#math-and-meta

1 messages Β· Page 91 of 1

wind spade
#

have you heard of factorio

amber jacinth
#

Just assume Pv = RT for all gasses SnuttsGood

thorn remnant
#

ngl they should make the nuclear stuff here run by real physics, so our pc will also explode like a nuclear bomb

vapid gorge
#

btw @median heath says you want the junctions on yours just like the example I showed you. Maybe you can get the BP off him to inspect it?

thorn remnant
true junco
#

Even something as straight forward as the Ideal Gas law (the simplest version of an equation of state) applied to the potential infrastructure utilizing the nitrogen available in this game would be a l huge consumer of CPU thruput.

vapid gorge
#

Half assed physics. Not full thankfully

thorn remnant
#

i kinda did this

vapid gorge
#

You can try it - but apparently it's recommend to exactly copy it. Fluids be finicky

#

Also don't use floor holes

true junco
median heath
#

Is this statement regarding gas or liquids?

amber jacinth
thorn remnant
median heath
vapid gorge
#

And I think this was about a moderately slapped together system rather than tightly built

vapid gorge
true junco
#

Lmfao. Anything MORE complex than PV=NkT is never going to happen in any game in our lifetime. πŸ˜†

amber jacinth
vapid gorge
median heath
#

Liquids you need the buffer though.

amber jacinth
#

🫑

true junco
# vapid gorge hell, the universe simulation only does that when we look at it πŸ˜›

PV=NkT really only applies accurately to Nobel gases at low pressures... tho oddly enough it can be derived from extrapolating the interactions of basic particles (bosons and/or fermions) as you account for the interactions between all of them statistically.

...Yeah. Statistical Mechanics of Thermodynamics was one of those funny Physics classes where you start with some fundamental first principles and the prof casually derives the foundation of an entire field of science or engineering on the way to some other point. πŸ˜†

median heath
thorn remnant
#

ig this can work right

#

i hope

median heath
#

What does the either side look like?

thorn remnant
#

other side

median heath
#

I have doubts.

wind spade
#

you can also have the junctions vertically to save even a bit more space

median heath
thorn remnant
#

how tho i tried everything😭

wind spade
median heath
median heath
#

Build this: (or using the shorter ones)

#

Then delete the one on the left, snap the junction to the end.

#

Rotate to desired angle.

#

Perfect alignment every time.

wind spade
median heath
wind spade
#

not about risking, I'm just asking whether or not it has been tested to have a different effect

#

to be sure for future cases where I'm suggesting this build

median heath
#

I want to say yes, but I cannot definitively back up said yes.

thorn remnant
#

oohh

wind spade
#

I'm just interested how much it differs in practical use-case πŸ€·β€β™‚οΈ so I assume there haven't been any research on it yet from your side

median heath
wind spade
#

I think the design together with the whole loop and pump and stuff differs enough from VIP/VOP to not be so sure about it working the same πŸ€” but again - not here to argue, I'd just like to know some tests results to be 100% sure

median heath
vapid gorge
#

I'd be curious too - though the value of doing it might be low considering there might be enough small changes before 1.0 to throw it out the window

thorn remnant
#

this will work then right

vapid gorge
#

that might still fall under 'maybe' since you don't have junctions here?

median heath
#

The clipping
AVERT YOUR EYES CHILDREN

#

THE CLIPPING

#

😭

thorn remnant
#

aint nobody seeing that

#

shht

wind spade
#

oh thE CLIPPING

mystic moon
#

Yeah that hurts

vapid gorge
#

@thorn remnant lets talk about it here

thorn remnant
#

il show you

vapid gorge
#

is that going into or out of?

thorn remnant
#

out

#

but ig it wont work

vapid gorge
#

I mean, it can work, I just wouldn't do it. I'd just process each pipe on it's own and then merge what you want after the next step

thorn remnant
#

cause a pipe can only hold 600 right

vapid gorge
#

yeah but at no point would any of those sections have more than 600

thorn remnant
#

and the total is like 720

#

left one has 480, right one 240

vapid gorge
#

The main issue is possible sloshing and back flow especially coming directly out of the train station

#

if you were wanting an even amount of oil coming out of each of those I'd split it up where it's being sent from

thorn remnant
#

ig i want in each pipe 360

vapid gorge
#

are they being processed into the same thing?

thorn remnant
#

each pipe powering 12 refinerys

#

this is eventally what it gets fed into

vapid gorge
#

You could just do 2 rows of 12 and have 1 pipe feed 16 and 1 pipe feed 8.
Keeps it simpler

vapid gorge
#

plus you're feeding from below

thorn remnant
#

yes yes but the uplift is big enough

vapid gorge
#

doesn't matter, you'll get sloshing from the lack of loop and stuttering and feeding from below makes it a bit wonky

thorn remnant
#

i knoww but i want something eye pleasing😭 😭

vapid gorge
#

because feeding from below looks better?

thorn remnant
#

personally yes

vapid gorge
thorn remnant
#

wowow

#

ohhh so it bassicly loops the oil

vapid gorge
#

I almost always feed from below too, this incorperates the loop and manages to overcome issues with bottom feeding

#

Now I don't recommend people feed from below, but you do have options if you really really want to

#

You still want to flood all the machines and the loop before turning the last machine on though

thorn remnant
#

bassicly like this

vapid gorge
# thorn remnant

I'd feed the top pipe just to be safe, but if you flood it properly feeding the lower one should be ok

thorn remnant
#

ah i see

vapid gorge
#

and be careful with those floor holes, if you see some machines starving you might have a buggy connection

thorn remnant
#

oh so

#

they just dont feed properly

vapid gorge
#

I think sometimes floor holes kill head lift, so you just wont get flow, It'll be pretty obvious when that happens though

thorn remnant
#

or do they not feed at all

#

ahh, ig it will be obvious yes

vapid gorge
#

you can just rebuild them and it usually works, but I can't be bothered having that happen so I just clip the pipe through the floor hole and still get the look of it

#

plus clipping it through instead of using them means fewer world objects

thorn remnant
#

yes but floor holes and those things help me see structure

#

im prolly on the spectrum istg

vapid gorge
#

xD
wdym 'see structure'?

thorn remnant
#

alot of things are chaotic

#

those hole thingys help me see where each machine is and how i can do my underflooring

vapid gorge
#

oh yeah that's fair, but you can keep the holes there and when you connect from the junction to the machine? skip the hole, go straight to the machine

#

it's fine using it as a marker

thorn remnant
#

il see

#

maybe il change

#

if im in the mood

vapid gorge
#

like it's fine to use floor holes - this is just my suggestion to avoid potential buggy holes you might need to fix in the future.

Not some mandatory procedure

thorn remnant
#

yes yes ofc

#

my nr 1 priority rn is sleep. its 4.42 am and im doing math here

vapid gorge
#

It's also possible to build pipe systems w/o manifold loops - but it's more restrictive. The loop and feed systems I suggest work in any situation

#

go, sleep your brain

thorn remnant
#

my brain is alr asleep, thats why i cant think properly

prisma kraken
#

hey, i just spent an hour trying to figure out why a merger was backing up when the math seemed to say that i was still under belt capacity

#

turns out i had 8 constructors set to make pipes instead of beams

#

to be fair, i c&p'd the pipe recipe for 8 constructors per side of a manifold instead of 8 total

#

that was an error that just took forever to see what was right in front of me

eager escarp
#

Wait how can you tell if a lift lines up with the input of something correctly? If the input indicator disappears when you're building something it means that it's properly aligned right?

thorny cedar
eager escarp
#

How do ya'll usually scale up production? Like idk if I should tear down my iron facility and rebuild it in order to accommodate the shift from mk1 to mk2 miners, overclock everything or build another floor on top that mirrors the bottom

wind spade
eager escarp
#

So like I should have a full delicated iron facility near my steel production that is only used to supply rotors and modular frames, separate from my original facility?

vapid gorge
wind spade
#

obviously it's just one way to play, but you asked about how we do it, so here you have it πŸ™‚

eager escarp
#

the issue rn is that my steel production runs off the coal and two iron nodes to the left, while my iron production runs off the 4 on the right, however when building the steel facility I didnt account for the need of rotors or modular frames

vapid gorge
#

at least while I'm unlocking stuff. I do dedicated factories later

wind spade
vapid gorge
#

It's a good approach - I've always just felt it's not as noobie friendly.

true junco
#

In my opinion: the easiest way to "scale up" is to prepare to do so ahead of time by doing one simple thing.

Make sure you put a splitter(personally i preffer a smart for this) between any miner you build and what ever you set up first for it via only 1 splitter output. Then when you gain the ability to push more out of that miner (by upgrading its mark, overclocking, better belts, or combination of them) you can upgrade/OC the miner and upgrade the belt between the miner and the smart splitter. Then you can belt off the splitter leaving the old factory intact and functional, and you just have the new capacity of the miner minus the old factory consumption to build something new off of it.

So. Old factory stays and continues to work without issue, and you havent prevented yourself from using new capacity.

wind spade
#

that's what happens in my way as well, since you usually don't use miner fully, you have some leftover (or you'll upgrade the miner eventually)

wind spade
#

and pushes you towards the "recommended" gameplay of outposting

vapid gorge
#

I know a lot of kids who'd get overwhelmed by learning all of the things + trying to make perfect things right off the bat.

I definitely know kids who would swim through it like water too though

#

Since I don't know everyone here and how they are I tend to take the basic approach unless they seem like they are beyond it

true junco
#

Using a smart also lets you just switch the old to "overflow" when you start the new factory if you plan to fully obsolesce the old one. Itll stay functional until the new one is fully online and the takes over the supply and the old one starves itself out. Then you can tear it down or just leave it inoperable (at that point i would cut the power to it so it isnt pulling idle consumption.

wind spade
#

from my observation, most of the issues come from "I've built something I didn't need yet" and it results in one of the classic "I have that but it's not enough" / "what do I do with that?" / "how do I split X from Y", etc.

all of those are not a thing in my approach

#

but again, it's just one way to play πŸ™‚

vapid gorge
#

oh yeah def, depends on the person a lot. A lot of people don't like the idea of letting it all buffer back and not caring about numbers early on

wind spade
#

"my approach how to play the game" doesn't necessarily say I play the game

#

tho I'd say I probably know a decent amount of info about the game even if I didn't play it much

eager escarp
#

should I be satisfied with that? Im currently bottlenecked by the T3 belt only being able to get 270 coal per min from my miners

#

Im hoping that it would be able to last me through T5-6 at least

wind spade
#

screws are probably not needed, given they are not really used in anything

vapid gorge
prisma kraken
#

also, use of alt recipes allows scaling a lot better, example: all basic iron goods can be made with alt recipes that take steel ingots and have much higher yield

mystic moon
#

Steel screws my beloved

prisma kraken
#

i don't have a 'basic iron' factory in my world, lol

prisma kraken
# eager escarp should I be satisfied with that? Im currently bottlenecked by the T3 belt only b...

t5&6 (phase 3) is a bit odd in that there's not a lot of extra production you really need to make; just getting some computers & hmf's cooking is all you really need to progress (i.e. there's not a lot of necessary factory to build), it really is the stage for me where i do a lot of optional research, start getting rails laid and try to be as power-efficient as possible in preparation for having the blenders for dilluted fuel power

#

the other thing that you can do in phase 3 is get a forever motor factory going since mk4 belts are sufficient for doing so and the rigour motor alt, oscillators (and manufacturer) are unlocked

#

its a weird spot in the game because mk4 belts are the first where you're able to start pushing enough out of miners to do end-game builds and you need to make some choices about whether to settle for getting 480/min from nodes with factories or to defer the big builds until you have mk5 belts & mk3 miners

#

my general taste is to defer the big builds until i have all of the t7 toys, but that isn't how i'd recommend someone doing things on their first playthrough πŸ™‚

prisma kraken
mystic moon
#

It's still so much better than the default that I don't mind

#

And steel rod -> screw isn't a large enough improvement for me to default to it

prisma kraken
#

i know

mystic moon
#

I tend to use pure iron -> solid steel -> steel screw if I need a lot of them

#

I did so in my recent motor factory

prisma kraken
#

i don't understand using pure iron there, its not like you run out of iron before coal

mystic moon
#

Paired with copper rotor, pure copper, and steamed sheets

mystic moon
prisma kraken
#

see, i'd bring in the extra iron node, use copper alloy and say screw the water πŸ™‚

mystic moon
#

That's not a bad way to do it either

#

I probably would've gone that route or similar if the factory wasn't already touching a lake

#

Since I built where there was coal & copper and there happened to be a lake πŸ™‚

prisma kraken
#

yeah

#

i'm really not a fan of the pure recipes

mystic moon
#

Oh really?

prisma kraken
#

clarifying what i mean by 'pure' in this context, i mean the water+ore ones

mystic moon
#

Yeah I know what you mean

#

Why's that?

prisma kraken
#

they're big refinery builds which are sort of a pain to find the real-estate for and also just very power hungry

#

i mean, i use pure cat by default because its all there is, but copper i default to copper alloy, and iron, its really just always tossed into smelters

prisma kraken
#

yeah, i know

#

steamed sheet i use, but with an asterisk

#

i don't use sheets for anything but ai limiters

mystic moon
#

Huh

prisma kraken
#

there's a few building materials i have a hard time figuring out how to get into a storage mall b/c they only exist on my world being direct belted into other machines πŸ˜›

#

ai limiters are the only thing in the game you need sheets for

mystic moon
#

I figured I'd give it a shot in my last save, and I built a factory that produced every single item worth storing all in one

#

1/10 would not reccomend

prisma kraken
#

that's trickier than you would expect it to be

mystic moon
#

I knew what I was getting myself into and I still was surprised

#

I think my biggest error was intermixing production lines

prisma kraken
#

yeah, i've thought quite a bit about the problem, and do have some designs for it all, either on paper or research project builds

#

out of the 33 building items, i can fit 8 into a 12x4 space using 300 iron

#

that's the easy part for basic iron+wire/cable+rip/rotor/mf

mystic moon
#

Yeah, producing supercomps, tms, etc in the same factory is unwise

prisma kraken
#

haha, just the aluminum is like a 10x10 footprint

#

for oil or aluminum, i don't think mini-builds for components really make a lot of sense

#

i think you kind of just do much better by saying 'this build will process an entire node' and size it like that

stuck thunder
#

does anyone have a meta sheet for power (uranium)?

prisma kraken
#

@vapid gorge

#

EIP is just objectively better by every metric except for building space

#

what is interesting is that using compacted steel is the most power intensive way, i would have guessed coke steel would beat it

vapid gorge
#

super weird!

eager escarp
#

I think square spaghetti should be a term

#

Everything is nice and straight but it's still going all over the place coz of how dense it is

thorny cedar
#

nop i dont want to be associated with spaget at all XD dont call it square spaget

vapid gorge
eager escarp
#

Well it's complex enough for me to not be able to understand it without tracing a path

#

So I suppose yes

prisma kraken
#

just wait until you get into phase 2 & 3, things get considerably more complex πŸ˜›

#

that spot on the southern end of grass fields is really kind of a nice spot

eager escarp
#

I wish there was a flinger/cannon type item transport that just flings everything from one location to another

viral ravine
median heath
#

AIR QUOTES "late game" AIR QUOTES

#

πŸ˜‰

viral ravine
#

late game by my own definiton πŸ™„

#

the end of the tutorial for you

median heath
#

❀️

vapid gorge
viral ravine
#

If it worked that way nobody would ever use it hehe

#

A machine that needs to be maintaned by hand in my automation factory game? Nuh uh, there's a reason i dreaded the biomass step

vapid gorge
#

precisely

eager escarp
#

Is there another way of rebasing 4 conveyor lines into 3, assuming that the throughput of the input conveyors are >50% of the maximum belt capacity? I have no idea if this abomination even works but it's the only thing I can think of

wind spade
#

if you have 4 belt lines build the next part so that it uses 4 lines πŸ™‚

eager escarp
#

Coz I have 4 miners, 4 production lines but the truck station takes 3 inputs

wind spade
#

truck station has two inputs πŸ€”

#

the third one is for fuel

eager escarp
#

Wait

#

Ehhhhh

#

Then I can't even use trucks for this

wind spade
#

you can, build two stations

#

(or build the factory where the miners are πŸ€·β€β™‚οΈ )

eager escarp
#

Ah well I should probably build two roads

wind spade
#

you can use the natural roads that exist

#

and the trucks can share roads

eager escarp
#

Wait how do they share roads? Do you make them drive in a loop

#

Or you need to program them to stay one only one side of the road

wind spade
#

the natural roads are usually wide enough

#

so that they can run on one side each direction

eager escarp
#

Ah ok thanks

leaden depot
#

Ok, I have some fluid issues. I am making 1200/min turbo fuel, going into a long loop of fuel gens tuned to consume about 1185 to leave a little slack.

#

Problem is, the fuel is getting stuck in the turbofuel blenders, and the last generators are shutting down.

#

How do I get the blenders to drain more efficiently?

kind cairn
#

Turn off all generators manually, wait for them to fill, then turn on again

#

If that doesn't work, install a fluid buffer between blenders and generators

leaden depot
#

they were running underclocked for a long time, and full, and I cranked them up gradually.

kind cairn
#

You says blenders could drain more efficiently, are you seeing tfuel back up in the output of the blenders?

mystic moon
#

@leaden depot add a third pipe that connects to both feeder pipes at the start of the generator manifold, then run it down the middle of the row and tie it in at the back of the manifold

leaden depot
#

yes, the back blenders have fuel in their output buffers.

mystic moon
#

You're bumping into typical mk2 manifold issues at max flow

kind cairn
leaden depot
#

Ah, I thought the loop at the back would help with that, but I see why an earlier junction could help

mystic moon
kind cairn
mystic moon
leaden depot
#

ok, I joined the ends together at the back of the blenders, and ran that to the back of the generators. Let's see if they catch up.

#

blenders are not saving any output anymore, so that's good. thanks all!

vast jungle
#

Loops of fluids are always a headache I think... but I agree, buffers are often at best a "hack"

snow dove
#

buffers never help

#

at best they’re entirely useless

vast jungle
#

they were quite useful as emergency (turbo-fuel) power supply for kickstarting after a power failure... before we got batteries

snow dove
#

before we got batteries

median heath
#

Why would there ever be a power failure?

vast jungle
#

a combination of being stuck in the "want to finish this factory" and "not enough power production" ? πŸ˜‰

true junco
#

Havnt built enough in one place in U8 to see if its still an issue for me tho.

vast jungle
#

with the new Priority Power switches it should be much easier to prevent the power grid to blow in U8 (have only played U3, U6 and U7)

median heath
vast jungle
#

played only with TF power in my earlier playthroughs (didn't want to handle nuclear waste)... so a few times I pushed my grid too far...

but designing a "self-starting" nuclear power factory in U7 was fun... building the factories for the last space elevator parts was not (stopped during building the last part ^^)

frosty owl
#

Welcome back @vast jungle ^^ πŸ‘‹
You'll have some fun with the new things, there's a few fun new toys to play with hehe

snow dove
hollow juniper
#

Fuel generators use 12 fuel /min and generate 150 MW each

So the equation to work out their power is (Fuel IN/12) * 150MW = Power Right?

need some power and dont want to screw myself with bad math

mystic moon
#

yes

hollow juniper
#

So 3200 Fuel would equal 40,000W?

(3200/12)*150

sorry for basic questions just double checking lol

mystic moon
#

I didn't check the numbers but the math is right

hollow juniper
#

lol okie

now we just hope the satisfactory calculator is right lol

#

i meant both the ingame one AND the Online factory planner one lol

mystic moon
#

In the future, I'd reccomend https://www.satisfactorytools.com/ instead of scim for factory planning

hollow juniper
#

yeah im using that for my Fuel production
but there isnt a "throw it in a Furance" option

vapid gorge
leaden depot
#

Yeah, been running all day, perfectly flat and satisfying

median heath
desert oxide
#

Mined ore is a byproduct apparently.. hmm

true junco
#

Tools sometimes does funny things like that.

median heath
#

Looks like you told it you had specifically 1200 Qtz.
So it took that as "I have to assign all 1200 of it"

true junco
#

That sometimes can happen. I often try to see whats reasonable for a location and put in whats available. If that causes it I usually just put in the amount shown on the path im actually trying to work on. πŸ™ƒ

Its rarer, but I have also noticed some combinations of recipies have made entire erroneous chains that arent connected at all to the requested parameters.

wind spade
mystic parrot
#

good to know

#

Also, does anyone have a heavy modular frame factory schematic?
i kinda need it

kind cairn
#

Bad resolution, here's original

#

Also, if you don't have the required unlocks yet, this one's easier to set up:

mystic parrot
#

Okay thank you!

kind cairn
#

If you like them templates, look up satisfactory oldshavingfoam on Google, they have a whole Google drive full of really useful schematics like this for different states of progression

mystic parrot
#

Okay i looked at it

#

and basically, this sheesh is too damn complicated

#

thought it would be a 10 minute adventure, but no, i need to automate iron, normal iron frames, and steel, and guess what? I dont have enough iron, frames or steel, and trying to get more would mean getting more DISGUSTING nature

leaden depot
#

Gross. Pave it quickly.

mystic parrot
#

AND i have an Existing factroy that i'll have to redisign due to it being too old and crappy...fucking hell

#

devs, for the LOVE OF GOD, add an option to turn singleplayer into multiplayer and vice-versa

viral ravine
#

there will be time when you look back at HMF and realize how easy it was to make

mystic parrot
#

Okay so i came up with one idea that would everyone like AND would fit into Satisfactory high-tech AND would be balanced: The Quantum Storage (name is the only thing out of touch) basically, it would be the size of normal storage container, BUT it would have an infinite ammount of space. "But kuzuki, how is that balanced" Well, this storage would use tremendous ammount of energy OR items as a fuel source (basically, it would open a new dimension to store your suff inside), since E = mc^2. It would work like a coal generator - it eats coal once every 4 secs or so. at the bottom we would have stuff like leaves and wood, and at the top - nuclear stuff. What happens when you DONT provide it stuff? All the stuff you stored there will be automatically destroyed. It would cost 500 Supercomputers, 100 fused modular frames and 50 nuclear pasta.

#

Whatis ya'all opinion?

mystic moon
#

I don't mind it except for the fact that it would let you cheat nuclear

mystic parrot
#

well, technically you allready can

#

i think

mystic moon
#

?

mystic parrot
#

can you put nuclear into sink?

mystic moon
#

You have to do some pretty complex processing to do it but yes

mystic parrot
#

can't you just put nuclear barrels into sink?

mystic moon
#

No

cinder silo
mystic parrot
#

well, i only reached Oil Energy sooo

#

Not the best guy to judge...

fiery berry
#

producing 1440screws/m how can i balance it out for my mk4 belts in a ''simpler'' way?, is it possible or just let it run as is and unlock mk5 eventually (im not in need of full 100% production just maxing ore nodes already picked)

fiery berry
#

cast screws

mystic moon
#

Then just do four machines per belt

mystic parrot
#

also, another - Stuff Counter:
It would cost as much as a splitter or merger, BUT it would tell you how much stuff is flowing thru a line

#

would make organisation a lot easier

mystic moon
mystic parrot
#

Man

#

Screw devs AND Windows

mystic moon
#

?

mystic parrot
#

Devs for not adding eco power, the thing i mentioned, ect

fiery berry
mystic parrot
#

And Windows for not letting me install Mods for satisfactory

mystic moon
mystic moon
mystic parrot
mystic moon
#

Also that sounds like you need to update your os

mystic parrot
#

Even if i do, my stupid Anti-virus wont accept it

mystic moon
#

You can whitelist it there too

#

There's no real point in having one anyways

fiery berry
#

ive had 0 problems running just windows anti-virus. why not trust windows over scareware programs

#

WAIT IVE found how i solve it no problem... i found that one of the screw constructors is 180% overclocked due to space, so splitting that 90 output into 3 i can balance and get even belts!

viral ravine
#

too late to be viable in that case

mystic parrot
#

Recipie was a thing i thought of for 5 mins, and i didn't finish the game. At all.

viral ravine
#

well fused modular frames and nuclear pasta appear in tier 7 and 8 respectively

#

fused frames are a part of select few buildings and pasta is just space elevator

mystic parrot
#

it has to be not too hard, and not too easy

#

it cant just cost a bit of limestone, wire, plates and rods

viral ravine
#

I guess fused frames are reasonable, they are an upgrade over HMFs

#

and pasta uses pressure conversion cubes which are an upgrade over FMFs SnuttsGood

wind spade
frosty owl
mystic moon
#

True

viral ravine
#

Drone experts, I have a question; if a port Z serves as a home port for drone X, and a destination for drone Y, is it possible to make only the drone Y take batteries from here and drone X from it's destination or i have to feed both of them at Z?

oblique hollow
#

if a drone lands at a port, it should pick up batteries if its actual home port doesnt have any

viral ravine
#

yeah but thats the problem, This port will be a home for a single drone but I dont want this drone to take batteries from it

oblique hollow
#

why not

viral ravine
#

I only want the drone that treats this port as a destination to take batteries

oblique hollow
#

not really possible, they take what they can get

viral ravine
#

Alright

summer sage
#

Can I get a math check.?

28 coal Gens. I have Mk. 3 Miners on 4 Normal Coal Nodes. Everything is maxed out with power shards. In order to achieve that "perfectly balanced light" What should my numbers look like?

#

I have mathed until I can't anymore lol

oblique hollow
#

coal is simple: 1 gen at 100% needs 15/min
15 x 28 x 2.5 = 1050
for water, its 45/min at 100%
so 45 x 28 x 2.5 = 3150

worn cove
#

Also, if you have 4 mk3 miners at 250% on normal nodes, you have avaiable 2400 coal /min, what can sustain 64 coal gens @ 250%, what will require 7200 water /min

summer sage
#

Thank you ❀️

summer sage
thorny cedar
#

red lights mean no power?

summer sage
#

no fuel is what i am getting

oblique hollow
#

red is literally "missing either fuel or water or a power cable"

#

for the splitting just do whatever works out. Overflow or smthng

worn cove
#

Overflow might be the best. 37,5/min sounds terrible to load balance

snow dove
#

manifolds are great

worn cove
#

technically could split 150/min belt to 4 gens, with 600 from a single miner, splitting that to 4 150 mk3 belts could sustain 4 small manifolds per 4 gens. This might take a bit of space, more than overflow, but will definitely improve facility startup and balance time

oblique hollow
#

one miner split into 16 works, but is a bit tedious

worn cove
#

But I think overflow would be way easier. (I personally would just go with load balancing for coal gens, but yea I'm the weird guy hehe)

worn cove
snow dove
#

i’m gonna be playing for hundreds of hours anyways, what’s an hour long wind up gonna hurt

summer sage
#

Just a lil back ground too. I am doing this in creative (for the no reprecussions value if I make a mistake and a free range to learn.) I have a normal playthrough but this is just to chill and relax

summer sage
#

I have all those nice balanced lights now Thanks guys πŸ˜„

thorny cedar
#

ok so here is the prob i need exactly 150 of the first image i rounded up bcs 150x100/60 is not a good number so i rounded up to 230.77%... so they need 150x20/65 water wich is also not a good number but 150x20/65*13 is exactly 600 water per minute so it should be close enougth?!?!

#

is it 100% or pseudo 100%?

worn cove
#

I mean.. you can also write 150 in the per minute, what will give you exactly 150 per minute πŸ˜…

#

Also, I might be out of topic, but do you have a bit more context on what you are trying to do πŸ‘€

thorny cedar
#

type 150*100/65 in your calculator :c

oblique hollow
#

just type that formula into the percentage window

thorny cedar
#

only if you calc it to 13 its 600 water but every machine should be rounded up for optimal output?

oblique hollow
#

and multiply by 100

thorny cedar
#

even with small yellow light

#

with no yellow light at all

oblique hollow
#

(150/65 * 100) right in there

#

it can resolve that equation in there

worn cove
#

Okay that is something I didn't even knew πŸ‘€

median heath
#

It isn't exact though.

oblique hollow
#

works fine enough for whatever i do

thorny cedar
oblique hollow
#

havent had any backups from that in any current timeframe

thorny cedar
#

but the total of 13 are exact

median heath
#

The total of 13 is exact if you don't truncate each of the 13.

thorny cedar
#

so it should work when correctly piped at 150/min even when slightly rounded up

#

good

oblique hollow
#

just dont round up

#

the truncation is decent enough that it doesn't interfere
i have a factory with the polymer resin alt in use

thorny cedar
#

does it round up 150/65*100 internaly or does it round to the nearest

oblique hollow
#

and i always just slapped equations in and left it at that

thorny cedar
#

otherwise i want to make sure

oblique hollow
#

it truncates after 4th digit and that hasnt caused issues in the forseeable future

#

that factory i have has been running for multiple hundred hours at this point from what i remember

thorny cedar
#

yea est lifetime is 1500 hours by this point until restart

#

i trust you :3 and do it green

#

and its just the frames for the pasta

oblique hollow
#

the error between 230.769230769230769230... and 230.7692 is 0.0001333%

thorny cedar
#

so every milliomth ingot get scipped

#

sorry nope sorry

oblique hollow
#

after a million minutes, thats 150,000.019 ingots vs 150,000

thorny cedar
#

yea nvm

#

im dumb you calc on the percantage

thorny cedar
#

of ingots

oblique hollow
#

thats almost 2 years of active game time until not even ONE extra ingot appears

median heath
#

Still unacceptable. hehe

thorny cedar
#

in total time

oblique hollow
#

after 10 years, theres still not even 1 whole extra ingot

thorny cedar
#

not in this game tho hehe

thorny cedar
#

thats my problem! evildoggo

oblique hollow
#

oh right yea

#

10 years until you are 1 ingot short

thorny cedar
#

i cant beg here its against the rules :c

oblique hollow
#

beg for mercy

#

then if you want a surplus, change the last digit from 2 to 3

#

then it is truly a surplus of 1 after 10 years

thorny cedar
#

yea but i only feed 600 water thats the point and 150x20/65*13 is exactly that even if i round up inbetween

#

even in inf it should not be one less ingot or one more?

#

if i round up inbetween and just feed 600 water if should be if piped right exactly 150 ingots per min and i cant miss any even after 100 years can i?

#

not factor but yea

oblique hollow
#

just took a look, the accuracy of the truncated numbers falls into at least 5 sigma levels of precision

true junco
oblique hollow
#

in truncates one and rounds the others

oblique hollow
#

no ficsit is 5sigma

#

as evident by all the crashed freighters

true junco
#

Lmfao

oblique hollow
#

they truly strive by the "accurate but not so much that it turns costly"

median heath
# oblique hollow no ficsit is 5sigma

Which according to MIT "In most cases, a five-sigma result is considered the gold standard for significance, corresponding to about a one-in-a-million chance that the findings are just a result of random variations"

So FICSIT is meeting standards πŸ˜‰

#

6 would be "above standards" and you know how FICSIT loves to save cost if they are already being efficient πŸ˜‰

oblique hollow
#

at least their computers are more accurate

median heath
#

True.

true junco
#

Six sigma is a marketted thing. Thats what i was getting at.

oblique hollow
#

since theres not as much wiggle room in semiconductors

median heath
oblique hollow
#

this isnt even about accuracy technically, it is supply rate

median heath
#

The marketing meaning and the statistics meaning.

oblique hollow
#

ficsit parts work 100% of the time xd

median heath
#

True.

oblique hollow
#

but their rates and whatnot are limited

#

so yeah overall ficsit is kinda wishy washy 5sigmahead

median heath
#

This game actually inspired me to start designing my own factory game. ❀️

true junco
#

Sigmas is a terminology related to error or deviation rates etc.

Six sigma is also a specific program created by some guy who makes money off of selling books.

oblique hollow
#

its more accurate to say ficsit has an uptime of 99.999986666%

median heath
oblique hollow
#

so they have "six nines" uptime

#

...
sixtynine

median heath
#

GIGGLE

#

That's fucking intentional and you know it.

#

Well done @ CSS

true junco
#

Yeah. Its a whole thing. But he wrote and marketted his book to make money obviously. The concepts behind it are fine tho. Its just about getting your business to a successrate of 99.9999...% for all its tasks and products etc. It doesnt apply to everyone and not everyone ahould pursue it... but if you are making nuclear reactors, space ships etc... its definitely something you should be doing.

oblique hollow
#

it doesnt even cover what an error of 1 in a million would be

median heath
oblique hollow
#

like. theres minor and major defects

true junco
#

Well. Everything is more complicated than what can be shat out in a few sentances in a group chat...

thorny cedar
#

so but under the line if i feed 600 water and round up the refs its more correct is it not?

median heath
#

But also, this is why I don't use Pure Iron pretty much ever.
And when I do use it, I just make "clean" %'s on the machines and sink the extra 1-2 ingots per minute at the end of the line.

oblique hollow
#

pipes have floating point error correction anyway and that kind of stuff is probably so small it gets mitigated by that error correction

median heath
thorny cedar
#

if i pipe correctly i would not care

oblique hollow
#

honestly for pipes i would be fine if a machine say "i need 600/min" and if i deliver 599.99/min it still says "yeah that falls within margin of error, 600 it is"

true junco
thorny cedar
#

they just send HR to reprimand my quality

oblique hollow
#

if you gonna use pure iron, use it in for full mk 5 belts

median heath
oblique hollow
#

all hail the green lights (as long as its not sinks i guess lul)

median heath
oblique hollow
#

how

median heath
#

Blue/White is the entirety of my latest outpost.

oblique hollow
#

oh that does indeed look pretty

thorny cedar
#

yes i was about to ask about ore now? bcs i need 150x35/65x13 wich is 270 and 780 total with round up in between i wont it to back up ever πŸ˜„

median heath
#

The only green I can think of is the truck stops and the drone port.

#

Wait, Jump Pad has a green too.

#

But all 40 Fuel Gens at clocked to 250%.
And every other building is OC'd for maximum compactness of space.

worn cove
#

Just from curiosity, are you collecting all of the slugs, or just going Kibz route and overclocking everything for perfomance reasons with "legally cheated" slugs?

median heath
#

This was also when I discovered the new sushi configuration @oblique hollow

median heath
#

Performance has never been an issue for me in this game.

worn cove
#

Ah. Well I mostly do the oposite and love doing huge stuff jacelul

median heath
#

I collect everything and then spawn extras when that is done.

median heath
thorny cedar
#

overclocked as much as possible

worn cove
#

Yup, but I do huge without what makes it even bigger hehe

#

I could have just overcloekd 40 gens to get 7,5 GW of power from Coal, but where is the fun in that

median heath
thorny cedar
#

dude its big enough for me and my compute even if its rly good πŸ’€

worn cove
#

I'm too lazy to collect a lot of slugs, so I use them sparingly

median heath
worn cove
#

Oh right jacelul Sadly didn't have a way to play satisfactory enough to get such nice benefits

thorny cedar
#

i dont thing my compute could handle all the ~14k machines i would need at all in gpu :>

median heath
#

πŸ˜‰

thorny cedar
#

my cpu can handle the numbers tho :3

#

so i reduced the 14k by .4

worn cove
median heath
worn cove
#

Eee. 17 Starting this monday job practices πŸ˜…

median heath
#

Best of luck!

thorny cedar
#

yep same

#

idk where you are but i hope you get enougth for it πŸ™‚

worn cove
true junco
median heath
thorny cedar
#

i just learnd im older than sev :3

median heath
#

OC'd Hypertubes could be the answer to Hypercannons being borked.

worn cove
thorny cedar
median heath
#

Like don't try to rebug the game, just make a faster component that gives you the same effect as "official support"

true junco
# median heath No need.

Its a joke. Idk what about them could even be "overclocked" well. Trainstations would be loading time i suppose.

worn cove
true junco
cinder silo
#

I'm 46 ...

worn cove
#

Everyone is older than me jace_scared

true junco
median heath
true junco
#

Thats about right. πŸ˜† very few of my friends who were in the military have bodies that match their ages. πŸ˜†

median heath
#

Can you imagine if FICSIT didn't use caseless ammo?
And the more combat you had the more the map just got littered with shell casings from the rifle πŸ˜‚

true junco
#

AMERICAN BALD EAGLE FAPPING NOISES INTENSIFY

median heath
#

We have done multiple trials of different caseless rounds though.
Just haven't gotten it to work in a way we want.

true junco
#

Yeah. Caseless will probably finally find a home with man portable railguns (coilguns actually but whatever)

median heath
#

So in 50+ years? lol

true junco
#

Somewhere between tomorrow and never. Lol

#

We can nail down HL3 release date more accurately than manportable EMA firearms.

wind spade
drowsy hull
#

what

wind spade
#

click the link to read the message

drowsy hull
#

HOW DID YOU DO THAT

oblique hollow
#

what, make a link?

cinder silo
#

Right click a message, select copy message link, then paste where you want it ****

leaden depot
#

How do you deal with container recycling loops? I feel like I really want a priority merger to shut down container production, but now I just have to overflow sink empties.

true junco
#

I tried making a system to shut down container production but it was more trouble than its worth. So i just manually shut it down once i had the amount of containers right.

leaden depot
#

Yeah, I wish I could leave it running, so I can scale up consumption without worrying

#

But I’m thinking I’ll just make a rather large staging buffer for empties. And shut it off once it’s half full or something.

cinder silo
#

In container loops I always manually fed them until the system is running smoothly.

wind spade
#

or make 1:1:1 loop (if we're talking DPF) and put like 20 containers in i t

summer sage
#

I have 24 completely overclocked water extractors.. what is my max possible output

#

with mk 2 pipes

cinder silo
#

My old dpf loop had a several hundred containers but it was a huge system, I had to ensure there was space in it to avoid it jamming up though.

oblique hollow
#

with blueprints the superior method is to just blueprint one refinery + packager with canisters already inserted

#

water extractors make 300/min on max overclock

summer sage
#

lol

oblique hollow
#

300 x 24, cmon its not hard

summer sage
#

Ty both

viral ravine
median heath
viral ravine
kind cairn
#

deep water

median heath
#

@craggy crane moving here so I can use images, are these the symbols you were talking about?

#

"None" is pretty self-explanatory so I won't spend time on that.
"Any" means the output functions like a normal, non-smart splitter.

#

Meaning this would just be a normal splitter.

craggy crane
#

See? Why is the symbol like it loops? That is confusing.

median heath
#

This would ALSO function like a normal splitter if the only thing you're sending to it is Plastic.

median heath
#

The only outputs that you, personally, should be using are Overflow, Specific Item, and None.

#

The other settings are for more advanced scenarios.

#

For example, this configuration fixes your current problem instantly.

wind spade
#

any undefined is useful in some common scenarios imo (sorting stuff)

craggy crane
#

I read the wiki article on them now.

median heath
#

Because I am tailoring this specifically to them.

craggy crane
#

I just was confused using them the first time, never used them again and kinda forgot that they even exist

wind spade
#

I'm replying to you πŸ€·β€β™‚οΈ

median heath
craggy crane
#

But yeah they make sense and would have made my life easier :)

median heath
#

@wind spade

Overflow, Specific Item, and None

Only settings I use in sorting systems.

craggy crane
#

So you can set two in a row and say for example left side goes leaves, right side goes wood and in the middle goes any stuff that is not defined and then have a smart splitter after that that says left side goes flower petals coming from one storage to automatically sort my stuff, after i was forced to use the chainsaw?

wind spade
#

yeah

prisma kraken
#

I have a sorting array exactly for that type of stuff

#

in goes anything, out comes powershards & things that go boom πŸ™‚

#

(in actuality, it isn't that complicated, i do sort of slugs to be 'processed' in constructors, but most of it just turns stuff into coal that mixes with sulfur for black powder

craggy crane
#

Okay thank you @median heath I think i have to play a bit more and maybe rebuild some parts of my production lines and thank you to all else.
Still find the symbols confusing tho.

oblique hollow
#

you'll remember what they stand for eventually

prisma kraken
#

i sort of just remember that 'overflow' won't stop a belt whereas 'any undefined' will stop a belt

median heath
prisma kraken
#

something else of note is that when you need to set the same values in multiple splitters, copy & paste works for them

#

also in several places where bp's haven't been the most ideal to use, i have bp'd the splitters with correct settings... more applicable to complicated programmable splitter settings, but works for regular smart splitters too

median heath
# craggy crane So you can set two in a row and say for example left side goes leaves, right sid...

left side goes leaves, right side goes wood and in the middle goes any stuff that is not defined

If you do Left - Leaves, Right - Wood, Mid - Any Undefined
-- The system will jam if either side fills.

If you do Left - Leaves, Right - Wood, Mid - Any
-- Half the wood/leaves will go through the middle at all times.

If you do Left - Leaves, Right - Wood, Mid - Overflow
-- Middle will only output things that are not wood or leaves and will send leaves/wood through if the respective side output is full.

#

Unrelated: @frosty owl does the order in which you list things on a pogger matter?

frosty owl
median heath
frosty owl
#

Nothing comes to mind.
If adding the same filter to the same output multiple times made a difference, though, that could have interesting results

prisma kraken
#

i wonder if they'll ever add that for simple ratio splitting

#

i'd guess no since that's probably some very optimized code

steel arch
#

Hi guys, I was building my nuclear power plant in height and at launch I ran into the problem that the water starts to flow very badly at an altitude of about 700m, is there a limiter for the height of the pressure supply in the game?

median heath
#

There is no limiter. Just have to wait for the system to fill.

steel arch
#

OK, so far this tower is running at 65%

#

30000MWh

#

Although it is designed for 50,000

#

And if I make plutonium reactors from waste, then I can squeeze 75,000

prisma kraken
#

In case anyone ever wondered.... It is possible to gather leaves with a chainsaw faster than a max-overclocked 2+1 biomass->solid biofuel constructor setup can consume

eager escarp
#

just started on T5, which option is better? Idk much about the oil stuff yet

median heath
#

Better is subjective.

#

There is no objective "best" answer.
Just pick what you want to pick.
You will eventually unlock everything.

eager escarp
#

like if I have nothing regarding oil as of now, which option would help more in the short term

prisma kraken
#

probably the packaged fuel is of the most utility immediately, but the HOR alt is one of the best alts in the game, up there with solid steel & copper alloy

eager escarp
#

oh ok thanks

prisma kraken
#

steel rotor is also really nice b/c it allows you to make rotors & stators out of the same stuff

eager escarp
#

does the diluted packaged fuel have better rates than if I were to put the liquid form of fuel into the packager?

median heath
prisma kraken
#

your question doesn't make sense

#

packaging fuel is 1:1

median heath
#

What DPF does is give you a higher conversion from Oil to Fuel, so you get more Fuel out of your Oil.
But it is outclassed by the T7-8 version of the same recipe that is just called "Diluted Fuel" @eager escarp

eager escarp
#

oh ok

prisma kraken
#

it makes more fuel from oil than any other way, later there's an alt that lets you mix it in a blender at the same ratios & removes the need to package/unpackage

#

where dpf is nice is that making jetpack fuel ends up being packaging water and belting that into a refinery

#

you can create a fuel power plant that packages water and unpackages the fuel to burn in the generators, but its a bit of a hassle to do that unless you need the power before you get to blenders

#

do keep in mind in making up your mind, that hor can also be converted to coke to burn in coal generators

eager escarp
#

also am I missing something or are the crude oil products being produced faster than it needs to be? two pure nodes can produce enough of all 3 products in a minute to overtake my iron products production

prisma kraken
#

you just aren't yet needing enough plastic & rubber, lol

#

you'll end up using lots of both

#

i have 1600 plastic going to making nothing but batterys, 900 going to making adhered plate, another 330 going to make iron plates, 630 rubber going to oscillators, etc

median heath
worn cove
#

100 Modular Frames / min without alternatives jacelul (nvm messed up the numbers, 7,2k of iron would be slighty over 300MFs /min)

prisma kraken
#

i wonder how big a no-alt version of MF's would be to build

#

probably not much bigger than the efficient plastic&rubber one, but hmmm

worn cove
#

That would take up some space, not much if you go vertically a lot but still

median heath
#

Even less if you OC.

prisma kraken
worn cove
#

Total of 384 machines if you overclock everything at 250% (excluding miners)

#

So not terrible. Cast screws would probably drop that count a lot as well

#

120 not-overclocked constructors less with cast screw alt

wind spade
#

cast steel

worn cove
#

Hmm.. okay lets go now the other way, smallest amount of machines SnuttsGood

prisma kraken
#

i have the answer to that

wind spade
#

there's pretty much no parameter in which cast screws are better than any other screw alt πŸ€”

#

except for "I don't want my screws made from steel"

prisma kraken
median heath
worn cove
#

I just yeet screws from all of my factories hehe

eager escarp
prisma kraken
worn cove
wind spade
median heath
#

You will have plenty left over after overclocking all your miners.

worn cove
#

But yea, like Sevrahn said, slugs are pretty much infinite if you are patient-ish enough.

median heath
#

Space-saving is a consideration, yes, but the primary usage of them is making nicer building ratios.

#

Like if overclocking certain parts of a production line can get you that 1:1:1:1 -- worth it.

worn cove
median heath
wind spade
#

U2?

median heath
#

What was different about Steel in U2?

wind spade
#

not about steel, about recipes that use screws

median heath
#

Oh.

wind spade
#

all of screwless recipes were just "better" than the screw variants

eager escarp
#

I usually just underclock stuff to the nearest multiple of 2 rn, maybe it's coz I don't have proper mobility stuff yet to find slugs

median heath
#

That's the next step.
I was moreso saying just comparing how Screws are made hasn't changed.

wind spade
#

no, but their usage had

median heath
#

True.

wind spade
worn cove
#

Yea there are a few changes πŸ˜…

wind spade
#

well tbf old tool didn't include equipment recipes

#

but the most changes are in recipes that get rid of screws

#

but also here - copper rotor is most resource efficient rotor recipe, and it does include screws

median heath
#

||But not the most COUPON-efficient recipe hehe ||

prisma kraken
wind spade
#

and honestly just looking at those, it seems pretty clear

prisma kraken
#

i'd trade iron for copper if the power is comparable any day

wind spade
#

steel is just horrible and 8 copper per 10 rotors is just super cheap compared to default

prisma kraken
#

that's mathing it with steel rod->screw too, which i doubt many people do

#

anyway, i'd rather use copper for something that needs it, but for rotors it doesn't really matter... a large world needs maybe 120 rotors/min total, so the resource efficiency doesn't save much at all

wind spade
#

well obviously if you start doing "I'd rather", we get into a subjective territory πŸ™‚

#

and there anything can be "best"

#

I'm simply using the weighted resource (which is basically sink point value) as a metric for resource efficiency comparisons

prisma kraken
#

that's fair enough

#

you have to use something for a consistent rating πŸ™‚

viral ravine
leaden depot
#

I know we’ve talked about nuclear power being β€œoptional”, but I’m starting to think it’s downright bad power for what goes into it.

#

With default recipes, 600 uranium and a bunch more stuff gives ~75GW

#

I can get the same from turbo fuel with 1800 oil, some sulfur, and much less complexity.

worn cove
#

But where is the fun in that!

frosty owl
leaden depot
#

That’s fair. I was just trying to calculate a β€œsimple” nuclear setup with maybe fewer steps than the full alternate way I usually start. And was disappointed how not worth it it was if power is the goal.

frosty owl
#

Reminder that "worth" is very subjective.
Eg: I might prefer to build refineries using Pure Recipes, while others would prefer using more smelters and grabbing one more Ore Node rather than having to deal with Water and the extra power requirement that the (more resource-efficient) pure recipes need; the "worth" of a node is different between 2 such players.

viral ravine
#

Math check, I need this particular generator to consume 13 m3 of fuel a minute, and according to my math, 13 = 100.83% of 12. Yet the generator states that it only consumes 12.1 m3 per minute. Whos wrong here? The UI or my math?

true junco
#

Yeah. Pretty sure you can get 180GW from 600 uranium via the alt path.

viral ravine
#

im asking because the last two generators in the chain are filling up more and more almost as if i was making too much fuel for them to consume tired_jace

frosty owl
viral ravine
#

thank you kindly 🫑

frosty owl
#

The comma is to math what MK1 belt segments are to Satisfactory players

viral ravine
#

yup you are right, i made a mistake with the decimal

frosty owl
#

I totally didn't recognize that because I did that myself plenty of time <.<

#

My math is always perfect~

viral ravine
#

I mean, knowledge stems from expirence after all

median heath
#

It's a repeating decimal. Which isn't possible to do.
So this generator is incapable of consuming 13/min

oblique hollow
#

sev with the "actually" nitpick again

median heath
#

Always.

oblique hollow
#

in reality it is 12.999996/min

#

which gets truncated as far as i know?

#

or does it get rounded

median heath
#

Hey, if one of the devs wants to confirm that 12.999996 = 13, in a literal sense, not using the words "close enough", I will never again mention the 45-81 rule.

oblique hollow
#

@ Ben halp how precise are machines jacesus simon_smile

median heath
true junco
#

Best i can offer is .9 = 1

median heath
true junco
#

Well. Thats a whole other thing. Lol

median heath
#

Specific to this you've got the concept of 3rds in Base 10 πŸ˜„

true junco
#

Really 0.9(repeating) isnt quite equal to 1, rather any formulation that gives 0.9repeating converges to 1

median heath
#

Which is because technically 1/3 doesn't exist in base 10.

Like we as people fully understand the concept, but you can't display 1/3 using your fingers.

#

Had a deep dive into shit like this when I was trying to understand why certain parts of programming are just... never going to be precise. "Because certain numbers don't exist in Base 2" was the answer I was given.

wind spade
oblique hollow
#

sooo whatever result you get from the percentage is used in the calculations?

median heath
#

That has been my understanding, but I am open to being told I am wrong.

oblique hollow
#

if i go with 108.3333% i get a rate of 12.9999960000

wind spade
#

yeah, so roughly that is used (as we know, computers suck at floating point math, so it could be 12.9999959999997 or whatever

oblique hollow
#

which is 1299999.6 mΒ³ after 100k minutes

median heath
oblique hollow
#

so after 100k minutes, you have an excess of around 0.4 cubic meters which has not been consumed

#

69 days roughly

wind spade
#

nice

oblique hollow
#

(classic)

#

it takes around 9 years for 20 mΒ³ to accumulate

#

soooo once again, until proven otherwise, this is outside of a save's lifetime

wind spade
#

yeah we all know that, just Sev being Sev πŸ˜›

median heath
true junco
# median heath Which is because *technically* 1/3 doesn't exist in base 10. Like we as people ...

Well, that's not exactly relevant to the whole .9repeating = 1 thing. Tho i think it is one of the ways of approaching it. There are a whole bunch of proofs for .9rep = 1

||Basically its a sum of n terms where

Term 1 = 9 Γ— (0.1)^1
Term 2 = 9 Γ— (0.1)^2
Term 3 = 9 Γ— (0.1)^3

Term n = 9 Γ— (0.1)^n

Taken to the limit where the nth term goes to infinity.

This sumation converges to 1 as n goes to infinity.||

median heath
true junco
neon nexus
#

hi, is it normal that without any pump on this segment the oil is still going up ?

#

i mean, there are pumps on the overall pipe network but not near here

thorny cedar
#

headlift is 12 meter + 10%

#

so 13.2 should be the maximum

#

or is it more for refs anyways it says in the tooltip

#

and the 10% is "buffer"

neon nexus
#

but the oil is going up to refs from far away oil pumps

#

so there shouldnt be any headlift applied here from what i understand

thorny cedar
#

where is the last pump?

neon nexus
#

i'd say at least 150m away

#

maybe 200m

thorny cedar
#

headlift is headlift if the screenshot it is not +40(mk2 pump) meter higher in an absolute number the pump 5km aways is enougth

neon nexus
#

so a pump can headlift something 2km away as long as the headlift threshold is respected ?

thorny cedar
#

yes

median heath
#

Yes. Headlift is only UP.
Lateral distance is irrelevant.

neon nexus
#

i didnt know that xD

thorny cedar
neon nexus
#

but ig since the pressure is kept inside the pump i should've figured it out

thorny cedar
neon nexus
#

so if i place enough pumps at the start of this for example to get up to the max height, i wont need any more unless i need to go higher ?

thorny cedar
#

yes

neon nexus
#

ig i'll salvage some pumps soon xD

thorny cedar
#

red is the cap

#

no more pumps needed

viral ravine
#

Isn't headlift whatever the last pump gives + the amount of meters that the fluid falls down?

thorny cedar
#

headlift is the z achse last pump coordinate +20m+10%/40m10%

viral ravine
#

alrightyo

neon nexus
#

thx for the tips

median heath
viral ravine
#

So you cant like, make a pipe go 20 meters down, then place a mk2 pump so that the fluid climbs 70 meters? (i cant think of a practical use case, just curious

median heath
thorny cedar
#

it even harms you

#

bcs u need more pump

median heath
# neon nexus wdym ?

You have to space them vertically.
You can't just put a bunch of pumps on a horizontal pipe and think the lift stacks.

thorny cedar
#

by this metric of sevs

viral ravine
neon nexus
median heath
viral ravine
#

Okay but actually, why doesnt the headlift stack? Feels like its just an aritifical design decision catwiggle

thorny cedar
viral ravine
#

I imagine but surely they can handle like two pumps next to eachother, no?

thorny cedar
#

no matter what the pump befor does does it not?

viral ravine
#

True

#

It wont just turn that into 6 bars hehe

thorny cedar
#

pump would break hehe

median heath
viral ravine
#

Elaborate

median heath
#

Context about not going to 6 different bars in one night.

viral ravine
thorny cedar
#

i am waiting for someone with nitrogen pump headlift probmens

median heath
#

You'll be waiting forever.

#

Many a Nitrogen headdown problem though πŸ˜‰

viral ravine
#

Guys my nitrogen extractor keeps jamming because of full pipes help guys hehe

neon nexus
#

(The "drawing" is not detailed)
i have 5 pipes coming in with a total of 2700 crude oil per minute
that i want to split in 10 different pipes going to 10 lines of 9 refs
and i thought it would be good to first let all of the oil go through a few buffers just for a failsafe ig
would this work ?

median heath
#

Delete all buffers.

neon nexus
#

i didnt build any yet

wind spade
#

or even better - have each pipe go to a set of refineries that use all the oil from that pipe

neon nexus
#

i have 4 pipes coming with 600 oil per minutes and one with 300
each lines of refs need 270 per minute

#

i already built the refs xD, idk why i went with that

wind spade
#

don't build refineries so that they need 270 if you have 300 and 600

#

build refineries so that they need 300

neon nexus
#

yup, ig ill add one at the end of each line

median heath
#

πŸ˜‰πŸ˜‰

neon nexus
#

ig i forgot my input when i built the refs lol

vapid gorge
median heath
#

@rustic patio are you around? Could use your help graphing something (send me a DM if you are available!)

rustic patio
#

im here

#

what do u need help with?

median heath
#

If she can convert the graph the rest of you are in for a treat πŸ˜„

rustic patio
#

i think i might be done in a bit?

#

oh nvm i forgor something i think

glossy wagon
#

which option has better as power consumption - i hadnot unlocked Minner Mk3 yet
a- one Mk 2 miner over clocked 250% (pure node) and one miner Mk 2 at 97.097% (normal node) to have in total 774.776 iron ore
b - one Mk 2 miner over clocked at 200% and 2 miner mk 2 noraml (100%) and one minner at (45.6%)
c- give me better option .... i have 4 node normal and 1 pure

median heath
median heath
rustic patio
#

i need to like, step it over by one if its higher than the other

median heath
rustic patio
#

this is what i have so far

median heath
wind spade
#

round up

rustic patio
#

it rounds up to nearest integer

median heath
#

Me out here thinking that would be "rnd"...

rustic patio
#

rnd sounds like random to me

wind spade
#

research and development

rustic patio
#

anyway im thinking too much like a programmer, i dont know how to phrase this in math terms

#

ill try

glossy wagon
median heath
median heath
#

Oh wait, only 1 at 50, then yes.

glossy wagon
median heath
#

When it comes to overclocking generators, it is completely linear.

median heath
#

Coal gens aren't worth the shards imo.

glossy wagon
median heath
glossy wagon
#

Nuclear is too complicated,
i put my old save on hold till i learn more about it, because i like to run everything at 100%, which i can`t

wind spade
#

nuclear is super simple

glossy wagon
#

if u have any guides to watch or read i will be thankful

wind spade
#

when you unlock it, it requires uranium + 2 items you either already have or will need soon anyway

median heath
wind spade
#

not much complicated πŸ€”
needs encased beams (you 100% already have them), electromagnetic rod (you have them or will build them anyway) and uranium that's processed once. Not sure where the "complication" lies

kind cairn
#

but unlike the oil waste we just dump into the atmosphere (with no consequence ||/s||), nuclear waste must be dealt with :kek:

median heath
kind cairn
glossy wagon
#

maybe i wasnot thinking or i was tired when i first saw the Uranuim
in Satisfactory Calculator

i keep going through loop and that what made me though it is complicated

viral ravine
glossy wagon
#

Thanks fellow pioneers

burnt musk
#

ok I think I messed up my math somewhere. I have a pure oil node overclocked at 600 per min and a refinery uses 30 per min. so 600/30 is 20 and that's that; however I am running 24 refinery on that one node with no lag of resource. im i just over thinking it or is my math wrong?

vapid gorge
#

if you flooded the system for a bit it'll run on what's there already

#

you could also just not be noticing the yellow lights

median heath
#

(Also yeah, how long have you left it running?)

burnt musk
median heath
#

Oh good ADA the buffers...

burnt musk
# median heath Screenshot of setup?

its hard to see but its a strait pipe from the node to the frist half. half way down that pipe theres a cross pipe that takes it to the other side

#

the towers in the background are what the refinery are outputting to

#

and its been running like this since i threw the switch. now idid let all refinerys reach max cap before i turned them on but thats about it

median heath
#
  1. Delete all buffers.
  2. If you're not feeding enough the system will eventually begin to stutter. Just the reality of the situation.
burnt musk
#

copy

median heath
# burnt musk copy

Fluid buffers' only helpful use is in conjunction with fluid trains.

Otherwise they either cause issues or do nothing. They never help.
If you like them for aesthetics, just clip the pipe through them so it looks like they are being used while they aren't.

burnt musk
#

now when you say buffers you mean that liquid storage towers?

#

if so there are no buffers between the node and all 26 refinerys

median heath
burnt musk
#

copy then yes there are no buffers

#

the refinerys are just outputting to buffers for storage

median heath
#

I'm still going to say "delete the buffers" πŸ˜„

#

Fluid doesn't need to be stored, it needs to be used.

burnt musk
#

in therory i am outputting 540 oil and only consuming 360 of it at the same time

#

i have a 6:1 ratio for oil to fuel.

#

ill give the buffers another look and see if i can rework them

#

thanks

median heath
#

πŸ‘

true junco
#

I put as many buffers as possible... just for Sevr. πŸ˜†

median heath
oblique hollow
#

I mostly use buffers in flow smoothening filters

#

i just like having smooth flow sometimes

dense zinc
#

How good is Bard's estimated production recommendations?

#

Wondering if I should use it in the future

wind spade
#

why... are there copper ingots?

#

and screws?

#

also all of this depends on how much of those you actually use

dense zinc
#

Because I asked for them

wind spade
#

wait is this AI?

please don't use AI for this

dense zinc
#

Idk how much of each should I produce, and I don't want to build an entire factory, then be like oops too much and destroy it

#

and wise versa

#

Well it's deffo better than my brain and faster than reddit πŸ€·β€β™‚οΈ

wind spade
#

build small amount, if you find yourself running out often, build another factory

median heath
dense zinc
#

It's early game though so its very little

median heath
wind spade
#

you need small amount all game

dense zinc
#

So then its too much

#

Well I did run out of nodes immediately and got no vehicles πŸ€·β€β™‚οΈ so I guess ur right

wind spade
#

it's... not anything

it all depends on your own usage of those resources

median heath
dense zinc
#

If its not too little and not too much then i guess the recommendation was perfect

median heath
dense zinc
#

Yeah i dont see your point

#

not too little, not too much, yet horrible

median heath
#

Where did I say it was not too little?

dense zinc
#

then whats the problem

wind spade
#

asking AI to play your game

dense zinc
#

this is why I never ask community either

#

its simply not helpful. unlike AI

median heath
dense zinc
#

ok good ill build more but ill need 5000 kilometer belt

wind spade
median heath
dense zinc
#

i have never got proper advice from reddit or discord πŸ€·β€β™‚οΈ

#

so I guess its better than nothing

wind spade
#

I gave it two times already

dense zinc
median heath
#

You can easily go much higher than those numbers from any starting area without needing vehicles.

dense zinc
#

πŸ€·β€β™‚οΈ

#

was mistake joinng this server ill continue using bard as long as it seems to work for myself

median heath
#

Bye.

dense zinc
#

at least I save time and braincells

wind spade
#

and get randomly generated bad advice

dense zinc
#

ChatGPT is random generator, which is exactly why I don't use it

wind spade
#

all AIs are text generators

dense zinc
#

Bard is just advanced google assistant using google search

#

ChatGPT doesn't just generate random text but the "facts" are randomized as well

wind spade
#

well given it told you to produce ingots...

dense zinc
#

1+1 could be 2 or 72

wind spade
#

which are useless to make

median heath
dense zinc
#

Actually, i need ingots to get wires and cables, dumbass

#

who said I store ingots

wind spade
#

then you need wires, not ingots

dense zinc
#

idc? i can read

#

at least I can read the proper lines of the sheet it seems

#

you get tangled on the ingots while I skip it

#

i actually didnt even notice it at first since i wasnt looking for that information

wind spade
#

if you're looking for "production early game", then I assume it's production to storage

dense zinc
#

ur dumb

wind spade
#

ok

dense zinc
#

this is why i never ask community

#

they are humen and dont understand questions

#

and i have already searched whole reddit, didnt get answer

wind spade
#

because there's no "answer" to your question

dense zinc
#

well, everyone has different answer so there's no such a thing as good answer

wind spade
#

it depends on YOU

dense zinc
#

well i will change that

median heath
#

Thinking a computer understands a human question better than a human does... πŸ˜‚

dense zinc
#

i cant know what i need so someone's gotta figure it out for me

median heath
#

Oh that is a horrible approach to life..

dense zinc
#

I dont compare a stupid game to life

median heath
#
  1. Satis isn't stupid.
  2. The principle of what you said applies to everything. So it isn't comparing the game itself, it's looking at the principle you put forward and analyzing it by itself.
dense zinc
#

Cry about it

viral ravine
#

Imagine asking for advice if a guide written by AI is good but then losing your temper when you recieve the advice you asked for jacelul

vapid gorge
#

What asinine bs have I missed now?

wind spade
# vapid gorge What asinine bs have I missed now?

"hey I asked AI how much should I produce, is it good advice?"
"it says to produce screws and ingots, not good imo"
"it's good tho"
"also amounts depend on your usage of those materials"
"ur dumb"

etc.

vapid gorge
#

Yeah that was an interesting scroll. Example of why I steer my students away from chat bots

median heath
wind spade
#

a lot of things change when you stop thinking about it as "AI" and start thinking about it as "text generator"

#

like sure, it's useful in some cases, but 95% of people use it for purpose it wasn't made for

median heath
vapid gorge
#

Funnily I didn’t get a spell error typing it

unreal saddle
#

Did someone say ass?

frosty owl
wind spade
frosty owl
#

Glares at fine concrete

wind spade
#

that's some fine recipe tho

#

wait, it doesn't do fine by default imo

#

it's third πŸ€” rubber -> wet -> fine -> normal

median heath
#

Fine Concrete 😭

#

Rubber Concrete my beloved.