#math-and-meta

1 messages Ā· Page 109 of 1

wind spade
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cost to make that much power is roughly 100 GW + miners

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so let's say over 1500 GW net power

median heath
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Geotherm averages to 4-4.5 GW
So you can generously just say 5.
Bringing the total to ~1.79 TW

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Biomass only adds to the grid if you make it into LBF.
And that would be sustainable only by finding total creatures still spawning after capping all nodes, getting their respawn timers, and then doing the math on how much LBF could be made with a perfect hunting rotation around the map.

wind spade
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  • lizard doggos
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which may also add some coal for extra coal gen power šŸ¤”

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but we don't have rates for their drops so šŸ¤·ā€ā™‚ļø

median heath
wind spade
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well you wouldn't do that if you wanted to make most power possible, so šŸ˜›

median heath
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Oh I still would.

wind spade
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then you wouldn't make most power possible šŸ˜‰

fierce ruin
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whats the iron to coal ratio for steel?

median heath
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Depends on the recipe.
Potentially zero.

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If you press N and type "Steel Ingot" you will get all the information.

fierce ruin
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ok

vapid gorge
brisk shoreBOT
next pewter
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Whats the distance you need between two train tracks w curves? 2 foundations? 2.5? 3?

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I did 2 but when placing signs it is shown as one block, so i assume the distance should increase.

median heath
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Is your ENTIRE network signaled?

deft lichen
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between as in gap foundation?

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1 gap foundation is always sufficient

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so track-gap-track

median heath
#

To my point: if your whole network isn't signaled, you can completely ignore what the system thinks is and is not one block, as it won't be accurate until you have signaled everything.

shadow sinew
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I didn“t know sulfuric acid existed, but still called my sulfur area sulfuric production xd

shadow sinew
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I just got a nice bug, I was flying over some rocks with jetpack, blew it up, then descended onto the fragments and was blown up into the air xd

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honestly, this is a funny bug, it shouldn“t be fixed

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The cause is pretty obvious, overlapping entities add up thier repulsive force ending with a large boost, it may be a bug of the engine itself

oblique chasm
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Has anyone done the math on what the max amount of sink points per minute produced is?

vapid gorge
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someone has, you can prob google it. You'll never accomplish it though

oblique chasm
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Oh yeah ofc

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And yeah i couldnt find anything from googling it

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The only thing i could find was some random thing on the fandom wikia talking about how the maximum used to be around some random number with no source for the calculations

vapid gorge
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I can't recall if greeny was going to add points in part of the experimental tools?

oblique chasm
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Idk, but it's very much a nontrivial optimization problem, so even if the points are there on a calculator it probably won't be at all trivial to find out what to do with each resource given the amount of alternate recipies in the game

fair geode
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break down each alternate recipe by points per raw ingredient

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then just try and use as many of the resources on the map as possible to make that recipe, then use the remainder for the most valuable recipe that sets them up, repeat until you’ve used or sunk all raw resources

wind spade
fair geode
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why?

wind spade
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how do you assign raw ingredients to a recipe?

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when that depends on all the previous recipe choices

fair geode
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idk, evaluate all the recipe permutations

wind spade
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there's billions of them

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in worst case it's around 2^200 combinations

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you can also use multiple recipes for given item, in any ratio

fair geode
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write a program to do it for you

wind spade
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which gives you pretty much infinity options

wind spade
fair geode
wind spade
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not to mention loopbacks and byproducts

wind spade
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this is not a problem that you can solve by tree traversal

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you have to use things like linear optimisation

fair geode
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anyway i think if someone solves the question in any way using math it’ll drive people to prove them wrong, slowly getting us closer to the true answer

wind spade
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we already have the true answer

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this is including power production for all the production lines + 100 GW extra to cover things like trains, miners, hypertubes, etc.

fair geode
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ic

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that’s a few points per minute

vapid gorge
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it's funny that the end sink products are only 3 dif items xD

fair geode
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das conk crete baybee

wind spade
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I mean the more advaced product, the more sink points, so it makes sense

vapid gorge
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yeah but more that there isn't left over resrouces that don't quite make up those

fair geode
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how many points cpuld you get with zero processing i wonder

wind spade
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the only key being to sink them in proper ratio and use proper recipes to use entire map
then just sink all the remainder limestone using concrete

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817140/min

fair geode
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or like minimal processing cause i think some things aren’t sinkable?

wind spade
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all ores are

fair geode
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oh

shadow sinew
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is there no recipe that uses concrete and is worth it?

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like, no reinforced steel beams?

wind spade
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there's no other resources left

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only limestone

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so you process it as far as you can (which is once to concrete šŸ˜„ ) and then sink

shadow sinew
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this is fairly pedantic, but do trees regrow?

fair geode
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are smart plates used throughout the whole game or is fully automating them en masse silly

shadow sinew
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you could technically harvest and process the trees to increase poins

wind spade
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we're talking about automated sink points

brisk shoreBOT
#
Satisfactory Wiki

Smart Plating is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.

fair geode
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like i assume at some point i just shift from shipping my smart plates to piping them into another factory?

shadow sinew
wind spade
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personally I'd just make them from scratch if needed later

fair geode
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ic

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i just wanted to double check i wasn’t being silly with my plan to pipe like 12 stitched plate assemblers into smart plate production

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or maybe like 10 or 11 of them and store the excess

median heath
spiral walrus
wind spade
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yes

shadow sinew
median heath
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Cosmetics

wind spade
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not really

primal flicker
shadow sinew
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I imagine it will be more when they add the tiers 9 and 10

median heath
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Which they aren't adding.

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šŸ‘‰ šŸ‘‰

shadow sinew
median heath
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Does a 4 year old message that they have had other priorities than making someone go change still apply?

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Given they have said in interviews directly they don't want a T9-10, their preference is to expand existing tiers.

shadow sinew
shadow sinew
median heath
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Precisely.

shadow sinew
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i had heard some people claim the game was nearing full release, idk how true that is, I“ve been here only for 2 weeks, and in DC like 1 and half

true junco
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Its... probably past the half way point.

shadow sinew
shadow sinew
spiral walrus
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warframe is still early access

primal flicker
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14

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Google Dwarf Fortress wiki

shadow sinew
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I know it“s usually said that software is done when it“s done, but like, there“s a limit xd

true junco
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Software is done when people stop working on it. šŸ˜†

primal flicker
# spiral walrus warframe is still early access

Debatable.

Being in "Open Beta" is a compromise the DEVS choose to go with in order to enable them to update as often as they do.

This is especially important for Console releases because Warframe has been around since 2013 where IT WAS an early access game and a live service before "live service games" were a thing, not having this status would prevent them from keeping the console versions in line with the PC version.

spiral walrus
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yeah, I'm aware why they did it

shadow sinew
primal flicker
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Basically it's past the v.1.0 milestone, so it's no longer EA but a live service game instead.

spiral walrus
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still technically correct, the best kind of correct.

shadow sinew
primal flicker
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DF got open alpha in 2006. It didn't look like a finished game until the end of 2022, which is arguably when it achieved 1.0 status.

lusty summit
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the question is not that though, it's wether they are happy or want more features to be added before 1.0 release

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AFAIK, there are 2 branches they are working on, the Early Acces Branch(which contains early accessa and experimental versions) and full release(1.0) branch

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there are hidden features + lore added to 1.0 branch which we will only see once 1.0 hits

true junco
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Well.

They could decide all the features they want are there, and then just focus on nailing down the bugs, terrain, and optimization, as well as the "story" implementation. And i would be fine with that, as its already a great game.

The only things i really want in SG that arent there now are almost entirely cosmetic and structural items. (Different frame and foundations shapes for example)

median heath
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šŸ˜‰

lusty summit
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so yeah, i also think we need some qol features and many more cosmetics to make it even better

lusty summit
primal flicker
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Turn the entire spire coast oil supply into packaged water for sink points: Yes or No?
(1550 buildings, 20,700/min PW, 30-ish GW used)

thorny iron
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Oil -> water?

primal flicker
median heath
true junco
primal flicker
true junco
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Oh . Sorry. I was thinking of my disposal of polymer resin byproduct. šŸ˜†

primal flicker
frosty zinc
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The polymer resin the byproduct?
If so make containers of water to sink.

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Although fabric is another option.

wind spade
primal flicker
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@strong halo

strong halo
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thanks ill take a read

primal flicker
strong halo
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and it worked for the most part

primal flicker
strong halo
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it wasnt exactly right

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there were always tiny gaps between production

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but thats probably me just building something wrong

strong halo
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since its all splitters the last coal gen is getting little to no.. well, coal

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do i wait until theyre all full, orrrr..?

median heath
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Tools is better 😭

strong halo
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@primal flicker ive run into another small issue

primal flicker
strong halo
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oh yeah i was about to say

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nevermind its filling up

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my pipes are happy

deft lichen
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keep in mind that manifolds have a spin-up time

strong halo
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but the flow rate keeps fluctuating

deft lichen
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that's the major downside of manifolds to balancers, which you can counter by pre-filling (or patience)

strong halo
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something tells me im doing something wrong

wind spade
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yeah, you can put the junctions horizontally šŸ˜„

strong halo
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is that the cause of the fluctuating flow rate though?

primal flicker
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Fluctuating rate is fine. The generators "sip" 5 cubic meters at a time, each.

strong halo
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lol nice term

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alr so my setup is fine and working?

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i just turn on the gens now?

primal flicker
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As long as none is going dry, and pipes stay full, it's fine.

deft lichen
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your setup is funky but it should work just fine

primal flicker
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Also the vertical slanted junctions have a benefit of priority filling generators one at a time.

strong halo
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funky is what i would describe my entire factory tbf

primal flicker
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I've done that on purpose, for that reason, before.

deft lichen
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I like to keep pipes ground level and instead use lifts and elevated splitters

strong halo
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oh thats beautiful

strong halo
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idk why i didnt do it this time

primal flicker
deft lichen
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my reasoning is that fluids need head lift to rise but belts don't, and the extra few meters might be the difference between an extra pump or not

primal flicker
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And it might be. But if it's not, it's fun to run the pipe over top of the splitters sometimes.

wind spade
deft lichen
primal flicker
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It should follow Newton's Law, dammit.

deft lichen
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yeah, realistically if it's the only matter in the pipe, it should just stick to gravity

deft lichen
deft lichen
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oh, hmmm

strong halo
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so worth it for this spike alone

wind spade
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it's possible to reach it with different ways, but this is afaik easiest way to almost guarantee full flow

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(and makes logical sense)

deft lichen
strong halo
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DOPAMINE

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i love this game lol

primal flicker
strong halo
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is this not considered big?

primal flicker
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Big is relative and will constantly change as you play.

strong halo
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fair point

primal flicker
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I went nuts (don't go nuts) with turbo fuel and got a 120 GW bump.

strong halo
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me who doesnt know what turbo fuel is

primal flicker
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Can be an interesting challenge for mid/late game, but sulfur is a scarce resource that you will also want for batteries, nuclear power, and possibly aluminum production.

median heath
strong halo
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b-

Bullets?

median heath
strong halo
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ive been trying to prioritize rotors n RIPs

median heath
#

Still in T1-2?

strong halo
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no

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tier 3 i think

median heath
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You're never in a single tier.

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They always come in pairs.

strong halo
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yea tier 3 and 4

median heath
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Blueprinter can help with rapid setup of lower-tier items like Rotors and RIPs if you have it.

strong halo
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well that needds steel which i havent done yet

median heath
#

Example:
60 Iron Ingots input, 5 RIPs output.

median heath
strong halo
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mine is a mess of conveyors

median heath
primal flicker
median heath
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That is not Steel Screw

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That is 100% base recipes. No alts needed.

primal flicker
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OK but steel screws does shrink footprints.

median heath
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True, but don't misinform about my BPs please.

primal flicker
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Had to zoom in. Now I see.

Yeah, just need to match rates through clock speeds.

median heath
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45 Iron = 4 Rotors

fair geode
median heath
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Aye.

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Rotors need 20 Rods.
Rods are made in 15s.
Constructor @ 200% makes 30.
So 2/1 split, gives you the perfect 20 for Rotors and the 10 gets added to the other Constructor for the perfect amount needed for Screws.

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(Given 100 Screw needs 25 Rods, so 10 + 15)

fair geode
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ah cool

summer flare
# median heath Aye.

It would be perfect if you did the same for the iron ingots to the constructors. There's a big empty space between those two constructors so I' sure things could be re-arranged to fit another merger in.

median heath
summer flare
median heath
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Oh you're talking about making a Smelter BP, right?

summer flare
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Nah. I was attempting to suggest the constructor inputs could be load balanced, without actually saying that šŸ™‚

median heath
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Why overcomplicate just for the sake of it?

summer flare
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In this case, it's not that complicated, and then it would be perfect.

median heath
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You and I define perfection differently.

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Because try doing that to this one šŸ™‚

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@strong halo just to frazzle your brain ^ šŸ˜›

summer flare
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Here's mine. Balanced Base Rotors, 45 Iron Ingots => 4 Rotors. Only a quarter of a tile larger than the original.

median heath
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No-clip version of that setup fits, but it would be much closer to a full 4x4.
Compared to the non-balancer 3x4

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That is your design however, if you are happy with it, rock on. Use it everywhere.

summer flare
median heath
#

Bolted Loop.
Bolted Frame + Bolted Plate.
137.5 Iron = 5 Frames

fierce ruin
#

This is the LA Blueprints folder ?

summer flare
median heath
frosty owl
frosty owl
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... Huh?

true fog
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The numbers

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I may have forgotten to remove the ping… sorry if so

velvet cliff
#

Hello guys, it has been days since I've been trying to figure out how to un/load trains without stopping any item in/output. I've figured out my own solution but I've came here to ask if you had a better one.

My solution is having two stations for loading and unloading and switching between both while using some container as buffer. While un/loading, the other station is free to move its remaining item. It's kinda expensive but it's my only solution to obtein pure 1560 items per minute with trains witch led me to think that trains aren't the best options to transfer items for production but are more useful to transfer final product. I've not been to the drone point yet. I've started playing 200h ago while trying my best to learn the game on my own but I've understood that it would be more enjoyable to learn from the community after struggling on some trivial things šŸ’€

So, do you guys have any tips for the train problem that I'm trying to fix?

true fog
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There's no way to prevent the pause in load/unloading. It happens because there's a (I think) 27 second pause whenever a train loads/unloads.
I haven't played too much with it, and there's a mathematial formula you can use to check for throughput. Optimal way to load/unload however is to feed both inputs/outputs into an industrial storage that is fed/emptied with a single belt.

vapid gorge
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same for the pick up platform

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basically like that

true fog
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In game it'd look like this

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Of course, the containers can be angled any which way one desires

true junco
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Well. I think you could just use 2 freight station sections. On the same train. The material flow will still stop and start from the freight stations. But by habing 4 thruput belts for the product going into 2 ISCs that merge their outputs to 2 belts you should be able to get the thruput you want unless something else is going on.

true fog
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Yeah, more stations, more trains

true junco
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I'm saying, same number of "stations" just more "freight loading and unloading" sections.

true fog
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Freight Platforms?

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As long as you remember 4:1, 8:2 and such for the amounts of carts/trains, there's no problem doing that.

median heath
#

4:1 hasn't been a thing since U5.

median heath
velvet cliff
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Also why 4:1 isn't a thing anymore?

median heath
#

Trains have dynamic weight.

true fog
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So, carrying heavier stuff now means you need more trains per cart?

velvet cliff
#

Ho, okay, same for vehicules carrying items I suppose?

median heath
#

Heaviness is determined by car fullness.

velvet cliff
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Items have weight???

velvet cliff
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Ho okay okay

true fog
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But assuming full carts, it's still 4:1?

median heath
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No.

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Elevation changes play a huge part.

true fog
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How many trains for 4 fully loaded carts up a steep incline then?

median heath
#

Completely flat rail I've seen people do 18:1 and it worked fine.

velvet cliff
#

Damn

median heath
median heath
# velvet cliff Damn

Basically have 1 loco. Try it. If it doesn't work, add another loco. Repeat until it works.

oblique hollow
#

!wikisearch freight car

brisk shoreBOT
oblique hollow
#

agh dang it

velvet cliff
oblique hollow
#

!wikisearch freight+car

brisk shoreBOT
#
Satisfactory Wiki

Freight Cars are non-motorized vehicles that can be attached to Electric Locomotives or another Freight Car to form a train. They have a capacity of 32 item slots or 1,600 m3 for fluids and allow for the transportation of resources over Railways. Freight Cars can be loaded and unloaded via Freight Platforms or Fluid Freight Platforms.

oblique hollow
#

check that article

oblique hollow
#

it has a section for slopes and weights

median heath
#

@velvet cliff concerning earlier, I coincidentally posted the maximum limits of throughput in #design-and-architecture if you want to reference it.

velvet cliff
#

Ho, neat! Thx! Also thank you, McGalleon

shadow sinew
#

radition is is way too extreme, even pure Uranium 235 under your skin wouldnt kill you nearly as fast as it does in the game

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and Uranium is an Alpha emiter so it“s most of the radiation won“t penetrate

magic island
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on a gameplay level I don't think it'd really work if radiation just gave you long-term health issues

median heath
oblique hollow
#

its gotta be aggressive or do basically nothing

shadow sinew
oblique hollow
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good jacelul

shadow sinew
#

gameplay wise it“s like in metroid where you need to unlock a specific power to progress, basically, dont get anywhere near this thing until you have the hazmat suit

oblique hollow
#

true cuz you dont even have a use for it until the very last tier

median heath
magic island
#

sure, immediate damage to the health bar isn't really how it works IRL, but also there is no such thing as a health bar IRL

the game needs to give immediate negative reinforcement, not just the creeping awareness that you're going to get extremely sick in a little while

shadow sinew
oblique hollow
#

put the miner on and run away

shadow sinew
# oblique hollow put the miner on and run away

it“s the central one which is guarded by one of the radiation hogs, and it“s 200 m past that entrance, Im not going in that thing, I“d never get my stuff back, until hazmat at least

oblique hollow
#

its kinda clear they really, really dont want you to be there

shadow sinew
#

I just pointed it out because I“ve learnt enough about radiation exposure to probably be on more than one government watchlist xd

oblique hollow
magic island
#

I am a little bummed that they turned Titan Forest into such a radiation hotspot, I used to find it enjoyable as an early-game base

oblique hollow
#

i couldnt find that much radiation in there

shadow sinew
oblique hollow
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neat

#

ive done mechatronics but i am always sort of thinking about maybe trying to study chemistry?
(not sure if organic or other xd)

shadow sinew
#

btw, how much higher than average is the percentage of engineers, engineering students and similar fields here? xd

oblique hollow
#

i have NO clue

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wish we could have those statistics

shadow sinew
#

it“s probably like an order of magnitude xd

primal flicker
median heath
primal flicker
median heath
primal flicker
#

No MRN sub rate tho.

shadow sinew
#

so we have nuclear experts here

primal flicker
#

People with applied nuclear power experience, anyhow.

median heath
median heath
shadow sinew
primal flicker
#

It's a game. It's fine, as a game mechanic.
And it's ludicrously misrepresentative of IRL nuclear physics.

median heath
#

I mean, waste comes out in toxic barrels.
Which is not realistic at all.

primal flicker
#

Luckily no one plays satisfactory to figure out how to build IRL nuclear power.

median heath
#

That being said

primal flicker
median heath
#

Not keeping the OG Nuclear Plant model is one of the only mistakes I believe the devs have made.

shadow sinew
primal flicker
#

Couldn't make the game balanced of the plants demanded 100 rods at a time and took 10 years to burn through them...

shadow sinew
#

that I feel is more of an issue, because it missrepresents the issue, and makes people want to ban nuclear IRL

shadow sinew
median heath
oblique hollow
deft lichen
oblique hollow
#

a cask wouldnt be relistic cause we reprocess these things

shadow sinew
median heath
oblique hollow
#

there is one mod that has it but its the broken non-animated one

deft lichen
#

I do not care about realism half as much as coolness

shadow sinew
primal flicker
median heath
oblique hollow
median heath
#

Green goopy expended rod?

primal flicker
shadow sinew
primal flicker
fair geode
#

i always assumed ficsit was purposely destroying the environment with the goop

vapid gorge
#

why? you can get away with destroying very little greenery

median heath
#

Start in RD.
Use the dead bushes for biomass.

  1. Wood burns better than leaves.
  2. Wood turns into more biomass than leaves.
  3. You're getting necessary biomass and making the biome prettier at the same time.
#

Single smol lap around starting zone and I have 434 wood in my inventory right now.

fair geode
#

simply handcraft everything until coal

median heath
#

Underscore logic.

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šŸ˜›

median heath
#

@oblique hollow probably the BEST thing to get this glitch tbh:

molten echo
#

I know I'm not supposed to build over there....
But what if hypothetically I did

median heath
#

You die.

molten echo
#

what if I have a lot of inhalers

median heath
#

You still die.

molten echo
#

:/

median heath
#

It isn't called a "death border" because you can live šŸ˜‚

vapid gorge
#

sometimes when you build stuff (I think in too quick succession?) you get teh colours not built properly

strong halo
#

hey gues how do i make 255 coal / min.

median heath
strong halo
#

i have abouuuuut

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two nodes available nearby and a third one not too far away

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let me check the max on mk2 miners

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riiight time to go power slug hunting

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result is a juicy

median heath
#

Nice.

long bridge
# strong halo hey gues how do i make 255 coal / min.

assuming you have mk3 conveyors i would tap one coal at 270, for a whille i had 2 nodes running at 270 then i upgraded and had one at 480 and one at 270. and that was enough power for me to get to fuel plants, although im still working on my new fuel plant since i need a lot of compupers i have that factory running as we speak šŸ™‚

molten echo
# iron monolith

This feels like one of those images designed to emulate a stroke where everything looks familiar but then you realize you can't recognize anything

thorny iron
#

so if one part of my fluid system reaches the height everything does? for example 6 water extractors produce 720 and i only pump 300 up a tower into a fluid buffer all 720 in the same network can reach the height of the fluid buffer without any more pumps?

oblique hollow
#

if you reconnect the buffer to the line back down

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then yes

spice egret
#

That’s what I thought, didn’t want to answer because I didn’t know for sure. So will any connected together lines use the highest head lift from any of them?

oblique hollow
#

yes

thorny iron
#

So thats why one pump works for me even though i need way more than 300 water

barren hill
#

me when i acciednlt mad a built for 360 coal and 360 iron and only was using 240 of each...

barren hill
# median heath Been there.

luckily i fixed it relativly fast and now we r making 60 steel incased beams, 24 industrial beams, and like i think 40 pipes per minute all in one area

median heath
#

Which, when you're doing sushi, completely fucks everything šŸ˜‚

barren hill
#

sushi is the best tho

median heath
#

Agreed.

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Just got to Steel on my newest run, so it is time for sushi.

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Also got SUPER lucky on recipe rolls.

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I don't think a single drive has been "wasted" so far.

#

-Iron Alloy
-Copper Alloy
-Cast Screw
-Bolted Plate
-Bolted Frame
-Solid Steel

Have been all my rolls for T0-4.
Absolutely zero complaints about that spread because I will use all of them.

barren hill
#

I DID IT

#

I GOT THE FLAT POWER LINE

median heath
barren hill
barren hill
median heath
median heath
barren hill
median heath
median heath
# barren hill m a t h

Floating point rounding errors inherent to any computer system given some numbers literally don't exist in base 2 math.

barren hill
median heath
#

Don't use trains is your only recourse, as errors can only be predicted that they will happen, not how.

vapid gorge
median heath
#

First time in a long time I have automated Iron Rebar in T3-4.

frosty owl
# barren hill nuh uh i can make it work

Tbf, I don't mean ti be a party pooper, but for your own sanity I suggest against attempting to keep a flat power draw while having vehicles and particle accelerators on the same power grid. Sinks are hard enough to keep with a constant power draw šŸ˜†
(I just use geothermal + old power plants to power everything requiring variable power :P)

thorny iron
median heath
#

That's you.

#

If you think using slightly more resources to save on space is a bad trade-off, then I guess you never use Steel Screw either.

wind spade
#

I would not use cast screw but that's me xD

median heath
#

If it is not the very first drive, then yes - skip.

keen moss
# strong halo result is a juicy

I literally just finished my coal-based power generation, there were 6 rows with 4 generators each...
I decided to paint the generators with rainbow colors and call it LGBT energy, it has 24 plants and produces 1800MW

deft lichen
keen moss
#

PLEASE WAIT

deft lichen
#

🤣🤣

keen moss
#

Its not ready rn, tomorrow i can show the final result

deft lichen
#

Fabulous

#

I never bother painting my stuff (somehow stuck in the color gun mindset)

keen moss
wind spade
#

buffers 🤢

#

they mostly just cause problems, I recommend removing them

keen moss
#

it has a good 1800 production / those 450 are from another coal production

keen moss
wind spade
#

the only relevant usecase for buffers is train station loading/unloading

keen moss
wind spade
#

the building that is called "fluid buffer" maybe? šŸ˜„

keen moss
#

OMAGAH

#

I hadn't realized, sorry

keen moss
wind spade
#

no, that's a job for pumps

deft lichen
#

The production matches consumption

deft lichen
#

And full pipes are happy pipes, you're increasing the requirement for them to get full

wind spade
#

buffers are those on the top

the thing on the pipe is a pump and that's fine to have

keen moss
#

im felling so dumb rn

#

so sorry

keen moss
wind spade
#

what's the point of having the buffer if it's full at all time anyway?

keen moss
wind spade
#

that's a common misconception

keen moss
keen moss
#

I'm going to leave them there because they are decorating...

...at least?

vapid gorge
#

Nah, at best they do nothing

keen moss
vapid gorge
#

you want all pipes full to keep things stable. Each pipe is basically just a small buffer.

vapid gorge
wind spade
keen moss
wind spade
vapid gorge
# keen moss :O

buffers also have variable head lift - so if they aren't full they will push fluids up less

keen moss
vapid gorge
wind spade
# keen moss why they exist?

it's possible they will get some rework or something that would make them more viable in the future, but for now they only serve as a buffer for fluid loading/unloading. Still better than valves though (those are pointless completely)

keen moss
#

EVEN VALVES DONT WORK?

vapid gorge
#

nah, fuck valves. Let them burn

wind spade
#

valves work differently than most people think and because you want full pipes at all times, it's kinda pointless to use valves even if they would work the way people think

keen moss
wind spade
#

they also have a few issues on their own

vapid gorge
#

yeah any system that works WITH valves will work w/o them

#

if a system doesn't work and it has valves? the valves may be the cause xD

keen moss
vapid gorge
#

nah, fluids flow both ways

wind spade
vapid gorge
#

people treating them like belts is what causes most issues tbh

keen moss
wind spade
#

I mean conveyors can't move things both ways, can they? šŸ˜›

median heath
vapid gorge
wind spade
#

well... yeah

#

how would you define which way the pipe flows?

#

there's no limitation on it

keen moss
vapid gorge
#

it only stops it from moving back at that point

wind spade
#

pumps only make sure that fluid go one-way from one end of pump to another

#

but nothing stops fluids from going backwards in a pipe section

keen moss
median heath
vapid gorge
#

but that's why you flood pipes. You'll be fine.

keen moss
wind spade
#

yes

#

or rather "real", a.k.a. similar to real life

median heath
keen moss
#

😭tired_jace

#
  • I'm impressed you thought that work like conveyors
  • that's bullying
median heath
#

Why?

keen moss
#

Why what

mild sandal
#

ey guys anyone plz could help me left side of the pipe has full fuel

#

the right side has 0 fuel :S

vapid gorge
#

would need to see a zoomed out image of the layout - maybe from a scout tower

mild sandal
#

thats my pipe connection

vapid gorge
#

rebuild the pipe maybe? but get rid of the buffers

#

and the valve I think I see in the corner

mild sandal
deft lichen
#

remove the valve

vapid gorge
#

and the buffers

mild sandal
#

i was removing pipes and this appear

#

cant remove it

vapid gorge
#

save and reload

mild sandal
#

already do it

oblique hollow
#

though i would have added 2 pumps here. Itss probably better to get it to work normally first before adding such funny circuits to it

wind spade
sand epoch
#

Generators in the water. Foundations, you need some.

winged knot
#

ему ŠæŠ¾Ń…ŃƒŠ¹

median heath
#

English server.

winged knot
#

sry

ornate nimbus
#

anybody know where I can get guidance on drone max throughput? I don't know if this is the right channel

wind spade
#

the drone station should calculate the throughput šŸ¤”

median heath
vapid gorge
#

you may need more than 1 drone between 2 points though.

ornate nimbus
median heath
ornate nimbus
median heath
#

If you connect a mk1 - the limit is 60
If you connect a mk2 - the limit is 120
And so on

vapid gorge
median heath
#

Use 1.
If 1 isn't working, add another one.
Repeat until you get the results you want.

#

There is no belt that can handle 1440. So you will need 4 ports minimum (2 at each end)

vapid gorge
#

for 1440 you'd probably need 2 drone ports on each end minimum. Each with 2 doing the back and forth. I've heard 1 drone can do 300ish

ornate nimbus
ornate nimbus
west moat
#

i appear

vapid gorge
#

@west moat yo

#

ok so everyone learns differently and have different abilities to visualize things

the reason I was talking about those math problems is because they're used to not just practice math but create reasoning skills

west moat
#

mhm

vapid gorge
#

you would have seen similar with pythagoras when you'd have a question to find an angle looking up to the top of a ladder or something?

median heath
vapid gorge
#

shoo

vapid gorge
#

ok so just from how you've described stuff it sounds like you probably would benefit from drawing things out and taking a few notes rather than juggling everything in your head? am I off the mark?

west moat
#

depends on the task

#

if it needs heavy reasoning i need to write stuff down, but im really good at improvizing

vapid gorge
#

fair
improvising with pipes is not suggested though šŸ˜„ at least if you want stable flow

west moat
#

i figured that out really fast 😭

vapid gorge
#

did you want to work on some examples? if so you could share some over head shots of your working generator system?

west moat
#

?

vapid gorge
#

well you said you managed to get your first one working right? but you tried again but didn't?

west moat
#

what do you mean by "did you want to work on some examples?"

median heath
vapid gorge
#

well I was going to look at what you did and tried and then work through with you how to fix it as 'an example'

west moat
#

oh sure

vapid gorge
# median heath

maybe some other student in the class can field this one, Sev

median heath
#

hehe About to nap anyway.

west moat
#

i mostly struggle with figuring out how the up/down works for the pipes

median heath
#

If up - pump.
If not up - no pump.

west moat
#

beautiful

vapid gorge
#

sure and we can work on that.

But with piping images are key. It's almost impossible to trouble shoot piping w/o good images

median heath
#

Happy learning! šŸ›ļø

west moat
#

i'll take a picture of the ones from the extractor

wind spade
#

one recommendation is to feed from above, often helps

vapid gorge
#

can you build a tower and take some overhead shots? try to encompase the layout in 1 or 2 images

vapid gorge
west moat
#

why? idk i love infrastructure

vapid gorge
#

then you're in the right game šŸ˜„

west moat
#

cool overhead zipline shot go

vapid gorge
#

great! one sec

west moat
#

and this is down under

vapid gorge
#

since some of it is hidden - is the pipe set up like this?

#

w = water extractor

west moat
vapid gorge
#

ok and how many gens do you have ? 2 rows of 8?

west moat
#

yup

vapid gorge
#

ok so how about, since we know we shouldn't wing pipes now, you sketch this out too

#

good practice

#

paper or paint or however you like

west moat
#

i got procreate

vapid gorge
#

oh easy and fast. Add to what I did with the generators and the pipes to them. do it fairly basic for ease

west moat
#

disclaimer: bad handwriting

vapid gorge
#

nw

west moat
#

c = coal plant

vapid gorge
#

perfect!
Now am I right that you built one side that seemed to work and then tried the other and it's not?

west moat
#

close

#

the side on the right has a little less flow and the first 6 (first 3 of each row) are very inconsistent

vapid gorge
#

ok so I'm going to go out on a limb here and say one side never worked in a stable way

#

what did it look like before you added the 2nd wing?

west moat
#

actually lemme illustrate

vapid gorge
#

But no right side right?

west moat
vapid gorge
#

oh you rebuilt it completely?

west moat
#

yes

#

i kept the plants

#

but the rest was moved back to make space for more plants

vapid gorge
# west moat

so on here a good exercise woudl be to mark out how much water is going where for example you'd put +120 on each of the little branches from the W right?

west moat
vapid gorge
#

cool! now how much does each gen need?

west moat
#

45/m

vapid gorge
#

alright so at the top the flow/consumption could probably be shown like this right?

west moat
#

I think it would be more logical if the 45 was above the arrow for each coal plant

vapid gorge
#

make sense?

west moat
#

yes

vapid gorge
#

ok so since the top 2 are getting 45 pm from the top extractor, how much is the 3rd gen getting?

west moat
#

might also be a good time to mention I'm on the spectrum

vapid gorge
#

from the top extractor?

#

yup! write that in šŸ˜„

median heath
#

@vapid gorge plz check your messages.

west moat
vapid gorge
#

cool - So you have some production and consumption right? Try to fill out what the bottom end looks like. Maybe in another colour to distinguish

west moat
vapid gorge
#

Cool! and the lowest coal gens and water extractors would be similar right?

west moat
#

I'd assume so

vapid gorge
#

fill those in real quick

west moat
vapid gorge
#

great. Now since the diagram is a little crunched I made this one for the centre part

#

on the red points put how much fluid will move to different sections in the middle. Assume the tops and bottoms still exist

west moat
#

I don't understand your diagram here

vapid gorge
#

Sorry one sec

west moat
#

Why's there a line at the top

vapid gorge
#

that was left over, I should have deleted it

#

so the other two sections exist but we aren't thinking about them for now

west moat
vapid gorge
#

these two were getting 15 from the others though right? I suspected I should have kept it one big diagram

west moat
#

ohh

vapid gorge
#

Can you work through it as it is considering the other two diagrams or should we make a bigger clearer one?

west moat
#

A bigger one would help paint the bigger picture

vapid gorge
#

Did you want to make it yourself or would you like me to make a fresh one?

west moat
#

I think I can try

vapid gorge
#

Perfect!
So quick question - how much can a mk1 pipe move per min?

west moat
#

300

vapid gorge
#

ok and the 3x water extractors make 360 pm right? so how is this working?

west moat
#

When all the coal factories get filled up they act as a buffer so when they start draining the pipes can refill them in time

vapid gorge
#

Not quiiiite, think of each section

#

like how much water needs to flow per min here ?

west moat
#

90

unreal spire
west moat
#

40?

vapid gorge
#

30 remember šŸ™‚

#

we have 45 going to the bottom, 45 going to the middle - and 30 is the remainder

west moat
#

ohhh

#

ohh now i understand the image

vapid gorge
#

so with this example - do you think there's any point on your main diagram that moves more than 300?

west moat
#

no

vapid gorge
#

because...

west moat
#

because the pipes arent one long stretch

#

they're devided to spread the flow

vapid gorge
#

and...

west moat
#

?

vapid gorge
#

some of it is getting consumed on the way right?

#

but yes you're correct šŸ™‚

#

Now getting back to why I got you to do this

#

tell me why this doesn't work

west moat
#

holy shit moment of clarity

#

because its pushing 420 m3 through the pipes on either side

vapid gorge
#

pretty much šŸ™‚

west moat
#

šŸ‘

vapid gorge
#

So a couple things

#

1st - the diagrams we did? it's just a visualization.

pipe flow doesn't work exactly like that because fluid goes both ways

#

but if you flood a system before turning it fully on it'll effectively work that way

west moat
#

as in directional or as in both ways

vapid gorge
#

you can't treat pipes like belts though and I think this is a good example of it

vapid gorge
west moat
#

then what the hell does this indicate

vapid gorge
#

Flooding a system before turning it on though helps keep pipe flow stable

vapid gorge
west moat
#

doesnt this show its going right > left?

vapid gorge
# west moat doesnt this show its going right > left?

I think in general it does but only because they appear on longer segments that you build to flow

Just because fluids CAN flow in both directions doesn't mean we want them to
And because in general you make it on one end and consume it on the other on average they'll have 1 direction

#

but if there's empty sections in pipes from being consumed or the pipe isn't full there can be 'sloshing' and 'backflow'

#

Full pipes help manage direction by not leaving empty gaps

west moat
#

ahhh

#

i see

#

is there anything else i need to understand about pipes?

vapid gorge
#

Yes but don't stress out about it now.

west moat
#

so i can go T5-6?

vapid gorge
#

for now something like this might fix your problem right

west moat
#

wouldnt T2 pipes fix this issue aswell due to larger capacity?

vapid gorge
west moat
#

knew it

vapid gorge
#

probably

west moat
#

well in theory it should

vapid gorge
#

we're stepping into new pipe info though

#

So some basic pipe strategies

  1. keep pipes simple. If Point B neex X fluid per min? Have Point A send X fluid per min. Don't split and merge groups
west moat
#

now i wait for my frameworks to finish'

west moat
#

same goes for ore refineries

vapid gorge
#

you merged those šŸ˜›

west moat
#

n for calculator my beloved

west moat
#

they also said to try and use a watertower

vapid gorge
#

fair enough šŸ˜„

  1. Don't use valves buffers or water towers
#

the first two because they don't do what you think they do, the 3rd because water towers just add complexity and at best saves you very little power

west moat
#

gotcha

vapid gorge
#

Mess with water towers when you're comfy with pipes

#
  1. Flood your system before turning on the step: do this by leaving 1 or 2 machines at 50% clocking so it floods everything and after everything is full turn them back to full
#
  1. This is something you'll be getting into - loop your pipe manifolds
#

do you know the term manifold?

west moat
#

heard of it but not familiar

vapid gorge
#

so pipe or belt line feeding multiple machines like this

#

or like this

#

the full term is 'over flow manifold', because the first machines will get full first and over flow more items down the line

west moat
#

oh hey thats how i do the coal distribution

vapid gorge
#

with pipes later on most systems people build will need the pipe looped like this for example

#

the bottom junctions feed to machines , the incoming fluid comes from the top left

west moat
#

whats the point of this part?

vapid gorge
#

that connects it as a loop - otherwise it's just a U shape

west moat
#

oh so its a bypass?

vapid gorge
#

I guess you could call it that? the important part is it forms a closed loop

west moat
#

i think i get it

vapid gorge
#

can you guess why a loop is useful?

west moat
#

the top extension is for feeding, then the "bypass" is too complete the loop and the bottom junctions are for giving

west moat
vapid gorge
#

Yes but also to manage the back flow I was talking about

A lot of systems people build later on will need it. Machines along the manifold will suck fluid out from the middle and sometimes fluid further along will decide that Behind them is more empty and flow back

#

if you flood a system with a loop then it doesn't matter if there's a bit of back flow in the centre as the fluid has 2 paths

west moat
#

ahh

vapid gorge
#
  1. Keep pipes simple. If Point B neex X fluid per min? Have Point A send X fluid per min. Don't split and merge groups

  2. Don't use valves buffers or water towers

  3. Flood your system before turning on the step: do this by leaving 1 or 2 machines at 50% clocking so it floods everything and after everything is full turn them back to full

  4. This is something you'll be getting into - loop your pipe manifolds

Save this msg if you think it might help later šŸ™‚

west moat
#

hey my frameworks are done

#

noted it

vapid gorge
#

oh and feeding from below like your coal gens can cause issues from here on out - it's generally considered safer to feed from the side or above

#

if you do want to feed from below still I've found this to be a safe design

vapid gorge
#

No prob! gl with stuff, I gotta take care of the animals šŸ™‚

median heath
#

@west moat to add on to this discussion:

  1. Do not ever think about pipes in terms of belts.
  2. See 1.
  3. Now add all the numbered points Cobalt gave you.
vapid gorge
#

I mentioned this šŸ˜›

median heath
#

Not as adamantly as I would have liked. šŸ˜›

fierce ruin
#

Please help

#

I have no idea how to do this

#

How do I split it?

median heath
#

Single splitter.

fierce ruin
#

Could you elaborate?

median heath
#

Grand total is 105.75, right?

fierce ruin
#

(Not very good at this)

#

Correct

median heath
#

Divide by 3 to get 35.25, right?

#

What happens when you send 35.25 to something that can take only 24?

fierce ruin
#

Overflow?

median heath
#

Correct. So now for the other 2 outputs, your total is 81.75.
Divide by 2 to get 40.875.
Same thing happens when you send 40.875 to something that can take only 34.5

#

Meaning your final total is 47.25, to an output that wants 47.25.

spiral walrus
#

just make sure the downstream is over/under clocked appropriately.

fierce ruin
#

Thank you sir, I think I understand

median heath
vapid gorge
#

@solar parrot whats going on with them?

solar parrot
median heath
fierce ruin
#

How do I split this perfectly?

median heath
#

What's your highest belt mk?

fierce ruin
#

270

median heath
#

Same thing as before.
One splitter.

vapid gorge
#

there's more than one way but that is the simplest

fierce ruin
#

Sir, could you please explain it to me more simple, it took me ages to wrap my head around what you said before

fierce ruin
#

Correct

median heath
#

138 / 2 = 69
What happens when you send 69 to something that can take only 63?

fierce ruin
#

So more overflow

median heath
#

Welcome to manifolding.

fierce ruin
#

Alright?

vapid gorge
#

do you understand what you mean by overflow? cause it looked like you got it last time

fierce ruin
#

Just trying to wrap my head around the damn calculations and such, sorry and thank you

vapid gorge
knotty ginkgo
#

Calculations don't matter, just build 1-2 more smelters or constructor down if anything stocks

fierce ruin
#

😵

median heath
#

The only thing you care about is "Am I sending the correct amount down the belt."
If yes - belt will figure it out for you. @fierce ruin

vapid gorge
#

All you have to calculate is if you're sending enough from Point A to Point B and if your belt can handle the volume

fierce ruin
#

Alright

vapid gorge
#

Ignore Drey

fierce ruin
fierce ruin
median heath
# fierce ruin Alright

Hence why my first question was about belt mk.
If the 1 belt can handle the whole amount, you're good. Splitters will self-balance as the input flow is infinite.

median heath
knotty ginkgo
vapid gorge
# fierce ruin Oh I'm aware haha

Sometimes it DOES take a while for it to self balance. Things with screws or wire could be 30 min + , but you can hand fill machines to skip that at the start

vapid gorge
median heath
fierce ruin
#

Alright, thank you very much šŸ™

#

Much appreciated

fair geode
#

if you build from resource source to finished product, ou can throw down a storage container after each stage to fill up while you build the next set of machines, then use those resources to pre fill ur machines for each stage

rigid aurora
vapid gorge
#

gasses you said?

rigid aurora
#

that pipe just empties itself continuously

vapid gorge
#

gasses or water?

#

that looks like water

rigid aurora
vapid gorge
# rigid aurora <@242963947349606400>

wel lmy first guess is that having a bunch of splits and feeding from below is messing things up. Keep pipes simple. You're not using buffers are you?

deft lichen
#

Why on earth would you want all fluids to behave like gases

rigid aurora
deft lichen
#

Dealing with nitrogen is insanely irritating because it tries go push upwards on its own

rigid aurora
wind spade
#

yeah I'm guessing that mod is one of the sources of issues

vapid gorge
#

simplify your pipes , don't feed from below, don't use floor holes they can be bugged

vapid gorge
deft lichen
#

Whereas fluids with pumps work fine

rigid aurora
vapid gorge
#

possibly? that might make it worse

#

gas behaviour is much more annoying

rigid aurora
#

valves didnt help either

deft lichen
#

If you're having problems with fluids, why not try to understand them rather than avoiding them and getting a whole different set or problems instead

wind spade
#

valves never help

vapid gorge
#

dont' use valves or buffers

#

and my original statement stands

#

"simplify your pipes , don't feed from below, don't use floor holes they can be bugged"

deft lichen
#

Uninstall the mod, and use pumps

deft lichen
#

Or just build the setup near the water source to avoid pumps

vapid gorge
#

with coal gens generally not needed

deft lichen
#

You can easily avoid pumps through most of the game

wind spade
#

well yeah I was talking more in general with pipes

vapid gorge
#

oh yeah, they're just on coal gens atm

rigid aurora
#

thx guys

rigid aurora
wind spade
#

oh god

rigid aurora
#

i know i hate it too but i aint gonna spent ages on doing that looking good ^^

rigid aurora
deft lichen
#

Well, I'm afraid we can't provide anymore help

rigid aurora
frosty owl
rigid aurora
rigid aurora
#

huh? it crashed while i tried deleting a bp

vapid gorge
#

did you make the bp with mods?

primal flicker
rigid aurora
spiral walrus
primal flicker
rigid aurora
spiral walrus
rigid aurora
#

its 484

primal flicker
rigid aurora
#

4 x 8 x4 pipes

spiral walrus
#

you don't even need a water tower if they are all connected together. you just need one of the line to have little waterpump loops

west moat
#

@vapid gorge sorry for ping idk if you mind them

just wanna say you helped me alot yesterday and i got the stuff working!

knotty ginkgo
#

The water towers without any pumps in satis are kinda cheesy/abusing game mechanics, since it would not work out in reality at all, right?

wind spade
#

that's... exactly how it works in real life

#

you have a large container of water that's high up, pumps put water into it and then it naturally flows "downards" to consumers

knotty ginkgo
#

But you need pumps to get the water up

wind spade
#

well yeah

#

but you need them in SF as well

knotty ginkgo
#

But a single small container is able to feed an entire giga factory with it's pressure

#

Something is wrong

wind spade
#

satisfactory doesn't have pressure

soft trail
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when was that?

spice junco
brisk shoreBOT
median heath
spice junco
median heath
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Code not written by developers that alters the way the game operates.

You have another definition?

vague chasm
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Better posted on the modding Discord, indeed. But no worries šŸ™‚

oblique chasm
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How would one go about getting the clearance boxes of buildings?

wind spade
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still modding discord? šŸ™‚

vapid gorge
vapid gorge
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just playing with numbers

primal flicker
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1350 makes a prettier set of numbers tho

vapid gorge
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oh?

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hmm whats more pretty about it?

vapid gorge
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@median heath , I was playing around with the idea of doing a screw heavy MF unit and have some very satisfying numbers

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no repeating decimals

median heath
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Screw-heavy Frames
Or
Screw HMFs

?

vapid gorge
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just modular frames for now - maybe heavy later

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steel coated plate
steel screw
bolted plate
bolted frame

median heath
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Bolted Loop ftw.

vapid gorge
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59 steel 10.4 plast pm = 10.4 mf pm

median heath
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But if you want to bring Steel in then it changes, yeah.

vapid gorge
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could make a very nice sushi line with it

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if you send beams, steel ingots, plastic down a line it's only 36.6 ppm per unit making mfs

median heath
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Bolted Loop is just like 133.75 Iron = 5 Frames/min

vapid gorge
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which recipes is the bolted loop? cast screw bolted plate bolted frame?

median heath
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Aye.

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All fits in a 4x4

vapid gorge
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yeah was thinking that but steel coated reduces the resource for the plates soooo much

median heath
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True.
And pairs with Adhered nicely

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Use Coke Steel for a purely Iron + Oil system.

vapid gorge
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yeah it further reduces the resources with adhered, but the bolted just crams it in really compact

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depends where you decide what a unit is for it though. My idea has steel ingots, beams and plastic made elsewhere and brought in for sushi

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Maybe I can play around with adhered

median heath
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Even without Adhered.
Make Coke Steel to keep it to 2 primary resources.

vapid gorge
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oh yeah - well this is me tooling around with the idea of making a very large 1500 hmf pm factory xD I'd be using multiple steel recipes

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depending on how resource numbers break down I might try to section off Steel Types to certain sections of hte factory

vapid gorge
median heath
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?

vapid gorge
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well splitters would go left right left right left right if splitting in 2 right?

median heath
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Picture would help.

vapid gorge
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it doesn't care about item type correct?

median heath
vapid gorge
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so lik3 30 ingots and 50 beams it wouldn't get 1/2 of each

vapid gorge
# median heath Are you using normal splitters for sushi?

no I was just thinking about a situation where I might have to have multiple sushi lines coming along but not having all the resource for it coming on at the same time

So maybe I have a sushi with 2 item types, but then I need to split it in 2 ways to add a 3rd item type

median heath
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Sounds like something I would never build.

vapid gorge
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depend on size, volume and layout.

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But mostly i figure if I have a belt of 40ppm of item A and 60ppm of item B : a regular spliter won't get half of each right?

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maybe on average over time but that would wreck production

median heath
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Again, you're describing a system I would never build.
So idk.

vapid gorge
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Hmm ok, I'll work under teh assumption regular splitters alternate spitting out items regardless of type. Safer bet. I'm almost sure that's how it works but I don't like making assumptions like that

median heath
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That's why all sushi I make is pretty much exclusively smart-splitter-only.

vapid gorge
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yeah thought so, this is a fairly distant future project so I'll have to do a lot of laying out of where incoming resources will be and how they'll be processed

frosty owl
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Note: a mixed belt can be split evenly by a normal splitter only in some very specific scenarios like having 2 items alternating and splitting that 3 ways

vapid gorge
frosty owl
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The programmable splitter can differentiate the items by item kind and split them accordingly.
Example: belt carries Iron Coal and PlastIc (for easy lettering), 3 items each, in this order: I C P, I C P, I C P....
A normal splitter sending 3 ways will make 3 single-item belts as it outputs I, C, P, I, C, P.... Resulting in I-I-I, C-C-C, P-P-P on each output
A programmable one will output: I C P on each output

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... Why am I writing what I recorded in a video already though? tired_jace

frosty owl
vapid gorge
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but woudn't a smart splitter still send I C P out?

oblique hollow
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What if you offset the rules in the programmable splitter then

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Where output one is rules ICP, output 2 is CPI and output 3 is PIC

frosty owl
frosty owl
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In other words: a smart set on "any undefined" on 3 outputs acts exactly like a normal splitter

vapid gorge
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there we go that was the missing bit of info! ta šŸ˜„

frosty owl
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I think the video's first couple minutes are pretty clear in this regard šŸ˜… (would appreciate confirmation)

vapid gorge
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I haven't actually had a chance to look at it, been taking care of all the animals this afternoon and only glancing at discord šŸ˜„

vapid gorge
frosty owl
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One can still do sushi-balancing, but it gets much more cumbersome...
Eg: split in 2 MK4s (in any way), load balance each simmetrically, THEN merge following simmetry...

vapid gorge
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sounds like at that point it would be easier to use a smart splitter to divide item types and recombine as needed

frosty owl
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Likely. I can't think of a situation where one would choose this over the other unless one is trying to balance a LOT of items, as each item means one individual lane if filtered

vapid gorge
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I was making up hypotheticals on a 1500 hmf pm factory

frosty owl
vapid gorge
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and I was toying around with the idea of using steel coated plates, bolted plates, bolted frames and make units of machiens to make the MFs by sending Steel Beams, ingots and a bit of plastic down it

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and while thinking about it it occured to me I'd probalby want the plastic to come on at a different point? maybe?

frosty owl
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Yeah, I read some about it. It seems like a good usecase for this.
So long as the belts don't back up, the items are split evenly. One can add overflow management further down the line too

vapid gorge
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yeah jsut throwing around ideas and look at ratios I'd want to use to avoid repeating decimals

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found a good ratio though!

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929.25 iron ore and 305.1125 oil pm for 218.4 mfs

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in a fairly compact space

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I think I could tweak it smaller tbh

static zenith
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the math is perfect but this will not stablilize .. its annoying af

wind spade
frosty owl
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Yes?

static zenith
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one of the oil extractors slows down cause the line is full of crude.
the rifiners slow down cause they have a lack of crude.
the gens are receiving lack of fuel due to this slow down.

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its perfect in theory but not working in practicew

wind spade
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did you loop the pipe?

frosty owl
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Sounds like there's an issue with the transport of oil from Extractor to Refinery(s)

wind spade
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also screenshots of the setup could help

static zenith
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so my crude pipe dead ends at 4 points coming from a central feed

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looping may help ?
cause feed end is full and its not getting to the refiner side fast enough.
the pipe on refiner side is lacking crude

wind spade
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looping almost always helps and pretty much never hurts

frosty owl
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First off: what's the throughput involved and from how many Extractors to how many machines/machine groups?
That helps giving an idea of the overall pipework...
Elevation changes should be mentioned too, or at least their frequency

static zenith
wind spade
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well mods are very often source of issues, but go ahead

frosty owl
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(That's a totally different thing from people jumping in to share screenshots of modded stuff)

vapid gorge
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it's nearly impossible to trouble shoot pipes w/o images

static zenith
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i think looping my crude feed may help like youve said

vapid gorge
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yeah you haven't looped the feed pipes to the refineries

static zenith
vapid gorge
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often not needed but if you're using mods to do weird things might be causing issues

static zenith
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the pipe holds 150

the refiners want 120.

im extracting exactly 120.

its just that my feed end near the extractyors is full.

while the take end near the refiners is not enough.

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yes ive filled all pipes before turning on. but it messed itself up lol

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also no pumps in this whole thing. pure gravity

vapid gorge
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are the refineries stuttering? if so why? are they full of fuel or are they lacking oil?

static zenith
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lack of oil

vapid gorge
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either a math error or flow issue. Generally you don't need to loop the oil input but maybe you do cause you're doing weird stuff

static zenith
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first ima try a pump here

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and its not that weird lol

wind spade
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just to be sure - no valves or buffers anywhere?

primal flicker
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Screenshot refinery interface when it's starving?