#satisfactory
1 messages ยท Page 839 of 1
yeah but if it sways between 200-600 the average is 400, but very hard to read
Just build system so that input = output, then "average" doesn't matter.
i think it's better just to instead of balancing my pipes just have every pipe have an equal input-output without merging/splitting
like if i have 2 600 pipes and i separate them into 3 400 pipes
pipes generally work fine if input and output match exactly, and you fully pre-fill the entire system
like
in (600) in (600)
| |
| ------------>|<------------ |
V V V
out (400) out (400) out (400)
which is what i have right now and it's giving me some issues
Yeah that's a belt-thinking system.
Such a system generally works fine though
I'd just put valves on the two pipes pointing to the middle, to make sure no funky cross-feed happens
I go for 100% infallible, not "usually" or "generally" ๐คทโโ๏ธ
that's what i did and it's mostly working now
Just don't make the mistake of setting them to 200 each, that will end badly
Also now I know you're trolling because you're actively recommending Valves...
thanks i'll go change that
I'm not sure exactly how valves work internally, but my impression is that the 200 limits the max flow, not the average. So with the consumption and production being bursty, it will never be actually 200
yeah that makes sense
Internally they have limited-bit numbers.
So unless you're working exactly in those terms they are imprecise.
Also, they do nothing to stop backpressure, which pushes slosh across them, causing issues.
i mean my fuel power plant makes 195 gw and i don't really care if it's entirely consistent (it goes up and down by about 2 gw)
If you don't care about consistency... ๐ญ
๐ช ๐ถ
Just rush to rocket fuel
that's what i did
Ionized ๐
The factory is an accordion
i have 320 rocket fuel reactors
I never had issues with gas
ok i was about to send a picture of my production chain but i forgot to paste the screenshot and now i gotta wait a minute
#screenshots message i haven't done the turbofuel part yet but these are my numbers
Usually when people talk about rushing to RF they mean the alternate recipe for it.
That is the alternate, is it not?
Alternate doesn't involve Turbofuel.
The Turbofuel is made from the Rocketfuel byproduct
That's a choice.
it's efficient
and i have a pitiful amount of oil with this random seed
Oh, I thought the amount of everything didn't change, just the locations?
Locations is what changes the amount if the node placement dictates the purity.
Not sure if that is what happens, as I will never touch that option ever.
i did it all pure and advanced rich
i got 34(?) pure uranium nodes
but only 18 pure oil nodes
34 uranium lmao
The base map has 8+6+2+0.5 = 16.5 "pure oil nodes" so idk what the complaint is about having more oil? ๐ค
yeah but it's tiny compared to the other resources
I have a question about how pipeline pumps work, lets say i have a large manifold of refineries, like 20 recieving 600m3 of crude oil, if i put a pipeline pump at the start of the manifold is this supposed to like force charge the manifold, or do pipeline pumps increase headlift and thats it?
They increase headlift and have some internal pressure mechanics.
But if you don't loop that pipe, you're going to have issues.
okay so its one long pipe with t junctions on it, and a dead end at the end, is this what is causing my problem then? like its mostly function but there is one machine that doesnt seem to being filled 100% of the time
i disabled recycled rubber & plastic in satisfactory planner and it dropped my oil consumption compared to when they were on
it was set to minimize resource cost
now i'm using 3x less oil and like 40 less refineries
a dead end at the end
Issues.
Never think about pipes in terms of belts.
784 refineries ๐
as i progres in this world i'm going to turn off more and more advanced game settings, so next up is a factory to build construction materials
or just a main base i guess
oh do i fix this then, like should i loop the very in back into the start of my manifold?
Yes.
thanks
im going to post a screenshot can you look at it
okay cool thank you
Here's how you need to think about them:
Pretend you're using a belt and it's just normal items - what happens if the final machine is completely full for a cycle and cannot take input for 1s?
Makes sense, its weird because ive done this setup before and it seemed okay, but ive also never done 20 refineries using a full pipeline before, so maybe its the scale thats causing it
No like... answer the question? ๐ญ
What do items on belts do if they cannot go into the final machine for 1s?
stop
They back up, right? lol
And then...? Like what is the full behaviour?
(as in the items stop)
They sit there and wait before continuing, yes?
Yes
mhm
K. If you have a tub of water and you push it all to one end with your hand-- it is not going to just sit there and wait before continuing. It's going to slosh back.
So you need to have the loop part of the pipe so the fluid has somewhere to go instead of pushing back and stalling out your production.
ohhhh
what if i put a buffer at the end instead
Horrible.
does this work
No.
A buffer is literally just a larger, crappier pipe.
So it would be "better" but still horrible to just make your normal pipe extend beyond the last machine.
The sole use-case for buffers outside of "it looks pretty" is Train Logistics.
okay so the best way to do this in the future is take a T junction, run an loop all the way down flat on the ground, then junction off each side from the pipe all the way down?
Which kind of junction you use is ๐คทโโ๏ธ
And just loop the end back to the beginning and you're solid.
Can do it over the top or in parallel.
should i still be using buffers tho, i have a buffer at the output before my refineries that turn the heavy oil residue into fuel, is this really neccesary?
The sole use-case for buffers outside of "it looks pretty" is Train Logistics.
you just need to keep in mind that fluids yolo. Whatever cant go further "forward" will go "backwards".
Thats why people have problems using full mk2 pipes in full force. Refineries gulp large amounts, asking for big flow to compensate but anything that goes backwards reduces that flow or completely stops it sometimes.
This is why sloshing occurs. And such sloshing causes bigger sloshing etc etc.
oh sorry
what if i set a valve to limit the flow from end-start direction wise, or does it negate the effects of looping
cause it's just sending the beginning to the end
Your limiting will be imprecise and it still won't stop the backpressure from sloshing.
Valves are for decoration.
oh wait it's cause the front half is not running cause of how i set it up
it's not limited it's just direction limiting
System would work the same whether you did it or not, making them decorative.
ok
Is there a way to run this second pipeline so its like flush with the first, looks really stupid having it elevated above the bottom one, its putting it on the stands
i sadly can't loop it on my rocket fuel blenders cause there's not enough space, but i can on my fuel blenders
๐คทโโ๏ธ
Maybe redefine what you find stupid-looking given there are certain things that must be done to make stuff work? ๐ค
btw sevrahn my 8x truck stop is still working great
though it's only 7 now I realized I don't actually need silica
yes but aesthetics must be maintained
t clarified that the green zones have built-in Block Signal functionality.
and it's functionally only a 4x stop next to a 3x stop, but it's still working great!
gonna lay the loop flat next time
ahh yeah that was my understanding when they were announced or whatever
they just pause if anyone else is in the green area and wait until its clear
Must have missed that part of the patch note text ๐คทโโ๏ธ
But that is why he is called Archgenius.
I think I saw it one of the videos so it may not have been obvious!!
Oh.. yeah I do a lot of skipping if I watch them at all.
Because I know many people love the stupid-sillyness of them, but I find it annoying so I skip to where he is actually talking about stuff.
you do need to make sure you have enough space for backed-up trucks tho, you could still deadlock yourself I think if you have too much path spaghetti and too many trucks in too small a space
yeah same!
there's some finnicky stuff with path lengths and angles atm, too. at least on foundations. there are paths that work perfectly well in one spot but a path with apparently the exact same geometry will throw errors in a different spot
Imagine building roads...
are you doing a 1000x run or something?
100x Elevator, yes.
Oh I don't have roads, but I do have my factory / truck stop area paved
This is honestly the best setting imo.
I am playing the game the way I feel it was intended to be played because I cannot speedrun.
my aluminum factory is a 20x20 foundation paved area that I have a truck path loop around the perimeter of, with a few ramps onto it from different directions, and then the truck stations are in the center in the building's ground floor. so the trucks end up running loops / figure-8s on the factory premesis. it keeps everything orderly
seems legit. I should try that on my next run
I want to say 50x is probably the sweet spot, but I am commited at this point.
Automated Project Parts for the first time ever after playing for 8 years.
lol
Phase 2 has me where I have captured every. single. node. in the RD and networked them with a sugar cube route.
Like.... I feel this is (as I said) what they intended with their design.
I always automate project parts anyway just for the exercise. I refuse to manually load them. They must be connected by belt directly to the machine that produced them in an aesthetic / authentic way
I've just never done it because the cost of the Elevator was so low it was too easy to just skip to the end.
yeah tbh I'm hoping "Satisfactory 2" has more cohesive victory / objective kind of stuff
yeah but there are some things that feel weird, like how easy it is to just manually craft speedrun the project parts
or how you have most objectives via the hub shuttle delivery, but project parts via the elevator, and then there's a separate building to sink stuff for coupons, and also the MAM for researching stuff? It feels like there are 4 avenues for objectives that are not cohesive
Im running at 100% now ๐
I miss the MAM being in the HUB.
Should be some sort of interesting system where you have to deliver stuff in phase 1/2 via shuttle launch, then you build the elevator later, and rewards are all keyed off getting parts at x/min for x minutes or whatever
they could at least do something in current game where you could sink stuff into the elevator via the extra ports for 1.1x coupons or something
As long as the map isn't randomly generated I am game to buy into the Early Access of it.
Yeah I like the curated map
Structural integrity system? ๐ฎ
19,626 hrs on record MORE RIGHT!
@warped crane I am going to have to conquer other biomes to push Phase 3 production numbers up. I just know it.
And again, I feel we are intended to do that.
are my hrs good sevrahn
dude the fluid mechanics in this game are so ass ๐
note to self: pipe manifolds are an excersice in futility
Fluid mechanics in real life are ass. You basically need gravity to do the hard work and pressure is a pain in the ass
solution: freeze the world to absolute zero so everything is a solid
no more fluid mechanics
rate-based objectives are honestly just item count objectives with extra steps lol
if you need a full belt of part A for X minutes you can just buffer that exact amount then let it run, regardless of how fast or slow you're making them
factory planner (the game) was the latest to prove that because all the tier milestones absolutely were cheesable with the minimum effort builds
i mean, it's not like it's an invalid way to gate progression
it just works differently from how most people think it would
i.e. it doesn't invite scaling bigger, it just invites buffering
Are my hrs good 19,627 hrs on record
this is going to make me lose my fucking mind i just lost 20gw out of the blue
yeah but how many of them are actively playing the game
not counting AFK, waiting for things to run, doing calculations, etc.
yk what i have 70.4 GWh of battery storage i'm sure it'll be fine
373hrs left to go
that doesn't answer my question
cause i got a friend with tens of thousands of hours in minecraft just because he leaves the game running
I don't leave the game running Minus to grab food etc etc
June 8th 2020 steam release day
and would you say like 95% of the time the game is open you are actively playing it
Yes
ok
How many smelters can a miner mk.1 handle?
actually 100% of the time i play is open
Pure node, 250% overclock = 300, so 10 at 100%
Almost finished with onboarding then
yeah
i wanna 20k hrs then i can be like to mikael and jason a good game ๐
my max hours per day was 11,41 over 2 weeks
hi, im still having troubles with the game crashing everytime i launch, is there anyone who had this problem before and has a fix? i've verified steam files, updated drives etc... only thing i havent done is uninstall/reinstall cause i really didnt wanna wait with my slow internet..
Doing calculations and waiting to see if a system to run gotta be like top 5 things that are a core part of this game wdym bro
linux?
Yeah THAT doesnt count, i have a friend similar who leave space engineers open and beat my hours but hes lame and not as cool as me and a stupid conservative midwestern chud. (I dislike him sm bro)
maybe silly question but ... you can't blueprint the hub?
cause you can only have one
i know, but ... that's not relevant tho
nah, windows 11 but i think i last played 2 months ago had no issues, started trying to get back into it the past week and crash everytime.. was there a update in between? maybe something got messed up...
can't help you there i haven't used windows since 2021 and that was windows 10
19,627 hrs on record TOTAL in my current world its 5,784hrs soon 5,785hrs
damn
i do have one world pre 1.0 thats 6800hrs
do you get a crash log?
also probbaly doing 200 nuclear pasta per minute
gawdamn
anyone know if its possible to make a 2d zoop?!
this seems like a massive oversight or atleast a setting for the game, building planes instead of lines when it comes to foundations
Oversight?
Do you know what "economy of scale" means?
And you still think it is an oversight?
Odd conclusion, but you do you.
smart mod
thank you
That's not how people work.
yea it is
Nope.
yea
not everyone uses all the extra recipes
๐คฆโโ๏ธ
or arachnaphobia setting
Not worth continuing this one.
Bye. ๐
or feedback option or server manager
everyone hates motion blur
yet that's still here
Vsync too
half the map icons
called a sandbox game for a reason ๐คทโโ๏ธ
vsync is a must for me
why it destorys fps
my monitor is limited to 60 anyways
^^^ ( case and point )
and i can't tell the difference above that either way
seems like a waste of processing power to go above 60
everyone has their preference of fps at the end, cant argue against that
i am atm in my world about 23fps or 27FPS at best
Yeah but i like these 4 avenues better than if they were too intertwined because maybe one sections starts to feel boring, its really nice to be able to switch to a different thing, i think at worst, the 4 systems feel a little awkward to someone who doesnt like them, but at best are a godsend to people frustrated by one section, so i think its a good idea to leave as is, or for a sequel, keep the game having multiple different sections you can progress in semi-independently
i might be actually making 200 nuclear pasta per minute by hand not 100 idk yet
when i clip satisfactory the screen has huge black margins, its certainly caused by dlss, but how do i fix it?
maybe change to windowed fullscreen?
it is though
maybe just windowed?
1.1 or 1.2?

@keen comet YO I thought you stole my pfp for a sec
It does look similar xd
This dumb game steals my sleeping time bruh
On mobile they're indistinguishable until you expand them
Oh lmfao twins
am i a bid dumb or are my smart splitters somethimes failing to split?
When do you unlock smart splitter btw ?
whichever is the latest nonbeta
gimme a minute to check that ;-;
mine is my late pet rat lol, its kinda surprising how close the pfps match
It's eere lol
You gotta unluck it in the MAM station
Imagine if the other guys is also his late pet rat
Same here, took Darwin from NY to CO and he's been my pfp since like 2020
Bruh
woah
Dopplegangers?
Waat i didn't see it bruh
ratmaxx W
What branch is it
Nah this has to be a guy on 2 accounts
cat branch , its part of the 4 last once
nope lol
Its too sus
The worst part about rats is their short life span, it's pretty believable unfortunately
I think it need computer right? Oh lmao thanks i didn't get t5 yet lol
yeah, i wish they lived longer
ntg it also depends on the cat species
ive had 8 and im down to my last
Taking my sweet time don't wonna ruch so much like i did reaching t4 in a day lol
Rest in peace both the rats
it sadly takes a while to unlock sobbb
i swap my pfp and banner to the most recently deceased
my attempt was to rush trains today after being t5 and it still took me 10hrs...
pfp (balls) banner (dumpling)
Your poor heart
Lmfao reminds me when i was making my first 2 coal factories
Smart Splitter only takes AILs and is available in Tier 1-2.
Alright /off topic
Wuut
Then iam doing something wrong lol i need to check my tree
Yes.
gosh i jsut realized how smart splitters work i feel a bit stupid now
i still break yalls trains for that
Caterium Ore > Caterium Ingot > Quickwire > AIL (QW + Copper Sheet) > Smart
yes everytime
I knew oooo i think iam very close then but i dont have enough ingkts to make enough wires sadly
create a thread in #1038092680493801533 and post it there in text form, and also put your pc specs, someone that can read the crash log will pop by when they get a chance and let you know what is up with it.
The factory must grow.
I was watching a video on how to make duplicates expandable factories for that
My mega factory was waaaaaay to long lol
5min walk
Having a 24 length train may not have been the wisest choice in hindsight
does the crash happen to be related to DX12?
i cant load the game without the -dx11 flag in the steam game settings just because it crashes at the coffee stain logo
i had to
do you happen to run a 50 series?
yes i have a 5090
I have a 6767
funny because im using a 5080, with this exact issue
i think it has issues with blackwell
i have a 5080ti and i run the game on dx12
hello, mods? 
Make a post in qna with images
In what?
Question and answers
NO GIFS IN THIS CAHT
Jesus I just came back from SF Reddit. The posts about pipes are so painful
example?
perchance do you run on a laptop?
I do
yep, me too
ive had issuses with subnautica 2 which also seems to be only laptop (mobile) gpus
so, its practically a global issue with mobile 50 series gpus.
especially games made with, cough, unreal 5
people telling others 'add a buffer to the front of every machine, and valves' , just... lots of things
or telling people water towers will fix your flow issues
to be fair the in game knowledge is limited
water towers are very aesthetic tho
it's mostly that it's basically impossible to squash misinformation on reddy
I mean do whatever aesthetics you want, just don't tell people it'll do things it doesn't
like the fact that the b2b bug deleting items myth was around for YEARS, even after the b2b was fixed
I do like feeding my pipe networks from above, even though I'm theoretically producing in the correct ratios such that it shouldn't matter
it's never caused any issues even if it isn't strictly necessary
again - sure , just shouldn't tell people it fixes the issues they are having
lol the wiki image of pipeline manifolds still has old refineries
huh I forgot the water extractors ever coexisted with the old refineries tbh
hah, wasn't actuall yaround for those I think
I remember when pipes came out ๐
are my hrs good 19,630 hrs on record
this is good to know cause i bought subnatica yesterday, just havent donwloaded yet... ill see if i have to do the same thing again on that one
in my world 5,787hrs
trev is this good?
sir that's 8 hours a day since the beta weekend I don't believe your actual playtime is that long
i played in u3 and believe me i got the game during steam release day
that's > 8 hours a day then I don't believe anyone has actually been playing that much for that long. but I believe you left your game open for that long
i love the game but i do play it i am currently making probbaly around 200 nuclear pasta per minute by hand
should run fine just DO NOT TOUCH FRAME GENERATION
it caused a bsod for me
Mb
believe it
Guys how to deal with stress in the game let me explain there is just so much stuff I want to build I get ideas faster than I make current ones also itโs highly addicting yesterday I stopped only at 1AM after starting to feel physical pain lol
dam , its hard to find a friend from asia region to play with
hiya BEEF
?
beef is the beefalo
oh
I find breaking it down into manageable chunks help.
for example I needed 7 crystal oscillators as part of my Nuclear build so i made a small factory just for that. and just kept on breaking the project up like that, in the end i had 14 building for the one project
sorry for ping but dis person
Itys no bother ^_^ Audio notifications are off so i can sleep lol
btw 19,630 hrs on record
370hrs more to go
I saw! Almost there
try this cursed technique , it called breaking a problem into smaller solvable chunks . Used by professionals too .
yes 20k hrs before a review and i can ping mikael and jason
@abstract heron Its a long weekend here and friends wanted to game so I am up wayyyy to late llol
you having it to so i am
Great suggestion I guess itโs always breaking into smaller problems and chilling
Also another thing I just remembered is always to be satisfied with what you have at some point and never try to chase perfection
And also donโt compare with others cause as they say comparison is the thief of joy
hi
my highest playtime on a run is only 222 hours and it was my first playthrough, i think i only have 400 something on satisfactory
probably people in #off-topic-general
mine is 5,788hrs in my current world
does powered coal gen puffing smoke means its working
yes? but there's better ways to tell ...
the green/orange/red light bar above, as well as just open the UI and it tell you
If itโs anything like myself, no doubt
o ty
One of the most convenient ways are power poles ^^
They can also work from any distance, even without direct line of sight~
that shows the whole network, not specific machines/generators
protip: never hide the status indicator lights for buildings. they're useful when you're diagnosing/debugging problems
nah , i just look at the belts , if empty ? == somethings wrong .
ah yes, that's gonna work great for fuel generators ... lol
Or just do vibe-based debugging and rebuild the whole thing whenever there's a problem. Pioneers famously love rebuilding the same thing multiple times for no reason
i used nuclear so i can avoid fuel gens , they suck
fuel gen doesn't suck, i'm smelling skill issues =)
they sucked cuz they tank my fps mate
I get it. Pipes are tricky until you learn how they work
what kind of potato you playing on lmao
i builts 2400/min packged diluted fuel factory once ,whenever i approach that power plant , my fps drops .
i learned my lesson the hard way
laptop , amd ryzen 7 , 8845 HS cpu with rtx 4050 gpu
"hey guys, heavy metal frames sucks because I built too many for my computer to handle in one place"
guys, i have a very important question
why is zoop called zoop?
thanks for summarize my pov .
sebab boleh dik (malaysian joke)
because it lets you zoop
Any time! You should use more factory carts too
lower your graphics a bit ... but you shouldn't get such bad perfs with that ... i smell some BS in there
are fuel plants really that much worse on a computer than a nuclear plant is, given how much more complicated the production line is, especially if you're feeding base materials into the plant, manufacturing from scratch, and segmenting your power grid from the rest so that it can keep running in the event of a blackout?
not really
well it could be the amount of gens i placed , i didnt overclocked my gens cuz i dont have enough shards that time
or maybe i built a shitty pipe system but then the factory is still around 95% efficiency , so i doubt the pipes are big issue
but yeah i dont wanna go there anymore to fix any issues
because it sounded cool when someone said "zoop"
you might wanna build production on a mountain and pipe everything down. I can't guarantee that the separation would help your framerate, but at least you wouldn't have to worry about headlift as much
yeah that card is going to be unhappy in any bigger factory or densely built area
should i be worried with a 3070?
laptop or desktop?
desktop FE
then no
yea i built my unpackagers so high up to get free headlifts .
less-so than laptop at least - you'll probably want mid settings at least
I'm on a 2070 super. you should be fine, though your framerate might tank if you place too many lights
ahhhh , now it rings a bell , there was crazy amount of lights , 1 light on 1 gen , so 200+ i believe
imo use windows at that point ๐ญ
3060 12gb here, no perf issues even on high preset ๐
it was redlight to make power plant looks like a horror film during night time, that didnt turn out well
what do u guys think about sulphur > limestone > coal converters loop ? what u guys use this loop for ?
saw that on kibtz video yesterday .
12 sam + sloops gives u 1 power shard from that loop
less lights definitely might help
8g here. mostly same but I'm not using global illumination xwx
default high settings have it off, so neither am i =)
turn on aracnaphobia mode then
what does global illumination do ? i dont see any difference when i turned it on .
No - I refuse to be weak. I'll just give myself IRL chills and elevated heart rates!
i use rebar gun with stun ammo , then throw cluster nobelisk on them while they are stunned .
haha I'll get there.. I haven't even got past smart plating to go to stage 3 yet
Just going a bit further than I should be lol
you don't need that to research nobelisks and stun rebar tho
oh
no spoil pls ill learn
ty โค๏ธ
I just been putting it off honestly - just built a 12 burner power plant to get a starter factory going
phase 1 to 3 , eazy , phase 4 ( wtf is this complex chain of recipes ) , phase 5 ( why the fuck 12 nuclear pasta uses 160 overclocked refineries )
lmao
I got the steel screws alternate or w.e on my first harddrive and I could not be more excited
Cast screws? the better one with only 5 ingots req
stop using it at tier 4 , unless ur a mad man
it's the same cost of materials, just skip 1 crafting step
stop using it at tier 4
do whatever you want, there's plenty of factories/crafting chains that can use cast screws to reduce the machines needed.
and/or remove screws entirely
Games pretty fun though I will say. About 15 hours in
Some buildings are less optimized than others...
Looks at Constructors
real fun begins at phase 4
ahh booo no imbeds sorry

Close to 20 hours in (rookie numbers) and yet to build space elevator.. Having turned all difficulty settings to max may be regretted, but looking forward to Coal power.. Although all resource notes are randomized and scattered.. Its like playing a brand new game :D
Is it possible in creative mode to create any parts for the inventory? For example, to fill chests with them without producing them in a factory?
I won't argue with that but I think the core issue was still building a factory that consumes like a full cluster of oil nodes+ on an entry tier laptop gpu
It's not a recipe choice problem primarily. It's choosing projects that are appropriate for what you're playing on
You can add things to the pioneer's inventory at no cost using creative mode
yeah i try my best to reduce amount of machines involved with alt recipes and power shards , but then u have nuclear pasta consuming crazy amount of ores which is a bruh moment .
Might be worth hunting for some more Sloops...
Yes, I found the โgive itemsโ in the creative menu and can select a number of items there, but back in game I cannot find them in my inventory. Where are they?
Oops, I think I just clicked the wrong button in the dialog. Now it's working. ๐
It makes things go from good looking to glorious looking 
(I can share a screenshot showing the differences with it on/off, but I'd rather know wether you worry about spoilers or not first...)
i dont mind spoilers
do u play lethal company?
Bruh I realise I dint play satisfactory for a month already
Guys i made my factory and it looks like a hot mess, should i dismantle everything and start anew?
It is somewhat efficient though
pave it over and make it look pretty
Like theres cables everywhere, containers and conveyor belts overlapping, poles overlapping, its a mess
I know it's not a spot to post here, but I'm live on twitch right now, posted my channel in the Streams and Videos channel for anyone who wants to come by
build a non-functional fascade, is the space capitalism way
I'm more efficiency over form, so if it looks like a hot mess, i dont mind it until it really looks ugly, or until it starts blocking me from moving
And rn its REALLY ugly
Turn on arachnophobia mode, it makes them look like stupid cats (which tbh i did, i came to play a factory game, not get terrified of freaky spiders)
They annoyed me cause theres a cave under my base so i simply went down and exterminated them with the xenobasher lmao
Haven't even done phase 2 i already have SAM technology and quick wire and quartz etc...
Like i reached a point in the MAM tree where the only thing i was missing was steel parts
And then computers and circuit boards showed up so i stopped wandering like a fool around the map
just make the next one you build less messy, repeat as needed 
Will do, i'll just cover the map in foundations, no biggie
Is it possible to set maximum number of items in a truck station? I want it to have both quartz and silica but consumption is not even so it ends up full of just one of them
Or is it supposed to be 1 station = 1 type of item?
you can multiplex, buuuuut that way is the way of mathness
Is this ok for me to post here?
You can make it work either way, but with differences... Main difference being that if you mix items, you can't allow the system to back up or it might clog (ie: managing items and any overflow, either by consuming or sinking them)
How much can one water exctractor power coal gens?
1 Water Gen -> 8 Coal Gens
is there a quick way tell which drone port ran out fuel?
cuz there is like 80+ drone port , i believe small percentage of them ran out of fuel .
give 'em a quick scan while in dismantle mode
they are also all over the map
3 water 8 coal right
close, it's 3 to 8
I prefer 2 150% -> 8 myself tho with 1 150% powering 4 and anorher pipe for 1 150% powering another 4. Coal is temp anyway
It feels soo gud to finnaly wake up and be able to play satisfactory yet again 
I prefer 1@75% -> 2
-# play satisfactory in sleep, problem solved
Or this yeaah
upload to scim? ๐คทโโ๏ธ (linked in #welcome )
Didn't have this updated yet , probably on beta still
thanks
i'm reallky gonna try and do nuclear power this time
just gotta prep and pick a location
and break it down into manageable chunks... and decide whether i want to process the waste or not
and then decide whether to use the plutonium rods or sink them...
and of course if i decide on the former... what to do with the plutonium waste ๐คฃ
it's a lot of decisions!
make ficSONium๐ญ๐ญ๐ญ๐ญ
is there going to be multiplayer support other than epic online services
to make ur life easier , just build big ass storage bins for uranium waste nearby the plant , even if u plan to make plutonium rods , unexpected bs happens when making plutonium rods plant and those bins might help ur ass .
yeah i was always tempted to sink the plutonium rods
but i think i might just go the waste silo route
and yeah if there was anything i would buffer, it would be nuclear waste, even if processing it, hah!
its worth it to make plutonium rods ans sink it if u want a golden nut .
already got my golden nut ๐
but this time trying to get it quicker, hah
and one day... one day... i will start a new game and focus on aesthetics throughout. No floating platforms. Actual finished, beautiful buildings. Imagine that ๐คฃ
what's wrong with floating platforms? it's very futurist
Guys im at phase 4 at the 1st part should i make like a bunch of supercomputers for later cuz i feel like im gonna need them even mote
not worth it imo, supercomputers don't use nearly enough screws to be considered a good production chain
Itโll โscrewโ you over
letโs play 8ball
Do it in the swamp! Irradiate those spiders!
โrandomโ access memory
look inside
deterministic
Iโm so tired of being lied to
The factory memory must grow?
Iโm too poor to buy more memory so the factory will have to do
hi so uh i think my games hard lockt
walls help as the game only reneders what you can see
what do you do if you cant get in the game after trying vulkan
i open it and it crashes before the menu comes upp
add -dx12 as a launch parameter
Theyโre going to be an option in your game launcher
In steam for example you right click the game and itโs under properties
how tf can drone dissapears? i legit placed a drone on that port, now the status says there is no drone on both sides?
Thank you
sometiems in 1.1 they get stuck midair. Generally only happens when there is lots of drones though
hmm what is the limit ? there is like 100 drones running in my save
that sounds about right
check the qa aite
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
I dont have personal experience just read it somehwere
can someone help me?
how do we know if you haven't said what the problem is
you're right mb
The Milestone Achievement thing doesnt work
Steam achievements?
it is tempting! and i've seen others do it there
it's on my list of candidates ๐
fugly ๐
is 60 hours to get to tier5 normal ๐
Some people take 6 hours and others take 600
Define "normal" ๐คทโโ๏ธ
Just a matter of playstyle
Time to tear it all down to make it 2x better ๐
nah just build something else elsewhere ๐
saying that i do like to start a new game now and then, try and play in a different way, do different things, try and be more efficient or more aesthetic
why is my platform not loading up items???
Did you set it to LOAD?
Is this a train?
Picture plz. Will help diagnose problem.
when i changed the station's name it just stopped
hi
check media
Zoom out plz. Let me see the station itself.
Plz zoom out?
what do you wanna see?
The whole station, finished or not.
no
Then enjoy solving it yourself ๐คทโโ๏ธ
bruh
Dude, how tf do you expect anyone to be able to help you with a screenshot of just a blocked input?
i sent it
Train station is backwards.
the arrow is supposed to point to where it's going right?
Nope.
bruh.
Arrow points direction train will be travelling as it arrives.
Departure vector is irrelevant.
even in a push and pull train network u face the arrows away from the train track
think about it as if its always coming from the last stop
Also if you look at the roof, having the rounded portion facing inward should just feel off to your brain pattern-wise.
to make super computers what alt recipes should i use
i went from i love drone to i hate drones
the amount of drone went missing is insane .
Omg hyper tubee launcher is supreme.....to infinitely and beyond
I am approaching low power, and just finished my aluminum factory. Do you think I need to build more coal power plants, or will I get a new power source soon enough to not need to
if i didnt notice , my nuclear plant would have shut downed completely by lack of stuff making uranium rods or lack of aluminium casing to process the waste into plutonium rods .
I also have a gazillion batteries in case I do go slightly over
there is rocket fuel and nuclear , i picked nuclear cuz my laptop cannot handle 600+ fuel gens for sure .
Well I already have a whole turbofuel factory set up
larping as a satisfactory player
hi guys
train
nuclear power
drone system
pasta
hello hello, I was wondering if there was a good way to line up conveyor lifts between levels
wdym
yes n#c#### pasta
Iโm good at satisfactory
how many of yโall have a 240 GW nuclear plant using uranium plutonium and fisconoum
i s### , g### f## y## .
it is good for me yeah
yeah man I lost you idfk what your on about
demon core analog
how many messages can I send before someone responds
hello? Anyone there
conveyer belts
satisfactory js a fun game
alien power augmenter
whyโs this server so inactive
engineering master class
brother chill
satisfactory really makes you think that you wouldnโt be able to survive in an alien planet where you develop factories
I have like
4 hours in this game or smth
wait nvm I checked I have like 274
oops
slight miscalculation
i got 1000 hours and only 15GW
15 GW what are you doing man
playin with legos... I did all the things already
priority power switches are pretty useful
apparently not why do you only have 15 GW
I have a slooped overcloced particle accelerator that consumes double your entire grid bruh
yeah, but I don't spend 20 hours planning on how to make a row of particle accelerators... I just make one and get it running
i s#### i# h### t### .
huh
that's how i beat the game... just build things
r####### j### l### ep##### f####
didn't need much power
yeah but whereโs the whimsy
did u afk?
whereโs the overexploitation of resources
Iโd be hard pressed to make an endgame factory with 15 GW
afk? No, I build machine, then look to see what else I need, then build machine, then look to see what else I need
which only consumes 15 GW
endgame factory was one floor, 5 machines, taking turns
that is EXACTLY what I did
dawg one of my phase 5 part factories was 10 floors and had 5 train stations
10/min neural something something compiter
#screenshots message man look at this thing
hmm
how do you even manage on 5 machines for all phase 5 parts
dang it cant find the screenshot
@glass needle @idle atlas do you got any screenshots of the swamp area
dam looks like i wasnt the only one who built a city at swamp lol
Hi
I was just having a look at Imkibitz video from 1 day ago am sure he just said he used up all resource nodes woah lol
heโs also been working on that save for a long long time
Yeah I know he working on many things over time each video lol
Alright, let's go back to my factory that I didn't touch in a week. I only need to set up the ore inputs, what could go wrong?
... Oh boy this is gonna take a while still.
I think just one of the best youtubers in building in Satisfactory
Lmfao iam a shitty owner i forgot my cat in a box for 6h while playing satisfactory ๐
is there an issue with the rain and weather effects in experimental? None of the settings seem to really be changing anything
Hello,
Considering the current version of the game (1.1), is it worth it to try to make a highway work or not? I want to use 3 different trucks using the same pathway to deliver iron, copper and coal to a dedicated factory.
(Granted I may have an easier time just doing an extra long conveyor belt for each...)
I have like 20 tractors on a highway and honestly the most annoying part is setting up the roads. When setting up the tractors or trucks be careful while recording the path as to not mess it up and needing to redo it. Tractors can get stuck on one another however typically they only get stuck once and it never happens again (at least for me). 1.2 will make it a lot more streamlined but definitely doable right now especially with only 3. Just make sure to give them enough space to turn and whatnot.
why are all the memes about the elevated one and what is he
slowly working on getting 20k hrs
The better question is what is he not.
But never question the elevated one
youi don't have to build roads y'know ๐
For what i was working with i definitely did
how so?
is 19,633hrs good?
Efficiency. I was using the fuel the trucks were running on for recipies. To lower the fuel usage i needed to shorten its path as much as i could and typically having your rouds on the ground itself is not very much a straight path. I could have used conveyors but it would have been a much greater time sink and would've looked a lot uglier
i would have probably just made more fuel ๐
sounds way easier than building roads
building roads is ezpz with blueprints
oh, and also, a dedicated fuel production line for vehicles/drones is generally ideal i would say
true, but the world does have quite the road network already
Its hard to explain why i needed to do it that way but trust me i speant 20ish hours planning it alone in phase 2 planning for every phase od the game and what i wanted to do. The way it ended up working i was limited on fuel and that was the best way.
i'm just c urious, not criticising
it's one of the reasons why it's such a great game, you can do what you want ๐
although mind you, i still think 'make more fuel' might be quite valid, but i suspect you just wanted your own glorious road network which is totally understandable ๐
Yes. I absolutely understood going into it i should have used trains instead and if anyone saw it theyd agree but i do not regret it.
Do you guys normally use single line push/pull trains for your smaller logicstics lines or use trucks. Like i have a map spanning 2 line system, but for shorter distances between individual factories with lower volume do you do like a tier 2 logistics sytem or do you just put it all on the main line
Define "lower volume"?
Like transferring 20 computers per minute a decent distance
Yeah then I cannot follow your initial question.
Because truck stops handling more than train platforms makes it so I'm never thinking about "this is a low number, must be a truck thing."
that would be hilarious to send via train
Truck stops handle more than train platforms?
Without contest, yes.
interesting
well one truck stop to one platform, the truck stop handles more :p
Train platform is incapable of pushing 2400/min.
Truck stop can do that.
Was this not clear in how I presented it?
I guess ill try trucks, i havent used them since they changed how the pathing works
they said platforms, plural, and you said yes without contest. so a little bit yes
Plural, they still handle more, without contest ๐ค
Because 1:1 can be made into n:n and they still win.
The new system makes it so much easier to build and additionally know exactly how many trucks you need per route.
a train platform can definitely do 2400/min if it's not a small stack size and the deliveries aren't spaced out too much
oh yeah? explain?
the transfer in and out of stations halt during loading and unloading, which makes it impossible to reach max capacity of two belts
๐ค
dam , another reason to not use trains
But trains are really cool
Stack Size : Max Route Time : Throughput
- 50 : 67s : 1431.17/min
- 100 : 102s : 1793.08/min
- 200 : 187s : 2052.62/min
- 500 : 427s : 2247.83/min
i live in a car centric city , so i will be bias towards trains .
I'm just going to continue choosing to believe they can get to 2400
just add more platforms i guess
one belt buffered with an ISC per platform is fine
Yes. Doesn't stop trucks from winning in the throughput, infrastructure, and fuel departments.
Trains win in other areas though.
why even bother with the buffer? just set the route up right
cause buffer would allow max capacity of one belt, not buffering it wouldnt
Fluid train buff in 1.2 is nice.
But then, we also got fluid trucks, which are god-tier amazing.
๐คทโโ๏ธ I just use "stay until fully unloaded" at the destination station
still wouldnt reach max thruput of one belt without buffer
I am not sure if I'll use any trains this playthrough
but if you're waiting for full load, thruput prob isnt an issue
They compete with drones imo.
Like extreme range, high volume vs. extreme range, low volume.
Everything less than that can be trucked ๐
right, and I don't think I'm going to be moving anything that high volume over that high a distance
but I have sort of intentionally created my build in a distributed way where I don't need to do that, so
maybe if I ever do some sort of centralized megafactory
There is 1 train I know I will make, one moment.
drone are better if ur transporting stuff like pressure cube or low through put items , ez win against trucks and trains on low throughput items and terrains that harder to build any roads or railways .
Drone "ez win" against truck is a no, lol.
If you're going 1km the truck wins outright.
drone landing/takeoff times are looooong
Also, imagine building roads..
stuff like pressure cube already requires resource nodes that are already few km apart lol .
Entirely depends on how one builds.
Drone wins at extreme distance, low throughput.
That's why I just said I see trains more as their competitor because those also thrive at extreme ranges.
@earnest condor obviously the solution is to drone it all to one spot and then train it out
just use lots and lots and lots of drones
Droning Bauxite ore? Are you nuts? ๐ญ
๐
drones are ez win on modular factory set ups where the final item produced by the modular factories are typically small in numbers lol
Build how you wish to build ๐
i used packaged alumina solution instead , lol
i made a separate trainline around red forest just to collect all bauxite and coal there :p
actually @earnest condor I think all of those except the 3 on the west are probably truckable
you could just belt those to a single pickup site
๐คข
or you could pave the river with glass and use it as a road ๐ง
Imagine building roads...
is that an attack? :p
I is are fiercing!
hi
actually I use trains for everything
because cool
I have 50+ stations
I have exactly 1 road
it drives limestone like 1km to the beach
not limestone concrete
I actually sorta wish i wouldnt have done modular factories, cause im about to do phase 3, which is the farthest ive ever gone in the game and i can feel the logistic nightmare building in my soul now, i spread everything out way too much
-# manufacturer spreading on the subway
Do i really not need to do roads for trucks, they can handle terrain fine?
they'll handle terrain differently in 1.2
Correct, they handle the natural roads quite well. (And yeah, the changes coming in v1.2 kind of change how you set up their paths anyway, but they'll still work just fine on the natural roads)
Like for example, i have some factories in the dune dessert, on the edges of it on opposite sides, i really just need to transfer stuff across the desert, i dont want to belt it cause it looks bad, i can just truck it straight across?
-# referring to the bit where some paths will no longer be valid
But I've literally never built "roads" for vehicles (apart from relatively small bridges or small areas across rough terrain) and they've always been fine. Takes a bit of practice to learn how to drive "carefully" along some terrain, but it's generally always doable.
Oh, does the update actually invalidate some existing paths? I'd thought that all prior ones would be valid, just that you might not be able to recreate them with the new system, if you were doing something funky
Hi All. Completed Phase 3 today but now things are getting crazy hard with Phase 4!
im playing on experimental so
it's not that the paths will become invalidated, it's that:
- existing paths will become legacy paths and be non-editable
- if you delete and rebuild the path but it has a sharp enough drop in terrain, it'll be invalid
Should probably chat in #satisfactory-experimental then since the vehicles are handled quite differently in there. :)
keep to the "natural roads" as much as you can, that also greatly helps
Okay, yeah, pretty much what I thought then. :)
But yeah, regardless of whether you're in Exp or not, IMO building your own roads negates one of the primary advantages of using vehicles: the near-total lack of required infrastructure to get them going. If I wanted to be building roads, I'm much more likely to slap down rail instead. Though of course some folks enjoy building roads just for their own sake, so have at it, if you want to do that. :)
Okay if im doing trucks in the dune desert, is it worth shipping in packaged fuel from my refinery, or just use the coal that i have locally?
you can also blueprint roads to make it easier to place a lot, which def helps too
i can tell this is basic algebra so this is shameful but how do i determine what i do with uranium waste (in terms of how much should be going towards non-fissile uranium vs being used to make plutonium pellets)
Game never actually gets to algebra.
It's all just arithmetic done over and over.
Is your goal to use Plutonium Rods or are you just trying to suck up as much Waste as possible for sinking?
i like satisfactory so my goal is to use pellets since it lengthens the game lol
though that rationale kind of breaks if it becomes literally infinite
so i can't do stuff that is "useless"
Then send everything to Pellets.
You have no need to make Non-Fissile Uranium.
i thought pellets were made from waste + NFU
Oh, wait, I blind. One moment ๐ญ
that's the algebra part
you got the answer in #math-and-meta
Nah. I was just looking at the wrong alt.
โ๏ธ
I think we are defining algebra differently though.
oh why didn't i get a notification lol. thank you
yeah but there's one right definition and it's probably yours lol. i thought anything with variables was algebra
its technically algebra with setting up an equation and solve for x, however, in this case. its very simple so can do it in my head
Anything with letters, yeah.
But the game gives you all the exact numbers and it is just +, -, *, / over and over and over.
i just went in a circle trying to figure out how much uranium waste to use on NFU, then "wait my variable is defined using the variable again"
You never get into stuff like polynomials, for example.
i THINK i used polynomials the other day trying to figure out how to make ten belts with 20 units/min on each
but my definition of polynomial has atrophied for 20 years from dog videos and the internet so
Why would one need to do that when you can have 1 belt of 200? ๐ค
to have ten machines that don't accumulate uranium
Nothing wrong with a little accumulation ๐
i thought having your factory perfectly balanced was the only way to make a nuclear facility that doesn't accumulate radiation
I mean, you're going to have radiation either way.
which is daunting and frustrating and a little emsaculating lol
i mean have nothing stack up until it's eventually full
though i'm pretty sure some of these things would only stack over like a hundred years
Yeah, but the difference between "it is irraditated" vs. "it is irradiated" is ๐คทโโ๏ธ
i have spent i think like over 15 hours making a motor production line as effiecent as possible and lowkey i dont even need nearly as much as i am producing i dont know why i did that
the same reason you do anything
because it's fun. because i want to get a semi when i look at my factory because it's so god damned efficient
its beautiful too
when i think about a factory that is perfectly input/output balanced with no accumulation or dead time i like... lick my lips and knead my toes. i get a little sweaty and breath hard
if it were 1% more efficient it would be erotic
LMFAO
the problem is i'm also an idiot and can't make the absurd mathematically immaculate factories i see on reddit
i'm clicking rocks together in the dirt over here trying to figure out just-barely-algebra
comparison is the thief of joy
Almost noone doesnt do the math by themselves yk
they use satisfactorytools or the satisfactory modeler
its not really hard
i cant imagine playing this at all without using satisfactorytools that seems insane
my friend really wants to make a giant warehouse to store every automatabble item
does anyone have a table grouping the items together
that's fine, it's a good way to practice some math 
as I don't really have a good wway or organizing it
My last world i did calculations for a nuclear power plant on paper
it was hellaaa fun
Gotchu, one sec.
for the first three phases i didnt look up any tutorials or guides and looking back at the builds i just abandoned its a miracle i managed to produce literally anything at all
i'll be happy if i can accomplish nuclear using any means neccesary from what ive seen of it lol
My biggest wish for satisfactory is more decorative stuff lol
Non-consumable items worth storing:
Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Stator, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
Fluctuator, Trigon, Time Crystal
36 in total.
not worth storing
they said every item thats automationable
thats not a word
see the problem is he wants to store all of them
minor typo
if i don't have ten thousand stacks of unprocessed limestone i will literally die
automatable
If he wants to make things with no use that is up to him ๐คทโโ๏ธ
Take everything not on the list and put it in its own section of the warehouse labeled "pointless."
lol
trying to draw lines between what is "worth doing" and what is "pointless" in satisfactory is a pointless exercise in self-hate lol
"Worth storing" is the line for "will be used continually while building."
So one-offs and/or things that are used exclusively to make other items (like Heat Sinks) don't make the list.
embrace optimistic nihilism
exactly thats what i do
If he wishes to deviate, he can make his own warehouse and you do not have to help him.
i just count the number of times i go "god damn it i need to start producing those again i thought i had enough to get by"
thank god that i have made everything in one place pretty much
with my conveyer clipping insanity
you make me sick
i have conveyrs going everywhere
bye guys im gonna continue making my nuclear power plant
wish me luck so i dont lose my sanity
its so bad
i have over 15 streams going through one central highway
thatds like 4 conveyer belts wide
you deserve to be locked up
its perfection
if it were up to me, left-clicking when you have a soft clearance warning would close the game
you don't deserve to play this game
i ahve a bunch of different factories making items and whenever i need one i just take it from another halfway across my factory systems
at least I have highways, I avoid clipping through buildings
i am not used to seeing the blue, I think something is wrong, it feels weird
honestly i couldn't figure out how to make a bus that was practical so i just have an increasingly unmanageable mess of patchwork solutions
bus?
anyone know how to fix, truck auto routing in 1.2? its not finding the truckstations
a big donut with every item on a conveyer belt that you just pull from when you want stuff, basically. as i understand it
All the belts doing belt things.
i also don't super math my facotires, i do it vaugely and just power shards or micromanaged the crap out of my factories
May 7th, 2026
Q&A: Are there plans to allow Vehicle Paths to link properly to existing Stations?
https://www.youtube.com/watch?v=aR3mjuhuaY8t=0
Yeah, currently the best workflow that's recommended is to place your stations on the path that you have built.
thats basically what I have with my highways except they are al in once place
i want to do it with flawless math but i'm not smart enough so i resolved to do it this way on my first time through (this time)
satisfacotyr tools
i swear some of the people who post on reddit are actual cyborgs sent from the future to cyborganize humanity
ficsit sends them
their factories like power the PC the game is running on in real life
Most of them are using mods.
sushi belts
๐
in theory you should use sushi belts for all the super low quantity production items
Eh, what he described is a "bus."
Sushi belts are a lot.. less, and more specific than a bus.
You mean all items regardless of quantity?
Um... says who?
me
You would be wrong.
they can work, but there are issues
good one thanks!
and it doesn't feel like the way the game is supposed to work
whats the light beam coming from a far, should i go to it? check pic in #screenshots
Really?
A system that is incapable of clogging or failing, that does not care if you send the wrong item down the line -- has issues?
it's all the murdered spider cats ascending to heaven
wat dat mean
in my experience, i might just be using them incorrectly, but unless you build them a specific way backlog can kill you really easily
no i mean the items that you only are producing in dozens or a hundred or whatever, where there is no threat to ever hitting the ceiling on a single belt throughput. as i understand it at least there is no downside to a "sushi bus" like that
but i am new and preaching what i haven't even done yet
You would be building them incorrectly.
Most people do, and then blame the concept of sushi forever after.
yay 19,635hrs total
i just realized where the name comes from
hard to say, maybe google could tell you
365hrs more to go yay
where else could the name sushi belt come from if not from sushi belts lol
mk6 holds 1200/min per belt. You can do a lot with that. ๐
i am probably building them incorrectly
The employee ada tells you to worry about
i just never thought about the origin of the name and what it had to do with sushi
from what i can tell you have a conveyor leading to a sink and just smart/programmable splitters coming off of that?
Any screenshots of your world? It must be pretty beastly by now
yeah i was thinking of a bus at first with dedicated belts and realized it would be like... thicc. it'd be like 50 belts and almost all of them would be an order of magnitude higher htroughput than needed
still working on 200 nuclear pasta per minute and having hrs in my world atm 5,792hrs and i am still building
you're like the t-1000
i been playing since june 8th 2020 ๐
9 hours a day
Iโve been playing since 1994
Sure you have, unc. Let's get you back to the cribbage hall.
Rookie numbers, Iโve been playing since the fall of the Roman Empire
ok unc
okay vnc, get thee to the duodecim hall
if 30 is hag age, then its also unc age
I know what 67 is and im in my forties
we're adults here, we 69
idk the Roman Empire is way before my time. Unc
Holy unc
30? Do you already have a retirement home lined up yet?
420 smoke that weed
Whatโs 9+10
a near perfect consecutive pair of bowling rounds
"Im to old to skate, TO young to bowl, and to lazy to change my ways" ๐ถ
I didn't use vine
Iโm immensely disappointed
you old because you know what vine is
Asking a group of Neurodivergents if they know your meme is a bit of a stretch ๐
But itโs such a classic!
After 420 and 69 itโs the classic funny number!
pointing out that you're old for being familiar with a meme that was on a platform that hasn't existed in 9 years is #off-topic-general
Is there a way to disable autosave notifications any more? I found a YouTube video that shows it right above break notifications, but it's not there now.
On the setting I'm pretty sure
After i started building my factory i realised this game have so many realistic stuff but i use floating structures every where it doesn't makd any sense to break the immersion
So i went on fly mode and cleaned my whole world lols
I will also tear down my base leaving only the storage its huge ass flying turd of blocks lol
And will build a realistic looking factories lol
Its a daring but a satisfying move. Check youtube videos to train yourself about depth, pillars etc
have YPou tried the search bar
About what you said i decided to go for that after i saw how pillars make the factory soooo realistic it opened my eyes lol
The search bar here? Yes. 26 results, nothing helpful.
hey guys, i just had a question if there's been an update on 1.2's full release perhaps?