#math-and-meta
1 messages · Page 66 of 1
HOR to diluted gives you the most power per unit of oil, yeah
Will only need it for long enough to get stacks of rods for nuclear, once that's done I'll go plastic and rubber
any is useful if you like it
also the most complicated
you can get 20GW’s with it with one pure oil node
with max overclock and mk2 pipes that is
That's why I'm asking, for a temp setup, what would be better choice?
Whatever you choose
Only need about 4GW, after I'll have nearly a quarter million once nuclear is up and running
it’s basically the less complicated it is, the less power you produce
hold on i have a info thingy i can give you
Fuel recipe: 3oil/2fuel 3oil=25MW
Residual Fuel
Plastic: 3oil/1HOR 6oil/2fuel 6oil=25MW
Rubber: 3oil/2HOR 3oil/2fuel 3oil=25MW
Polymer Resin: 3 oil/2 HOR 3oil/2fuel 3oil=25MW
Heavy Oil Residue: 3oil/4HOR 6oil/8fuel 3oil=50MW
Diluted fuel
Plastic: 3oil/1HOR 3oil/2fuel 3oil=25MW
Rubber: 3oil/2HOR 3oil/4fuel 3oil=50MW
Polymer Resin: 3 oil/2 HOR 3oil/4fuel 3oil=50MW
Heavy Oil Residue: 3oil/4HOR 3oil/8fuel 3oil=100MW
I'll just scan the location to check on how much water it can pull and figure it out like that, if water's too far, which I'm pretty sure isn't, I might go simple and either way sink the polymer, only need the power
Another thing, since you know about pipes, can you remind me how to set up that trick with the buffer and pump really high up to make it ignore head lift after? Haven't done it since U5 so can't remember how it worked
you don't need a buffer for that either
all you have to do is run a pipe up then back down
Got a video or something for it?
Timestamped.
Kibitz recently made use of a "water tower".
https://youtu.be/RjSI1FmKQQw?t=1117
Satisfactory Oil Setup's are EASY with WATER TOWERS!
Satisfactory Update 7 gameplay today working towards our next space elevator part. Today we'll be making a huge train setup, building a basic oil setup to fuel our trucks, and going over Satisfactory's secret hidden feature/ mechanic: water towers!
🟠 ➤➤ Patreon - https://www.patreon.com/imki...
He starts explainining at 19:10 in the video.
Alright, thanks, will check it out
all it is is pumping water to a tall pipe then connecting it to other pipes to give it all the head lift
Can someone answer me something.
can you use mk1 convery belts (for example) to limit the output to specific machines?
For example, if i'm mining 180 iron per minute, and use a splitter, one side with a mk2 conveyer belt, and one side with a mk1 conveyer belt. will that split efficently saving me doing some hecking about with splitters to achieve a 60:120 ratio?
well yes since it has to go somewhere?
you can also just set up manifolds and it'll self balance
I've been having an arugment with someone who says manifolds aren't efficent because they backup, and always wants to use 10000 splitters to get it perfect
on reddit?
my friend IRL
manifolds have spin up time. That's the only difference
And you can even skip the spin up time by pre filling machiens with stacks of items
but both load balancing and manifolds are fully efficient. Load balancing just takes forever and you have to completely redesign it if you ever want to make changes
systems with wire or screws do take ages to spin up though because they have a stack size of 500, best to prefill those in general
yeah, i hate how he plays, but he hates how manifolds "aren't fully efficent" and i can't explain well enough why they are
he hates seeing back ups ono conveyer belts
Explain to him like this
if you're feeding 100 items pm on a manifold with machiens that use 100pm , the first machine will get 50% of the tiems from the first split then 2nd machien will get 25% and so on and so on, but the first machine will get full very quickly and so on and so on
the last machine must end up being efficient when the rest fill up because there will be extra items not used up otherwise
if he builds manifolds that never fill up it's because he's building them wrong
if he want's to drive himself mad with belts that are always moving that's his problem. It'll get nuts later on.
i think he does want to be mad 😛
Thank you very much Cobalt, I super appreciate you writing the words out i failed to say, and answering my question too!
tell him to have systems that are just always 1 machine feeding into 1 machine with the right clocking 😛
no prob 🙂
cursed
If I tried to load balance my entire world I think I'd have quit the game.
1:1 balance only
fiiiiine you can do a few 1:2 😛
Fine Powder? 😜
Tbh I'm having to look over the entire map in scim and just outright decide on which entire areas to just delete.
i am very new to this game
i have an issue
the red area is having not alot iron per minute, but green area working good
Question 1: How much is the total amount needed by that line?
Question 2: How much are you supplying?
Question 3: How long have you waited for it to fill?
1 :37
2: 60 iron per mintue
3: 2 hours
Numbers
518 iron per minute
Whole system needs 518?
So that's 259 per line.
And you're supplying 60...
See how that doesn't work?
The other issue you have is OUTPUT
Because I can guarantee you that you're trying to shove more Screws onto each belt than it can handle.
yes
Stop doing that.
ok
Belts are your limitation for everything in the game.
You need to work within what they can actually handle.
whats more efficient for plastic, fuel / polymer resin or plastic and heavy residue
depends on recipes used
you can go on satisfactory tools and customize alts to see what is best
oh yeah forgot abt the website
Recycled Loop would be the most efficient as there is no byproduct and 1 Oil = 3 Plastic
was playing around with a couple days ago, and recycled loop also wins on power somehow
really the only downside is the extra complication
now im not a fluid person, but i dont need to tree out fluid, it can just be in series right
this was with HOR > Diluted > Recycled though
going to follow somewhat of the water and oil tower from here
And he also went ahead and made an absolutely wrong statement - that valves block headlift
kibitz is good background noise, that’s about it
Big misconception I've seen
do you know the british guy who do satis vids a biggish guy
Didn't he address the mistake in the next video?
TotalXclipse?
Bitz?
Fluxo?
tis bitz
always forget his name hes great for background noise
hi and lets game it out, cause you know some shit going down on his saves
Kibitz, at least to UK ears, has a distractingly strong accent
eh i dunno. watched him once then never went back. my ears are like that.
Bitz is the same for a Canadian. 😉
Man I hate that guy, bitz
I find watching kibitz is a good way to keep myself awake 😂😂
are fused modular frames really used for anything?
besides mk.3 miners and P.As i don't see a use besides S.E parts
he puts valves everywhere and merges all his pipe lines. He's earned my ire
!wikisearch fused+modular+frame
The Fused Modular Frame is a late-game part used in late-game crafting and construction. It is the successor to the Heavy Modular Frame.
oh no
What?
why would you overclock all the coal gens?
Better question is why you'd use that software
because otherwise i need more than 90 of them
That's a lot of shards to only save some space
16 coal gens is all you need. To power the refineries for turbo fuel lol
I'm in the early game and I have only one Pure Iron node. Is there a comfortable ratio to automate Plates, Rods, Rips, and Rotors before I go find a second node? It's labeled 700m away and I don't know if it's pure. It's also difficult to weave into my base aesthetically, which is the main reason why I haven't done it yet, lol.
Gonna think outloud for abit, if that's alright:
- Mk1 Miner outputs 120/min, with Mk2 Belts to split these into four smelters. I don't think I can maximize this any further until I get Mk2 Miners and Mk3 Belts
- Four smelters cannot intake more than their 1:1 ratio - no point in extra smelters or overclocks. That's 120 ingots per minute.
- I'm currently sending 90 of them into Plates and 30 of them into Rods:
- 60 Plates/min
- 30 Rods/min
- I'm sending 20 Rods/min to make 80 screws, where 60 Screws/min goes into a RIPs assembler for 100% efficiency
- But that means the rest of the screws for Rotors is significantly inefficient (0.8 Rotors / min) and
- This costs me an additional 4 rods per minute so I only store 6 rods per minute.
a really rough rule of thumb I've used is 1 pure or 2 normal nodes for each basic part you can make and leave yourself room to expand
could propbably get away with 1 normal per basic too tbh
1 pure node for each basic part? Those being Plates and Rods?
So don't try to automate Rips and Rotors yet?
well if you do 1 normal node for each basic part you can then use THOSE parts to make rotos and rips
I don't have any normal nodes.
I have one pure node and that's it. The next iron node is 700m away
I'd suggest maybe find a better location nearby? if you're in the grassy fields there should be a few spots with iron and copper
Oh I'm definitely not in grassy fields. I did this intentionally - I knew conceptually what I was getting into. I wanted to additionally ask here incase some other folks have done this before and what ratios worked for them.
ooohhh yeah it's all location location location - where abouts are you at?
1 pure iron node , next node 700m away... I can't think of a spot where that is true
I don't know the name of the exact location
But it's a large cliffside a little south of the Desert Dunes spawn that borders the eastern wall beach? (Estimating from memory, again, IDK exactly) There's a pure Iron on the bottom, a Pure Copper, and ontop of the cliffside is a pure Linestone. I'm building my base on the edge of the cliffside.
on the beach?
Yeah, it's a beach.
ok so 500~m yeah
Well you could split your pure node into rods plates and screws I guess? if you don't want to hav ea few long belts anyway
I wanted to save the distant Iron nodes for Vehicles, if possible.
with the cliff that'll be annoying especially at the start
That's the annoying roadblock I have ran into 😛
I might unaesthetically belt in the iron nodes for automation until I get to vehicles and then reconstruct it.
you could use belt lifts to bring up resources from the beach to the top of the cliff?
🤔 Not a bad idea.
Though I'd probably jsut start in a spot with a few extra nodes personally. You can just split that pure node up but, for me, it takes too long to get higher tier items output from a single node
you could also make a few small factories and link them with trucks though?
use 1 coal node for fuel
SO many ways to approach it 😄
Thanks for pitching in!
Just make sure you leave yourself room to expand as you need more machines to deal with higher mk miners and belts
I definitely have room for expansion.
I'll often do smelting on one floor and each step is a floor above. With room to the sides to expand the floors
oh and last suggestion - find a few coal nodes far away near water for your power. Use close by coal for steel and trucks
Good tip. I was definitely planning on using the local coal for power. Thanks!
I find 3 - 4 coal nodes that you keep expanding for power as you get tech will easily get you to higher tier fuel options
hello everyone im in a bit of a mental pickle... I got 4 rod constructors and feed those into 6 screw contrusctors. math wise this should work out to 60 rods/min produced and used (no OC). for some reason the screw constructors all only get to around 50% efficiency though
That'd be 240/m so at least mk3 belts if they're all combined
Check if the screw constructors are backed up on output
i only use mk3
but i think i just found the issue when checking if everything is mk3
the lift at the top of the lift hole wasnt connected but built into the platform
and yes that was the issue it seems...
glad i so far only dealt with them once building a mega coal powerplant
lets see hoe messy oil processing is... only 47h in the save
granted I don't run into throughput issues, would this split 1 into 5 evenly?
Standard loopback by the looks of it, should do fine, the "6th" is sent back to the start and redistributed to one of the others.
yes
I use a group of those in the 1-100 balancer in the roof of my nuclear power station.
yes, though you can just do
--S--S--S--S--S
| | | | |
for same result
wot is that?
S = splitter
but thats unbalanced
A manifold layout.
it's a manifold, it works because the first machine can only take 1/5th so after it fills up, excess will move to later machines, eventually stabilising and each machine taking 1/5th
Most of the time you're better off using them, they are more compact, less work to setup and more expandable, imo the exception is with hot materials, uranium fuel etc, I load balance those.
it's used by majority of players on majority of setups
wouldnt the only real disadvantage be that the factory takes longer to operate at 100%
yes... they work... after about 5 hours of waiting for the machines to back up before you can check for bugs
I've had some monstrous manifolds and they have worked fine without error.
since u just wait for the first split to fill
or just hand-filling each factory with stack and it works instantly 🤷♂️
(and most manifolds stabilise in range of minutes, not hours)
If you want a manifold to fill up quicker, don't hook up the outputs yet, simple.
yeah, that's pretty much the only "disadvantage". You can fully evade it by pre-filling machines anyway 🤷♂️
it really depends
feel free to check here (click the red button) https://satisfactory.greeny.dev/machine-fill
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
My attempt at manifolding uranium fuel in to a 100 reactor hall only had twelve reactors working after two hours, that is a huge outlier & exception, not the rule.
well i hate prefilling them tbh but thats me. i usually build a good 30-40 machines and dont wanna run around prefilling all of them. but then again i dont build for factory design but pure layout so i usually end up building big blocks of facotry building with multiple floors for belting and then 1 or 2 floors for actual production
also, it can fill up while you're building next part of factory
that's wrong, you hook it up after you build it XD
why tho?
more satisfying
extra time spent waiting for issues to appear
(which was your problem with manifolds)
Yeah no, get the early stage working while you build the next one, if you want to be inefficient then that is a you issue not a manifold one.
and in balanced systems issues crop up almost instantly
if your issue is "don't want to wait to see issues", then you shouldn't "hook it up after everything is build"
if there's a backlog of stuff, because it wasn't working at 100% for the hours you were building it, it'll take time to go through that backlog for issues to turn up
(also don't forget to add the time to design balancers properly to your "total build time", suddenly manifolds are even better because you don't have to design anything there)
I mean... manifold is so simple that there's hardly ever a way to mess it up. And for machine counts you can simply use online calculators 🙂
thats true i spent like 2hrs yesterday just building balancers for something
Balancers themselves aren't even a problem, expanding production with them however is a right pain, a manifold you can just add to the end, the balancer you have to rip half of it out and redesign.
if you're designing compact buildings you'll have to re-design anyway
If you're designing compact factories and you don't just mean "uses clipping to save space", you don't re-design them because you don't scale them. You split the input outside and make a copy of your compact layout because it's compact.

(and saving space is kinda pointless in most cases given how big the map is)
Saving on building space is its own reward.
well sure, you can do it, it's just not as important imo
Nono, I mean that saving space is the benefit of saving space.
The pros of saving space are:
- you saved space
It doesn't actually DO anything for you. 😁
personally I get kicks out of building factories that are compact and balanced so it's important for me
sure, but it doesn't mean you have to redesign them every time you want to scale 😛
opportunity in disguise
Same. If you can get to the center stack without dismantling, I am not finished constructing this room. Now get out so I can do so. 🧐 👍
I do the clockwork interior aesthetic. You can't really see it when it's done, because that's entirely the point, so I don't share screenshots of my builds often.
clockwork interior?
Build up not out, the sky really is the limit.
Like the inside of a pocket watch. Filled completely with moving parts, not enough room to do anything without disassembling the moving parts close to the outside.
I used to build super vertically but my buildings became super boring since I had to build many layers of the same layout of machines
I use all types of belt mounts and mirrored symmetry or asymmetrical interiors.
Ends up being a chain of small concrete cubes.
I disconnect the active and inactive buildings in my head, I have the refining/constructing buildings and logistics compact and balanced, build an interior of lights and walkways around it to show it off, then build out the resulting cube exterior into something that isn't a borg cube
I should try decorating the buildings sometime.
Also blueprinting the at least copper and iron ones. You can actually build a few of them on one inventory of parts.
most efficient way of getting rid of water by product? was gonna package and sink but thats also of wasted plastic lol
Recycle it back into the system it came from.
Or worse, just send on to other processes.
I mean if you want "worse" - make a series of IFBs and just set like a 6 hour timer on your phone for when you need to return and manually drain them. 😁
EWW yikes, the reason I mentioned "worse" for sending on to other processes is a choke down the line can cause an epic traffic jam.
I probably should use wet concrete more with overflow/sink at the end, fewer limestone belts, more concrete for and getting shot of wastewater does make for a win/win.
build a nuclear power plant to burn off the water
a coal generator might also work
😛
so whats the overflow meta like? is there some smart way to detect a full storage and send the overflow to a sink?
overflow setting on a smart splitter
you have to place the spitter before, not after
oh i havent gotten to smart splitters yet. guess thats why it seemed off
The MAM, or "Molecular Analysis Machine", is a building where additional buildings and blueprints are unlocked outside the path of Milestones. Its tech trees are initiated and expanded upon through the discovery of various items in the game, which encourages pioneers to explore around the world.
above setup can also be built with containers on both sides, depends on what the desired layout is
What kind of low-throughput storage are you running that can be double-sided?
all manufacturer/blender parts worth storing are low-throughput
ngl i didnt lok into researching caterium much
i do have some containers full of quickwire though
first wanted to produce some plastic for the first time
I only have like two of these, both single-sided though
oil without mk2 power poles? 😭
and maybe automate motor production. but i guess now ill research caterium
go get them quick, the research costs barely anything
i got it setup with normal stuff
you say that but i feel like ill handcraft a lot
the worst part about oil for me so far was handcrafting a good 300smth odd stators and the motors they go into
worth
Why not have those automated pre-oil?
uh well
i sort of idled resources into awesome sink the first 20hrs
to buy architectural stuff in the awesome sink. so this is my first few factories
i mean
Hey, does anybody have some super efficient smelter designs that I could use later in the game? I am not too worried about it now, since I don't even have mk.2 miners, but it would be nice for my friend and I to be able to use them later on, once we finish the first space elevator phase and start upgrading
more smelters
what kind of efficiency are you looking for?
ah yes, of course! the answer was right in front of me! Jokes aside, I just don't know a great way to set them up in a compact way, or is the manifold feeding a straight line of them still just as good?
I mean, how you arrange them has nothing to do with efficiency 😛
manifold is the most compact
oh really? For some reason I convinced myself it did lol
Then I might experiment a bit, since idk if I wanna just keep making the straight lines of smelters
strictly by the in-game definition, the measured efficiency in the game is just matching inputs/outputs
you can optimize other things like power and space, but you should specify what you're looking for cause just blankly saying "efficiency" doesn't tell us what you think efficient is
Does having straight conveyors have any advantage over really sloppy ones, besides looking way neater then?
True, I guess I sorta meant like, having a compact design that would still work the same as laying them out in a line
that's mb
straight line manifolds are the most compact, cause it's just limited by machine size
you can double side them to move some of the length into width though
or clip some together hehe
yeah, all the videos and streams having "efficient" in titles and it means nothing as they don't tell us how is it efficient.
100% efficient setup by game definition is when all machines run at 100%
then you have more efficiencies:
- resource efficiency - how much product you make per ore
- space efficiency - how much product you make per m3
- power efficiency - how much product you make per MW
etc etc
ngl, i am stupid for not realizing that, it would already be an improvement over what I was doing
do we have a per lizarddoggo efficiency scale?
I refuse......
for example for getting rid of nuclear waste?
which waste?
i havent researched much into nuclear power but it makes waste right?
yeah, but there's two different ones
oh?
uranium waste and plutonium waste
Gotcha! ty for the elaboration, I'll make sure to explain what i mean if I need help in the future lol
depends which fuel rod you burn in nuclear power plant 🙂
uranium waste can be converted to plutonium fuel rods, which can be either sinked or burned for more power to produce plutonium waste, which you can't get rid of and have to store (which isn't as big issue as most people think)
but dont you end up with tons of stored waste at some point?
yeah, but the map is huge and you can just put it somewhere in the corner or up to build limit
hm i thought of maybe just using tractors to get rid of it
load them up and let em drive of the map
they don’t despawn
a single industrial storage container can last a plutonium fuel rod nuclear power plant 400 hours
they just sit there causing lag
that doesn't help, trucks stay in void and are still simulated
oh?
(and the waste stays as well)
and you can just cook up a blueprint that has a ton of ISCs and chain them together
so it's not hard to just have a plutonium dump that'll last 1000s of hours of playtime
or process the waste
reallife hours or ingame?
those are the same 🤔
and don’t use plutonium fuel rods for power
ingame days pass faster
well we don't have clock ingame so we don't know how long is one hour there
no one measures by game days
ah ok
(friendly reminder that time passes at the same speed, but "day" length may be different on other planets)
hm ok so basically make power plants that burn uranium, turn that waste to plutonium, burn more and then store plutonium waste somewhere out of side like over the edge of the map or smth
either that or sink the plutonium fuel rods for sink points but less power
less power sounds less nice
id love to sort of not rely on my 45 or so coal plants in the near future
well uranium on it's own is almost more than you will ever need
middle ground is to sink them until you need extra power, than when you do you have a bunch of nuke plants ready to go
which depending on the uranium setup might never happen
oh thats a good idea... its an endless resource anyway i assume
ya was just wondering because uranium and sam ore dont have pure deposits
only impure and normal
yeah and it's plenty, ludricous power is available from the uranium in the game
there isn't even a setup that can use it all in fact
theoretical map-max most points can't even use all that power, and no has come up with another more power-hungry setup
and map-max stuff is impossible anyway, since the game can't actually handle that big of factories
good to know
ewll for now ill try make packaged fuel before moving onto a new adventure of building more factory ground
Caring about power eff 
no power efficiency? ok I'll go ahead and take those steel screws and replace all your wire with iron wire 😛
So, I'm trying to get Basic computer prodo setup.
What would be the best way to go about it if I have access to two pure quartz nodes, 2 normal cat nodes. 2 pure copper nodes, and some oil about 500~m away, about 300m³/min worth (impure nodes clocked to 250%)
Trying to save on space
"best" way is very subjective. Also, usually it's better to not limit yourself with nodes, but instead figure out how much you want to produce and then find a good place for it
I just need basic production. Not necessarily a dedicated factory per se
Although, I think I can cram it in with my HMF/Motor factory
well yeah, figure out how much you want for your storage and make that much
Should probably go with a recipie that cuts out oil/plastic. Would be pain to try and get the pipe up a massive cliff
Crystal Comp
What is the math for coal in coal gens? Like how many gens can 1 normal node handle without speed upgrades? Normally I just do 120 Coal/Min + 3 water gens + 7 Coal Gens, but I know that math is off a little.
Stop thinking in nodes.
Generators need 15/min each from coal and 45/min each from water.
Golden ratio is 8 gens : 3 extractors.
Oh dang, So I need 40/15. Okay thanks.
40/15 of what?
40 Coal Gens and 15 extractors
Why does the calculator not simply let me use all the silica that I produce in the refineries?
satisfactory calculator isn't good at loops and using byproducts, but also you should need some outside silica so those numbers look weird all around
is there some pure ingots I can't see?
This will be my first aluminium ingot factory and I don't have all the alt recipes available yet. My plan is to use 1 bauxite node with a Mk4 belt that I bring to the oil field on the west side of the map. So that's going to look like this: https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_AluminumIngot_C"%3A"160"%2C"Desc_AluminumScrap_C"%3A"560"%2C"input"%3A{"Desc_OreBauxite_C"%3A"480"}%2C"altRecipes"%3A["Recipe_Alternate_ElectroAluminumScrap_C"%2C"Recipe_Alternate_BoltedFrame_C"%2C"Recipe_Alternate_DilutedPackagedFuel_C"%2C"Recipe_Alternate_HeavyOilResidue_C"%2C"Recipe_Alternate_PolymerResin_C"%2C"Recipe_Alternate_ModularFrameHeavy_C"%2C"Recipe_Alternate_IngotSteel_1_C"%2C"Recipe_Alternate_ReinforcedIronPlate_2_C"%2C"Recipe_Alternate_EncasedIndustrialBeam_C"%2C"Recipe_Alternate_Screw_C"%2C"Recipe_Alternate_Wire_1_C"]}
Sorry for the looooong link
why do you have aluminum scrap as a separate output
because of the Electrode - Aluminum Scrap alt recipe
should be the same setup as yours in my tool, check if that works better for you 🙂 https://u6.satisfactorytools.com/production?share=SygzUdShYD7hHPou7Fdb
ty, I'll have a look
you don't need to do that, but anyway just switch to greeny's tool it can actually use byproducts correctly, so you don't have those weird extra silica constructors
that's very helpful
I do because I don't plan to transport coal to this factory (or vice versa)
at least not for the time being
what does that have to do with making 560 extra scrap in addition to your ingots
I meant you didn't have to specify that output to use the recipe
If I don't specify it, the calculator will pull in more silica (which I'm also not transporting as of now) and increase all other inputs
I just want to use 1 bauxite node, HOR and later some copper for the aluminium products
so you're burning extra bauxite and trashing 560 scrap/min to get extra silica?
not to get silica, but to avoid having to transport it
you're generating silica from bauxite so you don't have to generate from quartz, that's exactly what you're doing
indeed, but I'm not generating enough silica to make ingots of all the scrap, so I'll have to sink a lot of scrap
if you've not started yet it'd be worth hunting for pure aluminum ingots, that's a lot of scrap to be throwing away
good suggestion. I might do that, but since I got all hard drives that are somewhat close I'll have to start searching a lot further away
On the other hand, I can put exploration aside and use my original plan so I can start unlocking the Tier 7 milestones.
yeah I mean it's not like you can't go back and add a line of smelters later
just leave room for them
That's great advice, because I'm always short on space in the factories I build (happens when you weave multiple sections together on single floors).
did the math, and it's just 9.3333 smelters to handle the 560 extra scrap, but that's also 280 extra ingots to do whatever with
Yeah, that will be good, but I'll probably have to go through some stingers to get the alt recipe, and I'll wait with that until my friend can join so the stingers can't ambush me too hard.
Buy some Nobelisk explosives from the awesome shop and get blastin!
Or build them, just some sulfur, coal and pipes.
@hybrid pier @heavy mountain @bleak coral
Manufacturer using Alt Heavy Encased Frame clocked @96% uses:
7.2 frames (2.4*3)
9 EIBs (3*3)
32.4 steel pipe (108*3)
19.8 concrete (6.6*3)
For 2.7/min output (0.9*3)
108/3 = 36
2.4/3 = 0.8
6.6/3 = 2.2
Everything is completely divisible by 3 in this recipe when clocked to 96%, making 3-way split manifolds simple. It may not be immediately obvious just from looking at these numbers, but all of these numbers also make sense in their respective production lines.
What's wrong with 2.8125?
multiply by 16
Nothing wrong with it. It's a good number.
Does anyone know the theoretical max amount of power you can generate in satisfactory?
wiki has calculations. Its a lot.
Something like 1.1Tw with max nuke + plutonium.
Ok
It is a shed load.
I was considering doing a max power run
Expect a monstrous build.
I was just gonna do it for fun and not for any good reason
It would be interesting
Can never technically reach max power bc you'd have to underclock all machines
Will reach object limit
I just ment max power production
Fairs
Even then though, just start with the math on how many coal plants you'd need and how disgustingly large it'd be
I was planning on using the coal for turbofuel
My largest coal station was 96 generators, These days I limit to 64 because it is more than enough to move on to fuel, then dilute.
Well I was going to spend the time to unlock everything, then try to do max power
It's less power overall iirc, plus you'd have no sulfur for anything
If I remember correctly
This is on the turbofuel page, not sure if it's all collated somewhere though
Also my bad I always forget turbo blend fuel exists and doesn't need coal
Yeah oops on my part too
Ig turbofuel is better if you don't mind 0 sulfur except that used for nuclear
Oh wait no you do need coal
Turbo blend uses coke from oil
My initial coal is 200MW, then I build it out to 4:10 (last extractor at 33.3334%) after initial steel & Mk3 logistics.
That's it. Straight to fuel from there. The FICSIT freighter doesn't stop taking off until I have fuel generators, except for a brief wait after phase 2 and before initial rubber/plastic...
64 coal gens before oil confuses and frightens me sir.
Oh
max nuke doesn't need anywhere near max sulfur
can't remember the exact numbers, but you do just simply go max nuke > max turbo > max fuel > max coal (there's no sulfur left for compacted coal)
totals like 1.6TW
so nuclear is doing easily 2/3rds+ of the work
64 gives me plenty of overhead to run the show and get the refineries going down the line, I can also leave the facility in place since it takes a max of two mines at the mk4 belt end.
Yeah I've got 2100 for infused cell + fuel unit using up all uranium
Yeah that’s ok
like any map max though the game couldn't actually handle it, way too many pieces
Yeah
especially turbo fuel/fuel stage, fuel generators being only 150MW sucks so much for giant turbo fuel/fuel builds
Could I do everything in one spot and it would be better?
12/m 😢
Haven't even bothered with dedicated fuel setups I'm just using coal and burning waste fuel
only my first oil setup has waste product
here's 36 at least
The 150mw thing is what caused me to have such a huge power station as my first "mega" build.
well I guess that isn't strictly true, fuel setups dump poly resin, I just forget to count that
It's not waste per se, I just forward-planned and don't need it unti after nukes
Yeah
ah I build slow and big, so I prefer to have a few 10s of GW before nuclear
Yeah I understand
I've got a 100 fuel gen setup doing most of my power right now, plus 64 coal gens
I think I'm running like 25GW now? Still got to work on permanent steel setup before getting to nuclear
Actually I kinda like the look of coal generators
yea
Yeah
You know what'd make them better though
If they went "chuff chuff"
Would go full steampunk and use coal power only 😎
yeah it's monstrous, reason I have 100 fuel gens right now is I over planned the space for 50 and had made the blueprints for diluted packaged fuel and it was easy to expand anyway
One thing I didn't think of that I should was my blue crater build, when I could just demolish the 15gw power annex near the refinery and just package that fuel 🤦♂️ sometimes I just don't think.
@shrewd zealot
I like figuring this stuff out and forget to keep the plans, so here's the plan for total map power: https://u6.satisfactorytools.com/production?share=uj8i9p01GKWpyCcU0KYo
Uranium fuel rods contribute at 50.4/min from 252 reactors: 630 GW
Plutonium fuel rods contribute at 22.4/min from 224 reactors: 560 GW
Turbo fuel contributes at 7464/min from 1,658.67 fuel gens: 248.8 GW
Fuel contributes at 16,272/min from 1,356 fuel gens: 203.4 GW
Coal contributes at 27,214.33/min from 1,814.28867 coal gens: 136.07165 GW
Total Gross Power: 1,778.27165 GW or 1.77827165 TW
Net Power (not accounting for extractors or logistics, so this is optimistic): 1.663486701 TW
That's just a quick and dirty net power using the calc, which assumes 100% clock speed except on downclocked machines. It's also using the clock speed formula from U6, so it's not entirely accurate but gives a rough idea
Ok thanks
fyi max power production will be pointless, as just uranium can feed pretty much any factory. But ofc noone will stop you from doing it anyway (just know that you won't ever use that much power)
Yeah ik, I would just to it to have a different goal then beating the game
Tbh I was also thinking of max power around my goal, but as I'm already sulfur/bauxite limited there'd be no turbofuel, and max U nuclear is part of the goal, it'd just be hundreds upon hundreds of fuel and coal gens, which is just boring imo
https://www.satisfactorytools.com/production?share=Og1yhrNupv3UWNQuGHd9 Hi. Can I get some help with my steel factory? I'm trying to make a factory that makes a good amount of everything but having a problem with low balancing. I'm trying to make the numbers to be the easiest to work with. this is the best I was able to get. does anyone has a better solution to this problem? thanks.
using a manifold
does that work well with small numbers?
It works with all numbers.
manifolds work better at small scale
oh ok, thanks.
not true
well partly true, they fill faster at a smaller scale
they work at the same efficiency once full regardless of scale
in terms of warm-up time it does scale to some crazy numbers if your filling a lot of machines with a small supply
on small scale there are bigger stacks so it will fill up slower right?
Prefill the manifold. Then you don't worry about it.
not necessarily
?
i just load balance manifolds if they get too big instead, it's not an issue unless you are manifolding into 100's on machines on the same line
How do you load balance a manifold 🤷♂️ the feed methods are completely different.
you just have 3 manafold lines, and you split the supply 3 ways
again, no point unless your doiing really big scale
Large scale has been me all over, though parallel manifolds are often fed from multiple sources in my case, similar to this
ye thats basicly what im on about
3 inputs for that structure, 3 manifolds spread across 3 floors.
https://www.satisfactorytools.com/production?share=wVCV0rjziZBmEfXLpZHs
This is my proposal which is very different from yours. MFs and Smart Plating are removed from this layout and copper rotors instead of steel are used, to make this < 2k/input (iron is highest at 1925). That helps a lot with map-wide logistics.
If you step the production up floors and leave the far side of the manifolds open, you can easily scale this up at any time.
If it's my design, I'd leave a few more parts out (rotors+stators+EIBs produced only as inputs, no extra at this location) and make more factories, but after all this I have to say:
One factory in the middle of the map and an omega belt is fine if that's how you want to build. I would not however. This is the craziest build I'd be willing to undertake personally.
A simple solution for manifolds is to add an injection down the line, that way machines are a little easier to feed
For large scale obviously. Injection manifolds can be overkill unless you need some crazy high throughput
can anyone explain to me why the system A works, but system B does not? And, is there some source of knowledge on pipe connector priorites?
i had severe flow problems in the B system in the generators being fed in the upper level
Fluids follow gravity.
So they are going to prefer the bottom pipe.
What you want is a VOP.
Piping manual (pinned in this chat) highly recommended read.
yeah, but Im receiving 600m3, should it always go 300m3 up and 300m3 down? I dont understand why the discrepancy on a minor connector change, since theres not even enough capacity for the fluid to prioritize going to the bottom pipe
no, as pipes are not belts and they don't split equally
Thinking about pipes in terms of belts is usually problem A.
i understand that, but since the bottom pipe is always consuming 300m3, how can I lose more fluid to it?
probably not explainable from just observation, there's some black box stuff to fluids we can't understand just from experimentation without access to the code
Because if it wants to go one way and can't, redirect is in all directions.
Which causes knock.
Which means you're no longer getting 600/min from the feed pipe.
we technically don't know why the VIP works
and it probably interacts in a similar way to this
ohhhhh, so its not that the bottom is getting more, its not going up then
👍
You have to be pretty specific with how you build complex 600 systems.
That's why they are overhauling fluids in the future.
man, Im not the sharpest tool in any shed, but pipes are so frustrating sometimes
like, this simple connector change took me so much time to figure out, even asking for help here constantly
I just end up double end feeding systems that are more than 300 a lot to avoid these issues, if it doesn't need to move 600/m at any one pipe it's a lot less temperamental
yeah, im trying that, but the problem Im getting is right at the junction
I don't mean I loop, I mean I split the output at the machines so it's 300/min from two sides instead of 600/min at any point, it's not really a solve so much as an avoidance
like this:
M M M
+-+-+-+-+
| |
+-+-+-+-+
M M M
ohh, thats new to me
it's the same principle as feeding 3 extractors to 8 coal gens, just applied to production machines
technically it actually works with mk1 pipes, but I use mk2 anyway, not sure it makes any difference
nah, nobody knows why this works (or doesnt work)
oh wait this is a split
not a merge
thats easy then
gimme a moment
I said that 😭
junctions treat all their outputs as being on the same height because they are fucking stupid
after that, the second connector of the pipe connected to the junction matters
Well then you go get hired and code better ones 😉😉
sure. offset the connectors height internally. done
i already made a QA post about this
What signals would I use and where
are the bottom two single tracks bidirectional?
Single. They connect to a station. The bottom is coming from, the bottom left is going to
To answer your question
Dunno
Did they remove the function that allows you to see blocks?
Yeah
confirmed bugged then
wait can i decide which way a train should go?
for specific lines or jsut all trains?
Signals force the driving direction (right of track = forward)
but for all trains? or just for some lines?
All
dang
Trains always take the shortest path
but short is not always good 😄
That's just how it's designed
It's a simple system that works on simple rules, it's up to you to work around it
Trains have the mental capactiy of a rock. But thats okay. We must love them and accept them
I am sorry, which alternate recipe is better?
always take the inventory slots
Slots.
And alts are not "better" they are different.
Only thing that makes one better than another is your personal preference, so our opinions don't matter in that regard 🤷♂️
okey, thanks guys
also you end up getting all of them anyway, so it's only what's immediately more useful to you
quick math question, if i prodocue 1 nuclear fuel rod per minute can i run 5 npp with it? (each need 0.2 wasnt it?), or is this too close?
i am too lazy for collecting them all
with normal fuel it takes an eternity that all generators are running , even with prefueled pipes
just prefill pipes, and don't forget to loop them if you're using the max throughput of the pipes
oh ok, i never looped them ebfore, everytime with a deadend section after the generators,ty for the tip
nuclear power plants is one of the places where load balancing is recommended over manifolds, since the warmup time would be quite substantial and it also helps reduce radioactivity as a bonus
for the fuel rods at least, can't load balance water
will a pipe priority input only work with pumps? or can i use valves instead
ty kind sir
Alright, so hoping someone here might be able to help me out as I seem stuck and I "think" my math checks out. But the question is how many fuel generators can I run off a single pure (240 crude oil node) using the diluted fuel from blenders? My math is telling me its 53 and change. But when I got it all setup the fuel like has intermittent outages from random generators. Im using a "fishbone" type setup with 2x 26 rows of generators and then 2x mk2 pipes down the middle for each side. Setup is (8x refineries with heavy oil at 100%, 8x blenders with diluted fuel at 80%)
you have twice as many generators as you can support, that only makes 320 fuel which can do 26.6667 generators at 12 fuel/min each
@silk glacier
you have half as many machines as you need, it's only using 120 oil/min
My math looks like this, seems ok? just can't figure out why i cant get enough to sustain generators running
4x refineries with heavy oil at 100%, 4x blenders with diluted fuel at 80%
is this a typo? cause even your math says you should have 8x of each not 4x
Yes typo, sorry, it is 8 of each of course as I have in my spreadhseet.
ah, and I assume you're not combining the whole thing before splitting right?
I had trouble picturing what you meant by fishbone, pictures would help
Plant in the background, 2 pipe stack, top row going to the left and bottom going to the right
yeah that all looks good, did you let the system fully fill before turning the generators on? If not try turning some off and doing that
yea, in the process of doing a slow fill and having some of the stuff disconnected so the system can slowly fill. MIght try and fill a larger buffer first and that help kickstart it as well. Just strange when everything "should" be working. Thanks again for the inputs and feedback
larger buffer? you have a buffer in there? they can cause problems because they can reset headlift and cause sloshing
I dont have one no, was thinking about it. But if they cause issues then I'm not going to bother
ill just do the nice and slow babysitting to get the system slowly filled
in-line specifically are the problem ones, you can set them up in a certain with some pumps to force one way so they don't cause problems, but pipes themselves hold plenty of fluid to buffer machines input/output so they don't do anything anyway 🤷
I have a loop of nitric acid -> non-fissile uranium. The nitric acid consumes exactly as much water as the uranium puts out. Can I just fill the input up with water once, and then turn off the water supply? Or will it break on reload and stuff like that?
As long as I never purge the pipes
It'll work in a closed loop
try it and report back 🙂
apparently the fluid bug was fixed buuut i still dont trust closed loops
I built a Instant scrap factory with a closed water loop and it hasnt failed me since
eh, I mean, some recipes definitely give you more immediate return with the current tier.
ie. Iron wire and Stitched Iron Plate are definitely the situationally "better" options to take during tiers 1-4
But i guess if you're going for oil and derivatives, or are trying to max out ingot production, using the Pure _____ Ingot recipes pay off more.
So yeah, depends on ones current build focus, but the order in which one unlocks recipes can definitely be given some kind of order/prio to min-max gain
So for aroubd 48 nps i need 10 machines which Producer each 1 rod per Minute right?
48 plants need 9.6 uranium rods per min, and then it depends on the recipe how many manufacturers you need and what you clock them at, one does 0.4 per minute and the other does 0.6 per minute
tbh I'm just checking recipes on the wiki and doing quick math, I don't have most of this memorized or anything
!wikisearch uranium fuel rod
Uranium is a rare late-game resource found in the world. It is involved in the Uranium Fuel Rod production, and gives off radiation.
Ok, I don't remember how I did Tractors + Truck Stations in the past, but this is my current issue:
- I have a Truck Station taking in four items: One belt of Copper Sheets and Cable; the other belt of Wire and Concrete. These items are being merged into Mk2 Belts, which means I should have 60 units per minute of every item.
- The tractor averages to 210 items during transport, so that makes me believe the roundtrip is 3.5 minutes.
- The unloading station has two Mk2 belts to unload at 240 units per minute (equilivant to rate of input at the other station).
- If I'm right, this means that content coming into the Unloading station should be unloaded right before the next load comes in
- However, this isn't happening. I have roughly 40 extra units of the last item by the time the tractor comes back and unloads more content. Alternatively, I have 10 extra units of each item? The exact excess is unknown.
- But why does this exist? I'm inputting (120 * 2) items per minute, and I'm unloading (120 * 2) items per minute.
Why does the unloading rate not match the input rate?
(Sorry if this isn't the right area to ask)
but ouch, i dpont rlly like this recipe xD
possibly weren't using all the items consistently had it buffered back a bit? might not have clocked a consumer right? maybe your sorting system is a bit borked? lots of reasons
The unloading station is emptying throughput into a sorting system with overflow-sink, the belts are moving at a constant (full) rate.
What are you referring to in the first comment, "using all the items consistnetly had it buffered back a bit"? The input was coming from full storage containers; but would this have impact?
if your system stuttered there'd be a 'back up' and if the 40 extra items are stable in the truck station just remove them and see if they come back
The input truck station empties every time the tractor comes around; The output has "leftovers" every round trip that I do clear out, I'm just trying to figure out why that's there in the first place.
i wonder how stable the throughput with drones would be xD
for drones, if they fly 3mins per circle, and i need 100 items/min , then the drone need to deliver at least 300 per flight so that i can reach 100/min right?
plus the landing/takeoff sequence
that adds another minute or so
It can carry 9 stacks of items
if you dont get enough from one drone, add another. you can have 2 drones when you have 2 drone ports
reduces the time and "increases inventory size"
for this imagie i play this game, it just looks so satisfying to see all drones start at the same time
i produce 600 and i need 188 items at most and i thikn it needs 2.5-3mins per flight
just shove it in and see if it works
you can always expand the number of drones and ports used
rn i need a lil to keep my batteries alive, only produce 120/min
LetsGameItOut intensifies
i need to split a 70 line into a 20, a 20 and a 30. whats the easiest way to do this?
wait i got it
Would this work?
drones dont need that many batteries thankfully
Won't work if the belt's aren't fully loaded
Splitter will split the 70 into 2x 35
Oh shit you’re right
How can I manifold this?
20 is going to storage, 20 is going to one batch of machines and 30 to another batch
Manifold is just the overflow method iirc
So a splitter for each machine and 1 belt that feeds all splitters
70 is hard to cut down to your 20/20/30
one splitter. If 20 is for storage, then a smart splitter with overflow to the storage size
or don't merge the 70 together at all and instead merge them to 20/20/30 at the start
or another way - run the belt through the 30 manifold, then the 20 manifold and then to storage
As green mentions, smart splitter. One (or two), set to ‘any’ to the two machine lines, with overflow heading to storage. Normal splitters can do the same but you’d definitely need two so that you can half and then half again. One splitter would create thirds, 70/3>20
If I don’t merge the 70 I’ve got 3 lines of 23.3333
Which are direct outputs from constructors
I’m just going to mess around with the clock speeds on the constructors and then not merge it to 70
And the constructors inputs is already manifolded
Thanks for the help guy
you can clock the constructors. Or use the manifold/smart splitter way
I’ll just clock it makes more sense with the design of my factory
The 3 spots I need are all over the place so there’s no point merging them
Your original design would work if the first splitter is a smart splitter with 60 output to Mk1 and 10 overflow output
Quick question, the vehicle station I have says it takes 11 coal/min for the vehicle to complete the route but when I have 2 vehicles on that route, is the consumption displayed still for a single vehicle? Or is it for both vehicles?
I need to know so I know what to set the nearby coal miner to as some other production also relies on that miner
It's amount the route itself takes.
So that amount X number of vehicles on route is the total you need.
I'm also unsure how accurate it would be - I'd probably over feed it just a little just in case
do we know how it deals with fuel energy left from previous routes?
Dont know where to put this. You can See this 3 Block Signals. Can anybody help me how to fix that the Train isnt staying in the Train Station until the other train is back? Guess the Problem is, that the other Train is in the Block but where to set the next Block Signals, all my trys didnt work (Train doesnt start/Train drives until next Block Signal)
If you really insist, you can do a 1:9 split, and feed back two branches to before the split, and merge the rest in ratio (2,2,3).
But will need 4 mergers and 4 splitters, probably not worth it.
i love when everything goes a nice and ordered way
change the signals after the stations to path signals
path signals don't allow trains to enter if they can't also exit, so you have to make it a path signal block
U8 content goes in #satisfactory-experimental
My bad
Thought this was the screenshot channel lmao
This is almost tempting but maybe over complicating things
rip the satisfactory tools calculator does not work anymore right? since its not updated since ue6?
there hasn’t been any recipes changes since iirc
If you're on U8 it's SCIM that doesn't work, Greeny's Satis calc. Works perfectly fine. Just layed out a 20 HMF/min factory with it
I got ghost pinged for some reason
Cant I remove the middle splitter and merger? So it’s only 3 of each
If I'm overclocking three Miners, which is better for power:
2 / 1 / 1 power cells
0 / 2 / 2 power cells
(I haven't plugged anythign in, im far from my base, so it's hard to test it)
... why
I mean you could just only merge parts from machines in the first place to give you 3 lines of 20 20 and 30
or even a 40 and a 30 and the 40 is easily split
combination of lowest in general I believe - but honestly if you're THAT crunched for power your solution is build more power.
Even if you overclock everything to the max you only use 1/3 more power
And honestly OCing miners as much as your belts can handle is often a good idea early on as you're always expanding
Oh ok, I'm not that worried on power, I just wanted to be efficient before plugging things in.
It's not that big of a deal, then great!
Hi, engineers!
For everyone who love this game as much as me, I introduce my piece of software I've been developing for last couple weeks.
This is a "factory planner". Before this I used calculator from wiki and SFT, but found how to make it more intuitive in use and cover some specific cases.
It don’t generate you the best production chain, but now you can:
- Define all input resources / items
- Place as much recipes as want. Will it be raw resource efficiency or something else, only you know your goal. No limits.
- You can even plan entire map at one screen if your machine (and my algorithms) are performant enough :harold:
- Modify input and output rates for your goals
Get best production chains from SFT and place them on map to see the whole picture. Try it!
It's in early alpha, but I think already usable. I made it for myself but sharing for everyone.
Any feedback is welcome.
You can play it around here: https://satisfactory-planner.vercel.app/ (address will change)
And watch video how to use it https://youtu.be/4H-m5QcuCpc
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
TODO
Try here: https:// satisfactory-planner.vercel.app/
Because it splits in 3 and then instantly merges them again
This looks super helpful someone should pin this message
but you could easily avoid nonsense like this in the first place
thank you 🙂
It's too early to pin for all players, still raw. But hopefully I'll find time to implement all features
so if you have multiple processes in a long line and for example the HMF needs 1 kind of screw but a different leg you want another type of screw before the destination what the benefit of this vs SFT where you can just make a seperate small plan and 'input' the made items into a master plan ?
Also I'm not sure what you mean by 'only calculate from your goal', you can set your local resources you want to use in the input tab
one splitter and some patience
Yea I know but the 20,20 and 30 are in different parts of the factory so I’d rather not manifold
so just use one splitter
70 is the direct output
from one machine?
One of the 20 is storage so it’d never balance
Yea overclocked
set that as an overflow
smart splitter to storage - balances isntantly
one smart splitter, two outputs set to any, one set to overflow, send the overflow output to your storage
Okay that works
Do extra complex load balancing if you like - but there are many many ways to avoid a situation like that in the first place
Extra complex load balancing is fun
But sometimes it’s best to just not
I think this is one of those times
You can select recipes on each stage with my planner.
Calculate from goal means you set output and get required resources.
Calculate from resources means you set your available ingredients and get production rates.
This gives you much more flexibility. And also you can calculate multiple chains at one screen. Just try it 🙂
I guess having multiple threads on a screen is fine but you're essentially making multiple threads like I did in hte example picture anyway
But again - you can calculate from resources in SFT very easily. You know about the input tab right?
you tell it what resources you have available to you here
I mean it’s always good to have many different tools so people can use the one they prefer. Regardless of if it has similar features
Personally I prefer the content of satisfactory tools like it does want I want but I hate the layout it’s so ugly
Eh, the examples of hte other tools are entirely raw goods or 1 step from raw goods. I don't see that being more legible past the first step
This is extremely well put together.
needs a search function for item type though.
I'm one of those heathens who builds max from a node and connects it to other nearby factories, so this sounds very relevant to my interests.
Same the only other website I’ve found that fits this build style is kinda satisfactory tools but it doesn’t do it as well
definitely needs to be able to drop down a production plan rather than an individual step each time
manifold it also 45*3 != 120
wait 3x45 doesnt equal 120 so it wont be even omg im dumb
If total input required is less than your belt speed limit, manifold it.
Just encountered a crash while using the tool, was testing it out using HMF, I decided to combine the concrete output line after I had already selected for it to have it's own separate line, couldn't figure out how to remove the line in question so I typed 0 in the output and it crashed.
Ya, 0s are problematic. Better is to delete node/connection
I'm actually really impressed/in love with that app. Hopefully it stays up/hosted.
Me and mate are already using it haha
is it better to split pure nodes into 3 smelters, or should I use 4?
However many smelters you need for the output you set the miner to
26 🗿
Hi, looks interesting, but I'm a bit confused what do you mean about the problems with calculators... My tools can both use multiple recipes and calculate from local resources
Been using that calc all afternoon @scenic gull, loving it
Nice to hear, thank you!
I can't replace recipes in the middle of chain
disable the recipe
are you talking about SF tools? I think I didn't use it before, only the calculator from wiki
yeah, that's my calculator 🤔
and since you said
Before this I used Greeny's calculator
I thought you used it
(also wiki has many calculators on it)
Yeah, I tried some time ago, but can't remember why it didn't work for me 
For example, here I have plastic bypass. Should I create a new tab for making something from this plastic?
which plastic? 🤔
oops, resin
well if you want to use it, then yeah, you can
you can add it to Items, Input and disable the raw resources you don't want to use, then select what you want to produce and change it to maximise (which is essentially "use all the input you have")
for example
I think I tried this 1-2 years ago. Did it work like this before?
most likely yeah. There were (and still are) some bugs in some weird cases, but for majority of the time it works
ya, got it
(I'm currently rewriting the tools from scratch, so I won't be fixing the bugs, since the old tools will become obsolete at some point anyway, but it's a long road)
That helpful, but I was inspired by Miro / FigJam. I like the idea of infinite canvas and see everything at one screen. To understand layout of factories and layout of whole world
I don't say my tool completely replace SFT, but cover specific use cases 🙂
yeah, again, I don't mind new tools being made, I was just surprised with the two reasons you stated, as both are possible in SFTools 🙂
I was struggling how to replace this alternate recipe in the middle without switching it off completely. That was the main trigger of creating
that's because the tools optimise for lowest raw resource usage
there's also plan for optimising for power or number of machines
you can check out beta (https://beta.satisfactorytools.com/) to see what kind of features I want to add (but beware, beta is not updated for long time and uses U5 recipes, also can contain more bugs. it's not intended for planning, but afaik some people do use it for planning nevertheless)
there's things like resource weights, changing what you want to optimise for, what are allowed byproducts, what can be sinked, power production, etc.
Okay, I'll check it out, thank you!
power optimisation doesn't make sense for me, as well as number of machines
Only raw resources matter. At least, in vanilla, not sure about mods
for sure, but the amount of requests I got for that was insane 🤷♂️
oh
(technically even raw resource optimisation doesn't matter for most builds)

@wind spade checked it out, works good! Will edit my post 
btw how to calculate energy production? How do you understand time of fuel burning? Is it hardcoded?
And water consumption
each fuel has it's energy, which gets transferred to power in 1:1 ratio at a gen rate
f.e. coal has 300 MJ, coal gen makes 75 MW, so burn time for coal is 300/75 = 4s
and what about water consumption?
supplementalLoadType is what is consumed
supplementalPerMinute = powerProduction * supplementalToPowerRatio * 60
fluids are in liters, not m3, so if you want m3, you need /1000
ah
I didn't understand it from game even
was supplied randomly
thank you, helps a lot!
what datasource do you use?
json from wiki
ah, cool
I wanted to offer you my parser script, but wiki json is made by it, so not needed 😄
ya, someone mentioned it. I will definitely use it for mod supporting or reading data from local game files.
The main challenge now is picture hosting.
Is it ok if I use your servers now? 😅
Works blazingly fast
it should, I pay 80+ eur for it
🥲
if you don't ddos me, go for it xD
thank you 😂
Well, if I want to suport mods, I need to learn how to extract images from game
Does your script extract images?
nope, that needs to be done with UE unpacking software like fmodel
@scenic gull, is water calcualtion in your calculator current working then?
Using it to plan aluminium production atm
should be. Did you find a bug?
ah, that was only for power plants
I see thank you
I see @wind spade offer a lot of advice, Greeny, you also have a calculator too?
see pins
always there 
Oh holy shit haha. Been also using thatone for some time. Crazy.
What a cool community.
Amazing work to you both!
you can combine tools, getting most effective chains from SFT and place them on my planner to see big picture
@sleek spindle here is an example of a VIP allowing you to recycle water back in on itself
Hey Jadzia thank you very much
no problem
I linked in DM. @scenic gull made it
@fierce ruin here
god damn, you guys are going to be able to run Doom with pipes at this rate
satisfactory is turing complete so technically it's possible
What planner are you using? I don't recognize it
I guess i got supercomputers running ?
I don't think that counts xD
My own fresh from the oven #math-and-meta message
@scenic gull if you'd like to add your tool to the list of tools on the wiki, feel free
https://satisfactory.wiki.gg/wiki/Online_tools
This page lists links to external online tools that can help you in playing by providing e.g. map locations, crafting recipes, factory ratios.
Thanks! I’ll do after stable release 🙌
Help, I'm trying to work out some kinks in my encased beam setup. I have 6 assemblers, one of them is underclocked at 50%. They each take 24 beams/min, and the underclocked one takes 12. I'm confident that I'm making 132 beams per min, but the 5th assembler is constantly underperforming. I've tried saturating the line with extra beams, but it's not helping
Completely stumped
Is there a belt backed up somewhere?
Maybe you accidentally built a Mk2 where you need a 3
Being just short of 132 is screaming out a mk2 belt somewhere
That's what I was thinking, but no, all the belts from the constructors making the beams to the assemblers are mk2. All the constructors are working, and non of them are backed up
Check if the machines before the assemblers are working at 100% efficiency. Sometimes one of those isn't getting what it needs
They all are. I just removed the underclocking on one of the constructors. It was making 12 per min. I just moved it up to 15, to see if it makes a difference
That should only make it run idle 3/15th of the time if you did everything else well
Yeah, everything is at 100%. The starving assembler is running at 75% efficiency
is it at the end of the manifold
No, second to last. The last one is underclocked to 50%.
probably just didn’t give it enough time to fill
How would I fix that?
patience
Load it up with beams myself?
It seems to be working now. That's werid, I had filled it up before, and that didn't help
Fixed 0s and death loops 🙂
Now it should never hang any more. Please, report if you face to hangs
I'm planning to build a mass battery factory in my world and I'm wondering if 120 batteries per minute is a good number to supply a small fleet of drones. I'm not planning to use them too much but I would like it as an option.
drones use 4 batteries per trip + 1 per km
Ok so the map is about 8x8 km, so assuming that all of the drones are flying their maximum distance, that means that 120 batteries could run at least 10 drones. Is that correct?
well the trip will most likely take more than a minute
it's per trip cost, not per minute cost
Given docking is like 40s... and that happens on both ends. Yeah, more than a minute 😁
Oh duh I forgor about that
Ok so it's even better then
Yeah I think 120 batteries will work
MOAR
Nah I use crap tons of trains and I'm happy with them
I don't think more that 120 will be neccacary
Because I only plan to use drones to move radioactive shizzle
I don't know if I will use them anywhere else
But I do want the extra batteries in case I do
Unironically using the word "shizzle"
🏃 💨
yo does anyone know that conveyor division sheet, I have seen it somewhere but can't manage to find it anymore, it has a sketch list of splitters and mergers in different orientations that would divide a conveyor belt into different percentages
100% into 20% and 80% for example
I keep forgetting... do trucks etc actually have to stop for the entire animation and the little bar to fill before moving on? Been afk a while... too many hours on nightshift... 😆
No. Only until either they are full or the station is empty. Whichever is shorter.
Ah. So truck loading isnt instant either. 🤔
?
It begins the moment they enter the boxed area.
Instantly.
But it has a transfer rate. So depending on how much needs to be loaded/unloaded will determine if they stop and for how long.
it's crazy fast though, cause it transfers in stack rather than individual items, and it does so at a rate of 120 stacks/min
☝️
so at most you're gonna be under the station for 13 (for tractors) or 24 (for trucks) seconds at each stations, which shouldn't take up too much of the round trip time
? it's like the fastest transfer in the game, it's never the bottleneck
120 stacks per minute is anywhere for 6,000 item/minutes to 60,000 items/minute depending on the stack size
far beyond what any two belts are capable of, not to mention travel time
I never checked if any of the tractors actually unloaded the whole thing before moving
if it's a low throughput, they probably did
I honestly have a hard time judging how long they need to actually stop for, cause I don't know how to time how long they're in the unload area while moving
it's never too long though, can't imagine them actually needing a full 13/24 second stop
if you fill it with more than 5 stacks just build a train station
nah nvm i didn't say that
can we get someone to pin this?
Solid work I must say
Hi everyone! i'm in the early game and designing a rotor factory, but I need to split a single stream of resources on to two belts, one carrying 12.5 iron ingots per minute and the other carrying 7.5 iron ingots per minute, normally i do this by stacking splitters but in this case it doesn't work. Is there anything that can do this in the game?
1 splitter will do this fine.
is there a way to configure it so it doesn't distribute the resources equally?
20 total.
Split in halves.
What happens when you send 10 to something that can take only 7.5?
I may be dense for this but i have no idea lmao
what Sev is describing is a manifold.
If the first machine gets fed too much from the first split where will the rest go when it's full?
It’ll use the 7.5, and the extra 2.5 will go to filling the internal buffer, then it’ll backup to the splitter, continuing to only take 7.5, so the rest has to go to the other side
If the first machine gets fed too much from the first split where will the rest go when it's full?
What happens when you send 10 to something that can take only 7.5?
<insert "It's the same picture" meme here>
No.
The 1 splitter you have already does this.
ok i get it now thanks for the explanation sorry for taking so long to understand
If it's trying to send 10 to a side that can take only 7.5, the extra 2.5 automatically gets shoved to the other output as it has to go somewhere.
never be sorry for something you can’t control
nah that's ok, some people automatically think in manifolds and some people's brains assume you have to manually split stuff
thanks guys, have a great night
nw! gl!
@median heath would you be willing to DM me your Alumina Solution BPs?
Requires Electrode Scrap and Sloppy Alumina
@heavy mountain this being the baseline means if you want, you can put 2 shards in the Electrode, OC it 160%, drop a shard in Sloppy, OC that to 120%, and crank Coke up to 80% for double output in the same BP.
or 200%/150%/100% 🙂
True. Lot of ways to adjust it. That's why the BP is just a baseline and you can adjust then save your own clock version of it.
when will you embrace the superiority of the bauxite smart splitter
?
(Also to clarify: I don't use the above. I just made it to prove it could be done in a 4x4)
that way you dont have to underclock to 160/120/80 etc
you just leave it all at 100%
(actually i just remembered you hate yellow lights)
Hate isn't a strong enough word 😁
I'm the same way hah. If I see a yellow light I instantly stop what I'm doing and figure out why
Every factory must be at 100% efficiency!
idk i just dont underclock machines if it needs less than the required amount
like if my plate constructor needs 30/min plates but only gets 20/min then im not gonna bother to underclock it to 66.666% (which isnt even precice btw)
but thats just me i guess
Just add a 7 at the end 🙂 66.6667 makes exactly 40 🙂
But if it doesn't matter to you then why bother of course
smart splitter with priority to freshwater refinery
and overflow to the recycled water refinery on the left
this way you dont need to over/underclock anything
it will always use the recycled water first
my point was that its 20.00001 instead
I'm about to unlock phase 4 on my new U8 save, you seem to have a lot of good Alum ideas
i love alu ❤️
wait you mean send the 4000 ADS etc. one?
It's my first time playing in the Dune Desert. I assume the pink forrest with the big blue balloon plants is my closest Bauxite?
bauxite is in a line from west to east
so probably south from you which would be the swamp
but ye red forest also works
I'll explore both and see which seems better
dont go to the swamp, there be spiders!
I learned how to turn fog off with the console command so the swamp might actually be a cool place to build. Always avoided it before because I couldn't see anything!
I like battling the spiders :3
The big ones I mean
same.... i still havent figured out why 1 of my refineries that turns heavy oil to fuel is yellow sometimes
Output maxed?
na i got 5 refineries making fuel and then i have 2 refineries recycling waste from rubber and plastic. i should get 240 fuel total and i got 8 generators at 250%
btw its 4 refineries for rubber and plastic each. no alt recipes
but now im not sure if i might have miscalculated smth
i think i already found my issue
i either misremembered or smth but it spits out 280
note to self: dont build factory at 2am while very sleepy
The amount of wrong belts and pipes ive placed at 2 am could fill its own separate save
so now the real question is how do i use up exactly 40 cubic meters of fuel with 2 generators
ah gosh damnit
Yeah, double-checked, not possible.
40/12 = 3.3333333333333333333333333333333
Which can't be divided by 2.
but 39/12 also results in a number that isnt divided by 2
yet 39 can be consumed exactly
3.25 / 2 = 1.625
Is divided by 2.
Is within the limits of what is possible in the game.
Just needs to fall within the parameters of the xxx.yyyy% system the game runs on.
so the best i can do is have .04 unused then
Where is the 40 coming from?
sheesh dude
refinery processing heavy oil residue to fuel
HOR coming from where?
4 plastic and 4 rubber refineries
Also yay, bringing harassment to other channels. Easy +1 to the mute list.
You could use the fuel to recycle.
Isn't that 120?
Which would make 80 Fuel?
the other refinery is being used together with 5 fuel refineries
and my 2am sleepy head only calculated generators needed with 240 instead of 280
so 5 fuel refineries, 2 refineries making HOR to fuel
Don’t deny reading comprehension failure then immediately do the exact same thing moments later. This ain’t harrassment mate, it’s calling someone out
So you have 5 making Oil -> Fuel
4 making Oil -> Plastic
4 making Oil -> Rubber
right?
yes
I mean, cutting down 1 of the Fuel ones would put you at 240 Fuel which is easier to deal with than trying to force 280.
Alternatively you can package the extra and either sink or use in jetpack 🤷♂️
i already have a second half that packages 120 fuel a minute
(unrelated to this production line)
That's a bit excessive..
well i couldnt come up with a better use for the current HOR waste the 14 plastic refineries make
Bring 80 from that other line over and you're at 360 fuel, which perfectly divides by 12 🙂
And leaves you with 40/min packaged for personal use (much more reasonable)
but then the other half over produces plastic and i cant balance it nicely to have a 1:1 output of freely useable plastic and rubber
Smart Splitter that sinks over-produced Plastic.
Simple 🙂
1 to 1 is a myth anyway, you never need equal amounts of them
Hey @median heath have you ever done bauxite calc output production with the Base solution , Base scrap but partial Pure Ingot and Regular ingot recipe?
No
(partial as in using only the silica produced)
Also 🛌
nw, gn!
McGalleon has played with what you described iirc.
I was looking at how i was going to set up my Aluminum and was considering that same idea depending on how the analysisnshakes out.
yeah I'm playing around with seperating my battery production from the rest of hte bauxite but I don't have enough oil nearby to do all electrode
but the nearby coal is also earmarked for stuff xD
It's a significant output drop
even if you swap to electrode
Decided to grab the 3 Bauxite nodes, and the 1 Pure Sulfur node in the Swamp. I think it turned out nicely:
if you don't want the 'step' with the lifts yo ucan use floor holes
also r.Fog 0 is such a nice quality of life thing in the swamp
Oh, yeah, hadn't thought of that... damnit I don't want to redo it but will use that next time, thx!
It's a command you can type in the console to remove fog
Ahh yeah, I'm going to need Silica for alum aren't I
Hmm.
Not if you find the alt recipes 🙂 which I highly recommend
Ah - but I like the fog 😄
Looks like there's 3 Normal Quartz nodes only 330 meters from this Bauxite & Sulfer line I'm running, Nice!
The alt recipes just remove making silica or needing it for ingots. Good simplification
Ah, the water + bauxite recipe?
I just looked, I have just got it earlier this morning and forgot 😄
Well both are water + baux for the solution but one doesn’t have the silica 🙂
Ah and the other recipe is Pure ingots . No silica
And if you want a bit more bauxite there’s a scrap recipe that uses coke instead
I JUST unlocked phase 4, so I'm still pretty limited (mk 2 miners, mk 4 belts, etc, no big factories yet, etc) so I think I should be fine
I used an entire storage box of encased beams running these belts, and ran out of beams lol
Didn't quite make it to my base
i am aware but it makes my brain happy knowing it outputs equal amounts of both for free use
Why not make only what you need now?
Need is such a subjective word... 😆
Well not in this case. You build a factory because you need something automated
i think a good addition would be being able to directly edit the paths so if i have a 240 node i can say i want 120 going here and 120 going here without having to work backwards
Yep, it’s in progress
other than that the tool has been super helpful and smooth to use
whats up with the grid thing