#math-and-meta

1 messages · Page 115 of 1

median heath
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Fluid Trains underrated massively imo.

fierce ruin
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i don't use trains i use fluid pipes and expensive as hell mk11 conveyers

ember fractal
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I use lots of fluid trains

median heath
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If I had to guess, your goal for transport is 600/min per platform?

ember fractal
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nah, those are actually 480/m

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if I fully prime the system, then yeh I guess the buffers aren't needed

median heath
ember fractal
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yes

median heath
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Just confirming so I don't over-explain, you already know about this, yes?

sand epoch
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Sev uses buffers.. o0

wind spade
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Well that's the only place where buffers are useful

median heath
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Trains are the sole current use-case for buffers of either kind, yes.

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(Aside from aesthetics, of course)

wind spade
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(and storage for solids)

median heath
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Those are just storage containers.

wind spade
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was just talking about the buildings in general 🤷‍♂️

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tho so many people call them buffers even though they are called containers 😄

median heath
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In the same way that we call it a "bus" while it is made of belts, I referred to the mechanic involving train throughput as "buffer" while it is made of containers/fluid buffers (second one having the same word is coincidence).

topaz jetty
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How much water per minute does a coal gen burning coke need?

teal grotto
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45 i think

median heath
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Use Tools.

topaz jetty
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Nvm figured it out

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i forgot that i was underclocking one

topaz jetty
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Im already using it for production

median heath
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@wind spade fairly certain you added this, no?

wind spade
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this = ?

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power production calculator?

topaz jetty
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The power planner on SCIM

wind spade
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I did not make SCIM

topaz jetty
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*like it he means

median heath
wind spade
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is in beta, but won't be coming to old tools. Will be part of new Tools tho

median heath
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Or was that just something about setting the solver to care about power efficiency?

wind spade
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yeah beta can also solve for power efficiency

median heath
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Well, everyone makes mistakes. 😉

wind spade
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do you mean those who solve for power efficiency?

median heath
wind spade
topaz jetty
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Now the question how do i turn a 240 belt and a 150 belt in to a 200 belt and 190 belt

wind spade
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better question is why not use 240 and 150 separately

deft lichen
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what are you trying to do?

topaz jetty
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Im burning 390 coke/ min to get rid of heavy oil residue

deft lichen
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either adjust the clock speed of the refineries producing coke, use an injection manifold or different-sized target groups

wind spade
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just match ratios tbh

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you have 240, put that into machines needing 240

median heath
fierce cypress
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or just this if you don't want to overflow @topaz jetty

topaz jetty
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Thanks

topaz jetty
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Is there a problem if i produce extra water than i need for my coal gens?

oblique hollow
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no

jolly ingot
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Not really, the extractors will just turn on and off when the pipe system is full.
Production-wise you are good but you loose in in efficiency

oblique hollow
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The water extractor will just stop for a while but that doesnt matter much

jolly ingot
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Why would you produce more tho?

topaz jetty
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I need a bit less than the full capacity because underclocking

viscid swallow
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I have 24 of my over clock

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Out of 48

topaz jetty
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I wanted to build my truck stop here...

deft lichen
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just use inhalers

river night
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at least you can theoretically clean that up, its just going to be very painful

delicate pivot
oblique hollow
wind spade
chilly fern
lyric cipher
topaz jetty
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Definitely not true

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Wait what? i can only generate 5970 MW of power so where is that capacity number from?

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nvm it was counting the hub biomass burners

rustic snow
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So I got a question about the whole power grid stuff.
If the black line goes over the grey line that’s bad. And the orange line is how much power I’m using. And the blue line is the max power I could be using. Does that mean if the orange line goes over the blue line that’s also bad?

median heath
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There's a black line?

rustic snow
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Like the production one

mystic moon
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It's more of a dark grey though

oblique hollow
rustic snow
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Ok. So do the other 2 not matter?

oblique hollow
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orange is consumption

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if that one touches / goes above gray, you get a tripped fuse

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usually its the "going above"

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as orange and gray can be exactly the same

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if you plan it well

rustic snow
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Ok

oblique hollow
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and blue is just "heres how high orange can climb currently"

rustic snow
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Ok

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Thanks

knotty ginkgo
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Im doing some math for the turbo fuel and I got as a result that with using the default turbofuel you get 12.62 MW for each sulfur you use
instead of burning the fuel and coal in generators.
I did the same for Turbo heavy fuel which uses HOR which would have been highly valuable with the "diluted fuel" recipe and it ends up
with just 1.75 MW for each sulfur used instead of burning the fuel and coal in generators.

Does this sound right? A 10x improvement with using close to the same ingredients looks off.

median heath
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No.
Turbo Heavy is not an improvement.

oblique hollow
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If you use diluted fuel you get 2 fuel per 1 HOR

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which, with normal Turbofuel, gets you 1.666 Turbo per 1 HOR

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Turbo Heavy gets you 0.8 Turbo per 1 HOR

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not to mention the compacted coal cost per unit of turbofuel

knotty ginkgo
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Turbo heavy fuel sounds like a wasted recipe

oblique hollow
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youre not the first to argue that

wind spade
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there's many recipes that people find pointless. Every recipe has a usecase, but your playstyle may not need that usecase 🤷‍♂️

old bramble
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Happy pi-day

median heath
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Cake >

versed violet
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Pizza!
Incidentally we had some at work today because of team meeting. A good way to celebrate.

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Did you know:
Pi*z*z*a is a formula for volume of cylinder with radius z and height a.

primal flicker
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Pi•r²
But
Pie are round

versed violet
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I personally prefer tau instead of Pi for the circle constant.
(Is this a good day to bring flamewar healthy discussion about them?)

primal flicker
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I prefer Tau for fighting Dark Eldar.

versed violet
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Brothers in math, I bequest your help.
I have a 90 degree turn in my power line. Unfortunatelly, the wire clips into side of my power tower (using 3 stacked towers).
I want to replace the single tower with two towers side by side to reduce the angle.
Is 30 degree the correct value for two tower arrangeent? And how do I build two squares that touch by corner and are 30 degree apart?

median heath
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Not sure about the 30 part, but I know these 2 need to be 120's

versed violet
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wait, that would mean the top corner is 60 and I'm trying to build an equilateral tiangle

median heath
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monkaHMM Oh, not 120s.
135s.

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I am dumb 😦

versed violet
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Hi Dumb, I am Confused

median heath
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There's a mod for that.

versed violet
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I'm pretty sure 60 deg angle is doable in vanilla game, the foundations have 9 rotation stops

median heath
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135/9 = 15

versed violet
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I'd love to build proto corner for 60 deg so I can reuse it later

wind spade
versed violet
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Need help building two towers at correct angle for that turn

wind spade
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this is what I mean

median heath
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@versed violet if you use Greeny's latest, instead of trying to make a 135, you can just make the 90 and do x2 45's at the corners.
Same effect.

versed violet
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Notice that angle is extension of the two tower arms eg where they cross in distance

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I think I need a bigger model or something. edge towers are assumed far away, trying to turn corner without clippings.
Unless there is a way to add supports to high voltage cables to move them away from tower so they don't clip?

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better model, 30 deg seems to not clip
But me wants the edges of 2x2 squares the towers stand on touching in one corner

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So my question comes down - how do I make two foudations with 60 deg angle between them while touching corners? some walkway magic?

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So, uh, dumb me just realized walkways can indeed be used for rotating chained foundations. especially now that we have nudge to offset them with edge

median heath
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Aye. Walkways and Beams are very powerful.

versed violet
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angle between two marked is def not 60 deg, but I think its correct one? Two edge towers 90 deg turn apart, and two middle towers with equal gradual rotation to get curve.

primal flicker
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30° offset increments

versed violet
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these are not that easy to make. 30 deg, 45 deg, 60 deg set

brisk zealot
# versed violet So my question comes down - how do I make two foudations with 60 deg angle betwe...

#satisfactory #tipsandtricks #angles
In this video, all our previous knowledge on angles and beams comes together. With this method, any angle is possible. Thanks to BedPlaysGames for asking me all the right questions that led me to the final aspects of the method.

Thanks for watching.

Thanks to Brnze4Life for this Excel sheet. You can use ...

▶ Play video
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this vid is pretty good

versed violet
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oh dear gods of maths

brisk zealot
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its just a bit of pythagoras nothing too fancy

primal flicker
brisk zealot
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you make beams and use the pythagorean theorem to get the angles you want

versed violet
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beams 😂

primal flicker
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I hate beams.

brisk zealot
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or the spreadsheet provided

primal flicker
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Unless I'm using them to make a power pole taller than usual. That's honestly their main use for me.

versed violet
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did he provide whole-numbers triangles for all?

brisk zealot
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for a lot of them

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you need 3 and 4 for 60 and 30

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i can make a screenshot if you want

vapid gorge
versed violet
brisk zealot
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you can do multiples of 15 degrees with road barriers as well

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like this

vapid gorge
primal flicker
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1 - Center on corner and rotate.
2 - Center on corner and place.

median heath
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Center on corner action JaceGasm

vapid gorge
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I'll just keep using Perfect Circles now, simpler and faster. Just sad that vanilla circles have gotten far far more convoluted

rustic snow
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I got a problem. so I got 1800 iron a minute, and I need to get it to 1560, and move the rest some where else, what would the spliter/merger layout look like? beacuse Im prittey sure I need to split it 86%

median heath
rustic snow
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I only need 1560, but I want the rest to go to a different belt

median heath
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Is the rest assigned to do anything where it is going?

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Because the simplest fix for this is "Don't make 1800, make only 1560, no splitting required."

rustic snow
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To different smelters. The 1560 is making iron rods, and the other is going to be attached to a different belt for iron plates

median heath
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1800 is divided how? (given it cannot be on a single belt)

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How many input belts?
What mk of belt?
How much on each belt?

rustic snow
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would this help?

median heath
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So do you have 1800 or do you have 3k?

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Because 100 Smelters is 3k/min

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And if you need specifically 1560 of that, just merge 52 of the Smelters and send the other 48 elsewhere.

rustic snow
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ok

median heath
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Better yet, don't even merge.

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52 Smelters is supplying the 104 Constructors.
So just 1:2 those.
Each line splits 1 time to feed the exact 2 Contructors it supplies.

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On the Plate side, don't merge either.
Because 48 Smelters are feeding 48 Constructors.
So that's just 1:1 belting.

rustic snow
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ok

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thanks

median heath
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Always break the issue down into the simplest parts possible. 👍

rustic snow
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ok thank you!

magic island
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I would also say that operating at this scale, default rods -> default screws is not an ideal choice

any of the rod & screw alts will make the build simpler and/or more resource-efficient

queen slate
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As well as alts of later products. Say, cut screws completely.

wind spade
primal flicker
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Like cutting iron ingots

wind spade
topaz jetty
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I need 34 constructors for my HFM setup!

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for 2/min!!

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I fear the balancing

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Wait a minute... did all my output just be perfect for balancing?! i think i got lucky unless tools is meant to do that

primal flicker
topaz jetty
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The belt balancing

primal flicker
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Why would you do that, if manifolds exist?

topaz jetty
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which apparently ended up being very easy since the outputs matched up perfectly

topaz jetty
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and i know smart splitters exist but i am not using them

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plus that type of thing will take a lot more time to get efficient and i cant have a system with less than the amount it needs

primal flicker
topaz jetty
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Well i play my way now i need to get building 34 constructors

primal flicker
wind spade
vapid gorge
cloud valley
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Anyone here good with probability?

oblique hollow
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just ask and the probability nerds will materialize in here...
.... probably jace_smile

cloud valley
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ha

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I'm having a brainfart... It seems rather simple but I can't find something online that validates it

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If I have 3, 6 sided dice, whats the probability per roll, that at least 1 of the dice is a 4?

median heath
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What does that have to do with Satis?

cloud valley
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Nothing

median heath
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So......?

cloud valley
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My brain says (1/6)*3 = 50%

magic island
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using that logic, rolling six dice would give a 100% chance, which is false. the odds never reach 100% no matter how many dice you add

cloud valley
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True

median heath
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It's 50% though.
Because "If I do <action>, what is the chance at <outcome>?" - 50/50. It either will happen, or it will not.

oblique hollow
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very funny

median heath
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Very accurate too. 🙂

oblique hollow
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rolling a dice either gives all numbers or none then, got it

cloud valley
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I built a spreadsheet which shows all 6^3 outcomes and counted the amount of 4's vs rolls of non 4's and it was 50%

median heath
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No, you have 100% chance of getting a number.
50% of getting any specific number.

magic island
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p sure the real answer is to look at it in terms of the odds of failure
with 1 die, there is a 5/6 chance you don't get a 4
with 2 dice, it's (5/6)^2 that neither has a 4
and so on

cloud valley
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I think I realize my mistake

oblique hollow
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rolling 4s is the same as sixes

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any number really

cloud valley
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~42.13%

oblique hollow
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chance of NOT rolling what you want:
5/6

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for three dice it is then (5/6)^3
1 - whatever that is is the chance of getting your number at least once then

cloud valley
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It's not number of 4's, its number of rolls that contain at least 1 4, which drops from 108 to 91. 91/216 = ~ 42.13%

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Glad we worked this out lol

oblique hollow
cloud valley
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It is, I just used 4 as an example

magic island
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to find the probability of succeeding at least once, you find the probability of failing every time and invert that

stuck nacelle
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is 3:2 or 2:4 in plates:rods constructors better in early game?(120 ingots/min as input)

median heath
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"Better" is entirely subjective to what you want to do with your world.

stuck nacelle
median heath
median heath
stuck nacelle
median heath
# stuck nacelle Oh, maybe I'll do it. Thanks for the advice!

(There is far, far more than 120 iron on the map. So if what you specifically want to make solves to require more than 120 iron, that does not mean you need to change your goal, that just means you need to find additional iron nodes to achieve your goal.)

next pewter
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Esp w iron. Can always get more and expand later. (Better miner, better belts, overclocking,..)

wind spade
vapid gorge
topaz jetty
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HMFs automated

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Now to wait 100 minutes for them to pile up...

wind spade
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instead of waiting, go do something else 😛

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e.g. increase HMF production if they are too slow 😛

topaz jetty
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Oh wait i calculated the wrong number.. it is 25 min

oblique hollow
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go automate other stuff in those 25 minutes

undone hull
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i need to automate time

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😄

wind spade
topaz jetty
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anyway my next milestone is fuel power, for which i needed these HMFs

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and computers which i automated two days ago

heady vine
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What is the optimal, mathematically backed, ratio of power rpoductuon increase (having you start with 1 integrtaed bio gen)

wind spade
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wdym by that? 🤔

next pewter
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Follow either the integer series, or fibbonacchi: (1..2..3..etc, or 1..2..3...5..8..13).
j/k

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Serious: It all depends on your goals, but typically, i do 1..8 biogens, then 8..16 coalgens

vapid gorge
next pewter
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Then either up to 32 or go for fast small oil power (6..8 fuelgens or so)

But can double down on any method or skip steps too.

fresh pelican
tropic hawk
north ocean
topaz jetty
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I thought i had enough power...(see max cons.)

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welp i just found out why i didnt want to use trucks... a truck got stuck for some reason and backed up literally everything and stopped my entire computer factory

heady vine
# wind spade wdym by that? 🤔

well, as you unlock milestones you increase paste of progressing - you can build more powerfull factories faster (especially with BP and alt recipes) because you you unlock better power sources, you have better means of travel, you can produce more building materials etc
so, question is - what is the best way to add additional power? aka size of increment steps.
you know, like in economy you want certain percent of growth? or when organazing factories you as ceo don't always plan about every single hire because you grow from finding friends to hiring HR to hiring department leaders etc.
aka, once you have just bio every one of them is investment since you need to manage them.
once you hit coal you wont think "oh, i will need just one more and be good", you already start to plan in 3-10 numbers.
when you get fuel you plan probably in dozens.
and with nuclear you get bigger increase in added power.
and in all these cases the factory to feed generators is much bigger than previous one - needs more time (and resources) and logistics.
so question is - what is the golden rule of increasing your power, since every next factory you build is probably bigger than last one, and needs more power, and you might want to have some room in power so that you don't just add "one more nuclear reactor" each time you plan a new factory etc

amber umbra
#

@heady vine The concept you’re asking about is common in real time strategy games or IRL things. The issue is that Satisfactory gameplay doesn’t have time pressure as a mechanic. So it will be impossible to answer without you personally defining what you’re optimizing for. The question is too unconstrained otherwise.

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A basic concept is alternating adding power and new production. And always swapping to the highest tech power type as you tech up.

topaz jetty
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Looking into my options for fuel power, and holy hell is diluted fuel powerful

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10GW from one oil node!

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well im gonna use diluted packaged fuel for now, and im gonna build a 20GW plant when i get the blender

north ocean
# heady vine well, as you unlock milestones you increase paste of progressing - you can build...

I guess for me my general rule of thumb is I'll use a whole fuel resource node to build my first power plants be it coal or fuel, with coal you are usually expanding your belt and extractor speeds as you go so my coal plant expands as those improve until I've maxed out the node or set of nodes I've set aside for power and by the time that happens I'll probably already have fuel unlocked.

With fuel there are so many fuel types and so many ways to make fuel or use byproducts to make fuel I often find myself adding to my fuel power plant as a way of using up leftover byproducts from the plastic or rubber I'm making. That is up until phase 4 hits then I find an oil well and dedicate that to one massive fuel plant of some fuel type or another depending on what I feel like making. That's the last mega grid I need usually and if I'm making any more power after that it's just for funsies.

I don't know what hard number of MW that ends up being but the last time I earned a golden coffee cup I doubt I had more than 50k MW and a lot of that was extra nuclear power I definitely didn't need. You could probably do it with closer to 30k MW. Not sure if someone else in the chat space knows a more specific 'minimum' power number than that

topaz jetty
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I went a bit overboard and now im building 67 fuel gens... i guess ill enjoy the power once its done

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Is 38GW excessive for T7/8 and nuclear?

north ocean
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I think if there is any take away from the discussion of power its that you can and should build however much you feel like whenever you feel like and to have fun doing it since that's all there really is to do in the game. You don't need all that much to get to the end goals but go nuts and build as much as you want, with "just because you can" being as good a reason as any.

north monolith
#

Is it better to go normal fuel + coal than turbofuel?

wind spade
#

better how?

north monolith
#

In your heart

oblique hollow
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It is spiritually better to just go with fuel

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as turbofuel ruins your chi

frosty owl
north monolith
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Staying pure is important for me

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Pure coal, pure fuel, sulfur stays for higher purposes

frosty owl
#

Pure Iron, Pure Copper... hehe

median heath
#

Pure Plutonium.

knotty ginkgo
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Does anyone know if its better to skip on plutonium gens completely to save on bauxite?
For a theoretical 100% resource used world where its ok to store the waste

rose lichen
wind spade
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but using whole map (reasonably) is feat that hasn't been achieved yet

heady vine
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you simply cannot achieve anything of value by adding single nuclear reactor when you have 10 of them already
as you cannot jump from 10 fuel generators to 1 nuclear reactor - you simply wont have enuogh power to begin its production chain

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so there must be some predictable limits to this

tulip egret
#

Trains are making me confused

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for every actual electric locomotive do i need a train station?

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same with freights

median heath
# tulip egret same with freights

Only for the ones you want loaded/unloaded.
If you have a train with multiple stops, use Empty Platforms for the cars you don't want interacting on certain stops.

tulip egret
unkempt hamlet
#

imo many small trains is cooler.. but i guess im one of the few who can handle the signal stuff..

tulip egret
opal locust
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I know coal generators to water extractors is normally an 8:3 ratio, how much do you underclock the water extractors if you want a 2:1 ratio again?

unkempt hamlet
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you can also type in the amount you want extracted

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at least in fabrication stuff

opal locust
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water extractors are 120/min, coal generator needs 45/min, 2*45=90, so 75%?

median heath
unkempt hamlet
median heath
opal locust
#

I'll consider that when I get around to an oil facility

unkempt hamlet
tulip egret
#

Once a freight car has been loaded at one train station can it be loaded onto again at another or does it need to be unloaded before that?

unkempt hamlet
median heath
tulip egret
#

okay cool

median heath
#

Nothing about the equations I wrote solve for "theoretical."
They are exacting and precise.

median heath
median heath
# tulip egret Noted.

Application: You can "manifold" train stations the same way you manifold anything else.

unkempt hamlet
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doesnt this reduce throughput? 😛

median heath
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No.

magic island
#

it just makes for a long spin-up time, as the parts won't overflow to later stations until all the storage at the first platform backs up

unkempt hamlet
#

just for clarity: you mean using the outputs of one freight terminal to pass stuff to the next one right?

median heath
#

No.

magic island
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a train manifold would be like, a train that picks up a part at one stop and delivers it to 2+ stops

once the storage at the first dropoff station backs up, later stops will start receiving shipments

median heath
#

I mean sending everything in 1 train, being more than station A needs.
Once station A is full, the exact same train will carry the excess to station B, and so on.

The same way you send everything to Splitter A, until the first Constructor is full, at which point the belt takes everything to Splitter B.

unkempt hamlet
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ah, ok..

tulip egret
#

I hate to keep asking questions about trains but

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If i only need 1 freight loaded do i only need 1 train station and a 1 freight station

median heath
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Also I will answer Satis logistics questions all day, no worries.

tulip egret
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Well its a 2 train setup so 1 train station 1 empty platform and 1 freight station

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Cool okay that makes sensr.

unkempt hamlet
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also dont forget a loopback track on both ends. or make the trains double headed.

tulip egret
unkempt hamlet
#

in the latter case no need to add a station segment for the locomotive on the back. just leave enough track so it wont interfere with other train blocks.

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i do all my automated trains one direction only. makes them shorter. but my personal train is double headed ( 1 2 1 ) since you can only control track switches in front of your train

opal locust
#

which is the better awesome point sink early on, Silica or Quartz Crystal?

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I did some math and Silica came out ahead

primal flicker
median heath
#

@tulip egret you still here?

tulip egret
#

Yes sir.

median heath
# tulip egret Yes sir.

Updating train throughput page on wiki.
Well.. overhauling is a better word.

Given your experience with trains, do you find this note I am planning to add helpful:

Note: You can solve for the literal, in-game throughput using this formula if you take precise timing measurements.

However, for ease of use, it is recommended to roughly time the route and solve for maximum theoretical. Once you know the maximum in theory, you can just compare that to how much you were planning to move. If you're under max theoretical, you're good.

tulip egret
median heath
#

I'm almost done with the page then will commit.

tulip egret
#

Sounds good!

brisk shoreBOT
primal flicker
#

The list is on the awesome sink page

#

!wikisearch awesome+sink

brisk shoreBOT
#
Satisfactory Wiki

The AWESOME Sink is a special building that produces  FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.

primal flicker
#

But the individual silica and crystal pages would be more useful, for comparing the points per raw quartz input.

topaz jetty
#

Okay i have this system, how do i start it?

primal flicker
topaz jetty
#

Yeah but how many canisters? 800?

sand epoch
#

I would do about 1k. With a storage container as a buffer to prevent backups

primal flicker
topaz jetty
#

One unpowered machine managed to cripple my HMF production... how??

#

is it that manifolds dont work if they have less input then they need?

median heath
#

They work less if you give them less.

primal flicker
topaz jetty
#

yeah but two to three of my machines were idle because i had 15 less iron rods

#

and that cascaded to my manufacturer having 55% uptime

primal flicker
#

Compounded error carried forward.

topaz jetty
#

welp thankfully its fixed now since i need 670 HMFs for my power plant

topaz jetty
#

Okay i have 800 fuel/min which is a 600 line and a 200 line, how do i setup and pipe the fuel gens?

vapid gorge
#

do a couple 400 lines, pre fill, loop. Like any other pipe system

topaz jetty
#

Ps I can overclock as much as I wish

#

Since 67 fuel gens is a lot

topaz jetty
#

If I’m doing my math right, a fuel gen at 166.6667% clock should take 20 fuel/min right?

junior aurora
#

Why not make the math easier, and go by clusters of 5 or 25gens? (60 or 300 fuel/min), then over/under the last gen in the non-conforming cluster

#

But to directly answer your question, yes 20/12 is 1.666667

north ocean
#

Every time I do math in this game and get a repeating decimal out of it I am compelled to utter "repeating of course" because of that one scene in Wayne's World then I laugh every time and it hasn't gotten old yet even though it probably should have

median heath
#

Or, knowing that repeating decimals do not exist in this game, you do the math so you never get them. 😉

wind spade
#

well, technically they can exist

#

since it's average over some time period

topaz jetty
#

*the 20 gens are at 250%

wind spade
#

@humble ingot see #math-and-meta message for alt recipe choices (and don't post that in channels where we can't talk 🙂 )

humble ingot
#

Oooh

#

Okay, which one would be the best for early tier 3

#

Are any of them actually useful

wind spade
#

read the linked post first

#

it answers the question 🙂

humble ingot
#

Did not realise it was linked to a message, my bad

true junco
# humble ingot Are any of them actually useful

Imo they are all very useful. Tho both stitched plate and copper rotors work best if you have access to certain other alts for the input components. Wet concrete works right out of the box. Some folks dont care for wet concrete tho.

unkempt hamlet
#

it wont hurt picking any recipe if you cannt use any of them currently (since this improves the chances of the other possibly more useful recipes the next time), but you can back out of the menu and attempt a new scan if you want. though this is again 10 minutes scan time..

wind spade
#

that's waste of time, in those 10 minutes you can find another drive or two

#

(and also it's most likely a bug that's gonna get fixed)

true junco
#

Yeah. Usually when i am at the point where i am trying to get alts, i am actively collecting drives and i usually collect drives about as fast as they scan. Usually faster, but getting side tracked is a thing, lol. So i usually have a drive or 2 in the inventory when a scan finishes. Ill pick whatever will be most useful soonest and continue. And if i am looking for a specific alt ill sometimes just hang onto extra drives once i get the one i wanted at that time. Unless i have lots of drives, then ill use a bunch and just keep a few for a bit. Just because i may not have decided what ill need next

topaz jetty
#

well 16GW of capacity is good, but 16GWh of batteries is better

wind spade
#

I'd rather have 16 GW than 16 GWh

topaz jetty
#

correction 22GWh

#

i have both

wind spade
#

I'd rather have more power than I use over power storage (which I assume is what you mean by "batteries")

topaz jetty
#

yup

heady vine
wind spade
heady vine
#

It's almost tempting to have a big one

#

Not for compensation purposes...

#

Lmao i meant storage but whatever

#

(i dont see how bps help with power expansion tbh)

wind spade
#

well same argument can be applied to power. If you have blueprints, it's easy to just plop down a few and expand it

#

but my point is that power storage doesn't actually increase your power capacity, and if I'm spending time on something power related, I'd rather build actual power capacity than a limited-time power storage

heady vine
#

Give at least one exmaple were bps help with power expansion in a menaingful way (due to sizes of building s usually involved)

wind spade
#

DPF loop is a nice blueprint, you just stack a few and have a tons of diluted fuel

heady vine
#

Well, i see expanding power storage just as flex for the time when you have BPD and decent capacity for rpoducing frames, wires and stators

wind spade
#

sure, if you have some self-imposed reason for why to build power storage, go for it
but for practical purposes it's always better to put time into proper power production rather than power storage

unkempt hamlet
#

well, i think its good to have some power storage to cover peaks.. still no need to invest much time in it..

wind spade
#

and "peaks" don't really happen much if you always sink when storage is full

kindred mirage
#

So i kinda have a spaghetti computer factory and i need to split 30 plastic/minute to 13.5/min and 16.5/min. I tried asking ChatGPT (which usually works) but it gave me nothing useful. How can i split the plastic like that?

Additional question: what's the best way to take care of the 16.5/min plastic belt? I am thinking of sinking it, but maybe i can use it for something else?

kindred mirage
median heath
wind spade
median heath
kindred mirage
kindred mirage
wind spade
median heath
kindred mirage
median heath
#

What is un-neat about the splitting system that 90% of the playerbase uses?

#

Using 14 splitters and mergers to achieve what 1 splitter can do is far more "un-neat" imo.

viral ravine
#

manifolds are far cleaner and easier to make clean than LB

kindred mirage
#

Idk, i prefer overflowless setups for some reason
I think they look more satisfying

median heath
wind spade
#

(also I'd recommend against using AI word generator to play a game)

heady vine
heady vine
wind spade
heady vine
#

i wont be surprised if on release those somerloops will speak phrases made by Gemini

wind spade
heady vine
heady vine
wind spade
# heady vine we can always link it to fandom

yeah, you'd have to first feed it data for satisfactory, make sure it "understands" them and then you may get some decent answers. But even that has been attempted a few times and it was like a coinflip if the answer was actually correct (and that was just math)

#

and honestly if you're gonna give some text generator access to wiki, you can just look up the answer there yourself

heady vine
#

that's a lame argument

wind spade
#

argument "don't use unreliable source and use reliable source instead" sounds like a pretty good argument

vapid gorge
wind spade
#

because chat bots are really just word generators. They predict what word would best fit next. All the "knowledge" and "memory" they have is basically just a byproduct of really good prediction.

heady vine
#

all our "laws of physics" are just models which we mostly™️ see working fine
aka predictions, just less complicated

#

ANN is just a bunch of tensors

wind spade
#

I'm saying it's not reliable

heady vine
#

you talking about it in demeaning way. as if it shouldn't be called intelligence

wind spade
#

I'm talking about it in a realistic way

wind spade
#

it is realistic tho? it's a word generator

heady vine
#

how is this conversation different from "word generator"?

#

(i have played TheTalos Principle recently, i'm just in context of asking "what is consciousness")

wind spade
#

in the fact that humans are still years ahead from AI in terms of reliability

heady vine
#

humanS, as in plural, are way dumber than ChatGPT 3.5

#

and more reliable

#

you give human a bit of vodka and it becomes chatgpt 2

wind spade
#

humans don't tell you that the word "five" consists of five letters

heady vine
#

may i remind that there more than 8 billion of human?

#

not many of them can read or write

wind spade
#

irrelevant, since you want to be asking the one that actually knows the answer you're looking for

heady vine
#

perfect. than there's question of competing for the ones who know the answer. they have family, health issues. there not so many of them...
but you can scale bots quite good

wind spade
#

which is also the reason why NOT to ask chatGPT some of the questions people ask it

#

I'm not hating on it, I'm just saying that it's a tool that many people use wrong

heady vine
#

that's on people who don't know of its capabilites - same problem as in asking person who don't write about letters

wind spade
#

which is why I don't recommend asking it how to play a game 🤷‍♂️

heady vine
#

but i started debate on note that it is ai

wind spade
#

I never said it isn't

heady vine
heady vine
heady vine
#

yes it is a word generator

#

but also is an AI

wind spade
#

no, I just called it different name that is more realistic to what it actually does. "AI" as a word/phrase is so overused nowdays and most people don't really know what it is doing and how it works. So they usually envision something like in movies, that is sentient, has memory, knowledge and can do anything. And from that come many problems with people misusing the AIs or trusting them too much. Which is why I prefer to call it more specifically, in hopes of more people knowing about what it actually does and what you should and shouldn't use it for

vapid gorge
sand epoch
#

🍿

vapid gorge
#

@merry grove ah well I guess 'don't think about it so much' is really your first step. What do you like about the game?

slate relic
median heath
#

mimicry is a form of intelligence. It is however not considered a conscious being. Intelligence does not necessarily mean its capable of understanding

vapid gorge
median heath
vapid gorge
#

that's ok, I still can taste the disappointment xD

#

That wasn't my immediate reaction Sev, I'm sorry 😛

slate relic
#

that could stated as the intelligence of the pc, but not to the degree of human intelligence

median heath
vapid gorge
#

while chatbots have extremely complicated response patterns there's no 'intelligence' behind it

slate relic
#

correction "human intelligence"

vapid gorge
#

no just intelligence.
like how they train bots to drive in little video games, they just cull the patterns where it's crashed the 'car' in the walls

#

complexity isn't intelligence

median heath
kindred mirage
vapid gorge
#

but you also have to check it's work in the first place in case it had a stroke in the middle? which honestly is more work than doing it yourself and you get the experience of doing some design along the way

kindred mirage
vapid gorge
#

yeah absolutely don't use a chatbox for aluminium

kindred mirage
vapid gorge
#

exactly

oblique hollow
#

It says whatever it's model deems as "accurate enough factory mumbo jumbo"

#

"Yknow just split that belt to overload that machine, reconfigure that othrt connection, apply the Ruschenberger method to find lowest cost, done"

kindred mirage
heady vine
vapid gorge
#

chat bots come up with mass iterations w/o understanding

wind spade
#

still my original point had nothing to do whether or not AI is AI, but about reliability of the source of information

heady vine
#

is it being able to understand something is just a function of generating words on specific topic in certain way?

wind spade
#

basing your output on information and knowledge, rather than patterns

heady vine
#

i would say that convolutional networks have more understanding of recognising faces than humans do. have you ever tried thinking about how you understand what is a face and what isn't and than testing limits of your udnerstanding of this process? Yet you can monitor what features CNN learned and reverse engineer "understanding" off it

heady vine
#

*except for cases when both ANNs and humans overfit on the data they have

#

yep, this point is not very solid

wind spade
#

given that pretty much all AIs already have a problem of overfitting...

heady vine
#

as do humans

wind spade
#

you can give no argument why using a word generator over community curated wiki is better

heady vine
#

there's also a very simple example regarding face recognition that i wont name because of recent developments in western culture

heady vine
#

which is defined by user

wind spade
#

relevant answer with correct information 🤷‍♂️

heady vine
#

but one thing community wiki doesn't have is a chat-like interface that can also fetch data from multiple pages

wind spade
#

it's irrelevant if it gives wrong answers anyway

heady vine
wind spade
#

and chatbot doesn't cover the rest because it gives wrong answers 🤷‍♂️

oblique hollow
#

Answer is always "use multiple sources"

#

Even when using a chatbot: check the stuff it tells you!

heady vine
#

this calls for crafting a benchmark based of common questions people have to see how well 2 tools perform (i guess something like google is the best interface for wiki.gg since it can output highlits?)

wind spade
#

one could argue that wiki is much more curated than a chatbot

oblique hollow
#

As does any search machine i guess

#

Because SEO be like that

wind spade
heady vine
heady vine
wind spade
#

but many parts of a wiki are "here are information to answer the question yourself"

undone hull
#

We should ask Ada 😄

magic island
#

these models do not process information. they do not research facts or perform calculations. they use pattern-matching to generate text that is answer-shaped. you cannot depend on a chatbot to tell you anything you don't already know, because you won't be able to tell whether it happened to copy the right answer or if it just made something up

primal flicker
# undone hull We should ask Ada 😄

There should be in-game functionality to ask ADA.
And ADA should have a variety of responses that boil down to, "You're the Pioneer, so you figure it out."

wind spade
#

if you have to ask, you are not worthy to play the game, it kicks you out, deletes your saves and uninstalls itself

viral ravine
#

also wipes your drive

primal flicker
#

"Critical quality defect detected in Ficsit property. Immediate disposal of defective asset initiated."

deft lichen
oblique hollow
#

basically

#

thats what they are designed to do

violet timber
#

Biocoal steel rod steel coated plate

#

Which is better

#

Actually I’m just gonna take steel rods

oblique hollow
#

"which is better" is the wrong question

violet timber
#

Which is why I just decided to now take steel rod cause it’s prob the one I’m most likely to use

oblique hollow
#

good thinking

wind spade
topaz jetty
#

Umm why is my fluid buffer with no output have a drain rate?

wind spade
#

Is it connected to a pipe?

#

(Also why are you using buffers?)

topaz jetty
#

Im storing up some fuel and no no pipe

oblique hollow
#

Wdym no pipe

#

How does the fuel go into the buffer

little elk
#

magic pipes ^^

deft lichen
wind spade
topaz jetty
#

Some problems with my power plant...

wind spade
#

buffers usually cause problems rather than help fix them

oblique hollow
#

If you store it that just means it takes away fuel from your generators

#

Until it is at more than 75m3 fill level

wind spade
#

@topaz jetty re: #screenshots
those numbers are in liters, not m3

topaz jetty
#

why though? all the other numbers every where else are just fine including the machine itself

wind spade
#

because the game internally uses liters for fluid numbers

#

so I assume that they forgot to convert them for codex

chilly fern
#

I have water and nitrogen being freight train'd in, is there any reason to use buffers at the loading and unloading stations?

primal flicker
chilly fern
#

Should I put a pump between the station and the buffer? AFAIK the tanks have variable out-rate depending on their fill level. Would a pump provide enough "headlift" to overcome that and have a max output rate for the tank?

primal flicker
wind spade
#

@arctic willow why not manifold?

arctic willow
#

total of 1800 units coming down would mean a mess of injections

wind spade
#

no, it would mean several manifolds 🙂

#

you have 4 belts, so 4 manifolds

arctic willow
#

it's four belts being split to feed into another six manifolds

wind spade
#

again, why not 4 manifolds? 🤔

arctic willow
#
  1. i couldn't work out a particularly good way to do it (it's feeding 24 foundries in a 6x4 block, and it's lined up based on the other input)
  2. i figured this way out sooner
  3. i know there are people on this discord who think that doing anything other than a manifold is Doing It Wrong but i'm not one of those people
wind spade
#

I'm not saying that anything else than a manifold is wrong

#

but when you're building machines, you should keep logistics in mind, in this case, build machines in a group that fit nicely into the previous and next step

#

f.e. you have 6x4, but if you'd feed them as 4x6, you could easily get away with 4 manifolds

#

or you could have the 4 belts feeding 4 manifolds and overflow from those merged in pairs to remaining two manifolds

arctic willow
wind spade
#

(I'm just giving you alternatives to making a balancer)

wind spade
vapid gorge
opal locust
#

I'm up to the later part of phase 2, which means I need to build factories for encased industrial beams, motors, and heavy modular frames

#

motors is no big deal that's all iron or iron+copper, the other two though

wind spade
#

find a nice place that has the resources the item needs and build there

tulip egret
#

if im making 96 fuel a min that burns at 12 per sec would i just do 96/12 for how many fuel gens i can put down?

wind spade
#

12 per minute

tulip egret
median heath
tulip egret
median heath
#

K.
When you get to Diluted, the math is just:

Oil * 2/9 = Generators.

magic kayak
#

Hello, i am new to the game and I have a general question and a specifric question. I have a MK 1 Miner which produces 60 coal/m how many Mk 1 Coal Power Plants can I use with it. My idea was to split the amount of coal and split it again to get 15coal/min per plant, so 4 power plants for 1 mine, because a coal power plants can use 15 coal/m. Problem is my conveyor belts are completely full and the power plants are fully stacked with 100 coal. What I am missing here?

primal flicker
magic kayak
#

Yeah I have enough water

#

I have 12 total coal plants and 6 Water pumps

#

At least I think its enough

primal flicker
#

You only need pipeline pumps if you need the water to go up >10m from the extractor.

magic kayak
#

sorry I meant extractor

#

I need a second to get to the production

primal flicker
#

Just avoiding confusion SnuttsGood

magic kayak
#

Sure, english i s not my first language

#

So this is one of ther coal power plants

primal flicker
#

Looks fine. One power plant keeps cycling on and off, but the rest is giving flat lines (dark and light gray)

magic kayak
#

This is what my belts look like

#

They are always stopping

#

therefor I am wondering If i could use more power plants to be moreefficient

primal flicker
#

Then you have more coal than they can burn

magic kayak
#

Ok but what is wrong with my math above?

primal flicker
#

12 coal plants should use 12×15=180 coal/min and provide 900 MW

oblique hollow
#

you didnt connect a cable to them?

magic kayak
#

They are all hooked up to the grid if you mean that

oblique hollow
#

Hm

magic kayak
#

Yeah that what i was thinking and I have 180 coal with 3 miners MK 1

oblique hollow
#

Then that shluld be fine

magic kayak
#

Still I have a lot more and the belts

#

on*

oblique hollow
#

do you get 75 x 12 MW too?

primal flicker
#

Out of the 12 generators, how many yellow lights do you have at any given time? Start there for troubleshooting.

magic kayak
#

no yellwo lights at all

#

I dont even know what a yellow light means

oblique hollow
#

Idle

magic kayak
#

ah ok

primal flicker
#

Also, general info, load balancing is not necessary. A straight manifold is just as efficient, in the long term. And a lot easier to build.

oblique hollow
#

Meaning not working

magic kayak
#

what do you mean a straight manifold

#

I only know math manifolds but not in this context

primal flicker
#

!wikisearch manifold

brisk shoreBOT
oblique hollow
#

just a line of splitters

magic kayak
#

ok intereseting

primal flicker
#

They fill up by overflow once each machine input fills up.

magic kayak
#

That will save me a lot of splitters

primal flicker
#

And floor space.

primal flicker
magic kayak
#

yes

#

I have not used overclockign yet

primal flicker
#

Then 12 generators and 4.5 extractors is all you should need.

magic kayak
#

Can I check in each coal plants it output?

primal flicker
#

As long as the miners aren't idling (yellow light) you know all the coal is getting burned.

oblique hollow
magic kayak
#

So i get the full 75x12 mW but I still have coal left with 3 miners

primal flicker
#

Are they?

magic kayak
#

no

primal flicker
#

Then all the coal is getting used.

#

It's the belts starting and stopping due to one belt being faster than the 15/min burn rate of one generator.

magic kayak
#

oh ok thats propably it then

#

Thank you very much for the help

#

I appreciate it

primal flicker
#

This is the only thing I would still be trying to figure out.

next pewter
#

Well, probably water shortage. Your pumps, are tgey connected w one pipe only? It can transport 300 m3/min, but you need 360 m3/min for 8 gens., or 480 for 12. So need 2 pipes, or spreading of the water connections.

pulsar valve
#

Is 4800 MW good for end of phase 1?

#

(I am doing the space elevator parts rn)

primal flicker
pulsar valve
#

We have a max consumption of 2000 ish

#

Is the production overkill?

primal flicker
pulsar valve
#

We will prob do plastic and rubber next as that is the reasonable next step. Do you think using some of the oil for a oil powerplant right away isn’t a good idea? We are three people so there will prob be some time where I haven’t something to do

primal flicker
#

If you don't have a stash of hard drives, it's a good time to go collecting.

pulsar valve
#

Well we have already manipulated the game so we have 500 Inventory Space but I will have to ask my mates if unlocking alt recipes is too much cheating for them. If so I will definitely do that

median heath
primal flicker
median heath
#

I go by what people say.

#

If what they say =/= what they meant, that's on their end.

primal flicker
#

They said plastic and rubber are next.

cinder silo
#

I'd hate to run a biomass of that power 🤣

median heath
#

☝️Hence my "??"

cinder silo
#

I'm sure some nutter has done it.

primal flicker
little elk
prime spear
vapid gorge
#

@wanton dawn just to get out of the other person's post - full proof way of dealing with aluminium

wanton dawn
#

I would have to set these up and work from the solution back to the equation.

vapid gorge
#

I'm not sure what you mean by that - do you mean set an end goal and figure out the way back? then yes, but that's generally the cleanest way to do any system in the game

#

honestly if you want it just functioning this is probably the least planned out option for aluminium

#

since you just need to do some clocking and direct things

#

with clocking you could probably turn just about any Alum set up you currently have w/o dismantling everything , just some of hte pipes

wanton dawn
#

I

#

I'm just now finishing phase two in this playthrough, so I haven't gotten near aluminum yet.

vapid gorge
#

it's a useful diagram , I suggest saving it for reference

wanton dawn
#

I did.

vapid gorge
#

the general idea behind it works for any fluid as a byproduct that can be reused in the system.

wanton dawn
#

I do try to put byproducts to use in some way.

vapid gorge
#

oh sure, but often times the simplest re use is back into the same syste. Like there's a nuclear by product of suluric acid that can be looped back similar to the waste water in alum

pulsar valve
median heath
pulsar valve
#

I got that switched up

unreal copper
#

is this VIP correct?

autumn kernel
#

Why is it not splitting to the left? (blueprint) Am i missing something?

median heath
unreal copper
# median heath Yes.

Thanks. So with these, no matter what the input is on the right of the screenshot, the left will always flow at its max rate? Just wanna make sure I understand it

median heath
#

*Should

unreal copper
#

Fair :P

magic island
desert timber
#

Is 120 copper coils at 29mw per minute efficient off 1 miner?

median heath
#

What is a copper coil?

#

Also efficient = the light never turns yellow.

vapid gorge
magic island
#

29MW is indeed the power cost for making 120 wire/min from a normal-purity copper node using default recipes at default clock speed

you can eventually unlock other ways to make wire, but it sounds like you're talking about early early early game, in which case: yeah you probably hooked it up correctly

autumn kernel
vapid gorge
#

@pure hazel ok so how many ore are on the belt?

#

per min

primal flicker
#

!wikisearch manifold

brisk shoreBOT
vapid gorge
#

I'll take them through don't worry weirdo

#

too many cooks

primal flicker
#

Visual reference 🤷

vapid gorge
#

yup yup

pure hazel
vapid gorge
#

click on the miner and check

pure hazel
#

I'm at school and can't do anything in game rn sorry lad

#

I'm pretty sure it's 120 pre per minute tho

vapid gorge
#

ah. ok so lets pretend you have a mk2 belt that is full at 120

#

you'll have 4 smelters to use it all right?

pure hazel
vapid gorge
#

anyway, the first splitter. one goes to the machine and one goes forward right?

pure hazel
#

Ye

vapid gorge
#

it's split in two paths so 60 goes one way and 60 goes the other right?

pure hazel
#

Yeah

vapid gorge
#

a smelter only needs 30 pm - so what happens to the 60 pm when the smelter fills up?

pure hazel
#

Ok nvm I figured it out

#

I didn't upgrade the "belt" in the splitters

#

Cause I put them on an existing belt back when I had mk1

vapid gorge
#

yeah don't build splitters on belts you get weird things like that

#

but if you use the right numbers it'll self balance over time unless you built it wrong

primal flicker
#

@little moon thoughts on this?

little moon
#

Meh

topaz jetty
#

WHY ?!! is this blender filling up?!

#

this is the ONE reason my power plant is not working properly

#

This pipe should have max flow and it just doesnt want to

primal flicker
topaz jetty
#

wdym?

primal flicker
#

Header = pipeline equivalent of a manifold.

topaz jetty
#

and the rest

primal flicker
#

What I would do.

#

Also, the loop only needs to be Mk1

topaz jetty
#

done

primal flicker
#

Hope it helps

topaz jetty
#

Problem is my blenders are still not emptying

#

they keep filling and yellow lighting

wind spade
#

Is it a problem that they have some fuel in them?

primal flicker
#

Are all the generators staying green?

topaz jetty
primal flicker
topaz jetty
#

also my main line from the blenders is only at 550 something flow rate

#

so not enough fuel is coming in to the manifold

wind spade
#

Looped manifold at gens?

primal flicker
#

600 m³/min fuel can feed 50 generators. That's what you have?

primal flicker
primal flicker
topaz jetty
#

and this is the input line

primal flicker
#

Try running your loop all the way back, like this.

topaz jetty
#

that fixed the blender yellow lighting issue and the input flow issue (i think?)

#

the gens seem to be filling properly now , but it will take some time to validate that everything is fixed

#

now these two gens have started dropping out

#

The previous problem gens though are now working fine

#

well it fixed itself thanks guys!

topaz jetty
primal flicker
#

🥳

open mango
#

Next build > the plan ..

#

To connect to this >

sudden sluice
#

How many smelters can 1 mk1 miner handle

#

like provide iron ore

median heath
#

That is too vague of a question.

median heath
# sudden sluice How many smelters can 1 mk1 miner handle

Smelter at 100% clock for iron is processing 30/min.

How much iron ore are you providing? (and do not say "mk1 miner", look at the actual number of how much ore the miner is giving you)
Then divide amount supplied by 30, that is the number of smelters you need to build to process it.

sudden sluice
#

Ty, im new so i just wanted to know how many smelters do i need to have for one miner, thanks for the math

median heath
#

If what you want needs 110 ore, get 110 ore. Don't force the use of 120 ore just because you have it.

#

☝️ Will save you a lot of frustration as you progress.

sudden sluice
#

arent you supposed to do a process line for each item, im kinda new so ..

median heath
open mango
#

for final (that's me) ..

#

intermediates are only what is needed for the final

median heath
sudden sluice
#

Im currently making a line for each item, using splitters to save a little portion of the item and/or using what i have left for lines that need it, but that is a good idea

median heath
#

I try to have good ideas 😭

open mango
#

as the (game) time pass, you'll have item in quantities. Don't be bother about quantities

median heath
#

Huh?

open mango
#

a stock is most often not needed ... Just produce what you need

median heath
#

Central Storage area is highly recommended and most people build one.

open mango
#

not me 🙂

median heath
#

Which is a perfectly valid approach, but not one I would recommend to new players.

open mango
#

but great to have (another build to build) 😉

#

i'll do a personal storage only when i reach (not yet) the nuclear. I¨don't need actually, at all

#

and i reached the last phase ..

#

depends how you play, but a storage is never (all the time) a need

tulip egret
#

Its a high reccomendation not a requirement

median heath
#

I build and decorate way too much to not have infinitely replenished storage for things like Rods, Plates, and Concrete.

#

Steel Beams too.

#

Love me some Frame pieces and Grip Metal.

open mango
#

I pick up my ressources from the machines, directly 😄

median heath
#

That would cause disruption in the production chains.
Which would make lights turn yellow.
And I would rather uninstall my game than intentionally have yellow lights on production machines.

open mango
#

I mean > the stacks are in good amount (for me). If i have to wait until the replenish, then i do another thing (not building)

#

Or let the game running, doing other things in parallel (not gaming)

#

When overclocked, the machines produce really a lot of items !

tulip egret
#

respectfully you have to be sick in the head

open mango
#

Because i don't play like 99.99% of all others ? ProbablyJaceGasm

#

Probably i'm not productive enough. Big deal

tulip egret
open mango
#

The sanity personified

raven zealot
median heath
#

Machines produce.
Production routed to storage.
Storage fills.
Production routed to Sinks to create points to increase Coupon amount.

#

Nothing ever stops moving.

open mango
#

Say we are 1 million to play (example right SnuttTongue ), then there is 1 million different ways to play (not only in satisfactory, but particularly in satisfactory). So ...

median heath
open mango
#

i was a new player, never had a storage (or for the phases)

#

the only items i store are not automated

#

so yes, i've a storage, but not a room and machine for it

#

in practice, every machine has it's own storage. That's my point

#

and stack are well balanced (for my use)

#

in other words > a starter base can stay a starter base, even if you reached the last phase and build "reasonably"

#

in ² words > a "real" storage room (or space) is an end game

#

for so > 0.01% of that million players cursed

#

fof all the game items (you never can produce before finishing the phases). Pure logic

tulip egret
#

what?

open mango
tulip egret
#

just

#

nvm keep having fun man

open mango
#

you too

#

actually planning since 2 days

#

not really playing

raven zealot
median heath
raven zealot
median heath
#

Planning a layout for a specific area is something that... I don't truly think can be done in most cases. You have to feel it out.

Unless you're building in the sky or over the ocean where terrain isn't a constraint.

open mango
raven zealot
median heath
#

Fair.
I solve from end product backwards. As I also recommend to other people.

If an area can make 9k iron, but I need only 8k, I make only 8k.
I don't force the 9k just because it is there.

raven zealot
median heath
#

Good luck forcing all 74k iron on the map 😉

raven zealot
#

oh no I'm leaving a lot of the world untouched currently. I plan on building extravagant buildings with nothing inside them once I have completed stage 4 😛

#

I wish we could go undground because I would 100% build an underground lair with huge glass walls looking out into the ocean

open mango
#

It's possible (don't know how). Just seen some save with underground builds ...

#

I play with 0 mod

#

Nor commands in any sense

raven zealot
median heath
#

Underwater and underground are 2 different things, which are you wanting information on?

raven zealot
#

Well i want to excavate

#

not talking about building in a cave

open mango
#

under the mesh

median heath
#

Multiple places in the map currently have holes that allow you to pass under the map.
Otherwise you can just build a hypertube though part of the map and hop into it to clip through.

open mango
#

probably with the god mode or something

median heath
#

Not needed.

#

Taro's entire save file is based on underground networks.

open mango
#

link ?

#

thanks in advance ...

median heath
#

To his save file? Doesn't work like that.

open mango
#

ah, of course jace_smile_2

#

only for the elite right jace_piper_2

median heath
#

No. Just saves are on files.
Not links.
You have to ask them for the file and they send it to you.
We don't publicly post files because it cannot be verified whether the file is good or not.

open mango
#

ok

#

anyway, i saw that in streams so ...

#

seems legit (the hole etc.)

#

or notbammer

sand epoch
#

Its not a secret.. there is literally a giant hole in the map you can enter..

#

People have built whole nuclear setups inside it..

cinder silo
#

I hope he realises just how much material is used when building below the map (way unsupported)

left violet
#

I am new player can somę one can show the most Effectiive Factory for max the elevator to space

left violet
#

Like many Items per min

wind spade
#

That just means "build a lot"

left violet
#

Ok i new so Idk about it

golden pawn
#

step 1)
get resources needed to make space elevator products
step 2)
make space elevator products
step 3)
put them in the space elevator

#

that will complete the final tier in around 400 minutes, or 6 hours of playtime

wind spade
#

No alts?

hybrid hatch
#

@prime turret I did groups of six Coalgens and put an 300 line of Water with 3 Water extractors on 75% Underclocking on them. 18 Coalgens are using one Mk 3 Belt with coal.

vapid gorge
# left violet Ok i new so Idk about it

this isn't factorio, it's not a solved game. You set a goal to make X items pm then you figure out how you want to go about it depending on what recipes you pick and where you want the factory to be located

tulip egret
#

@vapid gorge so not like this

vapid gorge
# tulip egret <@242963947349606400> so not like this

that' also works - I mainly do the feed pipe above to give the lower pipe priority. It might give a benefit to me since I bottom feed. I also like the looks of it better. But doing it from the side should also be fine

median heath
tulip egret
#

So I only have to do this kind of loop for things i need max flow rate for right? Or is there a threshold

vapid gorge
vapid gorge
tulip egret
vapid gorge
#

yeah I'm well versed enough I could probalby spot the places I could ignore having loops but I can't be bothered having to go back and redesign in case I'm wrong

#

if you're only feeding like 3 machines from 1 pipe junction? youcan probalby not have a loop - maybe even a short line of 4. But longer manifolds and machines that need more fluid pm seem to cause more issues that need loops

tulip egret
#

I can make near 2000 DPF if im reading this correctly with only 600 oil and very little iron and copper

vapid gorge
#

nice 😄

tulip egret
#

there might be near 3000 water as well but that doesnt matter

#

1540.299 DPF per min :)

wheat saddle
#

whats the efficiency of coal to water genz?

median heath
wheat saddle
#

I meant ratio

median heath
#

They need 45/min.

vapid gorge
brisk shoreBOT
old bramble
#

First to solve this equation has a hug :
2x + 3 = 4

median heath
#

?

#

2x = 4 - 3
2x = 1
x = 1 / 2
x = 0.5

fierce ruin
#

tricked into doing their homework, should've resisted

old bramble
old bramble
#

fries are imaginary

median heath
deft lichen
#

well, find the non-reals

median heath
#

So you end up with:

x ^ (5/12) = 3 + x

old bramble
#

fries are not 5/12

#

They are plus or minus i

fierce ruin
#

these are imaginary 5/12

#

don't confuse with real 5/12

median heath
old bramble
#

🤔

fierce ruin
#

its actually impossible to solve since FRYxFRY (FRY^2) needs to be negative but it can't be

#

so unfortunately i'm 99% of people

deft lichen
#

there are multiple solutions and afaik a few are real

median heath
#

Brain saw + sign on second line as *

old bramble
#

Everyone is 99% peopke

deft lichen
fierce ruin
#

there is still 1% of those who answered 21

old bramble
fierce ruin
wet flame
# deft lichen

actually don't think this has solutions. x^i - x is always complex, because if x is real, then x^i is complex, and if x is complex, then, even though x^i becomes real, x itself becomes complex. since we're trying to get 3, it seems impossible.

#

we're always going to have an imaginary term in there somewhere

deft lichen
wet flame
#

of course there are

#

my mistake, i thought we were multiplying with i, but it's in the exponent, that works

deft lichen
#

I admit that I know for sure that it is solvable, but I can't do the whole solution myself

wind spade
lavish stratus
#

oh k alright thanks ! sorry to disturb

wind spade
frosty owl
true junco
# deft lichen

I spent way to long on this and even tried putting it into a few online solvers.

Cannot get past: x^±i - x = 3

Tried a few approximate solution methods and they all dont go much further either...

One of which lead to
i ln(x) -x = 2

Which idk a solution for either. Lol

I dont think their is an explicit solution to this. File under "problem created either by an idiot, or a troll" and move on. 😆

tulip egret
#

Why did i get tagged 😭

deft lichen
versed violet
#

This is math(and meta) channel, do not give us problems that we think we can solve 🐦
|| ~ -2.9798 + 0.03885i OR ~0.2797 - 0.7484i||

graceful nymph
#

hey guys,
is it possible for 12 water extractors to provide water for 33 coal gens?

median heath
graceful nymph
#

45m^3/min

median heath
#

45 * 33 = ?

graceful nymph
#

1485

median heath
#

1485 / 12 = ?

graceful nymph
#

123.75

median heath
#

How much water does 1 Water Extractor produce?

graceful nymph
#

120m^3/min

median heath
#

Is 123.75 > 120?

graceful nymph
#

indeed

median heath
#

Then the answer to your question is? 🙂

graceful nymph
#

it does

#

tysm. gonna slap a slug in each of them

median heath
graceful nymph
#

that-

#

works too

wind spade
#

@sudden sluice what do you mean by "bad"?

#

also see #math-and-meta message for alt recipe choice help.

And putting the image in #screenshots means it's super hard for anyone to comment or help you with the selection

sudden sluice
#

first people told me to post things like that there

sudden sluice
wind spade
wind spade
viral ravine
#

They have a point with the biocoal hehe

#

It is quite bad, sure not technically useless but you'd have to try to get into a situation where it helps you on purpose

wind spade
#

there have been people who have been using it 🤷‍♂️

sudden sluice
#

i know have this option

#

i just pressed escape to reset

wind spade
wind spade
viral ravine
#

wasn't it fixed already?

#

I could've sworn i seen people complain about this no longer being possible

sudden sluice
#

it sometimes works

#

last time i tried it didnt work

primal flicker
#

It's a bug anyway

primal flicker
wind spade
#

all recipes are useful 🤷‍♂️

primal flicker
wind spade
#

more used =/= more useful

primal flicker
wind spade
#

more used = more popular

#

popularity differs from usefulness