#satisfactory
1 messages · Page 817 of 1
bruh
well, using T2 belts all along the coal gens without upgrading the miner belt is...
completly useless
id need to drop like 150 renencofed plates
also ive got a question about how to paly the game
so youve wasted a bunch of plates, if youre really concerned about cost
But didn't you hear him, it's expensive to solve the problem so he wants half the output instead
do people use 1 drill for 1 item then use a diff vein to make another item or do they make a end game item and have overflows filtering the lower end items out
- automate everything then everything is free
- why so much? burn coal that is right next to water
Are the liquids still have bugs?
if a miner makes more than you need for a wanted product, you can use the excess for other stuff
no
Your ability to extract and use more of each node will increase as you tech up and unlock milestones. Start out 1:1 and then build more complicated later
thats the closest coal node nextr to the water
Also generally this game is more fun if you just learn as go instead of prematurely optimizing. So I recommend doing what looks good to you instead of asking the best way to do anything
Is there a way to automatically expel water out when making aluminum stuff rather than recycling it back into the system?
okay thanks
using it for something else
every start zone has at least 1 area with 3-4 coal nodes RIGHT on the water.
Better go find a more convenient place
I'm extracting 600 cruil oil, but the latest refineries can't keep up with the demand.
move it to an on land coal burner
but no, theres no liquid dump or sink
show some overhead images of your layout in #math-and-meta
so there's no way to just like void it
wait rlly ?
yes
can anyone else vouch for him that its real
it's part of hte problem solving. It's very easy though
Can you stop this and just play lmao
You do not need to optimize anything before nuclear in satisfactory.
I mean I've recycled it back into the aluminum and it works fine just would rather void it if it was an option but I guess not
But yes it's true
https://satisfactory-calculator.com/en/interactive-map
go and check yourself
Recycling was more fun in my experience fwiw
bruh im tryna learn abt the game tf
The one in the grassy start area pisses me off a bit because it's just not quite level enough to where I can do what I want with the miners
I mean you can burn the water off by processing it into something? tons more work though for no good reason
playing the game is one of the best ways to learn it
Ok new suggestion for you, watch every tiktok about satisfactory you can find and don't even try to play until you've mastered every single part of the game just from watching tiktok
Have fun!
build foundations slightly higher up than the terrain.
flat space.
done
ofc theres only so much you can come up with on your own, island syndrome and so on, but you can get through it alone no problem
then build multiple floors , infinite flat space
I know, that's the problem. It's not quite doing what I want it to. Been finagling this setup for the past like 20 minutes.
this is why you spend all r life on dc you no life bum bro how about you stop being rude n let people be inquisitive
Probably gonna end up using belt elevators and having them belt on top of each other.
im just tryna learn n r acting all high n mighty bec youve spent more hours on a game i have very few in
what's the issue exactly?
just ignore them and play around with things.
the milestones are basically a tutorial
thanks hes shut up now XD
bro is a peak victim
Nah he can't learn by doing, let him be spoonfed tiktoks
Hard to explain without physically showing it off, but I guess the easiest way I can try is I'm very much obsessed with making buildings. Not exactly the most efficient but hey, my game, I want it to look pretty. The thing is I had to install Infinite Nudge, and now it's just a matter of figuring out a way to cleanly get the coal down the beach towards the water without spamming belts. Trying to make it look nice is all.
I don't think that's a grassy fields issue
it's one of the flatest areas on the map
It's at least a 50% me thing, I know
Build on the ocean I guess?
How about tractors? I love tractors for coal stuff
slightly better than making sky infrastructure
I mean the coal is literally right next to the lake, don't know how I feel about trucking it all of a couple hundred feet
Oh
#design-and-architecture is a good channel for that too.
¯_(ツ)_/¯
I mean it's a couple hundred feet, dunno what you are expecting here. That's perfect for belts TBH
I'm probably overthinking it. Pretty sure I have a Ph.D. in overcomplication. Never mind me, I'll have it figured out in like an hour.
thinking is good, but thinking too much can be worse
If you don't like belts on the ground how about an x-wide pillar, where x is the number of nodes you are bringing. One pillar at the start to bring them together, one where you separate. And concrete foundations in between
I get you I just don't want something to accidentally back up and it gets blocked and backs up
the need to do it correctly was what i found fun loll
Fair
its pretty easily done w vip junctions though, but its more fun figuring out the numbers yourself
Well I mean I did the math to recycle and RN it works
lol nothing is a sure thing with fluids unfortunately
Ye that's why I said RN it works 😂
Do u guys kbow the older fella who is giving out tipps on Youtube?
Gents I’m a tad confused on excited photonic matter input requirements as well as what is the method for dark matter residue disposal (if there is any)
||The simple explanation is that excited matter is made for only the cost of power, but its use creates byproducts (dark matter residue) that must be used or removed. You'll eventually need lots of dark matter.||
Dark matter uses are found on the wiki or the Codex (Press N, type dark matter).
I see, makes sense. Thanks for the heads up I’ll make a storage for it to use in the last part
I would suggest you start making it only when you need the photonic matter, as excited photonic matter is 200/min per machine
Unless I misunderstand what you said
Yall wanna see my encased beam factory I just finished
It’s just a big orange cube lol
Yeah I need it for 5th phase and didn’t understand why it required no input
It's photons! 😀
Or more accurately it's photons if we could phase change them, which I don't think is possible. But FICSIT has found the way
Clearly her SAM sugar daddy provided the recipe
Ok so now onto oil power
@mint coral your phone has 16 GB of RAM? o.O
24gb ram actually lmao
sweet mother of automation-
Red magic 11 pro
I have nothing nice to say
that's nice dear
Mine has 12 GB
Hmm $700 is it just me or does that seem reasonable for what you get?
Sounds good
It's definitely worth it, the 24gb model is 1k tho
The fact that $700 is considered reasonable hurts my soul
Oh oops it's $1150 for the RAM upgrade nevermind
Mate I have a $150 phone, I get it.
redmagic is really good value
Meanwhile my $90 piece of shit has somehow managed to survive the last five years
And that's even with the fact I physically cannot charge it anymore without looping the cable AND sitting my phone on my wallet
I just wanted satisfactory in my pocket lol, worth it to me
get specs similar to €1000+ flagships, and hidden camera hole punch and no camera bump is nice :p
I mean.. Can it call? ✅ ... Can it text? ✅ ... Does it have reasonable app support? ✅ - Then my phone is just fine :P
But this is anything made in the last 10 years or so lol
is it #off-topic-tech ? ✅
Lol
[now running fushigiballs.exe]
did you mean fushigi
You're welcome, citizen
its kinda odd how the bot spam is auto detected and deleted, but the user isnt banned, and just keep doing it in every channel one by one :p
Anyones got a hint on why i cannot place a miner on any node in my server?
is there a rock on top of it
Yeah i guess but not one of these giant rocks, just a small rock of the same material
Red or yellow
You have to mine the small rock anywhere on top of the node before placing a miner
In 1.2 you can also blow it up with nobelisks
Question, will the nuke nobelisk delete the vines that sit on the bigger rocks too?
Oh my gosh I am so stupid 😓 Well thanks for the help
ignorance is ok, you're amazing and talented and I believe in you learning how to mine rocks 
the game usually shows you offending things in a red outline
like animals, rocks, you :p
I wouldn't even offend a fly! I'm harmless!
Is there a mod that adds buildings that just spawn items? I am trying to build some creative stuff for testing.
there's AGS without mods 🙂
ags what
can spawn items in games creative mode
No I mean per machine.
Like I hook up a conveyor and select what item spawns on the conveyor.
build a box, fill it with items, attach belt

I think so, yes, though don't know the name off the top of my head. The mod database should be easy enough to search/browse
What mod database?
The one you find when you search "satisfactory mods" in your search engine of choice. :)
advanced game settings
Is 1.0 out?
awhile ago yes
Dang
sep-24
speaking of updates when is 1.2 do we know yet
We do not, no
They did say that last week's EXP patch would be the last one before the public v1.2 release, so that might say something about how quickly they might want to move on it
(although that patch did introduce at least one kind of nasty crash bug, so I'd personally sort of expect them to do another hotfix patch on exp anyway)
does anybody know how to improve performance
I just always assume it'll be tomorrow because I'm a optimist
lower settings, use upscaling
if you're cpu bound due to calculations, you kinda out of luck without a better one
-# cardio
There is a modding discord too
Turn off global illumination it’s not that much different
don't forget to build less stuff or get a better computer!
Build less stuff but I need to make nuclear pasta
Walls can help. The game only renders what the player can see.
you can still do that just less quickly 
now if you want to lower performance I have lots of tips for that... start with using way more lights
like 200.000 signs in one factory? :D
Has anybody actually completed a no jetpack playthrough
I've only been using the parachute for exploration in 1.1
it's just the jetpack but better
What are u on
Ya, its fine ziplines are great
just caffeine at the moment
Phase 4 no jetpack
and powdered factory carts? :p
Basically the pioneer is forbidden from flying, no hoverpacks or parachutes either
I’m just trying to build a heavy frame factory
What about minecrafting my way to places with ramps? Can I still do that?
jump pads only :p
No jump pads, however hyptubes are allowed
I lowkey wish we could build over the void in the south east side of the map
You can put trains whereever
I wonder if there's a mod to remove the map size limits "at your own risk"
you should try them and then try driving a factory cart over them
would the fastest way to move an item across a straight line to be hook up a bunch of storage units back-to-back and connect them all with mk.7 conveyors?
you should do an experiment and find out
over a long enough distance I'd guess the answer is "send it into a depot and take it out by hand" 
mk7 conveyors don't exist
kk
Is there a way to force a t-junction in the pipes, or is it purely x-junctions?
1.2 has t-junctions
Damn
Hello,
I'm a little confused: I can't seem to find the option to change a plan's name once it has been saved. Am I missing something?
You're not, can't do it like that
you can't, save it with a new name and delete old
Or exit the game and alter the file name in your bp folder.
Thank you very much for your answers!
Huh... That's a weird issue.
Any chance it's on the 1.2 changelog? (one can dream)
its not, prob an issue with how the blueprints are saved :p
the name is an actual filename, which is also why blueprints wonk out when you have a space in start or end of your game session name
why cant you. i dont htink the death box is really closxe
reload it on the Blueprinmter then save as a different name
... Weird... I made fundation plans to easily build 4*4 grids, but I can't seem to be able to anchor the foundations on the world grid that way (no issue with regular placement).
wouldn't recommend using WG
blueprints do not snap to world grid
Shucks...
Hello. May I ask why, please?
not really any good reason for it. It limits you in terms of creativity, cannot fit things into terrain when limited to only one orientation and position
also, everything in right angles and rotated the same way just doesn't look cool imo
OK, thank you for your answer!
I'll still redo my starter base, if only to set-up 2m foundations instead of 1m (the grass clipping is annoying me way too much).
I actually like using the grid, but I am not intensely creative. I like them being organized.
I'd build new and keep old. redoing things is a lot of work with not much gain
grid is fine, but I'd stick to local grids rather than keeping everything on a single grid
Is dark matter crystals the only sink for dark matter residue
Can I not just take a sharp stick and poke a few holes in the pipe
building roads and train lines, i at least just curve and go around terrain, and when i arrive where i wanna build, i just use whatever grid those are at on arrival :p
its also not super hard to make two grids meet
by the power of BEAMS
Hey guys, I haven't played for a while but I got a question: Does the drones now work properly? That even in long game they don't suddenly disappear/run out of fuel/lose drone station etc? Or do they still count as untrustworthy logistics?
They were in my opinion. If I trusted drones to carry out mandatory logistics, everything went to haywire
they are as reliable as anything. If they broke, it's most likely user error
are you sure you're not weary of that because of trucks doing similar things? because I dont think that's ever happened with drones and idk how it would
I used to have multiple drones per station, but after problema stafted I then started to so two stations per one drone only as extra logistic. Still at some point I noticed the drone was hovering over station with full cargo, lost in pathing
i used drones in my nuclear plant, worked fine once i sorted out the user errors
I dont think multiple drones per station is possible (unless you mean multiple outgoing drones to one incoming port)
if a drone hovers and can't land its cause theres another drone loading/unloading and it cannot do so, which means you've set it up wrong to not empty it out.
It's been a while so I don't remember excatly. However if you guys think drones work 100% fine then it must been user problem. Gotta try again then 
is it even worth it to go turbo fuel when rocket fuel exist?
Why use combustible fuels when plutonium is right there
is it even worth it to go rocket fuel if nuclear and diluted fuel exist?
Diluted fuel is just the normal fuel item
I know
So why not diluted fuel made into turbo/rocket fuel?
#screenshots message this was 100% user error on my part :p but was fixable and it all ran fine after
why take the extra steps if I will just do nuclear anyway
i mean rocket fuel is easier than turbo fuel to make
yeah but normal fuel suck
But... you need turbo fuel for rocket fuel
No I will not do nitro rocket fuel
lets say i already unlock turbo fuel
and rocket
depending how much you build, power demand varies. you can easily beat game on normal fuel, you can make a big rocket fuel power plant, and you can make nuclear. do whatever you wanna do
i guess
Be prepared to build hundreds of generators
im ok with that
you can make turbo fuel, turn it into rocket fuel and feed the compacted coal byproduct back to turbo. or make diluted fuel and just tack on nitro rocket fuel to that and do whatever with the byproduct compacted coal. lotta options
or tens of NPPs for same result 🙂
Hardly, the extra work upfront for nuclear is much more than whatever you need to do for nitro rocket fuel
not hardly... given same clock speed, you build 10 times less gens if you do nuclear over fuel-based
How do I know how much an item is worth before it is sinked?
check wiki
I did
You're not just building generators though, the machinework and logistics to actually produce what you burn is more involved for nuclear
Unclear
which I'm very much aware of... but that wasn't the point of my message
what's unclear there?
if there's no sink value it's probably unsinkable I guess
Well, it was mine, you can't just look at the generator side of things, ignoring everything else makes the whole comparison pointless
Where do I find it?
at each item's page, or on sink page, or probably in other places as well
you said "be prepared to build hundreds of gens" (clearly talking about number of generators, ignoring other things). I just replied that for generators, nuclear is 10 times less
Did someone know anything about game freezes when I change window ?
yo so i dont need to place down more depots after unlocking manual uploader? i can just upload anything i want from my inv
well depots are for automated production 🙂
Whatever, just because I specifically didn't write a paragraph comparing the options doesn't mean it should be ignored
It's a counterpoint
just because I didn't mention other things you need to build doesn't mean they don't exist
same thing
"same result" dawg
I'm aware of more complexity involved in nuclear (once you go with alts and stuff), but my point was simply comparing output of a gen
I love how you speak for them
if thats what you wanna do, but you have to manually drag and drop stuff to upload it, vs jsut having storage containers with depots attached to upload as you use things
normal fuel is fine
I read minds, you know that already
The best fuel is the one you’re making
I do enjoy building big fuel generator setups
guys where is the bugs catagory
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
to me it's a necessary evil. i find building fuel/turbofuel/rocketfuel kind of boringly large
i do like me some quickwire
i needed a lil to make oil gens but then decided since imma need it anyways might aswell make it a factory
boutta start on oil power rn
not needed? :p
straight into a dimensonal depot so ill never have to come back to this place again
i love these things
sucks how most caterium is far away from anything else
once i get trains imma harvest a new node near my oil beach and start making plastic ai limiters there
caterium usually has copper nearby, since those two go together
unless you randomize nodes :p
the one im near does have a lil copper but i dont need it rn
i dont need copper anymore cause of the alt recipes i got
oughta put all that extra plastic to use
lol
also caterium circuit boards tuff
fused quickwire = belting up less nodes and finding a use for that copper
lemme see what recipes i havent chosen yet ive scanned like 10 today
not gonna spoil anything, but i've a feeling you're gonan be eating those words :p
whatttt
does something really need plastic later on
recycled rubber or rubber concrete
eh iimma reroll it dont matter rn
pick one you like
always need plastic
coke steel ingot seems tuff
Tuff is an igneous rock, so no it isn't
but does my train of thought seem wrong why introduce yet another resource when im alrady making extra plastic rn
if i need more plastic later on i can just make more or switch over to copper
wdym by "introduce yet another resource"?
for the ai limiters
nvm
ill make ai limiters here and the circuit boards with my extra plastic
ai limiter with copper instead
there's always electrode circuit board
also HOR/diluted fuel/residual plastic+rubber/ recycled plastic+rubber can massively reduce the the amount of crude you need, and you can use some residue to make coke
or massively increase the amount of plastic and rubber you make :D
10/10 recipe combo :3
Guys, are there any Russian players in the chat? I need help with my world
why can only russians help?
I don't speak other languages well
many people with broken english can get reasonable enough help in #1038092680493801533 🙂
but it's usually best to describe your issue first
what does this use to make em
rubber and coke
what thats so tuff
literally can be made from byproducts only
rn im doing a oil power plants and gonna use the by products to make more plastic and rubber
and use the rubber and plastic im making rn for the caterium circuits and limiters
and once i find that recipe ill switch to that
I don't have a specific problem. I just need help optimizing the factory. I just need some tips to better understand the game.
Best tip imo is to learn on your own. Every next factory will be better than the previous one
This is very sweet. Thank you
My two best tips:
Everything is relative. There's no centric"best" way to do something.
Calculators are your friends, spreadsheets too.
Sombersloops doubles the outputs of items, including their byproducts, right?
should be both yeah
is there a mod to research hard drive faster?
imo a scientific calculator, or even something more basic (like an old desk calculator with big buttons) is really nice for this game
having a decent amount of screen space and the ability to scroll through history is also important, though
bruh sometimes pipes just be messing up
I haven't got a mod but I build a MAM each time I open up a crash site and research the hard drive straight away until there are no more available recipes left. You can delete the MAM once you have set the drive running.
thats what i normaly do but im at 10+ hard drive waiting for that one recipe for aluminum
with water I've found that the answer is more xwx I don't usually have issues with other fluids if I let the machines back up all the way into the next line of production before starting it
why you leave the recipes unselected after researching the drive
its my fuel thats not making sense
240 from extractor into 4 fuel refineries into 8 fuel gens idk if it just takes time to accumulate the fluid in the pipes or what
i.e. only pick between the two choices when you need the recipe
i do that too
you can set the generators to 1% clock speed until the lines feeding them saturate
also looping the fuel lines back and around everything so it all interconnects can also help
ty
also if I did another tall fuel plant at this point I'd use a water tower instead of trying to just pipe everything up
np ^-^
this is my first time dealing with fuel so its a lil confusing
god help me when its time to set up manufactuers
#design-and-architecture message any ideas on how to deal with this?
ime the production line part of fluids is usually fine, aside from managing water byproducts. it's liquid fuel to generators where I find the most issues. it gets a lot better with rocket fuel since it doesn't need headlift, and I've either not had any issues with sloshing there, or I did and they were so minimal/shortlived that I didn't notice them
yeah, and that can cause a lot of issues, especially with water. you might be feeding enough into a production line, but because it's sloshing none of the machines will get any/enough
yes. that's part of why I suggest feeding in more water
im not at the water part yet but i should probably be using the polymer for more plastic production
i had to overlcock my oil node since i thought it was pure lol
Where are you getting Polymer from?
fuel production
🙁
Yeah I know what Poly is.
Because Oil -> Fuel is "not good" 🙁 When you can Oil -> Plastic/Rubber -> Fuel
your right dammit
If you recall that was the very first thing I said about oil setups... 😭
yeah my apoligies
i already set this whole thing up time to tear down
wait but cant i just use the polymer to make plastic and rubber anyways?
nvm you also need water for that
That's what I just did
2 Plastic refineries, 2 Rubber refineries, 1 Fuel refinery with the byproducts

the satisfactory interactive map is amazing! I just discovered it
I loaded my save and see everything I wish it was like this in game is there any mods that does it?
alr so 16 refinerys 8 plastic 8 rubber and 4 residual fuel refinerys
Is there some sort of way to like grow biomass
Not in the vanilla game, no. The most "renewable" path to biomass is alien remains
But no way to automate the initial collection
-# #1201555265942724758 "biomass gatherers wanted"
Though if you make a vehicle path past some enemy spawns and occasionally go near it, you'll find some li'l treasures to pick up along the paths sometimes. :D
can canned turbo fuel go straight into the fuel generator
is what packager is for
aka "no"
oh cool
no belt input on the fuelgen, gotta unpack the fuel and recycle / sink the empty canisters
Does nitro rocket fuel use more sulfur per rocket fuel than turbo blend -> rocket fuel?
1 per min modular engine is actually ludicrous
Oil -> residue -> fuel >:)
The fuel turns into a smiley face?
Yes it does, the most powerful resource
ok so i have a plan
since im going to be making an extreme amount of plasitc per min im going to make a train line from my new caterium factory to the plastic and begin producing circuit boards from it
Hell yeah
well kind of... but not smiling exactly #screenshots message
since i also need cable for computers i can just use quickwire cable with the ruber im producing too
why is my foundry not working?
Am I understanding correctly.. I built a refinery, which causes a Heavy Oil Residue byproduct. I can refine that to another product that the awesome sink can handle. So I need two refineries in a chain?
connect it to power
i have power
I replied but I can't see my reply
jsut try connecting it to another pole
others work
I dunno "no power" is pretty damning
uhhhhhh
hold on
let me go along my power lines for a min
yeah ok i fixed it
fixsit
i should say
anyways...
IRL oil is so fucky. Like we make so many products from it. Plastic, fuel, oil, food dye (yes we eating that shit, that's likely why food dye is so bad for us), lubricants, fertilizers, pesticides
why are most of my constructors like 96%
I kinda wish we had more byproducts to make even lol
I also kinda wish we stopped relying on oil IRL but that's a different question lol 🍵
likely not getting exact amounts or backed up
make sure your producing exact amount thats needed by each one
well if it helps, polyester clothing is often made from recycled oil
I forgot that one. Meant to write "textiles"
Industrial cloth/rope material, metal additive
if there was pollution in this game everything would be dead in a week
America has a lot of scientists and money, and a lot of oil greed. And refining oil IRL produces Ethalyne, which is otherwise a useless byproduct if we don't use it. So we can turn this shit into EVERYTHING.
I want clean burning electric shit like cars and power plants not because I want to save the earth, no. I just want less cheap plastic fucking shit.
get a hydrogen cell car fr
is there a way to make a squished 1 platform long rail
And we only have so much from trying to find uses for Ethalyne
Which we can't stop getting from making oil and fuel
oh the humanity
I think I'm spelling that right, I don't type it much lol. "Ethalyne"
Ethylene. I was close.
Best not play SF+ then 👀
You should be able to
-make a station,
-put rails down on both ends of it,
-then delete the station,
-add in rails between the two rails on each side after deleting,
-delete excess rails
If I'm understanding you correctly
That may force it. But you'll need room on both sides.
doubt i can do that in a blueprint designer
Oof
Honestly a alternate game mode/ difficulty that had pollution and a hostile ecosystem as a result of it would be super interesting
It might work if you have the final tier of blueprint designer. IDK
It's "2 x 5" for each station, then the final blueprint designer is I believe "6 x 6" foundations.
So like, idk. Maybe it'll work. You'd have to just try it.
But then the squished rail will be forced to the middle of the designer, will say
But you could make a squished rail, make it an individual blueprint, and then place that onto the blueprint scanner.
That's worked for me when I didn't have quite enough room for some weirdo thing
do NOT make rails under 1,5 foundation length
Interesting, but most likely not fun
It'd be 2 foundations if they did this I think
its not normally allowed, but there are glitches for it, however it will brick your game into a state it wont be playable
Do you have to sell your soul to ADA to be able to do it??
I mean it’d be a excuse to add more milestones , specifically factorio style defense ,
Oof, they should probably fix that lol. I spend so much time trying to get around build restrictions I'm terrified I'd do that in accident
Well, it seems some individuals have a tendency to disable difficulty features in this game and likely factorio as well,…..
If i wanted to play factorio, i would just play that instead
Base Defense is the most anti-Satisfactory thing people have suggested over the development of Satisfactory and I am very, very happy the devs gave it a hard no and stuck to that hard no.
if you want base defense and horde mode, play a game which has that? statisfactory is not designed for it
Factorio style defense doesn't work well in satisfactory because of AI pathing in the complicated spaces IMO and also the fact that decoration items being destroyed could be so annoying.
The same way I don't think decorating works in factorio because by the time you're done painting your factory a pretty color your node would run out and you'd be fucked.
My two cents.
See this is a valid reason
So were all the others.
Ye
The others were “I don’t like that specific thing”
It has no place in this game.
Which makes disliking it an automatic feeling.
Ergo, valid.
It’s the same thing as if someone wanted Minecraft to have more weapons and bosses and other players said “no it doesn’t need that”
I think it was more nuanced than that. I saw it as "these two products can exist simultaneously and their differences make them stronger, so copying features seems like a bad idea"
that is so not the same thing as an analogy
Yeah but people mod Minecraft to do that all the time. I see satisfactory as the factory decorating game with good logistics mechanics, I see Factorio as logistics mechanics as a game.
I like both equally but I play them for different reasons
Diluting the identity of something to make it more like other games is how corpos ruined most of the gaming industry.
So of course it has more punishment for the mechanics
what about extra, repeatable caves that spawn lots of enemies and take while to complete and if you somehow manage to do so you get a somersloop and an alien portal back to the surface?
I see both as games for autistic people that like math and logistics
Wow...
Hey allistic people can enjoy it too. I swear I met one once.
I say this as a person that is definitely autistic
Let's just throw out generalizations and discrimination because we feel like it...
And besides, it's usually a very bad idea to put something so game altering in the game years after it has left early access, like
said about adding terrain altering, when the map was in nk way designed to be dug through
I'm diagnosed ADHD with some autistic features and traits confirmed also by my doctors and it was out of line and rude, but not entirely wrong. :sipstea:
These games resonate with that mental illness for some reason. Still not a thing you should just say. But also. ||Ironically Cmon they're autistic you can't expect them to navigate the social situation perfect cmoooon||
I’d be pretty shocked if either genre had anything less than 50% of the players match the generalization
They both tick very specific marks in very specific ways that not much else does
...
Sombersloops, any other alien artifacts, and Hard Drives are meant to be a limited resource, that you have to use sparingly and explore the world to find, not something you go through a dungeon for
which is why it would have to be a near impossible gauntlet :3
Well, only 3-4% of the population is autistic, and another 3-10% (hard to diagnose and often diagnosed wrong) have ADHD which often has shared traits with autism.
For that reason and the reason that the game is just good (as well as factorio) I'm going to guess it's less than 50%, but I won't lie and say it probably doesn't skew more than other games.
Probably does
I thought about suggesting high tier resources, but we can make those, which makes them kinda meh as a reward
is there a way to clear fuel out of fuel generators so i can put turbo fuel in or do i have to replace them all
ive got like 0.7 fuel in
Id argue it isn’t entirely outlandish to assume that a game like this would have a greater portion of its audience appeal happen to match what I’ve said,…. Sure the number might not be huge but I’d imagine it looks a bit higher than the rest by far
Flush pipes, set to whole network, spam it every 3-ish seconds until liquid gone
tyty
Other than that, you can just burn the shit still in the machines. Shouldn't take too long
ty
I hear where you are coming from. But have you considered that the enemies are not obstacles, but rewards themselves?
It would be interesting to have some reason to use all the big weaponry, but I don't think Satisfactory is really built for that
This topic is taboo but fascinating to me as an AuDHD person so I'll say one more thing;
My guess is 15-25% of the player base has one of those things. That's both ADHD and autism tho. ADHD also like the belt go fast and good for some reason
As it stands, a xenobasher and a dream is all it takes
Honestly that would be far more fitting as a reward, as early on they could get you tons of points by sinking advanced materials you are far from using
The topic is taboo??
I'm horrible at first person melee ;-; idk why even, I'm good at souls borne games. Just doesn't transfer for me. Need a gun
Fair enough, lol
Ye people don't love generalizing a population of a game and saying they all have a certain mental illness lol
But this one time it may have some truth. Just I can't see 50%
50% is too high because of population skewing
What does this mean
Well yea a broad overestimation but I mean again I think it makes sense that it does click a bit better for that populace than the rest
Ye. Belt go good make happy chemicals
For me at least and I have those (one more minor but still probably diagnosable)
that's kind of fair, but that stops being useful the moment you either have no use for biofuel or coupons. it could be kinda useful early game but part of the idea is that you can't leave the cave until you've completed a run, and critter drops alone don't really incentivize struggling through a dundgeon with rooms full of (hopefully) tier 10 hatchers, hogs, spitters, and stingers
Ye but resources are infinite in this game and having a lot of coupons is fun
I just like numbers and math and fine tuning and logistics and theory crafting different factories
I think 15-25% is probably too high, just because autism affects somewhere in the ballpark of 3% of the population, and ADHD somewhere around 5%, and they often co-occur
But you'd have to do a survey, naturally
I spend all day at work building factories for like 5 games in my head.
I work as a machine assembler (skilled side, I set the machine. I am even setting up a whole new assembler with my team this month, when it feels most like one of these games :p)
Factories are in my blood for some reason
But thats the thing. You can ALWAYS use tickets for the awesome shop awards and biofuel for jetpacks (packaged liquid biofuel my GOAT) or even just for DNA capsules
I've tried about 9 times now to play through the game without any mods and I just can't do it. I need the expanded inventory and the object scanner highlighting
Also what in the world is a "tier 10" enemy?
I really am scared to broaden my horizons on other factory games because of this…. I already do it for factorio and satisfactory 😭
nuke hogs and gas stingers right?
Get Create with Aeronautics
gas stingers would be tier 3
So please enlighten me as to what fresh hell a tier 10 hog would be
Oh, get OpenTTD as well. It's not a factory game, but it's in the same vein; moving products with trains, trucks and boats and making a logistics network with logic gates and signals and such
Teleporting hogs
Ruin your life. Ruin your life. Ruin your life.
Serious question: what do I do about 30-50 nuclear hogs that run into my factory within 3-5 minutes while my lizard doggos play?
I diagnose you with nuclear engineer
OpenTTD is fucking free on steam. Want some free crack?
so a t10 stinger could be a nuclear stinger that spits radioactive waste that sticks for damage over time, is at least a bit faster than a gas stinger, and is the size of a blender, minimum
This is why they need to legalize nuclear bombs
Legalize power shards for recreational use
That game sucks
Are some values in 1.2 wrong? I'm looking at aluminum scrap recipe and it says that it produces 2 cubic m of water, but underneath it says 120 per minute. Shouldn't that be 20?
That seems anti climactic when we already have kamikazee hogs, hogs that are EXTREMELY radioactive, and hogs with ranged attacks
Teleporting kamikazee hogs..?
We need friendly hogs that tickle you with their tails and play with beryl nuts you throw around
You might be onto something
Devs were defo trolling not putting any aluminum stuff in the dune desert
Hog that teleports behind you and tells you "you are already dead"
larger hogs with more armor, damage, and jumping roll and spin attacks?
What do you mean armor. Have you played the game.
none of the starter biomes have aluminum tho
Rocky desert does
I think nuclear would a default t10 charactistic
Bauxite node south of RD is not in RD.
that one node on the south end of rocky desert is no longer rocky desert.
thats already the red forest
more armor, less health, or both. also that's rude
all the baux concentrates in a band around the middle of the map
the bauxite belt :3
except for the secret spot no one ever talks about
There isnt armor. Harder enemies just have more health
and harder enemies could have armor. some armor is more than none
The only thing thats even like armor is the Hatcher's resistance to explosives
Gas Nobs vs. Hatchers is fun though.
I mean armor isnt a thing that exisits in this video game. Like at all.
What would it even do
clearly you'd rather have an arguement than a conversation. bye :/
Secret bauxite?
If I may come at it from a different angle:
How would armor change things in a manner that is not the equivalent of "more health."?

Yes, this is the question i meant to ask, and i apologize for being rude to you @hard wolf
Armor vs more health?
Armor can be seen as a reduction to certain damage type instead of all damage.
Like maybe armor reduces damage against the rifle. But damage from a nobelisk applies the same regardless
A reduction in damage taken is effectively same as more health
And there is something like that already, but it's for a single enemy and it reduces explosion damage
"Reduction in damage"
But my point being what causes said damage.
Explosive damage, vs bullet damage?
There's quite a few ways to damage an enemy
Best way is let the dumbass suicide off a cliff.
in the case of a hog, they have thick shells that are resistant to impacts and probably don't conduct electricity well, so the xeno zapper and basher, and possibly explosives or even the rifle wouldn't be as effective, whereas rebar would have enough puncture and the gas part of gas nobelisks could bypass the armor entirely
Details like this amount to more than just "add armor" and allow people to engage effectively 💛
So armor acts more of a resistance then?
Er. Well. Resistance against certain types.
I recommend disabling enemies aggro from the menu if you guys have trouble with it
Lowkey. That would be dope. Cause it would make combat more engaging. Rather then machine gun turbo rifle everything down.
(And of course you don’t want to have trouble anymore)
given the limited variety of enemies types and behaviors i dont think it would make the combat that much more interesting
Enemies having different strengths/weakness could be interesting.
But would give more credence to the "BASE DEFENSE 🤤 " people.
And that is incompatible with Satis. 🙁 So sadly I must opposed the idea. @hard wolf
I used to only have keep inventory on but then I discovered this option as well
Factorio
?
flat armor would be something only gas and maybe radiation would bypass, except with armor piercing rounds, so it's still a potentially useful stat
Also cool thing that may be considered an exploit tho is just respawning it’s basically a tp to hub with keep inventory
Isn't factorio just satisfactory with base defense?
No.
there really isnt a way to balance these ideas without nerfing a lot about how the current system works
Factorio’s biters actually come into your base and destroy it
that's when you tell them to go back to factorio :3c
People who want base defense should just go play Dungeon Defendrers for the Xbox 360
Cause of pollution they don’t just stand there chilling
there's riftbreaker
A lot of the time base defense gets added without any compelling reasons for it to exist (see: Palworld), so it just does nothing
The rebar gun only shoots normal rebar with the base ammo, all of the different types either fracture into shards, explode, or electrocute. So it's either gas or rebar to damage these guys without being resisted? Do i have that right?
I would like more enemy variation and areas with challenging combat in a way that doesn't make it a factory defense game
Red bamboo forest
Have you encountered the radioactive hogs
Or the big ass spiders
yes, unless explosive rebar pierces before exploding
yes
New biome: THE HIVE.
hey, i have seen that one before
Me with hogs;
(Imagine I'm allowed to post the bugs bunny bull fighting clip here)
I built a nuclear power plant above them so they feel at home
Acrually, no. There is one thing that you don't have to worry about enemies resisting.
So when I pass around that area with my filters we are all chilling in extreme radiation lol
The nuke nobelisk
I just want an option to remove all Steves the way we can remove all Stingers...
They are chilling. You on the other hand are quickly developing radiation sickness
The risks of being a pioneer
I need to start to modularize my base
I just have a very dense factory with which I’ll finish phase 5 and then I need to make smaller factories for everything and interconnect them with each other will be fun
No way dexter!😱
-# lowkey. I feel like Meli might be ai
bean would beg to differ
I hide my victims in all the nuclear waste so nobody can find them
Yeah we have a couple interesting characters on this server
troll :P
And then you trow the barrels in the ocean?
For sure we need to pollute and disrupt the environment as much as possible
i thought the play was hide your nuclear waste in the victims 😛
My dream is to cut every single tree and bush in the map
I am down to do that XD
And just make it whole layers of factories where no more nature is in sight
clearing biomes really causes your save file size to jack up, which leads to longer autosave sputters and some choppy travel
Y ik cause game has to store the info that you removed that tree
Also if I burn all the wood and leaves?
Just like you placed a machine for example
Yes
it has to maintain the info that stuff was removed. takes cpu cycles and memory
A didn't think about it that way
I just cut what I have to anyways
I only cut things that are in the way
A better approach would probably be to build so high you get to leave everything alone I guess
a litttle bit here & there doesn't do much, but when you carpet bomb the world with nukes, yeah, the game gets kind of icky
Icky?
But then you will be missing out on the map
the opposite of the opposite of suck
I have a ryzen 7 3700x and 16gb of ram on Ubuntu server running the game and my pc has a ryzen 7 7800xd and 32gb of ram so I hope I don’t lag anytime soon
I almost finished the game and for now I have never lost a single tick
I mean the game doesn't start sucking, it just runs and loads slower
I think I will never lag btw an entire fast 8 core cpu dedicated just to running some machines with simple math with no windows bloat should be fine forever
And also devs optimize the game pretty well from what I’ve heard
hello
3700x has good single core performance as well
Hey
But if we could benefit from multiple cores of course it’s way faster but that’s something hardly seen in games yeah
Hello Spade. Do you have a sibling named Shovel.
nah
What about Club?
Splitting the load between 2 decent cpus anyways improves performance exponentially
I actually used to be club
Also if AI slop stopped buying up everything I would upgrade my hardware
My friend wanted to switch to am5 and he could give me his 32gb ddr4 for free to put in the server
Stuff does not automatically get twice as fast when running on two cores
Once the LLM bubble finally pops RAM will go back to being cheap.
there is always diminishing returns
But of course he doesn’t feel like spending 400€ just on rams and I also told him definitely not to
Almost done setting the whole thing up I’ll show you once I’m done
Y but you get some more out of it
We have servers at work with hundreds of cores. At those scales multiples cores are busy doing nothing but feeding work to the other cores.
You guys don’t use cloud smart
What does that even mean lol
I mean you run your own infrastructure instead of renting from like aws?
Yes? Significantly cheaper.
Not like those monster servers were cheap
but renting a server with more than 200 cores won't be cheap either :D
Upfront cost
Luckily we got them two years ago
I think the TB of RAM in there might be worth more than what we bought the whole setup for
Ahahahah fr
I was about to buy a 64gb ddr4 kit before the epidemic and decided whatever I’ll do later
(Not anymore ahaha)
It’s like 500€ and I’m sitting with 16gb for my game servers
This shit drives me so crazy
What about gpus
It feels like I'm actively watching people melt their brains and then look me dead in the eyes and go "you should come melt your brain with us"
Work actually wants me to buy a Macbook right now. Cause it's somehow now cheaper than equivalent normal laptops...
Nvidia &co don’t even care about consumers anymore they just sell to ai data centers
Yarp
Like I would buy a 100 million € data center flu
Bro I just want something like a 5070ti not at 1k€?
I mean.. GenZ is the first generation in recorded academic history to have cognitive decline compared to their predecessors.
The underlying assumption of our economic structure, that corporations would be in any way beholden to consumers, turned out not to be true
I would be cautious about this statistic
Crazy
IQ scores in and of themselves don't mean much of anything
But Apple MacBooks for example air have actually good value for money tho
Even before ai I think
We talking about the 5000€ Pro one tho
Oh shi
The thinkpads with proper GPUs and enough RAM cost more than those now
I wouldn't be. They have the data.
It stems from electronic infiltration into everything.
People learn from people and the moment the majority of it became "read this screen" stuff started going down.
They also altered the standardized tests because people were doing worse on them.
And I said nothing about IQ, because in large part those specific tests are just pattern recognition assessments.
Like those videos on YouTube top windows vs top MacBook and the MacBook smokes it at half the price or smt I remember seeing
I would just be cautious in that I think the message is often "everything is fucked, we're cooked," but the literacy crisis isn't a new thing, and it's simply that the cracks in our education system have become increasingly visible as more of the cognitive load of learning can be passed off to computer algorithms
Windows is just garbage anyways I vouch for valve
i dont know where this assumption comes from, for as long as capitalism has been the way its literally never been true
Gabe can take down microslop
Well, no realistic way around Windows
Did I say I believe everything is fuck and we are cooked? 🤔
For gamers
It's how I got around needing to buy a Macbook
No, but that is the common narrative
No drivers for stuff I use
Something something, founding tenets of liberalism, I guess
If valve’s proton keeps improving and they start giving options to major gaming companies to also implement their own anticheat system on Linux I’m uninstalling windows for ever
all I know is Claude only messed up my train network 3 times while building my HMF factory which is way better than someone college age could do so I think the future for humanity is dim
I keep it to run games
Gamers: "Billionaires ruin games!"
Also Gamers: "Gabe (the billionaire) will save us!"
😏
I just don't see Linux ever taking over with how much expert knowledge you need to properly use it
every distro that tries to make it user friendly so far has failed
It's crazy how much people idolize Gaben for just being less of a leech than the average billionaire
I don’t idolize I hope he keeps the competition up
"Less of a leech" while taking the highest leeching cut of any game store platform there is 😏
Cause of him Microsoft started project k2 or whatever it’s called to debloat windows
sure, fun idea on paper, we are a long long ways from that
So anyways it’s a win
He'll keep doing what he's doing, because he knows that by doing nothing, he maintains his profit
he's totally a leech it's just mostly pointed at developers/producers instead of consumers which while sometimes problematic is at least a fun change of pace if you're willing to wait for sales
will my space elevator progress be reset when I move it?
Whoever replaces him will likely know the same to be true
I'd happily pay 30% extra for games on Steam vs. on other store platforms
No.
same thing about milestones?
☝️ Gamers 🙂
The thing is you actually pay less cause of discounts idk how they afford it
And also charge 30% to devs and publishers
They get 30% of every transaction? Not that crazy to see how they make a profit :D
Genuine question:
How much do you think the developers of Satis hate fun that they would entirely reset all your progress simply because you wanted to move locations on their beautiful map?
yea you're right
But yeah I’d do as well cause just messing around with all the clients it’s a no for me so if a game is on steam and sale I’ll buy if not I’m good
yeah that's why we'll never get a HL3 unless it's just a vanity project for them 😆
steamOS every user of the steam deck is a Linux user
What rules would you guys impose for a satisfactory challenge run?
This is why <insert deity> invented Saving the Game.
Because you can save, do something, and then reload if you dislike the consequence 😉
There was no path to reaching the kind of society that early liberals wanted to create, they just didn't realize it at the time
At least, the more principled ones didn't
I didn't even think about that
You just need a very simple ui for the average user
There are multiple challenge runs in existence already, plz clarify.
The Epic-Launcher is also INSANE if you read its TOS. It basically considers everything on your PC as ripe for data harvesting for their profit.
Everyone who wants your data already has it, so... 🤷♂️
Yup, that's most applications these days
Not Steam at least
As long as you are connected to the internet you already have up your privacy
Go to your favorite search engine and type in "Steam Data Collection" 🙂
Their CEO isn't too far from me. I can write your feedback on a bag of poo and deliver it for only $100 if you're interested
Ahahahah
I did not know there were several already, I was going to do a tower of Babylon run
I log into epic via browser every now and then, claim the free game, and then leave it alone again
Fortnite’s dying they are in trouble
For whatever reason, they use my data to advertise to me shit I despise, so I guess they're pretty bad at advertising
I don't know what that means but I assume it is similar to the 5x5 tower challenge.
yeah a bunch of people I knew over there got laid off recently 🙁
Heyaa! Is this a spot I can ask questions in? 😞
The sole game keeping Steam installed on my computer is Valheim.
If they ever move that to EPIC I will be Steam-free 😄
Ask. Do not ask to ask. 💛
Y steam does it it’s crazy like the Apple of gaming
They do it cause they can. They have the by far biggest consumer base, and they keep them around by being super consumer friendly.
There is no competition for Steam whatsoever, so they can practically charge whatever they want
How come my straight belts start to curve? Like placing belts in straight build mode
There’s so many games that publishers tried to sell in their own platform only to release on steam like a year later and paying the 30% cut and still making more money than they would have without launching on steam
That’s how powerful steam is lol
I would legit not be mad if publishers put games on Steam for a 30% premium. I'd still buy it there, just cause of how convenient and consumer friendly Steam is.
Every other platform is just worthless, with no intentions of ever becoming good
Because sometimes the lateral difference is not large enough for straight mode to do it properly.
Like the minimum 90 degree turn in default will cause issues in straight because that mode wants more space.
They're like the factory carts of game retailers. There's just no stopping them
I would pay the devs as well if the game is good
I paid 30€ for ~100 hours of fun in sati
30€ nowadays is not even a single night out
Actually not even close lol
Yeah, not even close
That's so silly! and annoying
I feel the urge to make a satisfactory edit to the song of Space Oddity
I mean, we can go back to where default was the only belt option if you want? 😏
Do it
do it then post it to #streams-and-videos !
I've gotten into the habit of when building belts, I "wiggle" the initial conveyor support once
that usually snaps it to a perfect 90° angle
2m over is a 90 degree turn.
Sincerely: People who had to actually build belts before all this QoL easy mode stuff was added 😛
When I make a 90 degree turn I make the to sides come close to each other slowly and then I make just the turn at last and works so clean
90%?
Bro 90% ahahahhahaha
That's like.. 81 degrees.
It’s 2AM in my defense
81 degrees is a very specific turning angle!
I guess I'll just use default for now then 😞 thank u!
You can just use straight and if it becomes wonky swap to default for that one placement before going back to straight.
ORRRR
-Embrace the purity of the 45 degree angle.
The first wonkiness of the straight belts is always really subtle so I don't always notice it
Why would I use a MK3 belt/lift to feed a constructor with items when they say only take 15 items per minute for each Constructor? Shouldn’t I be feeding the machines with MK1 belts/lifts to be closer to the Constructor’s rate of consumption? (60 items per second is closer to 15 than 270.) Why would I feed a constructor faster than it needs? Like in my mind it makes sense for the main belt of the manifold to be as fast as possible than it splits off to a slower belt that more closely matches the constructior’s actual rate?
You just save the resources if you want to
I personally build everything out of whatever max tier of belts I have
If that is what makes sense to you, you should do it!
Also higher tier belts move the items visually faster animation wise so I like to have them all the same if that makes sense
As well as belts aesthetic itself
I mean it just feels wrong to me personally. Like it’s overkill. If something needs fifteen per minute why try to stuff it at 270 items per minute? I know in the end it will balance out on the belt eventually to take 15 items per minute any way. But if I just use a slower belt it balances faster in a way because the speed is capped by the belt speed right?
trying to perfectly match belts is a losing battle
Yo it’s done wanna see
?
I have a really neat plan on what to do with this next
🤔
You can post builds at any time in #design-and-architecture
You don't need permission. 🤔
There is also an issue if a splitter has slower belts going out of it than it's being fed with/passing through
in a manifold that's not relevant though, it will settle eventually no matter what
But basically the faster belt might push items through faster than the slow one can take it out, and then you end up with imbalanced output
Because 270 at first in a three way splitter becomes 90 items per minute which is faster than the MK1 speed of 60 items per minute?
Btw when does something start counting as a megafactory? 🤔 where is the line
the line is quite literally "everything is produced in the same location"
Im not ready for that level yet lol
Probably will build one late late game
My mega factory for rn will just be phase 3 parts in the same location
Really big factory =/= megafactory
Megafactory means ALL your production is in the same location
I think what they mean is like this: A splitter has output A and B, A is 60/m and B is 120/m. When something goes into the splitter, it scans output A to see if it's free, and places the item there. Then scans B, and places the next there. Then it scans A again, and sees it's still got an item. Then it scans B, which is free, so that gets the item instead. And like that there's an uneven output
But then what's a gigafactory!
The cycle time between outputs is based on the input.
So you can have times where nothing gets sent out due to speed mismatch even when everything should add up properly.
That's odd
Well, if it is flicking A/B/A/B and it is on an A cycle when A is full but B is available, it still has to wait the microsecond to go back to B before B is a valid output.
Figuring trains out is gonna be a pain but worth it
Also it's never too early ;) I'm in phase 2 and I'm working on one
I lowk like modular factories a lil more
Make nice looking factories across the map then just train the finished into a massive storage center
That’s my dream
Wouldn’t a Splitter in a proper manifold use all three outputs so A, B, and C? Because two go into other machines and the manifold’s main line continues on straight?
megafactories are just the logical conculsion of independency so it makes perfect sense to build them
If this is your first go around you are signing up for a world of pain
Who defines a "proper" manifold? 😉
Definitely not me 😂
But I would assume you should be trying to maximize each splitter’s output right?
Whoever’s at phase 4 how many project parts did you automate per min for the modular engine and adaptive control unit
I've gotten up to crude oil before and never finished doing anything with the oil, but it's okay I think
I just finished my basic oil setup #design-and-architecture
Design often dictates one-sides manifolds.
Fair enough
Hand feedings boring tho
Usually the inputs of the manifolds are on the outside
It’s cool to automate
The logistics of a megafactory get more yucky the bigger it gets
Depends on how you're building and where you want item flow.
Many "proper" ways to do things.
I.E. all the people who play a belting item game and hide all belts and items...
Then it's good I'm starting out on phase 2! it's practice
But it's gonna take a bit to figure out floor 2, now that I finished the base floor
That being said, if I ever start over myself, I will build a giant circuit board xd
Heavy modular frames

You mean logistical floors right?
I built a massive refinery with 31 fuel generators and then decided everything looked too gross so I restarted..
ive made a turbofuel factory and its doing 600 turbo per min but my pipes randomly drop the about 400 per min flow and then instantly go back to 600 but my pipes are emptying anyone know why?
My logistics floors are tall and glassed for viewing
It’s sloshing
I think
2 of my refineries randomly go yellow too
Some people build actual floors where you can view things.
Most people use them to hide.
Loop.
Many ways to make an omelette as they say.
As I said, many "proper" ways, yes. 😁
I finished all milestones up to and including everything in phase 4, everything I did was gross as well but instead or restarting I deleted everything with SCIM and rebuilt 
- with eggs
Have u read the fluid guide someone made? I never had problems after it, but I also never got past crude oil
I should have done that..
All they need to do is loop.
And delete any and all buffers/valves.
Now everything I build still looks gross but it at least it's consistent 
Mcgallon made it. He lurks and drops advice here too
Mcgallon is a very fitting name
Galleon*
Will I ever use versatile framework after phase 3
Yes.
Miles per Galleon
All Project Parts are used to make the next Project Parts.
Just for now imma disconnect it from the modular frame producers since I’m making 12 of them per min and gonna train them to the hmf factory
How do people take all the item outputs up to the next floor in mega factories?
Brain:
- Convert Galleon into the Wizarding currency.
- Find it funny to think about fuel economy in terms of cost.
- Look at current fuel prices in America due to dumb orange.
- Genuinely wonder if next year cars will be advertised in "Miles per Dollar" for fuel efficiency...
And then a floor in between to figure out logistics?
Through the wall. Up the side. Back through the wall.
i love u the loop thing worked
💛
1 galleon is at most 3.8% of a mile
i saw some people having to get like 10x the materials required to build the space elevator stages how can i make my world have that if somebody knows ?
1.2
1.2 is gonna make the game harder? 😰
is there a release date ?
No. 1.2 adds options to artificially inflate difficulty if you have trouble playing the game just for fun 😁
When it is ready.
Especially with solid steel ingots ;p
bru well ik that but is there a announced date
That is the announced timeline.
mm
Is there any reason you wouldn't want solid steel ingots? I feel like it's just basically a straight upgrade
it requires more buildings and more power
Space saving.
and simplicity
Well just plan for more space!
Alternatively, you can not want Solid because you want Coke 😉
Some of us like to build compact 😁
Smallest space possible.
Hence I use things like Bolted Frame.
Are there more direct upgrades like cast screws?
Wet concrete is one I can think of
Wet Concrete brings in another resource.
Well for wet concrete u need a new building and water
Cast Screw is just "hi, same output, less buildings."
And no, I believe that is a unique case.
Too bad
You and I define "bad" differently.
cast screw is so good I recognized how OP it is immediately during my first playthrough
also resource+water recipes are amazing
especially for feeding copper powder
I don't even have the building I need yet for wet concrete
Cast Screw is really only good in Phase 1 if you get it early.
Once you hit Phase 2, Steel Screw completely outclasses it.
Pure Caterium is really the only one I use tbh.
Copper Alloy is just... so good.
Basic Iron is king.
copper alloy is pretty nice too especially if you're not near water
Not about water.
It's about using like 3x less buildings and saving assloads of space compared to Refinery spam.
I looooeveeeee spamming refineries
Single Foundry is outputting 100/min baseline and you need 3 Pure Refs to match that.
Oh btw has anyone else ever found satisfactory calculator to just be.. wrong?
Haven't used it in half a decade so..
SCIM is very much just for the map part at this point.
I think some of its production line choices are very interesting. it always insists on using biocoal/charcoal if you select all alts
😭
Use Tools.
yeah if you want it to be useful you kinda have to select only the alts you want it to use
I was trying to make reinforced iron plates and it just straight up got the inputs wrong
like wrong ratios
Yeah. Use Tools.
you're not doing a custom game mode right?
Im gonna use it rn to double check if I'm even building my mega factory right :pp
worst case scenario the factory must grow
Tbf biocoal is amazing if you have somers.
I also only got the smelters done so it wouldn't mess anything up yet
18 modular frames per min 🤤🤤🤤
very nice
When my factory is done I'll only get 12! smh
U said basic iron is goated?
Steel screws and steeled frames is so tuff
Also bolted plates
I'm using factory carts to truck my space elevator parts in they're so cute
Yes.
Over pure caterium?
Why would those ever be compared?
-# goat simulated
They can ride on their own??
I never got them before
That's like saying "Rubber is better than Water."
What?
yep
and frankly rubber is better than water
