#satisfactory
1 messages · Page 801 of 1
I don't have a source handy but I can guarantee you that they're not going to do it. A company which spends six years handcrafting a beautiful map isn't going to add bloody "AI helpers" to the game
The ability to say "not at this time" or "most likely not" instead of a hard "no." Is ever-present.
And this isn't the right place to suggest it anyway. You're free to suggest it to them on the Questions site if you want. But if you want it in the game, I can guarantee you it'll have to be via a user-created mod
ohhh. i kinda see ur point tbh, i didnt think of it like that. its the future but i guess like they still stick with their tradititionally rendered frames and what nots
sure, i just wouldnt hang on particular phrasing or promises for a game during development
maybe il just get the ai to do it for me
We are different people.
To me, no means no.
Sure, but, y'know, go talk about it in the appropriate place, please. :)
im will have to kickstarter for the tokens required
when will 1.2 release
This dudes gotta be trolling
They are.
Yeah, I keep falling for the troll bait, alas. :D
y'a des français ?
?? im seriously
English-speaking server my friend 💛
idk lol has like AI helper tool that lets u know what to do in game, just want that here
no probème
i bet there is an ai telling you what to type into this chat right now
You've got a persistent little counter up in the upper right-hand corner which tells you exactly what to do next in the game. :)
and milestones in the hub to spell it out in detail
yeah thats true i do have that. but also an ai could help me auto select the correct building when i open the build menu , or help me decide on the correct placement for buildings , or even make some buildings automatically or fix power outages etc., just basic stuffs
right now, we have none of those key features
and the search ui is really slow
Plz never.
we do, they are in your brain
And, [whatever] be praised, we never will have those key features. :)
Key features
just use blueprints
As I say, if you want it: suggest it on the Questions site if you want the devs to see your suggestion. And then if you really do want it, start learning how to mod the game, 'cause that's the only way it's ever gonna happen.
nah its just pure 100% creativity and solutions oriented thinking
prob a good idea. what would u mod into the game if u could do anything ?
if only we could apply that to playing the game 
I mean, I could do anything but I've chosen not to. I haven't used mods on this game since Update 3. :)
Not that I think the game is perfect but I'm happy to see what CSS comes up with and stick to that.
yeah i get that writing about AI mod and being an advocate will take me more time than just playing the game. however, when the AI assistant in game is added with seamless integration to satisfactory, it will save thousands, or hundreds of thousands of players time in game by auto place buildings etc., that productivity overall will skyrocket
i'm just here for the cause
Terraforming, or at the very least being able to break the little rocks in the grass plains that are in my way
The only things I'd be interested in "modding" would be some bugfixes for some specific bugbears of mine over the years, but so far I've been happy to just work around those. :D
you know, maybe we could cut out the players entirely from this equation and just make the ai do it, after all, that would make the productivity skyrocket even more
(I love how your proposed benefit is "you don't have to play the game")
when you say terraform, meaning the terrain or the removable fauna?
I think I have the ideal game for you: progressquest.com
yes exactly now you're getting it
Go play that instead of Satisfactory, you'll love it. :)
The terrain, I hate having no space and to build sky factories
But I also don’t understands verticality that much so
Anyway, enough falling for trollbait; it's a nice day out there. :)
ill try the progress questing
its a snowstorm here
It’s not snowy but it is super cold when it should be hot
define super cold
It was 20 yesterday, now it’s 1°
sadly 😭
theres a concept game called planetsmith, tbh that made a baby with satisfactory would be awesome.
i'm not sure if tunnels are feasable at all sadly with how the levels are designed
Before windchill
here was about 10c the whole last week which was rather insane but now its 2c
Being able to build underground factories would be awesome
you can already
So you’re warmer than me by 1 degree
yeah it'd be cool if you dig an actual tunnel though :p
Only by working around caves. I wanna build my own caves
Alas, that’s what I have Minecraft: Create for
you can do it technically .
Sounds like yall need to play foundry
I don’t know what that is
Another factory game. Think factorio but 3rd person, voxel world, etc
satisfactory rules
i believe you can build the prettiest looking factories in satisfactory
maybe you can, i know i cant 
my factories are kinda mid most of them are rather boxy
like here#screenshots message
better than mine
im pretty sure my ai factory helper builder concept can help you . imagine all of this rounding for you done in games #screenshots
That's just an AI photo bruh
@minor rock #rules
🔸 AI Generated Content 🔸
We kindly ask you to not post any AI generated content anywhere other than in #off-topic-media and clearly mark/declare it there as being AI generated.
Would've been cool in 2020 maybe
"I'm pretty sure that [thing which doesn't exist] can help, trust me!"
if he could read he would be very upset right now
They might actually be a robot just blasting out AI oriented messages
Its all they seem to talk about
how much coal is one coal powered gen gonna be using per minute
yes. you snap them to the pipe
connect the pipe, snap the next pump to the connected pipe
you should see a blue hologram appear on the appropriate height
as long as its not over 100 m long before it goes up
then there is no second pump needed
ahhh oke ty
if the blue hologram ring stops at a certain height, thats where another pump is needed
if it doesnt stop anywhere or reaches the target, you probably wont need another pump
just check in on the first pump and see how high the head lift gauge rises once you start pumping whatever liquid it is
god wiring this is going to be hell
maybe i should build on foundation...
how do i spilit the miner output 4 ways
ah k thats easy
a few splitters #math-and-meta message
I want to play Multiplayer with a friend we wanted to build 2 separate bases and link them in mid to endgame, i now read you can only build 1 hub which kinda sucks - is there a mod or way to avoid this?
Learn all about modding and join the community here!
<3 @dense violet
the hub doesn't do much except unlocks though.
you don't need seperate ones
isnt respawn locked?
thx
so hyper tube back over to where you want to be after
Okay but I don't have tubes in the early - well i guess we will have to build in 1 place
zip lines are also very early. Mostly try not to die I guess
Maybe can use 1.2 custom spawn points, idk how they work exactly though
iirc they are fairly later in the progression
Not awful really, needs Modular Frames and steel (and just your basic RSAM)
I think ziplines require steel too. Don't sleep on ziplines, though; they're an excellent Pioneer transit system for basically the whole game
Also, whether you and your friend are building separately or not, Is highly recommend not thinking in terms of "bases" at all. Instead, make factories around the map, near the nodes the factories need. :)
(I'm also not entirely sure how building two separate "bases" wouldn't just end up with two places producing the exact same stuff)
ALTERNATE TACTIC: build near nothing and have to play OpenTTD just to make an iron plate
(there are really cool places to put factories that I'm upset are near freaking nothing lol)
Just keep the hub un-built for most of the game, build it when you want to turn in milestone materials
Man I wish you could zoop blueprints

But it’s a 3*3 of floor
The scale of factories would be insane 😭
Im lazy and want to pave over nature as efficiently as possible
I dislike that you can only zoop in 1d
Are you on live build or experimental ?
?
Are you on 1.1 or 1.2
Zooping should be allowed for any blueprint that fits on a single foundation, at least. (Though I’m sure there’s a community-based solution for this)
1.1 I think
You can use the smart mod or the zoop unlimited mod to zoop 100x100 foundations
That is, as long as you are on pc and not console
I am
There you go then easy solution !
Where does one get these mods
@wild phoenix
Hmmm
Google “ficsitapp” and you should see a site the houses mods, click the download manager at the top right and you can use it to manage and install mods and to launch the game
@earnest raft now you play the game?
after that
henlo
How arn you
m gewd. n u?
Chinlin with a drugged up cat
@earnest raft I feel like we would be the names of a 2 stage Pokemon
Does Minecraft end the moment you kill the dragon or do you keep playing the game?
i need two items chat
one comes from that hole and I want another hole that puts it in the place above the conveyor how wil[l i do this
i dont kill her until the end of the world
You could use H to nudge another port into the same spot and then a lift that should do it
<@&370483737957236737> new photo mode filter suggested based on this week's dev stream: https://questions.satisfactorygame.com/post/69ec9f51b4a0d61847269c17
is it possible to remove train stations from my hud?
Yes, you should be able to from the map
Fair. Point is the game is a sandbox. It has no end. When you finish Project Assembly you are free to build whatever you wish to build (the intention of the game.)
Or, if you require the structure of milestones and such, start a new one. Pick a different drop zone. Try new recipe combinations or build in a more efficient way given all you learned on this run.
the beauty really is in the eye of the beholder with Satisfactory. after p5, it's just a big ol playground
I think I need progression to keep me addicted lol
If you are addicted to gaming please seek professional help.
Oh don't worry the professionals are trying their best
🤔
I would not make light of addiction as it is a serious topic that ruins lives.
But you do you.
I'm over planning again, should I just find a new bauxite node if I want batteries?
Ball pit when?
No I'm being serious lol I have an addictive personality. Haven't drank in over 8 years had to quit
"serious lol" 👍
I'm just cursed and say lol too much when I type 😛
Yeah, I don't do well in "pure" sandbox environments; I generally need some explicit milestones and such to work through
So once I've finished the last elevator deliveries and then ticked off whatever's remaining on my TODO, it's time for another playthrough (or, often, a bit of a break. :)
I need to find some other factory games that are good with controller but that's not usually a thing for the genre
I don't think doing another playthrough right away would go well, I already burned out a bit from playing too much
Do you play only satisfactory?
Hopefully soon
For a few weeks yeah, got real addicted lol
Just remember the game ain't going anywhere
Play something else for a change then
I always have at least one shorter game that has a clearly defined ending on the side
Yeah that's what I did the last few days. I still want another factory game to play though
After I finished p5, I picked up no man's sky on game pass. Different vibe but just as gripping. Scratching a different version of the same itch
I usually have a bunch of games installed but if I get addicted to one I don't play anything else for a while
And a handful of others that are easy to dip in and out with like DRG, or snowrunner
I need to get into that game more. But early game is just mining simulator
I really don't like manually gathering resources
I need to get a couple games easy to pick up and put down
Im the opposite. I love it
Palworld made me like automating base stuff
Try DRG if you haven't
Drg is a goated game
2000 hours in DRG for me xd
Ooh, heard of but never tried
Not much fomo bullshit either
Basically none 
I would if I could, looks like it's not linked
too spoopy
hey i have a question about fluids:
when i have a source (oil for example) 600m3 and i want to fill 10 Refinery (60m3 x 10 =600m3) why is it that the last 2 ones have <100% efficient?
if you don't like the stingers in satisfactory, you'll hate DRG 😛
Did you loop the pipe and let it fill completely before running the system or did you just connect everything and turn it on?
You can always use the googly eyes mod
I fear no spiders. ||Except the ones in this game for some reason||
Its pretty funny
so you'll be moving to australia then? 😛
The automation in PalWorld is definitely a gateway drug to SF
no and yes i guess cant remember^^
I've never seen like, a black widow or a tarantula in person aside from the zoo behind glass (and I go to the zoo a weirdly high amount, favorite date spot for me and my wife).
I'm sure if I had to like face one of those down I'd feel different.
Because there's no proof they provide any benefit to the local ecosystem
You know, I thought so at first, after a while you kinda adjust and they are just like any other monster in any other game, just something to shoot at
Manifold of both solid and fluid types will have the final machines stutter a bit if all you do is turn them on because they are just barely getting enough.
So you have to manually supply a bit to the end of the row (or prefeed the whole thing) if you want continual 100% operation.
Basically, you want the pipe/belt feeding the manifold to be refilling the machines, not filling them.
can i pn u a ss? cant send here just for clarification
Send it in #screenshots
And because of that, for any stage in the process past the first it's helpful to use belts whose capacities are greater than your inputs
Check it out fr, it's fantastic. Where are you situated anyway, if its EU I could play with you
@night wigeon or use #1038092680493801533 if it's a pointed question
- Yes, loop the end of that back to the start.
- Delete all Valves and Buffers in this system.
The peace of mind were the valves we deleted along the way
Kibz?
Beefalo is indeed the GOAT
If a fluid problem can't be solved by fluid buffers, you aren't using enough of them
Porkalo > Beefalo
Same with Sev, Banana, and Apoc
start u mean before the first refinery
Yes.
I'm partial to Tofufalo
Man I wish I could like that game
It looks great, the vibes are immaculate, but the gameplay is an endless slog of attrition
Yes
Super punitive food systems in games really grind my gears
I like how valheim does it
Yeah every once in a while I check out what new patches dst gets, it seems like it never stops growing
I wouldn't know, never made it to plains even
Just on the cusp of killing bone mass in our coop playthrough
Yes sir
Derbal Space Trogram
Nerth Americurr
I am decidedly anti-law
"My Shot" from Hamilton just started playing in my head. Specifically, the "anarchy" lines haha
thanks now i have to listen to the entire soundtrack
So will css add more game content? Or is the current content gonna have to suffice for a while? (Ive never finished the game completely)
1.2 is coming
Isnt that like a QoL update?
I don't know I haven't tried it
Ok define "new content" then?
Like interplanetary travel? 👀
Never.
💔
?
Currently playing cat nurse this weekend
Game about 1 planet has no need to randomly add more planets.
EXACTLY
Randomly-generated infinite Factorio planets when
I am not part of the above-mentioned "all."
Hey if this is your forever game that's fine. Vomit react is a bit much.
i wish someone made a game combining nms and satisfactory
That's what Jump Space is for
If i have 16 coal plants i want to supply with water, that is 720 m3 in total. So if you divide that by 300 its 2.4, and that 0.4 confuses me. I get that to be 6 pumps, so somehow i need to have 3 pipes, two at full capacity and one at 0.4. How can i connect the pipes to utilize the pumps fully? Should there be junctions between all 6 pumps and then somehow route three pipes at the end of that web?
Pumps are only needed when moving water UP, just fyi.
Rich people problem, i use the SOIL FOR MY FACTORIES
LIKE A TRUE SPAGHETTO
It do be like that, who knew building a moon would take so many resources
Throwing machines on the ground is fine until you run out of ground room and have to rip up existing spaghetti for truck and train paths
I mean, that's kinda unrelated
Add planes
2 of the most underrated games, sf and nms
currently in my first 10 hrs of nms... hooked
If you run out of ground space, you’re using it wrong
OMG can you imagine cargo planes? Maybe we could give them a port to take off and land from, and have them take fuel as an input. Oh and maybe they could be good for fast transport of low quantities of items. I like your thinking. Hopefully they add them soon.
Nando Mando Sando?
drones…?
woosh
Whoosh
I haven’t used em yet
No man, sky 🤦♂️
I would enjoy huge lakes between lands, and ships and boats too
Believe me I'm the biggest proponent of flat factory sprawl you can find. But at some point the terrain becomes the enemy. Instead of making that 8 HMF factory you need a long boi taking up a natural road that produces half or a quarter because otherwise it won't fit
That feels like a good update
People do sky trains and shit for a reason
I don’t make it fit
If I’m building on the ground, it goes everywhere
Let me know when you hit phase 3 TBH
My world 3 years ago
Anyway I do use foundations now cuz they work better with blueprints
Trigger warning pls
Your failure to blow up the fart rocks disgusts and horrifies me
lol
The one mod that's enticed me is advanced power, where you can harness energy from fart rocks
THEY'RE HARD TO AIM FOR OKAY I'M DOING MY BEST
I have a B class 💔
...how?
Sean murray had the greatest redemption
Some might even say it was red and left the haters dead 👀
For over 2 years? 😳
lying liars who lied is #off-topic-general
My bad
Yeah factoring in your own velocity too makes it hard
So has the changelog for 1.2 been revealed?
Coal generator takes 15, and goal node makes 60, so for each coal node I can get 4 generators….
My problem is trying to fit the water pipes. I suppose manufolding it probably the best option, but every design seems to put them side by side. What if I place them like a box
C C
C C
Split the coal using lifts… I need to figure out how much power 1 generator makes
Where are you?
I’m at the bottom of the grass plains. I’ll probably move to that pool a little north to make the generators and then just run wires all the way down
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Yeah I saw that but I don’t know if I wanna set it up like that
Especially for when I start experimenting with verticality
Fluid and verticality is... good luck 😇😇😇
I personally use the third one, clean and modular
That’s why God invented pumps Brikha shmeh d’Alaha
Did bro curse me in latin or smthn? 😭
i truly dont understand why people struggle with fluids so much
Aramaic, “Blessed be the name of God.” Similar to Alhamdulillah
I have never faced any problems, i just go with the flos (pun intended)
I just unnecessarily stack pumps on the pipe and delete whatever I don’t need
Except Bob, Bob stays
Agreed. I love going crazy with screw factories! 
its mostly when you go near the limit of mk 2 pipes and dont know how to make them act nice
Is there a way to have clean mk1 pipe skin on a mk2 ? mk2 look so ugly imo
No, mk2 has its own clean skin.
yeah, but it's ugly and not as clean as mk1's
If you want to use just mk1's, use the shortest mk2 possible and immediately split the pipe into mk1s.
mk1 is smooth
Beauty is in the eye of the beerholder.
yeah, I prefer mk1's smoothness over mk2 skin
This will probably come off as a dumb question, but what can I say to my friend to get him to look at the MAM? We've been playing a world for a few sessions and he seems to be having a good time building some cosmetic stuff but whenever I tell him he should take a look at he doesn't really acknowledge me
Are you the world host?
Nah, I have my own world so we figured he should be host for his first playthrough
Then you have no leverage 🤷♂️
why do you need him to look at it?
There are MARK TWO pipes?????
yep
Phase 3.
Trying to encourage him to explore the mechanics. We're at tier 3 now. A lot of what he mentions wanting/thinking would be neat is unlockable in there
all you can do is keep telling him
Another person of culture I see

I mean, if I may be blunt...
If you have to force your friend to acknowledge you, they aren't your friend. 🤷♂️
To be fair
It is that persons game
plus, he has to experience at his own pace
bury mk.2 pipe inside something else, use fake mk.1 pipe
But cliping
Uh, thanks for the insightful advice
I said nothing about "they must look at MAM" this is about acknowledging what the other person has said so they feel acknowledged. Whether the party complies with what is being said or not is irrelevant.
Yeah, I shouldn't have asked it lol. I meant it more innocently—I'm just excited about showing him stuff and wanted an unlockable functionality to sell it to him with lol. Good to know my best friend of 18 years isn't my friend though
...
not acknowledging or ignoring you still isnt nice
we dont know anything about your relation to your friend
so naturally, we can only assume
Or not assume
I'll assume whatever I please
I'm not paying attention to this conversation but I will assume as I want to thank you very much
Fair enough
my 2 cents: if your friend doesnt bother looking or trying then you shouldnt bother anymore either
in this episode of AITA.... maybe
and next time they ask about something where MAM may be the answer just feign ignorance even if you know
I want to play this with people but have no friends into this shit lol. Maybe I gotta make friends who are into this.
I'll go to the local autism support group. ||I have Autism and ADHD I'm allowed to make this joke. But I wouldn't go because they're ABA I think lol||
there should be a vc for ppl grinding
Not moderatable.
VCs were yeeted cause nobody wants to moderate em
send them screenshots of stuff.
it's in the game™️
grinding is for nightclubs, this is satisfactory
o they jus gotta get a voice recog bot that can report things
No.
go build one
alr done it
Now buy CSS and force them to use your bot.
That is gross and ewww and no
I don't think we want roblox players in charge of css, given how skeevy roblox's reputation is.
-# yes I'm aware there's a CS studio that bought a roblox game, different studio is different studio.
lmao
marv that was mean even by your standards lol
What do you mean? Roblox is a great place to meet kids.
I mean... place for kids to meet.
lol
The idea of voice recognition bit for vc is vile
🤮
Hey buddy I think you found the line... please step back from it
that wasn't mean by my standards.
iiiiif I thought it was mean, I wouldn't have typed it.
also frankly with how big the server is i dont think VC is that feasible.
to me tbh the game is one of those where you'd hop in in a smaller private server
actually thats pretty fair
considering how much assholery slides by unabated in text chat before mods are able to respond, voice chat in this server would be a monumentally bad idea.
and even then, the (automatic) reports would have to be checked
idk im in a small community that has dedicated grinding vc for it and i was thinking they could add it here
at least with text chat people have to think before they speak.
key difference: smaller community
yeah i see it now
this server alone has at least 73k online users.
Is it worth it to have coal power at 250% or should I just make a lot at 100%
my brains on like 0.1% capacity honestly was not thought through
if you can supply the coal and water and have shards to spare, sure, go for it
overclock coal miners, build moar generators
create 1M W with biomass generators
I could
@green fiber see now case in point I just thought of something mean and didn't type it
i advise you dont
good.
#screenshots message I could
excessive builds with biomass generators aren't really feasible because unlike minecraft, there's no way to automate large-scale mob farming
can you awesome sink uranium fuel rods?
well you could do it other ways that are feasible just such a massive waste of time that i dont even think someone would want to do that by getting paid
Which is sad, i'd love Satisfactory getting a creature update.
It's all mechanical stuff in satisfactory, sadge
Hey man 20$ is 20$
not even going to comment because any joke i make will get me timed out
checks game
mechanicals in a natural environment, seems legit.
Can someone please make a satisfactory mod that allows you to parry enemies attacks🥺
-# Like ultrakill parry
So rain causes the machines to rust, and introduces a repair mechanic, right? :3c
It also now hydrates you
Farming being added with rainy season. 
Starfactory Valley
Automated mycelium finally?
Can dig irrigation trenches and plant things to bring the deserts back to being forests.
oh thats just Planet Crafter now isnt it
Rain finally explaining the random mini waterfalls in Spire Coast 😏
Water Extractors now lower the water level if you over-suck, so you need to balance extraction around how much the rain will give you back. 😉
i hate when i over-suck 😏
Being able to plant trees in specific spots and building factories around them would be really nice

Who needs trees
koalas
Me
<@&370483737957236737> koala doggos, when?
Do I look like a koala
a dead one, yes
No clue how the controller support is, but Shapez 2 just came out of Early Access
check if it's steam deck certified
it does not have the controller support feature tag on the steam store
Ah, alas. I haven't actually had a chance to play yet but it seems like controller support for that would be a lot easier than Satisfactory
yeah, i would think so too
Maybe that's a post-1.0 goal. :)
people seem to be asking about it on the steam forums, safe to say it does not have controller support
you get out what you put in, provided the train can make the trip in time
If you put x/min into a station and it's reliably emptied out with each pickup, then the receiving end is getting x/min. :). Just make sure to have sufficient buffering
assuming that the train is able to transport the amount of items in time, yes
make sure you buffer both ends though
so if im producing 1700 iron a minute and the round trip is like 100 seconds, does that mean i get 1700 a min at station b
anyway i stopped playing satisfactory for like a month and im hopping back on now
if the train is carrying enough to last the trip time plus loading and unloading time and you buffer both ends with containers, yes
The round-trip time is only important in terms of defining how many freight cars you might need. As I say, if you're sending x/min and that's being reliably cleared out, you're good
yeah, if you need high throughput over a long trip time, just add more train cars
just keep adding until its enough
or, if you dont want to add a ton of stations, you can just add more trains to the track
better make sure the blocks are long enough on your rail network
there was already a #1038092680493801533 thread about this, but seconding everyone's commentary
well i thought that machines would loss resources because my thinking was that if i have 1700 and i want a throughput of 1400 a min, i need to produce 1700 because the machines will starve if the round trip is longer than a minute
i got a new question
thats why
if you need 1400, producing 1400 is enough, just gotta make sure its set up correctly
tl;dr that's what i said lol
but how do machines not loss resources, I know the buffer helps but I don't think it can account for everything
they do not lose resources, no
Where would the resources go if they're lost? If the sending station gets cleared out with every pickup, and the receiving station gets cleared out by the time the next delivery arrives, there's no loss
you can account for everything, you just need to make sure that whatever amount your train is carrying in total, is enough to last the time it takes to make a full round trip, including loading and unloading times, that is all
is it normal to reach a point in the game where you are too lazy to build something instead of being too overwhelmed to do it 😭
conveyors are like a hose, a train is a bucket
A single freight car does have a max throughput, which is based on the stack size of the resource plus the round trip time
But as we said, you can always just add more cars if need be
what point is that
yes
-# ....
-# pipes are like a hose
Soo, according to Steam, 41.4% of players have completed Phase 1. But only 39.7% have built the space elevator. Fascinating.
quite
Anyway, honestly the best way to figure that stuff out is to start playing with it
Set up some routes, see how they work, etc
im like too lazy to build a supercomputer factory even when its not that hard 🙏
very interesting...
oh yknow what i know wy
The usual recommended buffering on stations is just an ISC hooked up to both sockets on the station, btw
because before 1.0 there werent achievments
so people had saves with a spelevator already built
and loaded it up and complete phase 1 in 1.0
hm, yea, probably
atleast we see how much % quit the game before that point
I don't think we do
achievements are awful, wish they didn't exist
Eh, honestly difficult to know given that the game existed for like 6 years before achievements. :)
the numbers make no sense. According to it, the most achieved achievement is "Fix a blown fuse", with 53.2% of players having done it
oh yeah mb 🙏 i forgot how old this game actually was
So I think you have to use that achievement as 100% baseline
and basically roughly double all the percentage numbers
Honestly it's kind of wild that we've got achievements as high as 50%; I'd have expected lower
"and thats how i quit satisfactory after i heard the famous fuse blow sound"
now that i think about it, it only needs to handle how much it fills up. like 1700 a min would fill up more than i need like 3500 or something so it would last just that amount of time at the factory would just when it would empty it would do unload again
I think "Fix a blown fuse" will be something virtually every player will have done at some point. So it's a good baseline.
Either sales for 1.0 were wild (which admittedly seemed to be the case) or there's also a lot of old timers coming back to it
in b4 a bunch of people say they've never blown a fuse lol
There's also all the people who don't play on Steam.
[redacted because nsfw]
well, Steam won't be counting those into the percentage
btw yall how much hours does an average full playthrough take
fair
I did my last one in about 84 hours but I've played before so I don't get slowed down as much as a new person might.
Wow I feel slow. But I do leave it running an hour every time I stop.
I force myself to never afk because it makes the game more engaging imo.
I have all achievements now except that golden nut
I’m on a console so it only does an hour.
Fair. But there is always something one can be doing.
same i only pretty much afk when im handcrafting (which now barely happens) and when my resources are too low to do anything
I think I'm at >200 hours on my current playthrough
Hey there, I recently update to windows 11 and when I opened the game all my saves were gone. After doing some digging. I went to FactoryGame\Saved\SavedGames and all my old saves are there but theyre not showing up in the game. Anyone know what to do about this?
uh have u backed up ur saves incase they get corrupted 🙏
i mean if u make a new world and it saves into the same folder then they might be corrupted idrk
Honestly, I forgot about my saves when wiping my computer, but they seem to have been saved by steam. But yeah, maybe that's the issue. I just wasn't sure what it could be
unless the game is reading an another folder idrk
Need to figure out the most efficient way to just mass farm points now, to buy the nut
That was my first thought but i just made a new world and its in the same folder so idk
Maybe just sinking all my depot-containers of stuff like Turbo Motors will be enough.
I jsut put sinks on any factory that produces byproducts and leave it
then that could be corruption
i had a pretty similar case but with minecraft on my old pc
fuuuuuuuck, I only had 1 world I cared about. 😭
i had a few schematics saved which were large files and once i updated my pc to win 11 it didnt seem to get read
Just kick it. I'm sure it'll start working
i wish
but again i have no idea maybe try renaming the .[] to smth else then back to .sav
but wait the saves were saved on steam?
have u tried verifying game files in steam
yep, everything said good
deleting the file and reinstalling it back
@white dawn based off what you said, does that mean the wiki for train throughput is wrong? even in a semi loaded formula it doesnt make sense(sorry for ping)
oh and have u tried putting the save into satisfactory calculator map if it even loads
tried that just a min ago and it said the version was no longer supported
So idk if that means its currupted or just old
yh i think it only supports 1.0+
Any or all of the following: assembly director system, ballistic warp drive, AI expansion server, thermal propulsion rocket
You can also just literally install sinks everywhere you can find until it happens
in sense of "least effort I can do in my safe", not in general :D
its a 1.0 world. I litterarly called 1.0 Solo lmao
I just need ~600 more points from somewhere
no like its only on 1.1 stable and 1.2 experimental
According to the wiki, silicon circuit board has the best ingredient cost to point output ratio
copy them to the new user number
We need strange alien liquid
Well i was playing the world in 1.1 the whole time its been out so idk
Not really. Each step multiplies the result, so you want the most complicated items. Silicon board simply gets you more circuit boards per input
i mean, we kinda do
thats pretty much what dark matter residue is
yeah no idea too then maybe other ppl know how to fix it i aint that good at working with file corruption
I want to gigajuice and compress fluids
Yeah, ill do some more digging into this. Thanks for helping though!
oh i mean its fine no problem
what the flark is ore purity?
i made a factory split 30 iron ores between 2 smelters before realizing it was only mining 30
ore purity is a characteristic of each node
pure nodes put out the most, which is twice as much as normal, which is twice as much as impure. but they all produce the same ore, just quantity difference
Pings are fine! @ me whenever you like. :). Nah, the equations at the train throughput page are fine. The point is more that it's for a single car. You can always just add more to get more throughput
how can you tell what their ore purity is before placing miners down? if that possible of course
just look at the node itself. it'll say like "Iron Ore (impure)"
I never bother actually doing the math; I just kind of vibe the initial freight car count and then adjust if needed one I can see the route running
yea, just build the route. let it run a few times, check thruput on the terminal. if its not enough, add more train or add more cars
ohhh okay. ty :D
if you are transporting a single product from A to B the math is easy though :p
appreciate it 👍
Oh sure, it's not difficult math, but since "max throughput per car" depends on knowing the actual round trip time anyway, you've kind of got to set it up first anyway
can someone look in screenshots channel and tell me why im pinging on left click?
(of course the other way to use the equations would be to put bounds on your round trip times. "I can use 2 freight cars so long as the round-trip is less than 5 minutes," etc)
Though as I say, for myself I just vibe it and adjust as needed. :)
You alt-tabbed instead of tab-alting.
Just press alt and it should fix it.
ty
i tend to approach it from the other end myself, rather than trying to meet the minimum requirements, just overshoot big to account for future traffic as well
... its probably known, whatever it is, but i would reckon a lot of people reading your message dont know off the cuff what the "build menu spam glitch" is
doesnt do much to describe it
did i miss a message?
they deleted it
same guy who lost to everyone he fought btw (except goons of course)
lmao
Chat what's better between fused quartz crystal alt recipe or steel rotor
not my turn to say it
which ever you plan to use
Why would I ever use either of those
tons of reasons tbh
why not
I alr make the rotors
Can somebody explain me why VIP pipe system works? https://www.reddit.com/r/SatisfactoryGame/comments/ookl0c/psa_variable_input_priority_vip_for_pipes_exist/
I am having difficulty wrapping my head around it. If there are pumps on both pipelines giving equal presure to both pipes why would the lower input drain faster?
you'll need rotors for other reasons later in the game - totally up to you how you make them
I have rotors done tho
what phase are you in
the higher input one does because gravity
Just waiting on the framework for phase 2
and how many rotos per minute ya makin?
this looks like pain 😓 #screenshots message
done is a strong word lol
Higher drains faster? I got the idea that lower drains faster from that article 🤔
8
i will hold your hand as i say this @thick cave
you are nowhere near done with rotors lol
I have like 2 industrial containers full of them ...
... like i said ...
thinking in terms of what you have stockpiled is rarely useful in this game, the number of ongoing production is usually more important
how many of those eight going into motors? :p
I could save them or I could rescan
I'm not making motors...
every single recipe comes down to playstyle
you will need to eventually
indeed, and a lot of them
Anyone seen the blueprint design that you put a miner down and all the smelters go underground?
no but that sounds cool af lol
the hell kind of jank you need to do to actually have miners inside blueprints?
sure, I realize I might be missing my common sense, but still find it quite odd that if I were to block either one of those inputs the output would still get the same amount of fluid, right? So if both pipes have equal presure anyways I why would gravity prioritize lower pipe? Woulnt they just get blended? But I do understand how to diagram there is layed out so I'm going to use it anyways even though I dont understand why it work 😄
I wish I could place miners on foundations without the drill hole clipping making me sweat
this is probably a great convo for #math-and-meta because i know it's been discussed at length there
noone really know how they work, they rely on bugged pipe behaviour and are a bit janky
I’ll throw. SS in there
you can, just gotta do some nudging and clipping
Oh, you can avoid having the foundation in the drill area?
Oh wow, how is that accomplished?
place foundations, place miner, delete the foundation under drill and just nudge some in
Phase 2 time
you can also snap a road barrier to the front of the miner if you want perfect centering
yes, but not currently on experimental :p
it took some fussing to find the snap point, but you can on experimental too
i've done it like once in the lower right corner. but its annoying a-f to do it currently
can't just shove it down the miners gullet like normal
hmmm, i guess you're right and i got lucky when i tried
Anyone has that train speed per cart / per slope height screenshot ? I can't find it anymore and I wanan know the max cart / speed depending on the cart / slope height. Thx
yo
so many bananas
how many modular frames would be good to make per minute in phase 2
as many as you need right now tbh
is that working for you? if so, good! if not, make more
if need more, then make more. i made it through p3 with way less
I have a dumb question but if i put sth into a merger or splitter do they come out like more slowly or am i just stupid
I'm noticing in 1.2 that if you instantly tap jump after slide jumping you can build up kind of ludicrous speed as long as you have enough flat ground. has this always been the case?
same speed
Kk ty
yes
always, i believe
huh, maybe I was just never tapping jump before
what kind of player are you
you're an amazing kitten in my life
nah i mean like, do u build cleanly and focus on design? or just floating platforms? or maybe heavy on logistics
style over substance, :p
mrrp :3c
so, uhm. How do i get run over by a vehicle? They all just push me along. :D
they go faster downhill i think
but with trucks, even flat, straight path should be fine
create a track for them
well yes, that's what I did.
let them ride on it and walk infront
all vehicles?
remove some of the path nodes to make the paths more straight
Well, I tried Trains, Explorer and the big Truck
i got my achievement with a truck on flat foundations
the truck and tractor do it 100%, train doesnt
finally worked with an Explorer, just build a huge ramp and made it drive down
well, now just some 400 more tickets
then what
probably the nut statue wich is probably his last achievement
sure, but then what
game over?
factory
How do I get to Resource Ore : -167360, -145683, -1914 ?
It seems to be underground, but i do not find any entrance
not sure exactly what that is, but i'd go to those coordinates in the SCIM and activate caves, probably help
SCIM?
Ah yeah i was on that page, but i do not understand where i can see the entrance to the cave
i saw that there is a cave but i do not find the entrance
the entrances are marked by a thicker yellow line
Ahhhh got it thank you!
no probs!
what is a good way to automate tractors?
cuz they need fuel but like, idk how to get it to them
like, i dont wanna have to keep checking in on them to give them more fuel
i wanna have it to where its automated til i get trains
usually just feed coal into the fuel port of the station
bruh the GTNH server just got atomized
You unlock them when you need Steel.
Which needs coal.
So fuel them with the coal they are already picking up for you?
yeah but i wanna automate them for other resources
so daisy chain truck fueling stations carrying coal to and fro
like for example tryign to bring resources to make versatile framework
or smartp lating
After steel is oil products.
So fuel them with the oil products they are picking up for you?
If you have one of the rare production chains that has no coal and no oil -> sure, trucks are not ideal there.
But in the overwhelming amount of scenarios, you already have the fuel on site given what is being made. 🤷♂️
They need to add a 1.2 feature that lets you chose the in-game time even if it costs 50000000 somersloop pls lemme disable this trash night time when i'm building, for the love of god plsss...
Tired of having to command gamma 5
or use the flashlight
You can build lights.
i dont have oil tho, im on phase 2
xd
I'm building a road track, I cant place lights in the air
Lights are good for building factories, not stuff in the wilderness sadly
Versatile Framework needs Steel Beam which needs Steel Ingot which needs Coal.
You can build lights, build your road, then delete the lights.
what about smart plating tho
Ask someone who automates Project Parts 🤷♂️ I haven't in all 8 years I have been playing.
if you are agonizing this much over how to fuel trucks, just use a bunch of conveyor belts smh
oh okay, sorry.
everything is usually within arm's reach for smart plating... if you really wanna bring in external ore, i guess, but you should be able to do it local imo
I'm building the below of the road, i'm not going to place lights for the whole below for every pillar xd
Quick I need a link to the wiki
The main use when you first get tractors is steel and fuel via coal as we said.
And it gets easier to fuel them going forward.
Using them for stuff the game assumes you already have running because it was Phase 1 stuff is just a headache you are causing yourself 😭
seriously... is the flashlight not sufficient?
Blashlight*
Alr thanks
Well not for building a road xd
it's like such a small radius
Feels like playing resident evil
It’s broken 😭
i saw we needed only 50 smart plating from the beginning, so i figured if i just crafted what i needed at the hub i would be fine
but then phase 2 commenced and i realized that wasnt the case
so i focused on getting other things, like trying to automate basic resources. each node i ended up allocating to a specific resource
1 iron node for plates, 1 iron node for rods, 1 iron node for screws, ect
hence why im trying to automate tractors for other resources that arent coal, as i have wasted all of the ones near me.
You also need smart plating to make the later spelevator parts
that's a noble effort, but you will have much more effective transport methods coming in the next couple phases for doing that
I love the game but the only actual downside I don't like is how long it takes to unlock mk3 blueprint, it limits us for no reason and it's kinda unfortunate imo.
yeah i know. someone told me about trains
trains absolutely simplify what you're trying to do
tractors are basically there to be ignored, and then be fancy when you barely need them anymore 😔
i believe the improved pathing in 1.2 may make them better and more relevant, but i haven't played exp to say personally
mkay, i'll start my 3rd deconstructing effort rn
starting to realize my hub location is in an awful spot. can i just delete it and rebuild it somewhere else?
sure can
aight
does the same apply for the space elevator?
yep! can't make two of either of them, but can deconstruct and reconstruct at will
Tractors are amazing and anyone who outright believes they suck is just a terrible driver 🤷♂️
i just have never cared much for the ground vehicles in satisfactory, tbh - passenger or cargo
Drone guy?
train. choo choo m-fer
Would technically class that as a ground vehicle given it cannot fly 😂
okay, listen, you got me there
🙃
If you want to subscribe to OnlyTrains that is a valid approach.
I just personally feel you are missing out on what the other options have to offer and the beauty of using all 3 in concert.
personally, I didn't like managing fuel flow for truck stations
just felt overcomplicated for me for what they brought to the table. i've used 'em, just didn't like it
belts do everything i need, and so much more
its just easier to make skyrails is what they mean me thinks
no. i am absolutely not a sky railer 🤣
its the same deal for drone bois, fuel them all in where they are all arriving
fun fact, there are more planes in the ocean than there are submarines in the sky
As previously said, most production lines already have fuel options built in.
People just choose to not see them 😭
hey, i can respect anyone using trucks/tractors. i hope to give them a better shot in 1.2
I have far more trucks in my world than I do trains.
you definitely should, they are much easier now. I mean they are really a entry level version of trains with the new road system.
just give them all coal here and there
Tractors get a fun little egg in 1.2 as you can path them through Power Towers.
My only issue is every time they have been made more casual-friendly, we lose some of the more powerful things they could previously do.
trying to use the satisfactory calculator site but when i try to plan out my plants for end output it always underclocks the previous machines to the bare minimum. anyway to edit the layout so i can actually set up the outputs i have existing?
We might get some back. But I will just say that the "recording system" had to go. It was just ultra annoying.
Use Tools instead. It doesn't tell you how to clock anything.
It tells you the total clock amount needed, and how you divide that is up to you.
Sorry for the non-answer, but that site's calculator isn't very good. See Sevrahn's answer
ah ok, ty
if the recording system is the "main" problem with trucks right now, i have no hope for 1.2's changes
why is my game so stuttery 😭
i personally had fun with the recording system
Heaviest of disagrees on it being annoying as it mostly came down to "people suck at driving."
But I doubt we are ever going back to being able to unload into 4 truck stops simultaneously.
Open a #1038092680493801533 thread with your specs
if you dismantle a hard drive ficsit structure does it delete the harddrive?
it seems that it does
It won't let you until you take the drive out.
i swear to god i dismantled one crate without taking the drive out
SWEAR TO MEEEEEE
dont lie to god
I used a lot of tractors with old system, having beans directly at the road I want to make isn't exactly my fault.
The fact that also you cant edit anything in the system was a big ultra no no for many and it is really justified.
You got a long recorded road where you want to update a lil bit of a road segment? Say good bye to the whole recorded path.
There's a few spare drives, even if
I mean...
Crash sites won't let you delete them until you take the drive out.
If you unlock it first I think you can? Also if there's stuff behind the door slot
You cant. Its impossible.
oke
you can get rid of the surrounding stuff, but ive never been able to get rid of the actual thing holding the hard drive
How are you updating dirt?
Drives are infinite now.
You can just buy them.
infinite disappointment, great
Wat.
Roads are made of dirt.
How are you updating a section of dirt?
This is.. silly to ask?
Excluding that
Are we trolling now? Was this disucssion not serious?
are you avin' a giggle?
no u
man i stopped playing for a month, i dont even remember what my next project was
Are you.. choosing to build roads and then having a problem with the choice you made and then saying the devs needed to alter the entire game to accommodate the choice you made instead of just.. driving on the dirt? 🤔
not even a guffaw
oh yeah i forgot about my screw river
Plans can change, rebuilding can occur. It was not a problem before. But when someone expands or make a change, the road also needs to change.
You are trying to justify a borked system by putting the blame on the playerbase.
Like it or not, the recording system is ultra horrendous and always will. Devs agreed so it is getting changed.
Funny enough, I loved recording but I am ready to let go.
Saying "people suck at driving" while the vehicles are really not the best Need for Speed controls is also... meh.
i think having both options would be nice tbh, especially since they do still have the system for preexisting paths
but i do like the new system much better personally
Don't think it had to "always will be horrendous", but this is the pivot they made so I will use it to it's full, but limited, potential.
I mean, I was so good at recording paths that I could make them do hops, stunts and all cool stuff.
But I will not say "well its playerbase that sucks doh"
The system in the end, sucked.
Disagree. But moot.
i wouldnt say it sucked
no u
but the new ones certainly much better
it had its cool moments, it had its freedom, but it came with a lot of prices
they should've doubled down. recording train and drone paths
the new one also has issues but now it is something one can improve on
ok Canada, time to go bed.
you are acting strange as usual
its 6 pm and ive had 2 large monster energy drinks, theres no sleep for at least 6 hours
I actually use drone to "record" train paths sometimes.
huh
Put up 2 ports. Watch the path the drone takes from A to B as it will have the most straight lines possible while trying to keep it short.
Build train line to match drone flight path where possible.
Convenience but at such a terrible cost... we'll never know true freedom of 24x7 automated factory cart skatepark routes again
so sad 😢
@jagged nymph make sense?
thats actually kinda smort
couldnt you just... build a rail in a straight line?
like why do you need to see a drone go straight to build something straight
Yes but where does that straight line go?
to your destination?
I think you're not grasping how far apart these 2 locations are.
a350, you are banned from cooking. leave it to sevrahn
Like Blue Crater to RD.
set a marker on the map at infinite range
Optimal path unless doing total skytrain is either to go up then over, or over then up.
Send a drone.
You immediately know which path is shorter/faster.
So yes, "straight lines" but when there are like 4 options of how to route to the destination, drone can help you optimize the path.
if its a straight line how are there 4 options 🤔 a straight line is a straight line. 1 point to the other
a-----------------------------b
See initial about "unless total skytrain."
I just somehow killed an alpha hog with a Xeno-zaper!!
Meanwhile I put 4 nukes on some hatchers today, and they survived
a xeno-zaper and like 50 nuts.
appropriate force, them things can go to hell, standing in the way of efficiency
how do i get rid of this like, meteorite thingy ontop of a coal vein?
explosives
big boom.
or mine it? Depending on which one exactly you mean
if it's gray and has cracks, need to blow it up
if you cannot mine it, it needs to go boom
explosives
research bombs
sulfur mam tree
BERRY
they like berries
you should block whoever thumb downed you so they can never be wrong again (on this issue)
lmao
They must be given a chance to see the error of their ways.
i will take it into account sir
Guys is there a way to quickly measure distances above 40 meters in the game ? I wanna place block signals every 100m to 150m but i'm not sure of how to do that accurately
whats the point of trucks having such high capacity when truck stations cant unload and load fast enough to take advantage of it
longer distance transport
but for that the truck would need to remain parked under the station for longer
the longer the distance between stations / the higher the throughput, the more the truck needs to be filled up.
just run a belt, and wait for it to saturate 🤔
whatever really.
its preference
For example, if you have say the mk4 belt.
You can unload 960/min.
Which means a Truck, with 48 slots, can have a route time of 5 minutes for things that stack to 100.
Whereas the Tractor can handle that only at 2.6 minutes.
Is it possible to add the increased space elevator quota to a pre-existing server? One that existed before 1.2 I mean.
Or is that only for new saves?
huh?
you can feed 2 belts in to a station and get 2 belts out at the other.
yea at the distances you need for that to unload 48 stacks before the truck completes a single cycle just use a train no?
no? put another truck on the route
they are very different choices. Trucks benefit from needed very little infrastructure, you just have to plan your factories around using natural paths for hte most part
a lot of people aren't capable or willing to do that though
If you subscribe to OnlyTrains that is fine. And a perfectly valid way to play the game.
Trucks are very potent when used properly though.
bruh why wont my tractor go? i already recorded a path, and the truck wont move despite it having fuel, and me already having set the path to it
1.1 or 1.2?
newest version so yeah prolly 1.2
so you placed coloured 'rails' down for hte path?
If you can has red flag in the top left corner, proceed to #satisfactory-experimental
-# Do not pass Go, do not collect 200 Coupons 😏
newest version is 1.1
oh
1.2 is coming out soon
1.2 is available if you wish though.
did you load the path into the tractor after recording it
prob best to make a post in #1038092680493801533 with images then
1.2 is available to the public, it is just on the Exp branch of the game.
Can highly recommend just switching now tbh 🤷♂️
There's only one massively inconvenient bug and it is fixed by save/reload so it's not an issue on the rare occassion it happens.
done
whats the bug
Stack size stuff.
More detail would be a #satisfactory-experimental conversation.
y'all have any suggestions for good nuclear plant alts?
and maybe the not having access to 40k SAM problem other than having to sink plutonium rods?
Man went hard drive hunting for an hour
Got absolute garbage
All either late game stuff or like « oh mix the two metals the furthest from each other to make a marginally better amount of pipes »
What is your end goal production with nuclear going to be?
use all of the uranium
Like are you planning to burn Uranium Rods and then just sink Plutonium Rods for a waste-free system?
Or carry it all the way to Ficsonium?
as much ficsonium as I can, but I have to sink 10 out of 30.55 plutonium rods/m to limit the plant to needing 6k SAM. that's with 84 sloops
Anyone know how I can avoid fall damage without jetpack?
parachute
Then you're already taking a different path than the one I know.
Prior to 1.0, nuclear was mainly:
- All Uranium on the map
- Using all Uranium-based alts
- 50.4 Rods
- Use all base Plutonium recipes
- 22.4 Rods
So you having 30+ Plutonium Rods means you're planning something different.
Parachute is pre-Jetpack though?
you can research it under the mycelium tree in the mam
Good sir I am literally at tractors
Good sir you could have had Parachute before building the Space Elevator if you wished 🤷♂️
Blue mushrooms.
Hmmm
Which starting zone did you select?
The green one
Hold on I think I might have a pic
There are 2 green ones 😉
The beginner and the advanced one
Beginner
Why Tf won’t it let me say cube
Caves and the certain plants with a chainsaw
I built it around the most efficient alts I could find to stretch the uranium as far as possible, so infused uranium cell, uranium fuel unit, fertile uranium, instant plutonium cell, and plutonium fuel unit. I wish there were ficsonium alts :c
Yh it is that cave
Got my space elevator right on top
Yeah if you're going to Ficsonium you use all alternates afaik.
there isn't enough SAM output to turn all of the plutonium waste into ficsonium :c
or sloops
Is it possible to add the increased space elevator quota to a pre-existing server? One that existed before 1.2 I mean.
Even with how I like to build, I don't think I will ever do Ficsonium.
I believe that world modifiers are for newly-made worlds only.
But asking in #satisfactory-experimental would get you a better answer.
I could also use the excess 10 plutonium rods/m to power the drones that collect the uranium and overflow off of that
Nuclear Drones/Trucks are sooooo good.
Like, if you put a stack of nuclear rods in your person truck/explorer (if you enjoy having one like I do) you probably will never have to refuel it... ever. 😄
something like 0.0001 rods/min
Single plutonium rod is 5 and a half hours 😂
Now the true game begins for you 💛
the tutorial starts once you get mk6 belts and mk3 miners
Eh.
and it finishes when you get phase 5 done
Personally I divide the game as follows:
T0-2 (Phase 1) = Onboarding
T3-4 (Phase 2) = Prologue
T5-6 (Phase 3) = Tutorial
T7-8 (Phase 4) = Game Begins
T9 (Phase 5) = Midgame
Game starts when you have the mk5 belt imo.
true
Does anyone have a mid game save i can download, cannot be bothered to go throguh that all again
I agree
once you can get 600/min on a belt you're basically good
Also I can provide reasoning behind why I group things as such if people wish.
This is funny in the context of it coming right after how I define midgame 😄
