#math-and-meta

1 messages · Page 69 of 1

deft lichen
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they prefer one output over the other depending on build order, it's pretty inconsistent

onyx perch
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oof

true junco
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And i think the build order is messed up/ignored/reset when you save and load...

next pewter
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But if you build the outputs on the samue order and at the same locations, perhaps?

vapid gorge
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It looks like you’ve just got 1 belt split into 2?

naive vessel
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alright so i need to send 10 rods p/m to each constructors on the blue line. but the constructors from the black line are producing 15 rods p/m each and i dont know what to do

median heath
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Math. I would recommend doing math.

naive vessel
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huh man

median heath
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You laid out a math problem and said you don't know what to do.

I would recommend doing math.

naive vessel
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i know

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its just that i know what i need to do but i dont know how to do it

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for the belt work

lean schooner
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conect two of the 15 do a 30 and split them in 3 to do three 10

median heath
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If you have a mk2 just do it all on one belt as it can handle 80/min easily.

naive vessel
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im so fucking dumb

median heath
lean schooner
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and also you dont have enough rods you need 80 and you produce 75

naive vessel
lean schooner
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okay my bad

naive vessel
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its okay i didnt metion it

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mention

lean schooner
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hope it help better than a guy telling you to do math

naive vessel
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everything is going to help me

median heath
lean schooner
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i think the guy now it does he just couldnt see how to solve that thing

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you are just frustrating him buy telling him he "just should do math" like he is dumb

median heath
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🤔

round bridge
naive vessel
round bridge
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or you could go the complicated way and balance - but thats too much math for me 😛

wind spade
round bridge
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66.6667% - anyway, since you can underclock by production rate or clock speed, you can easily figure out how to set it to 10/min

wind spade
round bridge
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because it is rounding, and so was I. Its better to make 10.5 at 70% than maybe 10 or maybe 9 at 66.6667%

wind spade
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66.6667% will make 10 tho

round bridge
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so will 67%

wind spade
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Yeah but it will stop more often

round bridge
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I don't know why I am having this conversation at 4am

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W/E man, you win. You are right. Thanks for correcting my estimation.

gaunt kernel
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You can directly input 3/2 into the machine

deft lichen
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it evaluates the expression, rather than storing "3/2", so all clock speeds are strictly one number with 4 decimal places

brittle kayak
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I came up with an issue that had me at a loss for a good while.

Scenario: Resource A is brought in at a rate of 780/min i.e. full Mk.5 belt. The belt feeds into a Smart Splitter that's set to feed a Manufacturer (requires: 300/min) to the left, and Overflow (480/min) to the right. The overflow output has a Mk.5 belt that feeds into another Smart Splitter which has a Mk.3 belt to the left feeding a Constructor (requires: 250/min), and a Mk.5 belt feeding an Awesome Sink (remaining 230/min).

Seems nice and all but the issue was that the Constructor was not getting 250 resources per minute, so it was occasionally shutting down and, obviously, running at less than 100% efficiency.

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Anyone want to guess (or knows) why?

vagrant adder
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not sure if it's still the case, but fully loaded 780 belts used to have issues with a few items disappearing when fully loaded due to the speed of them

wide roost
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^

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also you can do this with one smart splitter. left on [item], straight on [item] and right on [overflow]. that might even cure the issue

vagrant adder
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think most people tend to limit them to 720 to avoid loss and keep easier splits

brittle kayak
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I don't know about items disappearing and I realized there's (at least) two different ways I could fix it: 1. upgrade the Mk.3 belt to a Mk.5, or 2. remove the second splitter and take the output from the first one (which is the solution I ended up going with as it made things simpler EDIT: although this also required upgrading the belt so technically 1 is the only solution).

wide roost
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oooooooh, yeah the MK3 belt didn't register in my head. the overflow belt into the sink was often more ready to accept new items hence it "stealing" them

brittle kayak
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Here's what I think happened: It's about timing (and, possibly, smart splitter item buffer): the Mk.3 belt can only handle 270 items per minute which makes each item spend ~3.70 milliseconds inside the splitter. However, the Mk.5 belt going towards the Awesome Sink can accept a new item every 1.28 milliseconds which lead into an interesting situation where just when the Mk.3 belt was ready to accept a new item, that item had already been sent to the Mk.5 belt so the Mk.3 output had to wait for a new item to come in and when that happened, another couple items whizzed past through the Mk.5 output before the Mk.3 output could accept a new item.

arctic willow
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yeah, i've realised with manifold overflow that you want the same belt speed all the way down the line

brittle kayak
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As an end result, the amount of items available to the Mk.3 output dropped below 250/min.

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Man I was baffled at first when I started debugging that.

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So yeah, right-sizing belts can backfire when using splitters. Better to just use the same belt level on all outputs (unless it doesn't matter how many items are actually being sent to the lower level output).

vapid gorge
noble timber
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They also never disappeared, it was the throughput of the belt itself slowing down.

vagrant adder
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I'm sure at one point there was a bug where they literally vanished, iirc someone did some testing with looped storage containers or something and some items were occasionally vanishing. Was a few years ago though so I may be fuzzy on the details

vapid gorge
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There used to be an actual fluid loss but - but I've talked to the math nerds who were testing the belt to belt throughput bug - and some of them have played since the start. I'd be surprised as there wasn't even a glancing mention of that

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I've only played since u4 myself

vagrant adder
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might be mixing the two up then, as I said it was ages ago and I always just capped my belts at 720 to avoid any issues so can't really remember the details clearly :p

vapid gorge
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yeah fair, especially if you were perusing Reddit for info - so much outdated or just straight up wrong things people talk about on there

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there's a massive subthread in this channel dedicated to people running experiments on the b2b bug if you're curious about it

thorny trench
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This is 4 constructor producing 560 wire, the left half is 300 but I need 20 more, how do I get that 20 from the right side ?
I thought of using a smart splitter that set to overflow on the right then merge to the leftbut I dont know if its gonna work

vapid gorge
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is the right side set to use 260? then it should work fine as 20 will overflow

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why not just run it in one manifold though if you have mk5 belts?

thorny trench
vapid gorge
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oh those looked like mk5s

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also god damn that is a nightmare set of mergers and splitters

vagrant adder
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ye I'm still trying to figure out this nuts merging action

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looks cool though 👍

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high quantity wires with mk 3 belts is never fun though 😦

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but ye I don't see why a smart splitter wouldn't work as long as the belt is big enough to hold it all

clear turtle
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²

round bridge
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That will net you your 20 (never mind, you need 20 from the side only producing 260) - In that case, assuming 150 is the max the constructor can produce wire (again not much info given), you can add a constructor on the side with 300, and underclock 2 from the side producing 260 and split 20/150/150/ | 120/120 - netting you that 20

thorny trench
round bridge
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Send the output from 8 constructors (at 100%) to the steel rotors, and the rest to the stators

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8 constructors = 30 wire/min **8 = 240 wire/min. 10.7 (sorry, 10.6667) * Constructors * 30 wire/min = 320 wire/min

snow dove
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just one splitter

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one output to stators, one output to steel rotor

round bridge
snow dove
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what mk belts does he have then

thorny trench
snow dove
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what mk belts do you have

thorny trench
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mk 4

round bridge
wide roost
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manifold != singular manifold btw, you can have multiple

snow dove
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800% for steel rotors

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1066.6667% for the stators

round bridge
snow dove
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however you want to achieve that with constructors

snow dove
thorny trench
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welp the deed already been done long ago, I want to fix it have to tear down the 8 assembler and the downstair belt for pipe so.....

snow dove
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if you want 8 constructors with 100% clockspeed or 16 with 50% it works the same

round bridge
snow dove
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it's the answer...

round bridge
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ok

wide roost
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i'm trying to understand what this is about

snow dove
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it minds the limit of the belts, and simplifies it greatly

thorny trench
wide roost
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that's quite convoluted. the section you have all this on is 8 foundations wide. the 4 wire constructors need 2 mk4 belts. line up all the constructors, merge 4 wire into 2 belts (two mergers) then run them off to the assemblers

brittle kayak
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Anyone know the exact speed you can travel when slide jumping along a Mk.5 belt? I know it's slightly faster than the train, so more than 120km/h but how much exactly? No real reason for asking, just curious.

thorny trench
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throw everything out the window because the entire assembly line got dead lock because I forgot to turn the ingot into pipe

wise marsh
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Does anyone have a full automation spreadsheet that includes pretty much everything needed?

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as in how many of blank factories to make blank item at efficiency?

uneven coyote
wise marsh
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No I am going to make one otherwise

next pewter
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A spreadsheet indeed isnt the most flexible tool for this.

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Could program a 2D autolayouter with minimal belts. 😅

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Or 3D if you like optimisation and a huge searchspace

wise marsh
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was more thinking like if in end game you want to make 300 widgets a minute you will need the following infrastructer... not so much how many factories but more the full parts break down all the way to raw materials... just trying to get an idea of how many screws I need to make a minute for example

floral spade
wise marsh
floral spade
wise marsh
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@floral spade More Just trying to make sure I future proof... Dont want to make a small factory when later on ill need a huge factory for a specific item.

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A great example is I made medium sized copper factory and I should have build one 4 times the size to keep up with demand... I am about to start rebuilding a bunch of the factories and i wanted a concept of the sizes i should need... I think i am going to use Nucluer pasta as my roadmap. It seems to include most of the factories ill need

floral spade
wise marsh
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@floral spade Yah exactly why I wanted the road map... For example I never would have guessed i needed over 200 Copper smelters... That seems like allot but in order to make everything for 5 pasta a minute need 211... is 5 pasta a minute excessive?

floral spade
wise marsh
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I am not at that tier yet only just unlocked 7... but I want to start building the infrastructure now

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I am trying to future proof in other words.. and i am using this as a roadmap

bleak coral
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I think you're the first person to "future proof" correctly, as in set a goal for yourself in the future and see what you need rather than want a universally applicable number that doesn't exist

wind spade
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Well that's not futureproofing then xD that's planning for future xD

livid acorn
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12 hours when rush

peak furnace
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How do I split 11.25 rods into 1.25 and 10?

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or does it just want me to overclock it

queen slate
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Another alternative: alt recipes that don't care about Screws+Rods. Adhered/Stitched Iron Plate, if you found them.

peak furnace
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eh I'm just gonna overclock it a lil

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the extra power doesnt matter much to me

queen slate
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That works.

vapid gorge
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basically have 1 line with all the rods go past all the machines that use them. They'll self balance over time

Though when doing that with screws/wire or anything with very large stack size I recommend hand filling at hte start

golden smelt
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How do I future proof, like how do I prepare my factories to be used for bigger factories

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I've never done this type of thing before, cause I always make everything I need for my production at that production line

brittle kayak
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Several ways, I suppose, but one way is to separate production lines per item so that you have one facility making exactly one thing which is then either transported to some kind of a central storage facility, or immediately split to other facilities using that particular item.

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As opposed to having a large base making everything, which would pretty much invariably result in a spaghetti mess.

golden smelt
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I was thinking of doing a mega factory, where I make everything in one spot

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I think it would be a cool idea, but a bitch to organize

golden smelt
brittle kayak
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Belts have smaller signs with just the amount since you can easily see what resource we're talking about.

golden smelt
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ok, so I should have references for the things I'm making to help me keep track

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and when it comes to exporting resources I should have a reference saying like "300/1200 is currently being used"

brittle kayak
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Not a must, but might help.

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Just remember to update the signs whenever you make changes.

golden smelt
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alright, im gonna keep my factories how they are for now, but when its mega base time ill be sure to have references for myself

wind spade
golden smelt
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one more question, when working a merged production line I should work from hard to craft materials to easier to craft, since the harder materials will require the easier ones, yeah?

wind spade
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You should automate everything

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But yeah, calculate from final product

golden smelt
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the goal is to have every material automated and stored (besides the raw's and ingots)

wind spade
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Well not everything needs to be stored

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Many materials are not nreded for building

golden smelt
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True

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But I think it will be neat to see a mega complex of storage with all the items in it

wind spade
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Only 32 items are needed, not counting consumables and ammo

golden smelt
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so you're saying really only store building and space elevator materials

wind spade
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Why store space elevator materials?

golden smelt
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Well mainly the ones I need for the space elevator at that current moment

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I'm on the last step of the elevator and I want to store those since I need them done to complete the elevator

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Even though there is no point in doing so

wind spade
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Why tho? Just funnel them to space elevator with overflow to sink

median heath
wide roost
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what consumables would you guys store? i'm doing rifle ammo, nobelisks, packaged fuel, iodine filter

brittle kayak
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Some inhalers for healing.

wide roost
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i can't remember the last time i died lol

median heath
brittle kayak
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I've got a couple hundred stashed away and when I make more, well, I make a couple hundred. 🙂

brittle kayak
wide roost
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The cats are too easy to snipe. Sometimes I play with them, see how good they are at playing catch with nobelisks lol

brittle kayak
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I nuke 'em (not from orbit, unfortunately).

wide roost
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I’ll do a small container of nuke nobelisks when I get round to the nuclear power but it won’t be main storage

brittle kayak
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Wish you could blow up a container filled with nukelisks. :>

frosty owl
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Feature request: hitting a Storage Container with Nukelisks inside will cause them to detonate

main dirge
placid oyster
round bridge
onyx perch
fierce ruin
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How much water is contained in one jug of water?

true junco
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1m³ I believe. Which i think is the same for all liquids. (Nitrogen Gas is different)

vale prawn
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And add t 45 from fallout

fierce ruin
median heath
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Yes.

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As you need 4 per cycle. And the base cycle time is 12 seconds.

ruby saddle
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ive got 16 refineries how do i go about distributing the 666.8m of heavy oil

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🤔

median heath
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Interesting HOR amount.

onyx perch
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with valves

ruby saddle
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hmmm i'll do some tests thanks

onyx perch
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np

wide roost
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one biiiiiiig loop

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16 refineries in a line, that line has two ends. 666.8m3 > 600 which means two pipes. assuming the HOR refineries are in a line, they have two ends too

ruby saddle
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new to this channel what does HOR mean ?

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should i put them closer together ?

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😂

oblique hollow
ruby saddle
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O ok

wide roost
wide roost
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@keen stratus

keen stratus
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So more about math and stuff, what is the best way to produce computers? (I have handcrafted over 300 of them by this point)

brittle kayak
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Kinda depends on what you're already producing etc but Caterium Computer gives you the highest per minute production.

wide roost
fading urchin
median heath
# keen stratus So more about math and stuff, what is the best way to produce computers? (I have...

Best is subjective.
Cat Comp and Crystal Comp are both great recipes.
Which both involve Circuit Boards that have their own alts that are good.
So then you have to decide which ones you want to pair together.

And the rabbit hole continues the further down the chain you go.
So basically just do what you feel is best, because there is no mathematically objective best answer to Computer production.

brittle kayak
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Re: valves: unpowered pumps work similarly to valves in that they only allow liquids to move in one direction. You won't be able to limit the flow, though, but at least they prevent sloshing.

median heath
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Valves are for VOPs.
If you're not building a VOP, you don't need a valve.

oblique hollow
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using unpowered pumos is generally not a very cash money move as they kill pressure

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or rather, should. they are bugged and dont do this rn

frosty owl
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If you need a VOP, you're building power wrong

wind spade
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You are building power wrong

frosty owl
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You are building power the wrong evildoggo

vapid estuary
oblique hollow
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caterium computer is good cause its simple and has decent numbers and ratios. pairs well with caterium circuit board.
crystal computer is very simple and effective, but you of course need quartz, which can be bothersome

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if you decide to build your factory nowhere near quartz, honestly my choice would be either default (with steel screws and like.... quickwire cable) or caterium computer

dusky zenith
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https://www.satisfactorytools.com/production?share=ZUuH1C9zTvqn5LLZ42t8
this is my plan for my computer factory, im going to use it as my wire/cable factory as well just to use up the extra copper to fully utilize a node. couldnt find anything to use the extra quickwire for so ill just leave it until i need it for something else in the future

brittle kayak
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Pet peeve of the day: game client not telling the name of alt recipes.

pulsar locust
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If I'm to build 60 nuclear power plants, 250% clock how many water extraction sites would I need at 250% clock, and how many mk3s would I need at 250%

brittle kayak
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2 Water Extractors at 250% per reactor. It's quite straightforward in that sense.

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A fully OC'd reactor wants 600/min of water.

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"Mk3s" is a whole another animal because you need plenty of different kinds of resources and products before you can manufacture Uranium Fuel Rods.

pulsar locust
brittle kayak
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60 fully OC'd reactors will eat up 30 rods per minute.

pulsar locust
brittle kayak
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Not with alternate recipes it isn't.

pulsar locust
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Oh god

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No please god no

brittle kayak
true junco
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Caterium computers goes very well with default Supercomputers, fused quickwire and AI Limiters... 2Ms and 3As fit into one BP.

pulsar locust
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What the fuckk...

brittle kayak
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Note that satisfactorytools is giving you buildings at 100% clocks.

pulsar locust
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Can I change?

brittle kayak
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Not that I'm aware of.

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Here's what satisfactory-calculator says, when using all possible alternate recipes and allowing overclocking:

pulsar locust
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I currently only have 1200 uranium per/min so I can do 18 max. Standard recipe. So 36 overclocked.

brittle kayak
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Note that that's just for producing the fuel rods, you'll still need tons more water extractors + the reactors.

pulsar locust
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Turns out 12 uranium fuel rod per min is 1200 uranium per min

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So I can only get 12 which would equal 24 nuclear reactors OC'd

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150000 MW.

ruby saddle
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is there a way to get the exact number i want from a splitter on a belt why isn't that an option for the smart splitter

snow dove
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cause you don't need to

ruby saddle
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I want a certain amount of mined material thats across the map if i can transport said material in bulk and just have the amount that i need

snow dove
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and it would entirely remove the point of logistics in-game

ruby saddle
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WTB more sulfur Q_Q

pulsar locust
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MK1 MK2 etc.

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Use the resources transferred per minute to split them up

next pewter
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But indeed, if you really want it, theabove will work.

Or underclock the ore miner.

ruby saddle
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Sounded alot better in my head

next pewter
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Why being efficient w ore? Tgey are unlimited.

deft lichen
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they aren't

next pewter
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Just extract what you can, use what you need and overflow/sink or let the rest back up.

deft lichen
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you can only get so much ore from a node, and there are only so many nodes

next pewter
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You can jf you want, but it will require a whole lot of splits and merges

next pewter
deft lichen
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wasting nearby nodes means you have to bring the resources from farther away, or build factories elsewhere

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@ruby saddle you can get an exact amount by splitting to machines that consume exact amounts
easiest thing to do would be to clock miners though

next pewter
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Not saying you wasteit. Justuse what you need, overflow for other factory. Or two way overflow ⇛normal splitter/manifold. Then both can use the sulfur if they need it.

ruby saddle
vital charm
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im looking to get a stable rotor supply with a single 120 ores/m (if u recommend to use more please do). what would be my ideal setup?

oblique hollow
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depend son what rotor recipee you wanna use

vital charm
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standard one

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i got a solid 50 hours in the game in total btw. just saying

oblique hollow
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not quite 120/min but heres what 90 can do. just multiply everything by 1.333333

vital charm
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i had this one. it was my plan to just round it off to 120

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so 4 smelters, 8 constructors etc.

oblique hollow
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10.666/min rotors for 120/min ore

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you wont get cleaner numbers

vital charm
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so follow my ss and round it off?

delicate chasm
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Hold up, I'm gone for 3-4 days and come back to rounding in #math-and-meta ?!

true junco
true junco
# vital charm so follow my ss and round it off?

Yeah. Hyper efficiency is great and all, and the practice isnt bad, but its ultimately inefficient to overly solve for efficiency when you still have a long way to go up the tech ladder imo.

This is 50% a response to you, and 50% a response to the others... 😆

pulsar locust
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If I was to split up 12 power rods between 24 nuclear reactors could I use just one mk5 conveyor and chuck splitters

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Or how many conveyer belts would I need

pulsar locust
median heath
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You can do it with just 1 belt.
But nuclear is the place most people will do balancers.

pulsar locust
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How would I do balancers

median heath
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And 1 to 24 is simple.
Because you just 1:2 (half), and then 2:6 (thirds), 6:12 (half), 12:24 (half)

pulsar locust
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So collect all nuclear power rods into one then just do this

median heath
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Correct.

pulsar locust
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Lemme make example so you can say yes or no

median heath
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Bring all 12 to 1 belt and then do the above.

round bridge
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Would it be more efficient to ship ore in, or to ship ingots in (assuming space is not an issue)

bleak coral
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depends on the ore and the recipe

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some of them compress needed throughput, some of them are the same, and some of them expand needed throughput

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also they all can use water in making them, so that's also a factor if you're using water or not

round bridge
# bleak coral depends on the ore and the recipe

all the ore (making 10 Adaptive Control Units/min) so I need like 2500 of each (with 480 belts). I plan on shipping the Iron, Copper, Coal and Limestone to the oil nodes and building the manufacturing plant there.

pulsar locust
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this is only hafl

median heath
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You can't make balancers "smaller".
That's part of why most people prefer to manifold.

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But keep in mind that in comparison to the size of NUCLEAR, this is relatively small.

pulsar locust
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Okay well atlesst i know how to make the balancers now

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Cause I still need to build the top of the nuclear farm then connect it up to the production area

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This is gonna take a week.

median heath
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This game has farming?

pulsar locust
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Well you know what I mean.

median heath
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No, I know what you said.

pulsar locust
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Cheers for the help but no need to be a dick

median heath
#

?

dense cave
median heath
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Usually pointless, but as stated most people use them for nuclear.

dense cave
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when you first start it, you usually have plenty of power. Just shut off what you don't need, a few hours later you will have plenty of stuff to fill the line so you need not worry about balancing

median heath
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  1. Assuming they, or anyone else wants to wait "a few hours" for a manifold to spool.
  2. Manifolding nuclear maximizes the radiation zone area, which most people are trying to minimize - and balancers let you do that.
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If it works and you're happy with it, that's what matters.

pulsar locust
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Does it look good to you?

median heath
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No, because I don't like blue. 🙃

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If it works and you're happy with it, that's what matters.

median heath
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Correct.

snow dove
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glad to hear

vapid gorge
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I'll dedicate my next masterpiece to you Sev

median heath
#

You and I spell "abomination" very differently.

vapid gorge
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the marvels of the english language 😛

dense cave
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you can also create a false floor under your plant on which to run and split all the belts

pulsar locust
pulsar locust
vapid gorge
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xD I had a very compact set up and only 4m of hidden floor to deal with

It's ok if you hide the crimes

pulsar locust
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I have like 2m height

vapid gorge
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at that height the top of spliters/merger would poke through the floor a tiny bit

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oh, that particular floor in the pic is 2m yeah sorry xD

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I booped the splitters/mergers a little bit lower to not have them poke through

median heath
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You can make it fit in a 2m space (4m with 1m on top and bottom) without it poking through if you know what you're doing.

pulsar locust
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It doesn't

median heath
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That's more than 2m

pulsar locust
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Oh wait its 4

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💀 My bad guys

vapid gorge
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so maybe 1m empty vertical space is more accurate

median heath
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Oh I mean legit a 2m space.

Like I take a single wall height (4m) and I put a 1m foundation on the top and bottom to where you cannot see them.
Leaves you with 2m. And you can make it not show.

#

Like

vapid gorge
#

yup yup. probably should talk about empty vertical spae with this sort of thing

median heath
#

This line right here just looks structural and like a good split of the building.
But it's where 2-3 cross belts are because I couldn't fit them anywhere else.

#

And fitting it all in that 2m space between floor and ceiling means it doesn't really look like you have a hidden belt or 2 there.

pulsar locust
#

16 Power plants down out of 24

median heath
#

And I say "belt or 2" because I hate logistics floors.
This just literally could not be avoided on this particular structure given where the train is.

true junco
#

Ive seen the whole efficacy of railways as a function of distance when transporting solids, has anyone completed such an analysis for fluids?

bleak coral
#

like the max throughput stuff?

#

cause yeah sev did those two, even analysing it further for considering packaging with recycled packages vs fluid cars

true junco
#

I recall sev talking about it, but i dont recall seeing the analysis complete, or any graphs or equations worked out like ive seen for the solids.

bleak coral
#

which doesn't show the equations, just the result

#

I don't remember the equation exactly, but I'm pretty sure solids and fluids use the same equation you just use total capacity instead of stack size * car capacity

true junco
#

Yeah, thats the part I remember.

Just looking to get a jump on planning out a fluid railway network for funsies. Not being lazy, its just that my day job has been running me anywhere from 60 to 90 hours a week since last august. Lmfao.

bleak coral
#

ouch, time to be sick? (with satisfactory fever) 😛

#

as a side note, am I the only one bothered by the fact that we have a machine called a packager, the solid fluids are called "packed X", the recipes refer to unpackaging and packaged, but the empty containers are called canisters? like they're obviously empty packages right?

true junco
#

Except that the problem is the word package and its derivatives.

IRL youd never say you were "unpackaging" any liquid. The (most?) correct word is "decanting"

bleak coral
#

true, the solution is to change everything else:
"containment machine"
"contain X"
"contained X"
"X breaches containment"
😏

true junco
#

Lol

median heath
#

What McGalleon linked is the numbers for 1 car.
What Lund linked is how when you do 2 cars vs. 2 cars Fluid wins outright (in the context of liquid transport)

pulsar locust
#

Bro...

vapid gorge
pulsar locust
#

All to produce 12 uranium fuel rods per minute

#

Those are just the resources I need loll

#

oh my god I forgot uranium

median heath
median heath
pulsar locust
#

Will this cause problems in the future?

#

Or do I just push the other minerals forwards and place another wall for them to run across

median heath
#

How would it cause problems?

pulsar locust
#

Trying to run the other resources up to higher levels

#

But getting blocked by those conveyor belts

median heath
#

I would have to understand what exactly you're trying to accomplish.

But if you can visualize it, you can see the potential issues you might have and account for them.

#

I believe in you.

pulsar locust
#

Thanks man. I gotta make 12 uranium rods per minute. But then also recycle all the waste into plutionium rods and into the awesome sink

#

This gonna take forreva

median heath
#

Game isn't meant to be beaten in a day. Pace yourself.

pulsar locust
#

All for 150k mw.

median heath
#

Decent.

pulsar locust
#

Logistics floor time!

vapid gorge
#

are you trying to merge all your ores?

pulsar locust
#

Then once that’s done i’ve gotta make plutonium

pure vortex
#

2400 crude oil to play with...here we go

pulsar locust
#

Guys If I have 1200 uranium waste per minute and I want to turn all into plutonium power rods. How many rods would I get per minute

deft lichen
pulsar locust
#

I can't figure out how to

vapid gorge
#

look at the tabs and what's there

versed violet
#

and answer a question - do you want to maximize the amount of rods on expense of other materials, or just get rid of the waste at lowest cost and sink the rods?

vapid gorge
versed violet
pulsar locust
#

The nuclear power plant makes 150k mw. this Uranium fuel rod, and Plutonium fuel rod eat up about 25k

versed violet
#

In fact, every set of 2xnon fissile uranium blender + plutonium pellet accelerator will use 100 waste. And 3 plutonium cell assembler + 2 plutonium rod manufacturer, so its easy building ratios throughout.

vapid gorge
#

max waste pm is about 2500pm and gives like 600GW

if you have 1200 pm being made that's nearly half so about 300GW

pulsar locust
#

No clue how much 24 oc'd makes

vapid gorge
#

you said "Guys If I have 1200 uranium waste per minute "

#

24 at 250% make 600 pm

#

and the plutonium plan suggests you can process the uranium waste for about 6GW so I think you're relaly overestimating how much it's costing in maintaining power. Did you actually run the numbers? https://u6.satisfactorytools.com/production?share=LdOYE824e7xw6enbmyXs

pulsar locust
vapid gorge
vapid gorge
#

doing things by 'cycle' will truly cock up calculations for stuff

median heath
#

All of my math is done per cycle because that's how the game actually works.

I just convert to per min for you guys because too many people don't grasp the reality of how machines function in Satis 🤷‍♂️

oblique hollow
#

not basing your math on cycles also works perfectly fine

#

its kinda like "potato potato"

median heath
#

Oh I'm not disputing that.

#

I'm disputing the claim that doing cycle math will "cock up calculations".

oblique hollow
#

its two sides of the same thing.
like doing a unit conversion

median heath
#

Precisely.

oblique hollow
#

one might seem more handy to a person than the other.
for you its cycles, for me its /min

median heath
#

I can keep giving you agreement responses if you want...
My point was disputing the specific claim I replied to.

oblique hollow
#

wait just to be clear, you do your math as in "this machine does x cycles per min and makes y stuff per cycle"

median heath
#

Stuff per cycle.

oblique hollow
#

right but you gotta keep track of the cycle time too, right?

median heath
#

I have both in the columns.

#

For an example of how it reads:

#

When you go to RIPs, it just says "Iron Plate 150%" because that's what the equation based on cycle output and time is designed to spit out.
You get the clock speed of the machine.

Which is the same result Tools gives you actually, just different equation to get to it.

mild citrus
#

has anyone figured out what the max number of thermal propulsion rockets is?

#

I've been working on this for 3 hours and I can't get the numbers to work

bleak coral
mild citrus
#

That number doesn't work. it over uses the availible nitrogen and crude oil at the very least, didn't check the rest

wind spade
#

it uses... exactly 100% of nitrogen 🤔

bleak coral
#

and it uses less than 100% of the oil

wind spade
#

and doesn't even use 100% of oil

bleak coral
#

you should double check your map resource maxes

mild citrus
#

I count 12,000 available gas and that uses 13624*

wind spade
#

it... doesn't?

bleak coral
#

and your tool pulls the recipe data from docs.json right?

mild citrus
#

looks like the calculator I am using is out of date, thats the only thing I can come up with

wind spade
#

which one is that?

mild citrus
wind spade
#

that one can't do loops or multiple recipes or optimise production

bleak coral
#

it's pretty unusable for map max stuff, even larger productions it's not great
I can't even get it to do the recycled loop

mild citrus
#

sounds like I need to use the site you recomend

bleak coral
#

ignore the update 6 part, recipes haven't change since then

#

it's just a little off for power since it doesn't have the new clock speed changes

wind spade
#

it doesn't do clock speed anyway

bleak coral
#

I thought it underclocked the last machine when calculating total power?

wind spade
#

oh that, yea. Though with the change underclocking saves less, so it gives slightly more power, so not a big deal (and it's not very accurate anyway once you start putting in things like lights or pumps)

bleak coral
#

yeah it's always gonna be a rough estimate anyway cause of that

#

no way to predict logistics

median heath
bleak coral
#

well since that's better read as "no way to predict the human decision making that creates different logistical systems", I think a nobel prize is more appropriate if you solve that than just improving a factory game's calculator jacelul

median heath
#

Well if you add more words like that the challenge changes.

bleak coral
#

it was what I intended with what I originally said, the problem being logistics is an arbitrary system that depends on a bunch decision making that's difficult to predict and not all based in logic, I just wasn't verbose the first time

random saddle
#

When trying to plan a 10/10/2.5/2.5 phase 4 with using certain alt recipes...would you still recommend satisfactorytools?

vapid gorge
# median heath ?

everything runs on it's own cycle length - why would you want to calculate long chains of production having to convert cycles from one step to another when per min is done and works with everything?

#

it sounds like actively choosing to do 5x the work

#

with more opportunities to cock it up

median heath
vapid gorge
#

did you write a script that does it for you? xD

median heath
#

I wrote a Microsoft Excel that does it for me 🤷‍♂️

#

Getting gas then driving so don't ask me to link it atm.

vapid gorge
#

ok sure then - but why do that step in the first place? is there some benefit I'm not seeing?

median heath
#

Why do it? Because that's how the game actually functions.

#

When do it? Before they even added ppm to the UI and all we had to work with was outputs and cycle times. (Better times imo)

vapid gorge
#

it's a lot of translations that only isn't a pain in the butt if you have a computer do it for you though

and I'm not sure why having added ppm to hte ui would have made a big dif? someone would have almost instantly made a table of ppm to deal with things more easily

median heath
#

Because it leads to people believing things work that way, when they don't.

vapid gorge
#

It works both way. Its just if you do thing pm you don't have keep translating each step. And your spread sheet sounds like it's doing the ppm anyway

pulsar locust
#

When a conveyor lift extends does it mean it is connected?

vapid gorge
pulsar locust
vapid gorge
#

that's a problem for this then - as far as I know the only way to properly confirm if 2 objects form a properly connection is the UI sound effect

#

other than turning it on and see if it works but that's a pain i nteh ass if you have a bunch of stuff not connected

pulsar locust
#

I don't have any of the ores, any power, and this is only start of a mega nuclear farm (idk what to call it so get off my dick sevrahn)

vapid gorge
#

better at least turn on the right sound bar in setting to hear the click then 🙂

#

Unless you're doing odd building styles or have things not set to set height differences in 1m chunks it should connect fine

#

I suppose you could set it all up and do more trouble shooting after?

#

you'll almost certainly find a few issues in each section testing it out

pulsar locust
pulsar locust
narrow slate
next pewter
#

Yeah
Makesa HUGE difference.
It "Clicks" when rotating and resizing a elevator, to indicate placing it there will make a valid connection.

vapid gorge
vapid gorge
narrow slate
#

I've played for around 100 hours and heard nothing

vapid gorge
#

you'll hear it with belts and stuff too

#

might have turned sound down too much. I can't recall which of the volumes its under in settings

narrow slate
#

Belts I do remember

vapid gorge
#

any logistic connection should do it

bleak coral
#

it's a pretty subtle sound, would be easy to miss with low volume or music on or poor hearing or whatever

narrow slate
#

It's good to know

bleak coral
#

surprised it hasn't been added to the "directional" subtitles, though I guess that's been WIP for years

vital charm
#

what is a good way to split this

#

early game

#

a friend said to underclock and overclock so all good now! :D

snow dove
#

one splitter

#

and a little patience

sand hare
#

simple overflow once its filled it wil work fine you need patience

#

patience is virtue but i dont know what virtue is thats why i dont got no patience

wind spade
delicate chasm
#

Hello, Pioneer! You are being linked to this message because you have asked the most meta question of all - 'Which alt should I pick?'. And we can't really answer that, for a few reasons:

  • If you have more hard drives to scan, it's less important to take a recipe that you can use immediately over a recipe that requires another alt to be most useful, given that you can attempt to get the other alt (and have a powerful two-step combination) right away.
  • The reason that you'd want to choose one recipe over another comes down to what's available and where you intend to build. You can go anywhere and we can't predict where you'll set up X factory or how large it will be.
  • Some alts have niche purposes or imply a playstyle in some way. Biocoal as an example is used in exploration when you don't want to carry extra ammunition but will be exploring a hostile area near sulfur. Seems weirdly specific? Yes. Might be your exact situation? Yes.
  • The math is balanced. Your incredulity over the increased input costs for the alts is largely because you haven't seen the entire picture yet.
  • We don't talk about auto miner.
#

Here's a post that can be linked to people asking The Question.
If somebody has a suggestion for how it can be worded better, please let me know.
Unless you're going to say we talk about auto miner. You're lying. No we don't. Hush. It's hard enough to say 'every alt is good' with a straight face. Don't make this harder.

median heath
#
  1. Biocoal is shit and needs to be removed from the game.
  2. Autominer is a good recipe.
  3. Banking on people knowing what "incredulity" means.
wind spade
#

I won't link to this if it still after "we can't decide for you" message insists on one alt being good/bad

#

either you want to go the "every alt is subjective way" or you don't, there's no middle ground

delicate chasm
#

Grass into gunpowder is good though. 😭

#

That's actually why I just said "we don't talk about auto miner" - usually we don't, and it's just sort of dropped if someone does bring it up after somebody says all alts are good.

median heath
#

What you have is a very wordy version of "best is subjective".

Which if they refuse to accept that, adding more words isn't going to magically change their mind.

delicate chasm
#

And there are evidently some people who don't think it's bad, so I just didn't say it.

#

Very wordy is how you soften the impact and make it not seem like you're hitting them for asking the question.
Like it or not, the way that the directly worded answer is received is consistently bad. Enough that it gets complained about OFTEN.

#

But greeny, can I rephrase that in some way that doesn't give you a reservation about linking it? I don't care about the line about auto miner and am willing to delete it.

wind spade
#

my attempt at similar message:

[some intro, TBD]

  • you can take the skipped recipes later
  • there is more hard drives than alt recipes, so you can get all recipes (so it doesn't matter much if you skip a recipe now)
  • there is no objectively good or objectively bad recipe, all recipes are useful in some scenarios and it also depends a lot on player preferences
  • recommended approach is to look at the recipes and figure out what would help you most. You can also go through codex to see how parts are made and compare how efficient a recipe is (resource/power/space/complexity/whatever you prefer)
deft lichen
delicate chasm
#

It's there to defend against "one of the alts is bad! auto miner!", not to make the implication that auto miner is bad.

deft lichen
median heath
delicate chasm
#

That's actually a huge improvement, Sev. Not being sarcastic.

wind spade
#

but can be swapped ofc

deft lichen
#

I personally start by explicitly mentioning that there are more alts than drives, so they can unlock everything, then that the best is subjective

median heath
delicate chasm
#

median heath
#

That covers all the "how do I make this look better" people too 🙃

deft lichen
deft lichen
#

thank goodness not, but I hope you get my point

median heath
deft lichen
#

if people were smart enough for that, they wouldn't be asking in the first place

delicate chasm
#

Hello, Pioneer! You are being linked to this message because you have asked the most meta question of all - 'Which alt should I pick?'. And we can't really answer that, for a few reasons:

  • You should pick all of them. You can get more hard drives than exist alt recipes, and skipping a recipe now doesn't reduce its chances of coming back later.
  • You may find one recipe immediately useful, or already have a recipe that combos well with one of your choices.
  • The location and scale of your builds will determine which alts or what type of logistics is necessary for your factory, and that cannot be predicted by anyone else.
  • The alts are themselves inherently neither good nor bad; they trade one kind of efficiency for another even if it is not immediately obvious. Some recipes that look expensive are not, once you consider that you will save resources at an earlier step in a production chain, for example.
wind spade
#

This message is to answer any "What recipe do I pick?" question.

Short answer:
Choose any recipe you want. Best is subjective and you can unlock every recipe anyway.

Long answer:
There are more hard drives on the map than the amount of alt recipes (including inventory slots), so you can get all recipes.
Pretty much all recipes are a tradeoff of some sort, e.g. you trade resource efficiency for less power needed, or you replace an ingredient with another, or you simplify your production line at the cost of more raw resources required, etc. Whether you like those values or not depends purely on you and your preferences. Look at the codex, look at the recipes, look at wiki or other sources, check whether you like the recipe or not and decide based on your own research. But most importantly - have fun!

Wiki article
There's also an article on wiki with more info, which you can read: https://satisfactory.wiki.gg/wiki/Tutorial:Picking_an_alternate_recipe

Satisfactory Wiki

Everyone plans their factories differently and thus has different conditions for choosing recipes.
Spoiler warning: There will be mentions of certain production lines which you might not have unlocked yet.

gloomy ore
#

The true answer: "C O M P L Y"

delicate chasm
delicate chasm
#

If I start giving you good life advice but I deliver it orally and in Dutch while you have no access to a translator, I'm not really helping you and I know it.

#

If anything, I'm showing off my knowledge which is just boasting with an extra step. It's talking crap.

median heath
#

If you're trying to equate literally speaking a different language with "He didn't use nice-person words and make sure my feelings got coddled and that I was tucked in all warm and fuzzy" then.... I don't even know how to reply.

delicate chasm
#

I can see that. Yes, I am. Using the language that will be understood by your listener to have the meaning you intended to convey.

That is nuanced enough to include body language, tone, word choice in the mutually native tongue, et cetera.

#

In text, it's difficult to convey intent if you don't express it with phrasing.

#

Greetings. This is a message.
can just as easily be
Heya! I wrote a message for you.

supple belfry
#

One style is maximally accessible to the inexperienced user asking a question.

The other is not.

#

There’s generally a lot of snark in this channel; I stopped frequenting it after encountering a lot of veteran players being overly pedantic and generally standoffish to people asking questions in good faith.

In the short run, sure, it’s no big deal. Over a longer run—months or years—it contributes to a general vibe that is just not pleasant to engage with.

Snark should be reserved for the people who absolutely deserve it.

delicate chasm
#

That's also the third person whose name I have never seen before but who does not have a new user tag who has spoken up since this topic started in #satisfactory - I think it's safe to say this is a problem on this server.

#

Given that it was less than 30 minutes ago.

median heath
delicate chasm
#

Survivor bias: Discounting the people who ignore/refuse to engage with you after your initial response
Anecdotal evidence: Your personal experience is different from the norm being described by every other participant in this conversation.

I dunno what to tell you, man.

#

I don't think a single person I've attempted to help has ever become upset with me before, and I don't find that unusual given that my approach is not abrasive.

median heath
#

My approach is honest.
Some find it abrasive. Others do not.

Survivor bias it may be, but I have found that the truth has a very polarizing affect on people after the past couple decades, so 🤷‍♂️
I will always continue to be me.

supple belfry
#

This isn’t a big ask, tbh.

median heath
#

Some people take it at the intended face value of "this is honesty"
Others take it as "WHY IS HE BEING MEAN" when the words said were the exact same and in the same manner.

So the receiver is what differs.

median heath
supple belfry
#

Again, one style is accessible and maximally useful. The other is not.

If you’re incapable of reframing your responses in a more approachable way, then that’s on you. I don’t know what to tell you, but you can say the same thing differently. We do this all the time. You’re being stubborn here, and I suspect you realize it.

median heath
#

We do this all the time.

?

delicate chasm
#

Some people ignore your attitude - but I doubt you've got very many people who believe that what you are delivering is blunt honesty without personal bias or a condescending/elitist/gatekeeping tone.

It's the little things like when and where you add a shrug emoji that make or break the things you say. And you shrug after you say something that makes somebody look foolish, which is universally understood to be the equivalent of :sipstea:

So what is anybody supposed to think? It looks like you're dunking on them. It appears that you know it looks like you're dunking on them. The ball looks to be going through the hoop while you are airborne and pushing it downwards through the basket - so maybe you are dunking on people and getting called out for doing it, and maybe just maybe it's not a personality trait but an odious personal habit that isn't part of who you are.

And maybe you are acutely aware of all of this. Maybe not, and it's in good faith that you are NOT aware of this that I'm bothering to type this.

#

This is all I'm willing to say. I've spent more than enough time on this.

Whatever the case may be, we now have 2 posts to link people to when they ask the alts question and soon enough I think we'll make another for the other common questions.

median heath
#

but I doubt you've got very many people who believe that what you are delivering is blunt honesty without personal bias or a condescending/elitist/gatekeeping tone.

Wow.

jade tusk
#

Can we... like actually talk about math and meta? No offense I get someone doesn't need to be an ass for no reason or whatever, but I would like to actually talk about math n stuff

delicate chasm
#

Shouldn't be surprised after you rattled off the 10:1 from-thine-rectum ratio of people who were grateful:salty.

#

Yeah, sorry, this started as a community meta kind of thing, or at least that's why I posted over here. Will drop this immediately. o7

jade tusk
#

I wanted to come in here and find a bunch of cool math for splitters or something (I actually had a question) but coming into this kinda shell shocked me at 10am LOL

median heath
#

!wikisearch manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

median heath
#

^ Splitter math

oblique hollow
jade tusk
#

Thanks Mcgalleon

delicate chasm
#

Unless of course you want to design a load balancer for any reason because all reasons for wanting to do so are valid.

jade tusk
#

Ya, so I'm stuck on doing reinforced metal plates

#

Becuase I have done the 3-1-5(x2) to be 10 for the plates

#

and the metal sheets

#

but then I have a problem getting everything to 1- look good, but two- get everything to it's respective place

median heath
#

Becuase I have done the 3-1-5(x2)

Huh?

jade tusk
#

Sorry, should have explained better

#

The way to make it 100% efficient is I have 3 or both screws and 3 plates coming off of 2 miners

#

And the only way I could figure out how to split it into 10 is by going from 3 into 1 and then spitting that into 2 and then spitting each line into 5 to equal 10

#

if that makes any sense

oblique hollow
#

so 10/min reinforced plates?

jade tusk
#

50 a min reinfoced plates

oblique hollow
#

oh

jade tusk
#

because I have 10 assemblers

#

if my understanding is sound

delicate chasm
#

You'll have 3 constructors for screws per 10 RIPs, so what I'd do is merge the third screw constructor with the first of the next set of 3.

jade tusk
#

but I think merging into 1 from 3 is creating a bottle neck

oblique hollow
#

thats this x 5

median heath
#

If I may:

Just do this 10x

jade tusk
oblique hollow
#

merge 3, split in 2

#

you need mk 2 belts for that

delicate chasm
#

Yeah they spit out 40/min so you need to either split to 20/20 or merge onto Mk2 belts (80)...either way is fine, I'd simplify with the 80.

But for balancing on Mk1 belts you have to do the former.

jade tusk
#

ya I just unlocked mk 2 belts last night

oblique hollow
#

then the 3 screw constructors to 2 assemblers should work out

jade tusk
oblique hollow
#

its 3 constructors making screws for 2 assemblers

jade tusk
#

I thought it was 3 constructors was enough screws for all 10 assemblers :0

delicate chasm
#

Those 3 constructors can all feed into a merger that exits with a mk2 belt into a splitter, which only splits 2 ways (60/60).

oblique hollow
#

the easiest way would be either:

  1. split one of them in half and then merge with the other 2 belts
  2. merge all 3 and then split the belt in 2
#

both amounts to symmetric design

#

and its frankly just aesthetic choice which one you do

jade tusk
#

right. That makes sense. I thought it was 12 screws and 6 plates per reinforced iron plate, correct?

oblique hollow
#

yeah, but the per minute values are different

jade tusk
#

Damn. That's where I F'ed up

#

🤦‍♂️

delicate chasm
#

It cycles in 12s or 5 times per minute.

oblique hollow
#

its 6 and 12, yes

#

but thats per cycle

#

a cycle takes 12 seconds here

jade tusk
#

Right. which would equal 60 a min?

oblique hollow
#

yep

#

cause you get 5 cycles per minute for this recipe

#

5 x 12 = 60

jade tusk
#

Ok. clearly my factory is not ready for 10 assemblers, lol

#

I just thought I'd go ham

oblique hollow
#

start with 2 assemblers

delicate chasm
#

10/min is good easy numbers, 120 ore/min and only 2 assemblers.

oblique hollow
#

you can always expand this later on

deft lichen
#

won't 50 RIPs/min use an insane amount of iron at that point?

delicate chasm
#

Easy to expand too, as you can just split the miner and then copy it on the other side.

jade tusk
oblique hollow
#

yep, 600/min iron for 50/min R.I.P

jade tusk
#

I just wasn't thinking and I just got back into it after more than a year away lol

deft lichen
#

10/min is plenty, once you get to modular frames, make a separate line that makes RIPs specifically for them

#

it's very easy to get the scale wrong

deft lichen
#

you often need just like 5 or 10/min of a given part if it goes to storage, and then you make a dedicated line for it when it's used in a more complex part

#

so 5 modular frames/min for storage, and you'll make heavy frames using freshly made modular frames once you get to it

jade tusk
#

Right. I'm a far cry from that, lol

#

I'm playing with a newbie friend, so I'm trying to catch myself back up to speed so I can catch him up to speed

#

Thanks for the help @oblique hollow and @deft lichen

#

Now speaking of Meta. What map should I go for? (Single player)? I was thinking forrest because that one is just fun, but idk

deft lichen
#

it's the same map

#

so pick which one you want

jade tusk
naive vessel
delicate chasm
jade tusk
#

IS it really>

#

I didnt know that

oblique hollow
#

yep

#

one loooorge map

jade tusk
#

I guess I haven't explored enough. Showing my noob-ness lol

oblique hollow
#

about 5 x 5 km of playable area or so

deft lichen
#

if you started in the grass fields, you can't really tell because those are separated

#

the other three zones border each other

jade tusk
#

Gotcha.

naive vessel
jade tusk
naive vessel
jade tusk
#

Yup. I think I'm in the same place then rn

#

with all the rock going overhead?

#

also that "harvest me" voice, can I turn that off or something?

#

it's right where I want to start and I cant find it lol

true junco
#

You can mute voices. But it also mutes the ADA that tells you about stuff you just unlocked in the HUB etc.

young grove
#

okay so my situation is i only have mk1 things so my miner emits 60 limestone per minute but the constructer needs 45 stone per minute and i think i need to load balance but idk how to do that can someone like just make a graph to show me or just tell me?

median heath
young grove
#

you can do that???

median heath
#

Managing clock speeds is a massive part of the game.

young grove
#

cool cuz i dont have that open just yet WOOT

fading urchin
#

Also it's not a huge loss if you are overfeeding your belts right now

median heath
fading urchin
#

You will end up using faster belts very quickly

median heath
#

So it is available whenever you choose to make it available.

young grove
#

im just wanting to start this playthrough as efficiently as possible

fading urchin
median heath
#

Faster belt doesn't solve the 60 vs 45 problem.

#

So yes, they still have to worry about it.

fading urchin
#

That's fair, you're not losing efficiency with this situation right now

young grove
#

this is also why i rarely seek help from the discord of any game cuz people just tell you stuff you dont need or want to hear

fading urchin
#

Sure your miner isn't 100% efficient because the resource belt gets backed up, but all of your production is still getting everything it needs and will make it at 100% efficiency

#

I'm trying to help - I'm explaining that soon enough in the game you won't have the problem.

#

I'm not trying to contradict Sevrahn either.

median heath
young grove
#

i wanna LOAD BALANCE thank you sevrahn tho at least you reminded me that i can do the mam research

median heath
#

👍

fading urchin
#

Well, sorry for trying to help. This is why I often don't give my input.

young grove
median heath
#

Yellow lights are the work of Satan.

young grove
#

random but funny

delicate chasm
#

Who summons me?

median heath
vast trench
#

thats why you light everything up purple

#

or demon red

median heath
#

So if you're going for efficiency, all lights should be green or blue/white.

#

Green = Blue/White > Red >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yellow

delicate chasm
#

You can split from the miner to a constructor and a merger. Do the same thing with 2 more limestone nodes and merge the three together to create 4 constructors.

#

But man what a PITA. I'd just not bother with more than 1:1 until overclock and higher belt speeds, same as these guys. 👆

#

Anyway off to make another whole yard of batch crafters with no automatic input, awaaaaaaaaaaaaaaaaaaaaay!

wintry agate
#

lmaooo i am on the space elevator

vast trench
#

well the parts you make and send up indicate a dyson swarm more than anything

#

lots of smaller ships with perculiar gravity manipulation,lots of power and other bits

wintry agate
vast trench
#

is versatile framework used aftter the phase(3?) initial 2500?

#

i only ask as i just kept the construction going into containers while i worked on other crap

vast trench
#

phase 3 needs 2500 vers framework

wintry agate
vast trench
#

is it needed for another future phase?

#

as well

wintry agate
vast trench
#

I wish id kept the smart plating production up from phase 1,you need them in future to make uhh...modular engines i think

#

i turned the damn machine off

wintry agate
#

or put it in the sink

vast trench
#

i just did recently lol,i got a few plates built up motors are also at the site now to get rubber there from my refinery....i decided to try make things look prettier this time with REAL buildings

wintry agate
#

My friend is stuck on the elevator lol

vast trench
#

this area is not done yet,that building on the right is literally just fabric storage with 1 sink to keep the boxes full and lines running so i get polymer for some other shit

wintry agate
#

I fucked up my Tier 8 save

vast trench
#

thats why i restarted in the jungle,because my t8 save just became an ungodly mess especially my first factory area

#

this was the first "real" building i did just for some power storage

wintry agate
#

if you wonder how it was cuz i was fucking around too with hypertubes and I made a launcher that send me out of the map and it didnt really load so whenever I load up that save my game crashes

vast trench
#

oh wow you reallllly fucked it up

wintry agate
#

I had 240 hrs on that save

fading urchin
#

Do you not have a previous save file from before when you did that??

#

Like even an autosave or somethin?

wintry agate
vast trench
#

lol

#

theres a reason this is set to autosave every 5 mins

wintry agate
#

i think u may have saved 240 hours of work lol @fading urchin

fading urchin
#

Lmao

#

Mine is set to save in 30min intervals because I have huge autosave times

vast trench
#

i have NEVER messed with hypertubes yet

wintry agate
wintry agate
fading urchin
#

If it was every 5 then go to like the second or third most recent so you don't lose a whole lot of progress from what you were workin on

wintry agate
#

@fading urchin Yuppp it worked

vast trench
#

since ive got real buildings this save i might run hypertubes around

#

on my only t8 save i used trains to get about

heavy mountain
#

So, I seem to have difficulty planning "space" every playthrough I get better at it, but every time I build it just ends up being small and cramped.

Anyone have an ideas or a planning calculator for building space?

fading urchin
vast trench
#

Whatever space you were going to use?,triple it

wintry agate
vast trench
#

i ended up with shit way too cramped my first time playing and it ended up totally spaghettified with conveyers looping over and under stuff with me being able to find NOTHING

#

the map is HUGE,use that space and always put way more space between buildings than you think youll need

heavy mountain
#

Luckily I'm not that bad

#

Like I built a somewhat large 20HMF/min factory its just I can't seem to wrap my head around specific builds like computers or RCUs in terms of Size

wintry agate
#

I bought satisfactory late 2020 in the lockdown and played it for 30 hrs or something then never played again for 3 years lol

#

is there a way to make hypertubes faster cuz they suck

#

without a Cannon

snow dove
#

no

main dirge
#

Cannon into a tube

snow dove
#

make cannon, attach to normal hypertube, include hypertube brake at end

fading urchin
# heavy mountain Luckily I'm not that bad

One thing you can do to estimate how much space you need is measure out how many foundations each array of machines will make. For example, constructors take up one whole foundation. If you need 35 constructors, build out 35 foundations then make a subjective decision on how much room you want/need to work in without feeling cramped. Also a strategy I always use is taking advantage of logistics/sandwich floors, I'm talking like 2-3 walls high of just empty space beneath your machines.

main dirge
#

Brake?

vast trench
#

Scrolling up and down seems to change my build hotkey menu (1-10) not rotate my build hologram,what did i screw up

snow dove
main dirge
wintry agate
vast trench
#

thx

#

Also TIL how to actually swap between the 1-10 menus i always wondereed

heavy mountain
fading urchin
# wintry agate just a foundation in front i think

I usually place down a hand rail a couple steps back from entry and exit points of hypertubes. Makes it so you don't get sucked in on accident walking by and stops you when you come out super fast without hurting you

heavy mountain
heavy mountain
#

17 entrances

snow dove
#

this design is best

heavy mountain
#

Not as fancy, nor multi directional

snow dove
#

same efficiency per entrance, takes up less space

wintry agate
#

Jk it will prob take me 1 year to get that lmao

snow dove
#

i’m only around 480 hours in

onyx perch
restive timber
#

I'm currently trying to create a graph for planing a mega factory to build essentially every item. but I'm having difficulties trying to render the graph. The best I have currently is in the picture (ideally view it in the browser). Does anyone have some ideas on how to visualize the data in a better way? I'm using graphviz currently to display the data and I use data extracted from the community resources. I probably could do a better job preparing the data. Sorry of this is the wrong pace to ask.

wind spade
#

there's only 32 items worth producing 😛

#

and none of the existing tools don't make nice graphs?

restive timber
median heath
#

Non-consumable items worth storing:

Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica

32 in total.

wind spade
#

not opinion, fact 🙂 only 32 items that are used for building stuff

#

(well, 33 - there's also screws. But those are excluded given they are only used for building awesome shop of which you need exactly one 😄 )

median heath
#

Stator was removed from the list for the same reason Screws were.

#

So if you want to be hyper-technical, 34.
But 32 for what you need infinitely replenished.

restive timber
#

You need those for power storages though

median heath
#

Then think about why they got removed from the list.

restive timber
#

hmm

wind spade
#

power storages are pretty much pointless - they don't generate power, if you instead spend the same time building more power, you'll end up in much better place

median heath
#

Same category as AWESOME Shops.
When you're going to build them, you know how many you're building.

#

So it's very easy to take Pipes + Wire from storage in the exact amount needed, shove them into an Assembler at 250% speed, and have the precise number of Stators you need for the project.

#

Alternatively, treat them like Screws and just have a PSB filled with them at storage location, NOT an infinitely refilled ISC.

bleak coral
#

a personal storage can hold enough stators for 480 power storages, which is more than enough for any sane power storage usages

median heath
#

☝️

restive timber
#

Alright, thanks. Thank narrows the goal of the megafactory down by quite a bit

bleak coral
#

personally I still just make like 5 per minute extra on a motor factory cause it's easy to do, but it's overkill

#

I could definitely just shut it off now

sand epoch
#

make and store EVERYTHING. that is all

median heath
#

Bionuclear Rod when?

sand epoch
median heath
#

No, YOU don't make leaves.

#

sf_chainsaw <- Leaf Extractor Mk 1

sand epoch
#

exactly 🙂 they are collected, not made.

median heath
#

Store Iron Ingots then as those are made?

sand epoch
#

lol

median heath
#

But not Iron Ore, as that is collected.

#

So don't store Leaves, but DO store Biomass.

sand epoch
#

correct

median heath
#

😁

bleak coral
brittle kayak
#

Only got 6 reactors, though.

winter blaze
#

Where would one find THIS kind of information, a total amount of all nodes available e.g.
IRON NODES
Impure 33(7,920)
Normal 41(9,840)
Pure 46(22,080)
Total = 120(39,840)
"asking for a freind" that's planning a Mega Factory

true junco
#

The wiki

true junco
pulsar locust
#

The nuclear power plant

#

Like 20% done

golden smelt
#

im trying to get into blueprints cause I know they will make my life easier, so what are some must have blueprints

true junco
#

Thats a tough one to answer. Because we can do a lot of different things with BPs. I have some that are just structural elements. Some that are meant to be strung together to make larger manifolds. Some that have multiple stages of production.

golden smelt
#

rn im working on basic manifolds for smelting and constructing

#

but it keeps crashing my game so I make no progress

#

but im just wondeirng if there is anything else I really need to do

wind spade
wind spade
frail cedar
golden smelt
vapid gorge
#

odd. MP or server?

#

mods?

golden smelt
#

no mods, but im hosting for a friend but he isnt on rn

vapid gorge
#

delete the bp machien and every object around , rebuild it elsewhere. See if that works

wind spade
#

Yeah why balance? 😛

vapid gorge
golden smelt
vapid gorge
#

manifolds are easier and more compact

golden smelt
#

i love manifolds

frail cedar
#

I use a combination of both.
Let's say i have 20 machines and the inputs allow me to build blocks of 5. So eventually i have 4 blocks of 5 machines. I split the lines into 4 equal ones and then use a manifold to feed the machines.

wind spade
#

You can manifold manifolds xD

#

Or merge the belts so that you have 4 with the proper amount from the start

golden smelt
#

so it evens out the conveyors?

vapid gorge
#

as long as you did the math right

#

and didn't cock up the building somehow like missing a belt connection or have the wrong mk belt

golden smelt
#

how would I do a load balancer?

wind spade
#

you try, you realise it's complicated and pointless, you make manifolds

fading urchin
#

It takes a lot of math, and a lot of splitting and merging

golden smelt
#

does this work?

vapid gorge
#

Find a Tutorial- each load balancer has to be custom for the job

golden smelt
#

damn

#

i think im just gonna do manifolds

oblique sorrel
teal oasis
#

Loops are fun. Friend & I put a motor on a loop to decorate our motor factory.

pulsar locust
#

To make sure it doesn’t melt down. If it melt down then u fuckkeedd

wind spade
#

wdym by melt down?

pulsar locust
#

Run out of fuel, Powergrid shuts down

wind spade
#

balancer won't help with that

#

well, there's no difference between manifold and balancer in that regard

pulsar locust
#

What’s a manifold

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
pulsar locust
#

Well yes

#

You still have to split it though to make sure there’s the right resources to each of those “lines”

deft lichen
#

Nuclear power plants are the only valid usage of balancers

deft lichen
#

Simply because the startup time is insanely long, and you can't prefill without waiting for hours for the rods to manufacture

wind spade
#

first machine overflows when it's full

#

you don't ever have to balance in satisfactory

wind spade
pulsar locust
wind spade
#

see above

deft lichen
#

🤷 I think it's better to use a balancer in this specific case

wind spade
#

my point is that there's no "need". you can do it without, you don't have to balance lines

brittle kayak
#

Ye, the game balances itself out. Just takes time.

#

I have come across one or two rare exceptions where production amount = consumption amount meant that the last one or two machines didn't get enough resources while the belt was backing up with extra resources earlier on but that was strictly due to me right-sizing the belts i.e. always using the lowest level belts that had sufficient capacity for a specific connection.

#

Well, that, and turning all of the machines on at the same time.

#

Since they all wanted resources at exactly the same time it dropped the throughput to the last machines so low, due to low belt levels, that they only got a part of what they needed despite there being enough resources, on paper, to feed them all.

#

Think this particular setup had 12 Constructors organized in two rows and fed through a single belt with splitters in the middle.

#

Upgrading all belts to maximum available (EDIT: well, even one or two levels higher would've sufficed) fixed the situation.

brittle kayak
#

Gosh darn liquids. I've got two refineries, both wanting 390/min of water, so 780/min total. I've got water extractors producing 312/min of water + two more refineries producing 468/min of water as a by-product which I route back to the first refineries. That's 780/min of water required, and 780/min water produced. However, the water outputs of the latter refineries are constantly getting clogged up, and then the first refineries stop producing since they can't get enough water. sigh

#

Valve/unpowered pump or no, makes no difference. This fluid merging is a pita. :E

vital charm
#

should i use a 3-4 balancer here or is there a better way

wide roost
#

if you have mk2 belts just manifold out and manifold in

vital charm
#

elaborate please :)

#

im still around 70 hours playtime so 😅

placid oyster
#

|. |. |
M-M-M-S-S-S
|. |. |

wide roost
#

^ that

placid oyster
#

M are mergers, S are splitters

#

Inputs above outputs below

vital charm
#

ohh yeah i get it now thanks :D

#

this is how i did it rn

#

but now the last 2 machines get 15 each. the second one gets 30 and the first one gets 60. isnt that an issue?

#

or does it automatically distribute between the machines eventually

#

@wide roost @placid oyster

placid oyster
#

It will distribute itself eventually

#

If you want to speed it up you can manually fill the machines

#

And it will distribute itself faster

vital charm
#

alr ty bro

median heath
#

Always prefill your manifolds. 🎉

opaque dirge
#

I have tried to get into this game multiple times but I always get discouraged when I try and get some bigger stuff going. Am I supposed to make a full factory that takes raw ore and turns it into a final product or should I set up small factories for each material. But if I do it that way I'm never sure how to store all the excess materials or I don't have a enough being produced to feed into other factories and have some for construction. Should I build a big storage system that will store everything before it gets send out to other factories?

#

It is quite frustrating because it seems like there's so many different tiers of production so I need to somehow divide up my materials but I don't know how. Should I make a big plate factory for example that feeds into a storage system, and then from there have it go out to the factories? The problem is I still need to have plates not just turn all plates into other stuff

median heath
#

If I may recommend:

#
  1. Don't ever have anything going OUT from storage. Storage is the end of the line. Final destination.
  2. Make Plates for storage in the exact amount you want refilling storage. Say 20/min. Now if you want to make something else, you make MORE Plates in the amount that something else needs.
    You do not touch the 20/min amount dedicated to storage.
  3. Doing one massive central factory is not recommended.
  4. As for how to divide materials up. Don't solve forwards from ore. Pick your final target amount of things and solve backwards from there. This will tell you definitively how much of what you need where.
opaque dirge
#

So let's say I want reenforced plates. Should I build a new plate factory or just make my current one bigger?

#

I guess all that really changes there is the location lol

#

Should my reenforced plate factory be getting their own separate supply of regular plates?

median heath
#

If you have not been to T7-8 yet I recommend you just power through progression until you get there.

Being able to see the whole picture of the game will alter your perspective on how to do things as trivial as Plates and RIPs.

#

Also setting your end target goals cannot be done until you've actually been to the end.

#

@true junco are you proud of me? I referred to the beginning of the game as "the end".
BE PROUD OF ME.

prisma kraken
# opaque dirge So let's say I want reenforced plates. Should I build a new plate factory or jus...

taking your example, plates are only really used for building materials and in the making of rip's, those in turn are really only used in modular frames, in turn those in hmf's, and those in fmf's and pcc's, so outside of the calculation of how many plates you need to make for pcc's and FMF's, just making 10/min plate for building material is pretty adequate. Of course each of those parts is in some way used to make space elevator deliveries, and you may want to target specific rates for that stuff, but really for 'how many plates do i need', you kind of just build them as you need them in other factories for higher level goods

#

at the phase 4 stage where just everything is bigger scale, you'll look at what you need to build and see that you need 200 plates/min or something, and be like 'ok, so i need to smelt half an iron node, that's 10 smelters & 10 constructors that need to be in the factory'

opaque dirge
#

So should I have a plate factory that splits a bit off for storage, and then a reenforced plate factory that splits off a little bit for storage and so on?

prisma kraken
#

i'd not make either, tbh

opaque dirge
median heath
opaque dirge
#

Ah I guess. So like once I'm to the high tier stuff what even is the point lol. It's like a lot of games. The fun only happens at end game, but then there isn't much left to do lol

prisma kraken
#

i build just enough for building (targeting a rate for rips/rotors/mf's of about 10/min), outside of that, i don't really build them until i need to make heavy modular frames

opaque dirge
#

Are factories just for making stuff that is used for making other stuff?

#

What is the end lmao

median heath
prisma kraken
opaque dirge
prisma kraken
#

the latter

opaque dirge
prisma kraken
#

i mean, you still need some to make constructors and assemblers and other buildables

median heath
#

You need them individually and you need them for other stuff.

opaque dirge
#

And how do I cleanly get 3 different things to feed into the same place like what

median heath
#

Belts do stack. 🙂

prisma kraken
prisma kraken
#

there's a bunch of different methods, but he covers the basics

opaque dirge
#

It's hard to organize stuff when you need these huge long assembly lines

prisma kraken
#

without getting into the astrophysics of perfect splitting of single line sushi belt input

#

pretty much you use the 3 dimensions to allow the inputs to be staggered along the z-axis

opaque dirge
#

Huuuh

#

I understand sushi belt but what the heck did you just say

prisma kraken
#

you can perfectly mix the right ration of items onto a belt and feed it directly into an assembler/manufacturer/blender from a single input

#

really time consuming and fragile to construct that sorta thing

opaque dirge
#

Yooo what

#

That's nuts

prisma kraken
#

like lets take smart plating as an exampe; it takes rips & rotors as a 1:1 ratio

#

you can merge 5/min of each onto a belt and just feed it directly into a single input of the machine and it'll work as long as everything stays stable from the supply side

#

but you delete a power cable somewhere that cuts production to rotors and it'll get all lopsided & you'll have to flush belts and deal with that sorta pain

#

if doing those sorts of designs is your thing, go right ahead and have fun with it, but i avoid that stuff because i know i'll eventually do something that upsets the fine balancing of it and just have a nightmare problem to resolve it

#

normal sushi isn't that way because unused stuff just overflows out the other end

opaque dirge
#

For a factory should I have iron being smelted in that factory or should I have a large smelting factory that ships it out to the other factories?

fierce ruin
#

I'm a fan of refining raw materials near the node, then bringing them where i need them

snow dove
prisma kraken
#

it depends on your needs.... i make very little out of iron ingots except for steal ingots

#

and usually do the smelting with the steel foundries

#

all of the basic iron goods can be made more efficiently with steel 🙂

opaque dirge
#

Hmm this is complicated

median heath
prisma kraken
#

that's a good point for copper at least

#

iron is pretty much 1:1 ore->ingot

opaque dirge
#

Like I'm watching a video about a modular frame factory rn. He starts from iron and goes to the frames

#

Is that good?

median heath
prisma kraken
#

probably for making a logical production unit, that's a good size

#

i can show you all basic building materials with storage mall for them in 12x4 that's been blueprinted

median heath
#

Modular Frames:

opaque dirge
#

Cause like should it be a factory that just makes frames and ships in the needed materials or should it make those material for it self

prisma kraken
#

thats rips, rotors, mf's, cable, wire, plate & rod

opaque dirge
#

So like should each factory have a dedicated supply line from ore up to the thing?

median heath
opaque dirge
#

Or should I have a smelting factory and a plate factory

median heath
#

People do both.

opaque dirge
#

Well I'm not sure this is so confusing

prisma kraken
#

make what makes sense to you at your point and don't get into analysis paralysis