#satisfactory
1 messages · Page 815 of 1
Like, insanely awesome.
Consider how many steps between raw bio product to liquid biofuel...
Only drawback is needing your dump container to put it in with the first place.
Im at finish phase 3..... im so confused.... my base is a mess... organization is a no go
yea hthat happens if you build it all in the same spot
It happens Scarecrow, especially if newer to the game or hitting in a new phase
just build a new factory for hte new parts
I actually have the same thing in my game and I have been playing since EA launch
Should I build them in layers or what??
What can happen at that point is the stuff made in that base I try to collect. Then take a moment to sort of collect all the raw resources coming in, plan connections, etc.
I recommend build in what way you can most easily follow. Some might go vertical. Others expand out modular. Or build new bases
up to you really. Just layout
Not neccessarily. Once you have walls, foundations, lifts, holes,... you can absolutely build it all in one spot in an organised fashion. But you likely wont, and im certainly prone not to.
But yeah
Yes
also if you're just adding on new sections without planning it won't be great. At best
Can confirm, actually from experience
I've built and rebuilt 5 different times in a span of an hour and I can't figure anything out
I spent the last nine hours building a perfect building for iron mining and smelting, and the moment I tried to branch off it turned into a shitshow
That's how I feel
I am also a person that is very prone to lawnbasing. Not just here, in games like minecraft, too. Just putting all machines, chests, what have you, on in the outside unroofed
Well, right now i am building everything on a large plattform over the eastern ocean
With a bit of verticality, more to come or its supposed to
Is how it goes. Tearing down and rebuilding can be frustrating, especially if it already works. I do have tips though.
One thing can be that if it is working, try to just get catwalks around it and such, just to improve your feel so not running and jumping everywhee.
yeah, might as well do that 
Catwalks and walkways are my babies man ❤️
Make what I call a mall if you are having to run to different places to grab stuff. Essentially conveyor the goods you need to one spot.
You need to have the blender unlocked at least
After that, build yourself some nice wide roadways to where you want to expand. Sort of recollect everything you need for next phase.
you want al lthe recipes anyway 🙂
But there are more drives than there are alt recipes so
Which I do, I just had this thought in my head that it was only showing recipes based of the machines I have been using
Just having it unlocked is enough. I just unlocked diluted fuel myself
I've noticed if you use the lifts you can connect them then remove the one on the receiving end then continue that to the other assembler or whatever you are using.... no need for catwalks
Congratulations
Yuppers. Catwalks are more for you if you find yourself having trouble getting around if things are too dense
(i also earlier wasted a drive on unlocking diluted packaged fuel lol but whatever, theres enough drives to go around)
It is a tricky thing when playing to keep the mindset to give yourself space.
RTG, you trolling? That is one of the best alts
Im gonna try and build things on different floors and sort from there
Why? I have to clumsily package it first and then handle that thatd be annoying, no?
Not if you already have blenders :P (or plan to skip Packagers anyway)
Play around with different layouts. Bet thing to be able to enjoy satisfactory is laying things out in a way that you enjoy
Yeah i did not want to deal with packagers
I have already unlocked that
And now i have blenders
Well, it seems that way, but you can reuse the containers. It gets you a lot more fuel for the input.
I mean, yeah, but thers plenty enough oil to get you to blenders without it.
Alt recipes are not so much any are 'better' as they have tradeoffs. Some require different combination of resources. Or more advanced buildings, or like with diluted, a more involved process.
True, it can get you to blenders, but depending on if you are rushing the phases or not can make a difference.
And how you play too
It is I guess nicer for players who don't tear down what they built. Like me for example where the refineries I set up will continue to supply.
Indeed
Well... I still have 11 refineries with alternate heavy residue lined up... Not running now, but supplied. So thatll need 9 blenders and the fuel will be capable of fueling 44 fuel power plants. 33 Gigawatts
that should be good for now. I would suggest trying to make like 80 to 90 Gw once you can start building converters/accelerators/encoders
I dont even have advanced aluminium yet
Once i do i could unlock rocket fuel.
In which case... Well, a single pure node of oil could provide 144 GW from what i am seing but 33 will be plenty for now.
heavy oil residue to diluted fuel to nitro rocket fuel can make 4800 rocket fuel/m off of 2 overclocked pure nodes. which is 288 Mw. that would definitely be enough, and you can probably find a spot that can put out 1200 crude/m
definitely enough, relative to my needs, so you might need more or less, but I've completed phase 5 and haven't expanded power yet xwx
heh, i made 288gw from rokkit fuel, then built my aluminium factory turned it on and realised it was schlorping down 260gw alone :p
Can do the packaged version
No, it's super easy, with blueprints its practically equal
better in what sense?
you make more power
it makes less power, but yes is easier
More power per what?
then what about this? a pure node makes 144GW?
an impure uranium can make 210GW
That's pure node of oil with other raw resources added
Not just pure node
Basically people try to minimise oil usage by boosting it with other resources
but i saw on wiki that a 600/min uranium turns into 6 fuel rods which is 75GW
and that's a normal node, so a pure would be double
wiki would be wrong
Which wiki? Link?
it's not letting me send google nuclear power plant fandom.com
Fandom is outdated
300 uranium/min make 7.2 U rods/min + 3,2 Pu Rods/min + 16 Ficsonium rods/min for 210GW
at the end it says mk3 250% 600 uranium/min it's 30 plants with 75 000 MW
Use official wiki
That's probably with base recipes
ohhhhhh why don't they take it down then
ad revenue
Because that's not something we can do
fandom needs to burn
anyways im pretty sure 600 uranium/min turns into 6 rods which alone are 75GW and I don't intend to process plutonium but just sink the plutonium rods to have no waste problems
what do you think
So that people who don't know any better keep visiting their money-farm 🤑
like me 🙁 i mean fandom is great in other games
i assumed it was ok
can make 14.4 with alts rather than just 6
Yep, 1 rod to 100 Uranium/min is with standard recipes (lowest rod-to-UraniumOre ratio)
It's about as great as the players putting data in it for free can make it 😅
Fandom sucks
so you really recommend alternative and use more materials and less uranium or the complexity is not worth it
15 will do for now. Could add 29 more if i wanted but...
3 diluted fuel blenders and 15 fuel power plants for now. Easy to expand though if i wanted to.
they can cuz if theyre under stress from like birds sitting on them
That power should be enough to get me to get to advanced aluminium so i could make rocket fuel. Id hope. My new factory is gonna be built from the ground up. Iron and copper ore to ingots is my first project
Ehh... Depends on what you like to build ^^
Nuclear is plenty of fun if you like complex production chains, but Fuel (liquid Fuel) can get plenty of power for a fraction of the overall production steps... (not as much power, but still plenty)
im doing nuclear my friend is doing fuel so we have both and see what we like most
xd
the idea is to sink plastic and plutonium to deal with byproducts in both cases
Tbf, few people go to Nuclear without going through Fuel xD
It's just that Fuel is so convenient that few feel like tackling nuclear rather than just expanding on fuel production
but they are missing out
I agree...
This specific point (nuclear Vs fuel and how convenient they are compared to one another) is often discussed in the server xD
nuclear takes power to get started. if you skip over fuel you could cause yourself to lock your power grid up to enough of an extent that you'd have to fix it with fuel anyway
Certainly gonna want to do some nuclear to get rid of the annoying uranium rocks laying around everywhere on the map exposing me to rads
i was thinking of using batteries for that
(which, they shouldnt, uranium is an alpha emitter, it doesnt get through your skin, you can touch it. And you can touch fuel rods, too. No issue.)
but y since my friend is trying out fuel we don't even need to do that anymore
really what you want out of it , do you want it to just be easier?
if so base recipes and more uranium ore is probably simpler
he's making 10GW fuel plant
that's asking for a doomsday timer
(thats UNUSED fuel rods. Once fuel rods have been used, theres all sorts of decay products that are more nasty)
im making 75GW nuclear plant with base recipe
y im going base for first time
I'm not sure either of you will get a good idea of what you like more if only 1 of you does each
Thing is, even a single pure oil deposit can produce 144GW
my friend told me it's 5 lol
do you have a project
ahahaahahah
Nothing that a few power storages can't take care of :P
It can even work as a challenge, if one is into that sort of things... (eg: "can I get the Nuclear factory going within X minutes, before my power storages run out?")
Not yet, i dont even have rocket fuel unlocked. But with just diluted fuel its still already 10GW
no, 20GW
20GW is by turning the oil into heavy residual and then make diluted fuel from that.
🚀 ⛽
And then there is rocket fuel, yes. That would give 144GW coupled with diluted fuel
With 576 Fuel Generators
Thats just a single deposit of pure oil
ok....
that is highly incovenient
at this pont i prefer nuclear where the hell do you even place ~500 generators
Eh, blueprints and verticality make that relatively easy to pull off.
Having the materials ready might the most annoying part 
I mean, youd also still need nearly 60 nuclear powerp lants for the same amount of power
Oh
Neat :P
So
true but im making 30 plants for now and that seems doable
and a little factory to process the uranium rods
That's like 58 stacks of quickwire just for the generators 🙃
then for waste turn into plutonium rods real quick with a couple of accelerators and sink
seems way more fun than placing the same thing 500 times xd
ok we decided to just use the pure node of oil for 10GW ez power no extra process takes 15 min to set up
and we do nuclear
my friend saw all the recipes of all the other fuels and said nope ahahah and i agree considering we need that many fuel generators
what ill do for advanced fuel maybe with another node is package it in a small factory to have it as a consumable i guess not use for power
imo, hold off a bit on rocket until you can make synthetic power shards, then overclock all of the fuel generators. it'll massively reduce the number of generators you need, and RF not needing headlift is fantastic
also, HOR to diluted fuel to nitro rocket fuel is really nice
ohhh i see ty for tips
you still need 10x as many fuel generators compared to nuclear. It's a real awful set up
a few stocked DDs makes that job trivial
guys actually im worried
how much is radiation radius??
i dont want to it to get in base
but if i deal with waste instead of storing it it shouldn't get to those 400m radius or smt right?
automate iodine infused filters feeding into a depot and get a hazmat suit
i have that
Aww, i think ADA may be done with her communication with the mercesloops or whatever the canon term for them is
as long as you have it far enough away from the rest if your infrastructure you should be fine
look in screenshots
the plant will be where i am with 30 generators and my main base is where the home icon is
what do you think
If you need a way to store the waste, ill happily let you build me a home out of dry caskets.
i think storing is not an option on a dedicated server
if you look at the satisfactory interactive map there's a large space east of the swamp coast that should be able to accommodate your needs. that's also kind of just a good spot for a nuclear plant. though if you don't want to worry about waste you could always build out to being able to sink plutonium rods
ore ficstonium and use it all
so if i sink im basically good and i dont have to transport materials
The only thing you can sink though are plutonium rods
cause this spot is so good tbf i have water right under uranium is super close build a little block to make the rods real quick cause all resources are near as well
i could make it really compact without having to ship large amount of materials across the map
should i be conserving caterium?
is there some recipie late-game that demands a ton of caterium?
you can do both. just sink plutonium until you need to expand, build out the plutonium to ficsonium line when you're ready, and link plutonium rods to the plant expansion with hopefully zero issues as long as you set it up properly
please tell me the recipie morgan
anything that uses caterium wire
i don't see anything that consumes too much quickwire
transporting materials in? that depends on the size of the plant. transporting waste out isn't an issue of you're converting all of the waste and sinking the plutonium
but if i turn it into plutonium and immediately sink do i really need to move it to another location than the plant
the question is will the raditiation be able to accumulate fast enough before it's destroyed
cause if it can maintain a certain large radius cause destruction process takes too much it's a problem
nah, but I wouldn't touch the blue crater for anything other than fuel. especially if you might need to fuel a bunch of drones/trucks later. otherwise it's nbd
surely this must have been asked before, but would it not be cool in phase 9,
||
since we the pioneer can teleport, we should be able to create teleport endpoints for belts too?
||
logic ? in my engineering game ?
I think about it a lot, and I think it would be cool, but that's an absolute metric fuckload of singularity cells
should i even bother with the tractor or just wait until i have trains?
im just using it to transport myself and building materials right now.
in 1.1 I wouldn't worry about it. in 1.2 definitely, though if you're willing to work around the current mechanics they're not bad
also i find it mildly entertaining that i got pipe bombs before i got a normal gun
im running into problems due to coal being super far away from any iron sources. i spawned in the forest.
if you're building a coal plant, build as far as you need. if you're building a steel factory, make the steel there and logistics it back. Also you can use a bit less coal in the steel factory and use it to fuel the trucks
though I started in the northern forest and belted coal to my starter base, so it's doable
Got to 1100m height with elevators, i believe i am allowed to go nearly twice as high, right?
Dont think ill go THAT high, surely thatd be entirely unneccessary
gotta make an elevator up to build height then make a tube tornado down
Can see the entire world from 1100m already
traktor has to be the most insane transport method ever #satisfactory-experimental message
makin trucks finally somewhat viable
seems to only work with traktor path
can i use rocket fuel and like air filters and stuff from my dimentional depot without taking it out
i tried driving it manually and didnt work
no
sad
just take multiple stacks, they last quite a while
ik i just want to have infinite and not have to restock ever
and not take up inventory space
what you need that inventory space for if you have depots setup
😢
to hold stuff as you inevitable dismantle a blueprint :p
plenty of space for that even with a few stacks of filters and rocket fuel
dunno what dinky lil blueprints you have :p
xd
i can dismantle two then my inventory is full
somehow i doubt my guy here has blueprints like that
if you dismantle something that uses encased beams do you lose the encased beams?
nvm inventory full
find the nearest dismantle box
@obsidian zodiac missed opportunity for office doggos to tell people about the 1.2 paws mode
if i place a miner mk.1 on a pure node and connect a mk.2 belt to it, will the output be 120/min or 60/min?
W
<@&370483737957236737> can even have office doggos make terrible puns in voice over.
doggo a: oh dog, I keep getting killed by these awful kitties when I need to step away from the computer to chase a squirrel
doggo b: that's ruff, buddy

see what it says on the miner
you have all the info in the control panel
or check the wiki page for miners
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
for example
after 1000h I wish I could like this game
oh well, good luck with things
if you didn't like it after even a 10th of that you should probably have moved onto something else
are coffee stain going to add randomly generated worlds
doubt it
it was my first automation game in 2019, and I really wanted for it to be good, but with overall development i dont see it
random ores? yes
k
there are to many things that are bad for the sake of it
do you mean a planner? https://www.satisfactorytools.com/1.0/production?share=lnjPJ49d2HRGWgkw5yv8
when is Uranium fuel unit useful?
1000h is quite a bit of time for a game you don't like 
well look at what it does
the base recipe gets you 1 rod from 50 cells right?
compare that to the unit recipe
All the time
yup.
but you have a lot more resources and complexity for it
yeah, thanks. rn I need to learn how to use it LoL
so it's useful whne that's a good trade for you
yeah.. crystal oscillators n shit
it's pretty straight forward
do I need a pc for that?
if you arne't going to maxout uranium rods then the base recipe is generally 'better' since you have more options
will it be easier?
a pad could work I guess? planners are awkard on phones
I will use my laptop ig
i think i will save it, incase i want to use it
I haven't seen any planners that might be even ok on phones
sure, it's a fine recipe if you're really trying ot max uranium power
there's other alt recipes along the chain that can also increase output so that's not your only option
why aren't building/blueprint zoopable, and if they were - it should auto connect belts
i guess it could be because of hardware limitations
if you hate the game it shouldn't matter.
I think blueprints shouldn't exist
i dont hate it, i want it to be better, i hoped for so long it would get good sometime but its probably over for any reworks of existing systems
I hope blueprints get smaller and never become zoopable ❤️
I hope traktor can fly and roll on water
ooooh ... I'll miss trucks being able to use jump pads but I won't hope they revert back to the old truck pathing
oh btw cobalt I did the setup you recommend me and it works. big thankers
the first system was a little awkward
the aluminium?
the train fluid buffer thing
ah nice yeah, those are tried and tested layouts
Devs allow you to place millions of buildings separately, and I will probably lag at some point, but why would I need to take time if I want to build big and for it to lag? Why aren't I allowed?
definitely not the only once you can do but compact and tidy
#satisfactory-experimental message at least it can do that
tbh i thought i do a few hours quick setup and ended up taking 3 days. i was happy when its done
the 900 fluid tanks a minute were a mistake xD
why would you make that many pm?
is it possible to get rid of the plants that after like 15 seconds start producing poison
bombs
cool
or just run past them , they usually arent in spots you want to build anyway
just good to know incase
to feed my truck empire
are you running them on rocket fuel or something?
tbh its too much but I tend to make too big plans but go through with it anyways. theres so many resources on the map and im using barely any
now I am yes
fair enough
have you considered tearing down that factory and replacing all your trucks with factory carts?
I will replace all my trucks with the superior traktor paths
#screenshots message rn I have a single train pushing towards t9
look at that its hilarious #satisfactory-experimental message
do people usually have "max consumption" and "consumption" that are close together in terms of power? my blue line is like 2x higher than my actual power consumption
technically that would be optimal but in my case no
i consume 11k mw and max cons is 15,5k mw
- It doesn't have to be close unless you want it to. Production just needs to be higher
- IMO a huge difference means you're overbuilding power too much. If that's fun for you then go right ahead but otherwise it's "wasted time" if it never gets used
All depends on if you're running everything at 100% efficiency and using overflow splitters to sink excess production.
only if you care about it. often not a thing while you're going up the tiers unless you're sinking everything
is there a way to make it constantly day time without disabling achievements
yeah, I usually just do the math and build out the whole chain perfectly, but then if the final output is full, which is usually, the whole chain fills up and stops too
mods
with particle accelerators or no overfill filters no but if you have an efficient factory then yes
but I really wouldn't mess around with mods going through the tiers the first time
I have a ton of random stuff alö around the map and idk what it’s even doing
That's where smart splitters set to overflow to awesome sinks come into play
im not sure if mods disable it or not but you could try that
still yet to unlock smart splitters i think
will do that when i get there
I always build the first half of a factory super clean and perfect, then I get a lil frustrated with some wiring or anything and it gets a bit messy and the last 20% are absolute chaos
smart splitters top 3 things oat
They're excellent, highly recommend them
im pretty sure it does disable with mods
yeah i could have guessed
you can try turning your brightness higher at night i guess
how many tickets do I even need, already got like 150 or something like that so i dont know what else to actually get, not much else that looks good in the shop
I really have no use for all the half pipe ramps and customisations so🤷♂️
just get everything
enough to get what you want
You don't "need" anything from the shop really
we can't tell you what you want
I use them to buy stuff before making it
the shop cart is a must buy
i just bought those first and then medical inhalers as its cheap compared to other things
i recommend getting every 1 time purchase first
except factory carts
The most important part of the shop is the sweet, sweet validation 🪙 
spoken like someone who has never experienced the incredible joy of a factory cart skatepark
haha maybe thats a good point
il spend some time building one :D
i just made a parkour thing since i spend 95% of my playtime just running around anyways
help, i want to delete a train but my game crashes when sed train is deleted
new update is doing that in 1.2 I think
iv sent the train to the goolag
It’s quite therapeutic turning off your brain and placing 100+ fuel generators
It’s like placing the smelters for alumina but longer
from crashing when i delete trains, to crashing while jsut playing the game
to having difficulty starting the game up
come on man
when is it getting patched i cant play like this
it's experimental - this is one of those things you have to risk
one of the many reasons I don't do exp
bug fics dlc for 5 bucks when?
oh that is actually a really cool design :> fitting 12 pipes is amazing as well
how we doing today chat ?
good job
boutta reach phase 3
nice enjoy nuclear power and aluminium !
(hosted locally on experimental) whats experimental?
is it related to an update that didn't come yet?
Huh. My throughput meter fluctuates between 752 and 748 all the time for iron plates. Its really 750.
10 coated iron plate assemblers
Yes. It’s the next update and you can go there and try it
I did it!
Oil time
This totally is not intimidating
Imma start actually making buildings for all my factories
big thing is handling by product here
if a machine makes two things, and one of those things is not being consumed (Via crafting/automating or being sinked) the machine will not produce the other outcome either.
Wow
What do you recommend me unlock first?
oil production in general.
Alright
Start automating plastic and rubber. You can make like 100/min for plastic and rubber off like one or two oil nodes.
Then if possible try to get the mk2 pipez asap @-@
your choice
do that when u get bored of automatization or just wanna chill but finishing automatizations is the main goal so i would say not yet but ur choice
You figure out your rail ?
it was a short rail honestly
but ya it worked out fine.
Saw you talking about as i was going to bed.
ya now I am working on figuring out this alum factory-
@errant sonnet how do your mk6 belts not burn your eyes if you have their secondary set to WHITE like that? 😭
I´m absolutely fine with that
Do you use Discord in Light Mode?
-# people who use light mode out of choice rather than necessity are like people who [redacted]
I implemented theming in some software I was maintaining specifically so I could add a light mode to it. :)
should i do anything with the tractor?
hm i waa thinking of doing that from the pure coal node
but i dont really need coal rn for stuff other than gens
i think i will need it for steel tho right?
Haha you will
before you make steel
cant i just build near the resource node then?
try to get solid steel recipe
with foundations
how
You sure can
scan harddrives in the MAM
Build basic steel before you go hard drive hunting. This is something advanced players do because they want to prematurely optimize.
normal steel recipe is 3 iron 3 coal to 3 steel
solid is 2 iron 2 coal for 3 steel.
you literally get that small extra for your production
Steel becomes really costly for all the things you need it for in phase 2 SE parts.
And if you just built the steel anyway instead of hard drive hunting it would be producing all that extra time
Steel makes that hard because you need coal and iron raw
Nope
I pick recipes based on what convenient with the stuff I have around. I’m close to finishing the game and barely used anything on the map
Oh wow. Gonna need 16 refineries for my 240 copper ore
Welcome to Why Some People Hate Pure Copper™. :)
make a blueprint and use autoconnect, you'll thank yourself during setup
the pure recipes are a lot easier to do at large scales if you use the BPs
guys im very new to this game i got some questions
- Yes
- Four
- Only sometimes
- Yes
Im new to the game and just got 5 hard drives, are there any recipes I should focus on? I just finished T2 and T3.
does braking builds give you all the matirials back or only some . can you move buildings isntead of having to brake and replace
Nah, just get 'em all. There are more hard drives on the map than you can use, and all alt recipes are at least situationally useful. They're about giving you options while building
ah nice thanks!
Yes, you get back 100% of your material when you dismantle anything -- you'll never lose anything
That includes any material "stored" inside the machines at the time
okat thank you
You can also dismantle your HUB and Space Elevator at any time, to relocate those, without losing progress
i know a little about this game since but ive played industiralist on roblox
does this game have perfect ratios ?
One tiny bit of advice, though: IMO, don't spend too much time dismantling and rebuilding. It's a huge map, with a ton of resources! You can always just build a new factory instead of rebuilding an old one. :)
(obviously the process of building a factory might involve dismantling stuff a bunch until you get things right, of course)
Not sure what you mean by that, but the recipes are reliable. If it says you need 1 of X + 2 of Y to make 3 of Z, then that's what it'll take.
i mean by like to optomise a factory
whatever you might use in your next factory mostly 🙂
like having spreadsheets of how many machines need to make the most optomised ammouts for such and such
If you mean, like, "this miner fits perfectly into 4 of these Constructors," -- that's often the case in the early game, but those kinds of ratios will get more and more complex as you go. You'll eventually learn to embrace decimals. You'll have access to underclock/oveclock machines so you can make any material rate work "perfectly."
okay so theres perfect ratios
clocking completely makes ratios irrelevant
Yeah, definitely don't bother trying to think in terms of "ratios" IMO. Spreadsheets like that are almost certainly a waste of time
ohh okok
Especially with alt recipes providing hundreds of ways to make the later-game parts, it's not worth it. Just solve each factory as you go. :)
makes sence thanks for help
I went off that alum pic you sent. I think I finally get it.
I have 3 refineries, pump water into only the first one.
The 3 after that, are providing recycled water to the next 2. So ya. I only got to pipe in a fresh 500.
yes 500, cause I overclocked everything to 250. except the last ones aren't 50, they are 125.
is it safe to play experimental on an already made save or no
as safe as playing it fresh, just make sure to back up your saves and blueprints in case you need to revert
alrightt thank you
ahhh oke
I usually just truck the coal in, build the steel mill on the iron node.
Except for the ||northwest beach at the top of the map||
That's got coal and iron real close
You gotta move the coal up a hill, but totally reasonable to conveyor belt it
At that distance (I still truck personally for aesthetic reasons, but even then, short distance from coal to iron)
It's even got extra coal to make a power plant with IMO
Or maybe a munitions factory. But then you gotta truck in sulfur too
(although trucking in sulfur is still a good idea for the concentrated coal strat for power)
Someone keeps trying and failing to spam a profile I think?
is there a way to trip power? like i want to trip a certaint plant so it stops working. (nuclear power plant) i want to test something else but i cant since the power plant is online and they continually produce more power than i can use
place down your highest consuming machine, hand feed it resources so its consuming power.
rinse and repeat how ever many times you need to
make a massive smelter BP. manifold system connected to it. Belt in some raw resource into the bp.
There ya go, one BP. 40 smelters all max overclock is bound to consume some power.
connect your working grid to a grid that's already tripped
it auto trips any ongoing grid
how do I actually get enough plastics and rubber to let my things produce properly?? I have 480 Crude oil input, and that makes 320 fuel and 240 polymer resin, which i then turn into 4MW of power and 40 plastic and 60 rubber. all per min.
On the other hand i need 2-300 plastic and rubber per min to make a single adaptive control unit per minute and 2 modular engine per min
simple answer- make more.
Tap another oil node and expand previous factory
Is there a dynamic info of current produce/consume rate like factorio?
what-
well, i cant find any, I got the ones at the beach but my scanner doesnt hit any more nodes
you can use this website to see the whole map, and filter what you want to see pretty easily
Finally up to 72Gw hell yeah, only took 12 hours
Won’t be needing to upscale till the next phase
make more
no
no, as your production rates don't change.
run around some more 🙂
I put myself into a logistical hell
how?
each set of my refineries need 1250 baux. at most my belts can handle is 1200
that website is a 100% exploration spoiler as a warning btw
its not that bad
No, I don't want to overclock or underclock my current refineries
use multiple belts
so now i gotta figure how to manifold, split, and merge weird ass belts.
just process each belt independently with their own constructors
Add a MK1 belt next to it :D
two belts with 625?
hell , you could jsut feed every refinery to their own sets of constructors
what
each refinery makes scrap right?
and all that scrap just gets processed into ingots right?
I have 3 refineries that require 1250 baux to make sloppy alumina
... why?
what do you mean why?
just make sets of refineries to process each belt of ore
on it's own. Why are you linking up multiple nodes
ah thanks mate, i think il hold off a little for now, the truck is still too fun to drive around to just bypass all that
and I clearly fucked up and didn't realize each set of 3 refineries would require a little extra of 50.
that's my opinion of it 🙂
Which is more than what my belt can handle
they don't
clock them differently
you can design them to need 1200
Clocking them differently is not happening.
I have them set up in such a way it looks really pretty.
honeslty I think the explorer is such a terrible vehicle, it just sucks so much, Im absolutely certain that in practice its slower than the truck in all situations
ok well I'm going to leave you to the many many hells of your own making because this seems to be a daily situation you put yourself KNOWINGLY in and then refuse to not screw yourself , good luck
ya. cause I fail to plan 20+ steps.
the old alum factory was just beyond fucked.
This one is a lot more neater and better planned out.
it's just not useful for exploring.
blade runners, zip line, jet pack, all great for that
as a car its fine for anywhere that have vaguely road like terrain
well, zipline assumes you already built the path lol, regardless i think its a really cool tool that is made too impractical by powerlines always being perpendicular to where you wanna go for some reason
it is a good way to get a speed boost and then travel fast with jetpack though
nah it's great for exploring because you can overcome basically any vertical obstacle
pre built lines are more for getting around between places you frequently go
Does Rocket Fuel need Pumps? I notice it looks like a gas in the pipes.
not for headlift
can i use fuel for my drones, and whats the con for doing so?
right
right ive tried to find it myself how do i fly in this game
ive seen videos
how do i fly
phase 2
Jetpack
Phase 3
Hover pack
What would be kind of cool is if coffee stained put like a tab in the main menu, which led to a kind of community page that is sharing blueprints for stuff. I know there’s websites and mods that add blueprints but something in game would be kind of cool to just browse and use
thank youy
That then comes with the risk of all UGC, people are terrible people and will try and post not helpful offensive things that coffee stain will have to moderate
bro why did i pick such a uneven location to build stg this game hates me
Just move lol
build up, build flat
wdym build up
so build high in skythen make platform ?
literally build up
Make factory tall
don't have to be high in the sky, just up enough to be flat.
then add more floors as needed.
in-game community blueprints browser would be useless without mechanism to securely download and use said blueprints.
480 crude, hmmm someone doesn’t power shard their crude
ohhh but i want everything neet 🙁
You can always build walls down so it connects to the ground ok
Or build up from 1 bit of land and then extend over to raise up terrain creating a bridge over almost
Or move to a flatter area
how do you get rid of stuff that you dont need
sink
okok ty
I just beated satisfactory... Ts so peak
Vertical is something I hadn't even started working on yet
Shoudl I beat it agian?
yes
And get every achigment?
So long as you're not feeling burnt out, sure! Or keep going in a more "sandbox" mode
Personally I tend to need a bit of a break in-between runs
It's really interesting to examine one's experience:
- The early-game with energy shenanigans (that I completely misundertood - now it's wayyyy better) ;
- Learning that the AWESOME shop has cool stuff in it and make use of them;
- Learning the use of power cells, overclocking but also underclocking, which is neat;
- Learning the recipes, ratios, etc;
- Slowly but surely learning how to build vertically (still need more tools to really make it interesting).
Oh, and what seems obvious now but wasn't before: get on a high point and build from there.
On what starter biome shoudl i play now?
None! Go start in Red Bamboo Forest
I have 39/44 achievements ._.
how do i survive in the caves with the green gass
Im stuck in my hypertube 😭
You unlock a gasmask at some point
That or just tank it with inhalers. :)
or nobelisks
Try rejoining
After beating Satisfactory for the first time. I'm still newbie?
you can beat it ?
Either storage bins for ladder or respawn button
chat im theory crafting factories in my head and im realizing i might be putting together far larger numbers than i need for late game, whats a ideal heavy modular frame/m i should shoot for?
ok i need to get my dead bins tho
is there a way to remove you loosing your loot when dying
yes in settings
Keep inventory settings
OMG THANK GOT
i think its under gameplay settings
What? I dont understand. Every game can be beaten
thought it was a sandbox
yes
people largely mean finishing the space elevator when they say beat the game
but few do that and stop playing , you can always do something
good point, sometimes i forget power shards exist
You could call the game "beat" when you've finished Space Elevator Phase 5..
But it would somewhat be something like the same as beating Dragon in Minecraft.. The game is "beat" but you can still continue afterwards :)
gta is by definition a sandbox but it can still be "beat"
yoo
But the goal of the game is something you can ultimately decide.. It could be obtaining 100GW of Power purely from Biomass Burner if thats what you'd love to do :D
I would gladly watch someone do this
Without overclocking, that amounts to 3.334 Biomass Burners
Yeah you're right.. Rookie numbers :D
Let's try 1TW
Is it possible to generate one petawatt (1000 Terra watts [1000000 giggawatts]) in satisfactory?
vanilla no, mods or cheats, yes
my goal is to put every map node to max belt threshold, and to max out the awesome sink at 12 million points a second
What about a thousand petawatts?
I'm not sure their is enough foilage on map, to have idle Biomass Burners being ready to deliver the power..
Alternative you could have batteries ready to deliver 1 PT of power - but it probably take a minute or two to charge up :D
But permanent power probably not
cheat in more somersloops and you can have infinite power
Will the devs ever make a deconstructer?
Or would it now work because of somersloops
Since that would be dupeing materials I guess
go the factorio route and just have it give you less material than it took to make the item
the sink already exists for that
anything less than 50% return rate
When would you ever need to deconstruct
If I make too much of an unneeded item and want to get my materials back instead of wasting them
Y’all think they will ever add new planets for you to colonize
materials are not finite and automated so wouldnt the only use case for this be when you hand craft?
Yes
nodes never run out, just give it more time
that or randomly generated worlds or dlc maps would be so cool
Guys when is Satisfactory 2 dropping?
I really hope they either do new continents for you to use ships to transport stuff between or new planets for you to use space vessels to traverse
They could make it dlc
tomorrow
Great
that wouldn't change the amount of time it'd take
They will add more doggos
question for you guys
That would be enough
I’d pay like 25$ for a new map even if there was like only a few new building
i sometimes see on reddit or tt, people making nice clean uniform buildings for thier factories
is that like the norm or does everyone have giant floating platforms? 😭
Depends
30,000 per min should be enough to get you to the last phase
personal preference
Platforms
I don’t like all that space underneath
add more foundations under then
It feels unutilized
the map's big, don't worry about space
Still tho
yeah, still
Is it normal to place tons of nobolisks across my factory in case I ever need to self destruct everything?
not like they will do much
What if a whale giraffe thing gets in and breaks containment
why the hell can't I get refineries to 100% when it comes to baux automation? Like the refineries are set to not consume any less/more then the recycled water they are given. Yet these refineries bottle neck themselves anyway
Show us in #math-and-meta i can try to help out real quick too
are you accounting for sloshing and byproducts?
is there any better manual mining tools ? for ores
manual? no, punch them
okok
the whole point of the game is kinda to not mine manually :p
you can throw down a few portable miners, though that's not really manual (though also not really automated either)
but useful in the super super early game
Should've recorded this when it wasn't pitch black and the dead of night but you know what? Still proud of how this turned out.
More and more I see clipping builds with underground smelters, want to try them, and especially the train tunnels through mountains
That’s how you lag your game
speaking of
is it normal to run several different closed train networks between factories or is it more common to make interconnecting railway systems?
Hey it’s not like you can bore a hole into a mountain so having an enclosed tunnel int one end out the other is great
is there anything wrong with splitting one conveyor into three separate manifolds?
Not really
no
What mark conveyer?
4
only if your overall throughput doesnt meet the needs of the machines you want to split them between
but it's moving 360 total
so 120 per line
if your goal is efficiency just adjust the number of machines and belts to match your throughput and you wont have any overflow
Bruh
What's a good number for coal power? Thinking about finding a tileable setup and getting that started. 8 extractors, an overclocked level 2 coal miner... what else?
Trying to get the stuff together.
3 GW will last u for awhile
yeah sorry just being thick
to get to phase 4 you're gonna need about 5,000,000 MW of power so get building
neither can i
bc you can't sloop power producers
Will 8 extractors handle all 24?
you'll need 9 water extractors for 24 gens
I’m a little dummy
exactly 9
be thankful that satis gives you nice, easy integers that you can easily multiply and divide to fit your needs
it won't last
a pure node at 480 throughput can handle 32 gens
oh unless you meant water idk what im thinking
I'm in Grassy, the only lake I found nearby with coal is 4 normal nodes
i think its 3 extractors at 75% for every 4 or something along those lihnes right
5 Tw?!?!
3 extractors for 8 coal gens
u dont
I certainly didn’t need 5 TW….
im crafting the parts for t4 rn and im using 11k mw
oh which like 2k is from the sloped assemblers and manufacturers making the space parts xD
I have a lot of kilomegawatts too
are there any alt recipies that are seen as better by a large portion of the community? if so, which ones?
Anything that reduces screws or makes them easier to make, as well as pure minerals (add water to ore) will get mentioned all the time
probably diluted fuel or heavy oil residue because of oil efficiency
^that being said, there are some that are more widely preferred, but for the most part alot of the alts are just made for certain situations and have different negatives/positives.
the pures are good for resource efficiency cause water is easy to get and you nearly double the iron you put in, but takes a lot of power and space for example. Some may take less power overall but need more machines/space. it depends.
i was told leached/tempered were better
[personal opinion that was wrong, because power and space are the two things in this game you should never be short on, much better to practically double the iron with the sacrifice of those and some piping]
i am not worried at all about power or space. i understand that my only limiting factor is the amount of ores i can get, so i am optimizing those
then pure recipes are for you.
second mcgalleons comment though, diluted fuel and HOR are awesome power generator recipes
the blender diluted fuel is better though, right?
you don't have to deal with packagers, as opposed to their refinery counterpart
could anyone point me on a resource that shows how to correctly make a loop to recycle resources? (making encased uranium cells so it's sulfuric acid but it could also be aluminum and water that kind of stuff)
i just use valves but it's very inefficient
pro tip: build alot of machines
are you sure that's enough? 180 is a lot
i need 1200 per minute for my 400 biochemical sculptors/m so its not as much as that
and ill use averylot for that
trying to build 180 p/m with the calculator, need the good recipes
I think I've asked this before but is this game like finished in terms of progression? Because for as long as I've been here all the updates seem more QOL focused
Is there a way to figure out if my belt or conveyor lift is at max throughput? It looks kinda full, but is there a way to read the throughput?
converyor throughput
awesome shop item. Place it on a belt, that is going into awesome sink
did you try the thoughput monitor?
So fuses usually blow if your energy demand exceeds that of your power source. You can see the graph if you right click power nodes
erm sorry I dont know what that is
yo azana, you got a heat sink factory or nah?
oh let me go look for that, didnt know it was there in the shop
buy it in the awesome sink
Does this measure the rate of items across a conveyor or something?
exactly that
it displays how many items are passing through a belt per minute
Thanks
sweet tyty! Now the next related question 🙂 I'm at tier 4, what is the best way to generate tickets for the shop
alien protein is always the best option. sloop a constructor.
or produce the most complex thing you can, and sink that
you don't have to actively try, just have an overflow splitter on everything and run it into a sink
honestly if you run a railway station for all items towards a central storage unit run everything through smart splitters organize it and a seperate lane for dimensional depot on items of choice and have all the overflow on the end of the line run into a sink
my sink is getting a constant feed of motars, stators, rotars, modular frames and sooner or later itll get fed all the more complicated stuff
I’m really liking the randomized nodes 🧑🍳👌
Yeah I kinda wish we got more, narrative-wise from her interactions with the alien intelligence
And at least some kind of unlock upon completing the story. Not trying to sound mean but giving us literally nothing is kind of a disappointment
Game was finished in 1.0 for progression.
So yes, everything is just QoL-ish at this point.
That makes sense. Just a bummer after building it up for several years in EA
I had hopes early on that we’d get something interesting and on the level of Subnautica‘s narrative
Back when the pioneer was called Becky
The game being finished... is a bummer?
yo can i get some help choosing some alt recipes
rn i got either iron wire or steel rotor, recucled rubber or pure iron ingot, recycled plastic or coke steel ingot and lastly coppoer rotor and coated cable
There is no wrong answer.
Pick what you, personally feel you might use the most in the short term.
You will unlock ALL recipes eventually.
Good is a point of view, Anakin.
i hear pure ingot is pretty good
You should listen to less people 😄
is it buns 😭
oh nvm its the iron alloy thats the good one
i just got that from scanning this hardrive
either that or fused quickwire which seems kinda meh
It's not "buns" per se.
It is just the lowest conversion rate of any Iron Ingot alt.
And it comes out in 13s, which is a weird number to work with compared to the 10 or 15 the others work in.
why are items on my belts blurry?
upscaling / AA?
Because belt speed go brrrr?
Lots of good choices. The recycled ones play nicely with the heavy oil residue alt. Can get a lot more rubber/plastic from less oil at the cost of power
Probably upscaling under graphics settings
this is the good one right
Good is a point of view, Anakin 😛
no but it seems good
Alloy has the second-highest conversion rate, behind Basic.
I personally find Alloy very useful because there are a number of iron spots that have a single copper node which I would otherwise have just ignored.
That recipe allows me to use said copper node to boost production.
They’re both good. Pure uses more power but I like it more late game when power is less of a concern. Also dialing down your clock speed on things to just what you need helps. Especially since they changed clock speed:power from linear to curved
is basic another recipe? cause i just got steel ingots only in the foundry
does someone want to play satisfactory with me
Basic Iron is Limestone + Ore = Ingot the way that Alloy is Copper + Ore = Ingot.
should i reroll any of these options
Yep the “basic” recipes use some limestone + ore
They’re p sweet
Pure is the one iron alt I would almost never use, personally.
Doesn't make it bad though.
should i reroll recycled plastic and coke steel ingot?
If you want "my opinion" on the 4 drives you have:
- Iron Wire
- Reroll
- Reroll
- Copper Rotor
If you’re feeling spicy. Like they said you’ll eventually get them all anyway. No need to fear missing out
its 5 now the last one being fused quickwire and iron alloy ingot
Take Alloy.
i just wanna know what will help me rn as i just got to phase 3
Cat Wire.
second reroll rubber concret and insulated crystal ossicliater
Insulated.
imma leave them in there while the others scan to reduce the outcome pool
Yeah wet concrete isn’t important until tier 7
I never use that one either 😄
80 per min is nuts
steel screws are nuts ngl made my versatile framwork factory 10x easier
Rubber Concrete all the way.
pretty sure i already have the 2.5 k needed
Dude, I love it. It keeps water from building up in aluminum lines if you use an overflow pipe
Or just recycle your water? Simple.
once i get oil power im dismantiling my coal power
since its in the way of my automated wiring factory
i needa make a rotor factory too
Of course but i feel it makes it easier to hit 100% efficiency if you add in a wet concrete overflow
so far ive got modular frames 12 per min, 10 framework. 10 auto wire, and 10 smart plating
?
next imma do rotors then encased beams
If exact water being used, how ever have overflow?
My rotor and reinforced steel plate machines are using a feed of a single line of MK3 belt of screws (so 270 split into two lines of about 135 each), and my rotor production is absymally slow. Should I have a dedicated line of machines producing screws for my rotors? I am trying not to... my design is a multi story building with parts below feeding machines above (so the factory gets more complex parts the higher you go). My screws are made in a manifold model, and nicely filling out a MK3 belt, but it looks like a single MK3 belt isnt enough
Should I have two rows of screw machines?
it should be enough tho if your recieiving the 270
Rotors work "cleanest" when you just attach their Screw Constructor directly to them.
Consider the Assembler + Constructor to be a single building, where your inputs are just the other half of Rotor + Steel Beam.
Check the efficiency (%) readout on your machines at each step in your process. That’ll tell you what’s under running
ok this new hard drive is plastic ai limiter or automated speed wiring
Are you planning to do sushi the way I do it?
I am receiving 270, 130 of which goes to the rotor machine line, I have two rotor machines receiving this 130 line, but they idle as they wait for more
like all over the place or long lines
100% on my screws
double check all your lines are mk3 and everything is connected sometimes something slips by and thats what causes it
Like everything that can be combined and sushi is combined and sushied. Or do you prefer to keep your belts to a single item?
Oh I see, so if I have 4 rotor machines I need 4 screw machines attached to them?
im having a brain fart
It keeps it simpler if you do it that way, let me grab a photo.
One sec.
Led you’re gonna have to pick them yourself at some point. If you want to fret about what’s optimal there are tier lists on Reddit that optimize for either materials or time/effort
Do you know what I mean by sushi?
Ah I see the issue I guess- my half filled MK3 belt at 130/min can only support 1.3 rotor machines as rotor making assemblers need 100 screws/min each
not really
Sushi belts are when you have multiple different parts on one belt
Then "reroll" is my answer 😄
e.g rotors and stators on the same belt for motors
lowk hate that i like one when line has its specific on it
except for when sinking thats fine
it’s a fun challenge
its satisfying that way idk if thats the best way tho]
If you sushi the way I do, to the point smart splitters are the commonplace and regular splitters are a rare unicorn -- Plastic AIL is amazing.
If you don't 🤷♂️
can i see a photo of your factories
Have you used smart splitters yet?
some
but only for overflow and sinking
i dig the sushi ngl seems cleaner
i change my mind i wanna do sushi
Got the jetpack and its umm a bit underwhelming, I was so looking forward to it! I only have solid bio fuel right now, should I store it away and use my parachute instead until I get better fuel?
hi people hows everyone doing
while you only have solid biofuel, i would not advise using the jetpack without getting a good amount of speed beforehand (e.g. by bhopping) to travel across ravines
when you get something like turbofuel, you can start using it for climbing heights too, but for now you have to stick to using both for their most fitting situations
I hope they never remove bhopping, it makes travel much more enjoyable
true
Solid BF is not intended to be used. It's available only on the off chance you encounter Johnny in Phase 1 or 2.
Now.. LIQUID BF -- that stuff is goated.
what's yall favorite item
no item in foliage
yeah but if there was an item in foliage, which item would you wish it could be?
Question too vague, please add more context.
Then I can never provide an answer. 🤷♂️
I wish “passive” and “retaliate” fauna settings would let me pet them the way you can the sky ray ]:
I want to be friends with a hog
Rideable Alpha Hog would have been great tbh.
i don't get what's being lost on you
anyone here that uses satisfactory modeler having problems with it never stopping calculating?
is there a way to make it day all the time
huys i have an issue
how do i get my items that need to go to my elevator thing from very far away
same way you move any item over distance like that. belt, vehicles, yourself
(or move the spelevator)
Like where everything goes blank? If so yes. Priority splitters/mergers usually fix it for me
dump into a DD and do the last bit yourself is a subset of yourself, but involves less travel
oh dam alr so the only way is convays alr
no i mean i swear i saw trains in some peoples videos
that would be the vehicles part
ohhhhhhhh
and not the only option
okok i get it now mb i started today
Is there a way I can collect all the hard drives, spheres, and somersloops using scim?
I need to collect them from the map, not just add them to my inventory
I want to start a new game but don't want to waste time collecting them.
If it's not obvious in the SCIM interface, it's probably not currently possible
Would guess you need to add the amount to inventory and then manually delete them all from SCIM if it lets you do that?
On the other hand, you could just give yourself the drives and then clear out the sites as you come across them
For spheres and drives there's more than anyone could realistically use anyway, so having "too many" hardly matters
as an option, but I thought there was a magic button "to collect everything from the map" 
Not to my knowledge.
For sloops you'd have to keep your edited ones and collected ones separate, if you didn't want an unfair sloop advantage
with a save loaded, rightclick -> collect
the important bit seems to be having a save actually loaded, which makes sense
for hard drives there's an "open drop-pod" option, not sure if that gives you the drive though
cant 🥲
Oh, you don't think they plan to do a 2nd game? Or maybe a new map with new progression idk
Well it’s an option
i hope they make some kind of dlc before working on something else
New planet, though the loop will probably remain the same, maybe1 new node type and a revamp of the enemy cast
Started using blueprints for my fuel powerplant and my question is how do i setup my pipes in a blueprint to work with auto-connect
works for me ¯_(ツ)_/¯
I wondered if they'd be bold enough to add a new gamemode like a DLC where your on a diff planet and have to get through 5 tiers of fresh progression
just not on drives
bold enough willing to sink enough time in after how long it took to make the first one
if they do a dlc like that im hoping it'll be something like factorio space age
I'll try that now 😃
I mean, them making Satis 2 would not change Satis 1 being completed, no?
Yeah I understand it took alot of time, but I imagine they can reapplicate alot of the current systems
That would be a second game, not a DLC.
not really anything like a fresh start but just some new resources and maybe a couple new tech tiers, as well as some upgrades to do back on the home planet
I might have missed it but do we have a release date for 1.2 yet
okay, question time: i have now made a battery factory, which will be used to power drones, should i use multiple drones to transport said batteries, should i use one, or should i have drones occasionally visit the battery factory to recharge?
When it is ready.
sure it'd be faster, but it's still a very manual process, and I don't think it's likely. Don't mind being proven wrong mind
no but it'll probably be done in under 3 months
would probably be easiest to set up a drone that goes to all of the outpost drone ports and refuels them
Yeah I just wondered what direction the company would go in, because surely theres a limit to QOL features this game can recieve before they plant to work on a new project
singular, i suppose?
once 1.3 is out im not really sure theres anything else to work on
maybe pipe mechanics but its debateable whether or not thats a real issue
you can only have a drone go between 2 ports
oh hell yeah
and you can have at most 2 drones on that one loop
Drones go only 1:1, but you can have multiple ports linked to one central port.
goat sim 4 duh
Yeah, that worked, thanks bud 😃
I need to finish this game acutally, I've always got distracted before completion, I'll try again this summer
I’ll be honest I’m on subnautica hype so I’m just thinking if we had a whole new satisfactory game but in a water world
200 batteries a minute should be PLENTY
we can hope
Or something space related, I think it'd be cool to harvest random meteorites for ore etc
Actually
I kinda wish there was a smaller map and like space efficiency of your factory designs becomes a concern
all i want is like
the enviroment being affected by your actions sounds awesome
Pollution system >>
yeah
a tier 6 on a new planet/in space and recipes that use nuclear waste/fuel rods
Eject the waste into the sun
we have a space elevator with all the infrastructure to ||make more ships || by the end of phase 5 so why not use it
A pollution system will be treated as a scoreboard
You know I’m quite surprised that there isn’t a “boss” predator in any of the biomes, of course it’s a factory game first and foremost but exploring the world and fighting the “king” of a biome would be quite nice
tbh i am very skeptical of there still being a humanity
Gentlemen
there was a mega crab that made a bunch of flies like the hatchers for the gold coast but they scrapped it
Are there some mods that bring in new mobs
Also regarding lore better move it to the story spoilers as a precaution
change the calculator settings
to manual
i think you might want experimental manual
you don't acc have to calculate it yourself but it does... something that fixes it
it is a little different but once you figure it out its a lot better
Has anyone found like really good fossil seeds ?
Is your pfp from ultrakill?
I just got that game yesterday, was convinced by a friend
It seems really cool so far, but wow is it fast paced, and some of the speedrunners I watch, it's like watching magic, I can barely tell what's going on xD
🖇️