#satisfactory
1 messages Β· Page 794 of 1
i mean slooping the last step you get double the fuel rods but slooping the last 2 steps you get 4x
I want to really just mass biomass and use it. Especially for making some alien tickets.
go back 3 steps and your sitting at 8x but im pretty sure youre out of sloops before then lol
x is steps slooped
production increases by 2^x
power consumption increases by 4^x
there probably isn't enough sloop to do the last 2 steps for all things in the process
and would need to do it on the uranium fuel rod stage to match the +300%
Biocoal with somers is the bees knees!
at 25 assemblers as per above, that already makes that comparison impossible.
Yeah, I have actually never bothered with biocoal
idk i think doubling the fuel rods themselves will only double your power which you could already do with the 10 augmenters
I want to make a big bio-processor.
First to biofuel, then biocoal and then the last of the excess will go to making tickets is my plan, do smart merger chains
exactly is my logic. And like you said, you can alien augment which increases that even more.
only rods you should sloop is ficsonium, maybe you can make a case for uranium
plutonium gives you the largest power gains though
why ficsonium? That is just a plutonium waste disposal. It doesnt give much power.
you can sink ficsonium right?
yes but gives you so much work for ficsonium
nope
no
not the ficsonium fuel just the regular ficsonium
neither
Nope, just confirmed on wiki
well i guess if youre going to use the plutonium you might as well go all the way thru ficsonium =\
well, that is the ponder I had.
im sinking the Plutonium rods
Cause to fics, you are using sam. How much uranium can you make with that sam to get more plutonium?
or do it like people used to until update 4 : make a giant warehouse and store the plutonium waste like in the dark ages
cause if I am going maximum like that, then I will go all wasteland on a good chunk of the map.
all sam to more uranium to get more plutonium!
TBF its easy to make a large Industrial storage BP and just store on the edge of the map or under. The plutowaste builds real slow.
it's a valid way. Not elegant in my book, but valid
UNDER?
Porkalo would never suggest going out of bounds π
if it aint a death box, its in bounds
i went out of bounds once... once
I think you can even go outside the death box iirc
you can,
actually thats a lie ive misjudged hypertube cannons idk how many times lol
Ask Zula, the tunneler.
My stance on this is a firm "there should be an instant death line 1m below the visible ground level" π
these poor tamed doggoes...
that rat is a insperation lol
Imagine leaving them alive long enough to tame. π
i accidentally found the lizzard doggo home cave a while back
better a peaceful death and respawn than a forever void
doggo cave is great. there a mix tape, helmet and blade runners in there
I tamed all of them then walked them back to green fields. Now in a pen in my train station
you think its possible to finish the game using only what doggos find for you? lol
would be like minecraft skyblock
good question actually
I think the highest tier they can give are fused modular frames and turbomotors?
no, you cant get pasta fropm them or any phase part
well the only limitation would be no mining. that includes hand mining and portable/regular miners but you can build any other machine you want
no way how did u tame them every time i go near them they run π
hold a paleberry in your hand
then drop it on the ground when they start apraoching
hell yeah thanks for thatπ
huh? just saw the ping
yea and unless doggos found a way to produce and package excited photonic matter you can't get past phase 4 lol
im not slooping any of the rods, and i only make like 1.95TW
And then Shattered Rebar them to the face.
well if youre going to do that you might as well get evil with it and stick a nobelisk to their face so when they run back and tell all their friends how mean you are you can blow them up too lmao
chat do i start a new satisfactory file or p rank 8-3 disintegration loop
They must all die.
can i get that in english?
minesweeper on full screen
they announcing hires like they're pokemon
yeah that confused tf out of me
they were talking about maxing out nuclear and the best ways to sloop
p rank is ultrakill language. i vote new satisfactory file but that's because i have ultrakill in my steam library never launched
if there was 2x the sloops on the map then exponential production increase would probably be the better way to do it rather than just making augmenters
oh, not sure the best ways, the things i have slooped reduce the ammount of resources drastically but dont really increase power, actually it reduces the power produced because im slooping some singularity cells π€
The fact somers are limited was one of the best decisions in 1.0
Where you really have to think about how and where to allocate them.
idk i just go with the 10 augmenters and use the last 3 for power shards and dna capsules
were sloops ever renewable? i guess they did come back after updates π€
Map updates tend to trigger a respawn
nope theyre non renewable and theres only 106 on the map and 3 are used up for research
No, but their power is properly contained by their limited-ness.
As opposed to the (imo) BS of Mercers.
i wouldn't mind them adding another hundred spheres personally. DDs are a godsend. to each their own!
i think theres already plenty of spheres as it is. almost 300 iirc
for sure. i was just saying that i'm glad they are plentiful
yeah DD was a huge game changer. massive QoL there lol
Complete disagree π But to each their own.
ya, they are great. But i do not regrett making Mall storage back in the day. I learned so much
I <3 DD
β€οΈ D
DD has made larger projects not incredibility tedious
quadruple industrial storage buffer into depot mall, though
malls haven't gone away, imo
yeah i mean where else are you gonna put a hot topic
could give them a booth in every spirit halloween store lol
Its true
Especially for large projects you'll probably still need to go back and manually collect things
My large turbo fuel plant I was CONSTANTLY running out of concrete, plastic and Steal Beams
Had to do runs to fill up my inventory
coal
no iron
Whenever the new update comes out will old saves still work ?
yer
i dont see why they wouldnt. i converted my 1.1 save to 1.2 and it works just fine
99.99% chance they will
Saves have generally been transferable through most updates
im listening to the goat simulator soundtrack in game even though i own the soundtrack on steam
if you make heavy use of ground vehicles that aren't trains there will be some maintenance to do on 1.2 but should be fine
I think one depot per 4 industrial containers is good, and if you run out of something a lot it's good to add another 4 containers + depot for that item. my limestone is definitely going to be 8 depots and 32 industrial storage containers
Its still a good idea to backup your saves in case there's a bug when you transfer
That way you can wait till its patched and then update
there is upload time issues with a single DD no matter how many isc you put behind though on certain items*
yeah vehicles are actually worth dabbling in and the daisy chaining power lines is great because then i dont need a mod to do it lol
I'll 100% be messing with trucks in 1.2
you can only upload 240 items/min but thats per depot so if you have 4 depots doing the same item its 960/min
that's why the 8 depots and 32 containers. the more depots you have for a specific item, the faster it'll upload.
eh, all vehicle issues were fixed in update 5 and daisy chaining clips in machines so...
Great for "too far to walk/belt/tub" but too short for a train
i can deal with a little cable clipping if it means i can get rid of 95% of the power poles lol
100% worth it
100% agree on power poles, I've been circumventing them with stuff like this #design-and-architecture message
this logic also applies to trains, trucks, and drones (at least kind of) and I still need to double up on the trains feeding my aluminum plant :/
uwuminum
depends... do you drive on the right side or the wrong side? lol
why does my fuse keep blowing?
my peak power consumtion is 80 and i have 3 biomass thingies
youre max power consumption is higher than youre max power capacity
the right side, which is where ships built in federal space seat their cockpits (other game reference)
oh
make sure all 3 are fueled. if one runs out that leaves you at 60MW
the biomass burners output less power, if you're counting those. a normal burner does like 30mw (edited bc corrected)
all are fueled, and im using solid biomass
the burners on the hub only give 20MW each while the ones you build give 30MW
so if you have 3 and 2 of them are the ones on the hub youre only getting 70MW
i built another, now i have 4
and i dont use the one on the hub
my capacity with these 4 is 120
consum varies from 70-90
maybe thats why
it's a super good idea to switch to the standalone units asap bc you can automate the fuel chain all the way from leaves/wood and that reduces the loop there to grabbing a bunch of plants and cramming them in a couple of storage containers
yeah ill usually make a little rat tail factory to process leaves and wood into solid fuel and belt it to the burners
makes the process allot less tedious to keep the filled
This smells of πΊπΈ
90% of the world drives on the correct side btw
Sometimes if power spikes fast enough you won't see it reported on the graph and it looks really confusing
Just make a couple more burners
i did
i have 4 now, i tried automating all the things i need to research coal power is all
does it smell like crude oil and gun powder? lol
not to the shop i dont think. at least i havent noticed anything new
Its true a large population of the world drives on the right side there's still a large portion of the world that drives on the left
Basically all of Oceania drives on the left, southern Africa, India and surrounding countries and a good few others
Why I say it smells American is because a lot of American people will go online and act like the way America does anything is the only "correct" way. A lot of Americans in conversations will say the the acronym of their state to say where they live instead of America as if everyone should know all US States, or with DD/MM/YYYY a lot of Americans will try to correct people and Timezones is another
ok british lmao
Oh that's another, anything not American and European or specifically British
I'm from Australia lol
ah same thing you still drive on the wrong side
is there a stinger bigger than the elite gas stinger? π i found a giant one in a cave and it looked like 3x bigger than it
Nah think that's the biggest
MM/DD/YYYY is best for speaking
DD/MM/YYYY is best for typing/paperwork
YYYY/MM/DD is best for coding
and don't get me started on timezones (im MST-AZ, so DST is always a fun 'switch' in the year.
also, lets be real here, unless you have a metric (the better unit of measurement) fuckton of money, the dysfunctional states fucking sucks (speaking as an american)
anyways I have to figure out how to split 14 nitro rocket fuel blenders (all OC'd except for 2) across 8 pipes and it is pain xwx
i finally got coal power :D
Easily the best feeling in satisfactory π₯Ή
probably. i dont have to keep looking for leaves and trees now
the game really opens up once you don't have to micromanage biomass
but i need to have 2 coal generators to make up for the eventual absence of the biomass
The jump from manual power to automatic at the start feels better than the jump from any power to any other power
youll need a lot more than that pal
no
or do you unlock better power sources./
but youll have it for a little while
New sources
there is many power sources
the current reason is its too expensive to stop using and teaching imperial.
reduce the clock speed on enough so you get two more blenders required and do 2 per pipe.
8 generators + 3 water extractors is a good goal, though I like to start with 16 + 6
Though later power sources dont feel like "this is objectively better than this"
And more like
"I prefer this :D"
Coal and bio are the only ones really at the bottom of the chain
I would also recommend this
and its a very tiny water source
i usually end up with 32 coal generators by the time i hit the next power source
jesus chrisst
build around the central lake
honestly once you hit fuel stage, that literally is it. Diluted Fuel can provide you enough power to make it to end game, so anything else is up to personal taste.
where did you spawn at?
you think 32 of them is a large number? bless your heart...
it only fits one water pump
I think i have like 50 just buring byproduct rn π
i come from DSP, im used to coal power being kinda good
can you post a screenshot of your location on the map in #screenshots ?
32 is a lot of coal power tbh
ah hell nah bro|| nuclear is in no way preferable to oil power that shit really is just better.||
how do i take a screenshot of the map?
i rarely need more than 16 to get to the next phase personally
ah, fair enough
i only needed 20
I like sharex
ill ping you in #math-and-meta with my current end game power plans
||I LOVE NUCLEAR RAHHHHHHH||
but then what are you going to do with uranium other than make and sink a gazillion nuke nobelisks?
||hell nah f that nuclear sucks butt, too many complex parts imo||
nuclear reactors go brrr :3
yeah they are way better but like
<laughs in || Rocket Fuel Power||>
too many parts to make hurts my head
"Oh no my steak is too juicy, my lobster is too buttery"
I haven't even built nuclear yet but I have enough experience with the complexity of this game that it makes it fun
god i havent even beaten phase 4 before cant wait for the hell of phase 5
I've already mostly worked it out in modeler
yeah bro but i mean i feel like it sway diffrent in game to do it
no bruh my steak has too many odd flavors and there is no lobster
huh
RF is much easier with one of the alts you get with blenders, i'd wait until then if you're a hard drive hunter type. but it's super good and super simple
the hard part is blueprinting the gajillion fuel gens
The lobster is plutonium π₯Ή
i already got all the hard drives i think tbh
I cant wait for daisy chaining omfg
I wanna make a big phase 5 factory, and I did for phase 3, but I kind of just belted the phase 3 factory stockpiles and a bunch of containers into machines making phase 4 parts and hand fed it from my depots
forgot about that
Right now I'm using the Rocky desert and the forest, and I kinda like the vibe of those two places the most, so I'm thinking of making that my main area. Theming my shit around it
shit bro now i gotta do that π
i just hand feed all the space elevator parts since i dont need them for anything else rn
dont curse my aunts step cousin is in here
talking about the HOR>DF>NRF chain?
sorry bro i wont fucking curse again
my factory is currently feeding the phase 3 parts into awesome sinks, if they aren't already stockpiled
I've got an "all basic iron" factory that makes screws, plates, rods, reinforced plates, rotors and modular frames and an "all basic copper" with sheets, wire and cable at a decent speed for all. I'm going to slap overclock and DD's on them to make them my first DD's I got without cheating (doing a zero cheats run because honestly I haven't not given myself a little boost yet lol)
The overclock is waiting not just for more slugs, but for mk 3 belts
And miner mk2
i like to do concrete and steel beams as my very first DDs
oh lol
i just dont make those parts unless i need em
and if i do ill make them the exact amount i need
no point in making parts that get used minimally to not at all tho yk, feels like wasted time i could use to make a massive factory automating a load of stuff
most of the parts get reused later to some extent so it's nice to automate a box and forget but nbd either way
yeah idk i havent even done the first items of phase 4 yet tho so im a bit scared cus idk what it takes to make them
trying to make noodle better and make buildings for factoryβs I f you want to help drop a dm or @ me im tryin to fix my factory and genuinely need a helping hand. If anyone wants to help id much appreciate it !!
if your looking for people make a post in #1201555265942724758
my bad im getting the stuff to research the map
or #1038092680493801533 idk where your problem would fit imo
Eh tired of posting stuff in there no one ever helps gets annoying just generally need help fixing my stuff and understanding stuff and I have no help lol
you could probably find a larger body of water nearby and belt the coal over to that
done
yall think i should make a new save?
naw./ lots of resources just build more elsewhere
true π€
Maybe when 1.2 comes out, a randomized save sounds fun :>
which starting location should i pick
northern forest
did that last time
the swamp, then
beefalos already doing that
the red bamboo fields
now theres an idea
@ornate saffron also, that's pretty based :3
did you encounter that rock with like 5-6 large spiders? and if so, how did you deal with it that early? (if at all)
I could've said red forest, but that felt too easy
wow there are 0 resources in red bamboo fields
i wish the shattered cliffs area in the top middle of the map had any resource nodes its cool but theres 0 reason to build anything there
π₯ ποΈ
im planning my factory right now and should i make motors or just rotors and stators?
Everything
find a SAM node and some mercer spheres, research depots, find caterium and research smart splitters (if you can), and set it up so that there are smart splitters set to overflow on the rotor and motor inputs to your motor production line that output to industrial containers and depots so that they fill up once your motor buffer and depot are full. if it's too early for smart splitters you can use normal splitters but understand that you won't reach full motor production until your depot's are full. also stators aren't really useful in the depot unless you need to hand feed something or 1.2 drops because they're used to make fluid truck stations
Basic rule of this game, automate any and all things as much as possible
also that
im gonna have a stroke trying to understand this
ive got dimensional depot unlocked
i just cant make it yet
You think thats bad, im currently doing a sam only play through
My brain felt like it was starting to melt even making it to oil
@ivory condor does that message make sense to you or did I word it poorly?
i got confused at the buffer part
Which one?
the paragraph
Its worded fine
a buffer is a container before the depot. if you empty a depot it'll refill from that, and it gives your factory more space to fill. it also means less downtime when you need motors and rotors
cool :3
add crystal oscillators to double your motor output
But keep in mind im experienced in the game, so perhaps less experienced players might be confused somehow
a buffer is kind of a large container before anything. that's why fluid buffers are fluid buffers.
it guarantees max output into a machine or depot once it becomes active after a period of inactivity
my brain is somehow not understand what a buffer is. i get that i put it before a process but like how does it work?
it holds a bunch of stuff until it's needed
so where would i put it and would i put stuff in myself or?
if your depot uploads at 60/m, and you have a full buffer in front of it, the buffer guaranteed to start uploading again at 60 per minute as soon as you empty it
oh sorry i misunderstood how meli was using it. same idea though
I was also trying to explain that but I think you did it better xwx
ok so i understand where i put the buffer but like how does the buffer solve the issue of item flow? like where is it getting the items?
it just adds wiggle room
like the process between iron ore > iron ingot > rod > screws is lossy before you have splitters. you can add storage buffers between the steps that have inequal in/out and accumulate resources to pluck at your will
Its not solving that problem, you still need to be producing enough, but it does give you a place to hold excess
so its like you make rotors and have them go into a storage container before going to an assembler to make motors so if you need rotors you can grab them from the storage? is that how it works
And as you progress you'll need those parts, ideal is ISC to depot
Because the depot can only hold so much, and the isc allows for more easily filling the depot
what is an ISC?
in the case of motors, even if you make it perfectly ratioed eventually you will have a full box of them (ignoring sink) - then you get rotors and stators filling the buffer without any action needed from you
double box - industrial storage container
Regular is 2 Rotor + 2 Stator = 1
Rigour is 3 Rotor + 3 Stator + 1 Oscillator = 6
So, whichever you, personally feel is better for your situation.
i dont need motors right now so ill do regular ones
π
I think I just screwed myself over so hard
Looking at your situation and deciding what is best for you, personally, in that context is the uncontested best way to play the game.
rigor is ridiculously efficient and you get to overflow oscillators
Electric Motor is my personal favorite tbh.
Then again, purely from the iron in the middle of the NF, you can pump out about 150 Motor/min π
i have too many iron pipes bro
Rods?
if i started in the rocky desert i should use the island for fuel generator right?
i meant steel pipes
i mean true but i think 34k is overboard right now
That is the simplest path, yes.
what about aluminum?
So sink them down to the number you want?
it's not difficult to balance these pipes because it's difficult. it's difficult because I have to figure out how to work within the space I've given myself xwx (I'm figuring it out) #screenshots message
There's a node up on the rock between you and the oil that you can just bring down.
Pure node, even.
oh yeah i guess i need the alt recipe to remove quartz
Most people don't set up aluminium until they have the alts tbh.
dont you need it for blender?
pure aluminum ingot?
You do, but you can just scan your drives while building pretending you have the alts and just wait until you actually do.
Pure Ingot is baseline.
Can make easier by getting Sloppy + Electrode.
oh fair
And there's new fun water options in 1.2 π
i only have 1700mw i really need a new power plant
fun fact: you can plop down a mam anywhere, start a scan, and deconstruct it immediately and just place another when the scan is done
My good sir.
how do you live like that? π©
A "normal" coal plant in Phase 2 is 3.6 GW.
How do you have only 1.7?
should i start doing nuclear before particle accel?
No.
"normal" i only have 16 generator
Yeah that is... rare
tbh rush synthetic power shards, ficsite trigons, and time crystals first
there's a bunch of normal coal node east of rocky desert i guess i can just build there
Coal progression is almost always:
First setup of 8 gens to just get it working.
Unlock mk3 belt.
Rebuild it to handle what mk3's can do.
^ RD that's the 3 pures, so 3.6 GW if you pull 240 from each.
GF rebuild is like 5.4 iirc.
also build either a diluted fuel or rocket fuel power plant before getting into nuclear
Why talk about Phase 5 stuff when they are in Phase 4? π
How they supposed to rush that? π
I don't know what phase they're in xwx also that's how I'm doing it
They declared they don't even have the Accel unlocked.
That's P4.
im barely in phase 4 i just started
i just found the 3 coal node you were talking about
i guess ill go build there
I cri.
are we both talking about dom? because I feel like that still answers his question
OHHHH. i thought it was me mb nvm
Dom said they don't have the Accelerator and meli's reply was "go finish Phase 5" so I was confused.
im in phase 4
should i split the stators that go into the motors into an assembler that makes automated wiring?
if you need auto wiring, sure?
there is a monster in the ground so i cant put a miner on the coal node, what should i do???
if you sent up your first elevator shipment you're in phase 2, when you send the 2nd elevator shipment, phase 2 is complete
kill it?
im in phase 2 then yeah
yea, how?
bombs
What is silica used in, and do I need to make a scale factory
you land on the planet with a poking stick. Poke it
Yooo I just hit 22 Crystal Oscillators per minute :D
i dont think you understand, the creature is under the node
I didn't mess with accelerators until I could make synthetic power shards and haven't touched nuclear because my turbofuel plant held up until I started making trigons, power shards, and time crystals (I was able to fill containers before my grid deadlocked). if you really wanna build nuclear I would suggest waiting until you can make and sink plutonium fuel rods
can you see it?
nope
then just build on top
the game physically wont let me
how can i make a turbofuel plant without tripping the power cuz my packaged fuel is the only thing keeping it going
its like its close enough to the surface to interfere with the hitbox
are truck stations good?
im just gonna use another one, cause this is weird
a good replacement before trains and drones
walk away and come back , it'll respawsn
fair point, thank you
mine is on base recipes. I would suggest building out your coal power a bit. also, you can build out all of the infrastructure for your plant without hooking up all of the machines to power. also also, the blue crater (bottom right ish area of the map) is really good for fuel plants
Can't wait to start making use of them in 1.2π₯Ή
They'll finely be sorta worth it
but I have 180 fuel generators being fueled by my turbofuel plant and (it's kinda messed up because fluids) am getting 34 to 35 megawatts
use satisfactory modeler (free on steam) and work with the numbers so you know your plant can handle everything
I can't believe how annoying it is to listen to kibitz
try using some power storage to charge up and kick start your new power grid
A plan for it https://www.satisfactorytools.com/1.0/production?share=qsh5PaS62nLceAwfovkm
I have just unlocked hypertubes
is there an exit piece or do you just go flying out the end?
Ok. So just bookend two entrance pieces?
yup
ok thanks
I think technically you could have an end w/o the 'entrance' piece and just fly out, but then yo ucan't use it the other way
I can't wait
What is "based" and I play on defensive or passive mode. Ill play soulsborne something designed around combat if I want combate
slang for very cool and good. kind of like goated
should i keep the resource node purity on my run defualt i have all the cost multipliers set to max
Make them pure unless you hate yourself
pure nodes don't make much a difference until you unlock mk6 belts
thank you
and honestly the cost multipliers can make things basically unplayable
for example x5 power cost means you barely make positive output on generators
generators have a power cost?
all the processes to make the fuel do
underclock
doesn't help that much and you then have a power station the size of a biome
hard disagree. a mk1 miner on a pure node is still 60 vs 15 on an impure
I've had an 80gw fuel station that needed 15gw to run
at 5x power cost that means it would have needed 75gw to produce 80gw
you can 'hard disagree' as much as you like, but with over clocking, 90% of the time until you hit mk6 belts you are limited by your belt speed
Im facing this exact same dilemma right now lol, 80GW plant and everything
yeah it's a silly option honestly. I don't see what it adds to the game
so should i do like 3x power consumption
even that is pretty painful, but at least it doesnt make your power stations almost meaningless
personally I don't find the power cost thing interesting, but you do you
nvm you can only do 2 i might just run with that
I can understand PART cost multiplier a little bit more
sorry?
sorry its late im really tired lol
no stress xD
just remember that the part multiplier really hits with the more steps you do - so you won't get nearly as much power out of a full nuclear build for example
ok thanks
vanilla power requirements are so trivial, just ONE oil node can power an endgame setup. The power cost multipliers reintroduce power as a RESOURCE -consideration is needed to run swaths of overclocked machines. 5x power sees the player cycling what their current production goals are (to stay within available power)
that goes completely against automating everything
negative
which is the idea of the game. constant production lines
Positive.
I can also say words
what are words
in your opinion
satisfactory moddeler is telling me to split uneven numbers like 18 and 130 should i just not worry about it or?
if you need 18 one way and 130 another , what is the issue?
I am planning on starting the next run with 2x power, 2x recipes, random nodes, all impure. It might be a bit painful on everything that needs gas though...
i dont know how to split unevenly
make a group of machiens that make 18 and another 130
or just make a manifold and let it self balance
guess ill just manifold it
like the 30 and 90 going 2 ways here https://www.satisfactorytools.com/1.0/production?share=ZuGpi8TusFrxs6ZG53qP
is there any ETA on fluids getting fixed
considering there's nothing broken, no
i clicked on the link and it just shows how to get 60 cables a minute
I linked you a reinforced plate one, look at the right most tab
it remembers your past plans
i see
if you click on a shared link it'll be the most right tab π
but yeah was just pointing out that the first branch on that plan splits 120 into 30 and 90
as an option you can make 1 group of machine make 30, and send it on it's own belt
and merge 90 on a different belt
clocking and selectively merging machines is the main tool of the game ot manage logistics.
solves most problems before they are problems
so how would i split 4 overclocked foundries into 30 and 452? cause thats what it is telling me to do
you would not have 4 over clocked foundries
you'd have probably 1 foundry make 30, and the rest make 422
what is your final output youre making?
im kinda making a bunch of stuff at once like motors and encased beams but maybe it would be easier to have modular factories around the map instead of having just one huge megafactory cause im not that good at building stuff yet
yeah I'd use tools and just look at the total clocking you need instead, then make choices how to split it up to what is convenient
i was making multiple stuff at once but because im not that good yet ill just make modular factories for like 1 or 2 different outputs in different areas.
it's generally simpler if you make factories with 1 output when you're less experienced I think. Easier to practice layouts
okay then ill start with the motor factory
i LOVE this game
I've noticed that I have an issue with lingering way too long on one thing, taking my time rather than branching out where it's necessary. Like I've been hyperfixated on making multiple smaller buildings for condensing iron mining, smelting, and now I've got the rods, plates, screws, and rotors automated... and yet I still haven't gotten coal power.
Kinda talking out loud, not any reason in particular. Just griping on myself.
i'm having a bit of trouble with organizations, i have machines and conveyor belts everywhere, at some point does it become more natural to have everything organized and geometric or does it always stay messy outside of buildings?
Might just be the fact that I'm more aesthetics-focused over practicality-focused, I like things looking cool.
treat the milestones like a tutorial. You learn how to manage layouts and things as you go
beautifull tysm
the game is much more like Minecraft than other factory games
you never run out of resources and after the phases you basically ahve a sandbox to do your own projects
that's so sick i already automatized a bunch of stuff and i made a crafter assembly system where i just have to connect it to one of my storage boxes and i can craft anything in mass
btw it says i should use conveyors 2 for building to building transportation, so i'm guessing i shouldnt use it across my farms?
not sure what you mean, use whatever belts you need
generally it's easier to just use your fastest belt everywhere
awesome
that way you don't accidentally place down too slow a belt
will it mess with the production rates / energy consumption?
belts do not consume power
awesome
so i could automatize reinforced plates and turn all the conveyor belts into the upgraded version without any negative side effect?
yup
SICK
basically any part that milestones ask for ? automate. You'll need them further along
mmmm how many biofel burners do you have in your base
cause if i were to automate everything everything i would need so much machinery
rn i have 3 and there's solid biofuel being delievered to each
usually 12 or so?
damn
hand mash leaves into bio mass
have a constructor make solid biomass
yeah i'm doing that with wood
its kinda annoying i cant put both leaves and wood in the storage box and they turn into solid biomass
maybe i could do that with 4 crafters
they should let you do that regardless , you dont need 4 crafters just for that
but the crafter says leaves biomass - solid biomass or wood biomass - solid biomass
u think it automatically takes both? i didnt wanna risk it cause if my generators die the whole factory stops
i know im saying they should do a QOL for that
just sounds inconvivent for it to not convert both since they both already convert to the same thing but i doubt anything will happen since after biomass you wont need it again, better power sources
you can do that with smart splitters already
sure but the point is you shouldnt need to do that
literally different recipes, of course you should
machines don't have extra input buffers
you'd need multiple inputs on a constructor as well
i dont think you understand but sure
this game itches my brain so well
good for you bud
I don't think you understand constructors don't have 3 input slots
never said take both at the same time, it appears you cant understand the topic π
then you can post how it would accept multiple inputs w/o getting clogged
or that no other system in the game have machines automatically swapping recipes
mmmm smart thingies you mentioned are tier 3?
they are in the MAM , you can unlock them very early.
under caterium I think
Then what do you want it to do if not accept ingredients for multiple recipes?
AWESOME ty
boy am i enjoying this game
what you'd probably be looking at in this sort of situation is to have 1 container that you can just dump EVERYTHING in, then a smart splitter that leads to their own buffers that then feed their own constructors
though bio burners are basically pre tutorial stuff, you don't really stay on them long
that's beautifull you think it can even handle an auto sorting storage system?
but that's basically how you would set up any sorter later in game
yeah that's basically how they work π
they both give the same product at the end, and i doubt anyone after of playing still uses solid biomass considering theres better sources right after, if you can make fuel you dont need biomass, not sure why a change to get a QOL is such a sin
you still haven't explained how it would work w/o getting clogged or how it would swap recipes automatically. A mechanic that just doesn't exist in game
make it for just biomass that it can take both ?
so multimple inputs?
because things will get clogged.
auto recipe swaping is just not a thing. Why make a pret tutorial mechanic be that way? it's nonsense
sure bud πͺ
if you don't want multiple constructors just use leaves
or suck it up and have multiple constructors
i'm about to unlock jump pads, is there any cool strategy?
no. i cant remember last time i built any of them
mk
not that you cant, but they arent really my style
nah, kinda gimickey.
SADLY they have murdered vehicles being able to use jump pads on auto paths
might have to see if I can get a mod that reverts trucks to pre 1.2
50 rotos was so slow
get hypertubes asap and build hypertube cannons (make sure you have at least a parachute, though a jetpack is ideal). 14 entrances is a solid number
huh
lol np
i have no idea what either of those are but sounds super exciting
are they mam or hub
hypertube is hub
hub. I'll look quick
parachute is mam (mycelia)
hypertubes are tier 4, phase 2. also if you parachute into an incline you'll gain height
so parachutes are really good
i also havent made parachutes in like 5 years lol
not as good as jetpacks, but definitely good until then
they used to not be reusable, so i didnt ever make them, now they are aparently reusable so would be worth getting
I've been playing since update 5 or 6 (not sure, but on and off and definitely before it was available on steam, so I've bought it twice), and I completed phase 4 for the first time a week or two ago π©
it's so nice I bought it twice
ok so turns out i completed all of tier 2 but tier 3 is still locked, where did i go wrong?
tier 3 is in phase 2. you have to put 50 smart plating in the space elevator and send it up first
50 smart plating is 50 reinforced iron plates and 50 rotors in an assembler. you can definitely hand feed that if you'd like
50 ROTOS AGAIN??
dimensional depots :3
better automate them
true i feel like my factory is too messy now i have barely any space
i just cant tell how many machines a generator can handle
and i dont want fuel to die instantly
so for example when i make iron plates i wanna send 50% of that to my storage and the other half to an assembler
and i would calibrate it accordingly to my needs
most people tend to rip everythign up after they have automated power after finishing phase 1
mmmm i guess i can do that
so i send the stuff to the elevator and then i rework it or should i do it now
Biomass is useful across entire game
the elevator is HUGE
after coal is generally easiest
And as was said, machine cannot accept multiple inputs
THE ELEVATOR IS SO COOL
oh finaly we get coal, is coal infinite?
like iron for example
all nodes are infinite
Almost everything is infinite in this game
beautifull i can finaly automate it and not have to destroy trees
you can always just collect leaves too
never knock down trees
oh hell yeah lore, we destroyed heart so now i destroy this planet as well
true wood just felt like it was more efficent
Animal remains can be processed to fuel as well.
Those respawn.
AHAHAHAHAH
i keep dying cause i cant tell big hogs from normal hogs π i'm skill issue
sprinting and auto punching leaves is faster π and yo uget a bit of wood doing it too
well now i will definitely go for coal, automate it and then i tear down my factory
oh jesus i need rotos for smart plating yea i gotta automate that asap
It's not a bad idea to have everything automated, even if at little output/min
You could also do what I did and just make your stuff elsewhere (would not reccomend was working on a worldwide train network and found out I was running off an impure limestone node for all my concrete I was using for my dimensional depots so I had to upgrade it a bit)
wait what went wrong with the limestone
mine is impure too is that bad
The blueprint I designed takes at least 200 concrete per support, I was running out of concrete
I kept adding on to my spaghetti factory up until after motors iirc. after that definitely build something more permanent elsewhere
so if its not impure it leads to more limestone mined right?
I got by fine until I upgraded it today because I didn't want to wait you can live off it for a bit (I finished fuel power a few days ago, that one node lasted me about 90ish hours of gameplay)
ohh
Correct
It just meant I sometimes waited longer than I'd want to for concrete
i tought the difference was ground - impure - rocky formation on top - pure
a mk1 miner does 15 on an impure node, 30 on normal, and 60 on pure
ooo so i'm definitely gonna have to move to an area with more pure minerals right
or i guess at some point i have miners scattered across the whole map and everything leads to my storage
Sometimes you'll just have to work with impure nodes. That's where overclocking comes in
buffer it. 8 industrial storage containers feeding into 8 depot's is a lot.
Twice that much afaik
how do i get off a tractor. im on pc
Eh, purity of nodes is rarely a concern
This is true
nvm
That's a later me problem. As I said my first 90ish hours of concrete relied solely off that one impure node I set up at the start of the game. All the important concrete stuff had its own supply that was just my personal bit
I read the number for a miner running at 50% on SCIM by mistake :/
i'm so impressed by how well the game runs
also the difference between a pure node and an impure node is huge in the early game
You can thank let's game it out for that
You are limited by belts tho
He pushed the game so far the devs wanted his save for optimization
Wasn't the only one
True but he's the one I can think of off the top of my head
i remember i bought the game in like 2020? i'm not sure cause of an italian youtuber
i've NEVER played it till now π
bought it - crashed - gave up
cool thing is i have a golden helmet now tho
which can be unlocked almost immediately in tier 2 if you grind crash sites a bit
Like 10s of people from thia discord π
crash sites??
I see
But mk2 can only do 120
The orange boxes you get hard drives from
hard drives? i'm still too far behind i think
I want to make a gas mask but it's locked behind crude oil.. what tier does that become available?
I'd highly recommend searching for them. Alternate recepies are a game changer
which is perfect if you haven't unlocked miner mk2's yet
tier 5
do they already spawn in tier 2?
Pure mk1 is up to 300
they are on the map at the start
oh imma explore then
if you have a bunch of power shards
Which you should
watch me die by a big hog again
They are on fixed points on the map. They are always there
and also is it a fool's errand to place a mk2 miner on an impure node
yeah I don't think they understand how easy it is to over clock miners
ohh lets see if i can find them all, how many are there
unless I think slugs are adorable and want to save them at all costs, which is part of why I've rushed synthetic power shards
no? you get more resources
it's not liek you're limited in how many mk2 miners you get
No. It's always worth it to get the extra resources
theres no reason to upgrade the miner regardless of the node purity its sitting on lol
I assumed impure meant less ore/second
guys there is a huge bird flower
Only if you need them
no reason to NOT upgrade the miner*
he almost killed me with farts hell naw
I don't know off the top of my head but I belive more than there are alternate recepies in the game
you still get more on a higher mk miner
No reason to do so if you don't need extra
Ok. I like where the impure node is so I'll build there.
there is no reason to not maximize your output, regardless of the constraints you've place on yourself
YOO LETS GO I FOUND MORE QUARTS
just look at them as whatever number of ore they can output - just kinda wave off the 'purity'
more stuff to make more stuff is more stuff to make more stuff
theres a giant cave in the rocky desert with 2 pure and 1 normal quartz node in it if youre hurting for that
it all adds up
i found caderium i'm so aura
If I need 150 iron, I'm getting 150 iron, no matter from which nodez and how many. No reason to lock onto pure only or to get more just because the node can do more
what tier do you start thinking about building vertically? Do you put like smelters and assemblers on top of each other? I'm doing everything sprawled out horizontally. I suppose it's working for me I just think it could be prettier
bladerunners asap will definitely help. you can research those in the mam under quartz
Those, the jetpack, and b-hopping are so nice
you can also get a free pair of blade runners in the doggo cave by the beach on the far west side of the map
You move so fast
I don't really build vertical manifolds. Easier to have horizontal. Make multiple floors as needed
also another helmet and a music tape in there
slide jumping is the fastest form of movement after hypertube cannons and portals
cool ok thanks
if you just hold down c and press space as soon as you hit the ground you get a slight speed boost every time
the jetpack can only maintain momentum, but it'll help you get past the parts of the ground you can't slide on
Yup, I'm too lazy to set up hypertube cannons so it is really nice. I'll get to them eventually I'm just focused on other things
Trains
it also has the side effect of never triggering any hatchers because youre always "sneaking" lol
Build up if you want to build up. Just go based on what you want to do
The crash site objects can be dismantled btw. You get some resources from them.
NAHH I FOUND A PURPLE SPEAKING SPHERE LMAO
still havent found one but ill'def do that
Hypertube canons are still faster I believe, and you sacrifice some maneuverability
youll want more of those trust me lol
grab as many of those as you can
You'll want as many of those as you can find
i just found one and there were like 7 spiders
dimensional depot = inventory anywhere anytime
but it seems really cool i also had a summerslop? i forgot the name earlier but the mam took it
Sounds about right
also collect all of those
well it speaks to me and there's aura around it, i want it
sommersloops is really good too. you can double output on machines or get free power from them but theres only so many on the map
Doubling output also increases the power a lot
I meant faster than jumping
2x output 4x power iirc
Also, if you get tired of going back to collect your items from death crates over and over again, you can change in the game options to keep entire inventory on death π
all i know is a single manufacturer with sloops and max OC pulls something like almost 800MW of power lol
That also takes 4 if you want to double it
i only really sloop machines that turn slugs into shards and early game dna capsules for those quick early game tickets
aside form that its always 10 power augmenters for me lol
Meh
I got a lot of tickets from getting rid of a lot of the reanimated Sam I didn't need early game
did that the second i joined the game LMAOO
an engine with no cargo is almost twice as fast as bladerunner + jetpack slide jumping, sure, but do you really want to set up a train line every time you want to go anywhere when you need to travel a long distance? especially when hypertubes are unlocked a whole phase earlier?
at that point you basically have to travel the entire distance anyway, unless you have a transcontinental loop already set up, but that only helps so much. a hypertube cannon is still set up and you can have a whole network of them set up before ever unlocking trains, and they're so much faster
Hypertubes are severely underrated by the community
Have you never met a cannoneer?
It's not that I know they aren't powerful I'm just lazy
Having a semi automatic hypertube cannon network setup to travel anywhere is basically getting the ||teleporter|| like 5 tiers early for a lot cheaper
This guy
skytube platform network :3
Every place I could want to go is a factory and practically every factory is connected via trains. And I can go grab a drink while it's moving me
I slapped mine into a BP when we unlocked them and that's the one we use in P5
You move me, greeny
that's hellishly inefficient. you could be to your destination in at least a 1/10th of the time and sprint to get your drink afterwards
cant wait to unlock coal
See, I'm too lazy to set up a blueprint for a constructor manifold, why would I set up one for a hypertube cannon. The only thing I have as a blueprint is train stuff because I'm not doing all that detailing 100 times over
WE GET TRAINS???
How is train inefficient if it's faster tthan running?
I'm talking about hypertube cannons
With a hypertube cannon you could get there quicker is what they are saying
That's "bug abuse"
it's not a bug. it's a feature >w<
I don't use constructor manifold BPs, and I use a cannon BP. It's about time saved and convenience
"Bug abuse" and the devs clearly dont care in the slightest
Its the equivalent of like rocket riding
It was a bug. I'm still not using a thing that is in game just because people complained that their favorite OP bug is getting removed
That's fair, you bought the game play it how you want
Don't be so elitist, you're just jealous we can make logistical oversights twice as fast as you
I don't think they ever have planned to remove it
Pretty sure they have talked about it in announcement videos for updates
Its like bhopping, surfing or trimping in source games
Technically bugs and quirks of the engine but just became a unintended feature
given that the only relevant logistics are item logistics and those cannot use hypertubes, I'm not jealous, as I'd rather optimise my travels than optimise travel time
Didn't think I needed this, but
/s
it was planned to be removed before the engine update
this is one of the reasons why I kinda don't like the direction they took with 1.0+
are you like, anti fun and hapiness? :/
It has zero effect on you
Its a fun mechanic which you DONT have to us
It fits the theme of the game
Its funny
The community likes it
And if you're too good to use it, YOU DONT HAVE TO
There is ZERO issues with it being in the game
this is very much flawed argument
game balance should be made by the game, not by players
"don't use OP thing game has if you want balanced experience"
no, the change in direction is "game got way easier" (and that's feedback by practically all beta testers, not just my opinion). Things were rebalanced, made easier, OP things added, ...
Technically your right, its not a bug, because the devs implemented, though its true in ue4 it was technically a bug
How do I rotate a hypertube branch around the horizontal axis that runs straight through the tube.
Its one of these interesting cases of a bug, that became so wide spread used, that it became a feature of the game
Tbh these days it only exists to make the game more enjoyable by getting rid of waits between the areas which most people would probably spend scrolling tiktok while they wait for their train to cross the map
movement is a small part of the game compared to building, balancing, and math
For multiplayer games I would be more inclined to agree
and they made bugs into well-crafted features before (see e.g. soft clearance). But for some reason decided that canons won't get that treatment
it's a part of the game nonetheless
for any game. Imagine you had a singleplayer game where point is to make cash by doing something, and first item you found could be sold for practically infinite amount of cash. And then community would told you "just don't sell it, that's a you issue"
how do i put fuel into a tractor that ran out of fuel, and is nowhere near a docking station?
I think that's a bit of an extreme example
Your example it breaks the game entirely, it ruins the point of the game
Balancing is still important in single playing but something like cannons
Movement is not the core part of the game, its a side thing and to make a cannon you do have to think a little outside the box and its fun to fling yourself out of a cannon.
Strawman of doom
Tractor inventory has a fuel slot.
You can jump on the back
I was thinking it sounded like a strawman but I don't wanna call it and it not be one
thats not even close to being same thing. For starters hypertube cannons are now an actual game feature, and they do not break game balance, they just allow you to move from A to B. They dont solve factory logistics or anything like it.
yeah, it's a bit extreme, but it's to illustrate a point that balance matters even in singleplayer game
you can replace "infinite" with "any amount that's disproportionate to the phase you're in"
Treatment beyond it working more or less as it did in ue4. I'm not sure what players would want from a well-crafted feature such hypertube cannons, a single booster that operates like 10-20 boosters or something?
see above, also they do break game balance, speficically movement balance
I mean I could guess, just not totally sure what well crafted hypertube cannon feature would look like beyond what was already implemented
buildable booster similar to pipeline pumps that sets your speed higher + tubes not losing speed over time + exiting won't "spit" you out like it does
Its comparing a small bug that people enjoy and makes up a very very small portion of the game to a bug that practically plays the main point of the game for you
His example is closer to like, a button that supplies the space elevator with parts for you instead of you making and feeding them
again, read above
@reef basin I think you're holding yourself to a certain standard and are unhappy that others aren't also held to that standard by "game balance"
where?
I liked balance we had, that balance was removed, I no longer like the "balance" π€·
how do you get into the tractor inventory
If you jump on the back you open the inventory
Oh yeah that's right
they dont tho. they are now a game feature and part of the game "balance" thats just a self imposed balance viewpoint you have. and the argument to not use it if you dont like it is perfectly valid. I've played many games with exploits which actually break things, and guess what, i have the option to not use those if they dont make the game fun for me.
then play it whatever way you think is "correct," (which is subjective btw) and let other people have their fun
I don't play the game anymore for that (and other) reasons
and I kinda feel like "fun OP features" should be something opt-in (e.g. mods), not part of basegame
if they base entire game on having choices to do things, each with their advantages and disadvantages, and then halfway through they change it to "guess what, there's one OP option that outscales everything", then yeah, I'm gonna complain about balance
You probably won't be happy with 1.2, aka movement is broken even more, you can bunny hop and move faster on foot than a explorer, movement in 1.2 is very over powered
IMO devs are supposed to fix exploits when they are discovered and reported. Of course a percentage of playerbase is going to fall in love with an exploit, no matter what it is.
Infact I would argue in 1.2 atm movement balance doesnt exist
see also - https://discordapp.com/channels/370472939054956546/455858725518049280/1073016288554799144, this is pretty old post of mine, but would be great thing to have
Also the fact that people kept bitching until they reintroduced the exploit
its actually pretty crazy how fast you can move on foot in 1.2....
when did this chat become so popular?
I think we need an air vehicle that's at least faster than than ground movement, and maybe even as fast as hypertube cannons in short bursts with boosting. maybe a VTOL?
its a game, games are supposed to be fun and enjoyable to play. If a bug is something people like and enjoy turnign it into a feature is not a bad thing
having it as a mod or opt-in feature is way better than breaking balance of basegame for the sake of the "want to have fun, not balanced experience" people
just cause something started as a bug doesnt mean it cannot become a feature
I watched the trailer and I dont remember seeing a change to onfoot movement ;-;
Mind keying me in rq? ^^
well I would argue player movement in 1.2 mostly defeats the purpose of having a vehicle, its way to fast
Well just don't use it then:P
UNLESS its game breaking or crashing right?
yeah I heard about it, unfortunately
yeah movement in 1.2 is very broken....
60 generators done, only 42 left whew
I've already touched on this, and why this is a bad argument above
it IS an opt in feature. you have to actually build it and use it.
it is not opt-in if it is in game π€·
a game would be nothing without players. would it be smart of it's creators to not cater to the majority of the community?
it outright defeats the purpose of using vehicles, you can basically go anywhere faster on foot in 1.2 now....
We have our opinion, pretty sure CSS is rather on our side too
CSS is on your side because people cried when they removed that feature
Vehicles have always been kinda useless because of how good bhopping with a jetpack is
Most don't know about it, and those who know use it in specific ways
Exactly. Subject closed lol
If there were a way to charge hypertube entrances or better entrances that gave you more of a boost it wouldn't be any problem. Or if you could plant boosters into the sections as if it's a pipe junction, and power it to speed you up
yes cause css wants players to play their game
you get a boost every segment iirc
That could be neat, making the fast hypertubes "less janky"
People cried because it makes the game more enjoyable and reduces the wait times between playing the game and traveling
Well its even more insane now
But it can't boost you past the default speed which is like half the explorer speed
depends on how you design things, but it takes like a minute or so to go to another biome, if that
people also want flying vehicles, boats, depot downloaders, base defence, let's add all of that
and don't forget infinite sloops, infinite zoop, infinite depot size and upload speed, infinite inventory, ...
It can boost you to ridiculous speeds π
yeah why creating infrastructure for transport and make it meaningful?
Where infinity stones
*snaps
No. The hypertube cannon boosts you to ridiculous speed. The segment from a hypertube support does not.
also, the things you're complaining about are only hurting you, and maybe a portion of the community who don't want the game to change. maybe they liked it the way it was? maybe they don't want new players to "have it easier"? a gaggle of curmudgeons, the lot of you. your distain for progress is frustrating to say the least
Oh, that. Sry, misread.
yeah and instead of taking it as a challenge to optimise your travels (same kind of challenge as optimising your factory), they want OP one-time solution for everything
but they arent getting that now are they? cause it boils down to a majority vote. Hypertube cannons clearly didnt break the game enough to disallow them in the way a depot downloader would
I'd like to see the ability to charge a hypertube entrance like it's an overclocked machine, increasing power draw for more of a speed boost.
well they gave player movement default overclocked in 1.2, does that count
yes, I'm very much aware that 1.0 changed direction for the game to be way easier (as I already mentioned above) to appeal to more casual players, but unfortunately that made the game less appealing for factory players that liked the game for what it was. I'm not saying it was a bad decision from their side, I'm saying that I liked the way the game was before the change
see above
yeah 1.0 was basically just giving out half creative mode mechanics
that trend continued with 1.1 to
(and I'd bet that many of the things I mentioned would pass through "majority vote" easily)
Unless you use portals it doesnt matter how optimized your travel is, you could have a 1 one train somehow magically going downhill the whole way at max speed but still if you if you need to cross the map you have to stop playing the game, sit there and wait for the train to cross the map which is inherently unfun because the point of the game is to fucking play it.
People like hypertube cannons because they removed the wait, people prefer them over portals because loading screens do the same shit, no one wants to take a break in the game to get to the other part of the map
I don't think it made the game easier. You can always opt / choose to play it however you like. Same applies for the advanced game settings
1.1 was the lets add more mods to the game update
they changed game director after 0.8, I'm not sure if it's the reason for direction change, but I'd say it's at least partly that
depots, free power, recipe rebalance, reduced requirements for phases
surely that all counts as "game easier"
And now mention all the quantum technologies and the inherent complexity of that.
AGS is distinctly different game mode
Yesnt
and then 1.2 added game modes as a way to try to give players more difficulty again hmmmm now that i think about it
"if you need to cross the map"
that's what I mean by optimising travels - why do you need to cross the map? could it be prevented? could you build infrastructure so that you don't need to do this next time?
You can just play everything as it was with no power requirements
the newly added stuff had practically same/similar compelxity to how 0.8 was
I wonder is each update going to follow this pattern, make game easier, next update give players something else to hopefully make the game harder, next update time to make this easier again, ok heres another feature to hopefully make the game harder again, rinse and repeat?
So next update we should expect something to make the game easier again hmmmm
No, and thats not the pattern
Update 1.1 was purely QoL and bug fixing
well, it's something, but it's a bit problematic due to the global effect, rather than being balanced around something
obviously it would be way more work to do basically two (or more) separate balance sets of recipes, so I get why they did it
With minor additions like the elevator and other building materials
how so, most of those qol made the game by and large easier though
dont get me wrong, they werent bad qol additions, but it did make the game easier more or less
If you think so π
it makes logical sense to me
so being able to do infinite nudging made game easier? thats just a silly argument.
who said i was arguing that?
you said qol made game easier
theres other feature in 1.1 that make the game easier
that isnt the only feature 1.1 added you know
ok, so what of: controller support, crash site dismantling, elevator, buffer stop, signal side change, railway rework, conveyor wall holes, conveyor lift splitters/mergers, thruput monitors, priority mergers, belt and pipe build modes, hypertube junctions. made game "easier" ?
Sorry WHEN you need to cross the map to rebuild a factory because you unlocked a new resource, or part, or recipe that makes it better, it will be infinitely more enjoyable to not have to wait to do that instead of waiting on a train(slow) or driving(slow) or using a portal(loading screen)
Is this dude really using "do you actually need to use the map tho" as an argument in a logistics-focused game with a huge map
what about bp auto connect?
I don't see why would I want to rebuild existing factory tbh. It does what it needs to do, no reason to touch it
does that make game easier or just remove tedium?
travel eats up so much time that you're wasting a ton of time not minimizing it
The only way that argument makes sense is if you build a megafactory producing everything in one area, and you wait to do so until peak efficiency so you can never get more out of a node or a factory, and your existing factories never bottleneck or break
kind of does both?
exactly, so remove the need to travel instead of minimising travel time
minimizing travel time removes tedium, 100%
how is it easier?
"we are not only saving humanity and earth, but also kittens and puppies" i'm sold
the factory part of the game is still as hard as it needs to be. some people stop playing as soon as they get to adaptive control units. that's fine, and adding settings that lower the quantity needed to progress is also fine
isnt that ada propaganda?
if avoiding to build some belts and pipes between two blueprints is easier for you, then you have other issues my guy.
i do like kittens
To increase the amount it produces so you can increase the amount everything else produces?
You dont start out with maxed out miners, or belts, or every recipe, and unless you use a bug to get recipes (save scumming) there will be better ways to build things, and part of the game is eventually building things better than they were before
I just build new factory separately
it's more time efficient, you don't have to spend time removing old stuff
yes, and imo depots also removes a tedium of going back and forth to pick up building materials.
how is that related to what I said?
how is it not?
i fail to see the connection to be honest
minimising travel amount is even better
you said yourself that blueprint auto connect makes game easier. all it does it automatically build some belt and pipe pieces
right, thats what makes the game easier, its pretty straight forward to see that
dont get me wrong bps were meant to make building easier, auto connect is a extension of decreasing that difficulty even more
when i thought mk5 belts unlocks will help my belt logistics but the sheer amount of stuff im making says otherwise .
blueprints remove a tedium of repetative building, they do not make game "easier"
could argue being constrained by the blueprint size makes it harder. considering the amount of complaints about it
And you will run out of resource nodes
You cant always go to a new place
Also this viewpoint only works for people who already have put time into the game as "making a new factory somewhere else" leaves very little room for new players to learn how to play the game
Hypertube cannons remove a redudent part of the game.
They actively serve to make the game more enjoyable especially for more casual players.
dont worry with how broken movement is with 1.2 now, traveling amount has been minimized...alot
if you try to use all the nodes inthe world to end point production your computer will catch fire first. So poor argument
I can use the existing nodes. Upgrade/overclock miner, split after output
I have same amount of resources available as you do, the way how you build doesn't change it
Also this viewpoint only works for people who already have put time into the game as "making a new factory somewhere else" leaves very little room for new players to learn how to play the game
The "make new factory" is especially great for new people
If you always make a new factory instead of confronting your old ones you wont learn from your mistakes
if your computer is going to catch fire from regular usage, hate to say it but you have bigger problems to worry about beyond reaching end game production
i am going to use all the bauxite in the world for ficsonium later .
like you know worry about and finding what in gods name is wrong with your pc, that requires fixing...very soon
Yeah making a new factory is literally learning how to play
I think the x2 challenge features in 1.2 are a step in the right direction. We will get native way to make the game a bit harder.
If you never change your factories from the start of the game and always just make new ones at other nodes You clearly are using them to end point production
you do? you see why old ones aren't ideal and you build future ones better
you also don't end up in the classic loop of "rebuild every time I learn something new", which very much slows down the progression and makes the game unenjoyable (and often causes burnouts)
every factory you make will be less terrible if yo ubother learning
yeah, factories make end products
but that doesn't change how many raw resources it uses
No you DONT see why the old ones arent ideal if you dont ever go back to them
If you want to see what was wrong with older factories you have to see them and travel to them to see the root problem which brings us back to why travel (while redudent often times) is something you have to do
You cant avoid going back to your factories forever, if you want to learn you need to look at them and see what was wrong with them, moving on without first going back to them and seeing the issue (which requires travel) will end with you making the same shit
who said you don't ever go back to them?
I said you don't rebuild them
you go to them before depots, and probably even afeter depots (in case it breaks down)
Why would you need to go back for that? I think most of us have pretty good memory of our factories and can imagine them in full detail.
people have different player styles, some people rebuild factories to make them better, some keep on building on whats already there, etc, its important to keep in mind everybody tackles this game a little different
and also, most of the time you learn what works/doesn't work while building it
you also dont have to do one or the other. build starter factory, then build another. learn more, build a third, learn more, go back maybe redo starter cause you have idea for that particular spot. etc. You constantly learn things as you play. I still figure out new ways to build after thousand hours
Thats not the point, the point is travel from point A to B is something you will have to do, probably often, and probably redudently.
People like hypertube cannons because they get rid of the redundancy of slow travel
many reasons i can think of going back to them, even expanding-if you want to make production larger in that factory for whatever reason, fixing-you realized you made a mistake and need to correct whats wrong with that factory, you decide to you really dont like that factory and want to rebuild it
@rich parrot oops meant to reply
Which is another reason why travel is important and something you will need to do?
And something that will (Especially at longer distances) will reduce the amount of time you spend actually playing the game instead of sitting in a train, or pressing like 3 buttons for a couple of minutes while you wait
Which is why people use hupertube cannons and why they get rid of something that actively takes you away from the main points of the game
Doesn't mean you still dont need to go back to them? You literally gave more reason why you may need to go back to them?
Did you even read what I wrote dude
honestly im not sure what is even being debated now
only reason to go back is:
- pre-depots (but at that point you usually don't build factories in other biomes anyway)
- if it's broken (doesn't happen that often, mostly just once/twice at alu or other loops, which are pretty lategame)
doesn't change the fact that "build separate factories" is still great way for new players
i feel like we keep bringing up the same points again and again here, why is this happening again
idk, last conversation was "why (not) to rebuild factories"
so I'm talking about that
but now it somehow got back to traveling
Not the point of the argument?
Building seperate factories is great to learn but ignoring your previous ones completely can cause issues, but I digress because that wasnt the point of the arguement?
You will eventually need to travel, (newer players typically will have to do it multiple times but wtv)
Which is why people use hypertubes and why they remove slow travel which will take you away from the game
isnt rebuilding generally not recommended?
rebuilding is only not recommended if its your only production of a material
We were talking about hypertubes
He doesnt like them because they dont fit into his idea of balance
I argue that in their current state there is no reason to get rid of them.because they get rid of travel which often feels redudent and slow and takes you from the game
He argues you wont have to go back to a factory more than once or twice so it doesnt matter
I argue you do and try to keep us on point as we argue about the importance of rebuilding factories
[This is oversimplified]
yeah, that's what I was telling the user
but they somehow brought "travel time" into the argument
Because that was the topic?????
ok so i just unlocked coal generators, but, its very far away like 500 meters, should i move my factory there or its okay to have it very far away?
its ok to have it far away just connect it with power poles
Rebuilding was --> A <-- reason to go back
consider i gotta rework my factory anyway
the topic was "do you rebuild"
the traveling wasn't discused already
its ok to have very fr away
ty very much
500m isn't very far
and you shouldn't move factories
The topic was "hypertubes, balancing, and travel"
Rebuilding was an example i used as to why you have to go back to a factory (there are other reasons)
He argues you wont have to go back to a factory more than once or twice so it doesnt matter
I argue you do
but you don't... unless you rebuild, which is already wasteful, so arguing about using slightly faster method of transportation only to lose hours of progress by rebuilding is weird
my oil plant is 2km away from my factory , and my uranium plant is really isolated .
ok nvm i need to find water and pure coal for maximum output, how far away is too far away for my electricity factory cause i'm not sure yet if i can move it that far to my base,
Or unless you dont have DDs unlocked? Or you want check you arent wasting power
Or to look at it
Take a screenshot
Maybe liquid balancing went wrong?
Maybe you realized your throughput was off because a BP autoconnected wrong and you didnt notice
There are plenty of reasons to revisit earlier factories
The point wasnt the rebuilding, you're getting far to hinged on that instead of the main point dude
liquid balancing
look to the north
oh yea ik there's water up there its just really far which is a bummer
given that it was your only point, I was indeed replying to that one point
as for your other points:
- yes, looking/screenshotting is valid, but again, usually you do this like once, or make a proper transport network if you need to do this very often
- liquid balancing is basically a swear word, never balance liquids
- broken factory should be tested before you leave the area, but obviously can happen (but again, mostly like once)
(and DDs I already mentioned above)
Building a coal power plant a bit further away is a good idea, so you can reserve the nearby coal node(s) for upcoming steel production. It is very fast and easy to build power poles across the map. It is much more cumbersome to transport resources.
Especially if a coal node has iron nearby. Those are good spots for steel.
just a bummer the pure coal node is so far away from the water i could have hit two birds with one stone
fair i guess this one goes for steel
doesnt have to be pure coal tho
Check the lake north of your starting area. There are some coal nodes and enough water for a nice power plant.
With broken factories its easy to overlook with larger manifolds where 1 constructor might cause a small harder to notice dip. (This happend to me earlier today π, the worst part is it was inside of my blueprint i recently made so I had to go and check my other manifolds for it)
-# or you just dont wanna wait for the spin up time to check the full PPM so you leave the area, but thats just laziness tbh
bet
purity is practically irrelevant. I'd recommend moving coal to water or finding node near water
doesnt it double the output tho?
yes, but you can overclock a normal node to 200% to be same as a pure node
you're mostly limited on beltspeed early game
point is that you shouldn't be looking at it as "I need to find pure node", but "I need to find nodes to make me X/min that I need"
so if your coal gens need e.g 240/min, you just go and use node(s) that give you at least that much (and underclock miners if they give more)
yes, purity affects how much do you get from one node, but too many people limit themselves to pure (or pure+normal) nodes for no reason
1 pure node = 2 normal nodes = 1 normal node @200% = 4 impure nodes = 2 impure @200% etc
theres a giant cracked rock above this other coal node is that normal?
fair point
yeah, you need some tech to get rid of it
if you don't have that tech yet, find another node
allright!
you need to blow it up with nobelisks
I intentionally didn't spoil that π€
theres a green transparent vfx pillar coming from the ground?
What?
its ok i have no idea what it is anyway when i unlock it i will probably go "ohhh"
How far are you in Satisfactory @cunning sinew
i just entered phase 2 and just unlocked coal
there's a thing called "don't spoil future content to new players" π
but unfortunately it happens a lot here
Man I haven't played this game in a while now. I think it's been a week already
so I tried to just tell them it's removable in the future but letting them figure out what does it and how
green transparent pillar?
its like a beam going to the sky
Highlighted stamp or something
oh my bad then lmao
no its fine, was just a little curious :p