#math-and-meta

1 messages ยท Page 56 of 1

wind spade
#

cast screw was created to never be picked

fierce ruin
#

are you kidding cast screw is my favourite recipe. i havent found it yet but i had it in my last game

#

im too lazy to make iron rods

prisma kraken
#

steel rotor i prefer for use in a motor factor for needing lots of rotors

primal flicker
#

cast screws just gets rid of the intermediate rods. it's pretty "meh".

fierce ruin
#

it's amazing when you're bad at math

wind spade
#

it doesn't do anything that other alt recipes wouldn't do

prisma kraken
#

it removes a bunch of rod constructors

wind spade
#

if you want to save resources, you use steel rod
if you want to save space/power, you use steel screws
cast screws don't save any resources and save way less space/power than steel screws

prisma kraken
#

and does simplify the belting maths

wind spade
#

belting math is simplified by underclocking

primal flicker
#

Cast Screws is common loot.

prisma kraken
#

early game i find it useful pre-steel

frail light
wind spade
#

pre-steel, stitched plates do the same as cast screws but also save resources

primal flicker
#

I've never found it worth rebuilding a production line for.

prisma kraken
#

its in the early hd research pool as one of the intro 6

#

yes, but you need iron wire too

wind spade
#

you don't need it

prisma kraken
#

and we're talking about rotors, not plates

wind spade
#

you don't need that many rotors to progress to steel

primal flicker
#

copper rotors + steel screws = ๐Ÿคค

prisma kraken
#

that was really my point, hold off on mass rotor until you have more options

wind spade
#

for me it's not worth to pick a recipe that will be a bit useful for two hours

#

and then never used again

prisma kraken
#

i'll still use it at times when i have a surplus of iron and shortage of coal

frail light
wind spade
#

that's why I said for me

frail light
#

yeah but repeatedly saying its a useless recipe and you shouldn't use it isn't being just for you

wind spade
#

I never said that?

#

I was simply comparing it's advantages to other recipes and said that the other recipes have those advantages better

frail light
#

read it doesn't do anything that other alt recipes wouldn't do

#

cast screws don't save any resources and save way less space/power than steel screws

prisma kraken
#

which i do agree with, greeny

wind spade
#

yeah, nowhere there I say "don't use" or "is useless"

primal flicker
#

He said it doesn't do anything another alt can't do. (And I would add, do better).

#

Every alt has a best use case. But some alts are still woefully underpowered in comparison to their counterparts.

frail light
#

whoops i was reading yours weirdo beardo an his as the same person my bad

primal flicker
#

Which is why moon suggested not scaling up until aquiring those more desirable recipes..

oblique notch
#

For me I don't hold out waiting for recipes while teching up the tiers. Because it's pointless. If I need more of something I go to other nodes and build more. It's only at end game when I want to maximize and optimize do I bother worrying about alts.

wind spade
#

it's the truth though. Out of all the possible paths to make screws, cast screws don't really stand out in any property.

frail light
#

and when you combine those statements with yours it sounds a lot like dont bother trying this

prisma kraken
#

i apologize for picking on cast screw as the example

oblique notch
#

If I have the alt. Awesome. I'll use it. If I don't? Eh. Factory going to get built either way. And I'd rather be building then waiting on an rng

frail light
wind spade
#

early game you need screws mostly for reinforced plates, where you can get rid of them by using stitched plates (which give you all the advantages of cast screws + some more). Yes, you also need screws for rotors, but in my eyes you don't need that many to justify wasting a hard drive on it

oblique notch
#

Could spend an hour hunting HDs and hoping to get an alternative I want. Or just add a couple more rows and another Miner and get back to teching

prisma kraken
#

or do a bit of all of it ๐Ÿ™‚

#

i mean, early game, i don't really focus on rip production because i find lots in hd hunting

frail light
prisma kraken
#

and slum with mk1 belts, etc

frail light
prisma kraken
#

like phase 1, i truly find spending power on anything but rotors and screws+rods sorta wasteful

frail light
wind spade
#

sure, but that is different for every player

prisma kraken
#

but i spend most of that stage doing the mam research and working down the hd pool

frail light
#

for example if I am building my oil then the best is just about any oil recipe

frail light
noble timber
wind spade
noble timber
#

True but still, they are undeniably the best alts in the game

wind spade
#

no, they are best from meta point of view ๐Ÿ˜›

#

but generic "best" recipes don't exist ๐Ÿ˜›

oblique notch
# frail light I do have thousands of hours in game and i go hard drive hunting while still in ...

Yes, but what I'm saying is that the time spent in early game is miniscule vs the time spent in the rest of the game.

You spend a couple dozen hours (maybe a couple hundred if you're really taking your time) teching up, then you spend 10, 20, 30x that amount building perm factories.

So by perception, I apologize. It's not a play time factor. It is one of "do I bother worrying about this starter factory being super efficient before I've even unlocked refineries or do I just push through and get to have all my tools available.

It's the primary reason if I'm starting a new world I just unlock everything with Scim. I build the end game. The journey to get there was nice the first time. Having to wait on mk2 belts for a couple dozen hours is not fun

prisma kraken
#

i'd say, that best alt in the game is actually copper alloy

frail light
prisma kraken
#

but its a little subjective

wind spade
#

they literally add one step and have one waste (same as base recipe), not much change there. So yeah, more complexity

prisma kraken
#

i personally like thinking of things as not best or worst

wind spade
#

and yeah, it's all subjective. You can have your own "best" recipe that you value the most, but that doesn't mean it's objectively the best. Objectively best is impossible to define anyway due to different preferences. Objectively best in terms of how much fuel you make out of oil? sure. But not generally best

prisma kraken
#

hor + dilluted (packaged) fuel is defo top tier

#

as is copper alloy, pure caterium, crystal computer, rigor motor and recipes like that

frail light
noble timber
#

If you're going for pure simplicity, it really doesn't get easier than Oil -> Fuel

But yeah, if you want to max your fuel output then HOR + Diluted fuel is the best you can go for. However, it's more complex and takes up more space

wind spade
#

with standard fuel recipe:

  • oil -> fuel (+ polymer resin that can be sinked)
    vs
  • oil -> hor (+ polymer resin that can be sinked) -> diluted fuel (blenders, so very late) or diluted packaged fuel (a lot of complexity from packaging/unpackaging)

first option is just way simpler

prisma kraken
#

i'd say why bother with making power with oil->fuel, the yield is so low on that unless you're building to upgrade at some point

noble timber
#

It works well if you have no alts at all

frail light
noble timber
#

the resin can go into plastic/rubber production

wind spade
prisma kraken
#

seriously, its very uncompelling for me to do for like the 3-6 gw you'll get

noble timber
#

Although, I prefer oil to plastic/rubber then residual fuel

wind spade
prisma kraken
#

i'd rather make that sort of yeild with coal

wind spade
#

(I'm not saying I would do it in some way, I'm saying that all ways have their pros and cons)

noble timber
#

Nothing is stopping you from doing that

prisma kraken
#

yeah, i'm just sharing my viewpoint, not arguing

#

i think using nearby oil to make plastic & rubber makes more sense to do for a number of reasons

frail light
# wind spade that's a you thing, not everyone does that

not everyone plays the game either objectively from base materials needed to complexity and power requirements to power generated HOR and diluted fuel are better in time invested to what you get out compared to just about any base recipe you have in game.

prisma kraken
#

any sort of power plant is sort of a build it and forget about it thing

noble timber
wind spade
noble timber
#

And spare fuel can go into gens

wind spade
#

and as soon as a recipe has one disadvantage, then it can't be objectively best

prisma kraken
#

when i do so there's always a few ohfa moments when i realize something is backed up because i'm moving belts around in central storage or something random

#

or oops, i shouldn't have removed that awesome sink yet, etc

frail light
#

the 92kpg right?

prisma kraken
#

depends on how much you drive per day, the grade of gas the car takes, whether it will be highway or city driving

#

reliability of the car, etc

wind spade
#

how do you compare "1 MW less" to "less complexity"? how do you even objectively define complexity?

wind spade
#

which is subjective per player

#

some build slower, some faster

prisma kraken
#

or another metric is 'how easy is it to break'

frail light
wind spade
prisma kraken
#

its still a function of how much you drive

wind spade
#

indeed, never a clear option

frail light
prisma kraken
#

like i don't want to get off topic with this, but there's a break even point on that over time

#

you might exceed your use of the car before hitting the break even point

frail light
wind spade
#

one player can see certain recipes as "best for them" and it will be true
one recipe can't be "best" for all players
simple as that

prisma kraken
#

yes, and that will be different

#

and sometimes the answer is 'whatever you enjoy best' ๐Ÿ™‚

frail light
#

if we leave everything subjective there is no way to compare...

#

it becomes my truth is and that makes your truth worthless

wind spade
#

which is exactly the point we're trying to make

#

everybody has different preferences, requirements and goals

#

so everybody will have different "truth" about "best" recipes

frail light
wind spade
#

yes, some recipes are objectively best for some parameter (e.g. alt HOR is part of chain that makes most oil-based product out of single oil)

#

but that doesn't mean it's objectively best for everyone and everywhere

frail light
#

which means arguing a subjective truth vs an objective truth is saying that because i believe something it must be true vs no you can't fly even with the superman cape

median heath
#

Birds aren't real.
Earth is flat.

#

Sacking of Rome was an inside job.
Moon landing was staged.

frail light
#

women aren't real?

median heath
#

We live in a simulation.

frail light
prisma kraken
#

...biomass power is pretty good in phase 1 ๐Ÿ˜‰

wind spade
frail light
#

cost to output as well as time put into construction as sevrahn has stated multiple times

wind spade
#

how do you compare that?

#

also what's "cost to output"?

#

(and biomass wins in time put into construction ๐Ÿ˜› )

prisma kraken
wind spade
#

(also yeah I'm aware this is stupid generalisation but it's what you must do when you are comparing things that can't be compared ๐Ÿ˜› )

prisma kraken
#

is it possible to unlock the tech for geotherm in phase 1?

frail light
# wind spade how do you compare that?

power and resource cost to manufacture fuel needed than time to construct set up to wattage output from said resources and time spent playing on world

frail light
wind spade
#

(and as long as you include time spent, it fails completely due to different players having different times to build thing)

prisma kraken
#

no, you can't because you can't get the hmf or computer recipe that early

frosty owl
#

You can find those at crash sites

median heath
frail light
prisma kraken
wind spade
#

also resource extraction cost differ based on purity and clock speed

prisma kraken
frail light
#

then multiply it all my 10,000

#

it says so on their page

wind spade
wind spade
#

not SFTools'

frail light
prisma kraken
#

yeah, for that sorta thing you're kinda just punting at how to measure it

wind spade
frail light
#

there you can compare how much mw goes into making fuel vs compacted coal to see which gives you more bang for your buck

wind spade
frail light
wind spade
frail light
prisma kraken
#

its not so much what you pick as the yardstick, but having it be a consistent comparison

frail light
#

is it better to do coal power or compacted coal and look straight at mk1 miners then at mk2 then at mk3

wind spade
prisma kraken
wind spade
#

indeed

frail light
#

no need as the clock speed at 250 is a ratio of the 100 percent so it doesn't change the total and as long as you keep the same purity level for each it doesn't matter

prisma kraken
#

something i'd find useful is to be able to adjust that rating based on tech level

wind spade
frail light
#

you are making it more complex than it needs to be yeah max out both at same purity level and then look at cost in mw to output in mw maxing it out then go what is the difference....

#

or make them both at 100 percent and look then

wind spade
#

the difference is that you're assuming something that the player may not do and therefore the comparison you make is useless for that player's case

oblique hollow
#

whats this about?

wind spade
#

objectively best recipes

prisma kraken
#

we're just noodling on that subject

wind spade
#

or rather, WTNewman thinks there are such recipes and we're saying there aren't

median heath
#

There is only 1...

wind spade
#

and now we're talking about how you compare what is best

wind spade
oblique hollow
#

ah. assumption that recipe math requires vertical thinking instead of lateral thinking

median heath
#

Everything else is situational.

frail light
#

so make everything that you can the same....

wind spade
oblique hollow
#

you can try and make such an analaysis, maybe you are the one who magically can do it

#

you wouldnt be the first to try

wind spade
#

(and fail ๐Ÿ˜„ )

prisma kraken
#

yep

frail light
#

they would need to both be grown in the same size orchard before you can make comparisons

wind spade
frail light
#

so saying an mk3 miner vs an mk1 miner is the same thing

oblique hollow
#

Alt recipe discussion in a nutshell:
Team "There must be one best recipe"
vs
Team "There is no one best recipe"

frail light
#

that is eliminating a variable

prisma kraken
#

i think cast screw and EIP are the only ones simple enough to draw a comparison

wind spade
prisma kraken
#

and that turns into a tradeoff easy to understand

frail light
#

therefore eliminating them from the consideration

wind spade
oblique hollow
#

how do you possibly equate those two

wind spade
frail light
#

you dont draw 100,000 of one sample and only 20 of another

wind spade
#

I'm perfectly aware. But that's not what you're doing here

prisma kraken
oblique hollow
#

For a given input, there is a best recipe. However, that recipe is never in isolation

#

So its not just one recipe, its a set of recipes

frail light
oblique hollow
#

you could now of course brute force all paths and rule out "yeah, this recipe appears the most in all combos so it must be the best for the product it makes"

#

But thats probabilistic, not absolute

prisma kraken
#

out of curiosity, have people done the 'max out every component producible' calculation? like i know its been done for max turbomotor & ads's in isolation, but everything all at once?

frail light
wind spade
oblique hollow
wind spade
#

unless you want to max everything you want to produce equally

prisma kraken
#

i'm not even sure how i'd define that problem, tbh

oblique hollow
#

Once you have your 4000 and 1000 of each elevator part, they effectively become useless

wind spade
#

max sink points is indeed solved. And if you define your problem, it usually is simple enough to solve

frail light
#

so you have 1 compacted coal vs i coal energy cost to energy production

prisma kraken
wind spade
oblique hollow
#

the math for compacted coal for coal power nets you different results if you assume "more power for less coal" or "less power for more things"

frail light
wind spade
frosty owl
frail light
#

or just look at the wiki where it states cost to make in mw and then how much mw it produces

wind spade
oblique hollow
#

Is this for compacted coal vs coal in coal power plants?

prisma kraken
#

i'm not sure that it can be done with a greedy algorithm

wind spade
frail light
frail light
wind spade
#

that's why it's getting removed anyway

oblique hollow
#

we put that stuff on the wiki and found nobody really cares about it anyway

prisma kraken
#

and comparing WP btw wiki and sftools isn't a great idea

frail light
wind spade
#

I'm just saying that based on which same mk I use, I get different results

frail light
#

for comparison sakes at mk2 when you unlock fuel power then do you calculations then

prisma kraken
#

they just use different calculations as baselines, you shouldn't compare the metrics together

oblique hollow
wind spade
frail light
wind spade
#

lol no

frail light
oblique hollow
#

Oil extractor Mk 2 is the Resource Well Extractor jace_smile

wind spade
#

that's assuming that they even have levels (which they don't) and that equal levels of machines are equal in all parameters (which they aren't)

frail light
wind spade
#

exactly. Then also vs 1-250% clock speed and vs different purities

#

and you get into a rabbit hole of gazillions of options which all can have different outcome

frail light
wind spade
#

best in mw input to output. Not just best

#

so it's not objectively best. It's just objectively best in one caregory

oblique hollow
#

nuclear is "best" because its less machines than 100 fuel gens.
But some people simply hate waste and the complexity of nuclear and the time investment

frail light
#

then you have your ratios and can use that

wind spade
#

the ratios use exponential formula. It's not possible to generalise based on part of it. Not to mention that 100 to 150 is already 500000 options (4 decimals)

frail light
wind spade
#

the formula is known

#

but you still need to apply it to all cases

frail light
wind spade
frail light
wind spade
#

it's not two lines tho

#

how do you graph "complexity"?

frail light
frail light
wind spade
#

that's subjective

oblique hollow
#

thats a terrible metric

frail light
oblique hollow
#

because it shows "least time wasted on building a machine" ?

frail light
wind spade
#

again, subjective

oblique hollow
#

so i can "optimize for least time spent doing stuff in a video game" ?

deft lichen
#

both chess and Satisfactory alternate recipes are a solved game if you're sufficiently insane

frail light
wind spade
#

(anything you pick is subjective btw, all answers are wrong, it's a trick question. Complexity is defined by the player, so it can't be taken into account; so any analysis you make is by definition not objective as it doesn't include complexity)

median heath
#

I think we should remove build speed as a variable so we can make an objective comparison. ๐Ÿ˜

oblique hollow
#

and how do you properly convey to people what the numbers mean?
just tell them "lowest is best"?

oblique hollow
#

Then how do you properly apply the metric of "time per building average"

frail light
oblique hollow
#

and now in english please

#

i understood none of that

frail light
#

or just really look at objects in game and hours played and solution

wind spade
#

(not to mention any of that isn't objective)

frail light
wind spade
#

if you apply subjective measurement to something, then the result can no longer be objective ๐Ÿค”

frail light
wind spade
#

and given that this discussion was based on "X is objectively best recipe", I find it weird to use a subjective metric to prove that

frail light
#

hence why i was keeping it out of my objective analysis

wind spade
#

which is a subjective decision

oblique hollow
#

i think you should follow through on your analysis and then show some results.
Disussing data is easier than the theory behind it

wind spade
#

aka - "if we ignore this, X is best"

frail light
# wind spade which is a subjective decision

no because in order to have objective data you can't have subjective ideas in it so from a purely mw and resources used standpoint as you can't say that oil is complicated or not for any one person as some people struggle with biomass burners and that is all subjective

frail light
median heath
#

The fact you have to clarify the standpoint at the beginning of the comparison inherently makes the result subjective.

#

The fact you can't see that, means for the past couple hours you haven't understood what subjective means.
Which in turn indicates this has all been a giant waste of time ๐Ÿ˜‚

frail light
#

those are the only objective things you can measure

#

everything else is subjective

wind spade
oblique hollow
#

too bad that the subjective things have a lot of weight.
So the objective analysis is done in an abstract vacuum

frail light
#

humans enjoy alcohol as a whole and yet objectivly it is bad for us....

prisma kraken
#

All hail ADA

frail light
oblique hollow
#

If you maximize your hydric acid intake then it is also objectively bad for you

deft lichen
#

if it was objective then you can't say it's better

#

because the concept of better is in itself subjective

#

plus an entirely objective analysis is useless, I play the game subjectively, so I need an analysis that caters to my subjective POV

wind spade
#

the only "objectively better" recipe could be:

  • same machine
  • same input materials (and same /min values)
  • same product (but more /min than base)

(or variations on this)

frail light
wind spade
#

(and even there you could argue that having less /min fits nicely into a different recipe or something)

deft lichen
wind spade
frail light
oblique hollow
#

cast screw is objectively better than default, given that you posses literally no other alt recipes and never will

#

which doesnt apply to most of the players

deft lichen
#

even the evidently superior alt recipes are only superior because of a good subjective tradeoff, such as encased pipes or solid steel

oblique hollow
#

because screws are hideous enough to scare away anyone who uses them

wind spade
deft lichen
#

brb going to centralize 40k screws/min

frail light
wind spade
oblique hollow
wind spade
deft lichen
median heath
frail light
wind spade
#

objectively better means:

  • no matter what parameter you pick, A gets better results than B
  • parameters can be e.g. power consumption, per minute production, ratio between input and output, relevance for given place on the map (based on that place's resources), relevance for player's goals (what they want to produce and in which amounts), complexity of the build, player's preference to exclude some resources from production lines, etc, etc.
frail light
#

so you can't have subjective things like how fast you build included in any objective list

wind spade
#

list isn't objective if you decide what goes on it

prisma kraken
#

those numbers are really tricky to arrive at, like your inventory size alone affects the speed of building, as does your experience level, whether you follow no-clip build rules, etc

frail light
oblique hollow
#

"personal feelings or opinions...."
not actions. like "time taken to build"

frail light
#

as a catagory used earlier

wind spade
#

if you decide what goes on the list, then the list is subjective, as it is (by your definition) influenced by personal feelings or opinions in considering and representing facts

frail light
wind spade
#

if you want to compare things objectively, you need to include everything

#

(which obviously is impossible to do)

frail light
#

like how hard do you find building with manufacures on a scale of 100 to 1

wind spade
#

f.e. some people may fear the purple HOR color, so HOR isn't best fuel path for them

oblique hollow
#

which is funny

wind spade
#

I mean I learn about a new phobia like every day, I wouldn't be surprised that fear of given color is a thing

frail light
wind spade
frail light
#

Porphyrophobia is an extreme fear of the color purple. It's a type of chromophobia, which is a fear of colors. People with porphyrophobia may experience severe anxiety when they see or think of purple in any form, or it might be a reaction to specific shades of purple.

oblique hollow
#

In that case they may never even pass oil production

frail light
oblique hollow
#

oh wait... default fuel recipe

wind spade
#

indeed

oblique hollow
#

than one only makes orange fuel and blue resin

wind spade
frail light
wind spade
#

(and it was just a random example, but it was to show that you just can't make objective claims about something so subjective)

prisma kraken
wind spade
frail light
prisma kraken
#

there's a sexist joke in there somewhere ๐Ÿ˜‰

frail light
oblique hollow
#

If objectivity is so easy why haven't we found the objectively best energy source IRL yet ( simon_smile sarcasm )

frail light
wind spade
#

or don't want to deal with super complex processes

frail light
oblique hollow
#

IRL nuclear is NOT objectively best.

frail light
#

where we go down to bedrock and encase it in so much material the planet will die before we see any waste

frail light
wind spade
#

how can a non-renewable power source be objectively best? ๐Ÿค”

oblique hollow
#

the best source would be the sun itself

frail light
prisma kraken
#

dyson sphere!!!

oblique hollow
#

i see nuclear i assume fission, pardon

frail light
wind spade
#

well sure, but we're assuming "renewable" as "doesn't rely on finite material"

frail light
#

by we i mean it royally i was not a part of that expirement

wind spade
#

this is just arguing for the sake of arguing, you're very much aware what I am talking about

#

current uranium reserves are expected to be depleted by the end of the century, hard to justify a power source that will only last 70 years as best

oblique hollow
#

Sun is expected to outlast civilization afaik

frail light
#

According to the NEA, identified uranium resources total 5.5 million metric tons, and an additional 10.5 million metric tons remain undiscoveredโ€”a roughly 230-year supply at today's consumption rate in total.Jan 26, 2009

wind spade
#

I'm not saying any power source is best, as each has drawbacks and advantages

I'm just saying that if you want to mark one as best (even subjectively), it probably should be some that will last more than a hundred years

frail light
oblique hollow
#

how

wind spade
#

"undiscovered uranium sources" sounds weird

#

how do we know about them if they are undiscovered ๐Ÿ˜›

frail light
frail light
frail light
oblique hollow
#

do you know how many asteroids and planets are needed to annihilate the sun itself

frail light
#

so don't throw Jupiter at the sun that will just make it stronger

wind spade
frail light
ember fractal
#

Plutonium fuel rods are best

wind spade
#

best how? ๐Ÿ˜›

median heath
frail light
sand epoch
#

๐Ÿฟ

vapid gorge
#

Please tell me this isnโ€™t the same convo I scrolled passed 3hrs ago?

median heath
#

But thankfully it is over.

prisma kraken
#

does anyone know off the top of their head the sequence of steps needed to unlock charcoal & biocoal w/o selecting the alt recipes?

#

do those come free with the compact coal unlock?

ember fractal
#

i don't remember

weak raft
#

what im gonna do?

#

the tractor its not even here

#

sometime this game sucks

frosty owl
# wind spade how do we know about them if they are undiscovered ๐Ÿ˜›

We can parse with somewhat decent accuracy the general distribution/amounts of materials within the planet

Eg: earth is X kg; it has about Y kg of this well known element, so we can infer that there is at least Z amount of element the other element decades from.
Once you have a solid enough starting point, you can make pretty accurate guesses

weak raft
#

can someone help me i have problem with this for months

#

i dont want to delete my world for this

frosty owl
#

We don't know how to help with unknown issues. Don't ask to ask, ask :)

weak raft
#

cant you se?

#

the vehicles its front of me on the map but its not there

frosty owl
#

Ah, multi-channel questioning...
Please let's leave the convo to a single channel ^^

weak raft
#

but where shall i uplink the picture then? its only here

oblique notch
#

Screenshots.

#

Anyways, load your save onto SCIM. Find the tuck, right click and change pos. And change it's z Value to somewhere high up (or check thr z value of your player and go a bit above that)

#

Resave and download and load that version up and your truck will be back

frosty owl
noble timber
# wind spade current uranium reserves are expected to be depleted by the end of the century, ...

We have reactors that can run on material other than Uranium as well though. For example, Thorium salt reactors which are both more fuel-efficient than Uranium and we also have more Thorium in the earth to use. That 90 years until depleted Uranium also doesn't take into account re-enriching the fuel. Also, if we get Fusion to work we will basically never run out of fuel for as long as we will be around.

#

Also doesn't take into account stockpiles held by countries as well - the UK has enough plutonium on hand to power to country for 20 years

fair mica
#

Most of the things are hydrocarbonates

maiden arch
#

i'm having a stroke for about 30 min already....trying to figure out how to split and merge one line of 5 RPlates and one line of 2.5 RPlates into 2 lines of 3 RPlates and one line of 1.5 RPlates.....so basically turn 2 line 7.5 items into 3 line 7.5 items.....only if i could split/divide by 10......anyone willing to help me?

noble timber
#

If they are to go into machines you are better off just manifolding

wind spade
maiden arch
#

they are going into three assemblers which are gonna make modular frames, one of them will be underclocked to 50%

wind spade
#

yeah, then manifold

maiden arch
#

okay, it will ofc startup slow, but at least i don't have to do crazy math now

wind spade
#

yeah it's almost never worth it

frosty owl
# maiden arch i'm having a stroke for about 30 min already....trying to figure out how to spli...

"Easy" way to split into any number N (N=13 in example, a very "nasty" number to split into)

  1. Split to the closest biggest multiple of 2 or 3 (2x2x2x2 = 16)
  2. Merge all "excess" back on the original input belt (before the first splitter). For the example, merge 3 outputs back (16-3=13)
  3. Make sure the belt between the merger and the first splitter can handle the extra throughput you've added
  4. Optimize the beltwork if you wish. Otherwise you're done
true junco
#

With that few machines involved it wont start slow if the RIP making machines are turned on and fill their output buffers while you build the machines for the SMFs.

delicate chasm
#

In the current build, is it more efficient or the same efficiency, between the two options?
A. 2x water extractors @ 75%
B. 1x water extractor @ 150%

wind spade
#

power efficiency: A
space efficiency: B
any other efficiency: equal

delicate chasm
#

+1 internet, thank you for that. Exactly what I needed to know. :)

terse stone
#

Working on a location optimization for factory planning. Here is a test showing best locations for a factory that needs 1200/min Iron (darker is better). Combinations of pure, normal, impure to add up to 1200/min have been taking into consideration. "Best" is ranked by lowest cumulative sum of distances to nearest resource nodes that add up >= to the desired rate.

wind spade
#

I wonder if it would give even better results if you somehow made it so that if it has more resources nearby or even other types of resources, it's counted as a negative

that way you won't "waste" the great places to build for just iron things

terse stone
#

You could keep track of things as a cost function, where proximity to iron lowers cost, and proximity to other resources increases the cost. And then plot the heatmap based on cast value. That seems pretty doable.

wind spade
#

yeah, I just wonder how good would those results be

terse stone
#

Here's a test looking for best spots for 12,000/min Iron. No surprise it favors the desert. Next I'm going to add search parameters for multiple resource types for factory planning.

oblique hollow
#

Iron Alloy vs Pure Iron vs Default will be interesting

terse stone
#

You bring up a good point about factoring in proximity to water as a resource input (i.e. Pure Iron recipe). This is currently not setup to handle water

terse stone
#

Location optimization test for a 240/min Motor factory. Darker area are better in terms of proximity to copper, iron, coal nodes for the requirement resource rates.

Best selected location:
[-148000, 343000]

193    -110588    -135153    iron    pure    780
120    -47085    -141055    iron    pure    780
16    -44869    -139480    iron    pure    780
26    -37614    -142250    iron    pure    780
17    -43382    -136820    iron    pure    780
262    -186902    -118340    iron    normal    600
202    -190787    -117690    iron    normal    600
263    -187933    -114624    iron    normal    600
274    -227411    -118862    iron    pure    780
252    -250080    -126363    iron    pure    780
264    -163354    -192097    copper    normal    600
195    -96801    -135276    copper    normal    600
251    -166357    -129628    copper    normal    600
411    -26898    -145469    copper    pure    780
192    -99604    -146823    coal    normal    600
50    -102630    -140320    coal    normal    600
51    -107739    -130640    coal    normal    600
49    -110109    -129160    coal    normal    600```
median heath
#

Isn't this entirely subjective to which recipes you select?

terse stone
#

Absolutely, this was a test targeting a "real use case" of planning for a specific 240/m Motor factory (using the basic recipe). The script here takes in a list of resource types and corresponding resource rates that you need and it scans the map for best placement to the nodes that you need.

obtuse fable
#

Does anyone have a spreadsheet/database they use for working out materials needed for buildings?

oblique hollow
#

the ingame to-do list

#

for machines that is

#

foundations, walls etc.... i always just guesstimate that because designs can vary as you build

median heath
#

Yeah, going to the build menu and just telling it how many of each building you want will give you an exact list of all needed materials and amounts.

deft lichen
oblique notch
#

Especially if you can adjust what resources/parts/amounts you are using

deft lichen
oblique notch
#

Yeah
Is @pulsar stratus on here? Let's get this integrated lol

oblique notch
median heath
deft lichen
#

you can't know that

median heath
deft lichen
#

that's not the source jace_smile

median heath
#

I have to do coding projects today but I am procrastinating ๐Ÿ˜ญ

deft lichen
#

currently doing educated guesswork in GDScript

pulsar stratus
#

๐Ÿ™‚

deft lichen
median heath
#

๐Ÿ˜›

#

Jace certainly has never guessed when coding anything for Satis.
Ever.
tired_jace

nocturne ridge
#

if you write code by changing things until you get the desired result that's considered bad practice, but if you write a program to change things for you until you get the desired result that's called machine learning and pays triple

deft lichen
#

tbf I tried and it just worked first try, so I may or may not be insane

median heath
terse stone
oblique notch
oblique notch
#

(And nothing against anyone using Jupyter, I'm just a dev snob ๐Ÿ˜… )

#

And if you really want it efficient... you don't want a data scientist to clean it up :p you want a dev to ๐Ÿ˜

terse stone
flat loom
#

is the alt recipe Instant scrap better than the normal way?

placid oyster
#

yeah its more bauxite efficient

#

instant scrap or electrode scrap + sloppy are tied for most efficient on bauxite

#

so if thats what you need go for that, otherwise default is a lot simpler

vapid gorge
gray flower
#

lovelyy alumin

placid oyster
#

yeah alt recipes are all about tradeoffs and your enviroment

#

you might want more efficiency, faster output, less buildings, fewer resource types, etc

#

you can mix and match alts to achieve your desired results

median heath
#

Scrap has 2 methods that are tied for "best".

ember fractal
#

I have 2 pipes of oil - one is carrying 300, the other is carrying 600
I have two factories consuming 450 oil each
what's the best way for me to feed those factories?

#

Is this a good way to do it?
Arrow in the middle is a valve

wind spade
#

Best way would be to have one factory consume 600 and other one 300

#

Second best is what you built but without valve

median heath
#

Yeah, scrap the valve.

ember fractal
#

hmm... what issues do you foresee the valve causing?

mystic moon
#

Valves can only be set to 256 possible values

ember fractal
#

it won't be set to anything, i just want to prevent flow from the 300 line to the 600 line

#

could use unpowered pump i guess

wind spade
#

that's resolved by the 600 line having 600

#

fluids in general work best if you let them flow wherever they want

#

and just loop pipes at the end

ember fractal
#

hmm ok

#

will give it a try

wind spade
#

but again, best is to just not mix the two

#

if you have X on belt/in pipe, make a factory that uses X

ember fractal
#

aesthetics tho
need symmetrical factories

wind spade
#

3 modules at 300

ember fractal
#

even numbers tho simon_smile

wind spade
#

or just separate the two modules so that they no longer are connected

true junco
vapid gorge
unreal spire
median heath
warm wren
#

So a VOP to sink excess water to concrete made water back up... thinking_helmet Any suggestions?

vapid gorge
warm wren
vapid gorge
#

are there supposed to be valves on it?

#

my understanding is you're best off copying the VOP or VIP from the manual precisely

warm wren
#

It's presently humming along perfectly... but I left it alone and it backed up thinking_helmet I just rebuilt the whole pipe system juuuust in case I did something strange by mistake...

wind spade
#

Shouldn't that work without VOP? Just all byproduct water is put to concrete

warm wren
warm wren
vapid gorge
#

Wait - are you just sending waste water out or you've attached this to a system that's consuming waste water?

warm wren
#

I have byproduct water going to back around to the sulfuric acid, but I produce too much water, so the extra goes to concrete

wind spade
vapid gorge
#

is the byproduct from the sulfur being consumed in a nuclear set up? Cause that should be the same consumed as produced right?

warm wren
#

Nope, the fert uranium step is producing water byproduct which I'm using to bring back around to the sulfuric

vapid gorge
#

... what's the sulfuric feeding?

warm wren
#

It's a loop, sulfuric is feeding the fert uranium, fert uranium is making water that comes back around

vapid gorge
warm wren
#

Nope, nitric is over here too

vapid gorge
#

I'm looking at sulfuric acid and nitric acid in that combo and I'm pretty sure together they use the same as the waste?

#

3 water per 3 nitric
5 water per 5 sulfuric

fertile uranium uses 3 nitric and 5 sulfuric and outputs 8 water

warm wren
#

Okay then

#

14.4 machines producing fert uranium produces 576 water. Sulfuric acid takes 360 water, I have 216 water left over which I am sinking via VOP into concrete, it keeps backing up and I can't figure out why it was doing that.

vapid gorge
#

use it for nitric?

oblique hollow
#

you can set the valve limit higher if needed

#

so more water can pass through in a big wave

warm wren
#

thinking_helmet Shouldn't need to do that, but maybe set it to 230ish.

vapid gorge
oblique hollow
#

you should consider it, to account for possible delays of the mk 2 pipe switching direction

warm wren
#

230 it is then thinking_helmet Just gotta turn up the concrete machine slightly

vapid gorge
#

and fluid comes out in chunks with production cycles.

vapid gorge
warm wren
#

When I did that, the acide got starved for water

oblique hollow
#

funny

vapid gorge
#

problem with the build then?

Like I said, I would avoid using VOP or VIP if at all possible, use the excess water for the nitric in a perfect cycle

oblique hollow
#

that means the VOP wasnt tall enough whatever to act as overflow junction

warm wren
#

Screen shots above, should I build it up another level?

oblique hollow
#

you can if you want

#

if the lower exit of this thing (the one going to acid) goes up vertically, that makes the fluid swell up inside the VOP aswell

#

lowering the threshold until fluid moves to the overflow side

warm wren
#

It seems to be working since I rebuilt it... maybe I had a wrong pipe somewhere or something silly... thinking_helmet

frosty owl
vapid gorge
#

Weird but cool!

frosty owl
#

Tbf, it's more challenging than it might sound.
You have to make sure that there'll be enough water to keep at least one of the fluid productions happy, or the byproduct water will stop completely due to only one Acid receiving water and being made while the other production keeps on starving

oblique hollow
#

hence why using fresh water and recycled water is so important

#

if you have one fresh source for stuff, it can kickstart itself again if it runs dry

frosty owl
#

But then you have to either deal with prioritization or deal with some of the by-water separately
I think this is just a good usecase for buffers (give enough fresh water to start off and the system won't ever lack fluid; add enough empty buffer space and the by-water won't even pile up to machines)

terse stone
#

Another test, factory location optimization for resources needed for 480/min Aluminum Plates (default recipe). Darker is closer to the copper, quartz, bauxite, coal nodes. Highlighted spots are the best (closest grouped) nodes found.

placid oyster
#

ohhh, you said thats a jupyter notebook, right?

terse stone
#

Yes it is

placid oyster
#

Could you share it? It seems like a useful tool

vapid gorge
#

That is so overcomplicated

#

while at the same time doesn't take into account other productions you might need next to it

placid oyster
#

If you already know which production lines you need close then you can build close to that

vapid gorge
#

I doubt it takes into account changes in terrain that makes building or logistic annoying by the pattern of hte colour too

placid oyster
#

It looks great to have a general guess

#

I take half an hour looking at the map at least

vapid gorge
#

.. Just use SCIM. Show the resources you need

placid oyster
#

Yeah, but you still have to do this what-is-closest-to-everything work in your head

#

This serves like a good first guess

vapid gorge
#

I'm looking at the dark spots on that example and most of the 'optimal' suggestions are on terrain that would be a giant pain in the ass.

#

you can literally just turn on the resources you need on SCIM and go 'oh there's the three nodes I need close together'

placid oyster
#

You can use the dark spot as a first guess, and look for suitable terrain near

terse stone
placid oyster
#

sure thanks

terse stone
#

I've found it's sometimes hard to review the SCIM map if you turn on 4/5 resource nodes of all purity types. This tool gives the user a location to start looking in as well as the specific nodes that we ranked "best" to consider.

primal flicker
#

Which alts are the "worst" by WP standards?
And do they ever shine in a particular production niche?

frosty owl
#

One has limited use, but being able to toggle and edit them could offer quite some interesting data

wind spade
primal flicker
#

I mean, the calculator automatically chooses the lowest WP recipes, right? Just wondering what the opposite extreme looks like....

wind spade
#

calculator doesn't use the same WP algorithm as wiki, but similar one indeed

mossy crest
#

So, I've got a nice recipe for a computers factory that generates a lot of fuel as a byproduct. Decided to make a fuel/turbofuel factory out of it and came up with this idea.

With the amount of Turbofuel I have here, I could power a whopping 36 Fuel Generators. But I was wondering, would it be possible to package all the turbofuel and feed it through a smart splitter where one end converts it back to liquid for the generators and the overflow unpackages it into a storage container? That would be awesome.

#

Actually I could probably smart split the regular fuel to do that too, so anytime I'm not capped out on power I'll be saving the excess packaged fuel/turbofuel.

oblique hollow
#

fuel is a byproduct because you manually entered it and likely just maximized for packaged turbo?

mossy crest
#

Yes, I played around with the calculator for a long time to get a Computers recipe I liked.

oblique hollow
#

ah.. default rubber and plastic

mossy crest
#

I feel like that's incredibly efficient given the inputs and the total number of output/buildings/power.

oblique hollow
#

yeah those tends to output a lot of heavy oil

deft lichen
#

you're getting ugly numbers in the entire setup, is that intentional?

mossy crest
#

Yes, that's intentional. I could maybe round up if I wanted, but I usually just underclock each of the machines slightly.

oblique hollow
#

30.938 computers is odd

#

but then again caterium computer is usually best used in groups of 4 manufacturers

mossy crest
oblique hollow
#

could just use 8 manufacturers and thats it

#

7.5 assembly director systems only need 15 computers/min

mossy crest
#

The threshold for those endgame recipes is to finish the final phase in 8 hours.

oblique hollow
#

if i trace all paths... you only need 18.75 computers total for all that

mossy crest
#

Using slightly different alternate recipes I presume?

#

Except I left the residual oil/plastic/rubber I think.

oblique hollow
#

disabling recycled plastic and rubber because some list thinks they suck?

#

those 2 recipes easily cut down your oil demand because you basically turn heavy oil directly into rubber and plastic

mossy crest
oblique hollow
#

lmao that analysis puts coated cable of all things above insulated and quickwire cable

mossy crest
#

Well the reasoning is all there. Occasionally I still switch things out to simplify a factory design.

#

Coated Cable still D tier too.

oblique hollow
#

the path they chose in that analysis is one of many

#

since you are nowhere near the numbers they set, you have a lot more leeway

mossy crest
#

Yes I don't stick to their recommendations 100%. More of a guideline.

#

I adjust based on resource locations or to make simpler recipes all the time.

wind spade
mossy crest
oblique hollow
mossy crest
oblique hollow
#

fuel byproducts sink for more points... what?

wind spade
#

(there's 2^150 combinations, roughly... so around 45 zeroes ๐Ÿ˜„ )

formal lynx
#

pure copper in f tier?? i love that recipe

mossy crest
oblique hollow
#

theres better things to sink than packaged fuel of all things

#

and as for power: you can just burn the fuel on the spot

#

and transport the power via cable

wind spade
mossy crest
#

Again, I adjust recipes all the time for various reasons. I just needed a simple outline from start->finish and that was the one I chose for endgame goals, and I work backwards from there trying to hit the phase 4 in 8 hours threshold.

oblique hollow
#

tbh then just build 28 fuel gens and keep the rest of the fuel for jetpack or whatever

#

the power is far more valuable

#

you dont need any conveyor splitter stuff to overflow fluids

mossy crest
oblique hollow
#

just build a fluid overflow junction

mossy crest
oblique hollow
#

use mk 2 pipes for the fuel

#

then you have around 50-ish fuel overflow

#

which you can then package

wind spade
# oblique hollow

speaking about manual... shouldn't valves be removed from VOP (or at least said to be set to 100%?)

#

now that we know how bad they are and how little values they can actually have?

oblique hollow
#

if you wanna precisely or sorta precisely limit output at each stage... no

#

you can do whatever you want with those valves

#

i just set them to something a bit above what the machines on the other end need and it works fine

wind spade
#

but if manual recommends "set them to what you consume there", then there's a high chance that the actual value set in the game will be lower due to 255 possible values of valves ๐Ÿค”

oblique hollow
#

i never say "set to what you consume"

#

i say "Set to desired Flow per Pipe"

wind spade
#

well that translates to what I said in most cases ๐Ÿค”

oblique hollow
#

what you desire is up to interpretation ๐Ÿ˜›

wind spade
#

(or add a page about valves being bad ๐Ÿ˜„ )

#

is the valve even required in the VOP? from pure logical point of view it seems it would work without them

oblique hollow
#

can be whatever you want it to be

spring apex
oblique hollow
#

no but i can help you fix them yourself

spring apex
#

sounds good

#

I've rebuilt the entire pipe(s)

#

rebuilt all pumps

#

removed buffers

#

head lift is good on every pump

#

all water extractors have power

wind spade
#

removed valves? pipes looped at the end?

spring apex
#

5 extractors -> mk2 pipe -> feeding 6 blenders

#

do I have to remove every valve?

wind spade
#

no reason to use valves

#

unless you're doing some weird things like VOP junctions

oblique hollow
spring apex
#

the blenders are not getting enough water

#

extractors produce 600 p/m and the blenders need 100 each

#

so it's right on the limit

nocturne ridge
#

are the junctions going to the blenders below the blenders?

spring apex
#

yes

nocturne ridge
#

this might be the problem

#

when one blender fills itself it takes all the fluid it needs at once and lowers the fluid level in the whole pipeline so no other blender can get fluid until the pipe refills to the top

wind spade
#

feeding from above is usually more stable

nocturne ridge
#

or so they say

wind spade
#

(and looping the pipe)

median heath
#

Greeny thinks bottom-feeders are unstable.

wind spade
#

that's not what I said tho

nocturne ridge
#

i have had one bottom feeder that was unstable, seems i fixed it with pumps but not really sure what the problem or solution was

spring apex
#

like this lol ?

#

erectionmanifold

nocturne ridge
#

that would be ok as far as i understand it

spring apex
#

looks like it's working hahaha

deft lichen
#

the upper pipe looks cool with the angled junctions

nocturne ridge
#

not sure i totally wrap my head around the concept. one machine takes all the fluid it wants and lowers the pipe level. but now other machines cant take from the pipe for a while? how did the first machine take the level so low then?

deft lichen
#

if you have a long pipe manifold, you should feed it from both ends

#

that should help improve the flow

oblique hollow
#

yeah, split it and feed from this side and the other side

unreal spire
primal flicker
spring apex
#

still having issues

#

now it pumps loads of water and then it stops

#

looks like the water is going the wrong way in the pipe

nocturne ridge
#

did you try the loop trick that was suggested?

#

could be multiple issues, bottom feeding, and using a full 600

oblique hollow
noble timber
noble timber
oblique hollow
#

no, dont use unpowered pumps

#

even if mk 1 pumps are bugged right now, you do NOT want to kill head lift by leaving the pump unpowered

noble timber
#

I should said if you don't need the headlift, yeah

delicate chasm
#

Hmm? Unpowered pumps do something?
I pre-built 3 extractors and piped them but haven't done anything with them for hours since - anything I should know?

oblique hollow
#

unpowered pumps reset head lift to 0 m

#

thats it. thats all that changes

delicate chasm
#

So you'd need to find water at 2 different elevations and you can save yourself building a pump or two and that's about it?

Am I understanding correctly?

noble timber
#

i use them to stop backflow

delicate chasm
#

Or are we talking building junctions on a cliff-climbing pipe and attaching floating unpowered pumps every 9m?

noble timber
#

powered pumps do as well but they use power obviously

#

all my pipe networks are flat however so I use them unpowered

oblique hollow
delicate chasm
#

I just realized I was thinking about extractors and called them pumps above. I get it now. Editing.

oblique hollow
#

if you leave a pump unpowered, you cripple the pipe on the exit side

#

because that thing can no longer move up

noble timber
#

Yeah you can't bottom feed if you use them, but they work for me because all my pipes are flat

delicate chasm
#

Makes sense - a tiny buffer is something I'd like for my belts AND pipes.

noble timber
#

I only do it because I am paranoid about backflow and I refuse to use valves outside of a VOP

delicate chasm
#

In the case of pipes, anti-backflow or a small reservoir (which doesn't backflow).
In the case of belts, a tiny storage buffer.

noble timber
#

Storage containers?

wind spade
#

backflow is easier to deal with if you just loop the pipe

#

then you can ignore backflow completely

frosty owl
#

Mumbles about flow becoming unreadable

delicate chasm
noble timber
#

Stack them then

delicate chasm
#

...that makes them larger.

ember fractal
#

Sloshing

noble timber
#

Oh sorry I thought you were complaining that they were small ๐Ÿ˜‚

delicate chasm
#

Lol, nah, they're chef's kiss sized IMO. I do additionally want a splitter/merge-sized unit with maybe 4 slots, just to have them. Be useful for a short time in progression too if you're doing the auto-as-you-go type of playstyle.

#

That and a 4-way splitter that loads from the top or bottom via direct lift connection - but such a thing would require new code to be written for adding a lift that attaches vertically so I won't hold my breath for that.

wind spade
#

4 way splitter would be pretty much pointless anyway imo, manifolds solve 99% of cases ๐Ÿ˜„

delicate chasm
#

Most things you can build are pointless and most layouts that work at 100% efficiency are overengineered as a result. ๐Ÿคทโ€โ™‚๏ธ But that's more a point for #design-and-architecture to be fair. You aren't wrong.

oblique notch
#

probably never going to see it tho because why spend dev time on a new buildable that already is covered by 2 of the existing. ๐Ÿคท tis life

ember fractal
#

What's the absolute maximum power that can be produced on the map, excluding biofuel?
Using the most optimal combination of coal, oil, nuclear, geo.

vapid gorge
#

more than a TW just from Uranium Plutonium

median heath
#

Max Nuke is 1.19 TW.
Max total power I think is shy of 2 TW iirc.

ember fractal
#

interesting

prisma kraken
#

whats the max wattage you can draw before your pc melts?

true junco
#

Depends on your power supply...

prisma kraken
#

it was meant as a funny hehe

true junco
#

Better luck next time. ๐Ÿ˜†

prisma kraken
#

i actually am curious as to what the max power that people actually use is

ember fractal
#

real world watts for PC? or in game?

prisma kraken
#

in game

#

like i know some people have some stupid big worlds

ember fractal
#

oh, I use about 22 GW

true junco
#

Idk. Im up to 42GW production. But max possible usage is in the 50s...

ember fractal
#

what about actual usage?

true junco
#

Depends. Right now probably 20GW... but a lot of lines are stalled out due to full outputs waiting on the tie ins to the next line.

ember fractal
#

i see

prisma kraken
#

i'm in like a 20/40ish range atm

#

max in any playthrough i've drawn is probably in the 150 gw range shrug

#

you can draw a lot when you OC particle accelerators

ember fractal
#

not bad

#

150 GW is respectable usage

median heath
#

I think my HMF outpost by itself is like 34 GW ๐Ÿ˜‚

ember fractal
#

oh man

median heath
#

100+ per minute ain't cheap.

prime orchid
# wind spade then you can ignore backflow completely

Disagree. Youโ€™re either creating backflow by fluid passing machines, up the end, then hopefully flowing back down or youโ€™re splitting the fluid and sending to the end which in turn also creates backflow ๐Ÿคทโ€โ™‚๏ธ but if that fluid continues to flow back around to the beginning then it will just block the extractor from being able to input fluid into the network. thatโ€™s why it always kills me to see you guys suggest that as a fix to backflow

#

At most all the extra pipe does is create an extra pathway and buffer for fluid which could be said about the fluid buffers everyone suggests against.

#

It might eliminate the symptom but doesnโ€™t eliminate the root problem

true junco
prime orchid
#

I actually donโ€™t think Iโ€™ve ever even seen backflow in a fluid manifold except in cases where there is inputs flowing towards each other, in which case if the correct amount is being input, and caution is taken to only allow excess to flow where it needs to go, then it should never even be an issue

#

Iโ€™ve only ever seen fluid struggle to properly flow all the way down a manifold, in which case again, caution and proper setup can avoid this issue by just not doing that, and instead making smaller manifolds and pipe networks

median heath
random flare
#

I think this might be the room for me: are there any known issues with long output manifolds backing up? Like I have a 20-machine chain making steel pipe with a total output of only around 400, and outputs are chained together with 10 mergers all the way down. The machines at the start seem to have trouble draining even though everything is using mk1 lifts into a mk5 bus that all the mergers are on.

prime orchid
random flare
#

The outputs of the individual machines are sub-60, so I didn't imagine mk5 would be necessary; is there some funny merging logic for mismatched belt speeds?

prime orchid
#

If that doesnโ€™t work maybe try splitting the manifold and merging the two back together at the end

prime orchid
# random flare The outputs of the individual machines are sub-60, so I didn't imagine mk5 would...

Um yeah I think it might have something to do with merger speed. I remember it used to be an issue that was supposedly related to max belt speed not being fast enough but then they fixed that. So idk if mergers also need fixing or have been already? Maybe inputting mk.1 is slowing them down? Idk tbh. So just try in that order. Upgrade all to mk.5, if that doesnโ€™t work then cut the manifold in half and merge the halves at the end. If that doesnโ€™t work then maybe mergers are just still too slow for 780. In which case youโ€™ll have to split the entire network in half and not try to send it all on 1 belt

prime orchid
#

But keep in mind this is only if the belts are actually backing up to the point of machines not being able to empty. It is natural for the manifold to sort of โ€œbackupโ€ without actually causing an issue

random flare
prime orchid
#

Lol wow

#

Thatโ€™s worse than expected

#

Are you sure there isnโ€™t a different issue?

random flare
#

Yeah, we'll see if things clear up with mk5s everywhere

prime orchid
#

It should be around 98% if it was the issue I was talking about

random flare
#

Yes, the machines taking pipe are underperforming because they're not getting it, and the machines generating pipe can't output it fast enough

prime orchid
#

That sounds much more severe

random flare
#

It's looking very possible I just rip it all out and start over... it's just 9.6 uranium rods per minute... ๐Ÿ˜ข

prime orchid
vapid gorge
prime orchid
#

I mean if all his shit is backed up I donโ€™t think thereโ€™s a reason to doubt it

random flare
#

I moved to on-floor instead of under-floor and everything's working fine even without mk5s on every output

#

So now something about my through-floor setup must be causing things to fail

#

How irksome

vapid gorge
#

and if the thing is backed up you don't need a meter to tell you it's not working right

random flare
#

I mean, I'm also sitting here and watching it, seeing it idle every few cycles because output is full

#

Everybody's right

vapid gorge
prime orchid
#

nah cause just like i said belts especially in the case of manifolds can be completely filled with items, and still be running at 100%

vapid gorge
#

hence... look at the lights ... >.> and if the whole manifold is stuttering chances are the producers are stuttering and getting full

prime orchid
#

ok but are you going to sit there for 20 minutes and try to look for a yellow blip or just look at the efficiency meter and see that it says 99%? you do you

random flare
#

Por que no los dos? ๐Ÿ˜›

#

Since this is nuclear setup I need it to be 100% foolproof, so I'm spending way too much monitoring every little bit

prime orchid
#

it's also pretty common as i said for manifolds to be backed up and "stuttering" because of the way mergers work.. one input has to wait while if there are other inputs moving items in. it's natural. machine efficiency is based on average run-time over a certain time frame. maybe you think it's real time? is that why you have such a distrust in them? lol

random flare
#

Well... surface-merging and then routing it to the underground for the downstream modules suddenly works perfectly

prime orchid
random flare
#

Going to let it run and make sure, then consider if I want to blow my brains out retrying the original setup

#

Thanks folks

vapid gorge
prime orchid
vapid gorge
prime orchid
#

you've never seen it show 100%? lol ur game messed up bruh

vapid gorge
#

Bruh - the efficiency meters are notorious for being unreliable. I don't know why you want to rely on them.

prime orchid
#

Bugged sure but incorrect? Never seen it happen

#

Itโ€™s always been correct for me except for the one example I gave when it bugged

#

You just said youโ€™ve never seen a machine say 100%. Iโ€™ve never heard anyone else say that. Thatโ€™s not notoriously incorrect thatโ€™s just your game broke my dude. Mine works fine

prime orchid
random flare
#

After was simply no lifts/conveyor holes, just belted outputs to mergers to mk5 belt

wind spade
#

and there's been tons of reports of the meters showing 99% or even 1% for machines that run at 100%

prime orchid
wind spade
#

obviously if they show incorrect numbers, there is some bug that causes that ๐Ÿคทโ€โ™‚๏ธ

prime orchid
#

โ€ฆI know?

#

That is not lost on me lol

wind spade
#

but what's the point of saying that? you're arguing about the cause of incorrectness

#

but it's incorrect no matter what

random flare
#

Incorrect due to a bug and simply incorrect are different cases, technically; pretty sure the insinuation is that you should be able to trust the metrics unless there's something else very wrong with your save/install

wind spade
#

what else could cause it's incorrectness if not a bug? ๐Ÿค”

random flare
#

e.g. "default" should be "trust"

random flare
wind spade
#

then what is "just incorrect"?

random flare
#

You shouldn't assume the game has a bug, so you shouldn't assume the numbers can just be incorrect

prime orchid
#

No we assume the game has bugs.

#

We know. Lol

random flare
#

Not my argument anyway, haha

#

I'm heading to bed. Let me know if you had any thoughts on my setup causing issues, Spence, and thanks again

prime orchid
#

Not an argument at all just a conversation. We keep it chill here

wind spade
#

I just don't understand the "They are incorrect because of a bug, I never seen them just be incorrect"... because if they will be "just incorrect", it would still be because of a bug

prime orchid
#

What I meant was that as far as I know the bugged numbers are like either 0% or stuck at 99% (which personally Iโ€™ve never had one stuck on 99). But the machines donโ€™t just randomly report like 28.. itโ€™s pretty safe to assume those kinds of reports are correct IMO. But in any case you should watch it and verify that it has constant input and output with no delays on either side. Itโ€™s just an indicator tool not a guarantee

wind spade
#

the machines donโ€™t just randomly report like 28
I've seen even those reports.

prime orchid
#

And weโ€™re sure that the person reporting this actually knew how to verify everything properly to say it was definitely bugged?

wind spade
#

pretty sure yeah (as there were multiple)

#

iirc there was some fixing done recently to make it more stable, but it's still not 100%

prime orchid
#

Ok cause my next question was how long ago were these reports and have they died down recently because I hadnโ€™t heard of any like that

#

The only ones Iโ€™ve heard of have actually been able to find and fix a problem

prime orchid
#

In any case I feel like we were trying to solve an obvious issue where things were backed up with machines reporting 28% and cobalt was just like โ€œdonโ€™t trust the percentagesโ€. But I guess if none of my machines ever showed 100% Iโ€™d be saying the same thing ๐Ÿคทโ€โ™‚๏ธ all I was trying to say is I donโ€™t think there is a massive problem with everyoneโ€™s efficiencies always reporting incorrectly. And if something feels off about the percentage then just check it out yourself thatโ€™s all. The alternative advice to sit around watching hundreds of machines and hoping youโ€™ll catch one turn yellow for a split second is just seems silly. I wonder if the light bars are bug-less ๐Ÿค” nah thereโ€™s no way ๐Ÿ˜œ

prisma kraken
#

catching up on the convo, I believe the numbers reported by machines can still be a little off

#

I don't think i've properly seen it in U7 since it went EA, but I do know where to look

#

I see it all the time in a sloppy + electroscrap 4+3 config where the wastewater is recycled... the numbers when you first enter render distance are most times '0%' and sometimes do get 'stuck' (for lack of a better word) at ~98-99% after a short while of watching

#

my suspicion is that its more of a display artifact bug than some sort of simulation bug, and i suspect further it is more likely to be noticed when your fps drops too low

#

(by the time i hit a need for a mega-aluminum build, the game is hurting my pc :P)

#

i also think a possible cause is a lengthy autosave pause

prime orchid
# prisma kraken my suspicion is that its more of a display artifact bug than some sort of simula...

Interesting. The wiki says the non-generator machines are literally just calculated by on/off time which shouldnโ€™t be too complex. So maybe itโ€™s possible the calculation is being affected by things like save freezing. Has it been tested by disabling auto save? But tbh that should only be a problem if the calculation is over a period longer than auto-save intervals. So it would change

prisma kraken
#

I've not scienced or measured it

frosty owl
prime orchid
#

Also I have a question and a bit of a sour gripe.. Iโ€™m watching kibitz first play through and see the MAM is inside the HUB.. WHYYY did they change it? I think thatโ€™s so much cooolerrrrr

prisma kraken
#

so you can build it while hd hunting

prime orchid
prisma kraken
#

i think it was also just sorta pulled out so that the hub upgrades would be all tutorial and for balance, an early phase 1 unlockable

prime orchid
frosty owl
prime orchid
#

Granted it is very nice to be able to clear up inventory space by researching things on the fly when youโ€™ve got a bunch of crap on you but still

prisma kraken
#

it was a choice... keeping the 10 minute research time and allowing you to continue exploring

prime orchid
#

But why not just decrease research time if thatโ€™s the issue

prisma kraken
#

to encourage you to go on expeditions

prime orchid
#

Decreasing research time wouldnโ€™t change the fact that you still have to go hunt them all down

#

And itโ€™s kinda nuts that it takes a minimum of like 17 hours to research them all

prisma kraken
#

seems short compared to the time it takes to build a nuclear plant

frosty owl
# prime orchid Interesting. The wiki says the non-generator machines are literally just calcula...

I'd like to point one thing out: most of the people you're talking in this channel, have been around here for years. I'm not saying this to make a weird flex, just to point out that many reports and conversations have been made in the channel in the meanwhile, so there's a quite big data pool to pull from, collectively.

With that said, they have recently improved on the efficiency meter code. Whole it's definetly true that it used to be almost completely unreliable before as @vapid gorge said (even an autosave could lead to wild results, lag lead to machines never showing 100 and so on...), I'm not sure how true that is now... So I don't think it's fair to ignore meter without any research on it now.

But even then, I still think that the best way (as in: most convenient and with 100% reliability) to check for the efficiency of many machines is watching the power draw graph. Machines running at 100% produce a flat power draw line. Any up and down corresponds to a production inefficiency to be found (exception being vehicles, sinks and particle accelerators, which one can just put on a different grid or isolate a factory's grid for troubleshooting)

Note: before the UI efficiency patching, saying to trust what it said was very much a bad suggestion; wether that's still the case or not has not been verified properly

prisma kraken
#

yep, well said

#

i would really like to see them add some sort of efficiency checking tool rather than needing to rely on proxy measurements at some point, however

frosty owl
prisma kraken
#

being able to put some sort of item counter on a belt would imho be way helpful in verifying you, for instance, are actually making 900 plastic out of a recycled 300->900 build

#

that's kind of tricky to measure

frosty owl
#

Yeah...

#

I'm not to keen on anything more complex than the power draw system tbh... Maybe just something that does the same but with simpler steps

prisma kraken
#

i'd just like something that tells me if i'm missing a belt somewhere ๐Ÿ™‚

frosty owl
#

Stuff backing up :P

prisma kraken
#

hard to tell just by visual inspection on a long manifold

#

along the same lines, i'd like some minor modifications to machine models to move the status indicator for all of them moved into a location that is within their hard clearance boundary and visible from 180 degrees from the front or back centerpoint

frosty owl
#

Depends on how you set it up.
If output = input, it shouldn't back up
If there's overflow, it still shouldn't back up if you extract the overflow from the end of the line

prisma kraken
#

the assembler light always clipping through the ceiling and the foundry light being visible from only one side are examples

frosty owl
#

Tbf, you decide the height of ceilings and which side of machines is shown to which part of the factory ^^

prisma kraken
#

i do, and actually do design with that intent

#

but that light on top of the assembler really peeves me

frosty owl
#

Eg: I plan floors so that, from the entrance, all lights or most lights can be seen. Eg: turning machines around, placing blenders after Manufacturers after assemblers...

prisma kraken
#

like either make the bpm a bit taller or move the light, lol

frosty owl
#

I am a strong defender of 4+ walls high floors ^^

prime orchid
#

Tbf researching HDDs on the go isnโ€™t much of a selling point if the alternative doesnโ€™t present an issue requiring that in the first place lol

#

If they changed it to 1 minute each that would still be over 1.5 hours of research time

frosty owl
#

There is no alternative (yet).
All MAM research used to take time. Now only HD research does. It wasn't the other way around ^^

prime orchid
#

And most people tend to spend a lot of time in-between trying to decide which recipe they want to choose so that adds on a huge amount of time to the total

prisma kraken
#

i mean, that's the least of my problems in time consuming tasks of the game

#

you're implying that you cannot multitask while an hd is researched and drop a mam when its completed

prime orchid
#

Never did

prisma kraken
#

its 3 seconds because they made a simple change to make it almost instantaneous for non-hd items

prime orchid
#

However it isnโ€™t completely idle time. You canโ€™t just leave your computer on for 17 hours while it researches them all. You do have to be active at least every 10 minutes

frosty owl
#

Iirc, only "base" researches required 3s, like node scanning. Everything else ranged from 2 to 10 minutes iirc, with many being at 5

prisma kraken
#

all are now 3s except for HD's

prime orchid
#

And being active every 10 minutes for 17 hours felt pretty tedious, especially when it comes to replaying. Just going out and getting them all is quite the task

frosty owl
prisma kraken
#

i mean, like 17 hrs is NOT unreasonable for all the research items in the game

#

given that there's only about 60 that are worth grabbing

frosty owl
prisma kraken
#

and that properly playing through the game without cheating takes at like rip-roaring pace ~17-18 hrs

prime orchid
#

Lol well no Iโ€™m actually not surprised I understand the importance of putting arbitrary limits on things for the purpose of challenge and reward, but itโ€™s a balancing act

prisma kraken
#

the long pole in the game isn't hd research

#

its making enough wire for ADS's

frosty owl
#

I think it wants to not let the player feel like they can unlock everything anytime. Some things take time, let's find something else to do in the meanwhile (like while waiting for SE deliveries to fill up)

#

There's also how time adds to the mistery of choice...

prisma kraken
#

if anything needs rebalancing with the hd research, i would cast my eye to which hub unlocks add what research items to the recipe lottery pool

frosty owl
#

That's an obvious one ^^

prisma kraken
#

like i mean complaining about something that takes a theoretical minimum of 17 hrs as mostly a background task in a game that's meant to be enjoyed for +24 hrs, it just doesn't seem like a very strong point to be making

frosty owl
#

As someone who ends up using "unlock all" most of the time, I won't comment on that...

prisma kraken
#

like i mean you're essentially complaining that 'i can't stop sitting on my butt and doing research for 17 hrs'

frosty owl
#

I think it's more like "I don't even have to sit here and wait, why make it a wait at all, what does it add, how does it make the gameplay better". Just my interpretation

prisma kraken
#

i personally really enjoy the hd hunting and exploration aspect of the game

#

so every play through i do end up collecting all the drives and doing the research

#

when i'm sick of building, i go on an exploration, once or twice per phase

#

and i get quite a bit of enjoyment out of that part of the game

#

i understand that isn't for everyone

#

but if it isn't, then just edit your save and unlock stuff, as Sushified said, lol

prime orchid
#

So youโ€™re saying the difference between 1 minute timers and 10 minutes timers is that people wonโ€™t sit at the mam.. I totally agree, but also I kinda still did that with 10 minute timers cause I just wanted to watch YouTube in bed and research them whenever I heard the sound. I feel like if I put the effort in to retrieve all the HDDโ€™s, I shouldnโ€™t also have to spend 17 hours clicking a button every 10 minutes to get the rewards from them. And letโ€™s be real about the โ€œrewardโ€ itโ€™s not like game breaking to just unlock an alternative recipe in 3 minutes vs 10 minutes. When thereโ€™s 90 something it adds up. As for โ€œunlock allโ€.. the game REALLY makes me want to use it, but I personally donโ€™t enjoy cheating. It would also ruin the whole incentive to go around collecting them which I donโ€™t have any issue with

frosty owl
#

My rule is: if I've done it already, I can cheat it

prisma kraken
#

yeah, really my point is that when i'm sitting in the game, i'm not waiting for an hd to research, i'm building things or exploring or doing something besides watching the mam

prime orchid
#

Yeah thatโ€™s fair @frosty owl

prisma kraken
#

there's a few times when i'm gated looking for a specific recipe

#

but it isn't very often

median heath
frosty owl
#

Assuming I ever bought an entire ISC of golden cups, sure, I might ^^

median heath
#

I mean, I've achieved 8 of them, so I could just do that ๐Ÿ˜

frosty owl
prime orchid
#

but i can understand the joy of building things, unlocking a new recipe, changing up your factory, rinse repeat..

prisma kraken
#

if you know the alts and have a plan

prime orchid
prisma kraken
#

you can build and retool without tearing down

#

but i will concede, not everyone has all the alts committed to memory

prime orchid
#

i just think the mam in the hub had a certain charm to it

prime orchid
prisma kraken
#

i'll agree there

prime orchid
#

not everyone plays the game the same way and everyone's on different skill levels with different amounts of time to dedicate to playing

prisma kraken
#

i will say there's two things that i feel the research does sort of gate you on building

#

one is getting the 'good' steel recipes (solid steel, EIP, encased HMF)

#

and the other is the 'easy' aluminum recipes (sloppy+pure ingot)

#

I could make a case that hor+dpf could fall into that category as well

#

its not that you need any one of those recipes to build, but the combos of them really do help you

#

and like the more recipes you need to 'form voltron', the more of a drag the research aspect becomes

prime orchid
#

i was gonna say diluted fuel but honestly that doesn't really feel like a gate.. upgrading fuel generators isn't much the same as changing your entire factory. it's really fun actually i enjoy doing that

prisma kraken
#

yeah, for me personally, i really dislike anything surrounding fuel power, but that's personal taste... kind of a more you can't build really interesting looking fuel power plants because their size is so unwieldy

prime orchid
#

but either way gating wasn't really what discouraged me, it was the fact that i wanted to start from scratch and re-build "the perfect factory" with all the recipes unlocked and until i did that it felt like a waste of time building factories just to turn around and destroy them

prisma kraken
#

well i mean, cheesing out some materials from the shop to defer building to get over a hump is something i'll do

#

i.e. buy some steel beams to unlock the bpm before starting on a steel plant

noble timber
prime orchid
#

i've never bought materials. probably great for fast-tracking but it's just the principle of it i don't like. why give tickets to company for things you're literally there to make FOR them.. lol

prisma kraken
prime orchid
#

just make them yourself for freee

prisma kraken
#

i always end up buying a few stacks of beams, hmfs, computers, supercomputers, and turbomotors along the way

#

really getting a couple of miners upgraded to mk3 before you can make the parts for them is pretty useful

prime orchid
#

ngl i usually just forget i can even do that before i get stuff automated and start sinking things in the first place

prisma kraken
#

in one save, i was sinking so much that i honestly just bought all the turbomotors i needed, lol

#

like what else are you going to do with the tickets after you have the statues?

frosty owl
prisma kraken
#

does anyone know if the 'maximum stacks/min' readout on a drone port is an accurate number?

prime orchid
frosty owl
#

Tbh, I also rarely used the Rifle as I preferred the Basher :P (more DPS)

prime orchid
#

i'm just guessing since i haven't used vehicle transport

prisma kraken
#

its telling me that it can pass a max of 2.71 stacks/min, or 271 sulfur/min

#

seems a little low

vapid gorge
#

I've heard you can get 300ish parts pm to drones depending on the stack sizes, seems reasonable.

I've also still yet to try it but apparently you can set drones to 'fetch' items instead of sending items off? you'd need to double check. if the drone waited until there was space might have more parts waiting for pick up by the time it gets back

prisma kraken
#

i know i'm on the hairy edge of the limits with that

vapid gorge
#

how accurate the thingo is though is up in the air ofc

prisma kraken
#

but i thought i'd be honestly on the other side of the edge