#math-and-meta

1 messages Β· Page 25 of 1

median heath
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Say you lock it to 780 per car.
Your cars needed is still just Desired Total / Throughput per Car

fierce cypress
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Didn't say it was right for balanced - your equation would still be right, except you'd take the number of cars rounded up to the nearest integer and balance x belts to y carriages

median heath
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Yeah. I'm just pointing out that part of the wiki needs to be removed/updated.

fierce cypress
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Was that equation correct before?

median heath
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Nope πŸ˜‚

fierce cypress
still brook
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This appears to be working but I just wanted to check
The pipe on the left is 250 water from Al scrap, the water right is 250 water from an extractor
What what I've read doing it like this should cause the the left pipe to be used as the priority, is that correct?

echo turret
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does overflow work on liquids?

wind spade
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liquids only work with overflow

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balancing doesn't work with liquids

echo turret
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but if i need 800 and have 900 per min can i just make a line and go out to every blender or do i have to somewhat balance?

wind spade
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you can just connect everything

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just beware of pipe limits

echo turret
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yea thanks

deft lichen
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vehicle pages in general are in need of a cleanup, we're aware
most of the stuff there has hardly been updated past update 3

empty citrus
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How can you fix this? can you just add a second valve on the top and also put it to 150m3/min?

sharp lion
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Ye, that should fix it

empty citrus
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alright thank you

wind spade
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valve on top with 150m3 would be... problematic I think

empty citrus
wind spade
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just make exactly as much fluid as you need and you don't need to control flowrate at all

empty citrus
#

ohh alright

tropic hawk
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MuG-F thread

noble current
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is my math correct, that for diluted packaged fuel bi-product being plastic, it needs 18 refineries, (360mΒ³/min fuel output) or 9 refineries for rubber at the same fuel/min (360mΒ³/min) output?

fierce cypress
noble current
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fuel

fierce cypress
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because if you output fuel then you just have a closed canister loop

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like this

noble current
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no I was about the rubber/plastic bi-product

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my question was, if my math is correct, that 9 rubber refineries equate to 18 plastic refineries

fierce cypress
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well yes thats correct - rubber produces 2x as much HOR compared to plastic - you need 9 for rubber and therefore 18 for plastic

tropic hawk
fierce cypress
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But the best recipe is HOR - and you refine the resin into rubber/plastic

noble current
noble current
fierce cypress
noble current
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wtf the difference

fierce cypress
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and that 90 poly resin you turn into either plastic or rubber

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less oil for more fuel

noble current
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ok I have to think in whole new dimensions with my 2 pure nodes

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jesus christ

fierce cypress
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@noble current you can have a look though this thread from yesterday where i talk about the best recipe paths and things you can do with oil - you can adapt it to your needs and mess around on tools to find something that works for you #1049227137703485490

noble current
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omg - those are like 120 Fuel Gens/Node, which in return are 90,000MW D:

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with 2 pure nodes that's already 180,000 MW

oblique notch
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when you find that its not enough, then you can go back and build a new factory beside the first, one that takes advantage of more complex recipes

noble current
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I know, but I am in need of power as well as plastic for further progression, so those production chains really come handy

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can't progress with my HMF factory due to the lack of power for example

oblique notch
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sure. But you will always be in need of more something. Thats the name of the game.

You don't have to go build a 50 fuel gen power plant right now just to finish your HMF factory. You need maybe 2 or 3 fuel generators. Building a small little thing that produces some fuel and some plastic out of just enough refineries to support a few generators is more than good enough.

Sorry, perhaps a little soapboxy tonight - its been bothering me a lot lately that the community very often responds with "You should use this its most efficient" when... that kind of efficiency doesnt matter to someone who doesn't even have the first stage of it set up yet.

Use diluted fuel its better! is not an answer to someone who has never produced fuel before. It also leads to people getting stuck in traps of "Well i cant finish that because I dont have this, and I cant build this because I dont have those...

Minimal Viable Product and iteration would serve people very well to think about in the context of this game sometimes. Don't build something you dont need to yet.

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But!!!!

if you want to, go for it.

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just dont ever feel obligated that you have to because its more efficient or something. Tuning can come later.

crystal venture
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is this normal to do

fierce cypress
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yesn't

crystal venture
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πŸ‘€

tropic hawk
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Is that a 1:12 balancer?

crystal venture
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balancer?

tropic hawk
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Load balancer

crystal venture
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its taking splitting up one conveyor into 16, idk if thats what a load balancer is but it sounds like a good description

fierce cypress
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its too complex to be 1:12 - unless you've overcomplicated it

crystal venture
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it will make sure all my constructors are fed at the same rate

tropic hawk
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Oh, that is a 16

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Honestly I would've done a manifold

crystal venture
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what is a manifold

fierce cypress
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!wikisearch manifold

tropic hawk
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!wikisearch manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

fierce cypress
crystal venture
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lol

tropic hawk
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r/BeatMeToIt

crystal venture
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but

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wouldn't that mean that some are fed slower than others until it fills up

tropic hawk
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Yep

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But after it 'warms up' it runs at the same rate

fierce cypress
crystal venture
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I don't mind using the extra space for the balancer, I have a ridiculous amount of empty space to utilize

tropic hawk
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I personally think the extra time to set up that could've been more than the time for the manifold to warm up

crystal venture
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but the wait time is only applied once, while its made

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warming up a manifold might have to be done multiple times, whenever supply gets cut off if you are switching things around

fierce cypress
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no

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warmup happens once

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and build time is less

crystal venture
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unless supply gets cut off

fierce cypress
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why would that happen?

crystal venture
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if you are redesigning anything or if supplies are being brought by train and you designed it badly

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idk

fierce cypress
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well it should never stop flowing

crystal venture
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it just seems pointless to worry about it regardless since either way its only a small amount of extra time

fierce cypress
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yea

oblique notch
# tropic hawk Load balancer

if its 1:16 its a 1:16 splitter, not a load balancer... load balancer would be like 3:2 or 2:2 or something (balancing the load between multiple belts so each belt has the same... is balanced πŸ™‚ )

oblique notch
# crystal venture warming up a manifold might have to be done multiple times, whenever supply gets...

issue with perfect splits as opposed to a manifold is that if your supply doesnt get cut off but starts to be less or more your perfect splits stop working. Manifolds work regardless, no matter how many is coming down the belt if its more or less. If your perfect split relies on it being exactly 270 down the belt and for a little one one machien accidently gets cut off the electric and your only getting 265 - all your machines passed the perfect split start to suffer efficiency, as opposed to a manifold wehre only the last one or two would.

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that being said - do as you please. Im doing perfect splits this world because its fun to challenge myself. So do as thou wilt

vapid gorge
small kayak
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Why 'warm up' or prefill a manifold anyway? The time it's going to take to fetch the needed resources and stuff the machines with that is better spent building the next factory.

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Maybe if it's the first machine to spit out a new item that is needed for the next factory that one absolutely need ASAP... But for anything else just give it some time and it will sort itself out

crystal venture
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why would perfect split stop working if its got extra

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it just wouldn't be able to use it, same as a manifold

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although that does make sense about lost efficiency across all the machines

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I'll have to be very careful about making sure everything is working correctly

thick plank
vapid gorge
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I mean... you'll probably be building something else by then, or doing aesthetic work on the factory as it warms up

thick plank
crystal venture
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wait why did that take a month to build

small kayak
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If a factory using manifolds takes hours to be running at peak it will also take ages to prefill. That time is IMO better spent building the next factory

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But to each their own. If you have fun with the way you play so be it πŸ‘

crystal venture
thick plank
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And its a mess of belts

thick plank
crystal venture
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there is nothing more annoying than the max parts per minute via conveyor is not divisible by the output of something you are creating

crystal venture
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this recipe is going to produce 45 plates per minute, which means I'll need 10.667 assemblers to output 480 per minute

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I'll probably mess with clock speed but its still annoying

thick plank
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Just build 10. I mean, dont let conceyros govern your production

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You shouldnt try building x ammounts of conveyors full

crystal venture
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why not

thick plank
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Cause then you run into these problems

crystal venture
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oo

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480 is divisible by the item consumed the fastest in the recipe

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I'll base it off that and combine the outputs later

thick plank
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Why dont you just base it off your mines?

crystal venture
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I am now

thick plank
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Like, honestly, base it off the needed resources. Makes everything easier

crystal venture
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I have 6 conveyors supplying 480 steel per minute

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I'll use one of them for metal plates

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time to make 64 assemblers instead of 10.667

thick plank
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Ok. What i meant was β€ži have 2 iron mines, that makes 120 iron/min. With that i can supply x ammounts of buildingsβ€œ

crystal venture
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but it changes per recipe and I need to make a wide array of things with steel

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so I am limiting myself at one full conveyor for each

thick plank
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Ah i see

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Now i understand what your talking about

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Yeah, in that specific case basing it of the conveyor ammount from steel is fine

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I thought you where talking about a full independent production line

crystal venture
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oh

fierce ruin
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yall talkin in a different language i dont know

crystal venture
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oh good assemblers only need 8 meters distance vertically

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I can easily build a 4 story building for this

fierce cypress
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they need 12 if you don't want the indicator light sticking through

crystal venture
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I do not care about what it looks like inside

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I'll cover it with fancy walls so that it looks like I put effort into it

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oh the irony, I'm almost out of the material I need to build the thing that makes the material I need

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wait nvm I found several stacks

still brook
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This is how you do priority input for an aluminum line right?

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(because it doesn't appear to be working)

fierce cypress
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that is not a VIP no

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i always use separate recycled systems

vast jungle
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I would try not to merge liquids from different sources of possible

still brook
small kayak
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VIP is working good if built right

vast jungle
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Mixing two water extractors is fine, mixing a water extractors and a refinery outpouring water is tricky

fierce cypress
fierce cypress
vast jungle
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It's not impossible, but error prone πŸ˜‰

still brook
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Yeah I tried to feed the water into a second set of refineries but the math gets awful

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and also I was getting a cascade of blockages

vast jungle
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Just split the refinery in two by underclocking

fierce cypress
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are you doing sloppy > default scrap?

still brook
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yee

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Running them both at 208.333% though

fierce cypress
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60% of sloppy refs run on by-product
40% of sloppy refs run on fresh water

still brook
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hmm

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awh man

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so much more space to do it that way

small kayak
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Not mine, forgot who posted this.

fierce cypress
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why smart splitter?

crystal venture
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overflow

fierce cypress
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but why?

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just split it

small kayak
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To make shure the recycling is prioritised

fierce cypress
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i dont know if that would work

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i think you could still get fluid lock

small kayak
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How?

fierce cypress
small kayak
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The setup require a bit of math regarding the amounts of refineries, but the setup works so far in my world

fierce cypress
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eh math is math, theres no really complex math in this game

fierce cypress
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ofc it does simon_smile its just maths

still brook
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I think it doubles the amount of my first layer of refineries which is a bit lame

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but the up side is that it works sooo

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hmmm actually, might be able to pair them up 2-2

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yeah ok so
Sloppy @ 250% (600 Solution) + Sloppy @ 166.6 (400 solution) -> 2x scrap@208.33% looks like it might work

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ok nah not working, something broken about the Al Solution causes it to stall

vast jungle
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maybe split it into smaller chunks... so that you don't have full MK2 pipes

frosty owl
# fierce cypress why smart splitter?

So the system is still priority-based but hinging on solids instead of fluids. No water-mixing, just making sure that the "water-producing" part of the system is always fed bauxite first (note that the solution is shared between all scrap refineries).
I believe this specific design was by @thorn bane, @ them for details

prime orchid
# still brook This is how you do priority input for an aluminum line right?

you can't prioritize inputs like that to a single output, as far as i know (maybe limit flow on the non-priority input?). gravity operated priority is for a single input going to multiple outputs. i think your best option with multiple inputs it to inject the excess fluid in somewhere else and use a valve and possibly a gravity operated overflow valve to stop backflow where the last bit of fluid from the priority line would run out

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if the amounts are balanced though there shouldn't be too much to worry about

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you can just feed each line from opposite sides and use valves around the input of the odd machine where the fluids meet

frosty owl
midnight wolf
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Hello, I have a new math problem for you pioneers, hope you can help me out with it, in this run I'm trying to use trains more intensively, the issue comes here:

-My Pure Ore Ingots Forge is located at the sea (because I need water and I thought it was better to move solid resources rather than liquid ones due to the container size on trains), and needs 1 full MK5 belt, now, since the travel distance is a little bit longer, the train speed cannot keep up with the required input of my Pure Ore Ingot Forge (780 Ore/min), and thus the train deposit will empty prior the train arrive to the destination to fill it again. I thought adding a second train could actually fix the problem, but I'm open to other ideas! I mainly suck with trains but damn they look really satisfying and give a sense of life in the game

frosty owl
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You need to add another train serving the same stations. The travel time seems too big for the throughput to be sustained by a single freight car every X minutes as you're trying to do.

In other words (and more generically): if items pile up at the loading, you either need more trains or to distribute the load between more freight stations

midnight wolf
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Exactly what is happening to me! The loading is indeed always full, while the unloading depletes itself so quickly that the production stops and needs the train to arrive again at the same station

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Perfect then, I will add a second train, thank you SnuttsGood

oblique notch
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Ingots being one the primary opposites there, especially with Pure recipes improving your ore:ingot ratio. Converting those ingots into something and shipping that instead will reduce your overall load size

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(except screws. f screws.)

hexed crater
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@deft lichen Hello. Are you the same person as 'Ondar111' from the wiki? If so noticed that you edited the wiki last year to say that the freight platform loading animation is 27.08 seconds. I was wondering how you came up with this number.

wind spade
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it's generally known in the community though, I don't think Ondar came up with it, he just edited it based on what is considered "true"

hexed crater
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Ah okay thanks. The wiki pages for the trains station and the freight platform say 25 but I did a quick test with the timer on my watch and it's definitely around 27. I'm not sure if it used to be 25 in a previous update? Anyway 27.08 struck me as oddly specific so I was wondering where it came from.

wind spade
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iirc it was either always 27.08 and people just guessed or they changed animation at some point and made it 27.08. In both cases, feel free to edit all occurences of 25 to 27.08

deft lichen
hexed crater
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I present comparison of the '16:36, 24 November 2021β€Ž' and ' 21:46, 23 November 2021β€Ž' of the 'Electric_Locomotive' page as evidence.
https://satisfactory.fandom.com/wiki/Electric_Locomotive?type=revision&diff=41465&oldid=41391
It was a while ago though.
Twas it you who performed said testing or were you indeed just updating the record with the general knowledge as suggested?

Satisfactory Wiki

The Electric Locomotive is a vehicle used to transport cargo and pioneers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at.
Multiple cargo freight cars and locomotives can be chained together to form a single ...

vivid garden
#

Hi, i am starting to design a megafactory. Since its my first playthorought and i already went throught spagetti stage to get to tier 6, i wonder if there is a good cheatsheet to plan my megafactory in advance.
My question is, what to produce in the smaller bases, whats gonna be needed for the mega base?

Is there a up to date cheatsheet to see what kind of stuff i gonna need for t8 and beyond?

cinder silo
#

Satisfactory tools is your best bet for plan, but structure wise and how to organise the build past that I'm unsure.

cobalt meteor
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is this a b2b fix?

cinder silo
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b2b is massively improved, it is still imperfect but the vast majority of players won't see issues now.

cobalt meteor
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oh sweet

cinder silo
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A few of us tested the game engine to near destruction.

wind spade
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build separate factories

vivid garden
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yes i do

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but i neet to know what resources i need for main base

wind spade
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either you have a final goal from the beginning, or you can't know that

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in the case when you don't have final goal from start, just build what you need now, and don't worry about future needs

vivid garden
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I would like to know what kind of materials comes next and what type of stuff i need for it aproximatly

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for example, i didnt even knew that those resources exists

wind spade
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approximately depends on how much of those future materials will you make

cinder silo
wind spade
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that's why I said, don't worry about future, worry about now

cinder silo
wind spade
vivid garden
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i want to know in advance!

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i am setting up those small factories, but i have to know if i need cables or wires from it

wind spade
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or you just make cable or wire as you need

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instead of pre-building it

vivid garden
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this is just one example. @cinder silo thank you πŸ™‚

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i played factorio before, preplaning is possible

wind spade
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it is, but if you know your final goal

vivid garden
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yes i do, do stuff for space elevator ofc

wind spade
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if you'd ask "how much iron I need in factorio", I'd ask you "how much SPM are you aiming for?"

vivid garden
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is there such a list somewhere, but up to date? it is missing resources

wind spade
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I think that infographics is outdated

vivid garden
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yes

wind spade
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check the website Taromani linked, it has codex

vivid garden
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thats what i am looking for, taromani has already a good tool send me, but hoped for a more broader picture so to speak

vivid garden
wind spade
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such infographics are useless since alt recipes exist πŸ™‚

frosty owl
vivid garden
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still miss a overview like image above, or have i missed it?

odd spire
wind spade
wind spade
frosty owl
# odd spire whats b2b mean

It stands for "belt to belt" and refers to an issue with belts struggling to deliver max throughput through belt-belt connections

cinder silo
# odd spire whats b2b mean

Belt to belt, there was a major issue with items moving on very long multi section belts that caused backlogs in throughput.

vivid garden
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i need one for vanilla recipies

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ill mess with alt later

wind spade
vivid garden
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for space stuff, it seems like it does

wind spade
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so if you want to plan for endgame, you better decide on alts now

vivid garden
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but would be good to know in advance, what kind of resources i gonna need in the future. should i combine nails and screws into reinfoced plate or better keep them separated since its gonna be a requirenment for a later tec to build (space elevator)

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Thats my specific need and question XD

wind spade
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again - either you have endgame plan, in which case you can just put your plan into tools and it will tell you everything
or you don't have endgame plan and then you shouldn't "plan for future", but just for now

vivid garden
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Is there such image as above, but updated - just that pls

wind spade
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no

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you can kinda get it if you put things in tools

cinder silo
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If you know what your target is, tools is bloody fantastic, it can only crunch the numbers you have in mind, the website is not able to read thoughts and do if-maybe.

wind spade
vivid garden
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yes yes, its a nice helminth tool ^^

vapid gorge
vivid garden
wind spade
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did you try using the tools you've been linked?

vapid gorge
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but that's just the way I work through the tiers

vivid garden
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I have already done that. But now i am building external small bases and i would like to know what i need

vapid gorge
wind spade
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you can use tools for that as well πŸ™‚

vivid garden
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e.g. i am dedicating one base only for screws. base 2 for reinfoced plates

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i didnt knew that wires were still needed in stage 8

wind spade
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well you have your final plan in tools, so just check how many screws it needs and build that much

vapid gorge
vivid garden
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yes i noticed. thats why i was looking for a visual image, but apparently there is none up to date

vapid gorge
wind spade
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there can't really be visual image if each item has 2-3 different ways to make it

vivid garden
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yes, but for starters, as i am, vanilla would have been enough

wind spade
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if you plan final base, you don't plan with vanilla recipes tho πŸ˜›

vapid gorge
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Yeah you probably aught to use whatever recipes are convenient for how you like to build and where you want to put factories down

vivid garden
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i dont plan to run around map harddriving, more want to finish this game

vapid gorge
vivid garden
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yes, i know this tool and i am familliar with it, since its like helmnith or kirkmcdonalds stuff

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i am already using, tho the overview would have saved me a lot of time

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by now i looked it up myself

vapid gorge
vivid garden
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oh

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i see, phpstuff is attached to link, sorry i overlooked

vapid gorge
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But honestly, if your only goal is to unlock all the tiers and 'finish' you're missing like 95% of the game

vivid garden
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if y want, y can join in and show me what i missed XD

vapid gorge
vivid garden
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if you want to show me some special setup like itemsorter or super fast hypertubes, perhaps there is more?

vapid gorge
vivid garden
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i see

vapid gorge
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Maybe you just want the biggest power station you can make.

Or make 60 nuclear pasta a minute

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I decided I wanted to make very local factories.
Which means I had to pick alt recipes and locations on the map that were ultra specific

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Oh also to build it in circles.

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Have you played sandbox games before?

vivid garden
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I want to play through the game, see some exploits, min-max stuff, couple of bp and the move back to factorio space exploration mod

vapid gorge
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Ah well
There really aren't any exploits

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you can absolutely min max stuff - but that means you have to make a choice about what you're min maxing and how you're doing it (often using alt recipes)

vivid garden
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there are exploits

vapid gorge
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Blueprints seem cool? I haven't used them.

vapid gorge
vivid garden
vapid gorge
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Ah nah, those are mechanics in the game and work as made. Not as intended but as made.

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pretty grey zone

vivid garden
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i like your attitude, but still its technically an exploit XD

vapid gorge
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and getting to the other side of the map doesn't really change the mechanics or gameplay

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I mean... maybe? but all it does is save you some travel time. Which isn't the main point of hte game

magic island
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biggest recent exploit was when you could make blueprints of geothermal generators and get tons of free power at no resource cost. but that's been patched

vapid gorge
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You can also clip through the terrain and make underground tunnels I guess?

vivid garden
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i still have to find a way to dupe items...

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sadly there are no dokeys in the game πŸ˜‚

vapid gorge
vivid garden
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yes

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think got fixed tho

vapid gorge
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been literally a decade since I played xD

vivid garden
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same

vapid gorge
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The only duping I've heard about is sometimes splitters will pop out an extra item but you can't control it

vivid garden
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speaking of not intended mechanics. are there more?

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is it still in the game?

vapid gorge
vapid gorge
vivid garden
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ok, time to have a look at that bp stuff

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lets see if item duping works XD

vapid gorge
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ah.

vivid garden
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bp is for me a must have as factorio veteran, lucky that i started now playing

vapid gorge
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Look if what you love is finding bugs in games? Go for it. BPs are new and more likely to have issues like the Geo one mentioned above
Though in Satisfactory item duping... isn't really amazing? Resource nodes are infinite. There are in fact very few items that you can't get as many as yo ucould possibly want of xD

vivid garden
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there are some rare/limited items

wind spade
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there's exactly 3 items that aren't infinite. Two of them have literally no use (artifacts) and one is hard drive which is only needed in limited amount anyway (and there's more than you need)

vapid gorge
vapid gorge
magic island
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it's really a game of rates rather than quantities, so getting extra of an item doesn't have huge value

any dupe exploit would still have to be weighed by the effort it takes to dupe vs handcraft vs automate the item

vapid gorge
# vivid garden there are some rare/limited items

I think there's a big difference between Factorio and Satisfactory

Factorio you're fighting the world with limited resources

Satisfactory is almost entirely about designing systems and logistics and problem solving

Almost all the problems you'll be solving are goals you've set for yourself.

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so even though it's about automation and making stuff like Factorio it's probably more similar to Minecraft (without limited resources like Diamond ect)

vivid garden
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Factorio you're fighting the world with limited resources
-> space exploration?

wind spade
#

well we're obviously talking vanilla

#

but even space exploration has technically limited resources

vapid gorge
vivid garden
vapid gorge
#

many different pipes and belts going in and out of 2 junctions to other spaces. Needed to make a layout where it didn't clip (much) and look good. A lot harder than it looks

wind spade
vapid gorge
wind spade
#

(and iirc SE has limited-size planets)

cinder silo
vivid garden
#

how long would i take to mine everything? livelong?

vapid gorge
#

just miners? not long.

#

but.. that's just ploping miners on things.

#

they'll run forever if you sink the ores and have power

vivid garden
wind spade
#

but SF has infinite nodes

vapid gorge
wind spade
#

you don't ever have to move your miners

vivid garden
#

thats a self set challenge. finishing se is a challenge on itself XD

vapid gorge
#

SE?

#

you just mean the final space parts ?

wind spade
#

space exploration

#

they are talking about factorio

vapid gorge
#

ah right

vivid garden
#

if moved already away from vanilla, i was comparing se to sf

wind spade
#

still is different

vapid gorge
#

Well from what I've seen in vids even when they implement the story element of satisfactory it'll mostly still just be sandbox

#

might not be what you're looking for

vivid garden
#

yes it is

#

oh, those good dammed orbs

#

clogging up chests

vapid gorge
#

Don't collect them πŸ˜›

vivid garden
#

there is a inner voice telling me to do so, it wont shut up XD

vapid gorge
#

if it's repeating every couple seconds save and reload. Random bug that can happen

vivid garden
#

worse i am building nearby

vapid gorge
#

ah yeah, just have a container near your hub for the non automation items, like plants ect

vivid garden
#

if already beyond that, have an intem sorter XD

oblique notch
#

just so you are aware. Completely different animals.

vivid garden
#

yes yes

oblique notch
#

yes yes. very good. (Stin Archi is my fav, and his yes yes very good line is the best.)

vivid garden
#

skaven vibes yes yes

short yoke
#

is there any ratio for uranium powered reactor to plutonium powered reactors, since plutonium needs uranium nuclear waste

wind spade
#

depends on recipes

vapid gorge
vivid garden
#

more of a mappainter, so wh3 it is,

#

but you?

vapid gorge
#

nah, not wargaming for me. Sometimes ttrpg? Few of the comp games with warhammer are any good

vivid garden
#

wh3 = total war warhammer 3

vapid gorge
#

can't stand the total wh series

#

or the total war series tbh

mellow needle
#

really? why?

vapid gorge
#

Just real boring. If I want a rts I'll play stellaris

mellow needle
#

Oh gotcha, I agree for the most part. I thought you were also referencing the lore as well which I have been doing a deep dive on and its really cool

#

but I agree sterllaris is awesome

#

also does anyone have any tips for building vertically? Most of my attempts have felt clucky and overall more complicated and equally if not less so efficient

vapid gorge
mellow needle
#

no, I am working through HUB upgrade 4 right now. After updating my factories to make more complicated parts

vapid gorge
#

Ah so functional clunky not appearance ?

vivid garden
#

what is the difference between paradox mappainter games and total war mappainter games?

#

none, you end up always painting the map with [insert your faction name here] πŸ˜‚

vapid gorge
#

right so swarming armies you mean? xD

vapid gorge
mellow needle
#

mostly appearance

vapid gorge
mellow needle
#

gotcha

vapid gorge
#

but the ideas in the link can help too?

mellow needle
#

yeah thats cool

short yoke
#

I made a planning for my endgame, im building a mall, 500 battery/min to power drones and 40 ADS, 40 MFG, 10 Nuclear Paste and 10 Thermal Rockets/min . This is the % of resource in the map taken by each factory. With the numbers of machines required and power used. Is that good enough? Is that too much? I don't know if im going overboard and crazy or are those numbers normal? Im quite overwhelmed by my math

wind spade
thorn bane
crystal venture
#

I've heard that its best not to mix items on freight cars, and that makes sense when transporting large quantities of items, but with smaller quantities of advanced pieces it would be smarter to mix them into one or two freight cars and sort them later right?

ember fractal
#

I have a 2 cart train that re-supplies my storage mall with building materials. It carries a mix of like 20 different items. Then, on arrival, a sushi belt runs through a bunch of smart splitters to sort the items into containers.

vapid gorge
crystal venture
#

whatever

#

It would be harder to build multiple trains just to carry the various items at this stage

lethal arch
#

Hi, hope this is the right place to ask for help.

I'm building my power infrastructure right now but am a bit lost about some math.
I am producing 1200 turbofuel/m so 2x600 pipes. I am using shards to overclock the generators which means I have to place 132 generators.

I'm splitting generators to 66 per 600 pipe. But this means I need to underclock one generator to have 100% efficiency. I've tried google and the wiki to figure out the percentage but I'm honestly lost.
As far as I understand I can power 65 generators with 592.15 turbofuel (per the wiki if fully overclocked the generators takes 9.11 turbofuel). This leaves me with 7.85 turbofuel left for one generator. But I can't figure out how I need to clock the last generator to use that specific amount of turbofuel. Can a kind soul help me out? πŸ™‚

vapid gorge
#

divide the fuel you have left by how much per minute a generator usually uses?

lethal arch
fierce cypress
#

since the U7 overclocking changes - 66 gens at 200% clockspeed should just consume 9 turbofuel/min each - or 594/min total

vapid gorge
lethal arch
lethal arch
fierce cypress
#

a 600 pipe of turbofuel can support:

133.3... gens @ 100% OC (0 shards)
88.8... gens @ 150% OC (88.8... shards)
66.6... with 200% OC (133.3... shards)
53.3... with 250% OC (160 shards)

#

@lethal arch ^^

#

simon_smile why did i subconsciously go from using '@' to 'with' lol

lethal arch
fierce cypress
lethal arch
#

Right, I see.
You helped me out a lot here, I am lost for words at how I'm not able to deduce these numbers myself. I am thankful af for your kind help though!

fierce cypress
#

yw simon_smile its what this channel is here for

hexed crater
deft lichen
frosty owl
#

Imagine not knowing your own sources hehe jacelul

deft lichen
#

changed to 25 until further testing is made

hexed crater
#

One could maybe make a recording of a belt going into/out of a train station with fraps or bandicam or something like that and then find the frames where the belt starts/stops.

#

Might have a go when I get home.

oblique hollow
#

i though Sev said its exactly 27.08 seconds

oblique notch
hexed crater
snow dove
#

sevrahn is just a normal player who is super fucking helpful 24/7

oblique hollow
#

no, just a normal player

hexed crater
#

Is he on the discord? I suppose we could @ him and ask? But as I understand from the discussion so far @thorn bane seems to be taking credit for the 27.08 number?

#

I saw your fluid guide btw nice job.

oblique notch
#

Sev will be around eventually and answer. He... well you cant get rid of him.

deft lichen
#

@median heath where did you get the freight platform loading duration from?

oblique notch
#

or you can do a search, as painful as discord search is. He's said it before

median heath
deft lichen
#

So it 100% certainly is 27.08s?

cinder silo
#

@median heath πŸ‘‹

median heath
#

But I'm fairly certain it isn't a specifically chosen value, it's just the animation time - so someone would have to go into the animation codey bits and find it there.

median heath
deft lichen
#

Modding folks would know where to look for that but my questions there got ignored multiple times

#

It'd be great if the check could be ran again, I could give it a try myself

hexed crater
#

@median heath did you see the rest of my posts in our disagreement about if locomotives consume power at idle and if train stations ever consume more than 0.1 MW. I'm still pretty sure I'm right

cinder silo
median heath
deft lichen
hexed crater
#

Which is what I have been doing... only to be met with a fairly dismissive response so far. 😞

It's not about 'playing the game right or wrong'. It's about weather or not the mechanics of the game actually work as stated in the UI.
I agree the reson that this probably has gone mostly unnoticed is that people have so much power it doesn't make any difference.

If you're willing to record and count frames you obviously care about the small details.

deft lichen
#

if the grid trips, then it's consuming over 30 MW and thus likely the listed 50 MW, not 0.1 MW

median heath
#

I'm off to test though. ✌️

deft lichen
#

best of luck

deft lichen
#

I updated the clock speed wiki page, trying to make it as neutral over overclocking and underclocking as possible

[...] For matching production and consumption rates, both overclocking and underclocking is viable. It is up to you to decide whether to overclock using Power Shards, saving a little space and using a little extra power, or do the opposite by underclocking, which does not require Power Shards.

hexed crater
deft lichen
#

I see

#

might look into this eventually, pretty interesting

hexed crater
#

lol that's putting it diplomatically...
What could be more fun than this? πŸ˜†

It might have some implications e.g. I'm not sure why you'd want to, but you could potentially make some sort of setup where let's say you want to load/unload x freight wagons you could do something like put x stations in a row with one freight platform where the train rolls forward incrementally and load/unloads each wagon from the same platform one at a time.

#

Not so good if you have to pay 50 MW for each station.

oblique hollow
#

i kinda doubt that would work though

#

or even be efficient

hexed crater
#

I works I checked. But yeah I agree I dunno how useful it would be.

#

On an unrelated note does anyone know if there's some utility/api type thing I could use to get the terrain elevation from x,y coordinates, or if there's already a map/csv file or something like that already out there?

oblique hollow
#

the interactive map already gives you altitude

hexed crater
#

the "satisfactory calculator" website?

#

I'm seeing Coordinates and Biome below the map for where my mouse it hovered, but I don't see an altitude.

#

Ahh I see that points of interest; hard drives, resource nodes e.t.c. have their altitudes listed,
but that's not quite what I was after.

fierce ruin
#

how many modular frames/min is optimal in tier 3/4?

wind spade
#

depends how many you use for building on average

#

that many is optimal then πŸ˜›

median heath
median heath
median heath
snow dove
tropic hawk
# median heath 45 πŸ™ƒ

So question I wanted to ask. When I was making a multi-output factory, using the 45-81 rule, the outputs were those numbers, but the machine's clock speeds were all wonky, with some at 1/7 speed and such. I thought the rule was supposed to make it a clean number that would match the cycle, or was I misunderstanding it?

tropic hawk
oblique hollow
#

possibly the maximum number of frames possible

tropic hawk
median heath
tropic hawk
#

dang, maybe that is it, I thought I removed all the idiotic plastic/rubber recipes

median heath
#

Yeah, just taking that off cleans it up considerably.

tropic hawk
#

that cleared up a lot, now im just making 53 1/3 iron wire and Pure iron ingots (which don't apply to the rule)

median heath
#

πŸ‘

oblique notch
#

cause... yeah. Whatever you f in well want seems appropriate response to me

oblique notch
#

buuut. every thing is situational.

median heath
versed violet
#

Is there a checklist for updating factories to U7?
Power gens now overclock linear = 250%oc is now 250% power (and fuel usage), so need to turn down everything that was 250% to 200%
Nuke gens now use 240 water instead of 300
more?

median heath
#

That's about it.

versed violet
#

Oh, no, I feel guilty.
The split 3x300 into 4x180 rate-limiter contraption I suggested ended up on community highlights 🀣

median heath
#

Sushi manifolds will never end up on highlights 😭

versed violet
#

its a japan thing, not understood in wider world

median heath
#

πŸ’‘

fierce ruin
#

thx

#

i mean i was fr just asking how many i needed for building stuff and milestones and stuff, but sure u can be completely useless if u like

#

yknow before i needed it to make computers and stupid stuff like that

median heath
#

You were "fr asking" how many you need for building stuff and milestones --- milestones is a set amount, so asking how many "per/min" is a useless question.
For building stuff --- none of us know what scale you're planning to build at in that tier, so any per/min amount given is also useless because the accurate answer is "however many you want to."

Also no, Modular Frames are never used in making Computers.

vapid gorge
fierce ruin
#

i prefer automation thanks

fierce ruin
#

dont gotta go sicko mode all over me

median heath
#

Ah yes, the "I get to call you completely useless but you're not allowed to reply"
Classic πŸ‘

fierce ruin
#

u were being completely useless tho ngl

wind spade
#

you can't really generalise "how much do I need" in this game

fierce ruin
#

ok go on

median heath
# fierce ruin ok go on

none of us know what scale you're planning to build at in that tier, so any per/min amount given is also useless because the accurate answer is "however many you want to."

That's what he means.

fierce ruin
median heath
#

How?

wind spade
#

no, he's just saving me from having to reply on already answered question

#

if you don't know how much you want to produce, you can't know how much of intermediate material you need

fierce ruin
#

Well mainly because nobody here cares about how much you "personally build" all they care about is getting general help from the Satisfactory community.

wind spade
#

satisfactory community will give you any number between 0 and 1000

snow dove
wind spade
#

because everyone plays differently and builds differently

fierce ruin
#

I really just wanted to know how much on average you would need in total for the entirety of Tier 3-4.

median heath
#

I just wanted to know the amount you would normally want for around tier three of the HUB

"However many you want to make" is the most accurate answer to that.

wind spade
#

again, that depends on your playstyle

median heath
#

As I immediately clarified in my following message...

fierce ruin
#

Instead, I just get some entirely useless piece of information from somebody, of which that information was not asked for nor is it cared for.

#

So thanks for your help

wind spade
#

imagine asking random people "what car should I buy"

barren elm
#

I go for 3 machines running the most complicated current item, but as said, it's like asking someone for advice on your favourite colour

wind spade
#

that's the kind of question you're asking

barren elm
#

*when I just want to get the tier done

hexed crater
#

How long is a piece of string?

wind spade
#

on average though

fierce ruin
wind spade
fierce ruin
#

you dont have to judge me because im a casual and you play this game for seven hours aday

median heath
wind spade
#

if you said that, we can give you better answers

fierce ruin
#

well if they care, i imagine they'd figure it out

wind spade
#

and I haven't played the game since May 2019 so 7 hours a day is a bit of overstatement

fierce ruin
#

okay?

barren elm
#

Satisfactory is an architect game hidden inside a factory game trenchcoat

fierce ruin
#

am i assumed to know this?

wind spade
fierce ruin
#

k well i gave you my extra info

wind spade
#

where?

fierce ruin
#

can i have a legitimate answer that doesn't waste my time?

median heath
#

The legitimate answer is "however much you want."

#

You're refusing to accept it, like most other people do.
Which is why I said "45" at the beginning, and clarified why I said 45 immediately after.

wind spade
#
  • what are your goals for given tier?
  • how fast you want to finish it?
  • do you want to have extra materials for building?
  • if yes, how much do you expect to build?
fierce ruin
#

well i have terrible OCD and must know exactly how much i need for tier 4 automation

hexed crater
#

Sooo... anyone wanna' talk about the power usage of trains more? I also notice on the wiki there is a claim that locomotives have 'regenerative brakes'. I can't see this mentioned in the actual game anywhere but it doesn't seem to be true.

fierce ruin
#

alr

#

ik nothing of trains tho

wind spade
fierce ruin
median heath
#

There is no such number.

hexed crater
wind spade
#

how much of each item?

fierce ruin
#

whatever, ill just make 10/min thanks for the help guys

frosty pawn
median heath
#

He's learning.

fierce ruin
#

oh wow you are hilarious

#

you should be a comedian

frosty pawn
#

you can make modular frames twice as fast and the container will fill up in half the time but when it's full, it's full

hexed crater
#

^ not very constructive

wind spade
#

not "I want a final number"

fierce ruin
#

thats a better answer. see? can't we be a more civilized people? it's what ficsit would want

wind spade
#

I've told you this like half an hour ago

frosty pawn
#

ficsit doesnt want nice, ficsit wants profit

hexed crater
#

Are you aware of some of these planning utility websites out there?

median heath
fierce ruin
wind spade
#

whatever you need is tho

fierce ruin
#

alr

median heath
fierce ruin
#

must we take this further?

frosty pawn
#

no. we've established the question has no numerical answer. end.

fierce ruin
#

how many reinforced iron plates would i need per minute to make 10 mod frames per min? ik u guys will know

frosty pawn
#

depends which mod frames recipes youve unlocked

wind spade
#

depends on a recipe

hexed crater
wind spade
#

there are online tools that can answer these exact questions

frosty pawn
#

it's also on the wiki

wind spade
#

something something teach a man to fish

frosty pawn
#

something something fish allergy

#

expect an answer with a level of quality similar to that of the question

hexed crater
#

You can put what you wanna make in and it tells you what stuff you need, if you follow the link you can see it's 15 with standard recipies.

fierce ruin
#

you people are odd

#

i hate that site

#

it does not work for me

hexed crater
#

as in?

#

Your web browser literally isn't loading the page propperly?

wind spade
oblique notch
fierce ruin
#

im a programmer, i can use any website you give me

oblique notch
fierce ruin
#

it doesnt work

frosty pawn
#

it does work

wind spade
fierce ruin
#

alr better question:

#

if u have 120 coal/min and i want to make a coal power plant, how many water extractors could i use to optimally feed into how many coal gens?

oblique notch
fierce ruin
#

no it wouldnt

oblique notch
#

yes it will

fierce ruin
#

because i would need to know how much power i want

wind spade
#

ummm... that's simple math. Check out how much each extractor makes and how much each gen consumes

frosty pawn
fierce ruin
#

and i dont have an answer to that question

wind spade
#

you already know that tho, you know you have 120/min coal

#

that's a fixed amount of power

fierce ruin
#

ok whatever you guys are a lost cause

oblique notch
#

coal gens are not variable

frosty pawn
#

1201.766 MW

wind spade
#

hey we're just trying to help you. We're trying to provide you the tools to find your answers yourself

oblique notch
#

you feed in the same amount of coal per minute to give them 100% up time. So if you have 120/min coal... where might you go to find out how much coal a generator takes per minute? Maybe... the wiki?

wind spade
#

instead of having to ask here with everything you hit in the game

oblique notch
#

!wikisearch Coal generator

shadow prairieBOT
#
Satisfactory Wiki

Coal is a common early-game resource found in the world which is used for advanced smelting or power generation. It can power Coal Generators and vehicles. It burns for four seconds in a Coal Generator. For more details about Coal power, see Coal Generator. Coal can be harvested by hand (default E) in trace amounts from resource deposits scatter...

oblique notch
#

It burns for four seconds in a Coal Generator. Math from there on! And if you're feeling lazy and dont want to do the math yourself... greeny's website does it for you.

frosty pawn
#

that page even has a link to the coal generator page

wind spade
tawdry sail
#

greeny website? Do you mean satisfactory calculator?

median heath
#

Tools > Calc

wind spade
tawdry sail
#

nice website bro :--)

tropic hawk
daring sonnet
#

When working with Uranium Waste recycling, which Radio Control Unit recipe did you find easiest to work with for balancing the production of Pressure Conversion Cubes?

I understand that RCU recipes have 5, 7 and 9 ratios, and PCC recipes demand 2 RCUs, so since none is easily divisible, I was wondering which is more economical I guess? or which is more manageable in your experience?

tropic hawk
#

I personally like the default RCU recipe, but it depends on your priorities of resources

daring sonnet
#

everything is available for me rn because Im starting from the nuclear setup

vapid gorge
tropic hawk
daring sonnet
#

I was thinking that the Radio Connection Unit saves a lot of aluminum and quartz, right?

#

but I dont really understand the Caterium flow between them

#

I mean, Radio Control System uses no caterium, but does the Connection Unit possibly saves on caterium too (relative to the main recipe)?

tropic hawk
#

Again, it depends on what you plan to use it for. I would give more advice, but I'm doing this from my phone. If you think it works better, go for it.

daring sonnet
vapid gorge
tropic hawk
#

To answer the question, no. I sink my rods and don't want to sacrifice maximum number of UFRs to make more PFRs

warped willow
#

hallo. I have an early-made overclocked Turbofuel plant that i went back to check on with the overclocking changes and wanted to run some math by you fine folks.

I have 2x Oil extractors (Pure nodes) pumping 480 m^3 into 8 refineries using the "Fuel" recipe (60 crude/min -> 40 Fuel/30 P.resin). 8x40= 320 Fuel going into 14 refineries producing the base TF recipe (22.5 F + 15 CompCoal/min) with the 14th refinery overclocked up to use the extra 5 Fuel (27.5) to make ~266.67 m^3 production of Turbo fuel.

This used to power 29 fuel gen's @250% with an extra 1 or so fluid but with generators now showing consumption at 11.25 m^3, these generators should surely be starting to dry up? 29*11.25 is 326.25 m^3/min and I understand Biomass gen's will not consume fuel if their power is not needed but these are burning fuel just fine, I'm just not sure mathematically how they are still functioning properly? 266 production fueling consumption of 326 still after hours of gameplay on U7. I hope i have not overlooked anything simple, any advice or clarification would be greatly appreciated. Sorry for the long post.

vapid gorge
warped willow
#

i have used the website but thank you for sharing, certainly a great tool. The crux of my question is more that I have consumption of 326 m^3 now instead of 265, but nothing seems to be going wrong and I am unsure why that is the case. I was going to turn them all down to 200% or so to be closer to the old 9.11 but they aren't dropping below 50 fuel so I am a bit confused

vapid gorge
#

It's a wall of text that's very difficult to pull out the relevant data to work with sorry.

warped willow
#

No problem, I wanted to include the relevant math for anyone that had the time to provide insight.

main atlas
#

In terms of Coal power production (after my 7th restart since U4), should i put a burner to power the coal as a backup option?
All the 6 tries i've usually ran into power issues where either due to the issues coal wouldn't get mined anymore, or like, built too much without realizing which made my coal gens never boot back up again after forgetting about the fact my coal miner got empty

vapid gorge
#

90% of the time there's just a tiiiiiny build mistake

main atlas
#

and 2 water extractors can feed 5 coal plants right

vapid gorge
#

2x120 water vs 5x45 for gens , looks like water wins?

#

having a burner set up to 'power your coal' is a patch fix that isn't going to make it in the long run

main atlas
#

my power with coal gens in my past worlds has never been stable

#

and i quickly forget the basic maths like power usage, material building costs and stuff

vapid gorge
main atlas
main atlas
#

most of the time water was the issue

#

but at power outages the coal became an issue s well

vapid gorge
main atlas
vapid gorge
#

ok so how much water does 2 water extractors do?

main atlas
#

every time i used 6 gens on 2 extractors it never worked properly

#

wait i meant 5 i think wait

#

nope i used 6 on them with one extractor being a bit boosted to 150 water

#

but it didnt fill the pipe or smth

vapid gorge
#

sounds like you have a piping problem. You can post pics of your set up if you like? It's near impossible to trouble shoot pipes w/o images

main atlas
#

and for some reason 2x120 on 5x45 didnt work either

main atlas
#

I mainly came here to ask for advice to prevent whatever i did wrong in the previous maps

vapid gorge
#

it's... Kinda?

main atlas
#

Like, headlift wasnt an issue, pipe flow was at the 3rd gen

#

for some reason around generator 3 the pipes were like "20 water/minute"

vapid gorge
#

Keep it simple.
Bring coal to water
Don't feed from manifolds below your machines

main atlas
#

instead of 120

vapid gorge
#

Flood your machines before you feed coal in

#

don't use valves

main atlas
vapid gorge
#

don't use water buffers

vapid gorge
main atlas
main atlas
#

used mods when i gave up and those mods dont work on U7 so they're likely to crash

main atlas
#

i think that might be the issue 🀣

vapid gorge
main atlas
#

well the third water wasnt connected to the same pipe network actually

vapid gorge
main atlas
#

but yeah..

lilac coral
#

Quick question: When items go around a curve on the belt, they spread out temporarily. Does the game treat both sections as the same items/min?

vapid gorge
main atlas
#

nah this pic matches my pipe network more

#

with them not being connected

lilac coral
main atlas
#

2 pumps on 5/6 gens, then the third one on the last 2/3

vapid gorge
main atlas
#

no 2 are the max i use per pipe network

vapid gorge
#

your power systems are not production lines you can just wing unless you want a bad time

main atlas
#

the blue line and cross means that line there isn't connected to the other one

main atlas
#

so 240 on one line and 120 on the other

main atlas
vapid gorge
#

well then they need to be connected right?

main atlas
#

2 feeding 5 OR 6 gens, not sure anymore

#

the 3rd feeding the leftovers on a seperate pipe

vapid gorge
#

8 gens take 360 water, 3 water extractors make 360 water.

main atlas
#

oh so having a 2 directional pipe would've been better

#

like the pic without my adjustment

wind spade
#

Pipes are bidirectional tho

vapid gorge
#

well can you fit 360 water pm down a pipe that can only handle 300?

main atlas
#

same connection like this would work? i always used to just cut off the center and keep 1 or 2 water extractors per 3-6 gens

vapid gorge
#

1-2 extractors per 3-6 generators is an AWFUL way to design power

#

Like I said, don't just wing it.

main atlas
#

Ok so my setup i used to have was yellow being NO line, ignore that one
2W left -> 5 gens
1W right -> 3 gens

#

and it never worked

wind spade
#
..G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
main atlas
vapid gorge
#

each generator consumes 45 water as it travels

main atlas
#

So we do come back on having water extractors connected at several places being a better way to handle it

vapid gorge
#

well.. the only way to handle a system that needs more than 300 water pm yes

wind spade
main atlas
#

Great! πŸ˜‚

vapid gorge
#

pls, just... calculate water made vs water consumed and don't make me cry

wind spade
main atlas
vapid gorge
#

piping isn't hard when you get it but there's a lot of easy bumps in the road

main atlas
vapid gorge
#

if you still keep having issues take some pics and post them with your questions πŸ™‚

main atlas
#

lol

fierce ruin
#

The biggest enemy of piping is impatience

wind spade
vapid gorge
main atlas
fierce ruin
main atlas
wind spade
main atlas
main atlas
#

8 with 3 extractors is known to me but not in that way, lol

#

i see how i messed up, impatience and overbuilding

vapid gorge
main atlas
#

too much power requirements and a messed up pipe system

main atlas
vapid gorge
main atlas
vapid gorge
#

The 3:8 generator set up is very good and straight forward for rookies cause piping can be annoying

main atlas
vapid gorge
#

and you can just repeat the 3:8 over and over

main atlas
#

or.. just use 3-8 setup twice

main atlas
#

yeah

vapid gorge
#

don't connect everything together

main atlas
vapid gorge
#

always need more water πŸ˜„

main atlas
#

well i mean, space for the extractors

vapid gorge
#

But again - DONT connect alllll your pipes together. It overcomplicates things

main atlas
#

fun times

frosty owl
#

Oh, right, did I mention that they fixed the duplication bug on load with splitters too?
'Cause, yeah... happy_hannah
@wind spade @oblique hollow

vapid gorge
main atlas
#

i'm near 4 iron ores, 4 coppers and coal is somewhere nearby as well

#

all within like 500m in the forest

vapid gorge
#

nice πŸ™‚

frosty owl
main atlas
#

all thanks to someone who guided me to work there who is in this server lol

#

best start already since i can do more than just 1 ore node now with starting

vapid gorge
main atlas
#

πŸ’€

frosty owl
vernal blade
#

why does the blueprint designer not let me connect power poles attached to wall outlets to foundations anymore?

main atlas
frosty owl
# main atlas wait how did they even manage to duplicate stuff with a splitter lol

There used to be a bug thay gave a ~10% chance of getting at least one duplicated item when loading the game after setting up items traveling through a loop of ~10 splitters-mergers (the duplicated items exit the loop as overflow)
Something-something about items being saved "on more than one output at the same time" or similar

main atlas
#

oh damn

frosty owl
#

Aka: the last enemy for single-input sushi

#

So, just like someone used to exclaim that now that smart splitters' settings can be copy-pasted, sushi manifolds should be easily approachable, I declare that single-input sushi should be reevaluated as it now can only fail due to "bad setup" rather than just a miscalculation of bugs.

main atlas
#

damn

frosty owl
# median heath Heavy Flexible needs a buff imo

Or just nerf the encased frame recipe or whatnot :P
Tbf, Flexible is pretty good compared to standard (less frames and encased pipes needed, no more steel than this other than screws but using quite some oil), it just falls behind the other alt a bit imo (which uses way less frames and encased beam, the most annoying part to make)

main atlas
#

oh btw i unlocked alternative recipe for screws, should i use it? 5 iron ingots for like 30 screws

#

or should i keep using the iron to pipes to screws on the existing setup

frosty owl
#

The recipe is a good improvement over the standard. You skip one building step (Iron Rods) and make more Screws per Constructor

arctic willow
#

cast screw is one of those recipes that has no tradeoff - there's simply not an application in which it's worse than the original recipe

feral valve
#

did the output of the nuclear power plant change? i think it made 20 nuclear waste at 250%, but is now 25?

main atlas
vapid gorge
karmic fjord
feral valve
#

yeah but it messed up a lot of other calculations too for me...so i have to recalculate everything

main atlas
#

but faster with direct iron to screw?

arctic willow
#

in terms of overall resource efficiency, the cheapest way to make screws is to use the pure iron ingot alt in a refinery, then the solid steel ingot alt in a foundry, then steel rod alt in a constructor, then the default screw recipe in a constructor; so four machines of processing
iron ingot -> cast screw alt is two machines shorter, making it simpler to build, smaller and a lower power draw; plus it doesn't use any coal, which may be a consideration
so the tradeoff between the alts is a bit of a saving on resource vs complexity in production
but if you're comparing single recipe alts vs defaults, iron ingot -> rod -> screw is never better than iron ingot -> cast screw alt

vapid gorge
main atlas
#

no idea what you mean with doesnt use coal, iron -> pipes -> screw isnt using coal either

arctic willow
#

coal is from the alts in the other path
iron + water -> pure iron ingot
iron ingot + coal -> solid steel ingot
steel ingot -> rod

main atlas
#

Ah i see

vapid gorge
# main atlas Ah i see

There are also alt recipes that if you collect them you never need to make Rods or Screws again

wind spade
# arctic willow cast screw is one of those recipes that has no tradeoff - there's simply not an ...

while that is true, you're looking at it in isolation, which can be often misleading. As was already said here, steel screws (or rather steel rod -> base screw) are more resource efficient, but you wouldn't know if you just compared alt with base.

This is one of the reasons why any alternate recipe analysis/rankings are inherently "wrong", because you should never look at "which recipe is better" but "which path to a final product is better"

#

ofc "better" is still subjective, but if you define your goals (e.g. "least oil used"), then the solution becomes mathematically unique

vapid gorge
nimble plume
#

Idk is this right channel...but
Ive got 360 coal digged per minute, 24 power plants which need 15 coal per min, why do i lack coal for 4 power plants?

wind spade
#

did you manifold them?

oblique hollow
#

are your belts fast enough

snow dove
#

or more than one mk3

nimble plume
#

Mk2 is max i have unlocked so far

wind spade
#

can you screenshot your setup?

nimble plume
#

Yup 1 sec

#

In 1st pic it might look weird, its like this cause 2 minings give me 240 and last one on other side gives 60 so i connected them

snow dove
#

you can’t push 360 coal through two mk2 belts

oblique hollow
#

... these are mk 2 belts, arent they?

#

yeah those look like mk 2

wind spade
#

they are pushing it through 4 belts tho

oblique hollow
#

no clue, idk what gets split and merged where

nimble plume
nimble plume
#

need to start the game 1 seec

#

the vid im making is way too big for dsc -_-

nimble plume
snow dove
nimble plume
#

huh why

wind spade
#

your belt can only carry 120/min max

nimble plume
#

oh

#

well ok i didnt include that

#

thx then

thorn bane
river night
#

imagine complaining about an imprecise measurement and then changing it to some number with no data backing it whatsoever just because its neat and round πŸ˜„

deft lichen
#

😐

#

it sure is fun datamining data and counting frames

median heath
hexed crater
#

@scarlet sky So here's what I'm looking at.

I have a setup where a train comes down a shallow gradient into a station.
The power is 4 max overclocked biomass burners for 4 * 75 = 300 MW.
As the train coasts downhill approaching the station the consumption is 25 MW from each locomotive at idle + 0.1 MW from the stations at each end of the track. (stations apparently not ever consuming the advertised 50 MW is another thing I found.)

So if regenerative breaking is doing anything I'd expect to see
either a)
A brief increase in capacity
or b)
A brief reduction in consumption if the breaking is coded as a reduction in the locomotives idle power usage.

But as you can see it's just flat.

I'm gonna change it to constant power + mess around with power storage as was suggested and see if that changes anything.

scarlet sky
#

iirc it was a brief increase in production that I saw

#

Production exceeded capacity on a grid powered only by fuel generators

#

It was 9600MW of fuel generation, but I saw something like 9630MW of production

#

The only explanation that I can think of is that it was a train braking down a hill

#

It would also depend on whether or not it's regenerative braking that's used

#

The space bar activates friction braking, but the S key activates regenerative braking, when you're driving manually

#

(afaik)

#

So if that train there is only using friction braking you won't see anything being put back into the grid

hexed crater
#

hmm I'll have a play around with driving it manually.

scarlet sky
#

Fully loading it will also help, the game engine takes the weight of the train into account when calculating braking effectiveness

hexed crater
#

you have any power storage on your setup?

scarlet sky
#

Shittons of it

#

Enough to power an entire tier 8 world for a couple of hours

hexed crater
#

I mean on your isolated train power setup.

scarlet sky
#

Ah, no, I just have a wolrdwide battery backup

#

It's easy enough to put some on it though, why?

hexed crater
#

oh hang on

#

That looks more like it.

scarlet sky
#

Is that biomass?

hexed crater
#

yeah same setup

#

I guess the train was only using the spacebar brake automatically

scarlet sky
#

*brake

frosty owl
scarlet sky
#

I've actually been thinking of installing a mod of some kind that would give me better power statistics, so I can tell exactly where all my power is coming from, that would help too

median heath
hexed crater
#

So do you see the regen power when your trains are driving around on auto?

scarlet sky
#

yeah

hexed crater
#

hmm

scarlet sky
#

But there's a few places where they hit 200km/h fully loaded downhill and then need to stop

hexed crater
#

Maybe it doesn't need to do it because the grade is pretty shallow.

#

^yeah

scarlet sky
#

That's what I'm thinking. Those trains are going 200km/h down a long 2m ramp, fully loaded

#

(my trains)

hexed crater
#

You'd think they would prioritise the braking that generates power first and then use spacebar when they need extra.

scarlet sky
#

eh, it's not enough to make any real difference in the game, it's just cool. Not really worth putting that much effort into

hexed crater
#

Yeah this topic has become the white whale to my captain Ahab, but at least one mystery is solved. Thanks for your help!

shut tusk
#

I just finished my first ever powerplant (a real one, not just some coal generator on the ground)
It uses 56 Generators, and then I learned about Load balancing

#

I don't know how to balance all of that

#

The last coals generators are obviously not running, but I'm not sure how to fix it

scarlet sky
#

Not really worth it for a bank of coal generators

median heath
scarlet sky
#

I use load balancers all the time, but I wouldn't use them for a coal generator farm

shut tusk
#

Why not ?

median heath
#

Because manifold is simpler and produces identical results.

hexed crater
scarlet sky
#

They take up too much space and a simple manifold setup works just as well here

median heath
shut tusk
#

I'm not sure what it is

median heath
#

!wikisearch manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

shut tusk
#

Well, Injected Manifold might be the better option then

median heath
shut tusk
#

So this won't work

scarlet sky
#

Then you need more coal?

median heath
#

56x15=840

shut tusk
#

Wait but...

#

Yeah I got that too

median heath
#

Ok so you need at least 2 mk5s or mk4s to move that.

shut tusk
#

I got 2 MK3 on the center, and 2MK2 on the left and right

median heath
#

And ofc it will have to come from at least 2 different nodes.

median heath
#

780 < 840

#

Supply issue.

shut tusk
#

Wait i'm screenshoting xD

#

I did this so the 120 could have 60 more

#

I'm using 7 nodes: 2 Impures, 4 normals and 1 pure

median heath
#

You need 4 mk3s running into the system or you won't have enough.

shut tusk
#

Oh damn

#

Sorry, it was simple enough

median heath
#

Break it into modules of 16.
Each will need 240 to run.

Much simpler to track and diagnose issues.

pulsar viper
#

What's the optimal way to produce plastic and rubber? Currently (end of tier 6), I'm producing them via polymer resin and refining into plastic and rubber at the point of use

#

That resin is coming from my refineries for fuel production and a dedicated poly resin line to meet production needs for the base

cold jasper
pulsar viper
#

Sweet. I'll probably end up converting over my dedicated resin line to recycled once I hit t7

#

Thanks!

median heath
pulsar viper
#

Yep, I figured I wouldn't have the optimal setups for things just yet. That said, I'm taking some time rn to basically rebuild my factory to allow for easier expanding in the future and was trying to get a better idea of what my later game plastic/rubber refining and supply will look like

cold jasper
median heath
cold jasper
#

Just need refs and packagers instead of blenders?

topaz hedge
#

You can use packager loops

fierce ruin
topaz hedge
#

It's alot more work. But the end result is the same

fierce ruin
#

It is a logistical nightmare to setup.

topaz hedge
#

It's not bad.

fierce ruin
topaz hedge
#

If it's giving you headaches you're doing it wrong.

fierce ruin
topaz hedge
#

Yeah you're doing it wrong

fierce ruin
#

Plus you shouldn’t need that much power before T7.

topaz hedge
#

It's a close loop. So just a single belt. Packager refinery packager. Loop belt back to beginning

fierce ruin
topaz hedge
#

No?

#

I just throw a stack in and off to the races it goes.

fierce ruin
#

Still no real point in making an argument for it. There just isn’t really a need for it.

topaz hedge
#

There's a bunch of ways you can set it up. And I realize it's pretty much moot.

#

That's the only screen shot I could find

fierce ruin
vapid gorge
#

It's one of the few power related things you can actually just eyeball

steel elk
#

which one should i pick to tightly pack iron production together? I want to have 2400 ingots/min and there are only 2 copper deposits nearby that i can harvest without train (both normal)

maiden steeple
#

I'd say go for pure, water is basically free

deft lichen
#

pure is the exact opposite of tightly pack

maiden steeple
#

Though ^ is definitely true

deft lichen
#

get as much copper as you can for iron alloys, then decide between default and pure for the rest

steel elk
#

i am trying to "train up" the base i guess so i could train a bunch over from somewhere else

deft lichen
#

alloys are definitely the most "tightly packed" recipes if that's what you're looking for

steel elk
#

epic

main atlas
#

ok so which one is the best (beginning a new map btw)

deft lichen
#

disclaimer: all alts are useful and subjective
I personally like iron wire (when combined with stitched plates), iron alloy is a great recipe too
quartz isn't needed early on

maiden steeple
#

The pure stuff is good later, but very early I'd recommend either iron wire or iron alloy depending on how much copper and iron are nearby

main atlas
#

theres a lot of both nearby tbh

#

4 iron patches and 3 copper

deft lichen
#

if I had to pick between wire and alloy I'd pick wire

main atlas
#

coal is 1000 meters away though

deft lichen
#

because the iron wire+stitched plate combo is awesome

main atlas
#

time to figure out if it fits in the existing iron setup

deft lichen
#

I wouldn't rebuild everything just because you got a new alt

main atlas
#

oh i wont

#

i think ill use the second floor for it (i use 2 iron patches atm)

deft lichen
main atlas
#

i dont got stitched yet, sadly

#

looks good to me

#

wires and cables

ember fractal
#

1m or 2m foundations?
vote with 1 or 2 emoji