#math-and-meta

1 messages · Page 77 of 1

steady gate
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go right ahead, im also working on some diffirent things😅 designing blueprints is becomming a addiction😅😂

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i can send you some other screenshots so you can replicate it better if you want?

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feel free to dm me if you're interested

bronze lily
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What do you mean fluids don’t have to go nowhere? All of the time, day and night, refinery won’t make no more loofah because gas’s juice no have output! Big sad!

worthy basalt
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can someone send the diagram for making crystal oscillators optimally

median heath
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Isn't that going to vary wildly depending on recipe choices?

wind spade
worthy basalt
wind spade
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well you should use as many smelters as you need to produce the amount/min you want

median heath
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More buildings will always increase production rate... But yeah, build the amount needed.

worthy basalt
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yeah ig

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does anyone have a diagram

wind spade
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unless you tell us how much you want to make and which recipes you want to use, we can't send you anything

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or rather we can but it would be a random guess

median heath
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Even then I'm not sure what exactly they want.

worthy basalt
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nvm i found one

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thanks though! im new around here lol

wind spade
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build your factory, not factory of someone else 🙂

median heath
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☝️ This

worthy basalt
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i just need to know how some things work in the first place lol

wind spade
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well copying a schema won't help you with that 🤷‍♂️

median heath
wind spade
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open machine that produces oscillators, look what it needs, repeat for the ingredients, until you get to raw resources

teal summit
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hello frens, just starting this game out, ive set up auto mining/collecting for iron copper and limestone, but theyre all far away from each other. is it better to put smelters near my hub and conveyor the resources from far away, or to put smelters near the miners and walk far away any time i need resources?

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which would be better for the long run

wind spade
brittle kayak
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Depending on item, you can get pretty nice compression that way. For example, 1 iron plate takes 3 iron ingots and the stack size is 200, as opposed to 100 for ingots, so you can effectively get 6:1 compression (moving 1 stack of iron plates is essentially the same as moving 6 stacks of iron ingots - takes a lot less space).

brittle kayak
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Oh right you get 2 at a time. My bad, was just going off on memory. A little less compression but the main point still stands. 🙂

true junco
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I think of that in terms of "density"

Logistics work better the denser the item being transported.

Probably the most extreme example of transporting the input item for density is Steel Beams for screws.

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Transport comparison.

Mk5 belt = 780

780 screws
780 rods = 3120 Screws
780 Fe Ingots = 3120 Screws
780 Steel Ingots = 3120 rods = 12480 screws
780 Steel ingots = 195 beams = 10140 screws
780 Beams = 40560 screws

Railway Freight unloading beams to make screws
1405.4 beams/min = 73,325 Screws/min
Vs
1494.25 screws/min

teal summit
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Hello frens, am new to the game (just finishing up tier 2) and have a question on resource production. Currently, my iron factory is producing a decent amount of plates, rods and screws. Soon, I’ll need to produce reinforced plates and other iron items, but this would mean forgoing production of one of the things I’m already producing. How do I choose what to forgo? This applies for my copper factory as well (currently only producing wire and cables)

wind spade
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my suggestion is to not touch previous productions and make future productions out of raw resources again

teal summit
wind spade
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for my suggestion, each product is "separate"

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ofc you can build them in same place from same node, but when you're building the factory, you already know what it will produce

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with that you also never expand existing factories 🙂

teal summit
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I see, so essentially one node per product?

wind spade
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no, one factory per product

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nodes - you use as many as you need to reach the target X/min you want

teal summit
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This makes sense! Thank you 🙂

wind spade
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basically the process is:

  • figure out what item you need to produce
  • figure out how much you want (based on which buildings require it)
  • figure out how many raw materials will that cost
  • (possibly adjust production so that numbers are nicer, if you want)
  • find a nice place that has the nodes available
  • build the factory there
  • ship the product to central storage
  • repeat
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(keep in mind this is just one of many ways to play the game, I just find it nice and simple especially for newer players, as you never need to plan much ahead, you don't have factories depending on each other and logistics are pretty easy)

teal summit
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Yaa as a new player I feel like I spend a lotta time planning out future expansions and productions and it gets overwhelming at times. I’ll try out your way 🙂

wind spade
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planning ahead is only good if you actually know what you want to build in the future, which you often don't know

elfin nebula
snow dove
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that's basically been my strat

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i have spaghetti factories for every item in-game, now imma go back and redo everything to look all nice

fleet flume
# teal summit Yaa as a new player I feel like I spend a lotta time planning out future expansi...

Something to consider is upgrading an existing factory (location near the node) to produce more of the same things, (for example) using a MK2 miner (when you unlock it) and over clocking OR adding additional lines (splitter, constructor, merger) and upgrading belts based on speed, is a way to expand, but not really expanding (since you are not adding any new production lines, just making more of the same things)

teal summit
fleet flume
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Only thing I do different is copper. Almost every node I start making wire and cable from is EASY to add (later) the copper sheets, and you need them for plumbing.

ashen stirrup
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and for hypertubes 😄

fleet flume
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Plumbing (for oil and coal power) are needed to get you over that next hump and then you need them for circuitry and such, but that's where I build a separate setup (usually near caterium) and make them both.

Personally, I never use hyper tubes. To each their own

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But yes, if you want hyper tubes, you need copper sheets for that as well.

wind spade
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because every production has it's own raw resources and has enough resources to produce, there's no reason to expand

fleet flume
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Would you simply leave a note running at tier 1 speeds for the rest of the game then?

wind spade
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no, you can upgrade the miner if you need more resources for different factory

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but there's no point in upgrading the original one

fleet flume
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I disagree, esp at tier 1-2 speeds. Come back to it with a MK2 miner, and add a few smelters, and constructors, and you take a tier 1 location making the basics at mk1 belt speed, up to mk 3 or 4 speeds, and you've quadrupled your output of the same things.

ashen stirrup
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What resources will I need a lot of to make a train network?

fleet flume
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Steel beams and pipes

wind spade
fleet flume
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Tracks require them

ashen stirrup
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So not really encased beams then

fleet flume
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Depends on what they are building, and if you are sinking overflow, at that speed, why not?

wind spade
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because it would be better to leave the materials for something that you really need?

fleet flume
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You will need encased beams for MK4 conveyors

median heath
fleet flume
wind spade
fleet flume
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Optimizing a "start point node" to make more (let's assume start point materials like rods and screws and plates) makes more available, from a known/explored location.

He asked for ideas, there's more than one way to get "more" items, and sometimes building anew, is a pain

wind spade
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building anew is pretty much exactly the same as expanding 🤷‍♂️ you build same number of machines

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and making more than you need just because the node is not fully used is weird, because it's better to use the extra from node for something you actually need later

fleet flume
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I think we must be seeing 2 very different scenarios. Lemme re read the original question, as I understood this is EARLY game situation.

wind spade
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my approach is universal and doesn't depend on game status

ashen stirrup
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I find it hard to figure out how much I want, and so I usually go with "as much as these nodes over here can produce."

fleet flume
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Yes I read that, however he is playing at tier 3, and probably doesn't know what he's going to need to build next.

ashen stirrup
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I had 480 iron/minute at the location for my motor factory, and so I'm making 16 motors/minute

wind spade
fleet flume
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Perhaps the "played thru several times" answer isn't as universal as you think.

wind spade
vapid gorge
# teal summit Hello frens, am new to the game (just finishing up tier 2) and have a question o...

another solution to this instead of making entirely new factories is you can feed your screws plates and everything into containers as a buffer and still use the production line to make Reinforced iron plates.
That way you can make all the new parts and some are siphoned off to hte side for personal use.

It's a less complex way of doing things if, technically, less efficient in resources. Much quicker to go up the tiers though

wind spade
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the problem is that you get into factories depending on other factories

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so upgrading/rebuilding one becomes close to impossible

teal summit
snow dove
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some of us tolerate screws

teal summit
vapid gorge
vapid gorge
# teal summit Ya my issue with this is depleting resources that I may need. For example, if I ...

yeah but it floods the whole system really quick while you build another factory or go exploring or do whatever. Surprisingly quick. this was my last starter base. Just did things in floors and belted parts as needed with buffers to the side and in between systems. Meant you could very quickly make some of the new parts you unlocked.
And if you build in floors you can expand smelters and constructors easily https://media.discordapp.net/attachments/553550313533997057/1134345939054776380/main_old_base.png

half geyser
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120 limestone production per minute
45 limestone consumption per minute
tired_jace

vapid gorge
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or just have a machine at normal and it'll just have periods of down time

half geyser
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It’s just annoying that base limestone production on a pure node with an mk1 miner can produce enough for… 2 and 2/3 constructors for concrete

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Early game annoyance

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Gonna underclock ofc bc it saves precious power

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Biomass grind

vapid gorge
half geyser
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Aaaaaaaaaaa

vapid gorge
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Clocking is your friend. Learn the clock, Love the clock

half geyser
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My factories are more like 0.0078125

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Per minute

half geyser
vapid gorge
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You'll pump the numbers up, dw.

vapid gorge
half geyser
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Nice

vapid gorge
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so if you wind up needing to clock it with a repeating number like 66.666666666666?

clock to 66.6667%

half geyser
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I personally would go to 66.6666% personally so that it has zero downtime

vapid gorge
half geyser
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Bc most of the time I’m either doing that for final output machines or it’s going on a train

vapid gorge
half geyser
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Huh

vapid gorge
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so ok lets say a step in your process has some machines that do the number example I gave you

half geyser
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Well uh my factories happen to be where the definition of “spaghetti” was decided (they even got a whole food named after them) so usually I just leave everything at 100% and occasionally boost something if it feels slow

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So like

vapid gorge
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if you go .6666, you'll very slightly produce LESS than what is required, so everything you've planned AFTER will have moments of starvation sent up the line

AND you'll be using slightly LESS items than planned for so everything BEHIND will slowly fill up and stutter from being full

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If you do .6667, all that will happen is every few thousand hours that machine will turn off.

half geyser
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Which in theory ends up at the same net impact

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Except one is put off by like a year

vapid gorge
half geyser
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But when it shuts off

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It takes a second to turn on again

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Unless it’s a producer I guess

vapid gorge
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sure but because of spin up times there'll be enough parts on the line to keep it going for the 2.5 seconds it's down

half geyser
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Meanwhile liquids:

vapid gorge
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Liquids are simple if you know the rules

half geyser
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I personally put a pump on every pipeline every 3 feet

vapid gorge
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that's a good way to waste power and possible cause issues with having too small a pipe section

half geyser
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In theory my producers are making what comes out of the output

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But like uh

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Dunno it feels janky

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But that’s prolly because I don’t pay enough attention to it

vapid gorge
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I can give you a quick tute if you want to give me an example of a fluid system you've built

half geyser
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I just overwhelm my producers with materials and call it a day

half geyser
vapid gorge
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best way to do it is with something you've built, and images so I can break down what is going on

half geyser
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And total upward climb of some 700m and net of 70m vertical

half geyser
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Images will be hard

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It’s quite long

vapid gorge
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the bit where the machines are are the important bit. As long as you have the head lift to get to hte height then it's fine

half geyser
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Yeah

teal summit
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any tips on power? i tend to run out p quickly (am on solid biofuel atm, and gathering leaves is a pain)

vapid gorge
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if you're confident on your weapon skills I think alien meat turns into a fair bit of biomass

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once you hand mash it to biomass it's pretty convenient to use 1 consructor to turn it all into solid as you do stuff

quartz violet
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how many aluminum ingots are you guys making in your worlds

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im not sure if i should make 1200 or 2400

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meh i might as well go needlessly overpowered

quartz violet
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I know if i ask you its going to be triple the amount I could ever reasonably use in my world

cinder silo
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You can overflow>sink the overproduction until your need expands so building upwards isn't necessarily a bad thing.

quartz violet
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I can always double up my factory if i need more aluminum

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I have the infrastructure to do it, I just dont really want to deal with making twice the machines and twice the power if i dont have to

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especially packaged water

cinder silo
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Ahh wastewater issues, My system broke down in a very slow painful manner, in the end I ended up using 64 coal generators to take up the waste.

teal summit
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is there a better mid game way of transporting stuff to central storage other than conveyors?

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dont wanna make giant lines of conveyors across the map

quartz violet
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walking

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thats how I do it

teal summit
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o

quartz violet
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trains are better but running around isnt too bad as long as you get a big inventory

wind spade
wind spade
velvet void
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something ive always wondered....

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why is the mk3 270 and not 240? why is the mk5 780 not 960?

wind spade
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mk4 was 450 back in time 🤷‍♂️

elfin nebula
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im glad its 270 tbh

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way easier to overflow split

wind spade
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270 fits nicely in 45 multiplies

velvet void
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true i guess

elfin nebula
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yeah, without that we would have many problems with load balancing

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45, 90, 135 etc all hard without it

wind spade
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but the original reason was that devs initially wanted a bit of challenge concerning belt speed and didn't want them to be linear. That's why originally it was 60/120/270/450/780. They buffed mk4 to 480 for some reason (most likely tons of people complaining it isn't linear 🤦)

elfin nebula
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ironically 270 makes it way easier than 240 xD

velvet void
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gib mk6 belts

elfin nebula
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linear would mean split are always the same, everything that doesnt fit with one belt wont ever fit

wind spade
elfin nebula
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also not really needed tbh. you have rarely so many items on one.
the mk3 miner should just get the second output

wind spade
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also not needed given you rarely max out map

velvet void
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the upper block looks goofy without a hole there

elfin nebula
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well, for some materials its convenient, because there arent that much on all places

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like caterium

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many single pure ones

wind spade
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well devs/game tries hard to spread your factories around the map 🤷‍♂️

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so that's intentional

elfin nebula
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sure, still xD

velvet void
wind spade
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it's just part of the challenge devs want 🤷‍♂️

elfin nebula
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they could just give us nodes with 3000 output and fitting belts and see people struggling by trying to max that xD
could result in even moe stuggle than too less

storm sky
ashen stirrup
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Liquids question. Given this (vertical) setup, will the refinery start receiving fuel only when the generator is full? Even if the refinery is lower than the generator?```
Sky
__________________
| |
| |

---J--->Generator |
|
|
Refinery
Ground```

wind spade
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yeah, it should

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liquids use close-to-irl-physics

ashen stirrup
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Lovely

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So let's say I have a factory where I'll be consuming 1000 m3/sec of fluid. Could I put all the refineries on one loop, as long as I space the inputs out around the loop between refineries?

mystic moon
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Yup

ashen stirrup
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Lovely. Good to have both a sanity check and a check that there isn't some known bug with any of these things.

wind spade
cinder silo
teal summit
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Is it possible to make 100% efficient rotor factory with 60 ore/s

elfin nebula
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sure

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why shouldnt it be

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also, what ore?

teal summit
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Iron ore

wind spade
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simple

elfin nebula
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meh

wind spade
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60/s 🙂

teal summit
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I’m silly

wind spade
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then depends on recipes

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with base recipes - no

teal summit
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Also what tool are you guys using for those pictures

wind spade
elfin nebula
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im at 60 per minute

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why shouldnt it work?

wind spade
brittle kayak
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Gah, downside of being too efficient: I don't have the tiniest little speck or crumb of copper extra in my Cooling System facility and now I need to run 1.3km of belts or whatever just to get 13.33 more copper. Argh.

elfin nebula
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you sure can

median heath
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I think my base Rotor BP takes 45/min to function at 100%.

So 45/90 both work, 180 would be the intersect with multiples of 60.

wind spade
elfin nebula
wind spade
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you either have 33.3333% clock speed and you don't produce enough or you have 33.3334% clock speed and efficiency is slightly under 100%

elfin nebula
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nobody said, we need to use all 60

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just that we wont have more

wind spade
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that's just nitpicking

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you could say "produce 0 rotors"

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with same result

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obviously isn't what OP meant

elfin nebula
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no, the question was producing rotors. 0 would be wrong

teal summit
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Ok yo I got my answer it’s chill, I just wanted to make sure I didn’t mess up my math

elfin nebula
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op wanted to know if its possible to get any rotor with that low iron

wind spade
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no, question was "100% efficient rotor factory". Nobody said anything about producing more than 0 rotors per minute
(obviously I'm nitpicking here, but it's the same as you)

pallid oxide
wind spade
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I'm pretty sure OP wanted to make sure that the decimals are indeed repeating and it can't be 100% efficient (if you use all ore)

elfin nebula
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then the question would be worded really bad for that

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because it not even close asked it

wind spade
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it's worded fine 🤷‍♂️ 100% efficiency is when machines run at 100% of time, 60 iron is 60 iron

elfin nebula
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can i do x with y sets y as the cap, not as minimum as well

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thats to be specified explicitly

wind spade
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meh, never had to be

elfin nebula
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because you just imply stuff that was never written

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doesnt change the fact the question fails to ask that

wind spade
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or you failed to understand it 🤷‍♂️

elfin nebula
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now bringing this to meta level, its both.
the question is wrong but can be understood by most people because of the implicit autocorrection humans have.
thats actually the case with about 85 % of all sentences, they dont really say what people want to say nor what others understand, but the error on both sides matches and so it still works.
doesnt work for me and other autists, because we dont have that ability at all.
i studied language for over a decade to be able to half way talk normally, still biological impossible to get that autocorrection for stuff, so only able to understand the literal meaning of a sentence, not what people actually wanted to say. hm

sand epoch
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I love seeing half of a 🍿 worthy discussion and not having to go crazy 🙂

elfin nebula
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what do you mean o-o
just a normal and calm conversation

velvet void
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tough choice, plutonium alt or uranium alt?

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since im not sure if either or is good

median heath
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Completely skipping over the most resource-efficient Rotor recipe?

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Well ok then:

Uranium Alt -- very yes.
Plutonium Alt -- only if you're planning on burning Plut Rods and dealing with permanent waste.

deft lichen
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uranium alt is better for a large scale nuclear setup, but adds unneeded complexity for a small setup

elfin nebula
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well, still. before also burning plutonium i would scale up the uranium with the alts

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in this case would take the rotor, its just too amazing to not use

honest lotus
brittle kayak
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Likely.

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Likely removed.

honest lotus
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They are completely useless outside of this one alt because map markers exist

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they're getting removed 100%

brittle kayak
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So absolute.

velvet void
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tbh I kinda liked having physical beacons

honest lotus
honest lotus
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I mean you can still use beacons

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but they just instantly disappear and turn into a map marker

brittle kayak
velvet void
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It’d give some nice synergy to radar towers, you can remotely manage virtual beacons anywhere In it’s range, but outside you’d need to place down a physical beacon

honest lotus
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holy shit guys an argument is starting and I'M IN THE FRONT ROWWWWWWWW

brittle kayak
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There is always a chance they come up with additional uses for it and then decide not to remove it after all.

honest lotus
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Description contradictory

honest lotus
velvet void
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True true

pearl hornet
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is there any way to automate encased industrial beams without having garbage numbers? i just spent some time making an 8 foundry stack just to find out encased industrial beams take 24 per minute, and trying to play with the clock speed to fix stuff just ends up with me getting encased industrial beams with a lot of decimals

deft lichen
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garbage numbers are infinitely repeating decimals, decimals that fit into the 4 decimal spots should be fine

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base recipe or alt? (you should be using the alt)

pearl hornet
median heath
deft lichen
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@pearl hornet how many steel ingots?

pearl hornet
deft lichen
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I hope you have solid steel at least

median heath
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360 is the number of Steel Beams I need 🙂

pearl hornet
deft lichen
median heath
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Just do 90/min @deft lichen

pearl hornet
median heath
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90/min = 15 Machines
Which is 360 Steel Beams (24 Machines)
Which is 450 Concrete (30 Machines from Base)

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Clean AF

deft lichen
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oh I thought 90 ingots input

median heath
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Nuuu

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45-81 rule dailed into my "1 stack per minute" goal.

oblique hollow
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from what i remember you just need 5 assemblers and you get 30/min Encased Beams at pretty decent input numbers

median heath
oblique hollow
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yup checks out with what i remember from general machine ratios

crisp juniper
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Crediting the research a commitment to find this information

young arch
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Greetings. I've a question.

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I'm setting up some steel production. It says there that it needs 45 iron ore per minute. I would like to set up machines so that the total output to be 120 steel per minute. For that I need 3 Foundries, that produce a total of 135 steel per minute.

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Can I put down three Foundries, then feed them a belt of 120 iron ore (40 to each) so that the output comes out as 120?

median heath
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There is no Foundry recipe that takes Iron Plates as an input.

young arch
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Iron ingots.

median heath
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Solid Steel takes 40 Ingots/min, not 45.

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So yes, you can feed 3 of them 120, because 3 of them want only 120

young arch
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Ummm....

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Also I don't have that alternate recipe

marble token
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There is one recipe with iron ore, and an alternative with iron ingot

median heath
marble token
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But yes, you can just underfeed iron ore to 120 to get 120 out. Underclock the machines to make it balanced if you like

young arch
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Made a mistake saying 'ingots' rather than ore

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Yes, thank you.

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So used to Factorio steel production

marble token
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I.e. three machines underclocked to 40, or two max and one underclocked to 30

median heath
marble token
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If you haven't unlocked underclocking, no biggie, your power will just fluctuate

young arch
median heath
true junco
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Its not mean. Its just that what is true in Factorio isnt true in Satisfactory, and trying to use Factorio practices in Satisfactory will eventually run you into a lot of problems.

The shear number of times ive seen people come in here with an issue and it turns out they tried to Factorio their Satisfactory as the route cause... 😆

dim spire
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Why do so many people take a flat, non-insulting statement as "mean"?

woven storm
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i think it's the way it's said. especially considering it's the internet and hard to portray things in the desired way. a lot of the conversation here seems to appear very matter of fact and like people are jumping on an opportunity to critique which is obviously not how a normal convo is. like you're just talking to a robot that is trying to find ways you are wrong. i can see how that will rub people up the wrong way even if its not intended. also, in this case i believe Sev meant that it's a bad idea to try to use Factorio logic in SF but it was perceived more as saying Factorio is trash and should be forgotten

cinder silo
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The point being differing mechanics in spite of having similarities will cause endless problems, treat the two as separate games.

median heath
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in this case i believe Sev meant that it's a bad idea to try to use Factorio logic in SF but it was perceived more as saying Factorio is trash and should be forgotten

I am fine with both interpretations to be honest 😄

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(But I will admit that is moreso prejudice I have attained after 4 years of listening to Factorio people come over here and bitch about Satisfactory stuff that "well it should just work like Factorio")

cinder silo
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People conflating one game with another, it would be like me going from wow to swtor then moaning about mechanics, ~worked fine in wow etc.

median heath
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At least SWTOR knows how to continue a storyline instead of "LOL WE RAN OUT OF IDEAS SO TIME TRAVEL TO RESET EVERYTHING" 😉

woven storm
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i think carrying general concepts of something over can help you understand a game better if you have played something similar before. like you can transfer some skill from racing games over to other racing games and shooting games to other shooters. but in games like SF that only really transfers the basics it seems

cinder silo
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Depends entirely on the games mechanics, some will outright punish you for not doing things quite right.

dim spire
woven storm
# dim spire I think that only works in the case of general logical concepts, not how-to prac...

yeah for sure. for most racing games it's more just refining your ability to control the car and getting better. with SF and other factory games it's more understanding how the concepts work as it looks like they are often different even though appear to do the same thing. I've never played Factorio but i often see a lot of people asking how they can train stack effectively in SF when the logic seems to be almost entirely different between games

median heath
#

Racing game analogy:

Think of F vs. S like contrasting Need For Speed vs. Forza.

elfin nebula
#

what need for speed and what forza.
some are quite similar

oblique hollow
#

Base design doesnt carry over because 2D vs 3D and also different bounding conditions
(Depleting resources and swarming enemies VS literally just you and your imagination)

Fluids doesnt carry over because 2D vs 3D
Trains doenst entirely carry over because no repathing and path signals being a bit more complex, plus some other differences.

So what DOES carry over between the 2 games?

frosty owl
#

You make factory

oblique hollow
#

unga bunga factory make stuff

#

"machine show number, me no understand"

#

guess that carries over lol

frosty owl
oblique hollow
#

items? booo

#

literally isnt a skill

junior slate
#

it's about the only thing that carries over

proper belfry
#

The real chad complaint is complaining that SF should be more like DSP

#

Let me pave over that lava planet!

oblique hollow
#

the general skill of math, yea.
But thats any sort of "logistical / incremental challenge game"

main dirge
#

The inexplicable concept of the only plentiful/useful metals in existence being copper and iron, while coal, uranium, and stone are just chilling

#

(though ig sf doesn't really need copper)

dim spire
#

Iron is the base because, while humanity may have learned the whole copper/bronze deal first, we're not using primitive tech in these games, which makes "base iron" the default, because it's extremely prevalent and far stronger in general across known space.

barren elm
#

Yeah beyond "pull resource out of ground and turn it into factory", the 2 games are really nothing alike

#

I've always held the opinion that satisfactory is really an architecture game in a factory game trenchcoat

frosty owl
#

Lies. It's all about balancing and math illuminati

median heath
oblique hollow
#

SF: Factory builder. More about the decoration and actual process of builing that planning and managing big factories
Factorio: Factory planner. Building is just "a side effect of needing actual production". Bots and BPs and logic handle the rest of the process.

dim spire
#

Decent summation.

velvet void
#

if i plan to fully exploit a uranium node for nuclear power, should i train the uranium over or can a drone or 2 keep up?

median heath
#

Drone can handle 1 node

dim spire
#

Drones require battery construction infrastructure though, yes?

median heath
#

Aye.

velvet void
#

batteries arent terribly expensive though

#

its just the logistics headaches of needing to get them to all the ports that need them

brittle kayak
quartz violet
#

what are drones better for than trains though

elfin nebula
#

transporting single stuff you dont want on your train network

deft lichen
#

they're also trivial to set up, building tracks takes time

quartz violet
#

huh

#

I havent really used drones much since they are so late in the game and i usually end up getting bored before T7 and leaving the game for long enough that it makes more sense to start a new world than continuing the old one

elfin nebula
#

we plan to use drones for radiating stuff, because we dont want that on our train network

quartz violet
#

i guess they are more reliable than trains if you are confident in your battery production. so yeah, makes sense to use them for uranium junk

ashen stirrup
#

Does anything radiate aside from the stuff you'd use for nuclear power?

#

It seems from the outside like it'd be better just to keep the radioactive stuff near the uranium node from cradle to grave

vapid gorge
#

the radioactive stuff doesn't generally sit in places you can process,burn,deal with waste on the spot

sand epoch
open patrol
#

not everything. they wont ram space whales

crimson pollen
#

opinions?
This excel gives me the items/min of each material according to the maximum raw material that a belt can carry

elfin nebula
#

opinions on what

wind spade
#

opinion - you shouldn't be making full belts, but instead base the amount on how much you need, how much you have available, etc.

elfin nebula
#

yeah, belts seem like a bad idea

vapid gorge
#

Unless you’re doing a weird self challenge I don’t see much of a point? But if it’s something you like you do you

crimson pollen
#

I usually use the same node to make different objects when the containers are full. With that I look for the miner never stop producing

#

This works for me because I use the overflow system at all times

wind spade
elfin nebula
#

we never did less enough that we could actually do more than one thing per node

wind spade
elfin nebula
#

would say more, since we get flowcharts etc

supple belfry
wind spade
#

also why would you sink ingots instead of final products? 🤔

supple belfry
#

I’m not explaining it well—you’re not storing ingots. You’re sending them through a series of smart splitters into a series of production lines (usually just one machine is plenty). So I have a belt of iron ingots that I will send into plates production, rod production, wire production (sometimes), etc. to various production processes. The ingots don’t need to be sunk, but you end up with a line of production that tops off your storage, then sends ingots to the next storage need.

#

You can sink ingots if you wish, but if you sink the product, this obviously doesn’t work quite the same

wind spade
supple belfry
#

If it’s serving as a way of topping off storage and serving personal building needs, then yeah, it’s inconsistent by nature.

It’s a decent way to establish outposts with various bits of production throughout the map, while keeping each facility from dipping into your power much.

wind spade
#

meh, me personally I'd never build factory that only runs at 100% if storage of something other is full

supple belfry
#

I’ll plop down a sink at the end of more advanced product lines for points, but sinking plates doesn’t feel worth it.

mystic moon
#

I'd rather just have constant production and sink the excess of the produced items after storage is full

supple belfry
#

Sinks are nontrivial power hogs, especially early-ish game.

wind spade
#

until you get coal you won't reach the point of having full storage
with coal all power concerns go away

brittle kayak
#

Haven't gotten around to actually using them, yet.

#

They're still doing some good as is, when sunk.

supple belfry
wind spade
brittle kayak
#

Good on you.

frosty owl
wind spade
#

(obviously factories may be somewhere else and items transported to the storage)

#

the top horizontal belt connects to the bottom horizontal belt at the end of the line

modern scarab
#

that storage design works ok for your starter materials but once you exceed 780 (which you 100% will) then everthing gets backed up. My first one had the same principal and it stopped being useful pretty quickly

wind spade
modern scarab
#

because you're sinking at the end instead of each individually, it will happen. you have to combine all of your items

wind spade
#

that's constant usage of 13/sec for building, not even concrete can do that much unless you're paving gigantic flat space

#

most of materials have 15-30/min production

#

and there's only 32 items that go into storage

#

which means if you have 24/min average production, you're fine even with full storage

modern scarab
#

ok, i'm just saying out of experience it will happen. and then you'll have to rethink it after the fact

wind spade
#

"rethink" means you just add another belt tbh

modern scarab
#

but to each their own

wind spade
#

split the bottom horizontal belt in half, have two sinks. Not much complication

modern scarab
#

ok, i was trying to give constructive critisism which clearly you don't appreciate or accept so i'll be on my way

wind spade
#

well your criticism was "it won't work and you have to redo everything", while the fix is adding one splitter and one sink 🤔

modern scarab
#

no, my criticism is that it will work but it's not a long term solution. and that won't fix it. but anyways as i said i'm out. good luck

wind spade
#

the solution is definitely long term and can work for rest of your game 🤷‍♂️

#

with the only maintenance needed is to add another sink in case your total production exceeds 780, which it usually won't

frosty owl
modern scarab
#

so let me ask you this then. what happens once your storage is filled? does it not back up onto the belt like how the rest of the game works? Then say you come back from some exploring and unload your stuff into your "drop inventory here" box and that will come out of there at the max speed which will be guaranteed to slow down all of your splitters and since your storage is full everything else backs up. and then to top it all off there is no Smart splitter setting in the game that says "consumables" so what does the end of your line look like?

#

all i'm saying is that there are a few variables that you haven't considered and I was trying to offer insight. another sink won't fix all of your issues.

wind spade
# modern scarab so let me ask you this then. what happens once your storage is filled? does it n...

once storage is filled, everything overflows to sink. If you dump your inventory, there's more items indeed, but even if factory backs up a bit, it doesn't matter as it clears out once the "drop inventory" container is cleared.

the "consumables" can be either set of smart splitters or a programmable splitter

I have considered variables that you talk about and another sink will fix all the issues related to max belt speed

modern scarab
#

oh so your diagram is not an actual depiction then. why even bother posting a WIP without saying it's a WIP. i hope no one tries using it as is

wind spade
#

it's not a 1:1, you don't have a single box which is "item factory" indeed.
it's a simplification to show a principle

modern scarab
#

which is not how it was advertised

wind spade
#

I'm pretty sure majority of people can understand what I mean

modern scarab
#

there's a lot of new people here trying to learn how things work

#

that's who i'm referring to

wind spade
#

if you want to nitpick and have me to show 10 smart splitters for each consumable or list all the consumables, then sure I'll do it just for you

modern scarab
#

i don't want it. my storage is far more complex

dim spire
#

over here feeding shit into a storage unit for most individual items, with an overflow splitter in front of it, a mk5 to a sink and going "eh, screw it"

modern scarab
#

i just don't want a new player to come here and try to replicate a flawed design that's destined to fail since it's incomplete

wind spade
#

the main thing is displayed up to every splitter. The only "simplified" thing is the smart splitter for consumables, which I could just label "programmable splitter" which would solve all your issues.

new players would either understand it or get stuck on there not being option for consumables, at which point they would ask me

#

it most definitely will not fail

modern scarab
#

that's not the biggest flaw, again it's putting all of your items onto one belt as you don't have a contingency for when it backs up.

wind spade
#

new players won't have as big production

and it's not a flaw per say, nothing will break

dim spire
wind spade
#

worst case your factories will stop producing at 100% efficiency (but that's the case when you have full storage, so you don't care much about that anyway)

modern scarab
#

exactly "new players" as in "it works for now" but again it isn't a long term solution

wind spade
#

read above again

modern scarab
#

sure that works for iron and copper stuff. but what about oil products or aluminum products where losing efficiency causes fuel issues etc. I agree it works for some stuff. But it's not by any means a final soution

wind spade
#

oil products don't cause fuel issues (at least when built properly)
and those systems should have their own failsafes anyway

brittle kayak
#

I always make sure all of the liquids are used up and all solid (by)products have an overflow sink splitter.

wind spade
#

I never claimed that the storage system is "the only sink you'll ever need"

brittle kayak
#

Basically, the only reason for my aluminum production to slow down has been due to water (recycling) issues.

modern scarab
#

right which is coming from personal experience no doubt. we're talking about new players here

wind spade
#

by that argument I'd have to explain the whole game together with the shared image, because what if new player doesn't know what a splitter can do or what is a factory

there's tons of tutorials out there which are plain wrong and will break your factory, nitpicking on one that "breaks" (not really) in a rare situation that most people won't run into is just weird

modern scarab
#

no, by that argument if you're going to show your storage solution then you should include the important parts of a storage solution and since factories are on there, put a box indication overlow sinks next to them if that's your intention. You indicated that it's your "storage and sink design" and yet it's incomplete

wind spade
#

but it's a storage design. Not factory design

modern scarab
#

it's a small portion of your storage and sink design

#

you called it "Storage + Sink Design". I didn't label as that

wind spade
#

well it's a design for storage with integrated sink

I never claimed it's the only sink you ever need

cinder silo
#

My storage area actually has four sinks.

modern scarab
#

no doubt because designing and planning for the minimum should never be the norm. gotta have somehting left over for contingency

#

Mine has one sink for every 3 items just in case.

snow dove
#

i sort up to 6 full belts, so i wanna be able to sink up to 6 full belts

cinder silo
#

I don't need quite that much disposal room at the warehouse end, but my for-storage lines are limited on purpose, but always stay ahead of what I use.

supple mural
#

my malls never make enough stuff to need more than one sink

#

and if i have a need for a lot of throughput for something like concrete id probably just give it its own belt, and i dont really care if concrete backs up

wind spade
#

that's exactly how my design works - everything has it's own belt, nowhere do you mix items 🙂

supple mural
#

i do a nice sushi belt

#

its just simpler, really

cinder silo
#

Smart splitters are just god, without them I'd have a warehouse feed like my old one:

supple mural
#

put fifteen low throughput items on a single mk5 belt with this one smart trick

cinder silo
#

Yeah, the old warehouse pictured above has been long demolished.

supple belfry
#

I run a sushi belt into the smart splitter array, and then inject high throughput items (eg, plastic) directly into the container or into the sushi belt array mid-way.

I also like to send overflow into a couple freight platforms, and have a locomotive bring the excess to a couple other storage facilities across the map.

fickle tree
#

how many coal generators can be kept up with 4 normal coal vein with mark 1 miners

median heath
#

Amount of Coal / 15 = Generators

fickle tree
#

thanks

wind spade
#

all the info is available ingame when you open the machine's UI

whole ether
#

the equation for belt speed based off of the mk of the belt is
2.5x^4 - 30x^3 + 162.5x^2 - 255x + 180 where x is the mk of the belt

median heath
#

Ok?

wind spade
#

there's no equation for belt speed 🤔

#

at least no intended one

median heath
#

Even if there was, what does it do?

supple mural
#

you can make any polynomial equation (of sufficient order) go through any arbitrary number of points

#

so, like, thats meaningless

median heath
#

Making an equation to tell you what the in-game description already says it kinda pointless tbh.

supple mural
wind spade
#

it is not

supple mural
#

it doesnt exist

wind spade
#

it did exist

supple mural
#

it did?

wind spade
#

yeah, it had 1200 speed

supple mural
#

hmm, perfect match to a mk3 miner on a pure node :thonk:

wind spade
#

what a coincidence

supple mural
#

can they fix the engine already >.>

wind spade
#

no they can't

#

they are looking at other options

supple mural
#

😔

wind spade
#

most of which probably includes not having mk6 belt

supple mural
#

the mk3 miners does have space for two outputs

#

so maybe they do that

oblique hollow
#

better approximation for all belts:
30 * [Mk]^2
mk 1 and mk 5 are exceptions

#

my bet for mk 6 would be around 1080, if they ever add it

wind spade
#

I'm hoping for a big rebalance with more linear gains between belt mks

oblique hollow
#

i like this quadratic nature

supple mural
#

remove mk1 belts from the game 😎

wind spade
#

well it leaves realm of possible running on UE very quickly 🤷‍♂️

oblique hollow
#

they just buffed mk 1 and mk 5 with an extra +30

wind spade
#

7 tiers
60/120/200/320/480/720/1000

results in gains of
+60/+80/+120/+160/+240/+280

works nicely imo 😛

whole ether
oblique hollow
#

30 * 3² = 270

whole ether
#

ok I did it as 30 * 2^mk

wind spade
snow dove
#

lol

supple mural
#

says the guy who managers scim >.<

wind spade
#

I don't

supple mural
#

satisfactory tools is from you isnt it?

wind spade
#

yeah and that isn't scim

supple mural
#

oh

wind spade
#

(how would you get scim from Satisfactory Tools? 😛 )

supple mural
#

¯_(ツ)_/¯

snow dove
#

tools is the superior calculator anyways

supple mural
#

i dont know how the map's thing would be scim either

snow dove
#

though technically scim isn’t a calculator

wind spade
supple mural
#

that makes sense thinking_helmet

snow dove
#

it is an acronym

wind spade
#

(for mine it's SFTools usually)

snow dove
#

that ain’t really an acronym

wind spade
snow dove
#

fair enough

barren elm
#

I bet they just end up rebalancing all recipes to generate/use less resources per min

wind spade
#

given they want to do a rebalance pass on most recipes, I think it's gonna end up a bit more complex than "just reduce everything"

dim spire
#

Currently there are recipes that reduce overall resource use, some that basically just change resource type, some that'll make it so you can use fewer machines, some that do some/all three of those....and some that are just "wtf?"

elfin nebula
#

which fall under wtf?

dim spire
#

You would ask. Gimme a sec to pull up the list I was looking at.

supple mural
#

Wet concrete

#

Fertile uranium

vapid gorge
#

wet concrete is amazing

supple mural
#

Eh

dim spire
#

Steel Canister. Instant Scrap. OC Supercomputer. Electromagnetic Control Rod.

And my personal favorite, Crystal Beacon still being in the pool for an item slated for removal.

supple mural
#

Do you mean electromagnetic connection rod?

dim spire
supple mural
#

This one list I found rates it higher than the normal method

dim spire
vapid gorge
#

instant scrap is tied for top alum output, oc can be nice if you want to reduce it to a 2 part recipe and put them together real easily, EC gives you the choices of a lot of different resource use to build them and a saving on stators

vapid gorge
dim spire
supple mural
#

It only has increases in all of the above as far as I know

#

Instant scrap east sulfur, which is why it’s bad

vapid gorge
vapid gorge
dim spire
supple mural
#

Sulfur is more useful in nuclear reactors

vapid gorge
vapid gorge
#

and steel canister is fine if you don't want/have copper/oil around

supple mural
#

Is there any production line that actually consumes canisters?

vapid gorge
#

vehicles and jet pack

dim spire
vapid gorge
#

but not auto production I think. So yeah in general canisters are closed loop systems

dim spire
#

Oh, yes, I forgot biocoal and charcoal...which apparently can never be automated.

vapid gorge
#

as for the Electro Rod alt - I have a plan going because it reduces my use of steel which is a restricting point

dim spire
#

For this to be the official discord, you guys disagree with the information on the official wiki a LOT.

vapid gorge
#

there are ways humans think and build which will probably give some alt recipes more opportunities to shine - doesn't mean the rest are bad though because they might be a bit more niche

vapid gorge
#

that's not even an analisys. It's just looking at a smaller number

dim spire
supple mural
#

Less steel but more baux is not a positive

vapid gorge
#

It's a reduction in steel - you could argue it trades it for other resources with the connector

vapid gorge
supple mural
#

Oh, rods

vapid gorge
#

still produces the same rods?

supple mural
#

On mobile cooking food, my reading comprehension goes down when that is going on

vapid gorge
dim spire
vapid gorge
#

the the HI connector you can choose to remove Copper from the equation too

elfin nebula
#

whats important about that list:

The goal is to make the 4 end-game items in the ratio it takes to complete the last tier with the nuclear power to do it without creating any waste.

#

in all other situations, its wrong

supple mural
#

i think "all other situations" is a bit of an overstatement

vapid gorge
elfin nebula
vapid gorge
dim spire
elfin nebula
#

below the two images

vapid gorge
elfin nebula
#

above the rankings

vapid gorge
#

the person who wrote this should be slapped

elfin nebula
#

well, for the situation that is actually correct

#

but as soon as you change it, most stuff is wrong

#

though the oc supcomp is in the correct place xD

vapid gorge
#

even for phase 4 it's dumb. These are all great

supple mural
#

i guess my issue is assuming that a max build tier list would be widely applicable

vapid gorge
#

I use most of these for my permanent factories

elfin nebula
vapid gorge
#

making max build phase 4 parts?

elfin nebula
#

no

#

making the ratio of it

#

so it maxes one of the 4

#

and all other 3 do way less

#

so no need for these max output recipes, because they waste power

vapid gorge
#

that doesn't even include logistical considerations, which the pure recipes are great for

elfin nebula
#

and lowest power is the second rule of the list

#

so we dont max much here

vapid gorge
#

I guess if you're trying to squeeze another 0.25 TPRs? maybe

supple mural
#

if you dont need the oil, then a recycled fuel factory isnt worth

#

that's why its in F tier

twin lantern
vapid gorge
#

but the ranking is pretty awful in just about every other context

twin lantern
#

Need some input plz

supple mural
vapid gorge
supple mural
#

maybe rigour motor is ok?

elfin nebula
barren elm
#

Coke steel

twin lantern
#

Yikes, still working on Phase 3

#

Been working on aesthetics

vapid gorge
twin lantern
#

I think steel might be heavy

#

Steel rods are good, no?

elfin nebula
#

so you do 100 % of the pasta and since you use the fixed ratio, you do really less rockets and even less magnet fiels an assembly directors

supple mural
#

so going 100% pasta gets you the most points?

elfin nebula
#

if you dont do that, the list is not applicable and useless for you

vapid gorge
# twin lantern

ok so if you're going a bit big later rigour motors is great - TONS of motors for a few oscilators

Coke Steel is good if you want to make steel and don't have coal around

bolted RIP saves you space

elfin nebula
#

the list is not about point

#

its about doing the 4 in the ration you need to send

supple mural
#

i misinterpretted what you were getting at then

elfin nebula
#

and pasta is the most expensive and caps first

#

so you wont reach max at the other 3

#

because ratio disallows

twin lantern
#

@vapid gorge Okay, so say I still heavily depend on compacted coal power atm

vapid gorge
#

sure

barren elm
#

You're overthinking this, they're all not gonna help you through t3 and t4

elfin nebula
#

assembly and rockets.
pasta way too expensive

vapid gorge
elfin nebula
#

and magnet field just inefficient

vapid gorge
elfin nebula
#

but the ratio is this

#

so 1 pasta, 1 rocket, 4 magnet field, 4 assembly director

vapid gorge
supple mural
#

one awkward part about a full map factory in the proper ratio is that you'll finish one part before you even finish the nest one :thonk

vapid gorge
supple mural
#

:rocksus:

#

interesting

#

it loks likes spaghetti

vapid gorge
#

It does - which is why it's the master plan. I've broken it further down into hubs which are a bit more custom built

#

the broken down plans are SLIGHTLY different in resource/recipe use but I've kept track of resources across the map

elfin nebula
vapid gorge
#

2 of those are for power

vapid gorge
#

insulated cable is my baby

#

but like I said recipe use isn't consistent through all my hubs

For example the Ur Rod Factory uses both Fused QW and regular QW

elfin nebula
#

so what you linked will sink you
105 405 240 points
while the optimized with not phase 4 ratio will give you
171 603 000 point
so 62.8 % more
also debatable if all power is used there or if we could sink plutonium instead of burning

#

the ratio we get just doesnt fit to the map resources

#

so the list only works in this specific ruleset

vapid gorge
#

yeah I don't like that people use it as a general alt analysis.

elfin nebula
#

like, obvious wont you ever use many of the more output alts when you run out of copper for pasta first and dont need that much of other stuff

#

problem in one image

vapid gorge
#

Well... that's not necessarily true either you might still want to based on locality.

elfin nebula
#

btw, that triggers

vapid gorge
#

Most of my recipe choices were made looking at the map with what I have to move in mind

elfin nebula
#

set the correct number KongouNoo

vapid gorge
twin lantern
#

Another, input plz.

elfin nebula
#

oh actually, thats your link, i already tinkered with it and allowed other alts

#

your choice of alts seems to waste quite some stuff xD

vapid gorge
twin lantern
#

Can reroll?

elfin nebula
#

i never touched any of these 3 yuusha_shrug

vapid gorge
#

look I have had use for 1 and 2

elfin nebula
twin lantern
#

well, i dont want 1

vapid gorge
twin lantern
#

I took the steel on the last one lol

#

15x15 = 20

vapid gorge
#

oh that's COMPACTED

#

yeah I never use that one

#

it's even more niche. It has it's uses

twin lantern
#

Nah, im used compacted for power atm

vapid gorge
#

Look I really like rigour, but that's because I make big factories

twin lantern
#

So rigour vs ECBs or reroll

elfin nebula
#

-i have no sulfur, so not the first one
-i need my oscillators and other motors are cheap, so not the second one
-well, they are easier with other setups, but this at least is possible

twin lantern
#

Or does reroll lose a drive

vapid gorge
#

I'd grab rigour - remember if you pick them they are out of hte pool forever

twin lantern
#

okay, rigour, thanks

vapid gorge
elfin nebula
#

so just that you never analyzed it

twin lantern
#

I've wasted 1 HD then

vapid gorge
elfin nebula
#

i hate the hoverpack

vapid gorge
#

Shut your heretic mouth

twin lantern
vapid gorge
#

I like it 🙂

elfin nebula
#

oh, i have an image for the exact same place

vapid gorge
twin lantern
#

It will 10000000000000000000% not

vapid gorge
#

good good 😄

elfin nebula
#

different angle, but still wow my coop mate doing wild

twin lantern
#

Actually, it didn't to start, then I realized I had a one hair closer i could move it, and moved it to damn make sure of it

dim spire
elfin nebula
#

parts of the cables and reinforced plates factory
left one is normal plates, right one wires.
cables and reinforced still missing and in construction

#

this one

dim spire
elfin nebula
#

not my factory, so dont know that much about it, let me see

#

cable building is probably somewhere here

#

though cables are so less, we could probably just add one or two floors to the building

#

its not decided yet

twin lantern
#

Last one for now.

elfin nebula
#

amazing, scam, situational nice

twin lantern
#

I took the steel 15 x 15=30, so I guess the first would be complimentary

#

15x15=20 actualy

supple mural
#

those are all not that great

#

not many recipes use screws

elfin nebula
#

even for a single use

supple mural
#

its hte best option here

#

but it coulda been a less niche alt

twin lantern
#

I think, logistics wise, its less stuff on a the belts

elfin nebula
supple mural
#

i like steel rotor

elfin nebula
#

ew

supple mural
#

:3

elfin nebula
#

for my image:
cast screws would mean 280 constructors
most resource efficient would be steel rod. but the problem gets even worse

#

steel screws make it really small

#

while still being quite efficient resource wise

#

so ship few beams and do huge amount of screws

#

with oc you can get 650 screws per min out of a single constructor

marble token
#

Steel screws are less power, less buildings, and mostly less iron. The only advantage is less coal, unless you need that coal for something else, I much prefer steel screws.

vapid gorge
#

funnily enough I was doing a big HMF plan and when I went to use the screw recipes for rips frames and all that it mostly just shifted the machine count around. There might have been a small difference overall

indigo belfry
#

Im new to the game and have absolutly zero clue what im doing does this work for splitting 2 into 10

elfin nebula
#

it doesnt even have 10 outputs

indigo belfry
#

each splitter outputs 2

elfin nebula
#

okay, restart.
what do you have and what do you want

indigo belfry
#

2 conveyors in 10 out

elfin nebula
#

no. item amount

indigo belfry
#

wdym

elfin nebula
#

the belt amount doesnt matter, the amount of items on them

#

so want to know the item in and out

indigo belfry
#

120/min

#

12/min out each hopefully

vapid gorge
elfin nebula
#

basically do a 1 to 6 but cycle the sixths part back to input

#

a 1 to 10 would do a 1 to 12 and cycle two back

indigo belfry
#

that makes sense

#

but I think my nonsense also works

elfin nebula
#

could randomly be one of these

vapid gorge
indigo belfry
#

no idea what that means

vapid gorge
#

just have a belt and split it 10 normally. If yo'ure feeding the right parts in it self balances

indigo belfry
#

well i didnt think about that

elfin nebula
vapid gorge
# indigo belfry well i didnt think about that

manifolds are simpler and more compact and take less time. They do have a 'spin up time' for hte machines to get to 100% , but you can avoid the spin up by just putting some items in at the start by hand.

#

Load balancing is ALSO fully efficient, and it's fine to do

elfin nebula
#

manifolds basically send too much to the machines until they are full and cant take more than they use

vapid gorge
#

but a lot of people aren't aware you can manifold so just wanted to make sure you did know before you spend hours doing something you might not actually want

elfin nebula
#

doesnt work when the item amount is really low, like with nuclear power etc.
would take weeks to get everything filled

vapid gorge
#

hand filling is still fine there

elfin nebula
#

well, also extreme radiation

vapid gorge
#

and I think it's still on the order of 24hours?

#

yeah look, the only mechanical argument for load balancing is nuclear. I'm just going to wear a suit

elfin nebula
vapid gorge
#

might be 48hours. I checked ages ago I tihnk

vapid gorge
elfin nebula
#

but balancing nuclear is easy. manufacturer produces 0.6 rods, power plant burns 0.2
perfect 1 to 3 split

vapid gorge
#

depends if you're doing it on location and how you want to set up your buildings. For example even if I was making rods next to the reactors I wouldn't want to make them right next to them.

#

but you're right, if you want your manus to be right next to the reactors it's very simple

elfin nebula
#

here as schematic with one top row of smelters and two lines of constuctors

#

didnt want to do my copper sheets larger

vapid gorge
#

Gotta steam them sheets though 😄

elfin nebula
#

its just for that

vapid gorge
#

why do you need that much ammo xD

elfin nebula
#

because we somehow thought 140 smokeless powder is a nice idea

vapid gorge
#

I'm going to try to put together a small plan where I can, very locally, make a very small amount of just about all amo/bomb types. And just let it build up over hours

#

like 5 bullets pm sort of thing

#

... you know I've never even tried making rod gun ammo automated. Can you even do that?

#

You can right?

elfin nebula
#

hm?

elfin nebula
#

btw, thats the thing i built

mystic moon
#

Rebar is fully automateable

vapid gorge
#

thought it must have been, I just never bothered looking at it

elfin nebula
#

and now dont want to redo anything and just work with the smokeless and sink ammo xD

vivid surge
#

@elfin nebula What is that your are using to plan?

elfin nebula
frosty owl
vivid surge
#

@frosty owl Yeah it is thanks, new one to me, @elfin nebula Sorry for the confusion should of been more specific in my asking.

next pewter
#

For compactness and modular expansion w belt capocity limitation, i often alternate/interweave injection and extraction on a belt. i rarely add an overflow or loopback,but i was wondering if that would improve or worsen the throughput?

Can't draw it now,but i will try w asciart if needed

#

Like,on a vertical manifold line

inject 30 steel ingots
< take 20 for pipe contstructor
inject another 30
< take 20
....
inject 30 till belt limit
extract 20
So i end up w an almost full belt at the end. In this case, loop back doesnt make sense?

#

If i extract more at each step than i produce there,though?
Now i just do 3-4 injects before staggering,but idk if loopback is OK too?

vapid gorge
#

Never loop back a manifold onto itself
Injection manifolds are essentially just the same number of manifolds you'd make anyway but all linked up

wind spade
vapid gorge
#

none of the ones I've seen people build save any significant amouint of spce

wind spade
#

for your example you have 30 ingots and machines need 20
so merge two machines and split into three

next pewter
#

If all machines are pipe contructors, yes.
but i tend to swap machines from pipe to beam prod depending on what i need most at that moment.

#

But you're right, very limited amount of space is probably gained

vapid gorge
#

why swap? just let a ton of containers fill with parts. That sounds extremely obnoxious

next pewter
#

True, can overproduce too. Is easier i guess.

#

Used to tweak production for almost every tier/unlock, but can also just wait and let it build up,and meanwhile expand/build smth else.

wind spade
#

instead of swapping, build new

if you need more of X, chance is you're gonna need more of Y as well, so no reason to diminish Y production in favor of X

next pewter
#

So achually just add a few more constructors so that its balanced

next pewter
#

I used to play w/o sinking 😉

#

then it is crucial not to overproduce

wind spade
#

sinking is major part of the game 🤷‍♂️

next pewter
#

Why?doesn't have to.

#

Try it once,its fun 😊

#

Only produce what you need.

deft lichen
#

you can produce what you need and sink overflow, and still have plenty of coupons

next pewter
#

Esp now,with U8 smart power breakers it is quite feasible

next pewter
wind spade
#

doesn't hurt anything really

next pewter
#

Fair standpoint.

frosty owl
deft lichen
#

seems like just extra trouble

wind spade
#

I technically did as well

fierce ruin
oblique hollow
#

constant movement is meh

#

i just wanna see full belt

fierce ruin
#

fair tbh

dim spire
fierce ruin
#

i realize now that theres no issues with efficiency when conveyors back up because the miner (or whatever is backing up) stops using power once its topped out

dim spire
#

Yeah. They thankfully included "auto-shutdown" as part of the mechanism.

#

The only real efficiency argument you could make is "well, you're not producing as much as you could"

frosty owl
dim spire
#

Not if it's consuming 0 power. Depends on your type of efficiencyl.

restive timber
#

I'm currently planning an oil factory for the blue crater, in hopes of never having to touch it again. I'm not sure about the ratio between rubber and plastic production. 500 Rubber / 1500 Plastic sound alright for reaching endgame with this factory?

#

Also, any recommandation on what to waste 550 excessive HOR on?

dim spire
#

POWAH

restive timber
#

I already have 600 Fuel planned in this factory 😭

#

Btw, this is my plan currently

dim spire
#

You're getting it from making plastic and rubber, right? What else are you gonna do with it? Pack it and sink it or make fuel out of it are the simplest. shrug

oblique hollow
restive timber
#

That's fine with me. I'd just like to avoid having to touch this particular factory again for as long as possible

brittle kayak
#

Ye, my "this 2nd aluminum factory should be enough with the 1st one" turned into "crap, I'll still need to almost double the production".

#

Need over 4,800 ingots per min, currently producing just over 2,800.

dim spire
#

That's a fair gap.

restive timber
#

I mean, is there even a way to produce more from blue crater?

#

ok, I see that you can do more with the recycled recipe

dim spire
#

Back to the other question though. Rubber and Plastic produce HOF. HOF is good for making fuel, coated cable, or smokeless powder. If you're not trying to make cable or powder at the location, then make fuel. Sink the fuel or use the fuel in gennies.

oblique hollow
#

HOR*

dim spire
#

Yeah, I fat-fingered it twice.

oblique hollow
#

amazing combo

dim spire
#

Sink option seems most easily done with PEt Coke, no?

restive timber
#

I guess it'll impact plastic production a bit, but I'll sink packaged fuel

oblique hollow
#

yeah coke is the easiest thing to do

#

rather than packaging

dim spire
#

550 HOR with a dilution recipe is a lot of electricity though.

oblique hollow
#

or use one of the alts that make use of the heavy oil, like Coated Cable

restive timber
dim spire
#

I meant it can produce a lot of electricity.

restive timber
#

Oh, you mean in a coal generator?

oblique hollow
#

ye

restive timber
#

ah, ops

dim spire
#

I was meaning HOR > DPF/BDF

oblique hollow
#

coal gens use 25/min coke

restive timber
#

At that point, I'll be worried if there's enough local water

#

1650 / 25 = 66. That's almost 3000 water

dim spire
#

10 overclocked extractors.

restive timber
#

I guess just using residual fuel will be easier

true junco
#

There is plenty enough water at the blue crater.

shrewd zealot
#

What would make more power, coal gens or tubrofuel with fuel generators

elfin nebula
#

not sure if serious question

shrewd zealot
#

Me?

elfin nebula
#

are there other questions? ^^

shrewd zealot
#

It is a serious question

elfin nebula
#

you can expect better stuff being later

shrewd zealot
#

I’m not sure and I’m not sitting at my computer rn

elfin nebula
#

so progression wont give you worse power gens

wind spade
shrewd zealot
#

Ok

elfin nebula
#

sure, huge coal power plant beats a tiny fuel one

shrewd zealot
#

Is there somewhere I could find the max amount of all the resources in the world?

elfin nebula
#

the wiki, the sftools defaults

#

now this channel

#

if wrong, blame greeny

shrewd zealot
#

Umm ok

#

The new one is at .gg right?

elfin nebula
#

yeah

shrewd zealot
#

Ok thanks

elfin nebula
#

if wrong, idk who to blame

regal bobcat
#

do you really need to do nuclear power? nuclear is seriously making my head hurt, i would much rather just do coal and oil 😩

supple mural
#

you dont need it

#

i think it might be less of a hassle than an equivalent oil setup

main dirge
#

Depends how big you build and how much you care for waste as well

#

Found for my 4:4:4:1/m space elevator factory that just using the default plastic/rubber recipe and turning HOR into fuel made it basically self-sufficient

#

But yeah a uranium setup is usually less hassle than equivalent fuel power bc fluids

brittle kayak
#

It's the recycling that's a nightmare to organize.

main dirge
#

Or just ship in aluminium and sink plutonium

supple mural
#

recycling isnt that bad

sand epoch
supple mural
#

at least turn it into plutonium waste instead so you dont need as many containers

main dirge
sand epoch
#

Meh

elfin nebula
#

not by much. turbofuel is extremely easy to set up. its just large because of the ggenerators

main dirge
#

Less generators and a production line of like two steps

supple mural
#

diluted fuel in blenders is very powerful

sand epoch
main dirge
#

Fair

supple mural
#

if you dont need the oil or dont need the power, fuel is fine

#

personally i would go turbofuel anyway because its more fun to say turbofuel

main dirge
#

Tbh not sure how you'd need the oil

#

So much of it

supple mural
#

¯_(ツ)_/¯

elfin nebula
#

even large scale turbofuel is easy

#

thats basically just this

#

the box is the area you need for generators

#

approximated

supple mural
#

turbo blend fuel is like a 33% power increase over just diluted fuel i think

#

or 20%?

#

somewhere around there, with the point being that it's not necessary

elfin nebula
#

8100 fuel vs 4050 turbofuel
101 250 MW vs 135 000
1/3 increase

#

whats amazing

#

for not being much more complicated

supple mural
#

yup

median heath
#

Still a waste of sulfur imo.

elfin nebula
#

the question was removing nuclear, so no sulfur for that

#

so reuse it

supple mural
#

same amount of sulfur will get ya way more out of nuclear thats for sure

median heath
elfin nebula
median heath
#

Why 😭

supple mural
#

some people dont like the subtle glow it gives their skin

median heath
#

But if that's the premise then yeah... Turbo Blend.

elfin nebula
#

let me recombine my calcs

#

so, when i remove my neculear and put that sulfur in the turbofuel calc, remodel stuff a bit, i get 9000 turbofuel
that are 2000 generators, being 300 GW, most suitable for everything you will ever do

#

so yeah, removing nuclear is possible

#

just really much fuel gens

supple mural
#

yeah, that's....

#

a lot

elfin nebula
#

my plan in addition to nuclear are just 900 umu

#

actually even 2000 easily fit on the ocean

#

but its expensive to build. thats 20k heavy frames for example

#

alone for the gens

#

then this for the rest

supple mural
#

why so many fuel gennies?

elfin nebula
#

hm?

supple mural
#

when youre already going nuclear

elfin nebula
#

because we can

supple mural
#

i see

half geyser
#

Technically you can infinitely expand your power grid forever

#

Because biomass hehe

#

In practice though it’s limited by the respawn rate of everything but oh well

#

Fuel plants should provide enough power to compete with nuclear though, I gotta say the only thing that nuclear has seems to be convenience imo

median heath
half geyser
#

Because you’re not getting irradiated

#

Quite convenient tbh

#

And I can’t be bothered to automate filters

elfin nebula
#

you set up nuclear once, then never visit again

#

so no radiation problems

deft lichen
#

just build the power plants on the other side of the world...?

quick garnet
#

(That was my turbofuel setup before I unlocked the Blender)

median heath
#

squinting unless you're just meaning the Packaged Fuel aspect.

oblique hollow
#

Diluted packaged just needs some more power and maybe space

#

What was it again, 5% more power?

median heath
#

I'm assuming that is it. Because base Turbo recipe is not less efficient.
It's just efficient in a different manner.

quick garnet
median heath
#

Base Turbo is the most oil-efficient.
Turbo Blend is the most sulfur-efficient.

So they are both efficient. Just in different ways.

oblique hollow
#

If you have sulfur concerns, consider not doing turbo 😂

median heath
#

☝️

#

Use it to make Steel 😉

oblique hollow
#

Or Aluminum, shameless Instant Scrap Plug

median heath
#

I'm totally using that all up in Crater Lakes once they release their fix for mk3 pures.

oblique hollow
#

Crater leakes is neat

#

Should build there more often

swift robin
#

crater lakes is where my coal power ends up usually. it's just too perfect for it

#

and then later on i can divert it to aluminum

raven path