#math-and-meta

1 messages · Page 52 of 1

vapid gorge
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Or both

undone hull
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pipe design at refineries outputs

rich tulip
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300 divided by 30 is 10

cinder silo
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You might need a structure like this, though with fewer small buffers, the refineries output vs the generators intakes having a mismatch might be a cause, the maths on a macro scale will match but the machines duty cycles will lead to intermittent spikes.

vapid gorge
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Well unless you have mods that change things machines produce and consume thing’s properly

Its far far far more likely you made a pipe or math error

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Like it’s super easy to mess up pipes and in the picture you shared it seemed like there’d be problems

cinder silo
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Check how many times per minute the refineries chuck out, and how many times per minute a generator takes up, if they are slightly different you'll get the peaks and troughs, so it can cause a stall.

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When that happens a flow regulator can clean up that curve.

rich tulip
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okay the setup is set like this fuel gens eat fuel fuel gens are running 100% whats stalling is what i circiled that shuts off bc its full of fuel which in returns stopped the 2 or 3 in back theres 30 fuel being consumed per min with 10 gens why is it that 300 fuel i put a fluid buffer to see if it would full up and it does even know all the gens are getting there fuel sop from what im seeing im making to much fuel and adding another fuel gen would solve the issue but i wanna know why am i making more fuel then consumed

snow dove
cinder silo
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The one pictured above solved an annoying issue at my bauxite refinery because the alumina solution output didn't match the intake of the receiving refineries opposite.

vapid gorge
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Like I can’t see the whole thing but it looks like it’d have huge issues

rich tulip
snow dove
cinder silo
rich tulip
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whats cycle times

cinder silo
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The generators take in 30 fuel per minute at 250% clock, but how often is each cycle.

rich tulip
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where do i find cycle at

cinder silo
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Burn time on the generator, one moment please I have the numbers to look up.

rich tulip
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burn time is 2 seconds

cinder silo
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Ok the generator using 30 fuel per minute has a burn time of 2 seconds so it cycles 30 times a minute.

snow dove
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kinda pointless, pipelines offer enough buffer

rich tulip
snow dove
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does your production=your consumption?

rich tulip
snow dove
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did you mind the max throughput of pipes?

rich tulip
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I have mk2

cinder silo
undone hull
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it can

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if a cycle from refinerys give more fuel than that

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if the cycle is 3 minuts

snow dove
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then the pipelines act as a buffer…

undone hull
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they will at one time gives 900/min

cinder silo
snow dove
cinder silo
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The numbers line up, cycle time shouldn't be the problem, my only remaining solution would be a loop.

snow dove
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did they prefill the pipes?

undone hull
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feeding the lines of generators by both sides

snow dove
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did they turn off the first machines in the manifold to allow for the internal buffers of the machines at the end of the manifold to fill?

cinder silo
snow dove
cinder silo
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This is what I mean by the loop, the pipework on the ceiling moves 300 fuel but to 25 not-clocked generators rather than 10, the reason for the loops is because the pipe junctions don't split in the same way that belt splitters do, there is some voodoo in there than can make tight maths just not fly.

snow dove
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I have 400+ junctions in my new fuel factory that all work perfectly

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haven’t ever encountered an issue like that

cinder silo
rich tulip
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if i get rid of this my machines back up instantly

cinder silo
rich tulip
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should i put valves

cinder silo
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I wouldn't recommend it, can you DM me your save, I would love to take a closer look at the system.

rich tulip
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okay

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where do i find that

cinder silo
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c:\your-name\appdata\local\factorygame\savegames\457309873987

undone hull
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the number at the end can be different

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if i'm right

cinder silo
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Yeah, I think it is like steam Id or epics equivilant.

undone hull
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yup

snow dove
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%LOCALAPPDATA%\FactoryGame\Saved\SaveGames

cinder silo
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The number I showed was a keyboard mash example.

snow dove
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paste that into your search bar in the file manager, then click the folder with lots of random letters and numbers

rich tulip
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CRAP

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im on geforce now

cinder silo
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D'oh! 😦

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I have no clue with that service.

rich tulip
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ill dowenload it really quick

cinder silo
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Hmm, I'm unsure if your save will be easy to access from gefarce now, the game itself yeah but I have no clue how client data is handled.

opaque oak
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To get it out from the Now, you would need to download the game to local computer from same game service that is used in the Now, and sync the cloud saves to local.

cinder silo
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I'm about out of time, won't be back home 'til like 1900ish uk time.

opaque oak
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And not accidentally sync the empty local save directory to the cloud.

cinder silo
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Here seems to be the seeming fuel overproduction issue.

undone hull
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note to myself : turn off the auto save when you're monitoring train journey durations

round moon
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y

coral onyx
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i hope i have experts to help me out, i have 6 oil extractors, 3 pure, 2 normal and 1 impure, if i run 2 normal and 1 pure on one pipeline, 2 pure on another pipeline and merge the 60 to both, would that work on MK2 pipe and MK2 pump, also could i merge the pipe every 100ish meters to help each pipe line out?

deft lichen
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you cannot possibly push more than 600 through the mk2 pipe no matter how you merge it

cedar mica
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In theory you can, given the slush. Seen that on some storage tanks, where they get 605/m3 and so on.

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Still, that is limited to those with more then 1 pipe input/output.

oblique notch
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It can be that way on any pipe but you most often see it on buffers, if you have 600 going out one side and 150 going out to other (due to backflow) you'd see 750.

But you still can't exceed 600 in any one direction

cedar mica
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Just saying, that in rare cases you can go above, but in most cases you wont even get the full pipe amount, as its not as stable as a belt.

oblique notch
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You aren't going above. Not really. It's just that much flowing out of that segment, that's what I'm trying to say. Not that much flowing through that segment

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I say this not to be pedantic but because you don't need to confuse people with fluids anymore than it already is. Someone will take your statement and go "oh if I do some funky things maybe I can make 605 consumed by my receiving machines work on a single branch"... and you can't.

snow dove
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most, if not all

cedar mica
cedar mica
snow dove
cedar mica
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600 into a nuclear plant, not so hard. 600 into 50 fuel plants, a bit more tricky, when you want them all to be proper feed.

coral onyx
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so ill be pushing 1020 going into 2 pipes, of course the merge will be the oil extractor to the 2 pipes

coral onyx
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so 480 each pipe

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if i leave the one extractor out

snow dove
coral onyx
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so 480 each pipe then merge in the 60 from the impure extractor to the 2 pipes should give me 510 each pipe = 1020 total

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in theory this should work just fine to get cruide oil to my refineries

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what is meant by slush and when should i flush my lines?

snow dove
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slush is rarely an issue when you aren't working with almost full/full mk2 pipes

tired viper
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Hi people ^^

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I finally made my first oil rig :D

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Is it worth pumping to the max of the pipe and having 5 refineries?

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I see some setups but almost all of them just have 4 at 240 instead of 5 at 300

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And I don't know if I'm missing something

snow dove
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make what you need, no more, no less

tired viper
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Just wanna make sure I'm not missing something

oblique notch
tired viper
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I just have mk1 tho

oblique notch
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I didn't reply to you... so... ok? 😁

tired viper
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I was just adding info, not replaying to you tho xD

oblique notch
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Fair enough!

tired viper
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and haven't unlcoked yet fueal generators

nocturne ridge
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max out that pipe edit: jk, replying to Zarhonrer

low forge
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yo

tired viper
oblique notch
tired viper
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I just want to optimize

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I see pips can carry 300ml, so if I OC the oil extractor a little bit ,i can put it at 300

coral onyx
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top and bottom pipes are 480 up to this merger, and in my head it turnes them into 510 +/- per pipe, am i over thinking this?

wind spade
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pipes don't work like belts

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fluid goes down first, then up

tired viper
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Then have 5 refineries at 60 oil each, making 200 fuel

coral onyx
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so the bottom one will have more than the top

snow dove
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till the bottom fills up

oblique notch
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Whatever is being consumed that's how much will go down that pipe once the pipes are completely full.

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So fill your pipes before turning on your machines and if your math is right and you didn't exceeded the pipe maximum it will be ok

coral onyx
snow dove
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you can’t surpass the pipe throughput limit, no

oblique notch
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Yes, but it's a capacity system so you can add more mid pipe

median heath
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For starters, they do not have mergers.

coral onyx
median heath
# coral onyx sorry junction

I'm not even being technical about the term here.
I am referring to how junctions function in comparison.
You cannot think about them like splitters/mergers because that is not how they operate.

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On belts, items go where directed.
In pipes, fluid goes where it can.

coral onyx
tired viper
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Why is that not pumping? >_>

median heath
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Because it is full.

tired viper
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But the refineries are full too, but not working

jolly ingot
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Can you send a screenshot of the refineries?

median heath
tired viper
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The refineries with the ehavy oil residue are not pumping fuel either

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the fuel tanks are not full

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there's energy everywhere

tired viper
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oh, srroy

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one sec

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What wou wanna see, the layout or the refineri screen?

jolly ingot
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Just the UI, I'd hope you have set the correct number of them...

tired viper
jolly ingot
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Nope the internal panel

tired viper
median heath
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So that is also full.

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Which means the problem is further down the line while where said fuel is going.

tired viper
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But the tanks ain't full

median heath
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Cringing at "ain't" aside...
Then that means the issue is between the Refinery and the Tanks.

jolly ingot
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You sure everything is connected properly?

frosty owl
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1 coupon on lack of pumps to fill the buffers

median heath
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Especially if using IFBs.

jolly ingot
tired viper
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No, same level

frosty owl
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Do you have any pumps between the refineries and the buffers?

coral onyx
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do i need buffers?

frosty owl
tired viper
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No, I don't have pumps

coral onyx
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litterialy learning the game

frosty owl
jolly ingot
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If you have no pumps or valves just check that all pipes are connected, go through them from the refineries to the tanks and check when they start being empty

jolly ingot
tired viper
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Ok, found the tank that's not filling

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Don't get why is not filling tho

tired viper
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Yes, I'll do this

frosty owl
# coral onyx litterialy learning the game

Buffers hold a lot of items and they can input/output them as fast as the logistics connected allow.
They can have a variety of uses, like buffering inconsistent input/outputs, storing items for later, fashion, control over how full systems are...

tired viper
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But I would like to understand why this one is not filling. Seems weird

frosty owl
tired viper
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I'm not sure how to check that. but the other tanks in the same inclination are filling ok

jolly ingot
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...

median heath
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Problem located.

jolly ingot
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I asked you if they were all on the same level before...

tired viper
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No, that's not the problem, that's actually filling

frosty owl
tired viper
frosty owl
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In this case, only a part of the buffers were in screenshot
Another giveaway were the pipes that could be partially seen above the buffer, but I didn't assume on those... It's just that placing a pump to check is quite simple

tired viper
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But then why is one upper tank getting filled without a pump?

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And the other needs a pump? The pipes have the same inclination

jolly ingot
tired viper
jolly ingot
coral onyx
jolly ingot
frosty owl
tired viper
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Now the far right has the pump

coral onyx
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30 buffers, impressive

frosty owl
tired viper
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Because the left one have the same inclination and "size" and was filling the uppertank

frosty owl
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... This will be the last time I'll be writing "place a pump before the buffer" today tired_jace

tired viper
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...I assumed that always would be the case with that "formation"

jolly ingot
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Well I'll leave you guys to it, it's half past midnight and I have work tomorrow. Bye

tired viper
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I mean, I don't even understand why one can do it and the other don't

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Byebye

frosty owl
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The fluid fills the system from the bottom up

tired viper
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Yes, but I thought it would take the tank as "starting" point

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Well, live and learn

frosty owl
oblique notch
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What are you saving all that fuel for?

tired viper
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Just 1

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But now is working fine

oblique notch
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Why are you just not immediately putting it into a generator or packaging it for vehicles?

tired viper
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...Because I haven't unlocked that yet

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xD

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And I'm not trying to save it...just trying to make the refineries work longer before stopping

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But as for right now I can'd handle the fuel

frosty owl
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As a tip for the future, I suggest connecting the buffers in "layers" rather then "columns". You get what I mean?

oblique notch
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Dont... you unlock fuel generators at the same time you unlock the fuel recipe?

tired viper
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Nope

tired viper
frosty owl
frosty owl
oblique notch
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Huh. Weird

tired viper
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Indeed

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I like tacky tall thingies

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But man, I hate the pump

frosty owl
oblique notch
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Also, I f'ing hate Fandom, got 3 videos trying to play while looking up fuel milestone. @deft lichen please tell me getting the hell off that invasive money grabbing privacy invading site is at least in discussion?

oblique notch
nocturne ridge
oblique notch
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It's been forever... is it used in plastic?

coral onyx
tired viper
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No, it's "made" to prevent the refineries to stop due the residues

frosty owl
oblique notch
frosty owl
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Lots of storage = lots of production time with one flush

oblique notch
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But I also despise Fandom for their absolute horrible practices. I run a pair of wiki's for a board game company and Fandom had been trying to snap visitors their way to their inferior and outdated wiki for ages.

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(The pair I run are not on Fandom Thank god.)

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Anyways wrong channel.

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@tired viper that makes sense. I wouldn't have bothered yet but it's your world you do tou

vapid gorge
frosty owl
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No, the reason is 🍣 jace_smile

median heath
vapid gorge
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Eh, you often need to change up your early oil processes, so can’t really count on it staying. Plus linking power production and material production? Heresy

frosty owl
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I used to use excess fuel to power recycled plubber setups, back when generators still produced only as much as consumed...

pseudo cedar
median heath
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Basic oil setup feeds 18 Coal Gens with the byproduct and produces more power than it consumes./

pseudo cedar
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that's pretty nice

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how about a basic setup with fuel gens? curious not trying to contradict or anything

median heath
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I don't have one offhand, as I now skip Fuel until T7 when I have Blenders.

pseudo cedar
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at that point I would rush straight to nuc

sand epoch
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Nuclear overrated

pseudo cedar
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and I play slow enough that I would need oil gens or to spread across the entire map hooking up coal'

pseudo cedar
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now that's a controversial opinion and a half

median heath
sand epoch
median heath
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Fuel with Blenders = simple, easy, good.
Nuclear = I am not turning it online until I have everything from Uranium Ore to Plutonium Rods ready to go.

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I don't mess with nuclear until it is waste-free.
And I highly doubt you can "rush" to plutonium production.

pseudo cedar
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we lived with nuc waste before and we can do so again

median heath
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"we"?

sand epoch
pseudo cedar
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the game didn't have plutonium at all for a good bit

median heath
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And I didn't do nuclear at all for a good bit 🙂

sand epoch
pseudo cedar
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just set up the waste processing line to be slightly faster than the nuc reactor output and it'll all be gone soon enough

median heath
pseudo cedar
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then turn them off/delete them after

median heath
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@sand epoch seriously? ORANGE square??

median heath
pseudo cedar
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good to overestimate in case CSS changes waste processing in the future anyway

median heath
pseudo cedar
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okay well my advice works for everyone who
-doesn't mind waste buildup that will eventually be gone
-doesn't mind a few yellow lights
-wants to futureproof
so, quite a few of the people here

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like I get sinking plutonium rods in the interest of theoretical infinite repeatability

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(even if you'll restart before it becomes a problem anyway)

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but very few people are as exacting as you with this

wind spade
pseudo cedar
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if nuc backs up you have to go into your radioactive hellscape and fix it while running through filters like a madman

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being able to fix it while your waste is still being handled would be far less stressful

wind spade
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radiation is hardly such a big problem

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you'd need decades for radiation to ever become a big problem

pseudo cedar
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then you've stopped arguing with me at the "having a bit of waste stocked up for a bit isn't a big deal in the slightest" point

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if the potential solution to a problem you don't consider problematic involves something you disagree with just don't solve it

median heath
wind spade
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umm what? I don't agree you should prepare for things because of updates

pseudo cedar
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plates or nuc waste

median heath
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There is no "more".
It's equal. Back up is back up. The item involved is irrelevant to me.

pseudo cedar
wind spade
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I mean... it's not "bad" as much, but it's pointless to do (unless you're just storing it without processing)

pseudo cedar
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exactly

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under this hypothetical i'm setting up nuc the moment I can get it

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that means no processing

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maybe once i'm done creating prod lines i'll set something up to clear out the extras

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but for the time being my concern is no longer having any concerns about power

wind spade
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and I don't disagree with that?

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idk where you got that "disagree with"

pseudo cedar
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you disagree with setting up wiggle room to deal with the excess slowly

wind spade
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no?

pseudo cedar
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you disagree with the "oh it might get updated anyway" thing

wind spade
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I disagree with "preparing for possible future changes"

pseudo cedar
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which was an additional benefit

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so fair enough

wind spade
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they way you worded it, it sounded like "I want to consume more because they may change it in the future"

pseudo cedar
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sorry

wind spade
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which I disagree with as you can never prepare for everything

pseudo cedar
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meant consume more to
1: deal with the stocked up waste
2: deal with the stocked up waste
3: deal with the stocked up waste
...
1000: deal with the stocked up waste
1001: prepare for a future update

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just an added benefit if CSS changes it that slightly

wind spade
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which I doubt they will, they know very well that they can't change nuclear by a small amount

pseudo cedar
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no they're not the type to nerf slightly

wind spade
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if a change will happen, it will most likely be part of planned recipe rebalance which will change most recipes anyway

pseudo cedar
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I think we're overdue for another one in 1.0

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what was the last one U4?

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I basically only have 3 things I want for 1.0. new recipes, a new seasonal event, and more copper nodes

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those pastas are expensive

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maybe an alt- "iron pasta"

wind spade
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mine are:

  • remove hypertube cannon (and possibly add better option like hypertube boosters)
  • reduce time needed to spend in T1-2 (or move coal earlier)
  • slightly buff DPF/slightly nerf DF (obviously a full rebalance would be even better but at least this)
pseudo cedar
#

-patched in U8, likely that they’ll find a more official way of doing it
-maybe when t9 and 10 drop, 1 and 2 will be in skip onboarding. Plz?
-fair

wind spade
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iirc they said they are re-adding it?

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I don't want t1-2 to be skippable, but I want to incentivise user earlier to move to automated sources of power. The game plays out great as "do everything at your own pace and in any way you want", except for t1-2 where you're kinda forced to build small, progress fast and get to coal asap to actually have decent power. And since t1-2 are basically introduction phases teaching players basics, it only makes sense to make the player feel nice in those phases and not forcing them to gather leaves to keep their factory alive

frail light
wind spade
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that still doesn't solve the issue

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the issue isn't "get a lot of biomass", the issue is "you should be teaching player new things, not forcing them to gather tons of stuff to even keep the factory alive"

frail light
# wind spade the issue isn't "get a lot of biomass", the issue is "you should be teaching pla...

it does actually force you to learn early production lines though and not just run around doing Fortnite like reactions. as hand crafting and biomass are so frustrating for large builds that you kind of need to leave it for a more major plan later if they let you automate it then most would spend way to long on it as opposed to progressing down the path of planetary exploitation. as recipes are fairly equal with no weird numbers early it keeps it simple while giving you something to do while waiting on production lines

wind spade
#

while that's partially true, it also gives the player less room to experiment with different things

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which is a very important step in tutorials

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I'm not saying we should remove the whole no-coal phase, but I'm saying I'd shorten it a bit

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also a lot of players get out of the phase with thought of saving power where possible and handcraft stuff instead of automating it

frail light
#

iron copper and limestone to be specific

frail light
wind spade
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I don't have that feeling, especially from many people asking here

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tons of people are still handcrafting materials even at T5

frail light
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and they aren't if they are still handcrafting in teir 5

wind spade
#

it's that they haven't been shown the value of automation, as early the more you automate, the more the game punishes you (until T3)

frail light
wind spade
#

it kinda does tho. New people need time to understand stuff and it's kinda hard to focus on a task when you have a timer that basically says "you have to let everything be and mow some grass otherwise you can't progress"

frail light
# wind spade it kinda does tho. New people need time to understand stuff and it's kinda hard ...

there are tips given at every step of the way if you start with the landing that teach you automation and power management as well as handcrafting things. this gives you time to learn first with handcrafting resource requirements then power requirements and you get to choose which you would prefer. it is in tier zero milestone four i believe that you first get introduced to power. then the remaining milestones of power that let you keep advancing your understanding in a small amount of power requirements. you can hand craft through the early stages and bypass the learning or learn and spend very little time "mowing grass"

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bypassing the tutorial always makes the game harder as you miss out on key opportunity's to learn interesting things like hotkeys

elder cypress
#

I think the biomass burner should be replaced with a coal burner that uses just coal but has to be hand fed.
Or a way to regrow biomass in a contained space so you aren't having to worry about a biomass hunt.

pseudo cedar
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and it technically is if you're still setting up production lines for most of the time

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also, you have no idea how many burners we have set up before coal comes up

young coyote
#

Re: incentivizing/teaching early game automation - in Factorio you can tap a key and at a glance see the (net?) production of various goods across your world. 3k/min iron ore, 200/min widgets, etc.

What if, to advance out of one or more of the Project Phases you also had to reach a minimum average production of X/min of some basic items from that phase - an amount that isn't mega-factory level, but clearly beyond your ability to craft by hand?

Nudge the player into creating a production chain for basic or intermediate components, and the rest may follow naturally.

vapid gorge
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why lock people into a game play style?

median heath
young coyote
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Yeah, that could work, too.

vapid gorge
#

plus in factorio I think you only have a single option for recipes?
In satisfactory when you get to Steel you can never smelt another iron ingot again

young coyote
vapid gorge
#

I still think it would lead people down a narrow form of production. Making it linear to what items they need to produce

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like there are so many recipes in game that you can very early on completely cut out
Iron Ingots
Screws
Iron rods

And still make everything in the game

vapid gorge
true junco
#

but you really only need a small set up for that

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and a container. lol

vapid gorge
#

can always hand craft a stack or two - don't need to automate them on a permanent basis.
Or even like 1 machine sloooowly pumping out items

prisma kraken
#

you really only need to make 10-20/min of the basic iron parts outside of more complicated prod chains

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like late game, taking 60 ore and tossing it into 2 smelters followed by 3 constructors for plate/rod/cast screw is enough for building materials

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(funny how that's pretty much the intro iron phase 0 build 😉 )

cedar mica
#

In most cases, 1 machine making stuff for storage, is enough. Yes, even for concrete, as it depends on how close your storage is to where you are building and what you are building.

oblique hollow
#

1 Refinery making wet concrete

oblique notch
#

And how much you build. I have 4 constructors making concrete just for storage, and still it doesn't always refilnbefore I'm back for more. But I also build a lot of decorations for each build so yeah.

But in general, I'd say 15-30 is my usual go to goal for most build requirement parts. Less for high tier ones

wind brook
#

300 nuclear waste per minute can i produce 5 plutoium rods

cinder silo
#

I get 5.25 plutonium rods from 1050 waste, though I use the default recipe for waste disposal.

wind brook
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But it wants 20 alternative recipes

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I can open some of in calculator i think

tired viper
#

what seems better?

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any siggestion? I just started with crude oil.

hardy kraken
#

prolly resin if u started oil

upper cave
#

I have never found PolyResin to be very useful. Almost always the Heavy Residue alt is better for various oil products. From this group I would pick either the CatCircuitBoard or the Wire. The CatCB is useful if you have more caterium than quartz available for circuit boards. Likewise the fused wire is mostly useful when you need a lot of wire and have extra caterium sitting around not being used for quickwire.

median heath
median heath
true junco
#

If you are just sinking it, the fabric is worth way more points than the resin...

median heath
#

Run your trucks on the Fabric 🙂

true junco
#

Lol

upper cave
#

So same energy value as leaves and it only stacks to 100?

true junco
#

Oh. He meant the alt for lots of PR. No.. i dont care for that one either. But the resin biproduct of the HOR alt, is what i was thinking about.

Mine goes to rubber refineries. Which feed into recycled plastic. And the plastic to making containers for the Diluted Packaged Fuel line, which i switched off once i had enough containers. When both storages of plastic and rubber are filled the resin overflows to making fabric. Which is being sunk at the moment. Will divert to making various PPE items when i get back over there. Filters, chutes, etc.

round moon
lunar jewel
#

I've got a weird situation and I dont know which chat to post my problem in, has to do with splitters and odd numbered constructer inputs. is this the chat or would it be the satisfactory discussion channel? I've got the problem question copied

young coyote
#

Either/or

#

I have a feeling the answer is going to be "manifolds."

lunar jewel
#

?

young coyote
#

Just a hunch. Ask your question, though! We're here to help.

lunar jewel
#

alright, its sort of long just to explain what I've got hooked up

young coyote
#

Go for it. If you have any pics you need to post, just say so in the question, and paste them into #screenshots

lunar jewel
#

might do that as well if needed

#

I have 3 constructers that are fed by 2 smelters. this entire things for baseline 100% production frameworks btw. the smelters are underclocked to produce 24 each so 48 and the top 3 constructers need a total of 48 iron a minute, but the problem I've got is that one constructer is making 36 screws per min which takes 9 rods (9 ingots) the second one is making 12 rods just for plain feeding into the frame assembler, and the third constructer needs 27 ingots per min. the splitter splits evenly which doesnt work but I don't have a way to make it split the way I need it. is there a way or a mechanic in the game that allows you to select how much gets split through each channel in the splitter or do I just need to make 3 seperate smelters?

young coyote
#

So the answer to the question "is there a way or a mechanic in the game that allows you to select how much gets split through each channel in the splitter" is "No, not with basic Splitters or Smart Splitters." A basic splitter will split evenly 50/50 between two outputs, or 33/33/33 (plus rounding) for 3 outputs.

HOWEVER with a specific arrangement of splitters/mergers that feed back into themselves, you can make a "balancer" that sends specific ratios in different directions, like "25% of the output this way, 75% of the output that way" and more complex configurations.

But, as predicted, I think that the answer you're looking for is going to be to use "manifolds."

This is where you have a single given product, let's say iron ingots, that is being produced at a rate of X/minute and consumed by some number of machines at X/minute or less. What you do is send a single belt of that product into a splitter with 2 outputs - one to the first machine that needs it, and the second to another splitter. That second splitter has 2 outputs - the second machine that needs the product, and then a third splitter. You repeat the process, with each splitter in sequence sending to another machine that needs the input product, and also to the next splitter in the chain.

#

Hook up all the machines to power and their input belts but not their output belts. Let the input run long enough, and eventually your first machine will fill up with its output product, and its (unused) input product, and can accept no more input. Now the 50% of that first split that it was receiving will continue to flow down the chain, filling your second machine, then your third, and so on.

Now, your manifold is "saturated" and you can hook up your output belts from these machines.

As long as your input product doesn't decrease in throughput (i.e. you don't split off to other machines, or underclock any upstream producers) your machines will continue to operate at 100% efficiency, possibly feeding into additional manifolds themselves.

You can help speed along the initial saturation process if you have some loose input or output items that you can drop into the inventories of these machines.

lunar jewel
#

maybe thats what I just accidentally did partially? I'd probably need to see an image of the setup, I think I sort of know how it looks but I'm unsure. the machine loaded the first 2 so now it seems its running ok, I didnt think about them overflowing and then balancing over time but I didnt hook 2 splitters like that

young coyote
#

I think from your description you're trying to make Modular Frames, using Reinforced Iron Plates and Screws? Is that right?

lunar jewel
#

yes

young coyote
#

Yeah, so you'd have 2 smelters outputting iron ingots. These can be merged into a single belt for simplicity. Then build splitters off of the belt leading into your two Iron Rod Constructors and your (however many) Iron Plate Constructors. Make sure that the constructors are over/underclocked to match your exact production needs, or the inflow of ingots can get imbalanced.

The output of Iron Rods can then be merged into a single belt, which is then split off into the Screws Constructor(s) and the Modular Frame Assembler(s). Likewise, the output of Screws can be merged (if you have more than 1) and split off to the Reinforced Iron Plate Assembler(s) and the Modular Frame Assembler(s). As long as the "input" of each machine doesn't exceed the total "output" of a given item, the system will self balance eventually, but you can help it along by "priming" their inventories with the needed input items and output items.

#

Eventually the system will reach a homeostasis of sorts, as long as the raw resource input (in this case, Iron Ingots) doesn't drop below what's needed. You can increase input (e.g. by smelting more) without upsetting anything, and just split the excess of to another set of machines, even expanding your current setup to make more Modular Frames if desired.

lunar jewel
#

thats almost what I did exactly but I just have 1 splitter with all 3 output ports feeding into each constructer, so the 2 rods are on the left with one taking the front port or the one opposite from the input, the left feeding the other rod, and the third on the right feeding the plates constructer

#

atleast to me, dont know if I'm getting it wrong but manifolds sounds like a daisy chain of splitters rather than 1 almost

young coyote
#

That can also work - If you use a single splitter to split between 3 machines, when 1 of them fills up on its input inventory, the excess will "overflow" to the other 2 machines. Then when the 2nd fills up, it overflows to the 3rd. The trick is getting them to fill up in the first place. Once that happens, the splitter will form a backlog, and items will only flow through it when a connected machine completes a production cycle and "needs" more of its input.

#

In your case, a single splitter works because you only have 3 machines. Daisy chaining them is a natural progression when you start having production lines with a dozen or more constructors.

#

Plus it just looks neat.

lunar jewel
#

I just looked it up and I used that with my coal generators, didnt know it had an actual term or name

young coyote
#

It's fun finding out that we accidentally stumble across an efficient method!

#

And it's by no means the only way or even the "best" way to do something. Just a popular one, and relatively easy to implement.

lunar jewel
#

true, first time I've asked for help on something in this game so far. I just figured out the water tower method thing for coal generators just 30 mins ago which was originally for a funny look until it actually just worked. welp thanks for the help on understanding what was happening, hope you have a good day/night

oblique notch
#

!wikisearch manifolds

brisk shoreBOT
oblique notch
#

Oh stupid me

#

!wikisearch Manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

oblique notch
#

There. Some pictures 🙂

versed violet
# hardy kraken prolly resin if u started oil

[screams]
Thats very useless recipe. Only time you ever need resin is making cloth, in all other cases its a waste product that people sink. You could make rubber out of it, but making rubber straight from oil is obviously better. Only use resin to make rubber if its leftover from heavy oil.

hardy kraken
#

well ok

wind spade
versed violet
cedar mica
#

600 crude into 600-ish rubber or 400 rubber, is not minimally more.

wind spade
#

I mean obviously diluted recycled loop beats everything in terms of resource efficiency, but resource-wise the PR alt path is better than vanilla rubber

#

also it's not that much higher building count 😄 for 1000 rubber it's 72 vs 67

#

you'll get less byproduct HOR tho, so it's up to you if that's advantage or disadvantage

cedar mica
#

Cable can be made with both HOR and Rubber, so probably a great recipe for making lots of Cable.

prisma kraken
#

derp, was posting on something far in past

#

i'm wondering what the use-case for that hor+wire recipe actually is

fierce ruin
#

automated wiring?

#

copper deficiency id assume

prisma kraken
#

yeah, there's just not much that uses cable recipe-wise... everything involving cable has a better alt

true junco
#

Im curious about all the retrograde oil recipies in general. Like i get ramping up any products, but i find it hard to imagine needing to stretch Iron plates and cables with petroleum products when there is 70k/min of iron on the map...

prisma kraken
#

there's some spots on the map that have a concentration of one thing and a dirth of another

true junco
# fierce ruin copper deficiency id assume

Idk. I can make over 10k wire per minute with the 2 caterium nodes and most of the copper in the grassfields. Pure ingots plus Fused wire is so productive its rediculous.

prisma kraken
#

yeah, the fused quick/wire recipes are great

true junco
prisma kraken
#

for copper though, i much prefer the copper alloy alt instead of the pure one

true junco
#

I can see that. I mean. Im not using it, but at least it makes sense considering how much iron is available.

prisma kraken
#

its almost the same yield at a fraction of the power

true junco
#

Ah... i always forget about power... lol

prisma kraken
#

like 6 foundries can kick out 600 ingot/min

true junco
#

My default mindset is very much = use all "pure" alts, then go from there.

prisma kraken
#

they burn power tbh

#

i use the pure copper, caterium & wet concrete ones but quartz & iron, its just wasting power imho

true junco
#

To be fair tho... i like pipes. Many other folks do not. Avoiding pipes except when absolutely necessary is a whole strategy in itself i suppose. Lol

#

Oh 1000% use a combo of pure quartz and cheap silica right now.

prisma kraken
#

like i'm currently midway through phase 4 and i think i only have 4 smelters making iron ingots, lol

true junco
#

Pure iron, pure copper, pure caterium, pure quartz, wet concrete, steamed sheets...

Might as well call my design philosophy "just add water"

Lmfao

prisma kraken
#

i was honestly just looking at whether there's a point to pure quartz

#

tbh, i can't find a use case for it

ember fractal
#

I really like Copper Alloy Ingot recipe

prisma kraken
#

copper alloy is in my top 5

ember fractal
#

it's just so space efficient. pure copper produces more per ore, but all those refineries tired_jace

#

i can easily make a nice copper alloy blueprint that will produce tons of ingots

prisma kraken
#

yeah, i have one too that doubles up for use with solid steel and coke steel

#

foundries really like being grouped in 6!

ember fractal
#

i guess it's all situational. if you have copper and iron very close to each other, might as well use the alloy recipe.
if the iron is far, but the copper is very close to water, can use pure copper

prisma kraken
#

sometimes you need the pure copper yield

ember fractal
#

copper powder, we're looking at you

prisma kraken
#

ECR's kinda need fused quickwire

#

actually copper powder works out exactly with the alloy recipe

ember fractal
#

oh yah? I haven't got that far yet

prisma kraken
#

yeah, let me find a picture of pasta

ember fractal
#

I'm currently working on 45 HMF / m

#

Using all kinds of alt recipes.
I need 1590 coal, and 1620 limestone.
Not too bad.
At the end of it all, 16 manufacturers, pumping out 45 HMF

#

I'll do 2 rows of 8 manufacturers

prisma kraken
#

i just did a 30 hmf/min build that kicks off a lot of by-product

ember fractal
#

You think I should use iron wire + stitched plate?
Or use the vanilla wire recipe?

prisma kraken
ember fractal
#

damn, not bad
the encased industrial beams is the expensive part.
I need to make 150 / m, but that requires 1050 steel pipe and 750 concrete

prisma kraken
#

yeah, they're get ya

#

i'm noodling another design for a factory in rocky desert that'll be around 60/min

ember fractal
#

I'm setting up all the steel production here. Will just be making steel pipes.

prisma kraken
ember fractal
#

There's a couple pure limestone nodes there, so I'll do wet concrete at that lake, and then combine with steel pipes to get my 150 encased beams

prisma kraken
#

yeah, you need either wet concrete or rubber concrete to do HMF's

ember fractal
#

wet concrete is one of my favs

prisma kraken
#

either that or set up a concrete factory somewhere

ember fractal
#

just a handful of refineries, but you get tons of concrete.

prisma kraken
#

i just did the math on this

#

2 pure limestone + 1 normal limestone = 18 refineries = 2x720 concrete/min

ember fractal
#

should be enough

#

If Mk3 miners OCed, that's 780+780+600 = 2160 limestone

prisma kraken
#

i swear, anything you really need except bauxite and uranium you can find on the north forest cliff, lol

#

yeah, it works out to exactly 18 refineries

ember fractal
#

yep, 1440 concrete
can do 2 rows of 9 refineries, and get 2 belts of 720

#

i might just do that

prisma kraken
#

twin lakes is a great spot

#

i've never built there, being honest

ember fractal
#

me neither, first time

#

a bit of an elevation change battle

prisma kraken
#

i only did a grass fields start in my first play-through

ember fractal
#

same here

#

my 2nd playthrough was dune desert

prisma kraken
#

and when i did that, i went in the direction of lakeforest & blue crater unwisely

#

that was quite a mistake, being honest

#

but grass fields just sucks as a starting spot, lol

ember fractal
#

yeh, low quality nodes, and lack of some other good materials

#

my biggest mistake was thinking i can easily expand from dune desert into toxic swamp lol

prisma kraken
#

i'll say lack of quartz is the main thing

#

you always do end up in the swamp eventually, lol

ember fractal
#

yeh, i set up a nice aluminum plant there

prisma kraken
#

i use it for nuclear

ember fractal
#

was gonna do that as well, but moved into my 3rd playthrough

prisma kraken
#

i like power builds (whatever the tech) to be self-contained

#

and the swamp has everything needed for nuclear

versed violet
prisma kraken
#

well spoken truth

true junco
prisma kraken
#

i've really been trying to find a use for pure quartz

ember fractal
#

For my current playthrough, this is my plan for aluminum.
If you notice all bauxite nodes are kinda spread along the "equator".
I want 2 train lines. One bringing all bauxite from west side into middle, and another from east side into middle.

I will use the lake there, along with alt recipes to create one giant aluminum factory.

What do you think?

versed violet
prisma kraken
#

the thing is it doesn't play nice with the numbers for either oscillator recipe

prisma kraken
true junco
versed violet
#

Actually, you can make an oval loop to catch the bauxite nodes instead of line that goes back and forth with side belts.

ember fractal
prisma kraken
versed violet
ember fractal
prisma kraken
#

you're probably one of those people that uses the oversized inventory cheat, right?

versed violet
#

I'll show you a diagram if scim manages to load my oversized save

ember fractal
versed violet
prisma kraken
#

which is why that location is difficult to build in

ember fractal
#

I'm basically a walking mall lmao rainburger

prisma kraken
#

such mods really do drastically change the game

true junco
#

Figuring out logistics is a big part of the game for me. I find fun in the solving of the problems like that.

versed violet
# prisma kraken I'm thinking of doing that and pulling it all into crater lakes

A schematics for you. Middle is the 6.5 modules alu factory, all bauxite from the map processed there.
Above it (down the cliff) is 3 oil nodes where i make all the coke and belt it back.
I have 2 train loops, one oval on left with 4 stations and one bidirectional on right with 3 stations.
The 4 central bauxite nodes are belted into the factory, rest goes via train..

ember fractal
#

That's really nice!

#

Aite, Ima hop on satisfactory for a bit and then go to sleep
C ya

prisma kraken
#

i'm sorta building at it all from a different direction

ember fractal
#

oh i see

prisma kraken
#

atm i just have rudimentary aluminum up for mk5 belts and handcrafting

versed violet
#

so did I, with 5 baxite refineries and 3 scrap refineries for a looong time

#

then decided to make something bigger, use the 4 central nodes.
Then the desgn kinda cascaded from there

prisma kraken
#

i just have sloppy->default with 3 refineries each

versed violet
#

sloppy+electrode gives highest yield per bauxite i think.

#

I'm using pure ingot for now, but if I need more in future, I can always ship some silica and convert to forges.

prisma kraken
#

its kicking off 225 casings & 180 sheets + 60 tanks for me atm, which is all i need until i get into batteries

#

i plan on using sloppy/electro/pure when i rebuild it

#

i just don't need alum right now for more than belts and blenders

versed violet
#

put the forges into separate building, so you can expand to use silica recipe if needed

prisma kraken
#

i have no plans on using the silica recipe

versed violet
#

yet

prisma kraken
#

that's a pain to use (1) and (2) you don't need that much aluminum!

versed violet
#

I need a lot to bottle all nitrogen on the map

prisma kraken
#

RCU's are going to require a lot of casings, but i should be able to cover that with 1800-2400 bauxite with sloppy+electro

#

why? once you make fluid tanks you don't throw them away unless you're using turbo pressure motor

versed violet
#

turbo pleasure motor is most energy efficient recipe

prisma kraken
#

it is, but how many turbomotors are you planning on building?

versed violet
#

All. Of. Them. 🤣

prisma kraken
#

i mean, i'm shooting for a number with that of btw 16-40 turbomotors/min

#

and that's less than 240 fluid tanks/min that i need to make

#

whats a little painful is i need about 11,000 alum casings/min

#

and that isn't taking into account the ones needed for cooling systems

#

yeah, its closer to 15000 casings

versed violet
#

is that actually achievable?

prisma kraken
#

its actually not too bad:

versed violet
#

ah, the alclad casing

prisma kraken
#

its actually right around where my estimate of 1800-2400 bauxite sat

#

that's really not bad at all

#

and i can use the rubber recipe for HOR instead to combine for heatsinks

versed violet
#

you have some waste resin, make that into rubber first?

prisma kraken
#

i sorta have a rough plan outlined for the entire playthrough

#

if i use the rubber recipe, it yields more rubber and half the HOR

versed violet
#

but do you need that much rubber?

prisma kraken
#

which is fine, i wouldn't be doing anything else with the oil anyway... i think there's something like 1200 oil there

#

for heatsinks, i do

#

yeah, its about 20k rubber i need

versed violet
#

there is probably enough oil on the map to pad production of everything else, if you can be bothered

prisma kraken
#

really at this point its just being frugal with which biomes i leave untouched for nuclear power 🙂

#

i think i'm going to need to tap 2 of the uranium nodes

versed violet
#

you expect to use more than 80GW of power?

prisma kraken
#

yes

#

i know it'll be more than 75gw

#

right now i'm running on about 24 gw of coal/geotherm and tiny bit of fuel

versed violet
#

you might as well tap all 4 nodes and be done with it in one go

prisma kraken
#

have you ever built nuclear?

#

it took me about a month to build a u600 plant in my last save

versed violet
prisma kraken
#

i don't feel like spending more time on it than i need to

#

i'm guessing that power needs are going to be around 150 gw

#

kind of tough to nail down until i build more factory

versed violet
#

greeny calc will give you estimate

#

my alu factory for all bauxite on the map uses 10GW total

ember fractal
#

lol, with the way I overclock, Ima need at least 80 GW

#

a lot of my blueprints are of the overclock variety jacesus

versed violet
#

why overclock?

#

and first thing you are going to run out of is slugs

ember fractal
#

less machines, more compact

prisma kraken
#

i'll stand by oc'ing miners, water extractors, coal generators and nuke reactors

#

rest of things i'd rather uc to get good ratios and splits

versed violet
#

I'm ok with overclocking a last machine in row if its less than 40%

prisma kraken
#

i abhor having one machine in a row at a different clock speed

noble timber
#

Overclocking means less machines which also means less lag as well

frosty owl
#

I like to clock either all one row the same, or having just one machine clocked differently (so I can check that machine immediatly and assume the state of the rest)

tired viper
#

Once you start making Fuel Generator Factories, do you erase Coal Factories to have more coal for other things, or you mantain them?

#

Is worth mantaining old energy sources with each new tier?

vapid gorge
#

why bother unless you really need the resources you're burning? extra power and if something happens to one gen you can boost it with the other

wind spade
#

there's like 30k coal available on the map, I doubt you'll have issues with some of it going to coal power

prisma kraken
#

unless you really need the coal for something else, its useful to keep them running

#

also, decently constructed coal plants actually can produce a good chunk of power compared to fuel

#

if you OC an 8+3 coal plant to 250%, it'll yield 1.5 gw

rustic patio
#

I'd recommend overclocking a lot, I don't think anyone has ever ran out of electricity but you can eventually run out of computing power

#

Less machines == less lag

prisma kraken
#

OC'ing should be used where it makes sense... definitely on miners, its foolish to tap a node and not use all of it

#

but on power, it saves time building and the resources

tired viper
#

I need to find more slugs then...

prisma kraken
#

they really are everywhere

#

probably easiest place to find them is dune desert

#

at night, they just kinda pop out of the landscape in DD

tired viper
#

In a couple of days I will unlock trains. I already know what's Manifold. But I read something about "Train Manifold" for moving lots of resources and I can't figure out what means

prisma kraken
#

i haven't heard that term before

vapid gorge
tired viper
#

It is

prisma kraken
#

i've used a technique of daisy chaining freight stations together

#

that may be what it means

tired viper
#

I don't know what is

prisma kraken
#

i wouldn't worry too much about it then

tired viper
#

But I guess trains can move lots of stacks at once, right?

vapid gorge
#

I mean they move lots of items. sure

prisma kraken
#

yeah, trains are very good at reliably moving lots of stuff

vapid gorge
#

but they are still limited by belt for throughput

prisma kraken
#

that's such a bad assertion

tired viper
#

I think in the end moving all resources to the same spot and from there making factories it should be more effective?

prisma kraken
#

you're always limited by belt throughput

vapid gorge
prisma kraken
#

that's like saying a mk5 belt is limited by mk5 belt speed, lol

vapid gorge
vapid gorge
prisma kraken
#

yeah, but you're limited on inputing 10k items into the train too

vapid gorge
tired viper
prisma kraken
#

correct

tired viper
#

Weird

prisma kraken
#

best you will get out of ONE frieght station is about 1500/min

#

its 1490ish

tired viper
#

And an mk5 what moves? Arround 800?

vapid gorge
# tired viper Weird

means you don't have to spend as much power overclocking to get max out of the miner

#

from a pure node anyway

prisma kraken
#

however you can split an mk3 miner's output into 2 freight stations and easily get 390 from each car

vapid gorge
#

unless you have a ridiculously long train travel time 1 car can easily do a full belt of items

prisma kraken
#

of course

#

you're right, i was brain farting

#

i was thinking 780 & 390 vs 1560 & 780

tired viper
#

What's a freight station?

prisma kraken
#

train stations have freight platforms

#

they work kind of like truck stations

#

with 2 outputs & inputs

#

so you can run 2 mk5 belts in or out of a freight platform

#

but when a train is docked, the belts stop transfering for ~27 seconds

#

so you can never quite get 1560 in or out of a frieght platform

#

it starts to asymptotically approach that number with longer round trip times

#

but then you run into the train car's capacity

#

these things are kind of academic math issues, if you keep what your transfering in and out of a train car near what a mk5's limits support, you won't have a problem

tired viper
#

Uhm, trains can only Carry 32 stacks

#

But trucks 48?

vapid gorge
prisma kraken
#

good luck with the trucks on that,lol

prisma kraken
#

yeah, never forget trains can have more than one car

tired viper
#

Ohhh. Duh. How many cars ?

prisma kraken
#

and you can always add trains to a route as well

vapid gorge
#

as many as your engine(s) can move

#

there's weight and climb angles to consider but often 1 engine to 4 cars is pretty safe

prisma kraken
#

you can do 4 freight cars with a single engine, more cars than that require more engines if climbing inclines

#

on a level track, i think you can do many more than 4 cars with a single engine, but i've not tested the limits

tired viper
#

Ok

vapid gorge
#

you can do more cars than will ever be practical on a completely flat line.

tired viper
#

Well, today I'll start with fuel burners generators! Let's see what comes next

#

But this big assemblers for heavy frames and computers...oof

prisma kraken
#

hunt for the encased frame and crystal computer alts

#

HMF's are kinda an SOB to make any which way you cut it

#

you get production of them to 10-15/min, you're sitting pretty with phase 3 and 4

tired viper
#

As for now, for unlocking a tier

vapid gorge
tired viper
#

A just have 2 manufacturers with 4 storages and I put by hand what I need

#

Like a savage

prisma kraken
#

nothing wrong with box factories to get from point a to b

#

i still have one set up for computers, tbh

#

but that's also because the plan i'm following in my factory design only requires me to make 8100 computers besides what i need for train building

tired viper
#

Also please

#

Tell me the industrial storage container have an upgrade

#

🤞

prisma kraken
#

no, isc's are the biggest

#

you can daisy chain and stack them though

tired viper
#

i cri evrytim

prisma kraken
#

why do you need bigger storage?

#

stored product is wasted product

tired viper
# prisma kraken you can daisy chain and stack them though

Thats stacking them on and on, and put lifts to fill the upper ones in what becomes a gargantuan pile of isc that goes over the Sky, filled with an unholy number of screws from the very first impure iron ore mk1 minichain that's been working from the beggining of times?

#

If yes, i already do that

prisma kraken
#

why?

#

plan on making 10,000 chainsaws?

tired viper
#

No

#

But what I need to for the next update? 👀

prisma kraken
#

HINT: screws aren't used much in the late game

tired viper
#

That's what I told myself

vapid gorge
tired viper
#

And suddenly Heavy and Computers need it

wind spade
vapid gorge
prisma kraken
#

yeah, overproducing unneeded stuff is a recipe for burn-out

wind spade
#

(also, if you "prepare" for the update, it takes a lot of fun out of it imo. If there's new things to make and new production lines to set up and all you do is just hook it to prepared containers, it's kinda weird)

tired viper
#

So after filling a isc with...iron plates for example, what you do?

wind spade
#

sink them

true junco
#

Yeah. Thats why i think it helps to look at the project parts and unlocks. You need the parts you need to produce those parts...

vapid gorge
#

or let them back up and save power with your machines sleeping

wind spade
#

every stored item out of the ~30 or so needed are routed via smart splitter to sink 🤷‍♂️ or back up, yeah. But usually sink is the way people go for

true junco
wind spade
true junco
#

Only at one container that you want filled. I think im making thousands of IPs that are going straight to RIPs. Lol

wind spade
#

I'd rather have production to storage work at full time

#

than to only work if other item is backed up (or work slower when it's not)

#

if I built the machines, I may as well use them 100% of the time

prisma kraken
#

there's a couple of different philosophies on that

#

i personally follow one called 'pioneer first'

#

my product is routed through central storage before other production lines have access to it

#

this is so i don't have to wait on building materials

wind spade
#

I find that weird. If you use a lot, you hinder other productions as well

prisma kraken
#

and yes, it does stall production of things

wind spade
#

I'd rather have productions separate everywhere. If I'm running out of something, that means I'm not producing enough and I make more, not steal from other production lines

prisma kraken
#

but the things it stalls are temporary factories

tired viper
#

I've been playing only for about 2 weeks

#

And In my mind I tought it was kinda necessary having a dedicated machine for each element

#

Just in casd

prisma kraken
#

its like a manufacturer or two that i just set up temporarily to make xyz before i have a chance to create an entire factory for that part

wind spade
#

dedicated production line for each item used in building is pretty decent

#

no reason to have dedicated production line for like ores or ingots tho

prisma kraken
#

for things that pull off of the main bus lines, they actually have buffers to keep production going as i pull product from storage

wind spade
#

main bus 🤢

prisma kraken
#

i don't do the milehigh of ingots and things like that

wind spade
#

imo main bus is pointless no matter what you put on it

prisma kraken
#

how i structure things is production lines->bus->storage->temporary factories->space elevator parts->sink

vapid gorge
# tired viper Just in casd

nah, just have some of most items shifted into a container for you to grab if you need while you're going up the tiers

wind spade
prisma kraken
#

when things grow in need beyond a single assembler or manufacturer, they go into their own factory and stuff like ingot prod all happens in there

wind spade
#

bus is when you split from it to factories and merge back products, it's a logistics thing, not transportation

prisma kraken
#

i'd have to have a more rigorous definition to classify my design

wind spade
#

something like this is a bus

prisma kraken
#

I'm not sure how you'd quantify this

vapid gorge
wind spade
#

stacked belts, yeah

prisma kraken
#

well, its feeding and merging about 5 factories

wind spade
#

it's purpose is still transportation from A to B

prisma kraken
#

just because you can't see the lines that are merged and split off, i'd still call it a bus

vapid gorge
#

so if you split a line of say qw off it to feed someting does that line come back and merge back to the qw line?

prisma kraken
#

the fact its working on entire factories vs single machines, i don't see a difference

wind spade
#

that's not the difference

prisma kraken
#

it merges into a different line on the bus, i'm doing that with ai limiters

wind spade
#

the difference is that the main bus goes through your entire factory, all the ingredients are taken from the bus and all the products are merged to the bus

prisma kraken
#

the outputs are actually routed to the starting point of a line, not merged back onto the line in-situ

#

that's why its a big loop

wind spade
#

even worse lol

#

tons of belts and headache for nothing imo

prisma kraken
#

perhaps a bit overengineered

#

perhaps not

undone hull
#

there's no such thing as overengineering 😄

prisma kraken
#

we shall see as i progress through phase 4

#

the volumes of product my plans require are pretty insane, so its probably a little overbuilt, but future me would rather have to much vs too little 🙂

wind spade
#

I'd rather have separate factories that have raw input and fixed output

#

you never have to touch it again and don't have to deal with busses

#

(e.g. tracking how much you have left, how much you produce and consume, routing all those belts, etc.)

true junco
# wind spade if I built the machines, I may as well use them 100% of the time

My machines on those lines are working 100% up until the end of the manufacturing chain where construction is still happening. In theory they eventually will run 100% when i start sinking the final overflow after the last project parts are built...

But anyways, i only have one spot in all the lines where a product is prioritized to a single regular container for "build gun ammo" because if i build everything right and that isnt prioritized they will never refill. Lol

tired viper
#

Any suggestion?

snow dove
#

third one

#

by a lot

#

one of the best alts in the game

tired viper
#

yeah?

#

what

snow dove
#

makes basically everything related to oil more efficient

tired viper
#

I just unlocked fuel about now. isn't that just making residues tho?

ember fractal
#

You need residue to make all the good stuff

tired viper
#

ohm

#

Well, I'm high on rotors and the secons one seems...super weak. So I already was about to pick third. but nice to see is a good one!

snow dove
tired viper
#

I tought I picked with Iron Wire :'D

ember fractal
#

Iron wire is good too

#

Is 120 crystal osc / m overkill?

snow dove
#

no

ember fractal
#

Ok, because I have the plan all ready to make 120/m

snow dove
#

best of luck to you

#

with the base recipe that’s 120 manufacturers

ember fractal
#

I know

#

I think I'll do 4 rows of 30

snow dove
#

whatever works best for you

ember fractal
#

Maybe overclocking will save me time

snow dove
#

Not really that hard to place and connect manufacturers

#

their size is the issue more than anything

#

entirely up to how you’d like to do it

ember fractal
#

I'll blueprint the manifolds

snow dove
#

what kind of manifold are you going for?

#

sushi?

ember fractal
#

Probably just regular manifold

tired viper
#

Is there way to move a disconected player?

cinder silo
tired viper
#

sure?

#

i can't move it with the gun

cinder silo
#

When it is dead, it should depop, just put his kit in a box nearby the hub so upon return he can get his gear back.

#

Not sure if it could be ragdolled about using pulses, never tried that.

tired viper
#

car did the trick

cinder silo
#

I guess he logged out in the way of progress 🤣

tired viper
#

When in a planner it goes like 3.3333x constructor

#

At 77.77778%

#

What approach do you have with those?

cinder silo
#

I up/down clock, and add/remove machines to make the numbers work without that many decimal places because otherwise the system tends to not work quite right.

oblique notch
#

Up the final output by small numbers (or reduce it) until you get rid of the crazy decimals

ember fractal
#

Overproduce and sink the overflow

median heath
oblique hollow
#

you should really plop a link down to your explaination of the rule whenever you mention it

median heath
#

I like pasting the whole book 😄

oblique hollow
#

why, just copy in a link

#

i got tired of copy pasting pipe knowledge so now i just mention the manual and link to the manual

median heath
#

Why do you like what you like 🤷‍♂️

oblique hollow
#

its more accessible and feels more tidy 🤷

tired viper
#

H ihi!

#

Guys, I put an smart splitter with the "overflow" option on the left output, but once the storage is filled, it's not sending the "overflow" to the left.

#

Are smart splitter wacky?

young coyote
primal flicker
median heath
#

You can always escape it.
That's why the rule exists.

#

That's why after rebalance my first order of business will be discovering what they change the rule to 😁

fierce ruin
#

what is the growth multiplication of coupons?

primal flicker
primal flicker
median heath
oblique notch
primal flicker
oblique notch
#

I find it way to over the top and just under/over clock machines to match whatever values I want

median heath
#

Why are Refineries involved?

primal flicker
median heath
#

Self-inflicted issue.
And is stated in the rule as one of the sole exception recipes.

primal flicker
#

I just pulled that as an example from my recent experimenting. Making HMF with all-iron mod frames, including pure iron setup.

median heath
#

Again. Read the rule explanation.
Pure Iron is specifically stated.

primal flicker
#

And it's not an issue for me, as I see energy spent chasing "nice numbers" as more inefficient than leaving those floating point errors in the statistically insignificant margins.

median heath
#

I spend no energy 🤷‍♂️

#

Abide by rule, numbers solve themselves.
No energy needed.

primal flicker
#

Everything has an energy cost. Your choice not to use pure iron, costs more iron.

median heath
#

Oh you're talking about in-game MW energy?

primal flicker
#

No I'm talking about time attention and other available resources, personal or in-game.

#

Using pure iron saves ore. Using other recipes saves other resources.

median heath
#

In that case, I don't use Pure but I have also never encountered a single situation while building where I needed to use it 🤷‍♂️

primal flicker
#

I just chose to use it THIS time because I didn't feel like running lots of long conveyors to tap more nodes. And to keep things interesting as I haven't used it much before.

median heath
#

The only spots where I need to boost iron locally were completely satisfied by Iron Alloy.

primal flicker
#

That's a good one.

#

I'd like to be able to use every alt, eventually, and know what the best use-cases are for the more niche ones.

median heath
#

Some are highly underrated.

primal flicker
median heath
#

Electrode Circuit Board 🙂

worldly vector
#

okay so after some tweaking with satisfactory tools and recipes that i have, it gave me this for a steel factory.

this is a decent abount of HMF but everything else is lacking completely. should i limit the HMF so i have more of the rest?

#

i get much more when i limit the HMF production to 10

#

I will try it like this here, that seems like a decent one

versed violet
#

iron alloy ingot?

#

also, encased pipe alt would really help you

vapid gorge
worldly vector
worldly vector
versed violet
#

look for more heart drives, that alt is going to simplify a lot

worldly vector
#

the thing is, i need to rework my iron factory too as i dont have the needed 40 MF right now

vapid gorge
#

eh - if this is causing hang ups it's a lot easier to just have stuff building a bit of everything and having containers to catch parts to the side. You'll get thousands of everything very quickly

worldly vector
vapid gorge
worldly vector
#

well i mean 40 MF a minute in production

versed violet
vapid gorge
#

ah right

worldly vector
#

for reference, i am tier 7/8 and just got aluminium running, still no train network and smaller factories spread around in a bit of a mess

#

oh i just saw i only need a few motors and i can make the harddrive scan upgrade so that will help a lot

ember fractal
#

1440 turbofuel into 320 fuel gens...
Should I do it?

vapid gorge
#

It’s a fine amount

ember fractal
#

I'll go for it. Only need like 1080 oil if I use all the good alts

median heath
fierce ruin
median heath
fierce ruin
median heath
#

It is truly a waste of sulfur.
The only practical use of turbo is making bullets.

fierce ruin
#

if it was truly bad then why do people use it?

median heath
#

Because they don't know?

#

And because it used to be good.

wind spade
#

not a big fan of turbofuel either. Diluted fuel is more than enough power for pre-nuclear and nuclear is just way better than any oil-based fuel anyway

vapid gorge
#

Turbo fuel is fun though 😛

prisma kraken
#

i'm being a bit flippant with that, but the yield from fuel generators isn't very good for the size of the builds

#

you usually need somewhere around 10-20gw somewhere in phase 3&4 pre-nuclear

dense cave
#

I didn't go to turbo, I simply did some diluted fuel to hold me over but not a massive thing

prisma kraken
#

yeah, you just need something mid-game to get to nuclear imho

#

its either build huge coal, some combo of fuel/turbo fuel or one of those + geotherm

#

speaking of, i need to start rolling on fmf's

#

debating to unf*** concrete or grab nitrogen as the next project 🤔

#

i think nitrogen

true junco
vapid gorge
#

by the time you unlock it it doesn't have much of an impact on your power grid and you have to drag power lines in

prisma kraken
#

i go for it early and just blow the coupon bank on it 🙂

deft lichen
prisma kraken
#

or buy them

deft lichen
#

😭

prisma kraken
#

it only takes about 2 stacks to build all the geotherm on the map

#

i sink everything i produce, so tickets are never a problem

oblique hollow
#

they gotta up the price on those hehe

prisma kraken
#

probably, cycling them early on is a way of cheesing coupons too

#

we'll probably get that all with whatever the balance update turns out being

#

i'd like to see more geotherm added, tbh

#

it would be nice if that yielded more like 10gw instead of 4.5ish

ember fractal
#

Geothermal is underwhelming

primal flicker
#

I wish there was a photovoltaic foundation/roof customization that could add something to the mix (0.1 MW per object?) but I don't know how they would implement circuit connectivity for that.

frosty pawn
true junco
#

~4.5GW doesnt sound too bad. I was planning on making a run around and set up all the Geotherm eventually after i automate supercomputers anyways.

ember fractal
#

If they had power pole breakout directly from rail, it would be easier to grab geothermal

strong spoke
#

Plutonium godly

abstract stirrup
#

Guys!! Need a 3-2 balancer pls!!

#

Just kidding, on the calculator online there’s everything

wind spade
#

what do you need a balancer for?

median heath
abstract stirrup
#

Aluminum stuff 🙂

wind spade
#

have you heard of manifolds? 😛

abstract stirrup
#

Idk what that word means

#

(English not main language)

wind spade
#
--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X

S = splitter
X = machine

#

!wikisearch manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

abstract stirrup
#

That’s seems more complicated

wind spade
#

that's just a splitter in front of each machine

#

that's hardly complicated

abstract stirrup
wind spade
#

exactly

#

but you still get resources into machines

true junco
#

Its not a balancer. And balancers are rarely needed.

abstract stirrup
#

Ok I’ll explain everything, my middle finger is broken so gimme 1 min

noble timber
#

Manifolds are so much easier because it balances itself (eventually)

true junco
#

Manifolds prioritize filling the first machine in line. Once it is full the second machine takes priority. Untill all machinea are full. So long as you are inputing enough material to run all the machines they will all end up running.

abstract stirrup
#

So, I have to load on 2 differents trains with 700/min coal each. My miners are:

  • 2 miners of 200/min each
  • 2 miners with 600/min each
    I just needed to divide them before getting to the machines and I already have designed the dispositions of my assemblers and refineries. I see what a manifold is, but I use it in other cases.
    For me it’s just easier to do like that
#

Especially if I already built everything 🙂

wind spade
#

I'd personally just assign one miner = one belt = one train car = one manifold

abstract stirrup
#

Imma show you my balancer

#

Yeah but once I arrive to the final station, belts require a specific amount of stuff

#

So it’s just better diving first for me

noble timber
#

Balancers are an unnecessary waste of space and time in my opinion unless you are going for setups like zero radiation nuclear power plants

wind spade
#

that's why there's = one manifold -> I'd make each manifold use the exact amount there is on the belt

abstract stirrup
#

Well that’s how my brain works…I have 1000+ hours of Factorio and so the idea of balancers can’t get out of my head 😄

wind spade
#

even in factorio balancing is less needed than people think

median heath
#

Imagine approaching Satis as it's own game instead of trying to force it to behave like Fucktorio...

noble timber
#

ive not played factorio a whole lot but never built a balancer in it once 🫢

abstract stirrup
#

Ehm ok but I repeat, that’s how my brain works

#

And btw it’s not a big time loss…

#

thats it

noble timber
#

Looks like you are just creating 3 equal belts?

median heath
#

Balancer AND clipping...
I'm out.

abstract stirrup
#

yeah sorry i meant to say 3-3

#

not 3-2

#

cuz every train has 3 wagons

noble timber
#

So you are either going to have to manifold further down the line into your machines or load balance for each machine

median heath
abstract stirrup
abstract stirrup
median heath
#

Number of trains is irrelevant.
3 "wagons" means 3 platforms which means 6 belts.

wind spade
abstract stirrup
#

cuz the loading speed of wagons would be unequal

#

600-600-100

#

bleh

median heath
#

600?

abstract stirrup
#

dang

median heath
#

Why are you using 3 cars for 1300 total?

#

Easily done using 2.

abstract stirrup
#

sorry but writing with 1 finger is getting me tired lol

noble timber
#

So each belt has 433.3333?

abstract stirrup
#

something like that

noble timber
#

id rather have unequal belts than have to deal with that

wind spade
#

first two will use 600 and third will use 100

abstract stirrup
#

no...beacuse the blueprint needs a certain ammount

#

its just subjective as a thing

wind spade
#

I guess don't use blueprints that are locked to specific amounts then 😄

abstract stirrup
#

i didnt mean to hurt your brains

noble timber
#

you can combine any left over material from your manifolds into other manifolds though

#

so it all balances out in the end

abstract stirrup
#

as long as something like this is working, i'm not either questioning or understanding what youre saying 😉

noble timber
#

you're manifolding into those manufacturers there 😂

abstract stirrup
#

oh

#

well dunno then

#

they say: if it works...

#

...don't question it!