#math-and-meta

1 messages · Page 126 of 1

wind spade
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no, don't ask same question in multiple places

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because now you've asked in two places and people may answer in one, not reading that it was already answered in the other one

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that's not my point

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posting in either of them is fine, but posting same question in multiple places isn't

gray violet
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8x50 is 400 fuel, all the packagers are 100% eff, but these turbofuel refines are 95-99%, the last one

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not gettign enough fuel, how can i fix

wind spade
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loop the pipe

oblique hollow
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might not actually be a flow issue?
have you watched the machines that arent on 100%?
what happens to them?

gray violet
oblique hollow
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right, then watch the pipes a bit

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though i dont know why your fuel pipe does a weird little rise upwards

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looks goofy

gray violet
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So I have room for belts

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Plus I’ve been told to feed from above to avoid a sloshing mechanic

wind spade
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loop is usually to avoid slosh

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feeding from above is to avoid non-full pipes to be a problem

oblique hollow
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this thing specifically

gray violet
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Packagers are directly behind

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I want to have room to walk on floor

oblique hollow
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if you want you can just connect the packagers to your refineries with 2 pipes instead of one

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connect one pipe to each end of the manifold

gray violet
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I have 4 lines 400 each so no can do

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Plus I already have the 130 fuel gens placed for 4 lines of fuel

oblique hollow
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yes can do

gray violet
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No I cannot the way I built it

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10+h of time for something don’t care about? Nah

lament jolt
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Hello everyone. I come to this discord room with design questions. I've got a plan to make a power plant with 160 nuclear reactors. I'm mainly focusing on layout, but I also want to get an idea on the total size of the supporting factories. I want to have a single train station delivering everything but the water for the reactors in one entire drop. I'm looking to have it make the Uranium Rods and bring the components to turn the waste into Plutonium Rods that would be sunk. I have already set up the water source (320 extractors at 250%), and the basic footprint is 275x75 foundations.

My question is how much space should I plan for each part of the production chain? I know of tools that do that, but I'm not sure how to tell those tools to account for the size of my plant's footprint. Planning on having the reactors at the top, with everything underneath.

All constructive advice is welcome.

wind spade
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I personally prefer to first build the production line and then encase it in a factory building

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generally "I've built X space and now I need to fit Y in it" leads to issues

lament jolt
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I'm considering going up about 12 floors. Each would be at least 30-40 meters in height. I know 1.0 will change some of the recipes....just trying to plan for all the rooms I'll be making

shy night
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Question, are pipes inconsistent? Or what could be wrong with my setup?

I've got 3 residual fuel refineries, each running at 66.(6)%, each one making 26.(6)m³ Fuel/min. 26.(6)*3, at least according to the in game calculator, is exactly 80m³ Fuel/min. I've got them all going into the same pipe, used extra Pumps for more headlift than needed, and having it run into 8 Fuel Generators in a manifold setup, each one using 10m³ Fuel/min. I know manifolds take time to reach maximum efficiency, but I think 4 hours should have been enough, am I wrong? As a temporary solve I've underclocked 2 generators a bit further by like .5% each, and now it's running fine, but I'm expecting issues down the line with them overfilling and stalling the process. I'm utterly flabbergasted rn pls help

median heath
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Picture of setup?

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Pipes are very consistent.

shy night
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Uh. Okay, give me a moment to start my PC back up

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These are the three refineries, going up through that pipe on the left

vapid gorge
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you want some overhead shots that shows pipe layouts

vapid gorge
shy night
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Probably so, but just wanted to make sure

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Overhead

vapid gorge
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show how you're feeding the gens

shy night
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I have no idea where satisfactory stores the screenshots but I can offer this lmao

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Pipe that goes down the middle comes from down below, where the other screenshot is

vapid gorge
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loop the manifold along the red line and turn off 1 generator so you're over producing and the whole system flods, when every gen and pipe and refinery is back logged with fuel turn the last gen back on and see what happens

shy night
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Alright, will do. I'll update in a few hours or so to see if it goes back to being stupid in the long run. SnuttsGood

vapid gorge
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on the fuel gens

shy night
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Each fuel gen is using up exactly 10 Fuel/min

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You mean the refineries?

vapid gorge
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ah well since the machines only register to hte 4th decimal you may not be making as much fuel as you think you are

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I'm assuming they're 66.666666666%?

shy night
vapid gorge
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ah ok now are you sure they are being fed the right HOR to maintain the .6667?

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it's one of the things you need to be aware of when dealing with repeating decimals if you want a system that never stutters

shy night
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HOR?

vapid gorge
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heavy oil residue

shy night
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I've got 8 Crude Oil Refineries, 4 of them making 80 Plastic/min and 40HOR/min feeding 1 Fuel Refinery, the other 4 are making 80 Rubber/min and 80HOR/min, feeding the other 2 Fuel Refineries

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Rubber side

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Plastic side

vapid gorge
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I don't have the brain this morning to break that all down on my end sorry xD bit hazy atm, but I trust you to maintain your mathing

shy night
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I get ya, it's totally not 4AM for me right now SnuttsGood

vapid gorge
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if you have a repeating decimal being produced then its good to have the consumers be rounded up , it means everything is getting used and it'll only stutter very rarely

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but yeah shower time for me 😄

shy night
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Alright, have a good one

amber umbra
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To some extent, the fuel generator fuel setup gives too clear of a visualization of not 100% perfect ratio. It can be perfectly fine to be off ratio as long as your setup is designed to handle that. It's an option if you don't want to really deep dive on Satisfactory mechanics to get a perfect ratio'd design.

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If you just want a clean power graph you'd want a slight fuel generator under provision (too few fuel generators) meaning the upstream refineries wouldn't operate constantly as an example.

wide steppe
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for the 100 adaptive control units you need for phase 3, it needs 15 automated cord per one and to get 100 adaptive control units if my math is correct i need 150 stacks of cord, wich sounds like way way more than it should, i keep putting numbers in the caculator but it still gives me the same result, do i actually need 150 stacks of cord?

wind spade
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If you mean automated wiring, it needs 15 per 2, so 7.5 per one

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So for 100 you need 750

humble dirge
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i got pumps, but no flow?

wind spade
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pumps don't make flow

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pumps just give headlift

deft lichen
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You get flow if something creates it at the start and something else consumes it at the end

humble dirge
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i got 2 oil extractors that total 600m3 and that whole line leads to a train that transports it off

vapid gorge
humble dirge
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yep

vagrant adder
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are the pumps powered?

vapid gorge
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what kind of buffer do you have? are you feeding both pipes into 1 platform?

humble dirge
vapid gorge
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how much oil are you moving here?

humble dirge
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600/m for each line preferably

vapid gorge
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so 2400?

humble dirge
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aye

vapid gorge
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yeah it's pausing because you can't move 1200 pm fluid on 1 platform

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just liek you can't move 2 full belts on platforms

humble dirge
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oh, i though you would be able to with it saying it can hold 2400

vapid gorge
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holding isn't moving

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what happens when the train loads and unloads at the station?

humble dirge
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train arrives brings it to main base over there, the fuel gets put into buffers which goes into refineries and fuel generators

vapid gorge
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yeah but what happens to throughput at the platform?

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as it loads/unloads

humble dirge
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not too sure what you mean sorry

vapid gorge
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platforms lock out - no throughput

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so it's impossible to move 2 full belts/pipes on one platform

humble dirge
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right

vapid gorge
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there's a formula on the wiki to calculate what the possible throughput coudl be but I just move 1 pipe/belt per platform as it's generally safe

humble dirge
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cool, done. now to do same thing on over side

wind spade
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You still need to buffer it

humble dirge
wind spade
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(both for loading and unloading)

humble dirge
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so stick that design on my unload? as the one on my load would work the same right?

wind spade
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not sure what you have on load, but you could use this for both loading and unloading (obviously just change pump direction)

humble dirge
wind spade
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no, that won't work

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if you need 4 pipes worth of output/input

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point is that you have to connect both inputs/outputs with a single buffer to a single pipe

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so have 4 platforms

humble dirge
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right, ok

humble dirge
median heath
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What are the IFBs for?

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Also why is 1 pump facing the opposite way of all other pumps?

humble dirge
humble dirge
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now i gotta trace back this one line to find out why its not feeding

median heath
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The ones immediately next to the platforms you need. That is my design.

The IFBs are pointless, so whomever said you needed those is an idiot.

humble dirge
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a tad rude to them but ok

median heath
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Truth hurts 🤷‍♂️

humble dirge
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alr so ive overthought
my blender wants 37.5/min
and my particle accelerator wants 12.5
and the nuclear plant makes 50
so to give the right proportions of nuclear waste
i want to give the blender 2 ports of a splitter and give the particle accelerator 1 of the ports right?

jagged vortex
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Any where I can find a thread or forum where people like to theory craft about maximizing sink points and utilizing the entire map?

wind spade
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No need to theorycraft, it's already solved 🙂

jagged vortex
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Has it been done though?

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Where can I see about this

wind spade
jagged vortex
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Why do you say it’s impossible to build no pc can handle it

wind spade
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Because it is

thorn bane
wind spade
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People with best consumer-grade PCs have built less than that and already have issues

thorn bane
wind spade
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The setup I posted is max possible

jagged vortex
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You actually tapped every node and have it all crafting into sinks or energy?

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In the analysis?

wind spade
jagged vortex
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I’m going to do it

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Till my pc starts on fire if that’s what it takes

wind spade
humble dirge
wind spade
humble dirge
humble dirge
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oh yh mb

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does SCIM allow me to make my own diagrams manually?

wind spade
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Don't think so

humble dirge
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experiencing something weird with my reactor, ive got a constant 600min yet this reactor somehow eats more than 600 as the efficiency isnt 100%

wind spade
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Efficiency is averaged over some timeframe

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Wait a bit to see how it updates

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Also your capacity should be a flat line

humble dirge
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yeah every so often it eats to 0 turning off

gray violet
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something wrong with me setup? 600 oil sometimes not giving enough to some refineries

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god i hate fluids

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sometimes the extractors arent 100%

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should i add an indust buffer?

limpid tree
royal yacht
limpid tree
royal yacht
oblique hollow
oblique hollow
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yeah right rip then
any pipeline pumps used?

gray violet
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Yes, but I don’t think it needs any, but I added them just in case

oblique hollow
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add one after every merging oil extractor junction

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for using mk 2 pipes at max flow most normal rules kinda just get thrown out the window

full salmon
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I need some help. I want to make max rotors with 240/m rods. How much should I turn into screws, and how much should I keep rods?

vapid gorge
maiden arch
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is it bad that i manifold pretty much everything? like i see a problem with it, as it took ages for my current factory (which i know i have to tear down soon anywayhehe ) to start working at full power, but load balancers take so much space, especially because i like to build horizontally (logistics become pure pain when going vertically)

vapid gorge
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no? manifolds are great for everything

wind spade
median heath
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Wait. My bad. Read it as you saying they aren't for everything.

lucid valley
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Could someone help me with this math question it's not game related but I can't quite figure it out.
In my game there's a conversion rate of 1250 to 1 now I'm trying to get 50k of the second value how much would I need for it?

median heath
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1250 * 50,000

junior aurora
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I don't know what are you making to need that large a number, but isn't that just 1250 * 50k?

royal yacht
junior aurora
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Ah, right.

lucid valley
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I'm not to mathy so I figured to ask y'all genuinely smart people fr👍🏻

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💀 I may be cooked I gotta grind 600M plus for my game

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Also at a conversion rate of 1000 to 1. 1 billion would be converted to 1 million right?

oblique hollow
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million to billion is a factor of 1000

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oh wait this is from small to big

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not enough info then, whats the value you shift the 11 billion to?

wind spade
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It's 1000:11b or 1:11m

lucid valley
oblique hollow
vivid surge
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if you overclocking a nuclear power plant have two 600 pipes into a junction then to the reactor, the reactor wont starve of water then. this is due to the tick as the reactor consumes the water in one pipe the other pipe is back filling for the next tick. this is working for me.

royal yacht
oblique hollow
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sounds like 2 reactors sharing a pipe
i dont see the benefit

thorn bane
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sloshing only happens in long manifolds
a split of 300/300 is perfectly fine

oblique hollow
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the pipe to the reactor can only flow at 600/min anyway

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so the junction doesnt change much in that regard

royal yacht
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Because it would be suddenly emptying and flowing and then stopping and then flowing

thorn bane
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i actually dont know how much water NPP consume per cycle
but overclocking only makes those cycles faster, not bigger chunks
and the sloshing is only a problem in a manifold, since other machines wont get enough

royal yacht
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Ah ok I thought it would increase the amount of water

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But yeah they’re also not talking about one pipe to two reactors but two pipes to one reactor if I’m understanding it correctly so you might get some interesting bidirectional flow merging slosh style stuff, not sure though not my area :3

gray violet
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anyone know why the station on the pink line says its unreachable? i drove the entire line manually no problems

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by line i mean round trip

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and it was doing it automatically before, then randomly stopped doing it

vapid gorge
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remove that train and see if it still says that

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and take an image of what it looks like it the trouble shooting mode

gray violet
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wtf LOL

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this is the wildest glitch EVER

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lemme clip this

median heath
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99/100 times "Unreachable" means "You built it facing the wrong way."

gray violet
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yea i think the empty platform catwalk i had was placed facing the wrong way and made my train driving over it do an instaneous 180

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wait no its still happening lmao

vapid gorge
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did you do either of the things I suggested?

gray violet
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i think i fixed it, i had to end up deleting the entire station and replacing it, including freight, something about it was just giga cursed

frosty pawn
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having a signal on top of a switch doesn't feel right to me

frosty owl
humble dirge
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are valves one way?

wind spade
vapid gorge
oblique hollow
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big asterisk on that one

wind spade
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Or more clearly, they prevent backflow from one end of valve to another, but any other pipe section still can have backflow

vapid gorge
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Eh, if the fluid flows back to the valve causing what’s behind the valve to be stuttered back that effectively doesn’t stop back flow effects

oblique hollow
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note that this is for "if it fills up"
if it doesnt manage to fill up completely i think the valve can actually still do it
Testing still needed

gray violet
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did they mention changing pipe mechanics for 1.0?

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or at least having 600pm pipes working properly

median heath
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They already work properly.

thorn bane
gray violet
median heath
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What book?
What tricks?

gray violet
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pipeline manual

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or whatever that community manual is

median heath
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This won't work.

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Here are 2 ways to fix it:

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And here is a third way:

gray violet
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ive already tried loops

median heath
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3 Possibilities:

  1. You built it wrong.
  2. Modded.
  3. Multiplayer.
gray violet
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well i am on a dedi server

thorn bane
median heath
median heath
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Hopefully fixed with 1.0 MP overhaul.

gray violet
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why is the fill and drain rate different?

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the node is giving 300pm

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the drain rate is slowly rising, to 300pm i assume

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is it bad to buffer gases?

oblique hollow
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do you have a normal buffer anywhere after?

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we dont really have enough info here @gray violet

gray violet
oblique hollow
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right

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In that case: yes, buffers indeed cannot be used to buffer gas the way you can do with liquids

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it doesnt work the same way at all

gray violet
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so no buffers for gas?

wind spade
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in general no buffers for anything

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apart from platform buffering, which needs to be done differently

gray violet
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yes, i thought it was pretty apparent that this was the case i was trying to work here

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ty

thorn bane
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@median heath @wind spade @true junco @frosty owl
sushi 250% flexible frames
right line is 5:3 merging of EIBs and frames
if you look at the belt then you see that its always
Frame-Frame-Frame-EIB-Frame-EIB-Frame repeating
resulting in the perfect split for the recipe
the mergers from bottom to top are
1 EIB : 1 Frame -> 3 EIB : 1 Frame -> 3 EIB : 5 Frame
the 2 left lines combine to give 975 screws per minute

sacred topaz
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Guys

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How do you make a load balancer if your input is one line of 15 and you want five lines of 3? Is it even possible?

mystic moon
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It is possible, why would you want that though?

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Just manifold

stoic lark
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split into 2, each being 7.5

Split those each 3 ways, each gives 2.5. combine sets of 2 to make 5.

thorn bane
sacred topaz
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No no i want 5 belts with each carrying 3 items

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But still thanks

sacred topaz
mystic moon
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!wikisearch manifold

brisk shoreBOT
sacred topaz
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Oh this

old plover
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Never used geothermal nor power storages before - will a single power storage succesfully average down a couple of geothermals?

thorn bane
summer flare
sacred topaz
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Oh yeah

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So the 5 outputs are 2,5 but the 6th will share the 2,5 with each meaning all the 5 will get + 0,5 so they will be all 3 output per/m right?

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Thank you very much its needed for my 10 modular frames per/min

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Very much appreciated @summer flare

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And all

wind spade
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honestly I'd just manifold

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--S--S--S--S--S
  |  |  |  |  |
sacred topaz
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Im for the looks you know

wind spade
sacred topaz
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Ill send a photo tomorrow when its done

deft lichen
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balancers look silly because of how space inefficient they are lol

gray violet
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which one would be recommended, plutonium fuel unit or rod? we are making a nuclear factory using all the uranium nodes in the world

thorn bane
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default rod
you wanna use the fewest resources to get rid of the waste
plut. fuel unit uses more resources for more plut. rods per waste, which is bad if you wanna sink them

gray violet
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anyone know why this isnt unloading? freight stations are on unload

barren elm
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Is it full? Is it powered? Is the train actually docked?

gray violet
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just had to replace the stations and it started working

vapid gorge
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mutiplayer? server?

sand epoch
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By the text at the bottom... multi

vapid gorge
left lichen
sacred topaz
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Dont know yet gonna try rn

sacred topaz
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Bro why the hell are the numbers on modular frames so bad

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I need 12 rods per minute

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I have one belt with 60 and i need to split it into 5 belts of 12

wind spade
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--S--S--S--S--S
  |  |  |  |  |
prime finch
wind spade
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Eh, I'd recommend against using other people's blueprints, you don't really learn the game that way

prime finch
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For example:

vapid gorge
thorny heron
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personally id say to just manifold it cause if isnt something extremely important like nuclear and the ratios need to right you'll be fine with a manifold

vapid gorge
thorny heron
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probably id just be scared of something not working properly

prime finch
vapid gorge
wind spade
sacred topaz
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Ok

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Still did load balancer

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But i learned thanks

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this is it (10 Modular Frame Per/min.

summer flare
# sacred topaz this is it (10 Modular Frame Per/min.

Very tidy. I like that the product lines are being grouped on the factory floor, similar to when the game extends to the map and the common suggestion of having modular factories.
It looks like you're doing the rod distribution close to the rod production. Typically you would try and minimise the number of longer belts and in this case distribute closer to the assemblers, but it still works since the distance is relatively short and it might be you like to show belts in action rather than hide them under foundations. And, all the production indicator lights are green, something a lot of factory pictures presented here don't do very well at.

thorny bolt
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got a question iv got a packaged fuel thing going with 400 packaged water iv given the system 800 canisters but its doesnt seem enough whats the factor of canisters i need for future systems

languid onyx
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that's gonna depend on your belt lengths and speeds but 2 canisters per sounds inadequate af

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Until we get logic in the game my inclination is to build in an overflow to a sink and overproduce the hell out of cannisters

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but you have to figure if you're making 400 packed water/min and you have 800 cans, does it really take less than 2 minutes to cycle back to the packager? Probably not.

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If a bottle round trip is 10 minutes and you make 400/min, you need at least 4,000 cans

vapid gorge
thorny bolt
vapid gorge
thorny bolt
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my main power plant will need 4800 canisters

thorny bolt
vapid gorge
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show an image?

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top down

thorny bolt
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its on 2 different level iv got 4 packagers making 400 water n then i think its 5 refiniers making diluted fuel n upackaging it after

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iv just given it 1500 canisters n left it for now

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i mainly just wanted to know if there is a caculation u can me befor hand to know the amount of canisters needed

vapid gorge
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I strongly suspect yo uset it up weirdly

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which is why I asked for hte pics, cause if you're just packaging and unpackaging it really shouldn't matter

languid onyx
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Just the rule of thumb I was saying above. you need enough supply for the packager round the clock, so you need to know your round trip time to get really precise. and it's gonna depend heavily on belt lengths, and this is really tricky to pin down because some machines in your manifold will result in longer/shorter loop times

thorny bolt
vapid gorge
languid onyx
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The only really clean way to pin that time down is to put each bottle loop on it's own loop, not manifolded to any neighboring loop, so if you have 4 packagers and 5 refiners, consider making it 5 packers and 5 refiners instead, underclock those packers, and make it so each packer is only tied into 1 refiner and vice versa

vapid gorge
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I don't see how they are having this issue if it's not in a manifold

thorny bolt
vapid gorge
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which is why I was asking very specifically, and that this is a lie 😛

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loop the belts under
a manifold is a massive mess in this situation

vapid gorge
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because I asked if it was a 1 to 1 set up - it's not, it's linked to all the others

and the path isn't jsut to package, ref, unpack, it's to many pacakagers refineries and unpackagers

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anyway - you know your issue now. That it's a manifold

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do what you will with the info

languid onyx
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he didn't lie he didn't understand the ask.

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but rethink your setup so bottles are not in manifolds @thorny bolt

thorny bolt
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for the setup iv got there is a possebility but for 103gw power plant this is hardly a viable option

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its would mean 80 sinlge lines of packgers

thorn bane
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make a blueprint for it
you should be able to fit the loop in there
maybe above the packager, idk i havent made one myself yet, but it should be possible

true junco
languid onyx
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Still the best way to address this issue.

vapid gorge
thorny bolt
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i guess il see once i get there need to finnish HMF factory first in oder to be able to even think further about it

languid onyx
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it's definitely a pain when you think about redoing something you already have in place and at scale. Going forward if you always plan for isolated loops per scalar unit, you won't run into this future again. Might have to allot yourself a play session where you just disassemble the whole production area and build it again - you can divert all your cans into storages somewhere out of the way etc. and mass disassemble the machines and give it another go

amber cobalt
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hey there, i'm having trouble designing a setup for rotors. I have a pure iron node with a mk1 on it. I'm trying to do it without over/underclocking

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help would be appreciated!

fierce cypress
#

do you have any alts?

amber cobalt
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not currently

fierce cypress
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well then you need to overclock

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if you want them to run at 100% efficiency that is

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you can do it without but the machines will just idle

amber cobalt
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is 100% that important since i'm just starting out?

strong loom
#

it's never actually important

fierce cypress
strong loom
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just creates some fluctuations in the power consumption, if a machine isn't producing, it's not consuming power

fierce cypress
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but if you have clocking unlocked you may as well underclock to get the correct ratios and save on power while youre at it

amber cobalt
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Yep ive been using that site

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pretty helpful

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guess i'll go collect slugs then

fierce cypress
#

you dont need to overclock

amber cobalt
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don't you need to research it once to unlock underclocking?

fierce cypress
#

like for the screws you can build 7 and underclock one to 66.6667%

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oh to research it yea i think you need a few

strong loom
#

not using the website that tells you what to do might be more fun, figuring out rations from the tooltips etc
just want to put that option out there

fierce cypress
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always a good way to play too ^

thorn bane
fierce cypress
#

i like to use a combination of both

fierce cypress
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most of the time id rather build an extra machine and underclock rather than use power shards and power to save a tiny amount of space

thorn bane
strong loom
#

I'm only going for 100% if I don't intend to delete it later

fierce cypress
strong loom
#

Otherwise future me might be happy to find a container of random screws or other early game items

fierce cypress
#

theres no 'correct' way to play

fierce cypress
#

to me it just seems more logical to aim for 100% efficiency, so i do

#

but above all, just play how you have fun

#

thats the point of the game after all

amber cobalt
#

100% maximizes the output value too, no?

#

time wise

strong loom
#

depends what you mean exactly...

amber cobalt
#

x items per minute

strong loom
#

underclocking a machine so it runs smoothly doesn't have an effect on the output

amber cobalt
#

i mean in general

fierce cypress
#

in this case no

#

it will still make the same items/min

strong loom
#

in general more 100% produces more than 50%
given that you can supply the machine fully

fierce cypress
#

one will just idle sometimes and the other will run constantly

amber cobalt
#

@fierce cypress

fierce cypress
amber cobalt
fierce cypress
#

manifold it

fierce cypress
#

!wikisearch manifold

brisk shoreBOT
amber cobalt
#

I don't get it

royal yacht
# amber cobalt I don't get it

Basically don’t bother making sure the belt is trying to feed exactly what you need, just make sure the output of whatever you’re feeding from is over the combined amount of what you’re using

#

That way as machines use less resource it will back up the belt until the one(s) using more have enough

meager trail
#

Scratch that, i’m confidently incorrect

royal yacht
amber cobalt
#

i don't think my brain is braining correctly

royal yacht
fierce cypress
#

^

true junco
#

What mk of belt do you have available for this?

amber cobalt
#

i have mk1 and mk2

fierce cypress
#

@amber cobalt basically the concept behind the manifold is that even if the split isnt perfect at first, it will balance out over time as one side is overfed and backs up until the excess goes down the other path

amber cobalt
true junco
#

There are many ways to run this. But the options are limited by available belt mark and whether you have smart splitters yet.

amber cobalt
#

I have mk2s

true junco
#

Ok. So you cant manifold all the screws onto 1 belt then.

royal yacht
#

Two ways that come to mind are

A               A
|               |
M — M — M   M — M
|   |   |   |   |
C   C   C   C   C
|   |   |   |   |
S — S — S — S — S
|
Input 

Or

A A
| |
S—|
|                                    
M — M — M — M — M
|   |   |   |   |
C   C   C   C   C
```fixed this
#

Oof that formatting

#

That’ll teach me to do it on mobile lmao

fierce cypress
#

something like that would be simplest probably

true junco
#

That wont work because they csnnot put all the screws onto one belt. They can either do an injection manifold or multiple manifolds.

fierce cypress
#

i thought the problem point was mainly about the rods -> screws/rotors

#

but yea that would be two belts

true junco
#

Its a lot easier to just set up a constructor for screws infront of each assembler that needs screws and underclock them or allow them to stutter.

fierce cypress
#

modular could work as well

true junco
#

Means building a few more constructors of course.

fierce cypress
#

you'll run out of frames before you run out of space simon_smile

true junco
#

But its a precursor to doing the same thing with steel screw constructors so you can fill any input that needs screws in the future. So i would consider it a good practice to get into anyways.

thorn bane
#

id personally make lines of 100 screws by combining 2.5 screw constructors

fierce cypress
#

anyhow i should sleep before 4am so ima go now

thorn bane
thorn bane
#

injection manifolding this would be horrible right?

royal yacht
#

Mk2 can cope with that many screws

#

It’s under 120

thorn bane
#

its 266?

royal yacht
#

66.67 + 53.33 is 120 no?

thorn bane
royal yacht
#

Ohhhh nvm me then

old plover
royal yacht
#

In which case yeah split the output of the screws into a few belts

#

Injection would be funky but work

thorn bane
old plover
#

guys I've plugged power storages to my geothermals but I still very much have fluctuating power capacity (geothermal's the only culprit), am I missing something?

thorn bane
#

the batteries dont show in the capacity, so ye its gonna go up and down

royal yacht
#

^ geothermal will always make wonky lines

amber cobalt
#

could someone annotate this? sorry for causing that much trouble

true junco
thorn bane
#

you use default computer and default heavy modular frames?

true junco
#

No. Heavy flex frames. And default computer wont require screws anymore unfortunately

royal yacht
thorn bane
royal yacht
#

yeah imma do caterium for anything I need in bulk but I had some spare quartz I wasn't using so I may as well use it for computers

true junco
#

I use encased hmf for all early stages.

Caterium computer pairs very well with default super computers btw.

thorn bane
#

im curious why flexible frames

true junco
#

Highest production per machine. Keeping machine counts down to be able to maximize use of resources before hitting the Uobject limit.

thorn bane
#

its 200 rubber 50 frames 630 steel
vs 720 limestone 26 frames 713 steel

#

wont the additional frames make up for the machine count?

true junco
#

Also i preffer compact factories as it leaves more room to build aesthetically

true junco
thorn bane
#

still its twice as many frames, thats a lot
hm

true junco
#

Everything is a lot. Lol. My encased HMF factory a few saves back ate all the limestone in the grassfields. 😆

vapid estuary
true junco
amber cobalt
thorn bane
vapid estuary
amber cobalt
#

its for rotors

vapid estuary
#

Whatever

amber cobalt
#

thank you i appreciate it

vapid estuary
#

Split the bars in half. Let it balance itself

amber cobalt
#

how is it looking so far? rods are blue, screws are pink (the orange one is underclocked)

#

@true junco apologies for pinging, how do i get the screws on to multiple manifolds?

#

since i only have mk2s

vapid estuary
#

Half the output to one assembler, half the output to the other

amber cobalt
#

currently i'm making 266.667 screws /min

vapid estuary
#

Do you plan to OC the 2nd assembler or build a third that runs slow

amber cobalt
#

third one, underclocked

vapid estuary
#

You get to decide. I would round down on the output and send pairs of screw makers into one assembler and make 3 of those

#

In other words 80 screws a minute per rig, 240/266th of what your output is

thorn bane
vapid estuary
#

Bolted frame is made for steel screws

#

And I’m fine with it. Constructor next to the manufacturer. Done.

thorn bane
#

it just uses way too much steel/reinforced plates

vapid estuary
#

The solution to a crazy amount of frames, for me, was heavy oil residue. Makes mountains of steel and converts a bit of plastic to a lot of rubber

amber cobalt
#

@vapid estuary something like this?

vapid estuary
#

All I see is gloom

amber cobalt
#

what

vapid estuary
#

I do t know what number 3 screw maker is doing. Gloom = take screenshots in day

#

It seems right

amber cobalt
#

apologies

languid onyx
#

crooked belt detected

amber cobalt
#

shhh

languid onyx
#

and that merger on the left is the wrong offset from the machines

vapid estuary
#

120+80+80 = 280. looks good. those are the clockings for the rotor makers

#

the name of the game is 'good enough'

amber cobalt
#

one screw constructor is underclocked

#

aswell as one assembler

vapid estuary
#

ok. i surmise you're one of those flat power graph types?

amber cobalt
#

i prefer 100% power efficiency yes

vapid estuary
#

100% means something different to everyone, it's all good.'

amber cobalt
vapid estuary
#

FINISH IT

#

it's so odd to me this isn't currently running

#

the assemblers each take a line of screws, and one of the each 3 outputs of a splitter on the rod line. Load balancing uwu

amber cobalt
#

brain = fried, i have 3 assemblers one running at 66.667%, therefore input needs to be 266.667 screws a minute total

vapid estuary
#

i'm suggesting you clock them at 80, 80, and ... errr.. 106?

#

so that it t agrees with what it's being fed ?

amber cobalt
#

but my screw output is exactly 266.667

vapid estuary
#

80+80+106.666667 = ?

amber cobalt
#

right

#

isn't there a way to make it 100% 100% 66.667%? Sorry if i'm starting to get annoying

vapid estuary
#

if i correctly guess the unclear bits of '100% power efficiency', this is what you need to do - make a machine's clock agree with the inputs it's being given.

#

eah, this is getting annoying. you will have a real hard time continuing this practice through mid and late game. I really don't understand why it matters. But to do that, rejig your screw line, again. since each is 40, you can add a 'joint' one making

#

40, and split into 20 each side. (40+40+20) + (20+40+40) + (40+26)

amber cobalt
#

i'm trying to avoid having to go get a slug, laziness

vapid estuary
#

you are just gonna need to get some of those, eventually

vapid estuary
#

it's mk2 so far

wind spade
#

three constructors clocked appropriately

amber cobalt
vapid estuary
#

but i gave you an answer that addresses your request

#

split the output of one into the 80's, to make two 100's

vapid estuary
#

this looks like it's mounted on the output of a station

#

so it's unclear what's going on. the pump points in.

gray violet
#

its for a VIP junction

#

not my ss, just trying to understand how it works

vapid estuary
#

this doesn't work, because it's on the output of a train station. assuming it's supposed to be on the input... googles pipeline manual...

oblique hollow
#

but VIP for train station doesnt work

#

also..... dis shit facin the wrong direction 😂

gray violet
#

not my ss, i asked how i can buffer a liquid/gas

oblique hollow
#

gas: not at all

#

straight up impossible to buffer it like normal liquids. Nothing works in that regard

gray violet
#

so i just gotta let my gas station fill up first before it starts goin?

oblique hollow
#

no. For gas you just cant create sustained flow out of a platform

#

If you use a buffer, you can hope to temporarily exceed the required flow of your machines

#

But the flow out of the buffer slowly slows down as it empties

#

as for normal liquids:

vapid estuary
#

were the buffer to be elevated, would that be the case here?

oblique hollow
#

no, gas ignores head lift

vapid estuary
#

right, gas

oblique hollow
#

thats why packaging is still the best option for gas

gray violet
#

is there a way to circumvent the dock animation with gas that isnt packaging?

oblique hollow
#

no

vapid estuary
#

platforms stop taking inputs while transferring to a train. it's not even a round number of seconds. i think the designers are sending a message with that

oblique hollow
#

the only thing you can do is over-supply the station with gas and hope for the best

vapid estuary
#

overkill is always the answer

#

, usually

gray violet
#

wait if you package gases, that means you have to figure out canisters? gross

#

ill just oversupply

vapid estuary
#

not knowing how much you need, this is a good point for the bidirectional nature of drones

#

full canisters one way, empties go back

#

i feed my HOR addiction in this way

oblique hollow
#

drone are really good at this because they can deliver packaged cas and take empty canisters back on the same flight

#

1 bottle fits 4m³ of gas so 120/min packaged gas = 480 m³/min

languid onyx
#

pipeline manual may not have the best information anymore. found this video eg., https://www.youtube.com/watch?v=ZwO-F82sYE4

From trivial to sophisticated, here are four different methods for recycling byproduct water in Satisfactory.

For completeness sake, I will say that there is a fifth method: Send the byproduct water to a different production building (e.g. a refinery on Wet Concrete or a coal generator). I did not include this in the video because I wanted a so...

▶ Play video
#

eg. the VIP setup is not reccomend, based on testing of failure modes.

#

The so-called Head Lift Reset junction passes all the tests here with flying colors

amber cobalt
#

does that look atrocious or is it pog?

languid onyx
#

i see a crooked belt again

amber cobalt
#

where

languid onyx
#

that merger and that splitter aren't in parallel with their neighbors to the right

thorny heron
#

execpt for that one crooked belt that he mentioned

#

and this corner

languid onyx
#

I also wish they'd have fixed the constructor bounding box a long time ago, they let you put them too close together so their robot arms clip through each other if you build them side to side like this

thorny heron
# languid onyx

i love the singular misplaced piece of red that makes this picture so much bigger than it needs to be

amber cobalt
amber cobalt
#

that corner looks fine to me, don't question my flying splitters

thorny heron
#

it might just be a perspective thing

amber cobalt
#

now how long will this take to warmup

thorny heron
#

no idea kinda depends on what you're making

amber cobalt
#

rotors lol

thorny heron
#

those aint that hard

#

so prob like 10 mins if you mean the assemblers getting to 100 %

#

(sometimes the efficiency number lies cause it needs alot of time to update)

amber cobalt
#

they are clocked 106.667% 80% 80%

thorny heron
#

overclocking?

#

those rotors going some place else?

amber cobalt
#

nope my screws are 266.667/min

thorny heron
#

damm

amber cobalt
thorny heron
#

ngl a giant tip if you use that calculator for yourself

#

get cast screw alternate recipe if you see it

#

its a really good alternate recipe that makes more screws from less iron i think but also just removes the need to make iron rods for screws

#

by turning iron bars straight into screws

amber cobalt
#

all that for 10 rotors/min

#

10.266 actually

thorn bane
amber cobalt
#

@thorny heron functionality wise do you think thats good?

thorny heron
#

what is?

amber cobalt
thorny heron
#

it looks pretty good functionality wise

#

close together so it takes less time for stuff to get started

#

and in theory any design that has the same machines works it just that the ones that look better just feel nicer to have in a factory

amber cobalt
#

the first two constructors have 100 ingots in them at all times now

#

is that a good sign?

thorny heron
#

usally how a manifold works

amber cobalt
#

yay

thorny heron
#

the first few machines fill up completely and only get how much they need the rest get how much they need too

#

the last one in the manifold is also the one that takes the longest to get their 100 % efficiency

#

but as long as there's enough stuff on the belt it should be good

median heath
amber cobalt
#

which one guys

vapid gorge
amber cobalt
#

Don't think i'll use any of them for some time

vapid gorge
#

Really? More iron or more copper is great, as is another source of wire

amber cobalt
#

scanned again and got cast screws, much more helpful in my case

regal wyvern
#

Copper Alloy is particularly great. doubles your copper, iron is cheap, very few buildings

#

caast screws is pretty solid too

amber cobalt
#

yep, was making a rotor layout and just freed 8 constructors worth of space lol

#

how much can a truck carry?

vapid gorge
median heath
river lava
#

So they stop "floating"

silk hinge
# amber cobalt which one guys

Hug fan of the alloys but I will say, I'm slowly coming around to Caterium Wire. It's so cheap and produces an insane amount.

fringe pawn
#

I love caterium wire

wind spade
wind spade
amber cobalt
#

“best is subjective”

wind spade
#

Indeed

amber cobalt
#

so in my case cast screws allowed me to hugely simplify a production line, therefore the best option

thorny heron
vapid gorge
#

if that's what you want you want steel screws

wind spade
thorny heron
#

probably

wind spade
#

screw options:

  • most resource efficient - steel rod -> base screw
  • most space efficient - steel screw
  • steel-less - cast/base screw
#

yes, if you just compare cast screw with base screw, it mostly has advantages (though skipping a step may be a disadvantage, see steel rod). But that's comparing two recipes in a vacuum, which never gives all the relevant information

amber cobalt
#

nice graph SnuttsGood

teal delta
#

Does anyone know how to fix hypertube stuttering issue? It is not just with bi directional tubes. Even a single direction tube is stuttering

inland dome
thorny bolt
#

ok first remove all pumps

vapid gorge
#

are all 4 of those extractors connected to both pipes?

#

or is it 2 per?

thorny bolt
#

looks like 2 per

vapid gorge
#

I wanted to know for sure if there's a merge there though

thorny bolt
#

but water flows till last straight to up part which is y i said remove all pumps place first pump on a straight part n then flow the blue square marking on pipe

inland dome
#

sorry i was in wrong place

thorny bolt
#

remove all the pumps

#

u need a max of maybe 4 per pipe

inland dome
vapid gorge
#

if you, for some reason, insist on burning the coal in the sky, instead of right next to the water where it's mined at least build the pipes straight up and put the pumps 20m apart

I wouldn't be surprised if one of them was facing the wrong way

inland dome
#

pipe dont reach that far

vapid gorge
#

build walls up

thorny bolt
inland dome
inland dome
vapid gorge
#

pipes also take time to fill

A huge problem with people and pipes is that they do something shortly before a system works better and think it's helped

#

if you truly want to keep it simple just burn the coal where you mine it

#

keeping power away from your base is a good idea

inland dome
vapid gorge
#

you can always kick start it

let me guess, your'e in this location because some vid told you to?

inland dome
inland dome
vapid gorge
#

well in any case it's a terrible spot if you don't know how to lay out logistics and build

but yeah redo the pipes, make them go straight up, do pumps every 20m

inland dome
#

I barely know what im doing most of the time

vapid gorge
#

in general don't feed machine from below with pipes

#

you're basically tripping over every major issue people have building logistics in these images

inland dome
#

like I appreciate the ideas and I may try them but that doesnt explain why one is working and the other isnt

vapid gorge
#

possibly because you're feeding from below
possibly because there's some wonky elevation changes
possibly just because you didn't prefil the pipes

It's hard to tell what exactly is going on and youre doing a bunch of things that, traditionally, you should avoid if you want consistent pipes

#

that's assuming all the math is right

#

hell maybe you do have 1 backwards facing pump

inland dome
thorny bolt
#

just take our advise remove all pupms n focus on building straight pipes

inland dome
thorny bolt
#

n jump start it with some biomass burners

vapid gorge
#

yeah there's too much going on and too much of the system is covered.

rebuilding the pipes vertically to keep them neat might help?

inland dome
vapid gorge
#

it could at least reduce the possibilities of what is fucking it up

thorny bolt
#

gimnne a sec il send ascreenshot

inland dome
#

ok. I really do not look forward to having to rebuild this but ok

vapid gorge
#

look, you obviously didn't know, but you are doing it the hardest ways possible

inland dome
#

ive already spent hours trying to get this to work

#

yeah

vapid gorge
#

one of the thigns about fluids is keeping it simple. and this aint it chief

#

best bet is to have whatever is using the fluid your making from something basically right next to it

#

unless you really know what you're doing

thorny bolt
#

im almost at my coal plant 30 secs

vapid gorge
#

but yeah straighten up those pipes, nice 90 degree angles, clean it up, turn off 1 of the coal gens on each line and flood it, then turn them back on, see what happens

inland dome
vapid gorge
#

you could but youd have to go to each one and you'd have no power at all.

only turning one off means you're overfeeding and it'll still flood fairly quickly

#

generators are the only machines that will accept fluids while off though - when doing this with other systems you'll need to underclock a machine or two to flood the system

inland dome
#

im overfeeding anyway. Im sending 160 coal or something to 6 generators

thorny bolt
#

this is my plant its has 5 1 pump on a straight bit n 1 on vertical

#

each pipe has 5 extrator give 600 water

inland dome
inland dome
thorny bolt
#

in ur case u should have 2 extractors per pipe with a first pump on the first horrizontal pipe n then on every blue highlight

vapid gorge
#

lmao

#

wait, how many gens are you feeding on each pipe line?

thorny bolt
#

he said 5

vapid gorge
#

ah ok good,

thorny bolt
#

225 water

vapid gorge
#

yeah clean up the pipes, see what happens is step one

thorny bolt
inland dome
#

lemme just check here. how much water does 6 generators use?

thorny bolt
#

n dont use p[ipe floor holes just have em go through the floor

#

240

inland dome
#

so with 2 im moving exactly the amount of water I need for 6

#

ight them I guess im deleting my pipes.

thorny bolt
#

ye sry i did coal 15 not water

inland dome
#

damn. so basically my first system I set up is just magic and no wonder my other one isnt working because I am trying to run 6 gens off 2 extractors

inland dome
#

not my fault. I just did what I did with my other one and that one works fine

#

I tend to fail badly at the simple math stuff

thorny bolt
#

still dont use 18 pumps

vapid gorge
#

look, gonna be honest with you, I've helped a lot of people on here who thought their system was perfect and when they've sent me their saves or shown me pics I pointed out an issue straight off >.>

#

trouble shooting and discovering issues is a real skill in the game

inland dome
#

hey I never said it was perfect. I for some reason thought I was moving more water than I needed not less.

#

and still. how am I running my first 6 generators off 2 extractors

vapid gorge
#

are the 2 systems connected in any way? if not I'm gonna guess the system stutters

inland dome
#

I mean if it is im not aware of it

thorny bolt
#

that doesnt exclude it

vapid gorge
#

well if the system with 6 gens has only 2 extractors and they aren't overclocked and the gens aren't UNDERclocked, they are gonna be stuttering

inland dome
#

actually no I know it isnt. because my first 6 generators where running before I even build the extractors for my new ones

vapid gorge
#

Honestly what I do with systems is go to their light level and stare at teh line of machines for like 1 min straight to see if any flicker yellow

vapid gorge
#

they all have internal buffers, same with the pipes and the extractors hold 200 too, so you could run them for a bit before they starved

inland dome
#

no no. my first 6 generators are working perfectly and always have after they just randomly started working at one point

vapid gorge
#

then you have more than 2 extractors at 100% feeding them

#

or some of them are underclocked

inland dome
#

nope. I will go and just delete my other 2 extractors to prove it

thorny bolt
#

dude its not mathmatically possible

inland dome
#

wouldnt be surprised if I overclocked one of them without knowing tbh

#

lemme look

thorny bolt
vapid gorge
#

like I said, it's super easy to lose track of what something is doing or not doing :\

inland dome
#

im not saying it makes sense im saying its working

#

and it shouldnt be

#

I just checked now. I deleted 2 of my extractors and I only have 2 left. neither are overclocked

thorny bolt
#

then ur coal gen r probs under clocked or it will stop soon

inland dome
#

I will check that now

#

all are running at 75MW

thorny bolt
#

then 1 will be working at less than 100% in about 2 mins

inland dome
#

I shall wait and see however the pipes to my new 6 gens are running out of water while the pipes to my first 6 are all full

#

so are the gens

vapid gorge
#

click on the generators themselves, their buffers will be draining

thorny bolt
#

then they have to be connected how many more times

inland dome
#

they arent

thorny bolt
#

1 gen 45 water six gens 270 1 extractor 120 water 2 240

inland dome
#

however one has stopped even though it has full water and coal

thorny bolt
inland dome
#

i posted a screenshot

#

damn

#

im fucking stupid

thorny bolt
#

no POWER LINE

inland dome
#

no even better

#

standby mode

#

this entire fucking issue came about because I had one my generators on standby mode

thorny bolt
#

means not running so yes u cant runn gens

inland dome
#

I can not express how sorry I am

#

I just wasted so many peoples time but I at least hope you find it humorous

#

because damn I would hate me too

#

I turned it on and am now waiting for the water to drain as was mentioned

#

its taking some time to drain tho

#

how long should it take for the water to run out here? because they are all still full and I made sure they are all running this time

#

pls. could someone like join my game or something and have a look at this because its breaking my brain

thorny bolt
#

we told u what to do u just dont wanna do it

inland dome
#

no I mean i still have 6 generators running from 2 extractors

#

I turned the one on that was turned off and still they are all running with max water

thorny bolt
#

cos there is back fill

#

if u have 6 gens running 100 they take 45 water with 2 extractors if that rlly what happing they will only make 240 but they also have a water storage

inland dome
#

ok so is there a way to check how much water is in those storages?

thorny bolt
#

well each pipe segment has a bubble so do all the extractors if they r blue they have water voila

inland dome
#

I see they are empty.

thorny bolt
#

then ur ur last gen will not work at 100%

#

which means it will go on and off like maybe 75% of time on n 25% of time off

inland dome
#

yeah im waiting for that to happen but they are all still full

#

ah no. I can see one of the pipes draining a little

thorny bolt
#

i will say it one l;ast time if u choose not to listen not my problem no more its not mathmatically possible

inland dome
#

no I know that I just thought some weird bug was making my pipes do weird stuff

#

my game is always at least somewhat bugged. I mean every time I play the game my characters shadow looks totally off. It doesnt have a head and the body is split in half

thorny bolt
#

that just the game engin not a bug noone has a head

inland dome
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however I do appreciate that you tolerated my buffoonery for this long.

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I see

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👍🏻

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but yeah thank you all for your help.

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my stupid do be coming out at time frfr

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most of the time

vapid gorge
vapid gorge
#

coal gen set ups are the most lenient and tolerant of bullshitery in pipe layouts

gray violet
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is it possible to have a train station to BOTH unload and load 2 different items?

median heath
#

Station? Yes.
Individual Platform performing both operations? No.

gray violet
#

ty m8

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alright, since it seems too simple, im suspicious, but if i want to have a loop of a packaged liquid/gas, i can have different freight cars to unload/load with empty canisters and full canisters

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why do i feel something like this wont work

vapid estuary
versed violet
shy night
#

Is there any handy neat formula that can tell me how long until a certain manifold setup will be working at 100% efficiency?

wind spade
#

not really a formula

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but you can use my old tool to estimate that

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(don't use the tool for other things, there's new tools for calculations)

shy night
#

Wowza, this is exactly what I wanted, thanks a lot

royal yacht
wind spade
#

maybe in far future, but for now not really

royal yacht
#

fair enough

wind spade
#

not much reason to remake something that's working just fine 🤷‍♂️

long lance
#

So here's a very good question, should my uranium waste processing have more capacity than the generators make just to make sure nothing happens?

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As of right now the recycling has the capacity to recycle 1687.5 Uranium Waste per minute

vapid gorge
#

well you'll never make more waste than whatever uranium rods your burning

long lance
#

It's impossible to make more waste than that capacity unless you manage to setup more miners on a singular Uranium node

vapid gorge
#

well you can also use more resource efficient rod recipes. Currently the world max ur waste production is 2520 I believe

long lance
#

That's probably what mine is rated at, i'm going to check the math

vapid gorge
#

are you using tools?

long lance
#

No, i'm producing 1575 Uranium Waste per minute if I finish this whole setup using all the uranium

vapid gorge
#

I mean, depending on what recipes you're using that seems plausible

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I'd use tools to double check the maths though

long lance
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I'm using the alternate Fuel Unit for power

vapid gorge
#

nuclear power and waste is not something where you want to forget carrying a 1 somewhere

vapid gorge
long lance
#

31.5 is max capacity on vanilla

vapid gorge
#

youre missing alts

long lance
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It's the one through the manufacturer isn't it...

vapid gorge
long lance
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Ah yes, good thing i'm building before I hookup inputs

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Blenders will now poof that aren't needed

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Wait... that means I can make DOUBLE the power ;-;

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And now my current half of the power production is now a quarter

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I swear my ADHD is causing me to not see the good recipies

vapid gorge
long lance
vapid gorge
#

You may want to hold of on it too since recipoes are going to get rejiggered

long lance
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33.6 Manufacturers, eh... round down to 32 and split it into 4 quadrants.

vapid gorge
#

clocking is helpful that way yes

long lance
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Clocking isn't the issue, I thought I only needed so many things to recycle waste but now I need to redo my math

vapid gorge
#

because you want ot make 50.4 rods?

long lance
#

Also then if I have 4 quadrants for the power I can check each zone as I turn it on

vapid gorge
long lance
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Is that the best possible production line?

vapid gorge
#

define 'best'

long lance
#

Best as in I can actually make it possible to make it happen

vapid gorge
#

well best covers a lot then 😛 but it is easily physically possible

Though it's not using any alts so I'm sure you can tool around with it

#

the most efficient way to process Ur Waste into P rods is to use the BASE P rod recipes - but you can use alts for the things leading up to it

long lance
#

Alt recipes are probably better in the long run, I need to ship sulfur to the location anyways and I might just embed belts into the terrain and put power nodes along the way

vapid gorge
long lance
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I'm going to hate myself when I do the piping

vapid gorge
#

just keep the piping simple 🙂

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plan the layout in advance

long lance
#

Simple? 600 water per minute to EACH generator is like getting stabbed in the back

vapid gorge
#

build over water, feed the generators directly from below in one pipe each

long lance
#

Also note that i'm on the edge of the map where I can't pump liquids near the drone ports

vapid gorge
#

you know you can ship the Uranium rods to a better spot to burn them right?

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moving 50 ppm with 1 drone is dead simple

long lance
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So build main manufacturer hell somewhere else and make generator/recycling hell somewhere else?

vapid gorge
#

or
Ur rod -> generator -> recycling , moving the waste

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lots of options

long lance
#

Hmm, probably make rod factory in the central area of the Uranium

vapid gorge
#

remember - you are fully in control of all problems you come up to

long lance
#

I made a cancer mess of Nitrogen pumping and I hate it

vapid gorge
long lance
#

I can I just need batteries thrown around then

vapid gorge
#

packaged nitrogen + drones.

just feed batteries to the drones where they do the drop off

long lance
#

True, Might redesign my things for Uranium Rods and make recycling materials somewhere as well since the main power site will consume materials like crazy such as Nitrogen, Bauxite, and whatever else

vapid gorge
long lance
#

Death train isn't something I want to do, minimizing the radiation is important

vapid gorge
#

prob drones then 🙂

#

though you can wear rad suits with other gear now so radiation isn't much of an issue compared to what it used to be

long lance
#

I guess i'm going to go under the 50.4 and make 48 rods/min and weapon factory the excess I want to.

vapid gorge
#

sure 🙂

long lance
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The Rocky Desert Coast will be nuclear hell I suppose

vapid gorge
#

most spots can be, especially if you use fewer alts, makes the recipes and ingredients simpler

long lance
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I'll probably make the non-radioactive recycling materials not too far away and train it into the power station

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Perfect numbers... 3600 waste from 144 generators

vapid gorge
#

uhhhh just from uranium rods? max is 2520

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I'm extremely concerned about your maths

long lance
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Max apparently isn't that, max generator consumption is 0.5 rods per minute. There are 48 rods being made... oh I found the error it was a 3 not a two xd

vapid gorge
#

assuming you burn them all

long lance
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So max waste per minute is 2520?

vapid gorge
#

i have mentioned that couple times yes 🙂

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but you said you were only going to make 48

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so 48x50

long lance
#

Base the recycling cancer off of max value in the event I have waste doing funny things

vapid gorge
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I'd be a little careful with that because the recycling system has fluid waste byproduct and stop starting systems like that can be wonky depending how you build them

long lance
#

Fluid waste byproduct is water, if I run the sulfur off of the water it literally becomes a closed loop system

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Making Sulfuric acid is a 1 to 1 ratio on the recipie and the input and output of fluid for both Sulfuric Acid and Water are the same

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I don't think Nitric acid has byproducts in the mess

vapid gorge
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you can and prob should, but those types of system you can't flood , and I'm leary of stop starting those

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I'm not saying you can't make it work, just gotta be careful

long lance
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Probably run two full fluid buffers of water and leave an empty one for jam space

vapid gorge
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nooooo buffers

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none. Stop that thought.

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use a VIP to kick start it

long lance
#

Very odd, red jungle looks like the best place for uranium radiation

#

Probably restrict the red jungle area then and mark the entrances with radiation signs

long lance
#

There's no nodes to get in my way of building a massive Manufacturer hellscape

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Also then it's close to the purest Nitrogen node and then I can package all the gas I need from there

vapid gorge
#

build in floors and do that anywhere

long lance
#

Gotta make a list of materials to make the rods and recycling

vapid gorge
#

you can save the link to the plan in a spread sheet or word doc to refer to later

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my saved links for example

long lance
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I'm just going to slap it into a spreadsheet and math it out since i'm doing a factory at a time

vapid gorge
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Well, maybe take a bit more care, cause you've had a number of math mistakes talking about nuclear and any one of those can be crippling if you find out about it after you build everything

long lance
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I can double check my math, I just need to have a list of materials so I can actually make a building design and locate it somewhere

long lance
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Slowly throwing the production lines together and buildings that are needed.

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Is there a way to calculate MW for buildings like Water Pumps?

sand epoch
median heath
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Power should never be a factor in your decision-making 🤷‍♂️

sand epoch
#

Though tools does list all that..

long lance
sand epoch
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..... why would you need to? Are you going from bio to nuclear skipping coal & oil?

long lance
#

I'm calculating it in so I can automatically get a calculation without needing to throw it into a machine and so then I can just add up the wattage on a factory by simply counting the buildings instead of overclock rates.

ivory warren
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@vapid gorge 100 gennies, 2x600 diluted fuel, all the pipes are split evenly but some 10 or 15 gennies never get enough

vapid gorge
ivory warren
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they're full up waiting to pump

vapid gorge
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so you have multiple clogged refs? cool, assuming all your math and clockings are solid - what does that suggest might be the issue?

ivory warren
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blenders, not refineries

vapid gorge
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sorry blenders

ivory warren
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best guess is the pipes aren't able to push 600 each

vapid gorge
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cool - flow issue - that seems like a solid guess!

ivory warren
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it's completely flat though

vapid gorge
#

pipes are a little bit more tricky than that

so first question do the 2x600 connect in any way?

ivory warren
#

no

vapid gorge
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good keep it that way

#

So a very brief pipe tutorial/explanation

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Fluid, being bi directional, can flow backwards and create stutters

This is a very common issue for manifolds of more than like, 3 machines.

what you want is to loop the end of hte manifold back at the start like this

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preferably you would also not branch your main fuel pipe down multiple lines, you'd snake it back and forth

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but you can do it branched as well.

long lance
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That's why you feed liquids from above to lower areas... gravity does the job

vapid gorge
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it helps but isn't the only thing to do

median heath
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Feeding from below is perfectly viable.

long lance
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One is pressurized pipes and keeping it flowing, sloshing takes the flow

vapid gorge
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So the reason a loop helps @ivory warren , is that in a line of machines, if a middle machine pulls fluid from the manifold, the fluid ahead can flow back and stutter.

if you loop and flood the system it manages any possible back flows

vapid gorge
long lance
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It's not that hard, making sure the pipes are prefilled makes things 100x easier

vapid gorge
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Like, I don't recommend it, but it's totally doable

vapid gorge
#

the lower feed pipe is still the priority from the main line

vapid gorge
long lance
#

That is more situational, I never feed from lower unless it's absolutely because I want to hide the piping or whatever. Knowing myself I wouldn't be able to use that since it makes me feel like something will happen.

vapid gorge
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oh you never have to feed from below sure, it's a choice like just about everythign else in the game. I just like the look of it and developed a sure fire way of doing it

ivory warren
#

I mean I guess. I'll give it a shot.

vapid gorge
# ivory warren I mean I guess. I'll give it a shot.

cool! so on each branch follow the example I showed you in the image, flood the system by turning off 1 or 2 gens, and when everything is absolutely flooded let it rip

now, you might run into an issue that your blends start starving, possibly because they aren't looped xD but you'll only know that after doing this previous step

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cause right now since they can't pump out stuff fast enough you don't know if they have a flow issue as well

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in general I always loop all my inputs.
It doesn't always need them but it's very common and it saves me time and grief doing it all the time

long lance
vapid gorge
long lance
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Pressurizing the pipe segment to the generators does make sure backflow doesn't happen as well. I have storage buffers in the event something quirky happens which usually never does it's just from starting up the fuel generator arrays.

vapid gorge
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what do you mean by 'pressurise' ? that's not a game term

long lance
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You slap a pump on the segment and power it so liquids can't backflow and it only goes that direction, using valves reset headlift which makes piping absolute hell

vapid gorge
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well valves will do nothing or cause issues yes

in general you don't need pumps either unless you start branching 1 pipe into multiple manifolds or doing weird things with elevation

long lance
#

They are useful, people always slander that they aren't useful for whatever reason.

vapid gorge
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valves? because they only work in situations where you don't need them

they don't, for example, stop back flow.

long lance
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Sounds like a piping issue, there's a fluid pump if you need to stop backflow

vapid gorge
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pumps for back flow have very specific uses. But not valves

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like if you're making a VIP?
or branching a manifold over multiple floors? sure

long lance
#

Valves control rates, pumps literally control backflow and pipe headlift

vapid gorge
#

or just branching a manifold in general tbh,

#

valves don't do either
They have some hidden mechanics

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essentially for a valve to be 'controlling flow' both the pipes in front of and behind have to be full

if that's the case the system itself will manage the flow as needed as fluid is consumed

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Essentially, a system that works with valves will work w/o them

long lance
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I did not say it controls backflow, it allows only a certain amount through. Learning the game mechanics is very simple but I look around and everyone is throwing the valve to the wall when it's a tool.

long lance
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I swear i'm losing braincells, a pipe doesn't have to be full to be regulated right by a pump

vapid gorge
#

we're talkign about valves