#math-and-meta
1 messages · Page 115 of 1
i don't use trains i use fluid pipes and expensive as hell mk11 conveyers
The only thing that bothers me about that is the buffers aren't helping 😭
If I had to guess, your goal for transport is 600/min per platform?
nah, those are actually 480/m
if I fully prime the system, then yeh I guess the buffers aren't needed
If you change the configuration they can be needed/used to ensure 600/min per platform.
yes
Just confirming so I don't over-explain, you already know about this, yes?
Sev uses buffers.. o0
Well that's the only place where buffers are useful
Trains are the sole current use-case for buffers of either kind, yes.
(Aside from aesthetics, of course)
(and storage for solids)
I would not call those buffers though?
Those are just storage containers.
was just talking about the buildings in general 🤷♂️
tho so many people call them buffers even though they are called containers 😄
In the same way that we call it a "bus" while it is made of belts, I referred to the mechanic involving train throughput as "buffer" while it is made of containers/fluid buffers (second one having the same word is coincidence).
How much water per minute does a coal gen burning coke need?
45 i think
Coal Gens take 45/min water regardless of fuel type.
Use Tools.
Tool doesnt have a power calc like Scim i dont think
Im already using it for production
@wind spade fairly certain you added this, no?
The power planner on SCIM
I did not make SCIM
Yes. Did you not add a power calc to Tools?
is in beta, but won't be coming to old tools. Will be part of new Tools tho
Or was that just something about setting the solver to care about power efficiency?
yeah beta can also solve for power efficiency
Well, everyone makes mistakes. 😉
do you mean those who solve for power efficiency?
I meant you adding it to validate them. 😉
I'm just making a tool, whether or not it's used right is not up to me 🤷♂️
Now the question how do i turn a 240 belt and a 150 belt in to a 200 belt and 190 belt
better question is why not use 240 and 150 separately
what are you trying to do?
Im burning 390 coke/ min to get rid of heavy oil residue
either adjust the clock speed of the refineries producing coke, use an injection manifold or different-sized target groups
240 belt to Smart Splitter.
Priority output to a mk1 belt, Overflow stays.
From that mk1, use a normal splitter, all 3 outputs.
Merge 2 of them onto the 150 belt.
Merge 3rd back to the to 240 belt (now 200).
Thanks
or just this if you don't want to overflow @topaz jetty
Thanks
Is there a problem if i produce extra water than i need for my coal gens?
no
Not really, the extractors will just turn on and off when the pipe system is full.
Production-wise you are good but you loose in in efficiency
The water extractor will just stop for a while but that doesnt matter much
Why would you produce more tho?
I need a bit less than the full capacity because underclocking
I wanted to build my truck stop here...
just use inhalers
at least you can theoretically clean that up, its just going to be very painful
place a storage beside it, belt it to another storage far away. have berry/nuts/inhaler on hand and you're golden. I just did this a few days ago to get rid of a node near my base. good luck, dont die
Everyone plans their factories differently and thus has different conditions for choosing recipes.
Spoiler warning: There will be mentions of certain production lines which you might not have unlocked yet.
@lyric cipher here's how you choose alt recipes - #math-and-meta message
There's no real reason to avoid dieing is there? Why not just move your respawn closer, drop all your gear -> mine some -> storage with belt taking it away -> die -> repeat
Thanks for this, I did know how to choose them, had a few to research but for such a god roll from one hard drive i left it up to here to choose, got them all in like 4/5 hard drives anyway!
🤣
Definitely not true
Wait what? i can only generate 5970 MW of power so where is that capacity number from?
nvm it was counting the hub biomass burners
So I got a question about the whole power grid stuff.
If the black line goes over the grey line that’s bad. And the orange line is how much power I’m using. And the blue line is the max power I could be using. Does that mean if the orange line goes over the blue line that’s also bad?
There's a black line?
Like the production one
Only if you have biogens
It's more of a dark grey though
the dark gray line cant go above light gray
Ok. So do the other 2 not matter?
orange is consumption
if that one touches / goes above gray, you get a tripped fuse
usually its the "going above"
as orange and gray can be exactly the same
if you plan it well
Ok
and blue is just "heres how high orange can climb currently"
Im doing some math for the turbo fuel and I got as a result that with using the default turbofuel you get 12.62 MW for each sulfur you use
instead of burning the fuel and coal in generators.
I did the same for Turbo heavy fuel which uses HOR which would have been highly valuable with the "diluted fuel" recipe and it ends up
with just 1.75 MW for each sulfur used instead of burning the fuel and coal in generators.
Does this sound right? A 10x improvement with using close to the same ingredients looks off.
No.
Turbo Heavy is not an improvement.
If you use diluted fuel you get 2 fuel per 1 HOR
which, with normal Turbofuel, gets you 1.666 Turbo per 1 HOR
Turbo Heavy gets you 0.8 Turbo per 1 HOR
not to mention the compacted coal cost per unit of turbofuel
Turbo heavy fuel sounds like a wasted recipe
youre not the first to argue that
there's many recipes that people find pointless. Every recipe has a usecase, but your playstyle may not need that usecase 🤷♂️
Happy pi-day
Pizza!
Incidentally we had some at work today because of team meeting. A good way to celebrate.
Did you know:
Pi*z*z*a is a formula for volume of cylinder with radius z and height a.
Pi•r²
But
Pie are round
I personally prefer tau instead of Pi for the circle constant.
(Is this a good day to bring flamewar healthy discussion about them?)
I prefer Tau for fighting Dark Eldar.
Brothers in math, I bequest your help.
I have a 90 degree turn in my power line. Unfortunatelly, the wire clips into side of my power tower (using 3 stacked towers).
I want to replace the single tower with two towers side by side to reduce the angle.
Is 30 degree the correct value for two tower arrangeent? And how do I build two squares that touch by corner and are 30 degree apart?
Not sure about the 30 part, but I know these 2 need to be 120's
wait, that would mean the top corner is 60 and I'm trying to build an equilateral tiangle
Hi Dumb, I am Confused
There's a mod for that.
I'm pretty sure 60 deg angle is doable in vanilla game, the foundations have 9 rotation stops
135/9 = 15
I'd love to build proto corner for 60 deg so I can reuse it later
the 30 depends on how far the point is 🤔 unless there's some extra info
Well, I need to reduce the angle the wire leaves the tower. currently it is 45 degree from normal and that clips. By adding second tower, I can reduce the angle to I think 30 degree from normal?
Need help building two towers at correct angle for that turn
this is what I mean
@versed violet if you use Greeny's latest, instead of trying to make a 135, you can just make the 90 and do x2 45's at the corners.
Same effect.
Notice that angle is extension of the two tower arms eg where they cross in distance
I think I need a bigger model or something. edge towers are assumed far away, trying to turn corner without clippings.
Unless there is a way to add supports to high voltage cables to move them away from tower so they don't clip?
better model, 30 deg seems to not clip
But me wants the edges of 2x2 squares the towers stand on touching in one corner
So my question comes down - how do I make two foudations with 60 deg angle between them while touching corners? some walkway magic?
So, uh, dumb me just realized walkways can indeed be used for rotating chained foundations. especially now that we have nudge to offset them with edge
Aye. Walkways and Beams are very powerful.
angle between two marked is def not 60 deg, but I think its correct one? Two edge towers 90 deg turn apart, and two middle towers with equal gradual rotation to get curve.
30° offset increments
these are not that easy to make. 30 deg, 45 deg, 60 deg set
#satisfactory #tipsandtricks #angles
In this video, all our previous knowledge on angles and beams comes together. With this method, any angle is possible. Thanks to BedPlaysGames for asking me all the right questions that led me to the final aspects of the method.
Thanks for watching.
Thanks to Brnze4Life for this Excel sheet. You can use ...
this vid is pretty good
oh dear gods of maths
its just a bit of pythagoras nothing too fancy
What's the TLDR for bypassing the 5° smallest rotational increment?
you make beams and use the pythagorean theorem to get the angles you want
beams 😂
I hate beams.
or the spreadsheet provided
Unless I'm using them to make a power pole taller than usual. That's honestly their main use for me.
did he provide whole-numbers triangles for all?
for a lot of them
you need 3 and 4 for 60 and 30
i can make a screenshot if you want
Do the foundations not turn on their corner?
no, they do not. you can do 45 deg from side, or any standard increment when placing one on top. only walkways have the 'rotate on middle of edge' quirk
boo, I was hoping another object turned on it's corner now that walkways don't
1 - Center on corner and rotate.
2 - Center on corner and place.
Center on corner action 
I'll just keep using Perfect Circles now, simpler and faster. Just sad that vanilla circles have gotten far far more convoluted
I got a problem. so I got 1800 iron a minute, and I need to get it to 1560, and move the rest some where else, what would the spliter/merger layout look like? beacuse Im prittey sure I need to split it 86%
Do you need 1800 or do you need only 1560?
I only need 1560, but I want the rest to go to a different belt
Is the rest assigned to do anything where it is going?
Because the simplest fix for this is "Don't make 1800, make only 1560, no splitting required."
To different smelters. The 1560 is making iron rods, and the other is going to be attached to a different belt for iron plates
1800 is divided how? (given it cannot be on a single belt)
How many input belts?
What mk of belt?
How much on each belt?
would this help?
So do you have 1800 or do you have 3k?
Because 100 Smelters is 3k/min
And if you need specifically 1560 of that, just merge 52 of the Smelters and send the other 48 elsewhere.
ok
Better yet, don't even merge.
52 Smelters is supplying the 104 Constructors.
So just 1:2 those.
Each line splits 1 time to feed the exact 2 Contructors it supplies.
On the Plate side, don't merge either.
Because 48 Smelters are feeding 48 Constructors.
So that's just 1:1 belting.
Always break the issue down into the simplest parts possible. 👍
ok thank you!
I would also say that operating at this scale, default rods -> default screws is not an ideal choice
any of the rod & screw alts will make the build simpler and/or more resource-efficient
As well as alts of later products. Say, cut screws completely.
no reason to cut screws
Other than subjectively fun 
Like cutting iron ingots
we're in #math-and-meta , there's no fun here
I need 34 constructors for my HFM setup!
for 2/min!!
I fear the balancing
Wait a minute... did all my output just be perfect for balancing?! i think i got lucky unless tools is meant to do that
What balancing?
The belt balancing
Why would you do that, if manifolds exist?
which apparently ended up being very easy since the outputs matched up perfectly
I am feeding the belts into a manifold but the input must be the amount it needs
and i know smart splitters exist but i am not using them
plus that type of thing will take a lot more time to get efficient and i cant have a system with less than the amount it needs
The only time I would agree that inputs MUST be at precise (averaged) rates is when those inputs are radioactive.
Well i play my way now i need to get building 34 constructors
We all do.
Honestly that's the beauty of any sandbox game.
then make them?
if something needs 35/min, give it 35/min. No balancing needed
ok as long as you know you're putting yourself through needless hell and all your pain is your own fault and don't complain about it to us
Anyone here good with probability?
just ask and the probability nerds will materialize in here...
.... probably 
ha
I'm having a brainfart... It seems rather simple but I can't find something online that validates it
If I have 3, 6 sided dice, whats the probability per roll, that at least 1 of the dice is a 4?
What does that have to do with Satis?
Nothing
So......?
My brain says (1/6)*3 = 50%
using that logic, rolling six dice would give a 100% chance, which is false. the odds never reach 100% no matter how many dice you add
True
It's 50% though.
Because "If I do <action>, what is the chance at <outcome>?" - 50/50. It either will happen, or it will not.
very funny
Very accurate too. 🙂
rolling a dice either gives all numbers or none then, got it
I built a spreadsheet which shows all 6^3 outcomes and counted the amount of 4's vs rolls of non 4's and it was 50%
No, you have 100% chance of getting a number.
50% of getting any specific number.
p sure the real answer is to look at it in terms of the odds of failure
with 1 die, there is a 5/6 chance you don't get a 4
with 2 dice, it's (5/6)^2 that neither has a 4
and so on
I think I realize my mistake
~42.13%
chance of NOT rolling what you want:
5/6
for three dice it is then (5/6)^3
1 - whatever that is is the chance of getting your number at least once then
It's not number of 4's, its number of rolls that contain at least 1 4, which drops from 108 to 91. 91/216 = ~ 42.13%
Glad we worked this out lol
i did say "its the same for any number you pick"
It is, I just used 4 as an example
to find the probability of succeeding at least once, you find the probability of failing every time and invert that
is 3:2 or 2:4 in plates:rods constructors better in early game?(120 ingots/min as input)
You are the sole person who can make this decision.
"Better" is entirely subjective to what you want to do with your world.
Sure, I just don't want to run into a bottleneck of rods/plates later. The question is more that I don't know which one of these you need more before Space Elevator Tier 2
Also, the majority recommendation you will get from experienced players is to stop solving forwards.
i.e. Do not think "I have 120 iron, what can I do?"
It is better to solve backwards.
i.e. "I want to make X amount of an item, and in order to do that I need Y amount of iron."
which one of these you need more
You are again the sole person who can answer this question.
It is your world. You are the one who dictates how much of every item you need.
Oh, maybe I'll do it. Thanks for the advice!
(There is far, far more than 120 iron on the map. So if what you specifically want to make solves to require more than 120 iron, that does not mean you need to change your goal, that just means you need to find additional iron nodes to achieve your goal.)
Esp w iron. Can always get more and expand later. (Better miner, better belts, overclocking,..)
Make what you need now, don't limit yourself by "one node"
almost everything early game will probably be redesigned or rebuilt to handle more throughput - dont' stress
instead of waiting, go do something else 😛
e.g. increase HMF production if they are too slow 😛
Oh wait i calculated the wrong number.. it is 25 min
go automate other stuff in those 25 minutes
build a clock
anyway my next milestone is fuel power, for which i needed these HMFs
and computers which i automated two days ago
What is the optimal, mathematically backed, ratio of power rpoductuon increase (having you start with 1 integrtaed bio gen)
wdym by that? 🤔
Follow either the integer series, or fibbonacchi: (1..2..3..etc, or 1..2..3...5..8..13).
j/k
Serious: It all depends on your goals, but typically, i do 1..8 biogens, then 8..16 coalgens
get out of bio burners, build coal power - have enough for your needs and some to grow
Then either up to 32 or go for fast small oil power (6..8 fuelgens or so)
But can double down on any method or skip steps too.
huh?
that is a hard question because you then have to note that not everyone's power usage progresses at the same pace. for example, i don't make anything permanent production-wise until i get fuel power unlocked, then i start building things to last me because i have a sense of what I need in a run
Are you asking how much power you should produce to get to a certain milestone or phase goal? It's just a confusing phrasing I think
I thought i had enough power...(see max cons.)
welp i just found out why i didnt want to use trucks... a truck got stuck for some reason and backed up literally everything and stopped my entire computer factory
well, as you unlock milestones you increase paste of progressing - you can build more powerfull factories faster (especially with BP and alt recipes) because you you unlock better power sources, you have better means of travel, you can produce more building materials etc
so, question is - what is the best way to add additional power? aka size of increment steps.
you know, like in economy you want certain percent of growth? or when organazing factories you as ceo don't always plan about every single hire because you grow from finding friends to hiring HR to hiring department leaders etc.
aka, once you have just bio every one of them is investment since you need to manage them.
once you hit coal you wont think "oh, i will need just one more and be good", you already start to plan in 3-10 numbers.
when you get fuel you plan probably in dozens.
and with nuclear you get bigger increase in added power.
and in all these cases the factory to feed generators is much bigger than previous one - needs more time (and resources) and logistics.
so question is - what is the golden rule of increasing your power, since every next factory you build is probably bigger than last one, and needs more power, and you might want to have some room in power so that you don't just add "one more nuclear reactor" each time you plan a new factory etc
@heady vine The concept you’re asking about is common in real time strategy games or IRL things. The issue is that Satisfactory gameplay doesn’t have time pressure as a mechanic. So it will be impossible to answer without you personally defining what you’re optimizing for. The question is too unconstrained otherwise.
A basic concept is alternating adding power and new production. And always swapping to the highest tech power type as you tech up.
Looking into my options for fuel power, and holy hell is diluted fuel powerful
10GW from one oil node!
well im gonna use diluted packaged fuel for now, and im gonna build a 20GW plant when i get the blender
I guess for me my general rule of thumb is I'll use a whole fuel resource node to build my first power plants be it coal or fuel, with coal you are usually expanding your belt and extractor speeds as you go so my coal plant expands as those improve until I've maxed out the node or set of nodes I've set aside for power and by the time that happens I'll probably already have fuel unlocked.
With fuel there are so many fuel types and so many ways to make fuel or use byproducts to make fuel I often find myself adding to my fuel power plant as a way of using up leftover byproducts from the plastic or rubber I'm making. That is up until phase 4 hits then I find an oil well and dedicate that to one massive fuel plant of some fuel type or another depending on what I feel like making. That's the last mega grid I need usually and if I'm making any more power after that it's just for funsies.
I don't know what hard number of MW that ends up being but the last time I earned a golden coffee cup I doubt I had more than 50k MW and a lot of that was extra nuclear power I definitely didn't need. You could probably do it with closer to 30k MW. Not sure if someone else in the chat space knows a more specific 'minimum' power number than that
I went a bit overboard and now im building 67 fuel gens... i guess ill enjoy the power once its done
Is 38GW excessive for T7/8 and nuclear?
I think if there is any take away from the discussion of power its that you can and should build however much you feel like whenever you feel like and to have fun doing it since that's all there really is to do in the game. You don't need all that much to get to the end goals but go nuts and build as much as you want, with "just because you can" being as good a reason as any.
Is it better to go normal fuel + coal than turbofuel?
better how?
In your heart
You're guaranteed to get more power with higher tier fuels, even accounting for extra production needed
That's the reasoning I was looking for, thank you
Staying pure is important for me
Pure coal, pure fuel, sulfur stays for higher purposes
Pure Iron, Pure Copper... 
Pure Plutonium.
Does anyone know if its better to skip on plutonium gens completely to save on bauxite?
For a theoretical 100% resource used world where its ok to store the waste
Suppose it depends on how much power you need. It’s always good to have a lot of power rather than having to continually add on fuel or nuclear gens, but there’s no point producing 600,000mw, but only consuming 200,000mw.
just uranium gives you ~600 GW, which is usually enough to power anything you have
but using whole map (reasonably) is feat that hasn't been achieved yet
suppose there's a constant time to build every single generator, with obiously higher nubmer for more complex ones.
there's still palce for math, since the way you need to scale your factory in phase 4 is incomparable to phase 2, simply in terms of power consuption of individual buildings and production chains
you simply cannot achieve anything of value by adding single nuclear reactor when you have 10 of them already
as you cannot jump from 10 fuel generators to 1 nuclear reactor - you simply wont have enuogh power to begin its production chain
so there must be some predictable limits to this
Trains are making me confused
for every actual electric locomotive do i need a train station?
same with freights
Only for the ones you want loaded/unloaded.
If you have a train with multiple stops, use Empty Platforms for the cars you don't want interacting on certain stops.
Okay cool. Just making my central storage so im having a big train basically going to go around to my factories and pick up my items.
imo many small trains is cooler.. but i guess im one of the few who can handle the signal stuff..
yeah... Ill eventually move into small trains and mess with signals but for now big train
I know coal generators to water extractors is normally an 8:3 ratio, how much do you underclock the water extractors if you want a 2:1 ratio again?
water extractors are 120/min, coal generator needs 45/min, 2*45=90, so 75%?
If you're purely going for coolness, go for coolness.
If you care about throughput potential, more trains is worse.
75% exact. just checked by typing in 90 at the [120] below the 100%
Could also bring in 2 shards, overclock 2 Extractors to 150% and get the 2:8 ratio (my preferred method)
I'll consider that when I get around to an oil facility
technically theorhetical throughput is more a matter of getting the average timing right rahter than the amount of trains..
Once a freight car has been loaded at one train station can it be loaded onto again at another or does it need to be unloaded before that?
if there is still space it can be loaded again
Technically literal, in-game throughput is something that can be solved exactly.
And your potential reduces by adding more trains.
So if theres still space in the already loaded freight car it can be loaded with more at a different spot
okay cool
Nothing about the equations I wrote solve for "theoretical."
They are exacting and precise.
The inverse is also true.
If there is limited space in the Platform, the car will only partially unload.
Noted.
Application: You can "manifold" train stations the same way you manifold anything else.
doesnt this reduce throughput? 😛
No.
it just makes for a long spin-up time, as the parts won't overflow to later stations until all the storage at the first platform backs up
just for clarity: you mean using the outputs of one freight terminal to pass stuff to the next one right?
No.
a train manifold would be like, a train that picks up a part at one stop and delivers it to 2+ stops
once the storage at the first dropoff station backs up, later stops will start receiving shipments
I mean sending everything in 1 train, being more than station A needs.
Once station A is full, the exact same train will carry the excess to station B, and so on.
The same way you send everything to Splitter A, until the first Constructor is full, at which point the belt takes everything to Splitter B.
ah, ok..
I hate to keep asking questions about trains but
If i only need 1 freight loaded do i only need 1 train station and a 1 freight station
Yes.
Also I will answer Satis logistics questions all day, no worries.
Well its a 2 train setup so 1 train station 1 empty platform and 1 freight station
Cool okay that makes sensr.
also dont forget a loopback track on both ends. or make the trains double headed.
Im trying to decide if i want loopback or double headed. I think a loopback would be cooler looking anyways
in the latter case no need to add a station segment for the locomotive on the back. just leave enough track so it wont interfere with other train blocks.
i do all my automated trains one direction only. makes them shorter. but my personal train is double headed ( 1 2 1 ) since you can only control track switches in front of your train
which is the better awesome point sink early on, Silica or Quartz Crystal?
I did some math and Silica came out ahead
Depends on recipes. Both are pretty good and I wouldn't bother minmaxing it.
If a third option is allowed:
AILs are the best thing to sink from T1-2 all the way into late T5-6.
@tulip egret you still here?
Yes sir.
Updating train throughput page on wiki.
Well.. overhauling is a better word.
Given your experience with trains, do you find this note I am planning to add helpful:
Note: You can solve for the literal, in-game throughput using this formula if you take precise timing measurements.
However, for ease of use, it is recommended to roughly time the route and solve for maximum theoretical. Once you know the maximum in theory, you can just compare that to how much you were planning to move. If you're under max theoretical, you're good.
Yeah i do find that helpful. Would be a good addition.
👍
I'm almost done with the page then will commit.
Sounds good!
!wikisearch points
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.
But the individual silica and crystal pages would be more useful, for comparing the points per raw quartz input.
I sink both
Okay i have this system, how do i start it?
Load empty canisters.
Turn on power.
Yeah but how many canisters? 800?
I would do about 1k. With a storage container as a buffer to prevent backups
50 per triplet of machines.
One packager feeding one refinery feeding one packager, loop. Times 14.
One unpowered machine managed to cripple my HMF production... how??
is it that manifolds dont work if they have less input then they need?
They work less if you give them less.
Which machine tho?
yeah but two to three of my machines were idle because i had 15 less iron rods
and that cascaded to my manufacturer having 55% uptime
Math is funny like that sometimes.
Compounded error carried forward.
welp thankfully its fixed now since i need 670 HMFs for my power plant
Okay i have 800 fuel/min which is a 600 line and a 200 line, how do i setup and pipe the fuel gens?
do a couple 400 lines, pre fill, loop. Like any other pipe system
If I’m doing my math right, a fuel gen at 166.6667% clock should take 20 fuel/min right?
Why not make the math easier, and go by clusters of 5 or 25gens? (60 or 300 fuel/min), then over/under the last gen in the non-conforming cluster
But to directly answer your question, yes 20/12 is 1.666667
Every time I do math in this game and get a repeating decimal out of it I am compelled to utter "repeating of course" because of that one scene in Wayne's World then I laugh every time and it hasn't gotten old yet even though it probably should have
Or, knowing that repeating decimals do not exist in this game, you do the math so you never get them. 😉
I don’t plan on constructing the 67 gens required so I’m using a set of 20 for my one 600 line and 10 gens at the above clock speed to use the leftover 200 line
*the 20 gens are at 250%
@humble ingot see #math-and-meta message for alt recipe choices (and don't post that in channels where we can't talk 🙂 )
Oooh
Okay, which one would be the best for early tier 3
Are any of them actually useful
Did not realise it was linked to a message, my bad
Imo they are all very useful. Tho both stitched plate and copper rotors work best if you have access to certain other alts for the input components. Wet concrete works right out of the box. Some folks dont care for wet concrete tho.
it wont hurt picking any recipe if you cannt use any of them currently (since this improves the chances of the other possibly more useful recipes the next time), but you can back out of the menu and attempt a new scan if you want. though this is again 10 minutes scan time..
that's waste of time, in those 10 minutes you can find another drive or two
(and also it's most likely a bug that's gonna get fixed)
Yeah. Usually when i am at the point where i am trying to get alts, i am actively collecting drives and i usually collect drives about as fast as they scan. Usually faster, but getting side tracked is a thing, lol. So i usually have a drive or 2 in the inventory when a scan finishes. Ill pick whatever will be most useful soonest and continue. And if i am looking for a specific alt ill sometimes just hang onto extra drives once i get the one i wanted at that time. Unless i have lots of drives, then ill use a bunch and just keep a few for a bit. Just because i may not have decided what ill need next
well 16GW of capacity is good, but 16GWh of batteries is better
I'd rather have 16 GW than 16 GWh
I'd rather have more power than I use over power storage (which I assume is what you mean by "batteries")
yup
Solid argument, but with bps you can expand power so easily...
yeah, so expand power, not power storage
It's almost tempting to have a big one
Not for compensation purposes...
Lmao i meant storage but whatever
(i dont see how bps help with power expansion tbh)
well same argument can be applied to power. If you have blueprints, it's easy to just plop down a few and expand it
but my point is that power storage doesn't actually increase your power capacity, and if I'm spending time on something power related, I'd rather build actual power capacity than a limited-time power storage
Give at least one exmaple were bps help with power expansion in a menaingful way (due to sizes of building s usually involved)
DPF loop is a nice blueprint, you just stack a few and have a tons of diluted fuel
Well, i see expanding power storage just as flex for the time when you have BPD and decent capacity for rpoducing frames, wires and stators
Sold
sure, if you have some self-imposed reason for why to build power storage, go for it
but for practical purposes it's always better to put time into proper power production rather than power storage
well, i think its good to have some power storage to cover peaks.. still no need to invest much time in it..
your production should be above your max consumption anyway
and "peaks" don't really happen much if you always sink when storage is full
So i kinda have a spaghetti computer factory and i need to split 30 plastic/minute to 13.5/min and 16.5/min. I tried asking ChatGPT (which usually works) but it gave me nothing useful. How can i split the plastic like that?
Additional question: what's the best way to take care of the 16.5/min plastic belt? I am thinking of sinking it, but maybe i can use it for something else?
Single splitter.
Uhhh i don't think a 1:1 split will cut it
Then you don't understand how splitters work.
it's not 1:1 tho
50/50 split would be 15/15, right?
well a splitter with two outputs gives 15/min on both
Yes
unless one is backed up
What happens when you send 15 to something that can take only 13.5?
I'd kinda like to keep it neat, if possible
And by that i mean no overflows, but if necessary i can just do it that way
What is un-neat about the splitting system that 90% of the playerbase uses?
Using 14 splitters and mergers to achieve what 1 splitter can do is far more "un-neat" imo.
manifolds are far cleaner and easier to make clean than LB
Idk, i prefer overflowless setups for some reason
I think they look more satisfying
then put 13.5 on a belt
You're going to have fun with Aluminium.
make set of machines that make 13.5, merge those machines together, hook that to the machine that needs 13.5
(also I'd recommend against using AI word generator to play a game)
but we always might have something like particle accelerator and steam power stomping thingy
huh, i think it perfectly fits the game to use AI
and it's just easier to build enough power than to live on the edge
i wont be surprised if on release those somerloops will speak phrases made by Gemini
given that it's just a word generator with no knowledge of Satisfactory whatsoever...
that definitelly is true
we can always link it to fandom
jk, to wiki.gg
it sure must know logistics
yeah, you'd have to first feed it data for satisfactory, make sure it "understands" them and then you may get some decent answers. But even that has been attempted a few times and it was like a coinflip if the answer was actually correct (and that was just math)
and honestly if you're gonna give some text generator access to wiki, you can just look up the answer there yourself
oh so why don't you use pigeons for texting, isntead of discord?
that's a lame argument
argument "don't use unreliable source and use reliable source instead" sounds like a pretty good argument
chat bots pretend to know what they are talking about - don't do it. It's extremely obvious when my students have used a chat bot for class work
because chat bots are really just word generators. They predict what word would best fit next. All the "knowledge" and "memory" they have is basically just a byproduct of really good prediction.
so how is it different from animals? from people?
all our "laws of physics" are just models which we mostly™️ see working fine
aka predictions, just less complicated
ANN is just a bunch of tensors
I'm not saying it's different tho?
I'm saying it's not reliable
you talking about it in demeaning way. as if it shouldn't be called intelligence
I'm talking about it in a realistic way
uhuh
it is realistic tho? it's a word generator
how is this conversation different from "word generator"?
(i have played TheTalos Principle recently, i'm just in context of asking "what is consciousness")
in the fact that humans are still years ahead from AI in terms of reliability
humanS, as in plural, are way dumber than ChatGPT 3.5
and more reliable
you give human a bit of vodka and it becomes chatgpt 2
humans don't tell you that the word "five" consists of five letters
may i remind that there more than 8 billion of human?
not many of them can read or write
irrelevant, since you want to be asking the one that actually knows the answer you're looking for
perfect. than there's question of competing for the ones who know the answer. they have family, health issues. there not so many of them...
but you can scale bots quite good
which is also the reason why NOT to ask chatGPT some of the questions people ask it
I'm not hating on it, I'm just saying that it's a tool that many people use wrong
that's on people who don't know of its capabilites - same problem as in asking person who don't write about letters
also true
which is why I don't recommend asking it how to play a game 🤷♂️
but i started debate on note that it is ai
I never said it isn't
that's a different topic of what is game in satisfactory.
i personally am all in on using tools to solve some boring-ish problems while testing my skills of using chatbots
you kinda said
here
yes it is a word generator
but also is an AI
no, I just called it different name that is more realistic to what it actually does. "AI" as a word/phrase is so overused nowdays and most people don't really know what it is doing and how it works. So they usually envision something like in movies, that is sentient, has memory, knowledge and can do anything. And from that come many problems with people misusing the AIs or trusting them too much. Which is why I prefer to call it more specifically, in hopes of more people knowing about what it actually does and what you should and shouldn't use it for
it shouldn't? it's mimicing it's not figuring anything out
🍿
@merry grove ah well I guess 'don't think about it so much' is really your first step. What do you like about the game?
mimicry is a form of intelligence. It is however not considered a conscious being. Intelligence does not necessarily mean its capable of understanding
mimicry is a form of intelligence. It is however not considered a conscious being. Intelligence does not necessarily mean its capable of understanding
nah, I could set a script to just repeat things and it's not intelligence. It's just a reaction
WOW. All you had to do was copy/paste.
that's ok, I still can taste the disappointment xD
That wasn't my immediate reaction Sev, I'm sorry 😛
that could stated as the intelligence of the pc, but not to the degree of human intelligence
Given how low the bar is for "human intelligence" these days.. 😉
while chatbots have extremely complicated response patterns there's no 'intelligence' behind it
correction "human intelligence"
no just intelligence.
like how they train bots to drive in little video games, they just cull the patterns where it's crashed the 'car' in the walls
complexity isn't intelligence
This is a broader discussion tbh, if you're going to define what intelligence is and is not.
All of which is #off-topic-general 😉 ❤️
It usually works, but yeah, i wouldn't exactly call it reliable by any means. It loves giving straight up stupid or impossible solutions (e.g. 'adjusting the ratio' of a splitter), but when it doesn't, most of the time the final step doesn't even get all the way to the end so i also have to apply my own brainpower
but you also have to check it's work in the first place in case it had a stroke in the middle? which honestly is more work than doing it yourself and you get the experience of doing some design along the way
oh no
yeah absolutely don't use a chatbox for aluminium
It actually likes having strokes too - it often says "split 20/min into 2 10/min belts" and then in the very next step "join the 10/min belts into 1 that's 20/min"
exactly
It says whatever it's model deems as "accurate enough factory mumbo jumbo"
"Yknow just split that belt to overload that machine, reconfigure that othrt connection, apply the Ruschenberger method to find lowest cost, done"
Whenever i go to ask it, i actually don't give it the factory context - i just tell it what splitter and merger rules there are
But yeah, it just spits out whatever it thinks is accurate
How is it different from animal training, from human learning?
I'd argue it's because animals have a goal, where as chat bots and the like just have a trillion itterations and have 'wrong' results culled
chat bots come up with mass iterations w/o understanding
still my original point had nothing to do whether or not AI is AI, but about reliability of the source of information
what is "understanding"?
is it being able to understand something is just a function of generating words on specific topic in certain way?
basing your output on information and knowledge, rather than patterns
i would say that convolutional networks have more understanding of recognising faces than humans do. have you ever tried thinking about how you understand what is a face and what isn't and than testing limits of your udnerstanding of this process? Yet you can monitor what features CNN learned and reverse engineer "understanding" off it
pattern is a generalization of information and knowledge.
there's nothing more humane than generalizing the heck out of everything they encounter ||there's a very easy example that shouldn't be brought up on most gaming discords because it has nothing to do with it but causes a lot of trouble in the world||
*except for cases when both ANNs and humans overfit on the data they have
yep, this point is not very solid
given that pretty much all AIs already have a problem of overfitting...
as do humans
you can give no argument why using a word generator over community curated wiki is better
there's also a very simple example regarding face recognition that i wont name because of recent developments in western culture
its a question of what is better
which is defined by user
relevant answer with correct information 🤷♂️
but one thing community wiki doesn't have is a chat-like interface that can also fetch data from multiple pages
it's irrelevant if it gives wrong answers anyway
oh in that case chatbot would win on more use cases since wiki can cover only so many questions
and chatbot doesn't cover the rest because it gives wrong answers 🤷♂️
Answer is always "use multiple sources"
Even when using a chatbot: check the stuff it tells you!
this calls for crafting a benchmark based of common questions people have to see how well 2 tools perform (i guess something like google is the best interface for wiki.gg since it can output highlits?)
especially when using a chatbot
one could argue that wiki is much more curated than a chatbot
Google isnt best because google shows fandom preferably
As does any search machine i guess
Because SEO be like that
given the two tools are completely different in terms of how you use them, it's pretty much impossible to compare them
you can always filter results from specific domain
we can compare accuracy of finding answer to a question
but many parts of a wiki are "here are information to answer the question yourself"
We should ask Ada 😄
these models do not process information. they do not research facts or perform calculations. they use pattern-matching to generate text that is answer-shaped. you cannot depend on a chatbot to tell you anything you don't already know, because you won't be able to tell whether it happened to copy the right answer or if it just made something up
There should be in-game functionality to ask ADA.
And ADA should have a variety of responses that boil down to, "You're the Pioneer, so you figure it out."
if you have to ask, you are not worthy to play the game, it kicks you out, deletes your saves and uninstalls itself
also wipes your drive
"Critical quality defect detected in Ficsit property. Immediate disposal of defective asset initiated."
so if there is no answer, it hallucinates one...?
Biocoal steel rod steel coated plate
Which is better
Actually I’m just gonna take steel rods
"which is better" is the wrong question
Which is why I just decided to now take steel rod cause it’s prob the one I’m most likely to use
good thinking
@lavish stratus see #math-and-meta message for alt recipe choices
Umm why is my fluid buffer with no output have a drain rate?
Im storing up some fuel and no no pipe
he successfully beat satisfactory
magic pipes ^^
the ports aren't in- or outputs, they work both ways
why are you storing it? 🤔
Some problems with my power plant...
buffers usually cause problems rather than help fix them
If you store it that just means it takes away fuel from your generators
Until it is at more than 75m3 fill level
@topaz jetty re: #screenshots
those numbers are in liters, not m3
why though? all the other numbers every where else are just fine including the machine itself
because the game internally uses liters for fluid numbers
so I assume that they forgot to convert them for codex
I have water and nitrogen being freight train'd in, is there any reason to use buffers at the loading and unloading stations?
Yes
No throughput during load animation.
Should I put a pump between the station and the buffer? AFAIK the tanks have variable out-rate depending on their fill level. Would a pump provide enough "headlift" to overcome that and have a max output rate for the tank?
I think so? I've only built one.
No
@arctic willow why not manifold?
total of 1800 units coming down would mean a mess of injections
it's four belts being split to feed into another six manifolds
again, why not 4 manifolds? 🤔
- i couldn't work out a particularly good way to do it (it's feeding 24 foundries in a 6x4 block, and it's lined up based on the other input)
- i figured this way out sooner
- i know there are people on this discord who think that doing anything other than a manifold is Doing It Wrong but i'm not one of those people
I'm not saying that anything else than a manifold is wrong
but when you're building machines, you should keep logistics in mind, in this case, build machines in a group that fit nicely into the previous and next step
f.e. you have 6x4, but if you'd feed them as 4x6, you could easily get away with 4 manifolds
or you could have the 4 belts feeding 4 manifolds and overflow from those merged in pairs to remaining two manifolds
but as i said, it's lined up on the other input which consists of six machines
(I'm just giving you alternatives to making a balancer)
again, that doesn't really matter, since you can still merge them in the amount you want
remember you can clock machines - it's your most powerful logistic tool
I'm up to the later part of phase 2, which means I need to build factories for encased industrial beams, motors, and heavy modular frames
motors is no big deal that's all iron or iron+copper, the other two though
find a nice place that has the resources the item needs and build there
if im making 96 fuel a min that burns at 12 per sec would i just do 96/12 for how many fuel gens i can put down?
12 per minute
Same difference but yeah
Yes.
What recipe are you using for Fuel?
Just residual. Its byproduct of my RCU factory
K.
When you get to Diluted, the math is just:
Oil * 2/9 = Generators.
Sounds good.
Hello, i am new to the game and I have a general question and a specifric question. I have a MK 1 Miner which produces 60 coal/m how many Mk 1 Coal Power Plants can I use with it. My idea was to split the amount of coal and split it again to get 15coal/min per plant, so 4 power plants for 1 mine, because a coal power plants can use 15 coal/m. Problem is my conveyor belts are completely full and the power plants are fully stacked with 100 coal. What I am missing here?
Do you have enough water?
45/min water for each generator.
Yeah I have enough water
I have 12 total coal plants and 6 Water pumps
At least I think its enough
Screenshot a generator interface screen.
And 3 extractors will supply 8 generators
You only need pipeline pumps if you need the water to go up >10m from the extractor.
Just avoiding confusion 
Looks fine. One power plant keeps cycling on and off, but the rest is giving flat lines (dark and light gray)
This is what my belts look like
They are always stopping
therefor I am wondering If i could use more power plants to be moreefficient
Then you have more coal than they can burn
Ok but what is wrong with my math above?
12 coal plants should use 12×15=180 coal/min and provide 900 MW
you didnt connect a cable to them?
They are all hooked up to the grid if you mean that
Hm
Yeah that what i was thinking and I have 180 coal with 3 miners MK 1
Then that shluld be fine
do you get 75 x 12 MW too?
Out of the 12 generators, how many yellow lights do you have at any given time? Start there for troubleshooting.
Idle
ah ok
Also, general info, load balancing is not necessary. A straight manifold is just as efficient, in the long term. And a lot easier to build.
Meaning not working
what do you mean a straight manifold
I only know math manifolds but not in this context
!wikisearch manifold
just a line of splitters
ok intereseting
They fill up by overflow once each machine input fills up.
That will save me a lot of splitters
And floor space.
All of them on normal nodes, not overclocked?
Then 12 generators and 4.5 extractors is all you should need.
Can I check in each coal plants it output?
As long as the miners aren't idling (yellow light) you know all the coal is getting burned.
you could, open it up and look inside
So i get the full 75x12 mW but I still have coal left with 3 miners
Only if the miners are going yellow
Are they?
no
Then all the coal is getting used.
It's the belts starting and stopping due to one belt being faster than the 15/min burn rate of one generator.
This is the only thing I would still be trying to figure out.
Well, probably water shortage. Your pumps, are tgey connected w one pipe only? It can transport 300 m3/min, but you need 360 m3/min for 8 gens., or 480 for 12. So need 2 pipes, or spreading of the water connections.
Probably. Everyone plays at their own scale.
You always want more power than you are using.
Build more power when you get to around 4000MW connections.
We will prob do plastic and rubber next as that is the reasonable next step. Do you think using some of the oil for a oil powerplant right away isn’t a good idea? We are three people so there will prob be some time where I haven’t something to do
When I unlock T5/6 the first thing I do is scan the hard drives I've been hoarding until I get all the alts I want. Then it's really easy to make some fuel alongside any oil based production.
If you don't have a stash of hard drives, it's a good time to go collecting.
Well we have already manipulated the game so we have 500 Inventory Space but I will have to ask my mates if unlocking alt recipes is too much cheating for them. If so I will definitely do that
You did 4.8 GW of Biomass??
Context indicates they meant Phase 2.
I go by what people say.
If what they say =/= what they meant, that's on their end.
They said plastic and rubber are next.
I'd hate to run a biomass of that power 🤣
☝️Hence my "??"
I'm sure some nutter has done it.
I've done 1GW but you'd need some real dedication to go to 4.8 or beyond.
but that is nutttts
Its not that bad
@wanton dawn just to get out of the other person's post - full proof way of dealing with aluminium
I would have to set these up and work from the solution back to the equation.
I'm not sure what you mean by that - do you mean set an end goal and figure out the way back? then yes, but that's generally the cleanest way to do any system in the game
honestly if you want it just functioning this is probably the least planned out option for aluminium
since you just need to do some clocking and direct things
with clocking you could probably turn just about any Alum set up you currently have w/o dismantling everything , just some of hte pipes
I
I'm just now finishing phase two in this playthrough, so I haven't gotten near aluminum yet.
it's a useful diagram , I suggest saving it for reference
I did.
the general idea behind it works for any fluid as a byproduct that can be reused in the system.
I do try to put byproducts to use in some way.
oh sure, but often times the simplest re use is back into the same syste. Like there's a nuclear by product of suluric acid that can be looped back similar to the waste water in alum
Nah Coal Power
So then end of Phase 2.
is this VIP correct?
Why is it not splitting to the left? (blueprint) Am i missing something?
Yes.
Thanks. So with these, no matter what the input is on the right of the screenshot, the left will always flow at its max rate? Just wanna make sure I understand it
*Should
Fair :P
were all these belts connected within the blueprint? or are you trying to connect something inside the blueprint to something outside it?
Is 120 copper coils at 29mw per minute efficient off 1 miner?
general efficiency is just having your machines running continuously
but that sentence doesn't make any sense. By coils do you mean 'wire'? and 29mw per min?? that's a power consumption rate. As long as your machines are powered that doesn't really matter
29MW is indeed the power cost for making 120 wire/min from a normal-purity copper node using default recipes at default clock speed
you can eventually unlock other ways to make wire, but it sounds like you're talking about early early early game, in which case: yeah you probably hooked it up correctly
They where both connected in the Blueprint. one is working and the other one is not.
!wikisearch manifold
Visual reference 🤷
yup yup
Idk exacts but it's a mk2 belt coming from a non-overclocked mk1 miner on a pure node
ok so first things first - you have to deal with numbers in the game otherwise you won't get even production
click on the miner and check
I'm at school and can't do anything in game rn sorry lad
I'm pretty sure it's 120 pre per minute tho
ah. ok so lets pretend you have a mk2 belt that is full at 120
you'll have 4 smelters to use it all right?
I did three but I could prob do 4
anyway, the first splitter. one goes to the machine and one goes forward right?
Ye
it's split in two paths so 60 goes one way and 60 goes the other right?
Yeah
a smelter only needs 30 pm - so what happens to the 60 pm when the smelter fills up?
Ok nvm I figured it out
I didn't upgrade the "belt" in the splitters
Cause I put them on an existing belt back when I had mk1
yeah don't build splitters on belts you get weird things like that
but if you use the right numbers it'll self balance over time unless you built it wrong
@little moon thoughts on this?
Meh
WHY ?!! is this blender filling up?!
this is the ONE reason my power plant is not working properly
This pipe should have max flow and it just doesnt want to
Screenshot the fuel header
wdym?
Header = pipeline equivalent of a manifold.
done
Hope it helps
Is it a problem that they have some fuel in them?
Are all the generators staying green?
No kinda the biggest problem
THAT is what we need to troubleshoot.
also my main line from the blenders is only at 550 something flow rate
so not enough fuel is coming in to the manifold
Looped manifold at gens?
600 m³/min fuel can feed 50 generators. That's what you have?
See above screenshots
20 at 250%
So mathematically, yes. OK.
and this is the input line
Try running your loop all the way back, like this.
that fixed the blender yellow lighting issue and the input flow issue (i think?)
the gens seem to be filling properly now , but it will take some time to validate that everything is fixed
now these two gens have started dropping out
The previous problem gens though are now working fine
well it fixed itself thanks guys!
an hour or so later, it is confirmed fixed!
🥳
That is too vague of a question.
Smelter at 100% clock for iron is processing 30/min.
How much iron ore are you providing? (and do not say "mk1 miner", look at the actual number of how much ore the miner is giving you)
Then divide amount supplied by 30, that is the number of smelters you need to build to process it.
Ty, im new so i just wanted to know how many smelters do i need to have for one miner, thanks for the math
I will also say you need to invert your thinking.
Do not look at "I have this much ore, what can I do?"
It is far better to look at "This is what I want to do, how much ore does that take?"
Pick your target and solve backwards.
If what you want needs 110 ore, get 110 ore. Don't force the use of 120 ore just because you have it.
☝️ Will save you a lot of frustration as you progress.
arent you supposed to do a process line for each item, im kinda new so ..
It's a sandbox.
You are "supposed to do" whatever you feel like doing.
I mean I personally recommend making new lines, yes.
I.E. If you want Plates for storage, make Plates.
When you go to make Reinforced Plates, make new Plates for that line without drawing from your Plates line.
And so on.
But there are certain items that you don't need to store, so they don't deserve a dedicated line.
Im currently making a line for each item, using splitters to save a little portion of the item and/or using what i have left for lines that need it, but that is a good idea
I try to have good ideas 😭
as the (game) time pass, you'll have item in quantities. Don't be bother about quantities
Huh?
a stock is most often not needed ... Just produce what you need
Central Storage area is highly recommended and most people build one.
not me 🙂
Which is a perfectly valid approach, but not one I would recommend to new players.
but great to have (another build to build) 😉
i'll do a personal storage only when i reach (not yet) the nuclear. I¨don't need actually, at all
and i reached the last phase ..
depends how you play, but a storage is never (all the time) a need
Its a high reccomendation not a requirement
I build and decorate way too much to not have infinitely replenished storage for things like Rods, Plates, and Concrete.
Steel Beams too.
Love me some Frame pieces and Grip Metal.
I pick up my ressources from the machines, directly 😄
That would cause disruption in the production chains.
Which would make lights turn yellow.
And I would rather uninstall my game than intentionally have yellow lights on production machines.

I mean > the stacks are in good amount (for me). If i have to wait until the replenish, then i do another thing (not building)
Or let the game running, doing other things in parallel (not gaming)
When overclocked, the machines produce really a lot of items !
respectfully you have to be sick in the head
Because i don't play like 99.99% of all others ? Probably
Probably i'm not productive enough. Big deal
Because intentionally having yellow lights (not because of storage full or inefficient) is just crazy to me
The sanity personified
bruh that sounds so unfun. I let my machines max out as I explore. Yellow light means w/e to me lol
My machines run continuously and I am free to explore for as long as I wish without fear of them ever filling up.
So I am not sure how that sounds unfun?
Machines produce.
Production routed to storage.
Storage fills.
Production routed to Sinks to create points to increase Coupon amount.
Nothing ever stops moving.
Say we are 1 million to play (example right
), then there is 1 million different ways to play (not only in satisfactory, but particularly in satisfactory). So ...
For the record, I have no issues with the way you play.
Do what makes you happiest.
It is just not a way I would approach things or recommend to new players.
i was a new player, never had a storage (or for the phases)
the only items i store are not automated
so yes, i've a storage, but not a room and machine for it
in practice, every machine has it's own storage. That's my point
and stack are well balanced (for my use)
in other words > a starter base can stay a starter base, even if you reached the last phase and build "reasonably"
in ² words > a "real" storage room (or space) is an end game
for so > 0.01% of that million players 
fof all the game items (you never can produce before finishing the phases). Pure logic
what?
about what ?
I sink about half of what I produce. The other half is tightly wound into the main factory and it would look ugly to create sinks. Maybe my fault for not thinking ahead. And yea everyone is free to play their own style it just seems a bit militant your aprroach.
Still confused.
Planning ahead is part of the puzzle. The game is about the puzzle.
If people don't want to plan and just build chaos, that is a perfectly valid approach.
Not sure how having a plan comes across as "unfun".
well it does too me I dunno. I have fun just winging every base I make. sometimes I'll spend an entire day rebuilding things if I don't like how it all ends up. I guess other people would find it unfun to do that and would rather plan.
Depends on which aspect I guess?
Like I plan the numbers out. So I know the inputs and outputs I am working with.
But as far as the actual building goes, that is a process. Each of my outposts takes about a week to do because there is constant rebuilding going on.
Planning a layout for a specific area is something that... I don't truly think can be done in most cases. You have to feel it out.
Unless you're building in the sky or over the ocean where terrain isn't a constraint.
I do some number crunching as well but often I do it a bit on the fly as well. LIke i want to build end part A so I'll take a node and max it out producing ingots, then I move to the next part and next etc, then if i have extra I will fork it off to build something else. It ends up working out pretty well. If I get any excess I'll drone it out to another factory.
Fair.
I solve from end product backwards. As I also recommend to other people.
If an area can make 9k iron, but I need only 8k, I make only 8k.
I don't force the 9k just because it is there.
Yea that makes sense. I guess I just see that extra 1k iron as another part I can make. I try to fully ultilize every single node to it's max potential before moving on
Good luck forcing all 74k iron on the map 😉
oh no I'm leaving a lot of the world untouched currently. I plan on building extravagant buildings with nothing inside them once I have completed stage 4 😛
I wish we could go undground because I would 100% build an underground lair with huge glass walls looking out into the ocean
It's possible (don't know how). Just seen some save with underground builds ...
I play with 0 mod
Nor commands in any sense
You can.
How? the only way I can get under the water is by jumping off a high cliff
Underwater and underground are 2 different things, which are you wanting information on?
under the mesh
Multiple places in the map currently have holes that allow you to pass under the map.
Otherwise you can just build a hypertube though part of the map and hop into it to clip through.
probably with the god mode or something
To his save file? Doesn't work like that.
No. Just saves are on files.
Not links.
You have to ask them for the file and they send it to you.
We don't publicly post files because it cannot be verified whether the file is good or not.
Its not a secret.. there is literally a giant hole in the map you can enter..
People have built whole nuclear setups inside it..
I hope he realises just how much material is used when building below the map (way unsupported)
I am new player can somę one can show the most Effectiive Factory for max the elevator to space
Wdym by "effective"?
Like many Items per min
That just means "build a lot"
Ok i new so Idk about it
step 1)
get resources needed to make space elevator products
step 2)
make space elevator products
step 3)
put them in the space elevator
that will complete the final tier in around 400 minutes, or 6 hours of playtime
No alts?
@prime turret I did groups of six Coalgens and put an 300 line of Water with 3 Water extractors on 75% Underclocking on them. 18 Coalgens are using one Mk 3 Belt with coal.
this isn't factorio, it's not a solved game. You set a goal to make X items pm then you figure out how you want to go about it depending on what recipes you pick and where you want the factory to be located
@vapid gorge so not like this
that' also works - I mainly do the feed pipe above to give the lower pipe priority. It might give a benefit to me since I bottom feed. I also like the looks of it better. But doing it from the side should also be fine
That works just fine.
Sounds good. I just didnt want to do it then wonder why I see yellow lights lol
So I only have to do this kind of loop for things i need max flow rate for right? Or is there a threshold
follow the rest of hte rules on that link I shared - they aren't 'you have to do these things' rules , if you know what you're doing you can bend or even break some of them. They are just good suggestions for reliable pipe systems in all cases
honestly? I'd just do it for all systems at this point unless you want to try to figure out where and how you can bend the rules
Yeah screw that. Its a little more plastic that will ease my mind lol
yeah I'm well versed enough I could probalby spot the places I could ignore having loops but I can't be bothered having to go back and redesign in case I'm wrong
if you're only feeding like 3 machines from 1 pipe junction? youcan probalby not have a loop - maybe even a short line of 4. But longer manifolds and machines that need more fluid pm seem to cause more issues that need loops
I can make near 2000 DPF if im reading this correctly with only 600 oil and very little iron and copper
nice 😄
there might be near 3000 water as well but that doesnt matter
1540.299 DPF per min :)
whats the efficiency of coal to water genz?
Uh... if you're asking how much water do Coal Gens need -- 45/min.
I meant ratio
They need 45/min.
awesome thanks
!wikisearch coal+generator
First to solve this equation has a hug :
2x + 3 = 4
tricked into doing their homework, should've resisted
🫂
Fries are 5/12
So you end up with:
x ^ (5/12) = 3 + x
what do you mean
fries are not 5/12
They are plus or minus i

🤔
its actually impossible to solve since FRYxFRY (FRY^2) needs to be negative but it can't be
so unfortunately i'm 99% of people
there are multiple solutions and afaik a few are real
Brain saw + sign on second line as *
Everyone is 99% peopke
nope 
there is still 1% of those who answered 21
They are no solutions to this equation
pfft normie
actually don't think this has solutions. x^i - x is always complex, because if x is real, then x^i is complex, and if x is complex, then, even though x^i becomes real, x itself becomes complex. since we're trying to get 3, it seems impossible.
we're always going to have an imaginary term in there somewhere
it has solutions, but complex ones
ohh shit mb
of course there are
my mistake, i thought we were multiplying with i, but it's in the exponent, that works
I admit that I know for sure that it is solvable, but I can't do the whole solution myself
@lavish stratus see #math-and-meta message for alt recipe choices
Posting in #screenshots is kinda useless since we can't talk there
oh k alright thanks ! sorry to disturb
It's fine 🙂 but read the linked message for more info 😉
TLDR: Fries aren't real. They are, in fact, French.
I spent way to long on this and even tried putting it into a few online solvers.
Cannot get past: x^±i - x = 3
Tried a few approximate solution methods and they all dont go much further either...
One of which lead to
i ln(x) -x = 2
Which idk a solution for either. Lol
I dont think their is an explicit solution to this. File under "problem created either by an idiot, or a troll" and move on. 😆
Why did i get tagged 😭
Ben could solve it.

I posted it mostly as a joke in response to the message it replies to 
This is math(and meta) channel, do not give us problems that we think we can solve 🐦
|| ~ -2.9798 + 0.03885i OR ~0.2797 - 0.7484i||
hey guys,
is it possible for 12 water extractors to provide water for 33 coal gens?
How much water does 1 coal gen need?
45m^3/min
45 * 33 = ?
1485
1485 / 12 = ?
123.75
How much water does 1 Water Extractor produce?
120m^3/min
Is 123.75 > 120?
indeed
Then the answer to your question is? 🙂
Or just... add 1 more Extractor?
@sudden sluice what do you mean by "bad"?
also see #math-and-meta message for alt recipe choice help.
And putting the image in #screenshots means it's super hard for anyone to comment or help you with the selection
first people told me to post things like that there
i dont see any utility on there
who told you? 🤔
all three are useful in some situations. If you don't like any of them, just pick one at random and move on
They have a point with the biocoal 
It is quite bad, sure not technically useless but you'd have to try to get into a situation where it helps you on purpose
there have been people who have been using it 🤷♂️
again, read #math-and-meta message for help with picking
that's imo waste of time 🤷♂️ pick one and find another drive instead (it's also a bug that will most likely get fixed)
wasn't it fixed already?
I could've sworn i seen people complain about this no longer being possible
Always worst option imo
It's a bug anyway
I rate all three of these as highly useful.
But steel screws >>>
all recipes are useful 🤷♂️
Some are more used than others. And those lists vary widely between players.
more used =/= more useful
Intuitively, there should be a connection...


