#math-and-meta

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median oar
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theres MORE of them bruh

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ok just. my bad. thanks guys

oblique hollow
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yippie

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๐ŸŽ‰

median oar
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i was actually going insane lmaoo ๐Ÿ’€

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almost 200 hours in a game called satisfactory and im still having issues like this where its just slightly unsatisfying. god damn me.

dim spire
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Numbers question/scenario. Pure node of substance exists. With a mk3 miner, that produces 480/min normally. Now, if one were insane, one could overclock that miner and get 1200/min...but that is pointless, yes? Because a Mk5 conveyor only does 780, and a splitter splits evenly. So even if you ran a mk5 out of the miner into the splitter, you're still not getting the full 1200, right?

median heath
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Yes.

dim spire
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Huzzah. I understood.

median heath
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Been that way for years. They have the fix for it internally but are holding onto it for the time being.

true junco
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Because the fix is scalling down miners. ๐Ÿ˜† (j/k i have no clue)

elfin nebula
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well, mk3 miners are large enough to just output two belts

true junco
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That might be the solution. Tho i wonder how they will make such a thing run... will it always attempt an even split? Or will it favor 1 outlet like the ISCs do?

median heath
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Or they make ISCs do the even split when they make the mk3 do the even split ๐Ÿ˜‰

dim spire
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I doubt I'll ever need that much....I'm just sizing up and trying to future-proof my first location atm. I have access to 5 pure iron nodes....I doubt I'll find reason (here) to need more than 3900 Iron ore/min

elfin nebula
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you sure will

open patrol
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question.

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anyone got notes on throughputs offered by vehicle transport?

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truck, train, and drones specifically.

oblique hollow
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trucks and tractors: can fully supply the highest tier belts you connect to the station
trains: #satisfactory message
drones:.... dont think anyone has done math for them?

deft lichen
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noone has done math for drones because the ports tell it to you

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Unlike trucks and trains, the numbers are exactly as listed, not just an imprecise measurement

median heath
open patrol
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so i just needa figure out the time travelled for trucc then.

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trains, that'll be another time but greatly appreciated.

median oar
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thoughts on this kind of design? is it optimal (its not quite. 1:1 to the actual game but the concept is there)

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this is for something like, idk, copper sheets

median heath
median oar
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15, 15, 15, 15 into 30, 30 then into 60 then devide into 20, 20 and 20 for copper sheets

median oar
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so just like

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every bit of resource is used

median heath
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You can't OC mergers and splitters.

median oar
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fuck i just realised how vague the drawing is

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green = smelter
blue = merger
yellow = splitter
red = constructor

median heath
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Works fine.

median oar
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again this isnt like up to scale with the actual game, but just as a numbers thing

rigid turtle
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yup, works just fine

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you could put the mergers all in one lien to make it a bit more comapct

median oar
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right ok thanks, i made my entire factory like this and only NOW wondering how efficient it is ๐Ÿ˜…

median oar
median heath
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Layout efficiency isn't really a metric as resources are infinite, so everything will get everywhere eventually and on time.

median oar
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i guess, but just as a way of combining totals and then splitting them into multiple constructors that looks nice, that is what i came up with

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plus this way i dont have to oc anything

median heath
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If you're just trying to split between things, manifold has the same efficiency as balancer.

median oar
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the.. what?.. is there a pin im missing

snow dove
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!wikisearch manifold

brisk shoreBOT
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

snow dove
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!wikisearch load_balancer

brisk shoreBOT
median heath
median oar
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OH THATS WHAT ITS CALLED

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i have this exact thing on basically everything

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my factory is very.. linear

median heath
median oar
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i have a manifold for raw recource inputs (ore, water, oil)

rigid turtle
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i assume they mean basically everything not including copper sheet production lol

median oar
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pff naaaah

median heath
median oar
rigid turtle
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well, now that they said that, of course it is

snow dove
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you can do it with two mergers one splitter

rigid turtle
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but then it won't be symmetrical ๐Ÿ˜›

snow dove
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yes it will

rigid turtle
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oh i see what you mean

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but i don't think that'll give the same shrinking/growing satisfaction they want lol

snow dove
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sorry for the god awful way i did that, mobile moment

median oar
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doesnt hit as hard

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plus doesnt it make it ever so slightly more long

snow dove
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no

rigid turtle
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idts

snow dove
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same length

median oar
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oh shit my bad

median heath
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Do this:

rigid turtle
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not as satisfying :P

snow dove
median oar
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where can i see pictures i take from ingame

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this is my current copper layout

rigid turtle
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why does the bottom conveyor go the long way around ๐Ÿค”

median oar
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because i cant move an ore node?

median heath
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Not with that attitude you can't ๐Ÿ˜‰

median oar
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this is my concrete and quickwire

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and this is my steel

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and its all runnin' on 100% uptime with no over or underclocking ๐Ÿ”ฅ

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just shy of 600 mw

vast knoll
median oar
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oh shit thanks

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is 24 coal gens overkill for tier 4

bleak coral
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no such thing as too much power, only too little

vast knoll
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but I plan to rework a lot of stuff

median heath
median oar
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good lord

median heath
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If power is a factor in your decision-making, you're building power wrong.

median oar
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well ive recently moved and doubled the amount of coal gens i had

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moved em to the fungi area since theres a lotta water and coal, found oil 'long the way

dawn mesa
opaque dirge
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I have now gotten to manufacturers but they just need so much resources and they're so large its just awful to deal with. I have no more resources anywhere close to me and I'm currently trying to unlock trains

opaque dirge
sand epoch
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Why?

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They arent going to vanish.

dry mist
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How would splitting fluids into fifths work?

sand epoch
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You split it 5 times...?

median heath
dry mist
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Thatโ€™s fair.

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But what if I used valves for the pipes?

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already*

sand epoch
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Valves suck

dry mist
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If I have a bunch of pipes running upwards far into the sky, with each one getting higher and higher (with pumps), backflow wouldnโ€™t hurt, right?

median heath
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The only time you should use valves is if you're making a VOP.

dry mist
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Ok

median heath
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If you don't know what a VOP is, then you don't ever need valves ๐Ÿคทโ€โ™‚๏ธ

dry mist
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Fair enough

vapid gorge
sly bear
true junco
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People dont even use valves IRL for the things they try to use them for in the game.

Doesnt help that the valve in SF is a combination "check valve" and "Flow regulator" for some reason.

median heath
oblique hollow
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i approve the choice of the color yellow

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great contrast to the black of the generators and the blue of water

median heath
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Yellow/White is my default swatch.

supple mural
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Valves do suck

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Oh, mobile moment, responded to something half a mile up the page

dry mist
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So I set up a sloppy alumina + aluminum scrap factory. Iโ€™m using 780 Bauxite and 780 water. How would I be able to make this work? I currently have one long Mk2 pipe that connects to the input of the first 4 refineries and the output of the other 4 refineries. The outputs produce 468 water and I have 312 water inputting from water extractors through one side of the giant Mk2 pipe line. Currently, the refinery closest to where the 312 water is coming from sometimes doesnโ€™t get enough water. How could I fix my pipe system for this? Should I send in the 312 water to a different section of the pipe (like into the middle instead of into the sides)?

median heath
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Personally wouldn't set it up until you have Electrode to pair with Sloppy.

dry mist
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I do want to finish this one without electrode, though

median heath
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It's also something that fits in a BP ๐Ÿ˜„

dry mist
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ah, fair enough

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But I think I have figured out a solution to my current setup, though.

median heath
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Nice!

dry mist
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Yeah, I'm not used to using Blueprints or coke for anything

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But thanks for the info

median heath
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Coke is such a good resource.

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Sloppy + Electrode is tied for "best way to make Scrap"

Coke Steel is amazing.

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Burning Coke in Coal Gens for your initial Plastic/Rubber setup makes them ADD power to your grid instead of draining it.

dry mist
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Oh, yeah, I figured that out. I'm just not used to using it as a resource. I mainly use my oil for fuel-based power currently and plastic and rubber.

median heath
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Crapton of oil available on the map, so it is very worth trying to consider it as one!

dry mist
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Alright, thanks. Iโ€™ll try to use it more.

vast knoll
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It's more than my entire current power grid produces

elfin nebula
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then build a power plant first

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i have the same situation, heavy frames needs more power than we produce, so power plant first

vast knoll
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I would love to build a fuel powerplant

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But I'd rather kill myself than make the heavy modular frames manually

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So it will be a very temporary coal plant

fierce ruin
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you also dont have shoot for 10/m off the get go. you could scale that back a bit probably

vast knoll
fierce ruin
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until your next factory after this ๐Ÿ˜‰

vast knoll
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yeah lol

elfin nebula
fierce ruin
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what do you need the 10 heavy frames a min for?

vast knoll
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  • the achievment
snow dove
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i do like 15 to storage, that's just cause i felt like it

fierce ruin
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i mean your going to need all of them its not that much extra power. whats that 20 or 30 burners?

rustic patio
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1 stack for each item ๐Ÿ’ช

vast knoll
rustic patio
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wdym?

vast knoll
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One stack of iron plates

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You can build like 60 meters of belt

rustic patio
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i mean one stack of each item per minute

vast knoll
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oh

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dear god

rustic patio
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thats my end goal kinda

elfin nebula
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thats not possible

rustic patio
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well, all the useful items

elfin nebula
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the stack of nuclear pasta would take almost 90 % of all existing copper

rustic patio
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yes theres a little asterisk at the end i forgor to mention

elfin nebula
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one stack in general or one stack excess?
for many items one stack production isnt much and you need way more

snow dove
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i'm assuming 1 stack to send to the storage

median heath
snow dove
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and i'm guessing laura meant the 30 nonconsumable items worth storing

rustic patio
elfin nebula
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well these are quite cheap and shouldnt be a problem

rustic patio
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usually i always mention that i "borrowed" this idea from you

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the one time i forget to mention it is the one time u show up. sad

rustic patio
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super computer, turbo motor

elfin nebula
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the fused frames are easy

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super computer is okayish

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the turbo motor could be a problem

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but you need so few of them that we dont even plan any excess, just producing a few on demand

vast knoll
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Made a desktop background to remind myself of what I now have to do

rustic patio
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needs 7499 baucxty

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the fmf and TMs

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and SMs

elfin nebula
vast knoll
deft lichen
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using defaults past tier 0 is bad

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๐Ÿ˜›

elfin nebula
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then maybe check them before doing your frames

vast knoll
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What would you recommend?

deft lichen
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try solid steel + encased industrial pipe + encased heavy frame for starters

elfin nebula
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using no alt is rarely the best solution

elfin nebula
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also i would use steeled frames, but that area is no more coal, so impossible

deft lichen
# vast knoll mfw

10 is a bad target, causes ugly numbers
do a multiple of 4.5 instead

elfin nebula
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so your plans depend on the input possibilities

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i would recommend stitched plates. either with copper or iron wires

deft lichen
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also consider steeled frame

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some people dislike that one but I like it

elfin nebula
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yeah as said, when you have enough coal you can double steel it

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i just cant use steel for both frames

median heath
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WAAAAAAAIIIIITTT

vast knoll
median heath
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So you know how this annoying bar is always in the way when building?

deft lichen
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can't you make it smaller in settings

median heath
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TA-DAHHHHH

deft lichen
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or just show missing materials

true junco
deft lichen
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showing missing materials seems bad, I want to know I'll run out of a part before I will

elfin nebula
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there is no caterium in the area, so no fusing here

true junco
median heath
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"Holster"?

true junco
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I hit the H key and the build/dismantle info goes away. Its the same key that holsters a weapon.

median heath
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Are you on U8?

true junco
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No sir

median heath
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Yeah, you can't do that anymore on U8 ๐Ÿ˜›

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H is bound to nudge mode.

deft lichen
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can't you separate the binds

true junco
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Hmmm. Dang. So what hides the info now?

median heath
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Just double-tap P and it goes away.

deft lichen
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just curious

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never knew holstering hid the info

median heath
true junco
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Wait. So its gone when you leave photo mode? Lol. Great. I loved being able to toggle the info away... i will be very annoyed if you cant otherwise...

Tho seriously. Why the hell is all that info in the middle of the screen anyways? Would be fine if it was just way closer to the top or bottom imo.

elfin nebula
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out of fear
i rebound like everything and dont know why you wouldnt

true junco
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I rebind a few things. I know U8 has changed a bunch of stuff so ill have to look at it when i switch.

median heath
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So messing with keybind A unknowingly fucks with keybind B.

elfin nebula
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didnt find any so far

median heath
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Example: If you change the scroll direction for swapping in-hand items, it also changes every other scroll direction.
Main issue with this is you have to relearn how to build because everything now rotates in the opposite direction.

tall storm
elfin nebula
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thats to be expected and wont call that secretly

tall storm
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I see you in here all the time

median heath
tall storm
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Idk

median heath
elfin nebula
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like, when rebinding stuff the same button still is used for the same things, its just another one.
would be weird when you split that when changing

fierce ruin
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i keep the ui off most of the time unless im building

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im not a fan of the hudOS anyways, but you know FICSIT always cutting corners, contracting that work out ot meta and whatnot

true junco
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It would be nice to be able to micromanage the heck out of your keybinds, so long as it was very clear what you were doing when going thru the options. Might end up with a very messy interface in the menu, but if its locked behind an "advanced keybindings" check box so most folks can just choose not to mess with it, that would be fine imo.

fierce ruin
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speaking of keybindings, switching cycle equipment to anything other then scroll wheel does not work, bad programming

deft lichen
fierce ruin
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my mouse wheel is broken on my fav corsair mouse and refuse to replace it.

true junco
deft lichen
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if I want to rebind all uses of a key to a different key, I now need to change it in 3 places instead of one

true junco
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Ah. So the menu and functionality of the menu.

fierce ruin
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also rotate with key would be nice if we are talking about keybindings. for accessiblity, my hand was broken and disabled, and its hard to scroll with the wheel

deft lichen
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it also broke some oddities which I got used to, like pressing Q in dismantle mode now opens the menu directly, previously, it would only exit dismantle mode

fierce ruin
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omg that drives me crazy rn

deft lichen
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I'm used to entering by F and exiting by Q

fierce ruin
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same.

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now i do the same but use escape too to close the window

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such a noob

agile bobcat
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ive got 20 refineries producing plastic

theres 600 input a minute
each refinery uses 30 a minute
the first 17 are fine, but the last 3 arent producing and are on idle most of the time

wind spade
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loop the pipe

agile bobcat
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loop the pipe?

wind spade
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yeah

agile bobcat
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(i dont know what that means)

wind spade
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take the pipe from the end and connect it to the start of the manifold

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  +-----------------------+
  |                       |
--+--+--+--+--+--+--+--+--+
  |  |  |  |  |  |  |  |  |
agile bobcat
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like this? (orange is what i just added)

wind spade
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yeah

agile bobcat
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now the middle bit is slowing down

wind spade
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switch it off and wait until it fills up completely

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full pipes happy pipes

agile bobcat
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until what fills up completely?

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and what do i switch off? the power

wind spade
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pipes and machines

agile bobcat
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so just the oil pumps are on?

wind spade
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just turn off the machines

agile bobcat
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all the refineries off

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kk

wind spade
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you should always do this when dealing with fluids

agile bobcat
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first time playing

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@wind spade should i flush the heavy oil residue?

wind spade
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no need

agile bobcat
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kk

keen stratus
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the best alternate recipes for aluminium?

bleak coral
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base recipes have nice ratios
sloppy + electrode has the best bauxite to ingot ratio and eliminates a byproduct
instant scrap shares that same ratio, but needs sulfur for the convenience of doing it in one machine (it also has a nice loopback to the sulfuric acid machines with the water)
pure aluminum ingots allows you to treat quartz/silica as a booster rather than a requirement, so you only use as much as you need/want

deft lichen
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really all aluminum paths are good, it depends what you goal is

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simple setup, using specific resources or general resource efficiency

dense mulch
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Iโ€™m trying to figure out coal for 8 generators itโ€™s working but problem is coal runs out for one scound stops then restarts a secound later. Iโ€™m currently splitting 120 into 3 split which splits 3/3/2 then the 2 renter main line with 3rd I keep seeing designs that just have splits per every generator how does that work since by time you get to 8th generator wouldnโ€™t it be less then 15 coal ?

bleak coral
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sloppy + electrode is my personal preference, because I enjoy the bauxite efficiency, but I feel like will do instant scrap someday just because I'd love to get a closed loop of the water byproduct and the sulfuric acid working

deft lichen
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balancing should work in your case, it might need some time to get started

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balancers allow a setup to start much quicker but take up more room and require thinking to set up

bleak coral
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splitters don't split rates, they distribute items by rotating through available outputs, so if one is backed up they'll just skip it

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rates are just descriptions of averages over time

dense mulch
wind spade
true junco
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Ive settled into Sloppy Electrode Pure...

Since i can make 300 ingots with one BP containing 2 refineries and 4 smelters. The BP uses a lot of Shards, but I have a lot right now, and im playing around with very low machine counts. ๐Ÿ˜†

wet flame
# wind spade no need

@agile bobcat well you have to do smth with it, else it will clog up. fuel production is a good option

hollow arrow
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Hello, I'm not a new player, but new to late game. I want to make an aluminum ingot factory with enough production for the rest of the game (just enough to finish the space elevator). Assume I have no aluminum production as of right now, how many aluminum ingots/ minute would be good for the rest of the game?

wet flame
hollow arrow
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Thanks!

wet flame
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dont take my word on this, i'm not an expert. if it's not enough, i warned ya

hollow arrow
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Lol, I don't think there is a correct answer, but some idea of what other people do is helpful

spiral wigeon
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Whatโ€™s the best way to deal with weird numbers like these

rustic patio
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clocking. or change production amount

true junco
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Look at what you need the Items for. I built a simple compact factory just for the initial aluminum products i need now. Alclad sheets and casings. But next i need to focus on parts for blenders. So, I figure out how much aluminum stuff i need foe those parts and work all that out. Ie. My very next project.

true junco
# spiral wigeon Whatโ€™s the best way to deal with weird numbers like these

Corrently:
1st I use satisfactory tools.
2nd i adjust the final output products until i get as many round(ish) numbers of machines as possible.
3rd i under/over clock any machines i need to to finalize the lay out.

Used to be:. Round all machine counts up to the nearest whole number. Underclock the last machine on the manifold.

crisp peak
#

Is there something wrong with the manifold and last machine underclock method

true junco
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Nope. Nothing wrong with it. Works great.

Im just on a kick of building more modular systems.

crisp peak
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Figured its easy to expand if needed just revert to normal and add more machine

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Ah gotcha

true junco
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Potentially yes. Especially for retro Fitting an early tier set up for mid tier. Ie as you get better belts and miners.

crisp peak
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Ye im just taking ore for mall items, anything else is getting turned into production

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Still completing phase 2

true junco
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Assuming you left yourself room to do so.

But eventually i found my design skills have improved and i just tear down the old set up. ๐Ÿ˜†

crisp peak
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Tier 3

bleak coral
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For non-expandable systems, if you spread out the underclock you get a bit more of a power save. It's not much, but if it doesn't introduce any precision errors why not?

true junco
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Power savings are negligible. Build more power.

crisp peak
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I have a bad habit for perfectionism. Hard to learn games like this cause im always tearing down starter stuff to revise it. Im trying to learn not to get caught up in major overhauls

bleak coral
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Yeah but if I'm gonna copy-paste or BP anyway, why shouldn't I?

true junco
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Ie. Underclocking dozens of machines takes longer than underclocking a hand ful. And my manhours are a rarer resource than power in the game.

bleak coral
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Not really, copy-paste makes it take almost as much time as setting to 100%, only have to change it once

true junco
#

Oh. Because I dont do that either. All my machine manifolds have been built with bluprints. So I set the recipies in the BPM. and I only underclock the last machine after the whole factory is set up. Lol

bleak coral
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Gotcha

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Yeah that's a different workflow

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I don't do this for preset BPs either, but those are usually already underclocked a bit for direct feeds anyway

true junco
#

Yeah, it really depends on the purpose of the intended module.

My mass production modules are all single machine typ, single recipe, input and output manifolds, structural and cosmetics, lights and wiring all done.

Each BP is a "Module"

Make a bank of "Modules" by placing them in series up to the capacity of manifolds.

Place parrallel machine banks as needed.

Make connections.

Profit.

bleak coral
#

I like making mini factories, so like instead of just a module of assemblers for modular frames, it's everything to direct feed a 100% mod frame assembler from straight ingots

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And then manifold those machine sets

true junco
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My new design paradigm is:

Find managable machine numbers. Fit as many steps of production into a single BP as I can within an arbitrary "aesthetic" limit.

Make modules that can be placed in line for all stages of production.

Duplicate entire lines until production requirement js met.

bleak coral
#

Takes up more room, but I really like skipping the logistics of moving like 3 different items between different manifolds, and just going straight to a low ppm item

true junco
#

This is why i have a module that makes supercomputers that includes machines for quickwire, AI limiters and Caterium Computers. All in one BP.

bleak coral
#

Dang, I barely did a computer module, super computers gotta be pretty cramped

true junco
#

Amd why i have a single BP that takes in Bauxite, Water and PetroCoke, And spits out Aluminum ngots.

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3 assemblers and 2 manufacturers. Very managable numbers too.

bleak coral
#

Ah I shot myself in the foot making the circuit boards in it too, so I also needed the quickwire for them too

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It takes cat ingots, copper ingots, plastic, and rubber

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So it was 6 assemblers and 1 manufacturer

true junco
#

Yeah. Im importing all the circuitboards from a Silicon Circuit factory.

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These are the calcs for the 2 modules used to make Aluminum Ingots.

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Im overclocking the heck out of the ingot module. Lol

hollow arrow
#

How do yall power endgame factories, I'm talking at the very end of your playthrough and you just need lots of power. What sources of energy do you use for that?

rustic patio
#

Nuclear

median heath
#

Nuclear.

rustic patio
#

New PFP, nice

median heath
#

๐Ÿ‘€

hollow arrow
#

So if I go hard on Nuclear, I will not need to waste time with any other energy source

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And I will be able to power pretty much anything with nuclear

median heath
#

Max Uranium power is 0.63 TW
You will not need anything more than that.

hollow arrow
#

Sweet

median heath
#

And it's waste-free.

hollow arrow
#

Thanks

supple belfry
#

Youโ€™ll need a lot of power to get full nuclear going, and itโ€™s a good idea to have failsafes in place if/when it fails, because it an be fiendish to troubleshoot effectively.

median heath
#

Diluted handles the power part, building it correctly eliminates the "if" of failure ๐Ÿ™‚

pure vortex
#

Oh boy I've found my home

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Before I start on what I've been working on, a quick question, mainly because I haven't looked. Does a pump operating at low flow rate use the same power as one at higher flowrate? I.e., are the pumps "on" or "off," or does power scale with flow rate as well as headlift?

deft lichen
#

On or off

pure vortex
#

Damnit

deft lichen
#

4 MW when the light is green

pure vortex
#

Well then this entire thing is pointless lol

median heath
#

If power is a factor in your decision-making, you're building power wrong.

pure vortex
#

Because efficiency is bad? /s

median heath
#

?

rustic patio
pure vortex
pure vortex
#

But more than that, things scale themselves so that happens

#

Anyways, where the math/physics/engineering gang at? Anyone good with ODEs?

fierce ruin
hollow arrow
pure vortex
#

Yis

fierce ruin
#

i can solve the proof of Schrรถdinger's time dependent wave equation, does that count?

hollow arrow
#

It has been a hot minute, but I've taken a laplace transform in my time

pure vortex
hollow arrow
#

You have one now?

pure vortex
#

Mhm, it's based on a model I built for a flow system I built. Predicted values 20+ minutes in advance ๐Ÿ™

#

Very simple system, so not crazy coupled equations etc

fierce ruin
#

eevryones so creative

pure vortex
#

Do you know of the mod, Circuitry - Logic gates & More?

hollow arrow
#

No

pure vortex
#

Fantastic mod. Adds full logic system to SF and you can control systems with ease

hollow arrow
#

I'll take a look right now

fierce ruin
#

logic gates in satisfactory o my

pure vortex
#

For example, "Is tank full?" "Yes" "Okay flush tank"

fierce ruin
#

the only time you should flush your tank is when testing a testing manuallyu or going for a bio break. i forget someone sayes this, but if you need logic gates in the game your probably building stuff wrong

pure vortex
#

Or you sucked and got ratios wrong ๐Ÿฅฒ

pure vortex
#

Tell me you don't want that.

fierce ruin
#

im good bro

snow dove
#

i donโ€™t see what that has to do with tank flushing

pure vortex
#

That was an example?

fierce ruin
#

also your factory looks to be running at 41% efficency

pure vortex
#

Yeah wording lol

median heath
fierce ruin
snow dove
#

sevrahn is basically a synonym for vanilla

median heath
#

I believe devs make things the way they make them for a reason.

fierce ruin
#

i like mods too, to tool around in an experiment, but for gameplay i play vanilla only. its more challenging.

pure vortex
#

Anyways I used the mod to control a valve on a fluid buffer

fierce ruin
#

๐Ÿซฃ

pure vortex
snow dove
#

valves and fluid buffers?

hollow arrow
fierce ruin
#

LOL

pure vortex
fierce ruin
#

i think you need more linear algebra young padawon

median heath
hollow arrow
pure vortex
#

Really though, the devs can't think of everything.

pure vortex
snow dove
#

but what they intentionally put in, they thought of

fierce ruin
#

^^ alot

pure vortex
#

And what about things they didn't think of? Things that mods add

snow dove
pure vortex
fierce ruin
#

like solar panels they didn't think of solar panels or logic gates, because im sure they never player redpower mod before in MC

fierce ruin
#

me sarcastic nah

deft lichen
#

Wind power in Mekanism is perfectly balanced, just build a dirt platform at the height limit and run a cable back down

#

All other power mods are inferior (except Create)

snow dove
#

i need more mods to update to 1.20.1 already

pure vortex
#

Also, this was done using the mod. Maybe a bit more interesting. Self-regulating power system

snow dove
#

aaaaaaaaaaaaaaaaaaa

#

so variable!

#

why isnโ€™t it a straight line????

median heath
#

Almost like all power used to be self-regulating and then they intentionally removed that...

pure vortex
snow dove
#

that sounds horrible

#

i couldnโ€™t stand having my power graph be variable

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also thatโ€™s probably a feedback loop

fierce ruin
#

why?

pure vortex
#

Damped out enough it's not an issue.

snow dove
#

producing less power costs less power so it produces less power so it costs less power and it continues on

pure vortex
#

That is incorrect.

snow dove
#

why not just produce a set amount of power?

#

then you get nice straight lines

deft lichen
#

Why would you possibly want production above consumption in a fixed way

fierce ruin
#

but at the cost of complexity, have fun trouble shooting that

pure vortex
fierce ruin
snow dove
pure vortex
snow dove
#

youโ€™re still gonna hit the limit of what you can actually produce

#

turning part of it off sometimes doesnโ€™t change that

pure vortex
#

I mean eventually I have to add more plants, ofc

hollow arrow
snow dove
pure vortex
hollow arrow
#

I was hoping it would be

#

Hell yeah, controls gamer

pure vortex
#

So yes, but it's controlled feedback that's highly tuned. Otherwise that graph doesn't look so pretty

hollow arrow
#

How did you tune it?

pure vortex
rustic patio
#

but that basically gurantees yellow lights!

median heath
pure vortex
#

It wasn't so bad, I had system parameters easily available to change

rustic patio
#

ah okay, good. sounded like it at first

#

yes but why? it has no advantage

hollow arrow
#

I think it would be cool to have a production machine that required a variable input, but I think it would be quite a bit to deal with

rustic patio
#

resources are infinite so u dont save anything with this

#

i can only see a disadvantage, that being the variability of side products like resin and waste

#

which u want for plastic/rubber and plut rods for points

oblique hollow
pure vortex
#

user does actual math and creates self-regulating power system

#math-and-meta "That's dumb."

hollow arrow
#

I think it's cool, but it is dumb

oblique hollow
#

We had self regulating power, it was silly jace_smile

hollow arrow
#

It's textbook over engineering

rustic patio
#

you use math to make ur factory worse

pure vortex
#

Like I did it for the game lmaooo

rustic patio
#

its cool, but kinda dumb

pure vortex
#

Wanted to see if it'd work

rustic patio
#

yea thats cool

oblique hollow
#

I can make just as much of a regulation circuit with just pipes if i wanted

fierce ruin
#

lost me at valves on buffers

snow dove
#

same

pure vortex
#

Look, for what it's worth, I didn't do it on my recent playthrough because I knew it was silly. I just thought it was cool :<

rustic patio
#

yea thats a good enough reason imo

pure vortex
#

Same thing with my valve thingy on tanks

rustic patio
#

some more complex logic system could be cool, im sure people could do amazing things like in terraria or MC

#

but they'd need to add a use for them too

fierce ruin
#

you get doom running on the logic gates, that will interest me

rustic patio
#

because right now something like that isnt needed

pure vortex
#

We don't do these things because they work well. We do them because they break make us.

snow dove
#

i usually do things because they work well

rustic patio
#

ye thats what i mean. in minecraft they do crazy redstone stuff to make farms more efficient

#

it could be fun to add something like that to satisfactory but i doubt thats possible within the goals of the games

rustic patio
#

i love ilmango

pure vortex
snow dove
#

scicraftโ€™s mantra is like โ€œhow absolutely bonkers can we make everythingโ€

rustic patio
#

no like an orbital laser that can desrtoy any place in minecraft with the press of a button

#

just vanilla redstone in survival, using math and loading tricks

rustic patio
#

(or something like that, i have no clue how it works)

snow dove
#

no numbers should be variable

pure vortex
rustic patio
#

@median heath what do u think?

snow dove
#

no numbers should be variable

pure vortex
median heath
#

I'm driving.

rustic patio
#

production on demand is useless beacuse resources are infinite

#

producing as much as possible at all times is usually "optimal" so u get more sink points

#

if u can produce then there is never really a reason to not produce in this game because everything is infinite

true junco
snow dove
rustic patio
#

and because u can actually produce too much power irl afaik

#

if the grid needs 10 and u give 1000, thats a problem irl (i think)

#

not in satisfactory

snow dove
#

same idea as a surge

rustic patio
#

if you want to do it for roleplay reasons thats one thing, but the game itself gives u no reason to adapt things to demand

tacit cosmos
#

The only reason to turn on and off production is if you are using a bunch of overclocked particle accelerators and your power grid can't handle the upswing. But if that is the case, you could just build power storage to compensate.

rustic patio
#

do any of u have any ideas for how logic could add to the game?

#

like, enable u to be more efficient

pure vortex
#

Well apparently no one fucking cares about efficiency lmao, because everything is infinite

rustic patio
#

well, i do care about efficiency

#

to me it is maximixing the production every second

#

the only thing thats limited is time, so u want to make as much out of the resource sources as possible per second

#

thats what i consider efficiency

tacit cosmos
#

maybe if you could designate specific items to have a priority over raw materials?

true junco
#

Not really. But you can waste fuel.

Typically generators see the "Load" on the circuit they are powering as torque counter to the direction of the Rotor's rotation.

fierce ruin
#

i only limit my production by my laziness of not wanting to keep building more and more non nuclear plants.

true junco
#

So, you apply more force from the prime mover to overpower the resistance of the load.

tacit cosmos
#

I've had to build and tear down my aluminum production because something happens with the water where it gets too full in the second set of refineries, thereby stopping, and the water that is supposed to feed back into the first set of refineries now don't run because they are full of the alumina solution. I double and triple check the math and everything 'in theory' should be working correctly, but when I leave the area for a while and come back, nothing is running.

rustic patio
#

VIP

pure vortex
rustic patio
#

no

pure vortex
#

Oh nothing is running...

rustic patio
#

you need Variable Input Priority junction

#

i think

tacit cosmos
#

the whole system is backed up with too much water in it. so nothing is running. BUT, if I just stay there for hours, it runs fine.

hollow arrow
rustic patio
#

strange

true junco
#

If you are recycling the water you need something of a VIP if the recycled water is on the same fluid circuit as the fresh water.

fierce ruin
#

this is literary the only place i use a valve in my factory

rustic patio
pure vortex
#

same...but everyone judged me for putting a valve on a tank...

rustic patio
#

like, redstone in minecratf doesnt make the game more difficult, ur not forced to use it

#

its just an addition you can use to be even more efficient

hollow arrow
fierce ruin
#

putting a valve on a tank is like saying atm machine

hollow arrow
#

Something beyond current late game

rustic patio
#

valves suck

#

they're only 8 bit or something, basicaly useless

fierce ruin
#

were just busting chops, your build your way, some people use valves everywhere, i am not one of those people

pure vortex
#

Legit question...don't they act like semiconductors? They allow fluid to flow one way only

pure vortex
#

ah that's the word ty

rustic patio
true junco
#

Options for byproduct water.

Recycle into alumina refineries with fresh water
Recycle into alumina refineries seperate from fresh water
Recylce into another process such as residual rubber from the polyresin produced when making your coke for electrode scrap. Use this rubber for heat exchangers...

rustic patio
#

yes but limiting flow direction is kinda useless tbh

#

backflow still occurs, you just push it back

fierce ruin
#

ahh the good old x | 0 bit chop ๐Ÿ™‚

rustic patio
#

i dont see any

pure vortex
tacit cosmos
#

I've been thinking of adding a whole setup to put water from the second set of refineries into packaged water, having that push into an overflow smart splitter, then unpacking it and go back into the first set, that way it can't really ever get oversaturated with water, but that seems like a lot of waste.

rustic patio
#

it doesnt prevent backflow tho

fierce ruin
#

i take into account the upper limit of how many objects i can place before my autosave takes longer then the interval

hollow arrow
#

I thought it does

pure vortex
rustic patio
#

yes, 100%

rustic patio
#

you can not prevent backflow

pure vortex
#

Bro if I drain a tank behind a valve it stays empty

fierce ruin
#

even after reloads?

pure vortex
#

Like what

rustic patio
#

also valves are like, really fucky when it comes to flow amount

#

if you limit to 300 flow, and the input is 300 flow, then you get 150 flow i think

hollow arrow
rustic patio
#

yea thats kinda wrong

fierce ruin
#

my fav part is how they look at pixelated when you open the ui from texture lag lol

hollow arrow
#

It is?

rustic patio
#

you can not prevent backflow. where would the fluid go?

#

it just moves where the backflow occurs

pure vortex
rustic patio
#

then u had full flow going into the valve

pure vortex
#

Yeah, that's part of the model

rustic patio
#

here, look. from the pipe manual

#

240 goes in, only 60 goes out

#

tahts what i mean when i said they're fucky

hollow arrow
#

But that doesn't address backflow right?

pure vortex
#

Must have been a different set of pipes

#

Because from ALL of my calculations, they work as they should.

elfin nebula
#

valves only work with full pipes

rustic patio
#

and they dont stop backflow

elfin nebula
#

since they output too less, the pipe eventually fill up and stuff works delayed

rustic patio
hollow arrow
#

The first thing says they don't allow backflow

rustic patio
#

well, water cant flow from one side of the valve to the other

#

but it can flow from the input back

tacit cosmos
#

^

rustic patio
#

so in essence the result is the same

fierce ruin
#

a well placed mk2 pump is all you need

#

and elbows like on your bathroom fixtures work

tacit cosmos
#

that's how the pipe with only 240 input will eventually fill to 300 if you have a valve set to below 240 flow

fierce ruin
#

fluid buffers... you know in most refineries IRL a majority of the fluid is stored in the pipes. so man ypipes.

rustic patio
#

yes i know im great at drawing

#

here, no valve. the fluid goes to the front, and it backflows

fierce ruin
#

our own picasso RH

rustic patio
#

with a valve it still backflows, but it backflows froom the valve

#

the result is the same

hollow arrow
#

I agree, and that is what i am talking about when i say backflow prevention

rustic patio
#

you can not prevent backflow, you'd have to make the fluid vanish

tacit cosmos
#

actually, if you want to get technical, the water would flow in the direction at the bottom, and then back flow at the top... ::pushed up glasses::

rustic patio
#

it ahs to go somewhere, and when forward doesnt work it goes backwards

fierce ruin
#
       |======|
       ^      ^
<<=====|      |====pump=====<<<

pure vortex
#

I think our definitions of backflow are different. But I see your point.

#

The point I care about is that it doesn't flow reverse across the valve interface

rustic patio
#

in the end it behaves the same, thats what matters to me

versed musk
#

sorry for the topic change, but how many HMF per minute do you need in total?

rustic patio
#

69

pure vortex
#

Nice

rustic patio
elfin nebula
#

thats barely enough for our plans

versed musk
hollow arrow
true junco
#

Need is relative to goals.

rustic patio
#

just takes a bit longer

elfin nebula
#

with zero, just handcraft all

rustic patio
#

that works too, yes

versed musk
true junco
elfin nebula
tacit cosmos
#

that question is open to so much. what are you looking to try to do? fill up personal storage room? build 300 Thermal Propulsion Rockets?

versed musk
#

10 per minute?

versed musk
rustic patio
#

i would go for 1981.98 heavy modulr frames per minute if i were you :)

elfin nebula
rustic patio
versed musk
true junco
rustic patio
#

yes

versed musk
#

nice

hollow arrow
elfin nebula
hollow arrow
#

I made this shitty flow tree that shows ratios

elfin nebula
#

idk about the default tbh

hollow arrow
#

It's pretty much one to one with few exceptions, so if you need 10 fused frames you need 10 hmf

fierce ruin
#

this is an example of one of my scratch pads for super computers

50 circuit boards - comp
8 circuit boards - hspeed conn
===============================
58 circuit boards pm

8 assem

120 copper sheets pm
240 plastic pm

10 constructors

200 c ingots pm

8 smelters (6.6667/8 cs)

90 plastic pm (computer) [330 plastic pm total]

45 cables pm (computer) | 90 wire pm [45 c ingot + 200 = 245 c ingots pm total]

8 smelters (8.1667/8 cs)

260 screw pm 

8 constructors (6.5/8 cs)

8  constructors (5.4667/8 cs)

56.25 cables pm  | total 101.25 cables pm (3.375/4 constructors for wire )

~300 copper ingots pm = 10.667 / 8 smelters
elfin nebula
#

thats unreadable

versed musk
#

fr

tacit cosmos
#

that reads just fine

hollow arrow
#

Me?

#

I cam make it prettier

rustic patio
#

anyone using obsidian for satis?

elfin nebula
#

no, the person with unreadable name.
its quite encrypted

fierce ruin
#

no mine i think,

#

its penguins in leet speek

true junco
# elfin nebula idk about the default tbh

Idk off hand either But i know how to find it when i need it and the design paradigm im following. Which is what my point was for Greenbean.

They want 10/min fused frames. If they use the alt you suggest, they only need 10/min HMFs.

oblique hollow
# rustic patio

laura the manual has an entire page that covers this topic

rustic patio
#

i didnt have the manual handy ๐Ÿ˜ญ

#

i stole that page from the wiki because i saw it. can u link the relevant page?

oblique hollow
#

Page 11

fierce ruin
#

my scratch pad is setup to detemine specifically the clock speeds required to set nice even amount of machines, like making 5 constructs. blah, make 8 and underclock.

elfin nebula
rustic patio
#

the pipe manual, our holy scripture

oblique hollow
#

i could ping Jace about that and finally ask for official approval

#

not that it really matters anymore xd

rustic patio
#

yess thatd be awesome

fierce ruin
#

ba dum ching

tacit cosmos
#

am I weird that at the end where I have to underclock a machine, I actually underclock two? like if I need to have one underclocked at 50%, I underclock two machines at 75%.

true junco
#

Oh yeah. Jace is no longer technically covered by staff/mod status etc. (I would suggest "former" staff be treat like current staff tho)

fierce ruin
true junco
elfin nebula
tacit cosmos
#

lol, 25 machines all underclocked to 92.333%

versed musk
hollow arrow
#

Where can I see that manual?

oblique hollow
fierce ruin
#

pins

oblique hollow
#

huh oops

#

or the pins in this channeรถ

elfin nebula
#

setting up one and copy pasting the settings

hollow arrow
#

Ty ty

elfin nebula
#

but i also try to run actual load balancers and not manifolds, so i need them to be the same

pure vortex
elfin nebula
#

its normal that the amount of buildings isnt a whole number

tacit cosmos
#

I pick a number of things I want at the end of the production and then work backwards. sometimes that means weird numbers

elfin nebula
#

like when one produces 10 but you need 15, you cant place 1.5

pure vortex
#

yeah you can, that's how oc works lol

elfin nebula
#

for more power usage.
but you could also use two at 75 %
needs more space but it way cheaper

pure vortex
#

Two machines at roughly 59% is the same as 1 machine at 100% in terms of power

#

They produce 18% more output as well (and consume 18% more)

elfin nebula
#

yeah and for that one at 150 you could place idk how manx 75 in terms of power

pure vortex
#

sec

elfin nebula
#

like 4 or 5 i guess?

tacit cosmos
#

more machines at underclock only has the footprint cost and the construction cost, both are up front, where as overclocking has a permanent baked in extra cost of 1. the power shard 2. the power drain

elfin nebula
#

i only oc when i dont have the place

fierce ruin
#

also you have overhead to increase production without construction

rustic patio
#

i try to OC all my machines as much as possible

elfin nebula
#

though its performance wise good to have less buildings i guess

pure vortex
#

1.5x oc requires 1.709x power
0.75x oc requires .684x power
So it is exactly 2.5x

pure vortex
tacit cosmos
#

overclocking everything made sense where there was that hard object number limit, i don't think that is an issue anymore

rustic patio
#

i plan to use all of the uranium anyway so im not losing anything

rustic patio
#

wouldht having 2.5 times less machines improve performance?

elfin nebula
pure vortex
#

I guess it's hard to lose anything when everything is infinite...

tacit cosmos
#

even then, just distributing production to blocks that don't load together will solve that issue

pure vortex
oblique hollow
#

eh, its just power

pure vortex
#

in terms of power

oblique hollow
#

35% more power used, could be worse

rustic patio
#

yea but full nuclear yk

elfin nebula
#

its easy to have the power i still dislike the idea of oc everything

rustic patio
#

i li;ke it, but it also hurts

pure vortex
#

As you should, it's literally worse because it costs more in the long run

oblique hollow
#

OCing everying is basically upgrading a machine to mk2:
its faster but uses more power

rustic patio
#

30 shards just for smelting one pure iron node ๐Ÿ˜ฉ

oblique hollow
#

2.5x faster, but only 35% more power used

pure vortex
#

The only thing I OC regularly is power production

#

I tend to underclock if anything

tacit cosmos
#

i'm working on 100 nuclear reactor setup with just enough turbo fuel generators to power everything needed to make the fuel cells.

elfin nebula
#

and i guess oc my 1600 wire constructors wont make it much better. and idk if 1920 shards is even half way realistic judt for one factory

rustic patio
snow dove
lime leaf
#

i prefer to oc everything so the save doesnt die for my friend again and we dont have to start a new one

rustic patio
#

(im my own friend in this case)

pure vortex
fierce ruin
#

i start to oc my miners first, then as i get extra power i OC my most complex part that takes the longest, and work backwards down the chain, until out of power.

snow dove
#

you must have a lot of machines then

pure vortex
snow dove
#

10000 machines for 1 item a minute must suck

pure vortex
#

Good thing I don't fucking do that

tacit cosmos
#

right. overclocking miners and all the fluid resources is the only thing I use power shards for... i do overclock water extractors to 240, so that I have one for each nuclear reactor, for aesthetic reasons...

pure vortex
tacit cosmos
#

don't overclock those

pure vortex
#

Why? What?

median heath
#

@rustic patio done driving, is it even worth scrolling back up?

elfin nebula
#

i plan to use my 900 fuel gens at 100 % xD

pure vortex
#

There is ZERO reason to not overclock pgens

noble timber
#

If you have to build hundreds of fuel gens then it may be worth overclocking if you have no other use for the shards

elfin nebula
#

needs more shards than i have

median heath
#

pgens?

pure vortex
#

power generator

tacit cosmos
#

power generators

noble timber
#

Geothermal are worth it i'd say

tacit cosmos
#

I don't overclock because it makes all the numbers slightly less appealing.

median heath
#

Unfamiliar with term unless you're grouping all 5 types into a single word.

In which case I will disagree that ALL should be overclocked.

deft lichen
pure vortex
noble timber
#

But if you could it would be worth it

deft lichen
#

Of course, even more free power

pure vortex
#

There's a dash, p-gen. I just didn't type it.

median heath
tacit cosmos
#

i wish you could sync the geothermal with the particle accelorators...

noble timber
#

Oh that would be cool

median heath
#

unless you're grouping all 5 types into a single word.

In which case I will disagree that ALL should be overclocked

pure vortex
#

Like honestly fuck this chat dude

noble timber
#

Never heard anyone say power generator here

elfin nebula
#

also never heard pgens. we just use gens without p, because implicit anyway

pure vortex
#

Everyone on edge as fuck

median heath
#

Well that was a fast turn-around...

pure vortex
#

Insane.

deft lichen
#

Overclocking coal gens seems like a waste, overclocking fuel generators needs more shards than I can be bothered to collect, geothermal can't be overclocked, nuclear is worth overclocking

noble timber
pure vortex
#

I'm just over constantly fighting every single fucking person on every single fucking thing.

tacit cosmos
#

we're not on edge, at least, i'm not.

rustic patio
median heath
elfin nebula
noble timber
#

When you have to build almost 1000 fuel gens, overclocking them is very appealing ๐Ÿ˜‚

tacit cosmos
#

The game has way more space than you could ever possibly use.

noble timber
deft lichen
median heath
tacit cosmos
#

no reason to not just build the machines without overclocking.

rustic patio
#

Yea basically thats the conclusion I also came to

elfin nebula
#

well, i need 900 but thats 1080 shard to get them to 360

rustic patio
#

The only way to make logic useful is to make something more difficult/add something that requires it

tacit cosmos
#

spawn some in

rustic patio
#

And o think that would be bad for the game

deft lichen
median heath
deft lichen
#

But my fuel gen farms aren't as big

#

I don't think I've had over like 60 in a farm

tacit cosmos
#

I get them, then make a slug roller coaster for them to ride on forever and ever and ever...

median heath
elfin nebula
#

we planned 216 nuclear power plants. that will look impressive. halving that to 108 would make it way less impressive. so wont dot that

median heath
spiral wigeon
#

How would I go about splitting off 1/4 of the items from a smelter?

noble timber
#

LMAO some people...

tacit cosmos
#

he probably just had too much coffee

deft lichen
#

Consider manifolding instead

elfin nebula
#

its fancy and satisfying

fierce ruin
elfin nebula
#

no, we dont have sulfur for more kekw

deft lichen
#

Have fun

tacit cosmos
#

at 216 reactors, you wont have a way to sink the waste.

elfin nebula
#

you sure have

#

even with full 252

tacit cosmos
#

running trucks with plutonium rods?

elfin nebula
#

just sink the plutonium?

deft lichen
#

If you already get plutonium rods why burn them off with trucks

tacit cosmos
#

don't you need uranium to process the waste into plutonium?

elfin nebula
#

none

median heath
#

Fertile Uranium sucks unless you fit into a very specific niche.

elfin nebula
#

we could use that to get more plutonium because we dont use all uranium. but that makes no sense when sinking

deft lichen
#

Uhh, more points simon_smile

elfin nebula
#

well, impact on points is nothing. we thought about that

tacit cosmos
#

well, i think i was looking at my plan all wrong.

elfin nebula
#

thats why never stitching together too many steps in one chart

#

rod production and waste handling are two tabs for me

tacit cosmos
#

I just needed to move the uranium input and now I see that i don't use uranium for the non-fissile uranium.

elfin nebula
#

well you dont need to move to see, since that are straight lines

#

abd the line from uranium doesnt go to non fissile

spiral wigeon
#

nvm i found it

rustic patio
#

id recommend satisfactory tools

spiral wigeon
#

ok thanks

median heath
#

Tools is superior.

wind spade
vapid gorge
#

@hardy trench oh would you like a couple simple tips for when you get to coal power?

wise relic
#

how many foundations in length of the double ramp 2m can trains and trucks climb?

vapid gorge
#

as much as you like if you have enough locomoties for hte weight

wise relic
#

ok, cool. i should be fine then

vapid gorge
#

I think 1 engine per 4 full cars works? You'd have to double check

median heath
vapid gorge
#

sure but don't you have to plan for max weight?

median heath
#

Why force 1-4 when 1-5 works fine ๐Ÿคทโ€โ™‚๏ธ

vapid gorge
#

will 1-5 deal with any length ramp?

median heath
#

Depends on what you're shipping.
I don't think you can 100% guarantee that 1-4 will tbh.

vapid gorge
#

orly? interesting

wise relic
#

is there a way to make slopped blueprints that can snap together, or is that near impossible with the way the blueprint designer works?

median heath
#

If you have a wall they can snap to it should be fine.

wise relic
#

hm, i didn't think about a wall. i suppose i could try that.

median heath
wise relic
#

yeah. on one hand I assumed it would snap to the foundations i'm trying to snap it too, but because the designer takes height into consideration that makes it difficult

wise relic
vapid gorge
#

Hey @median heath , didn't you figure out a while back that using a combo of cheap silica and fine concrete wasn't actually a better output?

median heath
vapid gorge
true junco
#

Theres a lot of limestone, and a lot of ways to stretch limestone. A heck of a lot less quartz too... so just about anything that stretches quartz is very useful.

#

Fine concrete is one of those times when i cannot fathom using the much rarer quartz. Especially when Oil and/or water pushes limestone either farther or "cheaper"

vapid gorge
#

Oh sure, I just found it a bit funny xD

wind spade
wind spade
oblique hollow
#

Rubber Concrete Superiority

median heath
#

โ˜๏ธ

oblique hollow
#

just found my test setup of train vs truck efficiency

#

Train Power demand.

#

Truck Power demand

#

its just a single 20 MW spike every so often for them

#

(minus the fuel)

#

but this one only needs 3/min packaged fuel

bleak coral
#

so 20MW spike, plus a constant 37.5MW from fuel usage (for potential power vs burning that fuel in a fuel gen)

#

and trains idle at 25MW right? so that plus accelleration power, it's not even close

#

not even getting into station power

vapid gorge
median heath
#

*Silica

vapid gorge
#

Ah yeah, needs processing first

oblique hollow
#

while the entire train thing would surely drain the storages in 5 hours

alpine raft
#

and how much MW would train use?

#

roughly

wind spade
oblique hollow
true junco
# oblique hollow Rubber Concrete Superiority

Feels like the choice between rubber concrete and wet concrete is more of a choice about logistics and how badly you need that much concrete. Water being quite a bit more readily available than Rubber. Its just a lot easier to make wet concrete, so if it makes enough i just use wet. I intend to try out more rubber concrete, i just need to find the right situation for it.

pseudo copper
#

trying to figure out if overclocking power generators is worth it or not

true junco
#

All it does is save space and build materials in exchange for shards. If youve got plenty of shards its worth it if you dont want to end up with a massively spread out generatorum.

pseudo copper
#

good to know

fierce ruin
#

do you need buffers on unloading train stations for max eff, or is that only needed for loading stations?

snow dove
#

in most cases, yes

magic island
#

both the inputs and outputs on a platform will stop during load/unload, so you should buffer at both ends of the route

#

if you only buffer at one stop, it's functionally the same as buffering at neither stop

pseudo copper
#

finally learning how to play the game after 85 hours. figured i should learn how to not abuse powershards

true junco
#

There are cases where buffering at the unloading station is not necessary. Such as when the stop doesnt need anywhere near what the train can potentially deliver and the outfeed from the station backs up and the train just "overflow" carries the contents to another destination, or simply doesnt need to take more than what is needed from the station.

In these cases the buffers at unloading wont hurt anything, just take longer to saturate to overflow further down the railway.

wraith charm
#

What is the ULTIMATE desing for a complete train network. I am wondering if I should make loading and unloading in completely different trainstations. How do I balance trains going through intersections. What items do I put in a freight and what to another. And there are just many more problems that I have not yet figured out.

magic island
#

trains trade away perfect throughput and power-efficiency for logistical convenience, so it's hard to define the ultimate train network because you're optimizing for something subjective

median heath
magic island
#

that falls under logistical convenience, I would think

median heath
#

monkaHMM Fair

wind spade
prisma kraken
true junco
#

Trains are also best used for resource dense items. Ie. Not recommended to transport certain ores. I would definitely not recommend transporting concrete, screws, wire, quickwire, or cables by any means whatsoever. Its way more efficient to transport the materials you make them from, or the things you are making out of them, or to transport the components used with them to those items instead.

bleak coral
#

I mean, transporting high throughput is always extra clunky cause of the extra belts, but 4 of those things you named are actually excellent to transport by trains because they stack to 500 so each car can handle a larger amount of throughput than the lower stack size items

#

if limestone wasn't already pretty much everywhere so you can almost always make it locally, I'd even say that concrete specifically is a great train item cause it doesn't get to the huge throughputs that quickwire, wire, and screws get

#

and it also always compresses throughput, it's never higher than the input items

vapid gorge
#

What? why would you transport screws and wire? you need far fewer belt throughput for hte ingots

bleak coral
#

that's not what I said........

true junco
#

They are terrible to transport because they are in 500 stack items that leave the train station 1 item at a time. The max thruput for 500 stack items via train is terrible.

median heath
true junco
#

Maximums
50 per Stack
-88.62s RtD
-1083.3 Items/min

100 per Stack
-150.16s RtD
-1278.66 Items/min

200 per Stack
-273.23s RtD
-1405.4 Items/min

500 per Stack
-642.46s RtD
-1494.25 Items/min

Fluid Trains
-107.08s RtD
-896.52 Items/min

true junco
median heath
#

Well that is in terms of practical throughput, yes. ๐Ÿ™‚

#

Also Fluid Trains ftw.

true junco
#

My original message was all about the practical thruput... lol

median heath
#

It is an important disctinction!

true junco
#

A distinction that was the basis of the whole convo.

#

So. Transporting beams has max thruput of:

1405.4 beams = 73,325 Screws/min

Vs transporting screws at a max rate of 1494.25/min

#

Similar comparisons for wire/QW/cable/concrete depending on what recipies you feel like using, personally i think the best alts for those are all multipart, so that gets more complicated. Either shipping in 2 materials, or shipping one material to the other etc. So a much longer discussion.

#

Note... cable is really only on the list because if im already considering working around wire and QW, then cable follows from that.

#

Generally tho. Its way better to shop things that are at least one step past those 500 stack items. Especially something that takes gobs of them. Like RIPs, frames, circuits, ai limiters, EIBs etc.

charred siren
#

Other than aesthetics, is there any reason to build trains or vehicle transport? It seems like conveyors are better in all situations

mystic moon
vapid gorge
#

with minimal planning you could probably build a long train line within easy reach of all your hubs and then all the hubs can trade items along that one line easily without a mess of belts. Depends how big you're going and how spread out ofc

oblique hollow
#

For certain distances and also throughput, building conveyor stacks is more tedious

median heath
deft lichen
#

trains specifically have the major advantage of being able to reuse tracks

#

if you want to expand your network, you only have to build the part between the closest existing track and your destionation

quartz violet
#

also you can feasibly carry over 16 belts worth of items with 1 input track + 1 output track instead of making 16 belts all the way

median heath
deft lichen
#

that too

#

two major advantages

median heath
#

Choo and Power Transfer?

deft lichen
#

fine, at least three... ๐Ÿ˜„

median heath
#

Choo, Power Transfer, and being able to ride in them while automated?

deft lichen
quartz violet
#

but who wants to set up 30 trains on 2 kilometers of track going back and forth

median heath
#

Why would you ever?

quartz violet
#

pure hilarity

deft lichen
#

I mean

#

it could be 2 km of common tracks of a large network

quartz violet
#

yeah

#

but theres a certain point where its just a conveyor belt of trains lol

tranquil warren
#

Can anyone recommend a guide for Tier 6/7 factory organization? I can build individual things like cables or even computers in fairly clean isolated buildings. But the spaghetti of interconnecting them is frustrating me. In Factorio I'd use a main bus, in Dyson Sphere Program I'd use production lines around PLS towers. What's the Satisfactory way of organizing things later in the game?
Looking for a good guide or video.

cinder silo
#

One thing satisfactory offers is the ability to build multi-levelled factories, embrace that third dimension, you can have belts under the floor, running between floors, and so on.

tranquil warren
#

Oh yeah, I'm doing that! But that all seems to lead you to a system where you have a tall multistory building whose job is to turn raw ore into computers or whatever. I like doing that but it seems less than ideal when you only need a few hundred computers an hour. Ideally I could also reuse the circuit boards in that building for some other part as well and have it load balance itself.

#

That's what the main bus and logistics systems in other games let you do. Maybe it's not a thing in Satisfactory though?

cinder silo
#

You can use smart splitters to overflow parts to other processes.

#

Actual busses are possible, just not really advised unless you really want one for that way of organising, this game is mostly aimed at distributing production.

tranquil warren
#

anyway, don't want to talk folks to death here. Just hoping for pointers to guides / videos. I learned a lot from DrLootCrate's videos on how to build individual production lines (one tall building) but he doesn't have one on larger scale organization.

rustic patio
#

i think a giant part of it is just to try and to fail

#

until you figured out a way that ur happy with

cinder silo
#

All cool, search my post history, you'll find all sorts of video footage & screen caps.

tranquil warren
#

I'm doing that. But surely someone's made videos about what they learned after trying and failing?

rustic patio
#

i havent come across any general logistics guides so far

cinder silo
#

My logistics are non-standard for sure, under the map non-standard as demonstrated here https://www.youtube.com/watch?v=Z08ziPYDOto

A brief tour of a part of my logistics tunnel network built under the map in Satisfactory.
This place was originally built just to move sulphur & coal to my old turbofuel power station, since then it expanded to cover everything being moved between biomes, it is large enough to get completely lost in.
Due to the nature of the void sometimes the ...

โ–ถ Play video
tranquil warren
rustic patio
#

๐ŸŽ‰

tranquil warren
#

ah this video helped me a lot, talking about two organization styles and comparing them. https://www.youtube.com/watch?v=uQWtke0dz7Y

What's Better?! MEGAFACTORY Vs MODULAR FACTORIES | Satisfactory
--- Read More Below ---

Welcome back to another Update 5 Satisfactory video, today we're working out the difference between Megafactories and Modular Factories and which is better for you! Let me know what style you're going with yourself!

Want to check out my music?
Spotify:
ht...

โ–ถ Play video
#

(the answer is "both styles work, here's some tradeoffs and my preference.")

severe escarp
cinder silo
#

In spite of my save being colossal, it is closer to modular.

tranquil warren
#

yeah those curved tunnels look awesome!

cinder silo
#

The tunnel network was improved considerably after I took the tunnel tour footage, shown here I evicted the power cables to inside the ceiling instead of hanging below it, also routed crossing belts to below glass on the tunnel floors.

severe escarp
cinder silo
#

The cpu will cause issues long before the gpu with a mess of tunnels taking up space, here is a map of the network:

#

In case you wondered wth the square under the dunes is, it's 7200 power stores in 72 rooms on two levels shown here.

severe escarp
cinder silo
#

I'm using a massively overclocked 12900k at 5.6ghz on its Pcores, performance drags somewhat with my save, rtx3090 gpu btw.

snow dove
#

does overclocking help with satisfactory performance?

#

specificaly CPU overclocking

cinder silo
#

I downclocked to test and yeah performance worsened, cpu and ram seem to be key.

snow dove
#

RAM is fine, i got 32GB and can barely get my pc to use more than 16GB

#

should probably check to see if my PSU can handle overclocking

severe escarp
#

Part of that is definitely the size of your save, though... and how extensive you want your logistics network to be.

snow dove
#

and that my cpu is overclock compatible

cinder silo
#

You know my save takes 32gb ๐Ÿคฃ , hit or miss loading it with a swapfile.

#

Mostly miss, racked up a graveyard of peoples pcs crashing out loading my world.

snow dove
#

google is a little inconsistent, can i overclock an i7-12700f?

cinder silo
#

Never tried, I've been buying K series chips for overclocking since second generation intel.

#

Can your cooling handle it though?

severe escarp
#

Technically, you can OC any processor. If you're interested, you can check reddit r/overclocking

snow dove
cinder silo
#

Some are locked, all intel, what a shock, you can push them to a degree but their multiplier won't do a thing.