#math-and-meta

1 messages · Page 128 of 1

vapid gorge
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see - it's that sort of thing I flame Satiscalc for - let people manage their logistics on their own, just give them the numbers you need

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like, they need to be able to know (using your truck example) that the volume exceeds 2 belts input

last matrix
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it is only useful if it exclusively appears for recipe sets for which a deadlock is a realistic risk, which is the condition I asked about

wind spade
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this makes it possible to reuse byproducts nicely, optimise the production at the same time, etc.

fallow vector
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isn't that flow rate not infinite loops?

last matrix
wind spade
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it's how Tools work anyway 🤷‍♂️

royal yacht
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then just check if, once given the data, the recipes recurse in the isolated set, and then if there is a recursion you can add a warning

last matrix
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it is primarily a programmatic version of some excel spreadsheets I made

vapid gorge
last matrix
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for tuning recipe counts to use resources (including intermediates) efficiently

last matrix
royal yacht
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I fail to see how your tool would/will be any more efficient than just using one like greeny's and seeing that if there's a loop anywhere inside it there's a deadlock issue

last matrix
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rather than just one with twice the amount

vapid gorge
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what?

last matrix
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"just add another station for more throughput" would be modelled in the tool as two truck inputs whose throughput sums to the desired value, not one truck input with a too-large value

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anwyay that is largely tangential

last matrix
vapid gorge
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but why even talk about how many trucks at all if "my tool does not at all go into the internal factory logistics"

last matrix
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but having made these kinds of mistakes several times in the last months I have realized the value of the warnings

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and it feels awful to build a giant factory and only then remember you forgot to account for eg the throughput of a truck station and now need to redesign half of it

royal yacht
last matrix
royal yacht
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like this is more of a generic graph theory issue than a specific satisfactory issue from what I'm understanding

fallow vector
vapid gorge
last matrix
royal yacht
last matrix
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but was confirming my criterion that I needed to even check

last matrix
royal yacht
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if you want to remove code at all from this conversation think of it in terms of algorithms instead which is purely mathematical

last matrix
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perhaps because while building the belts to handle the throughput machine by machine - at least if you build manifolds as I do - you realize you exceed 780 if you do

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anyway if that criterion is the correct one then it is an easy thing to check

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all I wanted was to make sure I did not go and implement logic based on an incorrectly judged premise

royal yacht
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a deadlock, like the analogous train situation, involves a system that will not restart when the thing that incited the deadlock is cleared
ie it is self-blocking
I think you self defined and answered your issue here tbh. A deadlock is any instance in which there's a loop in the production

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how that loop is formed is up to however you want to handle it logistically

vapid gorge
royal yacht
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as for automatic throughput balancing and warning, makes me want to make my own spreadsheet tbh

last matrix
royal yacht
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fairs

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tbh I should probably actually make the tool I keep saying I'll make

last matrix
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the primary advantage of doing it programmatically is it is much more readily "dynamic", ie a lot less work to do things like add new recipes

last matrix
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yes

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I parse it for the recipe and item data

royal yacht
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ok cool

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I figured you did, but had me worried for a moment lol

fallow vector
last matrix
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using conditional formatting and lots of formulae in the excel, which was a pain when I wanted to add new rows with new recipes, or making a new excel for a new subfactory

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much easier with the tool

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even with it being still very very WIP

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especially when I am messing around and adding and removing recipes a lot to try and fine-tune

last matrix
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since I want to have user-addable mod support

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but the docs.json at least handles everything in vanilla

royal yacht
last matrix
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this is a JavaFX application

wind spade
royal yacht
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ooo nice

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that makes a potential for 3 different wrappers now if I ever make the python one XD

last matrix
wind spade
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I have a docs parser that handles both my Tools and wiki (two different formats), adding more wouldn't be a big issue.

Plan is to support localisation and mod-export format as well

last matrix
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my current impl is more proof of concept than anything (in particular it does not use the internal IDs), but is very simple

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does not include anything my tool does not need to know, since why would I

wind spade
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probably wouldn't take long to add your format to the parser 🤷‍♂️

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it has basically two steps - first it loads data from Docs.json into memory and objects, and then exports those objects to different formats

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so that people don't need to repeat the first part (parsing of Docs.json) and can just focus on using the parsed data

royal yacht
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I think the issue with that is the docs.json license, or lack of

last matrix
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I do something similar internally, since the objects are cross-referential and when parsing top to bottom you cannot guarantee that everything A references is loaded before A itself

royal yacht
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hard to easily draw the line between what's ours and what's theirs

last matrix
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i was told the wiki uses docs.json

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and that has de facto official blessing

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as such any other tool should as well

wind spade
royal yacht
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yeah but they're not distributing files as such

last matrix
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nor would we

fallow vector
last matrix
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that said the wiki is distributing the item icons, since that is what serving a webpage is

last matrix
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and I asked about that too since my tool will also need to ship with icons

wind spade
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I asked way back and basically got answer "we're fine with it".

royal yacht
last matrix
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unless I force the user to use that icon dump mod and do some stuff ingame to get them

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which is...viable if highly undesirable

wind spade
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Docs is specifically made to aid online tools, wikis and such

royal yacht
wind spade
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data.json for Tools, *.json files for wiki, etc. - that's all totally fine

royal yacht
fallow vector
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alls it takes is for some asshat from the parent company to stumble into the legal department and say "no" 😛

fallow vector
royal yacht
fallow vector
royal yacht
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so yeah at this point I don't trust the legal team of companies to play nice hehe

last matrix
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I have no intent of shipping docs.json

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the tool requires the user specify the game install dir

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partly for that reason

royal yacht
wind spade
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I ship data.json with each server request 🤷‍♂️

fallow vector
royal yacht
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but I more just mean if you shipped a parsed version of it then at some point a lawyer could technically go after you, even if unlikely

royal yacht
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like we could go all the way over to nintendo where distributing a parser would probably get frowned at but then we could be at the other end where we currently are where they're saying we can redistribute really quite a lot for now

fallow vector
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which partly explains why nintendo have historically been asshats about streamers

royal yacht
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japan is funky

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anyways I gotta go cook

fallow vector
last matrix
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and I have to get back to work, like actual real work

royal yacht
ashen stirrup
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A pizza with fried bananas on it would be good

hot dove
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Sorry if this is the wrong channel, but I'm trying to figure out is there a way to measure the throughput on a belt? I've just got done with my first really complicated build from plans and I want to make sure I've done the math right. I should have 7 belts of 780 ingots, 1 leftover belt of 332. I'm pretty sure i've got those 780 belts correct but how to test that 332 belt?

median heath
versed violet
versed violet
hot dove
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Like a train station? I didn't think about that cause this is a component for a megafactory, but I can definitely set up one temporarily

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That makes a lot more sense than running the output into a sink while trying to count it

median heath
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OR

Are you sending, in total, exactly 5792/min?

hot dove
versed violet
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sink the full belts, see what comes out of the small one. Unless its not prioritized correctly

median heath
wind spade
versed violet
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"People are bad at math" + "don't assume, measure"

hot dove
wind spade
median heath
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By checking that you are making the amount you want at the beginning.

wind spade
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if on other side you need 2x600, make two belts of 600, no need to compress

versed violet
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Checking is fine, mistakes happen.

hot dove
median heath
hot dove
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Plus, with the Pure Ingot recipe the math gets messy, coming from 780 input I get 1448 ingots

versed violet
wind spade
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start from end product, see how much each group needs, group by those numbers

hot dove
hot dove
wind spade
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it is indeed 🙂

versed violet
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nah, sometimes we just make ~~ 20~~ 12+ belts of alu ingots then wonder what to do with them

wind spade
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so many people merge things into arbitrary amounts just to ask "how to split this into X and Y", instead of considering grouping it into X and Y from start

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(and so many people make things they do not need yet and then wonder how to use them 😛 )

hot dove
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I've got things better laid out in the recipes ahead, but for the raw resources I wanted to get everything that was close into one facility, there are 4 pure iron nodes I wanted to refine into ingots, giving me 7 full belts and some leftovers

versed violet
true junco
wind spade
hot dove
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Some of that is fun to do though, it's problem solving that makes this game so enjoyable for me

wind spade
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I mean for sure, I'm just recommending easier approach to people that come here with issues 🤷‍♂️ whether you go for it or not is up to you

hot dove
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Fair enough

late whale
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@deep citrus

deep citrus
late whale
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desprate to stop using biofuel

deep citrus
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I mean I don't know why this wouldn't work

late whale
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oh right

deep citrus
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a coal generator takes 15 coal/m

late whale
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the beginning was 60

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cuz i had mk 1

deep citrus
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well that can only feed 4...

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60 coal/m can only feed 4 coal generators

late whale
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didnt work though

deep citrus
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what??

late whale
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here one second

deep citrus
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what's 60 divided by 15?

late whale
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ive graduated kindergarten

deep citrus
# late whale 4

so how many coal generators can 60 coal/m feed if each coal generator takes 15 coal/m ?

deep citrus
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yeah

late whale
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also go to bed

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its 5 am for you

deep citrus
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how do you know I didn't just wake up

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how do you know what my sleep schedule really is?

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(it's a lil bit of a mess)

late whale
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also cuz i think the conveyor belt did this

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1 second lemme draw it again

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it was like this

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thats why it didnt work

deep citrus
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just that the input and amount consumed matches

deep citrus
late whale
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this is why i dont like manifold

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120 coal line on manifold can't do jack

deep citrus
late whale
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is that not how manifold works?

deep citrus
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yes, it's a line of splitters in front of machine inputs

late whale
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then why do people use it

deep citrus
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the space used to load balance for every machine gets unreasonable

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and the effort to do that

late whale
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but you're wasting material if you dont

deep citrus
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no?

late whale
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this is what manifold is correct?

deep citrus
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if the machines in the manifold use the same amount of material as you put into it

late whale
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thats different

deep citrus
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Faye, what's 120 divided by 15?

late whale
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im talking about like coal generators

amber umbra
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Key idea is the manifold needs to "fill with items" first. Then it just works.

late whale
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if the 120 you have splits every time

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then you have 60 going in the first one and 15 going in the last one

deep citrus
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yeah, it needs to fill up and after a given machine fills up it will only use as many materials as it needs (15 in this case)

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if the stack of items is full in the machines

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the resources pile up to the splitter and the splitter just lets the overflow go in the free non-piled-up direction

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so when the first machine is full

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that coal generator will only use 15

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and the rest 105 will go on to the rest

late whale
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that makes sense, it would've been easier to know that -w-

deep citrus
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well, we all need to learn things somehow

late whale
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i didnt know manifold was supposed to pile up

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now time for my favorite part of the day

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POWER!!!!!!

deep citrus
late whale
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gang i have 17 hours i probably have 3 afking eating dinner and stuff

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im 14 and im not really that smart

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💀

tame harbor
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Okay so, quick sanity check

Let's say I decide to use 2 Pure oil wells to make 400 Rubber and Plastic each. This will generate a combined 600 heavy oil, which can be turned into 400 fuel. Burning this fuel straight up is an even 5,000 MW. If I add some compacted coal for turbo fuel it's closer to 11,111 MW?

vapid gorge
deep citrus
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yeah this is a lot of numbers and not enough flowchart

tame harbor
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This is just my "I don't need sleep I need answers" brain throwing wiki numbers into my phone calculator

deep citrus
tame harbor
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Wow that website is not mobile friendly

vapid gorge
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you get more if you have one of the diluted fuel recipes

vapid gorge
deep citrus
vapid gorge
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packaged diluted is fine

deep citrus
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same ratios but blender's is less building and less power per fuel made

vapid gorge
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barely

deep citrus
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and you don't need to fill up a circuit with canisters

vapid gorge
deep citrus
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you put the canisters in

tame harbor
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I was more just, surprised at how much power I could get out of even basic plastic/rubber production

deep citrus
vapid gorge
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this is very simple - just don't manifold the cannisters

vapid gorge
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but yes you get more and more power

tame harbor
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Anyway, off to sleep 🛌

median heath
tame harbor
tame harbor
wind spade
tame harbor
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I see that now

wind spade
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nothing in the game is really a byproduct 🙂

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you can always use pretty much everything in reasonable way

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the charm of the game is choosing the recipes to deal with your production

carmine valley
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which one is better? haven't played in a while bcs of 1.0 coming out and i restarted so im still early game

median heath
wind spade
old plover
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has it been determined how many lizard doggos a world could spawn?

pseudo cedar
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I think it’s infinite? All the other mobs are

wind spade
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I think each "spawner" can only spawn one at a time 🤔

old plover
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yea my idea was that there were spawners that aren't fixed and there could be a theoretical max number of lizard doggos in a single save

grave stump
median heath
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All 3 are good options.

wind spade
grave stump
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I just unlocked access to steel

median heath
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Pick whichever you, personally prefer.

grave stump
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question, is copper production going to be important later on?

median heath
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You are the sole person who decides that.

grave stump
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there seems to be a few ore mines for them

wind spade
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the whole map is full of copper

grave stump
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it's not

median heath
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And you are the one who decides how much of anything you make.

median heath
wind spade
median heath
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Copper is a rare resource found in only one location on the entire map...

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Oh wait...

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Literally everywhere except Red Jungle.

vapid gorge
grave stump
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but it;s not covering the map

median heath
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Do you not SEE the map... and how it is EVERYWHERE?!?!

vapid gorge
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Troll - just block him

grave stump
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relax I was kidding

median heath
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138 😉

old plover
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to be fair as you unlock steel on your first playthrough, you have no idea how later game logisitcs shrinks the map, and copper does seem hard to come by

wind spade
median heath
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Depends on chosen milestone order.

old plover
median heath
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The specific line about outposting is in the Truck Stop unlock with Tractors.

left shale
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Hi guys, i need some help. I may look a little dumb but i need to find a way to split my productions of 10 into 3 other way 2 of 3 and an other of 4. Can someone help me on that little problem ?

wind spade
left shale
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I KNOW

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mb caps

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i know that but i cant split them into 3,3 and 4 because i dont have the smart one

wind spade
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don't need smart one for that

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just place a normal splitter

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it'll work eventually

left shale
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but it'll split them into 3,333333 x 3 ??

wind spade
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and what happens if you send 3.33333 into something that needs only 3?

left shale
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it'll be stuck on the conveyer ??

wind spade
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which means the splitter will send the extra to other directions

left shale
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seems perfectly logical

wind spade
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that's one way of doing it, called manifold

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!wikisearch manifold

brisk shoreBOT
left shale
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thanks !!

wind spade
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other ways include:

  • not merging the production to 10, instead building it so that you have three groups that make 3, 3 and 4 respectively (sometimes needs changing clock speed)
  • building tons of splitters and mergers to "balance" the flow perfectly - a balancer (usually needlessly complicated)
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if you really want a balancer, for your case, one way would be to build a 1:10 balancer (two 1:5 balancers, which is "split to 6 outputs and merge one back to input"), and then merge 3 or 4 outputs from the balancer respectively

left shale
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didn't know that i can do that lmao

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but thanks 😄

wind spade
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this is one way you could do it if you really want to 🙂

but I think you can understand why I recommend the simpler approach (you just have to wait a bit for it to stabilise)

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most people use manifolds everywhere, the basic premise is "if you have X resources on a belt and machines need X resources in total, it doesn't really matter how you connect it, it will fill up and then all machines will get the amount they need"

left shale
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what is the meaning of the "M" ?

wind spade
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merger

left shale
#

okay

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i'll think a bit of what i'll use but this will help me a lot

wind spade
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in general I'd recommend either manifolds (see the wiki link above) or direct input (if you need 3/3/4, have three groups of machines, making 3/3/4 respectively)

left shale
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👍

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thanks you for your help 😄

summer flare
wind spade
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and can be entirely avoided by prefilling

ruby blade
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(i wrote bullshit here)

regal wyvern
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Especially with only three machines. Obtaining three stacks of stuff to prefill is no time at all.

ruby blade
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building proper splits very often takes longer than waiting to fill

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but for aesthetics i also prefer proper splits

regal wyvern
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I mean, at least half of this gam is aesthetics, so fair.

ruby blade
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sure, definitly!

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i just wanted to say, that "time to fill up" is not a very good arguement

maiden radish
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The way I build the factory up by the time I have built the smelters / first process the ingots/item have backlogged. When do with the next set of buildings needed to be built the previous set is backlogged

carmine iron
#

Is there drone user here ?

#
median heath
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You can't use too much sulfur.

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Max Nuke + All Aluminium on the Map via Instant = Still enough sulfur for HUNDREDS of Batteries per minute.

carmine iron
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Oh Nice

carmine iron
median heath
deep citrus
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yeah, using mass scale turbofuel power consumes so much of the available sulfur on the map

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diluted fuel power is just fine tho

deep citrus
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💀

carmine iron
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600m3 per minute is fine right ?

median heath
carmine iron
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I might change to diluted then

median heath
#

👍

carmine iron
#

48000mw with turbo/fuel and coal

true junco
carmine iron
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But with diluted I might increased that

median heath
wind spade
#

stop breaking my things

carmine iron
median heath
#

They are equal.

carmine iron
#

The simple one to build then

wind spade
#

well, depends what "efficiency" are you talking about

median heath
deep citrus
#

what's the advantage of sloppy electrode

true junco
median heath
deep citrus
#

so more bang for your buck

median heath
#

It is equal to Instant.

deep citrus
#

or materials

median heath
#

Your choice is which black rock.

If coal -> Instant
If coke -> Sloppy + Electrode

deep citrus
#

I'm just gonna pull up the wiki quickly

true junco
median heath
wind spade
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if (name == 'Canadian_F_H' and inputAttemptCount > 100) write 'Please stop'
median heath
#

I have a habit of putting in totally normal things and tools adding 15 different unrelated materials at 0/min....

carmine iron
#

Thank for helping

wind spade
median heath
#

puts computer in water so it can learn to float

true junco
#

The Advantage of Sloppy electrode is that it requires a relatively tiny amount of Oil to produce the maximum amount of aluminum scrap.

The advantage of Instant Scrap is that it also produces the maximum aluminum scrap and is very simple and requires sulfur which despite being the second rarest ore, it is one of the more difficult resources to use up. You really have to dig deep into entirely optional recipes to run out of sulfur.

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Or be a maddie and make 2656 batteries per minute. 😆

median heath
#

Instant: 1 Ref, 1 Blender
Sloppy + Electrode: 4 Refs

deep citrus
#

for both solution and scrap?

median heath
median heath
#

Come to the Instant side. Join us.

deep citrus
#

so which one is the most efficient then?

median heath
#

They are equal.

deep citrus
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uh-huh

#

so they're both same amount of scrap per bauxite?

median heath
#

That's all there is to it 🤷‍♂️

median heath
deep citrus
#

but they're both better than base

true junco
#

This is true of most ore processing i think. Things are definitely not that straight forward for all other alts. But for ore to ingots/quartz/silica/concrete the default recipies are all the worst options in my opinion.

median heath
true junco
median heath
#

Instant my beloved.

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2 buildings.
Perfect closed loop byproduct.

true junco
#

Sevr clearly has a favorite. 😆 and his reasoning is entirely sound. I have personally preferred sloppy electrode so far. But ill definitely be using more instant in the future.

deep citrus
#

also blender cool

median heath
#

It's just "take water output from Blender and plug into input for Refinery"

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It doesn't get easier than that.

deep citrus
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also using all of the inputs and outputs of the blender is even more fucking cool

median heath
deep citrus
#

even the satisfactory tools webiste given all recipies when told to maximize (60 bauxite input->scrap) uses the instant scrap recipe by default lol

median heath
#

Yeah... try getting it to use Iron Alloy though.

Greeny hates objectively superior recipes. hehe

wind spade
median heath
#

AND normal.

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Because of the dumbass weight system I can't mess with until you finish the 1.0 version. 🙃

deep citrus
wind spade
deep citrus
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well when using items/min, it shows sloppy|electrode how curious

median heath
deep citrus
wind spade
#

resources are weighted by their relative appearance on the map

deep citrus
#

ah

median heath
# deep citrus what does that mean

It means because the program believes sulfur to be a precious resource that must be preserved above all others, it prefers not to use it.

wind spade
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which, although not being perfect, relatively nicely preserves rarer resources at the cost of common resources

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in new Tools people will be able to modify these weights themselves

deep citrus
#

cool

median heath
#

And it considers them rare in a vacuum, not against the context of what they are actually used in.

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(Not blaming, I know how much of a bitch something like that would be to code.)

wind spade
#

practically impossible given that "where they are used" depends on what recipes user picks... and if user picks recipes based on Tools results, we end up with a cycle with no way out 🙂

median heath
#

Exactly.

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So just code it based on the one true correct way to play, obviously.

hehe

wind spade
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which is "pick something easy and relatively good to value resources against and then let users disable things"

median heath
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No. It is @vapid gorge's way. 😛

true junco
jovial wyvern
#

That way 👉

livid compass
#

Can I do anything with this cave dwellers?

vapid gorge
fringe pawn
#

So Satis has common and rare resources now? 😏

real yew
#

I just need a 40/40 split for 2 of these things (rubber automation). Why must the factory gods forsaken me! (Also, is there a way to get it to be an exact 40/min cause this is actually kinda bothering me.)

deep citrus
#

you can write both for the percentage and the /m

vapid gorge
#

@sudden ferry @deep citrus So the safest way to manage 600 flow in a pipe and avoid back flow

pipes go from Point A to Point B - no random merges or splits to other spots - then loop your manifold and flood it before having it run at 100%

real yew
deep citrus
tulip egret
vapid gorge
# deep citrus and should you do this for 300 mk1 pipes?

so the issues that crop up happen more often with mk2 - part of it is that the length of the manifolds with more machines on it cause more issues, as well as the sheer volume of fluid being sucked out

if you're using a mk1 pipe then it might be that you only feed 3 machines and those are generally stable

however I just loop and flood every system to be safe.

real yew
# tulip egret Use the percentage for small calculations

I tried that, but it appears that it doesn't want to go any more specific than this (which doesn't make sense since I have done it before and it worked just fine, but now I am unable to get very precise percentages past this precision)

vapid gorge
#

it jsut saves tons of brain space to include a loop right at the start as it works for all situations

scarlet sky
#

Interesting, I never use loops and my pipes all work fine

real yew
tulip egret
deep citrus
tulip egret
real yew
vapid gorge
real yew
tulip egret
vapid gorge
scarlet sky
#

I'll find out soon enough, starting up aluminium soon

vapid gorge
#

and maybe you've mostly just down very short manifolds? I don't know

scarlet sky
#

Well generally you'll notice that can be a possibility if input buffers aren't full, or output buffers are close to full

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(internal buffers)

vapid gorge
#

depends how thorough you're looking - I will stare at a system for like a full minute at light height as a last step just to make triple sure

scarlet sky
#

yep

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You sure do need to look carefully

deep citrus
#

to see if its at 100%

vapid gorge
#

another good check is - once youve flooded a system and gotten it going? manually check all the input buffers of the machines after 20 minutes, they should all still be running at near full if hte system is flawless

scarlet sky
#

And the output buffers should be empty/quick to empty

vapid gorge
vapid gorge
#

at least near flooded

scarlet sky
#

true

vapid gorge
#

just good to keep an eye out for things like that. Its one of the reason I like the light test

#

works for all situations

formal zinc
cursive plinth
#

Does the "30 per minute" mean its outputting 2*30(60) wire or 30 Wire a minute

vapid gorge
burnt wraith
#

30 per minute in batches of 2

vapid gorge
#

every recipe cycle it produces 2 wire

#

the above numbers are the parts per cycle, lower is parts per min

cursive plinth
#

ohhhhhh alright

burnt wraith
#

So it processes for 4 seconds then spits out 2 wire

cursive plinth
#

that should be a text bubble which tells you that if your hovering over it

sand epoch
#

A bubble telling us what is already shown?

formal zinc
vapid gorge
formal zinc
#

Yes, in the beginning i tried to do it with pipe priorities but that completely bricks once the water fills up, and is from what i experienced very unreliable

vapid gorge
#

it's fiddly yeah 🙂

formal zinc
#

I want smart pipes and smart mergers q.q
Would make all of this sooo much easier

burnt wraith
#

But would making it easier be more fun?

formal zinc
#

Having something work reliably would be more fun imo, yes :p
And i hate scrapping stuff cuz it feels wasted lol

vapid gorge
formal zinc
#

Well sure, i just think it would be very nice to have like better train signals, just some small things would make this much more fun, for me at least

burnt wraith
#

That’s fair

formal zinc
#

And personally i draw a line between a problem and just an annoying inconvenience that is only partially put there intentionally xD

livid compass
#

What kind of Coal am I looking at? I can put miners on it, but not a Mk1?

#

Or should I build foundation over it?

vapid gorge
#

a rock is in the way - use an item on it

livid compass
#

Aha, as someone new, I had no idea an item for this existed.

vapid gorge
#

common noob mistake ignoring the MAM

livid compass
#

You mean that the knowledge of this game, is not very obvious, plus spread between lots of locations and you like to shout down from your horse?

ruby blade
#

i think he wanted to point you to the MAM without spoiling the solution right away

#

it's more fun to find out stuff by yourself

livid compass
#

I have developed lots of things in the MAM, but was not obvious to something working rocks on resources.

true junco
# livid compass You mean that the knowledge of this game, is not very obvious, plus spread betwe...

Yes except for the shouting down from the horse. Sounds like you are attributing malice where there is none there.

The tutorials and ingame explanations are a bit under developed since theyve been focusing on making the actual game. I hope for all our sakes that 1.0 has much more fleshed out tutorials. It would reduce some of the questions like these and reduce frustration amungst new players too.

livid compass
ruby blade
#

only if you want to interpret it as rude. We all are/were noobs at some point. Nothing wrong with this term in my opinion

livid compass
#

Just found out the limit of mk1 pipes 🙂

oblique hollow
#

for 8 generators, 360/min water is enough.
I'll leave the logistics of how to pipe that up to you 🪠

livid compass
burnt wraith
#

I misread that as the start of a "kids these days" rant

"for 8 generations, 360/min water has been enough"

oblique hollow
#

Nah i dont blame people who start out with coal power for not immediately knowing these things

deft lichen
#

you get blame for not reading the descriptions

#

also afaik the game doesn't tell you fuel burn rates before you actually build the generator and insert the fuel, unlike recipes in the codex

royal yacht
#

also I may be wrong but I think it won't tell you the rates if it's half way through a burn too

#

so if you're comparing different fuels it can be a little funky

median heath
royal yacht
#

so so easy

#

surprised that's not a standalone mod actually... mc has a fuelinfo mod so maybe a good intro to modding for me would be something like that

median heath
#

Why you always gotta push it in directions you know I can't comment on 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

royal yacht
#

I would 100% vouch for it being a base game thing, I'm just very surprised it doesn't exist as a mod in the mean time

carmine iron
#

After calculation, to turn my entire fuel factory to diluted fuel, i Would need to place around 700 fuel generator

#

Without overclocking

#

What a mess 😂

true junco
carmine iron
#

I mean 700 is huge

oblique hollow
#

in 1.0, you would only need 420

#

but they still use up the same fuel as 700

median heath
#

Why build 420 when can build 168 😁

tame harbor
deep citrus
carmine iron
#

Yes

#

But i know that after this, there is a max nuclear projet

scarlet sky
#

Got 7 hard drives, over a hundred alien remains, 5 of each slug, and a boatload of wood and shrooms before I ran out of ammo, not a bad haul.

polar slate
#

btw you can re roll hard drives

scarlet sky
polar slate
#

and

scarlet sky
#

And I choose to play the game the way it was designed to be played, to me, rerolling hard drives really takes away from that.

#

Unless of course it's an awesome exploit, i.e. hypertube cannons

wind spade
scarlet sky
wind spade
scarlet sky
#

But if you're just gonna reroll to get the recipes you want, then just check off Unlock All Recipes in the advanced settings

wind spade
#

and if you're really set on cheating, just unlock the recipe you want with AGS

scarlet sky
#

That too

#

I like the randomness, it adds quite a bit to the game because you don't know exactly how you'll progress when you start out

#

It's more or less the game's only die roll that affects anything

barren elm
#

Problem occurs when you already know how you're going to progress, and have to endure random rng bullshit beforehand

#

I just turn them off, was fun like once then never again

wind spade
#

You're gonna get all of them anyway at some point so the order doesn't matter much

scarlet sky
#

w00t crystal computers!

vapid gorge
deep citrus
scarlet sky
#

Because it's awesome enough to say it twice

vapid gorge
#

should have been the second hmm

vapid gorge
scarlet sky
#

What recipes does that use?

vapid gorge
#

Steel Coated Plate, Steel Screws, Bolted Reinforced Plate, Bolted Frame

#

the sushi line is fed with Steel Ingots, Steel Beams, Plastic

scarlet sky
#

Bolted reinforced plates is not on @wind spade's calculator

#

ergo it does not exist lol

vapid gorge
#

whatever teh high screw bolted plate is

scarlet sky
#

ohhhh, bolted iron plates

#

I just thought it was a recipe I didn't remember

vapid gorge
#

yeah yeah fair - just the most compact recipes for the chain

scarlet sky
#

Trying to reproduce it and save it with that tool now, I want that blueprint but I don't want to just copy it off you

#

Did you overclock anything?

vapid gorge
#

oh everything is oc ed up the wazzoo. and i don't have a bp of it xD

#

I think the lower machiens are at 208%? you can go off that for max clocking

#

but you can also do less

#

This was version 1.0 - will prob get changed cause I kinda want to sushi balance it

scarlet sky
#

It should need 2 bolted frame assemblers, 1 bolted plate assembler, and 2 steel coated plate assmblers, but I only see 3 assemblers

vapid gorge
#

not if you clock it right

scarlet sky
#

ohh, each assembler is making something different

#

that makes sense

vapid gorge
dusty river
#

did some planning on how to produce heavy modular frames in a creative world is this a decent design (using the regular recipe no alternate)

#

the iron nodes are normal and the coal one is pure

vapid gorge
#

and purity doesn't matter - just ore pm

dusty river
#

im looking for efficentcy im not that skilled yet

vapid gorge
dusty river
#

around 10/m

#

trying to compact the other stages so i can fit it in a decent space in my factory on my main world

calm mauve
#

it doesnt look like you have enough buildings there for 10 HMF/min

vapid gorge
dusty river
#

ik that im trying to compact the other stages down to fit 2 of these in

dusty river
calm mauve
#

no alts 10 HMF build

dusty river
#

Damn I’ll have a look in the morning (it’s 3:03am in the uk)

deep citrus
#

damn, HMFs

#

hold on I have a meme about this

dusty river
#

💀

calm mauve
#

yeah, alts do help though

dusty river
#

The item list

#

Real lol

calm mauve
#

almost 2200mw of power to run it all too, not including the miners

deep citrus
#

oh god...

dusty river
#

☠️ I only produce 760mw with coal I need to build more ahhhhhhh

#

It’s 3:15am and I am still thinking of this while sat in my bed

#

I need sleep talk later

deep citrus
#

also they're reducing the extreme resource intensity of encased industrial beams iirc

deep citrus
#

computers are also being moved back with HMFs

vapid gorge
deep citrus
vapid gorge
#

1685 hmf pm

#

my main project for after 1.0 drops

deep citrus
#

I-

#

I'm stumped...

vapid gorge
#

the numbers might change a bit with recipe rebalance - 1685 was chosen for no repeating decimals

vapid gorge
#

and probably space

tame harbor
#

Huh, interesting

If you build up 1 belt of Plastic and 1 belt of Rubber production

You will need exactly 2 Belts of compacted coal to process the HOR into Turbo Fuel (with diluted)

#

good job CSS for making that line up

median heath
#

Pain.

deft lichen
regal wyvern
#

What if I WANT it to actually follow the recipe I set? Though admittedly sometimes it doesn't even do that.

deft lichen
#

disable all others

#

e.g. if you enable caterium stators, it's not going to use them because it considers default stators more efficient, so you turn default stators off

#

it picks the most resource-efficient one from what is enabled, and can also use different recipes for one product if needed

real yew
# tame harbor

I think I did something wrong the moment I tried to turn the heavy oil from computer production into turbofuel, cause that stuff is a logistics nightmare.

#

Plus, that line looks way simpler. Might try that at some point.

tame harbor
#

Best part (from what I can tell) you can upgrade in stages as necessary

livid compass
#

Whats a SumerSloop for?

#

Found it near a SAM node.

#

Oh, wiki tells me, its something futurisk.

oblique hollow
#

thats why it and SAM and Mercer Spheres are "WIP"

livid compass
#

Makes sence, the cave was a nice setup.

#

Hard to get to it.

grizzled walrus
#

and ım thurkish

#

bruh

#

TUM=SAM

ornate epoch
#

Picking up multiple FICSIT personal in the area, proceed with harvest before it's too late.

pseudo cedar
#

do pumps prevent backflow?

sand epoch
#

Yes

vapid gorge
#

@thorn remnant ok how about you make up a plan with satisfactory tools of a factory you'd actually like to make and I can help you go through bits? that's probably the best way

thorn remnant
#

i build most of it

#

but its 1 biggg mess

vapid gorge
#

Hmm well I suggested a fresh one just because the sort of planning it sounds like you want/need has to happen before you start building. Could start a fresh one? what's the next factory you need to make/

thorn remnant
#

i need to automate adaptove control units

#

last thing i need rn

#

but idk where to do it or how

vapid gorge
thorn remnant
#

well

#

lemme look

#

i only need 100

#

so my computers and hmf i can use from a storage cause thats a 1:1 ratio

#

i guess i have enough materiels left to make 5 circuit boards/min

vapid gorge
#

and the automated wiring?

thorn remnant
#

thats the problem

#

i need 150 cable

#

thats like 300 wire

#

and all my wire is alr in use

#

OH WAIT

#

i can dubble my copper produciton i forgot

vapid gorge
#

ok so the reason why I'm asking is because it's generally easier to make temp set ups for space parts.

#

I'd suggest stuffing a bunch of stators and cable into a couple containers attached to an assembler and letting it go for adapatives

#

and then do the same to the other parts to a manufacturer

thorn remnant
#

welp i dont have any stators stored

vapid gorge
#

like this

#

but you're making stators somewhere?

thorn remnant
vapid gorge
#

do you let things back up and fil containers or sink extra?

thorn remnant
#

only some things

vapid gorge
#

well you could consider doing a temp set up like this - or if you like we can use adaptive control unit as a practice factory 🙂

thorn remnant
#

but not stators cause i also just set them up lmao

thorn remnant
#

cause now everythings a mess

#

cant have anything permanent rn

vapid gorge
#

ok - do you want to pick a different factory to practice? 🙂

thorn remnant
#

how about hmf

#

i have one rn but its not rlly good

vapid gorge
#

oh easy peasy

thorn remnant
#

well the planning is good, the factory itself isnt

vapid gorge
#

so I have a couple ideas for that one - do you want to use coal or oil for the steel?

thorn remnant
#

welp i have a coal steel factory rn

vapid gorge
#

well lets make it completely fresh

#

it's much much harder to modify an existing set up

#

to make it look pretty and neat I mean

#

and that's the impression I'm getting from you?

thorn remnant
#

hehe lmao

#

read me like a book

vapid gorge
#

I've designed a lot of stuff and helped people xD

#

so yeah my main 2 ideas for you need limestone, iron and either oil or coal.
oil opens up different possibilities but wether it's worth it or not depends a bit on how many hmf pm you want

#

it's also more complex

#

so I guess first is - how many hmf pm do you want?

thorn remnant
#

my current one produces 3

vapid gorge
#

quite a few to help with future production lines?

thorn remnant
#

i guess 3 is more then enough rn for me

vapid gorge
#

and around what zone are you located?

thorn remnant
#

idk anything abb future stuff so idk how much i need

thorn remnant
vapid gorge
#

pic of you map?

thorn remnant
vapid gorge
#

sure

thorn remnant
vapid gorge
#

it's all about mathing out your meta 🙂

thorn remnant
#

dont mind the crates i didnt know they where there either

vapid gorge
#

yup speed runner cliff just as I thought

thorn remnant
#

i like it here

vapid gorge
#

are you using a bunch of hte nodes here?

thorn remnant
#

i think yes for my steel factory

vapid gorge
#

what about the cliff coal to the south of there?

thorn remnant
#

at the big lake?

vapid gorge
#

lower bit yeah 🙂

thorn remnant
#

uhh yes

#

my coal power plant

vapid gorge
#

fair xD

thorn remnant
#

LMAO

#

its a good spot cant leave it hangingg

vapid gorge
#

alright alright alright, do you have many alt recipes?

thorn remnant
#

ohmy god im dumb

#

at my steel plant i have a 240 line merging with a 120 line with a mk2 belt

#

I NEVER NOTICED THIS

vapid gorge
#

xD

thorn remnant
#

i think i gotta redesign my steel plant

#

i can overclock my miners to 3*240

vapid gorge
#

btw what belts and miners do you have access to?

thorn remnant
#

mk4

#

nono 4*240

vapid gorge
#

and mk2 miner right?

thorn remnant
#

yes

#

and i can overclock alot cause scim hehe

vapid gorge
#

nah 16 makes it easier 🙂 but same recipe choices

thorn remnant
#

wooowwww

#

a little too out of my league rn but i can totaly see myself make this next phase

vapid gorge
#

why out of your league?

thorn remnant
#

too much power and recources i can acces rn

#

for the limestone and iron part

vapid gorge
#

I actually planned it around your tech 🙂

#

and for a location that you probably haven't touched yet

#

the real question is - alt recipes - and power

#

how much power are you making rn?

thorn remnant
#

rn

#

the peak is 4300

vapid gorge
#

Hmm ok you haven't maxed out those 3 coal nodes yet then

thorn remnant
#

i have a lil fuel setup but its still settling

vapid gorge
#

Well how about this as a proposal

  1. max out those 3 coal nodes on the cliff - total that will get you 7200mw
  2. hunt for the alt recipes in that plan
  3. I'll help you plan out a cool looking set up for it in a good location later 🙂
#

You'll absolutely need that power anyway and all those recipes will help too later in your game

thorn remnant
#

oohh yes

#

i forgot i can overclock my miners now that i have mk4 belts

#

i just automated computers so i recently unlocked all of the tiers

vapid gorge
#

cool, well I'm gonna go walk my dogs. Building all that extra power and getting those recipes will take you a while. Feel free to ping me whenever 🙂

#

but I think this is totally doable for you

thorn remnant
#

yes have fun

#

imma sleep cause its 4:30 am wohoo

vapid gorge
#

yess go sleep 😛

thorn remnant
#

imma first make phase 3 tho before i up my coal plant n everything

#

ragh

vapid gorge
#

xD

thorn remnant
#

this thing is alr big enough😭

vapid gorge
#

go to sleep

#

bigger! but later

thorn remnant
#

im gonna dream about conveyor belts istg

#

anyways gn

real yew
#

Just got a beautiful computer factory (2.5/min) working! It also produces Turbo Fuel (44.445/min aka 9.876667 fuel generators needed) and it is working at full efficiency. This was my first time building a computer factory btw, and it took 2 days to get the math right (and an hour of fixing cause it got clogged in a very weird way but it is fixed!)

#

I love this game

woven burrow
#

wanna ask if anyone has handy a number for most item/min intake
making an universal blueprint

woven burrow
vapid gorge
#

If you include overclocking higher than a mk5 belt can go

#

No idea what you mean by ‘inversely blueprint considering the wild possibilities with alt recipes

woven burrow
#

inversely?

vapid gorge
#

Universal*

woven burrow
#

not resource specific, with machines without settings

vapid gorge
#

I don’t think you’re gonna be able to make one that is at all useful. A big part of the game is creating situation specific solutions - having a fix all bp is almost certainly going to do a bad job at everything

woven burrow
#

i'll consider what you said but in the end i'd be a judge if it fits my gameplay

median heath
#

Broken down by machine:

  • Smelter - 150 (Pure Al Ingot)
  • Foundry - 225 + 187.5 [412.5] (Aluminium Ingot)
  • Constructor - 750 (Copper Powder)
  • Assembler - 225 + 625 [850] (Bolted Iron Plate)
  • Manufacturer - 46.875 + 28.125 + 187.5 + 975 [1237.5] (Heavy Flexible Frame)
  • Packager - 600 + 150 [750] (Packaged Nitrogen)
  • Refinery - 500 + 500 [1000] (Sloppy Alumina)
  • Blender - 375 + 250 + 125 + 150 [900] (Instant Scrap)
  • Particle Accelerator - 250 + 62.5 [312.5] (Plutonium Pellet)

@woven burrow

median heath
#

All subject to change in 2 months.

carmine iron
#

Hey, for fluid transportation on long distance with train. Should I use fluid wagon or standard wagon with packed fuel ?

vapid gorge
#

It works out the same except you’ll need to bring packages back

#

You’ll want to look up how to properly buffer them either case

median heath
pseudo cedar
median heath
#

Was relevant to the original ask.

pseudo cedar
#

what was the original ask?

pseudo cedar
#

oh you did it just then

median heath
#

Use more words.

carmine iron
#

One cart per pipe ?

median heath
#

Why?

#

If you, personally, feel like limiting your throughput to 1 pipe per platform, that is entirely your decision to make.

carmine iron
carmine iron
#

😂

gleaming folio
#

hello whats the best solution so i can split 210 and 150

dense cave
# gleaming folio

Dont worry about splitting accurately, just make sure you have enough input and you will be fine

#

the 150 line will back up and you will get the 210 backed up after time

vapid gorge
gleaming folio
vapid gorge
#

it's surprising how many people don't consider just putting the right number of items on the belt in the first place

pseudo cedar
#

only time I will discount that idea entirely is when I don't want to go halfway across the map for more blender materials

#

and when you can do it without increasing the machine count, that's just always a yes

summer flare
# gleaming folio

If it's 6 foundries producing 60 ppm, merge 3 to make 180, split the next to make 2 x 30, one to merge with the 180 to make 210, the other with the remaining 2 x 60 to make 150.

oblique hollow
#

clock the foundries?
clocking is an option for a reason

carmine iron
worldly lily
#

is it better to have multiple constructors at 100% and one underclocked or all underclocked the same amount

median heath
oblique hollow
tough pebble
#

If you are building manifolds it's slightly better to underclock the final building in the sequence, but it'

#

...it's not a huge deal in the grand scheme of things

median heath
#

Uh...

#

It's better to underclock the first building, not the last.

oblique hollow
#

the first one takes the biggest gulp of items

flat raptor
#

how tf do i get to split it that way??
isn't splitters a 50/50 or 33/33/33?
how can i get 26.25 one only one?

#

first time using this tool, i've done the game in the past but this is the first time i realise overclocking can make these odd split numbers...

#

wait my bad the smelter uses 30/s i didn't think of that

#

explains a lot

#

so i need to wait for it to get full? like a manifold

#

so this is a long ass manifold to fill i got like 3 other setups like that after 💀

thorny zinc
#

you can underclock the smelter that is doing 26.25 so that it gets full faster but yeah, let it go 50/50 until it backs up and then you're goochie

scenic elm
deep citrus
scenic elm
#

ok thanks

sturdy cypress
#

that and SCIM are often used

#

scim is satisfactory calculator interactive map

#

idr what the website link is but google that and you will probably find it

vapid gorge
sturdy cypress
crimson talon
#

Planning my 1/min Adaptive Control Unit for the space elevator

hushed oriole
deep citrus
calm flax
# deep citrus

Yeah the reason for caterium board and computer is to remove copper and also use rubber and plastic ins quantities produced by oil. So you can scale it up from mid game at the cost of caterium

calm flax
#

Its a suggested path

native anchor
#

calculating for Versatile framework, and thats just half the "tree"

native anchor
vapid gorge
#

generatred automatically

little tusk
#

But it’s fine

native anchor
native anchor
# vapid gorge they're fine

the tree looks fine from far away, but thats:
20 smelters
24 constructors
22 assemblers
11 foundries
3 refineries
4 manufacturers

vapid gorge
#

10hmf per min is a fair few, especially early on

native anchor
#

I just realized thats 5 times

native anchor
vapid gorge
#

nah, you'll be fine, just find a good location with the materials you need and plan out sections that feed off each other

native anchor
#

I haven't really left the biome I started on lol

vapid gorge
#

You'll get there 🙂

little tusk
#

Hopefully

vapid gorge
native anchor
#

I'm trying not to use QOL tools, since its my first time playing the game, but ig its inevitable at some point

vapid gorge
native anchor
native anchor
native anchor
# vapid gorge they're fine

but if im going to realiably need 600 iron ore/min at some point, those 15 minutes don't really hurt compared to the 3 hours I would spend looking for that one, perfect, place in game, by exploring and stuff

vapid gorge
vapid gorge
#

oh and over clock miners!

One of hte brilliant things about the tool is you can jsut tweak it down so if you're just short a resource you just shrink the plan a b it 🙂

native anchor
heavy flicker
#

you can make exactly 50.4 uranium fuel rods in satisfactory max

#

also automating basic crystall is super eazy with manifolds

deep citrus
vapid gorge
deep citrus
vapid gorge
#

sinking waste water is a waste - just reuse it

wet concrete makes 2x as much concrete by just adding a bit of water and if you OC the reff it processes 300 limestone pm , which is amazing

#

and if you need some more concrete on a location and don't want to import it? fantastic

pseudo cedar
#

The entire point of alts is being able to use what you have

#

There are places with tons of lime and no water- regular recipe is best there

#

And there are places with only one lime node and a ton of water- wet concrete wins there

deft lichen
#

this is exactly why the "which alt should I pick" question is nonsense

#

location determines which recipes are best, among other factors

deep citrus
#

I mean sometimes alts are just a direct upgrade like cast screws

deft lichen
#

disallows combination with steel rod

#

also, it's better over the default, but is it better than steel screw?

pseudo cedar
#

I typically like building high up, so I just set water supply to 0 and let tools figure out the rest, but there are some very good uses for water

wind spade
#

Also how do you define "better"

deep citrus
#

well it's def better then the default

wind spade
wind spade
pseudo cedar
#

It’s better than default rods + default screws yes

deft lichen
#

there are many alts where the tradeoff makes them seem superior, but no alt is objectively superior

pseudo cedar
#

But I use regular screws a ton

deep citrus
#

I do recognise the 2 paths of making screws from steel and their utility

wind spade
deep citrus
#

I'm not saying that things like steel screws are bad

wind spade
deep citrus
#

well yeah but that's a different scenaro than what I'm talking about

#

if you're just making them from iron

#

I do also see the utility of steel rods and then screws

wind spade
#

Which is what I said - you're comparing two recipes in vacuum

#

And default screws have different in/out rates which may make them more useful in some builds

deft lichen
#

@deep citrus just fyi, alt recipe comparisons are a very complex topic

deep citrus
wind spade
#

If you have to specify a scenraio in which a recipe is better, you can't say that it's always better

deep citrus
#

well all I'm saying is that it's a really good recipe because it's a direct upgrade in that situation

#

it's not always better over the other options

wind spade
deep citrus
#

fair enough

wind spade
#

And not all speeds are possible to reach, given limited clock speed precision

#

In general, comparing two recipes yields no interesting results

#

Comparing recipe paths on the other hand...

pseudo cedar
wind spade
median heath
#

🙋‍♂️

pseudo cedar
#

I know, but it’s not like you can’t reach the speed. You can, it’ll just be off for about 1 out of 100000 seconds

deep citrus
wind spade
#

"2+2 is never 5 unless it's off by 1, then it's 5"

pseudo cedar
#

No, you can. If your input is limited the machine will go sliiiighhtly faster then stop for a second

#

The overall speed, in the end, is the same

wind spade
#

Speed of production, yeah. I'm talkimg about speed of machine

pseudo cedar
#

Idk it’s not like you can get perfect anyway, circuit board and computer alts will almost always need a like 65.8265…% machine going

median heath
#

No?

#

Integer building counts.

pseudo cedar
#

Yeah but is that even plausible with the resources on the map?

deep citrus
#

in my staring at random recipes on the wiki for way too long experience you can always line up numbers to be neat

median heath
#

Is that what I built on my last run?

pseudo cedar
#

Alts can get weird fast

deep citrus
#

eh, it's a mixed bag

pseudo cedar
#

And unless you’re doing sev things computers will typically mean bad numbers

median heath
#

No?

deep citrus
#

but if you just try to line up ratios everything should work out fine

median heath
#

45-81 rule.
Simple.

wind spade
deep citrus
pseudo cedar
#

Yeah but your output would be 2.75625 computers per minute which is by all counts, a weird number

median heath
deep citrus
wind spade
#

It's not like it matters if you have 2.5 or 2.4786 going to storage

pseudo cedar
#

Why do you care if you have a weird number on the machine?

median heath
#

We don't.

#

We care about having a precise number on the machine.

wind spade
#

^

pseudo cedar
#

Precise to the 5th decimal place? That doesn’t impact anything

wind spade
#

To 4th

median heath
#

You're trying to change a boolean into a degree of severity.

Something either is precise within the limits of the game, or it is not.
There is no "kind of" precise.

wind spade
#

And it does impact things, they may just be things you personally don't care about

pseudo cedar
#

Unless you’re watching the power network and scowling when your consumption drops from 72 GW to 71.9996 GW, it doesn’t matter

median heath
#

We aren't debating whether it matters.

#

We are debating whether it exists.

#

Which it does. That's the entire point.

Whether or not you care about the existence is on your end, and not something we care if you care about 🤷‍♂️

wind spade
#

And it would be from 72GW to 71.996 GW

pseudo cedar
#

Yeah I figured that out I know

deep citrus
#

wether you wanna avoid that or not is your choice and both are valid

pseudo cedar
#

I mean… yeah? Sorta? But like… you’ll burn yourself out fast

wind spade
#

Not really

deep citrus
#

I mean you clearly are not interested in doing it

median heath
deep citrus
wind spade
#

It's just a few extra minutes for planning and then you build the same way

pseudo cedar
#

I was, then I burned out. Lmao

deep citrus
median heath
#

Burn issue 🤷‍♂️

deep citrus
deep citrus
#

what

pseudo cedar
median heath
#

It's not even hard... you just follow the rule and it takes care of itself without you ever having to actively think about it.

pseudo cedar
#

What even is the rule?

wind spade
#

inb4 book

median heath
#

Nah.

wind spade
#

inb4 book link