#satisfactory
1 messages · Page 806 of 1
cool cool ty
wdym the calc itself?
8.3333 means you need 9 machines doing slightly less than 100% of the work
Either 8 working 100% and machine 9 at 33%, or 9 underclocked to the same for slightly less power usage
I think you need to just underlock a machine then? but if you are trying to basically do a load balance. Good luck lmao.
you are best off doing a manifold system
well okay it is kinda manifold but the problem persists
If you hover the part where it says you need x amount of machines. It should say 1x machine at xyz %
You round
Either build 9 and underclock one to 33.33% or build 8 and overclock one to 133.33%
This math still doesn't math
to "build" more or to overclock or underclock just breaks the calculation. it is already done for me. I have 15x constructors building iron rods.
the calculation wants to send 125/min one way, and 120/min the other
125/min goes to 12.5x screw constructors (calculation already includes clocking considerations) and it perfectly works out
but to send exactly 125 iron rods OUT, I would need 8.333 constructors and that's literally impossible,
but the calculation is precise
how the devil do i do that?
8.333 constructors just means 9 constructors with one clocked to 33.333 no?
huh?
alrighty.
Best place to find early game designs for max efficiency ? New to game
So you are talking about iron rods.
125 goes to 12.5 for screws.
100 goes to 5 for rotor?
yes
As we already told you, it means a manifold of 9 underclocked to the same amount, or 8 at 100% with the 9th at 33.3333. You can use 4 decimal points of precision in machines, or type 10/3 and it does it for you.
I imagine at least tier 3? correct?
If this confuses you, please do not worry as FICSIT has alternative uses for all their pioneers. /s
If so. You could output all 15x constructors onto a single belt line of a mk3 belt.
Then manifold that belt into the 12.5 constructors. Then the run off into the 5 assemblers?
Just use pen and paper, you will figure it out
i understand, then whatever is rest of the machines that go the other way, which will be lacking in rods (90), I just overclock one of them. maybe i overlooked this simple thing
I don't see where you need to underlock or overlock anything crazy?
Ya the wire, and copper ingots maybe? But even see the calculator tells you how to underlock?
looking at the link you sent, you can just manifold it all and ignore which specific machines need the rods
it will all work out as it runs
ima end it all
clicking on the shared tab reset my tab .-.
now I gotta uncluster this spider web again.
Step by step. You want to produce 125 iron rods from 9 machines. Type 125/9 into the output rate of one of them, and copy the setting. Paste to the others. Done.
I think you have overcomplicated it, or I am not understanding something about the question
I just noticed that my base is on a impure iron should I switch my location or should I look for another node and make belt form it to my base ?
Gobble that impure iron up and if it's not enough, look for more
guys i fell off the map with my tractor where did it go 😭 😭
tis gone
The underworld
forever. the void consumes all that enter.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
tis a funny thing...There is so much iron around that little impure node won't really make a difference for you.
my death crate 😭 😭
It's still down there, waiting for its chance to rise
Didn’t know if it will bottleneck me down the line or not I’m 8hr in and just learned about the nodes tires
It will haunt you every time you open your map
i had a mercer spehere bro
doubt it will.
Plus you are gonna be moving around and making factories in different areas.
Anyone else doing a 100x2 Run?
Ok then didn’t know that till this point I’m doing everything blind no previous knowledge or guide just my trial and error
best of luck.
i`m literally trying this out right now, going to send the output of the manifold after it has passed through the "screw constructor row" and see if enough rods end up in the assembler for the rotor. i load balanced the first parts where it was easy,
and for everyone who explained thanks i understand (sort of). very new to the game. SUCK at game suck at math
Online tools are a great a thing.
Thank you
just remember with manifolds. You gotta be patient.
Once the machines are fully backed up, then it flows constantly. it will be slow to get to where you want it.
How come a full storage runs out when it should actually be used at exactly the same rate it is produced (after adding the consumers that then cause it to run out)?
Satisfactory keeps crashing as soon as I open the game on PC
Sure, it would drop a little bit due to the input buffers and belts but
All started happening after I tried to log into epic on my game
The storage throughputs at the rate of your belts
thanks also someone said something interesting about 8.333 meaning 9 machines with the 9th running at 33% clock. that's really interesting way to see this and deal with uhh the floating point
Yes.
The throughput is not the question
Where is it going to?
Wherever you sent it to
you won't really have to worry about weird underclocking until later-
Where do you guys get your early game designs from?
Which should use it at EXACTLY the rate that it is produced, not an ounce more or less. So why is an inline storage being used up?
if you want to see a crazy factory. I am trying to tackle this monster currently.
Because the input doesn't match the output. Either you're over consuming or under producing
If the input and output is the same the storage should be full after filling the buffer of whatever machine that's taking the output
May God have mercy on us all. That's just overwhelming complexity
Very much so.
Joy of the game. Make factories as simple or complex as you want.
Anyone doing 100 Space Parts and 2x Items NEeded Run? How are you doing the power at the start? Or you just deforesting the entire map too
Wait till you see how aluminium is made
Im making 240 iron ingots which i turn into 360 steel ingot (alt recipe) which i turn into 80 steel pipes and 60 steel beams. The iron ingot and steel ingot storages were both full with iron and steel respectively before i added steel beam and another set of steel ingot producers respectively, yet they ran dry
the name lmao it's supposed to be f* you factory -_- anyway i'll tend to my simple motors until i get to that level
Then you've gotta troubleshoot each stage of production to make sure you're getting the numbers you expect. If you can't find it, #1038092680493801533 is the perfect place to share photos and get folks to assist.
I named it what I did because I went "fuck me" after seeing what the hell I was trying to accomplish.
Oh ty
ooops. I appearently forgot to set the second set of iron smelters recipe. Yeah, thatll do it
Since i was only using half of it initially i didnt notice that half of them werend producing
Tee-hee. Won't be the last time, good on ya for catching the symptom and finding the issue
That's arguably the strongest skill in the game; it's highly unlikely you'll do everything perfectly the first time so tracing to the source is needed
anyone know how to change the items in my hotbar my 3 slot is not storage and it was conveyors idk what i did
The number of times I find an idle machine in a factory I already double checked and have to locate a random mistake...
Hover the item in the build menu and, with the desired hotbar open, click the number on your keyboard you wish to assign it to
Hover over the conveyor from the menu and press 3
I've done a lot of load balancing, broke and rebuilt factories, racking my brains out over this game. In my first ~2 hours I was advancing, albeit "ineffectively". The thing was getting produced, but it wasn't good. And I'm still doing imperfect. Getting parts and transporting them on my character rather than using the available truck stations on my level. The game is very forgiving up to this point it seems. I'm just kinda trying to make all machines have 100% uptime but when that's not possible I just fall back to building what I can. Finishing it without perfection is definitely possible. My own save is a cursed mix of deprecated factories and one single factory which produces what I need to propel me to the next tier/phase. If I hadn't copied the coal generator setup from someone, however, I wouldn't be able to get here. Fluids were genuinely hell.
thank you both
My first save was a co op where we were both new. We didnt know what we were doing and ignored numbers. It was chaos and became spaghetti hell, but we still reached the end
yes
is there a way to see all my alt recipes?
Not specifically, no.
Everyone who's had subsequent playthroughs has looked back at their perceived abominations, it's a completely normal process haha
ok
I want to say SCIM has this capability, though I've never used it for that myself
Aye. Posted in #screenshots for them.
My grassy fields P3 "factory" holds a special place in my heart, but good lord am I glad I don't have to look at that thing
this happens every time you complete a phase
Thanks Sev!
you get better means of producing better things. better miners, belts, fluids, etc. Taking this game at a slow pace is the best imo.
I spent several days at a time on a mega factory. That factory is perm now. I am never breaking it down.
its just a matter of understanding that there is "perfect" or "right" way to play satisfactory. its all your own choice/world. just have fun with it.
I'm limiting myself to 1 factory per day as I progress right now.
Just set up Motor at 21ish/min.
Tomorrow I will do HMFs.
Then just need Computers and I can move to Phase 4 on this run.
This is actually true
because of beginner my most fun is discovering bunny hop through sliding or whatever and unlocking the 140km/h achievement
and ya as Sev said. make goals.
that's how i do locomotion
keep in mind you can leave your less-than-optimal starter setups running and just run somewhere else to start fresh on new nodes! it's a big map, and some automation >>>> none automation
I am making a factory that is just meant so I can make mk3 miners anytime I want.
And always remember: The number 1 rule of nuclear safety is to have fun
Then...I am nuking my world and rebuilding every factory with mk3 miners to produce way more stuff :)
There is only one way.
And the correct way is WHATEVER THE PERSON WITH THE MOST CAPS SAYS IT IS UNTIL EVERYONE ELSE BLOCKS THEM.
😏
Rule 2: don't worry about bringing a water bottle, there's plenty around to quench your thirst
second best part of the game fr
but you are the administrator
who watches the watchers
Ok but... the 😏 was there on purpose...
If you doubt your architectural skills, check screenshots. I just put my first escapades into verticalising a more organised factory there.
i habe asd my bad
You cant be doing worse than that.
Ill just keep building that stuff up until motors for now, then make some silica, then i can build elevators.
And dont need the weird slope there to walk up my factory
Which also forces it to expand ever backwards with every level
I thought when i started that would be nice to have some outside space at every level so i can put an awesomsink attached to the overflow of a smartsplitter but yeah, i kinda didnt think through just how far backwards thatll move the factory with every additional level
It's a start! I don't doubt my architectural skills, not anymore
#design-and-architecture message
I'm extremely prone to lawnbasing in anything i play tbh
so uh
I'm unfamiliar with the concept
blenders are like partially invisible for me?
Building everything just on the natural floor
outside
Hit aluminum so was gonna start of rocket fuel on my all pure node world and the spire coast omg... Im gonna be able to produce 788GW with just the resources near the spire coast
Have some tissues nearby for when your eyes start bleeding as you place 5,765,234 generators
What’s the best way to get coupons? I’m trying to push to 1000 to get the golden nut but I want to make sure I’m doing it in the best way possible
3153 I believe
best (and only) way is to sink stuff
Overflow siphon every factory
Do you think 20 rotors per minute will last me a good while if I'm tier 5? I can scale up to 60 per minute with more floors in my factory. If I go higher than that then the manta ray will be sad
that depends how much you build
personally I'd just build small amount for personal use and later if something needs rotors, it makes its own rotors
I shift the perspective onto making efficient use of any node I tap. That way if you need additional rotors in the future, you have untapped nodes to choose from.
If the quantity is good for now then there's nothing to worry about at the moment
Does anyone know with the most efficient uranium rod recipe. How many nuclear reactors you can run
how do you define "efficient"?
The math has been done several times in this server, just takes a search
In terms of what gives you the most resource you want out of the inputs it takes
most of the recipes just trade one resource for another. there's no generic "best"
I love how Ada talks through the ps5 controller
epic. my trains are stuck again for no reason whatsoever
Aesthetically, where does it make sense to put vents vs. fans on walls?
About to reach phase 2
dont be too shocked
I cast creature on the rail line
creatures just get a lift. blocks are free, train refuses to move, happened before too, makes no sense
Is the station the right way round
Also that's beautiful ngl
No station involved here
It works fine for 20-30 hours, then this happens
Thanks though
Did you set up a timetable
Like I said, it works fine for 20-30 hours
You think 25 modular frames a minute is good for nuclear pasta? I’m hoping for 1 per minute. Still need to turn them into pressure conversion cubes or whatever
Naturally the trains have a timetable
Just crunch the numbers all the way to the end instead of guessing
(or have a solver/calculator crunch the numbers for you. :D)
Yes sir, that's secretly what I really meant, I don't do my own math
I'm not gonna do division, like some kind of animal.
You could always wait for Ficsmas
As long as you're naughty before then, you should get plenty
600m is plenty near
it's not like you need the power to be made at your initial base
Who knew immediately where in the GF they're referring to
(or anything else for that matter, expand away)
Know any good spots? For coal near water
north-northwest
Little lake by the huge forest
Plenty. None in GF.
the bit you found is also fine though, there's water visible from there
not ideal, but hey, it'll work
it's a big map, don't give up just because it's not right next to your current location
I’m at the little lake
Your good bro, northish grassy fields and there’s a great place!
either
- move the coal to water
- move water to coal 🤮
- find another spot with both coal and water
north of there there's an area with both coal and water (and some iron and copper IIRC)
There’s like 2 or 3 coal nodes there right? You can make a platform in the water or on the shore
Lots of huge trees and like a waterfall or two?
in a hole, sandy shore, lotsa trees, few coal nodes? sounds like the one
Might move my whole base here or just wire everything there
no need to move
It’s like 5 nodes
there's a lot of other resources you've yet to encounter, would you move each time you find a new one? 😛
True
this is your first introduction to the "expand across the map" part of the game
Yeah this place looks awesome
power's easy at least because you can just run power lines and be done with it
For coal
Nice flat sand near the coal
Time to deforest
I don’t like to chop down too many treees
What milestone would you suggest I get next?
whichever has something you'd find useful
if nothing in particular jumps out, doing them in order is a reasonable default
but if something looks neat or useful, and you can get it, then go for it
Probably gonna do blueprints ngl
Don't be scared to venture out, the game lets you arm yourself for a reason 😉
Bro my game bugged out
steel for mk3 belts.
I was placing a marker now’s there just a beam of light shooting up and I can’t remove it
Then use the mk3 belts in your blueprints.
3 water extractors to 8 coal gens is pretty typical, right? the math doesn't really work out in a way that I understand. I'm using MK1 pipes. I have 3 sets of 3:8 plants. 2 are working fine, one will NOT keep 3 of my gens fed with water.
yo is there a quick drop bind or delete all for my inventory or is a mod needed
i'm using a T Junction for the pipe feeding from the middle... maybe it's buggy
edit: yeah i had a problem with the T junction. Coal Gens were placed with auto connect, the feeding T junct was added later. somehow adding the T junction had disconnected half of the pipe from the last 4 coal gens, so, on that side I had 1 extractor trying to feed 4 gens in an impossible manifold)
ctrl+drag to trash can deletes all items of that type
life saver
yo i need some help im using 240,000 watts but im only producing 75,000 and im running out of material for my nuclear plants since i cut off my nuclear plants from my main grid
How do I access the crude oil thats in like rocks and stuff
I reached tier 5 and im going to create a plast ic factory in the west coast but alot of the crude oil is in the rocks
Now im thinking its not az good place to build plastic bc I cant extract half the oil
fracking probably
Whats fracking when do you get it
tier 8
Ohhhh thats annoying
there are fracking nodes, but there are also jsut nodes with rocks on them, those rocks can be blown up with nobelisk
How much plastic do u need do you think I can survive withj the non fracked oil there?
tbh idr if any crude oil has rocks on it though
Wait so yo dont need fracker and just blow up the nodes?
yeah if it's just 1 node with a rock on it, blow it up
if it's several small nodes all clustered together, then it's a fracking resource well
Oh then its a fracking resource
how fast can you find a few oil nodes and turn it into a heavy oil residue to diluted fuel plant? It might be enough to get up and running again, and would (hopefully) be pretty easy in the spire coast (north edge), islands (west edge), and blue crater (bottom right corner, also has lots of good resources for rocket/ionized fuel)
you said west coast? those 2 island have 2 pure, and 2 normal crude oil. that's plenty to get plastic started and computers and other stuff you need to progress
Alright if need be ill just shove some slugs in there
How can I deal with the fuel since im planning to build my fuel factory in blue crator
probably easiest to just burn it in generators. you could package and sink it, too. but that would use up like 1 packager per fuel refiner
How much does does a fluid buffer hold
400 idr industrial exactly, maybe 1600
like 10 mins of fuel from one refinery? 40 fuel per min
thats like 12 min of fuel I just have to make like 200 rubber then ill burn the fuel when I get generatoirs
Doess sink accept packaged fuel?
yeah
why do you need to buffer them?
I dont know where else to store the residue
heavy oil residue?
turn it to a solid (like coke) and sink it
it's the first basic practice at dealing with by products in the game
though I suggest west coast if you're doing your first fuel things, terrain is much more friendly with less evil critters
people will see it when they see it - but also you've given zero info on what you want to 'improve'
Oh yeah I already decided wesst coast for plastic then blue crator for fuel
@severe ledge Could you take a look at my super basic factory just to get started
Im not sure where I can post it tho
supplementing for the noobs, coke is also useful to burn for power generation in coal generators. If you're hard-pressed for power when you start using refineries, a normal 100+100 plastic+rubber build will provide 450/min coke which can fuel 18 generators. At that stage of the game, that isn't bad power.
But the sink must be fed
The last time I didnt feed thje sink my whole pc crashed
I say this totally unironicly btw
yeah, sinking it is also a thing if you don't need the power. my favorite thing to do with the coke off of that intro oil build is make electro cb's. after the 1.0 rebalance, that isn't as nice of an option though
back when buildings actually took cb's as a building material, setting up a little production off of the oil was nice
Oh man I would have had to do things way differently if they took circuit boards to build some things
Yeah, there was a fair amount of recipe rebalancing in 1.0
Used to need HMFs and Computers for trains
(There was something else in Phase 3 which used to need HMFs too, though I don't recall what...)
yeah, building costs used to be quite a bit different. i support the lowering of the cost tiers generally, but i think the old values had more charm
generators
back when you loaded 5 trucks up with hmf's, quickwire, computers and whatever else and parked them in order to build power, lol
(i don't miss that)
Yeah, I was mostly onboard with the changes from a gameplay perspective, but a lot of the previous recipes made a lot more "logical" sense. Like HMF+Computer for trains? A+ from a logical perspective
no
I do still feel like the MFG nerf (no longer needing batteries) was one of the weirdest ones
what if we could grind on the pipelines like is deep rock galactic
Needing batteries for a Magnetic Field Generator was just perfect, and they were already dead simple
But whatever, that's not me complaining. c'est la vie! :D
Would be cool if space elevator modifier also increased tier materials required. Or if 2X recipe cost also applied to buildings
what about grinding on pipeline rails though
yo guys
i found and mined a piece of sam ore for the first time
and my game immediately crashed
L
they dont want us to know about sam ore
Just about to finish my first coal plant
thats interesting and all but what about grinding on pipelines
Just waiting for manifold to fill
w h a t
i just finished mine yesterday its awesome
have u ever played deep rock galactic
what is a manifold
It'll be in the same place when you reload. :)
OHHHHHHHH
now we should be able to grind on the pipelines in this game
It's a way of hooking up resources to machines so that you don't have to worry about "perfectly" balancing them. Looks like this: ```
[S]: Splitter | [M]: Merger | [B]: Building
[M] ---> [M] ---> [M] ---> [M] ---> [Output]
^ ^ ^ ^
| | | |
[B] [B] [B] [B]
^ ^ ^ ^
| | | |
[Source] ---> [S] ---> [S] ---> [S] ---> [S]
yes it is
oh that thing has a name
yeah i love those
i also love doing pointless math to perfectly split resources without a manifold tho lol
so when in the game can i expect a jetpack
Once you unlock it.
It's in Phase 3 "officially" (tiers 5+6)
when dumbass
damnnnn
thank you
You can technically unlock it extremely early in the game by encountering a very rare mob spawn, though
interesting
No need for that, btw
kinda was a need
There was not, though it's also not worth any more discussion than it's already had. :)
Where can i find the dev written fluids' documentation pls ?
idk
where dumbass
good one
Ikr
There basically isn't one, though if you want a player-written fluids manual, there's a lot of crunchy details in here: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
I'm almost 100% certain someone told me to read the dev written documentation about fluids tho, but i'll take a look at this link
Though be warned: that's not really a "how to fluids" type doc. Work is at least theoretically underway on a new version which would be more along those lines, but don't hold your breath waiting for it to be released. These Things Take Time™ etc.
If they did, they were mistaken. :)
does the game ever get rlly confusing
to the point where i have to keep looking things up
Depends how prone you are by getting confused by the sorts of challenges the game gives you. :)
It certainly gets more and more complex, at least through Phase 4
im about 13 hours in with a coal power plant
Phase 5 is actually a little bit of a breather. There's some fun new loops and stuff to play with, but Phase 4 is the height of the game's complexity
Coal is in Phase 2, btw. :)
mb im in phase 2 then
Nah, folks can spend hundreds of hours on playthroughs, and everyone plays at their own pace.
I wanna build a complex structure but I don't think I have enough angled foundation/wall pieces to do it xwx
Don't bother trying to compare your playtime to other players. Just take your time and have fun! It's a marathon, not a sprint.
true that
(I mean, it's not even really a marathon. It's a pleasant stroll through a sunny hillside prairie. :D)
ngl its def my fav game atm
But yeah, I suspect you will often be surprised by the increased complexity and factory-size expansion throughout the rest of the game.
It will definitely get more and more complex for some time. :)
i got this
You do!
im alr a pro
The main thing to remember is that you can always break stuff down into smaller problems. When faced with some huge complex production chain, you can always just do little bits of it here and there and just slowly build your way up to it
1 thing at a time
I ragequited the game bc i didnt understand trains, I then came back 2 weeks later, took my time and I now have a 82 train network running smoothly. So yeah the game gets really confusing and thats normal, the point of the game is to allow you to think, so just try to think
playing 1.2 with random nodes. back to trying to make more heavy modular frames than i actually need lol
I'm crying at the amount of water extractors I need to make my nuclear power plant. 288 over clocked water extractors 😭
Meanwhile me trying not to lose my sanity while tackling 1000 machines and foundation at a time
Oh you are going to love (hate) plutonium :)
Like it's 600 water per nuclear plant (over clocked ofc) I need like 56 thousand just for those in the end with all 3 nuclear fuels
i have crude oil pumping into my refinery but the refinery is staying idle?
Are all your output's empty
I mean if you think about it it really is a simplified version of other water problems. You can build for example over the waterfall in the southwest (lots of other options) and just pipe 2:1
Unless you decide not to overclock nuclear for some silly reason
I'm building over and ocean rn and it's 2 OC water extractors per mk2 pipe
yes, im trying to make plastic using the recipe that only needs crude oil, and the input pipe is full of oil, i have a pump on the intake line to ensure its not a gravity/elevation issue
And just one pipe is one OC reactor
Yes it's 2:1 I was thinking of mods that multiply the extractors my bad
Yea so the amount of extractors I need is ungodly and I only have half of them built 😭
You could build the extractors right underneath the plants if you want to minimize pipe work
It's a lot though
But the coolness also gets minimized
Wassup folks
are screenshots allowed? if so what format? i cant sem to share screenshots
For me it works if you keep it flat, do you have any pumps?
Because pumps might solve the issue
yes, i put a pump on the last seciton that full of oil, yet the refinery isnt processing anything out of the full pipe directly on its intake
Alright I need to ask to be sure, do you have T1 or T2 pipes?
i have MK1 pipes, i dont have upraded pipes unlocked yet
Ohh... Alright post the screenshot and lemme see it
You need a lot of pumps for T1
just posted in screenshots thread
Lemme see the production line please
lemme know if you want more
ohhh
Pipe is full so no issues with headlift
Try deleting and reconnecting pipe
ya your pipes won't say 300 individually lmao
Oh wait yeah your all right XD
each segment of pipe holds X amount. So if its full like that, that is good.
Their issue is it isnt producing plastic with base recipe
So maybe try reconnecting pipeline
the whole line or just the segment(s) near refinery for replaceing pipe lines?
The whole thing
It'll take a minute for the oil pump to refill the pipeline but you should be fine after that
oh ya be careful about recipes
if your refinery can't output items it won't produce
@manic geode
Yeah if there's 2 outputs and 1 fills up both outputs will fully stop
I forgot plastic makes a byproduct 😭
yup.
I had the rubber recipe in head XD
which you gotta dump lmao
yes, it is powered, the closest pipe section is 100% full, pumps and the oil extractor and refinery have power
it hasnt even accepted any oil, so output is at 0
Ahh
the fuck
The infamous satisfactory pipeline strikes again XD
I want to see how your pipes are connected from pump to refinery
Same
I never had an issue with fluids like that
All I did was ensure it had enough headlift and production
ok, one moemnt while i grab those screenshots from extractor to refinary
my bad, pump to refinery
Bro Azana it's gonna be the simplest thing and we're gonna slam our heads to a wall XD
I produce too much Plastic/Rubber, so im constantly in limbo for my fuel generators lol
Like first oil production is pretty easy imo. But I am dragging oil from far away now to make rocket fuel for fun :3
Im stuck on like Phase 4... There's to much stuff to do.
The nuclear phase is really turning me off XD.
Ya like normal fuel is easy. Want rocket fuel? add in some new things. Want ionized...go fuck yourself, you don't got it unlocked >.>
I haven't even unlocked nuclear yet personally.
I just got my mk3 miners :> unlocked drones on the side. But making phase 4 stuff....I am gonna handfeed machines >.>
Now I needa figure out where to produce my steel
There's a good spot I have set up
OH I know a really good spot for the first one!
In grassy fields?
Granted the coal is a bit of a belt. But good
I just finished my coal power plant
Lemme grab the screenshot of what the biome looks like lol I forgot
I barely play Satisactory anymore ngl, it got boring without people to play with.
i just shared screenshots, hopefully they're inorder
i included refinery, direct pipe, the pump, and pipe before pump
The highlighted green ones?
I have a bit over a hundred hours XD
that entire area
there is coal, iron and limestone. Great place for a starter steel factory imo
its close to the easiest spawn, just go south
Actually... my spot probably wont work unless you have a ramp or zipline XD
I'll still show ya though
I use the elevator schem to get up lol
Would the power extenders be good to unlock or blueprints
I feel blind- but it doesn't seem the pipes are connected to the refinery-
dealers choice
can run just basic poles all the way there as well.
Nvm I need steel for blueprints
blueprints are so nice
Imma use that node near the void
dont know what i'd dow ithout them
also look at steel alternate recipes as well...
Or maybe the whole area
Fr lol, I have a 4x4 4m platform on one.
I got a 5x5 2m LMAO
shared another screenshot, is it possible game glitched on the connection?
imo just redo the pipeline sadly
ok, ill try redoing them 😭
Should I try making the factory vertical I wonder
Bro it’s 10 this game is ruining my life
Distracting me from hw lol
Nahh, vertical factories are tougher
its just a matter of understanding that there is "perfect" or "right" way to play satisfactory. its all your own choice/world. just have fun with it.
Nah
I got a 5 story iron factory ;)
I am going to use belts for everything and not touch trains, drones, or trucks
Maybe they are for me XD
And everything will be in flat levels along the ground (without foundations) to maximize the spaghetti per square mile
@mint cradle Still want the area where my steel factory is?
Ahh yes spaghetti central
that has been me...I am on tier 8 things-
I havent touched any of the automated vehicles...
I did make a train recently :D
its really cool watching it go from my alum factory to depositing ingots
Bro I am dreading trains.
They actually aren't bad at all.
Fr?
by far the worst part about trains is getting the global network set up
The way I imagine it. Whatever I belt into a cargo spot. I will get that same amount out.
Like if the belt is a full 780. I will get 780 on the other end. its just a cooler looking belt highway
Look at my spaghetti in screenshots XD, there's so much more and it's all for automated wiring XD
I really need to clean up my production lines XD
ya this just seems...something you do over time
Bro I wanna run a save with someone from here XD, would be fun.
#1201555265942724758 there is always people looking.
i like to get a loop around the map set up and then expand into biomes as needed
That is a smart idea.
I wanna do a cool train system but my focus is getting max tier belts...I got my mk3 miners, once i get the belts. I am gonna go like full sandbox mode and just make whatever I want.
I didnt even see that 😭
Thanks mate
Sure
Alright gimmie a sec to hypertube there
I’m definitely gonna use trains
Since I’m making outpost factory’s
Instead of one big central
That is known as individual
There's way too much factory building in this train simulator TBH
preach
Well I might have one central and just train everything to it
Exactly what I do.
Each factory I make will start with only raw resources and produce a final product or 5...Even if things in the middle are already automated.
I’m thinking about a stacked train line
sooooooo i figured it out, like yall guessed, it was user error lmao.. i had the inpout connected to the output lines bahaha
Idk if that’s possible
BRUH
the thing with trains is that they're really good for bulk transport
Like a stacked factory train arrives at each level and each level produces something else
which means that they're best used for transporting raw resources, and drones are for the end/middle product most of the time
Awe man
trucks/tractors are sort of in the middle
not sure how i missed that, but its in my MO lmao life be lifing lately lol
Ya trains accel in just bring a mass quanity of resources. Like miner to train to factory.
So how would I connect my outposts
nothing stopping you from using them for whatever, they're just the most efficient option for moving raw resources
idk
your choice, belt, truck, train, drone...or don't at all
What if I need a finished product for a new item
I mean if it works it works
I like train
real
Still not there yet tho just gotta get to phase 3
No clue how imma get 1000 playing and the framework
im using trains for basically everything rn but thats because i dont have enough rocket fuel to use on drones 😭
Ok so for example. to make something like a computer. You need circuit boards. You may be automating those else where. But who says you have to transport those circuit boards? You could just remake them in the computer factory?
Trucks exist.
dont have rocket fuel for trucks
I might do vertical factories I’m not liking all this horizontal
But I’ll try that later
I needa do hw
i can expand my rf production a little bit but i dont think it'll help very much with the amount of vehicles i need, also i need to make my mega aluminum factory for more rf anyways
My suggestion. Each floor is a set of machines ;) Like constructors on one, assemblers on the next. Between the floors. I make a small 5-6m gap and use it as a logistics floor where its an absolute mess of conveyors. But you can't see it, so its not real and can't hurt you.
Have no clue how a big space elevator gonna save humanity and all the puppies and kittens but I’ll do it
that or keep floors designated to each level of part
I like this idea

tis what I did in my several story factory.
my base floor is on water basically cause I have 200+ refineries in there making ingots.
So like steel into beams on one floor and beams on another
nah
That is to easy honestly.
Or those together
there is a non zero chance that the puppies and kittens and endangered humanity isnt real and that ada is just using us to expand through the universe
I just unlocked steel lol
So evil ai maybe
Ya so take it slow
Hmmmm
you are gonna end up tearing that factory down or making an entirely new one anyway.
mk2 miners are soon and they can give you more resources per node.
One thing I love about the ps5 version is that Ada talks through the controller
Plus when you powershard miners as well 
Imma do homework now lol
Games too distracting
but...the factory must grow-
so what if the game told you been playing for 14 hours straight...factory must grow
I played so much on Saturday that the notification of playtime started repeating
I never thought I’d like automation games
But something about this is so satisfying
@radiant magnet BRUH
just the name, nothing else
I just saw the screenshots!? Foundations!?
Hi
Which one? You mean my spaghetti? XD
That was when I was still figuring out stuff 😭
I foundation EVERYTHING now
Lawn factories are crazy work
Like idk how people can keep track of their shit without some sort of organizing. But I seen it...and its more impressive than anything.

tough question, all depends on your goals and experience
I’m a noob
less time than the next phases
i am a bigger noob 19,381 hrs on record 5,545hr on my current world
so now that i figured out the crude oil stuff, what do i do with the orange fuel that i have biproduct being turned into until i unlock the petroleum power upgrades?
you gotta find a way to sink it
me biggest noob 😂
turn it into a solid item and send it into a sink so it doesn't stop your factory from producing
what does this even meannn? lol
what recipe are you using for plastic/rubber?
no one looking at my hrs 😛
HOR, DPF, Recycled plastic, REcycled rubber
I know the recipes :3 just trying to see which they are using
for plastic, the basic recipe that just needs crude oil > the byproduct i have another refinery making the orange fuel stuff
cause they got to deal with byproduct now
derp you where asking someone. I slow
New name beef?
anyone want to know my hrs 😛
Porkalo is faster 😏
I usaully make petroleum coke (cuase it sinks)
the thing with byproduct. Is that if your machine can't export everything. it just stops producing. It has to be able to export both things it makes.
Just reflecting my interaction with the Bot banning me lol
Sinking Coke instead of making free power? 🤔
they dont have fuel generators yet
300 oil -> x5 Rubber, x5 Plastic -> Byproduct HOR to Coke -> 18 Coal Gens.
is the packager what i need to 'sink' this stuff until i have the petroleum genny?
Standard first oil setup.
No need to sink. See above.
get that free power.
its option. Personally When i make ptro coke early its temporary.. it doesnt have to be though
ya my oil factory was suppose to be "temp"
but I haven't had a need to produce more plastic or rubber for personal use. like 100/min of each is plenty-
All initial oil setups should be adding more power to your grid than they consume.
these days i dont even tap a oil node unmtil i can make fuel generators ^_^
personally I turned off power requirements
does anyone know good server hosts to use for a 24/7 server
Im sure the folks in #dedicated-servers can help ^_^
lol thx, im blind
CHEATER
I mean... how dare you have fun playing a video game... 😏💛
LMAO
its no bother. I have the channel muted BUt they are friendly there
Ya I done so many seperate saves until 1.1 release. I was like nah fuck doing power management. I just want to actually progress tier 5-6 unlocks for once.
so petroleum coke can go into coal genny? right?
Yup.
yup
Free power, or sink for tickets.
25/min per gen.
Water is still 45/min.
Can give examples of how to pipe the 810 water if you need.
it has a diffrent burn rate thouigh. When you place the coal generator click on it. In the top left of the interface there is a ⬜ in the corner of it click the 🟠
If you have shards it is sooo simple because you can do it with 3 Water Extractors.
Or just read where I listed the burn rate? 😁
trying to teach so they can find it in game ^_^
im still working through early-mid game stuff, so i appreciate not straight up giving me (and my wife) the answers
..... you are early game still ^_^. Youll get there though
Haven't even reached early game imo.
honestly first playthrough is a tutorial really. I found each after to be way more fun
dang, im super happy with this purchase then lol
I Try not to make "temp" facilities any more. they never are temp lol
that is my plan going forward here soon.
Mk3 miners are gonna be a game changer. I want to clean up my old factories and make some really chunky ones that produce a lot of resources.
Everything prior to Phase 5 is "temp, pending deletion" on every run I do 😂
My head is in the current PD2 Season but feel free to @me if you think i can help
i've reset/layout my stuff sooooo many times cuz my adhd is like 'just place stuff and we'll figure it out later' lol
heck ya beef.
Currently focusing on completing phase 4 via hand feeding machines. Then gonna make some big boi factories for the cool end game stuff I never got to play with before. this is actually the furthest I gotten ever lowkey
Honestly I leave it and build more. Come the credits its nice to see how far you have come since ytou started
yea but then sometimes i didnt set up the logistics to keep up with leveling demands
mk2 miners and mk5 belts are the longest part.
You won't see mk3 miner and mk6 belts for the longest time imo
my saving grace is the setting things up without worrying about clipping issues, but at times, ive broken that work around from my overall layouts lol
the game has been better since they added soft clipping lol
i hopped on since they added that, so im thankful fs
also the hoverpack xwx
ya the hoverpack is a game changer
https://medal.tv/games/satisfactory/clips/myFdqh61KCyaXeXPG?invite=cr-MSxqeDUsMzIxODE2MjAy guys how did this happen
joined today, first message a link
it isnt embedding
but its not split-
but you do you boo.
what
its not split.
also, its probably just connected on the bottom....
sorry it's been discussed 100x but is there a planner that's not the one on Steam (I'd like to have them both running at the same time)
@white dawn I’m saving that image next time people try to crap on about buffers
Yeah, it's pretty glorious
I suppose I could've just transcribed my favorite bit instead of hiding it off in an image channel
Paraphrasing slightly: Buffers don't fix throughput problems; they just store them for later.
I love that it's just right there on the docs, though
I can't wait to completely pave over the dune dessert to suck it dry of all the copper it has to make into copper powder to make pressure conversion cubes and 64 nuclear pasta
I like to use https://www.satisfactorytools.com/1.0/production for planning.
Oh I caught that xD my fav bit
Oh, yeah, just figured others might enjoy as well, and realized I could've just, y'know, typed it out. :D
will there ever be a snow biome?
in 1.5
is that confirmed?
no
wait why did you say 1.5 then?
Me when I lie
They are not going to add new biomes, unfortunately.
is that confirmed?
About a hundred times lul 😛 It is one of the most asked questions.
Nearly everyone would love to see an expansion to the map.
I would pay DLC money if we ever had a chance of that.
I saw that a mod (on ficsit.app) is listed as N/A on linux, Can you mod on linux or is it just that the mod doesnt have a linux client port?
Learn all about modding and join the community here!
<3 @cursive crane
didnt they said they were considering dlc with a new biome?
c o n s i d e r i n g
As in, its one possibility for what a dlc could possibly be, but its a big maybe
There really hasnt been any news with dlc other than the fact that they would like to do it but dont want to tie main game content behind a paywall if they can avoid it
Satisfactory is amazing. But its kinda frustating after finishing a Phase that u get thrown at with that 20 new possiblw things and materials and all that
Thats.. factory games Lol
The milestones/phases are one big tutorial to teach you how to use everything
do one at a time :p
Yeaa but now i have to build a new factory only for all that new stuff.
And that needs planning and organization
which is a skill that you learn by doing it 😛
I have no idea how to do Nucreal power plant and parts to complete phase 5
same as ll other parts
anyone know if there is a way to lock the camera angle in a hyper tube
But there is not that much space ib my grassy fields
I dont wanna make my other factory too far away
grass fields are huge
and making factories all over the map is kinda the point of the game
Wheres the best biome to start (the place with the best nodes)
any starting point is fine
and you cannot really use "best" (pure) nodes fully anyway until mk6 belts
so even impure/normal nodes are fine
Do people really overclock every node?
if you need more resources, why not?
Im mean i guess
I dont really have a good factory i just build stuff all over the place
When update
when ready
Cool
even a bad factory is still a factory
True true but i see people with big factory bringing like 1k+ item everywhere
Im not even close to that
play at your own pace 🙂
Im already at tier 9
the game can be beaten with small factories
Fair
Yes yes ur right
But at other places i have to Transport the materials to me
Rn i have 4 iron nodes directly at me as well as 3 limestone
Imma have to find another fair location where i dont need 5km of belts to produce
no, you can just build near the materials
how do you see your altitude?
12k iron ingot factory demands blood
Do people use pure ingot alt recipe or no? It require way more power but its faster
Yep
well.. that's for you to decide 🙂
Alot more iron ore efficient
as always, there are tradeoffs (as you mentioned)
if you are fine with them, go ahead and use it
Maybe i need to start building larger scale factory because i have so many basic item not automated like motor
most items are only needed in smaller scale
but yeah, you should automate everything you need
Best thing to do is take a larger item and make everything it needs on site, add an overflow smart splitter for when its full and hook it up to a dd/sink
Dd?
that kinda makes it rely on full storage for the final product to make the ingredients, I'd rather have separate production for the ingredients
Dimensional depot, if you havent unlocked it yet, check the mam
Oh i already have a dd on almost everything
I have a small factory for motor i just put some resource manually
How many dimensional depots can u actually make after unlocking every upgrade for them in the mam
Cuz the upgrades take a lot of mercer spheres
~200
Damn how many mercer spheres are there in the world😭
~300
Fair enough
Man I wanna play satisfactory but I'm on vacation
Satisfactory lowk better than vacation
I can play it on phone but it's 20fps gaming
Sounds like you are on a boring vacation tbh
Pretty much
I have no idea how to do Nucreal power plant and fuel for it. I want to put it on impure uranium with mk3 + 3 those snail things (I forgot the name)
Can someone help me?
I haven't tried anything with nuclear yet since it's too complicated for low reward for me currently
what is your issue?
I want its performance to be hight enought to use 100% from one inpure uranium deposit with mk3 + 3 those snail things but I think I will try to find pure BUT Idk how to it
I think Im just too dumb to do it
May I recommend a calculator? This is the one I used in my playthrough https://factoriolab.github.io/sfy/list?o=uranium**3*3&o=uranium-waste***2&e=*purity-0&r=uranium*miner-mk3*0**250&v=11
just use something like this https://www.satisfactorytools.com/1.0/ to calculate it
Thx for help
And also, do you want it waste free or not?
Wdym waste free?
Your nuclear reactors output uranium waste
That cannot be sinked
Unless you turn it into pountonium fuel rods and sink those
Or go the very ressource hungry, ans very overkill way of ficsonium
FUUUUCK
epic embed fail
😔 💔
Cant i just do very big storage for it and put it on ocean at the edge of the map?
i mean hypothetically yeah
You can, unless you want it waste free
That's why i asked
i can’t even angry face react in that channel </3
What if I put uranium waste to dimensional storage?
You will have a small amount of uranium waste in your dimensional storage
There isn't really a reason not to do that, bur there also isn't really a good use for thag
just process it its free extra power
Satisfactory shoudl add achigvement for having every item in dimensional storage

Uhm, ficsonium isn't quite free
It's very expensive
ok well not free
not fail, just disabled
ik...
it's still extra power
Barely so 
If you use the alternates that maximisz plutonium you use nearly twice the world's supply of sam, using the highest ficsite/sam ratio.
I didn't say the contrary
eh, it's decent power
you won't need that much power tbh
icl i have never actually done nuclear i just make a massive rocket fuel plant
blenders my beloved
The Ficsonium step gets negative in power if you so much as overclock it xD
afaik it depends on many other factors as well
There is just one recipe for Ficsonium... There's no other factors than clock and sloop 
Yeah i'm hesitating between doing the ficsonium part for the funsies or doing a particular amount of uuh i forgot what it's name is but the item that gives the most points/ item when sinking
afaik the reasoning is "you get more power by converting uranium", rather than "ficsonium is power negative"
You get more power if piling up Plutonium Waste was holding you back from burning Plutonium
The Ficsonium step itself is barely net-positive in energy (ie: overclocking >200% or so makes it net negative)
you can build it so that it only eats 66.7% of the power
with "most resource efficient" way it eats 79.8% of power
and that's not counting the extra power you get from burning plutonium
that doesn't seem like "barely net-positive"
when including plutonium, it only eats 26.6% of the power produced
Very overkill way, more like yes please😼
Is there anyway go transport heavy fuel residue long distances?
I want to use it for turbofuel for my first ever fuel generator but its half the map away from my plastic and rubber factory so im not sure how I can transport it
You can package it and use any normal way to move it
Or use fluid options to move it
But it’s usually easier to move solids to liquids
-# burn it in trucks going in circles for no reason
Also - just turn it to diluted fuel on the spot. No need to move it
FFRs are crazy expensive, even being net positive, it overall isnt really worth making
A production step that can give back 20% of the power you invested into it (which means it could give negative returns if fully overclocked) or barely more than that is, very much, "barely" net positive in my eyes..
Especially so when in a world where it's normally unthinkable to consider wether OC may make a power production net-negative, given they usually output AT LEAST 5x the power they take... (Prior nuclear steps go well above 10x)
Maybe if we had better alts for FFRs so it wasnt so lord help us expensive, but only one recipe, so not alot of room for optimizing resource consumption
I wish Ficsonium Fuel Unit existed
(outside my mod I mean XD)
the other 2 rods have unit alts
Tbf, I doubt even a doubling in output would make it very worthwhile for power... The resource cost is quite absurd, compared to building more of any other nuclear step instead
IMO, it just makes sense if it's the only step holding one back from burning Plutonium, which has a much bigger power output
Even building more Uranium just to sink the Plut. Rods still nets more than 15x the input power xD
my mod doubles the power output per rod, doubles the number of rods you can make from the same amount of Pu waste, and cuts the SAM cost like in half (in exchange for other resources), and it's still not that much better than converting bauxite to uranium
That's one hell of a comparison 😅
Time to make better modded alts
And pray its enough to make FFRs finally decent to use
to clarify, I don't think that "not that much better" is not enough. most of the recipe chains don't differ by 2x or whatever. being even 30% more SAM efficient per MW is fine
but the fact that it took a 4-8x buff to get there is ridiculous
Well FFR recipes werent that good to start with
and idk what the devs intended ficsonium to be either
I think it would still be somewhat reasonable if it was slightly worse than sinking plutonium
but being so much worse does not make any sense imo
👆
I think it's all about having a complicated way to have Waste-less burning of Plutonium Rods. The extra power on the production step itself is a negligeable parameter in comparison
What about ionized fuel, thats far worse for power than even FFRs
I think it fits with the Ionized Fuel logic, where it doesn't make sense doing it for power, but rather doing it to process/sink something else (shards)
I know it's probably closed information, but does anyone have any idea when 1.2 hits stable? historically we should be somewhat on the timeline about now
the issue I have with that is that being net power positive wouldn't affect ion fuel's ability to sink shards in any way
2-3 months from exp often
4-6 months usually
i'm looking at the historical records - that's not true though - granted 1.1 was very fast of only a bit over a month - update 8 took almost 4 months indeed
but 7 was only about a month and a few days again
<@&370483737957236737> are you able to confirm if before or after start of summer break?
yes
will you? 😛
no
i dunno
lovely - on an unrelated note, how many bugs are you facing with experimental at the moment, and from 1-10 how would you rate the complexity of the new truck and fluid system? say in relation to previous patches 
repeating question from slido:
what comes first:
- 2024 Game Jam Games
- 1.1 Press Kit
- 1.2 Live Release
What about patch before vacation, can you confirm if exp is going to get one?
hoping Uzu is feeling better
we'll have news to share in the next day or two regarding that
Thank you Jason!
Unless you're considering storing waste, you have to include the gains from PFR as well, at which point it's ~25%
can anyone please help me with train signals and path signals, i cant learn it and ive tied so meany youtube tutorials
last i saw there were close to 20 on the prog teams plate, actively being worked on. as for the complexity of the truck system, thats a bit hard to say without diving into it fully. maybe we do a breakdown video of it in the future! as for fluids, there have not been any significant changes that would warrant it being called "new".
game jam games not really on the radar atm, 1.1 press kit i will follow up on today, and 1.2 live release i dunno man
yes
set up a small test build and test
"Oh boy, I just unlocked steel, time to make a factory that produces all of the steel building components and project parts"
That was way harder than I thought it would be
-# (was not a wholly serious question, just poking fun at two things expected to come first but didn't :P)
It would change the weights in the choice of building it though. Eg: building a small Ionized production line for sinking shards Vs building a Ionized powerplant that also sinks shards (I hope my half-assed example conveys the point 😅)
not sure I understand your point
I find it pretty reasonable to compare two wasteless paths you can take when you're making PFRs (sinking / ficsonium)
Drones!
all good was more a jokingly framed question to fish out a rough timeline
I'm on the fence on whether or not to cave in on experimental as i really want to build around the new vehicle system
But if i have to wait another 3 months, then i'd rather just hop into experimental
what if 3 months minus 1 day? 
Maybe others can talk about their experiences with experimental post 1.0 - anyone had any breaking changes or other concerns you'd normally worry about?
mmm good question - but no i think my limit at this point is another month or so
And since previous experimental to stable has taken anything from 1 month to 4 (maybe longer if we're going back further than update 7 as i've not checked), it's very hard to say where we are
if you use non-train autopilot extensively, you may be S.O.L.
S.O.L.?
[redacted] outta luck
ah
well isn't the entire update related to truck autopilot?
new autopilot system doesn't do sharp changes in elevation or jumps
-# <@&370483737957236737> SPWN is auto poo-lot
but as a bug or simply a limitation
as intended
oh any chance the new truck system could be worked so trucks could use jump pads again?
that's the real crime of hte update
that reminds me, I should file thing on qa site if I have not already done so
yes, but then it's not really an instability issue - so my case here is that i'm planning a new save - so i just don't want breaking changes
there's no guarantee of course, but from experience from those that do play in experimental; have you noticed any breaking changes (that isn't related to system overhauls like the old to new vehicle thingy you're referring to here)
if save abused autopilot system and you can't make any new similar paths, some would consider that a breaking change
When will release 1.2 be released?
true, but that's not an accident - i'm more worried about the stability
some time between now and the eventual heat death of the universe
when it's done
@obsidian zodiac please confirm you won't be violating causality by releasing 1.2 before now
😢
likely within the next 3 months, but could be way sooner and potentially later (i'm only basing it off historical patterns)
I played a little in the experimental version 1.2, and I have one doubt that the research of the serial connection of mechanisms with a single wire opens quite late, like at the Oil stage, although it would be cooler at the moment of steel, at the same moment when the creator of the blueprints appears.
in its current form, no. theyre tied to the spline path and follow it 1:1. i think the solution would be to allow for switching between legacy & new paths, but thats a pretty time intensive update from what ive gathered. if theres enough sentiment in the community, like everything, we'll do our best to make it work down the line 👍
-# SPWN is not a TURDIS
no
SPWN is a TURDIS?
yeaaaahhhh I figured.
Does anyone happen to know if trucks are basically collision immune to things other than other trucks in 1.2?
sorry accidental ping Marv xD
🤷♂️
i hear ya though, i miss the jank too tbh. was one of the things i vocalized when i first heard we were updating the system, but as usual things are more complicated than i think haha
Guys, one question.
What is going on with "Elevated meme"?
I'm not in the SF meme. ¯_(ツ)_/¯
Sorry for ping
Miss click
It's a reasonable change. I think a lot of people had difficulty with trucks because the path wasn't a physical object
elevated meme?
no, feel free to blame Jason.
he added
after all.
When is the Satisfactory 1.2 stable release coming out?
soon tm
This game is amazing, wish i had started playing it years ago
no time like the present 
or the past.
Soo
What is going on with Elevated?
cringe is as cringe does
Yhmmm 
following on from that question I asked on-stream where Mikael had no idea what I was talking about https://questions.satisfactorygame.com/post/69f09053b4a0d6184726a72c
i never even considered that this kills skateparks and i havent even built mine yet 🫨
only kills autopilot skate parks.
the best kind
so i can still make one, except it will be lifeless and static
can I have a 3 way intersection next to anther 3 way intersection if so how do I stop the signal lights saying signal loops into itself I have already made 2 3 way intersections and they work its just the 2 that's next to each other?
treating it as one big intersection is probably simplest
dont place signals directly on rail splits, its buggy
Either treat them as one intersection and don't put any signals between them, or separate them with path signals
Do not put a whole set of both paths and blocks between them, that'll cause slowdowns
I thought it was like Factorio with the signalling
Close, but not quite
Not all factorio rules apply
Block signals are the same as rail signals, but paths aren't chains
did you confirm they are not too close to splits yet
Paths on entrances, blocks on exits
Inside the intersection, you can use path signals to split it up a bit, but don't spam them as much as you would chains
A pair of them between the 2 T-intersections is fine. Or none at all
i was told splitting it up inside doesnt do anything
always thought it was bs
it helps a little bit
but not much
i guess cuz of how path signals dont turn green automatically
otherwise it would probably help a lot
they are 3 foundations apart
the signal and the split ?
I would sent a cnapshot at how close it is but I can't
if its a quick problem to solve #screenshots is probably OK
otherwise we have #1038092680493801533
WIN SHIFT S for screenshots
those signals are right on the splits
remove all 4 middle signals and instead have 2 path signals right in between the intersections
I have just sent the snapshot to #screenshots
you really dont need any signals in the middle at all honestly
that too
nope still not working
same error ?
same error
place your signals not directly on rail splits, but a little bit further out
it snaps to the rail splits and I can't work out how to stop it
place a seperate rail in the middle first for example
or split off from the middle rail, place the signal, and then remove the curve rail again
didn't work sadly
shouldnt be too tricky to place them like 1 foundation distance out
you cant really do microadjustments
it's just snaping to the split
make a segment before the split that is 1 foundation long
snap to the end of that segment
ok I will give that a try
or 1.5 or whatever, dont remember the shortest possible length
I have remove the other intersection out and I still have the same error
make a post in #1038092680493801533 with more images
ok will do
#satisfactory-memes message @full dagger that makes the 4th elevated one
#1038092680493801533 is always the place for it
#screenshots is just for showing off and requires us to switch channels
ok

