#math-and-meta

1 messages · Page 119 of 1

icy sun
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Does a sushi belt setup conflict with a manifold?

median heath
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What is my name title?

icy sun
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haha, teach me

median heath
#

You have to ask questions.

icy sun
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I'll have to write it out, appreciate the help in advance

median heath
#

This is Discord, we type 😉

median heath
vapid gorge
icy sun
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it must be something wrong with my setup/understanding then

median heath
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You can normal balance before sushi manifolds (what end up doing).

median heath
icy sun
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ya

median heath
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Problem A.

vapid gorge
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set to overflow

icy sun
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but then it will send the wrong item through

vapid gorge
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only things that can't go any other way

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so a common way for a sushi smart splitter to go is 1 side Named Item, main flow Overflow

icy sun
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if I have a sushi belt of copper and iron ore going into a smart splitter with left set to Iron and center set to overflow, but center leads to all copper smelters, won't overflow send excess iron into the copper smelters and back things up?.

vapid gorge
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if you built it right, once it's balanced out and constantly running you can remove the final overflow

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the trick with sushi is you want it to be always consistently running otherwise you'll get clogs w/o an overflow to sink

vapid gorge
icy sun
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that's what the original issue was I think, heh

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let me test an overflow to remove backups. thank you both

vapid gorge
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remember to have a sink at the end!

icy sun
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If i have the iron ore splitting at my miner and going to two factories, will using this sink overflow mess with it eventually balancing? since it's not backing up and redistributing?

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I only need 39 iron going to the factory where I'm trying out the sushi belt, and I need 107 going to the other factory up the way.

median heath
icy sun
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because that 146 iron, split at the miner is going 73/73 now, with the excess over the 39 needed down here being sunk instead of balancing back to my HMF factory that needs 107

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I'm using a sushi with the copper and iron to keep my long-distance bus neat, and to try and learn how the game works better

median heath
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Well tbf you don't remove the final overflow 😉

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And I just caught up on reading.

vapid gorge
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couldn't you if it got balanced out? dupe bugs are rare

icy sun
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this won't balance out though right? because the sinks prevent backups and the manifold needs a backup to balance?

vapid gorge
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I'm not sure what you mean by 'won't balance out' ?

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as long as each splitter is set to Item and Overflow it should even out fairly quickly

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are you splitting that sushi line into 2 though?

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@icy sun

icy sun
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This is just a hypothetical to help me understand

vapid gorge
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ah well it would depend how you want to set it up

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if you're merging it like that at the bottom it won't work like you want it to

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if you merge it and have it just be 1 long line through both factories with a sink at the end? sure

icy sun
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that 150 iron becomes 75/75 and the left factory never gets full, while the right factory sinks 25, correct?

vapid gorge
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yup

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So either you'd want to make it 1 long line, or split both copper and iron up before merging and make 2 sushi lines

icy sun
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cool. so my error is splitting at the miner. I need to bus it through

vapid gorge
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wdym splitting at the miner?

icy sun
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the 75/75 in my hypothetical

vapid gorge
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ah right. Well if you're using this as an example you could split the 150 into 3 belts and merge 2 of them to have 1 at 50 and 1 at 100

icy sun
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so a manifold?

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load balance

vapid gorge
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well not at that point

so using yoru example you have 100 iron + 50 copper on one side and 100 copper + 50 iron on the other

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I wouldn't call it a load balancer because you're not using it to feed anything at that point

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but in this example you could easily split each resource into two belts and merge them appropriately

icy sun
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but I can't rely on machines backing up to create a manifold in the traditional sense, because of the sinks

vapid gorge
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you can - as long as you do those initial splits

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so split the iron into 100 and 50 and the copper into 100 and 50. And then just merge them into 2 sushi lines for each factory

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the other way, in this example, would to just make it 1 line going through both factories with 1 sink at the end

icy sun
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i do have to use the same splitter/merger logistics of a load balancing system to achieve that though, right?

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to do the first way

vapid gorge
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only at the main resource lines, not feeding hte machines. Splitting a line into certain parts per min is an aspect of load balancing but you're not using that mechanic to feed it in a load balanced fashion

icy sun
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i understand

vapid gorge
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you can also do it in one line like this

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so as long as you have a belt that can move 300 pm this is workable

icy sun
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which appeals to me more than doing the second way, haha

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I haven't tried doing the splitter/merger dance yet

vapid gorge
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I mean either way works and I'm sure they will both have + and - depending on the exact situation you're in

icy sun
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I appreciate that

vapid gorge
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like if both factories are right next to each other? 1 line is probably simpler

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if they were further apart and had a lot of crap between them maybe splitting and managing them at the start is easier

icy sun
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yeah, my plan is a big resource bus feeding like five factories that only needed the mats from one iron/copper/cat/lime and just having it all manifold. It sounds like employing sushi is gonna mean I need to rebuild the bus infrastructure though, which I already completed for the entire project. So I think I'll do the efficient thing and separate the copper and iron lines that feed this factory and stick to the original manifold plan for this project. Then for the next one I can use this knowledge to sushi a master belt through multiple small factories

vapid gorge
icy sun
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just a big long aqueduct

vapid gorge
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ah so just a lot of belts.
well you wouldn't need to rebuild, just manage merging stuff at teh destination

icy sun
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hmm

vapid gorge
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I'm almost certain with Clocking you can make it work very easily

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if just splitting a belt is getting messy? look at clocking the machines differently to make life simpler

wind spade
icy sun
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what's a bus?

vapid gorge
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something where thigns are taken off and put back on and sorted and moved along

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while it's something you can do in satisfactory the game definitely doesn't lend itself to it

icy sun
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Ahh, I gotcha. I always thought a bus was just a collection of belts that traveled a distance, taking on and/or dropping off resources

vapid gorge
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yeah a lot of people think that, common don't stress

icy sun
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Crisis averted

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What should I call that?

wind spade
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Belts

vapid gorge
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a stack of belts?

icy sun
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Haha, deal

vapid gorge
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a highway? xD

icy sun
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Beltway

wind spade
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Yeah, you never build on both sides of bus

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Also not leaving space between belts

frigid sandal
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is it worth making turbo fuel or stick too diluted fuel till i get nuclear?

vapid gorge
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Some people find the complexity of the various TF recipes fun

frigid sandal
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alright thanks

wind spade
fringe pawn
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Sulfur is close enough to crater lake coal that I can see 200 coal plants being viable endgame power.

ebon pilot
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I'm jumping from normal fuel to nuclear.

median heath
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As you should.

frigid sandal
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yeah im running fuel rn without diluting it rn so I think i should have enough till nuclear

vapid estuary
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although having packages floating around one's world is ripe with possibility, if the only usage is the packaged fuel recipes, my overall feeling is heck no

wind spade
floral spade
#

Satisfactory has confirmed that I shouldn’t be driving a tractor

ebon pilot
#

Why?

oblique hollow
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Revoked drivers license simon_smile

uncut flicker
#

Is there a reason for this freight car not loading anything? Freight platform is full, station is on the time table. He stops then leaves 1-2 seconds after

primal flicker
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Station set to Load and not Unload?

uncut flicker
vapid gorge
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take a picture from further away

teal tiger
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is this inventory space a mod or just late game?

median heath
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Mod.

teal tiger
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sucks

median heath
#

Maximum normal inventory is 81 slots.

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Not really.

oblique hollow
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Big inventories suck for organization

little elk
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big inventories ~ AGS with no build cost

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if you care about not running back and having everything, why not activate ags and not worry at all

median heath
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81 slots is more than adequate if you aren't carrying shit you don't need to carry.

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My inventory has 4-5 completely empty rows at all times unless I am actively building a project.

little elk
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whenever i'm desinging blue prints i wish i had ags on on my save. i usually would not want it elsewhere though

little elk
median heath
little elk
median heath
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The "hassle" of moving a file between folders...

The horror....

oblique hollow
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I just keep an ISC of stuff next to the BPD.
Or, you know. Put stuff IN the BPD storage

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Because that uses stuff from the BPD first

little elk
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i usually just have a awesome shop next to my BP designer😄

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still not able to put in words how needed and awesome this BP system is ❤️

fringe pawn
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I wouldn't feel bad turning on AGS for making blueprints. EMpty your inventory, and when you're done designing, just delete all the stuff that ended up in your inventory.

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I do blueprints in a separate save just for performance, though.

true junco
oblique hollow
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oh right that funny bug

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aaaah if only 1.0 was here

oblique hollow
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dismantling a BP correctly returns materials

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but loading a BP uses all stacks of a needed material

true junco
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However it happens. I always empty the BPD storage before selecting a BP or clearing one. 😆

plain sail
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how can i get alternate recipes faster? ive been trying to get the silicon circuit board recipe for a while but i cant seem to get it...

grizzled grove
plain sail
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thanks

primal flicker
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Or you can go to your load saves screen, pick the last one, and enable AGS to unlock all recipes.

plain sail
primal flicker
plain sail
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oh alright. thanks!

vapid gorge
hot bison
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any tips on staying playing the game instead of after a hour quitting

vapid gorge
hot bison
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i just got plastic

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and rubber

vapid gorge
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Well you haven't unlocked most of the interesting things about hte game and it is a sandbox. So once you've unlocked everything hopefully you have an idea about what you like about the game and make your own goals

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if there aren't at least a few aspects of the game you find enjoyable maybe you just don't like the game?

hot bison
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i love the game i think its mostly cause i dont have anyone to play with is a big reason

plain sail
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i do the same thing

hot bison
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i can play a game by myself for like a week straight but them i stop

vapid gorge
plain sail
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i only play when my friend is playing

vapid gorge
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I'd never let anyone touch my factories

hot bison
plain sail
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well thats one issue

hot bison
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same thing when i play ark primal fear too

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or any game for that matter. ill have challengs for myself but never end up doing them

unkempt plaza
lament jolt
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Can anyone help me figure out if I did my nuke water trains right? 3 drop off stations (18 wagons each), 6 18 wagon trains (2 per station), 1 pickup station (with a place holder station in-between) connected to 72 water extractors at 250%.

Total round trip on furthest station near the power plant is a bit shy of 4:24.

I will test with some spawned nuke fuel in a bit, haven't finished the delivery belt work yet, or the production plant, or the recycling plant lmao

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Each of those 3 drop off stations feeds two separate reactors. My power plant will be 108 each at 250% also

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Per fluid freight platform*

oblique hollow
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how much water are you piping into each platform

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1200/min?

lament jolt
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Yeah, the source station gets both inputs at 600.

oblique hollow
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That doesnt work

wind spade
lament jolt
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I'm strange and eccentric

wind spade
oblique hollow
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And that requires using buffers

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If you dont have any buffers eight now either, its even worse

lament jolt
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max water extractors I could fit under this was not enough

primal flicker
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Would a packaged water train actually get more throughput?

oblique hollow
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Its about equal

vapid gorge
oblique hollow
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You lose space due to canisters

wind spade
primal flicker
lament jolt
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I'm playing via GeForce Now, and don't wish to rebuild 108 reactors over the water where there is enough room for 216 extractors. If I understand my train pathing, one third will pause every so often, then the other two will have plenty for a bit

oblique hollow
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Pathing doesnt affect this as much

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Its the fact that the plaftoms cannot sustain the demand, fundamentally

lament jolt
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What I mean is three trains can drop off in sequence, while the other 3 are en route. Was debating adding one more train for each drop off station...

oblique hollow
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you'd need to have a rount trip time of about 100 seconds per stop

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to approach 880/min water

lament jolt
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4:25 is the average, so far. That was before I built the 5 additional trains and signals.

wind spade
oblique hollow
lament jolt
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Water Source

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I'm open to increasing trains, just don't want to move the power plant.

vapid gorge
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This is going to be both a literal and metaphorical train wreck 🍿

lament jolt
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Aw, thanks for the vote of confidence!

vapid gorge
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Why are the buffers in series??

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xD

lament jolt
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Because 72 water extractors feed a total of six 18 wagon trains.

median heath
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Why are there multiple buffers....

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You need 1 per platform. That's it.

vapid gorge
vapid gorge
median heath
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  1. That isn;t possible.
  2. Still need only 1 buffer. Just an IFB instead of a normal.
lament jolt
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Yes, that is correct. One train refills while another drops off

vapid gorge
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As has been explained that doesn’t matter as platforms stop the flow while unloading and loading

median heath
wind spade
median heath
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You CANNOT push more than that config allows.

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@wind spade only side view I have 😬

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I didn't do a portfolio series on this specific configuration yet.

wind spade
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better than nothing, just saying that from the 4 images you can't see what's under

lament jolt
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I did see that the source station would refill at 1200/minute. Interval on trains coming in is about 1:30 at max, idk.... I'll tinker with it

median heath
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1200/min isn't possible.

lament jolt
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Refill, with 4 extractors on two pipes. It is totally possible

median heath
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It literally is not possible.

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It cannot be done.

vapid gorge
median heath
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No matter what you think you can achieve. Unless you modify the way the game operates at a code level, it is not physically possible to push 1200/min fluid or the full capacity of 2 belts through a train platform.

lament jolt
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Not throughput

primal flicker
lament jolt
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I mean the platform refills at 1200, when empty of a train. I need that at least to have enough water to fill a can

median heath
primal flicker
vapid gorge
lament jolt
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I know that. I'm thinking of timing other trains to come in before the platform is down to 1100 for a refill back to full

wind spade
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that's... not how it works

vapid gorge
wind spade
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the more trains come to the platforms, the more time the platform keeps locked, the less fluid can enter

lament jolt
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Pipes still move water with gravity

wind spade
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that's irrelevant

vapid gorge
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Do you just not want to believe us? Cause at this point I have to believe you’re trolling

lament jolt
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No, I'm not trolling. Think of a glass of water with two straws. Take one out but try using both to drink the water. It can't be done due to a quirk in physics. Similar concept with more trains, I think.

vapid gorge
primal flicker
wind spade
# lament jolt No, I'm not trolling. Think of a glass of water with two straws. Take one out bu...

ignore anything else, just think about this:

  • the fluid platform has two inputs, both of which can only do 600/min at most, 1200/min in total when no train is docked
  • when train docks, both inputs LOCK UP, meaning they can't accept any fluid, so 0/min during train docking
  • after train leaves, it continues to be 1200/min

simply using logic - the total average should be less than 1200/min, right?

primal flicker
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And to follow, the maximum throughout occurs when trains are spaced so that there is just enough time for the platform to completely refill between docking lockouts.

lament jolt
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@vapid gorge nice way to be a friendly person in a chat room. You don't have to reade.the riot act over my design. I'm NOT playing to follow the perfect game or be 1000% efficient. It is a game, for FUN, and so what if my design is flawed. If it mostly works, batteries can take up the slack for my factories if some of the power plant is offline while waiting for water.

primal flicker
oblique hollow
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Then why bother asking if it doesnt matter

vapid gorge
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Sigh you were insistent that what you were building was to move 1200 fluid pm per platform and we were trying to warn you that it would not at all work as intended

Now you’re back peddling with ‘it doesn’t matter how much it moves!!’ Instead of admitting you could have been wrong. Dick move

oblique hollow
#

Do you want help or not?
And if yes: with what

lament jolt
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I asked because I wanted to see if anyone had success in running something like it. I don't actually need 108 fully overclocked plants to always be online. I'm building for fun, and to see how close I can get it working to my style

wind spade
lament jolt
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Internet is full of people who take things too seriously

wind spade
#

how seriously do you want us to take the question "did I do it right?"

vapid gorge
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Don’t ask for help I guess since you don’t like getting it

wind spade
oblique hollow
#

It works. How well it works is irrelevant it seems

lament jolt
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Ok, if each plant has a small fluid tank in front of it, and that tank is full before the rods arrive, with my approximate 2:21 seconds to bring a full train up, might it work better? Does that make a more reasonable question?

primal flicker
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You said 72 extractors to 18 platforms? That's 480/min throughput, per platform. Definitely achievable. Comes down to proper use of the tested and proven buffer design, and timing of round trips per loco, I think.

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I would not put buffers anywhere EXCEPT at the platforms, on both ends.

lament jolt
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I want to see if this could balance enough for the 27 seconds of no flow from above

oblique hollow
wind spade
#

the limitation of moving water through trains is always the train platforms
you have two options:

  • connect a pipe directly to the output - gives low throughput
  • connect a pipe with a buffer (as Sev shown) - gives higher throughput (but can't EVER reach 1200, realistically you're gonna get like 800 at most, even with two pipes and a buffer)

so you have to always plan around this, easiest (if you don't want to dive deep into the math) is to just have one pipe go into one platform

primal flicker
wind spade
#

don't build buffers anywhere expect the loading and unloading platforms, use the configuration Sev provided

lament jolt
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And when 1.0 comes out, who wants to bet they overhaul fluid pipes?

wind spade
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nobody

primal flicker
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I doubt it

wind spade
#

fluid pipes are fine the way they are

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just people thinking about them weirdly

oblique hollow
#

I heard they might fix some bugs

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But i didnt hear of an overhaul

primal flicker
oblique hollow
#

If they wanted to overhaul them they wouldn't fix old bugs

primal flicker
#

Because if not, they should be removed.

lament jolt
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Valves need a power or control panel, I think. Like the power switches and priority

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Building a loop of pipe with a pump on a switch is too strange, to me

oblique hollow
#

Belts dont have that either

vapid gorge
#

that usually works loopless

wind spade
oblique hollow
#

Turning off the pumps is an odd choice

primal flicker
# wind spade valves are not needed at all 😛

I feel like they were designed by different people than whoever actually worked on the fluid physics simulation, and that they must have been conceived from a "pipe = liquid conveyor belt" view of things...

hot bison
#

Anyone in the desert spawn know how I can make steel things with 1 iron node close to multiple coal nodes. I scanned the area and there are no more iron nodes close to the 2 coal nodes I have available

granite nova
#

i have a question is it worth converting my heavy oil into petroulem coke and using it for a mini coal power plant setup?

oblique hollow
fickle cave
#

i uploaded satisfactory mod manager but i don't know about it is secure

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someone for help me?

oblique hollow
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you mean the spot neat the lake, right? close to the forest

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That one has coal and iron

oblique hollow
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as long as you downloaded it from ficsit.app

fickle cave
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yes i download in the fiscit.app

oblique hollow
#

yep thats the one

fickle cave
#

ficsit*

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okay

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thx yu

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i upload the refined mode

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it's so good

oblique hollow
#

You can join the modding discord to learn more about mods there and talk with other people who use it

brisk shoreBOT
fickle cave
#

yeah i join before i requested you

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but i been scared just that

primal flicker
oblique hollow
#

45 iron and 45 coal = 45/min steel ingots with default recipe

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!wikisearch steel_ingot

brisk shoreBOT
granite nova
#

can one of yall help me with computer production

vapid gorge
granite nova
#

oh and circut boards

vapid gorge
#

And?

granite nova
#

thats it

primal flicker
vapid gorge
#

so use belts or vehicles to bring them in

granite nova
#

ok

wind spade
#

or use the resources where you made them, start outposting and don't have a single "base" 🙂

wind spade
#

any option is fine really, the game can be played in many ways

granite nova
#

alright

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i was gonna try do that

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but there werent any iron or copper there

wind spade
#

well usually you plan where you build the factory based on available locations 🙂

vapid gorge
#

you could pick a different spot then

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or choose to bring in the resources

granite nova
#

so i think imma just bring in

vapid gorge
#

sure

granite nova
#

thanks for the help both of u

hot bison
vapid gorge
primal flicker
#

Yeah just use the recipe information in game to figure out the ratio of coal/iron and go from there.

median heath
obsidian edge
#

how much is 1361?

median heath
#

Pie is a more advanced dessert.

#

Cake has layers...

obsidian edge
#

1x6x57?

median heath
obsidian edge
#

this is a math chanel right?

regal mica
#

this isnt a channel where you go to get someone to do math for you, this is where you come to talk about how it applies to the game

versed violet
unborn schooner
#

so im struggling with something that might be very simple
im producing 180 steel pipes i want to use 140 of these for industrial beams
i want the remaining 40 for alternate steel frames and rotors bc those need 10 per machine
however i dont know how to split of 40 from 180

slim sorrel
#

split a 60 belt off then split that line into 3 lines put 2 into 1 merger thats your 40 then the other back into the 120 left to make 140

fierce cypress
#

yes

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that works

primal flicker
wind spade
#

personally I'd recommend one of the first two options

unborn schooner
wind spade
#

you could use manifold here as well 🙂

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but personally I like the "group machines so that you never have to split" the best

woven anchor
versed violet
devout kayak
#

i think

median heath
#

Fries ^ 2 = Cholesterol

Idk where this "-1" business is coming from.

devout kayak
# mystic moon Google imaginary numbers

yeah, i know imaginary numbers. Maybe i shouldn't have, but i just assumed the problem was operating in a domain of real numbers because the person was relating it to satisfactory, and it's kinda hard to incorporate i into a production line.

devout kayak
devout kayak
#

no i get it, i just wanted to explain why 99% of people can't solve it

fierce ruin
#

Hi, probably a bit of a simplistic question for this but I've been wondering.

If I'm running an extrator and belts at 480/s supplying furnaces consuming 45/s, that ratio comes out to 10.6

Would having 11 furnaces mean some aren't smelting some of the time, so it's better to built 10 furnaces so that they're all completely full allk the time? Even if it back sup the miner?

Mostly just tring to understand if I have the logic right ont his ^^ thank you!

wind spade
#

clock speed is your friend

fierce ruin
#

so would that mean setting the last machine to 60% speed?

wind spade
#

indeed 🙂

fierce ruin
#

Awesome! Thanks!

heady vine
#

having 8 250% clock nuclear PPs, how to know how much fuel they, how much waste they produce, and how much plutonium FRs can be refurbushed from that waste?

wind spade
#

a plant at 250% produces 250% power out of 250% fuel and makes 250% waste

primal flicker
heady vine
#

having 20 100% clock nuclear PPs, how to know how much fuel they need, how much waste they produce, and how much plutonium FRs can be refurbushed from that waste?

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i need a ratio...

wind spade
#

some of this info is on wiki

primal flicker
#

!wikisearch Nuclear_Power_Plant

brisk shoreBOT
wind spade
#

how many PFRs you can make depends on recipe choices

primal flicker
#

Recycling ratios can change significantly based on which recipes you have available/intend to use. The majority of players choose to max UFR and sink the waste as PFR, but making more PFR and burning them for power is also viable.

heady vine
#

100% recycling

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i think i remember something around 4 UFR and 200 waste

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but can't remmber how much PFR i can make from that

wind spade
#

again, depends on recipes you choose

vapid gorge
heady vine
wind spade
#

because it still differs based on recipes 🤷‍♂️

#

you can make more PFRs for more sink points or less PFRs for less resource usage

primal flicker
#

@heady vine this way makes more plutonium, just for fun. But it's an example of how greeny's tool can be used to dial in exactly the production you want to achieve.

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I like how the water from fertile uranium is 1:1 recycled in the nitric and sulfuric acid. No VIP needed anywhere.

mystic grove
#

im not sure if this is the correct channel to put this in, but does anyone have a design that has multiple resource inputs, stores the resources, then distributes them equally to different outputs? if that makes any sense

wind spade
#

in general I'd recommend not storing things mid-production line

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if you want something in storage, make a production line that outputs things to storage

deft lichen
#

What you're looking for is a n:m balancer but it's bad design in two different ways

wind spade
#

and for the distribution - it's generally easier that if you need X, you make X, connect it directly, and not have to distribute things at all

mystic grove
#

yeah, im stupid and wanted to do a world where i have one base that processes everything, i know its impracticle but i felt like it. So basically the issue I have right now is the fact that all my resources are not being distributed properly so im trying to make 'resource pools' before the production line but its not working out very well yet

wind spade
#

it's not working very well because the approach isn't designed to work well 🙂

mystic grove
#

I really with there was a programmable splitter/merger that you can have two inputs and two outputs, that would make something like what im thinking really easy but its unnefective cause its useless in almost every other area

#

and yeah as i said i know its impractical

wind spade
#

obviously you can do whatever you want, but you're fighting against the game, so issues are to be expected

mystic grove
#

very true

wind spade
#

hence why I recommended to do things in a better-ish way

#

otherwise there's not really much we can help you with, since what you're doing is what you want to do and if you're dead set on it, then there's not really much to improve

heady vine
wind spade
mystic grove
heady vine
wind spade
heady vine
#

it seems like a flip of 32 coins

wind spade
#

in the message you've replied to, I've given you basically two extremes, you can choose between them

primal flicker
soft knot
#

are there any tools or sites for satisfactory that would help me work out how to get certain numbers with splitters and mergers? i’m trying to split 840 into even quarters and I’m not the best with maths

wind spade
#

usually people just use manifolds

--S--S--S--S--S
  |  |  |  |  |
soft knot
#

😭 i have 3 values of 240 and one 120 and if i get the even quarters of 840 they’ll be going into a smaller manifold system

wind spade
#

if you have 240, connect it to machines that need 240 🤷‍♂️

median heath
#

Splitter with a mk1 will take off 60, split that again to get 30 and remerge the other 30 back to the main.

wind spade
median heath
wind spade
#

yeah with that it should probably work

#

without that I'm not sure

wind spade
soft knot
wind spade
wind spade
#

in general you should consider your logistics before building a factory

soft knot
heady vine
#

ok so i found that my setup was for 150/50 waste split

unborn schooner
#

how do i split a 172.5 conveyor into 1 belt with 50, 1 with 60 and one with 62.5

#

or can i just split it in 3 and let it overflow so it evens itself out

mystic moon
#

overflow

unborn schooner
#

alr

heady vine
#

this is going to be it

#

but i am sad that it wont introduce as much of a jump as i was hoping for...

#

its almost easier to build another 9GW fuel PP

#

*two ofthem

#

at least i wont need to solve any logistic problems

north monolith
#

How radioactive get areas in which Uranium fuel rods and Encased uranium cells are produced, provided there are no other sources of radioactivity? So just the uranium fed directly to the machines with minimal buffers and these end products? I've read on wiki that stored uranium waste can contaminate up to 400m radius, how about these ones? Will they also go up to 400m with time, or will the dissipation rate balance the radioactivity buildup in a smaller area?

primal flicker
#

Perma-storage for waste involves dozens of containers full of it in a single stack. Big difference.

wind spade
#

and there's no "dissipation" or "with time"

#

radiation is fixed, if no new item is made, it stays exactly the same

north monolith
#

I assumed things become radioactive because when in my gameplay I put a power tower next to uranium stuff, in the beginning there would be no radioactivity on top of it. But when I visited later, the tower itself seemed to become radioactive.

#

Iirc that's how it works irl, but I could be wrong

primal flicker
#

Nothing becomes irradiated.

north monolith
#

OK, so that stuff is just a buggy behaviour?

primal flicker
#

And IRL only heavy metals exposed to sustained high levels of radiation become significantly irradiated.

primal flicker
wind spade
north monolith
# wind spade no, radiation is calculated every tick

Thanks, that clarifies everything. Is there a max radius? These 400m mentioned in wiki? I've read someone writing somewhere that they had to start a new save because the whole world was radioactive, they stored so much waste. Is it possible?

wind spade
#

there's no max radius

#

and storing waste can't really get you to whole world radioactive, you'd need thousands of years for that

primal flicker
#

You'd have a hard time making a damaging zone with a 500m radius. Long term storage of waste is not impractical from that standpoint, only the number of containers you have to build and link together. And blueprints have somewhat trivialized that.

wind spade
#

especially if you build it at build height level or in the corner of the map (or both), it'd take years to reach your base

north monolith
#

Thank you both for your explanation

median heath
primal flicker
median heath
#

Even in 1.0 you'll be able to build under unless they raise the death floor considerably.

primal flicker
#

IDK if tunnel rat's kind of accomplishments will be able to be replicated, at any rate.

median heath
#

Harder =/= impossible 😉

sick scarab
#

what is the best way to get 200 plastic with 150 oil p/min at pahe 3 because no blender only mk4 conveyer belts?

primal flicker
#

Belt speed doesn't matter either.

mental spire
#

Hello guys its my first game in satisfactory and i just did the second-to-last space elevator thing so now i see tier 7 and 8 of the HUB and i see a lot of crafts that need computers ... so my question is in your opinion what amount of computers i need to produce to be at ease with end game productions and not wait for dozens of hours ?

wind spade
mental spire
#

hmm ok i see

wind spade
#
Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

mental spire
#

you way to think means that you have to change your factories very often in the game and do one factory for pretty much each (current) end game item.. don't u have small factories to produce a good amount of heavy modular frames for exemple ?

wind spade
#

no, you don't change anything with this approach

#

you make small amount to storage, and you most likely never will need more

mental spire
#

hmm okay thank you for your help

teal tiger
#

i have 2 oil extractor, one with 600 oil the other with 150, i have total consumption of 750L crude oil, but one factory takes 300 and the other 450, will it regulate itself?

#

cause somehow im short of crude oil

#

i just merged two oil extractor with junction crosses, and splitted them aswell with junction crosses

primal flicker
#

No valves, pumps, or buffers needed.

teal tiger
#

does my method work aswell?

#

so i expected a overflow in one system since its 50/50 but gets alot more than that, and the overflow just goes to the other factory

#

just like conveyer belts

primal flicker
#

That will split 150 off the 600 line.

teal tiger
#

what happens with the open ends?

#

cause like.. i only have 2 inputs.. a H has 4

primal flicker
#

They'll dead-end/backflow when they reach capacity.

#

2 in, 2 out

teal tiger
#

oh yeah sure

primal flicker
#

150 + 600 in, 300 + 450 out

teal tiger
#

i mean if i look closer

#

i have a H system

vapid gorge
weak plinth
#

you can just make a big loop of manifolds out of it: just connect the end of your 2 refinery pipe manifolds together, then feed in the oil from your 2 extractors to the other side of the manifolds.

#

I do this everywhere simply because it prevents all problems with sloshing etc and even allows to build much more machines in a row since you can feed more than 600 into one manifold.

wind spade
marsh ravine
wind spade
#

uh?

wind spade
marsh ravine
#

huh

#

im confused

wind spade
# marsh ravine im confused

if you click on the link in the message above, it leads you to a message in this channel, where I've explained how to pick alt recipes 🙂

marsh ravine
#

sorry i dont use discord alot, i didnt know what that was

wind spade
#

yeah it's fine 🙂

granite nova
#

how do u make an intersection on a railway

primal flicker
teal tiger
#

first time building a train do they fit here through?

sand epoch
#

Build it and see...?

sharp scaffold
#

I think 5-10 height in wall is enough

#

Assuming each wall is around some meter or larger

teal tiger
#

whats this so called train loop?

#

the easiest way of getting around the map. in which terms? cause the terrain is flat there?

true junco
#

My last global train route was sort of that, but it went down to the coast where you diverted from the icky route then followed the coast past the swamp and then followed the cliffs until it got to the blue crater waterfall.

wind spade
#

no reason to build a loop imo

teal tiger
#

lmao how is my blueprint too big for the blueprint station

wind spade
#

most likely made with modded BP sizes?

teal tiger
#

nope

#

ig its cuz of this?

#

how is this possible i literally just built this blueprint

#

oh it was cause of painted beams

rare goblet
#

what is this?

true junco
wind spade
#

imo

median heath
rare goblet
#

oh ok

median heath
# teal tiger

Imo, I would not build this loop.
You logistics should evolve to suit your needs.
Plan your factory locations then build the route that connects them. If it happens to match that loop, so be it. But most likely it will not. Your loop should match your locations.
Your locations should not be forced by someone else's loop.

soft knot
#

if i produce 384 turbo fuel a minute am i right in thinking I could use that to power approximately 85 fuel generators or is my maths very wrong? i haven't used fuel generators or turbo fuel before

#

85 doesn't seem right

#

and I'd end up producing 12,800 MW

true junco
#

Off hand idk. Number of generators is whatever your input fuelrate is divided by consumption per generator. (Which is base rate adjusted by clocking)

soft knot
#

so i divided 384 (fuel input per minute) by 4.5 (fuel consumption per minute) and that's given me approximately 85

#

so that must be right then

median heath
soft knot
median heath
#

vomits explosively

onyx breach
#

Alright so we agree that this pose no problem for a manifold? Each black square are smelters with a consumption of 30/min each

#

Red square is a spliter btw

dense cave
#

I mean honestly, just go for a straight manifold instead of trying to do controlled splits

onyx breach
#

i don't have engouh space for a straight one

wind spade
#

unless one of the boxes is storage, nothing is a problem to a manifold

onyx breach
#

bc of terrain

wind spade
#

if one of them is storage, you may need priority splitters

onyx breach
#

ok

vapid gorge
#

@unborn heron if you want to post a pic of what you're trying to do from overhead I could prob give you suggestions?

unborn heron
vapid gorge
unborn heron
#

this is what I got, completely redid factory and stop n go is fixed

vapid gorge
# unborn heron

ok so what it looks like the guide told you to do was something called Load Balancing.

I generally don't recommend it if you're just starting it out and maybe overwhelmed with other things

unborn heron
#

idk what other thing to do, now im at the point where I have 2 producers making screws, a split where 2 are goin to the producers and the 3rd is going to storage, but nothings going to storage and somethings bottlenecking. I'm tryna figure out the balance of having some irons rods AND screws

#

this is so hard doing max effiency -_-

vapid gorge
#

if you want to send something to storage and you haven't unlocked Smart Splitters in the MAM? just make 1 machine that produces items that goes to storage

unborn heron
#

its at least better than last factory I just tore down, last one was stopped almost completely then going, this ones just a tiny stop n go

#

O true. Lol

vapid gorge
#

for two just feed machines in a line like this

#

works out perfectly efficient as long as you're feeding the right parts per min (ppm)

unborn heron
#

I think I actually did that on my own lemme see

arctic gyro
unborn heron
#

yeah like that, although my machines are way spread further apart

vapid gorge
unborn heron
vapid gorge
arctic gyro
vapid gorge
arctic gyro
#

true

vapid gorge
# unborn heron

when the first machine in a manifold gets more than it's share it'll eventually fill up and over flow to the next. After a while it works at 100%

unborn heron
#

although machine in middle aint getting shit, and uh... manifold?

vapid gorge
#

if the machine in the middle isn't getting anything there's a build error

#

this will be 100% for every set up. Fast and compact

unborn heron
#

I understand how the output works across various machines with the manifold, but I guess I don't necessarily understand the input

#

I have this setup which looks different from that

#

looks way different

vapid gorge
unborn heron
#

but my output matches that

vapid gorge
#

where as Manifolds, like in the image, eventually deliver thigns evenly on it's own.

arctic gyro
#

Just set up the nuclear power plants in binary form on the priority powerswtich system, now I can turn on 1 to 7 nuclear plants with only 3 switches

#

Just thought some nerds might appreciate

vapid gorge
#

couldn't you do it with 1 swtich?

unborn heron
#

I actually don't know how to fix it now, just spent so much time making it this -_- I still dont understand why the middle split in my splitter wont send anything but the other 2 splits do

arctic gyro
#

How? The. You turn off all 7 or none

unborn heron
#

and mats are halting and going, so it should be going to the free machine

arctic gyro
#

Now you can have any number from 1 to 7 if you have 7 power plants and 3 switch

vapid gorge
arctic gyro
#

If 4 is on one 2 is on one and 1 is on one, you can alternate between having 0 - 7 like the 8digit system

unborn heron
#

see? Mats are at a standstill going to the two machines, middle machine is accepting shit

arctic gyro
#

If I had 8 more I could do 0 - 15 hexadecimal

vapid gorge
#

can't see the belt or the light of the machine

arctic gyro
#

What is your conveyor speed also the rod to screws is not 1 to 1

unborn heron
vapid gorge
arctic gyro
#

So you would need one powerslug for every screw machine to make it run one to one with iron rods

vapid gorge
unborn heron
#

Already tried

vapid gorge
#

did you build the splitter ON the belt?

unborn heron
#

Yeah I did, I just rebuild the entire thing and it seemed to have fixed it, although my beautiful belts are now a centimeter crooked xD

sinful birch
#

0/10 game, had to do math to make sure I chose the most efficient option

unborn heron
#

Okay, now I have a SHIT ton of screws. At this point, if the amount of screws I have is egregious and I still have too many rods, should I just divert a path to a storage unit?

#

cuz im still stoppin' and going

vapid gorge
#

it can cause issues like that

unborn heron
#

? I didnt think there was any other way

vapid gorge
# unborn heron

But going back to manifolds - do you understand that this would work just the same?

vapid gorge
unborn heron
vapid gorge
unborn heron
#

fuck but I already got this factory working great, I think maybe ill keep this one like this and ill manifold the next, only on phase 2 so I assume I got lots of room to grow

#

fuck me and my adhd, I've been playing for 8 hours straight

#

maybe it's time for a break..

vapid gorge
unborn heron
#

how in tf do I get both outputs into all 4 inputs? Notice the other elevator in distance

#

Unless both are supposed to get fed into same belt?

#

am I on right track?

vapid gorge
unborn heron
#

Pretty much, two outputs into 4 inputs

vapid gorge
#

if so two manifolds. could put another layer on top , or just to the side and clip the belts

unborn heron
#

So splitters on top and bottom?

vapid gorge
#

or on the side

arctic gyro
vapid gorge
#

that's one of hte million ways to do it. it's just how you want it to be layed out

arctic gyro
#

its one of my blueprints for assemblers

unborn heron
#

I think I figured it out

vapid gorge
#

this also works

unborn heron
#

its hideous, but it worked. I used stackable conveyors for first time

#

I think that's the only use case Ive had for it yet

vapid gorge
unborn heron
#

Yeah thats what I did see ^

#

I saw someone that did outputs coming from below, but no clue how id make that shit work, this works.

vapid gorge
#

from below it's basically the same thing really just need lifts usually

unborn heron
#

it's not the shittiest setup, it took a few hours to get going but this factory is EONS more efficient

arctic gyro
unborn heron
#

BEHOLD, THE FRUITS OF MY LABOR

#

all this shit just for rotors, this aint even the main factory which is also a shitshow I havent touched

viscid swallow
#

The more u do stuff and play the game u will find ways to make stuff better.

unborn heron
#

thats the main shit show over yonder

#

ADHD took over hardcore, 9 hours is long enough, break time. I think I got a lot done today

arctic gyro
#

HELP THIS IS ONLY THE MIDDLE

viscid swallow
arctic gyro
#

lol that one light out of place

#

twitch twich*

viscid swallow
arctic gyro
#

no, this is the other half 😄

viscid swallow
arctic gyro
#

I did plan this

#

I need to decorate

viscid swallow
arctic gyro
#

it obviously hollow

#

every floor is color coded into what is making 😄

viscid swallow
#

Nice

arctic gyro
#

it produces 8653 turbo ammo per min that gets sunk for over 1 mill points

viscid swallow
#

Nice

#

That is lots

arctic gyro
#

and with a flip of the switch the sinks turns off and the packaged turbofuel overflowes to the tower with a smart splitter to 46+ fully overclocked generators. set to priority switch 8, so automated power if circuit breaks

#

or nuclear death..

viscid swallow
#

Nice

#

Back up plan for fail safe

arctic gyro
#

yes and if not it sinks over 300 000 more per min than the best item in the game per min 😄

#

in terms of points 😄

viscid swallow
#

Does that one item give the most points tho bc I think there is better ones for points

arctic gyro
#

well, one thermal propultion rocket is worth a bit more than 700k

viscid swallow
#

What about the star thing

arctic gyro
#

on machine at one hundre percent needs ALOT of stuff

#

that is the star thing

#

thermal propultion rockets

viscid swallow
#

Mmmmm nice

#

That tells me what I wanted to say

#

What about the other one

arctic gyro
#

120*8653= 1 038 360

viscid swallow
#

Yep easy math

arctic gyro
#

but look

#

all this from 450 oil, one pure sulfur, one pure copper some coal

#

just try making 8653 reinforced iron plates per min

viscid swallow
#

What recipe are u use for that many

arctic gyro
#

it says in the picture i sent first

#

its actually 5 different factories excluding the overflow powergenerators

#

and I also had to add 60 packagers for the overflow mechanism

#

because you just wouldn't be able to do the same with pipes

#

so im gonna make this tower into a rocket

#

also the red lights for turbo sinking only turns on with the switch aswell 😄

viscid swallow
viscid swallow
arctic gyro
#

they are equivalent in point sink

#

value

viscid swallow
#

Yep ik

arctic gyro
#

but no, I don not use them in this build

viscid swallow
#

So no iron plates

arctic gyro
#

nope

#

this is the top:

#

well, if i climed up the radar tower it would be

viscid swallow
#

Bro

#

Sky train lol

arctic gyro
#

I can drink my coffee cup 6 times whilst falling

viscid swallow
#

If u go to the top of the tower u can press Alt and left click it tells u how far stuff / ping stuff

arctic gyro
#

its not working?

viscid swallow
#

Nice that is tall

arctic gyro
#

I was kind of afaraid to die when stuff started to become white

#

hah, puny space elevator

viscid swallow
#

Yeah I think u have like 200m more u can go bc u can still see land

arctic gyro
#

Well, I think I'm good 😄

#

It has been, satisfactory

#

No I just need to make it LOOK like a rocket and mabe fix thos flying conveyer belts

#

but probably not

arctic gyro
#

its like.. over 3k rifle ammo per minute that need transfer

viscid swallow
#

It is only like 4 drones

#

Ports

arctic gyro
#

and batteries

viscid swallow
#

But u don't have to tho

arctic gyro
#

the rocket is packed bro

#

and symmertrical

viscid swallow
#

Idk just a idea

arctic gyro
#

look at those awesome sinks that will turn into the rocket wing side thingie 😄

viscid swallow
#

That is lots of wings

arctic gyro
#

how else would you sink 8653 resources per minute on 780 belts

#

6 on each side of the rocket

#

alternating between the floors

#

nom nom nom

#

This is the only room in the rocket that has the actual switch and would be a controll room of sorts

#

it's messy,

viscid swallow
#

Nice view tho

arctic gyro
#

and there is this other half tower wher the rockets would be attached to in real life, whilst building it, but this is making all the smokless powder and rifle ammo:

viscid swallow
#

Nice

arctic gyro
#

it has a bridge perfectly lined up with the control room

viscid swallow
#

Eipc

arctic gyro
#

but yeah, this shit, gots to goooo

viscid swallow
#

Yeah I don't like that to

arctic gyro
#

Im just saying I had alot of trouble getting this to run effciently

#

here are the 3 other factories dedicated to the rocket building and at their respective nodes

viscid swallow
#

Nice

arctic gyro
#

one of them actually has a drone port because of the quartz

viscid swallow
#

Yeah

#

One question

#

So if I have a road setup and have a 2 way train line in the middle of the road and all of it on the same lvl to

#

Does a truck stop for a train or does it run into it

arctic gyro
#

I think you need to use signal lights

viscid swallow
#

Bc I am going to build this

arctic gyro
#

lol what

viscid swallow
arctic gyro
#

what does it do, stunning

viscid swallow
arctic gyro
#

honestly, never built a train 😄 finished the entire game without that and jumpads

#

But i did look extensivly into it on youtube

#

before making that decision 😄

#

so, I think you still should use signal light and then there is this mode that should show you whether a line is red or green or yellow so that it can always show the correct path regardless

viscid swallow
#

Ik how trains work

arctic gyro
#

I don't, just trying to be helpful with what I know 😄

viscid swallow
#

Yeah ik thx man

arctic gyro
#

but, what is it going to do?

#

that building

viscid swallow
#

No idea yet but I am going in the are a where 900 oil is but the desert

arctic gyro
#

Show me something cool that you made 😄

viscid swallow
#

I have like Nothing right now bc I am cleaning my map so stuff is a mess

arctic gyro
#

Don't be shy

viscid swallow
#

I have that but I be removing it tho

arctic gyro
#

What is that? Also how?

#

Are those for trains? Do they work?

viscid swallow
#

It is just using ramp 2m and going up

viscid swallow
arctic gyro
#

But a train can just do a turn like that?

viscid swallow
#

Yes if u build it right there is videos on it and it is done with no mods to

arctic gyro
#

Don't you have a nice looking hub? And minihub blueprints?

#

Or cool blue prints?

viscid swallow
#

Not really yet

#

The hard part will be getting water and I be using the 2 water wells

arctic gyro
#

Yeah, I haven't even been to the desert yet

viscid swallow
#

I am not build in the desert

#

I am on the outside side of it

arctic gyro
#

damn, someone built some radars

#

This is one of my Minihub blueprints

viscid swallow
#

Nice what is inside

arctic gyro
viscid swallow
#

Nice hub

arctic gyro
#

so it has a workbench, crafter, mam, and that priority switch

#

but it's not the best

#

it also has storage conatiner and those you see there, and an extra room empty room

viscid swallow
#

It is better then mine

arctic gyro
#

This is better

viscid swallow
#

Yeah

arctic gyro
#

garage

viscid swallow
#

Maybe add some colors to it so it stay out more

arctic gyro
#

garage right

#

there is a storage container hooked up to a awesome sink for trash

#

the cybertruck fits perfectly in this garage, and you clip right to the second floor perfectly with it from where i have it set up with a veiw 😄

#

garage left

#

inside first floor

viscid swallow
#

That is my main area I be

arctic gyro
#

wow so tidy

viscid swallow
#

What is a good use for liquid biofuel bc I have lots of it

arctic gyro
#

jetpack?

#

I had lots of power and a impure oil node

#

now I have a tower and 4 other building that require over 8k mw 😄

#

over there in the distance is my main place to be

viscid swallow
#

I have 11152 package bio fuel and the buffer is full to of 2,400 k and I have over 12k soild biofuel

viscid swallow
arctic gyro
#

Well, I never bothered with liquid biofuel 😄

#

all my biomass are used for filters or solid biofuel then overflow into sink

viscid swallow
#

Yeah I make to pack it up

arctic gyro
#

here is my best combat blueprint

viscid swallow
#

Nice bro

arctic gyro
#

my nuclear plant

#

This is basically my main area

#

im gonna hide all that spaghetti

viscid swallow
#

I am working on something and I show u.it then it is done

arctic gyro
#

this is basically right outside my actual hub, where I have all my storage containers 😄

#

my overflow system

#

such a beautiful game

viscid swallow
#

Working pipe wall thing is so hard and u will see

arctic gyro
#

what do you mean ?

viscid swallow
#

What it looks like so far

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Still not done

arctic gyro
#

maybe build a foundation to the hight you want so you can snap and drag the pipes where you want from the floor instead?

viscid swallow
#

I will have the pipes run under the trains

arctic gyro
#

Then delete foundation

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I can see that 😄

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smart, sexy

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That should be a blueprint my friend

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so you don't have to do that x times

median heath
arctic gyro
#

sexyness?

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aesthtics ?

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but also, a very good point

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I don't know how good the flow rate is by train though

median heath
#

Define "good"?

arctic gyro
#

without lag

median heath
#

Same as the flowrate on belted trains.

arctic gyro
#

like, if you need 300 pr/min and the train is traveling and loading

viscid swallow
median heath
#

300/min is easily doable.

arctic gyro
#

just hypothetical though

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i again, have never used train 😄

median heath
#

Being non-hypothetical:

arctic gyro
#

sushi manifolder is a great name

viscid swallow
#

Why I have pipes under it bc pipes are cool looking

median heath
#

Trains will always have less throughput than belts/pipes. It is inherent to their mechanics.

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Using them is a choice.

arctic gyro
#

well, Im just not sure what is best

viscid swallow
median heath
arctic gyro
#

I do like the ability to see what is going on inside the droneports on the map

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dont get that from the station stuff

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but I mean, it all comes down to belt and pipes in the end

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in which case the train seems to have the ability to have 2 conveyer belts to output at the same time or am I wrong?

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I wish I could see inside the drones and vehicels as well

viscid swallow
median heath
arctic gyro
#

but I saw this video that solved that at least partially with a industrial storage container

median heath
arctic gyro
#

but then it only gets one good belt speed

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same as drones then

median heath
#

I do not care at all what YTubers think they know.

arctic gyro
#

yeah, one belt constantly just avoiding the lockout

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no?

viscid swallow
#

Why does not line up in the middle ugh

arctic gyro
#

but yeah, not 2 belts

median heath
#

If you choose the limit yourself to 1 belt per platform...
Why?
You're just giving up an extra 300-500 items per/min no discernable reason. 🤷‍♂️

arctic gyro
#

what? I don't understand

median heath
#

Maximums
50 per Stack
-88.62s RtD
-1083.3 Items/min

100 per Stack
-150.16s RtD
-1278.66 Items/min

200 per Stack
-273.23s RtD
-1405.4 Items/min

500 per Stack
-642.46s RtD
-1494.25 Items/min

Fluid Trains
-107.08s RtD
-896.52 Items/min

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If you force your limitation to 1 belt (780), you're choosing to NOT move 1080-1494.

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I don't know why you would restrict your platforms to hundreds per minute less than they can handle.

arctic gyro
#

I don't understand :D, all I meant or thought, was 2 convyerbelts go into a industreal storage container and one goes out so that when the stopping of transfer occurs the one belt is still tranferring to avoid lag

median heath
#

You don't understand how one belt = one belt?

arctic gyro
#

but 2 belts stopping because train is stopping

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insted of one continous

median heath
#

@vapid gorge help...

arctic gyro
#

is what I saw, so you take more out than you put in so you can take out without lag

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kind of feel like it makes sense

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but yeah, I understand that one belt is still gonna be limited to 780

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but 2 belts will never go without lag, or will it?

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I don't know, you're the one who wrote in the bible

median heath
#

Two belts will never reach 1560.
But if you don't need 1560, how would that be an issue?

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If you need 1200, and you deliver 1200... ?

arctic gyro
#

what if you need.. over 3 k

median heath
#

Obviously any number over 1500 requires more than 1 platform.

arctic gyro
#

obvious to you my good sir.

median heath
#

Maximum platform capacities are listed above.
Highest number is 1494.25

So any number above that cannot be handled by a single platform.

arctic gyro
#

okey, but if you need it to be lagfree

median heath
#

No, you do not.

arctic gyro
#

you couldn't use 1 platform for 1400

median heath
#

Yes, you could.

arctic gyro
#

but how with the train stopping

median heath
#

Put your brain all the way back yo Tier 1-2.

#

When you plugged a Smelter into a Constructor to make Iron Plates.

arctic gyro
#

I finished the entire game without even unlocking trains

#

they are still "new" for me

median heath
#

Smelter produces at 30/min
Constructor consumes at 30/min

There is NOT a continuous flow of items. There is a "lag" between cycles. But everything operates just fine because supply = demand.

#

Because nothing in the game actually gives a shit about "per min".
That's just how all of you choose to think about it.

arctic gyro
#

I mean, if you're not getting enough per min, you are not getting 100%

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The game kind of gives a shit

median heath
#

I assure you it does not.

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Cycle times and clock speed are all it cares about.

arctic gyro
#

which is different?

median heath
#

Yes.

arctic gyro
#

aren't they directly corresponding to the items per min?

median heath
#

No.
You are choosing to make that translation.

arctic gyro
#

now I am so confused

median heath
#

Thinking the game cares about per minute leads to things like thinking 1/3rd of a machine is possible.

viscid swallow
#

Me made a 2 way road

arctic gyro
#

Can it be a road if it doesn't go 2 ways?

viscid swallow
#

Yes that is a 1 way road

median heath
#

And 1-way roads technically work better in this game.

arctic gyro
#

I don't understand how the clockspeed which directly changes the items/per min can be so much diffent 😄

#

can you reverse with the trains?

median heath
#

Clock speed changes the Cycle Time directly.

For people who think in "per min", yes it has an secondary affect on that.

arctic gyro
#

well, the machine is producing that item per min, so it's hard to not think of it as the primary factor when doing calculations

median heath
#

No, it is not.

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The machine is producing items per cycle.

#

All of the "per minute" stuff wasn't even on the UI for a good amount of time at the beginning of the game.

arctic gyro
#

which is how many?

median heath
#

They added it later as a purely visual thing because people kept bitching.

arctic gyro
#

like how would you tell then ?

#

would you have to count itÆ?

median heath
#

When you open the machine.
Left side tells you amount needed per cycle.
Middle tells you cycle time.
Right side tells you amount produced per cycle.

vapid gorge
#

I'm not reading all that xD

median heath
# vapid gorge whats going on?

At that specific point in the conversation we were moving into "I don't know how else to answer this" territory. We have diverged now.

arctic gyro
#

Making new friends every day

#

Maybe you have some cool and/or smart blueprint ideas

vapid gorge
#

I don't use bps really

arctic gyro
#

do you know why I cannot send screenshots in the screenshot channel, but I can in this one?

vapid gorge
#

look at the delay

arctic gyro
#

I mean, interesting name, tested a bunch probably to write the wiki 😄

median heath
#

Please do not call me that.

arctic gyro
#

Well, Im trying to pronounce Sevrahn in my head

#

it's hard

median heath
#

"Sev" 🙃

arctic gyro
#

So, Sev, show me some build or blueprints or something cool 😄

#

do you have a youtube channel perhaps?

median heath
#

No.

arctic gyro
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thought so

median heath
#

But also I don't work on demand. 🙂

arctic gyro
#

oh, I thought it was like sharing is caring fun and passion stuff 😄

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not business

#

I mean, just scroll upp and see what I've been up to 🙂

median heath