#math-and-meta
1 messages Β· Page 91 of 1
Just assume Pv = RT for all gasses 
ngl they should make the nuclear stuff here run by real physics, so our pc will also explode like a nuclear bomb
btw @median heath says you want the junctions on yours just like the example I showed you. Maybe you can get the BP off him to inspect it?
Even something as straight forward as the Ideal Gas law (the simplest version of an equation of state) applied to the potential infrastructure utilizing the nitrogen available in this game would be a l huge consumer of CPU thruput.
Half assed physics. Not full thankfully
i kinda did this
You can try it - but apparently it's recommend to exactly copy it. Fluids be finicky
Also don't use floor holes
More like they assume P and T are constants. Which is insanely inaccurate. π
Is this statement regarding gas or liquids?
better use VDW then
Gas
if u havent noticed my train platform is 8 meters higher then my real platform
I'm assuming someone already said "Always package gas" already?
And I think this was about a moderately slapped together system rather than tightly built
just clip through them - sometimes floor holes get bugged
Lmfao. Anything MORE complex than PV=NkT is never going to happen in any game in our lifetime. π
yes. Short trip, low throughput- I would package under any other circumstances.
π
hell, the universe simulation only does that when we look at it π
Liquids you need the buffer though.
π«‘
PV=NkT really only applies accurately to Nobel gases at low pressures... tho oddly enough it can be derived from extrapolating the interactions of basic particles (bosons and/or fermions) as you account for the interactions between all of them statistically.
...Yeah. Statistical Mechanics of Thermodynamics was one of those funny Physics classes where you start with some fundamental first principles and the prof casually derives the foundation of an entire field of science or engineering on the way to some other point. π
Pioneer's Vodka = Not kurrently Taken
What does the either side look like?
other side
I have doubts.
you can also have the junctions vertically to save even a bit more space
Also to make them work properly.
how tho i tried everythingπ
is there such a bit difference? π€ logically there shouldn't be much if at all
Coming in from the side is treated differently than from the top/bottom.
Say this beam is where you want your junction to be aligned.
Build this: (or using the shorter ones)
Then delete the one on the left, snap the junction to the end.
Rotate to desired angle.
Perfect alignment every time.
differently enough to make a difference in that case?
Why would I risk it?
not about risking, I'm just asking whether or not it has been tested to have a different effect
to be sure for future cases where I'm suggesting this build
I want to say yes, but I cannot definitively back up said yes.
oohh
I'm just interested how much it differs in practical use-case π€·ββοΈ so I assume there haven't been any research on it yet from your side
VIPs don't work with side injection, and given this is supposed to be a VIP/VOP junction, I want to say no - it doesn't work.
I think the design together with the whole loop and pump and stuff differs enough from VIP/VOP to not be so sure about it working the same π€ but again - not here to argue, I'd just like to know some tests results to be 100% sure
The one I designed is a VIP/VOP and those are the principles it works on.
I'd be curious too - though the value of doing it might be low considering there might be enough small changes before 1.0 to throw it out the window
that might still fall under 'maybe' since you don't have junctions here?
oh thE CLIPPING
Yeah that hurts
@thorn remnant lets talk about it here
is that going into or out of?
I mean, it can work, I just wouldn't do it. I'd just process each pipe on it's own and then merge what you want after the next step
cause a pipe can only hold 600 right
yeah but at no point would any of those sections have more than 600
The main issue is possible sloshing and back flow especially coming directly out of the train station
if you were wanting an even amount of oil coming out of each of those I'd split it up where it's being sent from
ig i want in each pipe 360
are they being processed into the same thing?
You could just do 2 rows of 12 and have 1 pipe feed 16 and 1 pipe feed 8.
Keeps it simpler
You're probably going to have issues with the oil manifolds not being looped there
plus you're feeding from below
yes yes but the uplift is big enough
doesn't matter, you'll get sloshing from the lack of loop and stuttering and feeding from below makes it a bit wonky
i knoww but i want something eye pleasingπ π
because feeding from below looks better?
personally yes
Use this
I almost always feed from below too, this incorperates the loop and manages to overcome issues with bottom feeding
Now I don't recommend people feed from below, but you do have options if you really really want to
You still want to flood all the machines and the loop before turning the last machine on though
I'd feed the top pipe just to be safe, but if you flood it properly feeding the lower one should be ok
and be careful with those floor holes, if you see some machines starving you might have a buggy connection
I think sometimes floor holes kill head lift, so you just wont get flow, It'll be pretty obvious when that happens though
you can just rebuild them and it usually works, but I can't be bothered having that happen so I just clip the pipe through the floor hole and still get the look of it
plus clipping it through instead of using them means fewer world objects
yes but floor holes and those things help me see structure
im prolly on the spectrum istg
xD
wdym 'see structure'?
alot of things are chaotic
those hole thingys help me see where each machine is and how i can do my underflooring
oh yeah that's fair, but you can keep the holes there and when you connect from the junction to the machine? skip the hole, go straight to the machine
it's fine using it as a marker
like it's fine to use floor holes - this is just my suggestion to avoid potential buggy holes you might need to fix in the future.
Not some mandatory procedure
It's also possible to build pipe systems w/o manifold loops - but it's more restrictive. The loop and feed systems I suggest work in any situation
go, sleep your brain
my brain is alr asleep, thats why i cant think properly
hey, i just spent an hour trying to figure out why a merger was backing up when the math seemed to say that i was still under belt capacity
turns out i had 8 constructors set to make pipes instead of beams
to be fair, i c&p'd the pipe recipe for 8 constructors per side of a manifold instead of 8 total
that was an error that just took forever to see what was right in front of me
Wait how can you tell if a lift lines up with the input of something correctly? If the input indicator disappears when you're building something it means that it's properly aligned right?
can u attach belt to the lift.. if answer is no its good
How do ya'll usually scale up production? Like idk if I should tear down my iron facility and rebuild it in order to accommodate the shift from mk1 to mk2 miners, overclock everything or build another floor on top that mirrors the bottom
not scaling at all
each factory builds it's own intermediates
So like I should have a full delicated iron facility near my steel production that is only used to supply rotors and modular frames, separate from my original facility?
if I'm just going up the tiers? I leave space to the side to have more smelters and constructors. And build in floors so it's easier to do.
with the approach I'm using, every time want new product, I calculate it's production down to raw resources and then build the factory near nodes that can supply it.
no rebuilding ever needed
obviously it's just one way to play, but you asked about how we do it, so here you have it π
the issue rn is that my steel production runs off the coal and two iron nodes to the left, while my iron production runs off the 4 on the right, however when building the steel facility I didnt account for the need of rotors or modular frames
depends on your style - greeny's style is 'build a whole factory dedicated for each thing'
me? I just smash lines of parts together and they eventually fill up storage
at least while I'm unlocking stuff. I do dedicated factories later
that's the problem my approach is trying to avoid
if you start from nodes, you'll have too much or too little
if you start from end product, you know exactly how much you want
It's a good approach - I've always just felt it's not as noobie friendly.
In my opinion: the easiest way to "scale up" is to prepare to do so ahead of time by doing one simple thing.
Make sure you put a splitter(personally i preffer a smart for this) between any miner you build and what ever you set up first for it via only 1 splitter output. Then when you gain the ability to push more out of that miner (by upgrading its mark, overclocking, better belts, or combination of them) you can upgrade/OC the miner and upgrade the belt between the miner and the smart splitter. Then you can belt off the splitter leaving the old factory intact and functional, and you just have the new capacity of the miner minus the old factory consumption to build something new off of it.
So. Old factory stays and continues to work without issue, and you havent prevented yourself from using new capacity.
that's what happens in my way as well, since you usually don't use miner fully, you have some leftover (or you'll upgrade the miner eventually)
imo it's the opposite - while it at first sounds weird, it automatically evades most issues you can have as a new player
and pushes you towards the "recommended" gameplay of outposting
I know a lot of kids who'd get overwhelmed by learning all of the things + trying to make perfect things right off the bat.
I definitely know kids who would swim through it like water too though
Since I don't know everyone here and how they are I tend to take the basic approach unless they seem like they are beyond it
Using a smart also lets you just switch the old to "overflow" when you start the new factory if you plan to fully obsolesce the old one. Itll stay functional until the new one is fully online and the takes over the supply and the old one starves itself out. Then you can tear it down or just leave it inoperable (at that point i would cut the power to it so it isnt pulling idle consumption.
from my observation, most of the issues come from "I've built something I didn't need yet" and it results in one of the classic "I have that but it's not enough" / "what do I do with that?" / "how do I split X from Y", etc.
all of those are not a thing in my approach
but again, it's just one way to play π
oh yeah def, depends on the person a lot. A lot of people don't like the idea of letting it all buffer back and not caring about numbers early on
Wait, you play the game?

"my approach how to play the game" doesn't necessarily say I play the game
tho I'd say I probably know a decent amount of info about the game even if I didn't play it much
should I be satisfied with that? Im currently bottlenecked by the T3 belt only being able to get 270 coal per min from my miners
Im hoping that it would be able to last me through T5-6 at least
screws are probably not needed, given they are not really used in anything
and there's a lot of good alts that change things up drastically. You can fairly easily cut out iron rods and screws entirely from your world. Other than building some things by hand
also, use of alt recipes allows scaling a lot better, example: all basic iron goods can be made with alt recipes that take steel ingots and have much higher yield
Steel screws my beloved
i don't have a 'basic iron' factory in my world, lol
t5&6 (phase 3) is a bit odd in that there's not a lot of extra production you really need to make; just getting some computers & hmf's cooking is all you really need to progress (i.e. there's not a lot of necessary factory to build), it really is the stage for me where i do a lot of optional research, start getting rails laid and try to be as power-efficient as possible in preparation for having the blenders for dilluted fuel power
the other thing that you can do in phase 3 is get a forever motor factory going since mk4 belts are sufficient for doing so and the rigour motor alt, oscillators (and manufacturer) are unlocked
its a weird spot in the game because mk4 belts are the first where you're able to start pushing enough out of miners to do end-game builds and you need to make some choices about whether to settle for getting 480/min from nodes with factories or to defer the big builds until you have mk5 belts & mk3 miners
my general taste is to defer the big builds until i have all of the t7 toys, but that isn't how i'd recommend someone doing things on their first playthrough π
if only it were more steel efficient
It's still so much better than the default that I don't mind
And steel rod -> screw isn't a large enough improvement for me to default to it
i know
I tend to use pure iron -> solid steel -> steel screw if I need a lot of them
I did so in my recent motor factory
i don't understand using pure iron there, its not like you run out of iron before coal
Paired with copper rotor, pure copper, and steamed sheets
I was already piping in water for the copper and figured it was easier to set up pure iron since I already had water than it was to bring in another node
see, i'd bring in the extra iron node, use copper alloy and say screw the water π
That's not a bad way to do it either
I probably would've gone that route or similar if the factory wasn't already touching a lake
Since I built where there was coal & copper and there happened to be a lake π
Oh really?
clarifying what i mean by 'pure' in this context, i mean the water+ore ones
they're big refinery builds which are sort of a pain to find the real-estate for and also just very power hungry
i mean, i use pure cat by default because its all there is, but copper i default to copper alloy, and iron, its really just always tossed into smelters
Fused quickwire...
yeah, i know
steamed sheet i use, but with an asterisk
i don't use sheets for anything but ai limiters
Huh
there's a few building materials i have a hard time figuring out how to get into a storage mall b/c they only exist on my world being direct belted into other machines π
ai limiters are the only thing in the game you need sheets for
I figured I'd give it a shot in my last save, and I built a factory that produced every single item worth storing all in one
1/10 would not reccomend
that's trickier than you would expect it to be
I knew what I was getting myself into and I still was surprised
I think my biggest error was intermixing production lines
yeah, i've thought quite a bit about the problem, and do have some designs for it all, either on paper or research project builds
out of the 33 building items, i can fit 8 into a 12x4 space using 300 iron
that's the easy part for basic iron+wire/cable+rip/rotor/mf
Yeah, producing supercomps, tms, etc in the same factory is unwise
haha, just the aluminum is like a 10x10 footprint
for oil or aluminum, i don't think mini-builds for components really make a lot of sense
i think you kind of just do much better by saying 'this build will process an entire node' and size it like that
does anyone have a meta sheet for power (uranium)?
@vapid gorge
EIP is just objectively better by every metric except for building space
what is interesting is that using compacted steel is the most power intensive way, i would have guessed coke steel would beat it
super weird!
I think square spaghetti should be a term
Everything is nice and straight but it's still going all over the place coz of how dense it is
nop i dont want to be associated with spaget at all XD dont call it square spaget
by that definition a computer chip would be 'spaghetti'
Well it's complex enough for me to not be able to understand it without tracing a path
So I suppose yes
round squares... i see i see
just wait until you get into phase 2 & 3, things get considerably more complex π
that spot on the southern end of grass fields is really kind of a nice spot
I wish there was a flinger/cannon type item transport that just flings everything from one location to another
Drones can technically accomplish that purpose of moving from one place to another without infrastructure besides two ports and a battery supply but drones are unlocked late in the game and they are actually inefficient if the distance is too short
β€οΈ
as long as it was balanced by it scatter shotting every item and you having to manually pick up the items on the other end, sure
If it worked that way nobody would ever use it 
A machine that needs to be maintaned by hand in my automation factory game? Nuh uh, there's a reason i dreaded the biomass step
precisely
Is there another way of rebasing 4 conveyor lines into 3, assuming that the throughput of the input conveyors are >50% of the maximum belt capacity? I have no idea if this abomination even works but it's the only thing I can think of
I'd think about why doing this in the first place
if you have 4 belt lines build the next part so that it uses 4 lines π
Coz I have 4 miners, 4 production lines but the truck station takes 3 inputs
you can, build two stations
(or build the factory where the miners are π€·ββοΈ )
Ah well I should probably build two roads
Wait how do they share roads? Do you make them drive in a loop
Or you need to program them to stay one only one side of the road
the natural roads are usually wide enough
so that they can run on one side each direction
Ah ok thanks
Ok, I have some fluid issues. I am making 1200/min turbo fuel, going into a long loop of fuel gens tuned to consume about 1185 to leave a little slack.
Problem is, the fuel is getting stuck in the turbofuel blenders, and the last generators are shutting down.
How do I get the blenders to drain more efficiently?
Turn off all generators manually, wait for them to fill, then turn on again
If that doesn't work, install a fluid buffer between blenders and generators
they were running underclocked for a long time, and full, and I cranked them up gradually.
You says blenders could drain more efficiently, are you seeing tfuel back up in the output of the blenders?
@leaden depot add a third pipe that connects to both feeder pipes at the start of the generator manifold, then run it down the middle of the row and tie it in at the back of the manifold
yes, the back blenders have fuel in their output buffers.
You're bumping into typical mk2 manifold issues at max flow
So there's a pipe bottlenecking between blenders and generators
Ah, I thought the loop at the back would help with that, but I see why an earlier junction could help
No, the issue is at the manifold
Yes, issue is a bottleneck at the manifold.... Right? Because of MK2 pipes not flowing at true 600/m
The will flow a full 600, it just gets finicky sometimes
ok, I joined the ends together at the back of the blenders, and ran that to the back of the generators. Let's see if they catch up.
blenders are not saving any output anymore, so that's good. thanks all!
Buffers never help.
Loops of fluids are always a headache I think... but I agree, buffers are often at best a "hack"
they were quite useful as emergency (turbo-fuel) power supply for kickstarting after a power failure... before we got batteries
before we got batteries
Why would there ever be a power failure?
a combination of being stuck in the "want to finish this factory" and "not enough power production" ? π
In U7 batteries caused massive FPS drops for me.
Havnt built enough in one place in U8 to see if its still an issue for me tho.
with the new Priority Power switches it should be much easier to prevent the power grid to blow in U8 (have only played U3, U6 and U7)
If power is a factor in your decision-making, you're building power wrong.
played only with TF power in my earlier playthroughs (didn't want to handle nuclear waste)... so a few times I pushed my grid too far...
but designing a "self-starting" nuclear power factory in U7 was fun... building the factories for the last space elevator parts was not (stopped during building the last part ^^)
Welcome back @vast jungle ^^ π
You'll have some fun with the new things, there's a few fun new toys to play with 
i have 400 in my base and iβm fine
Fuel generators use 12 fuel /min and generate 150 MW each
So the equation to work out their power is (Fuel IN/12) * 150MW = Power Right?
need some power and dont want to screw myself with bad math
yes
So 3200 Fuel would equal 40,000W?
(3200/12)*150
sorry for basic questions just double checking lol
I didn't check the numbers but the math is right
lol okie
now we just hope the satisfactory calculator is right lol
i meant both the ingame one AND the Online factory planner one lol
In the future, I'd reccomend https://www.satisfactorytools.com/ instead of scim for factory planning
yeah im using that for my Fuel production
but there isnt a "throw it in a Furance" option
end up getting it working?
Yeah, been running all day, perfectly flat and satisfying
If you're using Diluted you can simplify the ballparking of numbers to just "300 Oil = 10 GW"
Mined ore is a byproduct apparently.. hmm
Tools sometimes does funny things like that.
Looks like you told it you had specifically 1200 Qtz.
So it took that as "I have to assign all 1200 of it"
That sometimes can happen. I often try to see whats reasonable for a location and put in whats available. If that causes it I usually just put in the amount shown on the path im actually trying to work on. π
Its rarer, but I have also noticed some combinations of recipies have made entire erroneous chains that arent connected at all to the requested parameters.
@mystic parrot see #math-and-meta message for alt recipe choices
good to know
Also, does anyone have a heavy modular frame factory schematic?
i kinda need it
Bad resolution, here's original
Also, if you don't have the required unlocks yet, this one's easier to set up:
Okay thank you!
If you like them templates, look up satisfactory oldshavingfoam on Google, they have a whole Google drive full of really useful schematics like this for different states of progression
Okay i looked at it
and basically, this sheesh is too damn complicated
thought it would be a 10 minute adventure, but no, i need to automate iron, normal iron frames, and steel, and guess what? I dont have enough iron, frames or steel, and trying to get more would mean getting more DISGUSTING nature
Gross. Pave it quickly.
AND i have an Existing factroy that i'll have to redisign due to it being too old and crappy...fucking hell
devs, for the LOVE OF GOD, add an option to turn singleplayer into multiplayer and vice-versa
oh boy it only gets better 
there will be time when you look back at HMF and realize how easy it was to make
Okay so i came up with one idea that would everyone like AND would fit into Satisfactory high-tech AND would be balanced: The Quantum Storage (name is the only thing out of touch) basically, it would be the size of normal storage container, BUT it would have an infinite ammount of space. "But kuzuki, how is that balanced" Well, this storage would use tremendous ammount of energy OR items as a fuel source (basically, it would open a new dimension to store your suff inside), since E = mc^2. It would work like a coal generator - it eats coal once every 4 secs or so. at the bottom we would have stuff like leaves and wood, and at the top - nuclear stuff. What happens when you DONT provide it stuff? All the stuff you stored there will be automatically destroyed. It would cost 500 Supercomputers, 100 fused modular frames and 50 nuclear pasta.
Whatis ya'all opinion?
I don't mind it except for the fact that it would let you cheat nuclear
?
can you put nuclear into sink?
You have to do some pretty complex processing to do it but yes
can't you just put nuclear barrels into sink?
No
No, you need a waste processing facility like this one: https://www.youtube.com/watch?v=RvH2myCJoXo
Quick and dirty unprocessed video showing the plutonium production chain in satisfactory, this one handles 1050 uranium waste per minute.
producing 1440screws/m how can i balance it out for my mk4 belts in a ''simpler'' way?, is it possible or just let it run as is and unlock mk5 eventually (im not in need of full 100% production just maxing ore nodes already picked)
What recipie are you using?
cast screws
Then just do four machines per belt
also, another - Stuff Counter:
It would cost as much as a splitter or merger, BUT it would tell you how much stuff is flowing thru a line
would make organisation a lot easier
Already confirmed no by the devs
?
Devs for not adding eco power, the thing i mentioned, ect
with how i built already i have 2 450 belts and one 500, wait that math dont work out
And Windows for not letting me install Mods for satisfactory
No need to balance, just use an injection manifold or clock the consumers so that you can just perfectly match each belt
Why wouldn't windows let you install mods?
It thinks it's a virus and no matter what i do, it wont let me have my Eco power
You can manually whitelist it
Also that sounds like you need to update your os
Even if i do, my stupid Anti-virus wont accept it
ive had 0 problems running just windows anti-virus. why not trust windows over scareware programs
WAIT IVE found how i solve it no problem... i found that one of the screw constructors is 180% overclocked due to space, so splitting that 90 output into 3 i can balance and get even belts!
Sounds cool on paper but if its made from nuclear pasta, then by the time you can make it you already produced everything in the game thats worth storing and wont need anymore
too late to be viable in that case
Recipie was a thing i thought of for 5 mins, and i didn't finish the game. At all.
well fused modular frames and nuclear pasta appear in tier 7 and 8 respectively
fused frames are a part of select few buildings and pasta is just space elevator
it has to be not too hard, and not too easy
it cant just cost a bit of limestone, wire, plates and rods
I guess fused frames are reasonable, they are an upgrade over HMFs
and pasta uses pressure conversion cubes which are an upgrade over FMFs 
Don't see a use for that given that one container worth of items is usually more than enough storage of that item
Easily fixed if the input acts like (or similarly to) a sink, not accepting Wastes
True
Drone experts, I have a question; if a port Z serves as a home port for drone X, and a destination for drone Y, is it possible to make only the drone Y take batteries from here and drone X from it's destination or i have to feed both of them at Z?
if a drone lands at a port, it should pick up batteries if its actual home port doesnt have any
yeah but thats the problem, This port will be a home for a single drone but I dont want this drone to take batteries from it
why not
I only want the drone that treats this port as a destination to take batteries
not really possible, they take what they can get
Alright
Can I get a math check.?
28 coal Gens. I have Mk. 3 Miners on 4 Normal Coal Nodes. Everything is maxed out with power shards. In order to achieve that "perfectly balanced light" What should my numbers look like?
I have mathed until I can't anymore lol
coal is simple: 1 gen at 100% needs 15/min
15 x 28 x 2.5 = 1050
for water, its 45/min at 100%
so 45 x 28 x 2.5 = 3150
Also, if you have 4 mk3 miners at 250% on normal nodes, you have avaiable 2400 coal /min, what can sustain 64 coal gens @ 250%, what will require 7200 water /min
Thank you β€οΈ
Any suggestion on belt splitting? I am still seeing red lights π¦
red lights mean no power?
no fuel is what i am getting
red is literally "missing either fuel or water or a power cable"
for the splitting just do whatever works out. Overflow or smthng
Overflow might be the best. 37,5/min sounds terrible to load balance
manifolds are great
technically could split 150/min belt to 4 gens, with 600 from a single miner, splitting that to 4 150 mk3 belts could sustain 4 small manifolds per 4 gens. This might take a bit of space, more than overflow, but will definitely improve facility startup and balance time
one miner split into 16 works, but is a bit tedious
But I think overflow would be way easier. (I personally would just go with load balancing for coal gens, but yea I'm the weird guy
)
I should have just say that instead of explaining my thought process lmao
iβm gonna be playing for hundreds of hours anyways, whatβs an hour long wind up gonna hurt
Just a lil back ground too. I am doing this in creative (for the no reprecussions value if I make a mistake and a free range to learn.) I have a normal playthrough but this is just to chill and relax
I have all those nice balanced lights now Thanks guys π
ok so here is the prob i need exactly 150 of the first image i rounded up bcs 150x100/60 is not a good number so i rounded up to 230.77%... so they need 150x20/65 water wich is also not a good number but 150x20/65*13 is exactly 600 water per minute so it should be close enougth?!?!
is it 100% or pseudo 100%?
I mean.. you can also write 150 in the per minute, what will give you exactly 150 per minute π
Also, I might be out of topic, but do you have a bit more context on what you are trying to do π
type 150*100/65 in your calculator :c
just type that formula into the percentage window
only if you calc it to 13 its 600 water but every machine should be rounded up for optimal output?
and multiply by 100
Okay that is something I didn't even knew π
It isn't exact though.
works fine enough for whatever i do
thats my point
havent had any backups from that in any current timeframe
but the total of 13 are exact
The total of 13 is exact if you don't truncate each of the 13.
so it should work when correctly piped at 150/min even when slightly rounded up
good
just dont round up
the truncation is decent enough that it doesn't interfere
i have a factory with the polymer resin alt in use
does it round up 150/65*100 internaly or does it round to the nearest
and i always just slapped equations in and left it at that
otherwise i want to make sure
it truncates after 4th digit and that hasnt caused issues in the forseeable future
that factory i have has been running for multiple hundred hours at this point from what i remember
yea est lifetime is 1500 hours by this point until restart
i trust you :3 and do it green
and its just the frames for the pasta
the error between 230.769230769230769230... and 230.7692 is 0.0001333%
after a million minutes, thats 150,000.019 ingots vs 150,000
UNACCEPTABLE
of ingots
thats almost 2 years of active game time until not even ONE extra ingot appears
Still unacceptable. 
well thats not even close to my max
in total time
after 10 years, theres still not even 1 whole extra ingot
not in this game tho 
the ingot is not extra the ingot gets skipped
thats my problem! 

i cant beg here its against the rules :c
beg for mercy
then if you want a surplus, change the last digit from 2 to 3
then it is truly a surplus of 1 after 10 years
yea but i only feed 600 water thats the point and 150x20/65*13 is exactly that even if i round up inbetween
even in inf it should not be one less ingot or one more?
if i round up inbetween and just feed 600 water if should be if piped right exactly 150 ingots per min and i cant miss any even after 100 years can i?
not factor but yea
just took a look, the accuracy of the truncated numbers falls into at least 5 sigma levels of precision
Is the game only truncating the % in the clock rate? I assume all other numbers arent because the only real thing happening is the "per cycle" values of inputs, outputs and cylce time, and we are modifying the cycle time by a percentage limited to increments of .001% up to 250% (i forget if there is a mininum clock rate above 0%)
in truncates one and rounds the others
So Ficsit isnt 6sigma? Lol
Lmfao
they truly strive by the "accurate but not so much that it turns costly"
Which according to MIT "In most cases, a five-sigma result is considered the gold standard for significance, corresponding to about a one-in-a-million chance that the findings are just a result of random variations"
So FICSIT is meeting standards π
6 would be "above standards" and you know how FICSIT loves to save cost if they are already being efficient π
at least their computers are more accurate
True.
Six sigma is a marketted thing. Thats what i was getting at.
since theres not as much wiggle room in semiconductors
Seems to have double-meaning?
this isnt even about accuracy technically, it is supply rate
The marketing meaning and the statistics meaning.
ficsit parts work 100% of the time xd
True.
but their rates and whatnot are limited
so yeah overall ficsit is kinda wishy washy 5sigmahead
This game actually inspired me to start designing my own factory game. β€οΈ
Sigmas is a terminology related to error or deviation rates etc.
Six sigma is also a specific program created by some guy who makes money off of selling books.
its more accurate to say ficsit has an uptime of 99.999986666%
Apparently it originated from Motorola in the 80's and the other guy didn't write the book based on what Motorola was doing until 15-20 years later.
Yeah. Its a whole thing. But he wrote and marketted his book to make money obviously. The concepts behind it are fine tho. Its just about getting your business to a successrate of 99.9999...% for all its tasks and products etc. It doesnt apply to everyone and not everyone ahould pursue it... but if you are making nuclear reactors, space ships etc... its definitely something you should be doing.
it doesnt even cover what an error of 1 in a million would be
This is getting #off-topic-general but I will say the US Military has heavy investments into trying to adopt L6S wherever possible.
like. theres minor and major defects
Well. Everything is more complicated than what can be shat out in a few sentances in a group chat...
so but under the line if i feed 600 water and round up the refs its more correct is it not?
"Yes"
But also, this is why I don't use Pure Iron pretty much ever.
And when I do use it, I just make "clean" %'s on the machines and sink the extra 1-2 ingots per minute at the end of the line.
pipes have floating point error correction anyway and that kind of stuff is probably so small it gets mitigated by that error correction
Very interested to see what changes with the pipe balance update.
if i pipe correctly i would not care
honestly for pipes i would be fine if a machine say "i need 600/min" and if i deliver 599.99/min it still says "yeah that falls within margin of error, 600 it is"
RP moment. Pretend this is quality control taking periodic items for testing for defects.
they just send HR to reprimand my quality
if you gonna use pure iron, use it in for full mk 5 belts
Fair.
I can also "FICSIT DOES NOT WASTE" it by saying "even though we don't need the extra ingots for target production -- points in the sink.
So if I have 1200 iron but need only 1178, sink the excess so I am not "wasting" potential.
all hail the green lights (as long as its not sinks i guess lul)
Green is becoming the rarest light on my world, lol.
how
Blue/White is the entirety of my latest outpost.
oh that does indeed look pretty
yes i was about to ask about ore now? bcs i need 150x35/65x13 wich is 270 and 780 total with round up in between i wont it to back up ever π
The only green I can think of is the truck stops and the drone port.
Wait, Jump Pad has a green too.
But all 40 Fuel Gens at clocked to 250%.
And every other building is OC'd for maximum compactness of space.
Just from curiosity, are you collecting all of the slugs, or just going Kibz route and overclocking everything for perfomance reasons with "legally cheated" slugs?
This was also when I discovered the new sushi configuration @oblique hollow
I want to say both, but it isn't about performance.
Just about compactness.
Performance has never been an issue for me in this game.
Ah. Well I mostly do the oposite and love doing huge stuff 
I collect everything and then spawn extras when that is done.
I do huge stuff even with overclocking π
overclocked as much as possible
Yup, but I do huge without what makes it even bigger 
I could have just overcloekd 40 gens to get 7,5 GW of power from Coal, but where is the fun in that
Same size you currently have + overclock = More production.
dude its big enough for me and my compute even if its rly good π
True. But one of my goals on current playthrough is to play fully vanilla so 
I'm too lazy to collect a lot of slugs, so I use them sparingly
I haven't spawned anything on U8 because the devs keep respawning the slugs for me with each patch π
Oh right
Sadly didn't have a way to play satisfactory enough to get such nice benefits
i dont thing my compute could handle all the ~14k machines i would need at all in gpu :>
Be retired.
Have tons of time.
π
I'm too young for that yet :/
I'm 31 π
Eee. 17 Starting this monday job practices π
Best of luck!
Nice :D Best of luck as well!
Overclocking stations when?! π
No need.
no same in best of luck dont take me wrong
i just learnd im older than sev :3
OC'd Hypertubes could be the answer to Hypercannons being borked.
Yea nearly 10pm starts to get me lol
thats such a good and "simple" idea
Like don't try to rebug the game, just make a faster component that gives you the same effect as "official support"
Its a joke. Idk what about them could even be "overclocked" well. Trainstations would be loading time i suppose.
Well Capital of Poland! I will have practices in one of the bigger IT companies in here, probably going to work on some project in Java for a full month. Curious what they will ask me to do, but I will know everything at monday!
Oh damn. Im older than Sevr too. π
I'm 46 ...
Everyone is older than me 
Yay, im not the oldest. Lol
Yeah but remember enlisted for 10 years so my body is like 58
Thats about right. π very few of my friends who were in the military have bodies that match their ages. π
Can you imagine if FICSIT didn't use caseless ammo?
And the more combat you had the more the map just got littered with shell casings from the rifle π
AMERICAN BALD EAGLE FAPPING NOISES INTENSIFY
We have done multiple trials of different caseless rounds though.
Just haven't gotten it to work in a way we want.
Yeah. Caseless will probably finally find a home with man portable railguns (coilguns actually but whatever)
So in 50+ years? lol
Somewhere between tomorrow and never. Lol
We can nail down HL3 release date more accurately than manportable EMA firearms.
@drowsy hull see #math-and-meta message for alt recipe choices
what
click the link to read the message
HOW DID YOU DO THAT
what, make a link?
Right click a message, select copy message link, then paste where you want it ****
How do you deal with container recycling loops? I feel like I really want a priority merger to shut down container production, but now I just have to overflow sink empties.
I tried making a system to shut down container production but it was more trouble than its worth. So i just manually shut it down once i had the amount of containers right.
Yeah, I wish I could leave it running, so I can scale up consumption without worrying
But Iβm thinking Iβll just make a rather large staging buffer for empties. And shut it off once itβs half full or something.
In container loops I always manually fed them until the system is running smoothly.
or make 1:1:1 loop (if we're talking DPF) and put like 20 containers in i t
I have 24 completely overclocked water extractors.. what is my max possible output
with mk 2 pipes
My old dpf loop had a several hundred containers but it was a huge system, I had to ensure there was space in it to avoid it jamming up though.
with blueprints the superior method is to just blueprint one refinery + packager with canisters already inserted
water extractors make 300/min on max overclock
lol
300 x 24, cmon its not hard
No its not hard, but I have been mathing all day and Just needed a lil help ...
Ty both
Pure water bodies when 
We have Pure Water Wells π
I know but im talking like more water per water lakes
deep water
@craggy crane moving here so I can use images, are these the symbols you were talking about?
"None" is pretty self-explanatory so I won't spend time on that.
"Any" means the output functions like a normal, non-smart splitter.
Meaning this would just be a normal splitter.
See? Why is the symbol like it loops? That is confusing.
This would ALSO function like a normal splitter if the only thing you're sending to it is Plastic.
The culmination of this explanation will be that you shouldn't really use Any or Any Undefined given where you are at.
The only outputs that you, personally, should be using are Overflow, Specific Item, and None.
The other settings are for more advanced scenarios.
For example, this configuration fixes your current problem instantly.
any undefined is useful in some common scenarios imo (sorting stuff)
I read the wiki article on them now.
Unless you want to go read all the context in #satisfactory , let me have this please.
Because I am tailoring this specifically to them.
I just was confused using them the first time, never used them again and kinda forgot that they even exist
I'm replying to you π€·ββοΈ
In that case I never use Any Undefined in a common scenario and very certainly never use it in sorting.
But yeah they make sense and would have made my life easier :)
@wind spade
Overflow, Specific Item, and None
Only settings I use in sorting systems.
So you can set two in a row and say for example left side goes leaves, right side goes wood and in the middle goes any stuff that is not defined and then have a smart splitter after that that says left side goes flower petals coming from one storage to automatically sort my stuff, after i was forced to use the chainsaw?
yeah
I have a sorting array exactly for that type of stuff
in goes anything, out comes powershards & things that go boom π
(in actuality, it isn't that complicated, i do sort of slugs to be 'processed' in constructors, but most of it just turns stuff into coal that mixes with sulfur for black powder
Okay thank you @median heath I think i have to play a bit more and maybe rebuild some parts of my production lines and thank you to all else.
Still find the symbols confusing tho.
you'll remember what they stand for eventually
i sort of just remember that 'overflow' won't stop a belt whereas 'any undefined' will stop a belt
I honestly just click the down arrow and type the word into the line so it becomes the only option.
something else of note is that when you need to set the same values in multiple splitters, copy & paste works for them
also in several places where bp's haven't been the most ideal to use, i have bp'd the splitters with correct settings... more applicable to complicated programmable splitter settings, but works for regular smart splitters too
left side goes leaves, right side goes wood and in the middle goes any stuff that is not defined
If you do Left - Leaves, Right - Wood, Mid - Any Undefined
-- The system will jam if either side fills.
If you do Left - Leaves, Right - Wood, Mid - Any
-- Half the wood/leaves will go through the middle at all times.
If you do Left - Leaves, Right - Wood, Mid - Overflow
-- Middle will only output things that are not wood or leaves and will send leaves/wood through if the respective side output is full.
Unrelated: @frosty owl does the order in which you list things on a pogger matter?
Not that I know of.
Note: if the outputs aren't higher MK than the input of the pogger, the split won't be consistently even
Would the be some interesting applications if the order did matter?
Nothing comes to mind.
If adding the same filter to the same output multiple times made a difference, though, that could have interesting results
i wonder if they'll ever add that for simple ratio splitting
i'd guess no since that's probably some very optimized code
Hi guys, I was building my nuclear power plant in height and at launch I ran into the problem that the water starts to flow very badly at an altitude of about 700m, is there a limiter for the height of the pressure supply in the game?
There is no limiter. Just have to wait for the system to fill.
OK, so far this tower is running at 65%
30000MWh
Although it is designed for 50,000
And if I make plutonium reactors from waste, then I can squeeze 75,000
In case anyone ever wondered.... It is possible to gather leaves with a chainsaw faster than a max-overclocked 2+1 biomass->solid biofuel constructor setup can consume
just started on T5, which option is better? Idk much about the oil stuff yet
Better is subjective.
There is no objective "best" answer.
Just pick what you want to pick.
You will eventually unlock everything.
all 3 are very good
like if I have nothing regarding oil as of now, which option would help more in the short term
1
probably the packaged fuel is of the most utility immediately, but the HOR alt is one of the best alts in the game, up there with solid steel & copper alloy
oh ok thanks
steel rotor is also really nice b/c it allows you to make rotors & stators out of the same stuff
does the diluted packaged fuel have better rates than if I were to put the liquid form of fuel into the packager?
Fuel is Fuel. Gens burn it the same no matter where it came from.
What DPF does is give you a higher conversion from Oil to Fuel, so you get more Fuel out of your Oil.
But it is outclassed by the T7-8 version of the same recipe that is just called "Diluted Fuel" @eager escarp
oh ok
it makes more fuel from oil than any other way, later there's an alt that lets you mix it in a blender at the same ratios & removes the need to package/unpackage
where dpf is nice is that making jetpack fuel ends up being packaging water and belting that into a refinery
you can create a fuel power plant that packages water and unpackages the fuel to burn in the generators, but its a bit of a hassle to do that unless you need the power before you get to blenders
do keep in mind in making up your mind, that hor can also be converted to coke to burn in coal generators
also am I missing something or are the crude oil products being produced faster than it needs to be? two pure nodes can produce enough of all 3 products in a minute to overtake my iron products production
you just aren't yet needing enough plastic & rubber, lol
you'll end up using lots of both
i have 1600 plastic going to making nothing but batterys, 900 going to making adhered plate, another 330 going to make iron plates, 630 rubber going to oscillators, etc
2 pure nodes maxes out at 1200 oil, which is roughly 10% of all oil on the map.
If you want the translation of that to iron -- imagine how much stuff you'd be making with 7,218 iron/min
100 Modular Frames / min without alternatives
(nvm messed up the numbers, 7,2k of iron would be slighty over 300MFs /min)
see also #math-and-meta message
i wonder how big a no-alt version of MF's would be to build
probably not much bigger than the efficient plastic&rubber one, but hmmm
That would take up some space, not much if you go vertically a lot but still
Even less if you OC.
that's not too bad except for the constructor counts
Total of 384 machines if you overclock everything at 250% (excluding miners)
So not terrible. Cast screws would probably drop that count a lot as well
120 not-overclocked constructors less with cast screw alt
cast steel
Hmm.. okay lets go now the other way, smallest amount of machines 
i have the answer to that
there's pretty much no parameter in which cast screws are better than any other screw alt π€
except for "I don't want my screws made from steel"
Always have to consider the "Because I feel like it" parameter that people love to throw down in debates.
I just yeet screws from all of my factories 
Wait why do you calculate based on overclocked machines? Do ppl usually overclock stuff other than the source producers? I feel like my slugs would vanish pretty fast if I start overclocking all my constructors
that's so U2
there's one, in an iron only factory, it does save space, i have a build yard bp that uses it for base iron goods + wire + cable
see ^
That's also when I started playing so that would make sense 
we had like 3 major recipe rebalances since then, maybe time to re-evaluate? π
- Slugs are infinite.
- Collectible slugs total over 1400 shards(even more added on U8)
So... use them.
You will have plenty left over after overclocking all your miners.
Depends really. Some people prefer to overclock everything to save space. Some (like me) overclock when they need to for better looks, some just go with only miners.
But yea, like Sevrahn said, slugs are pretty much infinite if you are patient-ish enough.
Space-saving is a consideration, yes, but the primary usage of them is making nicer building ratios.
Like if overclocking certain parts of a production line can get you that 1:1:1:1 -- worth it.
Might be worth changing some old practices yea ^^" But for now it's fine.
Pretty sure the heirarchy of Screw alts has always been what it is.
U2?
What was different about Steel in U2?
not about steel, about recipes that use screws
Oh.
all of screwless recipes were just "better" than the screw variants
I usually just underclock stuff to the nearest multiple of 2 rn, maybe it's coz I don't have proper mobility stuff yet to find slugs
That's the next step.
I was moreso saying just comparing how Screws are made hasn't changed.
no, but their usage had
True.
can check π https://satisfactory.greeny.dev/items
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Yea there are a few changes π
well tbf old tool didn't include equipment recipes
but the most changes are in recipes that get rid of screws
but also here - copper rotor is most resource efficient rotor recipe, and it does include screws
||But not the most COUPON-efficient recipe
||
How do you math it so that copper rotor is the most efficient out of these?
weighted resource efficiency with tools
and honestly just looking at those, it seems pretty clear
i'd trade iron for copper if the power is comparable any day
steel is just horrible and 8 copper per 10 rotors is just super cheap compared to default
that's mathing it with steel rod->screw too, which i doubt many people do
anyway, i'd rather use copper for something that needs it, but for rotors it doesn't really matter... a large world needs maybe 120 rotors/min total, so the resource efficiency doesn't save much at all
well obviously if you start doing "I'd rather", we get into a subjective territory π
and there anything can be "best"
I'm simply using the weighted resource (which is basically sink point value) as a metric for resource efficiency comparisons
@mystic parrot #math-and-meta message
I know weβve talked about nuclear power being βoptionalβ, but Iβm starting to think itβs downright bad power for what goes into it.
With default recipes, 600 uranium and a bunch more stuff gives ~75GW
I can get the same from turbo fuel with 1800 oil, some sulfur, and much less complexity.
But where is the fun in that!
Why are you comparing the default nuclear recipes to an ALTERNATE recipe to make a point about how nuclear is "bad"? 
It's like choosing the worst possible example to make your point
Thatβs fair. I was just trying to calculate a βsimpleβ nuclear setup with maybe fewer steps than the full alternate way I usually start. And was disappointed how not worth it it was if power is the goal.
Reminder that "worth" is very subjective.
Eg: I might prefer to build refineries using Pure Recipes, while others would prefer using more smelters and grabbing one more Ore Node rather than having to deal with Water and the extra power requirement that the (more resource-efficient) pure recipes need; the "worth" of a node is different between 2 such players.
Math check, I need this particular generator to consume 13 m3 of fuel a minute, and according to my math, 13 = 100.83% of 12. Yet the generator states that it only consumes 12.1 m3 per minute. Whos wrong here? The UI or my math?
Yeah. Pretty sure you can get 180GW from 600 uranium via the alt path.
im asking because the last two generators in the chain are filling up more and more almost as if i was making too much fuel for them to consume 
Math error: 13 = 108.333% of 12, not 100.833%
thank you kindly π«‘
The comma is to math what MK1 belt segments are to Satisfactory players
yup you are right, i made a mistake with the decimal
I totally didn't recognize that because I did that myself plenty of time <.<
My math is always perfect~
I mean, knowledge stems from expirence after all
13/12 =/= 1.0083
To Ven's point. I must also say:
13/12 =/=1.083 either.
It's a repeating decimal. Which isn't possible to do.
So this generator is incapable of consuming 13/min
sev with the "actually" nitpick again
Always.
in reality it is 12.999996/min
which gets truncated as far as i know?
or does it get rounded
Hey, if one of the devs wants to confirm that 12.999996 = 13, in a literal sense, not using the words "close enough", I will never again mention the 45-81 rule.
@ Ben halp how precise are machines


Best i can offer is .9 = 1
Certain numbers not existing in certain bases of math is a fun topic.
Well. Thats a whole other thing. Lol
Specific to this you've got the concept of 3rds in Base 10 π
Really 0.9(repeating) isnt quite equal to 1, rather any formulation that gives 0.9repeating converges to 1
Which is because technically 1/3 doesn't exist in base 10.
Like we as people fully understand the concept, but you can't display 1/3 using your fingers.
Had a deep dive into shit like this when I was trying to understand why certain parts of programming are just... never going to be precise. "Because certain numbers don't exist in Base 2" was the answer I was given.
But we are drifting into #off-topic-general -math π
truncated for display, but the "accurate" number is used for calculations
sooo whatever result you get from the percentage is used in the calculations?
That has been my understanding, but I am open to being told I am wrong.
if i go with 108.3333% i get a rate of 12.9999960000
yeah, so roughly that is used (as we know, computers suck at floating point math, so it could be 12.9999959999997 or whatever
which is 1299999.6 mΒ³ after 100k minutes
Computers are perfect and make no mistakes 
so after 100k minutes, you have an excess of around 0.4 cubic meters which has not been consumed
69 days roughly
nice
(classic)
it takes around 9 years for 20 mΒ³ to accumulate
soooo once again, until proven otherwise, this is outside of a save's lifetime
yeah we all know that, just Sev being Sev π
And once again, I don't deal in degrees of severity.
It exists, therefore I care.
Well, that's not exactly relevant to the whole .9repeating = 1 thing. Tho i think it is one of the ways of approaching it. There are a whole bunch of proofs for .9rep = 1
||Basically its a sum of n terms where
Term 1 = 9 Γ (0.1)^1
Term 2 = 9 Γ (0.1)^2
Term 3 = 9 Γ (0.1)^3
Term n = 9 Γ (0.1)^n
Taken to the limit where the nth term goes to infinity.
This sumation converges to 1 as n goes to infinity.||
You tagged me here because I know I don't read #off-topic-general , didn't you?

Oh. You can if you use Base 12 with your fingers. ||You can count the finger bones of the 4 fingers on one hand, thats 12. So 1 thru 12 on 1 hand. So 4 bones is 1/3 of a "hand" aka 1/3rd of a "dozen"||
hi, is it normal that without any pump on this segment the oil is still going up ?
i mean, there are pumps on the overall pipe network but not near here
headlift is 12 meter + 10%
so 13.2 should be the maximum
or is it more for refs anyways it says in the tooltip
and the 10% is "buffer"
but the oil is going up to refs from far away oil pumps
so there shouldnt be any headlift applied here from what i understand
where is the last pump?
headlift is headlift if the screenshot it is not +40(mk2 pump) meter higher in an absolute number the pump 5km aways is enougth
so a pump can headlift something 2km away as long as the headlift threshold is respected ?
yes
Yes. Headlift is only UP.
Lateral distance is irrelevant.
i didnt know that xD
and if you pump it up 2km... 10km away you dont need more pumps to even get it up 2km :3
but ig since the pressure is kept inside the pump i should've figured it out
the more u know :3 thats why ppl keep telling other ppl pump spam does not solve anything
so if i place enough pumps at the start of this for example to get up to the max height, i wont need any more unless i need to go higher ?
yes
ig i'll salvage some pumps soon xD
Isn't headlift whatever the last pump gives + the amount of meters that the fluid falls down?
nop it does not fall
headlift is the z achse last pump coordinate +20m+10%/40m10%
alrightyo
thx for the tips
Please don't place all your pumps in sequence...
So you cant like, make a pipe go 20 meters down, then place a mk2 pump so that the fluid climbs 70 meters? (i cant think of a practical use case, just curious
wdym ?
No, because pumps reset all incoming lift to 0.
You have to space them vertically.
You can't just put a bunch of pumps on a horizontal pipe and think the lift stacks.
by this metric of sevs
and if you place a pump before that 20m fall? 
yep i figured this when i had to go higher than 50m ^^
Then you get 50 from that point.
If you go down 20m, you can come back up 20m and still have the 50m available.
Okay but actually, why doesnt the headlift stack? Feels like its just an aritifical design decision 
bcs even in rl pumps got a max pressure
I imagine but surely they can handle like two pumps next to eachother, no?
if the scnd pump pumps 3bar it pumps 3 bar or 43.5 psi
no matter what the pump befor does does it not?
pump would break 
Me describing a Friday night.
Elaborate
Context about not going to 6 different bars in one night.
as a person who deals with pressure problems i should have known better lol
i am waiting for someone with nitrogen pump headlift probmens
Guys my nitrogen extractor keeps jamming because of full pipes help guys 
(The "drawing" is not detailed)
i have 5 pipes coming in with a total of 2700 crude oil per minute
that i want to split in 10 different pipes going to 10 lines of 9 refs
and i thought it would be good to first let all of the oil go through a few buffers just for a failsafe ig
would this work ?
Delete all buffers.
i didnt build any yet
just split each pipe into two?
or even better - have each pipe go to a set of refineries that use all the oil from that pipe
i have 4 pipes coming with 600 oil per minutes and one with 300
each lines of refs need 270 per minute
i already built the refs xD, idk why i went with that
don't build refineries so that they need 270 if you have 300 and 600
build refineries so that they need 300
yup, ig ill add one at the end of each line
Look if you're going to use logic and make rational points, no one can debate you.
ππ
ig i forgot my input when i built the refs lol
don't assume because that indicator is filling that the fluid is going all the way to that point
@rustic patio are you around? Could use your help graphing something (send me a DM if you are available!)
If she can convert the graph the rest of you are in for a treat π
which option has better as power consumption - i hadnot unlocked Minner Mk3 yet
a- one Mk 2 miner over clocked 250% (pure node) and one miner Mk 2 at 97.097% (normal node) to have in total 774.776 iron ore
b - one Mk 2 miner over clocked at 200% and 2 miner mk 2 noraml (100%) and one minner at (45.6%)
c- give me better option .... i have 4 node normal and 1 pure
No rush, thank you for trying at all tbh.
If power is a factor in your decision-making, you're building power wrong.
That curve looks a lot sharper than the one the sheet appears to have 
ceil = ?
round up
it rounds up to nearest integer
Me out here thinking that would be "rnd"...
rnd sounds like random to me
research and development
anyway im thinking too much like a programmer, i dont know how to phrase this in math terms
ill try
i another question regarding power
1 generator at (250%) consume the same material as 3 generators (one of them at 50%) , yes or no ?
That's randirange or randfrange π
No, because 50 * 3 =/= 250
Oh wait, only 1 at 50, then yes.
thanks alot ... it may save me space in tide area
When it comes to overclocking generators, it is completely linear.
I overclock pretty much all Fuel generators to save space.
Coal gens aren't worth the shards imo.
coal generator is just to early stage till we reach to Fuel
Fuel is just early stage till you reach Nuclear.
Nuclear is too complicated,
i put my old save on hold till i learn more about it, because i like to run everything at 100%, which i can`t
nuclear is super simple
Complicated how?
if u have any guides to watch or read i will be thankful
when you unlock it, it requires uranium + 2 items you either already have or will need soon anyway
No guides required.
You build it the same way you build everything else.
Pick your target output production and solve backwards from there.
not much complicated π€
needs encased beams (you 100% already have them), electromagnetic rod (you have them or will build them anyway) and uranium that's processed once. Not sure where the "complication" lies
but unlike the oil waste we just dump into the atmosphere (with no consequence ||/s||), nuclear waste must be dealt with :kek:
Uranium is waste-free as you can process it into Pu rods and then just sink those.
theres the extra step that might be daunting fellow pioneer Mok
maybe i wasnot thinking or i was tired when i first saw the Uranuim
in Satisfactory Calculator
i keep going through loop and that what made me though it is complicated
Oil waste is just smoke (if we are talking fuel gens) uranium is a barrel of stuff, seems reasonable enough 
Use Tools.
ok I think I messed up my math somewhere. I have a pure oil node overclocked at 600 per min and a refinery uses 30 per min. so 600/30 is 20 and that's that; however I am running 24 refinery on that one node with no lag of resource. im i just over thinking it or is my math wrong?
if you flooded the system for a bit it'll run on what's there already
you could also just not be noticing the yellow lights
Screenshot of setup?
(Also yeah, how long have you left it running?)
Oh good ADA the buffers...
its hard to see but its a strait pipe from the node to the frist half. half way down that pipe theres a cross pipe that takes it to the other side
the towers in the background are what the refinery are outputting to
and its been running like this since i threw the switch. now idid let all refinerys reach max cap before i turned them on but thats about it
- Delete all buffers.
- If you're not feeding enough the system will eventually begin to stutter. Just the reality of the situation.
copy
Fluid buffers' only helpful use is in conjunction with fluid trains.
Otherwise they either cause issues or do nothing. They never help.
If you like them for aesthetics, just clip the pipe through them so it looks like they are being used while they aren't.
now when you say buffers you mean that liquid storage towers?
if so there are no buffers between the node and all 26 refinerys
Fluid Buffer and Industrial Fluid Buffer is the name of the buildings.
copy then yes there are no buffers
the refinerys are just outputting to buffers for storage
I'm still going to say "delete the buffers" π
Fluid doesn't need to be stored, it needs to be used.
in therory i am outputting 540 oil and only consuming 360 of it at the same time
i have a 6:1 ratio for oil to fuel.
ill give the buffers another look and see if i can rework them
thanks
π
I put as many buffers as possible... just for Sevr. π
Hey, I explained the scenario in which I would use buffers with pictures the other day.
I mostly use buffers in flow smoothening filters
i just like having smooth flow sometimes
How good is Bard's estimated production recommendations?
Wondering if I should use it in the future
why... are there copper ingots?
and screws?
also all of this depends on how much of those you actually use
Because I asked for them
wait is this AI?
please don't use AI for this
Idk how much of each should I produce, and I don't want to build an entire factory, then be like oops too much and destroy it
and wise versa
Well it's deffo better than my brain and faster than reddit π€·ββοΈ
build small amount, if you find yourself running out often, build another factory
Horrible.
Oh did you not see my conditional?
It's early game though so its very little
Yes, I read the entire context before replying.
you need small amount all game
So then its too much
Well I did run out of nodes immediately and got no vehicles π€·ββοΈ so I guess ur right
it's... not anything
it all depends on your own usage of those resources
In what universe are those numbers "too much"?
If its not too little and not too much then i guess the recommendation was perfect
No?
Where did I say it was not too little?
then whats the problem
asking AI to play your game
I would say it is too little.
ok good ill build more but ill need 5000 kilometer belt
is it better to get proper advice or randomly generated wrong one?
That isn't possible given the map is only 7.4km x 8km
i have never got proper advice from reddit or discord π€·ββοΈ
so I guess its better than nothing
I gave it two times already
yeah anyways i got no vehicles and no nodes
You can easily go much higher than those numbers from any starting area without needing vehicles.
π€·ββοΈ
was mistake joinng this server ill continue using bard as long as it seems to work for myself
Bye.
at least I save time and braincells
and get randomly generated bad advice
ChatGPT is random generator, which is exactly why I don't use it
all AIs are text generators
Bard is just advanced google assistant using google search
ChatGPT doesn't just generate random text but the "facts" are randomized as well
well given it told you to produce ingots...
1+1 could be 2 or 72
which are useless to make
You don't understand.. THIS AI is different.
It doesn't use code.
Therefore it isn't bound by the same rules as other AIs.
π
then you need wires, not ingots
idc? i can read
at least I can read the proper lines of the sheet it seems
you get tangled on the ingots while I skip it
i actually didnt even notice it at first since i wasnt looking for that information
if you're looking for "production early game", then I assume it's production to storage
ur dumb
ok
this is why i never ask community
they are humen and dont understand questions
and i have already searched whole reddit, didnt get answer
because there's no "answer" to your question
well, everyone has different answer so there's no such a thing as good answer
it depends on YOU
well i will change that
Thinking a computer understands a human question better than a human does... π
i cant know what i need so someone's gotta figure it out for me
Oh that is a horrible approach to life..
I dont compare a stupid game to life
- Satis isn't stupid.
- The principle of what you said applies to everything. So it isn't comparing the game itself, it's looking at the principle you put forward and analyzing it by itself.
Cry about it
Imagine asking for advice if a guide written by AI is good but then losing your temper when you recieve the advice you asked for 
What asinine bs have I missed now?
"hey I asked AI how much should I produce, is it good advice?"
"it says to produce screws and ingots, not good imo"
"it's good tho"
"also amounts depend on your usage of those materials"
"ur dumb"
etc.
Yeah that was an interesting scroll. Example of why I steer my students away from chat bots
*assinine π
a lot of things change when you stop thinking about it as "AI" and start thinking about it as "text generator"
like sure, it's useful in some cases, but 95% of people use it for purpose it wasn't made for
A lot of things change when you start thinking π
You just love ass π
Funnily I didnβt get a spell error typing it
Did someone say ass?
Yeah, Tool-maker, how can you not understand how production lines work! >.>
I mean I don't really understand that I guess, based on how often tools just decide to do random weird stuff
Glares at fine concrete