#math-and-meta

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strong quest
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That would be great!

amber jacinth
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For trigons?

strong quest
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Yea

amber jacinth
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It uses the alum conversion-- the trick with this lies in doubling the map's SAM using slooped RSAM constructors. 34x 250% ones can get you 5100 RSAM/min.

strong quest
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hmm I'm very curious how your setup uses 110 uranium - mine only says 36.6666 which is a big discrepancy

amber jacinth
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Alts?

strong quest
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Yea, looking over your setup to see which ones are different

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Different Plutonium Fuel Rod recipe

limpid mesa
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Ok i need to split 5 into 2,2, and 1 using spliters and mergers
Is that posaible if so how

limpid mesa
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TF IS THAT

amber jacinth
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A 1:5 splitter

limpid mesa
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Ok wait

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I get it i think

amber jacinth
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Manifolds are also an option, depending on what you need it for

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But if you're pushing only 5, manifolds would not be great

limpid mesa
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Ok thank u

lime yew
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Soon too be 1500 MW of ultimate powaaaaaa

unborn silo
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so uh, question for the math heads: do y'all know if splitters/mergers and belt conveyors are like... working? i have 8 T1 belt coveyors feeding manifold into a single T4 belt, and the second to last belt is getting clogged, which strikes me as mathematically impossible

strong quest
unborn silo
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the final belt is consistently operating at what seems to be full speed - it is not stopping

strong quest
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What about the machines it connects to?

unborn silo
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also generally running (though the same problem exists in all of such manifolds i have built)

strong quest
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The only way that wouldn't work is if the machines down the line are not working 100% efficiently. You can check two ways: either the stat in the machine's config page, or by looking for yellow lights flashing from green/yellow

unborn silo
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(it's really ironic that i've built a fuel power plant and it's not the pipes that are the issues)

unborn silo
strong quest
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60 * 8 is 480 (T4) like you're thinking, so the only issue can only be on the 480 end

unborn silo
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each merger is only being fed by a single T1 belt conveyor (and the previous merged line). I have eight mergers, which means eight T1 belts being input

strong quest
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It may look like it's moving everything, but maybe it's only moving 470

unborn silo
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hm, possible

strong quest
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Check the stats on the machine config, look for yellow lights, and verify your expected inputs on all connected machines add up to the expected 480

unborn silo
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i might just have not fed enough empty canisters into the system for consistent packaging throughput

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thank you for the advice! i've never gone much past oil processing lol

strong quest
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np at all ๐Ÿ˜ƒ

rocky grotto
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Hey I've been playing for a while but I still cant figure out the best way to calculate the max I can extract from an ore for example If I was making a basic iron component factory I don't know what I can get from 240 iron any tips?

calm mauve
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use one of the calc web pages

cloud comet
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Is there an easy way to get rid of refinery biproducts?

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I'm making 150 heavy oil residue per minute and I don't really need the petroleum coke that I can make with them

rocky grotto
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Fuel? if not just flush it or make a massive storage for the coke

hybrid star
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quick query, early mid game I have 2 turbo fuel recipes, the basic one using compacted coal and fuel, and the other one using heavy oil residue. Bang for your buck as regards energy produced which is better. I know I could do math but if someone could save me some late night brain cells that would be great

polar wave
cloud comet
unborn silo
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you can turn it into petroleum coke and Awesome Sink it

rocky grotto
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^^^^ forgot about the sink

cloud comet
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Oh, that makes sense

unborn silo
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you could also turn it into fuel and use an alt recipie for recycled plastic/rubber to maximize your outputs

hybrid star
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later on especially around alu if they haven't changed the recipes a lot you end up making wet concrete to get rid of the excess water, or something

lusty tinsel
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When using a manifold approach, do you continue to manifold past the smelters?

unborn silo
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the general plan for efficient oil-related production is to turn crude into heavy via the targeted alt, spend the polymer residue on plastic/rubber, use diluted fuel to turn the heavy into fuel, then either use the fuel in other power sources (eg turbofuel) or use the recycled plastic/rubber alts to turn the fuel into the resource you actually want

fierce berry
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The dimensional depots make it so much easier to make "Tier 1 Factories" in a Mk 1 blueprint since you don't have to care about where the outputs go

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Trying to get all the overflows into one sink nicely is still a pain though, anyone got any tips on that?

vapid gorge
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have a logistics floor if you like

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or don't bother with a sink and let it back up

fierce berry
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I'm sorry I need my straight line power graph

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Logistics floors help but it's still quite spaghet in them haha

lusty tinsel
# vapid gorge wdym?

I'm trying to setup a full efficient smart plate factory with 120 iron ore in. I have a manifold setup behind the smelter as this seemed to be a highly recommended approach. After the smelter im trying to figure out how to feed the constructors

vapid gorge
fierce berry
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I just have random conveyor floor holes stuffed everywhere, since there's no good way to have a system where you merge the overflow into the same column of foundations every floor

fierce berry
cloud comet
unborn silo
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also Regarding oil logistics, the way you want to manifold pipes is so that they only flow in a single direction, right? ie built like a comb, not a trident

cloud comet
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I got bamboozled

unborn silo
vapid gorge
cloud comet
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Oh, lol

fierce berry
lusty tinsel
vapid gorge
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so yes, you can manifold everything

fierce berry
lusty tinsel
vapid gorge
unborn silo
fierce berry
lusty tinsel
vapid gorge
unborn silo
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is there a reason the bottom end is connected to the input?

vapid gorge
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because fluids prefer to pool down

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you don't have to have the loop pipe on top, on the side works too, but this might provide extra stability. I haven't bothered doing rigorous testing because I can't afford to spend years on it

vapid gorge
fierce berry
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By the way, I heard that Variable Priority Junctions are no longer the water recycling meta, did someone find a better way?

lusty tinsel
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am i over thinking this or is it really as simple as line up all relavent buildings and manifold them

ashen girder
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Only gets more complicated when you're surpassing the belt capacity.

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So trying to shove 500 screws/min down a 270/min belt.

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I build a row of buildings, build a row of splitters on one side, and build a row of mergers on the other side, then connect them in a big ole line.

lusty tinsel
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so i literally just line up all smelters manifold into constructors manifold into assemblers (sharing various inputs, rods, screws, ets) and call it a day?

ashen girder
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Make sure every belt only ever has one product on it, and your throughputs aren't above your belt capacity, and yep.

lusty tinsel
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ok easy enough

ashen girder
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It can get complicated sorting out how to get parts from three different places across the factory to a fourth place, and then route that output to some other place.

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That's why spaghetti is so common. ๐Ÿ˜‚

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You can just.... not care.

serene moon
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is there any tool i can use to calculate a plastic and rubber loop?

ashen girder
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SFTools can do it.

outer vale
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just make sure you tell it about the alts

lusty tinsel
ashen girder
cloud comet
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Is there anything I can do with geysers?

ashen girder
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Geothermal generators go on those.

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Caterium tree IIRC.

serene gull
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Trying to figure out path and block signals to move stuff to my main base and now my head hurts

ashen girder
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If you install all 31 of them, they'll net you an average 7.1GW of power.

lusty tinsel
ashen girder
ashen girder
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The more machines you use to produce the same amount, the less power used per produced item. And the math is better if you balance them all to run at the same speed than have super different clock speeds.

serene gull
vapid gorge
serene gull
vapid gorge
lusty tinsel
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oh i see, so for example if i output 47.742 rods i just divide that by 4 (since rods only output at 15 without OC) and set each constructor to 11.93

vapid gorge
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have you ever seen a road?

serene gull
vapid gorge
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that's a bad idea

ashen girder
serene gull
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To tired now figure out int morning

vapid gorge
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the boxes are stations

lusty tinsel
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I wanna just double check something, so if im outputting iron ingots to make rods/plates and i got 46.52 / 73.548 iron ingots outputting respectively, do i need to manifold the iron ingots separately to two different constructor groups (one making rods the other making plates)?

serene gull
cloud comet
lusty tinsel
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this is the build, im trying to understand how to manifold it efficiently

cloud comet
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Might be better to have 1 input that is manifolded through both constructors groups

lusty tinsel
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well thats the problem though

cloud comet
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And you'd have to underclock the constructors or the ones after to match the amounts you need

lusty tinsel
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there i sno way to get the accurate distribution for plates and rods if i do that

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even if i use over or underclock

cloud comet
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How is it not possible by underclocking?

ashen girder
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As long as the totals add up, and you're within the belt capacity, it'll eventually even itself out.

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So yeah, I would have the same belt feeding both plates and rods.

lusty tinsel
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does this work cause the succeeding production sets the rate regardless?

ashen girder
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Keep in mind, a machine can only take as much as it uses in net. Any left over is pushed to the next machine.

cloud comet
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Yes, but you probably want to underclock the rod and plate constructors to save energy

lusty tinsel
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right, use take the constructor output total and divide amonst that contructor group

cloud comet
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If you don't underclock you'll have to wait for the whole production line to fill up to even out the rates

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It's better to even it out layer by layer

ashen girder
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So, in this example, you have 120 iron ingots on a belt. You split off to the rods first. If your rods are clocked correctly, they will consume exactly 73.548 rods/minute.

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That leaves you with 46.452 iron ingots on the belt for anything else.

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If you then feed those to the iron pipes, they'll consume all of it in this setup.

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Once everything gets properly saturated, all of the machines will run at 100%.

lusty tinsel
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ok this makes sense

ashen girder
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Note This will feel like it isn't working at first. The first machine preferentially takes half the flow until its input is full. Once its input is full, whatever it can't use gets forwarded to the next output of its splitter.

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Once all of the machine input stacks are full, if and only if the numbers are balanced, it won't stop running.

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So if you've accidentally only produced 100 ingots, your final pipe constructor will never run at 100%.

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Or if you've accidentally produced 135 (and are on a MK3 or better), eventually the whole line fills up and starts stutter-stepping.

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Just remember: splitters try to divide their outputs evenly. If they can't, they send what they can down the first output and split the remainder evenly.

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So if you've a splitter taking 60 in, with two machines taking 15 each and a third output heading to another splitter, pre-saturation it will send 20 down each line. Once it's saturated, though, it will only be able to send 15 down two of them, and will send 30 down the 3rd.

lusty tinsel
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but eventually even at the ore level it evens out right

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once the other smelters get active

ashen girder
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At every level, as long as the numbers are lined up.

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If you're producing 120 ore and have smelters consuming 120 ore, it will eventually run at 100%.

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If you've got a Mk1 line, though, half your smelters are never going to get anywhere near 100%.

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Also, make sure you familiarize yourself with the efficiency percentage. It's super important for this.

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It's the little percent right in the middle of the window.

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If it says 100%, it means the machine has been running nonstop recently, and has not had any issues draining its outputs, and every time it's finished, it hasn't had to wait for enough inputs to start.

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If you feed it exactly 50% of what it needs, it'll say 50%. If its downstreams are only consuming 50% of what it produces, it'll say 50% after that manifold saturates.

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This is irrespective of clockspeed.

lusty tinsel
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does using a higher quality convery needed mess anythign up?

ashen girder
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Nope.

lusty tinsel
ashen girder
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Yes, exactly.

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This guy.

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If your machines are producing exactly like you want, and you have a machine that has 50% there, you can safely set its clockspeed to 50% of what it's at currently and save some energy.

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That number also takes time to update. It isn't instant.

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Since it's calculated from real, historic data.

toxic dove
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does anyone know the max amount of mercer sphere and somersloop you can get in this game ?

ashen girder
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106 Sloops, 103 usable after research.

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298 Mercer Spheres, 201 usable after research.

lusty tinsel
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thanks again! now to build the damn thing. I am so anal about this ive been reading more than playing haha

ashen girder
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Yeah, I get that! Just remember, it's really not hard to diagnose and fix issues.

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Between the efficiency display I just mentioned, and the indicator light: https://satisfactory.wiki.gg/wiki/Indicator_Light

Official Satisfactory Wiki

Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are four total operating states they can display.

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And getting a feel for how the belts should be behaving, and how inputs and outputs stack or don't stack, you can quickly narrow down any sort of issues.

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Like seeing belts running with an even space between every item is a telltale sign that you have a lower capacity belt throttling it.

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If a machines output is filling up, that means its downstream producers aren't consuming enough for whatever reason.

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Point being: just build it. You get a full refund on everything so you can always just tear it all down and start over.

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Better to move forward than get stuck!

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Anyway, bedtime for me. ๐Ÿ˜‚ If you have more questions tag me and I'll answer them in the morning!

upper arrow
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what are good recipes to find/use for someone who is fresh into p3 (but able to use mk4 belts already)
i know there is no "bad" recipe but as a beginner the amount of stuff there is is overwhelming so nice recipes to look out for always nice

hollow wave
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most of the time the better question is "which recipes work with what I have to accomplish a specific goal"

hot junco
boreal summit
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Trains and Oil

hot junco
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Oh.. fresh into p3 I read it as p3 done reading hard for adhd brain

boreal summit
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reading is about the only thing my brain does well

hot junco
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Well in that case all the good Oil stuff. Heavy Oil Residue, Recycled Rubber/Plastic and Diluted Packaged Fuel

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Idk if you can unlock the Heavy Encased Frames as well

boreal summit
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Also since you're ramping up steel production in this phase you might look at the steel alternates as well

hot junco
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True, Steel Rotors if you havent gotten those. Steel Screws (if you dont delete screws from your factories entirely)

boreal summit
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Like my steel factory, to get the most out of it with the resources nearby (and the level of miners you have access to at P3), I opted to use the Heavy Steel recipe. Takes a lot more machines and more power, but you get more steel per each iron and coal you mine

glossy schooner
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Wait steel rotors good???

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Bruh i rolled over it

boreal summit
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It can be, in some situations

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every recipe has its place, some just have a much more niche use than others

hot junco
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Good is subjective but it makes it so Rotors and Stators use the same things makes Motors super easy early on

torn quarry
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tf does this number mean?

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oh

glossy schooner
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Also im looking at the heavy encased frame and this recipe just seems leaps and bounds ahead of the base recipe, if you have enough concrete

boreal summit
torn quarry
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like, out of its entire life?

hot junco
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I think its like a 5 minute cycle or something?

boreal summit
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no, just like the past few minutes or something, idk exactly

inner portal
hot junco
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Your machines do practically nothing if its missing input, it has no power or the output is full

boreal summit
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If you're not getting the expected output from a set of machines, it's useful to check the efficiency % to see which one(s) is the problem

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When you have a chain of different machines with different recipes and you're using exactly the amount of resources/parts needed - even little hiccups in efficiency can turn out to be a big problem.

hot junco
glossy schooner
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Less concrete? I guess the fewer eibs make the difference...

hot junco
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Default is 5 beams for 1 Frame
Encases is 10 beams for 3 Frames

glossy schooner
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It genuinely just seems better in all ways, unless production time matters to you

hot junco
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It technically is ahead even in that regard

glossy schooner
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Yeah

random creek
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I dint even automate it till I get it

hot junco
#

I cant decide whether to cook up 1200 Batteries/min for all my drones or just make Rocket Fuel and use that

glossy schooner
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Fuel variants sound fun

crystal charm
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is there an option to get satisfactory tools to not look to use the convertor?

hot junco
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Go into the base recipes and disable them there

glossy schooner
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Can't wait to get to t7 and hunt hard drives

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Turbo blend fuel and diluted fuel look nice

torn quarry
#

what is the input hole for the sloop melter for?

hot junco
#

You mean the power augmentor?

crystal charm
hot junco
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Its annoying to find. Type in the resource name and you'll find it

crystal charm
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oh so i have to find stuff like caterium ore, and remove the ones that are made by the convertor

hot junco
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Pretty much

crystal charm
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gah, should just have an option to disable the building

hot junco
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They might add that

crimson fox
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alr ive been struggling to figure out this belt setup so if anyone has any ideas plz lmk
so ive got 4 270 belts (1080 total) and i need it split to 360 and 720
my highest belt speed atm it mk4

crystal charm
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isn't mk4 only like 480?

glossy schooner
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Yeah

crimson fox
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yeah

hot junco
#

Honestly not that bad to split gimme a sec

crystal charm
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it'll be a litle messy, but yeah not overly hard

crimson fox
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i ve been tryna make it look half decent

hot junco
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If you send 480 resources into a splitter and connect mk2 belts to all outputs and combine those together you get 360 on one

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You can basically repeat that since 2x 360 is 720

glossy schooner
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Or merge the other line, no?

hot junco
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Cant merge them without mk5

glossy schooner
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I assume this is manifold injection on the 720 line

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Merge two 270s and bottleneck with the 3 120s

crimson fox
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yhis the the setup with 4x 270 outputs

hot junco
#

What am I looking at

crimson fox
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crap ton of smelters lol

hot junco
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There is smelters in there?

glossy schooner
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Probably in the layer below i imagine

crimson fox
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yeah 36 to be exact

hot junco
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uhm.. yeah

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whats all that for?

glossy schooner
#

Css add smelter mk2 and my life is yours

crimson fox
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i like keeping things comapct lol

hot junco
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I wouldnt call that compact xD I'm sure we can cook up something easier

crimson fox
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i could maybe find a dif way to set it up differently but the numbers ujst work nicely since I have 1080 iron ore input and it splits nicely into 270s

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this is what im basing the numbers off of

indigo lily
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what u guys think

hot junco
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Regardless this is prolly the easiest way to split something into 360

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You feed anything >360 through the glowy line and get 360/min on the merger

crimson fox
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isnt splitting that line 3 ways back into a merger the same as just running the belt without any splitters/mergers

hot junco
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No cause you use mk2 belts

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3x 120/min = 360/min. They cant pull more than 360 combined from the glowy line

crimson fox
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ohhh

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i see

hot junco
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So you split off 360 and whatever is left on the glowy belt can be merged with fresh stuff and you can repeat the same again

glossy schooner
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It's like a valve for your belts

crimson fox
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so then id have 180 going through that glowy line i assume?

hot junco
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If you use mk4 you have 120 left

glossy schooner
#

Why does the encased heavy frame have horrendous ratios

hot junco
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Alternatively you can also just.. use your mk4 belt

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and split off a mk2 belt

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As long asthe mk2 belt never fills up you will have 360 on your mk4 belt

crimson fox
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i didnt know abt that belt setup so now i should be able to set it up nicely

hot junco
glossy schooner
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Does it also make the input ratios good

hot junco
glossy schooner
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Honestly i will pay however much extra power for reasonable ratios

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Oh that's quite nice

hot junco
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Can also underclock if you dont mind building more manufacturers of corse

amber jacinth
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For 6% overclock? The power is basically negligible for that nice ratio lol

glossy schooner
#

But my power shard waaaa

amber jacinth
#

womp womp

hot junco
#

Not like powershards are a problem anymore thankfully

amber jacinth
#

Use power shards liberally ๐Ÿ˜› you can get them easily

glossy schooner
#

Ik

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Slooping slugs gives a ton

amber jacinth
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I've been using them just so I don't have to figure out a bigger footprint for my factory

hot junco
#

Power is crying though

amber jacinth
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Fair

glossy schooner
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Expand the plant

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Dewit

hot junco
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Working on it. Just need to decide if I wanna cook up like 600 Batteries/min or make Rocket Fuel for drones

rotund ingot
#

is it a bad idea to turn all of the oil nodes on the west coast into plastic and rubber?

hot junco
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Thats what I did

round zinc
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Phantom, assuming you've got a power setup elsewhere, sure, why not?

rotund ingot
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I was planning on doing the recycled rubber/plastic. it ideal for that to be 1-1? or should I be making more of one than the other?

hot junco
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Depends on what you wanna do in the game. I'm turning the 2.7k Oil in that area into 2.7k Plastic and 2.7k Rubber (and 180 Diamonds) so that I dont have to worry about either of those until way later

rotund ingot
#

mmm, forgot about diamonds, I like that idea, Ill save some space for that

hot junco
#

It's quite a chunky setup xD so give yourself enough space

torn quarry
#

what do you put in the sloop zapper's hole?

hot junco
torn quarry
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ok

ancient oriole
hot junco
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Technically as soon as you unlock the particle accelerator but not sure on that one

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Actually nevermind its a t9 milestone

ivory wedge
#

Hey guys are there any vets on here that can really help me get started wtih fuel and trains. really like making it clean?

hot junco
#

Clean as in design or clean in general layout?

white bloom
# ancient oriole Can you even make Diamonds before T9 ?

@hot junco It should before T9 from the alt recipe Turbo Diamonds. You become eligible for getting that from hard drives by unlocking the MAM Sulfur Research node "Turbofuel", or T9 Matter Conversion, whichever happens sooner. At least according to the wiki. You do need the Particle Accelerator to actually run that recipe though, which is unlocked by T8 - Particle Enrichment, so it looks like that's the soonest you can use it.

hot junco
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Yeah should be at the end of t8 when you unlocked that

crystal charm
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i began mapping out the requirements for 10 radio control units p/m

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and god damn, that's a lot of raw material input

lime siren
#

Is replacing fuel with the heavy oil residue into turbofuel desired in the whole heavy oil residue, then turn the polymer resin into plastic and rubber pipeline? It skips the recycled plastic and rubber step, which makes me afraid this would be less efficient...

hot junco
lime siren
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Yes I know that. My question is more: in the usual most efficient way to use oil, some of the fuel resulted from dilluted fuel is fed into recycled plastic/rubber to boost the yield.
Math wise, turning the heavy oil residue directly into turbofuel yields more power, but skips that recycled plastic/rubber step.
Is this a huge impact on final yields?

hot junco
#

By turning it directly into turbofuel do you mean Turbo heavy fuel?

lime siren
#

Yes

hot junco
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Well you always want to use diluted fuel no matter what

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Its an easier process but the route through diluted fuel will always yield more

lime siren
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I see. Was afraid of that. Alright, thanks. I will take an easy route with turbo heaby fuel now, then replace when we have blenders

hot junco
#

Thats usually what people do early on yeah

upper arrow
hot junco
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Cause if you do the math:

Turbo Heavy Fuel: 5 Residue -> 4 Turbofuel
Diluted Fuel: 5 Residue -> 10 Diluted Fuel. 10 Diluted Fuel -> ~8.3 Turbofuel

upper arrow
#

thats what i have so far because i wasnt sure what to choose i just decided to research hard drives till i get to starting to produce this

hot junco
#

Pure Caterium is always nice to have later on when you min-max the amount of Caterium you have available

hot junco
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Yee

upper arrow
#

i mean at one point ill have all anyway since there are more hard drives than recipes but for now im focusing on getting to endgame casually

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like thanks to 1-2 youtuber i watch casually as second screen experience i was able to get the recipe to yeet screws as much as possible

hot junco
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Its nice to have even in a more casuall approach

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Gives you 1 Ingot per 2 ore instead of 1 per 3

upper arrow
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:noted:

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there isnt a limit on how many anused hard drives i can have researched right

white bloom
knotty sequoia
#

weird not seeing โ€œmercer sphere (WIP)โ€

upper arrow
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will i get a scroll wheel at one point for my alternate recipes?

junior escarp
#

is there a better way to hook up 8 constructors or do I just do conveyor then split then conveyor?

cloud comet
#

You could scale vertically

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4 on each floor

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But yeah, conveyor then split then conveyor is easier to build and also works just fine

wind spade
edgy leaf
#

i just checked how much power you can make in 1.0 and holy its insane. over 256 fuel rods max from 50 and thats not even including the plutonium and other lategame stuff you can do or the APAs

amber jacinth
edgy leaf
#

using cast screws and putting the constructors in line with the machines that need screws >>>

wind spade
amber jacinth
#

Fair

junior escarp
#

also what is like the best way to make a 2nd floor to a factory?

#

just asking

rotund ingot
#

is turbofuel a good use for the northern shore oil?

#

looks like the 2 sulfur nodes up near there allow for that pretty easily

amber jacinth
old crag
#

Working on my fuel power stuff right now. Was going to turn it all into turbo fuel but realised i need 3k sulfur to do so, is it possible to gather that much around the map with mk2 miners and 480 belts? Or should i just use normal fuel for power?

#

math maybe wrong idk

junior escarp
edgy leaf
#

what color looks best? what painting looks best? its totally subjective

hollow wave
junior escarp
#

ok so this setup should give me like 20 (merging two 15 rods per min to get 30, then splitting into 3 and only merging 2 of them back while leaving one out(will get connected to another conveyor network)

wind spade
junior escarp
#

now the thing is
...
where do i fit 7 constructors and 3 assemblers?

amber jacinth
wind spade
boreal summit
# junior escarp whut is manifolding?
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...

median void
#

Heyo. I have six oil wells with I believe 1020 oil per minute available, I'm using 480 of it on rubber and plastic and currently produce 320 fuel per minute total (using 240 more crude oil). Does it make sense for me to dump the remaining 300 essential crude oil all into fuel power generation?

median void
amber jacinth
#

The game is never short on space ๐Ÿ˜›

median void
junior escarp
#

what

median void
wind spade
#

Honestly, up to you

median void
#

Ykw I'll do it, I'm barely using my plastic and rubber supplies as of rn

hot junco
wind spade
median void
#

Also, having a yes amount of both is fun
(I'm sinking the surplus)

wind spade
#

That's usually not recommended tbh, but you do you

lime siren
#

Is there any use for oil other than rubber/plastic/fuel? I know fuel can be made into many things

hot junco
#

Diamonds in t9

#

well one way to make diamonds

old crag
old crag
hot junco
#

1800 Oil would turn into 4800 Fuel not 4850

old crag
#

oops i guess

hot junco
#

Means you need 3200 Coal and Sulfur

old crag
#

can i get that much sulfer with mk2 miners and 480 belts?

wind spade
#

Yes, map is huge

hot junco
#

5x Pure, 5x Normal, 6x Impure Nodes making 600, 300, 150 respectively so with mk2 miners you can get like 5.4k

old crag
#

kk

hot junco
#

Its gonna be an undertaking getting all of that over to the golden coast

old crag
#

:/

hot junco
#

Majority of the pure sulfur is on the eastern side of the map

lime siren
#

Ok fuel I understand, but how much plastic and rubber is realistically needed? Keeping an endgame steady production kf things in mind

hot junco
#

You could technically use sloops to double your compacted coal after researching that

#

and then eventually take the sloops out once you have mk3 miners

old crag
#

i dont think i have that many sloops lol

lime siren
#

To add to that, if your power grid can handle it, overclocking to 250% and then slooping yields more product per sloop

#

But it cuts into power smth fierce

hot junco
#

If you cook up 4000 turbofuel per minute you will have more than enough

#

Thats 133 GW

old crag
#

im already 250% overclocking my un/packagers and the fuel refineries

hot junco
lime siren
#

Let's say smth modest. A 10th of a stack of everything I need on hand per minute? Excluding space elevator parts

boreal summit
#

again it depends on how often you use those things - like if you use a ton of coated concrete for builds then you're going to need a lot more plastic/m than someone who doesn't.

hot junco
#

Honestly borderline impossible to give you a number without doing extensive math

boreal summit
#

you'll have to feel out how the supply works for your playstyle

#

and adjust it accordingly

lime siren
#

Yeah that is fair. I will come up with some numbers, chuck them in the satisfactory tools and see what comes out

boreal summit
#

And don't get caught by the trap of trying to plan for future stuff you haven't unlocked yet. Build what you need right now, and expand later if required.

hot junco
#

10 Computers for example are ~320 Plastic/min (default stuff). Supercomputers need 4 computers each so 5 Supercomputers/min is 20 computers/min which is 640 plastic/min

boreal summit
#

But then if you use an alternate recipe that calculation changes, sometimes drastically

hot junco
#

My starter factory made like 600/600 per minute and that was enough to make like 3-5 of everything per minute up end of t8

junior escarp
#

update on the factory
screws done, just need the rotor assembler

blazing torrent
#

@ancient oriole @ashen girder
I ended up putting together a more "practical" 1TW nuclear plant that doesnt use up 2.37x the amount of SAM in the world and creates no waste
it generates 1.005TW at the use of 2100 Uranium -> max UFR -> max PFR which are then either sunk or spent for waste
in terms of minmaxing this seems ok enough

#

funny how Satisfactory gameplay can end up being ~12 hours in paint, wiki and discord without launching the game oncetired_jace

blazing torrent
#

6 augmenters and just sinking PFRs is 1008GW

hot junco
#

Its kinda sad how expensive ficsionium actually is

blazing torrent
ionic cipher
#

How much Somersloops and Mercer Spheres is on the map? Does anyone know? I am just wandering if it is even possible to make Dimensional Depots for each item in game.

pulsar stone
#

im about to start nuclear power, is there any good way to not get leftover waste early on?

hot junco
#

like 307 and 108 respectively?

blazing torrent
blazing torrent
ionic cipher
#

oh. so enough for Dimensional Depots as there is surely not more than 200 items in game right? But what about the soomers? Isnt that too little to do something significant with the power argumentation? ๐Ÿ˜„

blazing torrent
#

plus it can be useful for players that dont make max Uranium plants

oblique hollow
lime siren
#

Power augmentation is almost never worth. Just sloop the end machines of long production lines

hollow wave
hot junco
#

That is a wild take. Saying that augmenting your grid is never worth

pulsar stone
ionic cipher
#

I mean on one hand its nice to have 2x the final item, but if you amplify one lever lower you get 4x the items ๐Ÿ˜„

oblique hollow
#

augmenters become a bit better if you do the final research and give them matrices

#

30% grid boost

blazing torrent
hot junco
#

I wouldnt call it a choice having to go through 50 hoops for a funny rod that is barely worth

blazing torrent
#

Ionized fuel is a good way to get rid of power shards and its amazing for drones and jetpack

hot junco
#

It actually is not that good in drones

blazing torrent
#

ficsonium is questionable but it can be viable

#

we had a ttalk about this yesterday, the drones fly hella fast with ionized fuel

lime siren
#

My bad, did not know the augmentation take was that hot. But then again I have not reached endgame yet

blazing torrent
#

sec, lemme see if i can find it

hot junco
#

If you let a drone fly from East to West edges of the map, Ionized fuel takes them ~5 minutes while batteries take 5:45

oblique hollow
#

Now the choice is store plutonium or make ficsonium

blazing torrent
oblique hollow
#

before it was store uranium waste, sink plutonium rods or store plutonium waste

#

each affect final power output and complexity of course

blazing torrent
#

but it still gives you choices

hot junco
#

It would be a choice if it would cost half the trigons

oblique hollow
#

A single Accelerator making Ficsonium deals with 10 nukes burning plutonium

blazing torrent
#

if you want to be sane you do max uranium and sink plutonium rods + 6x augmenters
if you want to be insane you do what i designed and get 1TW with ficsonium

oblique hollow
#

its the same way 3 accelerators and 6 blenders deal with 300/min uranium waste

#

the cost only gets justified at large powe production scales

blazing torrent
#

@oblique hollow yeah but max plutonium waste is 224/min, to deal with that you need 2.37x the amount of SAM ore in the world

brittle kayak
#

Just out of curiosity: has anyone calculated which item is the most valuable, in terms of sink points, that can still be manufactured at 1,200 items per minute rate? ๐Ÿ™‚ My first playthrough's final goal was 25 TPR per minute and that was eating up something like 60% of all resources available on the map or whatever, so there is simply no way those could be manufactured at tier 6 belt speed.

hot junco
#

You need to spend around 30 sloops to make enough ficsite for the rods that is the problem the rest is fine

#

I dont care that it has bad burn rate but the cost is just unbalanced

oblique hollow
blazing torrent
#

yeah

#

cause at that point you need all the sloops for the SAM

#

i think if you sloop trigons and reanimated SAM you can get enough

#

but you end up with little to no SAM left over

oblique hollow
#

assuming you sloop SAM production?

#

Reanimated SAM that is

hot junco
#

If you dont sloop SAM production you have exactly enough to make 62.5 Ficsonium Rods/min

oblique hollow
#

and its probably all made from Aluminum > FIcsite, ye?

oblique hollow
#

given all the power

#

But again, i dont think max plutonium is EVER a concern

#

It will not be an issue, ever

blazing torrent
hot junco
#

If you reduce trigon cost from 40 to 30 per rod it's already fine

oblique hollow
#

Max Plutonium assumes max uranium i have to guess

#

Or do we actually just use all the plutonium alts

hot junco
#

I'm going of 50 Uranium Rods -> 12.5 Plutonium -> 62.5 Ficsonium

oblique hollow
#

cause those trade uranium efficiency for more plutonium

#

which is a mistake to make imo

blazing torrent
hot junco
#

Which is nicer numbers of the maximum of 50.4 without converter

oblique hollow
#

Minimize Plutonium, maximize Uranium, something something FIcsonium

hot junco
oblique hollow
#

i dont think you can make warp drives at 1200/min

blazing torrent
#

you cant even make 100/min

#

lmao

hot junco
#

Why would you make 1200/min when their point value is astronomical?

blazing torrent
#

at least according to the calculator

blazing torrent
oblique hollow
#

cause they asked "..that can still be manufactured at 1200/min"

#

you didnt read the whole question

hot junco
#

My brain turned it into maximizing sink points ig

oblique hollow
#

the highest value item that can be made at 1200/min

hot junco
#

Like actually making 1200/min of it or its components fit on a mk6 belt?

oblique hollow
#

as far as i understood making 1200/min of that one item

#

they said "i made 25/min TPRs and that ate 60% of all the resources, so no way you can make a full mk 6 of them"

hot junco
#

Thre isnt much that you can make 1200/min of

blazing torrent
#

yeah but if you only want 1200 items per minute to reach 25 TPR you would need to make an item that is worth 20,833,333.333 points

#

wich is like 8x that of the warp drive

oblique hollow
#

Ficsite ingots maybe?

#

those seem like you can make 1200/min of them

hot junco
#

If you dont want to do anything else with them xD

upper arrow
#

The video im watching rn is mentioning daisy chaining in vanilla but when i google the topic i only find the mods etc

oblique hollow
#

its only 4800/min aluminum and 9600 SAM, assuming no sloop boosts

#

you can cut the SAM cost by 4

oblique hollow
hot junco
#

Honestly might be packaged Ionized fuel

#

but thats only 6.3m

oblique hollow
#

the max RSAM you can get by slooping everything is 5100
with sloops, you could then make 5100/min Ficsite Ingots

brittle kayak
# hot junco Why would you make 1200/min when their point value is astronomical?

Because, for example, 10 items per min at 2.9 million points per item is worth less points than 1,200 items per min at 25,000 points per item one.

Basically, the real question is: what item would yield the maximum sink points per minute - might very well be the single most expensive one, but I kinda suspect it's not.

royal yacht
#

I think some people call it daisy chaining when you chain power poles and do like 2 machines to a pole

hot junco
#

Its pretty hard to make anything in the 25k Value range at those volumes

brittle kayak
#

Just an example, nevermind the figures themselves.

oblique hollow
#

9.873.600 points/min for MAX Ficsite ingots

hot junco
#

Actually arent cooling systems like pretty cheap overall?

upper arrow
#

The building he is daisy chaining are these which shouldnt be power storages unless im missing some key detail

oblique hollow
hot junco
#

Thats 14.4m points

#

and its possible without alt recipes

oblique hollow
upper arrow
#

Oh is he putting the power thingies on the building?

#

Yeah i was watching on low res before sending the screenshot, makes sense ty

hot junco
#

15 warp drives are also relatively cheap and make 43m points so I'll stand with warp drives

boreal summit
#

is there ever any reason to put screws in dimensional storage?

hot junco
#

Cause if you think about it, 15 Warp Drives/min is 43m points. To get close to that with anything produceable at 1200/min you need a value of 33k aka. Radio Control Unit or higher

blazing torrent
oblique hollow
hot junco
boreal summit
#

hmm

#

Converting my starter base into my dimensional depot hub for all the construction parts I might want on hand

blazing torrent
#

@boreal summit there are 298 mercer spheres and you need 97 for max reserach, leaving you with 201 depos

#

thus i dont think its a waste putting them in

boreal summit
#

yeah, I'm aware, but in phase 3 I only have so much that I need on hand, and I haven't found a ton of spheres yet

blazing torrent
#

fair

boreal summit
#

I'm looking for spheres now and planning what else I might want in my depot hub

blazing torrent
#

just know that you can load your save into the online interactive map to see which ones you are missing

hot junco
#

Your ficsit contract legally binds you to pick them so go out explore

blazing torrent
#

unless you consider that cheating

boreal summit
#

been using that for hard drives for ages

#

I should also pick those up while I'm at it

blazing torrent
#

ive been using that map extensively

hot junco
#

I'm so happy to be done with hard drives and all the collectibles. I hate waiting 10 minutes for a bar to fill up

brittle kayak
boreal summit
#

and I don't really see it as cheating since you get the coordinates sure but you still have to figure out how to reach it, not much different than using the scanner

blazing torrent
#

yeah

#

especially good when the slug is actually just in the ground

blazing torrent
#

and you spend 30 mins looking for them

brittle kayak
blazing torrent
boreal summit
#

and being able to know that you've already visited a spot and picked something up there before even heading out on a trip is also good

brittle kayak
boreal summit
hot junco
boreal summit
#

it's been abandoned

hot junco
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces ย FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.

boreal summit
#

no guarantee that it's up to date

oblique hollow
#

yeah i dont think theres anything that can be made at 1200/min and still be worth more than 33k

brittle kayak
hot junco
#

15 warp drives with no alt recipes

blazing torrent
#

you can make 748 fused modula frames

oblique hollow
#

not even a full mk 5 belt smh

blazing torrent
#

47 mil points

hot junco
#

Can you make that many?

blazing torrent
#

and it requires a stupid amount of resources

blazing torrent
hot junco
#

Mine says you cant even with all alts

blazing torrent
#

oh

#

its 746, not 748

hot junco
#

Ah yeah that works

blazing torrent
#

also needs 261GW

oblique hollow
#

Magnetic Field Generators seem ultra cheap now

#

but soooo slow

blazing torrent
#

at 11k points per

oblique hollow
#

hmm, not bad

#

whats the limiter?

#

steel?

blazing torrent
#

hard to tell with all the alt recipes

#

caterium maybe

oblique hollow
#

oh it maxes out just about everything

hot junco
#

Yeah it converts everything until it runs out of SAM

oblique hollow
#

SAM conversion is goofy

hot junco
#

I want a button to turn it off its so annoying

blazing torrent
#

apparently you can make 73.019 warp drives per minute

blazing torrent
hot junco
#

Gotta do it ever new sheet one by one

blazing torrent
#

with sloops thats 422 but god knows where you will be getting the power for that from

#

771GW for the 73 per minute

edgy leaf
#

how many machines do u need for the 73 warp drives tho?

hot junco
#

Yes

edgy leaf
#

no i mean, if its more than 25 then u cant sloop them all

blazing torrent
#

just, yes

edgy leaf
#

no i mean the very last machines

blazing torrent
#

for 2.5 with OC

hot junco
#

It's 1/min manufacturers so you would need like 25ish

blazing torrent
#

which is about 25 yeah

#

so exactly 100 sloops

edgy leaf
#

you need 30

#

thats 120 sloops, u only have 103 if you use the 3 in the mam

blazing torrent
#

oh yeah 30 mb

hot junco
#

Just wait for ficsmas

edgy leaf
#

do you think we can get more sloops during ficsmas?

hot junco
#

I'm hoping you can

edgy leaf
#

i doubt it. they're too strong

blazing torrent
#

yeah idk about that either

hot junco
#

Dont have a use for power shards or the superposition oscillator

blazing torrent
#

there is a reason its a limited resource

edgy leaf
#

btw, are there any working hypertube cyclotrons in 1.0?

hot junco
#

Nothing changed with them no?

oblique hollow
#

They broke in U8

#

Cause of Unreal Engine Upgrade and the resulting phyiscs changes

hot junco
#

Ah well havent tested since then

edgy leaf
#

or maybe they were just talking about the old designs

oblique hollow
#

cant confirm that personally, didnt see anything.
Sorry. maybe some did but thats a bit elusive

cloud comet
#

How much energy do pipeline pumps need to function?

edgy leaf
cloud comet
#

Yeah, those

edgy leaf
#

yep

hot junco
#

It says above build cost

#

4 MW

cloud comet
#

OH

#

I've never noticed that before

oblique hollow
#

ALL buildings with a fixed power cost state their cost on the building page

cloud comet
#

Thanks

south surge
#

Looking to go big and use all (at least most) of the resources on the map, is this overkill? 684,000 MW, and I plan on doubling with power augmentors

hot junco
#

If you fancy putting down 1100 Fuel gens all the power to you

#

Overclocked fuel gens*

polar schooner
#

2200 because he'll have 22800/m RF from somersloops

south surge
#

I did 800 in my previous world (not overclocked), and I do plan on over clocking these so I hope it wont be too bad

hot junco
#

You cant sloop them if you plan on straight up doubling your power with augmenters

#

unless you plan on using matrices

south surge
polar schooner
#

oh my bad

south surge
#

Nw

cloud comet
#

Is there anything I can do with an uranium mine at phase 2?

hot junco
#

Nope

edgy leaf
#

no, its for tier 8

cloud comet
#

Awww, I was hoping there would be some way to generate more power with them

#

Kinda starting to have issues after building lots of refineries

oblique hollow
#

gotta get to phase 3

#

or, in your case right now: get fuel power (or more if you already do)

cloud comet
#

I have none

#

I could power shard my 24 coal gens too

#

But my pipelines can't carry that much water

oblique hollow
#

then you need more pipelines

#

are you burning coke?

cloud comet
#

Coal

lime siren
#

3 pure oil nodes can give you 24000 MW, even when you take the easiest way to turbofuel and focus in plastic/rubber

#

Huge upgrade

oblique hollow
#

refining oil makes heavy oil
which can be turned to coke

#

coke burns in coal generators too

cloud comet
#

I was turning the heavy oil into more plastic and rubber

edgy leaf
cloud comet
#

That basically doubles my rubber and plastic generation

oblique hollow
#

at the cost of power

#

if you dont utilize that much rubber and plastic, consider turning that down and using the heavy oil for coke at the moment
or you focus on unlocking fuel gens

edgy leaf
#

in my u7/8 playthrough i used all the oil from the spire coast to turn into fuel, 60% for making plastic and rubber and 40% for power.

#

in this playthrough i want to make as much coke as i need for aluminum and the rest to fuel

south surge
#

Nice

#

You gonna go nuclear too?

edgy leaf
#

yep, eventually

#

then i can turn all my fuel into plastic/rubber

south surge
#

Cool

#

1 more thing, rocket fuel is a gas so I donโ€™t need to use pumps right?

edgy leaf
#

if its a gas then no pumps

river night
#

right

edgy leaf
south surge
#

Oh man thatโ€™s awesome

edgy leaf
south surge
#

I did, I stupidly put my fuel generators in a giant 500m tower

#

From my last play through

hot junco
#

Roughly what I'm going to do soon once I finish designing some stuff xD

stiff walrus
#

Is someone already done with this calculation? I'm losing interest

edgy leaf
#

what are you calculating?

stiff walrus
#

Alien Power Matrix

edgy leaf
#

satisfactorytols could do that for you

hot junco
#

Its not in there yet afaik

edgy leaf
#

oh really?

#

i thought it already had everything O.o

hot junco
#

Been missing for me

edgy leaf
#

oh it doesnt, weird

stiff walrus
#

Thats the reason, why I'm doing it by hand... And I don't use it very often

hot junco
#

Well what do you want to calcuate?

#

30/min?

oblique hollow
#

you could calculate the inputs for the matrices with tools instead

#

So power shards, SAM fluctuators, Superposition oscillators

edgy leaf
#

could you just do this here?

oblique hollow
#

yeah exactly this

stiff walrus
#

ty

edgy leaf
cloud comet
#

Can I put more than 1 sloop in constructors? Trying to get the most bang for my alien remains

edgy leaf
#

nope

#

the best u can do with sloops is double stuff. even in manufacturers where u need 4, putting in 4 "only" doubles it. putting in less is less than doubling it

cloud comet
#

That makes sense, thanks

lime ice
#

But it's multiplicative for multi-step production

rugged halo
#

Which should I take?

oblique hollow
#

No clue, flip a coin
right one is more aluminum efficient (and nees less heavy frames i think) than base but you need fuel

drowsy ferry
small wing
#

is there already a way to calculate how much fuel drones will need?

drowsy ferry
# rugged halo Which should I take?

To add on, the plutonium increase overall resource and power cost while the heat reduces both, granted of course you have access to everything

oblique hollow
#

but now they can use any fuel

#

sooooo ๐Ÿคท

small wing
#

guess ill have to produce a random amount and check if thats enough sadge

small wing
cloud comet
#

As ores?

small wing
#

ye

cloud comet
#

How many points is it per ore?

small wing
#

35

cloud comet
#

What about reanimated sam?

small wing
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces ย FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.

proud nebula
#

bro i was gonna call you the nerdest nerd but like your pfp cancels it

#

and why do our bio's kinda mach match i think its match not mach

#

i cant spell ik

#

@pearl nacelle i chose the 30mil depleted uranium bullets for the gau up my ass i aint marrying that car bro

#

my bad didnt even need to put them up my ass

white bloom
polar schooner
#

is there a recommended fuel gen layout? I'll have 1600 fuel coming out of 11 packagers side-by-side and don't know how to set up the 32 gens

proud nebula
calm mauve
proud nebula
# rugged halo Which should I take?

To add on, the plutonium increase overall resource and power cost while the heat reduces both, granted of course you have access to everything

polar schooner
edgy leaf
#

how good is using fuel for drones?

#

it seems so so so so much easier than batteries

proud nebula
#

Consumes a lot, apparently

edgy leaf
#

im worried itll just eat all my fuel tho

lime ice
deft lichen
lime ice
lime ice
#

Edited

proud nebula
#

loinkabonkgalonklabonk

edgy leaf
#

oof, and ud have to waste oil on plastic too, or use steel..

#

i think ill just keep not using drones then. i considered rushing to them and using htem with fuel but its not worth it

proud nebula
#

'

#

ok so i did some calculations and there is 31475 uranium per minute on the map using converters

small wing
proud nebula
edgy leaf
#

u can make 256.32 uranium fuel rods per minute now

proud nebula
#

ye ngl i just copied that

#

i,m not that smart goblin after all

edgy leaf
#

are you sure its 31475 uranium per minute?

#

satisfactory tools says around 10k

proud nebula
#

oh ye idk i copied that from some guy in this server

deft lichen
#

this doesn't consider overslooping

#

(overslooping the fuel rods would be much more profitable anyway)

edgy leaf
#

how much does it take to sloop aconverter?

#

4?

deft lichen
#

2

edgy leaf
#

if its 4 you could get 7725 extra from slooping, it would use up all of your sloops

heavy gust
#

Is that wort power wise?

deft lichen
#

you can double the whole thing, because you can combine overslooping and overclocking

edgy leaf
edgy leaf
deft lichen
#

2 sloops per converter

#

28x250% converters and 1x150% converter, so 29x2=58 sloops used

edgy leaf
#

if u use sloops on the earlier converters ud have to use some more sloops on the later ones too

#

for max efficiency

deft lichen
#

slooping ores would be wasteful anyway as I said

#

you get the biggest gains the more expensive the craft of each component is & the less machines there are producing it

edgy leaf
#

yea and slooping power is even worse

#

if u max out uranium fuel units thats 427 manufacturers, slooping doesnt even make a dent in it. and even if it was only 50 manufacturers, itd still be more lucrative to just sloop the grid

#

btw, do any of u know some good vertical train intersections?

topaz jetty
#

Well I just saw that an particle accelerator with sloops producing pasta uses 20 GW and now I am genuinely concerned for my power grid

#

I guess itโ€™s time to burn plutonium

dire dew
#

whats a basic starter nuke power set up that deals with the waste?

topaz jetty
dire dew
#

ive never touched a nuke reactor so idk what im doing lol

topaz jetty
dire dew
#

i really dont want to end up with boxes full of waste l0l

plush marten
topaz jetty
plush marten
#

i did that calc but i wanted zero waste build this time so yeah i would stick to 50 ish rod

topaz jetty
#

It has some aluminium alts and also the all important fertile uranium

topaz jetty
#

And add on top 4 uranium fuel units

#

Total 50GW of uranium power and if burned another 50 from plutonium

dire dew
#

thus 100% dealing with waste?

topaz jetty
#

The fuel rods yes

#

Total elimination of waste

dire dew
#

is there an optimal location to build this? lots of different stuff involved

plush marten
#

nd use it
no waste from FFR

topaz jetty
#

And if you want burning plutonium has 1/10th the waste production

dire dew
topaz jetty
proud nebula
plush marten
#

PU - plutonium waste

plush marten
proud nebula
topaz jetty
#

That is literally this times 4 to produce for no waste and maximum power

plush marten
proud nebula
dire dew
#

im so confused guys

plush marten
#

why

topaz jetty
#

The current setup shared above requires 2 pasta/min

#

Very very expensive

plush marten
#

but doable ๐Ÿ™‚

dire dew
#

ive completed p4

#

thats why i wanna go nuke for endgame

plush marten
#

noice

dire dew
#

i just dont wanna bucket full of waste

proud nebula
topaz jetty
plush marten
dire dew
dire dew
#

i dont understand abreviations

plush marten
#

ficsonium fuel rod

dire dew
#

alright thankyou ๐Ÿ˜›

plush marten
#

plutonium waste is proceed into that

thin stump
#

guys

edgy leaf
plush marten
#

thought it produces very less energy compared to Pu but there is no waste from it

thin stump
edgy leaf
#

tractor

plush marten
thin stump
boreal summit
#

sink it

edgy leaf
edgy leaf
#

produces no waste afaik

topaz jetty
thin stump
#

is it a good fuel for drones? really?

plush marten
edgy leaf
#

one plut rod per minute is enough for 50 drones

topaz jetty
plush marten
#

but the drawback is that there will be no resource left in the world

edgy leaf
plush marten
dire dew
vast jungle
#

OMG... this could just fit into the MK2 BP Designer!

plush marten
plush marten
dire dew
#

ok so i will focus on curious's set up first... then worry about the next phases after

topaz jetty
#

And you will see why I donโ€™t recommend it

dire dew
#

rather just claim the basic power and sink those 2 rods lol

plush marten
#

the energy output is low af

#

from ffr

topaz jetty
#

At least for this relatively small uranium amount just double the uranium and plutonium and boom 100GW

topaz jetty
plush marten
#

i thought we were maxing uranium ๐Ÿ™‚

dire dew
#

@topaz jetty is there a location youd reccomend building this, cause i wanna make it 100% independant (no trains ect)

topaz jetty
dire dew
topaz jetty
#

And it will be much simpler if the non radioactives are made farther away and then imported

dire dew
#

maybe at most transporting nitrogen gas lol

plush marten
dire dew
#

this schematic seems to have enough calibur of power

#

like why continue the complexity chain when u can just go set up rocket fuel in a day lol

topaz jetty
plush marten
#

i diid set up rocket fuel

#

put down about 500 gens till now and continuing

dire dew
#

i just did 1 node oil turbo fuel its served me fine for p4

#

but thats pushing it lol

topaz jetty
#

You can use SFtools for this too and it has a habit of mixing different production lines and it helps to keep stuff segregated

#

One byproduct goes here one output gets split there etc.

#

More confusion

plush marten
#

trying to make this work ๐Ÿ™‚

opal pewter
#

Chatgpt does some good work for calculations and mapping a build

edgy leaf
plush marten
#

can u guys see it now ?

pulsar idol
#

why soo much....

plush marten
#

for fun

dire dew
#

yea thats overkill but i respect it

plush marten
#

me and my friend love to push our limit nd torture ourself ๐Ÿฅฒ

#

will post it once its done

topaz jetty
coarse mason
#

oh sorry yes

plush marten
#

we dont know how much but we will fig it out

dire dew
#

or can i just make a 200- waste goes here hole and trust it

topaz jetty
#

4 fuel rods in will make 200 waste as math says

dire dew
#

wasnt sure if anything else is going to produce waste also

crimson fox
#

are there any calculators for splitting belts cuz I need to split a 360 belt into 30, 150, and 180

topaz jetty
#

And the only reason this works with 200 is that with fertile uranium the numbers work out nicely

dire dew
topaz jetty
topaz jetty
#

You do NOT want to try over complicated splitting

lone igloo
#

Does this still count as within 10m headlift height?

polar schooner
#

so I thought you meant "don't run everything over 1 belt" and so I made four belts for transporting canisters.
Now I seem to have put too many canisters on the belt and my fuel unpackaging is being throttled by the transportation belts lol

inner dragon
#

I'm building a dedicated motor factory (probably the first time ever) and I'm not sure how I would go ahead with splitting

225 iron ingots / min into 125 and 100 / min.

(For rotor assembly, which means screws and iron rods, respectfully.)

Edit: Or maybe I could put the constructors for screws and the input for the assemblers (rotors) on the same manifold?)

wind spade
chrome atlas
#

calculations is like the least useful thing you could ask chatgpt to do ๐Ÿ˜ญ

novel plaza
#

i have a 2 lane manifold going, and can all my conveyors go in the same direction or does the inside conveyor have to go in the opposite direction to the outside conveyors?

#

im new to not making spagetti

potent isle
#

thinking about building my first steel factory here its very far away from home but i assume hypertubes will fix that in the future, is it a good place for the factory to scale aswell?

past reef
#

if not do 3 way split (75 each first output) then 3 way split the middle (25 each 2nd split) and merge 1 to the left

inner dragon
#

I'll give flooding a go. Much machinery already in place.

little timber
past reef
#

For alumina solution + electrode aluminum scrap I should aim for 300s of ingot per module so I can get nice clock number for refineries?

little timber
#

using mk 3 belts ( 270 * 4 = 1080)

#

yeah, mk3 belts to make a steel factory, ironic but Id rather build it slowly just to get this set up the way I want it

past reef
#

that's a lot of beam for belts

ashen girder
nimble flower
#

I'm stuck in a hole

ashen girder
nimble flower
#

Right, that works

ashen girder
#

That's one reason I get ladders super early in the awesome shop.

north wren
#

Do gasses behave the same as liquids in the pipes aside from the unlimited headlift?
Like can you expect 600mยณ/min flow rate from gasses, or are they also as finicky as liquids?

potent isle
ashen girder
#

Never been a problem for me. ๐Ÿคทโ€โ™‚๏ธ

potent isle
ashen girder
#

I will say, where the coal actually is is not a great place to build unless you like sky platforms.

heavy flicker
#

hello

#

i discoverd something awsome

#

with gliders

#

if you glide on a slope 89 degrees or less you will fly up and i cal it the karen lift

potent isle
heavy flicker
#

since it is very annoying to do just like karens

cedar harbor
#

Guys is the EPM recipe bugged?

#

Or is it intended to have no input?

pearl nacelle
snow maple
cedar harbor
snow maple
cedar harbor
#

Trueee. I think it has to be clarified better though.

little timber
#

270 because mk3 belts, dont want anymore, cant handle any more

potent isle
little timber
#

just save them and double them with somersloop

#

its only about 30 shards for the miners

#

which is 3 purple slugs

potent isle
#

have not unlocked amplifiers cause i need steel

little timber
#

manually craft a bit if you want, if not then dont worry about too much what Im doing, do what you want to do

potent isle
#

ill just kickstart the factory then get some

little timber
#

yeah exactly what I'm going to do, I dont have many mk3 belts so I will build the factory, then use the product to upgrade belts

#

so at the start it will be "broken"

#

also, 120*4 is reasonable output too, I just wanted more for some reason

safe hawk
#

@clear shuttle i think i have picasso beat

little timber
safe hawk
#

fixed after feadback that im stupid

little timber
#

for style points, I like the first one more

clear shuttle
safe hawk
#

fyi you dont need balancers, if you just use a manifold it will eventually fix the ratios naturally due to consumtion and production not matching

earnest tide
#

I have a question, i am using Aluminum Scrap, the Recipe giving an 360 Scrap output. I have 3 of them, and been monitoring them for an hour now, and they are producing perfectly well. All this, in total 1080 Alu-Scrap a min, going to 18 smelters, demanding 60x18=1080.. So, this should be 100% stable. Still, over time, the buffer of Alu Scrap is getting lower and lower.
Ever so slightly and slow, one after the other stack is going away.

main atlas
#

wheres that channel at, doesnt seem like i can access it

earnest tide
ashen girder
#

In the Satisfactory Media section.

main atlas
#

oh right