#math-and-meta

1 messages · Page 1 of 1 (latest)

vapid nest
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I have Mk 2 Miners on all 4 of them, also 12 water extractors, no overclocking of water extractors. I could potentially overclock two miners so I can fit 2 more blocks, but right now I have 2400Mw of power, 900 that I use right now so I think I'm good for now xD

dawn vessel
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(just purely for math nerd interest, it would probably be fair enough in any practical build)

median heath
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Uh.. under "any ideas" am I allowed to throw in "stop making balancers and just manifold it"?

magic island
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the three mergers in the top-middle are each getting:
1/3 of the red input
1/3 of the green input
1/3 of the blue input
1/3 of the leftover output (merged with the blue input)

and then the three resulting belts are each split in two, making 6. leftover loops back, leaving 5

magic island
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example with arbitrary input numbers

mind you, this particular kind of balancer is designed around not knowing how much is coming along each input, which is the worst scenario to even use balancers

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even if you enjoy balancing (I do!), you only want to do it when you're starting with a known/controlled amount, or you're just gonna get backed-up/starved machines anyway and defeat the whole purpose

median heath
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Or just... manifold.

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Much simpler, same result.

dawn vessel
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Thanks for the numbers example, I was being more abstract with fractions and really confused myself lol

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I’m still pretty early game so yeah, manifolding everything

median heath
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Manifold isn't a game-stage thing though.

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There are only 2 reasons to ever do balancers:

  1. Nuclear line and trying to reduce radiation footprint.
  2. You hate yourself.
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The game director, Mark, is aware that outside of nuclear it's simpler, easier, and [subjectively] better to just manifold everything, which is why he said they are looking in to ways to make balancers more viable without them just taking over the way manifolds currently have.

dawn vessel
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Oh yeah I just meant like how manifold is nice for taking a line of 1 building to 8 because adding the n+1th piece is easy

cinder silo
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I originally had a huge manifold in my nuclear power station, the radiation was unreal and after more than an hour only a fraction of the reactors had fuel.

median heath
dawn vessel
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I just think they’re neat lol

magic island
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it can be fun to figure out a weird split and make a complicated balancer for it inside a glass cube, like a little functional art installation

fringe pawn
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Embrace radiation

cinder silo
# fringe pawn Embrace radiation

I bet just one of those spots is more radioactive than my entire nuclear chain including plutonium sinks, and I have 100 reactors.

dawn vessel
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It’s all fun and games until you create Godzilla

fringe pawn
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I included an outgoing drone port at my plutonium storage in case I ever want to irradiate some huge chunk of the map.

cinder silo
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Ouch, I worked to keep my nukes clean, those giant rad-haz spots are the anathema to my decision making & nuclear construction 😛

fringe pawn
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I made my entire nuclear facility walkable, as there were no signs we'd get the hoverpack and hazmat suit together during U4. Though usually I just used the hoverpack anyway and used inhalers.

dawn vessel
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What does radiation do?

cinder silo
dawn vessel
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Ah

fringe pawn
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I accumulated thousands of extra plutonium rods by running those reactors at low clocks for a while

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So a lot of the radiation could be removed just by sinking those. But meh.

thorn bane
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honestly with u6 hover pack while hazmat suit there is probably no longer a reason to balance radiation

cinder silo
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The real hot spot in my base as shown in the comparison shot is the plutonium fuel rod manufacture, at the bottom of the waterfall.

fringe pawn
thorn bane
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hm true actually 50 in 0.2 takes alot of time

fringe pawn
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Who knows how the whole system might change anyway. Or not change, they might just decide to say beacons are now a part and leave them as is.

cinder silo
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I half expect them to rename beacons to some nuclear voodoo item and leave them.

fringe pawn
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Pretty much, yeah

cinder silo
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I'm not sure how I can cull radiation in the hotspots of my base, the blenders taking in waste & the plutonium room full of radioactive manufacturers are both issues.

swift robin
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so when they say 'making balancers more viable' i wonder if they mean making a machine that approaches the awesomeness of the factorio splitter?

thorn bane
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nah i think they mean "split off 45/min to left rest to right"

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we technically have factorio splitters

swift robin
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we really dont though

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factorio splitter are both mergers and splitters in one

thorn bane
storm crown
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when a miner produces 1200 and belts carry only 780 whats the point of the 1200?

thorn bane
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and imput priority exists aswell with priority mergeres

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they are just big

swift robin
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there is no point lol

thorn bane
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also train station priority merger xd

thorn bane
storm crown
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I figured 10 would have faster conveyors and everything should have some balance

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wanted to splitter on miner to get 3 lines but still not 1200

thorn bane
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cant connect splitter to miner so youre still limited by 780

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but tbh 780 is alreeady ALOT of materials so youre fine

storm crown
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BUT I WANT MORE!!!

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ok ok 780 is enough

thorn bane
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welp wait for 1.0 when they add quantum conveyors that work at the speed of light /s

storm crown
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I want to see a water pipe that creates its own waterfall...

vapid gorge
storm crown
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too late

median heath
thorn bane
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can make one sure

median heath
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👍💛

thorn bane
median heath
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So side A has priority? Or B?

thorn bane
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i guess the fact that a/2 + a/4 + a/4 + ... a/n = a isnt obvious but eh

median heath
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Just so I can post this every time someone says we need prio mergers 😉

thorn bane
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A has priority

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xD

median heath
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Is there an amount of splitters you need in the chain for a given throughput? Or is it just build until satisfied?

thorn bane
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if its 1 splitter its working for a between 0-390
each step reduces that "error" by half so for 2 its 0-585
3 is 682.5 etc.

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just 780-780/2^n

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well belt speed/n^2 but ye

median heath
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4 would be fine for mk5s, but 5 to be extra safe?

thorn bane
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for 4s its 480-480/4 doesnt really change much

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i guess the percentage error stays exactly the same

median heath
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No just, in my head I'm thinking a simple rule I could follow is belt mk# = # of splitters.
Even if it's overkill, it's easy to track.

thorn bane
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its just after first merge its 50-50
after second its 75-25
3rd 87.5-12.5
etc.

thorn bane
median heath
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Final splitter should be a smart, no? Just to ensure the overflow is genuine overflow?

thorn bane
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wait am i having a brain fart?
shouldnt all of those be smart splitters?

median heath
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Smarts would make more sense.

thorn bane
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ye i always build them as normals
never thought about smarts

median heath
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Embrace the smart splitter being bound to your bar as the default splitter you place, as I have 😉

zenith ocean
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Has anyone figured out an aluminum build that recycles the water and never backs up? I thought I had it figured out but it ran for almost a day and then got jammed as the water backed up

median heath
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VIP junction.

small kayak
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very important pipe?😉

median heath
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Effectively, yes, lol

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But it actually means Variable Input Priority.

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However, you use it to make sure the important pipe has flow priority, so the other meaning of VIP isn't far off 😂

zenith ocean
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I suppose I built mine incorrectly

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It took nearly 24 hrs to back up. Small hiccup in one of the cascaded machines let the primaries oversupply - I reckon

median heath
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Did you have a screenshot of how you built it?

frosty owl
frosty owl
# median heath Is there an amount of splitters you need in the chain for a given throughput? Or...

That's a difficult question... I'll try to give an example: I made priority mergers between a station and its unloading ISCs. The lines coming from the station (UnLoad) had lower priority than overflow (OverFlow) coming back from the factory the station unloads for. I wanted to keep the PMs as small as possible, but had to make some bigger as they couldn't keep up (OF line backing up).

Copper ore: this line(s) had ~800/min coming from the station and ~300/min coming back from the OF line. One PM with 5 mergers was not enough, so I had to make that double (for both unloading belts) AND add an overflow option that could redirect items and "balancing" them between the ISC inputs (also due to weird ISC input-priority)
Conversely, Quartz came in at ~400/min with an OF of <10/min, so 3 mergers (on one of the ISCs inputs) showed to be overkill for it.
Middle ground: Caterium Ore, coming at ~700/min and overflowing at ~200/min could be handled adequately by one PM with 5 mergers.

frosty owl
vapid gorge
frosty owl
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Yeah, you preferred leaving the problems to incredibly short pipe segments hehe

vapid gorge
robust vessel
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My turbofuel power plant has ~36 flood lights per level, which means that, at night, 1.44 of my generators per level are doing nothing but keeping the lights going...

Do I keep the lights on night mode all the time? For aesthetic?

finite sun
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if you don't care about aesthetics, you can, u know, simply not build any lights

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but seriously tho, I think lights could be using a bit less power drain

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with current 1MW per light it's not really feasible to build them until you're using fuel gens at least

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too much strain on coal gens

unborn ermine
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Have your lights run off of geothermal

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🧠

frosty owl
robust vessel
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1MW/light is fine for things like streetlights IMO. 6MW for wall floodlights feels a little high...

I really wish there were smaller lights, too.

finite sun
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so 0.5 for a street light and 3 for wall floodlights

robust vessel
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IMO I don't see them doing fractional MW for power requirements on anything, meaning streetlights won't drop below 1

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(IMO)

finite sun
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I don't think there's any problems with fractional MW as long as it's above 0.1

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(because 0.1 is what "idle circuits" use)

unborn ermine
robust vessel
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hmm that's fair I guess

vapid nest
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I hope new lights get added

cursive garnet
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okay but only needing like 160 lights to draw 1GW of power is wack when you think of how much power similar sized lights use IRL lmao

median heath
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I use natural light. It's free 😛

cursive garnet
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okay actually I rescind my previous statement after some googling. I'm finding individual LED light fixtures for stadium flood lights that draw 1.2MW each so 6MW for a flood light in satisfactory doesn't seem too unreasonably now ngl

proven sphinx
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when it says i need 21.233 refineries, that means 21 á 100% and 1 at 23.3% ?

oblique hollow
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yeah, thats one way to see it

proven sphinx
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thanks

median heath
thorn bane
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that means more than 21.233
so 21.234 or 22 or 50

magic island
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it's mildly more power efficient to clock machines equally, but the calculator doesn't bother with telling you all the different ways you could divvy it up

thorn bane
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yes cause it saves like almost nothing so just dont

median heath
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It can save a bit when you're dealing in hundreds of machines.

magic island
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it's a matter of preference

and if the product has to go to multiple destinations, I sometimes clock groups of machines differently within the manifold, so that each destination has a dedicated group producing the particular amount needed

thorn bane
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i havent underclocked a machine in the last 500 hours 🤷

thorn bane
# median heath It can save a bit when you're dealing in hundreds of machines.

well lets see
so imagine youre building in rows of 20 and on average the last machine is 0.5 so that machine would take 0..5^1.6 instead of 0.5 so 1.31MW instead of 2MW
and you have "hundreds" so lets say 800 machines
that would mean you save 800/20.5 * (2-1..31)MW
which is 27MW
so congratulations in "hundreds of machines" you have saved 35% of a coal power plant

median heath
unborn ermine
thorn bane
median heath
thorn bane
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huh?

median heath
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W h y ?

thorn bane
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so there is 10 things it could be
0.1 0.2 0.3 .. 0.9
take the average
you get 0.5

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actually there is infinite things it could be but the average is still 0.5

median heath
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20 machines with the last one at 0.5 would be a total of 1950% needed.
1950/20 = 97.5

So I would just clock all machines to 97.5%, instead of 1 to 50%

thorn bane
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sure that saves roughyl twice as much

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so now its 54MW instead of 27MW

median heath
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That's what I mean by it adds up.

thorn bane
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no?

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welp lemme do the math

median heath
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If 20 machines saves roughly 54 MW by doing that, when you're talking about hundreds of machines, as I said -- it will add up.

magic island
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people can play how they want, but if I'm using a recipe 7.2 times, I'm making 8 machines clocked to 90%

not 7 at 100% and 1 at 20%. wackytown

thorn bane
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ok so 19*0.975^1.6=18.24
compared to 19+0.5
so 5MW save

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so over 800 machines thats 200MW save

unborn ermine
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The copy and paste function makes the clocking sooo much easier too, its just a quick little bit of math at that point.

thorn bane
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i just build an extra coal plant instead of doing the math

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waaaait

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i did wrong math

magic island
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power efficiency is also a form of resource efficiency by proxy

thorn bane
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its 20 machines at 0.975 not 19

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soo thats 1.1MW save

unborn ermine
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As I was saying, also individual preferences, its not like we have to enforce one playstyle.
People seem to forget that here jacelul

thorn bane
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sure but dont say it saves power cause it really doesnt xD

unborn ermine
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Oh hey 1.1mw, isnt that a light source?

thorn bane
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so in 800 buildings its 48

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which is kinda close to 57 my estimate

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yo

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quick maths

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the only issue i can see is that you get yellow lights thay way half of the time on 1 machine
but i personally dont care about that

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its crazy how obsessed people are with underclocking in satisfactory even though in every other factory game it isnt even a thing and 19.5 buildings etc.. still works

unborn ermine
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I think its fine either way

unborn ermine
thorn bane
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sure but overclocking makes sense in my opinion
underclocking doesnt

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or atleast not for the reason they think they need it

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if youre underclocking cause you wanna save 47MW sure all for it

unborn ermine
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Power plants being a big contender for isues

thorn bane
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but thats not why people do it

unborn ermine
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Underclocking saving power is a side bonus, like using alts

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saving a bit is an added perk someone might see, like people cutting out screws ect

native karma
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Should I setup up turbo fuel before normal fuel for power

unborn ermine
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That is both, jumping the gun, and putting your foot in your mouth jacelul

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I would say, get basic oil production up, gathering some power and prepping if you want turbo.

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Like for example, one 300/min pipe of oil can get you 200/min fuel, which can get you started on power and package excess fuel cleanly if you want some to get started.

native karma
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How would I package it cleanly like what do you mean by that?

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Like have a steady packaging line?

unborn ermine
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Let me see if I have a Satisfactory Planner thing to show.
The general idea is using base recipe to make fuel, and having the resin make plastic and then containers. (the rest can be sunk or made into more plastic/rubber or if you have alts, the fabric)

unborn ermine
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tools/planner

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I mix the names

median heath
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Very different things though.

unborn ermine
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Both plan and make grids jacelul

unborn ermine
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Let me make gas mask filters and packages some fuel

native karma
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Ok so should I figure out how much power I want to make then figure out how much fuel I need for that. then input it in satisfactory tools?

unborn ermine
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You could do that, I would shoot(as a start) setting your limits to your node of oil you are wanting to use.
But you can do whatever you want.

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The nice thing with tools is the limiting feature, helps squeeze the most out of your planning.

native karma
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Yeah it’s way better than calculator

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These are the nodes I’m using

wind spade
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Fyi that map is super outdated

native karma
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Yeah

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It’s 2 normal and two pure right

unborn ermine
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Yeah 900/min max

native karma
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For one pure or for all of them?

unborn ermine
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Oh wait nvm

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I woke up from sleep

native karma
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Yeah I do that everyday too np

unborn ermine
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1800/min

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Two pure are 600 each

native karma
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Oh ok

unborn ermine
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I keep thinking impure are normal for some reason jacelul

native karma
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Yeah np thanks for the help

unborn ermine
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I live in the dune desert so nearest nodes are almost always impure/normal. only two pure in the updated coast

native karma
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Oh ok I started in grasslands and I’m working on SE phase 2

unborn ermine
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Oh the fun part begins, just finished that myself in this new update save.

native karma
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Oh ok yeah I’m working on my brightest factory yet and I didn’t really lay it out properly so it’s a little bit of a nightmare but not terrible

storm osprey
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pfffff.. i have no clue where to go from where i'm at. lol i suck at this game. i've just unlocked tier 5 in the elevator and have no clue where to start scaling up the previous stuff. effin ADHD.

native karma
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Go to satisfactory tools and put in your desired output for example super computers or whatever you want then it will tell you what you need to get to that point I have ADD and it helps me focus on a central goal @storm osprey

unborn ermine
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Helps clean up the charts a bit too

zenith ocean
# radiant ermine The Plumbing Manual can help, VIP's on page 14 https://drive.google.com/file/d/1...

Thanks, I am very familiar with the manual. I am probably just doing something wrong in practice. I ran my setup another ~12 hours before I noticed it backed up again. I THINK one of the machines idles for just a blip that causes an imbalance down the line. I'm going to rework my VIPs and if I'm still stuck, I'll try an overflow setup. I really hope they add some form of circuits to Satisfactory. There are mods in Factorio that add "top-up valves" and "overflow valves" that would be super useful in a build like this in Satisfactory!

vapid nest
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Aren't there some form of overflow valves?

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I thought that you can make something like this with vertical cross sections

median heath
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You can make overflow hooks, yes.

zenith ocean
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Yes, there are overflow junctions. basically a pipe at the end of a manifold that goes several meters above such that the manifold must fill up completely before anything goes in the overflow pipe

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Turns out my problem was the incorrect tier of belt for my petroleum coke production was starving my system by a tiny fraction of the total consumption and the buffer was enough to make up the difference for about 6 hours, lol

unborn ermine
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So, im planning some aluminum production snuttstach_stare
For a first time factory of 1500 ingots, im divvying up Sheets, Casings, RCUs, and heatsinks.
Going heavy into alts, so no worry there.

Just would like to know, what is a decent number of RCUs/Heatsinks to go for?

Currently I can do a decent spread, but RCUs are the main sink for the factory plan atm.
I figure if I can get a decent value in my head as it is a starter factory for aluminum, it would really get my gears spinning in my head.

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Going to do it in phases, aka one "layer" at a time, ie sheets and casings and return after getting the other materials I need prepped moving up the chain.

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only reason I ask, Im not 100% sure I need 40+ RCUs a minute jacelul

median heath
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Yes, you do.

unborn ermine
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I guess in time yeah

median heath
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You need them for PCCs. So you can make Turbos.

unborn ermine
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But setting up the base resources around 50ish RCUs?
Just trying to balance out the numbers so its easier to slam the recipes later, while also planning for storage.
I really did forget I can just plug Turbos into Tools, BUT, I would like to hear an actual opinion tbf.

median heath
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I make 90 RCUs/min 🤷‍♂️

unborn ermine
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out of how much baux?

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The answers are vague as crap jacelul

median heath
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Clarification: I use the base recipe.

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So idk if that changes your math. 🤷‍♂️

unborn ermine
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Half and half, its mainly that im doing a beginner factory, of 1500 ingots/min

median heath
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If you're at RCUs, you're no longer in "beginner"

unborn ermine
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Which is why going ham on numbers on a reply dosent do me squat jacelul

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Im setting it and forgetting it, and planning to change it waaaaay later, once I get other facilities running.

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Beginner also means like bare minimum per min in the end to me.

vapid nest
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I just rebuild my old steel factory. Before I produced 80 steel pipes and 30 steel beams (per minute). This is still the same. However, I produce an additional 10 encased steel beams a minute. This is done by taking the overflow of the two storage units and directing them towards an assembler, Since I have the recipe that works both with steel beams and steel pipes. The only thing that goes into the sink are encased beams, when overflowing, since their worth is much more and pipes, since I produce more pipes than the assembler can handle.

unborn ermine
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🤝

median heath
unborn ermine
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Yeah talking at someone asking a question is being helpful

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Talking to a person is actually having a dialogue

median heath
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It's like you haven't seen me talk in this Discord, ever....

native karma
median heath
native karma
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Ok I had to know lol

median heath
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!wikisearch Acronyms

shadow prairieBOT
native karma
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Ahh thanks

zenith ocean
# unborn ermine So, im planning some aluminum production <:snuttstach_stare:722147597581549581> ...

Little late to the party here, but when I am first making a new product, I like to set my factory up to be capable of running at 100% for either way. For instance, I set up my first aluminum factory to convert all of the bauxite I was mining into ingots, lets say 300/m for a starter build. I had a splitter with one side being a 300/m alclad sheet factory, and the other side being a 225/m casing factory. Both feed into your central storage and will refill on demand. I use this strategy for all of my central storage items as they won't be running unless I'm consuming them.

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This is my spreadsheet for my latest aluminum build with recycled water. I can explain anything on there if it is confusing.

unborn ermine
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I decided im going to shoot for a 15/min turbo goal out of that one factory area(blue crater)

zenith ocean
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That's how I learned!

unborn ermine
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But im still prior to setting up at all this patch, so... its gunna be an experience.

zenith ocean
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I make spreadsheets and use data from Satisfactory-Calculator

unborn ermine
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Im a Tools user myself

zenith ocean
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To each their own! I haven't found anything that I wouldn't still want a spreadsheet alongside it, lol

unborn ermine
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I like seeing things like this, and sub sectioning off builds to be easier to read

zenith ocean
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Many of my builds cascade into each other, so I tend to block off sections. Tools is great for 1 block, and confusing for many blocks

unborn ermine
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I just realised that one build isnt using all of the 1500/min, might be the wrong clone jacelul

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Ah I was messing with the copper output on that one, seeing what I could syphon off of one node and go from there. Make all the things clean 👀

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forgot I had Alclad on maximum as well and it did a 50/50 split

frosty owl
radiant ermine
# zenith ocean Thanks, I am very familiar with the manual. I am probably just doing something w...

Hmm, yes if there's a backup the water priority merge gets filled completely and no longer works. But I see in your spreadsheet that you're increasing the scale. Another thing you could do is on page 12 of that guide, run some alumina refineries purely on the water output of the scrap refineries. Then you never mix the water streams and there isn't a merging problem
The guide gives a 2:1 ratio for the base recipes, you'd need to check the ratios with the recipes you're using

frosty owl
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A well-made VIP always works as expected, regardless of how full the pipes are: as soon as the output can accept fluid, the VIP will allow fluid from the prioritized input through, adding from the unprioritized input only if throughput allows for it.

zenith ocean
# radiant ermine Hmm, yes if there's a backup the water priority merge gets filled completely and...

Thanks all for the comments and replies. I actually discovered that one of the machines on my petroleum coke line had the wrong tier of belt and was starving the aluminum scrap production by a tiny percentage and the buffer allowed the aluminum to run for several hours before the jam (and it refilled during my first jam causing me to think all was well until the second jam). I fixed that belt and reset some of the aluminum production and it has been running great since. FYI my VIP is very different from the one in the manual, but functions all the same! Equalize the head on all inputs (same pumps at same elevation) and pipe them into a vertical manifold with the lowest priority at the bottom.

zenith ocean
vapid gorge
meager cradle
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Is petroleum coke ever worth it over standard fuel?

median heath
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To be burned? No.
Very useful to be routed to other recipes though.

ornate spear
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Basic question: Burners.

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So the built in biomass burner take the same amount as external, lasting equally as long, but Produce less?

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Should I use the built in ones or not?

median heath
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Once you can build your own, stop using the ones on the HUB.

cinder silo
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I use bio burners for such a brief time that I just fed all of them before swapping over to coal asap.

vapid gorge
dense cave
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yeah, I prioritize getting that coal up and running

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then I build a generator plant that consumes a full line of coal at that tier, with space to grow

vapid nest
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Is there no option in the factory planner that allows you to define how much resources are available instead of how many you want to produce? I want to maximize what I have

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Basically you can say I have 2 normal iron nodes, 1 normal copper node and 1 pure cole node, how many motors can I make max

wary tulip
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You can reverse calculate that with some maths.

vapid nest
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That's what I've been doing for 2 hours

wary tulip
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Yeah gets annoying,

median heath
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Tools lets you set your amounts.

vapid nest
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In the resources tab?

median heath
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Yes.

vapid nest
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So it's 2 hours down the drain?

median heath
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Enable or disable whatever you want.
Type in exact amounts.

median heath
vapid nest
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Well, I do now know that making motors with only iron is a bad idea

vapid gorge
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That sounds amazing

vapid nest
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When you only have 2 normal iron nodes it's a bad idea

wary tulip
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It does use up a good amount of iron to do that.

vapid nest
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For 10 motors you need 400 iron

median heath
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It also can't be done because they require steel 🙃

vapid gorge
#

Ah well you do need to plan where to place factories. Place an all iron motor factory on a bunch of iron nodes 😄

vapid gorge
#

But then so is iron

median heath
vapid gorge
#

eh, I can more easily not use coal meaning there's often tons left

vapid gorge
vapid nest
#

I am currently in the south of the grasslands, the nearest crystal nodes are on top of a mountain

vapid gorge
#

Yeah it's often a recipe you need to bring oscilators in from a seperate factory

vapid gorge
vapid nest
#

Ig I have to be happy with 10pm

vapid nest
#

Ok I'm a bit happier now because I just got the steel rotor recipe, this means only one thing.

median heath
#

Copper Rotor better 🙃

unborn ermine
#

Copper is better, situationally, if you can do pure and steamed sheets

#

I have a tiny little setup where dumping more copper into wire than sheets can yield more rotors(with steel)

wind spade
#

Steel rotor uses more steel than base rotor with steel screws

unborn ermine
#

Steel vs copper use though, probably going to have more steel in places than copper.

vapid nest
#

Ofc steel rotor isn't the best, but with only one normal copper node in 250 meters it's a bit... Hmm

wind spade
vapid nest
#

It also saves me 100mw so there's that too

unborn ermine
#

Same, dune desert north, used up all the nearby copper, its a trek to the nearest node.

unborn ermine
wind spade
#

And copper rotor saves more power iirc

unborn ermine
magic island
#

steel rotor is a tradeoff of resource efficiency for simplicity

it's worse by most objective metrics, but you may subjectively enjoy having a motor factory based entirely on pipes and wires

median heath
unborn ermine
#

I already have the production chains. The copper cant be produced into enough sheets for what I want with rotors

wind spade
wind spade
vapid nest
#

At least 600mw

unborn ermine
#

For someone who avidly defends alt recipes, you are being quite persistent on shutting this down jacelul @wind spade

median heath
vapid nest
#

Yes but also no, since I don't have a refinery yet and all my factories are currently located in the south of the grasslands.

unborn ermine
wind spade
wind spade
unborn ermine
#

Its just ironic that you usually defend alts and just do a 180 here for a minute jacelul

wind spade
#

No, I defend alts that get called "bad"

median heath
#

Biocoal.

wind spade
#

We've been through this

median heath
#

Crystal Beacon still existing in U6.

unborn ermine
#

charcoal is pretty bad tbf if you clear cut the entire world and have no wood.

median heath
wind spade
#

I mean beacon still exists in U6

unborn ermine
#

for now

#

and says it will be gone

wind spade
#

I know

#

But having alt for it and keeping it for now is fine for the same reason

median heath
wind spade
#

I'd bet there's at least one person who uses it

median heath
#

Not everyone is smart 😉

wind spade
#

Doesn't make it "correct" or "wrong" 🤷

proven prawn
# unborn ermine and says it will be gone

yeah but still a pain for my nuclear production lines because I have to plan on having to redoing them at some point, like sesh the dev's were like don't worry we'll get through the pain as fast as possible with recipes and then do a 180, welp we are going the long and and painful route with recipes changes now, and I'm like greathehe

#

meanwhile I have no idea how much of my uranium fuel rod production lines are going to have to be changed later....

unborn ermine
#

If you guys are lucky, it will be something that takes the same base items as the alt jacelul

median heath
#

Pretty sure when they "break everything" it isn't going to be that simple.

#

And the simplest option will be a reset, but for people who are determined to keep their saves... good luck 👍

unborn ermine
#

hence the "lucky" and the jacelul
Aint no idjit

stark patio
young coyote
#

Lock the tech behind a higher tier. Call it Xenohydroponics and make part of the requisite be some petroleum product or something.

vapid nest
#

Trees sometimes grow back

#

Everytime I load a save a stupid tree appears in my quickwire sink

young coyote
#

Lot of good that does, buried under 32m if foundation.

unborn ermine
#

BIO FUEL

#

Water the ground with the juices of its life

vapid nest
#

But honestly, if you could plant trees and other plants you could make some nice designs and decorate your factory.

#

Not saying that the point should be to "be more green"

young coyote
#

Aesthetifactory

vapid nest
#

Will be satisfactory ig

fringe pawn
#

You can put fluid containers around your factory as decor. Barrels of oil or heavy oil residue work nicely for this.

vapid nest
#

Transparent Pipes would be cool

#

But I know that fluid simulation is sooooo expensive

cinder silo
vapid nest
#

Oh damn, I forgot that most pipes are 100% full so yea...

cinder silo
#

You don't even see the fluid moving in the aformeentioned window, just the colour.

magic island
#

could still have neat particle effects, like tiny bubbles rushing along with the flow.

but that would be A Lot

vapid nest
#

I had the vactubes from Portal 2 in mind but they are essentially hypertubes and not pipes...

cinder silo
#

I'm just watching my first sushi factory do it's thing, twelve manufacturers making computers, supercomputers & radio control units, it's quite weird watching all sorts of crap zoom by on the single out belt.

vapid nest
#

Sushi factory?

cinder silo
vapid nest
#

Woah

#

On a side note, when I saw this picture for the first time it took me a second to realize that was ingame, I legit thought that was a real factory

#

Coated Concrete for the win!

near ivy
#

Ye it's prob raining

cinder silo
#

I started using metal grip in some of the heavier environments like the oil refineries, it looks effective with the floor markings.

median heath
cinder silo
median heath
vapid nest
#

I have the feeling I messed up my pc, I have an i7 and Satisfactory lags so much

#

And enough RAM too

cinder silo
#

Ouch, I bought the fastest I could find at the time that was even remotely affordable. 12900k 64gb of ram & 3090, it still chokes.

vapid nest
#

Well, it's early access, nothing really there to complain

cinder silo
#

I did blow the object limit half a year or so ago.

vapid nest
#

What's the object limit?

cinder silo
#

About two million one hundred thousand or so.

fringe pawn
#

Heh heh, the object limit may be a looming menace to dedicated servers.

cinder silo
#

Until I edited the engine.ini I kept getting Uobject based crashes.

vapid nest
#

2.1 million... How

fringe pawn
#

Each factory building counts as multiple objects

vapid nest
#

Because they literally are multiple objects

cinder silo
#

I did go nuts on construction, my power infrastructure is way bigger than I even need, then the block refinery that is a huge solid lump, and bauxite processing that is needlessly large, now the sushi is online to boot, along with my colossal tunnel network, the object limit is , quite limiting.

fringe pawn
#

How many objects does a refinery contain?

cinder silo
#

Even the humble constructor is like 3? objects.

vapid nest
#

What would those 3 objects be?

cinder silo
#

Any moving part is another object.

fringe pawn
#

I think each in or out port is also an object

vapid nest
#

..

#

But does the game take into account what you can see and what not?

cinder silo
#

It is an old screen during construction but that's about the size of my refinery. it's since had a power station hooked up to it with 100 fuel generators.

cinder silo
vapid nest
#

No that wouldn't make sense, I was wondering because of lag. I have huge lag when I'm in my main factory, even if all the beltwork is under the floor

#

So the rendering aspect of those items isn't needed .

cinder silo
#

These are the main byproduct of huge factories.

vapid nest
#

How many points in the sink are they worth'

#

?

cinder silo
#

Not a sausage, just slows the pc down until the save crashes 🤣

hazy saffron
median heath
hazy saffron
#

really does

cinder silo
#

Mixed feed ftw.

#

That belt is responsible for computers, super computers, radio control units, plastic, rubber, quartz crystals, silica, ai limiters, circuit boards, aluminium casings, crystal oscillators & quickwire to stores.

meager cradle
#

is it okay to overclock fuel generators lol?

sand epoch
#

Sure, just not recommend. It's just for saving space

cinder silo
#

Imho you're better off building towers of fuel generators than clocking them.

vapid gorge
cinder silo
cinder silo
#

That's what the glass curtain wall is for, just decorate to taste.

vapid gorge
#

Even then it’s just a massive mound. I haven’t seen anyone make 300+ look good.

Not completely hideous sure, but never good

#

Even 100 gens are hard to make aesthetic

cinder silo
#

My 100 gen annex near the refinery is just four floors of 5x5

#

Another use for 0.5 metre signs, status lights on my warehouse cans to show what is being fed and what isn't

fierce cypress
# fierce ruin Why

because there are no real benefits apart from using slugs to have a lower building count, it also results in weird numbers

fierce ruin
fierce cypress
fierce ruin
fierce cypress
storm osprey
#

an the sat- calculator, is there a way to change what tier miners it shows to use? it's saying tier 3 miner, but i only have t2 unlocked

fierce cypress
buoyant seal
#

on the SCIM calc if you go to the tools tab and then change the view to realistic, you should be able to set your miner caliber
idk about satisfactorytools tho

storm osprey
fierce cypress
#

sft doesnt show miners, just input ores/min which i personally think is better

buoyant seal
storm osprey
#

thanks but holy crap i wasn't expecting the spaghetti tree lol

frosty owl
storm osprey
fierce cypress
vapid gorge
heady vine
#

what is the best (easiest in terms of logistics) way (location) to make batteries?

vapid gorge
#

Sulfur, bauxite oil and iron (wire)

oblique hollow
#

swamp is not that great actually

#

new water there, for being a swamp, is really not that much

#

and everything is spread out a lot

#

but if 600+ m is ok for you, its decent

vapid gorge
#

Should only be like… 300m between sulfur baux iron amd oil?

#

425m if you put it in between all the resources. That's pretty good?

#

The middle swamp is a liiiitle better it looks like.

#

And from the looks of it the basic battery recipe the least logistics area is in fact the eastern swamp as you can have all the parts using coal within 250m

rain swift
#

Is there any way to plan uranium waste processing with SFTools?

vapid gorge
unborn ermine
#

(and try to sort the mess the best you can jacelul )

rain swift
#

yikes!

#

weird, I just had a malware bytes warning from the SF wiki. That's never happened before.

rain swift
unborn ermine
#

Thanks for the ping jacelul
I havent touched anything past alumina in a long time

#

nice when you can get those crazier charts clean.

cinder silo
#

For when you don't want belts clipping through each other.

vapid gorge
rain swift
#

no, just get rid of the waste. Coupon points are nice of course but the main goal is to rid the waste.

vapid gorge
unborn ermine
#

iirc people say less alts is better for trash removal.
could be wrong.

vapid gorge
unborn ermine
#

I havent gotten into this myself, just remember what I read a bit

finite sun
#

on the topic of making a closed loop, you should simply make a water pipe that almost connects, and then prefill until that pipe is full
then dismantle the prefill pipe and finish the loop

rain swift
vapid gorge
rain swift
#

haha yeah. Kinda true.

finite sun
#

making water pipe 100% full is certainly not recommended, but it would actually be pretty hard to achieve (unless keeping it connected to prefill extractor)

vapid gorge
# rain swift haha yeah. Kinda true.

So if you think you may want to use that area or those cubes for something else I would say it's probably worthwhile to make a more permanent solution for hte waste. It's not something you really want ot go back and fiddle with

vapid gorge
finite sun
rain swift
#

I suppose putting a small fluid tank in the line would prevent the pipes from being full and blocking the loop

vapid gorge
rain swift
#

like this situation with my screenshot

finite sun
#

yeah
oh wait a minute, do piping systems still eat some liquid volume every time you load up a save?

vapid gorge
# rain swift like this situation with my screenshot

so yeah in that situation apparently the load loss of fluid bug has been fixed. I'd still probably do something like a VIP junction for it with SOME water being fed from the outside.
I would test it w/o the external feed just to see. Cause that would be v useful

#

The safest bet is probably using the waste water for wet concrete though

finite sun
#

and fiddling with nukes isn't really a problem unless you didn't automate iodine filters

#

although it's best to have a main shut-off switch for every gen and for each subsystem of this gen

heady vine
vapid gorge
# heady vine not really

Well there are shorter options as I suggested. When in doubt though look at the basic resources you need and use the calc map to see the best concentrations

heady vine
kindred plover
#

Oh gods of Satisfactory, what is the most efficient Iron->Reinforced Iron Plate recipe that only uses Iron? Stitched with Iron Wire?

still trout
#

i think so, not sure tho

cinder silo
#

If you have rubber going begging, use adhered.

kindred plover
#

I'd prefer to just use Iron and Quartz at this factory due to proximity

royal yacht
#

Make them in another factory then?

cinder silo
#

Fair enough, I have a decent sized refinery next door and I've only used 600 of its 2400 rubber output.

rain swift
cinder silo
rain swift
#

there are a lot of waterfalls. ^_^

cinder silo
#

The giant one at the grassy fields, I built my reprocessing facility just above the damage line at the bottom of it.

rain swift
#

oh... yeah there aren't any resources near that.

#

Just looking for a smallish inefficient setup I can do quickly

#

will design large scale one later

cinder silo
#

Didn't stop me going nuclear nuts there, the buildings shown on the lower plane are the plutonium processing & sink.

vapid gorge
rain swift
#

One thing I'm pondering is if I can drone in a bunch of items in one drone... Because the throughput is so low per item. A dozen of this a dozen of that per minute... and the drone can carry up to 9 different things, maybe I can car pool a bunch of stuff in one drone

frosty owl
#

Yep, but remember that once you mix you need to keep the items flowing. They can't pile up in the Drone Port or it'll clog.

rain swift
#

exactly

#

limiting the rate of input could be a challenge

#

like I need 4.5 steel beam and 2.5 heat sink in the package. These small numbers aren't very belt friendly.

frosty owl
#

I'd rathe just send back any excess together with whatever the factory may output. Unless you limit to exact numbers (and even then, unless further care is taken), you'll need some overflow management anyway. Wether that's a local Sink or whatever, you'll have to keep the excess going

rain swift
#

it almost seems to require dedicated intermediate part lines rather than drawing off the main supply. Maddening.

#

I may go back to the recipe that includes the pressure cube. I can drone that in and most of the other stuff I can build on site.

frosty owl
rain swift
#

Here locally, I've got iron, copper, caterium, coal, quartz, and nitrogen. That's most of it.

unborn ermine
#

Neat, thats gunna be my starter Aluminum factory for later. 👀

royal yacht
#

How do y’all make those maps?

frosty owl
#

SCIM
checkpins

unborn ermine
#

Also #welcome has a bunch of links to tools.

vapid gorge
vapid gorge
vapid nest
#

I just built a motor factory for 2 hours only to completely tear it down because it's a mess 😦

vapid nest
#

And there are no real tutorials that could help me with the layout

#

For steel motors.

cinder silo
#

Sorry about the crap screen of my planning board, this will be the build of my motor factory once my foundry is up again.

#

Only two input materials and equal rotor & stators makes life far easier.

median heath
soft scarab
unborn ermine
#

If you really wanted to get into the nitty gritty of it.
A SFTools chart is basically a tutorial for a factory, but you just have your own spin of placements.

deft lichen
unborn ermine
#

Math, machines, and the chains. Which is almost 90% of a build jacelul

#

The rest is either the design/puzzle depending on how you look at building.

deft lichen
#

It is simple until you have to build fluid loops or injected manifolds

#

Before T5 it's very straightforward

unborn ermine
#

I go for the puzzle approach at the start which can "piss off" Greeny and a few others who "know best" jacelul

#

Telling someone to flat out not do something is forcing gameplay paths on people.

#

If we ask for help, we want help, not a walkthrough(or at least thats me)

#

or snide remarks with little to no help, those arent great either.

deft lichen
#

Asking for help and getting "you just have to figure it out, there is no best way to play the game" isn't helpful

median heath
open solar
#

how would u guys recommend connecting this up

median heath
#

Oh dear ADA why...

open solar
#

i like pain

median heath
#

But if you're committed...
Manifold it.
Pipes on the bottom, conveyors above them.

open solar
#

isnt that inefficient?

median heath
#

How?

#

How is the most-used method of getting 100% production inefficient?

open solar
#

okay fair enough

buoyant seal
#

Manifolds aren’t inefficient, the single caveat with them is just the time it takes to spin up to full speed

#

Which in and of itself is not a major amount

muted goblet
#

Im doing conveyor bottom and pipes above but yeah, manifold

open solar
#

welp time to connect 56 refineries

#

wish me luck haha

muted goblet
#

Im connecting around 72 + fuel gens rn

#

I feel ya

#

How are u getting 56 anyways? What is your input?

open solar
#

1800 crude

#

to 1200 fuel

muted goblet
#

Oh. With the alternate recipes ur getting a lot more

open solar
#

no no

#

fully default

median heath
muted goblet
#

True

open solar
#

i also have 4 other ppl in my server

muted goblet
#

Well im doing HOR, Diluted Fuel, then Turbofuel, so im getting 300 Fuel genserators out of a single pure node

#

Also sucks up around 1000 Sulfur/min

median heath
#

HOR. Diluted. Turbo Blend.

muted goblet
#

Dont have the blend yet

#

And i was in need of Power NOW

#

And the resin

median heath
#

Diluted Fuel is plenty.

muted goblet
#

Sulfur sucks for that, but i think theres still enough for nuklear and batteries

median heath
#

Diluted Fuel doesn't use sulfur.

muted goblet
#

Turbofuel does, compacted coal

median heath
#

Most people who've played longer will tell you to skip turbo.

#

Because Diluted is more than enough to get you to nuclear.

muted goblet
#

Makes sense

median heath
#

Primary use for turbofuel is just.. making bullets tbh

muted goblet
#

Well, i already built nearly half my power plant, so that'll stay there for now.

#

Its time to finally finish up my RCU/Supercomputer Factory to get to Drones and more stuff, but i still need a lot of prerequisites

open solar
vapid nest
#

My motor factory is finally complete

#

Machinery wise

rain swift
vapid nest
open solar
#

gotta build 222 power plants now haha

vapid nest
#

I'm not there yet but how much power is that?

#

Couple thousand mw?

rain swift
vapid nest
#

So potentially 33.3k

open solar
#

not that much lol

#

anyone know how to turn 3 belts into 8

fringe pawn
#

What's the overall goal? Manifold with injections down the line would probably be simpler and easier.

open solar
#

this will work found out i had wayy more than i need

vapid gorge
rain swift
#

indeed

#

50/min is easy to transport by drone

#

oh wait

#

120 😛

wind spade
open solar
#

8 sets of 4

vapid nest
#

Quick question, I was wondering how he (the one who made the tutorial) got 300 crude oil, when a pure node is only 240? https://www.youtube.com/watch?v=IoCm0H_4YnE&t=80s

300 Crude Oil ➤ 900 RUBBER or PLASTIC! - Satisfactory Refinery Setup Tutorial Guide

In this Satisfactory tips video, I'll be going over the most efficient Satisfactory refinery setup in update 3! This Satisfactory tutorial is quite complex though so be warned, however the efficiency of this production setup is worth it!

Refinery Setup Twitter ...

▶ Play video
#

Overclocking?

vapid nest
#

Overclocking

open solar
#

overclocking

vapid nest
#

Welp, there goes my 1000 mw extra

open solar
#

lol i tuned on my new power plant and my power died so now im building a new power plant

sullen cloud
#

Oil nodes always come in a group. You could also merge the output of two nodes, and underclock one of them

vapid gorge
#

While just tiering up in tech more parts is good parts

unborn ermine
vapid nest
open solar
vapid nest
#

And I got extremely lucky

unborn ermine
#

Coal plant defo quick and dirty easy. jacelul

vapid nest
#

How much are heavy modular frames needed? Alot right?

open solar
#

enough power lol

fierce ruin
vapid gorge
#

depending what your final end products are ofc

flint wedge
sterile glacier
wind spade
fierce cypress
vapid nest
#

But not as shown in the tutorial

fierce cypress
vapid nest
#

Will diluted Packaged fuel work?

#

I'm still in phase 2

fierce cypress
vapid nest
#

It's the best I can do atm

unborn ermine
#

Yeah if you got the power and patience to spare, packaged works the same.

vapid nest
#

Wait how much power is that

fierce cypress
#

it uses slightly more power 8 blenders compared to 13.333 refs

fierce cypress
vapid nest
#

Ok, Ig I wait until Tier 7

#

And just build a simple factory somewhere else

fierce cypress
#

its not that much of a difference

#

only 50 odd MW

vapid nest
#

This is absolutely ridiculous, I don't have that power

fierce cypress
#

batteries + temp fuel setup powered by stored fuel to get main oil prod and perm fuel gens online is what i did

unborn ermine
#

Best to get a basic fuel gen set up somewhere else, then get your diluted set where you want it for later.

vapid nest
#

Still need an oil processing chain for that... Oh well, now I know what to do

unborn ermine
#

Finally got my basic steel facility up again, after much distractions.
The facility also pumps out 37.5/min motors, until I decide to make Space Elevator parts again.
And yes double sushi madness!
Manufacturer recipe x4 at 100% for Rigour Motors and two assemblers doing the rest.

vapid nest
#

What's the alternative with the manufacturer?

unborn ermine
#

I was about to puke words but I remembered the codex has recipes. jace_smile

#

I use the alternate oscillator recipe for that too, really nice, especially if you are going crazy with quickwire stators.

cinder silo
#

The alt oscillator recipe was a no brainer for me thanks to having way too much rubber.

vapid gorge
cinder silo
turbid remnant
#

But in fact, it’s not so difficult, it’s just that the volume is large and for the first time it’s unusual

#

the game gives important advice at this stage, arrange logistics

sterile glacier
# fierce cypress

is there a website or something people make these on or is this just from the wiki

unborn ermine
sterile glacier
#

oh sick

#

thank you

teal vapor
native karma
#

I just unlocked basic oil production and everything that comes along with it any tips on what to focus most of my production on like should I produce more super computers or modular frames, tips like that thanks

finite sun
#

focus on making small amounts of oil-based products and forget about focusing on anything else until you progress further and unlock more alts.
T5 stuff is the one you would absolutely end up wanting to rebuild.

magic island
#

until you unlock fuel generators, focus on making plastic/rubber for milestones, familiarizing yourself with what to do with byproduct, and making a slapdash computer factory.

once you have fuel power (and maybe some good alt recipes too), you can set up a proper oil rig in earnest

gilded coyote
#

hey, is there some kind of calculator in which you input whichever combination of items you want (and their amounts) and it tells you the cheapest way possible to make them? or anything similar, i was thinking of doing something like that with glpk

deft lichen
white isle
#

Just making sure I understand this table correctly. If I produce 630 turbo fuel, that means 630 divided by 4.5 is 140, so I'm gonna need 140 fuel generators to use all that turbo fuel right?

deft lichen
#

Yes

#

Overclocking doesn't change fuel efficiency but causes ugly numbers

white isle
#

From what I understand, you shouldn't overclock power producing buildings anyway. But thanks, I'm gonna need a LOT of heavy modular frames and computers oh boy.

deft lichen
#

You can overclock them to a certain percentage to have them work exactly twice as fast, but it still takes a lot of shards

white isle
#

Makes sense, but yeah if I tried that, then it'd take 140 power shards for 70 fuel generators instead of 140, which would eat a massive amount of my stash, I have like 160~. Maybe I'll consider it after I get a basic setup for plastic, rubber, circuit boards, computers, and heavy modular frames to go back to my warehouse at base so I can build up a stockpile then go hunting for more slugs.

deft lichen
#

If you have enough space and ingredients automated then it's probably easier not to overclock them

white isle
#

Yeah I noticed how it's weird at 200%, it doesn't use twice the amount of turbo fuel, it only does at 250%, but either way you get weird numbers. At 200% you need 81.81 fuel generators, at 250%, you need 69.23. I think I'll just stick with keeping at simple at 100% for the fuel generators, but I might look into overclocking the refineries.

deft lichen
#

246.2288% is exactly twice as much as 100%

white isle
#

I see, thanks.

white isle
#

Question about trains, does each freight car need its own freight platform? I'm planning to build a computer factory at where I'm at on the map, there's 2 pure oil nodes there and I'm gonna use them for all the plastic needed. But everything else I need I can find in that area to the north and I'm thinking about setting up a train that transports copper sheets, steel beams, and cable back to me.

glacial hemlock
white isle
#

Alright thanks

gilded coyote
#

just in case, if you don't plan to load or unload a freight car in a certain station then you don't need the platform

vapid nest
#

Question: I am planning my first plastic / rubber production line. With 120 crude oil I can get 40 rubber, plastic and fuel. Is there a useful product that uses fuel since I haven't yet unlocked fuel generators? or should I just build buffers that store the fuel and when I have enough resources to unlock fuel generators I hook 4 generators to it with one running at a lower clockspeed?

obtuse elm
#

You can package it for use in the jetpack

signal nimbus
white isle
oblique hollow
#

Making fuel is entirely optional. You have multiple methods in oil production to make things and deal with byproducts

cinder silo
#

Fuel works for the recycled plastic/rubber recipes to drastically increase production, those being alt recipes though, you need hard drives.

glacial hemlock
mighty cloak
#

Yea the fabric recipe was a godsend for reducing my waste

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Just plop down a water extractor and my excess is polymer resin from my power system went to great use

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My initial plastic/rubber setup used a bunch of buffers I kept flushing out until I was able to quickly rush fuel generator unlock and refine it into residual fuel

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Then my other oil node the focused on fuel had it’s excess resin go into fabric

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You can also turn your residue into coal and burn it in a generator or throw it into a sink…thats what I did my first time through when I didn’t plan on just rushing fuel generators

kindred plover
#

Oh Gods of Satisfactory, once again I call to you:
What is more efficient :
Sloppy Alumina or Instant Scrap?

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In terms of Bauxite to Aluminium Ingot ratio

unborn ermine
#

Me thinks sloppy

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Sloppy electrode is the go to for some(alot?) of people

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Oh wait instant is blender stuff(?), havent looked too into that.

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I think I looked at it and was like "thats a later thing"

kindred plover
#

it basically mixes in sulfuric acid to drastically reduce bauxite use - but I'm not sure it's worth it?

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(and competely skips the alumina solution step)

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seems like instant scrap is only really useful in a battery factory to make the casings on site for the batteries. Sloppy alumina ftw

oblique hollow
#

100% the same efficiency

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Instant benefits over Sloppy + Electrode:

  1. No Oil needed
  2. Less machines needed
  3. super simple water recycling
  4. less water needed overall
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Instant scrap isnt good with a battery factory, a battery factory is good with an instant scrap factory

kindred plover
#

Cheers

fringe pawn
#

If resource efficiency is a concern you're going to want to use the classic battery alternate recipe to reduce aluminum.

oblique hollow
#

eh its a trade of just sulfur and aluminum to sulfur + alu + copper + oil

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soo as always it depends

gilded coyote
#

is the second one literally the same but faster and more expensive?

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or is there anything i'm missing?

wind spade
#

Yes, you trade lower amount of machines for higher resource usage

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Not worth most of the times imo

fierce ruin
gilded coyote
#

ok ty

magic island
#

it's a pretty unusual recipe, too. the vast majority of alt recipes change up the ingredients, which means their effect on resource efficiency is more indirect. (ie, default uses A+B, alt uses A+C, efficiency is partly determined by how B vs C are produced)

"exact same parts, but you need more and it costs less power" is deffo an outlier

vapid estuary
#

I use bolted plate in my factory. Love it. Makes more. Don't care about the input resources, my factory is much more human scale as a result.

magic island
#

yeah, iron is abundant and gets less valuable lategame, so there's nothing necessarily wrong with spending more of it to use fewer assemblers

signal nimbus
#

Less power is definitely a consideration in terms of efficiency... kind like you're turning iron into electricity, which is a pretty solid power plant.

signal nimbus
#

Doing the math on this one... assuming no/U6 overclocking, for any given output of Reinforced Iron Plates, you expend 3 MW/RIP with the standard, and 1 MW/RIP with Bolted. So if you need to produce 120 Reinforced Iron Plates, you save yourself 120 MW of power.

Cost with no alts... the ratios are 1.5 Iron : 1 Iron Plate and 0.25 Iron : 0.25 Iron Rod : 1 Screw. Normal numbers are then 2.4 Iron : 1 RIP, with Bolted being 2.633 Iron : 1 RIP.

Viewing this as a power plant... you "generate" 3 MW/0.7 Iron. Or effectively... you're running a Coal power plant on 17.5 Iron ingots/minute with no water input. Better efficiency than coal in terms of world items used.

Putting power to the previous ratios and assuming constant production while ignoring miners... 1.5 Iron Ore + 6 MW : 1.5 Iron + 2 MW : 1 Iron Plate, 0.25 Iron Ore + 1 MW : 0.25 Iron + 1 MW : 0.25 Iron Rods + 1 MW : 1 Screw + 1 MW, simplifies to 8 MW : 1 Iron Plate and 4 MW : 1 Screw, results in an energy cost of 96 MW/RIP using the normal method, and 114.67 MW/RIP using Bolted for the prior production lines. The recipes themselves utilize 15 MW/RIP for normal and 5/RIP for Bolted, leading to totals of 111 MW/RIP normal and 119.67 Bolted.

...someone check my math, but I'm not so sure this actually works out in favor of power efficiency.

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Because every alt you could use to improve the power efficiency of one, you could use to improve the power efficiency of the other.

vapid estuary
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The figures from the wiki could better be phrased by dividing the resource/min by item/min to get resource/item

signal nimbus
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Yeah I realized that three paragraphs in but I was in too deep.

prime horizon
#

Is there any (In your opinion) must have alternate recipes?

signal nimbus
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Heavy Oil Residue.

buoyant seal
#

depends on what stage of the game you're in tbh

prime horizon
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Working on tier 7-8

signal nimbus
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Then Heavy Oil Residue.

tropic hawk
magic island
prime horizon
#

Aluminum is bauxite rite? I literally completed phase 3 and unlocked tier 7-8 before I quit last night.

signal nimbus
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Every one of the most efficient oil recipes in the game stems from that. Lots of iron alternates are amazing but run off of rubber and plastic, so you effectively unlock those with the most efficient rubber/plastic setups. It's a massive cascade of efficiency from there.

tropic hawk
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Ah, right.
Recycled Rubber and Plastic.

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I mean... Ideally you would get them all...

signal nimbus
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Yes.

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But it all starts with Heavy Oil Residue.

magic island
signal nimbus
#

Every. Drop. Of oil in the game. Gets processed like that.

tropic hawk
signal nimbus
#

Nope.

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Screws can be removed from every production chain.

unborn ermine
#

cast gets cast aside for steel jacelul

tropic hawk
#

Why are y'all biased against screws...

signal nimbus
#

Steel Screws is still a waste of steel.

unborn ermine
#

If you end up having a pure copper+sheet situation, copper rotor + steel screws is a great combo

tropic hawk
#

Yep. Most effecient way for screws is comp steel ingot>steel rod>screw

unborn ermine
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At least I think it was that mix

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Been a while since I looked at numbers

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I know Steel rod and stitched+Iron wire is great though.

tropic hawk
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Same. I put the game on hold until U6 is out on EA branch

unborn ermine
#

Base recipe too, not a terrible combo

frosty owl
#

Pffft, steel screw + bolted + bolted is the bestest frame production hehe

sullen cloud
thorny trench
#

how do you split 1 pure coal note into 4 100% foundry ? I'm a newcomer and suck at math my entire life

frosty owl
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Splitting 1 in four requires 3 splitters. One to split in 2, the other 2 to split each of the 2s into 4s

thorny trench
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thanks, I hate the the fact that this game forced me into doing math but it's so addicting

tender thorn
#

It's basic math tho .-.

ember fractal
#

I wonder how many ppl use mk3 poles? I usually just stick with mk2, even when I have everything unlocked.

kindred plover
muted goblet
#

I rarely even use poles

wind spade
digital sail
#

guys i need help

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how do i split 3x 120p/min screws into 4 assemblers?\

fierce ruin
digital sail
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sorry, math is 400/min intake from 3 belts of 120/min and a single 40/min, question is how do I equal the 4 belt intakes?

fierce ruin
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Ah 🙂

digital sail
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4 rotor assemblers

rain swift
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Trying to understand this delay circuit I just put together.
I expected 6.7 /min to come out the other side, but it's coming out at a little over 30 /min. Can anyone help?

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I think it has to do with the nature of merging. 😦
Not sure how to throttle belts. I only want about 5 batteries per minutes going in.

sullen cloud
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@frosty owl might be able to help. Also regarding flaws of mergers and splitters, which might lead to unexpected output figures

sterile glacier
rain swift
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hmm. Well I put a Mk1 belt in that first turn to ensure it was only 60 to begin with. If that matters.

sterile glacier
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i think my math is correct

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idk how to make it go from 60 input to 5 output but its the top conveyor belt messing it up atm i believe

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itd need to be 60 split to 3 belts of 20, then one of those split in half, then split in half again

rain swift
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Would this work? In theory cutting input to 1/9

signal nimbus
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Should, yeah.

rain swift
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Sigh. This doesn't work either. They pretty much come right out at 60/min

signal nimbus
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I don't see anything on those side belts.

rain swift
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that' because they are mk5

sterile glacier
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theres a single battery on the bottom right loop

rain swift
#

only there for a split second

signal nimbus
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Swap them to Mk 1s.

rain swift
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would that matter?

sterile glacier
#

yes

rain swift
#

interesting

signal nimbus
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Ditto the in-between belts going straight.

rain swift
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still a lot faster than it should be but is slower

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Should be 9 seconds between items

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oh... yeah because it feeds back into itself, the belt is still capable of handling all 3 inputs on time.

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is this even possible? I've seen someone on youtube a while ago give an example

sterile glacier
#

i think your best bet is just a balancer

rain swift
#

?

signal nimbus
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Make sure the belt between the first splitter and second merger is also mk 1.

rain swift
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This slowed it down a fair bit.

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sending all output back to the beginning

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oh wait I did that wrong

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yeah that 2nd merger is unused

signal nimbus
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Also I was slightly mistaken. The first one cuts output to 1/3 only because the belt is backed up to the bus splitter. In the second one, there's extra room on the belt so you're getting 20 + 40/3 in, for an output of (20+40/3)/3 out.

#

In your original design, you need to send the outputs of the second splitter back to a full 60/min belt. Main bus should work.

rain swift
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Turns out all the belts can be any speed except the initial input, like I was thinking. Problem was that all the outputs except for the final must be sent back to the beginning.

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This slows it down quite a lot. Not as much as the math suggests but a lot.

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something's still def not right though. I know there's a way to get it to truly throttle by an extreme amount

signal nimbus
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In row 3, remove the splitters.

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Just send it back tot he mergers.

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Actually it should work if you remove row 3 entirely.

rain swift
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Not sure what you mean. What is row 3?

signal nimbus
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Sorry, the second set of splitters/mergers.

rain swift
#

okay to reiterate...
from what it looks like, each splitter in this layout should divide the final output by 3 yes? So having four in a row you'd think would really knock it down.

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unless there's a better way of distributing batteries to other drone ports anyone can suggest?

signal nimbus
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...Starting from the main input belt, split off to your branch. Use a splitter to loop back to two mergers on the main belt (or just one). Use a second splitter to do the same again, all merging after the original splitter for the branch.

rain swift
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that's what I tried first

signal nimbus
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Did the line get full, or did you simulate it continuing to move?

rain swift
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So for this example, splitter 2 sends 1/3 forward and 2/3 back to merger 1. This ends up doing nothing at all, and the flow from 2 to 3 is at full speed. That I recall anyway. It's super late and my mind isn't focusing properly. Surely someone knows how to do what I'm trying to do. -- a basic belt throttle.

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I'll leave it for the night and with luck someone can come along and provide the solution. 😛

fierce ruin
#

ngl this is some big brain stuff i cant understand

rain swift
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The goal is to make sure the batteries don't saturate the drone that is supplying both batteries and pressure cubes to a remote site.

finite sun
#

as a general rule, mixed inventories are never going to work reliably

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use another drone for batteries

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easiest setup for batteries is to have one (big) battery factory with 1 port which then will be used by other drone outposts to get batteries

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well, not exactly 1 port, it depends on the amount of drones. But even 1 can service quite a lot of outposts.

paper prism
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If you want to throttle, you're better off doing it at your manufacturing point. Otherwise you need to remove the items from your system. Long term any looping back of items will clog your return conveyors and you'll end up defaulting to your throughput conveyor speed.

proven sphinx
#

how would you guys build this ?

oblique hollow
proven sphinx
oblique hollow
#

yes.... so whats the question?

proven sphinx
glacial summit
#

what

frosty owl
oblique hollow
#

throw some rubber in there or something

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once its running its running

frosty owl
proven sphinx
# oblique hollow kickstart

|i know how to start it up, but is there a "smart" way to build that factory ? or do i just build xxx refineries for rubber in 1 building and drag belts over to the xx refineries in the plastic buildng etc ?

frosty owl
#

Well, you can use smart splitters and mix the rubber/plastic productions at will

oblique hollow
#

lemme find an image

proven sphinx
#

the main importance here is to never let the fuel fill up , as the whole factory would stop

oblique hollow
#

turn both so they face each other

proven sphinx
oblique hollow
#

same works for multiple

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use an overflow splitter so it only splits off once the refineries are full

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safest method

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here it is

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other one is hidden behind the right refinery

proven sphinx
# oblique hollow here it is

so you just send 30 to the next and use the 30 left over as output as the "end result" or do you send it to the next refinery to get used up there ?

oblique hollow
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i send the full 60 to the refinery for it to use, and when its full, i get 30 overflow

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recycling recipe uses exactly HALF the output of the other recipe

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30 in, 60 out

proven sphinx
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thanks!

ember fractal
#

If you were forced (at gunpoint) to use screws in one of your production lines, which recipe would it be?

unborn ermine
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Rotors? Copper rotor probably.

glacial summit
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steel screws probably

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they are super cheap

unborn ermine
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Its simple enough to setup, and you can have overflow beams.

ember fractal
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Hmm never even considered copper rotor, it does look pretty good

unborn ermine
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Thats not really the question Gav

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Where to add not how to add

ember fractal
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Yah where would you use screws

unborn ermine
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I heard copper rotor shines when you use steel screws and have the pure/steamed sheet combo.

glacial hemlock
#

What are the best alt recipes for computer production?

magic island
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steel screw output batch size is 52 screws, copper rotor input batch size is 52 screws, clock ratio is a clean 75%, match made in heaven

gilded widget
#

lol... i thought... it was the resource node that determined the amount of ore you get from the spot

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like... impure 30, normal 60, and pure 120

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i was unaware if you used T2 or T3 that the numbers increased

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and if you overclock

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that changes a lot haha im using so many T1 miners

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i thought T2 miners only worked on pure spots since it said 120

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thats funny

glacial hemlock
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How far in are you

gilded widget
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bruh... lol dont even want to know

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i guess not too too far tho. i built my first fuel generator site yesterday

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but still

magic island
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yeah, ore output is
[base amount] * [miner factor] * [clock speed]

gilded widget
#

yeah... lol i didnt know the base amount changed

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till i just read the miner wiki page

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i thought the limitation was the resourse node

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i looked cause i saw on one of the channels where someone needed like 11000+ oil... and im like how on earth could you possibly do that with a 120 node

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where as ... if you have a overclocked t3 miner you could get 1100 per min

unborn ermine
magic island
cinder silo
#

I never could get a resource well camp to look tidy.

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Doesn't seem to matter how I position the extractors, the pipes always look a bit off because of where the wells are.

magic island
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yeah i tend to just make a box around them, and run the pipes to wall holes on the box

gilded widget
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@magic islandeven then though. i was unaware that overclocking would increase the output. so good to know haha.

magic island
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yeah miners and oil extractors are the absolute first thing to overclock, you wanna always boost them to your current best belt/pipe capacity if you can

cinder silo
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I sort of went with the platform as shown a light setup & a tall ass radar tower to try to hide the fact that the pipes are most definitely not as straight as I'd like 🙂

gilded widget
#

its going to make building these computer factories MUCH easier. cause i was trying to find a spot with a bunch of pure nodes... expecting 120 per min max lmao

vapid nest
#

A T2 miner can extract T1 miner pure node amount from a normal node.

gilded widget
#

yeah i just found that out after having like 4 t1 normals connected to a basic rotor factory lol

vapid nest
#

I have 6 or 8 T1 normals connected to a factory that produces RIP, Rotors, SP, and MF lol

gilded widget
#

lol

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whats funny is... when i put T1 miners on pure spots thinking the limitation was the miner...

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so i assumed max was 60 cause it was a T1 miner..

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so i put T1 belts. so regardless it was only getting 60 lol

vapid nest
#

You should've seen my face when I found out I misread the item limit on Mk3 belts and thought I needed 2 Mk2 belts

gilded widget
#

lol

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i use mk3 belts on some things now just cause i like to see them fly to the machine lmao

vapid nest
#

As long as you have a stable steel beam production you're good

gilded widget
#

i got a half assed one but it works

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ive pretty much had on the fly factories made. like on grass lol.

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im starting to build actual factories now though.

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doing the crystal osc currently

vapid gorge
wind spade
#

Steel rotor is worst resource efficiency from all rotors, only "advantage" is using same materials as vanilla stator which imo isn't anything major

fierce ruin
unborn ermine
wind spade
#

I know. I've probably said "steel rotor costs more steel than base rotor with steel screws" like 100 times here already

wind spade
wind spade
fierce ruin
wind spade
#

It just does...

storm crown
#

lol

fierce ruin
#

If you say so. Was trying to figure out how without loading up my game

wind spade
#

Normal rotor with steel rods: 18.75 iron and coal for 10 rotors
Steel rotor: 53 iron + 20 coal for 10 rotors

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(that's with all alts but without water or oil)

wind spade
fierce ruin
#

Damn...... that ratio = horrible

unborn ermine
#

The main drawback with steel rotors is that there is only one possible alt to combine with it besides a better steel recipe(which copper also uses), iron wire, and copper for instance has at least a handful more recipes that reduce cost, but also spreads the load.

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Basic rotor recipe with steel rods is oddly far better than pipes, so much so its worrisome jacelul

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I saw someone mentioning a steel pipe alt would hit the spot.

cinder silo
#

With material abundance and limited run it is nice to reduce inputs if feeding from nearby factories but yeah mats wise it isn't great.

gilded widget
#

Built a large crystal osc factory… lol missed one belt and spent like 30 min tryin to find what was broke

cinder silo
#

I hate it when that happens.

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The most insidious breakdown in a factory is a 1 metre piece of mk1 belt or pipe hiding inside a splitter/junction.

gilded widget
#

Hell I accidentally deleted a smelter and didn’t notice as well, I was like why is the iron supply so bad

cinder silo
#

I managed to knock out my entire nuclear chain with one mistakenly deleted wire 🤣

hazy saffron
#

Lmao

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Redundancy is important

cinder silo
#

Once I found the fault I soon fixed it and added redundancy, It was just my own fault with an arcane mess of cables under the lobby of my uranium fuel rod assembly plant, I routed a belt under there and moved some structure, I tagged a cable and never knew it.

hazy saffron
#

at least you learned something

cinder silo
#

Problem was the whole installation was needing to be updated, now I tend to wire structures in a standard manner to avoid killing structures.

cinder silo
#

Damn, adds up to 855, it'll be 2 belts mixed or otherwise 😦

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I kind of hoped it would all go on one belt.

frosty owl
cinder silo
#

The wire is being made in the copper works 24 metres away, the steel I'll need to route from the foundry on the opposite side of the base.

frosty owl
#

Mhh. Steel might be an issue given how far away it is...
But considering the stacksize and throughputs involved, this could be a nice change for some balanced sushi if you wish (for the assemblers' inputs ofc) thinking_helmet

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Balance the fact you need 2 belts by cutting down on splitting beltwork ahahah

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Now gtg

cinder silo
#

alright, laters 🙂

vapid gorge
cinder silo
#

Disappointed but it isn't too big an issue, I can still have everything flow through the final outputs there.

frosty owl
brittle thunder
#

I can't wait to get the cast screws recipe...

vapid gorge
wind spade
frosty owl
vapid gorge
frosty owl
frosty owl
vapid gorge
#

Oh yeah sure but still significantly larger than other parts

frosty owl
#

Sure, "larger than some", "smaller than others"... But that's not the point is it? xD
What I'm trying to say is that I don't find wire as bad as screws when mixing, but much "easier" to deal with. So much so that I often do include Wire in mixing

cinder silo
fierce ruin
#

How exactly do you merge 600 + 300 + 600 + 600 + 600 + (3)(780) evenly to 8 780?

sand epoch
#

.. by adding the missing..(4)180 + 480?

or are you after 8 even M5 belts?

fierce ruin
#

I'm wanting 8 even M5 belts

sand epoch
#

so you want an 8x8 balancer

fierce ruin
#

Yeah but i'm having all sorts of different values coming in (from multiple miners)

sand epoch
#

the feeds don't matter in a balancer.

fierce ruin
#

They don't? why?

sand epoch
#

because it's a balancer. it takes all the diff feeds and divides them among all the others

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so long as the end result of belts meets or excees the total input, you are fine

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there are a few ways you can do a 8x8.. like above, or break it into sub parts, balance them.. then keep stepping further in.