#math-and-meta
1 messages · Page 32 of 1
No? Because that needs mods?
https://u6.satisfactorytools.com/production <- Calculate yourself?
8400 is easy... 8400/minute? No... 😉
would be nice if we could choose some tabs to use as input for another tab, so like set up a modular frame graph and an industrial beam graph and then use those as inputs for a heavy modular frame graph. would have to do some more fiddling in the input sub-tab but would help me plan logistics in addition to individual factories
1260 plutonium cells
no alts though, you could probably get more with alts
just checked, yes you can, but oh boy is it more complicated 😅
hmm... who the hell did design the recipe for the Thermal Propulsion Rocket? It seems a lot more effort than the Magnetic Field Generator and the Assembly Director System...
Hmm... have to see how the fluid platform buffering needs to be changed for gasses...
It is the most complex by a fair margin
Just finished the pasta... And trying to decide what's next
Well the magnetic field generators are relatively simple, same with the assembly director system
You could do both of those at 5/min in under 50h I'd think
That'd get all 4k done probably before you before you finished your build of the rockets
Nuclear pasta in the titan forest was a mixture of fun and frustration... 36 times copper alloy just for the powder 😀
But maybe it's a good thing, i need to surrogate electromagnetic control rods and cooling systems anyways. Time for a new aluminium factory
Hello all! What's the trick to get Nuclear to run full time? I've spent a week babysitting my nuclear plant and no matter what I do, my water and sulfuric acid get backed up eventually. How do you prevent fluids from getting backed up?
don't merge fresh and recycled water
what do you do with the recycled then?
have machines that run exclusively using fresh or recycled water
alternatively burn the water off in coal generators and use only fresh water
good idea. what about the sulfuric acid?
still applies but you can't go the burn off route
makes sense
You can try packaging and sinking it
that's what I thought he was going to say
I don't have plastic near me yet but I can make that happen
Only reason the sulfiric acid backs up is when the enduser cannot exhaust the byproduct water.
There is an alt for canisters that only requires iron iirc
So no need to do anything with the sulfiric acid loop.
sinking fluid is always caused by poor planning
that's OP
And with sulfiric acid, you should be able to just have closed cycle once you have primed the thing.
So you're saying my problem is the water?
Number one rule of nuclear: Assume you screwed up somewhere. Build redundant systems to ensure smooth production of radioactive products
Maybe. I would have to see the set-up before I made any definitive judgements
Our pleasure
🤷 I had more problems with looping fluids in aluminum rather than nuclear
It's wierd how I have more trouble with aluminum than a full nuclear plant...
how is this too steep? lol
Conveyor walls are stupid when it comes to belts. I say make that portion first then do the other side
will do
So I've got a simple oil rig set up with standard recipes (I'm waiting till I get blenders before I set up a bonkers turbofuel powerplant so I can skip the packaging loop)
Anyway, here's what I'm making:
600 Oil ➡️ 400 plastic + 200 HOR
600 Oil ➡️ 400 Rubber + 400 HOR
600 HOR ➡️ 400 Fuel
all my machines are on the same level with pipes connecting them via sub floor logistics. However, my production of fuel doesn't seem to match the math,
I set up 34 Fuel Gens with one clocked to 33% since 400/12 = 33.333
I've checked and rechecked my pipes but some parts seem to be not flowing. I'm just frustrated and can't seem to pin point why my fuel isn't hitting 400/min as expected
Seems a lot of the HOR is backing up, but it shouldn't be. I'm making 600 from my rubber and plastic combined, but it's not getting into the machines at a very quick rate, even though all machines are on the same level, so headlift shouldn't be an issue.
try looping the pipe
Do Pipeline junction crosses allow more than 600 fluid/min to flow through them?
They have unlimited throughput
Great, cuz I'm using one with two "600 crude oil/min" to balance the two lines
if both are 600/min, why do you need to balance them?
it's a little more complicated than that
We got the time
What is the input, and why do you want to split it?
3x "600" crude oil per minute
why not keep 3 lines? each line to it's own set of machines?
well... you should've built 3 if you know you have 3 pipes 😛
it's cuz of the design
I'll show you
but I gotta go far away
the building is huge
3x16 would work as well, but 🤷♂️
now, simplest way to do what you want is:
600 600 600
| | |
+--+-+-+--+
| | | |
12 12 12 12
Well you could feed each system and then take the overflow and combine it into one pipe and feed it to the last row
don't have the space for these additional ones
12 are the refineries
that's also because of the design
The 1's as you call it are pipe symbols...
for them you want to loop the pipe
->--+---------------+
| |
+--+-- ... --+--+
| | | |
R R R R
or
+---------------+
| |
->--+--+-- ... --+--+
| | | |
R R R R
design is one thing, but I assume you also want functional fluid setup 😛
this is my plastic, rubber and fuel megabuilding 2 levels producing rubber, 2 levels producing plastic, one level producing fuel and then one levels for the trains
you can see some of the chimneys sticking out of the roofs, that's one of the 12x refinery blocks
well I won't really comment on your design, if you came to ask about math, I've given my answers 😉
600 600 600
| | |
+--+-+-+--+
| | | |
12 12 12 12
^ this for split works nicely
and this for each 12 refineries
+---------------+
| |
->--+--+-- ... --+--+
| | | |
R R ... R R
blue are the refineries red is where the logistics are housed
its just the bottom most level, where the crude oil is fed from below
all other levels will get fed from the top
another question, I've tried doing it with blueprints now, but is there any way of placing pipe junctions vertically without them getting weird angles like that?
Yes. You have to make sure your bounding boxes (the invisible box that would surround your bp) is the size of x foundations
@wind spade this is how the pipes are being managed on the other floors
I don't get it
I can't even place it correctly in the blueprint
idc if it's in a blueprint but I just need the junction to not have an ange
When you save a blueprint it automatically puts a box around all the items, as small as It possibly can. The snap points of that box are dynamically assigned based on the size of the box.
So If you put foundations down in your BP, and build everything so it doesn't overhang a foundation, then you'll have good snapping.
As for placing, put the pipes first and snap the junction to a pipe. You can always remove the pipes later.
ye, ye that's what I did
but the problem is that the pipe junction allways has this weird angle
It could be a perception illusion.
It's somehow aligned to some weird global grid or something like that
Those show up a lot. Unless if you snap pipes to the junctions they give a not straight pipe
nono, I can't place down pipes if there's a normal junction close to that
it sais Invalid form
You placed a long pipe then put junctions on it, then removed the pipe?
it really is a weird alignment
yes
Then it may be the model mesh is off slightly.
it's even worse where I originally wanted to place the pipe:
creating a blueprint made it less worse cuz I just aligned the blueprint creator to that weird grid
I don't have that problem when the junction is horizontally though
Like, they are perfectly fine
Any suggestions on what I should do with 4270 heavy oil residue P/M
fuel, then burn it to produce energy or you could go even further and produce turbo fuel then burn that in fuel generators
or 2847 fuel per min
thats 28 fuel generators
or I could turn it into pet coke and put it into a sink
because I'm set for life on power
but why would you wanna do that If you could generate that much power
oh
damn, I wish I had that much power
I use a mod refined power and its way more expensive to run than just nuclear power plants but
400 hours in and i've got like 6GW
It produces a shit ton of power so I'm happy
damn
Just 6000mw????
do you sink plutonium fuel rods though
but I have things like this... soo...
yep
this factory alone makes 1500 heavy oil
I keep pushing the "build a nuclear power plant" task further by connecting another thermonuclear fuel or whatever it's called
geothermal?
my max consumption is like 14GW
ah, fck ye
funny
wew
"thermonuclear".. bruh.. I gotta go sleep
I don't trust those geothermal thingies
wdym?
Fluctuating between what, 150-400?
put em on a thermal spot and they give off varying amounts of power every second
yee
Yea, the varying part
idc, got like 16+ energy storage thingies
Idunno, i just use the awesome sink for dealing with waste material i dont know what to do with :P
Im only at around 22k/min
60
- Have you gotten to the point where you haft to basically sink everything you make
Not yet i suppose
I wish it was per minute.. lol
spicy coupons
gained a few since i posted that
half my power is coal and the other half is fuel already but with this new factory I'll be able to burn 16GW worth of fuel
show points per minute you coward
o.o
i use the mod refined power and I sink my extra reactor cores
they are a bitch and a half to make even 5 per minute but
i still make a good billion per second off them
- 500K of that consumption is for them, and no the buildings dont need more power; besides overclocking
Every major production ive done so far is all overclocked
Difficult parts I haven't overclocked yet
All in the name of saving space xD
wait what if I packaged my heavy oil residue and just sinked that
i can use the plastic some of them are making for the canisters
Go for it
nvm I'll just turn it into petrol for aluminum
you do know you click once to put the junction, then can use the mouse wheel to rotate it around the axis? and ctrl to snap it to that long snap line going through?
@glossy aspen wait until you hit the 32 bit limit. I did in update 3
Yes, but no. Iirc you use scrol wheel before you click once and that green line isn't where I need it to be
Arkadaşlar Türk var mı
english only server
well... if there's no turkish server you can always make one
how can I do it
go to discord, click on the plus icon in server list 🤷♂️
🐒
what in update 3 is equivalent to 10K thermal propulsions rockets a minute
10k TPR/min is impossible
to supply that 2bn points continuously you'd need ~3k TPR/min, which is still impossible - im assuming they were buffered
TPR?
thermal propulsion rocket
Nut
Yep lol
funny mods are fun
That's a mod?
yup normally you need a packenger
found a mod that just gives out a 1:1 on heavy residue
300 per minute in and 300 per minute out
so unbalanced one
I mean
i make well over
let me open my spreadsheet
2.5K plastic per minute
for containers, but I forgot to add them in to my factory plan so
Instead of using the heavy oil from the plastic and rubber in this factory for recycled oil and plastic like I planned I'm just gonna do this. I just had that recycled thing because I didn't want to store all that heavy oil residue.
I was thinking this was a pre-u3 factory
But now I can just bring it up a floor or ship it to another factory
Place a horizontal pipe at right height that stops 1m before desired pipeline cross location.
Remove the support.
Stick pipeline cross to end of that pipe.
Remove the pipe.
Attaching to vertical pipe doesn't allow for exactly right orientation.
Can someone help me understand how splitters and mergers work
I drew this picture cuz I'm stupid lol
So I know I need 9 smelters to saturate a mk3 belt that supplies 270 iron/m
And I wanted to stack them vertically in groups of 3
In that picture, do I use mk3 conveyor lifts to ensure that all smelters receive 30 iron/m?
Mk1 would be fine there
Okay thank you!
And then just mirror the same thing on the other side but with mergers
What you're doing here is called a manifold
The cool thing about manifolds is, that you don't need to calculate any ratios.
Just stuff the thing full of items and make sure no single belt segments need to transport more than it can.
Would the mk3 belt in my picture be the single belt segment?
And everything will balance when the belt system is full and input is same or higher as the output.
Any single belt part you build.
So a segment of belt between splitters for example. Or belt from a machine to a splitter. Etc.
ohh ok
So you can have belt systems with total transfer more than your max belt, but with suitable building no single belt is asked to carry more than it can.
And because those upper splitters are only supposed to transfer 30/min, then Mk1 belt with 60/min rate can do it.
And the main belt needs to transfer 180 to the first splitter, so it needs to be Mk3 or better.
But the second segment could be only Mk2, and last one only Mk1. But better to keep those as Mk3 too.
Because it is good idea to not use belt at max capacity if possible.
180 to first splitter, 120 to second, 60 to third. And 30 onward from each mainline splitter.
Going to attempt to do this but it won't be 100% efficient because I only have two mk2 pure iron miners overclocked at 150% to saturate two mk3 belts so my total iron input will be 540/m instead of the necessary 542.5/m
I'm only at tier 4 so I can only use mk3 conveyor belts atm. Trying to figure out how to split the 540/m iron input into two 270/m inputs with mk3 belts
or screws
(I assume you already have found a single power slug so you can underclock)
i see cast screw alts being used on that sheet.
if i understand it correctly.
you have 40 surplus screw
Yeah I have cast screws and underclocking unlocked
can underclock to trim down on the surplus screw production, or iron plate if yer a madlad
Are screws used for anything else in the future?
not particularly.
there are alot of recipes that use screws, but those recipes have an alternate recipe that replaces screws with something else
e.g
regular vs stitched plate.
regular reinforced plates uses bolts and iron plate.
stitched plates uses iron plates and wires (wires themselves can be crafted with iron from a different alt recipe)
screws become a bit more relevant when you can make rods from steel... but it really depends on what alternate recipes you have. you CAN get rid of them completely
thats fine.
yer at the point of the game where screws won't literally screw you over.
some t5-8 recipes require screws in the hundreds per minute.
its okay, Screws are fine... for now 😉
okay great I'll go with this setup then since it has the most whole number buildings :)
thats parts of the fun of Satisfactory... finding the right numbers for your planned factory
^
yeah I'm finally taking the time to plan and build an efficient and enclosed factory now that I have more stuff unlocked. Been spending a lot of time planning how it's going to look like and enjoying every second of it^^
oh, and don't forget... MK3 belts is a SWEEEET spot to be in... easy to produce and quite useful.
MK4 belts can be a pain, it will only get better when you reach Aluminium and the MK5 belts
Because he only had input of 540/min and it wanted 542.5/min input.
ah right. Prob just want to make the plan be iron limited then right?
He fixed it in later revision to be 540 in.
how many water extractor that i need for 9 coal powerplan, i tried 5 but the water can reach in the 9th power plan but didnt sustain it, can only using mk1 pipe right now, also im using 1 line input where is start will be 1st and 3rd (in a row schematic, 3x1)
I suggest staying away from non-finite clocks too, if possible.
Eg: making 7.5, 12.5 or 15 rods/min instead of 5 or 10/min. The latter gives a clock of 66.6667% which would eventually starve every now and then if fed 10 Ingots/min
Same for the smelters as they have the same output/min (just times 2)
I recommend doing setups of 3 extractors, 8 generators, 120 coal needed, two pipes needed, e.g.
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
ah i understand after seeing the schematic, and my mistake is on the middle one where is the water is splitting again and it will be dividing more, means it will be get less water isnt it?
?
I don't understand your question.
Just make sure that at no point more than 300 water has to pass by. So each generator will consume 45 water reducing the amount flowing
do i need reconnect the last line? or just leave it like that?
Pictures would probably help
you can do both
shouldn't matter
its okay from greeny schematic above, i noticed the mistake that i made, it because im splitting the water more than needed from the extractor into power plan, making the inconsistent supply of water, basically i made mistake on the design and it causing the power plan didnt had enough water supply
I'm glad it's working - but in the future you need to include the lay out of hte pipes in a pic for pipe trouble shooting 🙂
yep and thank you since i also im making sure the math are right, because basically 2 question on 1 line,
first is the math, i thinking around 4 or 5 water extractor, for 9 coal powerplan, but actually it just need 3
and the design are also wrong where is splitting water too much causing 5 water extractor i had didnt working properly, which is ended with inconsistent of water supply
unless you are overclocking the water extractors you need more than 3 for 9
one of hte main reasons why a lot of diagrams for coal gens is a lot of people have trouble with pipes and fluids and 3 extractors feeds exactly 8 generators with no change in clocking. Keeps it simple for people
ok, so 3 extractor will b enough for 8 generators, so i probably making it 12, then i just placing 4 with 100% clock, since all my shard are going into assembler right now
and from that other screen shot you have 5 extractors, that make 600 water, but I assume you only have mk1 pipes that can only move 300 water
yes, thats why i need utilizing another pipe line, and using 3 extractor and 8 generator in 1 line, and make another line with same configuration it should be fine with 3e X 8cp X 2pl
(e = extractor, cp = coal power plan, and pl = pipe line)
3 extractors make 360 water, you'll need 2 pipes for that as well
you really need to do the math for throughputs.
yeah, i guess simple math for fluid will hardly working with bigger line, thats why i instantly notice the mistake
well you just need to add up what you're doing
each extractor does 120 pm
if you have 3 that's 3x120=360 and the tool tip for hte mk1 pipes tells you it can only move 300
yep, i made mistake when counting that because sometimes i got mistaken by the belt number
So I only have up to Mk2 belts, is there anyway to reduce the impcat
Underclock
so it kinda sounds like you want minimal design blocks that can handle most products @mortal hill ?
why is my fuel plant not running effiecient?? any ideas i take 1200 oil in make 1600 heavy oil residue and use 1200 (2 mk2) pipes to bring it too my dilutet packaget fuel refinerys. for some reason my pipes dont reach the transportation limit because of some refinerys backing off. im not sure why.. maybe backflow.. would that be and issue in a 15 refinery manifold?
should i use valves yes and how ? my first play through sry
so it reaches a max off 592
and its running for over 15 hours
don't use valves
try looping the pipes
with this many machines, its better to use more mk 2 pipes to move the heavy oil up
using one mk 2 pipe at 600/min is simply too unreliable/tricky
Ok thanks.. I reaches 600 sometimes but still unreliable. I just use 4 pipes then instead of 2. Thanks for the tip
i have a question how can i split a line transporting 10 items per minute into one with 6 and one with 4?
well there's two ways:
- you can balance it with 1:5 balancer
- you can use a single splitter and let it balance itself
okay thank you
also consider a habit of not thinking about it as "this is my line of iron ingots" but rather "this is my line of iron ingots for plates, this is my line of iron ingots for rods, this is my line for rods to screws, this is..." for everything you produce.
If you produce enough of the previous step in the chain to satisfy the current to satisfy the next you wont ever have to worry about crazy splits, manifolds will be all you ever need. (and then when youve spent several hundred, or thousands of hours in the game, and your bored, you can return to perfect splits...)
🤣 no idea
so i am once again back with the question about train deliveries and sushi, what do i need to do?
Fall into a heap and cry?

I suppose you could try to loop excess items back to the buffers instead of sinking?
Put smart splitters before the buffering for the station and buffer per item?
Platform -> 2x smart splitter chain -> ISC per item -> 1x output belt per ISC.
I think the trouble will be that the items from a train buffer won’t be coming at the speed the need to be? So there’ll be a lot of waste?
Yeah, cannot use sushi after the buffers.
Thought this was about mixed freight in the train.
Maybe if the platforms are delivering, over time, the exact amounts it might balance out?
And not after it.
Ah yeah mix freight is the simple part
Yeah, for example I'm using trucks to deliver to my storage room on a mixed belt
But that's my storage room so it doesn't really need to be consistent throughput as it will get there eventually
Do you not sort it on delivery?
That thing can have full ISC per item as buffer, so the bad delivery timing from the mixed train won't matter much.
But if you want sushi again after the buffers you have to do that as separate problem with balancers and belt limits.
Or even several ISC:s in series.
i could try a throughput limiter again
Have you considered talking to someone about this harm you’re causing yourself?
Yeah I do
And this is coming from me :p
I've got one truck station per bank of 18 iscs
I have separate belt in my nuclear power plant for sulfur, because it is coming straight from train, so cannot really put in the sushi with rest of the stuff.
And that is fed into a manifold of smart splitters that feed two containers each and just overflow into a sink at the end
I have a few Sushi belts that are extended over train stations... it "works" as long as you don't load them too much
multiple item types on one belt
ELI5.
I only understand conveyor belt, and pipe.
stick belt on one end and the other end
yeah, somehow got "infected" with the term from a friend... Sushi-Belts are mixed belts... and they can be quite troublesome
IC.
actually.
so i take that i can use smart splitters and feed a bunch of X,Y, and Z into a manufacturer and be non-disadvantagous?
not completely
a mixed belt must NEVER stop... because if one item type stops, it stops the whole belt
mm.
can it be manifolded?
so each mixed belt needs an Awesome-Sink at the end
you could manifold a single item type of it, but the mixed part must continue to flow
makes sense.
enough
and sending them over train can be a headache if you have too many item types,
oh, i'd never do that
I tried sending even two items over train
broke my brain so hard i swore off transporting multiple stacks on a vehicle.
I did this for extending my "smart splitter autosorter" from one base to a second one
and i'm tempted to just ship raw resin instead of shipping both plastic and rubber cause of this rubber/plastic switcharoo incident i had
and I use it everywhere to deliver multiple types of small item quantities from a factory to the autosorter
nah, once it balances out yo udon't even need a sink
only if you can fine-tune the content of the sushi-belt to the sum of all mixed machines
which you should absolutely do if you are doing sushi manifolds
the only thing I would consider adding manifolds to a sushi-belt is to use a smart-splitter to get one item-type of the belt and then manifold this item type...
oh yeah, it can definitely be nice to feed all 4 inputs on a manufacturer on one belt if you have the throughput
like I said, I mostly use Sushi-belts to deliver stuff to my warehouse...
e.g. from an "electronics" factory that produces Circuit Boards, Highspeed Connecters, Computers and Supercomputers
smart splitters seem ideal for that
but if the belt ever becomes "unbalanced" then it might block...
today i learned there are no AI limiter alts.
sadge
yeah you probably still want the end belt connect a sink, but if you ahve multiple sushi belts going on i na factory you can just link them all to the one sink
Mixup, 1 belt with 4 smart splitter with individual inputs to manufacturer vs. just single perfect belt going into manufacturer with all 4 items on it.
Cobalt has the first type, Henning thought of the second one.
even the first type (without awesome sink) can be a pain...
first needs the end sink
ah Sushi ballancer? that's a different beast
A crazy beast only a crazy person would do
right @frosty owl ?
I think I would not even build my "Sushi train extender" anymore... to much trouble and not enough capacity
I even tried to build a "stack compactor" for the Sushi station
I wouldn't try sushi with a train line in between just sounds like a massive headache
it is
because the input of the train station easily blocks before the train is even partly full... because of lots of stacks with only a few items inside
and even if you fed items back at the end of the sushi into the buffer .. ugh.. like... possibly if the train is only delivering a specific number of items, over time it MIGHT balance out so yo ucould do sushi w/o huge waste?
my compactor was like this...
an ISC fed by one sushi belt, two belts into the train station, one belt from the train station back into the ISC
this way the chance is higher to fill up stacks
still, I was really happy when the backlog of "base 1" finally was away and the trains (I had to add a second one) were delivering all stuff to "storage base"
this is basically what im trying to do for mine
they only way that will work clean is a series of smart splitters breaking the sushi belt up to where it needs to go
i mean yeah, that’s how sushi works, you sort it out with smart splitters
lol I know, I just meant to Tomato. they'll need smart splitters to split from or to the proper train car.
they’re merging from the train car
Which means they will come in sets of stack size or bigger, unless the flow is really low.
And need to be buffered by type and merged at controlled rate into the sushi.
Reprocessing area is somewhat spicy... #screenshots
#screenshots message
Just looks like you're producing too much
Just the minimum, was at 1.5 cycles of Plutonium Fuel rod input, so 45 Encased Plutonium Cells in each manufacturer, when single cycle uses 30.
So will bounce between 30 and 60.
24000 radiation per stack of 200 (edited, mistake originally with 50).
And four manufacturers doing plutonium rods in that cell.
Uranium Node is 10000 radiation.
I did max out all the storages and added ISC full of those cells to see how much safety zone I need for final build when there will be more of those reprocessing cells.
But didn't take a screenshot of the result.
Can't be minimum if radioactivity is building up
Either that or you ran the machines too early and you've got an unused stockpile
It is stable with minimum level for the reprocessing to work. Because the Plutonium Fuel Rod production needs 30 Encased Plutonium Cells. So there needs to be 30 of those in the machine for the cycle to start. And with normal balancing, you get the other 30 cells for the next cycle while the first one runs.
So you have 60 cells just before the first cycle ends and the buffer drops to 30 and next cycle starts.
Each one is just very radioactive.
The left side with just dots is the Uranium Fuel Rod production, and the dots coming down are Uranium Waste.
Just the reprocessing gets spicy because of the big item amounts with high radioactivity each. Even when it is running balancers and the actual lines and output buffers are empty and input buffers have minimal amounts.
Whops, the stack size was 200 not 50
7.5/min of the Encased Plutonium Cells, but with cycle-time of 4 minutes...
Adding ti what Baldur said
https://www.reddit.com/r/SatisfactoryGame/comments/segj54/plutonium_cells_are_way_too_radioactive_details/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
A "solution" can be overclocking the cells-processing machines so they don't pile up as many (and end il starving for part of their production cycle)
If you know that the total throughput is within belt limit, there's no particular need to add throughput reducers or similar: just merge and expect temporary back-ups when items are unloading from the station
Buffers on either side of the merge can avoid the back-ups from reaching sensitive beltwork if needed
how much coal does a coal generator consume at 100% efficency?
15/min
ty
I've heard people saying not to assume pipes are flowing at maximum efficiency at all times. I'm working on a diluted fuel power set up. Should I underclock some machines or is the concern just exaggerated? I'd like to have a constant level of power
SO. What you heard was probably in relation to it potentially being tricky to get pipes to flow at 600pm
There's a couple ways to go about it - you can spend extra care to set up systems that will reliably do 600pm or you can spend less care and do like ... 550 set ups.
imo there isn't a huge difference as you probably need to do the same steps in how you lay your pipes in either case
It's just if you build assuming 550 max instead it gives you a bit more leeway
If you need 1 cable you need 1 cable
What are the 600pm strats? Just setting up storage for all the pipe systems?
Storage? You mean buffers? No avoid buffers and valves unless you're doing something specific
It's more like-
-make dedicated production lines: if you need to make 450 fluid for a set of machines? Have a set of refineries or whatever making only 450 fluid and only merging them, and sending it to the section that needs it - don't merge and split things
Always loop your pipe manifolds
Don't feed from below (unless you want the extra work)
dont have unescesary elevation changes
Don't introduce verticality in your manifolds (having the manifold climb to a new floor)
always flood your system before turning it 100% on
You can do 600pm systems but you have to accept building in stricter rule sets
if you go with lower eg 550, you follow the same set of rules but can often be more flexible.
Break a little rule as a treat (sometimes)
Thanks for all the info. What do you mean for "always loop your pipe manifolds"? Just connect the "exit" back to the "entrance"?
Yep
basically yeah. In this image I have the fluid at a higher elevation in the loop than the points where the machines are being fed (the lower loop). Ignore the pipes going upwards I'd avoid doing that, yes @oblique notch , I'll make a new example 😛 https://discordapp.com/channels/370472939054956546/932761153703149659/1061145968495570986
thanks, that example clears it up. Is there a collection of examples like that somewhere?
there' might be in the pipe manual pined in this channel? There's a lot of stuff in that manual that you don't nescesarilly need but it's an interesting read. In general though you won't need to use any of the example junctions they give, except maybe some of hte waste fluid examples
Like even the VIP junction in there is... generally not a thing you need to do.
will the temporary backups impact of efficiency - ie, will machines shutdown due to resource shortage
iron plates need 30 ingots/min, iron rods need 15 ingots/min, so if you're mining 60, you have just enoough
eh, quick questions are prob fine on here
And the radioactive spiciness isn't a problem, just thing I noticed.
I can even move the radioactive parts much closer to the normal side now.
looking for an optimal place to put a nuclear power plant - any ideas? it will be fully self contained with all waste recycled, just need to get the inputs there
The Swamp uranium node is the only one with most/all other needed nodes nearby AFAIK.
that's the one on the east? is it in a cave (I couldn't find it at surface level)
Behind the waterfall, entrances at north and south ends of it.
ah okay cool, will try get it set up there
I prefer keeping the reactors and yheir production line separate 🙂
look for big set ups sure, but I can see doing a single node production entirely on site. Got everything you need very localised in the swamp
And you can still separate those two within the biome. Keeping radioactive parts and non-radioactive parts separated.
I did the whole production in the crater and flew the rods into the ocean for the reactors and the waste back for recycling 🙂
Get the occasional blast of radiation as im wandering around map due to drones 🙂
Hah xD I'm doing all the rods on speedrunner cliff and flying them off to the coast for burning and waste processing. Cbf moving a ton of waste. There's not really 1 good location left for me that can do all waste recycling anyway
I have my whole nuclear setup north of rocky desert, non-radioactive parts near the shore and radioactive parts out in the sea.
With separate rail network bringing ore in from all over the map.
And drones for uranium.
similar for me... nuclear setup including all support is in the Swamp... separated by "radioactive" vs. "non-radioactive"
I even get all necessary ores with conveyer belts from closeby
Max nuclear for me, so need to get ore from all over the map anyways.
So the large ocean was nice and have startup belt for 100 uranium from the impure node for emergencies.
And could get much of the stuff from nearby, but some stuff had to be gotten from farther out.
Circled all the nodes I had to get trains to.
Switched the second Nitrogen source later to the Jungle Spires and not the Eastern Dune Forest like circled.
I think I could support up to 30 nuclear powerplants... at the moment I have 10
Final rail network without the stations on all places but the locations done with the loops.
so its 2.4 GW coal, ~ 20 GW Diluted Fuel, 1.2 GW geothermal and 25 GW of nuclear 😉
not sure I would do the nuclear power again if I start a 4th playthrough
Why? It's fun :d
hmm... not sure
a LOT of effort for 25 GW of power...
same reason why I stopped using Turbofuel... D(P)F just seems to be easier for the same output
Nuclear is just for those that need lot of power or want the challenge.
maybe I will change my mind after/while finishing my phase-4 space elevator factories... the first one already consumes something between 5 and 10 GW...
(3 nuclear pasta per minute)
They might starve during the first back-up, but should have piled up items to make it through the next back-up by then
great, well it should\™️ be fine ||assuming i havent butchered the beltwork||. ill moniter it after i turn the factory on to check
Currently tackeling the "Look Mom, I used 100% of the Uranium" - Power Plant
Did You build the rails on ground or on platforms?
Would You recommend to use the exact roads You used for the rail network or did it just occur to suit you well?
Having a separate rail network gives you less headaches if you ever have train issues as you can have a dedicated train line for nuclear stuff, which can't collide or be messed up by other trains
On platforms as close to the ground I was able without cutting down trees.
#design-and-architecture message
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And the big thing was to separate the power for cold start purposes.
So all the nuclear supply trains can run while all other trains wait for power from the nuclear plant.
And only nuclear related miners run etc.
how big would you scale a late game computer factory/supercomputerfactory... are 15 supercomputer per min enough or is it better to scale larger ?
i just need the computers for the superstatecomputer recipe nothing else so i thought of 30 per min ?
"Enough" for what? ^^
For personal use, I can do with 0.2~1/min
shrug I'm planning on doing 480pm
ufff
nahh the supercomputerfactory wich i would scale around 15 per minute, i just want to build the factory once and dont worry about it again for other things like personal use ans Assembly Director Systems
or just 4.8 ??
i just dont know how much supercomputers i will need in future so i can start to build a big enough computerfactory for the world since i dont need computers exept for building for anything else exept radio control units where i plan to use radio control system recipe
tip: don't plan for future. Plan for how much you need now. You can always expand later
i mean supercomputers dont have many uses exept building and Assembly Director Systems.
and ADS will probably have their own factory anyway
yeah.. i will just send the supercomputer there
thanks for the tip
oh I meant that it will make it's own supercomputers
i know
but one drone port and i simplify the factory
just need to build SPC at one place
well not really "simplify". Just move some of the buildings around
sure ok
you'll still need same amount of buildings making supercomputers (and their ingredients)
what I'm suggesting is "build only part of it for now, unless you know exactly how much you'll need later"
ok thanks for the advice
(you can ofc build it your way as well, I'm just suggesting alternative approach)
And I don't like spiders xd

Hello would this work ? would the last pipe get enough Oil ? i produce 300m3 and 5 refinery consume 300m3
it will work, for even better stability loop the pie
with looped pipe it should work 100%
like this ?
I wouldn't mix mk2 and m1 pipes. But yes.
We usually recommend the loop goes up and over and back down the main pipe, but that should help out enough to be OK- especially at only mk1 values
yes i was changing them used 1 bc they were in my hotbar
i'm full mk2 i used mk1 by mistake
If you don't need mk2 for the amount your consuming (you said 300m³ consumption) I'd recommend you stick with mk1. There is a hidden value of "overpressure" that occurs when the liquid of a pipe is a percentage amount over the volume a pipe is supposed to be able to hold. This is a factor is pushing liquid "forward" - because mk1 have a smaller max value and because it's a percentage check, that's my guess as to why we don't see thr same max flow issues with mk1 pipes running as 300 m³
ok so for liquid i should try to use the "smallest" pipe when possible
In general, yeah. Mk1 always seem to have less flow issues when near/at max value so at the very least if you don't need it you'll give yourself less headaches.
Of course, if you are at 300m³ your no where near max flow of a mk2 so probably a moot point lol
you know if you hold E when you're building an item it brings up a radial wheel of similar items right?
i have a second question because i have 600m3 of fuel to pump if i were to make a straight line, pump it all in and make a line of the 50 fuel generator required to use it all will the last fuel generator be get the fuel ?
yes but i use all of the hotkeys bar for everything and i just happened to use on with mk1 in it 😄
if you flood the system and loop the manifold, sure
I assume 50 generators use 600 fuel?
yeh
yeah, it's not hard to get 600 flow, you just have to have good pipe laying practice
i lay the pipe many times a day i'm very experienced in it, in fact i work at a university for pipe laying
Ok great help guys thanks, i was treating junction as i was treating splitter i will not tell the monstruosities i previously build
Is turbo fuel worth it, IF you have sulfur nearby?
depends what you like? I enjoy putting together TF blend recipe
I mean everything is worth if it gives you what you need. I personally prefer fuel -> diluted fuel -> nuclear and not bothering with turbofuel
TF blend is less efficient in crude oil consumption but i guess it is way easier to make, right?
well there's one spot that has oil and sulfur very conveniently next to each other.
But yes in general fewer types of resources in a recipe often means less logistics.
Turbo blend is the best in terms of maximizing the sulfur iirc, which is the scarcest component of the process
I'm looking for a starters Iron setup. How many nodes and stuff do I neeed?
well, as many as you want
What are you looking to make, and how much
there's no general amount you should build
Start from there and work backwards
For example if you are going to be drawing 240 ore/minute, figure out how much reinforced plates or modular frames you can make from that
Okay thanks.
that's... not backwards lol
hello my fellow factory nerds i have an issue that requires assistance. just finished this 48 generator coal plant and im having an issue with water flow. ive done the math and everything should be right, plant split into 4 sections with twelve generators. 12 gens need 540 water a min i have a mk 2 pipe bringing 600water/min from 6 extractors extracting 720/min. but i cant hold steady flow to the gens.
I almost exclusively use turbo fuel, specifically the heavy tf alt. It's not as efficient but it's easy.
try the classic "remove valves, buffers and excess pumps, loop the pipe and fill the system before using"
Altitude almost always causes problems with pipes, too
But yeah step 1 is "unplug everything, plug it in"
alright ill try that first thx
ok so actually im just stupid, i just didnt give the pipes time to fill up they were just struggling on the initial fill, im just a tad bit impatient sometimes
mk2 + 600 = 
this spot?
this seems a nice ratio... but... how many generators do I need for 1200 TF/m?
what's that tool you've taken the screenshot from? 🤔
factoriolab. there is a web version but i have it as an app
probably the same thing just wrapped by chrome.
actually the 3 farther oil nodes on that picture. There's as sulfur node RIGHT next to them
oh... this one? seems a nice place to build over the water
Yup! With that sulfur node you’ll still have extra diluted fuel to burn but it’s still good
You could bring that coal down for the base recipe and even more power but most methods of bringing it down aren’t aesthetically pleasing to me
I mean, I guess you could build a more vertical building hugging the cliff? Could look good
i've built this vertical generator building (20 per floor) with a 3x4 blueprint . I was doing it near the cliff in the previous location I've shown
maybe i can extend it to the new place AND connect to the factory
nah, it's kinda far
man, may as well just build something to keep you going, then go for nuclear
What’s the best way to turn 390 iron ingots into 30 MFs per minute and is it even possible
use the online calculators
They’re painful
doing math by hand is more painful tho
with only iron, it takes about 572 iron ore to make 30 MFs
including all possible alts it only takes 82.5 iron
including just water, it's 307.821 iron ore
I have most alts
I’m already using the alt that makes 50 ingots out of raw copper and raw iron
if you're willing to use plastic, you can combine it with steel to make 30 MFs from only 82.5 iron/coal
Plastic is definitely a no go
open the linked calculator and find the good balance yourself 🙂
Okay okay fine
also it means instead of waiting on us to use it, you can just do it yourself and there's no need to play telephone
I thought the point of this channel was for people who enjoy doing the math
it's not necessarily for people to ask other people to do the math for them
this isn't school where you ask the nerd to do your homework for you
Yea fair enough
also we're literally putting your questions into the calculator and giving you back it's results
so it could be much better without us having to be the middlemen
Okay I think I got it working
I just have to do some messing around because it wants me to make 840 screws pm
that's a problem?
I mean the more screws you make in your life the more negative points you get. You'll get sent to The Bad Place.
I am having some trouble here
I’ve selected my inputs as 390 iron ingot and 90 steel ingot (which is what I have on hand)
It’s using up all the iron but not the steel
Instead insisting I mine more raw iron to make screws
When surely I could just use the steel to make steel screws
you can disable raw ore in the Items, Input tab
(and make sure you have steel screws selected in Recipes tab)
Yea i have all Alts selected
I think I’m gonna load it on my PC this phone interface is killing me
it's not really optimised for phone, yeah, sorry.
I’m on PC now and I can’t find this tab
I find it’s often easiest to turn on the alts you want and turn off the related base recipes if you’re trying for something specific
Mine looks nothing like that
oh i just went on satifacotyr calculator
ill try urs
Okay your one actually worked
But the numbers are really really interesting
You’ll see some rounding errors but if you get like .9997 just round up
And yeah - the calc tool is a visual nightmare. I only use tools
Yea it split my 90 line into a 44.595 and a 45.405 im assuming they’re both just 45 lines
no, those should be correct
precision up to 2-3 decimal places is almost guaranteed
well, you can just manifold it
do you know what a manifold is?
--S--S--S--S--S
| | | | |
Yes I know what a manifold is
Thats a monofold
(also keep in mind that tools don't show you how to do beltwork, they show you the logistic flow of materials, it's up to you how you do your beltwork, so it doesn't have to be 44.595/45.405 split, it can be two sets of machines making 44.595 and 45.405 respectively)
that way you don't need to split it 🙂
Another method I like is to create 2 sections of machines and clock them so that each group produces a specific number that goes to a different location
i have a total of 540 steel being made, 90 is just what i have left to go towards the MFs, im sure ill work something out
the end goal here is HMFs
a worthy goal.
I'd consider making a plan that already includes the HMF as they use, often, a lot of the same parts your MF will use
ive got it all planned out on paper
ooooh do you have the encased pipe recipe?
i could probably do it all with the calculator but this way 3/4 parts have normal numbers and only 1 is fucky
yep im using it
it's one of my favs. A few more machines and a bit more energy for huge steel savings
yea sourcing more iron hasnt been a problem its keeping the steel budget tight that has been difficult
managed to leave 90 leftover which will now help with the MFs
hmmm do you have Steeled Frame ?
I think it's another that would increase the number of machines and a bit more power but save on resources
plus you can just make pipes instead of beams and screws
Weelllll technically your bolted recipe uses steel as well with the beams
yea i get you
I can't remember if its a resource saver off the top of my head though
im using steeled frame for some of them apparently
I think it is though? Reduces the number of Reinforced Iron plates by a lot
it wants me to make some of the frames steeled and some bolted
It'll do that when you try to maximise fully
oh well it should be fine
oh yeah I see that now that I'm looking at the pic properly xD
HMF factories are a pretty good start for making a dedicated hub tbh. Find coal, iron and limestone somewhere and ship the results as they take a lot of resources
fun little project for today
dedicated hub?
ive had a dedicated hub since iron rods
instead of making everything in 1 location
ohh
Spreading out factories gives you more flex in your resource use
Just depends how you want to approach things though
i have coal iron copper and limestone all in one place
On a cliff in northern forest ?
Ah well that's a great spot for a main base
top mess is main base, these belts coming down are where the HMFs will be made
Yup, very similar to how my last main base was
I pretty much just build up on the cliff though making it self contained
What other resources are up there?
I’m only taking the coal from it
In the top right corner of hte pic where your main base is? It has almost everything tbh
iron, copper, coal, limestone - caterium and sulfur are close by, oil just north in the cliff.
ohh i thought you meant on the coal cliff
like bottom right of the image
the crater
Not a bad spot for a steel mill down there yeah 🙂 But I was slowly grinding away stuff while building so the coal node on the cliff was enough steel for me 🙂
most of my stuff is on the cliff but oil processing and computers is down the bottom
are you using pumps to power the pipes as it flows upward?
@mint girder ok so in that lasst picc there's ingots coming from below and going left and right - what is in those directions?
yes mk 2 pumps
i probably would be able to help more if i was able to see it in game
yea i figured it was probably just a setup issue so i just re did it and was extra careful with the pumps so its running a lil smoother now
@everyone Whens update 8 coming? any news?
I'd very much recommend to never ping everyone in any server. Most of them have it disabled anyway and the rest will probably not be happy with you doing that.
I have a question in relation to splitters, what formula should i use to calculate the exponential item dropoff in a manifold with every split
Like with x items per min what will y items per min be at z splitter
the formula is output at splitter x= y0e^(-0,693x) with y0 beeing your input value and x the splitter you are looking at
I feel like im not smart enough to understand the formula 💀
maybe you want to rephrase your question 😛
That depends what do you mean
After manifold stabilises, all splitters will get the amount of items they need
Could you write an example using the formula, where there is an input of 60 items per minute with 4 splitters
Was just curious ¯_(ツ)_/¯
For knowing the state of a manifold after X amount of time, I'm not aware of any formula, you have to use simulation
(Also you need to include stack size)
I have manifold tool on my old website which can do just that
What do tier 4 belts cost?
Encased Industrial Beams...
I wanna make a factory to make the parts b4 i unlock them as im close
Fml
they are the most expensive belts (MK4)
I mean i produce them, just slow af
MK5 is DIRT cheap and easy to produce
What do they cost?
I meant T5
the MK5 belts need Aluminium Alclad Sheets... basic Alu production stuff
and you easily gets lots of them from your first Bauxit factory
Ah ye i got none of that lel, i assume using bauxite nodes?
MK5 belts is Tech Level 7/8 stuff
Ah
MK4 belts are a pain, but necessary while you struggle with all the oil tech and power hungry new factories following it (and the need for quite a few computers)
YES, guess thats not just a me issue then
Had to pipe the oil through the scary forest lel
Like 2km
(The jungle type one)
build a fully automated EIB (single manufacturer) factory as soon as possible to accumulate them in a container
luckily you also get Trains in T6
and you can try to use Trucks before instead of LONG belts
Ye i have a single assembler making em right now, and im gonna unlock trains after i get better power infastructure
My power problems are very bad
So if you want to know what your 4th Splitter outputs condition the 3 before are not running full you would do 60 x e^(-0,693*4) = 3,75.
The same as 60/2 = 30 -> 30/2 = 15 -> 15/2=7,5 -> 7,5/2 = 3,75
I make like 800 mw with a max draw of like 1.3gw
see https://satisfactory.greeny.dev/machine-fill (click the red button, manifold tool is still usable). Fill input on the left side, see result on the right side
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
but in a real manifold they will run full so you would get something different
Much less pain
try to get at least 24 or 32 coal powerplants... then pray your power hold while making your way to Oil power 😉
I have oil, just no way to use the fuel residue cuz no funni power gen
I forget, what is the default consumption rate of coal for a coal gen?
Gonna do some funni math in my head
15
Oh nice i can run 18 gens off my current 240 coal supply
10 more then i have right now
you can also open coal gen, put coal and water in it and see it for yourself, it will tell you 😛
Im not home tho ☹️
Its fine cuz wiki told me the rates and the formula
You should probably be generating more than double that amount by t5
Ye 💀 i just kinda forgor to do so, i have the supplies like coal and water to do so but i just kinda forgor, its too bad at this point now, so i have no choice
No choice but what?
To stop expanding the factory and to actually upgrade my power grid
Oh yeah
Anyone who has a way to maximize input on encased industrial beams or is it just meant to be annoying? they seem to be a pain
Maximize input?
You build enough production to meet the demand
(Or enough demand to meet the production)
fair enough
Point is funni numbers match
wish the numbers were even on encased ones
You could underclock / overclock
oh, wow that makes sense
i literally always fill everything from below and never knew that lol
i build every floor with a like "basement" where i route all the pipes and stuff, then each machine's output/input goes/comes directly into floor
Feeding from below can work, but it exposes all the other problems in the piping.
Which is why it isn't recommended.
I've found that bottomfeeding just requires a pump to stop backflow and then it's a-ok 💁♂️
experince on bottom feeding is very mixed
either its fixed with one pump or a pump per machine
either way, bottom feeding is a LOT slower than same level feeding or top feeding
Guess I've been lucky, third playthrough going and no incidents 😄
Or do that so you can find such issues more easily 
Once you know what you are doing and are able to diagnose.
Or if one wants to start learning fast?
Playing on the Hard Mode.
As someone with an incredible smooth fluid experience ever since I started bottom-feeding, I can't agree with that 
but you know what you're doing 😛
I wasn't born sushi, but I think bottom-feeding helped me reach the "no more piping issues" point. Before that, my pipe systems acted more "mysteriously" to me, making issues harder to understand
i do bottom feeding purely for its aesthetic benefits
I like to keep my belts and pipes visible in the factory floor
i have two vastly different approaches to logistics:
- where i hide everything away cause i’m trying to make it look nice
- where all senses of appearance and order go out the window to make it work
both include lots of clipping, the former is hidden tho
I hide everything, but still try to make the hidden things somewhat nice and always non-clipping.
but but but, clipped manifolds!
For me I have just started rebuilding all my modules to make it work without hiding it
if you hide the chaos, is the chaos really there
I mean, true
What chaos?
damn
AH! TOO MUCH ORDER
oh wow
AH!
hidden chaos>>>
And...
orange fanta vibes
Haha I was trying to go for COPPAAAA
Upside and downside. The feeding belts were sushified later.
The per row belts were kept separate.
Think its enough?
likely
17*6=~10k power?
enough for what?
72 Power storages, thats 7200 MWh
102 actually, just didnt get all of them
How do I keep a constant flow of 600m3 water across long level pipes? Flow rate is uneven even though almost all pipes are full?
for example behind a pump its full of water but pump still spikes
turned off all my water excavators and only have a 180m3/m line feeding it now and yet the pipes are not drying up
just dont understand where the pumps need to be
you dont use them at 600
build 2 mk 2 pipes instead
I got this factory
I run 3 refineries with one mk2 pipe of water then 2 from another mk2
the 300 water that comes back from the scrap refineryI feed into the first mk2 pipe with a mk1 one
as for checking whats wrong with pipes:
the recycling is ALWAYS dangerous if you mix water
do this instead
okay so top pipe goes to 3 refineries and bottom to 2
😭
sry, some things are just not doable in a safe way
seperation is the only safe way
mixing is asking for trouble
because if the scrap refineries stop for some reason, your entire system gets clogged with water
because the water extractors flood everything
makes sense
only way to stop that is to not allow fresh water to mix with recycled water
and my refineries are all clogged rn :d
yeah there you have it. its a classic issue
so what I need is to use the ratio 2 to 3 in the example?
what recipes? normal scrap and solution?
then yea, its 3 solution refineries and 1.5 scrap refineries
if you need more scrap, scale it all up
I got 5 solution refineries and 2.5 scrap refineries
where you got 1.5 from?
1.5 meaning 1 at 100%, 1 at 50%?
yes or one at 150%
but the image shows how to seperate it all
2.5 scrap refineries need 1.66666 refineries for recycled water
that can be 1 at 100% and one at 66.666% or just one at 166.66666%
all that matters is that you have enough refineries to consume all the byproduct water
either that or you burn some water in a coal generator
15 coal to eliminate 45 water is a neat price
and you get 75 MW from that too
bad for the climate tho
good for you tho
okay I can run 1.66 refineries from waste water
yep
not sure what to do tbh
because I need 5 refineries running at 100% to use up the bauxite
subtract 1.666 from 5
thats how many fresh water refineries you need
they all process bauxite
the only difference is their water source
subtract 1.666 from 5 what variable is 5?
your 5 solution refineries
whats a fresh water refinery? lol
i see
its a simple balancing game.
you need 5 refineries to feed 2.5 scrap refineries
2.5 scrap refineries feed 1.666 solution refineries
simple idk
but I need 4.4444 coal plants to process the waste water if I run 1 refinery on waste water
if math checks out
since it takes 45m3/min
or I could just overclock to get the perfect value
1 refinery uses 180 water
guess that's what ill do, run 1 pipe to 1 refinery then 1 pipe to coal power
you could use 1.5 refineries
that leaves one coal generator at 75%
and 3.5 refineries fed by fresh water
I only have 2.5 scrap refineries
which make 300 water
so I have 300m3
oh I see
30 is enough for a generator running at 75%
wait, that means i have one running at 50% for solutions
I need them at 100% for bauxite
you need a total of 5 refineries of production power
2 x 50% also makes 100%
1.5 refineries and 3.5 refineries also makes 5 refineries
I find it simpler to setup Wet Concrete, as the water burn, since it can be sunk if need be.
ah yeah, keep forgetting about that part
that's assuming I have that recipe
in this case adjusting pipes, clocking refineries and adding a generator is simpler
no external limestone needed
Another reason I like Wet Concrete, just about all build site has a Limestone node nearby.
unless its bauxite in the red forest
True, but you are in that case shipping in Water and Quartz, meaning you most likely go past a Limestone node to grab.
yeah but if you dont wanna add to much stuff, this is easier
coal is already there, and the refineries are built
just change the pipes and add a generator
problem solved
Maybe solutions work, just need to make sure it runs.
yeah i tested these recycling builds before
they are stable and safe if the numbers are right
if I could fit a coal power plant in here that'd be great
Just dont loop the Waste Water, back into it self. That usually dont work well.
its like it was meant to be, just gotta route the coal
air quality inside the factory is gonna suck tho..
just add a ceiling exhaust xd
crazy to see all this stuff that happens in the future of the game
oh nvm
well, there we go
blessed be the tall smokestack of the coal generator
#math-and-meta message
@fierce ruin start reading here
.. oh
would've probably done that but this works
you were spitting so many numbers, had no clue of what they related to at the time 😅
but now ive learned about how to deal with waste water for the future
if you use different recipes for aluminum in the future, the image i sent covers them too
yeah I noticed 👌
just different ratio of scrap to solution refineries
theres a nother recipe for scrap that uses the blender
but that has a very neat ratio of 1 to 1
and uses sulfuric acid
so that has a perfectly closed water recycling loop
👀 I'm creating my sulfuric acid right next to this factory
the recipe is called "instant Scrap"
sounds amazing
what was the issue?
they likely split the coal too much or smth
lots of stuff could've prevented it from getting coal i suppose, (wiring, splitting, connections, etc)
it'd still be getting coal though, right? i thought lower tier conveyors still got from higher tiers just didn't take as much due to speed
yea but not if the belt is somewhere where it throttles the input
if you need 120/min and you put a mk 1 belt after the 3rd splitter, thats a problem
well yeah, it'll destroy the speed of everything afterwards, but they said the generators weren't getting any coal at all, assuming they would accidently place a mk 1 belt, they would only watch for a minute or so and it'd be obvious that coal was getting into them, just not fast enough. aswell as how they point out only those two and it appears the coal line ends after the two with more getting coal just fine.
is this the best place for coal?
I mean there’s coal there? What do you want to do with it?
a mixture of power and mk3 logistics
so far I have taken 3 lines of pure and 1 normal
and 1 normal from another area where I started the coal gens
I mean there's coal and water there so looks pretty good right?
yes, I was just curious how it compared to other parts of the map
I started out in Northern Forest
There is coal all over the place. There really isn't a "best" place for single resources, but rather some places that are about equidistant from a selection of resources that you need for a given production chain
For power all you need is the coal and water 🙂 distance isn't a huge deal as you jsut have to lay some quick cable
lots of POWAH!
It really doesn't matter where or what nodes you build on. Just go find another if you need more
nice word, lol
is it real or did you make it up? haha
I mean, it makes sense
Which word? Equidistant? Yes that's English
area? that sounds like a computer issue
This game is usually cpu bound
Ah I see
5700xt isn't really meant for ultrawide displays, lol
it handles up to qhd fine, but not really enough power for 4k.
I think mine is 1440p
That will still make it have ~20% more pixels than qhd
this should work as a 60/min limiter right?
yea it should
now i just need to work out HMFs
13/min into station, currently 100% going to storage + overflow sink, i need 6/min going to a different factory
i could overflow all to factory but that would take a while to backup
im not sure how else to do it though
what happens with trains and backed up items?
I suggest having the MK1 segment not be directly connected to the splitter for best results.
Eg: splitter, MK5 segment, MK1 segment, back to MK5
Reason: unless it's a smart splitter, there's a chance the MK1 belt may not fill up completely (just ~59.999...)
Trains (and long-range transport I'm general) can make the creation of overflow systems quite easy: if "transport" can't unload, what it's carrying is overflow and can be unloaded elsewhere safely