#satisfactory
1 messages · Page 814 of 1
So i guess make a 2 or 4 temp biomass gen?
^ If what you want is biggest yield from a specific resource, then the wiki is often useful to do that kind of raw numeric comparison
Though keep in mind that for some resources, "use the least amount of X" can involve more than one recipe in a chain, and it might not be obvious from just one step
"use the least amount of copper ore to get the most amount of copper ingot, without caring about any other resource usage" is a pretty straightforward thing to answer, though. :)
But that doesn't make that recipe "best" -- just the one that's most suitable for that very specific constraint
Even if you do want copper ore efficiency, Pure Copper is one of those recipes with plenty of haters just 'cause it's so slow -- you need a lot of Pure Copper to fill out production lines, which means Endless Refinery Spam
Classic Discord moment. :D
you mean constructors? if you're going to use them
wait there is conveyor mk6 wow
all the wet/steamed recipes are basically universally good. Water is as infinite as it reasonavbly gets. Just makes building more complex and location sensitive
which is 2 mk3 250% miners nice
it's one max overclocked Mk3 miner on a pure node
which is the maximum possible since that miner has a single output makes sense
otherwise it would have been wasted
historically that miner could mine more than belts could carry
Do we have any idea when 1.2 is gonna come out of exp?
so they made the Mk6 belts after some engine optimizations
When it's ready
Lol
if that info was available you could find it in announcements
there are some gnarly bugs in EXP right now
I was quite surprised when they said they don't plan to release another patch to Experimental
given the amount of bugs
how much more content is there in 1.2 compared to 1.1
not a lot
wait hold on is it fine if I dm you the design or do I post it in #design-and-architecture/#screenshots?
literally all here
i am most pumped for the vehicle system, as i imagine are most other people.. and the weather system, i was always hoping they'd add it back when i heard that it used to be in the game
It murdered performance back in UE4 times
i have the WORST factory ever
how hard is phase 5
Complexitywise, Phase 5 is a bit of a breather after Phase 4. Though the parts still require Phase 4 bits, so you're likely to have to beef up that production, and there's some fun new loops to play with, with the new Phase 5 materials
glad to hear that actually nothing better that i could have asked for
Whether that translates into hard/easy/whatever is difficult to say in any objective sense; given that there's no "pressure" in this game and you can take however long you want, it's more about spending effort than it is about difficulty
i wanted to mass produce phase 4 stuff from scratch anyways cause my factory is now rushed 100% and knowing that the reward is going to be fun gives me more incentive
by difficult you could have told me there were more steps and further processing needed even more than phase 4
but that is not the case apparently so im glad xd
right now everything in my base is all interconnected and it's like a big module i want to produce phase 4 parts in different locations (also because i ran out of nodes near me) and then ship them to main new base for phase 5 i guess
and for power i want to build a nuclear plant now that i can recycle waste
is this the real dexter
i think rushing up until to this point is actually correct without future proofing too much
but now that there is no more content after this you have to set up your base for good
hey, i know this isnt the place but. anyone wants to joyn my new server?
We need more of everything
What is the place is #1201555265942724758 btw. :)
it so you can find people to the game with
If they've repro'd and fixed every bug reported, there'd be no need, it could just go straight to mainline
yup we know but we need now 1 or 2 more player there have no one online lol
am i right @jolly sapphire
yes
People who are on this server looking for people to play with will be looking in #1201555265942724758
All you accomplish by posting outside that forum is annoying the people who aren't looking for that
There's a reason why there's a dedicated channel for it
okkey
If there's nobody right now looking in #1201555265942724758 , they're not going to be looking in here either.
hmm ok
🙂↕️
the god damm "signal is looping into itself" warning is pissing me off so hard because like it LITERALLY isnt
One thing which can help is ensuring that you're not placing signals directly on rail intersections. They often seem to Not Like That
Place 'em a little ways back on the straightaway instead
i tried that it still doesnt work
i mightve just placed my rails fucked up tbh but like idk it should workj
And I know some folks end up sort of needing to rebuild intersections and such anyway; seems some gremlins can get caught in there (or just that there's some subtle part of the build which was causing problems)
Anyway, if you'd like some help debugging it, a #1038092680493801533 thread with pictures is nearly always the best way to go about it
Train + Pipe problems nearly always need screenshots to diagnose properly. :D
Photo mode can help get some nice overhead shots (can detach the camera) but it's often also useful to have shots of while you're placing signals, so that we get the path coloration too
ah damm didnt know you could detach the camera
if i regret starting a exsperimental world how do i get it to covert to a normal one?
You don't. Although technically if you wait long enough, the next major version will be released on public and your save will work on that version. :)
(You can always take a save from an older version and load it in a newer version, but never the other way around. Right now the version in Exp is higher than in Public, but once v1.2 is released they'll both be the same)
this was essentially my question
how can i get quartz i feel like everywhere i go its hidden underground and in caves or in toxic lands
and i cant do esplosions yet
no way to cheese it like use a map exstractor or something?
Once upon a time, Fandom was the official wiki, btw, which is sort of why it still exists out there. After the ad-laden-trash-fire-ening the official one was switched over to wiki.gg, though
Unfortunately the fandom one still has some clout in search results, but that's been dropping off over time
yeah its been top resulting on google for me but also seemed out of date so was confusion
Oh god not that cursed warning
If you started in the first area, there's a jungle nearby to the northeast, with a river in the middle, that has crystal. A bit far, but not too much
im inRocky Desert
Then get explosions 😆
i want my super jumpers man im so slow they call me slowpioneerface
i swear this refinery is spiting me (its full max water max bauxite when i look at it all is good, when i exits its menu it goes idle)
i'm looking for a guide on proper stackable (auto-connect) blueprints, i'm trying to make one for assembler with belts and splitters and can't get it right, either it does the connection twice (so there are two belts in the same place z-fighting) or it connects just one side
doesn't work vertically
i mean horizontally
you can do them horizontally though
ah ok. just bring the belts up to the edge of the blueprint, that's what i do
but make sure you delete the conveyor pole
unless you just mean a regular auto-connect kind of blueprint that you build repeatedly
it's possible this is what I mean. I would like a single module with 2 splitters and belts going into the assembler and from the previous blueprint and to the next one
show a screenshot of what you've done so far?
or make a thread in #1038092680493801533 and i'll go in it
i've tried redoing the blueprint to show what I mean and it doesn't do the z fighting anymore... it's exactly the same as it was though
guess it's fine now lol, thanks for your time
👍 😄
Is it possible to make a 90° turn in a belt
Should i use the blueprint thingy?
Straight Mode will do that for you; hit R to change modes
That or you can nudge the end of a straight belt twice (2 meters) to achieve a 90⁰ angle on regular mode
(which is what folks did prior to straight mode)
the 'good' old days
that one change probably reduced the object count in new saves quite dramatically
Hi everyone,
New player here. Finally decided to jump in, as I wanted to play yet another "Factory" builder game. And, well, Satisfactory is a treat. A bit disorienting (not used to build a factory in 3D), but I'm getting better.
Main issue so far is power management... That's... Ooompf. Managing grids that can only hold 30 power is rough. Granted, now that I finally understand the utility of slugs and unlocked coal, this ought to change soon-ish.
That being said: did I miss something, or is it not possible to connect multiple generators to the same power grid and increase it? (ie. I thought that two biomass burners connected to the same grid would up it to 60 MW, but it seems to stay at 30 MW and thus I have to manage several independant power grids). So far the only solution I think I've found is the use of Power Shards to boost their respective grids.
Another question: I read here and there that 1.2 is in the works (no concrete idea about a release date). I wanted to know if my 1.1 save would be compatible with the 1.2 version (stable), or if I will need to restart a playthrough to benefit from all the changes?
Thank you very much for taking the time to read my message 😊
Yes, but I mean incredibly tight corners. The smallest I've gotten is is a 3x3 corner
How can I play together with someone who has the game on steam when I am on epic? I remember that in the past there was a session id that you can share, but i dont see that anywhere
how can i get a bob away?
like these big grey things
i tried hitting him but he doesnt move
hit harder
You can connect as many grids as you want and have as much or as little power as you want; just like Factorio
biomass burners only produce the power that is required, which may be confusing you; they won't burn more fuel to produce more power when it's not needed so adding more generators doesn't immediately increase the power that is being produced
OK. I'm genuinely confused, I was sure I couldn't connect different grids together... I must have done something wrong. I'll give it another go.
OK, and now it seems to work as intended. Ooooook, this will make things a lot easier.
Do you mean "rail" or "belt," btw? The smallest 90° turn for rail is, indeed, 3x3 foundations
Belt, as in conveyors
Tyvm @south sinew !
I posted an image of my very first attempt at a factory block yesterday
I could make builds significantly more condensed if I could make belts turn tighter
Or if I could end a belt and put a perpendicular belt in front of it and it would drop onto said belt
Power becomes way easier once you are on coal, biomass sucks ass ;p
Me returning to my bus after building a new block and finding none of the conveyors moving
It truly does ;_;
On the subject of biomass: I found messages from years ago saying it isn't recommended to pick up leaves and/or destroy trees because it "increases" the object count and has a bad impact on saves? Not sure I understand that correctly and/or if it's still something we need to be wary of.
Nope
you want to move to coal because the gameplay of biomass sucks, not because of any performance issue
Alrighty! Perfect, tyvm!
Well, it is high time I create a bona fide coal plant. I did find a pure source of coal, so that'll help.
There is also fluid management... (PTSD from Factorio intensifies)... Nah it can't be that bad.
its not
(usually)
#screenshots message <- this is the best you can do. Honestly not sure how you'd achieve tighter turns than that
I saw, thanks tho.
fluids in SF are worse than in Factorio I'd say
... oh no
how many wagons would be enough for like 1600 sulfur per minute?(semi long distance)
Just vibe out the initial freight car count and then adjust if need be, once the route has gone a few times
Alrighty thanks
There are some equations to use for calculating your max throughput per car, but they depend on the round-trip time, which you won't know exactly until the route is set up anyway
!wikisearch train throughput
Official Satisfactory Wiki
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
^ (specifically over there)
Phew... OK, I made the game that much more difficult for myself because I didn't understand power grids worked liked in Factorio. It's sooooooooooooo much better now.
... Dear Lord, that was such a waste of time x)
i need an opinion, do yall think its worth soomerslooping my encoder to make 10 ficonium rods instead of 5
Nope.
Anyhow, now to focus on my save (and hope it will be compatible upward with 1.2).
All saves are always forward compatible.
Tyvm!
Any big changes planned to be aware of that might require starting a new save to benefit from those? (since I just read the world is not procedurally generated, so I gather any change to it can have significant impacts on my factory)
New player here (well, I played years ago in, like, beta or EA)
When do I get power generation that I don’t have to go manually feed logs and leaves into? And how many resources should I stockpile before upgrading parts of my factory? I’ve played a few other games where if I delete stuff I will cause issues even as I rebuild the upgraded versions. And finally, is there a way to upgrade machines in place? Like miner 1 -> 2 without deleting and rebuilding?
tier 3 im pretty sure
Trucking overhaul is the biggest one.
And the map is done. So they will not be changing it.
Fantastic! Tyvm 😊
Okay so quickly then. Ty! I’m assuming it’s the coal power option?
also you can change a belt 1 for a belt 2 without dismantle
also work on miner
If I may offer a tip?
yes
It is not recomended to destroy trees for ethical reasons. We already destroyed our old planet, why destroy a brand new one?
Do tell, I'm all ears!
with 120coal/ minute, 3 water pump and 8 generators you can get 600MW
I might have broken modeler
Take all of your Factorio thoughts, put them through a wood chipper, then throw the remains in an oil barrel and light it on fire.
Treat Satis as its own game and don't try to draw parallels.
I cannot tell you how many times over the years a person's frustrations/headaches have simply boiled down to them "expecting it to work like it did in Factorio."
Duly noted! Well, obviously there are some similarities, but I'm glad to be able to experience a new game with a different take on the factory gameplay, and so far Satisfactory is a gem (though I'm pretty sure I'm playing terribly at the moment - didn't watch any videos and discovering everything by myself)
Build them on a large open field, and you can stack them up in groups of 8. I have 32 ready, with 32 more to make (on the first floor)
yeah thats what i do when i need too because i dont like using fuel until i get rocket fuel
The one thing I'm genuinely not sure what to do about is the AWESOME shop, since tickets take a while to generate.
Don't watch, do discover.
There is no "playing terribly." Because everything comes down to your individual preference.
So the more you discover YOUR way of playing, the better.
As opposed to someone else dictating what they believe is best/optimal and you just conforming.
Throw leftovers in it. Goal items, once the goal is done, redirect them to the AWESOME processor. Also, make a mini-factory for creature remains into protein into dna capsules
Now that I have coal and that I understand the use of Power Cells... Time for the first "big" project. Coal, here we go.
Why use power shards when you can put more coal gens?
:thonk:
Limestone generators when? 😏
Obviously a well deserved DLC coming I am sure
costing 60$ minimum
as it is a justified worth if I am not so biased myself (I am not)
having my second hard drive i picked up give me iron wire is crazy
where should i start if my first playthrough that i lost the save for was at the end of phase 3
phase 1 recipes are really low on numbers so its a good way to get Iron Wire and Stitchhed Plates plus Cast Screws going on
i always seee people say to start in the forest and then just do desert for other playthroughs
Rocky Desert
assumed so lol
just wish it was prettier
oh wait i thought you were talking about dune desert
its rocky, it is a desert and also got a cute shore too
I made a ping-pong train track that works perfectly when used manually, but can´t get for the life of me self driving to work. I have the two needed locomotives (Loco-Freight-Loco) in the train
the layout is like this
Train St. - Freight St. - Rails - Train St. - Rails - Freight St. - Train St. - Freight St. - Rails - Freight St. - Train St. - Rails - Freight St. - Train St.
It always ends up saying "Station Unreachable" at some point.
How do I fix this?
(and is this the right channel?)
yeah dune desert the ugly one
how much do the spawn locations even impact your game (i only done phase one so far)
amounts and purity of specific ores
its dune, I dont think its ugly. Its a.. dune desert, it is as it should be brotherman 😛
and amount of flat land
well yes it looks as it should be! but unless im staring at massive rolling dunes in africa i also wouldnt enjoy dunes irl lol
but yeah amount of flat land you have to deal with and node purities and node types and amounts
Is there a way to copy/paste personalized pins on the map?
all got their pros and cons.
Grass Fields: Pretty, mostly flat, but mostly impure nodes to lure you out of the comfort zone
Northen Forest: Got good nodes, but lures you into going vertical due to not much having flat lands
Dune Desert: Almost full flat, got really good nodes but wood etc is scarce so you need to kill alines to turn into biomass.
Rocky Desert: It is a mix of flat and vertical at the same time. Planning can be interesting. But it got normal and pure nodes combined (very little impure), nice variety of scenes.
the resource density of the northern forest was really nice and the lack of build space wasn't much of a problem after unlocking foundations. would suggest if you don't wanna beeline for the rocky desert and like trees :3
I hate trees. All I feel for them is PURE HATRED.
do you like oxygen? xwx
IMO Dune Desert is actually rather difficult to build in unless you go for a "pave everything" approach, which can be kind of annoying in the early game when you don't have your concrete reserves up yet
I wouldn't describe most of DD as flat. :D
Despite the rich node purity in there, that's actually my least favorite place on the map to build! (Yes, even compared to swamp!)
also the deserts can make early game difficult due to limited biomass supply
IMO grass fields is still the best because there's no reason to feel bad on "wasting" impure nodes when you don't have enough tech to fully exploit anything
i started in the grass fields and haven't had to leave them much and was able to get to phase nine. Had to make 2 remote bases one for aluminum and 1 for oil based power and plastics... now that i am phase 9 i will expand to other areas to ramp up production and do the end game stuff.
hey, the swamp is a fantastic place to build (minus the grayscale color grading)
Said no one ever
and all the stingers
what stingers? there are a few cats, but i just ignore them?
impure nodes can sill be annoying (not limestone ones)
I don't mind raised platforms I just really don't like how-raised they have to be in DD early game. Up and down ramps all the time just to get to my machines irritates me
Why? A bit more belt work and you have the same output
Early game I'd assume it's their proportionally higher cost of power per ore
that's most of why I think rocky is better than grassy as a noob start but it really only matters until like tier 3
I mean yeah but once you have coal power that's no longer a significant portion of your power
Maybe I'm strange for this, but I like taking all the nodes closest to you regardless of purity then branching out as you need more, rather than searching pure nodes
fine i guess ill do rocky desert
ill be here all day with how indecisive i am so it sounds good
lost my save bc i went from console to pc
i was able to make a factory in grassy fields that outputs every item up to heavy frames including ai limiters, circuit boards, and what not. just doesn't make late game parts. and I'm not importing anything from outside of grasslands for it...so even the lesser nodes have enough output to get you up to late game (unlock phase 9) now that im there i will need to branch out to move on and for my own fun
In the end, if you're unhappy with your decision, just grab some material, dimantle your HUB/Elevator, and go run off to one of the other starting locations. :) (Or anywhere else, for that matter -- nothing says you've gotta make your starting bases in only those four locations!)
If you dont like it just rush to another area
i was unable to get myself to move my hub and elevator even once in my last save
I just did the worst factroy
1/ 🍝
2/ 1/5-10min 12 and 13 part
can someone help me, I feel like I'm so lost in phase 2.
so for starters I just recently bought satisfactory on my ps and I've been playing ever since, yet I've encountered this problem, I get lost so easily like right now, I have made an iron basics factory, reinforced iron plate factory (needs fixing),basics copper factory, concrete factory, I need direction in this game can someone help?
(idk why I'm talking like this I usually don't use , or .)
pick a milestone and automate
The most basic thing you can do is pick the first incomplete milestone in the HUB and work on it.
I believe the map is unlocked right away now so you might be able to use it to help avoid getting lost in space
the map is an unlock in the mam iirc
The best direction comes from automating things you unlock in the milestones, or from things you need in the MAM that you don't have
And other than that working towards the space elevator parts is also good, as is expanding your power
I tried but I keep messing up my factory and deleting everything
tho I know the basics it's mostly in belting
- I have smart belts if this helps
splitters*
like most of the factory's that I calculate in satisfactory tools need each device to get same ipm
ok? you dont need to do much to achieve that, you can use the holy concept of manifold
as long as the amount of product coming in on a belt matches the total consumption it works itself out
the stuff that needs overflowing to make balance it self?
!wikisearch manifold
Official Satisfactory Wiki
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
it overflows by itself
interesting
but wouldn't it take a long time to overflow each time I expand or use a lot of splitters
each machine can only take what it can consume, its not like the resources disappear
the internal buffers will take some time to fill, sure
the system wont work perfectly until all except the last 2 machines in the row are full, but once they are, you are set
I've done the design down left on my reinforced iron plate it's good but took.an hour and half to get to it's max rates
hm if I turn on my miner before my factory would it help?
buffers inside machines wont start accumulating material before they have a recipe set and are turned on, with a few exceptions
you can manually stuff the machines with items though
for ore specifically i suppose you could let it mine into a container, work on your factory, then fill the machines when there is enough ore
its not too long of a wait
and if your working on other parts of the factory and leave it to run then its not an issue at all
ooo thanks I'll try making my rotor factory using this
may I ask is there any other good satisfactory websites that are not satisfactory tools and wiki?
like a factory planner where I can actually build there
I'll try!
satisfactory calculator
there is satisfactory modeler on steam, if you are a big fan of manual labor
yes
sftools really only gives you a graph in its most barebones form
some prefer that
the map is very useful with this website
sadly I cannot use it, ps problems
I'll try it
yeah that what makes factory's hard to make using it
If I want to unload two frights do I need to put two freight platforms in series or...?
yes. if you build it production step by step the first manifolds fill up when you get to the end of it
once you have some experience anything more is just fluff imo
yes
thank y'all so much ill go try
Alright, thank you!
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
do a search first
thats known already yeah
park it somewhere pretty and build a shrine to the train deities
Hahaha, I thought the same thing.
Shouldnt be happening, this isnt exp
think its reasonable to conclude they are on exp
Shouldnt this be asked in exp channel
all kinds of stuff leaks out of all channels
Hmmm
i think one qeustion is fine if they forget
discussions go in the other chanel ig
-# should really get that looked at...
totally
Pipe leaks
maintenance mechanics when? :3c
1.3, adds rust to the game as a result of the rain
lol. but howd you fix it
rust, screws rattling out of machines, oil changes, rewiring, repairing modules of machines, potential small part fabrication, etc
troubleshooting a train engine for half an hour trying to figure out what's wrong xwx
i think there's a game to be made out of minimizing failure domains and gaming the probabilities of failures, but i think something would need to be built from scratch around that concept
thtas a different game then
Satisfactory: Maintenance Hell modpack
it would need to probably be more basic in the factory building and use that to add richness vs tacking something onto one of the existing factory builders. One of the things about factory builders is that if you make it too much work, it isn't a game anymore
or it could be as hectic and fun as warioware, though travel times would have to be vastly minimized
Joking aside, this game has enough to do already, it really doesnt need maintenance features
jace made a video about it too
Oh trains... i didn't miss the "next stop is unreachable" message a single second
also maintenance drones could be a thing and might be nice. trains and trucks help a bit with the game's feeling of being isolated xwx
What do i do even do about this
Station 1 to station 2 is fine but station 2 to station 1 is impossible
I'm switching to coal soon-ish. Not quite sure how it will go, but it ought to be interesting.
This game got the dumbest auto pilot system ever
train facing wrong way. like one station loops back but the other dosent or is conected to the wrong side or smth. if your sure the rails arent wrong idk maybe theres a gap in the rails on the return lane (if you have two lanes)
usually pretty reliable. what kind of rail network do you have. a two lane system or one lane system
most likely reason is one of the stations is facing backward. and you placed the locomotive the correcct way for station 2 but located at sation 1 so it worked. but the train is facing backward if it were to go back to station 1
or well, insufficient signalling
am i making it up or is the rocky desert really bad for limestone?
i feel like the nodes are very few and far between and they're all impure
The station was placed the wrong way
I have (prob stupid) question: does it seriously take 4000 hours to complete the game?
Complete as in what sense?
No; you can finish in under 100 if you're hurrying. Common finish times are probably in the 100-200 range
Who the fuck finishes satisfactory in 200 hours
idk how do you say it in English but just research everything in the home(the base thing)
just have every machine
the current any% record is 6 hours, 55 minutes, and 12 seconds
The game does have an official goal; once you complete that goal you get end credits and everything
To complete every milestone it took me maybe over 150 hours or 200
but I can still play right?
There's nothing stopping you from continuing past the "end credits," but I'd say there's a definite finish for folks who want explicit goals to work to
Idk, but to beat the game and finish phase 5 took me like 400
I have 12h and game says that I am at 44% (on PlayStation)
but I can't send ss here
That's achievements probs
no
Yep, you can keep playing forever. And you're not obligated to even finish the "story" if you don't want to. :)
Then you didn'tr complete the game for 44%
The game itself doesn't have a "percent completed" I don't think, does it? If something on Playstation is telling you you're at 44% after 12 hours, it's just wrong. :)
Yeah that's achievements can't be anything else
I have question: is this corporation that we work for evil? maybe put it in || spoiler||
where can I send ss? on dm?
Up to interpretation, honestly. There's #story-spoilers if you like. The story is quite a light touch; we're left to make our own decisions about a lot of it
I will say that ||FICSIT/ADA are never directly revealed to be the kind of sinister-corporation/AI thing which is frequently a sci-fi trope. You may decide they are anyway but it's definitely inference. Personally I think they're chaotic neutral at worst. :D||
how do i stop creatures respawning
Build stuff.
#screenshots is the usual place for sharing generic screenshots. For questions which require screenshots/videos/etc to figure out, #1038092680493801533 is good. For design questions, #design-and-architecture allows embedding, as does #math-and-meta for math/numbers/tools help, etc.
idk what are you talking about but it sounds nice
Unless you mean Steves, they cannot be stopped... and unlike Stingers they cannot be turned off for some reason...
Everything you build has a "disable nearby enemy spawns" point value. Powered buildings have a higher value than unpowered ones, but even stuff like foundations contributes. Once there's enough "disable nearby enemy spawns" points in an area, the spawn is disabled.
In practice I've found a couple of hooked-up Power Storages will do the trick, if there's one that's a ways from your factory which you'd like to get rid of
could you check this?
I don't know what app is giving you that number, but it's not Satisfactory itself. :)
oh, so that's why I don't have enemies next to my base
ps app
So talk to Sony about it. :)
I can basically guarantee you are not 44% done with the game after only 12 hours.
When will we have a 2 way train station ts starting to piss me off
What?
we do?
@white dawn i have another question (prob last) eg. I am wondering what will phase 2 give me, should I use this channel or #story-spoilers ?
A 2 way train station would be helpful since we only have the 1 way ones so you can't go from behind
What is it called
guys i wanna ask i heard that theres 100 crashed ships= 100 hard discs does that mean theres only 100 alternative recipies in the game ??
I'm genuinely not getting what you mean by "Two-Way Train Station" sorry 😭 Can you use more words?
Train cargo train facing opposite way?
You can have a train go back and forth on a single rail
You'll find out! For now just focus on getting those Elevator parts delivered. :)
Well i can't go from one train station to another because it is facing another way and it tells me it;s unreachable
( #story-spoilers is really just meant to discuss lore and stuff, not gameplay things, btw)
But if i go from another train station it's perfectly reachable
So it's less "two-way station" and more "I wish stations didn't have a front"?
i want to do the better (idk how it's called) the power thing (lvl 4 as I remember)
Two fronts yes
A two way
There are 118 crash sites, which give you more hard drives than you can use in the game. You can unlock all alt recipes (plus the inventory expansions) and have Hard Drives left over
You can also outright buy hard drives from the AWESOME shop late in the game, if you don't feel like exploring, though they're pretty expensive
alr ty
Chances of that happening in the vanilla game seems awfully small. Once you learn how to build 'em it shouldn't be a problem, though. :) Roundy bit goes "out," ezpz!
Two fronts would be the same as no fronts in this context.
But, while I agree that could solve some things (and would support the change), you can see how that would confuse the shit out of some other people because they would build their station to be approached from direction A, and if the pathing system made it come from direction B -- the train would still lock in a valid path, but nothing would get dropped off because the freight platforms would be on the opposing side.
Feel free to submit to the Questions site if you want the devs to see the idea, though!
Well in the example that you gave wouldn't it be solved by making the frontless station an additional option
Yeah i don't think they'll add it, bet a lot of people already suggested that waaaay before me
There is a fix that would be hard for me to explain so ig i'll live
The "problem" is train pathing is simplistic. They take the shortest route. So if they can get to a station "backwards" with a two-front/no-front system, it means they don't interact with the freight platforms.
The current way you can make them approachable from either direction is to have a Station at either end sandwhiching your freight section.
Can you confirm that 1 nuclear reactor produce 2.5mw worth of power?
2.5 GW, yes. If running at 100% clock speed.
Hmmm, seems rocket fuel is the more efficient way then in terms of time to power generation
Yes. 1.0 made nuclear pointless. 🙁
If they increased it to 20GW would make sense (it does use a lot of nodes to get it up and running), maybe I’m being to greedy tho
Or 10 a reactor as you get enough uranium for 2
If they never added RF that would also have made sense 😄
In what way
See above about Rocket Fuel.
I don't see how rocket fuel is better than nuclear
am new here guys may i play with someone if he/she dont mind
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
or someone can play with me?
rocket fuel is significantly cheaper than nuclear to get the same amount of power out of it
Thank you?
wrong reply my bad
^^ @viral tendon
Cheaper in what way? Needs less valuable resources?
im a diehard nuclear fanboy but if you just want to get a couple hundred GW for not very much effort rocket fuel is the way
I didn't even try rocket and gone full nuclear but i just think it's just boring as fuck
nuclear is defenitely cooler
go nuts and do both
im on my first world, about 165h in. but every time i plan a new production i never know if im undershooting or overshooting that production
right now im planning doing modular engines, at first i went for 1 ppm but then upped for 2 ppm, but the amount of machines is a bit bigger compared to what i was doing before.
in this instance im only producing motors from scratch, rubber i will be pulling from a main belt and smart plating im getting 4 ppm from a 6 ppm "old" factory i had from previous needs that was partially inactive.
im using sactisfactory modeler to guide me a bit better
id like some opinions and suggestions about this
needs much less resources (basically just oil, coal, sulphur, and nitrogren) compared to nuclear using basically every single resource at some point in the production chain
needs much less machines (you get "more" power out of rocket fuel because you dont need as many machines making it)
All uranium on the map going into nuclear gives you 50.4 Uranium Rods which is 630 GW
You can achieve that in Nitro RF with 2625 Oil.
Building the same setup 15 times with zero effort
You barely need 90 gw to beat the game
Probably like 2x less even
Are we talking about power needed to beat the game or are we comparing power source potential?
Nuclear is much fun to make instead of putting 34589735497539759834 of fuel gens on a 1m ficsit foundation in the God damn sky and post screenshots in reddit per 5 hours because of how oh so awesome it is while the power consumption is like at 5%.
To beat the game i said that
1m foundations of a couple hundred nuclear reactors goes so much harder than fuel gens
"Hey look, 69420+ fuel gens on a 1m ficsit foundation land, let me put MORE."
It is fun but I wish it rewarded the time to make it more
Yeah bro like cmon, those CHONKY plants are cool as heck
especially if you actually make a proper build around them
Very correct.
I think the more fuel gens are put in a map after count of 100, there should be diminishing returns for power produced
Especially if they are put on a 1m ficsit foundation land on sky
just make rocket fuel not be so efficient
either increase the amount of machines you need to make it or increase how much each fuel gen uses
yeah i can concur that those types of power plants are cool
i mean there isnt anything wrong with rf its just stupid how much easier it is compared to nuclear
or buff nuclear
Wouldn’t the better option be to increase production output of power plants?
And it should be HARDER if someone asks a question in reddit like "HI GUYS HERE IS MY 9502487239482 FUEL GENS BUT ONE FUEL GEN IS NOT GETTING ENOUGH ROCKET FUEL OMGGGGGGGGGGGGG LIKE I NEED IT BIG DAWGS I AM AT 5% POWER USAGE AND GOT 43958305830583098530985 POWER STORAGES OH LET ME SHOW YOU SOME SCREENSHOTS THAT I DIDNT SHARE 999999 TIMES BEFORE"
some mods already do and i think it makes the game feel much better
buffing nuclear is how we get a terrawatt from just uranium (not that im complaining)
That way you get rewarded for the time commitment while not punishing people wishing to go the simpler route
typed with sheer hatred btw
and the 630GW you get from using all uranium is already more power than you could possibly use without slooping every single machine
PURE HATRED mind you! 😄
That’s great, wish such features where present in base as well
most sane fuel gen hater
We shall see what 1.2 brings
i feel like rebalancing nuclear is probably something they would have said was happening by now
if i was making announcements and stuff thats something i'd want to address
we already know?
id rather have false hope than none 🥺 😔
I choose to cope a bit
oh no, my mercedes is garbage because my neighbor drives a lambo 😭
Not the solution because:
-
Rocket Fuel is too strong.
-
Most players dont even need to have Nuclear because there isn't anything that asks for such power.
-
Asking for too much power can still be prevented with more Rocket Fuel.
-
Nerfing Rocket Fuel would just make people put them more for how easy it is.
-
Worst part is, Nuclear Waste 100% disposal comes very late game with the most ridiculous recipe there is. It is really just better to put more rocket fuel gens.
they should rebalance ficsonium and nerf rocket fuel i think
dream on, rocket fuel is never getting nerfed
Dyson Sphere Program solves this issue by having "infinite endgame scaling" and planets are fixed sizes. So going for best power is best for space usage too.
Also they got minisuns. They are ultra cute.
rf should be something where if you need a lot of power you can set up a powerplant in an afternoon but dont expect to be making megabuilds with it
i mean they could just simply make rocket fuel a bit more powerful than turbo than what it is now and change a bit in nuclear too
but yes, the "Most players dont even need to have Nuclear because there isn't anything that asks for such power." is true
ROCKET FUEL SHOULD BE ONLY USABLE BY ROCKETS I MEAN WHY ARE WE CALLING IT ROCKET FUEL THEN HOW ABOUT WE CALL IT "EZMODE POWER FUEL BROTHERMAN KEK LOL"
i feel like making turbo and rocket fuel non burnable would be good too (or whatever the gens do if not burn it)
MAKE FUEL GENS EXPLODE AFTER A CERTAIN AMOUNT OF TIME
Ionized fuel should be what rocket fuel is now trust
the hell is the point of a fuel you cant burn lol, you realize that thats how all vehicles also operate?
Rocketfuel should be called "Use this if you want to cheese the game fuel"
This cat knows.
literally "make it NOT fuel"
by burn i meant to be used by generator
alternative solution: keep RF as is, buff nuclear, and add more things that consume more power
yeah how do you justify that mechanically
what so it's only used by the jetpack and a small number of alt recipies?
if you want to cheese the game and spend 20 hours placing fuel gens*
Coffeestain add a dlc where we get to explore more continents or the rest of the solar system and my life is yours
20 hours? how many are you placing? 12 000?
well i guess, as the fuel gen shouldnt be the best option
dont gotta take everything literally these "joke" things exist too 🤦♂️
i think you would be a large fan of a game called factorio my friend
Main biggest issue is that nothing really makes people go for Nuclear when it comes with waste at the same time it comes with Rocket Fuel that is waste free and easy to make.
One can make a storage that can last 10k hours for plutonium waste and it will still not make someone go for it because it is a "ticking time bomb, that just may explode in years". It is just a negative feeling that people don't want to deal with.
Nuclear is just... there. Unless we get another big patch with buildings PURELY demanding Nuclear Power, this won't be fixed.
Even then, I doubt people would go for it since ultra majority of playerbase gives up when Phase 3 arrives.
Factorio is cool but I like satisfactory more
i can see that, this whole argument is a joke
same, but you literally just described factorio lol
Facotrio so expensive omg
god forbid something is a little unbalanced
And it NEVER goes on sale
That’s why we should get space age part 2: satisfactory boogaloo
well if you can see it then understand it too, no need to take everything seriously
Fuck this debate. Just nerf every fuel pass biomass into the ground so biomass is the best fuel source
Because it never loses value 😛
have you ever played a perfectly balanced game? perfectly balanced games are perfectly boring
Sales are useful for people who don't live in first or 2nd wolrld countries
Or who are unemployed
biomass / liquid biofuel with sloops is actually insane considering one animal corpse can provide 530~ biofuel if all steps are slooped.
Oh what- that is cool
i love the idea of the waste so i dont think they should make it easily disposable, but yeah a good solution would be some things requiring nuclear specifically
or mabye they could make recipies that require uranium, kinda like how you can both use coal for power and steel production
That would just take away from nuclear
I am in one of these countries. My country's money is 40x less worthy than dollar and not going better anytime soon.
I still think the amount of hours one can get from the game is insane.
I mean, I am not against the idea of people being able to buy things easier. More power to players. But it is what it is.
40x less than dollars is not even that critical brodie
sales are good... for all consumers
Make it waste or plutonium/ficsonium fuel rods
money doesnt become less valuable just because you are employed
This is where "our idea" conflicts with "cute sandbox chill bro" game.
Game is so sandbox and freedom that one isn't really pushed into "trying harder" unless it is a personal choice.
Yeah you tell that my ass that can't buy a proper house that isn't as small as that Factory Cart.
Someone working for a minimum wage is guaranteed to have more spare money than an average teenager
That is the joy of satisfactory though. You are literally given a goal and told "idc how. This is what I want" like you could automate nothing and technically beat the game.
just because they are making more doesnt mean they want to spend more
That is pretty common in this age for people to not be able to afford a house
But they can and are more likely to
Well at least I got a pretty cute factory. Take that, life!
acc yeah that's smarter
obviously, that doesnt mean they shouldnt take advantage of sales
When did i say that bro
Yes, but that doesn't mean it has disadvantages.
Valheim got structure integrity, but it doesn't stop people making massive castles just for fun.
In Satisfactory, 99% of the player base just has 1m FICSIT foundations in sky.
That is the best part!
Again, Nuclear Power is a contradiction to the game's core design. Waste that can't be removed completely unless in VERY late game and even that is a ridiculous recipe.
sales are useful for all consumers
You can design your factories however!
I never said they aren't\
Like no right or wrong answer. Your world. Your chaos
mmm you need to semi-automate tho due to some recipes only being accessible in machines
but i get what you mean
Want a super efficent neat factory? Go for it.
Want a factory that will give you a stroke finding where things are coming and going?
Go for it.
ya fair-
yeah thats the good part of sandbox games
After I automate a factory I kinda just hope I won’t need to come back to it other than take resources from it
I made a factory that was temp. My belts were everywhere in that bitch.
My perm factory. My belts are a mess but hidden between the floors x)
The bad part is, I will never get to watch a video of 1m ficsit foundation on sky - fuel gens to be falling down as the player watches in despair and makes a reddit post about it.
I want to feed on their tears.
ya'll care way too much about how other people play the game
No. I care about THOSE people specificaly.
try not to mention 1m ficsit foundations for a SINGLE message difficulty impossible
fair point
hides away my Jesus rail lines
Do you know that they are actually EVIL people?
There was a time that they actually spammed me with links to their fuel gen setups in sky!
One even tried to justified its existence by saying "umm I actually use 2m concrete foundation eheheh"
I saw the EVILNESS in his heart. IN ALL OF THEM!
rocket fuel is easy, so what, make your own choice, make it the more interesting one, i dont think because people are not forced into nuclear that its somehow less valuable
Everyone and their mom should be forced to go nuclear after coal.
(moms get free game code)
but oil power is a natural middle step
Nuclear power in this game is like solar power IRL, quite an underwhelming final step for all the effort unfortunately
@peak wasp ig bro
Looks good,functions below expectations
whats a final step worth in a game thats best enjoyed as a continuous "project" that you work on
I think getting like 2TWs of power is cool if someone really wants to go yolo late game.
With new game modes it can be even better to go Nuclear in some cases
Could be interesting yes, especially for random nodes in which case once you make it you are more free (also gives a purpose to building it prior to unlocking the ability to craft plutonium rods)
I honestly still don't understand why people find nuclear in Satisfactory underwhelming
Sure, it's a more involved production chain than other stuff (although the base Uranium recipes are quite straightforward), but the power scaling is delicious
I know 2 cases:
1- All / Mostly Pure modes giving alot of urainum
2- Advanced Resource Rich got tons of uranium and not much fuel)
I'm fine with Rocket Fuel too, but if I had to choose one or the other I'd go nuclear every time
yeah its not bad but rocket fuel its just superior due to its simplicity
I'd much rather do a nice chunk factory line and then have a few dozen plants to put down rather than a simpler line and then spend hours doing rows of fuel gens (I know I'm probably exaggerating somewhat re: fuel gens)
Honestly I disagree
You find it superior because you value the simplicity of its initial production line (despite the fact that it's fluid-heavy, which is something that a lot of users often really struggle with)
That doesn't make it Objectively Superior, though. It's just how you feel about it
its better from almost any aspect
The Uranium line is dead simple and it lets you place down 10x fewer power plants (with very little fluids to work with)
i find nuclear much more fun to make and it looks cooler sure, but it just isnt better if we take everything into account
My point is that neither is "better"
As with so much in this game, it's down to personal preference
And I find it bizarre how inflexible the "Rocket Fuel Is Superior" crowd is.
I'm not trying to convince someone to not build Rocket Fuel, if that's what they want to do (I build rocket fuel too!)
But just because you don't want to build a more complex factory line doesn't make the alternative Objectively Worse
hey, thats what i said
And of course the best thing is to just build both. :D
Rocket Fuel is objectively worse because we can't sushi fluids 
i get it that its personal preference but its just better from almost any aspect, im not talking about "you must build rocket fuel" either, im just saying that statistically speaking its better
"statistically," based on things that you care about. :)
And numbers that you've hand-picked. :)
time for pollution 
this feels very passive agressive even if it wasnt meant to be lol
Ok guess we are all on the same page let’s unite and protest to get more efficient nuclear plants from ADA
I just unlocked phase 3
just very "matter of fact"
I haven't gotten to oil yet
"i just unlocked oil"
"I haven't gotten to oil yet"
It's at the top of my list though, just above redoing my factories
You'll get it soon. :) Petro them chems!
Yes, I did correct myself
I unlocked the ability to unlock oil
you always had that
Which I misremembered as unlocking oil :3
Not until Phase 3. Which is what I just started
A reminder that rebuilding/expanding factories is a choice, not a necessity. You can just leave your existing factories as-is. They're still doing their thing! Build new stuff instead, IMO. Rebuild if you want, of course, but beware burnout. It can be a drag to spend so much effort just to get yourself back to the same level of production you already had
yeah but you were able to unlock phase 3 which means that you were able to unlock oil
just since it needs one or more extra steps doesnt mean its not unlockable
...sorry for taking things so literally, i get what you mean tho
All good
I hadn't thought of it that way
So far only thing I had to sloop due to laziness was computers
Lack of them for me caused a very large and quite dreadful bankruptcy
I thought 2.5/min would be enough for them 
I haven't unlocked any of the alien technology tree yet
I haven't slooped anything
I can't find SAM anywhere
I'm not far enough to look for it :3
I’m on 107 a minute, I pray I don’t need more
If you want to go modular uranium and plutonium can be this
I'm getting ready to start sulfur and compacted coal production until I unlock oil
I don't care if it's "not worth it"
It seems fun
oh I thought you meant for your own self usage
huh
No, I used oscillator and circuit board recipes for a lot of items, this leads to a hilarious cascade of due to lacking computers I lack oscillators and circuit boards causing around 5 other factories to starve due to it
is there a way how to drag coal from 2000 meters away (as there is none from the start point with iron and copper,, also vice versa) at tier 3 than insane mount of conveyor belts
Nah 
Brapping up the ’party
I don’t understand trucks like what’s the use case
Well coal power generators
when you dont quite need a train but its too big for drones
do that on site
There are various methods of logistics in the game, if you want to do that: belts/pipes, vehicles, trains, and drones. Though my own advice is Don't Do It In The First Place. If you're using coal that's 2km away, make your factory over by the coal. Don't be afraid to expand!
Why not just belt it
in basically every starting biome there is a patch of coal with water nearby so you can set up coal power real easy
If you're doing power, indeed: definitely don't move the coal or the water. There's a lot of spots on the map where there's like 3-4 coal nodes right next to largeish bodies of water
I don’t fully understand trains either besides them looking cool
True. I could have had the generators on site and jsut drag the wire 😄 well. its already done 99% of the way
It's well worth your time to just run your power lines over there and make your coal power onsite
No cuz what if the wires break
trucks seemed little bit too lcucky over theuneven terrain to run it
Is there a world record for the biggest max cons
The main advantage of trains is the staggering amount of expansion as you build your network out. Build a belt across the map and you've built exactly one belt's worth of throughput. If you want more, you've gotta add more and more belts. With trains, you lay down one bit of rail to support a single transfer, and then by the end of the game you could have dozens of routes making use of that rail you slapped down much earlier
The amount of throughput that one bit of rail can end up sustaining is incredible
Or just cons
And once you've got a solid rail network built out, hooking up logistics for new factories tends to be: make a quick branch line, set up some new train routes, done.
Is it though
cons?
How? THey won't spontaneously snap, and creatures won't break them. They only break if you break them.
Plus once you have a solid rail network up, you've got a built-in lovely pioneer transit system. I tend to put passenger-specific stops in at all my factories so I can just hop in a train, set the destination, and arrive, without having to tie up any production if I leave the train there
I mean, yes? Compared to literally every other logistics option in the game, the only one with that kind of expandability built in is trains. Don't get me wrong: I love vehicles + drones too. You can always just add more vehicles to a route, or add more drone ports. But rail gets better and better the more you invest in it
The downside, of course, is that it's got (by far!) the heaviest infrastructure-building lift
Gotta put in the effort to build the rail before you can start reaping any of those benefits. Worth it, though! And blueprints can help a lot with that.
(I mean, other "downsides" to rail include the various circumstances in which they don't excel, but that's true of literally all the other logistics options too)
Hello all, I have a question that's possibly asked loads so sorry if so. Does anyone please know when/if Satisfactory is coming to Game Pass please?
nobody knows
Ok thank you
gamepass? not seen anything about that so probably not
Tractors!
i have become death, destroyer of worlds
the first trinity test was conducted today in the bamboo region
this timeline is not split into two: before and after
fire will rain down onto this planet, ravaging everything there is to ignite
how do you rotate beams on their axis? scroll doesnt work?
350 tickets more till the NUT
bru
hey i have a problem after five minutes into my save my game is suddenly running at very low fps out of no where
prob running out of vram, turn down textures
why is it running out of vram now
i had no problem before
more stuff built?
idk, usually the big cause tho
unless some bitcoin miner kicks on :p
no because when i reload my game it work perfectly fine
check computer performance when you play and like cpu/gpu useage when it drops
can give an idea what goes on
possible cause could be thermal issues, where its overheating and clocking down to not burn itself to a crisp
a thorough cleaning and some new paste might help a lot
happened to me last week, gpu fans started going crazy at 100%. turns out the thermal paste asus use is poopydoodoo and the thermal hotspot was hitting 110C, repasted it and put new pads on, is fine now
because your graphic settings are set too high?
specifically render distance and such
it's also suggested that you swap the paste out every 2 to 3 years
all that for 2% better cooling performance
i should do that yea
that'll give more vram yeah
cards not even one year :p
ye. the asus paste being bad makes me want to look in to and probably refresh my evga xwx
Then again, make sure to actually check the thermals rather than just leaping right to fiddling with hardware. :)
yea, i used gpu-z to see all temps
it's been a few years and the system is a space heater atm x.x
Okay, new choice, steel screws or copper rotor
I think this is a save it for later drive
fused quick wire imo
I love steel screws.
If steel screws had 100 fans, I'd be one of them. 5? I'm there. Only 1? You bet your fucking ass that's me.
And when there are zero? You will know I am gone
Only if your having thermal issues
Got kinda overwhelmed and I've not made it far enough to where a lot of these play out so I'm not sure what's good or not
Would 5 nuke pastas a minute be sufficient phase 5
preventive maintenance. I'd rather not run into the issue, but it's definitely running really hot atm
Lovely
If you're doing the full nuclear chain you may want more for ficsonium, or if you're making heavy use of portals. But yeah, 5 should be plenty for most uses
also I've had it for 5 years, so I think that thermal transfer material refresh is past due (also EVGA's cards tend to have bad default fan curves, which is likely relevant here after multiple OS reinstalls, but still, 5 year old thermal material)
Oh in that case definitely change the paste
do you need raw uranium to process spent uranium fuel rods?
as in to process it into plutonium fuel rods to dispense into an awesome sink
One of the alt recipes for Plutonium production requires more Uranium, yes
That recipe is sort of a trap. It lets you get quite a lot more Plutonium Rods out of your Uranium waste, but if you're primarily concerned with getting the most power out of your raw Uranium, you're actually better off spending the raw Uranium on the Uranium step, instead of using that alt for Plutonium. You end up a little bit ahead that way
(though it's a pretty minor difference)
Apart from that one alt, though, no: you don't need any extra raw Uranium to process into Plutonium. :)
Have any of you gents used fluid trains (feels like piping over whatever the distance is better)
Piping over long distances is actually generally the worst option. Pipes like being short! Long pipe networks can be a recipe for frustrating debugging
Fluid trains work great (and in experimental/v1.2, I assume that fluid trucks work great). You do have to buffer the train stations properly, though
Here's a couple fluid freight platform buffer designs which should work fine: #design-and-architecture message
#design-and-architecture message
I'm trying to figure out just how to get rid of the waste. What do I want to to turn the uranium waste into, before I turn it into plutonium fuel rods that I sink?
The other option is to set up a packaging loop, of course. Can have the same train that carries the packaged liquid send back the empties, so the packages are a closed loop
I typically do a package loop if I'm sending fluids by train, but it currently moves the same amount of material. I think I saw that 1.2 is increasing fluid car capacities though, so that math probably won't hold water (or any other fluid) anymore soon.
Can you summarise buffers pls, or just link me to a video
You've got four options for nuclear:
- Make Uranium Rods > Burn Them > Store the Uranium Waste forever
- Make U Rods > Burn Them > Convert the U Waste to Plutonium Rods > Sink the Pu Rods (for a "clean" nuclear option)
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Store the Plutonium Waste forever
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Convert Pu Waste to Ficsonium Rods > Burn Them (for another "clean" option; Ficsonium produces no waste)
Once you get past Uranium Fuel Rods, the only other product which is sinkable is Plutonium Fuel Rods. Plutonium waste accumulates much more slowly than Uranium waste, so folks storing waste often prefer that. Ficsonium itself is quite resource-expensive (particularly SAM) and doesn't produce much extra power. But if you want the extra power from Plutonium and still want "clean" nuclear, that's the option. :)
As for the specifics, Uranium Fuel Rod production and Plutonium Fuel Rod production each have a set of "vanilla" recipes, and a set of alt recipes. It's up to you to decide what chain you want to use to get there. Your codex (hit o or n) will be able to give you that info
I mean, I did send you two links with pictures in 'em... :)
I know that I'm supposed to turn the Ur waste into plutonium fuel rods to sink, but there are multiple options in satisfactory modeler for what I can turn the waste into, and one of the ways to do that, requires raw Ur which is why I'm confused. How do I turn the Ur waste into Plutonium fuel rods that I sink?
Right, as I said: there's one alt recipe which does require more raw Uranium to do so
Ok I’ll go look for an explanation, thank you for the pictures and the name, I’ll revisit when I understand their necessity
Up to you if you want to use it or not. (If you're just planning on sinking the Pu Rods, then you don't want to use that alt, since it produces a lot more Pu Rods than the vanilla)
do I turn it into plutonium pellets?
Personally for solving factory chains, I recommend https://www.satisfactorytools.com/1.0/production. Trivial to play around with recipe chains in there; the graph will update with everything you select. Note that for going from UWaste -> PuRod, you need to manually input the amount of UWaste you have, in the Inputs tab
Check out sftools and play around with recipes. It'll show you the chains if you're having trouble following your codex entries
You can always go back to modeller if you really want to, after deciding on a chain, to plan stuff out in detail. :)
(Modeller and sftools are fundamentally different tools, solving different problems. No reason you can't use both in conjunction if you want, though)
what do I turn the Ur waste into, to turn it into Plutonium fuel rods to sink it?
I will refer you to all my previous statements. :) Good luck!
ok......
It's just a production line, like everything else you've done up to now. Take a look at what recipes you've got available and work backwards. :)
Is it possible to make dynamic trains in satisfactory like factorio?
(or use a solver)
Ok, got it.
Not without mods
Am I supposed to turn Ur waste into non fissile Ur?
Take a look at your Plutonium Fuel Roof recipes. What do they require?
The pumps in your builds are all decorative I assume
you're clearly tired of answering my questions, so don't.
I'm trying to guide you through figuring out a production chain. Open up your codex and search for the rod recipe; what does it need?
Also I'm on mobile and don't remember the exact steps off the top of my head. But you've got the tools at your disposal to figure this out. :)
I got cast screws raaaahhh
Wait what does the "Early access supporter pack" even do?
Adds a couple extra golden customizations on your HUB locker
im trying to make some quick 100 heavy modular frames for the mk2 bp milestone but for some reason the manufacturer is not accepting more than 100 screws inside. so its never making anything
whats going on here?!
If you are on experimental, reload your save
not on experimental, not sure whats going on tbh
it was a mod, stack resizer. for some reason it was messing with stacks on machine inputs too. i figured out how to not get stuck at 100 but its getting a whole stack of whichever item its getting (1k screws in my case) but thats kinda wasteful and will make the whole factory run a bit slower (i think)
fortunately i found another mod that only increases player inventory stack sizes
First playthrough?
Is there a big ol chart somewhere of every manufacturing dependency? Maybe just the nonvariant ones?
I reckon if you plug any of the endgame products into satisfactorytools it spits out a pretty good approximation for that
cool, ill try that
Even with just default recipes I can't imagine there's a clean chart that can include everything
I mean, someone made a flow chart for pyanodons space science, so anything is technically possible 😛
Done setting up blueprint sets that make aluminum scraps from 600 bauxite .
How much aluminum Ingots I lose actually if I use pure instead of default aluminum Ingots recipe?
Contemplating whether to create blueprint sets for silica .
Anyone play f1 25 and wants to race me rn
oh im stupid sorry
Im about to turn the red desert into a Supermassive factory. Not sure what im going to make, Im just working on covering it in foundations rn. currently have a 30x30 foundation laid
As fuel for vehicles relative to turbo, is rocket ~2x the efficiency
Turbo is consumed at 7.5 cubic meters per minute, while rocket is consumed at 4.167 cubic meters per minute, so about a 1.8x efficiency
+1 to that, though it can't handle nuclear
between that and modeler borking I kinda wanna learn python
If you ever want to see this for yourself when you place a fuel generator and open its interface on the top left there is a ⬜ too right of the square is a 🟠 click to see yhe butn rstes
what fuel you use in vehicles isn't all that important. the more powerful fuels just increase the length of the loop they can travel
I haven't gotten modeler to spit out anything other than 0's or calculate infinitely with everything linked up in like a week
Mmmmm yeah seems fine enough, time for yet another alumin factory for producing only aluminum containers
When it comes to factories the most common I’ve found myself doing is rubber+ plastic (for oil residue) and aluminium being the most common
until you get to nuclear, essentially the higher energy fuels just add density to what the vehicle can carry. because the production chains also decrease the volume of fuel as you go more high energy, and the vehicles burn less of it, the delta between how many vehicles you can support off of x/min of whatever fuel type doesn't shift a great deal
as such, i prefer to use whatever is the smallest production chain i can tolerate to give me the range needed.
the one caveat to that is that drones do travel faster with higher tier fuels and sometimes you are trying to speed them up to achieve a certain throughput
I see so going by that doctrine stopping at turbo for vehicles is best, with rocket for energy production and personal jetpack use
I believe there is a 2mph dif in speed between the rocket and turbo fuel
i'm not a fan of rocket fuel for the jetpack. ion fuel is a lot nicer and lbf is pretty sweet until that point
my last playthrough, i just powered my drones off of some stout yellow fuel production b/c speed wasn't really a concern for how i was using them
Makes sense, my drones are 90% used for transporting small quantities of late game items to larger assemblies areas of space elevator parts
no real right or wrong with any of it... just be mindful of putting a lot of effort into something that probably isn't going to make a huge difference
ofc someone will say 'but i needed it for xyz', and well then use whatever works 😄
BTW as I haven’t unlocked ionised, is the dif in flight time and mobility so noticeable
yeah, ion fuel is a lot like rocket but has a burn time closer to lbf so it really is best of all worlds
I see makes sense so it benefits from a boost in burn time ty
it feels better to use than rf. you'll be happy when you cut over
lbf however is still really, really good
once you can make lbf, there's no real need to switch away from it, it is good enough 🙂
that's just my opinion. i've logged a lot of hours in the game and i'd like to say i've got pretty good control over the movement with whatever tech
i thought covering the entire map in power poles would be annoying but it actually was a barely noticeable amount of effort to just double click every now and then to keep hoverpack in range, unlimited verticality and no more slide jumping to try and get momentum on jetpack only to hit a 0.00000001% incline and not be able to slide jump
what is lbf?
oh liquid bio fuel?
How do you know when you really beat satisfactory?
I mean isn’t it endless?
(Besides space elevator)
technically it would be submitting phase 5 space elevator parts
sandbox games don't really have "endings"
you decide when the end is. Whether that is playing for 1 hour or 1000 hours
WR speed run is about 7 and half hours.
1,000 hours? Those are rookie numbers. You gotta pump those numbers up.
at this rate I'm going to have the golden nut before I get modeler to load a working nuclear plant diagram :/
are cooling systems used as building ingrediants? like do u need them as a thing to build stuff in the future or are they solely for creating other parts
they're used to build converters, particle accelerators, and quantum encoders
Very nice to have automated.
it's 25 per converter and 50 per accelerator or encoder. definitely have a buffer bc you don't need them super often, but it's possible to clear a depot pretty quickly when you do
also they're used to make turbo motors if you use the base recipe, which you need for miner mk3's, accelerators, and encoders. turbo electric motors trade cooling systems and rubber for electromagnetic control rods and rotors, if you find that easier
Hey i wonder for uranium is an impure node enough if you overclock it to max?
nah its fine using them but they need RUBBER BRO
i was trying to find the alt recipe of them that needs motors instead or smth idk
cuz thats so much more manageable for me
that depends on how much power want/need
finding oil and rubber is just a bit hard
but now i realize the blue crater has both of them in a close radius i can definetly make a factory for it over there
what are you tryign to do with it?
plubber feedback loops with heavy oil residue, dilluted fuel, residual rubber/plastic, and recycled rubber plastic can help a lot with reducing oil requirements and you can find a way to use plastic for something (coated iron plates is a good start)
nothing i was just curious
if you have no goal you can't know if it's enough right?
you could better utilize it and possibly get more done by trying to add on a few production lines you might not have yet (RCU's, fused modular frames, and supercomputers, for example)
piping crude oil from the islands on the west coast to the rocky desert might be better if you think you'll want a rocket fuel plant or ionized fuel factory imo. the blue crater is a really good spot for fuel
i already have rcus, supercomputers and a fused modular frames factory built in different locations but i might just save the blue crator for something else since i think my train network can transport the rubber i need to anywhere
I'm also getting 8 pipes of 600 RF/m off or 2 overclocked pure nodes. that's 7 floors of generators and an 8th floor for ionized to get started. you could do both if it's space efficient enough. I definitely need to expand, power, though :/
but this is post phase 5
it might get a little scuffed tho because its not the cleanest network its weird
if it works, it works ¯_(ツ)_/¯
yeahh
can you change the exp settings and a world mid run?
also are drones worth it?
they are for low throughput long distance items, like if you wanted to transport RCU's over to your new factory, or for keeping uranium ore at a safe distance
you can also have high throughput with drones by having more drones
absolutely not locked into low throughput.
also that, but more drones = larger fuel network infrastructure, so either trains or a bunch of drones at your fuel plant moving fuel to your drone platforms (which is part of why having a really big fuel factory can be super useful)
fuels are basically infinite - you refuel by drones. Easily
this also applies to tractors and trucks
drones are definitely really cool, and any excuse to have a ton of them is actually a legitimate reason in disguise
can you change the exp settings and a world mid run?
you could try it yourself
probably faster
i have
did it work?
no
Ok then
if you've dug around in settings as thoroughly as possible, probably not. as far as I've heard they can only be changed upon save creation, unless you use console commands maybe?
#satisfactory-experimental would probably be a better place to ask that
or you could try a save editor, or opening the save file in a text editor and digging around for the parameters you're looking for
only in SCIM
whats that.
satisfactory calculator interactive map website
it has a save editor feature
sorry but can i have some help in the math section
thank you so much
i did it no more 5x consumption
Currently building my bauxite refinery.
Seems fairly straightforward. I just limit the water pump to the 80 water that is the deficit in refining it via sloppy aluminium, that should be fine, no?
🔥
Obviously the aluminium is sent to a sink if indeed i do not use all of it.
hi all 😛
are you mixing the waste and fresh water?
Absolutely. It needs 200 water per minute, 120 water is reclaimed by processing the alumina, the pump delivers 80.
you'll likely clog it up then
because pipes are not belts. Pinged you in other channel
Why aren't my lizzard doggos following me, I'm walking slowly 😢
Abandoning you oh my
Fr
I am dumb as fuck. I upgraded all my mk2 miners for a factory to mk3. and I am over wasting time mathing it out just to realize. It was just a pure 2x multiply.
They're kind of staying in an area
So lesson for anyone else. if you upgrade from mk2 to mk3 and have same clocking. your resource gain is 2x.
I got 8 from a single area, should I just leave them here?
No.
Like in a pen
you gotta make a home for them and give them all similar names.
Ahh
starting a new save and not having the hoverpack hurts me
i feel like ive had the hoverpack for more time than without it
i get more stable frames on dx12 on linux, is that normal?
dx12 is the best for me too, vulkan stutters
so its normal?
maybe for linux ¯_(ツ)_/¯
Well if they arent following you, one thing most be done

but shouldnt it be more stable on vulkan on linux?
Lizzie, Lawrence, Laurence, Laural, Larry...
id guess that too but i suppose its just whatever works for your computer the best
I did Dog1, Dog2... ect
i hate how their ai is so basic that there is not even an option to sit them down but what's worse is that their ai is SO basic that they lose you if you hide behind a tiny rock for a split second
even enemies have a better ai and object permanence than these dogs 🥀 💔
Theyre just a bit stupid dont be mean
Theyre trying their best
maybe start with something smaller
is there a quick guide on how to install blueprints from file format?
dats cute
Wont help, if its in america anyways🤣
Insert joke about how bad americas education system is here
thamk :3
as an amarican i support this message
I tore down an old factory to rebuild it. My logisitic floor. My god, that was actually hell to delete fully cause all the belt supports just everyyywhheerrreeee
Pasta! Pasta! Spaghetti on the beach! Ravioli! Ravioli! Great barrier reef! >w<
ya I am not doing that again
actually that is lie. logistics floor for me are just pure hell/mess :> its gonna happen again
do you build in extra floors to route everything under the machines?
Yup.
Make them taller. 12m logistics floors.
And or over
literally this
Between my floors for machines, is a hidden little gap for logistics.
ya, I gotta give myself more space.
I'm kinda thinking about switching to over bc feeding a bunch of lifts/pipes into the ceiling might look really cool and also kind of act as water tower for all of the liquids
I wanna do over for my water pipes but the factory is on a cliff side >.> so I rather just do it under
I like making tall logistic floors. I also design the factory so inputs always come from one direction. For example input from the east outputs west. Then use the logistic floors to route them where needed. If the outputs from the previous floor are needed on the next floor is send them back to the east side
but do I want a basement or an attic, or do I want to have both and use that first floor exclusively for managing all of the inputs? (probably the second option)
it's worth. I used 12m for the bauxite factory, but gave myself 20m under the project part factory (everything is built on the same floor) and the lowest anything reaches is 14m from the ceiling
Everyone needs to find what works for them. I don't exclusively use the logistics floors. Sometimes I skip them.
you could also pipe everything up one side and build a cool smokestack around it. also, pumps have indicators farther up the pipe that show you when the headlift stops being enough. I found that out recently xwx
i wonder if im shooting myself in the foot by making a 9 mk3 belt highway across the desert in a really awful spot
i mean it goes by water and nodes but
it's infrastructure, and infrastructure can be modified later to fit your needs. unless it's going to bug you, it's good for now :3c
I just did a 15 belt highway...
blueprint auto connect is amazing
bold of you to assume I can make anything that looks good-
now that i think about it i dont thinkk trains will be running that direction
on every other save ive made the trains snapped to the grid but i dont wanna do that this time around
I have an idea if you wanna see :3
sure show it off.
trains snapping to world grid sounds like a bitch to handle
this time im prolly gonna do a combination of running them along the ground where fit and making small bridges if that makes sense'
so instead of placing like foundations for the tracks to follow, just follow natural terrain?
ya
but for like the dune desert for example id prolly place a long set of straight foundations, and add supports every idk 5 platforms since the terrain is so bumpy
i really think that crippled my older saves since i really hated making infrastructure so every project was its own huge thing and i got demotivated
well you only need to raise the rails a little bit to have it avoid the rough terrain
I feel that.
and that's anywhere really
I got so demotivated when it came to attempting to use trains because I struggled with infrastructure and getting some sort of rail system to work
zoop foundations the whole way to help plan it
use those foundations to blueprint towers to hold the rails on top and keep it tidy
build stations off to the side
least effort and very fast
I'm kinda meh on this, and I hope this game finds it's curves, but... (it would be better if I could make a slightly larger disk on the top, make the fans bigger, and seat the fans comfortably inside the top disks. also you might like vents more) #screenshots message
but that could comfortably fit 12 pipes
also I'm using 1m asphalt ramps for the top, and painted beams to fill in the gaps in the corners made by the walls
im curious, is oil power theoretically skippable?
Maybe, but you probably shouldnt. Its just the most reliable longerm source of power.
You will definitely need oil processing either way
Arent nuclear plants also on demand power similar to biomass burners?
@bitter lodge this I like a lot more, though now I'm leaning towards fans #screenshots message
THIS IS SO REAL
no, carbon steel finish vents (also used on the circular foundation) is really nice
yup.
you could jsut run everything on bio burners if you relaly want
also v1 was 1x3, but this is 2x4 and that's 32 pipes
or just power storage and kick start a nuclear system later
though a foundation can fit 9 pipes semi comfortably and 16 if you really need that many (the pumps might clip, though)
that's 72 and 128 pipes respectively, though that's 16/36/64 pipes up and down for the water tower
how do i research bauxite
tier 7 milestone 1 (bauxite refinement) in the hub
there are tiers in the mam?
aluminium isnt in the mam
hub, sorry :c
oh, so its useless to me?
it is until you complete phase 3
ah alr
Bit of an odd question… I am trying to unlock the alternative recipe for blended fuel.
The question is, does the game make these recipes available if you have used the machine itself? Because I have unlocked the blender I just haven’t used it yet.
Will using the blender unlock the recipe pool or am I just going a little loony from playing satisfactory for 50 hours these last 2 weeks
Any help is appreciated
you also need industrial manufacturing in tier 6 to unlock computers and heavy modular frames
or find them at crash sites
i think i got to heavy modular frames last time i played
no, just needs to be unlocked. some recipes might need more unlocks.
just keep getting more hard drives and recipes
I’ve got 15 hard drives left. Out of the 30 I managed to get today
The RNG gods have given me 2/3 recipes I need… I just need blended fuel and I’m set with über mega plastic production
I’m talking a hilarious amount of plastic
9000 plastic/rubber #math-and-meta message
I am actually thinking of expanding oil power right now, but i also know ill soon unlock rocket fuel... But for that ill first need advanced aluminium to unlock it
Prost
you can always scan them and not pick a recipe if you don't like either, up until the game tells you there aren't more available recipes (there are but you have to unlock those items/machines first). there's a hard drive library tab in the mam where the extra drives are stored, recipes shown there are removed from the pool until you pick something or rescan, and it's a good way to stockpile until you need to rescan a bunch of drives for something specific
So I spent so much time perfecting the design for this building that's literally just iron miners and smelters that trying to plan the next stage is breaking my brain.
Well, there is a limited amount of biofuel so youd have to be very careful to not produce more than you need if you really wanted that challenge. Coal would be possible and impossible to permanently mess up though.
I mean, yes and no. Biomass from killing things is a thing.
And biomass fortunately only burns what is in demand. It will only burn what is needed unlike other power plants.
turn critters into biomass
Biomass bean when?
you could also sloop the biomass I guess?
I demand doggo fuel
Oh, right, you can do that.
Slooping biomass is actually awesome!