#math-and-meta

1 messages · Page 132 of 1

versed violet
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My flexible plan is to use base recipes, as those are mostly expected to stay the same. I mean, 30 ore into 30 ingot is an obvious simple thing with no reason to change.

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Don't forget the encased industrial bean.

vapid gorge
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and if you're using copper/iron alloy recipoes

versed violet
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well, not using them because of the known (and unknown) changes. not even solid steel. I reckon all basic ones except the encased beams should be "safe", even ig inefficient.

true junco
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For all we know, every single recipe has changed. Have they even confirmed a single specific recipe that hasnt?

orchid pond
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they would just not mention them, as they have

vapid gorge
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because everyone is itching for any information and it's fun to dribble it out?

orchid pond
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yeah but "hey guys modular engines are the same recipe" isn't exactly news

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a lot of the production lines are really well balanced, the ones that need tweaks (ie computers, nuclear fuel) are being slowly dribbled out

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i imagine most recipes are the same

vapid gorge
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So? you can say the same thing about hte hmf recipe but because some people have strokes over things not using whole numbers, it changed

median heath
vapid gorge
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because people hate screws I guess? idk

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lots of weird changes

true junco
orchid pond
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as for whether or not that's valid, CSS seems to think so and that's good enough for me ig

median heath
orchid pond
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I don't particularly care if computers are adjusted or not

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but the reason they are being adjusted is because CSS thinks they need to be, which is what I meant by "needs tweaks"

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personally I look forward to not needing screws for early computer setups but I really don't mind it either way

jagged horizon
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@versed violet I've been playing around with both Satisfactory Tools and Satisfactory Calculator, and also working on my own spreadsheet.

These tools are great, but I have several issues - which is why I am working on my own spreadsheet and solutions.

  1. Graphical calculators will provide the numbers and flow, but often lack an efficient breakdown using splitter and merger tools or load-balancers I'm also a big fan of using storage containers throughout the flow to help ensure smooth flow.
  2. The solutions are often confined to 2D - I'd like to play around in 3D and sketch-out builds that incorporate features like splitter/merger floors, vertical conveyor belts, conveyor belts with splitter/merger heads.
  3. Realistic distances - object placement that actually considers the amount of space/volume required between components. This also considers height changes, obstacles, etc.
  4. Component Color Coding Objects/Maps/Signs: Early in the game, I set points on the map with color coded points (iron = grey, copper = greenish, limestone = light yellow, sulfur = brighter yellow, coal = black, etc.) Then I keep the same color scheme for signs, buildings, etc.

I've been playing around with the open-source program FreeCAD, using it to create blocks and shapes that represent building, conveyor belts, splitters, etc.

FreeCAD should allow the use of layers and object snapping to have a reasonable degree of certainty before actually creating the factories in-game. FreeCAD can also import and set up components using Python - usually, I'll run the requirements through a GPT model. I think it needs a bit more work, ideally, it's find a balance between ease of use and detail.

I'm using GFN to run Satisfactory, so no mods 😭 or blueprint imports.

wind spade
jagged horizon
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@wind spade thanks. I was looking at your GitHub repo today. Will you be updating the tool when 1.0 launches?

wind spade
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Not sure yet

oblique hollow
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Imo computers not needing screws is decent for seperation of resources. If you wanna complicate it and bring iron in by using iron wire to make cable, that is a fine choice

versed violet
# wind spade For 1) usually people do manifolds, so Tools intentionally do not show splitters...

Continuing the thread - the calculator is not arrangement planner, it just counts the total machines/resources needed and that is perfectly fine.
However, it lacks persistency. In excel I can color off the machines built or machines needing rechecking (as you can see in yellow here #math-and-meta message)
Excel also allows naïve floor planning by calculating how many rows of machines are needed, summing up the machine sizes + required belt space, then counting how many 8m tiles that is.
I'm also a big fan of offline/local tools that don't need resource heavy browser.
Then there is the mentioned before aspect of tinkering with building numbers.
Oh, and multitab excel also allows easy setting up of imports/exports between factories.

median heath
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"How many rows of machines" is going to be very specific to the individual, so there is no way that Tools could even attempt to show that.

wind spade
# versed violet Continuing the thread - the calculator is not arrangement planner, it just count...

persistency - I plan to touch on that in new Tools
floor planning - as said above, every person has their own build style, so adapting to all build styles is impossible and making some "average guess" would be useless for most people
offline/local - I'd like that too, however it would probably still run in some sort of browser emulator, so idk if that's something you'd like 🤔
tinkering with machine counts - also something planned for new Tools (changing clock speed mostly)
import/export between tabs - planned for far future for new Tools

versed violet
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Floor planning is not in the picture. Its just something you can do manually in excel, semi conveniently.
If you want to run it locally, perhaps proton would help to package it as exe.
Just having excel/tabular export would suffice for me - the calculkator is used for calculating totals and finding recipes, rest of the work is more comfortably done in excel (storing. tinkering, floor planning and marking off things already built)

wind spade
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yeah proton would be the way to go without having to rewrite it completely in some different technology

versed violet
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rewrite wouldnt make sense

versed violet
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Uh, does train station (not freight platform) use 50MW or 0.1 MW? Wiki says 0.1MW, but ingame looks like 50.

median heath
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Should be 50 MW.

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But they idle and drop to the standard idling 0.1 when there is no train.

frail pond
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does the old stockpile method not work? i got 6 onstructors getting materials from one big Mk3 belt but the last 2 arent getting enought

wind spade
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how much is on the belt? how much does each constructor need? is the belt mk3 everywhere?

frail pond
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its 3 smelter making 90/min and 6 construcros using all to make 90 rods/min

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but the last 2 go idle half of the time

wind spade
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are all of the previous ones filled?

frail pond
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yes

wind spade
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to max?

frail pond
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i am manually filling them to check

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nvm found the issue

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im doing all the belt spagetti below the floor, one of the lifts was an mk1 but the counterpat above was an mk3

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it was slowing everything down

viscid dew
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so i built a satisfactory spreadsheet for the first time and need some help verifying that it is fine and i did not miss anything

viscid dew
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i am having a slight dicrepency between this and the satisfactory calculator is there a reason for this?

oblique hollow
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i dont even know what im lookint at

median heath
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☝️

fierce ruin
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im having a problem with my first train station where my entire system clogs cause there is more of one item than the others. Do i fix this by making that item its own freight car/station or should i make a large storage center that filters out the trains deliveries?

viscid dew
wind spade
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that sometimes gives weird results for me 🤷‍♂️

viscid dew
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I think it is because that assumes the belt speed as well and my spreadsheet doesn’t

wind spade
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it doesn't assume belt speed afaik

viscid dew
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Also I tried the other one but couldn’t find a way to set up overclocking

viscid dew
wind spade
oblique hollow
fierce ruin
oblique hollow
rapid pier
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how the hell are you supposed to balance the reinforced iron plates in a modular frame factory????

oblique hollow
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whenever you have mixed cargo, you NEED an overflow splitter that leads into an awesome sink

oblique hollow
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like that kind of balancing?

wind spade
fierce ruin
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thank you

rapid pier
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i know how to split, but how do i split the the assembler producing 5 r.i.p converts into 3 r.i.p to work properley without overflowing

oblique hollow
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you dont try to make a perfect split

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make 15/min plates and split it into 5 assemblers making frames

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overflow is usually recommended here

wind spade
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well overflow is usually the way to go
if you really don't want overflow, just make a balancer (but prepare for pain)

oblique hollow
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as a 1 to 5 balancer is doable but needlessly complex

rapid pier
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then why did satisfactory make it almost impossible to balance

oblique hollow
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its a puzzle

rapid pier
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?

wind spade
oblique hollow
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balancing just isnt very good in this game

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its an optional way of doing logistics and the usual method is to NOT balance

rapid pier
wind spade
oblique hollow
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3 to 5 with a manifold belt

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100% usage of reinforced plates

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seems perfect to me

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just that the belt itself is not a "perfect 3 to 5 split"

rapid pier
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i used manifolds to do the math and nothing lines up

oblique hollow
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if you want you can also just adjust the clock rate of the reinforced plate assembler so it makes 4/min

oblique hollow
rapid pier
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how so?

oblique hollow
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cause of experience? i know it works and that it works at all

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ive seen others used it and i used it myself countless times

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so the chance of that suddenly not being true anymore is just not given

wind spade
oblique hollow
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manifold main downside is it takes a dozen minutes for everything to fill

wind spade
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but you can prefill or just build next part of factory while it's filling

oblique hollow
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and if you are impatient with it it can be frustrating or seem broken, but it really isnt

rapid pier
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15/2 = 7.5 7.5/2 = 3.75 or 7.5/3 = 2.66

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does not line up

oblique hollow
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why 2

wind spade
oblique hollow
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modular frames use 3/min plates

rapid pier
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all of the do

oblique hollow
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not 2

rapid pier
oblique hollow
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so why 15/2

rapid pier
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thats why it does not line up

oblique hollow
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do you mean the way the manifold works?

rapid pier
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because it splits into 2

oblique hollow
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yeah, but only initially

rapid pier
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a conveyor splitter

oblique hollow
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first machine needs 3, it gets 7.5/min
what do you think happens to those 7.5/min that it gets once the inventory runs full?

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does it just keep accepting 7.5/min?

rapid pier
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i did not understand that sentence

oblique hollow
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first belt split - 7.5/min one way, 7.5/min the other way

rapid pier
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right

oblique hollow
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7.5/min goes into one assembler that only needs 3/min

strong loom
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Hi, was anything new announced regarding (alternate) recipe changes (since the standard computer recipe)?

oblique hollow
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what happens once the inventory of the assembler is full of reinforced plates?

rapid pier
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who said its going into an assembler

oblique hollow
rapid pier
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define manifold?

oblique hollow
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manifold = row of splitters directly into machines

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one splitter per machine

rapid pier
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isnt it the structure that over time splits less resources because it always halves the amount of recources?

oblique hollow
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thats only part of the deal?
the manifold does that if you ignore where those splits go into

rapid pier
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what?

oblique hollow
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if you had awesome sinks on each split, then yeah, you would always get half as much after each splitter

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because awesome sinks never fill up

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but thats not how you use a manifold
you split stuff into a machine so it fills up and then overflows

rapid pier
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you suggesting me to use awesome sink for overflow?

oblique hollow
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no, that was just an example of how it would work out numbers wise like how you described it

rapid pier
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why does it need to overflow?

oblique hollow
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lets finish this first

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you'll get it when we are done with that

rapid pier
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why though?

oblique hollow
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because im trying to describe manifold usage?

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and how it is supposed to be used and how it is supposed to work?

rapid pier
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oh

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ohhhh

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when the assembler overflows it fills up another row of assemblers gradually

oblique hollow
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yep

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and then that assembler overflows

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all the way until at the very end, the last 2 machines recive exactly what they need (that is just a quirk of how the numbers work out when you use manifolds)

rapid pier
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one question

oblique hollow
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sure

rapid pier
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how do i balance ann odd number of assemblers using a manifold

oblique hollow
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well, you have one splitter per assembler

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5 assemblers to use 15/min reinforced plates, right?

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cause each one needs 3/min

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first one gets 7.5 and slowly fills up
once full, it will only accept 3/min
so now the first splitter no longer does 7.5/min and 7.5/min, but 3/min and 12/min

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because the first assembler just cant accept any more

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now the second assembler receives 6/min (12 / 2)
it needs 3, so it overflows again
now the belt splits into 3/min and 9/min
third assembler gets 4.5/min, so that one overflows too

rapid pier
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oh wait

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why did i think i need 2 rows of manifolds for it to work

oblique hollow
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you only need one

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15/min fits onto a mk 1 belt

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the other manifold is for the iron rods

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which is 60/min split over the 5 assemblers

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so thats 4 rod constructors

oblique hollow
rapid pier
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no.

vague garnet
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Late response because I didn’t see it at first, but thanks for this.

wind spade
lucid valley
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Cheers king

median heath
steady steeple
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HELP I am so confused I tried to do math but it isn't mathing!!

I am making screws 120/m, using a splitter to make two lines 60/m into assemblers to make reinforced plates. The assemblers however are not running at peak efficency because there aren't enough screws. What is happening?

hybrid granite
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You are using belts that can handle 120/min where they're needed, yes?

steady steeple
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ah does it have to be mk2?

hybrid granite
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Yeah

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Mk1 can't move 120/min

steady steeple
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thats the missing piece

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thank you

ruby jackal
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Did I just see a Mk6 belt?

versed violet
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Random idea:
Final space parts delivery phase should require parts/minute sustained over 10 minutes.
And parts 'expire' 1 min after being built.
To force user to actually build a factory 😉

north monolith
versed violet
north monolith
versed violet
oblique hollow
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IKEA Star Core my beloved elevator part

north monolith
wind spade
stone stag
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I need the pump at the top, (its going down behind me), or else theres 0 flow rate

median heath
vapid gorge
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if hte point on the left is lower than the point on the right you don't need any pumps

stone stag
stone stag
median heath
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Did you let the entire pipe fill up before trying to decide "it doesn't flow" or did you just expect immediate perfection?

stone stag
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I waited for nearly a minute, still not any flow rate

vapid gorge
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take some overhead shots

median heath
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Because these say "Hi, I am empty, don't try to diagnose me."

vapid gorge
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built something tall if you have to

median heath
stone stag
vapid gorge
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or scout towers

stone stag
vapid gorge
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or ladders

vapid gorge
median heath
stone stag
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currently not connected to anything since im still building it

stone stag
median heath
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Why would fluids not have fluid physics?

stone stag
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not all games have realistic physics...

median heath
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This is Satisfactory.

stone stag
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im very new to the game

vapid gorge
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it happens. Keep pipes simple, let systems flood, you'll get there

median heath
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What other games do/don't do is irrelevant 🤷‍♂️
One shouldn't assume just "because other game" that "new game I am playing" works anywhere similar.

stone stag
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alright. I appreciate all the help! I will finish this pipeline and see if it flows fine!

stone stag
median heath
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Sims4 is the most physics-intensive game there is whatchu meeeeeeeaaannnn.

stone stag
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the right pump says it has a headroom of 18.5m (exact same as the left pump). why is that? (note that it flows from right to left)

rain sun
stone stag
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it doesnt seem like that pipe is 18.5m in elevation

rain sun
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Are that the 4m steep foundation ramps?

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Then it fits, that would be around 4x4m so 16m and there is a part at the bottom so it could be 18m

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I am also not sure, on the other side on the screenshots above it looks like the pipe goes down and then up, you don't need pumps in the bottom then, refer again to that PDF that I sent you and read the "Water tower" section. With the pumps in the valley you reset the headlift, which does not make much sense of course. The yellow part fills first of course because it is the lowest, pipes fill from low to high as is also stated in the PDF in the Introduction. Then you only need pumps that are for pipe sections that are higher than the initial output, which you notice when the pipe does not fill up although the lower part is filled. I hope that helps a bit!

rain sun
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You can easily test when you have the 1m and 4m walls, just zoop them and count them

dry fjord
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I have 1 Belt A with 240 Iron Plates/min on it and another Belt B with 50, and only have access to Mk3 belts (270/min).What is a method that would allow me to merge 30/min of B into A without backing up the machines feeding A

versed violet
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manifold. or smart splitters if you really want to make sure

dry fjord
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I've tried both. This tries to force all of B onto A until it gets backed up, which results in all the previous machines getting backed up

versed violet
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where is the remaining 20 going?

dry fjord
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onto A. I'm not getting one belt with 270 and another with 20, I just get one overfilled belt with 270

versed violet
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how many smart splitters did you use?

dry fjord
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One, on B. How would you use more?

versed violet
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well, you put one smart splitter on each input (250 and 50) before merging them with merger, set one port on them to overflow and merge the overflow belts into one. You get whatever fits on mk3 in primary and remainder on overflow belt

dry fjord
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I'll give that a shot

versed violet
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red are inputs, green are outputs.

dry fjord
versed violet
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Tunneling question - how do I increase view distance here?

cinder silo
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Under-map fog is far less defined because it isn't really meant to be seen, hence the weird cut offs with it.

grave cairn
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hey I've had satisfactory for a hot minute and I'm trying the make my factory's electricity stay flat but i always make it jump up and down when i start screws any tips on that

prime tiger
neat surge
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Hi, how do I pull out 50 and 40 from 90? I need help with making 8 rotors per min.

prime tiger
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wdym pull out what exactly

neat surge
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Like lets say I make 90 iron rods per min, and I need to have 40 go to the asembler, while the other 50 goes to the screws

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my question is how do I pull 5 from the 45 so it can go to the other 45 to make it 50

prime tiger
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You can just use a splitter. The amount each side receives doesn't matter over the long term. It will balance itself eventually.

if one side is receiving more than it's suppose to it will evenly fill up, creating a backlog of iron rods

the overflowing iron rods will go to the other side where theyre are needed

neat surge
vapid gorge
vapid gorge
neat surge
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thats crazy..

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thank you in the end.

prime tiger
vapid gorge
neat surge
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ooo

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5 goes into the 50

vapid gorge
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right

neat surge
#

aight, thanks my dudes

vapid gorge
# neat surge aight, thanks my dudes

other very simple way to get specific amounts on belts, maybe when a single manifold isn't quite right

Clock the machines to put the exact right amount of items per min on a belt and only merge those

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I call it selective merging because apparently very few people think about this so prob needs a name

neat surge
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I did try to do that, but it went into waste and resorted to asking

vapid gorge
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waste?

neat surge
vapid gorge
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ah

vapid gorge
neat surge
#

My brain keeps on playing tricks with me and I keep on messing things up, so I always try to keep up with someone that it is for my liking.

vapid gorge
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I don't know what you mean by "so I always try to keep up with someone that it is for my liking." sorry

neat surge
vapid gorge
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go sleep 😛 figure stuff out and/or ask me things tomorrow 😛

grave cairn
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there it is i also tried separate containers i just don't know how to fix it

vapid gorge
grave cairn
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i got the smeltes and first row of constructors flat lined i need my screws to stop blinking yellow

vapid gorge
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so the issue is your screws are backing up right?

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how many screws per min are you making
what speed is that belt into a container?

grave cairn
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mk2

vapid gorge
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and the screws?

grave cairn
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all of them except for the first 2 smelters are mk2

burnt wraith
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this one isn't connected?

vapid gorge
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no, how many screws per min are you making

grave cairn
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40 per minute

vapid gorge
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total?

grave cairn
vapid gorge
grave cairn
vapid gorge
grave cairn
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120

vapid gorge
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there you go

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it's the simplest thing but also the most critical, that you keep in mind how much your logistics can move per min

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with the 2 constructors that aren't connected you'll be making 240 so will need at least 2x mk2 belts to move them continuously

grave cairn
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got it 🙂 thank you

vapid gorge
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do you want to sort out your power now?

grave cairn
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im about to add more coal factorys if i cant figure it out i will send a text

vapid gorge
vapid gorge
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@peak haven you can toggle which purities you see also on the right

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grassy fields, where you are, is the lower left

peak haven
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Yeah I’m specifically set up like, right here

hard galleon
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10 refineries at 60 crude oil/m for 40 fuel/min going to 20 fuel generators at 250 MW for what should be 400 fuel/min total

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refineries are being fed by a 600/min crude oil extractor

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i waited for all to be full so there is a buffer but it is still consuming fuel faster than i make it

wind spade
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fuel gens at 250 MW? they do 150MW each

hard galleon
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i overclocked

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and says they consume 20 ea

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20 fuel a min each

wind spade
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250MW is impossible to clock for

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same for 20/min

hard galleon
wind spade
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the display rounds the values

hard galleon
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so it is rounding down?

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should i put them all to 249

wind spade
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it uses 12*1.666667 fuel per minute, so 20.000004/min

hard galleon
#

ahhh ok

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that makes sense tbh

wind spade
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not sure if that's the cause of your issue, but it's at least something you should be aware of

hard galleon
#

it would make sense because it took a few hrs to finally start having a couple generators stop producing for bits at a time

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changing them all to 249.9

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puts it at under 20 fuel/min each so hopefully it fixes lol

manic mulch
#

Alright I need to make sure I'm not going insane.
So I plan to fully utilize the 900 m^3 crude oil in the northern spire coast to make 500 turbo fuel per second.

Do I actually need 7500 sulfur and coal per minute, or 400 per minute?

All my other calculations seem correct for initial handling with 42 + 2/3 refineries but holy cow I am brain farting so hard over this.

oblique hollow
#

depends on the recipe

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Turbo Blend fuel?
Turbofuel?
Turbo Heavy?
Diluted fuel or no?

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in one case you have compacted coal, in the other case its sulfur directly

vapid gorge
vapid gorge
manic mulch
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Because I like to challenge myself before I resort to using the planner

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And I want to check my math with a second pair of eyes

manic mulch
oblique hollow
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That recipe is kinda regarded as an alt

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since you unlock it with a hard drive in the MAM

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either way

manic mulch
#

I mean sure, but refinery turbo fuel.

oblique hollow
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that one needs compacted coal, which is basically 1:1 with sulfur

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should need 400/min sulfur

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as its 500 / 18.75 x 15

manic mulch
#

Ah. Yeah total brain fart until I reached that point

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I freaked out when I calculated 7500 IPM compacted coal but I multiplied instead of divided.

vapid gorge
manic mulch
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I enjoy spending time doing arithmetic and planning factories

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Especially since my last save I was shocked by assembler logistics and I just gave up

But I'm back and I got things figured out more.

I also am spending hours on bridge architecture instead of plopping down a bunch of conveyors.

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Literally brought 2 truckloads of materials for the buildings including belts and pipes to the spire coast for this and I'm so excited to get this working.

mighty tusk
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I have a 240/m output from 8 constructors with wire, and I need to split it into 180 and 60. The output from the constructors is in 2 seperate 120/m mk2 belts since I dont have mk3s. I thought about 2/1 splitting the one line and then merging the 2 with the other line but the math doesnt work out right. Anyone know how I should go about this

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I am stupid, I was calculateeing a 3 split of 120s as 30/30/30 not 40/40/40

vapid gorge
mighty tusk
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30

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I found a website called "Satisfactory Splitter Calculator" (The bot deleted my message with thee link), and it gave me what I needed for splitters

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I did have an issue with a copper ore run where for some reason when I had the lift connected directly to a splitter it would repeatedly pause, but I decided to connect it to a belt then into the splitter and that stoped

wind spade
manic mulch
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Manifolds forever bay bee

magic turret
#

hi everyone, is this how tubes work?

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like, is the final output to the left correct?

vital garden
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Yes

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this is also very helpful

magic turret
mighty tusk
vapid gorge
#

manifolds work in every situation

calm mauve
#

manifold master race!

vapid gorge
#

I'd avoid that splitter calc, it's much much simpler to actually put the number of items you need on the belt in the first place

you have full control of it with clocking machines. It'll save you tons of time and space

mighty tusk
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What splitter calc was easy i was just having a brain fart

vapid gorge
mighty tusk
vapid gorge
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"I have a 240/m output from 8 constructors with wire, and I need to split it into 180 and 60. The output from the constructors is in 2 seperate 120/m mk2 belts since I dont "

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and you can't merge 160 onto 1 belt with mk2s

mighty tusk
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Yea I typod and meant 160 and 80

vapid gorge
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ok, you still can't merge 160 onto 1x mk2 belt

leaden onyx
#

I've read the pipeline manual, but there was this one special circuit I couldn't see or understand what the application for it would be, nor why you would want this to happen

Why would you want backflow to happen if a blackout occured?

vapid gorge
#

what it says 'water towers' , which are a bit pointless

mighty tusk
vapid gorge
#

you can get the same effect just by having the pipe go up and then down

leaden onyx
#

Ohh I get it

mighty tusk
#

Technically I did this

vapid gorge
# leaden onyx Ohh I get it

a lot of the manual explains effects and things that are possible to do with pipes - a lot of the things you can do aren't particularly useful and/or the easiest/best solution to things.

just options

leaden onyx
#

Gotcha
It still was very informative and thoroughly enjoyable to skim through

vapid gorge
#

oh yeah Galeon has found weird things.

In general I'd suggest avoiding water towers, keeping pipes simple with as few mergers and splits is generally your best bet

leaden onyx
#

Yeah, they're definitely more finnicky than I thought they were, according to the manual

vapid gorge
#

they're totally doable, it's just you should feel very comfortable with pipes before doing complex things that aren't expressly needed

quick gorge
#

Give me a sec Baldur

opaque oak
#

Satisfactory Alien language subsitution cipher and messages.

#

Ok, got blocked by server, moment, need to reformat.

wind spade
torn quarry
#

is heavy oil residue good?

#

im too lazy to do the math myself rn

#

i dont mean the material

#

i mean the alternate recipe

#

its litterally jsut called that, its crude oil -> polymer and heavy oil

#

oh wait its so much more heavy

vapid gorge
#

If you want the residue it’s pretty great yes

median heath
torn quarry
vapid gorge
torn quarry
#

to bad ive already located my oil processing plant for the time being not near water

#

actually watter isn't that far away

torn quarry
#

is it more efficient to burn turbo fuel in your generator or use compact coal and fuel seperate

calm mauve
#

turbo fuel FTW

leaden depot
#

Is this a valid VIP for sulfuric acid for uranium cells? The 10 output feeds to the input, and we get another 30 from the main line below. Do I need both pumps?

calm mauve
#

its back to front. the supply line should be above the recycle lines

leaden depot
#

It needs more lift to reach the juntion point. I know this is upside down from the classic example.

calm mauve
#

the priority is lower fluid before above

leaden depot
#

Hmmm. Is there any way to do it with the supply below? Do I need to run the recycle down?

calm mauve
#

yup that would work as long as the merge point is supply above recyle

leaden depot
#

How's this? recycle is in foreground, supply from right. Do I need a pump on the recycle line to reset headlift?

calm mauve
#

almost

#

i would move the join from the supply side so it isnt a 4 way junction

#

instead move it to somewhere along the recycle line so it feeds from above

#

you prob dont need the pump in the pic

#

you might need a pump to lift the final product up to the next floor

leaden depot
#

feeling pretty good anout this

#

just gotta find a cleaner look for the down pipe

calm mauve
#

im not sure on that double join you have as the supply is joining the recycle line at the same level

#

i would add a separate vertical join for the supply along the recycle line somewhere

leaden depot
#

its not backing up with everything hooked up to magic machines. I think I'm safe like this.

#

output staying empty

calm mauve
#

nice

leaden depot
#

The pump isn't strictly needed, but I'd rather just reset the lift so I know it'll make it up.

#

tyvm

wind spade
#

Personally I wouldn't use turbofuel at all

leaden depot
#

I'm very interested to see if there's any fuel recipe changes other than needing fewer gens. Somehow making turbo fuel worth it would be great.

nova steppe
#

What should my outputs be for some nice round numbers, I need the 35 circuit boards and atleast 45 rubber and 10 plastic

#

wait im stupid

#

I just posted a fixed version.... I fixed it without knowing

wind spade
#

round numbers are kinda pointless to aim for imo

hybrid granite
#

They're not necessary, but they feel nicer to work with
Plus, no nonsense with floating point precision

wind spade
#

that's only relevant once you hit like 6 decimal points

#

which you don't here (and shouldn't anyway, given that clock speed is limited to 4 decimal places)

delicate pendant
wind spade
#

and irrelevant

#

10 is a nice number
142.8456 is also a nice number

hybrid granite
#

I like how round numbers look more than decimals, unless the decimals are nice fractions like .25 or .333
But that's just cause it's easier for me to keep track of, and if you can keep track of decimals like .8456 then more power to you

wind spade
#

.333 is not a nice decimal because in reality it's .3333333333333
and why would I have to "keep track" of it?

#

the only thing I need to do with the number is to set it as clock speed to a machine and then I never have to think about it again

hybrid granite
#

I keep track of which machines I've underclocked so I figured you might, but that was an assumption on my part

wind spade
#

I mean the machine's indicator will glow differently afaik, so I don't really need to remember. But even if I had to track which one I clocked, I don't really need the number, since the number is in the machine for me to read, should I need it

hybrid granite
#

I only remember it glowing a different color if it's overclocked
But it really doesn't matter much, it's just part of how I play the game and I shouldn't have assumed it was how you did

true junco
#

Most if not all inate decimals in recipes in per-minute are binary fractions. Ie. All the fractions on an imperial ruler.

arctic knot
wind spade
#

only thing that matters is that you're making enough for what you need

dry fjord
wind spade
true junco
#

All recipes are in whole numbers anyways. Whole number of inputs, whole number of outputs. I dont recall off hand, but i think most if not all cycles are in whole seconds aswell.

(All assuming 100% clock speed)

#

The decimals are a figment of clocking and defining productions by an arbitrary time. Per minute being arbitrary, and not how the game actually works anyways.

oblique hollow
#

well yes the items can never be halves

river night
#

Its not much of a figment, but a result of relating production of two different machines, you can do that directly or through a common denominator - eg. per minute

oblique hollow
#

but theres enough recipes with decimal inputs and outputs

ashen girder
#

I think their point is that everything's a whole number of inputs per a whole number of seconds.

#

Just like you can't consume half an item, nothing occurs in half seconds.

vapid gorge
ancient hinge
#

Well I will need 5375 MW for my upcoming factories... I have fully unlocked everything up to tier 4, what should I do? I mean I could just make big coal pp but... Is there any othee way? I could unlock neccesary things in Tier 5 if theres better option

median heath
#

I would suggest a 2-fold approach.

#
  1. Just make the coal plant.
  2. Scale down your plans, there's no reason to be consuming 5 GW of power in Phase 2. 🤷‍♂️ Save larger builds for later in progression when you have better options to accomodate them.
#

I build much larger than most, and I even I don't cross 4 GW of consumption until I'm just about to cross into Phase 4.

feral vine
#

Hello I have a question for uranium waste, is the amount of waste outputed from the nuclear generators per machine or per fuel rod

feral vine
#

so if i have 6.4 times ten no?

median heath
#

1 Rod = 50 Waste

ancient hinge
feral vine
#

per minutes no?

median heath
median heath
median heath
#

No matter how fast or slow you burn.

ancient hinge
median heath
ancient hinge
median heath
#

Also you said "Tier 4" but are making Computers... which are not available in Tier 4.

median heath
ancient hinge
feral vine
#

Any idea?

median heath
#

1 Rod = 50 Waste

So if you're burning 1 Rod/min, you get 50 Waste/min

If you're burning 0.2 Rods/min, you get 10 Waste/min

ancient hinge
#

Thanks

feral vine
feral vine
#

i know but my question isn't clear

#

it's ok

median heath
#

Clear as mud 😛

feral vine
median heath
#

👍

ancient hinge
#

Just to make sure fuel generator does what I think it does?

median heath
#

Takes fuel and generates, yes.

ancient hinge
#

Okay

#

And how hard drives works? Is it fixwd witch hard drive gives witch options or its random?

median heath
#

Random.

ancient hinge
#

Bc if its random I get rid of recycled plastic and rubber alternative recepies and than I have a lot of by product (fuel)

cerulean stratus
#

So how do I use Boolean logic with smart splitters

vapid gorge
cerulean stratus
#

Like Or gates and And gates

vapid gorge
#

I'm not versed well enough with boolean to see how it could apply to splitters

you can use programable splittlers to have multiple commands.

if you have 2 filters on one then it's X and Y

and implicity NOT any other item

having 2 filters also lets X or Y through

#

if you're talking about most cuircuitry type things like minecraft redstone they have explicitely stated 'no' in videos

wind spade
#

Thread

sharp mist
#

i got 15 output and i need to split it in 3 and 12 how can i do this?

outer vale
#

just split it two ways and give it time

hybrid granite
#

Yeah that's the easiest way
The other way would be a five way split then merging four of the lines

#

There's not much reason to do it that way unless you're working with nuclear stuff and want to spread the radioactivity

ancient hinge
hybrid granite
ancient hinge
#

Clever

#

But that needs its separate building.... I think thats good only if you are sending items far far away

hybrid granite
#

Separate building? Why? It's just a couple splitters and mergers

ancient hinge
#

Oh, I forgot, my factories are small... They are the size of those splitters...

#

But I have a couple big in plan

hybrid granite
#

If your factories are that small, that's impressive
A five way splitter does take a decent amount more space compared to a manifold but not so much more that you should require a new building, maybe a single row of foundations

#

Depends how compact you make it

ancient hinge
#

So its not very impresive is it?

hybrid granite
#

Well, then it especially doesn't matter if it takes more space
Just build more stuff, you're going to need to build big at some point

ancient hinge
#

Yeah...

hybrid granite
#

And you're pretty likely to tear down starter factories anyway
It's up to you how you play, if you want to go super compact that's one way that works, but if you're just starting out don't worry as much about restrictions, just worry about figuring out what works well for you

ancient hinge
#

I worry about power line not being a straight line

hybrid granite
#

They'll always be straight, whether it's on a grid is up to you

ancient hinge
#

I mean the graf of power... Anyways isngood idea building atleast 5GW fuel generators pp or should I wait for better pp option

ashen girder
#

Just wait until you get Thermal Generators and Particle Accelerators. 😂

ancient hinge
#

But will it be soon?

hybrid granite
ancient hinge
ancient hinge
ashen girder
#

Making your power line graphs go wobbly.

hybrid granite
ancient hinge
#

Oh

hybrid granite
ancient hinge
#

Wdym particle accelerators do WhAT?

hybrid granite
ancient hinge
hybrid granite
ashen girder
#

And over time, they ramp.

ancient hinge
#

Oh

hybrid granite
#

What tier are you on? You might not even have to worry about any of this yet

ancient hinge
#

4

ashen girder
#

Honestly, I'm not sure it's ever really worth worrying about your power graph being flat, as long as the one line stays over the other line.

true junco
#

Real power graphs have curves.

hybrid granite
# ancient hinge 4

Oh
Yeah don't worry too much about either the thermal gens or particle accelerators, they're both much farther down the line

ancient hinge
ruby nebula
#

Healthy at every wattage.

wind spade
hybrid granite
ancient hinge
#

What in the word manifold.means

wind spade
hybrid granite
ancient hinge
#

Oh

hybrid granite
#

Much more compact but takes longer to get every machine going

ancient hinge
#

Yeah

sage tundra
#

do you guys think using blueprints in a new world is good?

hybrid granite
#

It can help, yeah

true junco
ancient hinge
#

Yep

ashen girder
ruby nebula
#

You don't get access to Blueprints until Steel though.

ancient hinge
#

I have steel

wind spade
ancient hinge
#

Okay I get it

wind spade
ashen girder
#

Hmm. That's a pretty smart use of those.

ancient hinge
#

Why not just not use particle accelerators?

wind spade
#

For what?

ashen girder
#

Particle accelerators are consumers, not generators.

ruby nebula
#

And late-game.

hybrid granite
true junco
#

There are a lot of things folks worry about needlessly imo.

versed violet
#

hey math, I have a graph problem to solve. Or maybe its a system of 4 equations with 6 unknowns, I'm not sure.

I need to deliver caterium ingots to Location One (L1). This is the primary objective. The transfer needs to be reliable and not use any extra resources. So trucks are out, drones are out, trains are ok, since I have them hooked to geotermal, but there is lack of space in target locations.
A secondary objective is to deliver rest of the miner output to L6. Or any caterium to L6, so it has its own source.

My available caterium sources are:
C1 (bottom left of map), currently truck shipped to main base but can be redirected to L2. L2 station is out of platform space and I would rather not make a kilometer long belt all the way to L1.
C2 in the swamp - currently used/siphoning couple ingots of other factory, but I would like to untangle this, so the other factory has the caterium node to itself. Delivered via L4 station to L5 station where it gets repacked to other train.
C3 also in the swamp - 50 foundations away, and 15 cubes below from L5 station, currently unused. Would like to avoid kilometer long belt, but could potentially drop a train station by when I expand north to get the uranium from the desert (the node they split-moved that I'm using)
C4 is close to my secret plutoonium manufactury and could be hooked directly, forgoing the need to ship remainder of the node used for L1 here.

The station/train connection are as follows:
Train 1 picks from L3 and L5 and delivers to L1.
Train 2 picks from L4 and delivers to L5.
Four more trains course between L2, L8, L7 and L6, delivering "secret base" mats.

Its mostly a conundrum of where/how to load caterium into a train.
L2 has a station with dozen platforms that will mess the contents of L1 train if it stops there (it doesnt stop there). There is no space to add more stations/platfoirms, whole thing already hangs above void.
L3 has no caterium nearby.
L5 has some 'nearby' but very long belts needed.

Halp.

versed violet
cerulean stratus
#

so, is there a way to get the same functionality of a priority merger, using smart splitters and overflow?

hybrid granite
cerulean stratus
#

for example, if I want to use coal for my generators, but only when petroleum coke isn't available

#

But normally this conversation devolves into "make it in a way that it doesn't use priority merger and you're a dumbass for asking for them"

hybrid granite
#

It's not exactly a common use case, which I imagine is why some people might just reject the idea

cerulean stratus
#

wait, valves do have a priority merger

hybrid granite
#

Well, either way, I imagine there could be a way to do it with smart splitters, whether or not it's easy or practical is hard to say

ruby nebula
ancient hinge
ancient hinge
hybrid granite
ruby nebula
hybrid granite
ancient hinge
ancient hinge
hybrid granite
ancient hinge
#

But its fun

#

Or the letsbgame it out failiure way (change doggos for trucks)

hybrid granite
#

Well sure but he's asking for a way to reliably transport items, which jump pads are not in the slightest

ancient hinge
#

You have to do it once every other time truck will teleporrtbthere

true junco
cerulean stratus
#

huge leaky pipes

#

they do the job, but they're huge and there's inevitably some waste

median heath
#

You are not a dumbass.
But if you feel the need for a prio merger, there is arguably a flaw in your design approach.

cerulean stratus
#

pipes are allowed prio mergers, with the vip junctions

oblique hollow
#

thats a terrible argument

#

VIPs are cursed voodoo jank

#

do not use them

median heath
#

Not exactly "allowed" as much as "accidentally discovered it can happen and have no idea how it works"

amber umbra
#

On priority merger topic (ala Factorio splitter), afaik the wiki way that uses smart splitters is the only current way to do it.

wind spade
#

in Satisfactory you don't really need priority merger anywhere

amber umbra
#

But it's kinda a pain, so everyone basically just standardizes on not bothering. I was trying to "repackage" multiple belts into 780 belts for fun as context when I was messing with it.

cerulean stratus
#

do you need overflow splitters anywhere?

wind spade
#

to guarantee 100% uptime of factories

hybrid granite
true junco
#

This is Satisfactory. You dont need to do anything. Just enjoy the view from the drop pod.

amber umbra
#

@cerulean stratus "wiki/Balancer#Belt_compressor". That's what I was remembering. I'm rusty on whether it's exactly what you're looking for. Cheers.

hybrid granite
ruby nebula
#

the view from the drop pod.
That is one thing (but not the only thing) I hope gets improved with 1.0.

median heath
#

Huh? Why would it need changing at all?

oblique hollow
#

its kinda broken atm

#

or at least fell apart a bit

median heath
#

?

oblique hollow
#

the intro sequence

median heath
#

The pod or the view?

oblique hollow
#

the view from the pod, when you land

median heath
#

Was fine 2 weeks ago when I went through it 🤔

oblique hollow
#

cant quite say i had the same experience

#

maybe its area-specific

true junco
#

I mean specifically there is no need to actually leave the pod after it lands. Just enjoy the view. 😆

vapid gorge
cerulean stratus
#

"Back in my day, computers were the size of a house!"

vapid gorge
#

well priority mergers imo are pretty pointless so I'm glad they look the part

shy kindle
#

Could someone help me fixing my blender diluted fuel setup?
There are some things that I think are not connected correctly (pipes)...I did the math multiple Times and it all adds up...

ancient hinge
#

I can try

shy kindle
sharp mist
#

why is my coal power plant doing this? i triple checked it now i i always have enough water and enough coal in it

oblique hollow
#

apparently not

#

one or two are struggling

shy kindle
cinder silo
#

Do you have a screenshot of your pipes, it reminds me of where someone is trying to push 360 water through a 300 pipe.

sharp mist
#

but i made it with some help of an yt tutorial, so i have 2 waterpumps overclocked to 150% (360 water) and one of the pipes goes form the front in the first 4 gens and the other pipe from the back, but the both pipes are conected

#

i am not on my pc anymore so i cant really take a screenshot atm

wind spade
#

I'd recommend to not follow online tutorials, just experiment yourself

sharp mist
#

i just copied the design for a good looking powerplant

wind spade
#

that way you don't learn anything though

cinder silo
#

Whoops, I shouldn't have added the png as well.

#

Fixed the spammy booboo 🙂

sharp mist
#

so i bulded it like this

#

blue is pump overclocked to 150% black are gens and orange are pipes

cinder silo
#

This is a quick and dirty 16 generator plant I threw down some time back, you can easily discern the piping layout.

shy kindle
#

If anyone is good with pipes and stuff and has the time to join my world... PLEASE ANSWER!! I troubleshooted my setup the whole day and something with the refineries is just not working right

wind spade
shy kindle
#

he helped and explained a lot for me !!!

vapid gorge
#

if your'e having issues with pipes I'd avoid those fluid buffers you have in line and not have the changes in elevation when making the loops to the fuel gens

gloomy hill
tiny fog
shy kindle
#

So this is my blender diluted fuel setup… the pipe inputs 600 heavy oil and distributes it as shown… for some reason some blenders dont get enough and some refinerys in the production of the heavy oil run full because of that…
(The problem is bevor the valves (10blenders) so it is not directly thier fault(I think))

sharp mist
#

do i need to worry about water dropping down in the end of the pipe if my coal gens produce constant power?

oblique hollow
#

its normal for the water to drop cause the generators drink it all up you know?

sharp mist
#

ty

versed violet
#

@wind spade Please accept my condolences for what you are going to go through after watching the latest CSS vid.

wind spade
#

recipes are usually simple, given I just read Docs.json

versed violet
#

It is going to complicate the base resource calculations. Depending on availability and cost of prune juice.

wind spade
#

not really, it's just another recipe

upbeat tide
#

Im gonna guess the whole converter stuff would just not be factored. Would be manual based on what the user has done

versed violet
#

I hope the recipe does not allow infinite loops to create resources from energy

wind spade
#

no, it'll be just another recipe, and it's up to the weights if it will be used or not

upbeat tide
#

And depending on how complex the conversions are, it may just not even be worth it. To make new uranium, caterium, quartz, etc etc

versed violet
#

does the calculator take power into account?
Or will we get a chain of iron into uranium by default as 'best' resource allocation xd?

wind spade
#

it does not

deft lichen
#

suggestion: make SAM ore off by default

#

*in case it shows up in pre-tier 9 recipes

versed violet
#

we dont know if its same ore yet

wind spade
#

given how little SAM is on the map, it's weight will be most likely a lot so the conversion recipes won't be "worth"

deft lichen
#

true

#

I'm thinking more about maximizing with world limits

#

ohh, max nuclear cap is probably higher now

#

well, most definitely given there is a new fuel rod

versed violet
#

much higher and no waste

upbeat tide
#

plus the new uranium impure node as well

deft lichen
upbeat tide
#

Ah didnt see that bit

versed violet
#

the waterfal node is split in two and other half moved to the desert

true junco
sand pilot
sand epoch
#

Im assuming the "garbled" item is sam..

simple moth
#

3450m3/m Crude oil > 9200m3/m fuel with alt recipe in refinery and blender, correct?

wind spade
#

don't even need blenders for that, but yeah

mental crater
thorny iron
#

Is it possible that the Fertile Uranium recipe (Non-fissile Uranium) does not make sense for power generation purposes even if one relies on burning plutonium fuel rods

sharp mist
#

i dont need constantly 45 water in coal gens right? i need 45/min so per second its like .75

median heath
#

Yes, it is 45/min.

vapid gorge
sharp mist
#

it is stable but i had the problem that it was not so i fixed it

thorny iron
oblique hollow
#

If you want plutonium, thats thw recipe

thorny iron
#

but not enough to compensate

#

ok the wiki confirmed my calculations

oblique hollow
#

The efficiency of Uranium to Non-Fissile using that recipe is exactly twice as much if you ignore some uranium alts

thorny iron
#

"The fertile recipe can be used to maximize Plutonium Fuel Rod production, but the energy lost in reduction of Uranium Fuel Rod is greater than the energy gained in Plutonium Fuel Rod, which decreases overall power generation."

oblique hollow
#

Its literally just for point maximizing i think

feral vine
#

Guys if I put 2 buffers, when the train loads, both would fill and then output when fluid is transfered, should I put a pump so the buffer above fills up? or do I put the large buffers higher?

vapid gorge
vapid gorge
#

or this for more compact

feral vine
#

pump is powered?

vapid gorge
#

best to always keep them powered otherwise they kill headlift

deft lichen
#

pretty sure this one has to be powered, else the fluid would never be able to go up into the buffer

feral vine
#

oh right

#

this gud?

vapid gorge
#

looks right, is the pump pointed in the right direction?

feral vine
#

yup

#

made sure

#

and is powered

elder hill
#

Would anyone be interested in a super-simple transportation calculator?

#

because I'm just going to host it privately on an azure domain for me and my pals, unless somebody wants it

deft lichen
deft lichen
#

if the site is static, you can just host it on GitHub Pages or Cloudflare Pages for free

#

although you'll probably need a paid domain not with GH Pages

elder hill
deft lichen
#

you can check the wiki page for a list of known tools, afaik there is nothing like this, but I can't tell with certainty

elder hill
#

yeah, the azure free domain is shady as heck. you always end up with some "blackwater53.nothaxipromise.nobodyheardof.sf" domain lol.

deft lichen
#

GH pages are username.github.io/repository

elder hill
#

do you know if it has a basic pipeline for compiling vue3 components?

deft lichen
#

there are some workflows but I know very little about that

elder hill
#

i'll check it out. might be worth keeping the repo public so it can be used by others.

shy kindle
#

Can someone maybe join my World and help me with a Problem regarding pipes?
(I know I ask this everyday but I just cant solve it)

deft lichen
shy kindle
#

Will do that

sharp mist
#

if the recipe creates 2 per craft and it says 20/ min does it 20*2 per min or just 20?

hybrid granite
#

If it says 20/min it will output 20/min regardless of the amount produced for a single craft

sharp mist
#

okay ty

true junco
#

Yeah. Its not telling you cycles per minute.

mental spire
#

hi here do you know if i can find and where a complete ressource map updated with 1.0 changes ?

elder hill
#

i was trying to look for the same, for planning purposes

deft lichen
#

Or

#

!wikisearch 1.0

brisk shoreBOT
#
Satisfactory Wiki

This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

sharp mist
#

what is this?

outer vale
#

doesn't look very math or meta

#

probably just inside a building

oblique hollow
#

looks like shadown planes

#

seems like you have some vanished machines here

median heath
#

Mk6 belt train maths:
50 per Stack
-67.08s RtD
-1431.13 Items/min

100 per Stack
-107.08s RtD
-1793.05 Items/min

200 per Stack
-187.08s RtD
-2052.6 Items/min

500 per Stack
-427.08s RtD
-2247.82 Items/min

Fluid Trains
-107.08s RtD
-896.52 Items/min

--

Fluid Trains vs. Freight
Fluid = 1793.04/min
Mk6 Freight = 1793.05

next pewter
#

Hehe, i have the feeling the 1200 was chosen deliberately to balance these two out!

deft lichen
#

780 would've been too weird to end on, 900 is too little of an upgrade, so 1200 it is

wind spade
oblique hollow
#

this feels more like a rounding error than anything

ancient hinge
#

I have a prblem

#

I have wire and copper ingot running on one belt, and I want to use any splitter like this: if theres no overflow (theres only copper ingot) I want it to go right, but when there is (copper ingot and wire) than I want wire to go right and copper ingot to go in centre...

ashen girder
#

Splitters can't really do logic like that.

deft lichen
#

don't mix parts if you don't know how to separate them

ancient hinge
ancient hinge
cerulean stratus
#

you might have to use multiple splitters hold on

deft lichen
#

what are you trying to do that requires this super specific setup...?

ancient hinge
#

yeah, thats what I thought, but I cant come up with how

ancient hinge
#

red is what makes the issue

#

and dont mind the unconnected things

deft lichen
#

oh, you're trying to pointlessly ratio split

cerulean stratus
deft lichen
#

"we"?

ancient hinge
#

60 = 1 and 0 = 0

cerulean stratus
#

me and maslo

deft lichen
#

oh, so this is not about factory resource distribution - I'm out

ancient hinge
#

and if you want to feed that 1 in multiple logic gates, you have to split it

ashen girder
#

I.. would just use a logic mod.

cerulean stratus
#

I have to ask why is wire going into that belt

ancient hinge
ashen girder
#

I find it more fun to build logic than build NAND gates. 😂

ancient hinge
ancient hinge
cerulean stratus
#

so it is possible

ashen girder
#

I'm sure it is possible. Once you've got NAND you can build the whole thing just fine.

ancient hinge
#

oh wait you said you made OR didnt you? @cerulean stratus

ashen girder
#

NOR also works IIRC.

cerulean stratus
#

any overflow

ancient hinge
#

ooh, yeah, ok, so as I thought

#

anyway

cerulean stratus
#

what you might want to is just replace all the wire with copper ingots, and I think the solution is to go with the same strategy as the not gate

ancient hinge
#

yeah...

#

but "just" isnt the right word

ashen girder
ancient hinge
#

what? that an AND gate with NOT gate at the end

deft barn
#

Is there a website or something where you say "i need 18.75 motors per minure" and it shows you how to make a layout for that?

hybrid granite
#

Check the pins for the tools, they don't really give you the layout though just the amount of machines

fiery tinsel
#

how do you make compact manifolds? I wanted to use them for my circuit board setup, but I have very little space (around 35% of a foundation)

deft barn
#

Oh darn, why did i not find this tool back when I could have made an actual factory instead of a megacloud of spaghetti.

hybrid granite
#

Might help more with the layout but idk

velvet burrow
#

random question, am i going crazy or is there a secret message in the censored clips of the new main channel quantum tech video... kinda looks like some bits in the waveform

oblique hollow
#

tools shows you numbers but now how to connect your machines

#

i dont think there is any website that actually tells you how to arrange machines as that part is just too subjective

#

it shows how much you need to produce and where stuff needs to go, thats about it

ancient hinge
hybrid granite
#

Satisfactory Calculator has an "advanced view" where it shows the individual machines, splitters, and mergers but it doesn't say how to actually lay them out and I think that's for the best cause it really doesn't have a best option

clever bay
#

does anyone have a sheet of the 1.0 recipes yet? I'm trying to plan out my 1.0 game

oblique hollow
#

nah

#

we dont have any rate or anything

clever bay
#

kk, waiting to break out the excel and go for a max points build

wind spade
#

why excel?

#

would be impossible to do max build there

sturdy viper
#

Is there any fix for hyper launchers in v8? Haven't been on the game for a while 🙏

wind spade
#

fix is to not make them 😛 personally I wouldn't abuse a bug

oblique hollow
#

circular ones are busted for good as far as i know

median heath
shy kindle
#

Just a quick question do buffers let through the headlift generated by pumps before them?

hollow furnace
shy kindle
hollow furnace
#

yw

ruby blade
#

Simply place them parallel instead of inline.

versed violet
#

dumb question - is it possible to replace 2nd wagon (right after loco) with a loco, or do I have to recreate whole train?

deft lichen
deft lichen
versed violet
hollow furnace
vapid gorge
mint dew
#

i dont want to deal with the heavy oil resadue

vapid gorge
mint dew
clever bay
#

cant you turn it into plastic and rubber?

#

or turbo fuel

calm mauve
#

or even just diluted fuel

clever bay
#

put that in some generators and you're good to go

inner portal
#

whats the move for fuel generators? do i use all the oil to make fuel and make plastic containers from the resin and water or should i have some dedicated plastic refineries and make diluted fuel from the heavy oil residue?

calm mauve
#

i'd make a separate rubber plastic factory from the fuel generator ones

wind spade
#

use all oil to make diluted fuel 🙂

#

you can then make plastic/rubber out of the fuel

#

and yeah, have separate factory for plastic/rubber and separate for fuel

inner portal
#

so i'd use this recipe for all the crude oil?

#

and then go from there?

wind spade
#

yeah

inner portal
#

alright, i've got this in plan for these nodes here, should i start on the project or do you think it'll be a hassle to transfer to turbofuel later on

wind spade
#

I do not think turbofuel is worth it

fringe pond
#

can i ask u what app did u use for this diagram ?

vapid gorge
#

It’s a poor calculator though

fringe pond
cloud tree
#

So ive seen many tutorial videos for coal power using 3 water extractors connected to one mk1 pipe. Why does this work? Isnt mk 1 pipe 300m3 water and 3 extractors 3x 120m3 (360m3) water?

outer vale
#

they're generally laid out such that no individual pipe segment needs to handle more than 300

cloud tree
#

Now twice ive seen them connecting 3 extractors to one pipe and that one pipe going up with a pump and than manifolding to the generators? That would mean after the 3rd is connected its 360 going up?

ashen girder
#

It isn't, no.

#

They're only pushing 300 if they're all going through one mk 1 pipe.

cloud tree
#

So how would you guy generally approach this to make the most
Clean build, connect 2 extractors to one pipe
Mk1 , entering the manifold from point a (the start of the coal gens), and than connect the other extractor to the end of the manifold?

ashen girder
#

I split one into two and run a pipe to either end, personally.

deft lichen
#

!wikisearch Coal+Generator

brisk shoreBOT
deft lichen
#

this is why it works, no pipe needs more than 300

#

(this applies to all layouts in the diagram above)

ashen girder
#

Note that the 3rd image is effectively what I said, what matters is there are two connections from extractors to pipes.

cloud tree
outer vale
#

tbh I just use 1 underclocked extractor directly connected to 2 gens

ashen girder
#

Heresy!

cloud tree
outer vale
#

2 rows

#

I usually don't have a logistics floor for the coal, but a lil space underneath for piping

#

usually I build the gens above the water extractors, so the 2:1 tiles neatly which is always nice

cloud tree
#

I just cant seem to figure out how to make a logistics floor clean and conveinient to build. Imo it always takes so long to make the 180 pipe curves (going down) and conveiyer lifts and heigher up splitters etc. I dont really know how to utilize the blue prints for this

wind spade
#

I wouldn't build logistic floor 🙂

ashen girder
#

Ceiling and wall mounts help a lot.

cloud tree
# ashen girder Ceiling and wall mounts help a lot.

Thanks ill look into that too. Same went for when i made the plastic and refinery stuff in another safe (i didnt play for a long time) it just felt i took way to long to build something, like if i was missing the knowledge on whats practical

ashen girder
#

Honestly, whenever I've planned a factory out in more detail, it's gone way faster. That takes a buttload of brainpower from me though.

uncut pawn
#

For my future use

Max uranium -> 2100/min
Encased Uranium Cells: 25 in 20 out -> 1680/min
Uranium Fuel Rod: 20 in 0.6 out -> 50.4/min

Reactors: 0.2 in 10 out -> 252 Reactors, 2520 Waste/min

Non Fissile: 37.5 in 50 out -> 3360/min
Plutonium Pellets: 100 in 30 out -> 756/min
Encased plutonium cells: 10 in 5 out -> 378/min
Fuel Rod: 10 in 0.5 out -> 18.9/min

Reactors 0.1 in 1 out -> 189 reactors, 189 plutonium waste a min

441 reactors total. 1.1TW power total

vapid gorge
#

in 1.0 more uranium on the map, recipes are changing, and you can, if you really want, convert more material to uranium

uncut pawn
wind spade
hollow epoch
#

and you could then also use the new fuel rods

manic mulch
#

I cannot wait to retrofit my HMF and CMP factories and remove the screws.

#

I only have like 3 active manufacturers right now so it won't be too much of a hit.

tender gust
#

If have a pipe with a junction one going down and one going straight. The straight part leads to my fuel gen, and the down leads to emergency fuel storage and the two pipes later reconnect, with a valve on the emergency side. If my input of fuel stops, will the system pull the fuel out of the emergency storage from where the two split or only when I open the valve?

wind spade
#

you shouldn't use valves at all

tender gust
#

Then should I keep my emergency fuel on an isolated network for if/when I need it?

median heath
#

Shouldn't need emergency fuel 🤷‍♂️

wind spade
#

fill, disconnect, keep disconnected

#

or just use priority power switches

royal yacht
#

I wanna try my hand at making some load balancer blueprints but I don't really understand the maths behind them

#

can someone explain how the 1:5 one was designed as it having recursion throws me off

median heath
#

Willingly making balancers?

I retract all cat photos.

royal yacht
#

lmao

#

I will probably still mainly use manifolds

#

I just figure I should get around to at least understanding load balancer maths even if I never use them

median heath
#

Math first, then actual building design.

royal yacht
#

yeah but I have no idea how to calculate it at all

#

like no clue which branch of maths to go down to even work out how to theoretically solve a 1/5 split with only 1/2 and 1/3

median heath
#

You type "1:5 belt balancer" into Bing image search. 😉

royal yacht
#

:p

versed violet
# royal yacht can someone explain how the 1:5 one was designed as it having recursion throws m...

Two simple principles:

  1. A splitter will always split equally to all connected outputs, in round robin style. (unless one of belts is full and skips the turn)
  2. A merger will always pick form each belt in turn, round robin style, unless some belts are too slow and 'miss' their turn.
    Observe, that you can route into merger more than its output belt can handle, and merger must pick up from every input belt in turn.
    If you split the output into 6 parts eqaully by principle 1, then route one of the parts back to merger, taking advantage of principle 2, the end result will be 5 parts coming out and 1 part circling around inside.
wind spade
royal yacht
#

it's that simple... how have I only just realised that

median heath
deft lichen
#

Wait, can't you easily make any 1:n balancer that way?

#

1:7 is 1:8 but merge 1 back

wind spade
#

yes

#

1:X is equal to 1:X-N and merging N back

median heath
#

Simple math do be simple.

royal yacht
median heath
#

1 / catwiggle = catwiggle

oblique hollow
#

catwiggle = 1

#

catwiggle = catwiggle

median heath
#

catwiggle = Life

next pewter
mental crater
#

masked singer stinger

median heath
vapid gorge
wind spade
median heath
vapid gorge
torn quarry
#

im too lazy to to think, which is better turbo fuel or turbo fuel blend?

median heath
#

You're going to hate the answer if you don't want to think...

#

Because "better" is subjective.

torn quarry
#

wwhat do each favor?

#

i take it blend is the more 'sloppy' one

calm mauve
#

it needs a blender iirc

median heath
torn quarry
#

they both cost same amount of coal?

#

is one faster? how about heavy turbo fuel?

vapid gorge
brisk shoreBOT
copper light
#

Hey all, I'm planning a megabase with 1.0 release and am hopeful there are some datamined resources at least around starting areas, along with updated calculators and requirements for the various Space Elevator tiers. Can anyone direct me to the most current resources for such planning, please and thanks?

calm mauve
#

they arnt 1.0 compatible yet

proper belfry
versed violet
#

Any idea if nut shrubs occur in patches anywhere? I know the berries do and there is two spots in grass plains with dozen of them in one place, but is there similar thing for nuts?

#

not asking for bacon shrooms, cause they dont grow back

torn quarry
#

is there a way to refine bauxite without coal?

versed violet
#

there is an alt recipe

calm mauve
torn quarry
#

ok nope, there is a way to get alumina solution, but not ingots, which, idk there are a few things that use the one but not the other but not many

versed violet
#

you need to process alumina into scrap then smelt those into ingots

vapid gorge
#

you can use oil instead of coal

torn quarry
#

ye, cool i guess

#

i had never realized how uncommon sulfur is until now

median heath
#
  1. Why is that spoilered?
  2. It isn't rare compared to its uses.
#
  1. The only people who have sulfur issues are people who actively choose to make Turbofuel for power.
#

Max Nuke + ALL Bauxite using Instant Scrap still leaves enough sulfur for hundreds of Batteries per minute.

vapid gorge
#

@main thicket where is hte belt of 42 coming from? and where is it going to?

main thicket
vapid gorge
#

manifolds always work it's true.

torn quarry
#

nuclear is annoying because it requires so many different resources to craddle to grave it, with a bit of external help its managable but still a pain

main thicket
#

yeah they just take some time but its alright

median heath
#

Ah my eyes

#

😫

vapid gorge
#

yeah that's a terrible planner UI

main thicket
#

btw why sometimes when i add 2 or 3 water extractors in one line only one is working and the others are just idling?

median heath
#

Read the description for pipes.

#

Then do 120 * 3 - 300 👍

cinder silo
#

Planning nuclear as one huge plan is just asking for a headache, break it down in to smaller plans for the sake of sanity.

torn quarry
clever bay
#

anyone have the numbers for a max point build for 1.0 yet? Including power items needed

median heath
#

We don't know all the items nor their point amounts so that would be impossible.

median heath
#

Also, why would you want everything solved for you before the game is even released?

clever bay
median heath
#

Numbers would be "solved."

vapid gorge
clever bay
median heath
#

🤔

vapid gorge
#

I'm not sure about starting a goal that is essentially physically impossible, especially since there's even more resource pm availability on the map in 1.0 than now, but sure

clever bay
clever bay
median heath
#

@vapid gorge are you proud of me? I didn't say ||Imagine automating Project Parts.|| this time. 😮

vapid gorge
torn quarry
#

is 200 batteries per minute enough?

median heath
#

You are the sole person who can answer that question.

torn quarry
#

like, with a decent amount of drones

#

like what is aproxamately the consumtion rate of batteries per drone?

median heath
#

You are the one who builds the drones in your world.
So you are the only one who can know what your drone battery consumption is.

torn quarry
#

can i have like a rule of thumb

median heath
#

No, because there isn't one.

calm mauve
#

the rule of thumb would be. take your production and subtract each drone port consumption. if anser is less then zero you have a problem

torn quarry
#

whats like the formula for drone battery consumtion