#math-and-meta
1 messages · Page 129 of 1
Production, consumption?
Output.
275.625/81 is 3.4027777777… so is this one of the pipe things where you bent the rule?
Or are computers screwy as I said xD
your production and machine numbers all depend on your planning really
Imagine using Fandom....................
Again it came up first. I’m on my phone
Point stands, though
What point? All you did was link an image with no context.
I know. It’s bookmarked on my computer. But I’m trying to get something fast
yeah they pay for that
Plastic. Your screenshot includes plastic
.
..
To be clear, 84/81 is also not a nice division
I’m being a bit of a dick, I know, but I’m genuinely curious
this is just how they decided to do these things
Product is computer, intermediates are irrelevant
Does the rule work whether or not the products are different? If so, why
try to not be one /gen
Because producing 84 boards, alone, does break the rule
So why does producing 84 boards in order to produce computers not break the rule
Yeah I’m a dipshit. Lol
The rule is related to items/min, not number of machines
But also, because I had to check, 735/81 isn’t clean either
So 16.33333333…
The division is also irrelevant
Point is that making things in multiples of 45 leads to non-repeating decimals on machines
Which it does - it's 84 machines
If you’re building in multiples of 45, the production count not dividing cleanly into 45 should, as far as I can tell, break the rule
Because every number is a multiple of 45 if “multiple” can mean repeating decimals and the like
No, because recipes put more numbers in it
Hence, the book?
You could have just … said this
I don't remember the book by head
I would assume sev does, given that he made a tree with it, and he didn’t say this
"the book"?
So I guess the answer to my question is “you found an exception”
Um, why not just dump overflow into the grinder?
Because perfectionism
Which to some degree I get
Eh, I just push for functionality and good architecture. The math is less important.
Long texts are usually called that in discord
Is the book worthy of a pin, or no
Not really
Sev gets perfectionism for that tiny production loss and I do for the /m production numbers (or as close as the game can get to them then I guess lol)
Production loss?
idk, words
It’s not even. Go a little over and it evens itself out.
what would you call it
I'm not sure what you're talking about so idk how to name it
Productivity loss
that's better
Efficiency is the same but machine uptime varies
Oh right the message could be understood in a different way, I got confused
It’s the extreme of “I’m not just going to leave the screw constructor taking 20/min when the supply is 15/min and let it turn off for 25% of the time”
I wonder how sev’s early game is before MAM/underclock unlocks
You can unlock that almost instantly
The most accurate words I've seen for it are "Duty Cycle" which is a representation of what % of time the machine is active
And early game recipes are friendly
Yes, almost, I know
That's usually just "efficiency"
Or machine efficiency
The screw example is a little annoying
Concrete moreso because early on you’re more focused on maxing out the node and without underclock that means having one machine being off half the time
You shouldn't ever think about "maxing a node" imo
everything is in 9s 🤯
Yeah, early game maxing the nodes is quite important.
Not how it works.
i know
I mean everything in 405s is the real rule
No.
Technically it is the 5.625 - 10.125 rule, but we went up to the nearest integer because it sounds better.
Which can always be more nodes, and don't necessarily need to max nodes.
Also clocking exists
Basically as early as I can possibly make a miner, constructor, and belt, I want to start making concrete. This is typically before the damn tutorial ends
Clocking requires field research
That’s a lot of concrete in the meantime
And in northern forest, you have one concrete node near the objectively correct starting place
Field research does not need concrete
There’s one around the corner but you could also collect leaves to make other items
Objectively bad place
Near quartz, near coal, near 2 copper and 4 iron. Objectively good place
In a game which forces you to spread out?
And tells you to build outposts?
Thta place has also almost 0 building space
I’m aware of that, but it might be nice to get quartz before you start doing that
You know, for some speed when you’re running back for more concrete
Up and over the side
Which you need because you picked a loc that needs a lot of concrete to build a place
There’s a reason it’s the speedrun start
build up!
Speedrun strat is completely different from normal playthrough
Jesus dude you really like circles lol
speed runs use the drop pods for hte most of it
Yeah, but if you’re trying to do the early game quickly there’s no better spot
good thing it's getting nuked
Quartz, caterium, coal, all the iron you can ask for
not for long
Honestly yes. But in the meantime I’m abusing the crap out of it
The desert is probably the new best start, so I’m going to start a game there and learn it better before 1.0 once I’m done with ADS production
Early game you don't really need a lot of concrete unless you for some reason decide to pave the world
I mean pave the sky, but effectively yes
Again, that spot needs concrete
And I build high up
sky factories are bad for your comps health
It’s fiiiiine
also hideous
Better looking than what I build on the ground I’ll tell you that much
it hits your resources much harder and sky logistics are jsut a pain. In every way are skyfactories worse
I put oil and alu on the ground because piping up foundations is expensive on my power network, but iron? Copper? Steel? They go up high
I’m not averse to learning how to stay on the ground but that means unless I learn how to build well it’s going to look worse
Why would up in the sky be worse on the machine? It doesn't have to render the world, right? Or do you just end up with way more building blocks?
Shadows I would guess
far more lighting physics with shadows, renders far further out as you can see more
Also on the ground it can typically skip half the foundation render
Ahhh I see
it's an issue I've seen in most sandboxes that have light physics and buliding
So my cool skybridge train passing over the forst for sightseeing is probably hurting my machine
Oh running a train up high is objectively the best way to run a train
a single bridge? prob not a huge amount
You could run this game on a 960 if you were willing to sacrifice your factory looking cool
hugging hte ground #design-and-architecture message
I mean it’s cool, but it seems like a looot more work than some of the cool skybridge designs I’ve seen
it's pretty quick once you know how to curve
Traditionally I've built roads along the ground for belts and piping, but I've been playing around with trains in a creative save and thought all the hilly terrain would use extra power so I was thinking of just skybridging just above the trees.
honestly just get a mod that flattens the map if you insist on building in the sky
I mean you could also build under the ground if you don’t want to mod
I just think the train trick is a little too cheaty
plenty of ways to get under the map w/o clpping
Yeah but train trick works basically anywhere
Idk I’m willing to learn how to build… normally but I have no damn idea where to start
Other than “not in the northern forest” but still
how fast can you beat sf
whast the world record if there is one.
With duping, 1:47:39
For all 4 packages
Actually 1:46:31 now
Though that one isn’t in src yet
This is originally a reddit post i made, but im also puting it here, feel free to help if you have a fix.
also there might be some weird phrasing since im not native to english, so tell me if anything dosent make sense and imma do my best to clarify 
6.66666 x 15 = 100/min coal
fucking hell so my math was right but i did it wrong
dealing with full pipes first instead of full belts is the odd part
full pipes arent much more beneficial than just piping in what you need for a line of, say, 8 generators
which would need 120/min coal and 360/min water
Yeah. You need 3 pumps per 8 gens, or 21 pumps for 56 gens
doing one or the other yields you to non full belts or pipes
i never liked the way pipes work. idk why i never make them work the way they need to work. so i've almost always used full pipies for projects.
and yes, my first save wasn't with optimised factories.. that's why im used to that maybe
so you can pick
decimal generator numbers, full pipes, non-full belts
or
full belts, integer generator numbers, non full pipes
Why would fullness of belt ever matter?
Like... ever?
Correct amount being sent is what determines if things work or not.
I mean it's not that bad. At the end of the day you need X water per minute, which requires Y pumps. "Full pipes" just adds an extra step and more toom for error.
its their choice on how they wanna handle using their miners
i dont have great quality coal deposits and i really want to use them to their fullest extent
Node purity is another thing that doesn't matter.
Correct total amount is correct total amount.
get as much power as i can out of the most ammount of coal i can get
yeah i explained it wrong as i said im not native and idk why while typing it made sense.
aight so the issue is getting all the coal i can get to my factory without loosing any resources
losing in what way?
There is no loss.
i guess just getting the most out of everything? like getting all the coal in the area and using just the right ammount of everything
How much coal are you moving?
1200
whats your highest belt mk?
mk 2?
1200 / 15 = 80 Generators
8: 3 is Gen : Water so you need 30 Water Extractors.
Done.
How many belts or pipes that all gets split between is truly irrelevant, because Supply = Demand.
this can be done as 10 groups of 8 generators with 3 extractors each
or 16 to 6
or any other multiple of 8 to 3
mk1 right now, as i said im with friends that are new to the game
(havent specified that i let em do most of the work so they figure things out and when they arent here i just work with what we arl got and let em do the upgrades and figuring out factories themselves)
if you only have such slow conveyors available....
consider not using 1200/min at your stage
getting 600 MW out of 120/min is pretty strong already
i mean i can move 270/mn this isn't too much struggle
so you have access to steel then?
yes
right. then you can just move 5 x 240/min on a mk 3 belt and ignore the spare capacity you have left on them
240/min coal can supply a group of 16 generators
so thats rather simple.
As for piping:
you know pipes can move in both directions, right?
yup
you want to maybe try and pipe em from both side?
that would work but that would mean i need to do my whole water system from scratch :(
its much harder to adapt a piping system in a way that wouldnt turn it into a complex cancer-like structure
wait not actually
simple piping is preferred over complex piping
that would 100% work with my system nvm
im sure you can reuse the pipes
just reconnect the water extractors in a different order
that should work out
as for pipeline pumps:
if your generators are above your water extractors, a pipeline pump right in front of a water extractor is safer than trying to guess where "10 m height" is
its just not worth the risk and 20 m for 4 MW is cheap
i had no plans until now to make it multiple floor high... but that might actually me a good idea to spare me space
i wouldnt go too crazy with height when it comes to fluids
but a little bit of verticality is usually fine
ill maybe put in behind my water extractors just a little higher (maybe 12meters or something) if i do that
just do i can use the space for later farms or pathways.
You could measure the height with foundations, but maybe that's more futzing than you want
beams or walls are a bit easier for that
beams my beloved
I use foundations because I stack them to a certain height and then begin my platform directly from there, but yeah lots of measurement options
also quick question. is there something like a wiring system or logic system you unlock down the line? like what you'd fing in shapez that would let you disable or enable things with math gates and stuff? (haven't played in like 2 years, haven't seen the new stuff)
:(
how do you get exact building counts? i almost never get that
tbf the 45:81 thing is kinda important too for integer building counts
Anyone know any sites where I'm able to map out production lines like this? im currently using notepad but I wanna try find someone more clean to use on website form, iv tried running along with satisfactory calculator but its just not to my taste.
what functionality specifically are you looking for?
because I think I understand what your issue with the calculator is but I'm not entirely sure
https://www.satisfactorytools.com/production is the other option
it won't tell you the overclock of individual machines, just their count
14.5x Assembler = 1450%, distribute it how you want
I wanna find smth along the lines of notepad and a mix of excel where I'm able to write stuff down in catagories and check them off once completed, and possibly a way to link different catagories to each other so for example the line im doing now, I can make a Steel ingot catagory in the list and link it to the steel pipes and industrial beams. but so far on my search I havent rlly found anything, so I just popped in here to see if anyone might know anything along the lines of smth like this.
This page lists links to external online tools that can help you in playing by providing e.g. map locations, crafting recipes, factory ratios.
If you want it fully locally, use spreadsheet (calc, excel etc). Notepad doesnt cut it, spreadheets can be made interactive and recalculate counts for you.
ok yeah some of that is stuff I've noticed. IDK if any of that ties into greeny's updates for one of the calculators but I was considering similar stuff
100k MW just with oil
there's a bunch of planners in the wiki page I linked
i forgot to mention but it was to show how diluted fuel can enhance a standart fuel power plant ; )
40k => 100K
100 GW*
same
Not really.
100k MW = I do not understand metric in any capacity.
100 GW = Correct.

Because what would you call max nuke?
1.19kk MW?
yes
🤮
my save, my metric system
My block button 🤷♂️
i will do it for u
100m KW
No no, keep editing 😁
Seeing it change every 4s was what I thought you were going for!
100m kW would be 100 Watts because m and M are different things
that would be funny af but no I just had a moment of sanity questioning, which is how you know I'm doing something intentionally stupid instead of just stupid
Instead of Joules, which is Watts over Time, this is Watts over distance (meters).
New measuring type. 😛
kilowattmetres...
☝️
that doesn't make any sense
would be much easier to try and BS what that would even be if I had any undersanding of kilowatthours
I like that, definitely using it in future factories
one kitsunekowatt will be equal to one power factory's output, with 0 distinction over whether that means one set of 8 coal generators or about 6 fuel generators
Do note that ingame values are inflated by factor of thousand.
for example, a constructor is basically a hydraulic press and uses 4MW, but real life hydraulic press would be in 4Kw range. It falls apart a bit when we consider coal power plants.
k = kilo = 10^3 in metric.
That is as a prefix to a unit not at the end of a number
Wait a minute...
Wasn't kg known as kilogram?
saying just kilo is common when talking about kilograms
But k is not shorthand for kilogram.
just for the 1000 part, kilo
Fr lol... Maybe 100K is 100 Kelvin 😂
Only if it's a capital K
K is kelvin and k is kilo
Science is case sensitive
One is correct, other one is wrong
kilo just means a thousand
like kg means a thousand grams
it is kinda stupid that the base units are m, L, W, J, etc but then for mass it's kg not g
everyone decided grams were too damn small
yeah ig
Though they could have just decided that a cubic centimeter of water is one milligram and everything would have been fine. But here we are
it's very cool how so many things in the metric system are based around water
water is a very pog compound
Well, they were originally. I think they've since been redefined
Haven't looked recently, though
well it's that many conversions work really well and cleanly around water
of course the "anchor" of the base units has changed to be things in nature and the universe
like how long a meter is is like a suuuuuuuuuper specific fraction of time in which that time light travels a meter
well actually I think kg-s have to do with water
well they were defined with water and then they went through different weights and they're defined with water again
well
hm
The SI base units are the standard units of measurement defined by the International System of Units (SI) for the seven base quantities of what is now known as the International System of Quantities: they are notably a basic set from which all other SI units can be derived. The units and their physical quantities are the second for time, the met...
Colorful!
There is only one unit 😁
Reminds me of the C C C C C measurement system
Any ideas on how to make this very early factory more efficient and productive?
the thing with making early game more productive is to leave it quickly and then make a proper factory 😄
you dont exactly have much choices, if you are constantly waiting for something .. make another constructor for it
thats about it
thx
I can show you my last layout if you want 🤷♂️
flat line
Is your inventory modded? I cant find a way to get all that inventory space
yes
such a time saver
I bet
Wdym you don't like taking 4-5 trips back and forth from your main base/storage place to build out a fuel generator plant 
wdym you dont take a train full of stuff with you?
even with huge inventory i have to do a lot a travel
700 power plant
wdym you don't set up automated delivery so you don't have to take anything with you? 
ok but thats kinda a problem you created on your own
Building 700 generators is insanity
yes but you krnow, i need power
build 100, go nuclear
sure
Second floor: All of this is just Modular Frames 😄
rounding error/unefficient splitter?
i've got a setup with x2 8 coal generatror each using 15 coal.
the water levels are good and there is no overflow/underflow of fluids.
i got a 240/s belt of coal splitting in two for each part of the factory.
the 240/s belt is sometimes stopping/stuttering for no apparent reason.
both the 120/s belt are full and arent stopping/stuttering.
is there any reason my 240/s belt going into a splitter should stop
or is it just a rounding error of the internal game logic and only a visual bug?
also, this might be a multiplayer issue, but i haven't tested for it. it isn't likely tho,
would not see why would be an issue.
sorry for asking so many questions lately but im encountering problems i've never had before update 7-8
i am looking to perfect my knowledge before 1.0 so feel free to educate me :)
this is where the splitter has an issue
mk3 belt is 270/min. This might mean it is feeding 270 then stopping for a moment before other belts pick up
holy fucking shit it's 270 im a dumbass
i've been trying to trubble shoot for an hour
and i just figured it was double last tier
im so stupid
nope
thanks for the help :)
data error, not stupidity error
idk why im used to tiers generally making double/using double of what last tier was (or 1.5)
my bad sorry for taking your time i should've tought of that
thanks a lot, you're a legend :)
aight here's why i tought it was 240. i got a mk1 miner overclocked on a pure node making 240/s but since it was full of coal it had trouble of emptying it's inventory
so that's why it was 270/s and not 240/s.. it would've fixed itself but i sped up the process manually
i guess i should start by the beginning of the chain next time
even if miner is 240 and your generators consume 240, you may see some jerkiness in the belt
anyone know how much sulfur there is in the map ?
100% speed
250% overclock
my bad cropped it wrong
nice thanks
No more question thanks 😇
Mind that the answer is valid only for 2 more months.
seems fine?
Reminder that the Fandom wiki is not maintained
https://satisfactory.wiki.gg/wiki/Satisfactory_Wiki
It's a wiki... why would it be?
what?
can someone explain priority mergers on manifolds and how to set one up?
I think i will be needing one at the arrow, but im not sure. I have 2 belts (one at 780, one at 588) coming in from the right. each refinery uses 150, with the rightmost refinery only using 18. after the rightmost 5 refineries use up almost all the materials on the belt, i need to bring in the other belt. not sure if thats where I should place a priority merger or what
there isnt a merger in game that can do priority inputs. you can sort of make one but it needs a few parts. you wont need one though. a standard merger far enough down the manifold will be fine
I would think you can merge in anywhere after the 2nd machine
you look like you're wanting to build an injection manifold - not a priority merger
I've seen examples of pseudo p mergers - my understanding they aren't perfect and will items slip through sometimes.
as for the injection manifold - just clock the refineries to use the amounts on each belt - no need to merge
yeah its not something i use
total amount of the line is equal to the two belt amounts
you could break the manifold at some point and overflow the excess into the second belt
i think so, i think ive heard that term and it seems more correct
how much ore is each refinery using?
150 * 9 + 18 * 1
?
mean 9 refineries at 150ppm, one refinery at 18ppm
is this bauxite?
kk, and is it a tier 5 belt at the start?
yup
polimer resin byproduct from my fuel plant
ah well your easiest option is to make 2 sets of refineries - each set consumes each belt. No reason to merge them
at the 5th refinery use a smart spliter with normal exit rule towards the refinery and overflow onto the next refinery. 6th refinery is a merger, from the smart spliter and the second belt
i think that would do the trick
the smart spliter will keep 750 ore in the first bit of the manifold and overflow the last 30 once it buffers up
like this ? but with smart splitter at 5
that sounds like what im looking for, ty
uber paint skills.
would what i did above work (ill reply to show exactly what im talking about)? cuz with the design in this paint, how would i continue the line past the 6th since merger has 1 output
.
woops forgot the spliter. merge into a spliter at the 6th
cool, thats what ive done now. TYSM for the help, hopefully everything works out like i think it should
cool, i think im all good then
this is why i needed this. also pardon my spagetti meshing of belts in my balancer, i wanted to make it compact
i would have limited the refineries in each line to 5. That would have made feeding each manifold a lot simpler
... why not just clock sections to handle whatever was coming on the belts?
infinitely more compact
literally infinite as the balancer wouldn't exist so zero space
4x5 arrays, with one refinery in each array slightly overclocked to take the ore count from 750 to 780
9/10 of the refineries are already clocked to 250%, and also i don't have 4 belts of 780, if i did this would have been so much simpler lol 😭
so? you make 3 groups that handle 500 and 1 group that handles the 780. Very simple clocking and groups
like, if you have fun doing weird belt compressors go for it. But if all you wanted to do was process the material this looks like it was way more effort , time and space
What can I do to improve this design?
Not care about load balancing mostly
hell a lot of this you can just clock to produce the right numbers
are you load balancing as part of the goal for the design?
Not particularly
then I'd just manifold it. Much simpler, don't need to make giant diagrams, less time and space
like, if you enjoy the puzzle of load balancing? go wild. If you don't there's not really much point to it
I'm trying to get designs for when I hit the higher tiers to automate
load balancing is even more of a wild ride the more complex you get
Like on the right side you can just do this
You’ll have to make more screw sections as 1 belt can’t handle the throughput but that’s very manageable.
Could you technically run that whole design off of 1 mk2 miner or no?
unless screws sure, because it's one of the few recipes where the throughput expands
so it goes smelters to constructors for rods, and you can feed all the screw machines on one belt - but you'd need to break up the screw machine outputs into multiple groups
I'm not looking too hard at what numbers you're using but I'm sure you can manifold it pretty easily, especially if you use clocking to make the groups tidy
I'm heading to bed but there's a wiki page about manifolds
!wikisearch manifold
I'd avoid injection manifolds as they produce no real benefit and imo it's easier to trouble shoot systems when they aren't interlinked but it's up to you
injection manifolds lower the amount of machines
sometimes
I'm honestly not a big fan of the double manifolds
wdym 'double manifolds' ?
e.g. instead of having 3.25 machines per group and 5 groups of 4 machines = 20, you have 5*3.25 = 13 machines
that's a significant difference
Unless I just need to upgrade my belts
you can clock things so that never happens
I still don't understand what you mean by 'double manifolds'
what?
2 sets of 4 smelters on across from each other with ore flowing into them
send parts per min down a line that uses only say 3 machines instead of 3.25 forcing you to use 4
that's not always possible, but I get your point
shrug you can do machines on only one side, doesn't make a dif
do you have an example that's moderately likely? I'm a bit tired and it doesn't seem like it'd be more than edge cases
will check
nvm, I thought this happens with aluminum, but it can be easily avoided as you're saying
yeah fair enough, I've found in most cases looking at set ups I would only ever have 2-3 more machines with individual manifolds compared to injection in groups of 20-30. And that's w/o clocking things to help avoid that.
like I'm sure there's probably recipe combinations in certain volumes that would, if you tried to down clock the previous step with the assumption you wanted no over clocking, that THAT step might have a few extra machines, but to the point you described I'd guess it's pretty edge
is there a webstite or app to make these schematics?
Does satisfactory have an official catchphrase? Like "Rock and stone!" or "Factory must grow"?
Dunno about "official," but "Ficsit does not waste!" seems to come up in game
🇭 🇦 🇷 🇻 🇪 🇸 🇹
lmao true
Explore, exploit, efficiency first
You are so lucky that you found this most valuable artifact.
I never thought about using it that way, it really opened my mind to possibilities
I'm gonna test it out here soon to see how well it works
Anyone know what software this is? is it able to be publically found or what is it?
@lime yew why? manifolds absolutely don't need anything like that
Load balancing, if that's your thing, is certainly a puzzle - manifolds are just as efficient and require about 1/10th the work
Possibly think about modularisation for scaling, even at this early stage, like what would you need to do to make 8 pmm rotors, or 20 ppm reinforced iron plates.
For example, I would suggest for the reinforced iron plates, I would have the 30 iron ingots currently shown making plates be used for the rods to screws needed. You now have a module making reinforced iron plates, so to double production, feed another 120 iron to a duplicate (or overclock the buildings to 200%).
I'm currently setting it up now to test
slide jumping gives more height, but why?
i have a debate with a friend and we got 2 theories, either they want it to be higher so they add upward velocity after a crouch jump or jumping is determined by a set boost that also stacks with un-crouching velocity?
do anyone have the technical answer as to why jump crouching gives more height?
you mean if you jump and crouch?
or do you mean crouch jumping?
like the order is important here
or like do you mean sliding then jumping?
sliding for a short period of time and then jumping
idk its very cool and satisfying movement
Parkour!
it's probably to do with the way that sliding starts and stops with ground checks and momentum, so it probably allows you to carry more momentum
could be a really simple thing like reduced drag while sliding, which could slow you down less as you go up
🛝
120 iron ore input line splitting into 60 - 60 splitting again into 30-30 x2 feeding 4 smelters Is this peak efficency or is there anything I can do to make it better?
You could just put 1 splitter behind each and run it in a straight line instead of webbing it 🤷♂️
tbh I like the look of the web
Whatever floats your goat.
🐐
🌊
Am drawing math blank...
How to find "distance traveled" if I have a speed in km/h and a time in minutes?
Example numbers: 252 km/h and 1.2 minutes
You convert everything to identical units (either turn minutes into hours, or turn everything into meters and seconds (I recommend the 2nd approach just because calculating time is whack, even though it's more work)) and work from there
Got it.
If memory serves me right 252 km/h would be 70m/s, which, times 80 seconds total, would result in 5600 meters aka 5.6 kilometers travelled
So, if my math is right, and you want a full 780/min output from a single drone, you have to space them 5.04 km apart.
252/60 = 4.2
I'm keeping it in km, this is drone math.
Ah yeah that changes calculations, hold on
Which is indeed 4.2
Yeah your calculations are correct then. 5.04km should be the perfect spacing
Idk if it is perfect, min, or max.
It is the point where TtF = RtD, but I'm not entirely sure what happens on either side of that point.
If TtF > RtD, then it's just Input = Output as the Drone will never be full.
If TtF < RtD, you start losing throughput, and I need to math that out.
anyone know how to find out how fast you go once you come out of my hypertube launcher
(Double all throughput values if using 2 drones between 2 ports)
780 still being hard limit
@fierce ruin for an INPUT port that has multiple drones dropping off at it:
- Maximum Possible for 50 Stack is 627.907/min if there is ALWAYS a Drone Waiting (and said Drone is completely full)
- 100 Stack needs 1 Drone every 1.154 minutes to maintain 780/min
- 200 Stack needs 1 per 2.308 minutes
- 500 Stack needs 1 per 5.769 minutes
so this stays consistent if you have 2 belts and 1 drone?
Huh?
got a headache.
Explain how 1 Drone has 2 output belts?
why not math for 2 belts into a port with 1 drone?
... don't they? it's been a while since I looked at them but I thought they had 2 input/outputs?
No, they never have.
But it does have 2 belt inputs... one is for batteries. 😆
@fierce ruin so what are you trying to do exactly
Well
to start off, i'm making this https://www.satisfactorytools.com/production
20 uranium fuel rods a minute
you need to click the share button to get a link
that just sends me to the calc
Ah, sorry
no stress
I'm starting off with the iron smelting portion
sure - what's the issue?
Uh, Just belt splitting in general?
are you particularly against manifolds for any reason?
To be 1000% honest, i don't know what a manifold is.
ok no prob - real quick though - you know one of the uranium recipes in the chain will be obsolete come sept 10th right?
does that affect your choice to build this now?
at least one
I didn't know that at all.
The beacon recipe is confirmed to be changed to I think rotors
but there's going to be touch up on a lot of general recipes too so who knows if it'll break your chain
plus a lot of nodes are getting moved around
on the other hand - because the story won't unlock properly unless you start a new save maybe it doesn't matter
That is unfortunate.
food for thought - though I'm happy to take you through the splitting - it'll help you a lot with basically every build you plan in the future
Well.. What is the difference between splitting and a manifold?
ok so there's 2 main ways to feed machines
Overflow Manifolds
Load Balancing
For now, i've got 5 normal iron nodes fully clocked out with mk2 miners on them, with the 5 nodes going into 6 train freight platforms, being moved to where i'm building this big factory
both are efficient - manifolds are a lot simpler
Well, for iron, i'm gathering about 1500 a minute, whilst i only need 1386.667 a minute
mk4 belts I take it? I don't remember off my head hte lower mk production rates - do you know how much ore ppm each node does ? it's important in how you'll manage things
300 from each node, while having 5 nodes
ok and where is the coal coming from?
Uh
similar area?
Sort of.
if so you could just make this part of hte factory in one location and then move the stators and beacons 🙂
I am building just below the limestone nodes on the very left
I know it's getting a little away from manifolds but they are all related
ah so not next to each other - thats ok
Perfectly fine, lol
ok let me do a little sketch then
For now i've got mostly everything coming in
I'm just not sure on how to properly distribute all of the iron and such.
there's effectively infinite ways you could really lay it out but I'll give you an example to work through
So from each batch of iron being brought in, i can have about 8 smelters per
so most of it is pretty sraight forward right,
300 goes to the steel mill,
2 groups of 300 goes straight to wire,
1 group of 300 goes down a belt that feeds constructors to make rods, wires, plates
and the last 186~ just feeds into wire
Alright
and a manifold is just a belt that feeds machines down the lines. You don't need to manually split it
so in that picture 1 constructor makes wire, 1 could make rods, 2 could make plates
pretend they aren't smelters
So since the calculator says i need 46.222 smelters, how would i split that up?
Clocking 🙂 don't forget about it. It's your single most powerful logistics tool
with the groups of 300 it's easy since 10x smelts does 300 ore at 100%
so when it says 46.222 smelters it really means you have 4622.200% worth of production rate
and you can split that anyway you like
Ah, okay.
well from memory iron smelting is 30 ore pm on a smelter
Yes, 30 a minute
so if you're putting out 300 ore pm , and 1 smelter does 30 ore pm that's some simple division right? 🙂
I'm dumb. Yes it does lol
nah, not everyone has math brain
some people can just juggle numbers without looking at them. It's not a fault to not be able to do that
When I'm teaching maths I always have to make sure I don't jump obvious steps because I'm used to doing it automatically 😄
So since i have 5 miners, with 4 going straight into freight platforms, and one splitting into two freight platforms, will that affect my setup at all?
well it depends - are you doing anything with that excess iron?
Well, for now, i am transporting it in 6 freight plaforms to my factory.
Would it just be better to use 5 freight platforms instead of 6?
look yeah? You might as well clock the last miner to just make what you need too
dont stress 🙂 its all practice!
once you get used to this you can even go fancier if you like
Well for now, i'll start with doing all the smelters and such.
something fun you could try - make groups of constructors that make 1 of each type of item to just directly feed into a manufacturer to make the beacon
have iron ingots from the left into a few constructors
Ahh okay
it's a bit more planning but I find it fun 🙂
I really should create schematics to make this all easier.
blueprints? they're useful to some degree but kinda prevent you from creating specific solutions to things. Like they wouldn't lend themselves to the last image I shared with you
but would be useful for solid groupings like what we were discussing before
like this could be easily BPed
Yeah, doing stuff like this
Though it's sorta nice placing everything down.
oh yeah def. Most everything I do now is tailored solutions like the last diagram, so less useful to me.
good for when you're making fancy architecture though
That's so true, yeah.
and when you're planning things don't be afraid to do quick sketches. I find a spread sheet good for that too. I treat each box like a machine or belt and can put in the number needed
And.. Freight platforms are also able to output my needed 300 items a minute right?
I've seen mine vary from like 160-333
depends on belt speed and distance but with mk4 and not too long a trip should be easy
are you buffering them properly?
ah ok quick question - have you noticed what happens to items moving onto platforms when trains are loading or unloading?
This is sorta what i've done for my stations.
Unfortunately, yes.
It stops outputting items.
right - so if a belt gets paused what happens to that throughput?
ok and if you're moving 300 parts pm on a belt and the belt pauses is it still moving 300 parts per min?
Till it runs out
Right?..
The platforms stop moving items out while they're in the docking animation stuff.
Not quite what I was trying for 🙂 but thats ok
if you have a belt moving 300 pm for 1 minute how much will you have?
right now you have the same belt and you're catching items for 1 minute
but that belt pauses for 30 seconds, how many items will you have over that 1 minute
150 items
so over that 1 minute how much was that belt able to get to you?
Without pauses.. 300 items.. with the pause 150
🍿
right! so it's real throughput with the pause is what per min
😭 I'm sorry but i am most definitely confused now
that's ok 😄
what I was trying to circle around was that the belt, because it was paused, really was only moving 150 pm
ahh
So if a 300 pm belt into a train platform gets paused every once in a while , will it have less or more real throughput?
So, i should make a buffer, so the belts stay at 300 pm
more real throughput
I think..
well what happened with the example we went through? did it have less or more?
less
right 🙂
basically because train platforms pause belts you can never move 2 full belts.
there's a lot of math around how to calculate it but a fairly safe method is 1 belt per platform if it's buffered like this
as long as you don't have a really long train trip a platform can handle 1 belt
ISC = double container
P = platform
ahh okay.
so you need buffers on both ends
So, i should have the platforms outputs, going into the same ISC?
each platform should have their own ISC
waiting for the discussion that involves mk5 belts with low ppm
I'm not sure what you mean with that?
Unfortunately, i am struggling to keep my eyes open, so i'll need to continue tomorrow. Thank you so much for the help!
Also, with powering this all. I am just planning on using two reactors fully clocked out to power all of this. With having myself just manually crafting the fuel rods.
no stress! though not sure if that's the best idea or if you can manually craft them? a lot of manu recipes you cant
you could just build a bunch of power storages - much simpler
Ah, yeah. That's an idea.
Just gotta wait for this.. lol
I'm sure it'll take you that long to build everything else 😛
More than likely.
though remember - batteries can discharge faster - so that will keep your 10,000 mw power needs going for 1hr
or 20,000mw for 30 min
honestly you could probably start up your thing when it's 50% full and be fine
Probably. I'll just keep the whole thing off until it's all ready to be powered on.
Thus, the batteries will kick in to help start everything and then power will be fine
Wow sometimes satisfactory-tools is just... weird
I ask for a chain for radio control units, and it has versatile frameworks and automated wiring as byproducts
I get what it's doing, but still... that's just weird
Oops thought this was #satisfactory
It does that.
I believe @wind spade said this is a rounding error and the display component of it is fixed in the 1.0 version of Tools.
Ooh he's still working on it? I though he abandoned it for a newer tool
He is not working on the u8 version because he "abandoned" it for the 1.0 version.
ahhh makes sense
Link?
I hate needing alternate recipes
Lemme see if I can get it back
I figured you weren't working on the U8 version any more so i didn't bother to save it
My satisfactory tools is bugging so badly.
Nah I can't seem to find the right combination
What?
I hit a weird bug with Tools that gave me versatile frameworks and automated wiring as byproducts of a radio control unit production chain
Anyway if i can't reproduce it, it can't be that bad
you can report issues right to the man himself @wind spade
I was just tripping, nvm lol
Though i have no idea why my recipe is making me do a whole different line just to have 140 rubber a minute, while it recycles
Try unchecking the recipes causing you issues
In this case maybe disabling recycled rubber would help
I mean it's added all this
For 140 rubber a minute..
I sort of understand it, but i don't entirely want to build it all.
Yeah so open the Recipes tab and uncheck HOR, Diluted Fuel, and both of the recycled recipes
It solves for maximum output, not ease of implementation
Ah okay..
any help please all i know is that it takes around 2 mins to get through the tube and then around a milisecond to leave the confines of the world
there is no precise method for that
oh
general rule: 12 to 13 entrances are enough to die if you go straight up and are also enough to cover the whole map by flying in an arc
without landing in the netherworld in 1 millisecond
Can someone help me set up a coal plant and organize/help build an actual factory. I’m having a hard time
what are you having issues withj?
Pm me
Oh, Cobalt! I've finished the part of crafting beacons for my uranium fuel rod factory
nice 😄 you should test it out to work out hte kinks
Just in time for 1.0 😄
Doing exactly that right now.
I'd rather handle any particular issues you're having in the server
if your 'help' is wanting someone to play with you in game to build it you need to post in #1201555265942724758
Unfortunately i'm stuck finding alternate recipes for the factory, though
they're aware xD good practice
you know you can scan for them with the object scanner right?
... No i did not.
same with slugs 🙂
I've been using the MaM
ah what I mean you can scan for crash site locations to find the hard drives
you then build a mam to unlock the recipe
Ah, yeah. I've got 13 hard drives i've been going through
Unfortunate you can only scan one, instead of multiple at a time.
cool! and you can build a MAM next to you and use it for a drive and dismantle it
so you don't have to go back and forth
Yup, doing exactly that!
A bit of a weird angle, but this is what i have so far
Don't have the solid steel recipe so i can't craft stators yet.
you may need to go on anoter hard drive hunt 🙂
Maybe. I think i've gathered enough drives
Just need to painfully wait to get them all
Is this a good first computer factory? Just going to sink the rubber and quickwire. Thinking of using the fuel for power. Any improvements I could make?
does it do what you need wit hwhat resources you want to give to it? if so it's good
Tools has a much better ui though and doesn't spoil the map if you like exploration https://www.satisfactorytools.com/production
didnt know about tool and thanks for the feedback
and 'how good a plan is' is entirely dependent on location, method of logstics, personal prefs
so w/o a lot of details can't really say toooo much about any plan in particular
I have 4350 Oil / Min at my factory how much should I direct to my turbo fuel plant
all
enough for however much power you need or want
As a matter of opinion: you should use 0 of your oil for Turbo Fuel...
All
Agree 100%
None
You also shouldn't solve forward 🙂
I would be using 900 oil and 600 sulfur for 37'500 MW
I think it would be enough for now
Alright ty
or skip fuel and go straight to nuclear
good fucking luck
2 Pure Iron Nodes w/ Mk2 Miner
2 Pure Coal Nodes w/ Mk2 Miner
Alternate Recipe: Solid Steel Ingot
160 Steel Pipe per minute
120 Steel Beam per minute
👌
Why? Lots do it...
hello everyone
given the reveal of the node changes, did anyone do the math of how much of each resource we have now and what the difference is to before? thank you in advance
I think there's more of everything except uranium
uranium just got that node in the swamp split into 2
so it'll be 4 impure instead of 2 impure 1 normal
but overall of everything else I think there's just more of it
@crisp lava see #math-and-meta message for alt recipe choices
thx
Reposting for @lunar stag
Double all values if using both drones to deliver to the 1 port.
Also, if using multiple ports to deliver to a single input port:
Input Port:
- Maximum Possible for 50 Stack is 627.907/min if there is ALWAYS a Drone Waiting
- 100 Stack needs 1 Drone every 1.154 minutes to maintain 780/min
- 200 Stack needs 1 per 2.308 minutes
- 500 Stack needs 1 per 5.769 minutes
what would be the ratio of machines needed to output the same amount of both steel craft-able (with default recipe)
got a 540 steel ingot input and want to have equal production of both steel beam and steel pipes.
How do i get equal output?
8:3 would give you equal Beams:Pipes
But you don't really want equal. You want what you need.
okay pardon my non cropped shots but wtf 12*75=! 450 12*75=900
where's half my electricity
P is the in-game photo taker, just fyi.
ty but that doesnt solve my electricity
liike where if the fudge is my other half?
Likely either not connected or lacking input
Did you miss a wire somewhere?
Especially if they are 2 rows, you need to make sure there is a wire crossing the 2 rows.
yea we have pwr going on the side bellow and one corner wire was missing...
The devil inefficiency is in the details
alt+printscreen
please press windows+shit+s nextt ime
clipper is essential bro
you dont need both screens
why not just alt+printscreen
Too far of a reach
I got that muscle memory locked down
~~I mean maybe for people that only have one hand 🤷♂️ ~~
Or just use P for the in-game photo taker as it is only 1 button instead of 2-3 😉
Two. gotta hit P and then hit left click
Separately.
Compared to both of the above options of hitting 2-3 simultaneously.
I play brawl my hand is already contorted
I know about that, I'm not completely incompetent. But it didn't do anything when I tried it so I resorted to the next best thing
60 Heavy Oil Residue Refineries using all the Oil from the Western Coast going into 48 Diluted Fuel Blenders, 400 Fuel Generators (which I have not built yet) producing 60000 MW
but it cant show you the menus rite?
what do you do when you want a pic of the menu of a building
Only screen-capturing can capture the UI, not the in-game photo-mode iirc
Is the current indication still that fuel recipes will be largely the same in 1.0? And just have double the power output? Designing some power plants I want to be able to reuse.
you'll just need less gens for same amount of fuel
so you'll need to underclock or dismantle some gens
In other words the recipe for power produced per fuel is the same. The Fuel Generators just burn fuel faster, making more power per generator.
No word on recipes for producing fuels tho.
well there's no recipe for fuel burning
Well. Idk what else to call it.
Thing goes into machine. Machine outputs a different thing.
energy value 🙂
ok, so iiuc I can change nothing and I'll just have ~66% more power for free. nice.
no, you have same amount of power
just with less gens
the video says gens are buffed from 150MW to 250MW, with no change to consumption rate
consumption rate in total, not per gen
that was later corrected. they give more power but use more fuel. no free lunch, just smaller sandwiches.
I see
Generators in 1.0 burn 2/3rds more fuel than their current rate and generate 2/3rds more MW as their current rate.
so i wont have to build this many power gens?
you will need one third less generators... ?
or was it two thirds
two thirds it is
For the same power. New stuff might be power hungry enough that you need even more. 🤷♂️
Dumb question - if I don't want blueprint designers 'stealing' my build mats when I clear the design area, can I just fill the integrated storage box with bogus items?
Idk if they fixed it. But when i first used the BPD it would delete the contents of its built in storage every time i cleared the designer. So i dont trust it anymore. Lol
doesnt seem to be doing that now
3 to 4 load balancer bc im bored
If we follow the pattern of getting new power sources every phase, we should get something cool in tier 9
Because before that it was:
- biomass for phase 0
- coal for phase 1
- fuel/coke for phase 2
- nuclear for phase 3
Be funny if it were fusion
Oil is Phase 3.
Nuclear is Phase 4.
Coal is Phase 2.
Just fyi
I sorted the tiers by the phase needed to unlock them
We don't zero index lists here, this is a lua only channel
Anyway my hot take is nuclear is needlessly complicated for most circumstances (ie, anyone not minmaxing) and replacing it would be a bad idea because I think it'd just get skipped by the majority of people
Phase 0 would be Tier 0
Phase 1 is T1-2
And so on.
I named the tiers by their actual in-game named assignments 🤷♂️
I'd be surprised if we got a new power source
but why would you need it?
you've already got a very complicated nuclear set up that pumps out crazy power
if it's simpler people will just skip out on nuclear entirely as well
even if it's only a bit more complicated but makes more power then it's likelyh people will skip nuclear too
It wouldn't be the first time they've changed things up that effectively makes mechanics theyve created meaningless though
Because 1.78 TW isn't enough somehow 😉
They can't do it, Captain.
They need more powa!
god, just watching a video mentioning HMF recipes becoming a whole number
To be honest, I hope T9 buildings do have crazy power requirements, but they don't add any new power.
Because right now nuclear is entirely skippable.
So a power-sucking tier would give nuclear more of a purpose.
that would be nice yeah
No fusion power.
But the food court up at Project Assembly could be a fusion restaurant 😉😁
What do you think they would be adding for new buildings, though?
You'd think at least one more building to craft a teir building or item.
Hmm.. teleport up to the food court...
Is there any advantage to using the Diluted Packaged Fuel over Diluted Fuel?
Available earlier
So, it is Less power and space efficient?
Yes, always use diluted fuel over diluted packaged fuel when you unlock it
Diluted Fuel is "better" in some ways, but it requires the blender that unlocks much later, thats basically it.
Very slightly
I got a question. What is the total amount of extractable oil in the map?
I play the game very slowly, it would take me like 2 months to build a computer factory, so I think i won't wait and i'll Just build the refineries
11700
Thanks a bunch 👍
Not like power or space efficiency matters much, both power and space are practically infinite
9900 is with oil nodes and the rest is with resource wells
Why people would skip nuclear ? Thats a lot of fun
for the challange and because getting rid of nuclear waste can be pretty hard
you don't have to get rid of waste, and base nuclear is simple two-step process
and of course just for the fun of it, building an enormous diluted fuel plant can be very fun
you can generate up to 390000 mw with all the oil on the map
assuming only fuel
yes, with the heavy oil residue alt and diluted fuel
but you will only have 7800 polymer resin left over
I’m assuming like the normal ore deposits, oil deposits also don’t drain?
ROCK IS ROCK*
-# (ye that’s what I meant)
We don’t have the same definition of fun 😂
ROCK IS THE MOST ELECTRIFYING FIGURE IN SPORTS ENTERTAINMENT.

Rock is Stone
Stone is cold
Steve is Austin.
That’s the bottom line…
Is this the most efficient combination of recipes and location for super computers or is there a better one?
SCIM link if you want to look at the production line in more detail: https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_ComputerSuper_C"%3A"10"%2C"input"%3A{"Desc_LiquidOil_C"%3A"1800"}%2C"altRecipes"%3A["Recipe_Alternate_SteamedCopperSheet_C"%2C"Recipe_Alternate_PureCopperIngot_C"%2C"Recipe_Alternate_PureCateriumIngot_C"%2C"Recipe_Alternate_Plastic_1_C"%2C"Recipe_Alternate_Computer_1_C"]}
that depends how you define "efficient". Also, SCIM doesn't really optimise your production, so I'd doubt results from it (it's correct in terms of number of machines, but recipe choices aren't made by SCIM, it just blindly uses what you set)
those are the most efficient recipes i could think of, but it does use a lot of caterium
again, how do you define "efficient"?
(and the oil branch looks weird, there's tons of byproduct)
using the least amount of materials, my main worry with this it that you need to use 2 pure caterium nodes
id of course turn the byproduct into fuel
least amount of which material? because using 200 iron surely is different from using 200 sulfur
for example Satisfactory Tools planner optimises for weighted raw resource usage, so if you want, you can use that one to optimise for "raw resource consumption"
in this case caterium, because the computer recipe uses quite a bit of extra caterium and the question is if it is worth it to use the extra caterium instead of more oil and iron
especially the reduced oil consumption is very nice in this case, as it allows you to create more supercomputers than with the standard computer recipe
(with the oil you have at this location)
the location is also an advantage as all the materials you need are in close proximity
but because with the standard computer recipe you would need to use more than 780 caterium anyways, but would get less supercomputers than with the caterium-computer alt I would say this is more efficient
Tools found a way with 150 caterium only https://www.satisfactorytools.com/production?share=S3y7L9cIiv40L5FhhWo8
you can disable recipes you don't want to use and see what changes
is there a way to make smart splitters have a priority output? lets say i want to feed left, but also feed right with a lesser priority. but still use front for overflow in case the system gets full
i know you can't really do it with a single one but is there a way to do a system that does that?
Just set 2 sides to the wanted item and the 3rd as overflow? Manifold with a safty valve?
yeah but it would 50/50 both sides.. no?
Split the low prio side and send half back?
I read up on what y'all were saying, I would have center overflow left be your priority line and split half of your right and merge it with the left
Yea, and the smaller side will back up and then you get the ratio you need.
You dont need to math it out, just let it flow
so I have a really dumb question, re: constructors and layout.
assuming an opposing pair model, like Constructor, Merger/Splitter Constructor, is there any advantage to having the splitters in the center, and the mergers on the outside, in terms of space or belt management?
I ask because it occured to me that due to how the constructors can snap to catwalks, having the merger in the center leaves a big gap, while doing a splitter in the center and orienting the machine appropriately lets you build a solid contiguous platform across the machines.
2 splitters.
Item left + overflow into the next splitter that does item right + overflow.
if the machines using those items use those amounts theyll balance naturally over time
do you mean having the feeding belts on the outside of 2 rows of machines with a belt in between the rows catching the product?
otherway around.
well if it's one of the more rare products that give you MORE items per min than what is consumed you need more belts and that's useful
things like wire and screws for example
you'll need more belt space than the input
makes sense, thanks!
honeslty it sounds like it's a concern for aesthetics from what you're asking? and if that's the case do what makes it pretty for you 🙂
not every parameter has to be tuned to the max
having the platforms means I can stand on it and quickly copy/paste recpies without getting tangled in beltwork.
ah you have yet to get the hover pack 😄
Don't be afraid to put temp structures around to achieve stuff and to delete them after
Is this a good early tier 7 factory?
I got a ton of spare oil from my factory raw quartz is close too
Does it do what you want with resources you find acceptable?
What do you mean?
Like if 720 aluminium casings and 320 alcad aluminium sheets / min enough for me?
as said in #satisfactory , better to start from end product, instead of calculating intermediates and hoping they'll be enough
Should I unlock all tier 7 early by buying items from the awesome shop so I know what I can produce?
what I can and what I need to*
no, just go one product at a time
future products will have their own factories and their own intermediates
if you don't have a plan to use them how can you ever know? just make some things and when you plan out higher tier items make that. Stop trying to future plan, you can't
does anyone have a list/spreadsheet of all items needed to build machinery in the game? by preference by unlocking order? im currently plannning for my main hub and looking to have an idea of how to do the storage/infrastructure
Non-consumable items worth storing:
Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
32 in total.
(made by Sevrahn)
thanks a lot!
1.0 has this down to 30 (potentially 29 based on how you interpret what Snutt said a month ago)
based on current information, which is most likely incomplete
He outright said CBs and ECRs are not used in buildings.
So -2
But he also says Computers aren't involved in Trains, which... is the only thing they are used for? So maybe -1 more. 🤷♂️
oh wow, I didn't realize computers have so few uses
didn't manufacturers require them at one point?
He said Comps and HMFs won't be used in T5-6, but will instead be focused on things in T7.
Which... I think is just weird, but whatever 🤷♂️
Given Constructors take RIPs before you can even automate them...
And Assemblers require Rotors.
Foundries require Modular Frames... so what- are Manufacturers (a Phase 3 building) going to be as cheap as Phase 2 buildings now?
Same with Trains?
yeah, weird
maybe they will need (more) plastic now lol
constructors? 😄
can someone give me a bit of advice
i just got coal power but still very early game obv
my base is situated by 3 pure iron nodes
for my stage of the game what is the best way to utilize them
there not really a general guideline except to just "make every part you need to build things"
The rest can be dedicated to some kind of larger project making some advanced part for production
for storage purposes, a low amount of parts per minute is fine like 15 /min of any basic iron parts maybe?
by basic do you mean like reinforced iron players and rotors and stuff?
don't think "what do I make with this"
think "what item do I want and how much I want"
starting from nodes is usually bad way to calculate, because you're artificially limiting yourself to that node
pick some product, pick a target amount ( can be any random number), calculate how much resources you need to build that
Too big for you? scale it down
Too small? scale it up
hello, i have automated smart plating at my main base, i am now looking to make a second facility but i don't know what to automate next.
can someone help?
Your save, your world, your decision.
im aware but what would be the logical option?
to help me progress faster
i'm unsure
This game is about making your own choices.
There is no "best" path.
The devs have spent a great deal of time ensuring there is no "best."
I wouldn't have automated Smart Plating to begin with.
Project Parts are finite in need and as such, there is no reason to automate them.
Just build the exact amount required and save automation for parts you will actually use continuously. 🤷♂️
Also, I'm going to assume you have more than just Smart Plating automated.
So as for "what next?" -> Pick something you don't have automated.
Steel, for example.
Exactly this. Automated Smart Plate means automated rotors and reinforced plate. Keep that, and get working prb on coal power and steel
whatever you need next
a Width efficient 1-4 splitter...
you know once you split them the second time it's already 4 by then right?
yeah I 100% know that and tried to tell the 2 idiots im playing with that but combined they have 2 braincells both fighting for 3rd place and would rather it look cool...
makes sense
anyone know how to get this to hit exactly 50 fuel pm?
set the target, not the percentage
if you get brave with clipping its possible to make one that is tiny AF
might be easier to OC 2 to 25 than one to 50
nvm its still bad numbers
probably would but since when do we play this game to be easy
Am i just being dumb