#math-and-meta

1 messages · Page 123 of 1

wind spade
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drones are super useful

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and batteries are great as vehicle power source anyway

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most energy dense apart from nuclear sources

thick plank
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You need to connect all of your factories to the power supply anyways, except if you want to build seperate power grids all over the place. And at that point its just more cost efficient and time efficient to bring the raw resources to a central location and process everything there then to create different factories that rely on each other and have to use drones to send stuff from point A to point B

wind spade
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no, it's most logistically efficient to process near nodes

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and you use drones to ship final product(s) to central storage, and/or for personal delivery system

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and even the game says you should do outposts (developers and community also suggest that)

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centralisation is a pain

thick plank
wind spade
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well if you do mass turbofuel, you don't really have sulfur left 😄

thick plank
wind spade
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not necessarily

thick plank
# wind spade not necessarily

Lets just see this the following way: you can set down a railwayline once and just have to use energy to run it. Or you could put down drones and youll have to do a multi layered distribution system, all costing heeps of batteries. Trains can do the same at less of a cost and you can build them earlier. If you just start with a train system already set up, its more cheaply to connect new production lines with that one then to build up an entire drone distribution system

wind spade
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"multilayered"? batteries are in central storage and 99% of drones go to central storage anyway

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and I'm not making a train to carry 5/min of some advanced product

thick plank
wind spade
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batteries are delivered from their factory to central storage
most drones ship products to central storage
so they are fed from batteries shipped to central storage

thick plank
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Oh fuck. Ive just done a few calculations. In fact, turbofuel is less oil and energy efficient then dilluted fuel.

You can turn 1m3 of heavy oil into 1m3 of turbofuel for 2k MW. For 5 m3 you require 4 compacted coal, wich could give you 630 MW in the coal gen. So for 5m3 of heavy oil and 4 compacted coal you can generate 10 GW. If you subtract the power youd gain from burning compacted coal, youd gain 7480 MW per 5m3 of heavy oil.

If you convert those 5m3 into dilluted fuel and burn that one, youd recieve 7500MW. So making turbofuel looses you 20 MW per 5m3 heavy oil, plus the extra required machienes.

Ill have to change a few setups

oblique hollow
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@ruby jackal recently did the math for resource efficiency and also concluded Diluted is more resource efficient than Turbo. Nuclear slighlty below diluted but still above Turbo, if you dont use plutonium that is.
With Plutonium used Nuclear is at the very top

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(I hope that was a silent ping)

wind spade
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does that assume WP efficiency?

oblique hollow
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Only WP, yes

oblique hollow
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Turbo Heavy has the lowest resource efficiency of all Turbofuel

thick plank
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If you do it via the blender, its more efficient. Considering the loss of potential power gained from burning the petroleum coke and then using the sulfur to enhance your coal power production, youd gain 1.5 GW per 6m3 of heavy oil, so pretty much the same as youd get for 1m3 of heavy oil put into a dilluted fuel plant

thick plank
oblique hollow
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Turbo Heavy supposedly uses more power than Turbo Blend but whenevee i tried to verify that with SF tools, turbo heavy used the least power, disregarding miners

thick plank
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My second setup uses blenders though, so that ones fine. And my third setup is just for burning away excess turbofuel from my production for ammo and jetpack fuel, so that ones fine to stay too

thick plank
oblique hollow
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All i know is blenders use 75 MW and make 45/min turbo

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diluted makes 100/min fuel

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That is 10 and 8.333 generators, respectively

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250 MW difference

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So any amount of processing extra that takes 250 MW on turbo's side equalizes power efficiency / decreases it

ruby jackal
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just going to make it an .exe not host it anywhere

oblique hollow
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neat

deft lichen
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I have personal experience with it and it was painful

ruby jackal
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I did it for my KSP engine planner and I agree

warped dragon
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whats the recommended amount of power storage to each coal/fuel generator?

oblique hollow
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there is no general ratio for that as it just depends on how much time you think you need to troubleshoot a power failure

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its more in relation to your consumption than it is to your power generation

warped dragon
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i just like habing them especially if im redoing any power grids i aint gotta worry about everything powering off time i get it back up and running

oblique hollow
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If you think you will need an hour to solve a potentially grave issue, take your maximum used power and divide it by 100

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thats your storage amount to get 1h

true junco
versed violet
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1 power storage per normal geyser. 2 for pure, 0.5 for impure.

vapid gorge
lyric shale
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this is the problem line

mystic moon
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Overhead screenshots of the entire setup, please

lyric shale
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how can the flow rate through the pump be different than the flow rate immediately after it

vapid gorge
lyric shale
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I can't fly

vapid gorge
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build a tower

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or ladders. or ramps. many options

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pretty sure scout towers are one of the first things unlocked

lyric shale
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I literally can't build anything because I've run out of mats trying to get the coal powerplants to work

delicate wave
vapid gorge
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a scout tower is like 3 rods and a plate or something go build it

lyric shale
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I've spent every last thing trying to get them up and running and they just refuse

lyric shale
delicate wave
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then go climb a rock

mystic moon
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Or go get more materials

vapid gorge
lyric shale
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best I can do

vapid gorge
lyric shale
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3

mystic moon
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And what is 3*45?

lyric shale
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135

vapid gorge
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How much water do they use and how much are you producing?

mystic moon
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And how much water does that extractor produce?

lyric shale
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I'll get a slug

vapid gorge
delicate wave
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get a pen and paper man lmao

pseudo niche
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I've had moments like that. Where you've looked at something and it's just not right but its just some silly thing you overlooked somewhere else

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A lot of moments like that

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best thing I can suggest before going to coal power is setting up a 'small' factory for 10 rotor/plate per minute.
It really helps out with 'damn, I don't have enough' and you don't have that sinking feeling of 'oh no, this is going to take so much longer why didn't I make more'

lyric shale
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yeah, I got the coal plants up but my entire iron line is down

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copper is up but I don't know how much power the iron line will add

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I had 6 biomass burners going and the whole thing had power

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that's 180 MW so I figured 3 coal plants would be enough

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but every time I try to connect the iron line, it trips

pseudo niche
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Remove all lines running out of iron, so it's a 'contained' unit
check power draw just for iron

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dropping a bunch of burners might not be a bad idea to get yourself rolling again

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I also suggest dropping a burner or 4 at your coal plants JUST to restart water when/if it trips and shuts down

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like, don't let the burners connect to anything else so it's just swapping 2 power lines so water restarts

lyric shale
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I wish there were a way to just switch the water over to coal power once the biomass burners have done their job

median heath
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Why would that not happen automatically?

lyric shale
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because the coal can't run without water

median heath
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Ok.

lyric shale
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if the water is down, the coal will be

median heath
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Ok x2.

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How does either of those explain why the water would not automatically switch what is powering it?

bleak lynx
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because he doesnt have them connected to their main grid, they are on a standalone would be my guess

lyric shale
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also, why do I have to keep trapping alphas in this one area?

bleak lynx
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a solution would be to have auxiliary pumps that run on your standalone grid, so when your standalone shuts down, only those "booster" pumps shut down, while your mains take over

lyric shale
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I've trapped 3 today and, when I come back, there's always more

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you can't kill them

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so, how so you kep them from respawning?

bleak lynx
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never restart your server

median heath
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Oh this is multiplayer shit?

bleak lynx
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functions the same

median heath
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No, lmao.

bleak lynx
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mk

median heath
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Looks at host of specific-to-multiplayer issues and only-on-multiplayer bugs...

No, they do not function the same.

lyric shale
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these things really shouldn't be in the game

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you can't kill them and they just keep respawning

bleak lynx
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show me an issue in that list that has anything to do with the issue hes having

median heath
bleak lynx
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my bad on the confusion there

median heath
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That's what I was pointing at about MP stuff. No worries.

bleak lynx
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i meant the power situation

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thats just a matter of proper management

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100 solutions to the same problem

lyric shale
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ok, the iron line is back up

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how do I tell a truck to unload at a truck station?

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when I pull up to the coal camp, I can hit F and load up

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but when I get back there's no option to unload

vapid gorge
true junco
topaz jetty
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anyone got any good supercomputer designs?

vapid gorge
vapid gorge
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and 10 pm isn't much.

Though I'm sure you could cut it down by using more resource efficient recipes

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the linked plan is only base recipes so I'm sure it could be significantly cut down

topaz jetty
vapid gorge
topaz jetty
vapid gorge
topaz jetty
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dont want to use much oil mostly because i cant be bothered with setting up all the refineries and piping

wind spade
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Oil is pretty easy once you get hang of it

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And the game expects you to learn it because you'll need it later

vapid gorge
vapid gorge
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or lower the super computer output slightly I guess

topaz jetty
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Interesting.. it looks good but I will look into some other options as well before I decide

vapid gorge
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There's a number of spots where you wouldn't really have to import much to do it all in one spot either

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and many spots where you'd only have to import 1-2 resources

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The Pure ingot version though takes a lot of copper refineries though. Prob better to just do Copper alloy and have a pure copper node

frosty owl
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I just wish sushi to get more views and attention jace_happy

wind spade
quick gorge
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I might attempt sushi factories the night time I play

main shuttle
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has anyone done the (admittedly insane) math or farm of all the "loose" nodules to see how many resources that ends up giving you without ever having to put a miner down?

wind spade
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Farm? There's no farming

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Also wdym by "nodules"? Do you mean deposits?

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If yes, then the math cannot be done due to their randomness

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Though technically the game can be beaten without putting down a miner

topaz jetty
wind spade
topaz jetty
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Do the deposits respawn then?

wind spade
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No

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You can get ores from doggos or buy items from shop and scavenge crash sites

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Or hand-mine nodes

topaz jetty
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Huh interesting

wind spade
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Tons of ways to play without miners

main shuttle
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yea i kinda figured at least 1 crazy person would have tried to run around the entire map doing nothing but mining by hand 🤣

elfin wyvern
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we did a mp run unlocking just the bare minimum of research to send package 4.. so no base building.. no logistics .. oh the pain 😂

main shuttle
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i feel like it might be fun with a lot of people, but i don't think the servers can handle that

lyric shale
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why can't I place an oil extractor on an oil node?

oblique hollow
lyric shale
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?

oblique hollow
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this is an oil well

lyric shale
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it literally says crude oil

idle stirrup
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it needs a pressurizer

oblique hollow
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oil **nodes **are black splotches on the ground

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this is an oil well

lyric shale
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how are those different things?

oblique hollow
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they need different extractors

idle stirrup
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there's resource wells for Nitrogen, Water, and Oil. That one you found is one of them

lyric shale
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what tier is a pressurizer unlocked at?

oblique hollow
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7

idle stirrup
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click the link, read the wiki

lyric shale
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I don't want to explore for another oil node when I've literally just found one

oblique hollow
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well sorry, but you wont be able to use this one

lyric shale
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seems broken

oblique hollow
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not clearly indicated to beginners unfortunately

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since you seem to be near the crater lakes:
the closes available oil nodes to you are either on the northern coast of the map or on the west coast (or alternatively more to the east near the desert)

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or you go 800m east

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theres 2 oil nodes there

topaz jetty
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Okay, was just building my supercomputer factory, realised that my power grid could not sustain it, started improving my power plant... and then realised i have fuel as a byproduct and can generate an excess of 1 GW

placid matrix
oblique hollow
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doubt they wanna cross 75% of the map for starting out with oil

placid matrix
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idk where they are on the map at all, i havent gotten there yet, so i was just showing from the standard start spot thats where i found mine

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idk for sure but think it said that it was the closest oil

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at the time at least

oblique hollow
placid matrix
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ah

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so near quartz and stuff?

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and buaxite

oblique hollow
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bauxite yes

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quartz is a lot further south tho

placid matrix
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yea forgot, just recently got quartz and i was thinking since i went direction from the red forest to the quartz

median heath
river night
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the pressurizer nodes, whatever their proper name was, is an end-game augmentation to resources (and the only source for some new ones), you want a plain oil node first

median heath
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Deposits =/= Nodes =/= Wells

lyric shale
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how do I turn off the parachute animation?

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like, how do I control when the parachute deploys or not?

median heath
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It deploys only when you press space while falling.

whole basalt
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for 2 modular frames per min (1 assembler) and a mark 1 miner on a pure iron node (120 per min), what all is needed to make 2 modular frames per min? the calculator is giving me decimals, which is confusing me

deft lichen
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which calculator?

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decimals mean you'll be tweaking clock speeds

whole basalt
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the satisfactory calculator

deft lichen
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...url

whole basalt
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plus, im using 4 smelters

deft lichen
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1.6x something means 160% clock no matter how you get to it

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so could be 160% overclock, or 100+60%, or 80+80%

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if you want to use all of the 120 iron, in Tools, change items/min to maximize, and limit the ore in the items, input tab

whole basalt
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I dont want to overclock. I only have 1 overclock thing

deft lichen
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you don't have to, as I just said

whole basalt
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I dont see a tools tab

deft lichen
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  1. change to maximize
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  1. set the ore to what you want to use
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  1. hover over each machine node to get instructions on how to do the clocking
whole basalt
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how can I do the balancing of all of the numbers?

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with conveyor belts I mean

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I have all the machines built

vapid gorge
lyric shale
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how can the pipe on either side of this support be completely full AND completely empty?

vapid gorge
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are you on multiplayer or server?

lyric shale
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I don't actually know

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I just started. I'm just playing alone on my local computer.

vapid gorge
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not using Geforce Now gaming service are you?

lyric shale
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no, I don't think so

vapid gorge
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you would know xD sometimes if you build too fast it doesn't register a connection. It's very rare single player but it can happen

lyric shale
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do I just need to rebuild this section or the ENTIRE thing?

vapid gorge
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but generally just as a thing - if you aren't getting belt or pipe or train flow rebuild the thing

vapid gorge
lyric shale
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ok, just rebuilt it and the distal section of pipe STILL isn't filling

burnt wraith
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it looks like the pipe on the right side is going up an incline, is there enough headlift?

lyric shale
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the proximal portion on the right side is generally full

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so, I assume so?

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yes, it's long

vapid gorge
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yeah it takes time for pipes to fill up, the longer the pipe the longer the fill

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are the machines consuming the fluid already?

lyric shale
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I mean, I just took an hour phone call and waited for it to fill and it hasn't

vapid gorge
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if they are on turn them off for a bit

lyric shale
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no, they aren't

vapid gorge
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ah well you're probably running into the other issue of long pipes.
Not knowing how to provide head lift

lyric shale
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the distal portion to the left is all horizontal

vapid gorge
lyric shale
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I did that and the pump wouldn't even pump

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connected power and everything

burnt wraith
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maybe the pump is backwards?

lyric shale
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no, flow direction was clear

burnt wraith
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okay

lyric shale
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here's the view to the extractor

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the top of that pipe appears to be full

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the section to the left is horizontal

burnt wraith
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the info it gives you is for the entire segment, not the part of the segment you press E on

lyric shale
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here is the rest of the pipe

burnt wraith
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also, is there a pump that's blocked from view by your hand?

lyric shale
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no, I took it out because it wouldn't run

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it just sat idle, even with the power connected

burnt wraith
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yeah seems like headlift to me

lyric shale
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where do I put the pump?

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at the bend?

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or lower?

burnt wraith
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near the bottom of where it starts to incline

lyric shale
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I'll try it again...

vapid gorge
lyric shale
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ok, now it worked perfectly

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distal pipe is filling

burnt wraith
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sweet!

lyric shale
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ok, now what do I do with all the fuel that these refineries make?

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I can build a fluid buffer but nothing else

vapid gorge
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why did you build it if you didn't ahve a reason for us?

delicate cloud
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Fluid buffers are okay but you’ll have to manually flush each one you build every once in a while or the production will halt.
I’d make a small packaged fuel plant to ease the fuel, then you could always sink the excess

median heath
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@vapid gorge building new fluid train stuff 😏

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Unrelated: I'm getting that the maximum a single BELT segment can hold is 47 items, has anyone gotten higher?

delicate wave
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Before i do something massively stupid, the idea of "just put every component on trains" from factorio still works right? Like I can, for example, mine iron -> train -> smelt iron -> train -> plates / rods -> train right

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Tbh, even if it IS stupid, I might do it anyway because it will look cool

weak plinth
jovial wyvern
median heath
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I'm defining it by "when you go to delete the belt, how many are literally on it"

jovial wyvern
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An experiment... Place a storage container. Add a 5 meter belt to its output. Add a 56 meter belt to the end of the 5 meter belt. Add a 10 meter belt to the end of the 56 meter belt. Put at least 60 items in the container. Let all three belts fill. Delete the 56 meter belt. It might be 48 items. At 1.186 meters per item, the ninth item from the end of the 10 meter belt will have its centerpoint just onto the 56 meter belt. Depending on how CSS coded their belts, this might allow for a 48th item to "fit" on the 56 meter belt.

delicate wave
vapid gorge
median heath
vapid gorge
# median heath ?

You don’t know belt welding? Two belt sections. Place a merger or splitter on the spot the connect, after delete the splitter and then the two belts are one

delicate wave
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Solid Steel > Steel Ingot right

median heath
vapid gorge
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You were talking about max number of items on belt

median heath
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Not in what you replied to thinking_helmet

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And said belt thing was clarified as "Unrelated"

vapid gorge
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Eh, must have clicked on the wrong one

median heath
topaz jetty
vapid gorge
main shuttle
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have they ever talked about why inventory is 9 spaces wide, but storage is 8?

median heath
main shuttle
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still strange to me. seems like giving them the same width would help with manual organization

median heath
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?

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Inventory = Multiple items all in the same "container"

Storage = One, singular, solitary, specific item per container.

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Organizing the 2 mediums is nothing alike, so not sure how same width matters at all 🤷‍♂️

chrome abyss
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so @vapid gorge

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see that pic?

vapid gorge
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Sure

chrome abyss
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i wanna make it so i put 60 on the first square where it says 35/m cooper ore, and let the calculator handle the distribution of the rest

vapid gorge
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It can’t none wil.

wind spade
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It can if you're fine with equal amount of all products

vapid gorge
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If you want to keep the same ratio you’ll have to do some basic maths

wind spade
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Select "maximise" for all products and in "items, input", limit ore to how much you want

vapid gorge
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Didn’t think all max did that

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What an odd function

vapid gorge
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Click on sections of the page and see what happens, you’ll learn a lot by poking things

chrome abyss
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do you see a maximise button? i dont xD

opaque oak
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The other option for the "Items/min" dropdown?

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The arrow at the right shows it is dropdown.

chrome abyss
opaque oak
# chrome abyss

And on that page you can limit how much resources there are available.
Default is map limits.

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So you just change the Copper to 120.

chrome abyss
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there is no raw copper

opaque oak
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Don't use that...
That is for "coming from another factory" inputs.

opaque oak
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The left side ones.

chrome abyss
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i changed it to 60

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but on vizualiation is still the same

opaque oak
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Because you are only using 35 copper for that.
So 60 is enough to feed it.
You need to change those "Items/min" dropdowns to read "Maximize" instead, like said multiple times.

chrome abyss
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i dont see any dropdowns tho 😦

vapid gorge
opaque oak
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The whole white box with "Items/min" reading on it?
With arrow on the right edge telling it is clickable dropdown menu?

vapid gorge
chrome abyss
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there is not items/minute menu here!

opaque oak
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The middle on each row?

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Between the item on left, and amount on right?

chrome abyss
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OOOOH

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finally! tjhank you!

opaque oak
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And for the record.
When using "Maximize" the production chain might not be "optimal".
Once the end-numbers are what you want, change back to the Items/min mode and enter those numbers back in to the right side boxes.
And only then check the actual chains.

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In Maximize mode, it doesn't care how much of the other raw ores it uses, beside the limiting ones.

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And in Items/min mode it tries to get everything as low as possible.

vapid gorge
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I'd honestly avoid trying to make plans like that

chrome abyss
opaque oak
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Affects when using even one "Maximize".

wind spade
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Me too but the function is there if you want to use it for some reason

vapid gorge
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set numbers you need to make

wind spade
vapid gorge
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if you just want to make parts per minute of various things to use later though I'd just make a bunch of each

Like use a whole node for wire, a whole node for sheets

chrome abyss
vapid gorge
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but the point is that when you decide to work forwards and if you want smooth production you're suddenly very limited in what the next products your making

chrome abyss
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its a lot of weird decision because for example i alreadu have a factory for basics like iron rods, plates and screws

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but i know rotors require some of those, when making a factory for rotors, should i include the necessary items ágian in the same factory?

vapid gorge
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items will build up in containers over time

chrome abyss
vapid gorge
chrome abyss
vapid gorge
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make a bunch of stuff, have over flow fill up containers - when you get new items? link the lines of stuff being made into new items, flow them into containers

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don't have to plan too much and you make a bit of everything

chrome abyss
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do you have an example of that

vapid gorge
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You can't really see much, old starter base

1 node for each basic item
1st floor smelter
2nd floor constructor
3rd floor assemblers
ect

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I left enough space to be able to expand machines to use faster belts and miners

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it got a big messy at manufacturers at the top because I got lazy

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but that factory made a bit of everything except nuclear parts and phase 4 parts

wind spade
vapid gorge
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that's another way to do it. Depends on what you think will work for you. If you feel abit overwhelmed by descisions and planning my way might let you learn the basics while not stressing about planning as much

chrome abyss
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oooh...you seperate floors by machine type...interesting

opaque oak
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Probably per product.

vapid gorge
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leave at least 1 direction to expand a section by, leave space between production sections

chrome abyss
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i see, thanks

vapid gorge
# chrome abyss i see, thanks

no prob! in this way when I get a new product I add a new floor or build a new section to the side combining items by splitting off outputs. it's not 'efficient' but stuff builds up over time while you go do other things like explore or plan, or bring in new products from elsewhere

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it's not for everyone but I feel it lets you learn how to build w/o the stress of planning

chrome abyss
#

then you are gonna wait for end game to make propper factories ?

vapid gorge
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My fuel station

chrome abyss
#

you are majking a circular thing 😮

vapid gorge
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my work in progress uranium rod factory 🙂

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yup xD I was orginally only going ot make the centre bit build on a curve but then made everything curved

chrome abyss
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i love circles, but i dont like the way we have to do them

little elk
vapid gorge
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@autumn basin this sounds like what you have set up

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this should work fine as long as all hte items you're putting on the belt don't go over the belt limit.
if it does then you can't have this work with only 1 belt

wind spade
# chrome abyss i see, thanks
Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

chrome abyss
wind spade
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And imo independency si super easy

chrome abyss
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if im reading correct independency is basically what i was saying before....dedicated factories

wind spade
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Yeah

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It's much easier to start each project separately than trying to hook it to existing ones while rebuilding/expanding them

little elk
#

in the end, greeny's advice is good advice that you can take if it improves your gaming experience. It likely will. But if you don't feel the advice, then there is nothing wrong with the other way and figuring out your project another way

chrome abyss
#

rn my way is spaguetti a la crazy....because even tho the game says the first location is the best, the nodes location dont help that much...i just started steel production and i had to some crazy belting to make it happen :V

true junco
#

The grassfields is arguably the worst location. I like it but it is starved for the rarer resources, and powering there can be a big problem for many folks. There are a few small ponds for water, and very little coal. No oil, no geysers, no uranium*

*uranium is actually in a cave that is connected to the grassfields but the area its attached to is so far from the main GF area i dont think it should be considered the same zone.

cerulean cliff
#

Hi everyone! Is there any mode which shows efficiency of a machines?

#

Would be cool addition to the bottom where we can tune the clock speed

oblique hollow
#

Theres a website that shows total factory statistics, but ingame the only machine efficiency indicator is the productivity meter

#

productivity meter should be unlocked in Tier 1

#

it shows up along the power usage and production time of the recipe in the machine's menu

cerulean cliff
#

Wow, I totally missed this. What the percentage means?

oblique hollow
#

"Amount of time this machine has been active for, compared to it's total timeframe"

#

50% would mean this machine is only active half the time

cerulean cliff
#

Can I reset it somehow? So I can remeasure after improvement? Shut down and turn on?

oblique hollow
#

why reset it?

#

if you turn on standby it should decrease to 0 i believe

#

keep in mind that productivity increases gradually as the machine completes a production cycle

#

so it can take quite some time to reach 100%

cerulean cliff
#

Thanks,

chrome abyss
sudden sable
# chrome abyss i guess i should move to another location maybe, but its a lot of stuff to move ...

I would recommend the Forest as a good location to move to, plenty of resources still and they are more localised than the plains. there is an area (cant remember the co-ords without looking) that has 4 Pure Iron, 1 Pure Limestone and 2 Pure Copper Nodes right next to a cliff, so if you wanted to move and improve your factory i would highly suggest there, also on top of this there is Quartz, Caterium, Sulfur and a coal node not far from said location. so it's a great set us for basic and advanced productions.

chrome abyss
oblique hollow
#

northeast-ish

#

north of the grass fields is a huge crater

#

east of that is the presumed location with 4 iron nodes

#

theres a few forests but that is my guess

sudden sable
#

I'll boot up my game and grab the co-ords

sudden sable
#

Co-ords of my suggested move location: -390, -1357

fierce ruin
#

hey can somone help me deal with a power problem im having

median heath
#

Not unless you actually describe the problem.

fierce ruin
#

half my coal generaters arent getting enough water and the ones right before it are and the pipe that leads into it has no water but the one right before that is full

#

ig thats more of a water pressure problem

median heath
#

Screenshot of setup?

jovial wyvern
#

How many generators, how much water are you supplying?

fierce ruin
#

thats the set up and i have 2 pumps pumping water into a small tank thats full

#

the last 3 are the problem ones

wind spade
#

you should not use tanks

fierce ruin
#

i will switch it out rq

#

should it just be a pipe then?

wind spade
#

also do you have 2 "pumps" or 2 "water extractors"?

fierce ruin
#

water extractors

wind spade
#

did you check how much water does one coal gen need and how much water does one water extractor provide?

fierce ruin
#

no but in the begining one water extracor was powering 4 just fine then i went to 5 coal gens and ive had power trouble since

wind spade
#

one water extractor can't power 4 "just fine"

#

please check the numbers

fierce ruin
#

how ive never done that before

wind spade
#

pretty much nothing in this game works by just eyeballing it, you should always do some math

fierce ruin
#

this is my first factory

wind spade
#

well open the machines and see

#

your second screenshot already has the info on needed water for coal gen

fierce ruin
wind spade
#

that's pipe

#

you need to open water extractor and coal gen

median heath
#
  1. Pumps aren't needed unless fluid is going UP.
  2. Buffers are bad.
#

Discord loading delay.... why 😭

fierce ruin
#

thats the pumps stats

wind spade
#

yeah, now for the coal gen, you've already posted a screenshot of it before, so you can just check there

fierce ruin
#

so should i add more pumps ?

wind spade
#

I assume you mean water extractors?

fierce ruin
#

yes its just easy to say pumps

wind spade
#

it's not

#

"pump" is a buildable in the game

#

which has a different functionality from water extractor

#

so by saying "pump", you're just confusing everyone

fierce ruin
#

fine

#

water extractor

wind spade
#

now, back to your problem - how much water does one coal gen need?

fierce ruin
#

45+ a min

wind spade
#

why the + 🤔

#

ok, so you need 45 per minute in one gen, how many gens do you have?

fierce ruin
#

bc it needs 45 a min but having more going in is better

median heath
#

False.

fierce ruin
#

7

wind spade
#

no it's not better

fierce ruin
#

oh i was told its better to have extra water going in

wind spade
#

no

#

you should always produce as much as you need

wind spade
#

anyway, you have 7 gens, each needs 45 water, so how much water do you need in total?

fierce ruin
median heath
fierce ruin
#

got it

#

and 315 i believe

median heath
#

315 / 120 = ?

wind spade
#

alright, how much water does one water extractor make?

fierce ruin
#

111

wind spade
median heath
#

I'm not.

wind spade
median heath
#

I'm merely taking your words and putting them in numerical form.

fierce ruin
#

is flow rate not the amout its generating?

wind spade
#

which I want them to do themselves, because otherwise it's not relevant

wind spade
#

what is being generated is on the left side (same as with miners and other machines)

fierce ruin
#

120 a min

wind spade
wind spade
# fierce ruin 120 a min

alright, so you need 315 water and one water extractor makes 120, how many extractors you need?

fierce ruin
#

3

wind spade
#

well not fully, but yeah, you can round up if you want

#

how much can one pipe handle max?

fierce ruin
#

it can handle 68.5

median heath
#

Prese O.
Type in Pipe.
Go to the Pipe codex page.
Read the building description.

fierce ruin
#

it says 300m a min

median heath
#

👍

fierce ruin
#

adding a 3rd seems to have solved the problem

#

the pipes are pumping 53 a min in instead of 38

median heath
#

Pipes don't pump.

fierce ruin
#

ik

median heath
#

Then why did you say it?

fierce ruin
#

the pipe is moving water from thewater extractorsand moving it into the 5th gen correctly now

wind spade
#

also, if it can handle 300/min and you need 315/min, do you see any potential problem? 🙂

fierce ruin
#

i do

#

so should i add another set of pipes?

wind spade
#

depends how you have it connected now

#

a screenshot showing that would help

fierce ruin
#

like that?

wind spade
#

you don't need those pumps

fierce ruin
#

yeah ik that now

wind spade
#

you only need pumps if you ever go up

fierce ruin
#

before i thought that it pushed things forward so got pumps on a buncha pipes around my factory

wind spade
#

and I meant how did you connect the water extractors

#

did you hook all of them to one pipe?

fierce ruin
#

yeah just one long pipe

wind spade
#

so that pipe needs to carry 360 water per minute (that's what three extractors make), but can only carry 300

fierce ruin
#

should i split the pipe and run the new pipe into the 3 that dont work?

wind spade
#

well there's many options, you could run two pipes

#

or do anything else really, just need to care about having max 300 in one pipe

fierce ruin
#

alr ima do the second pipe thing

#

where should i put said second pipe

#

bc i put it like right before the gens and it stoped gens 4 and 3 aswell

wind spade
#

!wikisearch coal_generator

brisk shoreBOT
wind spade
#

that's also a good source of information

fierce ruin
#

alr thx for the help its working as of rn

wind spade
old bramble
pulsar bough
#

Does anyone know how to make computers and heavy modular frames easily?

vapid gorge
vapid gorge
#

play with recipes

pulsar bough
#

k, thanks!

vapid gorge
# pulsar bough k, thanks!

btw these use alt recipes you may not want to use or don't have - so make plans based around where you want to build them

#

you'll probably want to edit them

pulsar bough
#

ok

#

I was looking at the site and it required lots of power so ill probably just mess around till I figure something out

pulsar bough
hoary juniper
#

Belt into smart splitter then whatever you do t want back Into the container

#

Better to just separate it if you can though

vapid gorge
pulsar bough
#

I'm trying to separate plastic from a storage container hooked up to a truck station with rubber and fuel

vapid gorge
hoary juniper
#

Smart splitters (or have each resource delivered to a different truck station. That would be better for throughout aswell)

pulsar bough
#

well tractor, but yes

vapid gorge
# pulsar bough well tractor, but yes

@hoary juniper
in that case from the station have the items go into a smart splitter sorting out things with 1 path going to a sink so it doesn't clog with overflow

#

and then each item to it's own container

pulsar bough
#

what is a smart splitter?

vapid gorge
hoary juniper
#

Yes, good point

vapid gorge
#

you can set which items get sent down which output

pulsar bough
vapid gorge
#

have 1 path set to 'overflow' and send that to the sink

vapid gorge
hoary juniper
#

Yes

pulsar bough
#

k

hoary juniper
#

I cant spell it but it is that tree

vapid gorge
#

they've changed the mam trees since I last used it

hoary juniper
#

After ai limiters

#

Oh then maybe my knowledge is out of date

pulsar bough
#

thank god I had a caterium vain next to my base 🙂

median heath
#

Well go humble it.

gritty rampart
#

Can somebody who knows this game better then me help me sanity check this math? It feels like it's bordering on impossible.

lime junco
#

Is the diluted packaged fuel alt as efficient as the blender diluted fuel alt? I don't have blenders yet, but want to try and make a efficient turbo fuel setup.

wind spade
#

It converts same amount of HOR to same amount of fuel

topaz jetty
lime junco
#

That's what I thought, but I wasn't sure, thanks

lethal coral
#

@median heath Could you Share your Motor Blueprint you mentioned on Reddit?

median heath
#

Input Copper Ingot to bottom middle and Steel Ingot to bottom right.
It takes care of the rest.

median heath
#

One of the only BPs I've designed that I actually use myself.

topaz jetty
#

I really wish i was smart enough to design BPs to build a specific thing etc. right now i just have blueprints for basic single machne setups which are helpful for building huge production lines

median heath
#

If you ever need one, just let me know.
And I'd be more than happy to over-screenshot while building to walk you through my process.

violet timber
#

What’s a good place that has relatively close access to stuff for basic super computer resources

lethal coral
true junco
violet timber
true junco
#

Yesbut what recipes for thr components of super comps. Because there is a huge difference between default computer, crystal computer and caterium computer. And you need computers for default super computer.

Personally i like caterium computer into default super because of reasons.

vapid gorge
lethal coral
vapid gorge
#

and sushi belts

#

and maybe overclocking

median heath
fresh mesa
#

Do I need mk 2 pipes to feed 14 fuel gens from 4 refineries with the standard recipe?

median heath
#

No.

fresh mesa
#

So the farest one can stay fed, if the fuel is coming from one direction?

vapid gorge
#

then flood the system by having 1 machine clocked lower until everything is flooded

fresh mesa
# vapid gorge loop your manifold

Can you explain how that works when it comes to fluids? Currently I havce the main input feeding into a buffer that's higher than the inputs of the gens as that's what I saw the blueprint that I'm following do.

vapid gorge
fresh mesa
#

well, it's not so much as a blueprint as it is a youtube guide.
https://www.youtube.com/watch?v=mbohS-mE_RA

I wanted something simple since I need a power bump before I make a HMF build and I don't have any other available coals deposits reasonably nearby

Hey folks, in this video we are going over the basics of setting up an fuel generator setup, as well as discussing the principles for the plant and how you can expand it while maintaining good ratios. Be Efficient!

Input: 240 Crude Oil/min
Output: 2000 MW

Music from the Streambeats

▶ Play video
vapid gorge
#

yeah teh person doesn't know what they are talking about

#

one of the big issues with copying stuff online w/o know what the go is.

#

So often, not always, but often you need to loop input manifolds like the image I shared to you

#

so often that honestly I do it all the time to save time and sanity

#

If you loop and pre flood a system it manages any back flow that can happen.
For example in the vid it's a straight pipe - but what happens if a machine sucks fluid from the middle? Specifically what happens to the fluid in the pipe further ahead now presented with an empty pipe section behind it

fresh mesa
#

Ok, let me loop it and I'll come back

vapid gorge
fresh mesa
#

yeah, I got the thing all flooded

vapid gorge
#

all machines should be full before clocking the down clocked one back up

fresh mesa
#

other side

#

Ok so the upper pipe is meant to flush down when to help fill out gaps?

#

@vapid gorge

#

so far it seems to be filling well. I just need to connect the power and attach it to the main grid

#

then it's making a power storage area lol

median heath
#

+12 to "Never watch YT video guides"

vapid gorge
#

otherwise looks good

fresh mesa
#

Don't need the buffer? sweet

vapid gorge
fresh mesa
#

sick

#

Success!

#

thanks again

gritty rampart
vapid gorge
gritty rampart
#

I wanted to see how much like base material I would need for each item. How do I make the screenshot more understandable?

gritty rampart
vapid gorge
#

those are just base recipes. I'd use a number of alts in the plan myself

full abyss
vapid gorge
#

why do any of this really?

full abyss
#

By the way, anyone knows a good online planner? Where i can choose parts and machines, so i can plan my own layout instead of the website automatic suggestion (that give me things like 1.34x constructor or the impossibility of use mk1 miners?)

full abyss
vapid gorge
vapid gorge
full abyss
vapid gorge
#

or 1 at 100 and 1 at 34

full abyss
#

But still sad to not have a full website to blueprints with splitters, Merges and “simulate”

Btw i can do it with a savegame with cheats, so nvm.. i just want a website to plan these stuff when i cant open the game xD

vapid gorge
#

btw that sounds like the opposite of what you originally asked

median heath
true junco
#

None of this is necessary. Enjoy the view from your drop pod.

coarse copper
#

That planner doesn't even have uranium waste

vapid gorge
wind spade
gritty rampart
wind spade
coarse copper
wind spade
coarse copper
#

I search Uranium and there's no Uranium waste

wind spade
#

where do you search?

coarse copper
#

Output

wind spade
#

well you can't make waste so that makes sense

#

there's no recipe that makes waste

#

and output only shows things that have recipes

coarse copper
#

And I search plutonium fuel rod and I can't plan the factory for that

vapid gorge
coarse copper
#

Satisfactory calculator is better

wind spade
#

how so?

#

given that SCIM

  • can't do loops
  • can't do more recipes per item
  • can't optimise production
  • from my testing a long way back is way slower especially on large productions
  • doesn't remember your productions and doesn't have option to share them (well you can copy a link I guess, so not exactly true)
wind spade
#

literally already answered above - you input uranium waste

coarse copper
#

But I want to include every machine that produces uranium rod as well

wind spade
#

then add uranium fuel rod production

coarse copper
#

Hmm

wind spade
coarse copper
#

So I can't add nuclear power plant into the receipt?

#

I still do a lot of manual planning by hand because I build separate factories instead of a mega factory

wind spade
#

no you can't, but you can do very simple math to account for them

coarse copper
#

I just don't get used to not see the line point towards nuclear power plant

wind spade
#

screenshot it and add the arrow in paint

sand epoch
#

So many blocks, so little time.

vapid gorge
#

always got more time for blocks

full sequoia
#

i just now realized how big of a logistics nightmare my iron factory is

vapid gorge
#

You get better at it with experience and planning 🙂

median heath
full sequoia
#

plates, rods, screws, rotors, reinforced plstes, and frames

median heath
full sequoia
#

my factory requires 86 constructors without overclocks

median heath
#

Do show 👀

full sequoia
median heath
#

HOW IS IT FLOATING 😭 😭

full sequoia
#

ill build it later

coarse copper
#

not enough space on the ground

pseudo cedar
#

Yeah I switched over a while ago. I did like being able to transfer a production line from computer to computer just by copying over the address bar address with SCIM, though. Tools needs a second button and with SCIM you could use Firefox to just pull the tab over.

wind spade
pseudo cedar
#

No I know, but I can click a button to pull a tab from computer to computer with firefox. It copies the line with SCIM, but not with tools. Have to send myself an email with tools. Still beats SCIM with other aspects but having the line stored in the address bar is handy

wind spade
#

the problem is that the amount of data needed to be stored in URL would be so long that in some cases it'd go over max url length limit, which is why Tools don't use links like that

pseudo cedar
#

Well I can’t argue with that

wind spade
#

however in new tools I plan to do some changes regarding that, with most likely possibilities being (one or both, still under consideration):

  • user accounts (your production things will be linked to your account, accessible from multiple places)
  • unique URLs (URLs with some sort of ID of production line, which can be shared and accessed)
daring owl
#

hi i plan to do a nuclear power plant, what is the maximum number of fuel rod that can be recycle?

wind spade
#

all of them

main shuttle
#

good god i'm an idiot 🤣 forgot to check the wiki for sink values, was making quickwire to dump instead of just doing caterium ingots

jovial wyvern
main shuttle
#

well damn 🤣 looks like i get to redo it. i usually have impure or unused nodes just dump straight into the sink without making anything past ingots, at least early on

#

been a while since i started from scratch

uncut laurel
#

thoughts?

#

in my mind obviously the middle one

median heath
#

None of them are bad.

vapid gorge
raven lark
#

Please someone help me before I lose my mind

#

Im trying to Load balance a mssive row of coal gens with no overclocks and it just is not working no matter how i balance it.

#

and I cant figire out why

median heath
#

So stop trying to balance it and just manifold it.

raven lark
#

I do not know how to do that

median heath
#

!wikisearch manifold

brisk shoreBOT
vapid gorge
raven lark
#

Thats basically what I am doing

vapid gorge
median heath
raven lark
#

Its actually water more than anything.

vapid gorge
#

how about you take some over head shots of the whole layout

wind spade
raven lark
#

i dont do exposed logistics but till try to get some good shots

vapid gorge
#

shots and maybe remove whatever foundations are hiding stuff cause it's near impossible to diagnose pipes w/o images

wind spade
#

and if you're new with pipes, you should have them exposed and above your factory, not below 🙂

raven lark
#

I have two rows of 16 coal gens and the two sides of splitters distribute coal. But the water has left random gens and the last gens empty.

wind spade
#

don't use pumps if you're not going up

raven lark
#

does this constitute pumps?

wind spade
#

do you have enough headlift?

raven lark
#

dont know. i could never understand how it worked exactly

#

well all of the gens are off now so i assume not

wind spade
#

each machine and pump provides headlift, which means "fluid can rise X meters from this machine"

vapid gorge
#

is this your first coal set up?

raven lark
#

No ive been playing for a while, but I have never done a coal area to this scale

#

aka 64 coal gens.

wind spade
#

scaling up coal is usually just repeating 3:8 setups

vapid gorge
#

ok I'll want a sketch then of how many gens to a pipe , where extractors are ect

#

but what greeny said is a sensible approach

raven lark
#

here is overhead

vapid gorge
#

how many extractors to a pipe you got there buddy?

raven lark
#

5 unclocked to a mk 2 pipe

vapid gorge
#

and how many gens to a pipe?

raven lark
#

13.6 or so if math serves me right

vapid gorge
#

so you've underclocked?

raven lark
#

thats definently the main issue but I just cant find a solution. But i do have excess water that i have added to the pipes which kind of helps but not really.

vapid gorge
#

you haven't connected the multipel pipes and gen lines together have you?

raven lark
#

I dont follow?

vapid gorge
#

are all the pipes independent?

#

like, does the water from one line of coal gens also connect to another line?

raven lark
#

i have 5 pipes each with 600m, and yes I split one of them onto another connected to gens.

#

so yes i do

vapid gorge
#

ok so a number of issues here

  1. You don't have your manifolds looped
  2. you're feeding from below
  3. you have sections of the set up connected to other parts
#

separate your sections of coal gens and extractors into individual groups

#

if you insist on feeding from below you can try this manifold set up

#

delete the feed pipes and rebuild w/o using the floor holes, they can be buggy

raven lark
#

alright

vapid gorge
#

1st rule of Pipe Club - keep it as simple as possible Point A to Point B no mergers and splits if at all possible

wind spade
#

there's other rules (you don't have to follow them, but it usually helps if you do) - #satisfactory message

raven lark
#

That seemed to do the trick, turns out i also needed a pump, thanks both of you 👍

oblique hollow
#

@heady scarab what i wanted to say was that if you only ever merge a few refineries and thus a few pipes with a valve, it usually works for recycling water

#

Bigger setups can struggle, especially if you dont keep everything running at 100% efficiency

heady scarab
#

My most recent factory produces 3600 aluminum ingots a minute. The factory lines are broken down into 6 groups of 600 aluminum ingots. I bring in 6 bauxite lines from various nodes using a 6 to 6 balancer to make sure the bauxite lines going to each factory line are equal. I only have about 10 game hours in on that factory, but I don't have any reason to believe it won't continue to function without a problem.

oblique hollow
#

That does not mean it scales well if you go for bigger networks

#

Many of these small units? works fine. Making them bigger units is likely an issue though

#

Which is why we usually advice to use them with caution

heady scarab
#

How much bigger do you want to go on the build? I mean, 600/minute gives nice numbers to work with on the recipes I used. I probably could have gone with the full 780/min for the MK5 belt but that just gives nasty decimals to work with.

oblique hollow
#

I didnt mean it complete builds, i think you are misunderstanding me

#

Or do you mean those like.... 3 alumina refineries use 600/min bauxite

heady scarab
#

I have 6 groups of 3+3 (3 sloppy alumina + 3 electrode aluminum scrap). If you want, I can stream and provide a tour.

#

And each of the sloppy alumina run at 75% each, to produce 180 alumina solution. Each consumes 150 bauxite, so each group consumes 450. The electrode aluminum scrap refineries require 180 alumina solution each, so they run at 100%. Those produce 300 aluminum scrap each, so 900 each group. I use a combination of a splitter and merger to create two lines of 450 aluminum scrap each. Each 450 aluminum scrap line feeds into 6 foundries underclocked to 50/min so they consume 75/min each (6*75 = 450) and produce 300 aluminum ingots. Since each refinery grouping produces two lines of 450 aluminum scrap, I have two lines of 6 foundries, producing 600 aluminum ingots. I repeat this build 5 more times for 3600 aluminum/min.

graceful sorrel
#

I'm really glad that the nuclear power plant is now fully operational.
There is no longer any need to worry about power shortages.

graceful sorrel
#

I'd love to ride the train... but I'm so confused about how to conceive that I feel like I'm about to burst... p ㅁp

heady scarab
#

what problem do you have with trains?

graceful sorrel
#

I don't have a problem with trains right now, but... maybe I want to take a train and ride all the zones...

#

But it's my future that hasn't come yet, so don't worry.

heady scarab
#

Ah, well there is a YouTube video where someone did that. I think they used the Global Rail Network megaprint.

graceful sorrel
#

Oh, then I'll have to look it up and refer to it. thanks. 😄

carmine iron
#

Hey, I I struggle with the satisfactory planner to know how much nuclear fuel Rod I could make maximum

#

Since I saw on the Internet that maximum Is about 50.4 per minutes but according to the planner, I would need 3000 uranium per minute which is 2100

#

And then I search for alternate recipes, but it need beacons, which are no longer in the game now and even with this couldn’t manage to get those numbers

hoary juniper
#

Beacons are still in the game currently but they are being removed in 1.0

pseudo cedar
#

Yeah currently they have no use except this recipe. In 1.0, IIRC, they’re being replaced with rotors

jolly idol
#

Quick question, I've seen a lot of people loop their pipe manifolds back into itself, why would you do this?

cerulean stratus
#

are there any benefits to making the manifolds like this?

median heath
#

No.

hoary juniper
median heath
hoary juniper
jolly idol
versed violet
median heath
jolly idol
cerulean stratus
# median heath No.

wouldn't it balance manifolds better?
I know it wouldn't make them fill faster

median heath
#

There is no "better"

Balance is a yes/no.

oblique hollow
#

looping a belt back on itself throttles throughput to half of what the belt originally could move

#

oh wait nvm

#

you literally just split and merge forward

oblique hollow
#

i just said nevermind below

#

i thought it was this but it wasnt

median heath
oblique hollow
#

wdym HOW

#

you split half of your output back

#

1 + 0.5 = 1.5
if all belts used here are the same mk:
Belt cant move something thats 1.5x its max throughput

median heath
#

60 -> Split 30/30
30 Loops back to make 90
Belt can't handle 90 because 60
Merger input stalls
Full 60 just goes forward

60 -> Split 30/30
Belt after merge is now 90
90 -> Split 45/45
Belt after merge is now 82.5
82.5 -> Split 41.25/41.25
Belt after merge is now 80.625
80.625 -> Split 40.3125/40.3125

And so on.
What am I missing?

oblique hollow
median heath
#

Those are 2 scenarios.

#

Second scenario does not line up with your "throttles to half"

oblique hollow
#

i just said all belts are the same mk in my assumpton above

median heath
#

If all are the same mk, and you're filling the mk (i.e. the mk1 and 60) you just get 60 going forward.

median heath
#

Fixed.

oblique hollow
#

So you say if the input belt is mk 1 and i wait long enough, i will get 60/min on the output side, after the splitter?

median heath
#

Unless you're saying you get 30 forward and this eventually backs up and stalls out?

oblique hollow
#

Yes, that is what happens and WILL happen

median heath
#

Ew...

oblique hollow
#

If you input 30/min, you get out 30/min

#

If you input 20/min, you get 20/min

#

anything above 30 gets reduced to 30 and the input belt backs up

cerulean stratus
#

is there any situation where that is useful?

#

Anyway, using the 1:2 manifold
speaking as input is 120 and machine needs 30

first machine
40 and 80 to the next
second machine
26.6... and 53.3... to the next
17.7 and 35.5

oblique hollow
#

meh, barely ever

cerulean stratus
#

actually this is pretty interesting. While by no means a load balancer, and it requires weird math with the 3 and 1.5, it makes all machines start working faster

#

you can mix 1:2 and 1:1 to make
40:80
26.6:53.3
26.6:26.6
26.6

wind spade
frosty owl
carmine iron
#

Is it possible too produce 60480 m^3 of water per minute ?

wind spade
#

it's possible to produce almost any amount of water per minute

#

you practically won't be able to use all the water you can make

carmine iron
#

I might need more if I use alternative pure ingot recepie

elfin wyvern
#

Nuclear and water is easy. 2 water extractors per power plant and if you want to overclock, make sure they all are clocked the same so no need to try and balance water, just combine the 2 and feed into the plant.

versed violet
#

the map is literally surrounded by water.
I'd risk saying there is so much water you couldn't power all of the extractors xd

grand osprey
#

Good morning, I'm having some trouble understanding the math on unpacking oil
I have 5 refineries making fuel, no overclocking. So in total, they need 300m^3 a minute, i believe
So to give them the proper amount of oil, I need 15 packagers i think that should give the 300m^3
So does that mean I need to be feeding them 900 Packaged Oil per minute?

versed violet
#

doesnt oil pack 1m3 to 1 box?

grand osprey
#

I suppose? I'm basing my numbers on what the packagers say
In this case, it's 2m^3 oil for 2 packaged oil
And it unpacks the same

oblique hollow
oblique hollow
#

need 300m³/min oil? then thats 300/min packaged oil

#

the only difference between packaging and unpackaging is the speed: unpackaging is twice as fast

#

further, your numbers for fuel seem off:

grand osprey
#

That's the numbers I've been looking at in game

oblique hollow
#

yes

grand osprey
#

So it should total to 300 a minute right? for 5 of them?

oblique hollow
#

no

#

err

#

forget what i said: yes

#

i read 60/min and thought 30/min for some damn reason

grand osprey
#

roger that

oblique hollow
#

60 x 5 is 300, yes

#

if you wanna make this really simple: just put a packager unpackaging oil directly in front of each refinery

grand osprey
#

Oh, I see it now

#

I wildly overdid my math last night then

#

I thought I needed 15 unpackagers for 5 refineries

oblique hollow
#

late night math is never good simon_smile

#

perhaps you confused it with the recipe for packaging and unpackaging heavy oil residue

grand osprey
#

So then that means I only need 5 packagers to match the 5 refineries, and I need 10 packagers to pack the oil in

#

No, I was only ever looking at oil last night

oblique hollow
#

huh. I blame tiredness then

grand osprey
#

My thought process was "each refineries needs 6m of oil, each unpackager produces 2, thus each refinery need 3 packagers each"

oblique hollow
#

that would work out if they all used the same time for production

#

but they dont

grand osprey
#

as in everything going off at the same time, simultaneously?

oblique hollow
#

as in "everything takes 6 seconds to produce something"

grand osprey
#

oh gotcha

oblique hollow
#

refineries take 6 seconds to make fuel from oil but packagers unpack oil every 2 seconds

grand osprey
#

so if I keep it simple like you said, put a packager behind a refinery , then just make sure it's getting the right amount of oil barrels, I should be fine?

oblique hollow
#

yes

#

you can distribute via a manifold and just use mk 1 belts for the oil unpackaging input

#

that limits the speed to 60/min and you dont need to wait for the input of the packager to fill up all the way to 100 barrels

grand osprey
#

Gotcha

#

wait

#

There's no belt that does a clean 300 a minute, even if I use mk1 belts to feed, i'd need to use a mk4 belt to get them to the packagers, wouldn't that slowly start to fill the packagers up?

wind spade
#

if you want 300/min, merge it to one belt from machines that make 300/min in total 🙂

grand osprey
#

i suppose it goes to mention that i'm packaging elsewhere and bringing them in via train, which is where my question sprouted from

wind spade
#

if you're bringing it with train, then it will have the same amount per minute as it has on other side

grand osprey
#

i dont know if that's going to mess with everything, cause of travel time of the train

wind spade
#

worst case you add another train, but 300/min is definitely doable with one car and one train

#

tho don't forget to add buffers for both loading and unloading

grand osprey
#

is that just as simple as putting a container at each freight station?

wind spade
#

yeah, connecting both inputs/outputs to the platform, and taking one belt from it to your production

grand osprey
oblique hollow
#

what

#

why the loop

grand osprey
#

Isn't this what greeny was trying to say?

oblique hollow
#

no

#

connect both outputs to an industrial container

#

or both inputs

#

not input + output

grand osprey
#

like this?

oblique hollow
#

yes

grand osprey
#

okay

#

Would it be simpler to have one station for each set of refineries? (I have 2 fuel generator setups atm) So that way I don't have to worry about splitting 600 items equally?

oblique hollow
#

why 600 now

grand osprey
#

Because I have a second set of refineries producing fuel

oblique hollow
#

you can solve this however you want

#

theres upsides and downsides to everything

wind spade
#

I usually recommend to have separate platform for each belt (based on what you need on the other side)

#

if other side needs belt of 200 and belt of 350, make two platforms and put exact amount into each (or merge it and manifold it on the other side)

oblique hollow
#

if you dont wanna deal with packaging you can just.... pipe the stuff in directly into a fluid freight platform

grand osprey
#

I do sort of want to deal with packaging because otherwise I will eventually have a station + fuel cart full all the time (that and i wanted to try my hand at it from the beginning of this save)

oblique hollow
#

is there a problem with having them full?

#

i thought you were only moving oil in and nothing else

grand osprey
#

it doesnt feel very efficient , I also need oil to make plastic and rubber for computers and stuff

oblique hollow
#

what would canisters solve here

#

you either have a platform full of oil or packaged oil

#

if you dont use it all you will have leftover

wind spade
#

train can be basically considered like a belt. It will either transport what you need, or it will be not enough. But there's nothing special with it, it behaves roughly equal to belts

grand osprey
#

It's aesthetics, mostly, + wanting to figure out how to package and unpackage fluids, cause I want to try and consolidate production into a couple of locations instead of spread out across the map

oblique hollow
#

aight then

grand osprey
#

but thank you for the help, that saves me from making far more oil barrels than I actually need

wind spade
#

always make only what you need 🙂

grand osprey
#

that's the goal!

#

Actually, one more question
Which level of belt would y'all use to get the barrels from the station to the packagers? It would have be mk4 because I'm producing 300 barrels a minute, right?

wind spade
#

I personally always use highest belt available, no reason to use slower belts

grand osprey
#

it won't overfill the packagers because I'm only producing what I need, right?

wind spade
#

yeah, max belt capacity is not relevant

#

if you send 50/min into 780/min belt, you'll still have 50/min

grand osprey
#

gotcha gotcha, thank you!

grand osprey
#

So I've run into an issue, and it's something that's cropped up before on other builds

#

I don't know how to make a good manifold that will distribute everything evenly
In this case, I'm packaging oil, so I need containers. Need 300 containers a minute, so that means I need 150 plastic per minute.
I don't have a problem with creating the plastic, the issue is making sure it gets into all the constructors

Here I have mk.4 belts taking the plastic to the construct's, which is then being fed by a mk.1 line. I tried a split like this because a straight line down the back was also running into this issue.

Help, please? I don't understand 🥺
https://i.gyazo.com/560c52fc864eade88c83cc045fa23862.jpg

jovial wyvern
#

TL:DR - Wait 10 minutes and it should be fine.

You have 150 plastic coming into the first splitter, which initially divides things three ways. 50 goes into the constructor, and 50 each goes down the two belts, ultimately being split again, sending 25 into each of the remaining constructors. This is not a problem, as the center constructor is using plastic at a rate of 30/minute, but it's receiving plastic at 50/minute. Its input is filling up at a rate of 20/minute.

A stack of plastic is 200 pieces, so in 10 minutes the center constructor's input will be full, and the line feeding it will only be able to transport 30/minute. At that point the remaining 120 plastic will be split evenly between the two other splitter outputs, sending 60 down each of the other two belts, where it's split again into 30 per constructor. The end result is all five constructors receive their required 30 plastic per minute.

#

The "straight line down the back" manifold also would have settled out eventually, with each constructor getting 30 plastic per minute. Manifolds just take a while to start up.

vapid gorge
grand osprey
#

I have been, i figured since it's all infinite resources it was fine, but that's a good point once i figure out the production

#

Also, i've had the game running since my made my initial post, and the problem hasn't solved itself out yet

jovial wyvern
#

Is the center constructor's input buffer full of plastic yet?

grand osprey
#

Yes

jovial wyvern
#

So what are you seeing at this point? If 150 plastic is coming in you should see 60 going down the two side belts and 30 going into the center constructor.

vapid gorge
grand osprey
#

I see

#

Um, to answer the question, i'm not sure how to see that, but the constructors at each end are struggling to produce all the time

jovial wyvern
#

So the green lights on the end constructors turn yellow?

grand osprey
#

Correct

#

or, well, all of them except the middle now

jovial wyvern
#

None of the five constructors are overclocked, right?

vapid gorge
grand osprey
#
  1. Correct
  2. The system's been going for 45 minutes now
vapid gorge
jovial wyvern
#

And you are certain you're getting 150 plastic per minute?

grand osprey
#

Yes, I have 8 refineries with one underclocked at 50% to get 150 a minute

vapid gorge
#

if you glut the resources they need to produce and later they start starving yo ucan narrow down the issue

grand osprey
#

trying that now

vapid gorge
#

after you hand fill them go away and do something for like 10 - 20 minutes 🙂 it'll give yo ua break from the problem and let it have time to show you evdidence

jovial wyvern
#

If you're using the basic plastic recipe (oil -> plastic + heavy oil residue), then are you sure your refineries are all getting the oil they need... none of them are going yellow temporarily? You can go watch them for a bit while the constructors do their thing.

vapid gorge
grand osprey
#

I have two of these circuits, and one was underproducing, i forgot a refinery

vapid gorge
#

well that could be an issue 🙂

grand osprey
#

gonna give it a bit like you suggested, let it do its thing

vapid gorge
grand osprey
#

Problem Solved!

#

everything is producing as it should be, no issue

silent sphinx
#

@coarse hull do you have a diagram for your battery plant?

coarse hull
silent sphinx
#

ty

vapid estuary
#

The reality is that after each splitter in a manifold, half the ingots are sent in. Over 8 machines, the bottom gets 1/128th (or, 2^7) what the top one does. Or is it 1/64. Anyway this means it will take forever until early machines in the manifold fill up and send overflow down the line. I usually stuff early machines with what I have in my inventory and go fill up somewhere else. And briefly overclock the supply if that's feasible. If I'm building forward in a factory, I usually have materials filling into containers behind me while I'm working

wind spade
#

And if you let it fill while building next part, you won't even notice

coarse hull
#

@silent sphinx apologies for the delay

#

(I Added A Drone Port For Export, But Thats up to you)

#

( Silica Bi-Product is Shipped Somewhere Else I Need)

silent sphinx
#

Tysm!

#

I wanted this for drone stuff!

coarse hull
#

happy to help, @ me if question

vapid gorge
# silent sphinx Tysm!

There are very few isntances where valve feeding waste water back into a baux system will work - Highly don't recommend

#

in general - never use valves or take advice from people telling you to use them

vapid gorge
# silent sphinx Tysm!

these are example diagrams of fullproof waste water usage for every bauxite recipe combination.

wind spade
# coarse hull

what recipes are you using? the numbers do not match against any setup

coarse hull
#

For?

wind spade
#

also, using valves is heavily discouraged

coarse hull
#

i mean, it works for something so small, its been 100% for a good 12 hour session

vapid gorge
#

Like I mentioend to Shen, sometimes valves can work with direct input waste water. With the right number of machines, and right shape of pipes.

It's not something to recommend.

wind spade
#

oh discord didn't scroll

#

mb, didn't see it mentioned already

wind spade
coarse hull
#

Just Had A look Through The File, ( didnt know this tool existed )
Its Using Different Stuff than me

#
  1. I Didnt Use Foundry For Example For casings
  2. No Silica Usage ( Moved somewhere else)
  3. didnt use Petroleum Coke, Used straight Coal
deft lichen
#

SFTools doesn't directly show the separation between fresh and recycled groups of machines, but you can deduce it pretty easily from the input numbers

coarse hull
deft lichen
wind spade
#

you didn't specify casings at all 😄

deft lichen
#

I think I got it

coarse hull
#

its written tho? 3x smelter using alt recippe into 1 constructor

wind spade
#

eh, I meant alu solution, idk why I wrote casings

#

because it's made from aluminum, so it needs to be part of the aluminum chain