#math-and-meta

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oblique hollow
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states 120/min, outputs 120/min

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you can open the menu of the miner and try to time it

rose coral
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Where does the conveyor go from miner

prime mist
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simple noob question

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a conveyor merger can handle 2 belts with 30/min each and no backflow right?

woven crater
rose coral
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See how much constructor needs

white bloom
woven crater
prime mist
rose coral
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Then is your output from constructor full too?

woven crater
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nope

rose coral
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What is us the efficiency percent of constructor?

woven crater
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100%

tame harbor
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What's the settings on the machines downstream?

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Ah just saw it

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Is the constructors buffer full?

oblique hollow
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it is filling

wind sail
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well this will be fun

tame harbor
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What about downstream of the constructor?

wind sail
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(this is for like 1080 steel a minute

woven crater
tame harbor
wind spade
rose coral
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Is okay anyway

woven crater
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mk2 belts are expensive

rose coral
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How is mk3 belt cheaper than mk2

wind spade
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it's not

maiden arch
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what is the parts/min rate you go for when automating project assembly parts?

wind spade
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steel is more expensive than iron

prime mist
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I assume its more convinient to produce for him with current factory production?

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If he produces alot of steel but not that many screws, can be more comfy to mk3

wind spade
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you don't need screws for mk2

woven crater
rose coral
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Reinforced plate need screw

prime mist
wind spade
white bloom
rose coral
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Idk how mk3 belt is saturated

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If both ends is 120 idk man.

woven crater
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I think there was a visual bug with the miner UI and it's buffer was full

rose coral
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Ok now that explains the extra item on conveyor

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Bro i just reroll a hard drive and now it says +6 inventory or +5 inventory

oblique hollow
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rip lmao

rose coral
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I guess +6 it is

wind sail
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12 out of... 54.

true junco
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In 1.0my first HD offered me inventory on the first roll. ๐Ÿ˜†

main thicket
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up and running after hours of troubleshooting

ancient oriole
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big storage was really just 2 or 3 double containers. Numerical-wise, its pretty big.

19,200 if 2, 28,800 if 3.

royal yacht
tame harbor
maiden arch
ancient oriole
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With 16,900 screws p/min, you can make 975 rotors p/min.
All it takes is 1 pure copper node and 3 pure iron nodes.
Pure Iron Ingot and Pure Copper Ingot alternate recipes.

And theres exactly a spot that have all that + an extra pure limestone.

tame harbor
ancient oriole
tame harbor
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In 200 minutes it'll be done and you can spend that time exploring for Spheres, sloops, hard drives, and high end stuff you haven't unlocked yet

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Only just finished phase 2 and got early oil up and running

ancient oriole
royal yacht
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To be honest though with that many rotors Iโ€™d likely be combining with stators for motors

ancient oriole
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but it does require 86.66667 assemblers. But you'd never need to make another rotor factory, ever again

ancient oriole
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52 refineries for the copper

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and 66.85 for the iron

wind spade
ancient oriole
wind spade
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975 rotors

ancient oriole
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Ah, make steel, yes?

wind spade
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steel rod, yeah

ancient oriole
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Certainly makes use of less space, but that means transporting coal or steel to the spot I'm thinking of.

ancient oriole
wind spade
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I'd usually pick spot after I've picked recipes ๐Ÿคทโ€โ™‚๏ธ

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or together with it

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not pick a spot and then trying to fit production there

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also 975 rotors sounds like 960 more than you need ๐Ÿ˜„

white bloom
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what's the cost and ratios for alien production amplification again? you put 1 somersloop into 1 production building and that will 2x output and 4x power usage? combinable with regular overclocking to 250%, presumably?

wind spade
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yeah, some machines have more slots for sloops though, so there you get x2 production once you put all of them there (scales linearly)

ancient oriole
wind spade
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if making for sink, I'd make something more complex than rotors

white bloom
wind spade
white bloom
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unfortunately not, that's why I was asking. I checked there first. ^^

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BIG new feature for sure. implications are massive. someone on reddit pointed out you can use it to effectively 4x your alien dna capsule production which will help a lot with coupons

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but it's going to be interesting to account for all these new options when doing production maximization

ancient oriole
prime mist
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Couponmaxxing for Mario

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He needs those lovely FISTIC rewards

white bloom
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only endgame there is

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numbers go up

wind spade
royal yacht
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Best (unreliable) coupon source early game is doggos

wind spade
white bloom
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I've been hand crafting xeno zappers. takes very little resources to get surprisingly many points

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enough for my early game needs

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(concrete foundation and double ramp)

ancient oriole
ancient oriole
wind spade
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tho idk what's your node cap

potent isle
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new to the game does anyone have an idea why this is not working?

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belt from miner to a splitter to 3 smelters to a storage to constructors

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the storage to constructor part is working completely fine

wind spade
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for future, I wouldn't build storage for ingots

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or ores

potent isle
ancient oriole
wind spade
potent isle
wind spade
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it's just pointless buffer

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ideally it will be always empty anyway

potent isle
potent isle
tranquil sphinx
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Which is better overall for production speed? Standard Recipe or Stitched Iron plates?

potent isle
royal yacht
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Production speed is a shit metric

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Building count is better

wind spade
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building count is a shit metric

tame harbor
wind spade
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resource saving is better ๐Ÿ˜›

royal yacht
tranquil sphinx
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Stitched gives me 3 per build

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while standard gives me 1

royal yacht
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Then stitched is โ€œfasterโ€ for the same amount of buildings I guessโ€ฆ in other wordsโ€ฆ more for less buildings :3

potent isle
royal yacht
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I prefer default in most early game cases, but if you have available copper stitched is good

royal yacht
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But that wasnโ€™t a specified available alt :3

cerulean edge
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Hello. 1.0 doesn't seem to be perfectly complete in Satisfactory Calculator, so maybe it's just that the numbers are wrong, but is it possible that burning your plutonium and then turning it into ficsonium fuel instead of sinking the plutonium costs more power for the machines than what you gain all together?

wind spade
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at least that ficsonium chain is power negative

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not sure how it is with plutonium sinking

cerulean edge
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Okay, thanks, I can imagine that it's true, because you're supposed to use that alien power augmentation thing, and maybe that's how it's supposed to work.

ashen girder
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Far as I can tell, there's 3 possible outcomes they expect:

  • Uranium power, sink Plutonium rods
  • Plutonium power, store the waste
  • Ficsonium power (slightly less than Plutonium), waste is burnt off
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So if you don't mind collecting and storing the waste, you'll get more power. The tradeoff being a permanently irradiated section of the map.

tame harbor
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And if you fail to keep up with additional storage you have a power shortage

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Ficsonium feels like an alternative to sinking the rods

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And ideally sits between those 2 extremes

royal yacht
ashen girder
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Yeah, you get some of Plutonium's power without the cost of storage.

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Of course, that's predicated on it taking more than 150,000MJ to make a ficsonium rod. ๐Ÿ˜‚

royal yacht
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I really canโ€™t say with certainty because Iโ€™ve not tried yet but Iโ€™d be surprised if plutonium + ficsonium is still negative, even if just the ficsonium part is

amber jacinth
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cough

ashen girder
# amber jacinth *cough*

This doesn't actually answer how much power work (MJ) it takes to generate 1 Ficsonium rod. ๐Ÿ™ƒ

tame harbor
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I wonder how going for multiple, underclocked but slooped buildings along the ficsonium chain can offset the power deficit.

Though that many sloops power augmenter are probably a better investment

wind spade
amber jacinth
hybrid granite
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It is in fact, entirely possible to get the alien power augmenter without ever using any power
I just got all the parts for it and research without ever placing down the space elevator, and no power was required during the process

ashen girder
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That's the number. If it's >7.65TJ, it's net negative even including Plutonium. (Assuming 1 plutonium turns into 1 ficsonium)

royal yacht
still smelt
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Is it worth it to sink parts that I'm nowhere close to having a use for (only just completed phase 2) or should I hold on to them for now?

ashen girder
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You have to burn two plutonium to make one ficsonium?

ashen girder
amber jacinth
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That depends a lot on the ratios being used - especially with the converter Stuff now.

royal yacht
ashen girder
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Well, Plut is 7.5TJ of energy and Fics is 150GJ. ๐Ÿ˜‚

amber jacinth
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2 plut waste โ†’ 1 ficsonium rod

main thicket
royal yacht
tame harbor
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So it's what, 15TJ+150?

ashen girder
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So if it takes more than 150GJ to turn 1 plutonium waste into 1 fics, it's net negative compared to storing the waste. If it takes more than 15.15TJ, it's net negative compared to burning plutonium.

magic island
royal yacht
ashen girder
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Like I said, there's 3 outcomes. One is just accepting the radiation and building a city around it called Megaton and hoping some wasteland wanderer doesn't decide to blow it up for funsies.

deft lichen
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You got your answer from greeny, the rates are written on the wiki (either view the fuel item or generator page), they should be up to date already

ashen girder
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Ew maff.

royal yacht
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Maff? In this factory game?

still smelt
main thicket
thin stump
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this good?

frosty raven
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It's not great

thin stump
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not better than solid i guess?

frosty raven
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Definitely not

chrome mountain
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Where do I find the session ID in 1.0 ๐Ÿ™ ๐Ÿ™ please I want to play with my friends

hybrid mulch
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Where do I find the session ID in 1.0 ๐Ÿ™ ๐Ÿ™ please I want to play with my friends

thin stump
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this is the other pick

frosty raven
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Oil's a pretty precious resource, and Soild Steel's efficiency is pretty much unmatched

ashen girder
frosty raven
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I'd say the math is pretty kind to Fused Wire. Good speed, good material efficiency, and both of those translate to pretty good energy efficiency

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I'm not sure if I'm gonna bother with it myself, though

thin stump
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i'd rather just make caterium wire

ashen girder
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I'd rather just make iron wire. ๐Ÿ‘€

frosty raven
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Caterium Wire's the fastest and most material efficient

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If you don't have anything better to do with that caterium, by all means

ashen girder
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Yeah, but I want my Caterium for Quickwire. ๐Ÿ˜„

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And my Copper for my Sheets.

true junco
# thin stump this good?

Its pretty good considering petroleum coke is extremely easy to make a lot of. Idk if its changed in 1.0, but of all the paths to making steel, coke steel had the highest global yield.

frosty raven
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I don't use Iron Wire, but I can't argue with how stupid plentiful iron is

true junco
true junco
frosty raven
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Same page there, then

wind spade
thin stump
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what's the point of adhered plates? anyone uses those?

wind spade
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yes, people do use them a bit

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very cheap plates

true junco
# thin stump not better than solid i guess?

Unless a lot has changed, solid steel is really good only when paired with either pure iron or iron alloy. Coke steel is way better than default steel imo, and is very handy when coal isnt handy.

Note. All recipes that require petroleum coke including in generators are deceptive. They all seam worse than using coal, but if you use HOR to refine the crude and then make petro-coke, youll find it takes a small amount of oil to make a huge amount of coke.

ashen girder
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4 coke per oil that way.

kind prairie
soft summit
thin stump
thin stump
true junco
kind prairie
royal yacht
ashen girder
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21,600MJ of coke for 30 crude, 20,000MJ of fuel (not diluted).

sudden sluice
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are these two underground?

ashen girder
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Diluted boosts that up to 60,000MJ though.

main thicket
true junco
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Unless something else has changed. You could maximize global bauxite to aluminum scrap refinement using less than 1000 crude oil via the "Sloppy+Electrode" combo with HOR+coke. Which was tied for best efficiency withy the sulfur heavy path.

frosty raven
# true junco Unless a lot has changed, solid steel is really good only when paired with eithe...

How do you figure? Solid Steel is a direct upgrade to regular steel production. The material efficiency is increased and the per-ingot energy cost of turning ore into ingots is the same between the two recipes (the cost of smelting iron is offset by less time spent running the foundry per ingot. it's actually a little little cheaper in practice because less energy is spent on mining ore). Less material, less energy, higher speeds. What's to complain about?

sudden sluice
frosty raven
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No tradeoff. The only cost is a bigger footprint.

wind spade
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which is a tradeoff

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as well as more complexity

main thicket
frosty raven
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I'll have to measure out how the area compares for any given number of steel ingots per minute, I guess. Higher speeds does mean less foundries, so the footprint increase may not be too bad

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Still, I'm of the opinion that complexity of design and size of factories are one-time costs that don't deserve much weight compared to ongoing costs

ashen girder
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Refineries are also really expensive powerwise.

frosty raven
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This is the meta channel, where factories are abstract things that the player hasn't looked at in a dozen hours

ashen girder
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Oh, wait, are they cheaper now? ๐Ÿ˜‚

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Am I dumb? ๐Ÿ™ƒ

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Refineries at 30 MW vs Foundries are 16 MW, fair enough.

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T9 Stuff has rotted my brain. ๐Ÿคฃ

wind spade
ashen girder
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Also you need two refineries for this. And an oil extractor. vs a miner.

glass jolt
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I'm trying to run 2 miners and 5 constructors off a biomass burner. consum is 26.2 MW with 4 constructors and 2 miners, circuit trips when i try to turn on a 5th constructor. Is this a bug or expected?

wind spade
ashen girder
kind prairie
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Anyone have experience with large smelting arrays and shipping the bars/ingots off to another area for processing? Last time I played, I was smelting on-site for each factory, but after Factorio, I'm curious how it might work out in Satisfactory.

deft lichen
wind spade
kind prairie
frosty raven
glass jolt
wind spade
glass jolt
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@deft lichen wait, it looks like there's a phantom .8 MW power consumption O.o
this wouldn't happen to be because I'm doing this in a certain quartz cave, is it?

glass jolt
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I put them all on standby

frosty raven
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The cost of the foundry vs the smelter + foundry is the same, but since Solid Steel asks for less ore it spends less energy on mining

glass jolt
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do they draw power even when toggled off?

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if so, that could explain it...

ashen girder
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They do, yeah.

glass jolt
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TIL! thank you

ashen girder
glass jolt
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disconnected a constructor I had on idle and now the 30MW are being happily consumed

vast jungle
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You need a blender for the nice fuel loop anyways ๐Ÿ˜‰

cloud pollen
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hi guys, do you know if there is any site/app that will tell me how much of an X item I can produce based on the Y item input? e.g. I got 240 iron ore input per minute and I would like to know how much of a modular frames and rotors I could produce out of that.
I know that with satitsfactory calculator I can sort of do that by adding input, but then I have to tweak around with numbers of output items to get it right

stone shadow
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got lots of good tools

cloud pollen
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as I said, I know of it, and I can sort of do that, but I still need to tweak numbers around in order to match my input. It works, but with more complex items getting everything right might be a bit complex, so I was wondering if there is any way I could do that automatically

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unless im doing something wrong

stone shadow
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oh my bad i missed that

wind spade
main atlas
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why are doggos giving me recipes to make nuclear reactors when im not even close to them jersus christ

cloud pollen
wind spade
cloud pollen
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what i mean is, like from my example, I'm adding the input of e.g. 240 iron ore, and in output i'm adding rotors and modular frames, and the app would calculate how much of both of these items I could produce based on the input 240 iron ore. satisfactorytools does it for the first item I add, but when I'm adding 2nd item it exceeds the 240 limit

deft lichen
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you have to set a limit of 240 ore

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and then select maximize, not items/min

cloud pollen
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right, didnt see the maximize dropdown menu

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im dumb, tyvm!

hybrid granite
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It'd be nice if there was the option of maximize using recipe amounts instead of just pure maximize
I would want to have as many whole numbers as possible but maximize just goes for squeezing as many parts/min with no regards for clock speed

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Sometimes I don't want to make 0.6212 of a machine lol

south forge
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Wouldnโ€™t you be able to round down then?

cloud pollen
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another question tho, if its says e.g. 5.855 constructors, does it mean i gotta build 6 but underclock the 6th one to .855 clock speed?

rain owl
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ugh so, im blanking out of this for no reason but i think like 1.0 changed the math and either i got dumb over the years waiting for this release or something isnt clicking in, lets say my next step in my factory is to make modular frames and lets say i have X desposits that give me 300 iron ore per minute that i wish to allocate for this task, how do i figure out how many modular frames can i make AT MOST with the input of 300 ore?
I feel like this was easier earlier, or i didn't care for perfect ratios but all of the calculators i see online are literally backwards, how many items you want per minute and it tells you the resource, what, how is that working

cloud pollen
#

gotcha, ty

cloud pollen
# rain owl ugh so, im blanking out of this for no reason but i think like 1.0 changed the m...

exactly the question i asked above, on https://www.satisfactorytools.com/ you can set the limit of input items (in your case 300 ore) and then in the production tab, set the output item to "maximize" not to items/minute

wind spade
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(also, heavily recommend to change from maximise to items/min once you know the max)

wind spade
# cloud pollen for any particular reason?

maximise just picks whatever leads to max possible output
items/min optimise for raw resource consumption

so if there's multiple ways to reach the max output, items/min would pick you the most resource optimal one, while maximise just picks a "random" one

sudden sluice
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all of this walk for nothing

ember isle
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I love Somersloops so much....

feral breach
#

Any super secret source of mycelium near/at grassplains?

ember isle
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Look in caves. You can chainsaw the big blue mushrooms.

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And pluck the small ones by hand.

kind prairie
arctic knot
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Quick question, i am using this setup for coal generators and the wiki said it should run but why are the last 2 generators not running at 100% effiency? The Extractors run at 100% all pipes get water, flushed the networks once to see if that makes a difference but it doesnt ๐Ÿ˜ฆ

ember isle
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That only works with T2 pipes. T1 pipes have a max flow of 300, and 3 pumps produces 360

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Personally, I just keep it simple (if a bit inefficient) and overclock 1 pump at 150% (180/m) feeding 4 coal gens.

heavy flicker
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i think 1 is very good

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am i right

wind spade
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which gives you the info about how to choose alt recipe

ember isle
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Ideally, you want to avoid screws using alt recipes the long run, but in the short term it's nice.

heavy flicker
#

oh

ashen girder
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Basic Iron one of the new. I'm curious about those guys.

wind spade
ashen girder
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Trading 50% ore for limestone is intriguing.

heavy flicker
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still i dont think 2 is a good option

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i mean look at those rates 5 for 260

ember isle
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I'm generally not a fan of any recipe that adds extra ingredients. Replaces, fine. But adds? Not my preference.

ashen girder
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5 steel beam. Steel beams are incredibly slow to make.

heavy flicker
#

same

wind spade
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just pick whatever you want ๐Ÿ™‚

heavy flicker
grand osprey
#

hello! I need to split some iron into a 1 to 3 balancer (i think that's what its called)
How do you make that with splitters? For reference, it's 45 p/m to one line, and 135 p/m to the other

ember isle
heavy flicker
ashen girder
heavy flicker
#

have you heard of solid steel

ashen girder
#

..yes?

wind spade
# ember isle Please elaborate?

there's no reason to "avoid screws"

most people say that because of one of two reasons:

  • it was a meta back in Update 2 where all the screw recipes were REALLY bad (none of those are in the game anymore)
  • they have problems dealing with screws because they try to put them all on one belt (which they shouldn't, that's what the screws are supposed to teach)
heavy flicker
#

40 iron bars = 60 steel right

ember isle
#

Perhaps that is true, but for my purposes simplicity > efficiency. If I can avoid running multiple belts for an item, I will, even if it isn't truly optimal.

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And I hate the absurd volumes of screws almost as much as I hate Refineries and the game's fluid dynamics.

wind spade
livid meteor
#

What is the advantage to use the alt recipe Turbo Heavy Fuel?

heavy flicker
#

also i just did some quick maths may not be acurrate but its about 4 times more effecient

ember isle
#

Eh, I'll keep avoiding them. They're a PITA, and make things messy. No thanks.

livid meteor
#

Is it energy, space? bceuase I doubt it's resource efficiency

heavy flicker
#

without coal

wind spade
#

They're a PITA, and make things messy.
only if you deal with them wrong

I mean you can do whatever you want ofc, but I don't like people spreading their opinions as meta ๐Ÿ™‚

ember isle
#

Back at you.

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There's like 20 different metas out there, depending on taste, style, focus, etc.

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And I think screws are still best avoided.

wind spade
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that's not meta, that's playstyle
meta is "the generally 'best' way to play the game"

ember isle
#

Which doesn't exist.

heavy flicker
#

also i just realized you can make rotors stators and sam fluctuators with just steel pipes and wire

ember isle
#

Playstyle defines the best way to play the game.

wind spade
#

indeed, so telling people "screws should be ignored" is kinda bad

ashen girder
#

I'm confused.. I thought there weren't best alt recipes..

heavy flicker
ember isle
#

Exactly. So saying there is an objective 'best' way to play the game is nonsensical.

ashen girder
ashen girder
#

Good talk. ๐Ÿ˜‚

heavy flicker
#

but there is sure one for every one

ember isle
heavy flicker
#

lets take josh for example he likes the chaos

wind spade
heavy flicker
#

i would say more popular

wind spade
#

quotes around the best

ember isle
#

'Best' isn't a good term to use in relation to 'meta'. A better term is 'optimal'.

heavy flicker
#

oh shit

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my screen

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its flashing

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wth

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i thought i was gonna crash fr

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hes typing menecingly

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WHAT

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HE STOPPED

dark aurora
#

does anyone feel like the fuel gen change makes no sense at all?

heavy flicker
#

eh they added like 2 new fuels

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ofc

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it makes sence

wind spade
ember isle
#

And with regards to optimal, there are three major types (taking a page from Zachtronics' games histograms): Speed, Efficiency, and Space. I generally prioritize Space, so therefore I consider avoiding screws to be optimal.

wind spade
dark aurora
#

which makes absolutely no sense to me

wind spade
ashen girder
heavy flicker
#

funny thing i stopped playing satisfactory for a few month cuz i was to demotivated to do progress on my max effiencie power plant (2100 uranium btw)

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then i heard about the toilet flush update

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and didnt play untill then

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also theres this part like in the middle of steel that i love not to complex but not too simple ya know

heavy flicker
#

should i show yall my pre 1.0 powerplant

wind spade
#

I've actually pretty much predicted that change in my thread about power a year or so back ๐Ÿ™‚ though a few of the other things didn't happen so idk

heavy flicker
#

wow

wind spade
heavy flicker
#

also they should ad memer role or + few hundred houndred hours gang like + 500 hours or +5000

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i have like 600+ hours

wind spade
#

I have like 50 hours ๐Ÿคทโ€โ™‚๏ธ don't want a role for it anyway

heavy flicker
wind spade
#

I don't?

heavy flicker
#

dutch word for unknow

wind spade
heavy flicker
#

wait

wind spade
ashen girder
#

๐Ÿ˜‚ The thread name shows up as unknown until you click into it.

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So it's just your client speaking dutch at you.

heavy flicker
#

yea my settings are opn dutch so im pretty sure it didnt go trhough

ashen girder
#

You can click it.

heavy flicker
#

oh

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lol

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also wanna see my pre 1.0 fuel powerplant +50 000 megawats

hallow beacon
#

I know it's a long shot but anybody can recall any hard drive that has steel pipes? For SAM shenanigans

scenic pond
#

when you need it to be using 80 per minute, but the game just won't let you. haha

wind spade
ashen girder
heavy flicker
#

sorry caps but like 20 40 steel for 5 15 pipes or some thing

scenic pond
hallow beacon
#

no ok I mean, some hard drive crash sites

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that have steel pipes

ashen girder
#

Ooooh. Sorry, misunderstood.

heavy flicker
#

oh yoea totaly possible

ashen girder
#

Yeah, they definitely some do. If you're of the inclination, you can upload your save to SCIM and it can show you everything on the ground everywhere.

Edit: this only works for things you've been nearish to.

heavy flicker
#

i got my weird mercer thingy pre elevator cuz that

scenic pond
heavy flicker
#

to "trash"

sudden sluice
#

what are the rates of a coal powered gen

heavy flicker
#

oh

stone shadow
#

45 water 15 coal, 75 MW

sudden sluice
#

ty

wind spade
heavy flicker
hallow beacon
ashen girder
#

It shows all of them.

scenic pond
wind spade
scenic pond
wind spade
clever marsh
#

has anyone else run into issues where the sound mixing is broken with 5.1?

#

on my setup music and the chainsaw sounds don't play correctly

hallow beacon
ashen girder
#

You know what, that's actually really fair. Mine just looks like it's the whole map because I've done a couple loops.

#

But there's large areas that don't have any where there should be.

hallow beacon
#

ok so actually finding steel pipes will be a major challenge probably

ashen girder
#

Not as bad as you'd think, actually. The tier of the items around the dropsites go up as you move away from the starter biomes.

#

So if you go to the Oil-heavy areas, dropsites near those will usually have T5/6 stuff.

hallow beacon
#

I'm at the gigantic spire with the pure SAM node

#

just placed my portable miners there

heavy flicker
#

oh i knwo that one

ashen girder
#

Go W/NW up the coast. There's probably some steel pipes thataway.

hallow beacon
#

ok so I checked the hard drive in the lake, no pipes. The hard drive by the beach in front of the oil islands, no pipes

heavy flicker
#

skipping parachute skipping coal

hallow beacon
#

I found some steel beams but no pipes

ashen girder
harsh mason
#

I found about 80 gas nobelisks at a drop site. Good for around 18 tickets when I sunk them

heavy flicker
#

also heres a nice way to say friend in ficsonium language

#

$l@v=

hallow beacon
#

ok found the pipes

sudden sluice
#

okay i need 9.6 maxed coal burners, each one needs 113 water /min, but the pipe can only move 300, so really i can only feed 2 maxed burners and get water left, what is the best way to use that leftover water? or should i just dont use it

heavy flicker
#

guys lets make ficsonium a connon language lol

#

underclock ig

unique tree
#

Is the Solid Steel Ingot alt recipe better than the default one for steel ingots?

ashen girder
#

Depends on your priorities. I like it.

quartz loom
#

any of these an obvious S tier I should claim immediatly or any obvious shitty ones I should reroll instantly?

#

coke steel is pretty good right?

ashen girder
#

DPF is one of the best in the game.

quartz loom
ashen girder
#

You got blenders?

analog frigate
#

how do I use valves? it's just for closing a pipeline?

quartz loom
ashen girder
#

I think it's T7. So yeah. Diluted Fuel is slightly better than Diluted Packaged, but you can't unlock Diluted right now. ๐Ÿ˜‚

#

And they otherwise have the same numbers as far as I'm aware. DPF is slightly worse because of the packagers, but otherwise works great.

tame harbor
ashen girder
quartz loom
ashen girder
#

But yeah, I usually siphon some off for actual packaged fuel.

grand osprey
#

I don't know if this is the tab for it, but I'm trying to use Satisfactory Tools' calculator for alt recipes, and it.....isn't using the alt recipe I want, and only selecting the alt recipe doesn't let it calculate
In this case it's Bolted Iron Plate

ashen girder
grand osprey
#

oh, I see now, thank you!

magic island
tame harbor
quartz loom
#

this might be a bit overkill..? XD My current power capacity is 1950mw, this would produce 16,666.66MW lmao

should I do it anyways just to future proof a bit or is it unnecessary?

#

current power use as well lmao

grim tartan
#

Hey I got a question, with using steel rod recipe instead of regular recipe, which recipe is more efficient to use for modular frames, the regular modular frame or the steeled frame one

#

Heres pictures of the recipes for quick maneuvering

pseudo moth
#

yo @wind spade do you think it would be interesting to disable by default the recipes involving resource conversion on satisfactory tools?

i know it is pretty easy to uncheck them in the "recipes" tab, and they are technically base recipes, but i feel like a newcomer to the game and the calculator might get confused

wind spade
#

or if you are dealing with SAM and just don't want convertor recipes, search ( in the recipe list and they'll pop out

#

but yeah I'm working on some more permanent solutions

pseudo moth
#

nice!

bronze kestrel
#

Can i have a double check on my lay-lout and math please, i'm not that good at pipe's.. 900 crude oil coming in as 3x300. Producing 600 plastic a minute. And 300 heavy oil resideu in to 5 refiners, creating 200 feul. Thanks in advance!

#

Also wonder where the purple pipes connect, if i wont have fluid going the wrong way?

#

Or does the game.. just know ?

bronze kestrel
#

Thanks, i'm just scared the fluid systems fuck me up. I have a rough past with them ๐Ÿฅฒ

#

They are like a bad ex

white bloom
#

managed to update my solver for the 1.0 recipes, nodes etc. and got a new global optimal plan for maxing out awesome points with the map resources - except that Somersloop features (APA) are not accounted for yet. Anyways, without using Somersloops, the new sustainable optimum (barring any typos parsing the recipes) is 296.6 million points per minute. I will post the detailed production plan formatted to reddit later

random creek
#

They work like belts minus they have splash back. If You wanna avoid that you can just make sure to feed from.the manifold above the input. That way gravity won't affect it because the only place it can go is down into the machine

hollow wave
#

given the number of mercer spheres on the map, what's the max number of fully upgraded ||dimensional depots||?
it's not on the wiki MAM page yet

bronze kestrel
random creek
#

If they stay on the same level I doubt it. You really only have to consider it when going vertical in a way that requires pumps

bronze kestrel
bronze kestrel
calm mauve
random creek
#

I would've loved to feed my previous fuel plant setup from below for aesthetics but it just refused to flow properly until i did that

bronze kestrel
random creek
#

Just build a buffer and flush it when it gets full. Unfortunate side effect.

#

Or you can package it with some of the plastic being made and sink it

calm mauve
#

yeah id package some and sink the rest until later

hollow wave
bronze kestrel
#

Thanks for reminding me of sinking, just bought myself some plastic and rubber. unlocked ๐Ÿ™‚

ashen girder
#

Don't sleep on manual upload. It effectively gives you five more inventory slots.

hollow wave
#

i'm not quite there yet since i literally just manually crafted enough materials to build the first ||depot|| using steel pipe scrounged from crash sites, but i definitely won't!

analog frigate
#

using powershards on miners increases output?

hollow wave
analog frigate
#

thanks

hollow wave
#

miners are the only thing where you can't build more buildings to get the same effect

analog frigate
#

will use it for oil for the oil power factory

#

agree

#

btw, this feels like cheating

#

double power shards

hollow wave
#

it's in the game in 1.0

#

probably intentional lol

analog frigate
#

awesome

wind spade
analog frigate
#

is that very endgame?

hollow wave
#

t9 yeah

double shards is a lifesaver early-game though

wind spade
#

one of the ways yes
other way is taming doggos and getting infinite slugs

analog frigate
#

doggos are like on specific areas

#

so I just need to feed them once and then do the doggo route?

hollow wave
#

that's infinite but it's also manual and takes quite a while

#

probably faster to object-scan for slugs and double-craft shards

uneven wave
#

Anyone using drones?

clever marsh
uneven wave
ancient oriole
uneven wave
clever marsh
#

what are the best items to get first in the AWESOME shop?

wind spade
ashen girder
torpid gorge
#

Aesthetically, i felt stuff that allowed belt placement in different ways was my priority

tame harbor
#

plastic AI limiter, yay or nay?

torpid gorge
#

And yea power plugs lol

wind spade
#

you save a bit on quickwire and replace copper sheets with plsatic, is that something you're interested about?

tame harbor
#

eh wth might as well

fierce ruin
calm mauve
median void
#

Question. The Satisfactory wiki says a single miner can disable enemy respawns, is that still the case if the miner is unpowered?

calm mauve
#

needs to be powered

median void
#

Ah, damn

#

Is a burner generator that backlogs the miner fully and therefore doesn't consume power enough?

dim nova
#

where are the keybind configs saved? im trying to sync between devices

chrome orchid
#

i do wonder if doggos will be able to find mercer spheres and somersloop ๐Ÿค”

dim nova
livid meteor
#

Yo guys, when I have only 1 Iron node, what's the most resource efficient way to make steel?

#

Compacted Steel ingot or pure iron ingots -> somehow turning it into steel?

#

I think pure iron ingots -> solid steel is the best

chrome orchid
#

its the best ratio if you only got 1 iron node

livid meteor
sudden sluice
#

guys can someone help me, 360 coal/25 coal gens, each one consumes 15 coal at base level, i overclocked it so it consumes 37.5, but that is 9.6 gens, what is the overclock i should put on the last one

uneven wave
#

Crafting menu cuts my Fps in half everytime. constant while open

calm mauve
warm wren
#

Does it take some great length of time for large numbers of fuel gens to get "going" ๐Ÿค” I'm producing 585 turbo fuel, far more than enough to run 100 generators, but I see a lot of red lights. The flow rate to the pipe coming up from the mixers is a steady 600, so it's not a problem with pump lift either, but just in case I checked that and it's well below the max lift thresh hold...

calm mauve
ancient oriole
sudden sluice
#

does SAM ore work for anything else than reanimated sam

sand canopy
#

how many iron ore deposits do people typically use, I'm assuming more than just 4

clever marsh
#

also depends on purity

drowsy hemlock
#

Can someone help me do some math? I have 8 constructors making iron rods with one under clocked to 50%. I need to split it so I have 50 items/min going straight to 3 assemblers with one under clocked to 50% speed and then 62.5 items/min going into 7 constructors making screws. Basically what I'm asking is how many constructors do I have going straight to the assemblers and how many do I have going to making screws

calm mauve
drowsy hemlock
#

That's what I'm using

warm wren
#

Pfft... The solution was simple... I just didn't know fuel gens had changed in 1.0... 585 is not in fact enough to run 100 of them, but 75 of them, their rate is now 7.5 instead of 4.5

drowsy hemlock
#

My brain is struggling to figure out how many constructors would add up to the values I need

calm mauve
#

if the calc says something like 8.5 constructors. that really means 850%. so as long as the over/under clocking adds up to 850 its good

drowsy hemlock
#

Huh?

#

That's...not what I'm asking

#

I have 8 constructors with one under clocked to 50%. I need 50 items/min going one way and 62.5 items/min going another. I'm struggling to figure out how many constructors would be producing 50 items/min

calm mauve
#

the calc can work it all out for you. tell it how many rods and screws you want and it will tell you the intemediate numbers

drowsy hemlock
#

This is what I have (pic taken from phone cause my laptop isn't able to be connected to Internet rn)

#

Am I simply overcomplicating things?

calm mauve
#

i see. i would just manifold the rod output as its less then your max belt size and just feed it into the next steps. no need to get fancy with load balancing

drowsy hemlock
#

I just realized that I have to change everything cause I currently only have mk.2 belts and the amount of screws Id be producing would overwhelm them

vapid gorge
drowsy hemlock
#

Eh, I'd rather just lower the amount I produce just so I don't have to do anything extra. I'm aware that I'll probably have to bother with it at some point. But that's a problem for future me to deal with

#

...or maybe I will bother since even at 5 rotors/min I still need 125 screws/min lol

wind spade
#

but you don't need them on one belt

drowsy hemlock
#

Yeah I know

#

I was going to just not bother but I don't wanna lower the amount of rotors I'm making even more lol

wind spade
#

you don't have to

vapid gorge
#

your descision making process is hurting my brain

drowsy hemlock
#

Yes I know. That's what I'm saying. As I said I wasn't going to bother with splitting them across multiple belts but with how few rotors Id have to make in order to not split the screws across multiple belts it wouldnt be worth it to have them only on one belt because I only have mk2 belts

drowsy hemlock
vapid gorge
#

It's more you're beign given options to do the thing you want and then say 'I don't want to change things up' xD

drowsy hemlock
#

Yeah basically. I'm just being stupidly lazy and by doing so I just make things harder for myself

#

Although now I have to rebuild everything cause I deconstructed all of it thinking I could just make it "easier" for myself

ebon pilot
#

I just think it gets easier once you get mk3 belts going. Your passive income becomes smoother and your stuff-to-use can be available once you set them up

#

That way you won't have to be like my old days, bashing stuff using crafting bench whenever you need to build something

fossil flare
#

is there a hd alt recipie tier list that is updated for 1.0?

ebon pilot
#

The wiki isn't updated on that front.

#

But you can visit the individual alts in the parts pages.

vapid gorge
clever marsh
#

the level 3 hogs really need to chill out

#

see them from 100 meters away and they hunt me down until I'm dead including following me up ramps and around corners for hundreds of meters

#

there's one in the north canyon guarding the crash site and it's killed me so many times the couple times I've accidentally fallen into the canyon while I'm trying to get back out and then trying to get my stuff back

loud yarrow
#

40 computers per min done

sand finch
#

Is there a spreadsheet somewhere that has every requirement and generation of every building?

#

mainly just looking for an index, not a full calculator

calm mauve
#

the wiki

dawn lark
sand finch
calm mauve
#

i dont think u can export it but there isnt that many different buildings, wouldnt take long to enter it into excel

amber jacinth
dawn lark
#

Wait until he sees level 4

amber jacinth
#

I have two of those buggers hanging around my outermost minersโ€ฆ very annoying, considering Iโ€™m only on phase 2 atm.

hallow beacon
#

can you use somersloop on slugs?

drowsy hemlock
slate plaza
#

This VERY small length of pipe is coming out of a refinery operating at 100% efficiency. I don't understand the fluctuations. I've always found fluid dynamics in this game frustrating. Can someone explain to me what might be happening here?

edit: there is no head lift. its coming straight out.

vapid gorge
#

But without overhead shots I canโ€™t comment really

slate plaza
#

its a 5 refinery manifold going to one pipe in the middle

#

the video is of the pipe coming out of the middle refinery to the cross.

#

my main problem im trying to solve is im getting 100% out of all 5 of these refinery's but its not getting to the 16 generators

vapid gorge
# slate plaza

you often need to loop the pipe manifolds on the input

#

like so

#

feed the fuel at the top of the loop and feed the fuel gens from junctions at the bottom

make sure to flood the WHOLE system before running the generators at 100%

slate plaza
#

This is helpful Iโ€™ll give it a go tomorrow

hollow plank
hollow plank
hollow plank
rose coral
#

Make water tower, send water down to factory. Full flow full lift no worries

drowsy hemlock
#

I'm basically just figuring things out as I go. I ain't a pro at the game. I"m sure it'll start making sense as I play.

rose coral
#

Bro if at end game i dont get to explore space elevator thing on top am gonna riot

hallow beacon
#

how many slots does the dimensional depot have when you first unlock it?

dawn lark
#

1 stack

hallow beacon
#

ok but how many items

dawn lark
#

all of them

hallow beacon
#

what

dawn lark
#

1 stack of whatever you put in it

hallow beacon
#

oh my god

#

I didn't realize

#

it's insane

dawn lark
#

Yeah, get the self upload upgrade and you can stash your sloops, spheres, berries, etc

#

You can have it feed you infinite nobelisks and jetpack fuel and ammo

hallow beacon
#

I'm gonna do it now. I just went into tier 2, unlocked iron pipes

#

I'm gonna unlock everything

#

before I even get coal

true cliff
#

somereason this isn't working for me

dawn lark
#

When I did my first coal plant I dropped 40 water extractors without using any of my inventory

true cliff
#

like am i tripping did i set the stabilising loop wrong theres 2 that are at 66% and its been running for hours

dawn lark
#

Well you're only using mk1, doesnt need stabilizing that much I suspect, how much water is going into it? How many "source pipes" are going into the loop?

true cliff
#

1 source pipe with 3 extractors, i thought the ratio was 3 extractors to 8? had whole convo where 300 flow rate works cause with this loop each takes 45 water

dawn lark
#

Annnnnd how much water is that?

true cliff
#

if ur gonna say its cause its giving 300/m i was apparently wrong cause flow rate doesn't dictate how much water can be in the pipe to supply @wind spade excuse ma ping but it driving me insane

#

@oblique hollow

dawn lark
#

8 coal gens is 360/m, you need two pipes into the loop

true cliff
dawn lark
#

Yeah, one is 120, the other is 240, you have a single 300 rn

true cliff
dawn lark
#

Stabilizing doesnt magically increase the flow rate

calm mauve
#

you can do one pipe like this

dawn lark
#

It makes the flow rate more consistent across all the machines

true cliff
#

read that im supposed to fill the loop too, is that the issue

dawn lark
#

sure, filling the loop doesnt mean one pipe in

#

note that while the setup uses a single pipe running across all the machines, the input into the system always has 2 or more inputs, marked in blue

dawn lark
#

That isnt coal generators, so sure, you can use the loop, but it still needs 2 inputs

calm mauve
#

loop is only really needed for big builds. the 8:3 coal setup is small enough to be ok without it

true cliff
#

it ugly with two grr

dawn lark
#

Yeah it's for very high throughput near the cap of a mk2 pipe

true cliff
#

does mk2 pipe just solve the whole thing with small setup like this

dawn lark
#

To some extent, unless you max out the mk2 pipe

#

But for this specific amount of water, yes

true cliff
#

grr ok

dawn lark
#

Is you're using this many generators with mk1 pipes, 2 pipes is mandatory no matter what technique you're using

hallow beacon
#

ok I unlocked the manual depot uploader. It feels like cheat codes lol

#

can't stress how crazy this is, especially this early in the game

dawn lark
#

Yup, then get the speed up to the point it can handle a full mk1 belt

#

If you're using a huge amount of a single item, like concrete you can just use multiple depots

#

the items per minute limit is only per input, not per item type

hallow beacon
#

will get to that eventually, right now I think I'll speedrun the jetpack to go collect hard drives

#

this is going to make collecting hard drives extremely fast

dawn lark
#

I'm doing a no alts run, so I went all in on mercers

#

Found most of them using blade runners and parachute, using the inclcine glitch sometimes, or just throwing down a concrete ramp

pallid spoke
#

2400MW Goal gen

dawn lark
#

As soon as you get steel you can automate nobelisks and have them fed in to have infinite supply out in the field to break any problem, that isnt radiation

hallow beacon
#

I have steel. Or to be more precise, iron pipes. No foundry yet

#

still it's enough to automate nobelisk

chrome vale
pallid spoke
#

only reg

#

pretty ez tho

chrome vale
#

so easy even a noob could set it up, and believe me, I am a total noob and it was easy* for me

pallid spoke
#

believe me it is, im just working on other stuff rn x)

true cliff
#

Is there a coveyor wall x4?

#

or nah

ashen girder
#

Nope.

true cliff
#

rip

deep geyser
#

if you have an input of 120 into a splitter and an ouput of two belts, one being mk1 and the other mk2, what happens?

river night
#

both get 60

deep geyser
#

i see

#

so the output can't be manipulated by belt speed

river night
#

as long as the belts are not backlogged, it splits equally

deep geyser
#

gotcha

harsh mason
#

If you think you need to carefully control volumes at the splitters you might be wrong

#

It's all about having at least as much input as you have demand at any junction and waiting for the system to self balance

vapid gorge
#

But in general the way to control flow is by the consumption of the product down a split

#

Which is why manifolds work everywhere

polar sleet
#

I still don't understand why some people don't take advantage of underclocking to get input/output values that are easier to divide amongst the next stage of consumers. like I set my water pumps to 90/min for coal power plants since that lets each pump supply exactly 2 plants. super stable, even if I merge 3 pump together for 6 plants.

pallid spoke
#

I underclock to have an even and symetrical factory. we are not the same x)

polar sleet
#

I suppose. similar, though; but, different.

ashen girder
polar sleet
#

lol, right.

hollow wave
ashen girder
#

It does. Two running at 50% is less than 100% power.

subtle silo
#

how in the world am i supposed to build this i cant even concieve this

#

shit looks like a neural network

dark lava
#

wtf is that?

subtle silo
#

a crafting tree

dark lava
#

i mean what for lol

subtle silo
#

a factory meant to make nuclear pasta, and fuel rods

#

the final boss of this game is late game logistics bro

amber jacinth
upper arrow
#

im new to pipes (mostly played before they were added)
is this how i balance 5 water inputs into 2 to have equal output?

ripe sundial
#

how would i split 15 items from 3 machines into 5 machines needing 3 of the item each?

deft gust
ripe sundial
#

im pretty early into the game, im making a modular frame factory

deft gust
ripe sundial
#

oh

#

thanks for that

deft gust
#

Your welcome

frail stream
deft gust
kind prairie
frail stream
#

true

simple oracle
# upper arrow

i assume none of those water extractors are underclocked so that won't work, mk1 pipes can only handle 300m^3

#

you need to feed the pipe water from multiple spots

ashen zealot
ashen zealot
true cliff
#

how tall should logistic floors be?

#

or what do ppl lik to do, what thickness for the "floor" of the factory

zealous vessel
#

Anyone got a good satisfactory calculator?

#

And like factory designer aswell

zealous vessel
#

Thx man

prime mist
#

Question: If it states 15 per minute, does it mean 15 total

#

or 15 stacks of 3 aka 45/min?

deft lichen
#

15/min

calm mauve
#

15 individual items

prime mist
#

alright, thanks

analog frigate
#

help, need oil power factories design, so many byproducts...

deft lichen
brisk shoreBOT
deft lichen
#

This image explains the UI

prime mist
#

ah good to know to ignore cycles and only look for production rate

#

thanks friend, was very helpfull

autumn copper
#

any good way to get two 90 lines from a 60 and a 120?

calm mauve
#

set the machine(s) so they use the correct amount

idle ruin
#

underclocking is the future old man

wind spade
prime mist
#

ya know the time is hard when you pull a pen and paper to sketch the numbers and factory design

#

but hey, 15 reinforced iron plates/min with only 2.5 iron ingot/min excess rest 1:1 no overclocks

wind spade
#

Underclock so that you have no excess

river night
#

if you underclock the miner, is the excess just hidden in the deposit? ๐Ÿค” too much philosophy in the morning

wind spade
#

Until you have mk3 clocked to 250 on all nodes, you still have "excess"

river night
#

although sinking an extra ingot or two feels like overkill for the logistics

wind scaffold
#

so I got this on my first reroll, it's a really hard choice

wind spade
analog frigate
#

there's any limit or penalization after X amount of fright cars on a train?

wind scaffold
#

I think it uses more power

wind scaffold
#

and less braking

analog frigate
#

that could clog the entire logistic then

#

what amount of freight cars should I aim for per train? maximum

wind scaffold
#

3-5?

wind spade
#

You can add more engines to compensate

analog frigate
#

oh nice

#

so 3 cars per engine?

#

found on the wiki

wind spade
#

Depwnds on how fast you want your trains to accelerate really

analog frigate
#

reccomends 4

prime mist
wind spade
prime mist
#

sounds more complicated to somehow make the conveyor splitter output 15 and 12.5

wind spade
#

Don't need anything extra

prime mist
#

yeah but dont splitters do 50/50 so it will be 13.75 each

wind spade
wind scaffold
#

or keep at 100% and send the excess to AWESOME

#

for coupons

prime mist
#

the iron plates get insuficient iron. requires 135 which is 1xT2 and 0.5xT1

#

and I dont wanna overclock to avoid 2.5 iron excess : P

wind scaffold
wind spade
#

Aka it self-balances

prime mist
#

Oh, dandy

#

Now we can 100% lossless factory, OC less

wind spade
white bloom
#

rather it depends on the criterion. some are for convenience, some for efficiency, some to overcome local scarcity

spark flame
analog frigate
#

if a train freight platform is full, do train still stops on it and tries to unload?

river night
#

yes, but it will just go back home sad

spice minnow
#

hi guys i'm a beginner, sorry for the dumb question but how do i use different water extractors for the same coal generator?

#

is it like the conveyor belts witha pipeline junction?

slate spoke
#

yeah

#

Have a short (ish) pipe come out of the coal generator, then put the junction, then connect your water extractors

#

What's the purity of the coal node? You might be able to get more out of it

spice minnow
#

the problem is i need only 15 m3 of water from 1 extractor every 4 coal generators

spice minnow
slate spoke
#

right

calm mauve
spice minnow
slate spoke
#

yeah

spice minnow
#

so i need 1 spare water pump and divide it in 8 parts and each one gives me the last 15?

slate spoke
#

you could underclock the second one

calm mauve
#

generaly peeps go 8 gens 3 extractors. spreading the extractors out along the 8 gens

slate spoke
#

or, overclock your miner and do that ^

#

assuming you're at 60 coal/min production

spice minnow
#

yes it's 60 coal/min

slate spoke
#

yeah, if you chuck 2 power shards in and crank it to 200%, you can run 8 coal generators, which should need 3 extractors total

spice minnow
#

so if i go for the 8 gen 3 extractors, how do i even the water amount for every gen?

calm mauve
#

pipes are bi-directional

slate spoke
#

one feeding into each end, then one feeding in in-between the 4th and 5th coal gen

spice minnow
#

i'm sorry i don't get it ๐Ÿ˜ญ

calm mauve
#

top pic

spice minnow
#

oh... it was easier than i thought

#

thx

slate spoke
#

dw, it does that a bit

#

steel screws worth it?

wind spade
slate spoke
#

not rerolling, using in production

wind spade
fierce ruin
#

idkw hats going on

#

but my pipes aren't piping

wind scaffold
#

screenshot?

fierce ruin
#

bit hard

#

i'll try

#

this whole side

#

the gens just aren't getting water and everything is connected correct

#

the gen on the front is getting water but none past it

sleek blaze
# calm mauve

You could do my design. Been using it for years and still works very well

#

plus its modular

wind spade
#

@manic elm @ancient oriole ^ as well

fierce ruin
#

idk why or what but absolutely now water is getting from that bottom pipe to the gen

#

all connected up

wind spade
#

generally recommended to feed from above and let gravity help

fierce ruin
#

well it isn't being fed from above

manic elm
#

I like both! ๐Ÿ˜…

ancient oriole
wind spade
#

my point wasn't to post here, but to read the message I've linked

dapper mural
#

oh

manic elm
#

oh

wind spade
#

click on the link to take you to a message that explains how to choose

dapper mural
#

didnt notice that sry ๐Ÿ’€

wind spade
#

np

fierce ruin
#

thanks for the great advice

#

the whole right side is working

#

the problem isn't the way it is fed

wind spade
fierce ruin
#

water isn't flowing through floro holes

upper arrow
#

im using the side https://www.satisfactorytools.com/1.0/production to do the math for me for products and even tho i checked stiched iron plate (alt. recipe for reinforced iron plates) it doesnt use said recipe

bronze kestrel
#

So quickwire used to be from caterium resource nodes in 0.8 ? Right ? That doesn't work anyomore in 1.0 ? I'm confused

wind scaffold
#

guys I got a question, do resources from crash zones respawn? the ones on the ground not hard drives

wind spade
fierce ruin
upper arrow
bronze kestrel
upper arrow
#

nvm ignore what i said, after i unchecked baserecipe i accidently had stitched iron plate unchecked

bronze kestrel
wind spade
#

oh nvm

manic elm
wind scaffold
#

I'm asking because I've seen them respawn before 1.0, wanted to know if they still do

wind spade
wind scaffold
wind spade
#

they never respawn then ๐Ÿ™‚ may have been a bug or you forgetting to pick one ๐Ÿ˜›

wind scaffold
#

ahw man

royal yacht
# true cliff somereason this isn't working for me

So as others pointed out this only stabilises the ability to have one pipe across the coal generators, you will still need to feed the loop from two places, but that can be 2 gens on one and 1 on the other. No need to split a gen 50/50

true cliff
#

grr

#

so ugly now smh hmph

short drum
#

Turbo fuel generator what kind of consumption does it have?
Does anyone happen to know

cinder silo
#

I think it was 7.5 pm, used to be 4.5 back in early access but the generators power output was increased along with its fuel.

short drum
#

then I don't have to walk across half the map xD

cinder silo
#

Also means my next fuel plant won't be a 1.1km by 1km monster.

short drum
#

750 turbo fuel in 100 generators, electricity is then less important xD

analog frigate
#

damn trains are kinda hard to learn, aren't they?

short drum
analog frigate
#

no idea, on my previous plays I never went beyond single line train because adding another train seemed complicated

short drum
#

Are you building on the ground or on a plane in the air?

analog frigate
#

I'm trying to understand, but I don't know if I should go for one train per material, or I could use the 4 wagons for 4 materials, not sure how much space do I need to set the blocks, only for the train or need to acount for wagons too?

analog frigate
loud yarrow
short drum
analog frigate
#

yep, complicated even to explain

#

I'm asking about if I should use one train per material or pull 4 materials per train, as in a "what's better"

short drum
analog frigate
#

and the block size, I'm asking about signaling

#

yes, please, already saw some but they didn't answered those questions

short drum
analog frigate
#

train goes all around the map, collecting and dropping materials wherever are needed

#

maybe it's not what they are made for and I should only use them for moving things to a centralized warehouse?

#

and always supply with belts all required materials and craft all prerequisites on a single factory with no trains? I guess it will be better for perfect ratios

short drum
analog frigate
#

maybe I should just train base materials to a single gigantic base, not sure if train bandwith would make that a good idea

#

no, I don't speak german

wind spade
analog frigate
#

shit it's happening again the same it happened every time I tried, reach trains, have no idea how to proceed, quit until next patch

#

game tabbed, trying to understand tutorials, spend a few hours like this, quit

short drum
#

I always had the train network built as a grid for the map

analog frigate
wind spade
short drum
ancient oriole
# analog frigate maybe I should just train base materials to a single gigantic base, not sure if ...

Think of it as driving a car on the road, you have your red & green signals. You have the right & left side of the road.
Block sizes should equal your biggest train that goes through that track.
Its typically recommended to do at most 1 train and 4 freight wagons. As that is the most, it can optimally pull.
If you wish to make it even bigger, you'd add 1 more train to it and then you can add up to 4 more freight wagons.

Block signals are used to ensure that no crashes occurs on a single track.
Path signals are used in situations, where multiple trains could potentially be crossing an area at the same time.
Path signals 'pre-orders' a block. Block signals prevents others from entering a block, if a train is even slightly in that block.
Typical examples of when Path Signals are used, are: Roundabouts, Cross-section, T-section, and you basically don't need more than those.

wind spade
analog frigate
#

what's the alternative?

wind spade
#

normal junction

analog frigate
#

maybe I should get some blueprints

muted tide
#

Any1 that could pm me a good train video

#

From basics to advanced

ancient oriole
wind spade
#

U-turn means that a train is going the wrong way in the first place - why is it going the wrong way?

deft lichen
#

roundabouts and U-turns are both poor planning

analog frigate
#

so, what you guys haul by train?

#

ores? crafted things? only final materials?

wind spade
#

raw ores to factories or final products to storage (if I have central storage)

analog frigate
#

that could simplify my problems

#

liquids too?

ancient oriole
# wind spade U-turns are horrible

They actually have a use in the form of planning. If you having something on the other side of your track, that you wish for your train to reach, but have no way for it to get there, other than for you to mess up your train track or for them to take the long way.

wind spade
#

if liquid is raw resource, then yes

analog frigate
#

and is troughput enough? I should make a big factory from the center and start hauling everything there

#

ores I mean

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

analog frigate
ancient oriole
wind spade
ancient oriole
#

Ye, trains are great for moving raw materials.

analog frigate
#

so you make one factory per each material you need, not transporting them other than hauling them to storage

If an item needs previous items, you just craft them again from ores, trying to source the ores from near, I guess the most amount demanding ones, then hauling the others by train

did I got that right?

ancient oriole
#

Typically, things like Ingots, Ores

wind spade
analog frigate
#

I think I like it, I'll try, thanks

#

so there's no circuits

#

wait

ancient oriole
#

circuits?

analog frigate
#

are the ore trains going around the map deploying resources where needed, picking them up where they are?

wind spade
#

no

analog frigate
#

or do you dedicate one line just to bring ores to one specific factory?

wind spade
#

miner -> factory directly

analog frigate
#

so not all lines are conected, right?

wind spade
#

no

ancient oriole
#

If I produce more than needed, I make another train, that can pick up more from there and send that train elsewhere, where its needed.

analog frigate
#

and you both reuse rails? if a path can be used do you just add an intersection?

wind spade
#

yes

analog frigate
#

I wish rails appeared on map

#

so, rails are best on the sky, right? over a foundation

ancient oriole
#

They are easier to make on a foundation. Because foundations make for easy measurements.

#

So ye, I build my rails over the ground, on foundations.

wind spade
open linden
#

Just build a small steel beam/pipe factory.
Should I use trucks to transport material for now?
Gathering nodes across distance uses a lot of belts

#

But train is in phase 3

analog frigate
#

I skipped trucks

#

bad experiences with them but were years ago

regal bobcat
#

google is not being useful, does anyone know a resource/calculator for maximizing production from a given input?

like right now im setting up my basic starter iron and copper stuff. i have 480 iron ingots /sec. i want to use as close to all of that and produce as much of the basics (plate, rods, screws, reinforced plates, rotors, and modular frames) as i can. i haven't been able to find a calculator that allows me to figure that out

wind spade
#

(however it's not the recommended way to calculate)

analog frigate
open linden
wind spade
ancient oriole
#

or bring x ore to you

open linden
analog frigate
wind spade
regal bobcat
open linden
open linden
wind spade
#

if a lot of buildings you expect to build often, make more
if just a few buildings that you won't build much, make less