#math-and-meta

1 messages · Page 11 of 1

thick plank
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We are currently talking about the last case

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Time to fill is dependent on the. Argo stack size

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AKA the inventory

finite sun
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the last case is "min"/"min" x "items/min"

wind spade
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all of the red ones are without "/min". The blue one is the only one which is "/min"

wintry aurora
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But they’re different contextes

wind spade
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there's never any division of /min numbers

thick plank
wind spade
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just the resulting number is in unit "items/min"

finite sun
thick plank
wind spade
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sorry, wrong paste, here's better one

thick plank
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But I brought forward a different argument

finite sun
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okay, I think it's nigh time for me to stop as well
but I believe in greeny

thick plank
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My argument in the moment is in response to following statement:

#math-and-meta message

That in the formula laid out you are using cargo size/time, not delivery rate/time

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Imma go off

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F. I have a meeting in 4 hours and havnt slept yet

wind spade
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cargo size/time is literally "items/min". delivery rate/time is something weird, as it's "items/min^2"

thick plank
wintry aurora
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Maybe the equation needs to be clarified?

wind spade
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equation is correct as it doesn't mention any units

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so all of the variables in the equation are pure numbers without units

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(and the resulting throughput variable is to be assumed as "items/min" obviously)

wind spade
finite sun
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one certainly can add units, but it won't improve anything
and would be just harder to read

wind spade
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indeed

barren elm
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So I was like, surely this is nonsense, gotta see it with my own eyes to believe it

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Made a quick and dirty rail setup

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And then became aware of the rather bizarre design choice to have inputs STOP while a train is loading...

vapid gorge
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XD

wintry aurora
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Considering that it literally removes the inventory, there’s good reason for that.

vapid gorge
median heath
barren elm
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Are we really applying logic here when the container itself is just magicked out of thin air

wintry aurora
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No it isn’t.

vapid gorge
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with a giant claw

median heath
vapid gorge
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Like the God of Logistics coming down to move your crap

wintry aurora
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I suppose they technically could keep it moving, but unlike the instant swap of the truck station, the time interval could cause problems.

barren elm
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I meant more "train station A delivers cargo container to train station B, and after a delivery train station A just automagically creates a new cargo container"

wintry aurora
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Or they could ignore the time interval.

vapid gorge
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The new container is brought up from below 🙂

median heath
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If trains didn't have a lockout timer they truly would be the end-all, be-all of logistics.
And trucks would be irrelevant.

vapid gorge
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more irrelevant

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😛

median heath
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Hater.

vapid gorge
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It's true

barren elm
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I mean, trains don't entertain you with a silly dance every time they try to turn around

wintry aurora
median heath
wintry aurora
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Probably because they tried turning around awkwardly while recording?

barren elm
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You tell me

median heath
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Does the route run INTO the station for some reason?

wintry aurora
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That’s just the explorer physics being dumb.

barren elm
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Yeah they're so bouncy

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I love it

median heath
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No, it looks like the next arrow is tangent to the station instead of parallel.

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Which is the issue.

barren elm
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Oh that's a different explorer's route

median heath
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This should be where the next node is.

wintry aurora
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Why is that explorer there then? Lol

barren elm
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There's 2 of em

wintry aurora
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And ah, slow down while recording, might help.

median heath
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I feel like your trucking issues have to do with how you set it up.
Which, as with 99% of all trucking issues currently, falls under "user error".

barren elm
wintry aurora
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And they’re really bouncy in the dunes, explorer might not be the best for there.

barren elm
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Got in it to show the path nodes

median heath
barren elm
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Like 90 degrees

median heath
barren elm
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For the record I've got no problem with this, it runs fine, it's just entertaining

median heath
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The part of the route that goes under the station should be entirely parallel.
Tangents on approach or exit cause issues with "dancing".

barren elm
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Honestly super impressed with vehicles, they were a disaster in update 3 when I last played

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Is a full vehicle base possible or is there some upper limit where the game starts to die?

median heath
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It's possible if routed properly.

wintry aurora
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Depends on the system really.

barren elm
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So it takes a full 26 seconds between when a train station's inputs are halted, and when they resume

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Possibly 25

wind spade
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27.08s

barren elm
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Man I had delusions of making a full train based factory but that really changes things

vapid gorge
barren elm
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Yeah, though now I'm thinking it'd be better with very long trains with lots of buffer platforms

vapid gorge
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Sorry can't imagine what you're describing

barren elm
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Like say I wanted to import 8 full belts of iron ore, that could be solved with 4 train platforms and 1-4 trains, if not for the input halting during loading/unloading

wind spade
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why not use 8 platforms if you have 8 belts?

barren elm
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Yeah that was where I was going, double sized trains

wind spade
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full belts are problematic anyway

vapid gorge
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ah right yeah. You can do more than 1 node per car if you calculate it but I err on the safe side and go 1 belt 1 car

vapid gorge
wintry aurora
barren elm
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Yeah I've spent days on it so far, it is mostly a vanity project, I know it's not efficient

wintry aurora
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This may have been before U5 though, I forget.

vapid gorge
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What I build is unneeded silliness. But I enjoy it 🙂

wintry aurora
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Yea, they were trying to be as efficient as possible, but maybe that’s what they liked to do.

vivid imp
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Dropping some infos about radar towers (i covered the map, see #screenshots )

At a good height, you need to have a space of 247 foundations (diameter being somewhere between 492 and 496 meters) between two of them to have nice circles almost not touching each other
I needed something like 27 radar towers to cover all the map, maybe you can have a smaller number depending of what you consider is a beautiful pattern (or even if you need one)

small kayak
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Good to know the diameter in foundations👍
I like to place them on some scenic mountains and/or on top of an extra elevation platform that is full of signs to use as landmarks for orientation.
Also looking good at the top of some factories.

zinc grove
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Hi all. I'm new here. Just getting back into the game after a hiatus since the fluids update. I wanted to create a plan for the "perfect" factory before I set off. To do so, I created a spreadsheet to do all the thinking for me!

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Things to note: The solver I used was OpenSolver. Only mess with the GREEN cells. If you would like any guidance on how to use it, feel free to DM. I might even modify it to give it some instruction and a UI in the future. I am not great at Excel, so if you would like to modify it to improve it, be my guest!

wind spade
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hi, I can't get it to work. I've tried to change the green cells but nothing happened

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also, are you aware that there are existing online tools that can do this? 🙂

zinc grove
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you need to use a solver. there is a default solver, but it cant handle more than 200 variables, so i had to use a 3rd party solver called OpenSolver. it is an add-in for excel and allows you to calculate optimal solutions. Once you have added it, it should appear on your DATA tab in Excel

wind spade
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I'm on linux, using libreoffice

zinc grove
wind spade
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yeah I'm just asking, because there's often people that want to make one, not realising there are existing ones 😉

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nobody stops you from making a calculator, just if you want an existing one, there are some of them in pins here or in #welcome

zinc grove
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Great work btw 🙂

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yeah i wanted to add more constraints than those. like a bit of backpressure, some power safety factors etc.

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also, some interesting things happen when you weight the outputs (to use in maximising the objective function) as their ticket value

strong saffron
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Crude oil directly to fuel gen?

zinc grove
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aye what?

median heath
wind spade
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weighting them as point value is... very similar to just weighting raw resources based on their relative amount

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since point value is (for base recipes) sum of ingredients * 2

zinc grove
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haha thats cool. i didnt know that

strong saffron
# median heath No

But, and hear me out, I loaded into my old world and that’s what I saw

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And it works

median heath
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Sure 👍

wind spade
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like a bit of backpressure
not sure what do you mean by that 🤔

zinc grove
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loading the machines in a way that the input is a fraction higher than the desired output. i always build my factories this way. particularly with fluids involved

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if its a 1:1 ratio recipe, load the machine with 1.001 items for any 1 given output

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and i chucked a provision in there for power too, always generating more power than you actually need. user defined.

oblique hollow
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seems a bit unnecessary

wind spade
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if 1:1 is not working, you have some issue with your pipes/belts

oblique hollow
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there USED to be a pipe issue where that was kinda needed but thats fixed

zinc grove
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oh right, yeah i havent played since just after the fluids update! im still playing with the mentality that the pipes need to be overfull to work properly

oblique hollow
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they do not anymore

zinc grove
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nice!

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ok, ill remove that haha

frosty owl
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Embrace the 1:1 praisethesun

median heath
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Embrace the sushi.

latent wedge
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Found this (and a few more) in a Steam guide called "Some Plans." It was done in Excel, so I also did it in Excel and it's extremely useful.

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I replicated the "Basic Vanilla Plant" with a couple changes:

  1. Steel is removed (because I built it on four Iron nodes and didn't have a nearby coal node),
  2. A machine list and parts list is included on each, so you know exactly how many miners/smelters/constructors you'll have to build (to plan for space) and exactly how many of each recipe item you'll need (excluding belts, foundations, and power cables),
  3. A "legend" worksheet is included to explain how everything is labeled, and
  4. The Vanilla Plant is broken down into three separate plans for just Reinforced Plate, just Rotors, and Mod Frames (a combination of both).

If you're interested, I can send you the .xlsx via DMs

radiant lance
wintry aurora
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Subjective guide is subjective.

median heath
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True.
Though they only matter until you get access to both steel alts.

median heath
vocal tundra
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TRUE

wintry aurora
radiant lance
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wdym?

wintry aurora
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It removes rods from the recipe, thus ‘skipping a step’.

median heath
radiant lance
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yea i was saying the same

median heath
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The guide says use base.
Des is saying Cast > Base.

wintry aurora
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Oh, I didn’t actually read it.

median heath
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Fair.

naive ingot
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In y'all's opinion, which is better, Cast Screws+Bolted Plates or Iron Wire+Stitched Plates?

oblique hollow
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normal wire + stitched
i hate iron wire

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its ugly

wintry aurora
copper quail
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i get this kind of weird ass bug on train.. i think it started after U6.. I can literally stand with the train RIGHT next to the station with NO SIGNALS on the rail system i have. The train is a Push Pull train so it can go to the station.. But the station also have a turnaround.. But the train goes away from it... I think there is something wrong now with push pull trains ... PS:: the train turn around the first way back turnaround it get.

oblique hollow
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what kind of turnaround

wintry aurora
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I’m confused, could you show a screenshot of the problem area?

deft lichen
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in U3, loading a save with a bidirectional train in range would sometimes cause the train to start moving in the opposite direction but still try to reach the station it was going to

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decide if you want a bidirectional train with dead ends, or a forward-moving train with loops at each end

naive ingot
copper quail
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Yeah i was now running witht he train to see how it goes.. it went back.. then the first turnaround it could make it went back correct..

wintry aurora
naive ingot
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It seems like Stitched Plates is most iron efficient, but Bolted Plates seems more power efficient.

copper quail
wind spade
median heath
wind spade
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Then stitched > normal > bolted

barren elm
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Whole rail system is forced to be LHD correct?

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I'm not missing something here or reading out of date info?

river night
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its up to you, although the signals only snap to one side so it might feel odd

wintry aurora
river night
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actually the signals snap to the side that makes RHD more natural to me

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but other then the signals always being on the same side, its entirely up to you

median heath
barren elm
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Alright good to know, swear I read somewhere that it was locked to LHD

wintry aurora
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Whoever said that is wrong.

wind spade
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LHD = traffic on right side

river night
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well, train drivers sit in the middle, so stop using silly terms that dont apply 😛

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and yes, i was thinking the train drives on the left

wind spade
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LHD = Left Hand Driving (driver on the left side, traffic on the right side)
LHT = Left Hand Traffic (traffic on the left side, driver on the right side)

median heath
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If you specifically look at LHT I suspect you get that result.
But if you google "left hand drive" or "countries with left hand drive" You get the list of all nations where the cars are on the left.

river night
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now that it was mentioned i'm pretty sure its right, i just blanked out on the confusion for a moment because i didnt even think about driver side in a train

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if i google for left hand drive, i get the definition as the first hit, which says steering on the left

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🤷

wind spade
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driving on the left != left hand driving

river night
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either way the answer still stands, signals always snap to the right side of a track, but its entirely up to you which direction you have trains going down your tracks, you might not even have two tracks next to each other, and if you do, the game does not really favor one or the other - other then having signals on the right. which on RHD stacks them oddly in the middle, but people still build that way and thats fine 🤷

wintry aurora
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I thought RHD was on the right and LHD is on the left.

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Either way, it only matters that you be consistent.

wind spade
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RHD = LHT = traffic sticking to the left side
LHD = RHT = traffic sticking to the right side

I know it's confusing, but it's like that 🤷‍♂️

versed violet
# copper quail i get this kind of weird ass bug on train.. i think it started after U6.. I can ...

Is this the bug where train will absolutely insist that the head loco is the one at the station, even taking a way across the map to reorient itself?
I noticed one like this with two headed train - if it goes backward to reach the station, and there is loop available, the train will arivve at the station with the rear loco, then immediatelly depart, turn around at the loop and arrive at the same station again, but this time the 'right way around'. Color the locos to see which is which.

round osprey
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anyone have a good video or design for a giant mall

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my last attempt was pretty messy and got backed up

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i like this but i feel that if you have to separate your mats before as to not overload the main belt

barren elm
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Using smart splitters for that mall feels like adding a lot of complication and failure points for little to no gain

round osprey
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guess i could have a mk3 feeding these with basic mats, but id have to keep a rough estimate on the amount of items going onto it

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oh i know smart splitters ofc

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im prolly just overthinking this

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my last mall was like 3-5 belts merging into 1 that would be feeding every container, it backed up for obvious reasons

barren elm
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Personally I like to just have a "floor" of containers (with walkways) and use the icon signs to tell what's in them

round osprey
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would look cool

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ima overthink this some more

radiant lance
barren elm
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The design they linked looks like it feeds excess product onto a second belt (sink belt?)

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If that belt gets full the whole thing stops working

round osprey
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oh that diagram

radiant lance
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definitely a sink belt but it wouldn't get full because it goes to a sink

round osprey
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its from a reddit post 1 sec

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would be like that

radiant lance
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the only issue would be if it goes past 780/m but I think it's just a case of not overloading with materials

round osprey
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sends the overflow to a sink belt

round osprey
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keep tabs on the amount of mats going into the place as not to back it up

barren elm
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Right, that's what I meant by points of failure

radiant lance
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but what's the other option? building an awesome sink for every individual item? just letting them fill and then production stops?

wind spade
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move every product to storage and overflow rest to sink

frosty owl
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Sushi go brrr :)

median heath
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@round osprey if you're using ISCs you can have a 2-belt system meaning your limit is 1560.

round osprey
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Isc?

cinder silo
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The big cans you toss stuff in to.

median heath
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!wikisearch Acronyms

shadow prairieBOT
cinder silo
median heath
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😁

naive ingot
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My brain will always process ISC as "interplanetary standard currency" from EVE Online.

naive ingot
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It was?

cinder silo
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Yep.

naive ingot
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Then what did it stand for? Oh man, my memory is slipping.

cinder silo
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Never knew, so lazy screencap off eve uni 😛

naive ingot
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Huh, the K stands for "Kredits"... Guess it's the kind of linguistic drift expected in the timeframe of that game.

cinder silo
naive ingot
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Fair though I managed to drift us way off topic again.

static jackal
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Convergence math is beautiful! (1/31)

thorn bane
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when i tested a headlift based system by just having the fresh water pump 20 meters down it didnt work cause the headlift "mixes" but maybe its different with a pump

thin carbon
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realistically how much packed fuel do i need to automate (for personal use)?
same question for riffle ammo and potentially nobelisks ?

wind spade
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realistically zero

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practically depends on how much you use [things that use packaged fuel / ammo]

thorn bane
thin carbon
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fair enough

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THX

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now i was thinking of selling off the overflow so that that line is used all the time so i am sure that my spagetty works ( my power depends on plastic production.....)

vapid gorge
finite sun
finite sun
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still negligible

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you don't fly constantly

thorn bane
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idk i feel like its not
by that logic everything is negligible
you dont build constantly

finite sun
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so even extremely slow production like 0.1/m will eventually catch up

thorn bane
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yes so will 0.1/min for everything else
just finish the space elevator in 1000h
just wait 20h to build a constructor

finite sun
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the only difference is when you want something right now

thorn bane
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yes
so unless you wanna wait an hour everytime you wanna fly
build 40/min xD

finite sun
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requirements for achieving "right now" may be pretty different from "not running out of items for personal use"

thin carbon
finite sun
vapid gorge
finite sun
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and since you still typically build and not just run around map constantly, even 20/m is very generous

thorn bane
vapid gorge
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20pm is very generous

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Especially if you leave a container for it so that it handles spikes in use

thin carbon
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well with a smart spliter i can be sure ill get some, THX
and man those ioniseing filters look hard to make

vapid gorge
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Nah once you tech up it's not much of an issue

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You don't burn through them much anyway.

finite sun
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max consumption rate for one player is only 5/m
and that's relevant only if your base is entirely in max radiation area somehow
in absolute most cases, 1 manufacturer running at 100% is enough for filters.

thorn bane
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@oblique hollow @frosty owl
thoughts about this alu setup
i feel like its optimal and doesnt rely on wonky fluid mechanics like the VIP

oblique hollow
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it sure is a possibility

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is based on the classic method of seperating fresh and old water

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in this case though i dunno if the overflow is useful

thorn bane
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but ive never seen it with a smart splitter
this way it actually prioritizes recycled water over fresh water because the fresh water refineries shut down if theres extra water in the system

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this is assuming that you have some production overhead
so i guess people that dont like yellow lights might hate it

oblique hollow
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if theres too much water then the bauxite backs up

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but it backs up all the way so the fresh refineries dont have less all of a sudden

oblique hollow
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i suggest you make a tiny test build to work out any logic flaws

thorn bane
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if it full with water its goes to 100% stealing bauxite from the fresh water refineries

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its easier ti imagine if you just think of like 50 refineries each

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the left is idling cause no bauxite right is idling cause no water

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if theres excess water then more of the right refineries turn on

oblique hollow
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what if too much solution

thorn bane
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idk dont think its a problem though
could just 1 to 1 connect the solution

oblique hollow
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test setup seems mandatory here. if it works at small scale it should work at large scale too

thorn bane
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well if extra solution -> extra water -> only the recycled water refineries work -> no fresh water -> net negative water system

oblique hollow
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i cannot work out all the possible reactions in my head so i cannot judge it any further. test it

thorn bane
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this is from my old EXP U6 playthrough

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its been working since i build it but i only played 38h on that save so its not "extensive" testing

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its probably run for atleast 10h though

vapid gorge
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no stuttering?

thorn bane
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left refinery is capped by bauxite as intended

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right refinery is capped by water as intended

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no no stuttering

wind spade
vapid gorge
oblique hollow
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reminds me of this, but with smart splitters and overbuilding recycling refineries

thorn bane
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ye the issue with that system that i always had was that theres no way to get the water out of the system

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but it seems like the smart splitter does that job

oblique hollow
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if water is in its in indeed. worst case i would use an overflow to a coal gen, thats it

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otherwise this should work fine

finite sun
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the thing with smart splitters scheme is that it'll work in cycles

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  1. normal refining backs up
  2. some time passes
  3. excess refining starts and unblocks normal refining
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#2 is pure inefficiency

thorn bane
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how is it inefficient?
either part A works or part B works
but something is always working

oblique hollow
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i guess its a concern with startup times, but the same applies to mine above

finite sun
oblique hollow
#

the only difference is how both react to backing up on scrap and then getting cleared

thorn bane
oblique hollow
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... actually i think they both lock in that case

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ye. i think thats needed

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cuz if not: backs up on solution > backs up on water

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= deadlock

thorn bane
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ops wrong reply

thorn bane
oblique hollow
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i think some systems dont suffer from that issue

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but i would have to take a small aluminum dive to work that out again

thorn bane
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for example if the VIP is fully full then it still wont work cause the water isnt getting out

oblique hollow
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but i think thats the crux of alu: if it backs up you are fugged

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its a very sensitive process

thorn bane
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well its easily fixable by an overflow scrap sink

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*or alu sink

oblique hollow
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ye, thats the point; they may not stop working

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you gotta make aluminum safe else theres trouble....
now i have a meme idea

vapid gorge
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I look forward to it XD

finite sun
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hmm, okay, just looked through the schematic carefully: if smart splitter -> refinery belts are short/fast (both of them), then delays would be minimal
if not, then substantial

thorn bane
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ye in my example they switch super fast

vernal depot
thorn bane
#

hoverpack

barren elm
#

Did you know rails also activate the hover pack? Literally can't imagine playing without it anymore

vocal tundra
#

Yeah its a pretty cool feature

wintry aurora
vocal tundra
#

Yeah

wintry aurora
#

Oh you mean TRAIN rails, I thought you meant HAND rails, NVM

vocal tundra
#

Lmao

wintry aurora
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Morning moment.

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But yea, it’s great that hoverpack works with train rails.

barren elm
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lmao pretty sure powered hand rails would be an OSHA violation

wintry aurora
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True.

vocal tundra
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Hi sev

median heath
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But my way of building and maneuvering was established long before the Hoverpack was added to the game.
So for those who enjoy it - love that they added it for you.

barren elm
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Why would you not just carry both

vocal tundra
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Most people do

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I only use the hoverpack to build under things

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I still take it everywhere

wintry aurora
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I’ve never even used the jetpack, like ever, not sure why, just didn’t.

vocal tundra
#

You should

barren elm
#

It's great for slug/hard drive collecting

vocal tundra
#

I prefer parkour for that

wintry aurora
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I prefer using foundations for exploring and doing that (and ISCs), but that’s just me.

barren elm
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I mean, like above, why not both?

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It seems so weird to pick & choose which tools to make use of when you can have them all

vocal tundra
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Like i said, most people carry both

harsh elm
#

my smoothbrain has a question.
I usually split off ores from the source to smelters, and then send ingots into constructors etc. The goods from constructors are going into storage containers. From those containers I am sending things out to assemblers as needed. It is getting noodly.
Is it a good practice to send all ores from smelters into storage and divy out ingots for jobs from there?
In case of relevance I am on the final bits of Phase 2 (waiting for automated wiring to be made and belted in) and I am in the Pine biome. The latest I've played into is oil/fuel/plastics and a single train to ship oil/fuel (phase 4 I think?)

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this is the bulk of my spaghet

wintry aurora
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There’s no point in storing ores. Just merge ore belts as needed and upgrade belts.

Re noodle though: People often hide the spaghetti under floors or above ceilings, it’s a common practice.

median heath
wintry aurora
#

If you need a buffer for whatever reason, sure, but there’s no point in doing that, just produce as needed.

#

Though if you’re making an ingot factory and transporting the ingots elsewhere, that’s a different thing.

harsh elm
#

thanks for your input 🙂

median heath
harsh elm
#

sure, that sounds helpful!

median heath
#

Non-consumable items worth storing:

Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Stator, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica

33 in total.

wintry aurora
#

in my opinion, I wouldn’t have stator in there.

vocal tundra
#

Power storage?

wintry aurora
#

Just grab off of whatever you’re producing.

vocal tundra
#

No that can mess up production lines

wintry aurora
#

I guess I could, I’ve got some spare ISCs in the mall.

#

My total in the mall is like 41 or something, but that includes the weapon stuff and filters.

median heath
wintry aurora
#

Everything else in there I do have.

wintry aurora
#

I’m thinking of rebuilding the mall over in DD though so that both parts can be integrated. Plus I might make some recipe changes, I dunno.

median heath
#

I was scoping a place in the NF out that is more central for mine.

oblique hollow
median heath
#

🤔

lunar stag
#

Question: eight car train with an engine at either end

oblique hollow
#

yes? what about it

lunar stag
#

Am I getting the full motor output of both engines

oblique hollow
#

yes

#

!wikisearch electric+locomotive

shadow prairieBOT
#
Satisfactory Wiki

The Electric Locomotive is a vehicle used to transport cargo and pioneers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at. Multiple cargo freight cars and locomotives can be chained together to form a single ...

oblique hollow
lunar stag
#

Now I know fluid cars behave differently, will that affect my train configuration?

oblique hollow
#

they act the same as normal freight cars

#

wdym "behave differently"

median heath
#

Only thing different about their operation is the buffers need to have a special junction setup that freight doesn't have to deal with if you want consistent throughput.

lunar stag
#

Hmm. Seems them having different behaviors loaded and unloaded was a bug that got patched, my bad

forest plinth
#

dumb question, but how do i evenly split 1 conveyor belt into 7?

median heath
#

Manifold

#

!wikisearch Manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

median heath
#

@forest plinth

forest plinth
#

thanks :)

vapid gorge
#

oh I guess power storage.

#

Probably enough to just keep 1 container on hand and not think about them again

#

OH SORRY. wouldn't have stators in there

median heath
#

Stators make the list because of Power Storages.
Circuit Boards make the list because of Signals.

#

There are a couple things on there used only in 1 building.

vapid gorge
#

I'm also assuming the list is post having unlocked everything. I like having buffers of every part until then

median heath
#

But they are used for building, so they make the list 🤷‍♂️

vapid gorge
#

Well every part that is then built until higher tier

finite sun
#

the difference with stators and CBs is that one normal box is typically more than enough
not even a 48-slots one, much less several
Well, unless you're building something crazy like a megabattery

median heath
#

I.E. I have QW and Wire stored in regulars as they stack to 500.

finite sun
#

ye, stack size is important
blowing full 24 slots of wire on something is unlikely

#

on the other hand, spending 48 slots of HMFs relatively fast is very possible

median heath
#

Indeed.

#

But when you store them at 45/minute... 😉

finite sun
#

meh, the most I routed to storage was like 30/m (one game), and even that was an effort best spent elsewhere

#

nowadays I don't usually do more than 9 before the fuel power, and 3-6 afterwards

ember fractal
#

I had plan to make 64 HMF / min

#

It's still just a plan hehe

vapid gorge
summer fox
#

so i`ve got a belt of 660 pm and a belt of 420 pm and i need to spilt 375 is there any way of doing it. i have like a double manifold and a 1/2 set up meaning i have 10 assemblers on one side and 20 on the other

vapid gorge
#

of if you don't want to do that from the Source of the incoming material only merge 375 from the start and merge the rest seperately

summer fox
#

if i used the 420 belt for the 375 side then put the remaining 45 into the longer side by a merger that would also work out fine wouldnt it?

vapid gorge
#

yeah that's using a manifold to over flow what's not being used on the 375 side

#

Depending on the set up you might want a smart splitter set to overflow the otherside

vapid gorge
ember fractal
vapid gorge
finite sun
#

oh yeah, making HMFs in other production chains is another thing entirely, you'll end up having a lot of those
but making them for storage doesn't need to be overblown

static jackal
#

I just realised I didn't have to do this...

wind spade
#

yeah never balance pipes

#

(it doesn't work anyway)

finite sun
wind spade
#

no, valves are wonky and don't always work as expected

finite sun
#

if you follow the basic rule (input flow must be equal to sum of output flows) and let the entire system fill up fully - it'll work exactly as expected
but still would be totally pointless

wind spade
#

valves usually rate-limit by percentage, not by amount

#

if your pipe is 50% full and you set valve to 50% pipe capacity, you get 25% flow

finite sun
#

yes, hence "let the entire system fill up fully" part.

wind spade
#

if you fill entire system, why would you have valves there then?

finite sun
#

yes, hence "but still would be totally pointless" part.

static jackal
#

Does this work? Cuz I'm filling up the entire thing...

finite sun
static jackal
#

Nah. 3 looks more fancy

#

OMG no way! It's actually working. No more biofuel finally

wind spade
#

balancers 🤢

static jackal
#

🏳️‍🌈

finite sun
#

if you don't want manifold-feeded systems to "flicker" for quite some time, you simply prefill them before turning on. That's it.

static jackal
#

meh. I like seeing everything smooth

finite sun
#

it will be

thick plank
#

Honestly

#

Manifolds/overflows are way easyer and work just as well

median heath
finite sun
median heath
#

Indeed.

thick plank
#

But hey, I guess loadbalancers are quite fun to build, especially when you have strange relations. Cause then its actually complicated

static jackal
#

Ye. I don't like seeing it overflow even though it doesn't make a difference.

finite sun
#

they're quite fun to build, for the first time and maybe second time

static jackal
#

If it overflows, wouldn't it mean you have wasted power like if the coal mine is producing too much?

median heath
#

No

thick plank
finite sun
static jackal
#

I find it more aesthetically pleasing with load balancers lol

#

Like, you can admire it more yk

finite sun
#

we'll see about that when you'd have to build a balancer consisting of half a hundred mergers/splitters and taking up about quarter of your factory space

#

balancers are nice to look at, but they scale horribly, especially if you need splits that aren't divisible by 3s or 2s

barren elm
#

Why?

median heath
#

Because that's how they are coded.

barren elm
#

Is that intended?

median heath
#

Yes.

finite sun
median heath
#

Two ways around it:

  1. Stop using Valves when you really don't need to.
  2. Keep your pipes full.
finite sun
#

#1 also means that in absolute most situations you don't need valves
and even in those rare situations you'd be using mostly fully open (or fully closed) valves

barren elm
#

Did you just say it's intended and then the recommended advice for valve was "don't"?

#

Man this explains so much...

finite sun
#

there's no contradiction here

#

valves work in some way, there were many reports about them should be working differently (and CSS didn't react much), and also valves work "realistically", e.g. it's pretty close to how they behave in reality

median heath
barren elm
#

I thought I could use them to feed water back into production but yeah, whoops

#

It kept needing to be adjusted every so often and I guess that's why

median heath
#

VIP junctions don't need valves.

VOP junctions do.

#

And looping water back in is a VIP.

thick plank
#

Btw you guys. Do you know a design for a 1:10 balancer?

ember fractal
thick plank
#

Or to be more precise: every split from less inputs to more outputs

median heath
thick plank
past cedar
#

brain hurts, split 1 belt into 10 'equally' ... 6 is easy, 9 is easy ... 10 is making my head hurt

#

'equally' being whatever keyword you all use to say it evenly spreads parts on all the branches ... the same ... cause like a 'manifold' bunches up the first and slowly trickles out to the last

small kayak
small kayak
gloomy palm
#

i guess that would be used in a balancer system, but if you use a manifold you can avoid that right?

wintry aurora
#

Manifold ejectors work fine, just need to make sure your math is right.

gloomy palm
#

in the straight manifold

wintry aurora
#

@gloomy palm Manifold ejectors are also useful when you have a long manifold and have lots of stuff coming off of it, especially if the manifold total exceeds the belt limit.

gloomy palm
#

what is the reason to use an injected manifold?

median heath
#

Belt limitations.

wintry aurora
# gloomy palm

It’s my own term for putting a smart splitter along a manifold and splitting off of it.

wind spade
#

I'd always prefer multiple manifolds over injected/ejected manifolds

median heath
wintry aurora
#

Manifold ejector is literally the opposite of the injector.

gloomy palm
#

what is sushi

wind spade
#

well I don't like sushi so 🤷‍♂️

median heath
gloomy palm
#

with smart splitters?

median heath
#

Yes.

gloomy palm
#

isn't that considered bad for overhead

median heath
#

How?

wintry aurora
#

Or programmable, but that’s more niche.

gloomy palm
#

you can't max out a belt with one kind of item

median heath
#

So?

gloomy palm
#

i guess the sushi would be more useful in a place where you don't need the maximum belt capacity for one item

wintry aurora
finite sun
gloomy palm
median heath
wintry aurora
#

Fair then.

gloomy palm
#

thinking_helmet hmm

finite sun
#

sushi simply saves on belts, splitters, and visual clutter

gloomy palm
#

depends if you have many buildings and want to manifold to all of them

median heath
#

Break those buildings into units based on belt capacity.

wintry aurora
gloomy palm
#

if you merge two belts together of 780 of two different items, effectively you've made each item 390ppm

finite sun
#

and yeah, production that needs very different amounts of components doesn't respond terribly well to belt-mixing

wintry aurora
#

Well yea, 780*2 exceeds itself.

median heath
#

This is 10 HMF Manufacturers running at 100% on a single belt.

#

If you need more, built another one. This is what I mean by "units"

wintry aurora
gloomy palm
#

does the game require more computations when using smart or programmable splitters?

wintry aurora
#

Not that I know of.

gloomy palm
#

is there any specific reason not to use sushi?

#

assuming you set it up according to your building inputs

median heath
#

Another example of using 3 "units" to make Stitched Plates.

wintry aurora
gloomy palm
#

technically speaking your entire factory could be hooked up to a single input belt and single output belt, since you'd have the ability to sort and split things as they come in and go out

median heath
finite sun
#

unless you're making input parts in the same ratio on the spot

median heath
#

Sushi actually gives more use for Balancers tbh.

wintry aurora
finite sun
gloomy palm
#

so long as the belt items don't 'block' the output for a part you need down the line

#

unless there are priorities for mergers

wintry aurora
finite sun
#

it will work due to moving everything unused to the sink, yes

#

but why would it "balance out" just by itself?

gloomy palm
#

would it make sense to have a merger input priority setting? if an item exists at the input 1, prefer it over an item at input 2

wintry aurora
#

Won’t that clog it up?

#

It also doesn’t sound different from smart splitter function.

gloomy palm
#

it's interrupting input 2 because you want input 1 item

#

it would guarantee that when input 1 item reaches the merger, it's always gonna pass through immediately so long as the output is clear

gloomy palm
#

the only use case i can think of is for sushi manifolding

median heath
#

We don't need priority mergers on belts.

gloomy palm
#

really? thinking_helmet

median heath
#

Sushi Manifold is my primary build method, trust me.

gloomy palm
#

ah

median heath
#

I use smarts more than regular splitters in my world.

#

Smarts is what is tied to my hotbar.

wintry aurora
#

I haven’t done sushi with large ratios of items like 100 of one to one of the other, so, I don’t have personal experience in building it like that.

gloomy palm
wintry aurora
#

But logic states that it should balance itself.

median heath
gloomy palm
#

ah I see thinking_helmet

median heath
#

It gives you a reason to build balancers in some cases, which is a nice change of pace tbh.

#

Balancing items before merging them onto sushi belts to be manifolded.

gloomy palm
#

would balancing inputs after being sushi'd work?

median heath
#

You can do that, but it's trickier and not worth the effort tbh.

gloomy palm
#

ah i see

median heath
#

For high-volume items like QW you just use an injection manifold.

gloomy palm
#

i think i may subscribe to the sushi manifolding method simply because i dont fancy rebuilding thousands of belts in my new world

#

QW thinking_helmet

median heath
#

Run everything except the QW on a sushi belt, and have a belt just for QW above it, injecting where necessary.

#

!wikisearch Acronyms

shadow prairieBOT
gloomy palm
#

error QW not found

#

*Did you mean QC? *

wintry aurora
#

Quickwire cable is an alt of cable though.

gloomy palm
#

:\

median heath
#

Quickwire

gloomy palm
#

😐 oh

median heath
#

QW Cable is an alt as James pointed out.

#

Like QW Stators.

gloomy palm
#

QW is not in the acronyms list

wintry aurora
#

It could use adding, yea.

gloomy palm
#

yea

median heath
#

@deft lichen

#

😁

gloomy palm
#

i've posted it to wiki channel

wintry aurora
#

We have a wiki channel?

gloomy palm
#

indeed

#

ask a mod to add the role to you

median heath
#

Yeah, but reading the Acronyms is helpful otherwise you'll be lost when you read the storage list 😂

wintry aurora
gloomy palm
#

it's connected with the translators role

#

if you have knowledge of a second language and would like to help translate satisfactory into it

#

you'd be more than welcome to help

median heath
#

Translate the game into Klingon 😉

gloomy palm
#

<end of advert>

#

i dont think we can have too many translators 😅

#

there are like 25 german translators lol

median heath
#

Fair

gloomy palm
#

Ja Ja

#

Ja ffersson

static jackal
#

For the load balance enjoyers:
3 : 5 split in 3x3.

wind spade
#

for others: just do 3:6 and underclock 🙂

median heath
#

Balancing before merging into sushi manifolds makes things super clean.

barren elm
#

So I've always been into manifolds, no need to convert me, but I'm trying to make a 12 station train dock where the train basically drives around stopping at resource deposits, before unloading it

#

I figure if a resource deposit has like, 5 nodes, a manifold just is not gonna work, right?

#

Though now I'm typing it out I guess an injection manifold would work fine

static jackal
#

If I were to get to that stage, I'd probably have multiple trains just for one resource lmao

barren elm
#

I mean a 3:12 train and 3x 1:4 trains are effectively the same thing, just the former has 1/3rd the loading/unloading times because game design

#

I did plan to have multiple trains on the same route before learning that unfortunate little detail

static jackal
upbeat gale
#

how would i go about splitting this properly? i don't even know where to start.

#

just the 112.5 and 157.5 stuff. i understand how to do the 3.5x and 3.75x

wind spade
#

manifold

small kayak
#

usually a manifold is enough. maybe in this case a split for the two sections could help for a faster startup

upbeat gale
#

thanks, ill look into that. never done a manifold before.

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X

manifold

small kayak
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.

upbeat gale
#

So it essentially lets me not worry about balancing the splitters so they are getting the exact amt of items per minute, in exchange for a slow start up? (as i have to wait for it to saturate before its efficient)

wind spade
#

yeah

#

you can also just pre-fill the machines by hand to get rid of the startup time

upbeat gale
#

I should have been doing that this whole time

wind spade
#

indeed 🙂

upbeat gale
#

but, when im waiting for it to saturate, is the splitter just completely filling the machines 1 by 1?

wind spade
#

it's just way easier, and the slow startup usually doesn't matter since you can build next part while the manifold is filling up

#

it's filling them basically one by one

small kayak
#

but after the first machine is filled up it starts to ramp up production quite fast

#

because the second is already filled 25% at that moment

upbeat gale
#

like here for example, id just do the manifold bewtween the foundries and smelters, then do manifold for the smelters then do manifold for the foundries?

finite sun
#

do you have a 270/m belt? if so, you just feed it into 3.75 smelters and 3.5 foundries

small kayak
#

3.75 smelter = 4 machines, one clocked at 75%

upbeat gale
#

yes i do. i know how to do the clock stuff as far as the machines go, but as far as inputting the right amount into each machine

small kayak
#

well, or 3 and OC accordingly. but needs more power

#

manifolds are easy as long belt speed is enough

upbeat gale
#

the idea of a manifold is screwing me up right now because i dont get how it works yet i guess

#

completely at least

small kayak
#

input at first machine is split to the next and that is repeated

#

first machine gets filled up with 50% belt speed, second with 25% and so on... until every machine is filled up and then just the consumed goods are taken from the main belt

upbeat gale
#

ya idk why i havent been doing that my whole playthrough if thats all it takes

finite sun
median heath
upbeat gale
#

but if you are going from manifold to manifold, example being you have 4 constructors going into like 8 more constructors for example. do you then merge whats in the 4 constructors and then do the manifold from there?

tropic hawk
finite sun
median heath
spring sequoia
#

If your belts are fast enough for all the output, merge.
If they're not, subdivide your chain in smaller manifolds, underclocking to make the numbers add up to the demand of the next step.

upbeat gale
#

i see. alright.

#

thanks !

sage surge
#

hey, i just dont find a way to split 155 items per min into 95 and 60 items per min :/ does someone have a solution?

sage surge
#

but than i get just some akward numbers like 77.5 and stuff like that yk

median heath
#

Exactly.

#

77.5 > 60.
60 side will fill, after which it can take only 60.
Perfect 95/60 split.

tropic hawk
sage surge
#

okay

#

ill try that thank you

median heath
#

Try not.
Do, or do not.
There is no try.

tropic hawk
#

Quiet Yoda.

median heath
#

😭

upbeat gale
#

for this would i do the manifold and then for the last splitter have it go to the assemblers? and manifold for the 2.5 assemblers

spring sequoia
#

Do you have mk3 belts?

upbeat gale
#

yea

spring sequoia
#

Then manifold should work yes

round iron
#

One message removed from a suspended account.

wind spade
#

are all refineries running?

#

are byproducts taken care of?

round iron
#

One message removed from a suspended account.

wind spade
#

you can post screenshots 🤷‍♂️

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

tropic hawk
#

Are all items flowing out and are they all working at 100% clock speed?

round iron
tropic hawk
#

Mind posting a screenie of the machine UI?

round iron
#

One message removed from a suspended account.

tropic hawk
#

Mind posting a screenie of the oil extractor?

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
round iron
#

One message removed from a suspended account.

wind spade
#

HOR = heavy oil residue

tropic hawk
round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
#

is that one refinery enough to handle byproduct from 6 refineries?

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
#

and the fuel isn't backed up?

#

also, 6 refineries need 180 oil 🤔

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
#

check the last 3 refineries' UI

round iron
#

One message removed from a suspended account.

median heath
round iron
#

One message removed from a suspended account.

wind spade
#

put a 7 at the end of clock speed

upbeat gale
#

i couldnt really do manifolds with this one could i

wind spade
#

why not?

upbeat gale
#

the storage container would take ages to fill up

wind spade
#

smart split to the top line with overflow to bottom (storage)

upbeat gale
#

ohhhhh

median heath
#

^

round iron
median heath
wind spade
round iron
#

One message removed from a suspended account.

wind spade
#

it rounds

#

most of the UI rounds to 2-3 decimals

median heath
wind spade
#

166.6667%

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
#

or just 200% 🤷‍♂️

round iron
#

One message removed from a suspended account.

median heath
#

Then people complained.

#

Box added.
People stopped remembering how things work.

wind spade
dark laurel
median heath
#

83.3334

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
median heath
dark laurel
#

meh. I'd rather things slowly fill up than run dry.

median heath
#

When the fill up breaks the system, you need to be slightly dry.

dark laurel
#

breaks it how?

#

I've only run into issues with power generation, because the game's math is weird

wind spade
#

if byproduct fills up, then the main product isn't made

round iron
#

One message removed from a suspended account.

#

One message removed from a suspended account.

wind spade
#

game's math is fine 🤷‍♂️ what do you find weird?

tropic hawk
wind spade
#

different contexts 🤷‍♂️

median heath
dark laurel
#

the way efficiency works with the generators. 80% isn't 80%

median heath
#

Power is exponential with respect to clock speed.
Production is linear.

wind spade
#

if you mean overclocking, then yeah, generators have diminishing returns

dark laurel
#

and increasing returns when you underclock them

wind spade
#

well if you have a reason to do that 🤷‍♂️ I'd generally just build gens at 100%

median heath
#

MW per unit burned is linear.

wind spade
#

under/overclocking gens only changes number of buildings you need to burn given amount of fuel, but you'll get the same MW output no matter what

dark laurel
#

so, the output is the same, but the amount of power required to run it decreases

wind spade
#

generators don't cost power to run

dark laurel
#

perhaps I'm mistaken - I might be remembering it wrong. Don't feel like mathing this atm

wind spade
#

the only reason to ever underclock biomass burners is when you want more of them with slower burn time so that you have to refill them less often

#

but as we said - you're never saving any fuel or power or anything. You're only building more/less buildings with same total function

cinder silo
#

It's just as well to build more biomass burners, they still do the reduced burn time based on how much you're powering.

small kayak
#

Biomass burners scale consumption of fuel to the required power

dark laurel
#

Oh well. (Still, I love my little biomass burner grid, thing lasts forever.)

tropic hawk
wind spade
#

just equip hoverpack 😛

tropic hawk
dark laurel
#

If you're referring to the mess I've got going on, I'm still building, so the 2-stage backup is for when I start overpowering the grid

tropic hawk
#

No I'm talking about my nuclear plant complex

eager igloo
#

I need to balance a ton of limestone. Im shipping limestone from 2, two freight bay stations into a single 4 freight station. I'm sure I can balance them using industrial containers but im curious what I should do for a configuration. Ideas?

I'm trying to compensate for lag in throughput and miner speed

#

Essentially I need to reduce 8 industrial containers down to 4 in a balanced fashion

#

Backlogged is essentially what I'm trying to do here to ensure the station always stays full

tropic hawk
#

I would say to use belt compressors.

#

!wikisearch belt compressor

shadow prairieBOT
#
Satisfactory Wiki

Conveyor Belts are structures used to transport items between buildings. They come in five marks with different building costs, throughput, and appearance. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Once a Conveyor Belt is connected to a building's output (such as a Miner), it will begin to pull items o...

eager igloo
#

Thale link is just to the normal belt page

#

But now im curious. Could you explain?

wind spade
#

!wikisearch belt+compressor

shadow prairieBOT
wind spade
#

doesn't seem to be wiki page

wind spade
eager igloo
#

I was thinking that but I would like to balance between input stations if at all possible. One is going to be outputting less as it has less miners attached to ot

#

I'm feeding waste disposal for the aluminum plant

wind spade
#

if you have a belt that has 300/min on it and hook it to any form of transport, then it stays 300/min on the other end as well, so you can just hook it to exact amount of buildings. Instead of doing some weird balancing

eager igloo
#

Hmm. Ok

dark laurel
#

-depending on the number of inputs and outputs, the setup will change, but this is 3 outputs, each split 3 ways, then merged into 3 inputs.

#

So basically, no matter what I'm doing, it'll pull equally from all sources

eager igloo
#

Nice!

dark laurel
#

I still haven't figured out a really good way to work with anything not divisible by 2 or 3 though

#

I mean, for 5, you can split it into 1+4, then take and divide the 1 into 4, and do (0.25+1) x4;
7 is similar, 3+4, then each 3 split 4 ways and merged, so you end up with 0.75, and then 0.75+1.....etc. But it's kinda messy.

median heath
barren elm
#

It's a factorio screenshot I know but yeah

dark laurel
#

same concept

barren elm
#

Just make a 1:8 balancer then feed the 8th output back into it

dark laurel
#

but how is that splitting, I'm not too familiar with factorio

barren elm
#

So you've got your 1:8 balancer here right?

dark laurel
#

mhm

barren elm
#

But you want 1:7

dark laurel
#

that does work

#

I think that would take less routing too

wind spade
#

or just... manifold

barren elm
#

Or just manifold indeed

dark laurel
#

idk, I keep playing with the idea of manifolds....they look so pretty, but I'm not a huge fan of the way they function

wind spade
#

yeah, it's your call 🙂 I'm just offering them to anyone who asks for balancers, as most people that ask for balancers haven't heard of them 🤷‍♂️

dark laurel
#

I think the only problem with that 1:7 setup is if the main line is already maxed, but it could instead be merged into the secondaries

#

imma hold onto that, thank you~

wind spade
#

merge them to second level (the one with two splitters)

#

(that works for any 1:n balancer with full input belt)

median heath
barren elm
#

Balancers might be undeniably a waste of time in satisfactory, but they are pretty

median heath
#

If you're doing sushi that requires higher amounts of things to the point you need to break it into "units", you need to balance the materials before merging them into the line for each unit.

wind spade
distant aurora
#

question: i'm seeing some mixed info on water towers. can a single pipe supply pressure to a whole network provided everything's connected?

#

like, does every pipe need to go through a water tower or just one?

dark laurel
#

so, to get around stalled lines, I use a different method anyway....

#

lemme see if I can find it

median heath
wind spade
#

I'd just build each material block separately (I won't mix resources to split them again)

median heath
#

? I don't mix to then split.

#

I balance the split materials before mixing.

wind spade
#

example: you need 200 steel beams, produced in 20 machines. Each block of manufacturers need 100. I'd build 10 machines connected to first block, 10 machines connected to second block. I won't mix the 20 machines together to split them again

#

(numbers fictional, too lazy to check recipes)

median heath
#

You can do it that way, yes.
But if you're bringing things in from other factories it's coming off the truck/train on a single belt.

wind spade
#

from train it could come in several cars 🤷‍♂️ and my approach would be "all parts of one product's factory is in one place" anyway, so this won't happen. But yeah, whatever floats your boat 😉

median heath
wind spade
#

screenshot... what? 🙂

dark laurel
#

-it's essentially just 6 splitters, with 1 of the splits run off to the sink, and everything else merged back into storage. It does have a small amount of overhead when the line isn't in use, but it lets me keep the line constantly moving once storage is full

wind spade
#

can't you just use smart splitter with overflow?

dark laurel
#

believe it or not, the 'on/off switch' for the whole thing uses a smart splitter to run this thing through the overflow side.

#

I use it for the space needle items too

distant aurora
dark laurel
#

it depends on if your mk2 is maxed out

distant aurora
#

i dont think throughput should matter here

dark laurel
#

-it won't move any more than 600m^3/sec, so as long as it's within that it's fine

distant aurora
#

i'm asking about head lift, if the whole pipe network can get the head lift from a single bit of pipe running up a tower

dark laurel
#

oh, yeah. Head lift isn't affected by flow amount, just height

distant aurora
#

yeah, so does the head lift get shared across the whole network? assuming no pumps after the water tower

dark laurel
#

I think so?

distant aurora
#

hold on lemme draw it

dark laurel
#

I haven't messed with pipes too much, but they seem to be affected by gravity somewhat, so I think you can run something straight down and then back up to the same height with no problems

distant aurora
#

that's the question

#

cause i know option b works, but im wondering if option a will work

#

particularly for networks that need many pipes worth of throughput, it would be really useful to get all the pressure with just a small water tower like that

dark laurel
#

the one thing I need to confirm first....

#

are you trying to push 1200m/s of water up through a single pump?

distant aurora
#

no, the pump could even be a single 300 pipe if option a works

#

just connected to all the other pipes so they share the head lift

dark laurel
#

don't quote me, but I think Option A should work. It just might behave a bit slow (like a really long manifold), depending on how much it's split

distant aurora
#

the split i think shouldnt even matter once it gets filled up. all the water that goes up comes back down

tropic hawk
#

Option A definitely works

distant aurora
#

poggers

tropic hawk
#

Just remember to do the water tower technique properly

distant aurora
#

properly how?

tropic hawk
#

r/SatisfactoryGame - FICSIT Pipeline Plumbing Manual - First Edition

#

Dang it, the link didn't copy...

distant aurora
#

copy link address

tropic hawk
#

Last pin on this channel, read it

distant aurora
#

wait so like

#

if i just fill up a buffer and add a closed valve, i dont need pumps at all?

#

wild

vapid gorge
# distant aurora wild

Yup, though you have the pump it up to the buffer in the first place and I personally find random lines of pipes pointing in the sky ugly

river night
#

note that water towers are basically a bug, and they might fix it 😄

frosty owl
#

Uzu be like: "we fixed the VIP issue..."
Everyone: jace_scared

river night
#

because having free headlift with no energy expendature is clearly working as intended? 🙂

#

might as well delete pumps then. Note: I do not know if they care about this "bug" being used, they might not. But then, they might.

frosty owl
river night
#

you just need a high tower filled with water, you can pump it in once, then valve it off, and its working forever

gloomy palm
river night
#

or you can unpack water at the top

#

but it doesnt require steady power

frosty owl
gloomy palm
#

lol... well, I'm saying, you're essentially picking between two types of complexity

gloomy palm
#

sort of like the difference between time complexity and space complexity

frosty owl
gloomy palm
#

to sushi 🍣 or not to sushi 🍣 that is the question

frosty owl
#

I only have one answer to that hehe

vapid gorge
gloomy palm
vapid gorge
#

My projects are generally big enough that each part has enough volume to take up a whole belt

gloomy palm
#

ah

frosty owl
# vapid gorge wait what?

Your modded extractor not stopping and starving refineries when it's buffer filled up and then emptied out before the extractor could start producing again.
Remember, we troubleshooter that together

wind spade
#

less belts don't necessarily mean less complexity

gloomy palm
#

less space complexity

vapid gorge
gloomy palm
#

more space efficiency = less space complexity?

vapid gorge
# gloomy palm less space complexity

kinda? Like the only mixed belt I have right now is 3 of the 4 parts for beacons on one belt with another belt doing wire.

Not Sushi would just mean 2 more belts to run underneath machinery

gloomy palm
#

hmmm

frosty owl
vapid gorge
# gloomy palm hmmm

I keep a layer of floor underneath factories for logistics to keep things tidy

gloomy palm
#

hmmm thinking_helmet

frosty owl
vapid gorge
frosty owl
#

That's literally what the pun was supposed to be about jacelul

vapid gorge
#

I do the same with pipes but that's not exactly recommended practice

frosty owl
# gloomy palm more space efficiency = less space complexity?

I think this screenshot/video can show the two sides of our argument nicely: #streams-and-videos message

On one hand there is great space efficiency as you couldn't have any less belts for the same production.
On the other, the time required to calculate and handle all item's paths and ratios made building this take MUUUUCH longer than a simple "machine-to-machine" single-item belting strategy

#

(For a single-item belting, I'd need ~12 different belts, now I'm using 3)

gloomy palm
#

ahhh

frosty owl
#

Btw, @oblique hollow, I've noticed some VIPs missbehaving in my savefile. Would you like to have a look?
More specifically: sets of 3 water extractors making 300/min each (for nuclear, 1 pipe per generator). The 3 pipes get VIPed with overflow water (leftover from precautions against fluid loss). But in the end SOME extractors seem to back up on water while SOME others seem to be overall fine....

vapid gorge
#

pls stop, you know how much I need functioning VIPs later

frosty owl
#

I know the feel, but I need to know too snuttsmile

vapid gorge
#

I know there's a simple form of calculus to find what the proper ratio of these three resources to make the 3 total up to 780 but I absolutely cannot brain how to solve that atm? https://www.satisfactorytools.com/production?share=75Inbj6Dc3XW2Sm7N0Ca

#

eh I'll just ratio it out

finite sun
eager igloo
#

@dark laurel I came up with this. It balances out the incoming limestone from 2 stations that have different outputs. The lesser of the two is the forward station and I even got a local node to feed in extra from the start

vapid gorge
woven frost
vapid gorge
#

I've got another 2 floors of refineries in front of it. It actually took a lot longer figuring out a neat and tidy way to feed the pipes and belts to and from it.

woven frost
#

Ooowwww

#

It still looks like it took forever

#

Looks cool btw

vapid gorge
#

Well my first big circular build took me about 250 hrs, I could probably replicate it in 70 now that I know what I'm doing

#

and thanks 🙂

frosty owl
#

With that the planner just leaves 0.something coal/min unused

short drum
frosty owl
#

~~Imagine working at CERN hehe ~~

oblique hollow
#

I cannot help if you use them

finite sun
#

thankfully, VIPs are always avoidable

frosty owl
#

Guess I'll be avoiding them from now on...

proven valve
#

what is VIP

finite sun
#

I don't use them in any large-scale things, it's a pain to remake it all if some of them break

#

but in small-scale and/or temporary stuff it's usually fine

oblique hollow
frosty owl
#

So yeah, a very important pipe pretty much

sullen mulch
#

right, am i going to go mentally insane if i try building nuclear power plant for 160,000kw

past cedar
#

naw

cinder silo
sullen mulch
#

well I am building it more from an architectural standpoint and because i don't really want to think about power again

errant sable
#

0.064 nuclear power plants

cinder silo
#

One fuel generator and a biomass burner together produce more than that.

sullen mulch
#

the idea is to build this segment a few times over then create satellite factories to feed it

past cedar
sullen mulch
#

hahaha

#

yeah i wish i could let myself do that but i like to make everything functional if possible

cinder silo
#

A grand total of 160mw won't go very far though 🤣

sullen mulch
#

oh shhhhhh

#

go away, you know i mean mw haha

cinder silo
#

Might have been a lot less painful building the reactors over the water for a far simplified pipe build.

#

Around 60 pipes in a huge block snaking across the desert could easily be a 40 hour build.

sullen mulch
#

well that's not so much of an issue for me

#

one of the main ideas behind this build was creating a stupid amount of infrastructure

#

seeing conveyor belts and trains just helps make everything feel more alive

cinder silo
#

I managed that even with the games shortest nuclear water feeds.

#

It swallowed a whole biome.

sullen mulch
#

oh yeah i forgot what i was getting myself into

cinder silo
#

27 buildings there, but uranium processing is elsewhere.

sullen mulch
#

and to think i thought i'd get close to finishing while at uni

#

yeah it's going to be a big project then

#

but it should be fun

cinder silo
#

Just chunk it down to bite size pieces, you'll get it np

#

I built a building a day on average, some of the huge ones like the fuel plant took longer.

sullen mulch
#

they're massive on the inside

#

i reckon the hardest part will probably be making meaningful progress especially with how long i spend on the visual design

cinder silo
#

I underestimated the size, I'd built the fuel plant and thought, yeah beams and control rods will be easy, that exploded fast, then add in the waste reprocessing underneath the whole thing.

sullen mulch
#

hahaha, yeah, i reckon im making a massive mistake especially considering im coming back to this after a break

#

but aslong as it looks cool in the end i'll be happy

#

one thing i am weirdly looking forward to is creating the train system to get all of the raw resources

cinder silo
#

Load balance the fuel feed and ooh look 0 radiation 🤣 even hugging a reactor isn't an issue.

sullen mulch
#

that's another thing haha, i think i originally wanted to load balance everything but that will definitely result in a disaster for my save

cinder silo
#

Only load balance the radioactive stuff, it isn't worth trying to balance all of it, just leave the rest to fill up as manifolds.

sullen mulch
#

yeah i think i will have to, more than certain my sanity will be close enough to gone after just building all of the machines i'll need

cinder silo
#

My fuel load balancer is built in to the reactor building roof, a huge 1-100.

sullen mulch
#

that's bigger than my tiny little load balancer for my pure iron plant and even that went wrong

#

hahaha, im going to have to work a miracle if i want to load balance these reactors

cinder silo
#

Just save before turning it on, if it goes bad, bug hunt, then reload and fix.

sullen mulch
#

yep i definitely will, not willing to loose the save because of a small brain moment