#math-and-meta
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Where does the conveyor go from miner
simple noob question
a conveyor merger can handle 2 belts with 30/min each and no backflow right?
it goes to a constructor to make reanimated sam and it is filling up the constructor's buffer
See how much constructor needs
mergers and splitters have unlimited throughput, it's only the belts that are limited
120/min ๐
Oh that's very lovely. Thank you.
Then is your output from constructor full too?
nope
What is us the efficiency percent of constructor?
100%
What's the settings on the machines downstream?
Ah just saw it
Is the constructors buffer full?
it is filling
well this will be fun
What about downstream of the constructor?
(this is for like 1080 steel a minute
i'm going to try to flush the line and see if it "fixes itself

@gloomy quartz see #math-and-meta message for alt recipe choices
My do you need mk3 there?
Is okay anyway
mk2 belts are expensive
How is mk3 belt cheaper than mk2
it's not
what is the parts/min rate you go for when automating project assembly parts?
steel is more expensive than iron
I assume its more convinient to produce for him with current factory production?
If he produces alot of steel but not that many screws, can be more comfy to mk3
you don't need screws for mk2
yea, also how does the calculus change with solid steel ingots?
Reinforced plate need screw
yeah, if one of the alt recipes but depends if he has them
not with all recipes
he alludes to alt recipes
I think there was a visual bug with the miner UI and it's buffer was full
Ok now that explains the extra item on conveyor
Bro i just reroll a hard drive and now it says +6 inventory or +5 inventory
rip lmao
I guess +6 it is
12 out of... 54.
In 1.0my first HD offered me inventory on the first roll. ๐
up and running after hours of troubleshooting
big storage was really just 2 or 3 double containers. Numerical-wise, its pretty big.
19,200 if 2, 28,800 if 3.
Ayyyyy
My lazy go-to is 1 building worth at 100% clock of the fastest producing item, or whatever gets me to under 3 hours after finishing the automation.
Then I add stuff like sloops and go explore for a bit
so at phase 1 that would be one assembler worth of versatile frameworks aka 5/min, right?
With 16,900 screws p/min, you can make 975 rotors p/min.
All it takes is 1 pure copper node and 3 pure iron nodes.
Pure Iron Ingot and Pure Copper Ingot alternate recipes.
And theres exactly a spot that have all that + an extra pure limestone.
Yup, then overclock the smort plating to 250%
1900+ with slooping
Yah, thats a wild number of rotors p/min.
In 200 minutes it'll be done and you can spend that time exploring for Spheres, sloops, hard drives, and high end stuff you haven't unlocked yet
Only just finished phase 2 and got early oil up and running
That means in a lil over a minute, it will have filled one double container.
Thatโs mental
To be honest though with that many rotors Iโd likely be combining with stators for motors
but it does require 86.66667 assemblers. But you'd never need to make another rotor factory, ever again
Yeahโฆโฆ..
or 780 copper + 380 iron + 705 coal
To make?
975 rotors
Ah, make steel, yes?
steel rod, yeah
Certainly makes use of less space, but that means transporting coal or steel to the spot I'm thinking of.
What should I then do with the rest of my 1960 iron at that spot?
I'd usually pick spot after I've picked recipes ๐คทโโ๏ธ
or together with it
not pick a spot and then trying to fit production there
also 975 rotors sounds like 960 more than you need ๐
what's the cost and ratios for alien production amplification again? you put 1 somersloop into 1 production building and that will 2x output and 4x power usage? combinable with regular overclocking to 250%, presumably?
yeah, some machines have more slots for sloops though, so there you get x2 production once you put all of them there (scales linearly)
But I can make 975 there, and sink the ones I no need. Big coupon gain
if making for sink, I'd make something more complex than rotors
so x2 is always at all slots occupied, but how many that is depends on the building. how many is that for each building? and power is x4 yes?
wiki may have some info on it already. I'm not sure
unfortunately not, that's why I was asking. I checked there first. ^^
BIG new feature for sure. implications are massive. someone on reddit pointed out you can use it to effectively 4x your alien dna capsule production which will help a lot with coupons
but it's going to be interesting to account for all these new options when doing production maximization
Its really just to do something with an area, without moving anything else over there.
yeah but still you're most likely able to make more than rotors
Best (unreliable) coupon source early game is doggos
at least motors are possible
I've been hand crafting xeno zappers. takes very little resources to get surprisingly many points
enough for my early game needs
(concrete foundation and double ramp)
but dude, 16,900 screws
So make stators + rotors ? Which recipes would you suggest
https://www.satisfactorytools.com/1.0/production?share=fsFHaPjXXx08GHK1vzNS this gives me 205 motors
tho idk what's your node cap
new to the game does anyone have an idea why this is not working?
belt from miner to a splitter to 3 smelters to a storage to constructors
the storage to constructor part is working completely fine
i understand but i had a lot lying around and couldnt just waste them for now
780
you're not wasting anything really, items are infinite
does the storage part also reduce efficiency?
got it
Which is better overall for production speed? Standard Recipe or Stitched Iron plates?
do you have any idea why the smelters might not be working?
building count is a shit metric
Also 2x slug power shard harvesting
resource saving is better ๐
Resource saving > building count > speed
Then stitched is โfasterโ for the same amount of buildings I guessโฆ in other wordsโฆ more for less buildings :3
fixed it was just a glitch
I prefer default in most early game cases, but if you have available copper stitched is good
iron wire
Iron wire do be kinda nice for that yeah
But that wasnโt a specified available alt :3
Hello. 1.0 doesn't seem to be perfectly complete in Satisfactory Calculator, so maybe it's just that the numbers are wrong, but is it possible that burning your plutonium and then turning it into ficsonium fuel instead of sinking the plutonium costs more power for the machines than what you gain all together?
many people have said similar things, so I'd say it's entirely possible
at least that ficsonium chain is power negative
not sure how it is with plutonium sinking
Okay, thanks, I can imagine that it's true, because you're supposed to use that alien power augmentation thing, and maybe that's how it's supposed to work.
Far as I can tell, there's 3 possible outcomes they expect:
- Uranium power, sink Plutonium rods
- Plutonium power, store the waste
- Ficsonium power (slightly less than Plutonium), waste is burnt off
So if you don't mind collecting and storing the waste, you'll get more power. The tradeoff being a permanently irradiated section of the map.
And if you fail to keep up with additional storage you have a power shortage
Ficsonium feels like an alternative to sinking the rods
And ideally sits between those 2 extremes
It basically is, but you get to add plutonium power and ficsonium power
Yeah, you get some of Plutonium's power without the cost of storage.
Of course, that's predicated on it taking more than 150,000MJ to make a ficsonium rod. ๐
I really canโt say with certainty because Iโve not tried yet but Iโd be surprised if plutonium + ficsonium is still negative, even if just the ficsonium part is
cough
This doesn't actually answer how much power work (MJ) it takes to generate 1 Ficsonium rod. ๐
I wonder how going for multiple, underclocked but slooped buildings along the ficsonium chain can offset the power deficit.
Though that many sloops power augmenter are probably a better investment
@fair helm see #math-and-meta message for alt recipe choices
I'll run some calculations when I get home today ๐
It is in fact, entirely possible to get the alien power augmenter without ever using any power
I just got all the parts for it and research without ever placing down the space elevator, and no power was required during the process
That's the number. If it's >7.65TJ, it's net negative even including Plutonium. (Assuming 1 plutonium turns into 1 ficsonium)
Can you by any chance also work out how much power would be generated at each nuclear stage?
Ah ok
Is it worth it to sink parts that I'm nowhere close to having a use for (only just completed phase 2) or should I hold on to them for now?
2:1
You have to burn two plutonium to make one ficsonium?
Looooootsa tickets for those guys if you're early.
That depends a lot on the ratios being used - especially with the converter Stuff now.
Idk someone said smth like that
Well, Plut is 7.5TJ of energy and Fics is 150GJ. ๐
2 plut waste โ 1 ficsonium rod
nevermind it crashed again
Noooo
So it's what, 15TJ+150?
So if it takes more than 150GJ to turn 1 plutonium waste into 1 fics, it's net negative compared to storing the waste. If it takes more than 15.15TJ, it's net negative compared to burning plutonium.
those things are a ticket jackpot in early-mid game. by the time you actually need to use them, you'll be able to make them, so sink away imo
Yeah, I track from sinking plutonium personally as thatโs the previous radiationless
Like I said, there's 3 outcomes. One is just accepting the radiation and building a city around it called Megaton and hoping some wasteland wanderer doesn't decide to blow it up for funsies.
You got your answer from greeny, the rates are written on the wiki (either view the fuel item or generator page), they should be up to date already
Ew maff.
Maff? In this factory game?
Me when unlocking oil/aluminum processing. (ratios make brain ouchie)
dude i placed the 300 pipe into the 112 and the 112 into the 300
this good?
It's not great
not better than solid i guess?
Definitely not
Where do I find the session ID in 1.0 ๐ ๐ please I want to play with my friends
Where do I find the session ID in 1.0 ๐ ๐ please I want to play with my friends
this is the other pick
Oil's a pretty precious resource, and Soild Steel's efficiency is pretty much unmatched
Save both, find another drive.
I'd say the math is pretty kind to Fused Wire. Good speed, good material efficiency, and both of those translate to pretty good energy efficiency
I'm not sure if I'm gonna bother with it myself, though
i'd rather just make caterium wire
I'd rather just make iron wire. ๐
Caterium Wire's the fastest and most material efficient
If you don't have anything better to do with that caterium, by all means
Its pretty good considering petroleum coke is extremely easy to make a lot of. Idk if its changed in 1.0, but of all the paths to making steel, coke steel had the highest global yield.
I don't use Iron Wire, but I can't argue with how stupid plentiful iron is
Oil is not rare at all. And the amount of coke you can make from a small amount of oil is huge.
Iron wire is pretty good. I rarely use it, but it can be very convenient just because it uses only iron.
Same page there, then
all recipes are good tbh
what's the point of adhered plates? anyone uses those?
Unless a lot has changed, solid steel is really good only when paired with either pure iron or iron alloy. Coke steel is way better than default steel imo, and is very handy when coal isnt handy.
Note. All recipes that require petroleum coke including in generators are deceptive. They all seam worse than using coal, but if you use HOR to refine the crude and then make petro-coke, youll find it takes a small amount of oil to make a huge amount of coke.
4 coke per oil that way.
What's a "small" amount of oil?
they have cocaine in satisfactory?
i always wanted to make a huge amount of coke, and there's noone on this planet who will stop me
satisfactory IS the cocaine, just sold on steam (and epic) and more affordable
I like the sound of this
30 crude can make 120 coke.
1 ref set to HOR, 1 Ref set to make coke.
Actually not bad, thanks.
Such an easy mistake
21,600MJ of coke for 30 crude, 20,000MJ of fuel (not diluted).
are these two underground?
Diluted boosts that up to 60,000MJ though.
you can see on the altitude on the satisfactory map (the site)
Unless something else has changed. You could maximize global bauxite to aluminum scrap refinement using less than 1000 crude oil via the "Sloppy+Electrode" combo with HOR+coke. Which was tied for best efficiency withy the sulfur heavy path.
How do you figure? Solid Steel is a direct upgrade to regular steel production. The material efficiency is increased and the per-ingot energy cost of turning ore into ingots is the same between the two recipes (the cost of smelting iron is offset by less time spent running the foundry per ingot. it's actually a little little cheaper in practice because less energy is spent on mining ore). Less material, less energy, higher speeds. What's to complain about?
direct upgrade tradeoff
it says 21 but i went there and i didnt see them lol
No tradeoff. The only cost is a bigger footprint.
maybe hidden behind a rock or smth?
I'll have to measure out how the area compares for any given number of steel ingots per minute, I guess. Higher speeds does mean less foundries, so the footprint increase may not be too bad
Still, I'm of the opinion that complexity of design and size of factories are one-time costs that don't deserve much weight compared to ongoing costs
Refineries are also really expensive powerwise.
This is the meta channel, where factories are abstract things that the player hasn't looked at in a dozen hours
Oh, wait, are they cheaper now? ๐
Am I dumb? ๐
Refineries at 30 MW vs Foundries are 16 MW, fair enough.
T9 Stuff has rotted my brain. ๐คฃ
that's your opinion and it's perfectly valid opinion
but it's not enough to remove complexity from analysis completely for all people.
Also you need two refineries for this. And an oil extractor. vs a miner.
I'm trying to run 2 miners and 5 constructors off a biomass burner. consum is 26.2 MW with 4 constructors and 2 miners, circuit trips when i try to turn on a 5th constructor. Is this a bug or expected?
@sweet ocean see #math-and-meta message for alt recipe choices
Also, Power being a pretty important ongoing cost.
Anyone have experience with large smelting arrays and shipping the bars/ingots off to another area for processing? Last time I played, I was smelting on-site for each factory, but after Factorio, I'm curious how it might work out in Satisfactory.
sounds correct? should be producing 30 MW, and a constructor takes 4 MW if not overclocked
in SF you genreally don't centralise production
you make things in place where they are needed (ideally near nodes)
Yeah, that's how it went on my last play-through. Thanks for confirming.
Exactly. Power consumption for Solid Steel is cheaper per-ingot than the standard recipe
yeah its not overclocked. So the power demand is greater than expected, as the interface would indicate.
it's pretty much equal, assuming base recipes
depends on miners to make or break
@deft lichen wait, it looks like there's a phantom .8 MW power consumption O.o
this wouldn't happen to be because I'm doing this in a certain quartz cave, is it?
do you have idle machines?
I put them all on standby
The cost of the foundry vs the smelter + foundry is the same, but since Solid Steel asks for less ore it spends less energy on mining
They do, yeah.
TIL! thank you
Take note as idling buildings constantly consume 0.1 MW while not completing any crafting cycles.
https://satisfactory.wiki.gg/wiki/Units
This one's probably better:
Each building in standby mode (whether the pioneer flipped the standby switch, or if the building is not functioning due to a logistic issue) consumes 0.1 MW.
https://satisfactory.wiki.gg/wiki/Power#Power_consumers
disconnected a constructor I had on idle and now the 30MW are being happily consumed
You need a blender for the nice fuel loop anyways ๐
hi guys, do you know if there is any site/app that will tell me how much of an X item I can produce based on the Y item input? e.g. I got 240 iron ore input per minute and I would like to know how much of a modular frames and rotors I could produce out of that.
I know that with satitsfactory calculator I can sort of do that by adding input, but then I have to tweak around with numbers of output items to get it right
got lots of good tools
as I said, I know of it, and I can sort of do that, but I still need to tweak numbers around in order to match my input. It works, but with more complex items getting everything right might be a bit complex, so I was wondering if there is any way I could do that automatically
unless im doing something wrong
oh my bad i missed that
https://www.satisfactorytools.com/ also works
why are doggos giving me recipes to make nuclear reactors when im not even close to them jersus christ
well, it works the same as satisfactory calculator, gotta play around with number of output items, doesnt calculate it automatically based on the input numbers unfortunately
wdym "doesn't calculate based on input numbers"?
what i mean is, like from my example, I'm adding the input of e.g. 240 iron ore, and in output i'm adding rotors and modular frames, and the app would calculate how much of both of these items I could produce based on the input 240 iron ore. satisfactorytools does it for the first item I add, but when I'm adding 2nd item it exceeds the 240 limit
It'd be nice if there was the option of maximize using recipe amounts instead of just pure maximize
I would want to have as many whole numbers as possible but maximize just goes for squeezing as many parts/min with no regards for clock speed
Sometimes I don't want to make 0.6212 of a machine lol
Wouldnโt you be able to round down then?
another question tho, if its says e.g. 5.855 constructors, does it mean i gotta build 6 but underclock the 6th one to .855 clock speed?
ugh so, im blanking out of this for no reason but i think like 1.0 changed the math and either i got dumb over the years waiting for this release or something isnt clicking in, lets say my next step in my factory is to make modular frames and lets say i have X desposits that give me 300 iron ore per minute that i wish to allocate for this task, how do i figure out how many modular frames can i make AT MOST with the input of 300 ore?
I feel like this was easier earlier, or i didn't care for perfect ratios but all of the calculators i see online are literally backwards, how many items you want per minute and it tells you the resource, what, how is that working
Or overclock the 5th, yes
gotcha, ty
exactly the question i asked above, on https://www.satisfactorytools.com/ you can set the limit of input items (in your case 300 ore) and then in the production tab, set the output item to "maximize" not to items/minute
thank you
(also, heavily recommend to change from maximise to items/min once you know the max)
@heavy flicker see #math-and-meta message for alt recipe choices
for any particular reason?
maximise just picks whatever leads to max possible output
items/min optimise for raw resource consumption
so if there's multiple ways to reach the max output, items/min would pick you the most resource optimal one, while maximise just picks a "random" one
all of this walk for nothing
I love Somersloops so much....
Any super secret source of mycelium near/at grassplains?
Look in caves. You can chainsaw the big blue mushrooms.
And pluck the small ones by hand.
Tons of it west towards Blue Crater.
Quick question, i am using this setup for coal generators and the wiki said it should run but why are the last 2 generators not running at 100% effiency? The Extractors run at 100% all pipes get water, flushed the networks once to see if that makes a difference but it doesnt ๐ฆ
That only works with T2 pipes. T1 pipes have a max flow of 300, and 3 pumps produces 360
Personally, I just keep it simple (if a bit inefficient) and overclock 1 pump at 150% (180/m) feeding 4 coal gens.
alr
i think 1 is very good
am i right
the point was to check that message
which gives you the info about how to choose alt recipe
Ideally, you want to avoid screws using alt recipes the long run, but in the short term it's nice.
oh
Basic Iron one of the new. I'm curious about those guys.
nah, avoiding screws is no longer the case
Trading 50% ore for limestone is intriguing.
I'm generally not a fan of any recipe that adds extra ingredients. Replaces, fine. But adds? Not my preference.
5 steel beam. Steel beams are incredibly slow to make.
same
there's no good or bad recipe
just pick whatever you want ๐
this is like 780 screws
hello! I need to split some iron into a 1 to 3 balancer (i think that's what its called)
How do you make that with splitters? For reference, it's 45 p/m to one line, and 135 p/m to the other
Please elaborate?
true but ill avoid space
The amount of iron being made there can produce 640 screws without any coal.
have you heard of solid steel
..yes?
there's no reason to "avoid screws"
most people say that because of one of two reasons:
- it was a meta back in Update 2 where all the screw recipes were REALLY bad (none of those are in the game anymore)
- they have problems dealing with screws because they try to put them all on one belt (which they shouldn't, that's what the screws are supposed to teach)
40 iron bars = 60 steel right
Perhaps that is true, but for my purposes simplicity > efficiency. If I can avoid running multiple belts for an item, I will, even if it isn't truly optimal.
And I hate the absurd volumes of screws almost as much as I hate Refineries and the game's fluid dynamics.
that's why screws are recommended to be built directly in front of the consumer. Most recipes fit nicely in 1:1 or 2:1 ratios, or can be clocked for such
What is the advantage to use the alt recipe Turbo Heavy Fuel?
also i just did some quick maths may not be acurrate but its about 4 times more effecient
Eh, I'll keep avoiding them. They're a PITA, and make things messy. No thanks.
Is it energy, space? bceuase I doubt it's resource efficiency
without coal
They're a PITA, and make things messy.
only if you deal with them wrong
I mean you can do whatever you want ofc, but I don't like people spreading their opinions as meta ๐
Back at you.
There's like 20 different metas out there, depending on taste, style, focus, etc.
And I think screws are still best avoided.
that's not meta, that's playstyle
meta is "the generally 'best' way to play the game"
Which doesn't exist.
also i just realized you can make rotors stators and sam fluctuators with just steel pipes and wire
Playstyle defines the best way to play the game.
indeed, so telling people "screws should be ignored" is kinda bad
I'm confused.. I thought there weren't best alt recipes..
for the person whos playing it
Exactly. So saying there is an objective 'best' way to play the game is nonsensical.
Yeah, see, I'm in camp "get rid of steel beams" personally, instead of screws. You can build HMFs and EIBs with pipes too.
which I'm not saying
ik
Good talk. ๐
but there is sure one for every one
lets take josh for example he likes the chaos
yeah that's the definition of the word
i would say more popular
quotes around the best
'Best' isn't a good term to use in relation to 'meta'. A better term is 'optimal'.
oh shit
my screen
its flashing
wth
i thought i was gonna crash fr
hes typing menecingly
WHAT
HE STOPPED
does anyone feel like the fuel gen change makes no sense at all?
not really, why do you think so?
And with regards to optimal, there are three major types (taking a page from Zachtronics' games histograms): Speed, Efficiency, and Space. I generally prioritize Space, so therefore I consider avoiding screws to be optimal.
most space-saving builds include screws
they changed power gen from 150 to 250 (+66%) and fuel req from 12 to 20 m3/min (+66%)
which makes absolutely no sense to me
yeah, so you can build less gens to make same power out of same fuel
They felt bad for people building 132 fuel generator power plants.
funny thing i stopped playing satisfactory for a few month cuz i was to demotivated to do progress on my max effiencie power plant (2100 uranium btw)
then i heard about the toilet flush update
and didnt play untill then
also theres this part like in the middle of steel that i love not to complex but not too simple ya know
i LOVE that tbh
should i show yall my pre 1.0 powerplant
I've actually pretty much predicted that change in my thread about power a year or so back ๐ though a few of the other things didn't happen so idk
wow
see #1184600832881201182 message , point 2.A
also they should ad memer role or + few hundred houndred hours gang like + 500 hours or +5000
i have like 600+ hours
I have like 50 hours ๐คทโโ๏ธ don't want a role for it anyway
since when do you speak dutch bro
I don't?
for some one who i see a lot on the discord has only 50 hours lol
dutch word for unknow
also what does it mean
and where did I write this?
wait
that was from a discussion about changes that we'd like to see with power
๐ The thread name shows up as unknown until you click into it.
So it's just your client speaking dutch at you.
yea my settings are opn dutch so im pretty sure it didnt go trhough
You can click it.
I know it's a long shot but anybody can recall any hard drive that has steel pipes? For SAM shenanigans
when you need it to be using 80 per minute, but the game just won't let you. haha
YESNT
some numbers are impossible to achieve
You won't get Iron Pipes until you've unlocked Steel Pipes in the HUB.
sorry caps but like 20 40 steel for 5 15 pipes or some thing
i know, and i find it annoying. haha
Ooooh. Sorry, misunderstood.
oh yoea totaly possible
Yeah, they definitely some do. If you're of the inclination, you can upload your save to SCIM and it can show you everything on the ground everywhere.
Edit: this only works for things you've been nearish to.
what is the recipe anyway?
i got my weird mercer thingy pre elevator cuz that
residual fuel
idk like the waste one where you do oil
to "trash"
what are the rates of a coal powered gen
oh
45 water 15 coal, 75 MW
ty
set it to 125% then. 80 input
you can see taht by clicking on fuel sources
does it? Or does it only show the items on the ground that you have actually seen?
It shows all of them.
125% is 75 input
oh mb, had wrong numbers
yeah, 133.325% is as close as I can get to 80 without going over. haha
then yeah, it's impossible ๐ closest you can get is 133.3333%, which is 79.99998/min
has anyone else run into issues where the sound mixing is broken with 5.1?
on my setup music and the chainsaw sounds don't play correctly
doesn't seem to be working for me. Like, if I toggle "Show dropped items" I only see stuff I passed by
You know what, that's actually really fair. Mine just looks like it's the whole map because I've done a couple loops.
But there's large areas that don't have any where there should be.
ok so actually finding steel pipes will be a major challenge probably
Not as bad as you'd think, actually. The tier of the items around the dropsites go up as you move away from the starter biomes.
So if you go to the Oil-heavy areas, dropsites near those will usually have T5/6 stuff.
I'm at the gigantic spire with the pure SAM node
just placed my portable miners there
oh i knwo that one
Go W/NW up the coast. There's probably some steel pipes thataway.
ok so I checked the hard drive in the lake, no pipes. The hard drive by the beach in front of the oil islands, no pipes
skipping parachute skipping coal
I found some steel beams but no pipes
Yeah, you're in the right area then. Keep looking.
I found about 80 gas nobelisks at a drop site. Good for around 18 tickets when I sunk them
ok found the pipes
okay i need 9.6 maxed coal burners, each one needs 113 water /min, but the pipe can only move 300, so really i can only feed 2 maxed burners and get water left, what is the best way to use that leftover water? or should i just dont use it
Is the Solid Steel Ingot alt recipe better than the default one for steel ingots?
Depends on your priorities. I like it.
yes
any of these an obvious S tier I should claim immediatly or any obvious shitty ones I should reroll instantly?
coke steel is pretty good right?
DPF is one of the best in the game.
even though its the packaged variant?
You got blenders?
how do I use valves? it's just for closing a pipeline?
not sure xD i havent completed phase 3 yet so im tier 5-6, if its within those I can unlock it
I think it's T7. So yeah. Diluted Fuel is slightly better than Diluted Packaged, but you can't unlock Diluted right now. ๐
And they otherwise have the same numbers as far as I'm aware. DPF is slightly worse because of the packagers, but otherwise works great.
gotcha, thanks
and for sadi pacakgers, you can just turn the polymer resin from the fuel recipe into plastic and into empty canisters, and maybe add a sink to keep it from backing up
Honestly, you shouldn't actually need to add canisters to it once you've got it running since you're just packaging and unpackaging them.
thats true lol, didnt think about it that way
But yeah, I usually siphon some off for actual packaged fuel.
I don't know if this is the tab for it, but I'm trying to use Satisfactory Tools' calculator for alt recipes, and it.....isn't using the alt recipe I want, and only selecting the alt recipe doesn't let it calculate
In this case it's Bolted Iron Plate
You have to unselect the recipes you don't want it to use. It tries to optimize it.
oh, I see now, thank you!
yes, it straight-up saves on iron and coal right out of the gate, and can synergize with iron ingot alts to save even more
which wil likely not wind up stacking too high thanks to stack limits on DD nowadays
this might be a bit overkill..? XD My current power capacity is 1950mw, this would produce 16,666.66MW lmao
should I do it anyways just to future proof a bit or is it unnecessary?
current power use as well lmao
Hey I got a question, with using steel rod recipe instead of regular recipe, which recipe is more efficient to use for modular frames, the regular modular frame or the steeled frame one
Heres pictures of the recipes for quick maneuvering
yo @wind spade do you think it would be interesting to disable by default the recipes involving resource conversion on satisfactory tools?
i know it is pretty easy to uncheck them in the "recipes" tab, and they are technically base recipes, but i feel like a newcomer to the game and the calculator might get confused
you can disable SAM if you don't want to deal with them
or if you are dealing with SAM and just don't want convertor recipes, search ( in the recipe list and they'll pop out
but yeah I'm working on some more permanent solutions
nice!
Can i have a double check on my lay-lout and math please, i'm not that good at pipe's.. 900 crude oil coming in as 3x300. Producing 600 plastic a minute. And 300 heavy oil resideu in to 5 refiners, creating 200 feul. Thanks in advance!
Also wonder where the purple pipes connect, if i wont have fluid going the wrong way?
Or does the game.. just know ?
that looks nice
Thanks, i'm just scared the fluid systems fuck me up. I have a rough past with them ๐ฅฒ
They are like a bad ex
managed to update my solver for the 1.0 recipes, nodes etc. and got a new global optimal plan for maxing out awesome points with the map resources - except that Somersloop features (APA) are not accounted for yet. Anyways, without using Somersloops, the new sustainable optimum (barring any typos parsing the recipes) is 296.6 million points per minute. I will post the detailed production plan formatted to reddit later
They work like belts minus they have splash back. If You wanna avoid that you can just make sure to feed from.the manifold above the input. That way gravity won't affect it because the only place it can go is down into the machine
given the number of mercer spheres on the map, what's the max number of fully upgraded ||dimensional depots||?
it's not on the wiki MAM page yet
So the "splash-back" could ruin my purple pipes towards the 5 refiners for the 200 feul on the left ?
If they stay on the same level I doubt it. You really only have to consider it when going vertical in a way that requires pumps
maths checks out
Thanks
Allright. They are all the same level
now with bonus fuel math.
I would've loved to feed my previous fuel plant setup from below for aesthetics but it just refused to flow properly until i did that
Just realise i don't have the building to burn the feul into power not unlocked yet ...
Just build a buffer and flush it when it gets full. Unfortunate side effect.
Or you can package it with some of the plastic being made and sink it
yeah id package some and sink the rest until later
found my answer with satisfactorytools, it's ||201|| if you use 3 of them for ||manual upload|| and ||204|| otherwise
Thanks for reminding me of sinking, just bought myself some plastic and rubber. unlocked ๐
That sounds about right yeah
Don't sleep on manual upload. It effectively gives you five more inventory slots.
i'm not quite there yet since i literally just manually crafted enough materials to build the first ||depot|| using steel pipe scrounged from crash sites, but i definitely won't!
using powershards on miners increases output?
yeah it's by far the best use of power shards
thanks
miners are the only thing where you can't build more buildings to get the same effect
will use it for oil for the oil power factory
agree
btw, this feels like cheating
double power shards
awesome
eh, you have a way to make infinite shards anyway so it doesn't matter much
is that very endgame?
t9 yeah
double shards is a lifesaver early-game though
one of the ways yes
other way is taming doggos and getting infinite slugs
doggos are like on specific areas
so I just need to feed them once and then do the doggo route?
that's infinite but it's also manual and takes quite a while
probably faster to object-scan for slugs and double-craft shards
Anyone using drones?
going to be awhile before I get there, but might use them eventually for certain low volume high value items
Yeah just trying to figure out how to use them
Back in the day, people made a battery factory to fuel their drone needs. Its still the best option, but you can use different fuels now.
Yeah I have batteries and a couple ports. I am assuming I need a port for each new item I need transported.
what are the best items to get first in the AWESOME shop?
given pretty much all of them are just cosmetics or small QOL things, there's really no "best" and you can get whatever you feel like you want
the game is also completely beatable without getting anything, so don't worry about that
Ladder, floor holes, concrete foundation, wall power plugs.
Aesthetically, i felt stuff that allowed belt placement in different ways was my priority
plastic AI limiter, yay or nay?
And yea power plugs lol
do you want to make AI limiters from plastic?
you save a bit on quickwire and replace copper sheets with plsatic, is that something you're interested about?
eh wth might as well
what is the site please i need this
this is Greeny's calc site. https://www.satisfactorytools.com/1.0/production
Question. The Satisfactory wiki says a single miner can disable enemy respawns, is that still the case if the miner is unpowered?
needs to be powered
Ah, damn
Is a burner generator that backlogs the miner fully and therefore doesn't consume power enough?
where are the keybind configs saved? im trying to sync between devices
i do wonder if doggos will be able to find mercer spheres and somersloop ๐ค
C:\Users\[USERNAME]\AppData\Local\FactoryGame\Saved\Config\Windows\GameUserSettings.ini found it
Yo guys, when I have only 1 Iron node, what's the most resource efficient way to make steel?
Compacted Steel ingot or pure iron ingots -> somehow turning it into steel?
I think pure iron ingots -> solid steel is the best
its the best ratio if you only got 1 iron node
that's my case
guys can someone help me, 360 coal/25 coal gens, each one consumes 15 coal at base level, i overclocked it so it consumes 37.5, but that is 9.6 gens, what is the overclock i should put on the last one
Crafting menu cuts my Fps in half everytime. constant while open
i make it out as 1.5 for the last one. .6 of max overclock 2.5 = 1.5
Does it take some great length of time for large numbers of fuel gens to get "going" ๐ค I'm producing 585 turbo fuel, far more than enough to run 100 generators, but I see a lot of red lights. The flow rate to the pipe coming up from the mixers is a steady 600, so it's not a problem with pump lift either, but just in case I checked that and it's well below the max lift thresh hold...
thanks
when running mk2 pips at close to capacity for a large number of gens your probavly running into fluid flow back. you need to loop the system like this pic but even then it can be tuff to get it going.
when running any pipes tbh
Or a different solution. Just let the fuel gens, get filled before connecting them with a power line.
how many iron ore deposits do people typically use, I'm assuming more than just 4
in the early game?
also depends on purity
Can someone help me do some math? I have 8 constructors making iron rods with one under clocked to 50%. I need to split it so I have 50 items/min going straight to 3 assemblers with one under clocked to 50% speed and then 62.5 items/min going into 7 constructors making screws. Basically what I'm asking is how many constructors do I have going straight to the assemblers and how many do I have going to making screws
https://www.satisfactorytools.com/1.0/production can do the math for yo
That's what I'm using
Pfft... The solution was simple... I just didn't know fuel gens had changed in 1.0... 585 is not in fact enough to run 100 of them, but 75 of them, their rate is now 7.5 instead of 4.5
My brain is struggling to figure out how many constructors would add up to the values I need
if the calc says something like 8.5 constructors. that really means 850%. so as long as the over/under clocking adds up to 850 its good
Huh?
That's...not what I'm asking
I have 8 constructors with one under clocked to 50%. I need 50 items/min going one way and 62.5 items/min going another. I'm struggling to figure out how many constructors would be producing 50 items/min
the calc can work it all out for you. tell it how many rods and screws you want and it will tell you the intemediate numbers
This is what I have (pic taken from phone cause my laptop isn't able to be connected to Internet rn)
Am I simply overcomplicating things?
i see. i would just manifold the rod output as its less then your max belt size and just feed it into the next steps. no need to get fancy with load balancing
I just realized that I have to change everything cause I currently only have mk.2 belts and the amount of screws Id be producing would overwhelm them
you can just use manifold
you can have them on more belts
like people have said
Use manifolds
as for the screws just break the manifold into sections with 3 belts of screws
Eh, I'd rather just lower the amount I produce just so I don't have to do anything extra. I'm aware that I'll probably have to bother with it at some point. But that's a problem for future me to deal with
...or maybe I will bother since even at 5 rotors/min I still need 125 screws/min lol
but you don't need them on one belt
Yeah I know
I was going to just not bother but I don't wanna lower the amount of rotors I'm making even more lol
you don't have to
your descision making process is hurting my brain
Yes I know. That's what I'm saying. As I said I wasn't going to bother with splitting them across multiple belts but with how few rotors Id have to make in order to not split the screws across multiple belts it wouldnt be worth it to have them only on one belt because I only have mk2 belts
I'm not the brightest with these things
It's more you're beign given options to do the thing you want and then say 'I don't want to change things up' xD
Yeah basically. I'm just being stupidly lazy and by doing so I just make things harder for myself
Although now I have to rebuild everything cause I deconstructed all of it thinking I could just make it "easier" for myself
I just think it gets easier once you get mk3 belts going. Your passive income becomes smoother and your stuff-to-use can be available once you set them up
That way you won't have to be like my old days, bashing stuff using crafting bench whenever you need to build something
is there a hd alt recipie tier list that is updated for 1.0?
The wiki isn't updated on that front.
But you can visit the individual alts in the parts pages.
considering previous 'tier lists' were garbage, no - on the wiki there's excellent comparisons of when to use which recipes and how
the level 3 hogs really need to chill out
see them from 100 meters away and they hunt me down until I'm dead including following me up ramps and around corners for hundreds of meters
there's one in the north canyon guarding the crash site and it's killed me so many times the couple times I've accidentally fallen into the canyon while I'm trying to get back out and then trying to get my stuff back
Is there a spreadsheet somewhere that has every requirement and generation of every building?
mainly just looking for an index, not a full calculator
the wiki
am I able to export out this information? I would like as CSV or XLSX
i dont think u can export it but there isnt that many different buildings, wouldnt take long to enter it into excel
The cliff ones?
Wait until he sees level 4
I have two of those buggers hanging around my outermost minersโฆ very annoying, considering Iโm only on phase 2 atm.
can you use somersloop on slugs?
ayoo let's go #math-and-meta ! https://www.reddit.com/r/SatisfactoryGame/comments/1fgbtdn/10_maximum_awesome_points_production_no/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I'm one of the many people trying to update the wiki. Unfortunately I"m not that far into the game so it's slow.
This VERY small length of pipe is coming out of a refinery operating at 100% efficiency. I don't understand the fluctuations. I've always found fluid dynamics in this game frustrating. Can someone explain to me what might be happening here?
edit: there is no head lift. its coming straight out.
Very small sections of pipes cancause issues. Itโs good practice to rebuild pipe sections if building junctions on top
But without overhead shots I canโt comment really
its a 5 refinery manifold going to one pipe in the middle
the video is of the pipe coming out of the middle refinery to the cross.
my main problem im trying to solve is im getting 100% out of all 5 of these refinery's but its not getting to the 16 generators
you often need to loop the pipe manifolds on the input
like so
feed the fuel at the top of the loop and feed the fuel gens from junctions at the bottom
make sure to flood the WHOLE system before running the generators at 100%
This is helpful Iโll give it a go tomorrow
bro might be cooked in the late game. but you just gotta do a merger in front of the middle one and a splitter on the sides, then merge half of the constructors into one belt and the same with the other, then put them into the splitters which split into the merger and assembler
the uranium ones go crazy
this is the same scale as my space elevator stage 3 parts lol i'm making 30 framework and 6 of the other 2
Make water tower, send water down to factory. Full flow full lift no worries
I understood none of what you just said.
I'm basically just figuring things out as I go. I ain't a pro at the game. I"m sure it'll start making sense as I play.
Bro if at end game i dont get to explore space elevator thing on top am gonna riot
how many slots does the dimensional depot have when you first unlock it?
1 stack
ok but how many items
all of them
what
1 stack of whatever you put in it
Yeah, get the self upload upgrade and you can stash your sloops, spheres, berries, etc
You can have it feed you infinite nobelisks and jetpack fuel and ammo
I'm gonna do it now. I just went into tier 2, unlocked iron pipes
I'm gonna unlock everything
before I even get coal
somereason this isn't working for me
When I did my first coal plant I dropped 40 water extractors without using any of my inventory
like am i tripping did i set the stabilising loop wrong theres 2 that are at 66% and its been running for hours
Well you're only using mk1, doesnt need stabilizing that much I suspect, how much water is going into it? How many "source pipes" are going into the loop?
1 source pipe with 3 extractors, i thought the ratio was 3 extractors to 8? had whole convo where 300 flow rate works cause with this loop each takes 45 water
Annnnnd how much water is that?
if ur gonna say its cause its giving 300/m i was apparently wrong cause flow rate doesn't dictate how much water can be in the pipe to supply @wind spade excuse ma ping but it driving me insane
@oblique hollow
8 coal gens is 360/m, you need two pipes into the loop
Yeah, one is 120, the other is 240, you have a single 300 rn
but ppl say otherwise cause of some math ting and how i can stabilise it with 1 pipe no
Stabilizing doesnt magically increase the flow rate
you can do one pipe like this
It makes the flow rate more consistent across all the machines
read that im supposed to fill the loop too, is that the issue
sure, filling the loop doesnt mean one pipe in
note that while the setup uses a single pipe running across all the machines, the input into the system always has 2 or more inputs, marked in blue
hb this then
That isnt coal generators, so sure, you can use the loop, but it still needs 2 inputs
loop is only really needed for big builds. the 8:3 coal setup is small enough to be ok without it
it ugly with two grr
Yeah it's for very high throughput near the cap of a mk2 pipe
does mk2 pipe just solve the whole thing with small setup like this
To some extent, unless you max out the mk2 pipe
But for this specific amount of water, yes
grr ok
Is you're using this many generators with mk1 pipes, 2 pipes is mandatory no matter what technique you're using
ok I unlocked the manual depot uploader. It feels like cheat codes lol
can't stress how crazy this is, especially this early in the game
Yup, then get the speed up to the point it can handle a full mk1 belt
If you're using a huge amount of a single item, like concrete you can just use multiple depots
the items per minute limit is only per input, not per item type
will get to that eventually, right now I think I'll speedrun the jetpack to go collect hard drives
this is going to make collecting hard drives extremely fast
I'm doing a no alts run, so I went all in on mercers
Found most of them using blade runners and parachute, using the inclcine glitch sometimes, or just throwing down a concrete ramp
2400MW Goal gen
As soon as you get steel you can automate nobelisks and have them fed in to have infinite supply out in the field to break any problem, that isnt radiation
I have steel. Or to be more precise, iron pipes. No foundry yet
still it's enough to automate nobelisk
Have you made it to compact coal in that save yet? Because I see regular coal on the conveyors
so easy even a noob could set it up, and believe me, I am a total noob and it was easy* for me
believe me it is, im just working on other stuff rn x)
Nope.
rip
if you have an input of 120 into a splitter and an ouput of two belts, one being mk1 and the other mk2, what happens?
both get 60
as long as the belts are not backlogged, it splits equally
gotcha
If you think you need to carefully control volumes at the splitters you might be wrong
It's all about having at least as much input as you have demand at any junction and waiting for the system to self balance
It can
If you have a line of 270 split to a mk3 and mk1 youโd still only get 60 down the mk1
But in general the way to control flow is by the consumption of the product down a split
Which is why manifolds work everywhere
I still don't understand why some people don't take advantage of underclocking to get input/output values that are easier to divide amongst the next stage of consumers. like I set my water pumps to 90/min for coal power plants since that lets each pump supply exactly 2 plants. super stable, even if I merge 3 pump together for 6 plants.
I underclock to have an even and symetrical factory. we are not the same x)
I suppose. similar, though; but, different.
Probably because copy-pasting settings is still broken for water extractors. ๐
lol, right.
I also do this because it makes the pumps use less total power anyway afaik
It does. Two running at 50% is less than 100% power.
how in the world am i supposed to build this i cant even concieve this
shit looks like a neural network
wtf is that?
a crafting tree
i mean what for lol
a factory meant to make nuclear pasta, and fuel rods
the final boss of this game is late game logistics bro
@ashen girder @royal yacht I got around 102 MJ per ficsonium rod-- probably a little higher, I'd say around 110 for safety. I gave up after a decent chunk of time doing small calcs on stuff like half a constructor lol
im new to pipes (mostly played before they were added)
is this how i balance 5 water inputs into 2 to have equal output?
how would i split 15 items from 3 machines into 5 machines needing 3 of the item each?
Combine the outputs of your machines into a signle manifold, then use a 5 way load splitter
whats that?
im pretty early into the game, im making a modular frame factory
Your welcome
Image was taken off the net
How'd you get on the net so fast?
true
i assume none of those water extractors are underclocked so that won't work, mk1 pipes can only handle 300m^3
you need to feed the pipe water from multiple spots
They have 2 output pipes so mathwise it should work
Probably works, go ahead and test it out
how tall should logistic floors be?
or what do ppl lik to do, what thickness for the "floor" of the factory
Thx man
Question: If it states 15 per minute, does it mean 15 total
or 15 stacks of 3 aka 45/min?
15/min
15 individual items
alright, thanks
help, need oil power factories design, so many byproducts...
!wikisearch Tutorial:Production+line
This image explains the UI
ah good to know to ignore cycles and only look for production rate
thanks friend, was very helpfull
any good way to get two 90 lines from a 60 and a 120?
set the machine(s) so they use the correct amount
underclocking is the future old man
Easiest is to have two groups of machines to consume 60 and 120 respectively
ya know the time is hard when you pull a pen and paper to sketch the numbers and factory design
but hey, 15 reinforced iron plates/min with only 2.5 iron ingot/min excess rest 1:1 no overclocks
Underclock so that you have no excess
if you underclock the miner, is the excess just hidden in the deposit? ๐ค too much philosophy in the morning
Until you have mk3 clocked to 250 on all nodes, you still have "excess"
although sinking an extra ingot or two feels like overkill for the logistics
so I got this on my first reroll, it's a really hard choice
You yourself must choose ๐
there's any limit or penalization after X amount of fright cars on a train?
I think it uses more power
Less speed
and less braking
that could clog the entire logistic then
what amount of freight cars should I aim for per train? maximum
3-5?
You can add more engines to compensate
Depwnds on how fast you want your trains to accelerate really
reccomends 4
T1 miner will be split in 2x15, cant really underclock a conveyor belt
You can underclock the miner
sounds more complicated to somehow make the conveyor splitter output 15 and 12.5
One splitter
Don't need anything extra
yeah but dont splitters do 50/50 so it will be 13.75 each
And what happens if you send 13.75 to something that only needs 12.5?
the iron plates get insuficient iron. requires 135 which is 1xT2 and 0.5xT1
and I dont wanna overclock to avoid 2.5 iron excess : P

No, the 12.5 side will fill up, then the splitter will send excess to the 15 side, splitting it nicely
Aka it self-balances
@spark flame there's no "good" or "bad" recipes, see #math-and-meta message
rather it depends on the criterion. some are for convenience, some for efficiency, some to overcome local scarcity
Thanks this is the message i needed to read !
if a train freight platform is full, do train still stops on it and tries to unload?
yes, but it will just go back home sad
hi guys i'm a beginner, sorry for the dumb question but how do i use different water extractors for the same coal generator?
is it like the conveyor belts witha pipeline junction?
yeah
Have a short (ish) pipe come out of the coal generator, then put the junction, then connect your water extractors
What's the purity of the coal node? You might be able to get more out of it
the problem is i need only 15 m3 of water from 1 extractor every 4 coal generators
i have 4 near normal purity but one is blocked by a rock
right
each coal gen needs 45 water per min
yes so every 3 it's 135 and a water pump gets me 120
yeah
so i need 1 spare water pump and divide it in 8 parts and each one gives me the last 15?
you could underclock the second one
generaly peeps go 8 gens 3 extractors. spreading the extractors out along the 8 gens
yes it's 60 coal/min
yeah, if you chuck 2 power shards in and crank it to 200%, you can run 8 coal generators, which should need 3 extractors total
so if i go for the 8 gen 3 extractors, how do i even the water amount for every gen?
pipes are bi-directional
one feeding into each end, then one feeding in in-between the 4th and 5th coal gen
i'm sorry i don't get it ๐ญ
depends on your definition of "worth it"
not rerolling, using in production
same answer
screenshot?
bit hard
i'll try
this whole side
the gens just aren't getting water and everything is connected correct
the gen on the front is getting water but none past it
You could do my design. Been using it for years and still works very well
plus its modular
@dapper mural see #math-and-meta message for alt recipe choices
@manic elm @ancient oriole ^ as well
idk why or what but absolutely now water is getting from that bottom pipe to the gen
all connected up
generally recommended to feed from above and let gravity help
well it isn't being fed from above
I like both! ๐
I feed from the side, I guess thats the neutral choice, neither good, nor bad, but maybe slightly bad?
my point wasn't to post here, but to read the message I've linked
oh
oh
click on the link to take you to a message that explains how to choose
didnt notice that sry ๐
np
thanks for the great advice
the whole right side is working
the problem isn't the way it is fed
it's still fine. Even feeding from below can work. But in genreal, feeding from above leads to least issues
water isn't flowing through floro holes
im using the side https://www.satisfactorytools.com/1.0/production to do the math for me for products and even tho i checked stiched iron plate (alt. recipe for reinforced iron plates) it doesnt use said recipe
So quickwire used to be from caterium resource nodes in 0.8 ? Right ? That doesn't work anyomore in 1.0 ? I'm confused
guys I got a question, do resources from crash zones respawn? the ones on the ground not hard drives
it picks "most resource efficient" route. You can disable the base recipe if you want to force something else
no quick wire is still just caterium
i had the same thought and it said impossible to do
Hmmm, then the calcurator is fooling mee
nvm ignore what i said, after i unchecked baserecipe i accidently had stitched iron plate unchecked
Disabled SAM in the list and now its fine ๐
send share link for that
oh nvm
No, at least they never did before 1.0. So I suppose they don't.
I'm asking because I've seen them respawn before 1.0, wanted to know if they still do
they never respawn, unless between major updates as map changed
haven't played before update 8
they never respawn then ๐ may have been a bug or you forgetting to pick one ๐
ahw man
So as others pointed out this only stabilises the ability to have one pipe across the coal generators, you will still need to feed the loop from two places, but that can be 2 gens on one and 1 on the other. No need to split a gen 50/50
Turbo fuel generator what kind of consumption does it have?
Does anyone happen to know
I think it was 7.5 pm, used to be 4.5 back in early access but the generators power output was increased along with its fuel.
7,5 turbo fuell/min on 1.0 ?
ok thanks
then I don't have to walk across half the map xD
Also means my next fuel plant won't be a 1.1km by 1km monster.
750 turbo fuel in 100 generators, electricity is then less important xD
damn trains are kinda hard to learn, aren't they?
actually quite simple ^^
how many tracks did you plan?
1 there and 1 back?
no idea, on my previous plays I never went beyond single line train because adding another train seemed complicated
Are you building on the ground or on a plane in the air?
I'm trying to understand, but I don't know if I should go for one train per material, or I could use the 4 wagons for 4 materials, not sure how much space do I need to set the blocks, only for the train or need to acount for wagons too?
plane in air seems easier, not easy to do curves on train
I just make temp factories for them now as sommersloops just make it too easy
You need a freight platform for each wagon.
For a train with 3 wagons, for example, you need the station and 3 freight platforms.
Don't forget to set each platform whether it should be loaded or unloaded.
yep, complicated even to explain
I'm asking about if I should use one train per material or pull 4 materials per train, as in a "what's better"
can I send you a Youtube-video via DM?
and the block size, I'm asking about signaling
yes, please, already saw some but they didn't answered those questions
depends, does the train go to a specific factory or warehouse?
train goes all around the map, collecting and dropping materials wherever are needed
maybe it's not what they are made for and I should only use them for moving things to a centralized warehouse?
and always supply with belts all required materials and craft all prerequisites on a single factory with no trains? I guess it will be better for perfect ratios
Unfortunately the video is in German, I don't know if you understand the language but it's actually well presented visually.
If the train delivers something to a certain factory, I would build a train with, for example, 3 wagons so that all the materials are delivered and a train that picks up the end product and takes it to the warehouse
maybe I should just train base materials to a single gigantic base, not sure if train bandwith would make that a good idea
no, I don't speak german
yeah we usually don't recommend one big loop all over the map
shit it's happening again the same it happened every time I tried, reach trains, have no idea how to proceed, quit until next patch
game tabbed, trying to understand tutorials, spend a few hours like this, quit
I always had the train network built as a grid for the map
ideally you should build it based on your logistical needs, not "randomly add rails to a map and hope they will be useful"
yes, I agree with you but we have had good experiences with it so far
Think of it as driving a car on the road, you have your red & green signals. You have the right & left side of the road.
Block sizes should equal your biggest train that goes through that track.
Its typically recommended to do at most 1 train and 4 freight wagons. As that is the most, it can optimally pull.
If you wish to make it even bigger, you'd add 1 more train to it and then you can add up to 4 more freight wagons.
Block signals are used to ensure that no crashes occurs on a single track.
Path signals are used in situations, where multiple trains could potentially be crossing an area at the same time.
Path signals 'pre-orders' a block. Block signals prevents others from entering a block, if a train is even slightly in that block.
Typical examples of when Path Signals are used, are: Roundabouts, Cross-section, T-section, and you basically don't need more than those.
typical example of what you shouldn't build with rails: roundabouts ๐
why?
what's the alternative?
maybe I should get some blueprints
Overly complicated for no reason, better to build U-turns, but roundabouts are cool.
U-turns are horrible
U-turn means that a train is going the wrong way in the first place - why is it going the wrong way?
roundabouts and U-turns are both poor planning
raw ores to factories or final products to storage (if I have central storage)
They actually have a use in the form of planning. If you having something on the other side of your track, that you wish for your train to reach, but have no way for it to get there, other than for you to mess up your train track or for them to take the long way.
if liquid is raw resource, then yes
or build a bridge
and is troughput enough? I should make a big factory from the center and start hauling everything there
ores I mean
no, make factory per item ๐
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
so this is the oposite of what you're doing hauling raw mats?
Can also just have built a t-section while at it, right after a cross section. Will also have the same effect.
no, I'm moving raw materials to the factory, if it doesn't have all nearby
Ye, trains are great for moving raw materials.
so you make one factory per each material you need, not transporting them other than hauling them to storage
If an item needs previous items, you just craft them again from ores, trying to source the ores from near, I guess the most amount demanding ones, then hauling the others by train
did I got that right?
Typically, things like Ingots, Ores
yeah, that's one way to play, which I recommend
circuits?
are the ore trains going around the map deploying resources where needed, picking them up where they are?
no
or do you dedicate one line just to bring ores to one specific factory?
miner -> factory directly
so not all lines are conected, right?
no
I have multiple trains, for different resources.
One train, picks up both Sulfur & Coal, because its sent to the same train station. Then goes straight to the factory where its needed.
If I produce more than needed, I make another train, that can pick up more from there and send that train elsewhere, where its needed.
and you both reuse rails? if a path can be used do you just add an intersection?
yes
yes
I wish rails appeared on map
so, rails are best on the sky, right? over a foundation
They are easier to make on a foundation. Because foundations make for easy measurements.
So ye, I build my rails over the ground, on foundations.
not really, doesn't matter if you place them on the ground or not
Just build a small steel beam/pipe factory.
Should I use trucks to transport material for now?
Gathering nodes across distance uses a lot of belts
But train is in phase 3
google is not being useful, does anyone know a resource/calculator for maximizing production from a given input?
like right now im setting up my basic starter iron and copper stuff. i have 480 iron ingots /sec. i want to use as close to all of that and produce as much of the basics (plate, rods, screws, reinforced plates, rotors, and modular frames) as i can. i haven't been able to find a calculator that allows me to figure that out
see #welcome , Satisfactory Tools can do that
(however it's not the recommended way to calculate)
I use https://www.satisfactorytools.com/1.0/and set the item inputs to available mats
Can you explain why?
thank you!
you shouldn't limit yourself to what you have
if you need X ore, find a place that has X ore
or bring x ore to you
Hmmm, Iโm currently hand planning steel factory, but I find it hard to pick a number of end product
I mainly use those limits because I really dont know how much each I need, so I just look around what is there and just use that
check which buildings use that product, estimate how much you'll be building those, use that to pick a number to produce
start small, you can always add more factories to produce more
ideally yes, but I'm just starting out and want to work with what's available to me until I'm ready to expand
see above
How does one estimate how much of the part you need?
check out which buildings use that part
if a lot of buildings you expect to build often, make more
if just a few buildings that you won't build much, make less
