#math-and-meta
1 messages · Page 119 of 1
What is my name title?
haha, teach me
You have to ask questions.
I'll have to write it out, appreciate the help in advance
This is Discord, we type 😉
Also, if you have to write a whole thing out, I would say you're approaching the situation wrong.
Break it down into pieces, and give me one piece at a time so we can make sure you understand the concepts, not just how to make this specific system work.
if you were asking about clarification on Sev's name it does not conflict in any way. You can sushi manifold or sushi balance
it must be something wrong with my setup/understanding then
You can normal balance before sushi manifolds (what end up doing).
At any point are you use Any Undefined?
ya
Problem A.
like most things in the game you can do 99% of it right and that 1% wrong will break it
set to overflow
but then it will send the wrong item through
only things that can't go any other way
so a common way for a sushi smart splitter to go is 1 side Named Item, main flow Overflow
if I have a sushi belt of copper and iron ore going into a smart splitter with left set to Iron and center set to overflow, but center leads to all copper smelters, won't overflow send excess iron into the copper smelters and back things up?.
sure, but that's why oten it's good to set a final over flow to a sink
if you built it right, once it's balanced out and constantly running you can remove the final overflow
the trick with sushi is you want it to be always consistently running otherwise you'll get clogs w/o an overflow to sink
and think of it like this - if there's no way for excess iron to go won't it clog and back up the copper from moving?
that's what the original issue was I think, heh
let me test an overflow to remove backups. thank you both
remember to have a sink at the end!
If i have the iron ore splitting at my miner and going to two factories, will using this sink overflow mess with it eventually balancing? since it's not backing up and redistributing?
I only need 39 iron going to the factory where I'm trying out the sushi belt, and I need 107 going to the other factory up the way.
Always clarify that in an ideal system this sink should never actually activate. It is purely there for when the GAME fucks up.
because that 146 iron, split at the miner is going 73/73 now, with the excess over the 39 needed down here being sunk instead of balancing back to my HMF factory that needs 107
I'm using a sushi with the copper and iron to keep my long-distance bus neat, and to try and learn how the game works better
I mentioned it before 🙂
couldn't you if it got balanced out? dupe bugs are rare
this won't balance out though right? because the sinks prevent backups and the manifold needs a backup to balance?
I'm not sure what you mean by 'won't balance out' ?
as long as each splitter is set to Item and Overflow it should even out fairly quickly
are you splitting that sushi line into 2 though?
@icy sun
This is just a hypothetical to help me understand
ah well it would depend how you want to set it up
if you're merging it like that at the bottom it won't work like you want it to
if you merge it and have it just be 1 long line through both factories with a sink at the end? sure
that 150 iron becomes 75/75 and the left factory never gets full, while the right factory sinks 25, correct?
yup
So either you'd want to make it 1 long line, or split both copper and iron up before merging and make 2 sushi lines
cool. so my error is splitting at the miner. I need to bus it through
wdym splitting at the miner?
the 75/75 in my hypothetical
ah right. Well if you're using this as an example you could split the 150 into 3 belts and merge 2 of them to have 1 at 50 and 1 at 100
well not at that point
so using yoru example you have 100 iron + 50 copper on one side and 100 copper + 50 iron on the other
I wouldn't call it a load balancer because you're not using it to feed anything at that point
but in this example you could easily split each resource into two belts and merge them appropriately
but I can't rely on machines backing up to create a manifold in the traditional sense, because of the sinks
you can - as long as you do those initial splits
so split the iron into 100 and 50 and the copper into 100 and 50. And then just merge them into 2 sushi lines for each factory
the other way, in this example, would to just make it 1 line going through both factories with 1 sink at the end
i do have to use the same splitter/merger logistics of a load balancing system to achieve that though, right?
to do the first way
only at the main resource lines, not feeding hte machines. Splitting a line into certain parts per min is an aspect of load balancing but you're not using that mechanic to feed it in a load balanced fashion
i understand
you can also do it in one line like this
so as long as you have a belt that can move 300 pm this is workable
which appeals to me more than doing the second way, haha
I haven't tried doing the splitter/merger dance yet
I mean either way works and I'm sure they will both have + and - depending on the exact situation you're in
I appreciate that
like if both factories are right next to each other? 1 line is probably simpler
if they were further apart and had a lot of crap between them maybe splitting and managing them at the start is easier
yeah, my plan is a big resource bus feeding like five factories that only needed the mats from one iron/copper/cat/lime and just having it all manifold. It sounds like employing sushi is gonna mean I need to rebuild the bus infrastructure though, which I already completed for the entire project. So I think I'll do the efficient thing and separate the copper and iron lines that feed this factory and stick to the original manifold plan for this project. Then for the next one I can use this knowledge to sushi a master belt through multiple small factories
by bus do you mean like in Factorio?
ah so just a lot of belts.
well you wouldn't need to rebuild, just manage merging stuff at teh destination
hmm
I'm almost certain with Clocking you can make it work very easily
if just splitting a belt is getting messy? look at clocking the machines differently to make life simpler
Yeah, that's not a bus 🙂
what's a bus?
something where thigns are taken off and put back on and sorted and moved along
while it's something you can do in satisfactory the game definitely doesn't lend itself to it
Ahh, I gotcha. I always thought a bus was just a collection of belts that traveled a distance, taking on and/or dropping off resources
yeah a lot of people think that, common don't stress
Belts
a stack of belts?
Haha, deal
a highway? xD
Beltway
Gross.
is it worth making turbo fuel or stick too diluted fuel till i get nuclear?
up to you - you can get to nuclear with coal just fine too
Some people find the complexity of the various TF recipes fun
alright thanks
personally I'd say diluted gives enough power for nuclear and doesn't require two extra raw resources, so I'd stick with that. but your save, your rules 🙂
Sulfur is close enough to crater lake coal that I can see 200 coal plants being viable endgame power.
I'm jumping from normal fuel to nuclear.
As you should.
yeah im running fuel rn without diluting it rn so I think i should have enough till nuclear
although having packages floating around one's world is ripe with possibility, if the only usage is the packaged fuel recipes, my overall feeling is heck no
the packages never leave their 1:1:1 loop
Satisfactory has confirmed that I shouldn’t be driving a tractor
Why?
Revoked drivers license 
Watch me do this for 1.0
Is there a reason for this freight car not loading anything? Freight platform is full, station is on the time table. He stops then leaves 1-2 seconds after
Station set to Load and not Unload?
Yes
take a picture from further away
Mod.
sucks
Big inventories suck for organization
big inventories ~ AGS with no build cost
if you care about not running back and having everything, why not activate ags and not worry at all
81 slots is more than adequate if you aren't carrying shit you don't need to carry.
My inventory has 4-5 completely empty rows at all times unless I am actively building a project.
whenever i'm desinging blue prints i wish i had ags on on my save. i usually would not want it elsewhere though
yeah you need to put the dismantled belt load somewhere 😄
Have an AGS save specifically for making BPs. Then just copy the files to your normal saves.
yeah i was thinking that exact thing but due to having to copy it i wonder if it is more hassle or more clean (folder / bp mess wise) in the end
The "hassle" of moving a file between folders...
The horror....
I just keep an ISC of stuff next to the BPD.
Or, you know. Put stuff IN the BPD storage
Because that uses stuff from the BPD first
i usually just have a awesome shop next to my BP designer😄
still not able to put in words how needed and awesome this BP system is ❤️
I wouldn't feel bad turning on AGS for making blueprints. EMpty your inventory, and when you're done designing, just delete all the stuff that ended up in your inventory.
I do blueprints in a separate save just for performance, though.
I wouldnt do that. Anytime I have cleared the designer it deletes everything in the designer storage before filling it with the dissassembled materials.
its actually the inverse: loading a BP
dismantling a BP correctly returns materials
but loading a BP uses all stacks of a needed material
However it happens. I always empty the BPD storage before selecting a BP or clearing one. 😆
how can i get alternate recipes faster? ive been trying to get the silicon circuit board recipe for a while but i cant seem to get it...
Upload thy save to https://satisfactory-calculator.com/en/interactive-map
Once uploaded you can change your save however you wish like unlocking every alternant
Save the file it gives you, throw it back into your saves folder open it in satisfactory
thanks
It's a numbers game. There are more than enough hard drives to research. Best vanilla strat is to keep build a temp MAM every 10-11 minutes to research while hunting for more. And research every possible drive (it returns back to your inventory after 10 minutes of no recipe can be unlocked).
Or you can go to your load saves screen, pick the last one, and enable AGS to unlock all recipes.
does this affect any recipes outside of alternates?
It just unlocks them when you get to the required tech milestone
oh alright. thanks!
it's also a full map spoiler in case you like exploration
any tips on staying playing the game instead of after a hour quitting
how far along have you gotten?
basically just starting Tier 5 and 6 of the space elevator
i just got plastic
and rubber
Well you haven't unlocked most of the interesting things about hte game and it is a sandbox. So once you've unlocked everything hopefully you have an idea about what you like about the game and make your own goals
if there aren't at least a few aspects of the game you find enjoyable maybe you just don't like the game?
i love the game i think its mostly cause i dont have anyone to play with is a big reason
i do the same thing
i can play a game by myself for like a week straight but them i stop
imo it's very strongly a single player game but you can always try #1201555265942724758
i only play when my friend is playing
I'd never let anyone touch my factories
i dont have any friends lmao
well thats one issue
lol
same thing when i play ark primal fear too
or any game for that matter. ill have challengs for myself but never end up doing them
I find its a lot easier when I plan out everything instead of just running around and doing random things. Make use of the to-do list, gather all materials needed before you set off to build something, have a general idea of how you want things to look before you start building
Can anyone help me figure out if I did my nuke water trains right? 3 drop off stations (18 wagons each), 6 18 wagon trains (2 per station), 1 pickup station (with a place holder station in-between) connected to 72 water extractors at 250%.
Total round trip on furthest station near the power plant is a bit shy of 4:24.
I will test with some spawned nuke fuel in a bit, haven't finished the delivery belt work yet, or the production plant, or the recycling plant lmao
Each of those 3 drop off stations feeds two separate reactors. My power plant will be 108 each at 250% also
Per fluid freight platform*
Yeah, the source station gets both inputs at 600.
That doesnt work
also just out of curiosity, why not build the plants over water?
I'm strange and eccentric
and yeah this won't work - train platforms lock up when train is docked
Frright platforms, when docking, dont accept or output fluid for 27 seconds. So you cannot run something at max throughput. The max per platform is closer to around 800 - 900
And that requires using buffers
If you dont have any buffers eight now either, its even worse
max water extractors I could fit under this was not enough
Would a packaged water train actually get more throughput?
not really
Its about equal
Over ocean you could
You lose space due to canisters
yeah that's why you usually build nuclear plants over ocean
Time to run a big water pipeline maybe
I'm playing via GeForce Now, and don't wish to rebuild 108 reactors over the water where there is enough room for 216 extractors. If I understand my train pathing, one third will pause every so often, then the other two will have plenty for a bit
Pathing doesnt affect this as much
Its the fact that the plaftoms cannot sustain the demand, fundamentally
What I mean is three trains can drop off in sequence, while the other 3 are en route. Was debating adding one more train for each drop off station...
you'd need to have a rount trip time of about 100 seconds per stop
to approach 880/min water
4:25 is the average, so far. That was before I built the 5 additional trains and signals.
the limit is per platform and you can't work around it
that puts you way below 300/min per platform then
Water Source
I'm open to increasing trains, just don't want to move the power plant.
This is going to be both a literal and metaphorical train wreck 🍿
Aw, thanks for the vote of confidence!
Because 72 water extractors feed a total of six 18 wagon trains.
Having them in series will not help
I believe they are also trying to move two full pipes per platform
- That isn;t possible.
- Still need only 1 buffer. Just an IFB instead of a normal.
Yes, that is correct. One train refills while another drops off
As has been explained that doesn’t matter as platforms stop the flow while unloading and loading
just fyi a side view may also be helpful
You CANNOT push more than that config allows.
@wind spade only side view I have 😬
I didn't do a portfolio series on this specific configuration yet.
better than nothing, just saying that from the 4 images you can't see what's under
I did see that the source station would refill at 1200/minute. Interval on trains coming in is about 1:30 at max, idk.... I'll tinker with it
1200/min isn't possible.
Refill, with 4 extractors on two pipes. It is totally possible
What do you not understand that water flow stops loading and unloading?
No matter what you think you can achieve. Unless you modify the way the game operates at a code level, it is not physically possible to push 1200/min fluid or the full capacity of 2 belts through a train platform.
Not throughput
It's 1200/min when no train is docked, right?
I mean the platform refills at 1200, when empty of a train. I need that at least to have enough water to fill a can
Why would you care about this context?
Exposing the source of confusion, i.e. why the game UI gives misleading info here.
So if ever the platforms pause you can’t get 1200 throughput right?
I know that. I'm thinking of timing other trains to come in before the platform is down to 1100 for a refill back to full
that's... not how it works
How would creating more pauses help?
the more trains come to the platforms, the more time the platform keeps locked, the less fluid can enter
Pipes still move water with gravity
that's irrelevant
Do you just not want to believe us? Cause at this point I have to believe you’re trolling
No, I'm not trolling. Think of a glass of water with two straws. Take one out but try using both to drink the water. It can't be done due to a quirk in physics. Similar concept with more trains, I think.
no
Well the person who wrote the pipe manual has told you that’s not how it works
The person who wrote the throughput equations on the wiki has told you
The person who wrote the production planner for the game has told you no
And someone with 3k+ hours in the game has said the same thing.
If you aren’t trolling please consider you are wildly wrong
More trains means more time that the station inputs are closed.
Docking a train before the platform is full is shooting yourself in both feet.
ignore anything else, just think about this:
- the fluid platform has two inputs, both of which can only do 600/min at most, 1200/min in total when no train is docked
- when train docks, both inputs LOCK UP, meaning they can't accept any fluid, so 0/min during train docking
- after train leaves, it continues to be 1200/min
simply using logic - the total average should be less than 1200/min, right?
And to follow, the maximum throughout occurs when trains are spaced so that there is just enough time for the platform to completely refill between docking lockouts.
@vapid gorge nice way to be a friendly person in a chat room. You don't have to reade.the riot act over my design. I'm NOT playing to follow the perfect game or be 1000% efficient. It is a game, for FUN, and so what if my design is flawed. If it mostly works, batteries can take up the slack for my factories if some of the power plant is offline while waiting for water.
Do you want the power plant to work?
Or to mostly work?
Because I'm sure the consensus opinion would be that those are different goals.
Then why bother asking if it doesnt matter
Sigh you were insistent that what you were building was to move 1200 fluid pm per platform and we were trying to warn you that it would not at all work as intended
Now you’re back peddling with ‘it doesn’t matter how much it moves!!’ Instead of admitting you could have been wrong. Dick move
Do you want help or not?
And if yes: with what
I asked because I wanted to see if anyone had success in running something like it. I don't actually need 108 fully overclocked plants to always be online. I'm building for fun, and to see how close I can get it working to my style
the whole conversation started with you asking
Can anyone help me figure out if I did my nuke water trains right?
all of us were (in friendly way, at least from start) telling you that you indeed didn't do your fluid trains right
Internet is full of people who take things too seriously
how seriously do you want us to take the question "did I do it right?"
Don’t ask for help I guess since you don’t like getting it
there's definitely people that had success moving water to nuclear plants
but for that, they most likely kept each platform to 600 fluid at most, added a buffer in front of it and each platform was connected to one clocked plant (or if not clocked, to equal amount of non-clocked plants)
It depends on how functional you want the answer to be:
Pipe water to a nuke? Yes, been done before.
Pipe water to a nuke and have it run at close to 100% efficiency? Also done by others before, yes.
Yours counts towards the first category
It works. How well it works is irrelevant it seems
Ok, if each plant has a small fluid tank in front of it, and that tank is full before the rods arrive, with my approximate 2:21 seconds to bring a full train up, might it work better? Does that make a more reasonable question?
You said 72 extractors to 18 platforms? That's 480/min throughput, per platform. Definitely achievable. Comes down to proper use of the tested and proven buffer design, and timing of round trips per loco, I think.
I would not put buffers anywhere EXCEPT at the platforms, on both ends.
I want to see if this could balance enough for the 27 seconds of no flow from above
Two nukes chugs 480/min water.
If you pick a large fluid buffer, thats 1200, so 5 minutes until empty.
You would need to fill this tank at a rate of more than 480/min so it can refill. With 600/min, you would need to supply it for 10 minutes continuously
the limitation of moving water through trains is always the train platforms
you have two options:
- connect a pipe directly to the output - gives low throughput
- connect a pipe with a buffer (as Sev shown) - gives higher throughput (but can't EVER reach 1200, realistically you're gonna get like 800 at most, even with two pipes and a buffer)
so you have to always plan around this, easiest (if you don't want to dive deep into the math) is to just have one pipe go into one platform
The platform buffer configuration that Sev showed you should be used both at the loading and unloading platforms. Eliminates the need for what you've got there. And more reliable.
don't build buffers anywhere expect the loading and unloading platforms, use the configuration Sev provided
And when 1.0 comes out, who wants to bet they overhaul fluid pipes?
nobody
I doubt it
Can valves be rescued?
If they wanted to overhaul them they wouldn't fix old bugs
Because if not, they should be removed.
Valves need a power or control panel, I think. Like the power switches and priority
Building a loop of pipe with a pump on a switch is too strange, to me
Belts dont have that either
build in sections of like 3 machines using only 1 junction then.
that usually works loopless
valves are not needed at all 😛
Turning off the pumps is an odd choice
I feel like they were designed by different people than whoever actually worked on the fluid physics simulation, and that they must have been conceived from a "pipe = liquid conveyor belt" view of things...
Yeah im trying to do that more and more. Thanks for the input!
Anyone in the desert spawn know how I can make steel things with 1 iron node close to multiple coal nodes. I scanned the area and there are no more iron nodes close to the 2 coal nodes I have available
i have a question is it worth converting my heavy oil into petroulem coke and using it for a mini coal power plant setup?
move out 😉
Im pretty sure theres more than one iron node
i uploaded satisfactory mod manager but i don't know about it is secure
someone for help me?
you mean the spot neat the lake, right? close to the forest
That one has coal and iron
Its made by the community and we generaly trust it
as long as you downloaded it from ficsit.app
yes i download in the fiscit.app
yep thats the one
You can join the modding discord to learn more about mods there and talk with other people who use it
Which desert?
In either case, the answer is normally "do the math".
45 iron and 45 coal = 45/min steel ingots with default recipe
!wikisearch steel_ingot
can one of yall help me with computer production
more specifics
i need to bring plastic and rubber to base and automate encased beams
oh and circut boards
And?
thats it
What's the problem?
so use belts or vehicles to bring them in
ok
or use the resources where you made them, start outposting and don't have a single "base" 🙂
ok
any option is fine really, the game can be played in many ways
well usually you plan where you build the factory based on available locations 🙂
well the oil is 300-250m away
so i think imma just bring in
sure
thanks for the help both of u
The starting dessert that’s recommended for beginners
there's plenty of iron nearby. at worst - you use that iron node and a coal node.
Yeah just use the recipe information in game to figure out the ratio of coal/iron and go from there.
Ice cream?
Or brownies?
how much is 1361?
1x6x57?
Your phone has a calculator.
this is a math chanel right?
this isnt a channel where you go to get someone to do math for you, this is where you come to talk about how it applies to the game
here we solve satisfactory problems relating to game, or weird cases like this:
so im struggling with something that might be very simple
im producing 180 steel pipes i want to use 140 of these for industrial beams
i want the remaining 40 for alternate steel frames and rotors bc those need 10 per machine
however i dont know how to split of 40 from 180
split a 60 belt off then split that line into 3 lines put 2 into 1 merger thats your 40 then the other back into the 120 left to make 140
would this work?
great image, isn't it? 😄
The answer, of course, is Master Shake from Aqua Teen Hunger Force.
many options:
- have two groups of machines making steel pipes, one group making 140 and one 40 - each group goes into one belt
- manifold (just a row of splitters, it balances itself over time)
- 1:1 inputs (each steel pipe machine goes to one machine needing steel pipes, again clocking it to match ratio if needed), or 1:X or X:1
- balancer (what guys above sent)
personally I'd recommend one of the first two options
ye im using the little contraption i made the screenshot of rn its working so far but im using manifolds to actually get the pipes into the assemblers
you could use manifold here as well 🙂
but personally I like the "group machines so that you never have to split" the best
🍔 = 6
🍟 = i or -i
🥤 =
Please spoiler tag the answer 😉
this is impossible, 🍟x🍟 is essentially 🍟^2, which cannot be negative, yet has to be equal to -1 because 18 / 3 is 6
i think
Fries ^ 2 = Cholesterol
Idk where this "-1" business is coming from.
Google imaginary numbers
yeah, i know imaginary numbers. Maybe i shouldn't have, but i just assumed the problem was operating in a domain of real numbers because the person was relating it to satisfactory, and it's kinda hard to incorporate i into a production line.
since 18 / 3 is 6, 🍔 = 6, so 🍔 + (🍟x🍟) = 5 is eqivilent to 6 + (🍟x🍟) = 5, and when you subtract 6 from both sides to isolate (🍟x🍟), you get (🍟x🍟) = 5 - 6, which is equal to (🍟x🍟) = -1
no i get it, i just wanted to explain why 99% of people can't solve it
Hi, probably a bit of a simplistic question for this but I've been wondering.
If I'm running an extrator and belts at 480/s supplying furnaces consuming 45/s, that ratio comes out to 10.6
Would having 11 furnaces mean some aren't smelting some of the time, so it's better to built 10 furnaces so that they're all completely full allk the time? Even if it back sup the miner?
Mostly just tring to understand if I have the logic right ont his ^^ thank you!
why not build exactly 10.6? 🤔
clock speed is your friend
awww hell you're right
so would that mean setting the last machine to 60% speed?
indeed 🙂
Awesome! Thanks!
having 8 250% clock nuclear PPs, how to know how much fuel they, how much waste they produce, and how much plutonium FRs can be refurbushed from that waste?
a plant at 250% produces 250% power out of 250% fuel and makes 250% waste
Exactly the same as 20 of them at 100%
having 20 100% clock nuclear PPs, how to know how much fuel they need, how much waste they produce, and how much plutonium FRs can be refurbushed from that waste?
i need a ratio...
some of this info is on wiki
!wikisearch Nuclear_Power_Plant
how many PFRs you can make depends on recipe choices
Recycling ratios can change significantly based on which recipes you have available/intend to use. The majority of players choose to max UFR and sink the waste as PFR, but making more PFR and burning them for power is also viable.
100% recycling
i think i remember something around 4 UFR and 200 waste
but can't remmber how much PFR i can make from that
again, depends on recipes you choose
use this and the wiki https://www.satisfactorytools.com/production
exactly what i am using. but there i still need to select desired amount of PFR
because it still differs based on recipes 🤷♂️
you can make more PFRs for more sink points or less PFRs for less resource usage
@heady vine this way makes more plutonium, just for fun. But it's an example of how greeny's tool can be used to dial in exactly the production you want to achieve.
I like how the water from fertile uranium is 1:1 recycled in the nitric and sulfuric acid. No VIP needed anywhere.
im not sure if this is the correct channel to put this in, but does anyone have a design that has multiple resource inputs, stores the resources, then distributes them equally to different outputs? if that makes any sense
in general I'd recommend not storing things mid-production line
if you want something in storage, make a production line that outputs things to storage
What you're looking for is a n:m balancer but it's bad design in two different ways
and for the distribution - it's generally easier that if you need X, you make X, connect it directly, and not have to distribute things at all
kinda related - https://satisfactory.wiki.gg/wiki/Tutorial:Independency
yeah, im stupid and wanted to do a world where i have one base that processes everything, i know its impracticle but i felt like it. So basically the issue I have right now is the fact that all my resources are not being distributed properly so im trying to make 'resource pools' before the production line but its not working out very well yet
it's not working very well because the approach isn't designed to work well 🙂
I really with there was a programmable splitter/merger that you can have two inputs and two outputs, that would make something like what im thinking really easy but its unnefective cause its useless in almost every other area
and yeah as i said i know its impractical
obviously you can do whatever you want, but you're fighting against the game, so issues are to be expected
very true
hence why I recommended to do things in a better-ish way
otherwise there's not really much we can help you with, since what you're doing is what you want to do and if you're dead set on it, then there's not really much to improve
so then how to make a choice?
you have to make it
im too far into the world to change now but thanks anyway
2.4? strange
based on what? haha
on your preferences
it seems like a flip of 32 coins
in the message you've replied to, I've given you basically two extremes, you can choose between them
2.4 PFR = 24 NPP
1.8 UFR = 9 NPP
All whole numbers.
are there any tools or sites for satisfactory that would help me work out how to get certain numbers with splitters and mergers? i’m trying to split 840 into even quarters and I’m not the best with maths
usually people just use manifolds
--S--S--S--S--S
| | | | |
😭 i have 3 values of 240 and one 120 and if i get the even quarters of 840 they’ll be going into a smaller manifold system
if you have 240, connect it to machines that need 240 🤷♂️
So you just need to pull 30 from each of the 240 lines.
Splitter with a mk1 will take off 60, split that again to get 30 and remerge the other 30 back to the main.
thanks i’ll try that
will it always? 🤔 I think there was some research on this some time back, that with certain speeds of main belt it may not split 60/min
Use a smart to force priority. Simple.
but honestly I'd just do this ^
i would but i have like 36(?) assemblers set up for compacted coal got 4 entry points for coal so I’m trying to distribute the coal as even as i can for smaller manifold set ups
build it so that three entries needs 240 and one needs 120 🤷♂️
yeah maybe
in general you should consider your logistics before building a factory
yeah that’s what i’m doing 👍
ok so i found that my setup was for 150/50 waste split
how do i split a 172.5 conveyor into 1 belt with 50, 1 with 60 and one with 62.5
or can i just split it in 3 and let it overflow so it evens itself out
overflow
alr
this is going to be it
but i am sad that it wont introduce as much of a jump as i was hoping for...
its almost easier to build another 9GW fuel PP
*two ofthem
at least i wont need to solve any logistic problems
How radioactive get areas in which Uranium fuel rods and Encased uranium cells are produced, provided there are no other sources of radioactivity? So just the uranium fed directly to the machines with minimal buffers and these end products? I've read on wiki that stored uranium waste can contaminate up to 400m radius, how about these ones? Will they also go up to 400m with time, or will the dissipation rate balance the radioactivity buildup in a smaller area?
If you properly load balance the radioactive things it's not bad at all.
Perma-storage for waste involves dozens of containers full of it in a single stack. Big difference.
it depends on how much you have (and you'll always have other radioactive sources in your world)
it scales much slower with amount though, so while first few items increase the "radius" by a lot, later you may need thousands or even more items to increase the radius by same amount
and there's no "dissipation" or "with time"
radiation is fixed, if no new item is made, it stays exactly the same
OK, maybe I assumed wrong so I will ask - do things and the area around the sources of radiation become irradiated themselves and stay radioactive even after the source is removed? Or is the radioactive area a direct result of the presence of sources of radioactivity and if the sources are removed, radioactivity disappears immediately?
I assumed things become radioactive because when in my gameplay I put a power tower next to uranium stuff, in the beginning there would be no radioactivity on top of it. But when I visited later, the tower itself seemed to become radioactive.
Iirc that's how it works irl, but I could be wrong
Only the RAM is radioactive.
Nothing becomes irradiated.
OK, so that stuff is just a buggy behaviour?
And IRL only heavy metals exposed to sustained high levels of radiation become significantly irradiated.
There is a bug where radiation remains after removing a uranium deposit, for example. Normally fixes itself on reloading the save.
no, radiation is calculated every tick
Thanks, that clarifies everything. Is there a max radius? These 400m mentioned in wiki? I've read someone writing somewhere that they had to start a new save because the whole world was radioactive, they stored so much waste. Is it possible?
there's no max radius
and storing waste can't really get you to whole world radioactive, you'd need thousands of years for that
There's a formula. It drops off at an inverse cube rate so you have to cube the amount of material stored in one place to double the size of the radiation zone.
You'd have a hard time making a damaging zone with a 500m radius. Long term storage of waste is not impractical from that standpoint, only the number of containers you have to build and link together. And blueprints have somewhat trivialized that.
especially if you build it at build height level or in the corner of the map (or both), it'd take years to reach your base
Decades, even.
Thank you both for your explanation
Put it on a train. Will take only minutes 😉
Can you still build under terrain?
Serpentine belt that goes under the entire land area.
Even in 1.0 you'll be able to build under unless they raise the death floor considerably.
Didn't UE5 make it harder to clip through terrain? So it may become limited to the places you can go through void holes.
IDK if tunnel rat's kind of accomplishments will be able to be replicated, at any rate.
Harder =/= impossible 😉
what is the best way to get 200 plastic with 150 oil p/min at pahe 3 because no blender only mk4 conveyer belts?
You don't need blenders for any oil products.
Belt speed doesn't matter either.
Hello guys its my first game in satisfactory and i just did the second-to-last space elevator thing so now i see tier 7 and 8 of the HUB and i see a lot of crafts that need computers ... so my question is in your opinion what amount of computers i need to produce to be at ease with end game productions and not wait for dozens of hours ?
my opinion is that you just make a few to storage for personal use. And then if a factory needs computers, you make them seprately in that factory
hmm ok i see
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
you way to think means that you have to change your factories very often in the game and do one factory for pretty much each (current) end game item.. don't u have small factories to produce a good amount of heavy modular frames for exemple ?
no, you don't change anything with this approach
you make small amount to storage, and you most likely never will need more
hmm okay thank you for your help
i have 2 oil extractor, one with 600 oil the other with 150, i have total consumption of 750L crude oil, but one factory takes 300 and the other 450, will it regulate itself?
cause somehow im short of crude oil
i just merged two oil extractor with junction crosses, and splitted them aswell with junction crosses
An H setup of piping will allow things to self balance.
No valves, pumps, or buffers needed.
does my method work aswell?
so i expected a overflow in one system since its 50/50 but gets alot more than that, and the overflow just goes to the other factory
just like conveyer belts
Can't push over 600 in one pipe so an H between two junctions would work best I think
That will split 150 off the 600 line.
oh yeah sure
150 + 600 in, 300 + 450 out
It's not impossible for it t owork is the short of it - what I would do though is process the 600 and 150 in their own groups and then merge the outputs of the initial process to it's respective factories
you can just make a big loop of manifolds out of it: just connect the end of your 2 refinery pipe manifolds together, then feed in the oil from your 2 extractors to the other side of the manifolds.
I do this everywhere simply because it prevents all problems with sloshing etc and even allows to build much more machines in a row since you can feed more than 600 into one manifold.
@marsh ravine @round agate for alt recipe choices, see #math-and-meta message
thank you thought thats where i saw em last.
uh?
I'm linking you a message in a channel, not channel directly 🙂
Ah thanks
if you click on the link in the message above, it leads you to a message in this channel, where I've explained how to pick alt recipes 🙂
sorry i dont use discord alot, i didnt know what that was
yeah it's fine 🙂
how do u make an intersection on a railway
You cross two rails.
Build it and see...?
Select train and see
I think 5-10 height in wall is enough
Assuming each wall is around some meter or larger
whats this so called train loop?
the easiest way of getting around the map. in which terms? cause the terrain is flat there?
My last global train route was sort of that, but it went down to the coast where you diverted from the icky route then followed the coast past the swamp and then followed the cliffs until it got to the blue crater waterfall.
no reason to build a loop imo
most likely made with modded BP sizes?
nope
ig its cuz of this?
how is this possible i literally just built this blueprint
oh it was cause of painted beams
what is this?
There are plenty of reasons.
"Because i want to ride a train all the way around the map" being all the reason one needs tho.
imo
Graphical bug.
oh ok
Imo, I would not build this loop.
You logistics should evolve to suit your needs.
Plan your factory locations then build the route that connects them. If it happens to match that loop, so be it. But most likely it will not. Your loop should match your locations.
Your locations should not be forced by someone else's loop.
if i produce 384 turbo fuel a minute am i right in thinking I could use that to power approximately 85 fuel generators or is my maths very wrong? i haven't used fuel generators or turbo fuel before
85 doesn't seem right
and I'd end up producing 12,800 MW
Off hand idk. Number of generators is whatever your input fuelrate is divided by consumption per generator. (Which is base rate adjusted by clocking)
so i divided 384 (fuel input per minute) by 4.5 (fuel consumption per minute) and that's given me approximately 85
so that must be right then
*ahem
This is Satisfactory. We do not deal in "approximately"s.
my bad 85.33333333333333 fuel generators*
vomits explosively
Alright so we agree that this pose no problem for a manifold? Each black square are smelters with a consumption of 30/min each
Red square is a spliter btw
I mean honestly, just go for a straight manifold instead of trying to do controlled splits
i don't have engouh space for a straight one
unless one of the boxes is storage, nothing is a problem to a manifold
bc of terrain
if one of them is storage, you may need priority splitters
ok
@unborn heron if you want to post a pic of what you're trying to do from overhead I could prob give you suggestions?
So I think i found the problem. I've been ignoring numbers completely, so I went and looked at a guide, and equally distributed my miner to 4 smelters since 120 divided by 4 is 30, so that means my stuff is perfectly even, now I just gotta keep that consistency down the chain
yeah ignoring numbers completely will do that 😄 so did the guide talk about a manifold?
ok so what it looks like the guide told you to do was something called Load Balancing.
I generally don't recommend it if you're just starting it out and maybe overwhelmed with other things
idk what other thing to do, now im at the point where I have 2 producers making screws, a split where 2 are goin to the producers and the 3rd is going to storage, but nothings going to storage and somethings bottlenecking. I'm tryna figure out the balance of having some irons rods AND screws
this is so hard doing max effiency -_-
well for one - don't try to do 'max efficiency' when you're having a bit of trouble getting the basics down
if you want to send something to storage and you haven't unlocked Smart Splitters in the MAM? just make 1 machine that produces items that goes to storage
its at least better than last factory I just tore down, last one was stopped almost completely then going, this ones just a tiny stop n go
O true. Lol
for two just feed machines in a line like this
works out perfectly efficient as long as you're feeding the right parts per min (ppm)
big blueptinter?
yeah like that, although my machines are way spread further apart
someone's mod
yup that's the output it looks like, you can do that with input as well

it's gross and I hate it but it's a good example of a manifold
true
when the first machine in a manifold gets more than it's share it'll eventually fill up and over flow to the next. After a while it works at 100%
although machine in middle aint getting shit, and uh... manifold?
that's what it's called when you have a belt feeding a line of machines one after the other
if the machine in the middle isn't getting anything there's a build error
this will be 100% for every set up. Fast and compact
I understand how the output works across various machines with the manifold, but I guess I don't necessarily understand the input
I have this setup which looks different from that
looks way different
yeah and as I said the guide was a guide for Load Balancing , which is manually splitting things
but my output matches that
where as Manifolds, like in the image, eventually deliver thigns evenly on it's own.
Just set up the nuclear power plants in binary form on the priority powerswtich system, now I can turn on 1 to 7 nuclear plants with only 3 switches
Just thought some nerds might appreciate
couldn't you do it with 1 swtich?
I actually don't know how to fix it now, just spent so much time making it this -_- I still dont understand why the middle split in my splitter wont send anything but the other 2 splits do
How? The. You turn off all 7 or none
and mats are halting and going, so it should be going to the free machine
Now you can have any number from 1 to 7 if you have 7 power plants and 3 switch
in this image it seems fine? take another pic
If 4 is on one 2 is on one and 1 is on one, you can alternate between having 0 - 7 like the 8digit system
see? Mats are at a standstill going to the two machines, middle machine is accepting shit
If I had 8 more I could do 0 - 15 hexadecimal
That doesn't show anything about what's going on on the middle machien at all
can't see the belt or the light of the machine
What is your conveyor speed also the rod to screws is not 1 to 1
too many cooks etcome
So you would need one powerslug for every screw machine to make it run one to one with iron rods
rebuild the belt and see
Already tried
did you build the splitter ON the belt?
Yeah I did, I just rebuild the entire thing and it seemed to have fixed it, although my beautiful belts are now a centimeter crooked xD
0/10 game, had to do math to make sure I chose the most efficient option
Okay, now I have a SHIT ton of screws. At this point, if the amount of screws I have is egregious and I still have too many rods, should I just divert a path to a storage unit?
cuz im still stoppin' and going
Don't build spliters/mergers on top of belts
it can cause issues like that
? I didnt think there was any other way
But going back to manifolds - do you understand that this would work just the same?
build splitters on foundations
I think I get it, so like, from the miner, have one long continuous belt, then build splitters on each one for x amount of machines, then for the output, do exact same thing but with mergers?
yup, it just takes time to spin up to 100% but it's much faster than Load Balancers and you don't really have to think about it much
fuck but I already got this factory working great, I think maybe ill keep this one like this and ill manifold the next, only on phase 2 so I assume I got lots of room to grow
fuck me and my adhd, I've been playing for 8 hours straight
maybe it's time for a break..
yeah you don't have to rebuild it, just something to keep in mind
load balancing can get very very complex very quickly
how in tf do I get both outputs into all 4 inputs? Notice the other elevator in distance
Unless both are supposed to get fed into same belt?
am I on right track?
I'm not sure what the question is you're trying to do 2 belts into the machines?
Pretty much, two outputs into 4 inputs
if so two manifolds. could put another layer on top , or just to the side and clip the belts
So splitters on top and bottom?
or on the side
that's one of hte million ways to do it. it's just how you want it to be layed out
I think I figured it out
this also works
its hideous, but it worked. I used stackable conveyors for first time
I think that's the only use case Ive had for it yet
you can build splitters on top of each other
Yeah thats what I did see ^
I saw someone that did outputs coming from below, but no clue how id make that shit work, this works.
from below it's basically the same thing really just need lifts usually
it's not the shittiest setup, it took a few hours to get going but this factory is EONS more efficient
BEHOLD, THE FRUITS OF MY LABOR
all this shit just for rotors, this aint even the main factory which is also a shitshow I havent touched
The more u do stuff and play the game u will find ways to make stuff better.
thats the main shit show over yonder
ADHD took over hardcore, 9 hours is long enough, break time. I think I got a lot done today
HELP THIS IS ONLY THE MIDDLE
Btw in the start of the game you will be a mess but then u get to like the last phase of the game u can start setting up factory that stay for long long time but the ones u have now are just to help u tho the game
Need more planning
U needed to make the tower bigger
I bet u did but for me that is a mess in my eyes
Nice
and with a flip of the switch the sinks turns off and the packaged turbofuel overflowes to the tower with a smart splitter to 46+ fully overclocked generators. set to priority switch 8, so automated power if circuit breaks
or nuclear death..
yes and if not it sinks over 300 000 more per min than the best item in the game per min 😄
in terms of points 😄
Does that one item give the most points tho bc I think there is better ones for points
well, one thermal propultion rocket is worth a bit more than 700k
What about the star thing
on machine at one hundre percent needs ALOT of stuff
that is the star thing
thermal propultion rockets
Yep easy math
but look
all this from 450 oil, one pure sulfur, one pure copper some coal
just try making 8653 reinforced iron plates per min
What recipe are u use for that many
it says in the picture i sent first
its actually 5 different factories excluding the overflow powergenerators
and I also had to add 60 packagers for the overflow mechanism
because you just wouldn't be able to do the same with pipes
so im gonna make this tower into a rocket
also the red lights for turbo sinking only turns on with the switch aswell 😄
I don't see Iron plates unless I am blind
Nice plan
Yep ik
but no, I don not use them in this build
So no iron plates
I can drink my coffee cup 6 times whilst falling
If u go to the top of the tower u can press Alt and left click it tells u how far stuff / ping stuff
Nice that is tall
I was kind of afaraid to die when stuff started to become white
hah, puny space elevator
Yeah I think u have like 200m more u can go bc u can still see land
Well, I think I'm good 😄
It has been, satisfactory
No I just need to make it LOOK like a rocket and mabe fix thos flying conveyer belts
but probably not
Just use drones lol
its like.. over 3k rifle ammo per minute that need transfer
and batteries
Yeah just make some in the rocket
But u don't have to tho
Idk just a idea
look at those awesome sinks that will turn into the rocket wing side thingie 😄
That is lots of wings
12
how else would you sink 8653 resources per minute on 780 belts
6 on each side of the rocket
alternating between the floors
nom nom nom
This is the only room in the rocket that has the actual switch and would be a controll room of sorts
it's messy,
Nice view tho
and there is this other half tower wher the rockets would be attached to in real life, whilst building it, but this is making all the smokless powder and rifle ammo:
Nice
it has a bridge perfectly lined up with the control room
Eipc
but yeah, this shit, gots to goooo
Yeah I don't like that to
Im just saying I had alot of trouble getting this to run effciently
here are the 3 other factories dedicated to the rocket building and at their respective nodes
Nice
one of them actually has a drone port because of the quartz
Yeah
One question
So if I have a road setup and have a 2 way train line in the middle of the road and all of it on the same lvl to
Does a truck stop for a train or does it run into it
I think you need to use signal lights
Bc I am going to build this
lol what
Yeah ik how trains work but idk how they work if they run on the same road line if they have to cut over
what does it do, stunning
This is just pic yet and I have not build it yet
honestly, never built a train 😄 finished the entire game without that and jumpads
But i did look extensivly into it on youtube
before making that decision 😄
so, I think you still should use signal light and then there is this mode that should show you whether a line is red or green or yellow so that it can always show the correct path regardless
Ik how trains work
I don't, just trying to be helpful with what I know 😄
Yeah ik thx man
No idea yet but I am going in the are a where 900 oil is but the desert
Show me something cool that you made 😄
I have like Nothing right now bc I am cleaning my map so stuff is a mess
Don't be shy
I have that but I be removing it tho
It is just using ramp 2m and going up
Yes for trains but I don't have it working bc I be remove it
But a train can just do a turn like that?
Yes if u build it right there is videos on it and it is done with no mods to
Not really yet
The hard part will be getting water and I be using the 2 water wells
Yeah, I haven't even been to the desert yet
Nice what is inside
Nice hub
so it has a workbench, crafter, mam, and that priority switch
but it's not the best
it also has storage conatiner and those you see there, and an extra room empty room
It is better then mine
Yeah
Maybe add some colors to it so it stay out more
garage right
there is a storage container hooked up to a awesome sink for trash
the cybertruck fits perfectly in this garage, and you clip right to the second floor perfectly with it from where i have it set up with a veiw 😄
garage left
inside first floor
That is my main area I be
wow so tidy
What is a good use for liquid biofuel bc I have lots of it
jetpack?
I had lots of power and a impure oil node
now I have a tower and 4 other building that require over 8k mw 😄
over there in the distance is my main place to be
I have 11152 package bio fuel and the buffer is full to of 2,400 k and I have over 12k soild biofuel
Nice
Well, I never bothered with liquid biofuel 😄
all my biomass are used for filters or solid biofuel then overflow into sink
Yeah I make to pack it up
Nice bro
my nuclear plant
This is basically my main area
im gonna hide all that spaghetti
this is basically right outside my actual hub, where I have all my storage containers 😄
my overflow system
such a beautiful game
Working pipe wall thing is so hard and u will see
what do you mean ?
maybe build a foundation to the hight you want so you can snap and drag the pipes where you want from the floor instead?
I will have the pipes run under the trains
Then delete foundation
I can see that 😄
smart, sexy
That should be a blueprint my friend
so you don't have to do that x times
Why not just put the fluid on the train?
sexyness?
aesthtics ?
but also, a very good point
I don't know how good the flow rate is by train though
Define "good"?
without lag
Same as the flowrate on belted trains.
like, if you need 300 pr/min and the train is traveling and loading
One train car hold 1.6k
300/min is easily doable.
Being non-hypothetical:
sushi manifolder is a great name
Why I have pipes under it bc pipes are cool looking
Trains will always have less throughput than belts/pipes. It is inherent to their mechanics.
Using them is a choice.
well, Im just not sure what is best
Yep just like everything we do in the game
Lucky for you, there is no best.
I do like the ability to see what is going on inside the droneports on the map
dont get that from the station stuff
but I mean, it all comes down to belt and pipes in the end
in which case the train seems to have the ability to have 2 conveyer belts to output at the same time or am I wrong?
I wish I could see inside the drones and vehicels as well
Trains cannot match the 2 belts because they have lockout periods where nothing is transferred.
Just add 2 trains
but I saw this video that solved that at least partially with a industrial storage container
More trains lowers throughput in the vast majority of cases.
Hi.
As the person who wrote the equations and the wiki page on train throughput--
Trains are incapable of matching the throughput of 2 belts per platform.
There is absolutely no workaround unless you modify the game code.
I do not care at all what YTubers think they know.
Why does not line up in the middle ugh
but yeah, not 2 belts
If you choose the limit yourself to 1 belt per platform...
Why?
You're just giving up an extra 300-500 items per/min no discernable reason. 🤷♂️
what? I don't understand
Maximums
50 per Stack
-88.62s RtD
-1083.3 Items/min
100 per Stack
-150.16s RtD
-1278.66 Items/min
200 per Stack
-273.23s RtD
-1405.4 Items/min
500 per Stack
-642.46s RtD
-1494.25 Items/min
Fluid Trains
-107.08s RtD
-896.52 Items/min
If you force your limitation to 1 belt (780), you're choosing to NOT move 1080-1494.
I don't know why you would restrict your platforms to hundreds per minute less than they can handle.
I don't understand :D, all I meant or thought, was 2 convyerbelts go into a industreal storage container and one goes out so that when the stopping of transfer occurs the one belt is still tranferring to avoid lag
You don't understand how one belt = one belt?
@vapid gorge help...
is what I saw, so you take more out than you put in so you can take out without lag
kind of feel like it makes sense
but yeah, I understand that one belt is still gonna be limited to 780
but 2 belts will never go without lag, or will it?
I don't know, you're the one who wrote in the bible
Two belts will never reach 1560.
But if you don't need 1560, how would that be an issue?
If you need 1200, and you deliver 1200... ?
what if you need.. over 3 k
Obviously any number over 1500 requires more than 1 platform.
obvious to you my good sir.
Maximum platform capacities are listed above.
Highest number is 1494.25
So any number above that cannot be handled by a single platform.
okey, but if you need it to be lagfree
No, you do not.
you couldn't use 1 platform for 1400
Yes, you could.
but how with the train stopping
Put your brain all the way back yo Tier 1-2.
When you plugged a Smelter into a Constructor to make Iron Plates.
I finished the entire game without even unlocking trains
they are still "new" for me
Smelter produces at 30/min
Constructor consumes at 30/min
There is NOT a continuous flow of items. There is a "lag" between cycles. But everything operates just fine because supply = demand.
Because nothing in the game actually gives a shit about "per min".
That's just how all of you choose to think about it.
I mean, if you're not getting enough per min, you are not getting 100%
The game kind of gives a shit
which is different?
Yes.
aren't they directly corresponding to the items per min?
No.
You are choosing to make that translation.
now I am so confused
Thinking the game cares about per minute leads to things like thinking 1/3rd of a machine is possible.
Me made a 2 way road
Can it be a road if it doesn't go 2 ways?
Yes that is a 1 way road
And 1-way roads technically work better in this game.
I don't understand how the clockspeed which directly changes the items/per min can be so much diffent 😄
can you reverse with the trains?
Clock speed changes the Cycle Time directly.
For people who think in "per min", yes it has an secondary affect on that.
well, the machine is producing that item per min, so it's hard to not think of it as the primary factor when doing calculations
No, it is not.
The machine is producing items per cycle.
All of the "per minute" stuff wasn't even on the UI for a good amount of time at the beginning of the game.
which is how many?
They added it later as a purely visual thing because people kept bitching.
When you open the machine.
Left side tells you amount needed per cycle.
Middle tells you cycle time.
Right side tells you amount produced per cycle.
whats going on?
I'm not reading all that xD
At that specific point in the conversation we were moving into "I don't know how else to answer this" territory. We have diverged now.
I don't use bps really
do you know why I cannot send screenshots in the screenshot channel, but I can in this one?
look at the delay
actually asking your friend, The Train God
I mean, interesting name, tested a bunch probably to write the wiki 😄
Please do not call me that.
"Sev" 🙃
So, Sev, show me some build or blueprints or something cool 😄
do you have a youtube channel perhaps?
No.
thought so
But also I don't work on demand. 🙂
oh, I thought it was like sharing is caring fun and passion stuff 😄
not business
I mean, just scroll upp and see what I've been up to 🙂
This is math-meta.
Sharing-is-caring people are down in #design-and-architecture 😉

