#math-and-meta

1 messages Β· Page 21 of 1

young mist
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like ik how to place them

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but I dont get the snapping mechanism

median heath
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The snap to each other?

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To make a grid.
That means you don't have to build messy anymore?

young mist
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huh?

median heath
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Make a grid using foundations.
Then you build on it.

young mist
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oh

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do I just make that in the air or something? cause my coal deposit is on a rock thats higher up than base ground

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cause sometimes when I placed a foundation the ground would clip through the wall

young mist
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ok I got it

tawdry sail
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Try to build your base with foundations in a plain terrain first

median heath
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I do really like how Turbo gives you both a packaged and fluid recipe.

fierce cypress
median heath
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Oddly though, base rifle ammo shoots faster if you're doing bursts.

fierce cypress
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so turbo takes a few seconds to get to max rpm?

median heath
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Well yeah, but like... you only get to speedy if you're holding it down and sacrificing accuracy.

cinder silo
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I'm not that fond of turbo ammo, it results in way too much stormtrooper accuracy.

median heath
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If you click every shot because you're going for higher accuracy and you wanted to use Turbo for the high mag capacity...

Base shoots like every 0.2s if you're being clicky.
Turbo shoots like every 0.5s.

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It's not a huge difference, but it is definitely noticeable.

fierce cypress
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interesting

median heath
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Like I was willing to sacrifice the 1 damage per bullet (if wiki is accurate, base is 5 and turbo is 4) for the increased mag capacity from 15 to 75.

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But the loss of fire rate when going for accuracy is bothering me.

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Doing a video, one sec

fierce cypress
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i guess turbo is designed to be more of a spray n pray whilst base is more of a dmr accurate weapon

median heath
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^ Fire Rate comparison.

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Also.. unless an Elite Stinger can be brought down in 15 shots idk...
Mag capacity can matter.

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Luckily I know where it find and Elite Stinger, brb

fierce cypress
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yea thats definitely annoying

oblique hollow
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the high fire rate is definitely more for up close

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its like going from rifle to shotgun range

median heath
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Takes 18 shots to kill an Elite with base ammo.

oblique hollow
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makes 19 with turbo

median heath
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?

oblique hollow
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agh wait

median heath
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If 18 * 5 = 90

oblique hollow
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23

median heath
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Yeah

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Going to test on non-elite, but large spooder

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11

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Hmmm

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This is a tough decision.

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Why is Turbo's base fire rate worse? 😭

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Base can kill anything but the Elite Stinger in 1 clip.

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But if you're fighting multiple things you're going to spend more time reloading...

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But if you take Turbo for the higher mag capacity and try to use Turbo accurately you have a slower fire rate.

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😭

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PAIN

oblique hollow
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tradeoffs

median heath
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True

oblique hollow
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just hold down fire for a bit

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but not for too long

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you trade distance for fire rate

median heath
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Well in-combat you tend to shoot and move. So slightly lower fire rate gets canceled by reality.

fierce cypress
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well base can do ~726 damage/min and and turbo does ~442 damage/min assuming a firerate of 2/second tap firing if i can do maths right rn because im tired, i think thats correct though

median heath
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And since every 1 base bullet (5 damage) converts to 2 turbo bullets (8 damage).
I think I'm going to go with turbo being my default ammo.

median heath
fierce cypress
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and that is also accounting for reload times between clips

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and the formula im using for that is 60/({mag size}*{firerate}+3.2)*{mag size}*{bullet dmg}
so for turbo its 60/(75*0.5+3.2)*75*4 = 442.260442...

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which i think is right but as i said - im tired simon_smile

median heath
fierce cypress
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which bumps it up to ~575 dmg/min

median heath
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Again this is without actually engaging "Turbo Mode" so to speak.

fierce cypress
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yup

median heath
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Hmmm..

fierce cypress
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turbo mode would be like 0.1?

median heath
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Yeah I think I'm still sticking with Turbo as my default.

median heath
fierce cypress
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assuming its 0.1 and you hit 100% of shots then you can do 1682 damage/min simon_smile

median heath
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@fierce cypress if it matters: Homing seems to be the same fire rate as base.

fierce cypress
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only really matters if the damage is different - which it might be iirc

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yea homing does 6

cinder silo
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Homing if I recall is slightly higher damage (slightly)

fierce cypress
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that sounds weird

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why have less downsides and more upsides

median heath
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Odd that homing just automatically becomes "the best" then.

fierce cypress
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yea

median heath
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Like if damage was 6-5-4 Base-Homing-Turbo that would make sense.

cinder silo
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I went with homing just because of the damage, higher rof I found meaningless if I miss more.

fierce cypress
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that would mean homing has ~871 damage/min

median heath
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And that homing can actually kill and Elite Stinger in 1 clip.

cinder silo
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With automated production, homing reliably makes aggressors go away.

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Less effort too.

fierce cypress
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yea 90 DMG/clip

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and no need to worry about aiming

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seems slightly op to me

median heath
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Indeed.

cinder silo
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I tried turbo for a couple of clips and went nope, sunk the rest I had on me.

median heath
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I just made 12k Turbo, lol

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Gotta clear some areas and don't have weapons outpost online yet.

cinder silo
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I still have turbo automated, now it's there because I cba to rip the line out.

fierce cypress
median heath
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Oh I will have all 3 automated.
Just only ever going to carry 1 type with me.

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Going to stick with Turbo in protest that they didn't keep the name "Smartridges" for the homing ammo.

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That name was awesome and should have stayed.

cinder silo
median heath
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Idk. I don't really vibe with the bullet effect of homing πŸ€·β€β™‚οΈ

short holly
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Turbo and cluster munitions.

cinder silo
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Homing bullets out of Zorgs autocannon (fifth element), never know they might be rejects.

round hamlet
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Does anyone have a nice compact 5-way splitter design? I'm trying to make one of my own just for the sake of having it, but I was curious how small you're able to make them

median heath
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If I need a 5-way split I just manifold it.

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πŸ€·β€β™‚οΈ

fierce cypress
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@round hamlet

median heath
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!wikisearch manifold

shadow prairieBOT
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

round hamlet
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I'm only making it because I might want it later,

cinder silo
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https://www.youtube.com/watch?v=IPE-BAlg0xA&list=PLQo-FPWWaZE-jn38NUxfxh5S2VyJNjnO3&index=4 for 5 way split, but unless it's radioactive, as said above, you're better off manifolding.

Satisfactory 1 to 5 splitter | Tutorial Ep 4
βœ… Merch: https://teespring.com/stores/random-gamer
πŸ•ΉοΈ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/videos

❗...

β–Ά Play video
round hamlet
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--I know what a dang manifold is woah

round hamlet
cinder silo
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Well load balancers aren't known for being compact πŸ€·β€β™‚οΈ , I tried.

median heath
round hamlet
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alright i've decided that the one I already have is good enough for a simple BP
Thanks anyways

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I usually manifold too, I was just curious

fierce cypress
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@round hamlet something like this is probably the most compact, or just doing it flat and squishing everything as close as possible together

median heath
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If you're not using the vertical element you're not as compact as you can be πŸ€·β€β™‚οΈ

cinder silo
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Shame there is a minimum vertical distance conveyor lifts are allowed to use.

fierce cypress
round hamlet
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Yeah I thought about vertical but didn’t do anything with it
In retrospect I definitely should have

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It’s late

fierce ruin
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Anyone able to help me out? Not sure where I should put this question

I am making an iron factory but I am not very good at logistics, could someone help me out with how I would/ could do this?

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I have up to Mk.4 belts unlocked

wind spade
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logistics are shown there, the arrows mean resource flow

oblique hollow
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you have 5 mk 4 belts of input, so dividing that up over 80 smelters isnt hard either

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just 16 smelters per belt

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if you wanted to you could balance that by splitting in half again and again

frosty owl
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Machines and their clock are the most underrated load-balancer jace_happy

oblique hollow
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yep

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they are quite literally conveyor rate adjusters

frosty owl
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Tbf, do have this "caveut" of turning the items into something else in a different amount too... jace_smile

queen leaf
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I am aware this isnt right. But how can I...make it?

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Or would it be more reasonable to go manifold here

stark bronze
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just manifold it looks like a set up that you dont want to spend excessive resources on

queen leaf
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As I thought, cheers

noble timber
tropic hawk
fading coyote
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Always manifold

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Just wait it out. Also how do you do 50->20+30 from one split

median heath
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You answered that yourself.
"Just wait it out."

fading coyote
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Huh

median heath
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20 side is getting 25, which will eventually fill.
After which you have a 20/30 split.

fading coyote
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Oh I see

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Yeah just do a pure manifold at that point don't bother with looping back

median heath
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@cinder silo after testing in actual combat scenarios of various types, Turbo is still going to be my go-to.
Mag capacity really shines and often you can get to the higher fire rate while maintaining accuracy given the size of most enemies.

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Only the lil spooders are difficult to snap-shot tbh.

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Also if you get to full spool with the spread AF accuracy it's remarkable how many projectiles from Alpha Spitters you destroy.

versed violet
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are belts supposed to snap to vonveyor lift holes? Looks kind of broken

cinder silo
versed violet
fierce cypress
versed violet
median heath
cinder silo
median heath
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6-5-4 Base-Home-Turbo

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^ Perfection

versed violet
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Do conveyor floor holes work correctly with roofs?

oblique hollow
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should

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ive had no issues with them so far

versed violet
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I've had them not passing items twice so far. Lifts just not accepting items

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and lifts do not work with 0.5m increments when using floor holes, do they? or just not working with 0.5m at all?

median heath
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Probably not with 0.5 given they were made prior to roofs and the smallest foundation is 1m.

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(If I had to guess)

versed violet
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yay, I have created an illegal connection
as in, it doesnt work. no click. items get stuck.

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This place is cursed and I wish not to return here in nearest or farthest future

odd spire
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thats your own fault tho

versed violet
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being stubborn and not wanting to redesign half of my base? yes.

deft lichen
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the best part of this game is the realization that the player is the biggest cause of the player's problems

odd spire
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i've learned me lesson and by default space add some more spacing to some builds

versed violet
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yeah, the spot was designed before they added more biomass options

cinder silo
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Damn that belt work looks cursed.

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That all to storage?

versed violet
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the first spitter is aligned to whole meters, but further ones are lifted by a beam by 0.5m because otherwise the belts to constructors will not connect. constructoirs sitting 1m above the storage units height

versed violet
cinder silo
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Suddenly I'm very happy all my stuff is built in a compartmentalised way.

versed violet
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stupid me added processing of the biomass stuff, so I can just drop a stack and it auto sorts, and if box is full, auto processes the overflow into higher tier item.

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bottom floor: leaves, wood, mycelium -> biomas, petals->paint, Biomas->biofuel.
top floor - hog, spitter, hatcher, stinger -> protein, protein -> dna capsules

cinder silo
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Not a bad thing having a biomass/shards/flowers factory, usually just better in its own structure and feed the stores after.

versed violet
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definitely dont spend hours trying to squeeze it all in

cinder silo
# versed violet bottom floor: leaves, wood, mycelium -> biomas, petals->paint, Biomas->biofuel. ...

This is my biomass and crap tower, ground floor does power shards from all three types of slugs, first floor converts all the wood/leaves and crap to solid biofuel, second floor does all alien parts to protein, third floor floor does flowers to colour cartridges and sinks crap, the building itself also separates out berries/nuts & agaric in to a container, and sends useless & spare crap to the sink.

versed violet
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you like open spaces. Pretty sure I could fit my whole central storage in just the free corridors of that space

cinder silo
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Makes retrofitting far easier, my central storage is significant but in two parts.

grave flume
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The beginning of my first ever Crystal Oscillator factory. 373 Quartz Crystal/min, 445.5 iron ingots/min, and 300 copper ingots/min. Hopefully turning into 20 Oscillators/min if I've done my math right.

golden smelt
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how do I calculate my needed input if I have my wanted output, like if I want to make 4 rotors a min, then how much iron would need I need a min as an input

tawdry sail
ornate osprey
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I need help. i dont understand. i am making Batteries. The Batteries from the blender put out 75 water, i have a water extractor adding another 105 water, to keep up with the 180 needed. BUT it keeps overflowing. what am i missing????

fierce cypress
ornate osprey
mortal egret
fierce cypress
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VIP
Segregated System (best solution imo)
Use in other production - coal gens, wet concrete etc
Package and sink (worst solution imo)

mortal egret
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My most recent system, I have my water being recycled, then a separate pipe going up, which leads to wet concrete production, so then recycling the water gets prioritized, then the water gets dumped into concrete

fierce cypress
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i always use segregated systems

ornate osprey
fierce cypress
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answer: ||nothing||

ornate osprey
fierce cypress
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a buffer won't help, it will cause more issues

vapid gorge
ornate osprey
fierce cypress
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the pump is to prevent backflow - such as fresh water clogging the output - which is what is happening

vapid gorge
fierce cypress
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simon_smile voodoo meaning fluids + trains

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thats the only use case i can think of

vapid gorge
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and obscure priority junctions which apparently may or may not work properly.

oblique hollow
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VIP is the most eldritch Voodoo there is

frosty owl
vapid gorge
frosty owl
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"Dp"?

vapid gorge
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display pic

summer rock
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what's VIP?

frosty owl
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It's a pipe you care a lot about, a Very Important Pipe.
So important, that you make sure that it will always have fluid while leaving only the overflow for other pipes...

TLDR: Variable Input Priority (junction) for pipes

noble timber
summer rock
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okay thanks I just read the pinned guide and I think I understand it completely now. Some of those circuits are genius, thanks so much for that guide McGalleon.

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so would implementing VOP be the best and correctest way to manifold pipes?

oblique hollow
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eeeeh its optional

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the best manifold is a regular manifold, no fancy shenanigans

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just follow the rules for manifolds

summer rock
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yeah add the loop and put the main pipe above the machines right?

oblique hollow
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yeah, above or at the same height as machine inputs

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and loops must always begin at the same junction at which your inout pipe is attached

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whether or not the loop goes to the end of the manifold is less important

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but it has to start at the input

cinder silo
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Speaking of manifolds, I'm getting the impression that my floors aren't getting the expected 900 oil per (2 inputs of 450 per floor)

oblique hollow
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welll... connection issue? is it all filled? etc

cinder silo
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It was when I first onlined, problem is it has gradually declined to what you see here.

oblique hollow
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those 3 look suspiciously like a connection issue

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wait... theres multiple ones

cinder silo
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I had to throw the global power switch to let the whole thing fill.

oblique hollow
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exactly half of it is offline

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... are you not getting enough oil?

cinder silo
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One moment, I'll clip the layout, it's merely starved rather than completely offline.

oblique hollow
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from your extractors i mean

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a 50% dead setups is really sus

cinder silo
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Quick look at the overhead pipes, all four floors are setup like this, I have to shut the whole thing off to make it catch up, the numbers from the pipeline should be giving me 900 per floor (two inputs of 450) , it's shorting as you can see.

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If it is shorting like that because of an issue in the pipeline that I've gone over, the only thing I can think of is to try taking up some spare oil from the nearby ammunition factory, there is at least 100 spare to try to keep the pipes at pressure.

oblique hollow
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when in doubt apply pipeline pump

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no headlift exceeding anywhere, right?

cinder silo
short holly
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if the oil is pumping in at full rate... was your usage math right? πŸ˜‰

cinder silo
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I shut the whole thing off to repressurise the system, I'll find out how long it takes to fall behind again, it's looking like I'm going to have to add the extra oil from the well.

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The math was, all four floors are identical, the pipeline brings 450 oil per pipe (eight pipes) to the refinery proper, two pipes per floor, I'm not seeing the extractors stall.

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Yet the ground and first floors are the ones with the problems, not the second or third.

oblique hollow
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check if their feed pipes actually deliver 450 on average

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check at the very bottom input

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at the start if it all, but not directly at the extractors

cinder silo
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Sorry about the delay, I had to rush out the door, I'll take another look.

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There is definitely an issue somewhere, left it running for 90 minutes and the refineries that shouldn't be stalling, are starved again.

short holly
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bizarre. if its sending in 3600 oil at full rate and no stalls, it implies it's all being used. leaky.

cinder silo
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Hmm, I got the shunt in, the ground floor issue resolved right away but I'm not seeing the first floor go.

cinder silo
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Looks like that extra oil from the well got the refineries two bottom floors up to pressure, I'll leave it for a few hours and see how it plays out, looks fixed, I am still curious as to what caused the pipeline issues.

oblique hollow
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depending on the save size i can attempt to inspect it

cinder silo
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My save is about 26mb or so.

cinder silo
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Needs 32gb to load, experimenting with the pipeline will need the shunt taking out in the tunnels.

oblique hollow
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ayy, i only got 24

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dont ask about it

devout kelp
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I feel like this is pretty simple, but I’m having trouble working it out; I’m making a big diluted fuel factory and I need to underclock my fuel generators to consume 10 fuel / minute. Help would be appreciated :D

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What percent would I need to underclock them to reach the desired usage per minute?

frosty owl
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I like to use proportions for this sort of issue...
10:12 = X:100
Where 10 is the desired output, 12 is the standard, X the clock corresponding to the desired output and 100 the standard clock

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So X = 10x100/12

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@devout kelp

devout kelp
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Ok that makes sense, thank you very much!

cinder silo
frosty owl
oblique hollow
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No i upgraded but only got 16 GB extra and kept the old 8

median heath
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Buys McGalleon 🐏 for Christmas

oblique hollow
cinder silo
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The main downside of having an ever expanding map, the memory requirements and load times are brutal.

median heath
median heath
pallid sand
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🀨

fierce cypress
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we should ask snutt for a brocedurally generated map

median heath
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Bruh.

oblique hollow
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initiate the brocedure

median heath
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Yes. 😁

vivid imp
#

Henlo pionners ! 😸

I have a powerplant made of 24 coal generators, if i've done my maths rights, i'll give just the right amount of water with my 9 water extractors.
It's a pretty simple setup, each pipe going into one corner of my powerplant (see the 2nd screenshot)
Not using mystical things like powershards, because i need to keep my setup derpy friendly for my poor brain. πŸ˜…

For some reasons, i still struggle with pipes, that's why i'm posting this here...
I kinda need some Ficsit approval, for legal reasons, 'cause last time my insurance didn't believe me when i told them that everything was fine before a wild lizzard doggo messed up my settings. πŸ˜‡

median heath
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Read the description of mk1 pipes.

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Then read the description of Extractors.
Then do the math about numbers greater than 300.

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Also buffers are not good.

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Also if you're expecting perfect splits in that first image, reminder to never think about pipes in terms of belts.

cinder silo
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Not exactly how I'd do the plumbing.

snow dove
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with pipes, just manifold them

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load balancers are 100% useless with pipes

cinder silo
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Coal pipes kept simple.

vivid imp
median heath
vivid imp
median heath
vivid imp
# cinder silo Coal pipes kept simple.

And you never have trouble to fill the one at the end of the line ? Because i have that problem, and that's why i wanted to bring water by all the corners

Sorry people, i just wanna be sure to understand well, don't wanna annoy anyone

median heath
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Let the pipes fill completely before you turn the generators on.

cinder silo
median heath
cinder silo
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I let it fully prime before letting it power on, I even let coal fill before connecting the generator to the mains,

vivid imp
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Ok ok thanks you two ! Have a nice day !

median heath
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She said.. at 7 p.m. 😭

vivid imp
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It's 2 a.m. here. πŸ™ƒ can't sleep, need more pipes πŸ˜†

cinder silo
median heath
#

Only thing that will annoy people is if you write the date in the wrong order. hehe

vivid imp
vivid imp
cinder silo
median heath
vapid gorge
random moat
#

Quick question, does anyone know what the ratio is between hand crafting with the hammer to the seconds it takes to produce a said item? Is the ratio different between the Craft Bench and the Equipment Workshop?

versed violet
random moat
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Okay. I was hoping that there was a set ratio between the number of hammers and the number of machine seconds to craft, but it looks like they differ per recipe. Thanks for the help.

vapid gorge
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Unless you're doing some sort of speedrun how much does it matter?

shy berry
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can anyone spend 5 or so minutes with me helping me figure out some numbers to establish

stark bronze
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providing the numbers beforehand helps

pastel matrix
versed leaf
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is this a way to load balance the conveyor thing?

oblique hollow
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idk what you are even doing there

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wtf, are those hub parts?

versed leaf
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carbon dust from one of the mods I'm doing but I don't think it changes the nature of the question
I'm trying to get the belts to balance themselves if one of them is backed up and the other doesn't have enough

oblique hollow
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if one belt backs up it automatically moves the rest to the other belt

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if neither backs up its a 50/50 split

versed leaf
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but if all of them are doing 50/50 splits at the same time then nothing should change across the output of each belt?

oblique hollow
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yes

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if none of them are expected to ever back up this doesnt do anything

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though idk why you need this

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you know the exact production rate of machines that feed each belt

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and you know how much the next machines need

versed leaf
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basically each belt is running at 400 and I have 10 machines for each of the bottom three consuming 450 total

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oh I guess I could just underclock huh

oblique hollow
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yes

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avoid headache, adjust clock rate

versed leaf
#

im dumb thanks love you

still brook
fierce cypress
still brook
fierce cypress
still brook
fierce cypress
#

i feel like their fps/ups loss is just something that comes with sheer scale of the world at an end game stage - not specifically that trains are any worse in particular

fierce cypress
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and belts have other issues as well - and also hit cpu performance

still brook
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That’s exactly what they said they tested

fierce cypress
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where does it say the tested it?

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ah found it

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imo don't rule them out just because you're planning on going big, there are plenty of massive saves that use trains - such as taro's, and i think the performance difference would be relatively minimal and the amount of extra work would be extreme

still brook
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yeah agreed, I don't think it's a hard rule but it would be cool to see some more testing around it

wind spade
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I didn't do any testing myself but I highly doubt that 50 trains + 50 vehicles make 120 fps difference over 100s of long belts

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(not to mention the belt resource loss)

still brook
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It's possible that there's something specific about how that person is playing that makes belts more efficient - not that I can actually think of anything off the top of my head that would cause that

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But again, some isolated experiments would be great to verify

frosty owl
still brook
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Yeah it's not something that you can do in a tiny factory either

frosty owl
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You can... If your hardware is as tiny jace_smile

vapid gorge
vapid gorge
#

I wouldn’t really trust reddit commentary. I still see people coming here saying you actually lose items on belts and that it only happens on mk5s

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Because that’s what it says on reddit

frosty owl
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All of my guides and research are on Reddit though...

vapid gorge
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And why would I trust anything from a literal nobody?

frosty owl
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That's fair jace_happy

oblique hollow
#

Surely Im not a nobody, all my sources are clearly cited jace_smile

vapid gorge
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Aren’t all your citation β€˜McGalleon - me’ ?

oblique hollow
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Yes simon_smile

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'Source - i made it the fuck up'

vapid gorge
#

I wish I could have gotten away with that with my lecturers

#

Though I guess I kinda did with my research.

#

But it was just rehashing so not worthwhile

oblique hollow
#

the benefit of doing your own research - less sources to cite

vapid gorge
#

β€˜Source - fuck you, I collected it.’

#

Academia has embittered me

visual wave
#

'Source - My thoughts.'

neat crest
#

does anyone know where I could get a table of all the resource nodes' coordinates to put into Excel

#

I want to make a sheet of node "clusters" and their potential at each miner & OC level without having to visually go by SCIM maps

oblique notch
#

There is a Mod that exports them as a json... you could also try contacting Anthor, the author of SCIM as he may have them

#

In a format you can use*

still brook
oblique notch
#

id hazard there are way to many factors to determine the validty of such a claim

still brook
#

I’d agree there are a lot of factors that make up your final fps, butt I’m sure it would be possible to try isolate it

#

For example, maybe a test where the goal is to move 10000 ore/min 2km in a straight line

#

That would test raw throughout, then the next step might be to somehow add in signalling for the trains, maybe initially you run them on seperate lines, but then put them all on one line and see how that changes things

oblique notch
#

mmm but frame rate is also heavily effected in SF by the number of machiens you have running in the close area, how many are in the 'distant simplified calculations' mode and how many are close by in full load ...

#

and trucks having a completely different behavior than belts than trains when "not near by" is another factor

still brook
#

True so maybe you paste in some factory and then run the same test

cinder silo
#

@vivid thicket here's the two slug respawns I have a permanent cannon to in order to farm.

vivid thicket
#

Yeah this one is different location

#

I got Perma respawning in spire coast biome

cinder silo
#

I don't go back to the spire now the oil pipeline collecting all the areas oil is working.

vivid thicket
#

This prob means it's 3 perma

#

Will collect all and see

cinder silo
#

πŸ™‚

vivid thicket
#

Got more than 2/3 collected already

cinder silo
#

The respawning slugs have left me with hundreds of power shards more than I should ever have, at one point when the green slugs changed to blue, every single blue repopped.

vivid thicket
#

That's interesting

#

Only had blues repop single time sometimes with purple or yellow

cinder silo
#

All the blues respawning was a 1 time thing after they were changed from green.

vivid thicket
#

But those repops happen on recently collected areas

cinder silo
#

The two in the above clip repop every time I load in.

vivid thicket
#

I thought everyone is collectable forever and won't repop

#

Because I heard that some repopped in u3

#

Thought it may be fixed already

cinder silo
#

Likewise, a couple are busted and don't stay gone.

vivid thicket
#

Even got saying gotta catch them all when i started slug hunt with scim help XD

cinder silo
#

Repops Ho-yay!

vivid thicket
#

I guess i have similar amount

#

Had 400 powers shard worth power slugs before slug hunt

#

Out of doggos

cinder silo
#

Taken a while to farm up but I'm not going to complain about spare shards.

#

got 300 shards in use in my reactor hall just to have all of the machines there at the same clock speed.

vivid thicket
#

Last time I checked i had 3 stacks of purples 3 yellows and 5 blue

#

So that's alot of power shard of those

cinder silo
#

I should get back to hunting slugs again.

vivid thicket
#

With save reload bug?

cinder silo
#

I still need to clear the non respawning slugs off the map (in some cases again but yay)

vivid thicket
#

I think only dunes, desert canyon, titan forest and maze canyon left to clear for me

cinder silo
#

I guess they won't add enough new stuff to the awesome shop to use 2715 coupons.

vivid thicket
#

Lol

lunar falcon
#

i am really bad at math can someone help me?

vivid thicket
#

K

tropic hawk
median heath
tropic hawk
median heath
lunar falcon
#

i get 1.200 crude oil a minute by 2 oil extractors, i can turn it into 1.600 heavy oil residue from 40 refineries, i want to turn it into turbo fuel by an alternate recipe which takes 5 heavy oil residue every 8 seconds. so i wonder how many refineries i need for that last step.

tropic hawk
#

After that there is an ingame calculator you can use with N

slender jay
#

omg that calculator is very useful

#

ty just learned about it

median heath
#

N for Nalculator

long crow
#

Math Question:

23 fuel generators consuming 100 turbo fuel/min.
is the 100% efficient target MW eq "((100/4.5)*150)/23)"?

median heath
#

No?

#

If you have 23 Fuel Gens consuming X amount per minute, your MW is just 23 * 150.

oblique hollow
#

just dont clock generators until update 7 arrives in EA

#

its ugly, its a headache, its not worth it

long crow
#

i need to underclock the 23 generators tho right? because for 100 turbofuel input, id need 22.222... fuel generators to consume it all

#

im on experimental

median heath
#

Your method is wrong.

long crow
#

I thought patch notes said they changed it to linear already

median heath
#

You're starting with 23 gens and then worrying about how to get the fuel into them.

#

Start with the fuel amount and see how many gens it can feed.

long crow
#

I have 100 turbofuel/min

#

which would fuel 22.222... fuel generators

median heath
#

Ok. So that gives you 22.2222 Gens.

long crow
#

what do I need to underclock each power generator at given that fuel input

median heath
#

Personally I would clean that up by making 22 and an overflow hook to packaged the extra 0.2222

#

Although personally I wouldn't put Turbofuel in a generator to begin with if we're being honest.

cinder silo
oblique hollow
#

clocking all generators is pointless

#

you clock one and thats it

cinder silo
#

All of mine were clocked because of the load balancer, had I not then a lot of them would have stacks of fuel but the clocked ones would have been starving for ages, I built to eliminate radioactivity not promote it, otherwise I'd have left the manifold there to feed it all.

tropic hawk
median heath
#

Overflow simpler πŸ€·β€β™‚οΈ

vapid gorge
# still brook No need to go insulting people. But no that’s not what I’m saying, it’s more β€œhe...

I can say someone is a weirdo for only belts coming in from long distances if I like.

Also it would be extremely difficult to actively determine what causes fos drops more. You’d have to have perfect control of your computer background processes, know exactly where and how terrain chunks load and differentiate between lower mk belts and connections and actual throughput

We know more objects increase load, we know more math increases load. Likely belts have more for each in vaguely equivalent logistics

alpine cedar
#

i like belts more than trains, however i'm still building a 4-wide train line across my world.

#

the fact you can pick up items from belts probably degrades performance and causes a lot of bugs, but it's essential to the game, so removing it would be chaos. either way belt rendering should probably be simplified and optimized if possible (though it may be as optimized as possible already lol)

vapid gorge
#

yeah but this specifically is moving lots of things long distance over belts and frame rate issues

barren elm
#

Feels like the kind of thing you could easily test if you cared enough

#

Throw 8 containers full of iron plates into SCIM, and a huge 8 lane belt leading to 8 more containers

#

Copy/paste that 100 times or whatever, run the game, see what your fps is like

#

Throw a 1:4 train onto a similar length track, which should be roughly equivalent, copy/paste that 100 times, run it, compare fps

#

There's literally 0 dynamic train logic in satisfactory so rail network size shouldn't be a factor, but you could probably make a test for that too

little ginkgo
#

If I have a merging manifold, do I have to take the output from either end or the middle, or can it be offset any?

#

Like this

#

I can't think of why it wouldn't work

mystic moon
#

That would work

little ginkgo
#

I thought it would be, but I keep messing up my mental math cuz i'm kinda tired. Thought it best to check my work.

abstract rapids
keen patio
#

The only reason the first pipe is full is because it is a lower pipe (I ASSUME the liquid is flowing up based your mention of pumps.)

abstract rapids
#

it is going up

keen patio
#

Then my first statement stands; whats the problem?

abstract rapids
#

I didn't know that I should base the flow off of flow rate instead of the bubble, I just assumed that the bubble would stay the same.

keen patio
#

-nod- yea, flowrate is generally the more important of the 2. The bubble only fills if gravity forces it, or there is no 'taker' for the pipes contents.

abstract rapids
#

it makes sense now

keen patio
#

Now, if you're expecting the flow rate to be 200 from the bottom, and its only getting 50 at the top, then yea, you have a problem!

abstract rapids
#

that it would be different

#

what is the output of a coal generator?

keen patio
#

Power? 75mw

abstract rapids
#

like, not the intake, but the output

median heath
#

It doesn't have one.

#

The only power generator in the game that has an output is nuclear.

frosty owl
#

I'm inclined to think signs are worse for performance than trains. They seem pretty well optimized, not falling behind belts imo

mint sky
oblique hollow
#

this has nothing to do with that

#

the pipe doesnt fill because it has no reason to

#

it flows just fine

wind spade
#

pipe flow =/= pipe contents

vivid thicket
# cinder silo Repops Ho-yay!

so there is 4 respawning power slugs 3 yellow and 1 blue total also there is crash site with respawning computers and HMF

#

2 yellow with blue close to each other in dune

#

and one in spyre biome

#

i guess this bug is somewhat related to world border

vivid thicket
#

here is power slugs i collected

echo turret
#

does anyone by some chance know how i can split a 210 line into 17 constructors?

oblique hollow
#

you use overflow

echo turret
#

but i only have 10 to spare

oblique hollow
#

also thats a really odd number

echo turret
#

200 into 16.66 constructors

oblique hollow
#

it works anyway

echo turret
#

but will it still work if i just have one line where i have splitters or do i have to split it kind of equal?

oblique hollow
#

you can give it a try, make a line of splitters and just shove it in.
it will take a while, but the machines will fill

echo turret
#

ok nice

wind spade
#
--S--S--S--S--...--SmS--> overflow
  |  |  |  |        |
  X  X  X  X        X
echo turret
#

its a long time since i have played and i thought i had to think

wind spade
#

SmS = smart splitter
S = splitter
X = machine or whatever needs resources

echo turret
#

thanks

#

so overflow is just a cheap cheat code? :thumb:

oblique hollow
#

kinda

wind spade
#

it's not really cheating πŸ€·β€β™‚οΈ but it's used by majority of players I'd say

echo turret
#

i have 150 hours on this world and never knew that overflow was that easy

oblique hollow
#

always time to learn new things

wind spade
#

you also don't need the smart splitter at the end if you have exactly as much as you need

oblique hollow
#

consider diverting the extra 10 at the source

#

i guess its steel ingots?

#

no wait... 12/min

#

wth takes 12/min

abstract rapids
oblique notch
#

Yeah some hit boxes on those floor holes are difficult at best (if not broken like in EXP)

Try building too the floor hole instead of from it or replace it and try again

abstract rapids
#

I tried both ways

echo turret
oblique notch
#

Yeah. They can be really finicky unfortunately. Sometimes a reload can help, sometimes you need to delete everything around it and it. Sometimes you need to just pull the lift through the foundation and use the hole as pretend decorator 🀣

stiff gust
#

Hey, where do you think is the best spot to have large quantities of water extractors? I mean like huge amounts (about 400)

deft lichen
#

north coast

#

huge and it's not fake water

median heath
cinder silo
# median heath

I'd never be able to fill that area with nukes, not enough uranium.

round moon
#

120 iron and coal per min but at what cost

vapid gorge
round moon
#

every number has a decimal

vapid gorge
#

Get Iron wire and need no copper

round moon
#

there are no whole numbers

round moon
vapid gorge
#

ah. I tend to do iron heavy things near lots of iron

wind spade
round moon
#

i am building this next to about 5 pure iron nodes

#

so i should probably use iron wire

#

but i dont have it and i have already built some of it

#

there are also 3 copper nodes next to the iron anyways

vapid gorge
#

Fair enough. I do enjoy being able to make stuff out of as few resource types πŸ™‚

round moon
#

true

#

if i had the iron wire alt i wouldve used that

#

just to eliminate the need for copper

#

usually i try to use as few resource types as possible

#

but ive only used like 3 hard drives so far and im at tiers 5-6 lol

#

been putting off hdd hunting

vapid gorge
#

ah yeah, save up a bunch to simply bauxite as much as you can is also good

rigid hollow
#

You should literally almost never need rods in any recipe again

#

Psa to everyone, stop using rods

#

Hdd hunt until you sub them out

still brook
#

I still use rods for making mod frames, but I use the steel rod recipe

vapid gorge
#

That's gotta be the hipster response to rod production

fierce cypress
#

do you need to produce many alu sheets for recipies?

#

or can you get away with casings only

stark bronze
#

according to this spreadsheet aluminum sheet isnt used for anything else

vapid gorge
#

Batteries I think?

#

reasonable to make heat sinks from case or sheets too

#

from the looks of things though you can jsut have a few sheets being made for personal use and cut them out of the automation side of the game though

stark bronze
#

yeah getting copper to aluminum area is icky

vapid gorge
#

Even if you use them for both the heat sink and batteries recipe you dont' need MUCH copper, especially if you use the alloy or pure recipe

#

neither are 2 products you generally need a million of

#

Like even if you were doing 2k pm sheets that's only like 666pm copper ingots which could be 333 or less ore

fierce cypress
#

all of this is just for pure copper/sheets jacelul

stark bronze
#

its weird that sheets have an pure alt like other ores but isnt used in alclad instead of ingots

magic island
#

an alt for Copper Sheet -> Alclad Sheet would make sense

but honestly, default Alclad Sheets are already such a generous recipe it's nbd

stark bronze
#

steamed sheet works like pure ingot alts where you add water to get more, giving copper sheet an ingot-like status
but the one time copper sheets can be used like ingots (alclad aluminum) they still use ingot for it

fierce cypress
vapid gorge
#

Might be a change in the great destruction of all bases of 1.0

stark bronze
#

i did some research when translating this and alclad sheets are literally aluminum plated copper sheets (no alloying involved)

#

so it makes even more sense to use sheets in this recipe

vapid gorge
#

Interesting. Might very much be a change in 1.0

mortal egret
fierce cypress
#

what i have there is 35 i think

vapid gorge
#

about all of them clocked to 200% or more

fierce cypress
#

hmm should i try sushi for the first time?

vapid gorge
#

Sure? It's not hard.

#

just more planning if you're trying to keep a tight and neat layout

fierce cypress
#

how does one do sushi?

vapid gorge
#

largely you want groupings of 2 or more items from clocked machines feeding 1 line that will go to anothe rgroup of machines to be used. With a sink at the end for emergencies

#

there's no one way of doing it though.
My beacon factory has 3 of the 4 components on one line and the 4th takes up it's own that doesn't need to be sushied

fierce cypress
#

how do you do the inputs to the manifold?

#

just a simple merge?

vapid gorge
#

so if your reinforced iron plate line needed 300 screws and 400 plates do you'd merge those ouputs

#

pretty much. Then set the smart splitters to feed the right item into the machine and 'overflow' forward at each step

#

You want the end of the sushi manifold line to have an overflow towards a sink so it doesn' tback up.

Once it's stable it shouldn't need that overflow but you prob want to keep it in case of a bug

fierce cypress
#

im doing assemblers - so the first smart would be the 1st item and the 2nd the second?

vapid gorge
#

yup

#

and if you could have the inputs facing the central sushi line so item A could be fed left and right and overflow centre

fierce cypress
#

yea thats what im doing

vapid gorge
#

My thing with sushi is if you're doing neat architectural design you need to plan it ahead more

fierce cypress
#

mines just going to be like this

vapid gorge
#

Sometimes it's easy , sometimes it just won't realistically work with my system.

I'd half planned to make my 12k pm QW factory to be sushied but... I didn't want to make a balancer for hte cat ingots

vapid gorge
fierce cypress
#

the rest being input and output?

vapid gorge
fierce cypress
#

the input to the mani and the output to the mani

vapid gorge
#

oh well you'd want an overflow output at the very end to catch extras

fierce cypress
#

the main thing im unsure about is how i'm meant to input the items

vapid gorge
#

oh ok so what are the 2 parts you're moving?

fierce cypress
#

19 assemblers making alu sheets - 190 Cu ingots + 570 Al ingots

#

the Cu ingots are coming from refs nearby - whilst the Ai ingots are being shipped in my train

vapid gorge
#

ok so lets say the first smart splitter will have left and right set to Cu ingots , centre to overflow
Next ss will have left right al ingots , centre overflow

rinse repeat

fierce cypress
#

yea i understand that part - but what about the inputting of the ingots at the very start of the manifold

#

how do i merge them together correctly

vapid gorge
#

just smash them together. It'll balance out

fierce cypress
#

really?

vapid gorge
#

scouts honor πŸ™‚

#

You do want that overflow to sink set up though cause before it all balances out you'll have excess happening.

A big sushifold factory though can have all it's overflow valves sent to 1 sink though since best case scenario you will get an avg of zero parts per min wasted

fierce cypress
#

what about the fact that Ai ingots are coming from a train - so it will be uneven flow

vapid gorge
fierce cypress
#

i could make some sort of buffer + flowrate limiter?

vapid gorge
#

That could be a solution? Maybe your best one? Are you delivering the extact number (avg over time) ?

fierce cypress
vapid gorge
#

Ok so yeah you probably want to develop a flow limiter - this is one of hte reasons I don't use sushi much. Generally it's simpler to NOT.

#

oh beanz.

#

Look, you can do it. And if I didn't have to go out in a bit I might even be interested in problem solving this with you

#

but it's definitely not even close to the simplest logistic method to approach this set up

#

Mostly it depends on you being actively interested in presenting this problem to yourself and solving it because yo uenjoy it

#

It's an interesting problem - if it's your jam? Do it

fierce cypress
#

i might as well give it a go

#

i just don't have too much experience with sushi - which is why im slightly hesitant

vapid gorge
#

I wasn't going to do much with circles. Now look at me

#

Started with a refinery tower, how did it end up like this? How did it end up like this?

alpine moat
#

How much head does a fluid platform provide?

vapid gorge
fierce cypress
#

well ill have a think and an experiment with it, thanks for the starting point - ill let you know once i have a hopefully solid idea

vapid gorge
#

Also if you want to transport fluids by train AND want constant and full flow I recommend you research it properly. It's tricky to get max througput.

Easier to package , move package, unpackage

#

It can be done. I've spoken with a few experienced folks, but it's one of the trickier pipe things you can do and pipes are generally tricky

alpine moat
#

Cheers, ill give it a go and see how it goes. its nitrogen too, which seems to even act more weird than liquids

vapid gorge
#

gases are worse. I'm not 100% certain you can get full gas flow with trains

#

I've done it when the source gave me 600pm and I only needed 400 at destination and that's fine?

#

gas + buffers = mess

fierce cypress
#

@vapid gorge i think ive got a system that works - im testing it now

vapid gorge
#

I do not have the brain for that rn and I won't realllly be for another 40 hrs or so, heading out then work πŸ™‚ But looking forward to see how it turns out

fierce cypress
#

grr not 570

#

could be the spin up time?

#

ill test again with that in mind

vapid gorge
#

what machines would be spinning up?

#

ah no I have to go, gl xD

fierce cypress
#

the belts getting to capacity

#

simon_smile cya

#

ill have a startup of 200 sheets to see if the casings end up properly split

#

aaaand i forgot it removes from the right first simon_smile

#

oops

#

jacelul take 2

#

well its a lot closer thats for sure

#

569/570

#

is that close enough? simon_smile

#

ill do like a 5min test

#

5 min test set up

vapid gorge
#

as I'm passing by might want to make a QH thread to get the balancer people to weigh in on this. I know a number of people who've done things like that before but I don't know the details of it

fierce cypress
#

and it has - 2849/2850

#

im assuming the 1 is just because of rounding errors or something im not sure

vapid gorge
#

Maaayyyybbe? I'm not 100% that the testing you're doing is representative of the actual system though

fierce cypress
#

in what way?

vapid gorge
#

well you're going to be delivering things in different times and it'll get fed into a manifold, will it hold up when less than what you need is coming through? Like it might, I can't see the whole set up and I don't have time to think about it toooo deeply. One of the reasons I suggested a thread

fierce cypress
alpine moat
vapid gorge
#

And gas compresses nicely

fierce cypress
#

testing under an input of 585/min - or 1 carriage worth

median heath
#

Oh look, Valves for Belts πŸ˜‰

fierce cypress
#

simon_smile correct

#

i think the feedback loop is stuffing with this test though

median heath
#

Practical applications?

vapid gorge
#

trying to do a sushifold but train delivering items

median heath
#

I've done that.

fierce cypress
#

How'd you do it?

median heath
#

Just balancered or used basic belt mk restriction.

fierce cypress
#

thats what im doing

median heath
#

Guess my numbers didn't take anything as complex as what you're doing πŸ€·β€β™‚οΈ

vapid gorge
#

Sev is definitely a better person than I to ask the nitty gritty of this

fierce cypress
#

and im doing it by - 480 - 60 - 30

vapid gorge
#

I've never done anything like this before but am unsure how you'd go about this w/o a lot of stuff heading towards a sink?

fierce cypress
#

there shouldn't be anything going to a sink here

#

its just a balancer

vapid gorge
#

But isn't the extra that you're sending back dependent on not goign over the throughput over whatever is getting unloaded by the train? and if that backs up doesn't it throw off the whole thing?

median heath
vapid gorge
#

I'm stepping out - Ill let sev take over xD

median heath
#

I'm watching Netflix, just peeked over for a min.

#

lol

vapid gorge
fierce cypress
cinder silo
#

I'm looking at the pic but thanks to more vodka I'm not getting it.

fierce cypress
#

but i think i inadvertently stuffed up the testing by adding the feedback belt

vapid gorge
cinder silo
vapid gorge
#

Entertainment is helpful

fierce cypress
#

in theory it should all work fine

cinder silo
#

Oh well I'm going to sleep this off, I feel quire horrible, GN πŸ‘‹

vapid gorge
#

Sleep tight πŸ™‚ feel better

vapid gorge
fierce cypress
vapid gorge
#

How are you 'timing' the belts?

fierce cypress
#

so for example a 780 input belt with a 1 minute test would just be 780 items

#

because thats how much will go through in a minute

#

and for the 5 minute i did 3900 items/min - 780*5

#
  • a start up buffer
vapid gorge
#

Well if you send the feed back to a container and do a 10 minute test of items you should be good. Though you'll want to make sure you don't have any belt to belt connections since you're running at 780

vapid gorge
#

heading otu later so I have more time for this nonsense xD

fierce cypress
vapid gorge
#

I just wasn't wanting to rush to make the train and the NEXT train is cancelled so 2hr gap

#

But yeah do another 10 minute test and if you're very close to the number of items shunted off you probably have a working system. Just always have a overflow sink at the end of the sushi

#

which is just good practice anyway

fierce cypress
vapid gorge
#

these are the copper belts I was thinking of sushing with cat ingots but it was going to be too much of a pain

vapid gorge
#

If the output gets full then ALL the sushi is getting over flowed and if you have any other sushi depending on that sink to maintain things it'll go pear shaped

#

I guess the solution is to have MANY sinks but they are huge and ugly

fierce cypress
#

aight - well ive hopped of too since ive gtg somewhere too simon_smile but ill do a 10min test, and hopefully the sushi should work

vapid gorge
#

gl and enjoy πŸ˜„

fierce cypress
#

you too πŸ‘Œ

median heath
vapid gorge
#

If you ate tons of metal and petroleum garbage 24/7 I'm sure you would be yes

frosty owl
# fierce cypress i could make some sort of buffer + flowrate limiter?

Unneeded if: train's round trip time < (stack-size)x(machines)/(throughput)

In other words, the machines themselves offer you a buffering of (stack size)x(machines) items with their own internal buffers. If a train unloads less than that each trip, no containers may be needed between the train and the production

Jab at @oblique hollow and @wicked tinsel in regards to why the machines buffer isn't pointless

fierce cypress
frosty owl
#

Glad to see one more jumping onto the sushi train (obligatory pun in this context). Didn't think you'd try so soon ^^

median heath
fierce cypress
#

Well I’ll try running it without that first then, when I actually finish the factory simon_smile

frosty owl
# fierce cypress So it should run fine without anything?

19 assemblers requiring 585/min?
Assuming I remember correctly when saying that alu ingots stack in 200s, you could buffer up to 3800 ingots, which allow for round trips of up to 3800/585 minutes (including unloading time) without having to add a buffer

fierce cypress
#

RTT should be relatively short - less than 5 mins

#

I could time it tomorrow

#

Probably more like 3 or 4

frosty owl
#

You should have leisure. The equation I mentioned evaluates as 6.49something

vapid gorge
fierce cypress
#

I was thinking about something like that

#

I could do 585 alu + 190 cu

#

And then just overflow the remaining 15 alu to the other system

#

I think that would work

vapid gorge
#

Hmm except you’d never get the full throughput of the copper

fierce cypress
#

Why not?

vapid gorge
#

Oh nm though it was going over

#

For some reason I thought you were running full 780 before

fierce cypress
#

yea that would be 755

#

So still possible

vapid gorge
#

Well, the train items would still be coming out at 780 unless you throttled it

#

Wouldn’t it @frosty owl ??

fierce cypress
#

Yea they would

vapid gorge
#

So I don’t get what they said about not needing the throttle system

fierce cypress
#

I guess it depends on the quantity?

#

If it’s a large enough amount to kill the other input or not

vapid gorge
#

Well coming out of the station it would take up all the throughput from the container right? So it couldn’t do more than zero extra items

frosty owl
#

This depends on stack size, number of machines and throughput involved as we mentioned earlier

vapid gorge
#

Not sure what you mean by β€˜if your machines can buffer the whole batch’

frosty owl
#

If a train has a throughput of 100/min and a round trip of 10 minutes it will deliver items in batches of 1k items every 10 minutes.
If you have more than 10 machines, you can buffer that many items inside them (stack size 100) and expect them to finish them right on time as the new batch of 1k items comes in

#

Counterexample: if the throughput was 500/min and round trip still 10 minutes, 5k items would come in per batch. 10 machines would buffer only 1k items, having the other 4k "pass by" if you sushied things and not allowing the inputs to back up

oblique hollow
#

im willing to sacrifice overfed sushi for that.

Still have to make that test i promised

frosty owl
oblique hollow
#

in reality we both probably want some 3rd unknown solution

frosty owl
#

I don't think I have anything more than barcodes and MK5 sushi splits in my wishlist

frosty owl
oblique hollow
#

well, conflict of interest for feeding machines

frosty owl
#

Conflict of what interests?

fickle plaza
#

How much plastic you can make from 600 cubic meters of oil? Is it practical to use "Recycled Plastic" alt recipe?

wind spade
#

you can make 1800 plastic with correct recipes

fickle plaza
#

oof

#

Thanks a lot

cinder silo
#

I used the wrong recipes and get 2400 of each.

wind spade
#

out of 600 oil?

cinder silo
#

Future saves will be using residual + recycled, I got it wrong this time.

frosty owl
#

Ngl, blueprints make setting up diluted packaged fuel stations quite fun...

raw flame
#

@median heath how do i split 150 into 37.5 and 112.5?

arctic willow
#

either manifold it (if you want sev's answer) or balance it - 37.5 = 150 / 4 so split two ways then split one of those outputs two ways

median heath
raw flame
median heath
#

Aye

raw flame
#

is that a yes?

cinder silo
raw flame
muted goblet
#

Aye is a yes

raw flame
sand epoch
#

Lol

hybrid dune
#

anyone know where world files are stored (path), I'm trying to duplicate a world

#

idk if this is the right channel lol

sand epoch
#

World files?

vapid gorge
#

You mean save games?

hybrid dune
#

like the saved files

cinder silo
hybrid dune
vapid gorge
#

user local app files, factory game I believe

#

or something similar to that

#

a quick google will get you the precise wording

sand epoch
#

Or the pins in one of these channels..

hybrid dune
#

ok, I'm starting to thing that I could saved you some time just googling it, sorry again

vapid gorge
#

it happens xD

abstract rapids
#

which one is the best option

wind spade
#

alt recipes don't have any best or worst one, it all depends on player's situation, resources and goals

#

and since you can get all of them anyway, there's never a "bad" pick

still brook
#

To be fair, some recipes are enablers while others aren’t, and some work well in combo with others.
But I’d still agree, take whatever one you’ll find useful at the moment

abstract rapids
#

I don't find any useful

median heath
median heath
#

If 2 is the most useful to you at this time, yes.

abstract rapids
#

idk

#

I need modular frames

median heath
#

Also note: It is the cheapest way to make RIPs, even if you combine it with Iron Wire to make it 100% from Iron it still costs less than Base.

median heath
abstract rapids
#

frames are only 2 per minute..

vapid gorge
#

Just need more machiens if hte recipe has a slower output

magic island
#

What's wild is that even if you hypothetically had an infinite supply of already-produced Screws, it would still cost you less iron to just ignore the screws and make Iron Wire -> Stitched Iron Plate from scratch

fierce cypress
#

otherwise with infinite screws bolted is better than adhered

rough drift
#

is there a way i can split 90 items a minute into two belts, one going at 50 a min and the other going 40 a min?

median heath
#

90 / 2 = 45
45 > 40
The side requiring 40 will eventually fill and back up, after which it can take only 40. So then you have a perfect 40/50 split.

rough drift
#

hell yeah

#

cheers

solar bolt
#

refinery for fuel =
40 fuel/m
3 polyester/m
β€”β€”β€”β€”β€”β€”β€”β€”
3 fuel gens hooked to 1 refinery
4^3m of fuel are extra
β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
have 12 fuel gen at 100% clock speed = 1500 MW of power
β€”β€”β€”β€”β€”β€”β€”β€”
have 4 refineries make fuel and 2 refineries make plastic with the polyester by-product
β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
180 MW used to power 6 refineries
240 MW used to power 6 oil extractors
40~ MW used to power pumps
β€”β€”β€”β€”β€”β€”β€”β€”-β€”β€”β€”β€”β€”β€”β€”β€”
Resources used:
270 motors
120 encased steel beam
360 cables
60 computers
120 heavy mod frames
600 rubber
600 QUICKWIRE
1 AI-LIMITER
600 copper sheet
//////////////////////////////
and more extras for setting up

This is a note ignore lol

knotty ginkgo
#

Input: 133,75 Output needed: 67,5 + 35 + 31,25

133,75
13,75 + 120
13,75 + 60 + 30 + 30
13,75 + 60 + 30 + 10 + 10 + 10
13,75 + 60 + 30 + 10 + 5 + 5 + 5 + 5
13,75 + 60 + 30 + 10 + 5 + 5 + 5 + 2,5 + 2,5
13,75 + (60 + 5 + 2,5) + (30 + 5) + 10 + 5 + 2, 5
(60 + 5 + 2,5) + (30 + 5) + (13,75 + 10 + 5 + 2, 5)
67,5 + 35 + 31,25

#

Lets hope all those splitters and machines fit in the blueprint to make those 5 frames/min

frosty owl
knotty ginkgo
#

If I want to sync the arrival of resources, I would need to know the exact travel time of items. Does anyone know how many meters an item travels each second on a mk1 belt?

#

And how fast are splitters?

wind spade
#

splitters don't have speed

frosty owl
#

Splitters are instant.
To time belts you can get a rough estimation of their lenght using the dismantle tool and counting the parts needed to build them (eg: 10-plates belt will have longer travel time than a 9-plates belt)
There's imprecision due to how they don't take 1 item per meter, but I think it's worth it still

cinder silo
wind spade
cinder silo
wind spade
#

also what's the reason for "need to sync arrival of resources"?

frosty owl
cinder silo
knotty ginkgo
wind spade
#

sounds like needless complication. Just fill both manifolds and then enable the buildings

frosty owl
#

Sounds like needles information

knotty ginkgo
#

Manifolds are easy mode, beat the game with it a few times and it grow old

#

And with blueprints it's actually possible to scale up a perfect factory

frosty owl
#

*it's actually not too tedious hehe

#

Still impossible for people with poor specs jace_happy

vapid gorge
#

You could scale up a 'perfect' factory before.

frosty owl
#

Blueprints make it much, much less tedius, on different levels
Eg: imagine the difference between coming up with a brilliant design and having to repeat it endlessly
And coming up with a brilliant design, building it perfect once and knowing you can repeat that at leisure as long as you blueprint ed well enough (easy to tile and use or whatnot)
There's huge differences in payoff and perceived "wasted effort"

cinder silo
#

I'll be able to try out my slender miner towers with the current project πŸ˜„

prime orchid
#

if i want to run nuclear and not coal, what's max TPR/min assuming only underclocking to balance and not to minimize power draw?

cinder silo
#

Umm, not to appear completely dense and owning a nuclear installation with 100 reactors, but what is a TNR?

prime orchid
#

TPR* sry

cinder silo
#

I'm just as clued in now as I was a minute ago 😦

prime orchid
cinder silo
#

Ooh, lol I thought you was on about power in/out of the installation itself.

#

My rocket production out of my former spaghetti factory was only done by two manufacturers, my grid is so overbuilt it never bumped so I never ran the power numbers.

prime orchid
#

i want to do a max tpr build but i also don't want to make a million coal generators. i want run entirely nuclear which uses bauxite and nitric and i'm not quite sure how much to shoot for before fine tuning

cinder silo
#

Nuclear won't have any issues staying ahead, a 50 reactor build gets you 125,000Mw without clocks, there is no way you're going to overrun that focusing on max rockets, you'll short it materials wise and system stability wise first.

#

The manufacturers themselves only use 55Mw

prime orchid
#

ya the materials is what i'm focused on but i also don't want to run out of power. i'm working on a 36 reactor build right now and i know it won't be enough power. just having fun building it for now since it's my first.

cinder silo
#

It'd be worth building a mass of power stores in case something does overrun, ideally the same output from the stores as your grid, when you get the warning the stores are draining you can turn some stuff off and go back to building power.

#

Those little copper tops are brilliant at preventing outright grid crashes.

#

For 36 nukes for example, having a farm with like 900 stores should be , well **overkill **in fact but you won't take crashes.

prime orchid
#

thing is, i want to steal as minimal resources from tpr build as possible to cover the nuclear power needed to run everything. i have no clue how much of each to shoot for. i'm thinking it's probably somewhere around 100GW and and something like 90 tpr/min?

cinder silo
#

Like I said though I never run the numbers, https://u6.satisfactorytools.com/production?share=MeS0JZrp9fKzoREb7YbY this is my plan for rebuilding for the sake of it, a minimal chain of space elevator parts, tools itself should give you the power numbers when you plug in your requirements, @wind spade has done a fantastic job with this.

prime orchid
#

i have run into a problem with that calculator though

wind spade
#

what kind of problem?

prime orchid
#

i can't add any nuclear stuff to it

cinder silo
prime orchid
#

it would make it so much easier if i could just play around with the numbers to find a balance but i can't get it to calculate anything for nuclear

frosty owl
#

First run a maximized TPR plan. See how many GW it needs.
Nuclear produces up to ~1.2TW of power using 50.4 UFRs/min and maximized PFRs from the Waste. If your plan needs less power than that, tell the planner to make x UFRs/min, add an appropriate number of PFRs and then maximize TPR production with the remaining resources

frosty owl
frosty owl
#

Uranium Waste needs to be added as an Input for the planner to be able to give you a production plan for Plutonium Fuel RodsΓΉ

#

How much Uranium Waste/min you make is dependent on how many Uranium Fuel Rods/min you consume for power

prime orchid
#

nuclear waste is an item like anything else. why wouldn't it just give me the layout for the whole thing? it knows how much waste it will require and thus how much to make and it knows how to make it soooo i'm confused why it doesn't work

#

it's not on the list

frosty owl
#

The planner doesn't account for power generation (and Waste is a byproduct of that)

prime orchid
#

it doesn't need to

#

it just needs to calculate it as a crafted item like everything else. i will look at the power and balance the numbers

#

(even though i'm sure it could do that automatically as well no?)

oblique hollow
# prime orchid

because greeny automated it all and nuclear waste has no normal recipe

#

and he didnt want to make one special exception case for waste

frosty owl
#

Eg: there is no function like "how many fuel gens I need to produce X MW and how would the related fuel production look"
You need to decide a MW amount, check on wiki how many generators that takes and request the planner how to make the amount of fuel those generators would consume

prime orchid
bronze barn
#

And if it's waste input the waste byproduct as an input in the input mode

#

Waste doesn't have recipes

oblique hollow
bronze barn
#

There are recipes to get rid of waste

oblique hollow
#

it is not a normal recipe like everything else

prime orchid
#

how is it not lol

oblique hollow
#

because you can mod the game and look at the files and see that there is no waste recipe

prime orchid
#

but we know the recipe

frosty owl
oblique hollow
#

yes, but greeny didnt type everything in by hand

#

he just uploads a game file and extracts from there

#

and he doesnt want to make a special exception

#

@wind spade care to explain the nuclear waste situation in Satis Tools calc again?

bronze barn
#

Did you want 100 plants?

#

plot in to create 20

#

And input the waste per min x 100 in the input for uranium waste

prime orchid
#

oh well it would be AMAZING if it could just get manually put into the calculator

bronze barn
#

you can

cinder silo
#

For my plutonium chain I had to put 1050 waste as an input.

wind spade
bronze barn
#

Just put in the waste there instead of my rubber

frosty owl
bronze barn
#

And you can get the recipes that require them

#

You cannot enter it as a production target, cause it has no recipe. But you can use the fuel rods from the step INTO plants

wind spade
bronze barn
#

And since you know how many plants you want, you can enter how many you need

prime orchid
oblique hollow
#

except greeny pulls recipes automatically

#

and there is no waste recipe

wind spade
prime orchid
#

why is that bad?

bronze barn
#

It would be wrong

prime orchid
#

how

bronze barn
#

Cause it's not a recipe

wind spade
#

it doesn't have the properties of recipes (crafting time, etc.), machine (nuclear plant) doesn't have properties of machines (crafting speed, power used), I'd have to have exceptions everywhere in the code

#

overclocking works completely differently

prime orchid
#

not in u7 right?

oblique hollow
#

Power consumption follows a power function

#

even in U7

wind spade
#

see my reply on github

First, the data is processed automatically from game files, so any manual additions would either have to be hardcoded (which I'm not a big fan of) or re-added every time I run the script to process the data. Also, nuclear power plant doesn't have the parameters required to be able to calculate recipe production (e.g. "craftingSpeed"). It also doesn't use any power to run, which would break the building/overview displays. It would also display as a recipe in codex and recipe picker (which is technically incorrect). Not to mention that the formula for calculating overclock is different than the formula for production buildings.

All of that would have to be taken into account in code, which would result in multiple days of work. That's just not worth. Adding power properly is a much better option in this case, however as I said, it's not a big priority right now due to other things that I'm working on right now. It will come eventually though.

frosty owl
# prime orchid why is that bad?

Imagine a moment: you request a plan to make 20 Iron Plates/min. The planner would tell you to make a Miner (20 MW), a Smelter (4 MW) a Constructor (5 MW) to produce the output... but including power into this (making the planner consider the parts in parenthesis) would mean the planner now has to choose a power source, plan it so it produces more power than it requires and the demand of the 20 Plates/min and then add the resource usage for that power production too.
The resulting production plan, even in such an extremely simple example (no underclocking at all!) would be very confusing

wind spade
#

simplest answer to "why is that bad" is "I don't want to show wrong information"

prime orchid
#

okay hang on guys there's so much to respond to lol

frosty owl
#

Greeny's answer is the most important one anyway.
I'm just trying to make an example to help visualizing how it could look like in the planner if power were to be included

wind spade
#

(and btw it's not "I don't want to implement power/waste", it's "I want to implement it properly". I do plan to implement power [it's partially on beta already], but it's a lot of work and I'm also currently in a complete rewrite phase πŸ™‚ )

oblique notch
oblique hollow
#

it does not, its directly a property of the reactor

wind spade
#

only way to "produce" waste is to burn fuel rods in reactor. It's not a "recipe", it's power generation method with byproduct

frosty owl
oblique notch
wind spade
#

it doesn't. The GeneratorNuclear has fuels param which specifies possible fuel + water + byproduct (if any)

#

(or something similar, not 100% sure regarding game blueprints, I just read what is in docs.json, which is basically exported blueprint data)

oblique hollow
#

its a direct property of the Build_GeneratorNuclear, just like water consumption factor

wind spade
#

typing intensifies

oblique notch
#

mmm i see. AND its split also onto Desc_NuclearFuelRod as that has the property of Energy Value to determine how long it can burn

wind spade
#

indeed, there's no burn time technically

#

(and this was even more important back in the day when gens didn't run at full power if they didn't have to)

oblique notch
#

just a calculated result based on Power Production from the Generator and Energy Value from the fuel. Which makes sense, that lets you have a fuel work in multiple entities at different rates

prime orchid
#

i guess i just don't understand why if the calculator has a list of recipes and all the requirements for said recipe, why you can't just paste a recipe/requirements for waste. it has the same principle. input <amount> of <items> into <machine> and output <item> after <time>

oblique notch
#

that too

oblique notch
oblique hollow
#

it would need a modified data processing stream

#

for this one funny exception

oblique notch
#

thats the reason - because he automatically generates the data, what youre asking for has to be hardcoded and is prone to being forgotten. We as developers always strive to avoid hardcoding whenever we can because its alway sprone to be forgotten

wind spade
cinder silo
#

Working out the waste is no biggie in your case 10x36 from your planned reactor house.

#

That'll be the waste per minute.

wind spade
#

to be exactly clear, I'll be missing this info:

Nuclear Power Plant

  • power consumption
  • power consumption exponent
  • manufacturing speed
prime orchid
wind spade
#

the point is still the same. I can add it easily. It would just break most of the website (by break I mean either completely not working or displaying wrong data depending on which page you're on - neither of which I want to do).

cinder silo
#

Hmm, trivial calculation on waste output at our end or demanding that Greeny change tools to have a recipe for waste production which is one of several exceptions, just do the math and add the waste manually.

prime orchid
#

maybe i will learn to code and manually do it myself hehehehe

wind spade
#

and I could fix all the issues caused by the addition of the recipe, but that would be very long process and basically take several days of work to get it right

cinder silo
#

Nobody is stopping you, Greeny has the code on github so knock yourself out.

prime orchid
#

yeah i saw that's cool

wind spade
#

(maybe the reason why nobody did this yet is because it's just not viable as we're telling you πŸ˜› )

oblique notch
#

it also not a Production Planner like greenies, and it does hardcode recipes in the form of JSON files, but that means I have to be constantly keeping them up to date as things change (im to lazy to do a game file scan blah no i just wanted it fast and dirty and someone else already did the work)

wind spade
oblique notch
#

loool

wind spade
#

(or use sfTools 's data file directly)

oblique notch
#

and mine also doesn't do all the other things greenies does like take into account inputs, find the best recipes for you, ect. Mine was more for a curiosities sake of being able to directly compare multiple production chains on several factors that I wanted to take into account... something that greenies obviosuly does automatically internally to provide the "best" recipes for you

prime orchid
#

what i love about satisfactorytools unlike other calculators is the automatic recipe selection. it also doesn't freak out about production loops such as the recycled plastic <--> recycled rubber

oblique notch
prime orchid
#

yeah i bet

wind spade
#

actually it wasn't really any harder than rest of the tool

prime orchid
#

do tell

wind spade
#

but I guess that's because I have different approach to how the "tree" is produced

#

I don't really do standard trees, I just use linear optimiser to find the best solution and build the tree after the solution is created

oblique notch
#

Yeah, now im curious. The weighted graph that I used wanted to choke hard on that, until I eventually (since mine doesnt have to be as robust as yours) just said 'if the recipe you are about to use is already in in your path back to root, skip it"

prime orchid
#

interesting

wind spade
#

don't get me wrong, it was a pain to implement it correctly, but once I did it, I got loops and everything like that basically for free

#

though if you're interested in this more, we should probably move it into a thread

prime orchid
#

what is the weighted graph used for if not recipe optimization?

oblique hollow
oblique notch
wind spade
#

wdym by that?

oblique notch
oblique hollow
#

those werent even the most complex

#

i have triple loops

oblique notch
# wind spade wdym by that?

your final tree is just the final set of production paths for each item needed, right? Basically what you are about to display on the screen for the user?

oblique hollow
wind spade
#

ah I see

oblique hollow
#

oops wrong reply, classic discord moment

wind spade
#

given that technically there's infinite routes, I'm quite curious how you do it lol

oblique notch
#

Yeah, my initial tree is the entire produciton tree, with the first layer of children nodes being every single alternate recipe to get that item, then each node under that has paired children nodes for each item required, which turns back to each recipe for those items... ect