#math-and-meta
1 messages · Page 123 of 1
and batteries are great as vehicle power source anyway
most energy dense apart from nuclear sources
You need to connect all of your factories to the power supply anyways, except if you want to build seperate power grids all over the place. And at that point its just more cost efficient and time efficient to bring the raw resources to a central location and process everything there then to create different factories that rely on each other and have to use drones to send stuff from point A to point B
no, it's most logistically efficient to process near nodes
and you use drones to ship final product(s) to central storage, and/or for personal delivery system
and even the game says you should do outposts (developers and community also suggest that)
centralisation is a pain
Yes but just shiiping finished resources you can use either trains, or when you really want to use drones you dont need that many batteries, so that dowsnt take up much of the sulfur supply
well if you do mass turbofuel, you don't really have sulfur left 😄
Didnt mean you dont want outposts, I meant you should make the factory for a finished product all in one place
not necessarily
Lets just see this the following way: you can set down a railwayline once and just have to use energy to run it. Or you could put down drones and youll have to do a multi layered distribution system, all costing heeps of batteries. Trains can do the same at less of a cost and you can build them earlier. If you just start with a train system already set up, its more cheaply to connect new production lines with that one then to build up an entire drone distribution system
"multilayered"? batteries are in central storage and 99% of drones go to central storage anyway
and I'm not making a train to carry 5/min of some advanced product
I dont know exactly how you do it, so far most systems I have seen use drones to deliver batteries to different drones
batteries are delivered from their factory to central storage
most drones ship products to central storage
so they are fed from batteries shipped to central storage
Oh fuck. Ive just done a few calculations. In fact, turbofuel is less oil and energy efficient then dilluted fuel.
You can turn 1m3 of heavy oil into 1m3 of turbofuel for 2k MW. For 5 m3 you require 4 compacted coal, wich could give you 630 MW in the coal gen. So for 5m3 of heavy oil and 4 compacted coal you can generate 10 GW. If you subtract the power youd gain from burning compacted coal, youd gain 7480 MW per 5m3 of heavy oil.
If you convert those 5m3 into dilluted fuel and burn that one, youd recieve 7500MW. So making turbofuel looses you 20 MW per 5m3 heavy oil, plus the extra required machienes.
Ill have to change a few setups
@ruby jackal recently did the math for resource efficiency and also concluded Diluted is more resource efficient than Turbo. Nuclear slighlty below diluted but still above Turbo, if you dont use plutonium that is.
With Plutonium used Nuclear is at the very top
(I hope that was a silent ping)
does that assume WP efficiency?
Only WP, yes
Doesnt that assume you use Turbo Heavy?
Turbo Heavy has the lowest resource efficiency of all Turbofuel
If you do it via the blender, its more efficient. Considering the loss of potential power gained from burning the petroleum coke and then using the sulfur to enhance your coal power production, youd gain 1.5 GW per 6m3 of heavy oil, so pretty much the same as youd get for 1m3 of heavy oil put into a dilluted fuel plant
Yup, thats why the second part. The problem is that my current setup uses the heavy tuebofuel stuff cause at that point i hadnt unlocked blenders
Turbo Heavy supposedly uses more power than Turbo Blend but whenevee i tried to verify that with SF tools, turbo heavy used the least power, disregarding miners
My second setup uses blenders though, so that ones fine. And my third setup is just for burning away excess turbofuel from my production for ammo and jetpack fuel, so that ones fine to stay too
Do you know by chance how much extra power the blender recepie used when compared to just the dilluted fuel setup, so how much the power gain is diminished by increased upkeep?
All i know is blenders use 75 MW and make 45/min turbo
diluted makes 100/min fuel
That is 10 and 8.333 generators, respectively
250 MW difference
So any amount of processing extra that takes 250 MW on turbo's side equalizes power efficiency / decreases it
My planner is now at least usable: https://github.com/Scott1903/satisfactory_planner
just going to make it an .exe not host it anywhere
neat
Python executables are fun (every antivirus is going to scream)
I have personal experience with it and it was painful
I did it for my KSP engine planner and I agree
whats the recommended amount of power storage to each coal/fuel generator?
there is no general ratio for that as it just depends on how much time you think you need to troubleshoot a power failure
its more in relation to your consumption than it is to your power generation
0 really..
i just like habing them especially if im redoing any power grids i aint gotta worry about everything powering off time i get it back up and running
If you think you will need an hour to solve a potentially grave issue, take your maximum used power and divide it by 100
thats your storage amount to get 1h
perfect thanks
0:0
My personal recommendation would be Zero.
1 power storage per normal geyser. 2 for pure, 0.5 for impure.
use a priority switch to never have your power station turn off in case you go over yoru capacity
this is the problem line
Overhead screenshots of the entire setup, please
how can the flow rate through the pump be different than the flow rate immediately after it
what was requested was 'overhead shots of the layout' not this
I can't fly
build a tower
or ladders. or ramps. many options
pretty sure scout towers are one of the first things unlocked
I literally can't build anything because I've run out of mats trying to get the coal powerplants to work
this game gives you everything back for deconstructing bruh
a scout tower is like 3 rods and a plate or something go build it
I've spent every last thing trying to get them up and running and they just refuse
I'm out of parts and I'm not tearing anything else down
then go climb a rock
Or go get more materials
if making a handful of items is blocking you from figuring out a simple issue then you're going to have a break down with the rest of the game
best I can do
And how many gens are you feeding?
3
And what is 3*45?
135
How much water do they use and how much are you producing?
And how much water does that extractor produce?
I'll get a slug
So when you said you’d ‘been through and through the design’ you did what exactly?
get a pen and paper man lmao
I've had moments like that. Where you've looked at something and it's just not right but its just some silly thing you overlooked somewhere else
A lot of moments like that
best thing I can suggest before going to coal power is setting up a 'small' factory for 10 rotor/plate per minute.
It really helps out with 'damn, I don't have enough' and you don't have that sinking feeling of 'oh no, this is going to take so much longer why didn't I make more'
yeah, I got the coal plants up but my entire iron line is down
copper is up but I don't know how much power the iron line will add
I had 6 biomass burners going and the whole thing had power
that's 180 MW so I figured 3 coal plants would be enough
but every time I try to connect the iron line, it trips
Remove all lines running out of iron, so it's a 'contained' unit
check power draw just for iron
dropping a bunch of burners might not be a bad idea to get yourself rolling again
I also suggest dropping a burner or 4 at your coal plants JUST to restart water when/if it trips and shuts down
like, don't let the burners connect to anything else so it's just swapping 2 power lines so water restarts
I wish there were a way to just switch the water over to coal power once the biomass burners have done their job
Why would that not happen automatically?
because the coal can't run without water
Ok.
if the water is down, the coal will be
Ok x2.
How does either of those explain why the water would not automatically switch what is powering it?
because he doesnt have them connected to their main grid, they are on a standalone would be my guess
also, why do I have to keep trapping alphas in this one area?
a solution would be to have auxiliary pumps that run on your standalone grid, so when your standalone shuts down, only those "booster" pumps shut down, while your mains take over
I've trapped 3 today and, when I come back, there's always more
you can't kill them
so, how so you kep them from respawning?
never restart your server
Oh this is multiplayer shit?
functions the same
No, lmao.
mk
Looks at host of specific-to-multiplayer issues and only-on-multiplayer bugs...
No, they do not function the same.
these things really shouldn't be in the game
you can't kill them and they just keep respawning
show me an issue in that list that has anything to do with the issue hes having
Enemy respawn issues? Yes.
The power thing, no, but he seems to have moved on from that as he isn't answering the question about it.
the respawn thing yea
my bad on the confusion there
That's what I was pointing at about MP stuff. No worries.
i meant the power situation
thats just a matter of proper management
100 solutions to the same problem
ok, the iron line is back up
how do I tell a truck to unload at a truck station?
when I pull up to the coal camp, I can hit F and load up
but when I get back there's no option to unload
also hook up the coal gens to the water extractors? power poles can have multiple lines
Check the station settings?
anyone got any good supercomputer designs?
This is... excessive.
Asking for a 'design' is a little silly tbh, there's tons of different paths using different resources and parts
and 10 pm isn't much.
Though I'm sure you could cut it down by using more resource efficient recipes
the linked plan is only base recipes so I'm sure it could be significantly cut down
Yeah, not sure which recipies to use though, i would like to use less oil
swap recipes in and out. So in the planner check a different recipe for circuit boards and turn off the base recipe. Compare that to locations on the map that would make it convenient
https://www.satisfactorytools.com/production?share=47fnbPBfHInJRuymdvNT so far i have got to this, since i have some batteries to spare
is there a reason you don't want to use oil?
dont want to use much oil mostly because i cant be bothered with setting up all the refineries and piping
Oil is pretty easy once you get hang of it
And the game expects you to learn it because you'll need it later
this is pretty resource efficient and doesn't need more than 1 pure node of any resource type https://www.satisfactorytools.com/production?share=3CilojliutdUwF2WEKwV
you could swap to pure copper ingots and then do a mix of Quickwire and Fused Quickwire and only need 1 normal node of Copper, Caterium, iron
or lower the super computer output slightly I guess
Interesting.. it looks good but I will look into some other options as well before I decide
There's a number of spots where you wouldn't really have to import much to do it all in one spot either
and many spots where you'd only have to import 1-2 resources
The Pure ingot version though takes a lot of copper refineries though. Prob better to just do Copper alloy and have a pure copper node
I just wish sushi to get more views and attention 
My fiancee's nickname is "Sushi" 🙂 and she wishes that too (she does cosplay)
I might attempt sushi factories the night time I play
has anyone done the (admittedly insane) math or farm of all the "loose" nodules to see how many resources that ends up giving you without ever having to put a miner down?
Farm? There's no farming
Also wdym by "nodules"? Do you mean deposits?
If yes, then the math cannot be done due to their randomness
Though technically the game can be beaten without putting down a miner
‘Beaten’ as in P4?
Yeah
Do the deposits respawn then?
No
You can get ores from doggos or buy items from shop and scavenge crash sites
Or hand-mine nodes
Huh interesting
Tons of ways to play without miners
yea i kinda figured at least 1 crazy person would have tried to run around the entire map doing nothing but mining by hand 🤣
we did a mp run unlocking just the bare minimum of research to send package 4.. so no base building.. no logistics .. oh the pain 😂
i feel like it might be fun with a lot of people, but i don't think the servers can handle that
why can't I place an oil extractor on an oil node?
this isnt an oil node
?
this is an oil well
it literally says crude oil
it needs a pressurizer
how are those different things?
they need different extractors
The Resource Well Pressurizer is a late game building used for pressurizing a Resource Well by building one on it. Afterwards, fluid resources can be extracted from the satellite nodes by building Resource Well Extractors on them. Pipelines can be connected to the Extractors to obtain the extracted fluids.
there's resource wells for Nitrogen, Water, and Oil. That one you found is one of them
what tier is a pressurizer unlocked at?
7
click the link, read the wiki
I don't want to explore for another oil node when I've literally just found one
well sorry, but you wont be able to use this one
seems broken
not clearly indicated to beginners unfortunately
since you seem to be near the crater lakes:
the closes available oil nodes to you are either on the northern coast of the map or on the west coast (or alternatively more to the east near the desert)
or you go 800m east
theres 2 oil nodes there
Okay, was just building my supercomputer factory, realised that my power grid could not sustain it, started improving my power plant... and then realised i have fuel as a byproduct and can generate an excess of 1 GW
not the best, but the large group of stuff at the bottom middle is the standard starting area, and the station where the cursor is is a good oil site
that one isnt anywhere close to where they are unfortunately
doubt they wanna cross 75% of the map for starting out with oil
idk where they are on the map at all, i havent gotten there yet, so i was just showing from the standard start spot thats where i found mine
idk for sure but think it said that it was the closest oil
at the time at least
most likely they are on the northern half on the map due to the trees there and the fact that only one resource well is anywhere near the red forest
yea forgot, just recently got quartz and i was thinking since i went direction from the red forest to the quartz
You didn't find an oil node though.
the pressurizer nodes, whatever their proper name was, is an end-game augmentation to resources (and the only source for some new ones), you want a plain oil node first
Deposits =/= Nodes =/= Wells
how do I turn off the parachute animation?
like, how do I control when the parachute deploys or not?
It deploys only when you press space while falling.
for 2 modular frames per min (1 assembler) and a mark 1 miner on a pure iron node (120 per min), what all is needed to make 2 modular frames per min? the calculator is giving me decimals, which is confusing me
the satisfactory calculator
...url
plus, im using 4 smelters
I recommend using https://satisfactorytools.com/production
1.6x something means 160% clock no matter how you get to it
so could be 160% overclock, or 100+60%, or 80+80%
if you want to use all of the 120 iron, in Tools, change items/min to maximize, and limit the ore in the items, input tab
I dont want to overclock. I only have 1 overclock thing
you don't have to, as I just said
I dont see a tools tab
- change to maximize
- set the ore to what you want to use
- hover over each machine node to get instructions on how to do the clocking
how can I do the balancing of all of the numbers?
with conveyor belts I mean
I have all the machines built
define balancing?
how can the pipe on either side of this support be completely full AND completely empty?
are you on multiplayer or server?
you would know, so single player. Try rebuilding the empty pipe
not using Geforce Now gaming service are you?
no, I don't think so
you would know xD sometimes if you build too fast it doesn't register a connection. It's very rare single player but it can happen
do I just need to rebuild this section or the ENTIRE thing?
but generally just as a thing - if you aren't getting belt or pipe or train flow rebuild the thing
just the section that isn't working
ok, just rebuilt it and the distal section of pipe STILL isn't filling
it looks like the pipe on the right side is going up an incline, is there enough headlift?
is it a long pipe?
the proximal portion on the right side is generally full
so, I assume so?
yes, it's long
yeah it takes time for pipes to fill up, the longer the pipe the longer the fill
are the machines consuming the fluid already?
I mean, I just took an hour phone call and waited for it to fill and it hasn't
if they are on turn them off for a bit
no, they aren't
ah well you're probably running into the other issue of long pipes.
Not knowing how to provide head lift
the distal portion to the left is all horizontal
put an extra pump on see what happens
maybe the pump is backwards?
no, flow direction was clear
okay
here's the view to the extractor
the top of that pipe appears to be full
the section to the left is horizontal
the info it gives you is for the entire segment, not the part of the segment you press E on
here is the rest of the pipe
also, is there a pump that's blocked from view by your hand?
no, I took it out because it wouldn't run
it just sat idle, even with the power connected
yeah seems like headlift to me
near the bottom of where it starts to incline
I'll try it again...
then the head lift isn't getting ot the pump
sweet!
ok, now what do I do with all the fuel that these refineries make?
I can build a fluid buffer but nothing else
why did you build it if you didn't ahve a reason for us?
Fluid buffers are okay but you’ll have to manually flush each one you build every once in a while or the production will halt.
I’d make a small packaged fuel plant to ease the fuel, then you could always sink the excess
@vapid gorge building new fluid train stuff 😏
Unrelated: I'm getting that the maximum a single BELT segment can hold is 47 items, has anyone gotten higher?
Before i do something massively stupid, the idea of "just put every component on trains" from factorio still works right? Like I can, for example, mine iron -> train -> smelt iron -> train -> plates / rods -> train right
Tbh, even if it IS stupid, I might do it anyway because it will look cool
umm... sure.. it "works" if your plan is to have every building to be nothing but train stations. They're pretty big you know.
If you define the location of an item by its center point, you might fit 48 on a single belt segment.
I'm defining it by "when you go to delete the belt, how many are literally on it"
An experiment... Place a storage container. Add a 5 meter belt to its output. Add a 56 meter belt to the end of the 5 meter belt. Add a 10 meter belt to the end of the 56 meter belt. Put at least 60 items in the container. Let all three belts fill. Delete the 56 meter belt. It might be 48 items. At 1.186 meters per item, the ninth item from the end of the 10 meter belt will have its centerpoint just onto the 56 meter belt. Depending on how CSS coded their belts, this might allow for a 48th item to "fit" on the 56 meter belt.
meh, the map is pretty big too :D
Start belt welding 😛
?
You don’t know belt welding? Two belt sections. Place a merger or splitter on the spot the connect, after delete the splitter and then the two belts are one
Solid Steel > Steel Ingot right
No.
Why is "belt welding" relevant to Train Fluid configurations?
You were talking about max number of items on belt
Eh, must have clicked on the wrong one
Also, belt-welding would have ruined the comparison I was doing. So no worries 🤷♂️
I only wish that worked for pipes
It can but is much harder to do.
Who would you care about that for pipes? It was only good for belts when a belt bug existed
have they ever talked about why inventory is 9 spaces wide, but storage is 8?
Because max storage is a multiple of 8, while max inventory is a multiple of 9.
ISC = 48 slots
Inventory = 81 slots
still strange to me. seems like giving them the same width would help with manual organization
?
Inventory = Multiple items all in the same "container"
Storage = One, singular, solitary, specific item per container.
Organizing the 2 mediums is nothing alike, so not sure how same width matters at all 🤷♂️
Sure
i wanna make it so i put 60 on the first square where it says 35/m cooper ore, and let the calculator handle the distribution of the rest
It can’t none wil.
It can if you're fine with equal amount of all products
If you want to keep the same ratio you’ll have to do some basic maths
i am
Select "maximise" for all products and in "items, input", limit ore to how much you want
where is that maximise?
Instead of items per min section
Click on sections of the page and see what happens, you’ll learn a lot by poking things
do you see a maximise button? i dont xD
The other option for the "Items/min" dropdown?
The arrow at the right shows it is dropdown.
And on that page you can limit how much resources there are available.
Default is map limits.
So you just change the Copper to 120.
there is no raw copper
Don't use that...
That is for "coming from another factory" inputs.
For raw ones, you change those ones in the this image.
The left side ones.
Because you are only using 35 copper for that.
So 60 is enough to feed it.
You need to change those "Items/min" dropdowns to read "Maximize" instead, like said multiple times.
i dont see any dropdowns tho 😦
click it
The whole white box with "Items/min" reading on it?
With arrow on the right edge telling it is clickable dropdown menu?
just like whne you're choosing items it opens a drop down menu
there is not items/minute menu here!
And for the record.
When using "Maximize" the production chain might not be "optimal".
Once the end-numbers are what you want, change back to the Items/min mode and enter those numbers back in to the right side boxes.
And only then check the actual chains.
In Maximize mode, it doesn't care how much of the other raw ores it uses, beside the limiting ones.
And in Items/min mode it tries to get everything as low as possible.
I'd honestly avoid trying to make plans like that
how would you do it?
Affects when using even one "Maximize".
Me too but the function is there if you want to use it for some reason
set numbers you need to make
Pick end goal, work backwards
if you just want to make parts per minute of various things to use later though I'd just make a bunch of each
Like use a whole node for wire, a whole node for sheets
i have good enough notion to decide end goal numbers...for example make 100/min of iron plates is very different from making 100/min of rotors
but the point is that when you decide to work forwards and if you want smooth production you're suddenly very limited in what the next products your making
its a lot of weird decision because for example i alreadu have a factory for basics like iron rods, plates and screws
but i know rotors require some of those, when making a factory for rotors, should i include the necessary items ágian in the same factory?
what I do, since it sounds like you're just unlocking stuff, is bring items together and let them build up. I don't bother making dedicated factories
items will build up in containers over time
but then ill need those items for other factories :X
overflow into other containers?
hmm
make a bunch of stuff, have over flow fill up containers - when you get new items? link the lines of stuff being made into new items, flow them into containers
don't have to plan too much and you make a bit of everything
do you have an example of that
You can't really see much, old starter base
1 node for each basic item
1st floor smelter
2nd floor constructor
3rd floor assemblers
ect
I left enough space to be able to expand machines to use faster belts and miners
it got a big messy at manufacturers at the top because I got lazy
but that factory made a bit of everything except nuclear parts and phase 4 parts
Make the intermediates again for next factory
that's another way to do it. Depends on what you think will work for you. If you feel abit overwhelmed by descisions and planning my way might let you learn the basics while not stressing about planning as much
oooh...you seperate floors by machine type...interesting
Probably per product.
building in floors means you can expand sideways as you get faster belts and miners
leave at least 1 direction to expand a section by, leave space between production sections
i see, thanks
no prob! in this way when I get a new product I add a new floor or build a new section to the side combining items by splitting off outputs. it's not 'efficient' but stuff builds up over time while you go do other things like explore or plan, or bring in new products from elsewhere
it's not for everyone but I feel it lets you learn how to build w/o the stress of planning
then you are gonna wait for end game to make propper factories ?
yeah that's what I was doing before I took a break last year
My fuel station
you are majking a circular thing 😮
my work in progress uranium rod factory 🙂
yup xD I was orginally only going ot make the centre bit build on a curve but then made everything curved
i love circles, but i dont like the way we have to do them
nice advice.
again something learned ✅
@autumn basin this sounds like what you have set up
this should work fine as long as all hte items you're putting on the belt don't go over the belt limit.
if it does then you can't have this work with only 1 belt
See also https://satisfactory.wiki.gg/wiki/Tutorial:Independency for another way to do it
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
cobalts method seems easier
It's always building the same amount of machines
And imo independency si super easy
if im reading correct independency is basically what i was saying before....dedicated factories
Yeah
It's much easier to start each project separately than trying to hook it to existing ones while rebuilding/expanding them
in the end, greeny's advice is good advice that you can take if it improves your gaming experience. It likely will. But if you don't feel the advice, then there is nothing wrong with the other way and figuring out your project another way
rn my way is spaguetti a la crazy....because even tho the game says the first location is the best, the nodes location dont help that much...i just started steel production and i had to some crazy belting to make it happen :V
The grassfields is arguably the worst location. I like it but it is starved for the rarer resources, and powering there can be a big problem for many folks. There are a few small ponds for water, and very little coal. No oil, no geysers, no uranium*
*uranium is actually in a cave that is connected to the grassfields but the area its attached to is so far from the main GF area i dont think it should be considered the same zone.
Hi everyone! Is there any mode which shows efficiency of a machines?
Would be cool addition to the bottom where we can tune the clock speed
Theres a website that shows total factory statistics, but ingame the only machine efficiency indicator is the productivity meter
productivity meter should be unlocked in Tier 1
it shows up along the power usage and production time of the recipe in the machine's menu
Wow, I totally missed this. What the percentage means?
"Amount of time this machine has been active for, compared to it's total timeframe"
50% would mean this machine is only active half the time
Can I reset it somehow? So I can remeasure after improvement? Shut down and turn on?
why reset it?
if you turn on standby it should decrease to 0 i believe
keep in mind that productivity increases gradually as the machine completes a production cycle
so it can take quite some time to reach 100%
Thanks,
i guess i should move to another location maybe, but its a lot of stuff to move on my small inventory :X
I would recommend the Forest as a good location to move to, plenty of resources still and they are more localised than the plains. there is an area (cant remember the co-ords without looking) that has 4 Pure Iron, 1 Pure Limestone and 2 Pure Copper Nodes right next to a cliff, so if you wanted to move and improve your factory i would highly suggest there, also on top of this there is Quartz, Caterium, Sulfur and a coal node not far from said location. so it's a great set us for basic and advanced productions.
where is this forest in comparison the grass lands?
northeast-ish
north of the grass fields is a huge crater
east of that is the presumed location with 4 iron nodes
theres a few forests but that is my guess
I'll boot up my game and grab the co-ords
Co-ords of my suggested move location: -390, -1357
hey can somone help me deal with a power problem im having
Not unless you actually describe the problem.
half my coal generaters arent getting enough water and the ones right before it are and the pipe that leads into it has no water but the one right before that is full
ig thats more of a water pressure problem
Screenshot of setup?
How many generators, how much water are you supplying?
thats the set up and i have 2 pumps pumping water into a small tank thats full
the last 3 are the problem ones
you should not use tanks
also do you have 2 "pumps" or 2 "water extractors"?
water extractors
did you check how much water does one coal gen need and how much water does one water extractor provide?
no but in the begining one water extracor was powering 4 just fine then i went to 5 coal gens and ive had power trouble since
how ive never done that before
pretty much nothing in this game works by just eyeballing it, you should always do some math
this is my first factory
well open the machines and see
your second screenshot already has the info on needed water for coal gen
this?
- Pumps aren't needed unless fluid is going UP.
- Buffers are bad.
Discord loading delay.... why 😭
yeah, now for the coal gen, you've already posted a screenshot of it before, so you can just check there
so should i add more pumps ?
I assume you mean water extractors?
yes its just easy to say pumps
it's not
"pump" is a buildable in the game
which has a different functionality from water extractor
so by saying "pump", you're just confusing everyone
now, back to your problem - how much water does one coal gen need?
45+ a min
bc it needs 45 a min but having more going in is better
False.
7
no it's not better
oh i was told its better to have extra water going in
By whom?
anyway, you have 7 gens, each needs 45 water, so how much water do you need in total?
someone who was trying to help me yesterday
Do not ever listen to anything that person advises you to do regarding this game for the rest of your foreseeable playtime.
315 / 120 = ?
alright, how much water does one water extractor make?
111
do not spoonfeed answers please
I'm not.
where do you see that?
I'm merely taking your words and putting them in numerical form.
is flow rate not the amout its generating?
which I want them to do themselves, because otherwise it's not relevant
no, flow rate is how much fluid flows in it at a given moment
what is being generated is on the left side (same as with miners and other machines)
120 a min
the ability to make formulas from text is a very important one
alright, so you need 315 water and one water extractor makes 120, how many extractors you need?
3
well not fully, but yeah, you can round up if you want
how much can one pipe handle max?
it can handle 68.5
Prese O.
Type in Pipe.
Go to the Pipe codex page.
Read the building description.
it says 300m a min
👍
adding a 3rd seems to have solved the problem
the pipes are pumping 53 a min in instead of 38
Pipes don't pump.
ik
Then why did you say it?
the pipe is moving water from thewater extractorsand moving it into the 5th gen correctly now
also, if it can handle 300/min and you need 315/min, do you see any potential problem? 🙂
you don't need those pumps
yeah ik that now
you only need pumps if you ever go up
before i thought that it pushed things forward so got pumps on a buncha pipes around my factory
and I meant how did you connect the water extractors
did you hook all of them to one pipe?
yeah just one long pipe
so that pipe needs to carry 360 water per minute (that's what three extractors make), but can only carry 300
should i split the pipe and run the new pipe into the 3 that dont work?
well there's many options, you could run two pipes
or do anything else really, just need to care about having max 300 in one pipe
alr ima do the second pipe thing
where should i put said second pipe
bc i put it like right before the gens and it stoped gens 4 and 3 aswell
!wikisearch coal_generator
that's also a good source of information
alr thx for the help its working as of rn
that goes into #off-topic-general
Sorry
Does anyone know how to make computers and heavy modular frames easily?
play with recipes
k, thanks!
btw these use alt recipes you may not want to use or don't have - so make plans based around where you want to build them
you'll probably want to edit them
ok
I was looking at the site and it required lots of power so ill probably just mess around till I figure something out
I've got another question, is there any way of separating a specific item from a storage container if it has multiple different items?
Belt into smart splitter then whatever you do t want back Into the container
Better to just separate it if you can though
depends what you want to do with it , in general if it's from storage? not really,
I'm trying to separate plastic from a storage container hooked up to a truck station with rubber and fuel
so the truck is delivering plastic and something else to that station ?
Smart splitters (or have each resource delivered to a different truck station. That would be better for throughout aswell)
well tractor, but yes
@hoary juniper
in that case from the station have the items go into a smart splitter sorting out things with 1 path going to a sink so it doesn't clog with overflow
and then each item to it's own container
what is a smart splitter?
a thing you unlock in the MAM 🙂
Yes, good point
you can set which items get sent down which output
which sector?
have 1 path set to 'overflow' and send that to the sink
can't recall... caterium maybe?
Yes
k
I cant spell it but it is that tree
they've changed the mam trees since I last used it
thank god I had a caterium vain next to my base 🙂
Well go humble it.
Can somebody who knows this game better then me help me sanity check this math? It feels like it's bordering on impossible.
Is the diluted packaged fuel alt as efficient as the blender diluted fuel alt? I don't have blenders yet, but want to try and make a efficient turbo fuel setup.
That depends what efficiency are you talking about
It converts same amount of HOR to same amount of fuel
It is the same input and output just more steps
That's what I thought, but I wasn't sure, thanks
Yeah, HOR
@median heath Could you Share your Motor Blueprint you mentioned on Reddit?
Input Copper Ingot to bottom middle and Steel Ingot to bottom right.
It takes care of the rest.
One of the only BPs I've designed that I actually use myself.
I really wish i was smart enough to design BPs to build a specific thing etc. right now i just have blueprints for basic single machne setups which are helpful for building huge production lines
If you ever need one, just let me know.
And I'd be more than happy to over-screenshot while building to walk you through my process.
What’s a good place that has relatively close access to stuff for basic super computer resources
Thats so cool, thanks!
That depends a lot on the alts you choose for circuitboards and regular computers.
Those can lean heavily into quartz and/or caterium or use none of either.
Normal recipie cause I don’t want to make rcu and I don’t the have the stuff for the other one
Yesbut what recipes for thr components of super comps. Because there is a huge difference between default computer, crystal computer and caterium computer. And you need computers for default super computer.
Personally i like caterium computer into default super because of reasons.
I have no idea what is going on here, what are you final outputs you want?
I took a turn on it myself and came up with this daisy-chainable Version
you could simplify this with smart splitters this a lot
and sushi belts
and maybe overclocking
Given there are only 1 input points, is it not inherently already daisy-chainable?
You just run belts down the middle of whatever and place as many of the Prints next to the belt as you want and just split off from the belt to the print. No?
That is how mine was designed. With that concept in mind.
Do I need mk 2 pipes to feed 14 fuel gens from 4 refineries with the standard recipe?
No.
So the farest one can stay fed, if the fuel is coming from one direction?
loop your manifold
then flood the system by having 1 machine clocked lower until everything is flooded
Can you explain how that works when it comes to fluids? Currently I havce the main input feeding into a buffer that's higher than the inputs of the gens as that's what I saw the blueprint that I'm following do.
show me where you found this 'blueprint' ?
well, it's not so much as a blueprint as it is a youtube guide.
https://www.youtube.com/watch?v=mbohS-mE_RA
I wanted something simple since I need a power bump before I make a HMF build and I don't have any other available coals deposits reasonably nearby
Hey folks, in this video we are going over the basics of setting up an fuel generator setup, as well as discussing the principles for the plant and how you can expand it while maintaining good ratios. Be Efficient!
Input: 240 Crude Oil/min
Output: 2000 MW
Music from the Streambeats
yeah teh person doesn't know what they are talking about
one of the big issues with copying stuff online w/o know what the go is.
So often, not always, but often you need to loop input manifolds like the image I shared to you
so often that honestly I do it all the time to save time and sanity
If you loop and pre flood a system it manages any back flow that can happen.
For example in the vid it's a straight pipe - but what happens if a machine sucks fluid from the middle? Specifically what happens to the fluid in the pipe further ahead now presented with an empty pipe section behind it
Ok, let me loop it and I'll come back
make sure to flood it too - don't skip steps
yeah, I got the thing all flooded
you'll have to reflood after the loop as you're creating new pipe space
all machines should be full before clocking the down clocked one back up
other side
Ok so the upper pipe is meant to flush down when to help fill out gaps?
@vapid gorge
so far it seems to be filling well. I just need to connect the power and attach it to the main grid
then it's making a power storage area lol
+12 to "Never watch YT video guides"
Don't need the buffer? sweet
effectively - never use buffers or valves
the only exception is train platforms where you need to use the buffers
60 super computers per minute is the final goal. However I have an issue of power so I might have to just build a single machine for now and come back to it when I have nuclear power online
are you just using base recipes? are things coming from elsewhere? the picture you shared is not useful
I wanted to see how much like base material I would need for each item. How do I make the screenshot more understandable?
using a different planner tbh
Ok fair!
those are just base recipes. I'd use a number of alts in the plan myself
Why do you need 60 supercomputer per minute?
Sorry, im not very experienced player, just a genuine question
why do any of this really?
By the way, anyone knows a good online planner? Where i can choose parts and machines, so i can plan my own layout instead of the website automatic suggestion (that give me things like 1.34x constructor or the impossibility of use mk1 miners?)
the one I just linked
Oh, ty!
imo easily the best planner. Far far better ui than any of the others I've seen
btw teh 1.34 concstructors is just you need 134% running constructors doing it. you can split it how you like
Hm.. indeed. I cant overclock so many things but i can run 2x on 0.67% indeed
or 1 at 100 and 1 at 34
But still sad to not have a full website to blueprints with splitters, Merges and “simulate”
Btw i can do it with a savegame with cheats, so nvm.. i just want a website to plan these stuff when i cant open the game xD
wdym you can do it with savegame and cheats?
btw that sounds like the opposite of what you originally asked
Imagine not making 90/min...
None of this is necessary. Enjoy the view from your drop pod.
That planner doesn't even have uranium waste
tools? of course it does
best planner for actual splitters and mergers is satisfactory itself
It appears as of if the tool you linked can't do plutonium fuel rods for some reason?
it can, but you need to input uranium waste, because that can't be produced by any recipe
Ah. makes sense!
Nah
yes it does
I search Uranium and there's no Uranium waste
where do you search?
Output
well you can't make waste so that makes sense
there's no recipe that makes waste
and output only shows things that have recipes
And I search plutonium fuel rod and I can't plan the factory for that
we just now talked about it #math-and-meta message
the guy's block note is literally 'doesn't listen' xD
Satisfactory calculator is better
how so?
given that SCIM
- can't do loops
- can't do more recipes per item
- can't optimise production
- from my testing a long way back is way slower especially on large productions
- doesn't remember your productions and doesn't have option to share them (well you can copy a link I guess, so not exactly true)
literally already answered above - you input uranium waste
But I want to include every machine that produces uranium rod as well
then add uranium fuel rod production
Hmm
So I can't add nuclear power plant into the receipt?
I still do a lot of manual planning by hand because I build separate factories instead of a mega factory
no you can't, but you can do very simple math to account for them
I just don't get used to not see the line point towards nuclear power plant
screenshot it and add the arrow in paint
So many blocks, so little time.
always got more time for blocks
i just now realized how big of a logistics nightmare my iron factory is
You get better at it with experience and planning 🙂
What all are you making?
plates, rods, screws, rotors, reinforced plstes, and frames
Labeled:
my factory requires 86 constructors without overclocks
Do show 👀
HOW IS IT FLOATING 😭 😭
ill build it later
not enough space on the ground
Yeah I switched over a while ago. I did like being able to transfer a production line from computer to computer just by copying over the address bar address with SCIM, though. Tools needs a second button and with SCIM you could use Firefox to just pull the tab over.
Tools have export/import and link sharing btw
No I know, but I can click a button to pull a tab from computer to computer with firefox. It copies the line with SCIM, but not with tools. Have to send myself an email with tools. Still beats SCIM with other aspects but having the line stored in the address bar is handy
the problem is that the amount of data needed to be stored in URL would be so long that in some cases it'd go over max url length limit, which is why Tools don't use links like that
Well I can’t argue with that
however in new tools I plan to do some changes regarding that, with most likely possibilities being (one or both, still under consideration):
- user accounts (your production things will be linked to your account, accessible from multiple places)
- unique URLs (URLs with some sort of ID of production line, which can be shared and accessed)
hi i plan to do a nuclear power plant, what is the maximum number of fuel rod that can be recycle?
all of them
good god i'm an idiot 🤣 forgot to check the wiki for sink values, was making quickwire to dump instead of just doing caterium ingots
Caterium Ingot - 42 points each. Quickwire - 17 points each. 1 ingot makes 5 quickwire with the basic recipe. 5x17 = 85 points from 1 ingot.
well damn 🤣 looks like i get to redo it. i usually have impure or unused nodes just dump straight into the sink without making anything past ingots, at least early on
been a while since i started from scratch
None of them are bad.
anything you're working on now or soon that you might use those parts?
Please someone help me before I lose my mind
Im trying to Load balance a mssive row of coal gens with no overclocks and it just is not working no matter how i balance it.
and I cant figire out why
So stop trying to balance it and just manifold it.
I do not know how to do that
!wikisearch manifold
a game example of what the link is talking about
Thats basically what I am doing
ok what is the issue? specifically
That is NOT balancing then.
Its actually water more than anything.
how about you take some over head shots of the whole layout
i dont do exposed logistics but till try to get some good shots
shots and maybe remove whatever foundations are hiding stuff cause it's near impossible to diagnose pipes w/o images
and if you're new with pipes, you should have them exposed and above your factory, not below 🙂
I have two rows of 16 coal gens and the two sides of splitters distribute coal. But the water has left random gens and the last gens empty.
don't use pumps if you're not going up
does this constitute pumps?
do you have enough headlift?
dont know. i could never understand how it worked exactly
well all of the gens are off now so i assume not
each machine and pump provides headlift, which means "fluid can rise X meters from this machine"
is this your first coal set up?
No ive been playing for a while, but I have never done a coal area to this scale
aka 64 coal gens.
scaling up coal is usually just repeating 3:8 setups
ok I'll want a sketch then of how many gens to a pipe , where extractors are ect
but what greeny said is a sensible approach
here is overhead
how many extractors to a pipe you got there buddy?
5 unclocked to a mk 2 pipe
and how many gens to a pipe?
13.6 or so if math serves me right
so you've underclocked?
thats definently the main issue but I just cant find a solution. But i do have excess water that i have added to the pipes which kind of helps but not really.
you haven't connected the multipel pipes and gen lines together have you?
I dont follow?
are all the pipes independent?
like, does the water from one line of coal gens also connect to another line?
i have 5 pipes each with 600m, and yes I split one of them onto another connected to gens.
so yes i do
ok so a number of issues here
- You don't have your manifolds looped
- you're feeding from below
- you have sections of the set up connected to other parts
separate your sections of coal gens and extractors into individual groups
if you insist on feeding from below you can try this manifold set up
delete the feed pipes and rebuild w/o using the floor holes, they can be buggy
alright
1st rule of Pipe Club - keep it as simple as possible Point A to Point B no mergers and splits if at all possible
there's other rules (you don't have to follow them, but it usually helps if you do) - #satisfactory message
That seemed to do the trick, turns out i also needed a pump, thanks both of you 👍
@heady scarab what i wanted to say was that if you only ever merge a few refineries and thus a few pipes with a valve, it usually works for recycling water
Bigger setups can struggle, especially if you dont keep everything running at 100% efficiency
Well, I have three aluminum factories. Each and every one of them setup very similar to each other using that method. 200+ hours later, all of them still running at 100% efficiency without me having to touch a thing. So I don't know what to tell you all other than it works.
My most recent factory produces 3600 aluminum ingots a minute. The factory lines are broken down into 6 groups of 600 aluminum ingots. I bring in 6 bauxite lines from various nodes using a 6 to 6 balancer to make sure the bauxite lines going to each factory line are equal. I only have about 10 game hours in on that factory, but I don't have any reason to believe it won't continue to function without a problem.
And i didnt disagree.
Its just that this is a circumstantial case of "it works for me"
That does not mean it scales well if you go for bigger networks
Many of these small units? works fine. Making them bigger units is likely an issue though
Which is why we usually advice to use them with caution
How much bigger do you want to go on the build? I mean, 600/minute gives nice numbers to work with on the recipes I used. I probably could have gone with the full 780/min for the MK5 belt but that just gives nasty decimals to work with.
I didnt mean it complete builds, i think you are misunderstanding me
Or do you mean those like.... 3 alumina refineries use 600/min bauxite
I have 6 groups of 3+3 (3 sloppy alumina + 3 electrode aluminum scrap). If you want, I can stream and provide a tour.
And each of the sloppy alumina run at 75% each, to produce 180 alumina solution. Each consumes 150 bauxite, so each group consumes 450. The electrode aluminum scrap refineries require 180 alumina solution each, so they run at 100%. Those produce 300 aluminum scrap each, so 900 each group. I use a combination of a splitter and merger to create two lines of 450 aluminum scrap each. Each 450 aluminum scrap line feeds into 6 foundries underclocked to 50/min so they consume 75/min each (6*75 = 450) and produce 300 aluminum ingots. Since each refinery grouping produces two lines of 450 aluminum scrap, I have two lines of 6 foundries, producing 600 aluminum ingots. I repeat this build 5 more times for 3600 aluminum/min.
I'm really glad that the nuclear power plant is now fully operational.
There is no longer any need to worry about power shortages.
Well, for now at least ;D
I'd love to ride the train... but I'm so confused about how to conceive that I feel like I'm about to burst... p ㅁp
what problem do you have with trains?
I don't have a problem with trains right now, but... maybe I want to take a train and ride all the zones...
But it's my future that hasn't come yet, so don't worry.
Ah, well there is a YouTube video where someone did that. I think they used the Global Rail Network megaprint.
Oh, then I'll have to look it up and refer to it. thanks. 😄
Hey, I I struggle with the satisfactory planner to know how much nuclear fuel Rod I could make maximum
Since I saw on the Internet that maximum Is about 50.4 per minutes but according to the planner, I would need 3000 uranium per minute which is 2100
And then I search for alternate recipes, but it need beacons, which are no longer in the game now and even with this couldn’t manage to get those numbers
Beacons are still in the game currently but they are being removed in 1.0
Yeah currently they have no use except this recipe. In 1.0, IIRC, they’re being replaced with rotors
Quick question, I've seen a lot of people loop their pipe manifolds back into itself, why would you do this?
are there any benefits to making the manifolds like this?
No.
Pips work kinda weird and that reduces the likelihood of problems
Do you want the full 600/min flowrate?
This has a long conversation about the weirdness of pipes https://discord.com/channels/370472939054956546/1244418220362829874
I've never actually gotten far enough to have mk 2 pipes
Water hammer. Game implements fluids so well, you get real life behavior of water reaching end of pipe then bouncing back 😂
Then you don't have to loop anything 🤷♂️
Oh sick
Sounds good, thank you
wouldn't it balance manifolds better?
I know it wouldn't make them fill faster
There is no "better"
Balance is a yes/no.
it limits throughput
looping a belt back on itself throttles throughput to half of what the belt originally could move
oh wait nvm
you literally just split and merge forward
How?
Yes, to THIS --> How?
wdym HOW
you split half of your output back
1 + 0.5 = 1.5
if all belts used here are the same mk:
Belt cant move something thats 1.5x its max throughput
60 -> Split 30/30
30 Loops back to make 90
Belt can't handle 90 because 60
Merger input stalls
Full 60 just goes forward
60 -> Split 30/30
Belt after merge is now 90
90 -> Split 45/45
Belt after merge is now 82.5
82.5 -> Split 41.25/41.25
Belt after merge is now 80.625
80.625 -> Split 40.3125/40.3125
And so on.
What am I missing?
"merger input stalls"
correct.
Which one?
Those are 2 scenarios.
Second scenario does not line up with your "throttles to half"
i just said all belts are the same mk in my assumpton above
If all are the same mk, and you're filling the mk (i.e. the mk1 and 60) you just get 60 going forward.
False
Fixed.
So you say if the input belt is mk 1 and i wait long enough, i will get 60/min on the output side, after the splitter?
Unless you're saying you get 30 forward and this eventually backs up and stalls out?
Yes, that is what happens and WILL happen
Ew...
If you input 30/min, you get out 30/min
If you input 20/min, you get 20/min
anything above 30 gets reduced to 30 and the input belt backs up
is there any situation where that is useful?
Anyway, using the 1:2 manifold
speaking as input is 120 and machine needs 30
first machine
40 and 80 to the next
second machine
26.6... and 53.3... to the next
17.7 and 35.5
meh, barely ever
actually this is pretty interesting. While by no means a load balancer, and it requires weird math with the 3 and 1.5, it makes all machines start working faster
you can mix 1:2 and 1:1 to make
40:80
26.6:53.3
26.6:26.6
26.6
@dreamy sierra read #math-and-meta message for alt recipe picking
I had to figure that out in order to make a 300/min balancer for Uranium Ore (MK3 + 30/min)
Is it possible too produce 60480 m^3 of water per minute ?
it's possible to produce almost any amount of water per minute
you practically won't be able to use all the water you can make
After calculation thats the amount of water i need for my nuclear generator
I might need more if I use alternative pure ingot recepie
Nuclear and water is easy. 2 water extractors per power plant and if you want to overclock, make sure they all are clocked the same so no need to try and balance water, just combine the 2 and feed into the plant.
the map is literally surrounded by water.
I'd risk saying there is so much water you couldn't power all of the extractors xd
Good morning, I'm having some trouble understanding the math on unpacking oil
I have 5 refineries making fuel, no overclocking. So in total, they need 300m^3 a minute, i believe
So to give them the proper amount of oil, I need 15 packagers i think that should give the 300m^3
So does that mean I need to be feeding them 900 Packaged Oil per minute?
doesnt oil pack 1m3 to 1 box?
I suppose? I'm basing my numbers on what the packagers say
In this case, it's 2m^3 oil for 2 packaged oil
And it unpacks the same
yes
its all 1:1 with cubic meters to packages
need 300m³/min oil? then thats 300/min packaged oil
the only difference between packaging and unpackaging is the speed: unpackaging is twice as fast
further, your numbers for fuel seem off:
That's the numbers I've been looking at in game
yes
So it should total to 300 a minute right? for 5 of them?
no
err
forget what i said: yes
i read 60/min and thought 30/min for some damn reason
roger that
60 x 5 is 300, yes
if you wanna make this really simple: just put a packager unpackaging oil directly in front of each refinery
Oh, I see it now
I wildly overdid my math last night then
I thought I needed 15 unpackagers for 5 refineries
late night math is never good 
perhaps you confused it with the recipe for packaging and unpackaging heavy oil residue
So then that means I only need 5 packagers to match the 5 refineries, and I need 10 packagers to pack the oil in
No, I was only ever looking at oil last night
huh. I blame tiredness then
My thought process was "each refineries needs 6m of oil, each unpackager produces 2, thus each refinery need 3 packagers each"
as in everything going off at the same time, simultaneously?
as in "everything takes 6 seconds to produce something"
oh gotcha
refineries take 6 seconds to make fuel from oil but packagers unpack oil every 2 seconds
so if I keep it simple like you said, put a packager behind a refinery , then just make sure it's getting the right amount of oil barrels, I should be fine?
yes
you can distribute via a manifold and just use mk 1 belts for the oil unpackaging input
that limits the speed to 60/min and you dont need to wait for the input of the packager to fill up all the way to 100 barrels
Gotcha
wait
There's no belt that does a clean 300 a minute, even if I use mk1 belts to feed, i'd need to use a mk4 belt to get them to the packagers, wouldn't that slowly start to fill the packagers up?
if you want 300/min, merge it to one belt from machines that make 300/min in total 🙂
i suppose it goes to mention that i'm packaging elsewhere and bringing them in via train, which is where my question sprouted from
if you're bringing it with train, then it will have the same amount per minute as it has on other side
i dont know if that's going to mess with everything, cause of travel time of the train
worst case you add another train, but 300/min is definitely doable with one car and one train
tho don't forget to add buffers for both loading and unloading
is that just as simple as putting a container at each freight station?
yeah, connecting both inputs/outputs to the platform, and taking one belt from it to your production
Isn't this what greeny was trying to say?
no
connect both outputs to an industrial container
or both inputs
not input + output
yes
okay
Would it be simpler to have one station for each set of refineries? (I have 2 fuel generator setups atm) So that way I don't have to worry about splitting 600 items equally?
why 600 now
Because I have a second set of refineries producing fuel
I usually recommend to have separate platform for each belt (based on what you need on the other side)
if other side needs belt of 200 and belt of 350, make two platforms and put exact amount into each (or merge it and manifold it on the other side)
if you dont wanna deal with packaging you can just.... pipe the stuff in directly into a fluid freight platform
I do sort of want to deal with packaging because otherwise I will eventually have a station + fuel cart full all the time (that and i wanted to try my hand at it from the beginning of this save)
is there a problem with having them full?
i thought you were only moving oil in and nothing else
it doesnt feel very efficient , I also need oil to make plastic and rubber for computers and stuff
what would canisters solve here
you either have a platform full of oil or packaged oil
if you dont use it all you will have leftover
train can be basically considered like a belt. It will either transport what you need, or it will be not enough. But there's nothing special with it, it behaves roughly equal to belts
It's aesthetics, mostly, + wanting to figure out how to package and unpackage fluids, cause I want to try and consolidate production into a couple of locations instead of spread out across the map
aight then
but thank you for the help, that saves me from making far more oil barrels than I actually need
always make only what you need 🙂
that's the goal!
Actually, one more question
Which level of belt would y'all use to get the barrels from the station to the packagers? It would have be mk4 because I'm producing 300 barrels a minute, right?
I personally always use highest belt available, no reason to use slower belts
it won't overfill the packagers because I'm only producing what I need, right?
yeah, max belt capacity is not relevant
if you send 50/min into 780/min belt, you'll still have 50/min
gotcha gotcha, thank you!
So I've run into an issue, and it's something that's cropped up before on other builds
I don't know how to make a good manifold that will distribute everything evenly
In this case, I'm packaging oil, so I need containers. Need 300 containers a minute, so that means I need 150 plastic per minute.
I don't have a problem with creating the plastic, the issue is making sure it gets into all the constructors
Here I have mk.4 belts taking the plastic to the construct's, which is then being fed by a mk.1 line. I tried a split like this because a straight line down the back was also running into this issue.
Help, please? I don't understand 🥺
https://i.gyazo.com/560c52fc864eade88c83cc045fa23862.jpg
TL:DR - Wait 10 minutes and it should be fine.
You have 150 plastic coming into the first splitter, which initially divides things three ways. 50 goes into the constructor, and 50 each goes down the two belts, ultimately being split again, sending 25 into each of the remaining constructors. This is not a problem, as the center constructor is using plastic at a rate of 30/minute, but it's receiving plastic at 50/minute. Its input is filling up at a rate of 20/minute.
A stack of plastic is 200 pieces, so in 10 minutes the center constructor's input will be full, and the line feeding it will only be able to transport 30/minute. At that point the remaining 120 plastic will be split evenly between the two other splitter outputs, sending 60 down each of the other two belts, where it's split again into 30 per constructor. The end result is all five constructors receive their required 30 plastic per minute.
The "straight line down the back" manifold also would have settled out eventually, with each constructor getting 30 plastic per minute. Manifolds just take a while to start up.
are you sinking the containers for some reason? cause if not just bring the containers back for repackaging
I have been, i figured since it's all infinite resources it was fine, but that's a good point once i figure out the production
Also, i've had the game running since my made my initial post, and the problem hasn't solved itself out yet
Is the center constructor's input buffer full of plastic yet?
Yes
So what are you seeing at this point? If 150 plastic is coming in you should see 60 going down the two side belts and 30 going into the center constructor.
it'll also clog up eventually since containers aren't being used
I see
Um, to answer the question, i'm not sure how to see that, but the constructors at each end are struggling to produce all the time
So the green lights on the end constructors turn yellow?
None of the five constructors are overclocked, right?
how long as the system been running for?
- Correct
- The system's been going for 45 minutes now
ok so a small manifold like that probably should have stabalised by now
to test it - handfill the constructors with stacks of material - if they start starving again you know there's a flow or math problem right?
And you are certain you're getting 150 plastic per minute?
Yes, I have 8 refineries with one underclocked at 50% to get 150 a minute
try the hand filling thing - it's a good trouble shooting tool
if you glut the resources they need to produce and later they start starving yo ucan narrow down the issue
trying that now
after you hand fill them go away and do something for like 10 - 20 minutes 🙂 it'll give yo ua break from the problem and let it have time to show you evdidence
If you're using the basic plastic recipe (oil -> plastic + heavy oil residue), then are you sure your refineries are all getting the oil they need... none of them are going yellow temporarily? You can go watch them for a bit while the constructors do their thing.
I'm getting them to work backwards through some basic troubleshooting skills 🙂 it'll be useful
I have two of these circuits, and one was underproducing, i forgot a refinery
well that could be an issue 🙂
gonna give it a bit like you suggested, let it do its thing
being able to work backwards and analyse each step is a very useful skill in the game 🙂
@coarse hull do you have a diagram for your battery plant?
I’ll make you one, give me 30 mins or so
ty
If you are exactly consuming what you are producing it will take really a long time to converge to 100% working. The usual way to accelerate this is to turn off a machine or two early in the manifold, wait until input starts to back up, and then turn them on.
The reality is that after each splitter in a manifold, half the ingots are sent in. Over 8 machines, the bottom gets 1/128th (or, 2^7) what the top one does. Or is it 1/64. Anyway this means it will take forever until early machines in the manifold fill up and send overflow down the line. I usually stuff early machines with what I have in my inventory and go fill up somewhere else. And briefly overclock the supply if that's feasible. If I'm building forward in a factory, I usually have materials filling into containers behind me while I'm working
It's often just a few minutes
And if you let it fill while building next part, you won't even notice
@silent sphinx apologies for the delay
(I Added A Drone Port For Export, But Thats up to you)
( Silica Bi-Product is Shipped Somewhere Else I Need)
happy to help, @ me if question
There are very few isntances where valve feeding waste water back into a baux system will work - Highly don't recommend
in general - never use valves or take advice from people telling you to use them
these are example diagrams of fullproof waste water usage for every bauxite recipe combination.
what recipes are you using? the numbers do not match against any setup
For?
I tried replicating it but it shows different numbers https://www.satisfactorytools.com/production?share=nxVOr5e830dYKTkS6eq9
also, using valves is heavily discouraged
i mean, it works for something so small, its been 100% for a good 12 hour session
Like I mentioend to Shen, sometimes valves can work with direct input waste water. With the right number of machines, and right shape of pipes.
It's not something to recommend.
I don't doubt the math or anything, I just wanted to recreated it in Tools, as it may be slightly easier to follow
Just Had A look Through The File, ( didnt know this tool existed )
Its Using Different Stuff than me
- I Didnt Use Foundry For Example For casings
- No Silica Usage ( Moved somewhere else)
- didnt use Petroleum Coke, Used straight Coal
SFTools doesn't directly show the separation between fresh and recycled groups of machines, but you can deduce it pretty easily from the input numbers
why 😦
you didn't specify the alt recipes in the diagram
you didn't specify casings at all 😄
I think I got it
im lost now XD
its written tho? 3x smelter using alt recippe into 1 constructor
