#math-and-meta

1 messages Β· Page 110 of 1

static zenith
#

no valve no buffer

#

it only runs once its hit 1.9 crude ?

#

maybe it is weird things lmao

wind spade
#

machines have slight delay before they start running iirc

static zenith
#

a delay ?

#

so even though ive filled it with 1.3 before its done. it still sits idle because of this delay ? tf lol

wind spade
#

it's like a second or something afaik

#

but yeah if this is at the end of the manifold, then looping should help

primal flicker
#

Have you tried switching some fuel generators idle, until all refinery and generator buffers are full, and then switching them back on?

static zenith
#

looping wont stop a delay in satis mechanics ?

the machine will only fill so fast with my curren setup. because thats what the matth calls for.

do i need to over feed to account for this delay ? or ensure they sit with full storage ?

wind spade
static zenith
static zenith
primal flicker
#

In which case I would recommend overfeeding every step by a nominal amount. Even a 1% difference ought to do the trick.

static zenith
#

i shouldnt be affecting fluid behaviour lol

just the balancing of how much fits in a pipe and how much a machine requires.

the way water moves should be vanilla ?

static zenith
primal flicker
static zenith
wind spade
primal flicker
#

If issues persist, might want to ask on the modding discord.

static zenith
#

it breaks itself

primal flicker
wind spade
#

then there's some issue in the build

#

or math

static zenith
#

so you guys now see my annoyances lmao

#

the math is perfect.
yes it sucks itself dry at one end.

if i over feed it. i can resolve.

but then im not consuming my max consuption all the time.

no such thing as perfect power? lol >.>

#

i mean its really not a huge deal but why >.<

wind spade
#

if math is 100% perfect, then pipes are not

#

meaning you have to loop the pipes

static zenith
#

i need to get the crude away from the oil extractors and into the other end of the pipe more efficiently

primal flicker
#

Try this. Or something similar.

static zenith
#

ill try some things after i get home from work

thansk for all the patience πŸ™‚

#

i was thinking more like this.

so it comes off the extractors at 2 points. and hits the rifineries from both ends ?

primal flicker
#

May not be needed. If your modded pipe capacity is 150 and you're extracting 120, I wouldn't expect that to make a difference.

Removing dead ends and allowing bidirectional flow oscillation would make a difference.

#

Referring to my sketch, it may be enough just to loop across the end of each side, without the center crossover.

#

And if you elevate the end loops, it's added insurance to keep the feed pipes full.

wind spade
worn saffron
#

Do you guys align foundations across the whole map, but not only in terms of placement (grid) but also height and spacing for curves? I’ve just built a 300 piece skybridge for rail only to find out it’s misaligned with the β€œmain” grid by 3 meters vertically (3/4 of the thickest foundation) and around half the foundation width because of curving… I don’t like it at all.

median heath
#

Different people build in different ways.
There is no singular method of doing Foundations.

west moat
#

anyone know how to split this?

worn saffron
#

Back to the drawing board I go. My OCD won’t let this one slide.

median heath
west moat
median heath
west moat
#

hholy shit i've been overcomplicating

#

so much

median heath
#

Also, use Tools.

west moat
median heath
west moat
#

oo

median heath
spiral walrus
#

kinda wish satisfactorytools.com/production had a 'using the rest of the provided resources, try to maximize these items' option, or some sort of maximization priority like 'max this first, then worry about the others'

turbid cedar
#

I just overflow everything else

#

Why is everything black and white

static zenith
turbid cedar
#

Ah

static zenith
#

witness the last blip o nmy imperfect power

#

nope i lied another ones coming

static zenith
#

i still have one water extractor on my coal gen flickering..

i think my plan is to build a sub gen with fuel thats big enough to carry the refineries and extractors for my main power. like a backup. as well as extra to fill up a fuel storage cause why not. then ill balance that and remove the coal lol

idk why these water extractos seem to be duplicating ? o.o

knotty knoll
#

Okay so I have a question, how do I split 30 iron rods p/m to 20 p/m and 10 p/m

median heath
#

Single splitter.

#

@knotty knoll ☝️

knotty knoll
#

What, that goes to 15/15 tho, no?

median heath
knotty knoll
#

Yeah fair it backs up and the rest goes through the other end

median heath
#

Building a balancer is rendered nearly pointless by the fact resources are infinite.
Single splitter will always auto-balance your system.

knotty knoll
#

Yeah okay okay, I am overthinking it then, I’m currently on the way to build rotors and then smart plating and doing it with full resources and no overclocking or underclocking

median heath
#

Keep it simple πŸ™‚

west moat
#

what the fuck is this a carbon copy of the convo we had yesterday?? 😭😭

vapid gorge
west moat
#

totally not contributing to that number πŸ‘πŸ‘

worn saffron
#

Is it possible to make a u-turn with foundations, where the returning path goes not next to the forward path, but over it? There is elevation change involved but the sloped foundations have the exact same size as the flat ones, so that shouldn't make a difference. So far I haven't been able to align the returning path to the same grid unfortunately. I'm using a 3-foundation curve blueprint.

#

The direction is aligned OK, but I'm getting a 1m gap.

wind spade
#

it's not, just do a manifold (and loop it if pipe)

knotty knoll
#

I mean I know how to do pipes :kekw:

#

I still remember that from my old playthrough where I fcked around with the coal generators and managed to make it 100% efficient after 5 attempts xD

#

But I was just overthinking the splitters

lucid bear
#

should i bother making this more compact? I have no idea how ill even expand this πŸ˜‚ . Its a copper factory that produces 60 wire and 30 cable per min. Im still very early game.

#

i dont think i can expand on this until i get mk2 belts, since 60 items is basically the max

deft lichen
#

this looks very compact

worn saffron
#

Think big. You can leave it as a basic production place, but once you get new tech and need more materials, go build bigger elsewhere.

deft lichen
#

usually compactness only goes up until the point of clipping

#

the moment you start clipping it goes back to being spaghetti

lucid bear
#

yeah im nowhere near that point πŸ˜‚

#

i want to get coal power asap, bio sucks so much

#

chainsaw helps alot though

worn saffron
#

You can also start thinking vertically at some point, it adds a whole new dimension.

wind spade
#

the map is so big that even if you didn't care about compactness at all, you will never run out of space

deft lichen
deft lichen
lucid bear
wind spade
#

I mean obviously you can do it for your challenge, but I'm just saying that in the end it doesn't matter

lucid bear
vapid gorge
lucid bear
#

I was thinking of making a big connected factory but i think having seperate small factories is cooler. But gotta run back and forth though. Got the cable and wire boxes at the back for easy access

deft lichen
#

(spoiler: it is not only cooler, but logistically much better to work with)

lucid bear
#

oh really? thought the idea would be to have one massive storage area where all the smaller factories distribute towards

deft lichen
#

the storage is the final destination

lucid bear
#

oh misread

deft lichen
#

instead of producing thousands of wires, sending them to storage and then distributing to factories, you instead make each factory make its own wires

storage only gets building parts

lucid bear
#

right yeah

#

once i unlock part assembly ill just connect my iron and copper factories together

#

into another factory

lucid bear
#

and then do as you said, where ill find a better spot and have the factory create its own things for that specific building material

#

i just need to find a place that doesnt have impure nodes everywhere

inner sand
#

with splitters and mergers is there a through put limit on it or is it based on the input/output belt speeds. Asking as ive noticed that the input on them some time casue a backlog. this was on a merger with 2 mk3 belts and one mk5 belt out

median heath
#

Mixing belt mks is also known to cause issues in some cases.

inner sand
#

ok. so most likely a graphical stutter then

frosty owl
#

Outside of the junction between belt segments (were items may change position rapidly/in a stuttery manner), whatever you see should correspond to something happening.
Eg: if items seem to back up, the belt is backing up.

nova steppe
#

How do you split off 10% off of a belt

wind spade
#

one splitter

nova steppe
#

explain?

wind spade
#

it splits 50/50, but what happens if a side that needs 10% gets 50%? πŸ™‚

nova steppe
#

It overflows I guess

wind spade
#

exactly πŸ™‚

nova steppe
#

Thought it would be more complicated

#

cuz i had this setup and it confused me

wind spade
#

so one splitter can make any ratio split you want, just have to wait until the slower side overflows

#

in here what you'd want to do is set up smart splitter -> prioritise rubber to go to back to the recycling and overflow rest to storage

oblique hollow
#

(or overflow to production if thats what you need it for)

worn saffron
amber umbra
#

I’ve been trying to test the 600 m^3 fluid/s mk2 pipe bug as a way to better understand, validate fluid production lines. What production lines especially reproduce the bug? My initial attempts to reproduce with simple refinery (pure iron, wet concrete) didn’t have the bug. (Non overclocked, non looped fluid manifold, no pumps, single level)

#

Coal generators, fuel generators, wet concrete, packaged water were the initial round of testing options I was thinking of.

amber umbra
#

Seems like not a good choice due to the catalytic water.

primal flicker
#

And high flow demand per machine

amber umbra
#

High flow demand per machine seems like a better reason.

primal flicker
#

4 refineries at 83.3333% should max a Mk2 pipe

#

Or three refineries doing sloppy.

#

Playing with the radiation intensity equation, and it's a bit surprising how much plutonium waste would need to be stored in one place to make even a 1km wide exclusion zone.

#

2x10^30 stacks of waste to inflict capped radiation at a 500m radius? Or am I missing something?

#

Even minimum radiation (0.2 intensity) requires almost 10^28 stacks.

#

Long term storage looks more trivial, the more I look at it.

next pewter
primal flicker
#

Still, standing on top of that would only burn through a stack of filters in 10 minutes.

#

And the growth rate of the radiation area would slow exponentially as it fills.

next pewter
#

Still, one ISC per 80 mins, is 20 ics in 3 days. So would need 4 blueprints just to last 2 weeks.

#

But good to know. I 'll go nnuclear without waste processing in my run then 😁😈😎

primal flicker
next pewter
#

Good. I like those odds. 😊

primal flicker
#

But considering how few saves are played for even 1000 hrs past that kind of point, it's a pretty good ratio imo.

next pewter
#

And thats fuor a lot of power already

#

Yes, 200-300 h past is plenty

primal flicker
#

It's not max power but it's about 90% of what max nuclear gives you.

next pewter
#

I was just thinking 2-3 nodes. So not a problem then,indeed

primal flicker
#

fr

#

Also 6wks is barely >1000hrs. Good milestone to remember.

static zenith
#

idk if ill ever get to 1000 hours on one save file. i keep restarting xD

#

im almost at 1000 hours total play time

vapid gorge
amber umbra
#

So, I'm trying to reproduce the 600 fluid m3 pipe bug. Starting with very simple setups as shown in #screenshots. The idea is having a 600 fluid/s pipe + exact ratio belted item. The belt travels through a priority smart splitter so if the 600 fluid/s drops rate, the belted items will back up causing items to flow into the overflow.

median heath
#

Buttons

vapid gorge
amber umbra
#

I don't care about the semantics of bug or not. I'm just trying to reproduce pipe not flowing 600 fluid/s.

#

The original question here was if there is a more detailed description of the behavior and/or if there's characteristics of a 600 fluid/s production line that especially produces the behavoir to save me time when testing.

vapid gorge
#

more of an issue when dealing with 1 pipe doing 600 flow
I've heard people say they can manage 300 in a mk2 w/o looping? so it sounds like it's just a physical effect

amber umbra
#

So the screenshot are all variations of wet concrete with combinations of overclocking. Once equilibrated, it appears that none of them have an issues flowing 600 water/s through the pipe. Yet, I hear about the issue a lot.

#

If there isn't really the info I'm asking about that's perfectly fine; figured here was the place to poke around on the topic.

vapid gorge
#

'pipes sucking fluid from the middle of the manifold creating a gap for the fluid 'ahead' to flow back and causing a stutter' is pretty much it afaik

#

Not all systems need a loop - smaller manifolds tend not to and I've gotten loooong TF generator manifolds to work w/o a loop.

#

probably because TF pulls very little from the manifold

amber umbra
#

Do you have a feel for the type of produciton line that people complain about 600 fluid/s pipes the most? I feel like maybe power generation because the readout for stutters are so common?

#

I will say, it does seem like water extractors internal fluid reservoir is empty on startup which does cause slight drop in production. I could see diluted fuel having issues with that.

vapid gorge
#

try a dozen fully overclocked pure copper refineries

amber umbra
#

I was playing around with pure iron ingots, but I'll peak at the copper one.

#

I do flood the system. I'm describing the fluid buffer internally is empty on loading the save regardless of how you initially setup the system. I could be wrong.

#

Ala if you turn your PC off, turn it back on, load the game -> behavoir slightly different while the buffer euqilibrates.

vapid gorge
#

the internal buffers shouldn't be depleted on load

amber umbra
#

To google I go (could swear I read this a while back)

vapid gorge
#

there used to be an issue where on load a small amount of fluid might get deleted from all internal buffers but that was solved ages ago

#

it led to people overproducing fluids for systems

vapid gorge
#

Feels like the fix was nearly 2 years now πŸ˜„

#

it was a stealth fix too iirc

amber umbra
#

Is there an example of a production line setup (big picture) that "breaks" in a non recoverable way if a pipe doesn't flowo at the full 600 fluid/s?

#

Trying to think of where this behavoir is really an issue even.

#

Thinly overprovisioned power maybe.

vapid gorge
#

Honestly I'm dubious of this not having occasional stutters

oblique hollow
#

aluminum water recycling

vapid gorge
#

that too

amber umbra
#

Mk. I'll keep it in mind. Well, I have the testing framework for in parallel testing finished, so I'll post here occasionally as I run tests.

vapid gorge
#

a lot of systems may only ever have 1 machine with the shortest possible stutter before going back to green light so you do need to stare at them

amber umbra
#

Afaik if belts + miners robustly deliver the proper item/s than my setup will eventually show stutters. 600 fluid, 720 limestone required; if 720 limestone is robustly supplied and fluid can at max be 600 fluid/s then any dips from 600 fluid/s will cause a non-zero drop in production eventually backing up the belt shunting items into the smart splitter overflow. * production line is scaled to exactly 600 fluid/s consumption.

#

Now, is a different readout like power graph of fuel generators better? Maybe. But I’m playing with the free power setting currently, so not starting there.

vapid gorge
#

if you set up an overflow on the limestone to a container you'll see that there's some stuttering I guess from the belt?

#

if you don't want to stare at the lights

sonic gull
#

Why do trains feel like they suck? They are fun and frankly I love them just for the coolness factor, But they just seem ridiculous. The fact that they stop conveying items when they are being loaded, they seem kinda slow tbh, and i feel like the train cars have a stupid low capacity. On top of that, I feel like Train stations are WAY too big. I get and like the look of gantry cranes, but man make the stations less wide on one side so i can fit more stations in the same space. They feel clunky. Give me a mk2 train thats faster, has more capacity per car, and loads and unloads and doesnt stop conveying. What do others use for long distance and mass transport of items?

vapid gorge
median heath
sonic gull
vapid gorge
#

have them on the bottom floor and factory stuff above to save space - stack them vertically to save space - further process items to reduce the number of cars you need to move. All choices to be considered

median heath
#

If "half the space" is literal and not an over-exaggeration, one might conclude you need to switch from using more trains to using longer trains.

#

Also if you're forcing train-only logistics because you have some unfounded prejudice against trucks (like many do), that's another point of why you're over-spending certain metrics to accomodate a single-logistics system instead of blending logistics for optimal performance.

fading knot
#

trains are great, especially used with trucks

#

10/10 would choo choo again

median heath
fading knot
#

run in parallel for choo choo?

#

let's just keep hoping we can get a second choo in patch 0

#

I meant 9 but 0 works too

median heath
fading knot
median heath
#

Second choo is confirmed as the first DLC.

fading knot
#

second train is just there for motivational choos

#

instant buy

sonic gull
# median heath If "half the space" is literal and not an over-exaggeration, one might conclude ...

It less so about them statistically worse or bad, Dont get me wrong lol I LOVE them, but i feel like im more so ranting about their ease of use as opposed to how they need a buff. I'm also hitting my Phase four burnout phase for the 5th world and im trying to chug through it and im just whining. If the cars had slightly more capacity, didnt stop conveying and what not, I fell like this game would just become train sim for me tbh.

median heath
#

They do not need a buff.

sonic gull
#

yeah were on the smae page buddy as per the rest of my message. just saying i think itd be neat and im being whiny.

fading knot
#

do you just ship raw materials in your trains or something?

sonic gull
#

no

fading knot
#

I haven't had much issue with capacity but I try to make things in satellite bases whenever I can

median heath
#

We really need to make a rule where people start rants with /whine so we know, instead of trying to have a logical discussion about things...

sonic gull
#

No we dont.

median heath
#

If you want to play a train sim, play a train sim πŸ€·β€β™‚οΈ
Nothing wrong with that. Play what makes you happy.
Satis devs don't want this to be just a train sim. πŸ€·β€β™‚οΈ

sonic gull
#

Yeah Im aware, thanks tho!

#

Liquid train cars inadvisable from my math lol. is that right most of the time?

median heath
#

That is wrong.

#

Fluid Cars beat Freight Cars when used properly.

#

Exception being Gas, which you should always package before shipping.

sonic gull
#

Even with package liquids?

median heath
#

Fluid Cars beat Freight Cars when used properly.

#

Exception being Gas, which you should always package before shipping.

#

Maximums
50 per Stack

100 per Stack
-150.16s RtD
-1278.66 Items/min

200 per Stack
500 per Stack

Fluid Trains
-107.08s RtD
-896.52 Items/min

50, 200, 500 don't matter, since you're comparing Packaged Liquids that stack to 100.

Packaged Trains require 2 cars per 1 as you need the second to route the Empty Canisters back.
Which means the Fluid comparison has to be doubled, comparing 2 cars to 2 cars.
Meaning:

100 per Stack
-150.16s RtD
-1278.66 Items/min

Fluid Trains
-107.08s RtD
-1793.04 Items/min

#

Gas having a 4x compression ratio means:
100 per Stack
-150.16s RtD
-5114.64 Items/min

Which is why it is the exception.

sonic gull
#

Makes sense, thank ya. I dont see the need to have to transport empty containers back if i have a production of empty canisters anyway I usually dump em or use em elsewhere in the factory. but I get what you're saying.

median heath
#

If you don't recycle cans, then the math changes and Freight is better.
But most players do recycle them.

full sequoia
#

how do you load balance three lines of 480 into 555, 478.333, and 406.666

median heath
#

Manifold

full sequoia
#

manihuh

deft lichen
brisk shoreBOT
full sequoia
#

thanks

vapid gorge
# full sequoia thanks

the easier solution is to probablly make 2 manifolds of 480 and 555 and just clock the machienes to need that much

full sequoia
#

i could have the overflow from the two 480's go into the 555

vapid gorge
#

wait a few minutes while you get more beams

full sequoia
#

no as in i dont have a factory making them, so far ive been making them manually

vapid gorge
#

did you unlock all tech at teh start of the game?

full sequoia
#

no

vapid gorge
#

you're priority should be automated beams

full sequoia
#

ok

vapid gorge
#

@median heath ok so if you go over rtd and the platform is filling up before the train gets back how are you moving all the ppm?

median heath
#

You're changing the context with how you're wording it.

vapid gorge
#

Am I? sorry it's a been a very long morning

#

I will admit to be frazzled

median heath
#

Optimal RtD is for MAX throughput.
Going over optimal is completely fine if you're not moving MAX throughput.

I.E. Say MAX was 1200 with an RtD of like 3 minutes. (for easy numbers)
If you're only moving 1000, having a travel time of 3.5 minutes is potentially just fine.

#

How much you want to move determines what your RtD range is.

vapid gorge
#

ah right yes.
Honestly I'm lost my train of thought about where it actually went off the rails xD

amber umbra
#

My wet concrete 600 water/s, 720 limestone/s stoichiometric setup with overflow splitter to check for limestone belt not getting fully consumed presumably due to water not flowing at full 600 fluid/s.

I've observed a game load/restart linked belt overflow. Pre-fill the water pipes, connect the limestone belt, let it equilibrate for 20 minutes, empty overflow storage containers, then repeatedly save the game, close to desktop, load the save, wait 5 minutes, repeat. Within ~15 s of startup, the storage containers get 0-30 item overflow. The produciton line that overflows varies, although all produciton lines overflow non-zero amounts after multiple restarts.

#

Restarting then letting the production lines run while just waiting nearby afk overflows at a much much lower rate.

#

Idk exactly what the mechanism is for what I'm seeing. I could see it being specifically linked to the save game loading or it could be an fps drop on game load causing the behavior (I do have an older GPU).

#

Next step is to do looped pipe manifolds and see if those show this identical behavior.

vapid gorge
#

I suppose you could try load balancing the limestone to each refinery and have an overflow on each? you'd have to run it a long while as it'd take a while for extra limestone to stack up in any machine

amber umbra
#

Also checking not 600 fluid/s, like 480 fluid/s scale.

oblique hollow
#

(more like 480/min)

wind spade
#

Tried with looping pipes?

vapid gorge
#

they're trying to do the tests w/o the loops. I'm not 100% sure what they are looking for

#

possibly if length of manifold or amount sucked out makes a different for a smooth flowing system?

frosty owl
amber umbra
#

Yup yup. 600 m^3 water/minute and 720 limestone/minute. Just getting sloppy with my units.

brisk shoreBOT
dark badge
#

hmm

golden ridge
next pewter
#

The silver gives it away. It looks like another node besides that.

#

Put a miner on it connected to a container, and see it stop after a while 😊

#

I'm looking forward to the storyline use of SAMore !

golden ridge
next pewter
#

Are u sure? The message and texture say otherwise.

#

But if you say so, it might be true. Idc πŸ˜‰πŸ˜Š

#

Talking about math:
How many slots does an ICS have?

oblique hollow
#

48

#

!wikisearch industrial+storage+container

brisk shoreBOT
golden ridge
#

πŸ’€

jovial lake
oblique chasm
#

I'm messing around with production chains on satisfactorytools, and i noticed something odd: It doesn't seem to want to utilize oil recycling for rubber production?

#

It's showing me i need way more oil than i actually do for rubber on this production chain, it's using the base rubber recipe to produce rubber, and only uses the heavy oil residue to produce recycled plastic for whatever reason

#

Anyone know why?

#

Also, are there any other processes where it doesn't actually recommend the most resource-efficient solution?

oblique chasm
oblique chasm
#

It makes rubber with the crude oil, then uses some of the heavy oil residue for more rubber

#

Which is just... weird?

vapid gorge
#

Huh, I've never seen that

oblique chasm
vapid gorge
#

you can more easily plan locations to use local resources that way

oblique chasm
#

Fair, if you already know the best resource utilization recipe chain

vapid gorge
oblique chasm
#

Well, yes

vapid gorge
#

like one edit I see here is you could swap out which Scrap recipe you're using to electrode and not need any coal in the system, just oil, might be easier to move or place a location down

#

Honestly though I'd probably make this 2+ hubs though

#

The alternate 'heat exchanger' adds some complexity to getting oil product to that part of the chain for some bauxite savings - which you may or may not care about

#

Actually from my experience I'd completely separate plutonium processing and nuclear rods - p rods have a lot of complexity and you'll be bringing in stuff from all over.

#

You'd be able to plan it out better

oblique chasm
median heath
#

@vapid gorge Instant Scrap ftw ❀️

vapid gorge
median heath
#

hehe All hehe

true junco
#

Thats my cue...

median heath
#

I mean location to location is situational.
For anyone doing a singular, centralized location for all Aluminium processing -- Instant all the way imo.

vapid gorge
#

nah, if you're doing a big single one electrode, real easy to ship 900~ oil and you can even plan the central one near bauxite and oil

true junco
#

Dont even need to ship the oil far. There is an oilwell cluster pretty much in the middle of the bauxite belt that can provide more crude than you need to max out aluminum scrap production.

vapid gorge
#

if youre shippign a bunch of baux anyway you could takle it to an oil node yeah

median heath
#

Who knows, SAM may be added to an Aluminium alt in 1.0 that throws a wrench into the current "there are 2 optimal paths".

true junco
#

If you spread your aluminum across the bauxite belt, you can sip a little crude from a number of locations that are also dispersed along that belt too.

Really sloppy electrode and instant scrap are essentially equal, you just pick a personal prefference for using sulfur or oil. Its just so little oil its kind of rediculous imo. You can get all the oil needed from 2 extractors. Vs idk... way more than 2 sulfur nodes.

true junco
median heath
#

Indeed.

median heath
#

Turns out you CAN automate biomass πŸ˜‰

next pewter
#

Hehe πŸ˜‚πŸ˜…πŸ˜

#

Tanking about automation:what is a good 16 gen nuclear LOCATION? One or two products (e.g. uranium and the casings) could be flown in, but rest is to be mined and produced locally. Any suggestions?

wind spade
#

Near water

next pewter
#

I was considering swamp falls

#

Or somewhere at a border ocrean

tame folio
vapid gorge
vapid gorge
tame folio
#

nah nah ive got it

#

dont you worry your pretty little head

#

proof that i have it all figured out

#

would i put the sign up if it didnt work? NO, i wouldnt

next pewter
#

And can probably even use a single drone for casibgs and rods, w merging of 2 belts, as AI, stators and casings are all produced in one factory atm

#

Hmm, could go fancy and ship packed sulferic

vapid gorge
#

I mean make the u rods somewhere, then burn them somewhere convenient to make P rods

next pewter
#

Slack = get clogged or being produced below required quabtity

vapid gorge
#

nah, just have a buffer of rods you'll be fine

next pewter
#

I hate brownouts due to insufficient power

#

True
Just got to overproduce a tiny bit and sink the rest.

Then actually, thats the easiest: merger between full/saturated lines feeding a droneport at pickup, so i get at least the right amounts in, and smart sorter sushi line at receiving end w overflow.

vapid gorge
#

don't even need to overproduce, just have extra in the delivery point and send it out, the drone will keep pace

next pewter
#

Kk true

#

Just ship right amount, and let containers prefill

#

Only toggle the last step, the uranium mine and encasing wheb rest is ready

vapid gorge
#

if you have a manifold for it you'll need to have a good number extra but not a huge deal

next pewter
#

Kk thats a lot simpler than rebuilding from scratch on site

next pewter
vapid gorge
#

extra rods buffered up before you turn it on

next pewter
#

Kk

#

Thx for the advice, lookingvforward to diving into it!

charred jetty
#

Is there a way to open a Satisfactory server with mods on the Ubuntu server?

brisk shoreBOT
fair summit
#

I am trying to belt balance two lines of Quickwire, the problem lies in one set of machines requires a mix of the two belts since it needs greater than 780. If I saw this problem before hand I could have used a Mk I belt but it is too late for that now. I need to priority split the left belt so that it only sends the required amount of Quickwire to the 840 machines, that way the entirety of the right belt is used up.

median heath
#

Manifold.

fair summit
#

a what?

median heath
#

!wikisearch Manifold

brisk shoreBOT
fair summit
#

I am already using a manifold but the injection amount would oversaturate that belt and wouldn't use the original input belt completely

tulip bloom
#

well i have this amount of minutes until my nuclear waste storage is full

median heath
#

I am already using a manifold

Is in conflict with

I am trying to belt balance

😭

fair summit
#

each group of machines are using a manifold system, I am trying to belt balance the amounts going into those sections

median heath
#

What comprises the 840?

fair summit
#

4 manufacturer machines making High-Speed Connector

median heath
#

So each needs 210, yes?

fair summit
#

yep

median heath
#

1 Belt feeds the 225 and 340 sections with 215 remainder.
Inject this 215 remainder after the second Manufacturer in the 840 section.
Overflow to storages.

fair summit
#

Tanks SnuttsGood! I am now going to have to tear up a bunch of the factory because of my poor planning.

median heath
#

Proper Prior Planning Prevents πŸ˜‰ ❀️

#

Happy to help.

fair summit
#

this addition wasn't planned for in the beginning

#

New logistics have been implemented, the red belt is a Mk I belt to inject only 60 parts/min and the purple is an overflow belt from smart splitter

marble steeple
#

say i want to produce 2 Assembly Director System/min, i'd need to process 1313 ore/min which would be around 44 smelters without power shards. is it feasible to build that many smelters or would you overclock everything to the max? i feel like i'd run out of slugs soon then

wind spade
marble steeple
#

wdu mean?

#

wait do they respawn?

fair summit
#

you can farm power slugs using lizard doggos

marble steeple
#

yea i'm just reading about it. wasn't aware of that

vapid gorge
median heath
#

Why do you hate injection so much when it is a perfectly good way to do things?

vapid gorge
#

a perfectly dumb way to do things πŸ˜›

fair summit
#

you cant make a 840 line

median heath
#

It is not a dumb way to do things.
Just because you don't agree with it.

vapid gorge
#

because an injection manifold is just individual manifolds connected.

median heath
#

Doesn't make them dumb.

vapid gorge
#

add extra trouble shooting and work for no real benefit. The most systems you link up any error can then cascade to more areas and make it harder to figure out where the problem is originating from

median heath
#

You personally disliking them does not make them dumb.
There is no extra troubleshooting and they do not take extra work πŸ€·β€β™‚οΈ

forest tulip
#

currently trying to design a set of modular blueprints, looking for more vertical design, is there a way to fit 3 assemblers on a layer of 4x4 tiles? (also being stackable for multiple floors)

vapid gorge
#

I'm pretty sure you can fit them on - play around with it

spiral walrus
forest tulip
#

my dumbass sleep deprived mind was to stupid, though I did manage to build a relativly nice looking stackable design with 4 per layer

#

though I somhow ended up with 3 inputs instead of 2 but I figured that out after a few hours

next pewter
median heath
#

It can be either.

next pewter
#

Kk. Bc indeed it has its own issues (possible backing up, lower throughput, etc). But i like the flexibility, can forxexample merge and ship (small quantities of) multiple items using one droneport instead of multiple. Ofc sorting and overflowing /sinking after to reseparate and making sure the line doenst stop.

median heath
next pewter
#

True
But often happens in my builds anyway (mostly PEBKAC,sometimes a glitch/bug)

kindred mirage
# main pond cant u bin it?

No, you get a message saying "FICSIT Incorporated does not waste" and tells you to find a better way to take care of the waste

tulip bloom
kindred mirage
#

How do i split a 10 items/min belt into 7:3 (7/min and 3/min) or 6:4 (or 3:2; 6/min and4/min)?

vapid gorge
#

or clock machines to produce the numbers you want on individual belts

kindred mirage
vapid gorge
#

you could still use 2 assemblers and clock them differently

but 1 splitter also does it

#

lots of options

lusty summit
#

there are 2 factors only, the maximum speed of conveyor belt, and how much each machine inputs/outputs

kindred mirage
lusty summit
#

okay, be specific with "a part", is it half/half?

#

is the amount you are sending to the machines their total amount needed to work at 100% efficiency?

#

it's important what you want to achieve here first

vapid gorge
#

or do the clocking thing suggested

kindred mirage
summer flare
kindred mirage
summer flare
kindred mirage
#

Made a 30:24 (5:4) splitter. The 30 will go to RIP and the 24 will go to the modular frames

#

Lower splitter is 30/min, top is 24

#

You wouldn't believe it but ChatGPT kinda helped with this one

#

oh wait

#

maybe i made a mistake somewhere

#

Ah nevermind

#

It should work as intended, miner is underclocked to output 54/min

amber umbra
#

I assume the non balanced manifold solution is suggested is because it works for any ratio. In comparison you need many unique balancers to achieve the same results with balancers. And I assume not every ratio of outputs is even possible with balancers.

#

Haven’t really done a deep dive on the mechanic though.

knotty knoll
#

Guys I need some help with some math πŸ˜‚ I need 14.4 constructors but I placed 14, my brain is too dumb atm to calculate how much I have to overclock each constructor for

oblique hollow
#

40%

#

just do one at 40% extra

knotty knoll
#

Okay

oblique hollow
#

0.4 = 40%

knotty knoll
#

Yeah okay okay

#

That should work with 1 output 7 input right?

oblique hollow
#

what do you mean 7

knotty knoll
#

I created the bottom right circuit to feed my 14 constructors (2 rows of 7)

oblique hollow
#

that sure is one way to do it
that thing but twice

knotty knoll
#

πŸ˜‚

oblique hollow
#

another option would have been to just use overflow

knotty knoll
#

I have 2 outputs, so why not

#

And it looks good as well, so why not πŸ˜‚

#

Okay so overclick 2 constructors to 20% and ggez

summer flare
kindred mirage
summer flare
median heath
#

Because I will agree both have their uses. But you seem to be implying a 3rd configuration. So I am curious.

summer flare
median heath
#

I don't think anyone confuses pipe manifolds with belt manifolds as both are manifolds.
And it is nearly impossible to build a pipe balancer. Where people build belt balancers all the time.

So this doesn't sound like a third configuration, just you trying to adapt the terms most people use to have a different meaning.

vapid gorge
median heath
#

And it takes far less space in general.

frosty owl
#

TLDR: QA post on trying to make sure Programmable Splitters will still be able to load-balance multiple items in 1.0 (and possibly do better in this regard, see "lower-MK-input" limitation)

next pewter
#

whats the best way to move nitrogen gas for packing afterwards?
ship bottles, package and ship back by train, or use fluid trains?

oblique hollow
#

bottles

#

all the way

#

Fluid trains just cant compete with that

next pewter
#

oki, bottled it is. Either drones or train then, to be decided πŸ™‚

median heath
next pewter
#

smart!

vast moss
#

is there a youtuber out there that makes videos showing the optimal farms for all stages of the game ?

wind spade
#

heavily recommend to play the game yourself instead of copying factories of other people

#

there's also nothing like "optimal"

#

you can do most of items in tons of different ways that each has advantages and disadvantages

primal flicker
#

Even "optimal" is subjective based on your play style and WHAT you want to optimize.

#

I want to optimize my fun. So I do silly things. Like bringing bauxite down a cliff inside a waterfall.

true junco
#

Optimal is related to efficiency. Efficiency is generally defined as some variation of "Return on Investment" however one decides to define it.

One has a lot of decisions to make before they can answer the question, "what is the best way to do this?"

wind spade
#

(most of which boils down to "define what do you mean by best")

primal flicker
true junco
#

You have to decide how to define efficiency for the given situation. There is lots of objective analysis that can be done, but the choice of what to care about is very subjective...

vapid gorge
deft lichen
#

you can pick palleberry plants every now and then

median heath
#

Oh, ok.
Well then "optimal" comes down to only 1 thing: light color.

spice egret
#

Farming will be expanded before cooking in Update 11 probably

primal flicker
vapid gorge
frosty owl
#

As detailed in the post, the lack of knowledge on that is part of the reason for making the post...

vapid gorge
#

@west moat ok math!

west moat
#

ahhhh!!!!!!!

vapid gorge
#

so have you used ratios before?

west moat
#

jojo reference?

#

depends what ratio

vapid gorge
#

ok so you know what a ratio is right?

west moat
#

if you're talking about ratios in satis no

#

i mean unless you mean 1:1 lol

vapid gorge
#

ok if you had a cake recipe that used 1 egg for every 2 cups of flour, how much flour do you think you'd use if you put in 2 eggs?

west moat
#

4 cups

vapid gorge
#

ok so this is the image for the recipe combo you're using

west moat
#

im acing this math test

vapid gorge
#

lets talk about refineries in terms of 100% , and we can assume that any machine that doesn't have a % is set to 100% right?

west moat
#

yup

vapid gorge
#

ok so what % of machine is using fresh water in this diagram?

fierce ruin
#

maths

west moat
#

yucky

vapid gorge
#

ok and how much is using waste water?

west moat
vapid gorge
#

ok are you comfortable with the idea that 100% = 1 ? as 100% is one whole?

west moat
#

we can try

fierce ruin
#

make life easy use 1

vapid gorge
vapid gorge
#

how many physical machines are using fresh water πŸ™‚

west moat
#

1

#

one machine out of the six

vapid gorge
#

ignore the others πŸ˜›

west moat
#

ok

vapid gorge
#

not part of the question

#

and are you ok with 150% = 1.5?

west moat
#

sure

vapid gorge
#

since you essentially need 1.5 machines to do that if you don't have clocking?

west moat
#

to do what

#

use the waste water?

vapid gorge
#

ok now we know how many use fresh and how many use waste.
try making a ratio using ':'

vapid gorge
#

close

west moat
#

but theres 3 refineries running off water 😭

#

the rest needs alumina

vapid gorge
#

yes you're right - but we wen't over % right?

west moat
#

ohhhh

#

1:2.5

vapid gorge
west moat
#

😭

vapid gorge
#

you got fresh right, what was the % of waste?

west moat
#

150%

vapid gorge
#

right so again -

west moat
#

brb

west moat
#

Ok I’m back

#

@vapid gorge

vapid gorge
west moat
#

1:1.5

#

One fresh is enough to supply 1 1/2 waste

vapid gorge
#

perfect!

#

ok are you good with working with decimals or do you prefer whole numbers?

west moat
#

I can work with decimals but do not make me differentiate , and .

vapid gorge
#

I'll always use . for the decimal

west moat
#

Ok

vapid gorge
#

ok so you showed you could use ratio with the baking example before

if you were using 100 bauxite in the fresh machine how much would you be using in the waste water machines?

west moat
#

150

#

?

vapid gorge
#

perfect.

west moat
#

πŸ₯³

vapid gorge
#

you just multiplied it right?

west moat
#

Yes 100*1.5=150

vapid gorge
#

ok so if the WHOLE thing, fresh+waste used 480 pm, how much would each be using?

#

have a think about it

west moat
#

480/1.5 right?

vapid gorge
#

no it's (1) + (1.5)

#

so example

west moat
#

Oh wait

vapid gorge
#

ok

west moat
#

192 each

#

1 fresh + 1.5 waste = 2.5
480/2.5=192

vapid gorge
#

oooh ok is 192 the fresh or waste?

west moat
#

The average

#

It’s the average from all 2.5

vapid gorge
#

hmm let me think about how to go over this cause you're on the right track

#

so this is going to get a bit mathy, you ok with that?

west moat
#

I’ll try

#

No promises I’ll understand

vapid gorge
#

ok so you got that the 1 and 1.5 made a 'whole' of 2.5?

west moat
#

Yes

vapid gorge
#

that's 'all the parts together'

west moat
#

Yup

vapid gorge
#

and you did 480/2.5 to get 192 which is good and the right direction

#

so can you accept that 480/2.5 = 480 * (1/2.5)

west moat
#

You’ll need to break that down for me

vapid gorge
#

sure

#

480 x 1 = 480

west moat
#

Ah I see

#

That’s one way to overcomplicate lol

vapid gorge
#

it's important to realise it though especially in this case

#

so 480 * ( 1 / 2.5 ) = 192

what is left over of 480 if you take away 192?

west moat
#

288

vapid gorge
#

ok now solve 480 * ( 1.5 / 2.5 ) =

west moat
#

That’s also 288

vapid gorge
#

ok now do you notice anything familiar with 480 * ( 1 / 2.5 ) = 192 and 480 * ( 1.5 / 2.5 ) = 288

#

any numbers pop out?

west moat
#

480 and 2.5

vapid gorge
#

ok what does the 2.5 signify?

west moat
#

The total amount of water refineries

vapid gorge
#

yeah all of the 'parts' right?

west moat
#

Parts = ?

vapid gorge
#

not the actual water but thje total of the ratio

west moat
#

Yeah

#

250%

vapid gorge
#

and not water bauxite jsut to be clear

#

and 480 was the numerical amount of bauxite right?

west moat
#

Hu?

#

Yes

vapid gorge
#

ok what about the 1 and 1.5 that were in those equations

west moat
#

The drils?

vapid gorge
west moat
#

So the refineries?

deft lichen
#

#elementary-school-math-and-meta simon

vapid gorge
#

yeah the ratio πŸ˜„

west moat
wind spade
#

or you can not recycle water back

vapid gorge
#

so the fresh refinery was using 1 part of hte bauxite and water and the waste refinery was using 1.5 parts right?

west moat
vapid gorge
#

Quiet in the classroom pls

#

so what are these numbers about , 480 * ( 1.5 / 2.5 ) =

#

2.5 is the whole of the ratio right?

west moat
#

Yeah

vapid gorge
#

and 1.5 is?

west moat
#

1 freshwater + 1.5 wastewater

vapid gorge
#

You're close. I can feel it

#

the two numbers we got were 192 and 288 right?

west moat
#

Yeah

vapid gorge
#

and our ratio of refineries were 1:1.5 right?

west moat
#

Yes

vapid gorge
#

whats 192 * 1.5 ?

west moat
#

288

vapid gorge
#

πŸ‘€

west moat
#

480 is the total of 288+192

vapid gorge
#

and if you have 480 bauxite going into the system we were talking about how much would be used by the fresh refinery and how much by the waste?

west moat
#

192 by fresh 288 by waste

#

so what does this have to do with train shipping?

vapid gorge
#

this was how to use the diagram for what you were shipping. In any given instance. Now you can solve for any amount of bauxite

#

and didn't we solve the shipping? put it all in one platform?

west moat
#

Oh right

vapid gorge
#

and you only need to do 1 of the steps in the pic I shared because you can just subtract it and know how much the other end uses

west moat
vapid gorge
#

scrap paper with other bits I've used

west moat
#

Ah ok

vapid gorge
#

Now if you ever need to use any of the other diagrams if you choose different recipes you can find the ratio they use, and then figure out how much of your bauxite goes to which right?

west moat
#

I hope so

#

xD

vapid gorge
#

Save this image if you think it might help

#

it's also applicable to some waste product that you might encounter later in the game with nuclear processes

west moat
#

πŸ‘

vapid gorge
#

Alright, gonna go medicate my rats and then bed, have a good rest of the day πŸ™‚

west moat
#

Ty you too

#

Can’t believe I did math for fun tired_jace

fierce ruin
#

are you familar with cross multiple and divide?

#

its only satisfactory math, its made to be fun πŸ™‚

west moat
fierce ruin
#

its how you find the ratios of this, like what cobalt taught you

#

and if you have two variable inputs for your manifolds

west moat
#

I semi remember

fierce ruin
#

ya its prealgebra stuff, most people forget as you dont use it everyday, but its super useful.

west moat
#

I’m bad at math with placeholders though it feels illogical

fierce ruin
#

so what makes things real easy is use 1 of things

#

then you dont have weird numbers, and can do simple math, except for Heavy modular frames those have weird ratios like ECR

west moat
#

ECR=?

fierce ruin
#

electro control rods -- used for nuclear

#

you can avoid lots of the math if you do not mix your belts, sushi.

west moat
#

Ah

fierce ruin
#

aluminum though forces you to do the ratio, because of the extra water.

west moat
wind spade
fierce ruin
#

sushi is very useful. its a useful tool.

fierce ruin
west moat
#

But like why figure out bauxite ratios if a manifold fixes the issue

#

Because you can’t say β€œgive that 192 bauxite” to a conveyor

#

It’ll just give call it can

wind spade
#

you put 192 bauxite on it in the first place

fierce ruin
#

im sure its not the best way, but in my world i just have a secondary aux aluminum plant that uses up the left over water.

vapid gorge
#

for any amount of bauxite on the belt you have

west moat
#

Ah I see

#

So I can just run 3 manifolds into the system?

fierce ruin
#

like if you are getting 192 total, and have 10 machines, you divide your input by the machines and thats how much resources each get

vapid gorge
# west moat Ah I see

so if you have 652 bauxite pm on a belt you can figure out how much the fresh refineries need to use and be clocked at

vapid gorge
west moat
#

I meant as in 3 splitters

vapid gorge
#

1 splitter has 3 exits and could feed 3 refineries

west moat
#

True but it wouldn’t look nice πŸ€ͺ

lucid bear
#

is it fine to just underclock the miner and kinda lose some iron? Tryna use my brain to make a 100% efficient screw factory but the limit is 60 per minute because of the mk1 belts atm. So underclocking 3 screw constructors to half and also halfing the smelter and miner to produce 15 iron from a 30 iron node would work i guess. I could make the other 15 just go into another screw container, 120 screws and when i get mk2 belts i can combine them into one container

#

brains melting

wind spade
#

you're not losing anything, resources are infinite

#

and map has more resource nodes than you'll ever use

lucid bear
#

but does my plan kinda work? Or is there a better way

wind spade
#

underclocking is always fine πŸ€·β€β™‚οΈ start from what you want (final product), calculate back to raw resources and build machines according to the math

lucid bear
#

because mk1 belts are 60 per minute im assuming the goal is to just produce everything i can at 60 per minute

wind spade
#

not really, produce what you need in rates you need

lucid bear
#

how do i know what rate i need?

amber umbra
#

You get a 120 item/minute belt very soon. Don't focus too much on 60 item/minute.

wind spade
#

rough estimate based on what the product is needed for (which machines and buildables are built using that thing)

lucid bear
#

atm the screws is just being saved up for all the research until i can get the assembler for platings

wind spade
#

don't limit yourself artificially based on belt speeds. You can always do half of a belt or two belts or anything

#

make amount you need (start low if you don't know, you can always make another factory for given item)

lucid bear
#

its just because i feel like i should connect them to one container

#

but if theres over 60 the machines get full

wind spade
#

wdym?

#

containers should be storage at the end

#

not in the middle of production

lucid bear
#

screws produces 40 in each constructor and ive got 3, so ive got 120 screws going in to the container, on a 60 per minute belt

#

so the screw constructors get full

wind spade
#

120 screws/min is way more than you'll ever need

#

for unlocking all the possible things you only need like 5k screws

#

and then they are needed just for equipment (which you make like once or twice) and awesome shop (which you build once or twice)

lucid bear
#

alright yeah i guess ill just switch it out for the 120 belt later and leave it as is.

wind spade
#

I think one screw constructor is already more than you'll ever need πŸ™‚

lucid bear
#

i just like things being 100% efficient

wind spade
#

that's just clocking machines so that they run at 100% efficiency

lucid bear
#

so i shouldnt worry about tryna get all the items to fit the belt speed or anything

#

i just realised with concrete, 60 per minute would be kinda difficult

wind spade
#

no

#

you shouldn't ever try to match belt speed

#

just build amount that you need

lucid bear
#

ah okay, thanks for the help.

amber umbra
#

I'm fiddling with pure iron ingot smelting producing a mix of 780 i/min, 668 i/min output belts. I wanted to convert those to full belts + a single non full belt for train export. Are the belt compressors shown in the wiki how people do that? In Factorio, I tend to use advanced train setups to act like a "super manifold" instead, so looking for a sanity check on the topic.

wind spade
#

same situation - don't force full belts for no reason

#

figure out how many ingots each factory needs and merge to those amounts

#

if you have a factory that needs 500, merge machines to reach 500 and send that belt to the factory

amber umbra
#

While true that non full belts are an option, I want to learn how to produce full belts as asked.

wind spade
#

have a group of machines that makes 780 and merge them

amber umbra
#

So seems like the wiki belt compressor concept is how people do that?

wind spade
#

no

#

you change clocks so that you produce 780 from a group of machines

#

no reason to fiddle with the belts when you can make exact amount from the start

amber umbra
#

I am doing that already. It's just the extra belts left over from producing 780 i/min output then aren't 780 i/min.

#

Anyway

wind spade
#

there should be only one belt leftover

#

but again - calculate from the end product, so that you know how much you actually need, instead of blindly producing ingots and hoping you'll use them in a meaningful way

lucid bear
#

if i make a reinforced plating factory, do i just use my existing factories or should i be making another one that produces its own?

wind spade
#

I personally recommend the second approach

#

because then your factories do not depend on each other and you don't need to upgrade them

lucid bear
#

ah yeah true

#

thanks

lucid bear
wind spade
lucid bear
#

ah okay, ill try go around for some more nodes then thanks

#

yeah that does make sense, far easier to manage having multiple factories working on one specific material

wary tulip
primal flicker
#

Not the standard VIP but this seems to work fine.

median heath
#

The buffer 😭

primal flicker
amber umbra
#

Thinking about managing belts for a large iron ingot smelter (pure iron ingot) as a way to explore large production lines, logistics. The smelter is 4 belts of 780 i/min of pure iron ingot; as routed it produces 780 i/min, 668 i/min belts. If I wanted to export the ingots via train, dealing with a mix of belt speeds feels more difficult to keep track of at scale than converting all of them to 780 i/min. The ms paint image is a different way to group them, which maybe gets around the issue in one way by smooshing it all in one line with the output belts linked to the correct number of refineries producing 780 i/min belts with one final <780 i/min belt.

#

The awesome sink image is the wiki belt compressor design applied to 6 belts of 600 i/min. It seems to work. Idk if people actually use that type of thing. Is that what the above person meant by "overflow splitter"? Any other things I'm missing for how better to do this.

wind spade
#

dealing with a mix of belt speeds feels more difficult to keep track of at scale than converting all of them to 780 i/min
I'd disagree - each platform goes to machines that need that exact amount

amber umbra
#

A sub concept is fully utilizing the ore from a miner despite normal vs pure producing different i/min rates. How do people interact with that concept. Previously I've done production lines built at the ore patches fed via belts with significant "wasted" i/min capacity on each miner to get ratios; ala modular frames produced on site.

#

The pure iron ingot type recipes that require water clearly push towards moving the ore to water, then moving the ingots to another location (truck, belt, train). Seems natural to not use the same "on site production" concepts of directly linking a miner to a final product if you're abstracting with logistics inbetween.

#

Obviously most of the resources have a great excess on the map, so wasting i/min capacity is fine. But being extremely wasteful feels inelegant.

#

@ me if you have musings on the topic.

oblique hollow
wind spade
vapid gorge
deft lichen
#

huh? it's 120 coal for 8 gens

tulip egret
#

Im so fucking slow

#

I forgot with mine im running 240 as well for 16

tulip egret
versed violet
#

Random though - does closed beta mean the return of simon saga?

deft lichen
#

we asked and got no answer

#

guess we'll have to wait and see

summer flare
# amber umbra Thinking about managing belts for a large iron ingot smelter (pure iron ingot) a...

I don't think those pure iron ingot lines are setup that smart. It looks like each is a typical overflow distribution, 780 ore input requiring 22.285714... refineries, so a line of 11 and another of 12, last machine clock speed 28.5714%. Output for that is also 1448.5714, but it's just being sunk. If you're just looking at producing the big numbers, just as a suggestion (after all you should play the game your way), I would have lines of 12 machines, easily load balanced, input ore requirement 420, water is 240 so still 2 water extractors. Output is an even 780. Two lines would require 840, which is 780+60 from somewhere, numbers that are certainly easier to work with.

The compressor is sending as much of the 2 inputs as much as one output (main) will allow and overflowing the remainder to the other output. It uses a smart splitter, each has one output "Any" to the main merger and another output set to Overflow to the other merger.

For the numbers you're mentioning 780 and 668, where exactly are they coming from?

amber umbra
#

Ty for the reply. I’ll muse on it.

#

The 780 + 668 is the ingot from one 780 belt smelted. The awesome sinks are just validating the smelter design runs properly.

#

It’s likely that resources that are more limited like caterium, etc. are a more natural fit for this belt mechanic discussion since the concept of not wasting iron ore seems to cause issues.

#

The idea of combining ore belts to give a clean 780 ingot output effectively just swaps the belt untidy ratios to the ore side though. Since instead of fully consuming the incoming 780 ore belts it has partial consumed belt. Guess I’m trying to think of why it’s better to belt compress before or after the smelting.

#

Which the answer to that is β€œhowever you choose to design your factory” likely.

#

780 + 60 split into two columns. That would be priority split the 780 belt giving 420 + 360 then merge with a separate belt >60. Do I like more than compressing output belts. Hmmm

lucid bear
#

does this just mean i have to underclock one and overclock the other smelter?

vapid gorge
lucid bear
#

ah yeah

lucid bear
#

im not sure why my machines are idling. I have 2 smelters producing 30 each, and then one has a splitter so that it puts 15 in the constructor for rods and merges the other 15 with the 30 to make 45 for overclocked plates. It should be constant but its not

#

Oh whoops i underclocked one of my smelters on accident

#

nevermind

safe shore
#

jacelul just hapens

primal flicker
vapid gorge
#

it looks like it's at machine height though? adjusting head lift by fill sounds like a very delicate situation, but you've got an unpowered pump in front of it anyway so ... head lift will always be zero? confusing

lucid bear
#

how do you find the perfect amount without all these stinky decimals

#

i cant find an amount of smart plates to produce without getting horrible values for the machines

median heath
#

None of those are repeating decimals, so they are all fine.

#

Also you can adjust the clock speeds on machines so that the machine count is whatever you wish it to be.

lucid bear
#

ah yeah true

#

i just have to find something that uses around 120 iron i guess

#

oh yeah 5 smart plates seems to be a good spot

#

i just have factories scattered all over the place πŸ˜‚

primal flicker
summer flare
# amber umbra A sub concept is fully utilizing the ore from a miner despite normal vs pure pro...

I suspect the concept of only producing what you need extending to base resources is because of the production plans people get from the various tools used, which generally means a miner providing less than it's capacity. I prefer produce what you can, take what you need since it is highly likely that resource will be used or contribute to something else. Obviously the excess needs to be sunk until used.

lucid bear
#

Can you not use splitters like this? I placed a splitter in front of each constructor, but it looks like almost all of the rods are being sent to one constructor and very little to the rest

#

but im confused because one of the constructors is under clocked to fit so it cant just be split evenely

primal flicker
#

It will split evenly until the low demand side backs up and overflows into the high demand sides.

lucid bear
#

so i just have to wait for the machines to clog

primal flicker
#

Or pre-fill their input stacks

lucid bear
primal flicker
lucid bear
#

i think it worked

lucid bear
#

only had to overflow the underclocked machine and then just had to wait for everything else to get steady

#

and now its 100% efficient

summer flare
# amber umbra Which the answer to that is β€œhowever you choose to design your factory” likely.

Apologies, I didn't realise the screenshot was your design and now get where the numbers are coming from. Yes you could compress the 668 outputs to 780 belts, but you're not saving on the number of belts until you do that for 8 668 outputs. If 780 is a specifc output requirement, then all the refineries 100% clock speed is needed, requiring 420 for each line of 12 is easily load balance (disclaimer - I'm load balancer biased). Feeds would consist of 780 lines plus another split for the additional requirements. For your particular design, another belt providing 240 would be required. This could be utilised as a trunk conveyor running parallel to the 780 belts and with a splitter output using a mk1 belt only taking 60 where the 780 splits are. Split the 60 to 2 x 30, each merged with the 390 to give 2 x 420. This scales well with another 780 needing another 60 on the trunk conveyor which is just extended.

amber umbra
#

Yea that seems like a good option. Good to know that the belt compressing does work as that was one of the main things I was trying out.

amber umbra
#

Was thinking about it yesterday that belt fiddling to get the exact input amounts desired is logical in that managing the ore wastes the least amount of production line machines compared to smelting then doing the belt setting.

#

In Factorio the advanced train setups make large shared production lines a powerful solution but the inability to do that in satisfactory makes β€œdedicated” logistic chains more logical afaik. Maybe large belt merge, split systems can approximate it. But yea.

wind spade
#

Factorio is a completely different game with different playstyles

amber umbra
#

If Satisfactory had as full featured of train systems they would look less different.

#

I don’t agree with that statement. Feels like people mention β€œfactorio and satisfactory are completely different” as a response to comparisons that aren’t favorable to satisfactory. Objectively they’re very similar games with different emphasis, quality of life levels. I like both. Squelching comparisons isn’t really beneficial. But this is likely off topic for this channel.

lucid bear
#

surely smart plating isnt that complicated 😭

#

these are only the rods and screws havent even done the assemblers or plates yet

wind spade
#

Satisfactory has fixed map with fixed resources, so building at nodes and transporting final product is the way to go
Factorio has random map with resources running out, so building central processing (megafactory) and connecting mines makes more sense

#

no matter what trains or anything does, the basics are very different

amber umbra
#

A large swath of players build based on effectively infinite ore patches making lategame factories which is what many satisfactory players do.

#

And tapping a new ore patch in Factorio is trivial. It’s equivalent to deleting a satisfactory miner, placing it on a new ore patch, and re-splicing the belt. It’s a very small part of each game.

wind spade
#

still doesn't change what I'm saying

in Satisfactory, once you build a factory, it will forever work the same (assuming there's overflow sink at the end)
in Factorio, it will run out and stop

#

this may seem like a small difference, but it's a very fundamental change in playstyle of each game and possible ways to build

#

not to mention that Factorio is much more focused on scale, while Satisfactory is focused on smaller tiered productions

#

I'm not saying they are different "because comparison isn't favorable", because it's not like that. Comparison leads into "games are different", not "one is better than another"

lucid bear
#

messiest factory ive ever made

#

i dont think all of this is worth it for 5 smart platings 😭

primal flicker
#

That's honestly not much of a mess, either, compared to some of the spaghetti masters.

lucid bear
#

lmao

#

slightly worse now

#

just need some power

#

i couldnt figure out how to neatly connect the assemblers so i gave up and created some spaghetti

#

this thing needs like 200MW of power

#

thats alot of biofuel

deft lichen
#

Why are you building so much before coal power

amber umbra
#

Get that coal going IsAmDead.

nova steppe
#

Can you guys name some use cases for a programmable splitter because I cant find a use for them except splitting off sushi belts

wind spade
#

storage sorting

nova steppe
#

Can't you use a smart splitter for that too?

wind spade
#

not if you want multiple items per belt

nova steppe
#

That's what I said, splitting off sushi belts. But besides that

wind spade
#

sushi belt != mixed belt

nova steppe
#

Then my terms are wrong

wind spade
#

sushi belt is when you mix resources in a given ratio to a mixed belt, which is then fed to machine(s) that accept it in the exact ratio

#

mixed belt is just multiple items on a single belt

nova steppe
#

Ahh alrighty, but to answer my initial question, Besides from mixed belts and sushi belts, Any other uses?

wind spade
#

not really I guess. Since the advantage of programmable splitter vs smart splitter is "multiple rules per side", it's kinda obvious that it would only matter when you have multiple items on a belt πŸ˜‰

nova steppe
#

Alrighty, thanks :)

median heath
wind spade
#

if I have a container in which I put items to sort, it's not sushi belt, it's just mixed belt

median heath
#

Yes, it is.

oblique hollow
#

Mixed anything is sushi in my books

wind spade
#

I thought we all agreed upon this when we did the whole "how to name things" thread

oblique hollow
#

I never joined that when it comes to sushi

median heath
#

Especially given your definition involves ratios and sushi manifolds do not give 1 crap about ratios in any respect.

wind spade
#

I guess the definition wasn't ideal, but is about you mixing items with intention of feeding machines with that, rather than sorting the belt again

median heath
#

Sushi belts are mixed item belts.
There is no need to differentiate the terms.

wind spade
#

I kinda feel like it's two different cases, one is "have a belt feed group of machines", other is "I just want to merge this for a bit and split it later" or "here's a container with items I want to sort. Basically "items that do want to be on one belt" vs "items that don't want to be on one belt and will be sorted"

#

it's used this way in other factory games I know, so idk why not here πŸ€·β€β™‚οΈ

spice egret
#

I don’t necessarily disagree. Idk what the best way to name it is but I got what you meant originally πŸ˜‚

median heath
spice egret
#

It’s just a half sushi once you start splitting it

wind spade
#

but the cases are different enough that you may want to talk about just one of them

spice egret
#

Like a cheeseburger without a top bun

wind spade
#

and both cases have different solutions and requirements

#

(to some degree)

median heath
#

Sushi manifolds are literally sorting systems.
They just have machines attached instead of containers.

The only instance of mixed beltedness that is different is the stuff Ven does.

wind spade
#

at this point we can just start calling "bus" = "manifold" because they are similar πŸ€·β€β™‚οΈ

median heath
#

Similar != Same

wind spade
#

why even have terms that differentiate things that make the setup different from another

#

it's not the same tho

median heath
#

The operation of a sorting system and sushi manifold are identical.

wind spade
#

it's different configuration and different setup

#

maybe not in your one sorting system, but in general yes

median heath
#

I'm going to say "in general, no"

charred mist
#

How many modular frames per minute can i get from cast screws and 120 iron per minute?

wind spade
#

depends on recipes and other resources

charred mist
#

Just iron and cast screws

wind spade
#

you can use e.g. Tools to calculate that

median heath
vapid gorge
#

I'm trying to see a down side to Encased vs Base and I'm not seeing it. Am I missing something?

median heath
vapid gorge
#

faaaair enough. I was just looking at them and Encased uses less Encased, MFs, pipes. And the extra concrete it uses is less than what the extra beams from Base would use.

mystic moon
#

It's more machines & more power iirc, but that's about it

vapid gorge
#

Encased is fewer machines - it pumps them out faster and requires fewer resources so fewer machines before it

#

The cycle is much slower but it pumps out 3 instead of 1 per cycle

lucid bear
#

found coal next to water but it might be a lil far

median heath
lucid bear
median heath
# lucid bear ah okay ill check it out

Also distant is irrelevant, since you're just building power at that location and dragging a powerline back.
Then use the in-biome coal nodes for your actual steel.

lucid bear
#

ah i see yeah, theres coal close by to my factories but not close to water so i can use those for steel

#

pure nodes as well

median heath
#

Bingo.

lucid bear
#

thanks for the help

lucid bear
#

which one should i get?

#

charcoal seems kinda useless since wood cant be automated

median heath
#

Either of the other 2 are fine.

#

Charcoal and Biocoal are the only 2 "useless" recipes.
Everything else has a situation.

lucid bear
#

ah okay

lucid bear
#

how much coal does the 8 generators take?

#

im assuming 3 normal coal nodes with mk2 belts is probably fine

median heath
lucid bear
#

ah okay so 120 coal per min is all i need

#

so just 2 nodes is good

vapid gorge
#

measure things by output and input - 1 node can produce many amounts

median heath
#

Can do it with 1 normal.

lucid bear
#

Oh by overclocking with the orange slug?

median heath
#

There are no orange slugs.

#

There are blue, yellow, and purple.

lucid bear
#

oh yellow i mean πŸ˜‚

#

cause that overclocks it to double so yeah 120, awesome

median heath
#

πŸ‘

lucid bear
#

oh wait do the slugs no matter

#

i thought it would make a unique power shard but it just makes two

median heath
#

Correct.

#

Blue = 1
Yellow = 2
Purple = 5

lucid bear
#

ah makes sense now

#

couldve used two blue the whole time

cerulean stratus
#

Hey so how do you think of factory designs

wind spade
#

what concretely?

cerulean stratus
#

I want to improve on my design of having on row for making every part I need

#

But I don't know how to deal with the conveyors going all over the place

deft lichen
#

is this a math question of design question

cerulean stratus
#

design

#

oh ok

#

I thought design was more for the beauty parts of the game

oblique hollow
#

well, design is vague so it can be whatever

#

it can be production line design or aesthetic design

#

And "how do i route belts and such" sound exactly like that kind of thing

primal flicker
#

Logistics headache:

Did I make a mistake when I decided the coin tree forest is a good location for batteries, oscillators, ECRs, HSCs, and supercomputers? Logistics is a hassle. Quartz all the way to the west, oil products from the forest lake. Do I just need multiple temporary tractor/truck routes before replacing them with drones?

oblique hollow
#

Not the best spot for computers

#

Closest oil is that desert canyon area

primal flicker
#

So I'm taking the quartz east for cheap silica -> aluminum ingots, then the aluminum goes west to combine with copper alloy, and the rubber/plastic comes south. Or at least that's the idea.

oblique hollow
#

oh shoot COIN TREE forest

#

i was dead set on titan for some reason

primal flicker
oblique hollow
#

i havent heard anyone talk about that area in a while

primal flicker
#

I had almost exactly the right amount of surplus oil from the nodes I tapped for power, so that's why I'm using it.

oblique hollow
#

wouldnt blue crater be closer

primal flicker
#

Eh... Already built the sub-factory handling that product stream.

deft lichen
#

lake forest is the only location where turbofuel makes more sense than DPF, because it happens to have oil, sulfur and coal in one spot

primal flicker
#

Making instant scrap for the first time. Didn't realize before that the waste water is exactly wat the sulfuric acid requires. Nice synergy.

deft lichen
#

that sounds nice, maybe I'll got for instant scrap this time

#

likely last playthrough before 1.0

oblique hollow
#

maybe theres another but if anything its probably just the water in nuclear reprocessing

primal flicker
#

I'm making myself use the sulfur. Just to get some experience with those recipes. So compacted coal power, turbo fuel power, and instant scrap. If I ever get to Big Nuclear, I think there will still be enough sulfur on the map to finish that.

oblique hollow
#

Yeah if you dont use too much turbo, you can max out aluminum and nuclear and still have enough left for like 300/min batteries

wind spade
#

I think it was even more

oblique hollow
#

i just remember it being in that order of magnitude

wind spade
#

I vaguely remember 2k batteries

oblique hollow
#

i could swear it was only in the hundreds

wind spade
#

let's check with petSFTools

primal flicker
oblique hollow
#

yeah you can honestly go wild with batteries

#

unless you plan max nuclear and max instant OR max turbo, you wont have sulfur troubles

primal flicker
#

I probably will.
After I have some batteries.
Because I want drones to fetch the stuff for the batteries.

oblique hollow
#

Because Turbo is one of the few things that CAN in fact completely guzzle up all sulfur

wind spade
#

does plutonium need sulfur?

oblique hollow
#

Dont think so?

#

no wait

#

it does

wind spade
#

NFU needs yeah

oblique hollow
#

Yeah i just rememberd my nuclesr setup due to that

primal flicker
#

Maximize the radiation ☒️

wind spade
#

what is the set of recipes to maximise waste usage? πŸ€”

#

actually, that doesn't seem to be relevant for sulfur usage

#

actually it does πŸ˜„

primal flicker
#

πŸ‘€

wind spade
# oblique hollow i could swear it was only in the hundreds

max ura+plut (max power) needs 3108 sulfur
max alu ingots needs 3260 sulfur
that leaves 472 sulfur, which is enough for 314.66 batteries

max uranium (without plutonium) OR max plutonium with fertile needs 2100 sulfur
max alu ingots needs 3260 sulfur
that leaves 1480 sulfur, which is enough for 986.66 batteries

not sure where I got 2k batteries from πŸ€”

#

maybe there's a recipe combo that leads to even more sulfur saving idk πŸ€”

oblique hollow
#

ah, there we go

#

so i remembered right

wind spade
#

(tho you'll rarely do max of both of these I guess)

wind spade
primal flicker
#

24/30 Uranium/Plutonium (plus leftovers to nuke nobs) takes 2150/min sulfur.

wind spade
#

that's more than 2100 πŸ˜›

primal flicker
#

Less multi-digit clock speed fiddling with that ratio.

lament aurora
#

how many batteries per min would be just enough to be considered as overkill?

wind spade
lament aurora
#

well yeah but the idea is to produce so many batteries that I dont have to worry about needing more

wind spade
#

again, depends on how many drones will you use

#

no matter how many batteries you make, you can run out

vocal crag
lucid bear
#

i got basic steel unlocked

viral ravine
#

Well there is HMF i suppose which is a shocker for many new pioneers πŸ˜…

vocal crag
# lucid bear uh oh

Just work backwards and figure out how much raw ore you’ll need and start from there

vocal crag
lucid bear
#

yeah using satisfactory tools which is very helpful atm

vocal crag
#

I don’t use it at all

#

I just use notepad

lucid bear
#

it even tells me what needs to be underclocked which is great for a newbie

vocal crag
#

It’s not good for when your using alternate recipes

#

I was using solid steel Ingot and cast screws