#math-and-meta

1 messages Β· Page 99 of 1

leaden depot
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yes, I have buffers on the station, and its all ficsmas stuff that stacks to 500. It is not a throughput issue.

prisma kraken
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transfer rates for stations are inexact... there's always a little variance due to the fact that their moving quantized stacks, and if you have multiple trains on the same circuit the times in the station will always have averages that swing one way and then the other with each train's delivery

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if you're seeing something like 718/720, that's 'good enough'

vapid gorge
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yeah don't trust the efficiency meters or transfer rates as absolute

thick mortar
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Is there a possible way to split 5x 60 output into 3x 100 with only 120 belts?

vapid gorge
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clock the machines to make 6x 50 is the simplest

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or clock the things that consume the product to use 2x 120 belts and 1x 60 belt

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managing specific outputs at the belt stage is usually much more of a pain in the ass than managing it from the machine ends

thick mortar
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Clocking isn't an option right now, it would disrupt the rest of the design

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Too much*

vapid gorge
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youve built the next stage w/o building the middle belts?

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rip

thick mortar
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No I just spent like an hour and a half doing maths and designing and don't want to restart

vapid gorge
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and you can always over clock a machine and keep the numbers you have

vapid gorge
thick mortar
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Yeah, we've been using that for ages, just never really liked it much.

drowsy thorn
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you can get to 100 by back splitting a 60 line then back splitting it again and just moving 10 foreward so split down to 30. then on the other side split to 15, then split again to 5 5 5 and push the last 5 back. that gives you 40. Add that to 60. Profit.

vapid gorge
drowsy thorn
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that WILL take a lot more room than changing clocking.

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it's.. 4 splitters? and you'd need to do it three times.

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you didn't ask if it was a good diea. you asked if it was possible πŸ˜‰

vapid gorge
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yeah I don't know the exact machines and needs but just at a glance you could probably alter the clocking groups and not change the layout of the factory at all

drowsy thorn
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or do a 5 to 3 load balancer. wind up with three lines coming out. one side would back up if it's only consuming 100. it's effectively an even split.

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also takes a fair amount of space.

vapid gorge
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at least not w/o just doing a bunch of tiny splits

drowsy thorn
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well heh. you could do Merger - Splitter - Merger
Splitter - Merger - Splitter
it's not a real 5:3 merge. but it'd kinda work if the consumption was limited to 100.

vapid gorge
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ugh balancers just give me a headache

drowsy thorn
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yeah. but they can be so.. engaging.

vapid gorge
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but ... its so much work for no real benefit xD the aesthetic of it is so minute too

drowsy thorn
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eh. I dunno. I use them to do alternate production lines. when one backs up the other line kicks off.

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But they're ugly as sin.

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it's more fun to do sushi belts with ratios

vapid gorge
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shouldn't a LB never back up?

drowsy thorn
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when the output buffer filles it always backs up.

vapid gorge
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oh if you don't sink the excess - manifolds will do that too though

drowsy thorn
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yes they will πŸ™‚ I mean is it a manifold or is it balanced, because thats just a way to push the excess over to another side. I wouldn't count on it to balance πŸ˜‰

main dirge
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Does using lots of balancers (or splitters/mergers in general) impact performance ie compared to machines? Idk much about how the game is optimised

vapid gorge
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I would guess if it ends up using more objects to accomplish the same job it would be more but probably not hugely significant compared to overall game play

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like the difference in obj amount could easily be overshadowed by people decorating a bit more than others

main dirge
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Fairs, lights are problematic right? Was considering them but might remove if so

vapid gorge
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I've heard signs specifically have had an issue lately - no idea how much they fixed that up though

main dirge
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Putting a few huge factories near each other so trying to be cautious before I get to the next one

vapid gorge
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the 'huge factories' bit will be more the issue here πŸ˜„

main dirge
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I'd be screwed without my notes everywhere for throughput πŸ’€

vapid gorge
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oh yeah, notes on what your belts are doing are super useful

main dirge
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Keeping it mostly depowered for now so should be able to build

vapid gorge
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those sound pretty spread out tbh

main dirge
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Nah the point between the three

vapid gorge
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ah

main dirge
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Approx bc I've just turned off computer

vapid gorge
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yeah doesn't look too bad

main dirge
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Get issues around the refinery but way oversized that one

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Would power up steel to test but I've put off nuclear for a few too many hundred hours xd

wind spade
heady vine
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i'm glad to share fact nobody needs:
its nice to plan dilluted fuel in patches of 10 generators
cause it needs exactly 120 water / min
(and in my extremely unlucky/blessed case, it fits on mk2/mk4 belt)

snow dove
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i grouped it up into groups of 6 blenders, which then output 300 fuel, which is perfect for 25 generators

quaint ridge
# wind spade out of interest, what don't you like on it?

I don't use it either, I find my spreadsheet more ergonomic. The visualization is not easy to read, it's not fast and easy to tweak the numbers and check the result to find which solution suits you best.
I created a spreadsheet that shows me all the (chosen) recipes (I chose to use the alternate recipes that require to build the less buildings possible), then I just input the amount wanted for a given item and all the sheet update, telling me the amount of building needed for each item. I find tables way easier to work with than graphs, I know where the information is from the beginning without having to look around and follow arrows from one node to another

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(this being said, good job for creating that tool ^^)

wind spade
true junco
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I like my overclocked BP that turns 75 oil into 200 fuel.

quaint ridge
wind spade
quaint ridge
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Oh ok that's how you use it

wind spade
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(the same for items and power sections)

quaint ridge
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(but I'm still used to my spreadsheet :p the information is more compacted and easy to work with (for me ))

wind spade
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yeah that's completely fair. I'm just looking for feedback on what could be improved, so I often ask people what they do not like. I'm completely fine with people not liking/using my tool, I can't make it so that everyone will like it, but if people don't like it, I may try to fix the reason why they don't like it πŸ™‚

primal flicker
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Note to self:
Never try to build fuel in manifold groups again. This shit just won't saturate and give a nice flat power graph.

primal flicker
fierce ruin
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dude thats how I feel even with load balancing. I get everything right up until the miners so now I have a little system of mine where I create "transformer boxes" that are splitter systems for my miners. kinda hides the ugliness of having 50 trillion splitters/mergers.

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it would be nice to have "smart splitters" that split specific numbers instead of items.

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tbh I would work work for coffee stain studios for free just to shoot ideas on work on stuff every once in a while πŸ‘€

vapid gorge
fierce ruin
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that is not true

vapid gorge
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fluids are bidirectional, literally impossible

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you can do splits over and over but it doesn't load balance anything

mystic moon
fierce ruin
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yes it does lol. if you do a 2 split to 2 split it will evenly split 4 fluids you just have to oversaturate your system and have pumps. In my experience it will load balance.

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just place the pumps close before they start to fail

vapid gorge
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you can get it to stabalise - but pipes aren't belts, fluids are bi directional

and putting pumps just sets where any back flow might stop

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the way you handle pipes is pre flooding it to manage backflow

fierce ruin
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it might not be perfect but its the closest thing to load balancing. In an engine you can gain pretty perfect efficiency by distributing the fluid equally and in an even distrubution. The same mechanics work in pipes for liquids. I promise you it might not be perfect but if you saturate the system 3:1ps instead of 2:1ps then it will load balance perfectly. I have a coal plant in a world currently that the water is perfectly loadbalanced to power all of my coal plant efficiently. If I wanted to run it 3:1ps I would but I'm wonky and like my factories to be completely saturated. fluids are quite bidirectional you just have to have to have enough pressure for it to distrubute properly. Atleast this is applicable to the real world. In terms of satisfactory I oversaturate my system to make it more aesthetic. But I promise you that it is bidirectional lol.

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tridirectional idk you have to have valves atleast in the real world. In my experience in Satisfactory however, I don't even need valves..

vapid gorge
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but that's the thing - it's not delivered as a load balance. It's imaginary load balance. You even admit you try to put pumps on it as you know it can flow back.

The closest you can do is the appearance of fluid being evenly and continuously delivered. Which you're free to do, but you get the same effect with a fluid manifold

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and if you can get a fluid system working like that? fine sure, shoot your shot. But it's not load balanced

fierce ruin
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if you want to add valves to each manifold then sure it is the same but if you add pumps to reestablish the pressure that was initially in the system then it is a load balanced system.. It's kinda like an exhaust manifold how a 4:1 is going to cause a lot of pressure in one area where as in a 4:2:1 it relieves the pressure into seperate blocks. Idk if satisfactory has the same physics that apply to real life but in terms of an actual fluid delivery system a load balanced pipe would be a much better solution than a straight manifold lol

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and it's only imaginary because we haven't reached a point in physics in which we can distribute fluids with 100% efficiency rolljace

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if we do I'm fucked I'm not going to take fluid dynamics again XD

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btw I am talking about the horizontal axis. when it comes to vertical im sure you know but you have to do a whole other range of calculations.. However, I've done an experiment on the distrubution of water through an intersecting pipe with complex shapes to change the flow of fluids and my final result was a pretty evenly distributed amount of water(L). I don't know what the effect would be on other molecules I'm just speaking off experience πŸ€·β€β™‚οΈ

delicate chasm
vapid gorge
delicate chasm
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Reading over the conversation above, I feel it might be helpful to point out that our liquid simulation is incomplete and has a few known quirks (both of these may change in future updates). But for now:

  • There is no pressure. The system works on equalization by measuring the fill level of the segment along its length and calculating where in the pipe the water should be, if less than full.
  • Head lift is our analog to pressure. It's a real concept and works as you would expect. If you aren't familiar, a simple explanation is: liquid in SF does not have any energy to flow upward against gravity. Every machine adds 10m of head lift, and pumps add 20 and 50 for mk1 and 2 respectively. This only represents the ability of the liquid to continue to flow forward through a vertical rise. It will still prefer to fall to the lowest point in a pipe segment that is not full.
  • Machines along a horizontal input manifold will "chug" as we often call it, as much liquid as they can the moment they finish a cycle. This reduces the fill level of the pipe segment immediately connected to them. That makes it thirstier than the downstream pipe segment in the manifold, so the flow reverses (to equalize the fill level, remember?) because it's not pressurized.
  • Pumps and valves prevent backwards flow but they don't prevent the pipe segment from trying to equalize on both sides of the valve or pump, which creates some odd interactions together with machine chugging. Recommended to not use.
  • Buffers are like pipe segments but they have exaggerated qualities when it comes to fill level equalizing and flow rate. The reason that a horizontal manifold that isn't prefilled won't work can be put on display by simply building a fluid buffer in the middle of it and turning it on.
fierce ruin
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I dont know how to explain this in any other way then they do. I promise. if you have enough pressure in your system and the pulse is the same throughout the entire system it is load balanced. Again this probably isn't applicable to Satisfactory; However, in real life is the frequency of fluid remains the same throughout the piping it will remain load balanced. The efficiency can be gained by adding valves; However, again we're trying to discover ways to load balance fluids perfectly without valves. In terms of satisfactory. When you keep the same pulse throughout the entire system and it can distribute properly amongst the output then it becomes the most efficient way possible because you remove the necessity for valves which subtracts an entire pay group from having to be implemented. My current design is most efficient because I dont have to use as much resources + development to implement my system.

vapid gorge
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the main issue is that you can't control flow at every point, you can't prevent fluid from moving back at every point - you can, on average have the amount a machine needs move through a sections - this does not mean it moving it consistently nor that it might not move backwards at points

fierce ruin
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I'm intoxicated so please bear my weird wording but I promise you its possible XD and more efficient

vapid gorge
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BTW - were you a member of this server ages ago and quit?

vapid gorge
delicate chasm
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thinking_helmet All good. Point of order, isn't a load balancer defined as a directional (loading ->) input though? We all know it's bidirectional, so it's probably just a semantical difference here.

vapid gorge
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it sounds like a small distinction but it immediately stops being the thing w/o it

delicate chasm
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Yeah fluids won't do that. The whole network is connected and there will be flow direction reversals and uneven flow rates at all times.

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But OVERALL...

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As you say, that's just a manifold.

vapid gorge
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exactly.

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the very long handle and argument feel very familiar to me. I think they used to be on the server

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my main issue is I don't want them telling people you can load balance fluids - they can do whatever else they like

vapid gorge
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and thats mono directional at every point , not jsut at random pumps or valves

median heath
fierce ruin
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you're arguing with me over the same theory.. You can load balance fluids 3:1 instead of 2:1 because of "the game mechanics" or "our current theory in fluid dynamics". However, it is load balanced to the most efficient system. If you create a manifold system then you deal with expessive pressure at one point rather than distributing it throughout the piping. Thus, creating an inefficient system because if the developers decided out of a whim to implement new fluid dynamics theory system then you would be creating a point that burst and your manifold system wouldn't be effective. I state my point that youre creating an inefficient system.

median heath
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It's been proven beyond a shadow of any doubt multiple times that you cannot load balance fluids.
So your premise is incorrect.

delicate chasm
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The lines are getting blurry between which parts are about Satisfactory and which parts are about real life. Kind of hard to understand now.

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It might be good to come back to this another time. :)

delicate chasm
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But that's also why it would be a good idea to pick up the topic a different time.

vapid gorge
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Yeah, just gonna assume it's drunk talk. Night all

median heath
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Sleep well.

fierce ruin
# median heath It's been proven beyond a shadow of any doubt multiple times that you cannot loa...

Dude if you show me your transcript that proves youve taken atleast principles of physics II then i will listen to what you say but please stop arguing with me when I know how fluid move throughout a pipe. Fluids in Satisfactory move like a frequency in real life. I have experimented with this applying what I have learned into the actual game. It's not insane but it's the game. The pipe might be fluctuating between 15m^3ps an 0m^3ps but it is also producing and supplying that amount of liquid. The only reason why it's slight inefficient is because it differentiated between decimal numbers. In this instance you have to round to numbers greater than just 2:1. I'm pretty intoxicated but I did my own experiment in satisfactory just to figure this out. I'm unsure about vertical pipes because of the vertical physics going down but keeping it at that same frequency that it started off with will keep it in relative distribution. 😦 . I will provide a screenshot of my plant tomorrow but if I were to start a new node of the factory it would run at a 3:1 ratio because of the water. I really couldn't tell you the physics behind it and I'm sure like avelon said the physics are completely different but I've done it I promise. The physics are actually quite similar to real life besides the measurements which is why I like it. it is difficult because you cant necessarily have pipes that are uniformly distrubuted without valves but youre reducing resource cost and complexity when you distribute the liquids with pumps. interiors of pipes can have certain shapes to direct flow differently and for some reason in my experience satisfactory distributes it quite equally. So I dont bother with valves and the chance of innefficiency because I wanted to gain a little power.. Irl I would add valves anyway to ensure that it's recieving the right flow but in satisfactory not only does it look more satisfing for it to be distributed equally like conveyers but it's the same if not slightly

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less efficient. Have a good night πŸ™‚

median heath
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Book that begins with "show me your credentials"
And pinging just me when there were other people in the conversation telling you the same thing...

πŸ‘

fierce ruin
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πŸ€¦β€β™‚οΈ if youre that intrigued by discord that you reply to notifications than maybe hop off and find a job that pays you a salary. Myb if I was replying to you but in no way does that require you to respond with nothing that adds. Again I said I'm slightly intoxicated. Again you did not read and instead commented on how I pinged you. I have not made any remark specifically toward you and yet you make it a point to feel as if I'm attacking you. If it's that big of an issue than maybe consider using your medical insurance to pay for therapy. I am not targeting you but making a point and yet I can differenciate me making a joke between you making an obvious opinion to keep things the way you like it. The only thing I've seen you make a point on is how you feel like other people are targeting you because of your opinion. Not consider that your opinion is fascist towards others point of view and also just making the most obsurd comments to justify you being weird and unreceptive. I dont know what your "role" is but I've been playing the game since they published it and I would only like to add some suggestions. You dont have to read what I said because I know you have a stigma about long text but I'm only contributing to the game as a fan. I wouldn't defend myself so much if it weren't for people like you who only respond to me with a simple comment. I hope that you wake up and consider that my input into the game is only subjective and I would like it to be more optimized like other influencers. If you think that LetsGameItOut content is hurtful than I can only imagine what your views are about the world.

median heath
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if youre that intrigued by discord that you reply to notifications

Wait so the point of being able to receive messages from people is to.... not reply to them?

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Been doing that wrong since email and text were invented...

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If it's that big of an issue than maybe consider using your medical insurance to pay for therapy.

This is a fun comment πŸ˜„

lavish quiver
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Slapstick

fierce ruin
main dirge
oblique hollow
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i think this is all just semantics

oblique hollow
# fierce ruin Dude if you show me your transcript that proves youve taken atleast principles o...

Idk how much of this is drunk talk but in case you care about this:

Yeah, Satis pipes pretty much are simulated waves (so akin to frequncies).

The fill volume of a pipe determines how much head lift there will be (despite whats stated above, that IS in fact pressure).
0 to 1.5 m head lift proportionally affects flow rate, 0 to 300 m3/min.
Above that, it just sustains flow up to 300 and is mostly used for vertical traversal now.

If you work with them and with valves, they are quite similar to electronic circuits.

Which is where the whole load balance spiel frankly doesnt matter much. Equivalent resistances and all. What we do know is that for mk 1 pipes, it doesn't matter at all how you build them because functionally their slow speed prevents any malicious complications like water hammer or the like.

Mk 2 pipes are a little more complicated, but thats due to flaws in the coding itself.

frosty owl
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I was quite surprised by it when I ran some numbers

vapid gorge
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that's where the 'if it ends up using more' comes in πŸ™‚ I do happen to use more single sided manifolds these days

frosty owl
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The things we do for aestetics~

oblique hollow
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technically any load balanced pipe system is, topologically speaking, also a manifold

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its just the injection point that is different

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so its both in the end

vapid gorge
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how would it be both?

oblique hollow
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If you dont change the manifold but change the entry points, the behavoir switches

vapid gorge
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talk to me like I'm 5

oblique hollow
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Junctions split flow.
Manifold have unequal split
Load balance have equal split

what makes unequal split into equal split?

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If you have 5 marbles, how do you unevenly split them in 2 groups vs how do you evenly split them in 2 groups?

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How do you unevenly split 6 marbles into 3 groups / how do you split 6 marbles evenly into 3 groups?

vapid gorge
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I may be too sleepy for this to see the point you're trying to drive, sorry xD

oblique hollow
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Just answer the question about the five marbles

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I give you 5 marbles. now split them into 2 uneven groups

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How many marbles per group?

vapid gorge
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any number =/= 2.5?

oblique hollow
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basically yea

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1 / 4, 2 / 3

vapid gorge
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but fluid doesn't work in whole units

oblique hollow
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or for sake of completion, 0 / 5

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i know, this isnt about flow

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its about junction divisions

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where you put the input pipe in a manifold is basically the same as moving the divider when you divide your marbles into groups

vapid gorge
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ok ok sure I think I get what you're trying to say - but even assuming pipes were monodirectional there'd only be one spot where you could inject a system to have it LB right?

oblique hollow
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assuming you only have one input......

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the fun part is having 2 inputs can be seen as a load balancer feeding into a load balancer

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depending on how much each one inputs

vapid gorge
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I think this might the sort of thing I'd need to sit next to you with some sketching going - very visual and don't have internal imagery

oblique hollow
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Junction behaviour, when not met by any backflow, is inherently like conveyor splitters: equal splitting

vapid gorge
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sure

vapid gorge
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hmm wait, assuming junction was mono direction would it still evenly split the fluid if there was a difference in volume in the pipes ahead?

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like if one path was 0% and the other was 20% full

oblique hollow
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it will try to do an absolute pressure equalization, but thats a bit complex

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and usually takes a few turns

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like, the full input pipe would probably just get split wash through both

vapid gorge
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that's what I though

oblique hollow
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but a test would be more determining

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even with equal splits, theres supposedly a tolerance of like 20% concerning how much more one side can chug on the junction

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this is ultra obscure info back from the Update 3 launch

vapid gorge
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yeah fair. I suppose you could, in theory, set up like a simple 1:2 Pipe system, make sure everything is empty and maybe try to claim it's load balanced.

oblique hollow
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once one side becomes unbalanced for some reason, theres a pretty gray area when it comes to " how will this mess up the flow"

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Thats where knowing how a backflow wave acts would be useful to know

vapid gorge
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yeah any disturbance and it goes out the window

oblique hollow
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the question is for how long

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because a constantly unsteady state is unlikely

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unless theres periodic disturbances

vapid gorge
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if the machine used very little fluid pm it could be very stable

ashen stirrup
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So... the pinned pipeline guide gives several examples of when valves should be used. I'm pretty sure I've seen here something to the effect of "don't valve, ever". Does that mean the guide is wrong?

wind spade
ashen stirrup
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Gotcha, I thought it was to do with a bug with valves

wind spade
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it kinda has

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valves can be only set to 255 different values, so if your desired amount isn't in incremenets of 2.35294 (600/255), then the valve would be set to different amount than you want.

vapid gorge
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It's also got to do with if you have a stabalised system working it'll work with or w/o the valve

wind spade
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and since pipes work best when they are full, valves that split partial amount are kinda pointless given pipe is full everywhere

oblique hollow
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If you use valves, you kinda have to set it to a value thats marginally bigger then whatever flow you want out of it

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and even then, the manual lists the many issues you face when you use valves in an improper way

vapid gorge
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I use valves for aesthetics? that's a good use for them πŸ˜„

wind spade
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or just leave it at full, but then you can just do without valve anyway

oblique hollow
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like how you need to apply a limit to every output

vapid gorge
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just clip the pipes through

ashen stirrup
oblique hollow
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Meta constantly moves forward and the manual only ever gets changed when its "time"

vapid gorge
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I don't really remember the last time anything signifcant changed for hte pipe manual though?

oblique hollow
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So unlikely it is ever completely out of sync with current knowledge, but a few points can get a bit "outdated"

vapid gorge
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like the last big pipe thing I remember was them fixing the fluid loss bug, but that didn't effect set ups afaik

ashen stirrup
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I'm mainly just sitting here waiting for my train and it's itching at me that 1 to 3 of my coal gens occasionally cut out intermittently, even though I'm giving them more coal and more water than they need.

vapid gorge
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is your train delivering water?

ashen stirrup
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Oh no, an irl train

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It's delivering people

vapid gorge
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oh right πŸ˜„ , well there's a ton of tiny issues that can be happening with your coal set up

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once you know pipes it's actually really simple - but it's also very easy to make tiny errors

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feel free to share a pic of the set up, pref from a bit over head, and usually someone is on that can help diagnose an issue

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I'm going to bed shortly, if others also wander off I'm pretty sure literally every coal issue has been discussed in #1038092680493801533 a million times and you'd be able to find a variety of posts

ashen stirrup
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Thanks! It's a 3-tier plant with six groups of 4 plants each, so screenshots will be hardβ€”I might try at some point though. In the meantime, that's a great idea. Thanks for the reading material, and have a good night!

vapid gorge
ashen stirrup
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If I don't have enough head lift, no water would get there, right?

vapid gorge
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one of the first trouble shooting things you need to do is click on your coal gens and open up their panels to see if they are missing coal or water

ashen stirrup
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Yeah, I do have floor holes. I thought that was also an all-or-nothing thing though

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It's frustrating as well, since the fluctuation will stop for several minutes at a time and then happen for 20 seconds or so.

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I'll have to go through and check it again

vapid gorge
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and it's probably just a small error πŸ™‚

ashen stirrup
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Is there a downside to Encased Industrial Pipe I'm not seeing?

wind spade
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slower production per machine

ashen stirrup
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Yeah, it requires more assemblers but fewer constructors

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If that's it, I'll gladly take that

wind spade
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also uses different material, which may be a downside if you already have tons of beams (but then again, why would you make something you don't need yet πŸ€·β€β™‚οΈ )

spare zenith
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Hi Pioneers, I was wondering if someone among you would be able to help me to retrieve the mathematical proof behind the prime numbers splitting patterns (I don't know very well english mathematics' language, sry for approximation in term of lexic). I did establish it before, but I can't remember how...
So let's take an example : You want to split a stream in 5 parts. You split in 6 and reinject 1/6 of the stream in the entry of the splitting, so mathematically, this is :

Let (x,d) any numbers from (R,N) as x>0,d>1 let also u(n) R(N) n>=0 we have :

u(n)=(x+u(n-1))/d+1
u(n-1)=((u(0)+u(1)/d+1)+u(2)/d+1)...+u(n-2))/d+1
And we want to prove that when n comes to +inf, u(n) comes to x/d.
lim(u(n))n->+inf=x/d
But I don't know how to deal with it. Could someone help ?
I may wrote wrong things just below, feel free to correct me

ashen stirrup
# spare zenith Hi Pioneers, I was wondering if someone among you would be able to help me to re...
Satisfactory Wiki

Prime splitter arrays are a type of load balancer, splitting one conveyor belt input into a prime number of outputs. This can help in creating efficient production lines where a prime number of outputs (e.g. to machines) is needed. Splitter arrays and balancers in general differ from manifolds, in that they fill every output simultaneously and d...

spare zenith
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Thank you all !

wind spade
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damn too slow

spare zenith
#

Mmh, that is not very rigourous as it's said

#

If someone has a better proof, based on the POV I took, I would be glad to discuss

#

I can vocal too

#

(would be a good update for the wiki too tho)

frosty owl
#

Maybe @stone delta woukd like to take the challenge? thinking_helmet

ashen stirrup
#

Calculator... what? Why is it making all this extra concrete? πŸ˜†

ashen stirrup
wind spade
#

change maximise to items/min πŸ™‚

delicate chasm
ashen stirrup
#

Okay, so that fixes it. Why would maximizing iron pipe also maximize limestone to a concrete byproduct though?

wind spade
#

maximise doesn't optimise for raw resources

#

it finds a solution, not most resource efficient solution

ashen stirrup
#

It is indeed a solution

wind spade
#

yeah, and it leads to max production of pipes πŸ€·β€β™‚οΈ

ashen stirrup
#

Yeah, I just don't get the "byproduct" thing. It seems to have seen that I have 540 Limestone available and used all of that for concrete, then used only what of that it needed for the encased pipe assemblers... though none of that has any bearing on pipe production

wind spade
#

again, it stops when it finds first maximised solution, it doesn't optimise it further

true junco
#

Tools does some odd things as a result. Ive had entirely independant side productions show up before.

wind spade
#

that's mostly just rounding error (-0x constructor)

#

because computers and decimals aren't friends

ashen stirrup
#

I've gotta say though, this is massively useful. And I love playing with the flowchart to get something nice and compact.

true junco
#

Ive been using steel screws so much I forgot how many machines you need for other paths. 1000% of caste screw constructors vs 192.3077% of Steel Screw Constructors.

primal flicker
main dirge
main dirge
delicate chasm
#

That lake all the way to the left-center of your image is a good spot for UFR. Proper coal spot with immediate access to normal sulfur, a pure iron, and limestone - plus adjacent access to copper, and Titan quartz.

main dirge
#

Concerned about building in the forest itself though as there's not that much space, especially as the building goes up

#

Expecting a floor space of about 24 by 113 foundations

#

If I've done my math right

#

I'd guess 7-8 floors

#

27 water extractors needed but with power shards (if I have any left after nuclear ;-;) and nearby pools that's not too much an issue

delicate chasm
#

Yeah, that side of Titan is also where the land bridges are.

You can probably fit your footprint into that spot by running the length east-west. ENTERING Titan Forest with your build could be an interesting opportunity... Your final output area doesn't need to be tall for example. Or your consolidated inputs area, if bringing from east.

main dirge
#

Definitely want the general area though for the quartz, sulfur, and caterium

delicate chasm
#

27 water extractors should fit in that lake but I'd double check that and the foundations footprint of course.

#

Looking forward to seeing your build :)

main dirge
#

Filled in a patch of 24 by 56 - ...I may need to build more vertically xd

#

Or mb put it on top of the reactors actually

#

That build's already taller than I'd like though

#

plus lag

main dirge
true junco
delicate chasm
main dirge
#

Is that not over a bunch of trees though?

delicate chasm
main dirge
#

thinking one of these rn

delicate chasm
#

Sorry, had to. 😁 But yeah, and if you go west from there you might actually want to turn 90 degrees when you hit the geyser area and go into the canyon, or south and up the hill onto the relatively flat open area, with the water fracking site and etc.

#

But ah yes, why not use the desert? It's right there anyway.

main dirge
#

Start running into my old steel factory further West - unfortunately miscalculated some stuff so I need an extra belt of steel over the 15.6k from the factory so don't really want to tear it down

#

Plus further I go from that location the worse the resources are

primal flicker
main dirge
#

These resouce nodes give me enough ore whilst staying within my v low tolerance limits

#

Can only waste ~200/m of each across the map and these give ~60 above what I need so I can just use these without worrying about needing to link into other production later and splitting it well

true junco
frosty owl
main dirge
#

Thinking about it more now though I may want to split it in half - oil refinery is unplayable near it bc of noise issues when on and it's got 750 buildings, this needs approx 850

primal flicker
main dirge
#

Maybe iron (wire), caterium (ingots), and quartz processing at 1 and the rest at 2/3

oblique hollow
#

Head Lift's internal name is Pressure

#

and at roughly this range, its job is generating flow rate

#

above that, its job is to push fluid upwards

primal flicker
prisma kraken
#

@primal flicker 900 rubber is the recycling loop, i didn't draw that up for quickness, but should be factored in

primal flicker
#

Basically equivalent footprint/power. Interesting.

prisma kraken
#

the recycling loop just still wins, but there's probably a case to be made for the coated & insulated thing in something like a speedrun

primal flicker
#

Simplicity is its own benefit, sometimes.

oblique hollow
#

caterium cable

delicate chasm
# oblique hollow Head Lift, range 0 to 1.5 m

I see. In that case, respectfully, I don't think it's inaccurate to say head lift isn't pressurization because it might be referred to as that internally, but it's not coded to simulate pressure; it's coded to simulate the results of pressure.

Do you agree that's an important enough distinction to avoid calling the system "pressurized"?

oblique hollow
#

about 40% above the normal volume

delicate chasm
#

That's just buffering though is it not?

oblique hollow
#

and that range, in code, also contributes to pressure generation

#

its not just buffering as that range is designed and defined as the pressurization range

primal flicker
#

Given that pressure can be stated as heat-feet of a standard fluid, I don't see any need for the distinction between the two.

oblique hollow
#

hence why outside of code they give us the neat head lift name

#

but yes, in code pressure is normalized as pressure columns

#

in meters

primal flicker
#

Atmospheric pressure is commonly stated as inches of Hg which is just barometric head.

oblique hollow
#

it is the difference in pressure columns between pipes that generates flow rates

#

which is just straight up pressure

#

just an incredibly small range for pressure that stops affecting flow above a certain point

delicate chasm
#

πŸ€” And what about splits? The splits will have a full pipe behind them and we're missing the mechanic where the fill rate of the pipe stays full while liquid passes through the segment to the end point.

i.e. the fill rate lowers when a machine chugs. Pressurized systems would remain full.

oblique hollow
#

above 1.5 m, pipes accelerate to max flow in nearly every case, but the pipe gauges are coded to average flow

oblique hollow
primal flicker
oblique hollow
#

theres a reason very short pipes have a minimum volume of 5 m3

#

the overfill portion of that is only 2 m3

#

and theres a reason (well, one of them) why mk 2 is so unstable

delicate chasm
oblique hollow
#

it has the SAME volume and pressure ranges, but twice the speed

#

so it can empty the overfill portion twice as fast

delicate chasm
#

A filled pipe is a happy pipe and works as we expect a pressurized system to.

Until you fill it, that's not true. How do we reconcile that? Until now I've just been saying we have a simulation (incomplete) that is trying to look like pressure, but under the hood is fundamentally not working the same way pressure does IRL.

oblique hollow
#

I think the problem is a semantic nitpicking of what pressurization means and thus defining what pressure is

delicate chasm
#

Yeah, not really nitpicking but investigating to make sure I am not ignorant of an entire mechanic in the simulation.

#

I THINK we're on the same page though?

oblique hollow
#

To us IRL, pressure has no limits. More pressure = fluid move faster

#

In satis, pressure has a limit for affecting flow

#

above a certain point, pressure only sustains the maximum flow, it doesnt increase it

#

And, fundamentally, none of us have experience IRL with large 1.5m diameter pipes i would wager

#

Also, IRL, fluid energy has a few components, like static and dynamic head

#

Satis only knows static head

#

Flowing fluid does not generate more pressure than non-moving fluid.
There is no dynamic component

primal flicker
#

Just be glad SF doesn't simulate headloss across the length and turns of a pipe. πŸ˜‚

oblique hollow
#

Wells there is some headloss

delicate chasm
#

Funny you should say that... 😁

oblique hollow
#

its like.... 10%?
That think keeps 2 parallel pipes from self inducing each other

oblique hollow
#

it used to be an issue in Update 4, 5 and 6 and 7

#

But in 8, one of my old test cases is now solved

primal flicker
#

What was the test case?

oblique hollow
#

apparently, at the cost of the shared head lift mechanic

delicate chasm
#

Was it your horizontal to vertical one started working but the same thing diagonal (Auto/Auto2D) doesn't work?

primal flicker
oblique hollow
delicate chasm
#

Unknown channel link.

mystic moon
#

Click it

#

Q & H threads show up that way at first

delicate chasm
#

Ohhh, TIL. Thanks, I thought it was a role-restricted channel.

oblique hollow
#

Its not a porn site i promise Lmao

delicate chasm
#

You don't know which numbers I like or how much I like them.

oblique hollow
#

The relevant QA post is the second one

primal flicker
#

Is there pi? I'm a fan of pi...

oblique hollow
#

the major bug report

oblique hollow
#

pipes are defined by radius

#

and their volume is literally just radius x radius x pi x length

delicate chasm
#

No way, you serious? 🀣
I just assumed they vector the entire length of the pipe and check the z-level difference between each point and the center.

#

But that explains the Auto2D discrepencies.

oblique hollow
#

nah they just take the spline length and multiply it with the base area

oblique hollow
#

they use both end points and calculate a mid point

#

they dont actually use the actual spline mid point

#

they derive it just from the end points

#

probably to keep pipe math uniform between the build modes

delicate chasm
median heath
wind spade
#

help?

median heath
#

Oh.

#

I'm thinking Quality and Hassurance.

#

πŸ˜‚πŸ˜‚

#

I'm dumb.

wind spade
#

hi dumb

primal flicker
median heath
#

Nice!

main dirge
#

Building so wide the pop-in distance of pipe supports is giving me issues bc I can't tell where I've built πŸ₯²

vapid gorge
#

how so?

main dirge
#

keep thinking I've left rows of supports like on the ceiling here unfished

vapid gorge
#

oh as in you can't link them in one go, gotcha πŸ˜„

main dirge
#

getting distracted from what I'm doing and going to check and immediately realising I'm dumb πŸ₯²

main dirge
#

gotta say the fog really adds to the pipe jungle though

prisma kraken
main dirge
#

I think it's funny that max uranium power is approximately pi times more water extractors than for 100% pure copper production

plain pawn
#

Pics of water making me sad

vapid gorge
main dirge
#

like c'mon it's just perfect

plain pawn
#

its 6 water to 16 coal so that should work. Is the the fact that I am putting them all essnetially in 2 pipes the reason its not working?

vapid gorge
main dirge
#

now it is time to regret never fully automating supercomputers

vapid gorge
plain pawn
#

so let each gen be full then turn back on?

#

ok i try

vapid gorge
#

pre flooding a system is pretty important and a good way to trouble shoot.

if everything is flooded and works for a bit, and then stops working you know there's an issue

plain pawn
#

it makes my cry too btw I wanted organized but pipe placment was frusrating.

#

next time

vapid gorge
#

practice makes perfect πŸ™‚

toxic current
#

guys how do i get the area of a circle

vapid gorge
#

pi r squared?

#

or was it 2pi r squared?

toxic current
#

sorry my math teacher really like that one

vapid gorge
#

... I'm a math teacher and I don't get it sorry xD

toxic current
vapid gorge
#

oh thats truly awful, I love it

toxic current
vapid gorge
#

I'll add that one to the list of how to torture students

main dirge
median heath
#

pi * d is circumference.

vapid gorge
#

always something I double check πŸ˜„

median heath
#

Which is fun because circumference is literally how pi is defined.

#

Pi was discovered as the constant for circumference / diameter

vapid gorge
#

what do you expect from circular logic

median heath
#

Math people never heard of "define the word without using the word" πŸ˜›

plain pawn
#

ok so the pipes and the coal gens are slowly running out of water

#

but also not all the extractors are running

#

hmm i pipes on non running extractor and now they run and coal gens are staying full

vapid gorge
primal flicker
#

Phase 3 construction mall plan:
I worked backwards from the high tier stuff to make as many machines as possible have nice numbers, and to keep resource inputs near nice numbered limits too. Priority given to lowest building numbers in most cases, unless that conflicted with convenient resource limits (like default silica requiring more than one Mk2 normal quartz node). The ratio of solid/coke steel is purely a function of limiting 960 iron.
https://www.satisfactorytools.com/production?share=7izjA5u7PvmxnKpO5fJX

prisma kraken
#

also, taking a look at your numbers there, it looks like you're doing a lot of endgame-style builds in phase 3, you might want to scale some of those back a little and focus more on something like making a lot of MF's or motors rather than trying to max things out at 480 and needing a rebuild in phase 4

wind spade
#

Why would they need a rebuild?

prisma kraken
#

to scale up

wind spade
#

Just build new

#

No reason to rebuild old

prisma kraken
#

there's some builds in phase 3 that you can do with mk4 tech, and some that its better to wait for the faster speed stuff

#

i'm just saying that things like tapping a couple of pure quartz nodes for 480/min probably will end up needing revisited in phase 4

wind spade
#

Split after miner πŸ™‚

prisma kraken
#

of course, but definitely worth planning that into a phase 3 build so that you can run the belts for what that mess turns into

#

cheap silica always ends up being sort of a really messy thing

#

in any event, the gist of what i was saying is that looking beyond phase 3 in terms of planning is probably a good idea

#

i build as little as i can during the phase and focus more on getting all the research goodies

#

i am kind of thinking though that perhaps getting a big motor build done during the phase isn't a horrible idea

#

i kind of jammed myself up in my current playthrough by not doing one that stuck around

primal flicker
# prisma kraken also, taking a look at your numbers there, it looks like you're doing a lot of e...

NF start, just finished optimizing my fuel power on northern lake. (+some plastic, rubber, and a bit of packaged fuel).
Looking at tapping one of the Titan Flat quartz nodes, which is why that's soft capped at 300, and the impure oil in the canyon.
This is to start accumulating "(almost) all of the things", to support T7/8 construction, and to get some practice with construction and logistics involving a large number of processes. Once complete, I'll draw from it to build the Phase 3 SE production.

wind spade
#

I mean you can just build motors for storage

#

And later if you need motors for next step, you build them separately

primal flicker
#

And I already have HMF, computers, and motors automated in DD, with full ISCs.

wind spade
#

Then you don't need to plan for future

prisma kraken
#

my invented problem was that i tore down my motor production for using steel for MF's and HMF's in order to move motors from iron glenn to the NF bluff, and just sort of jammed myself up on doing a massive build with it that i'm still working on

#

first-world problems πŸ™‚

primal flicker
#

I'm using a lot of steel alts so I'll probably wind up with satellite steel production and then handle the logistics based on what that looks like.

prisma kraken
#

phase 3 is tricky if you build a lot in it, very easy to be constantly needing more power

ashen stirrup
primal flicker
#

Step 1: automate HMF, motors, and computers
Step 2: upgrade power by an order of magnitude, vs existing coal
Step 3: materials depot
Step 4: automate Phase 3 SE parts, proportional to their Phase 4 requirements

slim matrix
#

is this ok?

#

30 cables, and then 20 sheets and 10 wire

#

too much cable no?

primal flicker
#

Straight manifold works fine. No need to balance, because the machine speeds will do that for you (as long as total ore used β‰₯ miner capacity)

#

You need a lot of cable for power infrastructure. And sheets will be used heavily, for coal power and throughout later stages of the game, so make sure to have plenty of storage for those.

prisma kraken
#

by the same token, it is ok to balance... for intro copper, i'll set up 2 smelters for it and 2-way split into them and then 2-way split into 4 construtors for wire just because its easier to belt

#

(also b/c i'll start it running before i unlock splitters and that's about the only way you can sanely splice splitters into things after-the-fact, lol

primal flicker
#

Also, chasing down every under-Mk belt and lift in a poorly laid out 280-machine power plant is a godawful nightmare, but it makes the resulting flat power graph SO satisfying!

wind spade
prisma kraken
#

SCIM is very helpful with that

#

<=

primal flicker
wind spade
primal flicker
#

Not tech ically true, but I've been staying up too late optimizing my fuel power build. πŸ˜†

wind spade
#

if you don't have enough materials, then it won't work at 100%, but it will still work at max possible capacity

primal flicker
wind spade
#

but a balancer would starve as well, so it's not property of manifold, but property of not having enough resources

primal flicker
#

So it throws off ratios if you are doing more than one thing downstream from that manifold.

#

A balancer would starve each output proportionally.

#

And clock speed adjustments solve all of that, once unlocked.

wind spade
#

and a manifold reduces your max power usage πŸ€·β€β™‚οΈ

#

but point is that efficiency is unchanged no matter if you use manifold or a balancer

primal flicker
wind spade
#

I just don't like people saying "manifold will work if you have enough resources", because that makes it sound like it won't work if you don't

slim matrix
#

ill probably unlock miner mk2 soon so will have to change everything

#

but its actually a learning experience

wind spade
#

you don't have to "change everything", you can just put a splitter after miner and build new part of factory

slim matrix
#

oh right

#

would be nice if all ore nodes were snapped to 4/2m

#

well i guess this one would be fine if i built it in 2m

#

but kinda stupid that it wont allow 4m by just 0.5m

primal flicker
primal flicker
slim matrix
#

well i imagine it is not properly places cause the other nodes i tried were properly snapped to 2m or 4m

#

this one is at i would say 1.5m

ornate echo
#

i have 3 x 90 belts and neeed to split it into 6 machines, how

snow dove
#

split each belt into two

ornate echo
#

wait no i am wrong

#

i have 3 x belts giving 120

primal flicker
#

360 total? 60 per machine?

split each belt into two

ornate echo
#

i got it now, i messed up the math so many times during building

fierce ruin
#

I want to have pipes just going straight down this reactor. Should I just put a valve in front of each I/O. I'm just worried about too much liquid building up at the bottom

#

ah I think I've got a plan

#

A valve here, no?

wind spade
#

never use valves

fierce ruin
#

why?

wind spade
#

they have tons of issues and pretty much 0 uses

fierce ruin
#

ah alright. Any suggestions?

wind spade
#

yeah, prefill pipes and don't worry about exact flow, fluids will handle themselves

#

full pipes are happy pipes

fierce ruin
#

got it I know how to do that one πŸ™‚

prisma kraken
# fierce ruin why?

valves do a few things... 1) they stop backflow which can actually exacerbate sloshing 2) their resolution for limiting flow is very crude & often is so inexact that it causes issues 3) they just generally complicate troubleshooting

#

and 4) they violate the rule keep pipe networks simple

wind spade
fierce ruin
#

So what’s the difference between a manifold piping system and what I consider load balanced? Does anyone have a good example of a manifold plant?

wind spade
# fierce ruin So what’s the difference between a manifold piping system and what I consider lo...

manifold

--+--+--+--+--+--+
  |  |  |  |  |  |

since pipes don't really work as belts, if you have a pipe junction, you can get pretty much any split, 100/0, 50/50, 60/40, etc. And that's not even mentioning that pipes are two-way, so you can also have some fluid flowing "backwards".

Pipes also kinda need to be prefilled to work properly (in most cases) and also looped so that backflow doesn't hurt your system (again, in most cases).

For these reasons, building a "balancer" for fluids is kinda pointless and goes against best pipe practices

here's example of looped pipe manifold:

--+--------------+
  |              |
  +--+--+--+--+--+
  |  |  |  |  |  |
fierce ruin
#

Thanks that was a really nice response. Are there any videos on the pipe mechanics in satisfactory. I confuse my irl understanding with satisfactory.

pale ravine
wind spade
viral ravine
#

For recycling water in alumina setup you'd do best to build a VIP system

wind spade
#

or even better - recycle the water into something else

median heath
#

Better is subjective.

pale ravine
#

Interesting, thanks

median heath
#

Both methods equally work.

viral ravine
#

bottom pipe has recycled fluid

wind spade
#

given VIP is considered black magic even by McGalleon πŸ˜„

median heath
#

It still works.

viral ravine
#

ye it does

wind spade
#

for now

median heath
#

Yes. And if it stops working then better will no longer be subjective in this context.

viral ravine
#

no reason not to use while it still works, once it stops then it will be back to the drawing board

vocal adder
#

Hi !
I'm working on a tool that automatically find the optimal recipe combinaison to produce a chosen part. You choose the part, a production rate goal and the criterion used for optimisation and it outputs the optimal list of recipes to use and the resources needed.
Is it worth it to make it publicly available or are there other calculators with the same features? Those in the pinned messages seems a bit more limited.

median heath
deft lichen
#

This is cool!

#

SFTools can't optimize for other targets than resource efficiency

median heath
#

Pretty sure greeny added other metrics..

deft lichen
#

Only in the beta which is now outdated

primal flicker
primal flicker
deft lichen
#

Also, can the tool handle loops? Like aluminum or UFR?

median heath
primal flicker
vocal adder
vocal adder
wind spade
#

and then obviously things like "limiting this raw resource to X/min", which I'm not sure you do in your tool (in Satisfactory Tools it's the "items/input" section)

vocal adder
wind spade
#

yeah, loops are usually a dealbreaker for most people when it comes to making their spreadsheet/tools. Took me a while to figure them out as well

vocal adder
wind spade
#

tools pretty much always pick the best option, doesn't matter if there's loops or splits or whatever. And the mentioned beta with other optimisation targets can also do building count or power efficiency. But the path to it was horrible, had to rewrite the whole solver like 5 times (and even before Tools, the old calculator I made had a different algorithm as well). Basically I had to give up classic tree traversal super early πŸ˜„

vapid gorge
#

I'll have to again soon with multiple steel recipes too

primal flicker
hybrid star
#

Am I reading the wiki correctly on this, a normal nuclear power plant on Uranium fuel rods produces 10 Uranium waste a minute? I could hook up the belt and find out for sure but I'm building towards everything turns on at once including with some delay the disposal services

#

I felt like it was more once upon a time because I used to have 2 belts leaving the powerplant with the waste

primal flicker
hybrid star
primal flicker
hybrid star
#

I was away from the game for a while, this is a wildly annoying factory to build, control rods which means fucking stators, Alu shit, Steel. Guess it will be a few days before the swamp glows green.
The water seems simple enough. 300 for 6 powerplants = 1 OC water machine

#

My last nuclear powerplant back in update 5 or 6 or so was really veiny though so I can see that

vapid gorge
#

it's a lot simpler with the base recipes

hybrid star
#

It just a sigh here we go again thing. I built a megatower to produce all the precursers to Uranium rods and a train system to get them over to the swamp. I'll get the nitric acid stuff tonight and then figure out the rest tomorrow and later

ashen stirrup
#

It takes 8.4 seconds to burn 1 compacted coal. So does that mean to fully utilize a belt of 260 compacted coal, I need 260/8.4 coal generators? I think the conversion from seconds to minutes cancels out

random charm
#

257.14 Compacted coal can supply 36 Coal generators

#

important is second parameter, requirement per minute

#

260 / 7.14 = 36.41

prisma kraken
#

whenever you see a repeating decimal with 142856 in it, that's our good friend 7 popping up

gloomy palm
#

Do you guys think the Sink Point Calculator I made would be useful if I brought it back again?

ashen stirrup
cold crescent
#

I need to split a line of 25 rods per minute into 5 lines of 5 rods per minute without smart splitters. Ive been thinking about how to do it for the past 10 minutes and I just cant figure it out.

median heath
#

Manifold.

arctic willow
median heath
#

Manifolding allows you to divide by 5 directly πŸ€·β€β™‚οΈ

prisma kraken
#

manifold is simplest, but you can do the 6-way and loop back as Kinitawowi said, or clock the consumers to 125% and turn it into a 4-way split

cold crescent
#

Ill try manifold, if it doesnt work Ill say

median heath
cold crescent
#

Ill be the judge of that

median heath
#

Nothing to judge. Over 4 years of evidence.

cold crescent
#

Im trying to ensure that all my machines never shut off unless the grid fails, thats why its so complicated for me

median heath
#

Manifolds always work. You just have to either wait for them to fully spool up, or pre-feed them to skip that step.

cold crescent
#

Im an idiot, it works like a dream

random charm
snow dove
#

except you can underclock generators

ashen stirrup
#

I know I can underclock generators, but 36 is a nice number and I don't mind overfeeding each one a bit

ashen stirrup
#

I should be good to place one mk1 pump every 5 wall segments going straight up, right?

#

Or would there be a benefit to doing it on every 4th segment/16 m?

deft lichen
#

no, not at all

#

the pumps give 2m extra headlift over the recommended

#

so 20m is perfectly fine

ashen stirrup
#

Thanks!

primal flicker
rustic patio
#

i love load balancing

#

4x600 to 3x780 and 60

rustic patio
#

sith load balanecrs

#

jokes aside i didnt know how to do it better without building differently

#

i was too lazy to redesign my blueprints 😩

#

4680 steel

#

no idea what to do with it just yet

#

i hope the priority merger stuff works

heady vine
#

i'm quite sure 2 years ago i figured that its best to put some batteries per each geothermal station.
Question: any math? Cause i dont remember it was purely random or i did calculate that i need 2-3 per each?..

deft lichen
#

0.5 for impure, 1 for normal, 2 for pure

upbeat tide
#

Are the pipe bugs still present? Eg mk2 pipes unable to handle max volume properly?

mystic moon
#

That has never been a "bug" as far as I'm aware

upbeat tide
#

It was a rounding error. One of the reasons they changed nuclear reactor OC water uages

heady vine
deft lichen
#

you can have a factory consuming 200 MW at most, charge when it's producing over 200 and discharge when under 200

heady vine
#

uh, right. i don't care about its base production - only fluctuating part.
therefore its + or - 100 tops

prisma kraken
#

you know, its nice that they fixed trucks to actually be able to climb ramps, but you'd think that something that hefty would have an engine that would support climbing at a decent speed, lol

toxic current
#

i just looked at how you can produce just 1 heavy modular frame per min and that is like, made me sick

wind spade
#

it's super easy compared to lategame productions

keen adder
#

in order to seperate 7 constructors to make a total of 100 rods/min, i need to underclock to 14.(285714, repeating), but that isnt a clean number, so what underclock percent do i use?

#

that isnt clean either shit

#

is there another way i can use to distribute the iron to the rods evenly?

#

maybe 7 is a bad number

#

i just dont want to underclock too much or waste a slug

#

can also use 8 and have 12.5 per

#

but then if i want to not underclock i am basically wasting a slug

wind spade
#

95.2381% πŸ™‚

#

or 6x100% + 1x66.6667%

hybrid star
#

I've got a math issue and I can't pin down where the issue is, bear with me. A train is bringing in 2 cars of quickwire. The boxes they deliver into never empty so I know I don't lack for total quantity of quickwire.

They are feeding into 10 manufacturers, 9 of which eat 187.5 quickwire per minute. I have them in 2 blocks of 4 and then a half block with the one that is fully overclocked and the last manu consuming 112.5 quickwire. The total consumption then being at 1800 quickwire.

The freight boxes have 2 exits. From Box 1 I have the first exit feeding 4 manufacturers, which demand 750 per minute. And then the second exit is doing the same. So in a manifold those should create a backlog.

The thing is those machines never fully fill and eventually run out every so often. I don't get. I've even been shoving overflow from the second box into the other lines and they still fail to fill the machines.

What am I missing? I feel like its obvious but I'm scratching my head

#

Jesus Christ. I think I just saw it happen. The train delivering stops the outgoing wire until it finishes and there isn't enough wire on the lines to hold the supply steady. Didn't see that coming.

wind spade
#

connect both outputs into an ISC and then have one belt going from the ISC to your factory

vapid gorge
#

there's a 27~ second pause when the station is in use you need the buffer to compensate for. It's why you can never get 2 full belts throughput per platform

hybrid star
#

I think I'm going to cut off the machines until the buffers fill. That should smooth it out a lot. The other option would be a third car but I like the design I have and don't want to mess with it

vapid gorge
hybrid star
#

1800, to feed the 1800 demand. Maybe some bonus for buffer on the other end. Its a ride over to check what I did

vapid gorge
#

on each platform, not total. Do you have mk5 belts?

hybrid star
#

yeah

#

each platform should get an evenish split of the wire. There was some messing about with smart splitters

wind spade
primal flicker
wheat olive
#

Man I'm just having a realization that not all factories need to be based around 100% productivity. For example I have a small factory just for keeping my personal sorting containers always topped up on constructon resources. The buildings only come to life after I've taken some stacks out of the containers in order to top them up and I simply can't build fast enough for the rate of re-filling to ever be an issue. But I just realized that means I don't need 1:1 ratios for everything. Like if I have a line making copper sheets and a line making copper wire, I don't actually need enough copper production to run them both. I can only have enough copper prodution to run one at capacity and that's fine, I'll never need more. There's always enough of a buffer of resources in the smelters to run everything for long enough anyways, and then the smelters just have time to re-fill their buffers once the fabricators are done.

#

Which means that like a single copper mine and a few copper smelters can safely run machines that would normally need double or triple the production to keep them going consistently at 100%

hybrid star
#

Maybe its perverse but I like going back and checking my work and seeing that it works. Also right now its a nuclear power thing and it has to work when all the bits go online because I can live without toxic waste build ups

prisma kraken
#

i'm not saying that to be smartypants, 7 is just a really icky number in the game that never ends up being even with anything

keen adder
#

yea fair

#

though, personally id rather not have to use 25/m if i want to do it at a rate of x2 because then that really eats at my slugs

prisma kraken
#

well, 8 at 12.5/min is underclocking and it'll save a mw or two

#

also nice number for a compact balanced split which is always doggoapproved for me

rustic patio
#

everyone here seems to love trucks but i tried using them for the first time just now and got a "vehicle deadlock" warning

#

and they refused to move. do they just keep moving after a while or am i f'ed?

#

this was my initial plan

#

how would yall move it?

#

thinking of just doing belts

vapid gorge
rustic patio
#

hmmm

#

i need to redo my rails anyway...

upbeat tide
vapid gorge
#

There's rail going back and forth and I was vaguely tempted to make it functional but meh, running them underneath saved a lot of station space, and it looks good!~

rustic patio
#

waow

#

lots of circles

vapid gorge
#

What a shock right πŸ˜›

rustic patio
#

oh
ur username 😭

#

ugHHhhh im really struggling with like

#

on one hand i want stuff to be pretty, on the other hand i dont want to spend a billion hours trying to get stuff to not just be floating in the air

vapid gorge
#

You can do similar w/o all the circles πŸ™‚

upbeat tide
#

My map

rustic patio
#

opposite of circles

upbeat tide
#

Yup πŸ™‚

vapid gorge
#

Ah yes, my old nemesis, the world grid

upbeat tide
#

And nothin quite like 252 working nuclear plants

rustic patio
#

max nuclear?

upbeat tide
#

Yup and max plut just no reactors for those

vapid gorge
#

well it's about 70% functional anyway

upbeat tide
#

My nuke plants are in the west but rods made in the swamp

#

Dont ask why I dont even know

#

And yes it took a eon to build that

vapid gorge
#

it's easy to make rods somewhere and burn them in another part of the world πŸ™‚

snow dove
#

<@&387163995947270144>

lethal fable
#

ty

vapid gorge
#

@stark spire didn't want to bring it up in the post and cause confusion - but could you, in theory, have 2 stations right in front of each other, set the train to stop at both, and get teh platform to load onto a second fluid car too?

#

I'm not sure if there's a situation where this would be a good solution though

stark spire
#

I have had really bad things happen with more than one station controlling the same platforms. They had a build lockout on that for a while, iirc

prisma kraken
#

i recommend if you decide to keep with the vehicle idea, that you lay some street lights along the path to partition the path in half to help you stay on one side

rustic patio
#

The issue is I have two different routes that both need to go over the bridge

prisma kraken
#

in general though, vehicles do sorta derp out whenever their paths get too close

#

i've tried doing that before and it didn't end well, lol

errant ocean
#

Does anyone have a balancer for 5 to 6?

heady vine
heady vine
errant ocean
#

biggest they got is a 3:5

#

need a 5:6

heady vine
#

ok than can't it be done with simply split-all-merge-all?

errant ocean
#

im already at max loads on the belts so it wont rlly work well like that

prisma kraken
#

split one line into 2 to result in 6 lines; merge 2+1/2 together, then split into 3

#

if you're at max on the belts that won't work, you'll need a proper balancer

#

that's the ugly to make, you pretty much need to do a 6 way split on each line and then merge the 1/6th's back pairwise

#

think it probably can be built without clipping in a 4x4 foundation space

#

is it for cheap silica's limestone?

errant ocean
prisma kraken
#

i know how to build it, but don't really feel like spending the time on it, lol

#

this is a 4:3 balancer

#

what you'd be doing is a 6 way split instead of a 3-way on 5 lines stacked instead of 4

#

so you'd have 30 lines forking out of the back end

#

what you'd do for each column coming out is a vertical merge down like so:

#

its then an exercise in trying to pack it tightly together

#

(as i said, it's the ugly to make)

errant ocean
#

Yea i mean i was able to do it a little bit ago, it just ended up being huge and ugly so ima tackle the problem in the mornin when i am fresh

#

ill prolly make it into a blueprint bc ik ill never wanna do it again lmao

prisma kraken
#

yeah, well, you may also want to step back and ask if there's a better solution to your problem like an injected manifold

#

or changing the factory around to eliminate the need

errant ocean
#

it’s a coal plant bringing in 1350 coal to 36 gens all 250% overclocked so not much i can do to eliminate the need of this splitter i don’t think

prisma kraken
#

sort of an odd number, when you OC generators to 250, 16 of them use a full normal node's 600

onyx nest
ashen stirrup
onyx nest
#

i didnt even know there was a non fandom wiki

#

tysm

ashen stirrup
#

!wikisearch Load+Balancers

brisk shoreBOT
ashen stirrup
#

The first link was SCIM, which is a save editor, interactive map, blueprint hosting site, etc.

prisma kraken
prisma kraken
#

this picture may help you see how to belt it better however

ashen stirrup
thorny cedar
#

i wont do it again

prisma kraken
#

i gotta see what the one in the vid looks like, have a feeling mine is nicer

thorny cedar
#

its without lifts yea

#

not as compact but you can make it its just to see the theory of splitting 4 into 3 each and merge them into 3 again

prisma kraken
#

yeah, its not that difficult to understand the premise of... you just split the x input lines into y parts where y is the number of outputs, then you merge one piece split off from every input line into the output

thorny cedar
#

yep

prisma kraken
#

they're much easier to belt if you split horizontally and merge vertically

#

in creating that one, i found a new technique in doing the vertical merger of multiple lines a little more compactly

wind spade
thorny cedar
#

its called math u learn it later πŸ˜„

#

and who decides what meta is

#

the ppl i guess and if the ppl want balancers it becomes meta >_>

prisma kraken
wind spade
prisma kraken
#

i tend to agree, usually they solve the wrong problem

#

that being said though, i enjoy belting them to figure out how to do it cleanly

thorny cedar
#

i cant agree bcs i dont know what "most people" even think so i dont know if they want balancers bcs they dont know better or they want them just because

wind spade
#

I'm basing that on large majority of people who after being explained what a manifold is said "oh wow I wish I knew that earlier"

prisma kraken
#

most people want balancers because its how you solve the problems in factorio

wind spade
#

(or something similar)

#

(even in factorio it's usually not πŸ˜› )

thorny cedar
prisma kraken
#

well, whereever the group-think came from, it is group-think

thorny cedar
#

the grapplers grap stuff from a belt into a machine until its full

wind spade
#

until it's full it has enough to run for given amount of time

thorny cedar
#

i tend to balance in factorio aswell but most ppl dont do that at all

wind spade
#

the only balance I do is miner -> smelter

#

after that there's no reason to balance usually

#

oh, and train stations

prisma kraken
#

in SF, when i can easily construct a balanced split, i'll do so

#

not having to wait 5 minutes to start debugging a missed belt, etc i think is a good reason

#

coming off of a train, that's really the only place i get tempted to use a full-on balancer

wind spade
#

in SF? I treat trains as belts

#

X goes in, X goes out
no reason to balance

prisma kraken
#

ensuring that all train cars/stations empty at the same rate is desireable

thorny cedar
#

thats why i use single car trains in low quants high qualities

#

i dont want to deal with this stuff πŸ˜„

prisma kraken
#

i don't think that necessarily needs a balancer, however

wind spade
#

if I put 500 into first car and 300 into second car, I get those amounts at the other end and hook them to two manifolds that eat 500 and 300 respectively

prisma kraken
#

there really is a quantum leap with building scale though when you start pulling a lot of product into a factory and it doesn't fit in a single train car or on a neat number of belts anymore

wind spade
#

one miner = one car

#

(or two miners = one car if impure)

prisma kraken
#

well, that doesn't work for pure nodes

wind spade
#

why not?

thorny cedar
#

and u want to unload them onto 2 belts with the same destribution to set the train to wait until empty

#

so u balance the belts

prisma kraken
#

the round trip needs to be less than ~4.5 minutes

wind spade
#

why?

#

I add more trains if one is not enough

wind spade
prisma kraken
#

3200/780 = ~4.1

wind spade
prisma kraken
#

and yeah, you can double up the trains

#

which i do in some places, in others i split the miner between two train cars, etc

#

where it gets a little more tricky is with plastic/rubber or aluminum goods that kind of want to be sized in a yield of 450 or 900

wind spade
#

I mean then put 450 in a car πŸ€·β€β™‚οΈ

prisma kraken
#

you absolutely can split 900 between two cars of 450/min, but for a 200-stack item, you can easily ship that in a single car

thorny cedar
#

so u balance the imput then πŸ€·β€β™‚οΈ

#

even if it means you clock the machines to get 450 onto a belt its still balanced

wind spade
thorny cedar
#

yea its still balanced you know

prisma kraken
#

you're essentially putting the balancer on the sending side

wind spade
#

it's not balanced, it's at most direct input

#

balance = taking X inputs and producing Y equal outputs (where both X and Y is bigger than one)

prisma kraken
#

that is a balancer

wind spade
#

5:1 is not a balnacer, but a merger

prisma kraken
#

900->2x450, i count 1 input and 2 outputs

wind spade
#

what is the 900?

#

that's not on one belt

#

so it's not one input

thorny cedar
#

no u use 450 into lets say 2 lanes it the same balanced as 1 belt with 900 items split in 2

#

its a balance

#

you can argue its "direct fed" but you still balanced it beforhand

wind spade
#

two lines of 450 are two separate things.
if it was a balancer, it'd have to be balanced between the two lines

thorny cedar
#

you deliberate set up the machines to be 2 belts to balance them yea

prisma kraken
#

well, in the case of oil, you're actually doing the balancing while its still oil in the structure of the factory

thorny cedar
#

or multiple not 2 its just an example

prisma kraken
#

i think we kind of need to codify what is considered a balancer

wind spade
#

the (pretty commonly used) definition of "balancing" is
"taking X inputs, produce Y equal outputs, no matter what the inputs in X are"

so if I applied it to two 450 belts, the balancer would have to produce two 450 belts if both are full, and two 225 belts if one is full and one empty (which is not the case, since they are separate)

thorny cedar
prisma kraken
#

we are arguing semantics

#

i'm happy if we accept that some balancing is being done implicitly somewhere

wind spade
#

(amount of inputs and outputs can be whatever, but at least number of outputs needs to be bigger than one)

#

and this ^ needs to happen immediately and at all time, so manifold is not a balancer (even though it eventually behaves as one)

thorny cedar
#

looks like a balncer

wind spade
#

you can't balance pipes, it's a manifold and that isn't a balancer (as per my message above)

prisma kraken
#

there's a thin like you're treading on there with pipes always being a manifold

heady vine
wind spade
thorny cedar
#

is a balancer aswell

wind spade
#

it's not if it relies on overflow mechanics (with oil)

thorny cedar
#

no there is more

wind spade
#

if the thing after A is 1:5 belt balancer, then it's indeed a balancer

thorny cedar
#

bcs if u compare oil to plastic there is a multiplier but that does not matter

wind spade
#

pipes can never be balanced, so if we're talking balancers, we are talking solids only

thorny cedar
#

bcs 3*1/5 is oil input multiplied to plastic output

wind spade
#

that's irrelevant

#

if A is oil, then it's not a balancer, because fluids by definition can't be balanced

#

if A is solid, then it needs 1:5 balancer to reach the amounts you've posted

thorny cedar
#

a i oil b is plastic still a balancer

wind spade
#

how do you balance fluids

thorny cedar
#

the input is a manifold

wind spade
#

so... not a balancer

thorny cedar
#

why would you balance it you balance it behind

heady vine
thorny cedar
heady vine
#

so not a real use case?

wind spade
#

no, they are trying to somehow convince me that manifold is balancing or idk

heady vine
#

manifold is a balance of sanity and time investment
||screw that comment, i tried to smooth the argument by finding common ground but one of the sides is not behaving||

supple belfry
#

Don’t get caught up on semantics

thorny cedar
wind spade
#

why do you have to result to personal insults when I'm just trying to understand your point

#

not sure how converting oil to plastic after being manifolded is in any way related to balancing

#

and having 60 somewhere and 60 somewhere else without any direct connection is not "two balanced lanes"

thorny cedar
#

you dont try to understand my point you try to argue into ridiculousness

#

just the sheer fact of the assumpion a balancer is made out of splitters and mergers only is not correct

heady vine
#

i think the argument would benefit from revising the definition of balancing and balancer

wind spade
#

balancer = a contraption that takes X inputs and produces Y equal outputs, no matter the state of inputs (they can be full, empty, partially empty, etc.)
it needs to work immediately (within reason) and at all times, not rely on overflow mechanic (then it's a manifold, not a balancer)

thorny cedar
#

thats one part of balancer yea

#

there are ratio balancers and total balancers

#

they exist in satisfactorie

#

i can balance a 60 item output belt even if the input varies between 60-780

#

and i can make a ratio split out of the variation of 60-780

wind spade
#

ratio balancer is basically a normal balancer where you just merge the outputs to get the ratio

#

(can be sometimes simplified ofc, but I don't think that distinction is necessary for definition of balanacer)

wind spade
thorny cedar
#

you can make a balancer so the delta output of one belt is always a total number not a ratio

wind spade
#

that's not a balancer, that's "rate limiter"

#

(or something else)

thorny cedar
wind spade
#

if output is always 60 no matter the input, that doesn't fall into the definition of balancer

#

and we may be arguing semantics, but if you use a term that's pretty clearly defined (especially in the context of factorio, where this started), then I'm following that definition

thorny cedar
#

so this is no "balancer" this is an overflow than

#

its a mixed thing i would say

wind spade
#

well you'd most likely achieve this with one or two smart splitters with overflow setting, so yeah, that's overflow

thorny cedar
#

i mean its just because the number of belt is 60 if the output would be 45 you still ratio balance it

#

aswell

ashen stirrup
#

What's the math on what fraction of input is sent to the nth output of a one-sided splitter manifold?

wind spade
ashen stirrup
#

Yeah, I get that after filling

#

I did the napkin math yesterday while playing with a friend, and it was fun to say that we pre-fill because without doing that, the last coal gen gets one coal every 500 years

heady vine
wind spade
thorny cedar
heady vine
thorny cedar
#

and its not the topic at all what started it

#

but we can continou in my mother language so we can argue about semantics or not

prisma kraken
wind spade
#

unequal outputs? either it relies on overflow (and then it's not a balancer), or it's a ratio balancer (which I clarified above that it's achieved by merging some of the outputs together and isn't too important for the actual definition of a balancer)

#

for example, if you want to split 150 into 100 and 50, you'd do a 1:3 balancer and then merge two outputs

#

(the whole thing can be called 1:2 ratio balancer)

prisma kraken
#

lets say i have 4 lines of 600 and i want it split into 190, 260 and 150, a balancer will do that

#

yes, it will overflow on the 150, then 190 and then distribute to the 260

heady vine
prisma kraken
#

but it will do so will all the input lines never waivering in their 600/min speed

wind spade
prisma kraken
wind spade
#

yeah

prisma kraken
#

so when is something not a manifold?

wind spade
#

when it doesn't rely on overflow mechanics (waiting for one or more belts to back up to start distributing in desired manner)

prisma kraken
#

so lets say we just have a belt splitting 3 ways

#

into 3 machines making rod

#

even split...

heady vine
# wind spade yeah

btw, can a manifold implemente with splitter be counted as manifold? considering that every splitter is not olbiged to fill its production building before passing to the next in line

prisma kraken
#

is that a manifold?

wind spade
#

no, because it doesn't need any belt to be backed up to work in desired way

#

(assuming all the machines are clocked evenly)

prisma kraken
#

now what if i change the clock rate on one machine to 150 and another to 50

wind spade
#

then it's a manifold

prisma kraken
#

is it a manifold, acknowledging that the topology is the same

#

so topological classification can be different for the same topology?

wind spade
#

because now the desired split is 3/2/1, instead of 1/1/1

#

but it doesn't achieve that until belts are full

#

if you'd replace the splitter with 3:2:1 ratio splitting thingy, then it would be called a balancer

prisma kraken
#

ok, a thing is not a thing if it has a specific property

wind spade
#

well, I guess it also depends how you want to look at it

the splitter does 1:1:1, so it's technically a balancer
however what the factory needs is not a 1:1:1 balancer

so I guess it depends if you look at the contraption in vacuum (what it does), or if you look at what the contraption should do (in context of factory)

#

a 5 machine manifold can be called 1:1:2:4:8 ratio balancer, but that's not what the factory needs πŸ€”

prisma kraken
#

i mean, i get what you're saying, but perhaps we're both learning that these definitions are a bit more elusive than you'd think

wind spade
#

I'm looking at it from the POV of your factory - if three machines need things in 3:2:1 ratio, then you either build a manifold (one or more splitters in a row), or a balancer (1:6 balancer, where you merge some outputs; or equivalent contraption)

manifold will rely on belts/machines filling up, balancer won't

prisma kraken
#

even the word manifold is a tricky one, lol

wind spade
#

and I think that ^ is how pretty much everyone is looking at it as well

prisma kraken
#

i do think there's a nuance that your missing though

#

let's say we take something simple of a 3:2 split/balance/contraption

#

you can belt that up as a split of one line that merges into the other two

#

and the lines will all be balanced, but that isn't a balancer

#

the reason why is that if one line backs up, one of your inputs will stop

wind spade
#

3:2 meaning 3 inputs to 2 outputs?

prisma kraken
#

with a true balancer, all inputs will keep getting consumed at a lower rate

prisma kraken
#

a true balancer, all inputs feed all outputs

wind spade
#

so, if it's a "balancer", then all of this must be true:

  • if only one input is getting resources, both outputs have half of that
  • if all three inputs are getting resources (equally or unequally), both outputs have half of sum
  • both of the above must work immediatelly, without any belt having to back up
  • if one output is backed up, all resources go to other output

if it's a split of one line merged into other two, it isn't a balancer, because it doesn't do any of the above (except when all inputs are getting stuff equally)

heady vine
wind spade
#

immediately = within reason (belt speed and feedback loops on prime splitters)

prisma kraken
#

quibble: 'half the sum' -> 1/nth the sum

wind spade
#

well I'm talking about the 3:2

prisma kraken
#

i'll agree with it

#

i do think there's something very specific topologically that defines a balancer vs manifold and it doesn't have to do with overflow vs no overflow (or consuming rates), but more with the any-to-any relationship of the inputs & outpus

wind spade
#

any to any is a required property for a balancer, yeah

#

arguably less important in satisfactory given that our inputs don't change over time (in most cases), but still part of the definition

prisma kraken
#

i mean, this is actually something i recently learned in working through some of the balancing problems that i've been tackling

#

what i'll also assert is that where balancers do have a use is not so much in equalizing the output rate but on equalizing the input rate

#

i.e. where i'd use them is to make sure multiple cars from a train are draining at the same rate

#

i've run into that problem before, and opted to just toss more trains at the problem instead of building a balancer

heady vine
# prisma kraken i'll agree with it

topologially is too abstract for the game. in game we have concrete implementations of certain tools with their own properties. but we can mimic properties of concepts, resulting in different outcomes.
and in the context of the game, there's little need to balance because there's limit in machines' storage and belt feedback (limit), so manifolds can do good job.

prisma kraken
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well, we're well out of the realm of what you practically need to do to solve the game's problems and into more the theory side of things, but its an interesting topic

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what i'm actually trying to figure out is what makes a manifold a manifold, and kind of the venn diagram of balance and manifold and splitter

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like if they all do the same thing, there's a circle you can draw around them and say that they're all widgets that move stuff from n inputs to m ouputputs

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but are they disjoint/super/sub/equivalent sets of each other?

heady vine
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the crucial difference i see is in how they behave over time, when belt feedback kicks in

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balancer will simply clog and property that "each free output receives same amount of items" will remain, so output to remaining items will change but remain even.
while in manifold you will get a much less noticable change, that is uneven across all.

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there's really any point to use balancer in place where you expect to get belt feedback?

rustic patio
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it works πŸŽ‰

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four way remote controlled hypertube intersection

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idea stolen from here (i think, forgor where i first saw it):
https://youtu.be/WIrn5mvMepA?si=62JkpXeYhC5XZew0

A tutorial on building hypertube junctions for an Awesome Hypertube Network in Satisfactory Update 8.
See chapter marks below to jump to a specific section.

The new Priority Power Switch in Satisfactory Update 8 (currently in Experimental Build) is a game-changer for making a fully controllable hypertube network, allowing a route to be pre-sel...

β–Ά Play video
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oh wow hes even on this server

tired viper
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I've 33.333 Fuel generators working, plus 2 more with 3 powershard at 375, plus all the coal factories, yet I'm only recieving 5.6KW Energy. Is there some kind of cap?

stuck ingot
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i would say that the fuel powerplant isnt connected with your world grid

true junco
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5.6KW? do any of the generators produce that low a wattage? Did you mean GW?

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Assuming you meant 5.6GW...

"Is there some kind of cap?"

No. The game doesnt have a power production cap except that you eventually runnout of resources. Max power is somewhere over 1TW (1,000,000MW)

33.3333 Fuelgens should give you 4,999.995 MW

That plus the 2x375MW is 5749.995MW.

so it looks like its almost all accounted for. If you meant 5.6GW, then you are only short about 150MW of what you should have according to what you say you have built.

tired viper
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Thing is we also had the old Coal Factories connected, so we we're lie 2.4GW short. We reseted the server and it works, don't know what caused it.

true junco
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Multiplayer or Dedicated server? If so, then that was the cause. MP/DS for SF are "experimental" on their own.

vagrant holly
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So i have a factory that makes 1440 steel ingots per minute. I am currently doing tiers 3 and 4 of science what should i create with said steel in your opinion

swift robin
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just shove it into a ton of contructs making pipes and beams πŸ™‚

wind spade
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(in the same way you probably shouldn't make random amount of steel ingots before knowing how much you need)

swift robin
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well the factory already exists so too late for that

vagrant holly
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I had a plan

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But i overshot the math a bit

wind spade
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keep it for the future then

swift robin
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first you need more beams than pipes, later you will probably need more pipes than beams

vagrant holly
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yeah or just make a lot of HMFs

wind spade
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no reason to randomly make beams or pipes or anything, if you don't know how much you need

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make as much as you need now and leave rest for the future

swift robin
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if you just split it to go to a buttload of constructors making pipes and beams you can let your downstream demand allocate the steel for you i guess

vagrant holly
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its better to overproduce than to underproduce things

wind spade
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it's better to produce as much as you need

vagrant holly
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call it future proofing hahaha

wind spade
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future proofing is almost impossible and better to not do

prisma kraken
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(i will concede though that its just not practical to go that high, you run out of resources to do stuff with that power pretty quickly)

shadow ember
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Does anyone here have an idea how i can make three 180 belts (540 total) into two 270 belts? when i only have mk3 belts?

wind spade
oblique hollow
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180 = 90 x 2
270 = 90 x 3

prisma kraken
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yeah, 180/2 = 90... 90 + 180 = 270

prisma kraken
median heath
ashen stirrup
lime wadi
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Making a lil tool that tells you the max extraction of a particular biome based on what tech you've unlocked so far. Going to use this to do an analysis of every alternate recipe, at all stages of the game and at every location.

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My reasoning for doing so: The WP formula on the wiki does not take specific location or unlocked milestones into any consideration, lending a lot of bias to alt recipes that are best suited for endgame.

proven fossil
lime wadi
proven fossil
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The issue is the crude outputs at 675 a min

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and i only have t2 pipes, so is there a cheaper way to make it?

lime wadi
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If you're willing to add water, you could try the Diluted Packaged Fuel or Packaged Fuel alt recipies as well as the Heavy Oil Residue.

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You'll have to use the Packaged version before Tier 7

rancid sapphire
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blud only haves t2 pipes ur trolling

proven fossil
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Oh you can use packaged water with refineries

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Is there any way to do it without water though?

rancid sapphire
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oh thats cool

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i did not know that

lime wadi
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Yeah its a great alt if youre willing to tackle the challenge of dealing with packagers and adding water