#math-and-meta
1 messages · Page 108 of 1
Game doesn't have pressure in the traditional sense. It just has "headlift".
its an all or nothing mechanic. Are you within the limit? all good.
Exceeding the limit? No more flow
flow compensator?
the compensator doesnt help at max
it only makes stuff "look nice"
the manual states that
Yeah like gal said it’s pretty pointless . Flood the system and loop the manifold
That's the idea.
Push all the oil to the top of the tower and let it gravity feed the machines.
Pump the Oil from the pure node to the water/Oil tower on the top left and left it gravity feed the 20 Refinery's.
Out of the Extractor, through the flow compensator and up to the bottom of the belt floor.
The pipe then goes up the tower with a MK 2 pump.
Valve just before the buffer at the top to prevent backflow.
Out of the buffer/tank and the flow splits into two pipes.
A valve for each pipe (300m3) as per page 10 of the manual.
Back down to the machine floor.
300m3 into a simple manifold.
5 more refinery's to turn the resulting HOR into fuel for the 10 Fuel Gens and packaged fuel.
Sure but you’re over complicating things and with pipes you’ll run into issues.
Unless you’re moving stuff on a fluid train never use buffers and mixing connections with a water tower is a big no no as you don’t want to merge multiple systems
Doesn’t look like you’re looping the manifolds either :/
I'm still building it.
If the water tower doesn't work I can simply bring the pipe straight up from it's lower one and join it up to the pipes on the machine floor.
At least I'm not trying to troubleshoot these pipes.
good lord
So I just got the Diluted fuel and my power plant is on the western coast by the 4 nodes, if my math is right using diluted fuel you can run 400 fuel generators?
Also i'm not sure if I should bother with turbo fuel
You shouldn't.
It feels like a lot of work for if my math is right about 15-20% more power
1800 Oil * 40 / 30 = 2400 HOR
2400 HOR * 2 = 4800 Fuel (Diluted)
4800 / 12 = 400
Extra resources, extra complexity, for almost no reason.
Diluted is far, far more than enough to get you to nuclear.
Turbo's uses lie in making bullets and jetpack fuel.
Personally I would use Shards to cut this from 400 gens to 160 @ 2.5
Much easier build.
@true chasm ^
Last time I played turbo didn't work for teh jet pack, I guess they changed that in the update
Yes, that is new to U8.
do power slugs respawn?
I have like 200 or so power shards but this would need almost 500
They aren't supposed to.
Some of them are bugged.
They do respawn across the entire map every major update.
And lizards can bring them to you, so they are an infinite resource.
U8 added a bunch more slugs up in the Spire Coast, so if you need more Shards you can farm them up there.
well either way I have a lot of work to do
Given they are infinite, can also just use the save editor to spawn yourself a crate of them 😉
Technically not a "cheat", just "speeding time up"
You've never seen anyone mention SCIM?
not really
Interesting.
Alternatively you can just turn on AGS in-game and spawn yourself some shards that way.
I guess at that point the game is just free build mode which feels cheap, then again once you hit a certain point you have everything you need anyway
No?
This is specifically for Shards. Nothing else.
Which, when building at larger item amounts, you need to reduce building counts to save FPS and/or stop the game from crashing. Which is what shards are for - reducing building counts.
So I have:
- 2 pipes producing 375.5 turbo fuel
- 2 pipes producing 349.998 turbo fuel
(for a total of 1333.334 turbo fuel)
Would it be possible to somehow combine those into 3 pipes that produce roughly 444.445 each?
First large fluid system so no idea if it's even possible
The fact you're making turbo aside...
You can't think about pipes in terms of belts.
Is there something wrong with turbo fuel?
Just no reason to.
As we just discussed above.
Diluted is far, far more than enough to get you to nuclear.
Turbo's uses lie in making bullets and jetpack fuel.
pipes aren't belts, fluids can flow both back and forth, so you can't balance them
inb4 that one guy comes back...
scary
Just the most recent one who spent 2 days railing against reality...
Is that the one that was actually trolling 🤔
No, he held his convictions because he made something that allowed him to self-confirm, so therefore everyone else was wrong.
Missed that one
"Just no reason to" - If people didn't like building factories for no reason they'd be playing the FOTM online shooter and not here 😐
Sure 👍
why tho? just use what you have in each pipe
It's all being made in one place and I want to send it to 3 different platforms. No logical reason other than aesthetics, tbh
Something like that
I'd personally merge the pipes in the way I need for next step
instead of doing different amounts and then rebalancing them
i used to have a good schematic for an nonblocking alu setup with each of the 3 combinations of alts (no alts, both or one), but seem to have misplaced it digitally. Does anyone here have that or a similar document?
wdym by nonblocking?
w/o mixing or rerouting of the water.
keeping it separate, by adding an extra refinery
that's just routing the excess water to something else, not related to aluminum
but that part i can do myself if needed.
just the % full load refs for 480 or 720 input w/o alts would be usefull
or later, with one or two alts.
true, can make a diagram myself, for example w satisfactorycalculator
like: https://www.satisfactorytools.com/production?share=URKiYEuL8jN8xLhlcPe1
But having just the ratios is what i need.
no, still needs a bit of thought.
I thought you meant the calculator, not Tools
hence my question 🙂
Ah, tools, yes, sorry
But since it will be a common question, and i did see such a resource already, though this might be the place to find it (again)
Tools show everything needed 🤔
true. but that is something manual. => i bet the summary exists, just for reference.
(if not, i can manage, just asking)
it seems not, no. the division of the machines, from full load equivalents to amount in function of seperate cycles (for example to split the water).
But never mind, i'm just lazy :p
Will look for my resource, then you'll understand.
eh, you don't need to do that
just build those 5 alumina solution refineries and use VIP junction to prioritise the water from scrap
True, that works too, on flat areas. but if like me, you put refineries all at different heights, does it still work?
you can make it flat by building foundations
but as long as the feed pipe is above or at level of highest refinery, it's completely fine
yes, thats possible. but i like a mix of architecture and efficiency 🙂
(don't forget to loop the pipe manifold)
ah, that makes sense.
how do you spawn power shards when using AGS?
Same way you spawn every other item using AGS?
I believe in your ability to read and deduce the on-screen information in the game's menus.
then make 3 different sets of machines that make the volumes directly - mixing a bunch of pipe systems together is possible but a massive pain in the ass
1 machine can't put out fast enough even though my belts are correct but when I change 2 belts to a faster belt it works??
Huh?
sec
That doesn't bring my any clarity.
hmmmm
just use the fastest belts you have - there's sometimes issues with mixing speeds of belts
My only guess at this juncture is you built a system predicated on thinking the game works in items/min.
It does not. Nor does it care about per minute in nearly any respect.
I get that the mergers have like an inventroy
Not at all what I meant.
Well there's always some truth to it!
Is there an issue with say Mk1 belt output from a machine merging into a Mk4 belt manifold?
originally I recalled the mk5 belts being bugged but I guess this was fixed.
I can't recall the details precisely but I've seen people talk about some hiccups merging belts onto a manifold
Do you remember @median heath ?
I'm confused because my whole factory I set up exactly like this and this is the first time I've come across this issue
You seem to be the one people are asking 🤷♂️
Just asking if you remembered what the issue was with merging different belt speeds
I must be pulling your leg then
Depends on output belt.
I’m curious because I did notice my first couple of machines in the manifold line are backing up a bit when they shouldn’t.
If the output belt is greater than the total sum of the input belts you will have no issues, provided their is somewhere for the output to actually go.
The issue is that I don't think we understand what you're trying to say
I thought there was a thing where even if you had enough total throughput a slower incoming belt could hiccup?
No.
At least not on the single player, non-modded environment.
which part did I lack on?
do you have an image that can show the belts running under with the connections? teh screen shot wasn't really helpful
connections as in the buildings to where they are coming from or going to?
both - which machine is backign up? are the machines using the parts starving?
Verbiage.
I still don't understand what you're trying to accomplish.
When I read it, it amounts to "belts not work. Here's a bunch of numbers."
When I made that screen shot yes it shows numbers showing the amount coming out of the machine and which belts I'm using for clarity. Those are iron ingots being made into steel ingots. for some reason one building, the one with the big red arrow is backing up, I watching it in real time struggling to get past the merger.
The foundries on the other side are fine but one building. That being starved of Iron ingots, from the foundry I mentioned above.
To get away from Verbiage, I'm trying to figure out why my steel Pipes/Beam are not getting enough ingredients.
Long manifolds can take a while to saturate
I let it run for over 24 hours, not sure exactly how long is long enough.
well it sounds like either there's an error in your math or the belt layout
just make everything mk5 and see if that fixes it
Did you at any point build a splitter or merger on top of an existing belt?
24 hours should be more than enough. Try replacing the splitter and merger. You may have a slower belt inside. Also check the lifts on top and bottom of the floor holes. One may be a different mk. lvl
I did not, I even tried dismantling all belts mergers etc. and re-did everything.
then you have a math error
I agree, I do have to say after checking and rechecking countless times, I keep getting the same results, in the end I changed a few more belts to mk5's
and it works but I don't understand why
so that goes back to what Sevrahn said about game does not care about items per min?
I think he was just commenting on how that's not how you have to look at things, though it is useful to manage stuff
Things work in cycles.
If a belt is flushed during a cycle it can cause a backup.
Sometimes this can be as simple as a single item not getting through.
Over time that compounds.
Personally, output belts should be the lowest possible, with the main merge line being a mk5.
hey yall starting off on drones today.... whats their max ppm?
IDK but efficiency increases with distance because of long docking animation time.
increases?
Do awesome sinks cause like a wavy line in ur power like do they only turn on when they r sinking things or should it be a constant flat line?
yea they only draw when sinking
use batteries to flaten the line ... i think... unconfirmed
Like the power storage thingies or batteries?
*power storages
also flat line is pointless to aim for
power storagies
They still won't flatten the line, they just keep your network from crashing if you go over production
But funny
really? but if power supply is constant and the machines only draw from the storage
hmm yea then the line moves only on recharge so also not flat
makes sense
How on earth do people get flat lines tho
effeciencyy
have variable things on separate network
doesn't help with sink
Lmao have the perfect amount of sinks
yup
the easy mode is having sinks on their own grid
Trueee
which means only sinking items in batches of 780/min
Sink the perfect amount of items to keep the sinks running at 100% efficiency without backing up machines
that's just pointless to do
I started a new world and its annoying because i made my coal farm but i was limited to module 2 belts and like each upgrade i have to re-expand it and it gets ugly for each factory
Depends on the belt you use
Most silly things are.
Like who needs to keep their belts striaght? Why not spaghetti
the whole game is poointless sooo what you mean
the point is fun
This is why I build double when I build coal. When I'm on Mk1 miner/Mk2 belt, I build for Mk2/Mk3
Then I just have to upgrade the miner and the output belt.
that's not what I mean
having flat line gives no real advantage over not having flat line
I should have done that bc i just unlocked those and i planned ahead for my steal factory but not my coal one…
2 pure iron and 3 normal coal gets you exactly 40 beams and 80 pipes / min with using MK1 miner and MK2 belt
Luckily we upscale
I bet you'll need more beams and fewer pipes.
Are you also producing EIBs?
Not yet and yeah I need more beams which I can do
Except a good brain scratch when you look at the power graph
Non-flat power production lines give me stress (outside of geo) so there is a comparative (and subjective) benefit for flat ones.
not production, consumption
Yeah that's not realistic. Kind of like how sinking low-tier overflow is relatively pointless, if it adds up to <10-20% of all your sink points.
it's "pointless", but the factories produce anyway, so why not sink overflow
IF someone chooses to play with narrower margins of power production, for example...
Or, you build a 3:8 using mk2 belts.
Then you don't touch it again until you have both mk2 miners AND mk3 belts, at which point you do your one and only retrofit/expansion build.
Once. The one time.
In my case, I'll retrofit once from Mk2 to Mk3 miners, and once from Mk4 to Mk5 belts. 300-480-600 ppm coal per miner. But I planned it that way.
Meh. At that point I'm rolling Diluted Fuel. So the coal plant is just "to be deleted when I have need of this coal in another project"
Except I'm also intentionally trying to leapfrog from coal straight to ☢️⚡
Lightweight.
BiomassTilNuclear or don't even try.
Show me proof that you've done that.
I'll wait.
Keep waiting 🙃
LOL
maff
Only challenge run I have felt like doing is Primal Pioneer.
Where you have to hunt your way through progression as you're not allowed to mine anything.
And metha
Can you build a miner from crash parts?
Every item you have is either from crash sites or you have to BUY it (or the components) from the Shop.
You can complete everything.
1000 nuclear pasta how?
Just takes a lot of killing.
Because your only source of allowed tickets is Alien DNA.
Buying Packaged Water is so much fun though 
I was looking at 5x5 challenge or a variance of that
Cakewalk now given BPs.
I dont incorporate BPs in regular gameplay so i dont think i would in here too
Just dont have a habit of thinking in BP terms
BPs are good during the progression phase of the game.
the tutorial? 
I just unlocked MK2 miner and MK3 belts so we r gonna be able to get loads done within steel production (and maybe making more than 2 rotors per minute)
you can just put a splitter after miner, don't need to rebuild/upgrade whole power plant
My first gigawatt
Nice
Except that I prebuilt all 160 generators
eh, prebuilding 🤢
Let people enjoy things the way they want to 😂
I just started a new world entirely dedicated for my concrete addiction
did the math and all
at least some of it
all limestone nodes in the game deliver a maximum of 52860 limestone/min. That takes into consideration that pure nodes deliver more than the belts can handle
I use the wet concrete alt recipe in a refinery for maximum output. Each refinery takes 240 limestone and 200 m³ water/min. I calibrated the overclock to the water pipes volume of 600m³ water for 3 refineries
that's two water extractors fully overclocked for 3 refineries and I need 44000m³ water per minute for 220 refineries
about 146 water extractors
the belts can handle 780/min and 3 refineries take 240*3=720/min so either I load balance everything before I distribute to the refineries or build and overflow system
you might have noticed that the math doesn't add up at some places
that's because the last refinery has to be underclocked for maximum load balance efficiency
the last refinery would run at 50% to use the last 60/min limestone as 220 refineries at my calibration use up 52800 limestone/min
it would also take (I think) 5m³ water/min
haven't thought about that yet
and the total power consumption for all the drills is 7480.3 MW/min
the refineries (excluding the undeclocked) take 16500MW/min
dudes rock
I don't think it's the most power efficient factory but a little pollution never hurt anybody
gonna build a big powerplant with my other great american ambition: oil
alright, I think I have the math for the production right
pure 1539MW 21060 limestone/min
normal 4732.9MW 28200 limestone/min
impure 1208.4MW 3600 limestone/min
total for miners 7480.3 MW 52860 limestone/min
refineries 220 take 240 limestone
produce 160 concrete /min plus 40/min
total production 35240 concrete/min
consume 16500 MW power
need 200 m³ water each total 44000m³ water/min
water extractor 300m³ water, need 146 plus 1 at 50% total
take 75MW each plus 15MW total 16515MW
now to calculate the power production
Hey @wind spade , this isn’t the first time I’ve run into someone getting upset over the ‘shortest route’ thing - maybe ‘default path’ might be clearer?
uh?
‘A train will never change from its default path’
Less room for the issue to crop up
this is the first time I've seen someone complain about "shortest", even though the word is pretty clearly defined
I’ve seen it before - and as seen people have thought a lot that a blockage just changes what shortest means
idk which logic changes "shortest" as a distance
if something is blocked a 'new' shortest can happen. Honestly I'm not even sure if you set a time table, then make a link that creates a new shortest path if it'll take it. Does the path get set and locked the moment you make it? if you make a link that creates a new shortest and it changes path then there is some dynamic pathing right?
pipes are more laggy than belts right?
If I have to run world spanning infastructure, belts would probably be better than a pipe, right?
Not really no, besides in that case run a train
I-i don't have trains...
It probably won’t make any difference
I'm pretty sure pipes require less performance. No items rendering on them, possibly simpler calculations for item flow too...
i have a total of 10 conveyor belts bringing in 5460 ore per minute. 9 of those belts are mk 5 belts. Each of those 9 belts are carrying 600 ore per minute. the last belt is a mk 1 belt carrying 60 ore per minute. Lastly i have 7 mk 5 belts waiting to connect to the 10 incoming belts. Those 7 mk 5 belts each can carry 780 ore per minute and they are going to refineries. How would I get those 10 belts to connect with the 7. If anyone could dm with a diagram or explanation would be greatly appreciated. Ty
"best" and easiest solution is to just use what you have on each belt
so if you have belt with 600, connect it to machines that eat 600
idk if that is possible, being that i have 364 refineries with each taking in 15 ore/min with a combined consumption of 5460/min
it's possible, you have clock speed that you can adjust
yeah just clock the machines to what a belt uses instead of doing a giant mess of merging and splitting
Given the machines take 15/min each and they are (I'm assuming) on 7 rows of 52 machines each, I would approach this by feeding a 600/min belt to each of the rows (first 40 machines) and then distribute the remaining belts to the remaining machines. At that point I'd kind of reiterate what I did earlier, but it'd be easier as there'd be lower numbers involved
That looks like it will make some belts stuck
Would all-drones or all-trains logistics use more CPU resources?
How much is being moved?
Theoretical endgame world. Your own, for instance.
Drones would take more as their limit is 780. So you inherently have about twice as many running at a minimum.
Has anyone done this? Either replace all drones with trains, or vice versa?
I'm tempted to go all-drone...
Largely because I hate building roads/rails.
I know multiple people who are 100% Drone people.
I never used drones, trains all the way
Many people choose the sub-optimal logistics path. Nothing wrong with it. Do what you enjoy.
How many drones would it take to replace all your trains?
I would never.
But I do have more drones than I do trains.
And I have more trucks than I do trains.
What's your truck fuel of choice?
Depends on stage of the game.
Coal > Fuel > Batteries.
If CPU for 2 drones < CPU for 1 train, then we could say drones are more CPU-efficient (the extra belting needed should be accounted too)
2 Drones is slightly more than 1 train car though.
And if you're talking about mass-production, high-end logistics (which was my understanding of the context), then you're getting into like 9 Drones vs. 1 train (or more)
Hi new to the game. Is it more efficient to use trucks/trains over belts? Both in long distance and short distances
because truck seem to be a big hassle with not much benefits? Im talking about the refueling part. For reference i just entered phase 3
Nothing actually beats belts for throughput/cost because everything else has an ongoing requirement. However, belts everywhere, for everything, is the most taxing solution for your computer to simulate. Most people use a mix, situationally, based on distance, terrain, throughput, and other factors.
Ahh wow. Never really thought about the CPU/GPU usage for belts. Alright thanks.
What's the math behind overclocking miners to fuel coal generators? Specifically.. is there a point where it becomes not worth it in regards to power usage and consumption?
Power should never be a factor in your decision-making.
Trucks vs. Trains is a very long debate...
The reality is they are different. Neither is overall better than the other.
If you just prefer trains (like many do), there is nothing wrong with making the choice to just use trains.
Overclocking a coal miner to its max capability for coal gens is always worth it
compared to what? finding another node?
U never use more power on the miner than u get from the coal gens u can fuel with it.
But also compared to finding another node in my opinion 😉
two nodes vs one overclocked to 200% - more nodes always better (power-wise)
Overclock everything always. Because CPU/GPU/RAM is the ultimate limiting factor. Lmfao
You don’t lose more power than you make, but you do lose net power to your grid when you overclock machines instead of using more machines
Also because Uobject limit.
Slugs tho.
Not everyone wants to have a doggo farm or SCIM shards.
Or ya know, spawn a storage crate full of them
Does overclock still use more power than linear increase? wasnt that supposed to go?
Overclocking is not linear on most machines, so 2 machines at 100% consume less power than 1 machine at 200%. Generators (at least coal and fuel?) are linear with respect to required inputs
I remember jace/snut/mark talking about possible removing the power penalty on machines overclock, but dont know ehere it ended at.
It ended at what we got in U8.
Penalty in place, just slightly less of a penalty.
belts everywhere is arguably less fun as well 
automating trucks and trains is just so fun
Oh, so it was changed? Do you have the numbers of before-after?
U7, not U8. My bad.
Patch note: Reduced the energy cost of Overclocking production buildings (including Extractors) to a lower exponent
Changed production building and extractor exponent from 1.6 to 1.321928
Here's one way. It's load distributed so will only work with the rates and numbers of belts you have. Essentially there's two combos that take a single input of 10 and split to 3-3-3-1, which means 600 will give 180-180-180-60 outputs. Each side has the 3 x180 merged with another 600 to give 780. The middle has a 600 merged with the 60 then merged with the 60 from each side to give the seventh 780.
TY, havent played so long I forgot that.
Does hard drive speed affect satisfactory in visible way? Just tried loading my save on regular mid-tier ssd instead of nvme I used before, and did not notice any perceptible increase in load time.
yes, HDD loading new map regions are much slower than SSD
does anyone still use hdd for game drive nowadays? Even my father upgraded to ssd for os
[best upgrade ever]
Me
why?
reasons
nothing else ever causes issues to me that way usually
and im not gonna make exceptions for satis
i stick with the lag
you got issues with ssd?
I still have a HDD for games. Only use SSD for OS
But I built my PC like 7 years ago and just haven’t needed to upgrade anything
I have a bunch of either older or indie games that don’t super benefit from loading speed so I still have a 3T hdd with a few hundred games installed
I’ve got a 1t ssd for other games and another 1t nv2 for ones I really care about
Mid game crisis appears. Help.
I built my factories neatly, managing inputs and outputs. Spent hours in blueprint, hours in calculating how many assemblers and constructors etc i need.
BUT, now that i see there are mk3 miners as well (am still on mk1 for most), do i redo each of my factory now for higher production?
This is why you don't build anything permanent until you hit T7-8.
Only if you want and need to. Most people would recommend you just build new factories somewhere else, as it’s less time consuming and you have a large map to work with.
What do you do? I think i see two options
- leave old as it is and when building new make mk3 in calculation
- make overkill numbers of everything, ie 20smelters, 40 constructors, 20 assemblers so that am covered in future as well
I do neither of these.
lol I just completed tier6 couple days ago man. This is when all this struck me….
So how do you cope? What’s the plan like?
Cope? Something in this game is so bad it needs to be coped with?
third option:
- build what you need at the moment, don't limit yourself to "whole number of belts" or "full nodes" and don't build anything "for future"
Inb4 haters to my explanation/view of the game, but here's how I see things:
T0-2: Onboarding
T3-4: Prologue
T5-6: Tutorial
T7-8: Game Begins
So I am not ever building for permanence during the progression phases of the game.
Once the game starts, then I plan and construct permanent outposts. Because at that point I have access to all buildings, logistics options, and alternate recipes.
I usually begin with a single area that is maybe 10x20. And I just retrofit it every phase to meet the demands of progression.
While this might be accurate for late game players. I've talked to quite a few people who have just placed all the materials for assembly phase #4 in storage containers and then finished the game. Without automating them. I've also seen plenty of people consider phase #3 the end of the game for now, with phase #4 just being post game, since the difficulty spike is so high. There is quite alot of casual satisfactory players you never hear from.
Imagine ever automating Project Parts...
You could finish phase 4 in like 5 hours if you just set up outposts and then hand deliver everything between them. (maybe 5 more afk waiting)
The reason they made project parts even... a thing... was because you aren't meant to hand craft them
Casuals did that alot too, back in the day
You can't handcraft them.
But I also don't fully automate them, as there is no point.
If you're sticking the parts in a storage container to be sent into a assembler, you might as well be handcrafting them.
What I was getting at is, that at one point you could directly handcraft the project parts. Although back then it was just regular items, like motors, and computers.
Yes, I remember Update 3.
The dark ages 
"There is quite alot of casual satisfactory players..."
Yeah, surprisingly most of them don't even use sushi. Such casualness 
I just hit T7 (just unlocked aluminium production) and I want to re-do my starter factories because it's a giant mess before I get in too deep
Assuming I can send the excess copper/iron ingots somewhere per train, does the above ratios seem alright to keep access to early game crafting materials?
hard to answer how much per minute you need, because it depends on well, how much you need
Some need more, some need less.
So the idea here is more or less just to be able to drop by and fill my inventory from storage, not really for any other factories short of the ingots. Like be able to drive here and grab 3-4 stacks of everything for a build elsewhere
honestly just build a storage, it will eventually overflow because of the time between you taking stacks
make sure the storage is overflow proof and you are golden
should know how by now
No that's exactly what i mean. Everything will go into storage (and excess sinked) minus the ingots that will go per train to proper factories when I need them
I personally would advocate for separation of produciton and storage
One chain makes items for storage. If another part needs that item as a component, make it there
so instead of lets say a central steel factory that handles all steel, i make it locally whereever its required
that's why I'm sending off the ingots to elsewhere, though?
so is it going to stroage or to other chains i dont follow anymore
Maybe that makes more sense. Everything at the top is for storage/sink. The bottom is going via train to big factories I'm planning on setting up
The question is more like "am I siphoning off enough for every day crafting needs"
make some small amount, if you feel like you're running out, make more later
and don't prebuild, the ingots you make - they are pointless now, and in the future you'll make them anyway in the place where you need them in the amount you need
you can attach boxes on all outputs near a 5 heavy modular frames and 5 motor per min factory, if you turn off sink and let them back up you should be able to get as many as you need for builds
building as much as you need would be more efficient but having random overflow boxes in starter factories wouldn't hurt
mk3 doubles the extraction rate, so just build a second copy of yor factory and should be fine.
(Am dumb, was thinking belt mk's) lol
Welll.... if its a maxed mk3 on pure node, then yes, doubling does not work.
You can't even extract faster than it produces
No reason to touch existing factories, they make what they have to make
Unless you need the resources they are using
Im newish to the game, Howdy fellow Ficsit Engineers!
How many of yall have completed the stages then wiped the map to start over? Im just getting close to finished with phase 2 of the space elevator. My factory is chaos.
I have a lot of overflow going into storage and the sink. But I think redoing the layouts will allow for better organization.
I also know Im not running correct speeds for efficient output and electricity use. I appreciate yall here. I have watched and read a lot.
then you make those resources in the place where you need them
Or make them and send them
I have done major rebuilding in my earlier playthroughs, but now I know how to avoid it
When I started (around update 3, pipes were brand new), I was loathe to delete whole factories or production chains. I would just grit my teeth and run another strand of conveyor spaghetti. Eventually I learned to bury all that stuff under elevated platforms... Which was at times difficult because my first factories were essentially ground level lol. As my ridiculous mess grew and grew and I wound my way through a labyrinth of walls, belts, and machines, I came to realize that I had built something that no one else in the world would be able to navigate like I could. I took a perverse sense of pride in my ability to get from point A to point B using a logic that only I understood. Sure, it was inefficient and wildly unbalanced, but it was unique! By the time update 6 or 7 came out, the game was different enough from when I started that it made sense to start a new game entirely. And sure, my giant sky factories are way more logical and efficient, but I still kinda miss that first playthrough....
Just got to phase 8 after not playing the game for many years. This perfectly describes how im feeling, I like the new big super efficient factory im building but the spaghetti mess that got me to this point is gonna be left as a relic for all time xD
There are only 4 phases.
when you are trying to utilize 600m^3 of liquid, is there any other improtant tip other than prefilling your machines and looping your manifolds?
Those are the only 2.
cool, thanks!
okay this is my first attempt to top feed as a design, sorry for the bad paint, anything that i should pay attention to?
it looks quite bizzare

Why not just?
Not trying to say your approach is bad, just wondering what makes you go that route
loops
loopable
okay wait, so let's say that you connect the main line to left side and you split it from right side, can you still loop it in similar way with multiple machinery?
never done loop nor top feed before, just to make sure xd
Well pipes are bidirectional so
what i thought of was that, if my main/split line is higher than feed/loop line, it would totally avoid back backflow
not sure if i'm thinking right this late
honestly im not a pipe engineer, i just know the setup i just sent works for me 
tbh my setup is quite similar, but what it seems the difference is that i did the loop horizontally
and splitted vertically
not im confused lmao
if you wanna be safe just connect the supply pipe to the top pipe
then it all flows downwards
with supply do you mean the loop?
supply is "the pipe that brings in the liquid"
ah yeah, that is the "main" in my picture
i assume you saw this right?
the ss is from his/her setup
this bizzare thing is what i initially attempted as first try
i would never have it keep on going to another loop honestly
just too complex of a network
one loop, one set of machines. If i have another set of machines they get their own main pipe
also keeps the network smaller
help me understand this, so what is the exact difference if i split the main line somehwere before or doing that?
since the oil will be still comming from 1 resource splitted maybe somewhere sooner
reduced complexity and dependancy on the part before it
does it has to do for the network not being interconnected?
aah i get it
so where would you in practice split in my example?
just after the extractor?
well since i need different main lines i dont even need this bizzare split machine
since my line is already higher than the refineries
thanks for the tips!
@oblique hollow i think doing the loop end with junctions like in the photo wouldnt change it's workstyle right?
due to my ocds i don't like floating stuff
what am i supposed to see here
instead of directly connecting as in this design, i first connect the pipe to another t junction exactly on top of it, then connect it horizontally
i don't know man, it probably is the same thing but with pipes i'm never sure
probably. only one way to find out: start 'er up
yeah, currently building the main pipes, redesigning all my bps for lumen use so my brain is kind of mushy, thanks for bearing with me 😄
Anybody know what the rough throughput of drones is for about 1.1 KM flight path?
Never used drones before. Trying to figure out the best way to get quartz to my computer factory location
easiest is to build drone, check throughput in UI and figure out how many drones you need 🙂
Short trip for drones - is the terrain terrible?
51 seconds is the landing/take off animation
so 102 seconds + average speed which seems to be max 252km/h, which equals to roughly 16 seconds flight (let's assume like 30-40 seconds because of acceleration and decceleration)
total travel time is ~140 seconds, one round trip ~300 seconds (5 minutes)
so 9 stacks/5 minutes, or 1.8 stacks/min (rough estimate)
Most of it is navigable thick forest but the quartz is on top of like a 100M cliff. Can always build either a belt tower (this is by default) or a spiral road. Just considering all of my options
Don’t have batteries yet, which I’m working on, but was just curious 😂
it doesnt really have much of a decceleration, it just zooms it at mach 10 and when it approaches the landing it very quickly slows down 
tho takes decades to actually fly down and dock
Fair! Was just curious. Often times I see people spitballing 300+ ppm for one drone and you can easily have 2 going between ports.
Worst case you have to put in more ports which is at least easy to do
Probably will just end up using trucks then just need to decide if I’m belting over the cliff
well the docking is the 51 seconds
idk really how it works, I just checked wiki for info and done some low-end math, so the actual throughput is most likely higher
Drones are fun - give it a go 🙂 you can also do a step of pre processing the materials to lower how much you need to move
well, drone UI shows you the troughput before completing a cycle so getting your value shouldnt be much of an issue
I hope this can explain what i'm trying to do. I'm making a factor with 8 wings each will be connect by train north, south, east, west is easy to do in a strait line NW, NE, SW, SE hasn't worked out for me. This is kinda an idea of what I was going for but I also want to be able to make the diagonals strait as well but I can't seem to do so. Can anyone help?
If you hold ctrl and spin the mouse wheel you can put foundations on an angle
If that’s what you were asking about that was the most confusing way to explain it
I found the answer and like most problems in this game it was solved with painted beam, the problem with the ctrl spin is I wasn't getting an even spacing. But I was able to get it with the beam like in this picture
Painted beam in free form made seems to solve problems
At least the base is done
not sure what you meant about 'even spacing' you can do that with foundations. But glad you got it working
careful with building large amount of sky factories - it hammers your computer harder with shadow
Time to turn shadows down
and most lighting settings
I'm trying to build Midgar
it's honestly not generally a good idea - logistics are a pain in the ass too
oh do you what you like - just giving you a heads up
I kinda caused my last map to die to frame rate because I overdid my nuclear refinement factor. The straw that broke my computer's back
older computer?
Not really, just way too much stuff really close together
... was it just nuclear stuff? cause that shouldn't be too big
unless you had a million signs
when i'm in the world it's fine, if I get close to my factories things slowed down
mind you my computer isn't really high end
so that's also a part of it
Well time for bed, later
real quick - do you have hierarchacal z occlusion on ?
I'll check next time I open it
uncheck it if you do - it kills fps near built up zones
Matriarchal Z Occlusion when?

Thats when she unplugs your system and films it for tiktoks. Occludes the entire Z.
Nice.
that would have been patriachal occlusion for that joke 😛
Hi, I'm making a factory and I currently have 36 outlets that I'd like to group into 6 industrial containers. I've been stalling on this for 2 days now.
My outlets look like this (6 aligned) and I was wondering if it was possible to group them to make 2 outlets while staying within the same foundation line.
what?
You can merge them down to w/e number you want.. so long as you have the belt speed for it...
You could merge the 3 on each level with a merger and then merge those? Not sure what you're asking
yeah, what I said wasn't clear.
If I simply merge the three outputs I can't line up 6 of them without the conveyors bumping into each other.
are you constrained vertically as well?
you could simply merge 2 and run the 3rd belt above, then merge it afterwards
it's bigger, but only 1 foundation wide
Or use lifts and x-cross
I see, I think i'm gonna do this
still can only connect 2 lifts to a merger, without clipping
(I thought about that)
you should blueprint this if you're gonna place it a lot
How do we get permission to talk in the "Looking-for-group" channel?
read pins
Sorry, I don't know what you mean.
the 📌 button
Click this button, but not in this channel. Click it over in that channel.
Thanks, I'll try that.
Finnaly I do this, thanks for your idea
@paper helm ok so what are you actually trying to build
A box filler by the looks of it..
the big box is indeed almost filled with belts and small boxes
was pinging someone else about their water waste issue 😄
a production line for batteries
do you have a plan for it? like in tools?
wdym
If you can share your production levels and recipe choices someone can probably help you set up the recycled water the best
alright i think i solved the problem by throwing them into giant tanks
ill just reguarly flush the system
It will work, but it’s not automated. It’s not too difficult to have it automated and hands free if you share the details of your build
there's a very simple solution I'd be happy to take you though xD
well 2 of those combiner thingies
and uhh
everything is overclocked, no alternate recipes
pretty sure the ore is like all normal
Would probably need specific recipes … you’re trying to make X of Y item using standard recipes
You said batteries so you have 2 manufacturers?
Blenders
yes
How many batteries you making?
Well what’s the goal
lemme check it on satisfactory calculator
That will tell you how much waste water you have to deal with
anything above like 20 per minute sounds fabulous to me
Did you build the machines for a specific goal?
Well you’ll need to either choose a production level to know how to recycle, or just set up something like a coal plant or additional production that will just eat whatever water comes to it
apperantly it says im making 70 batteries a minute and no usage
basically just use coal plants?
alright ill do that
thank you for your time and sorry for wasting it since i figured i just wasted your time
You can either recycle it into your production line, but to do that you would need exact quantities or mix fresh water and recycled water which isn’t really recommended
So if you don’t want to figure out exact numbers at 100% efficiency to recycle it into the production, yeah, you’ll just make some secondary production line that uses water. One of the easiest would be to bring in a belt of coal and set up a coal generator
alright
ill look for some excess coal along the lines
thank you
and sorry for wasting both of your times
do you want to avoid looking for coal? cause recycling it is much easier
up to you
you could also make Wet Concrete with a refinery and sink that if it's closer
i think i might have some overflowing belts nearby
nw
like 600-700m away not that bad
wet concrete?
which uhh research thing unlocks that
alt recipe with hard drive. Just a good way to burn water if you don't want to recycle it with a set up like this
yeah if you do try recycling it feel free to ping me
^thats the image i was trying to find a few weeks back!!
The best SF alumina schematic,ever!
Works for any waste system really
not sure if I'm having a brain fart
I want to import batteries and export SE parts using a drone. But afaik, drones wait to unload, and since I have no way to split off the exact amount of batteries, the drone would get stuck trying to unload and never export the SE parts
so the only solution is to have two drone lines?
the batteries are for fuel I take it so aren't constantly being consumed? if so yeah either 2 drones or sink the extra batteries
yeah, the setup uses like 10, but the total production is 120 (- drone fuel)
2 drone lines it is, thanks
@vague ibex you can't load blance pipes, that setup will have issues
I thought setups like this work, but aren't "balanced"
honestly it's a mess it's unclear if it's actually set up alright
the simplest pipe setup, the more chance of it working correctly
it can work, but there's no reason to complicate it
it is pointlessly overcomplicated, but not necessarily non-functional
@woeful garden "the drill" is to not ask questions in #screenshots
and for your "question" - read this #math-and-meta message
Ive been using that power plant for 200 hours with zero issues
If you prefill the pipes its fine
tbh the only problem i have with load balacing pipes is that it just wastes so much space and takes forever to fill
One can't load balance pipes like this (#screenshots message by @vague ibex ) but if one does like this (#math-and-meta message) though... 
Yes that can work but the pipes have to be perfectly symmetrical
Also thats the exact method I used when I had split my pipes
Its also worth noting that despite splitting them I was not using direct input but rather injection manifolding
Main reason I aplit them was bc i wanted a lot of pipes to look cool
Tbf, you're not far off, you'd just need to have pumps before any elevation change in the segments after the balancers to have a "true" balanced system (though branches of different lengths lead to different timing in fluid reaching the machines, ofc)
My pumps were all placed after downwards elevation changes and before upwards ones
Also again I prefilled it so it didnt really matter
Having any elevation change already changes the priority between branches of the balancer, "ruining" it
But again, that's just to have a "true" balancer, as far as fluid balancers go... Nitpicks ^^
I only have one thing to say about balancing pipes
Why?
smae for load balancing conveyors but that one isnt as spaghetti
Personally, I wanted to find out wether it was possible or not.
About belts, there's quite a few reasons, but it all boils down to wanting to direct a specific portion/amount off a belt to another (or many others)
No i get the purpose of load balance but to me personally, as long as manifold is doable, it invalidates lb every single time
Preferences be preferences, I guess? 🤷♂️
Yes but i'd love to be convinced that LB is worth it for reasons other than faster to start up by some enthusiast 
have yet to be convinced
Eh, I'm not all that energetic right now 😅
To me LB systems just look better (belts free-flowing Vs backing up) and react more quickly, which makes all troubleshooting and checking much handier to me. Also sushi
I also enjoy the challenges they pose (how to fit it in X space, how to make it look nicer in this instance, can I pull off some simmetry...), so I guess I don't have much of a hard time building them over manifolds
i have a weird thing going on, i have 20 sets of 4 blenders making turbofuel for a max output of 450 m/3 but some are produicing 600 and others lower
Turbo Blend is made at 45/min
20 sets of 4 would be 80 Blenders
Which would in turn be 3600 Turbofuel
i forgot to mention their overclocked to 250%
20 sets of 4 @ 250% would be 9000 Turbofuel
So where is this "Max output of 450" coming from?
Given 450 =/= 9000
one set
?
one set (4 clocked blenders) makes 450
i have the 4 blenders to 1 pipe to make 450 per pipe
"making turbofuel for a max output of 450 [per set]" ?
"I have 20 sets [...] output of 450" 🤷♂️
it's kinda implied tbh, but w/e
my only guess from all this is that things aren't merged properly and/or clocked properly.
are each set of for seperated or did you connect them all?
If you're making 450 per set, you're making 450 per set.
Pipe flowrate should only be looked at if you have a problem somewhere in the system.
4 blenders per 1 pipe theres no other blenders connected per set
how are you reading they are making 600? are they connected to generators already?
i have the 9000 turbofuel sent across 20 pipes at 450 to feed 40 generators per pipe
Are the generators having issues?
yes looking into why im not making the correct power
some are not being fed
Did you let the system fill completely before turning them on?
did you loop the pipe?
no
ive let em fill into modded tanks before i hooked them up should i try loaded vanilla tanks as a buffer then reconnect em?
Oh, modded.
Problem located. 👍
you should not use buffers
not any buffers
The only time here you should ever use buffers is if you wanted a backup “tank” so that you could do some work on the production line and fuel could still flow to generators for a while. It’s generally recommended to not put this storage directly in the line, but off to the side so it won’t affect flow.
The only time here you should ever use buffers is
With trains.
That's it.
Perfectly reasonable to want to have some backup storage though
And there are no downsides if done correctly
There’s not anything to disagree with lol. Some people just have that preference
There’s nothing proper or improper about wanting storage
I can disagree with it being perfectly reasonable 😉
Fair enough. But it’s just a preference or choice, as are most things in this game
how would i turn off 800 generators at once to prime them?
turn off 1 or 2 in each manifold, it should flood
As long as you’re producing a surplus, it will flood eventually
still getting more produced per set than it should on some and others lower
'flow' doesn't equal 'produced'
do you have your save in it to look at while you're playing?
last tme i looked at it was maybe 2-3 days ago probably already removed from cace
cache
maybe? who knows. Close the tab anyway, it's a memory hog
in fact close all your tabs
my browsr is using 1.4 gigs with 300 tabs im pretty sure its fine
Things that could be an issue
- your operating system was installed years ago and you haven't reformated since
- you have a bunch of background stuff running from programs you installed and it's bloated
might need to update your graphics card
ah
or change between DX 11 12 and vulkan
but unless you have a moderately beefy computer I woudln't run SCIM with a loaded save in it.
the base webpage? generally not an issue unless it's an older rig
does this have to do with my gpu being nvidia
did you install all that 'nvideo geforce' control panel stuff?
yes
although i usually inspect task manager once in a while and force quit stuff that takes up ram and stuff
when did you install windows?
bought the laptop 2023
ah. laptop. how much RAM? what gpu you running?
16 ddr5 nvidia 3500
pretty decent setup as far as i know
can run most games with pretty smooth frames on high graphics no problem
i meant 3050 lmao
ah right
oopsies
ok not as bad as the 3500 but not amazing. Do you know your cpu?
did you buy it at a big box shop? or is it like a package from dell or HP?
So. Has anybody done any comparative analysis of hypertube cannons arranged vertically vs horizontally?
ok so just my best guess from what you've said:
so yeah it'll probably run most things but SF is a massive hog- I upgraded to a 3070 specifically for it. They'll optimise it more I'm sure but it's meant to be pretty.
but mostly - I think there's a lot of garbage running on your laptop. They tend to have a harder time as it is with SF with all the heat
Has SF been running fine until recently?
everything runs perfectly fine normally and randomly has a stroke until i restart the game
but was SF fine w/o the random strokes before? is it a suddenly things are bad?
pretty sure this kept happening ever since i got the game, just very infrequent and once in a while but frequency has increased
ok list of things to try in order
- swap between dx 11 12 and vulkan. 11 is prob more stable but everyone is different. See if that changes things
- turn off lumen if it's on
- update drivers
- back up saves , full reinstall after manually deleting any game folders
- Back up anything you value, do a complete format of your hard drive (using a usb stick with software) and reinstall windows. Don't use the windows format tool, it's garbage. Before doing this step you probably want to download all the latest drivers for your cpu, motherboard, gpu and stick them on a usb stick
depending on source laptops can come with absolute craptons of stuff you don't need and they'll have a harder time with the game in the first place so nuking the drive and having a fresh start is a good practice. Also avoid 'helper control centers' from companies - generally just spy and bloat ware
And you're right because SF isn't optimised atm and it's a lap top and you prob have a bunch of stuff on it's probably struggling. All my other games were fine on my 1650 but I couldn't play SF with pretty graphics when my save got big
but dropping to like 5fps suddenly suggests to me there's some garbage on your system
especially if you're save isn't massive
oh and always always be careful on installers when they give you optional 'install this things along with the software' check box. Just uncheck basically everything. I don't remember the last time I've seen that option as being a positive
yea im pretty careful with those stuff
good. Let me know if any of the steps change anything
alright, thank you for your time
nw! gl!
i have a train throughput question. i have a miner making 600 ore/min, and that goes into 1 cargo wagon (3200 capacity) and it completes a round trip in 3:40.
so with these numbers theoretically i am moving all 600 just fine (600/min * 3.66667 minutes = 2200 items in the wagon) and (to my understanding) should be getting 600/min transferred through the station
however the freight platform says im only getting 258/min incoming transfer rate
what part of this am i failing to account for with my setup?
i have input into the train station buffered with a double storage crate but i dont think that really matters in this case since im only putting 1 belt into it
You always need to buffer because of the lockout
2400 items / 3.67 min = 654 items/min
I wouldn't rely on the number in the UI. They tend to be inaccurate for train and truck stations
ohhh that makes sense. yeah i forgot i/o is halted during loading
okay if it should probably be fine i will just see how it runs. wish there was a component that measured item throughput better than stuff not being input starved
The only places that tell you real throughput in the game do it all incorrectly 
Yeah pipes don't even tell you correctly
Just do the math yourself
Items transported ÷ round trip time(mins) = throughout per minute
Simple
that's incorrect
have to take the paused time into consideration
That is the round trip time
If it transports 300 items every 10 minutes, that's 30/min throughput
if the stations can handle that
It's not perfectly accurate, but you can plug in almost anything and get a mostly correct figure
here in #math-and-meta we want exact figures, not "mostly correct" 🙂
Literally all math is "correct enough"
not really. And throughput formulas exist on wiki
The theoretical throughput of a Freight Platform can be calculated, by taking the amount of items carried between stations, and dividing it by the time it took the train to complete one round trip:
The Round Trip Time must be measured, as it depends not only on the distance, but also on the grade on the trip, weight of the train and the amount ...
This is not the equation.
Someone rewrote this page and I still haven't gotten around to fixing it 😭
Bro it says the equation I said
where
"amount of items carried batween stations and dividing it by the time it took the train to complete one round trip"
How is that wrong
Like I said
The formula can be applied to ANYTHING
it can, but you won't get correct result
Trains, trucks, pipes, belts the whole jazz
Give me a scenario in which the formula won't work
are you aware of those 27 seconds in which the platforms aren't accepting or outputting anything, when train is docked?
yeah but limits the amount of resources that can be loaded/unloaded into the plaform
hence limiting throughput
Yeah
Has nothing to do with calculating the throughput
Simply count
Count how many item you get in a space of time
That's your throughput
there's a reason the wiki has a whole page with graphs on it
people did the math on this topic
and you comming here and saying that we all are wrong even though we have years of experience in this manner is just rude
especially since we gave you our evidence
please read the wiki article (whole article) and tell me where it's wrong.
ignore the first paragraph though, that one is due to be replaced/removed
If you think a lockout where literally nothing is going through has nothing to do with throughput...
"... in a space on time" that's the issue (wording aside XD).
The load/unload time reduces the time the station spends HAVING THROUGHPUT. While docking, the throughput goes to 0. So a throughput formula of "items/time" is correct only if it spans over at least one full round-trip of the train, including docking (so it accounts for it) and assuming future docking will follow that timing (which is easy enough without crashes I think)
unlike trucks where adding more trucks just shares the load, adding more trains just increases the time the station is locked down.
Assuming you use a buffer and connect 2 belts of mk 5 to the station and you ONLY supply 780/min, then for every Second that the station is locked down you need at least half a second to refill it.
else your freight platforms just run out of items indefinitely
from a point of energy efficiency , if you want to use a fuel type for the vehicles and in the long term you want to utilize both nuclear and batteries, given the limitation of sulfur, do you think the normal fuel recipe is good for vehicle fuel or should someone spare some sulfur and dedicate it for more battery/turbofuel producement?
Would satisfactory benefit from an upgrade to a 5800X3D chip (specifically the 3D amd variant) or just a higher model like a 5900x? I'm on a 5800x and I sometimes hover around 60fps with mods, and im almost certain its a cpu thing
definetely a x3d
Alright thanks

Such a pain that am5 requires a whole new mb
even if you were to upgrade to am5, you would still get a 7800x3d for gaming purposes
the difference between 5800x3d to 7800x3d is not that huge to make a whole setup upgrade
you would have to upgrade mobo,memory and cpu
for example i built a new am5 rig last summer with a 7600x in it temporarily, will swap it with a 8800/8950x3d when they release it
heck, i wouldnt even need to swap it if i wasnt playing satisfactory which is cpu heavy
7600x is already so strong for a 6 core cpu for gaming
Yeah, I upgraded to my new setup a month before the new gens came out so theres a little bit of salt, it does great on most games but for similar value I could have got the latest gen stuff if I had just waited a month
Though theres no point selling stuff now I guess
you didint lose anything, heck you even saved money doing that
Well I would say theres some stuff i could have saved by waiting
i specifically vent with am5 since i had no new desktop
since it wouldnt be wise to buy new ddr4 kit
I have a 6900xt from XFX but after a few months there 6950xt dropped to the same price
a solid 6000MT/s ddr5 expo kit will be enough for AM5 setup
so that's why i chose that route
i also got a 6950xt sapphire
after i bought it, the 7900xt/xtx released
so there wil lbe always new stuff comming around, dont worry
Yeah thats true, new stuff comes every year after all it would be expensive to keep up lol
and it would be pointless
there is not much improvement between 1 generation
most of the time
why arent these belts moving items
Because the machines have red lights?
does that turn off all connected belts for some reaosn????
Buildings cannot accept input when their light is red.
“The middle”
Is that because there are no items on the belt, or because the belt is stopped with items on it?
Did you build a splitter or merger onto an existing belt?
uh yeah
Yeah, don't.
Typically just try dismantling and rebuilding the merger and splitter where it’s stuck
Typically just don't build mergers/splitters onto existing belts.
Usually better to build the splitter or mergers first then connect the belt. Building onto an existing belt causes problems a lot of times. You’ll likely find a very small tiny belt segment underneath of them when you dismantle them
No.
From like U1 to present it's never been recommended to build onto existing belts.
You build your mergers/splitters first, then you connect them.
rebuilding the belt connections after you do that generally fixes it
Or completely fucks the problem because it doesn't update the internal belt.
Which is why you build in a way that completely avoids internal belts.
orly? weird didn't know that
That's the core issue that let to NOT recommending it.
Updating the outside belts doesn't get the internal one.
seems like a major bug that should be fixed or removed ngl
That's one opinion 🤷♂️
since there is no reason this shouldnt be wokring and there is nothing in-game to recommend against bulding like that
it's probably fairly down on the list tbh. I imagine because they keep working on belt mechanics that it's the type of thing that could get broken again in an update and cause more work
There is nothing in-game to recommend against building buffers, so people do, and they cause problems.
No bug to be had, just shitty building practice that leads to issues in that case. 🤷♂️
if they just didnt have mergers and splitter ssnap to belts it wouldnt encourage building splitters and mergers on existing belts
It works fine as long as you're not upgrading/downgrading them.
But even if it worked perfectly I still wouldn't recommend it.
Because building your boxes first allows for precise, exact placement.
Whereas building onto a belt is usually a crapshoot as far as alignment.
Same thing with pipes. Build your junctions first then connect. 🤷♂️
Is this on multiplayer or modded?
singleplayer vanilla
or at least, its my world. i think multiplayer is enabled but im by myself rn
Has anyone else ever been on it?
yeah
Multiplayer Broken. Plz Fix.
there's sometimes weird latency issues with building items while multiple people play - usually with the person connecting to host
huh i had to rebuild all the belts leading up to the blockage
one of hte main issues is if you build too quickly the game may not register connections
yeah that sounds about right
im the host tho?
Also there are visual bugs that make belts LOOK like they aren't moving when they actually are. Those will be fixed when Ben gets to them.
afaik it's unclear how much it affects host too. Building slower and waiting for animations to finish generally gets around the issue
but any multiplayer use or server use is accepting it's gonna have issues. It was only released cause people begged for it
all those types of questions are the sort of thing where you click on your miner to find out how much you can mine and how much the belt can carry
oh ok
since you can clock a miner to different production rates your limiting factor is often your belt speed - and then you look at how much a coal gen uses - which could also be clocked to use different amounts if you like
are pipe junctions both splitters and mergers?
yes - but in general you want to keep pipes as simple as possible and avoid a lot of merges and splits
hmmm
doing coal gens?
yup! 360 water production and consumption
jsut be aware pipes have a maximum throughput too
300/m
you might be surprised how many people's issues on the qna is not realising that
so i have this setup for my inputs rn, each pump is on its own pipe beacsue i didnt wanna do any merging outside my factory, is it better to move that wall back and make a pipe merging room?
the junctions seem awfulyl annoying to deal with tbh
they're fairly straight forward honestly - but I can't really answer yoru question w/o a better over head shot of the area
this is a diagram of common solutions to what you're doing and might help
also be aware that feeding from below can cause flow issues though it's often not a problem with coal set ups. Also be aware floor holes occasionally are buggy
buggy in what way?
they sometimes kill head lift and don't connect properly
It's very easy to spot though as it simply doesn't feed the machine. Rebuilding the pipe fixes it as it's a low % of that happening
wouldnt the third diagram run into issues with piping 360 water into a single pipe?
the most common solution to floor holes though is to just clip through them and use them as an aesthetic
it became more frequent if you use in them in bps though
noted
since i have so many vertical stuff i see that problem very often
as for the diagram - coal gens will use some of the flow - so at no point in any of the examples does it need to move more than 300
i accepted it, i started even having the holes ready and not building the pipes in bps
i build them after, carefree solution xd
work arounds for everyone 😄
there's also many many ways you can set them up - like clocking things so you can just use 1 pipe or just having fewer gens and extractors. The diagram is just a good basic learning tool for new people
huh this one specific pipe wont put water through
rebuilding the section is the easiest and prob first troubleshooting step
one of the reaons to feed from below 😛 though I'm sure you could lean into it and give it a heavy industrial look
i normally used to feed from below but now now i adapted feeding from top
is loop possible when fed from below?
not only possible but pretty critical!
the example here is the one I've tested and use #design-and-architecture message
the pipe stuff at this time stamp is pretty great https://youtu.be/qbecRhUjh5A?t=704
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Okay this is interesting,but how exactly this setup prevents backflow?
like any looped system
So in the below feeding set up the fluid comes from the right into a full loop, and then the feed pipes hook upwards
I don't think having the feed loop on the bottom is important but it might be as the lower pipe would have priority
This one is pretty clever, why i didint saw this when i was integrating to top feed
shrug it's essentially just a regular loop tbh , very little different
But I tend to hate side or top feeding so I experimented to make sure I had a stable set up
and if you're feeding 2 liquids you could run the loops under the machines and have the further one have space between the top and bottom loop to let the feed pipes from the one behind go through
w/o clipping
Yeah, if i use below feed the logistics become so much easier
Since all my buildings already have 4 semi floors
examples of me using it #design-and-architecture message
Tommorow i will try this, since im bulding a 180 gen plant, it will be the best usage
To test it out
check out the vid I linked though - great use of explosed piping
I will, i saved both the links
after wayyyy too long, i now haev a power plant up and running
congrats! you're now out of the tutorial 😉
just as a thing I would probalby aim to dedicate 3-4 nodes of coal entirely to power and upgrade the number of gens when you get better miners and belts
yeah once i unlock miner mk2 im gonna probably add like a second floor to the powerplant and double the number of generators
have you unlocked overclocking?
not yet
Prologue* 😉
it's very useful.
with overclocking your miner output will largely be dictated by your belt speed
and if you're doing multiple floors consider some sort of stagering - that way you won't need to build it as tall https://media.discordapp.net/attachments/1112183128623157318/1112196081317597204/image.png?ex=65beed51&is=65ac7851&hm=9f9b3c5d6e2db8ebb49993d71c16ea85d72806b2753c95868dad6df4055738b8&=&format=webp&quality=lossless&width=1091&height=905
I've seen a good version of this where the lights of generators were perpendicular to each other in a tower. Was nice
was consdiering sliding each upper floor backwards by a tile
lots of ways to do it 🙂
dealing with floors of some of the structures is a problem solving game on its own tbh
coal gens, refineries and fuel gens being hte worst offenders
Fuel gens are the only power generators I 100% highly recommend overclocking to cut down on their numbers.
ugh yeah. Or rush to nuclear before doing a massive fuel station
Doing a massive amount of fuel is ridiculously easy though.
And makes the setup for nuclear easier.
can always just have some power storage to bootstrap the nuclear. even 100 OCed fuel gens is just too big for my taste
ok, ive updated the modular coal generator power plant blueprint, this time with NO clipping! (aside from foundations scrunched up together, but theres no z-fighting)
https://satisfactory-calculator.com/en/blueprints/index/details/id/4472/name/Modular+Coal+Power+-+120-720+Coal%2Fm
W
Refineries are the worst
They have 2 exhaust points, which makes building a roof pita
And uneven points ofcourse, 1 tall af exhaust pipe and 1 top of the machine
Didn't they remove soft clearances?
Or did it sneak back in when I wasn't looking?
Does underclocking coal power plants to have more per node increase power efficiency or is that pointless?
each piece of coal has 300 MJ energy. You don't change that in any way
clocking gens just changes how much MW they generate
Ah ok got it
It floats via magic 👀
Nah trust the structure supports r hidden behind it
I require evidence.
poxyi
?
Pointless.
Generators have linear clocking. Overclock to save space, if anything.
okay i just watched the video with clear mind, the pipework in that video is crazy
but it seems the person who built it uses scale really well,instead of going small compact factories, the said factory in the video is scaled to be as big as possible, it looks so good though
@vapid gorge That's why i always used to build vertically anyways
so much less space, i wish i knew this was a thing before demolishing all my vertical pipeline bps due to me thinking that loop can be only done above
the total space it takes
time to rebuild all of my pipe bps again lmao
the factory they use is also not functional - but it's good to get ideas for aesthetics
i see, but this idea you gave me, also caused me so much work but i don't mind it since i can go back to below feeding haha
guys, is it real to have 1.000.000MW legal in satisfactory?
If that translates to "Can you make 1 TW of power" -- yes. More than that actually.
That is false.
Max Nuke is 1.19 TW.
Max Waste-Free Nuke (Using only Uranium Fuel Rods and then sinking Plutonium Fuel Rods) is 635 GW, yes.
that's max uranium, but you also have plutonium
Max total power is just under 2 TW iirc.

