#math-and-meta

1 messages ยท Page 86 of 1

fierce ruin
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connect the middle extractor to left and right, where left and right both have individuaal pipes going to 4 gens each (180 water for 4 x 2 )

fierce cypress
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(its also just pinned here)

open mango
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you're no more a beginner after reading that giude

snow dove
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reading a guide isnโ€™t a substitute for actual experience

fierce cypress
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^

snow dove
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it definitely helps tho

fierce cypress
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definitely

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but don't force it onto people

fierce ruin
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so i find this pdf guide on a wiki somewhere?

fierce cypress
fierce ruin
fierce cypress
open mango
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no but experience from people that know what they talk about, is just what people is searching here. This guide is a must read

snow dove
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ofc

open mango
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folllow the page 6 on the guide, then apply it to your build > enjoy

fierce ruin
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funny thing is, im learning more on logistics and math in satisfactory than marketing during this 4 hour online read-off-of-the-powerpoint type class im following on my 2nd monitor

fierce ruin
open mango
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๐Ÿ†—

fierce cypress
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and it is a very good guide, mcgalleon is great

snow dove
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the one place where math is enjoyable

fierce cypress
snow dove
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โ€œenjoyableโ€

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i mean enjoyable in the most ironic and sarcastic way possible

fierce ruin
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aaand done!

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wow this is basically like 20 biofuel machines automated!

wind spade
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what's that POV

fierce ruin
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fully zoomed out so you could see the whole structure ahhahaah

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my whole factory is infinitely fueled for now, yay!!

open mango
deep cave
wind spade
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POV is not zoom ๐Ÿค”

vapid gorge
# fierce ruin

more complex than it needs be but if it works it works

barren hill
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Currently bringing 3 of the iron and the copper to the dune dessert for my first ever mega base (lets go) to make 1.5 heavy modular frames per minute (bc i want some overload of all the extra stuff used)

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This is my first world that im trying to not go full spaghetti and actually try lol

thorny cedar
barren hill
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I have 60 extra (i think based on train input flow) but it was supposed to be 2 HMF / min but i wanted extra steel beams and extra incased beams so i underclocked it

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Now i gotta take 240 copper for all my electronics and maybe start a turbo fuel factory (there is sulfur and oil and coal near by if not ill just make train (if i can figure out how to work those))

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Idk im new lol

delicate chasm
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That feeling when you go to change something and find Past You already future-proofed in case you made that decision later.

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That Other Feeling when you are impressed by this but then open your inventory and see that you didn't even bring the materials to perform the upgrade that you ended up not needing to do.

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You look back over your shoulder to see your Past Self giving you a dead eyed stare as it sips coffee from a golden mug.

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You get back to work.

wind spade
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one of the reasons I don't future-proof and don't change factories

delicate chasm
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I can't even imagine getting that Look from my Past Self if my Past Self was you, greeny.

wind spade
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wdym?

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why would I future proof when I don't know how much I'd want in the future? ๐Ÿค”

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unless I plan the whole game from start ofc

cinder silo
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Closest to that I'd do is overproduce and just let smart splitters overflow to sinks, easily changed much later.

delicate chasm
# wind spade wdym?

If I imagine my "past self" being disappointed with me, but then ALSO envision that past self being you instead of me. The joke here being that the "I already knew better" coming from you would hit harder.

wind spade
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well in that situation I wouldn't go upgrade factory, so I wouldn't get looks from my past self ๐Ÿ˜›

delicate chasm
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Yes... This is what I mean...

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Also that comment I reacted to kind of implies the joke that you can relate to the "past self criticizing current self" and that that is the reason you avoid futureproofing, if that wasn't your meaning. =P

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(That should make my follow-up make more sense)

wind spade
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no, my reasoning is "I don't have to touch my factories if I plan the factories for that"

delicate chasm
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What I did here was clocked the miner and constructors on a quartz node to what I actually needed at the time, but I belted it as though I were overclocking everything to 200%, anticipating that later I would use this much to build the factory.

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It wasn't used in an automated chain before now.

wind spade
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my reaction being "yeah I don't want to deal with my past factories, so I don't plan my factories to be upgradeable"

delicate chasm
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So I am not really upgrading or changing a factory as much as I am now actually constructing it, having simply siphoned some hand crafting materials from the node before now.

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But I thought the moment was an amusing meta moment so shared it.

thorny cedar
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i feel the same once its done i dont want to do it for the same part again

wind spade
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um, I don't really do "one part per factory"

delicate chasm
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I've been considering trying a restricted playthrough - no dismantle/changing recipes or other configurations. Once it's powered on for the first time, it must remain forever as it is. Exceptions for troubleshooting of course.

wind spade
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I mean that's basically my way to play

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you want X? make a factory that makes X from raw resources, ship it to storage
repeat for any other item

delicate chasm
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Yeah. I've seen a few people describe that and it sounds like it wouldn't be fun, but I don't know that because I haven't tried it.

wind spade
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main advantage is that you don't have factories depending on each other, so if you want to increase production, you don't have to touch 10 different factories, you just copy-paste the one you want to increase (or build a new/different one)

median oyster
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Hi, for those who are advanced and have completed all the milestones and stages, how many mega watts does your save consume, all told?

wind spade
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I mean that would heavily depend on how much the person built ๐Ÿค”

median oyster
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I'd rather have about

oblique hollow
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hard to say. Can range from like..... 10000 MW range to a TW
Depends on how long you are willing to wait for products

deft lichen
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"couple" TW as if you could reach 2 TW ๐Ÿ˜›

oblique hollow
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fixed jace_smile

frosty owl
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What's the factory plan with the biggest power draw we know of?

delicate chasm
# median oyster Hi, for those who are advanced and have completed all the milestones and stages,...

I cleared all milestones but NOT phase 4 on 1200MW with 8 power storage units.

For phase 4 I have 10,000MW (10GW) allocated with a diluted fuel setup. I anticipate, unless I change my mind about some stuff, ultimately needing about 35GW to keep everything I'm going to build running which during progression I did NOT do.

My max consumption was 2200 for most of the playthrough. Previous playthroughs never topped 6GW before unlocking everything.

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For a single final output machine, calculated for the whole chain with the least energy efficient path?

frosty owl
wind spade
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hm ๐Ÿค”

delicate chasm
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I think it's gotta include SINK arrays with mk1 belts for the final step of ALL production lines...worse, you could split it to be the lowest possible parts/min rate that keeps a SINK continuously on between feeds.

wind spade
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I mean technically just 406446874416387467 jump pads

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I guess if it's really needed I could quickly hack something in beta and give you the answer for that question ๐Ÿ™‚ but current tools can't do it, future tools may be able to (though I'm not sure if "make bad factory" is something worth spending time on ๐Ÿ˜„ )

frosty owl
thorny cedar
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i sink everything else i would like to sink the gws

frosty owl
thorny cedar
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just bp power storage and delete after its full

delicate chasm
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Biggest draw on a full-auto factory I think is the point. To get the number Sushi's actually curious about requires being a good sport about a few things like that.

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One assumption needs to be that every step actually does PRODUCE, to prevent packaging/unpackaging in a loop and stuff like that.

wind spade
delicate chasm
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Indeed. And splitting everything to SINK as slowly as possible to burn energy is another 'valid' thing but I think defeats the purpose.

frosty owl
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Quite.
I'm thinking the "max coupon" production plan could be a good candidate for "max power draw", but can't be certain it would take the first place

wind spade
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not sure about that

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would have to check on custom beta version I guess

delicate chasm
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The biggest total of late-game machines clocked to the highest speeds while achieving resource balance is what I assume would get you the biggest number of the kind you're actually looking for.

frosty owl
delicate chasm
wind spade
delicate chasm
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Not leaving a bunch of a given resource (like nitrogen) available on the map

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Balance of the resources that are being consumed, I mean.

wind spade
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what if leaving resources actually uses more power? ๐Ÿค”

thorny cedar
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back to hunting and gathering

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0 power is infinitly worse in this calculation

frosty owl
fierce ruin
fierce ruin
wind spade
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yeah I remember when I started working on what currently is SFTools, that the algorithm for optimisation surprised me pretty much daily

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always finding some weird ways to optimise production even further

vapid gorge
median heath
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My method.

delicate chasm
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I like Sev's also - I do 1 extractor with 4 generators right away in some games; it's more than enough to finish whatever I thought I was accomplishing on biomass. ๐Ÿค˜
But then sometimes biomass because just build the real generator array, Avelon...

fierce ruin
wind spade
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and one is at each end and one in the middle

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no pipe section exceeds 300

fierce ruin
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huuh

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whats the logic there? when i tried that but slightly differently, it didn't work

median heath
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no pipe section exceeds 300

This is the logic

fierce ruin
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looking at my example, why did mine do

median heath
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Where is your example?

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(Screenshot of actual in-game build would be much better)

fierce ruin
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yeah i followed a video lemme get a screenshot

median heath
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||People really gotta stop following videos..||

wind spade
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this should be fine

fierce ruin
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nothing wrong with following videos

wind spade
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except up-to-dateness ๐Ÿ™‚

median heath
wind spade
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and sometimes straight up wrong information

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best is to just look at wiki

fierce ruin
median heath
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Also, in the above setup, did you wait until the pipes and generators were completely full of water before turning it on?

median heath
fierce ruin
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atleast thats how i did that,

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and i think i had the coal extractors running as well

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eventually water did fill up but only 6/8 coal gens

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that's when i changed my setup

median heath
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Until you figure out fluids, it is best to just let the entire system water up before you introduce a single piece of coal into it.

fierce ruin
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by using an external power source right?

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that isn't coal*

median heath
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Yes, you have to provide power to buildings that need power.

fierce ruin
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didnt need to put it like that ๐Ÿ˜‚

vapid gorge
lean elk
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i can count to 4

prisma kraken
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its so nice when all the effort you put into building trains actually starts to pay off:

thorny cedar
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if i have more then 780 items per minute in a single wagon i use a large container

median oyster
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How u make 1TW?

wind spade
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using nuclear

lethal prism
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train will be coming from the 3 lines on the right side here, and merging and moving to the left. will the switch being on the wrong side cause issues? if so, how do i get it on the right side?

Edit: just realised this is a stupid question, nvm

rigid turtle
wind spade
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use the most power but not do things like packaging/unpackaging loops

rigid turtle
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hmm

prisma kraken
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technically i could use a single belt for the normal and 1 impure node i'm moving, but i'd rather just build such things as a standard pattern

rigid turtle
# wind spade use the most power but not do things like packaging/unpackaging loops

ok so this will be slightly inaccurate because it doesn't utilize all resource nodes but I'm getting 1742558 MW burned. but i'm not sure if it's right because it decides to destroy 15199/min of concrete, 211/min of computers, 31014/min of copper sheet, 6972/min of bauxite, 13385/min of Smart Plating, and 224/min of plutonium waste, and it also doesn't max out nitrogen usage

thorny cedar
wind spade
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max sink points doesn't max out nitrogen

thorny cedar
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i dont understand :c

rigid turtle
wind spade
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so I wouldn't be surprised if other maximums didn't use max nitrogen either

rigid turtle
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but it seems limited by the maximum energy output

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so that might be the reason

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probably is the reason

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yeah if you quadruple the number of uranium nodes, it maxes out nitrogen

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fun stuff

median oyster
thorny cedar
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and plutonium

median oyster
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for 1TW it's huge

thorny cedar
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uran itself in its most eff config just ammounts to 630gw

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but the most eff energy combination was a diff plut ress

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and you burn everything

median oyster
thorny cedar
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not without oil energy no

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the cap for green nucl is 630

median oyster
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okay

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ie using all the deposits?

wind spade
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unless you burn the plutonium as well, then you can get 1.19 TW

thorny cedar
median oyster
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i guess this

thorny cedar
median oyster
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I think it's this one. You forgot the 'In'?

thorny cedar
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this and the uranium fuel units yea

median oyster
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u dont use Alternate: Fertile Uranium?

thorny cedar
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no

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not if you want max power out of your uranium and sink the plutonium

median oyster
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ok

prisma kraken
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woohoo, i actually found a real use-case for the truck!!!

thorny cedar
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?

prisma kraken
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i need to move 2100/min coke across the crater lakes plain

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i can do so with one truck and two stations at either end

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first thing i've found that probably actually makes use of the extra capacity of the truck

thorny cedar
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yea biggest invetory for a single unit :3

barren hill
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Noice

thorny cedar
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did you foundation the road?

prisma kraken
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tbd... i have a bit of a infrastructure project going in crater lakes, and things are getting a little tight

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the truck essentiall just needs to do a loop between the vantage point and the oil refinery on the far end:

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we'll see, i have a lot of factory to build, but there's not much of a reason to build a road besides asthetics, imho

thorny cedar
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i gave up on my last truck-kun advneture he could haul 1560 ore per minute for the lenght of the track but i would have need 2 more and they are not that good in curves if they are to fast ๐Ÿ˜ฆ

prisma kraken
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i may even be able to pull off the round trip with a tractor, but i think that may be pushing it

thorny cedar
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so i just trained double head with 6 wagons for 6 pure notes

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well

prisma kraken
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yeah, a simple push-pull train is another option i'm entertaining

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i do also have to move a combined 1200/min rubber & plastic across the field

thorny cedar
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yea its to far for belt but to short for the main line

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and to long either but it takes some more power

prisma kraken
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the other thing is i'm just running out of space for train stations

thorny cedar
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still wip but you can see it better

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i sandwich them inside my factories ;D

prisma kraken
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yeah, i'm building on the ground though

thorny cedar
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me to but up tho

prisma kraken
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i'm trying my best to have rails follow the terrain and not be super-elevated

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in general, i'm pretty pleased on how the routes i've picked are shaping up:

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routing stuff up into the pink forest has been giving me quite a few headaches though

thorny cedar
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yea you see the ramp in the midlle the train coming down from the red forest crossing the crater lake ๐Ÿ˜„

prisma kraken
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that's really a tricky spot

thorny cedar
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in the planning phase i was thinking about just tunneling the red forest plateau

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build the trains underground

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design tunnel entrances were you clip out of the ground

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and feed the rec from the top

prisma kraken
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its viable to do so, even without resorting to clipping

thorny cedar
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but i gave up on that

prisma kraken
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honestly, you can access the cave that runs from rocky desert down to twin lakes from a number of places in pink forest

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where you pass by the 2 pure quartz, on the way down to the 4 normal coal at the lake

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there's even a nice little route to pull the uranium down to the quartz

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i think i'm going to be gathering that via train, but not really thinking about nuclear yet

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i just built 15 gw of fuel power with the crater lakes oil's leftover hor, and not yet using it

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should probably be enough power to finish what i want to build at crater lakes

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which is essentially going to process all the pf bauxite into cooling systems, batteries & fmf's

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what's bugging me atm is that i'm leaving a bit of copper & caterium on the table

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btw, if i do a little push-pull rail, i should be able to fit 800/min plastic into a single car, right?

thorny cedar
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depending on the distance most likly

prisma kraken
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in lieu of that truck

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the thing is that i don't need to move only 2100 coke, but 400 rubber & 800 plastic too

thorny cedar
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it can fit

prisma kraken
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yeah, i figured as much

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that'll probably be cleaner than 3 trucks derping into one another

thorny cedar
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and if you make it single car just tell it to wait until empty

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no balancer needed

prisma kraken
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that won't work for this because each car will be a different rate of consumption

thorny cedar
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oh yea if you combine the 800 plastic and 400 rubber into 2 wgons yea

prisma kraken
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i think i would want it to be 5 cars; 3 for coke @clever idol6/min, one for rubber @tawny sundial, 1 for plastic @800/min

wind spade
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poor guys getting pinged

thorny cedar
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hahahaha

prisma kraken
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sorry, lol

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its their damn fault for picking dumb handles, lol

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the only minus to doing the train is that i'll not have the activity of some vehicles puttering around

thorny cedar
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you could make them double headed 2 way single wagon wait until empty trains D:

prisma kraken
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well, its not a rebuild to try the wait setting and see if that works, but it'll work fine without changing the default wait behavior

thorny cedar
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yea i just memed a bit

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i dont use the wait function for side track either

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just for the main system

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to minimize moving trains on grid

prisma kraken
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but 2 5-car stations for a push pull should be doable here:

thorny cedar
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sure you want to build on the ground but you can hang the track sideways from the cliff tho D;

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saves some space

prisma kraken
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nah, i'll pass on making things more complicated, i've been at this build for a while already

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its not so much the build itself, though it IS large, its that i'm building the rail stuff at the same time and that just is what it is ๐Ÿ™‚

worldly salmon
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Hey, anybody know exact numbers to hyper tube entrances for optimum distance on launch from hypertube cannons? 45 degree launches obviously? Iv been fiddling with ideas for a while

prisma kraken
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it actually is very depended on altitude of the cannon, and believe it or not, your frame rate

crimson osprey
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oh no

worldly salmon
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Its dependant on Altitude?

prisma kraken
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well, yeah, you start at a higher altitude, you go farther

worldly salmon
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I know fps can affect stuff like this

wind spade
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it depends on so many things and probably will change in U8 anyway

personally I wouldn't build cannons at all, there's enough good transportation options

snow dove
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cannons attached to proper tubes are great

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faster and more reliable than cannons

thorny cedar
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i use 18 to cover a distance of ~3.5 km but setting it up was try and error

prisma kraken
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some rough numbers for you about cannons that are just from my experience... 16 entrances is a good starting cannon and is a little on the weak side

wind spade
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I mean even that is abusing of the (unintended) game mechanic ๐Ÿคทโ€โ™‚๏ธ

prisma kraken
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32 entrances is about where it'll yeet you off the map

snow dove
worldly salmon
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Ok... so im hearing 14-20 entrances to zip

thorny cedar
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yea thats a good starting point

wind spade
prisma kraken
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you can fit 16 into a bp, that's a good starting point

wind spade
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they did the same with soft collision

worldly salmon
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I might just use actual tubes, instead of cannons

wind spade
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once they get over UE5

snow dove
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ue5โ‰ u8

thorny cedar
worldly salmon
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I know, thats the plan

prisma kraken
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its something you have to play with and tune for your needs, there's no really firm numbers anyone can give you

wind spade
# snow dove ue5โ‰ u8

UE5 is part of U8 ๐Ÿคทโ€โ™‚๏ธ but w/e, we both know what we're talking about

worldly salmon
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Just going from SE corner of map, to NW is a pain...

snow dove
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i genuinely thought you meant in U8 once they get ue5 working fairly well

wind spade
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no, I meant "once they finish working on UE5", which is basically "release U8"

prisma kraken
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if you actually want to get some data from someone that experiments with them quite a lot, talk to @cinder silo

worldly salmon
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Ty peeps for info, have fun

thorny cedar
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thats why i build a canon in graslands.... some ppl dont want to walk into the swamp i want to get shot into it ;D

snow dove
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one sec lemme find it

prisma kraken
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for me, i have very bad luck with cannons... mostly because i don't have a great computer, and my fps is on the low side, i'll use a number of other fast transit methods over cannons

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mostly i perfer trains, ziplines and conveyor jumps

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with a little soft spot for launching yourself with a pile of pulse nobelisks b/c its fun

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i think in general that is a little more reliable than cannons, tbh though it eats some health

delicate chasm
barren elm
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It's "carry parts for a train -> build it and set destination -> tab out" for me

cinder silo
prisma kraken
modern lance
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I just recently found a new way to make a cannon with one entrance, but im still expirimenting with varying distance

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works in U8 expirimental so far

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I've been struggling with making it not shoot you across the map(currently im just holding S like my life depends on it), and I've got some ideas I need to try out when I get home

stoic gorge
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can someone help me please

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its going 60 steel pipes on the input

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but for these 3 machines i just need 45

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and i want 15 to go to storage

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so i made a splittler going to the conveyor wall to go to a storage

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is it going to work?

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because on the first splitter it will go 20 to each side

modern lance
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I don't think youll get full throughput in the last machine, I think if you put the 60 belt in the middle it should overflow out the wall once your machines fill up

stoic gorge
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i thought that too

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if i change the input to the belt at right it ill work too right?

modern lance
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Yeah that sounds right

thorny cedar
# stoic gorge i thought that too

you can either split in 2 and split one of the 2 into another two aswell so you get 15 and merge the other 15 with the remaining 30... or you wait until your storage is full itll back up if you dont sink it at some point

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aka "good enough"

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or you could use a smartsplit

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overflow into your storage after the machines are filled

vapid gorge
# stoic gorge i thought that too

yeah once storage is full it'll work fine - you can use the MAM to unlock smart splitters though and only send overflow to storage

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effectively making your machines the priority for feeding

thorny cedar
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OR

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you could start the belt to your storage after the last splitter to your machine

vapid gorge
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depending on the system it might still not get it to 100% before the storage is full.

thorny cedar
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60... 15 15 15 15

vapid gorge
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It might in this situation? not going to dive into it though xD

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yeaahhh? that sounds right? migrain is making things hard

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sounds reasonable and you're probably more with it than I am atm

thorny cedar
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even then

vapid gorge
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not suuuuuper confident on much rn

thorny cedar
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i did plumber work all day long D:

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but my pipes look shiny now

vapid gorge
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something something euphamism joke

thorny cedar
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no i ment it

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i was a plumber all day and my pipes look good now :c

vapid gorge
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oh I sure, but I'm running about bout 10% capacity. I wish I could use the joke set up properly

vapid gorge
stoic gorge
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thanks men

stoic gorge
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just to make sure because thats what i did

vapid gorge
stoic gorge
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the input is going to the left splittler

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if i change it to the right

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thats what i did

vapid gorge
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I don't think you're describing it well. From the image it looks like the incoming pipes are like this

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the left is going.. somewhere? and forward and right feeds machines?

stoic gorge
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wait

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i ll go there and send a screenshot of what i did

vapid gorge
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saying you 'changed' the right input isn't useful either. Changed how?

stoic gorge
vapid gorge
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right yeah that looks like what Haili suggested which means it should spin up normally

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I still recommend unlocking smart splitters in the MAM. Very useful

stoic gorge
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i thought i could choose how many would split to each sidie

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but it looks like it isnt

vapid gorge
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Like I said above - you can change what goes through different exits - so you could set one side to 'overflow'

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that way you could make sure all the machines get fed first, and any overflow gets sent somewhere else

stoic gorge
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oh thats cool

vapid gorge
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yeah unlock all the MAM stuff. It's good

modern lance
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What would be the best way to package up a bunch of testing videos/screenshots and put it here? I've figured out a variable distance hypercannon with just one entrance in U8

prisma kraken
modern lance
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Dang, was hoping not to need that

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thanks lad

cobalt magnet
#

just smack an imgur albun in the description or something

#

or simply add screenshots to a video

modern lance
#

I ended up just making a blueprint with directions on how to use it, figured people aren't too concerned with how it works

prisma kraken
#

cool

coral oak
prisma kraken
coral oak
hidden viper
#

idk if this is the place for it, but can someone help me understand how?

delicate chasm
#

What're you needing to know? Looks like you have a coal gen array up and running now; congrats!

hidden viper
#

how is the max consump lower then the actual consump?

delicate chasm
#

Interesting. I have only ever seen this with biomass burners and only as a single-tick spike (that blows the fuse, but upon restarting works normally).

modern lance
#

Could just be a bug with U8, I've been having random spikes of like 6 MW production increase

hidden viper
#

its a U8 server ive just moved to, so i kinda expected some oddities, but this is consistant

hidden viper
delicate chasm
#

Some machine probably not being unregistered after being dismantled by a client or some similar hard to track down bug like that then. MP is...MP.

frosty owl
delicate chasm
#

Oof, yeah, that too - and I wouldn't have thought of that one for hours.

hidden viper
#

im fairly early game, and need to rework most of the mmachines, so ill just dismantle until i find the issue

frosty owl
#

Re-wiring machines might be enough to fix it

delicate chasm
hidden viper
frosty owl
#

That makes me think it's not a clock thing then thinking_helmet

hidden viper
#

turns out it was the water extractor

#

you were right that a rewire fixed it

modern lance
#

Got some guidelines here to show how to build it, super compact hypercannon. Works with U8. Just look down and hold W into it, you'll know when to let go

#

The distance can be selected but that's too much to put here

prisma kraken
modern lance
#

Eh, already did the tests and figured out the mechanics mostly, but once it does come to EA I'll check again and see if it still works

#

Still fun to use for now

thorny cedar
winged sleet
modern lance
#

No I haven't tested in U7

frosty owl
#

You shouldn't expect the same behaviour in physics between U7 and U8

modern lance
#

It's probably something with UE5

#

I've got a decent idea of how to make it do what you want, but how it actually works is beyond me

wind spade
#

just use intended modes of transport instead

delicate chasm
#

Why though?

modern lance
#

Just makes life easier to use go fast machines

wind spade
fierce ruin
#

ahh i see

#

where does one find the choices

wind spade
#

wdym?

fierce ruin
#

like should i post the options here? or are they already here

wind spade
#

no, if you click the link I've posted, it takes you to a message that you should read ๐Ÿ™‚

fierce ruin
#

ohh alr thanks alot

#

alr thanks so much ๐Ÿ˜„

#

lemme poof the screenshot rq

chilly elm
#

i have 20 nuclear generators max overclocked how am i producing more power than 125000(6250*20)??

#

127694.2MW

#

its completly isolated build nothing else connected

snow dove
#

it isnt completely isolated

median heath
#

๐ŸŽถ Why'd you have to go and make things so isolated? ๐ŸŽถ

oblique hollow
#

weird how there's a constant of 2694.2 MW on everything

#

that doesnt seem right. Production, consumptiom, max conaumption, capacity.... all have a 2694.2 MW anomaly

chilly elm
chilly elm
modern lance
#

Bro was making 2694 MW with BIOMASS?

prisma kraken
#

(I sorta wonder why they even bothered to code that into the game, lol)

prisma kraken
#

yeah, according to the wiki at least, really its so minor of a thing that you barely can see it in a power graph

lethal prism
#

Still gonna need a lot of trains to notice i guess, but that also increases consumption again XD

#

How much is the max power that generates?

vapid gorge
lethal prism
#

No i know, but the spare power that it generates can be stored and used later when your consumption goes over production. I guess that in rare cases it can be a nice side effect

#

Not saying that you should build extra trains in order to get more regenerative braking, i understand that that wonโ€™t work XD

wind spade
#

well you should build more power if you have issues with power ๐Ÿ™‚

lethal prism
#

Yeah fair

wind spade
#

I personally never found the need to build storages, you can spend the time building power plan instead and have reliable power instead of just a buffer

lethal prism
#

I guess i would like to try a save where i constantly live on the edge of killing my grid though, seems like a fun challenge

lethal prism
thorny cedar
lethal prism
#

Yea the regen braking will be useless for the majority of players, i can see it being useful in some scenarios though

boreal summit
#

yeah I think its biggest use for batteries is in restarting power plants if they fail

thorny cedar
#

i dont want to rely on power storage on a max production build bcs of energy fluctuations in consumption

lethal prism
#

Oh regen braking generates up to 8 MW excess power, i take this back, itโ€™s useless

#

8MW is nothing lol

boreal summit
#

I think the regen braking is only there to lessen the impact of the train's total power consumption

#

that's how it's used in real world electric vehicle applications

prisma kraken
# lethal prism How much is the max power that generates?

according to the wiki: ```By holding the key opposite of current travel direction (S or W) , the Locomotive will use the regenerative brake. The regenerative brake will, depending on the current speed of the locomotive, generate up to 33 MW. By subtracting the base demand of 25 MW, this results in a net power gain of up to 8 MW.

lethal prism
#

Yea thatโ€™s what i just read and caused me to change my mind :p

#

I expected it to be at least a little more

prisma kraken
#

i don't even understand why they coded it into the game

thorny cedar
#

the base train power is just to keep him running

prisma kraken
#

but just taking a second to pat myself on the back, i'm finally making batteries!

thorny cedar
#

max cons uphill is way more tho

prisma kraken
#

i don't know why its in the game, maybe to just flatten out the power demand of rails?

boreal summit
#

you're never going to get out more than you put in with that kind of system

#

While you can hit peaks of 8MW extra at the fastest speed, if you average that out over the entire travel time you're still going to be using at least some power

thorny cedar
#

even on flat terrain takes a train prob more power to accelerate then to break

#

why do we have this talk about break power?

#

or does it?

#

maybe its the exact counterweight in mw/h idk

prisma kraken
#

i'm not going to overanalyze it... trains just use a little less power than you'd thing, lol

#

one thing i'm pretty certain of, however is that many people calculate way higher power demand than trains really use

thorny cedar
#

highest demands for trains are the stations for me

#

as usual 1 station block is 50mw you need at least 2 thats almost a fully pwered train and he still does not have a wagon

lethal prism
#

I mean the freight platforms only use the 50 MW when loading/unloading

#

So on average they use way less, you gotta have a pretty populated train line to make them use even 25MW average

thorny cedar
#

regardless if active used or not

lethal prism
#

Train station yeah, but freight platforms donโ€™t

#

At rest freight platforms only consume 0.1MW

prisma kraken
#

yeah, when using trains, your max consumption goes way up, but actually use barely budges

#

atm, i have a 7 gw delta between max and used for what i'm designing to be an always-on build

#

at some point i might put the trains on their own separate grid

#

i think the world geotherm is enough production for that

thorny cedar
#

at least i have to wait for update 8 for that bcs trains power my world

#

and doing 100 meter powerline nope ty nop

lethal prism
prisma kraken
#

if you keep fluctuating stuff on its own grid, you can spot production problems on the main grid easier

lethal prism
#

Fair enough

prisma kraken
#

well, that's that, i got 100/min of batteries cooking this evening

#

which isn't all that much, but that's only the first 1/8th of what i'm building

thorny cedar
#

the self filling base rec of bat i set up is still going strong after 300 hours

#

its still art and i dont dare to even look at it

prisma kraken
#

big fan of flat power usage ๐Ÿ™‚

frosty owl
#

I've been keeping the grids separate from the start in my SIS playthrough so far (Steel).
It makes troubleshooting each new factory so incredibly easy...

#

Though it does mean having 2 sets of cable instead of 1 going around, it's not all that much work...

prisma kraken
#

i go through now & then and clean stuff up when i feel like it, i'm not as careful as i should be, but when the consumption line starts getting wavy, i figure out what's causing it

#

without some manner of productivity or monitoring display, its about all you have in the game

thorny cedar
#

but idk if it even works proper i just saw the charts

prisma kraken
#

scim's facility for that is a little janky

#

it looks at the machine settings and prod rates, not the machine efficiency

thorny cedar
#

and it shows overproduction and cons somewhat

#

or potential production whos not powered

#

something along those lines

prisma kraken
#

a lot of cases make its math look strange

frosty owl
#

Technically it also knows what machine is in which power network, but that's irrelevant other than knowing if power aviable is enough or not

quaint gull
#

Hi, I have tried to calculate the parts per minute transported a minute to my factory using a algareic expression, here it is if A= parts mine and B = minutes it takes to transport, and C = is parts per minute needed, would A divided by B over C get the parts per minute transported to my factory? I am actively taking algebra, so It would be much apreciated. Thanks!

barren hill
#

I'm also new to the game but usually at the train station or the truck station it should tell u how much you are outflowing each trip? That's the number which would be your C so techinally you wouldn't need any math unless your trying to figure out how many trucks or trains you would need. Does that help?

quaint gull
barren hill
#

Nah ur good.

barren hill
stoic gorge
#

can someone explain me the diference?

#

between these 4

quaint gull
wind spade
barren hill
barren hill
stoic gorge
true junco
#

2 of them are the easy/first way to make plastic and rubber. The others are part of the path that makes the most plastic and rubber per crude oil, but you really need a bunch of other alt recipies to accomplish it.

wind spade
#

The others one other

true junco
#

HOR, D(p)F, recycled rubber and recycled plastic. Thats definitely more than 1 other alt.

stoic gorge
#

how do i do fabric

#

in codex it says that it has no recipe

boreal summit
#

Mycelia tree in MAM

stoic gorge
#

i dont have this on my mam

boreal summit
#

In the MAM building, research mycelia

#

It's one that you haven't found yet, then

stoic gorge
#

oh

boreal summit
#

have to go out and find some mushrooms

stoic gorge
#

i thought it was a category

#

where is it?

boreal summit
#

It is, but it doesn't show up in the MAM until you find that resource

stoic gorge
#

in sulfur?

boreal summit
#

Mushrooms can most often be found in caves

#

No, it's a standalone category

stoic gorge
boreal summit
#

It just doesn't show up in the list until you find that resource, just like the others

#

it's one of the hidden categories in the list

tropic cape
#

Just go look around in caves and you'll find it

stoic gorge
#

what does it looks like?

boreal summit
#

like mushrooms

stoic gorge
#

you can eat it?

boreal summit
#

they can be little red ones covering the floor or big blue or green ones you can chop down with chainsaw

#

honestly I never tried

#

the resource icon itself is just a grey blob basically

#

Once it's in your inventory

tropic cape
#

Or little blue ones on the floor too

boreal summit
#

Either way, it'll be a mushroom thing that highlights when you look at it like bushes or trees

tropic cape
#

Just look at mushrooms on the ground until it says press E to pick up

boreal summit
#

There's also some large mushroom "trees" in some biomes. Basically anything that looks weird, alien, and kinda bulbous growing in forests are probably mushrooms.

stoic gorge
#

ok

boreal summit
#

you can always check the wiki if you want to see what they look like

stoic gorge
#

its this?

boreal summit
#

Might be, I don't remember if they give mycelia as well

#

Chop it down and find out

#

There's several different things that give mycelia

stoic gorge
#

yea this doesnt give nothing

#

i ll try other things here

#

it actually gives

#

but my inventory was full

prisma kraken
#

yeah, that coral stuff fills your inventory with limestone & silica

barren elm
#

Swamp is a great source of mycelia too

prisma kraken
#

there's quite a bit of it if you know where to look... nearly every cave in the game has a few stacks worth of it if you have the chainsaw

#

that coral stuff yields a lot, and things like the dead wooden trees give little bits

#

i usually end up filling an ISC or two with it during a play-through, which is enough if you wish to use it for fabric

#

i think just about every starting location in GF, RD & NF has a small cave that has enough mycelia in it to satisfy the mam research requirements... DD is a little different in that you need to harvest it from those trees near the oasis that make driving a vehicle difficult

queen slate
#

Yeah, in a lot of caves there are mycelia sources. Some plants/shrooms that can give mycelia:

thorny cedar
#

and as already said in the swamp it just lays around as pickable

median heath
#

doggorino <- also a source of mycelia

deft lichen
#

only under the condition that you let it live though

jovial lake
thorny cedar
#

hes right

wind spade
#

@fierce ruin see this (side view)

#

ramp is just always shorter than spiral

jovial lake
#

pythagorean theorem ๐Ÿ‘

#

not to mention the additional distance from the spiral itself

wind spade
#

indeed

#

(and the slowdown from turns on the spiral)

jovial lake
#

so theoretically all of those listed resources are sort of randomly infinitely and automatically available.... now..... if someone were to invent a machine that can suck in doggos and process the item it's carrying ๐Ÿค”

stoic gorge
#

i can't understand why my consume is so low compared to the max im sure that at least 90% of the things are 100% efficient

thorny cedar
stoic gorge
#

it bother me that i can't see whats wrong

thorny cedar
#

we can try and find out

stoic gorge
#

im not american and on google i didnt find the meaning too

thorny cedar
snow dove
#

specifically the interactive map

thorny cedar
#

you can upload your savefile there and got all sorts of analytics

stoic gorge
#

oh ok

snow dove
#

basically run around looking for yellow lights

#

btw trains and train stations are factored in

stoic gorge
thorny cedar
stoic gorge
#

what exactly do you want screenshot?

#

the main factory is this

thorny cedar
#

and whats your production at i mean are you rly using 90% of all the extractors minders and all or the machines?

stoic gorge
#

most of the miners are 97% or 100%

thorny cedar
#

click on statistic in scim right upper corner and all the bars need to meet in the middle all of them

stoic gorge
#

but some of then aren't working but its just iron and copper basics because the storage is full

thorny cedar
#

and it need to be full color at least if you clocked it right they should all meet almot in the middle

stoic gorge
#

i didnt really understand this graphic

thorny cedar
#

so it shows you what you can produce with all the machines hooked up to power

#

if they are not powered the graph is lighter

#

caterium gets produced but not consumed for example

#

so thats power you waste idk

#

you produce a potential of 1440 coal but got a potential use of 1200

stoic gorge
thorny cedar
#

and its always only the potential if everything is hooked up to everything it becomes the total

thorny cedar
stoic gorge
#

so in iron ore for example, my miners at clock I set them can produce 1680 iron ores, but im only using 1432 of these ores

#

im correct?

thorny cedar
#

with the machines currently yes

#

but it disregards if they are in the same loop

#

if the machines are placed diff side of the world it just counts together

stoic gorge
#

why this have a thumb down if im using everything?

thorny cedar
#

and if you got machines hooked up who get feed from a container it counts them aswell but they also show up in the power grid

thorny cedar
#

idk its just the program cant handle

#

there is no thumb square ;D

stoic gorge
thorny cedar
#

would you feel better if they would how 720 720 thumbs up?

stoic gorge
#

this too for example, i checked here and its still coming industrial beam to my storage

stoic gorge
thorny cedar
#

yea you produce 6

stoic gorge
thorny cedar
#

even if the storage is full itll show u you produce 6 but you get a grasp of where u expend energy and where you idle your machin es

#

you dont consume any of them

stoic gorge
thorny cedar
#

you got?

#

and yes

#

there are some exaptions

#

idk about coal or burnables you burn

#

but batteries dont show as waste if used

stoic gorge
thorny cedar
#

bcs drones

stoic gorge
#

but im starting to understand

stoic gorge
thorny cedar
#

producing energy

stoic gorge
#

like use it for fuel to tractors is burn?

thorny cedar
#

what do u understand by burn?

#

at least try

stoic gorge
thorny cedar
#

what is this imagine talk now?

#

can u imagine

stoic gorge
#

yes

thorny cedar
#

good you are on your own now

delicate chasm
#

It's subjective, but I have determined that 20/min is the ideal output rate for almost all items tiers 1-6, until you get alts at least.

It's not mathematical because it's not a constant and it's subjective, but I think I can make an argument for answering "How many foo should I make?" with "Start calculating from 20 and see how close that is to what you need." Also this is subjective and my opinion, in case it was not clear that I am not speaking definitively.

The short explanation for why is that with tier 1-2 items and mk1-3 belts, these numbers will be close to what you can do with your currently unlocked milestones. 20 iron plates from 1 impure iron node before splitters, 20 RIP requires 2x120/min or 4x60/min iron ore as well as 2x120/min or 4x60/min screws. Your max belt speed is 120 at this point.

The numbers check out until but not including nuclear, with only a little bit of deviation plus or minus.

20 HMF notably requires several lines or constructors in the manifold until you get alts, for example.

#

It all goes out the window when you're just building factories in the end game, but that's fine because in the end game there is no longer a reason to ask the question 'how many should I make?' because there is no longer a resource goal.

wind spade
#

until you get alts at least
you should get them before building production ๐Ÿ™‚

delicate chasm
#

More importantly I think the people asking this need to understand a different point:

Some parts are supporting role actors. Wire for example I did not mention; 20/min wire is ridiculously slow.

wind spade
#

20/min wire is fine if you're making it for storage imo

delicate chasm
#

Oh sure, for storage. I agree with that.
It's overall a low number compared to any time I've made it though, given that it's 30/min output by default I think from 1 constructor.

wind spade
#

well if you're "making wire" as part of production of other thing, I don't count that as "making wire"

delicate chasm
#

Exactly, it's a supporting role actor type of part in those cases.

#

But yeah going through Tools and looking at parts up to steel, 20/min ends up being VERY convenient for many chains, either by needing exactly 100% of a given purity node, or by having only whole numbers of machines, or by being maximum belt speed for the tech level in which that part is unlocked.

#

It makes me wonder if 20/min was something on the minds of those who balanced the recipes.

#

Those things are not big concerns for an experienced player but I really do think a newbie would be well served by having this pointed out to them.

#

Emphasis on the part where I say it all goes out the window in endgame.

prisma kraken
stoic gorge
#

bc a lot of things you don't use too much

#

so this things 5 p min is enough for me

stoic gorge
#

i have 900 crude oil p min

#

should i focus more on plastic, rubber or fuel?

#

i just started working with it

median heath
#

That is entirely your decision to make, as there is no unilaterally correct answer.

deft lichen
#

ideally wait until you need some and then make a factory for it

stoic gorge
deft lichen
#

there really is no answer as it depends on which alts you pick

median heath
deft lichen
#

if you're really not sure, use 300 oil, split it in half to make plastic and rubber

#

then expand as you'll need

median heath
#

I will say if you're unsure, don't use the full 900 at this time.
Don't make stuff you don't need just to make it.

stoic gorge
median heath
#

I can give you a basic 300 oil setup that evenly splits Plastic/Rubber and is a net power positive to your grid if you want it.

And then as you advance you can use more oil for more specific things.

median heath
#

300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

#

Cost to run: 600ishMW
Production: 1350 MW

stoic gorge
#

can you explain me this last part?

#

Byproduct HOR

median heath
#

Look at the recipe for Rubber or Plastic

#

You will see 2 outputs.

stoic gorge
#

oh ok

#

so its better to use the heavy oil for petroleum coke them fuel?

median heath
#

T5-6 is your tutorial in "welcome to dealing with byproducts", so it is a lesson you really need to take the time to learn, because the moment you hit T7-8 everything has a byproduct and the game expects you to know how to figure out dealing with them.

deft lichen
median heath
stoic gorge
#

you could get more power with coke for coal gen them fuel for fuel gen

deft lichen
#

once you get fuel generators, it works out better to make fuel afaik

stoic gorge
median heath
# stoic gorge so lets say better for power

Fuel will generate more but you will have to deal with building Fuel Gens (which you may or may not have at this stage).
Coke is simpler to set up, and can also be repurposed to other recipes if you don't need the power from it anymore.

stoic gorge
#

ok thanks for the setup

#

i ll do it

uneven grove
#

One water extractor can run two coal reactors without optimisations?

median heath
stoic gorge
deft lichen
#

you don't, let them do the math

uneven grove
deft lichen
stoic gorge
uneven grove
deft lichen
#

so to answer your question, it can supply exactly 2 and 2/3

#

3 extractors supply 8 generators perfectly

uneven grove
#

Cool, thanks ๐Ÿ˜„

deft lichen
#

pay attention to pipe throughput limits too

stoic gorge
#

if the pipe is only horizontal it never needs a pump?

deft lichen
#

correct

stoic gorge
#

ok thanks

uneven grove
#

I'm trying to enhance my math skills with this game, it will be fun

deft lichen
#

pro tip, press N for calculator

median heath
stoic gorge
#

can i see if the ill reach the point i want before just seeing it when i turn it on?

median heath
#

I don't understand the question.

stoic gorge
#

just like when you put the water pump and you can see a blue glowing circle going to see where the liquid will stop

#

can i do it without putting the water pump

median heath
#

Oh, yeah, no.
Pump-only.
And something we have asked them to apply to buildings many, many times.

stoic gorge
neon nexus
#

Hi, i'm quite new to "odd ratios" in this game so im trying to test them with diagrams like this one, does it make any sense ? it should work if im right but i wonder if there is any way to do it even more optimized

stoic gorge
#

what is the advantage of packging items

median heath
neon nexus
#

is it a rethorical question ? cause i cant pack items

median heath
neon nexus
#

im slowly finishing 3 and 4 yet xD

stoic gorge
#

these ones

median heath
# stoic gorge liquids

Objectively? Not much.
Like you have to have them packaged to use with Jetpack or a vehicle, but as far as production goes it usually wants the fluid input.

So that means anything you pack has to be unpacked. Which then becomes about logistics. And objectively the 2 methods are equal in terms of transport. Some people just prefer moving packaged because it puts things on belts and belts are simpler to deal with than pipes for them.

stoic gorge
median heath
#

Logistics as far as trains is equal both ways for liquids. Gas (Nitrogen) should ALWAYS be packaged before shipping.

Fluids via Drone or Truck must always be packaged because they do not have a fluid variant.

stoic gorge
median heath
#

No.

stoic gorge
#

or just liquid

median heath
#

Fuel gens take only the liquid input.

stoic gorge
#

hm ok

#

thanks for the help

median heath
#

๐Ÿ‘

boreal summit
#

But you can transport packaged fuel to the generators and unpack it with another packager before sending it into the fuel gen

#

Which, like Sevrahn said, is just a matter of taste which production line you prefer

#

Once you make enough empty canisters to support the throughput you need, you can reuse them when they're emptied on the other end - so it's not a constant loss of plastics to that production line.

#

Unlike fueling jetpacks or vehicles, which eat the plastic apparently

median heath
#

Constant loss of Plastic is actually the only scenario in which packaged liquids on freight trains is outright better than fluid trains.

boreal summit
#

(I can see why they did it, but it might be nice to have the option to get the empties back)

median heath
#

Recycling the cans is what makes both methods equal.

stoic gorge
#

them*

boreal summit
#

If you're using packagers at both ends, yes.

#

Packagers will intake full fluid canisters, outputting the liquid and the empty canisters

#

So just a reverse of packaging the fluid in the first place

#

So if you prefer to use trucks and/or belts, it's a viable option

stoic gorge
#

got it

#

if youre transporting the liquids you can just use pipes, any vehicle can do this?

median heath
boreal summit
stoic gorge
#

sorry for bad english

boreal summit
#

No worries, that's why I asked :)

#

just clarifying

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It's not you that's bad at English, it's English that's bad and difficult to learn.

stoic gorge
boreal summit
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Yes

stoic gorge
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oh ok

boreal summit
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Train freight platforms have pipe inputs

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So you can just pipe fluids directly into them

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No other transportation method has this

stoic gorge
boreal summit
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So if you just want to transport fluids without packaging you either need trains or long pipelines

stoic gorge
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so sometimes i get lost in wrinting and reading

boreal summit
#

That's totally understandable

median heath
boreal summit
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That's what you get when you have a language that's like 4 different root languages mashed together nonsensically

stoic gorge
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lol

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tbh english classes wasnt very good for learning, i think my main source of learning was videos and video games

boreal summit
#

learning through experience is generally better, yeah

stoic gorge
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but classes are very good to learning the grammar rules

boreal summit
#

If you have questions related to English feel free to ask/dm me, I'll do my best to explain. My mom is a teacher who specializes in reading and ESL (English as a Second Language).

stoic gorge
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very cool of your mom i didnt knew this specialization existed

vapid gorge
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there's a guide on reddit for weird load balance designs. There's probably a 3:5 example like you're showing?

neon nexus
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i think thats what i went for in the end

vapid gorge
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yeah you can manage that example with 2 splitters

neon nexus
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dont mind the "30" i forgot to change them

vapid gorge
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that also works

neon nexus
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i figured with time it'll even itself

vapid gorge
#

load balancing is really there for the love of doing it. If you don't love doing it there's not a huuuuge point

jovial lake
stoic gorge
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if i dont use the residual products of crude oil the production stops?

snow dove
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yeah

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thatโ€™s why oil has byproducts, to teach you how to deal with byproducts

stoic gorge
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hm ok

prisma kraken
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when you get to aluminum processing, if things backup your factory deadlocks, so oil is training wheels for that all

prisma kraken
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i end up using a lot of awesome sinks when i get to aluminum ๐Ÿ™‚

stoic gorge
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so i can just make the byproducts go to awesome sinks?

prisma kraken
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not with fluids directly

stoic gorge
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yes but for example

prisma kraken
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typically with into oil, what i do is 5 refineries making rubber, 5 with rubber, and convert the 150/min hor byproduct to coke, and sink that or burn it in coal generators

stoic gorge
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i can use the heavy oil to make coke

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and them send it to sink?

stoic gorge
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so its not that big of a problem

prisma kraken
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yeah, any solid you can sink except for some nuclear stuff between uranium waste & plut fuel rods

stoic gorge
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if things get out of control i can just move them to sink

prisma kraken
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yeah, just converting it to coke is the easy way of dealing with the hor byproduct

stoic gorge
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yes, but i discovered that too late lol

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im already building a coal plant

prisma kraken
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i encourage you to consider burning it in coal generators instead of sinking it, 150hor->450 coke, which will fuel 18 coal gens

prisma kraken
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i usually just end up sinking it, and stealing a little coke & rubber to make some circuit boards

stoic gorge
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the problem is that it destroyed the symetry on my coal plant and its killing me

prisma kraken
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sorry ๐Ÿ˜ฆ

stoic gorge
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lol

prisma kraken
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if i use it for power, its a pretty temporary build

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hor is liquid gold later in the game

stoic gorge
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yea, i ll move to fuel gen as soon as i get it

prisma kraken
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but the game is designed so that you can do quicky builds to get a bit of production of the newly unlocked stuff going which you'll later want to rebuild

stoic gorge
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yea, but im still struggling a lot

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i unlocked manufacturer and i can predict the headache

prisma kraken
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ehh, they're a pain to build with, yeah, i'll still take building with them over blenders

stoic gorge
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the quantity are so random of the computer for example

prisma kraken
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there's an alt for that ๐Ÿ™‚

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the crystal computer alt really is nice

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caterium computer is also really good

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but crystal computer shifts the making of them from the manufacturer to an assembler

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ofc, crystal oscillators need a manufacturer, but i'd rather have a bitchy build with oscillators than with computers

vapid gorge
prisma kraken
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a lot of the wierd numbers start making sense when you realize they are fractions of 45

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2.8125, 5.625, 11.25, 22.5 are all 45/2^n

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i'll say the numbers seem pretty random, but there's honestly a pretty well though-out design to the rates & such

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what i find sorta annoying is that there are numbers that have a 7 as a factor, and they're put in the game just to make the math messy

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default oscillator taking 28 cable for instance

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there's a few 11's and a lot of 13's floating around too, but 7 is the one that really wrecks your tidy math ๐Ÿ˜›

thorny cedar
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with 7 i tend to do a multiplier of 9 and try to recycle the 3 to smth else

prisma kraken
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11 is a pain too, but i think the only recipes that use it are fine concrete & silicon cb

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the 13's can get ugly, but usually they can be resolved with maxing a 780 belt out

prisma kraken
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yeah

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whenever you see a 52 or 65, that's 13 popping up

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7 is just the ugly one that they use to make things untidy in the game math

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somehow i dropped down 52 refineries and didn't miss a belt ๐Ÿ˜„

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i hate spamming out the pure refinery builds

thorny cedar
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i only do pure rec

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i like them somewhat to set up :3

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you feel like you did smth at the end of th day

median heath
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"Made it to the end of the day" is always a good accomplishment ๐Ÿ‘

prisma kraken
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ehh, pure iron is a waste except for one spot in the world under wierd circumstances, you really need to be building stupid big to ever use pure copper, pure cat i think is almost a necessity, wet concrete often gets you that little bit of extra concrete you need for hmfs, and cheap silica, can't get away w/o using it in a big build

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they're all pretty simple builds except for the size except for cheap silica

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cheap silica just ends up being a pain with needing injected manifolds

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i forgot pure quartz, it isn't bad, but isn't great

prisma kraken
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what are you questioning?

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i consider it a 'pure' recipe

thorny cedar
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but but 80 ass are 2100

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its so perfect

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and i dont sweat the manifold for this one :3

prisma kraken
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i'm just talking about the build, its a pain, lol

thorny cedar
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more or less the only "building block" bp i got

prisma kraken
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i usually end up doing it in nw rocky desert b/c of the limestone

thorny cedar
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24 ass compact into a cube

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i do it where the raw quartz is at

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and in the worst case ship the silica

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bcs silica stacks 200

prisma kraken
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is there enough limestone near titan forest for what you need, or do you need to get some via train?

thorny cedar
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yea there is not "that far away 5 limestone in the dune desert

prisma kraken
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that's titan forest, yeah

thorny cedar
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next to the oil and one pure right down in the swamp

prisma kraken
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there's a bunch of limestone nodes in the canyon right there that are normals, i've never mathed out if it is enough

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usually when i get to bulk producing HSC's, the number of limestone nodes i need is around 7 pure ones, so i just set it up in rocky desert

thorny root
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which one of these is the best pick?

median heath
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Best is subjective.

thorny cedar
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or bad

thorny root
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This is very advice. Thanks.

thorny cedar
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a different answer would be 4

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xD

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but yea if you dont know what you want that means none of these matter to you so why asking others if it does not matter to you?

thorny root
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Used to be... a channel dedicated to this exact question here. I couldn't find it.

thorny cedar
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bcs its a subjective decision for everyone and just creates arguments tbh :c

thorny root
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It... wasn't.. text based...

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It was just post a pic vote 1 2 3

thorny cedar
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and we got some form of wiki i think and a spreadsheet of some sort for this

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where someone calculated the most beneficial based on numbers of res or smth

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dont take me wrong i did not want to make fun of you

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its just the decision is for you to make based on what you want and as a tip if you cant choose you can reload and scan again ๐Ÿ™‚

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itll be different

thorny root
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No. I just wanted someone with more experience to pick for me based on what they'd pick.

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Nevermind.

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Thanks anyway.

thorny cedar
# thorny root Nevermind.

still based on my "experience": rec 1 yea can be a good alternative based on what you are going for bcs in a max build it can supplement some pure copper with some iron but thats depending on what you build bcs its very niche.
rec 2 is crap or do you want to farm wood for coal?
rec 3 what are you doing with black powder?

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and all of this you could figure out urself in no time maybe not the first part

vapid gorge
main dirge
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Not used drones yet but making forward plans; what kind of throughput and battery consumption should I expect from them? Say for halfway across the map bc (first set I need is like 40/m from the northeast-most quartz patch to lake forest)

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Making 600/m batteries, ends up being the most I can eke out of the world around other production

thorny cedar
main dirge
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Yea but how long does the trip take xd

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Don't need an exact, just a ballpark

thorny cedar
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6 bat +1 per min and i think the max travel time can hardly exceed 6 minutes

main dirge
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Ik the speed is on the wiki but not sure how to measure distance

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๐Ÿ‘ 150/m is more than enough

thorny cedar
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thats how big the map is

wind spade
wind spade
neon nexus
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Hi, im not rly sure its the correct channel for this but i'm tyrying to build a small hypertube accelerator and im not rly sure how to "use it"
i dont rly feel like im the one choosing when i stop accelerating and go on the right tube

thorny cedar
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i buried that design and made a dedicated tube

thorny cedar
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just as much entrance as i need

neon nexus
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just some entrances in a line making u accelerate going through each of them ?

thorny cedar
thorny cedar
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"deterministic"

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and if its for a normal loop and not a canon

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there is an exit design aswell

neon nexus
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cause i dont feel like im getting that fast with these deisgns

thorny cedar
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these are 18 prepell me 3.5 km in a canon

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but they are to cloes to exit for a tube

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its just oneway

neon nexus
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oh its possible to get them even closer ??

thorny cedar
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yea

neon nexus
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im not building a tube network yet anyway xD

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its just that my power plant and steel main prod is far away walking

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so a 2 way tube will be more than enough with the proper speed

thorny cedar
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its try and error

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18 reach ~3.5km in this setup

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and i placed a ujelly on the other side

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80% of the time i hit it

neon nexus
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xDDDD

thorny cedar
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died once so far to the sky deathblock

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and 20% of the time i fly a bit to low or to far but that has smth to do with the game

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but 80% i can just let go and hit it precisly

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just place them see how far you reach and if you are nearby you want to go plae a u jelly were you land

neon nexus
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i dont think i'll do a canon yet even tho it must be fun to use and design

thorny cedar
neon nexus
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is it necessary to place an entrance on both side of each support ?

thorny cedar
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no

neon nexus
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but if i dont it doesnt turn green and i cant get in

thorny cedar
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you need a bit of hypertube

neon nexus
thorny cedar
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so place a segment in between and add some tube

stoic gorge
thorny cedar
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dont connect it fromt he first to the last segment straight

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from entrance to segment

neon nexus
thorny cedar
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yea you cant rly see the tube

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but i hope there is tube in between

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and save and try xD

neon nexus
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yes there is

thorny cedar
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but its prob just a little

neon nexus
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i tried already xD

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not fast enough, is there anyway to "copy/paste" one segment to build it faster ?

thorny cedar
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bp designer? idk

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its a one time build

boreal summit
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blueprints are the only way to do that kind of thing

neon nexus
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i only heard of it so far but last time i played im pretty sure it wasnt there

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is it kinda like in factorio ?

thorny cedar
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no

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and you are just lazy

neon nexus
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yes ?

thorny cedar
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its more time to make a bp for it

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idk one time placement

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angle direction ammount

boreal summit
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depends how many launchers you wanna place around your world

neon nexus
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i like to take shortcuts when i can, and it would teach me how to use bp

thorny cedar
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you saw my screenshot its the angle bcs it has to be

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sure go ahead you can make a bp

boreal summit
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To go from one side of Grasslands to the other, I need about 12-13 mini tubes

thorny cedar
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but even in factorio it would take me more time to set up a bp for each angle then to just build the thing