#math-and-meta

1 messages Β· Page 94 of 1

chrome walrus
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i like doing it with multiple floors like raw mats and simple stuff below more complex stuff above. but i m not a great builder myslef so idk

ebon crater
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lets say I want to use trucks in my world, but I dont know exactly how many. what fuel type should I produce and how many per min? I know this is a really broad question but I am building a new fuel plant so I figure getting a lil packaged fuel(or turbo fuel) in there isnt too hard

oblique hollow
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any fuel works

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for around 600 m roundtrip i need just 27/min coal

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or was it 11?

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either way, 750 m takes like 3/min packaged fuel

ebon crater
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is turbo fuel a valid option too? im already producing it at this factory and have some to spare

oblique hollow
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take whatever value you had for fuel and divide it by 2.6666666

ebon crater
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and like what is a reasonamble number. because I want to give myself some leeway later

oblique hollow
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and then compare that to the extra effort to MAKE turbo

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diluted fuel is good enough in most cases

ebon crater
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turbo is more effort but im already making it so might as well. since i want some for jetpack too

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i was thinking of making 45 packaged per min

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it makes my entire factory run on round numbers

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Well, most of it

lethal ice
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so I have 2 cons making 30 iron rods per min.

I wanted to have 1 con pull 10 rods per min to make screws,

Would I split the 30 three ways, and have 1 feed back into the loop?

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oh wait no duh now that I'm looking at it differently I would just merge the 3rd back into storage

oblique hollow
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this would in fact output 15/min on each output

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since its a recursive loop

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you start with 30/min input, but then you get 30 + (30/3) as input

lethal ice
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so I made a harder(dumber) splitter lol

oblique hollow
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and then you get 30 + (30/3 + 30)/3

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following this you get 45/min input divided by 3, of which only 2 outputs are used

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soooo thats 15/min usable per output

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(this btw is how you make odd number splits, like 1/5 or 1/7)

lethal ice
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oh ok i see

oblique hollow
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if you want just 10, you could also split in 2 and wait for the machine input to overflow with items

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ooor like you said, split in 3 and use one of the outputs elsewhere

lethal ice
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Yeah I just wanted to try not going with overflow

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i know it's easier

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my goal was to try and make something with a smaller footprint,

Rods,plates,screws,wire,cable

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trying to compact is annoying

ebon crater
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i dont bother with compacting. the world is huge

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but if thats your goal, i think you did good

lethal ice
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Thank you, I should of probably planned the constructors first instead of the smelters

oblique hollow
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for future projects, give yourself a ton of room. Once you got the gist of those production lines, then you can compact them

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else logistics becomes a real problem later on

lethal ice
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yeah but it's only basic t1 stuff, figured might as well pratice here

fierce ruin
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this is from 8 coal generators with 3 water pumps, shouldnt it provide 75x8 = 600 MW of max capacity?

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also even though i have 120 coal splitted over 8 generators, my last pair is already not receiving enough coal, this confuses me lol

oblique hollow
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75 x 8 is indeed 600, are you missing like half the cables?

fierce ruin
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nvm im dumb like always

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i forgot to attach the left row of 4 gens to the main grid

tall wren
fierce ruin
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HAHA

oblique hollow
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yeah that xd

fierce ruin
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also do you guys have that too were the last 2 generators are not getting enough, while the one before that is slooooowly reaching 100 input? (only after i put mk2 belts everywhere for some reason)

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the weird thing is, i let all of them fill up with a 100 coal

ebon crater
fierce ruin
ebon crater
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Look at caterium research in the mam

fierce ruin
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woaaaat

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will check, i reached tier 3 and 4 just a bit ago

ebon crater
fierce ruin
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true! but then wouldnt that issue have been solved the moment i filled them all up with 100 coal each, before i put on the power?

ebon crater
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I dont think so

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I mean maybe? but obviously it didnt work in this case. idk why

fierce ruin
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remains a mystery πŸ™‚

lethal ice
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So I have 2 limestone inputs,

One of 60 one of 30 for a total of 90, I only have access to mk1 belts.

How can I balance the inputs so each con get's 45, I found a solution but I feel like there was an easier way

oblique hollow
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split 60/min into 4 belts, merge 3

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would need 3 mk 1 belts to get 4 x 45/min

median heath
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30+15 and 30+15

lethal ice
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yeah I guess, that works too

oblique hollow
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60 / 2
30 / 2
30 + 15
2 splitters, one merger

median heath
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Configuration sounds simpler in my version, but I could be wrong.

summer flare
rancid topaz
median heath
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Oh look, a perfectly save downloadable file.

deft lichen
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ironically #rules prohibit sharing save files but not other files

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wannacry coming right up

median heath
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Irony or coincidence? snuttstach_think

rancid topaz
median heath
deft lichen
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what is the document about?

rancid topaz
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Oh, it just shows the max amount of ore per min you get with a set miner

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Either mk1, 2 or 3

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Take a look if you want

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Even have it working for oil

median heath
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mk1 on pure maxes at 300
mk2 at 600
mk3 at 780

mk1 on normal maxes at 150
mk2 at 300
mk3 at 600

mk1 on impure maxes at 75
mk2 at 150
mk3 at 300

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We need a file for that?

rancid topaz
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No no, not like that

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It shows how much all together of all the ore across the map

deft lichen
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Satisfactory Wiki

Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. Three nearest Resource Nodes (or batches of the...

rancid topaz
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Running off 100% efficency

median heath
deft lichen
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those numbers are wrong lul

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already reached out to greeny about it

median heath
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@wind spade fix it 😭

deft lichen
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well, assuming SCIM is right, that is

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there used to be a duplicate coal node in DD, SCIM would also show it as duplicate, everyone just took the wrong number; fixed in U8 for both game and SCIM

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and the limestone number also changed

rancid topaz
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πŸ˜…

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Well the document I put out was similar to that but with the correct numbers

deft lichen
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does it match the wiki? just to double-check

rancid topaz
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I believe so as I did even use the satisfactory map editor to find them all

sacred orbit
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how much coal can four coal power plants consume?

worn cove
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15*4 -> 60/min (Without overclocking)

sacred orbit
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i know the three/eight requires 120...

median heath
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15 * 4 * 1.0 = 60, technically.

sacred orbit
median heath
worn cove
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If you don't under/overclock and supply enough water, yes :D

sacred orbit
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would you guys recommend i merge these to move copper wire and sheet production elsewhere?

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i plan on having half go to sheets and half go to wire/cable.

sacred orbit
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i feel like this space is cramped, but i don't know how i should move them.

deft lichen
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you're looking at it wrong

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it's not cramped but space-efficient

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you can move the smelters closer to the splitters to save space, too

rancid topaz
sacred orbit
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i'm on Satellite internet with a wireless connection to the router.

median heath
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Wireless connection to a wireless internet?
Wireleception.

rancid topaz
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smoke screen internet is what it is

sacred orbit
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what it is is living in the woods on a mountain

median heath
sacred orbit
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no cable company wants to run cable internet up here.

rancid topaz
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you should get some then

sacred orbit
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...

rancid topaz
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awesome stuff

sacred orbit
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i know

median heath
sacred orbit
viral ravine
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you can get a thing that uses the wiring thats already in the walls to run an ethernet cable from

median heath
viral ravine
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I forgor the name of that

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i just know thats a thing hehe

sacred orbit
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materials are expensive

rancid topaz
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yep

wind spade
mystic moon
rancid topaz
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can we pin this document so I don't gotta keep posting it

viral ravine
deft lichen
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I'll be happy to include suggestions or improvements there

rancid topaz
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go ahead

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how wide is the map in meters?

median heath
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Thicc

mystic moon
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12km iirc?

median heath
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7.4 x 8ish iirc

deft lichen
summer flare
sacred orbit
deft lichen
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ah, fair, then I would have moved the splitters for a cleaner look, but that's details

sacred orbit
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the foundation that wouldve made this work is clipping the ground a little bit.

median heath
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Delete everything. Raise entire factory by 1m.

sacred orbit
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nope.

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too much work

median heath
sacred orbit
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i already went through the hell of rebuilding a whole factory for one tiny little thing.

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never again.

median heath
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Well for next time, now you know about land prospecting for picking your starting height πŸ˜„

sacred orbit
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it wasn't for height reasons last time. last time it was because i didn't notice the rotations of the basic foundations

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my OCD went MAD

prisma kraken
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this is always nice to see before you finish phase 1:

sacred orbit
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how many hard drives are needed to get to there at that point?

prisma kraken
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i think it is 9 will force it up

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you can technically do it earlier

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the initial recipe pool is 6 recipes, part assembly adds 3 more recipes so i think its either 7 or 8 drives forces it out

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i grabbed the 3 easy drives in dune desert very early, right now i'm on the expedition trip that loops through north forest & rocky desert getting the drives there

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about time for the inventory one too, i'm out of space with sinkable goodies!

median heath
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@final jolt

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Power up on the cliff, drag powerline back.
Steel up at the inlet.
Set up Tractor delivery through the multiple route options.
(There is iron there too, so literally make your Steel Beams and Pipes at yellow and truck those finished products back)

final jolt
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Huh. That is completely different from my original plan. Good to know and thanks for the tips

median heath
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@final jolt when planning the route you're going to drive, you can use Power Poles as "checkpoints" like a rally race to remind you of the route when you're actually recording, and then you just go delete them later (or use them to take power from main area over to that outpost, until you unlock Power Towers)

final jolt
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Haha that's smart

celest quarry
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I even started with trucks, ended up doing trains later after my trucks kept falling off that broke that goes up to the coal nodes

median heath
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U8 redid both trucking physics and Hannah redid the pathing in the biome, so trucking is a LOT better in the RD now.

final jolt
final jolt
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I'm using the interactive map, and I can see theres that pure iron node there, but that's the only thing.

median heath
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It's normal.

final jolt
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Forgot impure even exists my bad

median heath
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And because driving it back from there is a metric fuckton easier than dealing with the cliff.

final jolt
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Ahh ok.

median heath
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Also that place is a PRIME example of where Iron Alloy shines.
Because you do Iron Alloy + Solid Steel and make absolute bank amounts of product from that location.

final jolt
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Huh. alright thanks

median heath
lethal ice
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Wasn't there a website or resource that showed the best alternate recipes

median heath
lethal ice
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there most likely is an objective best depening on your situation

median heath
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Read that sentence again.
Because it literally says "there most likely is an objective best if you make it subjective"

lethal ice
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look I'm asking if anyone remembers the site, so you don't need to talk to me

median heath
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Yes, there are situationally best recipes.

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But it's automatically subjective given it's specific to the situation.

lethal ice
median heath
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The outdated wiki that is no longer supported?

prisma kraken
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i've never understood why you'd with a rocky desert start, build steel farther away than you'd build a coal plant... the four coal nodes on the bay are perfect for power, the crater lakes pure coal is perfect for the 3 pure iron nodes at the base of the ramp

median heath
prisma kraken
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i guess you need to get closer to the less diverse resources in northern forest πŸ˜„

lethal ice
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https://satisfactory.wiki.gg/wiki/Hard_Drive/Alternate_recipe_analysis
You could actually try being helpful instead of being an ass out the gate here's the updated wiki

Satisfactory Wiki

This combination uses Heavy Oil Residue -> Diluted Packaged Fuel to increase the Crude Oil -> Fuel conversion ratio by 4.5x. Combining this fuel conversion with Compacted Coal to yield Turbofuel greatly improves energy generation, allowing a single oil node to supply over 11x as many Fuel Generators at maximum usage, compared to the normal Crude...

median heath
celest quarry
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The alloy and solid steel recipes are so good because they are really efficient and if you wire up your stuff right it all kind of auto balances he ingot production

prisma kraken
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yeah, copper alloy, solid steel and hor are the trinity πŸ™‚

median heath
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Asked question.
-Given answer to question.
Made false statement.
-Explained how statement was false.
-Elaborated on truth.
Linked bad site.
-Stated link was to bad site.

All of those things are helpful, so yeah, I'm fine πŸ€·β€β™‚οΈ

median heath
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Perfect matching does take shards though @celest quarry, upclocking the Solid Steel to 125%.

celest quarry
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I like stacking them vertically and making a giant cube of belts and foundry's

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But the same connections

median heath
sacred orbit
median heath
sacred orbit
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and the highest used in that design?

median heath
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The only belt in that image that is a mk2 is the Screws output.
Everything else is mk1.

sacred orbit
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gotcha

median heath
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That being said, making it all out of higher belts will not hurt anything.

median heath
final jolt
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Thanks

median heath
final jolt
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Don't quite have BP's unlocked yet, but I'll keep it in mind

median heath
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πŸ‘

sacred orbit
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do you have a design for rotors that uses cast screws?

median heath
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I do not. The very basic BPs I made are designed for defaults-only so as not to force that constraint. Sorry.
But Cast has a higher output than Base, so it would just be the 2 Constructors and 1 Assembler.

sacred orbit
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oh my god i felt my brain just explode.

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cast screws at 200% uses 25 ingots

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standard rod input is 15 ingots

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that's 40

median heath
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Yes.

sacred orbit
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three units uses 120 ingots

median heath
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Also yes.

sacred orbit
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HECK

median heath
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Standard Rotor needs 45 Iron though.
So if you're getting 40 per, you missed something.

sacred orbit
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standard rotors needs 20 rods...

median heath
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There it is.

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25 to Screw, 20 to Rod.
That's your 45.

sacred orbit
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there's no emoji for screaming to the heavens

median heath
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Positive scream or negative?

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I think this is the other reason I didn't use Cast.
Because all Base recipes has good %'s.

sacred orbit
median heath
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😭

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Fine, be that way 😭

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melodramatic crying intensifies

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@sacred orbit you also do have to realize just how rare it is that recipes actually go into 60.

sacred orbit
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yeah. that's why i'm using your blueprint at the moment

median heath
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That's the puzzle of the game.
Miners work in 60s
Most items work in some form of 45s
Belts again work in 60s

So if you really want everything to line up, you have to do everything in terms of 180.

prisma kraken
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for base rotor, if you're supplying 2 assemblers from 3 smelters (90 ingots), it isn't hard to split one of those 3 ways and turn the 90 ingots into 40 + 50

median heath
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If everything was in 60's that would be boring πŸ˜„

sacred orbit
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FUCK.

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i just built everything up but forgot i had to smelt the ore

median heath
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oof

sacred orbit
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NERD RAGE

median heath
sacred orbit
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i don't have the patience to deal with this atm. it's past midnight.

median heath
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Sleep on it.

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You may have an epiphany while you slumber.

sacred orbit
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i don't need one.

median heath
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(that's me praying you embrace solving backwards) hehe

true junco
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Solve from the middle out hehe

prisma kraken
# sacred orbit i don't need one.

something you might consider is that 45+75 = 120, that's 3 rod constructors and 6 cast screw constructors, or 45 rods & 300 screws, and if you add 120 iron to it, you squeeze out of 240 iron some rotors, plates and mf's

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that's a tricky thing to build on mk2 belts though

true junco
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To be fair. Everything is "tricky" with mk2 belts... and by tricky i mean "pain in the ass"

prisma kraken
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well, not everything, but yeah i know what you mean

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rotors really cry for that 270 belt speed πŸ™‚

sacred orbit
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not without a bit of work

true junco
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Its just a rough spot when you get to mk2 belts. When we first get RIPS they are pain to produce, we really want to get past mk1 belts and we dont have coal power yet i think. (Been years since i did a fresh start so its all fuzzy repressed memories. Lol)

prisma kraken
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no, but 20 for rotors and 12 for mf's and 13 for storage does

true junco
prisma kraken
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i'm just tossing an idea out there... i sometimes use it in an iron-only build yard factory

median heath
true junco
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Solve the entire thing simultaneously.

median heath
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That's what Tools does πŸ˜„

true junco
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Bingo

prisma kraken
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i wish there was some type of nob on tools for 'show me the least pain-in-the-butt way of building this'

true junco
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99% of my calcs these days are about "what can i fit in a single BP. Then figuring out how to BP various supporting BPs for it. Then i can just repeat that set up to the scale i want as needed.

prisma kraken
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i went through that phase & wasted quite a bit of time on fitting stuff into the 4x4x4

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i just really got sick of the problem and broke down to start using oversized bp's

true junco
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So really a lot of scaling and swapping recipies until i get "round" machine numbers where I usually have one machine at 250% and whatever tagging along that supports it.

100% agree that "overstuffing" BPs is a rabbit hole to wasted time tho

prisma kraken
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its kind of a fun problem as a sort of standalone challenge

true junco
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Ultimately. Im glad i went the BP module route because ive managed to suss out a few good sized BP modules.

prisma kraken
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but i think when it starts dictating your factory designs....

sacred orbit
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i kinda wish Smelters could auto-configure.

median heath
prisma kraken
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i've always thought that, its not like there isn't a 1:1 with their recipes and inputs

prisma kraken
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yeah, next thing people would want is generators to auto-sense fuel without having to be configured πŸ™‚

sacred orbit
median heath
prisma kraken
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it may also be that there's something more that will be added that makes having the config for the smelters a choice (SAM ore?)

sacred orbit
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oh yeah. like, SAM ore could be smelted into multiple things?

prisma kraken
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we don't know

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but its a possibility that would make a little bit of sense for its possible use

sacred orbit
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but if it could, that would mean, like you said, that configuring smelters would have a purpose.

prisma kraken
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i'd rather see it be used to make some exotic material that gives us mk6 belts, but just being a wildcard for smelters to make whatever you're in need of wouldn't be a horrible function for it

median heath
prisma kraken
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(those are the two possibilities i see for what its function could be in the game, it would be really lame if the purpose is just to mine it and send it to the space elevator

sacred orbit
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wildcard for smelters to make ANY raw material would be neat

prisma kraken
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meh, i'm ok with it sort of being WIP unused right now, but i would like to be able to sink the stuff

sacred orbit
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agree

prisma kraken
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on a longer playthrough if you do any doggo ranching, you do end up with a fair bit of it

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plus there's always just the deposits you need to crack to build a foundation somewhere

sacred orbit
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yea

prisma kraken
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in my first couple of playthroughs before i thought about it, i'd end up with containers of it, lol

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at that point i wasn't really tuned into how the dev cycle for the game worked and that it would be EA for a while still

true junco
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just thought about "super alloy" from planet crafter. it has a similar rainbow oilslick irredescent appearance to SAM ore. lol

prisma kraken
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haven't plaayed it

true junco
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Its neat. Not nearly as polished as SF. Totally different mechanisms so I wouldnt consider them comparable.

rancid topaz
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wish they would give sam ore a use again

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it used to and it was really awesome

median heath
rancid topaz
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it did

median heath
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It is story content.
To be implemented with story.

rancid topaz
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check the wiki

median heath
#

Reading.
Where does it say "use" other than "not used"

median heath
rancid topaz
median heath
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I'm saying it never did. Been playing since day 1.

And what you linked it literaly a) wrong wiki, and b) labeled as "unreleased content" meaning it never made it into the game.

rancid topaz
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not all of it atleast

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some content did but got pulled out of the next patch

median heath
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In the playable game, SAM has never been more than an ore that did nothing.

rancid topaz
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that's what i had thought aswell, however i didn't exactly know that as i had been playing from update 5 and onwards

median heath
#

When SAM ore gets its use at 1.0, that will be the only use it ever had.

rancid topaz
#

finally

median heath
#

Same with Mercers and Somers.

rancid topaz
#

would also make sense, with that weird mushroom in the swam and forest also probably getting a function

median heath
#

?

rancid topaz
#

you donn't know about those, do you?

median heath
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I can think of like 4 different kinds of mushroom, you need to specify.

rancid topaz
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one sec

rancid topaz
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weirdly enough their used to be a pink mushroom here

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people speculated it to be for lore

median heath
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Well, they did just redo the entire biome.

rancid topaz
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true

ivory wedge
#

do any of you guys have advice for oil stuff? like the math on it and stuff. Because I am like fully unaware of wtf to do with it. I''ve youtubed some guides but idk im still iffy on it
like dope builds or stuff yall learned

frosty owl
#

If you're doing oil for the first time, "dope builds" and tutorials are unlikely to be useful thinking_helmet
This game is about learning; it's hard to simply "copy" something you see online if you don't know why things are done one way rather than another

oblique hollow
#

the numbers are pretty freeform for you to choose

lethal ice
#

When a con says it prodcues 2 iron plates at 20 per minute.

Does that means it makes 20 total per min or 40

soft trail
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2 iron plates each cycle of the machine. 20 total per minute.

lethal ice
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that's what I thought, and I think I Just found the issue, I was confused how my 3x cons making plates were getting backed up on my belt

true junco
#

Yeah. Its come up enough, lots of folks get confused with how the recipies are described, it would be fixed if they consistently put the units on all numbers.

Like,

X [item] per cycle
Cycle = T seconds
Y [item] per minute

abstract silo
#

the middle belt needs 40 per min and the right need 60, I have the 60, I am using mk.2 belts (120 per min), have an extra 60 from the right belt and more iron but is there an easy way to do this?

lethal ice
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Early game (just finished phase 1)

How good is the iron wire if I already have stiched plates

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Or maybe I should take caterium wire instead

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From what I understand caterium wire can be more overall useful

uneven rune
#

caterium poles you mean?

lethal ice
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no?

wind spade
lethal ice
#

Don't really have the experience to have a preference yet

wind spade
#

I mean use whatever you feel is good then πŸ€·β€β™‚οΈ or whatever you want

lethal ice
#

....ok..

wind spade
#

Pretty much all recipes are a tradeoff of some sort, e.g. you trade resource efficiency for less power needed, or you replace an ingredient with another, or you simplify your production line at the cost of more raw resources required, etc. Whether you like those values or not depends purely on you and your preferences.

glacial saffron
#

I caterium because yes, you reduce dependency for wiring (iron wire too)
and without much energy you can produce a shit ton of wires early

lethal ice
#

I think that's where I was learning, I was unsure of the whole iron wire + stitched plates I've seen people talk about before.

But yeah I think I might do the caterium wire thank you

true junco
# lethal ice Don't really have the experience to have a preference yet

Understandable. It takes time. And after over 1300 hours in this game i find my preferences for alt recipies is very circumstantial. Especially considering combinations of alt recipies.

So for me the "value" of a recipe is dependent on:

  1. My immediate goal
  2. The immediately available materials
  3. do i find it interesting to do
daring locust
#

grrr

prisma kraken
frank relic
median heath
#

Define efficient.

frank relic
#

my bad, does it use less iron per plate than the default recipe?

median heath
#

Yes.

prisma kraken
#

most of that savings comes from the reduced number of iron plates needed

frank relic
#

and its simpler, wish I knew that earlier

prisma kraken
#

well, i mean, you can't get much simpler than cast screw+iron plate as ingredients

frank relic
#

does it need less constructors i wonder

prisma kraken
#

well, wire and screws both are constructor recipes

lethal ice
prisma kraken
#

where stitched plate i think really shines is in phase 2 and 3 before you're using a lot of copper and don't yet have oil, and you can use some of the wire your making (possibly with copper alloy and fused wire) for making a lot of rips

lethal ice
#

plus I had a lot of copper near me

prisma kraken
#

post oil, i prefer using steel coated plate+adhered plate for rips

#

at that point as well, bolted plate and bolted frame become a thing as well

#

you can make tons of screws with the steel screw alt, and the increased production density of those recipes is nice

frank relic
median heath
#

Plastic is not a limited resource.

prisma kraken
#

you can get 900 plastic or rubber from 300 oil, and oil is pretty ubiquitous

#

at any given oil rich spot on the map, there's at least 1800 oil available in it

#

by the time you get to the point where you have the power for such volumes, you have a rail network and pushing rail spurs out to grab 900 plastic or rubber from a new oil node isn't a huge task to do, so no

#

part of that is a skill/experience thing and understanding that you can sprawl across the map and build all over the place, you just need to develop the skills to be able to get building materials to where you are building and find ways of traveling quickly

rancid topaz
#

im afraid to do the rest of the math for this

lethal ice
#

so I have 120 input into 4 cons, 1 for quartz crystal and 3 for silica.

I guess the easiest way would be to use load balancing it, but could you build a manifold?

#

I would need to load balance it anyway though at that point I guess

median heath
#

Manifolding is easier.

#

Single belt. One splitter behind each machine.

wind spade
lethal ice
#

I get what you're saying, I just got my names mixed up.

Manifold = letting resources pile out and eventually that factory will operate at 100%

loadbalance is trying to balance the load..

wind spade
#

yeah

#

always easier to build one belt with a few splitters and let it fill while you're building next part than to calculate how to split 4 belts with different amounts of resources into 125 machines

median heath
#

Always easier ||to sushi|| hehe

sacred orbit
# lethal ice I get what you're saying, I just got my names mixed up. Manifold = letting re...

i never understood this idea with manifolding. wouldn't doing it create a backlog at the miner or other output point? with either idea it seems like you'd need to do a minimal amount of balancing, whether that's determining how many machines can run on one manifold that's supplying X items in or figuring out how to divide up one input however you need to multiple machines.

lethal ice
viral ravine
#

^

sacred orbit
#

first question. Sev, this set up should work to divide this iron ingot output into two belts of 45, right?

sacred orbit
viral ravine
#

You shouldnt be doing that

wind spade
#

well that would happen with balancer as well

noble timber
#

Why would you manifold 120 if you need 90?

wind spade
#

so there's no difference regarding that

viral ravine
#

If you really want to produce more than you consume for some reason its actually easier on manifold too since you can just slap a sink at the end and never worry

noble timber
#

There’s pretty much no reason not to manifold everything. Load balancing in nuclear setups is cool if you want to be able to walk around your plant, but otherwise there’s no benefit apart from giving yourself a headache

sacred orbit
wind spade
#

you don't... you calculate from end product

sacred orbit
#

it's not just a catch-all

median heath
#

Also you can dm me if you don't want cross-traffic @sacred orbit

wind spade
sacred orbit
noble timber
#

The game tells you that

wind spade
viral ravine
noble timber
#

What’s the problem with that though?

sacred orbit
#

no problem

noble timber
#

It’s a much easier β€œcalculation” than the one you need for load balancing

viral ravine
#

Why would you ever bother with load balancing if manifold exists

wind spade
# sacred orbit EXACTLY

you start from end product, e.g. you want to make 15 HMFs

you figure out how much you need of each ingredient. f.e. you need 40 MFs and 120 rods (can't be bothered to calculate actual recipe, sorry πŸ™‚ )

you repeat this for every ingredient.

Then you start from raw ores and figure out what belts of ore you have, how many is on each, etc. and just make manifolds from those belts. If you have 120 ore on one belt, you make manifold that eats 120. Repeat for every step and you have your production line.

Spaghetti has nothing to do with it, both manifolds and balancers can be build spaghetti-like or spagheti-less

sacred orbit
#

manifolds are easier to not spaghetti.

wind spade
#

indeed they are

glacial saffron
wind spade
# glacial saffron

why would I merge products onto production belt when I can bypass it and have more capacity?

glacial saffron
#

what more capacity ?

wind spade
#

on the per-item belts

glacial saffron
#

you still have capacity

wind spade
#

I don't if I merge unrelated products onto them

glacial saffron
#

the machine products will not get on the "item passing" belt

wind spade
#

these sections

glacial saffron
#

if you really want to avoid any bottleneck you can still group it directly on containers

wind spade
#

I'd also like a nicely tileable setup that has straight belts, not weird diagonal stuff

#

and your suggestion brings pretty much no advantage

glacial saffron
#

the diagonal stuff is an artefact of how you made it first

#

you can make it straight again

wind spade
#

why would I to try to do that if I have perfectly working setup, where pretty much the only thing yours does differently is "not use thing that I said I use (any undefined)"

#

like there's no advantage to your setup over mine

glacial saffron
#

if you really want no machine restriction then you can do it like this

glacial saffron
wind spade
#

not really relevant πŸ€·β€β™‚οΈ can be nice stackable design, I'm totally fine with paying the cost of extra splitter per item

median heath
glacial saffron
#

I mean I'm sorry for not straigt lines, overlapping lines, and inconsistent sizes

median heath
#

It is not meant to make fun.

#

I think it would be cool to see something extremely technical drawn in that manner.

glacial saffron
#

color on black ?

median heath
#

And not machine-level precision.

#

Like put a bunch of engineers in a room, take away AutoCAD, and make them use MS Paint.

glacial saffron
#

you mean focused on expressiveness instead of accurate locations ?

median heath
#

Exactly.

glacial saffron
#

if you go extreme you could make it color it depending on target machine type, and load behavior

#

like "sink" lines being detected because merging to sink machine
and being shown with "sink" shade

#

speed as type of lines and load as thickness of lines

#

would need a colored code for items
a symbol code for splitter types of outputs (any, any unspecified, overflow)
color code for machine types
code for belt directions
for kind of splitter and merger
and then with the lines code
you can fully write it with types of items etc

#

and you could hint items path with the item code colors with combined tiny lines

shadow mist
#

Hey guys, its been a while and google fu isnt working, there was this site that had a chart with alternate recipes but it had like numbers attached to weights of power vs resources and gave a heirarchy based on totals. I cant remember if it was something loaded here or a website or what (like a google doc spreadsheet or something)

prisma kraken
#

I think i may have found the ugliest number in the entire game.... 910 = 2x5x7x13

#

(hats off to the designers for making quartz as ugly as possible πŸ˜›

glacial saffron
shadow mist
#

with my luck it'll be a buried reddit post somewhere

glacial saffron
shadow mist
glacial saffron
#

typed it out ?

shadow mist
#

yeah it was like a spreadsheet or something

glacial saffron
#

So what I linked is what you were searching for ?

shadow mist
#

has the weights for procuction based on power and resource use

#

what you sent me works for what Im looking for; I just dont want to be 'guess and checking" all alternate recipes is all lol

glacial saffron
#

Update 4 is stale

#

what I linked to you seems up to date

shadow mist
#

I know, Im not using that one

#

the one you sent me is fine, ty. Just wasnt what I Was looking for is all

glacial saffron
#

that's not the data you wanted ?

shadow mist
#

what you sent me works fine ty

#

I just wanted a reference to see what goes into alternate recipes; otherwise gotta guess and check each one which I dont want to do

rapid crystal
#

can i get some help
did i do this math correctly?
i need a distance of 784 foundations and I divided by 4 since the blue print has 4 each, then the rest of the math is materials

#

(the material count is per blueprint)

median heath
rapid crystal
#

its for the blueprints, i used fences

median heath
#

Even in BPs, Foundations don't cost Rods.

rapid crystal
#

lol

median heath
#

Edits are fun.

rapid crystal
#

ikr

#

this is what the rods are for

#

but uh did i do the math correctly?

prisma kraken
ivory wedge
prisma kraken
#

the items per cycle is just that, every 6 seconds, it spits out 2 plates, which adds up to 2 items/cycle x10 cycles/min = 20/min

carmine thicket
#

which one is best for my first alt recipe? at tier 4 currently if that matters

carmine thicket
#

ok ty

prisma kraken
#

solid steel is one of the best recipes in the game, but I really look for cast screw very early on as it simplifies rips & rotors in phase 1

delicate chasm
median heath
#

Yes, there is no best.
However, given the context provided:

1 is past its time of usefulness
2 is not able to be used
3 is able to be used

Easy vote.

delicate chasm
#

Well yeah, man. We can identify the context most of the time and if not we can ask for it.
But you get the dad emote because you just skipped the discussion and straight up answered a 'what is best' question like Conan. I'm proud of you.

median heath
#

That's because they provided the context up-front and the decision was simple.

If 1 was almost any other recipe then the answer is more complicated.

delicate chasm
#

I'm not here to criticize your actions. Only praise them.

median heath
#

That's right, praise me paesants.

delicate chasm
#

I think they thought I was linking them to the channel to ask here, rather than linking to the post I was linking to. Oh well.

#

I'm not a petty person but I'm low-key bent about greeny's version right below mine which is like an alt that uses sulfur compared to mine which is pure iron, which has a bunch of reactions because more people have seen it. πŸ’’

ebon crater
#

Idk I just got here

brittle thunder
#

@lucid stone

lucid stone
# brittle thunder <@742321492951302154>

This makes sense. It's how I have it right now. But, what happens if I need iron rods? How do I set up storage within this to also have some iron rods going to storage/

brittle thunder
#

I have a basic setup (in my starting area) making rods, plates and screws, everything else has a dedicated modular factory from raw materials, moved back to a central storage

median heath
#

Do not fuck with your Frames production for Rods.

lucid stone
median heath
#

Just like if you need RIPs, you make an RIP line that does just RIPs.

median heath
lucid stone
brittle thunder
#

I tend to use a separate mini factory for every item, with its own supply

median heath
#

All ore gets smelted.
All Ingots go to where they are needed.
X amount goes to Plates line that does just Plates.
X amount goes to Rods line that does just Rods.
X amount goes to RIPs line that does just RIPs.
X amount goes to Frames line that does just Frames.

#

Smelting section is separate from production.

#

So there is just "all ingots coming from here" and then they get split as needed for actual items.

lucid stone
#

If you have more ingots coming in than conveyor can handle, do you have multiple conveyors?

median heath
#

I think you know the answer to that.

lucid stone
#

Thanks for the help.

wind spade
shadow mist
#

What are you talking about

wind spade
#

and read the message πŸ™‚

shadow mist
#

K what are you talking about

#

Lol i read it

viral ravine
#

Greeny you keep this link somewhere right, you dont scroll everytime right

wind spade
#

search from:greeny.dev this message

shadow mist
#

I wanted the reference that showed each recipe, i didnt mention nor ask for a "tier list"

wind spade
#

it's like 4th or 5th at this point

viral ravine
#

Fair

shadow mist
#

Wiki doesnt show constituent parts, which is why i asked for the specific breakdown sheet.

wind spade
#

wdym by constituent parts?

shadow mist
wind spade
#

so you mean items that make the items that are used in the recipe?

shadow mist
#

see how this doesnt show the parts required?

wind spade
#

this is a wrong list

shadow mist
#

I agree mate

#

thats why I asked for the more comprehensive one.

wind spade
#

this is the list I'm talking about

shadow mist
#

great.

#

why are you messaging me 12 hours later about this

#

for something I didnt even talk about; mind you

wind spade
#
Satisfactory Wiki

Hard Drives are special parts obtained from Crash Sites used to unlock Alternate Recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the MAM.

#

because I've read your message now?

shadow mist
#

I appreciate you trying to keep things in order or whatever, but you're jumping the shark

#

I didnt ask for a tier list, nor did I even discuss that.

wind spade
#

I saw a link with tier list which is heavily subjective and I've recommended to not follow the tier list (regarding tiers). I didn't know your intent was to see a list of recipes (which you clarified, so I've sent you a wiki link which is much more reliable than random google docs because it's pretty much auto-updated from game data)

shadow mist
#

I clarified it 10 hours ago. With respect, please read more than one line or whatever before messaging people or ask for clarification.

#

That link I sent wasnt even a tier list at all either.

wind spade
#

discord would have to scroll to latest message and not be in the middle of nowhere for that πŸ€·β€β™‚οΈ for me I saw that as end of conversation

#

it's "alternate recipe analysis" which uses subjective properties to weight recipes, kinda a tier list

shadow mist
#

literally the next line lol

#

πŸ€·β€β™€οΈ Im kinda done here; gnight

wind spade
#

I guess you have a different definition of what is next line πŸ€·β€β™‚οΈ

shadow mist
#

its ... literally... the ... next ... line. Like ... quite actually the literal next time

wind spade
#

"guess and checking alternate recipes" can mean anything, for example "checking if it's good or bad".

deft lichen
#

I have dreamed up an arbitrary answer and any other answer is incorrect

median heath
knotty venture
#

correct answer in this shot is that I'm 2.6m. I used the pioneer as reference for all the shots (and I think the pioneer is 1.8m) but in this one shot it looked weird if I was too small in the frame so I scaled myself up.

median heath
#

Holy crap, Snutt tall AF.

near igloo
#

He's inspiring

small kayak
#

Big Snutt, big smile 😁

knotty venture
#

Snutt standing next to the pioneer colorized

delicate chasm
#

How many dozens of eggs do you eat every morning?

knotty venture
#

4 cartons of eggs a day

fallow vector
oblique hollow
#

8'6" for the weaklings

delicate chasm
#

That privileged Chad feeling, when you got exposed early and intuitively understand both Imperial and Metric with no need for conversions. πŸ’ͺ

median heath
fallow vector
exotic relic
shadow mist
#

πŸ˜…

#

(hes a little bit taller than shaq lol)

#

not quite snutt height unfortunately

lethal ice
#

This has happened to me, and I've seen it happen in here at least 2 more times in the past two days when I'm actually paying attention.

When a new player comes in here asking for advice on alt recipes being told "just pick your favorite or just pick the best for you" can be considered rude, I know I did.

Yes it's true there is no BEST recipe and everyone probably knows that, but I saw that as just splitting hairs. We're new (returning in my case) players with little to no game experience, so we just don't know. We can't know what's best for our situation with little to no experience.

luckily I found the wiki that breaks down (most) of the alts and mentions some of their base case uses, which should probably always be the first response

carmine thicket
#

He likes his copy pasta. Your right though. It was my first recipe and I wanted to k kw what was the best at that time(almost tier 4). Telling me we eventually get them all doesn't really help. Either way someone else gave me an answer and I appreciate it

lethal ice
#

I know they're just trying to help us learn, but it kind of just misses the mark

carmine thicket
#

Probably get annoying answering the same question day after day but yea. It is what it is.

lethal ice
#

(also if you still need help the new wiki breaks down most of them on the item page, it's nice)

carmine thicket
#

I happened to get the solid steel recipe before I even set up steel so I lucked out and luckily someone told me to pick that one. Was perfect timing.

viral ravine
#

We can't guess whats in your game, thats the point of "pick any" response, if you pick a wrong option theres no consequences because all recepeis will be unlocked eventually

lethal ice
#

Since there's a good chance they're probably new, more information can be asked for, or even tell them about the breakdowns on the wiki will help them have a better understanding

carmine thicket
#

Sometimes people like to be reassured of their decisions though.

lethal ice
#

not just "pick what's fun for you"

viral ravine
#

You only get the recepies you can afford at the point you are in the game, you don't get recepies that are not available to you so theres no guessing for the future factories. And since the recepies involve only familiar products, you have the ability to decide on it snuttstach_think

lethal ice
#

Maybe I don't understand the cost I'm actually paying for some of them, I'm building a whole factory using it, just to find out it's something that you really should use else where in about 2 hours of game time

#

We just don't know, that's why we ask for advice

viral ravine
#

Making mistakes is also an important step of learning what works and what does not.

lethal ice
#

Not everyone wants to play the game like that, but I'm done with this here for now.

viral ravine
oblique hollow
#

Accurately expressing "this recipe is best" is hard because we really dont want to assume playstyles

#

Thats why i prefer asking people questions about their production lines and if an alt would help simplify it for them

#

When you start out, resource efficiency likely isnt your first concern but rather the good old "pain in the ass" factor is

#

But even thats just me assuming that based on how i felt back then. I though alts made entirely new items instead of just allowing me to make parts in different ways.

#

Though telling beginners "just go read the wiki" feels like a cheap non answer too

#

So really, it comes down to learning the uses cases

#

And we really can not teach that to new players. Other than slapping a written guide in their face

#

Which might spoil other parts of the game to them

viral ravine
oblique hollow
#

so @lethal ice please dont get this the wrong way but there really is no way to properly say any of this concisely without overwhelming beginners

#

so we just say "pick your fave" as a way to say "experiment with these early recipes so you get a feel for it"

#

Because every alt absolutely is situational

#

So "whatever is most likely to make stuff easier" is by far the best metric to start with

#

Another choice is to pick at random and see if it becomes useful

lethal ice
#

This all depends on the person, but if someone comes here asking for advice, they'll probably asking for more than that. Some people don't want to just experiment, that's why linking the wiki would have been the biggest help for me because it answers just about everyone question I have for most ALTs.

I have seen some newer players just become discouraged by that answer in the past couple days alone. It is being taken the wrong way more than once.

oblique hollow
#

Wiki analysis is lacking in many cases still. Do you have an example page?

#

We tried to simplify it for beginners by including the "Recipe Summaries" section

#

that one is specifically targeted at people who dont know what the alts are used for

lethal ice
#

and the wiki has done a great job, and has helped more than when I tried asking for advice here.

I have 20 tabs open right now of items to compare their alts.

A good example was the wiki helped me not pick iron alloy ingot when I came really close to picking it early on. Wiki summarized how valuable copper would be for me later on and although I'm sure iron alloy ingot has its uses, I felt it was more useful on another after reading it.

ebon crater
lethal ice
#

That's when I would probably come here to ask for more advice

viral ravine
ebon crater
#

I used to be one of those guys that would post all my alt recipes. Looking back, it seriously didn’t matter since I never used 100% of recourse capacity and ended up tearing those factories down anyway

lethal ice
#

I'm not here to argue, I've already explained it would have been nice if someone asked more about my current situation or even told me about the breakdowns in the wiki. If people don't feel like asking newer players these question, you aren't forced to help them in the discord.

Fact of the matter is though, there have already been a handful of newer players who have taken these "just pick" answers harshly, instead of guiding them to the resources like the wiki

#

@ebon crater like i've said , new players don't know that lol

#

and you shouldn't push "your way" of playing a game on someone else

#

but I gotta go.

viral ravine
#

I wouldnt be able to word it better myself

ebon crater
oblique hollow
#

Once again we arrive at the conclusion "we have no clue what to tell people when they ask about alts"

#

Its been a pain in the ass ever since and there just isnt a good general answer

carmine thicket
#

Hate to beat a dead horse but in my case someone suggested I picked solid steel and it worked perfectly since I had not setup steel yet.

#

I'm not even sure what makes it better though lol

viral ravine
#

Chances are, if you first learned steel, and played with different recepies you would have known

carmine thicket
#

That's true but that doesn't change the fact it would have been good at the time I got it

rapid mist
rapid mist
viral ravine
#

thats looks like fandom wiki page, it is outdated and unmaintained πŸ™‚

#

Wiki.gg is where the up to date wiki is

rapid mist
#

Cool I just started playing again. My last save is from u5

viral ravine
#

Just to let you know if you need the wiki in the future

rapid mist
#

Are those ratios wrong?

#

Just got that alt in my save and I remember using it a lot.

true junco
#

A big part of the problem is that people ask for the "best choice" and there is just very little agreement on what is best. So. Avoiding giving a subjective opinion off as if its objective fact helps to avoid arguements in here.

snow dove
#

they look right, but use the wiki.gg wiki to be sure

viral ravine
#

they might become obsolete if theres an update to them

#

if that happens fandom will still probably show the old ratio

true junco
# rapid mist Are those ratios wrong?

The info in fandom may be right. But it isnt being supported so it will eventually be out of date. That and some folks are apparently trolling the fandom wiki with nonsense.

viral ravine
#

and also fandom just hating users apparently

true junco
#

We heard you liked ads, so we put ads in your ads so you can have ads while you have ads.

snow dove
#

fandom shoves ads down your throat, and tracks your ip

viral ravine
#

sure you might use ad-blockers like me but there other issues as well

oblique hollow
#

I really, really wanna write a "How to pick an alternative recipe" guide for beginners on the wiki now so we can just push everyone onto that and hope for the best

#

cause im tired of whatever nonsense we have on here

snow dove
#

we need a β€œ![subject]” command for that

oblique hollow
#

an !alt command

snow dove
#

would be great

oblique hollow
#

no wait we DO have that

snow dove
#

we do?

oblique hollow
#

!wikisearch alternate recipe

brisk shoreBOT
viral ravine
oblique hollow
#

i just gotta make the right page

#

and then you should be able to find it with this

snow dove
#

so much typing tho

#

!alt would be significantly better

true junco
#

There is always somebody popping in looking for an alt recipe "ranked list" and then every ranked list that we've found is "rank"πŸ’©

viral ravine
#

the issue of tier lists is the bias

true junco
#

One could probably write a small text book trying to get an accurate analysis of alt recipe "usefulness"

ebon crater
#

Exactly why the wiki shows downsides and pros of each recipe. But like at the same time each player has to look at that info and make a decision based off of their current recource availability

deft lichen
oblique hollow
#

nah im straight up making a guide page now

#

ive had enough

deft lichen
#

Excellent πŸ˜„

viral ravine
#

link when done? πŸ‘€

oblique hollow
#

i can save it already and edit later

deft lichen
true junco
#

Probably my biggest issue with the wiki pages for all items is the cost comparisons of them.

I think that on a given page when they calculate the input material costs of a recipe it should assume that the default recipies are used except for the final recipe being compared.

For example. Comparing the alts for Motors. Everything on the table should be default recipies from start to finish except for the actual recipe for the motors being compared.

In other words. Somebody's bias is already baked into a lot of the comparison charts because somebody assumes you will use "iron wire" or "steel rod + default screw" or whatever other choices the author made....

I would rather see the so called sub-optimal cost of an all default chain, and then think about how i can "improve" that chain for myself to my needs.

deft lichen
#

Yes, how Canadian just put it

true junco
#

The recipe choices are biased

ebon crater
#

Yes I see what you mean

deft lichen
#

It's biased because it picks a "best" recipe and uses it everywhere moving forward

ebon crater
#

Good point

true junco
#

I understand why a lot of those choices are made. But i dont agree that they should be done for basic info pages.

deft lichen
#

And this can't be resolved. Technically, even preferring defaults is biased

#

Our idea is to ditch the math and go for natural language comparisons instead

true junco
#

True. But at least choosing "default" is well... default.

plush marten
true junco
#

Also. My "tools calculator" page is a mess... and i have a different one on my phone from my laptop and yeah... πŸ˜†

plush marten
#

i now use only wiki when i have to know about a certain item

median heath
true junco
#

Right. Tools takes lowest WP path mostly kind of.

deft lichen
oblique hollow
#

quick question how do i left align an image jacelul

deft lichen
#

Uhhh

#

I think [[File:filename|size|left]]

oblique hollow
#

nvm got it

#

i just switched to non-source edit

rapid mist
#

I think resource proximity is impossible to account for mathematically in judging alts. Unless you have an incredibly organized distributed material processing network the value of iron wire can’t be boiled down to ratios. If it’s going to take you hours to build the infrastructure to get copper to your wire constructors then iron wire becomes far more efficient than the default even though the numbers show that it is not.

true junco
#

That is the issue with alt analysis. Value is definitely a function of circumstances.

oblique hollow
#

i hate images, now i have to insert 50 line breaks to get the text below them

ebon crater
true junco
#

Tho I think ironwire has good value in general simple because iron is the most abundant resource after water, and that it seams like everything that can be made out of iron has many alt paths to use even less iron.

oblique hollow
#

Once i am done i want every single #screenshots ever asking for help with alt recipes to land on there

celest quarry
#

Picking which alt to take is definitely heuristic

oblique hollow
#

now you gotta teach heuristics to people

celest quarry
#

There is definitely some recipes that are super useful and some that are not

#

The more coat effective ways to make ingots and stuff are always a good grab because those will effect every thing else

oblique hollow
#

sure but you literally have to teach people how to compare and they then have to make that choice

celest quarry
#

I know right, something that you can only learn from making a couple factory's

#

Like you will learn that steel rods + screws is efficient but logistically annoying

burnt musk
#

so i have a question
what is the best ratio to stop resources from backing on the output side for liquids? i have 24 refineries in 4 sections of 6 all outputting to the same line to dump into a 8000m buffer, but only the first 6 are actually producing any resources. the rest are acting like they are clogged.
so my main question is should i rework the outputs to a load balance style or am i doing something wrong with the manifold style?

oblique hollow
#

context - what are you making?

snow dove
#

consume all outputs, mind headlift, loop manifolds if working near the upper limit of mk2 pipes, remove buffers (the general answer basically)

oblique hollow
#

there is a general answer but theres a very specific case where that general answer doesnt apply and you could having that case

burnt musk
#

im making oil plastic, and oil rubber

oblique hollow
#

right, and now you are buffering the heavy oil because you couldnt find a use for it?

burnt musk
#

the 8000 buffer goes to 6 refinereis to make fule for a 6:1 ratio of oil to fuel

oblique hollow
#

funneling it all to one buffer is a bit odd as you are bottlenecking yourself there

snow dove
#

and potentially causing headlift issues

oblique hollow
#

buffering it at all is also questionable because you shouldnt expect to have inconsistent output of heavy oil

#

you know how much you make per minute

#

and its all sort of stable. so the buffer wouldnt ever change level

burnt musk
#

fair

oblique hollow
#

check how much heavy oil you make per minute and then make sure you dont exceed the pipe capacity

#

because its easy to exceed that limit

wind spade
carmine thicket
oblique hollow
#

no its fair it is an active topic for me

#

but, historically speaking, this topic is just pure ass pain in this server

carmine thicket
#

I hear ya.

burnt musk
wind spade
oblique hollow
#

because rubber makes a different amount of heavy oil

#

sooooo please check your numbers again

burnt musk
#

copy

celest quarry
wind spade
#

if you need 2000 screws/min, you need to make that much, no matter what recipe you use

viral ravine
#

Quick question to be sure, making encased uranium cells and it needs 40 Sulfuric acid/min and produces 10/min.

If i supply it with 30/min from the start and recycle that byproduct 10/min it will be self sufficient since the first cycle, right? snuttstach_think

snow dove
wind spade
carmine thicket
viral ravine
frosty owl
#

I suggest adding one buffer to refill with Acid to kickstart the loop (also helps as easy flushing point in case of fullness)

oblique hollow
#

well, it is unfinished after all

celest quarry
#

And you won't need 2k screws/min with the right alternative recipes

oblique hollow
#

im writing more right now

carmine thicket
celest quarry
#

Thank you stitched iron plates SnuttsGood

wind spade
celest quarry
#

No your points irrelevant

wind spade
celest quarry
#

I'm not talking about efficient I'm talking about whats more fun to build

snow dove
#

assuming you build the VIP correctly, yeah it’ll work

viral ravine
#

I know to make a vip, thank

snow dove
#

so many people mess it up, so i had to mention it

viral ravine
#

i was taught by one and only Sevrahn

carmine thicket
#

Which is what I meant when I was talking about that web page. It's hard for people to know what's gonna be best unless they have lots of game knowledge. Although I'm not sure a web page could teach you these things. Which brings me back to sometimes getting a humans advice might be helpful in certain situations. But I get it everyone will be different except a few edge cases like what I explained

wind spade
wind spade
snow dove
#

brain scan?

carmine thicket
#

Yea I know. Need an encyclopedia lol

wind spade
#

every recipe has it's use and whether or not you like the drawbacks and advantages is purely on you

#

so instead of "what is the best recipe" guide, we should focus on "how to check what a recipe can do" guide, so that people can make their own informed decision

celest quarry
snow dove
#

efficient based on what criteria

celest quarry
#

Exactly

wind spade
celest quarry
#

Exactly

carmine thicket
#

A few helpful pointers like: -cast screws are good early game, -solid steel is good especially if you get it before you setup a huge setup of steel...might be good on that web page though

wind spade
#

wiki never said anything about picking most efficient one

celest quarry
#

It has a recipe highlighted in bold

wind spade
carmine thicket
#

Just an example

celest quarry
#

Oh I better pick pure iron ingots, what's a refinery anyways?

wind spade
snow dove
celest quarry
#

That was rhetorical πŸ˜†

oblique hollow
#

there, ive expanded the article

#

stiiiiiiillll not done yet tho

wind spade
carmine thicket
main dirge
#

Finally got around to checking this - you get less plastic than rubber from resin, which means less recycled rubber right?

wind spade
main dirge
#

Checking my maths is right before I screw up production ratios

wind spade
#

you're gonna put it into recycling loop anyway

#

(and you want both recycled plastic and recycled rubber)

carmine thicket
wind spade
#

define "work" tho πŸ˜›

carmine thicket
#

Hmm

wind spade
#

least amount of work is plopping down a blueprint

carmine thicket
#

Setting up an hour of steel production

#

That's work

wind spade
#

and by that point it doesn't matter what recipes are in the blueprint

#

well yeah but everyone builds at different speeds

#

some people decorate, some build floating skybases, some just put things on the ground, etc.

#

those are vastly different ways of playing

carmine thicket
#

I'm just trying to say acquiring something like solid steel before you setup steel is really good compared to much later in gameplay. Like I know you can get them all but some sites require later game items to open. So help in making a choice is sometimes good

wind spade
#

acquiring any alt recipe before building production is good (assuming you want to use that recipe)

#

basically you should always get all the recipes you want before attempting to build the item

ebon crater
#

agreed

#

plus the hunt for drives is kinda fun too

#

gives you a reason to explore the rest of the world

carmine thicket
#

Sounds like tonight might be exploration night

main dirge
carmine thicket
#

Why are pure iron ingots listed in "not recommended" tier? I always thought that was one of the best alt recipes you could get. Because it uses so much more power?

oblique hollow
#

because we dont use tier lists

#

Ask the person who made that judgement

carmine thicket
#

Are pure iron ingots a good idea to use or are the standard ones better?

#

Assuming I have access to refineries

oblique hollow
#

that depends on if you really need them that bad

#

People see it as "free efficiency" since "its just water for more free iron"

primal flicker
#

It also depends on how big you want to build, and if you want to spend all the resources to build those refineries.

carmine thicket
#

Ok cool. Ty

oblique hollow
#

but the effort behind that is the true cost

carmine thicket
#

Yea

wind spade
primal flicker
#

If you want to build small and dense, alloy ingots are the way to go.

oblique hollow
#

The only thing they show is how the person who made the tier list sees those recipes

#

they are definitely not community voted

primal flicker
#

If you want to stretch local resources for a factory, without bringing them in from further nodes, pure alts are great for that.

wind spade
#

(and community voted would be a horrible idea as well)

#

since people often don't know what a recipe offers and just "vote" for their favorite one

oblique hollow
#

Im of the opinion that compared to some other games, Satis doesnt benefit from Tier lists.

primal flicker
#

There are best use cases for every recipe. They are all worthwhile.

oblique hollow
#

Of course theres the whole "tier lists are not supposed to be used alone, they are supplemental and are usually meant for people who have no experience to make a judgement, based on the experience of a professional player"

carmine thicket
#

Commonsensegamer

#

Was the tierlist

oblique hollow
#

but honestly, that doesnt work here

snow dove
oblique hollow
#

it would maybe work if we had a meta where these choices are actually meaningful and impactful

#

but the meta is "every recipe is A rank"

wind spade
#

and F rank at the same time

oblique hollow
#

yeah, every recipe is in superposition tier

wind spade
#

schrΓΆdinger's recipes

prisma kraken
#

almost every recipe is situationally useful

#

the only one i think i'd never use is fine concrete

wind spade
#

which is once again your opinion πŸ˜„

carmine thicket
#

I remember when turbofuel was considered one of the best alt recipe...but now you aquire that through the mam(I think)

prisma kraken
#

i could name portable miner as a whipping boy, but that's more about the miner stack size

#

i mean, i can't even justify fine concrete as a sink for silica byproduct from aluminum, lol

wind spade
prisma kraken
#

back in probably around the u4 timeframe, when it was hard to get through research, probably a lot less info was really known about building a TF plant and its pluses and minuses

#

when you hear '40 gw of TF power', at first you're like 'oh wow, that's great', but when you start comparing the recipes and realize that a comparable dilluted fuel build gives you 30 gw, it doesn't look as shiny

#

i'm not a TF hater, but really for effort vs yield if you don't need 40 gw of non-nuclear power, dilluted fuel is probably a better option

ornate echo
#

How should i set up the manufacturers if i have 8 melters and wanna make an rotor factory

median heath
#

There is no Rotor recipe that requires a Manufacturer.

mystic moon
#

Or melter

oblique hollow
#

8 smelters doesnt tell us anything

shadow mist
# ornate echo How should i set up the manufacturers if i have 8 melters and wanna make an roto...

presume youre just starting; this is kind of too small to start nit picking designs and layouts. For me personally, at the beginning of a run I find it easiest to just slap stuff down and get baseline materials up and running until you finish your phases on your HUB. Getting aluminum and a starting grid of 10-15 gw usually lets you start "playing" for this kind of optimization. Otherwise youre kind of running around putting a lot of time and effort into whats ultimately a trivial start

ornate echo
median heath
#

Again, there is no Rotor recipe that uses a Manufacturer.

ornate echo
#

well yeah i know, but the materials needed for it

oblique hollow
median heath
#

!wikisearch Manufacturer

brisk shoreBOT
oblique hollow
#

so if 5/min rotors needs like... 30/min Iron ingots and 40/min copper, you just scale that up to use all your available iron

median heath
#

P.S. If you're using base recipes, Rotors require 45 iron ingots/min.

ornate echo
#

okay making the math backwards might have been easier

oblique hollow
#

it always is

median heath
oblique hollow
#

forwards is hell

median heath
#

➑️ πŸ”₯

ornate echo
median heath
#

"Machines"??

oblique hollow
#

same thing

ornate echo
oblique hollow
#

solve for the number of screws and rods needed for one assembler

median heath
oblique hollow
#

and then see how much the machines making these parts need

#

just follow the entire chain backwards

ornate echo
oblique hollow
ornate echo
#

oh my im so dumb

median heath
#

It really helps people help you if you know the actual names of things instead of substituting your own. Just FYI @ornate echo

oblique hollow
#

if rotors needs rods and screws needs rods, you just add the total cost together

ornate echo
#

okay okay, i think i know my question properly now, if i have 5 assemblers for rotors, how many manufacturers do i need to dedicate to the screws and bars only

#

my math isnt mathing

oblique hollow
#

no manufacturers at all.
constructors is what you mean, right?

#

the machines making screws and rods

ornate echo
#

yes

oblique hollow
#

you multiply the demand of one assembler by 5 and divide by the output of the constructor

#

if one constructor making screws makes 40/min and you need 120/min screws, you need [ ] Constructors

#

after that, you solve for rods

#

same spiel

ornate echo
#

i have 240 iron a minute and all of them will be used for rods, if i have 5 assemblers, how many of these rods do i dedicate to screws and how many to the asembler itself, aka how many constructors make only rods and how many constructurs rods o to screw production

oblique hollow
#

solve backwards.
Figure out how much the assemblers need.

median heath
#

How many Screws do you need?

ornate echo
#

enough for 5 assemblers

median heath
#

How many is that?

oblique hollow
ornate echo
#

good question

oblique hollow
#

well? how many

ornate echo
#

500, now how many manufacturers do i need to make 500 screws a minute

median heath
#

0

oblique hollow
#

how many does one constructor make

median heath
#

Because you need 0 Manufacturers

ornate echo
oblique hollow
#

nah

ornate echo
#

no 40

oblique hollow
#

there we go

ornate echo
#

my brain

median heath
#

500 / 40

oblique hollow
#

whats 500 / 40

ornate echo
#

1,25

oblique hollow
#

decimal error

ornate echo
#

12,5

oblique hollow
#

yup

#

twelve and a half

median heath
oblique hollow
#

how many rods does one constructor need? (or ingots if you use the alternate recipe)

ornate echo
#

so i got 12 of them, that will need 6 smelters

median heath
#

You need 7.5 Smelters.

oblique hollow
#

which recipe for screws are you using

#

because you are skipping a step

ornate echo
#

well if i make 12 for the number it needs only 6, the other 2 smelters will make 120 bars, are 120 bars enough to feed 5 rotor assemblers a minute?

median heath
#

(Either way the total build needs 7.5 Smelters. I'm giving you that so you know if you fucked your math up.)

ornate echo
oblique hollow
#

half a machine is not impossible

ornate echo
#

round thingies

ornate echo
oblique hollow
#

well 12 instead of 12.5 would not run at max efficiency

ornate echo
#

12 need 6 machines and i have 8, so the other 2 have to be used for rods

median heath
#

You're self-inflicting an issue here.

frosty owl
#

"This half machine is too much" can equal "I have some spare for Storage"

oblique hollow
ornate echo
#

okay i have to rethink, how many bars does manufactur use for rods

oblique hollow
#

and the 5 manufacturers also need rods

median heath
#

0

oblique hollow
#

look at the recipe ingame

#

you have a codex

ornate echo
#

i aint ingame now

median heath
#

Because you're not using Manufacturers.

oblique hollow
ornate echo
oblique hollow
#
Satisfactory Wiki

Iron Rod is one of the first two resources available to craft after The HUB is built, the other being Iron Plate. Iron Rods are one of the basic building materials used for many structures.

#

here, dig through this

median heath
ornate echo
#

okay from the beginning, i am making 240 irons rods a minute

oblique hollow
#

fing discord

median heath
ornate echo
#

out of these 240 rods, how many need to go to the rotor production itself and how many to the screws to run at max efficiency

median heath
#

You're still solving forwards...

oblique hollow
ornate echo
#

wait i figoured it out i think

oblique hollow
#

solve from top to bottom

#

all the recipes you need, right here

#

figure out how many ingots this needs

ornate echo
#

how many rods does the rotor production need per minute, and out of these how many are rods and how many screws, and i need to adjust that calculation to know how many of my 16 rod producers have to be dedicated for screws and rods

oblique hollow
#

you have all the info here

ornate echo
#

anbd this math is to complicated for me because im mental

oblique hollow
#

I'll walk you through if needed

ornate echo
#

i will try to understand

oblique hollow
#

first: how many screws and rods for 5 assemblers making rotors

ornate echo
#

100 rods and 500 screws

oblique hollow
#

yep

#

now, how many rods are needed for 500 screws

#

simple division

#

500 / 40

ornate echo
#

1,25

oblique hollow
#

decimal error

ornate echo
#

12,5

oblique hollow
#

right, multiply that by 10

#

we now have the number of constructors, now we need the number of rods 12.5 constructors consume

#

if needed we can round down to 12

ornate echo
#

so i will dedicate 12 of my rod producers to screws, while the other 4 have to make 100 rods per minute, wich is mathematicly not possible right, because 4 x 15 is 60 and therefore not enough, wich means i cant have 5 assemblers runnning and need to rcalculate

#

am i right?

oblique hollow
#

yep. you need more constructors making rods

#

you need 100 + 120

#

because the 12 constructors making screws need 120 / min rods

#

220 rods per minute total

ornate echo
oblique hollow
#

how about you start with 1

#

and then scale that up

ornate echo
median heath
#

Or just make 5 because you have the material to make 5 but you're self-inflicting an issue to force-prevent yourself from making 5....