#math-and-meta

1 messages · Page 66 of 1

balmy spear
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Anyways, I'm short about 4K MW for the nuclear from what I see, got some pure oil nodes, just as a temp setup, is it best to go heavy oil into diluted or just normal fuel?

snow dove
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HOR to diluted gives you the most power per unit of oil, yeah

balmy spear
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Will only need it for long enough to get stacks of rods for nuclear, once that's done I'll go plastic and rubber

wind spade
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any is useful if you like it

snow dove
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also the most complicated

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you can get 20GW’s with it with one pure oil node

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with max overclock and mk2 pipes that is

balmy spear
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That's why I'm asking, for a temp setup, what would be better choice?

snow dove
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Whatever you choose

balmy spear
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Only need about 4GW, after I'll have nearly a quarter million once nuclear is up and running

snow dove
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it’s basically the less complicated it is, the less power you produce

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hold on i have a info thingy i can give you

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Fuel recipe: 3oil/2fuel 3oil=25MW
Residual Fuel

Plastic: 3oil/1HOR 6oil/2fuel 6oil=25MW
Rubber: 3oil/2HOR 3oil/2fuel 3oil=25MW
Polymer Resin: 3 oil/2 HOR 3oil/2fuel 3oil=25MW
Heavy Oil Residue: 3oil/4HOR 6oil/8fuel 3oil=50MW
Diluted fuel
Plastic: 3oil/1HOR 3oil/2fuel 3oil=25MW
Rubber: 3oil/2HOR 3oil/4fuel 3oil=50MW
Polymer Resin: 3 oil/2 HOR 3oil/4fuel 3oil=50MW
Heavy Oil Residue: 3oil/4HOR 3oil/8fuel 3oil=100MW

balmy spear
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I'll just scan the location to check on how much water it can pull and figure it out like that, if water's too far, which I'm pretty sure isn't, I might go simple and either way sink the polymer, only need the power

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Another thing, since you know about pipes, can you remind me how to set up that trick with the buffer and pump really high up to make it ignore head lift after? Haven't done it since U5 so can't remember how it worked

vapid gorge
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all you have to do is run a pipe up then back down

balmy spear
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Got a video or something for it?

zinc crater
# balmy spear Got a video or something for it?

Timestamped.
Kibitz recently made use of a "water tower".
https://youtu.be/RjSI1FmKQQw?t=1117

Satisfactory Oil Setup's are EASY with WATER TOWERS!

Satisfactory Update 7 gameplay today working towards our next space elevator part. Today we'll be making a huge train setup, building a basic oil setup to fuel our trucks, and going over Satisfactory's secret hidden feature/ mechanic: water towers!

🟠 ➤➤ Patreon - https://www.patreon.com/imki...

▶ Play video
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He starts explainining at 19:10 in the video.

balmy spear
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Alright, thanks, will check it out

vapid gorge
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all it is is pumping water to a tall pipe then connecting it to other pipes to give it all the head lift

faint lotus
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Can someone answer me something.
can you use mk1 convery belts (for example) to limit the output to specific machines?

For example, if i'm mining 180 iron per minute, and use a splitter, one side with a mk2 conveyer belt, and one side with a mk1 conveyer belt. will that split efficently saving me doing some hecking about with splitters to achieve a 60:120 ratio?

vapid gorge
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well yes since it has to go somewhere?

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you can also just set up manifolds and it'll self balance

faint lotus
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I've been having an arugment with someone who says manifolds aren't efficent because they backup, and always wants to use 10000 splitters to get it perfect

faint lotus
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my friend IRL

vapid gorge
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manifolds have spin up time. That's the only difference
And you can even skip the spin up time by pre filling machiens with stacks of items

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but both load balancing and manifolds are fully efficient. Load balancing just takes forever and you have to completely redesign it if you ever want to make changes

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systems with wire or screws do take ages to spin up though because they have a stack size of 500, best to prefill those in general

faint lotus
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yeah, i hate how he plays, but he hates how manifolds "aren't fully efficent" and i can't explain well enough why they are

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he hates seeing back ups ono conveyer belts

vapid gorge
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Explain to him like this

if you're feeding 100 items pm on a manifold with machiens that use 100pm , the first machine will get 50% of the tiems from the first split then 2nd machien will get 25% and so on and so on, but the first machine will get full very quickly and so on and so on

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the last machine must end up being efficient when the rest fill up because there will be extra items not used up otherwise

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if he builds manifolds that never fill up it's because he's building them wrong

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if he want's to drive himself mad with belts that are always moving that's his problem. It'll get nuts later on.

faint lotus
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i think he does want to be mad 😛

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Thank you very much Cobalt, I super appreciate you writing the words out i failed to say, and answering my question too!

vapid gorge
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tell him to have systems that are just always 1 machine feeding into 1 machine with the right clocking 😛

faint lotus
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cursed

cinder silo
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If I tried to load balance my entire world I think I'd have quit the game.

vapid gorge
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fiiiiine you can do a few 1:2 😛

median heath
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Fine Powder? 😜

cinder silo
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Tbh I'm having to look over the entire map in scim and just outright decide on which entire areas to just delete.

open steeple
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i am very new to this game

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i have an issue
the red area is having not alot iron per minute, but green area working good

median heath
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Question 1: How much is the total amount needed by that line?
Question 2: How much are you supplying?
Question 3: How long have you waited for it to fill?

open steeple
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1 :37
2: 60 iron per mintue
3: 2 hours

median heath
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14 machines needs only 37 iron/min in total?

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@open steeple

open steeple
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just a sec

median heath
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Numbers

open steeple
median heath
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Whole system needs 518?

open steeple
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14 constors

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only 14

median heath
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So that's 259 per line.
And you're supplying 60...

See how that doesn't work?

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The other issue you have is OUTPUT

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Because I can guarantee you that you're trying to shove more Screws onto each belt than it can handle.

open steeple
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yes

median heath
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Stop doing that.

open steeple
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ok

median heath
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Belts are your limitation for everything in the game.
You need to work within what they can actually handle.

merry sable
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whats more efficient for plastic, fuel / polymer resin or plastic and heavy residue

snow dove
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depends on recipes used

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you can go on satisfactory tools and customize alts to see what is best

merry sable
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oh yeah forgot abt the website

median heath
bleak coral
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was playing around with a couple days ago, and recycled loop also wins on power somehow

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really the only downside is the extra complication

merry sable
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now im not a fluid person, but i dont need to tree out fluid, it can just be in series right

bleak coral
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this was with HOR > Diluted > Recycled though

merry sable
oblique hollow
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And he also went ahead and made an absolutely wrong statement - that valves block headlift

snow dove
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kibitz is good background noise, that’s about it

lone cedar
zinc crater
worthy vapor
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TotalXclipse?

lone cedar
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no. dont like his vids.

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hes a big guy. with an accent

zinc crater
worthy vapor
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Fluxo?

lone cedar
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always forget his name hes great for background noise

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hi and lets game it out, cause you know some shit going down on his saves

worthy vapor
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Kibitz, at least to UK ears, has a distractingly strong accent

lone cedar
zinc crater
noble timber
noble timber
heavy mountain
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are fused modular frames really used for anything?

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besides mk.3 miners and P.As i don't see a use besides S.E parts

worthy vapor
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Mk 3 miners aren't exactly "nothing"!

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They're also used for particle accelerators

vapid gorge
vapid gorge
brisk shoreBOT
lunar pond
bleak coral
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What?

vapid gorge
mystic moon
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Better question is why you'd use that software

lunar pond
vapid gorge
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That's a lot of shards to only save some space

wide roost
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16 coal gens is all you need. To power the refineries for turbo fuel lol

exotic ledge
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I'm in the early game and I have only one Pure Iron node. Is there a comfortable ratio to automate Plates, Rods, Rips, and Rotors before I go find a second node? It's labeled 700m away and I don't know if it's pure. It's also difficult to weave into my base aesthetically, which is the main reason why I haven't done it yet, lol.

Gonna think outloud for abit, if that's alright:

  1. Mk1 Miner outputs 120/min, with Mk2 Belts to split these into four smelters. I don't think I can maximize this any further until I get Mk2 Miners and Mk3 Belts
  2. Four smelters cannot intake more than their 1:1 ratio - no point in extra smelters or overclocks. That's 120 ingots per minute.
  3. I'm currently sending 90 of them into Plates and 30 of them into Rods:
  • 60 Plates/min
  • 30 Rods/min
  1. I'm sending 20 Rods/min to make 80 screws, where 60 Screws/min goes into a RIPs assembler for 100% efficiency
  2. But that means the rest of the screws for Rotors is significantly inefficient (0.8 Rotors / min) and
  • This costs me an additional 4 rods per minute so I only store 6 rods per minute.
vapid gorge
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could propbably get away with 1 normal per basic too tbh

exotic ledge
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1 pure node for each basic part? Those being Plates and Rods?
So don't try to automate Rips and Rotors yet?

vapid gorge
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well if you do 1 normal node for each basic part you can then use THOSE parts to make rotos and rips

exotic ledge
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I don't have any normal nodes.

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I have one pure node and that's it. The next iron node is 700m away

vapid gorge
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I'd suggest maybe find a better location nearby? if you're in the grassy fields there should be a few spots with iron and copper

exotic ledge
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Oh I'm definitely not in grassy fields. I did this intentionally - I knew conceptually what I was getting into. I wanted to additionally ask here incase some other folks have done this before and what ratios worked for them.

vapid gorge
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ooohhh yeah it's all location location location - where abouts are you at?

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1 pure iron node , next node 700m away... I can't think of a spot where that is true

exotic ledge
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I don't know the name of the exact location

But it's a large cliffside a little south of the Desert Dunes spawn that borders the eastern wall beach? (Estimating from memory, again, IDK exactly) There's a pure Iron on the bottom, a Pure Copper, and ontop of the cliffside is a pure Linestone. I'm building my base on the edge of the cliffside.

vapid gorge
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on the beach?

exotic ledge
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Yeah, it's a beach.

vapid gorge
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ok so 500~m yeah

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Well you could split your pure node into rods plates and screws I guess? if you don't want to hav ea few long belts anyway

exotic ledge
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I wanted to save the distant Iron nodes for Vehicles, if possible.

vapid gorge
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with the cliff that'll be annoying especially at the start

exotic ledge
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That's the annoying roadblock I have ran into 😛

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I might unaesthetically belt in the iron nodes for automation until I get to vehicles and then reconstruct it.

vapid gorge
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you could use belt lifts to bring up resources from the beach to the top of the cliff?

exotic ledge
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🤔 Not a bad idea.

vapid gorge
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Though I'd probably jsut start in a spot with a few extra nodes personally. You can just split that pure node up but, for me, it takes too long to get higher tier items output from a single node

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you could also make a few small factories and link them with trucks though?

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use 1 coal node for fuel

exotic ledge
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Ah that's a really good idea.

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I like that.

vapid gorge
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SO many ways to approach it 😄

exotic ledge
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Thanks for pitching in!

vapid gorge
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Just make sure you leave yourself room to expand as you need more machines to deal with higher mk miners and belts

exotic ledge
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I definitely have room for expansion.

vapid gorge
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I'll often do smelting on one floor and each step is a floor above. With room to the sides to expand the floors

vapid gorge
exotic ledge
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Good tip. I was definitely planning on using the local coal for power. Thanks!

vapid gorge
clear barn
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hello everyone im in a bit of a mental pickle... I got 4 rod constructors and feed those into 6 screw contrusctors. math wise this should work out to 60 rods/min produced and used (no OC). for some reason the screw constructors all only get to around 50% efficiency though

main dirge
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Can the belts handle the number of screws?

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!wikisearch screw

brisk shoreBOT
main dirge
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That'd be 240/m so at least mk3 belts if they're all combined

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Check if the screw constructors are backed up on output

clear barn
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i only use mk3

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but i think i just found the issue when checking if everything is mk3

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the lift at the top of the lift hole wasnt connected but built into the platform

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and yes that was the issue it seems...

main dirge
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Yea holes are confusing

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At least less broken than pipe holes

clear barn
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glad i so far only dealt with them once building a mega coal powerplant

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lets see hoe messy oil processing is... only 47h in the save

marble cypress
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granted I don't run into throughput issues, would this split 1 into 5 evenly?

cinder silo
marble cypress
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yes

cinder silo
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I use a group of those in the 1-100 balancer in the roof of my nuclear power station.

wind spade
wind spade
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S = splitter

clear barn
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but thats unbalanced

cinder silo
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A manifold layout.

wind spade
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it's a manifold, it works because the first machine can only take 1/5th so after it fills up, excess will move to later machines, eventually stabilising and each machine taking 1/5th

cinder silo
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Most of the time you're better off using them, they are more compact, less work to setup and more expandable, imo the exception is with hot materials, uranium fuel etc, I load balance those.

wind spade
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it's used by majority of players on majority of setups

marble cypress
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I'm aware of what a manifold is

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they're bad

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imo

wind spade
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they are not

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why would they be bad?

clear barn
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wouldnt the only real disadvantage be that the factory takes longer to operate at 100%

marble cypress
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yes... they work... after about 5 hours of waiting for the machines to back up before you can check for bugs

cinder silo
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I've had some monstrous manifolds and they have worked fine without error.

clear barn
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since u just wait for the first split to fill

wind spade
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(and most manifolds stabilise in range of minutes, not hours)

cinder silo
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If you want a manifold to fill up quicker, don't hook up the outputs yet, simple.

wind spade
marble cypress
wind spade
cinder silo
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My attempt at manifolding uranium fuel in to a 100 reactor hall only had twelve reactors working after two hours, that is a huge outlier & exception, not the rule.

clear barn
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well i hate prefilling them tbh but thats me. i usually build a good 30-40 machines and dont wanna run around prefilling all of them. but then again i dont build for factory design but pure layout so i usually end up building big blocks of facotry building with multiple floors for belting and then 1 or 2 floors for actual production

wind spade
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also, it can fill up while you're building next part of factory

marble cypress
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that's wrong, you hook it up after you build it XD

wind spade
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why tho?

marble cypress
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more satisfying

wind spade
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extra time spent waiting for issues to appear

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(which was your problem with manifolds)

cinder silo
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Yeah no, get the early stage working while you build the next one, if you want to be inefficient then that is a you issue not a manifold one.

marble cypress
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and in balanced systems issues crop up almost instantly

wind spade
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if your issue is "don't want to wait to see issues", then you shouldn't "hook it up after everything is build"

marble cypress
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if there's a backlog of stuff, because it wasn't working at 100% for the hours you were building it, it'll take time to go through that backlog for issues to turn up

wind spade
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(also don't forget to add the time to design balancers properly to your "total build time", suddenly manifolds are even better because you don't have to design anything there)

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I mean... manifold is so simple that there's hardly ever a way to mess it up. And for machine counts you can simply use online calculators 🙂

clear barn
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thats true i spent like 2hrs yesterday just building balancers for something

cinder silo
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Balancers themselves aren't even a problem, expanding production with them however is a right pain, a manifold you can just add to the end, the balancer you have to rip half of it out and redesign.

marble cypress
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if you're designing compact buildings you'll have to re-design anyway

delicate chasm
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If you're designing compact factories and you don't just mean "uses clipping to save space", you don't re-design them because you don't scale them. You split the input outside and make a copy of your compact layout because it's compact.

wind spade
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(and saving space is kinda pointless in most cases given how big the map is)

delicate chasm
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Saving on building space is its own reward.

wind spade
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well sure, you can do it, it's just not as important imo

delicate chasm
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Nono, I mean that saving space is the benefit of saving space.

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The pros of saving space are:

  • you saved space
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It doesn't actually DO anything for you. 😁

marble cypress
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personally I get kicks out of building factories that are compact and balanced so it's important for me

wind spade
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sure, but it doesn't mean you have to redesign them every time you want to scale 😛

marble cypress
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opportunity in disguise

delicate chasm
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I do the clockwork interior aesthetic. You can't really see it when it's done, because that's entirely the point, so I don't share screenshots of my builds often.

marble cypress
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clockwork interior?

cinder silo
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Build up not out, the sky really is the limit.

delicate chasm
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Like the inside of a pocket watch. Filled completely with moving parts, not enough room to do anything without disassembling the moving parts close to the outside.

marble cypress
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I used to build super vertically but my buildings became super boring since I had to build many layers of the same layout of machines

delicate chasm
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I use all types of belt mounts and mirrored symmetry or asymmetrical interiors.

Ends up being a chain of small concrete cubes.

marble cypress
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I disconnect the active and inactive buildings in my head, I have the refining/constructing buildings and logistics compact and balanced, build an interior of lights and walkways around it to show it off, then build out the resulting cube exterior into something that isn't a borg cube

delicate chasm
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I should try decorating the buildings sometime.

Also blueprinting the at least copper and iron ones. You can actually build a few of them on one inventory of parts.

hallow wraith
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most efficient way of getting rid of water by product? was gonna package and sink but thats also of wasted plastic lol

median heath
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Recycle it back into the system it came from.

cinder silo
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Or worse, just send on to other processes.

median heath
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I mean if you want "worse" - make a series of IFBs and just set like a 6 hour timer on your phone for when you need to return and manually drain them. 😁

cinder silo
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I probably should use wet concrete more with overflow/sink at the end, fewer limestone belts, more concrete for and getting shot of wastewater does make for a win/win.

deft lichen
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build a nuclear power plant to burn off the water

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a coal generator might also work

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😛

clear barn
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so whats the overflow meta like? is there some smart way to detect a full storage and send the overflow to a sink?

deft lichen
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overflow setting on a smart splitter

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you have to place the spitter before, not after

clear barn
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oh i havent gotten to smart splitters yet. guess thats why it seemed off

deft lichen
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you can get them in the MAM as soon as in tier 2

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!wikisearch Caterium+Research

brisk shoreBOT
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Satisfactory Wiki

The MAM, or "Molecular Analysis Machine", is a building where additional buildings and blueprints are unlocked outside the path of Milestones. Its tech trees are initiated and expanded upon through the discovery of various items in the game, which encourages pioneers to explore around the world.

deft lichen
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above setup can also be built with containers on both sides, depends on what the desired layout is

median heath
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What kind of low-throughput storage are you running that can be double-sided?

deft lichen
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all manufacturer/blender parts worth storing are low-throughput

clear barn
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ngl i didnt lok into researching caterium much

deft lichen
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oh do it

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you get power poles with more connections

clear barn
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i do have some containers full of quickwire though

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first wanted to produce some plastic for the first time

deft lichen
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oil without mk2 power poles? 😭

clear barn
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and maybe automate motor production. but i guess now ill research caterium

deft lichen
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go get them quick, the research costs barely anything

clear barn
clear barn
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the worst part about oil for me so far was handcrafting a good 300smth odd stators and the motors they go into

median heath
clear barn
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uh well

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i sort of idled resources into awesome sink the first 20hrs

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to buy architectural stuff in the awesome sink. so this is my first few factories

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i mean

ornate rock
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Hey, does anybody have some super efficient smelter designs that I could use later in the game? I am not too worried about it now, since I don't even have mk.2 miners, but it would be nice for my friend and I to be able to use them later on, once we finish the first space elevator phase and start upgrading

snow dove
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more smelters

wind spade
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what kind of efficiency are you looking for?

ornate rock
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ah yes, of course! the answer was right in front of me! Jokes aside, I just don't know a great way to set them up in a compact way, or is the manifold feeding a straight line of them still just as good?

wind spade
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I mean, how you arrange them has nothing to do with efficiency 😛

snow dove
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manifold is the most compact

ornate rock
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Then I might experiment a bit, since idk if I wanna just keep making the straight lines of smelters

bleak coral
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strictly by the in-game definition, the measured efficiency in the game is just matching inputs/outputs

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you can optimize other things like power and space, but you should specify what you're looking for cause just blankly saying "efficiency" doesn't tell us what you think efficient is

ornate rock
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Does having straight conveyors have any advantage over really sloppy ones, besides looking way neater then?

ornate rock
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that's mb

bleak coral
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straight line manifolds are the most compact, cause it's just limited by machine size

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you can double side them to move some of the length into width though

snow dove
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or clip some together hehe

wind spade
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yeah, all the videos and streams having "efficient" in titles and it means nothing as they don't tell us how is it efficient.

100% efficient setup by game definition is when all machines run at 100%
then you have more efficiencies:

  • resource efficiency - how much product you make per ore
  • space efficiency - how much product you make per m3
  • power efficiency - how much product you make per MW
    etc etc
ornate rock
clear barn
ornate rock
clear barn
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for example for getting rid of nuclear waste?

wind spade
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which waste?

clear barn
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i havent researched much into nuclear power but it makes waste right?

wind spade
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yeah, but there's two different ones

clear barn
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oh?

wind spade
#

uranium waste and plutonium waste

ornate rock
wind spade
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depends which fuel rod you burn in nuclear power plant 🙂

clear barn
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oh

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so whats the best way to get rid of either

wind spade
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uranium waste can be converted to plutonium fuel rods, which can be either sinked or burned for more power to produce plutonium waste, which you can't get rid of and have to store (which isn't as big issue as most people think)

clear barn
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but dont you end up with tons of stored waste at some point?

wind spade
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yeah, but the map is huge and you can just put it somewhere in the corner or up to build limit

clear barn
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hm i thought of maybe just using tractors to get rid of it

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load them up and let em drive of the map

snow dove
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they don’t despawn

bleak coral
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a single industrial storage container can last a plutonium fuel rod nuclear power plant 400 hours

snow dove
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they just sit there causing lag

wind spade
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that doesn't help, trucks stay in void and are still simulated

clear barn
#

oh?

wind spade
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(and the waste stays as well)

bleak coral
#

and you can just cook up a blueprint that has a ton of ISCs and chain them together

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so it's not hard to just have a plutonium dump that'll last 1000s of hours of playtime

snow dove
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or process the waste

wind spade
#

those are the same 🤔

snow dove
#

and don’t use plutonium fuel rods for power

clear barn
#

ingame days pass faster

wind spade
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well we don't have clock ingame so we don't know how long is one hour there

bleak coral
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no one measures by game days

clear barn
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ah ok

wind spade
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(friendly reminder that time passes at the same speed, but "day" length may be different on other planets)

clear barn
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hm ok so basically make power plants that burn uranium, turn that waste to plutonium, burn more and then store plutonium waste somewhere out of side like over the edge of the map or smth

wind spade
clear barn
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less power sounds less nice

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id love to sort of not rely on my 45 or so coal plants in the near future

wind spade
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well uranium on it's own is almost more than you will ever need

bleak coral
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middle ground is to sink them until you need extra power, than when you do you have a bunch of nuke plants ready to go

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which depending on the uranium setup might never happen

clear barn
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oh thats a good idea... its an endless resource anyway i assume

bleak coral
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yeah

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like everything

clear barn
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ya was just wondering because uranium and sam ore dont have pure deposits

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only impure and normal

bleak coral
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yeah and it's plenty, ludricous power is available from the uranium in the game

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there isn't even a setup that can use it all in fact

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theoretical map-max most points can't even use all that power, and no has come up with another more power-hungry setup

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and map-max stuff is impossible anyway, since the game can't actually handle that big of factories

clear barn
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good to know

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ewll for now ill try make packaged fuel before moving onto a new adventure of building more factory ground

bleak coral
#

no power efficiency? ok I'll go ahead and take those steel screws and replace all your wire with iron wire 😛

median heath
#

🤷‍♂️

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74k iron on the map.
You're not running out of it.

heavy mountain
#

So, I'm trying to get Basic computer prodo setup.

What would be the best way to go about it if I have access to two pure quartz nodes, 2 normal cat nodes. 2 pure copper nodes, and some oil about 500~m away, about 300m³/min worth (impure nodes clocked to 250%)

Trying to save on space

wind spade
#

"best" way is very subjective. Also, usually it's better to not limit yourself with nodes, but instead figure out how much you want to produce and then find a good place for it

heavy mountain
#

I just need basic production. Not necessarily a dedicated factory per se

#

Although, I think I can cram it in with my HMF/Motor factory

wind spade
#

well yeah, figure out how much you want for your storage and make that much

heavy mountain
#

Should probably go with a recipie that cuts out oil/plastic. Would be pain to try and get the pipe up a massive cliff

south steppe
#

What is the math for coal in coal gens? Like how many gens can 1 normal node handle without speed upgrades? Normally I just do 120 Coal/Min + 3 water gens + 7 Coal Gens, but I know that math is off a little.

median heath
#

Stop thinking in nodes.

#

Generators need 15/min each from coal and 45/min each from water.

#

Golden ratio is 8 gens : 3 extractors.

south steppe
#

Oh dang, So I need 40/15. Okay thanks.

wind spade
#

40/15 of what?

south steppe
#

40 Coal Gens and 15 extractors

teal oasis
#

Why does the calculator not simply let me use all the silica that I produce in the refineries?

bleak coral
#

satisfactory calculator isn't good at loops and using byproducts, but also you should need some outside silica so those numbers look weird all around

#

is there some pure ingots I can't see?

bleak coral
#

why do you have aluminum scrap as a separate output

teal oasis
wind spade
teal oasis
#

ty, I'll have a look

bleak coral
teal oasis
#

at least not for the time being

bleak coral
#

what does that have to do with making 560 extra scrap in addition to your ingots

#

I meant you didn't have to specify that output to use the recipe

teal oasis
#

If I don't specify it, the calculator will pull in more silica (which I'm also not transporting as of now) and increase all other inputs

#

I just want to use 1 bauxite node, HOR and later some copper for the aluminium products

bleak coral
#

so you're burning extra bauxite and trashing 560 scrap/min to get extra silica?

teal oasis
#

not to get silica, but to avoid having to transport it

bleak coral
#

you're generating silica from bauxite so you don't have to generate from quartz, that's exactly what you're doing

teal oasis
#

indeed, but I'm not generating enough silica to make ingots of all the scrap, so I'll have to sink a lot of scrap

bleak coral
#

if you've not started yet it'd be worth hunting for pure aluminum ingots, that's a lot of scrap to be throwing away

teal oasis
#

On the other hand, I can put exploration aside and use my original plan so I can start unlocking the Tier 7 milestones.

bleak coral
#

yeah I mean it's not like you can't go back and add a line of smelters later

#

just leave room for them

teal oasis
#

That's great advice, because I'm always short on space in the factories I build (happens when you weave multiple sections together on single floors).

bleak coral
#

did the math, and it's just 9.3333 smelters to handle the 560 extra scrap, but that's also 280 extra ingots to do whatever with

teal oasis
#

Yeah, that will be good, but I'll probably have to go through some stingers to get the alt recipe, and I'll wait with that until my friend can join so the stingers can't ambush me too hard.

fading urchin
#

Buy some Nobelisk explosives from the awesome shop and get blastin!

next pewter
#

Or build them, just some sulfur, coal and pipes.

delicate chasm
#

RE: #satisfactory message

@hybrid pier @heavy mountain @bleak coral

Manufacturer using Alt Heavy Encased Frame clocked @96% uses:

7.2 frames (2.4*3)
9 EIBs (3*3)
32.4 steel pipe (108*3)
19.8 concrete (6.6*3)

For 2.7/min output (0.9*3)

108/3 = 36
2.4/3 = 0.8
6.6/3 = 2.2

Everything is completely divisible by 3 in this recipe when clocked to 96%, making 3-way split manifolds simple. It may not be immediately obvious just from looking at these numbers, but all of these numbers also make sense in their respective production lines.

median heath
#

What's wrong with 2.8125?

oblique hollow
#

multiply by 16

delicate chasm
#

Nothing wrong with it. It's a good number.

shrewd zealot
#

Does anyone know the theoretical max amount of power you can generate in satisfactory?

versed violet
#

wiki has calculations. Its a lot.

cinder silo
#

Something like 1.1Tw with max nuke + plutonium.

shrewd zealot
#

Ok

cinder silo
#

It is a shed load.

shrewd zealot
#

I was considering doing a max power run

cinder silo
#

Expect a monstrous build.

versed violet
#

you do't need that much power

#

your PC will, if you build that thos xd

shrewd zealot
#

I was just gonna do it for fun and not for any good reason

#

It would be interesting

main dirge
#

Will reach object limit

shrewd zealot
#

I just ment max power production

main dirge
#

Fairs

#

Even then though, just start with the math on how many coal plants you'd need and how disgustingly large it'd be

shrewd zealot
#

I was planning on using the coal for turbofuel

cinder silo
#

My largest coal station was 96 generators, These days I limit to 64 because it is more than enough to move on to fuel, then dilute.

shrewd zealot
#

Well I was going to spend the time to unlock everything, then try to do max power

main dirge
shrewd zealot
#

Yeah ig

#

Idk I’m gonna look at it and figure out what to do

#

Iirc?

main dirge
#

If I remember correctly

shrewd zealot
#

Oh ok

#

Does the wiki have this information?

main dirge
#

This is on the turbofuel page, not sure if it's all collated somewhere though

#

Also my bad I always forget turbo blend fuel exists and doesn't need coal

shrewd zealot
#

Yeah oops on my part too

main dirge
#

Ig turbofuel is better if you don't mind 0 sulfur except that used for nuclear

shrewd zealot
#

Oh wait no you do need coal

main dirge
#

Turbo blend uses coke from oil

delicate chasm
shrewd zealot
#

Oh

bleak coral
#

max nuke doesn't need anywhere near max sulfur

#

can't remember the exact numbers, but you do just simply go max nuke > max turbo > max fuel > max coal (there's no sulfur left for compacted coal)

#

totals like 1.6TW

#

so nuclear is doing easily 2/3rds+ of the work

cinder silo
shrewd zealot
#

Ok

#

I haven’t tried this so I was wondering if it’s possible

bleak coral
#

nope

#

also eats up all your oil and coal, so can't produce anything

#

and sulfur

main dirge
shrewd zealot
#

Yeah that’s ok

bleak coral
#

like any map max though the game couldn't actually handle it, way too many pieces

shrewd zealot
#

Yeah

bleak coral
#

especially turbo fuel/fuel stage, fuel generators being only 150MW sucks so much for giant turbo fuel/fuel builds

shrewd zealot
#

Could I do everything in one spot and it would be better?

main dirge
#

12/m 😢

#

Haven't even bothered with dedicated fuel setups I'm just using coal and burning waste fuel

bleak coral
#

only my first oil setup has waste product

main dirge
#

Also

#

on that note

cinder silo
bleak coral
#

well I guess that isn't strictly true, fuel setups dump poly resin, I just forget to count that

main dirge
shrewd zealot
#

Yeah

bleak coral
shrewd zealot
#

Yeah I understand

bleak coral
#

I've got a 100 fuel gen setup doing most of my power right now, plus 64 coal gens

main dirge
#

I think I'm running like 25GW now? Still got to work on permanent steel setup before getting to nuclear

shrewd zealot
#

Actually I kinda like the look of coal generators

main dirge
#

yea

shrewd zealot
#

Yeah

main dirge
#

You know what'd make them better though

#

If they went "chuff chuff"

#

Would go full steampunk and use coal power only 😎

bleak coral
cinder silo
bleak coral
#

@shrewd zealot
I like figuring this stuff out and forget to keep the plans, so here's the plan for total map power: https://u6.satisfactorytools.com/production?share=uj8i9p01GKWpyCcU0KYo
Uranium fuel rods contribute at 50.4/min from 252 reactors: 630 GW
Plutonium fuel rods contribute at 22.4/min from 224 reactors: 560 GW
Turbo fuel contributes at 7464/min from 1,658.67 fuel gens: 248.8 GW
Fuel contributes at 16,272/min from 1,356 fuel gens: 203.4 GW
Coal contributes at 27,214.33/min from 1,814.28867 coal gens: 136.07165 GW
Total Gross Power: 1,778.27165 GW or 1.77827165 TW
Net Power (not accounting for extractors or logistics, so this is optimistic): 1.663486701 TW

shrewd zealot
#

Ok

#

And I was just going for max power production, not necessarily max net power

bleak coral
#

That's just a quick and dirty net power using the calc, which assumes 100% clock speed except on downclocked machines. It's also using the clock speed formula from U6, so it's not entirely accurate but gives a rough idea

shrewd zealot
#

Ok thanks

wind spade
#

fyi max power production will be pointless, as just uranium can feed pretty much any factory. But ofc noone will stop you from doing it anyway (just know that you won't ever use that much power)

shrewd zealot
#

Yeah ik, I would just to it to have a different goal then beating the game

main dirge
#

Tbh I was also thinking of max power around my goal, but as I'm already sulfur/bauxite limited there'd be no turbofuel, and max U nuclear is part of the goal, it'd just be hundreds upon hundreds of fuel and coal gens, which is just boring imo

keen moon
#

https://www.satisfactorytools.com/production?share=Og1yhrNupv3UWNQuGHd9 Hi. Can I get some help with my steel factory? I'm trying to make a factory that makes a good amount of everything but having a problem with low balancing. I'm trying to make the numbers to be the easiest to work with. this is the best I was able to get. does anyone has a better solution to this problem? thanks.

snow dove
#

using a manifold

keen moon
#

does that work well with small numbers?

median heath
#

It works with all numbers.

flat jolt
#

manifolds work better at small scale

keen moon
#

oh ok, thanks.

snow dove
#

well partly true, they fill faster at a smaller scale

#

they work at the same efficiency once full regardless of scale

flat jolt
#

in terms of warm-up time it does scale to some crazy numbers if your filling a lot of machines with a small supply

keen moon
#

on small scale there are bigger stacks so it will fill up slower right?

median heath
#

Prefill the manifold. Then you don't worry about it.

snow dove
#

not necessarily

median heath
flat jolt
#

i just load balance manifolds if they get too big instead, it's not an issue unless you are manifolding into 100's on machines on the same line

cinder silo
#

How do you load balance a manifold 🤷‍♂️ the feed methods are completely different.

flat jolt
#

you just have 3 manafold lines, and you split the supply 3 ways

#

again, no point unless your doiing really big scale

cinder silo
#

Large scale has been me all over, though parallel manifolds are often fed from multiple sources in my case, similar to this

flat jolt
#

ye thats basicly what im on about

cinder silo
#

3 inputs for that structure, 3 manifolds spread across 3 floors.

delicate chasm
# keen moon https://www.satisfactorytools.com/production?share=Og1yhrNupv3UWNQuGHd9 Hi. Can ...

https://www.satisfactorytools.com/production?share=wVCV0rjziZBmEfXLpZHs

This is my proposal which is very different from yours. MFs and Smart Plating are removed from this layout and copper rotors instead of steel are used, to make this < 2k/input (iron is highest at 1925). That helps a lot with map-wide logistics.

If you step the production up floors and leave the far side of the manifolds open, you can easily scale this up at any time.

If it's my design, I'd leave a few more parts out (rotors+stators+EIBs produced only as inputs, no extra at this location) and make more factories, but after all this I have to say:

One factory in the middle of the map and an omega belt is fine if that's how you want to build. I would not however. This is the craziest build I'd be willing to undertake personally.

heavy mountain
#

A simple solution for manifolds is to add an injection down the line, that way machines are a little easier to feed

#

For large scale obviously. Injection manifolds can be overkill unless you need some crazy high throughput

daring sonnet
#

can anyone explain to me why the system A works, but system B does not? And, is there some source of knowledge on pipe connector priorites?

#

i had severe flow problems in the B system in the generators being fed in the upper level

median heath
#

Fluids follow gravity.

#

So they are going to prefer the bottom pipe.

#

What you want is a VOP.

#

Piping manual (pinned in this chat) highly recommended read.

daring sonnet
#

yeah, but Im receiving 600m3, should it always go 300m3 up and 300m3 down? I dont understand why the discrepancy on a minor connector change, since theres not even enough capacity for the fluid to prioritize going to the bottom pipe

wind spade
median heath
#

Thinking about pipes in terms of belts is usually problem A.

daring sonnet
#

i understand that, but since the bottom pipe is always consuming 300m3, how can I lose more fluid to it?

bleak coral
#

probably not explainable from just observation, there's some black box stuff to fluids we can't understand just from experimentation without access to the code

median heath
bleak coral
#

we technically don't know why the VIP works

#

and it probably interacts in a similar way to this

daring sonnet
#

ohhhhh, so its not that the bottom is getting more, its not going up then

median heath
#

👍

#

You have to be pretty specific with how you build complex 600 systems.
That's why they are overhauling fluids in the future.

daring sonnet
#

man, Im not the sharpest tool in any shed, but pipes are so frustrating sometimes

#

like, this simple connector change took me so much time to figure out, even asking for help here constantly

bleak coral
#

I just end up double end feeding systems that are more than 300 a lot to avoid these issues, if it doesn't need to move 600/m at any one pipe it's a lot less temperamental

daring sonnet
#

yeah, im trying that, but the problem Im getting is right at the junction

bleak coral
#

I don't mean I loop, I mean I split the output at the machines so it's 300/min from two sides instead of 600/min at any point, it's not really a solve so much as an avoidance
like this:

  M M M
+-+-+-+-+
|       |
+-+-+-+-+
  M M M
daring sonnet
#

ohh, thats new to me

bleak coral
#

it's the same principle as feeding 3 extractors to 8 coal gens, just applied to production machines

#

technically it actually works with mk1 pipes, but I use mk2 anyway, not sure it makes any difference

oblique hollow
#

oh wait this is a split

#

not a merge

#

thats easy then

#

gimme a moment

median heath
#

I said that 😭

oblique hollow
#

junctions treat all their outputs as being on the same height because they are fucking stupid

#

after that, the second connector of the pipe connected to the junction matters

median heath
oblique hollow
#

sure. offset the connectors height internally. done

#

i already made a QA post about this

green topaz
#

What signals would I use and where

deft lichen
green topaz
#

Single. They connect to a station. The bottom is coming from, the bottom left is going to

deft lichen
#

hm, so what's the point of having two junctions to connect them up

green topaz
#

To answer your question

#

Dunno

#

Did they remove the function that allows you to see blocks?

deft lichen
#

I've seen a bunch of reports on that

#

are you playing on update 8?

green topaz
#

Yeah

deft lichen
#

confirmed bugged then

green topaz
#

ah

#

Also I remembered my reason. There's going to be future extensions to the rails

sly badger
#

for specific lines or jsut all trains?

deft lichen
sly badger
deft lichen
#

All

sly badger
#

dang

deft lichen
#

Trains always take the shortest path

sly badger
deft lichen
#

That's just how it's designed

#

It's a simple system that works on simple rules, it's up to you to work around it

green topaz
#

Trains have the mental capactiy of a rock. But thats okay. We must love them and accept them

median heath
#

Trains work amazingly well.

#

People just seem to be baffled by their simplicity.

shrewd ledge
#

I am sorry, which alternate recipe is better?

snow dove
#

always take the inventory slots

median heath
#

Slots.
And alts are not "better" they are different.

Only thing that makes one better than another is your personal preference, so our opinions don't matter in that regard 🤷‍♂️

shrewd ledge
#

okey, thanks guys

bleak coral
#

also you end up getting all of them anyway, so it's only what's immediately more useful to you

sly badger
#

quick math question, if i prodocue 1 nuclear fuel rod per minute can i run 5 npp with it? (each need 0.2 wasnt it?), or is this too close?

snow dove
#

you can

#

always match production to consumption exactly

shrewd ledge
sly badger
snow dove
#

just prefill pipes, and don't forget to loop them if you're using the max throughput of the pipes

sly badger
bleak coral
#

nuclear power plants is one of the places where load balancing is recommended over manifolds, since the warmup time would be quite substantial and it also helps reduce radioactivity as a bonus

#

for the fuel rods at least, can't load balance water

dark star
#

will a pipe priority input only work with pumps? or can i use valves instead

median heath
#

Pumps

#

Valves don't work the way most people think they do.

dark star
#

ty kind sir

silk glacier
#

Alright, so hoping someone here might be able to help me out as I seem stuck and I "think" my math checks out. But the question is how many fuel generators can I run off a single pure (240 crude oil node) using the diluted fuel from blenders? My math is telling me its 53 and change. But when I got it all setup the fuel like has intermittent outages from random generators. Im using a "fishbone" type setup with 2x 26 rows of generators and then 2x mk2 pipes down the middle for each side. Setup is (8x refineries with heavy oil at 100%, 8x blenders with diluted fuel at 80%)

bleak coral
#

you have twice as many generators as you can support, that only makes 320 fuel which can do 26.6667 generators at 12 fuel/min each

#

@silk glacier

#

you have half as many machines as you need, it's only using 120 oil/min

silk glacier
bleak coral
#

4x refineries with heavy oil at 100%, 4x blenders with diluted fuel at 80%
is this a typo? cause even your math says you should have 8x of each not 4x

silk glacier
#

Yes typo, sorry, it is 8 of each of course as I have in my spreadhseet.

bleak coral
#

ah, and I assume you're not combining the whole thing before splitting right?

#

I had trouble picturing what you meant by fishbone, pictures would help

silk glacier
#

Plant in the background, 2 pipe stack, top row going to the left and bottom going to the right

bleak coral
#

yeah that all looks good, did you let the system fully fill before turning the generators on? If not try turning some off and doing that

silk glacier
bleak coral
#

larger buffer? you have a buffer in there? they can cause problems because they can reset headlift and cause sloshing

silk glacier
#

ill just do the nice and slow babysitting to get the system slowly filled

bleak coral
#

in-line specifically are the problem ones, you can set them up in a certain with some pumps to force one way so they don't cause problems, but pipes themselves hold plenty of fluid to buffer machines input/output so they don't do anything anyway 🤷

leaden depot
#

I have a loop of nitric acid -> non-fissile uranium. The nitric acid consumes exactly as much water as the uranium puts out. Can I just fill the input up with water once, and then turn off the water supply? Or will it break on reload and stuff like that?

#

As long as I never purge the pipes

mystic moon
#

It'll work in a closed loop

thorn bane
#

try it and report back 🙂
apparently the fluid bug was fixed buuut i still dont trust closed loops

oblique hollow
#

I built a Instant scrap factory with a closed water loop and it hasnt failed me since

ionic ridge
# median heath Slots. And alts are not "better" they are different. Only thing that makes one ...

eh, I mean, some recipes definitely give you more immediate return with the current tier.

ie. Iron wire and Stitched Iron Plate are definitely the situationally "better" options to take during tiers 1-4

But i guess if you're going for oil and derivatives, or are trying to max out ingot production, using the Pure _____ Ingot recipes pay off more.

So yeah, depends on ones current build focus, but the order in which one unlocks recipes can definitely be given some kind of order/prio to min-max gain

sly badger
bleak coral
#

48 plants need 9.6 uranium rods per min, and then it depends on the recipe how many manufacturers you need and what you clock them at, one does 0.4 per minute and the other does 0.6 per minute

#

tbh I'm just checking recipes on the wiki and doing quick math, I don't have most of this memorized or anything

#

!wikisearch uranium fuel rod

brisk shoreBOT
exotic ledge
#

Ok, I don't remember how I did Tractors + Truck Stations in the past, but this is my current issue:

  1. I have a Truck Station taking in four items: One belt of Copper Sheets and Cable; the other belt of Wire and Concrete. These items are being merged into Mk2 Belts, which means I should have 60 units per minute of every item.
  2. The tractor averages to 210 items during transport, so that makes me believe the roundtrip is 3.5 minutes.
  3. The unloading station has two Mk2 belts to unload at 240 units per minute (equilivant to rate of input at the other station).
  4. If I'm right, this means that content coming into the Unloading station should be unloaded right before the next load comes in
  5. However, this isn't happening. I have roughly 40 extra units of the last item by the time the tractor comes back and unloads more content. Alternatively, I have 10 extra units of each item? The exact excess is unknown.
  6. But why does this exist? I'm inputting (120 * 2) items per minute, and I'm unloading (120 * 2) items per minute.

Why does the unloading rate not match the input rate?

#

(Sorry if this isn't the right area to ask)

sly badger
vapid gorge
exotic ledge
vapid gorge
#

if your system stuttered there'd be a 'back up' and if the 40 extra items are stable in the truck station just remove them and see if they come back

exotic ledge
#

The input truck station empties every time the tractor comes around; The output has "leftovers" every round trip that I do clear out, I'm just trying to figure out why that's there in the first place.

sly badger
#

i wonder how stable the throughput with drones would be xD

#

for drones, if they fly 3mins per circle, and i need 100 items/min , then the drone need to deliver at least 300 per flight so that i can reach 100/min right?

oblique hollow
#

plus the landing/takeoff sequence

#

that adds another minute or so

#

It can carry 9 stacks of items

#

if you dont get enough from one drone, add another. you can have 2 drones when you have 2 drone ports

#

reduces the time and "increases inventory size"

sly badger
#

for this imagie i play this game, it just looks so satisfying to see all drones start at the same time

#

i produce 600 and i need 188 items at most and i thikn it needs 2.5-3mins per flight

oblique hollow
#

just shove it in and see if it works

#

you can always expand the number of drones and ports used

sly badger
loud acorn
#

i need to split a 70 line into a 20, a 20 and a 30. whats the easiest way to do this?

#

wait i got it

#

Would this work?

wind spade
#

easiest way to do it is manifold

#

(so basically a single splitter)

oblique hollow
azure olive
# loud acorn

Won't work if the belt's aren't fully loaded
Splitter will split the 70 into 2x 35

loud acorn
#

20 is going to storage, 20 is going to one batch of machines and 30 to another batch

azure olive
#

Manifold is just the overflow method iirc
So a splitter for each machine and 1 belt that feeds all splitters

#

70 is hard to cut down to your 20/20/30

wind spade
#

or another way - run the belt through the 30 manifold, then the 20 manifold and then to storage

wide roost
# loud acorn How can I manifold this?

As green mentions, smart splitter. One (or two), set to ‘any’ to the two machine lines, with overflow heading to storage. Normal splitters can do the same but you’d definitely need two so that you can half and then half again. One splitter would create thirds, 70/3>20

loud acorn
#

Which are direct outputs from constructors

#

I’m just going to mess around with the clock speeds on the constructors and then not merge it to 70

#

And the constructors inputs is already manifolded

#

Thanks for the help guy

wind spade
loud acorn
#

I’ll just clock it makes more sense with the design of my factory

#

The 3 spots I need are all over the place so there’s no point merging them

onyx copper
#

Your original design would work if the first splitter is a smart splitter with 60 output to Mk1 and 10 overflow output

magic dock
#

Quick question, the vehicle station I have says it takes 11 coal/min for the vehicle to complete the route but when I have 2 vehicles on that route, is the consumption displayed still for a single vehicle? Or is it for both vehicles?

I need to know so I know what to set the nearby coal miner to as some other production also relies on that miner

median heath
#

It's amount the route itself takes.
So that amount X number of vehicles on route is the total you need.

vapid gorge
#

I'm also unsure how accurate it would be - I'd probably over feed it just a little just in case

deft lichen
#

do we know how it deals with fuel energy left from previous routes?

dark plinth
#

Dont know where to put this. You can See this 3 Block Signals. Can anybody help me how to fix that the Train isnt staying in the Train Station until the other train is back? Guess the Problem is, that the other Train is in the Block but where to set the next Block Signals, all my trys didnt work (Train doesnt start/Train drives until next Block Signal)

next pewter
# loud acorn Thanks for the help guy

If you really insist, you can do a 1:9 split, and feed back two branches to before the split, and merge the rest in ratio (2,2,3).

But will need 4 mergers and 4 splitters, probably not worth it.

clear barn
#

i love when everything goes a nice and ordered way

deft lichen
#

path signals don't allow trains to enter if they can't also exit, so you have to make it a path signal block

median heath
solar musk
#

Thought this was the screenshot channel lmao

loud acorn
prisma adder
#

rip the satisfactory tools calculator does not work anymore right? since its not updated since ue6?

snow dove
#

there hasn’t been any recipes changes since iirc

heavy mountain
heavy mountain
#

I got ghost pinged for some reason

loud acorn
exotic ledge
#

If I'm overclocking three Miners, which is better for power:
2 / 1 / 1 power cells
0 / 2 / 2 power cells

#

(I haven't plugged anythign in, im far from my base, so it's hard to test it)

vapid gorge
#

I mean you could just only merge parts from machines in the first place to give you 3 lines of 20 20 and 30

#

or even a 40 and a 30 and the 40 is easily split

vapid gorge
exotic ledge
#

Oh ok, I'm not that worried on power, I just wanted to be efficient before plugging things in.

#

It's not that big of a deal, then great!

scenic gull
#

Hi, engineers!
For everyone who love this game as much as me, I introduce my piece of software I've been developing for last couple weeks.
This is a "factory planner". Before this I used calculator from wiki and SFT, but found how to make it more intuitive in use and cover some specific cases.

It don’t generate you the best production chain, but now you can:

  • Define all input resources / items
  • Place as much recipes as want. Will it be raw resource efficiency or something else, only you know your goal. No limits.
  • You can even plan entire map at one screen if your machine (and my algorithms) are performant enough :harold:
  • Modify input and output rates for your goals

Get best production chains from SFT and place them on map to see the whole picture. Try it!

It's in early alpha, but I think already usable. I made it for myself but sharing for everyone.
Any feedback is welcome.
You can play it around here: https://satisfactory-planner.vercel.app/ (address will change)
And watch video how to use it https://youtu.be/4H-m5QcuCpc

loud acorn
loud acorn
vapid gorge
scenic gull
vapid gorge
# scenic gull Hi, engineers! For everyone who love this game as much as me, I introduce my pie...

so if you have multiple processes in a long line and for example the HMF needs 1 kind of screw but a different leg you want another type of screw before the destination what the benefit of this vs SFT where you can just make a seperate small plan and 'input' the made items into a master plan ?

Also I'm not sure what you mean by 'only calculate from your goal', you can set your local resources you want to use in the input tab

snow dove
vapid gorge
#

or just use a manifold like Iroh suggested

loud acorn
snow dove
#

so just use one splitter

loud acorn
vapid gorge
#

from one machine?

loud acorn
loud acorn
snow dove
#

set that as an overflow

vapid gorge
snow dove
#

one smart splitter, two outputs set to any, one set to overflow, send the overflow output to your storage

loud acorn
#

Okay that works

vapid gorge
#

Do extra complex load balancing if you like - but there are many many ways to avoid a situation like that in the first place

loud acorn
#

Extra complex load balancing is fun

#

But sometimes it’s best to just not

#

I think this is one of those times

scenic gull
vapid gorge
#

I guess having multiple threads on a screen is fine but you're essentially making multiple threads like I did in hte example picture anyway

But again - you can calculate from resources in SFT very easily. You know about the input tab right?

#

you tell it what resources you have available to you here

loud acorn
#

Personally I prefer the content of satisfactory tools like it does want I want but I hate the layout it’s so ugly

vapid gorge
#

Eh, the examples of hte other tools are entirely raw goods or 1 step from raw goods. I don't see that being more legible past the first step

sleek spindle
delicate chasm
loud acorn
vapid gorge
#

definitely needs to be able to drop down a production plan rather than an individual step each time

cosmic bough
#

math hard so i need 2x60 belts to 3x45 belts

#

anyone know how i can do that

fading urchin
#

manifold it also 45*3 != 120

cosmic bough
#

wait 3x45 doesnt equal 120 so it wont be even omg im dumb

sleek spindle
#

If total input required is less than your belt speed limit, manifold it.

fading urchin
scenic gull
sleek spindle
#

I'm actually really impressed/in love with that app. Hopefully it stays up/hosted.

#

Me and mate are already using it haha

fierce oracle
#

is it better to split pure nodes into 3 smelters, or should I use 4?

vapid gorge
#

However many smelters you need for the output you set the miner to

wind spade
sleek spindle
#

Been using that calc all afternoon @scenic gull, loving it

scenic gull
scenic gull
wind spade
scenic gull
wind spade
#

yeah, that's my calculator 🤔

#

and since you said

Before this I used Greeny's calculator
I thought you used it

#

(also wiki has many calculators on it)

scenic gull
#

Yeah, I tried some time ago, but can't remember why it didn't work for me tired_jace

#

For example, here I have plastic bypass. Should I create a new tab for making something from this plastic?

wind spade
#

which plastic? 🤔

scenic gull
#

oops, resin

wind spade
#

well if you want to use it, then yeah, you can

#

you can add it to Items, Input and disable the raw resources you don't want to use, then select what you want to produce and change it to maximise (which is essentially "use all the input you have")

#

for example

scenic gull
#

I think I tried this 1-2 years ago. Did it work like this before?

wind spade
#

most likely yeah. There were (and still are) some bugs in some weird cases, but for majority of the time it works

scenic gull
#

ya, got it

wind spade
#

(I'm currently rewriting the tools from scratch, so I won't be fixing the bugs, since the old tools will become obsolete at some point anyway, but it's a long road)

scenic gull
#

That helpful, but I was inspired by Miro / FigJam. I like the idea of infinite canvas and see everything at one screen. To understand layout of factories and layout of whole world

#

I don't say my tool completely replace SFT, but cover specific use cases 🙂

wind spade
#

yeah, again, I don't mind new tools being made, I was just surprised with the two reasons you stated, as both are possible in SFTools 🙂

scenic gull
wind spade
#

that's because the tools optimise for lowest raw resource usage

#

there's also plan for optimising for power or number of machines

#

you can check out beta (https://beta.satisfactorytools.com/) to see what kind of features I want to add (but beware, beta is not updated for long time and uses U5 recipes, also can contain more bugs. it's not intended for planning, but afaik some people do use it for planning nevertheless)

#

there's things like resource weights, changing what you want to optimise for, what are allowed byproducts, what can be sinked, power production, etc.

scenic gull
#

Okay, I'll check it out, thank you!

scenic gull
wind spade
scenic gull
#

oh

wind spade
#

(technically even raw resource optimisation doesn't matter for most builds)

scenic gull
#

@wind spade checked it out, works good! Will edit my post SnuttsGood

#

btw how to calculate energy production? How do you understand time of fuel burning? Is it hardcoded?
And water consumption

wind spade
#

time of fuel burning is derived variable

#

base variable is fuel energy

scenic gull
#

ah

#

got it. Power plant always generate same power, sure

wind spade
#

each fuel has it's energy, which gets transferred to power in 1:1 ratio at a gen rate

#

f.e. coal has 300 MJ, coal gen makes 75 MW, so burn time for coal is 300/75 = 4s

scenic gull
#

and what about water consumption?

wind spade
#

supplementalLoadType is what is consumed

supplementalPerMinute = powerProduction * supplementalToPowerRatio * 60

#

fluids are in liters, not m3, so if you want m3, you need /1000

scenic gull
#

ah

#

I didn't understand it from game even hehe was supplied randomly

#

thank you, helps a lot!

wind spade
#

what datasource do you use?

scenic gull
wind spade
#

ah, cool

#

I wanted to offer you my parser script, but wiki json is made by it, so not needed 😄

scenic gull
#

Works blazingly fast

wind spade
#

it should, I pay 80+ eur for it

scenic gull
#

🥲

wind spade
#

if you don't ddos me, go for it xD

scenic gull
#

thank you 😂
Well, if I want to suport mods, I need to learn how to extract images from game

#

Does your script extract images?

wind spade
#

nope, that needs to be done with UE unpacking software like fmodel

sleek spindle
#

@scenic gull, is water calcualtion in your calculator current working then?

Using it to plan aluminium production atm

scenic gull
sleek spindle
#

Nope just saw your comments above about water calculations

#

working just fine atm

scenic gull
sleek spindle
#

I see thank you

#

I see @wind spade offer a lot of advice, Greeny, you also have a calculator too?

wind spade
#

see pins

sleek spindle
#

Oh holy shit haha. Been also using thatone for some time. Crazy.

What a cool community.

#

Amazing work to you both!

scenic gull
heavy mountain
#

@sleek spindle here is an example of a VIP allowing you to recycle water back in on itself

sleek spindle
#

Hey Jadzia thank you very much

heavy mountain
fierce ruin
#

i dmed you

sleek spindle
#

I linked in DM. @scenic gull made it

clever palm
wind spade
#

satisfactory is turing complete so technically it's possible

mystic verge
obsidian creek
#

I guess i got supercomputers running ?

craggy forum
#

I don't think that counts xD

scenic gull
deft lichen
#

@scenic gull if you'd like to add your tool to the list of tools on the wiki, feel free
https://satisfactory.wiki.gg/wiki/Online_tools

Satisfactory Wiki

This page lists links to external online tools that can help you in playing by providing e.g. map locations, crafting recipes, factory ratios.

scenic gull
sharp nymph
#

Help, I'm trying to work out some kinks in my encased beam setup. I have 6 assemblers, one of them is underclocked at 50%. They each take 24 beams/min, and the underclocked one takes 12. I'm confident that I'm making 132 beams per min, but the 5th assembler is constantly underperforming. I've tried saturating the line with extra beams, but it's not helping

#

Completely stumped

teal oasis
#

Is there a belt backed up somewhere?

#

Maybe you accidentally built a Mk2 where you need a 3

wide roost
#

Being just short of 132 is screaming out a mk2 belt somewhere

sharp nymph
#

That's what I was thinking, but no, all the belts from the constructors making the beams to the assemblers are mk2. All the constructors are working, and non of them are backed up

teal oasis
#

Check if the machines before the assemblers are working at 100% efficiency. Sometimes one of those isn't getting what it needs

sharp nymph
#

They all are. I just removed the underclocking on one of the constructors. It was making 12 per min. I just moved it up to 15, to see if it makes a difference

teal oasis
#

That should only make it run idle 3/15th of the time if you did everything else well

sharp nymph
#

Yeah, everything is at 100%. The starving assembler is running at 75% efficiency

snow dove
#

is it at the end of the manifold

sharp nymph
#

No, second to last. The last one is underclocked to 50%.

snow dove
#

probably just didn’t give it enough time to fill

sharp nymph
#

How would I fix that?

snow dove
#

patience

sharp nymph
#

Load it up with beams myself?

snow dove
#

wait a little bit for it to fill

#

or manually fill it some

sharp nymph
#

It seems to be working now. That's werid, I had filled it up before, and that didn't help

scenic gull
south walrus
#

I'm planning to build a mass battery factory in my world and I'm wondering if 120 batteries per minute is a good number to supply a small fleet of drones. I'm not planning to use them too much but I would like it as an option.

wind spade
#

drones use 4 batteries per trip + 1 per km

south walrus
wind spade
#

well the trip will most likely take more than a minute

#

it's per trip cost, not per minute cost

median heath
south walrus
#

Ok so it's even better then

#

Yeah I think 120 batteries will work

median heath
south walrus
#

I don't think more that 120 will be neccacary

median heath
#

MOAR

#

😁

south walrus
#

Because I only plan to use drones to move radioactive shizzle

#

I don't know if I will use them anywhere else

#

But I do want the extra batteries in case I do

median heath
#

Unironically using the word "shizzle"

🏃 💨

azure hornet
#

yo does anyone know that conveyor division sheet, I have seen it somewhere but can't manage to find it anymore, it has a sketch list of splitters and mergers in different orientations that would divide a conveyor belt into different percentages

#

100% into 20% and 80% for example

true junco
#

I keep forgetting... do trucks etc actually have to stop for the entire animation and the little bar to fill before moving on? Been afk a while... too many hours on nightshift... 😆

median heath
true junco
#

Ah. So truck loading isnt instant either. 🤔

median heath
#

It begins the moment they enter the boxed area.
Instantly.

#

But it has a transfer rate. So depending on how much needs to be loaded/unloaded will determine if they stop and for how long.

bleak coral
#

it's crazy fast though, cause it transfers in stack rather than individual items, and it does so at a rate of 120 stacks/min

median heath
#

☝️

bleak coral
#

so at most you're gonna be under the station for 13 (for tractors) or 24 (for trucks) seconds at each stations, which shouldn't take up too much of the round trip time

azure hornet
#

wait you have to wait for the items to unload

#

ah hell nah

bleak coral
#

? it's like the fastest transfer in the game, it's never the bottleneck

#

120 stacks per minute is anywhere for 6,000 item/minutes to 60,000 items/minute depending on the stack size

#

far beyond what any two belts are capable of, not to mention travel time

azure hornet
#

I never checked if any of the tractors actually unloaded the whole thing before moving

bleak coral
#

if it's a low throughput, they probably did

#

I honestly have a hard time judging how long they need to actually stop for, cause I don't know how to time how long they're in the unload area while moving

#

it's never too long though, can't imagine them actually needing a full 13/24 second stop

azure hornet
#

if you fill it with more than 5 stacks just build a train station

#

nah nvm i didn't say that

mystic verge
fierce ruin
#

Hi everyone! i'm in the early game and designing a rotor factory, but I need to split a single stream of resources on to two belts, one carrying 12.5 iron ingots per minute and the other carrying 7.5 iron ingots per minute, normally i do this by stacking splitters but in this case it doesn't work. Is there anything that can do this in the game?

median heath
fierce ruin
#

is there a way to configure it so it doesn't distribute the resources equally?

median heath
#

20 total.
Split in halves.

What happens when you send 10 to something that can take only 7.5?

fierce ruin
#

I may be dense for this but i have no idea lmao

vapid gorge
fierce ruin
#

OH

#

so put like a splitter to redirect the backups to the other machine?

snow dove
#

It’ll use the 7.5, and the extra 2.5 will go to filling the internal buffer, then it’ll backup to the splitter, continuing to only take 7.5, so the rest has to go to the other side

median heath
#

If the first machine gets fed too much from the first split where will the rest go when it's full?

What happens when you send 10 to something that can take only 7.5?

<insert "It's the same picture" meme here>

median heath
#

The 1 splitter you have already does this.

fierce ruin
#

ok i get it now thanks for the explanation sorry for taking so long to understand

median heath
#

If it's trying to send 10 to a side that can take only 7.5, the extra 2.5 automatically gets shoved to the other output as it has to go somewhere.

snow dove
vapid gorge
fierce ruin
#

thanks guys, have a great night

vapid gorge
#

nw! gl!

heavy mountain
#

@median heath would you be willing to DM me your Alumina Solution BPs?

heavy mountain
#

Tysm

#

I have both

median heath
#

@heavy mountain this being the baseline means if you want, you can put 2 shards in the Electrode, OC it 160%, drop a shard in Sloppy, OC that to 120%, and crank Coke up to 80% for double output in the same BP.

wind spade
#

or 200%/150%/100% 🙂

median heath
#

True. Lot of ways to adjust it. That's why the BP is just a baseline and you can adjust then save your own clock version of it.

thorn bane
# median heath

when will you embrace the superiority of the bauxite smart splitter

median heath
#

(Also to clarify: I don't use the above. I just made it to prove it could be done in a 4x4)

thorn bane
#

that way you dont have to underclock to 160/120/80 etc
you just leave it all at 100%
(actually i just remembered you hate yellow lights)

median heath
#

Hate isn't a strong enough word 😁

fleet dawn
#

I'm the same way hah. If I see a yellow light I instantly stop what I'm doing and figure out why

#

Every factory must be at 100% efficiency!

thorn bane
#

idk i just dont underclock machines if it needs less than the required amount
like if my plate constructor needs 30/min plates but only gets 20/min then im not gonna bother to underclock it to 66.666% (which isnt even precice btw)
but thats just me i guess

fleet dawn
#

Just add a 7 at the end 🙂 66.6667 makes exactly 40 🙂

#

But if it doesn't matter to you then why bother of course

thorn bane
#

smart splitter with priority to freshwater refinery
and overflow to the recycled water refinery on the left
this way you dont need to over/underclock anything
it will always use the recycled water first

thorn bane
fleet dawn
#

I'm about to unlock phase 4 on my new U8 save, you seem to have a lot of good Alum ideas

thorn bane
#

i love alu ❤️
wait you mean send the 4000 ADS etc. one?

fleet dawn
#

It's my first time playing in the Dune Desert. I assume the pink forrest with the big blue balloon plants is my closest Bauxite?

thorn bane
#

bauxite is in a line from west to east
so probably south from you which would be the swamp
but ye red forest also works

fleet dawn
#

I'll explore both and see which seems better

thorn bane
#

dont go to the swamp, there be spiders!

fleet dawn
#

I learned how to turn fog off with the console command so the swamp might actually be a cool place to build. Always avoided it before because I couldn't see anything!

#

I like battling the spiders :3

#

The big ones I mean

clear barn
fleet dawn
#

Output maxed?

clear barn
#

na i got 5 refineries making fuel and then i have 2 refineries recycling waste from rubber and plastic. i should get 240 fuel total and i got 8 generators at 250%

#

btw its 4 refineries for rubber and plastic each. no alt recipes

#

but now im not sure if i might have miscalculated smth

#

i think i already found my issue

#

i either misremembered or smth but it spits out 280

#

note to self: dont build factory at 2am while very sleepy

cerulean folio
#

The amount of wrong belts and pipes ive placed at 2 am could fill its own separate save

clear barn
#

so now the real question is how do i use up exactly 40 cubic meters of fuel with 2 generators

#

ah gosh damnit

median heath
#

Yeah, double-checked, not possible.

#

40/12 = 3.3333333333333333333333333333333
Which can't be divided by 2.

clear barn
#

but 39/12 also results in a number that isnt divided by 2

#

yet 39 can be consumed exactly

median heath
clear barn
#

oh

#

i thought it needs to be a clean integer division

median heath
#

Just needs to fall within the parameters of the xxx.yyyy% system the game runs on.

clear barn
#

so the best i can do is have .04 unused then

median heath
#

Where is the 40 coming from?

wide roost
#

sheesh dude

clear barn
#

refinery processing heavy oil residue to fuel

median heath
clear barn
#

4 plastic and 4 rubber refineries

median heath
#

Also yay, bringing harassment to other channels. Easy +1 to the mute list.

cinder silo
#

You could use the fuel to recycle.

median heath
#

Which would make 80 Fuel?

clear barn
#

the other refinery is being used together with 5 fuel refineries

#

and my 2am sleepy head only calculated generators needed with 240 instead of 280

#

so 5 fuel refineries, 2 refineries making HOR to fuel

wide roost
median heath
clear barn
#

yes

median heath
# clear barn yes

I mean, cutting down 1 of the Fuel ones would put you at 240 Fuel which is easier to deal with than trying to force 280.

Alternatively you can package the extra and either sink or use in jetpack 🤷‍♂️

clear barn
#

i already have a second half that packages 120 fuel a minute

#

(unrelated to this production line)

median heath
#

That's a bit excessive..

clear barn
#

well i couldnt come up with a better use for the current HOR waste the 14 plastic refineries make

median heath
#

Bring 80 from that other line over and you're at 360 fuel, which perfectly divides by 12 🙂

#

And leaves you with 40/min packaged for personal use (much more reasonable)

clear barn
#

but then the other half over produces plastic and i cant balance it nicely to have a 1:1 output of freely useable plastic and rubber

median heath
#

Smart Splitter that sinks over-produced Plastic.
Simple 🙂

oblique hollow
vapid gorge
#

Hey @median heath have you ever done bauxite calc output production with the Base solution , Base scrap but partial Pure Ingot and Regular ingot recipe?

median heath
#

No

vapid gorge
#

(partial as in using only the silica produced)

median heath
#

Also 🛌

vapid gorge
#

nw, gn!

median heath
#

McGalleon has played with what you described iirc.

true junco
#

I was looking at how i was going to set up my Aluminum and was considering that same idea depending on how the analysisnshakes out.

vapid gorge
#

but the nearby coal is also earmarked for stuff xD

vapid gorge
#

even if you swap to electrode

fleet dawn
vapid gorge
#

if you don't want the 'step' with the lifts yo ucan use floor holes

fleet dawn
#

also r.Fog 0 is such a nice quality of life thing in the swamp

#

Oh, yeah, hadn't thought of that... damnit I don't want to redo it but will use that next time, thx!

fleet dawn
#

Ahh yeah, I'm going to need Silica for alum aren't I

#

Hmm.

vapid gorge
#

Ah - but I like the fog 😄

fleet dawn
#

Looks like there's 3 Normal Quartz nodes only 330 meters from this Bauxite & Sulfer line I'm running, Nice!

vapid gorge
#

The alt recipes just remove making silica or needing it for ingots. Good simplification

fleet dawn
#

I just looked, I have just got it earlier this morning and forgot 😄

vapid gorge
#

Well both are water + baux for the solution but one doesn’t have the silica 🙂

#

Ah and the other recipe is Pure ingots . No silica

fleet dawn
#

Do you just sinc the silica from the ingots?

#

Ahh, or that

vapid gorge
#

And if you want a bit more bauxite there’s a scrap recipe that uses coke instead

fleet dawn
#

I JUST unlocked phase 4, so I'm still pretty limited (mk 2 miners, mk 4 belts, etc, no big factories yet, etc) so I think I should be fine

#

I used an entire storage box of encased beams running these belts, and ran out of beams lol

#

Didn't quite make it to my base

clear barn
wind spade
#

Why not make only what you need now?

true junco
#

Need is such a subjective word... 😆

wind spade
#

Well not in this case. You build a factory because you need something automated

loud acorn
loud acorn
#

other than that the tool has been super helpful and smooth to use

loud acorn