#math-and-meta
1 messages Β· Page 94 of 1
lets say I want to use trucks in my world, but I dont know exactly how many. what fuel type should I produce and how many per min? I know this is a really broad question but I am building a new fuel plant so I figure getting a lil packaged fuel(or turbo fuel) in there isnt too hard
any fuel works
for around 600 m roundtrip i need just 27/min coal
or was it 11?
either way, 750 m takes like 3/min packaged fuel
is turbo fuel a valid option too? im already producing it at this factory and have some to spare
take whatever value you had for fuel and divide it by 2.6666666
and like what is a reasonamble number. because I want to give myself some leeway later
and then compare that to the extra effort to MAKE turbo
diluted fuel is good enough in most cases
turbo is more effort but im already making it so might as well. since i want some for jetpack too
i was thinking of making 45 packaged per min
it makes my entire factory run on round numbers
Well, most of it
so I have 2 cons making 30 iron rods per min.
I wanted to have 1 con pull 10 rods per min to make screws,
Would I split the 30 three ways, and have 1 feed back into the loop?
oh wait no duh now that I'm looking at it differently I would just merge the 3rd back into storage
this would in fact output 15/min on each output
since its a recursive loop
you start with 30/min input, but then you get 30 + (30/3) as input
so I made a harder(dumber) splitter lol
and then you get 30 + (30/3 + 30)/3
following this you get 45/min input divided by 3, of which only 2 outputs are used
soooo thats 15/min usable per output
(this btw is how you make odd number splits, like 1/5 or 1/7)
oh ok i see
if you want just 10, you could also split in 2 and wait for the machine input to overflow with items
ooor like you said, split in 3 and use one of the outputs elsewhere
Yeah I just wanted to try not going with overflow
i know it's easier
my goal was to try and make something with a smaller footprint,
Rods,plates,screws,wire,cable
trying to compact is annoying
i dont bother with compacting. the world is huge
but if thats your goal, i think you did good
Thank you, I should of probably planned the constructors first instead of the smelters
for future projects, give yourself a ton of room. Once you got the gist of those production lines, then you can compact them
else logistics becomes a real problem later on
yeah but it's only basic t1 stuff, figured might as well pratice here
this is from 8 coal generators with 3 water pumps, shouldnt it provide 75x8 = 600 MW of max capacity?
also even though i have 120 coal splitted over 8 generators, my last pair is already not receiving enough coal, this confuses me lol
75 x 8 is indeed 600, are you missing like half the cables?
This is the problem in my factory too, 100% of the time.
HAHA
yeah that xd
also do you guys have that too were the last 2 generators are not getting enough, while the one before that is slooooowly reaching 100 input? (only after i put mk2 belts everywhere for some reason)
the weird thing is, i let all of them fill up with a 100 coal
Did you use splitters or smart splitters for the manifold
there is a smart splitter in this game?
Look at caterium research in the mam
My theory is you are using splitters so by the time it reaches the 4th coal gen it gets like 1/16th of the coal
true! but then wouldnt that issue have been solved the moment i filled them all up with 100 coal each, before i put on the power?
remains a mystery π
So I have 2 limestone inputs,
One of 60 one of 30 for a total of 90, I only have access to mk1 belts.
How can I balance the inputs so each con get's 45, I found a solution but I feel like there was an easier way
Isn't it simpler to just split both in 2 and then merge?
30+15 and 30+15
yeah I guess, that works too
same number of splitters and mergers
60 / 2
30 / 2
30 + 15
2 splitters, one merger
Configuration sounds simpler in my version, but I could be wrong.
The other methods suggested, splitting the 60 to 4 x 15 requires an additional splitter, the other of splitting the 60 and 30 requires one of the lines to be crossed over to be merged,
Oh look, a perfectly save downloadable file.
ironically #rules prohibit sharing save files but not other files
wannacry coming right up
Irony or coincidence? 
yeah thought this might come in useful for this chat, however i forgot the implications of that people may have already knew about this
You thought a file many people will never click on might come in useful?
sorry bout thatπ
yeah maybe
what is the document about?
Oh, it just shows the max amount of ore per min you get with a set miner
Either mk1, 2 or 3
Take a look if you want
Even have it working for oil
mk1 on pure maxes at 300
mk2 at 600
mk3 at 780
mk1 on normal maxes at 150
mk2 at 300
mk3 at 600
mk1 on impure maxes at 75
mk2 at 150
mk3 at 300
We need a file for that?
Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. Three nearest Resource Nodes (or batches of the...
Running off 100% efficency
This?
@wind spade fix it π
well, assuming SCIM is right, that is
there used to be a duplicate coal node in DD, SCIM would also show it as duplicate, everyone just took the wrong number; fixed in U8 for both game and SCIM
and the limestone number also changed
does it match the wiki? just to double-check
I believe so as I did even use the satisfactory map editor to find them all
how much coal can four coal power plants consume?
15*4 -> 60/min (Without overclocking)
i know the three/eight requires 120...
15 * 4 * 1.0 = 60, technically.
it's an even 60 no matter what?
Provided 100% clock speed, yes. (Hence the 1.0 variable)
If you don't under/overclock and supply enough water, yes :D
would you guys recommend i merge these to move copper wire and sheet production elsewhere?
i plan on having half go to sheets and half go to wire/cable.
i feel like this space is cramped, but i don't know how i should move them.
you're looking at it wrong
it's not cramped but space-efficient
you can move the smelters closer to the splitters to save space, too
you man, want me to hop on your world and help you out with that
i'm on Satellite internet with a wireless connection to the router.
Wireless connection to a wireless internet?
Wireleception.
smoke screen internet is what it is
what it is is living in the woods on a mountain
That sounds amazing.
no cable company wants to run cable internet up here.
you should get some then
...
awesome stuff
i know
Win lottery.
Buy cable company.
Get private fiber line run to your home.
wouldn't help the router not being in my room, and my dad not wanting to run a cable through the walls.
you can get a thing that uses the wiring thats already in the walls to run an ethernet cable from
In this context you have won the lottery, your house can be remade to whatever layout you wish.
i wish.
materials are expensive
yep
Do research on proper number then plz xD
Powerline adapter
fixed numbers
can we pin this document so I don't gotta keep posting it
THANK you
why not just use the wiki? π
I'll be happy to include suggestions or improvements there
Thicc
12km iirc?
7.4 x 8ish iirc
it's an irregular hexagon, but on its parallel sides, it's 6800x7972 m
what did you use to plan this
To draw the diagram? I use draw.io
i remembered why i put them that far out. if they were closer, they wouldn't completely fit.
ah, fair, then I would have moved the splitters for a cleaner look, but that's details
Delete everything. Raise entire factory by 1m.
2m? 
i already went through the hell of rebuilding a whole factory for one tiny little thing.
never again.
Well for next time, now you know about land prospecting for picking your starting height π
it wasn't for height reasons last time. last time it was because i didn't notice the rotations of the basic foundations
my OCD went MAD
this is always nice to see before you finish phase 1:
how many hard drives are needed to get to there at that point?
i think it is 9 will force it up
you can technically do it earlier
the initial recipe pool is 6 recipes, part assembly adds 3 more recipes so i think its either 7 or 8 drives forces it out
i grabbed the 3 easy drives in dune desert very early, right now i'm on the expedition trip that loops through north forest & rocky desert getting the drives there
about time for the inventory one too, i'm out of space with sinkable goodies!
@final jolt
Power up on the cliff, drag powerline back.
Steel up at the inlet.
Set up Tractor delivery through the multiple route options.
(There is iron there too, so literally make your Steel Beams and Pipes at yellow and truck those finished products back)
Huh. That is completely different from my original plan. Good to know and thanks for the tips
Like I said, my favorite biome.
I have run through it at least 9 times at this point.
@final jolt when planning the route you're going to drive, you can use Power Poles as "checkpoints" like a rally race to remind you of the route when you're actually recording, and then you just go delete them later (or use them to take power from main area over to that outpost, until you unlock Power Towers)
Haha that's smart
That's how I did my last base exactly
I even started with trucks, ended up doing trains later after my trucks kept falling off that broke that goes up to the coal nodes
U8 redid both trucking physics and Hannah redid the pathing in the biome, so trucking is a LOT better in the RD now.
I'm just looking at this a bit more, and I'm just slightly confused on why I should put the steel production up there with the normal* coal?
It isn't impure?
I'm using the interactive map, and I can see theres that pure iron node there, but that's the only thing.
It's normal.
Forgot impure even exists my bad
And because driving it back from there is a metric fuckton easier than dealing with the cliff.
Ahh ok.
Also that place is a PRIME example of where Iron Alloy shines.
Because you do Iron Alloy + Solid Steel and make absolute bank amounts of product from that location.
Huh. alright thanks
It's so good to the point I made dedicated BPs for it.
Wasn't there a website or resource that showed the best alternate recipes
Not possible because there is no objective best.
there most likely is an objective best depening on your situation
Read that sentence again.
Because it literally says "there most likely is an objective best if you make it subjective"
look I'm asking if anyone remembers the site, so you don't need to talk to me
Yes, there are situationally best recipes.
But it's automatically subjective given it's specific to the situation.
https://satisfactory.fandom.com/wiki/Hard_Drive/Alternate_recipe_analysis
The wiki has basically all the information I was looking for
The outdated wiki that is no longer supported?
i've never understood why you'd with a rocky desert start, build steel farther away than you'd build a coal plant... the four coal nodes on the bay are perfect for power, the crater lakes pure coal is perfect for the 3 pure iron nodes at the base of the ramp
Cool, I'll try them out
Any issues, feel free to send me a message.
i guess you need to get closer to the less diverse resources in northern forest π
https://satisfactory.wiki.gg/wiki/Hard_Drive/Alternate_recipe_analysis
You could actually try being helpful instead of being an ass out the gate here's the updated wiki
This combination uses Heavy Oil Residue -> Diluted Packaged Fuel to increase the Crude Oil -> Fuel conversion ratio by 4.5x. Combining this fuel conversion with Compacted Coal to yield Turbofuel greatly improves energy generation, allowing a single oil node to supply over 11x as many Fuel Generators at maximum usage, compared to the normal Crude...

The alloy and solid steel recipes are so good because they are really efficient and if you wire up your stuff right it all kind of auto balances he ingot production
yeah, copper alloy, solid steel and hor are the trinity π
Asked question.
-Given answer to question.
Made false statement.
-Explained how statement was false.
-Elaborated on truth.
Linked bad site.
-Stated link was to bad site.
All of those things are helpful, so yeah, I'm fine π€·ββοΈ
Iron Alloy, Solid Steel, put them together.
BPs are fun.
Perfect matching does take shards though @celest quarry, upclocking the Solid Steel to 125%.
I like stacking them vertically and making a giant cube of belts and foundry's
But the same connections
Lasts until I unlock Coke Steel.
your design for rotor production. does it use anything higher than tier 2 belts?
No. All of my BPs are designed to use the lowest belt mk possible.
and the highest used in that design?
The only belt in that image that is a mk2 is the Screws output.
Everything else is mk1.
gotcha
That being said, making it all out of higher belts will not hurt anything.
@final jolt start here π
Thanks
I have those BPs if you want them btw.
Don't quite have BP's unlocked yet, but I'll keep it in mind
π
do you have a design for rotors that uses cast screws?
I do not. The very basic BPs I made are designed for defaults-only so as not to force that constraint. Sorry.
But Cast has a higher output than Base, so it would just be the 2 Constructors and 1 Assembler.
oh my god i felt my brain just explode.
cast screws at 200% uses 25 ingots
standard rod input is 15 ingots
that's 40
Yes.
three units uses 120 ingots
Also yes.
HECK
Standard Rotor needs 45 Iron though.
So if you're getting 40 per, you missed something.
standard rotors needs 20 rods...
there's no emoji for screaming to the heavens
Positive scream or negative?
I think this is the other reason I didn't use Cast.
Because all Base recipes has good %'s.
again, i'm trying to work forwards, so using 45 doesn't fit that
π
Fine, be that way π
melodramatic crying intensifies
@sacred orbit you also do have to realize just how rare it is that recipes actually go into 60.
yeah. that's why i'm using your blueprint at the moment
That's the puzzle of the game.
Miners work in 60s
Most items work in some form of 45s
Belts again work in 60s
So if you really want everything to line up, you have to do everything in terms of 180.
for base rotor, if you're supplying 2 assemblers from 3 smelters (90 ingots), it isn't hard to split one of those 3 ways and turn the 90 ingots into 40 + 50
If everything was in 60's that would be boring π
oof
NERD RAGE

i don't have the patience to deal with this atm. it's past midnight.
i don't need one.
(that's me praying you embrace solving backwards) 
Solve from the middle out 
something you might consider is that 45+75 = 120, that's 3 rod constructors and 6 cast screw constructors, or 45 rods & 300 screws, and if you add 120 iron to it, you squeeze out of 240 iron some rotors, plates and mf's
that's a tricky thing to build on mk2 belts though
To be fair. Everything is "tricky" with mk2 belts... and by tricky i mean "pain in the ass"
well, not everything, but yeah i know what you mean
rotors really cry for that 270 belt speed π
45 rods doesn't exactly work for rotors.
not without a bit of work
Its just a rough spot when you get to mk2 belts. When we first get RIPS they are pain to produce, we really want to get past mk1 belts and we dont have coal power yet i think. (Been years since i did a fresh start so its all fuzzy repressed memories. Lol)
no, but 20 for rotors and 12 for mf's and 13 for storage does
Thats the whole game tho. Making things work. Lots of weird ratios and sneaky ratios.
i'm just tossing an idea out there... i sometimes use it in an iron-only build yard factory
Ratios are only weird if you solve forwards π
Solve the entire thing simultaneously.
That's what Tools does π
Bingo
i wish there was some type of nob on tools for 'show me the least pain-in-the-butt way of building this'
99% of my calcs these days are about "what can i fit in a single BP. Then figuring out how to BP various supporting BPs for it. Then i can just repeat that set up to the scale i want as needed.
i went through that phase & wasted quite a bit of time on fitting stuff into the 4x4x4
i just really got sick of the problem and broke down to start using oversized bp's
So really a lot of scaling and swapping recipies until i get "round" machine numbers where I usually have one machine at 250% and whatever tagging along that supports it.
100% agree that "overstuffing" BPs is a rabbit hole to wasted time tho
its kind of a fun problem as a sort of standalone challenge
Ultimately. Im glad i went the BP module route because ive managed to suss out a few good sized BP modules.
but i think when it starts dictating your factory designs....
i kinda wish Smelters could auto-configure.
But if you do it for them, people want it for everything.
i've always thought that, its not like there isn't a 1:1 with their recipes and inputs
my point exactly
yeah, next thing people would want is generators to auto-sense fuel without having to be configured π
most everything else has more than one recipe
I'm not saying I wouldn't use the shit out of the feature if they added it.
Just saying "slope" is a consideration when advocating for it.
it may also be that there's something more that will be added that makes having the config for the smelters a choice (SAM ore?)
oh yeah. like, SAM ore could be smelted into multiple things?
we don't know
but its a possibility that would make a little bit of sense for its possible use
but if it could, that would mean, like you said, that configuring smelters would have a purpose.
i'd rather see it be used to make some exotic material that gives us mk6 belts, but just being a wildcard for smelters to make whatever you're in need of wouldn't be a horrible function for it
Purpose is teaching you that you have to configure builds, as it is the first building you acquire.
(those are the two possibilities i see for what its function could be in the game, it would be really lame if the purpose is just to mine it and send it to the space elevator
i suggested that or the AWESOME sink as temporary uses until they decide what they want to do with it. sort of a "send us this new stuff so we can research it and you'll be rewarded with coupons" kind of deal.
wildcard for smelters to make ANY raw material would be neat
meh, i'm ok with it sort of being WIP unused right now, but i would like to be able to sink the stuff
agree
on a longer playthrough if you do any doggo ranching, you do end up with a fair bit of it
plus there's always just the deposits you need to crack to build a foundation somewhere
yea
in my first couple of playthroughs before i thought about it, i'd end up with containers of it, lol
at that point i wasn't really tuned into how the dev cycle for the game worked and that it would be EA for a while still
just thought about "super alloy" from planet crafter. it has a similar rainbow oilslick irredescent appearance to SAM ore. lol
haven't plaayed it
Its neat. Not nearly as polished as SF. Totally different mechanisms so I wouldnt consider them comparable.
It never had a use.
it did
It is story content.
To be implemented with story.
Reading.
Where does it say "use" other than "not used"
Wrong wiki.
yeah im saying it used to
I'm saying it never did. Been playing since day 1.
And what you linked it literaly a) wrong wiki, and b) labeled as "unreleased content" meaning it never made it into the game.
In the playable game, SAM has never been more than an ore that did nothing.
that's what i had thought aswell, however i didn't exactly know that as i had been playing from update 5 and onwards
When SAM ore gets its use at 1.0, that will be the only use it ever had.
finally
Same with Mercers and Somers.
would also make sense, with that weird mushroom in the swam and forest also probably getting a function
?
you donn't know about those, do you?
I can think of like 4 different kinds of mushroom, you need to specify.
one sec
weirdly enough their used to be a pink mushroom here
people speculated it to be for lore
Well, they did just redo the entire biome.
true
do any of you guys have advice for oil stuff? like the math on it and stuff. Because I am like fully unaware of wtf to do with it. I''ve youtubed some guides but idk im still iffy on it
like dope builds or stuff yall learned
If you're doing oil for the first time, "dope builds" and tutorials are unlikely to be useful 
This game is about learning; it's hard to simply "copy" something you see online if you don't know why things are done one way rather than another
Simplest thing you can do right now: make plastic and rubber (NOT Residual Rubber or Residual Plastic. Theres 2 recipes for each in the refinery. Pick the recipe that turns crude oil into plastic or rubber)
Then you just use the purple oil byproduct into coke and either burn that in coal generators or you discard it otherwise
the numbers are pretty freeform for you to choose
When a con says it prodcues 2 iron plates at 20 per minute.
Does that means it makes 20 total per min or 40
2 iron plates each cycle of the machine. 20 total per minute.
that's what I thought, and I think I Just found the issue, I was confused how my 3x cons making plates were getting backed up on my belt
Yeah. Its come up enough, lots of folks get confused with how the recipies are described, it would be fixed if they consistently put the units on all numbers.
Like,
X [item] per cycle
Cycle = T seconds
Y [item] per minute
the middle belt needs 40 per min and the right need 60, I have the 60, I am using mk.2 belts (120 per min), have an extra 60 from the right belt and more iron but is there an easy way to do this?
Early game (just finished phase 1)
How good is the iron wire if I already have stiched plates
Or maybe I should take caterium wire instead
From what I understand caterium wire can be more overall useful
caterium poles you mean?
no?
as good as you think it is
recipe's usefulness is determined by your preferences π
Don't really have the experience to have a preference yet
I mean use whatever you feel is good then π€·ββοΈ or whatever you want
....ok..
Pretty much all recipes are a tradeoff of some sort, e.g. you trade resource efficiency for less power needed, or you replace an ingredient with another, or you simplify your production line at the cost of more raw resources required, etc. Whether you like those values or not depends purely on you and your preferences.
I caterium because yes, you reduce dependency for wiring (iron wire too)
and without much energy you can produce a shit ton of wires early
I think that's where I was learning, I was unsure of the whole iron wire + stitched plates I've seen people talk about before.
But yeah I think I might do the caterium wire thank you
Understandable. It takes time. And after over 1300 hours in this game i find my preferences for alt recipies is very circumstantial. Especially considering combinations of alt recipies.
So for me the "value" of a recipe is dependent on:
- My immediate goal
- The immediately available materials
- do i find it interesting to do
grrr
iron wire+stitched plate is a great combo if you're looking to make rips with iron only, but the thing unappealing about it at times for me is that the numbers just never work out particularly well to fully utilize an iron node. In places, particularly default oscillator, that makes a lot of sense
is iron wire + stiched iron plate more efficient than the default?
Define efficient.
my bad, does it use less iron per plate than the default recipe?
Yes.
it uses less iron
most of that savings comes from the reduced number of iron plates needed
and its simpler, wish I knew that earlier
well, i mean, you can't get much simpler than cast screw+iron plate as ingredients
does it need less constructors i wonder
well, wire and screws both are constructor recipes
That's what it seemed like, didn't really seem that great early on, that's why I wanted some advice.
where stitched plate i think really shines is in phase 2 and 3 before you're using a lot of copper and don't yet have oil, and you can use some of the wire your making (possibly with copper alloy and fused wire) for making a lot of rips
plus I had a lot of copper near me
post oil, i prefer using steel coated plate+adhered plate for rips
at that point as well, bolted plate and bolted frame become a thing as well
you can make tons of screws with the steel screw alt, and the increased production density of those recipes is nice
at some point, would you be worried about the plastic consumption being too great?
Plastic is not a limited resource.
you can get 900 plastic or rubber from 300 oil, and oil is pretty ubiquitous
at any given oil rich spot on the map, there's at least 1800 oil available in it
by the time you get to the point where you have the power for such volumes, you have a rail network and pushing rail spurs out to grab 900 plastic or rubber from a new oil node isn't a huge task to do, so no
part of that is a skill/experience thing and understanding that you can sprawl across the map and build all over the place, you just need to develop the skills to be able to get building materials to where you are building and find ways of traveling quickly
so I have 120 input into 4 cons, 1 for quartz crystal and 3 for silica.
I guess the easiest way would be to use load balancing it, but could you build a manifold?
I would need to load balance it anyway though at that point I guess
manifold is always simpler than balancing (well, with a few exceptions, but still)
I get what you're saying, I just got my names mixed up.
Manifold = letting resources pile out and eventually that factory will operate at 100%
loadbalance is trying to balance the load..
yeah
always easier to build one belt with a few splitters and let it fill while you're building next part than to calculate how to split 4 belts with different amounts of resources into 125 machines
Always easier ||to sushi|| 
i never understood this idea with manifolding. wouldn't doing it create a backlog at the miner or other output point? with either idea it seems like you'd need to do a minimal amount of balancing, whether that's determining how many machines can run on one manifold that's supplying X items in or figuring out how to divide up one input however you need to multiple machines.
no it wouldn't if you need 120 resource and you're input is 120, shouldn't back up the miner at all
^
first question. Sev, this set up should work to divide this iron ingot output into two belts of 45, right?
IF you need 120 resources. if you only need 90 and youre manifolding 120, you will.
You shouldnt be doing that
well that would happen with balancer as well
Why would you manifold 120 if you need 90?
so there's no difference regarding that
If you really want to produce more than you consume for some reason its actually easier on manifold too since you can just slap a sink at the end and never worry
Thereβs pretty much no reason not to manifold everything. Load balancing in nuclear setups is cool if you want to be able to walk around your plant, but otherwise thereβs no benefit apart from giving yourself a headache
that's what i was saying before though. the "puzzle" of manifolding is, say, "machine A needs 20 I/min. machine B needs 15 I/min. how many of each can i fit onto a manifold of X I/min?"
you don't... you calculate from end product
Yes.
it's not just a catch-all
Also you can dm me if you don't want cross-traffic @sacred orbit
if you're calculating from nodes, you'll have issues and it makes no sense anyway - you want to make howevery many you need, not however many can a random set of nodes make
it's calculating how much input each machine takes.
The game tells you that
well but you know that because you know how many machines you need
The calculation of input on manifold boils down to summing up the total input required for all machines and then producing that many. Solved
EXACTLY
Whatβs the problem with that though?
no problem
Itβs a much easier βcalculationβ than the one you need for load balancing
Why would you ever bother with load balancing if manifold exists
spaghetti
you start from end product, e.g. you want to make 15 HMFs
you figure out how much you need of each ingredient. f.e. you need 40 MFs and 120 rods (can't be bothered to calculate actual recipe, sorry π )
you repeat this for every ingredient.
Then you start from raw ores and figure out what belts of ore you have, how many is on each, etc. and just make manifolds from those belts. If you have 120 ore on one belt, you make manifold that eats 120. Repeat for every step and you have your production line.
Spaghetti has nothing to do with it, both manifolds and balancers can be build spaghetti-like or spagheti-less
manifolds are easier to not spaghetti.
indeed they are
why would I merge products onto production belt when I can bypass it and have more capacity?
what more capacity ?
on the per-item belts
you still have capacity
I don't if I merge unrelated products onto them
the machine products will not get on the "item passing" belt
these sections
if you really want to avoid any bottleneck you can still group it directly on containers
I'd also like a nicely tileable setup that has straight belts, not weird diagonal stuff
and your suggestion brings pretty much no advantage
the diagonal stuff is an artefact of how you made it first
you can make it straight again
why would I to try to do that if I have perfectly working setup, where pretty much the only thing yours does differently is "not use thing that I said I use (any undefined)"
like there's no advantage to your setup over mine
if you really want no machine restriction then you can do it like this
half less smart splitters
not really relevant π€·ββοΈ can be nice stackable design, I'm totally fine with paying the cost of extra splitter per item
Forget SCIM. I want to send you top-down screenshots and have you draw my factory diagram π
is this irony ?
I mean I'm sorry for not straigt lines, overlapping lines, and inconsistent sizes
It is not meant to make fun.
I think it would be cool to see something extremely technical drawn in that manner.
color on black ?
And not machine-level precision.
Like put a bunch of engineers in a room, take away AutoCAD, and make them use MS Paint.
you mean focused on expressiveness instead of accurate locations ?
Exactly.
if you go extreme you could make it color it depending on target machine type, and load behavior
like "sink" lines being detected because merging to sink machine
and being shown with "sink" shade
speed as type of lines and load as thickness of lines
would need a colored code for items
a symbol code for splitter types of outputs (any, any unspecified, overflow)
color code for machine types
code for belt directions
for kind of splitter and merger
and then with the lines code
you can fully write it with types of items etc
and you could hint items path with the item code colors with combined tiny lines
Hey guys, its been a while and google fu isnt working, there was this site that had a chart with alternate recipes but it had like numbers attached to weights of power vs resources and gave a heirarchy based on totals. I cant remember if it was something loaded here or a website or what (like a google doc spreadsheet or something)
I've seen a few people keep posting from google docs, and the ones i've seen, i haven't been very impressed with the analysis
I think i may have found the ugliest number in the entire game.... 910 = 2x5x7x13
(hats off to the designers for making quartz as ugly as possible π
you mean alt recipe picture chart ?
its been a good year, Im not entirely sure; Im like 80% sure it was webpage with a spreadsheet type layout.
with my luck it'll be a buried reddit post somewhere
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
ok it was 100% this but someone typed it out haha; this works though thank you
typed it out ?
wasnt really a "use this because its best" type of "analysis" thing, it was just "This recipe uses "x" power, requires "y" inputs"
yeah it was like a spreadsheet or something
So what I linked is what you were searching for ?
no but it works; found one very similar but its pretty ugly lol
Satisfactory 1
Explanation of columns in reddit post: https://www.reddit.com/r/SatisfactoryGame/comments/mqwzjb/my_indepth_analysis_of_the_newchanged_update_4/?,Alternate Recipe Name:,Notes:,Tier:,Extra Steps:,Relative Productivity (Unweighted),Relative Productivity (Mean),Relative Productivity ...
has the weights for procuction based on power and resource use
what you sent me works for what Im looking for; I just dont want to be 'guess and checking" all alternate recipes is all lol
I know, Im not using that one
the one you sent me is fine, ty. Just wasnt what I Was looking for is all
that's not the data you wanted ?
what you sent me works fine ty
I just wanted a reference to see what goes into alternate recipes; otherwise gotta guess and check each one which I dont want to do
can i get some help
did i do this math correctly?
i need a distance of 784 foundations and I divided by 4 since the blue print has 4 each, then the rest of the math is materials
(the material count is per blueprint)
Since when do Foundations cost Rods?
its for the blueprints, i used fences
Even in BPs, Foundations don't cost Rods.
lol
Edits are fun.
fertile uranium as s-tier recipe???
20 per minute means :
1 minute = 20 plates
the items per cycle is just that, every 6 seconds, it spits out 2 plates, which adds up to 2 items/cycle x10 cycles/min = 20/min
which one is best for my first alt recipe? at tier 4 currently if that matters
3
ok ty
solid steel is one of the best recipes in the game, but I really look for cast screw very early on as it simplifies rips & rotors in phase 1

?
Yes, there is no best.
However, given the context provided:
1 is past its time of usefulness
2 is not able to be used
3 is able to be used
Easy vote.
Well yeah, man. We can identify the context most of the time and if not we can ask for it.
But you get the dad emote because you just skipped the discussion and straight up answered a 'what is best' question like Conan. I'm proud of you.

That's because they provided the context up-front and the decision was simple.
If 1 was almost any other recipe then the answer is more complicated.
I'm not here to criticize your actions. Only praise them.
I think they thought I was linking them to the channel to ask here, rather than linking to the post I was linking to. Oh well.
I'm not a petty person but I'm low-key bent about greeny's version right below mine which is like an alt that uses sulfur compared to mine which is pure iron, which has a bunch of reactions because more people have seen it. π’
Idk I just got here
@lucid stone
This makes sense. It's how I have it right now. But, what happens if I need iron rods? How do I set up storage within this to also have some iron rods going to storage/
I have a basic setup (in my starting area) making rods, plates and screws, everything else has a dedicated modular factory from raw materials, moved back to a central storage
You set up a completely separate line of Iron Rods that just does Iron Rods.
Do not fuck with your Frames production for Rods.
From it's own ore? Or, should I split
Just like if you need RIPs, you make an RIP line that does just RIPs.
That's entirely up to you π€·ββοΈ
Do you mind if I ask what you did
I tend to use a separate mini factory for every item, with its own supply
All ore gets smelted.
All Ingots go to where they are needed.
X amount goes to Plates line that does just Plates.
X amount goes to Rods line that does just Rods.
X amount goes to RIPs line that does just RIPs.
X amount goes to Frames line that does just Frames.
Smelting section is separate from production.
So there is just "all ingots coming from here" and then they get split as needed for actual items.
If you have more ingots coming in than conveyor can handle, do you have multiple conveyors?
I think you know the answer to that.
Started questioning everything I knew for a second.
Thanks for the help.
please don't use tier lists for alt recipe choices
@shadow mist ^ as well
What are you talking about
search from:greeny.dev this message
I wanted the reference that showed each recipe, i didnt mention nor ask for a "tier list"
it's like 4th or 5th at this point
Fair
wiki has a list of them
Wiki doesnt show constituent parts, which is why i asked for the specific breakdown sheet.
wdym by constituent parts?
.... individual parts that make up the whole... i.e. the constituent parts required to make a recipe
so you mean items that make the items that are used in the recipe?
this is a wrong list
this is the list I'm talking about
great.
why are you messaging me 12 hours later about this
for something I didnt even talk about; mind you
Hard Drives are special parts obtained from Crash Sites used to unlock Alternate Recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the MAM.
because I've read your message now?
I appreciate you trying to keep things in order or whatever, but you're jumping the shark
I didnt ask for a tier list, nor did I even discuss that.
I saw a link with tier list which is heavily subjective and I've recommended to not follow the tier list (regarding tiers). I didn't know your intent was to see a list of recipes (which you clarified, so I've sent you a wiki link which is much more reliable than random google docs because it's pretty much auto-updated from game data)
I clarified it 10 hours ago. With respect, please read more than one line or whatever before messaging people or ask for clarification.
That link I sent wasnt even a tier list at all either.
discord would have to scroll to latest message and not be in the middle of nowhere for that π€·ββοΈ for me I saw that as end of conversation
it's "alternate recipe analysis" which uses subjective properties to weight recipes, kinda a tier list
I guess you have a different definition of what is next line π€·ββοΈ
its ... literally... the ... next ... line. Like ... quite actually the literal next time
"guess and checking alternate recipes" can mean anything, for example "checking if it's good or bad".
I have dreamed up an arbitrary answer and any other answer is incorrect
Sounds like half the people I have blocked and why I blocked them.
correct answer in this shot is that I'm 2.6m. I used the pioneer as reference for all the shots (and I think the pioneer is 1.8m) but in this one shot it looked weird if I was too small in the frame so I scaled myself up.
Holy crap, Snutt tall AF.
He's inspiring
Big Snutt, big smile π
Snutt standing next to the pioneer colorized
How many dozens of eggs do you eat every morning?
4 cartons of eggs a day
8'6" for those who don't do metric people
8'6" for the weaklings
That privileged Chad feeling, when you got exposed early and intuitively understand both Imperial and Metric with no need for conversions. πͺ
How's the weather up there? π
[insert gothenburg beach scene here]
This is snutt's shopping cart for breakfast
ah, so about my dogs height
π
(hes a little bit taller than shaq lol)
not quite snutt height unfortunately
This has happened to me, and I've seen it happen in here at least 2 more times in the past two days when I'm actually paying attention.
When a new player comes in here asking for advice on alt recipes being told "just pick your favorite or just pick the best for you" can be considered rude, I know I did.
Yes it's true there is no BEST recipe and everyone probably knows that, but I saw that as just splitting hairs. We're new (returning in my case) players with little to no game experience, so we just don't know. We can't know what's best for our situation with little to no experience.
luckily I found the wiki that breaks down (most) of the alts and mentions some of their base case uses, which should probably always be the first response
He likes his copy pasta. Your right though. It was my first recipe and I wanted to k kw what was the best at that time(almost tier 4). Telling me we eventually get them all doesn't really help. Either way someone else gave me an answer and I appreciate it
I know they're just trying to help us learn, but it kind of just misses the mark
Probably get annoying answering the same question day after day but yea. It is what it is.
(also if you still need help the new wiki breaks down most of them on the item page, it's nice)
I happened to get the solid steel recipe before I even set up steel so I lucked out and luckily someone told me to pick that one. Was perfect timing.
Yes you may not know what choice is the best, however 99% of the time it's just a screenshot of the hard drive scan results. We don't know what factory they have, what resoruces there are nearby, what are they trying to accomplish so we know even less than you do in that case
We can't guess whats in your game, thats the point of "pick any" response, if you pick a wrong option theres no consequences because all recepeis will be unlocked eventually
Since there's a good chance they're probably new, more information can be asked for, or even tell them about the breakdowns on the wiki will help them have a better understanding
Sometimes people like to be reassured of their decisions though.
not just "pick what's fun for you"
You only get the recepies you can afford at the point you are in the game, you don't get recepies that are not available to you so theres no guessing for the future factories. And since the recepies involve only familiar products, you have the ability to decide on it 
Maybe I don't understand the cost I'm actually paying for some of them, I'm building a whole factory using it, just to find out it's something that you really should use else where in about 2 hours of game time
We just don't know, that's why we ask for advice
Making mistakes is also an important step of learning what works and what does not.
Not everyone wants to play the game like that, but I'm done with this here for now.
Sorry i dont quite understand what you mean about a thing you should use in 2 hours? Geniuenly dont understand π€·ββοΈ
Accurately expressing "this recipe is best" is hard because we really dont want to assume playstyles
Thats why i prefer asking people questions about their production lines and if an alt would help simplify it for them
When you start out, resource efficiency likely isnt your first concern but rather the good old "pain in the ass" factor is
But even thats just me assuming that based on how i felt back then. I though alts made entirely new items instead of just allowing me to make parts in different ways.
Though telling beginners "just go read the wiki" feels like a cheap non answer too
So really, it comes down to learning the uses cases
And we really can not teach that to new players. Other than slapping a written guide in their face
Which might spoil other parts of the game to them
βοΈ
Imo that knoweldge comes way faster from trying out different recepies on your own than having someone tell you how they used it in their build
so @lethal ice please dont get this the wrong way but there really is no way to properly say any of this concisely without overwhelming beginners
so we just say "pick your fave" as a way to say "experiment with these early recipes so you get a feel for it"
Because every alt absolutely is situational
So "whatever is most likely to make stuff easier" is by far the best metric to start with
Another choice is to pick at random and see if it becomes useful
This all depends on the person, but if someone comes here asking for advice, they'll probably asking for more than that. Some people don't want to just experiment, that's why linking the wiki would have been the biggest help for me because it answers just about everyone question I have for most ALTs.
I have seen some newer players just become discouraged by that answer in the past couple days alone. It is being taken the wrong way more than once.
Wiki analysis is lacking in many cases still. Do you have an example page?
We tried to simplify it for beginners by including the "Recipe Summaries" section
that one is specifically targeted at people who dont know what the alts are used for
and the wiki has done a great job, and has helped more than when I tried asking for advice here.
I have 20 tabs open right now of items to compare their alts.
A good example was the wiki helped me not pick iron alloy ingot when I came really close to picking it early on. Wiki summarized how valuable copper would be for me later on and although I'm sure iron alloy ingot has its uses, I felt it was more useful on another after reading it.
The wiki has some issues. What if an alternative uses less sulfur but more coal? If you only have one coal node, that recipe probably isnβt the best.
That's when I would probably come here to ask for more advice
Theres so much copper on the map that there is no need to be conservative when using it 
Yeah but how are we supposed to know your current situation π the point is that there are a few alts that are βbetterβ but it honestly really doesnβt matter until youβre at steel and oil production, at which point you want to get most of the hard drives unlocked anyways
I used to be one of those guys that would post all my alt recipes. Looking back, it seriously didnβt matter since I never used 100% of recourse capacity and ended up tearing those factories down anyway
I'm not here to argue, I've already explained it would have been nice if someone asked more about my current situation or even told me about the breakdowns in the wiki. If people don't feel like asking newer players these question, you aren't forced to help them in the discord.
Fact of the matter is though, there have already been a handful of newer players who have taken these "just pick" answers harshly, instead of guiding them to the resources like the wiki
@ebon crater like i've said , new players don't know that lol
and you shouldn't push "your way" of playing a game on someone else
but I gotta go.
Well now you know
This is priciesly why we dont want to tell you what to pick
I wouldnt be able to word it better myself
Ironic. Considering youβre asking other people how to play π€¦
Once again we arrive at the conclusion "we have no clue what to tell people when they ask about alts"
Its been a pain in the ass ever since and there just isnt a good general answer
Hate to beat a dead horse but in my case someone suggested I picked solid steel and it worked perfectly since I had not setup steel yet.
I'm not even sure what makes it better though lol
exactly
Chances are, if you first learned steel, and played with different recepies you would have known
That's true but that doesn't change the fact it would have been good at the time I got it
Fewer machines lower energy consumption and you get 60 steel for 40 coal and 40 iron instead of 45 steel for 45 coal and 45 iron. Itβs also faster.
Ty so much
thats looks like fandom wiki page, it is outdated and unmaintained π
Wiki.gg is where the up to date wiki is
Cool I just started playing again. My last save is from u5
Just to let you know if you need the wiki in the future
A big part of the problem is that people ask for the "best choice" and there is just very little agreement on what is best. So. Avoiding giving a subjective opinion off as if its objective fact helps to avoid arguements in here.
they might become obsolete if theres an update to them
if that happens fandom will still probably show the old ratio
The info in fandom may be right. But it isnt being supported so it will eventually be out of date. That and some folks are apparently trolling the fandom wiki with nonsense.
and also fandom just hating users apparently
We heard you liked ads, so we put ads in your ads so you can have ads while you have ads.
fandom shoves ads down your throat, and tracks your ip
sure you might use ad-blockers like me but there other issues as well
I really, really wanna write a "How to pick an alternative recipe" guide for beginners on the wiki now so we can just push everyone onto that and hope for the best
cause im tired of whatever nonsense we have on here
we need a β![subject]β command for that
an !alt command
would be great
no wait we DO have that
we do?
!wikisearch alternate recipe

i just gotta make the right page
and then you should be able to find it with this
There is always somebody popping in looking for an alt recipe "ranked list" and then every ranked list that we've found is "rank"π©
the issue of tier lists is the bias
One could probably write a small text book trying to get an accurate analysis of alt recipe "usefulness"
Exactly why the wiki shows downsides and pros of each recipe. But like at the same time each player has to look at that info and make a decision based off of their current recource availability
Just a page named "Alt" with #REDIRECT [[Hard Drive#List of alternate recipes]] or whatever the section is called
Excellent π
link when done? π
i can save it already and edit later
The current system is a bit biased. We have plans for a new system without math, but it's not being worked on currently
Probably my biggest issue with the wiki pages for all items is the cost comparisons of them.
I think that on a given page when they calculate the input material costs of a recipe it should assume that the default recipies are used except for the final recipe being compared.
For example. Comparing the alts for Motors. Everything on the table should be default recipies from start to finish except for the actual recipe for the motors being compared.
In other words. Somebody's bias is already baked into a lot of the comparison charts because somebody assumes you will use "iron wire" or "steel rod + default screw" or whatever other choices the author made....
I would rather see the so called sub-optimal cost of an all default chain, and then think about how i can "improve" that chain for myself to my needs.
The math is biased?
Yes, how Canadian just put it
The recipe choices are biased
Yes I see what you mean
It's biased because it picks a "best" recipe and uses it everywhere moving forward
Good point
I understand why a lot of those choices are made. But i dont agree that they should be done for basic info pages.
And this can't be resolved. Technically, even preferring defaults is biased
Our idea is to ditch the math and go for natural language comparisons instead
True. But at least choosing "default" is well... default.
better to use satisfactory tools for calculation
Well obviously.
But the format of the wiki should still be more straight forward and unbiased.
Also. My "tools calculator" page is a mess... and i have a different one on my phone from my laptop and yeah... π
i now use only wiki when i have to know about a certain item
Tools is subjective as well.
yeah i understand that fs
Right. Tools takes lowest WP path mostly kind of.
If you'd have any feedback about the wiki, such as if you'd like to see anything added, please let me know. I see stuff differently from the eyes of an editor
quick question how do i left align an image 
for sure mate
I think resource proximity is impossible to account for mathematically in judging alts. Unless you have an incredibly organized distributed material processing network the value of iron wire canβt be boiled down to ratios. If itβs going to take you hours to build the infrastructure to get copper to your wire constructors then iron wire becomes far more efficient than the default even though the numbers show that it is not.
That is the issue with alt analysis. Value is definitely a function of circumstances.
i hate images, now i have to insert 50 line breaks to get the text below them
Everyone plans their factories differently and thus has different conditions for choosing recipes.
Spoiler warning: There will be mentions of certain production lines which you might not have unlocked yet.
That is my #1 issue with picking alts for other people
Tho I think ironwire has good value in general simple because iron is the most abundant resource after water, and that it seams like everything that can be made out of iron has many alt paths to use even less iron.
FAR from done but at least theres a beginning now
Once i am done i want every single #screenshots ever asking for help with alt recipes to land on there
Picking which alt to take is definitely heuristic
now you gotta teach heuristics to people
There is definitely some recipes that are super useful and some that are not
The more coat effective ways to make ingots and stuff are always a good grab because those will effect every thing else
sure but you literally have to teach people how to compare and they then have to make that choice
I know right, something that you can only learn from making a couple factory's
Like you will learn that steel rods + screws is efficient but logistically annoying
so i have a question
what is the best ratio to stop resources from backing on the output side for liquids? i have 24 refineries in 4 sections of 6 all outputting to the same line to dump into a 8000m buffer, but only the first 6 are actually producing any resources. the rest are acting like they are clogged.
so my main question is should i rework the outputs to a load balance style or am i doing something wrong with the manifold style?
context - what are you making?
consume all outputs, mind headlift, loop manifolds if working near the upper limit of mk2 pipes, remove buffers (the general answer basically)
there is a general answer but theres a very specific case where that general answer doesnt apply and you could having that case
im making oil plastic, and oil rubber
right, and now you are buffering the heavy oil because you couldnt find a use for it?
the 8000 buffer goes to 6 refinereis to make fule for a 6:1 ratio of oil to fuel
funneling it all to one buffer is a bit odd as you are bottlenecking yourself there
and potentially causing headlift issues
buffering it at all is also questionable because you shouldnt expect to have inconsistent output of heavy oil
you know how much you make per minute
and its all sort of stable. so the buffer wouldnt ever change level
fair
check how much heavy oil you make per minute and then make sure you dont exceed the pipe capacity
because its easy to exceed that limit
that depends on your definition of "useful"
how so?
There was no nonsense. This is a help discord and I got the help I needed (from a human and not some web page or bot). Not trying to sound any certain way. Just saying I appreciate someone took the time to help me rather than "just going to google". At some point might as well make this Google 2.0. Not arguing just telling my opinion. And sorry for the necro but I'm at work
no its fair it is an active topic for me
but, historically speaking, this topic is just pure ass pain in this server
I hear ya.
24 refineries each outputing 10 oil per minit = 240/min on a mk2 pipe
#math-and-meta message π
(yes I know, it's probably gonna be in much more detail, but I think it's a decent base π )
to me that means only plastic is being made
because rubber makes a different amount of heavy oil
sooooo please check your numbers again
copy
Because you have to make steel then rods then a ton of screws
you have to make tons of screws no matter what tho?
if you need 2000 screws/min, you need to make that much, no matter what recipe you use
Quick question to be sure, making encased uranium cells and it needs 40 Sulfuric acid/min and produces 10/min.
If i supply it with 30/min from the start and recycle that byproduct 10/min it will be self sufficient since the first cycle, right? 
will take a bit to equalize, but should
yes and no. Best is to make sure it never backs up with VIP junction or separating fresh and recycled acid
That web page you linked....you sound like your gonna explain how to decide which one is best for you and then end it....you left me wanting more for sure. Good so far though π
I want to recycle it with a VIP, and i want the fresh acid from the refinery to come at 30/min
I suggest adding one buffer to refill with Acid to kickstart the loop (also helps as easy flushing point in case of fullness)
there's no best π
well, it is unfinished after all
And you won't need 2k screws/min with the right alternative recipes
im writing more right now
If I have not setup steel yet and I get the choice of solid steel. That might be the best at that particular time though.
Thank you stitched iron plates 
my point is "if you need 2k screws, you make 2k screws. The number is irrelevant, we're talking about recipe paths for screws"
No your points irrelevant
may be best for you based on your preferences
I'm not talking about efficient I'm talking about whats more fun to build
so this can work, yes? 
assuming you build the VIP correctly, yeah itβll work
I know to make a vip, thank
so many people mess it up, so i had to mention it
i was taught by one and only Sevrahn
Which is what I meant when I was talking about that web page. It's hard for people to know what's gonna be best unless they have lots of game knowledge. Although I'm not sure a web page could teach you these things. Which brings me back to sometimes getting a humans advice might be helpful in certain situations. But I get it everyone will be different except a few edge cases like what I explained
I mean you're in #math-and-meta , we kinda are all about efficiency π
for a webpage to tell you "what is best for you based on your preferences" to work, you'd need to find a way to give all your preferences to the webpage
brain scan?
Yea I know. Need an encyclopedia lol
every recipe has it's use and whether or not you like the drawbacks and advantages is purely on you
so instead of "what is the best recipe" guide, we should focus on "how to check what a recipe can do" guide, so that people can make their own informed decision
No, your joining the tail end of a conversation about how to explain recipes on the wiki and picking the most efficient one isn't always a good pick
efficient based on what criteria
Exactly
how do you define "efficient" tho?
Exactly
A few helpful pointers like: -cast screws are good early game, -solid steel is good especially if you get it before you setup a huge setup of steel...might be good on that web page though
wiki never said anything about picking most efficient one
It has a recipe highlighted in bold
cast screws are "good" for like 2 minutes π
Just an example
Oh I better pick pure iron ingots, what's a refinery anyways?
which is just to show which one is used in the alt recipe analysis in further steps. And the analysis is old and bound to be removed
a building, that you can find in your build menu
That was rhetorical π
if you're talking about current wiki recipe analysis, then sure, that's crap, but we have plans to remove/replace it for last year or so. Just nobody got to it yet
Looking good π
Finally got around to checking this - you get less plastic than rubber from resin, which means less recycled rubber right?
always residual rubber if aiming for most oil products
Checking my maths is right before I screw up production ratios
you're gonna put it into recycling loop anyway
(and you want both recycled plastic and recycled rubber)
Least amount of work required to get max amount of outcome.
define "work" tho π
Hmm
least amount of work is plopping down a blueprint
and by that point it doesn't matter what recipes are in the blueprint
well yeah but everyone builds at different speeds
some people decorate, some build floating skybases, some just put things on the ground, etc.
those are vastly different ways of playing
I'm just trying to say acquiring something like solid steel before you setup steel is really good compared to much later in gameplay. Like I know you can get them all but some sites require later game items to open. So help in making a choice is sometimes good
acquiring any alt recipe before building production is good (assuming you want to use that recipe)
basically you should always get all the recipes you want before attempting to build the item
agreed
plus the hunt for drives is kinda fun too
gives you a reason to explore the rest of the world
Sounds like tonight might be exploration night
Got it mathing, ty π
Why are pure iron ingots listed in "not recommended" tier? I always thought that was one of the best alt recipes you could get. Because it uses so much more power?
Are pure iron ingots a good idea to use or are the standard ones better?
Assuming I have access to refineries
that depends on if you really need them that bad
People see it as "free efficiency" since "its just water for more free iron"
It also depends on how big you want to build, and if you want to spend all the resources to build those refineries.
Ok cool. Ty
but the effort behind that is the true cost
Yea
what "tier" are you talking about? all tier lists are heavily subjective and rarely agree on anything
If you want to build small and dense, alloy ingots are the way to go.
The only thing they show is how the person who made the tier list sees those recipes
they are definitely not community voted
If you want to stretch local resources for a factory, without bringing them in from further nodes, pure alts are great for that.
(and community voted would be a horrible idea as well)
since people often don't know what a recipe offers and just "vote" for their favorite one
Im of the opinion that compared to some other games, Satis doesnt benefit from Tier lists.
There are best use cases for every recipe. They are all worthwhile.
Of course theres the whole "tier lists are not supposed to be used alone, they are supplemental and are usually meant for people who have no experience to make a judgement, based on the experience of a professional player"
but honestly, that doesnt work here
but then that can very easily misguide them into thinking there are objective comparisons
it would maybe work if we had a meta where these choices are actually meaningful and impactful
but the meta is "every recipe is A rank"
and F rank at the same time
yeah, every recipe is in superposition tier
schrΓΆdinger's recipes
almost every recipe is situationally useful
the only one i think i'd never use is fine concrete
which is once again your opinion π
I remember when turbofuel was considered one of the best alt recipe...but now you aquire that through the mam(I think)
i could name portable miner as a whipping boy, but that's more about the miner stack size
i mean, i can't even justify fine concrete as a sink for silica byproduct from aluminum, lol
turbofuel was never considered that imo
back in probably around the u4 timeframe, when it was hard to get through research, probably a lot less info was really known about building a TF plant and its pluses and minuses
when you hear '40 gw of TF power', at first you're like 'oh wow, that's great', but when you start comparing the recipes and realize that a comparable dilluted fuel build gives you 30 gw, it doesn't look as shiny
i'm not a TF hater, but really for effort vs yield if you don't need 40 gw of non-nuclear power, dilluted fuel is probably a better option
How should i set up the manufacturers if i have 8 melters and wanna make an rotor factory
There is no Rotor recipe that requires a Manufacturer.
Or melter
8 smelters doesnt tell us anything
presume youre just starting; this is kind of too small to start nit picking designs and layouts. For me personally, at the beginning of a run I find it easiest to just slap stuff down and get baseline materials up and running until you finish your phases on your HUB. Getting aluminum and a starting grid of 10-15 gw usually lets you start "playing" for this kind of optimization. Otherwise youre kind of running around putting a lot of time and effort into whats ultimately a trivial start
oh im not that new i plan my stuff out im just not that much on the math, so i have 8 smelters and therefore 240 iron ingots an minute, i need to produce screws and bars, now how many dedicated bar manufactures and screw from bars should i make to use the 240 a minute to make the most efficient rotor factory, is that clear?
Again, there is no Rotor recipe that uses a Manufacturer.
well yeah i know, but the materials needed for it
easy: see what just one Assembler making Rotors needs, then scale that up
!wikisearch Manufacturer
The Manufacturer is a building used to automate the production of three or four-ingredient items.
so if 5/min rotors needs like... 30/min Iron ingots and 40/min copper, you just scale that up to use all your available iron
P.S. If you're using base recipes, Rotors require 45 iron ingots/min.
okay making the math backwards might have been easier
it always is
Always solve backwards.
forwards is hell
β‘οΈ π₯
so i can make 5 rotor machines from that, now how many screw thingies and bars and the bars seperately for the screws do i need
"Machines"??
same thing
things that make rotors
solve for the number of screws and rods needed for one assembler
Assemblers.
and then see how much the machines making these parts need
just follow the entire chain backwards
but the screws itself need bars, and this is where it gets complicated
so? its a constant value
oh my im so dumb
It really helps people help you if you know the actual names of things instead of substituting your own. Just FYI @ornate echo
if rotors needs rods and screws needs rods, you just add the total cost together
okay okay, i think i know my question properly now, if i have 5 assemblers for rotors, how many manufacturers do i need to dedicate to the screws and bars only
my math isnt mathing
no manufacturers at all.
constructors is what you mean, right?
the machines making screws and rods
yes
you multiply the demand of one assembler by 5 and divide by the output of the constructor
if one constructor making screws makes 40/min and you need 120/min screws, you need [ ] Constructors
after that, you solve for rods
same spiel
i have 240 iron a minute and all of them will be used for rods, if i have 5 assemblers, how many of these rods do i dedicate to screws and how many to the asembler itself, aka how many constructors make only rods and how many constructurs rods o to screw production
solve backwards.
Figure out how much the assemblers need.
How many Screws do you need?
enough for 5 assemblers
How many is that?
good question
well? how many
500, now how many manufacturers do i need to make 500 screws a minute
0
how many does one constructor make
Because you need 0 Manufacturers
120
nah
no 40
there we go
my brain
500 / 40
whats 500 / 40
1,25
decimal error
12,5
Comma error π
how many rods does one constructor need? (or ingots if you use the alternate recipe)
so i got 12 of them, that will need 6 smelters
You need 7.5 Smelters.
well if i make 12 for the number it needs only 6, the other 2 smelters will make 120 bars, are 120 bars enough to feed 5 rotor assemblers a minute?
(Either way the total build needs 7.5 Smelters. I'm giving you that so you know if you fucked your math up.)
why 12 and not 12.5
only bars
half a machine is not impossible
round thingies
because that would mess up organization
well 12 instead of 12.5 would not run at max efficiency
12 need 6 machines and i have 8, so the other 2 have to be used for rods
You're self-inflicting an issue here.
"This half machine is too much" can equal "I have some spare for Storage"
"12 need 6 machines"
what. 6 constructors making rods?
because if so, no, you need 8 constructors making rods for just the screws
okay i have to rethink, how many bars does manufactur use for rods
and the 5 manufacturers also need rods
0
i aint ingame now
Because you're not using Manufacturers.
then look at the wiki
im messing up words i know
Iron Rod is one of the first two resources available to craft after The HUB is built, the other being Iron Plate. Iron Rods are one of the basic building materials used for many structures.
here, dig through this
If you know, then it is easy to not do.
okay from the beginning, i am making 240 irons rods a minute
fing discord
"From the beginning" should be followed by "I want to make 20 Rotors/min"
out of these 240 rods, how many need to go to the rotor production itself and how many to the screws to run at max efficiency
You're still solving forwards...
here
wait i figoured it out i think
solve from top to bottom
all the recipes you need, right here
figure out how many ingots this needs
how many rods does the rotor production need per minute, and out of these how many are rods and how many screws, and i need to adjust that calculation to know how many of my 16 rod producers have to be dedicated for screws and rods
you have all the info here
anbd this math is to complicated for me because im mental
I'll walk you through if needed
i will try to understand
first: how many screws and rods for 5 assemblers making rotors
100 rods and 500 screws
1,25
decimal error
12,5
right, multiply that by 10
we now have the number of constructors, now we need the number of rods 12.5 constructors consume
if needed we can round down to 12
so i will dedicate 12 of my rod producers to screws, while the other 4 have to make 100 rods per minute, wich is mathematicly not possible right, because 4 x 15 is 60 and therefore not enough, wich means i cant have 5 assemblers runnning and need to rcalculate
am i right?
yep. you need more constructors making rods
you need 100 + 120
because the 12 constructors making screws need 120 / min rods
220 rods per minute total
or i make 4 assemblers a minute and recalcute how many screws and rods that would need
Or just make 5 because you have the material to make 5 but you're self-inflicting an issue to force-prevent yourself from making 5....
