#satisfactory

1 messages Β· Page 794 of 1

shy temple
#

dead, that is a goal of mine for my 1.2

indigo geyser
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i mean slooping the last step you get double the fuel rods but slooping the last 2 steps you get 4x

shy temple
#

I want to really just mass biomass and use it. Especially for making some alien tickets.

indigo geyser
#

go back 3 steps and your sitting at 8x but im pretty sure youre out of sloops before then lol

supple canopy
shy temple
#

there probably isn't enough sloop to do the last 2 steps for all things in the process

#

and would need to do it on the uranium fuel rod stage to match the +300%

earnest condor
#

Biocoal with somers is the bees knees!

shy temple
#

at 25 assemblers as per above, that already makes that comparison impossible.

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Yeah, I have actually never bothered with biocoal

indigo geyser
#

idk i think doubling the fuel rods themselves will only double your power which you could already do with the 10 augmenters

shy temple
#

I want to make a big bio-processor.

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First to biofuel, then biocoal and then the last of the excess will go to making tickets is my plan, do smart merger chains

shy temple
supple canopy
ornate saffron
shy temple
#

why ficsonium? That is just a plutonium waste disposal. It doesnt give much power.

indigo geyser
#

you can sink ficsonium right?

supple canopy
shy temple
#

nope

ornate saffron
indigo geyser
#

not the ficsonium fuel just the regular ficsonium

supple canopy
shy temple
#

Nope, just confirmed on wiki

indigo geyser
#

well i guess if youre going to use the plutonium you might as well go all the way thru ficsonium =\

shy temple
#

well, that is the ponder I had.

ornate saffron
shy temple
#

Cause to fics, you are using sam. How much uranium can you make with that sam to get more plutonium?

supple canopy
shy temple
#

cause if I am going maximum like that, then I will go all wasteland on a good chunk of the map.

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all sam to more uranium to get more plutonium!

ornate saffron
#

TBF its easy to make a large Industrial storage BP and just store on the edge of the map or under. The plutowaste builds real slow.

supple canopy
earnest condor
#

UNDER?
Porkalo would never suggest going out of bounds 😭

ornate saffron
indigo geyser
#

i went out of bounds once... once

supple canopy
ornate saffron
indigo geyser
#

actually thats a lie ive misjudged hypertube cannons idk how many times lol

earnest condor
ornate saffron
earnest condor
indigo geyser
#

i accidentally found the lizzard doggo home cave a while back

little cobalt
ornate saffron
shy temple
indigo geyser
#

you think its possible to finish the game using only what doggos find for you? lol

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would be like minecraft skyblock

supple canopy
#

I think the highest tier they can give are fused modular frames and turbomotors?

ornate saffron
indigo geyser
#

well the only limitation would be no mining. that includes hand mining and portable/regular miners but you can build any other machine you want

chrome sable
indigo geyser
#

then drop it on the ground when they start apraoching

chrome sable
#

hell yeah thanks for thatπŸ‘

west jackal
#

huh? just saw the ping

supple canopy
west jackal
#

im not slooping any of the rods, and i only make like 1.95TW

earnest condor
indigo geyser
#

well if youre going to do that you might as well get evil with it and stick a nobelisk to their face so when they run back and tell all their friends how mean you are you can blow them up too lmao

sick falcon
#

chat do i start a new satisfactory file or p rank 8-3 disintegration loop

earnest condor
#

They must all die.

indigo geyser
unkempt blade
lunar python
#

they announcing hires like they're pokemon

west jackal
ornate saffron
little cobalt
#

p rank is ultrakill language. i vote new satisfactory file but that's because i have ultrakill in my steam library never launched

indigo geyser
#

if there was 2x the sloops on the map then exponential production increase would probably be the better way to do it rather than just making augmenters

west jackal
#

oh, not sure the best ways, the things i have slooped reduce the ammount of resources drastically but dont really increase power, actually it reduces the power produced because im slooping some singularity cells πŸ€”

earnest condor
#

The fact somers are limited was one of the best decisions in 1.0
Where you really have to think about how and where to allocate them.

indigo geyser
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idk i just go with the 10 augmenters and use the last 3 for power shards and dna capsules

little cobalt
#

were sloops ever renewable? i guess they did come back after updates πŸ€”

ornate saffron
indigo geyser
#

nope theyre non renewable and theres only 106 on the map and 3 are used up for research

earnest condor
little cobalt
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i wouldn't mind them adding another hundred spheres personally. DDs are a godsend. to each their own!

indigo geyser
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i think theres already plenty of spheres as it is. almost 300 iirc

little cobalt
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for sure. i was just saying that i'm glad they are plentiful

indigo geyser
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yeah DD was a huge game changer. massive QoL there lol

earnest condor
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Complete disagree πŸ˜„ But to each their own.

ornate saffron
river ingot
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I <3 DD

ornate saffron
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❀️ D

river ingot
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DD has made larger projects not incredibility tedious

hard wolf
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quadruple industrial storage buffer into depot mall, though

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malls haven't gone away, imo

little cobalt
#

yeah i mean where else are you gonna put a hot topic

indigo geyser
#

could give them a booth in every spirit halloween store lol

river ingot
#

Its true
Especially for large projects you'll probably still need to go back and manually collect things

My large turbo fuel plant I was CONSTANTLY running out of concrete, plastic and Steal Beams

#

Had to do runs to fill up my inventory

dim sentinel
#

coal

supple canopy
wispy drift
#

Whenever the new update comes out will old saves still work ?

little cobalt
#

yer

indigo geyser
#

i dont see why they wouldnt. i converted my 1.1 save to 1.2 and it works just fine

river ingot
dim sentinel
#

im listening to the goat simulator soundtrack in game even though i own the soundtrack on steam

little cobalt
#

if you make heavy use of ground vehicles that aren't trains there will be some maintenance to do on 1.2 but should be fine

hard wolf
#

I think one depot per 4 industrial containers is good, and if you run out of something a lot it's good to add another 4 containers + depot for that item. my limestone is definitely going to be 8 depots and 32 industrial storage containers

river ingot
#

Its still a good idea to backup your saves in case there's a bug when you transfer
That way you can wait till its patched and then update

supple canopy
indigo geyser
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yeah vehicles are actually worth dabbling in and the daisy chaining power lines is great because then i dont need a mod to do it lol

river ingot
#

I'll 100% be messing with trucks in 1.2

indigo geyser
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you can only upload 240 items/min but thats per depot so if you have 4 depots doing the same item its 960/min

hard wolf
supple canopy
river ingot
#

Great for "too far to walk/belt/tub" but too short for a train

indigo geyser
river ingot
#

100% worth it

supple canopy
hard wolf
indigo geyser
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uwuminum

hard wolf
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xwx

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iz it pwonownced uwuminum ow uwuminiyum :3c

indigo geyser
slender oxide
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why does my fuse keep blowing?

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my peak power consumtion is 80 and i have 3 biomass thingies

indigo geyser
hard wolf
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the right side, which is where ships built in federal space seat their cockpits (other game reference)

slender oxide
#

oh

indigo geyser
hard wolf
slender oxide
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all are fueled, and im using solid biomass

indigo geyser
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the burners on the hub only give 20MW each while the ones you build give 30MW

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so if you have 3 and 2 of them are the ones on the hub youre only getting 70MW

slender oxide
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i built another, now i have 4

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and i dont use the one on the hub

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my capacity with these 4 is 120

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consum varies from 70-90

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maybe thats why

hard wolf
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it's a super good idea to switch to the standalone units asap bc you can automate the fuel chain all the way from leaves/wood and that reduces the loop there to grabbing a bunch of plants and cramming them in a couple of storage containers

indigo geyser
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yeah ill usually make a little rat tail factory to process leaves and wood into solid fuel and belt it to the burners

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makes the process allot less tedious to keep the filled

river ingot
indigo hare
river ingot
slender oxide
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i did

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i have 4 now, i tried automating all the things i need to research coal power is all

indigo geyser
dawn mist
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Quick inquiry

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1.2 on the experimental branch; did they add anything to the shop?

indigo geyser
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not to the shop i dont think. at least i havent noticed anything new

river ingot
# indigo hare 90% of the world drives on the correct side btw

Its true a large population of the world drives on the right side there's still a large portion of the world that drives on the left
Basically all of Oceania drives on the left, southern Africa, India and surrounding countries and a good few others

Why I say it smells American is because a lot of American people will go online and act like the way America does anything is the only "correct" way. A lot of Americans in conversations will say the the acronym of their state to say where they live instead of America as if everyone should know all US States, or with DD/MM/YYYY a lot of Americans will try to correct people and Timezones is another

indigo hare
#

ok british lmao

river ingot
#

Oh that's another, anything not American and European or specifically British
I'm from Australia lol

indigo hare
#

ah same thing you still drive on the wrong side

obtuse hearth
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is there a stinger bigger than the elite gas stinger? 😭 i found a giant one in a cave and it looked like 3x bigger than it

untold moat
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and don't get me started on timezones (im MST-AZ, so DST is always a fun 'switch' in the year.

hard wolf
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also, lets be real here, unless you have a metric (the better unit of measurement) fuckton of money, the dysfunctional states fucking sucks (speaking as an american)

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anyways I have to figure out how to split 14 nitro rocket fuel blenders (all OC'd except for 2) across 8 pipes and it is pain xwx

slender oxide
#

i finally got coal power :D

leaden matrix
slender oxide
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probably. i dont have to keep looking for leaves and trees now

hard wolf
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the game really opens up once you don't have to micromanage biomass

slender oxide
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but i need to have 2 coal generators to make up for the eventual absence of the biomass

leaden matrix
#

The jump from manual power to automatic at the start feels better than the jump from any power to any other power

quartz scroll
slender oxide
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i know but for now

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is coal power the last part of power?

quartz scroll
#

no

slender oxide
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or do you unlock better power sources./

quartz scroll
#

but youll have it for a little while

leaden matrix
ornate saffron
untold moat
untold moat
hard wolf
slender oxide
#

oh okay

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well i have only found 1 water source so far

leaden matrix
slender oxide
#

and its a very tiny water source

ornate saffron
hard wolf
untold moat
untold moat
untold moat
slender oxide
leaden matrix
slender oxide
hard wolf
little cobalt
#

32 is a lot of coal power tbh

quartz scroll
slender oxide
little cobalt
#

i rarely need more than 16 to get to the next phase personally

untold moat
hard wolf
untold moat
hard wolf
quartz scroll
hard wolf
#

nuclear reactors go brrr :3

quartz scroll
untold moat
quartz scroll
#

too many parts to make hurts my head

leaden matrix
hard wolf
#

I haven't even built nuclear yet but I have enough experience with the complexity of this game that it makes it fun

quartz scroll
hard wolf
#

I've already mostly worked it out in modeler

quartz scroll
quartz scroll
slender oxide
little cobalt
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the hard part is blueprinting the gajillion fuel gens

leaden matrix
quartz scroll
leaden matrix
#

I cant wait for daisy chaining omfg

hard wolf
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I wanna make a big phase 5 factory, and I did for phase 3, but I kind of just belted the phase 3 factory stockpiles and a bunch of containers into machines making phase 4 parts and hand fed it from my depots

quartz scroll
cold berry
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Right now I'm using the Rocky desert and the forest, and I kinda like the vibe of those two places the most, so I'm thinking of making that my main area. Theming my shit around it

quartz scroll
#

shit bro now i gotta do that πŸ™

quartz scroll
velvet onyx
untold moat
quartz scroll
hard wolf
cold berry
#

I've got an "all basic iron" factory that makes screws, plates, rods, reinforced plates, rotors and modular frames and an "all basic copper" with sheets, wire and cable at a decent speed for all. I'm going to slap overclock and DD's on them to make them my first DD's I got without cheating (doing a zero cheats run because honestly I haven't not given myself a little boost yet lol)

#

The overclock is waiting not just for more slugs, but for mk 3 belts

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And miner mk2

little cobalt
#

i like to do concrete and steel beams as my very first DDs

quartz scroll
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i just dont make those parts unless i need em

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and if i do ill make them the exact amount i need

cold berry
#

They're good ass sink parts tho

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I will say, if you do make them

quartz scroll
little cobalt
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most of the parts get reused later to some extent so it's nice to automate a box and forget but nbd either way

quartz scroll
ancient island
#

trying to make noodle better and make buildings for factory’s I f you want to help drop a dm or @ me im tryin to fix my factory and genuinely need a helping hand. If anyone wants to help id much appreciate it !!

slender oxide
ancient island
#

Eh tired of posting stuff in there no one ever helps gets annoying just generally need help fixing my stuff and understanding stuff and I have no help lol

hard wolf
slender oxide
#

done

vague briar
#

yall think i should make a new save?

ornate saffron
vague briar
#

true πŸ€”

slender oxide
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and i found a body of water nearby now

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so yeah :/

leaden matrix
sick falcon
#

which starting location should i pick

hard wolf
sick falcon
#

did that last time

hard wolf
#

the swamp, then

sick falcon
#

beefalos already doing that

hard wolf
#

the red bamboo fields

sick falcon
#

now theres an idea

hard wolf
#

@ornate saffron also, that's pretty based :3

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did you encounter that rock with like 5-6 large spiders? and if so, how did you deal with it that early? (if at all)

hard wolf
sick falcon
#

wow there are 0 resources in red bamboo fields

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i wish the shattered cliffs area in the top middle of the map had any resource nodes its cool but theres 0 reason to build anything there

hard wolf
#

it's not empty. it's blank :3

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it has coal and bauxite, at the very least

sick falcon
dim sentinel
#

im planning my factory right now and should i make motors or just rotors and stators?

hard wolf
# dim sentinel im planning my factory right now and should i make motors or just rotors and sta...

find a SAM node and some mercer spheres, research depots, find caterium and research smart splitters (if you can), and set it up so that there are smart splitters set to overflow on the rotor and motor inputs to your motor production line that output to industrial containers and depots so that they fill up once your motor buffer and depot are full. if it's too early for smart splitters you can use normal splitters but understand that you won't reach full motor production until your depot's are full. also stators aren't really useful in the depot unless you need to hand feed something or 1.2 drops because they're used to make fluid truck stations

ivory condor
#

Basic rule of this game, automate any and all things as much as possible

hard wolf
#

also that

dim sentinel
#

ive got dimensional depot unlocked

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i just cant make it yet

ivory condor
#

My brain felt like it was starting to melt even making it to oil

hard wolf
#

@ivory condor does that message make sense to you or did I word it poorly?

dim sentinel
#

i got confused at the buffer part

hard wolf
ivory condor
hard wolf
hard wolf
sick falcon
ivory condor
#

But keep in mind im experienced in the game, so perhaps less experienced players might be confused somehow

hard wolf
#

a buffer is kind of a large container before anything. that's why fluid buffers are fluid buffers.

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it guarantees max output into a machine or depot once it becomes active after a period of inactivity

dim sentinel
#

my brain is somehow not understand what a buffer is. i get that i put it before a process but like how does it work?

hard wolf
#

it holds a bunch of stuff until it's needed

dim sentinel
#

so where would i put it and would i put stuff in myself or?

little cobalt
#

constructor > buffer > constructor for a simple example

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you don't load it by hand

hard wolf
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if your depot uploads at 60/m, and you have a full buffer in front of it, the buffer guaranteed to start uploading again at 60 per minute as soon as you empty it

little cobalt
#

oh sorry i misunderstood how meli was using it. same idea though

hard wolf
#

I was also trying to explain that but I think you did it better xwx

dim sentinel
#

ok so i understand where i put the buffer but like how does the buffer solve the issue of item flow? like where is it getting the items?

little cobalt
#

it just adds wiggle room

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like the process between iron ore > iron ingot > rod > screws is lossy before you have splitters. you can add storage buffers between the steps that have inequal in/out and accumulate resources to pluck at your will

dim sentinel
#

OOHH

#

I UNDERSTAND

ivory condor
dim sentinel
#

so its like you make rotors and have them go into a storage container before going to an assembler to make motors so if you need rotors you can grab them from the storage? is that how it works

ivory condor
#

And as you progress you'll need those parts, ideal is ISC to depot

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Because the depot can only hold so much, and the isc allows for more easily filling the depot

little cobalt
#

in the case of motors, even if you make it perfectly ratioed eventually you will have a full box of them (ignoring sink) - then you get rotors and stators filling the buffer without any action needed from you

little cobalt
dim sentinel
#

ok

#

should i use the rigor motor recipe or regular rotor recipe

earnest condor
#

Regular is 2 Rotor + 2 Stator = 1
Rigour is 3 Rotor + 3 Stator + 1 Oscillator = 6

So, whichever you, personally feel is better for your situation.

dim sentinel
#

i dont need motors right now so ill do regular ones

earnest condor
#

πŸ‘

dusky relic
#

I think I just screwed myself over so hard

earnest condor
hard wolf
#

rigor is ridiculously efficient and you get to overflow oscillators

earnest condor
#

Electric Motor is my personal favorite tbh.

#

Then again, purely from the iron in the middle of the NF, you can pump out about 150 Motor/min πŸ˜‚

dim sentinel
#

i have too many iron pipes bro

earnest condor
#

Rods?

hollow mountain
#

if i started in the rocky desert i should use the island for fuel generator right?

dim sentinel
#

i meant steel pipes

earnest condor
#

How does one ever have "too many" of anything?

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Excess goes to Sink.

dim sentinel
#

i mean true but i think 34k is overboard right now

earnest condor
hollow mountain
earnest condor
hard wolf
#

it's not difficult to balance these pipes because it's difficult. it's difficult because I have to figure out how to work within the space I've given myself xwx (I'm figuring it out) #screenshots message

earnest condor
#

Pure node, even.

hollow mountain
#

oh yeah i guess i need the alt recipe to remove quartz

earnest condor
#

Most people don't set up aluminium until they have the alts tbh.

hollow mountain
#

dont you need it for blender?

hard wolf
earnest condor
#

You do, but you can just scan your drives while building pretending you have the alts and just wait until you actually do.

#

Pure Ingot is baseline.
Can make easier by getting Sloppy + Electrode.

earnest condor
#

And there's new fun water options in 1.2 😁

hollow mountain
#

i only have 1700mw i really need a new power plant

hard wolf
#

fun fact: you can plop down a mam anywhere, start a scan, and deconstruct it immediately and just place another when the scan is done

earnest condor
#

My good sir.

hard wolf
earnest condor
#

A "normal" coal plant in Phase 2 is 3.6 GW.
How do you have only 1.7?

proven folio
#

should i start doing nuclear before particle accel?

earnest condor
#

No.

hollow mountain
#

"normal" i only have 16 generator

earnest condor
#

Yeah that is... rare

hard wolf
hollow mountain
#

there's a bunch of normal coal node east of rocky desert i guess i can just build there

earnest condor
#

Coal progression is almost always:
First setup of 8 gens to just get it working.
Unlock mk3 belt.
Rebuild it to handle what mk3's can do.
^ RD that's the 3 pures, so 3.6 GW if you pull 240 from each.
GF rebuild is like 5.4 iirc.

hard wolf
#

also build either a diluted fuel or rocket fuel power plant before getting into nuclear

earnest condor
#

How they supposed to rush that? 😭

hard wolf
#

I don't know what phase they're in xwx also that's how I'm doing it

earnest condor
#

They declared they don't even have the Accel unlocked.
That's P4.

hollow mountain
#

im barely in phase 4 i just started

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i just found the 3 coal node you were talking about

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i guess ill go build there

earnest condor
#

I cri.

hard wolf
#

are we both talking about dom? because I feel like that still answers his question

hollow mountain
#

OHHHH. i thought it was me mb nvm

earnest condor
#

Dom said they don't have the Accelerator and meli's reply was "go finish Phase 5" so I was confused.

proven folio
#

im in phase 4

earnest condor
#

Because that's way ahead of where they are.

#

But I am off to sleep. Ciao.

dim sentinel
#

should i split the stators that go into the motors into an assembler that makes automated wiring?

dense violet
#

if you need auto wiring, sure?

dim sentinel
#

im on phase 1 right now

#

no i need to complete phase 2

sand vine
#

there is a monster in the ground so i cant put a miner on the coal node, what should i do???

dense violet
sand vine
proven folio
#

bombs

cursive topaz
#

What is silica used in, and do I need to make a scale factory

dense violet
leaden matrix
#

Yooo I just hit 22 Crystal Oscillators per minute :D

sand vine
hard wolf
# proven folio im in phase 4

I didn't mess with accelerators until I could make synthetic power shards and haven't touched nuclear because my turbofuel plant held up until I started making trigons, power shards, and time crystals (I was able to fill containers before my grid deadlocked). if you really wanna build nuclear I would suggest waiting until you can make and sink plutonium fuel rods

dense violet
sand vine
#

nope

dense violet
#

then just build on top

sand vine
#

the game physically wont let me

proven folio
sand vine
#

its like its close enough to the surface to interfere with the hitbox

slender oxide
#

are truck stations good?

sand vine
#

im just gonna use another one, cause this is weird

proven folio
dense violet
#

walk away and come back , it'll respawsn

sand vine
hard wolf
leaden matrix
hard wolf
#

but I have 180 fuel generators being fueled by my turbofuel plant and (it's kinda messed up because fluids) am getting 34 to 35 megawatts

hard wolf
worn oar
#

I can't believe how annoying it is to listen to kibitz

dense violet
glacial totem
#

I have just unlocked hypertubes

is there an exit piece or do you just go flying out the end?

dense violet
#

exit and entrance is the same piece

#

they are bi directional

glacial totem
dense violet
#

yup

glacial totem
#

ok thanks

dense violet
#

I think technically you could have an end w/o the 'entrance' piece and just fly out, but then yo ucan't use it the other way

glacial totem
#

I can't wait

ornate saffron
hard wolf
lofty juniper
#

should i keep the resource node purity on my run defualt i have all the cost multipliers set to max

worn oar
#

Make them pure unless you hate yourself

lofty juniper
#

ok

#

will it still be difficult you think

dense violet
#

pure nodes don't make much a difference until you unlock mk6 belts

dense violet
# lofty juniper thank you

and honestly the cost multipliers can make things basically unplayable

for example x5 power cost means you barely make positive output on generators

dense violet
sick falcon
dense violet
#

doesn't help that much and you then have a power station the size of a biome

hard wolf
dense violet
#

I've had an 80gw fuel station that needed 15gw to run
at 5x power cost that means it would have needed 75gw to produce 80gw

#

you can 'hard disagree' as much as you like, but with over clocking, 90% of the time until you hit mk6 belts you are limited by your belt speed

whole citrus
dense violet
#

yeah it's a silly option honestly. I don't see what it adds to the game

lofty juniper
#

so should i do like 3x power consumption

dense violet
#

even that is pretty painful, but at least it doesnt make your power stations almost meaningless

#

personally I don't find the power cost thing interesting, but you do you

lofty juniper
#

nvm you can only do 2 i might just run with that

dense violet
#

I can understand PART cost multiplier a little bit more

lofty juniper
dense violet
#

no stress xD
just remember that the part multiplier really hits with the more steps you do - so you won't get nearly as much power out of a full nuclear build for example

slender oxide
#

thank you

hasty frigate
dense violet
#

that goes completely against automating everything

hasty frigate
#

negative

dense violet
#

which is the idea of the game. constant production lines

#

Positive.
I can also say words

stone python
#

what are words

hasty frigate
#

in your opinion

dim sentinel
#

satisfactory moddeler is telling me to split uneven numbers like 18 and 130 should i just not worry about it or?

dense violet
#

if you need 18 one way and 130 another , what is the issue?

rich parrot
dim sentinel
#

i dont know how to split unevenly

dense violet
#

make a group of machiens that make 18 and another 130

#

or just make a manifold and let it self balance

dim sentinel
#

guess ill just manifold it

peak rune
#

is there any ETA on fluids getting fixed

dense violet
#

considering there's nothing broken, no

dim sentinel
dense violet
#

it remembers your past plans

dim sentinel
#

i see

dense violet
#

if you click on a shared link it'll be the most right tab πŸ™‚

#

but yeah was just pointing out that the first branch on that plan splits 120 into 30 and 90
as an option you can make 1 group of machine make 30, and send it on it's own belt

#

and merge 90 on a different belt

dense violet
# dim sentinel i see

clocking and selectively merging machines is the main tool of the game ot manage logistics.

#

solves most problems before they are problems

dim sentinel
#

so how would i split 4 overclocked foundries into 30 and 452? cause thats what it is telling me to do

dense violet
#

you would not have 4 over clocked foundries

#

you'd have probably 1 foundry make 30, and the rest make 422

#

what is your final output youre making?

dim sentinel
#

im kinda making a bunch of stuff at once like motors and encased beams but maybe it would be easier to have modular factories around the map instead of having just one huge megafactory cause im not that good at building stuff yet

dense violet
#

yeah I'd use tools and just look at the total clocking you need instead, then make choices how to split it up to what is convenient

dim sentinel
#

i was making multiple stuff at once but because im not that good yet ill just make modular factories for like 1 or 2 different outputs in different areas.

dense violet
#

it's generally simpler if you make factories with 1 output when you're less experienced I think. Easier to practice layouts

dim sentinel
#

okay then ill start with the motor factory

cunning sinew
#

i LOVE this game

faint willow
#

I've noticed that I have an issue with lingering way too long on one thing, taking my time rather than branching out where it's necessary. Like I've been hyperfixated on making multiple smaller buildings for condensing iron mining, smelting, and now I've got the rods, plates, screws, and rotors automated... and yet I still haven't gotten coal power.

Kinda talking out loud, not any reason in particular. Just griping on myself.

cunning sinew
#

i'm having a bit of trouble with organizations, i have machines and conveyor belts everywhere, at some point does it become more natural to have everything organized and geometric or does it always stay messy outside of buildings?

faint willow
#

Might just be the fact that I'm more aesthetics-focused over practicality-focused, I like things looking cool.

dense violet
cunning sinew
#

beautifull tysm

dense violet
# cunning sinew beautifull tysm

the game is much more like Minecraft than other factory games
you never run out of resources and after the phases you basically ahve a sandbox to do your own projects

cunning sinew
cunning sinew
dense violet
#

not sure what you mean, use whatever belts you need

#

generally it's easier to just use your fastest belt everywhere

cunning sinew
#

awesome

dense violet
#

that way you don't accidentally place down too slow a belt

cunning sinew
#

will it mess with the production rates / energy consumption?

dense violet
#

belts do not consume power

cunning sinew
#

awesome

#

so i could automatize reinforced plates and turn all the conveyor belts into the upgraded version without any negative side effect?

dense violet
#

yup

cunning sinew
#

SICK

dense violet
#

basically any part that milestones ask for ? automate. You'll need them further along

cunning sinew
#

mmmm how many biofel burners do you have in your base

#

cause if i were to automate everything everything i would need so much machinery

#

rn i have 3 and there's solid biofuel being delievered to each

dense violet
#

usually 12 or so?

cunning sinew
#

damn

dense violet
#

hand mash leaves into bio mass
have a constructor make solid biomass

cunning sinew
#

yeah i'm doing that with wood

#

its kinda annoying i cant put both leaves and wood in the storage box and they turn into solid biomass

#

maybe i could do that with 4 crafters

signal flicker
cunning sinew
#

u think it automatically takes both? i didnt wanna risk it cause if my generators die the whole factory stops

signal flicker
#

i know im saying they should do a QOL for that

cunning sinew
#

ohhh yeah

#

i have so many wire

signal flicker
#

just sounds inconvivent for it to not convert both since they both already convert to the same thing but i doubt anything will happen since after biomass you wont need it again, better power sources

dense violet
signal flicker
dense violet
#

literally different recipes, of course you should

#

machines don't have extra input buffers

#

you'd need multiple inputs on a constructor as well

signal flicker
#

i dont think you understand but sure

cunning sinew
#

this game itches my brain so well

signal flicker
#

good for you bud

dense violet
#

I don't think you understand constructors don't have 3 input slots

signal flicker
dense violet
#

then you can post how it would accept multiple inputs w/o getting clogged

#

or that no other system in the game have machines automatically swapping recipes

cunning sinew
#

mmmm smart thingies you mentioned are tier 3?

dense violet
#

under caterium I think

reef basin
cunning sinew
#

boy am i enjoying this game

dense violet
# cunning sinew AWESOME ty

what you'd probably be looking at in this sort of situation is to have 1 container that you can just dump EVERYTHING in, then a smart splitter that leads to their own buffers that then feed their own constructors

#

though bio burners are basically pre tutorial stuff, you don't really stay on them long

cunning sinew
dense violet
#

but that's basically how you would set up any sorter later in game

#

yeah that's basically how they work πŸ™‚

signal flicker
dense violet
#

you still haven't explained how it would work w/o getting clogged or how it would swap recipes automatically. A mechanic that just doesn't exist in game

signal flicker
dense violet
#

so multimple inputs?

#

because things will get clogged.

#

auto recipe swaping is just not a thing. Why make a pret tutorial mechanic be that way? it's nonsense

dense violet
#

if you don't want multiple constructors just use leaves

#

or suck it up and have multiple constructors

cunning sinew
#

i'm about to unlock jump pads, is there any cool strategy?

west jackal
cunning sinew
#

mk

west jackal
#

not that you cant, but they arent really my style

dense violet
#

nah, kinda gimickey.
SADLY they have murdered vehicles being able to use jump pads on auto paths

#

might have to see if I can get a mod that reverts trucks to pre 1.2

cunning sinew
#

50 rotos was so slow

hard wolf
west jackal
#

huh

hard wolf
#

sorry

#

responded to the wrong person

west jackal
#

lol np

cunning sinew
#

are they mam or hub

west jackal
#

hypertube is hub

hard wolf
#

hub. I'll look quick

west jackal
#

parachute is mam (mycelia)

hard wolf
#

hypertubes are tier 4, phase 2. also if you parachute into an incline you'll gain height

#

so parachutes are really good

west jackal
#

i also havent made parachutes in like 5 years lol

hard wolf
#

not as good as jetpacks, but definitely good until then

west jackal
#

they used to not be reusable, so i didnt ever make them, now they are aparently reusable so would be worth getting

hard wolf
#

I've been playing since update 5 or 6 (not sure, but on and off and definitely before it was available on steam, so I've bought it twice), and I completed phase 4 for the first time a week or two ago 😩

#

it's so nice I bought it twice

cunning sinew
#

ok so turns out i completed all of tier 2 but tier 3 is still locked, where did i go wrong?

hard wolf
#

tier 3 is in phase 2. you have to put 50 smart plating in the space elevator and send it up first

cunning sinew
#

oh.. i gotta build it

#

good thing i have so much wire

hard wolf
#

50 smart plating is 50 reinforced iron plates and 50 rotors in an assembler. you can definitely hand feed that if you'd like

cunning sinew
#

50 ROTOS AGAIN??

hard wolf
#

dimensional depots :3

cunning sinew
#

might need to make all my iron farms make rods

#

i have thousands of iron plates

dense violet
cunning sinew
#

i just cant tell how many machines a generator can handle

#

and i dont want fuel to die instantly

#

so for example when i make iron plates i wanna send 50% of that to my storage and the other half to an assembler

#

and i would calibrate it accordingly to my needs

dense violet
cunning sinew
#

so i send the stuff to the elevator and then i rework it or should i do it now

reef basin
cunning sinew
#

the elevator is HUGE

dense violet
reef basin
#

And as was said, machine cannot accept multiple inputs

cunning sinew
#

THE ELEVATOR IS SO COOL

cunning sinew
#

like iron for example

dense violet
reef basin
#

Almost everything is infinite in this game

cunning sinew
#

beautifull i can finaly automate it and not have to destroy trees

dense violet
#

you can always just collect leaves too

dense violet
#

never knock down trees

cunning sinew
#

oh hell yeah lore, we destroyed heart so now i destroy this planet as well

cunning sinew
rich parrot
#

Those respawn.

cunning sinew
dense violet
#

sprinting and auto punching leaves is faster πŸ™‚ and yo uget a bit of wood doing it too

cunning sinew
#

well now i will definitely go for coal, automate it and then i tear down my factory

#

oh jesus i need rotos for smart plating yea i gotta automate that asap

sterile blade
#

It's not a bad idea to have everything automated, even if at little output/min

ivory hemlock
cunning sinew
#

mine is impure too is that bad

ivory hemlock
hard wolf
#

I kept adding on to my spaghetti factory up until after motors iirc. after that definitely build something more permanent elsewhere

cunning sinew
ivory hemlock
# cunning sinew mine is impure too is that bad

I got by fine until I upgraded it today because I didn't want to wait you can live off it for a bit (I finished fuel power a few days ago, that one node lasted me about 90ish hours of gameplay)

cunning sinew
#

ohh

ivory hemlock
#

It just meant I sometimes waited longer than I'd want to for concrete

cunning sinew
#

i tought the difference was ground - impure - rocky formation on top - pure

hard wolf
#

a mk1 miner does 15 on an impure node, 30 on normal, and 60 on pure

cunning sinew
#

ooo so i'm definitely gonna have to move to an area with more pure minerals right

#

or i guess at some point i have miners scattered across the whole map and everything leads to my storage

ivory hemlock
#

Sometimes you'll just have to work with impure nodes. That's where overclocking comes in

hard wolf
reef basin
slender oxide
#

how do i get off a tractor. im on pc

reef basin
ivory hemlock
slender oxide
#

nvm

ivory hemlock
hard wolf
cunning sinew
#

i'm so impressed by how well the game runs

hard wolf
#

also the difference between a pure node and an impure node is huge in the early game

ivory hemlock
reef basin
#

You are limited by belts tho

ivory hemlock
#

He pushed the game so far the devs wanted his save for optimization

ivory hemlock
#

True but he's the one I can think of off the top of my head

cunning sinew
#

i remember i bought the game in like 2020? i'm not sure cause of an italian youtuber

#

i've NEVER played it till now 😭

#

bought it - crashed - gave up

#

cool thing is i have a golden helmet now tho

hard wolf
reef basin
ivory hemlock
#

I see

ivory hemlock
cunning sinew
glacial totem
#

I want to make a gas mask but it's locked behind crude oil.. what tier does that become available?

ivory hemlock
hard wolf
cunning sinew
reef basin
dense violet
#

they are on the map at the start

cunning sinew
#

oh imma explore then

hard wolf
reef basin
cunning sinew
#

watch me die by a big hog again

ivory hemlock
glacial totem
#

and also is it a fool's errand to place a mk2 miner on an impure node

dense violet
cunning sinew
hard wolf
# reef basin Which you should

unless I think slugs are adorable and want to save them at all costs, which is part of why I've rushed synthetic power shards

dense violet
#

it's not liek you're limited in how many mk2 miners you get

ivory hemlock
indigo geyser
#

theres no reason to upgrade the miner regardless of the node purity its sitting on lol

glacial totem
#

I assumed impure meant less ore/second

cunning sinew
#

guys there is a huge bird flower

indigo geyser
#

no reason to NOT upgrade the miner*

cunning sinew
#

he almost killed me with farts hell naw

ivory hemlock
dense violet
reef basin
glacial totem
hard wolf
#

there is no reason to not maximize your output, regardless of the constraints you've place on yourself

cunning sinew
#

YOO LETS GO I FOUND MORE QUARTS

dense violet
hard wolf
#

more stuff to make more stuff is more stuff to make more stuff

indigo geyser
#

theres a giant cave in the rocky desert with 2 pure and 1 normal quartz node in it if youre hurting for that

hard wolf
#

it all adds up

cunning sinew
#

i found caderium i'm so aura

reef basin
#

If I need 150 iron, I'm getting 150 iron, no matter from which nodez and how many. No reason to lock onto pure only or to get more just because the node can do more

glacial totem
#

what tier do you start thinking about building vertically? Do you put like smelters and assemblers on top of each other? I'm doing everything sprawled out horizontally. I suppose it's working for me I just think it could be prettier

hard wolf
#

bladerunners asap will definitely help. you can research those in the mam under quartz

ivory hemlock
indigo geyser
#

you can also get a free pair of blade runners in the doggo cave by the beach on the far west side of the map

ivory hemlock
#

You move so fast

dense violet
indigo geyser
#

also another helmet and a music tape in there

hard wolf
indigo geyser
#

if you just hold down c and press space as soon as you hit the ground you get a slight speed boost every time

hard wolf
#

the jetpack can only maintain momentum, but it'll help you get past the parts of the ground you can't slide on

ivory hemlock
indigo geyser
#

it also has the side effect of never triggering any hatchers because youre always "sneaking" lol

ivory hemlock
rich parrot
cunning sinew
#

NAHH I FOUND A PURPLE SPEAKING SPHERE LMAO

cunning sinew
ivory hemlock
# reef basin Trains

Hypertube canons are still faster I believe, and you sacrifice some maneuverability

indigo geyser
#

youll want more of those trust me lol

hard wolf
ivory hemlock
cunning sinew
#

i just found one and there were like 7 spiders

indigo geyser
#

dimensional depot = inventory anywhere anytime

cunning sinew
#

but it seems really cool i also had a summerslop? i forgot the name earlier but the mam took it

ivory hemlock
cunning sinew
#

well it speaks to me and there's aura around it, i want it

indigo geyser
#

sommersloops is really good too. you can double output on machines or get free power from them but theres only so many on the map

ivory hemlock
indigo geyser
#

2x output 4x power iirc

rich parrot
indigo geyser
#

all i know is a single manufacturer with sloops and max OC pulls something like almost 800MW of power lol

ivory hemlock
indigo geyser
#

i only really sloop machines that turn slugs into shards and early game dna capsules for those quick early game tickets

#

aside form that its always 10 power augmenters for me lol

reef basin
#

Meh

ivory hemlock
#

I got a lot of tickets from getting rid of a lot of the reanimated Sam I didn't need early game

cunning sinew
hard wolf
# reef basin I meant faster than jumping

an engine with no cargo is almost twice as fast as bladerunner + jetpack slide jumping, sure, but do you really want to set up a train line every time you want to go anywhere when you need to travel a long distance? especially when hypertubes are unlocked a whole phase earlier?

#

at that point you basically have to travel the entire distance anyway, unless you have a transcontinental loop already set up, but that only helps so much. a hypertube cannon is still set up and you can have a whole network of them set up before ever unlocking trains, and they're so much faster

cursive crane
#

Hypertubes are severely underrated by the community

placid stirrup
#

Have you never met a cannoneer?

ivory hemlock
cursive crane
#

Having a semi automatic hypertube cannon network setup to travel anywhere is basically getting the ||teleporter|| like 5 tiers early for a lot cheaper

placid stirrup
#

This guy

hard wolf
#

skytube platform network :3

reef basin
placid stirrup
hard wolf
cunning sinew
#

cant wait to unlock coal

ivory hemlock
cunning sinew
#

WE GET TRAINS???

reef basin
hard wolf
ivory hemlock
reef basin
hard wolf
placid stirrup
leaden matrix
#

"Bug abuse" and the devs clearly dont care in the slightest
Its the equivalent of like rocket riding

placid stirrup
#

I just remembered you can pulse jump

#

Why the heck am I not using that everywhere

reef basin
ivory hemlock
placid stirrup
river ingot
#

I don't think they ever have planned to remove it
Pretty sure they have talked about it in announcement videos for updates

Its like bhopping, surfing or trimping in source games
Technically bugs and quirks of the engine but just became a unintended feature

reef basin
placid stirrup
#

Didn't think I needed this, but
/s

reef basin
reef basin
hard wolf
#

are you like, anti fun and hapiness? :/

leaden matrix
reef basin
reef basin
ivory condor
viral moat
#

How do I rotate a hypertube branch around the horizontal axis that runs straight through the tube.

ivory condor
#

Its one of these interesting cases of a bug, that became so wide spread used, that it became a feature of the game

leaden matrix
hard wolf
river ingot
reef basin
reef basin
reef basin
slender oxide
#

how do i put fuel into a tractor that ran out of fuel, and is nowhere near a docking station?

river ingot
rich parrot
river ingot
normal orbit
reef basin
ivory condor
reef basin
ivory condor
#

I mean I could guess, just not totally sure what well crafted hypertube cannon feature would look like beyond what was already implemented

reef basin
leaden matrix
hard wolf
#

@reef basin I think you're holding yourself to a certain standard and are unhappy that others aren't also held to that standard by "game balance"

slender oxide
reef basin
slender oxide
#

how do you get into the tractor inventory

river ingot
slender oxide
#

oh

#

the crafting bench

river ingot
#

Oh yeah that's right

normal orbit
# reef basin see above, also they do break game balance, speficically movement balance

they dont tho. they are now a game feature and part of the game "balance" thats just a self imposed balance viewpoint you have. and the argument to not use it if you dont like it is perfectly valid. I've played many games with exploits which actually break things, and guess what, i have the option to not use those if they dont make the game fun for me.

hard wolf
reef basin
#

and I kinda feel like "fun OP features" should be something opt-in (e.g. mods), not part of basegame

reef basin
ivory condor
rich parrot
ivory condor
#

Infact I would argue in 1.2 atm movement balance doesnt exist

dense violet
#

Also the fact that people kept bitching until they reintroduced the exploit

ivory condor
#

its actually pretty crazy how fast you can move on foot in 1.2....

abstract heron
#

when did this chat become so popular?

hard wolf
#

I think we need an air vehicle that's at least faster than than ground movement, and maybe even as fast as hypertube cannons in short bursts with boosting. maybe a VTOL?

normal orbit
#

its a game, games are supposed to be fun and enjoyable to play. If a bug is something people like and enjoy turnign it into a feature is not a bad thing

reef basin
normal orbit
#

just cause something started as a bug doesnt mean it cannot become a feature

leaden matrix
ivory condor
#

well I would argue player movement in 1.2 mostly defeats the purpose of having a vehicle, its way to fastjace_smile

desert plover
abstract heron
reef basin
ivory condor
worn oar
#

60 generators done, only 42 left whew

reef basin
normal orbit
reef basin
hard wolf
ivory condor
#

it outright defeats the purpose of using vehicles, you can basically go anywhere faster on foot in 1.2 now....

desert plover
reef basin
leaden matrix
desert plover
#

Most don't know about it, and those who know use it in specific ways

desert plover
worn oar
#

If there were a way to charge hypertube entrances or better entrances that gave you more of a boost it wouldn't be any problem. Or if you could plant boosters into the sections as if it's a pipe junction, and power it to speed you up

normal orbit
dense violet
desert plover
leaden matrix
#

People cried because it makes the game more enjoyable and reduces the wait times between playing the game and traveling

worn oar
dense violet
#

depends on how you design things, but it takes like a minute or so to go to another biome, if that

reef basin
rich parrot
dense violet
desert plover
#

*snaps

worn oar
hard wolf
#

also, the things you're complaining about are only hurting you, and maybe a portion of the community who don't want the game to change. maybe they liked it the way it was? maybe they don't want new players to "have it easier"? a gaggle of curmudgeons, the lot of you. your distain for progress is frustrating to say the least

reef basin
normal orbit
worn oar
#

I'd like to see the ability to charge a hypertube entrance like it's an overclocked machine, increasing power draw for more of a speed boost.

ivory condor
#

well they gave player movement default overclocked in 1.2, does that countjace_smile

reef basin
dense violet
#

yeah 1.0 was basically just giving out half creative mode mechanics

ivory condor
#

that trend continued with 1.1 to

reef basin
#

(and I'd bet that many of the things I mentioned would pass through "majority vote" easily)

leaden matrix
# reef basin yeah and instead of taking it as a challenge to optimise your travels (same kind...

Unless you use portals it doesnt matter how optimized your travel is, you could have a 1 one train somehow magically going downhill the whole way at max speed but still if you if you need to cross the map you have to stop playing the game, sit there and wait for the train to cross the map which is inherently unfun because the point of the game is to fucking play it.

People like hypertube cannons because they removed the wait, people prefer them over portals because loading screens do the same shit, no one wants to take a break in the game to get to the other part of the map

desert plover
ivory condor
#

1.1 was the lets add more mods to the game update

reef basin
reef basin
desert plover
dense violet
desert plover
ivory condor
reef basin
desert plover
#

You can just play everything as it was with no power requirements

reef basin
ivory condor
#

I wonder is each update going to follow this pattern, make game easier, next update give players something else to hopefully make the game harder, next update time to make this easier again, ok heres another feature to hopefully make the game harder again, rinse and repeat?

#

So next update we should expect something to make the game easier again hmmmm

desert plover
#

Update 1.1 was purely QoL and bug fixing

reef basin
desert plover
#

With minor additions like the elevator and other building materials

ivory condor
#

dont get me wrong, they werent bad qol additions, but it did make the game easier more or less

desert plover
#

If you think so πŸ‘

ivory condor
#

it makes logical sense to me

normal orbit
#

so being able to do infinite nudging made game easier? thats just a silly argument.

ivory condor
#

who said i was arguing that?

normal orbit
#

you said qol made game easier

ivory condor
#

theres other feature in 1.1 that make the game easier

ivory condor
normal orbit
#

ok, so what of: controller support, crash site dismantling, elevator, buffer stop, signal side change, railway rework, conveyor wall holes, conveyor lift splitters/mergers, thruput monitors, priority mergers, belt and pipe build modes, hypertube junctions. made game "easier" ?

leaden matrix
worn oar
#

Is this dude really using "do you actually need to use the map tho" as an argument in a logistics-focused game with a huge map

reef basin
normal orbit
#

does that make game easier or just remove tedium?

hard wolf
#

travel eats up so much time that you're wasting a ton of time not minimizing it

worn oar
#

The only way that argument makes sense is if you build a megafactory producing everything in one area, and you wait to do so until peak efficiency so you can never get more out of a node or a factory, and your existing factories never bottleneck or break

ivory condor
reef basin
hard wolf
#

minimizing travel time removes tedium, 100%

normal orbit
#

how is it easier?

cunning sinew
#

"we are not only saving humanity and earth, but also kittens and puppies" i'm sold

hard wolf
#

the factory part of the game is still as hard as it needs to be. some people stop playing as soon as they get to adaptive control units. that's fine, and adding settings that lower the quantity needed to progress is also fine

normal orbit
#

if avoiding to build some belts and pipes between two blueprints is easier for you, then you have other issues my guy.

cunning sinew
leaden matrix
reef basin
#

it's more time efficient, you don't have to spend time removing old stuff

normal orbit
ivory condor
normal orbit
#

how is it not?

ivory condor
#

i fail to see the connection to be honest

reef basin
normal orbit
#

you said yourself that blueprint auto connect makes game easier. all it does it automatically build some belt and pipe pieces

ivory condor
#

right, thats what makes the game easier, its pretty straight forward to see that

#

dont get me wrong bps were meant to make building easier, auto connect is a extension of decreasing that difficulty even more

twin parcel
#

when i thought mk5 belts unlocks will help my belt logistics but the sheer amount of stuff im making says otherwise .

normal orbit
#

blueprints remove a tedium of repetative building, they do not make game "easier"

#

could argue being constrained by the blueprint size makes it harder. considering the amount of complaints about it

leaden matrix
# reef basin I just build new factory separately

And you will run out of resource nodes

You cant always go to a new place

Also this viewpoint only works for people who already have put time into the game as "making a new factory somewhere else" leaves very little room for new players to learn how to play the game

Hypertube cannons remove a redudent part of the game.

They actively serve to make the game more enjoyable especially for more casual players.

ivory condor
dense violet
reef basin
reef basin
leaden matrix
ivory condor
#

if your computer is going to catch fire from regular usage, hate to say it but you have bigger problems to worry about beyond reaching end game productionhehe

twin parcel
ivory condor
#

like you know worry about and finding what in gods name is wrong with your pc, that requires fixing...very soon

dense violet
#

Yeah making a new factory is literally learning how to play

rich parrot
#

I think the x2 challenge features in 1.2 are a step in the right direction. We will get native way to make the game a bit harder.

leaden matrix
reef basin
dense violet
#

every factory you make will be less terrible if yo ubother learning

reef basin
leaden matrix
#

You cant avoid going back to your factories forever, if you want to learn you need to look at them and see what was wrong with them, moving on without first going back to them and seeing the issue (which requires travel) will end with you making the same shit

reef basin
rich parrot
ivory condor
#

people have different player styles, some people rebuild factories to make them better, some keep on building on whats already there, etc, its important to keep in mind everybody tackles this game a little different

reef basin
normal orbit
#

you also dont have to do one or the other. build starter factory, then build another. learn more, build a third, learn more, go back maybe redo starter cause you have idea for that particular spot. etc. You constantly learn things as you play. I still figure out new ways to build after thousand hours

leaden matrix
#

Thats not the point, the point is travel from point A to B is something you will have to do, probably often, and probably redudently.
People like hypertube cannons because they get rid of the redundancy of slow travel

ivory condor
leaden matrix
leaden matrix
# reef basin who said you don't ever go back to them? I said you don't **rebuild** them you...

Which is another reason why travel is important and something you will need to do?
And something that will (Especially at longer distances) will reduce the amount of time you spend actually playing the game instead of sitting in a train, or pressing like 3 buttons for a couple of minutes while you wait

Which is why people use hupertube cannons and why they get rid of something that actively takes you away from the main points of the game

leaden matrix
ivory condor
#

honestly im not sure what is even being debated now

reef basin
#

doesn't change the fact that "build separate factories" is still great way for new players

ivory condor
#

i feel like we keep bringing up the same points again and again here, why is this happening again

reef basin
#

idk, last conversation was "why (not) to rebuild factories"

#

so I'm talking about that

#

but now it somehow got back to traveling

leaden matrix
# reef basin doesn't change the fact that "build separate factories" is still great way for n...

Not the point of the argument?

Building seperate factories is great to learn but ignoring your previous ones completely can cause issues, but I digress because that wasnt the point of the arguement?

You will eventually need to travel, (newer players typically will have to do it multiple times but wtv)

Which is why people use hypertubes and why they remove slow travel which will take you away from the game

ivory condor
normal orbit
#

rebuilding is only not recommended if its your only production of a material

leaden matrix
# ivory condor honestly im not sure what is even being debated now

We were talking about hypertubes
He doesnt like them because they dont fit into his idea of balance
I argue that in their current state there is no reason to get rid of them.because they get rid of travel which often feels redudent and slow and takes you from the game

He argues you wont have to go back to a factory more than once or twice so it doesnt matter

I argue you do and try to keep us on point as we argue about the importance of rebuilding factories

[This is oversimplified]

reef basin
leaden matrix
cunning sinew
#

ok so i just unlocked coal generators, but, its very far away like 500 meters, should i move my factory there or its okay to have it very far away?

normal orbit
leaden matrix
cunning sinew
#

consider i gotta rework my factory anyway

reef basin
cunning sinew
reef basin
leaden matrix
reef basin
#

He argues you wont have to go back to a factory more than once or twice so it doesnt matter

I argue you do
but you don't... unless you rebuild, which is already wasteful, so arguing about using slightly faster method of transportation only to lose hours of progress by rebuilding is weird

twin parcel
cunning sinew
leaden matrix
# reef basin > He argues you wont have to go back to a factory more than once or twice so it ...

Or unless you dont have DDs unlocked? Or you want check you arent wasting power
Or to look at it
Take a screenshot
Maybe liquid balancing went wrong?
Maybe you realized your throughput was off because a BP autoconnected wrong and you didnt notice

There are plenty of reasons to revisit earlier factories

The point wasnt the rebuilding, you're getting far to hinged on that instead of the main point dude

ivory condor
#

liquid balancinghehe

cunning sinew
#

YOO I FOUND PURE COAL

#

theres no water anywhere near tho thats a problem right

normal orbit
#

look to the north

cunning sinew
#

oh yea ik there's water up there its just really far which is a bummer

reef basin
# leaden matrix Or unless you dont have DDs unlocked? Or you want check you arent wasting power ...

given that it was your only point, I was indeed replying to that one point

as for your other points:

  • yes, looking/screenshotting is valid, but again, usually you do this like once, or make a proper transport network if you need to do this very often
  • liquid balancing is basically a swear word, never balance liquids
  • broken factory should be tested before you leave the area, but obviously can happen (but again, mostly like once)
#

(and DDs I already mentioned above)

rich parrot
#

Especially if a coal node has iron nearby. Those are good spots for steel.

cunning sinew
#

just a bummer the pure coal node is so far away from the water i could have hit two birds with one stone

cunning sinew
normal orbit
rich parrot
leaden matrix
# reef basin given that it was your only point, I was indeed replying to that one point as f...

With broken factories its easy to overlook with larger manifolds where 1 constructor might cause a small harder to notice dip. (This happend to me earlier today πŸ’”, the worst part is it was inside of my blueprint i recently made so I had to go and check my other manifolds for it)
-# or you just dont wanna wait for the spin up time to check the full PPM so you leave the area, but thats just laziness tbh

reef basin
cunning sinew
normal orbit
#

yes, but you can overclock a normal node to 200% to be same as a pure node

#

you're mostly limited on beltspeed early game

reef basin
#

so if your coal gens need e.g 240/min, you just go and use node(s) that give you at least that much (and underclock miners if they give more)

#

yes, purity affects how much do you get from one node, but too many people limit themselves to pure (or pure+normal) nodes for no reason

normal orbit
#

1 pure node = 2 normal nodes = 1 normal node @200% = 4 impure nodes = 2 impure @200% etc

cunning sinew
#

theres a giant cracked rock above this other coal node is that normal?

reef basin
#

yeah, you need some tech to get rid of it

#

if you don't have that tech yet, find another node

cunning sinew
#

allright!

glass grove
reef basin
cunning sinew
#

theres a green transparent vfx pillar coming from the ground?

glass grove
#

What?

cunning sinew
glass grove
#

How far are you in Satisfactory @cunning sinew

cunning sinew
reef basin
# glass grove What?

there's a thing called "don't spoil future content to new players" πŸ™‚

but unfortunately it happens a lot here

crude canyon
#

Man I haven't played this game in a while now. I think it's been a week already

reef basin
#

so I tried to just tell them it's removable in the future but letting them figure out what does it and how

normal orbit
#

green transparent pillar?

cunning sinew
glass grove
#

Highlighted stamp or something

normal orbit
#

oh map marker thing

cunning sinew
#

oh my bad then lmao

normal orbit
#

no its fine, was just a little curious :p