#math-and-meta
1 messages · Page 128 of 1
like, they need to be able to know (using your truck example) that the volume exceeds 2 belts input
it is only useful if it exclusively appears for recipe sets for which a deadlock is a realistic risk, which is the condition I asked about
this makes it possible to reuse byproducts nicely, optimise the production at the same time, etc.
isn't that flow rate not infinite loops?
my tool does not at all go into the internal factory logistics
it's how Tools work anyway 🤷♂️
then just check if, once given the data, the recipes recurse in the isolated set, and then if there is a recursion you can add a warning
it is primarily a programmatic version of some excel spreadsheets I made
it does if it tries to warn them of truck throughput? because you can jsut add another station and more trucks
for tuning recipe counts to use resources (including intermediates) efficiently
the way I have it written you would add that as a second independent "external input supply"
I fail to see how your tool would/will be any more efficient than just using one like greeny's and seeing that if there's a loop anywhere inside it there's a deadlock issue
rather than just one with twice the amount
what?
"just add another station for more throughput" would be modelled in the tool as two truck inputs whose throughput sums to the desired value, not one truck input with a too-large value
anwyay that is largely tangential
as I said the primary purpose of the tool is for number balancing
but why even talk about how many trucks at all if "my tool does not at all go into the internal factory logistics"
but having made these kinds of mistakes several times in the last months I have realized the value of the warnings
and it feels awful to build a giant factory and only then remember you forgot to account for eg the throughput of a truck station and now need to redesign half of it
same difference. Something like greeny's tool, balance the numbers however you wish, if there's a loop anywhere (programmatically easy to check) there's a deadlock issue
that was just an example warning
like this is more of a generic graph theory issue than a specific satisfactory issue from what I'm understanding
I just solve the infinite series 😛
This isn't any different than jsut warning someone they may need more than 1 belt for X ppm
I am not asking about the code implementation
neither was I, graph theory is mathematics not code
but was confirming my criterion that I needed to even check
in my experience that is a lot harder to overlook, to just not realize
if you want to remove code at all from this conversation think of it in terms of algorithms instead which is purely mathematical
perhaps because while building the belts to handle the throughput machine by machine - at least if you build manifolds as I do - you realize you exceed 780 if you do
anyway if that criterion is the correct one then it is an easy thing to check
all I wanted was to make sure I did not go and implement logic based on an incorrectly judged premise
a deadlock, like the analogous train situation, involves a system that will not restart when the thing that incited the deadlock is cleared
ie it is self-blocking
I think you self defined and answered your issue here tbh. A deadlock is any instance in which there's a loop in the production
how that loop is formed is up to however you want to handle it logistically
well going by your truck example - you didn't plan a Point A to Point B logistic - which is something you need to do all the time.
in this case Point A truck station to Point B can move 2 belts worth of material pm.
if you have more than 2 belts worth? you need more than those 2 stations
as for automatic throughput balancing and warning, makes me want to make my own spreadsheet tbh
I did that for my oil plant, then my HMF factory, then my aluminum factory, and then got sick of doing it in excel and started working on the tool
the primary advantage of doing it programmatically is it is much more readily "dynamic", ie a lot less work to do things like add new recipes
are you aware of docs.json?
points quietly at docs.json.ts 😁
oil factory example https://i.imgur.com/3NR8ZDW.png https://i.imgur.com/dRQ9Bsw.png
using conditional formatting and lots of formulae in the excel, which was a pain when I wanted to add new rows with new recipes, or making a new excel for a new subfactory
much easier with the tool
even with it being still very very WIP
especially when I am messing around and adding and removing recipes a lot to try and fine-tune
for example my upcoming plate and frame factory is STILL undergoing tweaking https://i.imgur.com/aVuTka9.png
I need to have a custom def and parsing system too
since I want to have user-addable mod support
but the docs.json at least handles everything in vanilla
what language?
this is a JavaFX application
since I'm working on that too, may be worth to consider using same code for this?
ooo nice
that makes a potential for 3 different wrappers now if I ever make the python one XD
as in the same def spec so that the same file can be loaded by either application?
I have a docs parser that handles both my Tools and wiki (two different formats), adding more wouldn't be a big issue.
Plan is to support localisation and mod-export format as well
my current impl is more proof of concept than anything (in particular it does not use the internal IDs), but is very simple
example for a vanilla recipe
does not include anything my tool does not need to know, since why would I
probably wouldn't take long to add your format to the parser 🤷♂️
it has basically two steps - first it loads data from Docs.json into memory and objects, and then exports those objects to different formats
so that people don't need to repeat the first part (parsing of Docs.json) and can just focus on using the parsed data
I think the issue with that is the docs.json license, or lack of
I do something similar internally, since the objects are cross-referential and when parsing top to bottom you cannot guarantee that everything A references is loaded before A itself
hard to easily draw the line between what's ours and what's theirs
i was told the wiki uses docs.json
and that has de facto official blessing
as such any other tool should as well
yeah, parsed by my script 🙂
yeah but they're not distributing files as such
nor would we
wiki is CC, wiki doesn't have authority to relicense docs.json as CC
that said the wiki is distributing the item icons, since that is what serving a webpage is
fair use doctrine
and I asked about that too since my tool will also need to ship with icons
I asked way back and basically got answer "we're fine with it".
if this included every recipe I can see argument that it's CSS's work, but it's also kinda not? it's weird
unless I force the user to use that icon dump mod and do some stuff ingame to get them
which is...viable if highly undesirable
Docs is specifically made to aid online tools, wikis and such
yeah and CSS is chill so it's probably fine but also not a legal battle you want to be on the wrong side of
putting Docs.json online without change would probably be a bit more problematic (although iirc I asked about that as well and got answer that it should be fine)
data.json for Tools, *.json files for wiki, etc. - that's all totally fine
yeah, and tbh even using a parsed json file is fine but imo the moment it's parsed into types/objects for a language is when it counts as fair use but some companies will go after you for that
alls it takes is for some asshat from the parent company to stumble into the legal department and say "no" 😛
cough cough oracle cough cough
did you know that we're not allowed discord bots in one of the servers I mod for because meta don't want the hassle of data protection?
yay for the irish courts 😛
so yeah at this point I don't trust the legal team of companies to play nice 
I have no intent of shipping docs.json
the tool requires the user specify the game install dir
partly for that reason
which is the solution marv uses too
I ship data.json with each server request 🤷♂️
slightly different, I say "go copy and paste this file" 😅
but I more just mean if you shipped a parsed version of it then at some point a lawyer could technically go after you, even if unlikely
same end result, you get the user's file
like we could go all the way over to nintendo where distributing a parser would probably get frowned at but then we could be at the other end where we currently are where they're saying we can redistribute really quite a lot for now
japan doesn't have fair use doctrine
which partly explains why nintendo have historically been asshats about streamers
japan might be funky, but the swedish put banana on pizza
and I have to get back to work, like actual real work
well yeah the swedish are crazy
A pizza with fried bananas on it would be good
Sorry if this is the wrong channel, but I'm trying to figure out is there a way to measure the throughput on a belt? I've just got done with my first really complicated build from plans and I want to make sure I've done the math right. I should have 7 belts of 780 ingots, 1 leftover belt of 332. I'm pretty sure i've got those 780 belts correct but how to test that 332 belt?
Are you sending, in total, exactly 5792/min?
Connect industrial container, time how long it takes to fill. make sure other belts are being fully drained.
Or, if you allow mods, there are item counter mods for belts.
Like a train station? I didn't think about that cause this is a component for a megafactory, but I can definitely set up one temporarily
That makes a lot more sense than running the output into a sink while trying to count it
OR
Are you sending, in total, exactly 5792/min?
That should be the total, I'm just trying to figure out how to see that I am
sink the full belts, see what comes out of the small one. Unless its not prioritized correctly
If that is the amount you're sending, and you have 7 full belts, then the 8th is guaranteed to be 332.
I mean if you send X to the belt, it'll carry X (if it's in the belt's capacity). Don't really need to measure it
"People are bad at math" + "don't assume, measure"
I'm trying to verify my math is correct across the whole factory, As each production line didn't exactly make 780, I had to do a "belt compressor" to fill each to 780 and then have a belt of leftover. Im trying to figure out how to verify that I did that correctly.
genuine question - why compress belts and not just put the amount on the belt that you need on the other side?
By checking that you are making the amount you want at the beginning.
if on other side you need 2x600, make two belts of 600, no need to compress
Checking is fine, mistakes happen.
Because I'm basing the next parts of the facility on having 780 belt inputs, and the location where I built this section was confined and I couldn't fit easily all the refineries to get full belts
NO THEY DO NOT.
THIS IS DISCORD.
WE ARE ALL PERFECT.

Plus, with the Pure Ingot recipe the math gets messy, coming from 780 input I get 1448 ingots
780 per belt is fine, easy to math with. just don't make belts too long, there was some kind of throughput issue. Unless that was fixed. Guys People, was that fixed?
exactly why I don't recommend grouping by belt speeds
start from end product, see how much each group needs, group by those numbers
This output is going into a very nearby facility so that hopefully won't be an issue
That perhaps would have been easier
it is indeed 🙂
nah, sometimes we just make ~~ 20~~ 12+ belts of alu ingots then wonder what to do with them
so many people merge things into arbitrary amounts just to ask "how to split this into X and Y", instead of considering grouping it into X and Y from start
(and so many people make things they do not need yet and then wonder how to use them 😛 )
I've got things better laid out in the recipes ahead, but for the raw resources I wanted to get everything that was close into one facility, there are 4 pure iron nodes I wanted to refine into ingots, giving me 7 full belts and some leftovers
Perfectly acceptable, have a good day sir.
Ah. See. I was merging everything to specific amounts (belt max) then not bugging anyone about how to split it because i know how manifolds work. Lmfao
well it was more generic, not just nab at manifolds, but also "how to split my steel between beams and pipes" or "how to load balance 5 full belts into 7 different amounts as output"
Some of that is fun to do though, it's problem solving that makes this game so enjoyable for me
I mean for sure, I'm just recommending easier approach to people that come here with issues 🤷♂️ whether you go for it or not is up to you
Fair enough
@deep citrus
why was it like this?
i had 10 hours in the game and i didnt think there was any other way
desprate to stop using biofuel
I mean I don't know why this wouldn't work
oh right
a coal generator takes 15 coal/m
didnt work though
what??
here one second
what's 60 divided by 15?
so how many coal generators can 60 coal/m feed if each coal generator takes 15 coal/m ?
4, i've graduated kindergarten
yeah
how do you know I didn't just wake up
how do you know what my sleep schedule really is?
(it's a lil bit of a mess)
guessing idk
also cuz i think the conveyor belt did this
1 second lemme draw it again
it was like this
thats why it didnt work
well how the splitters are is irrelevant when doing a manifold
just that the input and amount consumed matches
like these things can get as long as need be
wdym?
yes, it's a line of splitters in front of machine inputs
then why do people use it
the space used to load balance for every machine gets unreasonable
and the effort to do that
but you're wasting material if you dont
no?
look at this
this is what manifold is correct?
if the machines in the manifold use the same amount of material as you put into it
thats different
Faye, what's 120 divided by 15?
im talking about like coal generators
Key idea is the manifold needs to "fill with items" first. Then it just works.
omg i know what you're doing, and can you hear what im saying
if the 120 you have splits every time
then you have 60 going in the first one and 15 going in the last one
yeah, it needs to fill up and after a given machine fills up it will only use as many materials as it needs (15 in this case)
if the stack of items is full in the machines
the resources pile up to the splitter and the splitter just lets the overflow go in the free non-piled-up direction
so when the first machine is full
that coal generator will only use 15
and the rest 105 will go on to the rest
that makes sense, it would've been easier to know that -w-
well, we all need to learn things somehow
i didnt know manifold was supposed to pile up
now time for my favorite part of the day
POWER!!!!!!
we've kinda been saying that the entire time..
i wasn't trying to atleast
gang i have 17 hours i probably have 3 afking eating dinner and stuff
im 14 and im not really that smart
💀
Okay so, quick sanity check
Let's say I decide to use 2 Pure oil wells to make 400 Rubber and Plastic each. This will generate a combined 600 heavy oil, which can be turned into 400 fuel. Burning this fuel straight up is an even 5,000 MW. If I add some compacted coal for turbo fuel it's closer to 11,111 MW?
Possibly? Use satisfactorytools.com , we don’t have all the recipes in our brains
yeah this is a lot of numbers and not enough flowchart
This is just my "I don't need sleep I need answers" brain throwing wiki numbers into my phone calculator
u.. use satisfactorytools.com ...
Wow that website is not mobile friendly
well no, planners tend to be complex and require details, here https://www.satisfactorytools.com/production?share=pagEdaxUH9CXjUivzvsQ
you get more if you have one of the diluted fuel recipes
3x as much if you have enough coal and sulfur it seems https://www.satisfactorytools.com/production?share=DE9tYkDYMlsHi1Cx6w8R
when mid game diluted fuel plant but can't blender and longingly stare at the late game building and it's diluted fuel recipe
packaged diluted is fine
but still
same ratios but blender's is less building and less power per fuel made
barely
and you don't need to fill up a circuit with canisters
oh don't use a circuit - feed the canisters back 1:1 or it's a mess
yeah
you put the canisters in
I was more just, surprised at how much power I could get out of even basic plastic/rubber production
and they go round and round
this is very simple - just don't manifold the cannisters
In comparison to coal power
lot more work
but yes you get more and more power
Anyway, off to sleep 🛌
Note: there is a vast difference between Well and a Node. 👍
does a wiki dive
Ah yeah
after sleeping on it
part of my surprise is how you can generate that much power off of what's supposed to be a byproduct
HOR is not really a byproduct
I see that now
nothing in the game is really a byproduct 🙂
you can always use pretty much everything in reasonable way
the charm of the game is choosing the recipes to deal with your production
which one is better? haven't played in a while bcs of 1.0 coming out and i restarted so im still early game
Neither is better or worse.
Pick whichever you personally, like.
there's no "better" with alt recipes
they are "alternatives"
whether or not you like them is up to you
has it been determined how many lizard doggos a world could spawn?
I think it’s infinite? All the other mobs are
I think each "spawner" can only spawn one at a time 🤔
yea my idea was that there were spawners that aren't fixed and there could be a theoretical max number of lizard doggos in a single save
All 3 are good options.
I just unlocked access to steel
Pick whichever you, personally prefer.
question, is copper production going to be important later on?
You are the sole person who decides that.
there seems to be a few ore mines for them
the whole map is full of copper
it's not
And you are the one who decides how much of anything you make.
It is.
there's almost 30k copper per minute available on the map
Copper is a rare resource found in only one location on the entire map...
Oh wait...
Literally everywhere except Red Jungle.
There’s currently almost 30,000 copper ore per min on the map - yes
but it;s not covering the map
Do you not SEE the map... and how it is EVERYWHERE?!?!
Troll - just block him
relax I was kidding
See, the "Say dumb thing" I was fine with.
The "Hehe just kidding bro lol funny" is where I click the button.
138 😉
to be fair as you unlock steel on your first playthrough, you have no idea how later game logisitcs shrinks the map, and copper does seem hard to come by
iirc when you unlock steel you're advised to construct outposts (maybe even before that)
Depends on chosen milestone order.
yes upon vehicular transports unlock
The specific line about outposting is in the Truck Stop unlock with Tractors.
Hi guys, i need some help. I may look a little dumb but i need to find a way to split my productions of 10 into 3 other way 2 of 3 and an other of 4. Can someone help me on that little problem ?
usually a single splitter can split whatever you want
I KNOW
mb caps
i know that but i cant split them into 3,3 and 4 because i dont have the smart one
but it'll split them into 3,333333 x 3 ??
and what happens if you send 3.33333 into something that needs only 3?
it'll be stuck on the conveyer ??
which means the splitter will send the extra to other directions
seems perfectly logical
thanks !!
other ways include:
- not merging the production to 10, instead building it so that you have three groups that make 3, 3 and 4 respectively (sometimes needs changing clock speed)
- building tons of splitters and mergers to "balance" the flow perfectly - a balancer (usually needlessly complicated)
if you really want a balancer, for your case, one way would be to build a 1:10 balancer (two 1:5 balancers, which is "split to 6 outputs and merge one back to input"), and then merge 3 or 4 outputs from the balancer respectively
this is one way you could do it if you really want to 🙂
but I think you can understand why I recommend the simpler approach (you just have to wait a bit for it to stabilise)
most people use manifolds everywhere, the basic premise is "if you have X resources on a belt and machines need X resources in total, it doesn't really matter how you connect it, it will fill up and then all machines will get the amount they need"
what is the meaning of the "M" ?
merger
in general I'd recommend either manifolds (see the wiki link above) or direct input (if you need 3/3/4, have three groups of machines, making 3/3/4 respectively)
This is a much tidier way of getting the splits you require. Merge the 1 and 3 to get 4, and split the 6 to get the 2 of 3. Using a manifold and "you just have to wait a bit" with such low rates means you will be waiting a long time.
"waiting a long time" is usually just a few minutes, during which the production still goes at 94.4%
and can be entirely avoided by prefilling
(i wrote bullshit here)
Especially with only three machines. Obtaining three stacks of stuff to prefill is no time at all.
building proper splits very often takes longer than waiting to fill
but for aesthetics i also prefer proper splits
I mean, at least half of this gam is aesthetics, so fair.
sure, definitly!
i just wanted to say, that "time to fill up" is not a very good arguement
The way I build the factory up by the time I have built the smelters / first process the ingots/item have backlogged. When do with the next set of buildings needed to be built the previous set is backlogged
Is there drone user here ?
Because i try to know how much battery should I produce to use drone without using too much sulfur so I can build that thing https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_PlutoniumFuelRod_C"%3A"12.6"%2C"altRecipes"%3A["Recipe_Alternate_PureQuartzCrystal_C"%2C"Recipe_Alternate_PureIronIngot_C"%2C"Recipe_Alternate_PureCopperIngot_C"%2C"Recipe_Alternate_PureCateriumIngot_C"%2C"Recipe_Alternate_UraniumCell_1_C"%2C"Recipe_Alternate_NuclearFuelRod_1_C"]}
You can't use too much sulfur.
Max Nuke + All Aluminium on the Map via Instant = Still enough sulfur for HUNDREDS of Batteries per minute.
Oh Nice
So I don’t need to worry about that
The only people who have sulfur issues are people who use Turbofuel for power.
Which there is no reason to do.
So as long as you don't, you don't need to worry about it.
yeah, using mass scale turbofuel power consumes so much of the available sulfur on the map
diluted fuel power is just fine tho
Oh
I use turbo fuel 😂
💀
600m3 per minute is fine right ?
Diluted is far, far more than enough to get you to nuclear.
I might change to diluted then
👍
48000mw with turbo/fuel and coal
Max wastless Uranium Nuclear power leaves enough sulfur to make 2656 batteries/min.
(And this is apparently independant of whether you make all your aluminum with instant scrap or sloppy-electrode which surprised me... or i broke SFT again)
But with diluted I might increased that
This is only if you don't use any for Aluminium. 👍
wdym again I'm not fixing that
stop breaking my things
Depends on which way is the more efficient
They are equal.
The simple one to build then
well, depends what "efficiency" are you talking about
Instant is simpler.
what's the advantage of sloppy electrode
I plugged in aluminum ingots into the calculator with both of the mentioned combos for scrap. Got 50.4 UFR, 12.6 PFR, 2656 Btry, 6584 Aluminum with instant scrap (7888 with Sloppy electrode)
Conversion efficiency.
so more bang for your buck
It is equal to Instant.
or materials
Your choice is which black rock.
If coal -> Instant
If coke -> Sloppy + Electrode
I'm just gonna pull up the wiki quickly
Oh. I have a habit of tweaking inputs on things until they give erroneous results. 😆
if (name == 'Canadian_F_H' and inputAttemptCount > 100) write 'Please stop'
I have a habit of putting in totally normal things and tools adding 15 different unrelated materials at 0/min....
Thank for helping
rounding error, please teach computers how to do float numbers
puts computer in water so it can learn to float
The Advantage of Sloppy electrode is that it requires a relatively tiny amount of Oil to produce the maximum amount of aluminum scrap.
The advantage of Instant Scrap is that it also produces the maximum aluminum scrap and is very simple and requires sulfur which despite being the second rarest ore, it is one of the more difficult resources to use up. You really have to dig deep into entirely optional recipes to run out of sulfur.
Or be a maddie and make 2656 batteries per minute. 😆
Instant: 1 Ref, 1 Blender
Sloppy + Electrode: 4 Refs
so does the base recipe kinda just suck compared to what the alts let you do?
for both solution and scrap?
IMO yes.
If your benchmark for sucking is resource conversion rate, yes.
it indeed is
Come to the Instant side. Join us.
so which one is the most efficient then?
They are equal.
@deep citrus
That's all there is to it 🤷♂️
Correct.
but they're both better than base
This is true of most ore processing i think. Things are definitely not that straight forward for all other alts. But for ore to ingots/quartz/silica/concrete the default recipies are all the worst options in my opinion.
Correct again.
They are equal in bauxite to aluminum scrap.
They are not identical in "other input resource" or complexity. Choosing which is a matter of prefference regarding coal+sulfur vs oil and different machinery.
ye
Sevr clearly has a favorite. 😆 and his reasoning is entirely sound. I have personally preferred sloppy electrode so far. But ill definitely be using more instant in the future.
also blender cool
It's just "take water output from Blender and plug into input for Refinery"
It doesn't get easier than that.
also using all of the inputs and outputs of the blender is even more fucking cool
You are one step closer to perfection.
even the satisfactory tools webiste given all recipies when told to maximize (60 bauxite input->scrap) uses the instant scrap recipe by default lol
Yeah... try getting it to use Iron Alloy though.
Greeny hates objectively superior recipes. 
maximise uses whatever recipe it wants. Use items/min if you want resource efficiency
disable pure 😛
AND normal.
Because of the dumbass weight system I can't mess with until you finish the 1.0 version. 🙃
well it's useful to see what's the most efficient way to do something is
it doesn't show most efficient way though. Only items/min does
well when using items/min, it shows sloppy|electrode how curious
Because the weight system has an artificial value on sulfur.
what does that mean
resources are weighted by their relative appearance on the map
ah
It means because the program believes sulfur to be a precious resource that must be preserved above all others, it prefers not to use it.
which, although not being perfect, relatively nicely preserves rarer resources at the cost of common resources
in new Tools people will be able to modify these weights themselves
cool
And it considers them rare in a vacuum, not against the context of what they are actually used in.
(Not blaming, I know how much of a bitch something like that would be to code.)
practically impossible given that "where they are used" depends on what recipes user picks... and if user picks recipes based on Tools results, we end up with a cycle with no way out 🙂
which is "pick something easy and relatively good to value resources against and then let users disable things"
No. It is @vapid gorge's way. 😛
Which way is that?
That way 👉
Can I do anything with this cave dwellers?
the sloppy way? it sure is.
sulfur is just less convenient on large scale
So Satis has common and rare resources now? 😏
I just need a 40/40 split for 2 of these things (rubber automation). Why must the factory gods forsaken me! (Also, is there a way to get it to be an exact 40/min cause this is actually kinda bothering me.)
just write in 40
Use the percentage
you can write both for the percentage and the /m
@sudden ferry @deep citrus So the safest way to manage 600 flow in a pipe and avoid back flow
pipes go from Point A to Point B - no random merges or splits to other spots - then loop your manifold and flood it before having it run at 100%
It's the input so I have no idea how to change the amount for that
and should you do this for 300 mk1 pipes?
Use the percentage for small calculations
so the issues that crop up happen more often with mk2 - part of it is that the length of the manifolds with more machines on it cause more issues, as well as the sheer volume of fluid being sucked out
if you're using a mk1 pipe then it might be that you only feed 3 machines and those are generally stable
however I just loop and flood every system to be safe.
I tried that, but it appears that it doesn't want to go any more specific than this (which doesn't make sense since I have done it before and it worked just fine, but now I am unable to get very precise percentages past this precision)
it jsut saves tons of brain space to include a loop right at the start as it works for all situations
Try 133.34
Interesting, I never use loops and my pipes all work fine
Nothing. Number stays the same
It goes back to 133.33
look honestly - no shade or anything - but in my experience people are really bad at noticing hiccups in fluid systems.
Espcially because you can often get fluid systems running almost perfect w/o loops.
Sooooo 133.335 worked perfectly
Yippie!
just write in the fraction in the equation - it will only every look to the 4th decimal place though so you want to round it up
Could be the case I suppose? It's been a while since I did complex fluids
I'll find out soon enough, starting up aluminium soon
yeah and what I'm talking about is perfect never a stutter. It's very easy to miss 1 machine going yellow for 0.5 seconds every 30-50 seconds in a giant line
and maybe you've mostly just down very short manifolds? I don't know
Well generally you'll notice that can be a possibility if input buffers aren't full, or output buffers are close to full
(internal buffers)
depends how thorough you're looking - I will stare at a system for like a full minute at light height as a last step just to make triple sure
I also like cheking the productivity display of each machine
to see if its at 100%
I don't trust them - and you have to click on each of them individually
efficiency displays used to be wildly wildy wrong - they've 'fixed' them but it's unclear how accurate they are :\
another good check is - once youve flooded a system and gotten it going? manually check all the input buffers of the machines after 20 minutes, they should all still be running at near full if hte system is flawless
And the output buffers should be empty/quick to empty
there's a bit more to it than just the point A to B thing, like avoiding multiple manifolds coming from the same pipe, keeping the manifold level for hte whole length, things like that
those are things you can work around, but I don't recommend doing it unless you really know what you're doing
ah but if the next step is also fluid you'll want those buffers flooded too 😄
at least near flooded
true
just good to keep an eye out for things like that. Its one of the reason I like the light test
works for all situations
having hte waste water feed an independent section of solution machines is basically unbreakable
Huh.. i do have it set up like this actually, maybe it was a fluke, ill flush the system again
Does the "30 per minute" mean its outputting 2*30(60) wire or 30 Wire a minute
likely some other issue - maybe a math mistake or build error? cause that layout is essentially unbreakable
30 per minute in batches of 2
30 individual parts of wire
every recipe cycle it produces 2 wire
the above numbers are the parts per cycle, lower is parts per min
ohhhhhh alright
So it processes for 4 seconds then spits out 2 wire
that should be a text bubble which tells you that if your hovering over it
A bubble telling us what is already shown?
I redid the math and it doesnt seem like i made a mistake, i changed around some locations of the underclocked refineries and i hope this works now lol, time to let it fill up to see if its resistant to it now
the waste and fresh waters are completely independent right?
if it still is hiccuping put up some shots from overhead to show the layout
Yes, in the beginning i tried to do it with pipe priorities but that completely bricks once the water fills up, and is from what i experienced very unreliable
it's fiddly yeah 🙂
I want smart pipes and smart mergers q.q
Would make all of this sooo much easier
But would making it easier be more fun?
Having something work reliably would be more fun imo, yes :p
And i hate scrapping stuff cuz it feels wasted lol
eh, it's a problem solving game, no reason to remove the problem solving. Besides pipes are easy once you know the basics
Well sure, i just think it would be very nice to have like better train signals, just some small things would make this much more fun, for me at least
That’s fair
And personally i draw a line between a problem and just an annoying inconvenience that is only partially put there intentionally xD
What kind of Coal am I looking at? I can put miners on it, but not a Mk1?
Or should I build foundation over it?
a rock is in the way - use an item on it
Aha, as someone new, I had no idea an item for this existed.
common noob mistake ignoring the MAM
You mean that the knowledge of this game, is not very obvious, plus spread between lots of locations and you like to shout down from your horse?
i think he wanted to point you to the MAM without spoiling the solution right away
it's more fun to find out stuff by yourself
I have developed lots of things in the MAM, but was not obvious to something working rocks on resources.
Yes except for the shouting down from the horse. Sounds like you are attributing malice where there is none there.
The tutorials and ingame explanations are a bit under developed since theyve been focusing on making the actual game. I hope for all our sakes that 1.0 has much more fleshed out tutorials. It would reduce some of the questions like these and reduce frustration amungst new players too.
Hint : boom
As someone who has been active in many supportive game communities, I do not like anyone telling someone else the issue is them being a "common noob". Just help people, give them pointers, or for me, I liked making videos.
Yes its a bit rude
only if you want to interpret it as rude. We all are/were noobs at some point. Nothing wrong with this term in my opinion
Just found out the limit of mk1 pipes 🙂
At this point you should split up the flow between multiple points of this pipe network
for 8 generators, 360/min water is enough.
I'll leave the logistics of how to pipe that up to you 🪠
Yeah, I switched a few pumps off, when taking a look at the numbers.
I misread that as the start of a "kids these days" rant
"for 8 generations, 360/min water has been enough"
Nah i dont blame people who start out with coal power for not immediately knowing these things
you get blame for not reading the descriptions
also afaik the game doesn't tell you fuel burn rates before you actually build the generator and insert the fuel, unlike recipes in the codex
yeah which does annoy me
also I may be wrong but I think it won't tell you the rates if it's half way through a burn too
so if you're comparing different fuels it can be a little funky
It would be very easy to add to the codex, as I have outlined multiple times 😭
so so easy
surprised that's not a standalone mod actually... mc has a fuelinfo mod so maybe a good intro to modding for me would be something like that
Why you always gotta push it in directions you know I can't comment on 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
I would 100% vouch for it being a base game thing, I'm just very surprised it doesn't exist as a mod in the mean time
After calculation, to turn my entire fuel factory to diluted fuel, i Would need to place around 700 fuel generator
Without overclocking
What a mess 😂
Thankfully that will be improved on 1.0
More consumption, but more power ?
I mean 700 is huge
Why build 420 when can build 168 😁
And that's before the extra piping needed....
well more to build is more fun
Got 7 hard drives, over a hundred alien remains, 5 of each slug, and a boatload of wood and shrooms before I ran out of ammo, not a bad haul.
btw you can re roll hard drives
It's a bug, you're not supposed to be able to
and
And I choose to play the game the way it was designed to be played, to me, rerolling hard drives really takes away from that.
Unless of course it's an awesome exploit, i.e. hypertube cannons
and it's kinda pointless to do so, you waste 10 minutes
ehh, it depends, if you want eg crystal computers right now before you build a computer factory, I can see how cheating like that would be useful
if you reroll, your chance is 1/[remaining recipes]
if you pick one and use another drive, your chance is 1/[remaining recipes - 1]
strictly better to pick a recipe and use another drive
But if you're just gonna reroll to get the recipes you want, then just check off Unlock All Recipes in the advanced settings
and if you're really set on cheating, just unlock the recipe you want with AGS
That too
I like the randomness, it adds quite a bit to the game because you don't know exactly how you'll progress when you start out
It's more or less the game's only die roll that affects anything
Problem occurs when you already know how you're going to progress, and have to endure random rng bullshit beforehand
I just turn them off, was fun like once then never again
You're gonna get all of them anyway at some point so the order doesn't matter much
w00t crystal computers!
@weary lotus this makes 10.6 mod frames pm from 36.6 ppm on one belt if you're interested #1214381961599262780 message
why did you post the same image twice
Because it's awesome enough to say it twice
should have been the second hmm
also that
What recipes does that use?
Steel Coated Plate, Steel Screws, Bolted Reinforced Plate, Bolted Frame
the sushi line is fed with Steel Ingots, Steel Beams, Plastic
Bolted reinforced plates is not on @wind spade's calculator
ergo it does not exist lol
whatever teh high screw bolted plate is
yeah yeah fair - just the most compact recipes for the chain
Trying to reproduce it and save it with that tool now, I want that blueprint but I don't want to just copy it off you
Did you overclock anything?
oh everything is oc ed up the wazzoo. and i don't have a bp of it xD
I think the lower machiens are at 208%? you can go off that for max clocking
but you can also do less
This was version 1.0 - will prob get changed cause I kinda want to sushi balance it
It should need 2 bolted frame assemblers, 1 bolted plate assembler, and 2 steel coated plate assmblers, but I only see 3 assemblers
not if you clock it right
the plan is to also use coke steel - you can fit 21 of these babies on 1 manifold
did some planning on how to produce heavy modular frames in a creative world is this a decent design (using the regular recipe no alternate)
the iron nodes are normal and the coal one is pure
does it achieve what you want? then it's decent 🙂
and purity doesn't matter - just ore pm
im looking for efficentcy im not that skilled yet
how did you plan the numbers?
around 10/m
trying to compact the other stages so i can fit it in a decent space in my factory on my main world
it doesnt look like you have enough buildings there for 10 HMF/min
have you tried satisfactorytools.com?
ik that im trying to compact the other stages down to fit 2 of these in
never heard of it (i might sound stupid)
Damn I’ll have a look in the morning (it’s 3:03am in the uk)
jesus christ that's a lot of stuff for 10/m
damn, HMFs
hold on I have a meme about this
💀
yeah, alts do help though
almost 2200mw of power to run it all too, not including the miners
oh god...
☠️ I only produce 760mw with coal I need to build more ahhhhhhh
It’s 3:15am and I am still thinking of this while sat in my bed
I need sleep talk later
that decision to be able to make fuel generators without HMFs in 1.0 is a really good one
also they're reducing the extreme resource intensity of encased industrial beams iirc
same with trains
computers are also being moved back with HMFs
I am excited about my 1685 pm project yes
your what project?
the numbers might change a bit with recipe rebalance - 1685 was chosen for no repeating decimals
if you have some alts this chain is more power and resource efficient https://www.satisfactorytools.com/production?share=kvTPHQq2hveDHKJU2e6p
and probably space
Huh, interesting
If you build up 1 belt of Plastic and 1 belt of Rubber production
You will need exactly 2 Belts of compacted coal to process the HOR into Turbo Fuel (with diluted)
good job CSS for making that line up
Pain.
I recommend https://satisfactorytools.com/production instead of the SCIM calculator, as it does resource optimization instead of just blindly following the recipes you set
What if I WANT it to actually follow the recipe I set? Though admittedly sometimes it doesn't even do that.
disable all others
e.g. if you enable caterium stators, it's not going to use them because it considers default stators more efficient, so you turn default stators off
it picks the most resource-efficient one from what is enabled, and can also use different recipes for one product if needed
I think I did something wrong the moment I tried to turn the heavy oil from computer production into turbofuel, cause that stuff is a logistics nightmare.
Plus, that line looks way simpler. Might try that at some point.
Best part (from what I can tell) you can upgrade in stages as necessary
Whats a SumerSloop for?
Found it near a SAM node.
Oh, wiki tells me, its something futurisk.
nothing
thats why it and SAM and Mercer Spheres are "WIP"
It is known as TUM in Turkish
and ım thurkish
bruh
TUM=SAM
Picking up multiple FICSIT personal in the area, proceed with harvest before it's too late.
"HaRvEsT iT!"
do pumps prevent backflow?
Yes
@thorn remnant ok how about you make up a plan with satisfactory tools of a factory you'd actually like to make and I can help you go through bits? that's probably the best way
i alr made one, i even have a notepad with some notes on it
i build most of it
but its 1 biggg mess
Hmm well I suggested a fresh one just because the sort of planning it sounds like you want/need has to happen before you start building. Could start a fresh one? what's the next factory you need to make/
i need to automate adaptove control units
last thing i need rn
but idk where to do it or how
ok so - quick question - are you making hte basic parts for adaptive units already?
well
lemme look
i only need 100
so my computers and hmf i can use from a storage cause thats a 1:1 ratio
i guess i have enough materiels left to make 5 circuit boards/min
and the automated wiring?
thats the problem
i need 150 cable
thats like 300 wire
and all my wire is alr in use
OH WAIT
i can dubble my copper produciton i forgot
ok so the reason why I'm asking is because it's generally easier to make temp set ups for space parts.
I'd suggest stuffing a bunch of stators and cable into a couple containers attached to an assembler and letting it go for adapatives
and then do the same to the other parts to a manufacturer
welp i dont have any stators stored
yes theyr currently on my modular engine setup
do you let things back up and fil containers or sink extra?
only some things
well you could consider doing a temp set up like this - or if you like we can use adaptive control unit as a practice factory 🙂
but not stators cause i also just set them up lmao
im gonna do a temp setup
cause now everythings a mess
cant have anything permanent rn
ok - do you want to pick a different factory to practice? 🙂
oh easy peasy
well the planning is good, the factory itself isnt
so I have a couple ideas for that one - do you want to use coal or oil for the steel?
welp i have a coal steel factory rn
well lets make it completely fresh
it's much much harder to modify an existing set up
to make it look pretty and neat I mean
and that's the impression I'm getting from you?
I've designed a lot of stuff and helped people xD
so yeah my main 2 ideas for you need limestone, iron and either oil or coal.
oil opens up different possibilities but wether it's worth it or not depends a bit on how many hmf pm you want
it's also more complex
so I guess first is - how many hmf pm do you want?
my current one produces 3
quite a few to help with future production lines?
i guess 3 is more then enough rn for me
and around what zone are you located?
idk anything abb future stuff so idk how much i need
that i do not know, but its rich, its on the middle left of the map? 4 pure iron nodes, 2 pure copper, 2 quartz, caterium. and ALOT of oil in the area
pic of you map?
this channel?
sure
it's all about mathing out your meta 🙂
dont mind the crates i didnt know they where there either
yup speed runner cliff just as I thought
are you using a bunch of hte nodes here?
i think yes for my steel factory
what about the cliff coal to the south of there?
at the big lake?
fair xD
alright alright alright, do you have many alt recipes?
ohmy god im dumb
at my steel plant i have a 240 line merging with a 120 line with a mk2 belt
I NEVER NOTICED THIS
xD
yes, most of them
i think i gotta redesign my steel plant
i can overclock my miners to 3*240
btw what belts and miners do you have access to?
and mk2 miner right?
how about this recipe chain https://www.satisfactorytools.com/production?share=cHlACSWPmmj3ko329tSs
actually make it 18 hmf pm, that way you only need 1 pipe of water https://www.satisfactorytools.com/production?share=eVUmafzagKLEhO4uDKj1
nah 16 makes it easier 🙂 but same recipe choices
wooowwww
a little too out of my league rn but i can totaly see myself make this next phase
why out of your league?
I actually planned it around your tech 🙂
and for a location that you probably haven't touched yet
the real question is - alt recipes - and power
how much power are you making rn?
Hmm ok you haven't maxed out those 3 coal nodes yet then
i have a lil fuel setup but its still settling
Well how about this as a proposal
- max out those 3 coal nodes on the cliff - total that will get you 7200mw
- hunt for the alt recipes in that plan
- I'll help you plan out a cool looking set up for it in a good location later 🙂
You'll absolutely need that power anyway and all those recipes will help too later in your game
oohh yes
i forgot i can overclock my miners now that i have mk4 belts
i just automated computers so i recently unlocked all of the tiers
cool, well I'm gonna go walk my dogs. Building all that extra power and getting those recipes will take you a while. Feel free to ping me whenever 🙂
but I think this is totally doable for you
yess go sleep 😛
xD
this thing is alr big enough😭
Just got a beautiful computer factory (2.5/min) working! It also produces Turbo Fuel (44.445/min aka 9.876667 fuel generators needed) and it is working at full efficiency. This was my first time building a computer factory btw, and it took 2 days to get the math right (and an hour of fixing cause it got clogged in a very weird way but it is fixed!)
I love this game
wanna ask if anyone has handy a number for most item/min intake
making an universal blueprint
What?
whats the highest possible number here in the game across all recipes
If you include overclocking higher than a mk5 belt can go
No idea what you mean by ‘inversely blueprint considering the wild possibilities with alt recipes
inversely?
Universal*
not resource specific, with machines without settings
I don’t think you’re gonna be able to make one that is at all useful. A big part of the game is creating situation specific solutions - having a fix all bp is almost certainly going to do a bad job at everything
i'll consider what you said but in the end i'd be a judge if it fits my gameplay
975 iirc.
Broken down by machine:
- Smelter - 150 (Pure Al Ingot)
- Foundry - 225 + 187.5 [412.5] (Aluminium Ingot)
- Constructor - 750 (Copper Powder)
- Assembler - 225 + 625 [850] (Bolted Iron Plate)
- Manufacturer - 46.875 + 28.125 + 187.5 + 975 [1237.5] (Heavy Flexible Frame)
- Packager - 600 + 150 [750] (Packaged Nitrogen)
- Refinery - 500 + 500 [1000] (Sloppy Alumina)
- Blender - 375 + 250 + 125 + 150 [900] (Instant Scrap)
- Particle Accelerator - 250 + 62.5 [312.5] (Plutonium Pellet)
@woven burrow
yooo, thanks a lot mate
All subject to change in 2 months.
Hey, for fluid transportation on long distance with train. Should I use fluid wagon or standard wagon with packed fuel ?
It works out the same except you’ll need to bring packages back
You’ll want to look up how to properly buffer them either case
"Should" -> Whichever you, personally prefer.
"Which is more optimal?" -> Fluid Car.
random question, why did you decide to compile this list? just curiosity?
Was relevant to the original ask.
what was the original ask?
☝️
oh you did it just then
Ok Nice
One cart/pipe. ?
Use more words.
One cart per pipe ?
Why?
If you, personally, feel like limiting your throughput to 1 pipe per platform, that is entirely your decision to make.
To keep everything organized
😂
Dont worry about splitting accurately, just make sure you have enough input and you will be fine
the 150 line will back up and you will get the 210 backed up after time
is it all on one belt? then 1 splitter
currently on mk3 belts
then make 1 group of foundries make 210 with clocking, and a 2nd group making 150
it's surprising how many people don't consider just putting the right number of items on the belt in the first place
only time I will discount that idea entirely is when I don't want to go halfway across the map for more blender materials
and when you can do it without increasing the machine count, that's just always a yes
If it's 6 foundries producing 60 ppm, merge 3 to make 180, split the next to make 2 x 30, one to merge with the 180 to make 210, the other with the remaining 2 x 60 to make 150.
clock the foundries?
clocking is an option for a reason
Manifold and no problème 😂
is it better to have multiple constructors at 100% and one underclocked or all underclocked the same amount
Neither is better.
Do what you, personally, prefer.
for production - it doesnt matter at all
for power - its kinda diminishing returns situation. Underclock one if you must but the better move would be setting up more power generation
If you are building manifolds it's slightly better to underclock the final building in the sequence, but it'
...it's not a huge deal in the grand scheme of things
the first one takes the biggest gulp of items
how tf do i get to split it that way??
isn't splitters a 50/50 or 33/33/33?
how can i get 26.25 one only one?
first time using this tool, i've done the game in the past but this is the first time i realise overclocking can make these odd split numbers...
wait my bad the smelter uses 30/s i didn't think of that
explains a lot
so i need to wait for it to get full? like a manifold
so this is a long ass manifold to fill i got like 3 other setups like that after 💀
you can underclock the smelter that is doing 26.25 so that it gets full faster but yeah, let it go 50/50 until it backs up and then you're goochie
is this some website or some giant image that people take tiny screenshots from or something because this looks really useful if its a website or something so if its that whats the name of the website?
this isn't that site but it's another one that I recommend more, satisfactorytools.com
ok thanks
that and SCIM are often used
scim is satisfactory calculator interactive map
idr what the website link is but google that and you will probably find it
1 splitter
it self balances over time if machines are clocked right , also use this tool, it's much much better https://www.satisfactorytools.com/production
heres the link https://satisfactory-calculator.com/en/planners/production
Planning my 1/min Adaptive Control Unit for the space elevator
Dayum never seen someone use excel to plan their factory layout before lol but that seems like a good design ngl
Yeah the reason for caterium board and computer is to remove copper and also use rubber and plastic ins quantities produced by oil. So you can scale it up from mid game at the cost of caterium
calculating for Versatile framework, and thats just half the "tree"
a whole tree
what did you build that on?
generatred automatically
You clearly haven’t seen the trees of heavy modular frames and fused modular frames
But it’s fine
they're fine
I do have the recpe for hmf but I don't have the Manufacturer
the tree looks fine from far away, but thats:
20 smelters
24 constructors
22 assemblers
11 foundries
3 refineries
4 manufacturers
10hmf per min is a fair few, especially early on
I just realized thats 5 times
im not mentally prepared for this
nah, you'll be fine, just find a good location with the materials you need and plan out sections that feed off each other
I haven't really left the biome I started on lol
You'll get there 🙂
Hopefully
use the plannerI linked, its a lief saver
I'm trying not to use QOL tools, since its my first time playing the game, but ig its inevitable at some point
imo? use it now to get used to it and not add an extra complexity later with quite complicated builds.
I can kinda understand doing hand math and getting something out of it - but alt recipes are super useful - and if you want to swap out even 1 alt recipe in a chain to see how that will affect the build and where you might want to do it it could force you to redo teh whole math by hand
I didn't use this because I didn't know of it, otherwise I would. its more about maps and searching up locations than about math
it isn't of much pleasure (for me) to spent 15 minutes looking at a complete map of the game looking for the best location for my Compressed Coal power plant (example given)
but if im going to realiably need 600 iron ore/min at some point, those 15 minutes don't really hurt compared to the 3 hours I would spend looking for that one, perfect, place in game, by exploring and stuff
ah well SFtools doesn't show maps or locations 🙂
you'll unlock vehicles, radar, and blade runners.
sprint slide jump and it won't take nearly that long. And use the node scanner.
oh and over clock miners!
One of hte brilliant things about the tool is you can jsut tweak it down so if you're just short a resource you just shrink the plan a b it 🙂
I have most of those, Im at tier 4 and have completed (almost) everything I could on AMA
you can make exactly 50.4 uranium fuel rods in satisfactory max
also automating basic crystall is super eazy with manifolds
wet concrete 
A fantastic alt
its only use is sinking water if you need to do that for some reason
sinking waste water is a waste - just reuse it
wet concrete makes 2x as much concrete by just adding a bit of water and if you OC the reff it processes 300 limestone pm , which is amazing
and if you need some more concrete on a location and don't want to import it? fantastic
The entire point of alts is being able to use what you have
There are places with tons of lime and no water- regular recipe is best there
And there are places with only one lime node and a ton of water- wet concrete wins there
this is exactly why the "which alt should I pick" question is nonsense
location determines which recipes are best, among other factors
I mean sometimes alts are just a direct upgrade like cast screws
disallows combination with steel rod
also, it's better over the default, but is it better than steel screw?
It's not
I typically like building high up, so I just set water supply to 0 and let tools figure out the rest, but there are some very good uses for water
Also how do you define "better"
well it's def better then the default
It's not
You can also uncheck water 🙂
It’s better than default rods + default screws yes
there are many alts where the tradeoff makes them seem superior, but no alt is objectively superior
yes that
But I use regular screws a ton
by saying that cast screws are a direct upgrade I do mean over the default path of making screws
I do recognise the 2 paths of making screws from steel and their utility
So you're comparing in vacuum, which doesn't make sense
well if you have cast screws why would you use the default recipe path for screws instead of just skipping the rods in that case
I'm not saying that things like steel screws are bad
Because you can have steel rods
well yeah but that's a different scenaro than what I'm talking about
if you're just making them from iron
I do also see the utility of steel rods and then screws
Which is what I said - you're comparing two recipes in vacuum
And default screws have different in/out rates which may make them more useful in some builds
@deep citrus just fyi, alt recipe comparisons are a very complex topic
if the ratios are the same (which they are) you should be able to underclock/overclock to do things like that no?
If you have to specify a scenraio in which a recipe is better, you can't say that it's always better
well all I'm saying is that it's a really good recipe because it's a direct upgrade in that situation
it's not always better over the other options
Yes, but not all people like to do that
fair enough
And not all speeds are possible to reach, given limited clock speed precision
In general, comparing two recipes yields no interesting results
Comparing recipe paths on the other hand...
Okay the difference between 33.333333333333… and 33.3334 is basically nothing lol
And yet some people prefer to have their production accurate
🙋♂️
I know, but it’s not like you can’t reach the speed. You can, it’ll just be off for about 1 out of 100000 seconds
well yeah there's not much use comparing 2 recipes if you don't consider how their requirements could affect the way you make earlier products
So... you can't 🙂
"2+2 is never 5 unless it's off by 1, then it's 5"
No, you can. If your input is limited the machine will go sliiiighhtly faster then stop for a second
The overall speed, in the end, is the same
Speed of production, yeah. I'm talkimg about speed of machine
Idk it’s not like you can get perfect anyway, circuit board and computer alts will almost always need a like 65.8265…% machine going
Yeah but is that even plausible with the resources on the map?
in my staring at random recipes on the wiki for way too long experience you can always line up numbers to be neat
Is that what I built on my last run?
Yes, definitely
Default recipes are typically cleaner
Alts can get weird fast
eh, it's a mixed bag
And unless you’re doing sev things computers will typically mean bad numbers
No?
but if you just try to line up ratios everything should work out fine
45-81 rule.
Simple.
And you could build 1/100th of that and still have non-repeating decimals
and you shouldn't have to enter wierd numbers into the over/under clocking panels of machines
Yeah but your output would be 2.75625 computers per minute which is by all counts, a weird number
84% CatCB + 147% Insulated Osc = 98% Crystal (converted)
well I always try to do it so everything lines up to a round number
Why do you care if you have a weird number going to storage?
It's not like it matters if you have 2.5 or 2.4786 going to storage
Why do you care if you have a weird number on the machine?
^
Precise to the 5th decimal place? That doesn’t impact anything
To 4th
You're trying to change a boolean into a degree of severity.
Something either is precise within the limits of the game, or it is not.
There is no "kind of" precise.
And it does impact things, they may just be things you personally don't care about
Unless you’re watching the power network and scowling when your consumption drops from 72 GW to 71.9996 GW, it doesn’t matter
We aren't debating whether it matters.
We are debating whether it exists.
Which it does. That's the entire point.
Whether or not you care about the existence is on your end, and not something we care if you care about 🤷♂️
And it would be from 72GW to 71.996 GW
Yeah I figured that out I know
wether you wanna avoid that or not is your choice and both are valid
I mean… yeah? Sorta? But like… you’ll burn yourself out fast
Not really
I mean you clearly are not interested in doing it
It's been 5 years with zero burnout.
Define "fast"?
some people are
It's just a few extra minutes for planning and then you build the same way
I was, then I burned out. Lmao
well then you don't have to do it
Burn issue 🤷♂️
it's not your thing
what
+5 to Love
You’re just built different honestly. Not an insult or anything, but the average person, as far as I can tell, will burn out of they decide to do that
It's not even hard... you just follow the rule and it takes care of itself without you ever having to actively think about it.
What even is the rule?
inb4 book
Nah.
inb4 book link