#math-and-meta

1 messages Β· Page 23 of 1

noble current
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now I am thinking if I also shouldn't just flush everything and keep just like a bit for rebuilding

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just to not get distracted by other stuff

cinder silo
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Depends on the material, it's why I tried to build auto-storage early on, but my prototype was janky AF

noble current
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basically just keeping essential things like industrial beams, steel pipes, steel beams and frames/rotors

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got like 3 big container of each

cinder silo
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Without knowing your requirements and layout it's hard to advise other than showcase what I have and hope ideas presented are useful.

noble current
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well, I can get rid of basic stuff like screws and plates, because I got 3 pure and 6 impure nodes around, which themselve's are enough to give me spare materials to start from scratch - keeping steel related items and rotors and frame still would allow me to jumpstart the quality of the factory

cinder silo
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Screws, yeah binnable, keep plates nearby because you can use a surprising amount of them.

noble current
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screws/rods would be the first thing I'd relocate to the impure nodes

cinder silo
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Rods get used in such stupid amounts, I'm forever not grabbing enough in spite of having railings and power points everywhere.

noble current
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basically 2 nodes for each product

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well, it's just for rebuilding, not for the entirety

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I soon get myself an actual factory of it, just for the time being

snow dove
frosty owl
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I can hear Amelek screaming

cinder silo
noble current
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5000 stack seems fine

snow dove
snow dove
cinder silo
noble current
cinder silo
snow dove
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that’s a lot of concrete

noble current
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stuff already getting cleaned up

snow dove
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but it’s for a larger area

cinder silo
snow dove
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looks like mine is more concrete dense

cinder silo
snow dove
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oh yeah

cinder silo
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I dread to imagine just how much concrete I've actually used.

noble current
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6188 coupons/min for tearing down basic stuff of the concrete sky

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just jumped to 8804

cinder silo
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How do you get that many coupons per minute? did you trash dozens of cans filled with thermal rockets?

noble current
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got like 5 or so sinks running at the same time

cinder silo
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I have multiple sinks but c'mon look how many points per coupon and I only have 2814 stored, no way I could get 6k coupons a minute.

noble current
cinder silo
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Oh points per minute, not coupons πŸ˜›

noble current
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OH

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sorry my bad, I thought per minute part quiet sorry

cinder silo
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Confused me there, it's all good.

buoyant jungle
formal sundial
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does anybody know of a calculator to determine how many items of materials needed to produce a number of another item?

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ie, how many screws and iron rods do i need to make a specific number of rotors?

maiden steeple
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just look at the arrows

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that will tell you the number per rotor

noble current
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coke being produced 120/min, do I see it correct?

The mk 3 conveys 270/min, correct?

so there shouldn't be a problem with 2 coke belts merging on a mk 3 belt, right?

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so why does it clog up?

maiden steeple
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wheres the coke going?

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is that backed up?

noble current
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on a mk 3 belt

oblique notch
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double check all your belts and lifts are the right mk

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probably got one that is a mk1 in there or something

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and double check the sink is powered πŸ˜› i have done that too many times to count

noble current
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yes they are all mk 3 and sink is powered

oblique notch
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hard to tell then without seeing the rest of the system. Gotta be somewhere in there that is not correct or mis-aligned. make 3 belts are more than capable of 240

sharp lion
noble current
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idk if it does clog a little when it tries to merge at the same time

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because they're running in sync

oblique hollow
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a little bit of clog doesnt matter

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just takes some time to get sorted out

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remember: the machines output at belt speed

prime orchid
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hi

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what's up

oblique hollow
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so for a short while, the merger gets flooded with 2x 270/min down to a single mk 3

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it just needs a moment

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this is also why pipe flow rate goes up and down so much: the same happens in pipes

rotund blade
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for over 600/min do i just add a second pipeline with junctions connecting them or is it more complex than that?

snow dove
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i would just use two 300/min lines because 600/min can be tricky to get working properly

rotund blade
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yea but i need 800/min

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actually most of it'll be feeding directly into another refinery so it should be fine

forest blade
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you can split into 2x400 if you insist on mk2

tawdry sail
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U need mk2 to 400/min

forest blade
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that is correct. the alternative would be 3 mk 1 lines for 800

tawdry sail
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I had some issues with mk2 pipes. Specially when you put a pump in it or you connect them with a pipe floor connector.
But nothing too big, you dismantle and build it again and it work.
There is another bug with mk2 pipes??

golden thunder
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i'm doing a nuclear power plant and im trying to split the uranium fuel rods that each power plant gets an equal amount rods but no matter what i do there will be a power plant with 4/5 rods in it

oblique hollow
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get another power plant and split those 4 rods up again

golden thunder
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But I'm also not sure with my split is equal

oblique hollow
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you got any numbers and pictures?

golden thunder
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3 manufacturer making 0.4 fuel rod to 6 power plants

oblique hollow
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well this is an equal split so i see no issues here

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must be your imagination simon_smile

noble current
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does it make resource-wise sense to use the purification recipe (water + resource) on normal nodes, or just on pure nodes - in the case of iron?

fierce cypress
noble current
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mhm...I just keep thinking about "what's the most I could get from these nodes" and I just can't stop that thought of limiting myself to these nodes..

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it's like "oh hey, there are 6 normal nodes, what's the best I could do with them the most efficient way"..you know? /:

fierce cypress
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I plan a factory bases of the outputs with doable inputs, then find a spot that works with the right amounts of everything, then I mess around with stuff to minmax other nodes if I want to, it’s up to you how you build

versed violet
noble current
versed violet
noble current
oblique notch
mortal egret
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Today, I'll finish the systems for Plutonium fuel rods, then tomorrow, I'll set up the power plants

tawdry sail
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Personally, I use purification recipe only on caterium and sometimes on copper.

versed violet
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copper is better mixed with iron imo. Maybe use steam for the sheets.

oblique notch
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I rarely use copper alloy. Because I always feel like I need more iron and not more copper. But In that vein I do use iron alloy all the time

versed violet
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Want to build a parabolic antenna/arecibo radar using the radar tower. Which curvature from the pic looks better, 3 slopes/segment on left or 2 slopes/segment on right?

oblique notch
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I think yhe right side would end up looking too small for the radio tower

versed violet
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I kind of agree, but wondering where to fit that monstrosity in here. I need 20x20 blueprinter

maiden steeple
versed violet
maiden steeple
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But it works if you have something in your main hand, right?

cinder silo
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Like the employee of the planet mug.

versed violet
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you shouldn't be able to drive hoverpak and hold a rifle, but its handwaved I guess

cinder silo
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Yeah, still amusing playing the jump trooper.

versed violet
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Imagine outrage of the players if css said this is solely a movement device and not a combat platform

oblique notch
noble current
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what are some rates at the end of Phase2 at which it's recommended to produce resources at? are there any guidelines for orientation or such?

wind spade
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rate is mostly "how much you're gonna use for building"

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and depends on how fast you build and what

noble current
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so not really a rule-of-thumb?

wind spade
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nah, more like "build some small amount and if you find yourself running out of that resource, add more"

vapid gorge
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I like dedicating about 1 pure node (or 2 normal nodes) to each basic part and then smashing them together as needed? I've found it's a convenient amount of resources to move up the tiers. Just leave yourself room to expand as you get better belts and miners.

But that's a 'me' thing.

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But yeah very much just a how you want to do things things. But that might give you a very vague number to aim for?

noble current
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not really, since idk how much stuff is further needed - neither for trains/tracks nor for other stuff.

All I do know for sure is that concrete factories are never enough and can be built plenty to support my factory building process

maiden steeple
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*add

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It’s just enough to stockpile

noble current
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oh, QW/Limiters are actually the only "finished" one with 600QW and 15 Limiters/min - plenty of that for now

maiden steeple
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Only simple parts, no motors or hmfs

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I have a friend who asks all the time so I’m not going for any specific item/min count

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*afk

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Autocorrect

vapid gorge
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Well it depends what you're going for. Are you trying to just unlock all the tiers? Or just want to finish phase 4 and you're done?

noble current
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all tiers with the focus on building efficient but also good-looking/clean

vapid gorge
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oof. First play through?

noble current
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kinda my first real playthrough, yea

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at least rn I am at the furthest I got so far

vapid gorge
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I feel that goal is pretty rough personally?
Partially because 'efficient' is going to be what you value as efficient, AND it'll change as you get new tech and recipes

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Like, do you want to build factories with mk1 miners, but build enough machines to handle mk3 miners?

noble current
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I already got mk2 miners and mk4 belts

vapid gorge
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ok will you upgrade those facotories to handle bigger loads or go build more hubs elsewhere?

if you want constantly clean/neat/efficient factories it requires a lot of rebuilding of things or design so you can easily expand.
Fairly time consuming but it's something you can do

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I, personally, don't tend to really handcraft factories to be neat and clean until I've unlocked everything

noble current
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I see, so rather just focusing on just producing stuff until I have everything and then start cleaning things up/caring about efficiency?

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did I understood correctly?

vapid gorge
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but that's my approach.

For me wanting constantly neat and super tidy stuff when it's going to have to change feels frustrating.

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On the other hand - if you keep rebuilding factories you'll really learn design and building skills

noble current
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well I am willing to spend time in this game

it's just the level of, how I feel, complexity that hits me with a bit of a roadblock when it comes to automation

vapid gorge
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and that's going to help a lot if you want to try to do big/cool/weird/complicated things

vapid gorge
noble current
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ye

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also satisfactory-calc

vapid gorge
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for the planning I'd stick to Tools. Calc tries to break down paths and I've never seen it be shown in a useful way

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And to further break down your planning I recommend spread sheets

Not even for math just for records and planning

noble current
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well, it kinda helped me to get the "smallest design possible" - at least for the basic products

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in terms of space

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kinda also helped me to break production down into separate levels

vapid gorge
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I'm curious to see it? but it's logistics choices I find very weird and not conducive to neatness or good design.

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This is part of a spread sheet that I use for layout for example

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This is in my own short hand so might be a mess to you, I effectively just wrote down notes of how much each resources pm, going into refineries at X clock rate, producing solution, ect ect.

It's a way for me to break down what I plan in Tools, keep records of the number of belts and pipes to slim down design and have an idea of layout.
So in that example where it says B375 at the top, that's making 450 solution that's getting directly fed into 1 refinery in front of it

noble current
vapid gorge
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And personally I find having a very solid grasp of how many belts/pipes are going where to be pretty important to neat layouts and good looking work

noble current
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bottom floor being the refining to get more ingots - 2nd floor being the conversion of ingots into actual qw - 3rd floor being the storage

vapid gorge
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Looks straight forward and efficient πŸ™‚

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going to use them on location?

noble current
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so far it's an open "finished" project - planning to have 2 outputs on this storage floor - 1 once I got a train system running - the other for Limiter production

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and thanks to smart splitters, I also don't really have to worry about running out of qw when I need it for mk 2 poles for example

vapid gorge
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moving wire and screws to another hub always feels weird to me. Because of the stack size each platform will be moving only a handful of wire stacks.

noble current
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well - it'll be transfered only 300/min anyway, the other 300 already are preserved for the 15/min Limiters

vapid gorge
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oh yeah, nothing 'wrong' with it, just always something that poked my brain xD

noble current
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tho idk how much a train can carry, never got so far and just unlocked them - tho the issue being all the combination of resources for example HMF require

vapid gorge
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OH- another advantage to waiting for good lookign structures later - the hover pack makes architecture and design amazing.

vapid gorge
noble current
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not really an idea yet, since I also just teared down my spaghetti basic iron/steel factory

vapid gorge
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I like using the alt recipes with steel pipes in them. Just feels like a simpler set up with fewer part types? It's not as resource efficient as other recipes but I don't mind that as much since iron is everywhere

oblique notch
noble current
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I assume, this recipe doesn't have any byproducts ending unused? like, it's producing exactly the resources needed for only 10 HMF/min?

vapid gorge
vapid gorge
noble current
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like, that's for example idk - if it's occuping the nodes completely, it already makes for me planning easier to say "ok - this 2 pure iron and pure coal nodes for this endproduct, these for something different" etc - if I know how to categorize things easier, it kinda would help me out way easier, y'know?

oblique notch
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red is always input/consumption for me, green is output/production:

thhe green isnt finished cause the belts arent hooked up yet, but it will eventually say how much is on that line at that moment

vapid gorge
oblique notch
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nice round numbers for output (belts) and while the #s are a little wonky (37.2 sucks) ill just overclock here adn there to make it worthwhile. Like I built 9 refineries in my first building, so ill do that 4 more times and just oc one of the last ones in the chain to 220%

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(or spread it out among that last building to save a little power, 13ish % per

noble current
# vapid gorge so like you want to plan for the amount resources you have and then max it out?

kinda~ish

like, let's say 10 HMF is supposedly a decent amount of production and an endproduct, it already helps me knowing how to plan the steps before ahead. but if there's something that requires HMF to the same or bigger amount than those 10, it already bothers me how to prepare for it to meet further conditions

sorry english isn't my main language and me finding the right words might be a bit difficult >.<

vapid gorge
oblique notch
# noble current kinda~ish like, let's say 10 HMF is supposedly a decent amount of production an...

you can't fall into this trap. Thats a big trap, because you will never feel like you have enough. I used to be that way.

Instead now I just pick a product and build x amount. If i find I need more later, I build a new factory to produce more, or tear down the old one and upgrade it with a better alternate.

Trying to anticipate your needs is not a winning strategy here, because you just dont know until you've built Aluminium production 10 or 15 times.

vapid gorge
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  1. you can set in 'items input' the amount of resources from the nodes you have manually, then set the production to 'max' Examples
oblique notch
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or Nuclear 10 or 15

vapid gorge
frosty owl
vapid gorge
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But yeah like Lynk says thinking that way can trap you since, until you make a final world plan with end numbers you need you'll need to keep changing what you make right?

vapid gorge
wind spade
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I could just set up a bot that writes "don't make your factories depend on each other" every 4 hours and it'll most likely answer a question someone just asked lol

vapid gorge
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Not many people need more than 100 HMF pm

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tbh though - if you're feeling overwhelmed? I'd probably suggest the way I approach it. Make a bunch of stuff that works, unlock the tiers, then figure out what you need to do πŸ™‚

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I've changed my approach to what I want completely at least twice now.
Whole Megafactories made obsolete

noble current
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another thing that kinda bothers me is how the nodes are spread out - surely, at the rocky desert/crater lakes where I started, the resources are kinda in a good distance to each other, making interconnecting them for stuff like motors bit easier, but well, it's obviously not the entirety of the world

wind spade
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yeah, separated factories ftw

noble current
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and planning around THAT when looking for new nodes also gives me bit of trouble

wind spade
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they can be near nodes they need

vapid gorge
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All the good resource spots of the rocky desert are on the border of other biomes

noble current
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it's like "ok, now I'm close to 6 iron nodes, how do I get coal from 3km away"? kinda stuff

vapid gorge
frosty owl
noble current
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ye, trucks suck on the hilly terrain - long belts kinda tiring having this long flat concrete floor that supports the belts - and just unlocked trains so...yea, also trying to add the stations after a factory is done - to better plan where the storage will be and how the storage would be connected to the train network

vapid gorge
oblique notch
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These things you worry about - they are totally acceptable to think about as potential problems to overcome. And thats the important part right? Is that you find overcoming problems fun. Everything in this game is a problem to solve - I dont have enough of this so I need this. How Do i get that from there over here. How do i get this over there. How do I power it all. ect ect.

Which is why I think programmers / devs like factory games so much. it scratches the itch that got a lot of us into programming in the first place - How do I use this toolset to solve this problem?

Break it up. Solve one at a time and dont worry about the rest. Tomorrow, when youve solved one problem, you can tackle the next.

vapid gorge
noble current
vapid gorge
frosty owl
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Imagine hopping onto a gaming server to get lectured about the game by a teacher jacelul

frosty owl
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The beauty of games biheart

noble current
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like, interjecting resource recipes just confuse me too much at this stage where I am at still, I feel like..

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and due to the confusing I seem to try to get ahead of myself, wanting "too much at the same time", which in return might be the roadblock after all...

vapid gorge
noble current
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yea

vapid gorge
oblique notch
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if you stop manual crafting, youll build smaller builds cause you dont have a choice. Then you start to expand them later once youve built a nice little stock pile

noble current
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I..don't really understand?

I mean, if I manually craft motors for now, I don't have to worry like 3 steps ahead about how I connect my steel factory with the copper factory and the iron factory, in order to get all the motor parts, I simply need to get to all factories, manually collect set amount I need when I need and handcraft them, no?

vapid gorge
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I think they're just saying it's a good idea to get some automation of a part early, even if it's only 2pm going on in the background. You'd be surprised how much they'll pile up while you go off and build things

noble current
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ok now I'm kinda confused, because someone told me earlier, not to use end products of one factory as a resource for another factory - which is why I said what I said

oblique notch
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So, you need 2x rips to make a Constructor right? In most of my games I manually* crafted 12 RIPs for my first 2 constructors and 1 assembler. Everything else came out of those machines

noble current
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that's what I am referring to

oblique notch
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greeny is very adamant about it, because he likes to avoid transporting between areas.

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I build smaller factories that produce a couple of levels of parts. Sometimes multiple times. Then i cart those parts to other factories

vapid gorge
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Like I'm building raw to super computers somewhere (the plan) but I'll have to drone those s comps somewhere

oblique notch
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So i have a set of buildings that produce Wire, Cable, Copper Sheets. They produce a lot. When Im done, ill train those resources to the next factory that is going to use them to produce something else.

wind spade
oblique notch
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If i need more Copper sheets? I will either expand the original or create a new small factory somewhere else

vapid gorge
wind spade
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yeah

oblique notch
wind spade
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unless the sole purpose of the HMF factory is to just make the 20 HMF

vapid gorge
# wind spade yeah

ok how would you get around this dependency w/o a mega factory that just brings in raw resrouces from all over? I can't bend my brain around

oblique notch
wind spade
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point being - you can rebuild a factory for a single item without harming any other item's production

vapid gorge
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Ok I think the way you are presenting it to people with that one statement can be confusing.

wind spade
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indeed

oblique notch
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its not that factories dont depend on each other. Its that they have set amounts they produce, and no matter what you do inside it, it has to continue to produce that amount

noble current
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I...still don't get it... but maybe I'm too inexperienced for understanding it..

wind spade
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example from a setup that is not in the style I suggest:
You have a factory making 20 HMF, which imports stuff from a centralised MF factory.

If you want to change the MF factory to use different recipe, you harm your HMF production.
If you want to increase HMF production, you also need to upgrade your MF centralised factory.

noble current
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I am not an engineer or a programmer irl - I just play this game because I just like it. no big brain capacities here /:

oblique notch
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Basically its liek this Ana:

Factory 1            |            |  factory 2
 producing 10 hmf    | -> 10mf    |   producing x something that needs hmf

what greeny does is make sure that no matter how factory 1 is constructed or what recipes it uses, it will always output 10hmf/min. That way he can change it around. Rebuild it. Use a different recipe, but it will always be producing (or have one belt outputting at, even if it grows beyond) 10 hmf/min so that factory 2 does not have to every change

wind spade
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I've shown an image that clarifies what I mean:

oblique notch
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nah, thats a bad example

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because if Iron Plates api is '10 to storage, 20 for others' then its OK - as long as that is always maintained

wind spade
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arrows are [any sort of transport], texts are [any number of machines making the item]

wind spade
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because then you can easily rebuild just RIP factory

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without hurting iron plate production

noble current
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so it basically is 1 node for each product/factory?

oblique notch
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Ana - Think of it as each step has a contract with the next step.

You have a factory that produces 100 Iron Ingots/min. It has a contract with another factory that it will always provide that 100 ingots/min. That other factory can be anywhere on the map. And since the two factories have a contract, they must always use it

wind spade
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(also, separation does not have to mean "completely different place/building". It's just logistical separation)

oblique notch
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it doesnt matter what nodes or where or what or how many. Its just that "This factory produces X of item, and is contractually obligated to continue to produce that and factory 2 needs X of item, and is contractually obligated to continue to use that amount"

wind spade
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you can have both in one factory next to each other, but it should be clear which one belongs to which process, so that you don't have to do any calculations or anything to figure out how much you can dismantle

oblique notch
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Internally, you could change factory 1 from using smelters and standard iron ingots to using Pure iron ingots. As long as it can continue to provide the agreed upon 100/ingots a minute to factory 2, it doesnt matter that you just changed it.

wind spade
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yeah but what if you want to change one factory to a different recipe, which means you suddenly need less of some ingredient?

oblique notch
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Then you expand the factory

wind spade
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less

oblique notch
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because its contractually obligated to accept that amount

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or

wind spade
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you have to figure out how much you can dismantle

oblique notch
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you reneogtiate

noble current
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but doesn't that mean that I need to know how much of the very end products I need to produce already at where I am right now?

oblique notch
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only if you are super hard case about it. For Ana, I wouldnt worry that much.

Make a factory that produces ingots. Then make a factory that uses those ingots. Then make another that uses that. ect ect.

vapid gorge
noble current
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@vapid gorge sure go ahead

wind spade
noble current
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so in case of motors... I build at a place where iron, coal and copper nodes are arguably close together and start the rotor/stator production into the motor being the "temporary final product"?

wind spade
# oblique notch Internally, you could change factory 1 from using smelters and standard iron ing...

the screenshot isn't a great example, but let's say:
Factory A produces RIPs using bolted plate
Factory B produces screws
both factories then have screws in their production

now imagine I want to change factory A to produce it using standard recipe, so it has reduced screw usage. if I have both factories logistically separated, I can just rebuild all I know is part of factory A. If I don't have them separated, I have to think/calculate/something about how many screw constructors do I need to remove or rebuild.

wind spade
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again though, this is just one way to play and I do prefer it, but that doesn't mean others need to use it πŸ™‚

noble current
oblique notch
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yes but they are a single system

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I honestly wouldnt worry about what greeny does here too much Ana. This is the kind of stuff devs and Architechts spend many long meetings arguing over - where are our API gulfs and translation layers. where is our encapsulation going to fall. Does this belong inside here or there.

Its not worth it for a game if you dont want to do it πŸ˜›

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there have been many a meeting ive been in thats last 4 or 5 hours going round the same basic things. and everyone arguing and switching sides like its the end times πŸ˜›

Each time you log in give yourself a small goal. "Today Im going to start getting Motor production done" and build that. Tomorrow work on something else. It doesnt have to be perfect, it just has to be worth your time

wind spade
wind spade
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but nobody forces you to do that and you're free to play in any way you like πŸ˜›

noble current
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I am just trying to understand, not to critize

wind spade
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yeah it's fine πŸ™‚

mortal egret
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Almost done with my nuclear set up, just need to get the reactors set up, but I'll do that tomorrow

fierce cypress
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^^

vapid gorge
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oh yeah, the flat belter guy

prime orchid
prime orchid
# noble current ok now I'm kinda confused, because someone told me earlier, not to use end produ...

You can do this and in fact it is a perfectly fine and fun way to build. Don’t let others tell you how to build. If you have a factory that focuses on making say motors 100/min, you can prioritize the output to a factory that needs motors 50/min, then send the overflow to storage, and then when the storage is full you can overflow into a sink. If you ever need more motor production then you just grow that motor factory. Have fun :)

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If you don’t care about being 100% efficient you can even prioritize a small storage as an emergency stock that you only dig into when you’re really in need

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That way if you’re blowing through them, the storage gets restocked first making sure you have more when you really need it

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Or you could just have storage overkill that you never have to worry about that

normal shadow
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If I'm producing 350 batteries / min..what's an approx sustainable amount of drones? They could be flying to anywhere, but the land zone will be the middle of the map.
I just want to fill the sky!!

fierce cypress
normal shadow
blazing ravine
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How do you manage sulfur? There are so few nodes I have analysis paralysis. What should I use them for?

vapid gorge
#

Other people like compacted coal and instant scrap. Definitely a thing where you need to look into logistics

noble current
# prime orchid You can do this and in fact it is a perfectly fine and fun way to build. Don’t l...

I mean yea, my goal would be, when overflowing into other factories, to always have more than I need for the next factory.

For example: I produce currently 600/min quickwire - just not AI Limiter. My idea was to just substrack barely enough to make a few Limiters/min to support my needs of smart splitters, but not too much than it'd make use of a noticable amount of quickwire - in this case I planned into overflowing only 300 quickwire/min for 15/min Limiter production which equates into 50% of what I produce for quickwire right now

prime orchid
#

1/min is plenty for smart splitter needs

noble current
#

plus, if I need quickwire for different, I can still adjust the limiter production, if it's above my needs

prime orchid
noble current
#

I assume it's easier to let 4x 45p/m belts manifold into 1x 108p/m and 1x 72p/m machine, rather than trying to load balance it into 2 belts, correct?

vapid gorge
noble current
#

I mean if I just fill the needs just into an overflow system, or if I should be explicitly 108:72 split belts since I have 2 machines - 1 requires 108p/m another 72p/m from the same product

arctic willow
#

getting down to 72 would require a division by 5, which can't easily be done with balancers (unless you feed them back) - at which point even I'd give up and manifold it

noble current
#

I see

mortal egret
frosty owl
arctic willow
noble current
#

if I split this mk 1 belt from the mk 4, it means that the mk4 proceeds with 420 and the mk1 with 60, correct?

noble current
#

which means, that if I'm splitting the 60 again, 30 will be going back to the 420 making it 450 and the other will be 30, correct?

#

what I am trying to understand is, if this setup would balance between 455p/m and 25p/m

arctic willow
#

if there's one last belt in there that i can't see because of the camera angles πŸ˜› , yes

noble current
arctic willow
#

that's what i figured πŸ˜ƒ

noble current
#

neat, that's actually my first attempt on my own of splitting into those numbers πŸ˜…

#

now I am wondering, if there's a more compact way to do this.. thinking_helmet

arctic willow
#

you can shift and reshuffle it a bit but i don't think there's a smaller number of splitters and mergers to do it (until someone comes along and says to manifold it with one splitter)

wind spade
#

Damn now I can't say it

noble current
wind spade
#

It wouldn't

#

Manifold works the same as balancer, it doesn't use less or more items

noble current
#

oh you mean setting on the last input a s.splitter and set that one to overflow for the 25 to get rid off?

wind spade
#

Manifold = don't build balancers, split with single splitter per machine and let it sort itself

noble current
#

the issue is, the machines only need 455 and not 480

arctic willow
#

most compact version i could come up with

wind spade
#

Then yeah, smart split overflow to sink/storage

noble current
arctic willow
#

it's actually completely wrong (i forgot a belt at the start jacelul )

#

just imagine there's a mk1 in the corner between those first two splitters

noble current
#

nah already got that one in my mind placed jacelul

wind spade
#

I'd still use just one smart splitter, but it's up to you πŸ˜›

frosty owl
noble current
#

also, what's about to happen if I mess up and make accidentally more segments?

frosty owl
#

Each piece of belt you can select with your dismantle tool is a belt segment

frosty owl
noble current
#

I see

oblique notch
frosty owl
#

Using a high-tier belt segment going out of the splitter followed by a slower belt segment allows to make longer "chocked" belts

oblique notch
#

Not an actual backup

frosty owl
noble current
#

just wondering since one can't actually set fix numbers into the s.splitter

snow dove
#

being able to just set numbers kind defeats the point of logistics

noble current
#

I know

#

I am just wondering why the suggestion of the s.splitter

snow dove
#

prioritizing the mk1 belt means it won’t mess up at all

noble current
#

oh so I just set it up wrong? I see..

I assume, right must be "any/all" and forward must be "overflow"?

snow dove
#

mhm

noble current
#

I want the 455 on the mk4, that's why the load balance in first place

#

as a reference of intention

frosty owl
noble current
frosty owl
#

The MK1 belt is the one you want full so you set that output to "any"; the remaining items go on the MK4 so you can set that output to "overflow"

noble current
#

oh, and since the mk1 can only 60, it literally forces a max of 60 onto the sideline and as such it also forces the correct amount on the mainline through the overflow setting, correct?

frosty owl
#

Thus my prior suggestion of having a single MK1 belt segment, else it might be even less than 60/min

noble current
#

neat, I feel like I slowly starting to understand the belt logistics

frosty owl
noble current
#

thanks so much for all the advice and help ❀️

#

and especially the patience with me

cobalt jewel
#

I've made something to remotely set the output rate of multiple items and lost a bit of sanity in the process

oblique hollow
#

the question is why would you

#

just set input rates according to the output available to you

#

on-site changes are easier than off-site

cobalt jewel
#

say I want to send X items to the space elevator for processing I dont want to send them with full capacity and then have random left over stuff lying around especially with higher tier items

#

via truck, train or whatever

#

and I have more granual control over how much stuff I sent where

oblique notch
#

curious as to what evidence you have. It doesnt really matter as far as ic an tell -

#

it wont affect the machines at all if you are using a slower belt as long as that belts max capacity is higher than what the machine needs a minute

frosty owl
# oblique notch why do you say this?

Because that specific MK1 segment is used to carry exactly 60/min, no less (and obviously no more). Using multiple consecutive MK1 segments would incur in b2b issues

#

The context was a load-balancer, without even involving machines

oblique notch
#

i still am of the opinion the b2b is just visual

#

the stuttering visual does not mean a stutter in item transfer, because the visuals and items are not directly linked (the items influence the visuals, but they are their own rendering after the fact, faked away from the items on the belt/in the inventory, in order to increase performance)

frosty owl
#

I don't claim that belts that show stuttering at junctions are backing up (items do that on non-full up belts all the same). What I'm saying is that each b2b connection causes a small loss of max throughput; such loss is cumulative, but can be avoided using a single (full) belt segment ||Until U7 may change that||

#

The data show how an increase of b2b connections leads to an increase loss of throughput
#1006573529183027401 message

The effects on MK1 belts are minuscule, but I think it's worth pointing out as doing similar load-balancing shenanigans with higher tier belts can lead to noticeable issues if the b2b issue isn't accounted for

tired maple
#

if i need 5 of something and it outputs 2 and i need 4000 of that item how would i do the math?

wind spade
#

4000/2*5?

austere notch
#

Hey guys... bit of a complex question which I'm hoping has already been answered somewhere.

iirc from college stats - I might need some calculus to do this properly. I'm looking for a formula to maximize (and optimize) production of each top tier component with the given parameters being the maximum input rate of each base resource...

...thoughts?

frosty owl
#

I'll let the green man speak

wind spade
#

what ratio do you want between the end game resources? (and which ones are those?)

wind spade
frosty owl
#

Petition to change greeny's colour to a greenish colour

austere notch
#

Hard for me to lookup as my internet is kinda crap atm and I'm on my phone - but I would say equal parts of the final resources for the space elevator, minus & accounting for necessary inputs to nuclearly power (and convert to plutonium) the mega-factory.

frosty owl
#

The latter part can easily be solved with SFTools
The first part... Probably the same ^^

#

Have you ever used the maximize function on SFTools?

wind spade
#

scim has maximise?

austere notch
#

Basically I'm looking for maximum consumption of the planet's resources at the highest possible complexity level of production.

#

Wait SFTools / SCIM has maximize??? Like... give it all inputs and it'll maximize output at a given tier??

wind spade
#

not sure about SCIM, but SFTools does indeed

#

if you add multiple products, it produces them in equal rate

crystal venture
#

I'm on my first world and I found 4 oil nodes close to each other, but I'm thinking there must be more somewhere in the world right? Except they don't show up on my scanner. I want to keep all oil related things in a single area but I can't figure out where the rest of the oil is

austere notch
wind spade
crystal venture
#

oh I didn't realize scanner only shows 3 closest thanks

#

I have some travelling to do it seems

wind spade
crystal venture
#

hmm keeping things separate

austere notch
crystal venture
#

wrong reply?

austere notch
#

Thank you! Excellent tool!

crystal venture
#

well I guess that gives me an excuse to put trains everywhere

austere notch
austere notch
wind spade
austere notch
wind spade
#

alright, let's make a thread for it, I'm tired of DMing people with it lol

#

Satisfactory Tools - optimisation algorithm

austere notch
# crystal venture well I guess that gives me an excuse to put trains everywhere

Personally - I have a main factory, an oil-products base (transported via trains), and a drone battery factory.

Everything cycles through the main base, overflowing to a storage cave, and that overflow goes to a few awesome sinks.

Now i want to try to fully exploit the planet via only drone logistics and have built the shell of a new mega-factory to work towards that lol

tired maple
#

Any one else think thay know the answer to my question

austere notch
austere notch
#

Thank you - what are you looking for? The number of Electromagnetic Control rods for 4000 Magnetic Field Generators?

frosty owl
austere notch
#

lol pretty much

frosty owl
austere notch
tired maple
tropic hawk
tropic hawk
wind spade
barren elm
#

Promotion to bluey

vapid gorge
#

Shorter wavelength is a promotion?

versed violet
#

it reflects his frequency of interaction

wind spade
#

it reflects how baine is lazy to restore my old role and just calls it a promotion when I was testing things under different roles

versed violet
#

Does SCIM have a radar tower coverage view? With so many of them its hard to tell which area is under radar and which not.

vapid gorge
#

wait. hasn't your name always been in blue?

#

at least... for years

lunar iris
#

so after doing some wiki diving it looks like if I want to get the most awesome points out of an iron node until I'm ready to actually use it for something, turning it into screws is probably the best bet? 1 point for 1 ore turning into 8 points for 4 screws?

vapid gorge
#

I guess? What tier are you at?

lunar iris
#

4-ish?

cinder silo
#

At least greeny has his name back to normal, for a short time he had it as grrrny due to a typo by me and he ran with it 🀣

lunar iris
#

though Reinforced Iron Plate doubles that efficiency

vapid gorge
# lunar iris 4-ish?

oh that's reasonable. You should check out what petro coke, crystal and silica get you. I often have those on in the background early on

lunar iris
#

atm I'm taking it slow and sinking all the ore

#

until I'm ready for it

versed violet
lunar iris
#

I'm only in the Northeastern desert atm, slowly expanding

#

and it's making Silica and Quartz Crystal, filling a storage, then sinking everything else

wind spade
vapid gorge
lunar iris
#

I'm still on what is basically my first play through so I'm not rushing anything

#

technically not but actually yes

vapid gorge
lunar iris
#

I've poked around once or twice but never really gotten as far as I ahve

wind spade
#

afaik some of dark blue ones are alpha testers

vapid gorge
# lunar iris I've poked around once or twice but never really gotten as far as I ahve

Good list of points here. In case something convenient might give you a boost πŸ™‚ https://satisfactory.fandom.com/wiki/AWESOME_Sink

Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.
The Sink can consume as many ...

lunar iris
#

just unlocked the packager and since I'm not really using the oil for much yet I'm thinking I'm gonna set up a packager and sink the oil/oil products I'm not using too

#

I'm not really concerned about points atm

#

it's just more.......not leaving things to sit while I bumble my way through

#

if I can sink them I might as well

vapid gorge
lunar iris
#

even if I have to triple my power output via coal

cinder silo
#

My very early points got used for, concrete walls/foundation, conveyor floor/wall holes and wall power points, can go very far with just that.

lunar iris
#

got all those already

#

all the stickers except for 1

cinder silo
#

Everything else is just nice to have or fluff.

lunar iris
#

the conveyor holes thing got fixed in the last day or two, right?

vapid gorge
#

I heard that, no idea if true. I'm stickign to u6

cinder silo
vapid gorge
#

I'm v surprised belts and holes were so gunked up this exp. Maybe they were trying to fix the b2b and created a monster xD

cinder silo
vapid gorge
#

Belts unionised. 'you don't like us droping 1 or 2 every once in a while? Fine. We'll drop 50'

#

They do so much work but so unappreciated.

cinder silo
#

Got an ever growing error rate on an ongoing mk4 experiment now lol.

vapid gorge
#

man U7 must be a nightmare for finely tuned maps

cinder silo
vapid gorge
#

I'm surprised it takes more than 5 minutes tbh

cinder silo
#

It is a very slow backup, you can see the copper ingots in the refinery buffer gradually counting upwards like a damned time bomb.

vapid gorge
#

if it's JUST that you could have an overflow sink? Maybe? actually I can see that as not being a solution

cinder silo
#

Problem is the system is designed to use exactly what is produced, with the belts giving like a 0,1 error per minute, the entire thing is running ever so slightly short, then the copper doesn't get there in time and the finely balanced system falls apart in a spectacular fashion.

vapid gorge
#

Yeah, he must have teh sads 😦

cinder silo
#

The entire factory is a very finely tuned and tbh well crafted installation but it is very sensitive to things being disturbed.

vapid gorge
#

part of what makes him a mad man xD

vapid gorge
cinder silo
#

Still though 765ppm on a very short stretch of belt should be possible, that it backs up like mad is just screwed.

#

Heh, my wiring design would probably cause you some nightmares πŸ™‚

vapid gorge
#

I dont know.. U6 broke a bunch of my cable connections in my power plant. I have it segmented it - extraction/pump, HOR, Coke, Blenders ect so I can set it up in chunks

cinder silo
#

My overarching design puts power in to three groups, first being the actual mains/hover grid, this is the overall enmeshed power grid that is embedded in the floor & ceiling, it enables me to hover everywhere all the time, second is fed from that via building power switch, is for the machines power for that building, and finally a light switch., that is fed by the power switch, it enables me to shut down a building completely + lights with the flick of just that buildings switch.

vapid gorge
#

oh not disimilar. Except I get around the hover pack bug by just enabling fly. Cause that bug is annoying

cinder silo
vapid gorge
#

I like it πŸ™‚

cinder silo
#

This shows roughly how the wiring is done in the ceiling space, hover grid goes on the actual ceiling and machine power is via the cables hung from the beams.

tropic hawk
fierce cypress
#

Green? More light blue, bet yea greeny got promoted jace_smile

crystal venture
#

I have a pipe of crude oil that is supplying 600 cubic meters/min, and I want to refine it into plastic. 20 refineries producing plastic will use exactly 600 cubic meters/min, but I can't figure out how to evenly distribute the oil to them all. 20 seems to be an annoying number, not divisible by 3 or 4

#

or should I just not bother and make something that doesn't distribute evenly and wait for overflow to handle it

vapid gorge
crystal venture
#

by load balance do you mean making sure the pipes all supply oil at the same rate

vapid gorge
#

yes

crystal venture
#

yeah

vapid gorge
#

like with belts?

crystal venture
#

belts?

vapid gorge
#

conveyor belts, splitting them up so they have X number on each?

crystal venture
#

yeah but with oil

vapid gorge
#

fluid is bi directional, you can't load balance it

#

So yeah you just manifold it.
But also you'll want to loop the end of hte manifold back to the start before you split it off

crystal venture
#

this wouldn't?

vapid gorge
#

pipes do not behave the same as belts

crystal venture
#

I know but

#

if I had fluids going into the single pipe, wouldn't this supply the oil at the same rate to each of the refineries

vapid gorge
#

it would do so regardless, as pipes are bi directional and self balance

#

like a manifold

#

All that does is make it unnecessarily complicated and make it more likely to have instabilities in the flow

crystal venture
#

so one splitter feeding into another and another and so on would balance itself?

vapid gorge
#

yup, just like a manifold

fierce cypress
#

pipes are self balancing and do not behave like belts

crystal venture
#

alright I'll stop worrying about how I'm putting my pipes together then

#

thanks

vapid gorge
#

like I said, you're doing a 600 flow pipe? You need to link the end of hte manifold in a loop back to the start.

crystal venture
#

but I don't need to worry because you just explained how to do it ;)

vapid gorge
#

preferably the loop will be at teh same heigh ore below the other pipe

fierce cypress
#

self balancing =/= do whatever simon_smile

vapid gorge
#

Ok, the looping is important though

crystal venture
#

yeah I know about that

#

that was what I was going to do if this didn't work out

#

which it didn't, so here I go with the loops

vapid gorge
#

essentially if you're doing anything near the 600 limit? manifold loop. Honestly even if it's like 400 - 500 loop it. It fixes so many issues

crystal venture
#

Just in case so I don't make a fool of myself later, this is what you were talking about right?

crystal venture
#

cool

lilac geyser
#

whats the point of a loop ?

crystal venture
#

it brings higher pressured pipes to the area with the lowest pressured pipes, which helps it to supply fluids more uniformly

#

(I think)

fierce cypress
lilac geyser
#

i dont see how that can fix it

fierce cypress
#

why not?

vapid gorge
# lilac geyser i dont see how that can fix it

ok so if some fluid near the end of an unlooped pipe decides to move backwards becaues the pipe behind it is LESS full than forward - what's going to happen to the incoming fluid hitting a full pipe?

deft lichen
cobalt jewel
#

fluids do be very funky especially with full capacity. You want to use all tricks to balance it otherwise you will have a cascading effect that steadily gets worse

#

I have an alluminium factory that processes all the bauxite on the map with water reuse in a close loop. Getting that factory to not choke on itself was a nightmare

frosty owl
frosty owl
oblique notch
frosty owl
#

No, I am being realistic, based on Uzu's comments.
Atm the file can only run safely in EA. If U7 goes to EA with the current issues, the savefile won't be loadable on EA either (without clogging)

round moon
#

yeah they are rushing the EA release

neon wraith
#

Ok I'm not all here today, but I need to fix some math on my spread sheet.

I have 126 Silos @ 250%
That would be 20 waste/min per so 2,520 Waste a min correct?

vapid gorge
neon wraith
#

So that means I need 67.2 Blendars making Non Fissile Uranium?

prime orchid
#

Blendars

neon wraith
#

If my math is right, Seems Plat fuel is uneven, if you're using 100% uranium @ 126x250% silos

prime orchid
noble timber
neon wraith
#

No, they work on Flow Rate

noble timber
#

Flow rate is generated by pressure

prime orchid
neon wraith
prime orchid
#

Lol

noble timber
#

β€œPressure-Based: Pipes use Pressure to generate movement of fluid - the Flow Rate.”

#

β€œPipes build up Pressure as they fill. The more they are filled, the faster they flow. (1.2 m Head Lift)
The Fluid in Pipes will flow from places of high pressure to low pressure - from full pipe to less full pipe Until a Pipe's internal Volume is full, it can't transmit Head Lift from machines or pumps.”

neon wraith
#

This is written by someone using Those terms

noble timber
#

@oblique hollow can you confirm?

neon wraith
#

The only Pressure pipes have is Head Lift, as long as you have proper lift, pipes are still going by the flow rate in them. Pressure NEVER increases or decreases this flow rate. If Head Lift isn't there, then its 0 flow rate.

#

That guide was written in simple terms for people to follow.

oblique hollow
#

wah

#

whats this about again

noble timber
#

Pressure

oblique hollow
#

what about it

noble timber
#

Being real or not

wind spade
#

pressure increasing flow rate

prime orchid
#

Headlift isn’t pressure it’s a height limit

oblique hollow
#

Its important to discern between Head Lift and Work Pressure

neon wraith
noble timber
oblique hollow
#

It also distinguishes between 2 types of pressure

noble timber
#

It says pressure generates flow rate

wind spade
#

flow rate isn't headlift

oblique hollow
#

A reminder: Head Lift is a type of pressure, but its not the type of pressure used to calculate flow rates

#

this second type of pressure that determines flow is work pressure

neon wraith
#

rereading it now as its been months since i've read it

oblique hollow
#

Head Lift, by all means, is just for verticality

#

The other type of pressure is loosely related to it

#

but its much more related to pipe volume and flow rate

#

Work Pressure, Flow Rate and Pipe volume are in a triangular relation to each other, with Head Lift only somewhat coupled inbetween

#

for most cases, its ok to say "not enough pressure" as in "the pipe is not full and thus it cannot fully pass on head lift"

#

or to just say pressure = pipe volume

#

full pipes are under pressure

#

empty ones not

prime orchid
#

But they don’t have β€œpressure”

oblique hollow
#

they do

#

but its a complicated hidden way

#

and not the type you expect like in real life

neon wraith
#

If you have 5 water wheels, then a Tier 2 Pipe of water will have a 600 Flow rate regardless of this hidden pressure, correct?

oblique hollow
#

it should, yes

neon wraith
#

Then there is no pressure you need to think about then?

oblique hollow
#

no, there isnt, you only need to worry if your pipe is moving higher than the head lift it currently has

prime orchid
#

A complicated hidden way to mimic somewhat of a working principal of pressure for all intents and purposes but it’s not an actual pressure value

oblique hollow
#

we have the kind of pressure that makes fluids flow from full to empty pipes, but its not directly related to the pressure needed to surpass gravity

neon wraith
#

I've always understood, If you have correct headlift, you treat them like belts. 5x120 = 600 to the first machine, then it goes crazy math

oblique hollow
#

if there was no "pressure" then fluids wouldnt have a reason to flow

prime orchid
#

It only needs to do work in a way that functions for the game, hence not breaking our computers to calculate actual pressure

oblique hollow
#

it does its own kind of pressure and flow rate and volume

prime orchid
#

They do though, empty pipe next to full pipe, no?

oblique hollow
#

yeah but according to a dev interview, thats handles by pressure calculations between pipes

#

it analyses pipe content and then calculates pressure values between pipes
those then get translated to flow rate

#

it gets funnier when you consider pipes can be more than 100% full (this isnt a joke, pipes have extra capacity called "overfill" which is directly related to pressure according to dev notes)

prime orchid
#

Capacity isn’t related to flow rate correct?

oblique hollow
#

it isnt, but current volume is

prime orchid
#

More like an extra buffer

#

I figured it had to in order for the basic calculations to function

oblique hollow
#

if a pipe has maximum capacity 5mΒ³ or 20 mΒ³, it doesnt matter
only what percentage of that capacity is filled

#

because, yes, you need your pipe to have a volume corresponding to the needed pressure for a given flow rate

#

convoluted way to say: a pipe that is 50% full (a flat pipe mind you) will be able to support 50% of maximum flow rate

#

vertical pipes are more complicated, naturally

prime orchid
#

Is this why trying to find a spot for a pump on a vertical pipe is problematic

oblique hollow
#

nah

#

pumps give you the head lift value accurately

#

snapping pumps to pipes just leaves a bit of extra pipe inside the pump, making the pipe "longer than expected"

prime orchid
#

Not that I mean the first pump at the bottom

oblique hollow
#

also not, people just suck at estimating 10 m height accurently, plus this extra bit of pipe left after snapping

prime orchid
#

Seems like even if you place them under the headlift of the extractor, they can still run dry

neon wraith
#

Does anyone know the Number of Platnium Fuel rods you can make if you're doing the Max Nuclear @ 50.4 a min? I'm trying to find it on the wiki, but i'm at a loss

oblique hollow
#

use satifactory tools?

#

10 waste/min for 0.2 rods iirc

neon wraith
prime orchid
#

50.4 what

oblique hollow
#

understandable

neon wraith
#

Max nuclear fuel rods you can make a min is 50.4

#

I have 126x%250 Silos. that should be 20 waste a min x 126 for 2520 Uranium Waste.

steel elk
#

damn

neon wraith
#

Trying to plan stuff out when I get home, and putting stuff on a spread sheet. On the phone it's a bit harder

steel elk
#

you need 4 belts just for that waste

#

imagine the uranium-> plutonium processing

neon wraith
#

Tha'ts what im planning out lol

#

As i'm getting 89.6 Fuel rods a min

prime orchid
#

are you storing the waste, sinking plutonium fuel rods, or burning them and storing plutonium waste?

neon wraith
#

I swore there was a Max Power for Silos thing on the wiki, but can't find it now

neon wraith
prime orchid
#

wait you were asking about making plutonium rods, what do you mean you're storing the waste?

#

what is your goal

neon wraith
#

MAX POWARRRR!!!!

prime orchid
#

max power would be burning the plutonium rods

neon wraith
#

yea, and the waste is way smaller that way too

#

I found this in Triva
The most Plutonium Fuel Rods that can be made per minute is 30.54 alongside 22.91 Uranium Fuel Rods.[2] However, this does not yield the most power. Producing 22.4 Plutonium Fuel Rods alongside 50.4 Uranium Fuel Rods does,[3] sustaining a total of 476 Nuclear Power Plants producing exactly 1,190,000 MW (or 1.19 TW) of power.

#

II don't know how old that is tho... As my math is saying a lot more then 22.4 Plut Rods

#

I'm going to sink the Rods till I need the Power, but I want to set up everything for when I need it. So trying to plan that out now.

barren elm
#

Considering your result is off by exactly 4x, I imagine you've multiplied something somewhere by 4 where you shouldn't have

prime orchid
neon wraith
# wind spade it's still correct

Ok cool, then my math is way off.

I'm starting with Uranium Waste. a Silo @ 250% puts out 20 waste per min. So that's 126x20 for 2520 uranium waste per min.

So 2520 is the Factor on making Plat Rods.

2520 / 37.5 = 67.2 Blenders a min making 3360 Non Fissile Uranium.

3360 / 150 for Instant Plutonium Cells

#

Yea i messed up in two locations

#

so far

#

messed up there too

prime orchid
#

it's the same without being overclocked.. 50.4/.2=252*10=2520

#

250% shouldn't produce 20/min

neon wraith
#

100% shows 10 waste a min, and 250% shows 20 waste per min on the wiki

prime orchid
#

oh apparently nuclear works differently but it's still not exactly 20

neon wraith
#

nuclear power was just changed on the overclocking

#

so i'm not sure with out being in game

prime orchid
#

are you on U6 or U7?

#

and is nuclear changed to the new linear overclocking in U7? or is it still unique?

neon wraith
#

u7

#

unsure

cinder silo
#

All power clocks are linear now.

neon wraith
#

bb in a few sorry

cinder silo
#

Before they were a little weird, at 250% clock you'd about get 200% which made maths a pain regarding them

prime orchid
#

so if it's linear now you should get 25/min in U7 but on U6 at 250% the burn rate would be 0.4000000199, and the waste would be 20.0000009951 per plant

#

however it's impossible to overclock more than 200% on U7 correct? it would require more water than mk.2 pipe can handle

median heath
prime orchid
#

oh well i also just realized on U6 pipes would bottleneck power plant at 250%

#

limiting it to .4 burn rate and 20 waste /min

oblique notch
#

But in theory not anymore, given that 240 water/min at 250% is 600

#

(For u7) (bugs aside)

cinder silo
#

Pipes have been pretty well behaved, their quirks remain but are well documented.

neon wraith
#

Sorry got a job had to drive to do it.

#

So are the silos @ 250% still doing 20 waste a min?

oblique hollow
#

no, in U7 nukes at 250% now actually run 2.5x as fast

#

so 25 waste/min

#

for 6250 MW

neon wraith
oblique hollow
#

they also use more rods, naturally

#

0.5 rods/min

#

so nothing changed, the nukes are just a bit faster now

neon wraith
#

So that’s 3150 waste a min

#

Makes it perfect 84 blenders for waste

neon wraith
oblique hollow
#

its due to overclock change

#

250% is now actually 250% speed

#

before, it was 200% for nukes

prime orchid
oblique hollow
#

they still need 0.2 rods at 100%

#

but at 250% that makes 0.5 since 0.2 x 2.5 = 0.5

neon wraith
#

25 waste a min x 126 silos

neon wraith
prime orchid
#

i thought we were talking about 50.4 uranium rods /min

oblique hollow
#

126 definitely is not possible

neon wraith
#

Might not be 126 reactors x %250 now

oblique hollow
#

as they would all need 63 rods now

#

yeah its now less reactors

neon wraith
#

Noooooo

oblique hollow
#

its now 100.8 reactors

prime orchid
#

you need 100.8

oblique hollow
#

jinx

prime orchid
#

yah lol

#

100.8 x 25/min is.....

neon wraith
#

Damn I have the 126 set up /cries

oblique hollow
#

2520/min waste

neon wraith
#

I really hate that I’ll have to redo my nuclear now…. They said only thing changing was water….

prime orchid
#

over clock doesn't matter as long as the input is the same. only thing that changes is how many buildings you need

oblique hollow
#

that includes the nuclear reactor

prime orchid
#

i knew they were doing that for a long time lol

neon wraith
#

Yea but one videos I watched said only water changed to base 240

prime orchid
#

and i just got the game

#

welli've had it. just started playing seriously

oblique hollow
neon wraith
#

I hate that it’s not perfect numbers

oblique hollow
#

they lowered it so it works fine at 250%

prime orchid
#

i thought they would just introduce mk.3 pipes xD

neon wraith
#

With 2100 uranium… 101 nuclear is just killing my ocd

oblique hollow
#

set one to 40% and another to 40%

#

102 nukes

neon wraith
#

Lol

#

Not bad idea

prime orchid
#

remember this is just for your uranium, you still got plutonium to burn

neon wraith
#

Yea I was working on that math

#

But now I have to go back on uranium

prime orchid
#

it's half as many, so 50.4 plants with 50.4 waste /min

#

wait sorry

#

89.6?

#

did i do that right

#

22.4 plutonium, /.1 input /2.5 clock speed

oblique notch
#

or for the time being, reduce everyone of them to 80%

#

er. maybe not quite that...reduce them to 80% of 250%?

#

if 126 generators before = 100.8 generators now, then 100.8/126 = .8, but if your generators were fully overclocked before, then yeah. 80% of 250% is ... hah. of course. 200%.

So just clock all your generators to 200% until you can go back and adjust

coarse steppe
#

200

oblique notch
#

duh right? I mean thats what they changed in effect with the OC change πŸ˜›

potent nexus
#

you know you can just set the output *0,8. The text field can do math.

neon wraith
#

It throws all of my balance off so it will have to be redone.

#

I had 7 set ups each set up feeding 18 nuclear

#

All load balanced.

#

I may just do a straight 100 10x10 grid now. That .1 can take a hike lol

oblique notch
#

if its load balanced it should be fine

#

switching them all to 200% will be idenitcal to what it was before the u7 change

#

consuming and producing the same amount as to what they were before. so if you

neon wraith
#

126 @ 200%?

oblique notch
#

had them load balanced theyw ill still beputting the same amount on the belts

oblique notch
neon wraith
#

Oh thank god

oblique notch
#

it may require a tiny bit of tweaking here or there, because if i remember right it wasn't exactly 200% consumption rate when you OC'd to 250, it was like 199.98? or 201.##? something like that. So you might find you are a little under or a little over and have to adjust slightly

#

but otherwise, its still the equivalent amount. The only change really is now that instead of generators topping out at 200% they now can top out at 250%. Other than that they act exactl the same

neon wraith
#

Might do all the math tonight and figure out what I want to do.

#

Maybe I’ll do a new set up with all silos together plus and uranium

neon wraith
#

well I think I fixed my Math. Max Uranium is 50.4 p/m and then plutonium would be 22.4 p/m

upbeat tide
#

I built mine with 252 100% nuclear reactors...pain!

neon wraith
#

I wanted to do them at 250% but then turns into an odd number

upbeat tide
#

Not really it cuts it in half. But as of current its very easy to get unstable due to the 600 a min water bugs and general mk2 pipe issues

neon wraith
#

would be 89.6 reactors @ 250%

#

for plut

#

Yea I may just end up doing Single's

#

or 100%

upbeat tide
#

Yea my 22.4 plut is just sunk atm

neon wraith
#

so 252 and 224

upbeat tide
neon wraith
#

nice

prime orchid
#

250% would require 600.000029853 water per minute

neon wraith
#

250% was set to 600, and 100% was set to 100 in U6

#

they changed 100 to 240 to match 250% I thought

prime orchid
#

in U7

upbeat tide
#

Yes thats true but my system is set for 300 a min per pipe so shrugs

prime orchid
#

lol

#

what's the fun in reducing nuclear plant size in half? go big

prime orchid
# upbeat tide

wait are those all pipes? wtf is going on in that picture

#

also how did you build through that arch? can you clip through it?

prime orchid
#

what's the deal with all the pipes, why aren't they just going straight up to each plant from underneath?

neon wraith
#

got to Double that if i do 100%

#

OH jesus

#

i see what peipes now, i thought that was water under them

prime orchid
#

what in the world

neon wraith
#

he likes to lay pipe

prime orchid
#

i've never seen such a massive amount of pipes

neon wraith
#

how I have it under my reactors

#

but now that im cutting them to 200% ill remove one

#

May put a buffer in there as well

prime orchid
#

does that fit inside the footprint of the plants above? mine do. also those junction connections freak me out

neon wraith
#

yea

prime orchid
#

they aren't fighting each other?

neon wraith
#

My Reactors are on a 7x7

#

No they don't

#

the Pump that makes it goes up forces all liquid that way

#

so the 5 pumps just push 600 p/m into the pipes

#

to fill them. But some of them don't do 600 correctly and I can only get 98-99% out of those reactors

wind spade
neon wraith
#

im going to make them all 200% and remove one

prime orchid
#

with the problems pipes have i get so paranoid about setting things up to try to avoid anything bad

neon wraith
#

I almost never have any issues with pipes

#

it's the mk.5 belts that make me rage

prime orchid
#

me neither until i started doing manifolds for 15 refineries in a single row

#

i had to adjust

#

now they seem to be good

neon wraith
#

ok now with only 4, I can set them up nicely I threw in a buffer just because it goes nicely in the center

#

I just wish I could blueprint that better

#

they fit perfectly into the 7x7 area now

#

I could possibly do a nice 6x6 area if I used half foundation in center

prime orchid
#

this how i do it now.. undecided on buffering each one. haven't tested enough

#

gravity seems to help a lot in avoiding the issues

neon wraith
#

can you put the X pipe onto a Floor pipe hole??

prime orchid
#

hm?

neon wraith
#

no i just tested

prime orchid
#

oh no

neon wraith
#

would have been amazing

prime orchid
#

i used to use floor holes but for minimalistic purposes i'm just clipping through floor

neon wraith
#

This is the 2nd floor. My distrubution floor. It's between the Water floor, and Reactors above

prime orchid
#

wow

#

so spacious

#

i cram everything

neon wraith
#

this will be for 126 Reactors above. they are in a 9x14 array

prime orchid
#

i put 36 in a straight line hehe

neon wraith
#

I want to use 100% of the uranium

median heath
#

Am I the only one who does his extractors 1:1 with reactors?

prime orchid
#

you overclock your extractors?

neon wraith
#

you mean 2:1 for 100% and 4:1 @ 200%

#

ohhh you OC them

#

that's a thought....

median heath
# neon wraith explain

U6: OC to 250%, 300 water for 300 water.
U7: OC to 200%, 240 water for 240 water.

Simplifies piping considerably.

prime orchid
#

i'd rather underclock

neon wraith
#

yea... I'm liking that idea

median heath
neon wraith
#

I could cut down on a lot of space

#

cut the reactors down to a 5x5

prime orchid
#

their function also exponentially uses more power which is limited and the whole point of the reactors in the first place. space is pretty limitless

median heath
median heath
neon wraith
#

200% is still 126 reactors

prime orchid
#

i don't mind using shards in reactors since it doesn't reduce efficiency but extractors do

median heath
#

Power in the range of 630 GW to 1.19 TW
And you're considering power to be limited?

prime orchid
#

well i'm not doing a max power build i'm doing a max TPR build with enough nuclear on the side to support it hopefully

neon wraith
#

yea even then still stay with 4 water wheels

median heath
#

If you are automating Project Parts I do not know how to have this discussion anymore...

prime orchid
#

lol it's the most complicated part in the game with the most sink value per item. that's just what i wanna do

median heath
#

Which is fair, you do you.

prime orchid
#

i want to make 100/min

#

can my computer handle it? probably not! xD

neon wraith
#

i want to use 100% resources on the map

median heath
#

My brain just gets stuck and short-circuits contemplating "why would you ever?"
But if it makes you happy, do not in any way take my opinion as shitting on your choices, it's not the intent.

prime orchid
#

will we get a more complicated part before i ever finish the build? probably! xD

neon wraith
#

ok looking it over ill stick with my 7x7 per reactor and 4 water wheels. Reactor's at 200% for 126 Uranium Silos

median heath
#

If quantums get added my suspicion is that superosc will be a component used solely for quantums. πŸ€·β€β™‚οΈ
So 2 parts of more complicated nature.

prime orchid
#

choo choo

median heath
prime orchid
#

what's not to store?

neon wraith
#

I set all my factories up to Store 2 containers before shipping items out. Rest gets overflow to the sync

upbeat tide
# prime orchid

Im a bit late but

  1. Im a macsist
  2. This build is on the west coast, ran into spacing issues
  3. Im insane
neon wraith
#

This is what I'm stick working on. Want to make a single foundation eleveator system

median heath
#

Currently?
Screws have no reason for infinitely replenished storage as their sole use outside of making other items is the Shop. So having a personal storage chest of them is fine, but you don't need a line of them running.

Heat Sinks is number 2 as it has no use outside of making other items.

neon wraith
#

stuck*

median heath
#

If SuperOsc (as I suspect) is used solely in making Quantums, same category as Heat Sink and therefore no reason to store.

neon wraith
#

I wish they would do their Hamster pipes like Oxygen not included.

prime orchid
#

but still underneath you should be able to fit all of the extractors and pipes leading straight up into reactors without piping them all up from the side

neon wraith
#

helps going up and down bigger factories

#

just hurts some coming down lol

median heath
upbeat tide
neon wraith
#

i do this so you don't get sucked up/down on accident

prime orchid
#

i got sick of trying to go up and down i eventually remembered jump pads were a thing so i put some of those around, but hypertubes make so much more sense

median heath
upbeat tide
#

@prime orchid bit of a cross sectional look old image

#

To the right is maybe 30m of usable water room left

neon wraith
#

you can kinda see my 3 floors with this

silent hull
#

anyone wanna play? im bored

neon wraith
#

also my Floors have that spacer in between to run power

silent hull
neon wraith
neon wraith
#

ok my first Row of reactors at 200% are now all running 100%

silent hull
#

why cant i chat in join group

cinder silo
prime orchid
neon wraith
neon wraith
silent hull
#

did

neon wraith
prime orchid
#

staggered?

cinder silo
neon wraith
#

no they just are in rows

neon wraith
silent hull
wind spade
prime orchid
#

you're missing a reactors between all those other reactors xD

#

i think the fov made it look like they were angled

neon wraith
neon wraith
silent hull
wind spade
neon wraith
silent hull
prime orchid
#

daphonic is really lame consider yourself lucky he said no :P

cinder silo
median heath
#

I remember when my playtime was triple-digits 😦

wind spade
#

I don't

neon wraith
neon wraith
#

let me try again with the new update

prime orchid
#

because of the bugs or the size

neon wraith
#

I'm still trying to get my Road/Rail system working with blue prints

tropic hawk
#

I just had a thought

#

What if you put the reactors under the map, then pipe the water and fuel down to them?

prime orchid
#

max rail segment length: 100m
blueprint dimension: 32m

||literally unplayable||

neon wraith
#

I want a 5x5

#

there needs to be a Center

#

4x4 kills my inner child

tropic hawk
tropic hawk
prime orchid
#

there already is a center

neon wraith
tropic hawk
neon wraith
#

not between two foundations

prime orchid
#

why

tropic hawk
prime orchid
#

mold*?

tropic hawk
tropic hawk
prime orchid
#

but it already does have a center lol

neon wraith
tropic hawk
#

also, im mildly surprised no one is asking what the heck Cherenkov Radiation is

prime orchid
#

isn't it obvious?

snow dove
#

the blue light from nuclear reactors

neon wraith
#

It's the blue electro magnetic radiation the reactor gives off under water when it starts up I belive

#

big youtube video on it

tropic hawk
#

i have been surrounded by people for so long that thinks radiation is green, its refreshing to finally have people that understand it is blue

#

now time to wait for them to make uranium waste gray...

neon wraith
#

I think it depends on its Medium

prime orchid
neon wraith
#

Uranium Glass glows green, and prob why Radiation has been associated with green for so long

tropic hawk
snow dove
neon wraith
prime orchid
#

actual picture of real life uranium waste gotem

neon wraith
#

My road blueprint - The Pillars

#

still can't put the pillars on 😦

tropic hawk
oblique notch
#

put a foundation thats equal level with where you want the pillar to go

tropic hawk
oblique notch
#

that makes it far easier to snap the pillar part in place, then remove the foundatio

neon wraith
snow dove
neon wraith
oblique notch
#

i am patching right now, but i can show you what i do in a sec

neon wraith
neon wraith
#

Damn still CANT put water wheels on Blueprints

snow dove
#

water wheels?

neon wraith
#

Water extractor

snow dove
#

oh

oblique notch
#

you probably wont ever be able to

neon wraith
#

you could the very first U7 patch

#

but then not since 😦

oblique notch
noble current
#

is it recommended to turn those normal splitters into smart splitters?

oblique notch
#

thats basically a manifold, you'll be fine

neon wraith
#

No... smart spliters are for Sorting and Overflow