#math-and-meta

1 messages ยท Page 107 of 1

vapid gorge
#

and yeah that's what I'm doing for my current map - hyper local large factories

#

my current project is max uranium rods with almost eveyr resource coming from 300m away

zenith willow
#

I started a new save in the rocky area left top

#

There's so many iron nodes ๐Ÿ˜„

#

we have a community save where we just landed on nuclear

vapid gorge
#

It's not my fav start area tbh but a lot of people seem to like it

zenith willow
#

I have to figure them chains out

vapid gorge
#

lots of good paths - and fairly simple if you don't max it out

zenith willow
#

I don't really like that low swamp area, it's to dark and doomy

#

I wish there was more sunlight there, it's really meh

#

One of the peeps is building there, but she's like.. I can't stay here too long, makes me feel down ๐Ÿ˜„

vapid gorge
#

it's a great spot to build though - huge variety of resources that you can basically build everything through to phase 4 with some alt recipes

zenith willow
#

How do you handle MK3 at max overclock? There's no belt that can handle that

#

Somehow stick a splitter right in it?

primal flicker
#

"Best" is entirely subjective. TOOLS defines cheapest by map-wide resource quantities, so the recipes it wants to use may not make sense for local supply.
IMO your most limited resource is probably your CPU/GPU. You will liquify both of them before you max out map resources. So I like recipes that reduce the number of machines needed. For frames and RIPs, that's bolted+steel screws.

zenith willow
#

That's more then fair enough, good to know

worthy sorrel
#

guys can someone help me in pipe managment

primal flicker
#

Fluids math? Or...?

wind spade
#

@tepid tusk moving here because image permissions

#

blue train can stop here and if it's long enough, it'll block the junction

#

that's why there should be at least one train-length distance between signals

tepid tusk
#

I cant make it bigger the blueprint, you have to extend it your self...

wind spade
#

no, you should remove the second signal ๐Ÿ™‚

snow dove
tepid tusk
#

this way, they will see what is needed, people like when i put signals, its the hole reason i make rail blueprints, is to help with signals!

#

But again, cheers for the input...

wind spade
#

you should put one signal, not two

compact otter
#

Anyone got any good techniques for attaching sloped blueprints to the previous?
The default behaviour is they appear to want to connect at the bottom.
I generally have to build a temporary base at the correct height and place the blueprint on that, but wondered if anyone has a better technique.
This behaviour is probably why people are asking for vertical nudge.

median heath
#

They always snap to the bottom, so your temp alignment thing is what has to be done if you're building top down.

The other way to do it that speeds the process dramatically is to start at the bottom and build upwards.

static zenith
#

maybe make a temp slope down to the other end. then youll know exactly where to start the slope up to get to this point.

compact otter
#

I'm heading down towards intersecting the terrain so building up isn't really an option.
I did note that upwards slopes don't suffer from the same issue as the base is at the same level.
I tried a tempory slope down and that won't allow the blueprint to be placed if it intersects with the terrain, it wants to float on top.
Hence asking.

static zenith
#

you could try getting up under the section youre currently standing on.

then use that same print but snap to the bottom frames not the top road.

still not sure itl work currectly

compact otter
#

Thanks for your feedback, really appreciated.

static zenith
#

maybe one at a time lol

so temp slope down one segment. then bp up to the excisting.

one bp at a time xD

static zenith
static zenith
frigid zealot
#

So I want to fully redo my iron production/processing facility.
Any ideas?

wind spade
#

don't ๐Ÿ™‚

#

just build new

frigid zealot
#

As of right now, it makes iron rods, iron plates, screws, reinforced iron plates, and rotors

#

And itโ€™s inefficient asf

wind spade
#

and screws are kinda pointles to make imo, they are not really used in anything apart from a few milestones and equipment

wind spade
frigid zealot
#

But reinforced iron plates

wind spade
#

yeah that isn't ideal either ๐Ÿ™‚

frigid zealot
#

AND

wind spade
#

reinforced plate factory should make it's own screws ๐Ÿ˜‰

frigid zealot
#

You need screws for basically lots of stuff

frigid zealot
wind spade
#

"producing X" usually means that X is final product that goes to storage

#

hence why I said that screws are kinda unneccessary in that regard

#

and in general splitting your production lines so that they don't depend on each other is my recommendation

frigid zealot
#

Let me send screenshots of my current factory

#

Oh itโ€™s on my tower not my laptop ๐Ÿ’€

wind spade
#

does it make things? then it's better than no factory

want to make more? build new factory

marsh tinsel
#

where is best starting location

frigid zealot
#

near iron/copper

marsh tinsel
#

-_-

wind spade
#

any location is good

frigid zealot
#

press v and search for iron

marsh tinsel
wind spade
# marsh tinsel -_-

there's no "best" location because you'll move out soon anyway so it doesn't matter much

frigid zealot
#

ive stayed in the starter location since i started

wind spade
marsh tinsel
frigid zealot
#

the desert is uncluttered

wind spade
marsh tinsel
wind spade
#

pure nodes early are pointless since you don't have fast enough belts to make use of them
oil is better separate because at that point you should really start building outposts and not have everything in one place

frigid zealot
#

theyre late game-ish stuff

wind spade
#

a "good" (not "best", since there's no best) starting location is one that has iron, copper and limestone. Don't even need much as early you're starved for power and usually do smaller amounts. At T3 coal power gets build near water (with coal shipped to it) anywhere and just power gets brought back, steel things get build somewhere where coal is next to iron, etc etc. You start building outposts and bringing back products to storage

#

so the choice of "starting" location is usually just what you like the most visually as all 4 starting locations (and many more non-officially-starting locations) have iron, copper and limestone

true junco
#

IMO. When picking a start location, i just need some iron, copper, and limestone nodes, and i want coal and water to be easily accessible. Ie, when i am ready to build my 1st coal fired power plant, i want to be able to do so without needing to reenact a scene from Starship troopers (mostly since when i get to coal power i am far from being well armed yet)

Dune desert is pretty good for that. The north east corner has plenty enough iron, copper, Limestone, coal and a water, and mostly guarded by just hogs and spitters.

primal flicker
#

I intentionally used impure nodes on this start. Great decision, since I can cut my losses and leave the starter factory as-is. I'll make more efficient build materials production elsewhere.

true junco
primal flicker
fierce ruin
#

@vapid gorge

vapid gorge
fierce ruin
#

I tried placing pumps further up the pipe

vapid gorge
#

machines have a natural 10m headlift so you can put your first pump around here

#

yup got it fixed up facing the right way ๐Ÿ™‚ shower time for me

frigid zealot
#

i have various screenshots

wet fiber
#

If i want to build Computers with Quarz how many would you say i need are 4/min enough for storage?

vapid gorge
obsidian ocean
#

Hi there! How should be sulfur consumption divided between turbofuel, aluminium and nuclear stuff? I want to mine all the sulfur on the map for my tiny factory. Should it be ~1:~1:~1 ratio? (I'm T6 rn, planning to build turbofuel facility)

wind spade
obsidian ocean
wind spade
#

Fuel is enough to get you to nuclear

#

Especially with diluted fuel alt

vapid gorge
unreal tapir
#

does anyone have a system to split 500 items/min to 100 items/min per mk 3 belts

unreal tapir
#

yeah but a mk3 belt can handle only 270/min

wind spade
#

well you have 500, so?

#

how do you have 500?

unreal tapir
#

two lines but i cant split it exactly how i need it

wind spade
#
|               |
V               V
|               |
S->-S->-M-<-S-<-S
|   |   |   |   |
unreal tapir
#

bruh true i searched for a load balancing method but this is fine ty

wind spade
#

load balancing is never needed

keen escarp
#

its been a while since i've played but i remeber there was a bug where you coul auto craft in the craft bench is that still a thing?

wind spade
keen escarp
#

thank you, i will

unreal tapir
ocean badge
#

is 1200 quickwire/min too much or should i just go for it

wind spade
#

@tepid tusk

#

it's better to not enforce flow direction at all and just loop the thing, so that it doesn't matter in which direction it flows

tepid tusk
#

well, its changed now anyway...

#

Done with SF for now... Cheers for the info...

lusty summit
#

am i doing myself a torture for building a whole power plant out of regular fuel recipe?

#

i dont plan unlocking alternatives yet since i still build slowly and i hope this won't be a big problem later on

vapid gorge
frigid zealot
broken kiln
#

if a perfect 90deg turn for a train is 3x3 foundations, is there an easy way to angle to 45?

inner sand
#

3X6

#

maybe

broken kiln
#

i see the logic, let's give it a shot!

primal flicker
#

2ยฝ:3ยฝ

#

It's all approximating sqrt2

#

Minimum curve radius is 17m right? So a tight 90ยฐ would be 17m:17m and halfway through that would be 17m:12.021m
Not sure if 17:12 will be allowed or not.

broken kiln
#

48m over, 24m over seems to be the closest for a single section, so far (6 foundations out, 3 over)

#

about to try the 17:12

primal flicker
#

Try it in meters instead of foundations.
20m:14m (2ยฝ:1ยพ foundations)

broken kiln
#

that's what i'm about to start doing, you made me realize i was "measuring in inches"

primal flicker
#

Heh

broken kiln
#

20x14 seems to curve about 60deg? maybe more

primal flicker
#

Did you try to lay straight sections at both ends first?

#

If you do, the curved section will snap to their splines.

broken kiln
#

oh right, new to trains, forgot that tech

primal flicker
#

I'm also new to them and learning as I go

broken kiln
#

i think your 2-end trick worked, looks a little weird on my world grid, but i can deal

#

honestly, i really over thought this. using the 2-end trick, i just did a curve of 24mx8m into the straight 45 and now it's pretty chill on the WG

primal flicker
#

World grid is a lie.
Well, it's a suggestion.
Conforming to it everywhere is silly imo.

wind spade
#

world grid is pretty much pointless imo. I almost never connect factories with foundations and rather place the foundations in a way that they naturally fit into surrounding terrain

primal flicker
broken kiln
#

i should probably look into some rail BPs...

primal flicker
#

There isn't much that you can actually create in the 4x4 BP limit. But modded mega bp's exist and you can download them if you choose to.

broken kiln
#

fair enough

primal flicker
#

So far I've only done a 2 rail support column cap, and a template for getting 120ยฐ offsets.

broken kiln
#

i've just made a column and all my rails are manual. column with pre-placed rails would probably make my life a lot easier

wind spade
#

rails are super easy to place, probably just need the foundations

#

you have to connect blueprints manually anyway

broken kiln
#

i know, i mean having the pre-placed endpoints would make my "45 degree confusion" a non-issue

#

toss a column at 45deg, connect, boom

#

curve itself hardly matters, it'd still be on world grid and everything

primal flicker
broken kiln
#

yeah i was gonna do about the same

primal flicker
#

How do y'all go about managing factory design, for more complex items? I've been developing my own approach for it, which revolves around a three-section division between oil products, ingots and 1st degree parts (things made directly from ingots, and "everything else". Stuff like steel coated plate alt could fit into either the second or third section, depending on building counts (because I try to spit it quasi-evenly).

broken kiln
#

i haven't needed that particular alt yet, but it's still a first degree part, because it's made from steel ingots

broken kiln
#

oh, that's the coated part. hmmm

primal flicker
#

Like I said, it depends on building counts and where it fits in the overall production. If most of the rubber and plastic are being used in more complex recipes, I might roll that part up into the next segment.

broken kiln
#

i'd say weight them by the highest amount required, so 7.5 steel, 5 plastic, place it based on steel

#

but that's my personal penchant

wind spade
primal flicker
#

I'm currently planning a "Phase 3 Parts and General Construction Storage" factory, for example.

#

So there's a list of like 30 things this factory will produce.

wind spade
#

I'd personally build that as 30 separate factories tbh ๐Ÿ˜„

#

(at least physically separate production lines, doesn't necessarily have to be separate location)

primal flicker
wind spade
#

manifold ๐Ÿคทโ€โ™‚๏ธ

primal flicker
#

If there's a manifold then it's all the same factory.

wind spade
#

miner isn't part of the factory for me

broken kiln
#

given that the caterium is 3ore:1ingot, i'd at least smelt those on site and then transport the ingots

#

that's how i have it set up

primal flicker
#

Idea: vertical manifold BP for miner outputs
Interesting...

wind spade
#

I'd make everything onsite (and if it's not possible, then transport the one or two extra resources to the location)

primal flicker
broken kiln
primal flicker
#

I think I'll be transporting the oil, quartz, and caterium here. At least iron is plentiful and distributed in DD.

broken kiln
#

i personally wouldn't transport the crude, but the products, if that wasn't your intention already

wind spade
primal flicker
#

450 crude + 720 H2O = Oil pipeline

#

To get the oil to the water.

wind spade
primal flicker
wind spade
#

that's why I put the factory into place near most if not all raw resources it needs ๐Ÿ™‚

#

the only shipping is factory -> storage, and a few miner -> factory

lusty summit
#

is 595/min limit for mk2 pipes enough to make sure the bug is not hapenning?

primal flicker
wind spade
broken kiln
#

properly = get the whole network filled before turning any consumers on, right?

wind spade
#

that + looping the pipe manifold

#

(with bonus points for feeding from above or level)

lusty summit
primal flicker
wind spade
wind spade
#

so it's another suggestion I tell people for them to have even less chance for issues

primal flicker
#

You have to be pretty mindful of the pitfalls, but it's not inherently unstable.

wind spade
#

I mean it as "if you don't know anything about fluids/pipes and build it that way, you have more chance of it not working"

lusty summit
#

well technically i already loop all my setups but the part that im so lazy about is to turn off every fuel generator then turn them back on after feeding

#

so i think if 595 rule is correct, with 5 less/min im not losing that much

wind spade
#

595 rule is not a rule imo, just a random number someone pulled out of somewhere

#

I've heard reports of 580 and even 560 being max

#

so again, I think it depends on setup

#

and personally I'd just loop it and build properly to have 600 ๐Ÿ˜„

broken kiln
#

in that case, basically the smallest possible margin for error, whereas 580 and 560 are just "higher confidence levels"

primal flicker
broken kiln
#

zero margin is possible in theoretical mathematics, sure, but this application strikes me more as "real world engineering" where you have to design with headroom in mind, lest you have a catastrophic failure

lusty summit
#

eh friction loss would be fun to calculate ingame

primal flicker
lusty summit
#

but that would totally be boring for normies

primal flicker
broken kiln
primal flicker
#

And if you loop and pre-fill, you get 100% steady-state capacity

lusty summit
primal flicker
#

I never worked as an engineer but they made me learn headloss calculations and centrifugal pump characteristics anyway ๐Ÿ˜‚

next pewter
glacial jackal
#

Ok new math for me. Fuel is being created at 4m3 and 100 a minute. Is that 400m3 per minute then?

sturdy karma
#

Being created at 4m3? How do you mean?

wind spade
lusty summit
arctic willow
#

anyone know the right proportion of outputs to get this to integer numbers of machines? that 2/3 of a refinery is bugging me
(not to exceed 1560 bauxite so i can't just triple everything up)

wind spade
arctic willow
#

so no then ๐Ÿ˜›

wind spade
#

I mean... there's probably a number like that... but I'd recommend making the amount you want, not amount that gives you integer number of machines

#

though not sure if there's one smaller than the ones you have now

thorn bane
#

gcd(20/3*3,4*3,16*3,16*3, 6*3)=2
so at most you can do *3/2=1.5 but yes that exceeds 1560 bauxite

arctic willow
#

that's what i got with these proportions

thorn bane
#

if you drop the 6 you get
gcd(20/3*3, 4*3, 16*3)=4
so *0.75
that would be 1000 bauxite 3 scrap 12 acid
but the 6s are gonna be 4.5 alu casing

primal flicker
#

Hmmm, this seems doable...

#

(Also producing, not shown, Phase 3 elevator parts to complete delivery within one hour of production)

thorn bane
# primal flicker Hmmm, this seems doable...

i more of a fan of just automating space elevator parts and just splitting that production off for storage
that way once storage is full all production will work at 100% towards the space elevator (and later those are sunk for points)

stuck ingot
#

where would you guys think would be the best spots to do a computer factory?
and the best for hmf as well ^^

wind spade
stuck ingot
#

may you be a bit more specific ^^

wind spade
#

I mean I'm as specific as I can be

deft lichen
#

make the factory as independent as possible

#

if it needs iron, copper and caterium, build it in any location near those resources, and import oil by train (for example)

wind spade
#

you didn't say how many computers you want, you didn't say which recipes you will use, ... these are all factors that contribute to picking a location

vapid gorge
#

plus w/o knowing how many per min you want ... hard to tell you what you want

stuck ingot
#

alr thanks i will get to the search

vapid gorge
#

like if you want LOTS of computers per min ande want to use Silica CB and Cat/Crystal Comps the east swamp is solid

stuck ingot
# vapid gorge I'm happy to help with the question and work through it with you - but I do need...

This will be my fist ever computer setup and i am thinking about 20/min and i think i will just build it in my starter base( the nothern forest starter location since i have copper and iron leftover and i will just build another plastic plant in the way to the dune dessert and just bring it back.
i am freshly into tiers 5-6 and spent all the time until now more or less building a huge fuel pp and i need a butt ton of hmf and computers for the 120 fuel gens ima be building.
for that build i will just handcraft everything but i think it should be my next way of actions to get factories for those two components up and runninng.
if you have an better idea i would be happy to hear it ^^

vapid gorge
stuck ingot
vapid gorge
#

fair enough as for location seems fine 20 isn't huge but I'd probably still tone it down a bit depending on what recipes you're using to extend the resources at hand - but that will also depend on what else you're using hte nodes nearby for

#

I have a plan for 480 comps pm in the east swamp ๐Ÿ˜„

#

but I'll probably tone that down and change overall plans

stuck ingot
#

thank you very much for the info i will see what i do thx ^^

broken kiln
#

anyone care to post their 2-rail train supports for inspiration for me?

broken kiln
#

ooo i've seen yours before! i remember considering going vertical with them. May yet do that, ty!

vapid gorge
#

it just looks a bit weird ๐Ÿ˜„

broken kiln
#

oh, I hadn't even considered the logistics of passes. do you have any screens of those?

vapid gorge
#

not so much as m yrail system is very small and I haven't worked on it for a long while

broken kiln
#

no worries

vapid gorge
#

hmm I think I experimented with that with someone on here a while back but not sure where the images are

vapid gorge
vapid gorge
broken kiln
#

sure! ty

hybrid ingot
#

i got 800m3 fuel how many fully overclocked fuel gne can that power

vapid gorge
#

figure out how much 1 consumes at 100% then divide 800 by that

lament jolt
#

Not sure if this is the right area to post this: I got curious earlier tonight and checked how much my current save could shrink if I went to the map editor and respawn all flora I've removed. Before the editor my save was at 11.1MB, and after selecting the whole map, respawn flora, save dropped to about 7.58MB. shock and awe....

vapid gorge
#

yeah that's fairly well known

junior aurora
vapid gorge
#

top right corner of the map 'load save'

#

then you can lasso an area and respawn flora

junior aurora
#

So you just lassoed the whole map? Interesting okay

vapid gorge
#

you can yes, or parts of it

next pewter
#

Does that respawn slugs too?

wind spade
#

they don't respawn officially, but there are some bugged places where they do

primal flicker
#

@sweet river
These recipes. Whatever you have available.

sweet river
#

ty!

glacial jackal
#

So following wiki.gg this is the setup for a basic fuel plant 300 m3 5 200 m3 150 16.667 2500 MW I have this setup going but 3 plants are starved for fuel. I basically have all the gens in a straight line and made a loop of the manifold. I have rebuilt the lines multiple times and yet still no fuel. They are all on a flat plane too so no head lift. Any ideas?

oblique hollow
#

i think you just have to wait a bit longer?

glacial jackal
#

Server ran over night. Took out the 66.6667 plant and now all green.

spice egret
#

Also which 3 of your plants were starved?

glacial jackal
spice egret
#

Did you flood the system first?

glacial jackal
#

No I guilt as I went.

spice egret
#

If you didnโ€™t change anything about the refineries, all of your pipes should be 100% full now, yes? Because youโ€™re producing a surplus of fuel.

glacial jackal
#

Well no. about middle the way through is half full

spice egret
#

Rebuild the last generator, connect it up, but flip the power switch off for now. Let everything fill completely up again before powering it on

#

That doesnโ€™t seem right

glacial jackal
#

No doubt its my design lol

#

So middle is 140m flow rate with 12.7 out of 26.5 in the pipe

spice egret
#

So have to trace it backwards. What efficiency are your refineries operating at?

#

Are you on a completely level plane with the fuel pipe? I personally always like to have an upside down U shape somewhere just to absorb some of the random sloshing. I have no idea if itโ€™s required or recommended, but ideally that would be the segment that might fluctuate - not your generators as they would stay full from gravity unless thereโ€™s another issue

glacial jackal
#

100 so I have 300 oil into 5 refineries for fuel. plastic residue sinked. 16 gens in basically a straight line and looped at the end

spice egret
#

When you say looped at the end, what do you mean?

glacial jackal
#

So basically all 5 refineries are in a manifold going > > > > > -------------- At the end of the line I looped a pipe back to the beginning of the manifold

spice egret
#

Okay, so it is back to the beginning. So this is one long straight pipe?

glacial jackal
#

well L shaped pipe

spice egret
#

Does your loop back connect to the beginning of the refineries or somewhere in the middle?

glacial jackal
#

begining

#

so refineries went right to start. Loop comed in on the left

spice egret
#

So, I donโ€™t usually see that. Iโ€™m not an expert so Idk if itโ€™s an actual problem or not, but normally your refineries would just be in a line and the loop back would go from the end to right before the first generator - not the refineries

glacial jackal
#

I looped into the refineries not the gen

spice egret
#

So can try that. And if it were me personally I would add an inverted U. Again, not sure if itโ€™s something people actually โ€œrecommendโ€ I just like to have some gravity pressure on the generator line instead of it just being one big pipeline. It should help the pipes at the generators stay more full

#

Somewhere between the refineries and the generator manifold

glacial jackal
spice egret
#

Once thats done, add the generator you removed back and let everything fill completely up before turning it on. You should see your refineries turning off because the system will get backed up since youโ€™re over producing

glacial jackal
#

will do and thank you again!

spice egret
#

No problem! Donโ€™t thank me yet - someone with more experience might pop in and tell me everything I recommended is wrong ๐Ÿ˜‚

onyx garden
#

how do i extract 4/5

deft lichen
#

what?

onyx garden
#

i have 10 per minute on a belt

#

and i want 8 per minute

deft lichen
#

for what purpose

#

what are you making

onyx garden
#

smart plate

deft lichen
#

and the rest goes to?

onyx garden
#

idk

#

storage

deft lichen
#

overflow splitter then

#

find and research caterium

onyx garden
#

dont have it yeat

#

yet

deft lichen
#

you can get it at this stage already

onyx garden
#

oh, how

spice egret
#

Using a manifold is the easiest way, then just continue the end of the manifold to storage. No smart splitter required.

deft lichen
#

just research caterium

onyx garden
#

how do i get caterium

deft lichen
#

find it, the rocks are all over the place, it looks like gold

spice egret
#

Well, nevermind. You will still need one probably at the end

spice egret
#

My bad

#

!wikisearch manifold

brisk shoreBOT
deft lichen
#

yeah, manifolds can't go into storage without a smart splitter either @spice egret

spice egret
#

(Theyโ€™re not)

deft lichen
#

correct

spice egret
# onyx garden what is a manifold

Manifold is a way of feeding machines so that you donโ€™t have to perfectly balance the belts. You will still need a smart splitter to use them here, but thatโ€™s not hard.

Can locate either a caterium node or a random caterium deposit that is located here or there.

deft lichen
#

or, well

#

you can just feed everything into storage and then use the container's output

#

that way anything that backs up will just pile in the container

spice egret
#

Thatโ€™s also true

deft lichen
#

๐Ÿคฆ should've thought of that lol

spice egret
#

Yepโ€ฆ

#

We are used to storage at the end ๐Ÿ˜…

spice egret
#

I still recommend getting smart splitters soon. What you would do is set the last smart splitter to overflow toward storage, with the item being belted off into the machine. This way all of your machines stay full and any extra goes away.

lusty summit
#

so in this specific design, this setup is below of my machinery and the pipes feed the machinery from below, the mainline comes from top left. To make this a proper loop, will i have to make a similar distribution at bottom side exactly same as top side or can i just connect the edges?

spice egret
#

In my fuel setup, I just connected the ends of each line together and it works fine. With yours being fed from underneath, not sure how that will mess with things.

lusty summit
#

i mean, i wouldn't mind changing the setup where the pipes feed from top but it's just much more convenient and better to build them in semi floors below

#

it looks cleaner

spice egret
#

If thereโ€™s anywhere you can, raising the pipe higher than the machine inputs at any point before the loop starts will help minimize issues

#

I havenโ€™t personally done anything this big fed from below so not sure how it will act if you donโ€™t have any gravity working in your favor

lusty summit
#

i guess i could implement a tower for it

spice egret
#

Feel free to try it without it. I personally like to feed from below. Just havenโ€™t tried it on a larger build. Youll need a loop regardless, so try that first and see what happens. Also, make sure that you flood the system before use

lusty summit
#

well technically speaking... isn't my fuel resoruce already coming from a taller height?

#

๐Ÿค”

spice egret
#

Yep, seems to be

#

Should be fine then just connecting the ends of each section

lusty summit
#

yeah im experimenting with it now

#

but due to nature of a big setup, it takes so long for fuel generators to stabilize

spice egret
#

I dont think you need to do series of individual loops, just make it all one big loop. The purpose of looping is so that backflow effectively pushes liquid and just becomes inflow from another direction

#

Trust me I know ๐Ÿ˜‚ Something happened with mine and I had to sit there for so long letting it fill up again. I had somehow accidentally overclocked a random one, didnโ€™t notice the white light. Bled it all out

lusty summit
spice egret
#

On the refineries or the generators?

lusty summit
#

the pump that i've set up used to not exceed headlift limit but after checking it some hours it went higher than 50m

lusty summit
#

it seems that pump got bugged

#

replacing it fixing the issue on refineries

#

now time to wait some hours for the generators XD

spice egret
#

Odd

lusty summit
#

yeah

primal flicker
lusty summit
#

my old fuel setups where the limit was mk1 all working flawleslly

#

so maybe i should also try a design where i combine smaller number of gens

primal flicker
spice egret
#

I have 33 generators or so in one loop basically in this exact same design. On a level plane with my refineries, but I added an inverted U in the middle to kind of separate it so the sloshing didnโ€™t flow all the way back into the refineries. It works fine. Granted, that still isnโ€™t close to maxing out MK2

frosty owl
deft lichen
#

why hehe

frosty owl
#

I haven't tried, but it might be one of the ways to push 600/min in systems without issues.
It definetly doesn't lead to any of the usual flow issues one may notice due to backflow and such (there's no noticeable backflow)

#

Also, just... to loaf balance, ofc hehe
Reminder of the effect of balancing: all machines run in sincrony with minimum fluid amount in their buffer VS machines run randomly with all but 1 or 2 needing a full input fluid buffer

deft lichen
#

because fluids don't split equally, isn't it misleading calling it a balancer

#

it's, like, "tree fill"

frosty owl
#

No, that's the whole point

#

Each end of the pipe system gets the exact same amount of fluid at the same time (as far as observation allows me to notice). Do feel free to dig for more details in the post or with questions, it's quite the curious thing ^^

deft lichen
#

this only happens because it's in a tree structure, but you cannot truly balance fluids

frosty owl
#

Seems a bit contradictory with my results ^^

deft lichen
#

what if you try to split it in 5, for example

frosty owl
#

That is a good question!
I believe the answer is either:

  • Only even splits can be achieved (system limitation)
  • It would split evenly but lead to shorter branches

I think it's likely the first, as I'd expect any output fed by "less junctions" than the others to get more flow

#

In other words: I can't replicate the loop back technology needed to implement prime splits other than 1-to-2 or 1-to-3 with belts

deft lichen
#

I don't involve with fluid mechanics enough to decide

frosty owl
#

... To be fair, there might be a chance some sort of "loop back" might work, but I can't really predict that...

deft lichen
#

I guess that by "the purpose of a system is what it does," it MIGHT be a balancer, but only in specific cases (multiples of 2 and 3)
yet unconvinced it's not "tree fill"

frosty owl
# deft lichen I don't involve with fluid mechanics enough to decide

Think about it this way: if all the refineries fed by a pipe system turn on and off at the same time, thus they're all being fed enough fluid for a production cycle at the same time and this behavior persists until the pipework is full enough to sustain flow continuously and they all keep operating at 100% with minimum fluid in storage (checked one by one ofc), is there any room to say that "fluid may be doing weird unwanted things"?

frosty owl
deft lichen
#

as in, it resembles a tree, but isn't inherently balanced

#

using McGalleon's stamp of approval, we have this on the wiki https://satisfactory.wiki.gg/wiki/Pipeline_manifold

Satisfactory Wiki

A pipeline manifold (a.k.a. pipe header) is an arrangement of Pipelines and Pipeline Junction Crosses in a series (that is, one after another), usually parallel to the arrangement of buildings, and often supplemented by a loopback pipe.
Because Pipelines have no predefined direction of flow, the system balances itself automatically, as long as t...

frosty owl
#

It does resemble a tree and, as far as I can tell, the fluid always distributes in the same manner inside it

frosty owl
oblique hollow
frosty owl
#

Sounds likely hehe
I just don't dare being "sure" of that assumption as fluids did manage to surprise me with how much they seem to "like" symmetry. I feel like I can't rule out that some configurations might lead to surprising results in this regard

spice egret
#

That sounds like a nightmare

deft lichen
#

this just in: Fastest Factorio belt now at least 20 times faster than fastest Satisfactory belt simon

primal flicker
wind spade
#

F: 60/s * 4 max stacking size = 240/s
S: 780/min = 13/s

240/13 = 18.4615

deft lichen
#

ah, for some reason I counted 5 stacking size, mb

deft lichen
primal flicker
wind spade
#

why do we want to balance pipes anyway? ๐Ÿ˜„

#

full pipes are happy pipes

primal flicker
deft lichen
#

the question is if you can really call this balancing

primal flicker
#

Depends on semantics really. If the flow is evenly split between all loads, it's balanced.
But it won't work unless all loads are equal, due to the bidirectionality of pipes.

wind spade
#

yeah there's also things like "output balanced" and "input balanced" ๐Ÿ™‚

#

most of the "balancers" I've seen (no matter if fluid or solud) are only input balanced

urban patio
#

would you run your Nuclear stacks off train supply for water ?

primal flicker
#

I wouldn't connect that train line with literally anything else.

urban patio
#

right so a solo circuit just for the water trains and you figure it would bang out the 52 nuc stacks ?

#

i have left my play threw running all night all day since i added the 70+ train stations and tbh all of it was signal errors because the different length of trains but i think i have them stable now 4 days run time 0 delays and theres like 90+ trains running now ๐Ÿฅฒ had to let them all negotiate their track times a bit before i slammed this power grid on lol is like 2k machines thus far .. i have even begun to set up the copper / iron / caterium pure refines to supply all of it yet but ngl not sure if i will be able to hook it all up

primal flicker
#

Or 20

urban patio
#

100% yee i have been going a bit over on all the supply demands for it ๐Ÿฅฒ

#

thanks Beardo! ill post a picture when i get it piped in ๐Ÿ™‚

onyx garden
#

i have 8 coal factories and 3 water collectors, how do i get the right ammount of pressure to each machine? I don't have Mk. 2 pipes yet

spice egret
onyx garden
#

i don't know what a manifold is

wind spade
#
--+--+--+--+--+
  |  |  |  |  |
spice egret
#

!wikisearch Pipeline+Manifold

brisk shoreBOT
spice egret
#

Basically like this where + is a pipeline junction and lines are pipes. Except because youโ€™re using Mk1 you will need to connect 1 water extractor on one side and the other 2 from another side. You can also do the third somewhere in the middle but this is the easiest explanation

deft lichen
#

you can just

#

!wikisearch Coal+Generator

brisk shoreBOT
spice egret
#

Right. Forgot that

primal flicker
#

Anyone think they can lower the machine count on this (aside from power shards everywhere)?

urban patio
#

erm the smelters id switch out for a few mor refines for pure recipes would be 1 thing

primal flicker
#

All the smelters are pure aluminum ingots.

urban patio
#

but maybe it all depends on what alt recipies you plan to use really

#

ooo

#

i see you too are building a massive power plant XD

primal flicker
#

I'm using every low building count alt and combination that I am aware of. But I assume there are gaps in my knowledge there.

#

This is like the capstone goal for me. After Phase 4 completion.

#

Get this up and running, then make as many TPRs as I can to run up sink points for the golden nut.

urban patio
#

yee i changed out the blenders for an alt Uranium encased Recip it took out like 70 ish blenders in place i use 52 manufactures to make the encased

primal flicker
urban patio
#

wow theres something that lays it all out like this ? is thiss the scim thing ?

primal flicker
#

That's in TOOLS

urban patio
#

O.o i been having a ball using pen and paper .. dang i feel old now ๐Ÿ˜ฆ

primal flicker
#

Which tries to optimize for resource WP (unless you want to use the beta) so much recipe tinkering is needed for other optimization strategies.

urban patio
#

i just smoke a joint and pound out the math ๐Ÿฅฒ

primal flicker
#

Also a valid approach

#

I abuse the heck out of wiki and tools and SCIM to gain some meta advantage ๐Ÿ˜…

urban patio
#

for my next play threw ill end up looking at those for now every things been as i go type builds .. the 4 stack plant uses base recipies off the impure node , the 8 stack plant uses a few alts and runs off 1 of the normal nodes at 600/min , now the 52 plant the big game changer was the alt encase Uranium cell recipe but just for the 52 plant i have placed like almost 2k machines in the past 4 days and i have the oil and aluminium factories to place yet .. ๐Ÿ˜ or i run out of build count but somethings gonna give eventually

#

in yours what thing is taking the radio control units ?

primal flicker
#

I'm going to irradiate the center of the map with plutonium waste storage, just because I can. Build a storage enclosure that looks like a plutonium fuel rod. ๐Ÿ˜†

urban patio
#

LMAO

#

i think the Pluto fuel rods you can awesome sink i just have storage bins i run up to and delete them

#

but i mean theres nothing wrong with a nuclear forrest ๐Ÿฅฒ

primal flicker
urban patio
#

solid play my brudda XD

primal flicker
#

I'll use the high point between crimson forest and Titan forest. It'll keep the worst radiation at a smaller ground level area.

#

I wish radiation damaged the hostile wildlife tho.

urban patio
#

XD i was laughing about the with some of my buddies how come i need radiation cartriges and the alien fire ball doods just soak up the sun casually

wind spade
#

also, @astral light ^

golden ridge
#

took me 3 days to build this silly supercomputer factory

#

ngl i wish that factory planner website was in built the game

arctic willow
#

how many does it make? my supercomputer factory is rubbish

#

planning a new one

#

wait, i can make that easier by importing cables rather than copper ingots thinking_helmet

#

combined that with the aluminium plant i posted the other day (changing up to the 2000 bauxite version after I found another node) and... eep

vapid gorge
arctic willow
#

realistically it'll be built as at least two distinct factories anyway; the aluminium block (the top half) and the (oil/plastic/rubber)/computer block

#

graphed it like this to get an idea of scale and numbers; the only crossover between the two halves is water and imported copper sheets, and there's no way i'd even consider crossing the water from one to the other

vapid gorge
#

it's a good tool but it makes some unoptimal diagram flows when it concerns byproduct

arctic willow
#

it's also not good when i say "i don't care about recycling water, let me just turn it into concrete and get rid of it" ๐Ÿ˜›

vapid gorge
#

yeah it's just the sort of thing you have ot make some manual tweaks to - but why not use the waste water in a separate system? saves a bunch of space and piping

#

the same way to deal with teh waste sulfuric acid

safe surge
#

Is packaging crude oil worth it for long distance transport, or should I just stick with pipes?

wind spade
#

or process it where you mine it

vapid gorge
safe surge
vapid gorge
vapid gorge
safe surge
#

i will try processing it on location, but I'll still have to send the packaged fuel back to my base for jetpackin'

#

Even if it's more belts, it seems like I move more items by refining it first, as the recipes aren't 1:1

vapid gorge
#

If that's all you want to use at your base I'd just occasionally grab a bunch of stacks to bring back manually - it lasts a long time

safe surge
vapid gorge
#

fair enough but the game does force you to spread out

safe surge
#

๐Ÿ˜†

vapid gorge
#

I think at that point a train network might be helpful ๐Ÿ˜›

primal flicker
vapid gorge
#

I'm not sure that's relevant to them trying to figure out how to ship packaged fuel though

primal flicker
vapid gorge
#

I guess? but teh question was about something specific and that would be an entirely different set up needed for it shrug

primal flicker
safe surge
vapid gorge
#

it also depends what they mean by 'everything in one place'

primal flicker
stuck ingot
#

What is the best setup for computers in a ratio of ease of building to efficency
(i am just asking for 10-20pm)

wind spade
#

best is very much subjective and depends on your preferences

stuck ingot
#

what do you like to build?

wind spade
#

depends on how much I need, what locations and recipes I have available and what preferences do I have for that factory

stuck ingot
#

i mean there has to be something the veterans build because its easy and still gives what you need for the moment

wind spade
#

there's too many ways for there to be only one "best"

primal flicker
stuck ingot
vapid gorge
wind spade
#

anything is valid really

vapid gorge
#

and if you store a bunch you can use them to make super computers for unlocking and building things

primal flicker
stuck ingot
wind spade
#

you should decide how much you want and then find a place, not the other way around ๐Ÿ˜›

primal flicker
#

Unless you are already committed to a location for other reasons, and then you choose recipes based on local resource availability

stuck ingot
wind spade
#

there's other vehicles than trains

stuck ingot
#

ehh hehe

#

i just settled for 5pm should be good

#

this is how i would do it.
are there any things you immidiatly see that could be done better?

primal flicker
primal flicker
crimson gulch
ocean badge
#

is doing diluted packaged fuel good? im like almost phase 4, but need lots of fuel for generators

#

i think there's a diluted fuel recipie at t7

vapid gorge
#

Itโ€™s basically the same but needing a loop of packaging and unpacking

oblique hollow
#

the best thing to do there is to make a blueprint with a refinery and 2 packagers

#

because big canister loops are bad

fresh pelican
#

finally 44.8 per minute :0, but what to do with it...

wind spade
soft trail
astral light
silver pebble
#

Stiched iron plate (In my opion)

astral light
#

ty

silver pebble
#

Wire and plates not bad

#

compare to some other stuff

astral light
#

ye

deft lichen
sullen bone
#

What are the best recipes for optimizing uranium usage?

deft lichen
#

don't ask in multiple channels

sullen bone
#

I have committed a cardinal sin. How shall I ever be forgiven?

median heath
#

By not doing it again. Because spam is annoying AF.

wind spade
astral light
#

uhm

#

that new?

deft lichen
median heath
#

"Is that new?"

Message sent โ€” 07/09/2023

#

Which is either July 9th or September 7th depending on how you read.

#

๐Ÿ˜‰

ocean badge
#

so i have been wondering, you can chain recycled rubber and plastic together to make lots of them at the cost of fuel, is that worth it or just use crude oil to rubber/plastic?

wind spade
#

it's the most oil efficient way to make plubber, yeah

#

combined with alternate heavy oil residue and diluted (packaged) fuel

ocean badge
#

yea sounds good, i have both of them so ill try

#

so HOR alt to make fuel, then turn polymer resin to plastic/rubber to start the whole chain, then just keep going?

wind spade
#

yeah, polymer to rubber, HOR to diluted fuel to recycled loop

ocean badge
#

alright thanks

sullen bone
#

What's the meta for turbo fuel?

oblique hollow
#

Max sulfur efficiency - Turbo Blend
Max oil efficiency - normal Turbo

#

thats about it

#

the meta for maximizing crude oil output for fuel plays into both regardless

wind spade
sullen bone
wind spade
#

sulfur is rare but if you don't do turbofuel, it's super common

golden ridge
#

god dammit

wind spade
#

what's the issue? ๐Ÿค”

#

apart from using weird recipe for screws

glacial vortex
#

.05 of a constructor :(

wind spade
#

just overclock one to 205%

#

or use normal screw recipe

inner sand
glacial vortex
#

yeah its just sad for the guy

burnt apex
#

I just did my first Excel sheet for a heavy modular frame factory

#

Sorry mods it's in french

wind spade
#

I mean there are production calculators out there ๐Ÿ™‚

glacial vortex
#

spreadsheets almost always are funner to make

wind spade
#

I wouldn't call it fun to calculate things all over again

#

fun is the building part

wise kayak
#

Made a graph

vapid gorge
# wise kayak Made a graph

the total extra power consumed should be about 33% for fully overclocked systems. The gree line seems a bit high for it?

wise kayak
#

I think the green line is correct and the orange line actually seems to be wrong, I will check my math

#

Nevermind, both are correct

#

Power consumption is 3.35x for a fully overclocked building (according to wiki formula)

vapid gorge
#

shrug .33 should be 2/3 up the way between 1.0 and 1.5 - green line seems high for 2/3

wise kayak
#

The exact decimal is close to 1.343
I'm making an updated version of the graph right now

wise kayak
#

I'll have to post it either later tonight or tomorrow as I'm busy

burnt apex
wind spade
burnt apex
#

Not using a calculator might be a bit overkill in my opinion, althought there is technically one in the game

wind spade
#

it definitely can't do things I'd want it to do

#

like optimisation

fierce ruin
#

is the max amount of uranium you can farm a minute 2100 in a normal vanilla game?

vapid gorge
#

yup, I think all that is on the wiki page for miners or the ore too

fierce ruin
#

So like the most amount of nuclear reactors that take uranium fuel rods would be a total of 21?

#

Since that'd be ALL of the uranium across the map

vale wyvern
#

50.4 uranium fuel rods per minute from 2100 uranium

fierce ruin
vale wyvern
# fierce ruin how's that possible?

Encased uranium cell 1680pm (Infused Uranium Cell) 33.6 Manufacturers (40) 10 rows of 4.
Uranium 2100 split into 5 belts (1 belt split down 2 rows each) Drone delivery to distribution centre
Silica 1260 split into 2 belts (1 belt split down 5 rows each) Drone delivery to distribution centre
Sulfur 2100 split into 5 belts (1 belt split down 2 rows each) Drone delivery to distribution centre
Quickwire 6300 10 belts 10 inputs Train Delivery 1 belt per row.

Uranium Fuel Rod 50.4 (Uranium Fuel Unit) 33.6 (40 manufacturers)
Encased Uranium Cell 1680 directly fed from above
Crystal Oscillator 50.4 (droned)
Electromagnetic Control Rod 168 (droned)
Beacon 100.8 (droned)

#

infused uranium cell and uranium fuel unit

fierce ruin
#

That's a little confusing, tbh

vale wyvern
#

my notes are barely readable to myself so yeah probably lol

fierce ruin
#

lol don't worry about it

vale wyvern
#

if you use infused uranium cell recipe and uranium fuel unit recipe it requires 2100 uranium to make 50.4 fuel rods

fierce ruin
#

Ah, that makes more sense then

fierce ruin
vale wyvern
#

consumption rate is 0.2 @ 100% clock

#

50.4/0.2=252 @100% clock = 630GW

vapid gorge
#

but you'll never use all tha tpower

fierce ruin
#

SnuttsGood That is ture

#

true'

vale wyvern
#

still gonna build it though? ๐Ÿ˜…

fierce ruin
#

More than likely, yes.

#

Just want to figure out what i'd like to run most

#

Could run 20 machines overclocked that'd give me 120GW

vale wyvern
#

imo id future proof more than that

#

unless you will run fuel power with it

fierce ruin
#

Well, obv

#

I might optimize for like 40 machines

#

Probably nothing higher than that though

vale wyvern
#

im aiming for nuclear dependency no more fuel gens lol

fierce ruin
#

lol i understand that

#

I'll probably make a coal fuel factory, too

#

Or perhaps one ran on turbo fuel

rigid fox
#

What are the best recipes to use when making batteries?

vapid gorge
#

Personally since I dislike messing with alumina solution I use the alt recipe for batteries

rigid fox
#

Which ones are the most resource (in) efficient? Also, how many batteries should I try to be making?

#

~ including sub recipes.

vapid gorge
# rigid fox Which ones are the most resource (in) efficient? Also, how many batteries should...

most recipes that are 'resource efficient' do so based on trading one resource for another - so you'll have to pick which resource you want to save on.

if you look at the two options it's pretty obvious

as for number we can't tell you that - will you be using drones? if so how many? is this battery factory going to help make some of the phase 4 space parts? if so how many? You could do w/o batteries for a long time if you don't use drones

#

!wikisearch battery

brisk shoreBOT
vapid gorge
#

if you want a dozen drones flying around 50 batteries pm is probably enough?

median heath
fierce ruin
#

What's the simplest/best way to get rid of nuclear waste?

vapid gorge
fierce ruin
median heath
oblique isle
#

Alright folks of Math and meta - I don't usually like coming here because nine times out of ten I get critized for the way I do things, and that is not what I am asking...what I am asking is this: How would I extract 10 m^3 of fluid from a 400 m^3 fluid pipe, sixteen times?

wind spade
#

pipe manifold

oblique isle
#

Or better yet: how can I make a flow through system where the extra that is in that pipeline get's merged onto a master line that holds all that extra and transport it to another line of machines

wind spade
#

!wikisearch pipeline+manifold

brisk shoreBOT
wind spade
#

and for overflow you use verticality, lower pipes get filled first

oblique isle
#

So I would want the overflow to be level with the main pipe, and the machines be fed using the underside of the junction, that is if the junction is vertically placed?

wind spade
#

(courtesy of CobaltOfDoom)

#

and on the main feed pipe (left top), you add a vertical junction going up which will have your overflow

#

(and I know you don't want to be criticized, but just a suggestion: if a group of machines need e.g. 160m3/min like in your case, then merging that amount from previous construction will make it easier)

#

so you merge so that you have 160 in a pipe, and then don't have to do any overflow shenanigans

oblique isle
#

So, I did it like this: I need 780 fuel going in here (x8) the extra 20/line needs to be merged into one and go into another set of machines...after 13 machines, the other 400 fuel line will be merged at the same level of the other pipe (parallel)....using the above, how would I do that?

wind spade
#

I'm a bit confused ๐Ÿค”

past reef
#

priority junction? I'd try to balance the 780 fuel and 400 fuel (?) from the layout that made them though

wind spade
#

you can't balance pipes

oblique isle
#

I have eight rows of 26 refineries, half making rubber, half making plastic, and another subset of machines doing wierd maths for plastic/rubber
A single line of refineries requires 780 fuel/min
I have 17 lines of 400m3/min fuel
Once two 400m^3 lines are placed on a single line, I (should) have 20m3/min fuel remaining each line
I need each 20m3/m merged into one and directed to the aforementioned subset of machines

past reef
#

as in move some of the refineries in the part that produce 780 into the 400

wind spade
#

pipe systems work best if they are as simple as possible, so my recommendation (without knowing what you have, just general recommendation) is to find a nice amount of fluid smaller than 600, which can be easily merged from producers and easily put into consumers, e.g. if consumer needs 45 and producer makes 60, you merge 3 producers into 180 and manifold that into 4 consumers needing 180 (or you can double or triple that, having 360 or 540 respectively)

#

in general, building sets of machines first without considering logistics often leads to issues like you have, when there's no simple way of doing it

#

out of curiosity - is it possible to reduce the 17 lines to 390 by underclocking one machine in each pipe? that would help massively (and you just build a few extra machines elsewhere to account for the 170 extra fuel needing to be produced)

#

then you'd just manifold each pipe to a set of 13 refineries

#

and remaining fuel (one pipe of 400 and the extra pipe of 170) would go to wherever it needs to go

past reef
#

you can try to get the output into 16 times 390 fuel per min with underclocked blender

oblique isle
#

Is it possible? Yes and no....the way I have the refineries set is this: The first 13 machines of the four rows that produce rubber are a perfect number to go to plastic, and vice versa...

past reef
#

you need like 8 x 26 x 30 fuel = 390 x 16

wind spade
#

where you make the 17 lines of fuel

oblique isle
#

yes and no....then the refineries get backed up

wind spade
#

no, you'd build extra to account for the reduction of speed

oblique isle
#

Ahhh I see what you're saying, create a whole new assembly line for the extra amount.....

wind spade
#

yeah

#

because that would help massively in the current setup you're building - have each pipe go to exactly 13 refineries (simple manifold with loop) and no need to do any overflow shenanigans

oblique isle
#

That makes sense, I'll consider it

wind spade
#

(again, just one solution, but it's the easiest one imo)

past reef
#

yeah, I personally use group of two 90% blender (with groups of 9 HoR refineries) which leads to nice number for fuel generators and recycled plastic/rubber

oblique isle
#

Yea, I tried overflow with pipes following directional flow and that failed...miserably

wind spade
#

other solution is to start doing the overflow thingy from above, but that can lead to issues with pipes, as more complex setups often break

oblique isle
#

I'll give that a shot Greeny. Thank you for your patience

wind spade
#

(and in general - consider logistics before building sets of machines ๐Ÿ™‚ )

#

so much of the game can be simplified massively if you don't just use full belts/pipes/nice amounts of machines in sets and instead use concrete amounts that fit nicely into next step

oblique isle
#

๐Ÿ˜›

wind spade
#

yeah, obviously you can do whatever you want ๐Ÿ˜‰ it's just a recommendation after all

oblique isle
#

After looking at it for a good half hour and thinking, it may be possible...just more water extractors needed :/

median heath
blazing hazel
#

so I'm trying to figure out this factory and eliminate all repeating decimals using satisfactorytools
it says in the planner it needs to produce a total of 1707.498 iron ingots per minute, with 26 refineries at 100% and one at 26.2901% which I thought might be some kind of repeating decimal. but when I do the math myself by taking 1707.498 / 65 (the amount of iron ingots produced per refinery) I get the remainder of 0.2692 straight up, not 0.269201

why might that be?

deft lichen
#

but are you sure it's 1707.498 and not 1707.498xx-something

blazing hazel
#

hmm idk that's just want it says in the planner, 1707.498

spice egret
#

Can I ask why you care so much about having everything perfectly rounded?

blazing hazel
#

because I don't want repeating decimals in the machines

#

they don't round properly

#

I don't care if they're whole numbers, I just don't want repeating decimals

spice egret
#

Thatโ€™s fair. But usually you can get things close enough that it will take a significant amount of time for a brief lag to occur

deft lichen
spice egret
#

Thatโ€™s the only reason I asked. Youโ€™re welcome to want anything you want in the factory. But first question is whether or not you really need it to be that precise. Your answer may be yes ๐Ÿ‘๐Ÿผ

wind spade
blazing hazel
#

cause all the math is perfect according to the calculator tool and what I was looking at in the machines

wind spade
#

Tooltip shows clock speed % rounded up in case decimal is repeating or more than 4 digits accurate

spice egret
#

Like I said, the rounding itself will only cause very minor problems

blazing hazel
#

but there are a few machines in there with repeating decimal percent operations

wind spade
#

Usually people just round up and move on

spice egret
#

Producing 1/1000th more or less of an item is only going to effect the chain rarely

blazing hazel
#

so that's why I was confused if it's a rounding error or what

spice egret
#

Whatever Greeny says about tools is correct ๐Ÿ˜… Thatโ€™s all I know

blazing hazel
#

I was reading the wiki about the 81/45 rule but doesn't seem to work with this setup I put in there

#

mostly works but a few of the items giving repeating but whatever I guess I'll just go with it

median heath
blazing hazel
#

I may have missed an item cause I changed them all now and just going over the percentages again

#

to 67.5 iron plate / reinforced iron plate, 45 iron rod, 15 mod frame, 15 motor, 15 rotor, 7.5 stator

#

ya I think that fixed it I don't see repeating decimals in any of the machines now phew

#

think I missed changing the stator number so the iron wire production was giving me a repeating decimal that I couldn't figure out

primal flicker
#

There are some recipes that just don't follow it. So be prepared to either have funny clock numbers or avoid using potentially useful recipes.

primal flicker
median heath
#

Fine Concrete is a good recipe?

blazing hazel
#

I don't have to use iron wire, as there IS some copper around, but it will just simplify the factory

primal flicker
median heath
primal flicker
primal flicker
median heath
#

Every recipe has use cases.
Doesn't make them "good"

primal flicker
median heath
#

Objectively every recipe has use cases.

blazing hazel
#

the wire was at 800pm because I selected stitched plates

#

I don't get how this calculator chooses which recipe to use >_<

primal flicker
blazing hazel
#

using a bunch of refineries for pure iron for the other components

#

I messed around with the recipes and it came to a better result

primal flicker
blazing hazel
#

but it's confusing to determine which one I actually want to use

primal flicker
blazing hazel
#

cause I'm planning on building it near the coast in the rock desert where there's a bunch of iron nodes, a few copper nodes but have to pull coal from near the lake by the big waterfall

#

yeah I think I would prefer to build all factories for the lowest number of machines because my computer seems to already be struggling with saving the game. Every time it saves, it hitches for a few seconds already

#

so I hate to see what is going to happen in the future lol

#

and I have a high end PC so it's kinda surprising

primal flicker
#

I've gotten very familiar with the low machine count recipes, because of that same concern.
Which is why my computers come from silicon circuit boards and insulated oscillators.

blazing hazel
#

I could dig my older PC from my storage unit to run a dedicated server on ๐Ÿ˜„

#

might run better

#

anyway thanks for the tips much appreciated

wind spade
blazing hazel
#

on the percentages when you hover over the icon in the visualizer if there are 4 decimals or if it's a repeating decimal it will show 4 decimal places

#

oh you're the author of that website? I hadn't realized

#

very much appreciate the website ๐Ÿ˜„

wind spade
#

since if it's e.g. 3.852 machines, that's 385.2000%

#

so it's 3 decimals more than the "precision" of displayed digits

#

but 99% of the website rounds to 3 decimals

#

(in the new tools there will be configuration option to change that)

blazing hazel
#

ok I see

wind spade
#

and the reason why clock speed is up to 4 decimals is to match the game's limit

blazing hazel
#

right

blazing hazel
#

wow these alt recipes can really reduce the number of buildings drastically
with no alt recipes, this factory would be 283 buildings
but with choosing the right recipes it goes down to 138 buildings. that is insane

deft lichen
blazing hazel
#

Wow

vapid gorge
#

alt recipes are game changers. People look at making 10 HMF pm and go wtf because it takes like 2000 iron
with alts you can squeeze it down to 1/4 that

primal flicker
vapid gorge
#

building number? I've played around with various recipes with screws in an HMF factory - steel screw didn't reduce it much - just changed where the machine count went to

primal flicker
median heath
#

Bolted Frames ftw.

versed violet
#

Surprised face - the glass ornaments on ficsmass trees reflect the world? I can see part of my factory in them!

kind cairn
kind cairn
glacial jackal
#

So jsut for curiosity sake, I have created 2 identical aluminum plants that are balanced. Plant 1 overflow buffer is stead at 37.6 and does not flucatate at all. The other is constantly up and down to the point I have to flush it to keep from over loading with water.

#

the desidn is 300 water in with 150 water back to the loop for 450 water total

median heath
#

Pictures would be helpful.

glacial jackal
#

Of what? The pipes?

median heath
#

Pipes. System. Connections.

Visualizing what you're saying isn't really easy to do.

glacial jackal
#

ok give me 5

#

Those help?

#

The math says it should be stable but its not. Tried shutting down, flushing etc

median heath
#

Buffers are bad.

#

And Valves don't do what you think they do.

glacial jackal
#

Valves are for sloshing.

median heath
#

Not at all.

glacial jackal
#

But the buffer is filling tho. Isnt the math should be 450 water?

median heath
#

Buffer shouldn't be there for 1.

#

For 2, from the look of your setup you're thinking about pipes in terms of belts, which you should never, ever do.

glacial jackal
#

I am looking at it from total water needs. 300 from pump, 150 from by product

#

Is that not correct?

median heath
#

You're also thinking it splits at junctions.

#

Valves are legit an aesthetic piece only given how they operate. So don't use them for any other purpose.
Buffers of any kind should be used only in conjunction with train logistics.

glacial jackal
#

Ok removed all 3

median heath
#

If you're trying to recycle byproduct water you either need to build a VIP (see piping manual) or, the far more simple option, just use the byproduct water to feed entirely separate machines.

#

Side question: do you have the aluminium alt recipes?

glacial jackal
#

Not yet

median heath
#

Then honestly I wouldn't even worry about this setup.
Build a buffer that you have to empty only once every hour or so, set a timer.

You'll be doing a complete rebuild once you have all the options available to you.

glacial jackal
#

Just confused me when one went comepletely stable and the other didnt.

#

What is VIP I am in the dicumentfor for piping

median heath
#

Page 16 iirc

vapid gorge
#

it prioritises which pipes has flow

Personally I like avoiding VIPs entirely

median heath
glacial jackal
#

Thank you very kindly for they answers

vapid gorge
glacial jackal
vapid gorge
#

it sends waste water to it's own system so no stress about merging waste and fresh

glacial jackal
#

3 to 2 with underclocks

median heath
vapid gorge
median heath
glacial jackal
glacial jackal
#

I usually hit a wall at tier 6 and give up. Didnt want to do it this time

median heath
# glacial jackal First time past tier 6

Tip: before each phase advancement (usually while waiting for SE parts to assemble) -> take a lap around the map. Pick up free mats and drives. That way when you get into the new tiers and have access to new recipes you can unlock them immediately.

glacial jackal
#

REally appreciate the answers. You guys are awesome.

vapid gorge
severe harness
#

any1 got oil or coal energy tower?

#

i wanna see the photo๐Ÿซก

fierce cypress
severe harness
fierce cypress
vapid gorge
#

they wanted a set up that people have built

fierce cypress
#

oh i see

#

i dont have one for fuel but this is how i do coal - red is just the pipes because they are hard to see

thorny iron
#

So if i place geothermal generator 2 (red) exactly 30 seconds after blue they cancel each others extremes out and i get a constant output

wind spade
#

yeah but why bother?

junior aurora
river night
#

I imagine on save load they would just sync

frosty owl
#

Science ain't gonna explore itself!

junior aurora
#

If you like a consistent straight line, well, just build so much power the delta is miniscule ahaha

frosty owl
thorny iron
#

I guess i need to try if they sync

frosty owl
#

Despite the unenthusiastic answers, I think this is the first time someone manages to

frosty owl
#

So, eyeballing it...?
The timer wasn't connected to a "building placement" command, was it?

thorny iron
#

It actually is. On timer timeout press left mouse button

frosty owl
#

Oh, noice!
So it should be replicable.

frosty owl
viral ravine
frosty owl
#

Mh, the fact it uses the words "exactly 60 seconds" make me think there might have been a successful attempt already

viral ravine
#

At what point does the page say "exactly 60 seconds?" snuttstach_think

thorny iron
#

I might try it on my old save (current doesn't have them unlocked)

full sequoia
#

which one should i pick?

frosty owl
#

Why would you build them somewhere else rather than expand?
Lacking info

tropic goblet
frosty owl
#

Uhm... You're welcome? ๐Ÿ˜…

shadow sinew
#

why cant the 20 m headlift of a mk1 pum climb 14 m?

wind spade
#

it can

#

if it's powered

shadow sinew
wind spade
#

any buffers or valves involved?

shadow sinew
#

it canยดt even pump this

shadow sinew
# wind spade any buffers or valves involved?

before yes, but there is a pump in the middle, Iยดm getting so mad I might just do a copper belt down to the sea and then back up instead of bringing up the water like a normal person

wind spade
#

please screenshot the whole setup

#

also buffers usually hurt your setups, so it's not recommended to use them

#

same goes for valves

shadow sinew
#

up to the first buffer itยดs working, or was, for some reason it doesnt refill any longer

wind spade
#

buffers reset headlift iirc - one of the reasons to not use them

shadow sinew
shadow sinew
wind spade
#

if a buffer "helped", then it would work without it as well ๐Ÿคทโ€โ™‚๏ธ

shadow sinew
median heath
shadow sinew
median heath
wind spade
#

you need:
0 buffers
1 pump per 20 vertical meters

that will work pretty much always

shadow sinew
#

itยดs prob gonna be faster to tear the refineries down and rebuild near the sea ig

wind spade
#

for moving up you don't need buffers

median heath
shadow sinew
#

this was going to be just an add on for a bit of wire and stator production because my base is right over the hill

shadow sinew
median heath
#

Somewhat.
You are in my personal favorite biome though.

#

And you're trying to use a copper node I quite literally never will.
Due to location and purity.

shadow sinew
#

in hindsight it wasnt a good idea to set up here, I didnt know the sea

shadow sinew
median heath
#

Imagine having a main base...

shadow sinew
broken kiln
#

do train blocks have to be smaller than a certain length?

onyx garden
#

i have 15 ipm over 3 machines, that need to feed into 5 machines... How do i do this?

broken kiln
#

i assume you want to load balance, not manifold?

onyx garden
#

yeah

inner sand
#

Maybe?

wind spade
wind spade
onyx garden
#

ohhhh

onyx garden
wind spade
#
--S--S--S--S--S
  |  |  |  |  |

manifold solves everything ๐Ÿ™‚

onyx garden
#

i didn'tknow what that was, thx

inner sand
#

then just run thed first 3 untill thwey are backed up to ensure that each of the 5 machines wont be waiting

onyx garden
#

yeah

#

thx

wind spade
#

at that point just do a normal manifold lol

spice egret
wind spade
onyx garden
#

whats normal manifold then

inner sand
#

Hey im still very new so just trying to help

wind spade
#

see above

spice egret
#

Just merge together and run through a series of splitters

spice egret
#

I donโ€™t ever load balance and donโ€™t have the neat compact drawings, but wouldnโ€™t you just essentially split into 6, but feed one of them back to the beginning?

broken kiln
#

yeah i don't load balance because it generally takes up more space and brain time

spice egret
#

Same

broken kiln
median heath
snow dove
broken kiln
#

i think it was just a missing signal

#

yep, only had a block signal set in one direction at one point

fading swan
#

Im using the calculator and im confused how im supposed to get exactly this many iron ingots to each different part

wind spade
#

well first of all, you don't have to build it exactly like this

#

second, there's other planners in #welcome , so you can check if some of them fit you more, if this one doesn't work for you

#

and third, 99% of people just use manifolds to manage their resources

#

!wikisearch manifold

brisk shoreBOT
fading swan
#

Thank you

fading swan
# fading swan

are the numbers calculated so the constructors consume exactly that amount of resources?

wind spade
#

well yeah, but for each there's two sources of ingots, so be careful about that

fading swan
#

Yeah thats what i was a bit worried about

primal flicker
# fading swan Yeah thats what i was a bit worried about

Just combine the streams on a double manifold that feeds from the ends toward the center and it should balance itself. You just need to calculate the demand of your recipes to know which machine is consuming both the 300th input ingot and the 340th mined ingot.

golden ridge
#

bruh i guess there aint no 2m coated concrete

oblique hollow
#

guess they messed the image up?

median heath
#

Unplayable.

true chasm
#

I'm getting close to the end game and I'm going to have to upgrade everything to T5 belts, what fun

wind spade
#

or you can also not do that ๐Ÿ˜›

#

there's not really much reason to upgrade, existing factories work, so why upgrade ๐Ÿ™‚

true chasm
#

I made most of my factories the size I want for the end game so I could have more through put

wind spade
#

ah... well that's not really a recommended approach imo, but w/e

true chasm
#

Also I need to do things like change my wire production from copper to gold

wind spade
#

there's no gold in this game

true chasm
#

"gold"

#

or Pyrite

wind spade
#

it's "Caterium", nothing else

true chasm
#

...

true junco
wind spade
true junco
#

Idk. Wiki says its called gold internally.

Caterium is just marketting/branding to appease the Ficsit CEO's ego. ๐Ÿ˜†

median heath
#

In game it is called a "conductive, gold-like" element.

wind spade
#

not really. The same way it's called internally gold, space elevator parts are called SpaceElevatorPartX (X being a number of that part), factory cart is called GolfCart, etc.

classnames are not "names"

median heath
#

Similar properties, most likely different atomic structure.

#

i.e. not gold

wind spade
#

they are just names of the object defined in the code, renaming that is way harder than renaming the thing

#

so when devs decide to change a name of something, they don't rename the class, just the thing. Doesn't mean the classname is still valid

true junco
#

Narratively. I prefer the dumb corporate CEO ego trip explanation. Because thats way more realistic and more likely than a magic atomic element that is extremely similar to gold but isnt gold. Also funnier? ๐Ÿคทโ€โ™‚๏ธ

vapid gorge
#

They renamed it to caterium to get around gold import taxes

median heath
subtle oar
#

how much power do i have max im unsure if its 300mw or 615

vapid gorge
#

consumtion is how much your factory can use

#

has your power grid crashed ? your production is only 300mw and your current consumption on that is 307

subtle oar
#

no i have batteries its swings about a bit

#

so if i had a other coal station it will raise ? over 300

vapid gorge
# subtle oar no i have batteries its swings about a bit

My position on early power-

Find a distant spot with 3-4 coal nodes near water (there's at least 1 spot like that in every start zone)

Just use it all for coal gens. and keep upgrading it when you get better belts and miners

#

Distant because it's easy to import power with 1 cable path and that leaves nearby coal for steel

#

having 48-64 coal gens before doing fuel power is not unreasonable

wind spade
wind spade
true junco
true junco
wild sequoia
#

Hi, I'm looking to build this plant

by sending all the oil (600/m in a mk2 pipe) up a tower then gravity feeding it down into the rubber and plastic refinery's.

  1. will this work or am I better to use two nodes?

  2. Can I use one input pipe to feed all the Rubber/Plastic refinery's or am I better to split it into two inputs, one 300/m MK 1 pipe for Rubber and one Mk1 300/m pipe for Plastic?

#

Yes, I have read the pipeline manual and it was planned to use a flow compensator near the extractor to help with the flow.

spice egret
# wild sequoia Hi, I'm looking to build this plant by sending all the oil (600/m in a mk2 pipe...

The devs have talked about floating number errors that cause mk2 pipes to bug so that you canโ€™t achieve 600/m flow all the time. However, people here will tell you there are a lot of instances of people achieving 600/m flow and say that you can work around these problems or that they donโ€™t exist altogether. Gravity feeding, as well as looping your input manifold, will likely help a lot.

If it were me personally, I would try to use a single 600/m pipe. If you notice flow rate issues not reaching quite 600, then I would try splitting one node into two 300/m pipes, and repeat using 2 nodes if needed.

Itโ€™s not a lot of work to rebuild that small pipeline, so start with what you want and modify if necessary. Gravity feeding and looping should help a lot of the flow problems. Be sure to flood the system before use.

past reef
#

You'd just split the input sooner if you use one node. If you can use two nodes go for it (like in west coast) but keep in mind alternate fuel/rubber/plastic recipe are way more efficient

wild sequoia
# past reef You'd just split the input sooner if you use one node. If you can use two nodes ...

I only need do Modular Engine and Adaptive Control Unit to move on to Tier 7 & 8.

I'm well aware that's there more efficient recipes to make Plastic and Oil but these are for Building materials/Computers and finishing Tier 5 and 6.

I'm at the two pure and two normal nodes on the West coast actually.

I'm trying to use one of the Pure nodes for a self powering plastic, rubber and packaged fuel facility for now and one of the Normal nodes for a Diluted Packaged Fuel power plant, the Normal node puts out 120/m oil at 100%, sufficient for one DPF power plant and I can use it for another or a blender Diluted fuel power plant by overclocking it later.

I made a concrete platform above both oil nodes and can make highers ones when needed.

past reef
#

If you're there oil stuff is essentially unlimited, it's fine to start with that much. I had a temporary setup with the 2 normal nodes too, while slowly building diluted packaged fuel plant with the pure node.

boreal otter
#

will i need pumps here?

median heath
boreal otter
#

how do i check that?

median heath
#

There are a myriad of methods available to you.

boreal otter
#

the distance is roughly 8m from extractor to machine

median heath
#

Problem solving is core to this game, so I'll let you figure that one out.

But if the distance is 10m or less, no pump required.

boreal otter
#

alrighty then

median heath
boreal otter
#

elevation doesnt change anything about pressure?

median heath
boreal otter
#

like compared to the distance the pipe goes how much does elevation change

#

idk how else to word it

median heath
#

Horizontal distance is irrelevant when piping.