#satisfactory
1 messages · Page 831 of 1
I honestly don't know, but it doesn't hold enough to be viable for that use.
OK new mod idea. Automated train placement.
Good morning afternoon evening and goodnight how are you doing today?
NPPs can fit into blueprints without mods
That's not the same thing as "nuclear reactors can't fit into blueprints"
Urgh, sooner or later, I need to build 250 or so nuclear generators.
dafuq u gonna do with one reactor ?
Also: if you're already in the habit of building each factory from scratch, then your existing production (for the aforementioned oscillators, aluminum, etc) doesn't matter. :)
1 NPP == 10 Fuel Gens. Best-case scenario in a blueprint is you can fit 4 Fuel Gens in there.
By your logic: dafuq u gonna do with .4 reactors?
...
What you do with an NPP in a blueprint is have all of its logistics (inputs/outputs, etc) already hooked up, ready for power, etc.
Can slap down a line of them quite trivially, like you can with any blueprint
any idea how to make a good coal and water power area
I have 11 up and its OK power but they are not sinked
using blue print mk 1 i just saved myself a -2 hours
thanks
Basically, find a spot on the map which has a collection of 3-4 coal nodes right next to water, and build your coal gens there. There's a lot of spots on the map which are basically custom-built for that purpose
alright then
Once you've found such a spot, build your coal gens in groups of 8 coal gens + 3 water extractors. Build as many of those modules as you can stand building! And then make some more later if you need to. :)
If you mention where you started out, we could probably nudge you to a good coalgen spot. :)
so I started on the new pionear area
I just found a 4 coal nodes
I mean I found 4 sepreat coal noads
The first one? Grass fields? (Where the foliage is all green and reasonably Earth-ish?)
Ah, if you found somewhere with 4 nodes and there's water right there, then nevermind anyway. :)
So yeah, build your coal power right where both of those exist, and just run power lines back to your other stuff
Bring coal to water, place machines, connect machines, connect power, done
grass fields
Preferably with foundations
oh thanks
ya I am gussing you cant really build well on just the ground
maybe build a tower
re: "bring coal to water" -- indeed, if you are going to build somewhere where there's not both coal and water, then bring the coal to the water (instead of the other way around). But IMO it's far better to move neither. Just find a spot which has both; there's a lot of them out there
It's the only good way to build. Foundations are too boring to drive factory carts on
got ya
I am not brand new to the game
I am working on Jet packs
but I still don't really know the power game
you want a huge biomass burner array for maximum efficiency
they only consume fuel when you need to draw power unlike all the other inefficient fuels
Does anyone make Doggo enclosures? I have occassionally seen all doggos kept in 2m wall enclosure despawn. Right now I'm making a "kennel" using construction fences and that looks almost okay aesthetically.
Fair. I recommend you find some way to get warned in case storage is about to get full tho, maybe some sink that is constantly drawing power then suddenly stops bc waste got to it. Idk
just make sure you use glass walls so you can see all your wonderful doggos
Whenever I have doggos I tend to treat them with the same respect as my kerbals
I have a small dog kennel with two dogs in it at the momment
Kill it.
I can’t find him
do we already know 1.2 release? approx?
Nope
Cluster Nobelisks. Don't take any chances.
:p
Or strap it to one of my KSP rockets
He’s not in my base at all, Hes a free spirit now
I’d have to bomb the map
ya that's why you use a pen
it's always going to be tomorrow, just believe harder
Tomorrow? As in deltarune tomorrow?
DELTARUNE TOMORROW?!??
Sink a ticket
Then have 20 more ready
Anyone trynna chill on vc while we play our own maps? Im on ps
Kinda
Sorta
Aint trynna play mp lol
That's why I said kinda
nonconvergent out here writing a book or something
Lmao
I am verbose
#streams-and-videos then
Allat for 3 words
I am also autistic so clear communication takes time and effort and still I am misunderstood
I feel that
We all move at our own speed
Suddenly nonconvergent is a whole lot more fitting
Obviously I put what I was writing in the clipboard to respond
ride on someone's shoulders, move at their speed 
Me working on my hrs 19,553 hrs on record TOTAL and 5.712hrs in my current world
#screenshots message
The only problems with this setup
- I have to hop the fence to get their goodies
- The slight clipping of the backwall and the fences
- To put a 2 doggo in a tile's kennel means I have to stack another fence on one of their neighbors temporarily.
I'm thinking about recessing it slightly and trying a catwalk maybe.
Kinda like how zoo enclosures work.
hurry up and get to 20 kilohours!
I AM WORKING ON IT
I wish we had turf or garden foundation materials.
I leave my game idling on the loading screen for hours at a time and it messes up my totals.
Although last night I had it on in the background and the funny walking stink bug got hit by a truck.
I don't know if it's a live simulation and the RNG gods blessed me or if its a prerecorded loop.
Thats why i am doing a big production
But that was funny.
just remember due to IRL heat i do take summer off of playing
Summer ruins everything. It's truly the worst season
Hello, I haven't been able to watch the lastest dev stream, any indication on when the 1.2 will be released?
Nope
thanks
yes i hate it to play in summer only on cool mornings
Hello beefalo
My AKWs started to do a sinusoidal power output for some reason.
They always struggled to meet the theoretical max output even tough I calculated everything. I still constantly had issues in production lines with water clogging pipes or not enough parts being made.
I finally took the time and checked everything again, which made me travel accross the map multiple times.
I finally found it, there is one single conveyor lift that should be MK 4 but is MK 3 ... one lift ... it causes a chain reaction and throws the ratios off, which only ever is being noticed at the end of the production since everything comes together there ...
That's satisfactory I guess ... 🤣
I wonder if this is a glitch or a reproducible bug. Doggo doesn't seem to want to traverse a foundation and the only thing I can think is because I replaced a full foundation with 2 half foundations so I can color one.
Yup, if I turn it back to full foundation the doggo's fine.
Also ... I need 2,0070175439 foundries ... I have two ... will this ever be a problem ? probably not ... xD
I guess I just overclock one by 1 % ...
Akw?
Oh, right, I guess its not an english term, it means nucler power plant
I forgot it is not english because its an acronym.
why does Summer make it so HOT to play
Easy solution is to tell the foundries a part number rather then a percentage
Fall Winter and spring are good to play until summer heat
I know, but I am not sure if it can do so many decimal places xD
I just round it to 1%
It will probably stop for a moment every hour or so ... but thats fine, there are other things that are way more inacurate.
I just noticed this because its on the belt with the wrong conveyor lift.
Sounds like you need a pipe doctor.
The pipes where not the issue, it was this stupid lift.
It caused an production line to not work at 100%, and this production line took water from an another one, resulting in the pipe filling very very slowly
I always tought it was the pipes, but apperantly not.
I was about to build an cement water sink, but I hope this will fix it.
The annoying part is, I probably have to wait hours to see if it stabilizes now ...
The factory is spread out over the entire map, and the change was on the very beginning where ingots are made.
My nuclear setup is completely independent and spans half the swamp.
Well .. that one assembler with power shards but still set to 100% is probably also part of the issue ...
Why are there so many mistakes in this one specific production line ... I must had a bad day when I build that xD
A good chunk of the playtime is troubleshooting issues
Well, steel fixed, but the water pipes are clogged again, but this might just be because it has not yet settled in a stable state ...
I need to make an overflow somehow ... until it is stable ...
I often get high as fuck and play. So troubleshooting Happens lol
High.
my main problem at the momment is power grids
My average game completion time is 115hours.
This time im taking it slow. Just hit phase 5 at 300 hours
I which there where a priority splitter for pipes, I know you can build one, but I have not the space for that here, and I somehow need to temporarly get rid of excess water until this stabelized ...
ya water exses
Maybe there is a mod that adds one ?
geee
I wish there was a syth or a flamethrower
to cut the brush faster
cluster bombs and regluer bombs can miss
what i did first playthrough i did not care about per minute and i was learning the game
thats how I am going
2 identical LFG posts from 2 different people? Whats that about?
Oh, look what I found, another machine with power shards but no overclocking, again in the steel production xD
Only 2 more items Moduction lines to make then I'm home free!
Modular engines and Adaptive Control Unit
:)
I completed phase 5 now what
is there any ETA on 1.2 yet?
You beat the game 😭
it been out on EXP for a while now.
What does it add?
Fluid trucks for 1
refer to the videos that have been out a while
Whos waiting for 1.3 already 😂
Thank you!
March 17th, 2026
Q&A: 1.3, when?
https://www.youtube.com/watch?v=HHBFMoNs7xY&t=7506
Let's get to 1.2 first, and then we can talk about 1.3.
Lmfao
gotta wait for the launch stream before askin 😛
@leaden turret am waiting for the release to stable branch
horse cannot fly, stable on ground, not in tree
😂
think i read somewhere they said EXP run from 1-3 month so if that is true it should be out within 6 weeks
oh
It runs as long as it needs to for them to fix the game-breaking stuff before pushing it to main.
I think its going to drop soon if not this month then June
also if the devs can behave and not scope creep cos Uzu isn't around to spray them with a water bottle
You could improve your current factorys make them more efficent
I would put gas in that water bottle and bring out the flamethrower lmfao
yeah for 5 I kinda just scrapped together manufacturer lines with components I was already making instead of making everything from scratch
gas in water bottle is just soda.
pretty sure mikael would sit there and take it. unless it was julmust, in which case he punch you
Lmfao
@leaden turret who's is Uzu is he like the main guy ?
defacto release manager
Ok cool
uzu is the one that pushes the button to make stuff go ding
Or damn
e
It's fine to build on the ground, but it's slower and harder. And it's possible to run out of space. And it looks worse than foundations
ignore everyone and play how you want
ok
Build magnificent chaos to your own rules.
oh bet
im not being sarcastic either, because youll have a lot of people tell you either x or y is the only proper way to do something, when that just isnt the case
#1 tip would be to play through the game blindly, as that's the most fun way to play it. #2 tip would be to avoid prematurely optimizing. If something works now, it will continue to work forever until something happens that makes it not work. #3 would be to consider all resources infinite before around nuclear tech level, and just go grab more resources
You only get to play through the game for the first time, once.
im actually very pro in a game called industrialist on roblok so i heard this game is much harder so i decided to spend bucks
Not familiar with it, but this is one of the top 3 best factory games
my #1 tip would be to play through the game with eyes open.
helps to avoid the 
No, you must turn your monitor off or it's straight to jail, do not pass go. 😁
Any advice on how to lay out 9007199254740991 water in an aesthetically pleasing way? I was thinking of laying a 1.50119987579e+13 wide series of pipes around the edges of the map that I can pull from at any time
That’s what I would do
Great, thanks!
eh, I'm still having trouble with my fuel gen setup. When I turn off the generators they (6) fill up with 50 stack fuel but when they're powered it doesn't stay a consistent fuel supply.
There are 3 refineries and 6 generators and the pipelines are all completely horizontal.
Means demand is higher than supply
But the math
either that or you’re backed up/sloshing
If they fill up when off, then it's not a headlift issue
Are all your producing machines draining quickly?
120 out, 120 burning
That’s the math part which is important but SF has a whole ass fluid sim so it’s not as simple as cancelling each side out
If anyone is good with train signals, can I get some help real quick?
That’s entering spherical cow in a frictionless vacuum territory
so how do I trouble shoot?
Find which machine farthest back in your production is running below 100% efficiency
remove 2 generators so supply always> demand?
One of the refineries is to keep the output at 120m3
Well, I gave my suggestion
Ok, thanks. Will do.
Is running a refinery on less than 100 a bad idea?
I followed a guide, it could have been wrong
ass-fluid sim
it's generally safer to just say "XKCD-37" than it is to do XKCD-37 out loud.
😏
Can someone help me? How the fuck do I get to the SAM here? #screenshots message
Marv, please help
might be underground, look for a cave nearby
I’ve literally searched all over for any caves
one sec, I'm playing right now, Ill go over and take a look
reminder that bits of titan forest sit on top of the swamp
If this is the same node I'm thinking of, then
There's a cave entrance to the north
Can you take a pic?
I mean if you want to be spoiled either way, I recommend SCIM. It will show ALL 107 caves for your edification
just send me a pic please..
I restarted. I don't have a picture. You need to find it yourself or click the link. Don't be helpless.
there's an etrance to the cave on the canyon side of titan forest behind some splody rocks
its kind of tucked in the rock maze on the side of the main canyon road with a lot of spooders
do you guys automate battery? i cant see any use
they're kind of a relic that they left in the game after rebalancing. the only recipe now that needs them is superstate computer
Vehicles can use batteries and so does a supercomputer alt. They are an excellent source of fuel for vehicles. If you don't use either of those things, you don't need thm.
i see i guess ill ignore them
they used to be the only fuel drones used and necessary for that and also an ingredient in mag field generators
They're quite niche nowadays, yes. They make a good vehicle+drone fuel, of course, and they're still used as part of one alt recipe chain
On my last save I made some for drone fuel 'cause it was marginally more convenient than setting up Rocket Fuel for 'em. :P
You mean you don't fuel your drones with Plutonium Rods?
It's still an efficient and good fuel but definitely not necessary
If I'm making Plutonium Rods, they're getting burnt. :D
wait i could do that
IMO Rods are a waste as vehicle/drone fuel since there's so many other options. I'd rather have the power. :)
All that effort just to fly some drones around? No thanks!
I'd rather build more uranium rods than deal with the insanity that is plutonium waste processing
But you get to skip waste disposal because they don't create waste in vehicles
If you don't want to do Ficsonium, you can just store the Plutonium waste. It's quite easy
Or, I can drone away and sink the plutonium rods, and build another uranium plant :D
i was gonna sink the rod anyway
A minute or so in the blueprint designer and you've got yourself an ISC grid which gives you N hours of worry-free play. Plop down a bunch of those and you can have literal months of playtime before you'd have to add more
Anyway, all options are certainly viable for nuclear power, of course!
You can feed them into a multipurpose generator for 30 MW and the same effect of space lol
I just can't bear to use rods for anything but more power. I'd rather have the GWs. :P
(And I don't personally care about storing waste, if I'm not doing Ficsonium. Nuclear waste really isn't the problem many folks seem to fear it is)
you can always make some extra plut rods by switching a reactor group over to using fertile uranium. its a small change in the prod line that then kicks off extra rods for vehicle fuel
Except, again: IMO rods are an absolute waste in vehicles.
If I'm spending the effort to make Plutonium rods, I'm burning them for power. For myself, that's the only sensible option
Well, I'd otherwise just sink them. So might as well fuel drones with them
Whether or not I store the Pu Waste or later convert it to Ficsonium is another question entirely; I'm personally fine with either of those options
i guess it depends on what you're endgame factory looks like. i'm sure some people are truck & drone heavy enough that it can be compelling
I mean, even if you're really heavy into vehicles, I've literally never felt like I needed anything but Packaged Fuel for them
Which is so easy it's practically free
i wouldn't call it easy to build correctly, but yeah, its cheap, i agree
For "personal" vehicles I generally use packaged RF or batteries, but for automation I've never done more than packaged fuel
I pretty much just decided to use drones to make the final elevator parts, since I had the fuel rods anyway
Compared to plutonium fuel rods?
easiest item in the game 😄 lol
heh
hi
there's a world in which oil for diamonds becomes precious
Not that precious
Unless you're literally doing some kind of "max <foo>" build.
And oil is hardly the only way to make diamonds
if you want to go all-in on ion fuel, yeah, it gets kinda crazy tight
... If you stuck a nobelisks to a creature (without detonating it) and ran to the other side of the map, would the nobelisk "force" the creature to not despawn? 
Do you guys do dedicated battery factories or do you do it as an addon to your aluminum factory (tapping into the same al scrap and alumina as what you use for your al bars)? Wondering if I can tap into my existing setup or need to setup a whole new aluminum plant just to make batteries. I'm planning on using the batteries in about 10 drone ports
i haven't made batteries since update 8
Ancedotally, btw, my own average per-min usage of Batteries in drones for constantly-moving drones was like 2.5/min
So you'd just be looking at like maybe 30/min batteries for that few
I'm at something like... 0.05 fuel rods per minute :D
that recipe is wretched to work with, lol
do you not use drones or do you use another fuel?
ty, this is very helpfu
Batteries are definitely not the "meta" for drone fuel, btw. You can fuel drones with practically anything nowadays -- I'd only really recommend batteries as drone fuel if it's just Something You Want To Do
i use yellow fuel in drones until i'm packaging either rocket fuel or making nuclear rods
Yo pioneers! ngl my first time playing back in Jan was brutal 🤢 Got crazy motion sickness after just 30 mins on default settings and felt sick all day. Just came back, tweaked my visuals (105 FOV, Frame Gen OFF, Motion Blur OFF, locked 60 FPS) and played for 30 mins building and flying with ZERO nausea. Feeling amazing rn, so hyped I can finally play this masterpiece! Huge W 🙏🔥
its not 🙂 but everything I read up so far and watched seems to reference using batteries for drones
As I said earlier: in my 1.0 save, making Batteries for my initial drone buildout was slightly more convenient than Packaged Rocket Fuel, so I did that, but I suspect few people actually do batteries nowadays
That's just because prior to v1.0, batteries were the only fuel for Drones
I love the SYWTD method! 
As of v1.0 you can fuel them with any of the packaged fuels, plus nuclear fuel rods (though I seem to think not Ficsonium?)
batteries used to be good to distribute via drone for vehicle fuel and have just one fuel type for everything
Don't get me wrong: batteries are a perfectly fine fuel for drones. As I say, I'd used it myself on my last save (for what turned out to be about half my drone fleet -- ~40 drones or so)
nothing on that has really changed, but using rocket fuel or uranium rods is cheaper on aluminum
But compared to many of the other fuelling options many folks opt to give them a miss
i'm not sure how the plut rod bauxite cost works out vs the fluid tanks for rf/if
Quick question guys. I'm playing on the 1.2 Experimental branch rn. When 1.2 officially drops on the main branch, can I just switch over and keep my save file without it breaking? 🤔
As long as you're backing up save files like we've been told to since U2
In fact, when v1.2 drops, the Experimental branch will also be updated to have v1.2
So you'll be upgraded to v1.2 no matter which one you choose. :)
for me with it all, any place bauxite can be saved is kind of a thing. batteries just take more of it than other options
the sulfur cost used to be a concern as well, but not with the 1.0 map changes
I still wish that MFGs still required Batteries
i don't,lol
They were already the easiest of the P4 parts, and without batteries, the name makes no sense
They used to just be a simple "can you make some batteries?" gate. Now they're just a couple of bits of wood tied together with string (metaphorically speaking)
-# wtb string-and-bits-of-wood mod for Satisfactory
yeah, it was a definite thing you had to overcome in the game before the rebalance
Thanks for the info guys! Any ETA on when 1.2 drops on the main branch? Also, is the current Experimental build stable enough right now, or are there game-breaking bugs that might ruin my playthrough?
the classic battery recipe has that nasty 7 alclad sheets in it though
and i'm not sure the default battery recipe can be rightly built with wastewater recycling.
For the former: Nope, no ETA
For the latter: really a better question for #satisfactory-experimental , but I think as of the last patch it's pretty good. Most major new bug that I've seen is some problems saving color presets, but that's relatively minor?
I'd recommend scrolling back a bit in the exp channel though to see if there's anything else mentioned lately
there's still a kind of big UI issue with keypresses disappearing after interacting with some elements
workaround for that exists, but that needs fixing
Hi
how do i get catwalk srossings ?
awesome shop
-# some time between now and the eventual heat death of the universe
Hey uhh, what if I’m not awesome.. can I not use the awesome shop?
it's going to be tomorrow if we all believe extra hard
Anti-Waste Effort for Stress-testing Of Materials on Exoplanets makes no judgements on Pioneers beyond their ability to make a number go up 
Hello I'm new here
No.
hello New Here, I'm Factory Carts
no? No what
No.
Hello factory carts pls move to the parking
I see thank you
Factory Carts needs to get to the next truck stop on the route
Yeah parking is impossible. Factory Carts must always keep moving or they can't breath
Oh I am space elevator
furiously crafts factory carts just to throw them into the void.
good idea! there's lots of room for carts down there
Seems a bit backwards to me we can automate portable miners but not factory carts
I don't use factory carts
They are useless
yeah I'd love a manufacturer recipe for them
Actually being able to automate preprogrammed carts would be pretty baller
By the way Where are you guys from?
Mirage2-B
I’m just a guy from the internet
I am new to discord
Just now I installed
I got that gift boxes ficsmas box what can I do with that box
it sounds like you haven't built a factory cart skatepark yet
I have factory carts
and you still think they're useless? you must not be using them right
Yess
well that's ok I still think you're awesome and talented and can totally figure out factory carts one day
Oh that's nice
Someone say
umm, you shouldn't have them at this day
Yeah I got that at december
I think the recipes become unavailable in vanilla when they're out of season if that's what you're asking
Will that be back next Christmas?
I'd expect so, it's been the same recently
What is the use of that
to make ficsmas special
Oh
I am just a beginner
I uploaded space elevator phase 2 just now
you should listen to the album Chipmunks Christmas while you play the next phase
Would you give any tips for me
best tip we can give is "play on your own and don't follow tips"
If you fail, you can always brute force things. THAT SQUARE WILL GO INTO THE CIRCLE HOLE!
what are you baguetting again
- unlock factory carts first in the awesome shop
- cast screws is the best recipe in the game
- parachutes can go up slopes
I love you too @reef basin
I really like the parachute
The funny part is number 3 is true, you can turn the pioneer into a tech deck XD
- doggos eat berries
it was always a good tech, even when they were disposable
yeah that's more of a factual tip than an opinion tip like the other two
cast screw may be the best recipe in phase 1 though btw it & stitched plate, i think its kind of tied.
given that cast screws don't save any resources, it's hardly a tie
can anyone look at ss and let me know
biomass
if you're asking a question, use channels for that instead of the showing off channel
power generation is a resource
what with it?
you want the "corner ramp pack" from the awesome shop
theres a corner ramp pack ?
there's lots of foundation packs 🙂
That's a lot of time to build a factory cart skatepark. I envy you
After I need to create a line for Adaptive Control Unit 😭
It not as bad as I only need 100 of them
Ello guys, is there anyone that could hop on a very quick call with me? I'm trying establish a huge railways looping the whole map but i never done this ever before so I need have couple of questions 🙏
so that will take about 1-2 hours to make
I’m gonna eat a factory cart
I'm going to try and 100% satisfactory (In terms of achivments)
What do you do after that, though? I 100%'d the chieves and now I don't know what to do with myself.
thanks I think this is solved
I guess make more effiecnt factorys or restart from scratch
I'm looking at the requirments for phase 4 and what on earth am I seeing 😭
0.5 Nuclear Pasta per min 😭
what a scam
Also when I comes to nuclear power plant what do yall do with nuclear wastes? Ive always wonder was happends to it
Uranium waste is turned into Plutonium ro0ds and sunk used for drone fuel or used in a reactor. If you choose the reactor you get plutonium waste. That get turned into Ficsonium fuel rods
what is a good metric on how effective a factory is? like SPM in factorio
My measurement is
Does it do what i want it to do
yeah but how do i flex with that on my friends
its scientifically proven you get more game the more your factory grows
I dont do that, I spend time with friends doing things we both enjoy
you do that but I need to show them filthy casuals how its done
its matter of life and death really
youtube can do that. I just build for my personal enjoyment.
Sunk points per min
thinking about factory game as i watch good doctor
is that where IM A SURGEON originates from
ty
yes
I will mention you in my manifest when I hit the big leagues
i need to do a surgery on my factory
we do sink points per minute usually
Depends on what you need to usually it’s “produces x amount of parts per minute” or “produces x amount of power” when I haven’t finished space elevator stages yet and “produces x amount of ticket points per minute” or “produces x amount of power” when I have completed the space elevator stages
Like I’ll brag by saying “my new rocket fuel plant produces 270GW of power”
I downloaded some blueprints as the basis of my own, but I get a Blueprint made in a Designer of different size, regardless of whether I use Mk 1, Mk 2 or Mk 3. How can I amend these blueprints? Heck, how were they even created?
Heyo quick question is there an estimate on 1.2 release?
about 5 days give or take
Nice ty
also, it's called Spire Coast, not gold coast :)
and "coal lake" is Blue Crater
https://satisfactory.wiki.gg/wiki/World#/media/File:Biome_Map.jpg
"when it's done"
you can play on experimental, in which case 1.2 is "already released"
I think they're referring to the islands off what is often called the gold coast. there are 2 normal nodes, 2 pure nodes, and a well with 2 impure nodes, 3 normal nodes, and 1 pure node. they're all close together and the maximum output of the area is 2700 crude/m
i'm trying to get the last of the stuff automated for them, boy it has been a slog
that doesn't sound right ...
Spire coast has 2 pure 3 normal and 5 impure (2 - 4 - 7 if you count the desert spires)
Western Beaches only has 2 pure 2 normal ...
the rest in inland, not on islands so ... ???
they also said "[the areas] have actual names" while not using the correct names anyways ...
Only thing I will need to automate after is the adaptive control units
you're missing the western beach oil well
ah yes, the wells ... only at Tier7+ lol
also, if "gold coast" is that area, it's still the wrong name ;)
that's also 2850 oil/m out of the spire coast and 3450 including the desert canyon. it's a 150/750/m difference and that's not huge is most situations, unless you're making a fuel plant
if people wanna call it the gold coast, it's the gold coast :3
my point is that saying "the areas have actual names" while using the wrong names is ... not very great 🙃
either ways, blue crater is fine for oil items production, right?
(aka plastic, rubber, riffle ammo, rocket fuel, resin, ...)
Modded blueprint makers can be larger than the vanilla ones
it's best for fuel power (especially rocket) and later ionized fuel production due to it's proximity to sulfur, coal, and nitrogen. it might to be better to save it for then and build your plubber factory in the spire coast
i just updated to 1.2 and started a save in the dune desert and the patches nearest to water are impure -_-
even tho spire coast has 2 nitrogen patches (tho a bit further away) ?
i mostly want to make a satellite factory for oil products and upload to DD
yeah, i have the hmf's done already for those. computers and cb's are going to be an adhoc build with cat computer and well, i'm working atm on stators for the rest of the game which is the last big thing™
the more i play this game the less satisfactory it feels
fluid freight is a mess
valves being bugged for years now
lot of missing building blocks,i get you can already do crazy stuff but at what cost ? having to throw a barrier and 2 beams or clipping things inside each others each time i want place something the way i want just doesnt feel nice,building should be limited (mostly) by your creativity,not by your knowledge of some obscur techniques to bypass the game's limitation
definitely. the blue crater has 2 nitrogen wells nearby and a third that's at least half as far when compared to the nitrogen well northeast of the center of the spire coast, though if you built around the 2x impure/1x pure nodes on the east of the coast it would be about the same (but that puts the other node in the rocky desert that much farther away)
there's also a lot of coal and sulfur around the blue crater
ah, you counting the abyss cliffs and eastern dune forrest nitrogen nodes as well ... fair
Do at least 2 per minute or have the factory easy to upgrade so you can make later game items.
also the eastern dune forest and abyss cliffs coal nodes, as well as the abyss cliffs and southern forest sulfur nodes
Does anyone have a issue with satisfactory crashing every single time I launch it? Iv verified the files through steam and it still didnt work
Idk if my game is glitched but I cannot add blueprints to my hot bar
I want to add the train support and scaffold to my hotbar but I am unable to
I'm trying to put it into the 2nd hotbar group (alt + mouse scroll) if that makes any difference
how are you trying to add to hotbar?
is there a way in game to join other games besides one on steam frineds list
I want to explor a litte bit
I'm pretty sure there's options directly in the main menu to join people?
OK
not sure what you mean by 'explore' though
so I am new to the game
you can't just join random people's games
youtube. and just play the gaame
and the best way to learn is play the game
the milestones and tiers are a tutorial that teaches you the basics, and yo uget the chance to try different ways of doing things
eh Youtube has a LOT of garbage on it about thigns. Especially pipes
Architecture is about the only thing I'd trust from there
I use the interactive satifatery map
youtube will rot your brain and bad pipe advice is just the start 
I mean that's a 100% exploration spoiler, and that's a bit sad, cause exploring is really good in the game
I have already see the whole map
so not a spoil to me
I like the desert the most
then what do you need the interactive map for?
tunnels
you're new to the game, don't know the ways to play, but explored the whole map already?
I help a friend of my and he is on phase 4 of the game
I helped him sence tier 0
april 2 is when I started playing
so I am new by about 1 month
sorry if I am making no sence
Finally finished modular engines 😭
congrulations
Tomorrow I need to make Adaptive control Units it 1am for me
i did the control units first but im tearing down basically my whole world
would you say it's a decent area to setup a satellite factory to make most parts to DD?
https://cdn.discordapp.com/attachments/592594172741943349/1503552107691638865/image.png
anyone got any tips for modular factories
practice using the blueprinter
make a creative world
(unless you're on console kekw)
how come
because people used to bitch constantly about them BEFORE they were a thing, the bitching got 10x worse after they put them in the game
bitch that it makes the game easier?
32 by 32 by 32 is fine for the stage you should be at
bitch about how it doesn't do exactly everythign that they want all at once
im phase 3 just need modular engines now but im tearing everything down
'why is there a size limit' 'why can't i copy thigns that already exist' why does it come earlier even though it comes early already'
it just gets very very tiresome
why can't i copy thigns that already exist
to be fair, that's how most factory games blueprints work ...
but it's also understandable since selecting in 3D would be a bit more of a pain
why does it (not) come earlier
again, most other factory games have blueprints unlocked pretty much from the start
a lot of people do seem to want the factorio/dsp style blueprint but I think the blueprinter is a pretty good balance of QOL for this game
trains are better used for high throughput items right
its cause im switching over to modular factories and dont know when to switch factories if you know what i mean
like should i produce just ingots in one then ship them off or what
personally I like the "blueprinter minigame" of trying to squeeze what I want into a limited box
speaking of other factory games i wanna play shapez 2 so badly
it was on sale recently on steam kekw
are any of the alt recipes borderline needed or nah?
its a fun little challenge, but sometimes you just want to build a module to spam out and don't wanna fight with the dimensions. at which point, having to play that game to accomplish something else gets kind of old
Trains do excel at high-throughput items, yeah, but there's nothing wrong with using them for any ol' transfer you might need. My stupidest train route on my last save was one which was literally only moving 2/min HMF from A to B
just means smaller modules 🙂
none are needed really no.
but
I refuse to do steel without solid steel ingot
IMO ingots aren't worth centralizing+distributing; just make 'em onsite. If the resource you need ingots from isn't locally available, find a "better" site for the factory. :)
so ingots to plates and stuff like that?
then send plates somewhere else?
yeah, when it was 4x4 you couldn't do stuff like a 3-way split into assemblers... some things do need the bigger size
some of them are really good, others are situationals
most of them are just "this combo of alts would be really nice for this factory chain"
keep in mind most of the alts are "trade this resource for that resource"
@limpid inlet
like if i have alloy ingots should i just be using those recipes instead for iron production and steel production
and solid steel ingot
what I'd keep in mind is...
- conveyors only care about quantity
- vehicles care about quantity AND stack size, generally increasing stack size or decreasing quantity will make vehicle logistics take less effort
I personally tend to stick to "Independency" where basically every single factory goes from ore->product. The only things I do tend to centralize to a degree are rubber/plastic/aluminumsheets/aluminumcasings/etc. When I'm doing logistics it tends to be when I'm doing more "subfactory" type stuff for more advanced products. Like I may have a subcomponent produced in one location 'cause it's convenient, and then send it over to where everything else is. (The caveat being that that's a dedicated export. I'm not making a bunch and then sending some over; I've got a factory specifically for that one export, at 100% of its output goes to the next site)
so make hella plates is the solution
compared to moving raw ore or something absolutely
Moreso don't waste time pre-building tons and tons of smelteries and factories doing basic productions, when you don't actually know what exactly it is that you need.
you can move stuff once you figure out your logistics lines.
For basic resources (like essentially everything in Phase 1+2 and honestly even 3), I'll have totally-isolated factories for literally everything
I'd personally never centralize something like iron plates. Iron's everywhere; you can basically always make those right where you need 'em
you have one factory producing steel, one everything iron one for the elevator parts and stuff like that
?
so like what would a factory look like for modular engines
chain i mean
In the very early game I may do some "combined" factories (like "basic iron products") or whatever but by the time I'm in Phase 2, basically everything is one factory for one product. And that factory only outputs to my own personal (build-gun-use) storage. Whenever some other factory needs more of that product, I make more right inside the new factory. :)
probably finding a spot relatively close to iron, copper, coal, and oil and having modular engines come out the other side
maybe plus or minus a little depending on recipe choice
what would you do for phase 3
i have both alloy recipes so smelter demand is suppper low
My own Modular Engine factory on my last save made everything onsite except for importing Smart Plating (from my original Smart Plating factory) plus Rubber
so the rips, rotors, motors stuff like that in one building
Yeah if I'm just doing progression I stockpile spaceship part ingredients between phases so I'd have box of smart plating ready. If I were doing coupon points I'd be more independency-like with them
Yep, see: #off-topic-media message
should i just get to phase 4 before tearing the entirety of my old set up down
Why tear your old stuff down? Let it do its stuff. Build new instead
i dont like it whatsoever
Tearing things down means you've gotta spend a hell of a lot of time+energy getting yourself back to where you were before
everythings ugl y
It's a huge map, with a ton of resources on it
i dont mind rebuilding my factories
Hook your factories up to Dimensional Depots, head to the other side of the map, and build your new factories there, then. :)
I don't get too serious about my builds until I have the hoverpack and a good amount of awesomeshop stuff unlocked so phase4 sounds about right to me before a major rebuild 😄
You can take your HUB + Elevator with you!
yeah im thinking about moving to the desert
I mean obviously if you'll have a good time doing it, feel free to teardown and rebuild. But remember that it's 100% a choice, and for a lot of folks it ends up being a recipe for burnout
yeah im just gonna make a small modular engine factory and unlock phase 4 and the hoverpack then rebuild
It's easy to sort of forget just how long it took you to get to where you are, and even if the rebuild is faster than that, it's often a lot of work to make zero progress on new milestones, etc
ive played 150 hours in 3 weeks i love this game
definitely suggest building the new thing first BEFORE tearing down the old one when it's actually possible too
Yeah
satisfactory is very different from other factory games. If you can't see the differences in core design then I can't help you
Ideally you'll still love the game after spending another 125 hours rebuilding, just to be in the exact same spot in the game. :)
the only thing i deleted was my hella inefficient hmf farm
Is there a way to change the elevator light color yet?
-I didn't want to create an entire questions thread just for this
im not saaying it's not.
but that's mostly the reason why ppl "bitch about it"
It's also the reason why some people like this game, though. :)
Not all factory games have to be identical
I'm quite familiar with how blueprinting and such work in other games, but I legit like how Satisfactory's done theirs. IMO it fits quite well with the design of the game as a whole
You can always suggest features to the devs at the Questions site, or upvote existing ones. I have no doubt that the kinds of things you want to see from Satisfactory blueprints and such are already in there, so you could add your upvote to 'em. :)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
yeah, keep that factorio shit away from satisfactory
i didn't ... at first.
then i learned how mobs act/react and it's fine 🙃
does the blueprint automatically assume you are on a foundation or nah?
no
unlock the gear for it and it's easy
zipline, blade runners, some better weapons, you're good.
jet pack can help too ofc
blade runner and rebar gun is honnestly all you need to "just explore"
get riffle to deal with spiders tho IMO
or, carry 2 rebar guns, one with stun rebars
also parachute helps =)
do yall play creative
11
yes 
14
once you finish the tiers (the tutorial) you basically have creative mode already set up. Infinite items
for blueprint making
speaking of which, where are the blueprints files stored
i find that it is one of the more enjoyable aspects of the game once you hit a certain skill level with the equipment
Ok brainiac pioneers
Is this new?
I've never seen that before above the doorway xd
It's at least 2 years old
phase 3 is ready to send off!
in the saves folder
@limpid inlet
assuming windows and steam and default, it should be somewhere around there
c/users/steamuser/AppData/Local/FactoryGame/Saved/SaveGames/
you should have a folder with seemingly random numbers (saves) and a folder fro blueprints
Hello everyone
Question for you all
I just unlocked turbo fuel (I have no idea what the recipe is, I haven't had a chance to look)
Should I
A) wait to find more hard drives and get an alternate recipe
Or
B) just use the recipe it gives me when I unlock it and turn all my fuel into turbofuel
the only alt you have just skip 1 step
well, kinda.
until you reach tier7 there's not really a big difference with the alt
phase 3 ccomplete onto phase 4
Well I at least have an alternative for compact coal
huh?
I finally completed my Reinforced Iron Plates blueprint 🔥 onto Modular Frames
anyone else run double-headed trains on small networks? I feel like I see everyone doing bi-directional trains everywhere
train line in progress here: only the sections where multiple train lines run on the same path are bidirectional, individual destinations are unidirectional
#screenshots message
I have an alternate recipe for compact coal
Imma be so honest my current train line is just a giant loop with one train
that doesn't help you for turbofuel tho
O well
you can lose a lot of potential throughput on single lane rail, more awkward, muhc longer trip times
have you considered exhaustive geometric precision?
One word:
Plastic
well theoretically the trip time is the same no matter what, right? in fact the single-line might be shorter bc no loop at the ends?
but yeah I don't really care about throughput here
no? because if multiple trains use 1 line they have to wait for each other
Also my train line may or may not ride on top of my one way hypertube highway
look at the roads in your town
how well would it work if every road was 1 way and people had to wait for others to use it to go the othe rway?
ah yeah no this is set up so multiple trains don't use the same line, only single trains in each line and there are 2 lanes where multiple trains might be running
if you live in the US people would be getting shot. Even more so
eh, if it's just branches off the main line it can work, but the super power of trains is being able to reuse the infrastructure
eh that is one potential benefit of trains
compared to other options thats the main benefit.
the main benefit in this case is its more reliable over a long distance than a truck
otherwise use a truck or drone or belt
and also higher throughput
trucks are reliable if you build them right
if you need more throughput between stations you just add another truck
you really can't compare the throughput of trucks vs trains vs drones
(Also the upcoming v1.2 is making it easier to build vehicles "right." It's definitely true that in v1.1 and earlier, vehicles have a nontrivial learning curve, and getting used to their quirks and such can take time)
and every single logistics option has to 'be built right' to be reliable
In the end, any of the logistics option (belts+pipes/vehicles/trains/drones) can be built out to support whatever throughput you need
the main differences that should make your choices are
distances, terrain, other logistics you might be using between similar points (for train infrastructure mostly) and personal tastes
but 'reliability' is not one of them.
and throughput comparisons are .. fairly non existent.
you can always add more trucks or drones
a single-car train on a fixed track that is shorter than the truck path that would go to the same destination is going to have a bit higher throughput than a truck taking a longer path at a lower average speed
but yeah obviously anything has to be "built right" to work at higher throughputss
Why are you limiting yourself to a "single freight car" and "single truck" though?
nope.
1 platform can never move 2 full belts
while 1 Truck station CAN move 2 full belts
That's unrealistic. Make a train as long as you want, and use as many vehicles as you want
they're wrong on that point in any case
eh if I had more trucks sure but I don't want more trucks
Heh, yeah, the single freight car can't compete with a single vehicle's throughput, at least within the range bounds of round-trip time being short enough to not run into capacity limits
ok but say your argument is 'i dont' like trucks' then.
because throughput and reliability are non points
(It is okay to Not Like Trucks, of course! :D That's a valid reason not to use 'em.)
if you say 'I don't like trucks' there's no argument
that's like someone saying 'I don't like the colour blue'
I like trucks, I just preferred trains in this case
can't argue against that
i wanna setup a subway system between major factories
screw other transport methods
the default turbofuel recipe is compacted coal + fuel = turbofuel. there's 2 alts for it as well, turbo heavy fuel yields less power for a simplified production chain, then the phase 4 blended turbofuel trades the need for coal for needing more oil. both turbo blend & default are pretty good for power, but in phase 3/early phase 4, you may be better off just building big dilluted fuel power. really depends on what your planning later.
nitro rocket fuel 🤤
no they were right actually, depending on your use case
trains throughput surpasses trucks when you have multiple cars over longer distances and double lanes so you can have multiple trains running
oh yeah then its no question
I'm actually thinking about tearing these trains out for trucks, thinking about it more 😂
trainz ;drool;
yeah, additionally, nitro rocket fuel makes fuel into rocket fuel directly. It's good in its own way, but again, depends on what your plans are down the road
i use trucks for medium distance, on even-ish terrain
trains are just better for rough terrain at long distance
I honestly find a hard time justifying trains at all a lot of times with how I tend to play. My factories aren't big enough or spread out enough to warrant more than drones for longer distances than trucks can handle
and 1.2 does actually make vehicle paths ultra super easy
An interesting claim, given they are incapable of matching trucks platform v platform.
i just like having a big train line
i just got my first diluted fuel recipe so i got some work to do
Do trains never surpass trucks in any way?
one thing i found out the hard way in 1.2 is that trains take 550 mw on 5x power. as such, prefering trucks and tractors is smart
think like, the melbourne city loop. central melbourne, with tons of train lines splitting out from it
that’s what i want
per freight car, no, but multiple frieght cars will
yeah that's what I meant by "multiple cars" 🤔
Flexibility of re-routing.
Ease of expansion off existing infrastructure.
Ability to transfer power to location automatically.
They have multiple ways they win.
Throughput just isn't one of them.
trains are the goat
Multiple cars just means multiple platforms. Trucks still win purely for throughput because you can build multiple of those platforms too.
does anyone have the numbers
this is a truth nuke
im curious
What numbers?
trains look cooler
throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
trains also don't require fuel routing, which is a win if they're moving anything that isn't burnable
its easy to design situations where one or the other bests the other on throughput. you need to define the case you are measuring to say one is better
from a logistics POV
This is another area where they win.
Trains cost more fuel, but it is easier to fuel them since it is just "power."
I'm so glad they put power towers in, though. I like routing my long distance power with ridiculous wires everywhere
frr
but like, without having to build an obnoxious blueprint out of beams and wall connectors
really with either though, you can add more vehicles on a route to give more throughput. trains also allow adding more capacity to a single trip
One of the greatest building additions, no question.
with trains, however more trains on a route can decrease throughput as well
1.2 Tractor routes can go through the base of Power Towers too. Which can be cool to build with that in mind.
yeah I can see that. whereas trucks can stack a lot more without that issue probably
that's cool to know sev 👀
the tractors are also great for 500 stack items like concrete or aluminum scrap
i havent been able to have the opportunity to use a vehicle yet
i have like 250 hours
my steel plant is still powered by a single tractor trucking coal lol
Truck math is also simple in terms of "time route, factor the stacks/min being loaded vs. 48 stacks of the truck = know exactly how many trucks it will take with zero error margin."
it is kind of funny that 1 truck has more cargo cap than 1 freight car 🤔
kind of feels like trains should get a lil buff to at least have parity with trucks
Also Fluid Trucks are actual goats when you get them.
we need fluid tractors now (and fluid karts)
Trains do not need a buff 😁
they do. you can upgrade the train capacity by building another car on the end
yes belts are the ultimate throughput limiter
so... why bothe
bc some people like number go up
Fluid Trains actually got a buff.
that was honestly very needed
Because if you build a train or truck route, and you want more throughput, you need only add another platform at each end.
If belt, you have to build more belt the entire distance.
Vehicular logistics is more easily expanded and/or rerouted.
adding stations, either truck or train isn't always easy
But yes, belts beat everything if the sole metric you care about is throughput.
plus im a builder so my train gotta be glamour
okay i gotta lock in stop distracting me
trains overall are cooler, nothing like watching them roll into a busy station
i really do still feel that the game would be better if rails were less time consuming to build
I finaly produced a fuel piping system that consume exactly what the reffineries produce leaving 0 extra fuel AND which is capable to load the full piping and fill up the generator without the filling lag that stops the end chain generators 😰
Took me hours of experimentation...
I know it worked because I never let the system idle to get full.
I even emptyed pipings many time for testing purpose.
this is what i will be doing post game
All of this in a oil to fuel central with a headlift of 120m approx
I love banging my head on problems and having to scratch to find the solution. But yeah I should continue phase 4
Legit question for rural pioneers – How do I kill the 30-50 feral refineries that run into my factories within 3-5 minutes while my lizard doggos play?
You need to find a lizard doggo tamer
The lizard doggos are mine
Or a veterinarian
im so confused i wat to cry
I'm so cry I want to confuse
I love this game and wish I had more time to play it 💔
I need even more headlifts
#screenshots message
What did you guys do once you beat the game twice lol
Im kinda outta things to do it feels like
With good blueprints they really arent that time consuming
I built a whole railway around the map in about 2 hours which, given the scale, is not a lot of time
getting a rail up to crater lake takes time, as does trying to run one through titan forest
again, with proper blueprints it really isnt that bad
If you’re laying everything manually the time to beat the whole game increases by 10x lol
it isn't the rails themselves, its the ramps for elevation changes, figuring out station placement, etc
What would you do on blueprints for trains ? Exchange paths, this kind of thing ?
I only have blueprint mk2 🙁
ramps, turns, roundabouts and straight lines
The longest part becomes running around placing signals
With the little "wrong" little sound that play when you missplace a signal
Autoconnect does a lot of the work, you dont really need blueprints for turns unless you’re a super neat freak
the longest part is designing the stations in awkward spots in the world
I learned signal without tutorial it really got on my nerves lol
Its not that bad once you set yourself some parameters
I usually do them every 50 or so meters, so id just ping 50m ahead run to it and place the signals
Just busywork
what i'll say though is that the vehicle changes in 1.2 really address a lot of the issues with rails. you can now use them to do things that are icky for rails
Youve changed from rails to ramps to designing stations idrk what you want ppl to say lol
i build rails to use in my factory, not to run trains around in a loop
it's a sand box game - you only 'beat the game' when you run out of personal projects
Ive not met anyone who builds tracks to just run trains in a loop lol
like minecraft
Or GTA san andreas
is there a way to have blueprints always be in the save without importing/exporting?
afaik that really isn't sand boxes though
those I guess you just keep shooting and driving until you're bored?
We didn't had the same childhood 😭
is it extremely rare to see the wierd flower bug walker things get ran over in the experimental patch main menu? or is it a scripted thing? because i never knew that they walked the crosswalk to begin with, let alone get ran over by the cars driving
It used to be the game I would play constantly when I was younger, it killed time. Just driving and listening to 80-90 rock music.
Most menu screen backgrounds like this are just looped recordings so..
im kinda liking this dune desert spawn. lots of nodes, lots of space to build, water isn't as big of an issue as initially stated in the main menu when selecting it.
the only thing that's similar with GTA and Minecraft is you're moving in a 3d environment and can interact with some elements of teh world
and even then the level of interaction is dramatically different
Anything I don't like is objectively bad; meanwhile, anything I like is the best addition to the game since the last thing I liked.
You have a hard time recognizing a joke ? Obviously it's not a Sandbox like I cannot place a single piece of construction to get créative but I found it funny to say san Andreas was a Sandbox ><
However, I had wild moment with the PC version and the modding community, san Andreas was the "all in one" game as you could download a ton of mods and transform the game as you want
11 years old and I was modding san Andreas instead of making friend or smoking weed. I was a bad kid.
its probably the best spawn unironically
the first spawn basically takes you there when coal comes around
What ? Grass fields take you to dune désert for coal ?
the thing i don't care for about DD is that its kind of its own little world isolated in the corner. traveling to other places is quite a distance
the clostest spot for it is the place with the mercer spheres and 4 batches of coal near a ton of water
nvm
Yeah I was about to say I never went this far for coal lol
My first nodes were: #screenshots message
I've seen so many insane online takes that it really wouldn't be worth doubting people at this point
I can't argue, you are pretty right actually.
https://en.wikipedia.org/wiki/Poe's_law
It's my second favorite internet adage, first one would be:
https://en.wikipedia.org/wiki/Brandolini's_law
we should fasttrack AI in the game, it plays it for you basically from start, and you get screenshots of the progress the AI makes to your mobile device, that way you have time to play other games . and then like you can go in game, check out the factories, do a bit of sightsee, and keep the best job of collecting slugs and harddrives, leave that to the player, but the tedius base building, that can be for the AI. and it'd be better if the screenshots were scaled by AI , because the textures in this game are kinda meh. hopefully we get it in the next version
We should fast track AI in our life, it lives for you basically from start, and you get text messages of the progress the AI makes in your life, that way you have time to wank hard until your eventualy die. And then like you can go in your life, check out the absence of social life, do a bit of ****, and keep the best job of doing nothing, leave that to the human, but the tedius life living, that can be for the AI. and it'd be better if the text messages were scaled by AI , because the letters in the alphabet are kinda meh. hopefully we get it in next life
I'm really glad you said that. Hopefully with the developments of VR and AR, and AI integration, with tons of datacentres, we live in a completely virtual world that can give us instant delivery and so on, and itd mean we have an AI monitoring ourr physical bodies, tube feeding us etc., when we eat a meal in the virtual reality situation. For the maximal life experiences maybr we could go pick cotton in a field one day, and mine some sulphur the next. It'd be like minecraft. And then in the virtual reality, you could use an AI assistant to guide you in a conversation and tedious activities like that . Writing text messages, reading them, all summarized by AI so you don't have to do those things
Hopefully the datacentre expansion continues, everything is automated, and Ai becomes more powerful than ever. It'll get so evolved we'll just call her phonetically AI, like eye, she'll be everywhere, and we test this out with mandatory AR, then go into VR permanently. Games like this one should be the testing ground for the deployment of those technologies, with feature like autoplacement , auto ping, auto factory build, resource extraction, and then you can sight see, do whatevrr you actually want, rather than grinding away 24/7
Now I'm wondering if you can make a whole world system, tier 1-9 w/o using water
ah no I'm a dummy, there's no way to make bauxite w/o it at the very least
no thats part of the tube feeding, its water too . you can quench your thirst at any time in the VR
like it just rains in the real world
I've been wondering and pondering for a while now and have to ask here. Why are MK3 Belts the way they are?
And MK5 too
something something base cycle of production or something. Can never remember the details whenever it's brought up because I just don't care about it xD
MK1: 60 items/min
MK2: 120 items/min
MK3: 270 items/min
MK4: 480 items/min
MK5: 780 items/min
MK6: 1200 items/min
What is the logic here?
Who knows, I always assumed it was for change of pace with progression or making the player think differently when building
Completely random and off topic, but have ya’ll ever just listen to Micheal Jackson and realize this man had over 4 billion fans without internet?
Yeah, its wild
i think its better belts as progression in the game
are my hrs good? 19,566 hrs on record
Being famous pre-internet was a different level
I know right
Been listening to some acapellas. Dude, Beat It is so good as an Acapella
are my hrs good
and why are we talking about music in thsi chanel?
Sorry boss 
And knowing MJ hated Autotune, and the only form of “autotune” he used was echoing (for thriller), and voice layering.
Yeah but the numbers are illogical. MK3 is 2.25 times more efficient than MK2 like why? Why not 2 times or 2.5 times
MK5 is 1.625 times more efficient than MK4 which is even more illogical
MJ is peak, that’s why gng
Just wanting to act in the good chanels
Snitch.. EVERYONE FEED HIM TO THE BIOMASS BURNERS!
are my hrs good 19,566 hrs on record TOTAL 5,725hr in my world
You need 444 more hours.
Yes i do to get 20khrs then pinging jason and mikael
Make sure to annouce it when you hit 20k! And post it in screenshots
I might
soon irl summer is coming and i might have to go off the game soonish
due to IRL HEAT which i hate
You better run, you better do what you can
Don't wanna see no blood, don't be a macho man
You wanna be tough, better do what you can
So beat it, but you wanna be bad

I am currently working on 100 nuclear pasta per minute or maybe even 200 pasta per minute
yes its coming to heat summer time soonish
nut now i need zzzz soonish
Make that 1 nuclear pasta a minute. Cause I’m currently making nuclear spaghetti with your pasta.
Idk what the devs will do for me reaching 20khrs LEGITLY
I know what I’ll do.
Kick ya in the nuts!
Lovely my world is at 15kGBS
And force feed you grass
umm no
And yes ill be pinging mikael and jason and Community mangers hard 😛
But its bed time soonish
When i go into its like 22kgb or 21kgb
i hope when i get 20khrs mikael and jason put something nice in for me
Actually i think i need 434 hrs total
not 444hrs
270 doesn't quite max out a Mk2 miner on a normal node, pushing you to automate encased industrial beams sooner. It also requires you to recalculate some things. 780 I think is a relic from 5 years ago when that was the most they could push through and have the belts remain stable on older systems.
on pure node mk3 u can get 1200 items per minute
Yes
434
yay my hrs 😛
Shout out to your 15 terabyte savefile, that must take 1.5123874e+12 hours to load up
i am playing it atm getting around 20 to 25fps or 28fps at best
still playable
But me need his rest
Or then i am half awake etc etc
are you satisfied
me in game
Struggling with my first coal powerplant, is there a channel I can ask for help?
do you mind sharing save im trying to see how much i can build before my system starts dying on the game, hard to find saves for some reason
the odd belts are there to support the builds you need to do at certain tech levels
can ask for help here, that's great. if you need lots of helps there is #1038092680493801533 x
my huge one?
yea the worst one for performance you have xD
fyi i am NOT giving anyone my saves my the devs and one person who i shared it to
the devs ofc so they can fix it or need it
save release at 20k would be banger, thats fair tho
maybe when i am all done WITH the mods i use
cause then after world border u WILL DIE IN GAME
theres like 30 right ?
I have a mod where it does not have world borders
I have extra polymer resin should i turn it into rubber or plastic
So I have a system of 4 coal-powered generators, all hooked up to my main power grid, the first two are functioning normally but the second two say "no power" and I can't understand why
Have u swore at it
i can make 180 plastic or 270 rubber
You should probably make whatever it is you need
thats smart
i often at the start make 1 machine for each item with nodes nearby
even if its poop numbers
Ill just leave it going into a sink and whatever i need it for ill just makke it there and train it over
That is probably the most efficient thing you can do yeah
i think ill want rubber tho for heat sinks?
Really just depends on what phase you are in the game
4?
Then again also just depends on how much you're making of other stuff, plastic is needed in excess too
Actually, maybe illl turn it into fabric for radioactive filters
Then again i can just manually make it with a slooped manufacturer
I'd actually always want to automate those idk
Automate everything like filters, ammo and fuel
Makes it so I can just grab them easily from the dimensional depot
Send us a screenshot of the water system
Not gonna lie I just finished deleting it all and trying again, but if I run into the same problem I will
Water is usually the main culprit, if they don't fill with water it's either too steep or a connection error
steep as in the pipes themselves?
Yes
I hate the summer for playing the game due to IRL heat
Extractors give 10m of headlift
i only paly on cool mornings
A water extractor can push water only 10m upwards, but if you make a water tower with pumps attached to the pipe between 30m and 40m tall it can reach everything beneath it without trouble
build liquids ON LOWER floors and item on higher floors
To each their own playstyle
Fair enoough
I like seeing all my pipes zooping around
@fiery pewter are my hrs good enough?
Okay I can kind of understand that, but I was getting confused when my first two were functioning just fine and the last two said "no power"
*is standing in a factory in IRL and it's already +30°C in the morning inside the building *
IRL heat? What's that?
as the night comes to a end shortly for me i am at 19,567hrs
I only play on cool mornings for satisfactory in summer which i hate
Here it comes in summer probbaly 22C at best or 23C at best during hot days
Liquids can be as stubborn as Molly the M.U.L.E
30 is already my lowest 🤣
Yeah it's my first time working with them myself lol
here in winter can get to like -19C or -22C in cold cold COLD COLD mornings
I'll make more space for a more gentle slope from the pumps themselves
My hometown get's that cold too so I'm used to all extremes and just take it
That should work, right?
Nope
I love satisfactory in winter it makes it hotter
Uh oh
and satisfactory aka space heater
As soon as it's 10m above the water extractores output you need pumps on the pipe
Ahhh ok
yay devs are waking up MAYBE A twitch stream today
Alrighty i need my beauty sleep
But these pumps also give an additional 20m headlift, so if you let a pipe run straight up on a wall and add a pump or two on the way up it will fill everything below the highest point
I would love to send you a screenshot of my pipe setup but I'm not at home
And I can't send pictures 🤔
show some overhead images of what you're doing in a #1038092680493801533 or #math-and-meta , this is a terrible channel to trouble shoot things in
I'm gonna give it another shot and if I run into troubles then I totally will
First time in the server idk how I missed the questions and help channel lol
there's very easy basics that, if you don't follow, can screw up your system.
but those are also very easy to overcome when you know about them. I'd recommend showing what you have now. Could save you hours of pain
Well I tore down what I had cause I don't mind starting from scratch, but if I mess it up again I'll be back lol
Hiya cobalt
1.2...?
in 16 minutes
ha ha 😐
I wasn't joking
i call cap
no cap bro fr fr uwu
i asked ChatGPT, said 14 mins so 16 mins was correct ✅
See. The guy knows.
Gemini just confirmed that
He got both AI and Anime on his side.
I'm keen
He uses multiple anime and ai powers
The power of awesome 😎
He is awesome that for sure frfr no cap brooooooo
i don't think drug talk is allowed, caps are NSFW
I think there should be a recipe to turn Iron Ingots or ore into steel with water in the refinery too
Pure steel ingos
U can make steel with water
you know the chemical composition of steel right?
I mean he wants ingos, not ingots
fair enough
See? We shouldn't judge too quick to avoid mistakes.
After all, ingos deserve love too.
There’s a process to make steel without coal irl
it's a very soft sci fi game so what's even the point of this? 

