#satisfactory
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exactly why I commited to a full nuclear production. I wanna sloop those bad boys
no no I mean like I've never got that ingame
I'm going to do 2TW power grid
But I want mk6 belts first
wait how the hell am i gonna rotate this???
okay i had to do 1% effort on the math but i can mkae 285 heatsinks/min with the nodes ive got
yo goat guy
build three accelerators for every one and clock the third to 50%
Tf did you just call me
Greatest of all time guy.
Not if I'm slooping though! Need to conserve sloops, means 250% lol
I'm not THAT full commited I'm going to process half of the uranium, but implementing alien power matrices production I'll get about 1TW
Whatcha need
how am i gonna go left or right...
i'm buildin usin blueprints
More details pls
trains
Well duh
what detials exactly
derp you are right
The wiki says 2 @50% save around 33% pwr overall
May need to keep that in mind during nuclear
I may need to build the 600GW rf before the nuclear plant ๐ซฃ
Beefy, (love that my tablet autocorrect that now) do you know if drones can move 4 stacks/min, or do I need to split it to two drones
I mean.. i need to know exactly what your asking, if you just mean turn it, you can rotate blueprints and then nudge into place, you'll want to hook the tracks by hand
it'll lose the foundation though wouldnt it?...
whats heavy oil residue used for?
should I automate any of the phase 4 parts?
drones hold 9 stacks so distance is your bottleneck
you can take that and make fuel and put it into a fuel gen to make some power
heavy oil residue makes residual fuel is that still usable for fuel?
142.5 cooling systems/min...yummy
residue is jsut additional output you can use as input to get almost the same thing usually i think
alrighty thanks
all you want to know about drones
https://www.reddit.com/r/SatisfactoryGame/comments/mbqex4/the_ultimate_drone_guide/
@west jackal there is a formula to figure out through put and such
Oh perfect, thank you
Depends how you do it, typically I do turns/ intersections by hand
Some of that is outdated, but still has useful info!
shit i derailed my train manually do i have to remove it
nevermind gfigured that outttt
i kinda just cheat it. when you setup a drone route it tells you the travel time (i think, its been a while) then i just rough guess the throughout
true but lots of good info still like the plumbing manual
Yea. I need to bring nitrogen from the far north nodes to near the red forest area
thats a train Job i would think
And fuel from the far south west oil well/nodes.
These are the only nodes remaining
I would too, but was trying to avoid the trains for the fuel. The nitrogen is easy, already have tracks nearby enough
The fuel i think it should be able to do the 400 packaged a minute
Im scared to use trains for liquids bc I dont understand the buffers
outside of biome is usually my benchmark for train. in this case you are going across a eintire biome
you giving me homework in a video game?
you can still package it like you would for the drones
this is a great option for number focused people
What is the Stack Max for Portable Miners?
50 I think
!wikisearch portable+miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
100 for ore
Nah I just want a stack in my cloud for later.
50
misread question. English is hard lol
easier to get the automated miner recipe and not worry about it
I would want to package but the fluid trains look cool so I think id try to figure out buffers
Mcgallonbackintheflow did some gas buffering testing early this year. ill see if i can find the posts
hello im new here
hello
At first glance i thought your name was polish lol
it is im from poland
lol
well how bout that. i know to many polish people i thinks
nice
i Dowland this game like 5 days ago and i already lose my mind when it comes to pipe system
im actually choking on laughter atm
well you are in the right place for that
I'm trying to set up my first big production floor, yall think it's better to just split the incoming 480 belt into 16 smelters and then distribute the ores, or belt the iron to a chunk of smelters for each production line
search #1038092680493801533 i guarentee there is many posts about how to setup and fix coal power
I guess if input and output are the same numbers it doesn't really matter? trying to avoid crazy belt spaghetti like I have on the first floor of this beginner factory lol
Which ever method make ways for you to trace what you did easier. The second option does this by segregating the floor into section. you can also use signs and such
hmm good point if the smelters are part of each production chain I can keep things more separate
it's not like building a few extra smelters will matter that much
note to self
dont tab out when you're in a hyper hyper tube hypering away in a hyper speed
i use 4 water pumps going from a hill to a 8 coal generators and tbh it baerly works
the Key is to make trouble shooting easier for yourself. Space is our greatest resource we have 2km air space and 42km2
?
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
damn...
time to learn some piping
mark 1 pipes can only move 300 units of fluid a minute
don't move fluids up the hill, build gens where water is
i move it down the hill
then you don't need pumps
im not the best in english and i have game in polish sorry
i can show you how my masterpiece works on channel where i can put ss
its no bother, we will try and clarify to make sure we are speaking about the same thing
its okay I can adapt
mgs reference in satisfactory.
METAL GEAR!!
memes.
omfg truck stations are acc hot.
GNG I DIDNT HAVE TO MAKE A MESS OF POWER LINES
how do i uh make my train load up (auto drive)
THE DNA OF THE SOUL
make usre the freight stations are set to load/unload depending on need it is either/or
place a station, connect a wagon depot thingy to it
do the same again somewhere else and set the depot there to unload
place rail inbetween the 2
place a loco, connect a wagon to it
adjust the trains schedule to go to both stations
i was gonna ask this in lfg but i don't think its that big of a deal, anyone willing to let me tour there world
does anyone have a graph of an optimal iron setup? like including rotors, smartplates, reinforced plates
like phase 2-ish
no, as "optimal" can mean anything
fast?
that's just "build more"
yeah but how much constructors go into this assembler, how many smelters into each constructor etc
there are tools that can do that for you
but you still need to pick recipes and goals
thanks
an easy way to get the correct amount of each thing is to underclock to the nearest whole number
weaklings i just do math in my head for it
takes me awhile though im slow sometimes ๐
i just try numbers until i get whole numbers
just use the modeler
when will 1.2 officially release?
some times it gets into the decimals and i don't really feel like doing that for every project, especially if you want a factory with 1 to 1 connections
ive got the app, what does the number below the image of the machine represent
cant send screenshots here so
h0ow do i make it load up 3 of its cargo...
it has 3 freight things but only loads up one
yeah i just did a 5 engine pm thing for phase 3 completion all from head math ๐ didnโt know about satisfactory modeler till now
eh, I'd recommend https://www.satisfactorytools.com/1.0/ more
the train fucking killed me?
modeller is a lot of manual work
if you have 3 wagons you also need 3 freight depot thingys
damn i see you made it
OOOHOEHOEHO
of course you would reccomend that ๐
-# /j
or 3 different stations each with 1 depot thingy but with different spacing
why doesnt it include miner power and construction cost?
because it doesnt care how you build it
so it doesnt know hwo many machines/miners/what nodes youll use
because thats for you to decide
miner power: because tool cannot know which nodes you use
construction cost: is included (just not for miners)
just not miners
so like if it says 25x constructors you could do 25 constructors at 100 percent or 10 constructors at 250 percent or 2500 constructors at 1 percent
the clock speeds just have to add up to the number it says
is the particle accelerators power supposed to reset after making pasta?
it fluctuates
mhm
pasta says 1k to 1.5k
is it overclocked
what should i do with polyster residue...
nope
polymer resin??
can turn it into plastic and put it in a sink
its enough to make a mini factory.
yes resin
rubber and plastic
should I make a fabric rubber and plastic mini factory
shore
you could use it to make a personal supply of plastic and rubber and free up your main rubber-plastic for other stuff
sure ic
thats what i do with my resin
thats what also i do
is there a way/mod to get better texture for the game?
hopefully this shit makes good power or im killin myself
if i overclock it ill only use 8...
I can scrap my entire coal gen...
and get them moolah....
apparently game thinks im walking on water.
SHOUDL i use an industrial fuel buffer so that the train can still unload or NOOOO
Sometimes game doesn't think there is water. Or my favorite in caves is when it doesn't render the water and you are floundering while spiders attack
ic
can blueprints be extracted as files to share?
On pc yes
is there a channel?
yes?
yes you need a buffer on fluid trains
the ONLY time you need buffers?
yeah pretty much
and holy shit my pipe is slow
also the place looks hot with the fluid buffer idk why
not on this server
got a question though how am i gonna distribute 3 industrial buffers to 10 refineries.
I hate pipes so Ion really understand em
how much water is 8 gens need?
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
360 water for 8 coal generators
yo
#screenshots message do i merge the pipes together and put em in 10 machines or wha
whats the mk1 transfer rate again?
game tells you
300
jeez i just wasn't in the game
how much are you loading into each of them on the supplying side
well then have two main pipelines
60 if I'm making it too efficient
wait what
like how much am i loading the machines or the buffers?
same
merge 2 of them and leave the 3rd untouched im pretty sure
or instead of that make 4 water extractors
and underclock them
that way you can have two pipelines
wdym same...?...
well, the buffers, on the side you load your trains
i told ya 600
the transfer rate IS 300 though.
I'm using indistrial liquid buffers
yes that's how I"m suppling the buffers
the train unloads into em
are they loaded equally? is the 600 divided between the 3 equally, in some other fashion, or do they each get 600?
some reason i though 300 was enough
its not, run the numbers
4 water extractors underclocked to 75% should do the trick
3 at 100% do the trick
lol
well it fits nicer
its already a perfect 3:8 ratio
2 extractors to 1 coal generator
they each get 600
demand is....600...supply...is 600...
first buffer has 600
2nd 600
3rd 600
How important is copper cause I could use 2k copper ore for wire and sheets or should I save 1k for other stuff
does distance affect demand?
so hook up enough machines to each to consume that much?
why 10 in particular
because...i calculated it.
no
because if you supply a train, send it to the depot, come back, then refill, by the time the train gets there wouldn't it be empty?
i am assuming thats accounted for
what if it isn't
the....the supply is like 200m away each.
By the time the train comes back each time it should have about 600m at each fluid storage train thing
which it would carry back
600 x 3 would refill all the buffers
mk3 conveyors lowkey cheaper than mk2
on god oh my god
5 to 6 honestly
im making like 500 steel beams /minute but only like 30 reinforced plates ๐ญ
aluminum is just annoying compared to ficsit trigons and time crystals
why are you WHITE
kinda racist to ask that :p
I'm white.
holy response time
why are you black
lol
there we go, solved racism
unironically that statement itself is racist
Why do you exist.
Is that racist?...
if theoritcally I hate all of mankind.
in a certain context yeah
Including myself is that really racist?
Is it possible to play with mods with a friend that play on steam while im playing on epic game ?
if you use same mods, dont see why not
no, but you're considered a nihilist iirc
im now on a possible pc "killing" task
check #screenshots...
rip embed perms
yes we use sames mods
The wiki has a distance throughput formula if you want to get deep into the math.
What if I just hate...earth.
earth itself nobody on it
well, you could try to hook up 3 machines to each buffer and pluck the end of each of those lines and hook up the final machine
but pipes at 600 can be finicky with stuff like that, good luck lol
now that i have mk3 conveyors i might as well just make everything mk3 cause holy shit these are cheap
who was gunna tell me the elevator is a lot of electricity
are monorail trains good for moving a bunch of resources from place to place or nah
that is kind of their exact purpose so yea.
Long range delivery of large ammounts of resources.
if you set up your rail line smartly and learn how to do signalling you can even potentially save time and resources by re-using sections of rail for multiple trains via simple rail networks that go through places you tend to use a lot.
FUCK versatile framework
Have they announced the date of 1.2's release on the main branch?
heya ^^
this might be a very specific thing but is there a way to change the pitch of the sound when you open your inventory ?
its rly hurting my ears TwT
zipline + power tower = tuff
when do i get the 3-input crafter thing or whatever its called
Make nighttime longer
shortly after oil
Its only like 3 minutes out of an hour long day
lowkey just started like saturday i gotta rebuildm y thing its all spaghetti rn
you could do that
or you could just belt all your products to storage bin and build an ew factory buildng new stuff elsewhere for a lot less work.
i like it looking nice though๐
do truck stations have the same problem like train stations that you cant output while depositing?
even if it takes more time
no they do not actually.
They will be continuing to take in and output items while trucks are loading/unloading.
Fuel costs but gennerally speaking no.
Though there is the issue of, you'll probably want to use multiple truck stations so that you don't get 3 trucks trying to unload at the same time, the first one fully unloading and then truck 2 and 3 does nothing but put like, 1 stack of items in and then your output stalls.
that also means that i can get the full 1200 liquid out of a truck station right? not like train stations where ur output is hardly limited
cuz for some reason i only get 800 at the moment
is there like a plane or helicopter or something
I've honestly not used the liquid truck station yet.
I don't know if it has any jang or limitations.
THEY NEED TO ADD AN "UPDATE ALL CONVEYORS" BUTTON TO THE HAB!!! AFTER PUTTING IN THE NEEDED RESOURCES IT WILL UPDATE ALL CONVEYORS WITH THE NEWEST MARK (IT TAKES TOO LONG TO DO IT AND I MISS SOME OF THEM WITH MY FACTORY LAYOUT
well actually it will be still limited since the truck station gets fed by a train station..
Much later down the line. you need aluminum and some other stuff first.
is there any easier way to make modular frames
im using steeled frames
have you tried searching for a ton of crash sites and scanning a ton of hard drives for alt recipies?
but i still am not getting nearly enough
i dontw anna make 100 crystal oscillators by hand to get the hard drive scanner ๐ญ
what exactly do you need
Regular modular frames or heavy modular?
regular modular frames for versatile frameworks
you dont even need in some factories that (splitters math) and also not needing this bunch text
Why would you need to upgrade exising belts? They are enough for what they are doing
Right well, steeled frames is a great start for sure. Very good alt.
if your goal is to make production easier then you might want to look for or use the Sittched Iron plate recipe alt for your reinforced iron plates.
saves a bit of Iron and has less steps since you don't deal with screws there.
THE FACTORY MUST OPTIMIZE
It's already optimal tho
I CANNOT TAKE IT UNOPTIMIZED
already
Unless you built it wrong in the first place
IT HAS OLD CONVEYORS
Please calm down with the caps
And old conveyors are as optimal as new ones
they are slower. left capslock on and cannot turn it off
You should build a box around it so you can't see it. It makes it easier to ignore
If you need to move 60/min, any conveyor is optimal
since you're already producing steel beams to make Versatile frameworks, you could also find and use the Steel screw alt, which turns steel beams to screws at a very favorable ratio
And then you can combine that with the bolted frame alt to make your Modular frame production a lot faster.
bro what are you feeding 100 smellters with the same conveyor?
smelters*
I have neither of those alts
But when you're building a factory, you are building it for current belt speed, so speeding it up does nothing
do i just bite the bullet and make the oscillators
2 smelters
The trick is to underclock everything so it's more power efficient. It's just a better build strategy
just got mk5
and what are the smelters using
Yeah, that can probably run on mk1 just fine
Unless clocked
3 power shards in each. all of mine use power shards
There is such a thing as future proofing.
On an old save I built up all my mining nodes up to be ready to use their maximium overlocked MK3 output, just upgrading the belts as I went along and updating the signs I put on them accordingly.
what is bro smelting ๐ญ
what th hell u smelting
iron
That sounds like a pain
it actually can save you a lot of time.
no rebuilding, no looking for more nodes now thaty ou have better tech
just upgrade belts
Alright...just 14 more hours until i'm done making smart plates for phase 2 lol
also soomerslops for any machine that can take them
Don't think it saves time when you're wasting it by prebuilding
that's just enough time to build a really awesome factory cart skatepark!
at my current rate making versatile frameworks is gonna take me 13 days
Independency does the same AND you don't have to futureproof
That sounds fun, but is it contractually mandated fun fun fun?
any mod to make railways extend inf when building
it's basically the best thing you can do with your time in this game
Yeah i'm still working on my basic components but versatile frameworks is next, gotta make 5k
I use I think like 100 or so machines
even if a mod like that exists it would potentially be very buggy.
just use blueprints and deal with the smaller segments.
whats the point of blueprints i dont understand
my randomized seed has given me like 0 caterium withn like 2km of the spawn point so
to build
#screenshots message this
my favorite stage of independency is when I build one huge factory to make all the things I unlocked in phase 1 and 2
should i have multiple factories making stuff
blueprints allowed me to do this without going insane.
#design-and-architecture message
well thats cool but i dont have trains yet
yes it's optimized. but keep track of everything in them so you can optimize them at anytime
so do i not nede them?
should i wait till i can get trains so i can have a huge distribution center or something
basically though the purpose of blueprints is you get to place down entire pre-fabircated structures and setups, thaty ou intend to use incredibly frequently to save yourself time and sanity.
trains are overrated. just use a belt to move them constantly
I HATE trains cuz they take time to transport, it's not a constant flow
but long belts are SOOOO annoying to set up
trains are 1000 times worse
i just unlocked blueprints how do i use them
also @storm zephyr
do yourself a favor
...if you make blueprints for long range railways
don't make it a combination railway Vehicle road
it's not worth it.
you won't use the roads it'll just be the trains.
And that's coming from some one who Loves vehicles, even in 1.1
put the build inside of the blueprint frame (in special category if you haven't built it yet) and then use the terminal in the frame
place down the building
place down buildings and or whatever inside them.
Go to the terminal
save the blueprint
you can then go place that blueprint any where you desire.
#design-and-architecture message
this is an example of a collection of blueprints i made for my old railway/road project placed down on the ground side by side.
make a simple mini factory design thing and then copy and paste it on a bunch of deposits i find
think of it less like a mini factory and more like modules.
you can make a block of constructors or smelters you can place down in seconds and hook up to a miner or ingot output.
I like making blueprints I only use a single time. It just feels more efficient
put down belt sections and then blueprint and them so building goals faster
also all machines you make were made in the blueprinter! so they must have a big one back on earth.
do awesome sinks share ticket counts globally?
like if i have something going into one will i be able to cash that out at another one
yes
same with the mam, once it goes ding when there's stuff, you don't need to head back to base to check it, you can just build one out in the field
and you don't need to keep one around either. Build one, load your hard drive. Deconstruct it and go around the world collecting hard drives that way.
what happens to thes tuff on a conveyor when i upgrade it
It goes faster
i mean the stuff already on it
does it just dissappear or what
are hypertubes worth the investment or nah
If you're deleting and replacing the conveyor, the stuff on it goes into your inventory
If you're just upgrading it by clicking directly on the already built conveyor, The stuff on it stays
I also need to work on unlocking rocket fuel so I can replace my biomass burner power plant with a rocket fuel power plant
how can i get a splitter on a lift to stop rotating the lift?
is there like an overflow gate or something in this game
smart splitter
there's also a priority merger
but that's not as relevant
Smart splitter
caterium MAM Tree
you don't even need steel to get it.
simple to craft, require AI limiters, which are a combination of copper sheets and quickwire.
anyone here play satisfactory?
nah totally not
damn, alright
Whats the best proton version for this game?
Do I have to start a new game to use the 1.2 update
Because no way in hell am I rebuilding everything
no BUT backup your saves and blueprints
Iโm kind of stupid how do I backup a save ?
location is in #faq
also no mods
you open your save and scream BACK UP! BACK UP MAN OR I'M SHOOTIN
Can I just copy the save file in some random folder ?
yea pretty much.
Just as long asyou actually copy paste and don't remove your save from the folder.
Ok thanks
do note by backing up, you're basically making a copy of your save as it currently is
if you do a bunch of stuff you like in 1.2 you won't get it back if you decide to use your backup to go back to 1.1
how do i make a dedicated server not run when no player is online?
might be info about that on the wiki section about dedicated servers
Has anyone using the experiment build experiences any game breaking / file corruptions errors yet ?
Donโt wanna pound out a 4 hour sesh and get on tomorrow to a totaled save
nope. Only issue I had was I couldn't load it on the interactive map, had to ring the landowner. Other than that everything strickly in game is very smooth
Okay thatโs assuring thank you
I've been playing since update 3 and always on experimental when a new update dropped, never lost a save
For some reason the Satisfactory tools website doesn't seem to think you can get Sulfur without converting Iron or Coal to it with SAM.
OH wait nvm I just had to tell it I didn't have Sam
it's got to do with resource weights that's all, it is generally just easier saying zero sam, or turning off conversion recipes
All the crashed ships with hard drives respawned on the experimental build
Yea, I just turn off reanimated SAM and it works fine. Wish you could set it to your default.
I turned off the conversion recipes and it was just like "Welp I dunno what to tell you but you can't ake smokeless powder without it" and I"m just like "tf you mean I'm standing right on Sulfur"
a lot of things reset with updates
did you also turn off sulfur?
share the link
Did you find/get an answer for this, I am interested in the result.
so i waas today years old when i found out that u cannot color concrete rounded beams
are there any benefits to production in having either the steamed copper sheet or the automated miner?
encountering this weird bug where constructors and assemblers turn invisible but they still keep producing items. Seems to only happen on a dedicated server.
i've alsos seen a similar bug with the awesome sink sometimes partially disappearing
well steamed copper sheets saves you on copper, automated miners lets you automate miners
Steamed copper sheets is the best recipe for it
steamed copper gives you more copper sheets with the cost of only needing water.
and tons of refineries.
honestly the one place I'm tempted to use sloops is to turn Constructors into 'refineries'
Every time I run the game with proton 9.0.4 or whatever it gives errors but 8.0.4 or whatever before crashes a lot,
I have a bunch of smart plating/versatile framework/automated wiring, is there a good way to use them up? seems like when I want to use them for the next phase parts I'm better off just building them into the production chain?
you need it for space elevator parts later in the game. so yeah you want to produce them hehe
yeah but do I like... put a storage container full of them in the middle of my production line or something lol
you can but I normally sink the excess
because you generally need to ramp up the production numbers greatly in the next phase
so 25 left overs from the previous phase doesn't really help
I have like 2 large storage containers full of some of those things lmao
I'm super slow they have just been stockpiling while I mess around and learn stuff
i'm using GE Proton 10-26 and it works fine for me
hmm I'm gonna do the math, if I have enough smart plating to make 500 modular engines that would save me a lot of automation
just sink them for coupons
I don't even know what I'd use all these coupons for I have so many
besides the golden nut ofc
you will need to automate modular engines later for other parts
yeah I figured, the phase parts seem to keep building into each other
I guess I can make an even better modular engine factory during phase 4 if I skip it now
up to you
the grid is a lie reject the grid and embrace trucks and trains and the landscape.
I wanna start using trains but I need to build stuff first
slacking so bad on phase 3 stuff
I have like 4000 smart plates XD
and automated wiring
automated wire is horrendous.
I only need 500 automated wiring and 1000 smart plating for the phase 3 stuff
I'm gonna container feed this ahaha
it's just stators and cables, nto that bad?
i have a section decated to automated wire but if i ran it as max capiceity other things would stave. i need to up my smelter form 480 pipes to 780 pipes.
which i can do i just need to reblet the smeltor with the new belts
damn lol sounds like I'll see what you mean later
im neaby
and this is why im happy about the elevator cost multipliers
specifically the infeasibility of doing that and instead needing a true production line for elevator parts
well to be fair there's no way I'd have this many extra on my next playthrough, I'm just so slow that they have stockpiled a lot
do power slugs respawn?
They're limited
i wait to dupe them
ok
๐ \
I generally get a few power shards then wait for sloop tech so I can double every other slug
And I think I asked this the other day, just a general question, but what do you call the plastic-rubber set up where you use some of the plastic to make rubber and some of the rubber to make plastic... I call it a 'plastic-rubber loop', but... I used that term and people went 'wut' at me...
once i get vehicles i genuinely plan to not use a belt longer than 20meters any more
you'll have to really design you factories tightly, sometimes you just need a bit of a longer belt within them
no i mean like between ore nodes and the factory
fair ๐
That's basically what I do
#screenshots message
cause FUCK. THIS.
Trucks and trains are a ton of fun
Having built in the same spot multiple times I know which direction to "expand in"... so my early game seems random ๐คฃ 'why did you use a truck here but a belt there'... there's a process...
Even moreso in 1.2
i am NOT doing 4 parallel belts EVER again no thank you
Yeah, my own this-belt-is-too-long cutoff is a lot shorter than most, I feel. :D
My shortest tractor route on my last save was literally 200m (as the manta flies, anyway)
one road, dump everything and drive that damn truck. easy enough
how big is a fundation?
like 5m?
8mยฒ
is the exper out yet?
More than 25
1.2? yeah it's in exper
has been for a few days now
if your goal is a 2 way road, then you're looking for 3 foundations wide for a good road size.
16mยฒ - 4m x 4m
8m^2 surface area and 8 meters long isn't the same
huh my still says update 8 for the pic
and that's okay, as long as it's not belts :)))))
it's... it's a square...
if it's a square
a single foundation is 8 meters by 8 meters
oh, lol, no, we're both wrong. I'd meant "8m on a side" but said 8mยฒ, which would be a very small foundation.
hah yes 64mยฒ then
nah, 64mยฒ if I'm going to insist on using area and be correct about it. Saying "8m a side" is the more useful number, though, and is really what I'd intended to convey. :D
ohhhh square metersssss not meters squared my bad
i thought you were trying to say it's 8 meters (squared)
Yeah but I just checked and can agree with Nikolai, each side is 8 meters
which is 64 sqm
roads are fun, but if you can, try to just use the ground where you can
Unless you're into building large road networks like I am :D
#screenshots message
okay, so 25 fundations for 200m
damn how did you do those curvessss
I can't answer for Zack Azeros' specific techniques, but: Some frequently-linked-to videos about building curves:
Wan 3.0: https://youtu.be/8Jxfy2_Iw6U
Wan Curve: https://youtu.be/i5qnl0PzkXE
Any-size Circles: https://www.youtube.com/watch?v=XI3ZM4Zzhqs
KyloBuilds: https://www.youtube.com/watch?v=SLwyyYpe0c4
Foundations following rails: https://www.youtube.com/watch?v=q9V0fQPq3Xo
It's a method involving using the walkways on the outside of foundations.
In reality it's kind of a pain to do and you end up far off the world grid/any local grid.
For me though I used this method.
https://www.youtube.com/watch?v=ewPScvGuehQ
The generic technique for anything fancy like that tends to involve building "guideline" objects to get things lined up and then delete those guideline objects once you have the stuff you really want in place.
For a lot of stuff it's beams (it's always beams...) but as you can see from some of those vids, catwalks/walkways are useful too. The cement road barriers are pretty frequenly used noawadays as well
nahhh i'll just stick to the grid thanks
Folks who go heavy into curve-based architecture often end up using a mod like CurveBuilder which makes the process a lot less labor-intensive
i wish they made a diagonal piece tho
or like, a way to build diagonally
also how tf do people do circular factories? god that must be such a pain
idk i was looking thru pics of peoples factory and i can only imagine
Any more I advocate for avoiding building roads unless you have to.
there's plenty of natural paths in the game you can take.
And you can build bridges where obsticles arive otherwise.
well i guess ima try playing experimental cause i didnt know it was out
Yeah, IMO only build roads if the building-of-roads itself sparks joy. If you'll have a wonderful time building out roads, then go for it! But it can be a lot of work, and kind of negates one of the main advantages of vehicles (ie: barely any required infrastructure)
Save your infrastructure-building energy for when you start building out rail, etc. :D
i want it to just look like a colonialised land
while it was a fun project, I once made a huge mistake by combining my gobal train network with a road network
It ooked cool but I.. ended up never using hte road parts of the infrastructure and it was all trains because there was zero purpose in using the roads when the rails were there for any long distance route.
#design-and-architecture message
#design-and-architecture message
like, "man was here" type of deal
you guys play experimental yet?
I have
I like the new vehicle route system a lot.
But it has 1 flaw.
that is?
there needs to be options for holding trucks/tractors at stations until they can be fully loaded/unloaded.
that would be nice but tbh im lame and i work harder then smarter and never used trucks
in my specific case this setting is needed for one of my old Tractor routes to work.
IE: 6.6KM long. 2 pickup points 1 drop off point.
relied on the fact that the old system didn't accurately render the tractors that much from a distance and having 3 tractors evenly spaced out constantly doing delivery runs in a consistent manner.
now with the new system, it just doesn't work.
and always ends up with Truck/tractor 2 and 3 getting to the drop off point which is still mostly full, dumping any where between half of it's actual pyaload to maybe 1 stack at most into the truck stop before going back to multiple pickup points stalling every thing.
Technically this would be fixed if I just had more stops and multiple routes but
Its how it worked before so it'd help to have options to make it work better now.
dude this is amazing i have all pure nodes random on and i spawned in front ot 2 iron and 2 coal nodes
thats understandable
Already got all my tier 1-4 milestone unlocks, but somehow only just placed down a copper miner
lmao
Caterium just feels better
i usually just make ugly factories but i want to try and make a decent one this time so hopefully i can do something
Hello fellow pioneers :)
yo
I didn't mess with caterium until I had already been using a bunch of oil because I just found lots of quick wire from crashes ๐ญ
It would be cool if they added some sort of farming for the berries and stuff
unless i just never saw it
Yea you don't need much quickwire early. I used the caterium to make copper wire mostly
Not in the game as of now, and not on the radar; you can see some statements from community managers here: https://archive.satisfactory.video/topics/features/possible-features/farming/
But it's something that they're not necessarily opposed to adding
oh cool
the caterium tree is amaazing for things like the smart splitter and zipline more than quickwire itself
dawg this random is amazing
two sams and a caterium iron quarts and limestone next to each other and all pure nodes is so nice
in my own 1.2 test world I got 5 coal nodes of mostly pure variety in a kind of like line going across the dune desert.
nice
how bad am I gonna screw myself if I use containers to feed smart plating and automated wire into the adaptive control unit and modular engine production lines lol I'm still undecided
I think if I just leave space to automate them later it's not that bad?
I have thousands of both I wanna use them to finish phase 3 faster
thats what i did for a bit tbh its always good to automate but its prolly fine
if u gonna do it later
I'm so glad we have all saves we've ever manually made. I ripped down my entire area of production and regretted it by the end of the day, so I got to reload my old base with all the knowledge I now have
Like how a pure oil node is top tier and I just didn't know! ๐ซ
thats real i honestly was dissapointed in how i made mine and i found out experimental was out so im just starting anew
On to tier 8 but somehow am making factories for the space elevator parts I thought I was done with. Guess Space elevator parts should be automated all the way. So now I am making an automated wiring factory. Then more. My poor half done aluminum plant will have to wait.
you can just shove the regular parts you make already into containers to make them
I know. That's how I did some for the last phase. I want a factory. Then the sink gets happier later.
is there any foundations that are just normal corners not like sloped or anything like that?
just rotate them and angle as needed
alrighty
nah you're fine, I almost never automate project assembly parts
is there a website that tells u the amount of each factorys for eveerything to be the most efficient at every possible stage
finally making ficsonium rods \o/
Yall, how much drone fuel production do yall recommend
I'm probably gonna make rocket fuel and later upgrade it to ionized
depends on how many items you wanna drone
i plan on packaging at least 500 ionized fuel per minute for a drone base idea i have though i may need to double that
if you do plan on packaging a lot of ionzied for drones, i would reccomend going with the "dark ion" alt recipe as it produces 2.5 times more than the base recipe
go with that and you can place down 2 machines with 5 packagers for a 1:1 ratio of ionized fuel to packaged ionized fuel per minute
if the drone trips aren't too long, they will consume roughly 4 or 5 packaged ionzied fuel per trip (about 4 or 5 every 3-5 minute round trip)
you are gonna need the parts for next phases. its probably quicker to just automate them than handfeed machines. But nothing stopping you from doing that.
Hello everyone
dark ion produces less tho no?
That's the tradeoff
You don't need to deal with producing entire powershards but you lose fuel value in the process and need to re-bottle it
Whereas regular is 1:1 conversion
fk what i know honestly. cna't say shit here without constantly being corrected
I'm sorry I didn't mean it in a negative way
The exchange is a personal choice,
You get less fuel but you do a lot less work and resources for it
A perfectly fine choice
I've had so much trouble finding such a frame of reference of how much fuel usage is to be expected (obviously it varies but I just need some amount to work off)
exactly
Also I think you might have been mixing base recipe and dark ion?
Dark ion being the one that is simpler but in exchange takes 2.4 (times the) rocket fuel per ionized fuel
Oh no... people having different opinions?! 
Personally the net loss in fuel value makes it unattractive for me if it's about drone fuel prod
Cmon don't be like that
Trying to point out how it's normal for people to share different opinions in online discourse? ^^
there are opinions and just not correct info. what world would we live in if we can't correct misinformation
Well, there's that too... ๐
Just feels a bit needlessly harsh with how you said it is all
I do apologize if it comes across as harsh; I was trying to be sarcastic ^^
dark ion being 2.4 rocket fuel to 1 ionized. and normal recipe being 1 to 1
Refrains from answering due politics rules
Is 1.2 experimental stable enough so I can play it in my save?
i've been on experimental since it opened on 1.2 and had exaktly 0 crashes
I am in my 2nd play through and having that new vechile pathway system would be nice
some bugs, but no crashes
I didn't finish my first save though i remeber I was on the phase where you get the hoverpack
It's been an year since I played satisfactory lol
That's great then thanks!
Tbf, it's been a while since we had a "crashy" experimental...
I reckon they got gud (or good enough) at dealing with that 
its been quite stable since 1.0 tbh. i crashed twice when they did the bad update. but since then never had a crash since 1.0
"The bad update"? XD
Which one was that?
how do i avoid burnout ๐
stop playing the game and instead do the things that you are supposed to be doing
mm doesnt work for me
after you finish what you supposed to do, you will feel joy which will allow you to play the game more
play your way, do things that are fun for you, ignore any "meta" recommendations others give you
๐ฅ
fire suggestion
but no
Ignoring things is my passion
dont recall version number, but they pushed once update during early 1.0 which just made it super crashy. they fixed that in a few days
Got an apartment lined up, now I don't have to stop playing satisfactory because I'm homeless
(my credit was bad so it was hard to find even though I could afford it, I had to raise it over like 3 months ;-;). One of My actual worries for some reason was "buh my factory. And I guess my cats"
I recommend moving to Australia. Credit ratings are basically not used.
i was under the impression that permanently moving there is not that easy
It's not the easiest but I very much enjoy not being in the US anymore
very much worth it
sure seems like it's falling apart
out of all the places you could choose you chose the one with the crazy spiders and hopping lunatics ๐
hoping lunatics who i hear try and drown dogs
I've been here for 25 years and almost every spider I've seen is a daddy long legs ๐ and Roos are basically deer
Anything that gets in the water with them afaik
2-3 redbacks (black widdows)
a couple golden orb spiders were really cool. Not really venoumous afaik
probably, but i was using an example that a human would care about, and that i had heard about
oh, huntsman spiders too but not venomous
what does?
based on what you said, and the stuff thats happening, i'm guessing "the US"
not clear, they could have meant Australia.
there was a lot of stupid news in the US about aus especially during covid like we were some prison country
Anyone else notice the wierd pit thing in the ocean? i feel like the out of bounds areas of the map have a suspiciously large amount of effort put into them, especially considering this is litterally underwater and in normal gameplay is unseeable
pics for reference: #screenshots message
well im not going to really go into it, because i dont think the rules would encourage it, or mods would be happy about it, but id say its pretty clear that it would refer to the U.S
pretty sure they are talking about the us, but from what i've heard here the australia government seems pretty corrupt (not to say we're any better, we're probably worse honestly)
eh, you'd be hearing from the equivalent of fox news then
political trashfires are #off-topic-general if not outright excluded per #rules ๐
they aren't up corporate butts nearly as much as the dems
To be fair what government isn't corrupt?
I mean did you hear about the friendlyjordies thing
true
its not outright excluded as far as i can tell, but its odd to hear that its allowed anywhere. usually that kind of discussion is discouraged to avoid people arguing about stuff like that
While we do accommodate a space for off-topic chatter, we ask that you refrain from discussions surrounding religion or politics.
smh, they should've put a - by it
yeah
also
What do you mean "suspiciously"
like it seems wierd to put in effort in designing something like that just to have it hidden
it seems to me like a testing ground for designing stuff
oh that could be it
its not really hidden considering people tend to like reaching to elevator and checking around.
However it might be there due to lore reasons, as Fisconium Fuel Rod states "The power source that put FICSIT on the map. Literally. The crater is still there."
This might also be the reason why we are the third successful lander on the planet as ADA states. One "old timer" helmet is found, other one has nothing on map that we can find.
The latter might be a Pioneer that almost reached the end but failed due to such explosion after a fisconium incident.
Ultra yolo self cannon.
Hence, why Fisconium is banned in Earth.
oh it being the crater is a really cool theory
You can see in your screenshot it is really around a large circular zone that doesn't fit much the mountains around.
Again, 100% speculation.
This can also explain why Doggos can find gifts that are items you didn't make yet.
Explosion might have thrown them all over the planet.
ohhh wait so if that theory is true the islands we see over there could of originally been part of the main island
So there was at least one Pioneer who really tried to reach the end.
Correct, you can see Dune Desert is oddly separated from that zone via some waterfalls etc that doesn't fit the place much.
Again 100% yolo cannon but, considering how Dune Desert is really reach with resources, that Pioneer might have had a main base focused on that blown up zone.
and they nearly completed save the day before something went wrong with fisconium
i love that theory
i've seen a lot of posts where people complain about having too much alumina solution and struggling to get rid of it.. why is that? i haven't had any issues with too much alumina solution
Correct. Explosion might have even damaged the Space Base that we are rebuilding. However note that the HUB still sends stuff above even when there is no obvious base visible above.
So there IS something out there before you managed to either build it, or became visible enough.
People complain also about having too little alumina. It happens. We all complain about something.
lol
would also go with the whole FICSIT steals all pioneer discoveries thing, as that could of been the pioneer that discovered how to make and use "fisconium"
i just have a train that ships full cars of bauxite, water, and coal to a refinery building, and i sink all the overflow
when ficsit offers me fuel generators
Anyone else know that a radio tower will not show veins if they have a chunk of ore on top that you have to hand mine away?
i love fuel gens i love polluting the earth like planet
who doesnt
factory must grow
my autocorrect is adding words to my sentences again
i hate this phone but i love my factory
Haha me too. Was gonna make a huge train-in the crude oil power plant somewhere.
my factory would never add random and useless words to my sentences
hell yeah
anyone know how to produce EXCITED PHOTONIC MATTER ? it says exposure to SAM, don't know how to do that, no slot in the INPUT column
i dont think that needs an input?
you just pick it from the list and the machine produces it
its a rather special case where a machine just pumps it out from thin air, only needing power
special indeed
nothing to do with SAM ???
You used SAM to build the machine, in form of the trigons
well I keep switching Converter but it switches off
the RECIPE is there, but nothing happenes when I switch it on
Is the output full?
Hello I was intel igpu user but now I bought rtx2070 super to play satisfactory
yayyyyyyyyyyy
also i3 -> i5 cpu
the converter has variable power usage, it may need more juice
build another nuc gen ?
with 14 generations of i5 out there, that doesnt say anything at all
well, its his first i5
idk but last 5 number is 1---- I think
ok, will built another gen, wish me luck
still 5 generations of possibilities ๐
btw I bought satisfactory a month ago but I haven't played yet cuz I saw the frame limit
i hope it's similar to factorio
some similarities from what i hear but also a lot of differences
Frame limit?
right? idk pretty sure you can build as many frames as you want
not really
also no idea what you mean with frame limit
i have like 67k frames in my world
six seven
i got another gen going, max power is already at 11K, but still the same, nothing produced
meter shows same thing, fullat 5,372, half says 3,363
tested the power pole, and it says 11K max
oohi got it! it's LIQUID!!!
didnt put a tank before hahahaha!
I'm enjoying the game more now that I'm not trying to pack everything in one building. Like, that's fun to me, but that's end game fun. Trains between medium and small start factories is so much easier. And it's easier to decorate a medium sized oil platform than like, the "taj mahal but badly built"
it... has the fluid icon?
The 2 meters on the left are consumption, top is current consumption and bottom is max if all things on grid were turned on. Right 2 are production and capacity. Top is what you are producing and bottom is what your capacity is.
well it worked after I put in tank, the icon is a test tube like the others
its not a test tube, its a pipe
I'm on the final phase before Endgame unlocks, but I want to get a kickass factory for heavy modular frames (done), motors (done) and computers/chips/SAM (my biggest factory so far and I'm actually like, designing it and using building tricks like curves) before I move into blenders and such
well a tubular glass thingie with metal rings
thats a pipe with a flow indicator
well im happy i got it going, now for those pesky dark matter thingies
gotta power my pumps and extractors and boom, i can finally turn this heap of garbage on to watch it crash and burn
hope i wired everything up right because it'll be a nightmare to clean up if i didnt hahhhahh ๐ฌ
at least i can give it a sort of dry run without circuit boards first
sheesh its gonna take forever for this to spin up
actually i dont think it even has any chance of working if i dont let the other stuff get to full production at first
i am beginning to suspect the people who warned me were right, though haha
that priority mergers will force items through even on low priority, thus eventually filling the belts with the material coming from that direction and grinding the entire thing to a halt
if only they had an extra setting akin to overflow on smart splitters
reliable way to only let items through when there is room, like a reverse overflow
it'd make so much sense as a feature
we have smart splitters, so why not this
huh?
imo smart mergers don't make sense as a feature ๐
why not
why do u need smart mergers?
for smart sushi lines
it's practically always easier to just have two separate setups
more options though
what would a smart merger do
an example would be effecively the inverse of the overflow setting that smart splitters have
not sure what else, similar filter settings?
like check if belt has room, if it does, let item through
idk how inverse of overflow work but filters? its one output
i mean doesnt the merger already do that like any other belt
u cant put items in it unless it has room
it does some kind of round robin
i am talking about a more controlled flow
i am not sure where else it would be useful, but in feedback loops it would be
6k MW YAYYYYYY
congrats now do 600k
fyi, it's either "6 GW", or "6000 MW"
it's the same as e.g. GB and MB in computer memory
uh...
ah I got 6gw
yeah ๐
:D
im gonna overclock this entire power ssystem down to the very flippin oil extractors
sir same thing
not the same thing. SI system (the one that we use and game uses) specifically disallows using multiple prefixes for a unit
(which they did - kiloMegaWatt)
sir we arent in a scientific laboratory its discord the point was delivered thats what matters
this is not about science lol, these are units and systems we use on daily basis
grammar is used on daily basis as well buddy pal
yeah, and?
relax blowhard
so use it pal buddy if we are gonna be specific about daily basis things that we use daily
Is biofuel bad for using truck stations since it cannot be fully automated and I still donโt have any other fuel type that I know of at least
Should I just avoid truck stations for now cuz I might be early? (Stage 3-4)
not your buddy and not your pal ๐
coal
It can run on just coal?
yes
i just made multiple levels to my factory oh my god
it's not really efficient, and its questionable quality, but it works.
steel, power, iron, and copper.
Oh Lol thanks!
it can run on any solid fuel that can be burned
ok
I was sure it wouldnโt work since the chainsaw doesnโt work with anything else other than biofuel I feel dumb๐
equipment needs specific fuel
but vehicles can run on anything
afaik you can also hover/click on the fuel slot to see list of available fuel
Actually? I didnโt notice that
But thanks a lot it makes my life way easier
LOL finished the game, promoted to Local Production Manager
is there already an office 1.2 release date?
And if i start on experimental now, can i continue it later in normal after release?
OK bye guys!
yes, you can continue
no, there's no release date
merci
ya'll, this is crazy, i am kind of in disbelief, but i think its actually working??
priority merged infinite circuit boards in a sushi loop
I always had faith in you
same
i was getting really paranoid towards the end here haha
why did i not get a ๐ reaction as well
you got a donut
we are so ghost pinging now
ah, i see you have the machines that goes
ping. the joke is the machine goes ping. its a Monty python reference .
well the joke is ruined now
well, there you go, i was just staring at my screen
I was trolling the QA site this morning reading stuff around nuclear power. someone posted there setup (1.0) and the top comment was someone explaining they had a perfect setup but it was ruined by the removal of beacons
seemed a little out of place lol
in any case. I need to plan out babies first nuclear today. anyone have wisdom >
yeah
ill move to #math-and-meta
Finally getting a train network going. Figured out signals (Just block so far path are still ???) Even have some turnarounds and junctions now. Yaaaayyyy!!
I wish satisfactory would be cross-platform game
it is for consoles
but i understand your wish
But for consoles + pc
the issue is Hardware limitations. The console version has half the object limit of pc
Sad
a xbox series S would crash loading many pc players worlds
I tried to search for a teammate on Russian servers, but absolutely everyone there plays via steam. It makes me sad
how is this so tidy what
Hours and hours of careful building
About as tight as I could pack it with minimal clipping
you just look at stuff in the factory and ask yourself "does this spark joy" and if it doesn't spark joy then you let it go
I just wish there were electric drone-style wheeled forklifts that weren't full tractors or trucks. That charge at a charging station, and could be used to bring packages around factories.
With docking bays, and pickup/dropoff terminals
That'd be so fun to schedule and stuff
it sounds like factory carts but with more restrictions 
Factory carts can't carry anything, and you have to drive them manually. I'm talking Amazon style forklift drones (I'm not sure exactly what they're called).
For an alternative to belting everything inside the factory
IDK, I'd just like it. It's making me wonder if modding is too hard in this game, because I can do 3D models lol
If I made some good models I may be able to find a programmer to do the other half. Or two thirds, really, of the work
They can carry stuff. You use them with truck stations the same you would other vehicles
Wait
It already exists? Holy crap
I do wish there were smaller, compact stations though that make sense in a factory. That's why I said forklift drones lol
What do people generally use quartz for? I thought it would be more valuable initially but now I'm getting the impression that using it for silica and aluminum might actually be fine.....
Might still be worth a mod
yeah they don't need fuel/charging but otherwise it sounds pretty close to what you were asking for at least
If I made a mod which I'm actually considering now (I've made a Minecraft mod, how hard can it be?)
The docking station would work like the batteries do, and use electricity like fuel
And be unable to use universal roads, they'd have their own pathing (if that's accomplishable)
It'd just be a reskinned, slightly skinnier road
It's just like, I've got big factory vibes, but I'm missing big automated warehouse vibes.
sshh...
i think that's the main difference: i'm okay with clipping
as long as it doesn't make it harder to read what's going on
if i had known how my production lines would turn out though i wouldn't have conveyors running back and forth along the length of my factory
clipping matters little to me as long as it works
rather it look bad than work bad
if it makes the surface flicker then it's bad clipping otherwise it's acceptable clipping ๐
I'm not sure if it's just on console or not but when I take power line from a power pole to make another power pole I can't half nudge but when I just make one normally i can
i uh
i have a mega print file (.CBP) any idea how i can get it into an actual blueprint file?
I don't use megaprints but I'm pretty sure those are two different things
Hi, I'd like to share with you a project I've started. https://github.com/NicolasVautrin/satisfactory-toolkit
should i use just coal or coal and bio in phase 2? coal seems really rare to find - cant find enough to power enough plants
Heh, yes, use coal. Most folks can't wait to be off of biofuels
There are a lot of locations on the map where there's 3-4 coal nodes right next to largeish bodies of water. It's well worth seeking those out and building your power there
It may be a bit of a hike; this'll be the first of many times that the game is encouraging you to go expand outwards. :)
ohh right i didnt think of building the power locally
Where did you start? Could point you in the right direction to one place
the plains spawn
Yeah, it's nearly always easiest to just build your factories right near the nodes they need
Centralization is a lot more work than many folks realize
So yeah, there's a couple of spots up to the north / northwest. Follow those on your scanner. :)
are normal quality nodes good enough?
Yes and no, depending on what you want xD
this looks interesting. I'm long looking for something that can extract game icons (and doesn't require GUI). Seems your tool can do it?
Sure! You'll get faster miners eventually which let you take even more out of your nodes, in case you wanted to build more
if the amount they make is enough for what you need
Even impure nodes are fine. The only difference is how quickly you get material out of the ground. Two impures are a Normal. Two normals are a Pure. The only difference is just how many miners you need. :)
thanks
fancy!
yes there is a pak-tool that can do the job
based on CUE4parse
an IA can setup your env quickly
annoying when nuclear plants don't run at 100% on 250% overclock >_>
with 2 extractors at 250% feeding it
For something like this it would have 100% made it harder to decipher, I did have some small issues at the start I needed to fix
UE4? ๐ค afaik UE5 has not compatible format with UE4
(I suspect it maybe of lag because I have 132 nuclear plants up and running)
that work ๐
also, which OS have you tested it on? I'd like to use it on headless linux if possible
not sure that work on linux , CUE4Parse is a net tool
.net is on linux ๐ค
you can try
ok, so I guess I'm on my own ๐ thanks though
though... license says it's "private project", so I kinda can't use your code ๐ค
i will changed that
depends on what phase you are on really
On 4, probably hitting 5 soon. I have about half my aluminum made with silica and the other half with the pure recipe rn
It is fine. adding silica gives you more output. You have to weigh resources in the context of your playthrough. I used lots of quartz early for computer and such so I want to put that into consideration when choosing recipes later.
I use like 90% of all quartz to make crystals to turn into signs
I am burning quartz for pink diamonds for a vanity build
gonna need normal diamonds + pink diamonds + oil-based diamonds <_>
and dark matter trap is useful as heck
biocoal diamonds, make all the diamonds
I just came to check and see what chat was up to and I think Iโm going to leave now
and coke diamonds is.. not very good haha
Ok, we love you. Have a wonderful day!
biocoal will remember
love you too, guys. Good luck and have fun!
extra 58.4GW of peak power use for half the SAM ore consumption
yep that's a reasonable tradeoff
What do I do in this game
the tiny space elephant is kinda sick
Build factories. When you need a break from factories: go exploring for a bit. :)
But how
I've spent 6 hours and nothing has really changed
gotta go through it step by step to start off
Ficsonium's got a very specific niche. It's for folks who require 1) Burning Plutonium + 2) Still have clean nuclear. If you've got any wiggle room on either of those requirements, Ficsonium's definitely a hard sell
yeah I am using Dark Matter Trap for a somewhat sizeable warped drive build (30/min)
Honestly, if you're not having a good time by that point, it's possible the game's just Not For You. The game is factory-building. The only real big shift in playstyle comes once you finish your first space elevator delivery, which unlocks the tier where you have fully-automatable power
Folks do get burnt out on the biofuel-collection phase. Once you've got coal unlocked you can get the power fully automated
But in the end it's a game about factory building. If you're not enjoying building those factories, then it might just not be your Thingโข.
I like factory building games I just have nothing to do other than mine so its not that fun yet
Are you following the tutorial prompt things? You should unlock automated miners pretty early on after some tutorializing.
I just finished my ficsonium production chain and slowly bringing them online ๐
I dont see any prompts
Though tbf, I don't have a good gauge for how long it takes new players to go through those early tutorial phases. Maybe you spend longer without automated miners than I remember. :D
when you make nuclear pasta what is your go to copper ingot recipe?
just curiousty more then anything. Ill do what I think is best when the time coems lol
Heh, yeah, for me it's usually what Ellinor said: alloy or pure. Depends on circumstance
I don't mind refinery spam so I don't fear Pure, but a lot of times Alloy is more convenient
^
Pure is fine as long as you are ready to deal with the powerusage requirements and the complexity of having a giga ton of refineries
Are devs adjusting natural fog strength, is fog gonna be tied to weather?
Did you opt to skip the onboarding, maybe, when starting?
Im still having ptsd from my 10/min all phase parts run lol
There's a digital "ADA" entity which should be guiding you through unlocking the early game stuff. You've got a series of I think eight HUB upgrades which introduce the various "basic" concepts
I dont think I skipped anything
that said having 1000 refineries is still 1/5 of having 114 particle acclerators's peak power usage lol
are they? i thought the cinematic fog mentioned was different to the general fog level
In the current update fog in some places like the swamp or shorelines are really strong
although, generally the fog is pretty janky so i wouldn't be surprised
It's true that you don't have access to automated miners or conveyor belts and such immediately, but I don't think it takes super long to get those unlocked during Onboarding
yeah i made a mod to diffuse the fog, very noticable to me while workin on that
I hope it's fixed in 1.2
pure is 2.5x copper with water as a input and copper alloy is 1 iron: 1 copper = 2 copper ingot
there are some placeson the map, you walk up and suddenly the fog colour and volume changes by like 3x
if youre high up enough it happens depending on the area, but even walking it does too
the latter is definitely easier if you have access to copper and iron nodes (which is fairly common as you'd imagine)
idk i just hate UE tbh
pure is when you don't care and wanting to squeeze out the most
Base game with all pure nodes is gonna be realllly nice
the fog hides the garbage rendering
still looks pretty good with fog off, but you are right
the foliage is really bad
tempted to do a 100 warp drive/min run with all pures
and the shadows too
There are also issues with any water involvement if you swim around the ocean
It's pretty easy to see the terrain stretching that devs did for mapping