#satisfactory

1 messages · Page 814 of 1

raven axleBOT
solid eagle
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So i guess make a 2 or 4 temp biomass gen?

white dawn
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^ If what you want is biggest yield from a specific resource, then the wiki is often useful to do that kind of raw numeric comparison

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Though keep in mind that for some resources, "use the least amount of X" can involve more than one recipe in a chain, and it might not be obvious from just one step

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"use the least amount of copper ore to get the most amount of copper ingot, without caring about any other resource usage" is a pretty straightforward thing to answer, though. :)

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But that doesn't make that recipe "best" -- just the one that's most suitable for that very specific constraint

violet glen
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Best in what sense?

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oh huh, Discord forgot to scroll

white dawn
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Even if you do want copper ore efficiency, Pure Copper is one of those recipes with plenty of haters just 'cause it's so slow -- you need a lot of Pure Copper to fill out production lines, which means Endless Refinery Spam

white dawn
dense violet
rough crest
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wait there is conveyor mk6 wow

violet glen
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all the wet/steamed recipes are basically universally good. Water is as infinite as it reasonavbly gets. Just makes building more complex and location sensitive

rough crest
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which is 2 mk3 250% miners nice

violet glen
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it's one max overclocked Mk3 miner on a pure node

rough crest
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otherwise it would have been wasted

violet glen
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historically that miner could mine more than belts could carry

woeful ocean
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Do we have any idea when 1.2 is gonna come out of exp?

violet glen
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so they made the Mk6 belts after some engine optimizations

violet glen
woeful ocean
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Lol

fluid sapphire
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if that info was available you could find it in announcements

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there are some gnarly bugs in EXP right now

violet glen
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I was quite surprised when they said they don't plan to release another patch to Experimental

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given the amount of bugs

rough crest
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how much more content is there in 1.2 compared to 1.1

violet glen
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define content

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there is not like a new Tier or anything

dense violet
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not a lot

solid eagle
dense violet
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design is fine

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that's that it's there for

fluid sapphire
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i am most pumped for the vehicle system, as i imagine are most other people.. and the weather system, i was always hoping they'd add it back when i heard that it used to be in the game

violet glen
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It murdered performance back in UE4 times

fluid sapphire
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make all the roofing on my factories actually be for something

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bet

grave gale
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i have the WORST factory ever

rough crest
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how hard is phase 5

white dawn
# rough crest how hard is phase 5

Complexitywise, Phase 5 is a bit of a breather after Phase 4. Though the parts still require Phase 4 bits, so you're likely to have to beef up that production, and there's some fun new loops to play with, with the new Phase 5 materials

rough crest
white dawn
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Whether that translates into hard/easy/whatever is difficult to say in any objective sense; given that there's no "pressure" in this game and you can take however long you want, it's more about spending effort than it is about difficulty

rough crest
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i wanted to mass produce phase 4 stuff from scratch anyways cause my factory is now rushed 100% and knowing that the reward is going to be fun gives me more incentive

rough crest
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but that is not the case apparently so im glad xd

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right now everything in my base is all interconnected and it's like a big module i want to produce phase 4 parts in different locations (also because i ran out of nodes near me) and then ship them to main new base for phase 5 i guess

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and for power i want to build a nuclear plant now that i can recycle waste

shrewd palm
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is this the real dexter

rough crest
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i think rushing up until to this point is actually correct without future proofing too much

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but now that there is no more content after this you have to set up your base for good

sudden tide
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fuuuuuck

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we actually do need more copper

jolly sapphire
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hey, i know this isnt the place but. anyone wants to joyn my new server?

fiery root
forest pier
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it so you can find people to the game with

spare violet
exotic sierra
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am i right @jolly sapphire

jolly sapphire
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yes

white dawn
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All you accomplish by posting outside that forum is annoying the people who aren't looking for that

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There's a reason why there's a dedicated channel for it

white dawn
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If there's nobody right now looking in #1201555265942724758 , they're not going to be looking in here either.

thorny arch
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the god damm "signal is looping into itself" warning is pissing me off so hard because like it LITERALLY isnt

white dawn
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Place 'em a little ways back on the straightaway instead

thorny arch
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i tried that it still doesnt work

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i mightve just placed my rails fucked up tbh but like idk it should workj

white dawn
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And I know some folks end up sort of needing to rebuild intersections and such anyway; seems some gremlins can get caught in there (or just that there's some subtle part of the build which was causing problems)

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Anyway, if you'd like some help debugging it, a #1038092680493801533 thread with pictures is nearly always the best way to go about it

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Train + Pipe problems nearly always need screenshots to diagnose properly. :D

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Photo mode can help get some nice overhead shots (can detach the camera) but it's often also useful to have shots of while you're placing signals, so that we get the path coloration too

thorny arch
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ah damm didnt know you could detach the camera

white anvil
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if i regret starting a exsperimental world how do i get it to covert to a normal one?

white dawn
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(You can always take a save from an older version and load it in a newer version, but never the other way around. Right now the version in Exp is higher than in Public, but once v1.2 is released they'll both be the same)

deft lance
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this was essentially my question

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how can i get quartz i feel like everywhere i go its hidden underground and in caves or in toxic lands

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and i cant do esplosions yet

white anvil
white dawn
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Unfortunately the fandom one still has some clout in search results, but that's been dropping off over time

deft lance
ivory condor
green ermine
green ermine
deft lance
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i want my super jumpers man im so slow they call me slowpioneerface

winged root
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i swear this refinery is spiting me (its full max water max bauxite when i look at it all is good, when i exits its menu it goes idle)

celest timber
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i'm looking for a guide on proper stackable (auto-connect) blueprints, i'm trying to make one for assembler with belts and splitters and can't get it right, either it does the connection twice (so there are two belts in the same place z-fighting) or it connects just one side

frozen ingot
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doesn't work vertically

celest timber
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i mean horizontally

frozen ingot
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you can do them horizontally though

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ah ok. just bring the belts up to the edge of the blueprint, that's what i do

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but make sure you delete the conveyor pole

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unless you just mean a regular auto-connect kind of blueprint that you build repeatedly

celest timber
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it's possible this is what I mean. I would like a single module with 2 splitters and belts going into the assembler and from the previous blueprint and to the next one

frozen ingot
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yeah you can do that

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like for building a long manifold right?

celest timber
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when I had belts on both sides of the splitter they would connect like twice

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yeah

frozen ingot
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show a screenshot of what you've done so far?

celest timber
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i've tried redoing the blueprint to show what I mean and it doesn't do the z fighting anymore... it's exactly the same as it was though

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guess it's fine now lol, thanks for your time

frozen ingot
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👍 😄

topaz seal
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Is it possible to make a 90° turn in a belt

fiery root
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Should i use the blueprint thingy?

white dawn
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That or you can nudge the end of a straight belt twice (2 meters) to achieve a 90⁰ angle on regular mode

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(which is what folks did prior to straight mode)

latent prawn
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that one change probably reduced the object count in new saves quite dramatically

ivory bluff
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Hi everyone,
New player here. Finally decided to jump in, as I wanted to play yet another "Factory" builder game. And, well, Satisfactory is a treat. A bit disorienting (not used to build a factory in 3D), but I'm getting better.
Main issue so far is power management... That's... Ooompf. Managing grids that can only hold 30 power is rough. Granted, now that I finally understand the utility of slugs and unlocked coal, this ought to change soon-ish.
That being said: did I miss something, or is it not possible to connect multiple generators to the same power grid and increase it? (ie. I thought that two biomass burners connected to the same grid would up it to 60 MW, but it seems to stay at 30 MW and thus I have to manage several independant power grids). So far the only solution I think I've found is the use of Power Shards to boost their respective grids.
Another question: I read here and there that 1.2 is in the works (no concrete idea about a release date). I wanted to know if my 1.1 save would be compatible with the 1.2 version (stable), or if I will need to restart a playthrough to benefit from all the changes?
Thank you very much for taking the time to read my message 😊

topaz seal
slim seal
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How can I play together with someone who has the game on steam when I am on epic? I remember that in the past there was a session id that you can share, but i dont see that anywhere

crimson ermine
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how can i get a bob away?

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like these big grey things

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i tried hitting him but he doesnt move

green fiber
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hit harder

south sinew
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biomass burners only produce the power that is required, which may be confusing you; they won't burn more fuel to produce more power when it's not needed so adding more generators doesn't immediately increase the power that is being produced

ivory bluff
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OK, and now it seems to work as intended. Ooooook, this will make things a lot easier.

white dawn
ivory bluff
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Tyvm @south sinew !

topaz seal
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I posted an image of my very first attempt at a factory block yesterday

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I could make builds significantly more condensed if I could make belts turn tighter

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Or if I could end a belt and put a perpendicular belt in front of it and it would drop onto said belt

south sinew
topaz seal
ivory bluff
south sinew
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you want to move to coal because the gameplay of biomass sucks, not because of any performance issue

ivory bluff
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Alrighty! Perfect, tyvm!
Well, it is high time I create a bona fide coal plant. I did find a pure source of coal, so that'll help.
There is also fluid management... (PTSD from Factorio intensifies)... Nah it can't be that bad.

white dawn
south sinew
ivory bluff
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... oh no

vernal vortex
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how many wagons would be enough for like 1600 sulfur per minute?(semi long distance)

white dawn
white dawn
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There are some equations to use for calculating your max throughput per car, but they depend on the round-trip time, which you won't know exactly until the route is set up anyway

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!wikisearch train throughput

raven axleBOT
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Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...

white dawn
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^ (specifically over there)

hollow mountain
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tier 3 lets go im finaly getting that jetpack

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i mean phase 3 lmaoi

ivory bluff
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Phew... OK, I made the game that much more difficult for myself because I didn't understand power grids worked liked in Factorio. It's sooooooooooooo much better now.
... Dear Lord, that was such a waste of time x)

lime frigate
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i need an opinion, do yall think its worth soomerslooping my encoder to make 10 ficonium rods instead of 5

earnest condor
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Nope.

ivory bluff
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Anyhow, now to focus on my save (and hope it will be compatible upward with 1.2).

earnest condor
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All saves are always forward compatible.

ivory bluff
# earnest condor All saves are always forward compatible.

Tyvm!
Any big changes planned to be aware of that might require starting a new save to benefit from those? (since I just read the world is not procedurally generated, so I gather any change to it can have significant impacts on my factory)

loud condor
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New player here (well, I played years ago in, like, beta or EA)

When do I get power generation that I don’t have to go manually feed logs and leaves into? And how many resources should I stockpile before upgrading parts of my factory? I’ve played a few other games where if I delete stuff I will cause issues even as I rebuild the upgraded versions. And finally, is there a way to upgrade machines in place? Like miner 1 -> 2 without deleting and rebuilding?

earnest condor
loud condor
hollow mountain
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also work on miner

earnest condor
green ermine
ivory bluff
hollow mountain
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with 120coal/ minute, 3 water pump and 8 generators you can get 600MW

hard wolf
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I might have broken modeler

earnest condor
# ivory bluff Do tell, I'm all ears!

Take all of your Factorio thoughts, put them through a wood chipper, then throw the remains in an oil barrel and light it on fire.
Treat Satis as its own game and don't try to draw parallels.

I cannot tell you how many times over the years a person's frustrations/headaches have simply boiled down to them "expecting it to work like it did in Factorio."

ivory bluff
green ermine
hollow mountain
ivory bluff
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The one thing I'm genuinely not sure what to do about is the AWESOME shop, since tickets take a while to generate.

earnest condor
green ermine
ivory bluff
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Now that I have coal and that I understand the use of Power Cells... Time for the first "big" project. Coal, here we go.

mortal ginkgo
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:thonk:

earnest condor
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Limestone generators when? 😏

mortal ginkgo
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costing 60$ minimum

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as it is a justified worth if I am not so biased myself (I am not)

faint willow
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having my second hard drive i picked up give me iron wire is crazy

lapis quiver
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where should i start if my first playthrough that i lost the save for was at the end of phase 3

mortal ginkgo
lapis quiver
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i always seee people say to start in the forest and then just do desert for other playthroughs

lapis quiver
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assumed so lol

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just wish it was prettier

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oh wait i thought you were talking about dune desert

mortal ginkgo
empty flame
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I made a ping-pong train track that works perfectly when used manually, but can´t get for the life of me self driving to work. I have the two needed locomotives (Loco-Freight-Loco) in the train
the layout is like this
Train St. - Freight St. - Rails - Train St. - Rails - Freight St. - Train St. - Freight St. - Rails - Freight St. - Train St. - Rails - Freight St. - Train St.

It always ends up saying "Station Unreachable" at some point.
How do I fix this?
(and is this the right channel?)

lapis quiver
hollow kernel
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how much do the spawn locations even impact your game (i only done phase one so far)

lapis quiver
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amounts and purity of specific ores

mortal ginkgo
lapis quiver
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and amount of flat land

lapis quiver
lapis quiver
ivory bluff
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Is there a way to copy/paste personalized pins on the map?

mortal ginkgo
# hollow kernel how much do the spawn locations even impact your game (i only done phase one so ...

all got their pros and cons.

Grass Fields: Pretty, mostly flat, but mostly impure nodes to lure you out of the comfort zone

Northen Forest: Got good nodes, but lures you into going vertical due to not much having flat lands

Dune Desert: Almost full flat, got really good nodes but wood etc is scarce so you need to kill alines to turn into biomass.

Rocky Desert: It is a mix of flat and vertical at the same time. Planning can be interesting. But it got normal and pure nodes combined (very little impure), nice variety of scenes.

hard wolf
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the resource density of the northern forest was really nice and the lack of build space wasn't much of a problem after unlocking foundations. would suggest if you don't wanna beeline for the rocky desert and like trees :3

mortal ginkgo
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I hate trees. All I feel for them is PURE HATRED.

hard wolf
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do you like oxygen? xwx

white dawn
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IMO Dune Desert is actually rather difficult to build in unless you go for a "pave everything" approach, which can be kind of annoying in the early game when you don't have your concrete reserves up yet

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I wouldn't describe most of DD as flat. :D

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Despite the rich node purity in there, that's actually my least favorite place on the map to build! (Yes, even compared to swamp!)

hard wolf
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also the deserts can make early game difficult due to limited biomass supply

worn oar
dense stump
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i started in the grass fields and haven't had to leave them much and was able to get to phase nine. Had to make 2 remote bases one for aluminum and 1 for oil based power and plastics... now that i am phase 9 i will expand to other areas to ramp up production and do the end game stuff.

fluid sapphire
worn oar
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Said no one ever

hard wolf
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and all the stingers

fluid sapphire
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what stingers? there are a few cats, but i just ignore them?

mortal ginkgo
unkempt blade
worn oar
undone yarrow
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Early game I'd assume it's their proportionally higher cost of power per ore

mortal ginkgo
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You could say that.

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I still think they are meh. Unless it is limestone ones.

unkempt blade
worn oar
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Maybe I'm strange for this, but I like taking all the nodes closest to you regardless of purity then branching out as you need more, rather than searching pure nodes

lapis quiver
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fine i guess ill do rocky desert

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ill be here all day with how indecisive i am so it sounds good

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lost my save bc i went from console to pc

dense stump
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i was able to make a factory in grassy fields that outputs every item up to heavy frames including ai limiters, circuit boards, and what not. just doesn't make late game parts. and I'm not importing anything from outside of grasslands for it...so even the lesser nodes have enough output to get you up to late game (unlock phase 9) now that im there i will need to branch out to move on and for my own fun

white dawn
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In the end, if you're unhappy with your decision, just grab some material, dimantle your HUB/Elevator, and go run off to one of the other starting locations. :) (Or anywhere else, for that matter -- nothing says you've gotta make your starting bases in only those four locations!)

mortal ginkgo
lapis quiver
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i was unable to get myself to move my hub and elevator even once in my last save

strange vortex
#

I just did the worst factroy
1/ 🍝
2/ 1/5-10min 12 and 13 part

quaint cedar
#

can someone help me, I feel like I'm so lost in phase 2.
so for starters I just recently bought satisfactory on my ps and I've been playing ever since, yet I've encountered this problem, I get lost so easily like right now, I have made an iron basics factory, reinforced iron plate factory (needs fixing),basics copper factory, concrete factory, I need direction in this game can someone help?
(idk why I'm talking like this I usually don't use , or .)

fluid sapphire
undone yarrow
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The most basic thing you can do is pick the first incomplete milestone in the HUB and work on it.

I believe the map is unlocked right away now so you might be able to use it to help avoid getting lost in space

fluid sapphire
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the map is an unlock in the mam iirc

worn oar
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And other than that working towards the space elevator parts is also good, as is expanding your power

quaint cedar
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tho I know the basics it's mostly in belting

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  • I have smart belts if this helps
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splitters*

fluid sapphire
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smart belts? what does that mean

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messing up how

quaint cedar
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like most of the factory's that I calculate in satisfactory tools need each device to get same ipm

fluid sapphire
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ok? you dont need to do much to achieve that, you can use the holy concept of manifold

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as long as the amount of product coming in on a belt matches the total consumption it works itself out

quaint cedar
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the stuff that needs overflowing to make balance it self?

fluid sapphire
#

!wikisearch manifold

raven axleBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

fluid sapphire
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it overflows by itself

quaint cedar
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interesting
but wouldn't it take a long time to overflow each time I expand or use a lot of splitters

fluid sapphire
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each machine can only take what it can consume, its not like the resources disappear

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the internal buffers will take some time to fill, sure

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the system wont work perfectly until all except the last 2 machines in the row are full, but once they are, you are set

quaint cedar
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hm if I turn on my miner before my factory would it help?

fluid sapphire
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buffers inside machines wont start accumulating material before they have a recipe set and are turned on, with a few exceptions

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you can manually stuff the machines with items though

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for ore specifically i suppose you could let it mine into a container, work on your factory, then fill the machines when there is enough ore

mossy moon
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and if your working on other parts of the factory and leave it to run then its not an issue at all

quaint cedar
#

ooo thanks I'll try making my rotor factory using this
may I ask is there any other good satisfactory websites that are not satisfactory tools and wiki?
like a factory planner where I can actually build there

fluid sapphire
#

there is satisfactory modeler on steam, if you are a big fan of manual labor

mossy moon
#

yes

fluid sapphire
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sftools really only gives you a graph in its most barebones form

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some prefer that

mossy moon
quaint cedar
quaint cedar
quaint cedar
empty flame
#

If I want to unload two frights do I need to put two freight platforms in series or...?

mossy moon
fluid sapphire
#

once you have some experience anything more is just fluff imo

quaint cedar
#

thank y'all so much ill go try

empty flame
timid reef
#

my family

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where i can report a bug

raven axleBOT
fluid sapphire
timid reef
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love u

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i was having the crash dismantling the locomotive

fluid sapphire
#

thats known already yeah

hard wolf
#

park it somewhere pretty and build a shrine to the train deities

timid reef
#

Hahaha, I thought the same thing.

ivory condor
fluid sapphire
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think its reasonable to conclude they are on exp

ivory condor
#

Shouldnt this be asked in exp channelthinking_helmet

fluid sapphire
#

all kinds of stuff leaks out of all channels

ivory condor
#

Hmmm

mossy moon
#

discussions go in the other chanel ig

white dawn
fluid sapphire
#

totally

ivory condor
hard wolf
#

maintenance mechanics when? :3c

ivory condor
mossy moon
#

lol. but howd you fix it

hard wolf
#

rust, screws rattling out of machines, oil changes, rewiring, repairing modules of machines, potential small part fabrication, etc

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troubleshooting a train engine for half an hour trying to figure out what's wrong xwx

latent prawn
# hard wolf maintenance mechanics when? :3c

i think there's a game to be made out of minimizing failure domains and gaming the probabilities of failures, but i think something would need to be built from scratch around that concept

mossy moon
#

thtas a different game then

hard wolf
#

Satisfactory: Maintenance Hell modpack

latent prawn
#

it would need to probably be more basic in the factory building and use that to add richness vs tacking something onto one of the existing factory builders. One of the things about factory builders is that if you make it too much work, it isn't a game anymore

hard wolf
#

or it could be as hectic and fun as warioware, though travel times would have to be vastly minimized

ivory condor
mossy moon
#

jace made a video about it too

viral tendon
#

Oh trains... i didn't miss the "next stop is unreachable" message a single second

hard wolf
#

also maintenance drones could be a thing and might be nice. trains and trucks help a bit with the game's feeling of being isolated xwx

viral tendon
#

Station 1 to station 2 is fine but station 2 to station 1 is impossible

ivory bluff
#

I'm switching to coal soon-ish. Not quite sure how it will go, but it ought to be interesting.

viral tendon
#

This game got the dumbest auto pilot system ever

mossy moon
mossy moon
mossy moon
next ivy
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or well, insufficient signalling

gleaming wasp
#

am i making it up or is the rocky desert really bad for limestone?

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i feel like the nodes are very few and far between and they're all impure

viral tendon
severe escarp
#

I have (prob stupid) question: does it seriously take 4000 hours to complete the game?

white dawn
viral tendon
severe escarp
hard wolf
#

the current any% record is 6 hours, 55 minutes, and 12 seconds

white dawn
viral tendon
white dawn
#

There's nothing stopping you from continuing past the "end credits," but I'd say there's a definite finish for folks who want explicit goals to work to

viral tendon
#

Idk, but to beat the game and finish phase 5 took me like 400

severe escarp
#

but I can't send ss here

viral tendon
severe escarp
white dawn
viral tendon
white dawn
#

The game itself doesn't have a "percent completed" I don't think, does it? If something on Playstation is telling you you're at 44% after 12 hours, it's just wrong. :)

viral tendon
severe escarp
#

I have question: is this corporation that we work for evil? maybe put it in || spoiler||

severe escarp
white dawn
#

I will say that ||FICSIT/ADA are never directly revealed to be the kind of sinister-corporation/AI thing which is frequently a sci-fi trope. You may decide they are anyway but it's definitely inference. Personally I think they're chaotic neutral at worst. :D||

deft lance
#

how do i stop creatures respawning

earnest condor
#

Build stuff.

white dawn
severe escarp
earnest condor
white dawn
# deft lance how do i stop creatures respawning

Everything you build has a "disable nearby enemy spawns" point value. Powered buildings have a higher value than unpowered ones, but even stuff like foundations contributes. Once there's enough "disable nearby enemy spawns" points in an area, the spawn is disabled.

white dawn
#

In practice I've found a couple of hooked-up Power Storages will do the trick, if there's one that's a ways from your factory which you'd like to get rid of

white dawn
severe escarp
white dawn
#

I can basically guarantee you are not 44% done with the game after only 12 hours.

viral tendon
#

When will we have a 2 way train station ts starting to piss me off

severe escarp
#

@white dawn i have another question (prob last) eg. I am wondering what will phase 2 give me, should I use this channel or #story-spoilers ?

viral tendon
# earnest condor What?

A 2 way train station would be helpful since we only have the 1 way ones so you can't go from behind

viral tendon
night umbra
#

guys i wanna ask i heard that theres 100 crashed ships= 100 hard discs does that mean theres only 100 alternative recipies in the game ??

earnest condor
bitter lodge
#

You can have a train go back and forth on a single rail

white dawn
viral tendon
white dawn
#

( #story-spoilers is really just meant to discuss lore and stuff, not gameplay things, btw)

viral tendon
#

But if i go from another train station it's perfectly reachable

earnest condor
#

So it's less "two-way station" and more "I wish stations didn't have a front"?

severe escarp
white dawn
#

You can also outright buy hard drives from the AWESOME shop late in the game, if you don't feel like exploring, though they're pretty expensive

white dawn
# viral tendon A two way

Chances of that happening in the vanilla game seems awfully small. Once you learn how to build 'em it shouldn't be a problem, though. :) Roundy bit goes "out," ezpz!

earnest condor
# viral tendon Two fronts yes

Two fronts would be the same as no fronts in this context.

But, while I agree that could solve some things (and would support the change), you can see how that would confuse the shit out of some other people because they would build their station to be approached from direction A, and if the pathing system made it come from direction B -- the train would still lock in a valid path, but nothing would get dropped off because the freight platforms would be on the opposing side.

white dawn
#

Feel free to submit to the Questions site if you want the devs to see the idea, though!

viral tendon
viral tendon
#

There is a fix that would be hard for me to explain so ig i'll live

earnest condor
#

The "problem" is train pathing is simplistic. They take the shortest route. So if they can get to a station "backwards" with a two-front/no-front system, it means they don't interact with the freight platforms.

The current way you can make them approachable from either direction is to have a Station at either end sandwhiching your freight section.

winged root
#

Can you confirm that 1 nuclear reactor produce 2.5mw worth of power?

earnest condor
#

2.5 GW, yes. If running at 100% clock speed.

winged root
#

Hmmm, seems rocket fuel is the more efficient way then in terms of time to power generation

earnest condor
#

Yes. 1.0 made nuclear pointless. 🙁

winged root
#

If they increased it to 20GW would make sense (it does use a lot of nodes to get it up and running), maybe I’m being to greedy tho

#

Or 10 a reactor as you get enough uranium for 2

earnest condor
#

If they never added RF that would also have made sense 😄

viral tendon
earnest condor
#

See above about Rocket Fuel.

viral tendon
#

I don't see how rocket fuel is better than nuclear

grim cypress
#

am new here guys may i play with someone if he/she dont mind

earnest condor
#

!lfg

raven axleBOT
grim cypress
#

or someone can play with me?

shrewd palm
earnest condor
#

Thank you?

shrewd palm
#

wrong reply my bad

viral tendon
#

Cheaper in what way? Needs less valuable resources?

shrewd palm
#

im a diehard nuclear fanboy but if you just want to get a couple hundred GW for not very much effort rocket fuel is the way

viral tendon
#

I didn't even try rocket and gone full nuclear but i just think it's just boring as fuck

fluid sapphire
#

go nuts and do both

split prairie
#

im on my first world, about 165h in. but every time i plan a new production i never know if im undershooting or overshooting that production

right now im planning doing modular engines, at first i went for 1 ppm but then upped for 2 ppm, but the amount of machines is a bit bigger compared to what i was doing before.

in this instance im only producing motors from scratch, rubber i will be pulling from a main belt and smart plating im getting 4 ppm from a 6 ppm "old" factory i had from previous needs that was partially inactive.
im using sactisfactory modeler to guide me a bit better

id like some opinions and suggestions about this

shrewd palm
# viral tendon Cheaper in what way? Needs less valuable resources?

needs much less resources (basically just oil, coal, sulphur, and nitrogren) compared to nuclear using basically every single resource at some point in the production chain

needs much less machines (you get "more" power out of rocket fuel because you dont need as many machines making it)

earnest condor
#

All uranium on the map going into nuclear gives you 50.4 Uranium Rods which is 630 GW
You can achieve that in Nitro RF with 2625 Oil.

viral tendon
#

Building the same setup 15 times with zero effort

viral tendon
#

Probably like 2x less even

earnest condor
#

Are we talking about power needed to beat the game or are we comparing power source potential?

mortal ginkgo
#

Nuclear is much fun to make instead of putting 34589735497539759834 of fuel gens on a 1m ficsit foundation in the God damn sky and post screenshots in reddit per 5 hours because of how oh so awesome it is while the power consumption is like at 5%.

viral tendon
#

To beat the game i said that

shrewd palm
mortal ginkgo
#

"Hey look, 69420+ fuel gens on a 1m ficsit foundation land, let me put MORE."

winged root
#

It is fun but I wish it rewarded the time to make it more

mortal ginkgo
shrewd palm
#

especially if you actually make a proper build around them

mortal ginkgo
#

Very correct.

#

I think the more fuel gens are put in a map after count of 100, there should be diminishing returns for power produced

#

Especially if they are put on a 1m ficsit foundation land on sky

shrewd palm
#

just make rocket fuel not be so efficient

#

either increase the amount of machines you need to make it or increase how much each fuel gen uses

gleaming wasp
shrewd palm
#

i mean there isnt anything wrong with rf its just stupid how much easier it is compared to nuclear

dense lodge
winged root
#

Wouldn’t the better option be to increase production output of power plants?

mortal ginkgo
#

And it should be HARDER if someone asks a question in reddit like "HI GUYS HERE IS MY 9502487239482 FUEL GENS BUT ONE FUEL GEN IS NOT GETTING ENOUGH ROCKET FUEL OMGGGGGGGGGGGGG LIKE I NEED IT BIG DAWGS I AM AT 5% POWER USAGE AND GOT 43958305830583098530985 POWER STORAGES OH LET ME SHOW YOU SOME SCREENSHOTS THAT I DIDNT SHARE 999999 TIMES BEFORE"

dense lodge
mortal ginkgo
shrewd palm
#

buffing nuclear is how we get a terrawatt from just uranium (not that im complaining)

winged root
#

That way you get rewarded for the time commitment while not punishing people wishing to go the simpler route

shrewd palm
#

and the 630GW you get from using all uranium is already more power than you could possibly use without slooping every single machine

mortal ginkgo
winged root
winged root
#

We shall see what 1.2 brings

shrewd palm
#

i feel like rebalancing nuclear is probably something they would have said was happening by now

#

if i was making announcements and stuff thats something i'd want to address

fluid sapphire
dense lodge
winged root
#

I choose to cope a bit

fluid sapphire
#

oh no, my mercedes is garbage because my neighbor drives a lambo 😭

mortal ginkgo
# dense lodge or buff nuclear

Not the solution because:

  • Rocket Fuel is too strong.

  • Most players dont even need to have Nuclear because there isn't anything that asks for such power.

  • Asking for too much power can still be prevented with more Rocket Fuel.

  • Nerfing Rocket Fuel would just make people put them more for how easy it is.

  • Worst part is, Nuclear Waste 100% disposal comes very late game with the most ridiculous recipe there is. It is really just better to put more rocket fuel gens.

shrewd palm
#

they should rebalance ficsonium and nerf rocket fuel i think

fluid sapphire
#

dream on, rocket fuel is never getting nerfed

mortal ginkgo
#

Dyson Sphere Program solves this issue by having "infinite endgame scaling" and planets are fixed sizes. So going for best power is best for space usage too.

Also they got minisuns. They are ultra cute.

shrewd palm
#

rf should be something where if you need a lot of power you can set up a powerplant in an afternoon but dont expect to be making megabuilds with it

dense lodge
mortal ginkgo
#

ROCKET FUEL SHOULD BE ONLY USABLE BY ROCKETS I MEAN WHY ARE WE CALLING IT ROCKET FUEL THEN HOW ABOUT WE CALL IT "EZMODE POWER FUEL BROTHERMAN KEK LOL"

dense lodge
mortal ginkgo
shrewd palm
#

Ionized fuel should be what rocket fuel is now trust

fluid sapphire
viral tendon
fluid sapphire
#

literally "make it NOT fuel"

dense lodge
gleaming wasp
#

alternative solution: keep RF as is, buff nuclear, and add more things that consume more power

fluid sapphire
#

yeah how do you justify that mechanically

gleaming wasp
dense lodge
shrewd palm
fluid sapphire
dense lodge
dense lodge
gleaming wasp
mortal ginkgo
# dense lodge i mean they could just simply make rocket fuel a bit more powerful than turbo th...

Main biggest issue is that nothing really makes people go for Nuclear when it comes with waste at the same time it comes with Rocket Fuel that is waste free and easy to make.

One can make a storage that can last 10k hours for plutonium waste and it will still not make someone go for it because it is a "ticking time bomb, that just may explode in years". It is just a negative feeling that people don't want to deal with.

Nuclear is just... there. Unless we get another big patch with buildings PURELY demanding Nuclear Power, this won't be fixed.

Even then, I doubt people would go for it since ultra majority of playerbase gives up when Phase 3 arrives.

shrewd palm
fluid sapphire
gleaming wasp
viral tendon
fluid sapphire
#

god forbid something is a little unbalanced

viral tendon
#

And it NEVER goes on sale

shrewd palm
dense lodge
bitter lodge
#

tired_jace Fuck this debate. Just nerf every fuel pass biomass into the ground so biomass is the best fuel source

mortal ginkgo
fluid sapphire
#

have you ever played a perfectly balanced game? perfectly balanced games are perfectly boring

viral tendon
#

Or who are unemployed

mortal ginkgo
dense lodge
gleaming wasp
shrewd palm
#

That would just take away from nuclear

mortal ginkgo
viral tendon
fluid sapphire
#

sales are good... for all consumers

shrewd palm
fluid sapphire
#

money doesnt become less valuable just because you are employed

mortal ginkgo
mortal ginkgo
viral tendon
bitter lodge
#

That is the joy of satisfactory though. You are literally given a goal and told "idc how. This is what I want" like you could automate nothing and technically beat the game.

fluid sapphire
viral tendon
viral tendon
mortal ginkgo
gleaming wasp
fluid sapphire
viral tendon
mortal ginkgo
mortal ginkgo
#

Again, Nuclear Power is a contradiction to the game's core design. Waste that can't be removed completely unless in VERY late game and even that is a ridiculous recipe.

fluid sapphire
bitter lodge
#

You can design your factories however!

viral tendon
bitter lodge
#

Like no right or wrong answer. Your world. Your chaos

dense lodge
#

but i get what you mean

bitter lodge
#

Want a super efficent neat factory? Go for it.
Want a factory that will give you a stroke finding where things are coming and going?
Go for it.

dense lodge
winged root
#

After I automate a factory I kinda just hope I won’t need to come back to it other than take resources from it

bitter lodge
#

I made a factory that was temp. My belts were everywhere in that bitch.
My perm factory. My belts are a mess but hidden between the floors x)

mortal ginkgo
#

I want to feed on their tears.

fluid sapphire
#

ya'll care way too much about how other people play the game

mortal ginkgo
dense lodge
winged root
#

hides away my Jesus rail lines

mortal ginkgo
#

Do you know that they are actually EVIL people?

There was a time that they actually spammed me with links to their fuel gen setups in sky!

One even tried to justified its existence by saying "umm I actually use 2m concrete foundation eheheh"

I saw the EVILNESS in his heart. IN ALL OF THEM!

fluid sapphire
#

rocket fuel is easy, so what, make your own choice, make it the more interesting one, i dont think because people are not forced into nuclear that its somehow less valuable

mortal ginkgo
#

Everyone and their mom should be forced to go nuclear after coal.

#

(moms get free game code)

fluid sapphire
#

but oil power is a natural middle step

mortal ginkgo
#

Fine. You won. But I will be back. With more stupidier arguements!

winged root
#

Nuclear power in this game is like solar power IRL, quite an underwhelming final step for all the effort unfortunately

dense lodge
#

@peak wasp ig bro

winged root
#

Looks good,functions below expectations

fluid sapphire
#

whats a final step worth in a game thats best enjoyed as a continuous "project" that you work on

mortal ginkgo
winged root
#

Could be interesting yes, especially for random nodes in which case once you make it you are more free (also gives a purpose to building it prior to unlocking the ability to craft plutonium rods)

white dawn
#

I honestly still don't understand why people find nuclear in Satisfactory underwhelming

#

Sure, it's a more involved production chain than other stuff (although the base Uranium recipes are quite straightforward), but the power scaling is delicious

mortal ginkgo
white dawn
#

I'm fine with Rocket Fuel too, but if I had to choose one or the other I'd go nuclear every time

dense lodge
white dawn
#

I'd much rather do a nice chunk factory line and then have a few dozen plants to put down rather than a simpler line and then spend hours doing rows of fuel gens (I know I'm probably exaggerating somewhat re: fuel gens)

white dawn
#

You find it superior because you value the simplicity of its initial production line (despite the fact that it's fluid-heavy, which is something that a lot of users often really struggle with)

#

That doesn't make it Objectively Superior, though. It's just how you feel about it

dense lodge
white dawn
#

The Uranium line is dead simple and it lets you place down 10x fewer power plants (with very little fluids to work with)

dense lodge
#

i find nuclear much more fun to make and it looks cooler sure, but it just isnt better if we take everything into account

white dawn
#

My point is that neither is "better"

#

As with so much in this game, it's down to personal preference

#

And I find it bizarre how inflexible the "Rocket Fuel Is Superior" crowd is.

#

I'm not trying to convince someone to not build Rocket Fuel, if that's what they want to do (I build rocket fuel too!)

#

But just because you don't want to build a more complex factory line doesn't make the alternative Objectively Worse

fluid sapphire
#

hey, thats what i said

white dawn
#

And of course the best thing is to just build both. :D

sterile blade
#

Rocket Fuel is objectively worse because we can't sushi fluids disappointed_snutt

fluid sapphire
#

smart fluid junction when

#

un-blender

dense lodge
white dawn
#

And numbers that you've hand-picked. :)

dense lodge
#

sigh

#

i guess bro

west ingot
#

I just unlocked oil

#

Well

#

Correction

fluid sapphire
#

time for pollution snuttsGood

dense lodge
winged root
#

Ok guess we are all on the same page let’s unite and protest to get more efficient nuclear plants from ADA

west ingot
fluid sapphire
#

just very "matter of fact"

west ingot
dense lodge
#

"i just unlocked oil"
"I haven't gotten to oil yet"

west ingot
#

It's at the top of my list though, just above redoing my factories

white dawn
west ingot
#

I unlocked the ability to unlock oil

dense lodge
west ingot
#

Which I misremembered as unlocking oil :3

west ingot
white dawn
# west ingot It's at the top of my list though, just above redoing my factories

A reminder that rebuilding/expanding factories is a choice, not a necessity. You can just leave your existing factories as-is. They're still doing their thing! Build new stuff instead, IMO. Rebuild if you want, of course, but beware burnout. It can be a drag to spend so much effort just to get yourself back to the same level of production you already had

dense lodge
#

just since it needs one or more extra steps doesnt mean its not unlockable

#

...sorry for taking things so literally, i get what you mean tho

west ingot
#

All good

west ingot
winged root
#

So far only thing I had to sloop due to laziness was computers

#

Lack of them for me caused a very large and quite dreadful bankruptcy

mortal ginkgo
west ingot
#

I haven't unlocked any of the alien technology tree yet

#

I haven't slooped anything

#

I can't find SAM anywhere

#

I'm not far enough to look for it :3

winged root
worn oar
west ingot
#

I'm getting ready to start sulfur and compacted coal production until I unlock oil

#

I don't care if it's "not worth it"

#

It seems fun

mortal ginkgo
winged root
fallow karma
#

is there a way how to drag coal from 2000 meters away (as there is none from the start point with iron and copper,, also vice versa) at tier 3 than insane mount of conveyor belts

shrewd palm
#

if you have trucks unlocked "yes"

#

what are you using this coal for

normal maple
robust brook
#

I don’t understand trucks like what’s the use case

fallow karma
shrewd palm
shrewd palm
white dawn
robust brook
shrewd palm
#

in basically every starting biome there is a patch of coal with water nearby so you can set up coal power real easy

white dawn
#

If you're doing power, indeed: definitely don't move the coal or the water. There's a lot of spots on the map where there's like 3-4 coal nodes right next to largeish bodies of water

robust brook
fallow karma
#

True. I could have had the generators on site and jsut drag the wire 😄 well. its already done 99% of the way

white dawn
#

It's well worth your time to just run your power lines over there and make your coal power onsite

normal maple
fallow karma
#

trucks seemed little bit too lcucky over theuneven terrain to run it

viral tendon
#

Is there a world record for the biggest max cons

white dawn
# robust brook I don’t fully understand trains either besides them looking cool

The main advantage of trains is the staggering amount of expansion as you build your network out. Build a belt across the map and you've built exactly one belt's worth of throughput. If you want more, you've gotta add more and more belts. With trains, you lay down one bit of rail to support a single transfer, and then by the end of the game you could have dozens of routes making use of that rail you slapped down much earlier

#

The amount of throughput that one bit of rail can end up sustaining is incredible

viral tendon
white dawn
#

And once you've got a solid rail network built out, hooking up logistics for new factories tends to be: make a quick branch line, set up some new train routes, done.

normal orbit
#

cons?

spare violet
white dawn
#

Plus once you have a solid rail network up, you've got a built-in lovely pioneer transit system. I tend to put passenger-specific stops in at all my factories so I can just hop in a train, set the destination, and arrive, without having to tie up any production if I leave the train there

white dawn
# robust brook Is it though

I mean, yes? Compared to literally every other logistics option in the game, the only one with that kind of expandability built in is trains. Don't get me wrong: I love vehicles + drones too. You can always just add more vehicles to a route, or add more drone ports. But rail gets better and better the more you invest in it

#

The downside, of course, is that it's got (by far!) the heaviest infrastructure-building lift

#

Gotta put in the effort to build the rail before you can start reaping any of those benefits. Worth it, though! And blueprints can help a lot with that.

#

(I mean, other "downsides" to rail include the various circumstances in which they don't excel, but that's true of literally all the other logistics options too)

azure knoll
#

Hello all, I have a question that's possibly asked loads so sorry if so. Does anyone please know when/if Satisfactory is coming to Game Pass please?

shrewd palm
#

nobody knows

azure knoll
normal orbit
#

gamepass? not seen anything about that so probably not

bitter crow
#

i have become death, destroyer of worlds

#

the first trinity test was conducted today in the bamboo region

#

this timeline is not split into two: before and after

#

fire will rain down onto this planet, ravaging everything there is to ignite

terse kindle
#

how do you rotate beams on their axis? scroll doesnt work?

winged root
#

350 tickets more till the NUT

velvet onyx
flint moon
#

hey i have a problem after five minutes into my save my game is suddenly running at very low fps out of no where

normal orbit
#

prob running out of vram, turn down textures

flint moon
#

i had no problem before

normal orbit
#

more stuff built?

#

idk, usually the big cause tho

#

unless some bitcoin miner kicks on :p

flint moon
normal orbit
#

check computer performance when you play and like cpu/gpu useage when it drops

#

can give an idea what goes on

#

possible cause could be thermal issues, where its overheating and clocking down to not burn itself to a crisp

hard wolf
#

a thorough cleaning and some new paste might help a lot

normal orbit
#

happened to me last week, gpu fans started going crazy at 100%. turns out the thermal paste asus use is poopydoodoo and the thermal hotspot was hitting 110C, repasted it and put new pads on, is fine now

unkempt blade
dense lodge
hard wolf
#

it's also suggested that you swap the paste out every 2 to 3 years

dense lodge
#

all that for 2% better cooling performance

flint moon
#

i should do that yea

dense lodge
#

that'll give more vram yeah

normal orbit
#

cards not even one year :p

hard wolf
white dawn
#

Then again, make sure to actually check the thermals rather than just leaping right to fiddling with hardware. :)

normal orbit
#

yea, i used gpu-z to see all temps

hard wolf
faint willow
#

Okay, new choice, steel screws or copper rotor

hard wolf
#

I think this is a save it for later drive

cold berry
#

Steel screws tho

#

I love them

faint willow
#

I, uhh... I rescanned.

#

Now I got fused quick wire and copper alloy ingots.

hard wolf
#

fused quick wire imo

cold berry
#

I love steel screws.

If steel screws had 100 fans, I'd be one of them. 5? I'm there. Only 1? You bet your fucking ass that's me.

And when there are zero? You will know I am gone

ivory condor
faint willow
#

Got kinda overwhelmed and I've not made it far enough to where a lot of these play out so I'm not sure what's good or not

winged root
#

Would 5 nuke pastas a minute be sufficient phase 5

uneven path
#

More than sufficient

#

I think I had 2/min and it comfortably covered all my needs

hard wolf
winged root
#

Lovely

uneven path
# winged root Lovely

If you're doing the full nuclear chain you may want more for ficsonium, or if you're making heavy use of portals. But yeah, 5 should be plenty for most uses

hard wolf
#

also I've had it for 5 years, so I think that thermal transfer material refresh is past due (also EVGA's cards tend to have bad default fan curves, which is likely relevant here after multiple OS reinstalls, but still, 5 year old thermal material)

stiff jay
#

guyes how can i install mods ? is ficsit safe?

#

its safe?

ivory condor
verbal dagger
#

do you need raw uranium to process spent uranium fuel rods?

#

as in to process it into plutonium fuel rods to dispense into an awesome sink

white dawn
#

That recipe is sort of a trap. It lets you get quite a lot more Plutonium Rods out of your Uranium waste, but if you're primarily concerned with getting the most power out of your raw Uranium, you're actually better off spending the raw Uranium on the Uranium step, instead of using that alt for Plutonium. You end up a little bit ahead that way

#

(though it's a pretty minor difference)

#

Apart from that one alt, though, no: you don't need any extra raw Uranium to process into Plutonium. :)

winged root
#

Have any of you gents used fluid trains (feels like piping over whatever the distance is better)

white dawn
#

Fluid trains work great (and in experimental/v1.2, I assume that fluid trucks work great). You do have to buffer the train stations properly, though

verbal dagger
white dawn
#

The other option is to set up a packaging loop, of course. Can have the same train that carries the packaged liquid send back the empties, so the packages are a closed loop

ornate idol
winged root
#

Can you summarise buffers pls, or just link me to a video

white dawn
# verbal dagger I'm trying to figure out just how to get rid of the waste. What do I want to to ...

You've got four options for nuclear:

  1. Make Uranium Rods > Burn Them > Store the Uranium Waste forever
  2. Make U Rods > Burn Them > Convert the U Waste to Plutonium Rods > Sink the Pu Rods (for a "clean" nuclear option)
  3. Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Store the Plutonium Waste forever
  4. Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Convert Pu Waste to Ficsonium Rods > Burn Them (for another "clean" option; Ficsonium produces no waste)

Once you get past Uranium Fuel Rods, the only other product which is sinkable is Plutonium Fuel Rods. Plutonium waste accumulates much more slowly than Uranium waste, so folks storing waste often prefer that. Ficsonium itself is quite resource-expensive (particularly SAM) and doesn't produce much extra power. But if you want the extra power from Plutonium and still want "clean" nuclear, that's the option. :)

#

As for the specifics, Uranium Fuel Rod production and Plutonium Fuel Rod production each have a set of "vanilla" recipes, and a set of alt recipes. It's up to you to decide what chain you want to use to get there. Your codex (hit o or n) will be able to give you that info

white dawn
verbal dagger
white dawn
winged root
white dawn
#

Up to you if you want to use it or not. (If you're just planning on sinking the Pu Rods, then you don't want to use that alt, since it produces a lot more Pu Rods than the vanilla)

verbal dagger
white dawn
#

Personally for solving factory chains, I recommend https://www.satisfactorytools.com/1.0/production. Trivial to play around with recipe chains in there; the graph will update with everything you select. Note that for going from UWaste -> PuRod, you need to manually input the amount of UWaste you have, in the Inputs tab

white dawn
#

You can always go back to modeller if you really want to, after deciding on a chain, to plan stuff out in detail. :)

#

(Modeller and sftools are fundamentally different tools, solving different problems. No reason you can't use both in conjunction if you want, though)

verbal dagger
#

what do I turn the Ur waste into, to turn it into Plutonium fuel rods to sink it?

white dawn
#

I will refer you to all my previous statements. :) Good luck!

verbal dagger
#

ok......

white dawn
#

It's just a production line, like everything else you've done up to now. Take a look at what recipes you've got available and work backwards. :)

shy zenith
#

Is it possible to make dynamic trains in satisfactory like factorio?

white dawn
#

(or use a solver)

verbal dagger
#

Ok, got it.

verbal dagger
#

Am I supposed to turn Ur waste into non fissile Ur?

white dawn
winged root
#

The pumps in your builds are all decorative I assume

verbal dagger
white dawn
#

Also I'm on mobile and don't remember the exact steps off the top of my head. But you've got the tools at your disposal to figure this out. :)

faint willow
#

I got cast screws raaaahhh

solid eagle
#

Wait what does the "Early access supporter pack" even do?

white dawn
split prairie
#

im trying to make some quick 100 heavy modular frames for the mk2 bp milestone but for some reason the manufacturer is not accepting more than 100 screws inside. so its never making anything

whats going on here?!

fluid sapphire
split prairie
split prairie
# fluid sapphire If you are on experimental, reload your save

it was a mod, stack resizer. for some reason it was messing with stacks on machine inputs too. i figured out how to not get stuck at 100 but its getting a whole stack of whichever item its getting (1k screws in my case) but thats kinda wasteful and will make the whole factory run a bit slower (i think)

fortunately i found another mod that only increases player inventory stack sizes

fluid sapphire
#

First playthrough?

cosmic parcel
#

Is there a big ol chart somewhere of every manufacturing dependency? Maybe just the nonvariant ones?

fluid sapphire
#

I reckon if you plug any of the endgame products into satisfactorytools it spits out a pretty good approximation for that

cosmic parcel
#

cool, ill try that

fluid sapphire
#

Even with just default recipes I can't imagine there's a clean chart that can include everything

cosmic parcel
#

I mean, someone made a flow chart for pyanodons space science, so anything is technically possible 😛

twin parcel
#

Done setting up blueprint sets that make aluminum scraps from 600 bauxite .

#

How much aluminum Ingots I lose actually if I use pure instead of default aluminum Ingots recipe?

#

Contemplating whether to create blueprint sets for silica .

flat depot
#

Anyone play f1 25 and wants to race me rn

flat depot
stone moth
#

Im about to turn the red desert into a Supermassive factory. Not sure what im going to make, Im just working on covering it in foundations rn. currently have a 30x30 foundation laid

winged root
#

As fuel for vehicles relative to turbo, is rocket ~2x the efficiency

stone moth
hard wolf
#

between that and modeler borking I kinda wanna learn python

ornate saffron
latent prawn
#

what fuel you use in vehicles isn't all that important. the more powerful fuels just increase the length of the loop they can travel

hard wolf
#

I haven't gotten modeler to spit out anything other than 0's or calculate infinitely with everything linked up in like a week

winged root
#

Mmmmm yeah seems fine enough, time for yet another alumin factory for producing only aluminum containers

#

When it comes to factories the most common I’ve found myself doing is rubber+ plastic (for oil residue) and aluminium being the most common

latent prawn
#

until you get to nuclear, essentially the higher energy fuels just add density to what the vehicle can carry. because the production chains also decrease the volume of fuel as you go more high energy, and the vehicles burn less of it, the delta between how many vehicles you can support off of x/min of whatever fuel type doesn't shift a great deal

#

as such, i prefer to use whatever is the smallest production chain i can tolerate to give me the range needed.

#

the one caveat to that is that drones do travel faster with higher tier fuels and sometimes you are trying to speed them up to achieve a certain throughput

winged root
#

I see so going by that doctrine stopping at turbo for vehicles is best, with rocket for energy production and personal jetpack use

#

I believe there is a 2mph dif in speed between the rocket and turbo fuel

latent prawn
#

i'm not a fan of rocket fuel for the jetpack. ion fuel is a lot nicer and lbf is pretty sweet until that point

#

my last playthrough, i just powered my drones off of some stout yellow fuel production b/c speed wasn't really a concern for how i was using them

winged root
#

Makes sense, my drones are 90% used for transporting small quantities of late game items to larger assemblies areas of space elevator parts

latent prawn
#

no real right or wrong with any of it... just be mindful of putting a lot of effort into something that probably isn't going to make a huge difference

#

ofc someone will say 'but i needed it for xyz', and well then use whatever works 😄

winged root
#

BTW as I haven’t unlocked ionised, is the dif in flight time and mobility so noticeable

latent prawn
#

yeah, ion fuel is a lot like rocket but has a burn time closer to lbf so it really is best of all worlds

winged root
#

I see makes sense so it benefits from a boost in burn time ty

latent prawn
#

it feels better to use than rf. you'll be happy when you cut over

#

lbf however is still really, really good

#

once you can make lbf, there's no real need to switch away from it, it is good enough 🙂

#

that's just my opinion. i've logged a lot of hours in the game and i'd like to say i've got pretty good control over the movement with whatever tech

small crypt
#

i thought covering the entire map in power poles would be annoying but it actually was a barely noticeable amount of effort to just double click every now and then to keep hoverpack in range, unlimited verticality and no more slide jumping to try and get momentum on jetpack only to hit a 0.00000001% incline and not be able to slide jump

bitter lodge
#

oh liquid bio fuel?

glossy scarab
#

How do you know when you really beat satisfactory?

#

I mean isn’t it endless?

#

(Besides space elevator)

bitter lodge
#

technically it would be submitting phase 5 space elevator parts

glossy scarab
#

And after that?

#

New run?

verbal dagger
#

design a megafactory

#

this is a game about the journey, not the destination

bitter lodge
#

sandbox games don't really have "endings"

#

you decide when the end is. Whether that is playing for 1 hour or 1000 hours

glossy scarab
#

Ima speed run the game in 15 min

#

That’s my goal

bitter lodge
#

WR speed run is about 7 and half hours.

verbal dagger
#

1,000 hours? Those are rookie numbers. You gotta pump those numbers up.

hard wolf
#

at this rate I'm going to have the golden nut before I get modeler to load a working nuclear plant diagram :/

minor cedar
#

are cooling systems used as building ingrediants? like do u need them as a thing to build stuff in the future or are they solely for creating other parts

hard wolf
#

they're used to build converters, particle accelerators, and quantum encoders

bitter lodge
#

Very nice to have automated.

hard wolf
#

it's 25 per converter and 50 per accelerator or encoder. definitely have a buffer bc you don't need them super often, but it's possible to clear a depot pretty quickly when you do

#

also they're used to make turbo motors if you use the base recipe, which you need for miner mk3's, accelerators, and encoders. turbo electric motors trade cooling systems and rubber for electromagnetic control rods and rotors, if you find that easier

hollow mountain
#

Hey i wonder for uranium is an impure node enough if you overclock it to max?

minor cedar
#

i was trying to find the alt recipe of them that needs motors instead or smth idk

#

cuz thats so much more manageable for me

hard wolf
minor cedar
#

finding oil and rubber is just a bit hard

#

but now i realize the blue crater has both of them in a close radius i can definetly make a factory for it over there

dense violet
hard wolf
#

plubber feedback loops with heavy oil residue, dilluted fuel, residual rubber/plastic, and recycled rubber plastic can help a lot with reducing oil requirements and you can find a way to use plastic for something (coated iron plates is a good start)

hollow mountain
dense violet
#

if you have no goal you can't know if it's enough right?

hard wolf
#

piping crude oil from the islands on the west coast to the rocky desert might be better if you think you'll want a rocket fuel plant or ionized fuel factory imo. the blue crater is a really good spot for fuel

minor cedar
hard wolf
#

I'm also getting 8 pipes of 600 RF/m off or 2 overclocked pure nodes. that's 7 floors of generators and an 8th floor for ionized to get started. you could do both if it's space efficient enough. I definitely need to expand, power, though :/

#

but this is post phase 5

minor cedar
#

it might get a little scuffed tho because its not the cleanest network its weird

hard wolf
#

if it works, it works ¯_(ツ)_/¯

minor cedar
#

yeahh

lofty juniper
#

can you change the exp settings and a world mid run?

minor cedar
#

also are drones worth it?

dense violet
#

sure

#

they take up basically no infrastructure and ignore all terrain

hard wolf
#

they are for low throughput long distance items, like if you wanted to transport RCU's over to your new factory, or for keeping uranium ore at a safe distance

dense violet
#

absolutely not locked into low throughput.

hard wolf
#

also that, but more drones = larger fuel network infrastructure, so either trains or a bunch of drones at your fuel plant moving fuel to your drone platforms (which is part of why having a really big fuel factory can be super useful)

dense violet
#

fuels are basically infinite - you refuel by drones. Easily

hard wolf
#

this also applies to tractors and trucks

#

drones are definitely really cool, and any excuse to have a ton of them is actually a legitimate reason in disguise

lofty juniper
#

can you change the exp settings and a world mid run?

dense violet
#

probably faster

lofty juniper
dense violet
#

did it work?

lofty juniper
#

no

dense violet
#

Ok then

hard wolf
#

or you could try a save editor, or opening the save file in a text editor and digging around for the parameters you're looking for

jolly solstice
lofty juniper
jolly solstice
#

satisfactory calculator interactive map website
it has a save editor feature

mint cradle
#

sorry but can i have some help in the math section

lofty juniper
#

i did it no more 5x consumption

glass turtle
#

Currently building my bauxite refinery.
Seems fairly straightforward. I just limit the water pump to the 80 water that is the deficit in refining it via sloppy aluminium, that should be fine, no?

jolly solstice
glass turtle
#

Obviously the aluminium is sent to a sink if indeed i do not use all of it.

abstract heron
#

hi all 😛

dense violet
glass turtle
glass turtle
#

Why would i?

#

Its perfectly balanced

dense violet
#

because pipes are not belts. Pinged you in other channel

willow echo
#

Why aren't my lizzard doggos following me, I'm walking slowly 😢

ivory condor
willow echo
bitter lodge
#

tired_jace I am dumb as fuck. I upgraded all my mk2 miners for a factory to mk3. and I am over wasting time mathing it out just to realize. It was just a pure 2x multiply.

willow echo
#

They're kind of staying in an area

bitter lodge
#

So lesson for anyone else. if you upgrade from mk2 to mk3 and have same clocking. your resource gain is 2x.

willow echo
#

I got 8 from a single area, should I just leave them here?

bitter lodge
#

cutedoggo No.

willow echo
#

Like in a pen

bitter lodge
#

you gotta make a home for them and give them all similar names.

willow echo
#

Ahh

whole ermine
#

starting a new save and not having the hoverpack hurts me

#

i feel like ive had the hoverpack for more time than without it

finite mirage
#

i get more stable frames on dx12 on linux, is that normal?

whole ermine
finite mirage
whole ermine
#

maybe for linux ¯_(ツ)_/¯

ivory condor
finite mirage
hard wolf
whole ermine
willow echo
#

I did Dog1, Dog2... ect

jolly solstice
#

even enemies have a better ai and object permanence than these dogs 🥀 💔

willow echo
#

Yeah fr

#

Ahh so that's what it is

#

It's cause I'm hidden

whole ermine
#

Theyre trying their best

jolly solstice
#

;(

#

can we send these dogs to college

whole ermine
#

maybe start with something smaller

cursive topaz
#

is there a quick guide on how to install blueprints from file format?

bitter lodge
ivory condor
#

Insert joke about how bad americas education system is here

hard wolf
cursive topaz
bitter lodge
#

tired_jace I tore down an old factory to rebuild it. My logisitic floor. My god, that was actually hell to delete fully cause all the belt supports just everyyywhheerrreeee

hard wolf
#

Pasta! Pasta! Spaghetti on the beach! Ravioli! Ravioli! Great barrier reef! >w<

bitter lodge
#

ya I am not doing that again

#

actually that is lie. logistics floor for me are just pure hell/mess :> its gonna happen again

hard wolf
#

do you build in extra floors to route everything under the machines?

bitter lodge
#

cutedoggo Yup.

ornate saffron
hard wolf
bitter lodge
#

Between my floors for machines, is a hidden little gap for logistics.

#

ya, I gotta give myself more space.

hard wolf
# ornate saffron And or over

I'm kinda thinking about switching to over bc feeding a bunch of lifts/pipes into the ceiling might look really cool and also kind of act as water tower for all of the liquids

bitter lodge
#

I wanna do over for my water pipes but the factory is on a cliff side >.> so I rather just do it under

ornate saffron
#

I like making tall logistic floors. I also design the factory so inputs always come from one direction. For example input from the east outputs west. Then use the logistic floors to route them where needed. If the outputs from the previous floor are needed on the next floor is send them back to the east side

hard wolf
#

but do I want a basement or an attic, or do I want to have both and use that first floor exclusively for managing all of the inputs? (probably the second option)

hard wolf
ornate saffron
#

Everyone needs to find what works for them. I don't exclusively use the logistics floors. Sometimes I skip them.

hard wolf
#

definitely xwx

#

something something pasta town

hard wolf
whole ermine
#

i wonder if im shooting myself in the foot by making a 9 mk3 belt highway across the desert in a really awful spot

#

i mean it goes by water and nodes but

hard wolf
#

it's infrastructure, and infrastructure can be modified later to fit your needs. unless it's going to bug you, it's good for now :3c

bitter lodge
#

blueprint auto connect is amazing

bitter lodge
whole ermine
#

now that i think about it i dont thinkk trains will be running that direction

#

on every other save ive made the trains snapped to the grid but i dont wanna do that this time around

hard wolf
bitter lodge
bitter lodge
whole ermine
#

this time im prolly gonna do a combination of running them along the ground where fit and making small bridges if that makes sense'

bitter lodge
#

so instead of placing like foundations for the tracks to follow, just follow natural terrain?

whole ermine
#

ya

#

but for like the dune desert for example id prolly place a long set of straight foundations, and add supports every idk 5 platforms since the terrain is so bumpy

whole ermine
dense violet
#

well you only need to raise the rails a little bit to have it avoid the rough terrain

bitter lodge
#

I feel that.

dense violet
#

and that's anywhere really

bitter lodge
#

I got so demotivated when it came to attempting to use trains because I struggled with infrastructure and getting some sort of rail system to work

dense violet
whole ermine
#

ok factory expanding time

#

concrete and iron plate gathering time actually

hard wolf
# bitter lodge sure show it off.

I'm kinda meh on this, and I hope this game finds it's curves, but... (it would be better if I could make a slightly larger disk on the top, make the fans bigger, and seat the fans comfortably inside the top disks. also you might like vents more) #screenshots message

#

but that could comfortably fit 12 pipes

#

also I'm using 1m asphalt ramps for the top, and painted beams to fill in the gaps in the corners made by the walls

tough dock
#

im curious, is oil power theoretically skippable?

glass turtle
#

You will definitely need oil processing either way

#

Arent nuclear plants also on demand power similar to biomass burners?

hard wolf
hard wolf
#

no, carbon steel finish vents (also used on the circular foundation) is really nice

dense violet
hard wolf
#

also v1 was 1x3, but this is 2x4 and that's 32 pipes

dense violet
#

or just power storage and kick start a nuclear system later

hard wolf
#

though a foundation can fit 9 pipes semi comfortably and 16 if you really need that many (the pumps might clip, though)

#

that's 72 and 128 pipes respectively, though that's 16/36/64 pipes up and down for the water tower

finite mirage
#

how do i research bauxite

hard wolf
finite mirage
normal orbit
#

aluminium isnt in the mam

hard wolf
finite mirage
hard wolf
finite mirage
#

ah alr

jovial tapir
#

Bit of an odd question… I am trying to unlock the alternative recipe for blended fuel.

The question is, does the game make these recipes available if you have used the machine itself? Because I have unlocked the blender I just haven’t used it yet.

Will using the blender unlock the recipe pool or am I just going a little loony from playing satisfactory for 50 hours these last 2 weeks

Any help is appreciated

hard wolf
# finite mirage ah alr

you also need industrial manufacturing in tier 6 to unlock computers and heavy modular frames

#

or find them at crash sites

finite mirage
normal orbit
dense violet
jovial tapir
dense violet
glass turtle
#

I am actually thinking of expanding oil power right now, but i also know ill soon unlock rocket fuel... But for that ill first need advanced aluminium to unlock it

finite mirage
#

is it possible to skip the seizure warning?

#

so annoying

hard wolf
# jovial tapir I’ve got 15 hard drives left. Out of the 30 I managed to get today The RNG gods...

you can always scan them and not pick a recipe if you don't like either, up until the game tells you there aren't more available recipes (there are but you have to unlock those items/machines first). there's a hard drive library tab in the mam where the extra drives are stored, recipes shown there are removed from the pool until you pick something or rescan, and it's a good way to stockpile until you need to rescan a bunch of drives for something specific

faint willow
#

So I spent so much time perfecting the design for this building that's literally just iron miners and smelters that trying to plan the next stage is breaking my brain.

glass turtle
faint willow
#

I mean, yes and no. Biomass from killing things is a thing.

shy temple
#

And biomass fortunately only burns what is in demand. It will only burn what is needed unlike other power plants.

shy temple
#

Biomass bean when?

dense violet
#

you could also sloop the biomass I guess?

shy temple
#

I demand doggo fuel

glass turtle
shy temple
#

Slooping biomass is actually awesome!