#math-and-meta

1 messages Β· Page 37 of 1

prisma kraken
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hmm?

wind spade
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@austere wadi example:

all the red signals need to be of same type, as they point into same block (the green one)

austere wadi
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I feel like thats what Im doing

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I have that without the extra line going up and down

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Still saying conflicting entry signal types

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On the exit block

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The entry blocks are good though

wind spade
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also heavily recommend to not put signals on two-way rail

austere wadi
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Isn't signaling needed to avoid collisions?

wind spade
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is it a two-way rail?

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(meaning trains will go both ways on it)

austere wadi
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Yes it all loops

wind spade
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then don't put signals in there

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otherwise you can get what's called "kissing trains"

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two trains going each from one direction, stopping on a signal because the other one blocks their path

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that's why you don't put signals on two-way rails

austere wadi
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How do you stop collisions then?

wind spade
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ideally - make one-way tracks only (dual track setup)

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if you don't want to do that - put the signals on the place where it becomes two way track, e.g. like this

austere wadi
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Okay, just tried that picture and it failed. Lol

wind spade
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failed how?

austere wadi
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Path cannot contain stations

wind spade
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you have a path signal somewhere after which you have a station

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which you can't do

opaque oak
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Because you aren't supposed to use path signals on that.

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And you need a block before the station.

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If previous junction has a path for some reason.

austere wadi
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Okay its partially fixed now.

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Now just the two blue blocks in the picture say block had no exit signal

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I need to watch that youtube video again...

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Seems all counter intuitive. I'll try again tomorrow.

opaque oak
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Blocks say that if there isn't any further signals along the route because it is still under construction.

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So that one can be just ignored until the system is done.

austere wadi
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So having opens in the track screws with the signalling?

opaque oak
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Just past the last signal in that direction.

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So not really.

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The last signal will show that error of no exit, but that is correct, because there is no exit yet and no train will ever try to head there.
So it doesn't matter.

austere wadi
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Ahhh

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Slowly piecing it together.

opaque oak
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You cannot have a block of rails between signals when you only have single signal and stub of rail πŸ™‚

vast jungle
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I am trying to downsize my "Standard" Rubber/Plastic factory to make it easier to scale... anyone interested to see if I made a major mistake?

Standard Rubber/Plastic Factory recipe

  1. Produce 120 HOR (and 60 Polymer Resin)
    3 Refineries (HOR 300%)
  2. Produce 240 Fuel from 120 HOR
    4 DPF-Loops (400%) or 2/3 Blenders (240%)
  3. Produce 30 Rubber from 60 Polymer Resin
    1-2 Refineries (Residual Rubber 150%)
  4. Produce 30 Rubber and 30 Plastic from 30 Rubber (see below)
    Keep the desired output, feed the other output into step 5
  5. Increase Number of Rubber (or Plastic) by 8
    1+2+4 Refineries (Recycling, each 100%)

Result: 270 Rubber or 270 Plastic

30 Rubber (and 30 Fuel) into 30 Rubber and 30 Plastic

20 Rubber => 40 Plastic (Recycled Plastic 66%)
10 Plastic => 20 Rubber (Recycled Rubber 33%)

prisma kraken
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assuming 90 oil input?

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you should be able to get 3x the amount of rubber OR plastic, of the oil input, but not both

vast jungle
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its not that this factory produces both... it produces one or the other, with the same layout... just need to switch the belts between step 4 and 5 and change the recipe order in step 5

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so its 90 Oil to 270 Rubber... or 90 Oil to 270 Plastic

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I am also looking into blueprinting the more complicated parts of it, to make it easier to setup in later playthroughs. just have to remember to downscale the BP belts to MK3 and the pipes to MK1 πŸ˜‰

cold kayak
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Hello, I have made this script which calculates the number of water extractors and coal generators in relation to the number of veins used and the rarity of each third of miners.
I would like to know why it doesn't care about the tier of the miners?

opaque oak
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Edit: Removed bunch of nonsense.

opaque oak
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"coal_input * 2" -> "coal_input = coal_input * 2"

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Same for overclock

cold kayak
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thank'''s bro you are insane

frosty owl
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Why have the quickwire travel around when you can have the ECRs themselves do some crazy tour hehe
||BTW, ECR can make for some neat sushi if you design the setup so it outputs ECR inputting ingots (Steel, Iron, Copper, Caterium) πŸ˜‰||
https://youtu.be/OWglNWMigIQ

This video shows the long journey ECRs make inside my SFR factory. Cuts and speed changes are applied to keep the beltwork in focus and try having ECRs passing by on the belts.

From production, 2 of the ECRs Assemblers feed the Uranium Fuel Rods Manufacturers while 1 of them sends their output to Floor 3 to be merged with the items needed by th...

β–Ά Play video
prisma kraken
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nice looking factory

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that's pretty nuts how you route them

rustic patio
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Moon, do you know if there's a way to see all doggo locations?

prisma kraken
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since U7, i've gotten much less imaginative though and prefer the express train...

fierce cypress
rustic patio
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Thanks!!!

prisma kraken
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btw, they never updated the desert plateau to show all the water pools there

frosty owl
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But if you look behind the ECR assemblers you can see the entirety of the "sushi production" I mentioned earlier. Input a single MK4 (iirc, can't recall all the throughout exactly atm) of ingots and get your ECRs out

prisma kraken
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i use sushi belts all over the place, but yours are something else

frosty owl
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I did try to push it to the limits for... Showoff purposes there hehe

prisma kraken
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hey, if you're going to do something go all the way πŸ™‚

broken stream
fierce cypress
opaque oak
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So close but so far with the text...

fierce cypress
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simon_smile light oil is T9 content

gloomy palm
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@final jetty What prompts are you using to get these results? Are you feeding it recipe information?

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I've got an independent project going which is working on a similar concept on a larger scale

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(i.e. AI-driven recipe analysis for every fully automatable recipe in the game)

final jetty
gloomy palm
wind spade
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I think it's just a text prompt, no data

gloomy palm
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The less data you provide it, the more imagining it will do

wind spade
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also, hardly an analysis

final jetty
gloomy palm
gloomy palm
wind spade
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it's not a calculation tho

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it's just "how to make" and like 50% of it is wrong anyway

gloomy palm
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That's because there was hardly any data given to it specific to the game, it's just imagining a response

final jetty
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No, I first asked it if it knows what the game Satisfactory is. It can interpret conversation context.

gloomy palm
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Yes I know, but it has limited knowledge about game data

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and if it did, it would be outdated

opaque oak
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Basically the data it has is from 2021 IIRC newest.

final jetty
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This is true, and it tells you that it's data is limited to mostly up to 2021

gloomy palm
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Yes but it is unlikely that it can answer game specific questions as it's unknown whether the Satisfactory wiki was part of its training data

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The project I'm working on would involve training ChatGPT by giving it the relevant information ahead of asking it questions

final jetty
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Again it understands conversation context, so if you give it the information it needs, it should be able to extrapolate.

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Worth a shot anyway.

gloomy palm
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Yes I am aware of how it works, but it would be unlikely to be very useful with casual conversational questions before feeding it accurate game data

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you're relying on it understanding how the game works, and it can lie very convincingly

final jetty
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We could assume that. Or you could just try it and see.

gloomy palm
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I am not sure what you're trying to convince me of. I've already experimented, there's nothing further I can learn by attempting to ask it to explain how Satisfactory works without me feeding game data to it

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That was the first thing I tried before I started this project

final jetty
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I'm not trying to convince you of anything. And I am now quite lost as to what you're getting at.

gloomy palm
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Well this is embarrassing, I apologize for misinterpreting you

vapid gorge
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🍿

gloomy palm
vapid gorge
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no, I like popcorn

gloomy palm
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I said put it away, Sam

final jetty
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No worries.

gloomy palm
# final jetty No worries.

I am still fascinated by your use of AI and the faith you have in its effectiveness, I like that and it's exactly the kind of thing that got me interested in pushing AI to its limits

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Unfortunately ChatGPT is not very good at reliably doing math

final jetty
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Considering GPT's build date I wouldn't assume it would be able to handle most of the more recent formula.

As for my faith in it, well I did post it in memes Still it's been an interesting tool to explore.

gloomy palm
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Yes indeed, and true it was meant as a joke, but still, thinking about trying was more than most have done

final jetty
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It was honestly on a whim. I was chatting with it about artic ice breakers and had the thought of hey do you know satisfactory? Just kinda went from there.

gloomy palm
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😁😁 brilliant

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I like your whims

final jetty
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Thanks ^-^
I've always liked fussing with AI and chat programs. Seeing how they handle existential dread or socal problems and just watching the program error out.

But also it's helpful to use as a sounding board to kinda, talk to myself but not in my own head? Helps me analyze issues sometimes. But it's good to know the program's limits.

gloomy palm
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Yes I often use it as a personal assistant, psychologist, Google search, confident, legal counsel, linguist etc
Each to varying degrees of success πŸ˜… But I believe it will reshape the way people live as it continues to evolve, and eventually having AI models which are internet enabled combined with the GPT language models, such as with WebGPT, we will see huge shifts in the way people use the internet

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What's also interesting is just how much these technologies have polarized society, with people hating it through and through, and others embracing as a tool and vessel into the future

oblique hollow
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i guess it goes back to "damn robots taking our jobs away" vs "ah, finally, an easier (?) method"

gloomy palm
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🀣🀣yeah

final jetty
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A good tool when interacting with AI (because it likes looooong explanations) is whenever it gives you too much, just say "too long, simplify" or "summarize that"

gloomy palm
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yes, it was a known "feature" of ChatGPT that it would generate verbose output

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they said this was as a result of the training process where volunteers preferred long-form outputs which appeared more human, informative and professional as opposed to simpler and shorter responses

final jetty
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Long data is good to have, but it's good to also have the short version. Nice that it does both.

gloomy palm
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yes indeed

thick plank
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Reject automation, become monke. Dont feed the ai your precious resources!

gloomy palm
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🀣🀣

gloomy palm
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that's another example of some ambiguous names of game items

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AI Limiter
AI-Driven Limiter

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Limiter of AIs, Destroyer of Worlds

celest mesa
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So I have around 10k Iron ingots/minute and 4.4k Copper ingots per minute that i still need to use up in my system and little to no other resources, does anyone have any ideas where i could put it?

wind spade
gloomy palm
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or alternatively sink what you don't know what you need something for yet

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c o u p o n s

rustic patio
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@supple eagle

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here you can see that if you want to transport 1150 items/minute you need your round trip time to be between 103.036 and 333.913 seconds

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so you would have 130 seconds room for your rtt

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the numbers depend on the stacksize, the example i sent is with a stack size of 200

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S is the stack size

fierce cypress
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this is throughput per carriage right?

rustic patio
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yes, per carriage with isc buffer

fierce cypress
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got it

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and for more trains you can just multiply by the number of trains?

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to get the new RTT range

rustic patio
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well, its not technicall the rtt, its how often a train stops at the station

celest mesa
rustic patio
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so if you have two trains and they stop there every 2 minutes then the rtt would be 1 minute i guess

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but then idk if it still works if they arrive shortly after one another?

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could screw stuff up

fierce cypress
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it shouldn't

rustic patio
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but often you dont need more than two trains on one line

fierce cypress
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sometimes

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i only have one line that requires it

rustic patio
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yea only on big lines

fierce cypress
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thats what your graph tells me should be the time for said line

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i didn't think it was 5mins

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but it must be more

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i haven't actually timed it

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but one train wasn't enough to keep up

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but anyway cool tool that i'll probably use in the future

rustic patio
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whats the stacksize?

fierce cypress
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100

rustic patio
fierce cypress
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alu ingots

rustic patio
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small

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i didnt know alu ingots were so smol

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or rather, so large, since u cant put many in one space

fierce cypress
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585/min over 3 carriages

rustic patio
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all ingots are 100?

fierce cypress
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i think so

rustic patio
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wow, didnt know that, thats annoying

fierce cypress
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yup just checked, all ingots are 100

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although SAM ingots are supposedly 50

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no idea how accurate that info is though

prisma kraken
fierce cypress
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they're not actually implemented in the game i don't think

prisma kraken
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no purpose for them, but you can't sink or toss em

fierce cypress
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how do you obtain them?

prisma kraken
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there's random ore deposits of them around that yield 25 or 50 same ore

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as well as a few sam mining nodes

fierce cypress
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thats SAM ore

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not SAM ingots

prisma kraken
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oh, INGOTS, doh, lol

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forgive me, just waking up πŸ˜›

fierce cypress
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simon_smile im just going to bed

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4:40am here

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been a long night πŸ˜›

prisma kraken
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speaking of, does anyone have any ideas for a compact design for 120 manufactures?

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the number kinda scares me, lol

deft lichen
heavy gust
deft lichen
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there are no news on that

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it was datamined from an ancient release of the game and is pretty much placeholder stuff

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they talked about the current state of unreleased content in this video https://www.youtube.com/watch?v=VBGakEZilwk

rustic patio
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can one of you help me diagnose why my coal gens arent being fed correctly?

snow dove
rustic patio
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oops, meant fuel gens

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4 of the 40 blenders that feed the fuel gens are at 98% instead of 100%

snow dove
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means it’s either not receiving enough resources, or it’s backing up

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are you relying on getting full 600 pipes?

rustic patio
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yes, in some places

snow dove
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that may be it

rustic patio
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nope

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its earlier in the production line, they work flawlessly

snow dove
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mk2 pipes have some issues reaching max throughput

rustic patio
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ill send ss wait

snow dove
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okay then. are they running out of resources or backing up?

rustic patio
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well, the 60 blenders that feed my rubber/plastic production are at 100, so it mkust be the fuel gens not eating fast enough

snow dove
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is the fuel gens at the end of the line running out of fuel?

snow dove
rustic patio
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already done :)

snow dove
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okay that’s a start

rustic patio
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pretty sure i added them to make things work better though

snow dove
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are you using those pipeline floor holes or are you clipping through them?

rustic patio
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using the floor holes

snow dove
rustic patio
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i know, but it only goes down from them

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headlift varies with fill state, but nothing goes above them

snow dove
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if you want the same look i recommend just clipping through them, they also can have some throughput issues

rustic patio
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what, since when?

snow dove
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since they were added iirc

rustic patio
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ive never heard of that

snow dove
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you can get the same look by just clipping through them

rustic patio
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644 of the 1073 floor holes are not used in the gens and they all work fine

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i hope it was the buffers

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i dont want to replace 429 floor holes

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they're still stopping?????

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wtf

austere wadi
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"Placing pumps, valves or junctions directly on pipes can cause a transient throughput throttling, somewhere around 1 m^3 per minute. additionally, occasionally, even when the junction is placed, then re-connected after deconstructing the original pipe, a small segment of pipe can get stuck inside the junction, this will also cause throughput throttling. this issue affects both mkI and mkII pipes. "

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Satisfactory Wiki

Pipelines are used to transport fluids between structures. The Mk.1 Pipeline can transfer up to 300 m3 of fluid per minute, the Mk.2 twice as much. Head lift has to be applied to transport fluids vertically, which can be increased using Pipeline Pumps.
The volume of each Pipeline segment is set by its length. Default Pipelines have Flow Indicat...

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I feel like this was the issue I was having with through put

rustic patio
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ill try adding pumps to every line

austere wadi
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Seems like pipes have serious bugs.

vapid estuary
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suspecting floor holes is like suspecting supports. old wives' tale

austere wadi
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I thought I was going crazy with my plant since I had to rebuild every connection multiple times before it started working.

rustic patio
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also im pushing 460 through a mk2, i dont have 140 junctions per line

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my other suspicioun would be the pumps

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but, there too, i have conflicting info

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its the one difference between the plastic plant and the fuel plant

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does operating within the limit of headlift cause a reduction in throughput?

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aand i found the issue

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fuck, i really didnt want it to be this. dont trust pump holograms

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i placed the pumps always on the pump holograms but they say "exceeding maximum headlift"

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its exactly at 55m

vapid estuary
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that's a first, and mega annoying. even, i'd say, a bug

rustic patio
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I've heard of it before but thought it wouldn't happen to me

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I placed them so that they snapped into the holograms...

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Time to redo all my pumpd

vapid estuary
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if you save a copy of the savefile while it's wrong, it might make a good bug report on the QA site. CSS says they often have a hard time reproducing bugs

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or did you rebuild the pump and now it's fine

rustic patio
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Haven't done anything yet, eating dinner rn

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Will make a save when I'm.back at my laptop

snow dove
oblique notch
# snow dove mk2 pipes have some issues reaching max throughput

no, not really. They have systems that are not intuitive and can lead to design problems that make full throughput difficult... but they do not have any issues as a game mechanic reaching it.

maybe pedantic, but in terms of bugs and such I prefer to be correct - especially if it turns out CSS is happy with the complexity of fluids and never tweaks it. Then its a system, not a bug.

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directed at @austere wadi too. ☝️ . Not bugs. Non intuitive mechanics that are hard to grasp when coming from belts.

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(not that this is fine mind you. it could very well be improved, and I hope they do, but... not a bug)

oblique hollow
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i still dont believe that transient throughput thing but apparently evil tim does

oblique hollow
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its on the pipe wiki page

oblique notch
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thats bullshit

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if that were true, many of my systems would not run at 600m3

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and... they do.

rustic patio
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It's so sexy when a complex system runs at 600m3/100%

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Best thing ever, better than drugs

oblique hollow
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i find it ridiculous

oblique notch
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it is

oblique hollow
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i hate running things at max

oblique notch
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i usually dont either, but i have a couple I pushed to the max

rustic patio
oblique hollow
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im currently doing a playthrough of my own mod and i specifically made it so not a single machine can do 600 at 250%

rustic patio
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Everywhere else I'm sub 600

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The 600 pipes get split the instant they reach my first machines, from there on its 460

oblique hollow
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augh bottom feeding

oblique notch
rustic patio
oblique hollow
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but also messy

rustic patio
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How?

oblique notch
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and makes it much more difficult to get to work smoothly πŸ˜› not impossible mind you! just more difficult

rustic patio
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(my oil factory)

oblique notch
# rustic patio How?

gravity. Pipes fill from the bottom up. So when a machine takes liquid, it leaves a gap... at the top. where the machine is connected. The rate at which machines pull is a) faster than the max flow of a mk2 and b) comes in bursts. The time between the bursts of pulling fluid may not be enough time for the pipe to refil back up to where the input line is. The more machines you have like this, the greater chance of stalls

cinder silo
oblique hollow
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bad refineries get put in the refinery box for punishment

rustic patio
oblique notch
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it just is more difficult and often the cause of most peoples woes.

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thats why Mcgalleon doesnt like it :p

rustic patio
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theres no difference between it and my topfeeding setup besides one is above and one is below...

oblique hollow
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i always go for the piping that will likely cause the least trouble

cinder silo
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I bottom feed a colossal turbofuel power station, had a few wrinkles initially but the entire thing is purring like a kitten now.

rustic patio
oblique hollow
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and bottom feeding has a bad rep for causing trouble

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especially if floor holes are involved

oblique notch
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I actually use a buffer on a slightly over production input system to stabilize and maintain bottom fed machines

oblique hollow
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buuut i recently tried a small bottom feeding test rig

cinder silo
oblique hollow
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aaaand it needed just one pipeline pump to get it all to work

oblique notch
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the buffer tank is above the inputs, and is most likely to absorb the gaps quickly, given some of the odd priority things buffer tanks have. And slightly higher production that consumption helps keep the pressure up.

rustic patio
oblique hollow
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the horror

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lucky you i guess

rustic patio
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why lucky?

oblique hollow
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if none of those acted up so far

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they have a notorious history

rustic patio
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i just checked each one to see if it worked before moving on to the nxet

oblique hollow
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of straight up killing head lift

rustic patio
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theres about a 50% chance they dont connect

rustic patio
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the only thing i noticed i.s that sometimes theres no connection

oblique hollow
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you mean "looks connected but isnt"?

oblique notch
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similar outcome

rustic patio
oblique hollow
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eh, just as bad tbh

rustic patio
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easy fix, just delete and place again

rustic patio
oblique hollow
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but then again pipes always had connection issues

oblique notch
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i have thousands of pipe holes... and simultaneously 0. 🀣

(i use them only for deco and pass pipes stright through them)

rustic patio
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if it just makes headlift go away... how would u fix that?

oblique hollow
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remove the hole

rustic patio
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ur just fucked, have to not use the holes i guess

rustic patio
oblique notch
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its a bug, it doesnt happen all the time

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i put the hole down then just clip pipes through it.

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with the indicator less pipes this is perfect :p

rustic patio
oblique notch
rustic patio
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ive never had that happen to me...

oblique hollow
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lucky exception

rustic patio
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btw, reconnecting the pipe to the pump changed absolute,ly nothing about the headlift of the previous pump

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0 change

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both input and output

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i guess some laws of physics just dont apply to me?

oblique notch
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well... the 0 headlift and 'not actually connected' will look pretty much the same from the UI

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no fluid flowing through the hole.

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so... 🀷 lol

oblique notch
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headlift does not affect downward motion at all

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headlift is a point at which fluids will not flow above but they will flow down below that as much as they want

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gravity and all πŸ˜‰

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but the connection one... yeah that would block downward of course.

rustic patio
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exactly my point

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it wouldnt look the same if the fluid is moving down through the hole πŸ˜‰

oblique notch
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sure sure. my point was tho that any connection issues you had with liquid going up could have been the headlift bug and it be impossible to tell :p

rustic patio
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yes but i only had the connection issue with liquid going down :p

rustic patio
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okay im going crazy

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time to do math

rustic patio
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120 refineries for HOR
110 at 100% consuming 30mw
10 at 50% consuming 12mw

100 blenders for DF
90 at 100% consuming 75mw
10 at 60% consuming 38.2mw

144 refineries for recycling
144 at 85.1852% consuming 24.3mw

  • 216 at 85.1852% consuming 24.3

60 refineries for resin
50 at 95.8333% consuming 28.4mw
10 at 100% consuming 30mw

20 water extractors for resin
20 at 95.8333% consuming 18.9mw

80 water extractors for diluted fuel
20 at 83.333% consuming 15.7mw
60 at 100% consuming 20mw

pumps 20 + 10 + 10 + 8*3 + 12 + 6
82

13 Oil extractor
13 at 250% consuming 134.31mw

18 awesome sinks

thorny heron
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stop going crazy

rustic patio
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if i add all the numbers up i get 20065.23

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but, look at my power graph!

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dw im not going crazy im just procrastinating having to do beltwork 😭

tropic hawk
rustic patio
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NOOO ITS HORRIBLE

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its the most painful thing ive ever seen

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consum and max cons is supposed to be the same

austere wadi
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Did you include pumps in your calculations

rustic patio
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yes, i counted all the pumps, 82

austere wadi
#

Is there really 13 oil sites to mine?

rustic patio
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in the game theres way more than 13, im just using the ones in one place

austere wadi
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Ahhh

rustic patio
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its barely more than a third of all the oiil in the game

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i plan to use all of it eventually

tropic hawk
austere wadi
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You have 82 pumps?

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Thats 656MW

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18 awesome sinks use 540MW

#

This is what I got with your numbers

cinder silo
#

Divide that by 0 🀞

rustic patio
#

btw i quickly checked the efficiency of all my production buildings

#

oh i miscounted

#

now i get 21814

#

@steep rivet do you agree that the top loop might be the problem?

#

i used a side loop everywhere else

steep rivet
rustic patio
#

they're all green, but some machines were between 99 and 95% efficiency

#

i suspect it might be becuase it just took longer to get to 100 after being turned on or it might be because there is an inefficiency somewhere

steep rivet
#

Yellow = machine is essentially off Green = machine is on and consuming power at rating or what clock you set

rustic patio
#

i know, i tried using power as a way to measure efficiency because i didnt want to check all 609 machines to figure it out

steep rivet
#

and that rating is a bit..funny funny..now if you think its turning off? stare at it for 5-10mins

rustic patio
#

but since power seems to be unreliable i just checkmed the machines

steep rivet
#

if it goes yellow..you found your problem lol

#

I tend to judge on light bar colors - so if your green blinks to yellow - you found one potential endpoint to your power problem

rustic patio
#

i took 20 minutes to look at the eff rating on all machines and didnt see one yellow machine...

#

ill wait a few hours and check a few more eff raqtings, maybe it was just getting back in motion since last restart

mystic moon
rustic patio
#

why?

steep rivet
#

the eff meter is a histogram type read.....so its easy to fudge.

rustic patio
#

or rather, how is it broken?

steep rivet
#

Id say use it as a compaion to the light bar in terms of how your doing...not a single source of truth

rustic patio
#

if its below 100 that means the machine was off at some point though, right?

steep rivet
valid hinge
steep rivet
visual cove
#

it takes 2 hours to build once you have the recipes and the mats. 3 if you only have diluted packaged fuel.

#

trucks will stop at every truck stop you have path'ed them to stop at. Truckstops will attempt to load any truck that enters it's hitbox. those are two seperate things.

oblique notch
#

Oh someone said that already. Yikes I'm doing that a lot today

oblique notch
visual cove
#

one row of 10 refineries, one row of blenders in 2x4. one row of 9 refineries. one row of 5 refineries, 2 rows of 9 x refineries face to face.

#

decoration comes after it starts producing

oblique notch
#

Again. If all you want them in a line, sure.

visual cove
#

sounds like this needs to move to design-and-architecture then.

oblique notch
#

I haven't put machines in a straight line in hundreds and hundreds ofnhours

#

Probably, but I honestly don't care enough. I'm just being a bit of an ass πŸ˜€

vapid gorge
vapid gorge
#

large numbers of refineries are ugly as sin. Putting them in a curve at least does something to make them more interesting

rustic patio
fierce cypress
#

i have factories where it all runs at 100% but sometimes the UI says its 95%+, its usually just the UI

oblique notch
vapid gorge
#

I'd imagine it's hard to decide what time frame you want the machine to look at. It's kinda arbitrary

Like.. what if there's a stutter every 10 minutes but it only looks at 5 minute chunks? It'll show it's 100% a lot of the time and be wrong

#

and that's for each machine. I find it just easier to stare at the lights for a few minutes while half doing something else on the other monitor

frosty owl
#

Imo, observing the power draw and machines' lights is enough to figure out any issue

cinder silo
vapid gorge
cinder silo
vapid gorge
#

oh or maybe just meant power consumption isn't flat.

Just read more

cinder silo
vapid gorge
#

which I'll never try to make power flat xD

stray mist
#

All of this just for 2 heavy modular frames a minute... I'm new to the game, is this normal or am I missing something?

mystic moon
#

That's normal

#

You're just getting started

sand epoch
#

Must
Go
Bigger

heavy gust
#

There is also an alt for faster modular frane production

prisma kraken
#

most people tend to really abandon recipes that involve screws very quickly

#

the screw recipes always require more screws than you'll be able to fit on belts πŸ™‚

wind spade
#

It's only true if you merge screws for multiple machines together

#

But you can easily build one screw constructor in front of each machine that needs screws

prisma kraken
#

yeah, i know 780 is divisable by 52, steel screw recipe makes 260, belt beams instead of screws, etc

#

still better to just avoid screws, imho

wind spade
#

There are great recipes that need screws

#

Getting rid of screws is weird imo, wire and quickwire have the same issue and you don't see people trying to reduce their usage

heavy gust
prisma kraken
#

yeah, cast screws as an early unlock is pretty good

#

early game, i tend to rush research and don't really start basic iron until getting the cast screw

wind spade
#

For first few hours maybe

#

But it's overshadowed by steel alts and I generally consider it waste of a drive

heavy gust
#

idk im 50 hours into my new save and have not seen the steel alt once

prisma kraken
#

i still have a basic iron plant kicking out a few a few of the basic iron goods/min... its enough for building but not much else

heavy gust
#

so how is it useless, when its the best option available for a good portion of the game

prisma kraken
#

i turned off the screws though, those were taking valuable space on my main bus

wind spade
#

"Good portion of the game" is like 2 hours before you unlock steel

heavy gust
#

but you would still need the new alt

#

wich i didnt get in 50 hours

#

so????

prisma kraken
#

well, its actually ~25 minutes if your talking as fast as it can be done

heavy gust
#

and besides that, you dont have steel production in every corner of the map, so its not always convenient to use

wind spade
prisma kraken
#

nor do you need screws at all

heavy gust
wind spade
#

Just as you unlocked steel?

heavy gust
#

not 50 after steel, but most of them after

wind spade
#

I don't think there's 50 alts available after steel

#

Most of them are unlocked after oil

prisma kraken
#

btw, if you research a drive before unlocking coal power and basic steel, you have a 50/50 chance of getting the cast screw recipe

heavy gust
#

bro, you do know that you can also unlock pre steel alts after the first steel

wind spade
#

If you keep alt recipe pool clean, you only need a few drives to get the recipes you want

prisma kraken
#

well, coal power and oil really inflate the available recipe list

heavy gust
#

ok maybe, but thats nothing 99% of the playerbase will know how to do when playing for the first time

#

so i REALY dont see that as a valid point

wind spade
wind spade
prisma kraken
#

yeah, the available recipe pool starts at 6 recipes: cast screw, iron & copper alloy, iron wire, stitched plates, and what's the 6th?

heavy gust
#

hehe wdym they dont touch alts? sure, you dont know wich ones exist, but pretty sure anyone went looking for more drives at some point

prisma kraken
#

is it bolted frame?

wind spade
#

They usually do that later in the game, mostly around oil or pre-oil

#

Which is too late for cast screws imo

heavy gust
#

idk its working pretty good for me

wind spade
#

They don't save any resources anyway

heavy gust
#

yeah but they save your sanity when setting up

wind spade
#

Not really, the advantages are pretty low compared to some other recipes

prisma kraken
#

bolted plate

#

of those 6 starter recipes, cast screw, copper alloy, stitched plate and iron wire are great recipes

wind spade
#

For you

#

For others it may be different recipes

prisma kraken
#

and if you do 4 hd's before coal, you have i think 100% for getting all of them

#

stitched plate + iron wire is an excellent way to do rip's. copper alloy really is amazing, cast screw reduces power consumption when your slumming it on biofuel

#

can't say i've ever found a use for iron alloy or bolted plate though

wind spade
#

iron alloy: need more iron and have extra copper
bolted plate: need power-cheap reinforced plates

prisma kraken
#

maybe bolted plate can be used in a bp for mf's nicely, i'll revisit that problem shortly

wind spade
#

cast screw reduces power consumption when your slumming it on biofuel
if power is your concern, then stitched plates do the same (and also save resources)

prisma kraken
#

yeah, there's just kinda better ways to go

#

i need to play with some numbers to see if i can do my MF bp better than by using stitched plates... i think so, but need to crunch some numbers on that all

#

truthfully though i don't really care in DD, there's more iron there than i know what to do with πŸ˜›

wind spade
#

That depends how do you define better

rustic patio
rustic patio
rustic patio
#

any idea what the issu could be?

#

goomba says theres a bug with underclocking machines and the power graph

vapid gorge
rustic patio
vapid gorge
#

And there is probably some bugs with calculations when it comes to clocking

rustic patio
#

the pumps are all green

vapid gorge
rustic patio
#

why? i already hve trains

#

they're on a seperate grid

vapid gorge
#

trains don't consume constant amounts of power.
Neither do the accelerators

rustic patio
#

thats why i isolate them onto the naughty grid

vapid gorge
#

You'll have to have another naughty grid for hte accelerators.

#

I think with overclocking it can be like 500mw swing per machine or something?

rustic patio
#

yep

#

ill put them on the train grid too

vapid gorge
#

if you're building a big enough factory it'll probably look flat anyway since the numbers are large enough

rustic patio
#

i want max consumption to be equal to consumption

#

i dont want flat

#

i need perfection

wind spade
#

It's practically unreachable once you get later in game

rustic patio
#

just look

wind spade
#

(Also pointless to chase, but it's your save so eh 🀷 )

rustic patio
#

its always 119.56 under max consumption

#

but ive never seen a single one of my machines be yellow

wind spade
#

Sounds like a forgotten set of machines or just bugs with display in general

rustic patio
#

all machines are accounted for, i even double checked in scim

#

396 refineries, 100 blenders, 100 water extractors, 82 pumps and 13 oil extractors

#

i counted them all by hand and then doublechecked in scim

wind spade
#

Under/overclocking bugs it is

prisma kraken
wind spade
#

I mean you can have more BPs 🀷

rustic patio
#

ill try bottomfeeding

#

maybe thall fix my issues

frosty owl
rustic patio
#

ive changed the clockspeed of hundreds of machines

#

like probably over 300

#

120 refineries for HOR
110 at 100% consuming 30mw
10 at 50% consuming 12mw

100 blenders for DF
90 at 100% consuming 75mw
10 at 60% consuming 38.2mw

216 refineries for recycling
216 at 85.1852% consuming 24.3mw

60 refineries for resin
50 at 95.8333% consuming 28.4mw
10 at 100% consuming 30mw

20 water extractors for resin
20 at 95.8333% consuming 18.9mw

80 water extractors for diluted fuel
20 at 83.333% consuming 15.7mw
60 at 100% consuming 20mw

pumps 20 + 10 + 10 + 8*3 + 12 + 6
82

13 Oil extractor
13 at 250% consuming 134.31mw

#

i accounted for it all

frosty owl
# rustic patio i dont want flat

If all machines are working at max efficiency, none turn on and off - > the power draw becomes completely flat
Incidentally, your max consumption is a flat line too, so of you want yourconsumption to match that, the consumption MUST be a flat line too

TLDR: You want flat

rustic patio
#

i already have flat though :P

#

i want more than flat

#

well basically flat, i already know why one refinery sometimes turns off and imu fixing it right now

#

its the damn top feeding, shouldntve tried it

frosty owl
# rustic patio i want more than flat

What you want, is a lower max power draw (to match your actual power draw).
If there are no yellow lights to fix, there is no issue with your power draw.

rustic patio
#

how would i lower my max power draw?

frosty owl
#

The simplest way I see to find what is throwing off your calculations would be splitting up the grid in pieces until you find which one has this "ghost max power draw" and analize that block further to nail the issue

#

Eg: say you have 4 factories or "factory areas". Connect factory 1 to power storages and disconnect it from the rest of the grid to isolate its circuit, check if power draw matches with max power draw; of they do, restore power and move on to the next block

frosty owl
rustic patio
#

great idea, thanks

manic fjord
#

Do stop signals also prevent trains going down a railway? I have RHD train and i have 2 lanes go together for in 1 for a short period, and i dont want the trains to go LHD when going out

deft lichen
#

signals force direction

#

if you don't put a signal on both sides of the track to make it bidirectional, they can't pass a signal "backwards"

manic fjord
#

So like here, if i place a block signal on the left its not going to go left?

deft lichen
#

if you place it on the track before the merge on the left side of the track

manic fjord
#

Thanks πŸ˜„

manic fjord
deft lichen
#

avoid bidirectional tracks if possible

#

they're a huge pain to set up correctly, unless you know exactly what you're doing

fierce cypress
#

and chaining path signals isn't recommended unless you have a good idea of signal logic

deft lichen
#

if you want to plan a sensical railway network, I suggest sketching it out with pen and paper (or in ms paint) before constructing anything in-game
use double tracks accordingly

deft lichen
#

yeah, that's exactly why

fierce cypress
#

those intersections are pretty close together - can cause issues

thorny heron
fierce cypress
#

thats where you get sent if you're inefficient

manic fjord
#

However, I've seem to gotten the path signals to work. Except 1 thing. every path signal thats pointing out is giving error. Howevver i can imagine thats just because of no railway going the way they are pointing

fierce cypress
#

generally going to a dead end will cause a signal error - said error can be ignored most of the time

thorny heron
#

Path into intersection block out

manic fjord
#

I'm getting 1 error that says this.

thorny heron
#

the signals entering the block are different

fierce cypress
#

send a ss of the whole intersection

manic fjord
#

I fixed it.

#

Just changed the location of the path signals to be on the railways themselves.

fierce cypress
#

are you doing chained path signals on a bi-directional rail? hehe

#

please tell me you aren't

manic fjord
#

No.

#

1 HUGE path signaling

fierce cypress
#

why?

manic fjord
#

Testing right now, i'll send a picture when i get back to the station.

fierce cypress
#

hehe its your rail system, not mine

rustic patio
#

No path signals in my rail network

manic fjord
#

@fierce cypress

fierce cypress
#

... why?

manic fjord
#

Complexity

fierce cypress
#

for no reason?

manic fjord
#

Yes.

rustic patio
#

That many path signals seems like a bad idea

manic fjord
#

It works. 3 trains are currently on the network and for now only 2 have met on the intersection and it did its job.

rustic patio
#

Why do you have a path signal at the exit?

#

For a path signal to turn green it needs to reserve it's block and the following block

manic fjord
#

Oh you don't need path signals for exits?

rustic patio
#

No?

manic fjord
#

Well just some i can remove

rustic patio
fierce cypress
#

you are way overcomplicating and most likely misunderstanding signals

manic fjord
#

Probably. But it's working. 1 train stopped momentarily and went again.

fierce cypress
#

working =/= good

rustic patio
#

It would also work if you only used block signals, it working doesn't mean it's good

manic fjord
#

I could use block signals.

rustic patio
#

Question, what do you think path signals do?

manic fjord
#

But, it would stop trains for time. and i want things to go smoothly as possible.

#

Before a train enters a path signals it reserves a path.

rustic patio
#

And it's red by default

#

Which means it's worse than a block signal by default because traisn look ahead as far as their momentum will carry them for red signals

deft lichen
#

@manic fjord do you just want 3 double tracks to be able to enter and leave the same station? I can sketch out how simple that can look

rustic patio
#

And they only start the reservation process once the path signal is in the next block

#

So if the blcok before the path signal isn't gigantic, every train will slow down every time before the intersection, even if it's empty

manic fjord
rustic patio
#

Also, chained path signals will result in one big path signal, which is bad because it needs to reserve more and more will be reserved

rustic patio
#

If you want to be super efficient use a non interfering intersection

#

But your design is fine if you only ever use 3 trains

zinc ore
#

Yo can someone post this on another server?

manic fjord
#

The most traffic jammed area is gonna be the main station..

#

But here im only using block signals on stations

#

and 1 infront of the staion so if a que was to be made it wouldnt crash

deft lichen
#

@manic fjord

manic fjord
#

Orange = block
blue = path

Right?

deft lichen
#

yes (the symbols also look like B and P)

rustic patio
#

Yes, it's very simple, path on entrance block on exit

manic fjord
#

I'll go make it. πŸ‘

prisma kraken
#

you can chain path signals together, but if you do, you really risk bringing some ugly deadlocks upon yourself

prisma kraken
#

its more complicated

deft lichen
#

do you? to my understanding split path junctions still work like non-split path junctions, but allow for higher throughput

fierce cypress
prisma kraken
#

anyway, a good rule of thumb i follow is start with block signals only, and add path signals as needed

deft lichen
#

yeah, it's always block signal, unless it's a junction or uphill slope

fierce cypress
#

uphill slope?

prisma kraken
#

you'll often find trains actually move faster using block signals, because they don't need to slow at the entrance to a pathing block

fierce cypress
#

oh if it would stall out if it stopped on it?

#

i'd avoid a slope of that steepness full stop

prisma kraken
#

yeah, that's a good piece of wisdom too

#

but you can avoid needing that if you 1) keep trains at 4 freight cars or less and 2) don't do an incline of more than a 2 meter foundation rise

#

(or just use more engines)

deft lichen
prisma kraken
#

another newbie advice thing... make sure your blocks are bigger than your longest train

meager turret
deft lichen
#

just avoid signal spam, my blocks are 300-400 m long

prisma kraken
#

sometimes, i've accidentally caused some deadlocks with trains too long than a block

#

i just placed the signals uncarefully, neglecting my advice

fierce cypress
#

my blocks are like 72m long simon_smile

prisma kraken
#

80 is the length of a 4 car train

vast jungle
#

11 foundations

fierce cypress
#

whats the issue with small blocks though?

#

mines 9 i think

vast jungle
#

Trains which are longer than 1 block can produce a deadlock

fierce cypress
#

not necessarily?

oblique hollow
#

you dont want blocks small enough to make other trains think "neat, i can go!" and then they are stuck halfway in an intersection

vast jungle
#

I have seen "train circles"where two trains managed to deadlock... Which resulted in quite a long traffic jam

fierce cypress
#

i can see how it can happen but if intersections are spaced it shouldn't be a problem right?

prisma kraken
#

never think you can imagine every permutation of possible states

#

with concurrency problems, anything that can happen eventually will happen

fierce cypress
#

well its run fine for hundreds of hours so it should\ℒ️ go for a few hundred more

deft lichen
fierce cypress
#

^

#

its the equivalent to merging all the lines into a single track at then splitting them all

#

(ish)

#

but you get the idea

prisma kraken
#

i'm not saying so to argue, i'm just curious about the numbers

manic fjord
deft lichen
#

block signals are the default option

#

path signals prevent trains from stopping, which you don't want on straight tracks

prisma kraken
#

block signals end a path

fierce cypress
#

path signals on straight tracks are useless

#

and slow down throughput

frosty owl
deft lichen
#

it would be interesting to have concrete numbers on this though

fierce cypress
deft lichen
#

I just know they can be forced to stop fully within a path block when you drive a manual train past their destination block exit signal

manic fjord
#

Alright, loving trains so far. Fixed 1 thing now I need to fix the next thing.

Why is the train down left not going until the train out going reaches its station.

deft lichen
#

you need to place block signals along the track

fierce cypress
#

seeing the issue yet? simon_smile

deft lichen
#

block signals allow 1 train inside, period
path signals allow multiple trains IF their paths don't cross (they do cross on a straight track, because their path overlaps)

manic fjord
#

Which is way up and should not affect it.

deft lichen
#

how many signals are there on the track

manic fjord
#
  1. But im gonna try the block signals.
#

Like along the straight track there are 0

deft lichen
#

so the entire thing is one block per rail?

#

block signals allow 1 train inside, period

manic fjord
#

yes... I thought signals only travelled a certain distance.

deft lichen
#

nope

manic fjord
#

oh.

#

Well, time to place signals

deft lichen
#

I suggest a 200-400 m distance between each, the minimum should be longer than your longest train

frosty owl
#

The locomotive just cares about the current block, after all. If the train itself is longer than the block, other blocks get affected

deft lichen
#

makes sense

vast jungle
rustic patio
#

A path signal only gives green light if the block signal after it is free

#

So a train shouldn't ever stop in a path signal unless the following block is very short

rustic patio
static pike
#

Am I bad for misreading this as Meth and Matter?

prisma kraken
#

hiya Jinxed

rustic patio
#

ive given up, this is the best i can do
rate my power graph?

oblique notch
rustic patio
#

in what ways am i limited by quartz? i want to use COs for everything but im worried ill regret it later

rustic patio
#

thx!

#

hey, ur good with nuclear, shoud i use uranium fuel rods or uranium fuel units?

#

the alt is obviously better, but im scared that update 8 will remove beacons and the recipe will be gone

tropic hawk
tropic hawk
rustic patio
#

i havent starwted building anything for it yet, i want to use all the uranium in the world

#

im planning wayyyy ahead, so i have all options available

tropic hawk
#

Alright, and do you want to go for a simple plant, max power, Wasteless, or what?

rustic patio
#

wasteless max power

#

as much power as i can do without waste

tropic hawk
#

That would be a 252 Nuclear Plant with waste processing. You will want to use UFU because that is how you get to 50.4 rods/min

rustic patio
#

fun!

#

the chain that satisfactory tools recommends if you enable all recipes is very... interesting

tropic hawk
#

Yep!

supple spire
#

That amazing moment when your factory is running at 99% efficiency

tropic hawk
supple spire
#

its not possible

#

its only for my biomass machine

tropic hawk
supple spire
tropic hawk
supple spire
#

idk how that makes sense that im using 111kw even tho my max is 107.9kw

#

and also a max capacity of 300

tropic hawk
supple spire
#

oh ok

#

its just a basic lvl1 factory nothing special

#

it runs at 100% efficiency

#

so thats nice

tropic hawk
supple spire
#

i wish i had a fixit cup rn

#

that would make this so much better lol

supple spire
#

i just need to find a way to make that project 100% efficient

#

6 hrs to do that

tropic hawk
oblique notch
wind spade
tropic hawk
oblique notch
#

I think the cup is just cause for the longest time it or a nut was thr least obtrusive thing to be holding that would be blocking your screeenshots.

That and the Officespace meme

rustic patio
#

Time to do some math

#

Okay, coal has an energy density of 300MJ per unit

#

Anthracite coal has an energy density of 30MJ per KG

#

So 1 unit of coal is 10kg

gusty nexus
#

well, we can assume that, but have no way of truly confirming

#

i assume energy density is not the same across every piece/variant of coal

rustic patio
#

Duh, I'm trying to calculate the environmental impact of a digital fuel on a digital world

#

Of course we have to make assumptions

#

And 1kg of carbon burns to 3.66kg of co2 apparently

mystic moon
rustic patio
#

and one coal gen takes 15 coal per minute to make 75mw

muted crypt
#

oh how I missed you, math and meta channel

#

I mean, um...

[chad doggo sneeze]

rustic patio
#

you add 7.32 kg of co2 to the atmosphere per minute for every mw of coal power

#

@rigid loom

rigid loom
#

ok

fierce ruin
#

2.5 turbo motors and 25 motors/ min will carry me through phase 4 right?

cinder silo
frosty owl
#

I think 5 or 10 motors/min can suffice

haughty roost
#

Just a quick question, what would you say would be the best train-to-train-car ratio?

haughty roost
#

Like right now I have a personal train that I use to drive around the map to build stuff, it has 4 trains and 6 train cars

mystic moon
#

1:3 works well, 1:4 if it's really flat or really long, 1:2 if it's really steep hills

#

1:4 is my preference

mystic moon
haughty roost
#

Alright, I was gonna add two more container cars but I just wanted to know what the best ratio should be

#

Glad to know it’s fine

cinder silo
#

If you can keep the rail completely flat you could have it as far as 1-6 or something, its the slopes that drag.

mystic moon
#

I mean theoretically 1 engine will get it there no matter what

#

But as your 400 cars show it can be pretty slow

cinder silo
#

I was thinking in practical not extreme terms though πŸ™‚

mystic moon
#

yeah

cinder silo
#

My 6 car train has two locos because it is a double end build since it is a shuttle type.

haughty roost
#

Alright, my personal train now has 8 container cars and 4 engines

#

2 on each side

#

Thanks for the help!

fierce ruin
#

i mean for the space elevato

rustic patio
rustic patio
eternal vapor
#

can someone help pls, i need to know what x is

dense cave
#

1760 = (11x+12+12x+86)*2

eternal vapor
#

ty

oblique notch
#

Um

dense cave
#

x = 34

oblique notch
#

Order of operations

dense cave
#

do you understand why?

eternal vapor
#

no lol

oblique notch
#

Eh. I guess it's the same.

dense cave
#
  1. Perimeter is just the sum of the outside line right?
  2. Its a quare, the fact that top right is stepped doesnt change anything in terms of perimeter
oblique notch
#

For area

dense cave
#
  1. they always try to give you extra data
oblique notch
#

Not for square if the lines are all 90 turns

dense cave
#

dont confuse him with area

oblique notch
#

If you invert thr cut out it would be exactly like necroticman posted

dense cave
#

so if you look, one side of the square is on the bottom, its 11x +12

eternal vapor
dense cave
#

then on the other side is 12x +86 for the total height

oblique notch
#

Yeah I was respond to flight, don't pay attention @eternal vapor to flight or me, Necrotic is right on track

dense cave
#

the top and left would be the same lengths as the ones you know

#

the 7x is there to throw you off

eternal vapor
#

ooooooh

dense cave
#

the step where it says 86 is also there to throw you off

#

it would be more complicated if they asked for area

#

but perimeter makes it easier

oblique notch
#

And you can verify this because all the corners have the 90* right angle symbol. (The square in the corner) indicating this is indeed a perfect square

oblique notch
#

(And my order of operations comment was because i too thought the question was area, not perimeter, and was expecting a multiplication in there.

Pays to read carefully)

dense cave
#

can anyone tell me the area?

oblique notch
#

Are you a teacher? Lol

dense cave
#

no, an engineer

#

so math is....life and torture

mystic moon
dense cave
#

no, as a formula

#

dont cheat lol

mystic moon
dense cave
#

πŸ˜›

mystic moon
#

f(x)=(7x86)+(12x(11x+12))

wind spade
dense cave
mystic moon
#

Yes

#

You can calculate the lengh of the left side and split it into a couple different patterns of rectangles

#

I would've multiplied that equation out to a polynomial but I'm lazy

dense cave
#

ya, just wanted to add for the original guy that you can split it into smaller rectangles like you did, but you can also substract

#

ie f(x) = (11x +12)(12x+86) - (86(11x+12-7x))

#

so like full square and substract the top right missing square

oblique notch
#

how did you just make me feel like i was 13 again in pre-calc/geometry? that was 27 friggin years ago

mystic moon
#

Yeah that's true

arctic willow
oblique notch
arctic willow
#

all squares are rectangles but not all rectangles are squares πŸ˜›

oblique notch
#

been a long time since ive done basic geometry lol.

im in the middle of BigO notations as usually the most complex math thing I do, and even that is... rare. Its not usually important for me to worry about an individual algorithms performance like that

dense cave
#

im sure there is several people going to wonder why we are talking about algebra when its a satisfactory channel

oblique notch
stoic monolith
#

did i do this right that 14 refinerys makeing 18.75 turbo full can supply 58 genarators at base clock

deft lichen
#

14*18.75 = 262.5 m3 turbofuel/min
262.5/4.5 = 58.33 generators

#

yes, you're overproducing a little, so you can build a 59th generator and clock it to 33.3333%

stoic monolith
#

cool thanks

wispy tiger
#

Can a packager loop get jammed up if you feed excess containers into it? Using them for water for a diluted fuel refinery setup

cinder silo
cinder silo
#

Or because sometimes I'm a fucking idiot and not thinking, have a smart splitter that can overflow in to a container to prevent lockups.

wispy tiger
#

Okay, that makes sense

#

Just want to leave at least one container constructor in so my trucks don't eat my loop out of functionality lol

cinder silo
#

I apologise for the disjointed comment though, until the last moment I forgot about smart splitter diverting overflow.

mellow mortar
frosty owl
mellow mortar
#

one with the alternate recipe and one with the normal recipe

frosty owl
#

Didn't notice the alt, my bad.
That's very much normal. You asked the planner to make the maximum amount of supercomputers from the aviable resources. This was the way the planner found to make the most Circuit Boards possible in order to achieve that

mellow mortar
#

but one of the recipes has to be cheaper, so why doesn't it just make more plastic or more rubber? why does it split it up that wierdly

frosty owl
#

Because given the resources aviable this is the the only way to make enough CBs for your production.
You could make all the boards using a single recipe, but that obviously wouldn't leave enough resources to turn all those CBs into supercomputers.

#

In other words: you have a lot of oil, the planner is making use of that to make some CBs and save on copper

mellow mortar
#

but i also have a lot of copper πŸ™‚

rustic patio
#

the planner uses the most efficient way, if you dont want that tell it to use different recipes

#

figuring out what alts are good for you is very fun, id recommend doing that instead of blindly following the planner

eternal vapor
#

i am still confused

#

nvm, x=32

oblique notch
frosty owl
# mellow mortar but i also have a lot of copper πŸ™‚

You're right. But adding what @wind spade said to the small amount of alt recipes you have active makes it so that that is the best way to make the most supercomputers
eg: having recycled rubber + diluted fuel would allow you to use all the copper for CBs as you'd have much more plastic/rubber to play with. Atm, the planner is simply using a part of the byproduct heavy oil to make some more Circuit Boards

eternal vapor
#

this is the 3rd generation of this question (it changes every time you get it wrong twice) and i need help

wind spade
eternal vapor
#

😦

wind spade
#

(and if you're doing homework or something, maybe you want to learn it yourself instead of asking random people to do it for you?)

#

also the way to solve these is to simply make two variables with two equations

#
(x - 9) * 3 = y
x * -3 + 15 = y

and solve that

zinc crater
#

You just did the work for them, after chastising them about it? 🀨

wind spade
#

no I didn't?

#

I didn't provide a solution and basically just wrote down what is on the screenshot, just used x and y instead of input and output

oblique notch
#

well... not of that question doh.

#

but i am in agreement with you. Learn the how, not just the answer.

#

because the answer is meaningless without the how.

#

is it bad tho i looked at that and saw z(x-3)+16=y? because ... i havent used x for multiplication in... decades.

ocean sluice
#

how do i split off 200 items of off 340 items?

(no i cannot mainfoild)

wind spade
ocean sluice
wind spade
#

wdym by that?

primal flicker
#

Good luck doing a 10+7 split.

rustic patio
#

if there is a wall infront of you, looking for a sledge hammer to break it down is not always the best option

#

sometimes you should just take the door

ocean sluice
rustic patio
#

just send a train there and take out the circuit boards?

wind spade
#

in the factory, merge buildings so that you have 200 on one belt

ocean sluice
#

anways i sorta solved it by splitting 218 circuit boards into the staton and adding a smart splitter

#

it should work

rustic patio
#

why even split stuff?

wind spade
#

much simpler is to just merge 200

rustic patio
#

if the factory needs 200, just make a belt from the train station to the factory and it will take 200/min from the train

#

and 140/min will be left in the train

ocean sluice
wind spade
ocean sluice
rustic patio
#

okay?

ocean sluice
ocean sluice
rustic patio
#

the other station can just take the 140/min

ocean sluice
rustic patio
#

im not telling you to do sushi trains

frosty owl
#

I thought about it though

rustic patio
#

lol

#

anyway, you dont need to load balance the output of trains

#

just manifold it

rustic patio
#

what

#

in what world would you need to loadbalance the input of a train?

#

especially if its 340/min

#

just put all the circuitboards into on trainstation?

ocean sluice
rustic patio
#

why?

ocean sluice
#

anyways its fixed now

rustic patio
#

why do you need more than one train?

rustic patio
#

that doesnt answer my question

#

thats just a screenshot of the train user interfac, i already know what it looks like

wind spade
#

even if you wait for full load, that still means nothing. Machines only take what they need so eventually it would take 200/min

rustic patio
#

yes thats what ive been saying

#

just manifold it

#

and you dont need more than one train, you will have enough throughput as long as the trains arrives more often than once every 18 minutes

#

and leuss often than once every 35 seconds

ocean sluice
#

fine....
its fixed anyways

vague pawn
#

is there any need for a large iron plate factory? im pretty early game, just unlocked advanced steel so i can use mark 2 miners and am currently building a large reinforced iron, rotor and modular frames factory. i have 2 full containers of steel plates at my stater base and dont seem to use them too much. will i need alot in midgame-endgame or not? thanks

frosty owl
#

There is no special need for them, but you can definetly do things with the excess like... More coupons!

vague pawn
#

haha ye that was the plan just wanted to be sure i wasnt fucking myself over for later by not building a big factory for it

wind spade
vague pawn
#

ye i think im a bit to worried about whats too come. im just gonna make what i need and try not to end up with too much spaghetti

wind spade
#

unless you know exactly your plan for whole game, you can't really prepare for future

rustic patio
#

you can, just build 100 times more than what you need :p

wind spade
#

not really

#

in most cases it'll be too little or too much

rustic patio
#

i know, im joking

#

building 1000 HMF per minute isnt very realistic

ocean sluice
wind spade
ocean sluice
wind spade
#

production items are irrelevant

#

"producing plates" was the question

#

so I assume it's for storage for personal use

vague pawn
#

yeah for other stuff i can just make on sight

rustic patio
#

sushi, what do u think about this?

#

@frosty owl

frosty owl
#

Any left-over higher than 100/min I wouldn't merge with factory output.
For those below 400/min, I would maybe make a dedicated overflow belt.
But copper and Plastic could use a whole train for their leftover management

rustic patio
#

plastic gets brought in by trains, so i can just leave the leftover in the train

#

wait i need to look something up

#

okay so

#

i will use all of the iron to make copper alloy

frosty owl
#

||Don't expect quick answers and do add pings if you wish to sustain convo. I'm traveling and with little internet atm||

frosty owl
rustic patio
#

i need to use up my iron, and it uses way less energy/space than the pure recipe

#

plus i think theres enough copper on the map that i wont ever run out of it

#

i plan to use iron wire, so my only use for copper is copper sheet and quickwire

#

and nuclear pasta

frosty owl
#

The latter is the thing that can use tons of copper, but it sounds like you got this figured out

#

Is something bugging you about your factory plan still?

rustic patio
#

not done yet

#

holy fuck im doing gigabrain stuff

#

im squeezing this place so hard

#

i love this game

#

@frosty owl

#

okay, some of it were rounding errors because i didnt use super accurate numbers

#

in the end it will look like this

#

only thing left over is 26.6 limestone, everything else is used up

#

(i dont count rubber and plastic as leftovers because im importing them by train, so i can just leave them inthe train to be used elsewhere later)

#

@wind spade what do u think?

vague thorn
#

I've done Coal Power on Crater Lake, Fuel Power off of Gold Coast, what would the thoughts be on 540GW Zero Waste Nuclear next?

rustic patio
#

sounds great

frosty owl
frosty owl
rustic patio
#

idk, i think ill just sink the 26.6 limestone

#

or underclocke the miner, sinki;ng 26.6 limestone probably isnt worth the 30mw lol

#

doing sushi stuff jsut to save a bit of limestone doesnt seem worth it to me yk

#

im just not quite sure how to sink the quickwire

#

computers or circuit boards?