#satisfactory
1 messages · Page 804 of 1
Nice
I’m restarting my save at tier 4 since I wanna learn to actually play
And not use a guide
yeah till now it is really fun to just miss around and figure stuff out
I am waiting for rotors ;-;
I haven't needed a guide once. I have been using some cheat sheets and asked a few questions in here tho
But not even that many really
anyone wanna start a new world together? i have experienced and dont mind teaching if needed
This is like my 5th game like this tho so
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
Hello everyone, question, can I switch foundations without dismantling?
Way more if you count each different Minecraft mod lol
yes u can change material
customizer, X I believe
i need someones help that knows where the cave entrances are
yall think they will release 1.2 by like may 13th?
no
Which cave?
If you just want quick answers you can use the "caves" layer in SCIM (https://satisfactory-calculator.com/en/interactive-map), though note that that's a full-map spoiler
If you want just generalized hints, as Sevrahn said, it'll help to tell folks which one in particular you're looking for (or which node you're trying to find, etc)
Alright. Alright alright. Got my coal going to my steel mill via tractor, using the coal itself as fuel. Got the first 5 foundry's going. Got plans to make rotors, stators, motors and encased industrial beams here
Exciting. That's enough for today.
thanks
bring ammo 🙂
I've already got basic steel parts going near my coal plant on one iron node on a mk2. That should be enough basic steel production for phase 2 I think. I'm only on 5x parts.
And I'm on pure nodes. So they're all good nodes.
I think that iron one's a pure anyway though so lol
burning through all my resources for one single build 💯
i am using like all of the quartz crystal and metal plates ive ever created
for once in 800 hours on this game i have 0 concrete
does anyone know when i can get hard drives in the awesome shop?
they become available in the same section as the statues and boombox sometime in phase 4 of the game. i think the latch for that is the particle accelerator unlock
Phase 4, T8, after unlocking Particle Enrichment.
cheers
100 tickets a pop 😬
agreed. part of the fun in the game is exploring. you're missing out if you don't
and you get so much more than just hard drives if you do that
i'm playing on 5x power/100x elevator atm, and gathering all the goodies is kind of a must
Wsg chat
just go hunt them, they cost so much
i think i should go hunting for hard drives some time soon
getting tired of having to save scum for an alternate recipe i needed
OK THAT’S WILD!😭🤣🤣
There's enough hard drives to unlock everything and have some to spare, depending on progress might not be a bad idea to just sweep the map of all drives, sloops and maybe spheres
guys why isnt my manifold working? there's 30 ingots per output, and i have m3 belts? #screenshots
Could still just be spooling up
huh
thats what im gonna do once i finish this factory i think
ive got everything except for singularity cells unlocked now but im pretty sure there isnt an alt for those
Manifolds take time to saturate, so the first machine will saturate quickly, but the second will take twice as long as the first and so on
so how may i fix it?
you dont really
patience.
patience?
they just take a while to fill up
you just wait. You can stop output and let them fill entirely plus the belts. then run it all at once.
There are two things that can help them fill faster, using smart splitters set to overflow so that no material goes past the current machine in line until its full.
Alternatively you can yoink from the first machine or elsewhere in line to more quickly distribute the resoruces until its caught up
turning some machines off or slower until all are full also helps
you can also handfeed from depot and fill everything manually before starting it
dumb question but curious. Do yall build your designs first then shove machines in, or build the building/design around the machines?
i'll make a general shape and try to stick to that but sometimes i have to expand
probably not a good idea to cram it into a shell
Ya that is painful.
I haven't touched this game since december, and I am debating restarting fresh or carrying on my old save. Though trying to remember where everything is...yikes.
There's pros and cons to both. But machine layout first is generally easier, but liable to be more... boring.
I've started to make Mk3 Bp sized buildings, and plopp those down in place of machines
I remember one of my reasons to quitting was because I so unhappy with how my factories looked.
well, any factory gravitates towards being mostly refineries :D
ive been trying to fix that and i spent 10 hours working on the design for the first floor of a factory
I do both. it depends on whether or not I have a building idea already
no kidding. I made an iron factory that has like 200 refineries on the floor level
is passive mode woth it?
does the portable miner assembler recipe even exist
creatures are hella scart
It disables achievements I think?
i mean the creatures arent dangerous
scary*
Creatures become non-issues sooner or later
it does and I love it
worst ones are the spiders but those are easily solved with a jetpack/hoverpack
better get working
you can also bait the hogs and spiders to jump off cliffs most of the time
pulse nobelisks
yeet pipes > mushroom tubes, in name alone
NukeNobs are the best anti-lizard defense FICSIT provides.
maybe i should set aside some uranium for nukes because it'll be funny
cluster nobelisks are working well enough
That being said
you could also make a bit extra in a converter
Gas Nobs are probably my favorite. And are criminally underrated.
I just slooped one of my encased uranium manufacturers, and make the nukes from the overflow
homing ammo is my personal fav bc it helps a lot with the stingers
gonna be using all the bauxite
The homing ammo just sucks at homing...
Turbo Ammo my beloved.
i have big plans
Homing Ammo a) sucks at homing and b) does the lowest damage of any bullet.
turbo is goated.
It's nice to shoot the flies out of the air
You are my new favorite person.
you can make a bit more of that by converting caterium or copper :3c
where is a good place to get some blueprints?
now that i did not know
Your own brain. 😉
should have lots of caterium lying around
I want to make a train rail system but can't be bothered to design one
Just do double-rail, and it's trivial
quick little T-shaped support and you're good to go
one rail per direction, signalled interections, and trains can just go from anywhere to anywhere
Bidirectional Rails my beloved 🙂
portable miner assembler recipe actually doesnt exist
but it does
ive been rerolling hard drives for like half an hour how have i not seen it yet
it's an alt
you can reroll hardrives by save scumming
yo hey
thats what ive been doing
other option-
Were you here for the original Portable Miner alt?
Claim every other possible recipe
might have to do that icl
they are really nice to have in a depot though
automated miner
Yeah, the one that required MOTORS 😄
im so tired of having to craft them for like 30 seconds any time i want to get a miner going
oh god
I totally get that.
you don't ever need very many either
just enough to be annoying
Changed cost from 1 Motor, 4 Steel Pipe, 4 Iron Rod and 2 Iron Plate to 4 Steel Pipe and 4 Iron Plate
😄
that is horrendous
how lnog ago was this?
is train math still the same?
The change was 1.0
Prior to that -- pain.
oh damn
Like if you shove one full belt into a cargo spot of the train, you can expect the same output?
The page I wrote on throughput is still accurate, yes.
i guess i just never bothered with it then
eh you wrote a page?
can you link it?
!wikisearch Train Throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
I am not reading that shit again-
ime it's on par with base ammo (and it also has the same DPS but but less damage per reload), and the tracking isn't terrible. sometimes the rounds orbit around for a moment and it looks cool :3
Trains are still incapable of moving 2 belts per platform.
It's not on par.
Base ammo does the most damage.
Then Turbo.
Then Homing.
Is it a good idea to build a hypertube network that gets me around the map?
So ya each platform should recieve no more than whatever your max belt can handle?
Good is a point of view, Anakin.
You should just basically visualize trains as a belt highway in a sense- but pretty
you could do that but you could also just throw like 20 entrances together and fly around the map
I disagree with this entirely.
Why would you gate a platform to less than it can handle?
Just because it cannot handle 2, does not mean you restrict it to only 1. 🤷♂️
That's my preference.
huh?
Measuring throughput on a train system via in game is so weird. it always comes out differently
So ya each platform should recieve no more than whatever your max belt can handle?
This translates to 1 belt per platform.
I would never recommend this because why would you limit yourself to 1 belt per platform when the platform can handle 1.5-1.8 belts?
I like the idea of having a big HUB area with signs for each biome above every tube entrance
Wouldn't it depend on your belt tier?
i always just throw a certain amount into each car and then if (after a few cycles) the throughput on the station isnt high enough i'll add trains until it is
No.
with a buffer on each platform to make it a little more consistent
Same, I have a dedicated floor on my base tower with signs at every entrance.
Sounds like a build you would enjoy, so that means "Yes, it is a good idea."
I am in the mentality if I am gonna use a train to bring resources, don't expect 100% efficiency on my machines. If I want that, I should just belt highway it all.
I do build double facing entrances at regular intervals to make the travel a bit faster though
I would change that mentality 🤷♂️
But you do you.
trains confuse me-
Always expect everything to run at 100%.
I tried to measure throughput and got 5 different results after each depot
you can absolutely get 100% efficiency so long as you get the trains going properly and let all your manifolds fill up
All you need is trip time.
Which, unfortunately, you have to clock manually with the stopwatch app on your phone.
Once you have that time, solving actual movement of items is simple.
what
Which word does not make sense?
The ingame throughput can't be relied on?
🤬 no.
With a CAPITAL F.
😂
i think its good enough if you do lower numbers but i dont trust it one bit for trucks/drones
There are some things (like nuclear power plants) that need consistent and efficient input to not melt down
Like, bottom lip completely disappearing into mouth levels of pronouncing that F.
this is what buffers are for
Kind of
industrial storage bin should have enough space to hold off for a little bit if the delivery is a little late
I remember trying to use a train to supply a factory buffers on each end. Overtime my buffers drained entirely. Even though the math was that the factory used no more than what was being provided.
I have a truck, right now, that is moving 300/min.
And I know it is 300/min because that is all that is being supplied to it.
What does the in-game throughput say? 417.
ive just learned that like
if its +/- 5 or so it'll be fine, and anything higher means you're getting enough
why would you believe any of the meters?
I never would. The other person was.
I thought the meters would be valid.
I mean if it says 417 that's more than +/- 5
you never know how off they are.
they're right sometimes!
sometimes not!
you never know, and that's the fun and why they should be ignored entirely for more accurate methods
if I put a 500 belt into one cargo. I expect 500 output constantly.
That doesn't seem bad to do?
I really only want buffers on the input to make sure the miners don't stop running, and on the output so I can empty the station's storage ASAP. Then enough trains to guarantee throughput
They can be. Sometimes.
But they often change how they calculate the average, especially on save/reload.
ya I relaunched my world and I am looking at my train...I don't think my train annoyance was why I quit.
Whereas if you just get your own trip time, you can know exactly how much you're moving regardless of what the game says.
The factory I was trying to make...This is actually mental.
I was trying to make supercomputer, radio control unit, fused modular frame, turbo motor, and cooling system. All at 10/min in a single factory.
Oof.
No wonder I burned myself out.
There's a combo I would never do. 😭
i mgiht be cooked
RCU and Super in the same spot, sure.
I am even trying to import 1800 alum, from a factory that makes 3600
Nah, just sautéed.
bruh. What in the fuck was I thinking.
You weren't 😉
I am so tempted to tear down so much of this world just kind of do it fresh-
Is it possible to switch between input/output places in buildings like refinery? So that you could change pipe/conveyer location
Hub0 resets are honestly my favorite part of the game.
Like I don't want an entire fresh save cause no movement/hard drives researched sucks.
No.
but just delete whole factories? rebuild them? May not be a bad idea.
yo, my power grid holds around 11,000 mw rn and im looking to upgrade since some of my generators are cutting out, any tips?
yoiu coulc use SCIM to mass delete
what are you using for power?
ya. I am tempted-
#math-and-meta message super computers are in here too
Old Azana needs a stick over the head for this bullshit
Which Phase are you in?
either those or RCUs, not sure what i want to do for phase 5 parts yet
I REMEMBER YOU
?
Beef! you gave me some really good information
oh, np
Porkalo would have given better information.
7500mw of fuel gens which 1 or 2 are having to be turned off and later back on because the fuel income is weird somewhere and idk where, and like 2400mw of coal power
just got to phase 3
why is your fuel income weird?
If you have fuel gens, you did not "just" get to Phase 3 😁
||i unlocked only hazmat suit and jetpack for now||
You might wanna sort that out first. fluids are weird yes, but can be overcomed.
You're in Phase 4 if you have Hazmat Suit.
i have seen every recipe at least twice and i havent seen automated miners once
Is there a way to prevent the wall from appearing in the middle of a hypertube wall hole?
Wall is in the name, so no 😭
i mustve miscalculated or input pipes in the wrong place of the circuit or something i have no idea,
if I am gonna nuke my world...I wanna make some interesting factories-
a factory that makes all iron based things, one for copper like that, steel, caterium....that be fun.
ah im in phase 4 then
power?
i have enough
recipe set? input set? output set?
for my next power i build, should i use any alt recipes or anything
because for my 7500 mw of fuel gens, its all straight default recipes
Welcome to satisfactory...is there a right answer?
No. You just do whatever you want.
yeah true, theres so many dam ways
you want a factory that is so massive and over kill it makes you quit the game. You can do that.
😞
1 hour later and i still done have automated portable miners
time to get every hard drive on the map i think
i need to sleep, but i need to fix so much stuff man
the factory must never rest
heavy oil residu and diluted fuel (or diluted packaged fuel) are great alts to get more power
thought turbo fuel was best?
turbo fuel is pretty good too.
I wanna see a Cooking stream from the devs
rocket fuel is best for power
should i do rocket fuel then? or both??????
oh ya rocket fuel is the best
i might ask the community mangers tmr or today for them its to late for them they sleeping
if you can do rocket, go rocket.
the game director for FF14 used to do baking and playing twitch streams. he would gget drunk opn win bake cookies and play pvp for 10 hours
its the highest tier fuel I believe?
i mean from mikael and jason and such
there two to more after
ive never even touched rocket fuel yet
is my satisfactory missing a save files fodler or am i going insane
why have literally 1000 fuel gens for decent power, when you can do 100 instead?
wait rocket fuel make it produce more?
the higher tier fuel you make, the better power it outputs
rocket fuel is incredibly efficienct which means you need a LOT of generators
god dayum
when you make rocket fuel you are going to make fuel and turn it into rocket fuel OR youll make turbo fuel and make it into rocket fuel
like for any decent sized rf build expect to have at least a few hundred fuel generators
ah okay
why use fuel gen when you can use biomass burners :>
i kinda want to split some to give myself a bit of turbo fuel for my jetpack too
cuase i have liquid biomass 😛
isn't that great for vertical lift?
but how do you guys connect the pipes to all these generators
because i swear my fuel gens pipes are cooked somewhere
Packaged biofuel in biomass burners > biofuel in fuel generators
manifold
i make clusters.
I use a cartifold to keep the pipes as simple as possible
HOR to diluted to nitro rocket will squeeze the most out of an oil node
im on a server with my friends and there afk and i need to build where there at is there a way i can move them there not able to get on
fluids are so god damn jank I ensure I have more fluid then is gonna be consumed and just manifold it out
what is a cartifold?
kill them
but then wont there boxes be stuck in foundation
i used a manifold in my 30 fuel gen factory, but i think i built it wrong
secure items they need and drop the rest
it's like a manifold but using a cart route. Then in front of each refinery it goes truck stations => conveyor => packager => pipe => refinery
.> why the bonk reaction? My method works just fine
Loot the boxes. Killing then is the only way
youre right thx also thx @void cliff
no you just need a million generators for rocket fuel, nuclear you need very very few
it didn't sound like it works from the bonk message 
If i have 10 refineries each need 300 water. That is 3k water total right? So just pump in 3.1k water into the entire system issue resolved.
given mk2 pipes max out at 600m³/m... not really
And getting a full 600 to go through a pipe is not easy either
The way I did it. I treated each max as if 500 was its max. So each line had 600 total. But the machines would never consume more than 500 water
It's pretty easy. Loop it or feed it from both sides
I tried using the full 600 from an oil extractor. No dice, settled with 570
i do small cluster and treat 600 as theoretical. instead of runing one pipe of 600 ill braeak it into clusters. 3 pipes of 200 for example
it always backed up into the extractor
why put it all in ione pine when you are splitting it anyways
cause it comes out of the thing as one pipe
for the maximum pipefficiency!
I worded that weird.
One of my factories has a ton of refineries. To keep them at 100%. I used several pipes of 600. Each color coded to keep track of them.
So like my red pipe is connected to machines until those machines in total consume no more than 500. So the system has a constant buffer of 100 water.
I just did this like...I think 6-7 more times to give each refinery water.
i hate sorting manifolds sometimes, not conveyors but the pipes are a pain. like especially heavy oil because sometimes ill have too much, so ill flush some out then i have too less
My nuclear plant is running for ~60h now, and I still keep finding faults. Every couple hours it suddenly stops running at 100%, cause some machines finally ran out, and the one belt I forgot to connect now matters
The waste processing setup is the easy part of the plant
Making the uranium fuel rods is much more annoying
You just need to make sure to plan the waste processing to be able to process a bit more than the max output of your reactors
cause otherwise it will never be able to work through a backup if anything does go wrong
ive reached a point rn where i need to clean up all my factories
to make them look a bit better lol
I'm pretty much done with my current playthrough, in the sense of achieved all there is. Just waiting for 400 more tickets to print to get deez nuts.
highly recommend nuclear then
why? wear a suit
When should I build the space elevator
now
where ever is convenient
Doing good so far I’ve automated rods, plates and concrete
why does my perfectionist ass insist on spotting little imperfections in my workflow that cause me to go "yeah I should just restart a new save entirely, even though I've put 80 hrs into this save so far" 😭
The copper nodes pretty far but I’ll get to it
i think i just need to learn fluids in this game
step one dont treat them like belts. Water flows with gravity
Something I learned is that a large buffer right in front of an oil extractor is mandatory.
nuclear is still .... jsut so much less piping and machines
Cause if it backs up, it turns off long enough that it can only reach like ~90% efficiency
this is 100% false
#screenshots i put my fuel pipes in there
I spent literal hours trying to fix it. And the buffer instantly did it
might be hard to read but i connected it so weird
the buffer hid the issue
catagorically wrong
No it didn't.
okay 🙂
The problem was that when the the extractor backs up, it turn idle for a while. And the resulting duty cycle of "idle, back on" was too long for it to be able to reach to efficiency needed
if it backed up, your machines weren't clocked right 🤷♀️
this only happens if you want to take something like 95%, but not 100%
so below 90% is fine, full 100% is in theory also fine
but between that, a buffer right in front of it fixes it
not sure why you wouldnt just clock your output to match what you're using?
you created your own problem
Cause it backs up at times
Like I said, it's fine at below 90%, and at full 100%
but betweeen there, there's an area where the duty cycle of idle can't keep up with demand
Might be dumb for this
i don't.. understand.. why you wouldnt just clock it to 100%.. but you do you
It is clocked to 100%?!
That's exactly the problem
I just don't have a factory that never stops. Some of the stuff only fedding my depot can back up
But if I’m using one Normal node for plates and rods I would use 1 smelter or 2 and
and that's when problems happen
Your storage is too full?
if it is backing up, something is wrong with the math or the logistics
The depo is just full. No problem in math or logistics
so sink the excess
Then connect it to a sink
For the excess
I need 12,000 iron plates and 1480 modular frames on my desk by this time tomorrow or you're fired.
...to keep it producing normally
Yeahhhh
Well, a fluid buffer in front of the extractor also does so
Cause someone dares play the game different than you do?
no, that you created your own problem and fix it with a buffer that... if your storage is full... your buffer will eventually fill and it hides the actual problem vs just putting a sink on it and letting it constantly produce
No idea what "actual problem" it suppodely hides
you could also just overclock the extractor and would've done the same thing
there is just an oddness with pump duty cycles when at near full capacity. A full fluid buffer in front of the pump smoothes that out
how so?
If you are pumping out X amount and that X amount is capping your machines. Buffering it...just buys you time until the buffer fills entirely as well though?
Basically, an oil extractor max overclocked to 600m³ output is unable to run at 95~100% efficiency
why?
the time it goes idle when backing up is long enough to result in ~93% effiency
False
you can make it run at 100% .
True
absolutely false my guy... i and myself and others have achieved 100% with extractors no problemo
that is the same as saying a iron miner extracting 100 ore can't run at 100%?
Hello
no, ore miners do not suffer from that issue
If the output has a place to go, it will continue to run at 100%
It does not though, that's what I'm saying
people can achieve this all the time. I have . Constantly
you're just doing something wrong
again, logistics or math issue
then if that is your issue. just give it a place to go?
if the extractor is clocked to do full 600m³ output. But your machines then only consume 590m³, it will not work
underclock one more machine!?
The extractor will be unable to provide 590m³
so... make it.. produce... 590
Are you trolling?
I mean it will if you pipe it right, it'll just stutter every once in a while
no, i'm 0% trolling
No, the extractor will go idle, cause stuff backs up into it
But the pause it does when going idle is too long
if it backs up into it, your logistics or math are off
ionly if you've piped it wrong
No, I explained that twice already
although again, why don't you clock it to 590
and you have numerous experienced players here saying "there's a system issue"
If my full setup is running, it consumes a full 600m³/min, and all is fine
but what do we know?
If you are trying to export 600m, and its backing up. That means your machines aren't consuming a full 600 clearly.
So if you have them so they are only consuming 590 or whatever. Add a machine underclock it consume 10.
you will extract 600m 100%
they were previously blocked from something sometime ago, I assume it's was because of something exactly like this
i think extractors have cycles and that can cascade to not running at full efficiency, but again only if you pipe it wrong
but if my turbo fuel setup, which takes a whole 10m³ of that, turns off, suddenly other setups stop being at 100%, cause the oil extractor is unable to supply 590m³ when clocked to do 600
machine clocking is our greatest tool. it allows use to make sure systems are balanced
seems legit
You're not even trying to understand...
so make sure the turbo fuel setup doesn't turn off
I could do that, or just put a fluid buffer right in front of oil extractor and just let it back up
Let me ask this.
How much oil does your factory consume on paper?
I’m starting to understand the math in this game now
And why things start to back up
well, the whole factory something like 12000m³
But this one setup is built to max out one pure oil extractor
And I could not get it to run properly for the longest time, until I figured out this duty cycle oddity
12000/600= 20.
So you need 20 pipes of 600.
which holy shit that is a lot to begin with.
but besides that. How much does your machines consume per min?
If all are running, in this one setup, exactly 600
590 of that can't back up and will be consumed consistently, always
But 10 of it is my turbo fuel setup for ammo and packaged fuel
And if THAT backs up, suddenly the other 590 machines also start to struggle
and the reason for that turned out to be that an oil extractor clocked for 600m³ output cannot supply 590m³
Are you linking your pipes together? or keeping each 600 separate in its own system of distribution?
it will do either 600, ~560
or anything less than 560
but between that, there is a dead zone, due to how long it idles when backing up
do yourself a favor-
Let your machines fill entirely, and your pipes fill entirely. Then flip it all on at the same time.
Guys should I produce my copper things at the node or bus the copper back to my factory to make it there
The setup is filled entirely
that won't fix it when his turbo setup stalls
fluids are weird. But doing that. They will keep going and shouldn't buffer.
that's exactly when the problem happens
which is the whole problem
No right answer-
Whatever you prefer.
I just don't understand why some people consider a different solution to be "wrong" and get angry at it like people arguing over a religion...
But prob slower
Then it sounds like your machines are stuttering because they are backing up due to output not being exported fast enough.
this specific issue can be solved by either making sure it ALWAYS consumes the full 600, or via a fluid buffer
it is a valid fix to the issue
a buffer doesn't fix it ._.
Yes it does
because you made a false claim
No I did not
If you are trying to export 600m, and its backing up. That means your machines aren't consuming a full 600 clearly.
So if you have them so they are only consuming 590 or whatever. Add a machine underclock it consume 10.
you will extract 600m 100%
I spend a lot of time veryfing this, and I'm sure it's correct.
i have several 600m^3 extractors that work fine. you're wrong for saying it can't be done
Like I said, they work fine at a full 600
You are saying your issue is that your machines stutter from being to filled?
but a buffer fixes it?
his original statement was that oil extractors at 600m^3 won't work at capacity
The problem arrises when you try to take more than 560, but less than the full 600, from an extractor clocked to 600
Like not for just 1m. I mean for like literal hours.
you didn't say your oil extractors. you made a blanket statement about it
I don't get. I never had any issues with my oil extractors buffering?
Yes, cause what happens then is while the extractor is idle due to backup, the fluid buffer keeps supplying the full 590m³/minute. And then the extractor turns back on, fills it back up, and repeat.
right, so the way you chose to work your system, a buffer helped your setup
it's not required to make any 600m^3 oil setup work
extractor is idle due to backup
AGAIN. If you add a fucking buffer. Your buffer will eventually fill as well!? Then the same issues arises!?
No, it will not
The fluid buffer bridges the gap in the too long force idle time the game does when an oil extractor backs up
ik quartz purification is good if you need a lot of both in a specific ratio, but it's also good if you need a lot of both and want to use it and supplement the silica underproduction with cheap silica. also pink pipe fluid sounds pretty and I really wanna use it >w<
my entire point this whole time was that it's not required to use a buffer to make full use of a fully maxed oil node
you got your logistics set up wrong or something. that is my end conclusion to this.
like, it simply forces the oil extractor to go idle for too long when it backs up for it to be able to supply more than ~560m³/minute
What-
Nothing stopping you from using pink pipes? you can use them aesthetically as well with no functioning?
test it yourself, a pure node oil extractor, clocked to give the full 600m³/min, is unable to supply 570m³/minute, unless you put a fluid buffer right in front of it.
It always ends up at a ~93% efficiency
I have that set up at my weapons factory...its constantly pumping 600 with no buffer
yeah! if your system is erratic, it won't be efficient 🙂 that's ovious bud
not running predictably = erratic
this also happens in a test setup built to consume 570 or 590m³ consistently
This isn't a game issue. This is a operator issue.
the extractor can't do it
"or"
yes, or
again, you engineered your own problem
i don't know what you want from us at this point.
anything between 560 and less than full 600 does this
yes, for that one specific setup
I'm explaining to you how stuff works, but for some reason you are unable to comprehend it
i think just about everyone here can get 600/min out of an oil node with no issues
You also didn't read what I said, my god -_-
Game about math, and people unable to math
i'm responding to your original statement @violet glen
you claimed a buffer was necessary to use an oil node at max
I am unable to comprehend how you think your set up is the way the game works.
yet everyone else's set up does not have this issue.
which is false for any setup except for the erratic one you're running
I want the pink fluid, not so much pink pipes, and also I only wanna use it if it's functional, and I can now :3 maybe it'll look really good against black pipes x3c
screenshot that please!
I tested it. Extensively. And that's the result of it.
I am so curious to see that.
The resulting duty cycle of on/off on the oil extractor makes certain output volumes impossible
explain to me how my oil extractor can extract 600 at 100% for literal hours on end, with no buffer.
^
That is no problem
EXPLAIN.
I DID 5 TIMES NOW
he can't, he's trolling us at this point and it's working
So clearly. your set up is fucked.
No it's not, I explained exactly why it works the way it does...
just block the troll and be done with it
because you set it up d-
What happens if a machines output backs up?
600/min into a system that consumes 590 equals an extractor that only outputs 590. add another machine that consumes 10/min and the "problem" is fixed
ya cobalt. I am done.
i want you to say it
i want you to say "oil extractors can run at 600m^3 without buffers, just not this specific setup"
your original argument was incorrect which was the only reason i even commented
I said the same shit earlier >.>
The machine turns off when it's full, for a certain amount of time. It does not instantly turn back on when the output has space again.
When it’s time to expand biomass burner grid 
And for a max clocked oil extractor, that time is so long, that during it, the output runs empty completely.
If the "forced idle time" for an oil extractor was reduced enough, the issue would go away as well
ore miners don't have that issue after all
dodged it just like i figured lol
The hell are you even talking about?
you dodged any accountability for making a false statement, as i figured you would
Go away and troll elsewhere. Just gonna put you on ignore
this is a game and not some weird religion about how to play it
oh no, don't put me on ignore with my working oil extractors without buffers lol
Just make two lines of them connected to one conveyor.
coal power?
Brah you're such a troll, noob. Get 6-7ed, bum
🤣
Sometimes you need to get your starter factory online before moving to coal.
@normal orbit thank you for that pic
Oh, you aren't there yet-
I rush coal power personally. can't bother getting grass and wood constantly
I love burning grass, personally
Who is trolling who?
Welcome to Igno. Anyone who can't hold a conversation without insulting others is out of my book.
LMFAO
Some people here just take a game way too serious
Does it come with a full kitchen at least? I like to host Sunday brunch with my homies and do each other's nails 💅
I haven't taken a thing seriously since '14
@wise junco thanks for prompting this great entertainment
You guys should go to Rust so you can fight each other. Toxicity is welcomed there.
I think we might have found the confirmed troll at least :D
Someone's fighting?
Rust is a game full of rats, it would be perfect for you.
Aww it sounds so cute! Do they know tricks like me?
You'll have to find that out for yourself.
does the valve headlift trick still work?
The what trick?
you mean water towers? Yes. And still as dumb and pointless as they have always been
pump water to a fluid buffer, pipe down to lower elevation, connect that pipe to another network to share headlift, then use a valve to prevent the fluid buffer from draining
ok, yeah, that's what i was asking, and doing something wrong in my setup
Water towers still work, yeah.
possibly getting flow issues from connecting up a ton of pipes
well nah i was just working with one small setup to test it out before goin crazy
I did manage to get mine to work in the nuclear setup (one of the few places I'd use it) but I'm not sure it saved any time with how complex it ended up.
Water towers seem like purely an asethetic tool almost
so you move your pumps to elsewhere
but regardless, it's just 1 pump, so, i think you're right about using a pump lol
they are essentially free
and take up no space
and don't make all your pipes connected
It's vastly fewer pumps at the cost of a setup that doesn't violate any basic pipe no-no's
I think the "proper" setup doesn't even have pumps?
connecting up tons of pipe systems together is a basic pipe no no xD
It does
like, a core one
You pump the buffer up on the tower full once, and then valve it off, but its headlift persists or something?
it's 8 coal gens with three input pipes on either side and the middle
so the pumps can go then
Ok only 1 pipe no-no
a big one
I did get it working and not with much troubleshooting, but the tedium of how everything needed to connect wasn't worth it
No valves, no buffers
It's like the core principle of "don't break more than one law at once".
deconstruct the object it's stuck on
I'm seeing added vertices traveling up/down the shadows of these pipes as they shift
not enough
something big, probably. possibly a phase 5 automation build
I can't remember why the hell I made a factory to produce this!?
this is actually insane. The belt work alone must of taken hours.
im making 12000 aluminum just for the hell of it
most of it will be going towards tickets
there is enough baux that?
did you belt all of the bauxite nodes to the central lake to process it all at once as soon as you had what you needed to start? because that's what I did xwx
yes
ya-
I belted in 4050 baux
There’s nothing
i think theres enough bauxite for something like 14k with the right recipes but i dont want to deal with silica
ya I am using refineries
but I can't find anywhere in my past notes where I needed this much alum
never hurts to have extra
im gonna have something like 6k left over
probably gonna use it for SAM and steel beams
I mean enough
no.
100 screws is enough for like one item
you will always need screws. strongly recommend getting an alt recipe.
Even at t2
I’m using cast iron
if you NEED screws use cast screws, but its better to just avoid them entirely
I just need them rn for part assembly
steel screws are the best-
there are a few alts that can cut screws out of just about everything
ima hurt past me
Should I aim for 200 a minute then?
I found why I needed this much alum. I need 1800.
Rn I don’t need much but imma be making rotors soon
200 still wont be very much, screws are one of those things where they just clog up an entire belt or two for one item
Damm even for early game
screws are rough early game
yeah
but as said before alt recipes can be used to bypass ever needing screws.
Boutta unlock assemblers 💔
Even for rotors and stuff like that
they're rough later on too but just because you need so god damn much of them
according to the wiki, solid steel ingot to steel rods to base screws is the most efficient way to make them, but the alts that keep you from having to make them are really nice xwx
ya.
one factory i made filled like 10 mk6 belts with screws
None of my factories requires screws.
but there are supply lines where it's possibly/probably more efficient to make the screws anyway
Rn I got one node at 25/min hooked up to one smelter that gives 25 a min to 2 cast screw constructers
i dont think any of mine will anymore, i've discovered the screw free HMF recipe
Is there a screw free regular modular frame
heavy encased my beloved.
Wait nvm
yes
Nope.
they do if you use base reinforced plates iirc
why do people hate screw so much? is it because it bypass belt limit?
one of my favourite things to do for modular frames is steeled frame + stitched iron plate + iron wire + iron pipes
you are gonna need a lot of alts to bypass screws
Can I send a pic of my factory so far and yall can see what I can improve
No images here 💔
I hate that recipes require such a large amount at once.
^^
screw logistics can be pain, but it's not as big of a deal if the rest of the factory is also pain
Why’d my image change
you need so much of them so its usually better to deal with (sometimes) less efficient recipes in exchange for not having to deal with multiple belts filled with screws
are you playnig console or pc
The elevators are producing cable and wire
Console
ahh
I think these pipes look best during twilight but I was typing in that moment. I might have to wait longer xwx
Plates and rods are the first two rows
dw about it then
was it the wiki site or the fandom site that is better?
screenshots
for like information wise.
Oh yeah mb
fandom is almost universally worse for every single game
the .gg site. it's linked on the title screen
That one image of the fat guy taking a photo of the screen
What should I focus on producing next or more of
just keep trying to get project parts done
I see the screenshot, you want to know what to do better?
Well I saw some machines and the miner that were yellow
It was clogged I fixed it by under clocking about to connect the line again
you look like you're super fresh into the game so there isnt very much to critique 😭
- Just keep playing the game unlock more stuff.
- Tear down old factory and make it better with new stuff (mk2 miners, alt recipes, new machines.)
- repeat steps 1 and 2 several times.
- The factory never stops growing.
although for tearing stuff down once you're able to fully utilize a node i dont think its worth it
I tore down my iron factory like 4 times then made an actual mega one that produces like 15 different things from just iron and limestone alone.
past that point you're just wasting time on something you dont really need to waste time on
I tear down my factories after I get mk2 miners.
^^
cause I get so much more out of them.
Now I am about to work on automating things for mk3 miners....and do it all again...but for like 6-7 factories....
Project assembly unlocked
huge
im not gonna lie to you guys building rails for train suck so bad
get that smart plating going
\and then you get coal power and steel
and thats when the game really gets going
What do you need for smart plating again?
good question
oh making a factory that produces supercomputer, fused modular frames, and turbo motors won't be bad...
1342 MACHINES TOTAL!?
Man I’m making 2 of each of those per minute extra and my aluminum plates and casing and I didn’t need anywhere near that- how much you making!?
For the factory’s making them
I have it at 10 default each
I gotta...optimize this shit. Gotta figure out what alt recipes to use.
Well really it’s up to how you’d like to design and and how it’s convenient for you!
(unless you're gonig for a certain aesthetic)
make yourself some sort of platform you can connect rails to (make sure it has signals going both ways, connection point for a power pole, room for belts/pipes)
lots of empty space in the middle
I have another node to my right
Gonna build another miner on it and connect the screw factory to it
And then iron to rods for the reinforced
Wait do I even need rods
Do you use any of the websites for planning it? I prefer satisfactoryproductionplanner.com
Yes for rotor
I am using satisfactorytools.
you'll need some mroe later but theres lots of iron in the grassy fields
I’m sitting on 3 nodes rn
Led over stressing just iron. I am looking at my spider web of hell that requires like 10 different resources >.>
ohhh to be early game again....
Ah, that’s another good one, I’ll let you figure out what recipes you’d like on my own since we may not have the same preferences on that!
theres 6 impure near some cliffs where you are and 6 normal down south
i meant more about making the platform to put the rail in
ya this is just gonna take some testing around on the site.
I may bring it down to maybe like 5 per.
have you seen pasta town? :3 it started out as a late game handfeed factory and then I tacked on a bunch of supply lines to automate it, as well as superposition oscillator & neural-quantum processor production, and added on a production line for singularity cells to make a small 4 portal travel hub and it's a huge mess xwx
LMAO
the factory grows!
is pasta town named after spaghetti
belt spaghetti, yes >w<
Splitters split the rights amounts automatically right
if it's a manifold setup it'll balance out after a while, but you can handfeed it to speed up that process
Yes.
and if one of those outputs gets backed up it will put more into the empty one
I need 30 to go to one side 43.5 to go other and 18 to the third
Idk why I forgot this
that'll sort itself out
Full send it and just wait.
Time to build this
3k water ._.
I get refineries are goated for making resources using water. but 3k water is so much to handle.
theres 2300 uraqnium on the map right?
only 5 mk6 piopes
2100
there's also 10200 SAM
4 rotors and 2 smart plating a min should be fine
? Like Ingots or something else?
rush synthetic power shards imo
Still automating Project Parts? 😏
That's definitely a choice.
Your method is better
everything
I remember
satisfactory tools wants to use every raw resource in the refinery to make the ingots.
if only I was that far in the game.
Should I should automate them later or what
"just rush the whole game"
The only Pure Ingot I consider using is Caterium tbh.
Basic Iron and Copper Alloy are just 🧑🍳 💋
praying i dont end up using all of that
I literally never do.
ya I am just trying to figure out recipes right now
How come
it becomes viable at a point (rushing synthetic power shards, trigons, and time crystals), though the existence of those 3 things has changed a lot of how I play the game xwx it's still been fun, though, so that's good
No point.
But I should automate reinforced
I don't got an issue grabbing resources. but building 100 refineries is such a pain in the ass.
Plates right
Caterium I am even going to stop probably because of how good Tempered is.
Yes.
Basic Iron has better conversion than Pure and uses Foundries.
Copper Alloy uses Foundries too and takes 3x less space given how much faster the recipe is.
5 is a start.
just make excess of every part you make into containers
Why would you have excess of any part when you were the one who decided how much to make? 🤔
what
if ur the one to decide how much ur making then u can decide to make a little excess
Why?
so u dont have to make an entire factory for each new part
I am confused.
if you want to max out the nuclear plant, you'll need a lot of it. I'm trying to use less than 6.6k but I might bump that up a bit if it keeps me from having to sink any plutonium rods. I'm also going to use almost all of the somersloops for it. between that part of the supply line and the 3 augmenters I want to build
Can you check screenshots should I attach the screws I’m making to the plate factory or make new screws to go along with the rotors and plates and keep the rest as excess
im not doing ficsonium but im worried about how much i'll have to use for phase 5 stuff
i want to use all of it but i want a certain amount of it to be for ballistic warp drives
just make whatever you want bro youll figure it out over time and thats part of the fun
are you sinking plutonium rods or stockpiling waste?
If you make 20 Plates for filling storage, those are the Plates dedicated for storage.
They are not excess.
If you then need to make RIPs, you make new Plates specifically to feed the RIPs. You do not under any circumstance touch the Plates For Storage line, because that is for storage.
There is no excess.
sinking the rods and using them for fuel
that's pretty safe. I was going to find a salute emoji if you said stockpile xwx
i am not gonna stockpile 2500 waste every minute
gonna take an entire biome to be able to deal with 5 stacks of waste every 60 seconds
Im definitely doing this wrong #screenshots message
as long as you have enough headlift and it's running properly it's probably fine, though 3 extractors to 8 generators is the suggested ratio. if you start with (and have the output for) 16 generators you'd have a lot of wiggle room
Well I’m a little confused because it’s not moving fast enough
By the time the coal gets to the last one it’s run out of fuel
So my capacity keeps going up and down
I have gone from 200+ refineres down to just 3.
@bitter lodge #screenshots message
I love that so much-
it's so pretty. especially how the pink turns lavender at night >w<
whats the blue one
excited photonic matter
ooh
Yeah I don’t know why my coal isn’t going fast enough. It takes 15/min, I travel 60/m, should be 4:1 right?
@hard wolf when you turn the lights off, with Lumen on, that #screenshots is Photonic, DMR, and Ionized. 😁
Oh, wait… it is because of how I have the splitters set up?
@bitter lodge I added another photo with the floodlight
you've made a manifold which means that it will take a while for the last one to fill up:
first one fills up quick, second slower, and so on. if you want to make it fill up faster you can underclock the gens to like 1% (or manually put in a stack of coal) and then put it back to 100% once they're all full with coal
it's very pretty x3
Using pipes for glow in the dark decoration can be fun!
those are actually fire though
I need the mk1 and mk2 models to be swapped bc I think the mk1's look nicer xwx
Wonder if there’s a faster way to set this up tbh
grab some coal and handfeed it
that would definitely speed up the process
rueeee
manifolds are generally the best way to fill up machines but you sacrifice startup time for simplicity
you can load balance too (set up splitters and mergers to directly feed each machine what it needs) but past a certain point they just arent worth it
Also wouldn’t that mean the last one still slowly loses out on the coal it’s being given? Even at 100% it seems to use more than it receives
once the belts and everything are all filled up it'll be fine
So I should try and manually fill the last 2 up to 100?
each machine takes what it needs (15/min) and because the internal storage is full in all the machines that means that they only take that much
Fill the last one by hand.
You want your belt refilling the machines, not trying to fill them.
it looks good, but you might wanna add 5 RCU's & 5 cooling systems/m if you haven't automated them yet
what tier do you unlock lighting?
so those two things are made in this factory for end product.
I was thinking of using a smart splitter overflow and sending them into a depot.
Doesn’t the last one technically get 7.5/m?
that would definitely work x3
reduces refineries a lot, I approve
ya I do nothing but independent factories.
but the 3 end products are for mk3 miners.
HELL YA IT DOES.
though probalby split it into 3 plans for ease
I am already cranking out 3600 alum. I can spare some of that for this factory to not have to use any refineries
like 3 small factories?
make 3 tools plans , 1 for each item.
then looking at them maybe keep some of the earlier parts together in little hubs?
you'll find it's easier to plan decent layouts like that
what did i get myself into
interesting idea-
surely i can handle 30 nuclear pasta
I typically just make a floor for each set of machines. So it turns into this cool tower.
gonna have to make like 200 computers
if you wanted to minimize it even further you could reduce your outputs and add more buffer. it'll take longer to refill but, unless you're already planning on maxing out the nodes, would require less up front work and maybe letting the game run overnight
or you could explore while it stockpiles
Talking to me Meli?
ye
Not worried about any of that honestly.
I just want these 3 things so I can make mk3 miners anytime I want. They are all going into a depot.
I think typically ya people will mass make something then transport it to another factory. But not me. If I want to make something. I will make a factory for it.
I for sure automated 95% of this factory already. But I don't wanna transport that stuff. I rather make a whole new massive factory
Would I use a manifold to get 4 smelters to connect to one miner
yes
what item do you guys use somerslop on?
none
huh
shards.
if the question is 'can I manifold this?' the answer is always yes
or lkike ammo
4 smelter equaly is ez to separate tho
so? even more compact and easy to manifold
so? do literally anything else while 'time' happens
I get that. all of noodle town is feeding depots aside from the portals. you could also plan for 2.5 supercomputers & turbo motors/m and sloop them until storage is full
true...
I may consider that as well.
Load balancing vs manifold is just a matter of preference. Same end result.
also is there a pros of using drone over train?
drone go uppy. Train no go uppy.
drones are low output over long distance (and also useful for keeping nuclear radiation away), and trains are high output over long distance
im dumb whats low/high output? like item?
The biggest advantage to drones is basically zero infrastructure costs
trains require a lot of infrastructure but you can reuse a lot
tends to be bad around terrible terrain and elevation changes
drones are great for no infrastructure
ignores terrain
It's true that drones excel at lower-throughput transfers, but if you're willing to keep plonking drone ports down, they can support whatever throughput you need (just like any of the other logistics options)
To split 4 into 3 out put merge the 2 then split or what
low output is having a HMF factory and needing to deliver 10/m to another factory. high output is needing to move a ton of an item (like limestone) from one place to another
BRUH
OHHH i see
I need drones. omg I could minimize my factory so much
drones go brrr but I've avoided using them before having a packaged ionized fuel line set up xwx
though maybe that's a mistake?
huh?
im just at rocket fuel
I don't even got rocket fuel yet-
I have 4 outputs and I need 3
maybe drones are out of my hand
what do you have?
process each of the 4 lines on their own, clock the machines to make 3 outputs after
i mean some people use regular fuel
or clock and merge the items coming from 4 belts into 3 belts in the first place
rocket LMAO
Can I show you my plan
clocking and selectively merging your outputs solves like 99% of your issues before they become issues
I mean if you want , #math-and-meta is good for that
I need to unlock drones still lmao.
Sent it
its crazy how good rocket fuel is. i think im gonna make a huge power plant in the lake south east of the map
I’m having a brain fart
I got this set up for rocket fuel
But I haven't made it yet. I guess I planned it out a while ago and just forgot about it.
guys i heard transport liquid on train is really bad. why tho?
pretty sure
I'm torn between suggesting fueling your drones with turbofuel and using the resin from heavy oil residue to to make the canisters, or suggesting rocket fuel and feeding in bauxite for the tanks xwx
I was gonna make packaged rocket fuel, then use drones to supply fuel to other drones-
i mean drone need the fuel package
How often do you completely forget to hook up a machine to a splitter, leaving your production chain starved of screws for hours until you notice? 😅
ya, drone port at fuel factory. Then that drone will transport the fuel to other drone ports to fuel them :>
at least once a day or every 2 days
there are fluid platforms but the capacity is low. it's getting bumped up from 1600m^3 to 2400m^3 in 1.2
oh well that is not a lot of fluid-
that's probably the best way, ime. especially since you can fuel the delivery network at the plant >w< it'll be especially useful for trucks once 1.2 releases
ya trucks
I may give those a try once its fully released. cause right now, they are such a pain to set up I avoided them
So trains are tuff right
Tuff is an igneous rock so no
blueprints made my transcontinental rail loop a breeze. if it's that easy with trucks I'll probably combine the two x3 though trucks are short distance high throughput and that makes a transcontinental loop kind of pointless xwx
Question. Anyone else doing a 100x2 Run? Is power just insanity for Phase 1&2? Is there any way to make this better?
don't stress about those-
you are far from those, and farther from needing them.
if you don't have 1:1 throughput with a train, add another train
reduce your aluminum factory down to ingots and ship them out across the continent? :3
that was the plan actually.
3600 ingots about to be dispersed via train system
im doing casing in my aluminum factory
I was considering that, but alum can be made into more than just casing. Plus I have casing being made in a seperate alum factory that goes into my depot
i mean i still have a lot of ingot
Anyone else doing a 100x2 Run?? Need to see how you're dealing with Power
what is that-?
No socal life, you have dreams off belts and tubes