#math-and-meta

1 messages · Page 50 of 1

atomic shell
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After some thought into midgame power, I found a nice setup with 1x pure crude oil node, 2x plastic refinery, 2x rubber refinery, 1x residual fuel refinery, 2x fuel+polymer refinery, and 10 fuel gens. Everything runs at 100% so this should be possible to overclock to 250%. idk, maybe this was already obvious to everyone else but I liked it and wanted to share.

median heath
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Simplest oil setup that also makes power is pre-fuel.

But that setup you described does work, yes.

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Also 300 oil should be feeding a lot more than what you have outlined.
(600 if you have a mk2)

atomic shell
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True, I'm using mk2 at 100% there so 240 oil/min. Max overclocking those extractors, refineries and generators should all play out well enough

median heath
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300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

potent crater
wind spade
potent crater
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thx for advice

scarlet wedge
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I’ve never figured out oil and the best way to do it. I restart my save games way too often

wind spade
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best way is the one you have most fun with 😛

true junco
# potent crater ?

i kind of like all of them for different reasons. they definitely have their use cases. I like the idea of Iron Wire because Iron is the most abundant resource after water. and I recently built a fairly big RIP factory with Stitched Iron Plate. for which i am borrowing a tiny amount of copper and caterium from near by pure ingot refineries to make "fused wire" with a high ROI. I could make over 14000 wire if i really wanted to... but thats encrouching on the same rediculousness of tends of thousands of bolts im trying to avoid. lol

true junco
frosty owl
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Eh, not restarting per-se but rather maybe too little commitment to explore the production fully (wirhout restarting/dropping it halfway)

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Remaking the oil factory from scratch would probably be more... "educational" 😅

scarlet wedge
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I try and do too many things at once every thing becomes half done so I reset 😂 latest save I’m going real slow

lament aurora
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does someone have a graph for a 900 plastic/rubber setup with diluted fuel?

wind spade
primal flicker
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Odd question here, and more of a personal opinion thing than just numbers:

What do you consider to be undesirable/bad alt recipes, and/but what are the specific use-cases that could make them worth using?

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I personally dislike all the pure alts because of the space and power requirements, not to mention being limited by water access, but they do shine through if you're strapped for a specific resource.

wind spade
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while I have recipes that I wouldn't use, I don't consider them bad because I wouldn't use them

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personal preference has nothing to do with usefulness/quality of a recipe

deft lichen
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I dislike bolted alts although they might be worth with some screw alts, never looked into that too much

primal flicker
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I'm not a fan of bolted either, but I know some people love cast screws/bolted frames combo.

deft lichen
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bolted saves power and space but wastes iron with default or cast screws

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cast screws are better over default screws when not using steel rod

true junco
oblique hollow
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if it wastes iron it likely wastes space

deft lichen
ember sluice
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This may be a dumb question, but when this says its out putting 2m^3 at 50 per minute are we actually talking 50x2 at 100/min?

deft lichen
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nope, it is 50/min

oblique hollow
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it makes 2 units every time the recipe finishes

deft lichen
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it's 2 m3 per cycle, the cycle duration is listed too

oblique hollow
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the recipe takes 2.4 seconds
that means it finishes 25 times in a minute
and that means you get 25 times 2 m³ in a minute

ember sluice
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Yeah I see the 50 per minute, just wanted to be sure if it was only 50/min or 50/min of the 2m3

oblique hollow
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so 50 m³/min

ember sluice
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okay so the total no matter the number at the top being 50 was correct and i'm over thinking it lol

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thanks guys

deft lichen
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"every 8 seconds, 3 quartz is used to make 5 silica"
the /min values are calculated from that

oblique hollow
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60 seconds / 8 seconds = 7.5 production cycles per minute

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7.5 times the items it makes per cycle = items per minute

ember sluice
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That's how i've normally thought of it but my brain went derp when it came to liquids apparently

median heath
oblique hollow
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how do they save space again

median heath
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Shorter cycle times.

oblique hollow
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by needing less machines for the frames and plates ?

median heath
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Bolted Plate saves space by cutting out 2 Assemblers compared to the base recipe.

wind spade
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bolted RIP: 1501 buildings -> 1000/min
normal RIP: 1400 buildings -> 1000/min

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(all other recipes are normal)

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they do save power

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7800 MW vs 6730 MW (normal vs bolted)

oblique hollow
wind spade
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not sure about space (too lazy to calculate), but they don't save buildings

oblique hollow
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this was what i found out for the other recipes last time

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for bolted, you just trade assemblers for constructors

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yeah, it cuts assembler amount in half or even quarters, but doubles the other machine count

median heath
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When you work with Overclocking it is a bit different 🤷‍♂️

wind spade
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assembler space = 10*15 = 150
constructor space = 8*10 = 80
smelter space = 9*6 = 54

Bolted RIP space = 67*150 + 995*80 + 439*54 = 113,356m2
normal RIP space = 200*150 + 800*80 + 400*54 = 115,600m2

savings: 2% of space

muted goblet
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wind spade
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so total is (by using bolted RIP instead of normal RIP)
7% more buildings
2% less space usage
14% less power usage
9.7% more resources

wind spade
median heath
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See, it takes less space.
hehe

wind spade
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overclocking should not change these percentages 🤔

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only you need more shards when you need more buildings

muted goblet
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I only like bolted in combination with steel screws. Yes it does take steel, but ure getting a lot out of them

median heath
wind spade
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I'm not taking single recipe out of context and comparing it's output per minute, I'm taking the entire production line

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(also it doesn't include miners 🤔 )

median heath
# wind spade I meant when you OC both

I know.
I'm saying because of how far behind base is, when you bring in OC Bolted does even better in that department.

I still don't use the recipe because Adhered is better 🤷‍♂️

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Main Bolted recipe I use is Frame.

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For the space-saving it brings 🙂

rich jackal
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When scanning for coal, does it show you every single coal mine-able area on the entire map?

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because the next closest coal node to me is like 1.8km away from me

median heath
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Only in radius, as with all other resources scanned.

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What biome did you start in?

rich jackal
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grassy one

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first one

median heath
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Coal should be much closer than 1.8km

rich jackal
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i have 2 coal

median heath
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Do you mind if I send you a map screenshot?

rich jackal
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i have 2 already but the 3rd closest is 1800 awa

rich jackal
median heath
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Use the 2 yellows for Steel.
Build your power plant UP BY THE RED and just run a power line back.

rich jackal
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ok ty

median heath
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Also you have Tractors now, so things that are 2km away should not bother you as you can automate delivery.

rich jackal
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What would i use the tractors for though ?

median heath
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as you can automate delivery.

rich jackal
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delivery of what though?

median heath
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Unless you really feel like building a 2km belt 🤷‍♂️

median heath
rich jackal
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but if i make the power plant where the red is surely i will only have to transport power back

median heath
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You're tunnel-visioning.

rich jackal
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yeah probably

median heath
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Yes, in this specific instance, just run the power line back.

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IN THE GENERAL SENSE

rich jackal
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ahhhhh

median heath
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If it pings 1.8km away from you that shouldn't be a concern.

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Because just drive a route once and automate delivery.

rich jackal
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ok

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tyvm

rich jackal
median heath
rich jackal
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i dont think it will spoil it

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for me personally

median heath
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How could knowing the location of all things not be a spoil?

scarlet wedge
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I’ve rarely used the map most things are easy enough to find, object scanner and radio tower

rich jackal
tired viper
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hi hi

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guys, silly question but i want to make sure ^^u

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if I put a mk3 belt(270/m) on a miner, and then split using 3 mk2 belts (120/m) I guess the splitter splits in a 3 exact way of what it goes in (90+90+90) and NOT trying to fill the belt that it comes out (120+120+30)

undone hull
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if you use a normal splitter yes 🙂

snow dove
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just use 1 splitter, it’ll back up and work itself out

undone hull
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but 120 + 120 + 30 is possible with a smart splitter

snow dove
undone hull
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if one of the output requires 30 yes ^^

tired viper
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What's an smart splitter? something fro ma higher tier?

undone hull
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it's coming from the mam, caterium part

snow dove
undone hull
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if i remember correctly

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as an overflow ?N

snow dove
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then produce less

undone hull
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can still be used on another factory 😄

snow dove
undone hull
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anyway, that's a good exemple to show there's many option depends on the situation

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and depending your own will

snow dove
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if you are using that 30, 1 splitter works
if you aren’t using that 30, why are you making that 30?

undone hull
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because i can 😎

snow dove
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that 30 has to get used by something, or there’s no point in making it

undone hull
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tells who ?

snow dove
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Says me.

undone hull
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nice to hear 😉

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anyone can do anything

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that's a fact

snow dove
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i mean yeah, ultimately your choice

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if you want to make 30 of whatever it is and not doing anything with it, causing inefficiencies in everything leading up to it, that’s your choice

undone hull
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i just say there's no perfect solution

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and each is valid depend on ones perspective

tired viper
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Also, is there an app/website o help me calcuate the spliter layaout for best nuumbers? (like...I0ve 5000 smelters, and I need 5 lines of ingots, one with 200 ingots, one with 333, another with 1234...etc)

tired viper
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?

snow dove
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load balancing is entirely useless outside of radioactive stuff

rugged pulsar
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guys i have a train with 10 freight car. So i have 10 freight platforms.
i have a storage facility with 4 belts.
so i need a system when the first belt fills up materials goes to the next one belt. (from train to storage facility)
i need help only for this (my facility can handle it after that)
it is possible?

tired viper
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what you meanÇ?

snow dove
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load balancing, its where you take an input, and use splitters and mergers to produce exact outputs

tired viper
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Yes

snow dove
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it’s useless unless you’re working with radioactive material

undone hull
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again, that's only HIS opinion ^^

snow dove
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if i have an input of 400, and want outputs of 130, 170, and 100, one splitter works

median heath
scarlet wedge
snow dove
scarlet wedge
tired viper
median heath
scarlet wedge
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drew this perfectly good diagram of a set up i needed

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seems useless now

median heath
snow dove
rugged pulsar
snow dove
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it will backup and work itself out

median heath
tired viper
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Oh, si if a machine only needs 120, the smelter will send only 120 to it's way?

rugged pulsar
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can you sent me guide pls? 🙂

median heath
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Google is going to be your friend on this one for designs/configurations.

tired viper
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But if I need MORe, then it's necesary?

median heath
snow dove
tired viper
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Sorry then, if I understand that correctly

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I have a merger that recieves 190 ingots, and I have to divide it in 5 machines

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and I really don't want to do the maths/thingy to have 38 exact inputs

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So if I just split those 190 in 5 ways

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they will sort themselves?

median heath
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!wikisearch manifold

brisk shoreBOT
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

tired viper
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ok

median heath
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"Yes" is the answer to your question.

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Just shove all of it onto 1 belt and have 1 splitter per machine.

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It will sort itself out.

tired viper
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But wuth the convelt speeds

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oog...My head starts to fume

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What are those big rectanlges on that draw?

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Any machine?

median heath
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Yes.

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If your head is fuming due to basic math idk what to say other than "this was an odd choice of game for you." 🤷‍♂️

tired viper
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...

median heath
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That is not me being insulting. It's just a factual observation because the basic math is only going to increase as you progress through the game 🤷‍♂️

tired viper
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I don't have any problem with basic math. I've some issues trying to understand some concepts of the games, like "injected manifold"

unreal spire
grim steppe
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idk why but i lold

median heath
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If you need 900 but the belt can handle only 270:

Smelters take 30 each. Inject every 120 because that's easy to control with a mk2.
So 270 - 30 - 30 - 30 - 30 + 120 - 30 - 30 and so on.

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Math 🤷‍♂️

tired viper
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gj ^^

median heath
wind spade
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injection manifolds 🤢

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if you need 900 and belts can do 270, make 4 manifolds xD

median heath
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Ah yes, Greeny - champion of Balancers.

wind spade
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what?

median heath
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There is no compromise.
You either support manifolds in all forms or we throw you over to the balancer category 🙂

grim steppe
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Coffee: poured
chair: reclined
manifold: injected

okay its gaming time

snow dove
scarlet wedge
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How to make 4 manifolds with one belt though

wind spade
snow dove
wind spade
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each belt goes to one manifold

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each manifold uses 270/min

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total is 900 (with one belt having less)

median heath
craggy nova
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Is there anywhere in game or online to see all items that are derived from another? i.e. if i wanted to see all items that use steel beams or items derived from steel beams?

oblique hollow
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the wiki

craggy nova
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ah awesome thank you

brisk shoreBOT
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This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @oblique notch

median heath
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@fierce ruin Green Zone is target area.
All other lines are just showing ease of access to natural major pathways for trains/trucks.

fierce ruin
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ok thank you, i was actually looking at that area earlier as a possible storage facility type thing for the future

median heath
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Can build it by the lake/river next to the canyon or can actually build it over the canyon to use the space to run trains underneath it too.

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Also note the very precise train routing in the Dune Desert 😉

hazy dune
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Can anyone show me their spreadsheets for production?

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Specifically the type where you know your inputs and are trying to define your outputs

wind spade
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people usually use online tools

hazy dune
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Is there an online tool you could recommend for doing it that way?

median heath
wind spade
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I recommend not doing it that way 😛

frosty owl
nocturne ridge
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if you do it this way you need to know what you are optimizing for, such as points per minute, or maxing a certain item

glass copper
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What should i do with this coal? use it for steel or make a coal power plant here?

true junco
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In all seriousness. One option is to use the 2 nearby sulfur nodes to make a Steel Mill with the compacted steel alt. Then make power with all the remaining coal.

glass copper
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Ahhh yea true ! 😄

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but there is plenty of iron there aswell for steel

median heath
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*for now.
SAM implementation may alter that.

glass copper
median heath
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No.

glass copper
median heath
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Still no.
Don't worry about it.

glass copper
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So u wont say where it is?

median heath
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SAM is multiple places on the map. It just has no purpose at the moment.

wind spade
grim steppe
glass copper
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Can we use the satisfactory calculator to calculate how many coal burners we need for the amount of coal, compact coal, or any other fuel we bring in?

sand epoch
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Can just use an actual calculator for that.. :/

glass copper
zinc crater
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@prisma kraken

finite herald
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This might not be the place to ask this, please excuse if not. I'm pretty new to this game but to say that I have an addiction problem now would be an understatement lol I just unlocked nitrogen stuff and I found a node, I want to move the nitrogen and it needs to go over a long distance so I can get it back to my main base/area. I'd like to have someone take a look at my world, through discord call screen share or something like that, and tell me the best way to set it up so that I can efficiently get the nitrogen back to my base. Much appreciated in advance!

prisma kraken
zinc crater
prisma kraken
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i'm in agreement that coke steel is situationally very good

zinc crater
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No one wants to say they're pro coke through.

prisma kraken
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i'll go on record as saying that

zinc crater
prisma kraken
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all the steel alts are situationally very good

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flow chart i follow is: use up coke for steel, use up sulfur for compacted steel, solid steel for the rest

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its funny how that ramps you nicely into the mid game hmf prod

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its like the 150-160 hor you get from intro petro gives you around 600 steel which is enough to run a single hmf line with some decent by-product

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boy, i'm happy i set this up a few days ago

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nothing special about it, just 8 constructors making concrete... the placement of it has just been right where i've needed it to avoid all sorts of resupply runs

median heath
prisma kraken
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really one of the major uses of drones in the game is to move nitrogen, as Sev said

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when you package it, it compresses in a 4:1 ratio

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which means one stack of nitrogen canisters = 400 gas

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both drones and trains are great ways to move the gas in packaged form

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just have a packager on both sides and seed the loop with some cannisters

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(iirc their actually called fluid tanks)

thick plank
oblique hollow
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Either way, packaged Nitrogen gas is the best way to transport it

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since its 4 m3 per bottle

vapid gorge
prisma kraken
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that info really needs to be added to the codex 😦

fierce cypress
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300 fluid/min through a single direction 16 junction manifold should work right?

median heath
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Yes.

fierce cypress
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maybe it just has a very long stabilisation time

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because the last 4 machines just arent happy

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80, 25, 10, 5

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%

median heath
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Definitely shut the first 2 off and let everything fill all the way to the end.

fierce cypress
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i had it prefilled but there was a pipe bug so it didnt really end up working well

median heath
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Like, let the first 2 fill, then turn them off.
Then let everything else fill, then turn them back on 🤷‍♂️

fierce cypress
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even with first 3 off its taking its time

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still barely 1 cycle ahead of demand

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maybe its input?

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yea the input pipe is fluctuating wildly thinking_helmet

glass copper
median heath
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That's the "clean number"

fierce cypress
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hmmm, im slightly confused

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the pipe is not delivering enough oil, yet the extractor is backing up due to excess

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any ideas?

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nope @median heath even after prefilling, the end machines drop again

median heath
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End ones will drop but shouldn't empty.

Also, napping.

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🛌

fierce cypress
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mb simon_smile, gn sev, preliminary testing with upgrading to mk2 seems to have improved it, even though that shouldnt make a difference

vapid gorge
fierce cypress
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i can get you any screenshots or recordings of anything if you want, im still ingame

vapid gorge
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Pics would help

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And pipe type and expected flow

fierce cypress
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manifold of oil, 300/min in, 18.75 consumed in each ref, 16 refs total

vapid gorge
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Loop it

fierce cypress
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i had the pipe as mk1 but it wasnt working, upgrading the manifold section (not feed from extractor) seems to have eased it

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other angle

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and the feed pipe comes from over there

vapid gorge
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Yeah before the manifold starts split it and loop a pipe to the end

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And apparently really short pipe segments, maybe as short from your junction to machine, might have janky flow if the loop doesn’t solve it

fierce cypress
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from its own junction to split but into the last one as a merge?

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those small sections are all mk2, in both tests

vapid gorge
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I like making an independent junction prior to the manifold junctions but using the first manifold junction for the loop should be fine

fierce cypress
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so that should work fine?

vapid gorge
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I’d make it a mk2 as well but should be fine as is? Flood all the machines and see how it goes

fierce cypress
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i changed it all back to mk1

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it shouldnt make a difference

vapid gorge
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It shouldn’t.

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But yeah I design all pipe systems with a loop by default now. Technically mk1s shouldn’t need it? Apparently?? But I think there’s more to the physics. It might accidentally simulate turbulence of a sort with back flow depending on number of machines and how much fluid they suck up in a go

fierce cypress
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i have no idea if this is a UI glitch, but this pipe is stuck at 0 flowrate but it seems to be letting oil through

vapid gorge
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It might be filling from the other end

fierce cypress
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i deleted it and rebuilt it and it filled with oil and drained, and it stayed at 0

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so i have no idea

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anyhow mk2 + loop seems to work simon_smile

vapid gorge
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All praise the loop

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It just fixes so many things

fierce cypress
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indeed, now i can make the already bad fog worse jace_smile

fierce cypress
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i only have to do that uhhh 7.5 more times hehe

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but that can wait for another day, because i want to sleep simon_smile

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👋

vapid gorge
oblique hollow
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adds Tomato to my "Certified would-build-100-fuel-gens lunatic list"

vapid gorge
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I think my first fuel station was 380~

oblique notch
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one im not on. I have 18 fuel gens at the moment, with plans to add another 9 shortly

primal flicker
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Oh good I'm in the clear at 67

broken nest
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Last night I tried doing the math on whether petroleum coke or residual fuel gives you more bang for your buck (i.e. power output per heavy oil residue consumption). At first i thought Coke was better, which surprised me, but now that I’ve factored in power losses from refining and water extractors, I think fuel comes out on top. Here’s my math, if anyone’s interested:

oblique hollow
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coke is a slight bit below residual fuel. but once you have different recipes for fuel, coke gets absolutely outclassed

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like diluted fuel for example

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the bonus of coke is the ability to regain power before you have fuel generators

vapid gorge
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Sloppy instant coke when?

oblique hollow
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coked coal simon_smile

vapid gorge
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Coaled coke even

broken nest
oblique hollow
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the thing with fuel is its more convenient too

broken nest
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Yes

oblique hollow
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since its just one pipe and no water needed either

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(normal and residual fuel at least)

broken nest
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oh yeah. Turbo fuel wasn’t in the game last time I played. Haven’t messed with it yet.

oblique hollow
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Turbo is a but tricky, but compared to residual fuel you usually get like 3 x or 2.66666 x the power

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at the cost of sulfur and usually also coal

oblique notch
broken nest
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Yeah, we’ve definitely got bigger problems right now lol. And we don’t have diluted fuel unlocked yet.

oblique notch
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heh. And the additional power isnt going to hurt. Until you cant find an open node for what you need I generally just leave old infrastructure behind

oblique hollow
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Diluted power is optional when you start out

versed violet
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Since when Epic counts gameplay in hours+minutes instead of Days+hours?

median heath
versed violet
median heath
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Aye.

scarlet wedge
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@sleek stag one is split one is manifold

spark shale
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which of the basic recipes for plastic/rubber are better? (with or without resin)

median heath
#

?

oblique hollow
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unless you have a really good way to make resin, use the ones that turn oil to rubber / plastic

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and considering you likely dont have a good resin recipe (because it doesnt exist), there is only one option

spark shale
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so with resin

oblique hollow
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no

spark shale
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I'm confused

median heath
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Just do Oil > Product.
No Resin involved.

spark shale
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ok ok

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i get it now

oblique hollow
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there are no recipes that make resin efficient enough

spark shale
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thanks

oblique hollow
fierce ruin
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its like only 4 levels of refining

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hor, diluted fuel, resin, recycling

oblique hollow
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its still not a default recipe

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not what they asked for

spark shale
prisma kraken
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is there a page somewhere that catalogs the different petroleum configurations you can do?

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to my count, there's really only i think 4 viable configurations with a few choices as to how to deal with the hor/resin byproduct

oblique hollow
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wdym configurations

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recipe combos?

deft lichen
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Check the wiki for available recipes

snow dove
# prisma kraken is there a page somewhere that catalogs the different petroleum configurations y...

i have some info on fuel recipes at least
Fuel recipe: 3oil/2fuel 3oil=25MW
Residual Fuel

Plastic: 3oil/1HOR 6oil/2fuel 6oil=25MW
Rubber: 3oil/2HOR 3oil/2fuel 3oil=25MW
Polymer Resin: 3 oil/2 HOR 3oil/2fuel 3oil=25MW
Heavy Oil Residue: 3oil/4HOR 6oil/8fuel 6oil=100MW
Diluted fuel
Plastic: 3oil/1HOR 3oil/2fuel 3oil=25MW
Rubber: 3oil/2HOR 3oil/4fuel 3oil=50MW
Polymer Resin: 3 oil/2 HOR 3oil/4fuel 3oil=50MW
Heavy Oil Residue: 3oil/4HOR 3oil/8fuel 3oil=100MW

deft lichen
#

There's 3 ways to make plastic and rubber (default, recycled loop, resin)

prisma kraken
#

yeah, to my count, there's 'intro' plastic & rubber, polyester resin -> plastic/rubber + hor byproduct, the 300->900 recycled build, and then the max-out diluted fuel for power one

oblique hollow
#

polymer resin alt isnt viable

prisma kraken
#

with a slight nod on the side to the turbofuel alts

oblique hollow
#

only real combo you can do is polymer resin > rubber > HOR to diluted fuel

#

same thing as HOR alt but more focus on rubber

#

and worse efficiency

prisma kraken
#

yeah, that's part of the 300->900 recycled

oblique hollow
#

because the Polymer resin alt is godawful with efficiency

oblique hollow
prisma kraken
#

there is a configuration for poly resin where it kicks off something like 300 plastic/200 rubber/600 coke

oblique hollow
#

that one doesnt have nearly as much yield

prisma kraken
#

its not very good

oblique hollow
#

you mean the poly resin from the HOR alt or the Poly resin alt recipe itself

prisma kraken
#

the poly resin alt

oblique hollow
#

no, not viable

#

efficiency too poopy

prisma kraken
#

i'd use it if the situation was right, but you're looking at about the same refinery count for 1/3rd of the product

oblique hollow
#

its easier to use the resin you get from the HOR alt

#

the residual recipes are either too weak or Resin Alt is too weak

prisma kraken
#

i agree

oblique hollow
#

i once used the polymer resin alt for a factory cuz i didnt have HOR alt and not all recycling recipes either

prisma kraken
#

the only time i'd think of using it were if the coke were really important and i needed just a few 100 more plastic and rubber

#

but if you have all the alts, your better off doing recycled and then HOR alt into coke

#

i really am trying to find a situation where i'd value that recipe

#

anyway, i was just wondering if there's a list of configurations for petro

oblique hollow
#

at least its a conversion ratio above 1...

#

but the amount of water and residual rubber refineries is absurd

prisma kraken
#

those are some ugly numbers, lol

oblique hollow
#

average Polymer Resin alt L

prisma kraken
#

its not a very useful recipe

oblique hollow
#

it makes Fabric, thats about it

prisma kraken
#

which i can sorta live without

#

when i set up a weapons plant i have an autosorter that makes mycelia into fabric which is enough for filters

deft lichen
#

Jeez those numbers are bad

#

Why not use the 45:81 rule

prisma kraken
#

i still don't understand why it isn't the 5:9 rule

snow dove
#

produces less decimals

prisma kraken
#

ehh, i'm not going to get into that convo again

glass copper
#

Is there like a go-to place for a coal plant?

wind spade
#

near water and coal 😄

median heath
#

Depends on which alt you want to use 🤷‍♂️

wind spade
#

obviously biocoal

median heath
median heath
glass copper
#

what 'clump' of nodes

wind spade
#

that also depends on where you are, which nodes you've already used, how much power do you want, what are your future plans, etc. etc.

glass copper
#

Where i am i dont mind, i wanna go modular build so all over the place 😄 for now i am using temp nodes for steel, so no permanent coal are in use so far 😄

wind spade
#

I'd basically just look around for decent amount of coal I want to use for power and go for that 🤷‍♂️

oblique notch
#

Yeah I just go for the first pure node of coal I can find. That's usually the only coal plant I make, as I rush for fuel or strategically turn parts of my factory off

cerulean bobcat
#

im trying to get the math right on turbo fuel gens. do fuel gens work at 100% even if theres no load on them (i.e. if you have a bio gen on a loop where a coal gen is the bio gen stops working even if it still says its running)

#

i just have the gens hooked up to poles but theyre only hooked to each other no outside load

wind spade
#

(except biomass)

cerulean bobcat
#

odd then

#

because my turbofuel refineries are making 275ppm while the gens are consuming 288ppm and im not running out of fuel

wind spade
#

are all the gens running at 100%?

cerulean bobcat
#

yep

#

and ive been running it for a while now

#

the pipes are filled

#

and the refineries are emptied as soon as the gas is collected

wind spade
#

are the numbers right then? 😄

cerulean bobcat
#

ill give you my numbers

snow dove
cerulean bobcat
#

64 fuel gens 14.66665 turbofuel refineries

#

and thats an underclocked refinery

#

not an OC'd one

snow dove
#

what recipe for turbofuel

cerulean bobcat
#

fuel/compacted ie the normal turbofuel

#

not heavy

snow dove
#

so you're math is wrong

#

you're producing 234.6667 turbofuel

#

but you are consuming 288 turbofuel

#

which makes no sense

wind spade
#

14.666 refineries make 275 tho

cerulean bobcat
#

then why are the gens running at full speed without sputtering

#

ive never understand fuel in this game

snow dove
# wind spade 14.666 refineries make 275 tho

turbofuel recipe produces 5 turbofuel every 18.75 seconds, 60/18.75 is 3.2, that's 3.2 cycles a minute, 3.2*5 for five units produced per cycle means 16 per minute per refinery, 16*14.6... is 234.6...

#

forgot "*" was a discord function character for a sec

cerulean bobcat
#

😛

snow dove
#

If i made an error in my math please do correct me

cerulean bobcat
#

thats what im saying

wind spade
#

and cycle time is 16s

snow dove
#

fuck

#

ok so ye 275 is the actual production

cerulean bobcat
#

ill also say i was using the build suggestion from the wiki

snow dove
#

can you show us a picture of your setup?

wind spade
cerulean bobcat
#

theres no load on them specifically

#

the refineries are on the main grid

#

yay batteries and coal

cerulean bobcat
#

i dont have flight yet

oblique notch
#

Do you have Buffers, or is it a significantly large pipe system?

cerulean bobcat
#

no buffers

oblique notch
#

Pipes have Volume, something that belts do not - so even if you are making slightly less, if the pipes were full when you started it up it can run at full speed for a while before showing wear.

#

alos... make sure all your generators are actually hooked up. One or two may not be.

cerulean bobcat
#

the last pipe isnt completely full but its filling fast enough to keep the last gen full

#

all green

#

its also been running for a couple hours now

#

infact i added 8 generators after it started just to see if i was wrong

#

and those emptied out the overflow sitting in the refineries

oblique notch
#

where is this pipe going? what does it have in it?

cerulean bobcat
#

regular fuel from my diluted system

oblique notch
#

ive never tried... but pretty sure pipes just fail to mix straight up, so... unlikely that its a crossed connection ...

cerulean bobcat
#

yea you cant mix

oblique notch
#

isolate it it from teh rest of the grid and see how much power those 64 are producing? that will tell us if one of them is bugged and showing green when its not

cerulean bobcat
#

already are

#

gimme a sec

oblique notch
#

how much Max Production power does a graph there say? sure

cerulean bobcat
#

9600mw

oblique notch
#

yeah thats 64 gens...

#

i guess ... double check your Under clocked one that it isnt actually over clocked to 166% instead of uc to 66%?

#

thats crazy.

cerulean bobcat
oblique notch
#

weeeeiiirrd.

cerulean bobcat
#

and i dont have any mods that affect pipe volume or anything

oblique notch
#

very very curious.

#

Ive seen some bugged buildings since U7 dropped that work like they are powered but arent actually powered - like Pumps properly pumping without being connected (and showing a green status bar) and lights turning on when not connected to an active power grid, so maybe... but no idea.

cerulean bobcat
#

fuel is the part that always confounds me

oblique notch
#

if you restart what happens?

cerulean bobcat
#

lemme restart

#

ive had this issue for awhile

#

im rebuilding my fuel plant because the last one that i followed to a T and i kept running out of fuel

#

looks fine ill do another round in a couple minutes to see if they drop below 50

#

still running

#

my magical generators are still being magic

cerulean bobcat
#

@wind spade i finally lost 4 of the 8 extras

prisma kraken
#

it has been a very long time since i've built a really large fuel power plant, but knowing what i know now, i would prefill it until the flow rate of the pipes goes to zero, then turn on the generators

#

also, really do consider OC'ing the generators to reduce the network's size

vapid gorge
#

eh, OCing is not needed at all, just flood it and leave a 1 off until it gets completely full

cerulean bobcat
#

the problem solved its self

#

but doesnt OCing end up actually losing power?

prisma kraken
#

no, its linear; less generators, same power same resources consumed

#

like a coal gen at 200% will burn 30 coal/min and make 150mw

#

OC'ing the water extractors to keep up with that, you do use more power there, but shrug

cerulean bobcat
#

i swear i read somewhere on the wiki that over 200% was wasting the OC

#

the math goes weird on the equation

#

atleast on generators

prisma kraken
#

things changed with it all in U7 to make it more straightforward

#

you may have been dealing with some outdated and incomplete info

cerulean bobcat
#

i mean ive been playing since release so

#

lots of changes

prisma kraken
#

you couldn't push nukes to 250% because it would have taken more than 600 h2o/min

#

in u7 they reduced the water demand of a nuke to support oc'ing them to 250

#

that may be what you're thinking of

cerulean bobcat
#

no cause i almost never get to nukes

#

i get bogged in fuel

#

and usually end up quiting

prisma kraken
#

the math on the OC was different too

#

you had to enter some goofy value that was like 204.xxx% to get them oc'ed

#

i can't recall the math off-hand, but now they just work so 200% means 2x the power and 2x the consumption

#

and they cap at 250 like other machines

vapid gorge
#

been that way for ages

#

the output/consumption though has been simplified but same efficiency

prisma kraken
#

i really didn't value OC'ing generators until U7

vapid gorge
prisma kraken
#

right

vapid gorge
#

and 250% on power gens weren't 250% output or consumption

prisma kraken
#

i'd look it up, but don't know where to find the old math

vapid gorge
#

it was still as efficient on fuel/power though

prisma kraken
#

yeah, i never bothered because the math was pretty obtuse

#

i have to say though, i really like the change

#

i have effectively 6 16-gen cpp's running at 125% atm and when mk3 miners happen, that'll be another 7.5 gw w/o building

#

that's still a bit off in the future though, i'm still running trains to get copper and bauxite into the same place 😛

stray pagoda
#

Ok guys, so I just need some help confirming the math for me; a second proofreading if you may... according to my calcs, I have 2 pure oil running at max 600/min, each has 20 refineries running the heavy oil residue producing 800/min being then directed to 16 blenders making me a total of 1600 fuel/min; so far math checks out... now, confirm with me, how many total fuel gens do I need if all of them are gonna be OC'd to 250%? My old self left me a note saying 65.86 Fuel Gens, current calculations give me 106.66; so which one is right? or do you guys have another number

median heath
#

600 Oil = 20 GW with Diluted.

#

2.5 * 150 = 375
20,000 / 375 = 53.3333...

#

Other way to do it:
2.5 * 12 = 30
1600 / 30 = 53.3333...

#

@stray pagoda

stray pagoda
#

so I do need 106.66 awesome thanks haha guess I still need to build the second half of the gennies

frosty owl
prisma kraken
#

so it was setting to ~204 (iirc) that gave you 250?

#

i never did wrap my head around that math

oblique hollow
#

what you talking about

#

nukes?

prisma kraken
#

generators in general

oblique hollow
#

nukes had a different exponent and scaling

prisma kraken
#

asking about the old math

frosty owl
#

The old math meant that clocking them to 250% caused them to have a "production speed" of just a bit over 2x their normal one (100%)

oblique hollow
#

generators reached 200% speed on like 243.2288%

#

cause the exponent was 1/1.3

prisma kraken
#

there we are

wind spade
#

246.2288% 😛

oblique hollow
#

nukes reached 200% at 250%

oblique hollow
prisma kraken
#

i've been with the game since u4, and do remember reading all of it in detail, but the details & numbers just never stuck in my head

#

really my reason for asking was simply phrased, to verify that in U7 you can get more power out of a single generator

frosty owl
#

That is part of the reason why Nucgens need less water as they couldn't really go over 200% prior

prisma kraken
#

nod

oblique hollow
#

im still for 500/min water maximum for nukes

#

nothing should ever need a full mk 2

#

would mean 200/min water at 100%

#

which is already quite a lot

#

would make it a ratio of 5 extractors per 3 Nukes

median heath
#

I enjoy my 1:1 ratio, thank you 😉

snow dove
#

?

median heath
#

OC Extractor to 2.5

snow dove
#

then reactors to 1.25?

prisma kraken
#

i've not seen issue in doing a full 600 into a 250% OC'd nuke

deft lichen
#

overclocking water extractors to feed NPP is reasonable given the negligible loss in net power gain

prisma kraken
#

i don't mind paying the OC tax for water extractors

#

a little net power loss is preferable to me than fussing with extractor placement

#

but that's my personal pref

deft lichen
#

overclocking the NPP is also a good idea given their ginormous size

prisma kraken
#

and cost of building materials

deft lichen
#

their only really "expensive" ingredient are 5 supercomputers, the rest you should already have automated at that point

snow dove
#

i mean you should automate all of it

prisma kraken
#

yeah, its just that chicken and egg thing with mk3 miners, supercomputers/turbomotors and power

deft lichen
#

no reprocessing though

snow dove
#

i don’t really recommend doing nuclear without the reprocessing

prisma kraken
#

i'm really wondering as i approach that game stage if i should use the alts or not... i'm probably going to be building in this world for a long time and the promise of beacon removal is ominous

deft lichen
#

imo nuclear alts are good when going large scale, but not for small scale

#

because they all work around "less uranium, more of everything else"

#

but you don't really need to conserve uranium when not maxing all nodes

prisma kraken
#

yeah, eyeballing my power requirements, i think i'm probably looking at 2 full uranium nodes worth of power

deft lichen
#

yeah at that point it might be worth considering which way works better for you

prisma kraken
#

i dunno, i may go u2100 and say screw it, ALL the power

deft lichen
#

1.19 TW snuttsauce

prisma kraken
#

i need to sit down for a day and do the math

#

my tentative goal with this save is to flip the switch on p4 elevator delivery and do it in 25 minutes

#

what i can already see as a problem is caterium

#

well, not a problem per-say, but it has me worried

#

out of curiosity, what's the max number of PFR's that can be made/min

#

odd, satisfactorytools won't give me an answer, lol

deft lichen
#

you need to manually enter waste as input

#

!wikisearch PFR

brisk shoreBOT
#
Satisfactory Wiki

Plutonium Fuel Rods are a very late-game fuel produced by reprocessing  Uranium Waste. They give off extremely strong radiation. Burning Plutonium Fuel Rods in Nuclear Power Plants produces  Plutonium Waste, which, unlike Uranium Waste, cannot be reprocessed and has to be stored indefinitely. By sinking the rods in an AWESOME Sink instead, no Pl...

deft lichen
#

the numbers are in trivia 👆

oblique hollow
#

its a limit of the way the calculator receives new data

#

all automated from a document in the game folder. and waste has no recipe

prisma kraken
#

ahh

deft lichen
#

greeny does fill in some stuff manually regardless, as I've been told (by himself)

oblique hollow
#

but he would prefer if he didnt have to

tired viper
#

Hi people ^^ Is there a planner where I can enter my input, ask what I want, and then calculate the max outputs?

#

All the planners i find ask me the or the items per minute, or max inpur priority that then ignores the rest

snow dove
#

satisfactory tools

tired viper
#

Let me check

#

uhm, I got to the part where I can maximize what I want

#

But then I've everything at the same speed

#

Modular frames at 9.6, screws at 9.6

oblique hollow
tired viper
#

Kinda low on screws?

oblique hollow
#

well, it has no reason to prioritize screws

tired viper
#

I guess I don't know how to ask the correct question on this

oblique hollow
#

You want a calculator that spits out numbers based on "whats likely to be needed in the next step" then?

#

like "hey i have iron parts but i dont know what i need them for, can you output me numbers based on future parts"?

snow dove
#

screws aren’t using for building stuff, so produce the amount you need

tired viper
#

It was just an example, sorry

oblique hollow
#

No no, im genuinely interested. I was just trying to guess

#

no need to apologize

#

unless that was for Iroh

tired viper
#

Like, I've 460 iron ores, and I want screws, iron rods, iron plates, rotors and reinforced iron plates

oblique hollow
#

well, then you need to tell it all those parts

tired viper
#

What the max of those things you can give me

oblique hollow
#

and it will try to make as much if those as it can

#

but naturally, things like modular frames need more iron for bigger outout per minute

#

so if you need more "complex" parts, you get less "simple" parts

tired viper
#

I do, but it asks me how many pèr minute I want, and the answer would be "all you can make"

oblique hollow
#

then maximize

tired viper
#

I did

oblique hollow
#

well then it solves that for you

tired viper
#

And it just equals everything, it gives me 9.6 modlar and 9.6 screws

oblique hollow
#

yes.

#

mdoular frames need more iron, and both items you selected get equal treatment

tired viper
#

Yup

oblique hollow
#

the calculator tries to raise all item numbers equally

tired viper
#

So what I ask can't be done as for rn?

oblique hollow
#

if you want it to output more screws, no

tired viper
#

ok

oblique hollow
#

because it doesnt give one item more priority than the others for final numbers

#

what you can do is only maximize one part with only a part of the iron you have

#

and then do that for all parts

#

so every part gets the same input, but different output

tired viper
#

Uhm

#

I'll try some things thenThanks ^^

oblique hollow
#

Example: you have 480/min iron
you want 5 parts made from iron
divide 480 by 5 and then let the calculator maximize one part each with 480/5 input

#

that way you get the most of each, equally based on input

deft lichen
#

@tired viper if you enter multiple parts into one tab and maximize them all, it maximizes them all equally
if you want to dedicate a certain portion of your input, make a new tab, select that one item and maximize it there
after you know how much you can make, you can go back to your initial tab and insert items/min rather than maximize

oblique hollow
#

they dont want equally maximized

#

because it makes equal output numbers

#

but they want equal input for all parts it seems

deft lichen
#

yeah, that would be (total input)/(part count) as input and (part count) tabs

oblique hollow
#

hence what i just wrote above

deft lichen
#

ah 😄

oblique hollow
#

xd

tired viper
#

is there any "priority" on what should I build more?

oblique hollow
#

not really

snow dove
#

what you decide you want more of

oblique hollow
#

complex parts are usually needed more later on

#

sooo focus on complex parts and then figure out what simple parts are needed for them

astral hornet
#

Can someone help me understand what I'm doing wrong? I have 16 fuel generators, I have pumps on the two lines that are feeding them. From what I understand, they should be consuming 192 fuel/minute. I'm producing 204 at the moment (4 packagers unpacking fuel running at 85%) to have some overshoot, yet still I have generators cutting out because they're not getting fuel...

#

Hmm, seems like giving it some more time fixed it and they're slowly filling up with the overshoot. is producing the exact amount of fuel you need generally a bad idea?

wind spade
#

No, you just want to fill pipes before running the thing

deft lichen
#

you can speed up the process by shutting off some of the generators and letting the fuel overproduce for a while

astral hornet
#

oh, I did not do that, I hooked up the power and pipes at the same time

#

Is this simply due to pipes not being full? could this also explain why I have a couple coal gens acting wonky?

deft lichen
#

possibly, yep

#

"full pipes are happy pipes"

cinder silo
#

When I restarted my turbo fuel facility after a rebuild I shut all the generators off and let the whole fuel feed max out before restarting.

astral hornet
#

about 500 hours into this game, first time I heard that 😂

astral hornet
cinder silo
# astral hornet tbf, a lot of those hours were in early game faffing about with decoratives 😅

I'm just as guilty of spending time on looks, this is the fuel plant I reworked, I don't recommend turning off 800+ generators though, it sucks : https://www.youtube.com/watch?v=_rLV_YcVt8s

My current turbofuel facility
1800 oil, 4000 turbofuel, 888 fuel generators
133,200Mw
This is an updated version of the one I once had on the spire coast that I demolished and moved just prior to the start of update 6.

Improvements to the design include swapping the packager loop for blenders to dilute fuel & the removal of the fuel buffers in ...

▶ Play video
primal flicker
#

For your setup, you really only need to turn off the first generator in line and the rest would fill eventually. I would personally turn off the first in each row to speed it up without cutting all the power.

astral hornet
#

Would adding a fluid buffer help?

cinder silo
primal flicker
astral hornet
#

gotcha

wind spade
#

What often helps is looping the pipe

primal flicker
#

If you prefill everything, it should work fine with dead-end supply headers as long as you aren't relying on max flow through your pipes.

wind spade
#

Max flow through pipes is deffinitely doable tho

primal flicker
#

Looping really makes a difference when you approach 300/300 or 600/600. I use it for anything over 75% capacity.

astral hornet
#

just noticed some packagers lack some cannisters too, so that probably wasn't helping either 😅

wind spade
#

The thing woth looping the pipe is that it can't hurt

primal flicker
#

Yeah gotta have enough of those. I load 100 each into every DPF loop.

primal flicker
cinder silo
#

I had a package loop from ages back, I had an inline container for it and kept it at least a quarter full while the system was running, that way it didn't wedge, nor run short.

astral hornet
wind spade
#

DPF loop is great in that you can make it 1:1:1

astral hornet
#

I'm guessing if the first pipe in the system is full, all are?

primal flicker
#

My last fuel setup, I ran a single dead end supply header to 10 gens from each DPF loop. Works great.

astral hornet
#

love it when those ratios work out 😛

primal flicker
oblique hollow
cinder silo
#

Since I moved the colossal fuel station I swapped from DPF to Dilute Blend.

astral hornet
#

no tier 7 yet here

oblique hollow
#

i just put a refinery for diluted packaged fuel and 2 packagers plus canisters into BPs now when i do that recipe

primal flicker
#

DPF only consumes a bit more power than blended diluted fuel. Not big enough gains to refit existing setups but worth for new.

primal flicker
cinder silo
oblique hollow
#

yeah, one benefit of the blender one

astral hornet
oblique hollow
#

a lot smaller

oblique hollow
primal flicker
astral hornet
#

I built my fuel generators on the West coast... Getting sulphur and coal here is a PITA... Trains it is I guess, from somewhere...

cinder silo
cinder silo
primal flicker
oblique hollow
#

the whole reason i dont do turbofuel

cinder silo
oblique hollow
#

i just use the sulfur and coal for instant scrap instead

primal flicker
oblique hollow
#

Truck it jace_smile

primal flicker
#

Belts. Through Doggo Heaven Cave.

cinder silo
#

Tunnels for long distance transit if you have the patience https://www.youtube.com/watch?v=Z08ziPYDOto

A brief tour of a part of my logistics tunnel network built under the map in Satisfactory.
This place was originally built just to move sulphur & coal to my old turbofuel power station, since then it expanded to cover everything being moved between biomes, it is large enough to get completely lost in.
Due to the nature of the void sometimes the ...

▶ Play video
astral hornet
#

@primal flicker saw the screenshot, yeah, that's an option but god does it sound like a pain to go that distance... It doesn't help that I've used up most of the coal there for steel/coal power.

#

There's a sulphur spot in a cave in the rocky desert, I was considering clipping elevators through the roof and training it in from there 😅

#

or was that quartz 🤔

primal flicker
#

See, this is why a lot of people just skip turbo fuel altogether.
The other answer is just, more diluted fuel.

cinder silo
#

Sunk cost fallacy at its worst in my case 🤣

primal flicker
#

I'm only doing it this time, because I haven't done it yet. And it's only 148 gens total, 67 of which are already built.

#

I'm also sinking gas filters out of it for 💩 and giggles.

cinder silo
primal flicker
#

2.2222 ratio.

cinder silo
#

My numbers ended up as 1800 oil to 4000 turbo.

tired viper
#

how you deal when a planner gives something like "x8.0033 convertors"

#

Just curiours

primal flicker
#

0.0033/8.0033 doesn't bother me much.

#

That's like 0.04%

oblique hollow
#

click on the box to see if it really is 8.0033 or something more precise

primal flicker
#

This will go from a 10GW facility to 22.2 GW.

tired viper
#

I guess 10 at 100% and 1 at 20%

#

Is the same outpur that 9 at 100% and 1 at 120% ?

oblique hollow
#

9 + 1.2 = 10.2

#

10 + 0.2 = 10.2

#

same thing

tired viper
#

Ok ^^

primal flicker
lusty steeple
#

Whats the meta for making a lot of plastic? Should I recycle rubber or

primal flicker
#

Yes. Heavy oil residue and recycling loop.

lusty steeple
#

So I go all in on rubber then make fuel from the byproduct oil which I then use to recycle rubber into plastic?

#

something like this

primal flicker
lusty steeple
#

ah so I should use alternate recipe for heavy oil residue too?

primal flicker
#

The heavy oil residue alt is a force multiplier for every oil product.

lusty steeple
#

Ah sweet

#

good thing I checked here first then

#

bummer I need to build another huge factory though

primal flicker
#

Just enable all recipes on Tools and set production to max. Instead of items/minute.

#

How much plastic do you want to make?

lusty steeple
#

for just my battery factory about 950/min

#

then I have a few small factories that maybe use 200 in total

primal flicker
#

(and obviously you can use diluted packaged fuel if you don't have/don't want to build blenders)

lusty steeple
#

I don't think I've unlocked that anyways

primal flicker
#

I wouldn't attempt without at least one diluted fuel recipe available

#

HOR plus diluted fuel means fuel*4

lusty steeple
#

I would see it here if i had it right?

primal flicker
#

Yes. Looks like a good time to hunt hard drives.

lusty steeple
#

Any ideas how I could fix this? Seems like an oil patch has gotten bugged through game updates

#

(can't place an oil extractor since its 'occupied')

primal flicker
#

Might have to load your save in SCIM and see if there's something there you can manually delete.

lusty steeple
#

Already done, even installed a mod to noclip and see if I could see extractor under the map but didn't :|

#

although when I looked in SCIM I couldn't see some of my existing oil extractors there either

primal flicker
#

That node might just be lost on your save then.

lusty steeple
#

I do have atleast one extractor in a place which no longer has an oil node, maybe that's what bugs it

primal flicker
#

It could be the node was moved and your extractor is still linked to it. That would explain.

lusty steeple
#

Yeah that's my theory

median heath
storm sky
#

i tried making an early 100% efficient concrete factory. anyone know why this doesn't work? it always ends up with the LHS constructor going at ~83%. tier 1 belts only

median heath
#

What is "the LHS constructor"?

storm sky
#

the 45 on the left

#

60 limestone in from a normal, 30 from an impure

median heath
#

I would not stress about this given you fix the problem entirely with the mk2 🤷‍♂️

storm sky
#

i know, i'm just wondering why it doesn't work

#

i thought the middle belt would back up and force the 60 to split 45-15

median heath
#

That's a lot of typing but I will do it if you want me to.

storm sky
#

go ahead

primal flicker
#

Are you letting them saturate first before enabling the output conveyors?

median heath
#

I got this... just let me type it.

#

Please.

storm sky
#

no, i thought it would just overflow if you let it go long enough, like a manifold

#

by overflow i mean even itself out

lusty steeple
#

I'm curious about this too since your math seems to check out, let's see what Sevrahn has to say 😋

wind spade
#

mergers accept equally, so 22.5 /30

primal flicker
storm sky
#

i fixed it by splitting the 30 and merging that with half the 60's split

#

the one going into the constructor

median heath
#

The 60 from the left is being split into 30 and 30.
The first 30 is going to a Constructor. The second is moved on and merged with another 30 from a different source.
This sends 60 in total to the second Constructor, which needs only 45.

When the second Constructor backs up, you're now at a stage where things are happening in sequence between the MERGER. Which is getting x2 30s.
This is too much and since the merger is trying to prioritize both inputs in sequence it is effectively backing up both lines, but also letting both lines through.
It can't just take half and half, because that would be 30 total and it is outputting 45.
So it has to take more than half from each to meet the 45 it is outputting.

The math then leads to it taking 45 evenly between the x2 inputs of 30
45/2 = 22.5
30-22.5 = 7.5
Add that remainder to the first input.
37.5/45 = 83.333....

#

And this is why I didn't want to waste my time typing...
You already fucking fixed it...

storm sky
#

wasn't a waste, i wanted to know why it didn't work in the first place

#

so it basically comes down to the merger cant tell which 30 to back up so it backs up both. alright that makes sense, thank you

primal flicker
#

I appreciate the under the hood explanation. Thanks Sev.

#

It's not enough to try things until you find out what works. Understanding WHY it works is critical.

median heath
#

Break down problems into parts.
Solve parts.
Simple 🙂

primal flicker
#

A single Lego brick is simple. Have you seen some of the technical Lego builds people make tho? You still need to know where to look for the improperly placed/missing brick (and why) when a complex system fails.

sleek stag
#

Ive seen all the memes but is this really what I need for 1 HMF/min w/o overclocking or am i doing smth wrong

unreal spire
sleek stag
#

This is crazy, im regretting going for one ACU/min

unreal spire
#

You can save some space/time with Steel Screws alternate

#

(space only, in this example)

sleek stag
#

I dont have oops

unreal spire
#

I would suggest making a blueprint for screw production without using alternative recipes, if you want to save yourself building dozens of manifolds.

sleek stag
#

whats a blueprint lol

unborn halo
#

TIL fuel generators lose no efficiency when overclocked

median heath
median heath
unborn halo
#

yeah

#

like how production machines are less energy efficient when overclocked, right?

median heath
unborn halo
#

I was out there building like 50 fuel generators this whole time

median heath
#

Prior to U7, the generator being overclocked was linear, just not at 1:1 scale.
So if you OCd to 250% you got only like 200%ish out.
But efficiency wasn't effected.

Now they are 1:1 with their clock scale, so it's still linear cost per output as always, just that 250% = 250% now.

primal flicker
languid atlas
#

what do you mean

#

an abomination

#

Blueprints are great

median heath
cedar mica
#

FMF eats HFM, so why talk scale in the smaller one?

scarlet wedge
#

I’m jealous of your big factory’s

#

I make like 4hmf a min and I’m happy

sleek stag
primal flicker
primal flicker
#

Anyone do a "smallest effective factory" sort of challenge? Is it worthwhile or too inefficient?

true junco
#

SatisFactory piping?

No wait, that's electrical conduit.

fierce ruin
#

the entire factory is just steel pipes and a tad bit of oil

wanton basin
#

If someone was crazy they could produce almost 2000 HMF per minute if they used essentially 100% of the recourses on the map

snow dove
visual cove
prisma kraken
vapid gorge
visual cove
prisma kraken
#

i figured

visual cove
#

sure.

prisma kraken
#

the math on that recipe is kinda compelling, but the HSC's for it tricky

visual cove
#

not really. 1 vanilla HSC to 2 x ASW.

prisma kraken
#

its the caterium that's the tricky part imho

#

not that making quickwire is tricky, making enough of it is though

visual cove
#

sure. depends on if you're trying to produce the entirety of the game in 25 minutes or if you're trying to build 8k ACU in 5.5hrs

prisma kraken
#

yeah

visual cove
#

the trap a lot of people fall into is assuming their way is the only way.

prisma kraken
#

i'm not sure it can be done w/o caching AW

visual cove
#

if you're caching parts then it's not really end to end in a fixed time frame, is it?

prisma kraken
#

no it isn't, we'll see what I find when i find it 😉

#

just making you laugh a bit, it clocks in at needing a rate of 960 AW/min to do ADS's in 25

#

i think its 960... that may be 100% clock rate vs 250

#

i need to spend a good full day doing some spreadsheet math to get the numbers straight and in my head the right way

visual cove
#

you'll need 300 ADS assembler to complete it in 25 minutes, which means 325 ACU manufacturers.

#

and 76 supercomputer manufacturers.

prisma kraken
#

i count 53.333 supercomputer assemblers; 128 acu manf's

visual cove
#

ok.

prisma kraken
#

but the numbers art still really crazy big, no idea if i'll ever get there tbh

#

the numbers are just bonkers for the ADS's

visual cove
#

it should be there on your speedrun maths sheet though.

prisma kraken
#

some of it is 🙂

tired viper
#

Hi people ^^

#

I've a question about manifold. If the origin is an storage, and you put the splitters how you suposed to, whatt convey belt you use?

#

Like I guess that the ones that go from the splitter to the machine is just the needed to feed the machine, bout from the origin and betwen them?

#

you take the sum of all the machines conected and then you sustract each split?

#

Or how so?

fierce cypress
tired viper
#

and that total is the sum of all the machines?

fierce cypress
#

each machine will need x items/min, and you will have y machines, so the total demand is x * y

#

so yes, sum the demand from all the machines

#

eg if i have an array of 5 constructors that each need 20 rods/min, then it would be 20 *5 = 100/min, so anything mk2 (120/m) + is fine

tired viper
#

So for right now at where I'm, only mk3, if the sum of my machines item/min is higher than 270, manifold is a bad idea, it's just takes longer, or it's fine?

fierce cypress
#

no, if you can't supply the required amount it will not work, you either need to do multiple manifolds or an injected manifold

tired viper
#

ok

#

Thanks !

tired viper
#

A mk2 (I guess you recive 120, then send 20 tto the first splitter, so you've 100) Or i'm just overthinking?

wind spade
tired viper
#

well...somettimes i'm short on mk2 or mk3 component

fierce cypress
wind spade
tired viper
#

well yeah

fierce cypress
tired viper
#

xD

#

Yes, so those 80 can't be hanlded on a mk1, right?

fierce cypress
#

no, since mk1 is 60/min

tired viper
#

Thanks, that answers my question

#

So better just go overboard on those

fierce cypress
#

so theoretically you could change to a mk1 between machine 2 and 3 in my example

#

since only 60 continues

tired viper
#

Perfect, that's what i was doing already, but wasn't sure i was right ^^

fierce cypress
#

but once you get to mid/late game where resources are more plentiful its usually simplest to just do max tier for the whole thing

pseudo cedar
#

in theory for some manifold designs using mk1s for the actual splitter-to-machine belts can make them more, if not completely, equivalent to a direct split in terms of time before 100% efficiency

#

steel beams come to mind here

oblique hollow
#

balancers

#

if the machines need exaclty one belt of input, then a manifold with slower mk belts into machines is a lot easier and faster than a balancer

primal flicker
oblique hollow
#

i guess? depends

primal flicker
#

I've been setting up with a Mk4 bus speed and Mk1 feeding each input. Mk2 for overflow to sink, to ensure no back pressure on the conveyors.

primal flicker
#

Belt bus.

#

A bus is a central supply line for parts or electricity.

wind spade
#

belt bus is multiple belts going in same direction with splitters splitting material and mergers merging back products

#

single belt with splitters is not a bus 🙂

#

(it's a manifold)

primal flicker
#

Sometimes. A single high capacity belt feeding multiple offshoots is a single line bus, in my book.

#

Synonymous with manifold and easier to type

wind spade
#

well I'd keep the terminology in the way that is used by majority of players (taken from Factorio), not invent own 😛

median heath
pseudo cedar
#

ideally another belt on the same "bus"

#

for obvious reasons

primal flicker
cinder silo
#

I'd usually consider a single or double decker transport used as mass transit to be a bus.

dapper bough
#

has someone made a sheet with the math for the most sink points possible from vanilla ores, all things like overclocks and residuals considdered?

wind spade
#

yes

dapper bough
#

gib cute_doggo

wind spade
#

maxed sink points + 100 GW of extra power

wind spade
#

math doesn't lie 🤷‍♂️

dapper bough
#

nono, wheres the rest of the flowchart superexcited

wind spade
#

not really needed as this is impossible to reach in a game anyway

dapper bough
#

why?

wind spade
#

your pc will burn

dapper bough
#

pff

primal flicker
#

Thousands of machines

median heath
#

Tens of thousands.

#

But my lord, there is no such factory...

wind spade
#

the age of FPS is over. The age of SPF has come.

pseudo cedar
wind spade
vapid gorge
dapper bough
vapid gorge
#

because it'll be toast? No handouts 😛

dapper bough
#

Exactly

teal oasis
#

I have a hypertube that goes up and has tight turns. How do I maintain a decent speed in it?

#

It currently looks like this.

fierce ruin
#

hyertube cannon

teal oasis
#

Will that keep the speed even when there are tight turns and when I go up?

fierce ruin
#

no, but initial speed will be faster

teal oasis
#

I seem to lose most of it after the first or second tight turn

fierce ruin
#

hypertube moment

#

fr tho, id say just build a launcher onto the hill

teal oasis
#

I guess I'll have to figure that out then. Luckily there are plenty of tutorials on the Wiki and on YT

teal oasis
oblique notch
#

New entrances. Its the act of leaving and entering again. You can also enter at a run for better initial speed

sand epoch
#

That + a belt into the entrance to ride

candid stirrup
#

https://docs.google.com/document/d/1vXLuiN3FdPwJ07BFdK6ymz8Uw5nLY_paDW0NhljO3nw/edit?usp=sharing
My calculations for a 100% effecient Modular Frame factory without using any complicated percentages, most complicated is halves lol

median heath
#

48 Iron = 2 Frames

#

Top Constructor @ 90% for 18 Plates/min
Bot Constructor @ 140% for 21 Rods/min
Left Constructor @ 90% for 36 Screw/min
Right Ass @ 60% for 3 RIP/min
Left Ass @ 100% for 2 Frames/min

#

Not sure if you class those as "complicated" @candid stirrup

candid stirrup
#

Eh not that complicated but I also need more than 2 a minute

#

And hello sushi, been a while