#satisfactory
1 messages · Page 824 of 1
You could just go into the blueprint folder where the game saves the two files for each blueprint and delete it there
my guys im on mac, running the game in crossover right, i didnt think modding was going to work cus mod managers almost never work, but it works perfectly as a native application i am flabbergasted
there is
press q, blueprints, edit
Ya yeeeeeeeeeeeeeeeeeettttttyyttttteyeyeyeyeyeddefefeefefef
during edit you click on a bp and then hit "delete"
20 kilohours?!?!
20 thousand hrs total in game I am at now 19,504 hrs
no sleep until 20k! see you in 2 weeks
bru
hello
Nah
that's impressive
tell me more about it
kilo hour radian second
Algum Br por ai?
playing since June 8 2020
Since steam release
Current world has 5,665 hrs on it
so you've done a lot of different factories then
Yes
or do you just leave your pc running for the extra resources
I did take a break in 2024 while 1.0 was being made
32gb of ram
that didn't answer. Do you leave your pc running at night?
No
alright then
So what kind of player would you say you are?
A mini Andrew
clearly he's a lion, just an indoor lion
Currently making 100nuclear pasta by hand no overclocking
Ah, big builds
@crude canyon
No
impressive, but a bit confused on why
i remember pasta being relatively easy to do compared to motors
if you mean compared to turbomotors then maybe. If you mean regular motors then I think most would disagree. :)
i mean the thermal rockets
Sure, yeah, TPR would be by most metrics more complex than NP. :D
-# I initially wrote "metrics" as "metrix." WTF is wrong with my brain today? I blame the cold-or-whatever I'm still getting over. :D
-# wetrix on mars
I wonder if it's possible to build the max upload rate of each item that's required for building into the DD, or if you run out of resources.
I think the worst one is probably supercomputers?
It looks like no, you cannot. The turbomotors eat all the bauxite, and supercomputers need that too
With resource conversion you could do both.
If you include Neural Quantum Processors (needed for those mk3 blueprinters!) then you can't. At least Turbo Motor + Supercomputer + RCU + Cooling System + Superposition Oscillator +
Computer + HSC all at 240/min is possible. Add NQP to that and NQP caps out at somewhere after 80/min
Personally I don't think it's fair to include that since you can just have the 10 back when you're done with them
Max NQP drops to somewhere in the 70-80 range if you add in Trigons + Time Crystals. :P
I wish I could tell sftools "plz don't waste time calculating all this stuff as I'm adding more in." :D
hugs greeny's hosting platform
Wow, incredible. I checked on the tools website and all the expensive ones together actually CAN be built to 240/minute. It does make heavy use of conversion though.
The other ones are assumed, since I'm not going to both putting all 36 in there
Heh, quitter
😭
FMF breaks it at the stage I'm at
That's also the one that uses a lot of the conversion
Yeah, with everything else I've plugged in so far (no NQP!) FMF maxes out at somewhere over 70/min
Maybe it's just me, but I don't know how people have the patience to put up hundreds or thousands of machines for a single build. I keep getting tired of building things slowly and then cheat and restart the playthrough once I get the cheating out of my system. Bad habits
Like that screenshot needs 1654 of just manufacturers. Who is going to do that?
Even overclocked.
The real question is if you'd have anything left to power this production with. :D
Surprisingly it's only 498 GW or peak 543 with the particle accelerators. Doable just with uranium and fuel
Gotta process that Uranium though. :D
And the graph I've got right now maxes out oil consumption. :P
Like yes, that's obviously a lot and if you overclock for your sanity it's probably closer to 700 or 800. But it's doable.
I’ve been playing satisfactory since 2003
But yeah, in the end FMF is butting heads against something else in there. Seems you can probably cram just about everything else in, though (omitting NQP)
#screenshots message before and after of removing it (forgive the cropping, GIMP was giving me an aneurysm)
So FMF is mainly eating the coal and limestone as expected, but conversion made it eat some of everything else too
Heh, adding SAM Fluctuators causes problems too 'cause it eats into your conversion possibilities. :D
Anyway: original problem as-written is not possible, alas. :)
er
without sloops, that is.
I think without the neural quantum processors (which IMO are not fair), the problem is possible
Without sloops it's definitely not.
Oop yeah 10 sam fluctuator/minute was the straw that broke the camel's back. LOL
Nevermind it's not possible or satisfactory tools couldn't find a calculation that works
But worth slooping some of this stuff if you really need 240/minute
Although with slooping all RSAM production I've got I think basically everything in there, with FMF down at 120/min instead of 240
lads
when I've got all my fuel power generators set up, can I whack it straight on the main grid or should I get them running on their own grid first?
when I did the coal gen group I needed some private power to get the going first
Put them on the main grid
they are instantaneous?
As soon as they receive fuel, yes
just ask chatgpt
nice
Just a cool 2.5k Pure Iron refineries in here, no big deal. :D
If you want a failsafe, create a gravity fluid buffer controlled by a pump. A pump can be handled by a single biomass burner.
it's ok I trust the process
bought satisfactory so i can play with my friends
realise they are on pc
im on xbox
shit
How do people recommend transporting plastic to make computers, the nearest copper is far away
Should I just do a giant conveyor?
I mean, I would like trying to work on trains, but I need computers to unlock that
I'm awfully tempted to start a new save in a new environment, just to go in with my accumulated knowledge, avoid the early errors and build better factories from the ground-up...
Since my first save was in green land: any advices on which new area to start in?
Have you done an aluminium setup yet?
Nope. I'm at the very end of phase 2 of Space Elevator.
I would say force yourself to get to that point before you start over.
Otherwise you'll just start over again when you get to that point 😁
oh boy
Aluminium is the "beginning" imo.
That's the point when the game stops teaching you and expects you to know everything it did teach you over the past 3 phases.
blueprints ftw!
You can do that without totally starting over, btw. Just start building brand-new factories which don't rely on your old ones at all
That way you've still got the benefit of your existing ones giving you build material and such
In general, IMO building totally separated/independent factories is one of the easiest ways to play the game anyway
Yeah, that's a possibility.
I'll take a break. I think I need to relax a bit 😅
it depends
A lot of places are good for multiple stuff
Early on you don't have the depot
But... Satisfactory is relaxing 😭
(And now that it is mentioned here: yeah, setting up blueprints might be a good idea too)
You can still keep factories independent/isolated while building in the same general area
I think a lot of folks hear my frequent Independency Advocacy and assume I mean "you must build factories in remote locations all over the place," which isn't my intention. :)
waststsgd
Chuck everything you’ve produced so far into a dimensional depot, then walk over to the rocky desert and start fresh. No reason to do a new save
You could even have an Independency-minded megafactory if you want (which IMO would be, by far, the easiest way to do a megafactory)
yeah the only thing about independency is... what about byproducts?
My early-game "basic iron" factories tend to have one product per floor, and ore just gets distributed to each floor
Literally make a blueprint for anything you might maybe need there insanely good
I have frequently espoused the benefits of not following any overall build paradigm religiously, including Independency. Sure, if you've got byproducts from something (resin from a Fuel Gen plant for instance), of course you'll probably want to ship that somewhere and do something with it
would you like to see what I did in skyfactory?
But the point of it would be that you have the explicit export. Resource X is going to Location Y. You're not centralizing anything; you're just treating the byproduct as a resource that happens to only be available at that one location
in satisfactory you don't have the option to say 3 go here, 4.5 go there
So the option is either manifolding, or saying X machines go to Y machines
Yes you do. Clocking.
I have for a few playthroughs now basically never taken a "big pool" of resources and tried to split them up. I always have dedicated sets of machines providing specific exports
With clocking you can split things up however you like
yess, that's basically the only thing satisfactory doesn't allow
it's funny how sushiing stuff can be easier that doing that
I mean even then you could just manifold it and it'll work fine
But regardless, in that case, yeah: I'd have these machines making 3/min, and these machines making 4.5/min. Never merge the belts and you're golden.
it's also why I'd play with throughput limiter mod
None; I am generally allergic to cats, so my pets have all been dogs (or other more rodent-adjacent critters). I am quite fond of cats, but unwilling to spend the rest of my life getting allergy shots. :)
"Throughput limiter" == "dedicated sets of machines." No need to mod
this would be in the context of putting stuff in truck stations
is there a way to sync up multiple boomboxes?
Two exports == two truck stations
this isn't in 1.2, so if you need 2 truck stations, 2 routes... There's no point
I honestly don't know what point you're arguing. If I have 3/min of something to send to one place, and 4.5/min of something to send somewhere else, then I'm setting up two routes anyway
1.2/exp doesn't change anything about that
(To be clear, I'm not trying to say anything about how you build factories; I'm just saying that for myself I've solved the original problem you posed via the simplest methods possible)
We're just agreeing aggressively
aggreesively
lol, could be :D
I'm curious about the layouts of your factories
Lots o' littler ones spread out all over the map. Layouts of individual factories can vary wildly, depending on how enthusiatic I'm feeling about aesthetics, ranging from "oh look some machines on foundations" to semi-decently-decorated. :D
I'm just obsessed with how apoc's dog has a tongue bigger than the rest of his head combined. Truly a magnificent doggo
I'm a weird one.
If I do manifolds with a bus I feel boring
If I do chaining. I get worried about expandability
Welcome to the bizarre world of sighthounds! :D
I more-or-less follow Independency so I'm never worried about expandability. Once a factory's done, it's done (with the knowledge that I'll almost certainly be making more of that resources in some other factory, eventually)
New hierarchy of factory games:
- Satisfactory (and it’s not close
- Dyson Sphere program
- Modulus (2026)
- Foundry
- Shapez 2
- Factorio
Some of those you named are puzzle games pretending to be a factory game.
There, I said it. The TRUTH that nobody dares to do so.
Wow
Yeah whats you guys gonna do about it now huh
Like, what are you aiming to do now.
Nothin I can do
Yeah nothing. As I expected. Because TRUTH is out there! Aliens are real!
ima be real the fact shapez 2 is even on there is disgracefull tbh
original shapez for the win
Maxeek I haz returned from the hunt. We got 33 spheres and around 10ish sloops.
I totally agree with that. They made a good system but not a good game
satisfactory, while a great game, is obviously more of a vehicle sandbox than a factory game
Which modulus highlighted
yea the whole islands thing was not it
go back to snorting it
Phase 3 still, not aiming to make the factory for Phase 3 parts before I get max sphere power etc
on one hand i agree but its only cause the vehicles are properly optimised
It's that some times, that factory is already on the perfect spot and plenty of resources to do more.
I might make some oscillators now for computers, but later on I need more for RCUs, so leaving the factory expandable saves a bunch of time
Yet they nerfed our carts bro.. now we cant make them do sick moves, roam around freely etc.
A sacrifice for a greater system...
Hard to beat satisfactory. The only one that’s 3D and good.
Especially because the basic skeleton is already done
Sure, some folks like building expandable factories!
I should go back and try to get into the factory stuff in fallout 4, but it’s hard to care
People cried too much about the route recorder. Next they'll come for our fluid mechanics probably
Personally I find it easier to not bother with that, though. If I want to double-tap on nodes I'll just build a second factory right in the same location
Dyson Sphere kinda beats it with the atmosphere of it all to be fair. It is an unreal feeling to go to another planet for the first time.
So my challenge some times is making the factory both expandable, and not just bus 1938
The system had its downsides. I know for using it for like 50+ tractors
Spam
Expanding factories requires too much debugging about belt speeds and capacity and room, and (at least with my limited design skills) leaves factories looking uglier than if I "finish" them off properly
Try to put overflow into sink if you're doing loops
It's quite common for me to have more than one factory on essentially the same site, pulling from the same nodes, sure. But to me that's generally a lot easier than expanding an existing one
(And believe me, I did spend a lot of my earlier playthroughs building expandable factories! It's a method I've tried. I just much prefer building new from the ground up nowadays)
I want to show you some of mine!
At worst what I'll do is rip the ceiling off a building and start adding some more floors, if I'm pulling from the same nodes and making more of the same thing. But in those cases the floors are otherwise totally isolated
i just built production assuming a MK.6 belt is being usedso they never have to be changed
Difficult to do in Phase 4 (or before). :)
@white dawn
Are you in 1.1 or 1.2?
worked out pretty well since any wait time was spent expanding and or exploring for goods
i did it from the very start with 60 belts
Except then you're spending time redoing belts later. It'd be the same amount of work to just build to what you need at first, and then build more later.
When I finish up a factory, I like it to be done. Never touched again
depends what scale
And it's the same amount of factory either way, so eh. :)
upgrading a belt is a lot quicker than upgrading a whole factory from the ground up
But what's even quicker is not overbuilding in the first place. :)
dont you dare challege the obesity of my peak factory 😂
I'm actually not in the middle of a playthrough at all right now. Will probably kick one off once v1.2 goes public
or i will poke you with my christmas tree
ironically enough my tree ended up larger than my base so it makes both look tiny
you know i was thinking of restarting on a new save and then remembered that would be like another 600 hour adventure that i dont really want to commit to again
I do tend to need a break inbetween playthroughs. :D
yeah I like to do the normal progression stuff + a handful of vanity projects and a train network
Mind if I show you some of my factories?
I don't know if it would be a good time for a call atm
I don't feel very motivated by making the numbers go up past a certain point
can you sing Never Gonna Give you Up?
I don't do VC and such. Feel free to post stuff in #screenshots though!
honestly i dont feel like making more production once nodes start running out
yeah I know some people pick "use all of X" type projects and more power to them but there's just a point for me where it's not so much a problem to solve or a fun challenge it's just tedium
oh, well I feel like just photos wouldn't be enough to explain some of the concepts
that's way more wholesome than what a lot of people use instagram for so I support you!
@abstract heron
what do you think of this
#screenshots message
Also talk later I am busy stm
ATM
Talk later both of u sorry I am busy
BUSY ATM
a c'mon you have 20k hours for factories and can't read a single classic novel with your friends?
just a dog at the moment
Haha I will when he wakes up. I think our walk wore him out
He's slowing down a little with the warmer weather
the show? not very well if so
Nearly 20khrs
Tons
20k hours is insane
I have 1250h and I tell you I already played way more than any normal person
hell, I don't think I'm 20k hours in rocket league
I do play and such in game atm I am just busy
I'd believe 2k hours
My brother works making minecraft plugins, he's been at it for 6 years. I'd believe he has 20k hours, because that's his job
If you play this 8 hours a day, it'd still take you 6.8 years to reach 20k hours
People get servers and just afk them for 24hrs/day so 🤷♂️
that's... kinda lame
Is vidya gaem.
Is how they have fun.
So "we listen and we don't judge."
I should do a playthrough like that actually
no splitting, just make tons of stuff into other tons of stuff without regard for ratios
just having massive areas filled with containers
... Oh boy. You really need a shitton of energy if you're feeling slightly adventurous regarding expanding...
What
Good thing come phase 3 power is cheap
It costs me my time
Yup, video games do that
I could have built so many cart skateparks with it
Or slug carousels
But no I need more power to make more motors to make more power
Just buy the motors, duh 😛
Speaking of motors, shout out to rigor motor.
Once you have crystal osc you can bring them to where you already make motors to make 4x the motors
Electric Motor is my personal preference because of how well it pairs with Electric Turbo.
Ok now with adaptive control units automated
I’ll do modular engines tomorrow
Im not in the mood to play anymore rn
Ty for introducing me to sushi belts
Makes my factory’s much nicer
I’m making 2 million awesome points per min
Just sink automated wiring
And heavy modular frames
lumen is so worth playing at 25 fps
i didnt think you could fit a 5080 in a laptop
Mobile chip
Btw what does electromagnetic connection rod have over the normal recipe?
What even is that
Stators and hsc
Also don’t worry about it being overkill I’m going in to aerospace
it isnt a flex at all, i am just sayin, a 5080 can be like, really thick
Sup guys, hows the 1.2 experimental? still buggy? I really wanna use the new truck routes
I had fun with them.
I still think there's 1 thing missing with the routes
I kinda wanna play it with my current save, though its only at phase 3 so I'm also considering doing a new one with the randomized ore
i tried a truck route in my first world, i made the ramps too thin and ended up losing like, 2 trucks into the void
happens
I've heard it's going to make fluids even more perfect than they already are
2 is enough for me
There was a patch today which theoretically fixed some of the biggest known bugs, btw -- check #patch-notes for that
AFAIK they're now hoping that that will be the final patch prior to public v1.2 release
so you have time for at least one song then right?
i anit going to play any song
oh ok 😢
Hello all
my dog is almost 3 years into being a lymphoma survivor so I keep telling myself to wait on more animals and he keeps being a miracle dog so no new pets yet 😆
yeah he's well past the usual range for the meds he got so it's been a surprisingly good outcome so far
nah I saw what happened to the sub guy
yeah probably, I'd need to take a lot of paint with me though
what do you think the best way would be to write a message on the moon big enough to see from earth without a telescope?
that's crazy we all know it's a cube
would you take your cats to the moon with you?
I miss when this channel was Satisfactory-related
Is there an optimal train length? Also, how long does loading and unloading take? Id assume i can come close to the transport speed of a belt with enough trains back to back to back?
sorry what I meant to say is "would you take your cats to the moon via the satisfactory space elevator?"
doesn't stop you
not really, but personally I do all 1:4 trains so my stations don't need to get fancy to have more than one stop on the route
the unload pause is around 27s
Okay. Now i just have to figure out how much is unloaded in those 27 seconds
as long as you keep your carriages to less than a belt you'll probably be fine
and don't forget to buffer your platforms
So less than 1200/minute
per carriage
Guess i can do that
yup.
you may also need to worry about round trip time there, but train throughput's always solvable with more carriages and/or more trains, depending on the issue
I dont have cats
there are 2 outputs for belt so you could possibly go higher but it's going to be tricky to hit without some combination of large stack size items and multiple trains
The neighbours dogs love me though
And sometimes random dogs. I do alway carry a bit of kibble on me for all the free-range and wild dogs.
I personally target 600/min with my trains, just because I'm usually transporting stuff far enough by train the round trip time might actually be an issue
I mean that could be solved by just having more trains but yeah
too many trains and your platforms get stuck in lockdown more than not
so there is a point of diminishing returns, which depends on the round trip time
Oh can a train route not have alternate plattforms depending on which one is free?
Hii, anyone here know about a Spanish speaking server to find that play Satisfactory?
no dynamic routing, no
you might want #1201555265942724758 and just mention your language preference when you post
Does this Discord server have a Satisfactory world where players can play together or where events are organized?
Oh, ty
public servers aren't really a thing, there's #1201555265942724758 for, well, looking for groups
ty bro
you mean the documentary phase 5 was based on?
Not really
What if multiple trains travel the same direction, do they still avoid the same sections of track?
if blocked? yes
I'll batman around if I want, you're not hte boss of me
Well, what does "blocked" mean? I move 100kmh in one direction, you move 100kmh in the same direction behind me, theres no blockage
if you put down signals , it creates 'blocks'
only 1 train can exist on a block at a time
so if you set up many blocks, trains can follow each other
you really should look up the basics of trains first. Maybe look at some youtube vids and wiki
i'll... waffle your thursts?
youd better be
Hey does anyone know what I can do with 480m3 water a minute, just got to phase 4 and I’m juggling where to dump the excess water atm
I was thinking of moving around some plastic to make containers to sink it all but I actually have no clue if you can sink bottled water
Okay. Doesnt help a whole lot. Ill want a lot of block signals regularly is what i really take away from it, approximately spaced out as far as the length of my trains. Path signals idk, they are all showing red and saying waiting for path reservation
you have to finish blocking a system or it'll show up weird
you can just use block signals , keeps things simpler
For now i actually can, but once i expand to have more than two stations (or 4, one station at each stop, one for loading and one for unloading) i would have to have some intersections
you can still only use blocks on intersections
it works fine.
trains slow down always for path signals, while they only stop at an intersection when other trains are using it.
much of a muchness
are you drunk Max? 😛
I see. Alright.
Is this enough clearance? Much more basic than the videos on it seem to cover #screenshots message
So any advice for a long time palyer who never seems to make it past phase 2 of the space elevator setup?(the networking and infrastructure gets a bit much for me) But I adore this game.
hello folks, i just built my nuclear plant (havent turned it on yet but have fuel running into the plants), does radiation penetrate from storage boxes of nuclear waste? i need the power from the plant to be able to unlock the processing upgrade to deal with the waste so looking to do something with it for the meantime
if phase 2 does it for you , im not sure you'll be ready to see what phase 3 and 4 have to offer 😭
Oh I know it gets more intense. I can handle that aspect I just have issues thinking of good desings for the factories
honestly you're gonna struggle for the early ones but sooner or later you'll start putting together patterns that work when building them, and eventually you start to see what works, looks good and how to get from a to b without having intersections or a big messs and it starts to become easier and easier
just remember to use as many factory carts as possible and you can't go wrong
i dont think ive used factory carts once in my past 350 hours of playtime 😭
On that note wasnt there once a cybertruck looking one we could get??
you should! they're the best vehicle for sure
put a ticket in the sink
yeah there's a cyberwagon and it's marginally better than the IRL cybertruck
There is! Requires doing something vaguely perverse with the AWESOME sink to unlock it. :)
after that you can get it in the awesome shop
Oh yeah thats what it was! I remembered having it before
this guy is seriously talking to himself
there still is
are they actually useful or is this like a gag for players who have been playing for a large time frame?
cause ive seen like one person on my fyp use them and she was making a giant catwalk with hundreds of them moving around
ya they're good, they work with the truck station the same as other vehicles
ill be honest ive never even used trucks or vehicles just trains 😭
||they are not; they're a joke unlock which makes fun of them||
That person sounds delightful. I like their style
like what help is a truck that trains cannot do? i really feel that the time frame to setup the roads and paths is time i couldve spent slapping around railway blueprints
I never bothered with the truck station. Just made giant conveyor towers apanning the map
Why does my block signal constantly want to go to the other side? Well, not constantly, just... its fairly persistent where it does
its pretty impressive because it literally spans the entire map and has a super organized looking path for them all
The mistake there is making roads in the first place. :) The map's got a ton of "natural" roads which the vehicles have always performed quite well on. If you need logistics in Phase 2, tractors have always been A+
I like a variety of vehicles because it makes my builds feel a lot more alive
I agree that once you get to Trains (and then Drones!) the niche for vehicles drops a bit, though there are folks who like using trucks well into the late game
That I can understand. I am a builder at heart so a lively build is what I am looking for
I still stand up new vehicle routes well into the late game, though I do mostly lean on trains+drones once I have those unlocked
The vehicle changes coming in v1.2 smooth out a lot of rough edges that would cause some folks to avoid vehicles, too
Maybe take that to #off-topic-general ?
it does seem a lot easier to set up routes I'm just bummed it'll block future free style carts on their skatepark routes
But yeah, building Pioneer-built roads for your vehicles kind of removes one of vehicles' greatest advantages: hardly any infrastructure required. All you need is a way to fuel 'em and you're good to go
the current recorder has its problems but it lets you do some very whimsical routes 
Build roads if you want for 'em, of course! But only if that's something you intrinsically enjoy. They work great just on the map's natural roads
sigh
<@&387163995947270144> This has been going on for like over an hour now
they typed the hard r dude i wouldve assumed there'd be a bot in a server this large to instantly flag that
<@&387163995947270144> Oh wtf, yeah, there's shit like this too. Get this 🤡 out of here
Coming back to a save after not playing for game for months is such a surreal experience. Like why do I have a half built factory with 6 refineries, 3 not even connected to anything. Idc about making stuff look good in the logistic floor anymore it's gonna be spaghetti city
I havent even loaded up my old save, but i just came back. Last time i played was 2022. The save still exists, and i suppose i may have some things there that i can not get here.
I keep a notebook for my saves out of game and heavily use signs in game because I ran into a lot of those problems 😆
Such as ficsmas stuff
I thought I'd be fine since I usually put any notes in the note tab they give you. I opened the save and there's nothing 😭 I just know what I was doing was complicated, and annoying since I'd need to expand my Train again to get oil
yeah I always run into space issues with the in game notes. It feels like it'd be a useful feature but even within a single large build I feel like I need more notes a lot of the time
Yeah, I tend to only use 'em for pretty "immediate" notes, if that makes sense. Other than that I've got text files galore, etc. :D
(runs off to petition CSS to add a spreadsheet to the game)
can we haz monitoring/stats first?
where's my ingame kanban board so we can make this feel more like work 
Heh, I still kind of half-not-jokingly want SNMP integration. Hook this thing up to Grafana; send me SMSes if certain things reach certain threshholds, etc
i'd just like a set of production stats similar to factorio or DSP
as for SNMP though, lets leave that out. plenty of other stats gathering things that aren't fossilized cruft
I mean there's a reason why SNMP is still everywhere. :D
And we've got your choice of application stacks to monitor/alert/etc. :D
it isn't. many things have moved to frameworks like prometheus
Sure, and Prometheus too can take in SNMP. :P
I mean this is a bit silly to be arguing about because who's gonna take the time to actually write a mod to provide that level of external monitoring interface in the first place. 
If alternate-universe-me ends up taking the time to write an SNMP mod I'll have him cross the timelines to stick his tongue out. :D
SNMP?
Simple Network Management Protocol; been one of the foundational protocols for network monitoring and such for decades. https://en.wikipedia.org/wiki/Simple_Network_Management_Protocol
it died a long time ago.
if you didn't get that news, it's burried in that v7 tarball of the early 2000's internet archive
i love a good satisargument
Well, respectfully disagree. :)
Depending on what kind of latency you want you could probably just dig that info out of a save file when a new one gets made and send it off to your dashboard
i'd encourage you to get involved in the netsnmp project and modernize the code then
That mod does look great, though. :)
Nah, I literally want traps sent off in near-realtime, etc. :D
oh someones already done that
another pointless thing in a static production game
Yeah, moonchild did already send over a fun looking mod. :D
so you can stop playing and analyze the error?
Heh, I just want grafana dashboards in a second monitor so I can know if a problem's developing elsewhere in the factory, etc. :D
why would there be any problems once you've built and tested it?
i'd be happy if the item counter allowed setting thresholds and tossed up a barker
what?
what?
the belt item counter... if it had a feature 'alarm if rate drops below/goes above x/min'
Slightly disingenously: For the same reason I still like to put in priority power switches, power storage, and redundant systems in general, even though I've literally never had a power trip since my first playthrough that wasn't biofuel-related: I enjoy that kind of thing. :D
Slightly less disingenously: 'cause sometimes I make mistakes, and sometimes stuff like piping issues can take awhile to manifest problems. :P
you'll see the problem as soon as you look at anything vaguely connected to the issue and you can follow it back
none. their apex vermin
I mean I fully acknowledge that the chances of me actually setting any of this up (even when there seems to be a mod which could possibly make it happen) are awfully small. :D
same vein of 'once you've tested the system it's not going to change'
and you relying on those counters is hilarious
The one drawback to an Independency-minded build is that problems in one factory are essentially impossible to notice unless you're looking at that particular factory
no? problems flow on.
i agree, the game just needs more monitoring, but given none exists right now, i'd be happy with something that allows something of a pre-indicator
"Several people are typing..." this is when you know it's getting good in here
both forward and backwards
But regardless: I like monitoring. I like alerting. I do that stuff for a living, and it's a joy seeing nicely-tuned dahboards, etc.
I recently saw someone describe a genius "belt backup alarm". Have an overflow smart splitter in there, that has the overflow go into a coal generator. And then have that coal generator on its own power grid, with a trivial consumer in it, and clocked at like 1%. When the belt that should not overflow overflows, it trips that gen, causing the "Fuse blown" alarm
Not sure where and who it was, but... that's such a good idea
If I ever did it, it would be for the same reason I'm playing the game in the first place: because the sheer act of doing it bring me joy
and congrats, every 'monitor' along that system will be 'barking' you and not being useful as to where the problem is
If literally the only thing a factory is doing is outputting to storage, how would I notice unless I'm actually looking at either the factory, or the intake rate on the storage?
power consumption fluctuations could be an indicator, pending where you're at in the game
It's true that with lategame factories I'm often building "subfactories" which are geographically dispersed, and yeah -- a problem in an "earlier" factory might flow on to the next.
satisfactory kind of gets almost to the scale in late game where you really need the monitoring, but your done with a playthrough by the time you really need it
then you'd know as soon as you teste the factory. Again
But even then, the ultimate product is just "to storage." A problem in that one factory cannot affect any other factory, so unless I'm looking, I'll never know.
you're talking about setting up a complex live cam system to stare at a rock.
trapped in a locked room
What would cause me to test the factory again, though? :D
I mean, again: I enjoy setting up complex live cam systems, so to speak. :)
nothing. Unless you actively went in and broke it.
then I would really hope you'd know what the problem was since you just bashed it
(And I've already admitted that I'd be unlikely to actually do it in practice anyway. You seem awfully upset that I'd even consider this. :)
I'd be far more concerned about you not knowing you broke it
really more useful to me is being able to see production stats and verify the x/min items build that i just did is producing and consuming what i intended
What if I made some subtle error in a pipe somewhere and didn't notice at first
like, time to get some scans and hope you live in a country with proper health care, worried
Humans make mistakes; humans don't always notice those mistakes
you stare at your system for 30 seconds and it works? it works
something similar to SCIM's item production/consumption panel, but more dynamic
Categorically untrue! For instance on my v1.0 save I eventually discovered, purely by chance, that my PC has problems sustaining 1200/min on mk6 belts once the game's load gets too high
Maxeek bringing the chaotic energy is what makes this amazing
Factories which were running at 100% for literally tens of hours were starting to run dry, and it was only by chance that I noticed.
i noticed that imediately by watching a miner for 30 seconds
And sometimes fluid systems can take awhile to show miniscule problems
In my case it was very much load based. As I say, perfectly-running factories for a long time.
It wasn't until my save reached a certain size threshhold that things started slowing down
Maxeek using the literal N and R words is what makes this incredibly cringe
wait what?
And this shit is fine (to a degree) in #off-topic-general but not fucking here where people are trying to have conversations
i could use some pipe help. I have water pipes that go straight up and one of them has a flow rate that just sporatically jumps between the 600 that should be flowing all the way down to like 50
it should all be working but idk why not
For pipe problems, it's nearly always necessary to have good screenshots -- use #1038092680493801533 where you can embed 'em in the conversation. :)
I feel like I irritated people, and if that's the case, I'm genuinely sorry - I just found the dichotomy funny but apparently there's deeper layers afoot here
Oh lol, sorry, no. Believe me, you are not the one I'm irritated by. :D Anyway, dishes time for me.
can I ask for math help in here
Oh, and of course the other use for a monitoring system (SNMP or otherwise) is getting heads-up for potential problems before they're problems. If I don't keep a good eye on my fuel depot for my drones (unlikely, but let's pretend), I might not notice that I'm consuming too much until drones stop making their trips. If I've got some traps set on the ISC buffers' fill status, I could notice well before there's actual shortages. :D (This is, after all, the ideal case for service monitoring -- monitor so you know before there's a problem)
Indeed! Though #math-and-meta also exists, depending on how In The Weeds you'd like to get
I have 5 plastic and 5 rubber refineries generating (5×10 + 5×20) = 150 heavy oil residue
I want to refine that into fuel and make fuel power generators but I can't figure out how many of each
1 refinery takes 60 HOR, so I could do 3 refineries set to consume 150 between them
Then I'm lost.
Yeah, so at 60/min consumption per machine, and 150/min total to work with, that's 2.5 total machines (150/60 = 2.5)
Which, if you look at it another way, is 250% consumption
There's a lot of ways to do that -- you could have 2 machines at 100% and another underclocked to 50%
Or 1 at 100% and a second at 150%
Or two at 125%
(or just a single one overclocked all the way to 250%, of course!)
In the end, it's just slicing it up until you've got 250% production somehow
Alternatively, if you don't want to mess with clocking, you could just set up three of them with the default 100% clock, and know that they'll collectively go idle about 16% of the time. :)
Oh sorry. I understand the 150% part. But I don't know how many fuel generators to build and at what clockage
Oh, heh, sorry
So the fuel gens themselves will tell you how quickly they consume fuel -- if you build one and look at its control panel, there's a little orange "gas can" icon next to the internal fuel buffer
If you click that, you'll get a list of consumption rates for all the fuel types it supports
the fuck's this guy on about?
I've already put in a moderator ticket about it, hopefully a mod will be online shortly. I'd recommend a block-or-ignore for now
don't feed the troll
Alternatively there's a fuel-consumption table at the wiki, of course
!wikisearch fuel-powered generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
Anyway, those Residual Fuel refineries (I assume you're using Residual Fuel) output 40/min, and the gens will consume 20/min.
Looks like 20m3 per generator
So each of those refineries will support two fuel gens
Right, so each one can support two fuel gens
(I assume you may have known this already, but: using the vanilla recipes, you'll get the best oil-to-fuel ratio by going direct from crude oil to fuel (using the Fuel recipe) than you do by going HOR -> Fuel using Residual. But since you presumably need to find something to use the HOR for anyway, it can be a nice way to pick up a bit of extra power while making use of the byproduct. :)
Yeah I think I liked the idea of using byproducts to make fuel rather than just making it directly.
I will probably build a separate oil-> fuel at some point though to supplement
because one is never done building in this game
the numbers must go up, friend
Man it was actually quite easy wasn't it. I should have figured it out while playing and not at work
Gotta be 13 to use discord, buddy. Go ask your parents
Diluted packaged fuel is awesome. I've reworked all of my oil production and it's extremely efficient
diluted packaged fuel is nice but I usually don't bother until I get blended fuel
having an army of packagers when I could just wait for the next tier makes my teeth itch
esp. since default fuel is so dummy easy
but the efficiency gains from diluted packaged fuel are very tempting, for sure
i've almost finished phase 4. should i be nervous or excited for phase 5?
i'm concerned about my power grid cos it fluctuates between 5 and 6 GW
Is that enough for phase 5 or do i need more power?
i see
you'd have to make very small systems
make a 30gw diluted fuel power station somewhere
do machines like encoders use a lot of power?
Is there an easy way to build through the water or do I have to go all the way around?
definitely
he's one of the best
is the void always the border of the map?
what?
you're not making much sense
is that a language?
Which void?
not always. ADA will let you know when you've reached the edge of the workable area, though there are ways around that (but that involves exploiting how the game works)
the void areas of the map in Satisfactory
Yes, which is why I asked which specific one 😭
Because some are an automatic death boundary and others are eventual death boundaries.
Is there anything you guys singlemindedly rush in a new world? For me it's nobelisks and parachute
i am here just watching blandrew575
Hah, all good. :D Gotta go where the mind takes you. :)
Smart Splitters 😄 Because I am so reliant on sushi for everything I build.
I did not expect that. I only use them for smart sinking lol
More detail: there are island(s) that you can walk on that are also partially in the void zone and will kill you
I think my only sushi is for funneling everything to trains and to sort at my storage area 😭
I went exploring yeterday and almost feel into a void
fell*
I’ve placed 800 power storage things and I fear it’s use is insignificant in late gate
If you overbuild power, it's insignificant. HOWEVER your first nuclear plant will have a problem and it will help you solve it
I'm in the process of covering the void hole with power storage right now :D
I sadly have a habit of overbuilding other things and completely forgetting to compensate it with power so I end up using 70-85% of my production😭
Lategame machines have variable power and geothermal has variable production
I def should spend a session just focusing entirely on building power production
Isn’t the entirety of all of the geysers like 25k-75k
I’m blocking this guy this has to be a compromised account
Unfortunately they actually show up high/drunk on a somewhat regular basis, though in the past it's generally always been confined to the offtopic channels
I find it annoying that gas masks are locked behind later tiers, I haven't explored much for this reason
(Either that or the account is persistently compromised. :D)
Find some sulfur and research it in your MAM; it'll ease the pain in the meantime
Brain is compromised maybe
Though you do need steel to produce the necessary... items. 
the filters though? Locked behind some 3 part assembler?
All I ever wanted was my two front teeth
Made in the equipment workshop
Sulfur research will mostly remove the need for filters, honestly. :)
are you serious
Just get researchin', you'll enjoy it
There were some changes to progression with v1.0 which honestly made gasmask+filters a bit obsolete; you can take care of poison-producing things through... other means much earlier in the game now.
explosives?
(The necessary stuff was always available, but wasn't always effective against everything that produces poison gas)
I did that a couple of times, but I really didn't see that as a viable option long term
Nobelisks can be a bit awkward, but they'll reliably remove any instance of environmental (or, with sufficient pizzazz, biological) source of poison gas in the game. :)
If you explosive one of those poison gas flowers blocking the alien matter, does it respawn though? Not the poison towers, the flowers
(It's true that I prefer the later-game ||explosive rebar|| for that purpose instead, but one works with what one has. :)
Power Storages are purely decorative, yes 🙂
I honestly don't remember, though if they do respawn, they will at least not respawn near any of your buildings, as with other hostile mobs
I seem to think that they don't respawn, but I don't actually trust my memory on that
Eh, Power Storage isn't "purely decorative" -- if you build out Power Storage to "appropriate" scales based on your power output, you can give yourself however much "emergency power time" you want. But you do eventually have to get fairly ridiculous with the buildouts. :P
(And in general we'll recommend you just build out your main power generation big enough that you're never even close to tripping those breakers)
Still, some folks like having backup systems in place even if they never expect to use 'em
It's all good. I'm going to arm myself with nobelisks, a gas mask + a dozen filters, about 500 liquid biofuel for my jetpack and go on a mission
I reckon I have maybe 20% of the map unlocked and I'm on tier 5/6 lol
Be sure to come back with a good supply of spheres, sloops, harddrives, and DNA!
(Possibly unnecessary tip, but I feel obliged: remember that if you find a hard drive in the wild, you can construct a MAM, start researching it, deconstruct the MAM, and then proceed on your way. When the research is done you'll get a notification and you can build another MAM if you want to either slap in a new drive or make recipe choices, etc)
That's cool. I feel like that 10 mins will go a lot slower if I'm just stood on the spot in an unknown place
i am in #design-and-architecture area 😛
Heh, a lot of folks end up just bringing the whole bunch back to "base" and only start scanning once they're back
You can usually get through a lot, if not all, while you explore, once you know that's possible
that sounds slower actually
I'll try your method
e
Pretty sure you could in 2022, too
Oh, I guess it was Update 8 which added that; my bad. :D
(2022 is when my last savefile is from from before i got back into it a week ago or so
Is it alowed to write in german? Have a idea for satis future update
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
^ The Questions site (linked up there) is where you can submit ideas to the developers. I assume that site is mainly English-only, though (as is this Discord)
Okey becouse my english is very bad
just add buffers before the inputs
Uh for conveyers?
u still need to automate filters for iodine filters if going nuclear
I crafted 100 and had 90 left after finishing nuclear
No, don't add buffers. Check if input is empty/output full
Then it works fine?
It’s efficiency is at 89%
the uptime-% of a machine is overtime, it will take awhile to reach 100% if its been lower for some reason
you'll need to watch machine and see why it goes down
are you wearing a hover pack and flying past it? seeing the light go yellow?
also - don't trust efficiency meters. They very often lie
No
then I would ignore it. Just another lying meter
Thanks
I really hope CSS adds something gives us more 4th dimensional lifeform content and also adds a resonance song thingy that augments the pioneer
man i kinda miss satisfactory but i can’t often replay games hopefully that’ll change with 1.2
just gotta keep waiting..
Can someone gift me satisfactory please
Begging is against the #rules
Why would I, what make you think you deserve a 40€ gift from anyone here ?
I redid my initial factory. Wanted to make 20 reinforced iron plate per minute.
... Just that took so much time... Dear Lord. Well I'm having fun creating a true factory with lifts, floors and optimal ratios, but damn.
And I still haven't set up truck lines... Need to complete phase 2 🥲
Are there any speedruns without moving the HUB?
Is 3 supercomputers a minute good for the first supercomputer production
600 hours, 2nd playthrough and still asking the questions about the game...
Satisfactory always keeps impressing me
It's decent
Ok...
if you're on your second playthrough you should know by now the answer to most of these is "up to you" 😛
12 computers a minute will be rough but i'll pull through
there's no universal numbers, but also nothing stopping you just building more later
Just want an optimal number
Ion remember if i'll need more than that
there isn't one
Your main use for Supercomputer is going to be space parts and machines, so 3 per minute is fine
Oh fuck i just remembered i need to make RCU production
Speaking of Supercomputers, my brain is still fried after setting up mine that I just made a simple iron parts factory out in the boonies of Abyss Cliff
Why do i not have HSC production am i stupid 😭😭
Hsc are pretty annoying to do
HSC is the worst recipe after turbo motors
I haven't even started on Turbo motors
Good luck vro 😭
I think RCU
RCU was fine
The part that's really getting me is dealing with the Nitrogen gas for cooling systems
Yeah those need a lot of nitrogen
Nah, not that
More if I should ship parts into a nearby well from modular factories
Both work
I know that much, just trying to decide
Flip a coin
Think it over while I remap my Aluminum factory
But yeah turbo motors are messed up
48 circuit boards a minute is BRUTAL
ECB alt, my beloved
Im talking about computer brotato
Wait
Ecb is a circuit board
My brain is melting i am sorry
No worries, same here
But yeah, ended up using ECB for both HSC and Caterium Computers since it means you only need crude and cat
Ion even have ECB only SCB
Worth hunting for harddrives when you can
I saved 2 for rocket fuel but i'm going nuclear so eh
I made 62,5 per minute and it was surprisingly simple
Used the blended silica one without plastic
i thought they were pretty straightforward
silicon boards
https://www.satisfactorytools.com/1.0/production?share=W6ZGtKxOFQyPQkFUT6e0
silicon HSC
https://www.satisfactorytools.com/1.0/production?share=pxnwAjQqTuvRchjADJFz
anyone else find themselves spend more time designing fancy blueprints than actually progressing lol
no
making compact blueprints is very enjoyable
Tbh I have a super hard time building anything with the few options there are
Most time spent is arguing with my ocd about if something is symmetrical enough
few options?
compared to what Ive had before yes
I agree. A minimum of 3 axes of symettry or it's not worth using
adding constraints is usually thought to increase creativity when you're making art 
I can see that work very well
without ocd
I'd argue you already kind of have a constraint if you're shooting for symettry. Now you just have to build the coolest thing you can that's symettrical-ish and even if it's not perfect-given-any-choice-in-the-world it's as perfect as you can make it given that design limit
Just think about it for 10 hours and then make a flat cramped platform with weird conveyor spaghetti
thats how thing are done in my factory
That's a lot of points per seconds #screenshots message
Wow
Isnt this a really, really good recipe ?? #screenshots message
any ideas?
the screenshots channel isn't really suited to asking questions, folks
Which one would be to ask a question with a screenshot ?
What do you think of this then
#screenshots message
looks like what i would end up with after 3 days of arguing with myself and giving up though it would be less clean
Blade runner 2049 type shi
Looks futuristic and well organized
Personally I find symmetry overrated, you only need 1 kitchen in your house
#screenshots message this was my nuclear setup after 5 days of stressing myself and getting nowhere
it is. just cant convince the creature inside my head of it
I'm working on upgrading my fuel central it looks like this so far:
#screenshots message
depends on the question. Or you could just use your words 😛
but if you really need a screenshot, then any of #1038092680493801533 , #math-and-meta , #design-and-architecture really, whichever's appropriate for what you're asking
Not the best symmetry but still symmetric
I wish we could add notes to buildings
bruh I just noticed that 1 packaged rocket fuel has 2 rocket fuel inside and 1 packaged turbofuel only 1 and rocket fuel has 7200 mj per not 3600
chuck a sign next to it
u can kinda
with signs or a map marker
Signs are kinda yk
signs
Too big
there are smaller ones
I just name my trucks and truck stations otherwise I would loose track in less than 20 minutes
I want to like write that the consum is 288 but i'm doing 300
display sign is the perfect size for that
But don't they need quartz
small enough to fit on contructors / smelters
yeah just get quartz
Fuh quartz
Skill issue
I hate it
You're the typa person to say skill issue to someone who's parents are dying
Stop being overly dramatic its quartz and you arent Batman
are you comparing quartz difficulty with parents dying
quartz is literally miner and constructors, why is it an issue? :p
miner, couple constructors, ISCs, DDs, done
5 words can't be "overdramatic"
IIRC the ratios add up nicely to dump a mix of quartz crystal and silica from one node with integer constructors
Do you even know what you wrote.
silica+quartz crystal require an even 60 together
You're the typa person to say skill issue to someone who's parents are dying
THATS the overly dramatic part
That
That's called overexaggerating
its both.
I said that because it's annoying when people say skill issue to ANYTHING
It isn't.
Then why did you send these 2 messages if you don't care
sounds like a skill issue to me
Pure regabait
but by who
not my fault he needs to git gud at not caring more obviously
Everyone in this chat
Next time I say turbo fuel is good for anything thats not a random mood of myself please bonk me preemptively
I suppose everyone? Collective skill issue
Im crine 😭
The way he's not replying on purpose to prove a point is frine me
once a day I open this chat to someone causing havoc in the household moments before the cleanup crew comes
dont be someone
learning when to walk away from a pointless conversation is a useful skill
This server sucks
not knowing it is a...
But it's fun so i'll stay
it's either that or you sink to the conversation's level which can be fun sometimes too
sure, that's part of the skill
Hoverpack genuinely the best item in the game
SPOILERS DAMNIT
The best part in the playthrough is when you unlock a hoverpack
How do we know how far are you into the game
It was a joke relax
Ok 😭
Hover pack is one of those things I can't believe doesn't exist irl yet
Imagine cleaning windows with it
Sorry it’s early. I’m not usually that spicy
Imagine strapping a drone to yourself
The size of the fans that are needed to lift up a human body have to be huge
Or VERY powerful
Also ingame it makes you stay in one single spot
Which would be like hard to achieve
tech issue
osha would love this
Hi yall
Also i just think that the society is not ready for hoverpacks or jetpacks
Really tall stilts are still way cheaper than hoverpacks. That's the real problem
Hoverpacks would cost like $500k
Because we live in capitalism
That’s the case for every invention
The orville lowk opened my eyes on this one
If someone brings something from the future mega corporations will monetize it and get more power over the world with it
Hi everyone, how does it work when it says there’s an output of 83.33/min? Does that mean 83 items come out per minute? Or does it mean that every 4 outputs, one extra item comes out?
Because 0.33 × 4 = 1.32
Basically cyberpunk will happen but 10x worse
A recipe has an amount of time it takes. Whenever that amount passes it creates the full amount of output items at one time
the 83.33 is an average over time
per minute
After 100 minutes it will produce 33 extra items
Wait no 333 extra items
its not producing any extra items
So in 100 minutes it will produce 2.733 of something
you can think it will produces 250 every 3 minutes
No it produces 249.99 and at some point the production will stop
So it's not going to constant
not how it works, so it wont
Why wouldn't it
cause machines do not produce items in fractions
its just this ratio per minute doesn't yield a nice integer, but each cycle always produces integer number os items
Or just underclock the machien for 80 instead of 83.33 a minute
can u check in #screenshots and tell me if it is good pls if the 83,33 can be a problem
careful it's got quartz in it
Not sure what does that have to do with anything
.
that's just straigh up flamming
Does 750 silica/m go somewhere or it's just sotrage?
Fym yea 😭
check #screenshots
God forbid someone hates a resource that's not near the grassy fields spawn point 😭
May i ask what do you need so much aluminum sheets for
is 600 many? O.o
for me
i love big farm
Every minute you're going to be 0.01 short so in about 100 minutes you will be 1 single silica short
Wait no
Every 33 minutes o
that's not necessarily the case
If the silica isn't going anywhere but storage than you're fine
If you need ts for conveyors that's not neccessary vro you're going to unlock mk6's soon enough 😭
You don't need alat 😭
i know i know but i love big farm pour everything ahahha
i used up 2400/min and made 600 more for 3000 :p
questions should go into #1038092680493801533
sorry
just because the items/min is saying .33 in modeler doesnt mean ingame it's less than a third
i'm new to this server
No memes in #general
Goah why did the number 192 appear like 3 times in my supercomputer production
And it appears again
it's because this game exclusively uses numbers from the fibonacci sequence so you see a lot of repeats like that when you watch for them
This sounds both true and false
I am not sure what to believe
it means every 3 minutes you get 250 items
it also has lots of power/multiples of powers of 2
192 is 64*3
ICO or HOR made from oil
192 is just one of those numbers you'll see pop up a lot 3^1 * 2^5 this game likes numbers that are multiples of 2 & 3
Wait no ICO is trash
because splitters can split into 2 or 3 outputs, numbers of the form 2^x * 3^y are always nice numbers
what is ico
Ok. Now that I can make blueprints, I realize that the IKEA method is the way to go.
Too bad the blueprint surface is a little narrow at the moment. On the plus side it forces me to think vertically. On the minus side some buildings are just too big and thus I'm quickly limited (ex: coal generators).
the oscillator alt is much nicer than the base recipe, but hor is one of the best recipes in the game
Side effect: energy consumption skyrockets.
In what way is it the best
Well one of the
hor is liquid gold for its 1:2 conversion to fuel, which is useful for power and for recycling loops for plastic & rubber. the hor alt makes the most hor from crude of any recipe
Finally done with computers for supercomputers
What is the IKEA method?
there's a few alts: copper alloy, solid steel, hor that are just so good that you start with those recipes instead of the defaults and then consider other alts after seeing what those will give you
iron alloy could be considered in that category too, i guess
and why is it called ikea?
probably a reference to assembling ikea furniture
makes sense, thanks
thats what he calls it lol
I assume its because you are just quickly placing stuff
My fuckass power grid blew
And now i'm trying to make a mini fuel powered factory and when i try to power it with biomass burners it just turns off every time i turn it on, wow
Go disable heavy power consumers for a few minutes and restart
The heavy power consumers are on the other side of the map what i'm trying to do is just quicker
WHY is my biomass burner not powering a miner
Skill issue
I believe this is more of a game issue and not a skill issue
Nope
Yope
Miner uses 15 and bomass burner makes 30
assuming no overclocking
over cloacked, summers loop crystal?
can't sloop miners
Biomass burner just doesn't produce anything
i restarted in the desert spawn because i was getting really irritated having to build around cliffs in the forest and i may have automated smart plating before even building the space elevator.
build multiple floors - never have to 'build around cliffs' again
Only the capacity goes up and not the production tf
Yo i'm a dumbass
It was because of the hoverpack
Could've just moved the hub
that new save only has like 3 hours on it. i spent most of that time exploring the area. i like the space more than the forest but the forest looks nicer.
Which desert?
easy
That is not an actual name of any location in the game...
And both deserts are easy.
the first one
I have... questions.
But I will keep them to myself.
rocky desert not dune
Indeed! I'd meant the "regular" gas mask filters specifically
whats up with the satisfactory tools site? it wont register more than 1 alternate recipe.
works for me
Im having no issue. What are the recipes you are trying to use
bolted frame altrernate recipe with cast screws alternate recipe.
you may need to disable the default recipes to force it to use an alt
Turn off the regular frame recipe
tools has a particular idea of "efficiency" (weighted by resource rarity) so might not use the one you want to
Tools weighs recipes a certain way. Often by resource rarity or minimal input maximum output.
fixed it. so it looks like if i do this with cast screws, bolted plates, and bolted frames i need a few extra constructors for screws but only 3 assemblers total.
for 10/m
@shrewd raptor
Wrong place for that.
But my guess its a issue with upscaling technology
Glad its all figured out.
It also happens without upscaling. Where should i have posted the pictures?
or #1038092680493801533 if you want help solving the issue
merry christmas guys
Happy new years
Insane how thanks to satisfactory I've learnt that CNT microchips are infact a thing
I did NOT know there's a whole sector of microchip manufacturing that uses carbon instead of silicone
All because of the electrode circuit board recipe which uses coke instead of copper
ok but now ask the same thing regarding how come a Heavy Modular Frame asks for 230x BOXES full of screws
Each box only has one or two screws
lets assume each contain 100 screws at minimum. That is 23.000 screws
Holy.
Rest of them are rivets
to keep it fastened securely
Or bolts
And this is official lore
I mean, ok that might make a little less sense
Satisfactory lore: the screws item contains one size of every fastener you need. When needed, recipes that take screws will remove the one fastener they need from the pile and discard the rest
Efficiency
Then why do I need 50 piles to make a modular frame? I thought FICSIT didn't waste⁉️
Nobody has invented a more efficient way yet
Mc had the idea the other day when we were brainstorming other uses for Dissolved Silica that they could make a "monocrystal oscillator" alt recipe using the liquid and that is how I learned those are actually a thing 😁
Or every screw is the same
that sounds way too efficient
iirc they aren't threaded even in the most hi-res model.
Meaning FICSIT makes them blank and then custom-threads them later.
The real question @restive umbra is where does the Wood come from for the Wire spools? 😭
guys why is the train crying over "signal making the next stop unreachable" when all signal are working fine?
probably a signal is reverse positioned. Trains care about that alot
why tf the textures glitching ? im on exp 1.2
because it is experimental, and yes some stuff are z-fighting etc
and you can put iron, copper or caterium ingots in
your station is probably facing the wrong way
there is a mod for that, alas a silly one
and then you could use the aluminum canisters to package the molten liquids
and then you'd have another one of those buildings at the other side to solidify them again
essentially the opposite of a packager
mod name?
bbruh it was that
dunno, just saw reddit post about it and unbalanced it is etc
the incentive would be that it would be more compact
So you're taking solids, which you can move at 1200/min and turning them into liquids, which can move only at 600/min?
Meaning you want... slower logistics?
so like you could store 3 iron ingot's worth into 1m³
the ingots don't look anywhere near to 1m³
also you could mabye use it in some alt recipies or sum
big dawg wanting more fluid shenanigans while they are alreayd problematic
You're adding layers now.
brother is unhinged, brother is mental, out of control
It went from "make it cool liquid" to "make it cool liquid but also make sure it has a compression ratio."
🤔
yeah so you're incentived to use the liquid
otherwise there would be no benefit
i mean should be abl to fit way more than 3 iron ingot into 1m
Not having hcl is problematic
Imagine not being able to exploit the sea water around the map
"I want them to add an objectively best way to move stuff"..
Yeah, I'm against that on principle.
Ficsit doesnt waste
okay then make it slightly more compact
because otherwise there is no reason to make a whole new building for it
do that by further manufacturing the items. Boom compact
Satisfactory plus mod?
There's no middle ground.
You either have 2:1 compression where it is equal and no one uses it because it costs space and power to achieve.. nothing
Or you have a better compression than that and it becomes objectively better and everyone uses it always.
I can’t wait to play that when it gets ported to 1.2
2.5:1?
See the second point.
It still requires a lot of packagers and more stuff to do the stuff tho?
2.1:1
that's what i thought
that the addition of all of that would offset the compression
I like that you like your idea and that it makes you happy.
I just never want them ever to add it to the game because of the balance problems it causes.
Maybe it’s because people are scared of fluids because other say they are scary
I have no fear of fluids whatsoever.
And I just use it because I’m used to it from other game
Most fluid issues are the same as most 1.1 trucking issues -- user error.
let the players use a railgun to fling items across the map
but you gotta aim it just right
Or jump pads
if you don't you'll just come back to find a massive pile of items that you gotta pick up 1 by 1
that's basically drones
jump pad conveyor belt attachment 🔥
nah like you've gotta calculate the trajectory and allat
and then there's no setup required
you just shoot it directly onto a conveyor belt
you calculate the trajectory by placing the other port down
i mean for the cannon
theres a mod in minecraft called create which actually has exactly that
yuuup, quite the thing i was referring to