#math-and-meta
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Geotherm averages to 4-4.5 GW
So you can generously just say 5.
Bringing the total to ~1.79 TW
Biomass only adds to the grid if you make it into LBF.
And that would be sustainable only by finding total creatures still spawning after capping all nodes, getting their respawn timers, and then doing the math on how much LBF could be made with a perfect hunting rotation around the map.
- lizard doggos
which may also add some coal for extra coal gen power š¤
but we don't have rates for their drops so š¤·āāļø
Killed on sight. So not applicable.
well you wouldn't do that if you wanted to make most power possible, so š
Oh I still would.
then you wouldn't make most power possible š
whats the iron to coal ratio for steel?
Depends on the recipe.
Potentially zero.
If you press N and type "Steel Ingot" you will get all the information.
ok
!wikisearch steel
Whats the distance you need between two train tracks w curves? 2 foundations? 2.5? 3?
I did 2 but when placing signs it is shown as one block, so i assume the distance should increase.
Is your ENTIRE network signaled?
between as in gap foundation?
1 gap foundation is always sufficient
so track-gap-track
To my point: if your whole network isn't signaled, you can completely ignore what the system thinks is and is not one block, as it won't be accurate until you have signaled everything.
I didn“t know sulfuric acid existed, but still called my sulfur area sulfuric production xd
I just got a nice bug, I was flying over some rocks with jetpack, blew it up, then descended onto the fragments and was blown up into the air xd
honestly, this is a funny bug, it shouldn“t be fixed
The cause is pretty obvious, overlapping entities add up thier repulsive force ending with a large boost, it may be a bug of the engine itself
Has anyone done the math on what the max amount of sink points per minute produced is?
someone has, you can prob google it. You'll never accomplish it though
Oh yeah ofc
And yeah i couldnt find anything from googling it
The only thing i could find was some random thing on the fandom wikia talking about how the maximum used to be around some random number with no source for the calculations
I can't recall if greeny was going to add points in part of the experimental tools?
Idk, but it's very much a nontrivial optimization problem, so even if the points are there on a calculator it probably won't be at all trivial to find out what to do with each resource given the amount of alternate recipies in the game
break down each alternate recipe by points per raw ingredient
then just try and use as many of the resources on the map as possible to make that recipe, then use the remainder for the most valuable recipe that sets them up, repeat until youāve used or sunk all raw resources
They are in beta
Yeah that wouldn't work
why?
how do you assign raw ingredients to a recipe?
when that depends on all the previous recipe choices
idk, evaluate all the recipe permutations
there's billions of them
in worst case it's around 2^200 combinations
you can also use multiple recipes for given item, in any ratio
write a program to do it for you
which gives you pretty much infinity options
I've tried to calculate just how much storage you'd need to store the results, it's like in realm of petabytes
well, i think if soemone finds a basic answer using math it may be a jumping off point to get people to do more complex theory setups to find better answers
not to mention loopbacks and byproducts
I have the advanced math set up tho, I know the basic math doesn't cut it
this is not a problem that you can solve by tree traversal
you have to use things like linear optimisation
anyway i think if someone solves the question in any way using math itāll drive people to prove them wrong, slowly getting us closer to the true answer
we already have the true answer
this is including power production for all the production lines + 100 GW extra to cover things like trains, miners, hypertubes, etc.
it's funny that the end sink products are only 3 dif items xD
das conk crete baybee
I mean the more advaced product, the more sink points, so it makes sense
yeah but more that there isn't left over resrouces that don't quite make up those
how many points cpuld you get with zero processing i wonder
the only key being to sink them in proper ratio and use proper recipes to use entire map
then just sink all the remainder limestone using concrete
817140/min
or like minimal processing cause i think some things arenāt sinkable?
all ores are
oh
is there no recipe that uses concrete and is worth it?
like, no reinforced steel beams?
there's no other resources left
only limestone
so you process it as far as you can (which is once to concrete š ) and then sink
this is fairly pedantic, but do trees regrow?
are smart plates used throughout the whole game or is fully automating them en masse silly
you could technically harvest and process the trees to increase poins
we're talking about automated sink points
!wikisearch smart+plating
like i assume at some point i just shift from shipping my smart plates to piping them into another factory?
yes, the tier 3 lift has recipes that use smart plating
personally I'd just make them from scratch if needed later
ic
i just wanted to double check i wasnāt being silly with my plan to pipe like 12 stitched plate assemblers into smart plate production
or maybe like 10 or 11 of them and store the excess
As it stands now the total amount of the base Project Assembly parts you need to complete the game are:
Smart Plating: 6,550
Versatile Framework: 13,000
Automated Wiring: 60,850
on https://satisfactory.wiki.gg/wiki/Resource_Node, those max per min numbers for solid resources, is that vanilla mk3 miners w/ full shards?
yes
btw, what do you get after the tier 8 elevator upgrade, is it a heavy spoiler?
Cosmetics
not really
It's basically just bragging rights.
I imagine it will be more when they add the tiers 9 and 10
doesnt it say so when booting up the game?
Does a 4 year old message that they have had other priorities than making someone go change still apply?
Given they have said in interviews directly they don't want a T9-10, their preference is to expand existing tiers.
ok, I do feel like that“s better because nuclear and aeronautical tech is kinda peak anyway
Precisely.
i had heard some people claim the game was nearing full release, idk how true that is, I“ve been here only for 2 weeks, and in DC like 1 and half
Its... probably past the half way point.
does anyone know which game had the longest early access?, Fortnite is prob up there
Dwarf Fortress
how many years?
warframe is still early access
I know it“s usually said that software is done when it“s done, but like, there“s a limit xd
Software is done when people stop working on it. š
Debatable.
Being in "Open Beta" is a compromise the DEVS choose to go with in order to enable them to update as often as they do.
This is especially important for Console releases because Warframe has been around since 2013 where IT WAS an early access game and a live service before "live service games" were a thing, not having this status would prevent them from keeping the console versions in line with the PC version.
yeah, I'm aware why they did it
I came from looking where to set up my bauxite mines and aluminium production, to reading ahead of lectures, and it“s aluminium refining and the different alloys xd
Basically it's past the v.1.0 milestone, so it's no longer EA but a live service game instead.
still technically correct, the best kind of correct.
oh, so that“s why, but I don“t think Dwarf Fortress falls on that category xd
DF got open alpha in 2006. It didn't look like a finished game until the end of 2022, which is arguably when it achieved 1.0 status.
for a game, Satisfactory has many many features and has a long playtime, if they decided now, if the storyline/lore part is finished they could make it a full release
the question is not that though, it's wether they are happy or want more features to be added before 1.0 release
AFAIK, there are 2 branches they are working on, the Early Acces Branch(which contains early accessa and experimental versions) and full release(1.0) branch
there are hidden features + lore added to 1.0 branch which we will only see once 1.0 hits
Well.
They could decide all the features they want are there, and then just focus on nailing down the bugs, terrain, and optimization, as well as the "story" implementation. And i would be fine with that, as its already a great game.
The only things i really want in SG that arent there now are almost entirely cosmetic and structural items. (Different frame and foundations shapes for example)
Two branches:
- Oak
- Maple
š
The thing is, we all agree that we would be happy even if they decided to release the game as it is now. But idk, i have this weird feeling with this game, that if they take their time even more, it will become a masterpiece(not that is not right now, but it would be even more perfect)
so yeah, i also think we need some qol features and many more cosmetics to make it even better
Turn the entire spire coast oil supply into packaged water for sink points: Yes or No?
(1550 buildings, 20,700/min PW, 30-ish GW used)
Oil -> water?
Oil->empty canisters
Oil -> Fabric
Hell no. You get more points per oil by converting it to fabric.
30 Crude = 65 fabric + 40 packaged water, for 106.3 MW (plus H2O extractors), yielding 14.3k points
30 Crude = 180 packaged water, for 217 MW (plus H2O extractors), yielding 23.4k points
Oh . Sorry. I was thinking of my disposal of polymer resin byproduct. š
For that, especially from a fuel setup, fabric is definitely the big win.
The polymer resin the byproduct?
If so make containers of water to sink.
Although fabric is another option.
@tender iris see #math-and-meta messagefor alt recipe choices
Thank you.
@strong halo
thanks ill take a read
Re:RIPs, are you using an online calculator to help?
and it worked for the most part
Where did it not work for you?
it wasnt exactly right
there were always tiny gaps between production
but thats probably me just building something wrong
small issue
since its all splitters the last coal gen is getting little to no.. well, coal
do i wait until theyre all full, orrrr..?
Tools is better š
@primal flicker ive run into another small issue
I usually leave one generator off for a while so everything can fill. Then it stays steady as long as all belt speeds match or exceed demand.
keep in mind that manifolds have a spin-up time
but the flow rate keeps fluctuating
that's the major downside of manifolds to balancers, which you can counter by pre-filling (or patience)
something tells me im doing something wrong
yeah, you can put the junctions horizontally š
is that the cause of the fluctuating flow rate though?
Fluctuating rate is fine. The generators "sip" 5 cubic meters at a time, each.
As long as none is going dry, and pipes stay full, it's fine.
your setup is funky but it should work just fine
Also the vertical slanted junctions have a benefit of priority filling generators one at a time.
funky is what i would describe my entire factory tbf
I've done that on purpose, for that reason, before.
I like to keep pipes ground level and instead use lifts and elevated splitters
oh thats beautiful
did this last time
idk why i didnt do it this time
I've done all three now. At grade, bottom fed, and top fed. They all work as long as you understand how liquids act.
my reasoning is that fluids need head lift to rise but belts don't, and the extra few meters might be the difference between an extra pump or not
*liquids
And it might be. But if it's not, it's fun to run the pipe over top of the splitters sometimes.
well you still want the loop pipe to be above your feed pipe (in most cases)
for nitrogen, the inverse is true, it seemingly prefers going up if I understand it right
So weird...
It should follow Newton's Law, dammit.
yeah, realistically if it's the only matter in the pipe, it should just stick to gravity
really? I thought it has to be level to work
oh, hmmm
so worth it for this spike alone
it's possible to reach it with different ways, but this is afaik easiest way to almost guarantee full flow
(and makes logical sense)
you'll get the same excitement with all future power plants š
Just wait until your first successful BIG power bump. š¤¤
is this not considered big?
Big is relative and will constantly change as you play.
fair point
I went nuts (don't go nuts) with turbo fuel and got a 120 GW bump.
me who doesnt know what turbo fuel is
It's an optional path for oil-to-energy. See compacted coal. MAM, sulfur tree.
Can be an interesting challenge for mid/late game, but sulfur is a scarce resource that you will also want for batteries, nuclear power, and possibly aluminum production.
Useful for bullets and jetpack fuel.
Literal red herring as far as power is concerned.
b-
Bullets?
Aye.
Prioritize MAM research if you have not been doing so.
ive been trying to prioritize rotors n RIPs
Still in T1-2?
yea tier 3 and 4
Blueprinter can help with rapid setup of lower-tier items like Rotors and RIPs if you have it.
well that needds steel which i havent done yet
Example:
60 Iron Ingots input, 5 RIPs output.
Fair.
it can be THAT SMALL?
mine is a mess of conveyors
Yup š
That's what steel screws does.
OK but steel screws does shrink footprints.
True, but don't misinform about my BPs please.
Had to zoom in. Now I see.
Yeah, just need to match rates through clock speeds.
is that splitter doing a 2:1 ratio??
Aye.
Rotors need 20 Rods.
Rods are made in 15s.
Constructor @ 200% makes 30.
So 2/1 split, gives you the perfect 20 for Rotors and the 10 gets added to the other Constructor for the perfect amount needed for Screws.
(Given 100 Screw needs 25 Rods, so 10 + 15)
ah cool
It would be perfect if you did the same for the iron ingots to the constructors. There's a big empty space between those two constructors so I' sure things could be re-arranged to fit another merger in.
It would not be perfect, because then I am dictating HOW you make Ingots.
This setup just asks for Ingots. Whether you make them Base, Pure, or Alloy is left completely up to you.
I can't see how that would come about. It's the same splitter taking 45 ingots. I'm observing that the same 2/1 split should be done after to give 30 ingots to the constructor making 30 rods and the 15 to the other.
Oh you're talking about making a Smelter BP, right?
Nah. I was attempting to suggest the constructor inputs could be load balanced, without actually saying that š
Why overcomplicate just for the sake of it?
In this case, it's not that complicated, and then it would be perfect.
You and I define perfection differently.
Because try doing that to this one š
@strong halo just to frazzle your brain ^ š
Here's mine. Balanced Base Rotors, 45 Iron Ingots => 4 Rotors. Only a quarter of a tile larger than the original.
Yeah but now you're clipping.
No-clip version of that setup fits, but it would be much closer to a full 4x4.
Compared to the non-balancer 3x4
That is your design however, if you are happy with it, rock on. Use it everywhere.
Bolted Frames? I've previously worked out the ratio of iron ore for each product and they're not friendly and the arrangement would probably occupy the 4x4 grid space on its own, so you have me there.
Bolted Loop.
Bolted Frame + Bolted Plate.
137.5 Iron = 5 Frames
This is the LA Blueprints folder ?
I will, and you've given me an idea so thanks for that.

||Note: your screenshot contains possibly identifiable information (Username in the address bar)||
That's the blueprint folder, I don't know about "LA blueprints" though...
||Also contains SteamID||
... Huh?
Hello guys, it has been days since I've been trying to figure out how to un/load trains without stopping any item in/output. I've figured out my own solution but I've came here to ask if you had a better one.
My solution is having two stations for loading and unloading and switching between both while using some container as buffer. While un/loading, the other station is free to move its remaining item. It's kinda expensive but it's my only solution to obtein pure 1560 items per minute with trains witch led me to think that trains aren't the best options to transfer items for production but are more useful to transfer final product. I've not been to the drone point yet. I've started playing 200h ago while trying my best to learn the game on my own but I've understood that it would be more enjoyable to learn from the community after struggling on some trivial things š
So, do you guys have any tips for the train problem that I'm trying to fix?
There's no way to prevent the pause in load/unloading. It happens because there's a (I think) 27 second pause whenever a train loads/unloads.
I haven't played too much with it, and there's a mathematial formula you can use to check for throughput. Optimal way to load/unload however is to feed both inputs/outputs into an industrial storage that is fed/emptied with a single belt.
yeah you can never have 1 platform do 1560 pm. Just have a buffer - 2 belts from platform into ISC 1 belt out
same for the pick up platform
basically like that
In game it'd look like this
Of course, the containers can be angled any which way one desires
Well. I think you could just use 2 freight station sections. On the same train. The material flow will still stop and start from the freight stations. But by habing 4 thruput belts for the product going into 2 ISCs that merge their outputs to 2 belts you should be able to get the thruput you want unless something else is going on.
Yeah, more stations, more trains
I'm saying, same number of "stations" just more "freight loading and unloading" sections.
Freight Platforms?
As long as you remember 4:1, 8:2 and such for the amounts of carts/trains, there's no problem doing that.
4:1 hasn't been a thing since U5.
If you want 1560/min per platform, you use a Truck.
Yep that's what i meant!
Okay, I see thx!
Also why 4:1 isn't a thing anymore?
Trains have dynamic weight.
So, carrying heavier stuff now means you need more trains per cart?
Ho, okay, same for vehicules carrying items I suppose?
Heaviness is determined by car fullness.
Items have weight???
No.
Ho okay okay
But assuming full carts, it's still 4:1?
How many trains for 4 fully loaded carts up a steep incline then?
Completely flat rail I've seen people do 18:1 and it worked fine.
Damn
There's math for that, I can't do it off the top of my head.
Basically have 1 loco. Try it. If it doesn't work, add another loco. Repeat until it works.
!wikisearch freight car
agh dang it
I've succesfully climbed the steepest possible angle in a straight line at max rail length with 1:7
!wikisearch freight+car
Freight Cars are non-motorized vehicles that can be attached to Electric Locomotives or another Freight Car to form a train. They have a capacity of 32 item slots or 1,600 m3 for fluids and allow for the transportation of resources over Railways. Freight Cars can be loaded and unloaded via Freight Platforms or Fluid Freight Platforms.
check that article
But with momentum
it has a section for slopes and weights
@velvet cliff concerning earlier, I coincidentally posted the maximum limits of throughput in #design-and-architecture if you want to reference it.
Ho, neat! Thx! Also thank you, McGalleon
radition is is way too extreme, even pure Uranium 235 under your skin wouldnt kill you nearly as fast as it does in the game
and Uranium is an Alpha emiter so it“s most of the radiation won“t penetrate
on a gameplay level I don't think it'd really work if radiation just gave you long-term health issues
Are you saying it is too extreme just by comparison or are you finding the game mechanic too punishing?
its gotta be aggressive or do basically nothing
I picked up a very small amount to look at it on inventory and died xd
good 
gameplay wise it“s like in metroid where you need to unlock a specific power to progress, basically, dont get anywhere near this thing until you have the hazmat suit
true cuz you dont even have a use for it until the very last tier
And what did we learn....? š
sure, immediate damage to the health bar isn't really how it works IRL, but also there is no such thing as a health bar IRL
the game needs to give immediate negative reinforcement, not just the creeping awareness that you're going to get extremely sick in a little while
well, aside from a radioactive cave which would have been perfect for getting quartz
put the miner on and run away
it“s the central one which is guarded by one of the radiation hogs, and it“s 200 m past that entrance, Im not going in that thing, I“d never get my stuff back, until hazmat at least
its kinda clear they really, really dont want you to be there
I just pointed it out because I“ve learnt enough about radiation exposure to probably be on more than one government watchlist xd
im either on some chemical industry's candidate list or on a watch list for "most likely to cause a chemical accident that will be covered in another USCSB video"
I am a little bummed that they turned Titan Forest into such a radiation hotspot, I used to find it enjoyable as an early-game base
i couldnt find that much radiation in there
I hope I“m on that first, I“m getting a materials engineering degree
neat
ive done mechatronics but i am always sort of thinking about maybe trying to study chemistry?
(not sure if organic or other xd)
I“m def going the inorganic route, but you can see what fits you best as you go and then especialize
btw, how much higher than average is the percentage of engineers, engineering students and similar fields here? xd
it“s probably like an order of magnitude xd
Former navy nuclear mechanical operator, here. I'm sure there's a lot of folks with engineering-adjacent experience or aspirations.
They asked me to do that, but I picked Corpsman š
I should've been a MR instead of MM.

No MRN sub rate tho.
so we have nuclear experts here
People with applied nuclear power experience, anyhow.
Yes, and they agree the mechanic in the game fits just fine.
If you picked up uranium and died, I refer you back to this:
i dont complain about the mechanic, I was just mad xd
It's a game. It's fine, as a game mechanic.
And it's ludicrously misrepresentative of IRL nuclear physics.
I mean, waste comes out in toxic barrels.
Which is not realistic at all.
Luckily no one plays satisfactory to figure out how to build IRL nuclear power.
That being said
we hope anyway
If they do, they're in for a few surprises.
Not keeping the OG Nuclear Plant model is one of the only mistakes I believe the devs have made.
more than anything, it“s like way, way too much
Couldn't make the game balanced of the plants demanded 100 rods at a time and took 10 years to burn through them...
that I feel is more of an issue, because it missrepresents the issue, and makes people want to ban nuclear IRL
ik right, nuclear is too op IRL
Tbf, I think 12 cubic meters of Fuel would produce more than 150 MW/min
they could have made it spent rods of course but eh, you kinda get attached to the funny green goopy barrel
they shifted the atmosphere of the game not not look nearly as "alien", but oh my goodness the old nuclear power plants were iconic just from their silhouette
a cask wouldnt be relistic cause we reprocess these things
it would look more like a nuke probably
Open-air ftw.
When 1.0 hits, if someone brings that model back it would be the sole mod I would consider getting.
there is one mod that has it but its the broken non-animated one
I do not care about realism half as much as coolness
not quite, but prob at least as much as a reentering spacecraft if it burns up a good percentage of the fuel
Expended fuel rods would be more realistic. Looks the same, almost no radiation.
Cooler. And also I liked the input and output being on opposite sides.
yeah but funny green goopy barrel
Green goopy expended rod?
Makes me think I'll see Homer Simpson bumbling around at some point....
the Simpsons has prob done more reputational dmg to nuclear power than a lot of actual IRL incidents
It's definitely done more damage than Satisfactory will ever do. š
i always assumed ficsit was purposely destroying the environment with the goop
why? you can get away with destroying very little greenery
Start in RD.
Use the dead bushes for biomass.
- Wood burns better than leaves.
- Wood turns into more biomass than leaves.
- You're getting necessary biomass and making the biome prettier at the same time.
Single smol lap around starting zone and I have 434 wood in my inventory right now.
simply handcraft everything until coal
Based.
@oblique hollow probably the BEST thing to get this glitch tbh:
I know I'm not supposed to build over there....
But what if hypothetically I did
You die.
what if I have a lot of inhalers
You still die.
:/
It isn't called a "death border" because you can live š
WAT
sometimes when you build stuff (I think in too quick succession?) you get teh colours not built properly
hey gues how do i make 255 coal / min.
Mine from 1 or multiple nodes.
i have abouuuuut
two nodes available nearby and a third one not too far away
let me check the max on mk2 miners
riiight time to go power slug hunting
result is a juicy
Nice.
assuming you have mk3 conveyors i would tap one coal at 270, for a whille i had 2 nodes running at 270 then i upgraded and had one at 480 and one at 270. and that was enough power for me to get to fuel plants, although im still working on my new fuel plant since i need a lot of compupers i have that factory running as we speak š
This feels like one of those images designed to emulate a stroke where everything looks familiar but then you realize you can't recognize anything
so if one part of my fluid system reaches the height everything does? for example 6 water extractors produce 720 and i only pump 300 up a tower into a fluid buffer all 720 in the same network can reach the height of the fluid buffer without any more pumps?
Thatās what I thought, didnāt want to answer because I didnāt know for sure. So will any connected together lines use the highest head lift from any of them?
yes
So thats why one pump works for me even though i need way more than 300 water
me when i acciednlt mad a built for 360 coal and 360 iron and only was using 240 of each...
Been there.
luckily i fixed it relativly fast and now we r making 60 steel incased beams, 24 industrial beams, and like i think 40 pipes per minute all in one area
I've also done the opposite, where I built for 240 of each and then sent 360 š
Which, when you're doing sushi, completely fucks everything š
sushi is the best tho
Agreed.
Just got to Steel on my newest run, so it is time for sushi.
Also got SUPER lucky on recipe rolls.
I don't think a single drive has been "wasted" so far.
-Iron Alloy
-Copper Alloy
-Cast Screw
-Bolted Plate
-Bolted Frame
-Solid Steel
Have been all my rolls for T0-4.
Absolutely zero complaints about that spread because I will use all of them.
Which will remain until you do any sort of vehicular logisitics š
I AM GOD NO ONE CAN STOP ME
nuh uh i can make it work
Except for the thousands of other known gods š
Stable power, yes. Flat power, no.
Trucks, Trains, and Drones all have variable draw, so no flatness.
Particle Accelerators also prevent flatness.
if i math it perfectly i can make it work like time when a train is stopping to make another train go
You can try, but I can guarantee the game will fuck something up somewhere to ruin that system.
m a t h
Floating point rounding errors inherent to any computer system given some numbers literally don't exist in base 2 math.
perdict the rounding errors or dont use trains
Don't use trains is your only recourse, as errors can only be predicted that they will happen, not how.
also don't use particle accelerators to finish phase 4
First time in a long time I have automated Iron Rebar in T3-4.
Tbf, I don't mean ti be a party pooper, but for your own sanity I suggest against attempting to keep a flat power draw while having vehicles and particle accelerators on the same power grid. Sinks are hard enough to keep with a constant power draw š
(I just use geothermal + old power plants to power everything requiring variable power :P)
I wouldn't use the Bolted Iron Plate
That's you.
If you think using slightly more resources to save on space is a bad trade-off, then I guess you never use Steel Screw either.
I would not use cast screw but that's me xD
I agree to a point. I think if it's the very first drive you get at the beginning of T1-2 you'll get mileage out of it specifically in those tiers and up to when you have steel online (which is what happened).
If it is not the very first drive, then yes - skip.
I literally just finished my coal-based power generation, there were 6 rows with 4 generators each...
I decided to paint the generators with rainbow colors and call it LGBT energy, it has 24 plants and produces 1800MW
How can you type this and not post some #screenshots ? š
I'm going to reenter the game just for this
DUDE
PLEASE WAIT
š¤£š¤£
i really recommend you to start paiting stuff, it makes your brain to see what is what
it has a good 1800 production / those 450 are from another coal production
if you know how to use it, it helps A LOT
best case buffer doesn't do anything
any other case it hurts you
the only relevant usecase for buffers is train station loading/unloading
If I tell you that until now I don't know what buffers are, would you believe me?
the building that is called "fluid buffer" maybe? š
i mean, why would they cause problems? their job is to push the water
no, that's a job for pumps
The production matches consumption
Theyre so cute btw
And full pipes are happy pipes, you're increasing the requirement for them to get full
buffers are those on the top
the thing on the pipe is a pump and that's fine to have
oh
im felling so dumb rn
so sorry
not that the requirement is too much
what's the point of having the buffer if it's full at all time anyway?
my friend said it helps stabilize the pipes, I'm a bit (really) stupid, so I buy anything he says :c
yeah it doesn't
that's a common misconception
@cobalt night COME HERE MY FRIEND
In my head it works more to help the generators start (if for some reason) they stop
I'm going to leave them there because they are decorating...
...at least?
Nah, at best they do nothing
why they exist?
you want all pipes full to keep things stable. Each pipe is basically just a small buffer.
useful for moving fluids on trains
:O
if they stop, it's because of one of three things:
- grid crashed - usually has still water inside pipes, so not really
- water run out - here it obviously doesn't help
- coal run out - again, pipes most likely still have water, so doesn't help
(I haven't even unlocked trains yet)
if you want them as decorative, clip the pipe through them
buffers also have variable head lift - so if they aren't full they will push fluids up less
@cobalt night you are a backstabber
a lot of pepole make this mistake xD
it's possible they will get some rework or something that would make them more viable in the future, but for now they only serve as a buffer for fluid loading/unloading. Still better than valves though (those are pointless completely)
EVEN VALVES DONT WORK?
nah, fuck valves. Let them burn
valves work differently than most people think and because you want full pipes at all times, it's kinda pointless to use valves even if they would work the way people think
MY LIFE IS A LIE
they also have a few issues on their own
yeah any system that works WITH valves will work w/o them
if a system doesn't work and it has valves? the valves may be the cause xD
iI thought pipes were like conveyors, they always had maximum capacity
nah, fluids flow both ways
pipes are nothing like conveyors
people treating them like belts is what causes most issues tbh
No way š±
I mean conveyors can't move things both ways, can they? š
First step to understanding pipes is to stop thinking about them in terms of belts.
piping also gets pretty after coal gens. Becomes a bit more fiddly
PIPES CAN?
well... yeah
how would you define which way the pipe flows?
there's no limitation on it
The pumps?
it only stops it from moving back at that point
pumps only make sure that fluid go one-way from one end of pump to another
but nothing stops fluids from going backwards in a pipe section
:) :| :( :c
Pumps are for going up.
If you're not going up, no pump needed.
but that's why you flood pipes. You'll be fine.
Gravity is real in water pipes?
You can put more in pipes than water.
Also please read the building descriptions.
Why?
Why what
That's fucking awesome lol
ey guys anyone plz could help me left side of the pipe has full fuel
the right side has 0 fuel :S
would need to see a zoomed out image of the layout - maybe from a scout tower
rebuild the pipe maybe? but get rid of the buffers
and the valve I think I see in the corner
remove the valve
and the buffers
save and reload
already do it
for reference: thats a flow compensator
though i would have added 2 pumps here. Itss probably better to get it to work normally first before adding such funny circuits to it
I see two broken things, I call for removal š
Generators in the water. Foundations, you need some.
ŠµŠ¼Ń ŠæŠ¾Ń ŃŠ¹
English server.
sry
anybody know where I can get guidance on drone max throughput? I don't know if this is the right channel
the drone station should calculate the throughput š¤
Drone maxthrough is equal to whatever belt mk you have connected.
you may need more than 1 drone between 2 points though.
yes but I know there's some kind of limit because the drones also have small inventory space
The limit is whatever belt mk you have connected.
basically I have two drone ports that I'm planning on using to deliver 1440 packaged water per min total
If you connect a mk1 - the limit is 60
If you connect a mk2 - the limit is 120
And so on
yeah but I think they mean per drone - so figuring out how many drones you need.
exactly
Use 1.
If 1 isn't working, add another one.
Repeat until you get the results you want.
There is no belt that can handle 1440. So you will need 4 ports minimum (2 at each end)
for 1440 you'd probably need 2 drone ports on each end minimum. Each with 2 doing the back and forth. I've heard 1 drone can do 300ish
I already have the space for 2 drone ports so I decided to just lay down two
yeah, and I figure the belts shouldn't be a problem since I can use mk5 on each port
i appear
@west moat yo
ok so everyone learns differently and have different abilities to visualize things
the reason I was talking about those math problems is because they're used to not just practice math but create reasoning skills
mhm
you would have seen similar with pythagoras when you'd have a question to find an angle looking up to the top of a ladder or something?
No. There is only 1 correct way to learn.

shoo
lmfao exactly that
ok so just from how you've described stuff it sounds like you probably would benefit from drawing things out and taking a few notes rather than juggling everything in your head? am I off the mark?
depends on the task
if it needs heavy reasoning i need to write stuff down, but im really good at improvizing
fair
improvising with pipes is not suggested though š at least if you want stable flow
i figured that out really fast š
did you want to work on some examples? if so you could share some over head shots of your working generator system?
?
well you said you managed to get your first one working right? but you tried again but didn't?
what do you mean by "did you want to work on some examples?"
well I was going to look at what you did and tried and then work through with you how to fix it as 'an example'
oh sure
maybe some other student in the class can field this one, Sev
i mostly struggle with figuring out how the up/down works for the pipes
If up - pump.
If not up - no pump.
beautiful
sure and we can work on that.
But with piping images are key. It's almost impossible to trouble shoot piping w/o good images
Happy learning! šļø
these are the pipes under the coal plant
i'll take a picture of the ones from the extractor
one recommendation is to feed from above, often helps
can you build a tower and take some overhead shots? try to encompase the layout in 1 or 2 images
too many cooks š
way ahead of ya, i've got an entire network of pylons
why? idk i love infrastructure
then you're in the right game š
cool overhead zipline shot go
great! one sec
and this is down under
yes like that
ok and how many gens do you have ? 2 rows of 8?
yup
ok so how about, since we know we shouldn't wing pipes now, you sketch this out too
good practice
paper or paint or however you like
i got procreate
oh easy and fast. Add to what I did with the generators and the pipes to them. do it fairly basic for ease
disclaimer: bad handwriting
nw
perfect!
Now am I right that you built one side that seemed to work and then tried the other and it's not?
close
the side on the right has a little less flow and the first 6 (first 3 of each row) are very inconsistent
ok so I'm going to go out on a limb here and say one side never worked in a stable way
what did it look like before you added the 2nd wing?
chop off everything to the right of the middle water extractor including itself
actually lemme illustrate
oh you rebuilt it completely?
so on here a good exercise woudl be to mark out how much water is going where for example you'd put +120 on each of the little branches from the W right?
cool! now how much does each gen need?
45/m
alright so at the top the flow/consumption could probably be shown like this right?
I think it would be more logical if the 45 was above the arrow for each coal plant
yes
ok so since the top 2 are getting 45 pm from the top extractor, how much is the 3rd gen getting?
might also be a good time to mention I'm on the spectrum
45
no wait 30
@vapid gorge plz check your messages.
cool - So you have some production and consumption right? Try to fill out what the bottom end looks like. Maybe in another colour to distinguish
Cool! and the lowest coal gens and water extractors would be similar right?
I'd assume so
fill those in real quick
great. Now since the diagram is a little crunched I made this one for the centre part
on the red points put how much fluid will move to different sections in the middle. Assume the tops and bottoms still exist
I don't understand your diagram here
Sorry one sec
Why's there a line at the top
that was left over, I should have deleted it
so the other two sections exist but we aren't thinking about them for now
these two were getting 15 from the others though right? I suspected I should have kept it one big diagram
ohh
Can you work through it as it is considering the other two diagrams or should we make a bigger clearer one?
A bigger one would help paint the bigger picture
Did you want to make it yourself or would you like me to make a fresh one?
Perfect!
So quick question - how much can a mk1 pipe move per min?
300
ok and the 3x water extractors make 360 pm right? so how is this working?
When all the coal factories get filled up they act as a buffer so when they start draining the pipes can refill them in time
Not quiiiite, think of each section
like how much water needs to flow per min here ?
90
40?
30 remember š
we have 45 going to the bottom, 45 going to the middle - and 30 is the remainder
so with this example - do you think there's any point on your main diagram that moves more than 300?
no
because...
and...
?
some of it is getting consumed on the way right?
but yes you're correct š
Now getting back to why I got you to do this
tell me why this doesn't work
holy shit moment of clarity
because its pushing 420 m3 through the pipes on either side
pretty much š
š
So a couple things
1st - the diagrams we did? it's just a visualization.
pipe flow doesn't work exactly like that because fluid goes both ways
but if you flood a system before turning it fully on it'll effectively work that way
as in directional or as in both ways
you can't treat pipes like belts though and I think this is a good example of it
both ways
then what the hell does this indicate
Flooding a system before turning it on though helps keep pipe flow stable
if fluids are pumping essentially
doesnt this show its going right > left?
I think in general it does but only because they appear on longer segments that you build to flow
Just because fluids CAN flow in both directions doesn't mean we want them to
And because in general you make it on one end and consume it on the other on average they'll have 1 direction
but if there's empty sections in pipes from being consumed or the pipe isn't full there can be 'sloshing' and 'backflow'
Full pipes help manage direction by not leaving empty gaps
Yes but don't stress out about it now.
so i can go T5-6?
for now something like this might fix your problem right
wouldnt T2 pipes fix this issue aswell due to larger capacity?
in this specific situation? sure.
knew it
probably
well in theory it should
we're stepping into new pipe info though
So some basic pipe strategies
- keep pipes simple. If Point B neex X fluid per min? Have Point A send X fluid per min. Don't split and merge groups
now i wait for my frameworks to finish'
thats what i always do lol
same goes for ore refineries
you merged those š
n for calculator my beloved
yes but its also slighlty because i asked another friend and they said that might work xD
they also said to try and use a watertower
fair enough š
- Don't use valves buffers or water towers
the first two because they don't do what you think they do, the 3rd because water towers just add complexity and at best saves you very little power
gotcha
Mess with water towers when you're comfy with pipes
- Flood your system before turning on the step: do this by leaving 1 or 2 machines at 50% clocking so it floods everything and after everything is full turn them back to full
- This is something you'll be getting into - loop your pipe manifolds
do you know the term manifold?
heard of it but not familiar
so pipe or belt line feeding multiple machines like this
or like this
the full term is 'over flow manifold', because the first machines will get full first and over flow more items down the line
oh hey thats how i do the coal distribution
with pipes later on most systems people build will need the pipe looped like this for example
the bottom junctions feed to machines , the incoming fluid comes from the top left
whats the point of this part?
that connects it as a loop - otherwise it's just a U shape
oh so its a bypass?
i think i get it
can you guess why a loop is useful?
the top extension is for feeding, then the "bypass" is too complete the loop and the bottom junctions are for giving
to keep the pipes full
Yes but also to manage the back flow I was talking about
A lot of systems people build later on will need it. Machines along the manifold will suck fluid out from the middle and sometimes fluid further along will decide that Behind them is more empty and flow back
if you flood a system with a loop then it doesn't matter if there's a bit of back flow in the centre as the fluid has 2 paths
ahh
-
Keep pipes simple. If Point B neex X fluid per min? Have Point A send X fluid per min. Don't split and merge groups
-
Don't use valves buffers or water towers
-
Flood your system before turning on the step: do this by leaving 1 or 2 machines at 50% clocking so it floods everything and after everything is full turn them back to full
-
This is something you'll be getting into - loop your pipe manifolds
Save this msg if you think it might help later š
oh and feeding from below like your coal gens can cause issues from here on out - it's generally considered safer to feed from the side or above
if you do want to feed from below still I've found this to be a safe design
alright thanks
No prob! gl with stuff, I gotta take care of the animals š
@west moat to add on to this discussion:
- Do not ever think about pipes in terms of belts.
- See 1.
- Now add all the numbered points Cobalt gave you.
I mentioned this š
Not as adamantly as I would have liked. š
Single splitter.
Could you elaborate?
Grand total is 105.75, right?
Divide by 3 to get 35.25, right?
What happens when you send 35.25 to something that can take only 24?
Overflow?
Correct. So now for the other 2 outputs, your total is 81.75.
Divide by 2 to get 40.875.
Same thing happens when you send 40.875 to something that can take only 34.5
Meaning your final total is 47.25, to an output that wants 47.25.
just make sure the downstream is over/under clocked appropriately.
Thank you sir, I think I understand

@solar parrot whats going on with them?
it was one of the pipe was not feeding into the other ive fix it now. thx any
Unfix it so he can help you.

How do I split this perfectly?
What's your highest belt mk?
270
Same thing as before.
One splitter.
there's more than one way but that is the simplest
Sir, could you please explain it to me more simple, it took me ages to wrap my head around what you said before
63 + 75 = 138, yes?
Correct
138 / 2 = 69
What happens when you send 69 to something that can take only 63?
So more overflow
Welcome to manifolding.
Alright?
do you understand what you mean by overflow? cause it looked like you got it last time
Just trying to wrap my head around the damn calculations and such, sorry and thank you
no calculations needed š this is splitting a belt 11 times and it'll work
Calculations don't matter, just build 1-2 more smelters or constructor down if anything stocks
šµ
The beauty of manifolding and why it is used by the vast majority, is because it ignores calculations.
The only thing you care about is "Am I sending the correct amount down the belt."
If yes - belt will figure it out for you. @fierce ruin
All you have to calculate is if you're sending enough from Point A to Point B and if your belt can handle the volume
Alright
Ignore Drey
Is that the entire thing explained?
Oh I'm aware haha
Hence why my first question was about belt mk.
If the 1 belt can handle the whole amount, you're good. Splitters will self-balance as the input flow is infinite.
Pretty much, yes.
Harsh, it's 2 times faster to simple expand if something isn't working
Sometimes it DOES take a while for it to self balance. Things with screws or wire could be 30 min + , but you can hand fill machines to skip that at the start
but that doesn't solve the problem š just throwing things and seeing if it sticks
^ Can skip this by prefeeding.
if you build from resource source to finished product, ou can throw down a storage container after each stage to fill up while you build the next set of machines, then use those resources to pre fill ur machines for each stage
@vapid gorge
gasses you said?
that pipe just empties itself continuously
ist water but im using the fluid are gases mod
wel lmy first guess is that having a bunch of splits and feeding from below is messing things up. Keep pipes simple. You're not using buffers are you?
Why on earth would you want all fluids to behave like gases
nope no buffer, its goin to coal generators
Dealing with nitrogen is insanely irritating because it tries go push upwards on its own
no pumps needed
yeah I'm guessing that mod is one of the sources of issues
simplify your pipes , don't feed from below, don't use floor holes they can be bugged
Gasses are much more of a hassle to manage than liquids - not worth it
Yeah, and also no flow if you build it wrong
Whereas fluids with pumps work fine
i think that mod is just removing the headlift
valves didnt help either
If you're having problems with fluids, why not try to understand them rather than avoiding them and getting a whole different set or problems instead
valves never help
dont' use valves or buffers
and my original statement stands
"simplify your pipes , don't feed from below, don't use floor holes they can be bugged"
Uninstall the mod, and use pumps
and loop the pipes
Or just build the setup near the water source to avoid pumps
with coal gens generally not needed
You can easily avoid pumps through most of the game
well yeah I was talking more in general with pipes
oh yeah, they're just on coal gens atm
thx guys
i cant ^^
oh god
i know i hate it too but i aint gonna spent ages on doing that looking good ^^
Well, I'm afraid we can't provide anymore help
nah u good i made it simple it works just as supposed to be
Don't be a slacker and get in game to help! 
he would get headache after headache ^^
huh? it crashed while i tried deleting a bp
did you make the bp with mods?
That happened to a server I've been on lately. No mods, but there was a blueprint machine that could not be cleared without crashing the game.
bruh it was just power storage
you certainly can, just manifold them all together and set up a headlift loop.
How are you going to connect them all with so much clipping?
nah just covering it and forget bout it is a good way there^^
you hide the crime elsewhere
its all connectet
its 484
Oh, so you just need to add a water tower at the extractors (hypothetically)
4 x 8 x4 pipes
you don't even need a water tower if they are all connected together. you just need one of the line to have little waterpump loops
@vapid gorge sorry for ping idk if you mind them
just wanna say you helped me alot yesterday and i got the stuff working!
The water towers without any pumps in satis are kinda cheesy/abusing game mechanics, since it would not work out in reality at all, right?
that's... exactly how it works in real life
you have a large container of water that's high up, pumps put water into it and then it naturally flows "downards" to consumers
But you need pumps to get the water up
But a single small container is able to feed an entire giga factory with it's pressure
Something is wrong
satisfactory doesn't have pressure
when was that?
Idk if this counts, but I made a small "wrapper" that fixes the issues with 50-99% upscaling resolutions:
https://github.com/Neon-Cube/ficsitwrapper
I am 99.99% sure that belongs in the other discord.
it's not a mod tho?
Code not written by developers that alters the way the game operates.
You have another definition?
Better posted on the modding Discord, indeed. But no worries š
yeah of course! any time!
How would one go about getting the clearance boxes of buildings?
still modding discord? š
@wind spade I don't know if this matters - but the compacted steel ingot shows -0x foundries needed sending -0 steel ingots pm https://www.satisfactorytools.com/production?share=OyE2keIPhDsa3HPenFnz
actually jsut getting some weird floating boxes https://www.satisfactorytools.com/production?share=CHkoc57JYRrSzFQ7GH6g
Madman
just playing with numbers
Valid
1350 makes a prettier set of numbers tho
@median heath , I was playing around with the idea of doing a screw heavy MF unit and have some very satisfying numbers
no repeating decimals
Screw-heavy Frames
Or
Screw HMFs
?
just modular frames for now - maybe heavy later
steel coated plate
steel screw
bolted plate
bolted frame
Bolted Loop ftw.
59 steel 10.4 plast pm = 10.4 mf pm
But if you want to bring Steel in then it changes, yeah.
could make a very nice sushi line with it
if you send beams, steel ingots, plastic down a line it's only 36.6 ppm per unit making mfs
Bolted Loop is just like 133.75 Iron = 5 Frames/min
which recipes is the bolted loop? cast screw bolted plate bolted frame?
yeah was thinking that but steel coated reduces the resource for the plates soooo much
yeah it further reduces the resources with adhered, but the bolted just crams it in really compact
depends where you decide what a unit is for it though. My idea has steel ingots, beams and plastic made elsewhere and brought in for sushi
Maybe I can play around with adhered
Even without Adhered.
Make Coke Steel to keep it to 2 primary resources.
oh yeah - well this is me tooling around with the idea of making a very large 1500 hmf pm factory xD I'd be using multiple steel recipes
depending on how resource numbers break down I might try to section off Steel Types to certain sections of hte factory
so here's maybe a dumb question because I've never been in a situation for it - when you have a sushi line and a splitter splitting things evenly:
does it split evenly by item type or just item passing though? I assume just by number of item passing through
?
well splitters would go left right left right left right if splitting in 2 right?
Picture would help.
it doesn't care about item type correct?
Are you using normal splitters for sushi?
so lik3 30 ingots and 50 beams it wouldn't get 1/2 of each
no I was just thinking about a situation where I might have to have multiple sushi lines coming along but not having all the resource for it coming on at the same time
So maybe I have a sushi with 2 item types, but then I need to split it in 2 ways to add a 3rd item type
Sounds like something I would never build.
depend on size, volume and layout.
But mostly i figure if I have a belt of 40ppm of item A and 60ppm of item B : a regular spliter won't get half of each right?
maybe on average over time but that would wreck production
Again, you're describing a system I would never build.
So idk.
Hmm ok, I'll work under teh assumption regular splitters alternate spitting out items regardless of type. Safer bet. I'm almost sure that's how it works but I don't like making assumptions like that
Well yes, they do.
That's why all sushi I make is pretty much exclusively smart-splitter-only.
yeah thought so, this is a fairly distant future project so I'll have to do a lot of laying out of where incoming resources will be and how they'll be processed
Good assumptions.
You're looking for programmable splitters, they're to sushi and load balancing quite literally what normal splitters are to single-item belts and load balancing
In this short tutorial I show how to load balance a mixed belt using a single splitter, something that can currently be done only by programmable splitters. The resulting outputs will carry exactly 1/2 or 1/3 of EACH of the items carried by the original belt, just like when using smart splitter to split each item off the belt and load-balancing ...
Note: a mixed belt can be split evenly by a normal splitter only in some very specific scenarios like having 2 items alternating and splitting that 3 ways
Really? How would it be different to using a smart splitter to make individual belts of the sushi with recombining them after with the new material?
The programmable splitter can differentiate the items by item kind and split them accordingly.
Example: belt carries Iron Coal and PlastIc (for easy lettering), 3 items each, in this order: I C P, I C P, I C P....
A normal splitter sending 3 ways will make 3 single-item belts as it outputs I, C, P, I, C, P.... Resulting in I-I-I, C-C-C, P-P-P on each output
A programmable one will output: I C P on each output
... Why am I writing what I recorded in a video already though? 
So, yeah, the difference is wether you need to filter the items on separate belts before balancing (with normal splitters) or not
but woudn't a smart splitter still send I C P out?
What if you offset the rules in the programmable splitter then
Where output one is rules ICP, output 2 is CPI and output 3 is PIC
No difference, seems like it just "round-Robin"s between all outputs an item is listed on, regardless of the order of the lists. I also tried adding the same rule multiple times on the same output, hoping it may change the ratio of splitting (it doesn't).
I don't understand what you're asking exactly...
Smart splitters can't emulate this "Sushi balancing" behavior programmable ones have though, without first filtering the items in single-item belts
In other words: a smart set on "any undefined" on 3 outputs acts exactly like a normal splitter
oh wait do you mean like if I had two items on a sushi belt I could have both left and right outputs have items A and B and they would alternate an even amount of each item on both belts?
there we go that was the missing bit of info! ta š
I think the video's first couple minutes are pretty clear in this regard š (would appreciate confirmation)
I haven't actually had a chance to look at it, been taking care of all the animals this afternoon and only glancing at discord š
ok fairly clear - what if the input belt is mk5? you can't have a higher output belt
One can still do sushi-balancing, but it gets much more cumbersome...
Eg: split in 2 MK4s (in any way), load balance each simmetrically, THEN merge following simmetry...
sounds like at that point it would be easier to use a smart splitter to divide item types and recombine as needed
Likely. I can't think of a situation where one would choose this over the other unless one is trying to balance a LOT of items, as each item means one individual lane if filtered
I was making up hypotheticals on a 1500 hmf pm factory
... Tbh, at that point it might actually make more sense to just filter the items on 2 separate sushi belts and load balance AND handle each of those individually...
and I was toying around with the idea of using steel coated plates, bolted plates, bolted frames and make units of machiens to make the MFs by sending Steel Beams, ingots and a bit of plastic down it
and while thinking about it it occured to me I'd probalby want the plastic to come on at a different point? maybe?
Yeah, I read some about it. It seems like a good usecase for this.
So long as the belts don't back up, the items are split evenly. One can add overflow management further down the line too
yeah jsut throwing around ideas and look at ratios I'd want to use to avoid repeating decimals
found a good ratio though!
929.25 iron ore and 305.1125 oil pm for 218.4 mfs
in a fairly compact space
I think I could tweak it smaller tbh
what is the problem? water? fuel? coal?
Yes?
one of the oil extractors slows down cause the line is full of crude.
the rifiners slow down cause they have a lack of crude.
the gens are receiving lack of fuel due to this slow down.
its perfect in theory but not working in practicew
did you loop the pipe?
Sounds like there's an issue with the transport of oil from Extractor to Refinery(s)
also screenshots of the setup could help
so my crude pipe dead ends at 4 points coming from a central feed
looping may help ?
cause feed end is full and its not getting to the refiner side fast enough.
the pipe on refiner side is lacking crude
looping almost always helps and pretty much never hurts
First off: what's the throughput involved and from how many Extractors to how many machines/machine groups?
That helps giving an idea of the overall pipework...
Elevation changes should be mentioned too, or at least their frequency
im using mods and balancing stuff lol
a screenshot on here is going to cause all sorts of un helpful discussion xD
well mods are very often source of issues, but go ahead
We're requesting for you to send a screenshot in order to have more helpful convo ^^
(That's a totally different thing from people jumping in to share screenshots of modded stuff)
it's nearly impossible to trouble shoot pipes w/o images
yeah you haven't looped the feed pipes to the refineries
thanks i know this
often not needed but if you're using mods to do weird things might be causing issues
the pipe holds 150
the refiners want 120.
im extracting exactly 120.
its just that my feed end near the extractyors is full.
while the take end near the refiners is not enough.
yes ive filled all pipes before turning on. but it messed itself up lol
also no pumps in this whole thing. pure gravity
are the refineries stuttering? if so why? are they full of fuel or are they lacking oil?
either a math error or flow issue. Generally you don't need to loop the oil input but maybe you do cause you're doing weird stuff
just to be sure - no valves or buffers anywhere?
Screenshot refinery interface when it's starving?

