#math-and-meta
1 messages · Page 132 of 1
and if you're using copper/iron alloy recipoes
well, not using them because of the known (and unknown) changes. not even solid steel. I reckon all basic ones except the encased beams should be "safe", even ig inefficient.
For all we know, every single recipe has changed. Have they even confirmed a single specific recipe that hasnt?
why would they confirm recipes that havent changed
they would just not mention them, as they have
because everyone is itching for any information and it's fun to dribble it out?
yeah but "hey guys modular engines are the same recipe" isn't exactly news
a lot of the production lines are really well balanced, the ones that need tweaks (ie computers, nuclear fuel) are being slowly dribbled out
i imagine most recipes are the same
So? you can say the same thing about hte hmf recipe but because some people have strokes over things not using whole numbers, it changed
Why did Computers need tweaking?
Because "screws bad" i assume.
IIRC it was to avoid the first manufacturer part requiring a full 4 components
as for whether or not that's valid, CSS seems to think so and that's good enough for me ig
Idc why they think they needed adjustment.
Given almost every other machine requires a part it makes to make it beforehand.
I asked why you think they need adjustment.
I don't particularly care if computers are adjusted or not
but the reason they are being adjusted is because CSS thinks they need to be, which is what I meant by "needs tweaks"
personally I look forward to not needing screws for early computer setups but I really don't mind it either way
@versed violet I've been playing around with both Satisfactory Tools and Satisfactory Calculator, and also working on my own spreadsheet.
These tools are great, but I have several issues - which is why I am working on my own spreadsheet and solutions.
- Graphical calculators will provide the numbers and flow, but often lack an efficient breakdown using splitter and merger tools or load-balancers I'm also a big fan of using storage containers throughout the flow to help ensure smooth flow.
- The solutions are often confined to 2D - I'd like to play around in 3D and sketch-out builds that incorporate features like splitter/merger floors, vertical conveyor belts, conveyor belts with splitter/merger heads.
- Realistic distances - object placement that actually considers the amount of space/volume required between components. This also considers height changes, obstacles, etc.
- Component Color Coding Objects/Maps/Signs: Early in the game, I set points on the map with color coded points (iron = grey, copper = greenish, limestone = light yellow, sulfur = brighter yellow, coal = black, etc.) Then I keep the same color scheme for signs, buildings, etc.
I've been playing around with the open-source program FreeCAD, using it to create blocks and shapes that represent building, conveyor belts, splitters, etc.
FreeCAD should allow the use of layers and object snapping to have a reasonable degree of certainty before actually creating the factories in-game. FreeCAD can also import and set up components using Python - usually, I'll run the requirements through a GPT model. I think it needs a bit more work, ideally, it's find a balance between ease of use and detail.
I'm using GFN to run Satisfactory, so no mods 😭 or blueprint imports.
For 1) usually people do manifolds, so Tools intentionally do not show splitters and meegers, since there's infinite ways to split and merge. Also, no idea how containers will help with smoothness
- they are calculators, nor floor planners. And best floor planner is Satisfactory 🙂
(You can ofc do anything you want, these are just my reasonings on why and why not)
@wind spade thanks. I was looking at your GitHub repo today. Will you be updating the tool when 1.0 launches?
Not sure yet
Imo computers not needing screws is decent for seperation of resources. If you wanna complicate it and bring iron in by using iron wire to make cable, that is a fine choice
Continuing the thread - the calculator is not arrangement planner, it just counts the total machines/resources needed and that is perfectly fine.
However, it lacks persistency. In excel I can color off the machines built or machines needing rechecking (as you can see in yellow here #math-and-meta message)
Excel also allows naïve floor planning by calculating how many rows of machines are needed, summing up the machine sizes + required belt space, then counting how many 8m tiles that is.
I'm also a big fan of offline/local tools that don't need resource heavy browser.
Then there is the mentioned before aspect of tinkering with building numbers.
Oh, and multitab excel also allows easy setting up of imports/exports between factories.
"How many rows of machines" is going to be very specific to the individual, so there is no way that Tools could even attempt to show that.
persistency - I plan to touch on that in new Tools
floor planning - as said above, every person has their own build style, so adapting to all build styles is impossible and making some "average guess" would be useless for most people
offline/local - I'd like that too, however it would probably still run in some sort of browser emulator, so idk if that's something you'd like 🤔
tinkering with machine counts - also something planned for new Tools (changing clock speed mostly)
import/export between tabs - planned for far future for new Tools
Floor planning is not in the picture. Its just something you can do manually in excel, semi conveniently.
If you want to run it locally, perhaps proton would help to package it as exe.
Just having excel/tabular export would suffice for me - the calculkator is used for calculating totals and finding recipes, rest of the work is more comfortably done in excel (storing. tinkering, floor planning and marking off things already built)
yeah proton would be the way to go without having to rewrite it completely in some different technology
rewrite wouldnt make sense
Uh, does train station (not freight platform) use 50MW or 0.1 MW? Wiki says 0.1MW, but ingame looks like 50.
Should be 50 MW.
But they idle and drop to the standard idling 0.1 when there is no train.
does the old stockpile method not work? i got 6 onstructors getting materials from one big Mk3 belt but the last 2 arent getting enought
how much is on the belt? how much does each constructor need? is the belt mk3 everywhere?
its 3 smelter making 90/min and 6 construcros using all to make 90 rods/min
but the last 2 go idle half of the time
are all of the previous ones filled?
yes
to max?
i am manually filling them to check
nvm found the issue
im doing all the belt spagetti below the floor, one of the lifts was an mk1 but the counterpat above was an mk3
it was slowing everything down
so i built a satisfactory spreadsheet for the first time and need some help verifying that it is fine and i did not miss anything
i am having a slight dicrepency between this and the satisfactory calculator is there a reason for this?
i dont even know what im lookint at
☝️
im having a problem with my first train station where my entire system clogs cause there is more of one item than the others. Do i fix this by making that item its own freight car/station or should i make a large storage center that filters out the trains deliveries?
which calculator
The one at satisfactory-calculator
that sometimes gives weird results for me 🤷♂️
I think it is because that assumes the belt speed as well and my spreadsheet doesn’t
it doesn't assume belt speed afaik
Also I tried the other one but couldn’t find a way to set up overclocking
No I set the belt speed
just divide the number by 2.5 if you want full overclocking 🤷♂️
seperating would be the better move if you didnt unlock smart splitters in the MAM yet
ive been using smart spliters but it still clogged
then you maybe didnt use them correctly?
how the hell are you supposed to balance the reinforced iron plates in a modular frame factory????
whenever you have mixed cargo, you NEED an overflow splitter that leads into an awesome sink
balance? you mean how to split it up between machines with belts?
like that kind of balancing?
usually just a single splitter
oh that makes more sense instead of making more storage i hadnt been sinking it
thank you
i know how to split, but how do i split the the assembler producing 5 r.i.p converts into 3 r.i.p to work properley without overflowing
you dont try to make a perfect split
make 15/min plates and split it into 5 assemblers making frames
overflow is usually recommended here
well overflow is usually the way to go
if you really don't want overflow, just make a balancer (but prepare for pain)
as a 1 to 5 balancer is doable but needlessly complex
then why did satisfactory make it almost impossible to balance
its a puzzle
?
because you don't need to
balancing just isnt very good in this game
its an optional way of doing logistics and the usual method is to NOT balance
but its so annoying when stuff isnt perfect
idk, I consider manifolds perfect
3 to 5 with a manifold belt
100% usage of reinforced plates
seems perfect to me
just that the belt itself is not a "perfect 3 to 5 split"
i used manifolds to do the math and nothing lines up
if you want you can also just adjust the clock rate of the reinforced plate assembler so it makes 4/min
sorry, but then your math was off
how so?
cause of experience? i know it works and that it works at all
ive seen others used it and i used it myself countless times
so the chance of that suddenly not being true anymore is just not given
manifolds always work at 100% efficiency, once they are filled
manifold main downside is it takes a dozen minutes for everything to fill
but you can prefill or just build next part of factory while it's filling
and if you are impatient with it it can be frustrating or seem broken, but it really isnt
why 2
but the first machine doesn't need 15
modular frames use 3/min plates
all of the do
not 2
i know
so why 15/2
thats why it does not line up
do you mean the way the manifold works?
because it splits into 2
yeah, but only initially
a conveyor splitter
first machine needs 3, it gets 7.5/min
what do you think happens to those 7.5/min that it gets once the inventory runs full?
does it just keep accepting 7.5/min?
i did not understand that sentence
first belt split - 7.5/min one way, 7.5/min the other way
right
7.5/min goes into one assembler that only needs 3/min
Hi, was anything new announced regarding (alternate) recipe changes (since the standard computer recipe)?
what happens once the inventory of the assembler is full of reinforced plates?
who said its going into an assembler
it has to
thats how the manifold gets used
define manifold?
isnt it the structure that over time splits less resources because it always halves the amount of recources?
thats only part of the deal?
the manifold does that if you ignore where those splits go into
what?
if you had awesome sinks on each split, then yeah, you would always get half as much after each splitter
because awesome sinks never fill up
but thats not how you use a manifold
you split stuff into a machine so it fills up and then overflows
you suggesting me to use awesome sink for overflow?
no, that was just an example of how it would work out numbers wise like how you described it
why does it need to overflow?
please try to follow along this example
lets finish this first
you'll get it when we are done with that
why though?
because im trying to describe manifold usage?
and how it is supposed to be used and how it is supposed to work?
oh
ohhhh
when the assembler overflows it fills up another row of assemblers gradually
yep
and then that assembler overflows
all the way until at the very end, the last 2 machines recive exactly what they need (that is just a quirk of how the numbers work out when you use manifolds)
one question
sure
how do i balance ann odd number of assemblers using a manifold
well, you have one splitter per assembler
5 assemblers to use 15/min reinforced plates, right?
cause each one needs 3/min
first one gets 7.5 and slowly fills up
once full, it will only accept 3/min
so now the first splitter no longer does 7.5/min and 7.5/min, but 3/min and 12/min
because the first assembler just cant accept any more
now the second assembler receives 6/min (12 / 2)
it needs 3, so it overflows again
now the belt splits into 3/min and 9/min
third assembler gets 4.5/min, so that one overflows too
you only need one
15/min fits onto a mk 1 belt
the other manifold is for the iron rods
which is 60/min split over the 5 assemblers
so thats 4 rod constructors
I hope most of it is clear now?
Any questions left?
no.
Late response because I didn’t see it at first, but thanks for this.
non-satisfactory things go to #off-topic-general
Cheers king
So like... half of #design-and-architecture given how unsatisfactory it is 😉
HELP I am so confused I tried to do math but it isn't mathing!!
I am making screws 120/m, using a splitter to make two lines 60/m into assemblers to make reinforced plates. The assemblers however are not running at peak efficency because there aren't enough screws. What is happening?
You are using belts that can handle 120/min where they're needed, yes?
ah does it have to be mk2?
Did I just see a Mk6 belt?
Random idea:
Final space parts delivery phase should require parts/minute sustained over 10 minutes.
And parts 'expire' 1 min after being built.
To force user to actually build a factory 😉
With how big CSS are on forcing stuff on people, I'm pretty sure that could happen only via mod
Yes, these evil CSS people forcing us all to play their game.
(I know irony is dead and all, but I hoped you'd catch it)
Sorry to break it to you, but if you are in here, you are already part of the Cult.
PRAISE HANNAH!
IKEA Star Core my beloved elevator part
I truly am a big fan of the Landscape With Stone Dicks With Just A Spot Of Blue On The Top®
@worldly lily see #math-and-meta message for alt recipe choices
I need the pump at the top, (its going down behind me), or else theres 0 flow rate
so pumps reset head lift
This is the flow direction, right?
if hte point on the left is lower than the point on the right you don't need any pumps
yes
oh, I can try to remove some of the pumps then
Did you let the entire pipe fill up before trying to decide "it doesn't flow" or did you just expect immediate perfection?
I waited for nearly a minute, still not any flow rate
take some overhead shots
Because these say "Hi, I am empty, don't try to diagnose me."
built something tall if you have to
Yeah, takes longer than that depending on length of pipe.
dont have cheats enabled
you can build stuff with foundations
or scout towers
alright, I will remove the pumps and wait even longer
or ladders
also turn off anything that might be consuming the oil, let it flood
Pipes are not belts.
Never think about pipes in terms of belts.
Yellow section is naturally going to fill first, then BOTH red sections before green even thinks about having full flowrate.
currently not connected to anything since im still building it
makes sense. didnt think satisfactory had this kind of physics
Why would fluids not have fluid physics?
not all games have realistic physics...
This is Satisfactory.
im very new to the game
it happens. Keep pipes simple, let systems flood, you'll get there
What other games do/don't do is irrelevant 🤷♂️
One shouldn't assume just "because other game" that "new game I am playing" works anywhere similar.
alright. I appreciate all the help! I will finish this pipeline and see if it flows fine!
quite hard to know when you are brand new to a game. assuming a game has very realistic physics can prove problematic if it does not
the right pump says it has a headroom of 18.5m (exact same as the left pump). why is that? (note that it flows from right to left)
Hm because both have then? If you have that section again after the pump on the left with the same incline, then of course it has the same headroom.
it doesnt seem like that pipe is 18.5m in elevation
Are that the 4m steep foundation ramps?
Then it fits, that would be around 4x4m so 16m and there is a part at the bottom so it could be 18m
I am also not sure, on the other side on the screenshots above it looks like the pipe goes down and then up, you don't need pumps in the bottom then, refer again to that PDF that I sent you and read the "Water tower" section. With the pumps in the valley you reset the headlift, which does not make much sense of course. The yellow part fills first of course because it is the lowest, pipes fill from low to high as is also stated in the PDF in the Introduction. Then you only need pumps that are for pipe sections that are higher than the initial output, which you notice when the pipe does not fill up although the lower part is filled. I hope that helps a bit!
makes sense
You can easily test when you have the 1m and 4m walls, just zoop them and count them
I have 1 Belt A with 240 Iron Plates/min on it and another Belt B with 50, and only have access to Mk3 belts (270/min).What is a method that would allow me to merge 30/min of B into A without backing up the machines feeding A
manifold. or smart splitters if you really want to make sure
I've tried both. This tries to force all of B onto A until it gets backed up, which results in all the previous machines getting backed up
where is the remaining 20 going?
onto A. I'm not getting one belt with 270 and another with 20, I just get one overfilled belt with 270
how many smart splitters did you use?
One, on B. How would you use more?
well, you put one smart splitter on each input (250 and 50) before merging them with merger, set one port on them to overflow and merge the overflow belts into one. You get whatever fits on mk3 in primary and remainder on overflow belt
I'll give that a shot
red are inputs, green are outputs.
Think that might've solved it. Thanks!
Tunneling question - how do I increase view distance here?
@versed violet That looks like the fog, the only way to do that is console command, r.fog 0
Under-map fog is far less defined because it isn't really meant to be seen, hence the weird cut offs with it.
hey I've had satisfactory for a hot minute and I'm trying the make my factory's electricity stay flat but i always make it jump up and down when i start screws any tips on that
basically, your factory has to 100% efficient for the power consumption to be flat
Hi, how do I pull out 50 and 40 from 90? I need help with making 8 rotors per min.
wdym pull out what exactly
Iron rods
Like lets say I make 90 iron rods per min, and I need to have 40 go to the asembler, while the other 50 goes to the screws
my question is how do I pull 5 from the 45 so it can go to the other 45 to make it 50
manifold
You can just use a splitter. The amount each side receives doesn't matter over the long term. It will balance itself eventually.
if one side is receiving more than it's suppose to it will evenly fill up, creating a backlog of iron rods
the overflowing iron rods will go to the other side where theyre are needed
Yeah the thing is, I am stupid at manifolding
you don't have to think about manifolds, that's whats great
if you have a system that uses 50 and a system that uses 40 it'll self balance with 1 splitter
exactly just make sure that the one side is dialed down to accept only 50 rods per min
well if you're feeding 45 into a system that uses 40, what's going to happen when it's filled up?
right
aight, thanks my dudes
other very simple way to get specific amounts on belts, maybe when a single manifold isn't quite right
Clock the machines to put the exact right amount of items per min on a belt and only merge those
I call it selective merging because apparently very few people think about this so prob needs a name
I did try to do that, but it went into waste and resorted to asking
waste?
I mean that I scraped that idea and wanted to ask
ah
what was the issue you were having with clocking machines to merge only certain groups?
My brain keeps on playing tricks with me and I keep on messing things up, so I always try to keep up with someone that it is for my liking.
I don't know what you mean by "so I always try to keep up with someone that it is for my liking." sorry
I am so tired that I don't know what I'm even typing, what I meant to say was something for my liking, aka merge and split only.
go sleep 😛 figure stuff out and/or ask me things tomorrow 😛
Yeah, fog fixed it.
there it is i also tried separate containers i just don't know how to fix it
ok so you're wanting to work on your smelters first? not power syste?
i got the smeltes and first row of constructors flat lined i need my screws to stop blinking yellow
so the issue is your screws are backing up right?
how many screws per min are you making
what speed is that belt into a container?
mk2
and the screws?
all of them except for the first 2 smelters are mk2
this one isn't connected?
no, how many screws per min are you making
40 per minute
total?
i didn't realize that
you have 2 constructors not connected up but I don't think that's the main issue
each so 40 times 4 is 160
how much can a mk2 belt move?
120
there you go
it's the simplest thing but also the most critical, that you keep in mind how much your logistics can move per min
with the 2 constructors that aren't connected you'll be making 240 so will need at least 2x mk2 belts to move them continuously
got it 🙂 thank you
do you want to sort out your power now?
im about to add more coal factorys if i cant figure it out i will send a text
if your power is up and down then that means your generators are starving from 1 or more materials
manually check them to see which it is and then follow the problem back
@peak haven you can toggle which purities you see also on the right
grassy fields, where you are, is the lower left
Yeah I’m specifically set up like, right here
10 refineries at 60 crude oil/m for 40 fuel/min going to 20 fuel generators at 250 MW for what should be 400 fuel/min total
refineries are being fed by a 600/min crude oil extractor
i waited for all to be full so there is a buffer but it is still consuming fuel faster than i make it
fuel gens at 250 MW? they do 150MW each
the display rounds the values
it uses 12*1.666667 fuel per minute, so 20.000004/min
not sure if that's the cause of your issue, but it's at least something you should be aware of
it would make sense because it took a few hrs to finally start having a couple generators stop producing for bits at a time
changing them all to 249.9
puts it at under 20 fuel/min each so hopefully it fixes lol
Alright I need to make sure I'm not going insane.
So I plan to fully utilize the 900 m^3 crude oil in the northern spire coast to make 500 turbo fuel per second.
Do I actually need 7500 sulfur and coal per minute, or 400 per minute?
All my other calculations seem correct for initial handling with 42 + 2/3 refineries but holy cow I am brain farting so hard over this.
depends on the recipe
Turbo Blend fuel?
Turbofuel?
Turbo Heavy?
Diluted fuel or no?
in one case you have compacted coal, in the other case its sulfur directly
why not use a planner if you're going mad?
Because I like to challenge myself before I resort to using the planner
And I want to check my math with a second pair of eyes
Regular turbo fuel made in a refinery. No alt. recipe.
That recipe is kinda regarded as an alt
since you unlock it with a hard drive in the MAM
either way
I mean sure, but refinery turbo fuel.
that one needs compacted coal, which is basically 1:1 with sulfur
should need 400/min sulfur
as its 500 / 18.75 x 15
Ah. Yeah total brain fart until I reached that point
I freaked out when I calculated 7500 IPM compacted coal but I multiplied instead of divided.
doing addition and multiplication isn't really the point of the game but I guess if you have fun doing arithmatics then sure.
I however highly recommend the planner when you're playing around with factories and want to swap out alt recipes and not have to spend 2 hours every time
I enjoy spending time doing arithmetic and planning factories
Especially since my last save I was shocked by assembler logistics and I just gave up
But I'm back and I got things figured out more.
I also am spending hours on bridge architecture instead of plopping down a bunch of conveyors.
Literally brought 2 truckloads of materials for the buildings including belts and pipes to the spire coast for this and I'm so excited to get this working.
I have a 240/m output from 8 constructors with wire, and I need to split it into 180 and 60. The output from the constructors is in 2 seperate 120/m mk2 belts since I dont have mk3s. I thought about 2/1 splitting the one line and then merging the 2 with the other line but the math doesnt work out right. Anyone know how I should go about this
I am stupid, I was calculateeing a 3 split of 120s as 30/30/30 not 40/40/40
how much wire does each machine make per min?
30
I found a website called "Satisfactory Splitter Calculator" (The bot deleted my message with thee link), and it gave me what I needed for splitters
I did have an issue with a copper ore run where for some reason when I had the lift connected directly to a splitter it would repeatedly pause, but I decided to connect it to a belt then into the splitter and that stoped
I can give you that as well 🙂
--S--S--S--S--S--S
| | | | | |
works for anything 😛
Manifolds forever bay bee
hi everyone, is this how tubes work?
like, is the final output to the left correct?
i love you 🥹
manifold wouldve been horrible for what I was trying to do
manifolds work in every situation
manifold master race!
so yeah 1st - manifolds work for everything.
and if your machines are outputing 30 each you can just have 2x belts of 120 and split one of them in 2
I'd avoid that splitter calc, it's much much simpler to actually put the number of items you need on the belt in the first place
you have full control of it with clocking machines. It'll save you tons of time and space
inputing numbers into it is 'easy'
but it gives you wild diagrams if you're not doing very basic things that you could do w/o the page.
Seriously though, look at clocking and putting the right number of items on belts in teh first place
This was easy to do
that's not at all what you described
"I have a 240/m output from 8 constructors with wire, and I need to split it into 180 and 60. The output from the constructors is in 2 seperate 120/m mk2 belts since I dont "
and you can't merge 160 onto 1 belt with mk2s
Yea I typod and meant 160 and 80
ok, you still can't merge 160 onto 1x mk2 belt
I've read the pipeline manual, but there was this one special circuit I couldn't see or understand what the application for it would be, nor why you would want this to happen
Why would you want backflow to happen if a blackout occured?
what it says 'water towers' , which are a bit pointless
With the clocking of the one constuctor, it only needed 40 a min so I kept the 120 and 40 seperate
you can get the same effect just by having the pipe go up and then down
Ohh I get it
Technically I did this
a lot of the manual explains effects and things that are possible to do with pipes - a lot of the things you can do aren't particularly useful and/or the easiest/best solution to things.
just options
Gotcha
It still was very informative and thoroughly enjoyable to skim through
oh yeah Galeon has found weird things.
In general I'd suggest avoiding water towers, keeping pipes simple with as few mergers and splits is generally your best bet
Yeah, they're definitely more finnicky than I thought they were, according to the manual
they're totally doable, it's just you should feel very comfortable with pipes before doing complex things that aren't expressly needed
Give me a sec Baldur
Satisfactory Alien language subsitution cipher and messages.
Ok, got blocked by server, moment, need to reformat.
@trim flicker see #math-and-meta message for alt recipe choices
oh alr thx
is heavy oil residue good?
im too lazy to do the math myself rn
i dont mean the material
i mean the alternate recipe
its litterally jsut called that, its crude oil -> polymer and heavy oil
oh wait its so much more heavy
If you want the residue it’s pretty great yes
i also think its better at eeking out fuel
Look at the diluted fuel recipes
fair enough
to bad ive already located my oil processing plant for the time being not near water
actually watter isn't that far away
is it more efficient to burn turbo fuel in your generator or use compact coal and fuel seperate
Is this a valid VIP for sulfuric acid for uranium cells? The 10 output feeds to the input, and we get another 30 from the main line below. Do I need both pumps?
its back to front. the supply line should be above the recycle lines
It needs more lift to reach the juntion point. I know this is upside down from the classic example.
the priority is lower fluid before above
Hmmm. Is there any way to do it with the supply below? Do I need to run the recycle down?
yup that would work as long as the merge point is supply above recyle
How's this? recycle is in foreground, supply from right. Do I need a pump on the recycle line to reset headlift?
almost
i would move the join from the supply side so it isnt a 4 way junction
instead move it to somewhere along the recycle line so it feeds from above
you prob dont need the pump in the pic
you might need a pump to lift the final product up to the next floor
im not sure on that double join you have as the supply is joining the recycle line at the same level
i would add a separate vertical join for the supply along the recycle line somewhere
here is a pic of my battery setup with recycled water. #screenshots message
its not backing up with everything hooked up to magic machines. I think I'm safe like this.
output staying empty
nice
The pump isn't strictly needed, but I'd rather just reset the lift so I know it'll make it up.
tyvm
That depends what efficiency are we talking about
Personally I wouldn't use turbofuel at all
I'm very interested to see if there's any fuel recipe changes other than needing fewer gens. Somehow making turbo fuel worth it would be great.
What should my outputs be for some nice round numbers, I need the 35 circuit boards and atleast 45 rubber and 10 plastic
wait im stupid
I just posted a fixed version.... I fixed it without knowing
round numbers are kinda pointless to aim for imo
They're not necessary, but they feel nicer to work with
Plus, no nonsense with floating point precision
that's only relevant once you hit like 6 decimal points
which you don't here (and shouldn't anyway, given that clock speed is limited to 4 decimal places)
But...they are neat
I like how round numbers look more than decimals, unless the decimals are nice fractions like .25 or .333
But that's just cause it's easier for me to keep track of, and if you can keep track of decimals like .8456 then more power to you
.333 is not a nice decimal because in reality it's .3333333333333
and why would I have to "keep track" of it?
the only thing I need to do with the number is to set it as clock speed to a machine and then I never have to think about it again
I keep track of which machines I've underclocked so I figured you might, but that was an assumption on my part
I mean the machine's indicator will glow differently afaik, so I don't really need to remember. But even if I had to track which one I clocked, I don't really need the number, since the number is in the machine for me to read, should I need it
I only remember it glowing a different color if it's overclocked
But it really doesn't matter much, it's just part of how I play the game and I shouldn't have assumed it was how you did
Most if not all inate decimals in recipes in per-minute are binary fractions. Ie. All the fractions on an imperial ruler.
How so?
why not? what difference does it make if you're making 5.8459 per minute or 20?
only thing that matters is that you're making enough for what you need
The game seems to have a problem with big decimals, so I try to avoid them.
Only decimals that matter is clock speed and that's limited to 4 decimal places
All recipes are in whole numbers anyways. Whole number of inputs, whole number of outputs. I dont recall off hand, but i think most if not all cycles are in whole seconds aswell.
(All assuming 100% clock speed)
The decimals are a figment of clocking and defining productions by an arbitrary time. Per minute being arbitrary, and not how the game actually works anyways.
well yes the items can never be halves
Its not much of a figment, but a result of relating production of two different machines, you can do that directly or through a common denominator - eg. per minute
but theres enough recipes with decimal inputs and outputs
I think their point is that everything's a whole number of inputs per a whole number of seconds.
Just like you can't consume half an item, nothing occurs in half seconds.
.333 = 333 x 10^-3 , there you go, whole number
Well I will need 5375 MW for my upcoming factories... I have fully unlocked everything up to tier 4, what should I do? I mean I could just make big coal pp but... Is there any othee way? I could unlock neccesary things in Tier 5 if theres better option
I would suggest a 2-fold approach.
- Just make the coal plant.
- Scale down your plans, there's no reason to be consuming 5 GW of power in Phase 2. 🤷♂️ Save larger builds for later in progression when you have better options to accomodate them.
I build much larger than most, and I even I don't cross 4 GW of consumption until I'm just about to cross into Phase 4.
Hello I have a question for uranium waste, is the amount of waste outputed from the nuclear generators per machine or per fuel rod
Per Rod.
so if i have 6.4 times ten no?
1 Rod = 50 Waste
O thpughtvthere are just 3phases
per minutes no?
T1-2 = Phase 1
T3-4 = Phase 2
T5-6 = Phase 3
T7-8 = Phase 4
No.
1 Rod = 50 Waste.
Is it really that much?
No matter how fast or slow you burn.
Oh thank you
My eyes are blinded by you using your phone when computers have built-in screenshots functions...
I am om egypt with crappy wifi and no dc on my year didnt used notebook
Also you said "Tier 4" but are making Computers... which are not available in Tier 4.
let him be

Ik... I am planning forward, I forgot about that one...
They give 50 in their whole lifetime, i wanna know the amount of waste per minute
Any idea?
1 Rod = 50 Waste
So if you're burning 1 Rod/min, you get 50 Waste/min
If you're burning 0.2 Rods/min, you get 10 Waste/min
Than its just over 3.5 GW so thats nice...
Thanks
Oh thanks, that's what i needed!!
basic math
Clear as mud 😛
so if i'm producing 6.4 fuel rod per min I do 6.4x50 and boom total amount of waste per min, i plan to burn them in 32 generators
👍
Just to make sure fuel generator does what I think it does?
Takes fuel and generates, yes.
Okay
And how hard drives works? Is it fixwd witch hard drive gives witch options or its random?
Random.
Bc if its random I get rid of recycled plastic and rubber alternative recepies and than I have a lot of by product (fuel)
So how do I use Boolean logic with smart splitters
you mean have multiple commands?
No
Actual Boolean logic
Like Or gates and And gates
I'm not versed well enough with boolean to see how it could apply to splitters
you can use programable splittlers to have multiple commands.
if you have 2 filters on one then it's X and Y
and implicity NOT any other item
having 2 filters also lets X or Y through
if you're talking about most cuircuitry type things like minecraft redstone they have explicitely stated 'no' in videos
Thread
i got 15 output and i need to split it in 3 and 12 how can i do this?
just split it two ways and give it time
Yeah that's the easiest way
The other way would be a five way split then merging four of the lines
There's not much reason to do it that way unless you're working with nuclear stuff and want to spread the radioactivity
How can you split it fife ways
You have it split into six, and you merge one of the lines back into the input, before it splits
Clever
But that needs its separate building.... I think thats good only if you are sending items far far away
Separate building? Why? It's just a couple splitters and mergers
Oh, I forgot, my factories are small... They are the size of those splitters...
But I have a couple big in plan
If your factories are that small, that's impressive
A five way splitter does take a decent amount more space compared to a manifold but not so much more that you should require a new building, maybe a single row of foundations
Depends how compact you make it
Well, its not that they are compact, they are starter...
So its not very impresive is it?
Well, then it especially doesn't matter if it takes more space
Just build more stuff, you're going to need to build big at some point
Yeah...
And you're pretty likely to tear down starter factories anyway
It's up to you how you play, if you want to go super compact that's one way that works, but if you're just starting out don't worry as much about restrictions, just worry about figuring out what works well for you
I worry about power line not being a straight line
They'll always be straight, whether it's on a grid is up to you
I mean the graf of power... Anyways isngood idea building atleast 5GW fuel generators pp or should I wait for better pp option
Just wait until you get Thermal Generators and Particle Accelerators. 😂
But will it be soon?
Just use whatever you have access to, you'll be able to make better stuff as you go along and it's super easy to tear stuff down and build new stuff
What are particle accelerators doing with Thermal gen?
No if you are improvising... Like me
Making your power line graphs go wobbly.
They're both build buildables that fluctuate in how much power
The particle accelerators don't use power at a consistent rate, and the thermal generators don't make it at a consistent rate
Oh
We're all improvising to an extent
Some players just plan more than others
Well thermal generators probably arent an option for me...
Wdym particle accelerators do WhAT?
They're something you have to research in the MAM
Where they ar
Particle accelerators change how much power they use based on which recipe they're making
And over time, they ramp.
Oh
What tier are you on? You might not even have to worry about any of this yet
4
Honestly, I'm not sure it's ever really worth worrying about your power graph being flat, as long as the one line stays over the other line.
Real power graphs have curves.
Oh
Yeah don't worry too much about either the thermal gens or particle accelerators, they're both much farther down the line
But thats not satisfying, and this is satisfactory
Healthy at every wattage.
Manifold
You can use batteries to help that a bit but it's not always going to be perfect
What in the word manifold.means
Usage? Yes. Production? No xD
Line of splitters feeding into machines
No load balancing needed
Oh
Much more compact but takes longer to get every machine going
Yeah
do you guys think using blueprints in a new world is good?
It can help, yeah
Real power production graphs definitely have curves. 😆 (like real as in IRL, because we definitely throttle IRL)
Yep
I won't stand for this thermal gen erasure.
You don't get access to Blueprints until Steel though.
I have steel
--S--S--S--S--S
| | | | |
Okay I get it
Those are on separate grid powering critical infrastructure
Hmm. That's a pretty smart use of those.
Why not just not use particle accelerators?
For what?
Particle accelerators are consumers, not generators.
And late-game.
Particle accelerators are tier 8
You do not need to be concerned about them for quite some time
There are a lot of things folks worry about needlessly imo.
hey math, I have a graph problem to solve. Or maybe its a system of 4 equations with 6 unknowns, I'm not sure.
I need to deliver caterium ingots to Location One (L1). This is the primary objective. The transfer needs to be reliable and not use any extra resources. So trucks are out, drones are out, trains are ok, since I have them hooked to geotermal, but there is lack of space in target locations.
A secondary objective is to deliver rest of the miner output to L6. Or any caterium to L6, so it has its own source.
My available caterium sources are:
C1 (bottom left of map), currently truck shipped to main base but can be redirected to L2. L2 station is out of platform space and I would rather not make a kilometer long belt all the way to L1.
C2 in the swamp - currently used/siphoning couple ingots of other factory, but I would like to untangle this, so the other factory has the caterium node to itself. Delivered via L4 station to L5 station where it gets repacked to other train.
C3 also in the swamp - 50 foundations away, and 15 cubes below from L5 station, currently unused. Would like to avoid kilometer long belt, but could potentially drop a train station by when I expand north to get the uranium from the desert (the node they split-moved that I'm using)
C4 is close to my secret plutoonium manufactury and could be hooked directly, forgoing the need to ship remainder of the node used for L1 here.
The station/train connection are as follows:
Train 1 picks from L3 and L5 and delivers to L1.
Train 2 picks from L4 and delivers to L5.
Four more trains course between L2, L8, L7 and L6, delivering "secret base" mats.
Its mostly a conundrum of where/how to load caterium into a train.
L2 has a station with dozen platforms that will mess the contents of L1 train if it stops there (it doesnt stop there). There is no space to add more stations/platfoirms, whole thing already hangs above void.
L3 has no caterium nearby.
L5 has some 'nearby' but very long belts needed.
Halp.
Wall of text continued:
L2 would be convenient from logistics point of view, as it could ship caterium to both L1 and L6, but I have no idea how to load specified amount of caterium into Train 1 without clearing first three platforms that I need to use for Train 2.
so, is there a way to get the same functionality of a priority merger, using smart splitters and overflow?
Priority merger? Maybe you can explain the use case and that'll make it easier to figure out how you might be able to implement it
In this case it's mixing 2 different resources and choosing one when the other isn't available
for example, if I want to use coal for my generators, but only when petroleum coke isn't available
But normally this conversation devolves into "make it in a way that it doesn't use priority merger and you're a dumbass for asking for them"
It's not exactly a common use case, which I imagine is why some people might just reject the idea
it's not just about the use case being common
Valves are often said to be an uncommon use case, but the option IS there
wait, valves do have a priority merger
Well, either way, I imagine there could be a way to do it with smart splitters, whether or not it's easy or practical is hard to say
Unrelated Question: How do you make stuff show up on your map like that?
Well, if you dont want to use belts than mix it with containera it will be faster and cheaper, I dont really see there any other variant
Satisfactory calculator
That's using the Satisfactory Calculator interactive map (SCIM)
You can upload your save to the site and it'll show your factories
Never used it, so i did not know the map could look like that.
Thank you.
Yeah I'm not really sure how this would work
I'm trying to think of how overflow would help but it wouldn't because you're looking for a lack of items, not a surplus
For generators specifically, my thought would be just have extra that only turn on when you've got all the resources going or if it's to deal with byproduct, use an Awesome Sink
I mean you can try to make jumppads for doggos and do it that way...
Someone designed a not gate... So we can turn lack of it into surplus
That's not something you can automate tho?
Well sure but he's asking for a way to reliably transport items, which jump pads are not in the slightest
You have to do it once every other time truck will teleporrtbthere
Well besides that. Lol.
There is a way to build a sort of priority merger. Its quite large and ungainly and far from perfect but it can be done.
Ive built one before. But i was trying to do something even more pointless and it ultimately failed for other reasons. I think the priority merger part worked at least.
those priority mergers look like leaky pipes to me
huge leaky pipes
they do the job, but they're huge and there's inevitably some waste
You are not a dumbass.
But if you feel the need for a prio merger, there is arguably a flaw in your design approach.
I could do it without a prio merger
But I feel like I should be allowed to do it with a prio merger
pipes are allowed prio mergers, with the vip junctions
Not exactly "allowed" as much as "accidentally discovered it can happen and have no idea how it works"
On priority merger topic (ala Factorio splitter), afaik the wiki way that uses smart splitters is the only current way to do it.
in Satisfactory you don't really need priority merger anywhere
But it's kinda a pain, so everyone basically just standardizes on not bothering. I was trying to "repackage" multiple belts into 780 belts for fun as context when I was messing with it.
do you need overflow splitters anywhere?
to guarantee 100% uptime of factories
Yeah you use them for awesome sinks most of the time
This is Satisfactory. You dont need to do anything. Just enjoy the view from the drop pod.
@cerulean stratus "wiki/Balancer#Belt_compressor". That's what I was remembering. I'm rusty on whether it's exactly what you're looking for. Cheers.
Or if you want to store a product before you make stuff with it
the view from the drop pod.
That is one thing (but not the only thing) I hope gets improved with 1.0.
Huh? Why would it need changing at all?
?
the intro sequence
The pod or the view?
the view from the pod, when you land
Was fine 2 weeks ago when I went through it 🤔
I mean specifically there is no need to actually leave the pod after it lands. Just enjoy the view. 😆
just do a quick google. https://www.youtube.com/watch?v=q4WCHx1W0KYhttps://www.youtube.com/watch?v=q4WCHx1W0KY also basically any set up I've seen someone do with one could have been down with like 1 smart splitter elsewhere in the systesm
I did
This one looks like an old IBM computer
"Back in my day, computers were the size of a house!"
well priority mergers imo are pretty pointless so I'm glad they look the part
Could someone help me fixing my blender diluted fuel setup?
There are some things that I think are not connected correctly (pipes)...I did the math multiple Times and it all adds up...
I can try
currently troubleshooting this in design and architecture so if you want to join ...😂
why is my coal power plant doing this? i triple checked it now i i always have enough water and enough coal in it
or your pipes are not done right
Do you have a screenshot of your pipes, it reminds me of where someone is trying to push 360 water through a 300 pipe.
thats the problem ig yeah
but i made it with some help of an yt tutorial, so i have 2 waterpumps overclocked to 150% (360 water) and one of the pipes goes form the front in the first 4 gens and the other pipe from the back, but the both pipes are conected
i am not on my pc anymore so i cant really take a screenshot atm
I'd recommend to not follow online tutorials, just experiment yourself
ik i had one builded myself but it was ugly af
i just copied the design for a good looking powerplant
that way you don't learn anything though
Basic water setups as shown on the wiki.gg https://satisfactory.wiki.gg/wiki/Coal_Generator
Whoops, I shouldn't have added the png as well.
Fixed the spammy booboo 🙂
so i bulded it like this
blue is pump overclocked to 150% black are gens and orange are pipes
This is a quick and dirty 16 generator plant I threw down some time back, you can easily discern the piping layout.
If anyone is good with pipes and stuff and has the time to join my world... PLEASE ANSWER!! I troubleshooted my setup the whole day and something with the refineries is just not working right
make a post in #1038092680493801533 with images
some guy gave me this https://drive.google.com/file/d/1MdZ8Xr8P_SF_FL7B6WDjCZGS-x9Cwt-x/view?pli=1
thank you but I was writing with the creator of said manual in the design and architecture chat 😂
he helped and explained a lot for me !!!
@last valve fluids are easy if you try to keep things simple #streams-and-videos message
if your'e having issues with pipes I'd avoid those fluid buffers you have in line and not have the changes in elevation when making the loops to the fuel gens
Here is my coal setup https://www.reddit.com/r/SatisfactoryGame/s/SRRLn3Rs3D
So this is my blender diluted fuel setup… the pipe inputs 600 heavy oil and distributes it as shown… for some reason some blenders dont get enough and some refinerys in the production of the heavy oil run full because of that…
(The problem is bevor the valves (10blenders) so it is not directly thier fault(I think))
do i need to worry about water dropping down in the end of the pipe if my coal gens produce constant power?
if the generator works fine, no worries
its normal for the water to drop cause the generators drink it all up you know?
ty
@wind spade Please accept my condolences for what you are going to go through after watching the latest CSS vid.
recipes are usually simple, given I just read Docs.json
It is going to complicate the base resource calculations. Depending on availability and cost of prune juice.
not really, it's just another recipe
Im gonna guess the whole converter stuff would just not be factored. Would be manual based on what the user has done
I hope the recipe does not allow infinite loops to create resources from energy
no, it'll be just another recipe, and it's up to the weights if it will be used or not
And depending on how complex the conversions are, it may just not even be worth it. To make new uranium, caterium, quartz, etc etc
does the calculator take power into account?
Or will we get a chain of iron into uranium by default as 'best' resource allocation xd?
it does not
we dont know if its same ore yet
given how little SAM is on the map, it's weight will be most likely a lot so the conversion recipes won't be "worth"
true
I'm thinking more about maximizing with world limits
ohh, max nuclear cap is probably higher now
well, most definitely given there is a new fuel rod
much higher and no waste
plus the new uranium impure node as well
they're downgrading another normal node to impure, so no change in uranium/min
Ah didnt see that bit
the waterfal node is split in two and other half moved to the desert
Well. I have a suspicion they just didnt discuss anything about SAM nodes on purpose for reasons. So we really have no clue if there is more, or less. Or by how much. I do suspect there will be a lot more uses for SAM than there will be SAM available tho. Like folks who want to have perfectly waste free nuclear wont have much SAM left over to do other things, and vice versa.
the converter has a bauxite to uranium recipe, there is no hard limit anymore. But SAM ore will probably be quite scarce so idk if it'll be actually useful.
Im assuming the "garbled" item is sam..
3450m3/m Crude oil > 9200m3/m fuel with alt recipe in refinery and blender, correct?
don't even need blenders for that, but yeah
SCIM has it leaked...
(i did not share this information, neither was i aware of its existence)
(totally)
Is it possible that the Fertile Uranium recipe (Non-fissile Uranium) does not make sense for power generation purposes even if one relies on burning plutonium fuel rods
i dont need constantly 45 water in coal gens right? i need 45/min so per second its like .75
Yes, it is 45/min.
but also flooded fluid systems tend to be more stable
it is stable but i had the problem that it was not so i fixed it
the recepie uses uranium resulting in lower amounts of uranium fuel rods and therefore power
It makes more fissile material (twice as much as the other reicpe) and thus can result in more plutonium
If you want plutonium, thats thw recipe
The efficiency of Uranium to Non-Fissile using that recipe is exactly twice as much if you ignore some uranium alts
"The fertile recipe can be used to maximize Plutonium Fuel Rod production, but the energy lost in reduction of Uranium Fuel Rod is greater than the energy gained in Plutonium Fuel Rod, which decreases overall power generation."
Its literally just for point maximizing i think
Guys if I put 2 buffers, when the train loads, both would fill and then output when fluid is transfered, should I put a pump so the buffer above fills up? or do I put the large buffers higher?
you've got to set them up very careful, height changes are important
or this for more compact
best to always keep them powered otherwise they kill headlift
pretty sure this one has to be powered, else the fluid would never be able to go up into the buffer
looks right, is the pump pointed in the right direction?
Would anyone be interested in a super-simple transportation calculator?
because I'm just going to host it privately on an azure domain for me and my pals, unless somebody wants it
if you'd wish to share your tool publicly, it can be linked on the wiki https://satisfactory.wiki.gg/wiki/Online_tools
nice
if the site is static, you can just host it on GitHub Pages or Cloudflare Pages for free
although you'll probably need a paid domain not with GH Pages
do you know if anyone has already made it, with loading save-game capabilities like on https://satisfactory-calculator.com/en/interactive-map
you can check the wiki page for a list of known tools, afaik there is nothing like this, but I can't tell with certainty
yeah, the azure free domain is shady as heck. you always end up with some "blackwater53.nothaxipromise.nobodyheardof.sf" domain lol.
do you know if it has a basic pipeline for compiling vue3 components?
there are some workflows but I know very little about that
i'll check it out. might be worth keeping the repo public so it can be used by others.
Can someone maybe join my World and help me with a Problem regarding pipes?
(I know I ask this everyday but I just cant solve it)
#1201555265942724758 if you need players to join you, #1038092680493801533 if you want to get help sooner through chat
Will do that
me
whats the problem?
if the recipe creates 2 per craft and it says 20/ min does it 20*2 per min or just 20?
If it says 20/min it will output 20/min regardless of the amount produced for a single craft
okay ty
Yeah. Its not telling you cycles per minute.
hi here do you know if i can find and where a complete ressource map updated with 1.0 changes ?
i was trying to look for the same, for planning purposes
This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.
what is this?
Mk6 belt train maths:
50 per Stack
-67.08s RtD
-1431.13 Items/min
100 per Stack
-107.08s RtD
-1793.05 Items/min
200 per Stack
-187.08s RtD
-2052.6 Items/min
500 per Stack
-427.08s RtD
-2247.82 Items/min
Fluid Trains
-107.08s RtD
-896.52 Items/min
--
Fluid Trains vs. Freight
Fluid = 1793.04/min
Mk6 Freight = 1793.05
Hehe, i have the feeling the 1200 was chosen deliberately to balance these two out!
780 would've been too weird to end on, 900 is too little of an upgrade, so 1200 it is
@wind scaffold see #math-and-meta message for alt recipe choices
so what, packaged fluids with mk 6 belts are now like 0.0005% more efficient?
this feels more like a rounding error than anything
I have a prblem
I have wire and copper ingot running on one belt, and I want to use any splitter like this: if theres no overflow (theres only copper ingot) I want it to go right, but when there is (copper ingot and wire) than I want wire to go right and copper ingot to go in centre...
Splitters can't really do logic like that.
don't mix parts if you don't know how to separate them
thats for @cerulean stratus for https://discord.com/channels/370472939054956546/1278343388814639184 , its not for traditional use
come on... there has to be some way
you might have to use multiple splitters hold on
what are you trying to do that requires this super specific setup...?
yeah, thats what I thought, but I cant come up with how
you get 30 copper ingots IN, and 60 OUT
red is what makes the issue
and dont mind the unconnected things
oh, you're trying to pointlessly ratio split
no, something more insane
we're trying to do logic gates with logistics
"we"?
60 = 1 and 0 = 0
me and maslo
oh, so this is not about factory resource distribution - I'm out
and if you want to feed that 1 in multiple logic gates, you have to split it
bye than
I.. would just use a logic mod.
I have to ask why is wire going into that belt
but wheres fun in that
I find it more fun to build logic than build NAND gates. 😂
bc I am using that overflow mechanic
read it
we already made an and, and an inverter
so it is possible
this...
OR is simple
I'm sure it is possible. Once you've got NAND you can build the whole thing just fine.
oh wait you said you made OR didnt you? @cerulean stratus
NOR also works IIRC.
it's just a merger that then sinks overflow
any overflow
what you might want to is just replace all the wire with copper ingots, and I think the solution is to go with the same strategy as the not gate
Probably relevant. 😂 https://en.wikipedia.org/wiki/NOR_logic
what? that an AND gate with NOT gate at the end
Is there a website or something where you say "i need 18.75 motors per minure" and it shows you how to make a layout for that?
Check the pins for the tools, they don't really give you the layout though just the amount of machines
how do you make compact manifolds? I wanted to use them for my circuit board setup, but I have very little space (around 35% of a foundation)
Oh darn, why did i not find this tool back when I could have made an actual factory instead of a megacloud of spaghetti.
There's also a tool called Ficsit Companion that I found a while ago
I haven't tried it but it's node based
Might help more with the layout but idk
random question, am i going crazy or is there a secret message in the censored clips of the new main channel quantum tech video... kinda looks like some bits in the waveform
satisfactory tools
tools shows you numbers but now how to connect your machines
i dont think there is any website that actually tells you how to arrange machines as that part is just too subjective
it shows how much you need to produce and where stuff needs to go, thats about it
well, I dont know website for that but you cant be that lazy...
Satisfactory Calculator has an "advanced view" where it shows the individual machines, splitters, and mergers but it doesn't say how to actually lay them out and I think that's for the best cause it really doesn't have a best option
does anyone have a sheet of the 1.0 recipes yet? I'm trying to plan out my 1.0 game
kk, waiting to break out the excel and go for a max points build
Is there any fix for hyper launchers in v8? Haven't been on the game for a while 🙏
fix is to not make them 😛 personally I wouldn't abuse a bug
circular ones are busted for good as far as i know
Sort of, yeah.
They are basically just equal.
Just a quick question do buffers let through the headlift generated by pumps before them?
no, they reset the headlift.
that is unfortunate... thank you
yw
Simply place them parallel instead of inline.
dumb question - is it possible to replace 2nd wagon (right after loco) with a loco, or do I have to recreate whole train?
Build a new loco at the front, remove a freight car from the back?
They do. Buffers are just big pipe segments
was thinking about that, but too much stuff loaded would get mixed. I just cut the loco from front and one wagon, train had extra loco at end, then put 2 loco at front and deleted last one.
As Ondar pointed out, they do push through the buffer, My test was just taking it's sweet time to fill the buffer and I was wrong
A single belt along a row of machines
i dont want to deal with the heavy oil resadue
Just turn it to coke for easy awesome points , jfc
i am doing that now
or even just diluted fuel
yea you can make turbo fuel with some coal and sulfur https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_LiquidTurboFuel_C"%3A"1"%2C"input"%3A{"Desc_HeavyOilResidue_C"%3A"1"}%2C"altRecipes"%3A["Recipe_Alternate_TurboHeavyFuel_C"]}
put that in some generators and you're good to go
whats the move for fuel generators? do i use all the oil to make fuel and make plastic containers from the resin and water or should i have some dedicated plastic refineries and make diluted fuel from the heavy oil residue?
i'd make a separate rubber plastic factory from the fuel generator ones
use all oil to make diluted fuel 🙂
you can then make plastic/rubber out of the fuel
and yeah, have separate factory for plastic/rubber and separate for fuel
yeah
alright, i've got this in plan for these nodes here, should i start on the project or do you think it'll be a hassle to transfer to turbofuel later on
I do not think turbofuel is worth it
can i ask u what app did u use for this diagram ?
The calculator on SCIM
It’s a poor calculator though
thanks
So ive seen many tutorial videos for coal power using 3 water extractors connected to one mk1 pipe. Why does this work? Isnt mk 1 pipe 300m3 water and 3 extractors 3x 120m3 (360m3) water?
they're generally laid out such that no individual pipe segment needs to handle more than 300
Now twice ive seen them connecting 3 extractors to one pipe and that one pipe going up with a pump and than manifolding to the generators? That would mean after the 3rd is connected its 360 going up?
So how would you guy generally approach this to make the most
Clean build, connect 2 extractors to one pipe
Mk1 , entering the manifold from point a (the start of the coal gens), and than connect the other extractor to the end of the manifold?
I split one into two and run a pipe to either end, personally.
!wikisearch Coal+Generator
this is why it works, no pipe needs more than 300
(this applies to all layouts in the diagram above)
Note that the 3rd image is effectively what I said, what matters is there are two connections from extractors to pipes.
Allright thanks for this, indeed the 2nd option in this image is what i just described. I find it interesting to learn how stuff actuallt works so i learn how to make stuff instead of only reproducing things and dont understand the why.
Yeh i thought so, thanks
tbh I just use 1 underclocked extractor directly connected to 2 gens
Heresy!
Well i was thinking about a big plant 64 gens, do you guys place 2 rows of generators facing eachother? Or all facing the same way, and than with a logistics floor?
2 rows
I usually don't have a logistics floor for the coal, but a lil space underneath for piping
usually I build the gens above the water extractors, so the 2:1 tiles neatly which is always nice
I just cant seem to figure out how to make a logistics floor clean and conveinient to build. Imo it always takes so long to make the 180 pipe curves (going down) and conveiyer lifts and heigher up splitters etc. I dont really know how to utilize the blue prints for this
I wouldn't build logistic floor 🙂
Ceiling and wall mounts help a lot.
Thanks ill look into that too. Same went for when i made the plastic and refinery stuff in another safe (i didnt play for a long time) it just felt i took way to long to build something, like if i was missing the knowledge on whats practical
Honestly, whenever I've planned a factory out in more detail, it's gone way faster. That takes a buttload of brainpower from me though.
For my future use
Max uranium -> 2100/min
Encased Uranium Cells: 25 in 20 out -> 1680/min
Uranium Fuel Rod: 20 in 0.6 out -> 50.4/min
Reactors: 0.2 in 10 out -> 252 Reactors, 2520 Waste/min
Non Fissile: 37.5 in 50 out -> 3360/min
Plutonium Pellets: 100 in 30 out -> 756/min
Encased plutonium cells: 10 in 5 out -> 378/min
Fuel Rod: 10 in 0.5 out -> 18.9/min
Reactors 0.1 in 1 out -> 189 reactors, 189 plutonium waste a min
441 reactors total. 1.1TW power total
in 1.0 more uranium on the map, recipes are changing, and you can, if you really want, convert more material to uranium
Yea ive heard, means I can waste even more time
afaik it's same amount of uranium
and you could then also use the new fuel rods
I cannot wait to retrofit my HMF and CMP factories and remove the screws.
I only have like 3 active manufacturers right now so it won't be too much of a hit.
If have a pipe with a junction one going down and one going straight. The straight part leads to my fuel gen, and the down leads to emergency fuel storage and the two pipes later reconnect, with a valve on the emergency side. If my input of fuel stops, will the system pull the fuel out of the emergency storage from where the two split or only when I open the valve?
you shouldn't use valves at all
Then should I keep my emergency fuel on an isolated network for if/when I need it?
Shouldn't need emergency fuel 🤷♂️
I wanna try my hand at making some load balancer blueprints but I don't really understand the maths behind them
can someone explain how the 1:5 one was designed as it having recursion throws me off
Willingly making balancers?
I retract all cat photos.
lmao
I will probably still mainly use manifolds
I just figure I should get around to at least understanding load balancer maths even if I never use them
The recursion part of the math is how it was designed.
Math first, then actual building design.
yeah but I have no idea how to calculate it at all
like no clue which branch of maths to go down to even work out how to theoretically solve a 1/5 split with only 1/2 and 1/3
You type "1:5 belt balancer" into Bing image search. 😉
:p
Two simple principles:
- A splitter will always split equally to all connected outputs, in round robin style. (unless one of belts is full and skips the turn)
- A merger will always pick form each belt in turn, round robin style, unless some belts are too slow and 'miss' their turn.
Observe, that you can route into merger more than its output belt can handle, and merger must pick up from every input belt in turn.
If you split the output into 6 parts eqaully by principle 1, then route one of the parts back to merger, taking advantage of principle 2, the end result will be 5 parts coming out and 1 part circling around inside.
split into 6, loop back one, so you have split into 5
omfg
it's that simple... how have I only just realised that
1/6 = 0.166666666-
Loop 1 back means
0.16666666/5 = 0.033333333- to each.
0.166666666- + 0.03333333- = 0.2 to each.
Confirming ratio:
0.2 = 1/5 👍
Simple math do be simple.
yeah I was like "oh that explains 1:5 makes sense" and didn't fully consider the next steps of that, read the wiki again and went "OH MY GOD THAT MAKES SENSE NOW"
1 /
= 
= Life
Is that a masked stinger? 🧐
masked singer stinger
🎤 
I could have sworn they were adding 300
and changing one normal to impure
Nah, they broke a normal into 2 impures. So it's the same amount.
You shouldn’t split the manifolds on elevations either
im too lazy to to think, which is better turbo fuel or turbo fuel blend?
You're going to hate the answer if you don't want to think...
Because "better" is subjective.
it needs a blender iirc
Blend costs more oil but less sulfur.
Regular costs more sulfur but less oil.
Pick which resource you care about.
!wikisearch turbo_fuel
Hey all, I'm planning a megabase with 1.0 release and am hopeful there are some datamined resources at least around starting areas, along with updated calculators and requirements for the various Space Elevator tiers. Can anyone direct me to the most current resources for such planning, please and thanks?
they arnt 1.0 compatible yet
The only information available is what the devs gave us. IIRC SCIM has a map with the rough node changes from the dev videos but that's all
Any idea if nut shrubs occur in patches anywhere? I know the berries do and there is two spots in grass plains with dozen of them in one place, but is there similar thing for nuts?
not asking for bacon shrooms, cause they dont grow back
is there a way to refine bauxite without coal?
there is an alt recipe
all your answers can be found here. https://www.satisfactorytools.com/production
ok nope, there is a way to get alumina solution, but not ingots, which, idk there are a few things that use the one but not the other but not many
you need to process alumina into scrap then smelt those into ingots
follow the chain on the wiki
you can use oil instead of coal
- Why is that spoilered?
- It isn't rare compared to its uses.
- The only people who have sulfur issues are people who actively choose to make Turbofuel for power.
Max Nuke + ALL Bauxite using Instant Scrap still leaves enough sulfur for hundreds of Batteries per minute.
@main thicket where is hte belt of 42 coming from? and where is it going to?
its coming from a train station and going into manufacturers i think but i just did it a manifold so its solved now
manifolds always work it's true.
nuclear is annoying because it requires so many different resources to craddle to grave it, with a bit of external help its managable but still a pain
yeah they just take some time but its alright
yeah that's a terrible planner UI
btw why sometimes when i add 2 or 3 water extractors in one line only one is working and the others are just idling?
Planning nuclear as one huge plan is just asking for a headache, break it down in to smaller plans for the sake of sanity.
ive already isolated electromagnetic rods, pressure cubes and oscillators
anyone have the numbers for a max point build for 1.0 yet? Including power items needed
We don't know all the items nor their point amounts so that would be impossible.
frick, k
Also, why would you want everything solved for you before the game is even released?
oh no I don't want everything solved. I just need to know the goal. I like figuring out placement and designing factories, just hard to know what final numbers i should work with
Numbers would be "solved."
you're aware your computer will melt before you can process all the resources on the map right?
oh for sure, doesn't mean I can't try
🤔
I'm not sure about starting a goal that is essentially physically impossible, especially since there's even more resource pm availability on the map in 1.0 than now, but sure
Not in my opinon. Like last year i looked up the max amount of assembly director systems and thermal propolsion rockets per min. The rest I did myself
eh that's part of the fun for me, that and the story is what I'm looking forward to in 1.0
@vapid gorge are you proud of me? I didn't say ||Imagine automating Project Parts.|| this time. 😮
nah, cause I know you suggested it once for yourself and you're forever sullied now
is 200 batteries per minute enough?
You are the sole person who can answer that question.
like, with a decent amount of drones
like what is aproxamately the consumtion rate of batteries per drone?
You are the one who builds the drones in your world.
So you are the only one who can know what your drone battery consumption is.
can i have like a rule of thumb
No, because there isn't one.
the rule of thumb would be. take your production and subtract each drone port consumption. if anser is less then zero you have a problem
whats like the formula for drone battery consumtion
