#satisfactory

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dense violet
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go to bed, you said it's 2am

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learning anything at this point will be next to impossible with a sleep addled brain

merry rapids
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Good morning!snuttsGood

dense violet
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like the worst time of day for you to learn

west jackal
dense violet
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I mean make a post then ๐Ÿ™‚

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but there's lots of pipe savvy people on the server

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no rush

green fiber
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That encapsulates it and gives people time to read it

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Instead of being buried in this channel

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Which it definitely will be at any pace

worn oar
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Finishing my little 4 nuclear plant pushed me up over 100 GW :D

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Uranium fuel wasn't as hard as people made it out to be

reef basin
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no, people say a lot of misleading and wrong things ๐Ÿ™‚

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uranium is super easy

gloomy tusk
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guys 2 more months till i can return to the game

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i count down every day jace_smile

hard wolf
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underfactory belt spathetti ๐Ÿ˜–

dense sandal
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ah ah ah factory

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i like dirt

sick oak
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I unlocked those larger storage things and it really fucked me big time

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All my factories got clogged up with wrong things on conveyor belts ugh

lean fossil
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If you are what you are then are you what are for that you are something that you arent?

obsidian zodiac
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good morning gamers

reef basin
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I feel excluded from your wish because I'm not gaming

sterile blade
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Easily solveable, dunno why you haven't already :P

reef basin
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because I'm sitting in an office and tryingโ„ข to work

obsidian zodiac
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i, too, am not gaming

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yet i am a gamer

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i game therefore i am

clever pier
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work from home and then you can both game and work simultaneously

fiery pewter
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I wish Satisfactory was my job

sterile blade
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I wish my job was satisfactory...

fiery pewter
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I am not satisfactory with my school

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Let's see how many satisfactory puns we can make

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Wait no, rule 11

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Bad puns get you banned

reef basin
reef basin
fiery pewter
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Well

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Was my plan

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But have kinda diverted my career path

serene jolt
fiery pewter
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Since idk how viable it'd be to finish High school, study game development, then immediatly apply at CSS gor a job

fiery pewter
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Game dev, artist, playtester, community manager

serene jolt
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Probably would want to be a dev

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So probably coding skills?

fiery pewter
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Then you'd have to be fluent in a couple coding languages

fiery pewter
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Prolly some C#, since they use Unreal Engine

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But idrk

serene jolt
fiery pewter
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Yes.

serene jolt
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I mean I would absolutely live in Sweden

fiery pewter
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Same

clever pier
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theres lots of positions in gaming that don't need programming because most games use an existing game engine

fiery pewter
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<@&370483737957236737> job positions open in 5 years?

serene jolt
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Why so many great game devs based in Sweden though? Like Mojang, coffeestain, arrowhead

clever pier
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level design, quest creation, rigging and animation, lighting design, 2D artist, particle effects artist etc etc

fiery pewter
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But the rest are all indie studio's

sterile blade
fiery pewter
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Very small

serene jolt
clever pier
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I'm learning Godot, not to get a job just to create some hobby projects

serene jolt
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Wait now Iโ€™m just naming coffeestainโ€™s games

obsidian zodiac
clever pier
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terraria is the second best selling indie game after minecraft

obsidian zodiac
serene jolt
fiery pewter
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Confused

fiery pewter
obsidian zodiac
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i thought you were joking about the community manager turnaround my b

clever pier
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human fall flat is number 2, stardew valley is number 3

serene jolt
fiery pewter
clever pier
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theres five current jobs listed on the CSS website

sterile blade
serene jolt
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lol. Embark is also based in Sweden

sterile blade
obsidian zodiac
sterile blade
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Fair... And appreciated harmonious_hannah
I really enjoy them

clever pier
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is Sanctum 1 and 2 worth playing? can they be played single player?

obsidian zodiac
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sanctum 1 makes more sense in singplayer imo

worn oar
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#screenshots message

Anyone know why this could be happening to my power? The only thing keeping me afloat is reclaiming all my sloops for alien power converters. I have 4x nuclear reactors @250%, ~450m3 turbofuel, ~800m3 fuel, 540/m compacted coal, 900/m coal, and some biomass for power.

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I checked each of the power plants and they seem fine?

sterile blade
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If you calculate how big the power differences are, you can make a decent guess of which powerplant is giving issues; given how big and long the "swings" in power are, it shouldn't be hard to spot which machines and generators have yellow lights and identify the issue exactly ^^

leaden turret
dense violet
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if so I'd guess your matrixes are stuttering

south sinew
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yeah the power boost going up and down seems like most of the difference

sterile blade
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If the power boost was changing, it would stop being a certain portion of the power produced, which it doesn't; its changing together with the power produced, but their proportions are the same

faint willow
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#screenshots

I'm a new player, still figuring stuff out, folks on Reddit suggested I go w/ manifolds, but I guarantee I 1000% did this wrong.
Any suggestions on improving throughput? Trying to keep that bus line going if at all possible.

clever pier
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thats not a manifold

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thats nested splitters

faint willow
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Cool, so that confirms I did it wrong.

wet jasper
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Guys, what's the point of vehicles when you can just move everything with belts? I mean they don't need fuel/power and you don't need to setup routes to maintain a balanced throughput.

clever pier
crude canyon
wet jasper
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I built many belt highways. Some through the entire map and with blueprints it doesn't seem that bad

clever pier
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you don't have to use vehciles

crude canyon
clever pier
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you can finish the game entirely with belts its up to you

wet jasper
clever pier
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trains take a while to setup but they have very good throughput

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drones are for top tier items

crude canyon
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train throughput is so good I think it's overpowered

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It's both long range, AND good throughput

clever pier
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trucks are for "this is too far for me to belt but I can't be bothered building a train"

faint willow
# clever pier https://satisfactory.wiki.gg/wiki/Manifold

Awesome. So what I'm gathering is I'm probably using incorrect terminology. Apologies, I'm coming from a lot of time in Factorio and the concept of belt balancers is more my style, trying to learn its equivalent here.

Any good way of getting a balanced throughput of 3 miners -> 4 belts? I'm noticing by the time I get it to 4 or 6 smelters the back ones are hardly getting any.

wet jasper
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Honestly I only when I ever use vehicles it's trains but I rather build belts

clever pier
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you just let the machines fill up and they balance themselves

faint willow
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Okay, so it's moreso just a logistics weight thing?

clever pier
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supply enough per minute for all the machines and then wait

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it will balance itself over time

faint willow
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Ah gotcha, so is my setup okay or would you recommend any changes?

clever pier
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you can over supply if you wish then it will balance faster

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so like if 4 machines need 120 per minute, feed them 150 per minute into a manifold

faint willow
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Yeah all three of those miners are overclocked x1 so 90 ore/m

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Pretty sure atp it's just a splitter issue. Think I might be splitting too much, idk.

clever pier
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in factorio you have to design for demand spikes for repairs after attacks, no need for that here

faint willow
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#screenshots that's the output it's going into. Still a WIP, trying to figure out the "how" somewhat.

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Plan's for 6 on bottom, 6 on top. Bottom 6 for plates, top 6 for rods. Rods -> screws. Already been told to expect screws eerywhere.

rain elbow
normal orbit
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This sign up mod seems pointless. That functionality is in game by default

dense violet
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that train mod is gross

reef basin
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yeah, let's remove the only limitation trains have so that they are super OP ๐Ÿ˜„

topaz shale
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The only train mod I like using is the one that lets the train change course when they are already on the move.

reef basin
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I don't see how that can be useful ๐Ÿค”

wispy sun
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is there a specific place in the rocky desert where a good amount of coal nodes spawn?

rain elbow
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ok im removing the sign up and the uninterrupted train and pipes then

south sinew
oblique aspen
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north eastern and north western corner both have coal in rocky desert, and alternative is the south eastern corner, it has 3 pure coal above at the crater lakes

normal orbit
reef basin
wispy sun
oblique aspen
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rocky desert has the ocean on two sides, water is rarely a concern

reef basin
wispy sun
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unlike the desert

oblique aspen
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its true, northern forest has less water, although the one spot with coal near the northern forest has enough of a lake to use those coal nodes too, so its usually fine

wispy sun
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and i used them to produce steel

oblique aspen
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luckily steel doesnt need water

wispy sun
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yeah, but its because i used all of the coal nodes that were located in the forest so i had to go to that place to get coal for steel

fiery pewter
tall lantern
fiery pewter
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No, not directly

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if you're using Solid Steel Ingot, and use Pure Iron Ingot or Leached Iron Ingot for the Iron Ingots, you are technically using water to make steel

uneven path
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Right but the assertion was that it doesn't need water, which it doesn't....at all

fiery pewter
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Are we going to argue just to argue or just accept we're both correct in a way?

tall lantern
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neither

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steel doesn't need water, simple lol

south sinew
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which may or may not be a valid assumption

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if you want to argue that you can make steel without water that's sure true

uneven path
south sinew
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but not exactly the same thing

fiery pewter
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And I'm not nerding out

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I could've done more

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Like wet concrete for molded beams and pipes

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Or rubber concrete with residual rubber

uneven path
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๐Ÿคฆโ€โ™‚๏ธ

fluid sapphire
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You can make steel without water, therefore it's not required to make it, so you don't "need" it

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Otherwise you could make this argument about any recipe chain needing stuff it doesn't really need right out of the box

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Just because you can introduce something to a recipe chain doesn't mean it's "needed"

fiery pewter
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True

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I accept that

fiery pewter
rough shore
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Yall go back to the same parents if we go back long enough

brittle dune
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Not even relative primes, just fucken primes straight up

fiery pewter
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Pure iron ingot is worse than leached ingot

reef basin
brittle dune
fiery pewter
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For explosives and acid

reef basin
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only if you do TF branch

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otherwise sulfur is plentiful

brittle dune
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I mean between nuclear, turbo/rocket fuel(s), leached recipes

fiery pewter
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Primes are numbers that can only be divided by 1 and themselves to end up with round numbers right?

brittle dune
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Also both rocket fuel and batteries need sulfur if that's what's being used for drones

fiery pewter
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Only see nitric acid

brittle dune
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You need sulfur for turbofuel (or sulfur for nitro rocket fuel)

fiery pewter
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You can skip turbofuel

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But you are correct

reef basin
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you can skip turbofuel and rocketfuel

normal orbit
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tbf theres enough sulfue to use 3200 for rockit fuel, 3300 for nuclear (2100 uranium) and 4100 for aluminium (instant scrap) with 300 left for bombs :p

brittle dune
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That would be some slim margins to operate on considering when you get mk3 miners and 1200/m belts

fiery pewter
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Plenty of demonic belt balancing

timid rune
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yeah plenty of space with play with

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load balancing is kinda fun late game

fiery pewter
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And you don't necessarily have to use mk3 miners once you have them

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I always do

reef basin
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neither balancing

brittle dune
timid rune
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you can adjust clockspeed for inputs... to a degree

reef basin
brittle dune
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Pure iron ingot is almost made to give you un-neat numbers because of which I personally don't like it

timid rune
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I don't mind it

steep maple
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overclock

timid rune
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just have a refinery running slightly underclocked in a non-integer ratio

brittle dune
timid rune
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or overclocked

steep maple
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i am very smart

brittle dune
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Non integers are what bother me personally

timid rune
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"free" output is free output

reef basin
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the actual output per craft is irrelevnat though

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you way more care about per minute numbers

ornate saffron
timid rune
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I use sulfur for nuclear and turbo diamonds

brittle dune
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Guess I'm just running sulfur hungry in my playthrough

fiery pewter
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Convert resources into sulfur

brittle dune
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I'm currently making rocketfuel, some will be power, rest will be bottled for drones

timid rune
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unfortunately I have way too high of a need of coal to use instant scrap

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if I use instant scrap in this save I will actually run out of coal on the map lmao

brittle dune
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Sometimes the power graph is flat, sometimes it dips by a few gens

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And I just can't be asked to deal with that thing(the powerplant) anymore

plain marten
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is there a way to tilt foundations

abstract heron
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<@&370483737957236737> is there a video this week and how does mikael feel right now? since he ate ihis bad easter egg was it chocolate tho?

timid rune
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yeah I ended up tearing down my rocketfuel build once my nuclear build came online

fiery pewter
fiery pewter
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They responded yesterday saying no iirc

brittle dune
timid rune
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I am sitting happily at 1.1TW so it should last me for the build I want to do

tired tangle
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what is the benefit of ... using Train over Vechicle to transport goods ?

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Vechicle seems win on every aspect

timid rune
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electricity is basically "free"

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and more portable than fuel

tall lantern
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rail networks are easy to expand, just have to bolt on a lil extra track

brittle dune
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Also trains are so much faster

vestal dome
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is there an lfg channel

abstract heron
brittle dune
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Cuz the same way you can distribute that fuel to drones using drones you can feed it to trucks

simple latch
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it says i got one more hand equipment slot from tier 3, but i still have 3 as i had 3 before. Why isn't it showing up?

ornate saffron
bitter silo
viscid dune
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something i'd wish to see is for the wall outlets to always orient up by default

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for power

merry ridge
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boutta make nuclear power

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too lazy to deal with the waste, boutta make a million storage boxes and deal with it when they get full

viscid dune
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it can never get full

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just build more storage

merry ridge
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lmao this shit is gunna make 18,000 waste/h

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a mk2 storage box can hold 24k

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so ill deal with tit after 50 hours

viscid dune
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make a blue print where you cram in as many industrial storage containers you can fit

ornate saffron
merry ridge
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wish i could dump it in the ocean

merry ridge
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(im playing with random nodes so ignore the weird placement)

ornate saffron
merry ridge
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i got lucky asf

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i got a pure ununbium node

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i don't wanna tap every ore in my world to maximize it just yet

uneven path
sterile blade
uneven path
unkempt blade
merry ridge
dense violet
uneven path
uneven path
ornate saffron
dense violet
uneven path
#

Yeah true

dense violet
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so if you do the barest inspection of your options, you knwo about waste
and you can choose
and you can look at the plut stuff

uneven path
#

Eh, might not be as big an issue as I was thinking I suppose. I can just imagine someone being excited to unlock nuclear only to realise they can't actually make effective use of it straight away. But yeah by that point unlocking plutonium won't take long

keen flame
#

haii how is everyone

obsidian zodiac
#

i still havent heard from mikael, he may be in a gaming coma

void cliff
viscid dune
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blueprints saved this game

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especially when it comes to trains and trucks

unkempt blade
abstract heron
obsidian zodiac
abstract heron
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working atm 100 nuclear pasta ๐Ÿ˜„

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100 nuclear pasta per minute that is ๐Ÿ™‚

timid rune
#

96 refineries @ 250% feels like a lot but it is so little lmao

rough shore
#

double it

abstract heron
#

i am not building ANY at overclocking yet

brittle dune
timid rune
#

100 nuclear pasta is a pretty good aim nice

ivory condor
timid rune
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makes my 30 warp drive/min build looks tiny in comparison

obsidian zodiac
#

leo is built different

abstract heron
#

i just wish jason there was a Video on 1,2 or bit of house cleaning?

abstract heron
timid rune
#

next run I am gonna try out turbofuel diamond + electrode scrap + cheap silica + normal aluminum casing run

obsidian zodiac
abstract heron
#

Yes This playthough only blueprints for balancers and belt wide stuff and world wide train system

timid rune
#

going for warp drive makes instant scrap not very worth it

abstract heron
inland thicket
timid rune
#

there still A LOT of work before I finish the warped drive build

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Wet Concrete + Encased Pipe + Heavy Encase Frame makes life a lot easier with HMF

inland thicket
#

does sloppy alumina, base recipe scrap and pure aluminium produce more than base alumina, scrap and silica?

timid rune
#

(and it is basically meta for HMF lol)

inland thicket
#

yeah i just used it

tall plover
merry ridge
#

Crazy how one fully OC normal oil vein can only make 200 plastic/m

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I feel like it should be more

timid rune
#

900 yeah with the right alts

abstract heron
brittle dune
#

if you're doing it in the most optimal way it's 1 oil to 3 rubber and/or plastic

timid rune
#

Heavy Oil Residue + Diluted Fuel + Recycled Rubber + Recycled Plastic

merry ridge
#

Wuh???

abstract heron
tall plover
#

w h y

timid rune
#

think I might be missing an alt somewhere

merry ridge
#

What recipe??

abstract heron
#

i wanna see if the game can cry

timid rune
#

and Residual Rubber or Residual Plastic

tall plover
#

Im making 4800 ionized fuel per min and the production line for that is already huge

abstract heron
#

i think way back when before devs changed the foundations before 1.0 that was me i remember building big things in Dune Desert

timid rune
#

oops wrong tab

brittle dune
void cliff
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I prefer the default HMF recipe ๐Ÿ˜‰ with encased pipes, bolted plates and bolted frames.

Itโ€™s small enough to fit in the mk2 blueprinter

merry ridge
#

Now I gotta look up more alt recipes to maximize my already existing factories

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I hardly ever use em other than cast screws

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Iron pipes, etc

brittle dune
#

so many alts are such lifesavers

merry ridge
#

Like, I know my engine factory all runs off of a single pure iron node

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Other than the motors ofc

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That whole bottom row of constructors all run off of iron ingots lmfao

tall lantern
#

note that there's no need to change a working factory. definitely take any lessons for the future, but you don't need to waste time rebuilding things that work

merry ridge
#

Well I think Iโ€™m only making like 20 engines/m Iโ€™m sure Iโ€™ll need to boost it

tall lantern
#

also alts aren't strict upgrades (or downgrades), they just offer tradeoffs. Sometimes it's fairly straightforward, swapping out a resource type. others it's things like space, power, complexity (like the Recycled loop mentioned above)

merry ridge
#

Plus a majority of my factoryโ€™s are blueprints lol

rough shore
cold berry
#

Yes, it is. Putting a central storage area that's for project assembly most definitely is lol

tall lantern
#

(usefully, at least, you could probably run 'em all straight into sinks just fine)

ivory condor
#

I would argue even if its running at 1 fps, its technically possible to do rightjace_smile

ornate saffron
white dawn
#

-# shhhh, apocalyptech, don't give them ideas

next ivy
#

my factory is hallucinating ๐Ÿ’€

rough shore
#

no u

tall lantern
tawdry fable
#

guys are there any ways to fix the issue with loading ur factory after walking away then back?

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bc my gpu spikes when that happens

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and causes lag

ivory condor
#

just keep on adding on the frames, surely that'll make for a playable experience

ornate saffron
# ivory condor ahhhh hmmm

Which is doable. But many people have done this and there game crashes long before they process everything.

The dev teams response it

The Uobject limit is there for a reqson

lilac monolith
tawdry fable
#

is there a setting that fixes it?

ivory condor
#

I guess that means my factories need to grow morethinking_helmet

rough shore
tawdry fable
#

im asking

tall lantern
#

object limit's far earlier than the actual problem point

rough shore
soft oyster
#

Pipe mk.3 when๐Ÿ”ฅ

tall lantern
#

never

ornate saffron
rough shore
#

pipe mk3 will come out when water extractors mk2 come out

ivory condor
rough shore
#

i wouldnt call them buggy

weary condor
ivory condor
#

unplayable maybejace_smile

rough shore
#

no i use mk3

weary condor
#

Alr vro

ivory condor
rough shore
#

no they gave me a mk3 code

ornate saffron
ivory condor
#

still mk2 pipes, not the greatest experience using, always having to loop those bad boys, because manifolds dont want to behave

ornate saffron
rough shore
#

cant be that hard to deal with sloshing

#

just loop pipes fr

ivory condor
rough shore
#

prefill pipes fr

ivory condor
#

doesnt workjace_smile

rough shore
#

idk if that works cuz i just yk do it

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yeah skill issue just loop back and it works fr

ivory condor
#

it doesnt, thats more bad advise

ornate saffron
#

The kiss method works well

ivory condor
#

kiss method?

ornate saffron
#

Keep
It
Stupidity
Simple

ocean leaf
#

or, keep it simple, stupid! jacelul

rough shore
#

guys guys guys sloshing isnt real

ivory condor
ornate saffron
ivory condor
#

they need to behave more, im tired of them not doing what i say, mk2 pipes need to learn to obey mehehe

ornate saffron
ivory condor
ocean leaf
ornate saffron
#

I honestly think the biggest issue with pipes is that there is no way to directly view what's happening. You can only infer information from observing effects.

ocean leaf
#

pipes behave fine if you follow a few rules nobody tells you about ๐Ÿ˜„

cold berry
#

What are these rules

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(nobody told me about them)

naive palm
#

yeah somebody here shared an awesome pdf that had every fluid trick in the book

ornate saffron
naive palm
#

I live by it

ivory condor
cold berry
weary condor
#

Beef send fluid bible for jordan๐Ÿ™๐Ÿ™

ornate saffron
naive palm
#

ah I would. Sadly I'm on my work laptop and I have the PDF open on my desktop PC.

lilac monolith
ivory condor
ornate saffron
weary condor
naive palm
#

The one I have is mostly pictures and exclamation points, good for gorilla engineers like me ๐Ÿ’

ivory condor
#

well its in that pdf, but its absurd we still need a third party pdf because the game doesnt properly explain how you should do piping....

weary condor
#

I mean

ocean leaf
#

mk.2 pipe rules are the fight club of satisfactory.

weary condor
#

Most of the stuff in the pdf is fairly common sense

ivory condor
weary condor
#

Like 60% of the doc is โ€œyou canโ€™t do X because gravityโ€

naive palm
#

"Full pipes are happy pipes"
I've been accidentally doing it right all along. Pressurize your pipes for joy and profit

naive palm
ivory condor
weary condor
#

Real๐Ÿ˜ญ

ivory condor
#

and alot of the time, it turns out because they didnt loop the mk2 pipes, which the game tells you nowhere btw that you have to do

#

so thats great....

weary condor
ornate saffron
ocean leaf
naive palm
#

have all your fluid sources at surface level and build underground. headlift and pressure problems solved

ivory condor
#

I have honestly lost count how many players keep asking these same exact question and its not from bottom feeding, ground level and because of how mk2 pipe works, those systems still easily fail anyways

weary condor
#

If the player thinks of pipes as working how irl fluids would work, they would arrive to the same conclusion

ivory condor
#

and yes i have gone into some of those saves to show them how to fix it, because the game doesnt explain any of this....

agile hamlet
#

Hello everyone, a simple question: does the seed number change the entire map or just the layout of the resources?

weary condor
#

The issue is new players treat pipes like belts

south sinew
naive palm
#

this is going to sound troll-y but I'm being genuine - I think there's a line from the ||artifact aliens|| (mercer sphere pickup) about 'looping the maniifolds'

true mulch
weary condor
ivory condor
south sinew
# weary condor Coming with 2.0

Jokes aside, "Think of Satisfactory fluids like IRL fluids" is not very useful because IRL fluids are well, really complicated and players do not need or want to know that stuff

inland thicket
#

is there a way i cam make the pipeline t junction aim up when its not attached to a pipe?

ivory condor
weary condor
inland thicket
ivory condor
#

ideally the mechanics should be simple and straight forward, but the game still doesnt do a very good job explaining any of this, hence the pdf exists

naive palm
inland thicket
#

imma be real i just wanted it on ther grid but it doesnt really matter

weary condor
#

Imo the mechanics are simple and straightforward but that might just be me ๐Ÿคท

inland thicket
#

especially when the rest of my base is SPAGET

naive palm
#

pipeline engineering is hell but it looks so badass when you get it right

weary condor
#

Only issues ive ever had with pipes were when I insisted on bottom feeding once

ornate saffron
ivory condor
ocean leaf
ivory condor
weary condor
#

Ye 100%

ocean leaf
#

anybody here played oxygen not included? They have this neat little ingame tutorials. they would definitely help a lot with these things, also in satisfactory. for pipes, but also for things like signals.

naive palm
#

the only fluid dynamic rule I ever tripped on early in my satisfactory career is

  • headlift is not additive, you need to put distance between your pumps
    Everything else made sense. (Fluid wants to move downhill, keep your pipes full, if possible feed machines from above, etc)
loud fulcrum
#

I dont use mk3 power poles ngl

ornate saffron
unkempt blade
weary condor
naive palm
#

train signals are witchcraft sent to bedevil the days of man

weary condor
#

Personally didnt know that bc I never pump things to heights that take more than 1 pump lol

naive palm
#

same ๐Ÿ˜‚

ivory condor
ornate saffron
cedar vault
#

i am looking at my settings and i see one for voicechat? is there voicechat in the game?

simple pebble
#

Tbh I've played for nearly two years now and still don't know why MK2 pipes are allegedly bugged.

I've heard that they have issues at 600/min but the only real time I get that high is with nuclear power

weary condor
#

I never really found signal complicated, more monotonous to setup and therefore easy to ruin by placement

naive palm
ocean leaf
unkempt blade
simple pebble
#

Ah yeah

ivory condor
simple pebble
#

I do loop manifold if I have to do manifolds

ornate saffron
unkempt blade
naive palm
ivory condor
#

its funny you can add all the pumps you want to manifolds, but the only way to get 600m3 is to loop them

ocean leaf
ivory condor
#

i tried quite a few different ideas besides looping manifolds, but no other solutions reached desired outcome of 600m3 out of those manifolds....

ocean leaf
#

I think putting a fluid buffer at the end of a manifold might help as well, but at that point you can also just loop it...

twin parcel
ivory condor
twin parcel
fluid sapphire
#

"balancing" pipes is a pipe dream

white dawn
ornate saffron
#

I avoid long manifold opting for smaller clusters of machines. Why combin several pipes if you are going to split it anyways. Space is the resources we have the most of.

white dawn
#

There's generally ways to construct pipes such that you can get whatever throughput you need, though. Some of our usual recommendations are stuff that's hard to come up with on your own, though

simple pebble
lilac monolith
#

I've got it, instead of Mk3 pipes, why can't we have the next step in oil extraction technology. The Oil Rig, it's just an extractor but on stilts so gravity makes the pipes works from the top down hehe

simple pebble
#

Like, one extractor powering four pure ingot refineries is just easier than merge and manifold

hidden sluice
#

Anybody come up with a clean way to do a single truck station for 2 different items? I want to move plastic and rubber and my thought was just to use a single pair or truck stations, but it feels like that is going to end up with everything being messed up.

pale smelt
hidden sluice
#

I can do 2 pairs, just seemed like if there is an easy way to filer or limit the slots on the station one would be plenty of transport

hidden sluice
#

Yeah, that is what I figured, thanks!

violet brook
#

I recall an IGN review stating the combat as a flaw of the game.

fluid sapphire
white dawn
ornate saffron
white dawn
#

The important bit is proper buffering after sorting. You'll have a few Smart Splitters coming out of the station to sort the Rubber + Plastic; make sure that there's a storage container (or ISC) immediately after those to provide buffering. And ensure you're always overflowing-to-sink at the end; there always needs to be Overflow handling

leaden turret
white dawn
#

Once the delivery has made a full cycle or two, you'll have sufficient backpressure via your buffers to provide consistent processing on the receiving end

ornate saffron
violet brook
#

You mean uniquely poor at journalism?

simple pebble
leaden turret
thorn vault
#

i got mk2 power poles before even placing a single mk1 power pole. this is what i do when i forget to set up automation

ornate saffron
#

My game save is past 10mb and is no longer playable on my laptop. So im stuck not playing while im out of the house ๐Ÿ˜ฉ

ivory condor
ornate saffron
fluid sapphire
#

hop on that grim dawn train

merry rapids
ivory condor
fluid sapphire
merry rapids
fluid sapphire
#

oh yeah, to an already pretty massive game

ornate saffron
ivory condor
small crypt
#

Neater

#

Easier math, tileable

ornate saffron
#

I do this too.

Saves on power too, early game this matters

ornate saffron
ivory condor
hearty flame
#

my game isnt loading to the main menu, its just stuck on the loading screen
any ideas on what i can do to fix?

abstract heron
#

any mods active?

hearty flame
#

nope, no mods

thorn vault
#

i work hard for this job

fringe shadow
fringe shadow
simple pebble
#

You can underclock them and they'll be more efficient

next ivy
#

underclock to 1% and build 100 of them

simple pebble
#

Also three coal plants is 135/min water

fringe shadow
#

huh what?

fringe shadow
fringe shadow
ornate saffron
stray gull
#

Started a new save with 1.1 in the dessert. (This was a mistake since Iโ€™ve never made it past Phase 4 but Iโ€™ll stick with it for a while!)

ornate saffron
simple pebble
# fringe shadow ye and if u use 8 u need 3 water extractor he had 48 so 48/3 = 16 and he used 24...

Ah you're talking about the 8/3 ratio

Which works, but is kinda messy with merging and splitting pipes, and has the awkward 16th extractor

One extractor into two coal plants lets you clock the extractor to 75%, and it uses less than 75% of the normal power so it actually does save a sliver

Personally I'm lazy and don't like committing structures at that point in the game so I have a 150% clock extractor feeding two 200% coal plants, which saves on space and rotors/frames while I beeline for advanced steel and phase 3 lol

ornate saffron
#

Oooh I use a 2:1 ratio for coal

ivory condor
rigid wedge
#

Hi guys. Iโ€™m about to unlock trains and was wondering if I should centralize the ores/ingots and distribute them from there to processing destinations or if I should transport them from the node right to the processing destination. I would appreciate if someone could help me outline pros and cons for both

ornate saffron
ivory condor
dense violet
#

I wouldn't recommend it while you're going up the milestones. Make it a project when the game is more of a sandbox after you finished the phases

ivory condor
#

hmm let me check, been playing satisfactory for some time, 98c on the cpu, 90c on the gpu lmao๐Ÿ˜น

#

sir this thing appears to be running just a little hot

rigid wedge
dense violet
#

easier? absolutely not.
much easier to build a factory on location where the resources exist

dense violet
rigid wedge
#

i assume it would also be difficult to send a specific amount of different stuff per batch the train delivers?

dense violet
#

that part not soooo much
even if you have set amounts of ingots on a belt, you can just over flow excess

simple pebble
#

I'm in the process of setting up something like this in my SF+ run, will share thoughts when I'm home

dense violet
#

it'll be less clean than creating dedicated processes that sends the exact amount on a belt on it's own, but still doable.

rigid wedge
#

maybe i will try to do a both and see how it goes. thanks for the input I will keep it in mind

dense violet
#

I really suggest finishing the tiers, basically a tutorial, first. but you do you

rigid wedge
#

started playing a few days ago and im completely hookedhehe

dense violet
# rigid wedge is there more after t9?

ther milestones are basically a tutorial for the game
and after tier 9 you get a sand box game where you do your own projects that you can plan out completely

#

kinda like the ender dragon in minecraft

#

the game doesn't end after the dragon

simple pebble
#

No, it's just a sandbox. You just get all the recipes at that point

rigid wedge
#

i love minecraft

#

satisfactory is my 2nd factory game and the first one was 3k hours of gregtech

dense violet
# rigid wedge i love minecraft

well after tier 9 it's kidna like minecraft ๐Ÿ™‚ except mostly about logistical problem solving projects you make for yoursefl

fiery gust
dense violet
#

you can also make it very pretty if you like

rigid wedge
#

I have been building a lot in greg and plan to do so here too once I can hover in the air

#

I spent 30 minutes making a lift for sulfur and almost gone crazy

midnight orchid
#

i want to see the next tier in satisfactory be were sense we sent the cargo carrier to earth maybe ficsit is like hey we can use them for more then just cargo ships and so teir 10 would be all about making stuff for the ficsit military

ornate saffron
simple pebble
# rigid wedge Hi guys. Iโ€™m about to unlock trains and was wondering if I should centralize the...

Oh yeah so an ingot network is interesting to think about. You can save some trouble making ingots in advance and bringing them to factories, but iron, limestone and copper at least are so plentiful that usually you can find places to put factories that have access to each of them. Usually. The other problem is that train stations are so large that any space or effort spent smelting ores on site might be negated by fitting a giant train station in that area.

There are other problems with this kind of central smelting hub. The biggest is that you need to be able to scale ahead. So you need a ton of space dedicated to resources you don't have yet, and you might want to account for alternate recipes.

BUT

  • Trains are still great for gathering rarer ores. Oil, Quartz, Coal, Sulfur, Caterium and an ore you won't have unlocked yet are all great for this.
  • Late game products require so many different parts that you're either importing from another factory or still have to pick up materials from farther afield.
  • You can send ore from one train to many different stations. One the first station's storage is full, the train will unload at the next station, and it's basically the same as a machine belt, just a little slower.

imo it's not really worth it unless you're building on a very large scale, and as others say, it's easier postgame. But nothing stops you trying to do it now, planning is just the hard part and it's tricky if you aren't familiar with which recipes are good

rigid wedge
simple pebble
#

Every time I mention the Satisfactory Plus mod to my partner they say it sounds like Gregtech lol

simple pebble
#

ehh it's not really tbh

ornate saffron
simple pebble
#

What makes SF+ crazy is that smelting ores takes more processes than assembly

rigid wedge
eager scaffold
#

so mega base building im planning to have ALL smelting in one area on my base in a different module but i wonder if that would create some major fps issues - given that i have my main base and everything else near as well, so that i know before i start

simple pebble
#

It's definitely not a mod you play before beating vanilla SF but it's fun. You will absolutely want a central smelting place in that mod

rigid wedge
ornate saffron
fluid sapphire
#

well not just drops, lower framerate in general

reef basin
#

separate your factories instead

simple pebble
unkempt blade
simple pebble
#

I don't want to imagine how many refineries that was

eager scaffold
#

is it chunk based so i know how far i can put each base from each other?

rigid wedge
#

so far the main diff from greg to satisfactory imo is that in satisfactory you do the same process many times but there also is only a few while in greg you tend to do 1 or even 100 different steps in 1 machine but there is also a few thousand different ones

#

theres maybe 80 ish different types of screws for examplehehe

simple pebble
#

oh lawd

reef basin
rigid wedge
#

and theres later on assembly lines that require you to input like 20 different items and fluids in order for it to run haha

#

enough of that back to my trains

ornate saffron
uneven path
eager scaffold
#

i guess ill just do 1 factory each biome then have lots of train logistics

unkempt blade
#

You have to push your limits to achieve true greatness. One! Single! Megafactory! simon_smile

west jackal
ornate saffron
unkempt blade
reef basin
simple pebble
west jackal
#

I have 5 rather large? Factories all within a couple hundred meters of each other... max bauxite processing, 77.5 (after sloops) fmf/min nuclear pasta with 3 pure copper, not that much but a lot of machines and other things

ocean leaf
west jackal
uneven path
reef basin
uneven path
unkempt blade
west jackal
reef basin
uneven path
#

Don't get hung up on the terminology, it's just people trying to describe bigger and bigger factories

reef basin
#

again, "megafactory" isn't about size

uneven path
#

Bigger meaning either size or number of things being produced etc. there's nothing exact about it

west jackal
#

I mean it feels like when there is something like 1800 or 2000 machines all within a few hundred meters, seems like this should be considered something? Because technically its 1 central factory (aluminim) with satellites

reef basin
#

"megafactory" is a term to describe gameplay style where all your production is in one place

reef basin
west jackal
#

I could have them all connected, shit that would've maybe been cleaner looking but I like what ive done with it

west jackal
#

If only we could get our big plastic/rubber factory to stop breaking ๐Ÿ™

#

We need to fix it before we decorate/start the nuclear build

unkempt blade
uneven path
#

As with all factory problems: follow it back until you find the fault

west jackal
west jackal
#

Like we had pipes that worked one minute just completely stop flow like they were disconnected

unkempt blade
uneven path
#

Could be pipe floor/wall hole bugs, or if you're on 1.1 there's weirdness that can happen if you place pumps or junctions on pipes that are already built rather than placing the pumps etc first.

Pipes can be fickle

west jackal
#

But that wasn't the real issue. The real issue is that our 600/m pipes dont flow at 600/m, and we have something like 7600 fuel flowing across 13 pipes so im trying to avoid splitting those into 300 pipes, and also, the HOR refiners are outputring 600 pipes but they arent flowing fast enough for some blenders

west jackal
strange vortex
#

It's possible to do 100% Satisfactory achigments in one world?

uneven path
# west jackal Duh

Don't do that. If someone asks a question you think is basic, that's great, you get to teach them something!

rich parrot
leaden turret
void gorge
#

99%

#

Didn't have time to fully confirm and even then would most likely be hit with the "don't talk about that on stream"

abstract heron
leaden turret
#
  • Pepsi vs. Coke โœ…
  • Swearing โœ…
  • Current plans โœ…
  • Future plans โŒ
abstract heron
#

How was that Easter egg which was it chocolate or something else

leaden turret
abstract heron
#

I was going to think that

#

Did Jason give me bad chocolate eggs

unkempt blade
abstract heron
near frost
#

Ok withe 1.2 out rn what do you think the next update will be

abstract heron
unkempt blade
#

ya that chocolate-like product

west jackal
#

@uneven path if you think you have an idea how to fix the pipes, I made and question and help post, cobalt wasn't able to find anything that fixed it from the ss, but I can send you the save if you want

abstract heron
rough shore
#

guys i accidentally did a sick move with my keychain and i cant recreate it any tips

ornate saffron
rough shore
#

bro u dont understand it was really sick

ornate saffron
rough shore
#

cheese ig idk

coarse nova
#

can you backport your saves from 1.2 to 1.1

stone bridge
#

hallo

coarse nova
#

hi

rough shore
#

backup ur save obviously

coarse nova
#

ok hol up, my save was used in 1.2

#

i switched to 1.1, and my save doesnt load

#

how can i backport my save

stone bridge
#

i smell problems

normal orbit
coarse nova
#

oh well guess i can only play on 1.2 now

tall oyster
#

SATISFACTORY
GIVE ME WET CONCRETE ALTERNATIVE RECIPE
AND MY LIFE IS YOURS sf_post_nobelisk

coarse nova
#

why do you need wet concrete

#

normal concrete is so much better

rough shore
#

๐Ÿคฃ ๐Ÿ˜‚

#

funny pal ^

coarse nova
#

ok idk if its better, but it is good

tall oyster
coarse nova
#

normal concrete can generate pretty fast

tall oyster
#

Water

coarse nova
#

and you only need 1 constructor

#

so whats the point of complicating it

tall oyster
#

Cause I need the alternative recipe to make concrete from the water byproduct I get from mixing aluminium solution and coal

normal orbit
#

wet concrete makes literally twice the concrete from same amount of limestone

tall oyster
#

So my system doesnโ€™t clog up if my buffer tanks fill up

coarse nova
#

ok but limestone makes enough concrete, and you can just sink the water byproduct to the awesome sink for free points

normal orbit
#

you cannot sink fluids

tall oyster
#

I was gonna say ๐Ÿ˜ญ

coarse nova
tall oyster
#

โ€œDonโ€™t over complicate itโ€

stone bridge
#

i want a fluid sink

tall oyster
#

Truth nuke

coarse nova
#

since it goes through a longer process

#

win win

native tapir
tall oyster
#

Just need a simple way to sack off this spare water and concrete is definitely useful

coarse nova
#

still better than having to get wet concrete

#

plus with more points you can get the achievement for the golden nut

tall oyster
#

I just need the concrete because Iโ€™m low hehe

coarse nova
#

especially since i asumme this is for long-term

tall oyster
#

I can change it later

coarse nova
#

its much easier than using the byproduct to make more concrete

stone bridge
#

you need plastic or steel to make the canisters

reef basin
tall oyster
#

I have zero use for it

stone bridge
#

fluids are complicated

coarse nova
#

Just use the water to turn it in packaged water and turn it into the awesome sink

reef basin
tall oyster
#

Why has wanting to make concrete caused so much controversy hehe

coarse nova
#

thats what i do with not necesarry byproducts

reef basin
stone bridge
#

can we get a ficsit aproved guide for fluids

tall oyster
rough shore
#

water is free fr but if ur gonna have byproduct just loop it back?

coarse nova
#

or i use the byproducts to power fuel-powered gens

reef basin
tall oyster
#

Because I need concrete

coarse nova
tall oyster
#

Itโ€™s just concrete people

reef basin
rough shore
#

sinking the plastic instead of the packaged water would be better fr

coarse nova
reef basin
#

you could use the resources for making much more valuable items instead

rough shore
#

just drink the water

stone bridge
#

very interesting idea

merry ridge
west jackal
#

yall are crazy, you either do pure ingots or wet concrete if you cant be arsed to properly recycle ๐Ÿ™‚

#

although atm i probably shouldnt be talking? i mean my bauxite is working, but my plastic/rubber recycling plant is still down

reef basin
stone bridge
#

has anyone deleated a project that they are almost half way tou and are now rebuilding it from the ground up to make it with an ther design

west jackal
tall oyster
#

How has a simple remark about wet concrete caused a fallout

#

Iโ€™m sorry people hehe

rough shore
west jackal
#

most of the issues were resolved if i filled the recycled water with fresh water first before starting the system, then it worked well on waste water

tall oyster
rough shore
merry ridge
#

Wet concrete? Well yeah, how else is it supposed to set

rough shore
reef basin
worn oar
#

(Dry concrete kind of sucks and isn't even good enough for sidewalks)

west jackal
#

when will we get roman concrete alt in satisfactory ๐Ÿ˜„

#

charcoal limestone and water to make much more concrete lol

rough shore
#

charcoal ๐Ÿคฎ

#

why do aluminum which requires water and then complain about extra water its just free aluminum guys

west jackal
merry ridge
#

I kinda wish bombs would blow up a factory,

#

But also donโ€™t at same time

west jackal
tall oyster
west jackal
#

so its great for waste loop

tall oyster
#

So short term Iโ€™ll package long term Iโ€™ll concrete

merry ridge
#

This is a dumb question. If I have a bunch of nuclear waste in a storage box, will it get more and more irradiating?

#

And if I had 2 storage boxes would the rads go further?

normal orbit
white dawn
merry ridge
#

Hmmmm

white dawn
#

And iodine filter usage caps out at 5/min, so you don't need much to keep you safe forever, even if you're within range

merry ridge
#

So I shouldnโ€™t store all the waste in a bunch of boxes

white dawn
#

Where else would you store it? ๐Ÿฅณ

merry ridge
#

Turn it into plutonium

white dawn
#

Yes, there's going to be ambient radiation; that is the price you pay for waste storage. It's really not a big deal, though

#

Yeah, one way to deal with Uranium Waste is to turn it into Plutonium Fuel Rods, which can then be sunk

merry ridge
#

I ainโ€™t tryin to have like, half my map gilled with rads

white dawn
#

Or you could burn the Pu Rods, which does generates Plutonium Waste, but far more slowly than Uranium

normal orbit
white dawn
rough shore
#

would be funny

white dawn
#

But yeah, Uranium Waste does accumulate a lot more quickly than Plutonium Waste does. (And you can always sink the Plutonium Fuel Rods for a "clean" solution, if you don't mind throwing away all that free power. :)

rough shore
#

why throw power when power

merry ridge
#

Iโ€™ll see how much of a area it limits and make a decision off of that

#

Iโ€™ll produce about 18k waste an hour

normal orbit
#

sounds a lot more than 300/min :p

rough shore
#

yeah cuz

#

big numbers are bigger

normal orbit
#

yea, just comparing to the 2520 waste/min i make :p

west jackal
#

(not aluminum)

rough shore
#

dont worry i will look into it and in less than 4 minutes imma see the problem

normal orbit
#

not particularly, specially when all pipes are same color

rain elbow
west jackal
normal orbit
#

would make it easier to see and spot errors

west jackal
normal orbit
#

also if mcgalleon is on it, he knows more than i do

west jackal
#

And yes all inputs are looped (now) the inputs having issue are not bottom fed

west jackal
#

I also had to send him a link to download the file from Google drive and he never confirmed if he was able to download it ๐Ÿคทโ€โ™‚๏ธ

#

For some reason my file jumped to 13MB even though the last time I backed it up like a week ago it was only a couple MB, and I couldnt get it to compress to be under 10MB

rough shore
#

not color coding ur pipes is asking them to not work fr

#

i tried to yk use my experience and stuff to troubleshoot but no idea whats going on

rough shore
#

yeah anytime man

west jackal
#

There are bottom feed pipes but those are just water and dont have issues so I got no idea. I would color code them next time I send a file for someone to look at lol

normal orbit
#

would just go over pipes and machines, and recount and redo the math to make sure numbers are correct

rough shore
#

unpowered blenders fr

normal orbit
#

if the output backs up and the inputs are dry it sure sounds like a mk1 pipe somewhere

west jackal
#

Ill check, but I dont think its a mk1 somewhere.

wispy sun
#

might be a dumb question but ore nodes purity cant be changed right?

worn oar
normal orbit
#

they kinda can

west jackal
#

And I recounted everything its 8 recycled plastic/rubber at max oc, they draw 75 fuel each. 6 diluted fuel blenders producing 100 each backing up with fuel even though refiners dry

normal orbit
#

if you on 1.2 you can select purity on nodes in game mode

west jackal
#

Occasionally the blenders run out of hor, and its the same freaking story as the plastic refiners

west jackal
wispy sun
#

welp im on 1.1

normal orbit
#

yea, but i think it needs to be a 1.2 save

west jackal
#

Oh

west jackal
normal orbit
#

yea, doesnt work on 1.1 save

rough shore
#

hear me out remove belt limits and set it so u can make custom purities

leaden turret
rough shore
#

conveyor belts sir

west jackal
#

I know generally a buffer tank doesnt work, but in this case could it? Since the blenders push out larger quantities at a time?

rough shore
#

uh no it couldnt

west jackal
#

Im getting fed up and about to add a mf packaging loop to transport everything ๐Ÿ˜ญ

normal orbit
#

i place pumps before manifolds, and if needed another pump middle of it. works for me so far

rough shore
#

yeah no i just manifold pipes normally works for me so far

west jackal
rough shore
#

yall have imaginary pipe problems

normal orbit
#

put another after the lift

west jackal
rough shore
#

deal rn

west jackal
normal orbit
#

and make sure they mk2 not mk1 pumps

hearty flame
#

@strange egret #screenshots message i have like 3, but i shove the extra stuff that i dont need into a sink

west jackal
# rough shore deal rn

Its on drive bc its too big, but you'll spawn at the factory and there is a hoverpack in the hub chest

white dawn
west jackal
normal orbit
#

less pressure

white dawn
#

-# (I am aware that Satisfactory's fluid simulation does not use Navier-Stokes)

normal orbit
#

2,5x less to be precise

rough shore
#

pressure yap its fake variables its not on the ui

west jackal
#

So the pressure is actually different? Interesting

rough shore
#

css wouldnt hide important stuff away from us

normal orbit
#

just cause it doesnt show in ui doesnt mean its not there

strange egret
#

its filled with to much stuff at this point

normal orbit
#

the pipe equation game uses actually have two pressure variables. static and dynamic. static is like pumps, gravity. dynamic is fullness of pipe and flow (squared)

west jackal
#

No its just the .sav lol

rough shore
#

mhm

hearty flame
west jackal
#

You dont have to download if you dont want. I can send it a different way if you know how?

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I cant on discord because its 13MB

rough shore
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send it sir

west jackal
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I did

rough shore
#

oh

west jackal
# rough shore *oh*

There is one set of them clearly different, this is the one that was consistently backing up

rough shore
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brooooo i havent loaded in yet

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sick hub placement

west jackal
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I moved it to make it easier for anyone lol. There is hoverpack in chest of hub, and any mats you need should be in dd

fiery root
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Fellas i am scared for the next step of Power harvesting
This cool thing seems quite competent

west jackal
west jackal
white dawn
west jackal
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Also @fiery root, just teasing, coal is great, untill you get oil based power

white dawn
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Future You will be able to spin up coal power in your sleep!

strange egret
west jackal
fiery root
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Or like one

white dawn
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Yes, they may be a long ways away, but I don't recommend moving coal or water. Make your coal power in a location that has both, right next to each other

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Just drag some power lines behind you so you can still have a nice unified power grid

west jackal
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Much easier than moving coal to water (and dont recommend moving water to thr coal lol)

strange egret
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currently working on my second plant

white dawn
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Heh, yeah, if you are gonna move one to the other, make sure you're belting the coal instead of piping the water

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But, IMO, don't do either. Just find somewhere where you've got both

west jackal
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In the desert I normally just use the east nodes and lifts to take it down to the water

fiery root
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Aight
And there is no way to terraform a flow from the big seas to my coal?

rigid wedge
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My first coal setup is using 2 belts spanning across half my starter zonehehe

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Was cheaper than expected

strange egret
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have another row of powerplants behind me

white dawn
west jackal
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I wish

fair gulch
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@burnt wharf

rigid wedge
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Is it possible to have something in the hands slot and select a empty one?

west jackal
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But it would be so laggy if they did add that

strange egret
rigid wedge
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I saw someone build inside of a mountain with trains but idk if it was a mod or something

strange egret
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whenever i need more i just head to the factory

strange egret
white dawn
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Once you're in there it'll become quite apparent that the game doesn't really intend for you to be doing so, though

west jackal
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lol you can do it... and it can look cool... but i wouldnt recommend that for your first playthrough lol

white dawn
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And there's definitely "terraforming" like feature to make it look any better

fiery root
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Aight thanks fellas
Bouta time to make that xeno Planet healthier

west jackal
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healthier???

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this is not the way

fiery root
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Sir i meant i pump my burned coal into the armosphere
Giving them xenos a bigger ozone layer

strange egret
west jackal
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Ah.. got it

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more power

rigid wedge
fiery root
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More warmth
Less xenos

worn oar
fiery root
white dawn
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Inspired: Taking both the coal and the water to some undisclosed third location, where they can mingle in peace!

strange egret
worn oar
west jackal
fiery root
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I noticed i didnt even expkored the west properly.. could be that there is my sweet new power is hiding

west jackal
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what biome you in?

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actually i dont want to spoil nothin

fiery root
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The first one
Looked more lovely than some dessert

rigid wedge
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Kinda wish there was a jetski

fiery root
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Kinda wish there was more weaponary

burnt wharf
rigid wedge
dense roost
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hello

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i am new to server

fiery root
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Especially early game

I am convinced a good rifle or armored vehicle is just as necessary as some generators

fiery root
rigid wedge
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Everything can be a weapon with some acceleration hehe

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Makes me wonder what would happen if you would fell the space elevator

fiery root
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A satisfactory where we would need to capture the xeno ground before deforest and abuse their planet

earnest bridge
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what u do after getting the golden nut is there anything more to do or js quit the game?

ornate saffron
unkempt blade
ornate saffron
fluid sapphire
unkempt blade
earnest bridge
strange egret
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id consider the game complete by then

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1 million raw iron ore, 1 million screws- rods- ai limiters- and so on

hearty flame
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dam

fluid sapphire
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for me "complete" will probably be having an ongoing production for everything that can be automated

hearty flame
fiery root
fluid sapphire
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doesnt mean its the end though

earnest bridge
strange egret
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or you could try to do sushi belts only

earnest bridge
strange egret
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if you get a smart splitter early on it could be not that bad

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in theory of course

west jackal
earnest bridge
rough shore
native tapir
west jackal
native tapir
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That is so 2025

earnest bridge
rough shore
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Factory cart shaped factory cart race track

native tapir
bleak valley
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Finished my new steel factory now I can go back to messing around

earnest bridge