#satisfactory
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learning anything at this point will be next to impossible with a sleep addled brain
Good morning!
like the worst time of day for you to learn
probably right.. but i can still get input while all the people smarter than me are online
I mean make a post then ๐
but there's lots of pipe savvy people on the server
no rush
That encapsulates it and gives people time to read it
Instead of being buried in this channel
Which it definitely will be at any pace
Finishing my little 4 nuclear plant pushed me up over 100 GW :D
Uranium fuel wasn't as hard as people made it out to be
underfactory belt spathetti ๐
I unlocked those larger storage things and it really fucked me big time
All my factories got clogged up with wrong things on conveyor belts ugh
If you are what you are then are you what are for that you are something that you arent?
good morning gamers
I feel excluded from your wish because I'm not gaming
Easily solveable, dunno why you haven't already :P
because I'm sitting in an office and tryingโข to work
work from home and then you can both game and work simultaneously
I wish Satisfactory was my job
I wish my job was satisfactory...
I am not satisfactory with my school
Let's see how many satisfactory puns we can make
Wait no, rule 11
Bad puns get you banned
I do work from home sometimes, but at that point the "office" is my home and nothing changes ๐
apply to CSS ๐
What kind of skills would I need?
Since idk how viable it'd be to finish High school, study game development, then immediatly apply at CSS gor a job
Depends on your position
Game dev, artist, playtester, community manager
Then you'd have to be fluent in a couple coding languages
Oh dang. Sweden.
Yes.
I mean I would absolutely live in Sweden
Same
theres lots of positions in gaming that don't need programming because most games use an existing game engine
<@&370483737957236737> job positions open in 5 years?
Why so many great game devs based in Sweden though? Like Mojang, coffeestain, arrowhead
level design, quest creation, rigging and animation, lighting design, 2D artist, particle effects artist etc etc
There's plenty in the US, big one in Hungary, another big one in Germany
But the rest are all indie studio's
I occupy the head chair of gaming in my house 
I am very qualified for this level of gaming, if I may say so myself
Very small
Sound design
True. But these smaller devs that have a few games that EXPLODE
I'm learning Godot, not to get a job just to create some hobby projects
Minecraft, Helldivers, satisfactory, goat simulator, deep rock galacticโฆ
Wait now Iโm just naming coffeestainโs games
back in the late 90s/early 2000s, there was a tax rebate in sweden that allowed employees to lease nice computers from their companies for use in their family homes. created a huge computer culture with the current generation making games
terraria is the second best selling indie game after minecraft
Ooh
I Will Break These Harmful Stereotypes
I would have guessed silk song. Huh interesting
Helldivers is backed by Sony
i thought you were joking about the community manager turnaround my b
human fall flat is number 2, stardew valley is number 3
Yeah. That is why people found out about it. However the idea was from Sweden
I meant general job positions lmao, not your job
theres five current jobs listed on the CSS website
(Still waiting for #screenshots of Jason's playthrough to shame him for BTW...
I do not forget
#satisfactory message)
lol. Embark is also based in Sweden
Take it as a compliment, you must come off as such a fun person that Jason automatically assumed what position you were aiming for 
ive been too busy making memes ๐ข
Fair... And appreciated 
I really enjoy them
is Sanctum 1 and 2 worth playing? can they be played single player?
i think theyre fun but im definitely not biased or anything. can definitely play singleplayer
sanctum 1 makes more sense in singplayer imo
Anyone know why this could be happening to my power? The only thing keeping me afloat is reclaiming all my sloops for alien power converters. I have 4x nuclear reactors @250%, ~450m3 turbofuel, ~800m3 fuel, 540/m compacted coal, 900/m coal, and some biomass for power.
I checked each of the power plants and they seem fine?
If you calculate how big the power differences are, you can make a decent guess of which powerplant is giving issues; given how big and long the "swings" in power are, it shouldn't be hard to spot which machines and generators have yellow lights and identify the issue exactly ^^
css library stream next anniversary of company founding, maybe?
are you feeding yoru augmenter matrixes?
if so I'd guess your matrixes are stuttering
yeah the power boost going up and down seems like most of the difference
If the power boost was changing, it would stop being a certain portion of the power produced, which it doesn't; its changing together with the power produced, but their proportions are the same
I'm a new player, still figuring stuff out, folks on Reddit suggested I go w/ manifolds, but I guarantee I 1000% did this wrong.
Any suggestions on improving throughput? Trying to keep that bus line going if at all possible.
Cool, so that confirms I did it wrong.
Guys, what's the point of vehicles when you can just move everything with belts? I mean they don't need fuel/power and you don't need to setup routes to maintain a balanced throughput.
try running a 2 km belt and you'll see
one vehicle can carry 2 belts or more, in both directions
I built many belt highways. Some through the entire map and with blueprints it doesn't seem that bad
you don't have to use vehciles
try upgrading all those mk3 into mk5 and you'll see the annoyance
you can finish the game entirely with belts its up to you
Yeah I guess that's true
trains take a while to setup but they have very good throughput
drones are for top tier items
train throughput is so good I think it's overpowered
It's both long range, AND good throughput
trucks are for "this is too far for me to belt but I can't be bothered building a train"
Awesome. So what I'm gathering is I'm probably using incorrect terminology. Apologies, I'm coming from a lot of time in Factorio and the concept of belt balancers is more my style, trying to learn its equivalent here.
Any good way of getting a balanced throughput of 3 miners -> 4 belts? I'm noticing by the time I get it to 4 or 6 smelters the back ones are hardly getting any.
Honestly I only when I ever use vehicles it's trains but I rather build belts
thats the beuty of manifolds, not need to balance
you just let the machines fill up and they balance themselves
Okay, so it's moreso just a logistics weight thing?
supply enough per minute for all the machines and then wait
it will balance itself over time
Ah gotcha, so is my setup okay or would you recommend any changes?
you can over supply if you wish then it will balance faster
so like if 4 machines need 120 per minute, feed them 150 per minute into a manifold
Yeah all three of those miners are overclocked x1 so 90 ore/m
Pretty sure atp it's just a splitter issue. Think I might be splitting too much, idk.
in factorio you have to design for demand spikes for repairs after attacks, no need for that here
#screenshots that's the output it's going into. Still a WIP, trying to figure out the "how" somewhat.
Plan's for 6 on bottom, 6 on top. Bottom 6 for plates, top 6 for rods. Rods -> screws. Already been told to expect screws eerywhere.
https://discordapp.com/channels/370472939054956546/553550313533997057/1491389333255618642
is this proper for a good vanilla+?
This sign up mod seems pointless. That functionality is in game by default
that train mod is gross
yeah, let's remove the only limitation trains have so that they are super OP ๐
The only train mod I like using is the one that lets the train change course when they are already on the move.
I don't see how that can be useful ๐ค
is there a specific place in the rocky desert where a good amount of coal nodes spawn?
ok im removing the sign up and the uninterrupted train and pipes then
you can see the in-game map with all nodes on SCIM
north eastern and north western corner both have coal in rocky desert, and alternative is the south eastern corner, it has 3 pure coal above at the crater lakes
Northwest, northeast, up by crater lakes
use the scanner to ping coal nodes (or radar towers)
i havent unlocked coal yet im just asking because i spawned near a place with alot of water
rocky desert has the ocean on two sides, water is rarely a concern
I mean if you haven't unlocked coal, you don't have to worry about it now
yeah because in my previous save that was my first playthrough i picked the forest and that place barely had any big water lakes in it
unlike the desert
its true, northern forest has less water, although the one spot with coal near the northern forest has enough of a lake to use those coal nodes too, so its usually fine
that place was like very far from my factory
and i used them to produce steel
luckily steel doesnt need water
yeah, but its because i used all of the coal nodes that were located in the forest so i had to go to that place to get coal for steel
Not directly
or at all
No, not directly
if you're using Solid Steel Ingot, and use Pure Iron Ingot or Leached Iron Ingot for the Iron Ingots, you are technically using water to make steel
Right but the assertion was that it doesn't need water, which it doesn't....at all
Are we going to argue just to argue or just accept we're both correct in a way?
no, it doesn't need water assuming a certain recipe setup
which may or may not be a valid assumption
if you want to argue that you can make steel without water that's sure true
Sibling you're literally the one who started being pedantic and "um actually" about something that didn't refute the point that was made.
but not exactly the same thing
Tfym sibling
And I'm not nerding out
I could've done more
Like wet concrete for molded beams and pipes
Or rubber concrete with residual rubber
๐คฆโโ๏ธ
You can make steel without water, therefore it's not required to make it, so you don't "need" it
Otherwise you could make this argument about any recipe chain needing stuff it doesn't really need right out of the box
Just because you can introduce something to a recipe chain doesn't mean it's "needed"
Still waiting on an answer btw
Yall go back to the same parents if we go back long enough
Ngl, pure iron ingot can go die
Who's idea was 7 to 13
Not even relative primes, just fucken primes straight up
Pure iron ingot is worse than leached ingot
True
in a world where we have clocking, it's hardly a problem tbh
sulfur is so precious tho
For explosives and acid
I mean between nuclear, turbo/rocket fuel(s), leached recipes
Primes are numbers that can only be divided by 1 and themselves to end up with round numbers right?
Also both rocket fuel and batteries need sulfur if that's what's being used for drones
I do not recall sulfuric acid in the entire fuel catagory
Only see nitric acid
You need sulfur for turbofuel (or sulfur for nitro rocket fuel)
you can skip turbofuel and rocketfuel
tbf theres enough sulfue to use 3200 for rockit fuel, 3300 for nuclear (2100 uranium) and 4100 for aluminium (instant scrap) with 300 left for bombs :p
That would be some slim margins to operate on considering when you get mk3 miners and 1200/m belts
Plenty of demonic belt balancing
neither balancing
Clockspeed isn't gonna change the ratios of a recipe tho
you can adjust clockspeed for inputs... to a degree
no, but the ratio is only relevant for resource optimisation, not for building
Pure iron ingot is almost made to give you un-neat numbers because of which I personally don't like it
I don't mind it
overclock
just have a refinery running slightly underclocked in a non-integer ratio
Like give me a prime only if its less than 7
or overclocked
i am very smart
Non integers are what bother me personally
"free" output is free output
the actual output per craft is irrelevnat though
you way more care about per minute numbers
Sulfur is a resource I've never used for anything other then power generation and small quantities for munitions( i dont auto mate munitions)
I use sulfur for nuclear and turbo diamonds
Guess I'm just running sulfur hungry in my playthrough
Convert resources into sulfur
I'm currently making rocketfuel, some will be power, rest will be bottled for drones
unfortunately I have way too high of a need of coal to use instant scrap
if I use instant scrap in this save I will actually run out of coal on the map lmao
I might take my turbofuel plant offline at some point after this because that thing has always had problems and refuses to run at 100% and I've just gone "good enough" at this point with how much I've banged my head against it and debugging it
Sometimes the power graph is flat, sometimes it dips by a few gens
And I just can't be asked to deal with that thing(the powerplant) anymore
is there a way to tilt foundations
<@&370483737957236737> is there a video this week and how does mikael feel right now? since he ate ihis bad easter egg was it chocolate tho?
yeah I ended up tearing down my rocketfuel build once my nuclear build came online
Well there are ramps, and some more in the awesome shop, but not actual tilt for normal foundations
You keep asking every day
They responded yesterday saying no iirc
Seeing as the portion of rocket fuel going to power should be enough to cover my power needs until nuclear
I am sitting happily at 1.1TW so it should last me for the build I want to do
what is the benefit of ... using Train over Vechicle to transport goods ?
Vechicle seems win on every aspect
rail networks are easy to expand, just have to bolt on a lil extra track
Also trains are so much faster
is there an lfg channel
i love to ask plus mikael had a bad easter egg and for the video i don't mind if event its a quick house cleaning etc etc
Funnily enough, fuel is easier to get to where you need it once you've gotten drones and set up fuel production for them
Cuz the same way you can distribute that fuel to drones using drones you can feed it to trucks
it says i got one more hand equipment slot from tier 3, but i still have 3 as i had 3 before. Why isn't it showing up?
That makes sense. As you progress through the game early technologies and approaches become easier
Anyone wanna give and tips or opinions on my new turbofuel in #design-and-architecture ??
something i'd wish to see is for the wall outlets to always orient up by default
for power
boutta make nuclear power
too lazy to deal with the waste, boutta make a million storage boxes and deal with it when they get full
lmao this shit is gunna make 18,000 waste/h
a mk2 storage box can hold 24k
so ill deal with tit after 50 hours
make a blue print where you cram in as many industrial storage containers you can fit
Just turned on my clean nuclear last night. 120 minute run time so far no issues
wish i could dump it in the ocean
im starting small
(im playing with random nodes so ignore the weird placement)
Me too. I just processed one impure uranium node. I can always make more
i got lucky asf
i got a pure ununbium node
i don't wanna tap every ore in my world to maximize it just yet
I do think it kind of sucks that you unlock the ability to make nuclear power and waste before unlocking the method to deal with that waste. So if you don't know any better you could be drowning in uranium waste while frantically trying to unlock plutonium.
That alone is more than half of what normally aviable on the map 
I got very excited when I had 4 pure uranium nodes in the rocky desert, and then I remembered that it took Kibz a full year to make a full nuclear chain with less than half that amount of uranium ๐
yeah but you're built different, surely you can do that in only 3mo
LMAO IM WATCHING KIBITZ NUCLEAR VIDEO RN
the nuclear reactors do say they produce aste I'm pretty sure
You're so right. RIP to those who fell to their hubris. But that won't be me, I'm too good for that
Yeah, I just feel like you should unlock nuclear power and plutonium refinement in the same tier. Though I acknowledge it would make that tier extremely chunky.
Both nuclear and plutonium is in the same phase. Simply reading the options in the hub and codex does give you the information you need.
it's also very fast to unlock plutonium
Yeah true
so if you do the barest inspection of your options, you knwo about waste
and you can choose
and you can look at the plut stuff
Eh, might not be as big an issue as I was thinking I suppose. I can just imagine someone being excited to unlock nuclear only to realise they can't actually make effective use of it straight away. But yeah by that point unlocking plutonium won't take long
haii how is everyone
leo idk how many times i gotta say it, we'll let you know when a video is coming out
i still havent heard from mikael, he may be in a gaming coma
Brilliant. I do that with machines already. Havenโt considered it with storage containers
Discord Dad - "If you kids don't quit asking how much longer I'll turn this whole server around right now!" ๐คฃ
okay and sorry @obsidian zodiac
its ok youre still my lion
19,133 hrs on record on the way to 20k hr
working atm 100 nuclear pasta ๐
100 nuclear pasta per minute that is ๐
96 refineries @ 250% feels like a lot but it is so little lmao
double it
i am not building ANY at overclocking yet
and give it ot the next person?
100 nuclear pasta is a pretty good aim nice
Probably got death stranding 2, so you wont hear from them for a while
makes my 30 warp drive/min build looks tiny in comparison
leo is built different
i just wish jason there was a Video on 1,2 or bit of house cleaning?
5,309hr in my current world ๐
next run I am gonna try out turbofuel diamond + electrode scrap + cheap silica + normal aluminum casing run
mikael and i have been talking about a check-in, i think i mentioned this last week. we'll likely put something out around the end of the month
Yes This playthough only blueprints for balancers and belt wide stuff and world wide train system
going for warp drive makes instant scrap not very worth it
Thats good ya both u and mikael do a quick check in as a video each month and such and where is the company at EACH month i don't mind no videos but each month is good if not to busy also fix the YT chanels playlist ๐
bruh im still building 3 heavy modular frames a minute
there still A LOT of work before I finish the warped drive build
Wet Concrete + Encased Pipe + Heavy Encase Frame makes life a lot easier with HMF
does sloppy alumina, base recipe scrap and pure aluminium produce more than base alumina, scrap and silica?
(and it is basically meta for HMF lol)
yeah i just used it
thats on my list too ๐ซก
Crazy how one fully OC normal oil vein can only make 200 plastic/m
I feel like it should be more
it's actually 900
900 yeah with the right alts
mine is all by hand no blueprints only for belt wide and balancers and other stuff for blueprints and NO overclocking
if you're doing it in the most optimal way it's 1 oil to 3 rubber and/or plastic
i will absolutely overclock
Heavy Oil Residue + Diluted Fuel + Recycled Rubber + Recycled Plastic
Wuh???
i am NOT
w h y
think I might be missing an alt somewhere
What recipe??
i wanna see if the game can cry
Heavy Oil Residue + Diluted Fuel + Recycled Rubber + Recycled Plastic
and Residual Rubber or Residual Plastic
Im making 4800 ionized fuel per min and the production line for that is already huge
i think way back when before devs changed the foundations before 1.0 that was me i remember building big things in Dune Desert
oops wrong tab
I pinged you on some production chains I posted in #math-and-meta
I prefer the default HMF recipe ๐ with encased pipes, bolted plates and bolted frames.
Itโs small enough to fit in the mk2 blueprinter
Much appreciated
Now I gotta look up more alt recipes to maximize my already existing factories
I hardly ever use em other than cast screws
Iron pipes, etc
so many alts are such lifesavers
Like, I know my engine factory all runs off of a single pure iron node
Other than the motors ofc
That whole bottom row of constructors all run off of iron ingots lmfao
note that there's no need to change a working factory. definitely take any lessons for the future, but you don't need to waste time rebuilding things that work
Well I think Iโm only making like 20 engines/m Iโm sure Iโll need to boost it
also alts aren't strict upgrades (or downgrades), they just offer tradeoffs. Sometimes it's fairly straightforward, swapping out a resource type. others it's things like space, power, complexity (like the Recycled loop mentioned above)
Plus a majority of my factoryโs are blueprints lol
you do if ur using all the nodes on the map fr
Yes, it is. Putting a central storage area that's for project assembly most definitely is lol
good news, it's not possible to use every node on the map with current PC tech ๐
(usefully, at least, you could probably run 'em all straight into sinks just fine)
define "not possible", i mean will the simulation run, sure, but really how bad can the frame rate get
I would argue even if its running at 1 fps, its technically possible to do right
To do it, you first need to modify game files as you hit the unreal engine Uobject limit before processing everything
ahhhh hmmm
my pc must be a beast then fr
All we need to do is take all that framegen technology and apply it to factory mechanics instead!!1
-# shhhh, apocalyptech, don't give them ideas
my factory is hallucinating ๐
no u
we shall call it.. modular framegen
guys are there any ways to fix the issue with loading ur factory after walking away then back?
bc my gpu spikes when that happens
and causes lag
So use framegen 6x right?
just keep on adding on the frames, surely that'll make for a playable experience
Which is doable. But many people have done this and there game crashes long before they process everything.
The dev teams response it
The Uobject limit is there for a reqson
Are you truly living the Ficsit dream if your PC doesn't sound like a Formular one car screaming down a straight?
is there a setting that fixes it?
well to be fair I havent ever gotten a save to the point that even with the object limit increased the game still gives ups
I guess that means my factories need to grow more
is there?
im asking
object limit's far earlier than the actual problem point
no clue
Pipe mk.3 when๐ฅ
never
My intel 11700 struggles, but my amd 5900x is going strong
pipe mk3 will come out when water extractors mk2 come out
mk2 pipes are already buggy, isnt mk3 pipe going to be much worse
i wouldnt call them buggy
Have you used them๐ญ๐
unplayable maybe
no i use mk3
Alr vro
mods?
no they gave me a mk3 code
I m FINALLY at the point where I am confident with pipes. It only took 1200hours lol
I am to, after countless hours of playing
still mk2 pipes, not the greatest experience using, always having to loop those bad boys, because manifolds dont want to behave
I just made multiple back to back complex fluid projects with no issues. \0/
you underestimate how annoying sloshing is
prefill pipes fr
doesnt work
idk if that works cuz i just yk do it
yeah skill issue just loop back and it works fr
it doesnt, thats more bad advise
The kiss method works well
kiss method?
Keep
It
Stupidity
Simple
or, keep it simple, stupid! 
guys guys guys sloshing isnt real
the mk2 pipes have skill issue
Ya. Im trying to be more welcoming lol
they need to behave more, im tired of them not doing what i say, mk2 pipes need to learn to obey me
You want pipes to be belts/dogs

that does not sound very efficient, ficsit disapproves. ๐
I honestly think the biggest issue with pipes is that there is no way to directly view what's happening. You can only infer information from observing effects.
pipes behave fine if you follow a few rules nobody tells you about ๐
yeah somebody here shared an awesome pdf that had every fluid trick in the book
My first 800 hours where solo no help no online tools nor communication with the community. It was a struggle and I learned so much when I found out the discord exists lol
I live by it
I sure do love the rules that nobody tells you about, my favorite part about mk2 pipes
Post it coward
Beef send fluid bible for jordan๐๐
Its pinned in #math-and-meta the author is in this discord. He is making a updated one. But its hard to keep it simple
ah I would. Sadly I'm on my work laptop and I have the PDF open on my desktop PC.
Thank god for this, I've just started with Mk2 pipes and I was wondering wtf I was doing wrong
thats the one with navier stokes equations in it right?
Usually its bc you used pipes๐ญ๐ญ
The one I have is mostly pictures and exclamation points, good for gorilla engineers like me ๐
your not exactly doing anything wrong, the problem is mk2 pipes has rules nobody tells you about
well its in that pdf, but its absurd we still need a third party pdf because the game doesnt properly explain how you should do piping....
I mean
mk.2 pipe rules are the fight club of satisfactory.
Most of the stuff in the pdf is fairly common sense
so it begins
Like 60% of the doc is โyou canโt do X because gravityโ
"Full pipes are happy pipes"
I've been accidentally doing it right all along. Pressurize your pipes for joy and profit
this is about 99% of engineering
i have lost count how many people ask "why isn't my mk2 pipes working", that for me indicates a very poor explanation on the games part
Real๐ญ
and alot of the time, it turns out because they didnt loop the mk2 pipes, which the game tells you nowhere btw that you have to do
so thats great....
Idk if its just bc Iโve played a long time but a pretty significant amount of those questions its something like theyre trying to bottom feed machines
Mcgallon the author of the plumbing manual. Has changed his stance on pumps since he wrote that. He has reviewed the games code and has come to the conclusion that pumps also add pressure. So adding them to a pipe after a height increase can help.
they also reset headlift (and prevent backflow), which probably is the bigger advantage of putting pumps after hight increases.
have all your fluid sources at surface level and build underground. headlift and pressure problems solved
Found zulaโs alt lol
the problems i have seen surface even with everything at the same level, but because of things like sloshing, manifolds dont reach 600m3, and players keep asking why their manifolds arent working, because the game doesnt tell you need to loop the manifolds
I have honestly lost count how many players keep asking these same exact question and its not from bottom feeding, ground level and because of how mk2 pipe works, those systems still easily fail anyways
If the player thinks of pipes as working how irl fluids would work, they would arrive to the same conclusion
and yes i have gone into some of those saves to show them how to fix it, because the game doesnt explain any of this....
Hello everyone, a simple question: does the seed number change the entire map or just the layout of the resources?
The issue is new players treat pipes like belts
if only we actually had a solution for navier-stokes
this is going to sound troll-y but I'm being genuine - I think there's a line from the ||artifact aliens|| (mercer sphere pickup) about 'looping the maniifolds'
just the resources, there is one handmade map
soon
Coming with 2.0

Jokes aside, "Think of Satisfactory fluids like IRL fluids" is not very useful because IRL fluids are well, really complicated and players do not need or want to know that stuff
is there a way i cam make the pipeline t junction aim up when its not attached to a pipe?
true, and still doesnt really solve the problem, or in this case imo the games poor explanation of pipe mechanics or the lack in case
Build attached to pipe then delete pipe?
touche
ideally the mechanics should be simple and straight forward, but the game still doesnt do a very good job explaining any of this, hence the pdf exists
build a temp wall, slap it to the wall, arrow keys and pg-up pg-down to send it where you want.
imma be real i just wanted it on ther grid but it doesnt really matter
Imo the mechanics are simple and straightforward but that might just be me ๐คท
especially when the rest of my base is SPAGET
pipeline engineering is hell but it looks so badass when you get it right
Only issues ive ever had with pipes were when I insisted on bottom feeding once
After playing for a prolonged period of time we sometimes forget the struggles we had too
seems to be a exception unfortunately, given the amount of players i see that commonly have the same problems with mk2 pipes
it's not just you, but it's not the majority for sure.
i think there is some truth in that for sure, its easy to take knowledge for granted
Ye 100%
anybody here played oxygen not included? They have this neat little ingame tutorials. they would definitely help a lot with these things, also in satisfactory. for pipes, but also for things like signals.
the only fluid dynamic rule I ever tripped on early in my satisfactory career is
- headlift is not additive, you need to put distance between your pumps
Everything else made sense. (Fluid wants to move downhill, keep your pipes full, if possible feed machines from above, etc)
I dont use mk3 power poles ngl
I keep forcing myself to think from the position of little knowledge when I try and help people. I take so much for granted.
don't worry 1.2 is going to make fluids even more perfect than they already are
Yeah I can see that being a common mistake from new players
train signals are witchcraft sent to bedevil the days of man
Personally didnt know that bc I never pump things to heights that take more than 1 pump lol
same ๐
the fluid trucks solve everything
Signals are great. The issue is placement bugs
i am looking at my settings and i see one for voicechat? is there voicechat in the game?
Tbh I've played for nearly two years now and still don't know why MK2 pipes are allegedly bugged.
I've heard that they have issues at 600/min but the only real time I get that high is with nuclear power
I never really found signal complicated, more monotonous to setup and therefore easy to ruin by placement
Same๐ญ
(I know, it's 100% skill issue wiith me. I can and have gotten train blocks to work, it's just tough for me)
wdym? Isn't it nice to build the signal in the same place after 3 times replacing the rails to get them working? ๐
it's just when people build them manifold style and make reaaaalllllyy long rows that you start to see much of it
Ah yeah
yes i look forward to it every time
I do loop manifold if I have to do manifolds
Its okay pre 1.2 I couldn't use vehicles.
yeah with the loop I never really see issues
pumps? ๐
โโ๏ธ
looped single-track fluid train that delivers fluid uphill โ
i tried putting pumps on manifolds, doesnt fix sloshing btw
its funny you can add all the pumps you want to manifolds, but the only way to get 600m3 is to loop them
try more pumps, and add a few valves for good measure. the more the better I heard ๐
I tried that to, didnt work
i tried quite a few different ideas besides looping manifolds, but no other solutions reached desired outcome of 600m3 out of those manifolds....
I think putting a fluid buffer at the end of a manifold might help as well, but at that point you can also just loop it...
maybe do hybrid , balance + manifold set up?
how would that work with mk2 pipe manifolds hmmmm
so u basically spilts 20 machines in few groups , the machine within group is manifold , but the connection btw groups is balanced
"balancing" pipes is a pipe dream
They're not bugged but there are some features of the fluid system which end up biting folks. Some folks (like yourself) naturally luck out and have build styles which happen to work really well with the fluids, but other folks don't. :D
I avoid long manifold opting for smaller clusters of machines. Why combin several pipes if you are going to split it anyways. Space is the resources we have the most of.
There's generally ways to construct pipes such that you can get whatever throughput you need, though. Some of our usual recommendations are stuff that's hard to come up with on your own, though
Yeah I think I naturally ended up in a position where I found many parallel fluid chains tidier than a manifold
I've got it, instead of Mk3 pipes, why can't we have the next step in oil extraction technology. The Oil Rig, it's just an extractor but on stilts so gravity makes the pipes works from the top down 
Like, one extractor powering four pure ingot refineries is just easier than merge and manifold
Anybody come up with a clean way to do a single truck station for 2 different items? I want to move plastic and rubber and my thought was just to use a single pair or truck stations, but it feels like that is going to end up with everything being messed up.
this is the most relevant about pipes and fluids ,it is oversighteed a lot, fluids need designs to work flawless
I can do 2 pairs, just seemed like if there is an easy way to filer or limit the slots on the station one would be plenty of transport
you need 2 stations for that
Yeah, that is what I figured, thanks!
I recall an IGN review stating the combat as a flaw of the game.
it gets stale after a while, its not really a focus of the game so who cares
You can do bulk "sushi" deliveries so long as the truck/tractor has sufficient cargo space to support the throughput on both that you need
Combat and mobility options are far better in this game then it has any right to be. I don't play this game for combat so I expect little from it
The important bit is proper buffering after sorting. You'll have a few Smart Splitters coming out of the station to sort the Rubber + Plastic; make sure that there's a storage container (or ISC) immediately after those to provide buffering. And ensure you're always overflowing-to-sink at the end; there always needs to be Overflow handling
I recall IGN being an ethically corrupt outlet, so ๐คทโโ๏ธ
Once the delivery has made a full cycle or two, you'll have sufficient backpressure via your buffers to provide consistent processing on the receiving end
Owned by Ziff Davis inc.
They are just buying up everything and turning it into sloppy shite.
-# editaerrheal integrity
Elaborate?
You mean uniquely poor at journalism?
As long as the receiving end uses/stores/sinks everything it's fine
i got mk2 power poles before even placing a single mk1 power pole. this is what i do when i forget to set up automation
My game save is past 10mb and is no longer playable on my laptop. So im stuck not playing while im out of the house ๐ฉ
Ever considered getting a better laptop to maybe handle those saves better?
No, I bought this laptop for sub $800 CAD
Its a 3060 with a intel 11700h
I only have issues with two games. One is satisfactory after my save gets to 10mb plus. I start having a unstable 30fps.
And POE2 which is a un optimized POS
hop on that grim dawn train
grim dawn is awesome! (i have a Grim Dawn tattoo) ๐
oh ok, my laptop has a 13900hx, so thankfully i dont have unstable fps like that
i havent played in a few years but im thinking about hopping back in when the new expansion finally comes out
great! will be a pretty big expansion
oh yeah, to an already pretty massive game
My home pc is a beast so having a laptop is a bonus
Alright, I use my laptop for my home pc, so i have higher specs because it makes sense
I do this too.
Saves on power too, early game this matters
I never by myself anything and work gave me a fat bonus one year. So I treated myself.
Nice, whats the specs on the home pc?
my game isnt loading to the main menu, its just stuck on the loading screen
any ideas on what i can do to fix?
any mods active?
nope, no mods
also i got 926 caterium before even bothering to craft an automatic miner
i work hard for this job
wdym saves on power too? u only need 16 u can save power if u have less extractor
just do 48/3 ๐
You can underclock them and they'll be more efficient
underclock to 1% and build 100 of them
Also three coal plants is 135/min water
huh what?
ye and if u use 8 u need 3 water extractor he had 48 so 48/3 = 16 and he used 24 idk why thats more power saving
why
Amd 5900x
Rx 6900xt
64gb of 3200 ram
Started a new save with 1.1 in the dessert. (This was a mistake since Iโve never made it past Phase 4 but Iโll stick with it for a while!)
Two coal generators need 90 water/min
So you underclock the water extractor feeding to coal generators
Ah you're talking about the 8/3 ratio
Which works, but is kinda messy with merging and splitting pipes, and has the awkward 16th extractor
One extractor into two coal plants lets you clock the extractor to 75%, and it uses less than 75% of the normal power so it actually does save a sliver
Personally I'm lazy and don't like committing structures at that point in the game so I have a 150% clock extractor feeding two 200% coal plants, which saves on space and rotors/frames while I beeline for advanced steel and phase 3 lol
Oooh I use a 2:1 ratio for coal
Nice, that can compete with my laptop, but my laptop has high specs
Hi guys. Iโm about to unlock trains and was wondering if I should centralize the ores/ingots and distribute them from there to processing destinations or if I should transport them from the node right to the processing destination. I would appreciate if someone could help me outline pros and cons for both
I imagine my system has better cooling. Laptops are so random when It comes to implementation
oh definitely, i mean my system regularly gets over 90c on the cpu hahahaha
it's a thing you can do but it's a ton more work, you move it twice and have to sort out all the logistics twice
I wouldn't recommend it while you're going up the milestones. Make it a project when the game is more of a sandbox after you finished the phases
hmm let me check, been playing satisfactory for some time, 98c on the cpu, 90c on the gpu lmao๐น
sir this thing appears to be running just a little hot
my thoughtprocess was that it would be easier to have a centralized storage and then put whatever i want to supply externally on 1 train from there and send it over all at once
easier? absolutely not.
much easier to build a factory on location where the resources exist
use a planner like this, and edit recipes while scanning the map for a good location that matches your needs https://www.satisfactorytools.com/1.0/production
i assume it would also be difficult to send a specific amount of different stuff per batch the train delivers?
that part not soooo much
even if you have set amounts of ingots on a belt, you can just over flow excess
I'm in the process of setting up something like this in my SF+ run, will share thoughts when I'm home
it'll be less clean than creating dedicated processes that sends the exact amount on a belt on it's own, but still doable.
maybe i will try to do a both and see how it goes. thanks for the input I will keep it in mind
I really suggest finishing the tiers, basically a tutorial, first. but you do you
started playing a few days ago and im completely hooked
is there more after t9?
ther milestones are basically a tutorial for the game
and after tier 9 you get a sand box game where you do your own projects that you can plan out completely
kinda like the ender dragon in minecraft
the game doesn't end after the dragon
No, it's just a sandbox. You just get all the recipes at that point
i love minecraft
satisfactory is my 2nd factory game and the first one was 3k hours of gregtech
well after tier 9 it's kidna like minecraft ๐ except mostly about logistical problem solving projects you make for yoursefl
yes, you will have done all the required bits to unlock stuff, and now you can finally play the game.
you can also make it very pretty if you like
I have been building a lot in greg and plan to do so here too once I can hover in the air
I spent 30 minutes making a lift for sulfur and almost gone crazy
i want to see the next tier in satisfactory be were sense we sent the cargo carrier to earth maybe ficsit is like hey we can use them for more then just cargo ships and so teir 10 would be all about making stuff for the ficsit military
Is Greg a good chap to build inside of ?
Oh yeah so an ingot network is interesting to think about. You can save some trouble making ingots in advance and bringing them to factories, but iron, limestone and copper at least are so plentiful that usually you can find places to put factories that have access to each of them. Usually. The other problem is that train stations are so large that any space or effort spent smelting ores on site might be negated by fitting a giant train station in that area.
There are other problems with this kind of central smelting hub. The biggest is that you need to be able to scale ahead. So you need a ton of space dedicated to resources you don't have yet, and you might want to account for alternate recipes.
BUT
- Trains are still great for gathering rarer ores. Oil, Quartz, Coal, Sulfur, Caterium and an ore you won't have unlocked yet are all great for this.
- Late game products require so many different parts that you're either importing from another factory or still have to pick up materials from farther afield.
- You can send ore from one train to many different stations. One the first station's storage is full, the train will unload at the next station, and it's basically the same as a machine belt, just a little slower.
imo it's not really worth it unless you're building on a very large scale, and as others say, it's easier postgame. But nothing stops you trying to do it now, planning is just the hard part and it's tricky if you aren't familiar with which recipes are good
its terrible tbh
Every time I mention the Satisfactory Plus mod to my partner they say it sounds like Gregtech lol
Its a lot of screws
ehh it's not really tbh
Gregtech is some sort of mine raft mod I gathered from a quick search
What makes SF+ crazy is that smelting ores takes more processes than assembly
thats enough for me to install it after finishing my first playthrough xD
so mega base building im planning to have ALL smelting in one area on my base in a different module but i wonder if that would create some major fps issues - given that i have my main base and everything else near as well, so that i know before i start
It's definitely not a mod you play before beating vanilla SF but it's fun. You will absolutely want a central smelting place in that mod
its just hard because you need so many different processes and with tiers some things scale exponentially while others do not at all and its just hard to plan if you care about aethetics
Totalxclipse (a youtuber) had to change his Uobject limit AND upgrade his computer just to smelt all of the iron ore in the dunes.
for a megafactory you do more than smelt in one place, expect fps drops
well not just drops, lower framerate in general
basically megafactories are not recommended
separate your factories instead
oh god he's going to have used pure iron too
I support your megabase dreams. Make it the megaest factory ever!
I don't want to imagine how many refineries that was
is it chunk based so i know how far i can put each base from each other?
so far the main diff from greg to satisfactory imo is that in satisfactory you do the same process many times but there also is only a few while in greg you tend to do 1 or even 100 different steps in 1 machine but there is also a few thousand different ones
theres maybe 80 ish different types of screws for example
oh lawd
I think its this video...
the point is also that logistics in one place are hell, so generally better to avoid
and theres later on assembly lines that require you to input like 20 different items and fluids in order for it to run haha
enough of that back to my trains
@simple pebble @eager scaffold Its this video.
i had the wrong one originally. I updated
If you want to build big but are worried about performance: try building either one big factory per biome, or one big factory per phase (in different areas). It'll still hit your performance eventually but that approach will remain playable for much longer.
i guess ill just do 1 factory each biome then have lots of train logistics
You have to push your limits to achieve true greatness. One! Single! Megafactory! 
What is considered a mega factory?
Ive never done "one factory per biome "
But I did do one train hub per biome. Forcing me to use other logistics to move product inside a biome. It was lots of fun
all trains go to one factory ๐
building everything in a single place
oh my god the belt skeleton
I have 5 rather large? Factories all within a couple hundred meters of each other... max bauxite processing, 77.5 (after sloops) fmf/min nuclear pasta with 3 pure copper, not that much but a lot of machines and other things
Tbf, half of his uobjects is probably signs 
Then what is a giga factory
I definitely want to do a single big mega-factory, but I would probably aim for lower target numbers of parts and rely more heavily on over clocking and slooping to keep it playable.
Building a 20/min ballistic warp drive factory in the same place I'm building everything else in for example sounds bad for my health ๐คฃ
big factory
The stuff BLAndrew makes
those are megafifthcories not megafactories
So giga is smaller than mega?
"megafactory" is not about size
Don't get hung up on the terminology, it's just people trying to describe bigger and bigger factories
again, "megafactory" isn't about size
Bigger meaning either size or number of things being produced etc. there's nothing exact about it
I mean it feels like when there is something like 1800 or 2000 machines all within a few hundred meters, seems like this should be considered something? Because technically its 1 central factory (aluminim) with satellites
"megafactory" is a term to describe gameplay style where all your production is in one place
yeah, it's something. It's "big factory"
I could have them all connected, shit that would've maybe been cleaner looking but I like what ive done with it
Lol okay โค๏ธ
If only we could get our big plastic/rubber factory to stop breaking ๐
We need to fix it before we decorate/start the nuclear build
you're amazing and talented I believe in you fixing your big plastic problem
As with all factory problems: follow it back until you find the fault
Eh.. DeafBringer and I spent like 4h last night trying to figure it out, throwing all our pipe knowledge at it. Nothing. So i reached out to the pipe gods... and so far nothing has worked
Eh... its weird problems. We did fix some of those
Like we had pipes that worked one minute just completely stop flow like they were disconnected
they demand a sacrifice, you need to drive some tractors into the big hole in the middle of the map
Could be pipe floor/wall hole bugs, or if you're on 1.1 there's weirdness that can happen if you place pumps or junctions on pipes that are already built rather than placing the pumps etc first.
Pipes can be fickle
But that wasn't the real issue. The real issue is that our 600/m pipes dont flow at 600/m, and we have something like 7600 fuel flowing across 13 pipes so im trying to avoid splitting those into 300 pipes, and also, the HOR refiners are outputring 600 pipes but they arent flowing fast enough for some blenders
None of that, it was literally just a pipe section coming into the factory with none of those holes were the issue started
It's possible to do 100% Satisfactory achigments in one world?
Don't do that. If someone asks a question you think is basic, that's great, you get to teach them something!
That will not do. They are angry gods of old. They demand your firstborn sloop as tractor cargo or they will just laugh at your petty attempt.
<@&370483737957236737> re: those achievements you mentioned being added in some version of Satisfactory after 1.2, will the answer to this question remain "yes" ?
99%
Didn't have time to fully confirm and even then would most likely be hit with the "don't talk about that on stream"
U feeling better?
- Pepsi vs. Coke โ
- Swearing โ
- Current plans โ
- Future plans โ
How was that Easter egg which was it chocolate or something else
@void gorge bunnies don't lay eggs, were you eating bunny poop?
it's just the new "chocolate-like product" recipe 
But yes I do think having a good cleaning up video among other stuff at the end of the month is good
Ok withe 1.2 out rn what do you think the next update will be
Or the American made chocolate which @void gorge got sick
ya that chocolate-like product
@uneven path if you think you have an idea how to fix the pipes, I made and question and help post, cobalt wasn't able to find anything that fixed it from the ss, but I can send you the save if you want
Or something else
guys i accidentally did a sick move with my keychain and i cant recreate it any tips
do less keychain moves and more Factory cart tricks
bro u dont understand it was really sick
Im a ogre with no balance and low dexterity. Walking to the bus stop without being injured is a successful morning ๐
cheese ig idk
can you backport your saves from 1.2 to 1.1
hallo
hi
wouldnt make sense if u were able to but it never hurts to try
backup ur save obviously
ok hol up, my save was used in 1.2
i switched to 1.1, and my save doesnt load
how can i backport my save
i smell problems
you dont, this is why you make backups
oh well guess i can only play on 1.2 now
SATISFACTORY
GIVE ME WET CONCRETE ALTERNATIVE RECIPE
AND MY LIFE IS YOURS 
ok idk if its better, but it is good
Byproduct of alumni setup
normal concrete can generate pretty fast
Water
Cause I need the alternative recipe to make concrete from the water byproduct I get from mixing aluminium solution and coal
wet concrete makes literally twice the concrete from same amount of limestone
So my system doesnโt clog up if my buffer tanks fill up
ok but limestone makes enough concrete, and you can just sink the water byproduct to the awesome sink for free points
you cannot sink fluids
I was gonna say ๐ญ
turn them into packaged lol
โDonโt over complicate itโ
i want a fluid sink
Truth nuke
but if you package it you only get more points
since it goes through a longer process
win win
I boxed in the entire map with walls and a ceiling to be certain that anything I built in-game would be part of a megafactory.
I really donโt need points tbh
Just need a simple way to sack off this spare water and concrete is definitely useful
still better than having to get wet concrete
plus with more points you can get the achievement for the golden nut
I just need the concrete because Iโm low 
especially since i asumme this is for long-term
I can change it later
ok, then just find another limestone node
its much easier than using the byproduct to make more concrete
you need plastic or steel to make the canisters
reuse the water, instead of wasting it like that
I have zero use for it
fluids are complicated
Just use the water to turn it in packaged water and turn it into the awesome sink
the aluminum setup needs water. So use it there
Why has wanting to make concrete caused so much controversy 
thats what i do with not necesarry byproducts
that's even worse than wet concrete
can we get a ficsit aproved guide for fluids
Already got all that
water is free fr but if ur gonna have byproduct just loop it back?
or i use the byproducts to power fuel-powered gens
then why do you need wet concrete?
Because I need concrete
not really, you get free points
Itโs just concrete people
you waste resources for it
sinking the plastic instead of the packaged water would be better fr
no, you can use the points to buy t
you could use the resources for making much more valuable items instead
just drink the water
very interesting idea
Word
yall are crazy, you either do pure ingots or wet concrete if you cant be arsed to properly recycle ๐
although atm i probably shouldnt be talking? i mean my bauxite is working, but my plastic/rubber recycling plant is still down
properly recycling is way easier than wet concrete
has anyone deleated a project that they are almost half way tou and are now rebuilding it from the ground up to make it with an ther design
i would tend to agree, however i had some issues with it
cause u need to wait for it to dry
most of the issues were resolved if i filled the recycled water with fresh water first before starting the system, then it worked well on waste water
Why didnโt I think of that
it happens
when ur so advanced u start forgetting the basics
Wet concrete? Well yeah, how else is it supposed to set
game doesnt use wet concrete normally does it?
not really a fallout
just saying you may be complicating your life more than needed ๐
There's a process called dry concrete IRL which skips the mixing process. Since wet concrete is an alternate recipe and we are just given bags full of concrete, I assume the satisfactory engineer uses that process.
(Dry concrete kind of sucks and isn't even good enough for sidewalks)
when will we get roman concrete alt in satisfactory ๐
charcoal limestone and water to make much more concrete lol
charcoal ๐คฎ
why do aluminum which requires water and then complain about extra water its just free aluminum guys
well romans used Ash, it was as close as i could get
idk sloppy electrode actually makes more water than you put in
Tbf I didnโt even think of packaging it which was a shout but I do need the concrete
so its great for waste loop
So short term Iโll package long term Iโll concrete
This is a dumb question. If I have a bunch of nuclear waste in a storage box, will it get more and more irradiating?
And if I had 2 storage boxes would the rads go further?
? no it doesnt, you put in 200 water and get out 140
Yes, the area of dangerous radiation will grow as more and more radioactive material accumulates. There's an inverse-square dropoff, though, so you really don't have to worry about huge areas being irradiated
Hmmmm
And iodine filter usage caps out at 5/min, so you don't need much to keep you safe forever, even if you're within range
So I shouldnโt store all the waste in a bunch of boxes
Where else would you store it? ๐ฅณ
Turn it into plutonium
Yes, there's going to be ambient radiation; that is the price you pay for waste storage. It's really not a big deal, though
Yeah, one way to deal with Uranium Waste is to turn it into Plutonium Fuel Rods, which can then be sunk
I ainโt tryin to have like, half my map gilled with rads
Or you could burn the Pu Rods, which does generates Plutonium Waste, but far more slowly than Uranium
to a point, there is a max drain of 1 iodine filter per 12 seconds
The inverse-square dropoff honestly saves you quite a bit. I don't have a link to the math, but it's like literal years of playtime for radiation to accumulate enough to spread out across the whole map, even for a lot of pileup
would be funny
But yeah, Uranium Waste does accumulate a lot more quickly than Plutonium Waste does. (And you can always sink the Plutonium Fuel Rods for a "clean" solution, if you don't mind throwing away all that free power. :)
why throw power when power
Iโll see how much of a area it limits and make a decision off of that
Iโll produce about 18k waste an hour
sounds a lot more than 300/min :p
yea, just comparing to the 2520 waste/min i make :p
i think there was a miscommunication. for a set of 3, i put in 180 fresh water, and get 420 waste water
but sapphic if you like pipes, you want ot try and troubleshoot my flow problems lol? McGalleon/Cobalt are working on it when they get a chance but didnt see anything obvious https://discord.com/channels/370472939054956546/1491330112124092457
(not aluminum)
dont worry i will look into it and in less than 4 minutes imma see the problem
not particularly, specially when all pipes are same color
me waiting for my spageth to make me 50 thingies so that i can start actually playing the game
https://discordapp.com/channels/370472939054956546/553550313533997057/1491504826125647913
If you think color coding pipes will fix my issue id be happy to ๐
would make it easier to see and spot errors
I would tend to agree, but not sure how it affects the outputs that back up even though the input they are feeding is dry
also if mcgalleon is on it, he knows more than i do
And yes all inputs are looped (now) the inputs having issue are not bottom fed
He said he would when he gets a chance, not sure how busy the mad lad is
I also had to send him a link to download the file from Google drive and he never confirmed if he was able to download it ๐คทโโ๏ธ
For some reason my file jumped to 13MB even though the last time I backed it up like a week ago it was only a couple MB, and I couldnt get it to compress to be under 10MB
not color coding ur pipes is asking them to not work fr
i tried to yk use my experience and stuff to troubleshoot but no idea whats going on
Lol appreciate it boss
yeah anytime man
There are bottom feed pipes but those are just water and dont have issues so I got no idea. I would color code them next time I send a file for someone to look at lol
would just go over pipes and machines, and recount and redo the math to make sure numbers are correct
unpowered blenders fr
if the output backs up and the inputs are dry it sure sounds like a mk1 pipe somewhere
Only 1 machine goes dry on a 600 system
Ill check, but I dont think its a mk1 somewhere.
might be a dumb question but ore nodes purity cant be changed right?
Charcoal is based and biopilled for making satellite steel factories. I swear by it until unlocking coke steel.
they kinda can
And I recounted everything its 8 recycled plastic/rubber at max oc, they draw 75 fuel each. 6 diluted fuel blenders producing 100 each backing up with fuel even though refiners dry
if you on 1.2 you can select purity on nodes in game mode
Occasionally the blenders run out of hor, and its the same freaking story as the plastic refiners
Also you can upgrade them in scim right?
welp im on 1.1
yea, but i think it needs to be a 1.2 save
Oh
Anyways its exactly 600 in 600 out on all pipes, they have their physical inputs of plastic/rubber so thats not an issue
yea, doesnt work on 1.1 save
hear me out remove belt limits and set it so u can make custom purities
if you remove belt limits, pants fall down 
conveyor belts sir
I know generally a buffer tank doesnt work, but in this case could it? Since the blenders push out larger quantities at a time?
uh no it couldnt
Im getting fed up and about to add a mf packaging loop to transport everything ๐ญ
i place pumps before manifolds, and if needed another pump middle of it. works for me so far
yeah no i just manifold pipes normally works for me so far
I have pumps right before it goes up into the manifold
yall have imaginary pipe problems
put another after the lift
Ill send my sav you fix my factory?
deal rn
I can try that tonight and see
and make sure they mk2 not mk1 pumps
@strange egret #screenshots message i have like 3, but i shove the extra stuff that i dont need into a sink
Its on drive bc its too big, but you'll spawn at the factory and there is a hoverpack in the hub chest
-# hmmm, do complex numbers ever show up in Navier-Stokes equations? ๐ค
Okay, why not mk1?
less pressure
-# (I am aware that Satisfactory's fluid simulation does not use Navier-Stokes)
2,5x less to be precise
pressure yap its fake variables its not on the ui
So the pressure is actually different? Interesting
css wouldnt hide important stuff away from us
just cause it doesnt show in ui doesnt mean its not there
probably going to do that soon once i finish my second coal powerplant
its filled with to much stuff at this point
does it come with a .exe file
the pipe equation game uses actually have two pressure variables. static and dynamic. static is like pumps, gravity. dynamic is fullness of pipe and flow (squared)
No its just the .sav lol
mhm
ever had a dismantle crate that literally had over 1000 slots in it because of an entire factory teardown?
You dont have to download if you dont want. I can send it a different way if you know how?
I cant on discord because its 13MB
send it sir
I did
oh
There is one set of them clearly different, this is the one that was consistently backing up
I moved it to make it easier for anyone lol. There is hoverpack in chest of hub, and any mats you need should be in dd
Fellas i am scared for the next step of Power harvesting
This cool thing seems quite competent
Coal? Coal is bad... you need like 100 generators to make it to t5 ๐ฅบ
Everything is automated that you should need.
One of the fun things about the game is that once enough time has elapsed, the stuff you used to find complicated/hard will seem simple/easy to Future You. :D
Also @fiery root, just teasing, coal is great, untill you get oil based power
Future You will be able to spin up coal power in your sleep!
Or at 4am!
id have to get back to you on that lol
Thats when my most efficient building happens ๐
But present me is crying because there is coal node
But next water is 2km away
Or like one
It is well worth your time to seek out a place which has coal nodes right next to water. There's a lot of those over the map
Yes, they may be a long ways away, but I don't recommend moving coal or water. Make your coal power in a location that has both, right next to each other
Just drag some power lines behind you so you can still have a nice unified power grid
Just run power lines to coal far away
Much easier than moving coal to water (and dont recommend moving water to thr coal lol)
coal power is not hard to set up
currently working on my second plant
Heh, yeah, if you are gonna move one to the other, make sure you're belting the coal instead of piping the water
But, IMO, don't do either. Just find somewhere where you've got both
Fully agreed with all that
In the desert I normally just use the east nodes and lifts to take it down to the water
Aight
And there is no way to terraform a flow from the big seas to my coal?
My first coal setup is using 2 belts spanning across half my starter zone
Was cheaper than expected
Lol no
No terraforming in the game. You can
some specific rocks, and much of the foliage can be destroyed, but the landscape itself is fixed.
I wish
@burnt wharf
Is it possible to have something in the hands slot and select a empty one?
But it would be so laggy if they did add that
i highly recomend making a bomb factory asap
I saw someone build inside of a mountain with trains but idk if it was a mod or something
whenever i need more i just head to the factory
oh no, you just need to clip under the map
There's various ways to "clip into" the terrain, and train rail is one of those ways, for sure.
Once you're in there it'll become quite apparent that the game doesn't really intend for you to be doing so, though
lol you can do it... and it can look cool... but i wouldnt recommend that for your first playthrough lol
And there's definitely "terraforming" like feature to make it look any better
Aight thanks fellas
Bouta time to make that xeno Planet healthier
Sir i meant i pump my burned coal into the armosphere
Giving them xenos a bigger ozone layer
This is me humble coal funny stuff #screenshots message
More warmth
Less xenos
Best: building near coal and water
Better: taking the coal to the water
Bad: taking the water to the coal
Pick one
Ada told me its all about efficiency
And ada gave me a microbreak just yesterday..
So near coal and water it is
Inspired: Taking both the coal and the water to some undisclosed third location, where they can mingle in peace!
i like building my coal factories near a big body of water- i can expand it infinitely. so id argue better is best
There are multiple places with large bodies of water and nearby coal, which is why best is above better
that played some... weird music in my head
I noticed i didnt even expkored the west properly.. could be that there is my sweet new power is hiding
The first one
Looked more lovely than some dessert
Kinda wish there was a jetski
Kinda wish there was more weaponary
yes ?
A catapulted jetski?
Especially early game
I am convinced a good rifle or armored vehicle is just as necessary as some generators
I like the way ur thinking
Everything can be a weapon with some acceleration 
Makes me wonder what would happen if you would fell the space elevator
A satisfactory where we would need to capture the xeno ground before deforest and abuse their planet
what u do after getting the golden nut is there anything more to do or js quit the game?
Second golden nut
im sure there is some modded options, you could ask the Modding discord
I'm going to mod the asking discord instead
you do you fam.
if you operate entirely on extrinsic motivation then yes
continent-spanning factory cart skatepark
good idea ๐
im planning to get 1 million of each item
id consider the game complete by then
1 million raw iron ore, 1 million screws- rods- ai limiters- and so on
dam
for me "complete" will probably be having an ongoing production for everything that can be automated
start again
with a different approach
Fella is preparing to jump to the next xeno planet
one million scr-
doesnt mean its the end though
how? like trying to balance everything instead of just making a line of mainfold ๐ค
i think he means a diffrent spawn?
or you could try to do sushi belts only
yeah i would rather delete the game
Idk i could've gotten it before t9
got t9 before
Maximum amount of points per minute
Let me know if you want an unofficial list of things to do.
Factory carts race track ๐
That is so 2025
noooooooooo
Factory cart shaped factory cart race track
Already in progress. 50ish people working on this project
Finished my new steel factory now I can go back to messing around
yeah give me a list ( not from chatgpt pls )