#math-and-meta

1 messages · Page 32 of 1

compact adder
#

Anyone got the maths for turning 8400 nuclear waste in to plutonium fuel cells

opaque oak
#

No? Because that needs mods?

vast jungle
#

8400 is easy... 8400/minute? No... 😉

frosty pawn
#

would be nice if we could choose some tabs to use as input for another tab, so like set up a modular frame graph and an industrial beam graph and then use those as inputs for a heavy modular frame graph. would have to do some more fiddling in the input sub-tab but would help me plan logistics in addition to individual factories

frosty pawn
#

1260 plutonium cells

#

no alts though, you could probably get more with alts

#

just checked, yes you can, but oh boy is it more complicated 😅

vast jungle
#

hmm... who the hell did design the recipe for the Thermal Propulsion Rocket? It seems a lot more effort than the Magnetic Field Generator and the Assembly Director System...

opaque oak
#

Hmm... have to see how the fluid platform buffering needs to be changed for gasses...

mystic moon
vast jungle
mystic moon
#

Well the magnetic field generators are relatively simple, same with the assembly director system
You could do both of those at 5/min in under 50h I'd think

#

That'd get all 4k done probably before you before you finished your build of the rockets

vast jungle
#

Nuclear pasta in the titan forest was a mixture of fun and frustration... 36 times copper alloy just for the powder 😀

#

But maybe it's a good thing, i need to surrogate electromagnetic control rods and cooling systems anyways. Time for a new aluminium factory

rose aurora
#

Hello all! What's the trick to get Nuclear to run full time? I've spent a week babysitting my nuclear plant and no matter what I do, my water and sulfuric acid get backed up eventually. How do you prevent fluids from getting backed up?

deft lichen
#

don't merge fresh and recycled water

rose aurora
#

what do you do with the recycled then?

deft lichen
#

have machines that run exclusively using fresh or recycled water

#

alternatively burn the water off in coal generators and use only fresh water

rose aurora
#

good idea. what about the sulfuric acid?

deft lichen
#

still applies but you can't go the burn off route

rose aurora
#

makes sense

tropic hawk
rose aurora
#

that's what I thought he was going to say

#

I don't have plastic near me yet but I can make that happen

opaque oak
#

Only reason the sulfiric acid backs up is when the enduser cannot exhaust the byproduct water.

tropic hawk
opaque oak
#

So no need to do anything with the sulfiric acid loop.

deft lichen
#

sinking fluid is always caused by poor planning

opaque oak
#

And with sulfiric acid, you should be able to just have closed cycle once you have primed the thing.

rose aurora
#

So you're saying my problem is the water?

tropic hawk
tropic hawk
rose aurora
#

I'll fix the water first and see how it holds up

#

thx gents

tropic hawk
#

Our pleasure

deft lichen
tropic hawk
bronze silo
#

how is this too steep? lol

tropic hawk
bronze silo
#

will do

tiny sentinel
#

So I've got a simple oil rig set up with standard recipes (I'm waiting till I get blenders before I set up a bonkers turbofuel powerplant so I can skip the packaging loop)
Anyway, here's what I'm making:
600 Oil ➡️ 400 plastic + 200 HOR
600 Oil ➡️ 400 Rubber + 400 HOR
600 HOR ➡️ 400 Fuel

all my machines are on the same level with pipes connecting them via sub floor logistics. However, my production of fuel doesn't seem to match the math,
I set up 34 Fuel Gens with one clocked to 33% since 400/12 = 33.333
I've checked and rechecked my pipes but some parts seem to be not flowing. I'm just frustrated and can't seem to pin point why my fuel isn't hitting 400/min as expected
Seems a lot of the HOR is backing up, but it shouldn't be. I'm making 600 from my rubber and plastic combined, but it's not getting into the machines at a very quick rate, even though all machines are on the same level, so headlift shouldn't be an issue.

wind spade
#

try looping the pipe

signal inlet
#

Do Pipeline junction crosses allow more than 600 fluid/min to flow through them?

tropic hawk
signal inlet
#

Great, cuz I'm using one with two "600 crude oil/min" to balance the two lines

wind spade
signal inlet
#

it's a little more complicated than that

tropic hawk
signal inlet
#

I'm splitting 3 lines into four lines

#

so it's for "pipe balancing"

tropic hawk
signal inlet
#

3x "600" crude oil per minute

wind spade
signal inlet
#

cuz there are four split blocks with refineries

#

4x 12 refinieries to be exact

wind spade
#

well... you should've built 3 if you know you have 3 pipes 😛

signal inlet
#

it's cuz of the design

#

I'll show you

#

but I gotta go far away

#

the building is huge

wind spade
#

3x16 would work as well, but 🤷‍♂️

signal inlet
#

nonono

#

as i said it's cuz of the design

wind spade
#

now, simplest way to do what you want is:

600  600  600
 |    |    |
 +--+-+-+--+
 |  |   |  |
12  12 12  12
tropic hawk
#

Well you could feed each system and then take the overflow and combine it into one pipe and feed it to the last row

signal inlet
#

don't have the space for these additional ones

wind spade
#

12 are the refineries

signal inlet
#

that's also because of the design

tropic hawk
wind spade
#

for them you want to loop the pipe

->--+---------------+
    |               |
    +--+-- ... --+--+
    |  |         |  |
    R  R         R  R
#

or

    +---------------+
    |               |
->--+--+-- ... --+--+
    |  |         |  |
    R  R         R  R
#

design is one thing, but I assume you also want functional fluid setup 😛

signal inlet
#

this is my plastic, rubber and fuel megabuilding 2 levels producing rubber, 2 levels producing plastic, one level producing fuel and then one levels for the trains

#

you can see some of the chimneys sticking out of the roofs, that's one of the 12x refinery blocks

wind spade
#

well I won't really comment on your design, if you came to ask about math, I've given my answers 😉

#
600  600  600
 |    |    |
 +--+-+-+--+
 |  |   |  |
12  12 12  12

^ this for split works nicely

and this for each 12 refineries

    +---------------+
    |               |
->--+--+-- ... --+--+
    |  |         |  |
    R  R   ...   R  R
signal inlet
#

blue are the refineries red is where the logistics are housed

wind spade
#

also heavily recommend to feed from above, not from below

signal inlet
#

its just the bottom most level, where the crude oil is fed from below

#

all other levels will get fed from the top

#

another question, I've tried doing it with blueprints now, but is there any way of placing pipe junctions vertically without them getting weird angles like that?

oblique notch
#

Yes. You have to make sure your bounding boxes (the invisible box that would surround your bp) is the size of x foundations

signal inlet
#

@wind spade this is how the pipes are being managed on the other floors

signal inlet
#

I can't even place it correctly in the blueprint

#

idc if it's in a blueprint but I just need the junction to not have an ange

oblique notch
#

When you save a blueprint it automatically puts a box around all the items, as small as It possibly can. The snap points of that box are dynamically assigned based on the size of the box.

So If you put foundations down in your BP, and build everything so it doesn't overhang a foundation, then you'll have good snapping.

As for placing, put the pipes first and snap the junction to a pipe. You can always remove the pipes later.

signal inlet
#

but the problem is that the pipe junction allways has this weird angle

oblique notch
#

It could be a perception illusion.

signal inlet
#

It's somehow aligned to some weird global grid or something like that

oblique notch
#

Those show up a lot. Unless if you snap pipes to the junctions they give a not straight pipe

signal inlet
#

nono, I can't place down pipes if there's a normal junction close to that

#

it sais Invalid form

oblique notch
#

You placed a long pipe then put junctions on it, then removed the pipe?

signal inlet
#

it really is a weird alignment

oblique notch
#

Then it may be the model mesh is off slightly.

signal inlet
#

it's even worse where I originally wanted to place the pipe:

#

creating a blueprint made it less worse cuz I just aligned the blueprint creator to that weird grid

#

I don't have that problem when the junction is horizontally though

#

Like, they are perfectly fine

glossy aspen
#

Any suggestions on what I should do with 4270 heavy oil residue P/M

signal inlet
#

fuel, then burn it to produce energy or you could go even further and produce turbo fuel then burn that in fuel generators

glossy aspen
#

i mean thats a good what

#

3412.5 turbo per min

signal inlet
#

or 2847 fuel per min

glossy aspen
#

thats 28 fuel generators

#

or I could turn it into pet coke and put it into a sink

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because I'm set for life on power

signal inlet
#

but why would you wanna do that If you could generate that much power

glossy aspen
signal inlet
#

oh

glossy aspen
#

wait lemme see my main grid

signal inlet
#

damn, I wish I had that much power

glossy aspen
#

I use a mod refined power and its way more expensive to run than just nuclear power plants but

signal inlet
#

400 hours in and i've got like 6GW

glossy aspen
#

It produces a shit ton of power so I'm happy

glossy aspen
mental hollow
glossy aspen
#

do you sink plutonium fuel rods though

signal inlet
signal inlet
mental hollow
#

da hek

#

I havent begun setting up a giga factory

glossy aspen
#

this factory alone makes 1500 heavy oil

signal inlet
#

I keep pushing the "build a nuclear power plant" task further by connecting another thermonuclear fuel or whatever it's called

mental hollow
#

geothermal?

signal inlet
signal inlet
glossy aspen
mental hollow
#

wew

signal inlet
#

"thermonuclear".. bruh.. I gotta go sleep

mental hollow
#

I don't trust those geothermal thingies

signal inlet
#

wdym?

mental hollow
#

Fluctuating between what, 150-400?

glossy aspen
#

put em on a thermal spot and they give off varying amounts of power every second

signal inlet
#

yee

mental hollow
#

Yea, the varying part

glossy aspen
#

thats why I only use them for charging bats

#

which I still haven't done yet

signal inlet
#

idc, got like 16+ energy storage thingies

glossy aspen
#

how many awesome sink points is enough per minute?

#

for a good amount

mental hollow
#

Idunno, i just use the awesome sink for dealing with waste material i dont know what to do with :P

#

Im only at around 22k/min

glossy aspen
#

damn

#

how many hours is in your world

mental hollow
#

60

glossy aspen
#
  • Have you gotten to the point where you haft to basically sink everything you make
mental hollow
#

Not yet i suppose

glossy aspen
#

oh

#

guess im just different

sand epoch
mental hollow
#

spicy coupons

glossy aspen
#

gained a few since i posted that

signal inlet
mental hollow
#

show points per minute you coward

glossy aspen
#

for the record

mental hollow
#

o.o

glossy aspen
#

i use the mod refined power and I sink my extra reactor cores

#

they are a bitch and a half to make even 5 per minute but

#

i still make a good billion per second off them

glossy aspen
# glossy aspen funny
  • 500K of that consumption is for them, and no the buildings dont need more power; besides overclocking
mental hollow
#

Every major production ive done so far is all overclocked

#

Difficult parts I haven't overclocked yet

#

All in the name of saving space xD

glossy aspen
#

wait what if I packaged my heavy oil residue and just sinked that

#

i can use the plastic some of them are making for the canisters

mental hollow
#

Go for it

glossy aspen
#

nvm I'll just turn it into petrol for aluminum

oblique notch
strong quest
#

@glossy aspen wait until you hit the 32 bit limit. I did in update 3

signal inlet
proper wren
#

Arkadaşlar Türk var mı

wind spade
proper wren
#

no turkish server

#

@wind spade

wind spade
#

well... if there's no turkish server you can always make one

proper wren
#

how can I do it

wind spade
#

go to discord, click on the plus icon in server list 🤷‍♂️

proper wren
#

ı dont uınderstand

#

@wind spade

fierce cypress
proper wren
#

🐒

glossy aspen
fierce cypress
#

10k TPR/min is impossible

#

to supply that 2bn points continuously you'd need ~3k TPR/min, which is still impossible - im assuming they were buffered

fierce cypress
#

thermal propulsion rocket

glossy aspen
mental hollow
#

Nut

mystic moon
glossy aspen
#

funny mods are fun

mystic moon
#

That's a mod?

glossy aspen
#

yup normally you need a packenger

#

found a mod that just gives out a 1:1 on heavy residue

#

300 per minute in and 300 per minute out

wind spade
#

so unbalanced one

glossy aspen
#

I mean

#

i make well over

#

let me open my spreadsheet

#

2.5K plastic per minute

#

for containers, but I forgot to add them in to my factory plan so

#

Instead of using the heavy oil from the plastic and rubber in this factory for recycled oil and plastic like I planned I'm just gonna do this. I just had that recycled thing because I didn't want to store all that heavy oil residue.

mystic moon
glossy aspen
#

But now I can just bring it up a floor or ship it to another factory

opaque oak
cold owl
#

Can someone help me understand how splitters and mergers work

#

I drew this picture cuz I'm stupid lol

#

So I know I need 9 smelters to saturate a mk3 belt that supplies 270 iron/m

#

And I wanted to stack them vertically in groups of 3

#

In that picture, do I use mk3 conveyor lifts to ensure that all smelters receive 30 iron/m?

mystic moon
#

Mk1 would be fine there

cold owl
#

Okay thank you!

mystic moon
#

And then just mirror the same thing on the other side but with mergers
What you're doing here is called a manifold

cold owl
#

Cool

#

I bet it gets trickier when I have to do fractional ratios lol

opaque oak
#

The cool thing about manifolds is, that you don't need to calculate any ratios.
Just stuff the thing full of items and make sure no single belt segments need to transport more than it can.

cold owl
#

Would the mk3 belt in my picture be the single belt segment?

opaque oak
#

And everything will balance when the belt system is full and input is same or higher as the output.

#

Any single belt part you build.

#

So a segment of belt between splitters for example. Or belt from a machine to a splitter. Etc.

cold owl
#

ohh ok

opaque oak
#

So you can have belt systems with total transfer more than your max belt, but with suitable building no single belt is asked to carry more than it can.

#

And because those upper splitters are only supposed to transfer 30/min, then Mk1 belt with 60/min rate can do it.

cold owl
#

Ohh

#

Okay I think I get it now

opaque oak
#

And the main belt needs to transfer 180 to the first splitter, so it needs to be Mk3 or better.

#

But the second segment could be only Mk2, and last one only Mk1. But better to keep those as Mk3 too.

#

Because it is good idea to not use belt at max capacity if possible.

#

180 to first splitter, 120 to second, 60 to third. And 30 onward from each mainline splitter.

cold owl
#

Going to attempt to do this but it won't be 100% efficient because I only have two mk2 pure iron miners overclocked at 150% to saturate two mk3 belts so my total iron input will be 540/m instead of the necessary 542.5/m

#

I'm only at tier 4 so I can only use mk3 conveyor belts atm. Trying to figure out how to split the 540/m iron input into two 270/m inputs with mk3 belts

vast jungle
# cold owl

just reduce the number of iron plates a little bit

open patrol
#

or screws

vast jungle
#

(I assume you already have found a single power slug so you can underclock)

open patrol
#

i see cast screw alts being used on that sheet.
if i understand it correctly.
you have 40 surplus screw

cold owl
#

Yeah I have cast screws and underclocking unlocked

open patrol
#

can underclock to trim down on the surplus screw production, or iron plate if yer a madlad

cold owl
#

Are screws used for anything else in the future?

open patrol
#

not particularly.
there are alot of recipes that use screws, but those recipes have an alternate recipe that replaces screws with something else

#

e.g
regular vs stitched plate.
regular reinforced plates uses bolts and iron plate.
stitched plates uses iron plates and wires (wires themselves can be crafted with iron from a different alt recipe)

vast jungle
#

screws become a bit more relevant when you can make rods from steel... but it really depends on what alternate recipes you have. you CAN get rid of them completely

cold owl
#

i only have cast screws so far

#

i have steel beams and steel pipes unlocked

open patrol
#

thats fine.
yer at the point of the game where screws won't literally screw you over.
some t5-8 recipes require screws in the hundreds per minute.

vast jungle
#

its okay, Screws are fine... for now 😉

cold owl
#

okay great I'll go with this setup then since it has the most whole number buildings :)

vast jungle
#

thats parts of the fun of Satisfactory... finding the right numbers for your planned factory

open patrol
#

^

cold owl
#

yeah I'm finally taking the time to plan and build an efficient and enclosed factory now that I have more stuff unlocked. Been spending a lot of time planning how it's going to look like and enjoying every second of it^^

vast jungle
#

oh, and don't forget... MK3 belts is a SWEEEET spot to be in... easy to produce and quite useful.
MK4 belts can be a pain, it will only get better when you reach Aluminium and the MK5 belts

vapid gorge
opaque oak
#

Because he only had input of 540/min and it wanted 542.5/min input.

vapid gorge
#

ah right. Prob just want to make the plan be iron limited then right?

opaque oak
#

He fixed it in later revision to be 540 in.

leaden anvil
#

how many water extractor that i need for 9 coal powerplan, i tried 5 but the water can reach in the 9th power plan but didnt sustain it, can only using mk1 pipe right now, also im using 1 line input where is start will be 1st and 3rd (in a row schematic, 3x1)

frosty owl
wind spade
leaden anvil
vapid gorge
leaden anvil
vapid gorge
#

Pictures would probably help

wind spade
#

shouldn't matter

leaden anvil
# vapid gorge Pictures would probably help

its okay from greeny schematic above, i noticed the mistake that i made, it because im splitting the water more than needed from the extractor into power plan, making the inconsistent supply of water, basically i made mistake on the design and it causing the power plan didnt had enough water supply

vapid gorge
leaden anvil
vapid gorge
#

one of hte main reasons why a lot of diagrams for coal gens is a lot of people have trouble with pipes and fluids and 3 extractors feeds exactly 8 generators with no change in clocking. Keeps it simple for people

leaden anvil
vapid gorge
leaden anvil
vapid gorge
#

3 extractors make 360 water, you'll need 2 pipes for that as well

vapid gorge
#

you really need to do the math for throughputs.

leaden anvil
vapid gorge
#

well you just need to add up what you're doing

#

each extractor does 120 pm
if you have 3 that's 3x120=360 and the tool tip for hte mk1 pipes tells you it can only move 300

leaden anvil
cinder glade
#

So I only have up to Mk2 belts, is there anyway to reduce the impcat

mystic moon
#

Underclock

vapid gorge
#

so it kinda sounds like you want minimal design blocks that can handle most products @mortal hill ?

craggy kayak
#

why is my fuel plant not running effiecient?? any ideas i take 1200 oil in make 1600 heavy oil residue and use 1200 (2 mk2) pipes to bring it too my dilutet packaget fuel refinerys. for some reason my pipes dont reach the transportation limit because of some refinerys backing off. im not sure why.. maybe backflow.. would that be and issue in a 15 refinery manifold?

#

should i use valves yes and how ? my first play through sry

#

so it reaches a max off 592

#

and its running for over 15 hours

wind spade
#

don't use valves
try looping the pipes

oblique hollow
#

with this many machines, its better to use more mk 2 pipes to move the heavy oil up

#

using one mk 2 pipe at 600/min is simply too unreliable/tricky

craggy kayak
#

Ok thanks.. I reaches 600 sometimes but still unreliable. I just use 4 pipes then instead of 2. Thanks for the tip

wise sky
#

i have a question how can i split a line transporting 10 items per minute into one with 6 and one with 4?

wind spade
#

well there's two ways:

  • you can balance it with 1:5 balancer
  • you can use a single splitter and let it balance itself
wise sky
#

okay thank you

oblique notch
#

also consider a habit of not thinking about it as "this is my line of iron ingots" but rather "this is my line of iron ingots for plates, this is my line of iron ingots for rods, this is my line for rods to screws, this is..." for everything you produce.

If you produce enough of the previous step in the chain to satisfy the current to satisfy the next you wont ever have to worry about crazy splits, manifolds will be all you ever need. (and then when youve spent several hundred, or thousands of hours in the game, and your bored, you can return to perfect splits...)

fierce cypress
#

so i am once again back with the question about train deliveries and sushi, what do i need to do?

fierce cypress
vapid gorge
#

I suppose you could try to loop excess items back to the buffers instead of sinking?

opaque oak
#

Put smart splitters before the buffering for the station and buffer per item?

#

Platform -> 2x smart splitter chain -> ISC per item -> 1x output belt per ISC.

vapid gorge
opaque oak
#

Yeah, cannot use sushi after the buffers.

#

Thought this was about mixed freight in the train.

vapid gorge
#

Maybe if the platforms are delivering, over time, the exact amounts it might balance out?

opaque oak
#

And not after it.

vapid gorge
#

Ah yeah mix freight is the simple part

mystic moon
#

Yeah, for example I'm using trucks to deliver to my storage room on a mixed belt

#

But that's my storage room so it doesn't really need to be consistent throughput as it will get there eventually

vapid gorge
#

Do you not sort it on delivery?

opaque oak
#

That thing can have full ISC per item as buffer, so the bad delivery timing from the mixed train won't matter much.
But if you want sushi again after the buffers you have to do that as separate problem with balancers and belt limits.

#

Or even several ISC:s in series.

fierce cypress
#

i could try a throughput limiter again

vapid gorge
#

Have you considered talking to someone about this harm you’re causing yourself?

mystic moon
vapid gorge
mystic moon
#

I've got one truck station per bank of 18 iscs

opaque oak
#

I have separate belt in my nuclear power plant for sulfur, because it is coming straight from train, so cannot really put in the sushi with rest of the stuff.

mystic moon
#

And that is fed into a manifold of smart splitters that feed two containers each and just overflow into a sink at the end

vast jungle
#

I have a few Sushi belts that are extended over train stations... it "works" as long as you don't load them too much

open patrol
#

sushi?

#

new to this terminology.
what dat mean

vapid gorge
#

multiple item types on one belt

open patrol
#

ELI5.
I only understand conveyor belt, and pipe.
stick belt on one end and the other end

vast jungle
#

yeah, somehow got "infected" with the term from a friend... Sushi-Belts are mixed belts... and they can be quite troublesome

open patrol
#

IC.
actually.
so i take that i can use smart splitters and feed a bunch of X,Y, and Z into a manufacturer and be non-disadvantagous?

vast jungle
#

not completely

#

a mixed belt must NEVER stop... because if one item type stops, it stops the whole belt

open patrol
#

mm.
can it be manifolded?

vast jungle
#

so each mixed belt needs an Awesome-Sink at the end

#

you could manifold a single item type of it, but the mixed part must continue to flow

open patrol
#

makes sense.
enough

vast jungle
#

and sending them over train can be a headache if you have too many item types,

open patrol
#

oh, i'd never do that

#

I tried sending even two items over train

#

broke my brain so hard i swore off transporting multiple stacks on a vehicle.

vast jungle
#

I did this for extending my "smart splitter autosorter" from one base to a second one

open patrol
#

and i'm tempted to just ship raw resin instead of shipping both plastic and rubber cause of this rubber/plastic switcharoo incident i had

vast jungle
#

and I use it everywhere to deliver multiple types of small item quantities from a factory to the autosorter

vapid gorge
vast jungle
vapid gorge
#

which you should absolutely do if you are doing sushi manifolds

vast jungle
#

the only thing I would consider adding manifolds to a sushi-belt is to use a smart-splitter to get one item-type of the belt and then manifold this item type...

vapid gorge
#

oh yeah, it can definitely be nice to feed all 4 inputs on a manufacturer on one belt if you have the throughput

vast jungle
#

like I said, I mostly use Sushi-belts to deliver stuff to my warehouse...
e.g. from an "electronics" factory that produces Circuit Boards, Highspeed Connecters, Computers and Supercomputers

open patrol
#

smart splitters seem ideal for that

vast jungle
open patrol
#

today i learned there are no AI limiter alts.
sadge

vapid gorge
opaque oak
#

Mixup, 1 belt with 4 smart splitter with individual inputs to manufacturer vs. just single perfect belt going into manufacturer with all 4 items on it.

#

Cobalt has the first type, Henning thought of the second one.

vast jungle
#

even the first type (without awesome sink) can be a pain...

opaque oak
#

first needs the end sink

vapid gorge
#

ah Sushi ballancer? that's a different beast

#

A crazy beast only a crazy person would do

#

right @frosty owl ?

vast jungle
#

I think I would not even build my "Sushi train extender" anymore... to much trouble and not enough capacity

#

I even tried to build a "stack compactor" for the Sushi station

vapid gorge
#

I wouldn't try sushi with a train line in between just sounds like a massive headache

vast jungle
#

it is

#

because the input of the train station easily blocks before the train is even partly full... because of lots of stacks with only a few items inside

vapid gorge
#

and even if you fed items back at the end of the sushi into the buffer .. ugh.. like... possibly if the train is only delivering a specific number of items, over time it MIGHT balance out so yo ucould do sushi w/o huge waste?

vast jungle
#

my compactor was like this...

an ISC fed by one sushi belt, two belts into the train station, one belt from the train station back into the ISC
this way the chance is higher to fill up stacks

#

still, I was really happy when the backlog of "base 1" finally was away and the trains (I had to add a second one) were delivering all stuff to "storage base"

fierce cypress
#

this is basically what im trying to do for mine

zinc crater
#

they only way that will work clean is a series of smart splitters breaking the sushi belt up to where it needs to go

snow dove
zinc crater
snow dove
#

they’re merging from the train car

opaque oak
#

Which means they will come in sets of stack size or bigger, unless the flow is really low.

#

And need to be buffered by type and merged at controlled rate into the sushi.

opaque oak
barren elm
#

Just looks like you're producing too much

opaque oak
#

Just the minimum, was at 1.5 cycles of Plutonium Fuel rod input, so 45 Encased Plutonium Cells in each manufacturer, when single cycle uses 30.

#

So will bounce between 30 and 60.

#

24000 radiation per stack of 200 (edited, mistake originally with 50).

#

And four manufacturers doing plutonium rods in that cell.

#

Uranium Node is 10000 radiation.

#

I did max out all the storages and added ISC full of those cells to see how much safety zone I need for final build when there will be more of those reprocessing cells.

#

But didn't take a screenshot of the result.

barren elm
#

Can't be minimum if radioactivity is building up

#

Either that or you ran the machines too early and you've got an unused stockpile

opaque oak
#

It is stable with minimum level for the reprocessing to work. Because the Plutonium Fuel Rod production needs 30 Encased Plutonium Cells. So there needs to be 30 of those in the machine for the cycle to start. And with normal balancing, you get the other 30 cells for the next cycle while the first one runs.

#

So you have 60 cells just before the first cycle ends and the buffer drops to 30 and next cycle starts.

#

Each one is just very radioactive.

#

The left side with just dots is the Uranium Fuel Rod production, and the dots coming down are Uranium Waste.

#

Just the reprocessing gets spicy because of the big item amounts with high radioactivity each. Even when it is running balancers and the actual lines and output buffers are empty and input buffers have minimal amounts.

#

Whops, the stack size was 200 not 50

#

7.5/min of the Encased Plutonium Cells, but with cycle-time of 4 minutes...

frosty owl
frosty owl
# fierce cypress this is basically what im trying to do for mine

If you know that the total throughput is within belt limit, there's no particular need to add throughput reducers or similar: just merge and expect temporary back-ups when items are unloading from the station
Buffers on either side of the merge can avoid the back-ups from reaching sensitive beltwork if needed

wise sky
#

how much coal does a coal generator consume at 100% efficency?

deft lichen
#

15/min

wise sky
#

ty

sullen kiln
#

I've heard people saying not to assume pipes are flowing at maximum efficiency at all times. I'm working on a diluted fuel power set up. Should I underclock some machines or is the concern just exaggerated? I'd like to have a constant level of power

vapid gorge
#

There's a couple ways to go about it - you can spend extra care to set up systems that will reliably do 600pm or you can spend less care and do like ... 550 set ups.

#

imo there isn't a huge difference as you probably need to do the same steps in how you lay your pipes in either case

#

It's just if you build assuming 550 max instead it gives you a bit more leeway

mental pine
#

If you need 1 cable you need 1 cable

sullen kiln
vapid gorge
#

It's more like-
-make dedicated production lines: if you need to make 450 fluid for a set of machines? Have a set of refineries or whatever making only 450 fluid and only merging them, and sending it to the section that needs it - don't merge and split things

#

Always loop your pipe manifolds
Don't feed from below (unless you want the extra work)
dont have unescesary elevation changes
Don't introduce verticality in your manifolds (having the manifold climb to a new floor)

#

always flood your system before turning it 100% on

#

You can do 600pm systems but you have to accept building in stricter rule sets

#

if you go with lower eg 550, you follow the same set of rules but can often be more flexible.
Break a little rule as a treat (sometimes)

sullen kiln
#

Thanks for all the info. What do you mean for "always loop your pipe manifolds"? Just connect the "exit" back to the "entrance"?

oblique notch
#

Yep

vapid gorge
sullen kiln
#

thanks, that example clears it up. Is there a collection of examples like that somewhere?

vapid gorge
#

Like even the VIP junction in there is... generally not a thing you need to do.

fierce cypress
wind spade
#

iron plates need 30 ingots/min, iron rods need 15 ingots/min, so if you're mining 60, you have just enoough

vapid gorge
#

eh, quick questions are prob fine on here

opaque oak
astral willow
#

looking for an optimal place to put a nuclear power plant - any ideas? it will be fully self contained with all waste recycled, just need to get the inputs there

opaque oak
#

The Swamp uranium node is the only one with most/all other needed nodes nearby AFAIK.

astral willow
#

that's the one on the east? is it in a cave (I couldn't find it at surface level)

opaque oak
#

Behind the waterfall, entrances at north and south ends of it.

astral willow
#

ah okay cool, will try get it set up there

sand epoch
#

I prefer keeping the reactors and yheir production line separate 🙂

vapid gorge
opaque oak
#

And you can still separate those two within the biome. Keeping radioactive parts and non-radioactive parts separated.

sand epoch
#

I did the whole production in the crater and flew the rods into the ocean for the reactors and the waste back for recycling 🙂

#

Get the occasional blast of radiation as im wandering around map due to drones 🙂

vapid gorge
opaque oak
#

I have my whole nuclear setup north of rocky desert, non-radioactive parts near the shore and radioactive parts out in the sea.
With separate rail network bringing ore in from all over the map.

#

And drones for uranium.

vast jungle
#

similar for me... nuclear setup including all support is in the Swamp... separated by "radioactive" vs. "non-radioactive"
I even get all necessary ores with conveyer belts from closeby

opaque oak
#

Max nuclear for me, so need to get ore from all over the map anyways.
So the large ocean was nice and have startup belt for 100 uranium from the impure node for emergencies.
And could get much of the stuff from nearby, but some stuff had to be gotten from farther out.

#

Circled all the nodes I had to get trains to.
Switched the second Nitrogen source later to the Jungle Spires and not the Eastern Dune Forest like circled.

vast jungle
#

I think I could support up to 30 nuclear powerplants... at the moment I have 10

opaque oak
#

Final rail network without the stations on all places but the locations done with the loops.

vast jungle
#

so its 2.4 GW coal, ~ 20 GW Diluted Fuel, 1.2 GW geothermal and 25 GW of nuclear 😉

#

not sure I would do the nuclear power again if I start a 4th playthrough

vapid gorge
#

Why? It's fun :d

vast jungle
#

hmm... not sure

#

a LOT of effort for 25 GW of power...

#

same reason why I stopped using Turbofuel... D(P)F just seems to be easier for the same output

opaque oak
#

Nuclear is just for those that need lot of power or want the challenge.

vast jungle
#

maybe I will change my mind after/while finishing my phase-4 space elevator factories... the first one already consumes something between 5 and 10 GW...

#

(3 nuclear pasta per minute)

frosty owl
fierce cypress
alpine geyser
frosty owl
#

Having a separate rail network gives you less headaches if you ever have train issues as you can have a dedicated train line for nuclear stuff, which can't collide or be messed up by other trains

opaque oak
#

On platforms as close to the ground I was able without cutting down trees.

#

And the big thing was to separate the power for cold start purposes.

#

So all the nuclear supply trains can run while all other trains wait for power from the nuclear plant.

#

And only nuclear related miners run etc.

craggy kayak
#

how big would you scale a late game computer factory/supercomputerfactory... are 15 supercomputer per min enough or is it better to scale larger ?

#

i just need the computers for the superstatecomputer recipe nothing else so i thought of 30 per min ?

frosty owl
#

For personal use, I can do with 0.2~1/min

vapid gorge
craggy kayak
#

ufff

craggy kayak
# frosty owl "Enough" for what? ^^

nahh the supercomputerfactory wich i would scale around 15 per minute, i just want to build the factory once and dont worry about it again for other things like personal use ans Assembly Director Systems

#

or just 4.8 ??

#

i just dont know how much supercomputers i will need in future so i can start to build a big enough computerfactory for the world since i dont need computers exept for building for anything else exept radio control units where i plan to use radio control system recipe

wind spade
#

tip: don't plan for future. Plan for how much you need now. You can always expand later

craggy kayak
#

i mean supercomputers dont have many uses exept building and Assembly Director Systems.

wind spade
#

and ADS will probably have their own factory anyway

craggy kayak
#

yeah.. i will just send the supercomputer there

wind spade
craggy kayak
#

i know

#

but one drone port and i simplify the factory

#

just need to build SPC at one place

wind spade
#

well not really "simplify". Just move some of the buildings around

craggy kayak
#

sure ok

wind spade
#

you'll still need same amount of buildings making supercomputers (and their ingredients)

#

what I'm suggesting is "build only part of it for now, unless you know exactly how much you'll need later"

craggy kayak
#

ok thanks for the advice

wind spade
#

(you can ofc build it your way as well, I'm just suggesting alternative approach)

opaque oak
#

Who does?

#

The ingame spiders.

gloomy palm
stone oar
#

Hello would this work ? would the last pipe get enough Oil ? i produce 300m3 and 5 refinery consume 300m3

wind spade
#

it will work, for even better stability loop the pie

#

with looped pipe it should work 100%

stone oar
#

like this ?

oblique notch
#

I wouldn't mix mk2 and m1 pipes. But yes.

#

We usually recommend the loop goes up and over and back down the main pipe, but that should help out enough to be OK- especially at only mk1 values

stone oar
#

yes i was changing them used 1 bc they were in my hotbar

#

i'm full mk2 i used mk1 by mistake

oblique notch
#

If you don't need mk2 for the amount your consuming (you said 300m³ consumption) I'd recommend you stick with mk1. There is a hidden value of "overpressure" that occurs when the liquid of a pipe is a percentage amount over the volume a pipe is supposed to be able to hold. This is a factor is pushing liquid "forward" - because mk1 have a smaller max value and because it's a percentage check, that's my guess as to why we don't see thr same max flow issues with mk1 pipes running as 300 m³

stone oar
#

ok so for liquid i should try to use the "smallest" pipe when possible

oblique notch
#

In general, yeah. Mk1 always seem to have less flow issues when near/at max value so at the very least if you don't need it you'll give yourself less headaches.

Of course, if you are at 300m³ your no where near max flow of a mk2 so probably a moot point lol

vapid gorge
stone oar
#

i have a second question because i have 600m3 of fuel to pump if i were to make a straight line, pump it all in and make a line of the 50 fuel generator required to use it all will the last fuel generator be get the fuel ?

stone oar
vapid gorge
#

I assume 50 generators use 600 fuel?

stone oar
#

yeh

vapid gorge
#

yeah, it's not hard to get 600 flow, you just have to have good pipe laying practice

stone oar
#

i lay the pipe many times a day i'm very experienced in it, in fact i work at a university for pipe laying

#

Ok great help guys thanks, i was treating junction as i was treating splitter i will not tell the monstruosities i previously build

wet python
#

Is turbo fuel worth it, IF you have sulfur nearby?

vapid gorge
#

depends what you like? I enjoy putting together TF blend recipe

wind spade
#

I mean everything is worth if it gives you what you need. I personally prefer fuel -> diluted fuel -> nuclear and not bothering with turbofuel

wet python
#

TF blend is less efficient in crude oil consumption but i guess it is way easier to make, right?

vapid gorge
gusty nexus
#

Turbo blend is the best in terms of maximizing the sulfur iirc, which is the scarcest component of the process

hybrid prawn
#

I'm looking for a starters Iron setup. How many nodes and stuff do I neeed?

wind spade
#

well, as many as you want

gusty nexus
#

What are you looking to make, and how much

wind spade
#

there's no general amount you should build

gusty nexus
#

Start from there and work backwards

#

For example if you are going to be drawing 240 ore/minute, figure out how much reinforced plates or modular frames you can make from that

worn crag
#

hello my fellow factory nerds i have an issue that requires assistance. just finished this 48 generator coal plant and im having an issue with water flow. ive done the math and everything should be right, plant split into 4 sections with twelve generators. 12 gens need 540 water a min i have a mk 2 pipe bringing 600water/min from 6 extractors extracting 720/min. but i cant hold steady flow to the gens.

oblique notch
wind spade
gusty nexus
#

Altitude almost always causes problems with pipes, too

#

But yeah step 1 is "unplug everything, plug it in"

worn crag
#

alright ill try that first thx

worn crag
wet python
#

this seems a nice ratio... but... how many generators do I need for 1200 TF/m?

wind spade
#

what's that tool you've taken the screenshot from? 🤔

wet python
#

probably the same thing just wrapped by chrome.

vapid gorge
wet python
#

oh... this one? seems a nice place to build over the water

vapid gorge
#

You could bring that coal down for the base recipe and even more power but most methods of bringing it down aren’t aesthetically pleasing to me

#

I mean, I guess you could build a more vertical building hugging the cliff? Could look good

wet python
#

i've built this vertical generator building (20 per floor) with a 3x4 blueprint . I was doing it near the cliff in the previous location I've shown

#

maybe i can extend it to the new place AND connect to the factory

#

nah, it's kinda far

dense cave
#

man, may as well just build something to keep you going, then go for nuclear

loud acorn
#

What’s the best way to turn 390 iron ingots into 30 MFs per minute and is it even possible

gusty nexus
#

use the online calculators

loud acorn
#

They’re painful

gusty nexus
wind spade
gusty nexus
#

with only iron, it takes about 572 iron ore to make 30 MFs

#

including all possible alts it only takes 82.5 iron

wind spade
#

including just water, it's 307.821 iron ore

loud acorn
loud acorn
gusty nexus
#

if you're willing to use plastic, you can combine it with steel to make 30 MFs from only 82.5 iron/coal

loud acorn
#

Plastic is definitely a no go

wind spade
#

open the linked calculator and find the good balance yourself 🙂

loud acorn
#

Okay okay fine

gusty nexus
#

also it means instead of waiting on us to use it, you can just do it yourself and there's no need to play telephone

loud acorn
gusty nexus
#

it's not necessarily for people to ask other people to do the math for them

#

this isn't school where you ask the nerd to do your homework for you

loud acorn
#

Yea fair enough

wind spade
#

so it could be much better without us having to be the middlemen

loud acorn
#

Okay I think I got it working

#

I just have to do some messing around because it wants me to make 840 screws pm

wind spade
#

that's a problem?

vapid gorge
#

I mean the more screws you make in your life the more negative points you get. You'll get sent to The Bad Place.

loud acorn
#

I am having some trouble here

#

I’ve selected my inputs as 390 iron ingot and 90 steel ingot (which is what I have on hand)

#

It’s using up all the iron but not the steel

#

Instead insisting I mine more raw iron to make screws

#

When surely I could just use the steel to make steel screws

wind spade
#

you can disable raw ore in the Items, Input tab

#

(and make sure you have steel screws selected in Recipes tab)

loud acorn
#

Yea i have all Alts selected

#

I think I’m gonna load it on my PC this phone interface is killing me

wind spade
#

it's not really optimised for phone, yeah, sorry.

loud acorn
vapid gorge
loud acorn
wind spade
#

I assume you're using a different tool then

#

did you click on the link above?

loud acorn
#

oh i just went on satifacotyr calculator

#

ill try urs

#

Okay your one actually worked

#

But the numbers are really really interesting

vapid gorge
#

You’ll see some rounding errors but if you get like .9997 just round up

#

And yeah - the calc tool is a visual nightmare. I only use tools

loud acorn
#

Yea it split my 90 line into a 44.595 and a 45.405 im assuming they’re both just 45 lines

wind spade
#

no, those should be correct

loud acorn
#

Oh

#

What a nightmare

wind spade
#

precision up to 2-3 decimal places is almost guaranteed

#

well, you can just manifold it

vapid gorge
#

do you know what a manifold is?

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
loud acorn
#

Yes I know what a manifold is

versed violet
loud acorn
wind spade
#

(also keep in mind that tools don't show you how to do beltwork, they show you the logistic flow of materials, it's up to you how you do your beltwork, so it doesn't have to be 44.595/45.405 split, it can be two sets of machines making 44.595 and 45.405 respectively)

vapid gorge
# loud acorn Yes I know what a manifold is

that way you don't need to split it 🙂
Another method I like is to create 2 sections of machines and clock them so that each group produces a specific number that goes to a different location

loud acorn
#

the end goal here is HMFs

vapid gorge
#

a worthy goal.

loud acorn
#

6 PM

#

made from 900 iron ingots and 360 coal

vapid gorge
loud acorn
#

ive got it all planned out on paper

vapid gorge
#

ooooh do you have the encased pipe recipe?

loud acorn
#

i could probably do it all with the calculator but this way 3/4 parts have normal numbers and only 1 is fucky

loud acorn
vapid gorge
#

it's one of my favs. A few more machines and a bit more energy for huge steel savings

loud acorn
#

yea sourcing more iron hasnt been a problem its keeping the steel budget tight that has been difficult

#

managed to leave 90 leftover which will now help with the MFs

vapid gorge
#

hmmm do you have Steeled Frame ?

loud acorn
#

i dont but i dont think i need it

#

ive got 4 more hdds yet to scan tho

vapid gorge
#

I think it's another that would increase the number of machines and a bit more power but save on resources

#

plus you can just make pipes instead of beams and screws

loud acorn
#

yea but it uses steel instead of iron

#

ohhh i ssee what ur saying

vapid gorge
#

Weelllll technically your bolted recipe uses steel as well with the beams

loud acorn
#

yea i get you

vapid gorge
#

I can't remember if its a resource saver off the top of my head though

loud acorn
#

im using steeled frame for some of them apparently

vapid gorge
#

I think it is though? Reduces the number of Reinforced Iron plates by a lot

loud acorn
# loud acorn

it wants me to make some of the frames steeled and some bolted

vapid gorge
#

It'll do that when you try to maximise fully

loud acorn
#

oh well it should be fine

vapid gorge
#

oh yeah I see that now that I'm looking at the pic properly xD

#

HMF factories are a pretty good start for making a dedicated hub tbh. Find coal, iron and limestone somewhere and ship the results as they take a lot of resources

loud acorn
#

fun little project for today

loud acorn
#

ive had a dedicated hub since iron rods

vapid gorge
#

instead of making everything in 1 location

loud acorn
#

ohh

vapid gorge
#

Spreading out factories gives you more flex in your resource use

#

Just depends how you want to approach things though

loud acorn
#

i have coal iron copper and limestone all in one place

vapid gorge
#

On a cliff in northern forest ?

loud acorn
#

nah thats my main base

#

HMFs are being made far away somewehre

vapid gorge
#

Ah well that's a great spot for a main base

loud acorn
#

top mess is main base, these belts coming down are where the HMFs will be made

vapid gorge
#

I pretty much just build up on the cliff though making it self contained

loud acorn
#

I’m only taking the coal from it

vapid gorge
#

iron, copper, coal, limestone - caterium and sulfur are close by, oil just north in the cliff.

loud acorn
#

ohh i thought you meant on the coal cliff

#

like bottom right of the image

#

the crater

vapid gorge
#

Not a bad spot for a steel mill down there yeah 🙂 But I was slowly grinding away stuff while building so the coal node on the cliff was enough steel for me 🙂

loud acorn
cerulean lake
vapid gorge
#

@mint girder ok so in that lasst picc there's ingots coming from below and going left and right - what is in those directions?

cerulean lake
worn crag
fierce ruin
#

@everyone Whens update 8 coming? any news?

snow dove
#

bro…

#

He actually tried to ping everyone

wind spade
strange star
#

I have a question in relation to splitters, what formula should i use to calculate the exponential item dropoff in a manifold with every split

#

Like with x items per min what will y items per min be at z splitter

steep edge
#

the formula is output at splitter x= y0e^(-0,693x) with y0 beeing your input value and x the splitter you are looking at

strange star
#

I feel like im not smart enough to understand the formula 💀

steep edge
#

maybe you want to rephrase your question 😛

wind spade
strange star
strange star
wind spade
#

For knowing the state of a manifold after X amount of time, I'm not aware of any formula, you have to use simulation

#

(Also you need to include stack size)

#

I have manifold tool on my old website which can do just that

strange star
#

What do tier 4 belts cost?

vast jungle
#

Encased Industrial Beams...

strange star
#

I wanna make a factory to make the parts b4 i unlock them as im close

strange star
vast jungle
#

they are the most expensive belts (MK4)

strange star
#

I mean i produce them, just slow af

vast jungle
#

MK5 is DIRT cheap and easy to produce

strange star
#

What do they cost?

vast jungle
#

1 EIB per segment?

#

similar to all other Belts?

strange star
#

I meant T5

vast jungle
#

the MK5 belts need Aluminium Alclad Sheets... basic Alu production stuff

#

and you easily gets lots of them from your first Bauxit factory

strange star
#

Ah ye i got none of that lel, i assume using bauxite nodes?

vast jungle
#

MK5 belts is Tech Level 7/8 stuff

strange star
#

Ah

vast jungle
#

MK4 belts are a pain, but necessary while you struggle with all the oil tech and power hungry new factories following it (and the need for quite a few computers)

strange star
#

YES, guess thats not just a me issue then

#

Had to pipe the oil through the scary forest lel

#

Like 2km

#

(The jungle type one)

vast jungle
#

build a fully automated EIB (single manufacturer) factory as soon as possible to accumulate them in a container

#

luckily you also get Trains in T6

#

and you can try to use Trucks before instead of LONG belts

strange star
#

Ye i have a single assembler making em right now, and im gonna unlock trains after i get better power infastructure

#

My power problems are very bad

steep edge
strange star
#

I make like 800 mw with a max draw of like 1.3gw

wind spade
steep edge
#

but in a real manifold they will run full so you would get something different

vast jungle
#

try to get at least 24 or 32 coal powerplants... then pray your power hold while making your way to Oil power 😉

strange star
#

I have oil, just no way to use the fuel residue cuz no funni power gen

#

I forget, what is the default consumption rate of coal for a coal gen?

#

Gonna do some funni math in my head

strange star
#

Oh nice i can run 18 gens off my current 240 coal supply

#

10 more then i have right now

wind spade
strange star
#

Its fine cuz wiki told me the rates and the formula

mystic moon
strange star
mystic moon
#

No choice but what?

strange star
mystic moon
#

Oh yeah

untold scarab
#

Anyone who has a way to maximize input on encased industrial beams or is it just meant to be annoying? they seem to be a pain

mystic moon
#

Maximize input?

strange star
#

Make more assemblers

#

And more steel, and more everything else

mystic moon
#

You build enough production to meet the demand

strange star
#

(Or enough demand to meet the production)

untold scarab
#

fair enough

strange star
#

Point is funni numbers match

untold scarab
#

wish the numbers were even on encased ones

strange star
#

You could underclock / overclock

gray elk
#

ohhhh

#

ok thx

full pecan
#

oh, wow that makes sense

#

i literally always fill everything from below and never knew that lol

#

i build every floor with a like "basement" where i route all the pipes and stuff, then each machine's output/input goes/comes directly into floor

opaque oak
#

Feeding from below can work, but it exposes all the other problems in the piping.

#

Which is why it isn't recommended.

robust carbon
#

I've found that bottomfeeding just requires a pump to stop backflow and then it's a-ok 💁‍♂️

wind spade
#

bottomfeeding isn't about backflow at all

#

it's about fluid fill levels

oblique hollow
#

experince on bottom feeding is very mixed

#

either its fixed with one pump or a pump per machine

#

either way, bottom feeding is a LOT slower than same level feeding or top feeding

robust carbon
#

Guess I've been lucky, third playthrough going and no incidents 😄

frosty owl
opaque oak
#

Once you know what you are doing and are able to diagnose.

frosty owl
#

Or if one wants to start learning fast?

opaque oak
#

Playing on the Hard Mode.

frosty owl
#

As someone with an incredible smooth fluid experience ever since I started bottom-feeding, I can't agree with that thinking_helmet

wind spade
#

but you know what you're doing 😛

frosty owl
#

I wasn't born sushi, but I think bottom-feeding helped me reach the "no more piping issues" point. Before that, my pipe systems acted more "mysteriously" to me, making issues harder to understand

snow dove
#

i do bottom feeding purely for its aesthetic benefits

vast jungle
#

I like to keep my belts and pipes visible in the factory floor

snow dove
#

i have two vastly different approaches to logistics:

  1. where i hide everything away cause i’m trying to make it look nice
  2. where all senses of appearance and order go out the window to make it work
#

both include lots of clipping, the former is hidden tho

opaque oak
#

I hide everything, but still try to make the hidden things somewhat nice and always non-clipping.

snow dove
#

but but but, clipped manifolds!

ionic gust
#

For me I have just started rebuilding all my modules to make it work without hiding it

snow dove
#

if you hide the chaos, is the chaos really there

ionic gust
#

I mean, true

opaque oak
#

What chaos?

ionic gust
#

damn

snow dove
opaque oak
ionic gust
#

oh wow

snow dove
#

AH!

ionic gust
#

colour coded and everything

#

I have two sides to my factory

#

ORDAA

snow dove
#

hidden chaos>>>

ionic gust
#

And...

opaque oak
snow dove
ionic gust
#

Haha I was trying to go for COPPAAAA

opaque oak
#

Upside and downside. The feeding belts were sushified later.
The per row belts were kept separate.

ionic gust
#

Think its enough?

oblique hollow
#

likely

marsh radish
#

17*6=~10k power?

wind spade
oblique hollow
#

72 Power storages, thats 7200 MWh

ionic gust
#

102 actually, just didnt get all of them

oblique hollow
#

ah yea woops

#

then its 10200 MWh

#

how much power do you make

lusty steeple
#

How do I keep a constant flow of 600m3 water across long level pipes? Flow rate is uneven even though almost all pipes are full?

#

for example behind a pump its full of water but pump still spikes

#

turned off all my water excavators and only have a 180m3/m line feeding it now and yet the pipes are not drying up

#

just dont understand where the pumps need to be

oblique hollow
#

build 2 mk 2 pipes instead

lusty steeple
#

I got this factory

#

I run 3 refineries with one mk2 pipe of water then 2 from another mk2

#

the 300 water that comes back from the scrap refineryI feed into the first mk2 pipe with a mk1 one

oblique hollow
#

as for checking whats wrong with pipes:

oblique hollow
#

do this instead

lusty steeple
#

okay so top pipe goes to 3 refineries and bottom to 2

oblique hollow
#

yeah no this is too unsafe

#

seperate the water feed of fresh and recycled

lusty steeple
#

😭

oblique hollow
#

sry, some things are just not doable in a safe way

#

seperation is the only safe way

#

mixing is asking for trouble

#

because if the scrap refineries stop for some reason, your entire system gets clogged with water

#

because the water extractors flood everything

lusty steeple
#

makes sense

oblique hollow
#

only way to stop that is to not allow fresh water to mix with recycled water

lusty steeple
#

and my refineries are all clogged rn :d

oblique hollow
#

yeah there you have it. its a classic issue

lusty steeple
#

so what I need is to use the ratio 2 to 3 in the example?

oblique hollow
#

what recipes? normal scrap and solution?

lusty steeple
#

I believe so

#

alu solution + coal

#

-> alu scrap

oblique hollow
#

then yea, its 3 solution refineries and 1.5 scrap refineries

#

if you need more scrap, scale it all up

lusty steeple
#

I got 5 solution refineries and 2.5 scrap refineries

oblique hollow
#

2.5 / 1.5 is 1.6666666

#

soooo 3x 1.6666 solution refineries

#

works out

lusty steeple
#

where you got 1.5 from?

oblique hollow
#

1.5 scrap refineries, as per the image

#

3 to 2 is the same as 1.5 to 1

marsh radish
#

1.5 meaning 1 at 100%, 1 at 50%?

oblique hollow
#

yes or one at 150%

#

but the image shows how to seperate it all

#

2.5 scrap refineries need 1.66666 refineries for recycled water

#

that can be 1 at 100% and one at 66.666% or just one at 166.66666%

#

all that matters is that you have enough refineries to consume all the byproduct water

#

either that or you burn some water in a coal generator

#

15 coal to eliminate 45 water is a neat price

#

and you get 75 MW from that too

lusty steeple
#

bad for the climate tho

oblique hollow
#

good for you tho

lusty steeple
#

okay I can run 1.66 refineries from waste water

oblique hollow
#

yep

lusty steeple
#

not sure what to do tbh

oblique hollow
#

your choice

#

burn the water in coal generators or recycle it

lusty steeple
#

because I need 5 refineries running at 100% to use up the bauxite

oblique hollow
#

subtract 1.666 from 5

#

thats how many fresh water refineries you need

#

they all process bauxite

#

the only difference is their water source

lusty steeple
#

subtract 1.666 from 5 what variable is 5?

oblique hollow
#

your 5 solution refineries

lusty steeple
#

whats a fresh water refinery? lol

oblique hollow
#

a solution refinery fed by fresh water

#

water from water extractors

lusty steeple
#

i see

oblique hollow
#

its a simple balancing game.
you need 5 refineries to feed 2.5 scrap refineries

#

2.5 scrap refineries feed 1.666 solution refineries

lusty steeple
#

simple idk

oblique hollow
#

if you do it often enough it becomes simple

#

its all routine or practice

lusty steeple
#

but I need 4.4444 coal plants to process the waste water if I run 1 refinery on waste water

#

if math checks out

#

since it takes 45m3/min

#

or I could just overclock to get the perfect value

oblique hollow
#

1 refinery uses 180 water

lusty steeple
#

guess that's what ill do, run 1 pipe to 1 refinery then 1 pipe to coal power

oblique hollow
#

you could use 1.5 refineries

#

that leaves one coal generator at 75%

#

and 3.5 refineries fed by fresh water

lusty steeple
#

I only have 2.5 scrap refineries

oblique hollow
#

which make 300 water

lusty steeple
#

so I have 300m3

oblique hollow
#

one solution refinery uses 180 water

#

1.5 refineries use 270

#

leaves 30 water

lusty steeple
#

oh I see

oblique hollow
#

30 is enough for a generator running at 75%

lusty steeple
#

wait, that means i have one running at 50% for solutions

#

I need them at 100% for bauxite

oblique hollow
#

you need a total of 5 refineries of production power

#

2 x 50% also makes 100%

#

1.5 refineries and 3.5 refineries also makes 5 refineries

lusty steeple
#

problem is I built my factory yesterday

#

I have no room to add 1 more refinery

oblique hollow
#

you just need to do some clocking

#

with power shards

cedar mica
#

I find it simpler to setup Wet Concrete, as the water burn, since it can be sunk if need be.

lusty steeple
#

ah yeah, keep forgetting about that part

lusty steeple
oblique hollow
#

in this case adjusting pipes, clocking refineries and adding a generator is simpler

#

no external limestone needed

cedar mica
#

Another reason I like Wet Concrete, just about all build site has a Limestone node nearby.

oblique hollow
#

unless its bauxite in the red forest

cedar mica
#

True, but you are in that case shipping in Water and Quartz, meaning you most likely go past a Limestone node to grab.

oblique hollow
#

yeah but if you dont wanna add to much stuff, this is easier

#

coal is already there, and the refineries are built

#

just change the pipes and add a generator

#

problem solved

cedar mica
#

Maybe solutions work, just need to make sure it runs.

oblique hollow
#

yeah i tested these recycling builds before

#

they are stable and safe if the numbers are right

lusty steeple
#

if I could fit a coal power plant in here that'd be great

cedar mica
#

Just dont loop the Waste Water, back into it self. That usually dont work well.

oblique hollow
#

yeah no worries

#

i told em to seperate it

#

so its 2 seperate water cycles

lusty steeple
#

its like it was meant to be, just gotta route the coal

#

air quality inside the factory is gonna suck tho..

oblique hollow
#

just add a ceiling exhaust xd

thorn trellis
#

crazy to see all this stuff that happens in the future of the game

lusty steeple
#

oh nvm

oblique hollow
#

well, there we go

#

blessed be the tall smokestack of the coal generator

lusty steeple
#

how come you cant overclock it to use 300m3 water btw?

#

166.6666666%

oblique hollow
#

you could

#

i said that too

lusty steeple
#

.. oh

oblique hollow
lusty steeple
#

would've probably done that but this works

#

you were spitting so many numbers, had no clue of what they related to at the time 😅

#

but now ive learned about how to deal with waste water for the future

oblique hollow
#

if you use different recipes for aluminum in the future, the image i sent covers them too

lusty steeple
#

yeah I noticed 👌

oblique hollow
#

just different ratio of scrap to solution refineries

#

theres a nother recipe for scrap that uses the blender

#

but that has a very neat ratio of 1 to 1

#

and uses sulfuric acid

#

so that has a perfectly closed water recycling loop

lusty steeple
#

👀 I'm creating my sulfuric acid right next to this factory

oblique hollow
#

the recipe is called "instant Scrap"

lusty steeple
#

hah nice

#

might convert to it in the future

oblique hollow
#

it turns bauxite straight into scrap

#

no solution needed

lusty steeple
#

sounds amazing

wise sky
#

why arent these 2 getting coal?

#

nvm solved it

oblique hollow
#

what was the issue?

regal marsh
#

they likely split the coal too much or smth

#

lots of stuff could've prevented it from getting coal i suppose, (wiring, splitting, connections, etc)

lime frigate
#

Or put a lower mk conveyor down

#

Seen that alot

regal marsh
#

it'd still be getting coal though, right? i thought lower tier conveyors still got from higher tiers just didn't take as much due to speed

oblique hollow
#

yea but not if the belt is somewhere where it throttles the input

#

if you need 120/min and you put a mk 1 belt after the 3rd splitter, thats a problem

regal marsh
#

well yeah, it'll destroy the speed of everything afterwards, but they said the generators weren't getting any coal at all, assuming they would accidently place a mk 1 belt, they would only watch for a minute or so and it'd be obvious that coal was getting into them, just not fast enough. aswell as how they point out only those two and it appears the coal line ends after the two with more getting coal just fine.

bronze silo
#

is this the best place for coal?

vapid gorge
bronze silo
#

so far I have taken 3 lines of pure and 1 normal

#

and 1 normal from another area where I started the coal gens

vapid gorge
#

I mean there's coal and water there so looks pretty good right?

bronze silo
#

yes, I was just curious how it compared to other parts of the map

#

I started out in Northern Forest

oblique notch
#

There is coal all over the place. There really isn't a "best" place for single resources, but rather some places that are about equidistant from a selection of resources that you need for a given production chain

vapid gorge
#

For power all you need is the coal and water 🙂 distance isn't a huge deal as you jsut have to lay some quick cable

bronze silo
#

lots of POWAH!

oblique notch
#

It really doesn't matter where or what nodes you build on. Just go find another if you need more

bronze silo
#

is it real or did you make it up? haha

#

I mean, it makes sense

oblique notch
#

Which word? Equidistant? Yes that's English

bronze silo
#

yep

#

my chosen eara is super laggy

#

area

vapid gorge
#

area? that sounds like a computer issue

bronze silo
#

I hope not, lol

#

though if it is, I do plan to buy an AMD 6950xt soon 🙂

mystic moon
#

This game is usually cpu bound

bronze silo
#

cpu is around 20%

#

though my gpu is 99, lol

mystic moon
#

Ah I see

bronze silo
#

5700xt isn't really meant for ultrawide displays, lol

versed violet
bronze silo
versed violet
bronze silo
#

yep

#

100 hertz too

fierce cypress
#

this should work as a 60/min limiter right?

worn crag
fierce cypress
#

now i just need to work out HMFs

#

13/min into station, currently 100% going to storage + overflow sink, i need 6/min going to a different factory

#

i could overflow all to factory but that would take a while to backup

#

im not sure how else to do it though

#

what happens with trains and backed up items?

frosty owl
# fierce cypress this should work as a 60/min limiter right?

I suggest having the MK1 segment not be directly connected to the splitter for best results.
Eg: splitter, MK5 segment, MK1 segment, back to MK5

Reason: unless it's a smart splitter, there's a chance the MK1 belt may not fill up completely (just ~59.999...)

frosty owl