#math-and-meta

1 messages · Page 129 of 1

median heath
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Everything non-oil in 45's
Everything Rubber/Plastic in 81's.
Simple.

pseudo cedar
#

Production, consumption?

median heath
#

Output.

pseudo cedar
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275.625/81 is 3.4027777777… so is this one of the pipe things where you bent the rule?

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Or are computers screwy as I said xD

median heath
#

275.625 / 45 = 6.125

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Computers are not Rubber nor Plastic.

deep citrus
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your production and machine numbers all depend on your planning really

pseudo cedar
#

Sorry for the fandom it came up first

median heath
#

Imagine using Fandom....................

pseudo cedar
#

Again it came up first. I’m on my phone

deep citrus
pseudo cedar
#

Point stands, though

median heath
#

What point? All you did was link an image with no context.

pseudo cedar
deep citrus
pseudo cedar
median heath
#

So what?

#

Plastic = Plastic
Comptuer =/= Plastic

pseudo cedar
median heath
#

..

pseudo cedar
#

To be clear, 84/81 is also not a nice division

median heath
#

🤦‍♂️

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I'm done trying to explain.

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Play how you want, I do not care.

pseudo cedar
#

I’m being a bit of a dick, I know, but I’m genuinely curious

deep citrus
#

this is just how they decided to do these things

wind spade
#

Product is computer, intermediates are irrelevant

pseudo cedar
#

Does the rule work whether or not the products are different? If so, why

deep citrus
pseudo cedar
#

Because producing 84 boards, alone, does break the rule

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So why does producing 84 boards in order to produce computers not break the rule

wind spade
#

Where did Sev say 84 boards is fine?

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It's 84 machines making boards, not 84 boards

pseudo cedar
#

Yeah I’m a dipshit. Lol

wind spade
#

The rule is related to items/min, not number of machines

pseudo cedar
#

But also, because I had to check, 735/81 isn’t clean either

wind spade
#

Boards are 45

#

They are not plastic or rubber

pseudo cedar
#

So 16.33333333…

wind spade
#

The division is also irrelevant

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Point is that making things in multiples of 45 leads to non-repeating decimals on machines

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Which it does - it's 84 machines

pseudo cedar
#

If you’re building in multiples of 45, the production count not dividing cleanly into 45 should, as far as I can tell, break the rule

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Because every number is a multiple of 45 if “multiple” can mean repeating decimals and the like

wind spade
#

No, because recipes put more numbers in it

pseudo cedar
#

Hence, the book?

wind spade
#

Book is just what I said, but longer

pseudo cedar
#

You could have just … said this

wind spade
#

I don't remember the book by head

pseudo cedar
#

I would assume sev does, given that he made a tree with it, and he didn’t say this

deep citrus
#

"the book"?

wind spade
deep citrus
#

yeah I saw it

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why is it named like that

pseudo cedar
#

So I guess the answer to my question is “you found an exception”

wary tulip
#

Um, why not just dump overflow into the grinder?

pseudo cedar
#

Which to some degree I get

wary tulip
#

Eh, I just push for functionality and good architecture. The math is less important.

wind spade
pseudo cedar
#

Is the book worthy of a pin, or no

wind spade
#

Not really

deep citrus
#

Sev gets perfectionism for that tiny production loss and I do for the /m production numbers (or as close as the game can get to them then I guess lol)

wind spade
#

Production loss?

deep citrus
#

idk, words

pseudo cedar
#

It’s not even. Go a little over and it evens itself out.

deep citrus
#

what would you call it

pseudo cedar
#

It’s the power imperfection, I guess

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The machine turns off for a second

wind spade
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I'm not sure what you're talking about so idk how to name it

oblique hollow
#

Productivity loss

deep citrus
#

that's better

oblique hollow
#

Efficiency is the same but machine uptime varies

wind spade
#

Oh right the message could be understood in a different way, I got confused

pseudo cedar
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It’s the extreme of “I’m not just going to leave the screw constructor taking 20/min when the supply is 15/min and let it turn off for 25% of the time”

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I wonder how sev’s early game is before MAM/underclock unlocks

wind spade
#

You can unlock that almost instantly

regal wyvern
#

The most accurate words I've seen for it are "Duty Cycle" which is a representation of what % of time the machine is active

wind spade
#

And early game recipes are friendly

pseudo cedar
wind spade
#

Or machine efficiency

pseudo cedar
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The screw example is a little annoying

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Concrete moreso because early on you’re more focused on maxing out the node and without underclock that means having one machine being off half the time

wind spade
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You shouldn't ever think about "maxing a node" imo

pseudo cedar
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Early on you want as much concrete as you can make

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Normally I agree

old plover
wary tulip
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Yeah, early game maxing the nodes is quite important.

median heath
old plover
#

i know

pseudo cedar
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I mean everything in 405s is the real rule

median heath
#

No.

pseudo cedar
#

It’s universal, ish

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CCB and 2 bad recipes don’t follow it perfectly

median heath
# old plover i know

Technically it is the 5.625 - 10.125 rule, but we went up to the nearest integer because it sounds better.

wind spade
pseudo cedar
#

Basically as early as I can possibly make a miner, constructor, and belt, I want to start making concrete. This is typically before the damn tutorial ends

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Clocking requires field research

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That’s a lot of concrete in the meantime

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And in northern forest, you have one concrete node near the objectively correct starting place

wind spade
#

Field research does not need concrete

pseudo cedar
#

There’s one around the corner but you could also collect leaves to make other items

pseudo cedar
wind spade
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And tells you to build outposts?

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Thta place has also almost 0 building space

pseudo cedar
#

I’m aware of that, but it might be nice to get quartz before you start doing that

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You know, for some speed when you’re running back for more concrete

pseudo cedar
wind spade
#

Which you need because you picked a loc that needs a lot of concrete to build a place

pseudo cedar
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There’s a reason it’s the speedrun start

vapid gorge
#

build up!

wind spade
#

Speedrun strat is completely different from normal playthrough

pseudo cedar
#

Jesus dude you really like circles lol

vapid gorge
pseudo cedar
#

Yeah, but if you’re trying to do the early game quickly there’s no better spot

vapid gorge
#

good thing it's getting nuked

pseudo cedar
#

Quartz, caterium, coal, all the iron you can ask for

vapid gorge
#

not for long

pseudo cedar
#

The desert is probably the new best start, so I’m going to start a game there and learn it better before 1.0 once I’m done with ADS production

wind spade
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Early game you don't really need a lot of concrete unless you for some reason decide to pave the world

pseudo cedar
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I mean pave the sky, but effectively yes

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Again, that spot needs concrete

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And I build high up

vapid gorge
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sky factories are bad for your comps health

pseudo cedar
vapid gorge
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also hideous

pseudo cedar
vapid gorge
#

it hits your resources much harder and sky logistics are jsut a pain. In every way are skyfactories worse

pseudo cedar
#

I put oil and alu on the ground because piping up foundations is expensive on my power network, but iron? Copper? Steel? They go up high

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I’m not averse to learning how to stay on the ground but that means unless I learn how to build well it’s going to look worse

regal wyvern
#

Why would up in the sky be worse on the machine? It doesn't have to render the world, right? Or do you just end up with way more building blocks?

pseudo cedar
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Shadows I would guess

vapid gorge
pseudo cedar
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Also on the ground it can typically skip half the foundation render

regal wyvern
#

Ahhh I see

vapid gorge
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it's an issue I've seen in most sandboxes that have light physics and buliding

regal wyvern
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So my cool skybridge train passing over the forst for sightseeing is probably hurting my machine

pseudo cedar
#

Oh running a train up high is objectively the best way to run a train

vapid gorge
pseudo cedar
#

You could run this game on a 960 if you were willing to sacrifice your factory looking cool

vapid gorge
pseudo cedar
#

I mean it’s cool, but it seems like a looot more work than some of the cool skybridge designs I’ve seen

vapid gorge
#

it's pretty quick once you know how to curve

regal wyvern
#

Traditionally I've built roads along the ground for belts and piping, but I've been playing around with trains in a creative save and thought all the hilly terrain would use extra power so I was thinking of just skybridging just above the trees.

vapid gorge
#

honestly just get a mod that flattens the map if you insist on building in the sky

pseudo cedar
#

I mean you could also build under the ground if you don’t want to mod

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I just think the train trick is a little too cheaty

vapid gorge
#

plenty of ways to get under the map w/o clpping

pseudo cedar
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Yeah but train trick works basically anywhere

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Idk I’m willing to learn how to build… normally but I have no damn idea where to start

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Other than “not in the northern forest” but still

analog meteor
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whast the world record if there is one.

pseudo cedar
#

With duping, 1:47:39

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For all 4 packages

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Actually 1:46:31 now

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Though that one isn’t in src yet

flat raptor
#

This is originally a reddit post i made, but im also puting it here, feel free to help if you have a fix.

#

also there might be some weird phrasing since im not native to english, so tell me if anything dosent make sense and imma do my best to clarify SnuttsGood

oblique hollow
#

6.66666 x 15 = 100/min coal

flat raptor
#

fucking hell so my math was right but i did it wrong

oblique hollow
#

dealing with full pipes first instead of full belts is the odd part

#

full pipes arent much more beneficial than just piping in what you need for a line of, say, 8 generators
which would need 120/min coal and 360/min water

regal wyvern
#

Yeah. You need 3 pumps per 8 gens, or 21 pumps for 56 gens

oblique hollow
#

doing one or the other yields you to non full belts or pipes

flat raptor
#

i never liked the way pipes work. idk why i never make them work the way they need to work. so i've almost always used full pipies for projects.
and yes, my first save wasn't with optimised factories.. that's why im used to that maybe

oblique hollow
#

so you can pick
decimal generator numbers, full pipes, non-full belts
or
full belts, integer generator numbers, non full pipes

median heath
#

Why would fullness of belt ever matter?
Like... ever?
Correct amount being sent is what determines if things work or not.

regal wyvern
#

I mean it's not that bad. At the end of the day you need X water per minute, which requires Y pumps. "Full pipes" just adds an extra step and more toom for error.

oblique hollow
#

its their choice on how they wanna handle using their miners

flat raptor
median heath
#

Node purity is another thing that doesn't matter.

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Correct total amount is correct total amount.

flat raptor
#

get as much power as i can out of the most ammount of coal i can get

median heath
#

But that isn't what your post said?

#

It said you care about water amount.

flat raptor
#

yeah i explained it wrong as i said im not native and idk why while typing it made sense.
aight so the issue is getting all the coal i can get to my factory without loosing any resources

oblique hollow
#

losing in what way?

median heath
#

There is no loss.

flat raptor
#

i guess just getting the most out of everything? like getting all the coal in the area and using just the right ammount of everything

median heath
#

How much coal are you moving?

flat raptor
#

1200

oblique hollow
#

whats your highest belt mk?
mk 2?

median heath
#

1200 / 15 = 80 Generators
8: 3 is Gen : Water so you need 30 Water Extractors.

Done.

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How many belts or pipes that all gets split between is truly irrelevant, because Supply = Demand.

oblique hollow
#

this can be done as 10 groups of 8 generators with 3 extractors each
or 16 to 6
or any other multiple of 8 to 3

flat raptor
#

mk1 right now, as i said im with friends that are new to the game
(havent specified that i let em do most of the work so they figure things out and when they arent here i just work with what we arl got and let em do the upgrades and figuring out factories themselves)

median heath
#

Oh, multiplayer.

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🚶‍♂️

oblique hollow
#

getting 600 MW out of 120/min is pretty strong already

flat raptor
#

i mean i can move 270/mn this isn't too much struggle

oblique hollow
#

so you have access to steel then?

flat raptor
#

yes

oblique hollow
#

right. then you can just move 5 x 240/min on a mk 3 belt and ignore the spare capacity you have left on them

flat raptor
#

aigh imma work on that

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thanks a lot

oblique hollow
#

240/min coal can supply a group of 16 generators

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so thats rather simple.

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As for piping:
you know pipes can move in both directions, right?

flat raptor
#

you want to maybe try and pipe em from both side?

oblique hollow
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yep

flat raptor
#

that would work but that would mean i need to do my whole water system from scratch :(

oblique hollow
#

its much harder to adapt a piping system in a way that wouldnt turn it into a complex cancer-like structure

flat raptor
#

wait not actually

oblique hollow
#

simple piping is preferred over complex piping

flat raptor
#

that would 100% work with my system nvm

oblique hollow
#

im sure you can reuse the pipes

flat raptor
#

just need to switch some things around

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my bad

oblique hollow
#

just reconnect the water extractors in a different order

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that should work out

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as for pipeline pumps:
if your generators are above your water extractors, a pipeline pump right in front of a water extractor is safer than trying to guess where "10 m height" is

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its just not worth the risk and 20 m for 4 MW is cheap

flat raptor
oblique hollow
#

i wouldnt go too crazy with height when it comes to fluids

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but a little bit of verticality is usually fine

flat raptor
#

ill maybe put in behind my water extractors just a little higher (maybe 12meters or something) if i do that

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just do i can use the space for later farms or pathways.

regal wyvern
#

You could measure the height with foundations, but maybe that's more futzing than you want

oblique hollow
#

beams or walls are a bit easier for that

flat raptor
#

beams my beloved

regal wyvern
#

I use foundations because I stack them to a certain height and then begin my platform directly from there, but yeah lots of measurement options

flat raptor
#

also quick question. is there something like a wiring system or logic system you unlock down the line? like what you'd fing in shapez that would let you disable or enable things with math gates and stuff? (haven't played in like 2 years, haven't seen the new stuff)

median heath
#

No.

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Isn't needed at all, so it's mod-only. 🤷‍♂️

flat raptor
#

:(

lapis copper
#

how do you get exact building counts? i almost never get that

median heath
#

Stop solving forwards.

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Pick your target and solve backwards from there.

royal yacht
tawdry lynx
#

Anyone know any sites where I'm able to map out production lines like this? im currently using notepad but I wanna try find someone more clean to use on website form, iv tried running along with satisfactory calculator but its just not to my taste.

royal yacht
#

because I think I understand what your issue with the calculator is but I'm not entirely sure

deft lichen
#

it won't tell you the overclock of individual machines, just their count

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14.5x Assembler = 1450%, distribute it how you want

tawdry lynx
# royal yacht what functionality specifically are you looking for?

I wanna find smth along the lines of notepad and a mix of excel where I'm able to write stuff down in catagories and check them off once completed, and possibly a way to link different catagories to each other so for example the line im doing now, I can make a Steel ingot catagory in the list and link it to the steel pipes and industrial beams. but so far on my search I havent rlly found anything, so I just popped in here to see if anyone might know anything along the lines of smth like this.

deft lichen
versed violet
royal yacht
carmine iron
#

100k MW just with oil

deft lichen
#

there's a bunch of planners in the wiki page I linked

deft lichen
carmine iron
#

i forgot to mention but it was to show how diluted fuel can enhance a standart fuel power plant ; )

#

40k => 100K

median heath
carmine iron
#

same

median heath
#

Not really.

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100k MW = I do not understand metric in any capacity.
100 GW = Correct.

SnuttsGood

carmine iron
#

"k" widely known has "tHoUsAnD"

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anyways i done with pipe

median heath
#

Because what would you call max nuke?
1.19kk MW?

median heath
#

🤮

carmine iron
#

my save, my metric system

median heath
#

My block button 🤷‍♂️

carmine iron
#

i will do it for u

median heath
#

No no, keep editing 😁

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Seeing it change every 4s was what I thought you were going for!

median heath
#

KitsunekoWatts 😉

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👀

deep citrus
royal yacht
median heath
# royal yacht 100m KW

Instead of Joules, which is Watts over Time, this is Watts over distance (meters).

New measuring type. 😛

median heath
deep citrus
#

that doesn't make any sense

royal yacht
#

would be much easier to try and BS what that would even be if I had any undersanding of kilowatthours

royal yacht
#

one kitsunekowatt will be equal to one power factory's output, with 0 distinction over whether that means one set of 8 coal generators or about 6 fuel generators

versed violet
#

Do note that ingame values are inflated by factor of thousand.
for example, a constructor is basically a hydraulic press and uses 4MW, but real life hydraulic press would be in 4Kw range. It falls apart a bit when we consider coal power plants.

vapid gorge
wind spade
topaz jetty
oblique hollow
#

k still means kilo, aka thousand

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so 100k is literally 100 kilo or 100 thousand

main dragon
deft lichen
#

huh? kg is a kilogram

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it's 1000 grams

oblique hollow
main dragon
regal wyvern
#

Only if it's a capital K

deep citrus
#

K is kelvin and k is kilo

regal wyvern
#

Science is case sensitive

wind spade
deep citrus
#

kilo just means a thousand

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like kg means a thousand grams

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it is kinda stupid that the base units are m, L, W, J, etc but then for mass it's kg not g

regal wyvern
#

everyone decided grams were too damn small

deep citrus
#

yeah ig

regal wyvern
#

Though they could have just decided that a cubic centimeter of water is one milligram and everything would have been fine. But here we are

deep citrus
#

it's very cool how so many things in the metric system are based around water

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water is a very pog compound

regal wyvern
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Well, they were originally. I think they've since been redefined

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Haven't looked recently, though

deep citrus
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of course the "anchor" of the base units has changed to be things in nature and the universe

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like how long a meter is is like a suuuuuuuuuper specific fraction of time in which that time light travels a meter

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well actually I think kg-s have to do with water

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well they were defined with water and then they went through different weights and they're defined with water again

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well

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hm

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The SI base units are the standard units of measurement defined by the International System of Units (SI) for the seven base quantities of what is now known as the International System of Quantities: they are notably a basic set from which all other SI units can be derived. The units and their physical quantities are the second for time, the met...

median heath
#

Colorful!

versed violet
#

There is only one unit 😁

pseudo cedar
crisp lava
#

Any ideas on how to make this very early factory more efficient and productive?

river night
#

the thing with making early game more productive is to leave it quickly and then make a proper factory 😄

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you dont exactly have much choices, if you are constantly waiting for something .. make another constructor for it

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thats about it

crisp lava
median heath
carmine iron
#

flat line

signal raptor
median heath
signal raptor
#

I bet

tame harbor
#

Wdym you don't like taking 4-5 trips back and forth from your main base/storage place to build out a fuel generator plant jace_smile

oblique hollow
#

wdym you dont take a train full of stuff with you?

carmine iron
#

700 power plant

median heath
oblique hollow
carmine iron
oblique hollow
#

build 100, go nuclear

carmine iron
#

place all one by one

#

around 3000m3 of oil used

median heath
#

Bottom is Plates, Rod, Rebar
Middle is RIPs
Top is Rotors

crisp lava
#

this will be useful in the future thank you

median heath
flat raptor
#

rounding error/unefficient splitter?

i've got a setup with x2 8 coal generatror each using 15 coal.
the water levels are good and there is no overflow/underflow of fluids.

i got a 240/s belt of coal splitting in two for each part of the factory.
the 240/s belt is sometimes stopping/stuttering for no apparent reason.
both the 120/s belt are full and arent stopping/stuttering.
is there any reason my 240/s belt going into a splitter should stop
or is it just a rounding error of the internal game logic and only a visual bug?

also, this might be a multiplayer issue, but i haven't tested for it. it isn't likely tho,
would not see why would be an issue.

sorry for asking so many questions lately but im encountering problems i've never had before update 7-8
i am looking to perfect my knowledge before 1.0 so feel free to educate me :)

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this is where the splitter has an issue

versed violet
flat raptor
#

holy fucking shit it's 270 im a dumbass

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i've been trying to trubble shoot for an hour

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and i just figured it was double last tier

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im so stupid

versed violet
#

nope

flat raptor
#

thanks for the help :)

versed violet
#

data error, not stupidity error

flat raptor
#

idk why im used to tiers generally making double/using double of what last tier was (or 1.5)

#

my bad sorry for taking your time i should've tought of that

#

thanks a lot, you're a legend :)

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aight here's why i tought it was 240. i got a mk1 miner overclocked on a pure node making 240/s but since it was full of coal it had trouble of emptying it's inventory
so that's why it was 270/s and not 240/s.. it would've fixed itself but i sped up the process manually

#

i guess i should start by the beginning of the chain next time

versed violet
#

even if miner is 240 and your generators consume 240, you may see some jerkiness in the belt

carmine iron
#

anyone know how much sulfur there is in the map ?

flat raptor
#

250% overclock

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my bad cropped it wrong

carmine iron
#

nice thanks

flat raptor
#

well you get it

#

anymore questions go the the wiki, it almost has everything

carmine iron
versed violet
#

Mind that the answer is valid only for 2 more months.

deft lichen
sand epoch
#

It's a wiki... why would it be?

deep citrus
sturdy cypress
#

can someone explain priority mergers on manifolds and how to set one up?

#

I think i will be needing one at the arrow, but im not sure. I have 2 belts (one at 780, one at 588) coming in from the right. each refinery uses 150, with the rightmost refinery only using 18. after the rightmost 5 refineries use up almost all the materials on the belt, i need to bring in the other belt. not sure if thats where I should place a priority merger or what

calm mauve
#

there isnt a merger in game that can do priority inputs. you can sort of make one but it needs a few parts. you wont need one though. a standard merger far enough down the manifold will be fine

dense cave
#

I would think you can merge in anywhere after the 2nd machine

vapid gorge
vapid gorge
vapid gorge
sturdy cypress
calm mauve
#

you could break the manifold at some point and overflow the excess into the second belt

sturdy cypress
calm mauve
#

how much ore is each refinery using?

sturdy cypress
vapid gorge
#

?

calm mauve
#

well that math adds up to 1368

#

which sounds wrong to me for a single refinery

sturdy cypress
vapid gorge
#

is this bauxite?

calm mauve
#

kk, and is it a tier 5 belt at the start?

sturdy cypress
sturdy cypress
vapid gorge
calm mauve
#

at the 5th refinery use a smart spliter with normal exit rule towards the refinery and overflow onto the next refinery. 6th refinery is a merger, from the smart spliter and the second belt

#

i think that would do the trick

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the smart spliter will keep 750 ore in the first bit of the manifold and overflow the last 30 once it buffers up

sturdy cypress
sturdy cypress
calm mauve
#

uber paint skills.

sturdy cypress
# calm mauve uber paint skills.

would what i did above work (ill reply to show exactly what im talking about)? cuz with the design in this paint, how would i continue the line past the 6th since merger has 1 output

sturdy cypress
calm mauve
#

woops forgot the spliter. merge into a spliter at the 6th

sturdy cypress
#

cool, thats what ive done now. TYSM for the help, hopefully everything works out like i think it should

calm mauve
#

you will get the normally manifold stuttering until it fills up.

sturdy cypress
#

this is why i needed this. also pardon my spagetti meshing of belts in my balancer, i wanted to make it compact

calm mauve
#

i would have limited the refineries in each line to 5. That would have made feeding each manifold a lot simpler

vapid gorge
#

... why not just clock sections to handle whatever was coming on the belts?

#

infinitely more compact

#

literally infinite as the balancer wouldn't exist so zero space

calm mauve
#

4x5 arrays, with one refinery in each array slightly overclocked to take the ore count from 750 to 780

sturdy cypress
vapid gorge
#

like, if you have fun doing weird belt compressors go for it. But if all you wanted to do was process the material this looks like it was way more effort , time and space

charred delta
#

What can I do to improve this design?

vapid gorge
#

Not care about load balancing mostly

#

hell a lot of this you can just clock to produce the right numbers

#

are you load balancing as part of the goal for the design?

charred delta
#

Not particularly

vapid gorge
#

then I'd just manifold it. Much simpler, don't need to make giant diagrams, less time and space

#

like, if you enjoy the puzzle of load balancing? go wild. If you don't there's not really much point to it

charred delta
#

I'm trying to get designs for when I hit the higher tiers to automate

vapid gorge
#

load balancing is even more of a wild ride the more complex you get

#

Like on the right side you can just do this

#

You’ll have to make more screw sections as 1 belt can’t handle the throughput but that’s very manageable.

charred delta
#

Could you technically run that whole design off of 1 mk2 miner or no?

vapid gorge
#

unless screws sure, because it's one of the few recipes where the throughput expands

#

so it goes smelters to constructors for rods, and you can feed all the screw machines on one belt - but you'd need to break up the screw machine outputs into multiple groups

#

I'm not looking too hard at what numbers you're using but I'm sure you can manifold it pretty easily, especially if you use clocking to make the groups tidy

#

I'm heading to bed but there's a wiki page about manifolds

#

!wikisearch manifold

brisk shoreBOT
vapid gorge
#

I'd avoid injection manifolds as they produce no real benefit and imo it's easier to trouble shoot systems when they aren't interlinked but it's up to you

deft lichen
#

injection manifolds lower the amount of machines

vapid gorge
charred delta
#

I'm honestly not a big fan of the double manifolds

vapid gorge
#

wdym 'double manifolds' ?

deft lichen
#

e.g. instead of having 3.25 machines per group and 5 groups of 4 machines = 20, you have 5*3.25 = 13 machines
that's a significant difference

charred delta
#

Unless I just need to upgrade my belts

vapid gorge
vapid gorge
deft lichen
charred delta
#

2 sets of 4 smelters on across from each other with ore flowing into them

vapid gorge
#

send parts per min down a line that uses only say 3 machines instead of 3.25 forcing you to use 4

deft lichen
#

that's not always possible, but I get your point

vapid gorge
vapid gorge
deft lichen
#

will check

#

nvm, I thought this happens with aluminum, but it can be easily avoided as you're saying

vapid gorge
#

yeah fair enough, I've found in most cases looking at set ups I would only ever have 2-3 more machines with individual manifolds compared to injection in groups of 20-30. And that's w/o clocking things to help avoid that.

vapid gorge
short jungle
versed violet
#

Does satisfactory have an official catchphrase? Like "Rock and stone!" or "Factory must grow"?

regal wyvern
median heath
charred saffron
#

lmao true

hardy wyvern
#

Explore, exploit, efficiency first

flat raptor
lethal garnet
charred delta
lime yew
vapid gorge
vapid gorge
summer flare
# charred delta What can I do to improve this design?

Possibly think about modularisation for scaling, even at this early stage, like what would you need to do to make 8 pmm rotors, or 20 ppm reinforced iron plates.
For example, I would suggest for the reinforced iron plates, I would have the 30 iron ingots currently shown making plates be used for the rods to screws needed. You now have a module making reinforced iron plates, so to double production, feed another 120 iron to a duplicate (or overclock the buildings to 200%).

charred delta
#

I'm currently setting it up now to test

flat raptor
#

slide jumping gives more height, but why?

i have a debate with a friend and we got 2 theories, either they want it to be higher so they add upward velocity after a crouch jump or jumping is determined by a set boost that also stacks with un-crouching velocity?

do anyone have the technical answer as to why jump crouching gives more height?

deep citrus
#

or do you mean crouch jumping?

#

like the order is important here

#

or like do you mean sliding then jumping?

flat raptor
deep citrus
wary tulip
#

Parkour!

royal yacht
#

it's probably to do with the way that sliding starts and stops with ground checks and momentum, so it probably allows you to carry more momentum

#

could be a really simple thing like reduced drag while sliding, which could slow you down less as you go up

median heath
#

🛝

lime yew
#

120 iron ore input line splitting into 60 - 60 splitting again into 30-30 x2 feeding 4 smelters Is this peak efficency or is there anything I can do to make it better?

median heath
#

You could just put 1 splitter behind each and run it in a straight line instead of webbing it 🤷‍♂️

true junco
#

Whatever floats your goat.

median heath
#

🐐
🌊

median heath
#

Am drawing math blank...

#

How to find "distance traveled" if I have a speed in km/h and a time in minutes?

#

Example numbers: 252 km/h and 1.2 minutes

charred saffron
#

You convert everything to identical units (either turn minutes into hours, or turn everything into meters and seconds (I recommend the 2nd approach just because calculating time is whack, even though it's more work)) and work from there

median heath
#

Got it.

charred saffron
#

If memory serves me right 252 km/h would be 70m/s, which, times 80 seconds total, would result in 5600 meters aka 5.6 kilometers travelled

median heath
#

So, if my math is right, and you want a full 780/min output from a single drone, you have to space them 5.04 km apart.

median heath
#

I'm keeping it in km, this is drone math.

charred saffron
#

Ah yeah that changes calculations, hold on

median heath
#

/60 gets you km/min

#

Which is what I needed.

charred saffron
#

Which is indeed 4.2

#

Yeah your calculations are correct then. 5.04km should be the perfect spacing

median heath
#

Idk if it is perfect, min, or max.

#

It is the point where TtF = RtD, but I'm not entirely sure what happens on either side of that point.

#

If TtF > RtD, then it's just Input = Output as the Drone will never be full.

#

If TtF < RtD, you start losing throughput, and I need to math that out.

hardy kraken
#

anyone know how to find out how fast you go once you come out of my hypertube launcher

median heath
median heath
#

(Double all throughput values if using 2 drones between 2 ports)

#

780 still being hard limit

median heath
#

@fierce ruin for an INPUT port that has multiple drones dropping off at it:

  • Maximum Possible for 50 Stack is 627.907/min if there is ALWAYS a Drone Waiting (and said Drone is completely full)
  • 100 Stack needs 1 Drone every 1.154 minutes to maintain 780/min
  • 200 Stack needs 1 per 2.308 minutes
  • 500 Stack needs 1 per 5.769 minutes
vapid gorge
median heath
#

Huh?

vapid gorge
#

got a headache.

median heath
#

Explain how 1 Drone has 2 output belts?

vapid gorge
#

why not math for 2 belts into a port with 1 drone?

#

... don't they? it's been a while since I looked at them but I thought they had 2 input/outputs?

median heath
#

No, they never have.

vapid gorge
#

maybe my brain is fooling me

#

ah, never mind then xD

true junco
#

But it does have 2 belt inputs... one is for batteries. 😆

vapid gorge
#

@fierce ruin so what are you trying to do exactly

fierce ruin
#

Well

#

20 uranium fuel rods a minute

vapid gorge
#

that just sends me to the calc

fierce ruin
#

Ah, sorry

vapid gorge
fierce ruin
vapid gorge
#

no stress

fierce ruin
#

I'm starting off with the iron smelting portion

vapid gorge
#

sure - what's the issue?

fierce ruin
#

Uh, Just belt splitting in general?

vapid gorge
#

are you particularly against manifolds for any reason?

fierce ruin
#

To be 1000% honest, i don't know what a manifold is.

vapid gorge
#

ok no prob - real quick though - you know one of the uranium recipes in the chain will be obsolete come sept 10th right?

#

does that affect your choice to build this now?

#

at least one

fierce ruin
#

I didn't know that at all.

vapid gorge
#

The beacon recipe is confirmed to be changed to I think rotors

#

but there's going to be touch up on a lot of general recipes too so who knows if it'll break your chain

plus a lot of nodes are getting moved around

vapid gorge
fierce ruin
#

That is unfortunate.

vapid gorge
#

food for thought - though I'm happy to take you through the splitting - it'll help you a lot with basically every build you plan in the future

fierce ruin
#

Well.. What is the difference between splitting and a manifold?

vapid gorge
fierce ruin
#

For now, i've got 5 normal iron nodes fully clocked out with mk2 miners on them, with the 5 nodes going into 6 train freight platforms, being moved to where i'm building this big factory

vapid gorge
#

both are efficient - manifolds are a lot simpler

fierce ruin
#

Well, for iron, i'm gathering about 1500 a minute, whilst i only need 1386.667 a minute

vapid gorge
#

mk4 belts I take it? I don't remember off my head hte lower mk production rates - do you know how much ore ppm each node does ? it's important in how you'll manage things

fierce ruin
#

300 from each node, while having 5 nodes

vapid gorge
#

ok and where is the coal coming from?

fierce ruin
#

Uh

vapid gorge
#

similar area?

fierce ruin
#

Sort of.

vapid gorge
#

if so you could just make this part of hte factory in one location and then move the stators and beacons 🙂

fierce ruin
#

I am building just below the limestone nodes on the very left

vapid gorge
#

I know it's getting a little away from manifolds but they are all related

#

ah so not next to each other - thats ok

vapid gorge
#

ok let me do a little sketch then

fierce ruin
#

For now i've got mostly everything coming in

#

I'm just not sure on how to properly distribute all of the iron and such.

vapid gorge
#

there's effectively infinite ways you could really lay it out but I'll give you an example to work through

fierce ruin
#

So from each batch of iron being brought in, i can have about 8 smelters per

vapid gorge
#

so most of it is pretty sraight forward right,
300 goes to the steel mill,
2 groups of 300 goes straight to wire,
1 group of 300 goes down a belt that feeds constructors to make rods, wires, plates
and the last 186~ just feeds into wire

fierce ruin
#

Alright

vapid gorge
#

and a manifold is just a belt that feeds machines down the lines. You don't need to manually split it

fierce ruin
#

Ahh

#

That makes a ton of sense

vapid gorge
#

so in that picture 1 constructor makes wire, 1 could make rods, 2 could make plates

#

pretend they aren't smelters

fierce ruin
#

So since the calculator says i need 46.222 smelters, how would i split that up?

vapid gorge
#

Clocking 🙂 don't forget about it. It's your single most powerful logistics tool

#

with the groups of 300 it's easy since 10x smelts does 300 ore at 100%

vapid gorge
#

and you can split that anyway you like

fierce ruin
#

Ah, okay.

vapid gorge
#

so if I needed 5 smelters? I could have 2x smelters set to 250%

#

=500% production

fierce ruin
#

I sort of understand that

#

So from 300/s that would equal.. how many smelters?

vapid gorge
#

well from memory iron smelting is 30 ore pm on a smelter

fierce ruin
#

Yes, 30 a minute

vapid gorge
#

so if you're putting out 300 ore pm , and 1 smelter does 30 ore pm that's some simple division right? 🙂

fierce ruin
#

tired_jace I'm dumb. Yes it does lol

vapid gorge
#

nah, not everyone has math brain

#

some people can just juggle numbers without looking at them. It's not a fault to not be able to do that

#

When I'm teaching maths I always have to make sure I don't jump obvious steps because I'm used to doing it automatically 😄

fierce ruin
#

So since i have 5 miners, with 4 going straight into freight platforms, and one splitting into two freight platforms, will that affect my setup at all?

vapid gorge
#

well it depends - are you doing anything with that excess iron?

fierce ruin
#

Well, for now, i am transporting it in 6 freight plaforms to my factory.

#

Would it just be better to use 5 freight platforms instead of 6?

vapid gorge
#

look yeah? You might as well clock the last miner to just make what you need too

fierce ruin
#

Yeah..

vapid gorge
#

dont stress 🙂 its all practice!
once you get used to this you can even go fancier if you like

fierce ruin
#

Well for now, i'll start with doing all the smelters and such.

vapid gorge
#

something fun you could try - make groups of constructors that make 1 of each type of item to just directly feed into a manufacturer to make the beacon

#

have iron ingots from the left into a few constructors

fierce ruin
#

Ahh okay

vapid gorge
#

it's a bit more planning but I find it fun 🙂

fierce ruin
#

I really should create schematics to make this all easier.

vapid gorge
#

blueprints? they're useful to some degree but kinda prevent you from creating specific solutions to things. Like they wouldn't lend themselves to the last image I shared with you

#

but would be useful for solid groupings like what we were discussing before

#

like this could be easily BPed

fierce ruin
#

Though it's sorta nice placing everything down.

vapid gorge
#

oh yeah def. Most everything I do now is tailored solutions like the last diagram, so less useful to me.

#

good for when you're making fancy architecture though

fierce ruin
#

That's so true, yeah.

vapid gorge
#

and when you're planning things don't be afraid to do quick sketches. I find a spread sheet good for that too. I treat each box like a machine or belt and can put in the number needed

fierce ruin
#

And.. Freight platforms are also able to output my needed 300 items a minute right?

#

I've seen mine vary from like 160-333

vapid gorge
#

depends on belt speed and distance but with mk4 and not too long a trip should be easy

#

are you buffering them properly?

fierce ruin
#

I'm not really sure.

#

All honesty, i haven't created any buffers at all.

vapid gorge
#

ah ok quick question - have you noticed what happens to items moving onto platforms when trains are loading or unloading?

fierce ruin
#

This is sorta what i've done for my stations.

fierce ruin
#

It stops outputting items.

vapid gorge
#

right - so if a belt gets paused what happens to that throughput?

fierce ruin
#

Uh.

#

It stops temporarily.

vapid gorge
#

ok and if you're moving 300 parts pm on a belt and the belt pauses is it still moving 300 parts per min?

fierce ruin
#

Right?..

#

The platforms stop moving items out while they're in the docking animation stuff.

vapid gorge
#

Not quite what I was trying for 🙂 but thats ok

#

if you have a belt moving 300 pm for 1 minute how much will you have?

fierce ruin
#

300

#

hehe Am i just being dumb

vapid gorge
#

right now you have the same belt and you're catching items for 1 minute

#

but that belt pauses for 30 seconds, how many items will you have over that 1 minute

fierce ruin
#

150 items

vapid gorge
#

so over that 1 minute how much was that belt able to get to you?

fierce ruin
#

Without pauses.. 300 items.. with the pause 150

sand epoch
#

🍿

vapid gorge
#

right! so it's real throughput with the pause is what per min

fierce ruin
#

😭 I'm sorry but i am most definitely confused now

vapid gorge
#

that's ok 😄

#

what I was trying to circle around was that the belt, because it was paused, really was only moving 150 pm

fierce ruin
#

ahh

vapid gorge
#

So if a 300 pm belt into a train platform gets paused every once in a while , will it have less or more real throughput?

fierce ruin
#

So, i should make a buffer, so the belts stay at 300 pm

fierce ruin
#

I think..

vapid gorge
#

well what happened with the example we went through? did it have less or more?

fierce ruin
#

less

vapid gorge
#

right 🙂

basically because train platforms pause belts you can never move 2 full belts.

there's a lot of math around how to calculate it but a fairly safe method is 1 belt per platform if it's buffered like this

#

as long as you don't have a really long train trip a platform can handle 1 belt

#

ISC = double container

#

P = platform

fierce ruin
#

ahh okay.

vapid gorge
#

so you need buffers on both ends

fierce ruin
#

So, i should have the platforms outputs, going into the same ISC?

vapid gorge
#

each platform should have their own ISC

sand epoch
#

waiting for the discussion that involves mk5 belts with low ppm

vapid gorge
fierce ruin
#

Got it.

#

Just setting up my ISC's now.

fierce ruin
#

Also, with powering this all. I am just planning on using two reactors fully clocked out to power all of this. With having myself just manually crafting the fuel rods.

vapid gorge
vapid gorge
#

I'm sure it'll take you that long to build everything else 😛

fierce ruin
#

More than likely.

vapid gorge
# fierce ruin More than likely.

though remember - batteries can discharge faster - so that will keep your 10,000 mw power needs going for 1hr

or 20,000mw for 30 min

#

honestly you could probably start up your thing when it's 50% full and be fine

fierce ruin
#

Probably. I'll just keep the whole thing off until it's all ready to be powered on.

#

Thus, the batteries will kick in to help start everything and then power will be fine

scarlet sky
#

Wow sometimes satisfactory-tools is just... weird

#

I ask for a chain for radio control units, and it has versatile frameworks and automated wiring as byproducts

#

I get what it's doing, but still... that's just weird

median heath
scarlet sky
#

Ooh he's still working on it? I though he abandoned it for a newer tool

median heath
#

He is not working on the u8 version because he "abandoned" it for the 1.0 version.

scarlet sky
#

ahhh makes sense

fierce ruin
#

tired_jace I hate needing alternate recipes

scarlet sky
#

Lemme see if I can get it back

#

I figured you weren't working on the U8 version any more so i didn't bother to save it

fierce ruin
#

My satisfactory tools is bugging so badly.

scarlet sky
#

Nah I can't seem to find the right combination

fierce ruin
#

What?

scarlet sky
#

I hit a weird bug with Tools that gave me versatile frameworks and automated wiring as byproducts of a radio control unit production chain

#

Anyway if i can't reproduce it, it can't be that bad

deft lichen
fierce ruin
#

Though i have no idea why my recipe is making me do a whole different line just to have 140 rubber a minute, while it recycles

scarlet sky
#

Try unchecking the recipes causing you issues

#

In this case maybe disabling recycled rubber would help

fierce ruin
#

I mean it's added all this

#

For 140 rubber a minute..

#

I sort of understand it, but i don't entirely want to build it all.

scarlet sky
#

Yeah so open the Recipes tab and uncheck HOR, Diluted Fuel, and both of the recycled recipes

#

It solves for maximum output, not ease of implementation

fierce ruin
#

Ah okay..

hardy kraken
oblique hollow
hardy kraken
#

oh

oblique hollow
#

general rule: 12 to 13 entrances are enough to die if you go straight up and are also enough to cover the whole map by flying in an arc

#

without landing in the netherworld in 1 millisecond

fast knoll
#

Can someone help me set up a coal plant and organize/help build an actual factory. I’m having a hard time

vapid gorge
fast knoll
fierce ruin
vapid gorge
fierce ruin
vapid gorge
# fast knoll Pm me

I'd rather handle any particular issues you're having in the server

if your 'help' is wanting someone to play with you in game to build it you need to post in #1201555265942724758

fierce ruin
#

Unfortunately i'm stuck finding alternate recipes for the factory, though

vapid gorge
vapid gorge
fierce ruin
vapid gorge
#

same with slugs 🙂

fierce ruin
#

I've been using the MaM

vapid gorge
#

ah what I mean you can scan for crash site locations to find the hard drives

#

you then build a mam to unlock the recipe

fierce ruin
#

Ah, yeah. I've got 13 hard drives i've been going through

#

Unfortunate you can only scan one, instead of multiple at a time.

vapid gorge
#

cool! and you can build a MAM next to you and use it for a drive and dismantle it

#

so you don't have to go back and forth

fierce ruin
#

Yup, doing exactly that!

#

A bit of a weird angle, but this is what i have so far

#

Don't have the solid steel recipe so i can't craft stators yet.

vapid gorge
#

you may need to go on anoter hard drive hunt 🙂

fierce ruin
#

Maybe. I think i've gathered enough drives

#

Just need to painfully wait to get them all

solemn wind
#

Is this a good first computer factory? Just going to sink the rubber and quickwire. Thinking of using the fuel for power. Any improvements I could make?

vapid gorge
#

does it do what you need wit hwhat resources you want to give to it? if so it's good

vapid gorge
solemn wind
#

didnt know about tool and thanks for the feedback

vapid gorge
#

so w/o a lot of details can't really say toooo much about any plan in particular

granite atlas
#

I have 4350 Oil / Min at my factory how much should I direct to my turbo fuel plant

short jungle
#

all

oblique hollow
#

enough for however much power you need or want

true junco
#

As a matter of opinion: you should use 0 of your oil for Turbo Fuel...

sand epoch
#

All

wind spade
#

You also shouldn't solve forward 🙂

granite atlas
#

I think it would be enough for now

oblique hollow
#

if thats your plan then go for it

#

seems decent

granite atlas
#

Alright ty

elfin wyvern
#

or skip fuel and go straight to nuclear

deep citrus
lime yew
#

2 Pure Iron Nodes w/ Mk2 Miner
2 Pure Coal Nodes w/ Mk2 Miner
Alternate Recipe: Solid Steel Ingot

160 Steel Pipe per minute
120 Steel Beam per minute

median heath
#

👌

sand epoch
thorn elk
#

hello everyone

#

given the reveal of the node changes, did anyone do the math of how much of each resource we have now and what the difference is to before? thank you in advance

deep citrus
#

uranium just got that node in the swamp split into 2

#

so it'll be 4 impure instead of 2 impure 1 normal

#

but overall of everything else I think there's just more of it

wind spade
median heath
#

Reposting for @lunar stag

#

Double all values if using both drones to deliver to the 1 port.

#

Also, if using multiple ports to deliver to a single input port:

Input Port:

  • Maximum Possible for 50 Stack is 627.907/min if there is ALWAYS a Drone Waiting
  • 100 Stack needs 1 Drone every 1.154 minutes to maintain 780/min
  • 200 Stack needs 1 per 2.308 minutes
  • 500 Stack needs 1 per 5.769 minutes
flat raptor
#

what would be the ratio of machines needed to output the same amount of both steel craft-able (with default recipe)
got a 540 steel ingot input and want to have equal production of both steel beam and steel pipes.

How do i get equal output?

median heath
#

8:3 would give you equal Beams:Pipes

But you don't really want equal. You want what you need.

vestal python
#

okay pardon my non cropped shots but wtf 12*75=! 450 12*75=900

#

where's half my electricity

median heath
vestal python
#

ty but that doesnt solve my electricity

#

liike where if the fudge is my other half?

frosty owl
#

Likely either not connected or lacking input

median heath
#

Did you miss a wire somewhere?

vestal python
#

you know what probably

#

yep me and my friends are dumb

#

ty <3

median heath
#

Especially if they are 2 rows, you need to make sure there is a wire crossing the 2 rows.

vestal python
#

yea we have pwr going on the side bellow and one corner wire was missing...

frosty owl
#

The devil inefficiency is in the details

plush heron
#

clipper is essential bro

#

you dont need both screens

wind spade
plush heron
#

I got that muscle memory locked down

wind spade
median heath
#

Or just use P for the in-game photo taker as it is only 1 button instead of 2-3 😉

fierce ruin
median heath
#

Separately.

Compared to both of the above options of hitting 2-3 simultaneously.

plush heron
vestal python
dawn sorrel
#

60 Heavy Oil Residue Refineries using all the Oil from the Western Coast going into 48 Diluted Fuel Blenders, 400 Fuel Generators (which I have not built yet) producing 60000 MW

analog meteor
#

what do you do when you want a pic of the menu of a building

frosty owl
#

Only screen-capturing can capture the UI, not the in-game photo-mode iirc

leaden depot
#

Is the current indication still that fuel recipes will be largely the same in 1.0? And just have double the power output? Designing some power plants I want to be able to reuse.

regal wyvern
#

Unsure on recipe but output isn't quite doubling

#

250 instead of 150

wind spade
#

so you'll need to underclock or dismantle some gens

true junco
#

In other words the recipe for power produced per fuel is the same. The Fuel Generators just burn fuel faster, making more power per generator.

No word on recipes for producing fuels tho.

wind spade
#

well there's no recipe for fuel burning

true junco
#

Well. Idk what else to call it.

Thing goes into machine. Machine outputs a different thing.

wind spade
#

energy value 🙂

leaden depot
#

ok, so iiuc I can change nothing and I'll just have ~66% more power for free. nice.

wind spade
#

just with less gens

leaden depot
#

the video says gens are buffed from 150MW to 250MW, with no change to consumption rate

wind spade
versed violet
leaden depot
#

I see

true junco
#

Generators in 1.0 burn 2/3rds more fuel than their current rate and generate 2/3rds more MW as their current rate.

dawn sorrel
#

so i wont have to build this many power gens?

oblique hollow
#

you will need one third less generators... ?
or was it two thirds

#

two thirds it is

true junco
#

For the same power. New stuff might be power hungry enough that you need even more. 🤷‍♂️

versed violet
#

Dumb question - if I don't want blueprint designers 'stealing' my build mats when I clear the design area, can I just fill the integrated storage box with bogus items?

true junco
#

Idk if they fixed it. But when i first used the BPD it would delete the contents of its built in storage every time i cleared the designer. So i dont trust it anymore. Lol

versed violet
#

doesnt seem to be doing that now

dawn sorrel
#

3 to 4 load balancer bc im bored

little tusk
#

Because before that it was:

  • biomass for phase 0
  • coal for phase 1
  • fuel/coke for phase 2
  • nuclear for phase 3
barren elm
#

Be funny if it were fusion

little tusk
#

Idk

#

Maybe

median heath
#

Nuclear is Phase 4.

#

Coal is Phase 2.

#

Just fyi

little tusk
#

I sorted the tiers by the phase needed to unlock them

barren elm
#

We don't zero index lists here, this is a lua only channel

#

Anyway my hot take is nuclear is needlessly complicated for most circumstances (ie, anyone not minmaxing) and replacing it would be a bad idea because I think it'd just get skipped by the majority of people

median heath
#

Phase 0 would be Tier 0
Phase 1 is T1-2
And so on.

median heath
vapid gorge
#

I'd be surprised if we got a new power source

fierce ruin
#

Yeah.

#

Like what would it be? Lmao

little tusk
#

Idk, fusion?

#

Tbh I have no idea either

#

But I would appreciate it

vapid gorge
#

but why would you need it?

#

you've already got a very complicated nuclear set up that pumps out crazy power

#

if it's simpler people will just skip out on nuclear entirely as well

#

even if it's only a bit more complicated but makes more power then it's likelyh people will skip nuclear too

#

It wouldn't be the first time they've changed things up that effectively makes mechanics theyve created meaningless though

median heath
#

Because 1.78 TW isn't enough somehow 😉

#

They can't do it, Captain.
They need more powa!

vapid gorge
#

god, just watching a video mentioning HMF recipes becoming a whole number

median heath
#

To be honest, I hope T9 buildings do have crazy power requirements, but they don't add any new power.

Because right now nuclear is entirely skippable.
So a power-sucking tier would give nuclear more of a purpose.

vapid gorge
#

that would be nice yeah

median heath
fierce ruin
#

You'd think at least one more building to craft a teir building or item.

sand epoch
#

Hmm.. teleport up to the food court...

narrow spire
#

Is there any advantage to using the Diluted Packaged Fuel over Diluted Fuel?

narrow spire
little tusk
river night
#

Diluted Fuel is "better" in some ways, but it requires the blender that unlocks much later, thats basically it.

wind spade
cursive seal
#

I got a question. What is the total amount of extractable oil in the map?

narrow spire
# wind spade Very slightly

I play the game very slowly, it would take me like 2 months to build a computer factory, so I think i won't wait and i'll Just build the refineries

cursive seal
wind spade
narrow spire
carmine iron
dawn sorrel
wind spade
dawn sorrel
#

and of course just for the fun of it, building an enormous diluted fuel plant can be very fun

#

you can generate up to 390000 mw with all the oil on the map

wind spade
#

assuming only fuel

dawn sorrel
#

yes, with the heavy oil residue alt and diluted fuel

#

but you will only have 7800 polymer resin left over

blissful hull
#

I’m assuming like the normal ore deposits, oil deposits also don’t drain?

wind spade
#

yeah

#

(tho "deposits" are the small rocks you mine, "nodes" are where you put miners)

blissful hull
#

ROCK IS ROCK*
-# (ye that’s what I meant)

carmine iron
median heath
blissful hull
#

Rock is Stone

true junco
#

Stone is cold

median heath
#

Steve is Austin.

hot pecan
#

That’s the bottom line…

dawn sorrel
#

Is this the most efficient combination of recipes and location for super computers or is there a better one?

#
wind spade
dawn sorrel
#

those are the most efficient recipes i could think of, but it does use a lot of caterium

wind spade
#

again, how do you define "efficient"?

#

(and the oil branch looks weird, there's tons of byproduct)

dawn sorrel
dawn sorrel
wind spade
dawn sorrel
#

especially the reduced oil consumption is very nice in this case, as it allows you to create more supercomputers than with the standard computer recipe

#

(with the oil you have at this location)

#

the location is also an advantage as all the materials you need are in close proximity

#

but because with the standard computer recipe you would need to use more than 780 caterium anyways, but would get less supercomputers than with the caterium-computer alt I would say this is more efficient

wind spade
dawn sorrel
#

you could place that factory in this area

#

+it uses far less power

flat raptor
#

is there a way to make smart splitters have a priority output? lets say i want to feed left, but also feed right with a lesser priority. but still use front for overflow in case the system gets full

#

i know you can't really do it with a single one but is there a way to do a system that does that?

sand epoch
#

Just set 2 sides to the wanted item and the 3rd as overflow? Manifold with a safty valve?

flat raptor
feral breach
#

Split the low prio side and send half back?

lime yew
sand epoch
#

You dont need to math it out, just let it flow

unreal echo
#

so I have a really dumb question, re: constructors and layout.

#

assuming an opposing pair model, like Constructor, Merger/Splitter Constructor, is there any advantage to having the splitters in the center, and the mergers on the outside, in terms of space or belt management?

I ask because it occured to me that due to how the constructors can snap to catwalks, having the merger in the center leaves a big gap, while doing a splitter in the center and orienting the machine appropriately lets you build a solid contiguous platform across the machines.

median heath
vapid gorge
vapid gorge
unreal echo
#

otherway around.

vapid gorge
#

well if it's one of the more rare products that give you MORE items per min than what is consumed you need more belts and that's useful

#

things like wire and screws for example

#

you'll need more belt space than the input

unreal echo
#

makes sense, thanks!

vapid gorge
# unreal echo makes sense, thanks!

honeslty it sounds like it's a concern for aesthetics from what you're asking? and if that's the case do what makes it pretty for you 🙂

#

not every parameter has to be tuned to the max

unreal echo
#

having the platforms means I can stand on it and quickly copy/paste recpies without getting tangled in beltwork.

vapid gorge
#

ah you have yet to get the hover pack 😄
Don't be afraid to put temp structures around to achieve stuff and to delete them after

granite atlas
#

Is this a good early tier 7 factory?

#

I got a ton of spare oil from my factory raw quartz is close too

vapid gorge
granite atlas
#

Like if 720 aluminium casings and 320 alcad aluminium sheets / min enough for me?

wind spade
granite atlas
#

what I can and what I need to*

wind spade
#

future products will have their own factories and their own intermediates

vapid gorge
flat raptor
#

does anyone have a list/spreadsheet of all items needed to build machinery in the game? by preference by unlocking order? im currently plannning for my main hub and looking to have an idea of how to do the storage/infrastructure

wind spade
median heath
wind spade
median heath
#

He outright said CBs and ECRs are not used in buildings.
So -2

But he also says Computers aren't involved in Trains, which... is the only thing they are used for? So maybe -1 more. 🤷‍♂️

deft lichen
#

oh wow, I didn't realize computers have so few uses

#

didn't manufacturers require them at one point?

median heath
#

He said Comps and HMFs won't be used in T5-6, but will instead be focused on things in T7.

Which... I think is just weird, but whatever 🤷‍♂️

#

Given Constructors take RIPs before you can even automate them...
And Assemblers require Rotors.

Foundries require Modular Frames... so what- are Manufacturers (a Phase 3 building) going to be as cheap as Phase 2 buildings now?

#

Same with Trains?

deft lichen
#

yeah, weird

oblique hollow
#

maybe they will need (more) plastic now lol

wind spade
#

constructors? 😄

oblique condor
#

can someone give me a bit of advice

i just got coal power but still very early game obv
my base is situated by 3 pure iron nodes
for my stage of the game what is the best way to utilize them

oblique hollow
#

for storage purposes, a low amount of parts per minute is fine like 15 /min of any basic iron parts maybe?

oblique condor
#

by basic do you mean like reinforced iron players and rotors and stuff?

wind spade
#

starting from nodes is usually bad way to calculate, because you're artificially limiting yourself to that node

oblique hollow
#

pick some product, pick a target amount ( can be any random number), calculate how much resources you need to build that
Too big for you? scale it down
Too small? scale it up

amber cobalt
#

hello, i have automated smart plating at my main base, i am now looking to make a second facility but i don't know what to automate next.

#

can someone help?

median heath
#

Your save, your world, your decision.

amber cobalt
#

im aware but what would be the logical option?

#

to help me progress faster

#

i'm unsure

median heath
#

This game is about making your own choices.
There is no "best" path.

#

The devs have spent a great deal of time ensuring there is no "best."

amber cobalt
#

okay but i need some guidance

#

what would you do?

median heath
#

I wouldn't have automated Smart Plating to begin with.

amber cobalt
#

well i have to for the space elevator

#

i haven't completed phase 2

median heath
#

Project Parts are finite in need and as such, there is no reason to automate them.

#

Just build the exact amount required and save automation for parts you will actually use continuously. 🤷‍♂️

#

Also, I'm going to assume you have more than just Smart Plating automated.

#

So as for "what next?" -> Pick something you don't have automated.

#

Steel, for example.

charred saffron
wind spade
lime yew
#

a Width efficient 1-4 splitter...

vapid gorge
lime yew
north lion
#

makes sense

lime yew
#

anyone know how to get this to hit exactly 50 fuel pm?

chilly oak
sturdy cypress
sturdy cypress
#

nvm its still bad numbers

lime yew