#satisfactory
1 messages Ā· Page 783 of 1
I fell into the same problem. I thought you could chain together generators
Me when my girlfriend
?
Just a joke dont mind me :P
i didnt understand x)
dont think this server is equipped for medical emergencies
I recommend nuts, berries, shrooms, or inhalers.
...no no I meant like this is torture
No....the real torture is making nuclear power houses
AND PROJECT ASSSEMMBMERMEYYYYYYY
Ah
WHAT THE HELL IS A PASTA?
And about de "minning point" ex: iron / copper... (i dont have the word in english) we have to create many minning spot? or juste linking them by the conveyors in the main place ?
I CAN MAKE IT IN MY HOUSE NO PROBLEM BUT WHY DO YOU NEED TO EAT YOURE A GOD DAMN ROBOT I HATE YOU ADA
they're infinite
if that's what you're asking
Nuclear pasta is an actual theorized material.
Neutron stars compress neutrons so close together their fields intertwine into strings and layers, like spaghetti and lasagna. Therefore nuclear pasta
If not then speak in your native language then we can use a translator since I didn't really understand that
oh my god WHY SCIIIEENECE
Right now I've made iron copper and wires really nice.
they outdid my god damn steel factory and that's not great
Since now I need encased BEAMS FOR NUCLEAR WAGAMOLI
WHICH MEANS I NEED TO REWORK ANOTHER FACTORY
Nodes are located all over the map. Each one can have one big mining drill on it at a time. If you ever need more than a miner can put out, you can always find another, and use belts to bring it over
WHICH WILL NEED MORE POWER
I've reached a point where i have to expand but I cant
Ion really think 10 encased beam per minute for a uranium cell is good enough
ok but its better to places many building on each minning spot or just bring them after drilled by conveyors ?
wym
To expand I need power
I cant get power
To get power I need to expand
I cant expand
I always recommend just building each part from scratch, all the way from ore->product. If you're in the mindset of needing to build out a whole new line each time, then the fact that you're making more steel beams (or whatever) isn't a big deal
I'm making less.
build some power storage, surely you have some overhead
if you mean power to kickstart more power generation
The deployable miners can have a lot on them. Each node can only have one big miner on it, so you cant add more drills on a node
I sure do...but they run out in 5 minutes when I plug them off holy shit
how much capacity you got?
Turn off major production sites until you have more power
Each factory i make i separate it from the grid via a power switch
If I add one tiny little bit of adjustment It's OVER
i meant battery capacity, because its clearly not enough if it runs out in 5 min
That's genius
<nitpick>Thats 20GW, btw. Or, if you must, 20,000 MW. a "kMW" doesn't exist. :D </nitpick>
I don't know
rureahrahruhreahrokhoeahhhhhhhhhhhhhhhhhhhhhh
Its mainly in case I ever need to cut power for a restart, or a little overhead
whats so funny is that I have so much production on my copper thing...but it wont work efficiently without the NEW AND IMPROVED I WANT TO DIE belt
wait im stupid cant i js use..
...two belts
JACKPOT
Now I use even mroe power because my machines are working fine
Lmao i love this guy's energy
If I turn off steel I lose access to super computers
if I turn off reinforced plates I lose access to super computers... and modular frames
if I turn off you get th epoint
IT's a loop
I'll js get started on the assembly shit
Do you not have a stockpile before your dimensional depots?
Nevermind I give up.
never give up
Last time I shut it off the stockpile was DONE in MINUTES
I'm trying to build large scale long term
IM NOT staying to ficits motto
Well this is a short term shut off. Just until you get more power
If I do something short term I'm gonna have to delete it 9 times
I've seen that with steel
after 2 hours even ficsit employes get 10 min break?
yeah and i get people telling me 1 container of storage is enough like bro, space is free
First of all let me check if I have adaptive control idiots automated
Yeah no I applaud you for that storage
I just build a tower
I also make it loop all the way back down so I can use the bottom storage container
That is an... insane ammount of storage lol
i am prepared for the apocalypse
Or a power outage ;P
no fear of that
One nuclear power plant produces 6,250 mw at full power shards, that only requires 0.5 rods/m
my power generation is not dependent on any external factors and i have almost 1 terawatt hours of power storage
Uranium rods
oh yeah my encased beams are enough
happy noises
my cable that I put inside the storage in the image is now stuck in a perputual loop
I dont even think that's how you spell it
@lean fossil make bigger
that was me showing you how I do it...
that's not how large I build it
aaah
Don't say that it sounds weird
I wish the floor lights were...better in th egame honestly
I'm not sure if it's realistic or not but I just want it to cover an area not be a beam
What's most realistic about the lights is using up 4MW for that beam. :D
Huh....I'm not supposed to power it with a gigantic giganto?
yeah I understood that after making a blueprint.
My theory is that there's not actually any intentionally-light-emitting components, and the "lights" are actually a side effect of the heat from furiously mining cryptocurrencies or something. :D
I really wanted to make a huge connected light that just turns off when you use the clap emote.
Yeah im doing max clean nuclear š
Why would you be eco friendly.
Well ig its max? It could be more if I made uranium...
Pour it in the water
I dont want to deal with full bins
make the conveyor go through the water then get rid of the uranium waste
Get the hell away from me you're IMPURE
HELPPP MEEEEEE HE'S GONNA GIVE ME A HEARTATTACK
I am the harbringer of foolishness and IMPURE thoughts
To hel with this
I will tell you it is bad for ecosystem and you are not thinking about humans 15.000+ years later.
With this tressure I summon.
Which may or may not suffer.
But then if humanity didn't solve Nuclear Waste issue in 15.000 years, maybe it was all for nothing regardless.
Eight handled
Sword divergent sila Divine general
MAHHOOOORAGAAAAAAAAA HELLLLLLPEPLPEPEEEEE**
Off-topic do you know if storage crates have a limit on inventory?
sounds like you in the need of some help Marwy?
Or could you in theory death crates to hold infinite waste?
they have a limit yes, they can carry a lot but eventually game creates another one
.
you can still get away with plutonium waste and make a storage far away that can last up to 10k hours gametime.
Yeah didnt want to have a limit really, thats why im doing full chain
go for it, make the setup slowly if you are not a youtuber and do it for the entertainment
Seeing how the chat immediately degenerated, I fully believe this 
im playin a game where all nodes is impure, powercost is 5x, and cost recipe is 2x.. just to top it off, i have 100x space elevator multiplier.. this is challanging guys š
you have a clippy pfp, you are the LAST person in the ENTIRE REALITY AND ALL DIMENSIONS to comment on this
it is tedious, and annoying.
but hey, if you think its challenging, I wont stop you
its a fight just to get out of starting pit
clippy just wants to help man
[Insert Off Topic I Comment About It All]
is there a blueprints channel?
How big are you guys building nuclear?
I never get that far
Such truths!
i have to do 500GW if i want to cross the 1TW line 
Ah ok
no, as sharing files is forbidden by #rules afaik
oh
I would image its so people don't download and run cool_blueprint.exe
so why is there a website with blueprints to download?
no affiliation
3rd party
Not official
whatever site you are thinking isnt linked to this server
oh
Even if it is/was linked here its safer for coffee stain to link a well known 3rd party site than let random discord users send random files
i see
because website doesn't play by rules of this server?
I would imagine that blueprint website has file type restrictions and validations to make sure someone isn't trying to upload malware
While discord, not really
And frankly people on discord are not smart and get hacked ALL the time
lol
currently building 12 uFR => 16 pFR => 40 Fisconium
(8 pFR will go to sink/used as vehicle fuel)
(might sloop ficsonium production)
and this is the current state of construction (I started 3 weeks ago) #screenshots message
All š
any specific reason that the u and p in UFR and PFR are not capitalized?
Do people have recommendations for planning tools that don't just automatically give the ideal layout, I want to figure it out
not at all I just find it easier to read this way
fair enough. just piqued my curiosity
I use Satisfactory Modeler, you can drag an input and it lists you all the recipes you can use for it
so you want a tool that just gives you the vague item flow for a given end product, but doesn't tell you logistics?
thats the steam one, right?
I want something that gives logistics, but I actually set it up instead of just putting what I want and it gives me everything
I will try that
yep, but you can get it standalone i don't remember where
if you want item flow without giving you everything like SCIM does, Greeny's SatisfactoryTools is very useful
I don't want it to give me item flow, I want to figure it out
then yeah, modler will probably be your best bet
that or make your own custom excel
example here #streams-and-videos message
Yeah, even google docs if you want to figure it out too.
Kind of tree it down one component at a time. Highlighting with color. Then can add it up.
I should start doing that. My old brain isnt what it used to be
Is there any way to place things that are encroaching on elevators?
i make 40 screws a minute x 7, and 20 iron plates a minute x 4. every 4 screws take 1 iron rod to make. reinforced iron plate needs 6 normal plates and 12 screws a every 12 secounds. to make. modular frames i need 3 reinforced iron plates and 12 iron rods every 30 secounds. a rotor needs 5 iron rods and 25 screws every 15 secounds. I can change around the rods/screws machines to turn into any one of them (iron rods, steel plates, screws) What is the best possible combination I can do to make all of these materials the most effective way? I also need an excess of reinforced Iron plates in order to build many other things. I would like around 50 excess reinforced plates a minute, but would settle for less. Simply put: I make 240 iron ingots a minute. Im early game. I need reinforced iron plates, modular frames, and rotors.
lol
Theres a site that can calculate all this for you if you put in what things you have and what you want out of it called satisfactory tools,
guys
50 reinforced plates/min with 240 ingots? I don't think that's doable. go find more iron. there's so many nodes
question
is retaliate mode ever gonna get fixed or is it gonna stay like that
and is 600 Power storages enough for tapping all the geysers?
thx guys, again im new
otherwise, it's just math. you know the numbers, do some multiplicaton
where do i find satisfactory tools?
No pressure BUT if youāre using that tool make SURE itās not giving you something with too high items going through a belt
no? no one?
Browser
i have no idea
Alt recipe ideas; super bolted frame- output; 2 heavy duty frames. Input; 1 heavy duty frame, 1200 screws
wdym get fixed? It doesn't work?
As for power storages I never used them, so yes 600 should be enough?
retaliate mode doesent work, only for flying crabs
when you hit a hog they instead run away
same with stingersā¦and spitters
I wish retaliate mode worked. I also wish that there was an option for "only big monsters trigger attacks". But then when you do trigger one, all are aggro'd
That'd be a nice middle ground for literally just me and maybe others who want less combat, but not no combat
As is, I turn off combat until I get the rifle, as it annoys me lol. But I did a playthrough up to that point with it on. ||That's how I know it annoys me||
oh, it used to work so idk, check if it was reported on the Q&A site or upvote it if it was
||I just wanna build a factory and I'm not equipped enough for this||
yea I'm building in the red pillars and there was a spot with 4 ALPHA STINGERS I turned peaceful mode on, no time for this shit lol
Wrench good for screwing in stuff like bolts and such
Hammer for whacking. Screwdrivers
how do i put a weird number of recourses into a constructor? like 76
hewwo
Machines will only consume as much material as they're told to. If you've got a set of machines which can consume 76/min, then so long as you're belting at least 76/min into them, it'll even out over time.
Yes, in the production tab you set items you want and the amount per minute you can also change this to maximum which will make the maximum amount with what resources you have available, āitems, inputsā section is where you set all raw materials that YOU have access to
One of the most common ways of dealing with it is with a "manifold," which looks like this: ```
[S]: Splitter | [M]: Merger | [B]: Building
[M] ---> [M] ---> [M] ---> [M] ---> [Output]
^ ^ ^ ^
| | | |
[B] [B] [B] [B]
^ ^ ^ ^
| | | |
[Source] ---> [S] ---> [S] ---> [S] ---> [S]
If you're only used to "balancing" things out, that may look like it's totally uneven, but once you give it enough time to "warm up," every machine will be running at 100% efficiency (so long as you're feeding it enough material and haven't screwed up the belting, etc)
If you want it to use a specific recipe or to not use a recipe change it in the recipe tab
here is what my satisfactory tools says: https://www.satisfactorytools.com/1.0/production?share=WFmKDNQlAV4oYkruAHRZ
What about it?
its just confusing to look at... for me...
where you see the lines split you need a conveyor splitters, and make sure you belts can handle that amount per minute
One thing which usually helps is just doing one graph per output, btw. It's not too bad at the stage you're at now, but it'll quickly become unweildy
So like instead of trying to do Rotors+RIPs+MFs all in the same graph, do three different graphs
Also invest in searching for hard drives making nails is a nightmare with pipes, there is an alternate recipe to make nails straight from iron
You might still be feeding them all from the same miner, but keeping the production lines totally separate can make things a lot easier
And it's the same amount of "factory" either way; just less confusing.
Itās confusing but totally worth it since you will probably need it for late game, stuff gets wicked
That graph in particular does look a little weird 'cause you're specifying a lot of "Iron Ingot" inputs on the Input tab, btw. I suspect that the solver doesn't actually understand having multiple of the same item in there
If you are importing 240/min Iron Ingots from somewhere else, to feed the factory, you'd probably want to specify a single "Iron Ingot" input and put in 240, instead of having 60+60+60+30+30
Canāt live without cast screws
Fr
For my current factory, im making 525 per minute for Crystal oscillators, computers and circuit boards
Nope
Nothing is overkill when it comes to productivity
Trying to "plan for the future" is kind of a trap. There's no way to know unless you literally plan out the rest of your game's production lines
I always advise just making exactly what you need Right Nowā¢, in the knowledge that you'll build more later when you need to
Oh ok
You're building the same amount of factory anyway, but that way there's no guesswork
im so excited for 1.2 but i donno if i should just restart and play on the experimental build or not (in posting this i have a feeling i will be told to just go play 1.2 lol)
if i do should i port over my current save if possible or just restart. I just started Phase 4 and so it kinda feel like i just started the game lol
Iām making 10 crystal oscillators 15 computer and 58 circuit boards, once itās doneā¦
when can i unlock constructor settings?
(That does mean that you're gonna end up making rotors (for instance) in, like, dozens of different factories throughout the game. But that's great! More opportunities to use different alts, build factories in different locations, Build Better Than You Did Last Timeā¢, etc)
Power slugs in the mam
i have like 4
You can always load a savegame from an "older" version of the game into a "newer" version of the game. Your current savegame on Public will load just fine on Experimental. Any game you save (or blueprint you save!) on Experimental cannot be brought back to the current public version of the game. But once v1.2 is released, you can keep on playing the savegames that you were using in Experimental
Go to the power slug research tree you will find it
oh sick, i didn't know that it would be able to cross back over. Maybe i might restart now that im not so incompetent lol
Yeah, the versioning is sort of a continuum. Make backups, of course, just in case!
Does a mod exist that changes the project assembly goals to items/min (say sustained over 10 mins) instead a total volume of deliveries?
small little question not really a help thing, so i come from factorio and thats what ive mainly played for a good while so i keep trying to go with like a main bus but i dont feel like thats the best choice? unsure
Bus conveyors?
yes, like a main bus of belts yeah
They work just fine, I donāt do them though I like trains
yeah nah i dont mean like long range ones, i main like, say inside the main factory theres the main bus with 3 or so belts of each material and then i draw from there for whatever needs
but idk why it might just be me but it feels weird on this game idk
Nah itās totally fine, if it looks good to you then its fine
!!!! 35 more parts for PH 5!! Stoked for sure
i think its just the size of things throwing me off compared to factorio each machine is much more compact and youre not limited on wich side of entry (for most things) so i think thats whats throwing me off, i need to get used to that
that was all though thanks
Yeah, the scale definitely changes your perception of things plus the more usage of verticality to consider.
If you really want a main bus type play or what you are more comfortable with, there is a way that works reasonably well.
It tricky right now, but with 1.2 it will become really viable. Using vehicles.
ill just thug it out and if it doesnt work i can change it later, sucks factorio made me a perfectionist lmao
Making many routes with trucks can be a bit finicky with getting the initial route laid out if dont do truck stops well. Trains are really good for longer distance too, but because cars are in an order... well, if you are used to factorio, it is chill.
One of the main things about satisfactory size is remember the map is huge too, so take advantage of space.
Man I'm having a hell of a time planning out how to belt my steel ingot refinery.
I got iron and coal belting from opposite directions and also completely different elevations.
I like one to use conveyor lifts and one on the ground or foundations
Well, just remember you can snap lifts directly to machines and snap splitters directly to lifts. That is my common strategy
Oh like have splitters that run one of the ingredients down?
Correct, a manifold can take any direction you want, even vertical
Yuppers!
Is it possible to do a Christmas tree belt setup like that?
You line up your machines, and put splitters all along it, and you can do this for as many inputs as you require, just go up
Vertical branching splitters is very doable.
I wasn't even aware there was another way to do manifolds than running splitters along the length o.O
There's not really a good reason not to do this other than building restrictions
Collector style manifolds can help with priming, but does take some vertical space.
I usually don't worry about that, but I think I will do that for the compacted coal plant I am making here so I can show.
I guess you could make a "spine" where the ingredients run down a line and then the splitted belts run down parallel until they reach their machines
so is there like a trick to making vertical splitters work in blueprints?
What is a collector style manifold?
Ladies and gentlemen, I forgot to bring the god damn modular frames to build the foundries
I present to you: the to-do list
Oh, it is where you do a couple initial splits. Like 1-2-4 for example.
You wanna know the worst part?
I have the to-do list up

Sort of what you called a christmas tree. I am a car guy so I used to call it log manifold and collector manifold
It is more work to set up, so I sort of don't bother. I just prime the system before turning it on now.
Give me 30 minutes, I really want to do it now with stubbies so I can really make it a mess.
Think I might be doing this wrong
Trying to figure out how this would work or if I'm grossly overcomplicating it
Which honestly I wouldn't put it past me
Do you have smart splitters unlocked?
God I wish
I would say go get them?
You can unlock smarts during Phase 1. It's just in the MAM.
That way for steel you can just put everything on 1 belt instead of complicating it with over/under lift stuff.
i dont necessarily think its complicating, as they'd have to drag one belt to the opposite side anyways, and sushi is most definitely more complicated
I love sushi belts but so often the stuff I need to build requires me to use multiple belts for each thing anyways for throughput
I don't get many chances to use them
yeah unless youre playing with something that adds fine tuned programmable merging, it can be messy a lot of the time
How is the simplest belt method... complicated?
i guess for steel it isnt too bad since its 1:1
Even when you get to the mk6?
you want one of the belts to go all the way past the machines, just to circle back in a sushi belt
it will still be 2 belts, just 1 takes a detour
That would be the incorrect way to build it, and if that's what people believe they are supposed to do I understand why they avoid it...
that is what their image showed with their inputs
Never loop back, that's what causes sushi to break.
my saves don't usually last tha tlong
oh no i dont mean loop back yeah
I haven'tg ottne there much
š but that's when the game really begins š
I'm hoping this save will though
I can put all of my project parts on the same belt
going all around my factory
Steel is the first place I recommend sushi, because the mk3 has the capacity to let you start doing it at decent scale.
this just reminds me of factorio science sushi
it's the same spirit
I don't automate Project Parts š
i know its a bad quesion... when does 1.2 comes out
When it is ready.
hopefully not soon, it is buggy
Interesting, I automate project parts as soon as possible so they fill while I do the rest of the two associated tiers
was fluid actually fixed
is there a channel for reporting it that I can look at later
i usually automate project parts because worst case scenario, they just build up while you're finishing the rest / can be sunk
or do I do that on a website
no is the simple answer
Burst production with the power of somersloops allows you to reduce their cost by up to 16x depending on which phase you're in.
I usually have all of my sloops reserved for nuclear
Something I would build after launching. So I no longer need somers for Project Parts at that point.
I usually beat the game on about 20-30 GW of power tops.
Then I start building permanent things for fun and delete everything I used purely for progression.
half of the game is the progression line, the other half is your creativity and desires
Most extreme of disagrees, personally.
Project Assembly is like... 10% of total time if that.
half is subjective, some people might be done after project assembly
but yeah i know what you mean
Some people see launch as the end of the game, yeah.
I see the mk5 belt as the beginning, and Phase 5 is "mid game".
well im curious, do you think project assembly drags at all? is there anything you dislike prior to getting mk5
Meanwhile I'm working on this steel foundry still running on biofuel because I've been procrastinating with liquids. I know where a coal deposit is, but trying to understand the basics from scratch is a bit overwhelming. Tried to take inspiration from others' designs but then I see these giant megastructures for coal power and I'm just dumbfounded.
Define "drag" so I know how to answer? Plz š
if it's your first playthrough, all you really need to know about liquids is that its like a belt but for liquid and there's no difference between a merger and a splitter
there are a lot of tricks to avoid more annoying mechanics with liquids, but just know you can use a pump as a valve and not allow liquid to travel backwards (and if you're going up a long distance, make sure to use a pump)
don't worry about anything more complicated than that for now
Which basics do you need?
tedious / boring
building
Anything, really. Reading what alex said.
I'm a very new player and only have a biofuel setup.
Boring yes. Because it's a finite "make this and never make it again" mechanic.
Ok so the information the game doesn't give you is that coal gens eat 15 coal/min and 45 water/min.
Everything else you need is in the building descriptions.
I'm on the grassy area, mostly just got that lake right next to the coal deposit so I'm not super concerned. It's moreso the how.
Anything significant I gotta worry about with such a small movement path?
not really
just make sure when you first turn on the generators that you give them time to balance out as it can take a few minutes
How much mw you guys produce per minute? Im at 5700 with 16 fuel generator i feel like im gonna need to build a HUGE amount of them
Turn the water on first, let it fill, then the coal.
Power, right?
Yeah
My standard Phase 2 coal is 3.6 GW.
With coal? Damn
a tad overkill
Do you cover the entire lake?
First oil setup adds 2.5 GW more to that.
do you do turbo or nitro, or do you just wait for nuclear?
My first real oil setup is 4 GW
The first oil setup is Residual Fuel from the HOR byproduct.
Wow that look cool
ahhhhh that makes sense, there is not really a downside to overclockinggens
Shards are infinite.
yep
rocket is fine, i just wouldnt bother with ionized
Okay so I unlocked smart splitters finally
I dont even use smart splitters i dont know where i could use them
#screenshots message
If you don't want to wait for the Fuel Gen unlock, standard first oil setup can still net you +1.35 GW if you just put Coke in the Coal Gens.
looks like dyno had some input on that
Welcome to the real world Neo. š
I would!
It's a good fuel and a fun build.
fun build definitely
And we just disproved the "power negative" claim in #math-and-meta
yeahhh ive been snooping
So at worst it goes equal, but you gain infinite shard production from it.
And it is also simple to make if you closed-loop the byproducts -- eliminating coal and sulfur from the production cost entirely.
Although coal can be reintroduced depending on how you want to make Diamonds.
ahhh... i found out my flickering issue, for some reason global illumination got turned on
I did Oil Diamonds, so my only inputs for Ionized were:
- Oil
- Quartz Crystal
- Nitric Acid
Simple, easy.
@faint willow if you need any help with sushi, shoot me a message!
Just might, but not rn. Gathering up some caterium.
I have smarts bound directly to my bar because I rarely use normal splitters anymore š
I guess I have the stuff now
My question is now moreso the "how" when I have iron and coal going in opposite directions.
Oh you'll have to bring them into one belt going one direction. But you cannot exceed the speed of that belt.
So it's usually best to get the mk3 belt before doing fun stuff.
I have Mk3 belts unlocked, that's why I'm actually doing the foundry rn
People online made liquide and pipeline look scary but its so ez to deal with
Does liquid become a problem only when you have a LOT of it?
No. Liquid becomes a problem when you try to think about pipes in terms of belts.
When you treat pipes as pipes it is simple.
@faint willow your splitter settings should be:
Ore to the Right, Overflow to the center.
Alternate which ore (you have 1 smart per input).
Final "overflow" goes to a sink that is there to cover when the game fucks up. It shouldn't actually ever turn on, but it will like once per hour.
@earnest condor #screenshots message
You saying run coal + ore on the same line? Just adjust the settings to pop out in increments as it reaches the input boxes?
That is the definition of sushi. Putting multiple item types on the same belt and using smarts to pull off the desired input.
^ Phrasing chosen on purpose.
Think of smarts less as "splitters" and more as "grabby arms that PULL the item you want off the belt."
OH! I'm stupid, it's cuz sushi belt mixes a little bit of everything on one line. Okay okay, I get it now.
š
The failsafe is also why they are unbreakable.
They cannot clog or stall. You can send the wrong items down the line and they will not care. They just pass it on to be sunk.
In larger builds, because the failsafe shouldn't fire, you can link multiple sushi lines to a single sink instead of wasting tons of space with 1 sink per line.
is there a way to recycle the water thats made from aluminum scrap refinerys to put it back into the first set to help make the solution?
Yes, but it is simpler to just send it to other machines.
What recipes are you using?
Okay so you mentioned overflow, which I'm assuming is when something causes items to stack up just enough to not want to split properly. So you feed that back into the main line to be re-fed? I'm just trying to understand.
sloppy alluminum into the electrode aluminum scrap
Look at the image, and see how nothing is fed back, ever.
Feedback is how you break sushi and cause it to stop working.
Bauxite input amount?
baux and water at 200pm
You sure you want your bauxite that low?
How much could you have if you overclocked the miner and ramped it up?
(Will do the maths if I have the number, you just need it higher than 200 to make it simple)
had to find the veins sorry
They are usually next to the arteries š
At what tier do you gain access to synthetic power shards?
9
Damn
all miners close to the plant fully clocked only get me to 1200 per minute
but i cant find out how to reroute the water at the end back to the beginning of the plant without some serious backflow
Ok so if you're using 780 Baux:
You need 390% Refineries to process it from Sloppy. With a fresh water input of 234/min
Clock your first Refinery to 117% and give it the 234 entirely.
Build 2 more, clock each of them to 136.5%, feed them exclusively from byproduct water.
You need 520% Electrode Scrap Refineries.
If you have 4 of them clocked at 130% each, you can feed their byproduct 2:1 back to the Sloppy. (combine 2 of the Scrap outputs and it will directly feed 1 of the Sloppy inputs)
you talking about the sloppy refines?
Wait. Sorry I am having too many conversations at once right now š one sec.
Editing
Fixed with all information. Sorry.
Recycling without any of the messy fresh + dirty water combination.
so its easier to waaay easier to keep the old and fresh seperate and im terrible at math lol
Waaaaay easier, yes.
And I did the math for you š
Because I like puzzles š
I can even build this on my test world if you needed a visual.
help is much appreciated, i havent ever gotten into anything past tier three until now
Do you want me to build it?
The FICS discord tag could be FXIT, if you say that it does just kinda sound like the whole of Ficsit.
Free pepsi. Nice
how do i take a screenshot on pc
On steam F12, or you can take a screenshot with windows with Shift+WindowsKey+S and selecting an area. Alternatively, the prtsc key on your keyboard the oldschool way.
Press P for PhotoMode.
Why do I play this game.. I hate math
I love this game and hate it at the same time
Satisfactory tools does most of it for you
Because you have a partner who does the math for you allowing you to focus on pretty builds?
but that involves.. not destroying a planet for 3 seconds
no :(
Hmm. So you want to blow things up? Destroying things in the process?
Go on Tinder and specifically talk about Satisfactory in your bio š
Or Grindr, we don't judge here.
Iām the kind of guy who wants to ruin the planet to make it so uninhabitable that future clones die before entering the atmosphere
We aren't clones š
i tried to not make platforms above all the uneven ground and stuff but i gave up
Hmm. Helldivers⦠big explosions. No further explanation needed
Whatās that?
Go make the most capitalism building ever.
Just conveyor belts of bullets, grenades, Oil Barrels, and bacon.
Oh that reminds me to check something on 1.2, brb
Uhh. Space racism with explosions and peak gameplay.
Thatās really not a great explanation of what it is but also fully accurate at the same time
Yeah just make sure you consent to them collecting and selling your data
???
Few weeks after it got released they forced everyone who already owned the game to make and link a PSN account so they could collect their data, or not be able to play anymore. Then recently the whack ass freaks that somehow still play the game for some reason doxxed a guy hosting a charity event with the devs and got him fired because he had some kind of criticism of the difficulty curve, sent death threats to him and his wife and the animal shelter he was working for ended up closing. Garbage people playing a garbage game.
What platform are you talking about? Because I never linked a psn account on pc..?
Nan i remember that. Backlash was so bad steam was giving refunds even after playing 2h. Now some playstation game on steam require you a psn account
@lethal berry Good is a point of view, Anakin.
wise words to live byš
for steam, after the massive backlash, they removed the PSN link requirement, but didn't lift their essential shadow ban in a couple dozen countries IIRC
@dusk lake
in the experimental branch, what is the purpose/use of being able to connect 2 machines to each other if you can make no further connections?
Have you unlocked Power Storages in your 1.1 world?
yes?
You know how you chain those together and can still have the input connection and the output connection from the entire line?
Same concept.
The daisy chain is 2 connections per machine.
So the first one is input + next machine.
The entire middle is previous + next.
And the final is previous + output.
but can't power storage have multiple connections whereas the constructors have only 1?
Power Storage can have exactly 2.
The 1.2 change is giving that function to all machines.
i feel so dumb lol i have a screenshot ill send in #screenshots but it wont let me daisy off of the 2nd machine once two have been connected
Are you on 1.2?
yes you just can't see the thing in the corner because i cropped the photo
Then this should have been in #satisfactory-experimental š I will give you what you're missing over there.
Is it normal to get a notification of a server restart mid-session? Didn't think this was live-service.
Rude?
oh, kek... also i kinda left the game going while i was out and about with friends
whoops
while resting is not an activity valued by ficsit, being unable to work due to fatigue is heavily frowned upon
There's a way to guarantee that afaik, but š„³ nonetheless.
make sure to get stitched iron plate and steel rotor before the pool gets too vast
or do a lot of explorin
Where's the fun in guaranteeing yourself a recipe, just go with the flow
If you slot the drive before unlocking Part Assembly or any of the alt resources, the only options are:
- Iron Wire
- Stitched Plate
- Bolted Plate
- Cast Screw
- +6 Inventory
So with 1 reroll you have an 80% chance of getting it from the first drive, 100% if you have 2 drives.
not trying to push 600 screws/min with 60/min throughput belts is where the fun is
When you spawn there are 2 recipes in the pool, cast screws and iron wire
By the time you get the MAM the RIP ones can be in there since you have RIPs unlocked.
You just need to keep the Caterium, Quartz, Sulfur ones out, and block the addition of CSheet, Rotor, and Frame ones.
Which is fairly simple since the MAM milestone should be the second one you do in Phase 1.
Unless the RIP ones are tied to the Assembler itself š¤
In which case yeah, 100% guarantee of Cast on the first drive.
Aight. Time to get some coal going. I had to skip playing last night
I think I want to steel focus for my 1.2 play. Do as much steel building as I can. All the coal!
What does the B stand for in this diagram again?
dumb Q but what is the Awesome Sink
I can't put any resources into it
It has a picture of ingots for standard points but I can't put any ingots into it
You have to bring resources trough a belt and a container
Oh man. Ok
If you bring enough items you will get a ticket and then you can buy for Tickets something in the AWESOME Shop
ok thanks. I thought I could feed them by hand.
Np
It took me a long time to realise that you can build multiple sinks
Here is a link for all items and the use: https://satisfactory.wiki.gg/wiki/AWESOME_Sink
Thanks but I don't use wiki. I figure things out or I ask here
Ok
One important thing is that different Items give different amounts of points. Just test a bit around
cool thanks
does it only pull from a storage container if that container is full?
or is it going to steal all my goodies
No the storage container does not have to be full but you have to be aware all items which goes in are destroyed
damn ok
You can also do it from like a constructer the item just has to go from a belt into the sink
I'll only hook it up to a container in which I put things I don't need
That is a normal way to start. Have a trash can container
Yeah
Later on you might use some more advanced splitters to sink excess stuff automatically though.
But I know as I found 30 Motors and did all of them in there
Depending on how your factories are going.
I set up a SAM node to pump reanimated SAM into the sink constantly when I unlocked it. Seems pretty good. Not using the SAM for much else yet
just bought the coffee cup. Let's gooo!
ā
Can you please hint at where I can find "SAM"? the MAM demands it
Where did you start?
what do you mean?
Sam is in a few places. I can hint without spoilering depending on your start location
would my coordinates be helpful?
I don't know where I am. Southeast of the big lake
Yeah, your map coordinates will work
Right now I am at -310, 2387
Aaah, look around a really big arch
I've kind of been blindly trusting satisfactory tools 1.0 calculator for my factories (currently working on 10/m each of ai limiters, radio control units, supercomputers, cooling systems, fused frames, turbo motors, and heat sinks). are there any pitfalls I should be wary of or is it pretty safe?
I hope that helps, it still is a bit of a challenge and not a spoiler, but will get you close
I've seen an arch over the valley between me and the lake, I'll head there
you mean like a bridge of rock between the two cliffs?
Nope, not quite
oh dear
A massive arch, stands out in the biome you are in
If you look around a bit, you will see and go... oh
Ok cool thanks
np. Is a cool landmark
If you want a better hint, can ask too. I just don't want to spoil the exploration and discovery part of the game too much. There is actually a fair bit of sam ore around, so it isnt like a big secret, but it will save you some frustration at least.
Oh it's ore? I had no idea what I was looking for. So that's helpful enough
Aaah! Well, that should help too then
Hello, where can I find coal ?
best way is to scan for coal in your surroundings (V key if i'm not mistaken)
If u started in the first simple area the best location is the lake north of the spawn
@analog citrus
And u have some nodes scattered everywhere
jsyk all the spawn locations are part of one big map
« Jsyk »?
just so you know
Ah ok thx
And all we have the same spawn point ? or the maps are random for each gƩnƩration
Itās the same map but you can choose between 4 spawn points
jysk is an ikea alternative in sweden
as well. in case you needed to know that
nobody's had a community highlights featured of a jysk store
is it pronounced like whisk or like [redacted]?
i think its like yih-sk
wow
i blame being in skane most of the time and developing the regional accent
the blame in skane falls mainly on the plain
yes there are some weapons ; but they are not that mandatory, just cool stuff to explore the map and caves
u'll get a bigger bonker eventually dw
Is there a way to take a swatch from a painted wall
is it safe to revert back to 1.1?
save files aren't backwards compatible
what about the ones that i saved before the update
should be fine. always back up your save files when switching versions tho.
mmh
guys I have a problem... I need 600 Iron per minute but I only have the MK 1 Miner unlocked I am in Hub Tier 4 ig. When do I unlock the Miner MK 2 is it space elevator Level 3?
its unlocked during tier 4 š
Ok thx
advanced steel
What do you need 600 iron/min for before mk2 miners lol
Ok that was my question thx y vry much!
You can also just get more nodes
Hi chat
Hey
salutations
fun discovery: a Klein IR thermometer looks really close to the Build Gun for cosplay purposes. little bit of 3D printed buttons and rails and it could be spot on
ello
ooo good idea
cheapest one is like $40USD, which seems like it might be on par with a good quality 3D print of that size anyway
plus it'd be a fully functional tool
send a screenshot of the one u have there in the screenshots channel?
cos idk if the one im looking at is the same
i think ive managed to setup coal and water power lol. Was a bit confused on how the water pumping works but I think I got it. Stuff is turning on so
coal is definitely one of those major points in the game where it starts to "get good" after stagnating for a little bit
for smart plating, steel and modular frames
yeah the coal mine is ages away tho which sucks tho. Im curious, can I power a coal generator using the coal im mining itself? Like loop it around? Cause i have a biomass generator powering the miner to take the coal back to base where the coal burner is.
coal power will be self-sustaining once it's up and running, yes
so i should build a second coal generator next to the mine and loop it back in on itself?
though, no need to ship it all the way back to base, just move the coal to the water (or better, build it where there's both coal and water) and build the gens there
you probably want more than one
yup, keep feeding it water & coal and don't punch thru the max power output & it'll keep running
explain this. The coal mine and the water are right next to eachother
you build the gens there
Right. But all my operations are a good distance away. So how would I get the power back there?
same way you normally move power, power poles
oh yeah ig that would work
power towers too
easier to move solids than fluids, and easier to move power than either of those
yeah im sick of biomass lol
power towers are nice, but probably not available to them yet
Aight lemme undo literally everything I just did and make this 10x easier
if you manage to get Compact Coal as an alt recipe early and dropped in zone 1, there's a nice little single coal & sulfur node right next to a small pond that can run a cluster of coal plants
Does it give any way to turn the night off?
no my problem is that I hate it when it gets night
I look for mods in the mod manager
fyi compacted coal is not alt recipe
Can I build 12 coal generators and then run all of them through a single mk1 power pole?
saw your screenshot but I cant text there. im on the coal mine with the sulfur right next to it
cables have no limits
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
convenient layouts, much easier to group them in 8s
oh yeah I forgot that 3 water 8 coal is the best. But you can then build more of those sets right
you can build as many coal generators as you want and run them through any number of power poles
there's no real power management in the game except for having power and just connecting it up
it would be entertaining if you had to have transformers
ngl i've always been a fan of isolating the power for my fuel supply lines from power for my manufacturing, that way if i overload that i don't completely knock out the entire grid
I can't even run a toaster, dishwasher and kettle at my house without blowing a fuse!
does your house only have 1 circuit?
nah just those 3 things are on the same circuit
I have an old ass house from the 60s
ah
one of those "1 outlet per room for 1 lamp" classics
pretty much the standard until the 90s
Yeah its mad
does the wiki cover how to maintain a relationship while being addicted to this game? she's sick of hearing about my goal generators
get her a copy, both be addicted
maintaining a relationship doesn't seem particularly relevant to the mission
girlfriend is inefficent
real
it seems, she is an inefficient gf.
I suggest alt recipes.
Can a girlfriend build me rotors? Mine my cooper? Get this coal power up and running? No? Dont need it
i'd have 3 games open rn for efficiency if i had the hardware for it š¤£
Alternate: Wife
crazy
Well I had a gamer gf once. She farmed some stuff for me when she wasnt busy in my old WoW times.
Its all about finding the right node I guess.
Not disappointed with the responses
obviously cant be an impure
Ofc. a gf should be pure, or a life partner. However they should also know the value of impure limestone node.
i hope so
Not very productive unless you get it wet:p
ah so you dont know my TRUE VALUE OF AWESOMENESS
I mean, everyone feels better when they are wet.
What
Everything's better down where it's wetter
implying limestone has feelings
Did you know that if you drop a concrete from impure limestone node on a river, you would get another one after you reload the save?
MAKES ONE CURIOUS
that method could probably make more concrete than an impure limestone node
but only works with impure limestone node
trash method
Q. When you're at early/mid game, do you build a factory for each part eg. smart plating, modular frames etc or just alter the one factory to produce the different parts as needed?
i just batch craft the space elevator parts
do whatever is most convenient. The milestones are basically a tutorial
unless i need them for something else too
I dont need the pipeline pumps for water if im not sending the water upward right?
Yeah there's plenty of iron nodes which makes me think I need as many independent factories
nope
Maybe
How much iron per min do i need for 5 heavy modular frames per Minute?(base recipe)
with all base recipes, about 1200
Thats honestly better than i thought
plus coal and limestone
Alr quick question if I may: does fluid flowrate gradually decline over long distances even when completely horizontal?
nope
somoene is french and have disponibilities to play with me chill for starting the game
no, but the longer the distance the more opportunity it can slosh
in that channel maybe?
yes ok we dont have french channel that's right ?
typically in france :p
no, this is an english only server, but i imagine some people in there are french
lol
note to self: next time don't manifold a 67.5/min HMF factory
takes forever to get up to speed lol
surely you have stuff to keep you busy while you wait :p
modular frame can take a while to bring up yeah
still faster than building perfect splitters for everything
good thing is that you can just do something else in meantime
so it doesn't really matter
How much iron per min do you even need for that
depends on recipe choices
im new here what do i do š
build factory
yh but howwwww
then build another
lowest I could get it to is 379.688
the game has an onboarding tutorial, follow that
ima self implode
yippee
Right, also how many HMF do you think id roughly need? I was thinking of like ~10 per min
that also depends on playstyle and player preference
What Greeny said. But fwiw I found 20/min hmf to be plenty
just play something else
Play other games for a bit yeah
or js go around shooting some faunas
i sometimes dont play sf for months
Whatās the best area of the map for a computer factory?
there isnt one
Yikes
You need a lot of alternative recipes to find a good spot anywhere
Logistics are key
play something else
near resources it needs
I was thinking about using trains to move stuff and building it on the western beaches
Seems reasonable to me
Iāve never used trains yet though
They are easy
I just got back into the game after stopped playing for like 5 years
They can be super simple, so don't be intimidated
No environment clipping no fuel
Ya I just built a 28k watt turbo fuel power plant over the last 2 days
With the purpose of powering trains
Way overkill for powering trains but that power is still useful regardless!
Well idk if itās smart to have like a separate power grid for different things but I have everything on one
28kw is a bit under the 100+mw you need for trains :p
Lets gooo. Set up two coal power gens and now power my entire base with it across the map with a power grid. Biomass Be-gone. Good riddance
I think I typed it wrong
That's what I do easy to keep an eye on every thing
I have 87 100% efficiency turbo fuel power generators
Best feeling ever
Or maybe itās 86
Wait till you unlock rocket fuel
Seeing all the lights flip on across the base with no fuse breaks was so satisfying lol
For the same crude oil output you can run like 8 times more
Iāve never gotten to aluminum before
It's not that bad, it's fairly simple tbh if know how the priority junction works
ah, yes, the priority junction that even its original creator thinks is black magic voodoo 
much easier to just not combine the fresh and byproduct water at all
I mean it works for me, no yellow lights soo far
consider yourself lucky, those things are not reliable at all
is the chainsaw broken on the experimental? like area and single modes dont do anything - have to cut things one by one just to clear an area
I mean you can always try to make the junction work, always better then making a line of packagers and transporting plastic
It works for me as of last night.
(not dismissing you, just telling you it worked for me recently)
packaging water is the single worst way to handle it, those are not the only two solutions
I have a problem, I need for a build to split 22.5 in 20 and 2.5 is this possible?
huh yeah i thought it worked for me yesterday but it was weird, when i was on single mode it would do an area clear. Now the area is the same no matter how to which one i am changing
you can use the wate water into other machines down the line, or you can feed the waste water back to the input.
With a few dozen splitters,mergers and a lot of maths every thing is possible
2068 iron /min + 2540 coal/min + 2430 limestone/min
i personally used coal generators to get rid of water byproducts which is funny
Whenever I have a weird glitch that someone else didn't get, I verify catch. Especially during betas I've found
are you sure you really need to do that
yeah i guess
Sorry I can't be more help lol but that fixes it like 70% of the time lol
manifold it. or you can perfectly split that as it's 8/9 and 1/9 of the input, but eh
cache you mean?
Yeah, auto typed that
but I can use Mods too
whats the situation? why do you think you need to do this
mods are boring
infinite zoop and infinite spline mods are cool
wait I send a pic
I use balance loaders for some stuff and manifolds for others. I like thinking about which one works better for each thing. For simple, single-node-fed machines, balancers are cool. For large scale assembly, manifold.
Just feed the 20 requirement with the smart splitter and feed the overflow for the 2.5 it will eventually balance
I post the pic in math and meta
Also for truck/train route stuff that isn't going 24/7, load balance helps to keep the lines consistent.
you can never merge, then you don't need to split
sended
I find some mods boring because the limitations are the point in this game a lot of the time. It's a logistics game on top of an automation game, so there's going to be logistics problems, and I feel a lot of mods try to mod the game out. But vanilla+ mods like cartograph and infinite zoop are amazing, and time savers like "highlight nodes when you find them".
yeah i mostly just use the inifinite zoop plus the belts, especially when you need to run long belts or pipes its a pain in the ass out of distance like common.
The only mod I use is for the alt recipes, I ain't spending hours scanning harddrives for one recipe which I will eventually get
i hate that i cant get rid of power shards
||and a couple mods that make finding shit with the scanner easier because I just personally don't want an intense scavenger hunt when I wanna make shit lol but I do like the exploring a little||
just upload on satis calculator can get the HDD unlocked there
get all, easy
Why do you want to?
though to be fair we just go hunting for hard drives makes the game more challenging doing it the hardway till we get the recipes we want in the end
The mod I use make the alt recipes achievable in the mam like the research tree, it needs hard drive and the the items needed to unlock it, so it doesn't feel like cheating
like when i get excess after constructing/deconstructing factories
You'll want them later, hold on to them
also just realized i can turn them into power matrixes or ionized fuel to get rid of them
like i got syntetic already and i have infinite of them
Ah, I didn't want to assume
The only thing I wish this game had genuinely was a more compact shredder/sink (maybe the trade off is you can't get the tickets from it's UI, idk, sink is just huge) and indoor vehicles that run off a battery dock (like a forklift) that can turn 180° without having to have a curved road so that I can have interior logistics easier.
Just calculate everything thing before you build, like how many smelter will feed how many construction etc
The second one is just because it'd look cool tho
Yeah I do think the size of the sink is kind of silly. It's not really adding any challenge, it's just annoying
kinda can, make ionized fuel :)
im an empty brained creature
I think its for encouraging recycling and shii..
To be fair ive always wanted them to add forklifts in the game, gets the player to manually do things instead of everything being automated.. I know its manual at the begininng but would be cool if you had to move things with a forklift or those hanging cranes in mills to warehouses that you can control
Them tie you shoes and go get them slugs and remember to multiple them with sloops
Not sure how the sink being huge encourages recycling stuff?
remember guys ficsit does not waste
The design so ugly and huge, atleast I don't wanna slap that around my world
build a building around it or keep it under where all your network of pipes to belts are or do you have them spaghetti everywhere?
By the end of my first playthrough I had sinks on the end of basically every production line š¤£
That's what I mean it's efficient that way but it ruins the symmetry
I only know straight belt mode
i swear on god, they should change stingers into anything but this, like wolves or anything.. having seizures when hit from back by a big ass stinger aint no fun š
I believe they have some mode in setting for that ,that turns the singers into cats
whose idea it was to put stingers in first place
not mine
worst feature of the game i swear
So I set up 3 coal gens to distribute the power evenly throughout the whole base. Works fine but one of em occasionally breaks down, gotta reset the fuse. Im presuming its being overloaded somehow but the others arent and have roughly the same load so im not sure what to do there
just connect them all up?
if u have already unlocked coal gens, build more than 3
normally you would connect everything yep
3 gens ain't gonna cut it you should expand, check the max consumption stat and build accordingly
and yeah everything should be interconnected
So i thought i had everything interconnected but I missed some. Fixed that when I went back over so thats done
build in blocks of 3:8 (water extractor to generator ratio)
Yes just connect every pole
Your bio burners will take the load if they power consumption increases
Ive logged off for now but ill adjust it when i get back. It should be an easy fix
should lol
Oh there's one more thing I want in this game actually? I want the sink's points per minute counter fixed, because I could see that being a really cool metric to compare. We'd have more pissing contests over how big the number is, which would be very fun IMO
I had a couple more but the game added them last time (3-way pipes and Daisy chaining) so
They pretty much got me lol. And I used to think the building was bad, but I was just bad
And cocky because of other building games so I thought the product was flawed.
when i started out i thought the building was crazy good compared to all the other games i had played
most other games are pretty dry for features
My mistake was not looking at other people's shit, and not trying out the building blocks the awesome shop gave me. ||I still argue that a lot of stuff in the awesome shop should just be available but whatever||
||that's a really tiny gripe with one of my favorite games ever||
i think its fine as is
unlocking stuff feels great for the player
most of it is also really cheap
if i tame a lizard doggo and it dies, can it respawn?
It's fine as is. It definitely is. I like the unlocks in this game overall and don't think they could do much better honestly lol
that the mandatory dopamine dose
š„¹
All my storage systems overflow goes into a sink so when I leave my game open after a while I just end up with a ton of tickets
Also side note the signs should just have a light-version at this point. But I'm glad they made them zoopable
That's the system I am trying to set up. Central storage around the space elevator, with excess for both elevator assembly and storage overflow going to 4 sinks nested under the base of it. I have an idea where to put it; in the Crater in the grassy plains. The space elevator will be flush with the top of the Crater, and the sink's will be under it in THE BASEMENT
And my parts better behave, or they go to THE BASEMENT
fr, its gonna make my life 100x easier
See I wish I could build factories like that, my logistics and math sense are in the most humble way possible amazing and I can design some complex shit to 100% efficiency first try, but Iām a horrible architect lol
I can never make my builds look good the way I want too
my method is pretty.... methodical. if rail is involved, start planning from rail.
build floor space for the first floor, decide placement of corners
then figure out what fits on the first floor nicely, when no more room build another floor on top,
leave lots of space between blocks of machines,
wire shit up, make sure it works, then add some detail
works every time
kinda samey results, but it keeps stuff moving
Iām about to move all my stuff to a central storage facility and so ima be building trains for the first time but after that when I make my computer factory ima try that method
I think I just lack a natural creative detail sense tbh
do you have blueprints for machines?
I have some but I need to build more
i couldnt do a lot without those, you gotta stay open to experimenting with layouts
eventually you just find something that works
But Iāve never gotten to the second cube frame thing whatever itās called so I only had the mk1 blueprint rn
its a start
I mean I have like 200 tickets I could buy some of them until I make that factory
But when I used to play the game I made the mistake of just buying so many resources and just not learning
That was a long time ago tho
i am not the most architecturally minded builder here, what i do is pretty basic compared to all the crazies
my designs are just boxes with some edge detailing and roofing
Ya I need to just kinda force myself to get that creative brain
i was so unsatisfied with how i was building like 400 hours in i decided to nuke everything and start over
The photo I just send in screenshots is my turbo fuel power plant
It wasnāt done when I took that so it wasnāt 100% efficiency yet
But now it is
Idk how to do the link thing you do
Copy message link
Then paste in new message
Oh okay
it looks well organized, thats a good start
The floating factory above it is concrete i deleted after I was done
I got pissed off going back and forth cause I kept running out
Cause I live like 100 miles away from that location lmao
get a ||DD|| soon, brother
Ya I also repaint all my pipes to match the liquid in them I just hadnāt done it yet
i see power towers going in the direction of grass fields
Whatās that
dimensional depot
They go all the way to rocky desert
Oh ender chest
oor yeah ender chest is more like it
cloud storage for building materials, takes care of 95% of inventory management
if only there was an AutoUpload option š
Ya idk why I havenāt done that yet, I was commuting back and forth to rocky desert
you kill a critter outside of factory, pick up the remains and they get auto clouded
oh, lol i mean
and then in base you can drop off the remains after disabling autoupload
you dont need to constantly manage your inventory, its already pretty convenient
Another issue I have it starting 17 projects at once lmao the tism is my downfall
I have probably a hundred flat foundations laid out rn that are sitting empty cause I started building them and then got distracted and started a new one
I wish I had more time to play, Iām military so I only have like 4 hours a day
@fluid sapphire do you eventually replace all early game tractors with trains/trucks? or is it like a if it aināt broke sorta thing
Alternatively is there any reason to keep complex road systems and trucks once you have trains?
i dont use tractors at all, and i only recently started using trucks, most of my vehicles are either trains or drones, but yeah - generally speaking, if it aint broke
A lot of my early game management was trucks
I donāt really like long conveyor belt highways
i also dont use trucks such that they would need roads built for them, either have them drive on terrain or not at all, making roads is too much effort
at that point might as well use trains
Ya I stole the road idea from an imkibitz video
i tried making roads at one point but it was such a royal pain in the ass i couldnt be bothered
this was also before we had vertical nudge
Oh dang
mostly rail, but i have been adding more and more drones
i find rail is also a lot nicer to my eyes for transferring power than having power towers everywhere
appearently my lizard doggos cant go above an specific height, is this supposed to happen?
I kinda like my power towers I jump my Hypertubes around on them
I'd love an actual road spline the way rails work. I mostly just do skyroads currently because it's easy to blueprint
yeah, if only we got spline roads
I think it a common sentiment but I hate hypertubes on the ground it makes me mad lol
My brother builds them that way
i dont have hypertubes anywhere myself, past a certain point you kinda dont need them but i guess they can be nice to have
i was thinking about building somekind of rotatable cannon though to put on some roofs
I like them for the ride just seeing everything
trains can do that too
if he's just being lazy about it then HTs are one of those things that are a really good usecase for blueprinting if you have an idea of how you want them to look
#screenshots message @boreal umbra not exactly the solution you're looking for probably, but you could just place a side doorway nudged by half a foundation to cover it
oor make a pillar of sorts with beams to cover it up?
Me and him just both have the architectural skills of a dead hog
i seem to cant progress
you must satisfy the space elevator 
i get overwhelmed by perfectionism and always going back to change previous factories and blueprints
then dont š¤·āāļø
thanks ig
Try adderall
Jk
there are more nodes just create more factories instead of editing ones unless u somehow manage to run out of nodes
idk i just keep tweaking blueprints instead of playing the game

