#math-and-meta

1 messages ยท Page 81 of 1

vapid gorge
#

Are they turned on?

#

with power

misty lark
#

yes

vapid gorge
#

ok can you take a picture of the length of the pipe?

misty lark
#

which pipe

pine inlet
#

Also try deleting and rebuilding the pipes and junction. Sometimes they glitch

pine inlet
#

Replace the MK2 pipes with MK1 the 2's have way too much interior volume for this job

vapid gorge
#

that shouldn't cause an issue though

pine inlet
vapid gorge
#

a shot of the length of the pipe is still really useful at this point

misty lark
#

how would i take that?

#

and still, which pipe

pine inlet
#

Do the refineries turn on ever? When you open a refinery menu is the production percentage 0%?

misty lark
#

1 sec, my fuse keeps breaking

#

they just kinda started taking in oil?

#

alright lol

#

when my refineries were off they were taking in oil

#

now its back to a snails pace

vapid gorge
misty lark
#

right side is oil

vapid gorge
#

are you in u8 or u7?

misty lark
#

?

vapid gorge
#

which update are you using?

misty lark
#

early access CL#238433

vapid gorge
#

do you want to direct msg me your save? xD

misty lark
#

how do i send it?

vapid gorge
#

find your save folder and send me a msg in discord with the file

misty lark
#

whats the directory

vapid gorge
main dirge
#

Has anyone figured out a way to sink the output of a crafting chain only when the input is backed up?

snow dove
#

Smart splitter with overflow setting, placed before the storage bin(s)

#

oh wait only when the input is backed up?

main dirge
#

Yea

snow dove
#

why would the input backup?

main dirge
#

Maximum manifold efficiency

snow dove
#

underclock the miners to match whatโ€™s required

#

And you could just turn of the final machine(s) and go do other stuff for a bit, then when itโ€™s all full turn it back on

#

though that wonโ€™t really work if thereโ€™s recycling loops

main dirge
#

There is but it's way down the line, they'll sort themselves out

snow dove
#

could just dump a pipeline segment and hope it works out

#

maybe 2-3 depending on segment size and system size

main dirge
#

Nah it's my 11x mk2 pipe crude oil factory, takes a few dozen industrial tank flushes to back up - it's set up to back up happily rn though and getting brought in by train

snow dove
#

Why the industrial tanks?

#

oh trains, got it

main dirge
#

My issue is I want to pull products out halfway through a crafting chain, but not run out of basic resources

snow dove
#

Separate production lines

wind spade
#

don't do that

main dirge
wind spade
#

just make separate production lines

main dirge
#

Don't need to touch them anymore

main dirge
wind spade
main dirge
#

Taking them out the production line

wind spade
#

so a product of a production line? that's not a problem, is it?

main dirge
#

Ie, will need storage containers of heavy modular frames for building elsewhere, but I don't want that to stop my modular frame containers from filling first, and the HMFs are needed further down as well

#

Overthinking on terms of pure efficiency but it's nice to be able to make things work how you want

teal summit
#

hello team, i'm currently building my first steel factory and im producing steel pipes and beams in the same factory. whats a good ratio for production?

wind spade
#

ratio?

#

just produce what you need

teal summit
#

everything ๐Ÿ˜ข

#

i need a decent amount of both

oblique hollow
#

there is no good ratio between the 2. just build whatever feels nice

wind spade
oblique hollow
#

it also depends on if you have alternate recipes

#

before you start steal, plan ahead and see if you have any parts that NEED steel parts

wind spade
#

look what pipes and beams are used for (which buildings) and make some amount to support your rate of building those
usually numbers around 30/min are enough, but depends on what you build

median heath
wind spade
#

or... hear me out... there isn't ๐Ÿ˜ฎ

median heath
#

Unpossible.

vast bramble
#

had to give up and add overflow sink to the plastic line. Everything works perfectly at 100% without any sinks, but at the game start / load it runs out of alclad for a few sec (because content of splitters/mergers is not saved?). That creates a tiny excess of plastic that eventually makes plastic refineries to hiccup a little, hor drops, coke drops, alumina hiccups even more, and eventually everything grinds to a halt

#

with the sink it spits some plastic into it at the start and then stabilizes

next pewter
#

or produce a bit more coke and sink that instead?

vast bramble
#

not reusing water means a whole field of additional water extractors and coal generators. as much as I hate having a sink, that feels much worse

wind spade
hybrid star
#

quick question, is the planner correct that making turbofuel with the refinery than with the blender? Alternate recipes on

wind spade
#

which planner?

vast bramble
#

the only other thing that uses water there is diluted fuel refineries that make extra hor into fuel and power this whole thing. giving it reused water would create same problem. everything depends on everything

oblique hollow
#

turbofuel in refinery: saves oil
turbofuel in blender: saves sulfur

#

pick your limit

wind spade
hybrid star
#

satisfactory calculator

wind spade
#

it doesn't optimise for anything

hybrid star
#

ug, I want to optimise for the most turbofuel possible for fuel generators

#

then I might have enough to get on with nuclear

wind spade
#

yeah SCIM can't really do that iirc

#

(and if you want to go nuclear, just skip turbofuel ๐Ÿ™‚ )

hybrid star
#

that requires a lot buildings and lot of the lectricity

small kayak
#

do a ramped start up of nuclear, when the first few are running bring the rest online

grizzled gull
#

I am using a "main bus" setup for the first time and I have a 120 belt of iron ingots. I need to split off 90 to use and keep the other 30 on the bus, how would I go about that?

elfin nebula
#

first step to make verything easier is removing the main bus wow

grizzled gull
#

Ive been experimenting with different setups so I can make what I need easier. are there any other good alternatives

elfin nebula
#

connect stuff directly where it belongs?

grizzled gull
#

Ig i need to experiment more with direct connections

elfin nebula
#

you need to, stuff gets way larger later and a mainbus with a few hundret belts wont work

grizzled gull
#

ok ty for the tip

elfin nebula
#

easierst way to split 120 to 90 and 30 often is to not merge it in th first place

grizzled gull
#

true

#

I was too stuborn to admit that what I was doing wasnt the worst idea

elfin nebula
#

with these numbers its still possible, one pslitter to make 60 60 and a second one splits the 60 to 30, then merge the 60 and 30

grizzled gull
#

yeh

#

is annoying tho

elfin nebula
#

you wont use a main bus here.
like, you cant really, so many belts that its impossible to reach the inner ones

#

they are only possible early in a really small scale

brittle kayak
#

I had a kind of a "main bus" at some point before. It was around a dozen belts stacked on top of each other.

#

Didn't like it but it worked fine for a while.

wind spade
#

connect miner -> factory -> storage directly

grizzled gull
#

ok

grizzled gull
wind spade
#

and also, manifolds are a thing ๐Ÿ™‚

--S--S--S--S--S
  |  |  |  |  |

splits into any amount of any belts

grizzled gull
unkempt bobcat
grizzled gull
fathom bane
oblique hollow
#

nah, just process the ingots directly to plates and rods and steel. That stuff takes up much less space than the 10000 ingots/min

wind spade
thorn canyon
#

Busses arenโ€™t super important in satisfactory due to the fact that you can build 3 dimensionally

fair glen
#

Alrighty. So I'm trying to make 20 modular frames per minute. These are the signs for my math and I wanted to share it to see if I made any mistakes. So please let me know. (Pings are fine)

oblique hollow
#

we dont know the recipe choice tho

winter panther
#

No, we do

#

The three columns represents the different recipes afaik

#

The ore is wrong though

#

480/min

severe zodiac
#

If your goal is exactly 20 modular frames per minute with base recipes the math breaks down like this:

#

Something went awry in your screw math I think but you're close

fair glen
#

@severe zodiac @winter panther Thank you. I didn't realize I messed up the most essential part

wind spade
thorn canyon
patent dirge
#

Does anybody happen to have the screen shot of how to make a 'smart merger'?

#

nvrmind i found it

wind spade
#

what do you need smart merger for? ๐Ÿค”

tropic crest
#

does a turbofuel powered fuel generator produce more power then a normal fuel gen or no

brittle kayak
#

Yes and no. You won't be getting more MW out of the facility but the energy contents (read: burn times) vary.

patent dirge
wind spade
#

(also this can easily be done with smart splitters if you want, though again, not necessary at all)

normal gate
#

Question. Just trying to make sure my math is right. Using vanilla only, 270 oil/min can support 15 fuel generators, right?

wind spade
#

which recipe?

normal gate
#

just crude --> fuel

no alts

wind spade
#

yeah just asking because there's two non-alt recipes for fuel

normal gate
#

oh for real?

wind spade
#

fuel and residual fuel

normal gate
#

Ah for some reason I thought resdiual was an alt, my bad

wind spade
#

fuel is 60->40, so 270->180, fuel gens need 12

normal gate
#

and if my math is right, 12 fuel per for a total of 180, comes out to 15

wind spade
#

indeed

normal gate
#

thanks greeny

tall storm
#

can i get a really good layout for make aliumium items but times 5

#

i got the mod that gives u mks of machines

normal gate
tall storm
normal gate
#

Ah. That I can't help much. Design is not my strong point. I can help you with calculators and figuring out the math/machines/inputs/etc, but as far as making it look pretty...yea not my best part sadly

median heath
cinder silo
#

I'm so not building turbofuel again though, that monster in my 2k+ world will be the last of its kind in my playthroughs.

median heath
cinder silo
#

With me not actually using turbo ammo, I will skip its production this time.

teal summit
#

will i ever need enough of one type of resource to require industrial storage containers

#

right now im using normal storage containers and have never needed more than 2-3 stacks of anything

cinder silo
#

If you're building large constructs, then the industrial cans can feel not enough, depending on your production.

vapid gorge
hybrid star
#

This might be a bit rambling because I'm not sure what the issue is. I am making around 900 turbo fuel. I'm doing it in blenders with the alternate heavy oil recipe and the diluted fuel recipe. Its going into approx 96 fuel generators. I have the turbo fuel split into 2x 450 lines and the last generators on both lines aren't getting enough intake. The game has been running for a while and I'm using a manifold distribution so I know they won't fill at the same rate. One of the blenders isn't getting enough heavy oil residue so it pauses every minute or 2 but I remember that being a bug with full 600 pipes. The wiki says its 4.5 leading me to think its 900/4.5 so there could be a lot more generators, like a 100 more. So am I missing something? I don't get why the generators aren't filling. They're in a sort of square tower but I've used plenty of pumps and the other generators are filling fine?

vapid gorge
hybrid star
vapid gorge
#

Essentially fluid can go both ways so it's possible fluid goes backwards in a regular manifold and can cause stuttering so you never have 100% production of hte fluid in question

#

looping the end back to the start overcomes this issue by having 2 ways for fluid to flow, and pre flooding a system before turning it on 100% (so running all the machines but having 1 at 50% for example) means there's no gaps in the pipes

#

Now it's not impossible to make it work w/o a looped manifold, it is a reliable way to do it so I incorporperate it into every design from the start

hybrid star
#

the design I did was very basic. Pipe picks all the outputs and leads it to a series of inputs. The only messy bit I did was 2 pipes that go towards 1 pipe (terrain issues) went into fluid buffers basically because I wanted to see the machines were working before I moved onto the next bit. Maybe its that bit of mess

inland agate
#

any fix?

vapid gorge
vapid gorge
vapid gorge
hybrid star
#

fair enough, its easy enough to eliminate those. I just had them there to test the early part of the product journey

inland agate
vapid gorge
inland agate
#

I use these

vapid gorge
# inland agate

sure but single player? server? multi?
what does the crash msg say?

vapid gorge
inland agate
#

nope

#

just the msg come and game closed

#

not this screen

vapid gorge
vapid gorge
# inland agate nope

I guess the basics is - verify files - if that doesn't work update mods, if that doesn't work turn off mods

inland agate
#

I tried verifying files one

#

and it doesnt work

vapid gorge
#

I googled it - def a mod issue. Did you try using u8 or something?

vapid gorge
inland agate
#

by the way without mods the game is working

vapid gorge
#

in any case ask the modding discord

inland agate
vapid gorge
#

sent you invite

hybrid star
#

well, getting rid of the buffers and some valves seems to have stopped the turbo fuel production issue, am I right on the calculation that 900 turbo fuel should feed 200 fuel generators?

elfin nebula
#

900/4.5=200

hybrid star
vapid gorge
#

any system that works will work w/o valves.
Different between causation and correlation

#

fluids set flow allowed but fluids work off average flow, so if the fluid moving through the valve ever drops below that average the valve won't let it catch up

If it's in a position to be able to deliver, on avg, the amount you need, you don't need a valve

hybrid star
#

I'll delete them, lets see.

#

but like why are there valves if they are always the worse option

vapid gorge
#

Not clear. There's no current mechanical use for them except for fluid towers which I find dumb and arne't needed

#

And Fluid Buffers only real mechanical use are for fluid trains really

#

Honestly they were probably put in with the idea of flow regulators but turns out the systesm they were making didn't really work with flow regulators? shrug

hybrid star
#

the buffers were detrimental long termish to me but short termish they were useful as a check for the early stages to see that the early bits worked. Like it can work for 5 minutes before it gets backed up and nothing funky happened in the mean time

vapid gorge
#

ehhhh. I'd argue pre flooding the system and then kicking it off does the same thing but also gives a more realistic view of a working system

#

Oh and there is a thing where you can feed waste water by product into fresh water for a system to work but in u7 you want a pump since valves are a bit wonky

though there is a report of valves actually not being wonky in that set up in u8 so maybe real use

hybrid star
#

fun and games with alt clu recipes, I'm back after a while. Looking forward to that problem again

vapid gorge
#

sloppy electrode ๐Ÿ˜„

hybrid star
#

back in the day a guy had a method that worked if you were just using the one node, just shove all the recycled water into 1 or 2 refineries and clock those to eat it all. Making a composite system was a million times harder

elfin nebula
#

im still surprised that people have problems with alu

elfin nebula
vapid gorge
#

shrug people have issues with fluids in general

hybrid star
#

if you are using the basic recipe sure, but the rest of dullards had issues with it

elfin nebula
#

i never used the default one

#

always doing at least sloppy and pure

hybrid star
#

not even when it was the only one

vapid gorge
#

and not everyone has the same problem solving juggling skills

elfin nebula
hybrid star
#

its been a few years now but before the plague or maybe during in it there was just the default liquid alu recipe. Or that's the way I remember it, there was an alt recipe for the scrap that involved silica that I think is still the same

elfin nebula
#

there is no scrap recipe using silica

vapid gorge
#

Possibly? I jumped in aroudn u4 and I'm almost 100% certain all the alts existed at that point

vapid gorge
#

I'm certainly not going to fault anyone for that sort of thing :d

elfin nebula
#

well, there is no alt using silica in the whole line ^^

vapid gorge
#

But there is al alt that removes silica, and an ingot that changes silica needs.

Thus 'mixing things up'

#

What I'm saying is silica is part of the overall context of bauxite use - it'd be weird if they said something about adding/removing iron from the process for example since afaik no version or experimental had anything close to that

tall storm
normal gate
tall storm
#

So any

normal gate
#

best way is to use this calculator and select the recipes you wanna use

https://www.satisfactorytools.com/production

tall storm
normal gate
#

oh heck naw lol

vapid gorge
#

I find the bigger use for it is changing recipes in larger set ups to better suit different locations for a factor

vapid gorge
#

like changing the recipe for circuit boards in a super comp factory? pain in the butt to do by hand

tall storm
#

Iโ€™ve only ever used paper and pencil.

#

Thatโ€™s crazy

normal gate
#

oh i still have that handy for eveerytime, but this takes the brunt of the work

tall storm
#

Ahhh

vapid gorge
# tall storm Ahhh

and you can save the link for a plan somewhere so you can go back to it really easily. Good for record keeping

tall storm
#

Well thanks man this is going tell me sooo much.

tall storm
#

Any tips for large scale building?

vapid gorge
# tall storm Nice

my recomendation - works best if you force it to choose specific recipes.

For example if you have a plan to make HMF and want to see what it looks like with a different reinforced plate recipe?
Turn off your current RIP recipe and turn on the alt you want. That way it does exactly what you want

normal gate
vapid gorge
tall storm
#

Also would either of you be down to see what Iโ€™ve done in mine at maybe help me fix my mess. If not then thatโ€™s cool.

tall storm
normal gate
tall storm
#

Do u have to have the mods I am using?

normal gate
#

depends on how we do it. Like if you wanna send me your save file, i'll need the list to make sure i can see any "flair" items neededd

tall storm
#

You might have to walk me through doing it like that.

vapid gorge
#

It's a biiiiig topic and tons of it is subjective to how you like stuff ๐Ÿ˜„ I'm sure Lily can go over a lot of it though

vapid gorge
normal gate
#

1000% that

vapid gorge
# tall storm I see

I'm pretty sure no matter how many hours you get you learn new things, and how you'd do things better next time.

True in every part of the game but probably more so in big systems in one location

tall storm
vapid gorge
#

It worked. But I liked literally nothing about it. But I learned a lot

normal gate
#

we always critique ourselves in this game. we can be harsh

vapid gorge
tall storm
median heath
tall storm
#

and i can only play for 2-3 hours before my head hurts

vapid gorge
median heath
#

๐Ÿ˜

tall storm
#

@normal gate would u like to vc?

normal gate
tall storm
#

ye

normal gate
#

gimme just a sec to save my BG3 game

tall storm
#

k

#

im loading in atm

vapid gorge
# tall storm im loading in atm

oh and other tip - plan things out. Space between sections, space for architecture, space for pipes/logistics, space for power lines ๐Ÿ˜„ sketch in some way and keep track of what numbers are going where

vapid gorge
#

spread sheets can be a life saver ๐Ÿ™‚

wind spade
quasi zinc
#

i think i might go on a hard drive hunt then

#

so i can just unlock everything

fringe fiber
thorny cedar
#

everything with water and ore is tied to coal power so if u want them fast go get coal asap and some drives and skip the rest

#

i dont understand why you can get the alt nuc rod when researched quartz crystals in the mam but so be it ๐Ÿ˜„

fringe fiber
#

should get it fast ngl

thorny cedar
#

but for example the rec for synthetic fabric you only can get if you researched fabric in the mam

wind spade
#

@glossy topaz automated miner allows you to... automate miners ๐Ÿ™‚

whole heron
#

I can't remember, was there ever an automated recipe that required miners?

wind spade
#

don't think so

whole heron
#

It would have made the automated miner recipe have more use, I suppose.

thorny cedar
thorny cedar
#

split 2.5 in 1.7 and .8 ๐Ÿ˜ฆ

next pewter
next pewter
#

What Qty? Maybe you can (ab)use beltspeed too.

wind spade
thorny cedar
#

its nuclear

wind spade
#

doesn't matter

next pewter
#

Make 2 machine groups.

wind spade
#

manifolds work everytime

next pewter
#

1,7 and 0,8 output.

#

You do you. There are easy ways and complex ones, you can pick yiur poison. ๐Ÿ˜Š

wind spade
#

you should consider logistics before you decide on clock speeds and machines

next pewter
#

Shoud? Can, but not required. Just increases the challenge rating ๐Ÿ˜…๐Ÿ˜‰๐Ÿ˜๐Ÿ˜ˆ

wind spade
#

that... doesn't matter for what I said?

#

you should do it the other way around

#

otherwise you run into issues like you have now

#

well, you didn't, if you have this situation

next pewter
#

Isssues that can be solved are opportinities to learn ๐Ÿ˜‰๐Ÿ˜Š

wind spade
#

manifolds take less space than balancers

next pewter
#

Sure they do.

#

Either solution works,just depends on your goal.

winter panther
#

I wonder what's the point of getting power shards if I hardly use them for anything but miners at times ...

next pewter
#

Minimising buildings is equally reasonable compared to minimising beltwork/imbalance, imho.

wind spade
#

already answered, build a manifold

next pewter
#

Well, Hayli, for some users their question is asking for a solution for a problem they want to avoid. If you want the nitty gritty, lets dive into it ๐Ÿ˜Š

cinder silo
#

Bah, nothing more annoying that post deletions in the middle of reading.

wind spade
#

also, it's the classic XY problem

thorny cedar
#

sorry no i apologize i was a fool to even ask

next pewter
#

8 and 17 out of 25,then.

#

True, @wind spade . But where manifolds is the right answer fpr 99% of cases, non manifolds are a fun way too and equally viable if you choose so.

cinder silo
#

I prefer manifolds mostly due to their being compact, gets boring though so sometimes you'll see the odd load balancer where it really wasn't needed (non-radioactive load)

next pewter
#

on topic: 17 /25= (2/5+2/5/5)/25

#

So can be done w 2 6 splits.

wind spade
#

nowhere do I claim that manifolds are the only solution, I just answered with one option to do

next pewter
next pewter
wind spade
#

I haven't seem them stating so ๐Ÿคทโ€โ™‚๏ธ

cinder silo
next pewter
cinder silo
#

Greeny does Tools, Anthor did calculator ๐Ÿ˜›

next pewter
#

Tools,yes.

#

Which is... a calculator?๐Ÿ˜‰๐Ÿ˜Š

#

But maybe the name became a brand?๐Ÿ˜Š

cinder silo
# next pewter But maybe the name became a brand?๐Ÿ˜Š
next pewter
#

On Math: iron ore wise, is the normal RIP recepy better or stiched plate+iron wire?

wind spade
#

depends how you define better ๐Ÿ™‚

cinder silo
#

Resource or poer efficiency I guess.

#

I tend to default to stitched & iron wire a lot but never really delved in to its maths.

next pewter
wind spade
#

stitched have better resource efficiency, bolted has better power efficiency

next pewter
cinder silo
#

I'd probably lean towards resource efficiency when I can because power is something I often overbuild to a ridiculous degree.

wind spade
#

also iron wire adds more power cost while replacing copper with iron

cinder silo
#

True, often I find myself short on copper (locally) so iron wire helps on that front, eliminating the need to ship copper from further afield, depends on where you build though.

true junco
#

Bolted also has FPS efficiency. Less machines = less CPU/GPU burden.

#

I do like the idea of ironwire stitched plate because I interpret it as welded plate.

whole heron
#

Or very very strong needles.

teal summit
#

is there a way to set up power poles so they dont break ur zipline

deft lichen
oblique hollow
#

custom built ceiling pole blueprints

normal gate
#

So from a world resource point, is it better to have more coal gens or fuel gens? I feel like fuel gens, since you can use recipes to stretch it more vice coal

oblique hollow
#

fuel gens have more fuel available

#

coal is more limited. also, object wise, fuel is a better choice

#

because it takes half as many generators

normal gate
#

Yea that was my thought as well, just wanted to be sure, thanks!

versed violet
normal gate
versed violet
normal gate
#

Its gonna be a long time before I hit nuclear on this save. Trying to take some things slowly

willow igloo
#

How do you guys decide how much finished product your base should make? I'm stuck in the design process deciding how much I should aim for

normal gate
#

I mean it kind of varies? Like, how much do you want on hand at your central storage, how much will you need down the line for a future build, what you feel like building that day, etc etc

wind spade
#

only consider how much is for storage
future build will build it's own ingredients

wary tulip
teal summit
thorny cedar
willow igloo
#

only reason I ask is that I come from the Factorio world and I like to pick a science per minute goal and build with that in mind, but that seems foreign in this game and I have no idea what to aim for

deft lichen
#

the closest thing here is sink points per minute

fair glen
#

Just began tiers 5-6 and I'm currently making a computer factory with rubber and extra plastic as well to make 100% use of the three oil nodes nearby

wind spade
deft lichen
#

there really are no malls because you cannot craft buildings

#

so only central storage (that's the final destination for building parts)

deft lichen
fair glen
deft lichen
#

the recycled oil loop is a step up in complexity but you get way more parts

#

it depends what you're going for

fair glen
#

alright

willow igloo
#

on the wiki you can look up all the recipes and an analysis of efficiency of each alternate recipe

#

some recipes aren't worth messing with, others are wonderful

deft lichen
#

you could use, for example: iron alloy, copper alloy, steamed copper sheet, cast screw, iron wire
not saying that you should, it is up to you if you find them worth it

#

it gets more complicated with circuit board and computer alts

wind spade
deft lichen
#

we plan on replacing the wiki alt recipe analysis, but it's a lot of work

willow igloo
#

also some alt recipes can be chosen based on personal choice. i completely cut screws out of my factories by choosing alt recipes that don't use screws

wind spade
#

it's obviously your choice, but I personally find that cutting screws just because they are screws is weird

#

cutting screws was good in U2, but they got buffed since then and now are part of many resource efficient recipes

cinder silo
#

Screws are often cut because people tend not to think to put the screw manufacture on the same floor as productions that actually use screws (same approach recommended for quackwire)

wind spade
#

(and wire)

#

all those three are best dealt with by using direct input

cinder silo
#

Wire, yeah that one stung, My 600ppm battery building has a wire factory right next door to produce 1800 wire.

#

Had I thought, the ingots would have been smelted right over the mine and the wire constructors would have been right next to the manufacturers, but hindsight ..

#

Smelter buildings is why I started experimenting with the slender mine/smelter towers with a footprint of 8m x 16m.

#

I'll see if I can put the slender tower prototypes in to full use in my NF save, easier now the coal terrace is online.

prisma kraken
#

caterium wire is also wonderful for battery production

barren elm
#

Whenever screws or wires are involved, I just slap a constructor in front of the assembler/manufacturer and call it a day

#

I like to think the performance benefit of direct insertion outweighs the wasted production (and thus requiring more machines overall), but I've never tested it

prisma kraken
#

i think the only 500 stack items that are worth belting are concrete, copper powder and leaves

elfin nebula
prisma kraken
#

screws get a lot of undeserved hate, mostly because they're the first high volume part that causes you to actually think about the belt speed problem

#

you slam into the same problem with wire, quickwire, and to some degree, limestone/silica/concrete

elfin nebula
#

only wire for me

#

when building quickwire, i already have really fast belts. and concrete or silica never was a problem

prisma kraken
#

it depends on the recipes you're using

#

but even something basic like making 100 ai limiters, you're going to run into belt capacity issues quickly

#

screws just get the hate for the problem

true junco
#

Its a timing thing. The demand for screws rises faster than you are unlocking new belts speeds. So people get frustrated with them early on. A lot of alts that avoid screws seam to lead you to worse problems imo.

winter panther
elfin nebula
true junco
#

You already said you avoid them so no, they dont remove themselves. You remove them.

elfin nebula
#

huh, i said i dont want to avoi them, they just arent optimal for any of our situations

#

because our plates are better as stitched and frames are steel

true junco
#

I must have misread then.

elfin nebula
#

so not even tools recommend us screws except for copper rotors

#

personally i like fast full belts

#

with wires its already fancy

true junco
#

Idk how that happens. Tools always gives me screws unless i remove the recipies for them or needing them from the list.

elfin nebula
#

for what for example?

#

idk for what screws are needed

#

only know some reinforced plates, frames, rotors, uh?

fossil gulch
deft lichen
#

Ah, ask a moderator for the wiki role

#

@fossil gulch

queen slate
wind spade
median heath
wind spade
#

Steel Rod + default screws and rotors.

median heath
#

Oh is the "and rotors" meaning "not Copper Rotor"?

wind spade
#

I assumed that means default screws and default rotors

median heath
#

Yeah then I support your question.

queen slate
# wind spade why not copper rotor?

Sure, why not. It can be combined with Steel Screw because of the ratios, if you need that, although it's a bit less resource-efficient than Steel Rod + base screw.

wind spade
#

yeah, steel screws are less resource efficient... but we're asking about rotors ๐Ÿ™‚ why normal rotor over copper rotor? copper rotor is way more resource efficient

#

especially with the two copper alts

queen slate
#

But judging by what i see in the calc (because rn i'm a bit too lazy to calculate manually), Copper Rotor minmax chain relies on:

  1. You willing to put Copper there (some might not want it).
  2. Maxing all the previous recipes: ingots, sheets, etc.
median heath
#

Specifically because you put the context as "min-max", which means Copper Rotor is the choice you would make.

wind spade
#

it's still just 8 copper ore -> 10 rotor, that's like free ๐Ÿ˜„

#

but yeah if copper is not nearby it may not be applicable for that case

queen slate
#

And also the building amount for non-minmaxers.

barren elm
#

Pretty sure a lot of the copper related alt recipes reduce building counts overall

#

Yeah 100 rotors per min with defaults is almost 200 buildings, wiht pure -> steamed sheets -> copper rotors, it's like 80

queen slate
#

It also relies on water, both being nearby and requiring extractors.

barren elm
#

You could argue that's an advantage, since water is flat and easy to build on

median heath
#

Every time you add a conditional you take it further away from your original context of min-maxing.

barren elm
#

But that's just down to how you want to plan your factory

queen slate
#

Yeah, eventually.

teal summit
#

is smart plating used for anything other than space elevator? deciding if i need to send it to central storage or not

wind spade
#

never store space elevator parts

#

sink them or process them

queen slate
#

Space elevator parts only.

teal summit
#

also if i place a blueprint down, is there an easy way to remove the entire blueprint?

#

or do i have to do it manually

snow dove
#

Only in U8

#

U8 has blueprint deletion, so you can delete the whole bp in one go

teal summit
#

should i build a smart plating factory from scratch or just stick RIPS and rotors from storage into a few assemblers?

#

is a smart plating factory worth it in general at any point

thorny cedar
#

if you go for just producing all elevator parts

barren elm
#

Depends on your goals, you do need smart plating in the future, but nothing stops you slapping down a few assemblers in a temp setup to get to the next tier

thorny cedar
#

yea you need it for other elevator parts aswell later

barren elm
#

Personal preference, I would not start any "real" factories until tier 5+

#

Before that, you end up having to work around the tools you're missing, which isn't fun

winged sleet
# teal summit is a smart plating factory worth it in general at any point

https://satisfactory.wiki.gg/wiki/Smart_Plating

Iโ€™m on the same tier you are, I just made enough for the next couple elevator requirements and then repurposed the rotors and plates for other parts like modular frames and motors.

Satisfactory Wiki

Smart Plating is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.

cinder silo
#

I have a nasty habit of using temporary spaghetti factories for space elevator parts.

thorny cedar
#

the math should check out i guess

viral latch
wind spade
viral latch
#

I did have to look that up, but the premise seems simple enough.

wind spade
viral latch
#

well i don't know anything about cars, so i'm at a disadvantage in this concept lmao

#

or engineering.

#

"ooh what's this do?" proceeds to google every thing in the game

wind spade
wind spade
elfin nebula
elfin nebula
#

well copper rotors is the single exception

wind spade
#

also depends on recipe choices (and in beta on weights and optimisation)

snow dove
#

what are the weights?

elfin nebula
#

the places where we build and wht we have there always lead to screws not being the best way for everything except rotors

wind spade
#

which are then used to compare resource efficiency

snow dove
#

but what are they like the actual jumbers

wind spade
snow dove
#

is that always displayed?

wind spade
#

in beta, yes

thorny cedar
#

screws are the same as other 500th stacks yea it stacks high but it needs a lot of belt so i direct feed them in one way or another

median heath
true junco
true junco
true junco
vague hawk
#

how much does a splitter "slow down" a production line ? I gave exactly the right amount of coal to my coal generators and somehow they'd always fluctuate until one of them runs out of coal and it brought all the other ones down with it

tight umbra
#

It doesn't cause any backup. So if your belt that goes into the manifold has the same number of recourses per minute as all coal generators consume, it will work without issue.

Only thing is that if you have a manifold you either need to wait or manually fill up all the generators inventories, until the overflow systems runs at max efficiency.

#

So, if your fuse breaks when not all generators are running, you might want to consider disconnecting the power plant from the rest of the factory until it can stabalize.

fringe quartz
#

Ye, coal can take a while to stabilise

vapid gorge
fringe quartz
#

Donโ€™t forget limits on conveyer belts, early on i had to have mine in sets of four so i could feed coal in for each set separately. Plus this means later on i can max them all out with upgrading belts, pipes and power cell things

wind spade
vague hawk
vapid gorge
#

You seem moderately new? This is normal

vague hawk
#

I mean I almost spent 300h in satisfactory but I'm used to making perfect setups using other people's builds and videos so I wasn't ready for that kind of mistake (and i'm a super slow thinker so it didn't occur to me that having this small of an error would cause this bug of a problem)

vapid gorge
next pewter
frosty owl
#

Wasn't easy to troubleshoot, but I'm fairly sure I know when pipes/belts are at least delivering correctly hehe

thorny cedar
frosty owl
#

It's pretty great, that's the only bad part I found about it.

thorny cedar
#

but isnt it just if u know the numbers you know or is it rng every machine?

next pewter
#

It is a very challenging but therefore also rewarding

frosty owl
#

I worded things correctly: some machines (luckily very few) input more than advertised.
In other words, such machines end up starving if fed exactly as much as "needed" and only run efficiently when overfed.
Eg: 10 biomass heaters, needing 6/min each, ran out of biomass when provided 60/min

#

I'm fairly confident of this observation, as I spent literal hundreds of hours observing machines' efficiency and never seeing anything like this (vanilla)

#

Except back when fluid loss was a thing.
But that's the point: it's not a thing anymore :P

timid pewter
#

Is the radio control system alt recipe as good as i think it is if you pair it with the electric diode circuit board?

frosty owl
#

I don't know how good you think it is, but it does indeed have quite a few good points

timid pewter
#

And i guess by good i mean im thinking of using it over some other possible combos

#

Just trying to remove as many items from the production line as possible

queen slate
thorn bane
#

electrode circuit boards uses alot of oil
id probably just go for silicon circuti boards since you have quartz for osillators anyway

next pewter
frosty owl
wind spade
brittle kayak
#

Also "right-sizing" belts can cause starvation on long manifolds even when, on paper, your input is sufficient (or even over the actual need). Best to just use max level belts everywhere to avoid that.

next pewter
wind spade
#

no matter what the manifold looks like, if every segment has sufficient belt for the required throughput, it will stabilise eventually

frosty owl
wind spade
#

(or rather, no matter what your belting looks like)

#

oh yeah, I'm talking about single item, not mixed belts/sushi

frosty owl
#

Just specifying. They're both manifolds after all ^^

brittle kayak
wind spade
#

it's not

brittle kayak
#

Oh yes it is. I have had this happen to me in the past.

wind spade
#

it's 100% something else

#

e.g. small section of wrong belt in splitter

#

mathematically and logically it doesn't make sense

brittle kayak
#

Might try to find an earlier save where this happened and record a video.

frosty owl
#

Unless you can provide proof (savefile, video...), I'm also inclined to believe you miss read the situation

wind spade
#

if you're providing X/min to a manifold that needs X/min, it's either filling up or working at 100%. There's no other option

frosty owl
#

(Assuming no belts are choking ie provide less throughput than needed by the system in that point)

strong axle
#

That shouldn't cause any problems right?

wind spade
#

doesn't change my statement

#

starting conditions are only relevant for the time it takes to start working at 100%

strong axle
#

Because I've filled up some manufacturers manually, but the backlog has disappeared eventually to only the minimum for continuous operation

#

And I don't really know how it happened since there are enough resources being generated

wind spade
#

depending on what manifold it is, that may happen

strong axle
#

How does it happen?

wind spade
#

in normal manifolds, last two machines never fill up

#

because those don't have any "excess" to send further down the line

strong axle
#

Oh so you're saying if I put a storage container after them, would it help?

wind spade
#

no

#

it's normal that the last two never fill up

#

and it'll work at 100% capacity even if they don't

strong axle
#

Is there any way to make sure they will

#

Because right now it has started ever so slightly eating into efficiency (99% instead of 100)

wind spade
#

oh that meter is unreliable

#

once all but last two machines fill up, the manifold will work at 100% capacity

strong axle
#

and interestingly enough, some of them do have full stacks on the last 2 ones, while some are stuck at 30/15

strong axle
wind spade
#

is this one of the last two machines?

strong axle
#

However in other cases, the last 2 machines are full

wind spade
#

then it doesn't matter if it's not full

#

may be because you prefilled or not used all resources from it

strong axle
#

or somewhat more so, there's some with 60, most with 30, some with 500

wind spade
#

again, it doesn't matter in which state the last two machines are

#

as long as the other ones are full

strong axle
#

Alright, good to know

#

And I also just saw that I have a uranium problem so back to troubleshooting it is, lmao

brittle kayak
#

Bah, it's practically impossible to try and find the right save where I had this starving-and-backing-up-simultaneously-despite-sufficient-resources-and-belt-capacity-on-paper manifold thingy. Maybe easier if I just try and reproduce it. Just wish I remembered the exact conditions i.e. which item I was making, and how many machines there were.

#

I seem to remember 12 Constructors but that might be wrong.

#

However, I suspect the issue is something vaguely similar to the splitter issue I had earlier where one machine was not getting enough resources despite input, and belt capacities, being sufficient - on paper.

vagrant rivet
#

raf to floor hole works, but not floor to raf - kinda funny....

brittle kayak
vapid gorge
frosty owl
# brittle kayak Issue: https://discord.com/channels/370472939054956546/558721941410807812/112615...

Yeah, pretty much. And that's the reason why I say smart/programmable splitters should have bigger buffers to be used without such nuances in load-balancing.

Another example scenario: merging ingots from Pure Iron refineries and feeding those to a series of 120/min outputs (sink at the end, all MK5 except "side belts"). The first few ones might hold up, but the last one(s) are likely to have gaps on their input MK2 belts whenever there are big enough gaps between the items on the main belt (Pure Iron refineries output in batches of 12!)

#

For me, the Iron was also mixing with other items too, so the issue was even more apparent (using smart splitters, other items can fill the overflow-inventory of splitters leading to less "useful" buffering to keep the 120/min outputs steady)

snow dove
#

A fair few people clip through the floor holes, same look, no weird floor hole bug

frosty owl
#

And that's why the paradise isn't the only thing existing after death evildoggo

timid pewter
wind spade
timid pewter
#

this system is just to supply a storage room

timid pewter
wind spade
#

well there's only 32 items worth storing, so it doesn't matter if you get rid of them or not

#

because the list doesn't change

timid pewter
#

i suppose

#

but this is also my first time getting to tier 7-8

river pagoda
#

What are those 32 items? Rn I have like 7 items I use storage for atm.

median heath
#

Non-consumable items worth storing:

Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica

32 in total.

thorny cedar
#

and i still miss utility items ๐Ÿ˜ฆ

teal summit
#

stator factory necessary or can i just use stuff from central storage?

wind spade
#

nothing needs stators

teal summit
#

space elevator :c

wind spade
#

doesn't

teal summit
#

i mean for space elevator components

queen slate
#

You don't need to carry stators if you have motors in your inventory.

wind spade
#

sure, they need stators... but how is that relevant to storage?

#

no reason to store stators

teal summit
#

rather will i need a lotta stators, or can i grab stuff from storage, stick em in assemblers and be fine

wind spade
#

if you need stators for some further component, you'll build them in that factory

teal summit
#

fair enough

#

ty

queen slate
#

If you plan to make a limited amount of space elevator parts, you can make a good number of stators and then store them. Otherwise build constant-running stator production for further components and /or sinking the unused excess.

wind spade
#

don't do either.

wait until you know how much you want to produce and make them at that point

#

otherwise you'll have too much or too little

queen slate
#

Too much is not a problem because of awesome sink (if there is enough power).

wind spade
#

too much is a problem because wasted time to make something you don't need

elfin nebula
teal summit
#

holy

#

450 input for what

elfin nebula
#

auto wires

elfin nebula
queen slate
#

2 other ones are for motors and control rods?

elfin nebula
#

control rods and turbomotors, yes

wind spade
#

it's also why Sev removed it from list of items needed to store

elfin nebula
#

sure, doesnt mean they dont exist

#

also really cheap and only built once

#

so wouldnt also store stators for them

wind spade
#

it's a list of "things needed to store"
not list of "things useful for building"

#

(otherwise screws would be there as well)

elfin nebula
#

i only corrected the nothing needs stators, because thats wrong.
never corrected that they arent useful to store

#

thats different

wind spade
#

nothing useful needs stators then ๐Ÿ˜›

elfin nebula
#

yeah. or only power storage would need stators and for them its not worth storing

flint hare
#

I was trying to understand the logic of pumps, and I saw three designs in the coal generator. It confused me that two water sources are connected to the same point and third water source is connected to end. The question is that is it necessary? I just want to be sure Is the math in the picture I drew correct and I understood correctly?

wind spade
#

point is that if you connect all three to one end, then you'll need 360 to be moved through one pipe

elfin nebula
#

im sure there is an explanation next to it, why its necessary

cinder silo
#

Not sure I'd want to hand build the stators for the stupidly oversize power store I built, that would epic suck, so I had a trickle overflow of them to storage.

swift robin
#

you need to do the math for pipe throughput and then you would understand the water inputs are arranged that way to avoid overfilling pipes

elfin nebula
wind spade
cinder silo
deft lichen
cinder silo
#

The fact that the 8:3's use the mk1 pipes is the whole reason behind their demonstrated design, it gets around the 300 limit by being connected to the coal burners in two ways.

flint hare
#

Got it thanks. That game makes me kind of obsession, I'm trying to understand every number behind of it ๐Ÿ˜„

elfin nebula
#

im still fan of the 5:2 setup because its way easier with the nodes and looks better sip

deft lichen
#

5:2?

#

I can understand the 2:1 setup but what's that about

elfin nebula
deft lichen
#

Strange

elfin nebula
#

the 8 generator gets to no multiple that fits to a maxed node

deft lichen
#

I like the usual 8:3 repeated in a row

elfin nebula
#

at least not in a way that gets that small

cinder silo
#

The downside of 5:2 is the water extractors will keep backing up, so less than perfect power gradiant.

wind spade
#

fits to two nodes ๐Ÿคทโ€โ™‚๏ธ

elfin nebula
#

you underclock them

#

so uses less power than the 8:3

deft lichen
#

If you care about power just use 2:1

#

A maxed normal would be 8:3 + 8:3 + 2:1 + 2:1

elfin nebula
#

i care about node to space efficiency.
600 / 2 = 300
and 300 / 15 = 20
so you get 20 generators

wind spade
#

or 10x2:1

deft lichen
#

Well I'm not going to convince you which is better, use what you want lul

elfin nebula
#

there is only place for 8 water extractors

#

its just that the 8:3 isnt necessarily better than anything else but gets praised as it was

#

its only the best when you want to not uunderclock water. but its not space efficient and doesnt fit to nodes

#

so it optimizes for one thing, just like other setups

#

not worse or better than them

wind spade
#

it's easiest when you don't want to fiddle with clocks

#

which most new players don't

elfin nebula
#

well, learning clocks early is good

wind spade
#

which is why it's put everywhere as an example

#

there's tons of places where the game teaches you to do clocks, coal is just a bit earlier ๐Ÿคทโ€โ™‚๏ธ

elfin nebula
#

yeah, the other places are already more complicated, coal is a nice place to learn it

#

because its really simple

deft lichen
wind spade
#

^

deft lichen
#

I feel like us who started playing before update 3 don't realize that the game is a bit harder to learn now

wind spade
#

I haven't started yet

vapid gorge
deft lichen
#

U3

#

U4 rebalanced T7 and added T8

#

U2 coal generators were primed by mining a piece of coal and feeding one generator

wind spade
#

or hooking miner to biomass

deft lichen
#

Also the ratios were suuuper bad

#

120 coal was like 11.11 generators or whatnot

#

To this day I don't understand why they were so weird

wind spade
#

10.8

#

11.1 is coal per gen

#

tho for 300/min it's nice 27 gens ๐Ÿ˜›

deft lichen
#

Well the manifold tool still works

elfin nebula
tropic crest
#

Should a 20,000MW turbo fuel be enough for pre nuclear

winter panther
#

People usually choose either turbofuel or nuclear though

elfin nebula
#

i do both because both is fun

winter wave
#

you do seem like the kind of person to do that lol

barren elm
#

There's no choice regarding nuclear vs turbofuel, nuclear is so much better that there's no discussion to be had

#

The only actual conversation to be had is "can I be bothered to set nuclear up", because I can't blame anyone for not wanting to

river pagoda
#

Agreed

vapid gorge
#

Itโ€™s almost as if people have different goals and styles where there isnโ€™t much in the game that is always the optimal choice

static pike
#

Hi there... I have three aluminium refineries which output 120m of water each. they feed two alumina refineries which need 180m water each. When they actually run, they all run at 100% but sometimes I notice all the water in the pipes is gone and have to inject water to keep them working. There should be no way the water can escape from a closed loop, right?

It seem to happen when I load my game. I notice they are stopped and have to inject extra water into the loop using a valve. But if I keep the valve switched on, the whole system floods and backs up.

wind spade
#

using a valve can only cause issues

#

remove valves

static pike
#

@wind spade then my input pipe from the pump will run full speed and flood the system... If I disconnect the water, the game runs until I next reload then I have to inject water again.

wind spade
static pike
#

I have removed the valve before... no difference in this case.

#

I used to manually reconnect the pipe each time.

#

But the water flows in so quickly that it's hard to measure

#

Imagine a letter P

wind spade
#

you have several options:

  • use a VIP junction from pipeline manual (see #math-and-meta pins)
  • separate fresh and recycled water
  • put recycled water into other recipes (e.g. pure recipes, wet concrete, coal gens, etc.)

anything else is usually very much unreliable

static pike
#

Thanks... I see you can't create recycle loops.

wind spade
#

you can, but not in the way you want

#

with VIP junction (first solution I posted), you can make them

static pike
#

which is the first solution you presented? sorry I cant seem to find it.

wind spade
#

find the pipeline manual

#

it's in pins in this channel

#

in it, there's a VIP junction, which is basically a priority merger

#

(basically, as pipes are bidirectional, so you can't really think of them as belts, but in essence it works like that)

static pike
#

@wind spade Thanks for the info....

oblique hollow
#

Closed loops have no issues as long as you dont introduce additional water. If you have vanishing water, consider verifying your game files. Because that is not at all normal or common

static pike
#

@oblique hollow thank you I am running experimental... I will check.

queen slate
#

Also if you have too much extra water and limestone deposit nearby, Wet Concrete + sink can help.

wind spade
thorn bane
#

but where does the water go???????

runic portal
#

PPPPPPP

patent dirge
#

is the issue where the MK 2 pipes don't actually carry the full 600 still an issue? (U7)

fair glen
#

Is this a good recipe balance for 10 hmfs per minute. I'm only in tiers 5 & 6 so no mk 5 conveyors or mk3 miners

median heath
#

Good is a point of view, Anakin.

fair glen
patent dirge
elfin nebula
#

heavy encased frames

barren elm
#

Big fan of steeled frames myself, really nice ratios, low building counts, super low iron requirements

median heath
#

Bolted Frame ftw.

#

Or base recipe using Steel Rod.

normal gate
#

from the wiki page on setting up fuel power

"process the polymer resin", they are saying sink it/use it for something outside this build, correct?

oblique hollow
#

Do whetever you want with it basically

normal gate
#

Thanks, just wanted to make sure

tranquil mirage
#

Hey there, I'm struggling to figure something out right now... if my input is 30 items/min, how can I split it into 18/12 items per min? I hope this is the right place to ask ๐Ÿ™‚

thorny cedar
#

your machines consume 18 and 12 items per minute?

tranquil mirage
#

well, 20 and 12 if I leave everything at 100% clock speed but that leaves an uneven 32 rods/min needed

thorny cedar
#

just split feed and the 12 item per minute side will fill up and the remaining goes over to the 18 side

tranquil mirage
frosty owl
tranquil mirage
#

Ooohhh I see. I'll try the load balance method, this helps a lot, thanks

thorny cedar
tranquil mirage
#

That is certainly a lot more compact than what I just did lol

thorny cedar
#

i do it sometimes but most of the time i just dont and just overflow

tranquil mirage
#

Same here, I'm in too deep on this factory though - it will be perfect (finger's crossed and all that)

frosty owl
#

A perfect factory is accompanied by a perfectly flat power draw harmonious_hannah

tranquil mirage
#

I will have to keep an eye out for that haha

frosty owl
#

I'm jesting a bit, but the theory does say so.
Though some things ALWAYS take variable power, like vehicles and SINKS not running constantly, practically always requiring at least 2 different power grids to have one completely flat (eg: vehicles/sinks grid and factory grid)

thorny cedar
#

and all the particle accelerators

frosty owl
#

I was trying to keep it early-game-spoiler-friendly

thorny cedar
#

na but the idea itself and u could try to make the scnd line as "flat" as possible with power storage

tranquil mirage
#

Ran into another calculation that beat me for keeping everything fully load balanced - 22.5 split into 10/12.5. Manifold will have to do for the last little bit lol

thorny cedar
tranquil mirage
#

Yeah, well I realized 22.5/10 = 2.25 which makes me think it's totally doable, but my brain is too fried to figure it out right now

wind spade
tranquil mirage
#

Yeah I may just rely a lot more on manifolds moving forward haha

thorny cedar
frosty owl
#

Eg: 22.5/9 = 2.5 | 2.5x4 = 10

tranquil mirage
frosty owl
#

Efficiency-wise, they can reach the same results, just in different amounts of time

tranquil mirage
#

Yep, makes sense. Thanks very much for all the info and clarification. Helps a lot for a noobie like me ๐Ÿ™

main shuttle
#

does covering up conveyor belts improve frame rate?

frosty owl
#

Minor advantage for the GPU. Most seem to think it's not worth the hassle.

junior slate
river night
#

conveyor rendering is quite optimized, its all smart fakery that looks nice but doesnt cost much

teal summit
#

what item is abbreviated "CB"

deft lichen
#

circuit board

#

oh it was missing from the acronyms table

teal summit
#

ya i checked that first and didnt see it

deft lichen
#

added now

teal summit
#

thanks!

teal summit
#

are ai limiters worth storing, or can i just make out of quickwire whenever needed

deft lichen
#

decide based on how many of these do you build

#

you can have just 1/min going to storage and it will pile up eventually

median heath
woeful knoll
#

anyone available for some tutoring on how the maths around the factory works shiesh struggling find most of the times the machines not getting enough of what it needs to make or need plz let me know when ur available maybe we can end up being satis friends ^_^

median heath
#

It's all basic arithmetic, just applied over and over throughout the chain.

#

Game doesn't even breach into Algebra tbh.

#

To walk you through it:
Pick an item that you're trying to make.

woeful knoll
#

coal generators

median heath
#

That's a building, not an item. But ok.

#

How many are you trying to supply?

woeful knoll
#

what program can i use to show me the needs of the ammount of coal gens and stuff like that

median heath
#

You look at their UI in-game

#

And learn that regardless of fuel type, they need 45 water/min
And for Coal specifically they need 15 Coal/min

woeful knoll
#

i got 4 pure coal nodes to work with how many gens u think i could use on those

median heath
#

That questions is far too vague.

#

Highest Miner Mk?
Highest Belt Mk?

#

Are you overclocking the Miners?

woeful knoll
#

can i add u as a friend ? will check and get back to u on those

median heath
#

You don't need to friend me.
Check and just type it back in here. I will be around.

woeful knoll
#

ok thanks alot bro appreciate it

woeful knoll
#

got it to work thanx bro

slow rapids
#

I'm aware there are tons of these diagrams around the web, but I just wanted to share two basic production line diagrams that I drew up for my own reference. Nothing fancy, but it assumes that 'efficiency' is created when the total output of a miner (at 120) is used in line with an arrangement of constructors that compliments the ratios from the parent raw material (Sorry for all the prepositions...).

I imagine it could be useful for an intermediate player - like myself - that wants to really nail down a means of creating these basic resources early on to focus on progressing to mid-game at a quicker pace. Ya know, because efficiency.

I think the power consumption for the copper line and iron line is 51MW and 55MW, respectively.

latent meteor
river pagoda
dense epoch
#

what should I pick?

wind spade
wind marten
queen slate
#

I'd take 1st.

fierce ruin
#

@median heath whats a sushi manifold?

long light
fierce ruin
earnest patio
#

this is more of a case-by-case thing bc the biome i spawned in is really hilly, and was hard to find large flat regions around ore deposits

#

but these diagrams are super useful and way cleaner than what I had drawn up, thanks!

median heath
dense epoch
#

Yeah 1 seems like the best bet

wind spade
thorny cedar
median heath
thorny cedar
#

there is a form of sushi the machine needs 15 quickwire and 1 whatever so every 16 item is a whatever

median heath
#

That is balancer sushi.

#

Usually single-input sushi.

thorny cedar
#

i mean yea sushi in order

#

and yes

median heath
#

Manifold sushi is 1 smart per item per input.

thorny cedar
#

and u have a mixed mixed belt

#

so if u have 150+190+300+18+20 different items you put them all on one belt all the machines with the diff rec in a row?

#

is this even less than 780

#

i did not math

#

yes it is

median heath
#

Basically.

thorny cedar
#

you sink the rest or is there a way to recycle efficient?

#

or u just balance the machines

#

and or the input

median heath
#

What "rest"?

thorny cedar
#

yea if u balance there is no rest

median heath
#

If I have 150+190+300+18+20 on a belt, it is because that is exactly how much that system needs.

thorny cedar
#

sushi belt in dsp is literaly a belt cruising in a circle so satisifactory but wrong game :c

#

i would like it in satisfactory a belt just doing circles items that are needed gets on there with merger magic

#

in the right place

slow rapids
earnest patio
#

Yeah exactly!

river pagoda
#

How exactly would I get overflow items to go to the sink once a storage container is full?

thorny cedar
#

with a smart splitter researched in the mam

river pagoda
#

Dang

undone cliff
#

Can I load balance 261 into 120 and 141 with a splitter that forks into a Mark 2 conveyor and a mark 3 conveyor?

snow dove
#

yes

undone cliff
#

thank you! I wasnt sure

earnest patio
normal gate
#

So with Turo Fuel alt recipes, you can get like 70 some odd Fuel Gens out of 300 oil or something like that. My question is, with 300m/sec Turbo Fuel being produced for all those Fuel Gens, and with the way pipes work, would one giant like of 70 in a row work with the dynamics, or would there need to be multiple shorter branching lines for the pipe(s) to be happy?

broken quest
#

as long as you're producing enough for all of them

vapid gorge
#

like a branch of hte manifold goes to another floor

#

if you have another floor better to just merge a different groups of fluid producers for an independent manifold

normal gate
#

Gotcha thanks @vapid gorge and @broken quest (and omg i love that name)

broken quest
#

๐Ÿ˜„

#

Happy to help haha

#

and thank you ๐Ÿ˜Š

vapid gorge
normal gate
#

when my power line is ------------------, i'm mega happy

#

won't even use gysers for that reason

vapid gorge
broken quest
#

geysers hurt

vapid gorge
#

if you send fluid from point A to point B with no branches or merging? it should work first time around. If it doesn't there's a small math or build error

broken quest
#

oh and fun thing with one long line:
new generator? just add one tube

#

and up the inbound by the usage

#

easy as that
conveyor math tickles my brain when I get all the splits working at 100% but god is it painful to work on lol

normal gate
#

I over build. I prefer a backed up line cuz anxiety LOL

main shuttle
#

have they ever discussed using raw leaves & wood for anything besides converting it into biomass?

earnest patio
#

Hey i might be really dumb, but is there any way to fit 4 coal generators in a blueprint?

#

Im pretty sure there isnt but thought Id ask here

brittle kayak
#

In Vanilla, not really. Mods allow for larger blueprints to be made but no personal experience with any of those, plus future updates might break those.

elfin nebula
#

its not even a question, u8 broke all mods and next update will most likely again, since we again do an engine jump

main shuttle
#

idk, a new tier/list of mats

median heath
#

Yeah, no.
Liquid BF being the best all-around jetpack fuel is the most you're getting.

main shuttle
#

true

#

tho i was thinking of some kind of wood based architecture or something

median heath
#

Valheim.

main shuttle
#

basically ๐Ÿคฃ

#

or maybe have biomass be a requirement for a wood look on walls & foundations

vapid gorge
#

not very thematic

main shuttle
#

we tried making reentry heat shields out of cork, i think it could fit

#

might explain all the previous landing failures ๐Ÿคฃ

main shuttle
#

ok i've read 2 different things on the wiki, one says that a single full pipe can support 33 fuel gens running turbo, another says 53

wind spade
#

fuel gen needs 4.5/min

#

you can calculate how much one pipe can support ๐Ÿ™‚

main shuttle
#

oh jeez brain fart. i'm setting it up in a way that isn't directly listed on the wiki, so i'm kinda going by charts & estimates. midnight brain not doing me any favors

median heath
#

300/4.5 = 66.66666666666

#

Single mk1 feeds 66 and 2/3 generators.

main shuttle
#

got a pure pipe going to 8 refineries for heavy oil, combined with compact coal in 8 more refineries for turbo

#

i'm in the mushroom crater, with access to 4 full oil pipelines, & i'm trying to figure out how much coal & sulfur i'd need to fully exploit all that

deft lichen
#

Put it in SFTools

main shuttle
#

gonna have to spend some time screwing around with it because right now it apparently doesn't like me

main shuttle
#

never used it before & i'm clearly using it wrong

deft lichen
main shuttle
#

oh nice ๐Ÿ™‚ thanks

wind spade
main shuttle
#

in this case it'll be easier to reroute a bit more coal & sulfur to max out those oil pipelines

#

looks like if i do diluted fuel there i'll have way more power than i know what to do with

wind spade
#

yeah, diluted fuel is usually more than enough to get you to nuclear

#

and doing turbofuel is not very useful in that regard

elfin nebula
#

though tubofuel can replace nuclear

main shuttle
#

good lord i just looked at the requirements ๐Ÿคฃ

#

474 fuel gens, & that's if i OC all of them

elfin nebula
#

im at 900 no oc

main shuttle
#

actually kinda glad i'm moving base & setting up primary manufacturing somewhere else, this power facility is going to have to be the biggest thing i've ever built by a long ways

elfin nebula
#

i have it on the northern ocean and its way smaller than expected

median heath
main shuttle
#

if only ๐Ÿคฃ

median heath
#

Spire Coast holds my largest underwater build. Where I took all of the oil and did a Diluted Fuel plant.
The only things above water on location were the Water Extractors.

elfin nebula
#

undee wont work because water.
you mean completely below the surface?

median heath
#

Yes.

#

Only thing above is Extractors because they float.

#

So everything else is on the ocean floor.
Tons of space up there so easily done once you get used to aiming for building underwater.

main shuttle
#

well i guess this is my next big project ๐Ÿคฃ i was kinda hoping to get all the pure nodes headed to one location, but this is definitely more important

frosty owl
dense epoch
#

I'm debating between solid steel or iron wire

I'm JUST doing a foundry rn It could be very useful

#

whats your opinion?

dense epoch
#

Bro I know, I just wanted your opinion ๐Ÿ’€

wind spade
#

that's my opinion

dense epoch
#

Ur right tho

wind spade
#

basically, there's no right answer, pick what you want because usefulness of a recipe depends on where you use it and how

thorny cedar
winter panther
#

But since solid steel is an actual need atm, I don't see why not go for that instead

river pagoda
main shuttle
#

yea, gotta convert 40 coal gens running compacted coal out of there without tripping the entire grid during the upgrade

river pagoda
#

Oooof. Yeah thatโ€™s the most PITA part for sure.

elfin nebula
radiant leaf
magic island
#

solid steel is also awesome for the transition from regular iron, because you can just take your existing iron ingot setup and add coal to convert the ingots

wind spade
magic island
#

depends on the factory layout. if you have a bunch of iron smelters already where you split the product out to different lines, when you shift to steel products you can keep that smeltery intact

wind spade
#

why would I have that tho

#

the smelters make exactly as much ingots as I need

#

so there's no extra ever

snow dove
#

extra product means inefficiency

magic island
#

suppose you're tearing down some of the secondary production (ie, to account for better recipes). this way you can still conveniently repurpose the primary ingot production isntead of tearing it down too

wind spade
#

I take alt recipes before building production
and I don't tear down, I build new

#

no reason to tear down, it's wasted time that could be used building more production

magic island
#

playstyle choices, then. ie, I don't generally keep my vanilla iron rod+screw constructors around once I have steel recipes instead. but I can take their ingot supply and upgrade it

wind spade
#

I don't build vanilla rod + screw ๐Ÿคทโ€โ™‚๏ธ stitched plates ftw

magic island
#

it's an example. I'm just saying not every alt is usable from the start due to game progression, so teardowns are not unreasonable once your preferred recipes become usable

wind spade
round sparrow
#

i have a belt thats has 270 but i need 180 on that beld and it come from the train station how can i do that?

wind spade
#

manifold

#

if I understand you correctly tho - you want to split the belt into 180 and 90?

round sparrow
#

yea?

wind spade
#

then yeah, just do one splitter and it'll balance itself
or merge two outputs of the splitter to make it 2:3 split

#

but usually manifold is enough for everything xD

rigid turtle
#

if you're building small subfactories around the map, iron wire become even more useful because you aren't restricted to having copper and iron near each other

prisma kraken
#

yeah, i'd choose solid steel over any other recipe

#

but iron wire is sorta super-good too

#

s-tier vs a-tier recipes ๐Ÿ˜›

gray solstice
#

Hey guys, still thinking what is betterโ€ฆ using belts or using trains ๐Ÿ˜‚ i like trains but i need efficiency and i am afraid of time consumption of loading and unloading in train station

wind spade
#

there's no better or worse, each has different advantages and disadvantages and it depends on a situation, which would be better (and on your preferences)

#

loading and unloading time is pretty short and as long as you use buffers, the throughput will be fine too (assuming you don't go over max throughput)

river night
#

trains are also easily scalable, if throughput is lacking just add a new car and a new freight terminal, done in a short time, pulling a new belt over a distance takes a while

junior slate
#

belts are best over shorter distances, otherwise give trains a try

gray solstice
#

How far do you use belts and when you start thinking about trains? Above 500m or above 1000meters?

junior slate
#

good metric for me is "could I be arsed to walk here?"
if yes, belts
if no, trains

gray solstice
#

Okay thank you ๐Ÿ™‚

median heath
#

Also not considering trucks hurts my soul because they are a great option.

gray solstice
#

@median heath are using trucks for midrange?

median heath
#

I use trucks for many things given "midrange" isn't a standardized word.