#math-and-meta
1 messages · Page 69 of 1
oof
And i think the build order is messed up/ignored/reset when you save and load...
But if you build the outputs on the samue order and at the same locations, perhaps?
Oh
It looks like you’ve just got 1 belt split into 2?
alright so i need to send 10 rods p/m to each constructors on the blue line. but the constructors from the black line are producing 15 rods p/m each and i dont know what to do
Math. I would recommend doing math.
huh man
You laid out a math problem and said you don't know what to do.
I would recommend doing math.
i know
its just that i know what i need to do but i dont know how to do it
for the belt work
conect two of the 15 do a 30 and split them in 3 to do three 10
If you have a mk2 just do it all on one belt as it can handle 80/min easily.
im so fucking dumb
i dont have enough plates
If only resources were infinite...
Oh wait.
and also you dont have enough rods you need 80 and you produce 75
no i dont one of them is at 50%
okay my bad
hope it help better than a guy telling you to do math
XD
everything is going to help me
Not like over half the game involves doing math or anything...
i think the guy now it does he just couldnt see how to solve that thing
you are just frustrating him buy telling him he "just should do math" like he is dumb
🤔
underclock them (rod constructors) to 70% (they will make 10 each at 70%). Add in as many rod constructors at 70% as you need. Win-Win
oh its fine now @lean schooner helped me figuring out how to do it (mostly him XD)
Yeah, sometimes its just easier if you need a specific amount and one machine produces just a bit too much you underclock to the amount you need it to send (for the future).
or you could go the complicated way and balance - but thats too much math for me 😛
They will make more than 10 at 70%
yeah, 10.5, thanks for the correction
66.6667% - anyway, since you can underclock by production rate or clock speed, you can easily figure out how to set it to 10/min
Sure, just fyi, it still rounds to nearest 4 digit decimal clock speed, so setting it by production rate may be slightly off
hence why I said 70% to begin with.
because it is rounding, and so was I. Its better to make 10.5 at 70% than maybe 10 or maybe 9 at 66.6667%
66.6667% will make 10 tho
so will 67%
Yeah but it will stop more often
I don't know why I am having this conversation at 4am
W/E man, you win. You are right. Thanks for correcting my estimation.
You can directly input 3/2 into the machine
it still ends up as 66.6667%
it evaluates the expression, rather than storing "3/2", so all clock speeds are strictly one number with 4 decimal places
I came up with an issue that had me at a loss for a good while.
Scenario: Resource A is brought in at a rate of 780/min i.e. full Mk.5 belt. The belt feeds into a Smart Splitter that's set to feed a Manufacturer (requires: 300/min) to the left, and Overflow (480/min) to the right. The overflow output has a Mk.5 belt that feeds into another Smart Splitter which has a Mk.3 belt to the left feeding a Constructor (requires: 250/min), and a Mk.5 belt feeding an Awesome Sink (remaining 230/min).
Seems nice and all but the issue was that the Constructor was not getting 250 resources per minute, so it was occasionally shutting down and, obviously, running at less than 100% efficiency.
Anyone want to guess (or knows) why?
not sure if it's still the case, but fully loaded 780 belts used to have issues with a few items disappearing when fully loaded due to the speed of them
^
also you can do this with one smart splitter. left on [item], straight on [item] and right on [overflow]. that might even cure the issue
think most people tend to limit them to 720 to avoid loss and keep easier splits
Oh I solved it, this was just for a small brain puzzle in case anyone likes stuff like that (or comes across something similar and this might help them solve it, too). 🙂
I don't know about items disappearing and I realized there's (at least) two different ways I could fix it: 1. upgrade the Mk.3 belt to a Mk.5, or 2. remove the second splitter and take the output from the first one (which is the solution I ended up going with as it made things simpler EDIT: although this also required upgrading the belt so technically 1 is the only solution).
oooooooh, yeah the MK3 belt didn't register in my head. the overflow belt into the sink was often more ready to accept new items hence it "stealing" them
Here's what I think happened: It's about timing (and, possibly, smart splitter item buffer): the Mk.3 belt can only handle 270 items per minute which makes each item spend ~3.70 milliseconds inside the splitter. However, the Mk.5 belt going towards the Awesome Sink can accept a new item every 1.28 milliseconds which lead into an interesting situation where just when the Mk.3 belt was ready to accept a new item, that item had already been sent to the Mk.5 belt so the Mk.3 output had to wait for a new item to come in and when that happened, another couple items whizzed past through the Mk.5 output before the Mk.3 output could accept a new item.
yeah, i've realised with manifold overflow that you want the same belt speed all the way down the line
As an end result, the amount of items available to the Mk.3 output dropped below 250/min.
Man I was baffled at first when I started debugging that.
So yeah, right-sizing belts can backfire when using splitters. Better to just use the same belt level on all outputs (unless it doesn't matter how many items are actually being sent to the lower level output).
the lost thing doesn't happen anymore
They also never disappeared, it was the throughput of the belt itself slowing down.
I'm sure at one point there was a bug where they literally vanished, iirc someone did some testing with looped storage containers or something and some items were occasionally vanishing. Was a few years ago though so I may be fuzzy on the details
There used to be an actual fluid loss but - but I've talked to the math nerds who were testing the belt to belt throughput bug - and some of them have played since the start. I'd be surprised as there wasn't even a glancing mention of that
I've only played since u4 myself
might be mixing the two up then, as I said it was ages ago and I always just capped my belts at 720 to avoid any issues so can't really remember the details clearly :p
yeah fair, especially if you were perusing Reddit for info - so much outdated or just straight up wrong things people talk about on there
there's a massive subthread in this channel dedicated to people running experiments on the b2b bug if you're curious about it
This is 4 constructor producing 560 wire, the left half is 300 but I need 20 more, how do I get that 20 from the right side ?
I thought of using a smart splitter that set to overflow on the right then merge to the leftbut I dont know if its gonna work
is the right side set to use 260? then it should work fine as 20 will overflow
why not just run it in one manifold though if you have mk5 belts?
I dont have mk5 yet
oh those looked like mk5s
also god damn that is a nightmare set of mergers and splitters
ye I'm still trying to figure out this nuts merging action
looks cool though 👍
high quantity wires with mk 3 belts is never fun though 😦
but ye I don't see why a smart splitter wouldn't work as long as the belt is big enough to hold it all
²
There is not enough information about this setup to help. If the left half is producing 300, then the right half is producing 260, why are they producing at different speeds? Why not just do a straight 140/140/140/140 split, instead of 150/150/130/130?
That will net you your 20 (never mind, you need 20 from the side only producing 260) - In that case, assuming 150 is the max the constructor can produce wire (again not much info given), you can add a constructor on the side with 300, and underclock 2 from the side producing 260 and split 20/150/150/ | 120/120 - netting you that 20
Oops there's a typo, there are 8 constructor. each have is for with 4 on the left side with 300 wires. The ratio is so wack because this is a motor factory and and using steel rotor.
Send the output from 8 constructors (at 100%) to the steel rotors, and the rest to the stators
8 constructors = 30 wire/min **8 = 240 wire/min. 10.7 (sorry, 10.6667) * Constructors * 30 wire/min = 320 wire/min
He doesnt have mk5 belts yet, so that wont work
what mk belts does he have then
yeah exactly, with 4 constructor at maxium overclock, its only produce 300 wires. I cant use manifold so I have to resort to this terribleness
what mk belts do you have
mk 4
why can't you use manifold?
You can use manifold, just do what I said - output from 8 constructors to rotors, and the output from the rest to stators
manifold != singular manifold btw, you can have multiple
going to have to give more context for this
however you want to achieve that with constructors
clockspeed for the wire
welp the deed already been done long ago, I want to fix it have to tear down the 8 assembler and the downstair belt for pipe so.....
if you want 8 constructors with 100% clockspeed or 16 with 50% it works the same
but what does that have to do with the problem?
it's the answer...
ok
i'm trying to understand what this is about
it minds the limit of the belts, and simplifies it greatly
it split the input and output into two
that's quite convoluted. the section you have all this on is 8 foundations wide. the 4 wire constructors need 2 mk4 belts. line up all the constructors, merge 4 wire into 2 belts (two mergers) then run them off to the assemblers
Anyone know the exact speed you can travel when slide jumping along a Mk.5 belt? I know it's slightly faster than the train, so more than 120km/h but how much exactly? No real reason for asking, just curious.
throw everything out the window because the entire assembly line got dead lock because I forgot to turn the ingot into pipe
Does anyone have a full automation spreadsheet that includes pretty much everything needed?
as in how many of blank factories to make blank item at efficiency?
You want a spreadsheet to play the game for you?
No I am going to make one otherwise
A spreadsheet indeed isnt the most flexible tool for this.
Could program a 2D autolayouter with minimal belts. 😅
Or 3D if you like optimisation and a huge searchspace
was more thinking like if in end game you want to make 300 widgets a minute you will need the following infrastructer... not so much how many factories but more the full parts break down all the way to raw materials... just trying to get an idea of how many screws I need to make a minute for example
Even if you have a spread sheet tell you how many factory’s you need you will still need to find a node that is I’ll allow you to make that lvl of output
Ok now that i know how to use this. This is exactly what i wanted
What kind of factory are you making?
@floral spade More Just trying to make sure I future proof... Dont want to make a small factory when later on ill need a huge factory for a specific item.
A great example is I made medium sized copper factory and I should have build one 4 times the size to keep up with demand... I am about to start rebuilding a bunch of the factories and i wanted a concept of the sizes i should need... I think i am going to use Nucluer pasta as my roadmap. It seems to include most of the factories ill need
Remember that later factory’s will need mats from a bunch of different factory’s like iron and copper steel and copper steel
@floral spade Yah exactly why I wanted the road map... For example I never would have guessed i needed over 200 Copper smelters... That seems like allot but in order to make everything for 5 pasta a minute need 211... is 5 pasta a minute excessive?
Depending on how many you have you are gonna need to be able to deal with that lvl of waste as well
I am not at that tier yet only just unlocked 7... but I want to start building the infrastructure now
I am trying to future proof in other words.. and i am using this as a roadmap
I think you're the first person to "future proof" correctly, as in set a goal for yourself in the future and see what you need rather than want a universally applicable number that doesn't exist
Well that's not futureproofing then xD that's planning for future xD
12 hours when rush
How do I split 11.25 rods into 1.25 and 10?
or does it just want me to overclock it
Split as 0.57 and 0.56 or however you like more.
2 machines with even-ish clock consume less power than 1 full + 1 underclocked, unless devs changed the scaling.
Another alternative: alt recipes that don't care about Screws+Rods. Adhered/Stitched Iron Plate, if you found them.
That works.
Use a manifold. You can put it on the same line and just feed the rods down it.
basically have 1 line with all the rods go past all the machines that use them. They'll self balance over time
Though when doing that with screws/wire or anything with very large stack size I recommend hand filling at hte start
How do I future proof, like how do I prepare my factories to be used for bigger factories
I've never done this type of thing before, cause I always make everything I need for my production at that production line
Several ways, I suppose, but one way is to separate production lines per item so that you have one facility making exactly one thing which is then either transported to some kind of a central storage facility, or immediately split to other facilities using that particular item.
As opposed to having a large base making everything, which would pretty much invariably result in a spaghetti mess.
I was thinking of doing a mega factory, where I make everything in one spot
I think it would be a cool idea, but a bitch to organize
my issue with separate production lines is that i forget how much of an item im making, while also how much of the item im currently using
I go around that with signs. Kinda small and unreadable in this pic but it's the best one I have around rn. Shows the resource and production amount per minute (in this case: "Caterium 1200/min").
Belts have smaller signs with just the amount since you can easily see what resource we're talking about.
ok, so I should have references for the things I'm making to help me keep track
and when it comes to exporting resources I should have a reference saying like "300/1200 is currently being used"
Not a must, but might help.
Just remember to update the signs whenever you make changes.
alright, im gonna keep my factories how they are for now, but when its mega base time ill be sure to have references for myself
One splitter will do the job
one more question, when working a merged production line I should work from hard to craft materials to easier to craft, since the harder materials will require the easier ones, yeah?
the goal is to have every material automated and stored (besides the raw's and ingots)
True
But I think it will be neat to see a mega complex of storage with all the items in it
Only 32 items are needed, not counting consumables and ammo
so you're saying really only store building and space elevator materials
Why store space elevator materials?
Well mainly the ones I need for the space elevator at that current moment
I'm on the last step of the elevator and I want to store those since I need them done to complete the elevator
Even though there is no point in doing so
Why tho? Just funnel them to space elevator with overflow to sink
Non-consumable items worth storing:
Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
32 in total.
what consumables would you guys store? i'm doing rifle ammo, nobelisks, packaged fuel, iodine filter
Some inhalers for healing.
i can't remember the last time i died lol
I don't store those. They stack 50 and I just have <50 in my hand slots and build more if needed to refill that slot.
I've got a couple hundred stashed away and when I make more, well, I make a couple hundred. 🙂
I do because I go seek trouble at the swamp. Those dang stingers.
The cats are too easy to snipe. Sometimes I play with them, see how good they are at playing catch with nobelisks lol
I nuke 'em (not from orbit, unfortunately).
I’ll do a small container of nuke nobelisks when I get round to the nuclear power but it won’t be main storage
Wish you could blow up a container filled with nukelisks. :>
Feature request: hitting a Storage Container with Nukelisks inside will cause them to detonate
Personally just forgo nobelisk and rifle ammo and just use explosive rebar as the square hole for the circle peg
and make it have nuclear fallout if they have nuclear waste inside

none, I just make the consumables as I go
same, other than fuel, obviously
How much water is contained in one jug of water?
1m³ I believe. Which i think is the same for all liquids. (Nitrogen Gas is different)
Yea
And add t 45 from fallout
So for this recipe, I would need to ship in twenty jugs of water every minute?
Interesting HOR amount.
one MK 2 pipe for the 600, and a MK 1 with a valve for the 66.8, i dont know the exact values for fuel but thats how i would at least section it, or 3 mk 1 pipes
with valves
hmmm i'll do some tests thanks
np
one biiiiiiig loop
16 refineries in a line, that line has two ends. 666.8m3 > 600 which means two pipes. assuming the HOR refineries are in a line, they have two ends too
HOR = Heavy Oil Residue
O ok
@keen stratus
So more about math and stuff, what is the best way to produce computers? (I have handcrafted over 300 of them by this point)
Kinda depends on what you're already producing etc but Caterium Computer gives you the highest per minute production.
i prefer "simplicity" so i would do something like this in a single purpose factory
Using mk2 pipes, put 8 of the refineries on one pipe, and the other 8 on another separate pipe. I would suggest against using valves as will most people here. You can then “inject” your second pipe into your next manifold.
Best is subjective.
Cat Comp and Crystal Comp are both great recipes.
Which both involve Circuit Boards that have their own alts that are good.
So then you have to decide which ones you want to pair together.
And the rabbit hole continues the further down the chain you go.
So basically just do what you feel is best, because there is no mathematically objective best answer to Computer production.
Ooo thank you
Re: valves: unpowered pumps work similarly to valves in that they only allow liquids to move in one direction. You won't be able to limit the flow, though, but at least they prevent sloshing.
Valves are for VOPs.
If you're not building a VOP, you don't need a valve.
They also reset headlift
a powered pump is also one-way
using unpowered pumos is generally not a very cash money move as they kill pressure
or rather, should. they are bugged and dont do this rn
You don't need VOP 😛
If you need a VOP, you're building power wrong
You are building power wrong
You are building power the wrong 
This conversation has been had but IMO the computers in an assembler recipe. Can OC the shit out of it
caterium computer is good cause its simple and has decent numbers and ratios. pairs well with caterium circuit board.
crystal computer is very simple and effective, but you of course need quartz, which can be bothersome
if you decide to build your factory nowhere near quartz, honestly my choice would be either default (with steel screws and like.... quickwire cable) or caterium computer
https://www.satisfactorytools.com/production?share=ZUuH1C9zTvqn5LLZ42t8
this is my plan for my computer factory, im going to use it as my wire/cable factory as well just to use up the extra copper to fully utilize a node. couldnt find anything to use the extra quickwire for so ill just leave it until i need it for something else in the future
Pet peeve of the day: game client not telling the name of alt recipes.
If I'm to build 60 nuclear power plants, 250% clock how many water extraction sites would I need at 250% clock, and how many mk3s would I need at 250%
2 Water Extractors at 250% per reactor. It's quite straightforward in that sense.
A fully OC'd reactor wants 600/min of water.
"Mk3s" is a whole another animal because you need plenty of different kinds of resources and products before you can manufacture Uranium Fuel Rods.
No I know I have them all lined up
60 fully OC'd reactors will eat up 30 rods per minute.
Now according to satisfactorytools.com 30 per min is impossible
Not with alternate recipes it isn't.
Caterium computers goes very well with default Supercomputers, fused quickwire and AI Limiters... 2Ms and 3As fit into one BP.
What the fuckk...
Note that satisfactorytools is giving you buildings at 100% clocks.
Can I change?
Not that I'm aware of.
Here's what satisfactory-calculator says, when using all possible alternate recipes and allowing overclocking:
I currently only have 1200 uranium per/min so I can do 18 max. Standard recipe. So 36 overclocked.
Note that that's just for producing the fuel rods, you'll still need tons more water extractors + the reactors.
Turns out 12 uranium fuel rod per min is 1200 uranium per min
So I can only get 12 which would equal 24 nuclear reactors OC'd
150000 MW.
is there a way to get the exact number i want from a splitter on a belt why isn't that an option for the smart splitter
cause you don't need to
I want a certain amount of mined material thats across the map if i can transport said material in bulk and just have the amount that i need
and it would entirely remove the point of logistics in-game
WTB more sulfur Q_Q
Split them up using different conveyers
MK1 MK2 etc.
Use the resources transferred per minute to split them up
Because it is a pull based system. The belts ask ata certain clock frequency if there is material available i the supply connection.
But indeed, if you really want it, theabove will work.
Or underclock the ore miner.
Understandable sulfur is just a ways away I need 333.33 of it I only have level 2 miners atm I can use another miner to get the exact number I want i was just thinking up of an overflow system using storage and I can take out the exact amount I want to be efficient
Sounded alot better in my head
Why being efficient w ore? Tgey are unlimited.
they aren't
Just extract what you can, use what you need and overflow/sink or let the rest back up.
you can only get so much ore from a node, and there are only so many nodes
You can jf you want, but it will require a whole lot of splits and merges
True, the flow is, i mean. Not the supply.
wasting nearby nodes means you have to bring the resources from farther away, or build factories elsewhere
@ruby saddle you can get an exact amount by splitting to machines that consume exact amounts
easiest thing to do would be to clock miners though
Not saying you wasteit. Justuse what you need, overflow for other factory. Or two way overflow ⇛normal splitter/manifold. Then both can use the sulfur if they need it.
Yeah didn't think of using random sulfur productions to get what I want that would work
im looking to get a stable rotor supply with a single 120 ores/m (if u recommend to use more please do). what would be my ideal setup?
depend son what rotor recipee you wanna use
not quite 120/min but heres what 90 can do. just multiply everything by 1.333333
i had this one. it was my plan to just round it off to 120
so 4 smelters, 8 constructors etc.
its good enough for now
so follow my ss and round it off?
Cue "rounding in math? There always has been" meme... lol
Yeah. Hyper efficiency is great and all, and the practice isnt bad, but its ultimately inefficient to overly solve for efficiency when you still have a long way to go up the tech ladder imo.
This is 50% a response to you, and 50% a response to the others... 😆
alright thanks guys!! :D
If I was to split up 12 power rods between 24 nuclear reactors could I use just one mk5 conveyor and chuck splitters
Or how many conveyer belts would I need
Im so aut. How would I split up 24 rods between 24 nuclear reactors.
You can do it with just 1 belt.
But nuclear is the place most people will do balancers.
How would I do balancers
And 1 to 24 is simple.
Because you just 1:2 (half), and then 2:6 (thirds), 6:12 (half), 12:24 (half)
So collect all nuclear power rods into one then just do this
Correct.
Lemme make example so you can say yes or no
Bring all 12 to 1 belt and then do the above.
Would it be more efficient to ship ore in, or to ship ingots in (assuming space is not an issue)
depends on the ore and the recipe
some of them compress needed throughput, some of them are the same, and some of them expand needed throughput
also they all can use water in making them, so that's also a factor if you're using water or not
all the ore (making 10 Adaptive Control Units/min) so I need like 2500 of each (with 480 belts). I plan on shipping the Iron, Copper, Coal and Limestone to the oil nodes and building the manufacturing plant there.
How would I make this any smaller
this is only hafl
You can't make balancers "smaller".
That's part of why most people prefer to manifold.
But keep in mind that in comparison to the size of NUCLEAR, this is relatively small.
Okay well atlesst i know how to make the balancers now
Cause I still need to build the top of the nuclear farm then connect it up to the production area
This is gonna take a week.
This game has farming?
Well you know what I mean.
No, I know what you said.
Cheers for the help but no need to be a dick
?
start thinking vertically to make it more compact, but honestly just avoid using balancers, its just a pain in the ass and pointless in the long run
Usually pointless, but as stated most people use them for nuclear.
when you first start it, you usually have plenty of power. Just shut off what you don't need, a few hours later you will have plenty of stuff to fill the line so you need not worry about balancing
- Assuming they, or anyone else wants to wait "a few hours" for a manifold to spool.
- Manifolding nuclear maximizes the radiation zone area, which most people are trying to minimize - and balancers let you do that.
If it works and you're happy with it, that's what matters.
No, because I don't like blue. 🙃
If it works and you're happy with it, that's what matters.
even if it clips?
Correct.
glad to hear
I'll dedicate my next masterpiece to you Sev
You and I spell "abomination" very differently.
the marvels of the english language 😛
you can also create a false floor under your plant on which to run and split all the belts
Have one already 😊 but it’s not very tall
My first base on my current play through looked like this
xD I had a very compact set up and only 4m of hidden floor to deal with
It's ok if you hide the crimes
I have like 2m height
at that height the top of spliters/merger would poke through the floor a tiny bit
oh, that particular floor in the pic is 2m yeah sorry xD
I booped the splitters/mergers a little bit lower to not have them poke through
You can make it fit in a 2m space (4m with 1m on top and bottom) without it poking through if you know what you're doing.
That's more than 2m
I guess in my 2m I include the top of the floor
so maybe 1m empty vertical space is more accurate
Oh I mean legit a 2m space.
Like I take a single wall height (4m) and I put a 1m foundation on the top and bottom to where you cannot see them.
Leaves you with 2m. And you can make it not show.
Like
yup yup. probably should talk about empty vertical spae with this sort of thing
This line right here just looks structural and like a good split of the building.
But it's where 2-3 cross belts are because I couldn't fit them anywhere else.
And fitting it all in that 2m space between floor and ceiling means it doesn't really look like you have a hidden belt or 2 there.
16 Power plants down out of 24
And I say "belt or 2" because I hate logistics floors.
This just literally could not be avoided on this particular structure given where the train is.
Ive seen the whole efficacy of railways as a function of distance when transporting solids, has anyone completed such an analysis for fluids?
like the max throughput stuff?
cause yeah sev did those two, even analysing it further for considering packaging with recycled packages vs fluid cars
I recall sev talking about it, but i dont recall seeing the analysis complete, or any graphs or equations worked out like ive seen for the solids.
last thing I remember was this: #math-and-meta message
which doesn't show the equations, just the result
I don't remember the equation exactly, but I'm pretty sure solids and fluids use the same equation you just use total capacity instead of stack size * car capacity
Yeah, thats the part I remember.
Just looking to get a jump on planning out a fluid railway network for funsies. Not being lazy, its just that my day job has been running me anywhere from 60 to 90 hours a week since last august. Lmfao.
ouch, time to be sick? (with satisfactory fever) 😛
as a side note, am I the only one bothered by the fact that we have a machine called a packager, the solid fluids are called "packed X", the recipes refer to unpackaging and packaged, but the empty containers are called canisters? like they're obviously empty packages right?
Except that the problem is the word package and its derivatives.
IRL youd never say you were "unpackaging" any liquid. The (most?) correct word is "decanting"
true, the solution is to change everything else:
"containment machine"
"contain X"
"contained X"
"X breaches containment"
😏
Lol
Sev added "fluid train" at the bottom
What McGalleon linked is the numbers for 1 car.
What Lund linked is how when you do 2 cars vs. 2 cars Fluid wins outright (in the context of liquid transport)
Bro...
SatisfactoryCalculator has really stupid ways of lableing things
All to produce 12 uranium fuel rods per minute
Those are just the resources I need loll
oh my god I forgot uranium
Imagine not using Tools...
That would be a key ingredient 😉
Will this cause problems in the future?
Or do I just push the other minerals forwards and place another wall for them to run across
How would it cause problems?
Trying to run the other resources up to higher levels
But getting blocked by those conveyor belts
I would have to understand what exactly you're trying to accomplish.
But if you can visualize it, you can see the potential issues you might have and account for them.
I believe in you.
Thanks man. I gotta make 12 uranium rods per minute. But then also recycle all the waste into plutionium rods and into the awesome sink
This gonna take forreva
Game isn't meant to be beaten in a day. Pace yourself.
All for 150k mw.
Decent.
Logistics floor time!
are you trying to merge all your ores?
No making 12 uranium rods per minute.
Then once that’s done i’ve gotta make plutonium
2400 crude oil to play with...here we go
Guys If I have 1200 uranium waste per minute and I want to turn all into plutonium power rods. How many rods would I get per minute
I've tried
I can't figure out how to
under 'inputs' add 1200 uranium waste
look at the tabs and what's there
and answer a question - do you want to maximize the amount of rods on expense of other materials, or just get rid of the waste at lowest cost and sink the rods?
Sink the rods
then use default recipes, as they use up most waste
The nuclear power plant makes 150k mw. this Uranium fuel rod, and Plutonium fuel rod eat up about 25k
In fact, every set of 2xnon fissile uranium blender + plutonium pellet accelerator will use 100 waste. And 3 plutonium cell assembler + 2 plutonium rod manufacturer, so its easy building ratios throughout.
takes power to make power
you should be getting a lot more than 150GW from 1/2 the uranium on the map though
max waste pm is about 2500pm and gives like 600GW
if you have 1200 pm being made that's nearly half so about 300GW
24 oc'd nuclear power plants, each eat up 0.5 rods per minute and I have 1200 uranium at my disposal right now.
No clue how much 24 oc'd makes
you said "Guys If I have 1200 uranium waste per minute "
24 at 250% make 600 pm
and the plutonium plan suggests you can process the uranium waste for about 6GW so I think you're relaly overestimating how much it's costing in maintaining power. Did you actually run the numbers? https://u6.satisfactorytools.com/production?share=LdOYE824e7xw6enbmyXs
Oh yeah right, but release 1200 in one chunk but you have 2 mins to process that so basically 600 yeahh
always go off 'per min' and I think the waste gets gradually released as well as it burns? can't recall
Ohhh yeah right it does
doing things by 'cycle' will truly cock up calculations for stuff
?
All of my math is done per cycle because that's how the game actually works.
I just convert to per min for you guys because too many people don't grasp the reality of how machines function in Satis 🤷♂️
not basing your math on cycles also works perfectly fine
its kinda like "potato potato"
Oh I'm not disputing that.
I'm disputing the claim that doing cycle math will "cock up calculations".
its two sides of the same thing.
like doing a unit conversion
Precisely.
one might seem more handy to a person than the other.
for you its cycles, for me its /min
I can keep giving you agreement responses if you want...
My point was disputing the specific claim I replied to.
wait just to be clear, you do your math as in "this machine does x cycles per min and makes y stuff per cycle"
Stuff per cycle.
right but you gotta keep track of the cycle time too, right?
I have both in the columns.
For an example of how it reads:
When you go to RIPs, it just says "Iron Plate 150%" because that's what the equation based on cycle output and time is designed to spit out.
You get the clock speed of the machine.
Which is the same result Tools gives you actually, just different equation to get to it.
has anyone figured out what the max number of thermal propulsion rockets is?
I've been working on this for 3 hours and I can't get the numbers to work
max thermal rockets, double checked to also be able to handle the energy with 20 uranium fuel rods: https://u6.satisfactorytools.com/production?share=pfiDj14i6jfRSpxXw59J
That number doesn't work. it over uses the availible nitrogen and crude oil at the very least, didn't check the rest
it uses... exactly 100% of nitrogen 🤔
and it uses less than 100% of the oil
and doesn't even use 100% of oil
you should double check your map resource maxes
I count 12,000 available gas and that uses 13624*
and your tool pulls the recipe data from docs.json right?
looks like the calculator I am using is out of date, thats the only thing I can come up with
which one is that?
that one can't do loops or multiple recipes or optimise production
it's pretty unusable for map max stuff, even larger productions it's not great
I can't even get it to do the recycled loop
sounds like I need to use the site you recomend
https://u6.satisfactorytools.com/production, greeny is the creator
ignore the update 6 part, recipes haven't change since then
it's just a little off for power since it doesn't have the new clock speed changes
it doesn't do clock speed anyway
I thought it underclocked the last machine when calculating total power?
oh that, yea. Though with the change underclocking saves less, so it gives slightly more power, so not a big deal (and it's not very accurate anyway once you start putting in things like lights or pumps)
yeah it's always gonna be a rough estimate anyway cause of that
no way to predict logistics
This sounds like a challenge.
well since that's better read as "no way to predict the human decision making that creates different logistical systems", I think a nobel prize is more appropriate if you solve that than just improving a factory game's calculator 
Well if you add more words like that the challenge changes.
it was what I intended with what I originally said, the problem being logistics is an arbitrary system that depends on a bunch decision making that's difficult to predict and not all based in logic, I just wasn't verbose the first time
When trying to plan a 10/10/2.5/2.5 phase 4 with using certain alt recipes...would you still recommend satisfactorytools?
everything runs on it's own cycle length - why would you want to calculate long chains of production having to convert cycles from one step to another when per min is done and works with everything?
it sounds like actively choosing to do 5x the work
with more opportunities to cock it up
Not when you just write an equation that does it for you 🤷♂️
did you write a script that does it for you? xD
I wrote a Microsoft Excel that does it for me 🤷♂️
Getting gas then driving so don't ask me to link it atm.
ok sure then - but why do that step in the first place? is there some benefit I'm not seeing?
Why do it? Because that's how the game actually functions.
When do it? Before they even added ppm to the UI and all we had to work with was outputs and cycle times. (Better times imo)
it's a lot of translations that only isn't a pain in the butt if you have a computer do it for you though
and I'm not sure why having added ppm to hte ui would have made a big dif? someone would have almost instantly made a table of ppm to deal with things more easily
Because it leads to people believing things work that way, when they don't.
It works both way. Its just if you do thing pm you don't have keep translating each step. And your spread sheet sounds like it's doing the ppm anyway
When a conveyor lift extends does it mean it is connected?
listen for the 'click' sound, that will tell you
Have speakers off..
that's a problem for this then - as far as I know the only way to properly confirm if 2 objects form a properly connection is the UI sound effect
other than turning it on and see if it works but that's a pain i nteh ass if you have a bunch of stuff not connected
I don't have any of the ores, any power, and this is only start of a mega nuclear farm (idk what to call it so get off my dick sevrahn)
better at least turn on the right sound bar in setting to hear the click then 🙂
Unless you're doing odd building styles or have things not set to set height differences in 1m chunks it should connect fine
I suppose you could set it all up and do more trouble shooting after?
you'll almost certainly find a few issues in each section testing it out
Yes I've done that so I can still listen to music
Everything is on grid and no clipping conveyor belts either 🙂
There's a click sound??
Yeah
Makesa HUGE difference.
It "Clicks" when rotating and resizing a elevator, to indicate placing it there will make a valid connection.
what simon said 😛
if you go to move a lift to a machine spin it around in different directions. you'll hear a click when it faces the opening
I've played for around 100 hours and heard nothing
you'll hear it with belts and stuff too
might have turned sound down too much. I can't recall which of the volumes its under in settings
Belts I do remember
any logistic connection should do it
Everything is on default
it's a pretty subtle sound, would be easy to miss with low volume or music on or poor hearing or whatever
It's good to know
surprised it hasn't been added to the "directional" subtitles, though I guess that's been WIP for years
what is a good way to split this
early game
a friend said to underclock and overclock so all good now! :D
simple overflow once its filled it wil work fine you need patience
patience is virtue but i dont know what virtue is thats why i dont got no patience
one splitter
Hello, Pioneer! You are being linked to this message because you have asked the most meta question of all - 'Which alt should I pick?'. And we can't really answer that, for a few reasons:
- If you have more hard drives to scan, it's less important to take a recipe that you can use immediately over a recipe that requires another alt to be most useful, given that you can attempt to get the other alt (and have a powerful two-step combination) right away.
- The reason that you'd want to choose one recipe over another comes down to what's available and where you intend to build. You can go anywhere and we can't predict where you'll set up X factory or how large it will be.
- Some alts have niche purposes or imply a playstyle in some way. Biocoal as an example is used in exploration when you don't want to carry extra ammunition but will be exploring a hostile area near sulfur. Seems weirdly specific? Yes. Might be your exact situation? Yes.
- The math is balanced. Your incredulity over the increased input costs for the alts is largely because you haven't seen the entire picture yet.
- We don't talk about auto miner.
Here's a post that can be linked to people asking The Question.
If somebody has a suggestion for how it can be worded better, please let me know.
Unless you're going to say we talk about auto miner. You're lying. No we don't. Hush. It's hard enough to say 'every alt is good' with a straight face. Don't make this harder.
- Biocoal is shit and needs to be removed from the game.
- Autominer is a good recipe.
- Banking on people knowing what "incredulity" means.
I won't link to this if it still after "we can't decide for you" message insists on one alt being good/bad
either you want to go the "every alt is subjective way" or you don't, there's no middle ground
Grass into gunpowder is good though. 😭
That's actually why I just said "we don't talk about auto miner" - usually we don't, and it's just sort of dropped if someone does bring it up after somebody says all alts are good.
What you have is a very wordy version of "best is subjective".
Which if they refuse to accept that, adding more words isn't going to magically change their mind.
And there are evidently some people who don't think it's bad, so I just didn't say it.
Very wordy is how you soften the impact and make it not seem like you're hitting them for asking the question.
Like it or not, the way that the directly worded answer is received is consistently bad. Enough that it gets complained about OFTEN.
But greeny, can I rephrase that in some way that doesn't give you a reservation about linking it? I don't care about the line about auto miner and am willing to delete it.
my attempt at similar message:
[some intro, TBD]
- you can take the skipped recipes later
- there is more hard drives than alt recipes, so you can get all recipes (so it doesn't matter much if you skip a recipe now)
- there is no objectively good or objectively bad recipe, all recipes are useful in some scenarios and it also depends a lot on player preferences
- recommended approach is to look at the recipes and figure out what would help you most. You can also go through codex to see how parts are made and compare how efficient a recipe is (resource/power/space/complexity/whatever you prefer)
I think a longer explanation wouldn't hurt, like a couple sentences
It's there to defend against "one of the alts is bad! auto miner!", not to make the implication that auto miner is bad.
swap 1st and 2nd point, sounds good to me
Best is subjective.
You will unlock everything eventually.
There. A couple sentences 🙃
That's actually a huge improvement, Sev. Not being sarcastic.
1st point is to clear the "if I don't pick it now, can I get it later" question, which I see sometimes
but can be swapped ofc
I personally start by explicitly mentioning that there are more alts than drives, so they can unlock everything, then that the best is subjective
Best is subjective.
You will unlock everything eventually.
Being able to make your own choices is a life skill that you genuinely need to learn.
😉😉😉
❌
That covers all the "how do I make this look better" people too 🙃
the "teach a man to fish" mentality works when you explain it nicely too
your statement is correct, but is it nice to hear?
This game has fishing? 👀

thank goodness not, but I hope you get my point
I do.
I also live on Earth where if you limit your ability to learn based on how something is said you will not learn much. 🤷♂️
if people were smart enough for that, they wouldn't be asking in the first place
Hello, Pioneer! You are being linked to this message because you have asked the most meta question of all - 'Which alt should I pick?'. And we can't really answer that, for a few reasons:
- You should pick all of them. You can get more hard drives than exist alt recipes, and skipping a recipe now doesn't reduce its chances of coming back later.
- You may find one recipe immediately useful, or already have a recipe that combos well with one of your choices.
- The location and scale of your builds will determine which alts or what type of logistics is necessary for your factory, and that cannot be predicted by anyone else.
- The alts are themselves inherently neither good nor bad; they trade one kind of efficiency for another even if it is not immediately obvious. Some recipes that look expensive are not, once you consider that you will save resources at an earlier step in a production chain, for example.
This message is to answer any "What recipe do I pick?" question.
Short answer:
Choose any recipe you want. Best is subjective and you can unlock every recipe anyway.
Long answer:
There are more hard drives on the map than the amount of alt recipes (including inventory slots), so you can get all recipes.
Pretty much all recipes are a tradeoff of some sort, e.g. you trade resource efficiency for less power needed, or you replace an ingredient with another, or you simplify your production line at the cost of more raw resources required, etc. Whether you like those values or not depends purely on you and your preferences. Look at the codex, look at the recipes, look at wiki or other sources, check whether you like the recipe or not and decide based on your own research. But most importantly - have fun!
Wiki article
There's also an article on wiki with more info, which you can read: https://satisfactory.wiki.gg/wiki/Tutorial:Picking_an_alternate_recipe
Everyone plans their factories differently and thus has different conditions for choosing recipes.
Spoiler warning: There will be mentions of certain production lines which you might not have unlocked yet.
The true answer: "C O M P L Y"
The onus is shared between teacher and student. Both have a responsibility in the education process.
yep I like this
If I start giving you good life advice but I deliver it orally and in Dutch while you have no access to a translator, I'm not really helping you and I know it.
If anything, I'm showing off my knowledge which is just boasting with an extra step. It's talking crap.
If you're trying to equate literally speaking a different language with "He didn't use nice-person words and make sure my feelings got coddled and that I was tucked in all warm and fuzzy" then.... I don't even know how to reply.
I can see that. Yes, I am. Using the language that will be understood by your listener to have the meaning you intended to convey.
That is nuanced enough to include body language, tone, word choice in the mutually native tongue, et cetera.
In text, it's difficult to convey intent if you don't express it with phrasing.
Greetings. This is a message.
can just as easily be
Heya! I wrote a message for you.
One style is maximally accessible to the inexperienced user asking a question.
The other is not.
There’s generally a lot of snark in this channel; I stopped frequenting it after encountering a lot of veteran players being overly pedantic and generally standoffish to people asking questions in good faith.
In the short run, sure, it’s no big deal. Over a longer run—months or years—it contributes to a general vibe that is just not pleasant to engage with.
Snark should be reserved for the people who absolutely deserve it.
That's also the third person whose name I have never seen before but who does not have a new user tag who has spoken up since this topic started in #satisfactory - I think it's safe to say this is a problem on this server.
Given that it was less than 30 minutes ago.
For every 1 person I have who states how much they absolutely hate me, I have 10 who thank me for helping.
So I very much take that as data indicating the problem lies on the end of the receiver. 🤷♂️
Survivor bias: Discounting the people who ignore/refuse to engage with you after your initial response
Anecdotal evidence: Your personal experience is different from the norm being described by every other participant in this conversation.
I dunno what to tell you, man.
I don't think a single person I've attempted to help has ever become upset with me before, and I don't find that unusual given that my approach is not abrasive.
My approach is honest.
Some find it abrasive. Others do not.
Survivor bias it may be, but I have found that the truth has a very polarizing affect on people after the past couple decades, so 🤷♂️
I will always continue to be me.
Can you just be you…differently?
This isn’t a big ask, tbh.
Some people take it at the intended face value of "this is honesty"
Others take it as "WHY IS HE BEING MEAN" when the words said were the exact same and in the same manner.
So the receiver is what differs.
Can you be the same, differently?
I don't think you know how those words are defined.
Again, one style is accessible and maximally useful. The other is not.
If you’re incapable of reframing your responses in a more approachable way, then that’s on you. I don’t know what to tell you, but you can say the same thing differently. We do this all the time. You’re being stubborn here, and I suspect you realize it.
We do this all the time.
?
Some people ignore your attitude - but I doubt you've got very many people who believe that what you are delivering is blunt honesty without personal bias or a condescending/elitist/gatekeeping tone.
It's the little things like when and where you add a shrug emoji that make or break the things you say. And you shrug after you say something that makes somebody look foolish, which is universally understood to be the equivalent of :sipstea:
So what is anybody supposed to think? It looks like you're dunking on them. It appears that you know it looks like you're dunking on them. The ball looks to be going through the hoop while you are airborne and pushing it downwards through the basket - so maybe you are dunking on people and getting called out for doing it, and maybe just maybe it's not a personality trait but an odious personal habit that isn't part of who you are.
And maybe you are acutely aware of all of this. Maybe not, and it's in good faith that you are NOT aware of this that I'm bothering to type this.
This is all I'm willing to say. I've spent more than enough time on this.
Whatever the case may be, we now have 2 posts to link people to when they ask the alts question and soon enough I think we'll make another for the other common questions.
but I doubt you've got very many people who believe that what you are delivering is blunt honesty without personal bias or a condescending/elitist/gatekeeping tone.
Wow.
Can we... like actually talk about math and meta? No offense I get someone doesn't need to be an ass for no reason or whatever, but I would like to actually talk about math n stuff
Shouldn't be surprised after you rattled off the 10:1 from-thine-rectum ratio of people who were grateful:salty.
Yeah, sorry, this started as a community meta kind of thing, or at least that's why I posted over here. Will drop this immediately. o7
I wanted to come in here and find a bunch of cool math for splitters or something (I actually had a question) but coming into this kinda shell shocked me at 10am LOL
!wikisearch manifold
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
^ Splitter math
Gladly.
Anything you wanna know about in particular?
Thanks Mcgalleon
Unless of course you want to design a load balancer for any reason because all reasons for wanting to do so are valid.
Ya, so I'm stuck on doing reinforced metal plates
Becuase I have done the 3-1-5(x2) to be 10 for the plates
and the metal sheets
but then I have a problem getting everything to 1- look good, but two- get everything to it's respective place
Yes I want it to be balanced, too
3-1-5?
Becuase I have done the 3-1-5(x2)
Huh?
Sorry, should have explained better
The way to make it 100% efficient is I have 3 or both screws and 3 plates coming off of 2 miners
And the only way I could figure out how to split it into 10 is by going from 3 into 1 and then spitting that into 2 and then spitting each line into 5 to equal 10
if that makes any sense
so 10/min reinforced plates?
50 a min reinfoced plates
oh
You'll have 3 constructors for screws per 10 RIPs, so what I'd do is merge the third screw constructor with the first of the next set of 3.
but I think merging into 1 from 3 is creating a bottle neck
thats this x 5
If I may:
Just do this 10x
So jsut do a balanced merge from 3-2?
Yeah they spit out 40/min so you need to either split to 20/20 or merge onto Mk2 belts (80)...either way is fine, I'd simplify with the 80.
But for balancing on Mk1 belts you have to do the former.
ya I just unlocked mk 2 belts last night
then the 3 screw constructors to 2 assemblers should work out
but it's already split into 3 because 3 constructors. I guess I'm confused
its 3 constructors making screws for 2 assemblers
I thought it was 3 constructors was enough screws for all 10 assemblers :0
Those 3 constructors can all feed into a merger that exits with a mk2 belt into a splitter, which only splits 2 ways (60/60).
the easiest way would be either:
- split one of them in half and then merge with the other 2 belts
- merge all 3 and then split the belt in 2
both amounts to symmetric design
and its frankly just aesthetic choice which one you do
right. That makes sense. I thought it was 12 screws and 6 plates per reinforced iron plate, correct?
yeah, but the per minute values are different
It cycles in 12s or 5 times per minute.
Right. which would equal 60 a min?
start with 2 assemblers
10/min is good easy numbers, 120 ore/min and only 2 assemblers.
you can always expand this later on
won't 50 RIPs/min use an insane amount of iron at that point?
Easy to expand too, as you can just split the miner and then copy it on the other side.
right. Which is the only iron I have setup rn other than my dedicated screws/rods/plates
yep, 600/min iron for 50/min R.I.P
yes. I had a fundamental blemish in my understanding lol
I just wasn't thinking and I just got back into it after more than a year away lol
10/min is plenty, once you get to modular frames, make a separate line that makes RIPs specifically for them
it's very easy to get the scale wrong
Ahh. Makes sense.
you often need just like 5 or 10/min of a given part if it goes to storage, and then you make a dedicated line for it when it's used in a more complex part
so 5 modular frames/min for storage, and you'll make heavy frames using freshly made modular frames once you get to it
Right. I'm a far cry from that, lol
I'm playing with a newbie friend, so I'm trying to catch myself back up to speed so I can catch him up to speed
Thanks for the help @oblique hollow and @deft lichen
Now speaking of Meta. What map should I go for? (Single player)? I was thinking forrest because that one is just fun, but idk
right becuse they're hand-built
It's just a different zone on the same huge map.
I guess I haven't explored enough. Showing my noob-ness lol
about 5 x 5 km of playable area or so
if you started in the grass fields, you can't really tell because those are separated
the other three zones border each other
Gotcha.
meanwhile in @naive vessel 's game: shit i need 2 more floors in hight 
maybe hot take: I think the forrest is the best place to start because it helps with biomass early-on
man i have 4 pure iron nodes at my factory it IS in my opinion the best place to start
Yup. I think I'm in the same place then rn
with all the rock going overhead?
also that "harvest me" voice, can I turn that off or something?
it's right where I want to start and I cant find it lol
You can mute voices. But it also mutes the ADA that tells you about stuff you just unlocked in the HUB etc.
okay so my situation is i only have mk1 things so my miner emits 60 limestone per minute but the constructer needs 45 stone per minute and i think i need to load balance but idk how to do that can someone like just make a graph to show me or just tell me?
Set the miner to 75%.
Now you are producing 45 and consuming 45.
you can do that???
Managing clock speeds is a massive part of the game.
cool cuz i dont have that open just yet WOOT
Also it's not a huge loss if you are overfeeding your belts right now
Unlocked in the MAM under the Slug tree.
You will end up using faster belts very quickly
So it is available whenever you choose to make it available.
im just wanting to start this playthrough as efficiently as possible
Once you unlock faster belts you won't have to worry about it. Early on while you're learning the game I wouldn't focus too much on trying to load balance every resource. You can use something called a manifold which can be scaled up easily
Faster belt doesn't solve the 60 vs 45 problem.
So yes, they still have to worry about it.
That's fair, you're not losing efficiency with this situation right now
this is also why i rarely seek help from the discord of any game cuz people just tell you stuff you dont need or want to hear
Sure your miner isn't 100% efficient because the resource belt gets backed up, but all of your production is still getting everything it needs and will make it at 100% efficiency
I'm trying to help - I'm explaining that soon enough in the game you won't have the problem.
I'm not trying to contradict Sevrahn either.
When restricted to mk1s I would say underclock it to 75% so 45 = 45.
When you unlock mk2 belts you can overclock it to 150% and you'll be at 90 which feeds 2 Constructors. Still at 100% eff.
i wanna LOAD BALANCE thank you sevrahn tho at least you reminded me that i can do the mam research
👍
Well, sorry for trying to help. This is why I often don't give my input.
ok i will admit that i was kinda harsh just then sorry about that but i also wanna thank you because if i were much newer to the game then that totally woulda been helpful but because ive had other playthroughsi knew it wast that important i just wanted to challenge myself to make things as efficient as possible
Yellow lights are the work of Satan.
random but funny
Who summons me?
Yellow lights on production machines indicate inefficiency.
So if you're going for efficiency, all lights should be green or blue/white.
Green = Blue/White > Red >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yellow
You can split from the miner to a constructor and a merger. Do the same thing with 2 more limestone nodes and merge the three together to create 4 constructors.
But man what a PITA. I'd just not bother with more than 1:1 until overclock and higher belt speeds, same as these guys. 👆
Anyway off to make another whole yard of batch crafters with no automatic input, awaaaaaaaaaaaaaaaaaaaaay!
lmaooo i am on the space elevator
Gotta wonder what exactly it attaches to in orbit,obviously its a station of some sort of but is it storage...a ship of some sort possibly judging by the parts you make
well the parts you make and send up indicate a dyson swarm more than anything
lots of smaller ships with perculiar gravity manipulation,lots of power and other bits
Ive been trying it for like 3 hrs or something but this is the heighest I can go cuz hitbox of space elevator really weird and hypertubes are crashing my game if i go to high with it
is versatile framework used aftter the phase(3?) initial 2500?
i only ask as i just kept the construction going into containers while i worked on other crap
wdym
phase 3 needs 2500 vers framework
I know
idk prob not
I wish id kept the smart plating production up from phase 1,you need them in future to make uhh...modular engines i think
i turned the damn machine off
i just did recently lol,i got a few plates built up motors are also at the site now to get rubber there from my refinery....i decided to try make things look prettier this time with REAL buildings
nice
My friend is stuck on the elevator lol
this area is not done yet,that building on the right is literally just fabric storage with 1 sink to keep the boxes full and lines running so i get polymer for some other shit
Nice
I fucked up my Tier 8 save
thats why i restarted in the jungle,because my t8 save just became an ungodly mess especially my first factory area
this was the first "real" building i did just for some power storage
if you wonder how it was cuz i was fucking around too with hypertubes and I made a launcher that send me out of the map and it didnt really load so whenever I load up that save my game crashes
oh wow you reallllly fucked it up
Do you not have a previous save file from before when you did that??
Like even an autosave or somethin?
wait
i think u may have saved 240 hours of work lol @fading urchin
i have NEVER messed with hypertubes yet
I think it was every 5 min for me
yet 😳 ?
If it was every 5 then go to like the second or third most recent so you don't lose a whole lot of progress from what you were workin on
@fading urchin Yuppp it worked
since ive got real buildings this save i might run hypertubes around
on my only t8 save i used trains to get about
So, I seem to have difficulty planning "space" every playthrough I get better at it, but every time I build it just ends up being small and cramped.
Anyone have an ideas or a planning calculator for building space?
Now tone down that hyper cannon! Lmfao
Whatever space you were going to use?,triple it
Lmao
i ended up with shit way too cramped my first time playing and it ended up totally spaghettified with conveyers looping over and under stuff with me being able to find NOTHING
the map is HUGE,use that space and always put way more space between buildings than you think youll need
Luckily I'm not that bad
Like I built a somewhat large 20HMF/min factory its just I can't seem to wrap my head around specific builds like computers or RCUs in terms of Size
I bought satisfactory late 2020 in the lockdown and played it for 30 hrs or something then never played again for 3 years lol
is there a way to make hypertubes faster cuz they suck
without a Cannon
no
Cannon into a tube
make cannon, attach to normal hypertube, include hypertube brake at end
One thing you can do to estimate how much space you need is measure out how many foundations each array of machines will make. For example, constructors take up one whole foundation. If you need 35 constructors, build out 35 foundations then make a subjective decision on how much room you want/need to work in without feeling cramped. Also a strategy I always use is taking advantage of logistics/sandwich floors, I'm talking like 2-3 walls high of just empty space beneath your machines.
Brake?
okay..
Scrolling up and down seems to change my build hotkey menu (1-10) not rotate my build hologram,what did i screw up
keeps you from phasing through solid matter at the end of a super fast tube
Are you alt-tabbing out of the game? Alt key probs stuck on, tap alt
just a foundation in front i think
Press alt
This design is a cannon with 6 directions optional and is perfect for in-tube flights as well
I usually place down a hand rail a couple steps back from entry and exit points of hypertubes. Makes it so you don't get sucked in on accident walking by and stops you when you come out super fast without hurting you
suboptimal cannon design tho
How so?
I will try it one time
17 entrances
lmao thats smart af
this design is best
Not as fancy, nor multi directional
same efficiency per entrance, takes up less space
where is the golden cup?
Jk it will prob take me 1 year to get that lmao
i haven’t finished the space elevator
i’m only around 480 hours in
i got it in 10 seconds :D i used SCIM lol
I'm currently trying to create a graph for planing a mega factory to build essentially every item. but I'm having difficulties trying to render the graph. The best I have currently is in the picture (ideally view it in the browser). Does anyone have some ideas on how to visualize the data in a better way? I'm using graphviz currently to display the data and I use data extracted from the community resources. I probably could do a better job preparing the data. Sorry of this is the wrong pace to ask.
there's only 32 items worth producing 😛
and none of the existing tools don't make nice graphs?
Use Tools.
What would those be in your opinion?
Non-consumable items worth storing:
Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
32 in total.
not opinion, fact 🙂 only 32 items that are used for building stuff
(well, 33 - there's also screws. But those are excluded given they are only used for building awesome shop of which you need exactly one 😄 )
Stator was removed from the list for the same reason Screws were.
So if you want to be hyper-technical, 34.
But 32 for what you need infinitely replenished.
You need those for power storages though
Yes, and think about how often you're randomly building those...
Then think about why they got removed from the list.
hmm
power storages are pretty much pointless - they don't generate power, if you instead spend the same time building more power, you'll end up in much better place
Same category as AWESOME Shops.
When you're going to build them, you know how many you're building.
So it's very easy to take Pipes + Wire from storage in the exact amount needed, shove them into an Assembler at 250% speed, and have the precise number of Stators you need for the project.
Alternatively, treat them like Screws and just have a PSB filled with them at storage location, NOT an infinitely refilled ISC.
a personal storage can hold enough stators for 480 power storages, which is more than enough for any sane power storage usages
☝️
Alright, thanks. Thank narrows the goal of the megafactory down by quite a bit
personally I still just make like 5 per minute extra on a motor factory cause it's easy to do, but it's overkill
I could definitely just shut it off now
make and store EVERYTHING. that is all
Let me just go to my ISC full of Leaves. 😁
Bionuclear Rod when?
you don't make leaves 😛
exactly 🙂 they are collected, not made.
Store Iron Ingots then as those are made?
lol
But not Iron Ore, as that is collected.
So don't store Leaves, but DO store Biomass.
correct
😁
welcome to my storage, yes that is an ISC full of plutonium fuel rods, I see you're so impressed you need to take a nap!
I decided to skip nuclear waste, so sinking the plutonium fuel rods... but I do have 3,000+ uranium fuel rods stashed up, waiting for my mega build to reach a stage where the reactors are needed.
Only got 6 reactors, though.
Where would one find THIS kind of information, a total amount of all nodes available e.g.
IRON NODES
Impure 33(7,920)
Normal 41(9,840)
Pure 46(22,080)
Total = 120(39,840)
"asking for a freind" that's planning a Mega Factory
The wiki
max resource per second
Was about to say to get total resources from satisfactory tools.
im trying to get into blueprints cause I know they will make my life easier, so what are some must have blueprints
Thats a tough one to answer. Because we can do a lot of different things with BPs. I have some that are just structural elements. Some that are meant to be strung together to make larger manifolds. Some that have multiple stages of production.
rn im working on basic manifolds for smelting and constructing
but it keeps crashing my game so I make no progress
but im just wondeirng if there is anything else I really need to do
*per minute
Heavily recommended to not do a megafactory
I usually create blueprints as i go through each project. I have some general stuff i.e. load balancers, 4x4 platforms and 4x4 Walls. But production lines are created in a blueprint whenever i know the numbers and i am about to build them.
u7
no mods, but im hosting for a friend but he isnt on rn
delete the bp machien and every object around , rebuild it elsewhere. See if that works
load balancers?
Yeah why balance? 😛
a way to split off different amounts on a belt
i got it working again after I deleted it
manifolds are easier and more compact
i love manifolds
I use a combination of both.
Let's say i have 20 machines and the inputs allow me to build blocks of 5. So eventually i have 4 blocks of 5 machines. I split the lines into 4 equal ones and then use a manifold to feed the machines.
You can manifold manifolds xD
Or merge the belts so that you have 4 with the proper amount from the start
so it evens out the conveyors?
as long as you did the math right
and didn't cock up the building somehow like missing a belt connection or have the wrong mk belt
My perfered option
how would I do a load balancer?
you try, you realise it's complicated and pointless, you make manifolds
It takes a lot of math, and a lot of splitting and merging
does this work?
Find a Tutorial- each load balancer has to be custom for the job
ah yes the infinite loop
Loops are fun. Friend & I put a motor on a loop to decorate our motor factory.
Nuclear farm
To make sure it doesn’t melt down. If it melt down then u fuckkeedd
wdym by melt down?
Run out of fuel, Powergrid shuts down
balancer won't help with that
well, there's no difference between manifold and balancer in that regard
What’s a manifold
--S--S--S--S--S
| | | | |
Well yes
You still have to split it though to make sure there’s the right resources to each of those “lines”
Nuclear power plants are the only valid usage of balancers
no, you don't
Simply because the startup time is insanely long, and you can't prefill without waiting for hours for the rods to manufacture
first machine overflows when it's full
you don't ever have to balance in satisfactory
well you usually don't need full power when you build new plant anyway
It takes a lot of resources to fill one machine
see above
🤷 I think it's better to use a balancer in this specific case
my point is that there's no "need". you can do it without, you don't have to balance lines
Ye, the game balances itself out. Just takes time.
I have come across one or two rare exceptions where production amount = consumption amount meant that the last one or two machines didn't get enough resources while the belt was backing up with extra resources earlier on but that was strictly due to me right-sizing the belts i.e. always using the lowest level belts that had sufficient capacity for a specific connection.
Well, that, and turning all of the machines on at the same time.
Since they all wanted resources at exactly the same time it dropped the throughput to the last machines so low, due to low belt levels, that they only got a part of what they needed despite there being enough resources, on paper, to feed them all.
Think this particular setup had 12 Constructors organized in two rows and fed through a single belt with splitters in the middle.
Upgrading all belts to maximum available (EDIT: well, even one or two levels higher would've sufficed) fixed the situation.
Gosh darn liquids. I've got two refineries, both wanting 390/min of water, so 780/min total. I've got water extractors producing 312/min of water + two more refineries producing 468/min of water as a by-product which I route back to the first refineries. That's 780/min of water required, and 780/min water produced. However, the water outputs of the latter refineries are constantly getting clogged up, and then the first refineries stop producing since they can't get enough water. sigh
Valve/unpowered pump or no, makes no difference. This fluid merging is a pita. :E
should i use a 3-4 balancer here or is there a better way
if you have mk2 belts just manifold out and manifold in
|. |. |
M-M-M-S-S-S
|. |. |
^ that
ohh yeah i get it now thanks :D
this is how i did it rn
but now the last 2 machines get 15 each. the second one gets 30 and the first one gets 60. isnt that an issue?
or does it automatically distribute between the machines eventually
@wide roost @placid oyster
It will distribute itself eventually
If you want to speed it up you can manually fill the machines
And it will distribute itself faster
alr ty bro
Always prefill your manifolds. 🎉
I have tried to get into this game multiple times but I always get discouraged when I try and get some bigger stuff going. Am I supposed to make a full factory that takes raw ore and turns it into a final product or should I set up small factories for each material. But if I do it that way I'm never sure how to store all the excess materials or I don't have a enough being produced to feed into other factories and have some for construction. Should I build a big storage system that will store everything before it gets send out to other factories?
It is quite frustrating because it seems like there's so many different tiers of production so I need to somehow divide up my materials but I don't know how. Should I make a big plate factory for example that feeds into a storage system, and then from there have it go out to the factories? The problem is I still need to have plates not just turn all plates into other stuff
If I may recommend:
- Don't ever have anything going OUT from storage. Storage is the end of the line. Final destination.
- Make Plates for storage in the exact amount you want refilling storage. Say 20/min. Now if you want to make something else, you make MORE Plates in the amount that something else needs.
You do not touch the 20/min amount dedicated to storage. - Doing one massive central factory is not recommended.
- As for how to divide materials up. Don't solve forwards from ore. Pick your final target amount of things and solve backwards from there. This will tell you definitively how much of what you need where.
So let's say I want reenforced plates. Should I build a new plate factory or just make my current one bigger?
I guess all that really changes there is the location lol
Should my reenforced plate factory be getting their own separate supply of regular plates?
Both options are valid.
If you have not been to T7-8 yet I recommend you just power through progression until you get there.
Being able to see the whole picture of the game will alter your perspective on how to do things as trivial as Plates and RIPs.
Also setting your end target goals cannot be done until you've actually been to the end.
@true junco are you proud of me? I referred to the beginning of the game as "the end".
BE PROUD OF ME.
taking your example, plates are only really used for building materials and in the making of rip's, those in turn are really only used in modular frames, in turn those in hmf's, and those in fmf's and pcc's, so outside of the calculation of how many plates you need to make for pcc's and FMF's, just making 10/min plate for building material is pretty adequate. Of course each of those parts is in some way used to make space elevator deliveries, and you may want to target specific rates for that stuff, but really for 'how many plates do i need', you kind of just build them as you need them in other factories for higher level goods
at the phase 4 stage where just everything is bigger scale, you'll look at what you need to build and see that you need 200 plates/min or something, and be like 'ok, so i need to smelt half an iron node, that's 10 smelters & 10 constructors that need to be in the factory'
Hmm interesting. I guess my problem is I'm not fully sure how much I need to be making. Like it seems like each thing is used for other stuff which is used for other stuff and it gets overwhelming very quickly
So should I have a plate factory that splits a bit off for storage, and then a reenforced plate factory that splits off a little bit for storage and so on?
i'd not make either, tbh
Wym?
This would be why I recommended just powering to T7-8.
Then you can get the idea of how much you want to make of each thing because you can see the whole picture.
Ah I guess. So like once I'm to the high tier stuff what even is the point lol. It's like a lot of games. The fun only happens at end game, but then there isn't much left to do lol
i build just enough for building (targeting a rate for rips/rotors/mf's of about 10/min), outside of that, i don't really build them until i need to make heavy modular frames
So what do I make?
Are factories just for making stuff that is used for making other stuff?
What is the end lmao
No there very much still is a point at the higher tier.
Just your perspective changes so solving lower tier items is simpler.
it stops at the phase 4 package delivery
So like will I still need reenforced plates at end game or is it just because I need them to make other stuff?
the latter
Both.
Ah okay lol. This is where it gets overwhelming. Like assemblers are crazy
i mean, you still need some to make constructors and assemblers and other buildables
You need them individually and you need them for other stuff.
And how do I cleanly get 3 different things to feed into the same place like what
Belts do stack. 🙂
search YT for a dude named 'DrLootCrate', he breaks down different means of feeding multiple input machines pretty nicely
Sounds like what I need
there's a bunch of different methods, but he covers the basics
It's hard to organize stuff when you need these huge long assembly lines
without getting into the astrophysics of perfect splitting of single line sushi belt input
pretty much you use the 3 dimensions to allow the inputs to be staggered along the z-axis
you can perfectly mix the right ration of items onto a belt and feed it directly into an assembler/manufacturer/blender from a single input
really time consuming and fragile to construct that sorta thing
like lets take smart plating as an exampe; it takes rips & rotors as a 1:1 ratio
you can merge 5/min of each onto a belt and just feed it directly into a single input of the machine and it'll work as long as everything stays stable from the supply side
but you delete a power cable somewhere that cuts production to rotors and it'll get all lopsided & you'll have to flush belts and deal with that sorta pain
if doing those sorts of designs is your thing, go right ahead and have fun with it, but i avoid that stuff because i know i'll eventually do something that upsets the fine balancing of it and just have a nightmare problem to resolve it
normal sushi isn't that way because unused stuff just overflows out the other end
For a factory should I have iron being smelted in that factory or should I have a large smelting factory that ships it out to the other factories?
I'm a fan of refining raw materials near the node, then bringing them where i need them
iron being smelted in that factory
it depends on your needs.... i make very little out of iron ingots except for steal ingots
and usually do the smelting with the steel foundries
all of the basic iron goods can be made more efficiently with steel 🙂
Hmm this is complicated
Logistically it is better to ship the ore concerning iron and copper.
Like I'm watching a video about a modular frame factory rn. He starts from iron and goes to the frames
Is that good?
I can show you Frames in a single screenshot 🙂
probably for making a logical production unit, that's a good size
i can show you all basic building materials with storage mall for them in 12x4 that's been blueprinted
Modular Frames:
Cause like should it be a factory that just makes frames and ships in the needed materials or should it make those material for it self
So like should each factory have a dedicated supply line from ore up to the thing?
That is your decision to make.
Or should I have a smelting factory and a plate factory
People do both.
Well I'm not sure this is so confusing
make what makes sense to you at your point and don't get into analysis paralysis

<- Leaf Extractor Mk 1