#satisfactory

1 messages · Page 774 of 1

faint willow
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Because it's a giant chasm

worn oar
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Want another hint

faint willow
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Sure, I literally just woke up so the more the better

worn oar
#

Though the coal may be stranded on an island, a long winding passage won't require you to bridge to that island. Beware the spiders.

fluid sapphire
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its under something that coincides with a recent meme burger

white dawn
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SAM can be difficult to find, and is often found in out-of-the-way spots, including high up. Though in those cases you can also just use foundations/ladders/catwalks/ziplines/etc to get them

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They're often found in caves, too, and at least one or two of them are essentially just out in the open

fiery root
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Finally rebuilt my iron factory

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It was absolute necessary

mortal ginkgo
mild finch
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@leaden cosmos just don't put it in straight, ez fix

leaden cosmos
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yyyeee

faint willow
#

So I found the spot, I 100% found the spot, and yet somehow even with arachnophobia mode turned on, I'm still getting the fight or flight trigger because of the big-ass spider down there

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one very long, angry meow as it tried to get up to me at mach jesus

ornate saffron
stiff sorrel
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I have a freight cargo place with belts, why are the belts not going into it?

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The items just stop and don't go in, im very puzzled

worn oar
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Powered?

stiff sorrel
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they don't take power

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I have a railway station next to that is powered

static current
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is it connected to it?

worn oar
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Freight platforms take 50 MW

stiff sorrel
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It doesn't give the option to give power to the platform

worn oar
#

Rails conduct power, is it connected?

stiff sorrel
#

Yes

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it goes from the station straight to platform

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Does it need some track first?

worn oar
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I think so? Not sure, I have only barely played with trains

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Check the wiki

empty bridge
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hi all. how do you automaticaly collect leaves while running?

worn oar
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Hold E

ornate saffron
empty bridge
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thanks

spare prism
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Hi

ornate saffron
fluid sapphire
low sage
#

do floor holes still always count as 4m in terms of headlift?
or was that about volume, and has headlift always worked correctly with them?
I did some testing and 1m floor holes have correct headlift (which is good, but a shame cause I was gonna use the 3m difference to do something silly)

ornate saffron
low sage
#

sorry, I'm not sure what you mean

ornate saffron
low sage
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I didn't mean to imply that they would add headlift

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I meant that a 1m tall floor hole would count as 4m of vertical distance
this in turn could be used to create headlift by going down through a floor hole, then up through a pipe, using the 3m difference in space
but it seems 1m floor holes are just 1m tall on the inside; I don't know where I heard this rumor, maybe it's something that was fixed ages ago

leaden cosmos
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how much rotors + reinforced plates could i realisticly do on the 2 normal + 2 impure drills of iron? on the 2 normals it feels like i could do maybe 2 plates + 1 rotors? but any more would prolly be too much. so maybe 2-3 plates + 1-2 rotors total?

low sage
ornate saffron
low sage
#

right, I understand

wanton sky
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How does the batteries work do they just charge of all the extra power thats being made?

tall lantern
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if you mean power storage then yes

empty bridge
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guys. what happens if you dismantle a storage container if it has items in it?

cold berry
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Hell yeah, 3rd playthrough time. I unlocked phase 4, dicked around a little bit, and went "I know how to plan logistics better now" and restarted in plains.

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Doing a megafactory that gets most of its throughput with trains and trucks now

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(although I am on random nodes and found a place in the plains with somehow like 7/9 of the non-volatile miner nodes. Everything but Bauxite and SAM. So that helps lol, but I'm just funneling those nodes into the vehicle depots with conveyors lol)

fiery root
#

My damn power output went skyrocketing as soon as i upgraded to coal
As if i would progressively need more power for my plans

cold berry
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Then you will need so much power

fiery root
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And apparently coal is needed for production as well.
So imma build a truck highway delivering me coal from another node

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Cause no way imma take some of my 3 cluster nodes
They are designated to produce enough power needed

topaz copper
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@shrewd kestrel I asked it lol

elfin smelt
shrewd kestrel
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lol

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so, I start with "node fragments'' and I can use them to create a node. Then, I drill them and get them in a constructor. for every 50 of those ores, I can make 1 fragment and I need 20 fragments to make a node

mild finch
shrewd kestrel
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nahh its a ''skyblock'' mod. I like it cuz theres less lag and its more fun

mild finch
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oh non

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du français

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🥀

shrewd kestrel
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huh?

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nahh my game is stuck like that idk how to change it

shrewd kestrel
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jkjk, I am french but I'm canadian french

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not france french

ornate saffron
shrewd kestrel
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lmao sort of

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we speak ''Frenglish''

frozen ingot
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new playthrough and my design for a coal power plant has been ruined by the fact that i can't build a water extractor where there is obviously deep water 😐

shrewd kestrel
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fyi, younger french speakers speak just like us but without our accent

frozen ingot
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grr 😄

ornate saffron
shrewd kestrel
mild finch
mild finch
shrewd kestrel
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I'm not sure

unkempt blade
shrewd kestrel
mild finch
#

you guys's cars movie released as "les bagnoles" didn't it?

shrewd kestrel
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lmao, here in quebec, we do translate movie names a little too litterally

mild finch
#

yk

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this type of stuff

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yall have expressions we don't have in france

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cos we just use an english term

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although, ig if enough of the youth is online enough, english mixing in is inevitable

shrewd kestrel
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my wifi is so slow omg

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ill check my driver

mild finch
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@mortal ginkgo it finally clicked, i realised you were that person that keeps making these sick designs with electric blue light

worldly moss
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My power grid fuse keeps blowing

zenith fjord
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how much power are you using

mortal ginkgo
mild finch
fiery root
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Wdym my truck needs the same lame biofuel?

worn oar
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Do we know when 1.2 will be released?

mild finch
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but now i wanna try indigo

cold berry
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I am using a catch-all coal system, even during the sole coal power stage. And honestly? If the lights go out? They go out. I'll find another coal node, and I'll fire up another truck.

worldly moss
mortal ginkgo
worldly moss
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1.1 made it unplayable for me for a while

cold berry
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One of my goals for my current run is to have power switches to all the machine clusters. It'll be a bitch lol

worldly moss
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When they jumped the GPU Minimum

sharp light
#

Why is my FPS dropping so much? lmao

white dawn
cold berry
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I changed it to clusters

worldly moss
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I made the mistake of hooking everything on one grid

cold berry
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I saw the error lol

white dawn
cold berry
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"cluster" will vary, but like, an entire reinforced plate line on a power switch, for instance

frozen ingot
#

what's wrong with having one grid?

sharp light
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If you guyz know of a mod that increases stack counts, could you suggest one?

worldly moss
white dawn
left bane
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Hai just curious as a begainner what is the best map to pic i do know that you are able to freely travel but still just wanted to ask just in case thanks 🙂

bitter grotto
white dawn
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Drop leaves/wood/remains into some dedicated bins; everything else happens naturally. :)

shy temple
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It is all one map, only start is different

white dawn
sharp light
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My system specifications are as follows "msi 5060ti 16g,r5 7500F, ddr5 6000mhz 2x16g ram, 2tb 7250-6300mb ssd" I play the game on the highest settings. Even if I create a new save file from scratch, I experience FPS drops. I uninstalled and reinstalled the game and verified the files. What do you think the problem could be?

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Lowering the settings didn't help.

worn oar
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Could be a bunch of things

sharp light
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IK

worn oar
worn oar
sharp light
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I've tried a few things but haven't found a solution I think it's a driver bug.

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I'm sure my system can handle this game easily :/

wise junco
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hewwo

feral vector
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is transporting stuff downhill with pipes not that bad or is it just going smoothly cause it's a gas hmmm

wise junco
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downhill won't be a problem liquid or gas

unkempt blade
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yeah gas is always easy

clear aspen
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for coop worlds, how do you make the default personalized to you

unkempt blade
fiery root
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How many generators can u spark with one coal node?
It is between 3 and 6. That is my current state of research

frozen ingot
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got wet concrete before i've even unlocked refineries 🤔

ornate saffron
frozen ingot
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guess so, thought the alt recipe system was locked behind whatever you've already unlocked, so to speak

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still, took it anyway

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not chancing rerolls on a recipe i'll eventually want even if it is two phases away 😄

floral sparrow
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Would anyone know why slooped constructors don't double the first output after being slooped?

wise junco
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i can't tell you why, they just never have. i think it's because changes only affect after they're put into place, not the cycle theyre in

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in high-stakes situations (e.g., slugs), i've always done a dummy construction cycle first, then once slooping is working, switched to slugs

weary gate
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Satisfactory needs boats

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And tankers

orchid zinc
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What happens if two autopilot trucks drive into each other?

shy temple
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They bounce off eachother a bit, and then reset if off node for a period of time

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So any time they lose the path or crash, they reset

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It just takes like 10/15 seconds before it recognizes there is an issue

whole robin
wise junco
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🍌

rough shore
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cargo ships frfr

worn oar
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I somehow managed to disconnect my coal plant from my main grid while running off to do oil and didn't realize for another 23 hours until I started making motors 💀

whole robin
reef basin
cold berry
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I don't want cargo ships because the map isn't built for it tho. I will say, a game like this but with islands or an island map in this would be cool. Maybe a big rivers map

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But the way the world is now, I see no need for the fourth option in OpenTTD to be brought here

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(boats)

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Also what would even be the logistics of connecting the boats to land?

fiery root
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A big port

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I just built a truck highway bringing me steel to my factory!

feral vector
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anyone know why a hypertube branch would just dissappear after placing it lol. it's still there it's just invisible

strange vortex
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What do i do while waiting for items to finish phase 2? In #screenshots I will send how much i have rn

fiery root
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Optimizing your factory

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Getting more coal and coal generators

fluid sapphire
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go and collect some slugs, spheres, sloops

frozen ingot
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just thought their was a building requirement mixed in, i guess

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wet concrete prerequisite is simply coal power in tier 3, interestingly

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i wonder if any other alt recipes have this potential

reef basin
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pure recipes iirc

weary gate
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How do I stop fluid buffers draining

worn oar
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Send more fluid into them

reef basin
weary gate
worn oar
stark ridge
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I just made dimensional depot for turbofuel. I take it I must grab the fuel for my jetpack every time I need more? just making sure there is option like "take fuel for jetpack from dimensional depot directly" or something?

feral vector
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rip lol accidentally disconnected power from my trains

weary gate
worn oar
wise junco
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^

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if draining, output > input

weary gate
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Why do they drain with no output?

wise junco
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backflow

weary gate
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Makes sense.

wise junco
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the ports on buffers have arrows both ways, so fluid can flow either direction as the dynamics call for it

worn oar
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If you don't like that ^ you can use a valve

weary gorge
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Does anyone know what version of FSR satisfactory uses?

cold berry
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2 Caterium >2 Copper >1 Crystal >1 limestone >3 Iron > 1 Coal > 1 Sulfur

Big node clusters become so OP to start a base on if you get lucky in random nodes mode. Holy shit I'm set it feels like as long as I make a proper truck system for supplementing it

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And then trains later for overkill

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Just got get Bauxite and SAM in here

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And the other non-miner resources. But there's oil not too far.

rough shore
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orrrrrr u can do just 1 train with a hundred carts and 100 engines

reef basin
reef basin
glad carbon
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I have many metal

wise junco
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good job

ebon marten
deft sluice
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Hmmm

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Thinking about if i want to do 1300 turbofuel/min factory right after coal plants

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2x power consumption so i need to scale up bigtime..

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actually i probably don't have the belts to make that work

white dawn
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(There is, of course, nothing stopping you from doing Diluted and Turbo, but that way lies madness. Save your Fuel Gen Spam for rocket fuel, IMO. :)

deft sluice
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oh yeah the idea is to go diluted

white dawn
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That said, if you're building somewhere which already has coal+sulfur right next to oil, then Turbofuel's not awful for power. But Diluted will take your oil further regardless

deft sluice
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so i need to scale up very hard

white dawn
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Oh ha, well godspeed then. :P

deft sluice
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i have 32 coal gens out + alien generator and i'm basically out of power already

white dawn
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(best asked in #satisfactory-experimental then, btw -- this channel's really supposed to just be about Public stuff. I realize your question is somewhat generic, but for a vanilla public playthrough those plans would be a bit extreme for most. :)

deft sluice
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and i haven't done anything high tech, my most advanced thing is a basic ass plastic/rubber factory

white dawn
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I tend to leave Phase 2 with anywhere from 48-64 coal gens even on vanilla, so 32 certainly isn't bad. :D

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Though yeah, if you've got access to fuel then fuel will scale out much more easily anyway

stuck canopy
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is geothermal generators know for being bad for performance?

white dawn
deft sluice
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i'm also using random nodes so the traditional locations aren't useable

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4 oil nodes in grassy hills but no water to work with

stuck canopy
worn oar
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I have 58 coal generators in the lake hole right now and haven't started on advanced phase 3 parts yet lol

cold berry
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Can 3 water pumps over one mk1 pipe power 12 coal generators?

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Or am I going to have to double pipe this

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IDK

neat anvil
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Math

deft sluice
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3 water pumps is 360/min and a mk1 pipe handle 300/min

white dawn
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(also it's a "water extractor," not a pump. I realize that in terms of the English language, they're pumping water, but "pumps" are a different thing in the game. :)

deft sluice
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there's pipe configurations that will allow it

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on a single pipe

white dawn
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Uh, not really

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Any system that's sending 360/min water to coal gens is using more than one "feeder" pipe

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It might be one pipe system, yes, but there is literally no way to get more than 300/min throughput out of a single bit of pipe

cold berry
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I'll just do 2 pipes, 4 extractors and 12 maxed coal generators because that worked last run lol. I'll have to make a blueprint for a double-pipe pipeline though.

deft sluice
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well i mean it's using water physics in pipes to run all 360 water in a 300 pipe

white dawn
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Anyway, you can certainly hook three 120/min Extractors up to eight 45/min coal gens, for a total consumption of 360/min water. You need some more creative piping solutions, though

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The wiki's got various layouts if you want to sort of "cheat" your way there

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Search at the wiki for CG and they'll be near the bottom. :)

white dawn
cold berry
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Will my maxed out 2 extractors, 12 maxed out coal, 2 pipelines work? Or should I do 10. I did 10 last time. I could do the math. I'll do that.

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I'll math fine

neat anvil
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Sometimes math just doesn’t work though

white dawn
deft sluice
white dawn
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The most "convenient" setup for coal gens is generally 3 Extractors (120/min production) to 8 coal gens (45/min consumption), but as I say -- it requires some creative piping since the pipe limit for mk1 pipes is 300/min

wise junco
worn oar
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I like 4/8, extractor @90

white dawn
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I don't agree that it's just semantics. It's important for understanding to get the terms right.

white dawn
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If you say so, but I'll continue to correct you if you're giving advice I think is misleading/wrong. :)

stuck canopy
worn oar
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I should hope 8.75 GW is enough to finish phase 3

neat anvil
#

Will splitting a suchi belt always cause throughput issues? Mine doesn’t work even though my math is right

wise junco
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sushi belts require a lot of care

stuck canopy
stuck canopy
neat anvil
wanton sky
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How do you choose too go too the side in a hypertube junction?

neat anvil
hidden sluice
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How do you delete a Blueprint?

stuck canopy
wanton sky
neat anvil
wise junco
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essentially you've got a manifold with extra ingredients. if later machines aren't getting enough, there's either a production or throughput issue or it needs longer to spin up

white dawn
neat anvil
white dawn
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If the stuff on your belt happens to go A, B, A, B, A, B, A, B, then each side is gonna end up starving on one of its inputs. Even if you try doing loopbacks you could end up with the exact same problem on the next runthroughs

wise junco
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if pre-filling doesnt work, that means not enough product is getting from A to B, so something is wrong with production or throughput

neat anvil
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If it is I’m actually a fool

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Either way I got rid of the suchi belt I did it cause it looks cool but it’s not needed in my case

fringe shadow
violet glen
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It's not flatlining 🤔

wise junco
violet glen
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I'd say 40GW is plenty to complete Phase 4, if you don't plan to do it with a megafactory

reef basin
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"megafactory" means "all production in one place"

violet glen
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That's not how I used that term so far 🤔
I'm just referring to its size.

reef basin
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yeah that's just "big factory"

neat anvil
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I’ve been doing phase 4 for an embarrassing amount of time cause I struggle to plan and past mistakes I never realized but I’m getting back into the flow of things rn

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And I can’t wait to reach the beast that nuclear power is

reef basin
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base nuclear is very easy

violet glen
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I'm not sold on nuclear yet. I feel like what'll push me to it is running out of nitrogen for my rocket fuel

neat anvil
violet glen
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that's in Phase 3 still tho

neat anvil
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I think storing nuclear waste is boring

violet glen
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you can start with nuclear straight with a setup that does not accumulate waste before Phase 4

deft sluice
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How am i supposed to know how many batteries i'm gonna need to kick start my power plant?

violet glen
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Batteries?

deft sluice
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yeah

neat anvil
twin hedge
#

Sorry to distract. But I just automated 1/min adaptive control units. Can I get an amen?

violet glen
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yes, Nuclear Power and Particle Conversion or what it's called are in the same phase

neat anvil
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But now I’ve relieved adaptive control unites are only the surface to the pain

reef basin
neat anvil
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My BIGGEST problem with the game is I CANT decide how much of a given project part I’m happy making

deft sluice
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once you have new (bigger) goals, expand the factories

neat anvil
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Yea but part per minute

deft sluice
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stop trying to future-proof stuff

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just take the game as it comes

twin hedge
ornate saffron
austere tinsel
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My preferred method for nuclear is to produce Plutonium Fuel Rods and use em as fuel for my vehicles/drones. Excess gets sinked. Nuclear already creates so much power that I’d rather use my SAM for other things.

neat anvil
deft sluice
austere tinsel
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Believe in our lord and savior, the manifold.

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Rule of thumb is avoid the usage of balancers unless they’re absolute needed for whatever you’re building or if you just really hate yourself.

neat anvil
austere tinsel
#

Ended up with an absolutely massive reinforced iron plate circuit board-like factory.

fluid sapphire
#

does it?

neat anvil
austere tinsel
#

Sorta just naturally coax you into the idea of balancers.

fluid sapphire
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i never got that impression

neat anvil
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Me neither

austere tinsel
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Apparently for a lot of people, myself included, balancers are what immediately clicks.

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And then they figure out manifolds exists.

fluid sapphire
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balancers? probably not

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ratio splitters? maybe

remote marsh
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what is the easiest way to transfer like 10 items/min

austere tinsel
versed cosmos
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make 10/min and belt it

austere tinsel
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Short distance? Conveyor, long distance? Maybe drones.

remote marsh
versed cosmos
#

oh maybe dont belt it

remote marsh
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i don't have drones yet

austere tinsel
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Ah. Trucks then I’d say.

versed cosmos
#

tbh for 10/min id just let it build up to a full container, go with an empty inventory and just transfer it manually

neat anvil
austere tinsel
versed cosmos
#

otherwise i'd look at producing it closer to where you need it

fluid sapphire
austere tinsel
#

Trains are a bigger resource sink and his throughput needs aren’t high enough to justify a rail line for it.

remote marsh
versed cosmos
#

ah that's not ideal

neat anvil
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I’m a lover of modular factories so I wanna make a train dedicated to bringing project parts to the elevator

fluid sapphire
#

wdym trains are a resource sink

austere tinsel
#

For trains, I tend to focus on modularity in train lines as well. Each railway is dedicated to one production chain.

fluid sapphire
#

that throws the biggest strength of rail, which is reusability, right in the trash?

austere tinsel
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Picks up supplies, drops off supplies, picks up product, moves product to next factory, so on and so forth until the final product is made and the cycle starts again.

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Just increasing the train buffer as much as needed to support travel time.

fluid sapphire
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you can have a single connected 2 lane network, and run all your trains on it

austere tinsel
#

Yeah, you can do interconnected train networks.

fluid sapphire
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far, far superior way of building rail

austere tinsel
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I personally don’t bother since it’s a headache at times once you’ve got a lot of trains sharing railways.

fluid sapphire
#

its.. not?

austere tinsel
fluid sapphire
#

there is a learning curve, once you are over it, its easy

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set up your trains so it doesnt happen?

neat anvil
neat anvil
fluid sapphire
#

on the contrary, longer trains can actually help reduce traffic

austere tinsel
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I tend to just make really big trains using multiple engines to support singular production chains.

rigid wedge
#

I hope the devs eventually add some more decoration and building stuff

austere tinsel
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One train line covers the entire production process from modular frames to heavy modular frames.

fluid sapphire
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most of my trains are in a 2+8 configuration, carrying around 600-1800 items per minute, i have zero, i repeat zero issues with traffic, with dozens of trains, and i could easily add 10 times that

rigid wedge
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For half of the land in the map I feel like it looks just so beautiful I could never ruin it

neat anvil
austere tinsel
#

It just requires additional infrastructure to support that I personally don’t wanna deal with.

fluid sapphire
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i am saying congestion is a player created problem :p

austere tinsel
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I’d rather just build more railways.

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If I need to build railways in the same area, I build double decker rails.

fluid sapphire
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i dont know what additional infra you could mean

austere tinsel
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And split off where needed.

rigid wedge
#

I just unlocked tier 7-8. is that already near the end or somewhere in the middle?

fluid sapphire
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you are building rail anyway, it makes more sense to have it all connected

austere tinsel
neat anvil
#

I’m curious to how this all looks in reality

austere tinsel
#

So in order for that to work, you need to delay one train line to give the other space.

fluid sapphire
austere tinsel
#

Which means construction of additional buffer space and train space to support a slower train throughput.

fluid sapphire
#

space is free

cursive crane
austere tinsel
#

Yes.

fluid sapphire
#

slower?

austere tinsel
#

I just prefer to build more railways since space is free.

fluid sapphire
#

its kind of odd, but sure

fluid sapphire
#

concurrent arrivals at the same place are a very simple problem to solve on the same rail line

neat anvil
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I have no clue how signals work so I’m scare to learn the once I have more than one train in my system

rigid wedge
#

im coming from gregtech so passiving anything is a bit odd to me and i tend to batch many things

austere tinsel
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Part of my ethos in building is to reduce complexity where possible. I get rid of screws. I get rid of unusable byproducts, etc etc.

fluid sapphire
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i have a factory that takes resources from 17 trains, no traffic problems at all

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shared entry and exit rail too

cursive crane
rigid wedge
#

i would be sad if it was over soon

neat anvil
cursive crane
austere tinsel
rigid wedge
#

i do plan on installing some hard making mods after my first playthrough

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i also need to increase my power before i can expand much but for that i need to figure out fuel

neat anvil
#

The next update will have some fun modifiers

rigid wedge
#

and still didnt connect much of my stuff with trains xD

austere tinsel
#

I prefer to tackle the equation from the otherside and keep RtD’s short and simple so i can keep buffers simple.

fluid sapphire
austere tinsel
#

You can’t achieve a perfect train throughput except in a vacuum.

fluid sapphire
#

you can overshoot to such a degree that it will almost certainly never be a concern

#

thats my strategy

austere tinsel
#

But yeah, I clock my RtD’s to achieve a near perfect throughput.

fluid sapphire
#

some of my trains on paper need 4-5 minutes to complete their trips, in practice they have 3 times that available to them

austere tinsel
#

The slight excess goes into a sink to prevent overflow and it frees up manufacturing power to supply other factories with parts.

fluid sapphire
#

i sink nothing, perfect throughput

austere tinsel
#

So one factory producing say, modular frames, can supply 2-3 factories producing parts that need them.

fluid sapphire
#

600 from source station - destination gets 600

#

yeah i am not against centralizing some stuff

#

thats where shared rail shines

#

all the more reason to have a globally unified system

austere tinsel
rigid wedge
fluid sapphire
austere tinsel
#

In order to achieve a perfect throughput, your railway needs to be longer than the total unload/reload times, production must meet certain requirements, and your buffer must be perfect.

#

However, even a meter of more railway alters the equation in terms of time.

fluid sapphire
#

no, like i said, you can just overshoot it and it will work perfectly

austere tinsel
#

And if you’re producing even 1 extra part, that’s a slow but steady overflow technically.

violet glen
#

isn't rail throughput by definition what goes in? It just takes longer to smooth out, so have enough buffer

fluid sapphire
#

it depends

violet glen
#

if your train takes so long to travel that the input buffer runs full, and the output dry, sure. But then you need more trains

fluid sapphire
#

it takes a bit more work to set up compared to a manifold

austere tinsel
austere tinsel
#

Your input divided by your RtD.

#

Lemme check my notes.

violet glen
#

N parts/minute go in, so N parts/minute come out. If not, there's a black hole somewhere

fluid sapphire
#

your supply simply has to last the round trip time + loading and unloading times, its that simple, helps if there is headroom

austere tinsel
#

Generally you can resolve any throughput issues regarding trains by extending the train or increasing the buffer dependent on if you have an oversupply or undersupply issue.

neat anvil
#

The difficulty from phase 3 requirements compared to 4 is like taking 10 steps in one go

austere tinsel
#

It’s just nailing it to an exact demand for your factory is nigh impossible outside a controlled environment.

violet glen
#

Phase 4 doesn't seem so bad with the right alternates

wise junco
#

it's more time consuming than anything tbh

austere tinsel
#

Since you don’t control how much your factory is producing unless you decide to underclock your factory intentionally.

fluid sapphire
#

what? you control that lol

violet glen
#

my way to deal with the phases is a bit unusual? I don't really automate them. I build a factory at the Space Elevator that builds the parts from the parts I mass produce

austere tinsel
violet glen
#

And hand feed it the exact amount to make the phase output

austere tinsel
#

So you can under clock your factory to avoid the need for an overflow system.

#

OR, find a usage for that production.

#

I prefer to find a usage for the extra production.

reef basin
austere tinsel
#

That’s when you get slow but steady overflow and need overflow protection.

reef basin
fluid sapphire
reef basin
#

because your production is 1000, you don't get buildup over time

fluid sapphire
#

you dont get overflow, you can make your train sit until its unloaded, nothing goes to waste

reef basin
#

the fact train can transport 1500, doesn't mean it will
it will only transport that much if your production is that much

austere tinsel
#

Yes.

#

Tying back into what I said regarding underclocking.

#

If your train is carrying more from its initial departure than its destination is consuming.

reef basin
austere tinsel
#

You need to underclock.

reef basin
fluid sapphire
#

clock speeds have nothing to do with this, all that matters is the numbers going out from the source, and the ones coming in to the destination

austere tinsel
#

You can also overflow.

fluid sapphire
#

anything outside of those numbers is irrelevant

reef basin
#

you don't have overflow

austere tinsel
#

You can’t achieve a perfect throughput using a train without leaving some wiggle room. Well, you can, but it’s highly unrealistic in most scenarios.

fluid sapphire
#

whats wiggle room?

austere tinsel
reef basin
#

but the wiggle room doesn't generate extra overflow

austere tinsel
#

RtD effects how much a factory produces and consumes total between pickups.

violet glen
#

throughput is automatically perfect, I don't get what you want to say. If 1000 ppm go in, 1000 will come out, if no buffer over/underflows

austere tinsel
#

Effecting the need for both buffer sizes and how much your train will actually pick up.

reef basin
#

that's like using mk6 belt to transport 60/min. Just because it's mk6 doesn't mean that you receive 1200 on the other end

fluid sapphire
#

explain your science acronym, i dont feel like digging through a wiki for it

reef basin
violet glen
#

well, the buffer should be bigger than one train full :D

fluid sapphire
#

ok, so leave wiggle room, transport enough to last the time?

reef basin
austere tinsel
#

If the total time for the trip produces more resources before the next pickup, you will pick up more than your factory needs.

fluid sapphire
violet glen
#

that makes no sense. You will also be away from it longer

fluid sapphire
#

it cannot deliver more than you need

reef basin
austere tinsel
#

Yes, but items picked by train combined with travel time does equate to an IPM.

violet glen
#

after a bit of settling time, the train will always haul exactly as much as is needed

austere tinsel
#

And IPM can exceed factory needs since trains bulk unload.

reef basin
reef basin
violet glen
#

I don't even get what you're trying to say anymore

fluid sapphire
#

once the buffers are full, it literally also cannot

violet glen
#

There are no item black or white holes. So what goes in, has to come out.

austere tinsel
fluid sapphire
#

like spin up time on a manifold

#

that doesnt make any sense

reef basin
austere tinsel
#

Yes, that’s what I mentioned earlier.

reef basin
#

RtD is absolutely not relevant to it

austere tinsel
#

If you’re producing more than needed compared to IMP/X Demand math.

#

You should underclock or find usage for additional supply.

violet glen
#

stuff will just back up through the train eventually

#

or just let it back up?

reef basin
#

sure, but then it's "if you're making more than you need, you have overflow"

and I don't know why trains or RtD are brought into it at all

austere tinsel
#

Or you can sink overflow.

violet glen
#

most factories can back up just fine and just slow down that way

austere tinsel
fluid sapphire
#

what

austere tinsel
#

They aren’t equivalent perfectly to conveyors where you can match X production with X demand cause RTD and bulk unloading factors into throughput math.

#

23.7 seconds per load/unload last I remember.

violet glen
#

Except they are

#

just a very bursty belt

fluid sapphire
#

if your supply exceeds demands via train, if your train is set to do one unload, it unloads what it can, the rest stays on the train,

it goes back to the source, refills, and then goes and offloads again, this will happen repeatedly

where is the overflow?

austere tinsel
#

The overflow in that case would be at the initial manufacturing factory.

#

Since your factory is producing more than the train is loading.

#

Sure, you can just let your factory back up.

#

But that’s just lost efficiency.

#

In that case, you would need to build overflow protection on either end of the railway, produce less parts, or find additional usages for the parts so that demand keeps up with supply.

fluid sapphire
#

ok, sink it or let another train load it and take it elsewhere? whats the issue? of course the destination cant consume perfectly if your production and consumption dont line up?

at that point this doesnt even have anything to do with trains? a manifold works exactly the same way, if you overproduce, naturally you either have overflow or machines stopping?

austere tinsel
#

Sinking it is a valid response.

fluid sapphire
#

my point is that this has nothing to do with trains

#

trains can handle perfect throughput just fine, exactly like a manifold can

austere tinsel
#

My argument was that trains do alter the math for throughput somewhat.

night dust
#

i have played this game a couple times but never really got to endgame stuff. how important are plastic and rubber for when i finally get into phase 3

fluid sapphire
#

they dont?

austere tinsel
#

Longer RtD’s require larger buffers.

#

They also require larger trains.

fluid sapphire
#

ok? and?

austere tinsel
#

That was what I was saying.

#

Period.

#

You can’t hook up 1500 per minute to a train with 1500 per minute at the destination and call it a day since if your destination is day, across the map.

#

Your factory will run dry of initial supply if buffers aren’t large enough.

fluid sapphire
austere tinsel
#

And likewise, matching exact production rates with RtD supply requirements is a fools errand.

violet glen
#

each train has a max througput, just like any belt has

#

but you can just add more trains

fluid sapphire
austere tinsel
#

Meeting supply with a railway is not the issue.

#

It’s just making sure you’ve got a solution so that headway doesn’t back anything up on either end of the system.

leaden turret
fluid sapphire
#

you said achieving perfect throughput is nigh impossible, its not though

stuck canopy
#

okey i regret building 32 GW turbo fuel plant without any real building material setups ...

leaden turret
#

arguing in general is XKCD-386

royal mortar
#

wasn't there a blueprint-belt auto connect feature or something?

fluid sapphire
#

loading and unloading time is a non-factor because you can buffer both ends with containers so the items keep moving at all times

austere tinsel
#

K, I’m outta here.

fluid sapphire
#

just saying, you seem to have an incomplete understanding of trains

austere tinsel
#

Whatever you say.

fluid sapphire
#

not saying you need to play the way anyone else does, just that what you are claiming is nigh impossible, is very much possible and also simple to do

austere tinsel
#

Whatever you say.

austere tinsel
#

I think the point I was making was misconstrued. Not saying it can’t be done. It can. Just that it’s not usually practical to try to achieve a 100% perfectly balanced train system.

reef basin
# austere tinsel Yes, I’ve read this.

no matter how trains work, they cannot generate items out of thin air

if you input X/min into a train, you can expect to have X/min (or less) on the other end, never more

fluid sapphire
#

agree to disagree, it can practical and fun

austere tinsel
#

That’s why people always go overboard with it since that (or less) part.

#

And thus if you go overboard, obviously there’s gonna be overflow.

unkempt blade
austere tinsel
#

Yep, like I said. Supply ain’t the issue.

#

But when you’re dealing in imprecise numbers of materials such as transporting entire freight cars of goods.

#

You might have an extra few stacks extra left in the buffer per RT.

fluid sapphire
#

overproducing at any point, no matter how the next component in the supply chain is connected, will always produce overflow, this is not related to trains at all

austere tinsel
#

I know that.

unkempt blade
#

I may be missing your point but it doesn't need to exactly match the conveyor numbers it just needs to be greater than or equal to that number

austere tinsel
#

Yep, I know.

#

I know trains can meet throughput demands and I know overproduction produces overflow lol.

fluid sapphire
#

then i dont understand what case you are trying to make

unkempt blade
#

I think I'm missing the "overproduction" and "overflow" part of things

austere tinsel
#

Factory A produces 15000 per minute, but the buffer is filled with 30000 before the train gets there. The train drops off 30000 but the factory B only uses 10000 before the train comes with more supplies.

This is because certain factories can produce more parts than the sum of the factories using their parts.

vernal forge
#

how can you remove enroaching another object's clearance is that something we can disable so we can free build next to stuff thats touching with other machines and so on

austere tinsel
#

The whole reason trains came into this is cause of just how bulk unloading works and the need to prepare for that eventuality of buffer and how it affects bulk math.

fluid sapphire
#

buffer sizes do not affect throughput any more than the spin up time on a manifold - once full, it's like they are not even there

austere tinsel
#

Like a load balancer.

split storm
#

where's the best place to get help for login related issues (not in-game)?

wise junco
#

login.. to what?

austere tinsel
#

My whole thing was that achieving perfect load balance with trains is nigh impossible outside of a vacuum cause realistically your RTD ain’t ever gonna be perfect since you can only increase the number of buffer/trains/freight cars which are too imprecise of a measure to work down to the hundreds.

split storm
#

steam, sorry

real shale
#

Steam support

austere tinsel
wise junco
#

^

split storm
#

fantastic, ty

fluid sapphire
austere tinsel
#

Then I think we had a miscommunication somewhere.

fluid sapphire
#

chances are good

austere tinsel
#

Cause I was under the impression that’s what you were saying earlier.

#

Well. Imma go drink something strong, ciao ciao.

fluid sapphire
#

no, i just took issue with you saying perfect throughput was impossible, from my end the operative term is those two words, the spare time does not play into it

#

all right, have a good one

austere tinsel
#

Yes, I should’ve specified perfect efficiency.

#

Not perfect throughput.

#

Perfect throughput is easy to achieve, it’s just a matter of expansion until you meet demand, so long as X< or = to Y, perfect material efficiency however is not.

reef basin
#

you always get X/min at most
if your train can carry X or more per minute, you'll get X/minute

austere tinsel
reef basin
austere tinsel
#

And if RTD throughput get bigger, you can very easily go above what factory actually needs in trip duration.

reef basin
#

again, no argument there

austere tinsel
reef basin
#

??

austere tinsel
#

Where is the extra materials going?

#

If you’re producing more than you’re consuming,

reef basin
austere tinsel
#

I mentioned increasing factory size.

#

Bigger factory means bigger production.

reef basin
#

that has again nothing to do with trains

austere tinsel
#

And once again.

unkempt blade
austere tinsel
#

I think there was a misunderstanding somewhere about what point I was actually trying to get across.

reef basin
#

and once again

if your point is "by producing more than you need you have overflow", then yes, that's obvious, but no idea why trains are brought into it, or RtD

small crypt
#

i wish i could blueprint an entire computer factory, im making my third one now and it's legitimately exhausting making the same thing over and over again, so many lines have computers in them

reef basin
austere tinsel
#

And I think the ideas got mashed somewhere somehow.

#

Throughput efficiency is easy enough to achieve. I was talking about material efficiency.

serene jolt
#

Is 150 aluminum sheets and casings a good amount or not enough?

serene jolt
#

anything

#

general stage 4

reef basin
#

does that anything need 150/min?

serene jolt
#

idk

reef basin
#

then how can we know? 🙂

austere tinsel
#

Rule of thumb, build what production you feel you need, but build in such a way that it won’t be a pain in the teeth to expand later.

serene jolt
#

I'm hoping people have done stage 4 before and know a good number

austere tinsel
#

Yes, you can build from ground zero as well.

reef basin
novel niche
#

does anyone know if i start a save on experimental will i be able to continue playing it when the update fully drops?

fluid sapphire
#

its a good start, you can build more later

reef basin
stone perch
#

is there anyway to increse 1x10 foundatsion its just too hard to build mega base 😄

small crypt
#

blueprint them

reef basin
stone perch
unkempt blade
stone perch
reef basin
# stone perch why

because it's PITA to get working and usually not viable without planning the save fully

building separate factories all over the map is generally the recommended strategy (also by ADA)

unkempt blade
#

I usually make a foundation blueprint like Burm mentioned but it's not actually that much faster than zoop for me

stone perch
reef basin
stone perch
unkempt blade
austere tinsel
#

Ship in the finished products into a central receiving center.

night dust
#

does it matter how i have freight stations set up compared to how the carts are as long as i have the stations labbled as load and unload set up right?

smoky forge
#

keep an eye out for the arrow

austere tinsel
night dust
#

yurr

austere tinsel
#

Made that mistake once when I first started and got super confused on why my station wasn’t registering for the return trip.

night dust
#

are plastic and rubber important for late game/phase 3?

serene jolt
#

I think

austere tinsel
#

Plastic alone is used for a good position of liquid personal usage and transportation across longer distances if you prefer to transport packaged goods as opposed to fuel trains and such.

reef basin
fluid sapphire
#

about as important as anything else

#

used to build stuff and produce stuff

glad carbon
#

I got, like 20k per min of iron ingot inflow, and i got no clue what i should do wi it

austere tinsel
neat anvil
#

How often do yall overclock, I see a lot of people just completely ignore the mechanic

night dust
#

there probably isnt going to be any dimensional

austere tinsel
glad carbon
#

No more spiders

#

Too many

austere tinsel
#

I underclock a lot to get manifold ratios to work out right and to save a few extra MWH when dealing with weird numbers.

reef basin
#

MW I guess, not MWh

neat anvil
night dust
#

im assumming there wont be any way for the dimensional stuff to be used for transportation is there

austere tinsel
reef basin
austere tinsel
#

But yeah, I don’t mind building bigger factories,

neat anvil
#

I overclock any time a certain factory would look better with less machines if not il place more

fluid sapphire
#

you can instead underclock to place more machines 🧠

wise junco
austere tinsel
#

Regardless of whether you overclock or not.

wise junco
#

I go for minimum machine count

torpid dagger
#

1.2 isnt out yet is it?

wise junco
#

No only experimental

torpid dagger
#

yeah i thought so thanks

austere tinsel
#

Underclocking is always useful just so you’re not wasting power based on your layout.

small crypt
#

who cares theyre free, i go for symmetry

torpid dagger
#

build more power plant areas xD

small crypt
#

off to build my 4th computer line

austere tinsel
neat anvil
#

I really care about how stuff looks so if it’s unreasonably big I will overclock, it’s kind of why I’ve avoided rocket fuel because the set ups look massive and I have no idea how I would make it look good to my eyes

austere tinsel
#

I just underclock to match odd production numbers mostly. The saved power is a nice side effect.

austere tinsel
#

Any factory involving fluids I tend to start from the top, moving to the bottom instead of bottom to top manufacturing so I can just build one initial fluid tower and use gravity to feed everything else.

neat anvil
austere tinsel
small crypt
#

is there anything else i will have to set up computers for while its in my muscle memory? i got computers for me, computers for supercomputers, computers for radio control units, and computers for adaptive control units. I am draining the planet of oil for computers at this point

night dust
#

does anyone know of or have a link to the calculator i saw some people were using one for this game but i couldnt find one that i didnt have to pay for

austere tinsel
#

Just a rectangular box with a slanted metal roof and some windows.

neat anvil
#

Take a bit of learning, but very useful

austere tinsel
reef basin
austere tinsel
#

Even a large box can look good if you have plenty of windows and pillars splitting things up.

torpid dagger
neat anvil
#

I HATE calculator without ad blocker. It’s actually unusable

small crypt
torpid dagger
#

eh never got an ad from it before xD have a decent ad blocker on mine

reef basin
torpid dagger
neat anvil
#

Anytime I use Calculator. I need to use a browser with an ad blocker if not 60% of the screen is just ads

torpid dagger
#

yeah seems a bit broken at times the calculator for end game - some of the shit it calculates on there isnt even correct xD

reef basin
small crypt
#

TIL there are people that have a special browser just for ad blocker instead of just...having it

neat anvil
#

1 sec

reef basin
torpid dagger
violet glen
#

My nemesis right now are the heavy modular frames... I feel like I'll just have to make a dedicated factory that pumps out like 100+ per minute and then train them around the map from there. Even their alternate recipes feel more involved than many of the higher tier items.

small crypt
#

thats what i should have done, i should have produced like 4x of everything i make instead of repeating the same setup in the middle of every factory

#

it wasnt a big deal until i got to stuff like computers where the one section takes 10 minutes to set up itself

violet glen
#

problem is, if you don't know your endgame setup, you can't exactly judge how big you should build

torpid dagger
reef basin
small crypt
#

which is the part that takes the longest

reef basin
reef basin
small crypt
#

i can put the machines down in 2 minutes

coarse bay
# reef basin ^

does it choose the best recipe out of all the ones you have?

small crypt
#

not always

#

and the best recipe isnt always the best recipe when it comes to your local resources

reef basin
coarse bay
#

ok

small crypt
#

i cant use it for more complex stuff it's easier to just notepad it, so many arrows and bubbles pointing everywhere, but for simple stuff and quick math it's nice

reef basin
small crypt
#

my noggin

violet glen
#

define parts you factory elsewhere as inputs

#

like, plastic or rubber, and a huge part of the chaos goes away

reef basin
small crypt
#

i dont handicap my existing factories for new ones, i build more

#

it's annoying, but it's the lesser of 2 evils

violet glen
#

You don't just have a place that pumps out max plastic/rubber, and ship it to where it's needed?

#

That'll get annoying fast, given you can't produce that stuff everywhere

small crypt
#

no i do it onsite, then the byproduct is the factory powers itself

reef basin
small crypt
#

i should have done quartz computers, probably, maybe next time

violet glen
#

Does that work till the very end of the game? I feel like specially once nitrogen gets into the mix, you lose that luxury

small crypt
#

by then drones are a thing

violet glen
#

Drones or trains... something ships stuff around

#

I like my trains, don't really see the point of drones

small crypt
#

ive been doing good ol belt highways

violet glen
#

they seem more complex than it's worth

#

I just have a train network spanning the whole map eventually

small crypt
#

yeah thats when it starts to get to the realm of i dont wanna fuck with it

violet glen
#

it makes it so much easier tho

small crypt
#

1 train doing 1 thing, sure, but like 5 trains doing 10 things, no way

#

signals and other nonsense,i cant

violet glen
#

they're basically just like drones, going form anywhere to anywhere

small crypt
#

belts never let me down

violet glen
#

Belts need to be entirely re-built if something changes

#

trains you just plop a new station down and hook it up to the line

fossil hatch
#

i had a quick question, i just started playing and i use one bio mass burner with one energy line to power 3 things, i realized that i can like extend the power line to power more than 3 things but i didnt how many machines I can power up. My question is how many constructors or smelters can I power with one bio mass burner burning either biomass or solid biofuel, not sure which one is better.

scarlet pine
#

So im tryna build a big blueprint but all the items wont fit in my inventory is there anything i can do?

cold berry
#

Uh. Dimensional depots?

#

I think blue prints can pull from those

scarlet pine
#

Well weve got almost max upgraded ones but thats still not enough

#

since its alr almost 17k concrete

violet glen
#

turn it into 2 blueprints

violet glen
small crypt
#

what takes 17k concrete that fits in 1 blueprint

reef basin
#

a container with 17k concrete in it

violet glen
#

My only guess would be pre-filled machines?

wary silo
#

what takes 17k concrete that fits in one blueprint, an awesome sink

#

aaah, smell that beuatiful sink keeping your machines running even when you don't need em

storm yoke
#

does having 2 locomotives increase total train speed and/or torque?

wise junco
#

torque, yes, speed, no

#

well, max speed, no, but will make it so speed going uphill is improved under load

latent prawn
#

past 5 cars and a single engine will get stuck on steep inclines

#

the wiki lays out the math/physics of it in gruesome detail. sparing you from that, you'll need a second engine if you're towing more than 5 frieghts and might think about it for 5 cars if acceleration is an important factor for it all

wary silo
#

sounds like a waste of a second engine to me

#

if you need more speed, it would make more sense to just drive a second locomotive

latent prawn
#

internally, the game sort of fakes the real physics by prorating the train's acceleration with a dot product of the incline and it works out as cheap realistic behavior

wary silo
#

or you could just avoid inclines all together by making sky trains

latent prawn
#

or that 🙂 trains on level terrain can be any length, though longer have very bad acceleration

wary silo
#

only one problem with making sky trains, unlike games like terraria floating foundations look kind of weird without supports

latent prawn
#

typically things running in loops don't benefit from speed and acceleration changes because their net distance is zero

wary silo
#

eh, a trains got to be able to turn around somewhere

#

though it doesn't need to go back on the same track

#

my take on that though is simple, if you need more speed, just add another train

whole citrus
#

Anyone know if mods tend to break after new updates? like when 1.2 is released on the main branch will i have to disable them? (referring mainly just to building mods like infinite nudge or linear motion etc etc)

latent prawn
#

yah, i'm just making the point that being concerned about how fast delivery vehicles move isn't a benefit until you're exceeding capacity

latent prawn
fringe shadow
violet glen
#

Hm, how insane actually is it to use one freight cart for multiple products mixed in it?

#

If they're all rather low throughput

fringe shadow
violet glen
#

That's the idea

fringe shadow
violet glen
#

I so far always dedicated one cart to one thing

#

but if I'm hauling like 3 frames per minute around, and 30 casings... that doesn't really ever need two carts

#

only issue I could see is it getting messed up if your line backs up through the train

#

and then only one of the two making it through

latent prawn
sly gale
#

Hi guys

#

I am starting a game in the desert area and I am having a challenge keeping up with power

violet glen
#

I've never made a train that goes to more than exactly two stations 🤔

sly gale
#

I haven't unlocked coal

worn oar
#

There's an oasis forested area on one side of the desert

#

You just have to go farther than the other starting zonesw

sly gale
#

oh

#

Maybe I should get a map

#

That's one of the unlockables

worn oar
#

Yeah basically just keep playing, what you need will naturally unlock

#

You can rush chainsaw though

sly gale
#

It's just kind of a challenge because there's no plants lol

worn oar
#

Or alternatively you could restart in the grassy fields because it's completely full of foliage

latent prawn
#

same thing happens with truck stations

violet glen
#

I think I'll just stick to dedicated carts :D

fringe shadow
sly gale
#

@fringe shadow where is that in rlation to the start

fringe shadow
light gate
#

is the bug with signs on consoles known that they crash the multiplayer worlds?

dusky harness
#

WHAT DO I DO!!!
I just unlocked trains in this currently playthrough, i knew about ADA and her... particular choice of word.
But i forgot about it and THE best thing to happen just happend.
My Aunt was visiting and she goes "hey! I helped make lunch, come and eat"
And right at that moment ADA just goes "Choo, Choo, MotherF********"

#

i swear i dont think i seen someone's face become blue form laughing too much

shy temple
#

winsauce is win

devout cosmos
#

currently trying to figure out how to make it so hypertubes dont look like concrete at a distance

sudden flint
#

How does one go about transporting and/or centralizing resources for more complicated part factories?

shy temple
#

Make glass encased hypertube tunnels?

devout cosmos
dusky harness
#

oh hypertubes!

west jackal
#

what about under the map hypertubes? 😛

shy temple
#

Topic of trains, I am almost dont finishing my weeklong mega mainline

shy temple
#

Is a two lane. No real reason for more. I thought more, but should be fine.

dusky harness
#

I plan to make an asthetic train depot.

devout cosmos
dusky harness
#

i literally just unlocked trains like 15 min ago in this playthrough

shy temple
#

I considered four parallel trains, but I won't he having that much capacity to my mainline

dusky harness
fringe shadow
#

i just found out u can delete blueprints build instantly..

devout cosmos
shy temple
#

Stations are a limiter, so more train lines won't do much they run parallel to the same stop. Though resource trains...

#

still need to go through the junction

dusky harness
#

@devout cosmos so you have LOD Dithering setting enabled or disabled?

shy temple
#

Got a lot of good sights. I should do a tourist promo photo set

dusky harness
# devout cosmos enabled

I am having the same issue i just realized. I never noticed it until now. i think it has to do with the texture itself and the limitations how something could be "sharp" at a distance.

#

becuas eusing the photo mode shows the same issue if you zoom in on the hypertube

devout cosmos
dusky harness
shy temple
#

Feels so good to have my vehicles joined

#

Err, train lines

worn oar
#

I have an extremely bad habit of cheating and then restarting

#

I just did it again actually

fringe shadow
#

Consum = how much mw i consume rn
Max cons = how much if everything is on
Production = ???
Capacity = how much mw i do with everything

#

whats production

dusky harness
whole citrus
#

So do trains only have to be one full tile apart? (i.e if i had parallel tracks they can take up just two foundations in total and work?

pallid gazelle
#

someone can helpme?

dusky harness
dusky harness
pallid gazelle
#

im using a spot for a steel farm

dusky harness
pallid gazelle
#

But iron is much higher than carbon, and I haven't found an alternative recipe, and I don't have another place nearby. How do I lower the iron so it's on par with carbon?

dusky harness
#

but you only need 45 iron/min, 45 coal/min for 45 steel/min.

#

i literally just made my steel farm bigger

pallid gazelle
#

nono how i make the iron go down

dusky harness
#

what do you mean by 'go down'?

#

like elevation and in physically go down?

pallid gazelle
#

yes

#

i write you in md with a image

fringe shadow
quartz wyvern
#

The only thing I wish this game had was a way to put floor connectors without relying too much on the walls power connectors. There is a mod thata allows to have power through the foundations but not in vanilla

floral sparrow
#

At one point do you usually look to alternative methods of resource transporation instead of conveyers?

#

Considering setting up coal/sulfur in the crater for nobelisks and transporting back to the plains

worn oar
#

I like trucks for early coal transportation

quartz wyvern
west jackal
#

i mean to say, do you just want to?

floral sparrow
#

Do you think tractors are good enough for getting resources from the southesat crater to the middle of the plains?

west jackal
#

i probably wouldnt, but they are good enough? especially for something non critical like final products

floral sparrow
west jackal
quartz wyvern
#

maybe but this needs to be considered when your factories are away from the home base

#

that is if they are modular

floral sparrow
small crypt
#

Rocket fuel feels worse than liquid biofuel for jetpack

latent prawn
west jackal
west jackal
latent prawn
floral sparrow
#

How does this relate to whether I should bother using tracters for that distance?

#

I don't have trucks

shy temple
#

Tractors still can hold a reasonable quantity plus you can add more than one to a line

latent prawn
#

i think the suggestion is to use dimensional depots to avoid needing to move stuff that you can make remotely

shy temple
#

Before you get trucks, there is little that you might have which could out consume a tractor unless you are making incredibly long path past other resource nodes.

#

dim depots are grand for that

#

Nothing worse than having to backtrack all the way back to your main base because you are short some frames

#

I just finished a massive railway. Impossible without them depots

latent prawn
#

one use for tractors i find really nice is to round up concrete made in microfactories set up at limestone nodes. because it is a 500-stack item, the tractor can hold a large quantity of it and it avoids having to centralize the stone for a large build

floral sparrow
#

Are mercer spheres renewable lategame?

dusky harness
latent prawn
#

they aren't renewable, but there's ~300 of them scattered around. there's enough for all the research with about 100 leftover with the only uses being to create dim depots or spwn units. Its enough to have a dim depot for every item and 2-4 for high volume items like concrete

dusky harness
#

SPWN units dont need them to build, only Reanimated SAM

floral sparrow
latent prawn
#

ahh, my bad, lol, the research for it takes a sphere though 🙂

floral sparrow
#

To clarify, I am stage 5 in my first playthrough

dusky harness
latent prawn
floral sparrow
latent prawn
#

with that concept, stuff always replenishes in your inventory before it goes to supply another production line and just keeps things from getting messy

floral sparrow
latent prawn
#

right, care needs to be taken to not set that up for something supplying your power infrastructure, but stealing a stack of iron sheets from making smart plating just slows down your delivery for a minute or two

dusky harness
latent prawn
#

for some items you use a lot of (concrete), it sometimes makes sense to set up something somewhere whose job is to keep you supplied, but the concept is the same with a sink instead of transport station as the terminus

floral sparrow
#

Ah, I've already been building independently I believe. I start from inputting raw materials for all my factories so far

latent prawn
#

its a good way to build, but especially when you get into phase 4 & 5, the builds for the endgame components are so involved and resource intensive, you're not looking to make separate factories just to keep things partitioned

neat anvil
#

With my current factory it’s meant for project parts but any extra materials it makes I will store in a dimensional depot, but the amount is very low so I depend on the buffer

latent prawn
#

what i will however suggest from a lot of experience, is keeping the stuff that makes parts for power partitioned from the other stuff making factories

#

first time i built out nuclear, i tried pulling stuff from a shared pool of parts and it got kind of unmanageable

worn oar
#

Independency is arguably already obsolete by phase 3

#

But I guess you could force it if you wanted to

latent prawn
#

idk, I think all the ideas about different designs and strategies are situationally valid, and really what you're wanting to do is synthesize them into your own style that works for you and is easy for you to wrap your head around

small crypt
#

force it?

#

you have force interdependency

#

and then it locks you in a corner

shy temple
#

Shrug, I am still using independency

#

I don't have any issue, just need modularity.

small crypt
#

only time i pull from existing factories is space elevator stuff that has no other use

#

if the component is used elsewhere, just make another

shy temple
#

Well, that is the difference from interdependency to bus systems. It is how one thinks. One makes lines they can constantly expand, or they make internally. Though it is possible to somewhat do both too.

#

Where you are making a single component, but with multiple different thing using the same resource, make it all in one area,

unkempt blade
#

The best of all worlds is the megafactory though. It's like independency without all the running to places

#

and the best shape for a megafactory is basically an inverted pyramid

small crypt
#

Megafactory is objectively the shittiest option

unkempt blade
#

if it's objective then surely you can explain why 🙂

small crypt
# unkempt blade if it's objective then surely you can explain why 🙂

logistics are massively more complex for literally zero gain, massive train stations all fighting for the same tiles and timing headaches toward endgame, deadlocks galore throughput bottlenecks that ripple through your entire production chain, constant long distance hauling of random bullshit that could have been produced locally with a modular factory in 10 seconds instead of spending an hour integrating it into a clusterfuck of a megafactory that you try to make. zero scalability, requires a complete a to z precise plan from spawn to endgame and is highly dependent on basically having everything solved before you even start a save. you cant modify, you cant scale, you cant rework, you cant move anything, if anything ever goes wrong good luck debugging 1000 belts added onto the insane upfront planning tax. it's the complete antithesis to how the game is designed in the first place

hollow hemlock
#

looks cool though, therefore objectivity denied

small crypt
#

hell the official wiki even says its a bad idea

#

looks like a cluttered mess

unkempt blade
hollow hemlock
#

that sounds like a subjective assessment to me

small crypt
#

every cookie cutter youtuber with their cheated in stress simulator mega factory that looks cringe as hell

latent prawn
#

you kind of end up having these logistics layers that make kibitz's stuff look organized, lol

small crypt
#

lol i thought i was dismantling and shot myself in the foot with explosive rebar

unkempt blade
austere tinsel
#

Mega factories also lag out mid-quality systems.

small crypt
#

it's a turning a 30 hour game into a 300 hour game for no reason problem

hollow hemlock
#

what 30 hour game are you playing

shy temple
#

Making a game more enjoyable seems a very good reason!

small crypt
#

if stressing out detangling a mega mess for dozens of hours is enjoyable then go nuts

austere tinsel
#

Mega factory is not enjoyable. It’s 20 hours of math and then just following a blueprint for the next 70 hours.

shy temple
#

Well, it is possible to get to the end quick with a minimalist or a copypaste blueprint skybridge

#

Trick is not to tangle it in the first place

#

Never used blueprints in my factory

unkempt blade
shy temple
#

I use them for things like my light columns on my roads or other repeated decors

small crypt
#

i didnt use blueprints until i got the mk2 then i could make ones that were actually useful

austere tinsel
#

If you want the look of a mega factory without having to deal with the headache.

small crypt
#

really nice to set up blenders 1 time then never again

austere tinsel
#

Build a mall. Just build a bunch of modular factories and ship all that stuff in on a bunch of trains.

#

Fill up your nice storage mall with every item in the game.

#

100x easier and looks just as nice.

unkempt blade
hollow hemlock
#

Or, how about the regular 'ol not telling people what the "right" way to play a game that they paid for might be