#math-and-meta

1 messages Β· Page 79 of 1

winter panther
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No.

sleek garden
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yeah

frosty owl
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A) A "high capacity" power grid was temporarily connected to a weaker one
B) Some generators went online for a while for some reason

winter panther
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Well, the planner online shows the refinery going at a rate of 2.2x machines to produce that much

frosty owl
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Numbers were chosen randomly, it's the proportions that matter (trying to clock at 1/3, 2/3, 4/3...)

winter panther
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Well regardless, it still doesn't make sense how they're not only producing that amount but also them not knowing which specific number either

frosty owl
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@sleek garden do you need help clarifying this, or have any lingering doubts?

frosty owl
sleek garden
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I mean I realized that machines turn off even if there's already too much output in it

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so u right, both version would stop at some point

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but then what makes the slightly underclocked better than the slightly overclocked?

frosty owl
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The difference is what machines stop and why.
If the consumers starve, those machines will turn on/off.
If the producer makes too much, the producer may back up after a while.
But in the second case, you can still deal with the excess fluid to balance the system (eg: package + sink overflow fluid)

sleek garden
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do i need to use a valve to deal with the overflow?

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I never used them

quick garnet
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(Also power consumption but that is almost negligible)

sleek garden
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yeah I make about 10 times more power than I need

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anyway I was wrong

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numbers are as such:

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or

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I'd say 40.05 is much close and better given the input is 40 flat

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no?

frosty owl
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"Better" is subjective ^^

sleek garden
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dude I';m very new to this

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please don't be cryptic

frosty owl
sleek garden
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fuel already goes in 3 floors

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aw man I made such a mess

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should I pump it back up at some point to ensure equal movement?

frosty owl
# sleek garden please don't be cryptic

What is the "best" solution to a problem depends on the preferences of the one having the problem.
The solutions can be many and differ only in parts that can't be objectively analized
Eg: what's the best way to place an assembler next to a constructor? "Objectively"...

sleek garden
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is any of you lads available for a quick chat?

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voice chat i mean

frosty owl
sleek garden
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I only really have questions

frosty owl
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But I think I'll be aviable in... 30 min. If that's OK with you, feel free to send a message request in the meanwhile

sleek garden
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thx

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I forgot my discord password for the bot

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I'll just hope that we can do without formal request

frosty owl
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I don't know about that...
I'd appreciate it if you could take the time to figure it out as that sounds somewhat shady

sleek garden
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entering a voice chat?

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ah fine

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give me a moment

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satisfactory sure is a bloody job ngl

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@frosty owl done, though I'm positive you misunderstood my intentions

frosty owl
frosty owl
dim spire
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Discord accounts seem to get "hacked" pretty often.

abstract moss
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so i reworked it. worked for about 10 mins before a cut out again.

I just have generators running and like 2 miners producing 2020MW's
still as soon as I link it up to my factory it cuts out.

It justed to 40,000MW this time
My max cons is 15kMW still

Idk if its a mod or if I did the wiring wrong somehow? @frosty owl

proper belfry
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Do you use mods?

abstract moss
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I do have about 20 installed/running yeah

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But nothing that i use uses that much MW that im aware off most structures are vanilla apart from some transport things ie drones

proper belfry
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remove your mods and see if the problem persists

coral flame
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My current coal factory is here but running out of room when I was upgrading it suggestions on closest better spot to move them too but don’t want to move factory only power

vapid gorge
junior slate
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yeah verticality is a lifesaver

wind spade
waxen flame
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does anyone know whats wrong with these fuel gens? my max power capacity keeps jumping and im pretty sure its because of them

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theres also this side

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oh wait no nvm i think i know the problem

median heath
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Why is there a buffer?

waxen flame
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i think its cause i have the plastic going into a manufacturer and thats backing up occasionally causing me to not have the refineries be at full efficiency

waxen flame
median heath
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But... why?

waxen flame
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cause i had a ton left over and didnt wanna waste it so i just connected it to the other refineries

median heath
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So buffer exists to store HOR.
Storing HOR is happening because you have excess.
Next "why" is why did you have excess HOR?

waxen flame
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because i stored it before i made fuel gens

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also i might just scrap the fuel gens all together because of how inconsistent they are being and instead use it to make packaged fuel automated

vapid gorge
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storing essentially raw goods is pointless

prisma kraken
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stored product is wasted product

small kayak
frank crystal
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Just to verify before I build it wrong, did I do the math for the rubber/plastic recycling loop right?

small kayak
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@frank crystal seems like you forgot to turn the polymer resin into rubber

frank crystal
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I just wasnt sure because here, the plastic and rubber need different amounts of fuel, but my (admittedly modded) refineries say they need the same for both.
Its just multiplied speed and energy consumption though

small kayak
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you need more refs for plastic and thus more fuel for them as there is some rubber coming from the resin

frank crystal
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Is the chart on the wiki jut wrong then? O.o
Because as far as I can tell, the rubber from the resin is sent immediately to the output there and the loop only uses rubber from the recycling.

oblique hollow
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its easy to mess that up and bottleneck yourself somehow

frank crystal
obtuse magnet
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How much limit of lizard doggo?

placid lichen
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is it even possible to seperate the ore this way

median heath
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Use 1 splitter.

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@placid lichen

placid lichen
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a

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how is
okay im not gonna question the math behind this

median heath
placid lichen
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oh true

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alr thanks bro

wind spade
frank crystal
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Hmm.... Im starting to think that 125GW of fuel power may be somewhat overkill....

junior slate
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maybe

elfin nebula
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we do more and it isnt. depends on your plans

true junco
frank crystal
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Would someone think of the environment?!
Everyone just casually burning a small country's worth of power generation with fossil fuels

junior slate
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coal is unlimited
free and efficient pollution

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fun for the whole family

elfin nebula
dusky zenith
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In my current save I have every building material automated (up to tier 8, literally everything including turbo motors, fused modular frame, cooling system, etc) and I'm still on my first coal plant using the 4 normal coal nodes near grassy fields (plus a small amount of power from excess coke from a basic oil plant, not using any alternates). Total production and usage are both around 8000MW. I'm about to build a 85000MW diluted fuel just so I can set up my 65000MW factory to make max nuke

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The only reason I automated everything before doing diluted fuel is I didnt want to deal with the hell that is diluted packaged fuel, and I didn't want to hand craft the RCUs to build blenders, so I just went ahead and automated everything first. My building materials factory takes about 3000MW and makes every building material in the game. It was a fun project

oblique hollow
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diluted packaged is only hell if you decide to make a big collective loop

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that one sucks and is a worse strategy

cinder silo
oblique hollow
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vs just making a single loop per refinery

cinder silo
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🀣

oblique hollow
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average DPF setup before BPs Lmao

cinder silo
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It was a huge pain to setup, I'm thankful the blender recipe exists.

oblique hollow
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i think ive only, at worst, made collective packaging, but never unpackaging

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unpackaging was always directly out of the refinery

frank crystal
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Oh joy.... you know that feeling when you finish a production line, something seems wrong, and you are not sure if you mathed up, or "fixing" it would be the mistake?
Yeah, so I just got that....
Why did I decide to send 900 input when only 600 is needed.... Was I dumb, or am I dumb now....

cinder silo
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I've done something similar, six groups of four refineries fed by six mk5 belts, they were all doing sloppy alumina ..... cue some idle refineries and production not working right.

dim spire
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I used xhibit's method for my dpf. Only real loop is the empty cans go back to be filled with water.

wind spade
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dpf is super easy, 1:1:1 refinery with two packagers, 10 canisters into that loop, repeat as many times as needed

waxen flame
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what would be the best way to split this, from the side or middle

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same with this

waxen flame
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the oil into the refineries and then the fuel into the fuel gens but i figured it out

wind spade
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manifold

vast bramble
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bet this dark sorcery won't survive reality check

oblique hollow
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Nah thats actually fine on first glance

vast bramble
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those fractions on output though, not sure if that will be nearly that precise

oblique hollow
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one decimal? yeah it will, you just wont see it

vast bramble
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hopefully

half geyser
wind spade
half geyser
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aight

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well you can set up a splitter ratio

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it would be quite complex and annoying but you could

wind spade
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just manifold πŸ˜„

prisma kraken
half geyser
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Aight

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Good to know, last time I used them was forever ago

sinful hemlock
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anyone wanna play

median heath
frail quartz
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did they chnage the resources needed for things in a patch? seams like i need more machines than i did last build

median heath
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Only changes they have made would lead to you needing LESS machines.

deft lichen
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there hasn't been a patch for 49 days, or 245 on stable

frail quartz
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i tried this online calculator and i have one of everything being made per min and its now going to need 2.085.777 or steel it was 2k laste time now its looking like it needs 2m

deft lichen
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which calculator

median heath
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Imagine not using Tools...

frail quartz
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satasfactory-calculator com

deft lichen
elfin nebula
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@wind spade changelog for u8?
so, is it worth to redo all my tabs o is there no difference anyway?

wind spade
elfin nebula
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huh

wind spade
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it's a new thing πŸ˜„

elfin nebula
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ah, but thats for both i see

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any other difference?

wind spade
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oh if you mean Tools features, not really. Just U8 has... well... U8 dataset πŸ˜„

elfin nebula
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but yeah, local backups felt needed. constant fear of loosing it xD

wind spade
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(but transferring the tabs is a quick action if you just want to go to "correct" version πŸ™‚ )

tall quarry
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Does the github satis tools Version have a Website too?
Or is it only for self hosting

elfin nebula
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alo, how is the stuff saved anyway?

wind spade
elfin nebula
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everything

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i mean my setups

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so like the tabs etc

tall quarry
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the github Version is newer than the Website

wind spade
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it is not?

elfin nebula
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i know many websites doing that stuff and fom time to time everythings gone

wind spade
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local storage (it's something like cookies, just not sent to server and a bit harder to delete)

elfin nebula
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okay, so even without local backup quite save

wind spade
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it has a per-website limit and browser limit, so sometimes it may get cleared

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but most browsers just disallow saving new things if the limit is reached

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Tools won't reach the per-website limit and browser limit is usually pretty high, so you should be safe

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deleting it usually requires clearing browser data/cache

tall quarry
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Then the newest update has been made recent, right?

wind spade
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but with the export feature you can save stuff forever

elfin nebula
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now with file export it doesnt matter anyway

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just wondered all the time how save it could be

wind spade
tall quarry
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That explains

elfin nebula
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but back to my question. any change in the dataset?
i think no

wind spade
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there's definitely some changes, but tbh I haven't checked much

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if you don't care about things like new things in codex or alien remains, then you should be fine on older version

elfin nebula
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yeah so far everything with the old vesion was correct

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and i dont see any diffeence so far

wind spade
# tall quarry That explains

also, what "older version" did you talk about? tools were always up to date with github's master and u6 branches respectively

elfin nebula
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it looks different thoughts

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more clean i would say

wind spade
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what does? πŸ˜„

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apart from the export/import, there was literally no change to the code

elfin nebula
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the old version

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the new one

wind spade
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eh, the placement algorithm for these is black magic

elfin nebula
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have both open atm
one is the tab in u6/7 and one is the same in u8

wind spade
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I wouldn't be surprised if it could generate different placement for same setup lol

elfin nebula
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the u8 one does it cleaner most time

wind spade
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should be the same πŸ€·β€β™‚οΈ unless something weird happened lol

elfin nebula
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actually they are all different xD
most time its basically mirrored top to bottom and then few changes

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its kinda flipped all the time

wind spade
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I haven't done any changes to that part of code πŸ€” I guess I'll call it a feature and move on

elfin nebula
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really flipped thoughts

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u8 seems to try to put same types together, while the u6/7 doesnt care and throw orange between the brown boxes

wind spade
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maybe the lib updated for some reason? πŸ€” but then why it wouldn't update on U6

elfin nebula
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lul, even in small examples, its flipped

tall quarry
elfin nebula
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so simple, still flipped

wind spade
tall quarry
wind spade
tall quarry
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Ah, okay

elfin nebula
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i still want beta access hm

tall quarry
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But that one has no Website, right?

wind spade
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it's on beta url

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but it's with U5 dataset, so careful with using it

elfin nebula
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ah, thats quite easy

wind spade
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(beta access is basically just me telling you the url and asking you to not use it too much publicly so that people won't accidentally start using it for calculation purposes)

elfin nebula
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but yeah, u5 could be a problem for actual usage

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couldnt you just throw the new set in there?

wind spade
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(and can be done via Tools server, there's a role bot there to gain access)

wind spade
# elfin nebula couldnt you just throw the new set in there?

iirc the dataset format changed in beta and I'd have to modify parser to produce the dataset in proper format and I just don't want to do that given that beta features are partially broken and that all the features will eventually make their way into new tools

elfin nebula
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needing help? umu

wind spade
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I mean if you want to dig through that pile of worms, go ahead πŸ˜„

elfin nebula
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most important feature that is missing: rectangular flowchart

wind spade
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huh?

elfin nebula
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getting stuff like that. though thats still not completely rectangular.
i mean that it forces all stuff on a grid and only allow lines perfectly vertical or horizontal

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maybe also allow 45Β°

wind spade
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a big problem with that approach is that stuff can hide behind other nodes

elfin nebula
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check boxes for collission with each other umu

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because it would make stuff larger, but stuff like that isnt readable as well

wind spade
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see this bug from original tools:

Why would Wire go to a Constructor for Iron Rods? And why there is no label on the arrow?

elfin nebula
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well, check the textfield place for collision as well

wind spade
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the problem is I'm not doing the placement at all

tall quarry
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And the arrow

wind spade
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a library does

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I'm in basically no control of where stuff is placed

elfin nebula
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explain the libary it should do better

wind spade
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because things like this are pain to do manually

elfin nebula
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stuff like that still exists

wind spade
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yeah, the issue is that the library also wants me to have arrows that have multiple segments

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but the library for displaying the graph doesn't support that

tall quarry
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Can you make an arrow without a tip?

elfin nebula
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so just a line?

tall quarry
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Then you could add a machine that does nothing except interrupting the arrow

tall quarry
wind spade
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I don't really want to make changes to existing tools when I'm making it from scratch in new tools

elfin nebula
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yeah, just was an idea hm

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possible to do plutonium and uranium in one tab?

wind spade
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in beta yes πŸ˜›

elfin nebula
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thats an important feature. having to import the waste manually is oof

wind spade
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problem is that tools don't do power production

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(well, beta does, but it brings more issues)

elfin nebula
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could you just ignore power and just an option to burn rods?

wind spade
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I could not

elfin nebula
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so skip power production, just make the power plant a machine that uses rods and outputs waste. so a rip off constructor

wind spade
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see e.g. https://github.com/greeny/SatisfactoryTools/issues/100#issuecomment-1027687525

First, the data is processed automatically from game files, so any manual additions would either have to be hardcoded (which I'm not a big fan of) or re-added every time I run the script to process the data. Also, nuclear power plant doesn't have the parameters required to be able to calculate recipe production (e.g. "craftingSpeed"). It also doesn't use any power to run, which would break the building/overview displays. It would also display as a recipe in codex and recipe picker (which is technically incorrect). Not to mention that the formula for calculating overclock is different than the formula for production buildings.

All of that would have to be taken into account in code, which would result in multiple days of work. That's just not worth. Adding power properly is a much better option in this case, however as I said, it's not a big priority right now due to other things that I'm working on right now. It will come eventually though.

elfin nebula
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hardcode the rods yuusha_shrug

wind spade
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hardcoding is 🀒

elfin nebula
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implement it as optional patch/hack
so hardcode but make it usable with a checkbox. so when it breaks, it not really breaks, just this option

wind spade
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that's even worse xD

elfin nebula
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well, some way is needed.
because many people, i as well, failed on the plutonium .-.

wind spade
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new tools will handle it
old tools are not being updated
still the same story πŸ™‚

tall quarry
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Do you have an idea how long we have to wait for the New tools?

wind spade
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a long time πŸ˜„

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hopefuly before U9

tall quarry
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okay

dim spire
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Legit question...what is the functional difference between tools and calculator? Like, I get greeny hangs out here and made tools, but I've played around with both and don't see how calc is nearly as horrible as folks make it out to be.

median heath
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Functionally Tools is superior.

#

if (UsingTools())
{
bSuperior = true;
}

wind spade
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from what I know, scim:

  • can't do loops
  • can't do more recipes per item
  • can't optimise production
  • from my testing a long way back is way slower especially on large productions
  • doesn't remember your productions and doesn't have option to share them (well you can copy a link I guess, so not exactly true)

but there's definitely things that scim can do that tools can't or people that prefer scim over tools πŸ€·β€β™‚οΈ

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but I guess I'm not the best person to answer this question, would be better if someone who used both could answer πŸ€·β€β™‚οΈ

dim spire
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"Can't do loops" is about the only thing I don't understand there.

median heath
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Also shows all the splitter/mergers as individual nodes which confuses many people.

wind spade
dim spire
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Gotcha. Ok, those are all good points. I'd noticed that SCIM wouldn't allow for using multiple recipes for a thing and kinda wondered why. Like sure, I've got some Caterium here I'd like to use up, but I still have a crapload of copper you're telling me is going to be unused because I can't do "wire" and "fused wire" (or whatever its name is) at the same time.

deft lichen
wind spade
dim spire
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Ok. I'll bite. I'll switch the bookmark after this factory. (It's a damned simple little temporary thing, no need for high-tech optimization).

wind spade
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I mean you can use whatever you want πŸ€·β€β™‚οΈ πŸ˜„

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again, a person that uses both (and plays the game) could probably answer better than me though

elfin nebula
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just tried the same i do with tools with scim.
so thow in 60 assembly director, say all alts and see what i get:

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perfect wow

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it will be so much lager

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also, wait

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it really wants to use more than exists on the map

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it does polymer resin as alt recipe kekw

wind spade
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yeah "all alts" on scim means "force-use" alts πŸ™‚

elfin nebula
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wait, that has none

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oh, it really only makes beams to make unneeded screws

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because steel screws are forced

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would call it random

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lets go on view mode realistic and wait an hour

wind spade
elfin nebula
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also holy shit, it uses more cpu than the game ever did

wind spade
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yeah, though most likely only one core/thread?

elfin nebula
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well, let me check

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okay, two cases

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or this

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jumps between both

wind spade
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hm, the first one would be "javascript code running" and the second one is probably "browser stuff running"

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unless anthor has implemented web workers or something πŸ€”

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but yeah, it's still super slow

elfin nebula
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still running .-.

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but yeah, iirc realistic draws every single belt/pipe and splitter

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for 60 ads per seconds that are thousands

wind spade
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imagine someone actually building that belt by belt

elfin nebula
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interstingly, it doesnt increase ram usage at all. it stays rock solid

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i brok that up. i dont think it will ever bring a solution

wind spade
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hm, maybe it's possible it draws onto the canvas instantly? πŸ€”

elfin nebula
obsidian creek
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to all of you hypertube lauchers lovers remember to add your fastest belt in front of it for enhanced power to distance ratio

deft lichen
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  • slide jump
obsidian creek
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fun fact
a MK.5 belt is as fast as a player sliding

tender ether
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to get the most from a fuel generator, should i use packaged diluted fuel or just diluted fuel. idk how much 60 packaged/min turns into

wind spade
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both DF and DPF have the same ratio of HOR + water to fuel

obsidian creek
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crude oil recipe + residual fuel

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even better innit ?

wind spade
obsidian creek
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really

wind spade
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really

obsidian creek
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sad

wind spade
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residual fuel is 6 HOR -> 4 fuel
diluted is 5 HOR -> 10 fuel

not even close

elfin nebula
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getting most out of fuel generator is turbofuel aismug

wind spade
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getting most out of fuel generator is replacing it with nuclear πŸ˜›

elfin nebula
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thats not how it works

quick hatch
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i was thinking about making turbo fuel after already making diluted

wind spade
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personally I'd recommend just skipping turbofuel for nuclear

dense cave
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I skipped that way as well

elfin nebula
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or do turbofuel nd skip nuclear

quick hatch
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what's the best strategy to deal with the waste

wind spade
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which waste btw? πŸ˜›

quick hatch
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uranium

dense cave
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Nuclear? you can make plutonium fuel rods and sink them I believe

frosty owl
wind spade
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three options

  • store uranium waste
  • process uranium waste to plutonium fuel rods and sink them
  • process uranium waste to plutonium fuel rods, burn them for power and store plutonium waste
dense cave
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or you can consume the fuel rods and just store them in a corner and never worry about it

quick hatch
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so no sending trucks off the map

wind spade
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no because you don't actually send them off the map

thorny cedar
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see it from that way you producing plutonium fuel rods to power your truck fleet and make lots of power in the mean time πŸ™‚

wind spade
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they stay in the void, eating your fps

frosty owl
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But if they stay on map, they can eat the rods jace_smile

quick hatch
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you dont get radiation of you use rods for fuel?

elfin nebula
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yeah, you dont

frosty owl
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Just a 7-foundations-wide area of radiation around each truck filled with rods, nothing to worry about~

elfin nebula
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only stuff in inventory is radiating

wind spade
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you do if there's more than one in the fuel slot

elfin nebula
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consumed rod wont.
so as long as you only input one, its fine

wind spade
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because the one is "consumed" and being used over time, but doesn't count as item anymore

frosty owl
thorny cedar
frosty owl
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And good luck trying to figure out how much fuel the vehicles take per minute and trying to load-balance the rods accordingly hehe

thorny cedar
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you could use a truck to haul in ur uran its radioactive anyways but u need to get the first badge by hand or smth hehe or just use diff fuel at the start but that would be to easy

true junco
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I kind of like the idea of populating the map with leaky plutonium fueled trucks... πŸ˜†

prisma kraken
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you have enough time to run and avoid it, but yeah, they're pretty radioactive with pfr's

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its kind of funny though that when you do that, the most radioactive spot of your fuel plant is the truckstop πŸ˜„

remote robin
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Is this the most compact way of splitting a lift between two floors 6m apart without any clipping?

vapid gorge
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couldn't you have one spliter with 1 output going down, 1 going up and the other saying on the floor?

remote robin
#

The input is coming from above and then splitting to this floor and the floor below

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It's just splitting this, but that seems like it should be easier than what I've come up with

vapid gorge
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so why not drop it to a splitter that has 1 output on the floor and one lift going down?

remote robin
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That's essentially what I'm doing. But the floor holes need to be in line with each other

vapid gorge
#

ah, if that's you're goal sure, though you could prob squish the lifts closer in with clever use of conveyor posts if you really wanted to

remote robin
#

Isn't that the closest they can get without clipping?

#

I've already squished them a bit

vapid gorge
#

depends what you mean by clipping. I'd argue that they are already clipped inside the splitter somewhat πŸ˜„

#

you could probably put a spliter under the first one and split that to the floor and the lower spliter

#

might be tidier?

#

although with that layout your lift on the left would be sticking out a bit more. Much of a muchness though unless you're really pressed for space

remote robin
#

That does work well πŸ˜„ Thanks πŸ™‚

vapid gorge
#

looks good!

fierce ruin
#

which one ?

median heath
#

5️⃣

true junco
#

I cant imagine getting to nuclear without having long ago unlocked HOR already...

wind spade
elfin nebula
#

this is one of the cases where that text doesnt apply since heavy oil is better in every single existing case

#

so you literally always want to have that recipe as soon as it has to do with oil

#

nothing situational

wind spade
#

and that's your opinion πŸ€·β€β™‚οΈ

elfin nebula
#

thats everyones opinion and its objectively better in all cases

wind spade
#

yes, alt HOR makes most of oil, but also is more complex, some people just don't want to be bothered with it

elfin nebula
#

less space, less power, less resources, more output

wind spade
#

how is "oil -> alt HOR -> recycled loop + residual rubber -> rubber" less complex than "oil -> rubber"?

elfin nebula
#

thats the highest case.
you can just do oil -> hor -> rubber, sink the polymer
what is easier than doing oil -> rubber, have to deal with the hor byproduct

wind spade
#

many people start with oil->plubber and turn byproduct into fuel for fuel gens

elfin nebula
#

so when you want it easy and simple you go for hor alt and when you want to max, you also go for it

wind spade
#

if that would be true then everyone would go for it

which definitely isn't true, so πŸ€·β€β™‚οΈ

elfin nebula
#

as long as they know the existence

median heath
#

How does one "just do" oil -> HOR -> Rubber
When there is no HOR -> Rubber recipe?

tender ether
#

than packaged diluted

tender ether
#

easier to produce more of it to run more generators

median heath
#

No.

tender ether
#

ah ok

median heath
#

Does it run more generators? Very yes.

Is it worth making for power? Generally no, but worth is subjetive to the individual.

#

Diluted is far, far more than enough to get you to nuclear.

elfin nebula
#

its really simple

tender ether
#

im actually very close to nuclear so ill proly just get it, just gotta figure out aluminum

oblique hollow
#

That step always involves recycling via fuel

vast bramble
#

how's that done? never seen that before

oblique hollow
#

snapping magic

vast bramble
#

possible in vanilla?

main shuttle
#

ok i have a tech question about how SF runs: every once in a while it'll freeze for a second similar to the autosave (it's autosaving just fine separate from this). cpu/gpu don't hit 100% during the freeze so i'm kinda weirded out by it

#

this is on U8 exp.

wind spade
#

have you checked if cores hit 100%?

#

many things are limited to single core

vast bramble
#

oh my.. that's a game changer

median heath
#

Ew

main shuttle
main shuttle
wind spade
#

no, burn that with fire

vast bramble
#

apparently i've stumbled upon a dark forbidden heresy πŸ™‚

main shuttle
#

🀣

#

i can see it being a great space saver

vast bramble
#

still don't get how to get from this to that above, but that's something i can work with

river night
#

space is largely not a limit in this game, just make your foundation bigger πŸ˜„

vast bramble
#

i prefer to leave little footprint in the world and make my things minimally visible so any way to make them smaller is welcome

wind spade
#

space is almost infinite

brittle kayak
vast bramble
#

crazy stuff

#

I normally avoid clipping, unless it looks plausible. like this is ok with me

wind spade
cinder silo
torpid gust
#

I am planning a power plant with 16 nuclear power plants. They need 3.2 uranium fuel rods a minute. Using the uranium fuel unit recipe i need 533.3334% to hit 3.2 a minute.

If i have 6 manufacturers @ 88.8889% producing 18 fuel rods every 5 minutes and 37 seconds will the power plants eventually even out so that they are all always on? Assuming i balance the fuel rods between the plants .

Or would it be better to have 5 manufactures @ 100 and one at 33.3334%

elfin nebula
#

both solutions will stutter one day

#

also, they say how much they do per minute.
ignore the actual amount and go with that

barren elm
#

The benefit from underclocking is incredibly small by the time you get to nuclear, I'd just use 6 manufacturers at 100% and never think about it again

#

At worst you'd get some power fluctuations from machines start/stopping but batteries smooth that out over time

wet zephyr
#

ye I just overproduce and consider it a buffer

true junco
#

Planning on incrementally building nuclear power plants with as few machines as possible.

1 manufacturer set250% for infused UFCs.
1 manufactuer set250% for "unit" UFR.
Will feed 3 NPP set250%

Waste disposal for the above is all default recipies.
1 blender 150% NFU
1 accelerator 75% PP
1 assembler 225% EPC
1 Manufacturer 150% PFR
1 Sink

fathom bane
true junco
fathom bane
#

oh, was the question "without byproducts" ?

dusky zenith
#

no, you just cant. residual rubber/plastic comes from resin, not HOR

#

HOR only makes residual fuel and coke

wind spade
fathom bane
#

ah, I was thinking of crude

sonic quest
#

How long does each hammer on the craft bench take?
Couldnt find a google answer for it

wind spade
#

Have you tried wiki?

frosty owl
ionic ridge
#

Is it possible, and or feasible to build an effective fluid-priority splitter, using a mix of valves and height-change/sloshing magic?

#

**Implementation: **Diverting crude oil between fuel-first or product-first refinery setups.

vapid gorge
oblique hollow
#

priority merging busted, priority splitting is just VOP

#

aka "overflow with extra steps"

#

that should still work fine

vapid gorge
#

how odd.

oblique hollow
#

overflow was always pretty reliable

#

priority merging is the bastard one

ionic ridge
#

Found on reddit, but is this still an effective solution?

#

Basically, have a consumer before the upward-u-bend?
(Fluid direction is right-to-left in this example)

oblique hollow
#

thats just overflow

ionic ridge
#

suits my needs I guess.

oblique hollow
wraith terrace
#

what is the most profitable item to destroy in awesome sink?

wind spade
#

!wikisearch awesome+sink

brisk shoreBOT
#
Satisfactory Wiki

The AWESOME Sink is a special building that produces Β FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.

proud folio
#

One of the really late Space Elevator things

#

Thruster thing, I think

wraith terrace
elfin nebula
#

assembly director when cleaned the numbers

#

you can do the most of them from the same input

#

so more points

#

because other, especially the pasta, cap on resources way earlier

wraith terrace
#

arent the uranium products banned from sink?

elfin nebula
#

from where comes the uranium now?

#

and no, ore and rods arent

#

thats the maximum

#

mostly assembly director, some rockets

#

other two are inefficient for points

#

pasta just takes too much copper

#

and magnetic fields are easy to craft and give no points xD

wind spade
#

but in general processing the item as much as possible yields most points

brittle kayak
elfin nebula
#

well sure

#

everything else is impossible to calculate and compare

brittle kayak
#

Ye

versed violet
#

Wonder what is the energy-efficient maximum, eg using most economical recipes.

elfin nebula
#

but why

#

you get way more energy than you could ever use, even when doing it as inefficient as possible

true junco
versed violet
# true junco Energy efficient is not necessarily the most economical.

Depends what you define as economical. For me, its not using 5 times more energy to get 10% more output.
I want my factories to be energy efficient. Using green energy (nukes) and cutting on coal.
Energy prices went way up recently.
The 'saved' nuclear rods probably give much less sink points than if I used them to burn for energy then make moar resources with the energy hungry recipes I presume.

true junco
#

You can produce more power than you can possibly use before your computer melts tho. So πŸ€·β€β™‚οΈ

frosty owl
#

Logistic nomenclature and semantics duscussion.

amber basin
#

Where can i find a good calculator for this game? I am a new player and trying to figure how many Automated Wiring and Versatile Framework I can produce these products. I am completely lost now. I have outputs 360 iron ingot / minute and 240 copper ingot / minute

wind spade
#

pins in this channel or #welcome has a few tools (one of them is made by me, so I'd recommend that one obviously πŸ˜› )

amber basin
wind spade
#

I personally would recommend to first finish the game without mods

#

after that you'll have better idea of what you do and don't want to add

#

many people have played without mods on all their saves for hundreds or thousands of hours and it worked for them, so there's definitely not a "necessary" mod

amber basin
wind spade
brittle kayak
tiny mica
brisk shoreBOT
brittle kayak
tiny mica
#

well at 1900 i thought you'd at least know, somehow i think the bod gave a disc link so asking worked anyway lmao xD

median heath
tiny mica
#

oof, i guess i shouldn't get back into the mods then lol

median heath
#

Shouldn't get into them in the first place πŸ˜‰

tiny mica
#

i dont usually go for mods in games, but anything modular and build oriented i feel like mods just triple the lifetime, rimworld, alien dawn, city skylines etc

median heath
#

Thousands of hours in Satis, with no sign of slowing down.
Don't think it needs to be "tripled" πŸ€·β€β™‚οΈ

tiny mica
#

ok but vertical splitter

#

πŸ‘€

deft lichen
brittle kayak
#

And loads of beautiful spaghetti!

median heath
#

Split into Lift already exists and completely fills that function.

tiny mica
#

i value compactness

#

over ALL

median heath
#

You're talking to one of the most compact builders in this channel.

tiny mica
#

in my old factory whenever i could glitch crossover belts i would do it, the smaller the better

median heath
#

Except I will never clip or glitch.

tiny mica
median heath
#

Compact, no clipping.

tiny mica
#

ok that looks really nice and i now remember why i liked this game so much

tender ether
median heath
#

No

tender ether
#

youd have a heart attack seeing what im doing

tiny mica
#

you can fit a conveyor in there, just hard to get out or change after

#

i used to do a lot of that

small wharf
#

i need someone to fact check my math cus i aint good at math. i'm planning to build a fuel powerplant, and this are the calculations i have so far.
i'm gonna pump 2400 crude oil into 40 refineries, which are overclocked to 200%, using the heavy oil residue alt recipe.
those 40 refineries will then produce 3200 heavy oil residue.
the 3200 heavy oil residue will be pumped to 53.333333 refineries, also overclocked to 200%, to be turned into packaged fuel using the diluted packaged fuel alt recipe.
after unpacking the packaged fuel, i will be left with 6399.99996 fuel.
the fuel will then be pumped to 533.33333 fuel generators to eventually create roughly 80.000 MW of power

oblique hollow
#

seems right

#

though doing more than 100 fuel generators officially earns you the Lunaticℒ️ award
Wear it with pride.

thorny cedar
#

dont forget the precious resin!

small wharf
#

i guessed so lmao. i just need the power because my max consumption is higher then my production. and that amount of power would give me a lot of headroom

#

i was planning to skip fuel and go straight to nuclear, but that isn't an option for me right now

cinder silo
#

Lunatic for more than 100 fuel generators?

oblique hollow
#

ye

cinder silo
#

It isn't even that hard.

oblique hollow
#

still well deserved

small wharf
#

i could also overclock the fuel gens to 200% for 266.666665 total

brittle kayak
#

40GW.

oblique hollow
#

yeah, congrats

oblique hollow
median heath
small wharf
cinder silo
small wharf
#

that'll indeed be a problem yea

median heath
cinder silo
#

I'm not the one that goes for x.333333333∞ / x.666666666∞ etc because those won't work πŸ€·β€β™‚οΈ

small wharf
#

i can probably adjust the math to take care of those

normal gate
#

So I'm late T4/early T5, still catching up on factories a bit. I got a choice between heavy oil residue and pure caterium ingot from a hard drive. I feel like pure cat ingots might be smarter since that resource feels more scarce atm

thoughts?

oblique hollow
#

both are great, so it comes down to what you need more right this moment

#

Heavy Oil is a universally strong component in increasing the efficiency of oil production

#

pure caterium ingot is.... one way to gain more quickwire

median heath
#

late T4/early T5

This confuses me 😦
You're either in T3-4, or you're in T5-6
You're never in T4-5

normal gate
#

So I have T5 unlocked, but I still am not producing all the items from T4.

So offically T5, but still playing catch up item wise

#

like for instance i still need to do heavy mod frames, crystal oscillators, encased beams, etc

#

motors/stators

median heath
#

Stators you can skip tbh.

normal gate
#

true

#

So long term thinking Heavy Oil is the smarter choice?

median heath
#

Yes.

#

It's the sole alternate in the game that is objectively better.

#

Everything else is situational.

normal gate
#

thanks Sevrah, McGalleon

oblique hollow
#

so uh general question, how do i precisely interpret this xd

#

is GPU kicking the game time up or is game time kicking the GPU up

oblique hollow
#

this is an empty save someone is playing on. GPU is hovering on like 20%

elfin nebula
# oblique hollow so uh general question, how do i precisely interpret this xd

frametimes, the time needed to produce each frame. stuff is paralllel
51.51 ms means one frame takes 51.51 ms so 5.151 % of a second
means you get only these 19.4 fps
and the game itself takes 50.51 ms to calculate stuff while gpu takes 51.49 ms to craft the image.
so cpu and gpu bottleneck perfectly equal at the same time. probably one affecting the other

oblique hollow
#

reducing screen percentage doesnt help much, even at 25% its still in the 45 ms

#

sooo it doesnt seem to be GPU limiting CPU but CPU limiting GPU

elfin nebula
#

yeah probably gpu is waiting for the cpu. it should normally show the time that is actually needed to produce the frame by gpu without the waiting

#

like i have this on the dunes save

#

game takes 18.68 ms and gpu is faster than that

#

and draw is the slow part

#

though a normal save is quite good

oblique hollow
#

Btw, heres the image for ScreenPercentage at 50%

#

lower than the 50 ms, but still

#

Game seems to throttle GPU by processing something for 44 ms

elfin nebula
#

well, for 24 fps a frame is around 41 ms
for 30 fps its 33 ms
for 60 its 16 ms

#

for a short overview

oblique hollow
#

yeh i get that. but still, the Game thread wastes way too much time doing nothing since this save has nothing going on to my info

elfin nebula
#

get out that windows tool and see the actual thread usage

oblique hollow
#

how do you add anything useful to that

#

like, if i were to add GPU it adds all 50 billion instances

elfin nebula
unreal bronze
#

this is what im trying to achieve:
120 iron ore in, 100% rotor out

#

what ive gotten so far: i have no idea how to do maths.

median heath
#

Rotors are 45 Ore = 100% of an Assembler

#

So it would be better to pick either 90 or 135 instead of 120.

elfin nebula
#

when you have alt recipes, go to recipes tab and add them

#

though only cast screws could help you here

unreal bronze
#

thats my only alternative recipe i have in the game

elfin nebula
#

and not even really

#

its this

#

vs this

median heath
#

And that can't genuinely be done given repeating decimals.

unreal bronze
#

😭

median heath
#

Which is why picking 90 or 135 as your ore amount is better.

unreal bronze
#

can a mk1 overclock to 135

#

on a normal node

elfin nebula
#

150

median heath
#

If base is 60, 135/60 = 2.25

unreal bronze
median heath
#

Ew

#

Imagine not using Tools 😦

elfin nebula
unreal bronze
#

shouldnt the units/min match the 150 ore a min?

elfin nebula
#

garbage website does garbage stuff

median heath
unreal bronze
#

ya what u sent me seems alot easier to follow aswell.

#

images actually confuse me more ngtl

elfin nebula
#

how can simpler images confuse more?

unreal bronze
#

i am saying tools seems easier to follow

median heath
unreal bronze
#

anyways, how on gods green earth do u split 135 ore between 4 smelters... lol

median heath
#

Which is common, and part of why Tools is superior.

unreal bronze
#

images somehow make my brain less good at thinking.

unreal bronze
median heath
#

!wikisearch Manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

elfin nebula
#

interesting, with 135 input, tools always wants normal screws instead of cast

#

though i would have taken nomal as well tbh

#

just interesting it does as well

#

but actually cast should be the better one to build

#

5 smelter, in 10 constructors

unreal bronze
#

i dont see how manifolds are going to help me get a proper 4 split between the 135

elfin nebula
#

they split themself

unreal bronze
#

huh 😭

elfin nebula
#

the splitters half each time

unreal bronze
#

135 is a uneven number though

elfin nebula
#

so first constuctor getting 67,5 doesnt need that much, belt gets full

median heath
unreal bronze
median heath
#

Each machine in sequence will take only what it can and then send the rest forward.

unreal bronze
#

that is extremely simple i hate my brain lol

elfin nebula
#

it will put too much to the first, but inventory and belt space is limited, so it will run full and then it will only put that much in the direction that is used

#

so self balancing. though can take quite some hours with small usage amount and large factories. so wouldnt do that for nuclar power or so

wind spade
#

on the other hand you can pre-fill or let it run while building next part of factory

elfin nebula
#

well, prefill nuclear waste sounds like a really bad idea

#

just skyrockets radiation

wind spade
#

not that much

#

especially if you build the waste processing somewhere outside of range

elfin nebula
#

well, it doesnt matter then, but it is more by quite some magnitudes xD

unreal bronze
#

well... manifold would be great but i need 5 smelters, one at 50%

median heath
#

Make the 50% one the first one in the manifold. Easy.

elfin nebula
#

well, actually doesnt matter much

median heath
#

Putting the lower clocks at the end can cause issues.

elfin nebula
#

never saw any

median heath
#

+5 to Confirmation Bias πŸ˜„

elfin nebula
#

well, there also is no logical reason for that

oblique hollow
median heath
# oblique hollow whu kinda issues

Doesn't feed properly.

I truly have no idea why it happens, but I am not the only one to experience it.
Putting the underclocked machine(s) at the beginning of the manifold solves the unknown problem.

oblique hollow
#

is that for fluids or solids or both

elfin nebula
#

first time i hear about that

median heath
wind spade
#

it's mathematically impossible for manifolds to not stabilise πŸ€”

oblique hollow
#

cant really say i experienced anything similar so sorry, no positive data from me for that observation

elfin nebula
median heath
#

If I knew the how and why I would state such.
All I know is the what.

elfin nebula
#

do you prfill the last one?

median heath
#

I always prefill.

elfin nebula
#

i dont prefill the last two for debug

#

also last one full can stutter

oblique hollow
#

Breaking
MAth

elfin nebula
#

maybe it amplifies the problem when its underclocked

brittle kayak
elfin nebula
#

i fill the last one to 50 %
for ore that means 50
so when i come back after few hours and have something outside of 45 to 55, stuff needs investigation

unreal bronze
#

what would be the best way to merge the output of the 5 smelters?

elfin nebula
#

5 mergers?

unreal bronze
#

one the right is 50%

elfin nebula
#

when in doubt

wind spade
#

manifold xD

unreal bronze
#

trying to avoid using mk3 belts

elfin nebula
unreal bronze
#

wait wtf mk3 belts are cheaper than mk2s.

brittle kayak
#

FWIW, always max level belt everywhere is good.

oblique hollow
#

yeah thats the classic Mk 3 moment

elfin nebula
#

though here i would direct connect ngl

median heath
unreal bronze
# elfin nebula

do i really need a merger? if im correct, i could put it in series?

elfin nebula
#

one smeter does 30, so using 2 100 % for the rods, each split in two

wind spade
unreal bronze
#

i can use mk3 belts i just had a brain fart

elfin nebula
wind spade
#

if not, merge them in groups so that each group has the amount it needs

unreal bronze
#

can i put a manifold on each input for all the constructors and it will... sort it self out?

median heath
#

Yes.

elfin nebula
#

you can do this

#

manifolds on both sides

unreal bronze
#

this manifold buisness is starting to sound alot easier

median heath
#

Join our OnlyFolds.

elfin nebula
#

though i dont like them always. depends on the situation

unreal bronze
# elfin nebula

my idea is to have it all in a line, well one on the floor above.

elfin nebula
#

uh thoughts not sure how thats exactly meant

#

also kinda small to already go vertical

unreal bronze
#

want to keep it 4x4

elfin nebula
#

well then you have the output manifold line, and the next floor has the machines reversed, so that the inputs are on this side

unreal bronze
#

i assume i need 2 mergers to get all the output on the same line?

elfin nebula
#

so like

 β€”> constructor ->
|
 <β€” smelter <β€” ore
elfin nebula
#

in a straight line

#

i arrowed it

#

one merger line at output goes to next splitter line on the input

unreal bronze
elfin nebula
#

yeah, and when you want vertical, do what i drew

#

so use a lift on the final merger and build th splitte rline directly above these mergers

#

and then reverse the direction the constructors ae facing

unreal bronze
#

i will try and squeeze the screw constructors on the first floor

brittle kayak
#

600 water coming down a pipe. 600 consumption. Problems. Creating a loop didn't fix the issue - only changed the location of the refineries that don't get enough water.

elfin nebula
#

not all pipes like having 600 in them

brittle kayak
#

Eventually fix was trivial: split pipe into 2x300, bring them in from opposite ends. Nothing changed in principle. Everything changed in practice.

#

Now all refineries get all the water they need.

unreal bronze
lone cliff
#

I've looked over the wiki. And I SEE all the facts.
I've also looked through the list of recipes for both regular fuel, and turbo fuel.
I've read that turbo fuel is better for gas generators, but I just have a huge coal plant farm (48) so I don't think I'll need help with power? (But I just unlocked bauxite so I dunno)

So even though I have all the "facts" I lack the wisdom to determine which of these is better, can someone smart help? (P.S. I already have a great reinforced plate recipe, copper wire+iron plates so I don't think I want the middle one)

wind spade
#

there's no better

lone cliff
#

No better... what?

wind spade
#

see the linked message

elfin nebula
#

well, turbo heavy is bad in 99 % of cases and 100 % of cases when you think about it a second time

#

so you can at least say, that this most likely isnt a smart pick

lone cliff
#

hmm, it seemed to eliminate a whole machine from the chain, since I don't have to convert it to fuel first. Do you mind giving me a brief summary of what's bad about it?

#

I believe you, I'm just curious

#

My only thought was "I only use this for my jetpack/vehicles anyway"

wind spade
#

see, that's what's great about alt recipes - everyone can find params they like and don't like πŸ™‚

lone cliff
#

but then I saw the thing about running fuel power plants on it

#

Greeny I lack the discernment to formulate any opinion on what to like or not like, or how to even evaluate it. So while I appreciate the simplicity of "don't worry about it you'll get them all anyway" I do also find value in the comments of others that might help me understand a bit more about the game.

wind spade
#

yeah, my point was "there's no best/worst/good/bad/etc"

#

since it's all subjective to whatever preferences you have

lone cliff
#

Oh, yeah, I got that from the link. But, knowing why I might like one over the other would be helpful.

#

I dunno, I guess I've just unlocked all the tiers, but I've mostly made everything by hand because these recipes are so crazy, and I don't have enough open space to build yet because I haven't really wanted to cover the skies in foundations, and haven't stumbled on any huge ground areas with massive wide open spaces.

wind spade
#

diluted packaged fuel: part of a recipe chain that converts oil to most possible fuel (earlier alternative to diluted fuel), however it requires alternate heavy oil residue for that chain
bolted plate: more screw cost vs normal recipe, but faster crafting
turbo heavy fuel: skips fuel step, but less oil and sulfur efficient than other turbofuel recipes

elfin nebula
# lone cliff hmm, it seemed to eliminate a whole machine from the chain, since I don't have t...

600 oil to turbofuel with recipes:
normal: 1333
heavy: 640
blend: 800

sulfur needed for these:
normal: 1066 (0.8 per tf)
heavy: 640 (1 per tf)
blend: 400 (0.5 per tf)
so heavy needing much oil and much sulfur, always being quite bad

Most oil-efficient: Base
Most sulfur-efficient: Blend
Most space-efficiecnt: Heavy

since oil is in abundance on the map and sulfur is one of the rarest resources, you almost always want to optimize for sulfur usage, except you skip nuclear, then the normal is okay. heavy only when you want it tiny, but why

and the turbofuel production is really small in comparison to the generators anyway
so space optimizing is a weird concept here
so heavy basically is a bait and sulfur waste
would always go for turbo blend. save the precious sulfur

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turbo heavy is one of the closest recipes of being objectively bad
is for space optimization in a factory thats small in comparison anyway

wind spade
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though "precious sulfur" is kinda weird thing to say, as the reason why it's "rare" is because you're going for turbofuel πŸ˜„

elfin nebula
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its literally the second rarest resource

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while needed much

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most people cap on that first

lone cliff
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what's the most rare?

wind spade
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uranium

elfin nebula
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you need like 20% for max nuclear,
did you mean, half of all existing

lone cliff
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yeah, I'm mining it and have it belted, but haven't used it yet. I can't pick it up or it kills me

wind spade
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sorry didn't mean "max nuclear", but "reasonable nuclear"

lone cliff
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As many times / years as I've played this game, I've never once conceived of "running out" of a resource type, lol

wind spade
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most people won't

elfin nebula
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still first you will un out is sulfur. needed for nuclear and phase 4 parts

lone cliff
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My first factory I built way up in the sky and had an endless plane of foundations to space out all my machines and make everything nice and tidy, but this time I was trying to conform to the space I was in, and make a more natural looking/organic base, but it's not worked out well.
Far too many machines are needed in sequence to craft parts. It went well for the basics, but steel is massive for even a 120 throughput

elfin nebula
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and yes, max nuclear is 41.755 % sulfur when sinking and 45.439 % when burning

lone cliff
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I had to abandon my first base because it was pretty early days, and the next big release completely changed all the recipes.

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Jace was saying something like "Might wanna start over... sorry."

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and I thought maybe I could just reconfigure, but he was right, basically would have had to rebuild pretty much everything anyway

elfin nebula
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even when you say its not worth to build towards resource efficiency. still is no point in making something comparably small even smaller. not for the huge waste of resources

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makes sense at many other places, not here

lone cliff
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πŸ‘

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There's plenty of hard drives, but, do any more MAM recipes come up that require hard drives? (I've researched almost everything so far)

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Just wondering if I should keep 1 or 2 in reserve in case

true junco
elfin nebula
vapid gorge
lone cliff
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some of them seem good to me because I have worked them a lot.
But the oil stuff I've barely scratched the surface of, and I've never used anything other than coal power in my previous bases.

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I've mapped out 3600 power from coal plants, but I'm not sure how far that will carry me now that I'm about to try aluminum, and I haven't really automated much beyond the basic 8 or so recipes, everything else I've just been hand crafting.

vapid gorge
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ok so for example - the packaged fuel https://satisfactory.fandom.com/wiki/Fuel?so=search

Satisfactory Wiki

Fuel is a fluid resource refined from Β Crude Oil used for power generation. The following shows different ways to produce 1 m3 of Fuel / second, or 60 m3/min: Weighted Point is the weighted...

lone cliff
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Yeah, I've seen all that.

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But it's like explaining particle physics to a frog

vapid gorge
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well I'll help take yo uthrough it if yo uhave afew min πŸ™‚

lone cliff
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I have no idea what all those numbers imply from a practical standpoint.

vapid gorge
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if you like

elfin nebula
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its not directly about the numbers, more about the used items in general

lone cliff
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So it could be that when I'm doing all the nuclear and massive aluminum one of those recipes is super fantastic, but it's useless to me now. Or vice versa.

elfin nebula
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always plan ahead sip

vapid gorge
lone cliff
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trying... lol

true junco
lone cliff
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Just in general Cobalt, I really haven't ever taking this game to the factorio level of launching a rocket per second

vapid gorge
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Well I'll take you through this and the thinking process will help you with all future ones ok? πŸ™‚

lone cliff
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sure, but I thought @elfin nebula did a pretty good breakdown already.

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just in case you missed it, and don't want to have to repeat

elfin nebula
vapid gorge
lone cliff
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Could yeah.
Will I? Hmm... maybe?
Knowing there's a huge amount of drives makes me less angsty about it.

true junco
lone cliff
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and right now I need to work on automating screws

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because I'm burning through a lot of them

elfin nebula
vapid gorge
true junco
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Turbofuel is a special case in itself. Lol

elfin nebula
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so is diluted fuel

lone cliff
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I didn't know, for example, that sulfur was a super rare resource that I'll likely run out of

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so that really helped

vapid gorge
elfin nebula
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well, you can check a map or the wiki what resource exists how often

vapid gorge
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you are very unlikely to use up the world supply of sulphur

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Unless you use all the sulphur heavy recipes at every opportunity

elfin nebula
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well, with average plans of many people you come really close to it

lone cliff
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I originally was thinking of doing small outposts that do all the refining necessary for whatever resource node is in the area, and then shipping it all back to a hub with my space tower, and then shipping out again from there in whatever measure is necessary to create the parts needed, and then shipping those back to the hub again, so the hub area would be like a giant resource hub, but not a lot of manufacturing going on there.

elfin nebula
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because maxed nuclear already takes half of it

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then batteries as well

lone cliff
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I've not made any batteries yet, I didn't see the point.

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when do batteries come into play?

elfin nebula
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its still the thing most people come close to running out before anything else

elfin nebula
lone cliff
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drones?

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like factorio?

elfin nebula
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craft material for endgame material used in buildings

vapid gorge
elfin nebula
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we use 1/3 for nuclear, 1/3 for fuel and 1/3 for batteries hm

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its gone really fast

vapid gorge
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In any case @lone cliff it's very very easy to have lots of sulphur available unless you use all the sulphur recipes

elfin nebula
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we use 3 umu

vapid gorge
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the mw per sulphur of nuclear is WAY more than fuel

elfin nebula
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sure, but average person doesnt remove old power plants

vapid gorge
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why not? all you'd have to do is make a slightly bigger nuclear one. flip a switch, turn off the machines and let the resources go elsewhere.

No offense but all your arguments of 'sulphur is rare' is 'we're choosing all the heavy sulphur consumption choices specifically'

elfin nebula
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also still doesnt chane my point. its the usual stuff to run out first. idk what else could be a problem.
for us its clearly (uranium) > sulfur > quartz / caterium > bauxit / copper

vapid gorge
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I could smash all the sulphur and coal together and make compacted coal and sink it directly and poof. Sulphur so rare

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there's simple choices to get around your sulphur restrictions - and it's fine if you don't want to use them, but that doesn't make sulphur rare

elfin nebula
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of what will you run out earlier?

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also tools treats it as rarest after uranium as well

vapid gorge
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Depends how you want to build πŸ˜„

I made a 50GW power station fairly early using only 1 node of sulphur and that is getting me through max nuclear with ease

elfin nebula
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we wont reach max nuclear with that

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we arent sure if our 150 gw are enough

vapid gorge
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well max ur rods is apparently 26gw.

lone cliff
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hmm, so my 3600mw from my coal area isn't going to get it done, it sounds like.

vapid gorge
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Doubt plu rods is that much more

Plus you can always use power storage to bootstrap your station. It's what I'm doing

elfin nebula
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we have 12 000 mw of coal while building the turbofuel

lone cliff
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I'm only using 900 right now, seemed like it was going to last a while

vapid gorge
elfin nebula
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we just always use the 4 normal coal nodes next to the northern ocean

lone cliff
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I have nuclear, should I just skip fuel?

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I mean, I don't have my aluminum refining set up yet

vapid gorge
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you've already unlocked nuclear w/o touching oil power? neat

lone cliff
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I've unlocked everything

elfin nebula
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would take quite some power storage

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to start that without any power plant backing it

lone cliff
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Well, I guess the space elevator has a bonus thing I could do, it says planet builder or something

vapid gorge
vapid gorge
vapid gorge
elfin nebula
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takes still materials

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what are most likely not there atm

lone cliff
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play again in a new map? why, I just got the tiers unlocked, so i'm finally ready to build my base out.

vapid gorge
vapid gorge
elfin nebula
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well, yeah. always forget they are cheaper than expected.
though with that small coal it will take time to charge at least xD

vapid gorge
lone cliff
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no, I hate starting over. I played through when there was only tier 4 as the max, then again about a year later, and again a year after that, and now I'm back again.

vapid gorge
elfin nebula
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you need to use basically some of every resource type on the map.
thats a bit of exaggeration

vapid gorge
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if you were wanting to mess around?
I'd probalby say build a small nuclear station. Play with things, figure out how yo uwant to build, then start a fresh project

Maybe stay on the same map but delete everything

vapid gorge
lone cliff
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well I can't even pick up the stupid nuggets without dying

vapid gorge
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you might be able to skip crystal if yo uget silica from bauxite

lone cliff
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so I'm guessing I need to unlock this hazmat suit

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I started a crystal plant a long time ago to get the fixit shop points

elfin nebula
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im not sure if oil is needed

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coal for sure not

lone cliff
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I have 2 mines, I think they are doing about 240 each

vapid gorge
lone cliff
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it looks like aluminum processing produces waste silica

vapid gorge
lone cliff
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I have 48 coal plants, but it sounds like that's bush league power

true junco
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There is a way to make aluminum and keep the silica for other things... its just worst ratio of aluminum ingots to bauxite tho...

lone cliff
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is the nuclear in this game as complex as factorio?

elfin nebula
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depends. there is coal in abundance, so we prefer oing large coal early to do not care for long tim

elfin nebula
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you just shouldnt try to build everything in one factory. nobody irl does that and its never smart

vapid gorge
# elfin nebula im not sure if oil is needed

so just as a quick scan, if you use less resource efficient recipes you can avoid coal OR oil, can't avoid both.

and if you use waste silica from bauxite you can technically cheese not needing crystal.

so I'd call that saying you could avoid 1.5 of the resource types doing full uranium processing

lone cliff
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well, you have to feed the u234 into a spin chamber to enrich it to 235 and you need a pretty huge steam assembly to properly take advantage of the heat pipes, and there's waste products that you have to recycle back down into reusable 234 so you can spin it back up again and some waste products from that to deal with.

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I hated it, chose to just instead cover 5 million acres in solar panels and be done with it.

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I built nuclear 2 or 3 times ,but it's just so fidgety

vapid gorge
elfin nebula
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nuclear here

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and waste handling

vapid gorge
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There are simpler versions too though - like this using the base recipes

true junco
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All bauxite to aluminum recipe combos (except mixed alts per step) from max bauxite to resulting aluminum ingot yield. Guess which ones leave you with left over silica. πŸ˜†

elfin nebula
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numbers are really scuffed and its not really easier to build in practise

vapid gorge
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I'm looking at it now and comparing it to mine and kinda wishing I'd gone smaller xD

elfin nebula
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it needs a combination of resources that is bad

vapid gorge
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the alt recipes need the same resources + more?

elfin nebula
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the alt way is way better

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no

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thats the point.
no steel so no coal, no limestone

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copper only because i want copper

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that also wouldnt be there

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the alt thing just has
caterium, uranium, quartz, sulfur, iron

true junco
vapid gorge
vapid gorge
elfin nebula
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ah, its hard on first sight, i ship the stuff since it makes no sense to build in one place

vapid gorge
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ah, if you look at the overall raw resources needed the Ur alts need the same as Base but +crystal

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I'm building it all in one place πŸ˜„

elfin nebula
vapid gorge
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one central hub with 2 near satellites. 1 satellite does cat ingots and the other copper sheets, some ingots, steel pipes

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Speed Runner Cliff has been renamed to Nuclear Cliff

elfin nebula
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there are so good places for specific parts of it, that we dont want to build everything several times.
perfect place for the control rods? -> build all needed there

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we go the irl approach

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of having specialized factories

vapid gorge
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ah and that's not unreasonable πŸ˜„

But I want to completely isolate my power infrastructure

vapid gorge
elfin nebula
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well, but that makes low sense in general
its just subjective

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but it being isolated has no real advantage

elfin nebula
vapid gorge
vapid gorge
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there is reasoning and logic behind it

elfin nebula
vapid gorge
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ah yeah, the plan I shared is final final πŸ˜„

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But yeah I do agree that to some people my reasoning for my power infrastructure to be like this may not seem valuable.

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like many alt recipes πŸ˜„

fluid pebble
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just started this game and it seems like its just all math

main shuttle
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all math, all the time, combined with falling to your death a lot

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& it's super addictive

glacial linden
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can you have a simple system of doing a 10:1 ratio using splitters instead of how it usually give all of its outputs equal amounts

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idk if that makes sense

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like i want 90% of the input to go to only one of the outputs and the other output(s) get the remaining 5-10%

vapid gorge
vapid gorge
brittle kayak
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Satisfactrolly math. How to double your input from 100 to 200? Simple: split and merge!

median heath
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Not how that works.

small wharf
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so i just gotta figure out how to do that

wind spade
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diluted fuel and diluted packaged fuel are equal in oil->fuel efficiency

small wharf
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yes i know

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but the round number makes it easier to setup. plus i get a little extra power to use due to no packagers

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instead of 6399.99996 fuel, i get a round 6400 fuel

wind spade
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no reason that would be a thing

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that's most likely rounding error of [tool you use]

small wharf
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i use the ingame thing

wind spade
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what ingame thing?

small wharf
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the ingame searchbar

wind spade
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yeah then it's a rounding error

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both will produce 6400

small wharf
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i guessed so. my big problem is just trying to get the fuel gens to a round number

wind spade
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make multiply of 12 fuel

small wharf
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i could try that

median heath
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Oil in multiples of 45 will net you Fuel in multiples of 120.

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So if you have only 1 pure node, extract 585 instead of forcing the 600.
Feeds exactly 130 generators.

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If you have 1200 oil max available, trim it down to 1170, feeds exactly 260 gens.

If you have 1800, you can do the full 1800. And it will feed 400.

crisp peak
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Is there some sort of cheatsheet with this info somewhere?

wind spade
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not really, as people mostly use clock speeds to adjust

crisp peak
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Makes sense

median heath
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You need Fuel in 12's for generators.
3 Oil = 4 HOR = 8 Fuel
12/8 = 1.5
1.5 * 3 = 4.5, upscale to "do Oil in multiples of 45" because it is easier to think in 45's than it is in 4.5's for most people.

small wharf
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so if i have 2400 oil available, i need to extract 2340 oil to get a round number?

median heath
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2385

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But 2340 also works.

small wharf
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i see

median heath
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2385 would feed 530 gens.

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Or, if you're like me, it would feed 212 gens at 250%.

small wharf
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then i'll use 2385 oil

winter panther
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Oh wow, something like that can actually be compact?

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Nice

small kayak
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@winter panther ☝️

barren elm
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Alternatively

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1 splitter, and wait for the machines to fill

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Boom, every possible ratio covered effortlessly

lone cliff
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Will this work to do aluminum? I want to ensure priority for water coming out of the middle one to supply the left and right, vs. the long u-bend pipe coming from my water pumps.

median heath
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Uhhhhh... only one way to find out.

lone cliff
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As I understand things, the reverse U should wast excess input from the pumps and allow the refinery to pump out with priority.

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but I may be reading things wrong

median heath
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At a glance I want to say that it shouldn't work.
But turn it on and find out.

oblique hollow
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the u bend is for overflow

lone cliff
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based on the google hits, I'm asking for something everyone is looking for. A priority input to ensure the waste water feeds back into the pipes before the pump water does so things don't clog up.

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but it said that the higher input water waits for lower, so I thought by making this pipe taller than the input (the refinery) it would work.

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I guess maybe I just don't understand how to do it.

median heath
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Piping manual is in the pins.

lone cliff
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where should I plug in my pump water so it waits for the refinery water

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yes, that's exactly what I tried to build