#satisfactory
1 messages Β· Page 791 of 1
mine was just 2 signals away from its station it was going to, so when i did it i just did the next 2 sections of track
mine got stuck after exiting its off-load point, but also just a handful of signals away
but idk, there are some complex intersections happening in that area
Guys what do you put into the alien power augmenter
alien power matrix, 5 per minute
I donβt have any of those
Do you lot have an QoL mods or mods that improve functionality or add cool new building options you'd recommend? That mod that adds a load of different power generation methods looks pretty cool.
that doesnt sound like a QoL mod
Iβll just build three
Maybe I should break the sentence up, it's not a QoL mod π but I am interested in any QoL mods people might suggest I look into.
well you only get ~100 sloops total, 3 takes almost 30% of that, if you think its worth it, go ham
Totally only a hundred
unless you cheat in more, at which point it doesnt matter what you do
How many does the research cost? 2?
1
Thatβs why the map has 103 total I think
Really? Map had 106 at last count so you have 105 to use if it takes only 1.
104 if 2, 103 if 3 π
102 if 4
3 sounds right.
it takes 3, look at the mam
Yeah so you have 103 you can "use".
is satisfactorytools down for anyone else?
I actually love the somer tech because it's a limited thing and you have think about how to allocate them.
As opposed to Mercers... but not going to get into that.
loads fine for me
Been buggy since last night. Can ask @reef basin
whats your perceived problem with mercer spheres lol
Well, Mercers you have more than you can use I think is their reference
You can do all the research and container all the items with more to spare.
With somersloop, you sort of really need to consider allocation
It's not perceived?
I don't like the Depot. That's my problem with them.
But it is my opinion and I'd rather not go down that rabbit hole.
Somers are interesting.
If we didnt have depot? I probably wouldn't play
ah, ok, different strokes i guess. i dont like tedious inventory management minigames
get enough of that in other games
I seriously would get tired of the resource train management, especially if it takes me five minutes just to get back to my stockpile and longer if having to make multiple factories so I don't have to go all the way back
15 minutes round trip because ran out of something? Nope.
Not a rabbit hole I want to go down. π€·ββοΈ
you just have to build larger, then you will run out of concrete constantly still π
i dont know how large you would have to build to run out of concrete with like 10 uploaders
But it also takes a while to really establish depots and make them useful, that is sort of where I find them nice. Unless you speedrun them, their function grows with you. The upload times and quantities and how many you need, etc.
All my concrete needs are supplied by @mortal ginkgo π
I only need one uploader each. I have ran out of concrete rarely, and only if making a massive platform.
But even then, that is the rare time I will grab a pile of concrete before I start.
Some dude in math-meta was trying to declare he would never use Basic Iron Ingot because he needed ALL Limestone to keep up with his building needs...
uh yeah i think i saw that earlier today, didnt really understand what was going on there
Also, quiet all weekend. Was focued on my aluminium plant and... Ooops, forgot the silica. heh heh.
Permanent or initial setup?
A permanent initial setup π
not me out here with 4-8 uploaders for almost everything
I have one uploader per item. Essentially at the point I am at, there is a storage container, and then a single uploader for each item I make.
It is my favorite part of phase 3 of my main malls.
Phase 1 is large containers, phase 2 is auto sink, phase 3 is quantum storage.
i had 6 uploaders for copper sheets while i was building my power plant and it was too slow :p
I put it on top of container, lift into it. And all rocking.
Aaah, that happens early on for me, til I get the initial upgrades for it. But I also don't do mass blueprint building often.
at max upgrades mind you
i had 10 depots uploading quartz crystals, wasnt enough for my train highway, had to wait a few seconds every 4th section
Ah. I have those as completely separate categories.
And my initial aluminium is always Pure so it doesn't need Silica.
Permanent ones I build later chug the stuff.
Concrete couldnt keep up with my railroad, so I alternated ties with rails and if I had to, ran back and grabbed a ton from a container.
Quartz Purification usually pumps out enough Silica to handle aluminium tbh.
I could do it different, but I choose sort of to not use the hard drives when I unlock the tier.
I get the tier running and then run more hard drives.
I got the silica handled. I just forgot it π
It was easy, I had plenty of space so just built the cheap silica and all good.
Collecting hard drives for the next tier is what I do while my Project Parts are cooking in their somered Manufacturers.
Yup, ditto
Also on the topic of quartz -- the RD cave is sneakily perfect in it's design.
I explore while stuff processes, I get the initial stuff for the tier going, then run my hard drives so I have them for the more advanced stuff.
depends on scale :p
You have the qtz nodes in the cave and a normal SAM.
Go out the west entrance, there's a large, flat area that has 4 normal coal nodes -- which is the perfect amount to pair with that one SAM for more quartz.
You cannot tell me that is coincidence.
Basic stuff of course is less efficient, but can be a fast setup to get the unlocks.
Plus trains, I love the trains running around now crossing map hauling stuff. Got my fuel train running from the west coast to the swamp. And a secondary one hauling limestone and quartz from up on the hill.
And containers full of biomass from all the things in the swamp annoying me while I build. I cannot wait to dump all those alien samples into the sink
if they are annoying, why bother fighting them
I have done a world-wide train loop only twice. And neither time did it have anything to do with logistics π
theres not enough quartz on the map to do all of it to silica with quartz purification to handle all bauxite on the map :( but with cheap silica you can get there
Oh? π
Main 2 things I use Silica for are Al Ingots and SilHSC.
May need to rethink my math if it's going to be limited.
silicon HSC is goat
I use Caterium CB, Crystal Comp, SilHSC, baseline RCU, and OC Super for my electronics recipes.
yea, theres 13500 raw quartz, which with quartz purification makes like 15k silica. need 20500 for all scrap to ingots. if you do cheap silica you can get 30k silica, so can have some of the quartz with purification and some with cheap to get to 20500
Ah. So some of my SAM will be allocated to printing more quartz.
Still haven't decided what all to do with SAM.
Part of me is considering printing sulfur in some areas. But quartz looks like a good investment for a solid chunk of it.
Anyone has a good video that explains how to do road curves easily doing 45 and 90 degrees turn while still staying on the world grid, no videos i watched do what i want
Or someone could explain it to me in live
Ty
I have multiple issues with that question, so I cannot help π
I do hope you find your answer though!
ty
if you're curving you aint staying on world grid
Not needed to use sam for anything yet. Plenty of resources π
forget about that
Well you could easily get back to the world grid with 0 offset if you do only 45 or 90 degrees turn no ?
If you want something that looks like a curve in the road, there is actually ways to make a range of angles look nice.
45 and 90 you can just rotate by snap for sharp angles, but if you want a curve, there are actually really good tutorial vids on how to make 'circles'
'circle' vids show about starting at center and measuring out.
Well it's for roads so yeah I need very clean stuff
for a curve, you can use where road is to measure in to find center.
no, only 360 will get back on the grid
It is actually fairly intuitive, look up how to make circles in satisfactory and should be good
you can merge two grids fairly easily, but you're not the world grid when doing the curve
Do you have a specific video in mind ? I tried to look for the same stuff you're telling me to search for and it didnt work xd
for road curves, you can probably even make a blueprint. I don't have one top of my head I know of.
yeah as long as it's easy to merge roads ti's fine
yeah that'd be the goal, I wanna get one for 45 and one for 90 degrees
When I get my full world online there are always limiting factors π
Usually it was bauxite, limited by silica.
So option A would be print more bauxite and keep using pure, but I could also print more quartz for more silica with existing bauxite amounts.
Need to check maths. π
#screenshots message how i curve my train highway stuff, same principle can be used for roads
Personally I don't recommend world grid. Aligning to terrain "looks better" and terrain doesn't care about WG since it was added as an afterthought many updates later because people complained.
WG also has precision rounding errors over long distances. Meaning worlds entirely relying on it won't actually line up.
world grid is a newbie trap imo :o
sure about that? i have a railway running almost the length of the map, and it lines up perfectly
It's an afterthought.
Game wasn't meant to have it (imo).
They out it in only to sate the loud people who really, really, really wanted it.
i use whatever grid my train tracks have when i arive where i wanna build :p
True true! but you are a very different type of player than me that loves optimization and maximum efficiency!
I like things that do factory things and factory noises with belts running around and overthought!
If you started it at one end and continued it stays in line. If you have 2 things on opposing ends and try to merge them it will be off by a smidge depending on how far the distance is.
i havent noticed, i can plop down a foundation anywhere near my rail posts and it always seems to line up with 8 nudges
Gets worse if you're crossing close to the world center iirc.
i build it all lined up relative to itself
but i will say, it can be very limiting
looking back, i would do it differently now
Oh this is like, build in DD.
Then go build in RD.
Then try to connect the 2.
Your 8m wide foundation will be off by like.. 8-10 cm.
Which can be very irksome.
I'm not sure if i understood but check ur dms I send u ss of how it looks
Yeah, I try to do a visual distraction to hide small gaps and such like that
It's just noticeable. But if you use things like railings and such you can hide it.
Beams and similar work quite well
my dms aint open
Is there any channel here where we can send screenshots ? That isnt a specific topic channel
A good distraction can be light signs too, create a gate where two grids meet of sorts.
Yeah but thats for screenshots of good builds i dont wanna flood it with discussion ? Is it fine still ?
fuck it lets go xd
theres also #design-and-architecture
but i kind of do, and it seems to line up, e.g i build in rocky desert and in blue crater - all my rails are lined up with a triangle shaped blueprint that i align perfectly corner by corner. if i plop down a foundation anywhere on the world grid, i have not noticed misaligment anywhere when i connect it to existing objects
@normal orbit #screenshots message
This is how it looks for me :C
curve on the outside not the inside
Remember I mentioned I did a world-wide train only twice?
The last time I did it, it was because every outpost had an independent power grid (so if one failed it affected nothing else).
Power was supplied by on-site nuclear plants.
Train (powered by Geothermal so it could never fail) had the sole job of looping the map, dropping off fuel rods and picking up waste.
Now that was a fun logistical puzzle.
Is there any way to remove a pipeline floor hole without removing all attached pipes?
This is actually so incredibly annoying
I'm trying to use them to line stuff up in a blueprint
how am i supposed to do that ? I cant visualize what you're asking
no, we usually pull pipes just thru the foundations, and add the hole after to make it look like its in use
Possible they shored up the errors then? Again, we are talking about cm vs. m so when it was off, it was barely off.
But if they fixed it, that's awesome for people who use it!
Oh my fucking god
Ig time to save editor this
use a wall support instead
Yeah that's so tedious
I don't think you can delete a conveyor floor hole without deleting all attached lifts either?
#design-and-architecture message heres how you make curve with the easiest method imo
no, yeah i mean like, if it was off, i think i definitely would have noticed, i have rebuilt large sections because of my own error
at what point does the pioneer start doing stuff that humanity, at it's current point, cannot?
I have 33 pipes im trying to get straight up through a lot of floors of factory
literally every block i place is on the world grid
So using wall supports needs me to place a ton of temporary walls and such
Even in the blueprint maker thats going to be such an insane hassle
When you land and immediately just disassemble the drop pod into another dimension at the click of a button?
okay yeah fair point
Long before then id say
yeah, it is a hassle, i dont know of a better way
thats what i used
bunch of temporary walls
i meant more in terms of buildings/items produced
I'm sorry but i dont understand how to do it even with that explanation, my brain is totally fried
#screenshots message This is what i'm working with pipewise xD
So yeah uh gonna be a hassle ig
Aside from obvious stuff like that, I would say T8 when you can build Particle Accelerators that are smaller than a city block?
The most realistic answer to your question being how effortlessly we recycle Uranium Waste into usable Plutonium Rods.
Like, afaik we can do that, it's just not done due to complexity and cost.
oh, yeah, good luck lol
What are you even piping? And what are you piping it for?
actually yeah wouldn't a single particle accelerator take up a sizable portion of the map?
9 pipes of crude oil, 24 pipes of water, for a fuel powerplant
What's the diameter of our current supercollider?
irl we recycle uranium waste into uranium fuel rods :p
Ok I managed to make it work, and i'm not tryna be mean but i'm pretty sure these instructions couldve been a lot clearer xD @normal orbit
it's certain when we start doing shit like quantum encoding
i believe 2-3km
I mean the obvious answer is actually the space elevator
But there's no way i'm getting that in a blueprint tho, i'll get small sections
Erm, its like 27km lmao
Map diameter is like 8.3km, for comparison.
Sorry its 27km in circumference
it's that small?
Yes.
So CERN wouldnt even fit on the map lmao
27km is the circumference, not diameter
damn i gotta start conserving my resources then lol
Yeah
someone remind me, do drones make any attempt at avoiding large clumps of foundations?
CERN diameter per internet is 8.6km
You really dont
So it would fit, but it would be in the death zones of the world.
Yeah barely would fit
Aren't they firing up an even bigger particle accelerator at CERN tho? That one won't fit lol
But yeah the point at which things become way too advanced is actually long before that, the HUB and the space elevator both are completely impossible with current tech
No atm theres just high luminosity
the hub?
The shuttle
oh yeah right
Its a single stage to orbit spacecraft with an insane payload fraction
forgot about that for a sec
with no fuel input
Yeah
What kind of fuel should I use for drones
But i presume that can come from space
Plutonium fuel rods, radioactive drones go brr
(dont do that unless you really want to)
I assumed it was like a giant mag-lev railgun; using coiled magnets to launch things into space with no fueled propulsion
and you casually stand about 10m from the blast zone
That's not what the shuttle shows up as in game
I mean even that would be completely impossible with current tech
Eh no id say significantly harder
@normal orbit Last question but as you said, that strategy makes only a 5 degree angle, so the most optimal blueprint would be a 15 degrees one ? At least in a mk2 as I currently dont have the space to make a whole 45 degrees with full foundations, right ?
Really? I kinda thought a railgun would be easier than a single stage rocket that could reach low orbit perfectly and then dock lol
Mostly because like if you somehow are able to do something like a nuclear saltwater rocket you can actually potentially make a shuttle with a payload fraction like that
Does anyone know if there will ever be a Steam workshop for Sattsfaktory mods on Steam?
Ofc itd irradiate everything within like 100+km when it launches
but a (competitively) tiny machine that can just make a computer off of its fundamental parts?
It has a few materials technology challenges we'd need to solve
you blueprint a one foundaiton length section of your road and snap that to the inside of the curve
that way you dont need to fiddle with set curves in the designer
and you can do any degree increment of 5
But a coilgun that can shoot into space? The amount of new materials technology that would need to get researched for that to be possible without disintegrating on launch due to the g forces or in the atmosphere due to again g forces and this time also heating is just ABSURD
Not to mention it has to be functional once its in orbit and still has to have engines and such
I mean i think the smelter is the much bigger miracle ngl
Its so small, takes barely any power to run, and somehow is able to separate elemental iron from iron ore and form it into ingots
The smelter actually has a realistic powerdraw
it's the other machines that draw WAY too much
Lmao no not at all
Science for space elevator works. We just don't have the material to do it.
They believe they can do it with carbon nanotubes, the problem is they have so far been unsuccessful in chaining them longer than a few cm.
you gotta remember we're dealing in megawatts here
Yeah ik
Wouldn't the heat shielding required be the same so long as it's the same upward path as a rocket? In fact, you could put more payload-effort into heat shielding because you wouldn't have to carry fuel.
Like, as far as I know, it's atmospheric friction that causes the heat dome upon entering and re-entering atmosphere, not the thrust necessarily. (?)
Atmospheric friction happens when you go up through the atmosphere as well
And in fact its MUCH MUCH MUCH worse when you go up
In theory you don't need heat shields if you have the thrust to slow down yourself
i think we could do it if humanity united themselves
Because you get shot up and you slow down as the atmosphere gets thinner
I stop dealing in MW the moment I hit coal π
I know, but wouldn't that be the same as a rocket? Why could we do it in a rocket now but not to a space elevator?
Whatβs the best app to plan the building?
No its not the same as a rocket, because a rocket doesnt get all of its velocity instantly before it leaves the ground
But then what would we do with out racism, sexism, religious bigotry, willful ignorance.... π
Space Elevators fail at no material being strong enough to carry its own weight to that length, and then a payload
Tools.
A rocket is VERY slow in the thick parts of the atmosphere, relatively speaking
Which tools
It's literally called Tools...
A rocket only goes like mach 5 or smth in the thick parts of the atmosphere, at most
Crazy
a manufacturer takes like a small town's worth of power to just pull a few things together and spit it out lol
Mach 5 is super fast for a rocket too, that's like not at all human rated rockets
Human rated rockets barely hit mach 2 iirc
a constructor takes the power of a quite sizable small city
im sure we would have built a space elevator by now if we could have used it for warfare
4MW is A LOT of power
Too true.
Yeah the reason i say its not realistic is because irl you use chemical processes to separate the iron from the ore
In smelters its pure electricity (converted into heat, i assume)
You need to heat the iron ore A LOT, like A LOT A LOT, to separate it
true
And for that i think 4MW is a bargain
you do need it to ge molten
Yeah and its silicates youre melting
smelters should technically make steel not iron ingots from iron ore :p
Which are not known for low melting points
wait it is?
I mean its rock
how do we know it ain't just iron oxide?
Because its ore
Lol
i mean ig there technically would be a teeny bit of iron oxide
iron ore is Fe(1-x)O, it might have silica rock near it, but typically its veins of ore
Yeah true actually
So ig its more realistic than i thought, still you need to get rid of the oxygen
yea, need a reductant like carbon or hydrogen
Or just electrolysis
Well you still need a reductant
But like you can make due with just a shit ton of electricity if you dont want one
even then, you would need something more than iron
No, you can use basically anything as a reductant if you use enough electricity
it's probably not the best idea to contain molten iron with not molten iron
well you make heat with the electricity, no sure which temp you get thermal decomposition of iron oxide, but probably a lot higher than whats feasable
No like you can use the same process as electrolysis
What's happening?
Tools has been experiencing longer-than-usual load times since last night.
(For me the issue is now resolved, personally)
i got ~1540Β°c
yes but no. you can't just add electricity to do that, you need to dissolve it
i mean im just curious if you can fully electrolyse the mass of the iron oxide given with 8mw of power
Huh, I was using them normally today
Load times as initial load or calculations?
but we don't know the mass of the iron oxide given
I mean worst case scenario you can literally plasma sputter the iron ore lmfao
8mw for 2 secs gives us 16,000,000 joules of energy to work with
But youre not getting that done with 16 megajoules
an iron plasma? :p
Yes? xD
hey guys ive started on satisfactory for the first time ever and im a bit confused on why my freight platform isnt collecting the materials im inputting
I need to remember, I gotta deactivate one of my rail lines, trains are sitting too long due to path gate logic for the shared third lane.
A station platform has to be set to unload for train to unload there.
Did you set it to "Load"?
your train station is wrong way so the terminal isnt powered to accept the input
yea its on load my conveyor belt is just stuck
Is the station powered?
that's enough to boil a measly 48l of water
not that impressive acc
i sent you ss's
Can just post in #screenshots and we can all see it if you like
I mean to be fair water has an absurd enthalpy of vaporization
Please don't send me unsolicited dms...
isn't that why we use it for energy transfer?
Oh sevrahn, when I show screenshots of my aluminium base, it might trigger you with the amount of intentional clipping.
sent it into the ss now
i am 99.9% sure you placed the station wrong way
i mean pretty much EVERY use of generating power we've come up with for thousands of years can be boiled (pun intended) down to "what if we heated up water?"
that image says nothing, need an overhead shot of the whole station
wdym wrong way?
train stations are directional
can someone maybe help me maybe with electricity? , i could join vc and show it
[]-[]-[)
what does this mena
thats what your setup needs to look like
this is like an ascii version of the overhead view
loading platforms need to be on the flat side of the train station
@gus.0 @gus.0 the station needs to be powered to take item in.
look at roofs
i see okay thank you
the trains drive in from the side where the platforms are, for the station, you set the curved side towards the side they drive out from
yep got it inputting now thank you so much
Does anyone know why the performance of the game has gotten worse since last year? I lasted played 1 to 2 years ago and was getting consistent 144 fps at 21:9 2k resolution on my Ryzen 7 3700X, RX 5700XT and 32GB 3200MHz RAM, but now I can barely hit 60fps on the lowest settings.
probably using the gpu on the cpu and not the 5700xt. set satisfactory to high performance in windows
thats a pretty wild setup for that gpu
if you're on experimental FSR is bugged to heck so might wanna disable that
Finally 1,2 GW with coal
Why is mk3 blueprint so hard to unlock ? I'm trying to build road blueprints but it's too small to fit my turning roads
Clean out the dust from your computer
Gets around 90 fps on a 5k2k 21:9 monitor with a 5070ti and i9-14900
So you have something to look forward to with peak efficiency
Yeah but I need my roads rn xd
So i'm gonna hev to manualyl build 50% of my turning ones
Any frame rate above 30 in satisfactory is good enough. Itβs too gorgeous of a game to prioritize performance over graphics
I always have 144 fps
I'm constantly at capped monitor 240hz with frame gen
Constantly unless i'm placing big blueprints
wild as in what? over- or underpowered?
seems a lot to squeeze out of that gpu
yep its already set to high performance, I checked and its using my gpu
Get Linux it runs better
i have a 3060ti and 12600kf and i play at 60, 1440p. i could cap at 120 but i already get drops near heavily populated areas and that would just make the swings more noticeable
I clean my pc regularly so thats not an issue
already on debian
a 3700x and 5700x was like the perfect combo back in 2019, no real bottleneck if thats what youre talking about
i am not talking about bottlenecking, just that it seems a high expectation for that gpu, that resolution and framerate
with reference to my own hardware
Me in Minecraft running 80hz instead of 144hz because my game lags to 120 and I notice it in my base
I was running the game just fine like a year ago at 144hz on the same ultrawide at 2k so unless they switched engines or something I dont know what would cause it
ahh, i am not sure, there was an engine upgrade at one point
alright I did some digging and found out the upgraded to unreal slop 5 so thats probably why it runs like ass
I'm crashing a lot using the blueprint tools, first time using them and also first time crashing so often, is this a known issue ?
dafuq, the nearest oil to me is a resource well, with only impure. Fun
9070xt can run on ultra settings in exp at 4K easily
top tier card runs games well, shocker
Ik im dumb but how do you switch the nobelisk selected?
PC or console?
Pc
hold R
On PC, I hold the R
Of note, if not reloaded, it will always reload before you can select to change ammo
Equivalent to 9070
Of 9060 xt canβt remember
9070 is equivalent to a 9070? :p
#3060peasantclub
Could be worse, you could be using a laptop with integrated graphics
Bro upgraded his PC, and he spent days trying to figure out his graphics issues. He derped and connected monitors to onboard gfx and not his card.
thats literally the first thing you find advice to check for online though
if it runs π€· This is not a buyers market
Yup, my mindset. Card works great, comp is quiet. Never have issues.
used market is where its at
Course I have been into comps for a long time. Got a GFX card for Amiga that is 480p and measured in the MB
been a generation or two behind my whole life
Nothing wrong with that. Generation behind means that you got what was the same tech for half the cost!
exactly, considering how much progress has slowed it doesnt feel like i am that far behind
this was my dream setup like 4 years earlier but it wasnt affordable
Exactly. And the next gen isnt usually that huge of a step up either.
I put it that I can wait a little, build the same for a lot less, and yeah, i might not have it as long usable by less than a year on something usually more than fine for several years.
But the money saved means when my pc does need upgrade, I can buy what is better for the upgrade than my original build and still have spent less.
man i still remember my old 3dfx Voodoo with Glide. Ran Diable 2 so well lol
I mean, need to be able to afford my ramen somehow.
i imagine this setup will serve me easily for the next 7-8 years at least
at which point all the stuff will be like 10 years old but still bangin
so many games in the backlog that dont need powerful hardware at all
Ramen sounds reall good. its just above freezing today
wish i had a better gpu, but aint paying β¬4k for a 5090 :p
im on year 6 almost for my 6900 xt
i got 3060ti and 12600kf last year
that pretty much my laptop.
3060ti 11700h
My world is to big for my laptop now. so Satisfactory is Desktop only π
i know i know lol
Fackory
i just got off work. Time for Blunts and factories
420
NICE
Tonight will be more of a planning night for me than building. Now that I have p5 loaded in the cannon, the real projects can begin
I love days where something new starts, and something new finishes. Is something I like about later game, how projects start getting steps. Layout, organizing, supplying, then onlining
I hope to finish onlining my aluminium today and getting my alloy train running into the main station. Gonna have to paint that one chrome
I just had the idea to make the aluminium refinery double as a resource supply depot. Thinking having SAM and Caterium ore brought in and shipped to main plant from there.
My main hub is set up with three platforms. of total eight length, with empty platform either end. Six car is maximum with two engines. One platform is my main train to main base. Three cars for aluminium parts, and then I can add three more to finish it off I think. Then there are two more platforms that I have two short supply trains drop off. Stuff like fuel, etc.
Does anyone know who made the base from the 1.2 title screen?
Hi I haven't played satisfactory since early 2025 has a lot changed since then or is mostly still same
Probably someone with the game
You're welcome π
someone at css i assume, who using illegal signs :p
i am expecting secret new signs when 1.2 hits main
I would love to see some more of it because I like the idea of it
Lately I have been in setup size hell and I think I figured a solution
Just build vertical instead of horizontal 
yeah dawg
multiple floors 
suddenly you have a whole new dimension of room, literally
I haven't even noticed, which ones?
vertical long signs
the fuel can one
I crashed modeler x.x
if we dont get that icon i will be upset
Likely a internal build as it has things we do not have in game.
The space smeltevator
yeah, people build some crazy stackable tower type stuff
million different ways you can go about it
As long as I donβt end up with the spaghetti I always do Iβm happy
I plan for 2-3x more space and end up needing like 4x
oh hell yea
they teased the cross beam in the 1.1 menu screen so consider it in
also the sign with the nut on it has a size we dont have currently
The whole sign is illegal. I believe it is a stretched billboard
Legalize gas nobelisks
said on 420 to grandaddypurple
can't you hide signs' edges inside another sign?
i just tried this, there are still visible lines, i cant seem to do it
oh wait, i am cooking
yea, for some signs, not all of em
well, its not exactly the same i dont think, but its something
#screenshots message
damn bro really cooked
yea you're onto something
but I still hope we get new signs xD
i clipped the edges of 3 small billboards, the made another one separately with an image and placed that in the middle
same
don't people have mods to actually play into the main menu world? idk if you can interact with different assets but maybe we'd get a hint
crazy there is no : nut: emote on this server for beryls
defo a missed opportunity here
looks normal to me
best path for uranium to power and then recycle the waste into more power generally?
there is no best path
wasnt easy but managed: #screenshots message
intrestingly enough, the signs show thru in one direction but not the other when clipped
but the sign on the menu doesnt have those lil notches on the edge
wcan someone help me on why i can't load my truck from a truck station???
i press F and nothing happens
click the station
and check if it says load or unload
and if theres something in it. also check if it has power
Theres no best path but id say theres three main ones people take
1: Being lazy and making more storage for the waste than will ever be used in your time playing the game
2: recycling the waste into plutonium fuel rods and then sinking it for a total of 0 waste
3: (this is the hardest )recycling the waste into plutonium fuel rods and then using it, then cycling that waste into the fisconium rods which has no byproduct so there is a total waste of 0
So it comes down to how much effort you want to put in
now it doesnt work again.
theres also alt recipes to increase production of fuel rods for both uraniuma nd plutonium, so depends if you want max power or lowest recycle route
I find it hilarious you can put them in trucks and other vehicles (not sure about drones)
uranium and plutonium go in drones, but not ficsonium
anyone know what takes 80mw of power to run? my turbofuel factory isnt using all of the power it needs and idk why
look for the red bars
well yeah ive been looking for 20 mins
if all is green (or blue) then its running, if its red its not powered, if yellow its idle
Power issues gotta be like the most frustrating things in the game man, (with the sole exception of pipes of course)
I feel you, think it could be a wiring issue?
also how do you know its 80mw less than it should be?
the consumption is 80mw less than the max consumption
Oh, somethings probably idle then
exaktly?
yeah which is why i asked what machines could possibly take 80mw to run
i cant find it so if i know possible machines itll help
no machine draws exaktly 80mw without changing its clockspeed
Uhhhh, id assume its probably like a manifold somewhere that got backed up
assemblers is 15mw, refineries 30mw, blenders 75mw. packagers 10mw.
Oh think it could be machines that feed into dimensional depots?
uh it shouldnt cause i have overflow going to an awesom e sink but ill check
Shit why didnt i think of that
awesome sinks draw 30mw when in use, 0.1 when not
go 3 or go home
it was not the depot. i have 1 awesome sink not running but thats on purpose
If you were trying to set up an automated vehicle route, btw: don't bother doing the manual load/unload. That's completely ignored by the automated routes anyway
As you've discovered, doing it manually can be weird anyway, so it's not worth it
i could do it somehow at the end
Once your vehicle path completes (ie: you make a complete loop), the game will automatically put in a yellow pause node on any station you've gone through
Im pretty happyt sinking my Plutonium
When the vehicle arrives at that yellow pause node, the station will do whatever the station's configured to do, no matter what "manual" actions you may have done while recording
your happyt, not happy π
The only thing that the path-recording cares about is the actual path itself -- whatever you do with loading/unloading (whether it works or not) is totally ignored
Must important im Pretty
isnt it also red when its powered but has no recipe selected?
jokes aside I'm making a NPP doing 16 plutonium, I'll sink half of it to cut down on the ficsonium production (and I'll use that half to power trucks and drones)
Sure, it might. But again: the actual path recording completely ignores it anyway. :) When a vehicle arrives at a yellow pause node at a station, the station will do whatever it's configured to do
yes, but its technically not powered when it doesnt have a recipe
aka it doesnt show up under max consumption
thx for the tip. btw, is there some recommended length to know when its better to use a truck or just snap a really long belt?
and it's white/gray when in a blueprint designer
All down to personal preference. Personally I'm not fond of long belts, so my use-a-vehicle threshhold is quite low
Other folks don't like having to work around vehicles' weird quirks and are happy to make kilometer-long belts
i'll experiment with it for a bit then, if my input requirements needs specific amounts then i guess i'll do belt
which is likely lol
One more thing, btw: the upcoming v1.2 (which you can get a preview of in the Experimental branch, but back up your saves if you try, since you can't take a save "backwards" versions) kind of completely changes how automated vehicles work
in a better way?
The paths you're creating now should still work once v1.2 is released, but it honestly might not make too much sense to get super involved in learning their current quirks
(also backup blueprints if you end up editing them in 1.2)
i haven't used blueprints yet but thx
In a different way. :) Folks who struggled with vehicles in the past seem to like it. :)
i see, i'll watch a video about it
Basically you now lay down "paths" pretty much like you do with rail on trains (although the paths are "virtual" instead of physical, like train rails)
Also more than that. If you build a station AFTER you make a route, if that old route passes through or too close to the pickup of the new station? Then that old route will get the new station added to it
AH i got it
for current system
i had 4 extra water extractors just sitting there
I think I've heard it's possible to delete the route's yellow pause node, if that happens and you don't want it to, btw. I never had much success with that but I admit it's been ages since I've tried. :D
It is, but it is very... bothersome.
I build a new station and it had added to four routes.
So I had to go to every vehicle using that route to delete their pause.
Heh, yeah, I've just been building with that behavior in mind for years now, so I just make sure that doesn't happen in the first place. :D
That is why I am so happy for the change. And not having to record every single route
Once you're aware of how paths work in conjunction with the stations it's not difficult to ensure everything's got enough room
Though yeah, the new system seems quite popular. :D
Nope, it isnt. Still a bother. Aside from more complex manual routing and novelty, I cannot find advantage of old over new.
I mean can do jumps and stuff. I guess more finite control on routing too vs just auto most efficient
new system is infinitely easier to work with than old, but you can't put in vehicles doing tricks like ramp jumps as part of their path
or just do nonsene loops for decorative purposes
since new system does require stations
The new system lowkey might convince me to use trucks because it seems funπ
No lowkey! Get hyped! Vehicles are amazing!
Do factory carts too! And Tractors!
Iβm gonna automate biomass power with a fleet of factory carts feeding each burner
For the people that use both trains and blueprints, should I intergrate bloc signals in my blueprints ?
I don't, it's a situational procedure for my purposes. I just have a few small rail BPs for mounting and elevation change.
I just dont know when I would use them over trains or drones ;-; maybe if I made a road system or smth
Don't you need a lot of bloc signals on your track so trains can flow smoothly when you're using many trains on one single train track ?
(I havent used trains practically yet)
Trucks and tractors don't really need a constructed road. Carts kind of spin out though I haven't tried 1.2 to see if they're much easier to drive in dirt
yes I put block signals every like 100m on my world track
If you're using several trains on a common circuit. That reduces throughput, however, so I avoid that when possible. I suppose if you're looking to build a network, you could BP some intersections with block signals
you're not reducing throughput by having several trains on a same track, unless it's a very small track or you have serious problems in your design
Hi, Kind of new to the game and was curious. Does this grass coming through foundation disappear over time or will it always be there. Just a visual thing more than anything else.
people put 100+ trains on their system with no issues
Someone told me you can use one single double way track with like 50+ trains as long as u use bloc signals to let trains run when other are in front
if it's foliage, you'll get tools to get rid of it. If it's grass grass, it's here to stay, you need to build higher to avoid it
You do, if you have a rail network where trains cross/have to wait for each other.
The right design would be using bloc signals kinda everywhere, right ?
It looks like grass grass, Thank you π
that would be a poorly designed intersection then
depending on the layout you've made, a single dual tracked system can field around 100 trains without major thruput losses
the general rule is path signal at the entrance of the intersection, block signal going out
Ah yeah, blueprint is only 40 meters wide, maybe it's not useful to put that many bloc signals ?
You can, you'll just be left with several different trains idling while they wait for the path to clear
Wait, how do you define the end of a bloc signal ? Like how do you set the length of track that bloc signals works on ?
no, I'd put the block signals after laying everything (that's what I did)
one block = distance between two block signals
Most people are using simple intersections, or have multiple trains going to a common station. Both of those will induce wait times and thus lower throughput.
That's great if you're making quadruple clover interchanges or whatever, but not everyone's doing that
I'm not really sure how it works, let me build another part in my test track.
a simply bypass roundabout, which is not ideal for thruput can handle like 60-70 trains/min
If wondering if path or block, it comes down to whether one train will interfere with another. So if you put block signals along a length, then it will give more clear signals. If the entire length of a track is a single block, then a new train won't enter until previous leaves.
okay so yes having several train going to the same station does reduce MAXIMUM throughput because you multiply the lockout time, max throughput which when it comes to trains requires convoluted maths that the same most people using simple intersection are far from trying to reach. Really, having a common rail system with 50 or 100 trains going through is not a problem, unless you really have a local train system or you're trying to convey close to 2400 items/min per freight car
squareabout can handle trains as fast as they can pass through. zero crossover
One day I wil get around to making herringbone pylons for an interchange.
roundabout supremacy π«π·
le rond-point est dieu π₯
One way interchanges superior!
I spent far too long perfecting unmodded traffic flow in cities skylines ^.^
check openTTD wiki for junctions and intersections, can be replicated in satisfactory :p
100% on the infinite amount of complex calculations haha. Good to know throughput is better than I anticipated for a global rail system, I think it comes down to preference in the end. I find networks a la Independency to work great for my purposes (and gives way to run rails in really cool places).
say this instead "les rond point c'est vraiment une dinguerie"
yes you can definitly work with independent systems and they are cozy, my current playthrough is the first in which I made a worldwide railway loop
@supple canopy As you seem to know a few things about trains, do you know why it says it's making a loop on itself pls ? Ty #design-and-architecture message
We end up building at such a scale that each system feels like a 1/4 worldwide π«
Do you have a block signal before each station? That's typically what does it in my experience
Can also happen when the signal is placed at the junction
I added one at the start and at the end look #design-and-architecture message
ok it was bc i placed the other one at the intersection
If you place one at the end as well, you need to create the blocks until the next junction/station as well
Ok I think I understand bloc signals now yeah
I'm on phase 5 and only just realized you could snap mergers midway on lifts instead of just the top and bottom.......
I have been overcomplicating multiple floor logistics so much this entire time @_@
And for the future, #1038092680493801533 is the dedicated spot for these things π
Responses happen pretty quickly, typically
@placid stirrup Check ur dms i dont wanna sam that other chan, do you know why it's saying this portion is busy on the right ? While the one on the left isnt
yeah I usually ask there but figured this would be a very quick 1 question 1 answer, turned out it was a lot more xd
Can hypertubes go through the floor?
I'd still post that one, I have some ideas but I usually don't do complicated intersections π
yes
theres even a floor hypertube hole bulding available to buy at thr awesome shop
It was just a basic bloc signal at a intersection, but found out it was another visual bug, replacing the bloc signal fixed my issue.
I'll do more "complicated" intersections when I need them, for now i'm only building one single track and building my main blueprints
yes and generally a path signal at the end, because it they almost always merge back to the world railway
altough it's mostly cosmetic, you can still pass the tube through the ground and it will work iirc
I meant the ground! π
I've found a cave with a ceiling that I could maybe get through - it's got SAM and lots of Quartz inside c:
Trains look so much more fun when you understand how they work...
I'm an idiot so I employ the KISS method, that also works great
trains look daunting but when you look at it it's just go from A to B
kiss method ? I'm not ready for kiss yet, mister
I have a feeling I know exactly what cave this is
Keep
It
Simple,
Stupid
We all do lmao
Oh and now you insult me ? kiss and then insult ? wowwwwww
I'm really stupid tho, even out of the joke :C
Nah that's why I'm saying I employ it haha, it's meant for me
Took me 10 hours to understand that you can paste fractions instead of pourcentage in factories
gotta love these acronyms
both the last word and the whole acronym makes you won't forget it ever
it doesn't get simpler than belt highway π
I just explored the No Mans Land biome there's no animals or objects or nodes it's almost creepy
yeah no thanks
They should put stuff there
huh
wha no mans land biome
I'll give you a hint, go near where there's a lot of coal nearby
Quick question that will never happend if you build things correctly but, i found a scenario :
I have 3 railway stations that i'll name A, B and C
A and B are directly connected, but to get to C you need to come from the railway of station A.
I set the planning of my train to take this route A -> B -> C. But it's doing A -> B on repeat without ever going to C as to get to C it has to get to A first, is there no way to make this work ?
It's like an island southwest of grassy fields
ohhhhh the one next to the waterfall?
Yes
You mean the cave entrance by the 4 riverside coal nodes?
it should go A -> B -> A (no stop) -> C. If it can't reach C it'll 404
I plan on making a factory there for all the parts eventually. Very cool spot cross the falls.
yes
oh nvm you found the entrance but you want a cheeky shortcut
I've found all 3! π
there are 4
If you only feel like exploring you should go there but it's kinda weird how empty it is
highkey i hate exploring i always get one of my friends to run around and collect the artifacts and stuff
build a 8 car train station in there and it's not empty not guilty
Issue is if it goes to C this will happend :
A -> B -> A -> C -> A, which doesnt work because after B it's C and not A, and idk how to make it work
why not just get another train to go from a to c
im having trouble with manifold conveyors, im using them to smelt lots of iron but the output isnt traveling fast enough so im producing way too much. Any suggestions?
sound like your rail network needs a redesign
because it's the scenario i was at
I'll have to find the other entrance tomorrow I guess π
my brother in christ what have you done
it should be possible to go from B to C without any station in the way, bad for throughput
I know xD Quick question that will never happend if you build things correctly but, i found a scenario
I'm just testing stuff bc why not
maybe theres a solution to that but I would just redesign the rail, because doing something like this again would be the same headache a second time
It's a test track dont worry
it's fine then
im lost icl
just be sure to make every station can access every other station without anything in the middle
when doing the real thing
yeah, i'm doing one main double track with separate railways merging in and out dw
They need to add TGVs tho π«π· π«π· π«π·
120 kmh is so slow
I think it's capped like that for practical reasons (braking etc)
the map aint as big as the whole france
Looks like theres a good feature that makes trains break before hitting curves too fast, pretty sure they could make that break start earlier with greater speeds
Still takes a few minutes t oget from one corner to the other tho
Would be cool, imagine crusing at 575kmh
hear me out
power slug desk lamp
There is a company that makes merch like that. Rimworld has boomalope lights.
OOOOOOOOO thank you
Yeah, is a sleeping boomalope night light
Would be a perfect merch for satisfactory with slug lights
how many fuel rods does a single power plant take per min?
0.2/min
Depends on clock speed and which type of fuel rod.
Uranium specifically is 0.2/min at 100% clock speed. And yes, it is 2500 MW.
yeah, the rods burn for 5 minutes at 100% or 2 minutes at 250%
How much do you guys overbuild power? I build 2x peak consumption with >= 1 hour of power storages
Plutonium is 0.1/min at 100% clock, which is still 2500 MW.
plut ruds are 10 minutes per
Or does it even matter
So much so that I never think about power.
And imo, Power Storages are a purely decorative building.
depends on how long you're going to play and how much you like temporarily sloop/overclocking
What if I like permanent sloop/overclocking?
i just build out power in modular chunks as needed
I overclock almost everything until I have fewer than 100 shards, then I pick and choose until I can get more
Like it is a genuine challenge to find a non-sharded machine in my worlds π
then the extra juice is accounted for and power storage will stay irrelevant to you :p
does anyone know why satisfactory production planner (website) is down?
I mean, I don't account for juice at all.
That is how much power I build π€·ββοΈ
"Best I can do is 1 TW, take it or leave it." -Sevrahn 2026
Pretty much π
Like I know my Phase 2 max limit is 3.6 GW from my coal plant standard.
But once I hit Phase 3 it's off to the oil-based races.
Im tweaking rn, my entire nuclear production line shut down because one drone station thought it had no drone when it very clearly had a drone i dismantled it and replaced it and everything worked againπ
i'm the type to max sloop/oc for spelevator parts so i have massive temporary loads on my power system, which makes power storage relevant for my playstyle
I wonder how much power you get from all oil, only oil, and only default recipes. Probably around 300GW?
In other words, rushing to extract everything ASAP
if i have two dimensional depots with the same item going into both, will the cloud storage space double for that one item?
same max amount, twice the upload speed
damn
It won't double the storage but itll double the upload speed ^^
12,600 Oil = 8,400 Fuel = 105 GW
Oh that's not as much as I thought
Its more with alternate recipes
if you're hitting every node you have probably upgraded from vanilla fuel
I know, that's why I said only default to emulate just rushing oil immediately without tons of exploration or save scumming
@prisma timber i also forgot to add one of the images :/
theres one missing from the ones i posted in fanart
No problem
youd be a freak to get every oil node and not use HOR recipe lol
i send all 7 in screenshots instead π
there's a way you could have seen them in full screen
Counterpoint: you'd be a freak to use every oil node
would you call turbo/rocket fuel default? π€
well if i zoom in its onily the tree so unless u can get me an image that zooms into a perfect fullscreen then no i cant :/
If you instead split it all evenly between Rubber and Plastic, you get exactly half that number (52.5 GW)
All of it purely to Rubber nets you 70 GW.
right click "Open link" it will take you to the browser where you can hit f11 and it will be full screen
(also another mistake theres actuialy 8 images)
I concur πββοΈ
Is there even enough sulfur?
Turbofuel is an alternate.
How is it alternate if its the typical progression from fuel?
No no, freak status is when you use every oil node in the Spire Coast for the Poly Resin alt to max out Fabric production π
Turbofuel is MAM, heavy turbofuel is alternate
idk why but its not working perfectily
Because it requires an HDD to unlock.
Fabric? Arg! I knew I forgot something!
I need to start making spicy filters and stinky rocks. Never do make them really much. XD
its definitialy closer but its still not perfect
For what??
So rocket fuel and ionized fuel is alternate?
Yes.
You can draw your lines differently π€·ββοΈ Personally, if it requires an HDD, it is an alt.
Because? π
might have to crop it so it fits the screen
π€
i got a closer image tho i send in screenshots
however its so hard to get a good screenshot because the tv messes with my phone camrea
so taking a photo of it is not easy :/
Phone screenshots? π
Hit F11
photos
u get what i mean bruh
No like why are we taking photos of our game when we can just press P?
i tried and it dose nothing
remember im on some stupid hp laptop thing
ah
i assumed you were trying to take a photo of the screen for artistic purposes
P is the in-game photo mode.
trying
try snipping tool with a delay if you're on windows
the reason why is because duquep took a screenshot with a crt filter and i told em that i could put on a real crt XD
Fn + F11?
yeah, like CRT style? hold down ctrl and use mousewheel to zoom into most applications to make it fullscreen
god why laptops cant use standart keybinds
but now im suffering with image quality problems :D
yes however
discord = no
why live :\
just to embed fail...
BY THE SHEER POWER OF BULLSHIT I MADE IT WORK >:D
go to screenshots and i will show :)
:D
it onily took saving the image then loading the image in ms paint of all things
my god, you've done it
u should see the setup for how im even making it work on the tv π
there's a reason we build logistics floors
hdmi cable in
a lot of bullsh#t
antenna plug out π
lol
theres at least $70 just in cables for this thing to work
do u at least play melee on it?
thats not including the 2 converters and the horrendus power sonsumpition
anything u can play on a laptop or anything with a hdmi output
u can run on this tv
im surprised that hs hdmi lmao
oh
ight go to screenshots
laptop > hdmi
hdmi > RCA
RCA > cursed antenna plug
cursed antenna plug > regular antenna plug adapter
regular antenna plug > tv
thats how it works π
anyway imma go back to irl shanaghans
Duquep if u have any ideas for what to put on the crt just dm me or smth
bye bye for now
i recommend itch io horror games and/or minecraft mods
laptop canot do mc
it dies when u look at a single block of fire :(
i would be interested to see a setup where biocoal is used effectively
h o w ?
Biocoal and converter to sulfur
If I have 8 refineries (producing 800 HOR) going into 16 refineries making packaged fuel (that each take 50 HOR), what is the best way to break down piping for that? cause the pipes will never be full, should i use mk1 pipes?
800 HOR/min is well in excess of the 300/min mk1 pipes do
that sounds like 3 pipes woorth
Could do 4
Divides nicer
Micromanaging the level of your pipes is pointless, you can just use mk2
It's fine for pipes to be partially full
I meant splitting it
That divides nicely into 2 or 4 groups, take your pick
(This is relevant even if you don't immediately see why)
What was your initial Coal Power setup?
If you're alluding to piping it like the 3:8 water/coal gen, whatever for? People way too obsessed about trying to maximise flow rate
Just pipe how it's convenient
With numbers like 8 and 16 why not work with factors of 2
the point of the 3:8 is to minimize space/power usage for the water extractors
My extremely lazy way to split pipes is to just get the number of pipe-filling machines that is <= my pipeline capacity. So I don't remember the recipe but if it's like 50 per machine 12 machines are going in one pipe and 4 in the other
not very relevant in thee HOR case I agree
It's usually easier to work with even groups
also its easier to work with flows less than the max pipe capacity, its a bit more forgiving
Even more reason to divide into small subgroups
But then you don't get to see the full pipe sections when you look over everything
Multiple people who aren't them answered, and neither of you got why I asked the question. π
What you talking about, you can still have full pipes at literally any flow rate
Ok, so how is it relevant?
π
Aside from the relation of exceeding pipe capacity and having to figure out an alternate pipe layout I couldn't think of anything else that would somehow tie it to this situation
I honestly cant remember but i did have the pipes 100% utilized for mk1 pipes (all of the 300m3 water equally split)
oof
Then I have no parallels to draw because I have never heard of it being done that way π¬
is there a command in tilda to kill all the mobs around you?'
No, but you can just turn on passive mode from gameplay options at any time.
Pipes are annoying enough already.
im working on a factory that will make copper sheets, cable, copper wire, iron plates, iron rods, reinforced iron plates and modular frames but i dont know if i should use a load balancer set up for the smelters or a manifold
I use both depending on the need. You just kinda gotta get a feel for it. But I use manifolds more often, and load balancers are for when I specifically want no "boot up" time. So, it's good for when you want consistency even when you turn it on. Or maybe you just have extra room you wanna take up :p
Manifolds work for like, most things tho
Manifolds do fail when trying to do "just" amounts though. Because if you put 250 screws into a line 5 times, and need it to do it so that it sends 50 down each hole, manifolds won't do that
So it you don't need that, manifold should be fine
I apologise I have been very busy with uni work but, project grassy fields rebuild is going well so far, managed to get 15 magnetic field generators/min automated out of it
Just haven't been able to look at it lately because I've been doing like 1 million different things at once lol
Yeah I agree using both is usually a good idea
With lots of machines sometimes it can be tricky with load balancing as you have to use a lot of space
I am hoping to get some time to build the city further, experimental has been a blast to work with, been able to seemlessly integrate trucks into my logistics now and it feels so good
i think a load balancer would be better but i did the math and it doesnt split evenly because i have 240 iron ore input going into the smelters but there is 8 smelters and 240 splits 80 going left, 80 going up and 80 going right but the smelters need 90 so i assume a manifold would be better here right?
What phase are you in?
im doing a new run so i havent gotten the 50 smart plates yet
At a certain point it becomes necessary to use logistics like trucks and trains to bring more raw material together than what you could in the beginning. Or to upgrade to a higher tier of miner if you unlock that. How are you getting 240 into the smelters with 120 belts, two inputs?
i have two pure iron nodes and copper nodes
Yeah but the mk2 belts only carry 120 right?
You cab also use a mix of load balancing and manifolds for 1 line
Can make a balancing setup of say 1 to 2 to 4
And then have those 4 belts go to a manifold setup going to 4 machines each
So you have 4 sets of 4 machines with separate manifold belts. It won't be as quick to start up as balancing every machine but its still faster than 1 manifold line
I'm on mk2 in my save rn and I swore it was 120 lol
MK2 is 120
MK3 is 270
MK4 is 480
Ugh why isn't it just 240. It works better with a couple machines but whyyyyyy
Why 270 out of nowhere, and then back to normal numbering
It drives me insane
Its a little annoying but it can allow you to overclock a node and just make a little more
I think that might be the intention, to teach you "Hey you should over clock your miners" by making it slightly more than 240
Define "normal numbering" π
so should i use a manifold line for the 8 smelters or just keep the load balancer i set up
You would think the belt capacity would just double
You go
60
120
270???
480
Because most solid items in the game get produced in multiples of 45.
Which pairs with 270, but no other belt.
Would make more sense with the scaling for it to be 240
So my question is "why 480"?
Read the above.
Also, if you think 270 should have been 240 "to keep doubling", wait until you see the mk5 π
i did the math and i would need to overclock the miners to mine 270 ore per minute in order to get an even 90 split on my load balancer set up
no one is forcing you to use all 270
I'm forcing me to use all 270
guess it doesn't bother you that much
should i just use a manifold set up cause the load balancer is really annoying me
almost always yes
ok π
they both work equally well
good example for not: feeding uranium fuel rods to reactors. you want those low-flow suckers spread evenly right from the start.
the thing is i dont know if a manifold will work with 8 smelters at 240 input
they work in essentially all situations
even the uranium rod example weasel gave
just takes time to spin up the reactors, like every other manifold
yep, time's the catch
well i have a lot of time
go do literally anything else while the reactors spin up
manifolds are easy and clean
ive decided to not automate rotors until i get steel cause i refuse to work with screws
and i will die on this hill of mine
why? just build the screws right before they get consumed. Like direct feed
it's not a choice i would make
sure. using steel rotor with standard stator means just two ingredients.
Fill manifolds (even nuclear) faster by just somering the preceeding step. π€·ββοΈ
but you might need some in the meantime.
there's a difference between early parts-on-hand automation and long-term big-scale automation.
expect to tear stuff down as you get better recipes, belts, etc.
people get screw trauma because they don't know how to manage some basic logistics.
just build the screws right before consumption
screw recipes can give you really compact systems
there's worse. π
i cant wait
every part that uses screws has a more efficient non-screw alternate. greeny made a write-up for that a long time ago.
I don't think that is true, specifically about rotors. Greeny loves Copper rotors for efficiency and they use screws
and there are even more options now for specific scenarios with the iron pipe recipe, for instance.
and you can get really good resource efficiency off Steel Rod + Base Screw
and Iron pipe is ... attrocious for resource efficiency
I think iron is a trash resource and iron pipe is an attrocity
not material efficient, but infrastructure-efficient in the iron pipe case.
most screw recipes are more compact than other recipes
so thats not correct either
you still need coal for the black powder, not sure what you're saving ther e
every recipe is an option in the swiss army knife of possibilities.
iron pipe is just for convenience :)
no steel infrastructure. that's a win.
im using satisfactory modeler and i have a set up that mixes copper and iron to end up with copper sheets, cable, copper wire, iron plates, iron rods, reinforced iron plates and modular frames but i might get rid of the modular frames and change them out for rotors
you'll want lots of cubes later on; probably to the point you make their own factory
so not a bad idea
so should i change out the frames for rotors?
if you wanna. the cubes have really nice alt recipes if you end up making a new factory later too
iin this save i actually wanna get far into the game so im gonna make modular factorys around the map so im gonna swap the frames for rotors
but the real question is should i use the copper rotor recipe or the regular rotor recipe
when do you unlock coal power
im tired of running around for bushes to make biofuel
eventually, consider thinking about what you need/want per minute across all products. having a supply of parts in storage isn't particularly useful for long term, large scale production. parts per minute is the calculation for scale. just beating the game (i.e., completing the space elevator tasks) does not require a ton of forethought. it can be done with temporary stuff easily enough.
after the first shipment of smart plates
get chainsaw and go lumberjacking to make the biofuel phase easier (and also make sure to compress everything down)
meh oh well, the grind continues
i reckon ill do the copper rotors because it would make it so i can have the rods go into a storage container and have the rods make screws instead of the rods being used for the rotors and to make screws for the rotors
compress everything? wdym
leaves/wood > biomass > solid biofuel
automate at least the last step (a box > constructor > box is fine)
@slender oxide and unlock somersloop overclocking to quadruple your solid biofuel....
i am always into coal power before i have sloops unlocked but ymmv
rotors are about the only thing you'll need screws to make. there's a few other recipes, but they all kinda suck to use
np :)
enjoy, the first playthrough is the most fun
Why is there no half length ramps ? Theres half foundations but no half ramps..
Or i missed it
ya this discord is pretty locked down. can post in #screenshots
Honestly most channels do allow image uploads, but not the "main" channels (this and the consoles channel).
#screenshots is for "hey look at this cool shot" type uploads
#1038092680493801533 is often the most convenient place for asking technical questions
#design-and-architecture is great for design/architecture questions
#math-and-meta is great for getting chunky with the numbers, etc
oh okay, so i should be in questions and help. thank you :D
Creating a new post in #1038092680493801533 does require adding a tag to the post, btw -- sometimes trips people up. Just "PC" or "Console" are useful ones nowadays
Technical questions are also fine in here; this is sort of just general game chat. But if your question could be helped out by screenshots (or it's just involved enough that you don't want it to get buried in other chatter) then #1038092680493801533 is great for it. :)
are you on pc or console
pc
oh
and if you hold control and go over buildings you can tag buildings to dismantle up to 50 at once
i guess i shoulda that of that
oooo
you can post images and gifs in basically every other channel other than gen chat xD not sure how locked down that is xD
look below your cursor whenever you're doing stuff, different short cuts exist and the keys for them are labled there
Guys are hard drives a finite resource?
technically no, you can buy them with coupons
there is more in the game then you can use
there are more hard drives than recipes though on the map
Ah so no need to worrry I just need to advance enough so all the irradiated ones canβt kill me on sight
Yeah, there's actually not too many which are protected by radiation
Also you have a much-extended interaction distance when using a parachute; a lot of times you can just float above those areas and grab the drives that way. :)
Not in my hyper tube travel
i love this absolutely amazing game but my adhd riddled mind cant sit still to set up my factory so i end up watching youtube with like 2 smelters placed and nothing else
Just set and end goal plan out the base and go
It helps to have two monitors Iβm watching tron atm
i have three
instead of watching youtube im gonna watch house m.d cause i need to finish it and i wont be changing videos every like half an hour
should i have all my smelters merge into one lane and have a manifold lane for the constructors?
i'll stop calling it locked down when i can freely post glorp emojis
you're allowed to be objectively wrong about many things
:cathandshake:
It would be cool if the vehicle paths had some variety types. Like dont go on this path if you aren't picking up, dropping off, or refueling
no one answered my question π
if you want?
