#math-and-meta

1 messages · Page 131 of 1

fringe pawn
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All the alts for wire are some of the best balance in the game IMO

magic island
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you have a gamut from "common resource, less efficient" to "blazingly efficient, rare resource". it's cool

median heath
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"rare" as defined by?

plain rivet
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the center will be bright red and still cool/warm.

torn quarry
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like, beacons are only used in like 2 alt repicies

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and it doesn't seem that much better than teh base recipe

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and charcoal is charcoal

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iron wire is aight i guess

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like, i actually might use it just to not need copper

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then again, caterium wire is just better for getting copper wire without copper

wind spade
vapid gorge
torn quarry
wind spade
torn quarry
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?

wind spade
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container -> drop all things you don't want in inventory -> goes into sorter -> things get processed as needed -> storage -> overflow to sink

torn quarry
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i prefer container -> drop all thing you dont want in your inventory -> throw away some of it later or something personally

wind spade
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sure, but then you're ditching the recipe because it doesn't fit into your personal playstyle, not because it's bad in general

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which is my point - all recipes have a use, whether or not you like that use is up to you

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some people like compact builds and prefer bolted plates, some like to save resources and prefer stitched plates

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in the same spirit, some people like the option of converting wood to coal

vapid gorge
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like the quickwire stator is one of the more niche recipes, but I wound up using it in a plan where it was perfect.
Niche because it's benefit is less steel per stator - which is generally never a large scale concern

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but squeezing out that extra steel in the set up was great

fringe pawn
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Charcoal is for people who like coal power plants, but want to keep using the chainsaw.

magic island
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they just need to add a recipe to make rubber via plant latex

combine that with fabric and charcoal/biocoal, and bam, gas filters out of a miscellaneous biomass bin

fringe pawn
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Eh, screw it, I think I can squeeze out another gold cup before the 10th. Gotta get sharp.

high bear
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they are a deprecated item

open patrol
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You can make stitched plates. And cable line early game with just plain iron and save your early copper for something like pipes as you work your way up to coal

wet night
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Idk why but my pipes just don’t take enough oil they both have a mk.2 pipe with 600 oil per min splitting in two them but they only take 50 per min

wind spade
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are they full?
do you have enough headlift?

wet night
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Yeah

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I have a pump on the bottom

wind spade
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does the headlift reach?

wet night
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I hope you can see it

main junco
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I have 720 Coal & Iron per minute. how many motors should i aim to produce?

median heath
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As many as you, personally, feel like.

oblique hollow
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any number is fine. You can expand later once you have some actual usage for them

main junco
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i have all of crater lakes to build so ill start with 10/min

median heath
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How would anyone who is not you know what you, personally, need?

wind spade
main junco
median heath
#

That is not at all how Satisfactory works.

wind spade
median heath
main junco
hybrid granite
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But how much after that?

wind spade
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see, if you have your own goal, you know how much you need to make

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so make a goal in SF and follow it

median heath
main junco
hybrid granite
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So then figure out the number of motors you need to make better stuff?

main junco
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imma just do 10 and go from there

hybrid granite
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Yeah that's a pretty safe option most times

main junco
hybrid granite
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Yeah I mean whatever works for you

fringe pawn
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I'll arbitrarily say do 10 motors a minute. That's a lot, sort of.

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Depending on how much idle time you give the game, 10 motors a minute could be enough for you to finish the game as it is now.

rotund sky
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How do you calculate how long an overflow system needs to work?

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I'd like to do the math myself but i just have no idea where to start

wind spade
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You mean manifolds?

rotund sky
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Yeah

wind spade
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There's really no formula for it

burnt wraith
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time to make one

rotund sky
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Ima take the time i'll have to wait for stuff to fill up to figure it out i guess

burnt wraith
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I guess you have to figure out how long it takes for the 2nd to last machine to back up to the splitter

wind spade
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(Click the "I know what I am doing" button)

rotund sky
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Alright thanks

median heath
rotund sky
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Good point but i dont have the resources to feed the machines yet

oblique hollow
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cant be calculated

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gave it a chance, the math is absurd and not usable

median heath
rotund sky
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Thb all i care about is a formula that would work in theory so i can estimate how long i'd have to leave my pc running

median heath
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Game is genuinely "better" by the opinion of multiple people if you play it without leaving your PC running.

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Meaning without afking.*

oblique hollow
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it saves power too

median heath
rotund sky
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What does that have to do with anything

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I'm just trying to find / make a formula with all the variables to calculate how long it'd take to have a manifold to work at full efficiency

oblique hollow
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I tried that

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Its not usable

median heath
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0.0s

Prefeed. Instant startup. Simple.

rotund sky
oblique hollow
rotund sky
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Thanks!

oblique hollow
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its not even 100% accurate as its hard to properly account for everything

rotund sky
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True but i now have an idea of what my formula should somewhat resemble

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Im just doing math for the fun of it lol

oblique hollow
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well have fun, you have to use this formula for every single machine in succession

median heath
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It is interesting how often in life that which is pointless is aligned with that which is fun.

rotund sky
oblique hollow
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greeny went with the sane solution: just simulate it and time it

median heath
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Total time being 0s is the easiest to simulate 😉

rotund sky
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We get it

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I just want to do some math and coding to see how long it takes if you dont fill it up by hand

gusty edge
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Do smart splitters works for storage organization and trash out excess items or do I need the programable splitter?

hasty shore
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smart splitter works

hasty shore
gusty edge
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I think it will work

hasty shore
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jummy spaghetti

gusty edge
hasty shore
gusty edge
hasty shore
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nice

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but, how did you set up the smart splitters?

gusty edge
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The bottom one is from incoming items so it just need to filter the overflow

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And the upper one is the organization one

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Just need to be aware for the conveyors to not overflow lol

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Because like that any item will go into the awesome sink

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I really need tier 4 belts now

hasty shore
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so you only need one row

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but remember to put a sink at the end

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if not, the system would clog up

gusty edge
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My initial idea was to send any overflow directly to the main sink

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But I didn t coun t the over overflow

hasty shore
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because with your idea it would be bottlenecked by the belt (note that you would still be bottlenecked, but much less)

gusty edge
hasty shore
gusty edge
gusty edge
hasty shore
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yes

gusty edge
gusty edge
hasty shore
hasty shore
gusty edge
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It s all working now

gusty edge
hasty shore
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to make it ""better"" you could make it like this: (sorry, i am bad at drawing on pc), (the belt going is 120/min)

hasty shore
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U sure?

gusty edge
# hasty shore U sure?

I mean, it would be a lot more work but eventually all the containers will be full and dumping 100% of the income

hasty shore
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You just have to tweak the number of storage containers per sink depending on the imputs

gusty edge
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This is my main storage btw

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Those itens are only for personal use

hasty shore
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40%

hasty shore
gusty edge
hasty shore
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Ohh

gusty edge
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That s the upper thing

hasty shore
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Nice idea SnuttsGood

gusty edge
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That s why that second sink

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Now that I know how to make it work I could make a lot more compact, but I will let to do it in my 1.0 new save

gusty edge
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Much cleaner

hasty shore
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i was saying one row is enough

royal yacht
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using 2 rows allows you to differentiate between unassigned and overflow

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using a single belt system if you chuck slugs in for example it has no way of knowing if it's just a misc item or an overflow item without a programmable splitter or two catching every single other item in the game

median heath
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Use 5 rows 👀

royal yacht
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5?

median heath
royal yacht
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oh god

gusty edge
south lintel
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Greetings Pioneers,
Anyone know of an updated version of this calculator ? (screen only, link got deleted here)
I know the ones on SCIM and Tools, but i dont like them, they are ugly and hard to read, thats why i like this one but it has not been updated since U6. 😢

gusty edge
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You mean this?

south lintel
# gusty edge You mean this?

yes, this is the one i dont like, the arrows are so hard to read, and not collapsible, thats why i ask for a new version of the other one where the colors are easier and you can collapse the steps when you are done (like this -> )

wind spade
gusty edge
royal yacht
wind spade
vapid gorge
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It's one of my most hated of calcs yeah

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very awks to use

south lintel
vapid gorge
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I'd take scim over it and I greatly dislike scim

south lintel
vapid gorge
feral mulch
honest nebula
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So, I make 106.667 fuel on one output and 53.333 fuel from another and they both pipe into 10 fuel generators
which leaves exactly 40 fuel for packaging. Now if I put a buffer at the end and connect a packager it doesn't seem be able to get enough fuel (40pm with plastic) which is available in the system

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help?

wind spade
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don't use buffers

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also loop the pipe manifold

oblique hollow
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and yeah, no buffer

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they make it take even longer to fill up

oblique hollow
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yeah add a pump for safety

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somewhere near the packager line

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it would probably work after waiting for like 30 minutes but a pump would not hurt either

honest nebula
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much better without the buffer

oblique hollow
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buffers take a minimum amount of fluid inside them before they output fluid again at the same rate that it flows into them

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plus the packager input sits quite high

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meaning the buffer would need to fill to like 200m³

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so this would have taken quite a while

honest nebula
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got it 🙂

rotund rose
south lintel
royal yacht
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and in fact for a while I was going to make a python API for it, but then I got lazy and decided to use someone else's JS one, and then I got creative and decided maybe C# and yeah I still haven't done any of it but hey

rotund rose
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haha thats understandable, and projects can always be come back to

gentle kestrel
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Hey guys! i find myself needing to find out the clock % for consuming a set amount more then i do a target production rate, rather then putting in %'s until you get it right over and over

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what's a math formula i can use for trying to figure out the clock speed for a set Consumption of a ingredient i want?

calm mauve
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you can type the number of items you want instead of the clock speed

gentle kestrel
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instead of wanting, im finding myself wanting to Consume a specific ammount of what the craft is using up more often then setting a target production rate

calm mauve
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i would set it up in one of the online calcs

crude cedar
calm mauve
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you can set the input items and ask it to find the max

gentle kestrel
gentle kestrel
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just default 100%

crude cedar
gentle kestrel
crude cedar
gentle kestrel
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am i able to tell it what belts i have acess to though, that also matters quite a bit

calm mauve
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if the answer is more then 1 machine then that will be the overclock value

crude cedar
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wait this isnt the calculator im used to, il get the other one, and yes you can tell it the belts as well

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change vue mode to realistic to do belts and overclock

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view, not vue, vue ruined my spelling of view

gentle kestrel
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oh, this one, it doesnt include maximize feature, guess i can just import from the other calculator

vapid gorge
gentle kestrel
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yeah, tools is my prefered one

gentle kestrel
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@median heath You Missed a Spot

median heath
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Someone must have edited the page at some point... 😠

wind spade
gentle kestrel
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Sorry, my original question involving that conversation was what formula would you have to do, to figure out how to hit a target consumption of an item used in the craft

gentle kestrel
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that way i dont have to fiddle with overclock %'s every single time im doing a new craft and im trying to consume a set amount of something

wind spade
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[desired output] / [recipe output] * 100 = [total clock % needed]

burnt wraith
burnt wraith
burnt wraith
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wouldn't 138.46154 round to 138.4615

oblique hollow
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better be at 270.00012 than 269.999925

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in reality it doesnt matter at all because this error only causes an issue after 3 years runtime minimum

burnt wraith
oblique hollow
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either way you have 40 screws too little or too much after one year

wind spade
oblique hollow
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why not round down

wind spade
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because if you want to make X, the machine must have equal speed or faster

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by rounding down you're making it slower, not allowing it to make X

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(yes, the difference is miniscule, but it's there)

oblique hollow
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this is the exact point i made

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it doesnt matter for years

wind spade
oblique hollow
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this is meta

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you cannot have 100% accuracy with these clock rates

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so you can pick whatever you want:
too little items after years of playtime or too many

wind spade
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you can, if the machine only gets resources to make X, rounding up makes it stop at some point, but still make X, rounding down makes it not make X, so inaccurate

wind spade
oblique hollow
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this is assuming you are trying to feed it what you wanted

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namely: 270/min

wind spade
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I mean that's what people usually do 🤷‍♂️ feed machines the amount they need

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and if it's part of a manifold, then since it eats more than it should, some other machine is starved for the 0.0001

oblique hollow
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and then they idle
so will any machine that fills up eventually due to making that 0.00001 too much
you get a moment of idling either way

wind spade
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I mean accuracy of "making X", not as efficiency of machines

oblique hollow
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this is 15.57693/min rotors vs 15.57691875/min
i dont think you can even get a reading this accurate

wind spade
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if I want 15.57691875 rotors, I want that, not more 🤷‍♂️
even if the change is some small %, it's still a different amount

oblique hollow
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i do not care
my meta argument: literally do not care about that last percent
you will not encounter it ever

wind spade
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I'm talking about math, not meta

oblique hollow
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and my argument is i do not care about the last digit

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because it does not matter

wind spade
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to you

tall palm
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I made a mistake a while back in my run that would take a really long time to correct, so im wondering what the best way to move fluids over long distances is?

median heath
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There is no best.

tall palm
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its not a mission critical production line,

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like power production or anything

median heath
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Pipeline? Fine.
Trucks? Fine.
Trains? Fine.
Drones? Fine.

There is no best.

tall palm
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is there any problems with pipelines over such long distance?

median heath
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No.

tall palm
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oh excellent

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thank you

tender nest
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sf tools is so cool when you get the hang of it

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i feel like an idiot after planning ratios for a nuclear plant that were very wrong and it could of been done way quicker

frosty owl
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I think there's nothing wrong with learning how to handle ratios and calculations for all production lines, as long as they're appropriately sized. That's what becoming familiar with the game is about ^^
It's one thing to use a tool to make a task simpler/more manageable, another to use a tool to avoid having to do a task 😉

deft lichen
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so-called mid-to-late game changes

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in a more readable format

hard meadow
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oh, copper alloy got nerfed? Pretty understandable, it's extremely strong

vapid gorge
livid compass
#

Found a nice cave, water on the bottom, anything I should know?

hard meadow
# vapid gorge Just costs extra iron , no big impact

I mean it doubles the iron cost. It's not insignificant, but I do think it's a good change because today's recipe is ridiculously strong. Literally just sprinkle in some iron for an insane increase in copper yield

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I think the change makes a lot of sense

deft lichen
hard meadow
#

ah yeah it will

deft lichen
#

I agree that the change is fair (but I hate it, because I use alloy ingots extensively due to how OP they are :D)

hard meadow
#

😂

lyric briar
#

are there any circular hypertube cannon design working atm?

thorn bane
junior aurora
oblique hollow
thorn bane
#

ah the hard drive video i see

deft lichen
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you reminded me to add sources

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they're in the page now, with a timestamp

thorny sable
#

I has a question:
I have 105ppm on a MK2 belt, and I need to get them into 60ppm and overflow using only splitters and mergers, no smart splitters. Could you do this?
My thinking is that you can split the 105ppm belt into two belts (52.5ppm), and then put a merger in front of the splitter to receive the extra 7.5ppm, using a MK1 belt to bottleneck, and send the rest away. Would this work, or have I simply willed it to work in my head?
It should work, because obv max MK1 belt speed is 60ppm, and it's all the same part, so the overflow will just go from the right splitter to the next machine
It's essentially a load balanced manifold on a small scale

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might look something like this

vapid gorge
vapid gorge
thorn bane
# thorny sable might look something like this

yup that should work but it would split 30/75 -> 30/45 since mergers take left/right/left/right etc. resulting in 30/30 for the 2 inputs to the merger
i would make sure that the both merger inputs are both mk1 since funky stuff can happen to mergers with different mk belts as input

gusty edge
#

What s a good ratio for this item?

median heath
thorny sable
gusty edge
oblique hollow
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oh wait HMF LUL

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multiples of 12 would be it

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but i doubt you wanna automate that

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if you want no decimals at all, 36/min

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takes like 9000/min Iron jacelul

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1.8/min or 1.2/min would still be pretty ok with very little decimals

frosty owl
#

Well, not all quite "single input" , but... Things got complicated for OP 😅

vapid gorge
tender nest
thorny sable
vapid gorge
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and or go do something else for hte few minutes as it starts up. You'll spend more time load balancing than waiting as things get more complex

thorny sable
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Except for the part where I enjoy doing the math and cramming as much as I can in as small a space I can

wind spade
thorny sable
#

Yes, I understand this. The inner requirement to load balance everything is not something I can explain to someone

wind spade
#

you're free to do so 🤷‍♂️

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(though I'd personally recommend using "direct input" where possible)

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e.g. if machine makes 60, make next machine need 60 and hook them 1:1

tropic hawk
wind spade
gloomy thicket
#

Can somebody help me better understand this whole thing? It's going over my head and I want an explanation before I do something stupid

thorny sable
#

well, an excellent way to play the game is to just screw around till something works.
This said, can you be specific as to what you don't understand?

gloomy thicket
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So, I'm just confused on what it means with a decimal of a machine. "2.7 Manufacturer" for example. Is it changing the production time of one of the machines to take more or less, or? I'm just confused on that part specifically

calm mauve
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you could go 2 manu's at 100% and 1 at 70%

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or two manu's overclocked to 135%

gloomy thicket
#

This is the first time i've done a factory like this, so I'm going in blind with like no idea on complex logistics and planning

thorny sable
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basically, like wubbits said, it means 2 machines run at normal speed, and then you need part of a machine by underclocking

calm mauve
#

or 3 underclocked to 90%

thorny sable
#

doesnt matter how you spin it, as long as you dont have excess material, or not enough material

gloomy thicket
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In order to save space and time, for the oil requirements, does it JUST need 2 lines of 160m and 420m respectively to work, or does it have to be from 5 extractors?

gloomy thicket
#

10

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10 caterium computers

thorny sable
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you've got the idea. all you need is those two lines, so you just need to find a way to reach that

gloomy thicket
thorny sable
#

yeah then you're set, just do the splitting and merging

calm mauve
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as long as you get to 600 it doesnt mater

gloomy thicket
#

The blue crater area where I'm set up has essentially everything I need

gloomy thicket
thorny sable
#

ok shoot

gloomy thicket
#

Splitting and merging isn't something i've seen nor experimented with

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I think it's called load balancing?

thorny sable
#

bingo

gloomy thicket
#

Not exactly my strongsuit

thorny sable
#

what are your outputs on your extractors

gloomy thicket
#

Which ones?

vapid gorge
thorny sable
gloomy thicket
#

im sorry thank you for all the help

vapid gorge
gloomy thicket
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Let's go one at a time

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As of right now, I have 168 caterium coming through a normal node and 280 on the copper

thorny sable
#

switch to dm's if you wanna continue this

gloomy thicket
#

Sure, they're open

vapid gorge
gloomy thicket
#

My mind immediately goes "oh well i can just overclock one node to give me everything I need" when I know full well belt speed is limiting me here

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if that makes sense, but anyways, I just see numbers and my brain fries

calm mauve
#

and you still have to work out how many fuel generators you will need to burn the fuel

gloomy thicket
#

I do

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but wouldn't that be too fast? or am I just overthinking?

vapid gorge
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over thinking

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no such thing as a too fast belt

gloomy thicket
#

Okay, then nevermind me

vapid gorge
#

ok what's the next issue you have other than moving base resources? 🙂

gloomy thicket
#

the overall placement and structure of the factory

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Like layering and keeping it clean and pretty

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and not cluttered like the clustertruck of my refineries for plastic and rubber

vapid gorge
#

That sort of thing is mostly practice and planning

Set up foundation spaces for each section with about how much space you think

I find building machines in a temp way gives you a good feel. You want at least a foundation width between production sections, more if you want them in separate buildings

gloomy thicket
#

I prebuilt a large area, trying to give myself space, and I planned on trimming/adding as I needed to after doing what you just suggested

vapid gorge
#

Maybe basic sketches could work for you?

I use spreadsheets and lable cells to vaguely plan it out before foundations.

But I only go to that much effort for big final factories

gloomy thicket
#

I'll be back probably, see if I need anything else, I'm mainly worried about belts and managing them

vapid gorge
orchid pond
wind spade
frosty owl
vague garnet
#

How do you calculate an oil loop, without using satisfactory tools? To my understanding, it involves some form of recursion. This question is mostly aimed at greeny as I am curious how they’ve done it. However if anybody else knows, please share.

wind spade
#

however my way of calculating isn't really suited for hand-calculations anwyway 😄

vague garnet
#

Another theory I had was that you had found some sort of multiplier that just spits out the answer to one of the needed numbers, and you reverse engineer it to figure out the rest.

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Like if you figured out how many plastic refineries you needed, you could figure out how many rubber you’d need, and therefore how many rubber refineries, and therefore how much plastic you’re recycling

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Like a fill in the blanks kind of thing, or like sudoku

wind spade
#

my algorithm works with any dataset, doesn't have anything hardcoded

vague garnet
#

Well how does your algorithm work then? I would read the source code but I have the comprehension skills of a potato

wind spade
#

the solver is in private repository anyway 🤷‍♂️

vague garnet
#

So to clarify it’s just a bunch of maths, and will probably take a while for me to learn how to do it

wind spade
#

though wiki makes it look way more complex than it actually is
but it actually is way more complex than simple division/multiplication 😄

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essentially it's an optimisation algorithm that optimises variables given limits and relations

vague garnet
#

Thank you very much for this, I will figure it out at some point. Or never. 😄

wind spade
#

it took me two months to understand it well enough to finally make it work for tools, so don't bash yourself for not understanding it 😄

vague garnet
#

Just out of curiosity, is there any other way to calculate it? Like a method that somebody might do by hand that I could use?

royal yacht
#

i don't know if @fallow vector uses a different method

vague garnet
#

Is signpostmarv behind a different calculator or something?

royal yacht
#

yeah theirs isn't one that as many people use at all, but it is more public

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it's also designed in a way that you could use the code to make your own interface

vague garnet
royal yacht
#

I forget where their repo is but they do have the solving methods public I believe

fallow vector
fallow vector
vague garnet
#

Thank you

#

I have found a valid way, and I’ll share it after testing. It’s quite a shortcut.

oblique hollow
#

this was something i arrived at when solving it manually

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since the loop part is really simple as you take 1 rubber / plastic and turn it to 2 plastic / rubber

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if you feed it into each other, you turn half of one into double of the other one

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which just means that your output is technically 1:1 with the fuel input

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1 plastic and 1 fuel becomes 2 rubber
2 rubber and 2 fuel becomes 4 plastic
subtract the 1 plastic input and its just 3 plastic output for 3 fuel input

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you can do the same sub-loop for rubber

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and the end result is fuel to rubber and fuel to plastic is 1 : 1

fallow vector
#

the code I used is generic

vague garnet
#

I figured it out, thanks to everyone who aided me. I stumbled my way through creating my own specialised algorithm that does it with ratios.

oblique hollow
#

neat. is it only for loops or is it generalized for other production chains?

vague garnet
#

Literally just oil loops

#

It’s all I wanted to figure out, and it’s a really specific use case

#

I might expand on functionality, and I can share more on how it works if you wish

oblique hollow
#

oil has technically only a single loop: recycled plastic plus rubber

vague garnet
#

Yes

#

Wait no

#

Fuel can be in there

#

Well I guess that doesn’t count as a loop

oblique hollow
#

its not a loop

vague garnet
#

Yeah I was wrong

oblique hollow
#

its a straight chain or a branch at worst

vague garnet
#

Byproduct

oblique hollow
#

Turbo Blend fuel has heavy oil and fuel as inputs

vague garnet
vague garnet
oblique hollow
#

"complexity" / branching production chain

vague garnet
#

Ah

#

I could include turbo fuel production in the tool I made.

oblique hollow
#

heavy oil makes fuel and coke too so calculating the total oil cost there can be sooooort of difficulty when you start out there

#

and turbo blend needs all 3: fuel, hor and coke

#

so its a 3-way fork that merges back into one product

vague garnet
oblique hollow
#

yeah i know

vague garnet
#

And you could ignore HOR until the end

#

and then tack it on

#

Not too difficult I guess. Also isn’t the original recipe more efficient?

oblique hollow
#

turbofuel?

#

it uses less oil but more sulfur

#

Turbo Blend uses the least sulfur

vague garnet
#

I’ve only ever used the original, mostly because sulfur is often found near oil.

oblique hollow
#

not really.....?

#

theres like.... 2 small places i can think of that have sulfur somewhat close

#

norther forest / crater lakes and maybe the desert canyon

vague garnet
#

Okay well then those two places are probably where my oil is

oblique hollow
#

yea all other oil spots are quite far away from anything, both sulfur and coal

#

theres an exception for coal in the blue crater southwest

vague garnet
oblique hollow
#

or drones

vague garnet
#

They’re the most inconvenient transport ever made

oblique hollow
#

point to point low throughput transport that needs a sort of hard to get fuel

vague garnet
#

They take only batteries, which takes sulfur and bauxite

oblique hollow
#

buuuut they dont need anything else to get going, infrastructure wise

vague garnet
#

Fair enough

oblique hollow
#

its actually very funny to use drones to make batteries for drones

oblique hollow
#

i ship in packaged alumina with them

vague garnet
#

Unless you have some sort of backup plan

oblique hollow
#

well theres a container thats always jam packed with batteries

#

and that one cant be drained

#

so worst case i have to use some of those to start them back up if they stall somehow

#

but ive accounted for all stalling options

vague garnet
oblique hollow
#

the can stall in 2 ways: destination full or home port full
home port always has an overflow sink
destination only receives a fixed number of cansiters back per delivery and the storage there can hold all canisters needed

#

so neither location can really stall unless some other things go majorly wrong

#

battery production is much greater than what the drones need and so thats not an issue either

vague garnet
#

Random question but have you done nuclear before?

oblique hollow
#

yes

vague garnet
#

I thought so

oblique hollow
#

i started up nuclear before i had waste processing

#

so i stored that gunk

#

i use drones to supply some of the materials needed for nuclear

vague garnet
oblique hollow
#

hehe, i had like a single nuke making waste before i unlocked processing

#

so i had quite the long time before that would ever be an issue

vague garnet
oblique hollow
#

exactly why i didnt bother with a big setup until then jacelul

#

heres the part of nuclear thats supplied by train xd

hybrid granite
#

Ooh color coded belts
Nice

worn saffron
#

There was this gotcha I read about, that special care must be taken when the 1st ever foundation is placed. The one that will align with the grid and that every other foundation thereafter can align with. What was the reason and the rule? It cannot be the 1m one?

#

I think it had to do with vertical alignment.

#

Yeah, it was 1m, as it aligns vertically in the middle of the 4m vertical "box", leaving 1.5m at the top and at the bottom, so in the future it will misalign vertically by 0.5m with any other foundations where 2m or 4m was used.

amber umbra
#

@worn saffron Yes, the 1 m foundation blocks snap vertically at 0.5 m increments. The 2 m and 4 m blocks snap at 1 m increments. So the advice is to always align to world grid with 2 m or 4 m blocks to avoid the weird 0.5 m incorrect vertical alignment.

#

Definitely learned that personally... I do wonder if that will get patched in 1.0.

royal yacht
#

2 things:

  1. it's not a huge issue when you can just build a 2m and then replace it with a 1m very easily
  2. don't build world grid?
#

oh and 3. it's not hard to correct it, but it depends how much you care about the soft clipping

hybrid granite
#

Why would someone want to avoid using world grid? I always think it'd be better to have all the factories on the same grid, so I'm curious if it's just a matter of personal preference

median heath
#

Why would you want to use it?

#

Having something in the Dune Desert the same orientation as something in the Grassy Fields is... meaningless. As you cannot see one from the other.

#

Trucks drive on the dirt.
Trains curve.
Drones fly.

#

WG alignment is "I intentionally want all of my stuff to look horrible against the terrain alignment for no other reason than I personally choose to."

#

Which, if that's your jam, knock yourself out. 🤷‍♂️

hybrid granite
#

You know what, I can't say I thought about it like that lol
I always thought of it as "The game gives me a grid to work with, and I like making stuff on grids to make it look clean, so I'll use the grid provided to me"

median heath
#

It didn't have a grid for the longest time.

#

They slapped it on the very much after-the-fact because people complained.

hybrid granite
#

I started playing maybe update 6 or 7, I forget exactly
Either way I learned about it and figured it had always been there lol

wind spade
hybrid granite
#

Yeah I know but I figured there'd be a reason so I used it

true junco
#

The reason was people complaining. 😆

That said my OCD has caused me to use the World grid more often than not.

hybrid granite
#

Fair
I may end up doing a hybrid option, where I line up one foundation with the world grid but use that to rotate another foundation to match the local terrain better
That way it'll still have some sort of anchor point

barren elm
#

If you snap a foundation to another, and the foundation isn't facing east (good luck figuring that out when it's a square, and yes that square has a facing), every snapped foundation will be very slightly off

#

A fact that you can see yourself in the satisfactory save editor, or if you're unfortunate enough to have built a huge congruent snapped grid that will very slowly drift off the global grid

vapid gorge
#

also fuck the world grid

barren elm
#

I use splitters, if the input arrow is facing east, it's orientated correctly

#

Less fiddly than ramps

median heath
vapid gorge
#

something something inanimate objects/concepts 😛

hasty pelican
#

How does one have 180 Oil Extractors?

wind spade
#

that tool doesn't have map limits built in 🤷‍♂️

hasty pelican
#

Damn

#

I guess I need to tweak my output to respect map limits?

wind spade
#

or use another tool that does have them

hasty pelican
#

Does that exist?

wind spade
#

there are few in #welcome , my tool f.e. has it

#

(and can calculate oil loops 😛 )

vapid gorge
hasty pelican
#

Thx !

vague garnet
#

300 Rubber and 300 Plastic is 200 Oil

300 Fuel by itself is 112.5 Oil

300 Fuel, 300 Rubber and 300 Plastic is 300 Oil

#

I have no idea how to figure that out, or better yet: how to incorporate it into the loop

vague garnet
#

From what I can tell, there are reductions of oil consumption in oil loops when fuel is produced, it also affects how many refineries are used in the recycled plastic and recycled rubber parts of the loop. Anybody got an idea?

oblique hollow
vague garnet
#

I have realised this and something else

#

I can just produce the fuel needed for the loop and the fuel required

#

Then I can feed in the fuel required and subsidise the polymer resin

oblique hollow
#

The loop can be broken up into 2 straight chains even

#

granted, that still has some loopback unless you have raw input of rubber and plastic

#

But there is some sinplification possible, depending on how exactly you set it up

#

The loop process is usually kickstarted by hand

#

meaning it can run without external rubber or plastic supply

vague garnet
#

This is a pain to figure out

#

This has an input of 187.5 oil, the polymer resin and fuel consume 112.5 oil. This totals to 300 oil. I did it! 😄

oblique hollow
#

Why is there external resin supply?

vague garnet
#

I’ll get to implementing it into the algorithm/rewriting the entire algorithm

vague garnet
oblique hollow
#

oh its from fuel production

vague garnet
#

But the external fuel and resin total to 112.5 oil

oblique hollow
#

i see

vague garnet
#

Totalling to a total of 300 oil. Total.

#

Which finally explains where the reduction in oil consumption comes from.

oblique hollow
#

The main efficiency backbone that makes this work is fuel production

oblique hollow
#

HOR alt has an efficiency of 133.333% crude to HOR

#

Diluted fuel turns that to double fuel

#

so oil to fuel is 266.6666%

#

Recycling turns fuel 1:1 to plastic and rubber

#

the last 33.33333% come from resin

#

If fuel production werent so efficient, recycling wouldnt be as good

#

as its efficiency directly depends on the efficiency of fuel production

vague garnet
oblique hollow
#

calculate fuel demand by figuring out total rubber and plastic needed for recycling

vague garnet
#

Wait would that work

oblique hollow
#

forward solving isnt as easy

vague garnet
#

Well it’s more meeting in the middle

#

Because I have the end product

oblique hollow
#

Its kinda the same result in the end

vague garnet
#

I am just figuring out an intermediate

#

I have to calculate the fuel needed, and then add that to fuel demand.

Then I need to subtract polymer resin consumption, because I am adding polymer resin from fuel. (I don’t know how to split that yet, I guess in the ratio of plastic to rubber)

Then calculate the loop a second time, and finally have my answer

#

That sounds right I think

#

Oh wait I also need to factor in fuel on the second time round

oblique hollow
#

polymer goes 100% into residual rubber

#

residual plastic efficiency is much lower

feral breach
#

For aluminium production... How should I go about filling the system so it has enough water to run mostly on recycled water... The calculator is telling me to pump in about 1/3rd and recycle the rest. Would I need a reservoir or something for the initial run before it get stabilised on waste water?

feral breach
#

I was actually looking for that + the picture below

#

I had it opened... but discord forgot it 😄

vague garnet
#

Okay I’ve gotten quite far yet am stuck again, on a more logical problem than anything else. I know how much fuel I need for plastic and rubber… total. But to figure out the needed amount of refineries I need the separate values - basically how much for plastic, and then how much for rubber.

Bashing head against the wall has given me the idea of backtracking the fuel into oil required, doing something which I haven’t figured out yet to get the separate amount of oil for rubber, and then working forwards to figure out how much fuel for rubber. (And then from that inferring plastic)

Any thoughts?

#

Actually I might have an idea, will attempt that

feral breach
#

Maybe using production calculator might help you figure it out

vague garnet
feral breach
#

if you are using tools you can input both plastic and rubber with target QTY and it will tell you how much to send each way

vague garnet
wind spade
#

making tools so that you can say you can do it without tools is next level 🤔 😄

plain rivet
#

don't trust big tools. do your own research.

fringe pawn
#

Which ultimately just leads you back to using someone else's tools instead of making your own in a lot of cases 😛

median heath
#

Doing your own research would usually involve using the internet, which is a big tool.

vague garnet
true junco
manic oak
# vague garnet Okay I’ve gotten quite far yet am stuck again, on a more logical problem than an...

If I'm reading this right, you're trying to use the classic Triple Rubber/Plastic setup using the recycled recipes. The magic numbers for fuel are 2/3 and 1/3. Turning all oil into HOR and all HOR into diluted fuel, 2/3 of your fuel is sent towards making the final product (rubber/plastic) and 1/3 is sent towards making the intermediate product (plastic/rubber). This is due to the fact that the intermediate recycling step takes half as much fuel as the final step (i.e. 2x + x = 1 => x = 1/3, where x is the fraction of fuel sent to intermediate recycling).

north monolith
thorn bane
kindred mirage
#

How would i go about producing 450 screws/minute for my HMF factory (200 for HMF and 250 for modular frames)?

#

hopefully this is the right channel for this

wind spade
#

two constructors with steel screws 🤷‍♂️

kindred mirage
#

Hmm

#

one sec

wind spade
kindred mirage
royal yacht
#

oh fuck is that only meant to be when making tools?

wind spade
#

just use online tools to calculate how much you need 🤷‍♂️

#

decimals aren't scary

vague garnet
kindred mirage
#

wait a second
If i set it to give me 520/minute, would it be possible to split it into 450 + 70?

wind spade
vague garnet
wind spade
#

17/7

vague garnet
#

Oh wait yes the ratios are what I’ve been using

#

My method is to do a “full plastic” calculation, and then a “full rubber” calculation and then just sum them.

wind spade
#

fun begins when you don't have one of the recipes 🙂

vague garnet
#

Because for some reason adding the factories together just works

wind spade
#

that's why you can't really hardcode ratios 😦

vague garnet
#

I play with all recipes unlocked

#

So I am fine

wind spade
#

well you do, but when making tools for other people, you kinda have to take other options into account

vague garnet
#

But anyways, how do I figure out how much fuel goes to rubber and plastic

#

Or am I approaching this from the wrong angle and it’s something else like a ratio

wind spade
vague garnet
#

Some fuel goes to there, some goes elsewhere.

vague garnet
#

So that’s a bit of a pickle

wind spade
#

are you solving forwards? 😛

vague garnet
#

Kinda in like every direction

#

I first do the fuel

wind spade
#

that's weird approach imo

vague garnet
#

Then I go from plastic and rubber, backwards, up to oil, then to polymer resin, then back again

vague garnet
#

But if it works, I can fix it later

wind spade
#

tbh I still stand behind my opinion that you can't solve forwards nor backwards, you have to solve it as a single solve (using e.g. linear programming with simplex), otherwise you'll end up with tons of unsolvable issues

vague garnet
#

See, you spoke English there until that bit in the brackets

#

And that’s where you lost me

wind spade
#

the problem with solving backwards: some recipes may produce byproducts that could've been useful earlier in the solve
the problem with solving forwards: you need to solve backwards to know which recipes to use

river night
#

solve backwards and iterate?

wind spade
#

would need to calculate limits and at that point it's just easier to do LP solving

frosty owl
vague garnet
#

Not equal?

frosty owl
#

That's because you're also making rubber using Polymer Resin instead of Fuel

#

By "Plubber" I was referring specifically to the output of the two Recycled recipes

#

The full formula would be something along the lines of
Fuel = Recycled Plubber output - Residual Plubber output

frosty owl
# vague garnet

Recycled Plubber: 700 + 300
Residual Plubber: 166
Fuel = 700 + 300 - 166 = 377 + 455

vague garnet
#

How did you get to that 377 + 455 figure though?

oblique hollow
#

its real easy to find a max as you can later on just shift plastic to rubber or vice versa
the sum is 1000 either way

#

now i just gotta reverse this so it calculates back to oil lul

manic oak
wind spade
#

for rubber it's 2/1
for plastic it's 17/7

manic oak
#

I think I see the production line you mean, but I’m not sure I see 17:7. I got 11:5 when I tried the calculation, but I’m doing the entire thing in my head because I don’t have paper atm, so I probably made a mistake somewhere. If I’m right, for Jack’s purposes, it’s probably easier to think of it as 3 ratios: 2:1, 1/16. The 2:1 is the number of final recycled refineries to intermediates for the 15/16 of the total fuel, and 1/16 is the fuel siphoned off the total for the residual rubber recycling.

wind spade
thorn bane
#

my 2 cents on this
lets start with needing 1000 rubber
you need rubber for plastic so you need a total of r = 1000 + 0.5 * p
same with plastic but you only need it for rubber so its p = 0.5 * r
now we already get some rubber from residual rubber which is
rubber = resin / 4 = fuel / 8 = (rubber + plastic) / 16
so we get the system r = 1000 + 0.5 * p - (r+p)/16, p = 0.5 * r
this is two equation of 2 unknowables so it solvable (its just cancer)
thats why greenies tool just uses a solver for this type of equation
but you can of course do it by hand (i wont cause thats what wolfram alpha is for)
so with generic inputs of a rubber and b plastic you get
```r=a+0.5p-(r+p)/16;p=0.5r+b solve for r and p````
https://www.wolframalpha.com/input?i=r%3Da%2B0.5*p-(r%2Bp)%2F16%3Bp%3D0.5*r%2Bb+solve+for+r+and+p
with result

r = 2/27 (16 a + 7 b)
p = 2/27 (8 a + 17 b)

https://www.wolframalpha.com/input?i=r+%3D+2%2F27+(16+a+%2B+7+b)%2C+p+%3D+2%2F27+(8+a+%2B+17+b)%3Ba%3D1000%2Cb%3D0
as sanity check:
do 0 plastic 1000 rubber we get 1185 rubber 592 plastic or the mentioned 1:2 ratio
and with 1000 plastic 0 rubber we get 518 rubber and 1259 plastic or the mention 7/17 ratio
of course you get the refinery count by just dividing by 60

manic oak
fossil gulch
#

Regarding solving forwards or backwards - I just create recipes in my code that "wrap" certain things I know to be true, like "1 Crude Oil -> 3 Plastic"

wind spade
fossil gulch
wind spade
vague garnet
oblique hollow
#

at 300 you only get 900 plastic/rubber

vague garnet
vague garnet
#

Like the equivelant of solving for x?

oblique hollow
#

basically

#

at the end of the day it is just solving for X

#

its all from oil

#

you got your known end sum (plastic and rubber output), and got your inbetween variables (recipes and conversion efficiencies)

vague garnet
#

So what, I just "borrow" ZyRaNex's formula, and substitute my own values, and solve for it?

#

It was that easy?

oblique hollow
#

if you want

vague garnet
#

You spreadsheet, how did that work?

#

Or were those just filled in values manually?

oblique hollow
#

basically this but as excel forumlas

#

do not ask me how i arrived at some of the odd ones here like what "Percentage" represents

vague garnet
#

I am tempted

oblique hollow
#

but as far as i remember it represents the fraction of residual rubber you get compared to fuel output

vague garnet
#

I'll just quickly make that in sheets, give me a second

oblique hollow
#

since resin is coupled with HOR and thus fuel, the amount of residual rubber you get is determined by how much fuel you make
so its a fixed percentage

#

My sheet always makes an equal mix of rubber and plastic, but the total output is correct

#

so you can shift one to the other if needed as the sum is the same

#

500 plastic and 500 rubber is the same as 100 plastic and 900 rubber

#

just the number of refineries for each that changes

vague garnet
#

I made the sheet

#

No idea what I am doing 👍

Or what any of the values mean

#

What is a rest rubber?

oblique hollow
#

Rubber is made and rubber is used

#

Produced rubber minus needed rubber (for recycling to plastic) = rest (remainder)

vague garnet
#

Right

#

So plastic and rubber out is supposed to be equal, correct?

oblique hollow
#

if you do a 50/50 split, no, as rubber out only takes into account recycled rubber in my math

#

not TOTAL rubber like residual rubber

vague garnet
#

Also, sorry if my questions are stupid or annoying

oblique hollow
#

Its fine

#

i didnt document anything well so i have to guess too wth i did back then jacelul

vague garnet
#

I can't wait until 1.0 releases and all of this work just doesn't even apply anymore /s

oblique hollow
#

Rubber out and Plastic Out are calculated from the Fuel Input

#

and use a multiplier of 1-x or 1+x
where X is that "Percentage" fraction of residual rubber from making fuel

vague garnet
#

Why the 1- or 1+?

oblique hollow
#

cause you cannot turn rubber into more rubber

#

you have to recycle it as plastic

#

or you dont and just add it as a rubber product

#

if you want equal output of plastic or rubber, then you take
Fraction made of Recycled Rubber + Fraction of Residual Rubber
and
Fraction of Recycled Plastic
this creates an imbalance of how much rubber you need to make by recycling

vague garnet
#

Okay yes it is

oblique hollow
#

800 * (1 - 0.0416666)

#

so 0.9583333333

#

this basically gives you the ratio of recycled rubber to recycled plastic refineries

vague garnet
#

How did you even figure this out

oblique hollow
#

Fuel is 1:1 with rubber or plastic
so the max of either one i can make would be all of the fuel turned to rubber or plastic

#

so you can calculate it by just turning it all into rubber or plastic (Which is what Rubber out and Plastic Out simulate)

#

the next 2 steps is just "take half of each value"

vague garnet
#

So to take it from the top, here are the steps to figuring it out:

Determine fuel going in, then make a percentage of 3*0.5*resin*/fuel

oblique hollow
#

and then the last step is adding back the residual rubber or something

vague garnet
#

Oh my goodness I get it now

#

Well your spreadsheet at least

oblique hollow
#

i guess its
(Fuel * Resin*0.5)/3?

#

no wait

#

its
0.5*Resin / 3*Fuel

vague garnet
#

100% sure?

oblique hollow
#

yes. that makes 100 / (800*3)
so 100/2400 which is 0.04166666

vague garnet
#

I'm going to recreate that then in sheets

#

One second

oblique hollow
#

Im currently trying to write everything as simple algebra

#

and then trying to simplify it

vague garnet
#

I can safely say I understand how it works

#

However I do not understand why it works

oblique hollow
#

My favourite kind of math

#

"Ok it works and i know how... But why"

#

do not ask me what big brain move was behind the "Percentage" variable

vague garnet
#

Yeah that was my main "what"

#

I assumed it was some form of quadratics I hadn't learnt yet

#

Mind sending another screenshot of your table @oblique hollow

#

Without any formula inspected?

oblique hollow
#

i changed oil in to 27 so the numbers all changed

#

i assume percentage arrose due to a need of some kind of shift between the rubber and plastic ratio

#

it may be because residual rubber is always one third of the oil input??

#

actually percentage just seems to be a number relation

#

its 1/24

#

always

#

aaaaaah

#

Resin + Fuel = 81

#

81 is 3 x the oil input

#

so it relates it to the total oil cost

#

So its (Rubber in / Fuel in) / (Rubber in + Fuel in)/Oil in)

#

Rubber to Fuel relation over total conversion efficiency

#

dont ask me how that makes sense

#

Oh wait

#

Fuel is 1:1 with rubber and plastic

#

so technically its just the Fraction of Residual Rubber to the total Rubber or Plastic Output, divided by the conversion efficiency of the recipe chain, which is 3

vague garnet
#

This is great you've gone insane from this too.

oblique hollow
#

Its the most bizarre thing i have no clue what kind of mushrooms i ate back then but they most be straight from math academia basements

vague garnet
#

I've recreated the table and I'm trying to see if I could "inject" more polymer resin into the production

vague garnet
oblique hollow
#

fun part is my table has a way to account for that

#

the "Rubber in" box in the top right

#

If you increase the rubber there, the percentage changes

#

at a resin input of 6 x Fuel input, it turns to 100%

vague garnet
oblique hollow
#

meaning you dont need to recycle any plastic back to rubber

vague garnet
#

With their fancy excel tables

oblique hollow
#

I just noticed that as i was looking ok

#

I somehow peaked back then and now i fell off

vague garnet
#

Lol

#

To clarify I was joking

oblique hollow
vague garnet
#

Oh ffs

#

Beat me to it

#

Btw out of curiousity what is @Pioneers?

#

(Didn't want to ping them so I did it silenced)

oblique hollow
#

pioneers are people who have been given a funny blue role by snutt because we helped a lot with stuff

#

in my case its because of me being the local plumber

#

and having made a bunch of pipe infographs and just general pipe help

vague garnet
#

Wait you wrote the plumbing guide?

supple mist
#

what tier of conveyers would i need to move 300 units per second effectively , because tier 2 is too slow

oblique hollow
vague garnet
oblique hollow
#

Page 2, Above the table of contents even

supple mist
vague garnet
oblique hollow
#

no it takes steel. But its unlocked in Tier 6 which needs oil

vague garnet
#

For now just use three mark two's

#

Or a mark three and a mark one

oblique hollow
#

they dont have mk 3 i think

vague garnet
#

Or be evil and use five mark ones

supple mist
#

yah , that's what i'm doing, just a shame that it's too slow

oblique hollow
#

it even has the old discord numerator

supple mist
vague garnet
#

Extending?

oblique hollow
#

doubling down?

vague garnet
#

Freaking wrote my holy texts

supple mist
#

since i need T. 4 conveyers to move my product effectively, is there at least a way of evenly distribute one outsource to 10 different inputs?

vague garnet
#

?

#

Like split into ten?

oblique hollow
#

split one belt over 10?

supple mist
#

evenly, yes

oblique hollow
#

what exactly are you trying to do?
Lets start there

vague garnet
#

Split into six, but have a merger before the splitter. Merge one lane back into the merger.

#

Then split each output of the five-way splitter.

#

Alternatively, build two five-way splitters and go the other way around.

supple mist
supple mist
oblique hollow
#

well if you dont have a fast enough conveyor, you cannot use the 300/min

#

whats the fastes belt you have? mk 2?

vague garnet
#

Split into six, and merge one lane back to the start

supple mist
oblique hollow
#

then you can only use 120/min
not 300/min

supple mist
oblique hollow
#

there is nothing you can do
split the 120/min up into 4 smelters (if its copper or iron)

vague garnet
supple mist
oblique hollow
#

or you have to leave it idle until you have a fast enough belt

#

Either way, you production will be inefficient

vague garnet
#

Again.. just have two belt lanes

#

Or three

oblique hollow
#

Find another miner making ore then

supple mist
orchid pond
supple mist
#

so if i had a 10 input , i'd split that dedign into 2 with a splitter?

orchid pond
#

correct

#

you can split most ratios with low prime number splitters. higher primes are where it gets annoying, but with overclocking and the way ratios work in game that is rarely necessary. you can also use manifolds

vague garnet
supple mist
oblique hollow
#

(manifolds are chains of splitters where you just wait for overflow)

orchid pond
oblique hollow
#

but overflow doesnt work if you have 10 machines but only enough input to feed 4 of them

vague garnet
orchid pond
supple mist
orchid pond
#

yes, it's an alternative to "load balancing" (the thing that diagram was for) that is generally much easier to build

#

the only thing i use load balancing for is nuclear power and certain manufacturer setups

supple mist
#

if it's much easier to build and does the same thing, why am i being told to biuld the harder version?

sterile tangle
#

Question:
there are 2 ways to get oil production:

  1. Use of base recipes and dealing with residues by recycling or using them in another recipe
  2. Turn all oil to HOR and PR and use recycling recipes.
    Option 1 uses less buildings, water is optional but more oil, while option 2 uses less oil but more buildings and additional water.

Idk which one to choose. I'm trying to make a factory that makes 1 stack / min of everything useful, and satis-tool keeps preffering option 2, which i initially thought was BS.

#

Here's what i mean:

vague garnet
#

I did it! Finally, I can now say that I am free of big tools

vague garnet
#

Just... don't make a calculator for it

#

Trust in big tools

sterile tangle
vague garnet
#

What

#

What on earth am I look at?

#

Oh nvm

sterile tangle
#

The megafactory

vague garnet
#

It's just a mess

sterile tangle
vague garnet
#

Huh a stack a minute is a good rule of thumb

#

But also horrific

sterile tangle
#

Hope the lightweight actor thing will make this more possible than now cuz this sh*t def exeeds the actor limit, even tho it's quite high.

sterile tangle
#

you see, i may like to suffer 🙂

#

But Obsidian has proven to be great for this project

vague garnet
sterile tangle
# vague garnet That's actually really cool

1 base equals 1 purpose. Each base has a radar, so their placements are based on the optimal radio tower placement post on reddit. Each base gathers resources, uses the ones it wants and sends the rest to the others. The purpose of a base is based on wether the material is most dominant in that area, so the Coal base is where most coal on the map is (to reduce train traffic). Theres 16 bases so i used to call the project 16x100 (first i wanted 100/min of each but the more expensive items made that impossible with any alt combo). This really will be my most difficult project.

wind spade
feral breach
#

like... im trying to figure out the 4th one... Like I think I understand to do 90% for clean water 210% for recycled water... but why is the ratio so different 😄 or am I reading it completely wrong

oblique hollow
#

2.1 refineries for recycled water, 0.9 for fresh water
for 4 refineries making scrap

#

thats why the ratio is 21:40
its 2.1 to 4 but x10

#

the number of total refineries for alumina to scrap is 1 to 1

#

but the numbers for electrode scrap byproduct water are abysmal so it has the worst ratio for byproduct water recycling

feral breach
#

ah, just so its a whole number, got it 😄

#

definitely dont have enough aluminium around to run that many tho

#

so underclocking it is 😄

versed violet
#

So, random question regarding todays vid - is the caterium ore/ingots going to be removed in 1.0? If they removed the namesake person, then the ore must go too, right?

manic oak
# vague garnet I did it! Finally, I can now say that I am free of big tools

In case you're interested (or if anyone else wants to see the math on this, and also because I just like talking about math), here's a breakdown of how the Recycled Rubber/Plastic lines break down:

  • We can effectively think about these setups as turning fuel into rubber/plastic, since it's actually the only limiting resource in all of this.
  • Using the H.O.R. recipe, you'll always have half as much P.R. as you do H.O., which means you'll always have a ratio of 1:4 PR:Fuel. If you always use this PR to make Residual Rubber, you'll have excess rubber ratioed to fuel at 1:8. This will be important for plastic production.
  • We'll now divide the process into three steps: Direct, Intermediate, and Final. Direct. The Direct stage will apply only in plastic production (as @wind spade pointed out to me yesterday), and is simply a direct transformation of the residual step into the desired product using the appropriate recycled recipe. The intermediate step is a recycled recipe making the opposite of the desired product (so rubber/plastic for plastic/rubber), and the final step makes the desired product with the opposite recycled recipe.
  • Because of how the recycled recipes work, the intermediate step always takes half as much fuel as the final step. In other words, if the intermediate step consumes x fuel, the final step consumes 2x. Since we can now work in units of F (total fuel), each variable from here on out will represent a ratio of the total fuel available. (Continued in next message).
oblique hollow
#

I think they are worn out a bit after all this math xd

manic oak
#
  • Rubber: For Rubber, there is no direct step, and the residual rubber is combined with excess from the final step to supply the intermediate step. We must then have 2x + x = 1 => x = 1/3. Thus, 1/3 of the total fuel produced goes towards the intermediate step, and 2/3 goes to the final step, for a ratio of 2:1 Refineries for Final:Intermediate steps.
  • Plastic: We still want to use Residual rubber since it's more resource efficient, but this means we can cut out a portion of the intermediate step (we don't need to make residual plastic and then recycle it into rubber, we can just make recycled plastic). The amount of Rubber we've made is 1/8 our total Fuel, and we need a 1:1 ratio of Fuel to Rubber to supply the recycled step, so we now only have 7/8 of our total Fuel leftover for the Intermediate/Final steps. These still need a 2:1 ratio, but now we have 2x + x = 7/8 => x = 7/24. The final fuel tallies for plastic are: Direct: 3/24, Intermediate: 7/24, Final: 14/24. If you combine the Direct and Final refinery tallies (which is fine since they're technically the same recipe anyways), you get 17/24 refineries making recycled Plastic, whereas 7/24 make recycled Rubber, which is where Greeny got the ratio of 17:7
manic oak
oblique hollow
oblique hollow
tough pebble
manic oak
# oblique hollow Specifically when doing the math here

Yeah, the common denominator of 1/24 comes from keeping Residual Rubber and not simply swapping Rubber -> Plastic for Plastic production. Interestingly, this means that you actually can make slightly more Plastic/min with this setup than Rubber, which I always thought was the opposite because I was being lazy and just symmetry swapping everything.

oblique hollow
#

i think it doesnt work due to fuel being a limiter

#

at the end, oil-to-plastic or oil-to-rubber should be a consistent 1:3

#

as long as residual rubber is used and converted to plastic or kept for rubber output that is

#

Yeah, as i thought
In the case of making plastic
Turning the Residual Rubber into plastic yields 2 plastic for 1 fuel
while with pure recycling loops, it yields 1 plastic for 1 fuel

#

in the case of rubber, you get some rubber directly which doesnt need to be recycled, but comparatively, the value is about half of that that plastic got out of residual rubber

#

so it has to make up for that by spending more fuel 1:1 to make rubber

#

equalizing the output between the 2 products in the end

plain rivet
#

in the end, isn't it always 1 oil goes to 3 (plastic or rubber in any ratio you want really, but 3 total)

oblique hollow
#

yes thats what i wrote above

plain rivet
#

yeah, sorry, trying to parse it. So you are disagreeing with "you can actually make more plastic" right?

oblique hollow
#

yea. its an equal part rubber or plastic, always 1:3 oil-to-product

#

i was just peering into the why

#

namely: it comes down to that plastic can tap into some efficiency by recycling residual rubber from resin while rubber can use the residual rubber directly

#

and the way the math works out there is that both benefit from that equally in some form

versed violet
oblique hollow
#

we will have to wait and see is all

versed violet
#

But we hav to speculate! It is the only time to do so!

tough pebble
north monolith
#

I think it's completely legit to have a mineral named after something we have no information about in the game. I had no idea that it was named after someone particular and it still sounded completely natural for me.

tender gust
#

A lot of elements on the periodic table are named after people you met

sterile tangle
#

is there like a number article specifically saying what will the max resource counts be after the 1.0 changes or do i have to calculate it myself?

#

so far i only found images of the node changes but not specific numbers

median heath
#

If you're trying to do it right now, you'd have to do it yourself.

#

However, the simplest answer is

vapid gorge
median heath
#

"Currently max resources doesn't matter because no PC can handle max resources."

And they added more, so the future answer is:
"Max resources doesn't matter because no PC will be able to handle max resources."

#

Cobalt disrupting my flow 😭

vapid gorge
median heath
#

You're like a Valve.

#

ValveOfDoom

vapid gorge
#

in that there's 4 of them in your heart?

#

I'm touched

median heath
#

In that you deserve not to be used by anyone.

#

Which is also touching if you take it correctly.

vapid gorge
#

that's how heart attacks happen! 😮

sterile tangle
#

Ok but if im not using exactly all nodes... is this still too much?

vapid gorge
#

if you have the toppest end pc and are minimal in obj you use... you'll probably still have a bit of a slide show on low graphics

sterile tangle
vapid gorge
#

ehhh, remember we're talking about that's the result of probably spending 6k+ usd on your pc.

I'd probably aim for half the final output

#

if you care about non stuttering and having the game look decent

true junco
true junco
versed violet
north monolith
versed violet
orchid pond
hasty pelican
#

Hey guys,
I’d to maximise the speed to finish tier 4.
Is there a calculator that takes energy needs into account?

I’ve used the calculator in the pinned messages, it tells me how much envergy I need, but not how to get there.

Any tips ?

wind spade
#

"How to get there"? Wdym by that?

fringe pawn
median heath
hasty pelican
#

Well, for example, here I need 400 000 MW
That would require some nuclear centrals. Working how many are needed for this much energy is ok.

But to power So many centrals, I’m going to need to power a lot of buildings to make those centrals run.

This is where I’m struggling

vapid gorge
sand epoch
#

That doesn't seem to be all that hard to figure out... ?

vapid gorge
hasty pelican
#

What's the "real" max then?

vapid gorge
#

seriously, your computer won't be able to handle it

#

wdym 'real max' ?

hasty pelican
#

How much can pc's handle?

vapid gorge
#

depends on a few things

  1. how good your rig is
  2. what quality of graphics you're happy with
  3. how much of a slide show you're happy to have your fps at
#

anything close to needing 400,000 is going to be a full resource process.
even if you have a good computer I wouldn't do more than half

#

cause I wouldn't want hideous graphics or stuttering frame rates

hasty pelican
vapid gorge
median heath
#

Your save.
You are the sole person who decides what is and is not reasonable.

vapid gorge
#

'reasonable in regards to how your computer will handle it'

#

even the best rigs won't. So it's up to you to figure it out.

hasty pelican
#

Cause I'm trying to get Phase 4 "fast".
But it's requiring A LOT

vapid gorge
hasty pelican
#

So just waiting for release at this point would be the best course of action?

vapid gorge
#

there's 3600 minutes in a day, so even if you're making 1 part per min it'll take a bit over 24hrs to fill up 4000 job

vapid gorge
#

and finishing phase 4 isn't the end of the game, it's a sandbox

proven minnow
#

uhmm 😳 i may have to rethink it

vapid gorge
proven minnow
vapid gorge
#

I recommend when selecting a new recipe you untick the old one so it forces the planner

ruby nebula
vapid gorge
ruby nebula
#

Oh, apparently there is a video addressing just the story/narative stuff. Thanks for the lead.

wind spade
versed violet
wind spade
#

if Tools - what format would you want it to have?

versed violet
#

image 1 into image 2. With a pipe dream of fields actually using formulas, so you can tinker with the building counts and see how it affects balances.

versed violet
#

Do we know of any changes to default recipes that would affect a nuclear setup?
I know of encased beam and steering clear of it, assuming encased pipe will stay unchanged. Anything else I should avoid?
Just preparing my base nuclear setup for when 1.0 drops.

river night
#

they have mentioned very little recipe changes so far, only like .. 3 or 4 maybe, planning for the unknown is generally a bit pointless, just plan to be flexible for changes

oblique hollow