#math-and-meta
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my current project is max uranium rods with almost eveyr resource coming from 300m away
I started a new save in the rocky area left top
There's so many iron nodes ๐
we have a community save where we just landed on nuclear
It's not my fav start area tbh but a lot of people seem to like it
I have to figure them chains out
lots of good paths - and fairly simple if you don't max it out
I don't really like that low swamp area, it's to dark and doomy
I wish there was more sunlight there, it's really meh
One of the peeps is building there, but she's like.. I can't stay here too long, makes me feel down ๐
it's a great spot to build though - huge variety of resources that you can basically build everything through to phase 4 with some alt recipes
How do you handle MK3 at max overclock? There's no belt that can handle that
Somehow stick a splitter right in it?
You don't.
You clock it to 162.5% and call it a day.
"Best" is entirely subjective. TOOLS defines cheapest by map-wide resource quantities, so the recipes it wants to use may not make sense for local supply.
IMO your most limited resource is probably your CPU/GPU. You will liquify both of them before you max out map resources. So I like recipes that reduce the number of machines needed. For frames and RIPs, that's bolted+steel screws.
That's more then fair enough, good to know
guys can someone help me in pipe managment
Fluids math? Or...?
@tepid tusk moving here because image permissions
blue train can stop here and if it's long enough, it'll block the junction
that's why there should be at least one train-length distance between signals
I cant make it bigger the blueprint, you have to extend it your self...
no, you should remove the second signal ๐
so omit it from the blueprint, and add it in once itโs placed?
this way, they will see what is needed, people like when i put signals, its the hole reason i make rail blueprints, is to help with signals!
But again, cheers for the input...
you should put one signal, not two
Anyone got any good techniques for attaching sloped blueprints to the previous?
The default behaviour is they appear to want to connect at the bottom.
I generally have to build a temporary base at the correct height and place the blueprint on that, but wondered if anyone has a better technique.
This behaviour is probably why people are asking for vertical nudge.
They always snap to the bottom, so your temp alignment thing is what has to be done if you're building top down.
The other way to do it that speeds the process dramatically is to start at the bottom and build upwards.
its really hard to vertical nudge the prints.
just as Sevrahn suggested, i end up building from the bottom up and making bps accordingly. its a different process but it works once you get the hang of it
maybe make a temp slope down to the other end. then youll know exactly where to start the slope up to get to this point.
I'm heading down towards intersecting the terrain so building up isn't really an option.
I did note that upwards slopes don't suffer from the same issue as the base is at the same level.
I tried a tempory slope down and that won't allow the blueprint to be placed if it intersects with the terrain, it wants to float on top.
Hence asking.
you could try getting up under the section youre currently standing on.
then use that same print but snap to the bottom frames not the top road.
still not sure itl work currectly
Thanks for your feedback, really appreciated.
maybe one at a time lol
so temp slope down one segment. then bp up to the excisting.
one bp at a time xD
no worries. i love to share my 2 cents! lol
so one at a time or even just stay one away from the intersectiing land.
from there manualy build the last one into the land clipping
So I want to fully redo my iron production/processing facility.
Any ideas?
As of right now, it makes iron rods, iron plates, screws, reinforced iron plates, and rotors
And itโs inefficient asf
and screws are kinda pointles to make imo, they are not really used in anything apart from a few milestones and equipment
still better than no factory once you dismantle it ๐
Sometimes I hand craft stuff
But reinforced iron plates
yeah that isn't ideal either ๐
AND
reinforced plate factory should make it's own screws ๐
You need screws for basically lots of stuff
Yeah itโs all mashed together
"producing X" usually means that X is final product that goes to storage
hence why I said that screws are kinda unneccessary in that regard
and in general splitting your production lines so that they don't depend on each other is my recommendation
Let me send screenshots of my current factory
Oh itโs on my tower not my laptop ๐
does it make things? then it's better than no factory
want to make more? build new factory
where is best starting location
near iron/copper
-_-
any location is good
press v and search for iron
-_-
there's no "best" location because you'll move out soon anyway so it doesn't matter much
there is but ok?
ive stayed in the starter location since i started
there isn't. How would you define "best" location? Everyone has different preferences
most pure nodes closest to water/oil lmao
the desert is uncluttered
yeah that's not really good
huh
pure nodes early are pointless since you don't have fast enough belts to make use of them
oil is better separate because at that point you should really start building outposts and not have everything in one place
theyre late game-ish stuff
a "good" (not "best", since there's no best) starting location is one that has iron, copper and limestone. Don't even need much as early you're starved for power and usually do smaller amounts. At T3 coal power gets build near water (with coal shipped to it) anywhere and just power gets brought back, steel things get build somewhere where coal is next to iron, etc etc. You start building outposts and bringing back products to storage
so the choice of "starting" location is usually just what you like the most visually as all 4 starting locations (and many more non-officially-starting locations) have iron, copper and limestone
IMO. When picking a start location, i just need some iron, copper, and limestone nodes, and i want coal and water to be easily accessible. Ie, when i am ready to build my 1st coal fired power plant, i want to be able to do so without needing to reenact a scene from Starship troopers (mostly since when i get to coal power i am far from being well armed yet)
Dune desert is pretty good for that. The north east corner has plenty enough iron, copper, Limestone, coal and a water, and mostly guarded by just hogs and spitters.
I intentionally used impure nodes on this start. Great decision, since I can cut my losses and leave the starter factory as-is. I'll make more efficient build materials production elsewhere.
That paradigm fits well with grassfields.
I think that's one reason why it's the recommended start area. You have to be fairly meta about your early builds to avoid rebuilding or regretting what you put on some pure nodes in phase 1/2.
@vapid gorge
zoom out and share a shot from the water extractor , try to get as big an image as you can
give me a minute
I tried placing pumps further up the pipe
your 2nd pump is facing backwards
machines have a natural 10m headlift so you can put your first pump around here
yup got it fixed up facing the right way ๐ shower time for me
hey, i reworked it
i have various screenshots
If i want to build Computers with Quarz how many would you say i need are 4/min enough for storage?
Hi there! How should be sulfur consumption divided between turbofuel, aluminium and nuclear stuff? I want to mine all the sulfur on the map for my tiny factory. Should it be ~1:~1:~1 ratio? (I'm T6 rn, planning to build turbofuel facility)
Turbofuel: 0 (since you are doing nuclear, there's no need for turbofuel, at most some minimal amount for ammo/jetpack)
Nuclear: as much as needed
Aluminum: rest (you'll still have extra sulfur anyway after aluminum)
The thing is that I'm T6 right now. And I don't want to rush to nuclear tech. My plan is simple: create solid energy supply based on turbofuel, build endgame outposts for main resources and only then start nuclear power. Or should I refuse turbofuel when switching to nuclear?
sulfur is clunky to manage for mass bauxite tbh, it's easier to use in spot cases - otherwise you need a ton of transport
does anyone have a system to split 500 items/min to 100 items/min per mk 3 belts
--S--S--S--S--S
| | | | |
yeah but a mk3 belt can handle only 270/min
two lines but i cant split it exactly how i need it
| |
V V
| |
S->-S->-M-<-S-<-S
| | | | |
bruh true i searched for a load balancing method but this is fine ty
load balancing is never needed
its been a while since i've played but i remeber there was a bug where you coul auto craft in the craft bench is that still a thing?
it's not a bug, it's a feature. You can just tap spacebar
however if you need to handcraft a lot, you should automate instead
thank you, i will
i built it like u said but its not working how it should
how so?
is 1200 quickwire/min too much or should i just go for it
@tepid tusk
it's better to not enforce flow direction at all and just loop the thing, so that it doesn't matter in which direction it flows
am i doing myself a torture for building a whole power plant out of regular fuel recipe?
i dont plan unlocking alternatives yet since i still build slowly and i hope this won't be a big problem later on
I'm making 12,000 - it depends what you need but as it sounds like you're not planning for an end product just do whatever
Just get 100 of whatever needed
if a perfect 90deg turn for a train is 3x3 foundations, is there an easy way to angle to 45?
i see the logic, let's give it a shot!
Try 5:7 or 3ยฝ:5
2ยฝ:3ยฝ
It's all approximating sqrt2
Minimum curve radius is 17m right? So a tight 90ยฐ would be 17m:17m and halfway through that would be 17m:12.021m
Not sure if 17:12 will be allowed or not.
48m over, 24m over seems to be the closest for a single section, so far (6 foundations out, 3 over)
about to try the 17:12
Try it in meters instead of foundations.
20m:14m (2ยฝ:1ยพ foundations)
that's what i'm about to start doing, you made me realize i was "measuring in inches"
Heh
20x14 seems to curve about 60deg? maybe more
Did you try to lay straight sections at both ends first?
If you do, the curved section will snap to their splines.
oh right, new to trains, forgot that tech
I'm also new to them and learning as I go
i think your 2-end trick worked, looks a little weird on my world grid, but i can deal
honestly, i really over thought this. using the 2-end trick, i just did a curve of 24mx8m into the straight 45 and now it's pretty chill on the WG
World grid is a lie.
Well, it's a suggestion.
Conforming to it everywhere is silly imo.
world grid is pretty much pointless imo. I almost never connect factories with foundations and rather place the foundations in a way that they naturally fit into surrounding terrain
This, but I want to make my T intersections all be 120ยฐ Y intersections. So I made a bp for that.
i should probably look into some rail BPs...
There isn't much that you can actually create in the 4x4 BP limit. But modded mega bp's exist and you can download them if you choose to.
fair enough
So far I've only done a 2 rail support column cap, and a template for getting 120ยฐ offsets.
i've just made a column and all my rails are manual. column with pre-placed rails would probably make my life a lot easier
rails are super easy to place, probably just need the foundations
you have to connect blueprints manually anyway
i know, i mean having the pre-placed endpoints would make my "45 degree confusion" a non-issue
toss a column at 45deg, connect, boom
curve itself hardly matters, it'd still be on world grid and everything
I put mine with 16m long tail segments on top to maintain alignment.
yeah i was gonna do about the same
How do y'all go about managing factory design, for more complex items? I've been developing my own approach for it, which revolves around a three-section division between oil products, ingots and 1st degree parts (things made directly from ingots, and "everything else". Stuff like steel coated plate alt could fit into either the second or third section, depending on building counts (because I try to spit it quasi-evenly).
i haven't needed that particular alt yet, but it's still a first degree part, because it's made from steel ingots
But also an oil product.
oh, that's the coated part. hmmm
Like I said, it depends on building counts and where it fits in the overall production. If most of the rubber and plastic are being used in more complex recipes, I might roll that part up into the next segment.
i'd say weight them by the highest amount required, so 7.5 steel, 5 plastic, place it based on steel
but that's my personal penchant
make everything from raw resources onsite, possible exceptions being plubber and aluminum
I'm currently planning a "Phase 3 Parts and General Construction Storage" factory, for example.
So there's a list of like 30 things this factory will produce.
I'd personally build that as 30 separate factories tbh ๐
(at least physically separate production lines, doesn't necessarily have to be separate location)
And divide 275/copper and 172/min caterium each between multiple factories? That's the part I dislike.
manifold ๐คทโโ๏ธ
If there's a manifold then it's all the same factory.
miner isn't part of the factory for me
given that the caterium is 3ore:1ingot, i'd at least smelt those on site and then transport the ingots
that's how i have it set up
Idea: vertical manifold BP for miner outputs
Interesting...
I'd make everything onsite (and if it's not possible, then transport the one or two extra resources to the location)
That's part of my "Section 2". Ore-Ingot-1st degree parts"
i feel like this ties into my "7.5 steel ingots is more than 5 plastic" thought, make it at the steel site
I think I'll be transporting the oil, quartz, and caterium here. At least iron is plentiful and distributed in DD.
i personally wouldn't transport the crude, but the products, if that wasn't your intention already
I mean like everything - I make final product out of raw ores, all in one place. I pick best place for that (having most if not all raw resources nearby), and in case something is missing, I ship that from node somewhere in the world. Then I ship the final product to storage
and as I said - possible exceptions to the rule is plubber and bauxite
I'm trying to avoid the shipping logistics.
that's why I put the factory into place near most if not all raw resources it needs ๐
the only shipping is factory -> storage, and a few miner -> factory
is 595/min limit for mk2 pipes enough to make sure the bug is not hapenning?
Routing pipes correctly allows full 600 flow.
Fluid hammer and flow oscillation is not a bug.
there's no bug with mk2 pipes, they allow 600 if you do it properly
properly = get the whole network filled before turning any consumers on, right?
what if you don't do the proper way, that's what i wanted to know though
Do I get extra bonus points for feeding from below without a problem?
then it heavily depends on setup
yeah, it's totally possible to feed from below, it's just more reliable to feed from above from what I've seen
so it's another suggestion I tell people for them to have even less chance for issues
You have to be pretty mindful of the pitfalls, but it's not inherently unstable.
I mean it as "if you don't know anything about fluids/pipes and build it that way, you have more chance of it not working"
well technically i already loop all my setups but the part that im so lazy about is to turn off every fuel generator then turn them back on after feeding
so i think if 595 rule is correct, with 5 less/min im not losing that much
595 rule is not a rule imo, just a random number someone pulled out of somewhere
I've heard reports of 580 and even 560 being max
so again, I think it depends on setup
and personally I'd just loop it and build properly to have 600 ๐
it's just "building in room for error"
in that case, basically the smallest possible margin for error, whereas 580 and 560 are just "higher confidence levels"
The smallest possible margin is zero.
Different evaluation vs smallest worthwhile margin, which is very subjective.
zero margin is possible in theoretical mathematics, sure, but this application strikes me more as "real world engineering" where you have to design with headroom in mind, lest you have a catastrophic failure
eh friction loss would be fun to calculate ingame
Nah.
If you don't loop your fluid header you can get stuttering, but nothing catastrophic.
but that would totally be boring for normies
FLv^2/2DGc?
well sure, a true fail state isn't a fun mechanic.
And if you loop and pre-fill, you get 100% steady-state capacity
i dont even remmeber the formulas since i don't work as engineer lmao
I never worked as an engineer but they made me learn headloss calculations and centrifugal pump characteristics anyway ๐
Be happy you didnt have to apply (Maxwells ?) Fluid dynamics equations! **Those **are torture
Ok new math for me. Fuel is being created at 4m3 and 100 a minute. Is that 400m3 per minute then?
Being created at 4m3? How do you mean?
the first number is "per craft" and the second number is "per minute"
If you are chekcing a recipe through ingame , clicking on the said recipe once also shows you the detailed per minute inputs and outputs as greeny also said
anyone know the right proportion of outputs to get this to integer numbers of machines? that 2/3 of a refinery is bugging me
(not to exceed 1560 bauxite so i can't just triple everything up)
just clock it and move on ๐
so no then ๐
I mean... there's probably a number like that... but I'd recommend making the amount you want, not amount that gives you integer number of machines
though not sure if there's one smaller than the ones you have now
gcd(20/3*3,4*3,16*3,16*3, 6*3)=2
so at most you can do *3/2=1.5 but yes that exceeds 1560 bauxite
that's what i got with these proportions
if you drop the 6 you get
gcd(20/3*3, 4*3, 16*3)=4
so *0.75
that would be 1000 bauxite 3 scrap 12 acid
but the 6s are gonna be 4.5 alu casing
Just make 90% of what you're showing and you get 6 refineries at 100% and the numbers shown of everything else, at 90% speed.
Hmmm, this seems doable...
(Also producing, not shown, Phase 3 elevator parts to complete delivery within one hour of production)
i more of a fan of just automating space elevator parts and just splitting that production off for storage
that way once storage is full all production will work at 100% towards the space elevator (and later those are sunk for points)
where would you guys think would be the best spots to do a computer factory?
and the best for hmf as well ^^
next to resources it needs ๐
I mean I'm as specific as I can be
make the factory as independent as possible
if it needs iron, copper and caterium, build it in any location near those resources, and import oil by train (for example)
you didn't say how many computers you want, you didn't say which recipes you will use, ... these are all factors that contribute to picking a location
there's probably at least 16 different recipe paths for computers all up - maybe more? that's just from vaguely remembering stuff
plus w/o knowing how many per min you want ... hard to tell you what you want
alr thanks i will get to the search
I'm happy to help with the question and work through it with you - but I do need to know more
like if you want LOTS of computers per min ande want to use Silica CB and Cat/Crystal Comps the east swamp is solid
This will be my fist ever computer setup and i am thinking about 20/min and i think i will just build it in my starter base( the nothern forest starter location since i have copper and iron leftover and i will just build another plastic plant in the way to the dune dessert and just bring it back.
i am freshly into tiers 5-6 and spent all the time until now more or less building a huge fuel pp and i need a butt ton of hmf and computers for the 120 fuel gens ima be building.
for that build i will just handcraft everything but i think it should be my next way of actions to get factories for those two components up and runninng.
if you have an better idea i would be happy to hear it ^^
well if you don't have a specific goal my advice would be to build like a 5-10 pm of hmf and comps. While you're building the rest of the fuel station infrastructure you'll have a ton of each
i mainly just have to put in the generators and decorate so i think i will do that and build the comps/hmf after that.
how does my idea about the location sound?
fair enough as for location seems fine 20 isn't huge but I'd probably still tone it down a bit depending on what recipes you're using to extend the resources at hand - but that will also depend on what else you're using hte nodes nearby for
I have a plan for 480 comps pm in the east swamp ๐
but I'll probably tone that down and change overall plans
thank you very much for the info i will see what i do thx ^^
anyone care to post their 2-rail train supports for inspiration for me?
ooo i've seen yours before! i remember considering going vertical with them. May yet do that, ty!
the overall structural system of stacked rail is pretty much the same as side by side - just a smaller foot print and, imo, easier to do over and under passes ๐
it just looks a bit weird ๐
oh, I hadn't even considered the logistics of passes. do you have any screens of those?
not so much as m yrail system is very small and I haven't worked on it for a long while
no worries
hmm I think I experimented with that with someone on here a while back but not sure where the images are
oooh might have foudn something, one sec
if you want I can dm you a save with some rail experimentation that should give you a good idea.
sure! ty
i got 800m3 fuel how many fully overclocked fuel gne can that power
figure out how much 1 consumes at 100% then divide 800 by that
Not sure if this is the right area to post this: I got curious earlier tonight and checked how much my current save could shrink if I went to the map editor and respawn all flora I've removed. Before the editor my save was at 11.1MB, and after selecting the whole map, respawn flora, save dropped to about 7.58MB. shock and awe....
yeah that's fairly well known
Wait, how do you do that in the editor? You've made me curious too
top right corner of the map 'load save'
then you can lasso an area and respawn flora
So you just lassoed the whole map? Interesting okay
you can yes, or parts of it
Does that respawn slugs too?
they don't respawn officially, but there are some bugged places where they do
@sweet river
These recipes. Whatever you have available.
ty!
So following wiki.gg this is the setup for a basic fuel plant 300 m3 5 200 m3 150 16.667 2500 MW I have this setup going but 3 plants are starved for fuel. I basically have all the gens in a straight line and made a loop of the manifold. I have rebuilt the lines multiple times and yet still no fuel. They are all on a flat plane too so no head lift. Any ideas?
i think you just have to wait a bit longer?
Server ran over night. Took out the 66.6667 plant and now all green.
What are the italicized numbers meaning?
Edit: found the wiki line
Also which 3 of your plants were starved?
The last in the line where the loop came in
Did you flood the system first?
No I guilt as I went.
If you didnโt change anything about the refineries, all of your pipes should be 100% full now, yes? Because youโre producing a surplus of fuel.
Yep all full now.
Well no. about middle the way through is half full
Rebuild the last generator, connect it up, but flip the power switch off for now. Let everything fill completely up again before powering it on
That doesnโt seem right
No doubt its my design lol
So middle is 140m flow rate with 12.7 out of 26.5 in the pipe
So have to trace it backwards. What efficiency are your refineries operating at?
Are you on a completely level plane with the fuel pipe? I personally always like to have an upside down U shape somewhere just to absorb some of the random sloshing. I have no idea if itโs required or recommended, but ideally that would be the segment that might fluctuate - not your generators as they would stay full from gravity unless thereโs another issue
100 so I have 300 oil into 5 refineries for fuel. plastic residue sinked. 16 gens in basically a straight line and looped at the end
When you say looped at the end, what do you mean?
So basically all 5 refineries are in a manifold going > > > > > -------------- At the end of the line I looped a pipe back to the beginning of the manifold
Okay, so it is back to the beginning. So this is one long straight pipe?
well L shaped pipe
Does your loop back connect to the beginning of the refineries or somewhere in the middle?
So, I donโt usually see that. Iโm not an expert so Idk if itโs an actual problem or not, but normally your refineries would just be in a line and the loop back would go from the end to right before the first generator - not the refineries
Ah didnt know that. Will give that a try!
I looped into the refineries not the gen
So can try that. And if it were me personally I would add an inverted U. Again, not sure if itโs something people actually โrecommendโ I just like to have some gravity pressure on the generator line instead of it just being one big pipeline. It should help the pipes at the generators stay more full
Somewhere between the refineries and the generator manifold
Thank you for taking the time to answer me! I will give both a try
Once thats done, add the generator you removed back and let everything fill completely up before turning it on. You should see your refineries turning off because the system will get backed up since youโre over producing
will do and thank you again!
No problem! Donโt thank me yet - someone with more experience might pop in and tell me everything I recommended is wrong ๐
how do i extract 4/5
what?
smart plate
and the rest goes to?
you can get it at this stage already
oh, how
Using a manifold is the easiest way, then just continue the end of the manifold to storage. No smart splitter required.
just research caterium
how do i get caterium
find it, the rocks are all over the place, it looks like gold
Well, nevermind. You will still need one probably at the end
what is a manifold
yeah, manifolds can't go into storage without a smart splitter either @spice egret
Unless youโre storing more than half of whatโs left at the last machine 
(Theyโre not)
correct
Manifold is a way of feeding machines so that you donโt have to perfectly balance the belts. You will still need a smart splitter to use them here, but thatโs not hard.
Can locate either a caterium node or a random caterium deposit that is located here or there.
or, well
you can just feed everything into storage and then use the container's output
that way anything that backs up will just pile in the container
Thatโs also true
๐คฆ should've thought of that lol
damn
thank
I still recommend getting smart splitters soon. What you would do is set the last smart splitter to overflow toward storage, with the item being belted off into the machine. This way all of your machines stay full and any extra goes away.
so in this specific design, this setup is below of my machinery and the pipes feed the machinery from below, the mainline comes from top left. To make this a proper loop, will i have to make a similar distribution at bottom side exactly same as top side or can i just connect the edges?
In my fuel setup, I just connected the ends of each line together and it works fine. With yours being fed from underneath, not sure how that will mess with things.
i mean, i wouldn't mind changing the setup where the pipes feed from top but it's just much more convenient and better to build them in semi floors below
it looks cleaner
If thereโs anywhere you can, raising the pipe higher than the machine inputs at any point before the loop starts will help minimize issues
I havenโt personally done anything this big fed from below so not sure how it will act if you donโt have any gravity working in your favor
i guess i could implement a tower for it
Feel free to try it without it. I personally like to feed from below. Just havenโt tried it on a larger build. Youll need a loop regardless, so try that first and see what happens. Also, make sure that you flood the system before use
well technically speaking... isn't my fuel resoruce already coming from a taller height?
๐ค
yeah im experimenting with it now
but due to nature of a big setup, it takes so long for fuel generators to stabilize
I dont think you need to do series of individual loops, just make it all one big loop. The purpose of looping is so that backflow effectively pushes liquid and just becomes inflow from another direction
Trust me I know ๐ Something happened with mine and I had to sit there for so long letting it fill up again. I had somehow accidentally overclocked a random one, didnโt notice the white light. Bled it all out
for some reason i've been having efficiency issues despite correct flow and margin of error
On the refineries or the generators?
the pump that i've set up used to not exceed headlift limit but after checking it some hours it went higher than 50m
both
it seems that pump got bugged
replacing it fixing the issue on refineries
now time to wait some hours for the generators XD
Odd
yeah
This is why I decided that "big fuel setups" should always be "collections of small fuel setups", after my last big fuel setup.
tbh i also have the same contradiction
my old fuel setups where the limit was mk1 all working flawleslly
so maybe i should also try a design where i combine smaller number of gens
I feel OK with using multiples of 50 on full Mk2 pipes, but those supply lines had better be looped!
Can always just split it in half. Itโs basically the same design, you just may have multiple pipes coming in
I have 33 generators or so in one loop basically in this exact same design. On a level plane with my refineries, but I added an inverted U in the middle to kind of separate it so the sloshing didnโt flow all the way back into the refineries. It works fine. Granted, that still isnโt close to maxing out MK2
Or just load balance the pipes 
Note: feeding from above or below shouldn't make a difference, in a well built system
https://www.reddit.com/r/SatisfactoryGame/s/08XOMEjOeJ
why 
I haven't tried, but it might be one of the ways to push 600/min in systems without issues.
It definetly doesn't lead to any of the usual flow issues one may notice due to backflow and such (there's no noticeable backflow)
Also, just... to loaf balance, ofc 
Reminder of the effect of balancing: all machines run in sincrony with minimum fluid amount in their buffer VS machines run randomly with all but 1 or 2 needing a full input fluid buffer
because fluids don't split equally, isn't it misleading calling it a balancer
it's, like, "tree fill"
No, that's the whole point
Each end of the pipe system gets the exact same amount of fluid at the same time (as far as observation allows me to notice). Do feel free to dig for more details in the post or with questions, it's quite the curious thing ^^
this only happens because it's in a tree structure, but you cannot truly balance fluids
Seems a bit contradictory with my results ^^
what if you try to split it in 5, for example
That is a good question!
I believe the answer is either:
- Only even splits can be achieved (system limitation)
- It would split evenly but lead to shorter branches
I think it's likely the first, as I'd expect any output fed by "less junctions" than the others to get more flow
In other words: I can't replicate the loop back technology needed to implement prime splits other than 1-to-2 or 1-to-3 with belts
I don't involve with fluid mechanics enough to decide
... To be fair, there might be a chance some sort of "loop back" might work, but I can't really predict that...
I guess that by "the purpose of a system is what it does," it MIGHT be a balancer, but only in specific cases (multiples of 2 and 3)
yet unconvinced it's not "tree fill"
Think about it this way: if all the refineries fed by a pipe system turn on and off at the same time, thus they're all being fed enough fluid for a production cycle at the same time and this behavior persists until the pipework is full enough to sustain flow continuously and they all keep operating at 100% with minimum fluid in storage (checked one by one ofc), is there any room to say that "fluid may be doing weird unwanted things"?
I'm not sure by what you mean with "tree fill" or why that would be bad 
as in, it resembles a tree, but isn't inherently balanced
using McGalleon's stamp of approval, we have this on the wiki https://satisfactory.wiki.gg/wiki/Pipeline_manifold
A pipeline manifold (a.k.a. pipe header) is an arrangement of Pipelines and Pipeline Junction Crosses in a series (that is, one after another), usually parallel to the arrangement of buildings, and often supplemented by a loopback pipe.
Because Pipelines have no predefined direction of flow, the system balances itself automatically, as long as t...
It does resemble a tree and, as far as I can tell, the fluid always distributes in the same manner inside it
The only difference between the two systems would be (a bit similar to the classic balancer VS manifold)
- Needing machines to be full or not for even flow distribution between them
- Needing the pipework to have a specific shape/geometrical restriction or not
loopbacks would turn into a sloshing mess
Sounds likely 
I just don't dare being "sure" of that assumption as fluids did manage to surprise me with how much they seem to "like" symmetry. I feel like I can't rule out that some configurations might lead to surprising results in this regard
That sounds like a nightmare
this just in: Fastest Factorio belt now at least 20 times faster than fastest Satisfactory belt 
You split into Mk2, Mk1, Mk2.
And then split the Mk2 pipes into Mk1's.
A Mk2 pipe gets twice the flow distribution as a Mk1 pipe receiving from the same junction.
18.46 times
F: 60/s * 4 max stacking size = 240/s
S: 780/min = 13/s
240/13 = 18.4615
ah, for some reason I counted 5 stacking size, mb
eventually you will reach a prime you can't split this way, no?
It won't work for every prime, no. But underclocking eliminates that as an eventuality.
"Because we can!"
the question is if you can really call this balancing
Depends on semantics really. If the flow is evenly split between all loads, it's balanced.
But it won't work unless all loads are equal, due to the bidirectionality of pipes.
yeah there's also things like "output balanced" and "input balanced" ๐
most of the "balancers" I've seen (no matter if fluid or solud) are only input balanced
would you run your Nuclear stacks off train supply for water ?
I wouldn't connect that train line with literally anything else.
right so a solo circuit just for the water trains and you figure it would bang out the 52 nuc stacks ?
i have left my play threw running all night all day since i added the 70+ train stations and tbh all of it was signal errors because the different length of trains but i think i have them stable now 4 days run time 0 delays and theres like 90+ trains running now ๐ฅฒ had to let them all negotiate their track times a bit before i slammed this power grid on lol is like 2k machines thus far .. i have even begun to set up the copper / iron / caterium pure refines to supply all of it yet but ngl not sure if i will be able to hook it all up
Make your train delivery capacity > demand so it can't lag behind. If it takes 16 liquid freight cars on the circuit to do the job, use 18.
Or 20
100% yee i have been going a bit over on all the supply demands for it ๐ฅฒ
thanks Beardo! ill post a picture when i get it piped in ๐
i have 8 coal factories and 3 water collectors, how do i get the right ammount of pressure to each machine? I don't have Mk. 2 pipes yet
Set up a fluid manifold, you can use MK1 pipes you just need to feed 1 extractor from one side and 2 from the other side
i don't know what a manifold is
--+--+--+--+--+
| | | | |
!wikisearch Pipeline+Manifold
Basically like this where + is a pipeline junction and lines are pipes. Except because youโre using Mk1 you will need to connect 1 water extractor on one side and the other 2 from another side. You can also do the third somewhere in the middle but this is the easiest explanation
Right. Forgot that
Anyone think they can lower the machine count on this (aside from power shards everywhere)?
erm the smelters id switch out for a few mor refines for pure recipes would be 1 thing
All the smelters are pure aluminum ingots.
but maybe it all depends on what alt recipies you plan to use really
ooo
i see you too are building a massive power plant XD
I'm using every low building count alt and combination that I am aware of. But I assume there are gaps in my knowledge there.
This is like the capstone goal for me. After Phase 4 completion.
Get this up and running, then make as many TPRs as I can to run up sink points for the golden nut.
yee i changed out the blenders for an alt Uranium encased Recip it took out like 70 ish blenders in place i use 52 manufactures to make the encased
wow theres something that lays it all out like this ? is thiss the scim thing ?
That's in TOOLS
O.o i been having a ball using pen and paper .. dang i feel old now ๐ฆ
Which tries to optimize for resource WP (unless you want to use the beta) so much recipe tinkering is needed for other optimization strategies.
Also a valid approach
I abuse the heck out of wiki and tools and SCIM to gain some meta advantage ๐
for my next play threw ill end up looking at those for now every things been as i go type builds .. the 4 stack plant uses base recipies off the impure node , the 8 stack plant uses a few alts and runs off 1 of the normal nodes at 600/min , now the 52 plant the big game changer was the alt encase Uranium cell recipe but just for the 52 plant i have placed like almost 2k machines in the past 4 days and i have the oil and aluminium factories to place yet .. ๐ or i run out of build count but somethings gonna give eventually
in yours what thing is taking the radio control units ?
I'm going to irradiate the center of the map with plutonium waste storage, just because I can. Build a storage enclosure that looks like a plutonium fuel rod. ๐
LMAO
i think the Pluto fuel rods you can awesome sink i just have storage bins i run up to and delete them
but i mean theres nothing wrong with a nuclear forrest ๐ฅฒ
You can sink them.
I am choosing not to.
I'll use the high point between crimson forest and Titan forest. It'll keep the worst radiation at a smaller ground level area.
I wish radiation damaged the hostile wildlife tho.
XD i was laughing about the with some of my buddies how come i need radiation cartriges and the alien fire ball doods just soak up the sun casually
@wintry locust see #math-and-meta message for alt recipe choices
also, @astral light ^
thx
took me 3 days to build this silly supercomputer factory
ngl i wish that factory planner website was in built the game
how many does it make? my supercomputer factory is rubbish
planning a new one
wait, i can make that easier by importing cables rather than copper ingots 
combined that with the aluminium plant i posted the other day (changing up to the 2000 bauxite version after I found another node) and... eep
I wouldn't follow this plan exactly - for example keep the oil process seperate and contained, and maybe consider the battery alt recipe
realistically it'll be built as at least two distinct factories anyway; the aluminium block (the top half) and the (oil/plastic/rubber)/computer block
graphed it like this to get an idea of scale and numbers; the only crossover between the two halves is water and imported copper sheets, and there's no way i'd even consider crossing the water from one to the other
it's a good tool but it makes some unoptimal diagram flows when it concerns byproduct
it's also not good when i say "i don't care about recycling water, let me just turn it into concrete and get rid of it" ๐
yeah it's just the sort of thing you have ot make some manual tweaks to - but why not use the waste water in a separate system? saves a bunch of space and piping
the same way to deal with teh waste sulfuric acid
Is packaging crude oil worth it for long distance transport, or should I just stick with pipes?
or process it where you mine it
it takes a longer train since you need to bring packages back - but you can learn how to use fluid trains fairly easiyl
i haven't played since update 4... but i remember fluid wagons being like really bad
but yeah depending on what you're doing it's often easier to process it on location
you just need a proper fluid buffer system
i will try processing it on location, but I'll still have to send the packaged fuel back to my base for jetpackin'
Even if it's more belts, it seems like I move more items by refining it first, as the recipes aren't 1:1
If that's all you want to use at your base I'd just occasionally grab a bunch of stacks to bring back manually - it lasts a long time
I'm trying to get everything in one place, minimizing disconnected factories
but yeah... I know you don't need a constant supply nearby
fair enough but the game does force you to spread out
I will run the 5 mile long belts...!
๐
I think at that point a train network might be helpful ๐
Packaged liquid biofuel lasts longer. Can make a semi-automated setup for that anywhere. Just needs a supply of stuff that can be turned into biomass, and stuff that can be turned into containers.
I'm not sure that's relevant to them trying to figure out how to ship packaged fuel though
If they make packaged LBF then they don't have to figure that out.
I guess? but teh question was about something specific and that would be an entirely different set up needed for it shrug
Sounds like something that would give my CPU/GPU an existential crisis.
Distributed factories are better for your computer hardware.
I have a 3090 and a 7800x3d so I'm hoping I can handle it.
it also depends what they mean by 'everything in one place'
imagining a 5x5 challenge mega factory
What is the best setup for computers in a ratio of ease of building to efficency
(i am just asking for 10-20pm)
best is very much subjective and depends on your preferences
what do you like to build?
depends on how much I need, what locations and recipes I have available and what preferences do I have for that factory
i mean there has to be something the veterans build because its easy and still gives what you need for the moment
there's too many ways for there to be only one "best"
"Easy" is very situational. I like crystal computers with caterium circuit boards, but it really depends on where I want to USE those computers. If I'm using them as inputs to something else, that I'm building near a different mix of resources, I might wind up with electrode circuit boards and default recipe using steel screws, for example.
its the first computer setup for personal use it should be only 10pm
no crazy setup just something simple
honestly even 5pm when you don't have a specific goal for the next step will pill up really fast
anything is valid really
and if you store a bunch you can use them to make super computers for unlocking and building things
For personal use I do 2.25/min
where i want to build there is only one copper node
i will just try to create as much as possible without overclocking ๐คทโโ๏ธ
you should decide how much you want and then find a place, not the other way around ๐
Where you want to build is defined by what recipes you want to use and where the resources are that those recipes use.
Unless you are already committed to a location for other reasons, and then you choose recipes based on local resource availability
i do not really care about how much is produced and i dont have trains yet so in walking distance would be nice ^^
there's other vehicles than trains
ehh 
i just settled for 5pm should be good
this is how i would do it.
are there any things you immidiatly see that could be done better?
Any distance is walking distance with the right attitude
hehe ^^
I suggest going on a hard drive hunt for additional recipes, just to expand your options.
True true. I reached mid game before my saves went corrupt, but i mostly walked through the landscape even though i had a tractor made
is doing diluted packaged fuel good? im like almost phase 4, but need lots of fuel for generators
i think there's a diluted fuel recipie at t7
Itโs basically the same but needing a loop of packaging and unpacking
the best thing to do there is to make a blueprint with a refinery and 2 packagers
because big canister loops are bad
finally 44.8 per minute :0, but what to do with it...
You should've decided that before building it
Sink it. Or use part of it for a later project
Stiched iron plate (In my opion)
ty
ye
What are the best recipes for optimizing uranium usage?
don't ask in multiple channels
Oh heaven forbid
I have committed a cardinal sin. How shall I ever be forgiven?
By not doing it again. Because spam is annoying AF.
replied with that just a few messages above ๐ญ
"Is that new?"
Message sent โ 07/09/2023
Which is either July 9th or September 7th depending on how you read.
๐
so i have been wondering, you can chain recycled rubber and plastic together to make lots of them at the cost of fuel, is that worth it or just use crude oil to rubber/plastic?
it's the most oil efficient way to make plubber, yeah
combined with alternate heavy oil residue and diluted (packaged) fuel
yea sounds good, i have both of them so ill try
so HOR alt to make fuel, then turn polymer resin to plastic/rubber to start the whole chain, then just keep going?
yeah, polymer to rubber, HOR to diluted fuel to recycled loop
alright thanks
What's the meta for turbo fuel?
Max sulfur efficiency - Turbo Blend
Max oil efficiency - normal Turbo
thats about it
the meta for maximizing crude oil output for fuel plays into both regardless
meta for turbofuel is "don't use turbofuel" ๐
Seeing as sulfur is rare and oil is super common, blend it is.
sulfur is rare but if you don't do turbofuel, it's super common
god dammit
.05 of a constructor :(
run one at 100% then another at 105%
yeah its just sad for the guy
I just did my first Excel sheet for a heavy modular frame factory
Sorry mods it's in french
I mean there are production calculators out there ๐
spreadsheets almost always are funner to make
Made a graph
the total extra power consumed should be about 33% for fully overclocked systems. The gree line seems a bit high for it?
I think the green line is correct and the orange line actually seems to be wrong, I will check my math
Nevermind, both are correct
Power consumption is 3.35x for a fully overclocked building (according to wiki formula)
shrug .33 should be 2/3 up the way between 1.0 and 1.5 - green line seems high for 2/3
The exact decimal is close to 1.343
I'm making an updated version of the graph right now
I'll have to post it either later tonight or tomorrow as I'm busy
I mean it depends, personnaly I like to play games without any mods or exterior help
any calculator is already an exterior help and I'm not doing math up to 4 decimal places from top of my head
Not using a calculator might be a bit overkill in my opinion, althought there is technically one in the game
is the max amount of uranium you can farm a minute 2100 in a normal vanilla game?
yup, I think all that is on the wiki page for miners or the ore too
So like the most amount of nuclear reactors that take uranium fuel rods would be a total of 21?
Since that'd be ALL of the uranium across the map
50.4 uranium fuel rods per minute from 2100 uranium
how's that possible?
Encased uranium cell 1680pm (Infused Uranium Cell) 33.6 Manufacturers (40) 10 rows of 4.
Uranium 2100 split into 5 belts (1 belt split down 2 rows each) Drone delivery to distribution centre
Silica 1260 split into 2 belts (1 belt split down 5 rows each) Drone delivery to distribution centre
Sulfur 2100 split into 5 belts (1 belt split down 2 rows each) Drone delivery to distribution centre
Quickwire 6300 10 belts 10 inputs Train Delivery 1 belt per row.
Uranium Fuel Rod 50.4 (Uranium Fuel Unit) 33.6 (40 manufacturers)
Encased Uranium Cell 1680 directly fed from above
Crystal Oscillator 50.4 (droned)
Electromagnetic Control Rod 168 (droned)
Beacon 100.8 (droned)
infused uranium cell and uranium fuel unit
That's a little confusing, tbh
my notes are barely readable to myself so yeah probably lol
lol don't worry about it
if you use infused uranium cell recipe and uranium fuel unit recipe it requires 2100 uranium to make 50.4 fuel rods
Ah, that makes more sense then
So with that, how many nuclear power plants could you run?
there are several more uranium efficient recipes yo ucan use to make 50.4 rods pm
but you'll never use all tha tpower
still gonna build it though? ๐
More than likely, yes.
Just want to figure out what i'd like to run most
Could run 20 machines overclocked that'd give me 120GW
Well, obv
I might optimize for like 40 machines
Probably nothing higher than that though
im aiming for nuclear dependency no more fuel gens lol
lol i understand that
I'll probably make a coal fuel factory, too
Or perhaps one ran on turbo fuel
What are the best recipes to use when making batteries?
there's really no 'best', each recipe has pluses or minuses
Some may be 'better' due to your own personal preferences how you like to build or move things though
Personally since I dislike messing with alumina solution I use the alt recipe for batteries
Which ones are the most resource (in) efficient? Also, how many batteries should I try to be making?
~ including sub recipes.
most recipes that are 'resource efficient' do so based on trading one resource for another - so you'll have to pick which resource you want to save on.
if you look at the two options it's pretty obvious
as for number we can't tell you that - will you be using drones? if so how many? is this battery factory going to help make some of the phase 4 space parts? if so how many? You could do w/o batteries for a long time if you don't use drones
!wikisearch battery
if you want a dozen drones flying around 50 batteries pm is probably enough?
Simplest? Default.
Cheapest but more complex? Classic
What's the simplest/best way to get rid of nuclear waste?
depends what you mean
you could 'get rid of it' by moving it to a huge storage in the corne rof the map
or recycle it into plutonium rods and sink them
I think i'll make em into plutonium rods and sink em
Stop playing in Update 2 because that item was removed in Update 3 ๐
Alright folks of Math and meta - I don't usually like coming here because nine times out of ten I get critized for the way I do things, and that is not what I am asking...what I am asking is this: How would I extract 10 m^3 of fluid from a 400 m^3 fluid pipe, sixteen times?
pipe manifold
Or better yet: how can I make a flow through system where the extra that is in that pipeline get's merged onto a master line that holds all that extra and transport it to another line of machines
!wikisearch pipeline+manifold
and for overflow you use verticality, lower pipes get filled first
So I would want the overflow to be level with the main pipe, and the machines be fed using the underside of the junction, that is if the junction is vertically placed?
(courtesy of CobaltOfDoom)
and on the main feed pipe (left top), you add a vertical junction going up which will have your overflow
(and I know you don't want to be criticized, but just a suggestion: if a group of machines need e.g. 160m3/min like in your case, then merging that amount from previous construction will make it easier)
so you merge so that you have 160 in a pipe, and then don't have to do any overflow shenanigans
So, I did it like this: I need 780 fuel going in here (x8) the extra 20/line needs to be merged into one and go into another set of machines...after 13 machines, the other 400 fuel line will be merged at the same level of the other pipe (parallel)....using the above, how would I do that?
I'm a bit confused ๐ค
priority junction? I'd try to balance the 780 fuel and 400 fuel (?) from the layout that made them though
you can't balance pipes
I have eight rows of 26 refineries, half making rubber, half making plastic, and another subset of machines doing wierd maths for plastic/rubber
A single line of refineries requires 780 fuel/min
I have 17 lines of 400m3/min fuel
Once two 400m^3 lines are placed on a single line, I (should) have 20m3/min fuel remaining each line
I need each 20m3/m merged into one and directed to the aforementioned subset of machines
as in move some of the refineries in the part that produce 780 into the 400
pipe systems work best if they are as simple as possible, so my recommendation (without knowing what you have, just general recommendation) is to find a nice amount of fluid smaller than 600, which can be easily merged from producers and easily put into consumers, e.g. if consumer needs 45 and producer makes 60, you merge 3 producers into 180 and manifold that into 4 consumers needing 180 (or you can double or triple that, having 360 or 540 respectively)
in general, building sets of machines first without considering logistics often leads to issues like you have, when there's no simple way of doing it
out of curiosity - is it possible to reduce the 17 lines to 390 by underclocking one machine in each pipe? that would help massively (and you just build a few extra machines elsewhere to account for the 170 extra fuel needing to be produced)
then you'd just manifold each pipe to a set of 13 refineries
and remaining fuel (one pipe of 400 and the extra pipe of 170) would go to wherever it needs to go
you can try to get the output into 16 times 390 fuel per min with underclocked blender
Is it possible? Yes and no....the way I have the refineries set is this: The first 13 machines of the four rows that produce rubber are a perfect number to go to plastic, and vice versa...
you need like 8 x 26 x 30 fuel = 390 x 16
I mean the fuel producers, not this setup
where you make the 17 lines of fuel
yes and no....then the refineries get backed up
no, you'd build extra to account for the reduction of speed
Ahhh I see what you're saying, create a whole new assembly line for the extra amount.....
yeah
because that would help massively in the current setup you're building - have each pipe go to exactly 13 refineries (simple manifold with loop) and no need to do any overflow shenanigans
That makes sense, I'll consider it
(again, just one solution, but it's the easiest one imo)
yeah, I personally use group of two 90% blender (with groups of 9 HoR refineries) which leads to nice number for fuel generators and recycled plastic/rubber
Yea, I tried overflow with pipes following directional flow and that failed...miserably
other solution is to start doing the overflow thingy from above, but that can lead to issues with pipes, as more complex setups often break
I'll give that a shot Greeny. Thank you for your patience
(and in general - consider logistics before building sets of machines ๐ )
so much of the game can be simplified massively if you don't just use full belts/pipes/nice amounts of machines in sets and instead use concrete amounts that fit nicely into next step
yeah, obviously you can do whatever you want ๐ it's just a recommendation after all
After looking at it for a good half hour and thinking, it may be possible...just more water extractors needed :/
Using the numbers you exactly need instead of arbitrary measurements because you feel like it is a better way to do things?
No... that cannot be true.

so I'm trying to figure out this factory and eliminate all repeating decimals using satisfactorytools
it says in the planner it needs to produce a total of 1707.498 iron ingots per minute, with 26 refineries at 100% and one at 26.2901% which I thought might be some kind of repeating decimal. but when I do the math myself by taking 1707.498 / 65 (the amount of iron ingots produced per refinery) I get the remainder of 0.2692 straight up, not 0.269201
why might that be?
but are you sure it's 1707.498 and not 1707.498xx-something
hmm idk that's just want it says in the planner, 1707.498
Can I ask why you care so much about having everything perfectly rounded?
because I don't want repeating decimals in the machines
they don't round properly
I don't care if they're whole numbers, I just don't want repeating decimals
Thatโs fair. But usually you can get things close enough that it will take a significant amount of time for a brief lag to occur
it doesn't show more than 3 decimals except in tooltips
Thatโs the only reason I asked. Youโre welcome to want anything you want in the factory. But first question is whether or not you really need it to be that precise. Your answer may be yes ๐๐ผ
It rounds to 3 decimals
well it's a pretty big issue with my computer factory which constantly doesn't make enough plastic for the last 2 assemblers making circuit boards and I can't figure out why
cause all the math is perfect according to the calculator tool and what I was looking at in the machines
Tooltip shows clock speed % rounded up in case decimal is repeating or more than 4 digits accurate
Like I said, the rounding itself will only cause very minor problems
but there are a few machines in there with repeating decimal percent operations
Usually people just round up and move on
Producing 1/1000th more or less of an item is only going to effect the chain rarely
but it shows 4 decimals for other stuff
so that's why I was confused if it's a rounding error or what
Whatever Greeny says about tools is correct ๐ Thatโs all I know
I was reading the wiki about the 81/45 rule but doesn't seem to work with this setup I put in there
mostly works but a few of the items giving repeating but whatever I guess I'll just go with it
Which items aren't fitting the rule?
I may have missed an item cause I changed them all now and just going over the percentages again
to 67.5 iron plate / reinforced iron plate, 45 iron rod, 15 mod frame, 15 motor, 15 rotor, 7.5 stator
ya I think that fixed it I don't see repeating decimals in any of the machines now phew
think I missed changing the stator number so the iron wire production was giving me a repeating decimal that I couldn't figure out
There are some recipes that just don't follow it. So be prepared to either have funny clock numbers or avoid using potentially useful recipes.
Only like 3.
OK but they are good recipes
Fine Concrete is a good recipe?
I don't have to use iron wire, as there IS some copper around, but it will just simplify the factory
It uses less limestone than wet, and doesn't require rubber production. It's simple and can be done anywhere both resources are, with no refineries or water extractors.
Sure... if you somehow have nothing better to spend Quartz on...
Also Rubber Concrete ftw.
I always try to use copper alloy ingots when I need a lot of wire. And fused wire, if that's doable.
Normally I would have better things to use the quartz for. But I'm still not maxing it out across the map. I'm just saying the recipe does have good use cases. Not that I'm likely to use it, because I do like wet concrete, after all.
Every recipe has use cases.
Doesn't make them "good"
That's a subjective conclusion that I disagree with.
Objectively every recipe has use cases.
doesn't seem like using those recipes does much for me here. just increases the iron requirements as well as water unless I need to do some better coordination with some more recipes
the wire was at 800pm because I selected stitched plates
I don't get how this calculator chooses which recipe to use >_<
No water in alloy ingot though ๐ค
using a bunch of refineries for pure iron for the other components
I messed around with the recipes and it came to a better result
It's entirely based on resource WP optimization. Which makes it annoying to manually select recipes for low building count or any other optimization priority.
but it's confusing to determine which one I actually want to use
You have to know what your priority is for optimization, and review the options on the wiki to make those choices.
cause I'm planning on building it near the coast in the rock desert where there's a bunch of iron nodes, a few copper nodes but have to pull coal from near the lake by the big waterfall
yeah I think I would prefer to build all factories for the lowest number of machines because my computer seems to already be struggling with saving the game. Every time it saves, it hitches for a few seconds already
so I hate to see what is going to happen in the future lol
and I have a high end PC so it's kinda surprising
I've gotten very familiar with the low machine count recipes, because of that same concern.
Which is why my computers come from silicon circuit boards and insulated oscillators.
I could dig my older PC from my storage unit to run a dedicated server on ๐
might run better
anyway thanks for the tips much appreciated
where?
which one?
on the percentages when you hover over the icon in the visualizer if there are 4 decimals or if it's a repeating decimal it will show 4 decimal places
oh you're the author of that website? I hadn't realized
very much appreciate the website ๐
that's actually 6 decimals
since if it's e.g. 3.852 machines, that's 385.2000%
so it's 3 decimals more than the "precision" of displayed digits
but 99% of the website rounds to 3 decimals
(in the new tools there will be configuration option to change that)
ok I see
and the reason why clock speed is up to 4 decimals is to match the game's limit
right
wow these alt recipes can really reduce the number of buildings drastically
with no alt recipes, this factory would be 283 buildings
but with choosing the right recipes it goes down to 138 buildings. that is insane
my phase 4 elevator factory
default: 708
alt recipes: 300
Wow
alt recipes are game changers. People look at making 10 HMF pm and go wtf because it takes like 2000 iron
with alts you can squeeze it down to 1/4 that
I used to irrationally hate screws, but it turns out using steel screws with bolted plates and bolted frames is a great strategy for this.
building number? I've played around with various recipes with screws in an HMF factory - steel screw didn't reduce it much - just changed where the machine count went to
Using it with bolted plates and frames also removes the wire requirement for stitched, so it's a good combo for when you don't want to use copper.
Bolted Frames ftw.
Surprised face - the glass ornaments on ficsmass trees reflect the world? I can see part of my factory in them!
idk if i sent it in the right channel, so ill link it here too :]
#design-and-architecture message
six modules producing clean non wavy lines :]
So jsut for curiosity sake, I have created 2 identical aluminum plants that are balanced. Plant 1 overflow buffer is stead at 37.6 and does not flucatate at all. The other is constantly up and down to the point I have to flush it to keep from over loading with water.
the desidn is 300 water in with 150 water back to the loop for 450 water total
Pictures would be helpful.
Of what? The pipes?
Pipes. System. Connections.
Visualizing what you're saying isn't really easy to do.
ok give me 5
Those help?
The math says it should be stable but its not. Tried shutting down, flushing etc
Valves are for sloshing.
Not at all.
But the buffer is filling tho. Isnt the math should be 450 water?
Buffer shouldn't be there for 1.
For 2, from the look of your setup you're thinking about pipes in terms of belts, which you should never, ever do.
I am looking at it from total water needs. 300 from pump, 150 from by product
Is that not correct?
You're also thinking it splits at junctions.
Valves are legit an aesthetic piece only given how they operate. So don't use them for any other purpose.
Buffers of any kind should be used only in conjunction with train logistics.
Ok removed all 3
If you're trying to recycle byproduct water you either need to build a VIP (see piping manual) or, the far more simple option, just use the byproduct water to feed entirely separate machines.
Side question: do you have the aluminium alt recipes?
Not yet
Then honestly I wouldn't even worry about this setup.
Build a buffer that you have to empty only once every hour or so, set a timer.
You'll be doing a complete rebuild once you have all the options available to you.
Just confused me when one went comepletely stable and the other didnt.
What is VIP I am in the dicumentfor for piping
Page 16 iirc
it prioritises which pipes has flow
Personally I like avoiding VIPs entirely
Because pipes aren't belts.
So they do what they want.
Thank you very kindly for they answers
there's also this option
the first picture is what I am doing
it sends waste water to it's own system so no stress about merging waste and fresh
3 to 2 with underclocks
When you have all the alts you'll have a very different approach.
Personally, Instant Scrap ftw.
But the other "tied for best" route is Sloppy Alumina + Electrode Scrap.
can you get a better overhead shot of it then pls? I'm more baffled now
Ok more hard drive hunting
First playthrough?
Ok maybe I am off, I have 300 water from an extractor and 150 by product
First time past tier 6
I usually hit a wall at tier 6 and give up. Didnt want to do it this time
Tip: before each phase advancement (usually while waiting for SE parts to assemble) -> take a lap around the map. Pick up free mats and drives. That way when you get into the new tiers and have access to new recipes you can unlock them immediately.
REally appreciate the answers. You guys are awesome.
ah yeah if you fix the math error and remove the valve/buffer it should work if you set it up like the diagram
as in a coal/oil power plant?
both
they wanted a set up that people have built
oh i see
i dont have one for fuel but this is how i do coal - red is just the pipes because they are hard to see
So if i place geothermal generator 2 (red) exactly 30 seconds after blue they cancel each others extremes out and i get a constant output
yeah but why bother?
You'd get the same power output with capacitors built to store when overflowing and providing when underflowing. Alot easier, esp since (this I'm not super sure of when) there might be times where the game will sync all the geothermals
I imagine on save load they would just sync
Science ain't gonna explore itself!
If you like a consistent straight line, well, just build so much power the delta is miniscule ahaha
How do you manage the "exact" part though, @thorny iron?
I guess i need to try if they sync
Despite the unenthusiastic answers, I think this is the first time someone manages to
With a timer
So, eyeballing it...?
The timer wasn't connected to a "building placement" command, was it?
It actually is. On timer timeout press left mouse button
Oh, noice!
So it should be replicable.
@thorny iron would you mind if I were to post on reddit about this?
If "yes" and you give me your handle, I can tag you in it.
Yeah the wiki page for geos mentions that 
Mh, the fact it uses the words "exactly 60 seconds" make me think there might have been a successful attempt already
At what point does the page say "exactly 60 seconds?" 
I might try it on my old save (current doesn't have them unlocked)
which one should i pick?
thx
Not quite the exact words I mentioned, but still
Why would you build them somewhere else rather than expand?
Lacking info
figured something out, tyy
Uhm... You're welcome? ๐
why cant the 20 m headlift of a mk1 pum climb 14 m?
It is, and itยดs going in the right direction
any buffers or valves involved?
it canยดt even pump this
before yes, but there is a pump in the middle, Iยดm getting so mad I might just do a copper belt down to the sea and then back up instead of bringing up the water like a normal person
please screenshot the whole setup
also buffers usually hurt your setups, so it's not recommended to use them
same goes for valves
up to the first buffer itยดs working, or was, for some reason it doesnt refill any longer
buffers reset headlift iirc - one of the reasons to not use them
the first time I tried it for this it slightly helped
What are you... why????
yeah, but there is still a pump right after it
if a buffer "helped", then it would work without it as well ๐คทโโ๏ธ
good question, i didnt touch anything
No like. Why are you even building this?
it was looking well until it didnt work and I started adding more pumps everywhere
That still doesn't explain WHY you are building this.
Like what is the purpose of moving the water up?
you need:
0 buffers
1 pump per 20 vertical meters
that will work pretty much always
Iยดm moving it up to my copper mine because I just got the alt recipe
itยดs prob gonna be faster to tear the refineries down and rebuild near the sea ig
for moving up you don't need buffers
There is more, better copper elsewhere in the biome.
Ik, I have computer production over on those
this was going to be just an add on for a bit of wire and stator production because my base is right over the hill
also, do you know the entire map by heart xd
Somewhat.
You are in my personal favorite biome though.
And you're trying to use a copper node I quite literally never will.
Due to location and purity.
in hindsight it wasnt a good idea to set up here, I didnt know the sea
like, my base is like 50 m from that node though, and I dont want to clog my train station with wire
Imagine having a main base...
where I have the Elevator, I do have an oil, electronic and steel n quartz outpost
do train blocks have to be smaller than a certain length?
i have 15 ipm over 3 machines, that need to feed into 5 machines... How do i do this?
i assume you want to load balance, not manifold?
yeah
Maybe?
why not manifold?
that's essentially a manifold
ohhhh
that's a manifold
--S--S--S--S--S
| | | | |
manifold solves everything ๐
i didn'tknow what that was, thx
then just run thed first 3 untill thwey are backed up to ensure that each of the 5 machines wont be waiting
at that point just do a normal manifold lol
Yeah, thatโs just a more spread out manifold ๐
this ^ is a manifold btw
whats normal manifold then
Hey im still very new so just trying to help
see above
Just merge together and run through a series of splitters
No problem ๐
I donโt ever load balance and donโt have the neat compact drawings, but wouldnโt you just essentially split into 6, but feed one of them back to the beginning?
yeah i don't load balance because it generally takes up more space and brain time
Same
but yes, you'd merge the lines, run that into a second merger, split to 2, split each of those to 3, feed one of the resulting 6 lines back into that second merger
What do you mean?
maximum size no
definitely have blocks be bigger than the trains on the track tho
i think it was just a missing signal
yep, only had a block signal set in one direction at one point
Im using the calculator and im confused how im supposed to get exactly this many iron ingots to each different part
well first of all, you don't have to build it exactly like this
second, there's other planners in #welcome , so you can check if some of them fit you more, if this one doesn't work for you
and third, 99% of people just use manifolds to manage their resources
!wikisearch manifold
Thank you
are the numbers calculated so the constructors consume exactly that amount of resources?
well yeah, but for each there's two sources of ingots, so be careful about that
Yeah thats what i was a bit worried about
Just combine the streams on a double manifold that feeds from the ends toward the center and it should balance itself. You just need to calculate the demand of your recipes to know which machine is consuming both the 300th input ingot and the 340th mined ingot.
bruh i guess there aint no 2m coated concrete
guess they messed the image up?
I'm getting close to the end game and I'm going to have to upgrade everything to T5 belts, what fun
or you can also not do that ๐
there's not really much reason to upgrade, existing factories work, so why upgrade ๐
I made most of my factories the size I want for the end game so I could have more through put
ah... well that's not really a recommended approach imo, but w/e
Also I need to do things like change my wire production from copper to gold
there's no gold in this game
it's "Caterium", nothing else
...
Isnt it called gold in the actual code tho?
classname from pre-release is indeed Gold, but how is that relevant?
Idk. Wiki says its called gold internally.
Caterium is just marketting/branding to appease the Ficsit CEO's ego. ๐
In game it is called a "conductive, gold-like" element.
not really. The same way it's called internally gold, space elevator parts are called SpaceElevatorPartX (X being a number of that part), factory cart is called GolfCart, etc.
classnames are not "names"
they are just names of the object defined in the code, renaming that is way harder than renaming the thing
so when devs decide to change a name of something, they don't rename the class, just the thing. Doesn't mean the classname is still valid
Narratively. I prefer the dumb corporate CEO ego trip explanation. Because thats way more realistic and more likely than a magic atomic element that is extremely similar to gold but isnt gold. Also funnier? ๐คทโโ๏ธ
They renamed it to caterium to get around gold import taxes
Metal on an alien world being different is "magic" to you?
how much power do i have max im unsure if its 300mw or 615
consumtion is how much your factory can use
has your power grid crashed ? your production is only 300mw and your current consumption on that is 307
no i have batteries its swings about a bit
so if i had a other coal station it will raise ? over 300
My position on early power-
Find a distant spot with 3-4 coal nodes near water (there's at least 1 spot like that in every start zone)
Just use it all for coal gens. and keep upgrading it when you get better belts and miners
Distant because it's easy to import power with 1 cable path and that leaves nearby coal for steel
having 48-64 coal gens before doing fuel power is not unreasonable
in a most likely different universe than the one we live in, anything is possible ๐คทโโ๏ธ
*power storages
Atoms that dont conform to the periodic table anywhere in this universe would.
That would be an acceptable premise.
Hi, I'm looking to build this plant
by sending all the oil (600/m in a mk2 pipe) up a tower then gravity feeding it down into the rubber and plastic refinery's.
-
will this work or am I better to use two nodes?
-
Can I use one input pipe to feed all the Rubber/Plastic refinery's or am I better to split it into two inputs, one 300/m MK 1 pipe for Rubber and one Mk1 300/m pipe for Plastic?
Yes, I have read the pipeline manual and it was planned to use a flow compensator near the extractor to help with the flow.
The devs have talked about floating number errors that cause mk2 pipes to bug so that you canโt achieve 600/m flow all the time. However, people here will tell you there are a lot of instances of people achieving 600/m flow and say that you can work around these problems or that they donโt exist altogether. Gravity feeding, as well as looping your input manifold, will likely help a lot.
If it were me personally, I would try to use a single 600/m pipe. If you notice flow rate issues not reaching quite 600, then I would try splitting one node into two 300/m pipes, and repeat using 2 nodes if needed.
Itโs not a lot of work to rebuild that small pipeline, so start with what you want and modify if necessary. Gravity feeding and looping should help a lot of the flow problems. Be sure to flood the system before use.
You'd just split the input sooner if you use one node. If you can use two nodes go for it (like in west coast) but keep in mind alternate fuel/rubber/plastic recipe are way more efficient
I only need do Modular Engine and Adaptive Control Unit to move on to Tier 7 & 8.
I'm well aware that's there more efficient recipes to make Plastic and Oil but these are for Building materials/Computers and finishing Tier 5 and 6.
I'm at the two pure and two normal nodes on the West coast actually.
I'm trying to use one of the Pure nodes for a self powering plastic, rubber and packaged fuel facility for now and one of the Normal nodes for a Diluted Packaged Fuel power plant, the Normal node puts out 120/m oil at 100%, sufficient for one DPF power plant and I can use it for another or a blender Diluted fuel power plant by overclocking it later.
I made a concrete platform above both oil nodes and can make highers ones when needed.
If you're there oil stuff is essentially unlimited, it's fine to start with that much. I had a temporary setup with the 2 normal nodes too, while slowly building diluted packaged fuel plant with the pure node.
will i need pumps here?
Is the distance from the middle of the Extractor output to the middle of the Generator input greater than 10m?
how do i check that?
There are a myriad of methods available to you.
the distance is roughly 8m from extractor to machine
Problem solving is core to this game, so I'll let you figure that one out.
But if the distance is 10m or less, no pump required.
alrighty then
Best not to deal in "roughly" when doing numbers in Satis.
elevation doesnt change anything about pressure?
Elevation is the only thing that matters, so not sure what your question means?
like compared to the distance the pipe goes how much does elevation change
idk how else to word it
Again, elevation is the only thing that matters.
Horizontal distance is irrelevant when piping.
