#satisfactory
1 messages · Page 757 of 1
Probably by design
Their recipes are really efficient, but their fluid and space constraints give you a tradeoff
Yeah, but if only the smoke is the dealbreaker for me xD, i like to build enclosed stuff so it looks bad imo
But i agree pure recipes are VERY good, i had like 3 factories with dimensional depots stacking, so i can foundation the whole map in a minute
This was from long before I finished my factory, but I think this is where I made a caterium ingot refinery stack. #screenshots message
I think I managed to get it to all auto link up vertically, output and input
Just need pesto for that spaghetti hahaha
Oh you didn't see what the end result looked like after phase 5. #screenshots message
That`s more like it ❤️
I made it megaspaghetti
I tend to have my belts pretty, but my wiring OMG xD
#screenshots message and then made a wasteless nuclear power block a bit later
Spiderman would be proud
was the jason april fools thing a real thing you could wear? I kinda wanna wear it cause it looks so goofy
So would this work? (the lifts are in reversed mode) ( #screenshots )
Not a fan of straight belts are you? hahaha
yeah i realized that when i was taking the screenshots the manifold was wonky but im not bothered redoing it so..
What's your goal with this?
I used to build like that, then i learned about logistics floors, life changer ❤️
Ive been de speghetting my belts, my power likes look good. My pipes on the other hand, oh my🤣
Pipes should be a mess, it`s on the constitution
It doesn't matter as long as it makes sense in my head.
Whats worse is i used to be an industrial plumber🤣 i used to make huge copper manifolds that looked so perfect and pretty
In my case i had the "too much factorio syndrome"
The hardest thing to learn in satisfactory is that IT IS NOT FACTORIO hahaha
How are you doing logistics floors? Are you feeding machines from the bottom up?
If so, how tall are your buildings🤣
Yep, 8m high logistic floor, below the buildings
Depends on the item being produced hahah i have a BP that`s 6 walls tall (2 logistics 4 machines)
Is it a megafactory?
But i`m not in the "mass producing" phase yet, I keep a steady supply until i get nuclear
Not really, mostly isolated districts and one distribution station
Im working nuclear now. But its not going great
That's how a lot of people do them. Leave 4/8m space between floors
I find 4m too little, normally i measure logistic floors height in "splitter units"
oh god why didn't I get liquid biofuel for my jetpack sooner
it's like 10x better than normal biofuel lol
So for manufacturers logistic floor would be a bit higher since i need 4 splitter chains plus a few meters to move myself
I have opted for this instead, because each constructor needs 15 iron ingots per minute and each smelter makes 30 iron ingots per minute. #screenshots
Wait till you have rocket fuel
8m seems good for a logistics floor but I'm a newb still
That`s called balancing, not bad for a first run
you figure out transportation yet? I'm still trying to get a train working lol
You will definetly get better the more you play with that
well its nothing special for me so...
well ive learnt train tracks, just gotta make a level concrete road and put tracks on it and thats pretty much it of what i know about trains
Preparte to spend a few hours on it, i ended up with a train network with 2 channels
it's been all day so far lmao
Cleaner and more predictable, on the downside, stations are BIG
can railways go down and up?
Fackory
I'm doing dual tracks, I figure it's not that much slower than just running a single one
yeah, for default ramps the steepest slope is the 2m ones, can't build on 4m ramps
Yeah but careful with angle, too sharp and you`re screwed
okay
it's definitely much easier and more futureproof to use single-directional rails than bidirectional
so good habit to default to pairs of rails
god phase 3 factories are a pain considering that i just finished phase 2 not long ago...
Yep, single directional Ftw, trains always on the right lane, and stations split and merge from the main line
you can legit just container feed manufacturers for the ACU and modular engine
Throw in a couple block signals, piece of cake, you still spend a lot of time building, but don`t get lost while on it
just make sure you set up automation for the new stuff like computers and heavy modular frames
well i guess so but im guessing modular engines come in handy for the post-phase 3 milestones?
I do start making proper factories with HMF, before that i just do a small bus
I use the bus to ease my life while building the train network, which is where i start modularizing the production
not sure
if that's the case you can always build a better factory with your fancy mk5 belts though
Production lanes aren`t that hard until you reach aluminum
almost all space elevator materials are only used for space elevator stuff, either directly or as subparts of other spelevator stuff
I have a save game where there's an invisible boombox on the ground somewhere and I cannot turn it off. Is there anyway to fix that?
yeah it just depends if you need to automate something so you can have it ready for a higher level elevator part that requires them
reaching aluminum is where the game tells you "expand or die"
thats what im mostly worried about because you need all sorts of machines and nodes/liquids and stuff
is aluminum worse than automating the ACU and modular engines?
aluminium has new fun lessons
Sorry what`s ACU?
ACU/Modular Engine are just plain crafting chains IIRC
adaptive control unit i think
I was gonna automate ACU and was like wtf I have so many spare parts I can just build this with containers
Oh
first ACU i made it by container feeding the machines
Haven`t automated it yet
I still have 2+ containers of smart plating, versatile framework, automated wiring
not sinking them until I know I can't use them to skip part of a factory lol
you'll be able to use them as part of not automating later space elevator stuff, that's about it
I normally container feed space elevator parts
you need smart plating and automated wiring to automate stuff later into the game im pretty sure?
only other spelevator parts
You need smart plating for Modular Engines i think
yeah
(which are spelevator parts)
yeah but if I have 5000 of them in a container it's proabably enough to just container feed that section of the factory
Me myself i stoped caring to automate Elevator parts
phase 3 is adaptive control unit, modular engines and versatile framework
I had like 5x as many smart plating as I needed for modular engines for example
correct
and like more than 5x as many smart wirings as I needed for the ACU
if I need a ton of acu and modular engines for the next phases I'll end up suffering a bit cause I didn't automate them
but I can just build them as part of those chains I figure, meh
Nah just place some manufacturers in the elevator, then you fill them up with containers
every phase is built from the previous phase project parts with nuclear pasta being the only exception I think
Imho is way easier to just dump 100 stacks of parts than automating it
I rather spend that time making my trains
wait if im correct cant i just destroy my modular engine factory after i complete phase 3 or do i need them to automate phase 4 parts too?
This worked for me until phase 4
u need them for phase 4
I`m on phase 8 now, same strategy
so i also need adaptive control units for phase 4 too?
yeahh
takes a while to advance but i go drive hunting or building farther
For the new guys here, i`d recommend checking "gaming with doc" on youtube, that dude is real good ❤️
do alternate recipes become useful for phase 4 of space elevator?
Never used alts for space parts
alternate recipes for everything can be useful any time
i watch kibitz, personally
Also nice, but i feel doc is more "right to the point"
oh that guy, yeah hes a good one actually. i always see his shorts on my reccomended and they help allot
There`s a lot of crazy builders out there, but sadly most of them talk a lot to show a simple concept, i lose track very easy
if my smelter is 30iron/min and my crafter is 15 rod/min does that mean 1 smelter = 2 rod crafters each?
Kibitz got me back into the game
Indeed
assuming default clock speeds, yes
yeah for sure
Also never underestimate production planners xD
I cannot live without them nowadays
Does tools do sloopage and oc yet?
it has always done OC, but not sloops
I tried all of them, i`d rank tools first SCIM second and modeler like it didnt exist
😭
Modeler is a different category of tool to the others, not really fair to compare
Probably I still dont understand it too much
I still haven't used it lol
I takes a while to learn all the features and how to use them
but it's more of a logistics planner for specific routing, vs Tools/Calc being more like solvers
You guys play modded or vanilla?
vanilla
I used to play model just for daisy chain, but that is solved now ❤️
modded*
The only thing i would ask for devs now is make machines flippable, but i dont see that happening anytime soon 🙁
Yeah it has been discussed a lot, but no luck
I love that it does sloopage and oc for everything, makes it easy to see how to spend the sloops. 10 BWD a min is pretty easy with the proper planning sloopage and OC
alts are always useful in all stages
7.972 km x 6.8 km according to the wiki
i hate cliffs and rocks i want to concrete the planet
only thing stopping you there is you
Try 10 hours
anyone know why my trains would constantly derail? issue with blueprints not connecting properly maybe?
it first happened where a ramp connected to a flat part so I figured it was just the bump but now it's happening on flat straightaways lol rip
anyone else get nervous when you max OC and sloop a pasta maker?
the issue is when you have rails that are on edges of bp but you dont have it set to autocconnect
basically the train tracks look connected but arent actually connected
yep I'm figuring that out
I laid like... 5km of tracks like this
you can fix it but replacing every other section of track
😭
it sucks... but its not that bad
loooool it's not very easy to stop a train going 200km/h
downside of having a big ramp down to a platform I guess
that makes it a bit easier thanks
will fully pure nitrogen gas resource wells be useful in late game? because i have ALLOT of it
im using ALL the nitrogen on the map
Yo guys im new here, playing the game for the first time so no spoilers pls
I got all milestones from tier 1-4
still grinding for tier 5-6 (omg its so tiring)
But anyways, i wanna make a flat base on top of the world, at 500M high up
I need some way to get up there quickly from the ground, can i do it normally with my current possibilities or do i need to wait and unlock other tiers first? I heard of hypertube cannons, but they seem to be really complex to setup, especially facing straight upwards
if that answers your question @valid glacier
oh for fucks sakes the chainsaw can't use liquid biofuel lol
damn
there are mobility options in tier 5 or 6, plus there is a elevator item in the awesome shop you can buy
you can just use a hypertube, not the cannon variant. use multiple entrances to go faster
i was trying not to spoil what it was lol
but yeah, there are much better options than bounce pads
but how the hell do i make the GO UP
they said they know about hypertube cannons
?
because its really buggyi, i'll check the awesome shop btw
they are really easy to go up wdym
uhhh I don't know exactly but the tubes work kinda like pipes?
the basically place the same ways as pipes
What's a good way to split two belts of 300 into 5 belts of 120?
you can buy floor and wall mounts in the awesome shop for the tubes
well the problem is that they cant attach to walls or ladders straight, and fine, they all bug as hell
idk the best way, do you have priority merger or no?
btw i started playing this game 5 days ago, i already got 40 hours playtime lmao
why do you need exactly 120 on each belt? just use a manifold and it will balance eventually?
its just that good
well, regardless, since youre doing 120 belts, its easy to just have a splitter with 2 outputs be 120 each, and the remaining 60 goes into a merger on the line of the other 300, that makes 360 that you can split 3 ways
@worn oar
yeah that'll happen lol its scary addictive
i see the wall mounts, but will that really help it go straight
fr
just save before you buy them and test it
tho luckily its easter break, and im at the gathering in vikingshipet
No not yet
wall mounts should let you run pipes and tube vertical though
honestely dex, youll learn best by experimenting, but its easy to make them go up when you get practice, id recommend building a pillar of foundations and use that to line it up
i've been learning for the past hour
Because each level of my facility consumes 120
you dont need priority merger for the way i said, i was thinking more complicated method
Is this a lil overboard production rate #screenshots message
always winds me up that you cant use other packaged fuels for the chainsaw
tilt the hyper tube up
no at all?
Doesn't that require programmable splitter? I don't have computers up yet
no, it starts bugging
im producing 77 fmf at the moment
I have multiple sections of equipment that all use varying amounts of iron that add up to 480/min total and I didn't do anything besides split the 480 line off in multiple points. just a basic manifold
i wish
smart splitter
programmable splitter is useless
clock your machines to output 120 on a belt
you should have smart splitter if you have mk4 belts lol.
its like t1 or t2 item, just copper sheets and quickwire
I mean yeah I have that but I don't see how it's any better than a regular splitter
because you can tell it to prioritize the 2 120 belts on the first splitter
Each direction is the same item
if all the machines on the floor take 120/min it will just work out well right? you'd only need to mess with it at the point where you had 60 left from the first belt of 300?
you do any any overflow
that means it prioritizes the any before it gets to the overflow output
Oh I see what you're saying
you'd need a smart splitter for that or it could clog
are teh 300s coming from a node or train?
you can also just do an ISC with 2 splitters coming out of it with the 5 belts you want
It's overclocked packagers for my sanity, so 100 each
there are many ways of doing such a thing
clock them so you can make groups of 120
ISCs are not belt balancers , do not use them that way
why not
they don't balance belts. I just said that
What is an ISC?
as long as you have a buffer in them its fine?
they ahve priority outputs
Double storage
you just cant use it as a belt balancer if you dont have enough in them
no, they are not reliable belt balancers
whatever, i know youre right, but you CAN if you know what youre doing
no, you cannot
not reliably, it's just a manifold at that point and depending on your designs and you merging things could clog up systems
dude, i know that you are right, but they work for me in some situations so it doesnt really matter. what matters is i explained how to it with 1 smart splitter, 1 merger, and 1 regular splitter, they just need to either learn from what i suggested, or change clockings of the packagers like you suggested
okay OKAY okay listen to me FOCUS fucking FOCUS already bro okay?? I HAVE to get AT LEAST to reinforced iron plates today or my mom is gonna be really sad and disappointed in me
if you want to merge 2 belts and split , split both belts into 2 and merge 1 of each
i wont recommend it anymore, i promise.
in some situations that you do.
don't go suggesting it to others as a balancer thoug h
so for the first 300 line, do normal splitter x2 then have an overflow smart splitter?
and then same for the second belt of 300, and merge the overflow back with the 60 overflow from the first belt?
the first thing i suggested though is the "proper" way other than overclocking machines
I went with splitting each output three ways into mk2 belts and merging the center into another one for 5 total, thanks guys
no? just do 1 smart splitter with any any overflow as settings, the 2 any should be mk2 belts, the overflow should be a mk4 going into the merger that mergers with the other 300 lines then going into a splitter with 3 mk2 outputs
is there a way to see my height in vanilla without mods?
Put a smart splitter with over flow at the start
like the Y coordinate
yeah you can
I didn't think of mk2 belts being perfect rate limiters lol
...how?
Who up satisfying they factory
i use them to split 3 belts that are all close to 400 into 2 belts that are 600 with a special priority merger setup
and the overflow goes where then?
at the start when the main line backs up
I got a train which was very satisfactory until I realized my blueprints didn't auto connect and I have to redo miles of track lmao
Oh nooooo
I got that part, where does the overflow belt go to though?
Usually an awesome sink
to the extra parts that aren't getting fed by the 120s?
wherever needs the parts
Yeah
You can setup a secondary line using the leftovers or just sink it if you don’t need any more yet
Can always reroute it later
cobalt do you know why putting smart splitter on a elevator lift causes the lift to split and like change direction?
if it helps, the section of lift that the splitter is on is between 2 floor holes
I'm a bit confused why you'd need a smart splitter at the start for this and not for some normal manifold hmmm
oh god I gotta walk the dog or I'm gonna sit here being curious george for an hour again
Smart splitters at the end don’t function the same way as they do at the start of a line
The overflow function only works if the main flow gets backed up
just accept that we know the way
yeah but i manifold shit all the time and don't need a smart splitter at the start
The smart splitter isn’t required for a manifold its solving a different issue
I don't use vertical splitters, sorry
what issue though I'm trying to learn 😛
okay, it seems like they are still working, now? but it is just a visual glitch
I didn’t read the entire conversation so I’m not sure details but 
Cobalt. Please go use vertical splitters to learn them and come back
There are vertical splitters?
if you have 120 that needs to feed a system that uses less than 120 and then needs to over flow to another system, it's simplest to have the overflow before the manifolds so the primary manifold gets filled first, that way when you're merging a bunch of left overs you don't get a clog
isn't limiting machine output on floors to rate limit incoming belts a kind of manifold?
dumb question but whats the point of power towers when u can just use poles
too ugly
Longer range for moving power large distances
if you evenly split the manifolds when there's over flows, the overflows could go over belt limits and cause back ups
do you have ziplines yet? power towers and ziplines are so busted for exploration
Also doesn’t kick you off when zip lining between them so doubles as transport
no i just got them
they are absolutely insane lol... you can place power towers down SO FAR AWAY, like up on a cliff, then just zipline up there ezpz
You just right click with a zip line and sit back as you get carried to your destination after setting up towers
can u zipliine on the non platform ones?
so it's a kind of balancer almost?
Yes
The platforms are just for climbing up to reach the line
no, just an overflow that will prevent clogs
might as well make platform ones IMO
How do I stop getting kicked out of my hypertubes? So annoying
ok cool ty guys
I'm still missing something lol hmm
If you want manifold A to fill before manifold B, you smart split at the beginning and set manifold A to Any then manifold B to overflow
With regular splitter it would be the wild west
if you over flow from multiple places and don't use a smart splitter , you might over flow more than the overflow belt can handle, and it could cause a clog
wouldn't both fill eventually anyways though?
Normal splitters do 50/50 so it would try and fills A and B at once and take ages to do either
ohhhh it's cause you have overflow that you might merge back in??
Theoretically, but setting priority
if you have to merge the overflow with other overflows? yes
if it was just going to it's own thing , then it would be part of the same manifold and wouldn't matter
instead of a normal manifold where it's just splitters that saturate in a sequence
A good use case imo would be coal gens. I have a node of 120 coal, but90 to gens and that HAS to stay full and I only want the 30 overflow to go to production
right so it's like the blocks you were drawing for me the other day, you have leftover on a belt that goes elsewhere
if the extra was going to it's own little thing, still just a regular manifold
but if you start mixing and matching it's much safer to have a SS set to overflow
so in this example with 2x 300 belts coming in, the first splitter on each belt would have any going to the first group of 120 and the overflow continuing on to feed the rest?
ok cool cool I'm learning slowly lol
how can i split a belt of 183 items per minute into another belt of 36 items per minute?
Use your machines to limit the usage
Or use machines to make separate belt lines with those amounts
if the machines that connect to the second belt only need 36 items per minute, then a normal splitter will end up pushing that much down the belt naturally. I think 😛
1 splitter
it'll self balance
alright
ISB should be a server acronym... it'll self balance
ok and then to use the 60 leftover from the first belt of 300 you don't gotta do anything special just merge it in before the 5th belt splits off?
of course you can do all this with mk2 belts and stuff I'm just trying to make sure I understand the stuff yall were helping me with the other night
ok what about if i have 2 belts of 183 and i need both of them to split into 36 do i just use 1 splitter on both of the 183 belts like you said
you need both split into 36 and 147? then sure
why do you need two belts of 183? just use one belt of 183 and split it twice into the two 36 belts?
then you'd still have 111 left on the belt for whatever else
why do you have 183 on a belt in the first place that's a weird number lol
Leave it running, abandon it, go build somewhere else on the map
laughs in belts with weird decimal per minute amounts
destroying something that is making stuff for you is generally a bad idea
ask satisfactory tools lol
well that is the EXACT number i need
..but i figured its easier to just get another miner down lol
all the numbers per minute are just your imagination anyway
the game doesn't (and never did) count in items/min
ok so you just have a line of 183, split it once for -36, split again for -36, continue the belt into whatever else that needs the 111, it will balance itself out
ive done this b4 it seems i just get caught on smth and overwhelmed
can you show me an example of it i dont really understand
🙁
can you share the satisfactory tools tab?
yes
also should i build backwards? from item down?
good very early morning!
I plan from item down and build from resource up
wdym?
no
plan item down, build up
okay give me 10 minutes i formed an idea that MIGHT work (it doesnt include more miners or splitters)
well it does include splitters now that i think about it
gonna go walk the dog before it snows lol
I tagged you in my shitty paint drawing in the math channel
yeah i can understand it though lol
can you automate trucks or do you gotta drive them
you can automate them but i dont use trucks so i dont know how
all vehicles can be automated
even in 1.1 you can drive a route once and the computer will run it for you after that
whats better trains or trucks
depends on distance?
how do I get that powerline grinder tool
and terrain, and volume, and if you want a lot more things on teh same path
if you could only have one for a playthrough I imagine most people would say trains, but trucks are really nice to bring stuff a shorter distance instead of running a big ass belt
like if you start in grassy fields or whatever it's called, one of the pure coal nodes is kinda far away, a truck was real nice for that for me
it's the zipline, caterium research in MAM, can check on wiki for details
so for longer range transport i should use trains?
ok i figured something out, i had a miner sitting at 60% rate making 72 iron ore per minute, so i just doubled it and made it 120%. so now all i have to do is split it once and it splits 72 on one belt and 72 on another which is the exact amount i need!
depends on your terrain 🙂 you could truck any distance
the power of trains is that it uses a lot more infrastructure, but becomes much easier to put more trains on the same lines
the terrain is pretty rough
almost vertical in some spots
trains would be best for this i assume? #screenshots message
part of chooseing factory locations and transit options is what logistics work with the terrain
tbh im more concerned about transport speed
if trucks are faster i can just make a skyway
I think I played this game way too hard I lost all motivation to play this game now
speed is irrelevant, only throughput
yea thats what i meant mb
mods changed my life
any vehicle can have as much throughput as you need
just keep in mind you don't always need to split into exact amounts like that. if you had a belt with 240 iron/min on it, you could just split it twice into those two groups of machines that each need 72/min, and you'd have 96 iron left on the belt for whatever else you needed
also sky infrastructure is basically a loss condition, might as well get a mod that flattens the map if yo uwant a 2d game
I already played modded
lol what you mean loss condition
so is it just preference
you're letting the game beat you
I just have to build a new coal plant with 10+ nodes and I really not feeling it to build a large factory 🙁 it just drains me thinking about it
well what was easier, demolitioning tons of forests or building a couple ramps?
no, terrain and use also makes differences
As explained earlier, for example, you need more infrastructure for Trains - BUT you can put a lot of trains on the same line
on to balistic warped drive build!
there were so many big rocks in the way to my oil lol I just went over most of them
didn't delete 1 tree for this #design-and-architecture message
yes, but you really want two lanes reallistically
that looks so cool
well can trains go in reverse too
welp I'll try that next time
if you really want, you can have an engine on both sides of a train and run it down a single track
yes, but it's really bad for traffic if yo uneed more than 1 train on a line
yeah you'll eventually want to scale and then you gotta build a second line
I am doing engine both ends this save but it isn't quite space efficent
because generally trains are short (at most 5 cars for me)
so 1 more engine is 1 less space for cargo
I like stacked rail because you can hug the terrain a lot more closely. And takes up much less psace
when you have two lines you can just do a circuit right? so you can add trains as long as they are spaced out?
so those supports are like conveyor poles but for train tracks?
or do you gotta build them all like beams
... I guess? they are just little towers you can blueprint
bleh lol I'm happy with my sky bridge for now
setting all that up would take forever, even doing the cheesy way took me all day lmao
just don't do something like I did #screenshots message
jeez lol
the throughput is actually quite ok
i saw some guy talking about making tiny railway segments as blueprints, is this worth it orn ah
The real April Fools would've been they "fixed" the hypertube launcher
im newer anyone wanna play?
how do you stack the rails in a way that makes them look good?
beams on each side look ugly as shit
beams?
not sure what you mean
whats the rail on top of?
thats what im mostly confused about honestly
not sure what you mean, this is for 2 way traffic, like a road
well theres something under the rails...
is it just foundation or is it something else
in that last example just foundations yeah
What's the laziest possible way to make supports for train tracks like this lol
anyone else still have ideas? for now im sticking with elevator, kinda slow, but it'll do temporarily
Like not even a double stacked one
just make somethin' ya like in the BP designer and spam it
whats bp
dont spoil
blueprint
ah ok
You can't just vertical zoop something?
like what
what?
huh? the trick is you just make a support with rails in the blueprint designer then just connect the rails between it all. you only make it once really
what, i told you dont spoil pls, i didnt come to the train part yet
i apologize, i was trying to answer their questions
What if you need varying heights on the support is my main question
my preferred method is to put the next blueprint butted up against the support i just placed, then nudge it where i need it, then drop support pillars as needed beneath
no need, my bad, i thought you were answering me, but feel free to ping if you get any solutions :D
finally getting off for the night after HOURS of building my modular engine factory (and its not even done yet..) but would anyone like to see what i built so far?
What was spoiled? You probably don't wanna hang out here if you don't want to hear about stuff like trucks and the other transport options you don't have unlocked yet 🤔
Hell ya
well i need to get support somewhere, where else do i look for help? ai overview lmao?
reading your question, really hypertube cannons or hypertubes in general are your best option if you're going to skybase
ok its in screenshots
that i already answered, its really buggy and doesnt work for me very well for some reason, tho maybe im just doing it wrong
there's really no other mode of transport that will fit your needs
You could build a giant ramp with 4m foundations, have a platform every once in a while with a power towers then zipline up and down?
that'll take longer than the ladders
There's no way ziplining up a ramp is slower than climbing a ladder, really? 🤔
i would need to make a zig zag for it to work
since you cant zipline straight up
What support are you placing to put the blueprint on?
Hyper tubes are pretty neat
i have a metal pillar sticking out of the bottom of my train BPs - so i just extend it further down. when the new blueprint is butted up against the old one it's just hovering above the ground
Also i would constantly die of kinetic energy on the way down
It could go straight at an angle following the slope of a long line of 4m ramps?
But for real hypertubes should work best what issue were you having with them?
idk, hyper cannons is what seems to be it, everyone's glazing them, but i cant seem to be able to setup one
64.6 hours playtime.. this game is amazingly addicting wow
hehe, i have 40 hours of playtime with just 5 days irl lmao
You don't need a cannon just to get up to a floating platform, a normal tube would work fine? Certainly faster than a ladder
its 3 am for me btw
Do you need a hyper tube cannon or just a tube for small distance
not small distance
How far are we talking
i would need to travel 500m
a series of hypertube entrances back to back would really get you enough speed imo
my sky base is at 500m altitude
idk, cant seem to get it to work
Watch a tutorial
all tutorials show how to do it sideways
It’s what I did
Do it how they show and angle the entrance up
i cant find one that shows a cannon upward
The speed carries the whole way
you can start it sideways, turn it upward, then just put periodic hypertube entrances to keep laucnhing you up
I did it to hit the height limit
or yes, that, if you can get enough speed
How many entrances you think for 500 meters
I don’t know the distance mine launches just the location I reach
do we fw it #screenshots message
make a loop so it builds up speed to get whatever distances you want
i do like the concept. are you going to add supports underneath?
True but it can be hard to track once you hit a certain speed
maybe
https://www.youtube.com/watch?v=iAxP3gIuSp0
this a good tutorial?
honestly, i dig like the partially open tunnel vibe instead of enclosing the gaps in glass
ok then, what tutorial do yall think is good then
i can't really help ya - never bothered with hypertubes except like one time ever
...
one that says 1.0 or 1.1
wish i could build underground and have a metro system lol
i remember someone saying it was possible to build underground but idk
i've thought that before too. it would be sick
should bd fine. it's an exploit tha breaks every update
I don't think your gonna find a hypercube cannon tutorial for shooting up to a sky base, people launch across the map with those
wait hypertube cannons are an exploit?
idk man, now i kinda dont wanna do hypertube cannons
you can, look up images from @zenith pecan
that would kinda be cheating
You can just build a tube up with entrances every X meters
regular tubes are very convenient, just build a network between your bases
The devs have a history of keeping glitches and stuff in the game if players like them
people essentially just bitched when updates that broke them happened and they fixed the glitch
it's really tedious honestly.
kinda hard aswell, for long running tube networks, if i wanna exit, how do i do that? i tried using the branch stuff, but it works really meh, sometimes works sometimes doesnt
I just pop in and out, put a gap between entrances, if you keep going forward you just popped back in, lean right or left and you get out
I've never used the branches but my undrestanding is there's a button to exit?
but then i fall out and die to fall dmg
why would you fall to your death?
because the hypertube would be going UP, and if i leave it while going UP, i fall DOWN
put foundatiosn under where you're getting off? and walls?
no it really isn't , theyv'e been used as elevators since they came out
i don't know why you're fighting the solution we've given ya a couple times... just put entrances going up the tube so you keep accelerating
elevators are slow, ngl
idk man
is it ethical to seal lizard doggos in a confined space because they keep getting lost
yes
literally just make a regular cannon and have it point straight up then use like an upside down ramp or something to make yourself stop at the right floor
whats a ramp
son
the bait is strong
srry english isnt my main
Elevator has music though 🤷
leave me alone
stairs but smooth
yes
im asumming upside down ramps so i slide to the side when launched out?
correct
mmmm
i'lll try,
I like satisfactory, but i hate it at the same time
stuff like this takes so much times to find out
and in the end, im pretty sure, ill just get bored
it's a game of many mysteries
could also use a roof
well the tiers are basically just a tutorial to get to a sand box game
if you don't like designing and problem solving things it may notbe for you
roof wouldnt make me slide to the side
flat roof wouldn't, regular roof would
i do like designing and solving things, but satisfactory is more about grinding
a ramp and a roof have the same incline
roofs are angled
https://satisfactory.wiki.gg/wiki/Roofs
4m, 2m...
could use basically anything with an incline actually
that username of yours is hurting my eyes
Is there a way to build stacked conveyor belts faster?
I'm trying to bring back both plastic and rubber at the same time
Yeah, id make a little blueprint
press R and use auto connect. Did you try that?
Yeah it does absolutely nothing
O? Lemme mess around and see. maybe you need to build one with a BP then it'll work.
Do you have actual belts in your blueprint or just the stackable conveyor supports?
You mean I should create a section of belts between two sets of supports?
Yes
Ok I'll try that
you have to have belts on the outside, cant have the endings be splitters/mergers/lifts afaik
That will enable the auto connect to find belts to latch onto
actualy lifts work i think
Yes, try making 2 belts on supports. Works for me with 2 belts and 2 stackable posts.
Just make sure they go the same way you want. I did em opposites 🙂
will the mod that adds a "curve mode" to building ever be canon
90 degrees are so overrated
Is this for just pipes/belts or?
Never messed with any mods
you can build curvy belts and pipes w/o mods
i mean for the concrete mostly, there is a mod that does it better than the devs could ever though so idk why im asking
Thanks, it is a little fiddly and likes to randomly rotate itself, but it does work!
i hate the 90 lock, make zoop great again
have the devs said why they dont allow more angle customization? i assumed it was just engine liomits, i dont know game dev
you can do 5 degree turns pretty easily
you can do finer turns too but takes more work
imagine if the snap function worked 100x better than it does now
i wish
i struggled so much to build stuff in satisfactory, never the machines, just always the walls, floors, etc, was always a pain
what part of it/
have you ever tried the mod that allows for 3d zooping? it feels like "yeah this should be default"
I have. barely does anything. and that has nothing to do with snap points
make some blueprintgs of foundations if you really want
yeah it doesnt have to do with the snap points but being able to drag a square in 2d is amazing
blueprints
Can i tame the big black monster?
im white
only lizard doggos
you mean in death stranding surely
kidding but do yall like death stranding? i loved it so much
You are the monster in satisfactory, canonically
Question, in the Experimental branch how do I disable the check for online services? I enjoy playing factory games in a place that doesn't have internet and I've been stopped from playing Satisfactory twice now, and the only workaround I have is starting my computer, loading the save I want then putting my computer in sleep and bringing it out there.
you can just play w/o net connection
disabling wifi prevents loading. I get an "Offline" error
let me get a screenshot
you can still load games
Nope
yes
I have video evidence of that not working
but how do i turn those ramps upside down?
FICSIT is the monster, we don't really have a choice do we?
ADA can't actually kill you, it's an empty threat.
you don't have everything saved to cloud do you?
anyone else have issues where they accidently break one critical splitter when they are deleting something else and then your whole factory breaks...
And bringing your replacement down to the planet will take $ERROR: years
how do we know she can't cut off the oxygen to our suit?
Anyone, how do I turn ramps upside down?
She can't even stop you from killing a lizard doggo, what makes you think she powers the suit
buy inverted ramps using coupons from the awesome shop
feed it sam acumulators
they get lots of points and aren't complicated to make
its only sam, copper, iron and coal
I now have a 7.5 GW backup liquid biofuel plant :D
The animal parts don’t increase as much per ticket so they are the cheapest way
rip
Lil bro
I feed that thing everything. I just use it for when I have tickets as a bonus. If you look at it that way and not depend on it then you'll like it better. Think of it as a free surprise shop.
as mentioned, you can only tame lizard doggos
Oh thx
space ticks? those are more or less tame anyway
they don't do any harm just get in the way
Between pipes and beam which are more needed?
how much fuel does the fuel generator consume per minute?
Cause i got both molded alts appearing and idk which to choose 🤣😭
Alr alr cause whichever is choose would cause me to rework my whole setup
steel pipes are used in rotors but you can use alts to get rid of that need
plus theres an alt to make steel pipes from iron
And like they are more abundant compared to beams horrible ratio
I keep forgetting how crazy efficient Heavy encased frame alt recipe is compared to the normal one.
So true getting rid of screws from it like holy game changer
Shush screw man
That and it does consume less iron overall so easier to scale a bit.
depends what recipes you're using
steel screws / cast screws make screws painless
just get good. Screws are easy
We respect the screws.
I concur.
Ik but u need to make sooooo many screws 😭 if it wasnt like nearly a thousand for a simply using 4 crafters then its finnee
Just gotta make sure that you don't have a recipe that needs like 1k screws a minute
can I make my jetpack use liquid biofuel instead of solid biofuel? I got solid for my chainsaw hmm
Yup you can. Can even sloop all the crafters to make so so so much packaged liquid biofuel for jetpacks. I end up never really going for any other fuel recipe for jetpacks.
I swear I just saw a chicken run past me in the game
steel screw
What does the purple overclock thing do?
I mean I have both in my inventory and it's using solid instead of liquid
There should be a little gear icon on your jetpack. Lets you select your preferred fuel there.
oh whoops my bad ty
At the price of exponentially more power use, it lets your machines run faster. Good for if you need a ton of machines but don't want to place them all down.
Phhh
you mean the birds that stand with their mouth open trying to look like flowers?
No like a chicken chicken not the blue bird thing
theres no chicken in the game, not even during april fools
Maybe I have been playing for too long
although there is speculation that lizard doggo would taste like chicken
I bet the spiders would taste good
are you talking about in the alient technology tree?
or purple slug research
Yee the part where its spilt to research for the sloom power generator and the overlook thingie
||production amplifier allows you to use sloops to double the output of a machine without increasing required input||
So the input stays the same but u get double the output?
was trying not to just say it, lol, but yes. any clocking, the output doubles input stays the same, there is limited ammount of sloops though so plan accordingly
i normally just sloop the final part of a factory, but my nuclear build will have some inner steps slooped as well (using almost 80 of the 106 on the map)
oh also. slooping requrires 4x the power of the machine
😭 lol
to be fair. if i didnt sloop it uses more than the entire worlds supply of SAM bauxite and coal
They are nice. Working through 5 small containers of biofuel to liquid with a refinery. No clue what I'm gonna use it for but at least I slooped it all and have enough for a long time.
anyone know why my fuel generator is not receiving fuel even when linked to a fuel line that is infact pumping fuel
Could be a bug, are you on stable or experimental branch?
I’m still stuck with oil what do I do with the fuel like where does it go after being processed
pipe junctions get weird, might have to rebuild a pipe that isn't connected properly? check the flow on the pipes
typically you'd use fuel for fuel generators, no?
burn it or package it
if you have jetpack then package it and use it for your jetpack or do what xSJx jus said
151m³/min flow rate on the previous pipe and then in the generator it says no fuel
nevermind it fixed itself somehow
Lol
not if you know the basics
they are definitely wonky if you don't know what you're doing
should package lbf to use for jetpack
correction, pipes are wonky and noone can tell me otherwise
Makes me happy that the buggiest part of the game is now being mixed with the other buggiest part of the game and the sledgehammer of logistics to create the greatest buggy sledgehammer logistics addition
have you considered joining your local conservative party? you got the chops for it
tell me what's wrong then because I have 150m³/m of fluids in a pipe connected to 1 fuel generator and its not receiving enough to constantly run.
It's being packaged. Maybe I'll use it instead of fuel.
show some overhead images of your set up in #math-and-meta , P for photomode
if i go into politics the world is gonna end
are you complaing about the liquid vehicles? you are just spewing random bs you saw online, vehicles in 1.2 are not buggy, and liquid is only n issue if you dont know the basics
Please go into politics
they are already killing it, fits you perfectly then
Not complaining, praising. I love them.
They're the first fluid system that doesn't make me have an anyuerism trying to optimize
its a 50/50 either i wake up and choose peace, or i wake up and choose chaos
Again you're not breaking off the path of my suggestion
however, i wouldnt have time to make more spaghetti
Does anyone know of any way to sort the dimensional depot? Are there any mods that can do it or something?
vanilla no idea, for mods you'd have to check the modding server
I will have a look there! Thanks
I wish you could remove items from the list
I do know about searching and pinning, but i like the idea of them in some kind of order
brah is the ground supposed to let you fall through every 4 steps
ok trains are pretty cool my world feels a bit more alive now
even though I did a cheesy ass sky bridge train track cause I was lazy 😛
server?
that makes Efficiency God cry
just put multiplayer options to steam friends incase my friend wants to play
i was already like 3/4 done when you showed me some stuff with trains pathing through the terrain better
that can happen to people who join you if you ahve a bad connection , but never heard of host having that issue
if only I could have saved you earlier
even still I'd probably just cheese my first one, I'm so sick of manually transporting plastic
I'll have to set up blueprints and stuff to make a nicer train line
don't want plastic production to stop while I'm screwing around trying to learn to make cool train tracks
any tips on a simple blueprint to do first or what
bp to accomplish what exctly?
for building train lines that aren't lame sky bridges lol
mostly figure out a tower design you like, then build them on zooped foundations
I wish train tracks had something like conveyor poles so I could just spam them and have them vary in height or something
Stacked towers are great for hugging the ground and not having a huge footprint
include converyor poloes in your tower bp
I mean like the functionality of conveyor poles but they hold up train tracks not belts
oh, thats what foundations are
yeah but I'm lazy the way conveyor poles work is super braindead
I'm not very creative lol
I'm gonna have to go look at people's designs for train stuff, idk what I'd even want on a tower besides something flat for the train tracks to go on
zoop foundations and rail towers and they work essentially like conveyor poles
thats what BLUEPRINTS are for 🙂
don't you wanna zoop foundations then put a blueprint on top?
that is a problem for future me I'm not messing with my sky bridge it works great
I love how bad I am at driving the trains, both times I've tried to come down a big hill I went flying off track. the AI does it nice and smooth
I like using blueprints for tracks cuz as far as it lets you place it is about as far as a track can reach. So I usually stand a little back from the end of the track and it always reaches.
Height doesn't matter I just hold it then adjust and make it look good.
i dont zoop foundations then bp. i just bp. but i dont have floating tracks
if you go over uneven terrain you'd want a variable amount of support under the tracks though?
lol ok the AI isn't that smooth I'm pretty sure they cheat I just watched one pull into the station XD
I think I need to look in the awesome shop lol
yo who wants to join me
welp pillar supports and beam supports are nice to know about lol
i need some help
What do you need?
some help setting up a system for stage three it will take forever with just one
I geniuinely don't know what I'm looking at in your pic in screenshots but it's cool
can someone help please 🥺
https://discord.com/channels/370472939054956546/1489425853539684432
Answer the guy who asked you a question there.
idk what fsr is
Upscaling tech.
Tell him, its a help channel, they cant help you if you dont respond Lol
i sent him a message
its my train track
well the underside of it
is anyone free for the next pry hour to help
I know that but like... how XD
wdym
Post in #1038092680493801533 with what exactly you need help with. People dont like gamehopping to help
I don't even know what you would use to make something that looks like that. or even if it didn't look as cool, that would function like that heh
very true kermit
well, the crossbars are painted beams, the glowing pink is signs
most of it is small concrete pillars
didn't even realize you could make shapes like that lol
i tried it wont let me post it
Is smart splitter a bit broken? I built this layout that sorts different alien remains into different constructors but it always fails to sort them and clogs up everytime
no. smart splitters are perfect. it is absolutely a user issue
dont ever slander the almighty smart splitter 🙂
(asking for help is okay though 🙂 )
Check your belt speed. I had one letting through quickwire into the overflow cuz I had a MK 5 in and MK 4 belt out.
if they gave more details i could help troubleshoot
Thanks, although all belt is mk1
Also if one belt out is full it'll stop the others.
Gotta have somewhere for it all to go.
Should have 2 smart splitters there. use one output for overflow back to the start like a loop. Should fix it.
I think I found the issue, I think it's because I set it to "Any" instead of "Any undefined"
thatll do it
Ah. yes. Setting can be like that. Good luck.
now remember this next time! 😄
Can't believe I am tearing down my plastic and rubber refinery. It needs an upgrade. So inefficient. Can't believe I built this. Like just do the math. Sad noob issues when I started I guess.
🙂
sounds about right
🙌
Sad every emote but the dismantle gun. What kind of place this be that is missing a crucial emote for the most used item in the game. (I'm guessing but almost sure)
are there actually 0 crude oil nodes in the dune desert???
West and sw of it , none of hte starting zones have them directly in their spot
I just completed phase 3, and it's time to bulk up my power grid to prepare for late game.
my nearest sulfur and coal deposits are 1.2k-ish away from my closest crude oil wells.
what do you all do for transporting sulfur or compacted coal across distances, over mountains and such?
A: set up a train network?
B: very long conveyer lines?
Train for that.
simpler to just make some diluted fuel. Can easily finish 5 with it
For sure
But also, its much easier to build near oil and conveyor/logistic in stuff that needs conveyors than move liquids.
But also that^
i'll look into it
first time in over 1k hrs to hit t9 😄
I wonder if I'll get restartitis or actually finish this cursed first playthrough
if blenders aren't convenient for you right now you can go Oil > Heavy oil residue > diluted packaged fuel
just make a BP of a packager, refinery and unpackager in a loop
depends on RNG too, both diluted fuels are alt recipes
HUGE DEAL!!!! props to this guy!
yea i havent found the diluted recipe yet
woooo
it's part of the very efficient oil processing steps
is it more efficient than turbofuel?
LFG!!!!!!!
Have they hinted at an 1.2 release date at all?
Good to see my conversation killing skills are still sharp lol
check #satisfactory-experimental for EXP or do u mean stable?
If you mean stable, no.
Yes, I know it's early yet, Im behind on some of the press releases etc
i say might be before summer but who knoows
TY, im not surprised
Way its going, my very wild educated guess would be probably june/july, may if its going really well
that circle building in screenshots is pretty nuts too
makes sense. I'm half excited half dreading a new play with the randomizers, but I know it will be fun too
Thank you 🙂
hello everyone good morning
o/
Does the chainsaw take better fuel, ever?
no
why? you barely need it. What would better fuel even do?
faster cutting, bigger AoE
eh just squish a few more plants, you hardly ever use the chain saw anyway
bombs
and ... bigger aoe does not make any sense xD
I'm cutting apart the stuipid pink forest
mostly to make clearer roads
most of the red forest is very navigable already.
barely need to clear anything
make this 2 foundations wide and still veyr easy #design-and-architecture message
It's crazy how many machines you need for heavy modular frames, wtf man
Is the point to make you overclock things or what
or build mega complexes, or start using somersloops, or begin researching alternate recipes
literally everything the game incentivizes you to do
All my sloops are accounted for in space part building machines already lol
Can be, just build more than one to make more. Look fo alt recipes. They rule.
here , reduced machine count https://www.satisfactorytools.com/1.0/production?share=45VTIWea7fYwYDfSQix7
OC them and it's barely any
anyone know if you are able to start a game in experimental and then move it to live later?
Thanks, do you know if there's a way to overclock or sloop machines on the site instead of calculating manually?
as long as later is 1.2
the number of machines is the clocking, 3.2 machines is 320% , just sloop the end point if you really want. But duping is fairly silly
you're looking at the wrong tab, go to the right
of course you can
You might be able to reduce machine count further with Steel Screw, Bolted Plate and Bolted Frame
Cheers
yeah reduces building count by 6 overall.. not huge but not nothing
oh waith, no, you need more foundries. so very similar
ryzor, if youre complaing about hmf, youre in a world of hurt when you get to the next tiers 🙂
ive NEVER seen this thing in my life bro huh #screenshots message
steve's evil insectoid cousin
I just finished automating the phase 3 parts after 65 hours 🙏🏻
If they ever release a new map it should be a DLC to keep the studio funded for another decade and a half
super secret mirror world accessed by collecting x amount of mercer spheres and then crafting it
and theres aliens and shi in it
like the mercer sphere guys
Super secret mirror world accessed the way you said but it lowkey sends you to factorio
satisfactorio collab...
If you refuse to build upwards this is basically Factorio
they should make satisfactory 2 where its the exact same thing except you can buy tickets with real life money
If you only build on the ground it’s also sorta factorio
I wouldn’t mind a subscription for non-in game stuff
Like maybe if they did they’re own dedicated server hosting
I jus want them to be funded
pfp does NOT check out
factorio and sf are VERY dif games at their cores
Listen, I am socialist but to support a company that makes genuinely good updates to an already amazing product that you only have to buy once, I’m not opposed to finding a way to fund them. It’s like paying monthly to a charity or artists patreon page.
all good bro I was jesting, don't let anyone make you justify your opinions
you could play satisfactory 🤔
I could but I’m at a hotel and I don’t wanna drive 5 hours to get home only to play for 20 mins
ah suffering hotel death. relatable
sapphic, i finally finished phase 4 for the first time in 1k hours 😄
I have 3 water extractors feeding 4 blenders (all at 90% underclock), through a single mk2 pipe via manifold, is this a bad design? The last machine is never getting enough water
congratulations
makes for great jetpack fuel for exploration. you can go SOOOO FARRRR with it
if it doesn't math out, then yes it's a bad design. check your math
The math is good, but I don't know why the last machine is not getting enough water
did you let the pipes and everything fill up first before starting production?
Yes
Probably have an accidental spool of mk1 pipe somewhere
If you're running full throughput pipes that could be a problem
The problem I have diagnosed is the mk2 pipe that is going into the 4 blenders can have a flow rate that flunctuate rapidly between 200m3/m to 400m3/m
Yeah they just do that
That's fine
It only matters that machines on both ends are all running at 100%
make sure all of the pipe sections are fu ll
how are you feeding the blenders? from below? did you check your headlift?
Yes, I used a water tower
I assume the machines in the manifold are full (except the last 2 cuz that's how that goes)
The machine takes 90m3/m water, but the input pipe gives less than that
Look pipe flow rates are not the most useful thing to look at
That shit fluctuates more than a swimming pool in a plane
Because of how fluid movement works in this game
Pipe throughput is only useful if you look at the average over time
Never take the reading from a pipe as final fact
Hey guys, just recently picked up the game, got to the oil stage, found oil deposits in the far far islands, built the extractors and plastic and whatnot and now I'm kinda lost, am I supposed to figure out logistics from there to other resource? Like delievering packaged fuel/oil/plastics/etc via trucks/trains? Kinda overwhelmed
did so too last week after 2.3 hours lol
oil is best used nearby, transporting fluids is rough. getting a train going is probably worth it
not necessarily. What is something you you have access too and didn't automate yet
well for ex circuit boards take copper sheets + plastic and there's no copper vein nearby
I'm still new so take any of my advice with a grain of salt lol. I still do all of my production in a big factory in the starter area, I just set up hyper tubes and manually brought plastic and rubber back to my main base, made my first train after completing phase 3 and I should have done one sooner
I started in grass fields and I built railway from the islands down to grass fields, I imagine most players did the same
damn
how long did that take you
your starter factory should be near coal/copper/limestone/iron. grass fields start?
If you don't care about detailing, less than 30 minutes, I imagine
huh
there are two pure coal nodes nearby and tons of the other stuff
I bought this game 4 days ago, already have 60 hours on it, and i've legit been dreaming about factory building, is this normal?
lol my first train took me like 4 hours but I made a ridiculous sky bridge
It's not that long trust me. For circuit boards you have the correct mindset: either haul the plastic to some copper, or the copper to your plastic. You could haul both at some place else if you want to
yeah it'll do that
yes you're deep in it it's a normal phase, doesn't get better lol
same, I'm literally neglecting work this past week
Hm, well thanks coz I thought I could be missing something
I think even if I just made a real bumpy rail track on the ground it still would have taken a while lol, I certainly found it harder than getting a hypertube over to where my oil was
I just zipline
nah you're understanding what the game is presenting to you... they put oil far away from where typical starter bases are to get you thinking about logistics
Otherwise setting up hypertubes would take me literal hours coz I always mess up with alignment
try a hypertube with like ten entrances, I go from grass fields to the oil in like ten seconds?
wdym 10 entrances
alignment doesn't matter, my hypertube looks stupid af and is a bumpy ride but it's so fast
distances will get smaller and smaller the more you unlock logisitcs solution and you know the map better. I almost never use the most nearby nodes for production, I find the ones that suits me more (better purity, cooler places to build a train station etc...)
I get back to my starter base like twice as fast as the train can
why would you use more than 2 entrances
build hyper tube supports every second snap point, connect them with a tube, then put an entrance at the front of each mini tube
huh
the movement speed boost stacks, you can launch yourself across the map lol
I legit go like twice as fast as my train at least it's insane
yeah like a railgun or something
it's awesome lol
