#math-and-meta

1 messages · Page 108 of 1

boreal otter
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ah

median heath
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Game doesn't have pressure in the traditional sense. It just has "headlift".

oblique hollow
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its an all or nothing mechanic. Are you within the limit? all good.
Exceeding the limit? No more flow

vapid gorge
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flow compensator?

oblique hollow
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the compensator doesnt help at max

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it only makes stuff "look nice"

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the manual states that

wild sequoia
vapid gorge
# wild sequoia

Yeah like gal said it’s pretty pointless . Flood the system and loop the manifold

wild sequoia
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Pump the Oil from the pure node to the water/Oil tower on the top left and left it gravity feed the 20 Refinery's.

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Out of the Extractor, through the flow compensator and up to the bottom of the belt floor.

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The pipe then goes up the tower with a MK 2 pump.

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Valve just before the buffer at the top to prevent backflow.

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Out of the buffer/tank and the flow splits into two pipes.

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A valve for each pipe (300m3) as per page 10 of the manual.

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Back down to the machine floor.

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300m3 into a simple manifold.

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5 more refinery's to turn the resulting HOR into fuel for the 10 Fuel Gens and packaged fuel.

vapid gorge
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Doesn’t look like you’re looping the manifolds either :/

wild sequoia
wild sequoia
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At least I'm not trying to troubleshoot these pipes.

oblique hollow
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good lord

true chasm
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So I just got the Diluted fuel and my power plant is on the western coast by the 4 nodes, if my math is right using diluted fuel you can run 400 fuel generators?

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Also i'm not sure if I should bother with turbo fuel

median heath
true chasm
median heath
median heath
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Turbo's uses lie in making bullets and jetpack fuel.

median heath
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@true chasm ^

true chasm
true chasm
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I have like 200 or so power shards but this would need almost 500

median heath
# true chasm do power slugs respawn?

They aren't supposed to.
Some of them are bugged.
They do respawn across the entire map every major update.
And lizards can bring them to you, so they are an infinite resource.

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U8 added a bunch more slugs up in the Spire Coast, so if you need more Shards you can farm them up there.

true chasm
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well either way I have a lot of work to do

median heath
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Technically not a "cheat", just "speeding time up"

true chasm
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save editor?

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never used or heard of it

median heath
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You've never seen anyone mention SCIM?

true chasm
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not really

median heath
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Interesting.

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Alternatively you can just turn on AGS in-game and spawn yourself some shards that way.

true chasm
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I guess at that point the game is just free build mode which feels cheap, then again once you hit a certain point you have everything you need anyway

median heath
median heath
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Which, when building at larger item amounts, you need to reduce building counts to save FPS and/or stop the game from crashing. Which is what shards are for - reducing building counts.

quick vigil
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So I have:

  • 2 pipes producing 375.5 turbo fuel
  • 2 pipes producing 349.998 turbo fuel
    (for a total of 1333.334 turbo fuel)

Would it be possible to somehow combine those into 3 pipes that produce roughly 444.445 each?

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First large fluid system so no idea if it's even possible

median heath
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The fact you're making turbo aside...

You can't think about pipes in terms of belts.

quick vigil
median heath
deft lichen
median heath
deft lichen
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there are multiple guys who balance pipes, lol

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lost track of them already

spice egret
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scary

median heath
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Just the most recent one who spent 2 days railing against reality...

spice egret
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Is that the one that was actually trolling 🤔

median heath
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No, he held his convictions because he made something that allowed him to self-confirm, so therefore everyone else was wrong.

spice egret
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Missed that one

quick vigil
median heath
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Sure 👍

wind spade
quick vigil
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Something like that

wind spade
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I'd personally merge the pipes in the way I need for next step

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instead of doing different amounts and then rebalancing them

next pewter
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i used to have a good schematic for an nonblocking alu setup with each of the 3 combinations of alts (no alts, both or one), but seem to have misplaced it digitally. Does anyone here have that or a similar document?

wind spade
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wdym by nonblocking?

next pewter
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w/o mixing or rerouting of the water.

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keeping it separate, by adding an extra refinery

wind spade
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that's just routing the excess water to something else, not related to aluminum

next pewter
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but that part i can do myself if needed.

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just the % full load refs for 480 or 720 input w/o alts would be usefull

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or later, with one or two alts.

wind spade
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otherwise tools in #welcome (or in pins here) can make diagrams for you

next pewter
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true, can make a diagram myself, for example w satisfactorycalculator

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no, still needs a bit of thought.

wind spade
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I thought you meant the calculator, not Tools

next pewter
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hence my question 🙂

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Ah, tools, yes, sorry
But since it will be a common question, and i did see such a resource already, though this might be the place to find it (again)

wind spade
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Tools show everything needed 🤔

next pewter
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true. but that is something manual. => i bet the summary exists, just for reference.

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(if not, i can manage, just asking)

wind spade
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what manual? it's all calculated there 🤔

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I'm not sure I understand

next pewter
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it seems not, no. the division of the machines, from full load equivalents to amount in function of seperate cycles (for example to split the water).
But never mind, i'm just lazy :p
Will look for my resource, then you'll understand.

wind spade
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eh, you don't need to do that

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just build those 5 alumina solution refineries and use VIP junction to prioritise the water from scrap

next pewter
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True, that works too, on flat areas. but if like me, you put refineries all at different heights, does it still work?

wind spade
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you can make it flat by building foundations

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but as long as the feed pipe is above or at level of highest refinery, it's completely fine

next pewter
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yes, thats possible. but i like a mix of architecture and efficiency 🙂

wind spade
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(don't forget to loop the pipe manifold)

next pewter
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ah, that makes sense.

true chasm
median heath
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Same way you spawn every other item using AGS?

true chasm
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Lets act like I don't know how to do that

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I kinda don't

median heath
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I believe in your ability to read and deduce the on-screen information in the game's menus.

vapid gorge
grave grove
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1 machine can't put out fast enough even though my belts are correct but when I change 2 belts to a faster belt it works??

median heath
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Huh?

grave grove
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sec

grave grove
median heath
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That doesn't bring my any clarity.

grave grove
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hmmmm

vapid gorge
median heath
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My only guess at this juncture is you built a system predicated on thinking the game works in items/min.
It does not. Nor does it care about per minute in nearly any respect.

grave grove
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I get that the mergers have like an inventroy

median heath
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Not at all what I meant.

grave grove
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Well there's always some truth to it!

thorn trail
grave grove
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originally I recalled the mk5 belts being bugged but I guess this was fixed.

vapid gorge
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I can't recall the details precisely but I've seen people talk about some hiccups merging belts onto a manifold

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Do you remember @median heath ?

grave grove
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I'm confused because my whole factory I set up exactly like this and this is the first time I've come across this issue

median heath
vapid gorge
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Just asking if you remembered what the issue was with merging different belt speeds

grave grove
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I must be pulling your leg then

thorn trail
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I’m curious because I did notice my first couple of machines in the manifold line are backing up a bit when they shouldn’t.

median heath
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If the output belt is greater than the total sum of the input belts you will have no issues, provided their is somewhere for the output to actually go.

vapid gorge
vapid gorge
median heath
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No.
At least not on the single player, non-modded environment.

grave grove
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which part did I lack on?

vapid gorge
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do you have an image that can show the belts running under with the connections? teh screen shot wasn't really helpful

grave grove
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connections as in the buildings to where they are coming from or going to?

vapid gorge
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both - which machine is backign up? are the machines using the parts starving?

median heath
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When I read it, it amounts to "belts not work. Here's a bunch of numbers."

grave grove
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When I made that screen shot yes it shows numbers showing the amount coming out of the machine and which belts I'm using for clarity. Those are iron ingots being made into steel ingots. for some reason one building, the one with the big red arrow is backing up, I watching it in real time struggling to get past the merger.

The foundries on the other side are fine but one building. That being starved of Iron ingots, from the foundry I mentioned above.

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To get away from Verbiage, I'm trying to figure out why my steel Pipes/Beam are not getting enough ingredients.

potent pumice
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Long manifolds can take a while to saturate

grave grove
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I let it run for over 24 hours, not sure exactly how long is long enough.

vapid gorge
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just make everything mk5 and see if that fixes it

median heath
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Did you at any point build a splitter or merger on top of an existing belt?

potent pumice
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24 hours should be more than enough. Try replacing the splitter and merger. You may have a slower belt inside. Also check the lifts on top and bottom of the floor holes. One may be a different mk. lvl

grave grove
vapid gorge
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then you have a math error

grave grove
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I agree, I do have to say after checking and rechecking countless times, I keep getting the same results, in the end I changed a few more belts to mk5's

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and it works but I don't understand why

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so that goes back to what Sevrahn said about game does not care about items per min?

vapid gorge
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I think he was just commenting on how that's not how you have to look at things, though it is useful to manage stuff

grave grove
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gotcha

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ty for all the insight

median heath
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Personally, output belts should be the lowest possible, with the main merge line being a mk5.

mighty shell
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hey yall starting off on drones today.... whats their max ppm?

primal flicker
mighty shell
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increases?

barren hill
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Do awesome sinks cause like a wavy line in ur power like do they only turn on when they r sinking things or should it be a constant flat line?

mighty shell
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yea they only draw when sinking

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use batteries to flaten the line ... i think... unconfirmed

barren hill
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Like the power storage thingies or batteries?

wind spade
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also flat line is pointless to aim for

mighty shell
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power storagies

mystic moon
barren hill
mighty shell
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hmm yea then the line moves only on recharge so also not flat

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makes sense

barren hill
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How on earth do people get flat lines tho

mighty shell
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effeciencyy

wind spade
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have variable things on separate network

mighty shell
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so perfect out put tied to perfect consumption

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its all down to ppm

wind spade
barren hill
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Lmao have the perfect amount of sinks

mighty shell
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the easy mode is having sinks on their own grid

barren hill
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Trueee

wind spade
primal flicker
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Sink the perfect amount of items to keep the sinks running at 100% efficiency without backing up machines

wind spade
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that's just pointless to do

barren hill
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I started a new world and its annoying because i made my coal farm but i was limited to module 2 belts and like each upgrade i have to re-expand it and it gets ugly for each factory

barren hill
primal flicker
barren hill
mighty shell
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the point is fun

primal flicker
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Then I just have to upgrade the miner and the output belt.

wind spade
barren hill
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2 pure iron and 3 normal coal gets you exactly 40 beams and 80 pipes / min with using MK1 miner and MK2 belt

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Luckily we upscale

primal flicker
barren hill
spice egret
primal flicker
wind spade
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not production, consumption

primal flicker
wind spade
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it's "pointless", but the factories produce anyway, so why not sink overflow

primal flicker
median heath
primal flicker
median heath
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Meh. At that point I'm rolling Diluted Fuel. So the coal plant is just "to be deleted when I have need of this coal in another project"

primal flicker
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Except I'm also intentionally trying to leapfrog from coal straight to ☢️⚡

median heath
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Lightweight.

BiomassTilNuclear or don't even try.

primal flicker
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Show me proof that you've done that.

I'll wait.

median heath
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Keep waiting 🙃

primal flicker
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LOL

prime basalt
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maff

median heath
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Only challenge run I have felt like doing is Primal Pioneer.
Where you have to hunt your way through progression as you're not allowed to mine anything.

primal flicker
primal flicker
median heath
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No.

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The entire point of the run is no mining.

primal flicker
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I thought you meant no hand mining

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How far can one even get?

median heath
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Every item you have is either from crash sites or you have to BUY it (or the components) from the Shop.

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You can complete everything.

primal flicker
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1000 nuclear pasta how?

median heath
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Just takes a lot of killing.
Because your only source of allowed tickets is Alien DNA.

primal flicker
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🙁

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That does not sound fun to me.
Knock yourself out, tho. I hope you enjoyed it.

median heath
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Buying Packaged Water is so much fun though KappaLUL

viral ravine
median heath
viral ravine
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I dont incorporate BPs in regular gameplay so i dont think i would in here too

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Just dont have a habit of thinking in BP terms

median heath
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BPs are good during the progression phase of the game.

viral ravine
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the tutorial? hehe

median heath
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And the prologue.

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Not a available during Onboarding.

barren hill
wind spade
inner sand
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My first gigawatt

barren hill
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Nice

primal flicker
wind spade
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eh, prebuilding 🤢

primal flicker
hearty acorn
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I just started a new world entirely dedicated for my concrete addiction

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did the math and all

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at least some of it

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all limestone nodes in the game deliver a maximum of 52860 limestone/min. That takes into consideration that pure nodes deliver more than the belts can handle

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I use the wet concrete alt recipe in a refinery for maximum output. Each refinery takes 240 limestone and 200 m³ water/min. I calibrated the overclock to the water pipes volume of 600m³ water for 3 refineries

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that's two water extractors fully overclocked for 3 refineries and I need 44000m³ water per minute for 220 refineries

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about 146 water extractors

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the belts can handle 780/min and 3 refineries take 240*3=720/min so either I load balance everything before I distribute to the refineries or build and overflow system

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you might have noticed that the math doesn't add up at some places

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that's because the last refinery has to be underclocked for maximum load balance efficiency

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the last refinery would run at 50% to use the last 60/min limestone as 220 refineries at my calibration use up 52800 limestone/min

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it would also take (I think) 5m³ water/min

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haven't thought about that yet

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and the total power consumption for all the drills is 7480.3 MW/min

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the refineries (excluding the undeclocked) take 16500MW/min

proven stump
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what uh

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what are you doing with all that concrete

hearty acorn
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CONSUME

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build a monument to the superior american car industry

proven stump
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dudes rock

hearty acorn
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I don't think it's the most power efficient factory but a little pollution never hurt anybody

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gonna build a big powerplant with my other great american ambition: oil

hearty acorn
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alright, I think I have the math for the production right

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pure 1539MW 21060 limestone/min
normal 4732.9MW 28200 limestone/min
impure 1208.4MW 3600 limestone/min
total for miners 7480.3 MW 52860 limestone/min

refineries 220 take 240 limestone
produce 160 concrete /min plus 40/min
total production 35240 concrete/min
consume 16500 MW power
need 200 m³ water each total 44000m³ water/min

water extractor 300m³ water, need 146 plus 1 at 50% total
take 75MW each plus 15MW total 16515MW

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now to calculate the power production

vapid gorge
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Hey @wind spade , this isn’t the first time I’ve run into someone getting upset over the ‘shortest route’ thing - maybe ‘default path’ might be clearer?

wind spade
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uh?

vapid gorge
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‘A train will never change from its default path’

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Less room for the issue to crop up

wind spade
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this is the first time I've seen someone complain about "shortest", even though the word is pretty clearly defined

vapid gorge
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I’ve seen it before - and as seen people have thought a lot that a blockage just changes what shortest means

wind spade
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idk which logic changes "shortest" as a distance

vapid gorge
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if something is blocked a 'new' shortest can happen. Honestly I'm not even sure if you set a time table, then make a link that creates a new shortest path if it'll take it. Does the path get set and locked the moment you make it? if you make a link that creates a new shortest and it changes path then there is some dynamic pathing right?

safe surge
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pipes are more laggy than belts right?

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If I have to run world spanning infastructure, belts would probably be better than a pipe, right?

viral ravine
safe surge
vapid gorge
frosty owl
sacred anvil
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i have a total of 10 conveyor belts bringing in 5460 ore per minute. 9 of those belts are mk 5 belts. Each of those 9 belts are carrying 600 ore per minute. the last belt is a mk 1 belt carrying 60 ore per minute. Lastly i have 7 mk 5 belts waiting to connect to the 10 incoming belts. Those 7 mk 5 belts each can carry 780 ore per minute and they are going to refineries. How would I get those 10 belts to connect with the 7. If anyone could dm with a diagram or explanation would be greatly appreciated. Ty

wind spade
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so if you have belt with 600, connect it to machines that eat 600

sacred anvil
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idk if that is possible, being that i have 364 refineries with each taking in 15 ore/min with a combined consumption of 5460/min

wind spade
vapid gorge
frosty owl
wind spade
primal flicker
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Would all-drones or all-trains logistics use more CPU resources?

median heath
primal flicker
median heath
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Drones would take more as their limit is 780. So you inherently have about twice as many running at a minimum.

primal flicker
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Has anyone done this? Either replace all drones with trains, or vice versa?

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I'm tempted to go all-drone...

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Largely because I hate building roads/rails.

median heath
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I know multiple people who are 100% Drone people.

sharp lion
median heath
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Many people choose the sub-optimal logistics path. Nothing wrong with it. Do what you enjoy.

primal flicker
median heath
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But I do have more drones than I do trains.
And I have more trucks than I do trains.

primal flicker
median heath
#

Depends on stage of the game.

Coal > Fuel > Batteries.

frosty owl
median heath
smoky scaffold
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Hi new to the game. Is it more efficient to use trucks/trains over belts? Both in long distance and short distances

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because truck seem to be a big hassle with not much benefits? Im talking about the refueling part. For reference i just entered phase 3

primal flicker
smoky scaffold
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Ahh wow. Never really thought about the CPU/GPU usage for belts. Alright thanks.

rough furnace
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What's the math behind overclocking miners to fuel coal generators? Specifically.. is there a point where it becomes not worth it in regards to power usage and consumption?

median heath
median heath
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If you just prefer trains (like many do), there is nothing wrong with making the choice to just use trains.

sharp lion
wind spade
sharp lion
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U never use more power on the miner than u get from the coal gens u can fuel with it.

But also compared to finding another node in my opinion 😉

wind spade
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two nodes vs one overclocked to 200% - more nodes always better (power-wise)

true junco
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Overclock everything always. Because CPU/GPU/RAM is the ultimate limiting factor. Lmfao

spice egret
true junco
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Also because Uobject limit.

primal flicker
surreal rain
versed violet
spice egret
versed violet
median heath
#

Penalty in place, just slightly less of a penalty.

viral ravine
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automating trucks and trains is just so fun

versed violet
median heath
summer flare
# sacred anvil i have a total of 10 conveyor belts bringing in 5460 ore per minute. 9 of those ...

Here's one way. It's load distributed so will only work with the rates and numbers of belts you have. Essentially there's two combos that take a single input of 10 and split to 3-3-3-1, which means 600 will give 180-180-180-60 outputs. Each side has the 3 x180 merged with another 600 to give 780. The middle has a 600 merged with the 60 then merged with the 60 from each side to give the seventh 780.

versed violet
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Does hard drive speed affect satisfactory in visible way? Just tried loading my save on regular mid-tier ssd instead of nvme I used before, and did not notice any perceptible increase in load time.

oblique hollow
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yes, HDD loading new map regions are much slower than SSD

versed violet
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does anyone still use hdd for game drive nowadays? Even my father upgraded to ssd for os

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[best upgrade ever]

oblique hollow
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Me

versed violet
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why?

oblique hollow
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reasons

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nothing else ever causes issues to me that way usually

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and im not gonna make exceptions for satis

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i stick with the lag

versed violet
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you got issues with ssd?

spice egret
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I still have a HDD for games. Only use SSD for OS

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But I built my PC like 7 years ago and just haven’t needed to upgrade anything

vapid gorge
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I’ve got a 1t ssd for other games and another 1t nv2 for ones I really care about

crimson gulch
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Mid game crisis appears. Help.
I built my factories neatly, managing inputs and outputs. Spent hours in blueprint, hours in calculating how many assemblers and constructors etc i need.

BUT, now that i see there are mk3 miners as well (am still on mk1 for most), do i redo each of my factory now for higher production?

median heath
#

This is why you don't build anything permanent until you hit T7-8.

spice egret
crimson gulch
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What do you do? I think i see two options

  • leave old as it is and when building new make mk3 in calculation
  • make overkill numbers of everything, ie 20smelters, 40 constructors, 20 assemblers so that am covered in future as well
crimson gulch
crimson gulch
median heath
#

Cope? Something in this game is so bad it needs to be coped with?

wind spade
median heath
#

I usually begin with a single area that is maybe 10x20. And I just retrofit it every phase to meet the demands of progression.

late urchin
safe surge
# median heath Inb4 haters to my explanation/view of the game, but here's how I see things: T0...

While this might be accurate for late game players. I've talked to quite a few people who have just placed all the materials for assembly phase #4 in storage containers and then finished the game. Without automating them. I've also seen plenty of people consider phase #3 the end of the game for now, with phase #4 just being post game, since the difficulty spike is so high. There is quite alot of casual satisfactory players you never hear from.

median heath
safe surge
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You could finish phase 4 in like 5 hours if you just set up outposts and then hand deliver everything between them. (maybe 5 more afk waiting)

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The reason they made project parts even... a thing... was because you aren't meant to hand craft them

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Casuals did that alot too, back in the day

median heath
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You can't handcraft them.

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But I also don't fully automate them, as there is no point.

safe surge
# median heath You can't handcraft them.

If you're sticking the parts in a storage container to be sent into a assembler, you might as well be handcrafting them.
What I was getting at is, that at one point you could directly handcraft the project parts. Although back then it was just regular items, like motors, and computers.

median heath
#

Yes, I remember Update 3.

mystic moon
#

The dark ages jace_scared

frosty owl
quick vigil
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I just hit T7 (just unlocked aluminium production) and I want to re-do my starter factories because it's a giant mess before I get in too deep

Assuming I can send the excess copper/iron ingots somewhere per train, does the above ratios seem alright to keep access to early game crafting materials?

viral ravine
#

hard to answer how much per minute you need, because it depends on well, how much you need

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Some need more, some need less.

quick vigil
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So the idea here is more or less just to be able to drop by and fill my inventory from storage, not really for any other factories short of the ingots. Like be able to drive here and grab 3-4 stacks of everything for a build elsewhere

viral ravine
#

honestly just build a storage, it will eventually overflow because of the time between you taking stacks

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make sure the storage is overflow proof and you are golden

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should know how by now

quick vigil
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No that's exactly what i mean. Everything will go into storage (and excess sinked) minus the ingots that will go per train to proper factories when I need them

viral ravine
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I personally would advocate for separation of produciton and storage

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One chain makes items for storage. If another part needs that item as a component, make it there

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so instead of lets say a central steel factory that handles all steel, i make it locally whereever its required

quick vigil
#

that's why I'm sending off the ingots to elsewhere, though?

viral ravine
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so is it going to stroage or to other chains i dont follow anymore

quick vigil
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Maybe that makes more sense. Everything at the top is for storage/sink. The bottom is going via train to big factories I'm planning on setting up

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The question is more like "am I siphoning off enough for every day crafting needs"

wind spade
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and don't prebuild, the ingots you make - they are pointless now, and in the future you'll make them anyway in the place where you need them in the amount you need

past reef
#

you can attach boxes on all outputs near a 5 heavy modular frames and 5 motor per min factory, if you turn off sink and let them back up you should be able to get as many as you need for builds

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building as much as you need would be more efficient but having random overflow boxes in starter factories wouldn't hurt

versed violet
median heath
#

(Am dumb, was thinking belt mk's) lol

versed violet
#

Welll.... if its a maxed mk3 on pure node, then yes, doubling does not work.

turbid cedar
wind spade
#

No reason to touch existing factories, they make what they have to make

surreal rain
fierce ruin
#

Im newish to the game, Howdy fellow Ficsit Engineers!
How many of yall have completed the stages then wiped the map to start over? Im just getting close to finished with phase 2 of the space elevator. My factory is chaos.

#

I have a lot of overflow going into storage and the sink. But I think redoing the layouts will allow for better organization.

#

I also know Im not running correct speeds for efficient output and electricity use. I appreciate yall here. I have watched and read a lot.

wind spade
turbid cedar
#

Or make them and send them

deft lichen
jolly marsh
# fierce ruin Im newish to the game, Howdy fellow Ficsit Engineers! How many of yall have comp...

When I started (around update 3, pipes were brand new), I was loathe to delete whole factories or production chains. I would just grit my teeth and run another strand of conveyor spaghetti. Eventually I learned to bury all that stuff under elevated platforms... Which was at times difficult because my first factories were essentially ground level lol. As my ridiculous mess grew and grew and I wound my way through a labyrinth of walls, belts, and machines, I came to realize that I had built something that no one else in the world would be able to navigate like I could. I took a perverse sense of pride in my ability to get from point A to point B using a logic that only I understood. Sure, it was inefficient and wildly unbalanced, but it was unique! By the time update 6 or 7 came out, the game was different enough from when I started that it made sense to start a new game entirely. And sure, my giant sky factories are way more logical and efficient, but I still kinda miss that first playthrough....

wheat marlin
median heath
#

There are only 4 phases.

lusty summit
#

when you are trying to utilize 600m^3 of liquid, is there any other improtant tip other than prefilling your machines and looping your manifolds?

median heath
#

Those are the only 2.

lusty summit
lusty summit
#

okay this is my first attempt to top feed as a design, sorry for the bad paint, anything that i should pay attention to?

#

it looks quite bizzare

viral ravine
#

Why not just?

#

Not trying to say your approach is bad, just wondering what makes you go that route

lusty summit
#

loops

viral ravine
#

loopable

lusty summit
# viral ravine loopable

okay wait, so let's say that you connect the main line to left side and you split it from right side, can you still loop it in similar way with multiple machinery?

#

never done loop nor top feed before, just to make sure xd

viral ravine
#

Well pipes are bidirectional so

lusty summit
#

what i thought of was that, if my main/split line is higher than feed/loop line, it would totally avoid back backflow

#

not sure if i'm thinking right this late

viral ravine
#

honestly im not a pipe engineer, i just know the setup i just sent works for me jace_smile

lusty summit
#

tbh my setup is quite similar, but what it seems the difference is that i did the loop horizontally

#

and splitted vertically

#

not im confused lmao

oblique hollow
#

if you wanna be safe just connect the supply pipe to the top pipe

#

then it all flows downwards

lusty summit
#

with supply do you mean the loop?

oblique hollow
#

supply is "the pipe that brings in the liquid"

lusty summit
#

ah yeah, that is the "main" in my picture

oblique hollow
lusty summit
#

the ss is from his/her setup

#

this bizzare thing is what i initially attempted as first try

oblique hollow
#

i would never have it keep on going to another loop honestly

#

just too complex of a network

#

one loop, one set of machines. If i have another set of machines they get their own main pipe

#

also keeps the network smaller

lusty summit
#

help me understand this, so what is the exact difference if i split the main line somehwere before or doing that?

#

since the oil will be still comming from 1 resource splitted maybe somewhere sooner

oblique hollow
#

reduced complexity and dependancy on the part before it

lusty summit
#

does it has to do for the network not being interconnected?

#

aah i get it

#

so where would you in practice split in my example?

#

just after the extractor?

oblique hollow
#

hard to say

#

you can do right after the extractor if you want

lusty summit
#

well since i need different main lines i dont even need this bizzare split machine

#

since my line is already higher than the refineries

#

thanks for the tips!

#

@oblique hollow i think doing the loop end with junctions like in the photo wouldnt change it's workstyle right?

#

due to my ocds i don't like floating stuff

oblique hollow
#

what am i supposed to see here

lusty summit
# oblique hollow

instead of directly connecting as in this design, i first connect the pipe to another t junction exactly on top of it, then connect it horizontally

#

i don't know man, it probably is the same thing but with pipes i'm never sure

oblique hollow
#

probably. only one way to find out: start 'er up

lusty summit
#

yeah, currently building the main pipes, redesigning all my bps for lumen use so my brain is kind of mushy, thanks for bearing with me 😄

spice egret
#

Anybody know what the rough throughput of drones is for about 1.1 KM flight path?

#

Never used drones before. Trying to figure out the best way to get quartz to my computer factory location

wind spade
#

easiest is to build drone, check throughput in UI and figure out how many drones you need 🙂

vapid gorge
#

Short trip for drones - is the terrain terrible?

wind spade
#

51 seconds is the landing/take off animation
so 102 seconds + average speed which seems to be max 252km/h, which equals to roughly 16 seconds flight (let's assume like 30-40 seconds because of acceleration and decceleration)

total travel time is ~140 seconds, one round trip ~300 seconds (5 minutes)
so 9 stacks/5 minutes, or 1.8 stacks/min (rough estimate)

spice egret
#

Most of it is navigable thick forest but the quartz is on top of like a 100M cliff. Can always build either a belt tower (this is by default) or a spiral road. Just considering all of my options

#

Don’t have batteries yet, which I’m working on, but was just curious 😂

viral ravine
#

tho takes decades to actually fly down and dock

vapid gorge
spice egret
#

Probably will just end up using trucks then just need to decide if I’m belting over the cliff

wind spade
vapid gorge
viral ravine
#

well, drone UI shows you the troughput before completing a cycle so getting your value shouldnt be much of an issue

true chasm
#

I hope this can explain what i'm trying to do. I'm making a factor with 8 wings each will be connect by train north, south, east, west is easy to do in a strait line NW, NE, SW, SE hasn't worked out for me. This is kinda an idea of what I was going for but I also want to be able to make the diagonals strait as well but I can't seem to do so. Can anyone help?

vapid gorge
#

If that’s what you were asking about that was the most confusing way to explain it

true chasm
#

Painted beam in free form made seems to solve problems

true chasm
#

At least the base is done

vapid gorge
vapid gorge
vapid gorge
#

and most lighting settings

true chasm
#

I'm trying to build Midgar

vapid gorge
#

it's honestly not generally a good idea - logistics are a pain in the ass too

true chasm
#

I'm just kinda messing around

#

I did all the normal stuff

vapid gorge
#

oh do you what you like - just giving you a heads up

true chasm
#

I kinda caused my last map to die to frame rate because I overdid my nuclear refinement factor. The straw that broke my computer's back

vapid gorge
#

older computer?

true chasm
#

Not really, just way too much stuff really close together

vapid gorge
#

... was it just nuclear stuff? cause that shouldn't be too big

#

unless you had a million signs

true chasm
#

when i'm in the world it's fine, if I get close to my factories things slowed down

#

mind you my computer isn't really high end

#

so that's also a part of it

#

Well time for bed, later

vapid gorge
true chasm
vapid gorge
#

uncheck it if you do - it kills fps near built up zones

median heath
true junco
median heath
#

Nice.

vapid gorge
lusty summit
#

it seems with proper setup this is really possible

woven quiver
#

Hi, I'm making a factory and I currently have 36 outlets that I'd like to group into 6 industrial containers. I've been stalling on this for 2 days now.
My outlets look like this (6 aligned) and I was wondering if it was possible to group them to make 2 outlets while staying within the same foundation line.

vapid gorge
#

what?

sand epoch
#

You can merge them down to w/e number you want.. so long as you have the belt speed for it...

vapid gorge
#

You could merge the 3 on each level with a merger and then merge those? Not sure what you're asking

woven quiver
#

yeah, what I said wasn't clear.

#

If I simply merge the three outputs I can't line up 6 of them without the conveyors bumping into each other.

deft lichen
#

are you constrained vertically as well?

#

you could simply merge 2 and run the 3rd belt above, then merge it afterwards

#

it's bigger, but only 1 foundation wide

sand epoch
#

Or use lifts and x-cross

woven quiver
deft lichen
#

(I thought about that)

#

you should blueprint this if you're gonna place it a lot

mortal hare
#

How do we get permission to talk in the "Looking-for-group" channel?

wind spade
#

read pins

mortal hare
#

Sorry, I don't know what you mean.

wind spade
#

the 📌 button

median heath
median heath
woven quiver
vapid gorge
#

@paper helm ok so what are you actually trying to build

sand epoch
#

A box filler by the looks of it..

wind spade
#

the big box is indeed almost filled with belts and small boxes

vapid gorge
#

was pinging someone else about their water waste issue 😄

paper helm
vapid gorge
paper helm
vapid gorge
#

how have you planned it out? are you only making batteries?

#

and which recipes"?

spice egret
# paper helm wdym

If you can share your production levels and recipe choices someone can probably help you set up the recycled water the best

paper helm
#

alright i think i solved the problem by throwing them into giant tanks

#

ill just reguarly flush the system

spice egret
#

It will work, but it’s not automated. It’s not too difficult to have it automated and hands free if you share the details of your build

vapid gorge
paper helm
#

and uhh

#

everything is overclocked, no alternate recipes

#

pretty sure the ore is like all normal

spice egret
#

Would probably need specific recipes … you’re trying to make X of Y item using standard recipes

#

You said batteries so you have 2 manufacturers?

paper helm
#

not manufacturers isnt it the mixer thing

#

that says it mixes up fluids

#

and solids

spice egret
#

Blenders

paper helm
#

yes

spice egret
#

How many batteries you making?

paper helm
#

rn?

#

not sure

spice egret
#

Well what’s the goal

paper helm
#

lemme check it on satisfactory calculator

spice egret
#

That will tell you how much waste water you have to deal with

paper helm
spice egret
#

Did you build the machines for a specific goal?

paper helm
#

nope

#

just powering my drones

spice egret
#

Well you’ll need to either choose a production level to know how to recycle, or just set up something like a coal plant or additional production that will just eat whatever water comes to it

paper helm
#

apperantly it says im making 70 batteries a minute and no usage

paper helm
#

alright ill do that

#

thank you for your time and sorry for wasting it since i figured i just wasted your time

spice egret
#

You can either recycle it into your production line, but to do that you would need exact quantities or mix fresh water and recycled water which isn’t really recommended

#

So if you don’t want to figure out exact numbers at 100% efficiency to recycle it into the production, yeah, you’ll just make some secondary production line that uses water. One of the easiest would be to bring in a belt of coal and set up a coal generator

paper helm
#

alright

#

ill look for some excess coal along the lines

#

thank you

#

and sorry for wasting both of your times

vapid gorge
#

do you want to avoid looking for coal? cause recycling it is much easier

#

up to you
you could also make Wet Concrete with a refinery and sink that if it's closer

paper helm
vapid gorge
#

nw

paper helm
#

like 600-700m away not that bad

paper helm
#

which uhh research thing unlocks that

vapid gorge
# paper helm wet concrete?

alt recipe with hard drive. Just a good way to burn water if you don't want to recycle it with a set up like this

paper helm
#

i see

#

alright ill try your ideas tmr

#

thank you two very much and good day/night

vapid gorge
#

yeah if you do try recycling it feel free to ping me

next pewter
#

^thats the image i was trying to find a few weeks back!!

#

The best SF alumina schematic,ever!

vapid gorge
deft lichen
#

not sure if I'm having a brain fart

#

I want to import batteries and export SE parts using a drone. But afaik, drones wait to unload, and since I have no way to split off the exact amount of batteries, the drone would get stuck trying to unload and never export the SE parts

#

so the only solution is to have two drone lines?

vapid gorge
deft lichen
#

yeah, the setup uses like 10, but the total production is 120 (- drone fuel)

#

2 drone lines it is, thanks

wind spade
#

@vague ibex you can't load blance pipes, that setup will have issues

deft lichen
#

I thought setups like this work, but aren't "balanced"

vapid gorge
#

honestly it's a mess it's unclear if it's actually set up alright

wind spade
deft lichen
#

it is pointlessly overcomplicated, but not necessarily non-functional

wind spade
vague ibex
#

If you prefill the pipes its fine

oblique hollow
#

tbh the only problem i have with load balacing pipes is that it just wastes so much space and takes forever to fill

frosty owl
vague ibex
#

Yes that can work but the pipes have to be perfectly symmetrical

#

Also thats the exact method I used when I had split my pipes

#

Its also worth noting that despite splitting them I was not using direct input but rather injection manifolding

#

Main reason I aplit them was bc i wanted a lot of pipes to look cool

frosty owl
#

Tbf, you're not far off, you'd just need to have pumps before any elevation change in the segments after the balancers to have a "true" balanced system (though branches of different lengths lead to different timing in fluid reaching the machines, ofc)

vague ibex
#

Also again I prefilled it so it didnt really matter

frosty owl
#

Having any elevation change already changes the priority between branches of the balancer, "ruining" it

#

But again, that's just to have a "true" balancer, as far as fluid balancers go... Nitpicks ^^

viral ravine
#

I only have one thing to say about balancing pipes

#

Why?

#

smae for load balancing conveyors but that one isnt as spaghetti

frosty owl
# viral ravine *Why?*

Personally, I wanted to find out wether it was possible or not.

About belts, there's quite a few reasons, but it all boils down to wanting to direct a specific portion/amount off a belt to another (or many others)

viral ravine
#

No i get the purpose of load balance but to me personally, as long as manifold is doable, it invalidates lb every single time

frosty owl
#

Preferences be preferences, I guess? 🤷‍♂️

viral ravine
#

Yes but i'd love to be convinced that LB is worth it for reasons other than faster to start up by some enthusiast harmonious_hannah

#

have yet to be convinced

frosty owl
#

Eh, I'm not all that energetic right now 😅
To me LB systems just look better (belts free-flowing Vs backing up) and react more quickly, which makes all troubleshooting and checking much handier to me. Also sushi

#

I also enjoy the challenges they pose (how to fit it in X space, how to make it look nicer in this instance, can I pull off some simmetry...), so I guess I don't have much of a hard time building them over manifolds

grand talon
#

i have a weird thing going on, i have 20 sets of 4 blenders making turbofuel for a max output of 450 m/3 but some are produicing 600 and others lower

median heath
#

Turbo Blend is made at 45/min
20 sets of 4 would be 80 Blenders
Which would in turn be 3600 Turbofuel

grand talon
#

i forgot to mention their overclocked to 250%

median heath
#

20 sets of 4 @ 250% would be 9000 Turbofuel

#

So where is this "Max output of 450" coming from?

#

Given 450 =/= 9000

median heath
#

?

wind spade
#

one set (4 clocked blenders) makes 450

grand talon
#

i have the 4 blenders to 1 pipe to make 450 per pipe

median heath
wind spade
#

"I have 20 sets [...] output of 450" 🤷‍♂️

median heath
#

[per set]

#

Anyways...

wind spade
#

it's kinda implied tbh, but w/e

vapid gorge
median heath
#

If you're making 450 per set, you're making 450 per set.
Pipe flowrate should only be looked at if you have a problem somewhere in the system.

grand talon
vapid gorge
#

how are you reading they are making 600? are they connected to generators already?

grand talon
median heath
grand talon
grand talon
median heath
wind spade
#

did you loop the pipe?

grand talon
grand talon
median heath
#

Oh, modded.
Problem located. 👍

wind spade
#

not any buffers

spice egret
median heath
#

The only time here you should ever use buffers is

With trains.
That's it.

spice egret
#

Perfectly reasonable to want to have some backup storage though

#

And there are no downsides if done correctly

median heath
#

Ehhhhhhh... disagree.

#

Backup is useless if you build properly.

spice egret
#

There’s not anything to disagree with lol. Some people just have that preference

#

There’s nothing proper or improper about wanting storage

median heath
spice egret
#

Fair enough. But it’s just a preference or choice, as are most things in this game

grand talon
#

how would i turn off 800 generators at once to prime them?

vapid gorge
#

turn off 1 or 2 in each manifold, it should flood

spice egret
#

As long as you’re producing a surplus, it will flood eventually

grand talon
#

still getting more produced per set than it should on some and others lower

vapid gorge
vapid gorge
#

@paper helm the interactive map

#

it's a web page

paper helm
#

what

#

you mean the satisfactory calculator?

vapid gorge
#

yes

#

do you have that open?

paper helm
#

yes

#

its not a mod though

vapid gorge
#

do you have your save in it to look at while you're playing?

paper helm
#

cache

vapid gorge
#

maybe? who knows. Close the tab anyway, it's a memory hog

#

in fact close all your tabs

paper helm
#

my browsr is using 1.4 gigs with 300 tabs im pretty sure its fine

vapid gorge
#

Things that could be an issue

  1. your operating system was installed years ago and you haven't reformated since
  2. you have a bunch of background stuff running from programs you installed and it's bloated
#

might need to update your graphics card

paper helm
#

ah

vapid gorge
#

or change between DX 11 12 and vulkan

#

but unless you have a moderately beefy computer I woudln't run SCIM with a loaded save in it.

#

the base webpage? generally not an issue unless it's an older rig

paper helm
#

does this have to do with my gpu being nvidia

vapid gorge
#

did you install all that 'nvideo geforce' control panel stuff?

paper helm
#

yes

vapid gorge
#

cause that's bloatware. I doubt it's the sole reason

#

but it's probably part of it

paper helm
#

although i usually inspect task manager once in a while and force quit stuff that takes up ram and stuff

vapid gorge
#

when did you install windows?

paper helm
vapid gorge
#

ah. laptop. how much RAM? what gpu you running?

paper helm
#

16 ddr5 nvidia 3500

#

pretty decent setup as far as i know

#

can run most games with pretty smooth frames on high graphics no problem

vapid gorge
#

which 3500 specifically? do you know?

#

I'm finding something called quadro fx 3500

paper helm
vapid gorge
#

ah right

paper helm
#

oopsies

vapid gorge
#

ok not as bad as the 3500 but not amazing. Do you know your cpu?

paper helm
#

ryzen 7 6800H

#

not the best

#

but good enough to handle most stuffs

vapid gorge
#

did you buy it at a big box shop? or is it like a package from dell or HP?

paper helm
#

uhh

#

pretty sure its from like a shop that had a computer section in it

true junco
#

So. Has anybody done any comparative analysis of hypertube cannons arranged vertically vs horizontally?

vapid gorge
#

ok so just my best guess from what you've said:

so yeah it'll probably run most things but SF is a massive hog- I upgraded to a 3070 specifically for it. They'll optimise it more I'm sure but it's meant to be pretty.

but mostly - I think there's a lot of garbage running on your laptop. They tend to have a harder time as it is with SF with all the heat

#

Has SF been running fine until recently?

paper helm
#

everything runs perfectly fine normally and randomly has a stroke until i restart the game

vapid gorge
#

but was SF fine w/o the random strokes before? is it a suddenly things are bad?

paper helm
#

pretty sure this kept happening ever since i got the game, just very infrequent and once in a while but frequency has increased

vapid gorge
#

ok list of things to try in order

  1. swap between dx 11 12 and vulkan. 11 is prob more stable but everyone is different. See if that changes things
  2. turn off lumen if it's on
  3. update drivers
  4. back up saves , full reinstall after manually deleting any game folders
  5. Back up anything you value, do a complete format of your hard drive (using a usb stick with software) and reinstall windows. Don't use the windows format tool, it's garbage. Before doing this step you probably want to download all the latest drivers for your cpu, motherboard, gpu and stick them on a usb stick
#

depending on source laptops can come with absolute craptons of stuff you don't need and they'll have a harder time with the game in the first place so nuking the drive and having a fresh start is a good practice. Also avoid 'helper control centers' from companies - generally just spy and bloat ware

#

And you're right because SF isn't optimised atm and it's a lap top and you prob have a bunch of stuff on it's probably struggling. All my other games were fine on my 1650 but I couldn't play SF with pretty graphics when my save got big

paper helm
#

ah

#

alright ill try these step

vapid gorge
#

but dropping to like 5fps suddenly suggests to me there's some garbage on your system

#

especially if you're save isn't massive

#

oh and always always be careful on installers when they give you optional 'install this things along with the software' check box. Just uncheck basically everything. I don't remember the last time I've seen that option as being a positive

paper helm
#

yea im pretty careful with those stuff

vapid gorge
#

good. Let me know if any of the steps change anything

paper helm
#

alright, thank you for your time

vapid gorge
#

nw! gl!

jovial coral
#

i have a train throughput question. i have a miner making 600 ore/min, and that goes into 1 cargo wagon (3200 capacity) and it completes a round trip in 3:40.
so with these numbers theoretically i am moving all 600 just fine (600/min * 3.66667 minutes = 2200 items in the wagon) and (to my understanding) should be getting 600/min transferred through the station

#

however the freight platform says im only getting 258/min incoming transfer rate

#

what part of this am i failing to account for with my setup?

#

i have input into the train station buffered with a double storage crate but i dont think that really matters in this case since im only putting 1 belt into it

deft lichen
#

You always need to buffer because of the lockout

#

2400 items / 3.67 min = 654 items/min

#

I wouldn't rely on the number in the UI. They tend to be inaccurate for train and truck stations

jovial coral
#

ohhh that makes sense. yeah i forgot i/o is halted during loading

#

okay if it should probably be fine i will just see how it runs. wish there was a component that measured item throughput better than stuff not being input starved

deft lichen
#

The only places that tell you real throughput in the game do it all incorrectly hehe

turbid cedar
#

Yeah pipes don't even tell you correctly

#

Just do the math yourself

#

Items transported ÷ round trip time(mins) = throughout per minute
Simple

wind spade
#

have to take the paused time into consideration

turbid cedar
#

That is the round trip time

#

If it transports 300 items every 10 minutes, that's 30/min throughput

wind spade
#

if the stations can handle that

turbid cedar
#

It's not perfectly accurate, but you can plug in almost anything and get a mostly correct figure

wind spade
#

here in #math-and-meta we want exact figures, not "mostly correct" 🙂

turbid cedar
#

Literally all math is "correct enough"

wind spade
#

not really. And throughput formulas exist on wiki

turbid cedar
#

Yeah

#

Auto save frequency affects throughput

wind spade
#
Satisfactory Wiki

The theoretical throughput of a Freight Platform can be calculated, by taking the amount of items carried between stations, and dividing it by the time it took the train to complete one round trip:

The Round Trip Time must be measured, as it depends not only on the distance, but also on the grade on the trip, weight of the train and the amount ...

median heath
median heath
turbid cedar
wind spade
#

where

turbid cedar
#

"amount of items carried batween stations and dividing it by the time it took the train to complete one round trip"

wind spade
#

that one is wrong

#

read the formulas below

turbid cedar
#

How is that wrong

wind spade
#

read the formulas below

#

(also it talks about "theoretical throughput", not actual)

turbid cedar
#

Like I said

wind spade
#

it's still wrong tho

#

as Sev said, someone changed it to wrong one

turbid cedar
#

The formula can be applied to ANYTHING

wind spade
#

it can, but you won't get correct result

turbid cedar
#

Trains, trucks, pipes, belts the whole jazz

wind spade
#

except that's not true

#

trains just work differently

turbid cedar
#

Give me a scenario in which the formula won't work

wind spade
#

are you aware of those 27 seconds in which the platforms aren't accepting or outputting anything, when train is docked?

turbid cedar
#

Bro

#

That is part of the total transportation time

wind spade
#

yeah but limits the amount of resources that can be loaded/unloaded into the plaform

#

hence limiting throughput

turbid cedar
#

Yeah

#

Has nothing to do with calculating the throughput

#

Simply count

#

Count how many item you get in a space of time

#

That's your throughput

wind spade
#

there's a reason the wiki has a whole page with graphs on it

#

people did the math on this topic

#

and you comming here and saying that we all are wrong even though we have years of experience in this manner is just rude

#

especially since we gave you our evidence

#

please read the wiki article (whole article) and tell me where it's wrong.

ignore the first paragraph though, that one is due to be replaced/removed

median heath
frosty owl
# turbid cedar Count how many item you get in a space of time

"... in a space on time" that's the issue (wording aside XD).
The load/unload time reduces the time the station spends HAVING THROUGHPUT. While docking, the throughput goes to 0. So a throughput formula of "items/time" is correct only if it spans over at least one full round-trip of the train, including docking (so it accounts for it) and assuming future docking will follow that timing (which is easy enough without crashes I think)

oblique hollow
#

unlike trucks where adding more trucks just shares the load, adding more trains just increases the time the station is locked down.
Assuming you use a buffer and connect 2 belts of mk 5 to the station and you ONLY supply 780/min, then for every Second that the station is locked down you need at least half a second to refill it.

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else your freight platforms just run out of items indefinitely

turbid cedar
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Interesting

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Thanks!

lusty summit
#

from a point of energy efficiency , if you want to use a fuel type for the vehicles and in the long term you want to utilize both nuclear and batteries, given the limitation of sulfur, do you think the normal fuel recipe is good for vehicle fuel or should someone spare some sulfur and dedicate it for more battery/turbofuel producement?

smoky cradle
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Would satisfactory benefit from an upgrade to a 5800X3D chip (specifically the 3D amd variant) or just a higher model like a 5900x? I'm on a 5800x and I sometimes hover around 60fps with mods, and im almost certain its a cpu thing

lusty summit
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definetely a x3d

smoky cradle
lusty summit
smoky cradle
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Such a pain that am5 requires a whole new mb

lusty summit
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even if you were to upgrade to am5, you would still get a 7800x3d for gaming purposes

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the difference between 5800x3d to 7800x3d is not that huge to make a whole setup upgrade

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you would have to upgrade mobo,memory and cpu

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for example i built a new am5 rig last summer with a 7600x in it temporarily, will swap it with a 8800/8950x3d when they release it

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heck, i wouldnt even need to swap it if i wasnt playing satisfactory which is cpu heavy

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7600x is already so strong for a 6 core cpu for gaming

smoky cradle
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Yeah, I upgraded to my new setup a month before the new gens came out so theres a little bit of salt, it does great on most games but for similar value I could have got the latest gen stuff if I had just waited a month

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Though theres no point selling stuff now I guess

lusty summit
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you didint lose anything, heck you even saved money doing that

smoky cradle
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Well I would say theres some stuff i could have saved by waiting

lusty summit
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i specifically vent with am5 since i had no new desktop

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since it wouldnt be wise to buy new ddr4 kit

smoky cradle
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I have a 6900xt from XFX but after a few months there 6950xt dropped to the same price

lusty summit
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a solid 6000MT/s ddr5 expo kit will be enough for AM5 setup

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so that's why i chose that route

lusty summit
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after i bought it, the 7900xt/xtx released

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so there wil lbe always new stuff comming around, dont worry

smoky cradle
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Yeah thats true, new stuff comes every year after all it would be expensive to keep up lol

lusty summit
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and it would be pointless

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there is not much improvement between 1 generation

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most of the time

fair geode
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why arent these belts moving items

median heath
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Because the machines have red lights?

fair geode
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does that turn off all connected belts for some reaosn????

median heath
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Buildings cannot accept input when their light is red.

fair geode
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no not that

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the belts in the middle arent moving any items

spice egret
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“The middle”

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Is that because there are no items on the belt, or because the belt is stopped with items on it?

fair geode
median heath
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Did you build a splitter or merger onto an existing belt?

fair geode
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uh yeah

median heath
#

Yeah, don't.

spice egret
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Typically just try dismantling and rebuilding the merger and splitter where it’s stuck

median heath
#

Typically just don't build mergers/splitters onto existing belts.

spice egret
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Usually better to build the splitter or mergers first then connect the belt. Building onto an existing belt causes problems a lot of times. You’ll likely find a very small tiny belt segment underneath of them when you dismantle them

fair geode
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oh thats really annoying.....

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is this a recent bug?

median heath
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No.

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From like U1 to present it's never been recommended to build onto existing belts.

You build your mergers/splitters first, then you connect them.

vapid gorge
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rebuilding the belt connections after you do that generally fixes it

median heath
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Or completely fucks the problem because it doesn't update the internal belt.

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Which is why you build in a way that completely avoids internal belts.

vapid gorge
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orly? weird didn't know that

median heath
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Updating the outside belts doesn't get the internal one.

fair geode
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seems like a major bug that should be fixed or removed ngl

median heath
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That's one opinion 🤷‍♂️

fair geode
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since there is no reason this shouldnt be wokring and there is nothing in-game to recommend against bulding like that

vapid gorge
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it's probably fairly down on the list tbh. I imagine because they keep working on belt mechanics that it's the type of thing that could get broken again in an update and cause more work

median heath
fair geode
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if they just didnt have mergers and splitter ssnap to belts it wouldnt encourage building splitters and mergers on existing belts

median heath
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It works fine as long as you're not upgrading/downgrading them.

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But even if it worked perfectly I still wouldn't recommend it.

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Because building your boxes first allows for precise, exact placement.

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Whereas building onto a belt is usually a crapshoot as far as alignment.

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Same thing with pipes. Build your junctions first then connect. 🤷‍♂️

fair geode
#

uhm.....

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i think my belts are more than a little broken tbh

median heath
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Is this on multiplayer or modded?

fair geode
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singleplayer vanilla

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or at least, its my world. i think multiplayer is enabled but im by myself rn

median heath
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Has anyone else ever been on it?

fair geode
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yeah

median heath
#

Multiplayer Broken. Plz Fix.

vapid gorge
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there's sometimes weird latency issues with building items while multiple people play - usually with the person connecting to host

fair geode
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huh i had to rebuild all the belts leading up to the blockage

vapid gorge
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one of hte main issues is if you build too quickly the game may not register connections

vapid gorge
median heath
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Also there are visual bugs that make belts LOOK like they aren't moving when they actually are. Those will be fixed when Ben gets to them.

vapid gorge
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afaik it's unclear how much it affects host too. Building slower and waiting for animations to finish generally gets around the issue

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but any multiplayer use or server use is accepting it's gonna have issues. It was only released cause people begged for it

fierce ruin
#

does any one know how many coal power plants can run using one pure coal node?

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nvm

vapid gorge
vapid gorge
# fierce ruin oh ok

since you can clock a miner to different production rates your limiting factor is often your belt speed - and then you look at how much a coal gen uses - which could also be clocked to use different amounts if you like

fair geode
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are pipe junctions both splitters and mergers?

vapid gorge
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yes - but in general you want to keep pipes as simple as possible and avoid a lot of merges and splits

fair geode
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hmmm

vapid gorge
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doing coal gens?

fair geode
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if i have 3 water pumps for 8 coal generators is that enough?

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yeah im doing coal

vapid gorge
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yup! 360 water production and consumption

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jsut be aware pipes have a maximum throughput too

fair geode
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300/m

vapid gorge
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you might be surprised how many people's issues on the qna is not realising that

fair geode
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so i have this setup for my inputs rn, each pump is on its own pipe beacsue i didnt wanna do any merging outside my factory, is it better to move that wall back and make a pipe merging room?

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the junctions seem awfulyl annoying to deal with tbh

vapid gorge
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they're fairly straight forward honestly - but I can't really answer yoru question w/o a better over head shot of the area

this is a diagram of common solutions to what you're doing and might help

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also be aware that feeding from below can cause flow issues though it's often not a problem with coal set ups. Also be aware floor holes occasionally are buggy

fair geode
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buggy in what way?

vapid gorge
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they sometimes kill head lift and don't connect properly
It's very easy to spot though as it simply doesn't feed the machine. Rebuilding the pipe fixes it as it's a low % of that happening

fair geode
vapid gorge
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the most common solution to floor holes though is to just clip through them and use them as an aesthetic

lusty summit
lusty summit
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since i have so many vertical stuff i see that problem very often

vapid gorge
lusty summit
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i accepted it, i started even having the holes ready and not building the pipes in bps

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i build them after, carefree solution xd

vapid gorge
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work arounds for everyone 😄

vapid gorge
fair geode
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huh this one specific pipe wont put water through

lusty summit
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so fugly...

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atleast no clipping

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okay this was meant for design and arch

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sorry tired_jace

vapid gorge
vapid gorge
lusty summit
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i normally used to feed from below but now now i adapted feeding from top

lusty summit
vapid gorge
vapid gorge
# lusty summit is loop possible when fed from below?

the pipe stuff at this time stamp is pretty great https://youtu.be/qbecRhUjh5A?t=704

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lusty summit
vapid gorge
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like any looped system

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So in the below feeding set up the fluid comes from the right into a full loop, and then the feed pipes hook upwards

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I don't think having the feed loop on the bottom is important but it might be as the lower pipe would have priority

lusty summit
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This one is pretty clever, why i didint saw this when i was integrating to top feed

vapid gorge
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shrug it's essentially just a regular loop tbh , very little different

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But I tend to hate side or top feeding so I experimented to make sure I had a stable set up

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and if you're feeding 2 liquids you could run the loops under the machines and have the further one have space between the top and bottom loop to let the feed pipes from the one behind go through

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w/o clipping

lusty summit
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Yeah, if i use below feed the logistics become so much easier

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Since all my buildings already have 4 semi floors

vapid gorge
lusty summit
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Tommorow i will try this, since im bulding a 180 gen plant, it will be the best usage

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To test it out

vapid gorge
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check out the vid I linked though - great use of explosed piping

lusty summit
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I will, i saved both the links

fair geode
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after wayyyy too long, i now haev a power plant up and running

vapid gorge
fair geode
vapid gorge
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have you unlocked overclocking?

fair geode
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not yet

vapid gorge
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it's very useful.
with overclocking your miner output will largely be dictated by your belt speed

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I've seen a good version of this where the lights of generators were perpendicular to each other in a tower. Was nice

fair geode
vapid gorge
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lots of ways to do it 🙂

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dealing with floors of some of the structures is a problem solving game on its own tbh

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coal gens, refineries and fuel gens being hte worst offenders

median heath
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Fuel gens are the only power generators I 100% highly recommend overclocking to cut down on their numbers.

vapid gorge
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ugh yeah. Or rush to nuclear before doing a massive fuel station

median heath
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Doing a massive amount of fuel is ridiculously easy though.
And makes the setup for nuclear easier.

vapid gorge
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can always just have some power storage to bootstrap the nuclear. even 100 OCed fuel gens is just too big for my taste

kind cairn
lusty summit
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They have 2 exhaust points, which makes building a roof pita

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And uneven points ofcourse, 1 tall af exhaust pipe and 1 top of the machine

primal flicker
# winged knot

Didn't they remove soft clearances?
Or did it sneak back in when I wasn't looking?

barren hill
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Does underclocking coal power plants to have more per node increase power efficiency or is that pointless?

wind spade
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each piece of coal has 300 MJ energy. You don't change that in any way

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clocking gens just changes how much MW they generate

barren hill
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Ah ok got it

median heath
barren hill
median heath
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I require evidence.

winged knot
median heath
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?

kind cairn
lusty summit
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but it seems the person who built it uses scale really well,instead of going small compact factories, the said factory in the video is scaled to be as big as possible, it looks so good though

lusty summit
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@vapid gorge That's why i always used to build vertically anyways

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so much less space, i wish i knew this was a thing before demolishing all my vertical pipeline bps due to me thinking that loop can be only done above

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the total space it takes

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time to rebuild all of my pipe bps again lmao

vapid gorge
lusty summit
winged knot
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guys, is it real to have 1.000.000MW legal in satisfactory?

median heath
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If that translates to "Can you make 1 TW of power" -- yes. More than that actually.

winged knot
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but how?

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from atomic energy max is 635000MW

median heath
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That is false.

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Max Nuke is 1.19 TW.

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Max Waste-Free Nuke (Using only Uranium Fuel Rods and then sinking Plutonium Fuel Rods) is 635 GW, yes.

wind spade
median heath
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Max total power is just under 2 TW iirc.

winged knot
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oh

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okay, thanks guys

wind spade
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max power:

  • 560 GW plutonium
  • 630 GW uranium
  • 195 GW turbofuel
  • 249 GW fuel
  • 150 GW coal

total is roughly 1785 GW

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(not including those few GW you get from geothermal and any biomass-based fuel)