#satisfactory
1 messages · Page 774 of 1
Want another hint
Sure, I literally just woke up so the more the better
Though the coal may be stranded on an island, a long winding passage won't require you to bridge to that island. Beware the spiders.
its under something that coincides with a recent meme burger
SAM can be difficult to find, and is often found in out-of-the-way spots, including high up. Though in those cases you can also just use foundations/ladders/catwalks/ziplines/etc to get them
They're often found in caves, too, and at least one or two of them are essentially just out in the open
Good. Now you know what to do. Expand. EXPAND! MORE AND MORE!
@leaden cosmos just don't put it in straight, ez fix
yyyeee
So I found the spot, I 100% found the spot, and yet somehow even with arachnophobia mode turned on, I'm still getting the fight or flight trigger because of the big-ass spider down there
one very long, angry meow as it tried to get up to me at mach jesus
they scary for sure
I have a freight cargo place with belts, why are the belts not going into it?
The items just stop and don't go in, im very puzzled
Powered?
is it connected to it?
Freight platforms take 50 MW
It doesn't give the option to give power to the platform
Rails conduct power, is it connected?
hi all. how do you automaticaly collect leaves while running?
Hold E
hold E when you pickup the first one. then just keep holding and running
thanks
Hi
hi
is the station oriented correctly?
curved side outwards, like so
do floor holes still always count as 4m in terms of headlift?
or was that about volume, and has headlift always worked correctly with them?
I did some testing and 1m floor holes have correct headlift (which is good, but a shame cause I was gonna use the 3m difference to do something silly)
they do nothing for headlift treat them like a normal pipe segment
sorry, I'm not sure what you mean
only machines effect headlift. a floor hole is not a machine
I didn't mean to imply that they would add headlift
I meant that a 1m tall floor hole would count as 4m of vertical distance
this in turn could be used to create headlift by going down through a floor hole, then up through a pipe, using the 3m difference in space
but it seems 1m floor holes are just 1m tall on the inside; I don't know where I heard this rumor, maybe it's something that was fixed ages ago
how much rotors + reinforced plates could i realisticly do on the 2 normal + 2 impure drills of iron? on the 2 normals it feels like i could do maybe 2 plates + 1 rotors? but any more would prolly be too much. so maybe 2-3 plates + 1-2 rotors total?
I recommend using a calculator or (my favorite) Satisfactory Modeler to work out the math
treat them as pipes. if you use it on a 1m foundation treat it as a 1m pipe
right, I understand
How does the batteries work do they just charge of all the extra power thats being made?
if you mean power storage then yes
guys. what happens if you dismantle a storage container if it has items in it?
Hell yeah, 3rd playthrough time. I unlocked phase 4, dicked around a little bit, and went "I know how to plan logistics better now" and restarted in plains.
Doing a megafactory that gets most of its throughput with trains and trucks now
(although I am on random nodes and found a place in the plains with somehow like 7/9 of the non-volatile miner nodes. Everything but Bauxite and SAM. So that helps lol, but I'm just funneling those nodes into the vehicle depots with conveyors lol)
My damn power output went skyrocketing as soon as i upgraded to coal
As if i would progressively need more power for my plans
When you get a good supply of power shards and start working on manufacturer/refinery/other higher tier items
Then you will need so much power
And apparently coal is needed for production as well.
So imma build a truck highway delivering me coal from another node
Cause no way imma take some of my 3 cluster nodes
They are designated to produce enough power needed
@shrewd kestrel I asked it lol
all will go to your inventory
lol
so, I start with "node fragments'' and I can use them to create a node. Then, I drill them and get them in a constructor. for every 50 of those ores, I can make 1 fragment and I need 20 fragments to make a node
oh i thought you were on the void near the mushroom lake lmao
nahh its a ''skyblock'' mod. I like it cuz theres less lag and its more fun
lmfao
Oh, so you switch from English to french mid conversation. At least Euro french pick a language 😛
new playthrough and my design for a coal power plant has been ruined by the fact that i can't build a water extractor where there is obviously deep water 😐
fyi, younger french speakers speak just like us but without our accent
grr 😄
Im also canadian lol
I think its time that you git gud and quadriple the production
oh really? i thought you guys were passionate about not mixing english in your french whatsoever
this sounds satire
it's not
I'm not sure
this should really be its own subtitle/translation option
hm?
you guys's cars movie released as "les bagnoles" didn't it?
lmao, here in quebec, we do translate movie names a little too litterally
yk
this type of stuff
yall have expressions we don't have in france
cos we just use an english term
although, ig if enough of the youth is online enough, english mixing in is inevitable
theres a translator for quebec french, its pretty funny and somehow accurate
my wifi is so slow omg
ill check my driver
@mortal ginkgo it finally clicked, i realised you were that person that keeps making these sick designs with electric blue light
My power grid fuse keeps blowing
how much power are you using
heya, thanks and thats probably me who went complete sicko with them. I got more experience and all my stuff can be found at #design-and-architecture ❤️
it reminded me of something, but i just have so many deja vus that i kinda vrote it off
Wdym my truck needs the same lame biofuel?
Do we know when 1.2 will be released?
but now i wanna try indigo
I am using a catch-all coal system, even during the sole coal power stage. And honestly? If the lights go out? They go out. I'll find another coal node, and I'll fire up another truck.
I added 6 bio burners thinking it was that
no. but suspecting 3 to 4 months. I would say 3 because its pretty stable albeit some weird bugs. But you never know.
1.1 made it unplayable for me for a while
One of my goals for my current run is to have power switches to all the machine clusters. It'll be a bitch lol
When they jumped the GPU Minimum
Why is my FPS dropping so much? lmao
For each factory, or each machine? Note that machines themselves already have an integrated "standby" switch
I changed it to clusters
I made the mistake of hooking everything on one grid
I saw the error lol
Having a single unified power grid is the usual thing to do, fwiw
"cluster" will vary, but like, an entire reinforced plate line on a power switch, for instance
what's wrong with having one grid?
If you guyz know of a mod that increases stack counts, could you suggest one?
It's a issue when a fuse blows
The real issue there is just not building power big enough. :D If you're on bio fuel still, make sure to take advantage of belt-fed inputs and automatic solid biofuel production.
Hai just curious as a begainner what is the best map to pic i do know that you are able to freely travel but still just wanted to ask just in case thanks 🙂
#screenshots message how did i get 500/250
Drop leaves/wood/remains into some dedicated bins; everything else happens naturally. :)
It is all one map, only start is different
It doesn't matter. Pick whatever you like. The descriptions the game gives you aren't misleading
My system specifications are as follows "msi 5060ti 16g,r5 7500F, ddr5 6000mhz 2x16g ram, 2tb 7250-6300mb ssd" I play the game on the highest settings. Even if I create a new save file from scratch, I experience FPS drops. I uninstalled and reinstalled the game and verified the files. What do you think the problem could be?
Lowering the settings didn't help.
Could be a bunch of things
IK
Grassy fields is well-designed, arguably the best designed. Many experienced players start in the desert. You can eventually access all areas
I've tried a few things but haven't found a solution I think it's a driver bug.
I'm sure my system can handle this game easily :/
hewwo
is transporting stuff downhill with pipes not that bad or is it just going smoothly cause it's a gas hmmm
downhill won't be a problem liquid or gas
yeah gas is always easy
for coop worlds, how do you make the default personalized to you
All swatches are shared. Use a different one if you want your own colors
How many generators can u spark with one coal node?
It is between 3 and 6. That is my current state of research
got wet concrete before i've even unlocked refineries 🤔
ya, its one of the odd balls
guess so, thought the alt recipe system was locked behind whatever you've already unlocked, so to speak
still, took it anyway
not chancing rerolls on a recipe i'll eventually want even if it is two phases away 😄
Would anyone know why slooped constructors don't double the first output after being slooped?
i can't tell you why, they just never have. i think it's because changes only affect after they're put into place, not the cycle theyre in
in high-stakes situations (e.g., slugs), i've always done a dummy construction cycle first, then once slooping is working, switched to slugs
What happens if two autopilot trucks drive into each other?
They bounce off eachother a bit, and then reset if off node for a period of time
So any time they lose the path or crash, they reset
It just takes like 10/15 seconds before it recognizes there is an issue
Theres not many bodies of water that're inland, so i wouldn't really see a point to them aside from moving along the outside of the map
🍌
cargo ships frfr
It needs a very narrow strait
I somehow managed to disconnect my coal plant from my main grid while running off to do oil and didn't realize for another 23 hours until I started making motors 💀
Where do you suggest this strait to go?
not really. Each alt recipe is locked behind a milestone (or more), and not always behind the one that would unlock the "base" recipe
I don't want cargo ships because the map isn't built for it tho. I will say, a game like this but with islands or an island map in this would be cool. Maybe a big rivers map
But the way the world is now, I see no need for the fourth option in OpenTTD to be brought here
(boats)
Also what would even be the logistics of connecting the boats to land?
anyone know why a hypertube branch would just dissappear after placing it lol. it's still there it's just invisible
What do i do while waiting for items to finish phase 2? In #screenshots I will send how much i have rn
go and collect some slugs, spheres, sloops
so it seems!
just thought their was a building requirement mixed in, i guess
wet concrete prerequisite is simply coal power in tier 3, interestingly
i wonder if any other alt recipes have this potential
pure recipes iirc
How do I stop fluid buffers draining
Send more fluid into them
usually you don't build fluid buffes, as they mostly mess up flow
Do they always drain
I believe in your ability to answer this question.
I just made dimensional depot for turbofuel. I take it I must grab the fuel for my jetpack every time I need more? just making sure there is option like "take fuel for jetpack from dimensional depot directly" or something?
rip lol accidentally disconnected power from my trains
Yes you have to do it
Wow that’s super un helpful
Let me rephrase: it's a stupid question and even the most basic logic would answer it in the time it took you to reply to me.
Why do they drain with no output?
backflow
Makes sense.
the ports on buffers have arrows both ways, so fluid can flow either direction as the dynamics call for it
If you don't like that ^ you can use a valve
Does anyone know what version of FSR satisfactory uses?
2 Caterium >2 Copper >1 Crystal >1 limestone >3 Iron > 1 Coal > 1 Sulfur
Big node clusters become so OP to start a base on if you get lucky in random nodes mode. Holy shit I'm set it feels like as long as I make a proper truck system for supplementing it
And then trains later for overkill
Just got get Bauxite and SAM in here
And the other non-miner resources. But there's oil not too far.
orrrrrr u can do just 1 train with a hundred carts and 100 engines
they do not have specific input or output
and no, you shouldn't use valves
I have many metal
good job
Throughput would be incredibly slow doing that. Especially if it needs to keep stopping at 50+ train stations
Hmmm
Thinking about if i want to do 1300 turbofuel/min factory right after coal plants
2x power consumption so i need to scale up bigtime..
actually i probably don't have the belts to make that work
You could do Turbofuel if you want, of course, but FYI you tend to get more "bang for your buck" so to speak with the Diluted recipes instead. It's still just regular Fuel in the end, but you get a lot more of it, without having to spend the coal+sulfur
(There is, of course, nothing stopping you from doing Diluted and Turbo, but that way lies madness. Save your Fuel Gen Spam for rocket fuel, IMO. :)
oh yeah the idea is to go diluted
That said, if you're building somewhere which already has coal+sulfur right next to oil, then Turbofuel's not awful for power. But Diluted will take your oil further regardless
thing is i'm doing 2x power consumption and 5x elevator parts
so i need to scale up very hard
Oh ha, well godspeed then. :P
i have 32 coal gens out + alien generator and i'm basically out of power already
(best asked in #satisfactory-experimental then, btw -- this channel's really supposed to just be about Public stuff. I realize your question is somewhat generic, but for a vanilla public playthrough those plans would be a bit extreme for most. :)
and i haven't done anything high tech, my most advanced thing is a basic ass plastic/rubber factory
I tend to leave Phase 2 with anywhere from 48-64 coal gens even on vanilla, so 32 certainly isn't bad. :D
Though yeah, if you've got access to fuel then fuel will scale out much more easily anyway
is geothermal generators know for being bad for performance?
Nah, should be fine
i'm also using random nodes so the traditional locations aren't useable
4 oil nodes in grassy hills but no water to work with
fps drops to a slideshow as soon as i look at it, can fly around at +60 but not when looking at it
I have 58 coal generators in the lake hole right now and haven't started on advanced phase 3 parts yet lol
Can 3 water pumps over one mk1 pipe power 12 coal generators?
Or am I going to have to double pipe this
IDK
Math
3 water pumps is 360/min and a mk1 pipe handle 300/min
mk1 Pipes have a max throughput of 300/min. How much water are your extractors extracting?
(also it's a "water extractor," not a pump. I realize that in terms of the English language, they're pumping water, but "pumps" are a different thing in the game. :)
Uh, not really
Any system that's sending 360/min water to coal gens is using more than one "feeder" pipe
It might be one pipe system, yes, but there is literally no way to get more than 300/min throughput out of a single bit of pipe
I'll just do 2 pipes, 4 extractors and 12 maxed coal generators because that worked last run lol. I'll have to make a blueprint for a double-pipe pipeline though.
well i mean it's using water physics in pipes to run all 360 water in a 300 pipe
Anyway, you can certainly hook three 120/min Extractors up to eight 45/min coal gens, for a total consumption of 360/min water. You need some more creative piping solutions, though
The wiki's got various layouts if you want to sort of "cheat" your way there
Search at the wiki for CG and they'll be near the bottom. :)
No, those systems do not let you exceed the 300/min limit. Every working 360/min pipe layout for coal gens in some way routes water through different pipes so that the 300/min limit is never violated
Will my maxed out 2 extractors, 12 maxed out coal, 2 pipelines work? Or should I do 10. I did 10 last time. I could do the math. I'll do that.
I'll math fine
What is 6x45
Sometimes math just doesn’t work though
Yeah, you've just gotta make sure the numbers work out at every step. Extractors give you x/min, coal gens need y/min, and pipes have their max z/min throughput. So long as your production+consumption match, and you're not trying to send more than the pipe's throughput through, it should work.
I think we're arguing semantics here, i understand it's not actually holding the full 360 at once, but for simplicity's sake i'm just calling it that way
The most "convenient" setup for coal gens is generally 3 Extractors (120/min production) to 8 coal gens (45/min consumption), but as I say -- it requires some creative piping since the pipe limit for mk1 pipes is 300/min
wat
I like 4/8, extractor @90
We're discussing something highly technical so it makes sense to speak technically. "using water physics in pipes to run all 360 water in a 300 pipe" is flat out wrong, and could be misleading. :)
I don't agree that it's just semantics. It's important for understanding to get the terms right.
https://discordapp.com/channels/370472939054956546/553550313533997057/1492631982155497523 me too but fuel generators instead
we'll agree to disagree
If you say so, but I'll continue to correct you if you're giving advice I think is misleading/wrong. :)
now a question where da hell do i build 80 more generators ...
I should hope 8.75 GW is enough to finish phase 3
Up probably
Will splitting a suchi belt always cause throughput issues? Mine doesn’t work even though my math is right
sushi belts require a lot of care
already at 10 GW and still got a full mk2 pipe of turbo fuel
yea but smoke stacks ....
I made sure to not let it overflow but later machines aren’t getting enough
How do you choose too go too the side in a hypertube junction?
It should give you a button prompt to change directions
How do you delete a Blueprint?
overflow should go to sink to not clog belts
didnt show anything for me
It is
essentially you've got a manifold with extra ingredients. if later machines aren't getting enough, there's either a production or throughput issue or it needs longer to spin up
I admit I've never actually done that myself. I can imagine a worst-case scenario in which you purely by chance have all of one material go one way and all of the other material go the other way. It just round-robins the input, after all, so the order your materials get to the splitter could matter
I have an idea to fix, I’ve done my math multiple times and it’s fine and pre filling still doesn’t work
If the stuff on your belt happens to go A, B, A, B, A, B, A, B, then each side is gonna end up starving on one of its inputs. Even if you try doing loopbacks you could end up with the exact same problem on the next runthroughs
if pre-filling doesnt work, that means not enough product is getting from A to B, so something is wrong with production or throughput
I honestly don’t remember if I already did this but I’m gonna add a smart splitter to the end of the manifold and set one to overflow to sink
If it is I’m actually a fool
Either way I got rid of the suchi belt I did it cause it looks cool but it’s not needed in my case
#screenshots message is that enough to complete phase 4?
It's not flatlining 🤔
all depends on how you build it and how long you wanna wait
I'd say 40GW is plenty to complete Phase 4, if you don't plan to do it with a megafactory
"megafactory" has nothing with size tho
"megafactory" means "all production in one place"
That's not how I used that term so far 🤔
I'm just referring to its size.
I’ve been doing phase 4 for an embarrassing amount of time cause I struggle to plan and past mistakes I never realized but I’m getting back into the flow of things rn
And I can’t wait to reach the beast that nuclear power is
base nuclear is very easy
I'm not sold on nuclear yet. I feel like what'll push me to it is running out of nitrogen for my rocket fuel
I wanna do nuclear until I can sink the by product,
that's in Phase 3 still tho
I think storing nuclear waste is boring
you can start with nuclear straight with a setup that does not accumulate waste before Phase 4
How am i supposed to know how many batteries i'm gonna need to kick start my power plant?
Batteries?
yeah
I ment so say I’m currently doing phase 4
Sorry to distract. But I just automated 1/min adaptive control units. Can I get an amen?
yes, Nuclear Power and Particle Conversion or what it's called are in the same phase
Good job those were a headache the first time I needed to do them
But now I’ve relieved adaptive control unites are only the surface to the pain
you can store it as well
My BIGGEST problem with the game is I CANT decide how much of a given project part I’m happy making
enough to complete your current goals
once you have new (bigger) goals, expand the factories
Yea but part per minute
Thank, it was a real big job. I don't get to play for long stretches, took me just over a week . Have actually built it vertical with some room around it to make it look pretty. There's a train line too. Think I'm just gonna spend some time beautifying it before moving to the next phase
So plutonium rods
My preferred method for nuclear is to produce Plutonium Fuel Rods and use em as fuel for my vehicles/drones. Excess gets sinked. Nuclear already creates so much power that I’d rather use my SAM for other things.
I’m gonna try making enough to supply 1 machine making any given project part, this won’t be the only time il be playing anyway,
just divide up the number of parts needed by a number of minutes you think is reasonable, then get to building
Believe in our lord and savior, the manifold.
Rule of thumb is avoid the usage of balancers unless they’re absolute needed for whatever you’re building or if you just really hate yourself.
Oh what would I do without the beautiful manifold
I didn’t realize manifolds were a thing when I first started since the game sorta guides you into balancers naturally.
Ended up with an absolutely massive reinforced iron plate circuit board-like factory.
does it?
I’ve never experienced or pictured how a balancers would be needed
Yeah, the splitters and mergers and stuff.
Sorta just naturally coax you into the idea of balancers.
i never got that impression
Me neither
Apparently for a lot of people, myself included, balancers are what immediately clicks.
And then they figure out manifolds exists.
what is the easiest way to transfer like 10 items/min
Depends on distance.
make 10/min and belt it
Short distance? Conveyor, long distance? Maybe drones.
far
oh maybe dont belt it
i don't have drones yet
Drones would be a good choice for a low throughput across far distances.
Ah. Trucks then I’d say.
tbh for 10/min id just let it build up to a full container, go with an empty inventory and just transfer it manually
That applies to trains too right?
You could do it with trains but it’s honestly not worth it.
otherwise i'd look at producing it closer to where you need it
reusable infrastructure, could be worth it
Trains are a bigger resource sink and his throughput needs aren’t high enough to justify a rail line for it.
circuit and computers 🙂
ah that's not ideal
I’m a lover of modular factories so I wanna make a train dedicated to bringing project parts to the elevator
wdym trains are a resource sink
For trains, I tend to focus on modularity in train lines as well. Each railway is dedicated to one production chain.
that throws the biggest strength of rail, which is reusability, right in the trash?
Picks up supplies, drops off supplies, picks up product, moves product to next factory, so on and so forth until the final product is made and the cycle starts again.
Just increasing the train buffer as much as needed to support travel time.
Yea
you can have a single connected 2 lane network, and run all your trains on it
Yeah, you can do interconnected train networks.
far, far superior way of building rail
I personally don’t bother since it’s a headache at times once you’ve got a lot of trains sharing railways.
its.. not?
Congestion.
there is a learning curve, once you are over it, its easy
set up your trains so it doesnt happen?
As long as no trains have too many trailers there shouldn’t be a problem
Ok good point actually
on the contrary, longer trains can actually help reduce traffic
Depends on required throughput of factories in the network and can often require the building of larger than necessary buffer stations to support train schedules.
I tend to just make really big trains using multiple engines to support singular production chains.
I hope the devs eventually add some more decoration and building stuff
One train line covers the entire production process from modular frames to heavy modular frames.
most of my trains are in a 2+8 configuration, carrying around 600-1800 items per minute, i have zero, i repeat zero issues with traffic, with dozens of trains, and i could easily add 10 times that
For half of the land in the map I feel like it looks just so beautiful I could never ruin it
FR WE NEED ROUND FOUNDATIONS
Not saying you can’t make scheduled trains work.
It just requires additional infrastructure to support that I personally don’t wanna deal with.
i am saying congestion is a player created problem :p
I’d rather just build more railways.
If I need to build railways in the same area, I build double decker rails.
i dont know what additional infra you could mean
And split off where needed.
I just unlocked tier 7-8. is that already near the end or somewhere in the middle?
you are building rail anyway, it makes more sense to have it all connected
Train A and Train B need to get to C and D at the same time. That can’t happen if they’re on the same rail.
I’m curious to how this all looks in reality
So in order for that to work, you need to delay one train line to give the other space.
account for time to spare, its simple, then use signaling to space them? problem solved?
Which means construction of additional buffer space and train space to support a slower train throughput.
space is free
9 is the last unlock, but depending how much work you did setting up automation in the previous tiers, it can definetely become the longest
Yes.
slower?
I just prefer to build more railways since space is free.
its kind of odd, but sure
not so much i think xD
concurrent arrivals at the same place are a very simple problem to solve on the same rail line
I have no clue how signals work so I’m scare to learn the once I have more than one train in my system
im coming from gregtech so passiving anything is a bit odd to me and i tend to batch many things
Part of my ethos in building is to reduce complexity where possible. I get rid of screws. I get rid of unusable byproducts, etc etc.
i have a factory that takes resources from 17 trains, no traffic problems at all
shared entry and exit rail too
Then I would say tiers 7-9 are probably gonna be 60-70% of your playtime
yay
i would be sad if it was over soon
It is never over, there’s always something to automate
There are ways to speed through it but you can really just consider the milestones one big tutorial, the real fun creative play starts after that
Like I said, it can work. But the more trains on a network, the more trains that need to be scheduled around which means delays in certain parts. That means to bring throughput up to the factories needs (if building large enough). You will need to increase your buffer and train sizes to support a higher throughput despite the slower RtD.
but if theres no reason to its less enjoyable for me
i do plan on installing some hard making mods after my first playthrough
i also need to increase my power before i can expand much but for that i need to figure out fuel
The next update will have some fun modifiers
and still didnt connect much of my stuff with trains xD
I prefer to tackle the equation from the otherside and keep RtD’s short and simple so i can keep buffers simple.
i take it you are one of those types that plans their deliveries as "barely enough and barely on time" for compactness or something
Mmmm, barely over more like.
You can’t achieve a perfect train throughput except in a vacuum.
you can overshoot to such a degree that it will almost certainly never be a concern
thats my strategy
But yeah, I clock my RtD’s to achieve a near perfect throughput.
some of my trains on paper need 4-5 minutes to complete their trips, in practice they have 3 times that available to them
The slight excess goes into a sink to prevent overflow and it frees up manufacturing power to supply other factories with parts.
i sink nothing, perfect throughput
So one factory producing say, modular frames, can supply 2-3 factories producing parts that need them.
600 from source station - destination gets 600
yeah i am not against centralizing some stuff
thats where shared rail shines
all the more reason to have a globally unified system
A perfect throughput with trains is nigh impossible. Unload/reload times of like, 20+ seconds combined with differing consumption rates, etc etc.
can i make this less foggy somehow? #screenshots message
its very much possible, the loading/unloading time is accounted for by buffering both the loading platforms and the unloading ones - product keeps moving
In order to achieve a perfect throughput, your railway needs to be longer than the total unload/reload times, production must meet certain requirements, and your buffer must be perfect.
However, even a meter of more railway alters the equation in terms of time.
no, like i said, you can just overshoot it and it will work perfectly
And if you’re producing even 1 extra part, that’s a slow but steady overflow technically.
isn't rail throughput by definition what goes in? It just takes longer to smooth out, so have enough buffer
it depends
if your train takes so long to travel that the input buffer runs full, and the output dry, sure. But then you need more trains
it takes a bit more work to set up compared to a manifold
Rail throughput is X/Y last I checked.
or a longer train
N parts/minute go in, so N parts/minute come out. If not, there's a black hole somewhere
your supply simply has to last the round trip time + loading and unloading times, its that simple, helps if there is headroom
Generally you can resolve any throughput issues regarding trains by extending the train or increasing the buffer dependent on if you have an oversupply or undersupply issue.
The difficulty from phase 3 requirements compared to 4 is like taking 10 steps in one go
It’s just nailing it to an exact demand for your factory is nigh impossible outside a controlled environment.
Phase 4 doesn't seem so bad with the right alternates
it's more time consuming than anything tbh
Since you don’t control how much your factory is producing unless you decide to underclock your factory intentionally.
what do you mean? it is a "controlled" environment, you control all the variables
what? you control that lol
my way to deal with the phases is a bit unusual? I don't really automate them. I build a factory at the Space Elevator that builds the parts from the parts I mass produce
Factory A needs 1000 of X, Factory B produces 1000 of X. Train however operates on throughput where it’s delivering 1500 of X.
And hand feed it the exact amount to make the phase output
So you can under clock your factory to avoid the need for an overflow system.
OR, find a usage for that production.
I prefer to find a usage for the extra production.
which is not a problem, if you need 1000 throughput and have 1500
Yes, your factory is still getting what it needs, but if it still has 500 left in its buffer by the time the train arrives again.
That’s when you get slow but steady overflow and need overflow protection.
that's not a problem though? and also doesn't happen
factory B produces 1000 per minute, loads into a bunch train cars, leaves when full. arrives at A, leaves after unloading - you just make sure that the supply lasts long enough for the next time you need to unload by having enough train cars
because your production is 1000, you don't get buildup over time
you dont get overflow, you can make your train sit until its unloaded, nothing goes to waste
the fact train can transport 1500, doesn't mean it will
it will only transport that much if your production is that much
Yes.
Tying back into what I said regarding underclocking.
If your train is carrying more from its initial departure than its destination is consuming.
but in this scenario you won't have overflow
You need to underclock.
no, not really
clock speeds have nothing to do with this, all that matters is the numbers going out from the source, and the ones coming in to the destination
You can also overflow.
anything outside of those numbers is irrelevant
you don't have overflow
You can’t achieve a perfect throughput using a train without leaving some wiggle room. Well, you can, but it’s highly unrealistic in most scenarios.
whats wiggle room?
RtD.
but the wiggle room doesn't generate extra overflow
RtD effects how much a factory produces and consumes total between pickups.
throughput is automatically perfect, I don't get what you want to say. If 1000 ppm go in, 1000 will come out, if no buffer over/underflows
Effecting the need for both buffer sizes and how much your train will actually pick up.
that's like using mk6 belt to transport 60/min. Just because it's mk6 doesn't mean that you receive 1200 on the other end
explain your science acronym, i dont feel like digging through a wiki for it
buffer is needed, but size is irrelevant. You practically only need one
Round Trip Duration.
well, the buffer should be bigger than one train full :D
ok, so leave wiggle room, transport enough to last the time?
which is one (per platform)
If the total time for the trip produces more resources before the next pickup, you will pick up more than your factory needs.
again, make a train carry one type of product, set it to leave only when full/empty. this will not happen
that makes no sense. You will also be away from it longer
it cannot deliver more than you need
you're mixing "items picked by train" with "items per minute"
one is absolute number, one is per minute
Yes, but items picked by train combined with travel time does equate to an IPM.
after a bit of settling time, the train will always haul exactly as much as is needed
And IPM can exceed factory needs since trains bulk unload.
sure, but if train can carry 1500/min, but you're only making 1000/min, it will only carry 1000/min
hence why you do single buffer per platform
I don't even get what you're trying to say anymore
once the buffers are full, it literally also cannot
There are no item black or white holes. So what goes in, has to come out.
Was a bad example. Point is. If IMP exceeds X demand, you will have slight overflow dependent on how close you managed to clock the RtD compared to production.
sure, but at that point it's not related to the train, but to the fact that you're producing more than you need. A train isn't cause of this, and would work the same with any vehicle or belt
Yes, that’s what I mentioned earlier.
RtD is absolutely not relevant to it
If you’re producing more than needed compared to IMP/X Demand math.
You should underclock or find usage for additional supply.
sure, but then it's "if you're making more than you need, you have overflow"
and I don't know why trains or RtD are brought into it at all
Or you can sink overflow.
most factories can back up just fine and just slow down that way
Cause someone was saying that trains can’t make overflow ever apparently.
what
They aren’t equivalent perfectly to conveyors where you can match X production with X demand cause RTD and bulk unloading factors into throughput math.
23.7 seconds per load/unload last I remember.
if your supply exceeds demands via train, if your train is set to do one unload, it unloads what it can, the rest stays on the train,
it goes back to the source, refills, and then goes and offloads again, this will happen repeatedly
where is the overflow?
The overflow in that case would be at the initial manufacturing factory.
Since your factory is producing more than the train is loading.
Sure, you can just let your factory back up.
But that’s just lost efficiency.
In that case, you would need to build overflow protection on either end of the railway, produce less parts, or find additional usages for the parts so that demand keeps up with supply.
ok, sink it or let another train load it and take it elsewhere? whats the issue? of course the destination cant consume perfectly if your production and consumption dont line up?
at that point this doesnt even have anything to do with trains? a manifold works exactly the same way, if you overproduce, naturally you either have overflow or machines stopping?
Not saying there’s an issue.
Sinking it is a valid response.
my point is that this has nothing to do with trains
trains can handle perfect throughput just fine, exactly like a manifold can
My argument was that trains do alter the math for throughput somewhat.
i have played this game a couple times but never really got to endgame stuff. how important are plastic and rubber for when i finally get into phase 3
they dont?
ok? and?
That was what I was saying.
Period.
You can’t hook up 1500 per minute to a train with 1500 per minute at the destination and call it a day since if your destination is day, across the map.
Your factory will run dry of initial supply if buffers aren’t large enough.
what i took issue with was this
And likewise, matching exact production rates with RtD supply requirements is a fools errand.
each train has a max througput, just like any belt has
but you can just add more trains
right, leave headroom, its that simple
Meeting supply with a railway is not the issue.
It’s just making sure you’ve got a solution so that headway doesn’t back anything up on either end of the system.
arguing about math is #math-and-meta
you said achieving perfect throughput is nigh impossible, its not though
okey i regret building 32 GW turbo fuel plant without any real building material setups ...
they are
arguing in general is XKCD-386
wasn't there a blueprint-belt auto connect feature or something?
loading and unloading time is a non-factor because you can buffer both ends with containers so the items keep moving at all times
K, I’m outta here.
just saying, you seem to have an incomplete understanding of trains
Whatever you say.
not saying you need to play the way anyone else does, just that what you are claiming is nigh impossible, is very much possible and also simple to do
Whatever you say.
Yes, I’ve read this.
I think the point I was making was misconstrued. Not saying it can’t be done. It can. Just that it’s not usually practical to try to achieve a 100% perfectly balanced train system.
no matter how trains work, they cannot generate items out of thin air
if you input X/min into a train, you can expect to have X/min (or less) on the other end, never more
agree to disagree, it can practical and fun
Yes.
That’s why people always go overboard with it since that (or less) part.
And thus if you go overboard, obviously there’s gonna be overflow.
It's never going to exceed the input amount or the output belt max throughput. You can generally just add more trains (or more train cars) and it'll work predictably after that
Yep, like I said. Supply ain’t the issue.
But when you’re dealing in imprecise numbers of materials such as transporting entire freight cars of goods.
You might have an extra few stacks extra left in the buffer per RT.
overproducing at any point, no matter how the next component in the supply chain is connected, will always produce overflow, this is not related to trains at all
I know that.
I may be missing your point but it doesn't need to exactly match the conveyor numbers it just needs to be greater than or equal to that number
Yep, I know.
I know trains can meet throughput demands and I know overproduction produces overflow lol.
then i dont understand what case you are trying to make
I think I'm missing the "overproduction" and "overflow" part of things
Factory A produces 15000 per minute, but the buffer is filled with 30000 before the train gets there. The train drops off 30000 but the factory B only uses 10000 before the train comes with more supplies.
This is because certain factories can produce more parts than the sum of the factories using their parts.
how can you remove enroaching another object's clearance is that something we can disable so we can free build next to stuff thats touching with other machines and so on
The whole reason trains came into this is cause of just how bulk unloading works and the need to prepare for that eventuality of buffer and how it affects bulk math.
i am sure there is a mod that handles that
buffer sizes do not affect throughput any more than the spin up time on a manifold - once full, it's like they are not even there
Same argument could be made for trucks on a smaller scale. Matching 1:1 production for demand is incredibly difficult bar the stars aligning and the round trip durations matching perfectly with your factory demand and factory production so that you can have a perfect 0 sum game.
Like a load balancer.
where's the best place to get help for login related issues (not in-game)?
login.. to what?
My whole thing was that achieving perfect load balance with trains is nigh impossible outside of a vacuum cause realistically your RTD ain’t ever gonna be perfect since you can only increase the number of buffer/trains/freight cars which are too imprecise of a measure to work down to the hundreds.
steam, sorry
Steam support
Steam support.
^
fantastic, ty
but no one is arguing that that's what you need to do for perfect throughput, you can have perfect throughput even if the timings are not perfect
Then I think we had a miscommunication somewhere.
chances are good
Cause I was under the impression that’s what you were saying earlier.
Well. Imma go drink something strong, ciao ciao.
no, i just took issue with you saying perfect throughput was impossible, from my end the operative term is those two words, the spare time does not play into it
all right, have a good one
Yes, I should’ve specified perfect efficiency.
Not perfect throughput.
Perfect throughput is easy to achieve, it’s just a matter of expansion until you meet demand, so long as X< or = to Y, perfect material efficiency however is not.
no, there won't. It can't go over X/min
you always get X/min at most
if your train can carry X or more per minute, you'll get X/minute
Yes but if you make train bigger and buffer bigger and factory bigger, then RTD throughput get bigger.
yeah, but that doesn't generate overflow
And if RTD throughput get bigger, you can very easily go above what factory actually needs in trip duration.
again, no argument there
2nd law of Physics.
??
Where is the extra materials going?
If you’re producing more than you’re consuming,
you don't have extra materials though
you have extra capacity
that has again nothing to do with trains
And once again.
set up an overflow sink until you actually use all of it for something
I think there was a misunderstanding somewhere about what point I was actually trying to get across.
and once again
if your point is "by producing more than you need you have overflow", then yes, that's obvious, but no idea why trains are brought into it, or RtD
i wish i could blueprint an entire computer factory, im making my third one now and it's legitimately exhausting making the same thing over and over again, so many lines have computers in them
blueprint pieces of it and stick them together
Was brought up cause we were talking about bulk unloading and how it works in terms of buffers and material efficiency.
And I think the ideas got mashed somewhere somehow.
Throughput efficiency is easy enough to achieve. I was talking about material efficiency.
Is 150 aluminum sheets and casings a good amount or not enough?
does that anything need 150/min?
idk
then how can we know? 🙂
Rule of thumb, build what production you feel you need, but build in such a way that it won’t be a pain in the teeth to expand later.
I'm hoping people have done stage 4 before and know a good number
or just not expand 🙂
Yes, you can build from ground zero as well.
"good number" will be different for each person, each playstyle, etc.
does anyone know if i start a save on experimental will i be able to continue playing it when the update fully drops?
its a good start, you can build more later
you can always play on same or newer version
is there anyway to increse 1x10 foundatsion its just too hard to build mega base 😄
blueprint them
I wouldn't recommend building megabase tbh
why
It's supposed to be hard! No pain no gain!
😅 yeah i just used zoop mode but now i cant
because it's PITA to get working and usually not viable without planning the save fully
building separate factories all over the map is generally the recommended strategy (also by ADA)
I usually make a foundation blueprint like Burm mentioned but it's not actually that much faster than zoop for me
i have played quite a long , it just zoop mode dosent work now so its so pain to use 1x10 😄
well obviously it's your choice, but megafactory is imo just excess work for no real gain
yeah that can be real , i just love everything with at the same place everything with organisised
you're amazing and talented and I believe in you building the most mega factory ever
Could build a mall.
🙂
Ship in the finished products into a central receiving center.
does it matter how i have freight stations set up compared to how the carts are as long as i have the stations labbled as load and unload set up right?
not realy, the station itselfe is directional tho
keep an eye out for the arrow
Nope, just keep in mind stations are directional.
yurr
Made that mistake once when I first started and got super confused on why my station wasn’t registering for the return trip.
are plastic and rubber important for late game/phase 3?
Yes, plastic and rubber will be important.
Plastic alone is used for a good position of liquid personal usage and transportation across longer distances if you prefer to transport packaged goods as opposed to fuel trains and such.
well both are used in buildings, so yeah
I got, like 20k per min of iron ingot inflow, and i got no clue what i should do wi it
Fill every spider cave full of foundations.
How often do yall overclock, I see a lot of people just completely ignore the mechanic
there probably isnt going to be any dimensional
Overclock? Only for miners.
Ive killed off half the spider population, my facotry is in the swamp area
No more spiders
Too many
I underclock a lot to get manifold ratios to work out right and to save a few extra MWH when dealing with weird numbers.
MW I guess, not MWh
Any specific reason? Or do you just not mind how big factories are
im assumming there wont be any way for the dimensional stuff to be used for transportation is there
The factory must grow.
no, that would break the game
But yeah, I don’t mind building bigger factories,
I overclock any time a certain factory would look better with less machines if not il place more
you can instead underclock to place more machines 🧠
Every single factory has clocking adjustments, under and over both
Regardless of whether you overclock or not.
I go for minimum machine count
1.2 isnt out yet is it?
No only experimental
yeah i thought so thanks
Underclocking is always useful just so you’re not wasting power based on your layout.
who cares theyre free, i go for symmetry
build more power plant areas xD
off to build my 4th computer line
Yes but then you have some machines starving and watching those starving machines turn on and off hurts my soul.
I really care about how stuff looks so if it’s unreasonably big I will overclock, it’s kind of why I’ve avoided rocket fuel because the set ups look massive and I have no idea how I would make it look good to my eyes
I just underclock to match odd production numbers mostly. The saved power is a nice side effect.
Manifolds and vertical integration.
Any factory involving fluids I tend to start from the top, moving to the bottom instead of bottom to top manufacturing so I can just build one initial fluid tower and use gravity to feed everything else.
Even then the ones I’ve seen are so massive I can’t begin to imagine how I’d decorate them either they’re floating on a massive platform or a giant building stretching to the sky
Can’t help yea there. All my factories are biblically accurate.
is there anything else i will have to set up computers for while its in my muscle memory? i got computers for me, computers for supercomputers, computers for radio control units, and computers for adaptive control units. I am draining the planet of oil for computers at this point
does anyone know of or have a link to the calculator i saw some people were using one for this game but i couldnt find one that i didnt have to pay for
Just a rectangular box with a slanted metal roof and some windows.
https://www.satisfactorytools.com/1.0/ free, no ads 🙂
Take a bit of learning, but very useful
Design I see very often is pillars.
the map is great, but tbh the calculator is pretty bad
Even a large box can look good if you have plenty of windows and pillars splitting things up.
I HATE calculator without ad blocker. It’s actually unusable
#screenshots message all mine just share the same basic concept with rigid rules to keep things along the same convention
eh never got an ad from it before xD have a decent ad blocker on mine
doesn't change that it cannot do like half of mid/endgame builds 🙂
normally use the steam version
Anytime I use Calculator. I need to use a browser with an ad blocker if not 60% of the screen is just ads
yeah seems a bit broken at times the calculator for end game - some of the shit it calculates on there isnt even correct xD
what cant it do
really xD?
imo that's less of a calculator and more planner for machine layouts and such. If OP is looking for a calculator/optimiser, modeler doesn't handle that
TIL there are people that have a special browser just for ad blocker instead of just...having it
1 sec
any loops, handling of byproducts, optimisation, multiple recipes per item, ...
yeah i use opera gx as my browser has one built in but also have an external one as well
what would you reccomend?
My nemesis right now are the heavy modular frames... I feel like I'll just have to make a dedicated factory that pumps out like 100+ per minute and then train them around the map from there. Even their alternate recipes feel more involved than many of the higher tier items.
thats what i should have done, i should have produced like 4x of everything i make instead of repeating the same setup in the middle of every factory
it wasnt a big deal until i got to stuff like computers where the one section takes 10 minutes to set up itself
problem is, if you don't know your endgame setup, you can't exactly judge how big you should build
does it calculate with overclocks as well?
I mean in both cases you build same amount of machines
yeah but 4x less IO
which is the part that takes the longest
it gives you total clock % needed, how you build it is up to you
well, if building near nodes, building separately gives less IO than centrally
i can put the machines down in 2 minutes
does it choose the best recipe out of all the ones you have?
not always
and the best recipe isnt always the best recipe when it comes to your local resources
there's nothing like "best recipe"
but it choses most weighted resource efficient path to your goal
ok
i cant use it for more complex stuff it's easier to just notepad it, so many arrows and bubbles pointing everywhere, but for simple stuff and quick math it's nice
well complex stuff do be like that. No tool will show you less arrows 😄
my noggin
define parts you factory elsewhere as inputs
like, plastic or rubber, and a huge part of the chaos goes away
every factory has raw resoruce input and final output
i dont handicap my existing factories for new ones, i build more
it's annoying, but it's the lesser of 2 evils
You don't just have a place that pumps out max plastic/rubber, and ship it to where it's needed?
That'll get annoying fast, given you can't produce that stuff everywhere
no i do it onsite, then the byproduct is the factory powers itself
no, I build factories near resources they need
i should have done quartz computers, probably, maybe next time
Does that work till the very end of the game? I feel like specially once nitrogen gets into the mix, you lose that luxury
by then drones are a thing
Drones or trains... something ships stuff around
I like my trains, don't really see the point of drones
ive been doing good ol belt highways
they seem more complex than it's worth
I just have a train network spanning the whole map eventually
yeah thats when it starts to get to the realm of i dont wanna fuck with it
it makes it so much easier tho
1 train doing 1 thing, sure, but like 5 trains doing 10 things, no way
signals and other nonsense,i cant
they're basically just like drones, going form anywhere to anywhere
belts never let me down
Belts need to be entirely re-built if something changes
trains you just plop a new station down and hook it up to the line
i had a quick question, i just started playing and i use one bio mass burner with one energy line to power 3 things, i realized that i can like extend the power line to power more than 3 things but i didnt how many machines I can power up. My question is how many constructors or smelters can I power with one bio mass burner burning either biomass or solid biofuel, not sure which one is better.
So im tryna build a big blueprint but all the items wont fit in my inventory is there anything i can do?
Well weve got almost max upgraded ones but thats still not enough
since its alr almost 17k concrete
turn it into 2 blueprints
the burners say how many MW they produce, and the machines say how many they consume
what takes 17k concrete that fits in 1 blueprint
a container with 17k concrete in it
My only guess would be pre-filled machines?
what takes 17k concrete that fits in one blueprint, an awesome sink
aaah, smell that beuatiful sink keeping your machines running even when you don't need em
does having 2 locomotives increase total train speed and/or torque?
torque, yes, speed, no
well, max speed, no, but will make it so speed going uphill is improved under load
unscientifically, an engine can pull about 4-5 cars in tow w/o slowing down too much. past that you need to start doubling up the engines
past 5 cars and a single engine will get stuck on steep inclines
the wiki lays out the math/physics of it in gruesome detail. sparing you from that, you'll need a second engine if you're towing more than 5 frieghts and might think about it for 5 cars if acceleration is an important factor for it all
sounds like a waste of a second engine to me
if you need more speed, it would make more sense to just drive a second locomotive
internally, the game sort of fakes the real physics by prorating the train's acceleration with a dot product of the incline and it works out as cheap realistic behavior
or you could just avoid inclines all together by making sky trains
or that 🙂 trains on level terrain can be any length, though longer have very bad acceleration
only one problem with making sky trains, unlike games like terraria floating foundations look kind of weird without supports
typically things running in loops don't benefit from speed and acceleration changes because their net distance is zero
eh, a trains got to be able to turn around somewhere
though it doesn't need to go back on the same track
my take on that though is simple, if you need more speed, just add another train
yap yap yap
Anyone know if mods tend to break after new updates? like when 1.2 is released on the main branch will i have to disable them? (referring mainly just to building mods like infinite nudge or linear motion etc etc)
yah, i'm just making the point that being concerned about how fast delivery vehicles move isn't a benefit until you're exceeding capacity
they don't work on experimental and won't until after official release. mod writers know better than to aim at a moving target
#screenshots message what design do u prefer?
Hm, how insane actually is it to use one freight cart for multiple products mixed in it?
If they're all rather low throughput
Two is arguably cleaner
doesnt matter bec of smart splitter no?
That's the idea
okay
I so far always dedicated one cart to one thing
but if I'm hauling like 3 frames per minute around, and 30 casings... that doesn't really ever need two carts
only issue I could see is it getting messed up if your line backs up through the train
and then only one of the two making it through
you can set up stations to cherry pick specific items out of cars. the controls for it are a bit course-grained, but it allows you to multiplex several items in a single train without the downsides of sushi belt outputs
Hi guys
I am starting a game in the desert area and I am having a challenge keeping up with power
I've never made a train that goes to more than exactly two stations 🤔
Coallllll
I haven't unlocked coal
There's an oasis forested area on one side of the desert
You just have to go farther than the other starting zonesw
Yeah basically just keep playing, what you need will naturally unlock
You can rush chainsaw though
It's just kind of a challenge because there's no plants lol
Or alternatively you could restart in the grassy fields because it's completely full of foliage
what happens if you naively mix loads is on the recieving side, you have to engineer some stuff to handle extremely long latencies as items leave on belts one type at a time. for something like a stack of quickwire, what's sitting behind it in the queue can take a very long time to get out on a belt
same thing happens with truck stations
I think I'll just stick to dedicated carts :D
theres so much wood in desert btw
@fringe shadow where is that in rlation to the start
cant really say bec ur spawn location is in a circle wait ill dm u bec of screenshots
is the bug with signs on consoles known that they crash the multiplayer worlds?
WHAT DO I DO!!!
I just unlocked trains in this currently playthrough, i knew about ADA and her... particular choice of word.
But i forgot about it and THE best thing to happen just happend.
My Aunt was visiting and she goes "hey! I helped make lunch, come and eat"
And right at that moment ADA just goes "Choo, Choo, MotherF********"
i swear i dont think i seen someone's face become blue form laughing too much
winsauce is win
currently trying to figure out how to make it so hypertubes dont look like concrete at a distance
How does one go about transporting and/or centralizing resources for more complicated part factories?
Make glass encased hypertube tunnels?
XD Nice
one word... Trains
very good bandade if i cant figure out how to improve the lod proformance
what is the issue?
oh hypertubes!
what about under the map hypertubes? 😛
Topic of trains, I am almost dont finishing my weeklong mega mainline
how many lanes?
Is a two lane. No real reason for more. I thought more, but should be fine.
I plan to make an asthetic train depot.
the lod model switches out too soon and it's distracting for my partner
i literally just unlocked trains like 15 min ago in this playthrough
I considered four parallel trains, but I won't he having that much capacity to my mainline
could it be a texture loading distance issue?
I thought but turning the settings up doesn't do anything
Stations are a limiter, so more train lines won't do much they run parallel to the same stop. Though resource trains...
still need to go through the junction
@devout cosmos so you have LOD Dithering setting enabled or disabled?
enabled
Got a lot of good sights. I should do a tourist promo photo set
I am having the same issue i just realized. I never noticed it until now. i think it has to do with the texture itself and the limitations how something could be "sharp" at a distance.
becuas eusing the photo mode shows the same issue if you zoom in on the hypertube
yea exactly, it's just surprisingly hard to get any changes from it
i have every setting at the highest it can be and it still happens. I think it is an actual texture limitation. Because a transparent wobbly texture might cause severe fps issues if it was allowed to be transparent at a too far of a distance.
I have an extremely bad habit of cheating and then restarting
I just did it again actually
Consum = how much mw i consume rn
Max cons = how much if everything is on
Production = ???
Capacity = how much mw i do with everything
whats production
The amount of power being produced
So do trains only have to be one full tile apart? (i.e if i had parallel tracks they can take up just two foundations in total and work?
someone can helpme?
Im not sure, you can test it and see. but what i think is the colission box for the trains might be too big
we can sure try, whats up
im using a spot for a steel farm
okay, whats th problem?
But iron is much higher than carbon, and I haven't found an alternative recipe, and I don't have another place nearby. How do I lower the iron so it's on par with carbon?
Underclocking would be your best option. or overclock the iron miners
but you only need 45 iron/min, 45 coal/min for 45 steel/min.
i literally just made my steel farm bigger
nono how i make the iron go down
but thats capacity for no?
The only thing I wish this game had was a way to put floor connectors without relying too much on the walls power connectors. There is a mod thata allows to have power through the foundations but not in vanilla
At one point do you usually look to alternative methods of resource transporation instead of conveyers?
Considering setting up coal/sulfur in the crater for nobelisks and transporting back to the plains
I like trucks for early coal transportation
yes, you normally would consider down the line once you unlock oil for fuel power, trucks, tractors to move logistics from one place to another. this also comes in handy with trains as well
why bothering to transport back?
i mean to say, do you just want to?
Do you think tractors are good enough for getting resources from the southesat crater to the middle of the plains?
i probably wouldnt, but they are good enough? especially for something non critical like final products
I mean that my base is in the plains. I would be moving the resources/nobelisks toward the plains
i was just questioning WHY because with dd you dont really need to bring those back
maybe but this needs to be considered when your factories are away from the home base
that is if they are modular
I suppose I wouldn't need to restock often. I just like the idea for the feeling of it being efficient
Rocket fuel feels worse than liquid biofuel for jetpack
yeah, it isn't very nice in it, but ion fuel is pretty good. longer burn and same sort of zippiness. both biofuel & ion are good, but which you use i think boils down to personal taste
i dont mess with modular untill trains tbh. trucks are not reliable enough pre 1.2
just... research everything in the mam lol
in previous releases, if you kept the scope of what you did with them very limited, they worked pretty well, but the second paths started crossing all bets were off
I don't understand what you're suggesting exactly
How does this relate to whether I should bother using tracters for that distance?
I don't have trucks
Tractors still can hold a reasonable quantity plus you can add more than one to a line
i think the suggestion is to use dimensional depots to avoid needing to move stuff that you can make remotely
Before you get trucks, there is little that you might have which could out consume a tractor unless you are making incredibly long path past other resource nodes.
dim depots are grand for that
Nothing worse than having to backtrack all the way back to your main base because you are short some frames
I just finished a massive railway. Impossible without them depots
one use for tractors i find really nice is to round up concrete made in microfactories set up at limestone nodes. because it is a 500-stack item, the tractor can hold a large quantity of it and it avoids having to centralize the stone for a large build
Ohh, I forgot about them. Huh. It seems like they would obsolete transportation for a lot of items, no?
Are mercer spheres renewable lategame?
if you mean like powershards? i dont think so.
they aren't renewable, but there's ~300 of them scattered around. there's enough for all the research with about 100 leftover with the only uses being to create dim depots or spwn units. Its enough to have a dim depot for every item and 2-4 for high volume items like concrete
SPWN units dont need them to build, only Reanimated SAM
Hm. So final product export systems aren't really necessary? I'm guessing things like trains and trucks are still important for input transportation
ahh, my bad, lol, the research for it takes a sphere though 🙂
eeyup
To clarify, I am stage 5 in my first playthrough
congrats! better automate those smart plates
what i've kind of converged upon as a high-level design is having a smart splitter at the end of a production line that dumps the produced item into a crate+depot before it is sent into a truck/train/drone station to be used elsewhere
Already done! I will definitely, certainly add supports underneath the floating factory soon. In time
with that concept, stuff always replenishes in your inventory before it goes to supply another production line and just keeps things from getting messy
That would mean that some production lines disable briefly when you take from your DD if you're operating at 100% efficiency, right?
right, care needs to be taken to not set that up for something supplying your power infrastructure, but stealing a stack of iron sheets from making smart plating just slows down your delivery for a minute or two
ah yes... I see you know about the Mysteries of Lack of Gravity for anything not the player or creatures
for some items you use a lot of (concrete), it sometimes makes sense to set up something somewhere whose job is to keep you supplied, but the concept is the same with a sink instead of transport station as the terminus
Ah, I've already been building independently I believe. I start from inputting raw materials for all my factories so far
its a good way to build, but especially when you get into phase 4 & 5, the builds for the endgame components are so involved and resource intensive, you're not looking to make separate factories just to keep things partitioned
With my current factory it’s meant for project parts but any extra materials it makes I will store in a dimensional depot, but the amount is very low so I depend on the buffer
what i will however suggest from a lot of experience, is keeping the stuff that makes parts for power partitioned from the other stuff making factories
first time i built out nuclear, i tried pulling stuff from a shared pool of parts and it got kind of unmanageable
Independency is arguably already obsolete by phase 3
But I guess you could force it if you wanted to
idk, I think all the ideas about different designs and strategies are situationally valid, and really what you're wanting to do is synthesize them into your own style that works for you and is easy for you to wrap your head around
only time i pull from existing factories is space elevator stuff that has no other use
if the component is used elsewhere, just make another
Well, that is the difference from interdependency to bus systems. It is how one thinks. One makes lines they can constantly expand, or they make internally. Though it is possible to somewhat do both too.
Where you are making a single component, but with multiple different thing using the same resource, make it all in one area,
The best of all worlds is the megafactory though. It's like independency without all the running to places
and the best shape for a megafactory is basically an inverted pyramid
Megafactory is objectively the shittiest option
if it's objective then surely you can explain why 🙂
logistics are massively more complex for literally zero gain, massive train stations all fighting for the same tiles and timing headaches toward endgame, deadlocks galore throughput bottlenecks that ripple through your entire production chain, constant long distance hauling of random bullshit that could have been produced locally with a modular factory in 10 seconds instead of spending an hour integrating it into a clusterfuck of a megafactory that you try to make. zero scalability, requires a complete a to z precise plan from spawn to endgame and is highly dependent on basically having everything solved before you even start a save. you cant modify, you cant scale, you cant rework, you cant move anything, if anything ever goes wrong good luck debugging 1000 belts added onto the insane upfront planning tax. it's the complete antithesis to how the game is designed in the first place
looks cool though, therefore objectivity denied
if you build a cluttered mess it does 
that sounds like a subjective assessment to me
every cookie cutter youtuber with their cheated in stress simulator mega factory that looks cringe as hell
you kind of end up having these logistics layers that make kibitz's stuff look organized, lol
lol i thought i was dismantling and shot myself in the foot with explosive rebar
sounds like a youtuber problem not a megafactory problem
Mega factories also lag out mid-quality systems.
it's a turning a 30 hour game into a 300 hour game for no reason problem
what 30 hour game are you playing
Making a game more enjoyable seems a very good reason!
if stressing out detangling a mega mess for dozens of hours is enjoyable then go nuts
Mega factory is not enjoyable. It’s 20 hours of math and then just following a blueprint for the next 70 hours.
Well, it is possible to get to the end quick with a minimalist or a copypaste blueprint skybridge
Trick is not to tangle it in the first place
Never used blueprints in my factory
Why are you detangling it? Just layer once then add a layer on top - the inverted pyramid of success!
I use them for things like my light columns on my roads or other repeated decors
i didnt use blueprints until i got the mk2 then i could make ones that were actually useful
If you want the look of a mega factory without having to deal with the headache.
really nice to set up blenders 1 time then never again
Build a mall. Just build a bunch of modular factories and ship all that stuff in on a bunch of trains.
Fill up your nice storage mall with every item in the game.
100x easier and looks just as nice.
if you build the mall inside the megafactory there's even less running logistics to set up 
Or, how about the regular 'ol not telling people what the "right" way to play a game that they paid for might be