#satisfactory

1 messages · Page 806 of 1

bitter lodge
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can you link that part?

stoic salmon
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cool cool ty

lusty ferry
worn oar
#

8.3333 means you need 9 machines doing slightly less than 100% of the work

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Either 8 working 100% and machine 9 at 33%, or 9 underclocked to the same for slightly less power usage

bitter lodge
#

I think you need to just underlock a machine then? but if you are trying to basically do a load balance. Good luck lmao.
you are best off doing a manifold system

lusty ferry
bitter lodge
thick cave
#

You round

wraith depot
#

Either build 9 and underclock one to 33.33% or build 8 and overclock one to 133.33%

wraith depot
#

Ahem ahem

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Ahem ahem

#

3:30 am for me don't judge

lusty ferry
#

to "build" more or to overclock or underclock just breaks the calculation. it is already done for me. I have 15x constructors building iron rods.

the calculation wants to send 125/min one way, and 120/min the other

125/min goes to 12.5x screw constructors (calculation already includes clocking considerations) and it perfectly works out

but to send exactly 125 iron rods OUT, I would need 8.333 constructors and that's literally impossible,

but the calculation is precise
how the devil do i do that?

bitter lodge
#

link the calc please.

#

I am curious to see this.

little cobalt
#

8.333 constructors just means 9 constructors with one clocked to 33.333 no?

bitter lodge
#

huh?

bitter lodge
#

alrighty.

urban light
#

Best place to find early game designs for max efficiency ? New to game

bitter lodge
#

So you are talking about iron rods.
125 goes to 12.5 for screws.
100 goes to 5 for rotor?

lusty ferry
#

yes

bitter lodge
#

I don't see the issue here honestly?

#

What tier belt do you have?

worn oar
bitter lodge
#

I imagine at least tier 3? correct?

worn oar
#

If this confuses you, please do not worry as FICSIT has alternative uses for all their pioneers. /s

bitter lodge
#

If so. You could output all 15x constructors onto a single belt line of a mk3 belt.
Then manifold that belt into the 12.5 constructors. Then the run off into the 5 assemblers?

wraith depot
#

Just use pen and paper, you will figure it out

lusty ferry
bitter lodge
#

I don't see where you need to underlock or overlock anything crazy?

#

Ya the wire, and copper ingots maybe? But even see the calculator tells you how to underlock?

little cobalt
#

looking at the link you sent, you can just manifold it all and ignore which specific machines need the rods

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it will all work out as it runs

bitter lodge
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ima end it all

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clicking on the shared tab reset my tab .-.

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now I gotta uncluster this spider web again.

worn oar
#

I think you have overcomplicated it, or I am not understanding something about the question

glacial trench
#

I just noticed that my base is on a impure iron should I switch my location or should I look for another node and make belt form it to my base ?

worn oar
high kiln
#

guys i fell off the map with my tractor where did it go 😭 😭

bitter lodge
#

tis gone

wraith depot
bitter lodge
#

forever. the void consumes all that enter.

high kiln
#

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

bitter lodge
high kiln
#

my death crate 😭 😭

worn oar
glacial trench
wraith depot
high kiln
#

i had a mercer spehere bro

bitter lodge
#

Plus you are gonna be moving around and making factories in different areas.

void lance
#

Anyone else doing a 100x2 Run?

glacial trench
lusty ferry
bitter lodge
#

Online tools are a great a thing.

glacial trench
bitter lodge
#

Once the machines are fully backed up, then it flows constantly. it will be slow to get to where you want it.

glass turtle
#

How come a full storage runs out when it should actually be used at exactly the same rate it is produced (after adding the consumers that then cause it to run out)?

slender dagger
#

Satisfactory keeps crashing as soon as I open the game on PC

glass turtle
#

Sure, it would drop a little bit due to the input buffers and belts but

slender dagger
#

All started happening after I tried to log into epic on my game

wraith depot
lusty ferry
glass turtle
#

The throughput is not the question

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Where is it going to?

placid stirrup
#

Wherever you sent it to

bitter lodge
urban light
#

Where do you guys get your early game designs from?

glass turtle
bitter lodge
#

if you want to see a crazy factory. I am trying to tackle this monster currently.

placid stirrup
wraith depot
lusty ferry
bitter lodge
#

Joy of the game. Make factories as simple or complex as you want.

void lance
#

Anyone doing 100 Space Parts and 2x Items NEeded Run? How are you doing the power at the start? Or you just deforesting the entire map too

wraith depot
glass turtle
lusty ferry
# bitter lodge Very much so.

the name lmao it's supposed to be f* you factory -_- anyway i'll tend to my simple motors until i get to that level

placid stirrup
bitter lodge
placid stirrup
silk pine
#

Oh ty

glass turtle
#

Since i was only using half of it initially i didnt notice that half of them werend producing

placid stirrup
#

That's arguably the strongest skill in the game; it's highly unlikely you'll do everything perfectly the first time so tracing to the source is needed

jolly plume
#

anyone know how to change the items in my hotbar my 3 slot is not storage and it was conveyors idk what i did

warped whale
#

The number of times I find an idle machine in a factory I already double checked and have to locate a random mistake...

placid stirrup
wraith depot
lusty ferry
# placid stirrup That's arguably the strongest skill in the game; it's highly unlikely you'll do ...

I've done a lot of load balancing, broke and rebuilt factories, racking my brains out over this game. In my first ~2 hours I was advancing, albeit "ineffectively". The thing was getting produced, but it wasn't good. And I'm still doing imperfect. Getting parts and transporting them on my character rather than using the available truck stations on my level. The game is very forgiving up to this point it seems. I'm just kinda trying to make all machines have 100% uptime but when that's not possible I just fall back to building what I can. Finishing it without perfection is definitely possible. My own save is a cursed mix of deprecated factories and one single factory which produces what I need to propel me to the next tier/phase. If I hadn't copied the coal generator setup from someone, however, I wouldn't be able to get here. Fluids were genuinely hell.

jolly plume
#

thank you both

warped whale
#

My first save was a co op where we were both new. We didnt know what we were doing and ignored numbers. It was chaos and became spaghetti hell, but we still reached the end

lusty ferry
#

yes

serene jolt
#

is there a way to see all my alt recipes?

glass turtle
placid stirrup
# lusty ferry yes

Everyone who's had subsequent playthroughs has looked back at their perceived abominations, it's a completely normal process haha

serene jolt
placid stirrup
placid stirrup
#

My grassy fields P3 "factory" holds a special place in my heart, but good lord am I glad I don't have to look at that thing

bitter lodge
placid stirrup
bitter lodge
#

you get better means of producing better things. better miners, belts, fluids, etc. Taking this game at a slow pace is the best imo.

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I spent several days at a time on a mega factory. That factory is perm now. I am never breaking it down.

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its just a matter of understanding that there is "perfect" or "right" way to play satisfactory. its all your own choice/world. just have fun with it.

earnest condor
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I'm limiting myself to 1 factory per day as I progress right now.
Just set up Motor at 21ish/min.
Tomorrow I will do HMFs.
Then just need Computers and I can move to Phase 4 on this run.

lusty ferry
#

because of beginner my most fun is discovering bunny hop through sliding or whatever and unlocking the 140km/h achievement

bitter lodge
#

and ya as Sev said. make goals.

lusty ferry
#

that's how i do locomotion

little cobalt
bitter lodge
#

I am making a factory that is just meant so I can make mk3 miners anytime I want.

glass turtle
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And always remember: The number 1 rule of nuclear safety is to have fun

bitter lodge
#

Then...I am nuking my world and rebuilding every factory with mk3 miners to produce way more stuff :)

earnest condor
placid stirrup
little cobalt
lusty ferry
earnest condor
glass turtle
lusty ferry
glass turtle
#

You cant be doing worse than that.

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Ill just keep building that stuff up until motors for now, then make some silica, then i can build elevators.

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And dont need the weird slope there to walk up my factory

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Which also forces it to expand ever backwards with every level

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I thought when i started that would be nice to have some outside space at every level so i can put an awesomsink attached to the overflow of a smartsplitter but yeah, i kinda didnt think through just how far backwards thatll move the factory with every additional level

placid stirrup
glass turtle
bitter lodge
#

so uh

placid stirrup
#

I'm unfamiliar with the concept

bitter lodge
#

blenders are like partially invisible for me?

glass turtle
#

outside

pliant dust
#

Hit aluminum so was gonna start of rocket fuel on my all pure node world and the spire coast omg... Im gonna be able to produce 788GW with just the resources near the spire coast

placid stirrup
hollow terrace
#

What’s the best way to get coupons? I’m trying to push to 1000 to get the golden nut but I want to make sure I’m doing it in the best way possible

reef basin
floral sparrow
#

Do you think 20 rotors per minute will last me a good while if I'm tier 5? I can scale up to 60 per minute with more floors in my factory. If I go higher than that then the manta ray will be sad

reef basin
placid stirrup
#

If the quantity is good for now then there's nothing to worry about at the moment

hollow geyser
#

Does anyone know with the most efficient uranium rod recipe. How many nuclear reactors you can run

placid stirrup
hollow geyser
reef basin
mint cradle
#

I love how Ada talks through the ps5 controller

fluid sapphire
#

epic. my trains are stuck again for no reason whatsoever

floral sparrow
#

Aesthetically, where does it make sense to put vents vs. fans on walls?

mint cradle
#

About to reach phase 2

fluid sapphire
#

dont be too shocked

thick cave
fluid sapphire
thick cave
#

Also that's beautiful ngl

fluid sapphire
#

No station involved here

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It works fine for 20-30 hours, then this happens

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Thanks though

thick cave
fluid sapphire
#

Like I said, it works fine for 20-30 hours

serene jolt
#

You think 25 modular frames a minute is good for nuclear pasta? I’m hoping for 1 per minute. Still need to turn them into pressure conversion cubes or whatever

fluid sapphire
#

Naturally the trains have a timetable

fluid sapphire
white dawn
#

(or have a solver/calculator crunch the numbers for you. :D)

fluid sapphire
#

Yes sir, that's secretly what I really meant, I don't do my own math

white dawn
#

I'm not gonna do division, like some kind of animal.

mint cradle
#

COALLLL POWEEERRRR

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Now to find coal

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600 meters away

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Rippp

placid stirrup
#

You could always wait for Ficsmas

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As long as you're naughty before then, you should get plenty

mint cradle
#

Bro there’s like no coal near me

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That 600 one was next to the void

tall lantern
#

600m is plenty near

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it's not like you need the power to be made at your initial base

placid stirrup
#

Who knew immediately where in the GF they're referring to

tall lantern
#

(or anything else for that matter, expand away)

mint cradle
tall lantern
#

north-northwest

brittle finch
placid stirrup
#

Plenty. None in GF.

tall lantern
#

the bit you found is also fine though, there's water visible from there

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not ideal, but hey, it'll work

mint cradle
#

So I’m cooked or what

tall lantern
#

it's a big map, don't give up just because it's not right next to your current location

mint cradle
#

I’m at the little lake

brittle finch
tall lantern
#

either

  • move the coal to water
  • move water to coal 🤮
  • find another spot with both coal and water
#

north of there there's an area with both coal and water (and some iron and copper IIRC)

brittle finch
#

Lots of huge trees and like a waterfall or two?

mint cradle
#

Ok I found a massive lake

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2 waterfalls

tall lantern
#

in a hole, sandy shore, lotsa trees, few coal nodes? sounds like the one

mint cradle
tall lantern
#

no need to move

mint cradle
#

It’s like 5 nodes

tall lantern
#

there's a lot of other resources you've yet to encounter, would you move each time you find a new one? 😛

mint cradle
#

True

tall lantern
#

this is your first introduction to the "expand across the map" part of the game

mint cradle
#

Yeah this place looks awesome

tall lantern
#

power's easy at least because you can just run power lines and be done with it

mint cradle
#

For coal

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Nice flat sand near the coal

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Time to deforest

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I don’t like to chop down too many treees

mint cradle
tall lantern
#

whichever has something you'd find useful

mint cradle
#

Blueprint?

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Eh probably should get steel first

tall lantern
#

if nothing in particular jumps out, doing them in order is a reasonable default

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but if something looks neat or useful, and you can get it, then go for it

mint cradle
#

Probably gonna do blueprints ngl

placid stirrup
bitter lodge
#

steel for mk3 belts.

mint cradle
#

I was placing a marker now’s there just a beam of light shooting up and I can’t remove it

bitter lodge
#

Then use the mk3 belts in your blueprints.

mint cradle
#

I just reloaded

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Fine now

severe ledge
#

3 water extractors to 8 coal gens is pretty typical, right? the math doesn't really work out in a way that I understand. I'm using MK1 pipes. I have 3 sets of 3:8 plants. 2 are working fine, one will NOT keep 3 of my gens fed with water.

jolly plume
#

yo is there a quick drop bind or delete all for my inventory or is a mod needed

severe ledge
#

i'm using a T Junction for the pipe feeding from the middle... maybe it's buggy

edit: yeah i had a problem with the T junction. Coal Gens were placed with auto connect, the feeding T junct was added later. somehow adding the T junction had disconnected half of the pipe from the last 4 coal gens, so, on that side I had 1 extractor trying to feed 4 gens in an impossible manifold)

severe ledge
jolly plume
glad wraith
#

yo i need some help im using 240,000 watts but im only producing 75,000 and im running out of material for my nuclear plants since i cut off my nuclear plants from my main grid

opaque osprey
#

How do I access the crude oil thats in like rocks and stuff

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I reached tier 5 and im going to create a plast ic factory in the west coast but alot of the crude oil is in the rocks

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Now im thinking its not az good place to build plastic bc I cant extract half the oil

severe ledge
opaque osprey
severe ledge
#

tier 8

opaque osprey
severe ledge
#

there are fracking nodes, but there are also jsut nodes with rocks on them, those rocks can be blown up with nobelisk

opaque osprey
#

How much plastic do u need do you think I can survive withj the non fracked oil there?

severe ledge
#

tbh idr if any crude oil has rocks on it though

opaque osprey
severe ledge
#

yeah if it's just 1 node with a rock on it, blow it up

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if it's several small nodes all clustered together, then it's a fracking resource well

opaque osprey
hard wolf
severe ledge
opaque osprey
#

How can I deal with the fuel since im planning to build my fuel factory in blue crator

severe ledge
#

probably easiest to just burn it in generators. you could package and sink it, too. but that would use up like 1 packager per fuel refiner

opaque osprey
severe ledge
#

400 idr industrial exactly, maybe 1600

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like 10 mins of fuel from one refinery? 40 fuel per min

opaque osprey
#

Doess sink accept packaged fuel?

severe ledge
#

yeah

dense violet
opaque osprey
dense violet
#

heavy oil residue?
turn it to a solid (like coke) and sink it

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it's the first basic practice at dealing with by products in the game

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though I suggest west coast if you're doing your first fuel things, terrain is much more friendly with less evil critters

dense violet
opaque osprey
opaque osprey
#

@severe ledge Could you take a look at my super basic factory just to get started

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Im not sure where I can post it tho

latent prawn
opaque osprey
#

The last time I didnt feed thje sink my whole pc crashed

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I say this totally unironicly btw

latent prawn
#

yeah, sinking it is also a thing if you don't need the power. my favorite thing to do with the coke off of that intro oil build is make electro cb's. after the 1.0 rebalance, that isn't as nice of an option though

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back when buildings actually took cb's as a building material, setting up a little production off of the oil was nice

brittle finch
white dawn
#

Yeah, there was a fair amount of recipe rebalancing in 1.0

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Used to need HMFs and Computers for trains

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(There was something else in Phase 3 which used to need HMFs too, though I don't recall what...)

latent prawn
latent prawn
#

back when you loaded 5 trucks up with hmf's, quickwire, computers and whatever else and parked them in order to build power, lol

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(i don't miss that)

white dawn
wraith niche
#

people

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i have an idea

humble marten
#

no

white dawn
#

I do still feel like the MFG nerf (no longer needing batteries) was one of the weirdest ones

wraith niche
#

what if we could grind on the pipelines like is deep rock galactic

white dawn
#

Needing batteries for a Magnetic Field Generator was just perfect, and they were already dead simple

#

But whatever, that's not me complaining. c'est la vie! :D

void cliff
#

Would be cool if space elevator modifier also increased tier materials required. Or if 2X recipe cost also applied to buildings

wraith niche
#

what about grinding on pipeline rails though

rancid plover
#

yo guys

#

i found and mined a piece of sam ore for the first time

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and my game immediately crashed

wraith niche
#

L

rancid plover
#

they dont want us to know about sam ore

mint cradle
#

Just about to finish my first coal plant

wraith niche
mint cradle
#

Just waiting for manifold to fill

wraith niche
wraith niche
rancid plover
white dawn
rancid plover
wraith niche
#

yeah

#

you see

rancid plover
#

yeah i have like 300 hours

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i love bosco

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his name is bosco or something right?

wraith niche
#

now we should be able to grind on the pipelines in this game

white dawn
# rancid plover what is a manifold

It's a way of hooking up resources to machines so that you don't have to worry about "perfectly" balancing them. Looks like this: ```
[S]: Splitter | [M]: Merger | [B]: Building

          [M] ---> [M] ---> [M] ---> [M] ---> [Output]
           ^        ^        ^        ^
           |        |        |        |
          [B]      [B]      [B]      [B]
           ^        ^        ^        ^
           |        |        |        |

[Source] ---> [S] ---> [S] ---> [S] ---> [S]

wraith niche
#

yes it is

rancid plover
#

yeah i love those

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i also love doing pointless math to perfectly split resources without a manifold tho lol

wraith niche
#

so when in the game can i expect a jetpack

narrow canyon
#

Once you unlock it.

white dawn
wraith niche
#

when dumbass

grave cove
wraith niche
white dawn
#

You can technically unlock it extremely early in the game by encountering a very rare mob spawn, though

white dawn
wraith niche
#

kinda was a need

white dawn
#

There was not, though it's also not worth any more discussion than it's already had. :)

grave cove
#

Where can i find the dev written fluids' documentation pls ?

wraith niche
#

idk

grave cove
wraith niche
#

good one

grave cove
#

Ikr

white dawn
grave cove
white dawn
#

Though be warned: that's not really a "how to fluids" type doc. Work is at least theoretically underway on a new version which would be more along those lines, but don't hold your breath waiting for it to be released. These Things Take Time™ etc.

white dawn
wraith niche
#

does the game ever get rlly confusing

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to the point where i have to keep looking things up

white dawn
#

Depends how prone you are by getting confused by the sorts of challenges the game gives you. :)

#

It certainly gets more and more complex, at least through Phase 4

wraith niche
#

im about 13 hours in with a coal power plant

white dawn
#

Phase 5 is actually a little bit of a breather. There's some fun new loops and stuff to play with, but Phase 4 is the height of the game's complexity

wraith niche
#

only on phase 1 atm

#

idk if im rlly slow

white dawn
#

Coal is in Phase 2, btw. :)

wraith niche
#

mb im in phase 2 then

white dawn
#

Nah, folks can spend hundreds of hours on playthroughs, and everyone plays at their own pace.

hard wolf
#

I wanna build a complex structure but I don't think I have enough angled foundation/wall pieces to do it xwx

white dawn
#

Don't bother trying to compare your playtime to other players. Just take your time and have fun! It's a marathon, not a sprint.

wraith niche
#

true that

white dawn
#

(I mean, it's not even really a marathon. It's a pleasant stroll through a sunny hillside prairie. :D)

wraith niche
#

ngl its def my fav game atm

white dawn
#

But yeah, I suspect you will often be surprised by the increased complexity and factory-size expansion throughout the rest of the game.

#

It will definitely get more and more complex for some time. :)

wraith niche
#

i got this

white dawn
#

You do!

wraith niche
#

im alr a pro

white dawn
#

The main thing to remember is that you can always break stuff down into smaller problems. When faced with some huge complex production chain, you can always just do little bits of it here and there and just slowly build your way up to it

wraith niche
#

1 thing at a time

grave cove
# wraith niche to the point where i have to keep looking things up

I ragequited the game bc i didnt understand trains, I then came back 2 weeks later, took my time and I now have a 82 train network running smoothly. So yeah the game gets really confusing and thats normal, the point of the game is to allow you to think, so just try to think

severe ledge
#

playing 1.2 with random nodes. back to trying to make more heavy modular frames than i actually need lol

hollow geyser
#

I'm crying at the amount of water extractors I need to make my nuclear power plant. 288 over clocked water extractors 😭

worn oar
worn oar
hollow geyser
manic geode
#

i have crude oil pumping into my refinery but the refinery is staying idle?

hollow geyser
worn oar
#

Unless you decide not to overclock nuclear for some silly reason

hollow geyser
manic geode
# hollow geyser Are all your output's empty

yes, im trying to make plastic using the recipe that only needs crude oil, and the input pipe is full of oil, i have a pump on the intake line to ensure its not a gravity/elevation issue

hollow geyser
#

And just one pipe is one OC reactor

worn oar
#

Yes it's 2:1 I was thinking of mods that multiply the extractors my bad

hollow geyser
worn oar
#

You could build the extractors right underneath the plants if you want to minimize pipe work

#

It's a lot though

hollow geyser
#

But the coolness also gets minimized

radiant magnet
#

Wassup folks

manic geode
radiant magnet
#

Because pumps might solve the issue

manic geode
radiant magnet
manic geode
radiant magnet
#

You need a lot of pumps for T1

manic geode
radiant magnet
#

Lemme see the production line please

manic geode
#

lemme know if you want more

bitter lodge
#

ohhh

river ingot
#

Pipe is full so no issues with headlift
Try deleting and reconnecting pipe

bitter lodge
#

ya your pipes won't say 300 individually lmao

radiant magnet
#

Oh wait yeah your all right XD

bitter lodge
#

each segment of pipe holds X amount. So if its full like that, that is good.

radiant magnet
#

Their issue is it isnt producing plastic with base recipe

bitter lodge
#

cutedoggo plastic is super streamline though?

#

or I think it is?

radiant magnet
#

So maybe try reconnecting pipeline

manic geode
#

the whole line or just the segment(s) near refinery for replaceing pipe lines?

radiant magnet
#

It'll take a minute for the oil pump to refill the pipeline but you should be fine after that

bitter lodge
#

oh ya be careful about recipes

radiant magnet
#

WAIT

#

Is your refinery powered?

bitter lodge
#

if your refinery can't output items it won't produce

radiant magnet
river ingot
#

Yeah if there's 2 outputs and 1 fills up both outputs will fully stop

radiant magnet
bitter lodge
#

yup.

radiant magnet
#

I had the rubber recipe in head XD

bitter lodge
#

which you gotta dump lmao

manic geode
#

yes, it is powered, the closest pipe section is 100% full, pumps and the oil extractor and refinery have power

radiant magnet
#

Okay so now check the byproduct

#

Is that full? Because Plastic makes two items

manic geode
#

it hasnt even accepted any oil, so output is at 0

radiant magnet
#

Ahh

bitter lodge
#

tired_jace the fuck

radiant magnet
#

The infamous satisfactory pipeline strikes again XD

bitter lodge
#

I want to see how your pipes are connected from pump to refinery

radiant magnet
#

Same

bitter lodge
#

I never had an issue with fluids like that

radiant magnet
#

All I did was ensure it had enough headlift and production

manic geode
#

my bad, pump to refinery

radiant magnet
#

Bro Azana it's gonna be the simplest thing and we're gonna slam our heads to a wall XD

bitter lodge
#

Maybe

#

I produce 100 plastic and rubber/min from like one oil spot

radiant magnet
#

I produce too much Plastic/Rubber, so im constantly in limbo for my fuel generators lol

bitter lodge
#

Like first oil production is pretty easy imo. But I am dragging oil from far away now to make rocket fuel for fun :3

radiant magnet
#

Im stuck on like Phase 4... There's to much stuff to do.

#

The nuclear phase is really turning me off XD.

bitter lodge
#

Ya like normal fuel is easy. Want rocket fuel? add in some new things. Want ionized...go fuck yourself, you don't got it unlocked >.>

bitter lodge
mint cradle
#

Now I needa figure out where to produce my steel

radiant magnet
bitter lodge
mint cradle
#

In grassy fields?

radiant magnet
#

Granted the coal is a bit of a belt. But good

mint cradle
radiant magnet
#

I barely play Satisactory anymore ngl, it got boring without people to play with.

manic geode
#

i just shared screenshots, hopefully they're inorder

mint cradle
#

I’m having fun still

#

Got the game last week and I have 40 hours

manic geode
mint cradle
radiant magnet
bitter lodge
#

there is coal, iron and limestone. Great place for a starter steel factory imo

#

its close to the easiest spawn, just go south

mint cradle
#

Yea imma do it

#

I’m at the 3 normal nodes near the 2 impure limestone

radiant magnet
#

Actually... my spot probably wont work unless you have a ramp or zipline XD

#

I'll still show ya though

#

I use the elevator schem to get up lol

mint cradle
bitter lodge
bitter lodge
#

can run just basic poles all the way there as well.

mint cradle
#

Nvm I need steel for blueprints

shrewd palm
#

blueprints are so nice

mint cradle
#

Imma use that node near the void

shrewd palm
#

dont know what i'd dow ithout them

bitter lodge
#

also look at steel alternate recipes as well...

mint cradle
#

Or maybe the whole area

radiant magnet
bitter lodge
#

I got a 5x5 2m LMAO

manic geode
radiant magnet
manic geode
#

ok, ill try redoing them 😭

mint cradle
#

Bro it’s 10 this game is ruining my life

#

Distracting me from hw lol

radiant magnet
bitter lodge
bitter lodge
#

I got a 5 story iron factory ;)

worn oar
radiant magnet
worn oar
radiant magnet
#

@mint cradle Still want the area where my steel factory is?

radiant magnet
bitter lodge
radiant magnet
#

I havent touched any of the automated vehicles...

bitter lodge
#

I did make a train recently :D

#

its really cool watching it go from my alum factory to depositing ingots

radiant magnet
#

Bro I am dreading trains.

bitter lodge
#

They actually aren't bad at all.

radiant magnet
#

Fr?

shrewd palm
#

by far the worst part about trains is getting the global network set up

bitter lodge
#

The way I imagine it. Whatever I belt into a cargo spot. I will get that same amount out.
Like if the belt is a full 780. I will get 780 on the other end. its just a cooler looking belt highway

radiant magnet
#

Look at my spaghetti in screenshots XD, there's so much more and it's all for automated wiring XD

#

I really need to clean up my production lines XD

bitter lodge
radiant magnet
#

Bro I wanna run a save with someone from here XD, would be fun.

bitter lodge
shrewd palm
bitter lodge
#

I wanna do a cool train system but my focus is getting max tier belts...I got my mk3 miners, once i get the belts. I am gonna go like full sandbox mode and just make whatever I want.

radiant magnet
#

Thanks mate

radiant magnet
mint cradle
#

I’m definitely gonna use trains

#

Since I’m making outpost factory’s

#

Instead of one big central

bitter lodge
worn oar
shrewd palm
#

preach

mint cradle
#

Well I might have one central and just train everything to it

bitter lodge
#

Exactly what I do.
Each factory I make will start with only raw resources and produce a final product or 5...Even if things in the middle are already automated.

mint cradle
#

I’m thinking about a stacked train line

manic geode
#

sooooooo i figured it out, like yall guessed, it was user error lmao.. i had the inpout connected to the output lines bahaha

mint cradle
#

Idk if that’s possible

shrewd palm
#

the thing with trains is that they're really good for bulk transport

mint cradle
#

Like a stacked factory train arrives at each level and each level produces something else

shrewd palm
#

which means that they're best used for transporting raw resources, and drones are for the end/middle product most of the time

mint cradle
#

Awe man

shrewd palm
#

trucks/tractors are sort of in the middle

manic geode
bitter lodge
#

Ya trains accel in just bring a mass quanity of resources. Like miner to train to factory.

mint cradle
shrewd palm
# mint cradle Awe man

nothing stopping you from using them for whatever, they're just the most efficient option for moving raw resources

bitter lodge
#

your choice, belt, truck, train, drone...or don't at all

mint cradle
#

I mean if it works it works

#

I like train

shrewd palm
#

real

mint cradle
#

Still not there yet tho just gotta get to phase 3

#

No clue how imma get 1000 playing and the framework

shrewd palm
#

im using trains for basically everything rn but thats because i dont have enough rocket fuel to use on drones 😭

bitter lodge
#

Ok so for example. to make something like a computer. You need circuit boards. You may be automating those else where. But who says you have to transport those circuit boards? You could just remake them in the computer factory?

earnest condor
#

Trucks exist.

shrewd palm
#

dont have rocket fuel for trucks

mint cradle
#

I might do vertical factories I’m not liking all this horizontal

#

But I’ll try that later

#

I needa do hw

shrewd palm
#

i can expand my rf production a little bit but i dont think it'll help very much with the amount of vehicles i need, also i need to make my mega aluminum factory for more rf anyways

bitter lodge
mint cradle
#

Have no clue how a big space elevator gonna save humanity and all the puppies and kittens but I’ll do it

shrewd palm
#

that or keep floors designated to each level of part

bitter lodge
#

tis what I did in my several story factory.

#

my base floor is on water basically cause I have 200+ refineries in there making ingots.

mint cradle
bitter lodge
#

That is to easy honestly.

mint cradle
#

Or those together

shrewd palm
mint cradle
#

I just unlocked steel lol

bitter lodge
#

Ya so take it slow

mint cradle
#

Hmmmm

bitter lodge
#

you are gonna end up tearing that factory down or making an entirely new one anyway.

#

mk2 miners are soon and they can give you more resources per node.

mint cradle
#

One thing I love about the ps5 version is that Ada talks through the controller

bitter lodge
#

Plus when you powershard miners as well cutedoggo

mint cradle
#

Games too distracting

bitter lodge
#

but...the factory must grow-

#

so what if the game told you been playing for 14 hours straight...factory must grow

mint cradle
#

I played so much on Saturday that the notification of playtime started repeating

#

I never thought I’d like automation games

#

But something about this is so satisfying

bitter lodge
#

@radiant magnet BRUH

next ivy
#

just the name, nothing else

bitter lodge
#

I just saw the screenshots!? Foundations!?

radiant magnet
radiant magnet
bitter lodge
#

;-;

#

foundations help keep things organized so much

next ivy
#

hes in early game

#

this is normal

#

good, even

bitter lodge
#

no.

#

They talked about the phase 2 wiring. They got foundations >.>

radiant magnet
#

I foundation EVERYTHING now

bitter lodge
#

Lawn factories are crazy work

#

Like idk how people can keep track of their shit without some sort of organizing. But I seen it...and its more impressive than anything.

next ivy
#

just have to keep track of inputs and outputs

#

i dont remember anything else

radiant magnet
#

Wait @mint cradle I gave my aluminum factory...

#

Not my steel. Mb chief

abstract heron
mint cradle
#

How long on average does phase 2 take

little cobalt
#

tough question, all depends on your goals and experience

mint cradle
#

I’m a noob

little cobalt
#

less time than the next phases

mint cradle
#

Just setup my coal plant

#

And just unlocked steel

abstract heron
manic geode
#

so now that i figured out the crude oil stuff, what do i do with the orange fuel that i have biproduct being turned into until i unlock the petroleum power upgrades?

bitter lodge
abstract heron
bitter lodge
#

turn it into a solid item and send it into a sink so it doesn't stop your factory from producing

manic geode
bitter lodge
abstract heron
#

no one looking at my hrs 😛

ornate saffron
bitter lodge
#

I know the recipes :3 just trying to see which they are using

manic geode
bitter lodge
#

cause they got to deal with byproduct now

ornate saffron
abstract heron
#

New name beef?

abstract heron
earnest condor
ornate saffron
bitter lodge
ornate saffron
earnest condor
ornate saffron
earnest condor
#

Coke doesn't go in Fuel Gens.

#

Coke goes in Coal Gens.
For free power.

bitter lodge
#

holy shit

#

that...bruh never actually knew that

earnest condor
#

300 oil -> x5 Rubber, x5 Plastic -> Byproduct HOR to Coke -> 18 Coal Gens.

manic geode
#

is the packager what i need to 'sink' this stuff until i have the petroleum genny?

earnest condor
#

Standard first oil setup.

earnest condor
bitter lodge
#

get that free power.

ornate saffron
bitter lodge
#

but I haven't had a need to produce more plastic or rubber for personal use. like 100/min of each is plenty-

earnest condor
#

All initial oil setups should be adding more power to your grid than they consume.

ornate saffron
bitter lodge
#

personally I turned off power requirements

mental flame
#

does anyone know good server hosts to use for a 24/7 server

ornate saffron
mental flame
#

lol thx, im blind

earnest condor
bitter lodge
#

LMAO

ornate saffron
bitter lodge
#

Ya I done so many seperate saves until 1.1 release. I was like nah fuck doing power management. I just want to actually progress tier 5-6 unlocks for once.

manic geode
bitter lodge
#

Yup.

ornate saffron
bitter lodge
#

Free power, or sink for tickets.

earnest condor
#

Can give examples of how to pipe the 810 water if you need.

ornate saffron
earnest condor
#

If you have shards it is sooo simple because you can do it with 3 Water Extractors.

earnest condor
ornate saffron
manic geode
#

im still working through early-mid game stuff, so i appreciate not straight up giving me (and my wife) the answers

ornate saffron
earnest condor
#

Haven't even reached early game imo.

ornate saffron
manic geode
ornate saffron
bitter lodge
#

Mk3 miners are gonna be a game changer. I want to clean up my old factories and make some really chunky ones that produce a lot of resources.

earnest condor
#

Everything prior to Phase 5 is "temp, pending deletion" on every run I do 😂

ornate saffron
manic geode
#

i've reset/layout my stuff sooooo many times cuz my adhd is like 'just place stuff and we'll figure it out later' lol

bitter lodge
ornate saffron
manic geode
bitter lodge
#

mk2 miners and mk5 belts are the longest part.

#

You won't see mk3 miner and mk6 belts for the longest time imo

manic geode
#

my saving grace is the setting things up without worrying about clipping issues, but at times, ive broken that work around from my overall layouts lol

ornate saffron
manic geode
hard wolf
bitter lodge
#

ya the hoverpack is a game changer

ornate saffron
scenic nymph
next ivy
#

joined today, first message a link

scenic nymph
#

it isnt embedding

bitter lodge
#

but you do you boo.

scenic nymph
bitter lodge
#

its not split.

scenic nymph
#

well

#

but its cool I did that

bitter lodge
#

also, its probably just connected on the bottom....

scenic nymph
#

who knows

#

not me

#

i fixed that issue

glacial totem
#

sorry it's been discussed 100x but is there a planner that's not the one on Steam (I'd like to have them both running at the same time)

dense violet
#

@white dawn I’m saving that image next time people try to crap on about buffers

white dawn
#

I suppose I could've just transcribed my favorite bit instead of hiding it off in an image channel

#

Paraphrasing slightly: Buffers don't fix throughput problems; they just store them for later.

#

I love that it's just right there on the docs, though

hollow geyser
#

I can't wait to completely pave over the dune dessert to suck it dry of all the copper it has to make into copper powder to make pressure conversion cubes and 64 nuclear pasta

dense violet
white dawn
tough dock
#

will there ever be a snow biome?

next ivy
#

in 1.5

tough dock
next ivy
#

no

tough dock
river ingot
rich parrot
tough dock
rich parrot
#

Nearly everyone would love to see an expansion to the map.

#

I would pay DLC money if we ever had a chance of that.

cosmic garden
#

I saw that a mod (on ficsit.app) is listed as N/A on linux, Can you mod on linux or is it just that the mod doesnt have a linux client port?

raven axleBOT
cursive crane
#

Be a good question for the modders.

#

^

normal orbit
#

didnt they said they were considering dlc with a new biome?

cursive crane
#

c o n s i d e r i n g

#

As in, its one possibility for what a dlc could possibly be, but its a big maybe

#

There really hasnt been any news with dlc other than the fact that they would like to do it but dont want to tie main game content behind a paywall if they can avoid it

fiery root
#

Satisfactory is amazing. But its kinda frustating after finishing a Phase that u get thrown at with that 20 new possiblw things and materials and all that

cursive crane
#

Thats.. factory games Lol

#

The milestones/phases are one big tutorial to teach you how to use everything

normal orbit
#

do one at a time :p

fiery root
#

Yeaa but now i have to build a new factory only for all that new stuff.
And that needs planning and organization

reef basin
strange vortex
#

I have no idea how to do Nucreal power plant and parts to complete phase 5

reef basin
#

same as ll other parts

ivory bolt
#

anyone know if there is a way to lock the camera angle in a hyper tube

fiery root
reef basin
hollow mountain
#

Wheres the best biome to start (the place with the best nodes)

reef basin
#

so even impure/normal nodes are fine

hollow mountain
#

Do people really overclock every node?

reef basin
#

if you need more resources, why not?

hollow mountain
#

Im mean i guess

#

I dont really have a good factory i just build stuff all over the place

worthy marsh
#

When update

reef basin
worthy marsh
reef basin
hollow mountain
#

Im not even close to that

reef basin
#

play at your own pace 🙂

hollow mountain
#

Im already at tier 9

reef basin
#

the game can be beaten with small factories

hollow mountain
#

Fair

fiery root
reef basin
tough dock
#

how do you see your altitude?

cursive crane
hollow mountain
cursive crane
#

Yep

reef basin
cursive crane
#

Alot more iron ore efficient

reef basin
#

as always, there are tradeoffs (as you mentioned)

#

if you are fine with them, go ahead and use it

hollow mountain
#

Maybe i need to start building larger scale factory because i have so many basic item not automated like motor

reef basin
#

most items are only needed in smaller scale

#

but yeah, you should automate everything you need

cursive crane
reef basin
#

that kinda makes it rely on full storage for the final product to make the ingredients, I'd rather have separate production for the ingredients

cursive crane
#

Dimensional depot, if you havent unlocked it yet, check the mam

hollow mountain
#

Oh i already have a dd on almost everything

#

I have a small factory for motor i just put some resource manually

south lion
#

How many dimensional depots can u actually make after unlocking every upgrade for them in the mam

#

Cuz the upgrades take a lot of mercer spheres

reef basin
#

~200

south lion
#

Damn how many mercer spheres are there in the world😭

reef basin
#

~300

south lion
#

Fair enough

#

Man I wanna play satisfactory but I'm on vacation

#

Satisfactory lowk better than vacation

#

I can play it on phone but it's 20fps gaming

cosmic parcel
#

Sounds like you are on a boring vacation tbh

south lion
strange vortex
#

I have no idea how to do Nucreal power plant and fuel for it. I want to put it on impure uranium with mk3 + 3 those snail things (I forgot the name)

#

Can someone help me?

south lion
#

I haven't tried anything with nuclear yet since it's too complicated for low reward for me currently

reef basin
strange vortex
# reef basin what is your issue?

I want its performance to be hight enought to use 100% from one inpure uranium deposit with mk3 + 3 those snail things but I think I will try to find pure BUT Idk how to it

#

I think Im just too dumb to do it

strange vortex
#

Thx for help

mild finch
strange vortex
#

Wdym waste free?

mild finch
#

That cannot be sinked

#

Unless you turn it into pountonium fuel rods and sink those

mild finch
#

Or go the very ressource hungry, ans very overkill way of ficsonium

night lotus
#

FUUUUCK

next ivy
#

epic embed fail

night lotus
#

😔 💔

next ivy
strange vortex
night lotus
#

i mean hypothetically yeah

mild finch
#

That's why i asked

night lotus
#

i can’t even angry face react in that channel </3

strange vortex
#

What if I put uranium waste to dimensional storage?thinking_helmet

mild finch
#

There isn't really a reason not to do that, bur there also isn't really a good use for thag

night lotus
#

just process it its free extra power

strange vortex
#

Satisfactory shoudl add achigvement for having every item in dimensional storagemercersphere

strange vortex
mild finch
#

It's very expensive

night lotus
#

ok well not free

reef basin
next ivy
#

ik...

reef basin
sterile blade
mild finch
# night lotus ok well not *free*

If you use the alternates that maximisz plutonium you use nearly twice the world's supply of sam, using the highest ficsite/sam ratio.

mild finch
reef basin
reef basin
night lotus
#

icl i have never actually done nuclear i just make a massive rocket fuel plant

#

blenders my beloved

sterile blade
reef basin
sterile blade
mild finch
# reef basin you won't need that much power tbh

Yeah i'm hesitating between doing the ficsonium part for the funsies or doing a particular amount of uuh i forgot what it's name is but the item that gives the most points/ item when sinking

reef basin
sterile blade
#

You get more power if piling up Plutonium Waste was holding you back from burning Plutonium

The Ficsonium step itself is barely net-positive in energy (ie: overclocking >200% or so makes it net negative)

reef basin
#

you can build it so that it only eats 66.7% of the power

#

with "most resource efficient" way it eats 79.8% of power

#

and that's not counting the extra power you get from burning plutonium

#

that doesn't seem like "barely net-positive"

#

when including plutonium, it only eats 26.6% of the power produced

south lion
opaque osprey
#

Is there anyway go transport heavy fuel residue long distances?

#

I want to use it for turbofuel for my first ever fuel generator but its half the map away from my plastic and rubber factory so im not sure how I can transport it

dense violet
#

But it’s usually easier to move solids to liquids

leaden turret
#

-# burn it in trucks going in circles for no reason

dense violet
#

Also - just turn it to diluted fuel on the spot. No need to move it

ivory condor
sterile blade
# reef basin that doesn't seem like "barely net-positive"

A production step that can give back 20% of the power you invested into it (which means it could give negative returns if fully overclocked) or barely more than that is, very much, "barely" net positive in my eyes..
Especially so when in a world where it's normally unthinkable to consider wether OC may make a power production net-negative, given they usually output AT LEAST 5x the power they take... (Prior nuclear steps go well above 10x)

ivory condor
#

Maybe if we had better alts for FFRs so it wasnt so lord help us expensive, but only one recipe, so not alot of room for optimizing resource consumption

hard ivy
#

I wish Ficsonium Fuel Unit existed
(outside my mod I mean XD)

#

the other 2 rods have unit alts

sterile blade
#

Tbf, I doubt even a doubling in output would make it very worthwhile for power... The resource cost is quite absurd, compared to building more of any other nuclear step instead

#

IMO, it just makes sense if it's the only step holding one back from burning Plutonium, which has a much bigger power output

#

Even building more Uranium just to sink the Plut. Rods still nets more than 15x the input power xD

hard ivy
sterile blade
#

That's one hell of a comparison 😅

ivory condor
#

And pray its enough to make FFRs finally decent to usehehe

hard ivy
#

to clarify, I don't think that "not that much better" is not enough. most of the recipe chains don't differ by 2x or whatever. being even 30% more SAM efficient per MW is fine

but the fact that it took a 4-8x buff to get there is ridiculous

ivory condor
hard ivy
#

and idk what the devs intended ficsonium to be either
I think it would still be somewhat reasonable if it was slightly worse than sinking plutonium
but being so much worse does not make any sense imo

sterile blade
ivory condor
sterile blade
vestal jetty
#

I know it's probably closed information, but does anyone have any idea when 1.2 hits stable? historically we should be somewhat on the timeline about now

hard ivy
dense violet
#

2-3 months from exp often

vestal jetty
#

i'm looking at the historical records - that's not true though - granted 1.1 was very fast of only a bit over a month - update 8 took almost 4 months indeed
but 7 was only about a month and a few days again

leaden turret
leaden turret
obsidian zodiac
leaden turret
#

can you?

obsidian zodiac
vestal jetty
# obsidian zodiac i dunno

lovely - on an unrelated note, how many bugs are you facing with experimental at the moment, and from 1-10 how would you rate the complexity of the new truck and fluid system? say in relation to previous patches snuttstach_think

leaden turret
ivory condor
leaden turret
#

hoping Uzu is feeling better

obsidian zodiac
half falcon
#

Thank you Jason!

reef basin
coarse path
#

can anyone please help me with train signals and path signals, i cant learn it and ive tied so meany youtube tutorials

obsidian zodiac
obsidian zodiac
hard ivy
flint phoenix
#

"Oh boy, I just unlocked steel, time to make a factory that produces all of the steel building components and project parts"

That was way harder than I thought it would be

leaden turret
sterile blade
reef basin
violet glen
#

Drones!

vestal jetty
leaden turret
vestal jetty
#

Maybe others can talk about their experiences with experimental post 1.0 - anyone had any breaking changes or other concerns you'd normally worry about?

vestal jetty
leaden turret
vestal jetty
#

S.O.L.?

leaden turret
#

[redacted] outta luck

vestal jetty
#

ah
well isn't the entire update related to truck autopilot?

leaden turret
#

new autopilot system doesn't do sharp changes in elevation or jumps

leaden turret
vestal jetty
#

but as a bug or simply a limitation

leaden turret
dense violet
leaden turret
vestal jetty
# leaden turret as intended

yes, but then it's not really an instability issue - so my case here is that i'm planning a new save - so i just don't want breaking changes

there's no guarantee of course, but from experience from those that do play in experimental; have you noticed any breaking changes (that isn't related to system overhauls like the old to new vehicle thingy you're referring to here)

leaden turret
hollow rapids
#

When will release 1.2 be released?

vestal jetty
#

true, but that's not an accident - i'm more worried about the stability

leaden turret
reef basin
leaden turret
hollow rapids
#

😢

vestal jetty
hollow rapids
#

I played a little in the experimental version 1.2, and I have one doubt that the research of the serial connection of mechanisms with a single wire opens quite late, like at the Oil stage, although it would be cooler at the moment of steel, at the same moment when the creator of the blueprints appears.

obsidian zodiac
leaden turret
#

-# SPWN is not a TURDIS

leaden turret
dense violet
#

sorry accidental ping Marv xD

leaden turret
#

🤷‍♂️

obsidian zodiac
# dense violet yeaaaahhhh I figured.

i hear ya though, i miss the jank too tbh. was one of the things i vocalized when i first heard we were updating the system, but as usual things are more complicated than i think haha

foggy cairn
# obsidian zodiac no

Guys, one question.
What is going on with "Elevated meme"?
I'm not in the SF meme. ¯_(ツ)_/¯

#

Sorry for ping
Miss click

dense violet
#

It's a reasonable change. I think a lot of people had difficulty with trucks because the path wasn't a physical object

#

elevated meme?

leaden turret
tulip arch
#

When is the Satisfactory 1.2 stable release coming out?

obsidian zodiac
chrome whale
#

This game is amazing, wish i had started playing it years ago

obsidian zodiac
leaden turret
foggy cairn
#

Soo
What is going on with Elevated?

leaden turret
foggy cairn
#

Yhmmm thinking_helmet

leaden turret
fluid sapphire
#

i never even considered that this kills skateparks and i havent even built mine yet 🫨

leaden turret
dense violet
#

the best kind

fluid sapphire
#

so i can still make one, except it will be lifeless and static

keen sapphire
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can I have a 3 way intersection next to anther 3 way intersection if so how do I stop the signal lights saying signal loops into itself I have already made 2 3 way intersections and they work its just the 2 that's next to each other?

fluid sapphire
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treating it as one big intersection is probably simplest

next ivy
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use path signals inbetween them

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if there is not enough space to house a train

fluid sapphire
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dont place signals directly on rail splits, its buggy

hard ivy
keen sapphire
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I thought it was like Factorio with the signalling

hard ivy
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Close, but not quite

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Not all factorio rules apply

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Block signals are the same as rail signals, but paths aren't chains

keen sapphire
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I don't know how to make this work and it's bugging me now

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lol

next ivy
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did you confirm they are not too close to splits yet

hard ivy
next ivy
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always thought it was bs

hard ivy
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it helps a little bit
but not much

next ivy
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i guess cuz of how path signals dont turn green automatically

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otherwise it would probably help a lot

keen sapphire
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they are 3 foundations apart

next ivy
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the signal and the split ?

keen sapphire
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I would sent a cnapshot at how close it is but I can't

fluid sapphire
next ivy
#

WIN SHIFT S for screenshots

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those signals are right on the splits

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remove all 4 middle signals and instead have 2 path signals right in between the intersections

keen sapphire
fluid sapphire
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you really dont need any signals in the middle at all honestly

next ivy
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that too

keen sapphire
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nope still not working

next ivy
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same error ?

keen sapphire
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same error

fluid sapphire
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place your signals not directly on rail splits, but a little bit further out

keen sapphire
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it snaps to the rail splits and I can't work out how to stop it

next ivy
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place a seperate rail in the middle first for example

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or split off from the middle rail, place the signal, and then remove the curve rail again

keen sapphire
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didn't work sadly

fluid sapphire
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shouldnt be too tricky to place them like 1 foundation distance out

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you cant really do microadjustments

keen sapphire
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it's just snaping to the split

fluid sapphire
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make a segment before the split that is 1 foundation long

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snap to the end of that segment

keen sapphire
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ok I will give that a try

fluid sapphire
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or 1.5 or whatever, dont remember the shortest possible length

keen sapphire
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I have remove the other intersection out and I still have the same error

fluid sapphire
keen sapphire
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ok will do

hearty flame
reef basin
keen sapphire
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ok